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Add tests ensuring correct behaviour
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Sample;
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@ -21,8 +22,8 @@ namespace osu.Game.Tests.Skins
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[HeadlessTest]
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public class TestSceneSkinConfigurationLookup : OsuTestScene
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{
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private LegacySkin source1;
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private LegacySkin source2;
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private SkinSource source1;
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private SkinSource source2;
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private SkinRequester requester;
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[SetUp]
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@ -116,6 +117,26 @@ namespace osu.Game.Tests.Skins
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});
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}
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[TestCase(false)]
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[TestCase(true)]
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public void TestEmptyComboColours(bool allowFallback)
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{
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AddStep("Add custom combo colours to fallback source", () => source1.Configuration.ComboColours = new List<Color4>
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{
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new Color4(100, 150, 200, 255),
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new Color4(55, 110, 166, 255),
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new Color4(75, 125, 175, 255),
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});
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AddStep("Clear combo colours from source", () => source2.Configuration.ComboColours.Clear());
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AddStep("Disable default fallback in source", () => source2.AllowColoursFallback = allowFallback);
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AddAssert($"Check retrieved combo colours from {(allowFallback ? "default skin" : "fallback source")}", () =>
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{
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var expectedColours = allowFallback ? new DefaultSkinConfiguration().ComboColours : source1.Configuration.ComboColours;
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return requester.GetConfig<GlobalSkinConfiguration, List<Color4>>(GlobalSkinConfiguration.ComboColours)?.Value?.SequenceEqual(expectedColours) ?? false;
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});
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}
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public enum LookupType
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{
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Test
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@ -130,6 +151,9 @@ namespace osu.Game.Tests.Skins
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public class SkinSource : LegacySkin
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{
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public bool AllowColoursFallback = true;
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protected override bool AllowDefaultColoursFallback => AllowColoursFallback;
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public SkinSource()
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: base(new SkinInfo(), null, null, string.Empty)
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{
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