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Fix tests exploding because of PTIM sync killing indirect touch position tracking

This commit is contained in:
Susko3 2025-01-27 23:12:00 +00:00
parent 094b71edec
commit c2ab9b8106

View File

@ -61,7 +61,9 @@ namespace osu.Game.Rulesets.Osu.UI
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (!updatingMousePositionFromTouch)
// MouseMoveEvents that don't move the mouse are a fluke and not from a real mouse device. They are probably from PassTroughInputManager syncing state (seen in testing).
// Ignore them since the user is not actually using a mouse or pen for aiming.
if (!updatingMousePositionFromTouch && e.ScreenSpaceMousePosition != e.ScreenSpaceLastMousePosition)
{
trackPositionOfIndirectTouches = false; // user is moving their mouse or pen, assume hovering play style -- position from mouse hover, clicking from touches.
positionTrackingTouch = null;