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Made custom tooltip
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osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs
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158
osu.Game/Overlays/Mods/AdjustedAttributesTooltip.cs
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@ -0,0 +1,158 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Framework.Utils;
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using osuTK;
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namespace osu.Game.Overlays.Mods
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{
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public partial class AdjustedAttributesTooltip : CompositeDrawable, ITooltip
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{
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private Dictionary<string, Bindable<OldNewPair>> attributes = new Dictionary<string, Bindable<OldNewPair>>();
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private Container content;
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private FillFlowContainer attributesFillFlow;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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public AdjustedAttributesTooltip()
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{
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// Need to be initialized in constructor to ensure accessability in AddAttribute function
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InternalChild = content = new Container
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{
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AutoSizeAxes = Axes.Both
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};
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attributesFillFlow = new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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AutoSizeAxes = Axes.Both
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Both;
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Masking = true;
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CornerRadius = 15;
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content.AddRange(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Gray1,
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Alpha = 0.8f
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Padding = new MarginPadding {Vertical = 10, Horizontal = 15},
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "One or more values are being adjusted by mods that change speed.",
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},
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attributesFillFlow
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}
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}
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});
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}
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private void checkAttributes()
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{
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foreach (var attribute in attributes)
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{
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if (!Precision.AlmostEquals(attribute.Value.Value.Old, attribute.Value.Value.New))
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{
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content.Show();
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return;
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}
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}
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content.Hide();
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}
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public void AddAttribute(string name)
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{
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Bindable<OldNewPair> newBindable = new Bindable<OldNewPair>();
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newBindable.BindValueChanged(_ => checkAttributes());
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attributes.Add(name, newBindable);
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attributesFillFlow.Add(new AttributeDisplay(name, newBindable.GetBoundCopy()));
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}
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public void UpdateAttribute(string name, double oldValue, double newValue)
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{
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Bindable<OldNewPair> attribute = attributes[name];
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OldNewPair attributeValue = attribute.Value;
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attributeValue.Old = oldValue;
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attributeValue.New = newValue;
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attribute.Value = attributeValue;
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}
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protected override void Update()
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{
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}
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public void SetContent(object content)
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{
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}
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public void Move(Vector2 pos)
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{
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Position = pos;
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}
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private struct OldNewPair
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{
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public double Old, New;
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}
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private partial class AttributeDisplay : CompositeDrawable
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{
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public Bindable<OldNewPair> AttributeValues = new Bindable<OldNewPair>();
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public string AttributeName;
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private OsuSpriteText text = new OsuSpriteText
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{
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Font = OsuFont.Default.With(weight: FontWeight.Bold)
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};
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public AttributeDisplay(string name, Bindable<OldNewPair> boundCopy)
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{
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AutoSizeAxes = Axes.Both;
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AttributeName = name;
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AttributeValues = boundCopy;
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InternalChild = text;
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AttributeValues.BindValueChanged(_ => update(), true);
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}
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private void update()
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{
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if (Precision.AlmostEquals(AttributeValues.Value.Old, AttributeValues.Value.New))
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{
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Hide();
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}
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else
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{
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Show();
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text.Text = $"{AttributeName}: {(AttributeValues.Value.Old):0.0#} → {(AttributeValues.Value.New):0.0#}";
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}
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}
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}
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}
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}
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@ -11,7 +11,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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@ -28,7 +27,7 @@ namespace osu.Game.Overlays.Mods
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/// On the mod select overlay, this provides a local updating view of BPM, star rating and other
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/// On the mod select overlay, this provides a local updating view of BPM, star rating and other
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/// difficulty attributes so the user can have a better insight into what mods are changing.
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/// difficulty attributes so the user can have a better insight into what mods are changing.
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/// </summary>
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/// </summary>
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public partial class BeatmapAttributesDisplay : ModFooterInformationDisplay, IHasTooltip
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public partial class BeatmapAttributesDisplay : ModFooterInformationDisplay, IHasCustomTooltip
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{
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{
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private StarRatingDisplay starRatingDisplay = null!;
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private StarRatingDisplay starRatingDisplay = null!;
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private BPMDisplay bpmDisplay = null!;
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private BPMDisplay bpmDisplay = null!;
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@ -58,10 +57,11 @@ namespace osu.Game.Overlays.Mods
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private CancellationTokenSource? cancellationSource;
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private CancellationTokenSource? cancellationSource;
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private IBindable<StarDifficulty?> starDifficulty = null!;
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private IBindable<StarDifficulty?> starDifficulty = null!;
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private BeatmapDifficulty? originalDifficulty;
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private AdjustedAttributesTooltip rateAdjustTooltip = null!;
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private BeatmapDifficulty? adjustedDifficulty;
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public ITooltip GetCustomTooltip() => rateAdjustTooltip;
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public object TooltipContent => this;
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private bool haveRateChangedValues;
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private const float transition_duration = 250;
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private const float transition_duration = 250;
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@ -70,6 +70,8 @@ namespace osu.Game.Overlays.Mods
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{
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{
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const float shear = ShearedOverlayContainer.SHEAR;
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const float shear = ShearedOverlayContainer.SHEAR;
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rateAdjustTooltip = new AdjustedAttributesTooltip();
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LeftContent.AddRange(new Drawable[]
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LeftContent.AddRange(new Drawable[]
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{
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{
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starRatingDisplay = new StarRatingDisplay(default, animated: true)
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starRatingDisplay = new StarRatingDisplay(default, animated: true)
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mods.BindValueChanged(_ =>
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mods.BindValueChanged(_ =>
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{
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{
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modSettingChangeTracker?.Dispose();
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modSettingChangeTracker?.Dispose();
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modSettingChangeTracker = new ModSettingChangeTracker(mods.Value);
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modSettingChangeTracker = new ModSettingChangeTracker(mods.Value);
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modSettingChangeTracker.SettingChanged += _ => updateValues();
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modSettingChangeTracker.SettingChanged += _ => updateValues();
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updateValues();
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updateValues();
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BeatmapInfo.BindValueChanged(_ => updateValues(), true);
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BeatmapInfo.BindValueChanged(_ => updateValues(), true);
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rateAdjustTooltip.AddAttribute("AR");
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rateAdjustTooltip.AddAttribute("OD");
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updateCollapsedState();
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updateCollapsedState();
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}
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}
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@ -173,15 +177,16 @@ namespace osu.Game.Overlays.Mods
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bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate;
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bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate;
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originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty);
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BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty);
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foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
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foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(originalDifficulty);
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mod.ApplyToDifficulty(originalDifficulty);
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Ruleset ruleset = gameRuleset.Value.CreateInstance();
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Ruleset ruleset = gameRuleset.Value.CreateInstance();
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adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
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BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
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haveRateChangedValues = hasRateAdjustedProperties(originalDifficulty, adjustedDifficulty);
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rateAdjustTooltip.UpdateAttribute("AR", originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate);
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rateAdjustTooltip.UpdateAttribute("OD", originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty);
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approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate);
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approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate);
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overallDifficultyDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty);
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overallDifficultyDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty);
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@ -197,29 +202,6 @@ namespace osu.Game.Overlays.Mods
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RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
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RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
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}
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}
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public LocalisableString TooltipText
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{
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get
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{
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if (haveRateChangedValues)
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{
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return $"One or more values are being adjusted by mods that change speed." +
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$" (AR {originalDifficulty?.ApproachRate ?? 0}→{(adjustedDifficulty?.ApproachRate ?? 0):0.0#}, " +
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$"OD {originalDifficulty?.OverallDifficulty ?? 0}→{(adjustedDifficulty?.OverallDifficulty ?? 0):0.0#})";
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}
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return string.Empty;
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}
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}
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private static bool hasRateAdjustedProperties(BeatmapDifficulty a, BeatmapDifficulty b)
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{
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if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate)) return true;
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if (!Precision.AlmostEquals(a.OverallDifficulty, b.OverallDifficulty)) return true;
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return false;
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}
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private partial class BPMDisplay : RollingCounter<double>
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private partial class BPMDisplay : RollingCounter<double>
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{
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{
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protected override double RollingDuration => 500;
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protected override double RollingDuration => 500;
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@ -26,10 +26,11 @@ using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Overlays.Mods;
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namespace osu.Game.Screens.Select.Details
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namespace osu.Game.Screens.Select.Details
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{
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{
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public partial class AdvancedStats : Container, IHasTooltip
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public partial class AdvancedStats : Container, IHasCustomTooltip
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{
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{
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[Resolved]
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; }
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private BeatmapDifficultyCache difficultyCache { get; set; }
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@ -45,9 +46,9 @@ namespace osu.Game.Screens.Select.Details
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protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
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protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate;
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private readonly StatisticRow starDifficulty;
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private readonly StatisticRow starDifficulty;
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private BeatmapDifficulty originalDifficulty;
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private AdjustedAttributesTooltip rateAdjustTooltip;
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private BeatmapDifficulty adjustedDifficulty;
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public ITooltip GetCustomTooltip() => rateAdjustTooltip;
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private bool haveRateChangedValues;
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public object TooltipContent => this;
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private IBeatmapInfo beatmapInfo;
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private IBeatmapInfo beatmapInfo;
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@ -85,6 +86,7 @@ namespace osu.Game.Screens.Select.Details
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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starDifficulty.AccentColour = colours.Yellow;
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starDifficulty.AccentColour = colours.Yellow;
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rateAdjustTooltip = new AdjustedAttributesTooltip();
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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@ -99,6 +101,9 @@ namespace osu.Game.Screens.Select.Details
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gameRuleset.BindValueChanged(_ => updateStatistics());
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gameRuleset.BindValueChanged(_ => updateStatistics());
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mods.BindValueChanged(modsChanged, true);
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mods.BindValueChanged(modsChanged, true);
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rateAdjustTooltip.AddAttribute("AR");
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rateAdjustTooltip.AddAttribute("OD");
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}
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}
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private ModSettingChangeTracker modSettingChangeTracker;
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private ModSettingChangeTracker modSettingChangeTracker;
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@ -121,14 +126,17 @@ namespace osu.Game.Screens.Select.Details
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private void updateStatistics()
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private void updateStatistics()
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{
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{
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IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty;
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IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty;
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BeatmapDifficulty adjustedDifficulty = null;
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if (baseDifficulty != null)
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if (baseDifficulty != null)
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{
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{
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originalDifficulty = new BeatmapDifficulty(baseDifficulty);
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BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty);
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foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
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foreach (var mod in mods.Value.OfType<IApplicableToDifficulty>())
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mod.ApplyToDifficulty(originalDifficulty);
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mod.ApplyToDifficulty(originalDifficulty);
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adjustedDifficulty = originalDifficulty;
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if (gameRuleset != null)
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if (gameRuleset != null)
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{
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{
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Ruleset ruleset = gameRuleset.Value.CreateInstance();
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Ruleset ruleset = gameRuleset.Value.CreateInstance();
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@ -138,7 +146,9 @@ namespace osu.Game.Screens.Select.Details
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rate = mod.ApplyToRate(0, rate);
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rate = mod.ApplyToRate(0, rate);
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adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
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adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate);
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haveRateChangedValues = hasRateAdjustedProperties(originalDifficulty, adjustedDifficulty);
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rateAdjustTooltip.UpdateAttribute("AR", originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate);
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rateAdjustTooltip.UpdateAttribute("OD", originalDifficulty.OverallDifficulty, adjustedDifficulty.OverallDifficulty);
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}
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}
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}
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}
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@ -204,22 +214,6 @@ namespace osu.Game.Screens.Select.Details
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starDifficultyCancellationSource?.Cancel();
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starDifficultyCancellationSource?.Cancel();
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}
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}
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public LocalisableString TooltipText
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{
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get
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{
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if (haveRateChangedValues)
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{
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|
||||||
// Rather than localising this, it should be displayed in a better way (a custom tooltip which isn't a single super-long line).
|
|
||||||
return "One or more values are being adjusted by mods that change speed." +
|
|
||||||
$" (AR {originalDifficulty?.ApproachRate ?? 0}→{(adjustedDifficulty?.ApproachRate ?? 0):0.0#}, " +
|
|
||||||
$"OD {originalDifficulty?.OverallDifficulty ?? 0}→{(adjustedDifficulty?.OverallDifficulty ?? 0):0.0#})";
|
|
||||||
}
|
|
||||||
|
|
||||||
return string.Empty;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static bool hasRateAdjustedProperties(BeatmapDifficulty a, BeatmapDifficulty b)
|
private static bool hasRateAdjustedProperties(BeatmapDifficulty a, BeatmapDifficulty b)
|
||||||
{
|
{
|
||||||
if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate)) return true;
|
if (!Precision.AlmostEquals(a.ApproachRate, b.ApproachRate)) return true;
|
||||||
|
Loading…
Reference in New Issue
Block a user