diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index c14ef9c2ea..57ad2717e6 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -78,9 +78,9 @@ namespace osu.Game.Rulesets.Osu.Objects TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450); TimeFadein = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1200, 800, 300); - HitWindow50 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 99.5, 149.5, 199.5); - HitWindow100 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 59.5, 99.5, 139.5); - HitWindow300 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 19.5, 49.5, 79.5); + HitWindow50 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 100, 150, 200); + HitWindow100 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 60, 100, 140); + HitWindow300 = BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 20, 50, 80); Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2; }