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Merge pull request #21502 from EVAST9919/smooth-progress-remove
Remove SmoothCircularProgress component as being replaced
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commit
c288873365
@ -11,7 +11,7 @@ using osu.Game.Beatmaps.Drawables.Cards.Buttons;
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using osu.Game.Graphics;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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using osu.Game.Screens.Ranking.Expanded.Accuracy;
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using osu.Framework.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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@ -30,7 +30,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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private readonly UpdateableOnlineBeatmapSetCover cover;
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private readonly Container foreground;
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private readonly PlayButton playButton;
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private readonly SmoothCircularProgress progress;
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private readonly CircularProgress progress;
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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@ -53,7 +53,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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{
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RelativeSizeAxes = Axes.Both
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},
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progress = new SmoothCircularProgress
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progress = new CircularProgress
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -12,6 +12,7 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Utils;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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@ -79,8 +80,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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private readonly ScoreInfo score;
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private SmoothCircularProgress accuracyCircle;
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private SmoothCircularProgress innerMask;
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private CircularProgress accuracyCircle;
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private CircularProgress innerMask;
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private Container<RankBadge> badges;
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private RankText rankText;
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@ -109,7 +110,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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{
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InternalChildren = new Drawable[]
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{
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new SmoothCircularProgress
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new CircularProgress
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{
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Name = "Background circle",
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Anchor = Anchor.Centre,
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@ -120,7 +121,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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InnerRadius = accuracy_circle_radius + 0.01f, // Extends a little bit into the circle
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Current = { Value = 1 },
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},
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accuracyCircle = new SmoothCircularProgress
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accuracyCircle = new CircularProgress
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{
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Name = "Accuracy circle",
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Anchor = Anchor.Centre,
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@ -139,42 +140,42 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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Padding = new MarginPadding(2),
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Children = new Drawable[]
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{
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new SmoothCircularProgress
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new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.X),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 1 }
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},
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new SmoothCircularProgress
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new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.S),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 1 - virtual_ss_percentage }
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},
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new SmoothCircularProgress
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new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.A),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 0.95f }
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},
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new SmoothCircularProgress
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new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.B),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 0.9f }
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},
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new SmoothCircularProgress
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new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.C),
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InnerRadius = RANK_CIRCLE_RADIUS,
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Current = { Value = 0.8f }
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},
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new SmoothCircularProgress
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new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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Colour = OsuColour.ForRank(ScoreRank.D),
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@ -195,14 +196,14 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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Blending = new BlendingParameters
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{
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Source = BlendingType.DstColor,
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Destination = BlendingType.OneMinusSrcAlpha,
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Destination = BlendingType.OneMinusSrcColor,
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SourceAlpha = BlendingType.One,
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DestinationAlpha = BlendingType.SrcAlpha
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},
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Child = innerMask = new SmoothCircularProgress
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Child = innerMask = new CircularProgress
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{
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RelativeSizeAxes = Axes.Both,
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InnerRadius = RANK_CIRCLE_RADIUS - 0.01f,
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InnerRadius = RANK_CIRCLE_RADIUS - 0.02f,
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}
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}
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}
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@ -1,128 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osuTK;
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namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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{
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/// <summary>
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/// Contains a <see cref="CircularProgress"/> with smoothened edges.
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/// </summary>
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public partial class SmoothCircularProgress : CompositeDrawable
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{
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public Bindable<double> Current
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{
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get => progress.Current;
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set => progress.Current = value;
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}
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public float InnerRadius
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{
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get => progress.InnerRadius;
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set
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{
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progress.InnerRadius = value;
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innerSmoothingContainer.Size = new Vector2(1 - value);
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smoothingWedge.Height = value / 2;
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}
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}
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private readonly CircularProgress progress;
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private readonly Container innerSmoothingContainer;
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private readonly Drawable smoothingWedge;
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public SmoothCircularProgress()
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{
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Container smoothingWedgeContainer;
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InternalChild = new BufferedContainer
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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progress = new CircularProgress { RelativeSizeAxes = Axes.Both },
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smoothingWedgeContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Child = smoothingWedge = new Box
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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RelativeSizeAxes = Axes.Y,
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Width = 1f,
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EdgeSmoothness = new Vector2(2, 0),
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}
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(-1),
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Child = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 2,
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Masking = true,
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BorderColour = OsuColour.Gray(0.5f).Opacity(0.75f),
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Blending = new BlendingParameters
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{
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AlphaEquation = BlendingEquation.ReverseSubtract,
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},
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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innerSmoothingContainer = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.Zero,
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Padding = new MarginPadding(-1),
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Child = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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BorderThickness = 2,
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BorderColour = OsuColour.Gray(0.5f).Opacity(0.75f),
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Masking = true,
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Blending = new BlendingParameters
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{
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AlphaEquation = BlendingEquation.ReverseSubtract,
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},
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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},
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}
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};
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Current.BindValueChanged(c =>
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{
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smoothingWedgeContainer.Alpha = c.NewValue > 0 ? 1 : 0;
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smoothingWedgeContainer.Rotation = (float)(360 * c.NewValue);
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}, true);
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}
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public TransformSequence<CircularProgress> FillTo(double newValue, double duration = 0, Easing easing = Easing.None)
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=> progress.FillTo(newValue, duration, easing);
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}
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}
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