From c907751a5cf4e53c7910212e9ff0643a3f9c36f5 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 16 Jan 2023 16:57:18 +0100 Subject: [PATCH 0001/2188] Set up test scene and basic LeaderBoardScoreV2.cs shape --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 26 +++++++++++ .../Online/Leaderboards/LeaderBoardScoreV2.cs | 43 +++++++++++++++++++ 2 files changed, 69 insertions(+) create mode 100644 osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs create mode 100644 osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs new file mode 100644 index 0000000000..2c631e943d --- /dev/null +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Online.Leaderboards; + +namespace osu.Game.Tests.Visual.SongSelect +{ + public partial class TestSceneLeaderboardScoreV2 : OsuTestScene + { + [BackgroundDependencyLoader] + private void load() + { + Child = new Container + { + Width = 900, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Y, + Child = new LeaderBoardScoreV2() + }; + } + } +} diff --git a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs new file mode 100644 index 0000000000..07184b8474 --- /dev/null +++ b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.Containers; +using osuTK; + +namespace osu.Game.Online.Leaderboards +{ + public partial class LeaderBoardScoreV2 : OsuClickableContainer + { + private const int HEIGHT = 60; + private const int corner_radius = 10; + + private static readonly Vector2 shear = new Vector2(0.15f, 0); + + private Container content = null!; + + [BackgroundDependencyLoader] + private void load() + { + Shear = shear; + RelativeSizeAxes = Axes.X; + Height = HEIGHT; + Child = content = new Container + { + Masking = true, + CornerRadius = corner_radius, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + } + } + }; + } + } +} From b7584b4a02471c5d8894f30189da61075b8e46ec Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 16 Jan 2023 17:15:37 +0100 Subject: [PATCH 0002/2188] Add grid container with sections, add background colours and hover logic --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 10 ++- .../Online/Leaderboards/LeaderBoardScoreV2.cs | 78 ++++++++++++++++++- 2 files changed, 85 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 2c631e943d..377bc79605 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Online.Leaderboards; +using osuTK; namespace osu.Game.Tests.Visual.SongSelect { @@ -13,13 +14,18 @@ namespace osu.Game.Tests.Visual.SongSelect [BackgroundDependencyLoader] private void load() { - Child = new Container + Child = new FillFlowContainer { Width = 900, Anchor = Anchor.Centre, Origin = Anchor.Centre, + Spacing = new Vector2(0, 10), AutoSizeAxes = Axes.Y, - Child = new LeaderBoardScoreV2() + Children = new Drawable[] + { + new LeaderBoardScoreV2(), + new LeaderBoardScoreV2(true) + } }; } } diff --git a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs index 07184b8474..7a56657365 100644 --- a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs @@ -5,23 +5,43 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; using osu.Game.Graphics.Containers; +using osu.Game.Overlays; using osuTK; namespace osu.Game.Online.Leaderboards { public partial class LeaderBoardScoreV2 : OsuClickableContainer { + private readonly bool isPersonalBest; private const int HEIGHT = 60; private const int corner_radius = 10; + private const int transition_duration = 200; + + private Colour4 foregroundColour; + private Colour4 backgroundColour; private static readonly Vector2 shear = new Vector2(0.15f, 0); + [Cached] + private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine); + private Container content = null!; + private Box background = null!; + private Box foreground = null!; + + public LeaderBoardScoreV2(bool isPersonalBest = false) + { + this.isPersonalBest = isPersonalBest; + } [BackgroundDependencyLoader] private void load() { + foregroundColour = isPersonalBest ? colourProvider.Background1 : colourProvider.Background5; + backgroundColour = isPersonalBest ? colourProvider.Background2 : colourProvider.Background4; + Shear = shear; RelativeSizeAxes = Axes.X; Height = HEIGHT; @@ -32,12 +52,68 @@ namespace osu.Game.Online.Leaderboards RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - new Box + background = new Box { RelativeSizeAxes = Axes.Both, + Colour = backgroundColour + }, + new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.Absolute, 65), + new Dimension(), + new Dimension(GridSizeMode.Absolute, 176) + }, + Content = new[] + { + new[] + { + Empty(), + createCentreContent(), + Empty(), + } + } } } }; } + + private Container createCentreContent() => + new Container + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Masking = true, + CornerRadius = corner_radius, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + foreground = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = foregroundColour + } + } + }; + + protected override bool OnHover(HoverEvent e) + { + updateState(); + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateState(); + base.OnHoverLost(e); + } + + private void updateState() + { + foreground.FadeColour(IsHovered ? foregroundColour.Lighten(0.2f) : foregroundColour, transition_duration, Easing.OutQuint); + background.FadeColour(IsHovered ? backgroundColour.Lighten(0.2f) : backgroundColour, transition_duration, Easing.OutQuint); + } } } From 9ea151539670ad5bb8175026c8fcaeba6059e695 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 16 Jan 2023 17:35:27 +0100 Subject: [PATCH 0003/2188] setup up rank and score logic flow --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 60 ++++++++++++++++++- .../Online/Leaderboards/LeaderBoardScoreV2.cs | 45 +++++++++++++- 2 files changed, 100 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 377bc79605..13eaf5417d 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -4,7 +4,13 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Leaderboards; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Scoring; +using osu.Game.Users; using osuTK; namespace osu.Game.Tests.Visual.SongSelect @@ -14,6 +20,56 @@ namespace osu.Game.Tests.Visual.SongSelect [BackgroundDependencyLoader] private void load() { + var scores = new[] + { + new ScoreInfo + { + Position = 999, + Rank = ScoreRank.XH, + Accuracy = 1, + MaxCombo = 244, + TotalScore = 1707827, + Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, + Ruleset = new OsuRuleset().RulesetInfo, + User = new APIUser + { + Id = 6602580, + Username = @"waaiiru", + CountryCode = CountryCode.ES, + }, + }, + new ScoreInfo + { + Position = 110000, + Rank = ScoreRank.X, + Accuracy = 1, + MaxCombo = 244, + TotalScore = 1707827, + Ruleset = new OsuRuleset().RulesetInfo, + User = new APIUser + { + Id = 4608074, + Username = @"Skycries", + CountryCode = CountryCode.BR, + }, + }, + new ScoreInfo + { + Position = 22333, + Rank = ScoreRank.S, + Accuracy = 1, + MaxCombo = 244, + TotalScore = 1707827, + Ruleset = new OsuRuleset().RulesetInfo, + User = new APIUser + { + Id = 1541390, + Username = @"Toukai", + CountryCode = CountryCode.CA, + }, + } + }; + Child = new FillFlowContainer { Width = 900, @@ -23,8 +79,8 @@ namespace osu.Game.Tests.Visual.SongSelect AutoSizeAxes = Axes.Y, Children = new Drawable[] { - new LeaderBoardScoreV2(), - new LeaderBoardScoreV2(true) + new LeaderBoardScoreV2(scores[0], 1), + new LeaderBoardScoreV2(scores[2], 3, true) } }; } diff --git a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs index 7a56657365..d526172861 100644 --- a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs @@ -4,21 +4,32 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; +using osu.Framework.Localisation; +using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; using osu.Game.Overlays; +using osu.Game.Scoring; +using osu.Game.Utils; using osuTK; namespace osu.Game.Online.Leaderboards { public partial class LeaderBoardScoreV2 : OsuClickableContainer { - private readonly bool isPersonalBest; + private readonly ScoreInfo score; + private const int HEIGHT = 60; private const int corner_radius = 10; private const int transition_duration = 200; + private readonly int? rank; + + private readonly bool isPersonalBest; + private Colour4 foregroundColour; private Colour4 backgroundColour; @@ -31,8 +42,10 @@ namespace osu.Game.Online.Leaderboards private Box background = null!; private Box foreground = null!; - public LeaderBoardScoreV2(bool isPersonalBest = false) + public LeaderBoardScoreV2(ScoreInfo score, int? rank, bool isPersonalBest = false) { + this.score = score; + this.rank = rank; this.isPersonalBest = isPersonalBest; } @@ -70,7 +83,14 @@ namespace osu.Game.Online.Leaderboards { new[] { - Empty(), + new RankLabel(rank) + { + Shear = -shear, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Y, + Width = 35 + }, createCentreContent(), Empty(), } @@ -115,5 +135,24 @@ namespace osu.Game.Online.Leaderboards foreground.FadeColour(IsHovered ? foregroundColour.Lighten(0.2f) : foregroundColour, transition_duration, Easing.OutQuint); background.FadeColour(IsHovered ? backgroundColour.Lighten(0.2f) : backgroundColour, transition_duration, Easing.OutQuint); } + + private partial class RankLabel : Container, IHasTooltip + { + public RankLabel(int? rank) + { + if (rank >= 1000) + TooltipText = $"#{rank:N0}"; + + Child = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold, italics: true), + Text = rank == null ? "-" : rank.Value.FormatRank().Insert(0, "#") + }; + } + + public LocalisableString TooltipText { get; } + } } } From 9178e3fd7dba9d8a2fde74ecbd8c691b9f646f47 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 16 Jan 2023 18:03:38 +0100 Subject: [PATCH 0004/2188] Add right side content --- .../Online/Leaderboards/LeaderBoardScoreV2.cs | 128 +++++++++++++++++- osu.Game/Rulesets/UI/ModSwitchTiny.cs | 16 +-- 2 files changed, 132 insertions(+), 12 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs index d526172861..ed8536a2bf 100644 --- a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs @@ -1,24 +1,34 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Localisation; +using osu.Framework.Platform; +using osu.Game.Database; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; +using osu.Game.Resources.Localisation.Web; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; using osu.Game.Scoring; +using osu.Game.Screens.Select; using osu.Game.Utils; using osuTK; namespace osu.Game.Online.Leaderboards { - public partial class LeaderBoardScoreV2 : OsuClickableContainer + public partial class LeaderBoardScoreV2 : OsuClickableContainer, IHasContextMenu { private readonly ScoreInfo score; @@ -38,10 +48,25 @@ namespace osu.Game.Online.Leaderboards [Cached] private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine); + [Resolved] + private SongSelect? songSelect { get; set; } + + [Resolved] + private IDialogOverlay? dialogOverlay { get; set; } + + [Resolved] + private Storage storage { get; set; } = null!; + private Container content = null!; private Box background = null!; private Box foreground = null!; + protected Container RankContainer { get; private set; } = null!; + private FillFlowContainer modsContainer = null!; + + private OsuSpriteText scoreText = null!; + private Drawable scoreRank = null!; + public LeaderBoardScoreV2(ScoreInfo score, int? rank, bool isPersonalBest = false) { this.score = score; @@ -50,7 +75,7 @@ namespace osu.Game.Online.Leaderboards } [BackgroundDependencyLoader] - private void load() + private void load(ScoreManager scoreManager) { foregroundColour = isPersonalBest ? colourProvider.Background1 : colourProvider.Background5; backgroundColour = isPersonalBest ? colourProvider.Background2 : colourProvider.Background4; @@ -81,7 +106,7 @@ namespace osu.Game.Online.Leaderboards }, Content = new[] { - new[] + new Drawable[] { new RankLabel(rank) { @@ -92,12 +117,15 @@ namespace osu.Game.Online.Leaderboards Width = 35 }, createCentreContent(), - Empty(), + createRightSideContent(scoreManager) } } } } }; + + modsContainer.Spacing = new Vector2(modsContainer.Children.Count > 5 ? -20 : 2, 0); + modsContainer.Padding = new MarginPadding { Top = modsContainer.Children.Count > 0 ? 4 : 0 }; } private Container createCentreContent() => @@ -118,6 +146,63 @@ namespace osu.Game.Online.Leaderboards } }; + private FillFlowContainer createRightSideContent(ScoreManager scoreManager) => + new FillFlowContainer + { + Padding = new MarginPadding { Left = 11, Right = 15 }, + Y = -5, + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Direction = FillDirection.Vertical, + Spacing = new Vector2(13, 0f), + Children = new Drawable[] + { + new Container + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Children = new Drawable[] + { + scoreText = new OsuSpriteText + { + Shear = -shear, + Current = scoreManager.GetBindableTotalScoreString(score), + + //Does not match figma, adjusted to allow 8 digits to fit comfortably + Font = OsuFont.GetFont(size: 28, weight: FontWeight.SemiBold, fixedWidth: false), + }, + RankContainer = new Container + { + BypassAutoSizeAxes = Axes.Both, + Y = 2, + Shear = -shear, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + AutoSizeAxes = Axes.Both, + Children = new[] + { + scoreRank = new UpdateableRank(score.Rank) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(32) + } + } + } + } + }, + modsContainer = new FillFlowContainer + { + Shear = -shear, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + ChildrenEnumerable = score.Mods.Select(mod => new ColouredModSwitchTiny(mod) { Scale = new Vector2(0.375f) }) + } + } + }; + protected override bool OnHover(HoverEvent e) { updateState(); @@ -154,5 +239,40 @@ namespace osu.Game.Online.Leaderboards public LocalisableString TooltipText { get; } } + + private partial class ColouredModSwitchTiny : ModSwitchTiny + { + [Resolved] + private OsuColour colours { get; set; } = null!; + + public ColouredModSwitchTiny(IMod mod) + : base(mod) + { + } + + protected override void UpdateState() + { + AcronymText.Colour = Colour4.FromHex("#555555"); + Background.Colour = colours.Yellow; + } + } + + public MenuItem[] ContextMenuItems + { + get + { + List items = new List(); + + if (score.Mods.Length > 0 && modsContainer.Any(s => s.IsHovered) && songSelect != null) + items.Add(new OsuMenuItem("Use these mods", MenuItemType.Highlighted, () => songSelect.Mods.Value = score.Mods)); + + if (score.Files.Count <= 0) return items.ToArray(); + + items.Add(new OsuMenuItem("Export", MenuItemType.Standard, () => new LegacyScoreExporter(storage).Export(score))); + items.Add(new OsuMenuItem(CommonStrings.ButtonsDelete, MenuItemType.Destructive, () => dialogOverlay?.Push(new LocalScoreDeleteDialog(score)))); + + return items.ToArray(); + } + } } } diff --git a/osu.Game/Rulesets/UI/ModSwitchTiny.cs b/osu.Game/Rulesets/UI/ModSwitchTiny.cs index a5cf75bd07..df7722761d 100644 --- a/osu.Game/Rulesets/UI/ModSwitchTiny.cs +++ b/osu.Game/Rulesets/UI/ModSwitchTiny.cs @@ -24,8 +24,8 @@ namespace osu.Game.Rulesets.UI private readonly IMod mod; - private readonly Box background; - private readonly OsuSpriteText acronymText; + protected Box Background; + protected OsuSpriteText AcronymText; private Color4 activeForegroundColour; private Color4 inactiveForegroundColour; @@ -44,11 +44,11 @@ namespace osu.Game.Rulesets.UI Masking = true, Children = new Drawable[] { - background = new Box + Background = new Box { RelativeSizeAxes = Axes.Both }, - acronymText = new OsuSpriteText + AcronymText = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -78,14 +78,14 @@ namespace osu.Game.Rulesets.UI { base.LoadComplete(); - Active.BindValueChanged(_ => updateState(), true); + Active.BindValueChanged(_ => UpdateState(), true); FinishTransforms(true); } - private void updateState() + protected virtual void UpdateState() { - acronymText.FadeColour(Active.Value ? activeForegroundColour : inactiveForegroundColour, 200, Easing.OutQuint); - background.FadeColour(Active.Value ? activeBackgroundColour : inactiveBackgroundColour, 200, Easing.OutQuint); + AcronymText.FadeColour(Active.Value ? activeForegroundColour : inactiveForegroundColour, 200, Easing.OutQuint); + Background.FadeColour(Active.Value ? activeBackgroundColour : inactiveBackgroundColour, 200, Easing.OutQuint); } } } From cfbf6672e51bba0bad7f23d0d245aeba7c9a9a09 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 16 Jan 2023 18:12:59 +0100 Subject: [PATCH 0005/2188] Add flag and user name --- .../Online/Leaderboards/LeaderBoardScoreV2.cs | 94 ++++++++++++++++++- 1 file changed, 90 insertions(+), 4 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs index ed8536a2bf..f5c002446a 100644 --- a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; @@ -13,16 +14,19 @@ using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Framework.Platform; using osu.Game.Database; +using osu.Game.Extensions; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Select; +using osu.Game.Users.Drawables; using osu.Game.Utils; using osuTK; @@ -61,7 +65,14 @@ namespace osu.Game.Online.Leaderboards private Box background = null!; private Box foreground = null!; + private Drawable avatar = null!; + private ClickableAvatar innerAvatar = null!; + + private OsuSpriteText nameLabel = null!; + protected Container RankContainer { get; private set; } = null!; + + private FillFlowContainer flagBadgeAndDateContainer = null!; private FillFlowContainer modsContainer = null!; private OsuSpriteText scoreText = null!; @@ -77,6 +88,8 @@ namespace osu.Game.Online.Leaderboards [BackgroundDependencyLoader] private void load(ScoreManager scoreManager) { + var user = score.User; + foregroundColour = isPersonalBest ? colourProvider.Background1 : colourProvider.Background5; backgroundColour = isPersonalBest ? colourProvider.Background2 : colourProvider.Background4; @@ -116,7 +129,7 @@ namespace osu.Game.Online.Leaderboards RelativeSizeAxes = Axes.Y, Width = 35 }, - createCentreContent(), + createCentreContent(user), createRightSideContent(scoreManager) } } @@ -124,11 +137,13 @@ namespace osu.Game.Online.Leaderboards } }; + innerAvatar.OnLoadComplete += d => d.FadeInFromZero(200); + modsContainer.Spacing = new Vector2(modsContainer.Children.Count > 5 ? -20 : 2, 0); modsContainer.Padding = new MarginPadding { Top = modsContainer.Children.Count > 0 ? 4 : 0 }; } - private Container createCentreContent() => + private Container createCentreContent(APIUser user) => new Container { Anchor = Anchor.CentreLeft, @@ -136,13 +151,63 @@ namespace osu.Game.Online.Leaderboards Masking = true, CornerRadius = corner_radius, RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + Children = new[] { foreground = new Box { RelativeSizeAxes = Axes.Both, Colour = foregroundColour - } + }, + avatar = new MaskedWrapper( + innerAvatar = new ClickableAvatar(user) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(1.1f), + Shear = -shear, + RelativeSizeAxes = Axes.Both, + }) + { + RelativeSizeAxes = Axes.None, + Size = new Vector2(HEIGHT) + }, + new FillFlowContainer + { + Position = new Vector2(HEIGHT + 9, 9), + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + flagBadgeAndDateContainer = new FillFlowContainer + { + Shear = -shear, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5f, 0f), + Size = new Vector2(87, 16), + Masking = true, + Children = new Drawable[] + { + new UpdateableFlag(user.CountryCode) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Size = new Vector2(24, 16), + }, + new DateLabel(score.Date) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + } + } + }, + nameLabel = new OsuSpriteText + { + Shear = -shear, + Text = user.Username, + Font = OsuFont.GetFont(size: 24, weight: FontWeight.SemiBold) + } + } + }, } }; @@ -221,6 +286,17 @@ namespace osu.Game.Online.Leaderboards background.FadeColour(IsHovered ? backgroundColour.Lighten(0.2f) : backgroundColour, transition_duration, Easing.OutQuint); } + private partial class DateLabel : DrawableDate + { + public DateLabel(DateTimeOffset date) + : base(date) + { + Font = OsuFont.GetFont(size: 16, weight: FontWeight.Medium, italics: true); + } + + protected override string Format() => Date.ToShortRelativeTime(TimeSpan.FromSeconds(30)); + } + private partial class RankLabel : Container, IHasTooltip { public RankLabel(int? rank) @@ -240,6 +316,16 @@ namespace osu.Game.Online.Leaderboards public LocalisableString TooltipText { get; } } + private partial class MaskedWrapper : DelayedLoadWrapper + { + public MaskedWrapper(Drawable content, double timeBeforeLoad = 500) + : base(content, timeBeforeLoad) + { + CornerRadius = corner_radius; + Masking = true; + } + } + private partial class ColouredModSwitchTiny : ModSwitchTiny { [Resolved] From 6b889c2c534fa61f3e0e09bcdcefe1e373b99da9 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 16 Jan 2023 18:21:19 +0100 Subject: [PATCH 0006/2188] add score component label and animate component --- .../Online/Leaderboards/LeaderBoardScoreV2.cs | 146 ++++++++++++++++++ 1 file changed, 146 insertions(+) diff --git a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs index f5c002446a..d9a47914a3 100644 --- a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -19,16 +20,19 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Select; using osu.Game.Users.Drawables; using osu.Game.Utils; using osuTK; +using CommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings; namespace osu.Game.Online.Leaderboards { @@ -69,6 +73,7 @@ namespace osu.Game.Online.Leaderboards private ClickableAvatar innerAvatar = null!; private OsuSpriteText nameLabel = null!; + private List statisticsLabels = null!; protected Container RankContainer { get; private set; } = null!; @@ -93,6 +98,8 @@ namespace osu.Game.Online.Leaderboards foregroundColour = isPersonalBest ? colourProvider.Background1 : colourProvider.Background5; backgroundColour = isPersonalBest ? colourProvider.Background2 : colourProvider.Background4; + statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s, score)).ToList(); + Shear = shear; RelativeSizeAxes = Axes.X; Height = HEIGHT; @@ -268,6 +275,50 @@ namespace osu.Game.Online.Leaderboards } }; + protected (CaseTransformableString, LocalisableString DisplayAccuracy)[] GetStatistics(ScoreInfo model) => new[] + { + (EditorSetupStrings.ComboColourPrefix.ToUpper(), model.MaxCombo.ToString().Insert(model.MaxCombo.ToString().Length, "x")), + (BeatmapsetsStrings.ShowScoreboardHeadersAccuracy.ToUpper(), model.DisplayAccuracy), + (getResultNames(score).ToUpper(), getResults(score).ToUpper()) + }; + + public override void Show() + { + foreach (var d in new[] { avatar, nameLabel, scoreText, scoreRank, flagBadgeAndDateContainer, modsContainer }.Concat(statisticsLabels)) + d.FadeOut(); + + Alpha = 0; + + content.MoveToY(75); + avatar.MoveToX(75); + nameLabel.MoveToX(150); + + this.FadeIn(200); + content.MoveToY(0, 800, Easing.OutQuint); + + using (BeginDelayedSequence(100)) + { + avatar.FadeIn(300, Easing.OutQuint); + nameLabel.FadeIn(350, Easing.OutQuint); + + avatar.MoveToX(0, 300, Easing.OutQuint); + nameLabel.MoveToX(0, 350, Easing.OutQuint); + + using (BeginDelayedSequence(250)) + { + scoreText.FadeIn(200); + scoreRank.FadeIn(200); + + using (BeginDelayedSequence(50)) + { + var drawables = new Drawable[] { flagBadgeAndDateContainer, modsContainer }.Concat(statisticsLabels).ToArray(); + for (int i = 0; i < drawables.Length; i++) + drawables[i].FadeIn(100 + i * 50); + } + } + } + } + protected override bool OnHover(HoverEvent e) { updateState(); @@ -297,6 +348,51 @@ namespace osu.Game.Online.Leaderboards protected override string Format() => Date.ToShortRelativeTime(TimeSpan.FromSeconds(30)); } + private partial class ScoreComponentLabel : Container + { + private readonly (LocalisableString Name, LocalisableString Value) statisticInfo; + private readonly ScoreInfo score; + + private FillFlowContainer content = null!; + public override bool Contains(Vector2 screenSpacePos) => content.Contains(screenSpacePos); + + public ScoreComponentLabel((LocalisableString Name, LocalisableString Value) statisticInfo, ScoreInfo score) + { + this.statisticInfo = statisticInfo; + this.score = score; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours, OverlayColourProvider colourProvider) + { + AutoSizeAxes = Axes.Both; + OsuSpriteText value; + Child = content = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Padding = new MarginPadding { Right = 25 }, + Children = new Drawable[] + { + new OsuSpriteText + { + Colour = colourProvider.Content2, + Text = statisticInfo.Name, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), + }, + value = new OsuSpriteText + { + Text = statisticInfo.Value, + Font = OsuFont.GetFont(size: 19, weight: FontWeight.Medium), + } + } + }; + + if (score.Combo == score.MaxCombo && statisticInfo.Name == EditorSetupStrings.ComboColourPrefix.ToUpper()) + value.Colour = colours.Lime1; + } + } + private partial class RankLabel : Container, IHasTooltip { public RankLabel(int? rank) @@ -360,5 +456,55 @@ namespace osu.Game.Online.Leaderboards return items.ToArray(); } } + + private LocalisableString getResults(ScoreInfo score) + { + string resultString = score.GetStatisticsForDisplay().Where(s => s.Result.IsBasic()).Aggregate(string.Empty, (current, result) => + current.Insert(current.Length, $"{result.Count}/")); + + return resultString.Remove(resultString.Length - 1); + } + + private LocalisableString getResultNames(ScoreInfo score) + { + string resultName = string.Empty; + + foreach (var hitResult in score.GetStatisticsForDisplay().Where(s => s.Result.IsBasic())) + { + switch (hitResult.Result) + { + case HitResult.Perfect: + appendToString("320/"); + break; + + case HitResult.Great: + appendToString("300/"); + break; + + case HitResult.Good: + appendToString("200/"); + break; + + case HitResult.Ok: + appendToString("100/"); + break; + + case HitResult.Meh: + appendToString("50/"); + break; + + case HitResult.Miss: + appendToString("X"); + break; + + default: + throw new ArgumentOutOfRangeException(); + } + } + + void appendToString(string appendedString) => resultName = resultName.Insert(resultName.Length, appendedString); + + return resultName.Remove(resultName.Length); + } } } From 5a68b3062a5cbee236f2c875dca3b30974dc76c4 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 16 Jan 2023 18:23:13 +0100 Subject: [PATCH 0007/2188] add statistics to main content --- osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs index d9a47914a3..ccf48f4f74 100644 --- a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs @@ -215,6 +215,15 @@ namespace osu.Game.Online.Leaderboards } } }, + new FillFlowContainer + { + Shear = -shear, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = statisticsLabels + } } }; From 83b10d61f493ec4029d1967890220eef0d8b44ad Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 16 Jan 2023 19:03:17 +0100 Subject: [PATCH 0008/2188] Adjust widths in statistic labels --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 21 ++------------ .../Online/Leaderboards/LeaderBoardScoreV2.cs | 28 ++++++++++++++----- 2 files changed, 24 insertions(+), 25 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 13eaf5417d..9a6f52a487 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -39,26 +39,11 @@ namespace osu.Game.Tests.Visual.SongSelect }, }, new ScoreInfo - { - Position = 110000, - Rank = ScoreRank.X, - Accuracy = 1, - MaxCombo = 244, - TotalScore = 1707827, - Ruleset = new OsuRuleset().RulesetInfo, - User = new APIUser - { - Id = 4608074, - Username = @"Skycries", - CountryCode = CountryCode.BR, - }, - }, - new ScoreInfo { Position = 22333, Rank = ScoreRank.S, - Accuracy = 1, - MaxCombo = 244, + Accuracy = 0.1f, + MaxCombo = 2404, TotalScore = 1707827, Ruleset = new OsuRuleset().RulesetInfo, User = new APIUser @@ -80,7 +65,7 @@ namespace osu.Game.Tests.Visual.SongSelect Children = new Drawable[] { new LeaderBoardScoreV2(scores[0], 1), - new LeaderBoardScoreV2(scores[2], 3, true) + new LeaderBoardScoreV2(scores[1], null, true) } }; } diff --git a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs index ccf48f4f74..a9d86d75d7 100644 --- a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs @@ -40,7 +40,7 @@ namespace osu.Game.Online.Leaderboards { private readonly ScoreInfo score; - private const int HEIGHT = 60; + private const int height = 60; private const int corner_radius = 10; private const int transition_duration = 200; @@ -102,7 +102,7 @@ namespace osu.Game.Online.Leaderboards Shear = shear; RelativeSizeAxes = Axes.X; - Height = HEIGHT; + Height = height; Child = content = new Container { Masking = true, @@ -176,11 +176,11 @@ namespace osu.Game.Online.Leaderboards }) { RelativeSizeAxes = Axes.None, - Size = new Vector2(HEIGHT) + Size = new Vector2(height) }, new FillFlowContainer { - Position = new Vector2(HEIGHT + 9, 9), + Position = new Vector2(height + 9, 9), AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Children = new Drawable[] @@ -217,6 +217,7 @@ namespace osu.Game.Online.Leaderboards }, new FillFlowContainer { + Spacing = new Vector2(5, 0), Shear = -shear, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, @@ -346,6 +347,8 @@ namespace osu.Game.Online.Leaderboards background.FadeColour(IsHovered ? backgroundColour.Lighten(0.2f) : backgroundColour, transition_duration, Easing.OutQuint); } + #region Subclasses + private partial class DateLabel : DrawableDate { public DateLabel(DateTimeOffset date) @@ -374,13 +377,12 @@ namespace osu.Game.Online.Leaderboards [BackgroundDependencyLoader] private void load(OsuColour colours, OverlayColourProvider colourProvider) { - AutoSizeAxes = Axes.Both; + AutoSizeAxes = Axes.Y; OsuSpriteText value; Child = content = new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, - Padding = new MarginPadding { Right = 25 }, Children = new Drawable[] { new OsuSpriteText @@ -397,8 +399,18 @@ namespace osu.Game.Online.Leaderboards } }; - if (score.Combo == score.MaxCombo && statisticInfo.Name == EditorSetupStrings.ComboColourPrefix.ToUpper()) + if (statisticInfo.Name == EditorSetupStrings.ComboColourPrefix.ToUpper()) + { + Width = 45; + + if (score.Combo != score.MaxCombo) return; + value.Colour = colours.Lime1; + + return; + } + + Width = statisticInfo.Name == BeatmapsetsStrings.ShowScoreboardHeadersAccuracy.ToUpper() ? 60 : 120; } } @@ -448,6 +460,8 @@ namespace osu.Game.Online.Leaderboards } } + #endregion + public MenuItem[] ContextMenuItems { get From 6c30ba25bc0b58a7870284f36fbe5d76cbe46b32 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 16 Jan 2023 19:16:35 +0100 Subject: [PATCH 0009/2188] Add shading to mod pills --- .../Visual/SongSelect/TestSceneLeaderboardScoreV2.cs | 3 ++- osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs | 10 ++++++++++ 2 files changed, 12 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 9a6f52a487..f9c3248791 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.SongSelect Accuracy = 1, MaxCombo = 244, TotalScore = 1707827, - Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), }, + Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), new OsuModAlternate(), new OsuModFlashlight(), new OsuModFreezeFrame() }, Ruleset = new OsuRuleset().RulesetInfo, User = new APIUser { @@ -44,6 +44,7 @@ namespace osu.Game.Tests.Visual.SongSelect Rank = ScoreRank.S, Accuracy = 0.1f, MaxCombo = 2404, + Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), new OsuModAlternate(), new OsuModFlashlight(), new OsuModFreezeFrame(), new OsuModClassic() }, TotalScore = 1707827, Ruleset = new OsuRuleset().RulesetInfo, User = new APIUser diff --git a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs index a9d86d75d7..396fa7708b 100644 --- a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs @@ -9,6 +9,7 @@ using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; @@ -451,6 +452,15 @@ namespace osu.Game.Online.Leaderboards public ColouredModSwitchTiny(IMod mod) : base(mod) { + Masking = true; + EdgeEffect = new EdgeEffectParameters + { + Roundness = 15, + Type = EdgeEffectType.Shadow, + Colour = Colour4.Black.Opacity(0.15f), + Radius = 3, + Offset = new Vector2(-2, 0) + }; } protected override void UpdateState() From 3ccecc2cb5ebc1ee6cea13d4f6ccea9d44bdf2d6 Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 16 Jan 2023 19:24:03 +0100 Subject: [PATCH 0010/2188] Add back tooltip --- osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs index 396fa7708b..08986f200e 100644 --- a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs @@ -37,7 +37,7 @@ using CommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings; namespace osu.Game.Online.Leaderboards { - public partial class LeaderBoardScoreV2 : OsuClickableContainer, IHasContextMenu + public partial class LeaderBoardScoreV2 : OsuClickableContainer, IHasContextMenu, IHasCustomTooltip { private readonly ScoreInfo score; @@ -77,13 +77,15 @@ namespace osu.Game.Online.Leaderboards private List statisticsLabels = null!; protected Container RankContainer { get; private set; } = null!; - private FillFlowContainer flagBadgeAndDateContainer = null!; private FillFlowContainer modsContainer = null!; private OsuSpriteText scoreText = null!; private Drawable scoreRank = null!; + public ITooltip GetCustomTooltip() => new LeaderboardScoreTooltip(); + public virtual ScoreInfo TooltipContent => score; + public LeaderBoardScoreV2(ScoreInfo score, int? rank, bool isPersonalBest = false) { this.score = score; From 1df049294701844bd880400ac465bc26a073fe3d Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 16 Jan 2023 19:30:50 +0100 Subject: [PATCH 0011/2188] Add tooltip to new mod pills --- osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs index 08986f200e..22c5db1a99 100644 --- a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs @@ -446,14 +446,17 @@ namespace osu.Game.Online.Leaderboards } } - private partial class ColouredModSwitchTiny : ModSwitchTiny + private partial class ColouredModSwitchTiny : ModSwitchTiny, IHasTooltip { + private readonly IMod mod; + [Resolved] private OsuColour colours { get; set; } = null!; public ColouredModSwitchTiny(IMod mod) : base(mod) { + this.mod = mod; Masking = true; EdgeEffect = new EdgeEffectParameters { @@ -470,6 +473,8 @@ namespace osu.Game.Online.Leaderboards AcronymText.Colour = Colour4.FromHex("#555555"); Background.Colour = colours.Yellow; } + + public virtual LocalisableString TooltipText => (mod as Mod)?.IconTooltip ?? mod.Name; } #endregion From 7c550e534005bd12811e90c5c38a124a2050a24d Mon Sep 17 00:00:00 2001 From: MK56 <74463310+mk56-spn@users.noreply.github.com> Date: Mon, 16 Jan 2023 22:37:06 +0100 Subject: [PATCH 0012/2188] fix capitalisation issue in class name Co-authored-by: Joseph Madamba --- osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs index 22c5db1a99..6c16b8a9da 100644 --- a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs @@ -37,7 +37,7 @@ using CommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings; namespace osu.Game.Online.Leaderboards { - public partial class LeaderBoardScoreV2 : OsuClickableContainer, IHasContextMenu, IHasCustomTooltip + public partial class LeaderboardScoreV2 : OsuClickableContainer, IHasContextMenu, IHasCustomTooltip { private readonly ScoreInfo score; From d73ce1ddb24b197b83a25e111d9afab63651bd2c Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 16 Jan 2023 22:51:46 +0100 Subject: [PATCH 0013/2188] Actually fix issue with naming of LeaderboardScoreV2.cs class --- .../Visual/SongSelect/TestSceneLeaderboardScoreV2.cs | 4 ++-- .../{LeaderBoardScoreV2.cs => LeaderboardScoreV2.cs} | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) rename osu.Game/Online/Leaderboards/{LeaderBoardScoreV2.cs => LeaderboardScoreV2.cs} (99%) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index f9c3248791..4db2012733 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -65,8 +65,8 @@ namespace osu.Game.Tests.Visual.SongSelect AutoSizeAxes = Axes.Y, Children = new Drawable[] { - new LeaderBoardScoreV2(scores[0], 1), - new LeaderBoardScoreV2(scores[1], null, true) + new LeaderboardScoreV2(scores[0], 1), + new LeaderboardScoreV2(scores[1], null, true) } }; } diff --git a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs similarity index 99% rename from osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs rename to osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 6c16b8a9da..0532d6e51b 100644 --- a/osu.Game/Online/Leaderboards/LeaderBoardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -86,7 +86,7 @@ namespace osu.Game.Online.Leaderboards public ITooltip GetCustomTooltip() => new LeaderboardScoreTooltip(); public virtual ScoreInfo TooltipContent => score; - public LeaderBoardScoreV2(ScoreInfo score, int? rank, bool isPersonalBest = false) + public LeaderboardScoreV2(ScoreInfo score, int? rank, bool isPersonalBest = false) { this.score = score; this.rank = rank; From c44891d42775d56022a5cf0616f516aa3662758d Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Tue, 17 Jan 2023 20:13:50 +0100 Subject: [PATCH 0014/2188] clean up linQ result formatting. Replace numbers with hitresult displaynames. Make adjustments to statistics to allow them to work with autosizing --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 2 +- .../Online/Leaderboards/LeaderboardScoreV2.cs | 76 +++++-------------- 2 files changed, 20 insertions(+), 58 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 4db2012733..04846d7f19 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.SongSelect Position = 22333, Rank = ScoreRank.S, Accuracy = 0.1f, - MaxCombo = 2404, + MaxCombo = 32040, Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), new OsuModAlternate(), new OsuModFlashlight(), new OsuModFreezeFrame(), new OsuModClassic() }, TotalScore = 1707827, Ruleset = new OsuRuleset().RulesetInfo, diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 0532d6e51b..093037e6d1 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -21,7 +21,6 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Resources.Localisation.Web; @@ -33,7 +32,6 @@ using osu.Game.Screens.Select; using osu.Game.Users.Drawables; using osu.Game.Utils; using osuTK; -using CommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings; namespace osu.Game.Online.Leaderboards { @@ -220,7 +218,8 @@ namespace osu.Game.Online.Leaderboards }, new FillFlowContainer { - Spacing = new Vector2(5, 0), + Margin = new MarginPadding { Right = 40 }, + Spacing = new Vector2(25, 0), Shear = -shear, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, @@ -290,7 +289,7 @@ namespace osu.Game.Online.Leaderboards protected (CaseTransformableString, LocalisableString DisplayAccuracy)[] GetStatistics(ScoreInfo model) => new[] { - (EditorSetupStrings.ComboColourPrefix.ToUpper(), model.MaxCombo.ToString().Insert(model.MaxCombo.ToString().Length, "x")), + (BeatmapsetsStrings.ShowScoreboardHeadersCombo.ToUpper(), model.MaxCombo.ToString().Insert(model.MaxCombo.ToString().Length, "x")), (BeatmapsetsStrings.ShowScoreboardHeadersAccuracy.ToUpper(), model.DisplayAccuracy), (getResultNames(score).ToUpper(), getResults(score).ToUpper()) }; @@ -380,7 +379,7 @@ namespace osu.Game.Online.Leaderboards [BackgroundDependencyLoader] private void load(OsuColour colours, OverlayColourProvider colourProvider) { - AutoSizeAxes = Axes.Y; + AutoSizeAxes = Axes.Both; OsuSpriteText value; Child = content = new FillFlowContainer { @@ -396,24 +395,17 @@ namespace osu.Game.Online.Leaderboards }, value = new OsuSpriteText { + // We don't want the value setting the horizontal size, since it leads to wonky accuracy container length, + // since the accuracy is sometimes longer than its name. + BypassAutoSizeAxes = Axes.X, Text = statisticInfo.Value, Font = OsuFont.GetFont(size: 19, weight: FontWeight.Medium), } } }; - if (statisticInfo.Name == EditorSetupStrings.ComboColourPrefix.ToUpper()) - { - Width = 45; - - if (score.Combo != score.MaxCombo) return; - + if (score.Combo != score.MaxCombo && statisticInfo.Name == BeatmapsetsStrings.ShowScoreboardHeadersCombo) value.Colour = colours.Lime1; - - return; - } - - Width = statisticInfo.Name == BeatmapsetsStrings.ShowScoreboardHeadersAccuracy.ToUpper() ? 60 : 120; } } @@ -446,7 +438,7 @@ namespace osu.Game.Online.Leaderboards } } - private partial class ColouredModSwitchTiny : ModSwitchTiny, IHasTooltip + private sealed partial class ColouredModSwitchTiny : ModSwitchTiny, IHasTooltip { private readonly IMod mod; @@ -474,7 +466,7 @@ namespace osu.Game.Online.Leaderboards Background.Colour = colours.Yellow; } - public virtual LocalisableString TooltipText => (mod as Mod)?.IconTooltip ?? mod.Name; + public LocalisableString TooltipText => (mod as Mod)?.IconTooltip ?? mod.Name; } #endregion @@ -499,52 +491,22 @@ namespace osu.Game.Online.Leaderboards private LocalisableString getResults(ScoreInfo score) { - string resultString = score.GetStatisticsForDisplay().Where(s => s.Result.IsBasic()).Aggregate(string.Empty, (current, result) => - current.Insert(current.Length, $"{result.Count}/")); + string resultString = score.GetStatisticsForDisplay() + .Where(s => s.Result.IsBasic()) + .Aggregate(string.Empty, (current, result) => + current.Insert(current.Length, $"{result.Count}/")); return resultString.Remove(resultString.Length - 1); } private LocalisableString getResultNames(ScoreInfo score) { - string resultName = string.Empty; + string resultName = score.GetStatisticsForDisplay() + .Where(s => s.Result.IsBasic()) + .Aggregate(string.Empty, (current, hitResult) => + current.Insert(current.Length, $"{hitResult.DisplayName.ToString().ToUpperInvariant()}/")); - foreach (var hitResult in score.GetStatisticsForDisplay().Where(s => s.Result.IsBasic())) - { - switch (hitResult.Result) - { - case HitResult.Perfect: - appendToString("320/"); - break; - - case HitResult.Great: - appendToString("300/"); - break; - - case HitResult.Good: - appendToString("200/"); - break; - - case HitResult.Ok: - appendToString("100/"); - break; - - case HitResult.Meh: - appendToString("50/"); - break; - - case HitResult.Miss: - appendToString("X"); - break; - - default: - throw new ArgumentOutOfRangeException(); - } - } - - void appendToString(string appendedString) => resultName = resultName.Insert(resultName.Length, appendedString); - - return resultName.Remove(resultName.Length); + return resultName.Remove(resultName.Length - 1); } } } From 4623c04f4676961f09dbbb5378d9db030bbb972c Mon Sep 17 00:00:00 2001 From: mk56-spn Date: Mon, 23 Jan 2023 11:35:42 +0100 Subject: [PATCH 0015/2188] Add mania score to leaderboard test scene --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 22 +++++++++++++++++-- 1 file changed, 20 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 04846d7f19..0823da2248 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -6,6 +6,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Leaderboards; +using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; @@ -53,7 +54,23 @@ namespace osu.Game.Tests.Visual.SongSelect Username = @"Toukai", CountryCode = CountryCode.CA, }, - } + }, + + new ScoreInfo + { + Position = 110000, + Rank = ScoreRank.X, + Accuracy = 1, + MaxCombo = 244, + TotalScore = 17078279, + Ruleset = new ManiaRuleset().RulesetInfo, + User = new APIUser + { + Id = 4608074, + Username = @"Skycries", + CountryCode = CountryCode.BR, + }, + }, }; Child = new FillFlowContainer @@ -66,7 +83,8 @@ namespace osu.Game.Tests.Visual.SongSelect Children = new Drawable[] { new LeaderboardScoreV2(scores[0], 1), - new LeaderboardScoreV2(scores[1], null, true) + new LeaderboardScoreV2(scores[1], null, true), + new LeaderboardScoreV2(scores[2], null, true) } }; } From 102576cd8c5baa9077e5b1b864b52c83c23c71ae Mon Sep 17 00:00:00 2001 From: Elvendir Date: Sat, 18 Mar 2023 17:53:41 +0100 Subject: [PATCH 0016/2188] adddede LastPlayed as filter option in beatmap carousel --- .../Select/Carousel/CarouselBeatmap.cs | 1 + osu.Game/Screens/Select/FilterCriteria.cs | 1 + osu.Game/Screens/Select/FilterQueryParser.cs | 53 ++++++++++++++++++- 3 files changed, 54 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index 7e48bc5cdd..5088dfdc02 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -48,6 +48,7 @@ namespace osu.Game.Screens.Select.Carousel match &= !criteria.CircleSize.HasFilter || criteria.CircleSize.IsInRange(BeatmapInfo.Difficulty.CircleSize); match &= !criteria.OverallDifficulty.HasFilter || criteria.OverallDifficulty.IsInRange(BeatmapInfo.Difficulty.OverallDifficulty); match &= !criteria.Length.HasFilter || criteria.Length.IsInRange(BeatmapInfo.Length); + match &= !criteria.LastPlayed.HasFilter || criteria.LastPlayed.IsInRange(BeatmapInfo.LastPlayed); match &= !criteria.BPM.HasFilter || criteria.BPM.IsInRange(BeatmapInfo.BPM); match &= !criteria.BeatDivisor.HasFilter || criteria.BeatDivisor.IsInRange(BeatmapInfo.BeatDivisor); diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index 320bfb1b45..a2da98368d 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -31,6 +31,7 @@ namespace osu.Game.Screens.Select public OptionalRange BPM; public OptionalRange BeatDivisor; public OptionalRange OnlineStatus; + public OptionalRange LastPlayed; public OptionalTextFilter Creator; public OptionalTextFilter Artist; diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index c86554ddbc..6b6b2f04a9 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -61,6 +61,10 @@ namespace osu.Game.Screens.Select case "length": return tryUpdateLengthRange(criteria, op, value); + case "played": + case "lastplayed": + return tryUpdateLastPlayedRange(criteria, op, value); + case "divisor": return TryUpdateCriteriaRange(ref criteria.BeatDivisor, op, value, tryParseInt); @@ -109,7 +113,8 @@ namespace osu.Game.Screens.Select value.EndsWith("ms", StringComparison.Ordinal) ? 1 : value.EndsWith('s') ? 1000 : value.EndsWith('m') ? 60000 : - value.EndsWith('h') ? 3600000 : 1000; + value.EndsWith('h') ? 3600000 : + value.EndsWith('d') ? 86400000 : 1000; private static bool tryParseFloatWithPoint(string value, out float result) => float.TryParse(value, NumberStyles.AllowDecimalPoint, CultureInfo.InvariantCulture, out result); @@ -368,5 +373,51 @@ namespace osu.Game.Screens.Select return tryUpdateCriteriaRange(ref criteria.Length, op, totalLength, minScale / 2.0); } + + private static bool tryUpdateLastPlayedRange(FilterCriteria criteria, Operator op, string val) + { + List parts = new List(); + + GroupCollection? match = null; + + match ??= tryMatchRegex(val, @"^((?\d+):)?(?\d+):(?\d+)$"); + match ??= tryMatchRegex(val, @"^((?\d+(\.\d+)?)h)?((?\d+(\.\d+)?)m)?((?\d+(\.\d+)?)s)?$"); + match ??= tryMatchRegex(val, @"^(?\d+(\.\d+)?)$"); + + if (match == null) + return false; + + if (match["seconds"].Success) + parts.Add(match["seconds"].Value + "s"); + if (match["minutes"].Success) + parts.Add(match["minutes"].Value + "m"); + if (match["hours"].Success) + parts.Add(match["hours"].Value + "h"); + if (match["days"].Success) + parts.Add(match["days"].Value + "d"); + + + double totalLength = 0; + int minScale = 86400000; + + for (int i = 0; i < parts.Count; i++) + { + string part = parts[i]; + string partNoUnit = part.TrimEnd('m', 's', 'h', 'd') ; + if (!tryParseDoubleWithPoint(partNoUnit, out double length)) + return false; + + if (i != parts.Count - 1 && length >= 60) + return false; + if (i != 0 && partNoUnit.Contains('.')) + return false; + + int scale = getLengthScale(part); + totalLength += length * scale; + minScale = Math.Min(minScale, scale); + } + + return tryUpdateCriteriaRange(ref criteria.LastPlayed, op, totalLength, minScale / 2.0); + } } } From 216a88e18d71f74ddccea1b70aff77305ec88920 Mon Sep 17 00:00:00 2001 From: Elvendir Date: Sat, 18 Mar 2023 21:35:10 +0100 Subject: [PATCH 0017/2188] limited max Date comparison --- .../Screens/Select/Carousel/CarouselBeatmap.cs | 2 +- osu.Game/Screens/Select/FilterQueryParser.cs | 15 ++++++++++++--- 2 files changed, 13 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index 5088dfdc02..069d4f36d6 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -48,7 +48,7 @@ namespace osu.Game.Screens.Select.Carousel match &= !criteria.CircleSize.HasFilter || criteria.CircleSize.IsInRange(BeatmapInfo.Difficulty.CircleSize); match &= !criteria.OverallDifficulty.HasFilter || criteria.OverallDifficulty.IsInRange(BeatmapInfo.Difficulty.OverallDifficulty); match &= !criteria.Length.HasFilter || criteria.Length.IsInRange(BeatmapInfo.Length); - match &= !criteria.LastPlayed.HasFilter || criteria.LastPlayed.IsInRange(BeatmapInfo.LastPlayed); + match &= !criteria.LastPlayed.HasFilter || criteria.LastPlayed.IsInRange(BeatmapInfo.LastPlayed ?? DateTimeOffset.MinValue); match &= !criteria.BPM.HasFilter || criteria.BPM.IsInRange(BeatmapInfo.BPM); match &= !criteria.BeatDivisor.HasFilter || criteria.BeatDivisor.IsInRange(BeatmapInfo.BeatDivisor); diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 6b6b2f04a9..38040c2f79 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -381,7 +381,7 @@ namespace osu.Game.Screens.Select GroupCollection? match = null; match ??= tryMatchRegex(val, @"^((?\d+):)?(?\d+):(?\d+)$"); - match ??= tryMatchRegex(val, @"^((?\d+(\.\d+)?)h)?((?\d+(\.\d+)?)m)?((?\d+(\.\d+)?)s)?$"); + match ??= tryMatchRegex(val, @"^((?\d+(\.\d+)?)d)?((?\d+(\.\d+)?)h)?((?\d+(\.\d+)?)m)?((?\d+(\.\d+)?)s)?$"); match ??= tryMatchRegex(val, @"^(?\d+(\.\d+)?)$"); if (match == null) @@ -403,7 +403,7 @@ namespace osu.Game.Screens.Select for (int i = 0; i < parts.Count; i++) { string part = parts[i]; - string partNoUnit = part.TrimEnd('m', 's', 'h', 'd') ; + string partNoUnit = part.TrimEnd('m', 's', 'h', 'd'); if (!tryParseDoubleWithPoint(partNoUnit, out double length)) return false; @@ -417,7 +417,16 @@ namespace osu.Game.Screens.Select minScale = Math.Min(minScale, scale); } - return tryUpdateCriteriaRange(ref criteria.LastPlayed, op, totalLength, minScale / 2.0); + totalLength += minScale / 2; + + // Limits the date to ~2000 years compared to now + // Might want to do it differently before 4000 A.C. + double limit = 86400000; + limit *= 365 * 2000; + totalLength = Math.Min(totalLength, limit); + + DateTimeOffset dateTimeOffset = DateTimeOffset.Now; + return tryUpdateCriteriaRange(ref criteria.LastPlayed, op, dateTimeOffset.AddMilliseconds(-totalLength)); } } } From 6dead81d211a760e185ff0248a080454e6729197 Mon Sep 17 00:00:00 2001 From: Elvendir Date: Sun, 19 Mar 2023 18:43:17 +0100 Subject: [PATCH 0018/2188] Generalized tryUpdateLastPlayedRange to tryUpdateDateRange and Added tests --- .../Filtering/FilterQueryParserTest.cs | 82 ++++++++++++++ osu.Game/Screens/Select/FilterQueryParser.cs | 107 ++++++++++++------ 2 files changed, 152 insertions(+), 37 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index da32edb8fb..9460228644 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -316,5 +316,87 @@ namespace osu.Game.Tests.NonVisual.Filtering return false; } } + + //Date criteria testing + + private static readonly object[] correct_date_query_examples = + { + new object[] { "600" }, + new object[] { "120:120" }, + new object[] { "48:0:0" }, + new object[] { "0.5s" }, + new object[] { "120m" }, + new object[] { "48h120s" }, + new object[] { "10y24M" }, + new object[] { "10y60d120s" }, + new object[] { "0.1y0.1M2d" }, + new object[] { "0.99y0.99M2d" } + }; + + [Test] + [TestCaseSource(nameof(correct_date_query_examples))] + public void TestValidDateQueries(string dateQuery) + { + string query = $"played={dateQuery} time"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.AreEqual(true, filterCriteria.LastPlayed.HasFilter); + } + + private static readonly object[] incorrect_date_query_examples = + { + new object[] { "7m27" }, + new object[] { "7m7m7m" }, + new object[] { "5s6m" }, + new object[] { "7d7y" }, + new object[] { ":0" }, + new object[] { "0:3:" }, + new object[] { "\"three days\"" } + }; + + [Test] + [TestCaseSource(nameof(incorrect_date_query_examples))] + public void TestInvalidDateQueries(string dateQuery) + { + string query = $"played={dateQuery} time"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.AreEqual(false, filterCriteria.LastPlayed.HasFilter); + } + + private static readonly object[] list_operators = + { + new object[] { "=", false, false, true, true }, + new object[] { ":", false, false, true, true }, + new object[] { "<", false, true, false, false }, + new object[] { "<=", false, true, true, false }, + new object[] { "<:", false, true, true, false }, + new object[] { ">", true, false, false, false }, + new object[] { ">=", true, false, false, true }, + new object[] { ">:", true, false, false, true } + }; + + [Test] + [TestCaseSource(nameof(list_operators))] + public void TestComparisonDateQueries(string ope, bool minIsNull, bool maxIsNull, bool isLowerInclusive, bool isUpperInclusive) + { + string query = $"played{ope}50"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.AreEqual(isLowerInclusive, filterCriteria.LastPlayed.IsLowerInclusive); + Assert.AreEqual(isUpperInclusive, filterCriteria.LastPlayed.IsUpperInclusive); + Assert.AreEqual(maxIsNull, filterCriteria.LastPlayed.Max == null); + Assert.AreEqual(minIsNull, filterCriteria.LastPlayed.Min == null); + } + + [Test] + public void TestOutofrangeDateQuery() + { + const string query = "played=10000y"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.AreEqual(true, filterCriteria.LastPlayed.HasFilter); + Assert.AreEqual(DateTimeOffset.MinValue.AddMilliseconds(1), filterCriteria.LastPlayed.Min); + } } } diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 38040c2f79..f66f1bcd1d 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -63,7 +63,7 @@ namespace osu.Game.Screens.Select case "played": case "lastplayed": - return tryUpdateLastPlayedRange(criteria, op, value); + return tryUpdateDateRange(ref criteria.LastPlayed, op, value); case "divisor": return TryUpdateCriteriaRange(ref criteria.BeatDivisor, op, value, tryParseInt); @@ -374,59 +374,92 @@ namespace osu.Game.Screens.Select return tryUpdateCriteriaRange(ref criteria.Length, op, totalLength, minScale / 2.0); } - private static bool tryUpdateLastPlayedRange(FilterCriteria criteria, Operator op, string val) + private static bool tryUpdateDateRange(ref FilterCriteria.OptionalRange dateRange, Operator op, string val) { - List parts = new List(); - GroupCollection? match = null; match ??= tryMatchRegex(val, @"^((?\d+):)?(?\d+):(?\d+)$"); - match ??= tryMatchRegex(val, @"^((?\d+(\.\d+)?)d)?((?\d+(\.\d+)?)h)?((?\d+(\.\d+)?)m)?((?\d+(\.\d+)?)s)?$"); + match ??= tryMatchRegex(val, @"^((?\d+(\.\d+)?)y)?((?\d+(\.\d+)?)M)?((?\d+(\.\d+)?)d)?((?\d+(\.\d+)?)h)?((?\d+(\.\d+)?)m)?((?\d+(\.\d+)?)s)?$"); match ??= tryMatchRegex(val, @"^(?\d+(\.\d+)?)$"); if (match == null) return false; - if (match["seconds"].Success) - parts.Add(match["seconds"].Value + "s"); - if (match["minutes"].Success) - parts.Add(match["minutes"].Value + "m"); - if (match["hours"].Success) - parts.Add(match["hours"].Value + "h"); - if (match["days"].Success) - parts.Add(match["days"].Value + "d"); + DateTimeOffset dateTimeOffset = DateTimeOffset.Now; - - double totalLength = 0; - int minScale = 86400000; - - for (int i = 0; i < parts.Count; i++) + try { - string part = parts[i]; - string partNoUnit = part.TrimEnd('m', 's', 'h', 'd'); - if (!tryParseDoubleWithPoint(partNoUnit, out double length)) - return false; + List keys = new List { "seconds", "minutes", "hours", "days", "months", "years" }; - if (i != parts.Count - 1 && length >= 60) - return false; - if (i != 0 && partNoUnit.Contains('.')) - return false; + foreach (string key in keys) + { + if (match[key].Success) + { + if (!tryParseDoubleWithPoint(match[key].Value, out double length)) + return false; - int scale = getLengthScale(part); - totalLength += length * scale; - minScale = Math.Min(minScale, scale); + switch (key) + { + case "seconds": + dateTimeOffset = dateTimeOffset.AddSeconds(-length); + break; + + case "minutes": + dateTimeOffset = dateTimeOffset.AddMinutes(-length); + break; + + case "hours": + dateTimeOffset = dateTimeOffset.AddHours(-length); + break; + + case "days": + dateTimeOffset = dateTimeOffset.AddDays(-length); + break; + + case "months": + dateTimeOffset = dateTimeOffset.AddMonths(-(int)Math.Round(length)); + break; + + case "years": + dateTimeOffset = dateTimeOffset.AddYears(-(int)Math.Round(length)); + break; + } + } + } + } + // If DateTime to compare is out-scope put it to Min + catch (Exception) + { + dateTimeOffset = DateTimeOffset.MinValue; + dateTimeOffset = dateTimeOffset.AddMilliseconds(1); } - totalLength += minScale / 2; + return tryUpdateCriteriaRange(ref dateRange, invert(op), dateTimeOffset); + } - // Limits the date to ~2000 years compared to now - // Might want to do it differently before 4000 A.C. - double limit = 86400000; - limit *= 365 * 2000; - totalLength = Math.Min(totalLength, limit); + // Function to reverse an Operator + private static Operator invert(Operator ope) + { + switch (ope) + { + default: + return Operator.Equal; - DateTimeOffset dateTimeOffset = DateTimeOffset.Now; - return tryUpdateCriteriaRange(ref criteria.LastPlayed, op, dateTimeOffset.AddMilliseconds(-totalLength)); + case Operator.Equal: + return Operator.Equal; + + case Operator.Greater: + return Operator.Less; + + case Operator.GreaterOrEqual: + return Operator.LessOrEqual; + + case Operator.Less: + return Operator.Greater; + + case Operator.LessOrEqual: + return Operator.GreaterOrEqual; + } } } } From 4b053b47852ea46ad104156d81a84e3bdaaf3b04 Mon Sep 17 00:00:00 2001 From: Elvendir Date: Sat, 1 Apr 2023 22:58:25 +0200 Subject: [PATCH 0019/2188] changed regex match to be inline with standard --- .../NonVisual/Filtering/FilterQueryParserTest.cs | 3 +-- osu.Game/Screens/Select/FilterQueryParser.cs | 9 +++++---- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index 9460228644..b0cc9146d2 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -322,8 +322,6 @@ namespace osu.Game.Tests.NonVisual.Filtering private static readonly object[] correct_date_query_examples = { new object[] { "600" }, - new object[] { "120:120" }, - new object[] { "48:0:0" }, new object[] { "0.5s" }, new object[] { "120m" }, new object[] { "48h120s" }, @@ -350,6 +348,7 @@ namespace osu.Game.Tests.NonVisual.Filtering new object[] { "5s6m" }, new object[] { "7d7y" }, new object[] { ":0" }, + new object[] { "0:3:6" }, new object[] { "0:3:" }, new object[] { "\"three days\"" } }; diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index f66f1bcd1d..f66b8fd377 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -378,9 +378,8 @@ namespace osu.Game.Screens.Select { GroupCollection? match = null; - match ??= tryMatchRegex(val, @"^((?\d+):)?(?\d+):(?\d+)$"); match ??= tryMatchRegex(val, @"^((?\d+(\.\d+)?)y)?((?\d+(\.\d+)?)M)?((?\d+(\.\d+)?)d)?((?\d+(\.\d+)?)h)?((?\d+(\.\d+)?)m)?((?\d+(\.\d+)?)s)?$"); - match ??= tryMatchRegex(val, @"^(?\d+(\.\d+)?)$"); + match ??= tryMatchRegex(val, @"^(?\d+(\.\d+)?)$"); if (match == null) return false; @@ -417,11 +416,13 @@ namespace osu.Game.Screens.Select break; case "months": - dateTimeOffset = dateTimeOffset.AddMonths(-(int)Math.Round(length)); + dateTimeOffset = dateTimeOffset.AddMonths(-(int)Math.Floor(length)); + dateTimeOffset = dateTimeOffset.AddDays(-30 * (length - Math.Floor(length))); break; case "years": - dateTimeOffset = dateTimeOffset.AddYears(-(int)Math.Round(length)); + dateTimeOffset = dateTimeOffset.AddYears(-(int)Math.Floor(length)); + dateTimeOffset = dateTimeOffset.AddDays(-365 * (length - Math.Floor(length))); break; } } From 52adb99fe5fe4f7f7ea756f0723354f17904203e Mon Sep 17 00:00:00 2001 From: Elvendir <39671719+Elvendir@users.noreply.github.com> Date: Tue, 4 Apr 2023 19:29:37 +0200 Subject: [PATCH 0020/2188] Update osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index b0cc9146d2..627b44dcd7 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -317,7 +317,6 @@ namespace osu.Game.Tests.NonVisual.Filtering } } - //Date criteria testing private static readonly object[] correct_date_query_examples = { From d6c6507578a0fd3a7a8a502c15febd91b0123069 Mon Sep 17 00:00:00 2001 From: Elvendir <39671719+Elvendir@users.noreply.github.com> Date: Tue, 4 Apr 2023 19:30:13 +0200 Subject: [PATCH 0021/2188] Update osu.Game/Screens/Select/FilterQueryParser.cs MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Screens/Select/FilterQueryParser.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index f66b8fd377..9582694248 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -428,8 +428,7 @@ namespace osu.Game.Screens.Select } } } - // If DateTime to compare is out-scope put it to Min - catch (Exception) + catch (ArgumentOutOfRangeException) { dateTimeOffset = DateTimeOffset.MinValue; dateTimeOffset = dateTimeOffset.AddMilliseconds(1); From 0c1d6eb89465066285668b619bc73a54c9fa964c Mon Sep 17 00:00:00 2001 From: Elvendir Date: Wed, 5 Apr 2023 11:42:39 +0200 Subject: [PATCH 0022/2188] - rewrote upper and lower bound tests - removed equality in tests --- .../Filtering/FilterQueryParserTest.cs | 42 ++++++++----------- 1 file changed, 18 insertions(+), 24 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index 627b44dcd7..c1678f14a6 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -317,7 +317,6 @@ namespace osu.Game.Tests.NonVisual.Filtering } } - private static readonly object[] correct_date_query_examples = { new object[] { "600" }, @@ -334,7 +333,7 @@ namespace osu.Game.Tests.NonVisual.Filtering [TestCaseSource(nameof(correct_date_query_examples))] public void TestValidDateQueries(string dateQuery) { - string query = $"played={dateQuery} time"; + string query = $"played<{dateQuery} time"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); Assert.AreEqual(true, filterCriteria.LastPlayed.HasFilter); @@ -342,11 +341,11 @@ namespace osu.Game.Tests.NonVisual.Filtering private static readonly object[] incorrect_date_query_examples = { + new object[] { ".5s" }, new object[] { "7m27" }, new object[] { "7m7m7m" }, new object[] { "5s6m" }, new object[] { "7d7y" }, - new object[] { ":0" }, new object[] { "0:3:6" }, new object[] { "0:3:" }, new object[] { "\"three days\"" } @@ -356,41 +355,36 @@ namespace osu.Game.Tests.NonVisual.Filtering [TestCaseSource(nameof(incorrect_date_query_examples))] public void TestInvalidDateQueries(string dateQuery) { - string query = $"played={dateQuery} time"; + string query = $"played<{dateQuery} time"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); Assert.AreEqual(false, filterCriteria.LastPlayed.HasFilter); } - private static readonly object[] list_operators = - { - new object[] { "=", false, false, true, true }, - new object[] { ":", false, false, true, true }, - new object[] { "<", false, true, false, false }, - new object[] { "<=", false, true, true, false }, - new object[] { "<:", false, true, true, false }, - new object[] { ">", true, false, false, false }, - new object[] { ">=", true, false, false, true }, - new object[] { ">:", true, false, false, true } - }; - [Test] - [TestCaseSource(nameof(list_operators))] - public void TestComparisonDateQueries(string ope, bool minIsNull, bool maxIsNull, bool isLowerInclusive, bool isUpperInclusive) + public void TestGreaterDateQuery() { - string query = $"played{ope}50"; + const string query = "played>50"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); - Assert.AreEqual(isLowerInclusive, filterCriteria.LastPlayed.IsLowerInclusive); - Assert.AreEqual(isUpperInclusive, filterCriteria.LastPlayed.IsUpperInclusive); - Assert.AreEqual(maxIsNull, filterCriteria.LastPlayed.Max == null); - Assert.AreEqual(minIsNull, filterCriteria.LastPlayed.Min == null); + Assert.AreEqual(false, filterCriteria.LastPlayed.Max == null); + Assert.AreEqual(true, filterCriteria.LastPlayed.Min == null); + } + + [Test] + public void TestLowerDateQuery() + { + const string query = "played<50"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.AreEqual(true, filterCriteria.LastPlayed.Max == null); + Assert.AreEqual(false, filterCriteria.LastPlayed.Min == null); } [Test] public void TestOutofrangeDateQuery() { - const string query = "played=10000y"; + const string query = "played<10000y"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); Assert.AreEqual(true, filterCriteria.LastPlayed.HasFilter); From df170517a85ea1949d20b6df1043143ac028ffec Mon Sep 17 00:00:00 2001 From: Elvendir Date: Wed, 5 Apr 2023 11:59:31 +0200 Subject: [PATCH 0023/2188] -renamed function inverse() to reverseInequalityOperator() for clarity -changed default case of reverseInequalityOperator() to out of range exception --- osu.Game/Screens/Select/FilterQueryParser.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 9582694248..bd4c29e457 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -434,16 +434,16 @@ namespace osu.Game.Screens.Select dateTimeOffset = dateTimeOffset.AddMilliseconds(1); } - return tryUpdateCriteriaRange(ref dateRange, invert(op), dateTimeOffset); + return tryUpdateCriteriaRange(ref dateRange, reverseInequalityOperator(op), dateTimeOffset); } // Function to reverse an Operator - private static Operator invert(Operator ope) + private static Operator reverseInequalityOperator(Operator ope) { switch (ope) { default: - return Operator.Equal; + throw new ArgumentOutOfRangeException(nameof(ope), $"Unsupported operator {ope}"); case Operator.Equal: return Operator.Equal; From c2f225f0253030ea03e710f1647da26f6b106377 Mon Sep 17 00:00:00 2001 From: Elvendir Date: Wed, 5 Apr 2023 21:25:58 +0200 Subject: [PATCH 0024/2188] Made Operator.Equal not parse for date filter and added corresponding test --- .../NonVisual/Filtering/FilterQueryParserTest.cs | 9 +++++++++ osu.Game/Screens/Select/FilterQueryParser.cs | 3 +++ 2 files changed, 12 insertions(+) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index c1678f14a6..450e6bdde7 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -381,6 +381,15 @@ namespace osu.Game.Tests.NonVisual.Filtering Assert.AreEqual(false, filterCriteria.LastPlayed.Min == null); } + [Test] + public void TestEqualDateQuery() + { + const string query = "played=50"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.AreEqual(false, filterCriteria.LastPlayed.HasFilter); + } + [Test] public void TestOutofrangeDateQuery() { diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index bd4c29e457..70893c188d 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -376,6 +376,9 @@ namespace osu.Game.Screens.Select private static bool tryUpdateDateRange(ref FilterCriteria.OptionalRange dateRange, Operator op, string val) { + if (op == Operator.Equal) + return false; + GroupCollection? match = null; match ??= tryMatchRegex(val, @"^((?\d+(\.\d+)?)y)?((?\d+(\.\d+)?)M)?((?\d+(\.\d+)?)d)?((?\d+(\.\d+)?)h)?((?\d+(\.\d+)?)m)?((?\d+(\.\d+)?)s)?$"); From 928145cdeb3b523833ed6b5f3f85c830d91f4dc8 Mon Sep 17 00:00:00 2001 From: Elvendir Date: Wed, 5 Apr 2023 22:12:15 +0200 Subject: [PATCH 0025/2188] Enforce integer value before y and M Change impacted Tests --- .../NonVisual/Filtering/FilterQueryParserTest.cs | 8 +++++--- osu.Game/Screens/Select/FilterQueryParser.cs | 12 ++++++++---- 2 files changed, 13 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index 450e6bdde7..78b428e7c0 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -325,8 +325,8 @@ namespace osu.Game.Tests.NonVisual.Filtering new object[] { "48h120s" }, new object[] { "10y24M" }, new object[] { "10y60d120s" }, - new object[] { "0.1y0.1M2d" }, - new object[] { "0.99y0.99M2d" } + new object[] { "0y0M2d" }, + new object[] { "1y1M2d" } }; [Test] @@ -348,7 +348,9 @@ namespace osu.Game.Tests.NonVisual.Filtering new object[] { "7d7y" }, new object[] { "0:3:6" }, new object[] { "0:3:" }, - new object[] { "\"three days\"" } + new object[] { "\"three days\"" }, + new object[] { "0.1y0.1M2d" }, + new object[] { "0.99y0.99M2d" } }; [Test] diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 70893c188d..b49f0ba057 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -419,13 +419,17 @@ namespace osu.Game.Screens.Select break; case "months": - dateTimeOffset = dateTimeOffset.AddMonths(-(int)Math.Floor(length)); - dateTimeOffset = dateTimeOffset.AddDays(-30 * (length - Math.Floor(length))); + if (match[key].Value.Contains('.')) + return false; + + dateTimeOffset = dateTimeOffset.AddMonths(-(int)length); break; case "years": - dateTimeOffset = dateTimeOffset.AddYears(-(int)Math.Floor(length)); - dateTimeOffset = dateTimeOffset.AddDays(-365 * (length - Math.Floor(length))); + if (match[key].Value.Contains('.')) + return false; + + dateTimeOffset = dateTimeOffset.AddYears(-(int)length); break; } } From 8e156fdb5102af8cd71aaac32d3c36b3c018d382 Mon Sep 17 00:00:00 2001 From: Elvendir Date: Fri, 7 Apr 2023 00:29:46 +0200 Subject: [PATCH 0026/2188] Enforce integer through regex match instead --- osu.Game/Screens/Select/FilterQueryParser.cs | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index b49f0ba057..348f663b8e 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -381,7 +381,7 @@ namespace osu.Game.Screens.Select GroupCollection? match = null; - match ??= tryMatchRegex(val, @"^((?\d+(\.\d+)?)y)?((?\d+(\.\d+)?)M)?((?\d+(\.\d+)?)d)?((?\d+(\.\d+)?)h)?((?\d+(\.\d+)?)m)?((?\d+(\.\d+)?)s)?$"); + match ??= tryMatchRegex(val, @"^((?\d+)y)?((?\d+)M)?((?\d+(\.\d+)?)d)?((?\d+(\.\d+)?)h)?((?\d+(\.\d+)?)m)?((?\d+(\.\d+)?)s)?$"); match ??= tryMatchRegex(val, @"^(?\d+(\.\d+)?)$"); if (match == null) @@ -419,16 +419,10 @@ namespace osu.Game.Screens.Select break; case "months": - if (match[key].Value.Contains('.')) - return false; - dateTimeOffset = dateTimeOffset.AddMonths(-(int)length); break; case "years": - if (match[key].Value.Contains('.')) - return false; - dateTimeOffset = dateTimeOffset.AddYears(-(int)length); break; } From 244ca4e8c75293d7f00c62aeae010316f95cdfc4 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 8 May 2023 11:54:33 +0200 Subject: [PATCH 0027/2188] Remove dependency on SamplesBindable --- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index b02cfb505e..1f673a7b10 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -26,12 +26,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public readonly HitObject HitObject; - private readonly BindableList samplesBindable; + [Resolved(canBeNull: true)] + private EditorBeatmap editorBeatmap { get; set; } = null!; public SamplePointPiece(HitObject hitObject) { HitObject = hitObject; - samplesBindable = hitObject.SamplesBindable.GetBoundCopy(); } protected override Color4 GetRepresentingColour(OsuColour colours) => colours.Pink; @@ -39,7 +39,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline [BackgroundDependencyLoader] private void load() { - samplesBindable.BindCollectionChanged((_, _) => updateText(), true); + HitObject.DefaultsApplied += _ => updateText(); + updateText(); } protected override bool OnClick(ClickEvent e) @@ -50,7 +51,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void updateText() { - Label.Text = $"{GetBankValue(samplesBindable)} {GetVolumeValue(samplesBindable)}"; + Label.Text = $"{GetBankValue(HitObject.Samples)} {GetVolumeValue(HitObject.Samples)}"; } public static string? GetBankValue(IEnumerable samples) From b447018e5b54009a297495d7ef96a48bbc5a1d18 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 8 May 2023 11:55:58 +0200 Subject: [PATCH 0028/2188] remove editor beatmap --- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 1f673a7b10..4f3526b531 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -26,9 +26,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public readonly HitObject HitObject; - [Resolved(canBeNull: true)] - private EditorBeatmap editorBeatmap { get; set; } = null!; - public SamplePointPiece(HitObject hitObject) { HitObject = hitObject; From cb7b747d52dec03881c056cbc6545777a5c5dc47 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 8 May 2023 12:38:53 +0200 Subject: [PATCH 0029/2188] create NodeSamplePointPiece --- .../Timeline/NodeSamplePointPiece.cs | 54 +++++++++++++++++++ .../Components/Timeline/SamplePointPiece.cs | 10 ++-- 2 files changed, 61 insertions(+), 3 deletions(-) create mode 100644 osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs new file mode 100644 index 0000000000..dc91401c13 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs @@ -0,0 +1,54 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Audio; +using osu.Game.Graphics; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osuTK.Graphics; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + public partial class NodeSamplePointPiece : SamplePointPiece + { + public readonly int NodeIndex; + + public NodeSamplePointPiece(HitObject hitObject, int nodeIndex) + : base(hitObject) + { + if (hitObject is not IHasRepeats) + throw new System.ArgumentException($"HitObject must implement {nameof(IHasRepeats)}", nameof(hitObject)); + + NodeIndex = nodeIndex; + } + + protected override Color4 GetRepresentingColour(OsuColour colours) => colours.Purple; + + protected override IList GetSamples() + { + var hasRepeats = (IHasRepeats)HitObject; + return NodeIndex < hasRepeats.NodeSamples.Count ? hasRepeats.NodeSamples[NodeIndex] : HitObject.Samples; + } + + public override Popover GetPopover() => new NodeSampleEditPopover(HitObject); + + public partial class NodeSampleEditPopover : SampleEditPopover + { + private readonly int nodeIndex; + + protected override IList GetSamples(HitObject ho) + { + var hasRepeats = (IHasRepeats)ho; + return nodeIndex < hasRepeats.NodeSamples.Count ? hasRepeats.NodeSamples[nodeIndex] : ho.Samples; + } + + public NodeSampleEditPopover(HitObject hitObject, int nodeIndex = 0) + : base(hitObject) + { + this.nodeIndex = nodeIndex; + } + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 4f3526b531..064e96c255 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -48,7 +48,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void updateText() { - Label.Text = $"{GetBankValue(HitObject.Samples)} {GetVolumeValue(HitObject.Samples)}"; + Label.Text = $"{GetBankValue(GetSamples())} {GetVolumeValue(GetSamples())}"; } public static string? GetBankValue(IEnumerable samples) @@ -61,7 +61,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline return samples.Count == 0 ? 0 : samples.Max(o => o.Volume); } - public Popover GetPopover() => new SampleEditPopover(HitObject); + protected virtual IList GetSamples() => HitObject.Samples; + + public virtual Popover GetPopover() => new SampleEditPopover(HitObject); public partial class SampleEditPopover : OsuPopover { @@ -70,6 +72,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private LabelledTextBox bank = null!; private IndeterminateSliderWithTextBoxInput volume = null!; + protected virtual IList GetSamples(HitObject ho) => ho.Samples; + [Resolved(canBeNull: true)] private EditorBeatmap beatmap { get; set; } = null!; @@ -112,7 +116,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline // if the piece belongs to a currently selected object, assume that the user wants to change all selected objects. // if the piece belongs to an unselected object, operate on that object alone, independently of the selection. var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray(); - var relevantSamples = relevantObjects.Select(h => h.Samples).ToArray(); + var relevantSamples = relevantObjects.Select(GetSamples).ToArray(); // even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value. string? commonBank = getCommonBank(relevantSamples); From 32f945d304509a4e3f359f667caa4ccb3d473e19 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 8 May 2023 13:05:53 +0200 Subject: [PATCH 0030/2188] fix updating wrong samples --- .../Components/Timeline/NodeSamplePointPiece.cs | 4 ++-- .../Components/Timeline/SamplePointPiece.cs | 14 +++++++++----- 2 files changed, 11 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs index dc91401c13..437d3c3d3a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs @@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline return NodeIndex < hasRepeats.NodeSamples.Count ? hasRepeats.NodeSamples[NodeIndex] : HitObject.Samples; } - public override Popover GetPopover() => new NodeSampleEditPopover(HitObject); + public override Popover GetPopover() => new NodeSampleEditPopover(HitObject, NodeIndex); public partial class NodeSampleEditPopover : SampleEditPopover { @@ -44,7 +44,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline return nodeIndex < hasRepeats.NodeSamples.Count ? hasRepeats.NodeSamples[nodeIndex] : ho.Samples; } - public NodeSampleEditPopover(HitObject hitObject, int nodeIndex = 0) + public NodeSampleEditPopover(HitObject hitObject, int nodeIndex) : base(hitObject) { this.nodeIndex = nodeIndex; diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 064e96c255..50b1ec80ff 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -158,9 +158,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline foreach (var h in objects) { - for (int i = 0; i < h.Samples.Count; i++) + var samples = GetSamples(h); + + for (int i = 0; i < samples.Count; i++) { - h.Samples[i] = h.Samples[i].With(newBank: newBank); + samples[i] = samples[i].With(newBank: newBank); } beatmap.Update(h); @@ -171,7 +173,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void updateBankPlaceholderText(IEnumerable objects) { - string? commonBank = getCommonBank(objects.Select(h => h.Samples).ToArray()); + string? commonBank = getCommonBank(objects.Select(GetSamples).ToArray()); bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : string.Empty; } @@ -184,9 +186,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline foreach (var h in objects) { - for (int i = 0; i < h.Samples.Count; i++) + var samples = GetSamples(h); + + for (int i = 0; i < samples.Count; i++) { - h.Samples[i] = h.Samples[i].With(newVolume: newVolume.Value); + samples[i] = samples[i].With(newVolume: newVolume.Value); } beatmap.Update(h); From e945846759e16fb51d589d665accae195ab9957a Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 8 May 2023 13:10:24 +0200 Subject: [PATCH 0031/2188] Add node sample pieces to timeline blueprint --- .../Timeline/TimelineHitObjectBlueprint.cs | 28 ++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index ea063e9216..e7c14fc53d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -32,6 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private const float circle_size = 38; private Container? repeatsContainer; + private Container? nodeSamplesContainer; public Action? OnDragHandled = null!; @@ -49,6 +50,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly Border border; private readonly Container colouredComponents; + private readonly Container sampleComponents; private readonly OsuSpriteText comboIndexText; [Resolved] @@ -101,10 +103,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }, } }, + sampleComponents = new Container + { + RelativeSizeAxes = Axes.Both, + }, new SamplePointPiece(Item) { Anchor = Anchor.BottomLeft, - Origin = Anchor.TopCentre + Origin = Anchor.TopCentre, + X = Item is IHasRepeats ? -10 : 0 }, }); @@ -233,6 +240,25 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline X = (float)(i + 1) / (repeats.RepeatCount + 1) }); } + + // Add node sample pieces + nodeSamplesContainer?.Expire(); + + sampleComponents.Add(nodeSamplesContainer = new Container + { + RelativeSizeAxes = Axes.Both, + }); + + for (int i = 0; i < repeats.RepeatCount + 2; i++) + { + nodeSamplesContainer.Add(new NodeSamplePointPiece(Item, i) + { + X = (float)i / (repeats.RepeatCount + 1), + RelativePositionAxes = Axes.X, + Anchor = Anchor.BottomLeft, + Origin = Anchor.TopCentre, + }); + } } protected override bool ShouldBeConsideredForInput(Drawable child) => true; From 3b5bae774259451c62c16a4202c6f4e963cb9fde Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 8 May 2023 13:16:30 +0200 Subject: [PATCH 0032/2188] Abbreviate common bank names on timeline --- .../Compose/Components/Timeline/SamplePointPiece.cs | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 50b1ec80ff..1f3f5305b8 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -48,7 +48,18 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void updateText() { - Label.Text = $"{GetBankValue(GetSamples())} {GetVolumeValue(GetSamples())}"; + Label.Text = $"{abbreviateBank(GetBankValue(GetSamples()))} {GetVolumeValue(GetSamples())}"; + } + + private static string? abbreviateBank(string? bank) + { + return bank switch + { + "normal" => "N", + "soft" => "S", + "drum" => "D", + _ => bank + }; } public static string? GetBankValue(IEnumerable samples) From 88d840a60d143cd404c6f033380653abc7550055 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 8 May 2023 14:42:15 +0200 Subject: [PATCH 0033/2188] fix assigned hitsounds dont have bank or volume --- osu.Game/Rulesets/Objects/HitObject.cs | 4 ++-- .../Screens/Edit/Compose/Components/EditorSelectionHandler.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs index a4cb976d50..352ee72962 100644 --- a/osu.Game/Rulesets/Objects/HitObject.cs +++ b/osu.Game/Rulesets/Objects/HitObject.cs @@ -210,10 +210,10 @@ namespace osu.Game.Rulesets.Objects /// /// The name of the sample. /// A populated . - protected HitSampleInfo GetSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL) + public HitSampleInfo GetSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL) { var hitnormalSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL); - return hitnormalSample == null ? new HitSampleInfo(sampleName) : hitnormalSample.With(newName: sampleName); + return hitnormalSample == null ? new HitSampleInfo(sampleName, SampleControlPoint.DEFAULT_BANK, volume: 100) : hitnormalSample.With(newName: sampleName); } } diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs index 357cc940f2..694b24c567 100644 --- a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs @@ -122,7 +122,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (h.Samples.Any(s => s.Name == sampleName)) return; - h.Samples.Add(new HitSampleInfo(sampleName)); + h.Samples.Add(h.GetSampleInfo(sampleName)); EditorBeatmap.Update(h); }); } From 4c365304351fdc3d9f62c6cab40d11e421be4ae3 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 8 May 2023 15:08:40 +0200 Subject: [PATCH 0034/2188] allow editing additions in sample point piece --- .../Components/ComposeBlueprintContainer.cs | 4 +- .../Compose/Components/SelectionHandler.cs | 2 +- .../Components/Timeline/SamplePointPiece.cs | 146 ++++++++++++++++++ 3 files changed, 149 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index 453e4b9130..0a87314a2a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -206,10 +206,10 @@ namespace osu.Game.Screens.Edit.Compose.Components yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = FontAwesome.Regular.DotCircle }); foreach (var kvp in SelectionHandler.SelectionSampleStates) - yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => getIconForSample(kvp.Key)); + yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => GetIconForSample(kvp.Key)); } - private Drawable getIconForSample(string sampleName) + public static Drawable GetIconForSample(string sampleName) { switch (sampleName) { diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 9e4fb26688..93d51c849e 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -279,7 +279,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// /// Given a selection target and a function of truth, retrieve the correct ternary state for display. /// - protected static TernaryState GetStateFromSelection(IEnumerable selection, Func func) + public static TernaryState GetStateFromSelection(IEnumerable selection, Func func) { if (selection.Any(func)) return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate; diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 1f3f5305b8..0cac914e2c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Linq; +using Humanizer; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; @@ -14,11 +15,14 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Audio; using osu.Game.Graphics; +using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Rulesets.Objects; +using osu.Game.Screens.Edit.Components.TernaryButtons; using osu.Game.Screens.Edit.Timing; using osuTK; using osuTK.Graphics; +using osuTK.Input; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { @@ -83,6 +87,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private LabelledTextBox bank = null!; private IndeterminateSliderWithTextBoxInput volume = null!; + private FillFlowContainer togglesCollection = null!; + protected virtual IList GetSamples(HitObject ho) => ho.Samples; [Resolved(canBeNull: true)] @@ -108,6 +114,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Spacing = new Vector2(0, 10), Children = new Drawable[] { + togglesCollection = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5, 5), + }, bank = new LabelledTextBox { Label = "Bank Name", @@ -149,6 +162,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline bank.OnCommit += (_, _) => bank.Current.Value = getCommonBank(relevantSamples); volume.Current.BindValueChanged(val => updateVolumeFor(relevantObjects, val.NewValue)); + + createStateBindables(relevantObjects); + updateTernaryStates(relevantObjects); + togglesCollection.AddRange(createTernaryButtons().Select(b => new DrawableTernaryButton(b) { RelativeSizeAxes = Axes.None, Size = new Vector2(40, 40) })); } protected override void LoadComplete() @@ -209,6 +226,135 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline beatmap.EndChange(); } + + #region hitsound toggles + + private readonly Dictionary> selectionSampleStates = new Dictionary>(); + + private void createStateBindables(IEnumerable objects) + { + foreach (string sampleName in HitSampleInfo.AllAdditions) + { + var bindable = new Bindable + { + Description = sampleName.Replace("hit", string.Empty).Titleize() + }; + + bindable.ValueChanged += state => + { + switch (state.NewValue) + { + case TernaryState.False: + removeHitSampleFor(objects, sampleName); + break; + + case TernaryState.True: + addHitSampleFor(objects, sampleName); + break; + } + }; + + selectionSampleStates[sampleName] = bindable; + } + } + + private void updateTernaryStates(IEnumerable objects) + { + foreach ((string sampleName, var bindable) in selectionSampleStates) + { + bindable.Value = SelectionHandler.GetStateFromSelection(objects, h => GetSamples(h).Any(s => s.Name == sampleName)); + } + } + + private IEnumerable createTernaryButtons() + { + foreach ((string sampleName, var bindable) in selectionSampleStates) + yield return new TernaryButton(bindable, string.Empty, () => ComposeBlueprintContainer.GetIconForSample(sampleName)); + } + + private void addHitSampleFor(IEnumerable objects, string sampleName) + { + if (string.IsNullOrEmpty(sampleName)) + return; + + beatmap.BeginChange(); + + foreach (var h in objects) + { + var samples = GetSamples(h); + + // Make sure there isn't already an existing sample + if (samples.Any(s => s.Name == sampleName)) + return; + + samples.Add(h.GetSampleInfo(sampleName)); + beatmap.Update(h); + } + + beatmap.EndChange(); + } + + private void removeHitSampleFor(IEnumerable objects, string sampleName) + { + if (string.IsNullOrEmpty(sampleName)) + return; + + beatmap.BeginChange(); + + foreach (var h in objects) + { + var samples = GetSamples(h); + + for (int i = 0; i < samples.Count; i++) + { + if (samples[i].Name == sampleName) + samples.RemoveAt(i--); + } + + beatmap.Update(h); + } + + beatmap.EndChange(); + } + + protected override bool OnKeyDown(KeyDownEvent e) + { + if (e.ControlPressed || e.AltPressed || e.SuperPressed || e.ShiftPressed || !checkRightToggleFromKey(e.Key, out int rightIndex)) + return base.OnKeyDown(e); + + var item = togglesCollection.ElementAtOrDefault(rightIndex); + + if (item is not DrawableTernaryButton button) return base.OnKeyDown(e); + + button.Button.Toggle(); + return true; + } + + private bool checkRightToggleFromKey(Key key, out int index) + { + switch (key) + { + case Key.W: + index = 0; + break; + + case Key.E: + index = 1; + break; + + case Key.R: + index = 2; + break; + + default: + index = -1; + break; + } + + return index >= 0; + } + + #endregion } } } From bb8285e2ef99cba43b0a95e2082841fc1a6af7a5 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 8 May 2023 15:14:25 +0200 Subject: [PATCH 0035/2188] cleanup code duplication --- .../Components/Timeline/SamplePointPiece.cs | 62 +++++++------------ 1 file changed, 23 insertions(+), 39 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 0cac914e2c..69fff8a8a7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using Humanizer; @@ -177,28 +178,34 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private static string? getCommonBank(IList[] relevantSamples) => relevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(relevantSamples.First()) : null; private static int? getCommonVolume(IList[] relevantSamples) => relevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(relevantSamples.First()) : null; - private void updateBankFor(IEnumerable objects, string? newBank) + private void updateFor(IEnumerable objects, Action> updateAction) { - if (string.IsNullOrEmpty(newBank)) - return; - beatmap.BeginChange(); foreach (var h in objects) { var samples = GetSamples(h); - - for (int i = 0; i < samples.Count; i++) - { - samples[i] = samples[i].With(newBank: newBank); - } - + updateAction(h, samples); beatmap.Update(h); } beatmap.EndChange(); } + private void updateBankFor(IEnumerable objects, string? newBank) + { + if (string.IsNullOrEmpty(newBank)) + return; + + updateFor(objects, (_, samples) => + { + for (int i = 0; i < samples.Count; i++) + { + samples[i] = samples[i].With(newBank: newBank); + } + }); + } + private void updateBankPlaceholderText(IEnumerable objects) { string? commonBank = getCommonBank(objects.Select(GetSamples).ToArray()); @@ -210,21 +217,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (newVolume == null) return; - beatmap.BeginChange(); - - foreach (var h in objects) + updateFor(objects, (_, samples) => { - var samples = GetSamples(h); - for (int i = 0; i < samples.Count; i++) { samples[i] = samples[i].With(newVolume: newVolume.Value); } - - beatmap.Update(h); - } - - beatmap.EndChange(); + }); } #region hitsound toggles @@ -277,21 +276,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (string.IsNullOrEmpty(sampleName)) return; - beatmap.BeginChange(); - - foreach (var h in objects) + updateFor(objects, (h, samples) => { - var samples = GetSamples(h); - // Make sure there isn't already an existing sample if (samples.Any(s => s.Name == sampleName)) return; samples.Add(h.GetSampleInfo(sampleName)); - beatmap.Update(h); - } - - beatmap.EndChange(); + }); } private void removeHitSampleFor(IEnumerable objects, string sampleName) @@ -299,22 +291,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (string.IsNullOrEmpty(sampleName)) return; - beatmap.BeginChange(); - - foreach (var h in objects) + updateFor(objects, (_, samples) => { - var samples = GetSamples(h); - for (int i = 0; i < samples.Count; i++) { if (samples[i].Name == sampleName) samples.RemoveAt(i--); } - - beatmap.Update(h); - } - - beatmap.EndChange(); + }); } protected override bool OnKeyDown(KeyDownEvent e) From 7260dcac60f00b48489d3a100c907355d45f38f3 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 8 May 2023 15:57:30 +0200 Subject: [PATCH 0036/2188] fix crash on multiselect and node sample piece popup --- .../Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs index 437d3c3d3a..de43e16e55 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs @@ -40,7 +40,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline protected override IList GetSamples(HitObject ho) { - var hasRepeats = (IHasRepeats)ho; + if (ho is not IHasRepeats hasRepeats) + return ho.Samples; + return nodeIndex < hasRepeats.NodeSamples.Count ? hasRepeats.NodeSamples[nodeIndex] : ho.Samples; } From dd0fceaec69eb322b75851ccfd17a0ddc97e1346 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 8 May 2023 16:12:03 +0200 Subject: [PATCH 0037/2188] add addition bank --- .../Components/EditorSelectionHandler.cs | 3 +- .../Components/Timeline/SamplePointPiece.cs | 53 ++++++++++++++++++- 2 files changed, 53 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs index 694b24c567..71a01d9988 100644 --- a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs @@ -122,7 +122,8 @@ namespace osu.Game.Screens.Edit.Compose.Components if (h.Samples.Any(s => s.Name == sampleName)) return; - h.Samples.Add(h.GetSampleInfo(sampleName)); + var relevantSample = h.Samples.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL); + h.Samples.Add(relevantSample?.With(sampleName) ?? h.GetSampleInfo(sampleName)); EditorBeatmap.Update(h); }); } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 69fff8a8a7..a6a7a59793 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -69,7 +69,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline public static string? GetBankValue(IEnumerable samples) { - return samples.FirstOrDefault()?.Bank; + return samples.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL)?.Bank; + } + + public static string? GetAdditionBankValue(IEnumerable samples) + { + return samples.FirstOrDefault(o => o.Name != HitSampleInfo.HIT_NORMAL)?.Bank ?? GetBankValue(samples); } public static int GetVolumeValue(ICollection samples) @@ -86,6 +91,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly HitObject hitObject; private LabelledTextBox bank = null!; + private LabelledTextBox additionBank = null!; private IndeterminateSliderWithTextBoxInput volume = null!; private FillFlowContainer togglesCollection = null!; @@ -126,6 +132,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { Label = "Bank Name", }, + additionBank = new LabelledTextBox + { + Label = "Addition Bank", + }, volume = new IndeterminateSliderWithTextBoxInput("Volume", new BindableInt(100) { MinValue = 0, @@ -136,6 +146,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }; bank.TabbableContentContainer = flow; + additionBank.TabbableContentContainer = flow; volume.TabbableContentContainer = flow; // if the piece belongs to a currently selected object, assume that the user wants to change all selected objects. @@ -148,6 +159,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (!string.IsNullOrEmpty(commonBank)) bank.Current.Value = commonBank; + string? commonAdditionBank = getCommonAdditionBank(relevantSamples); + if (!string.IsNullOrEmpty(commonAdditionBank)) + additionBank.Current.Value = commonAdditionBank; + int? commonVolume = getCommonVolume(relevantSamples); if (commonVolume != null) volume.Current.Value = commonVolume.Value; @@ -162,6 +177,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline // this ensures that committing empty text causes a revert to the previous value. bank.OnCommit += (_, _) => bank.Current.Value = getCommonBank(relevantSamples); + updateAdditionBankPlaceholderText(relevantObjects); + additionBank.Current.BindValueChanged(val => + { + updateAdditionBankFor(relevantObjects, val.NewValue); + updateAdditionBankPlaceholderText(relevantObjects); + }); + additionBank.OnCommit += (_, _) => additionBank.Current.Value = getCommonAdditionBank(relevantSamples); + volume.Current.BindValueChanged(val => updateVolumeFor(relevantObjects, val.NewValue)); createStateBindables(relevantObjects); @@ -176,6 +199,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } private static string? getCommonBank(IList[] relevantSamples) => relevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(relevantSamples.First()) : null; + private static string? getCommonAdditionBank(IList[] relevantSamples) => relevantSamples.Select(GetAdditionBankValue).Distinct().Count() == 1 ? GetAdditionBankValue(relevantSamples.First()) : null; private static int? getCommonVolume(IList[] relevantSamples) => relevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(relevantSamples.First()) : null; private void updateFor(IEnumerable objects, Action> updateAction) @@ -201,6 +225,24 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { for (int i = 0; i < samples.Count; i++) { + if (samples[i].Name != HitSampleInfo.HIT_NORMAL) continue; + + samples[i] = samples[i].With(newBank: newBank); + } + }); + } + + private void updateAdditionBankFor(IEnumerable objects, string? newBank) + { + if (string.IsNullOrEmpty(newBank)) + return; + + updateFor(objects, (_, samples) => + { + for (int i = 0; i < samples.Count; i++) + { + if (samples[i].Name == HitSampleInfo.HIT_NORMAL) continue; + samples[i] = samples[i].With(newBank: newBank); } }); @@ -212,6 +254,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : string.Empty; } + private void updateAdditionBankPlaceholderText(IEnumerable objects) + { + string? commonAdditionBank = getCommonAdditionBank(objects.Select(GetSamples).ToArray()); + additionBank.PlaceholderText = string.IsNullOrEmpty(commonAdditionBank) ? "(multiple)" : string.Empty; + } + private void updateVolumeFor(IEnumerable objects, int? newVolume) { if (newVolume == null) @@ -282,7 +330,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (samples.Any(s => s.Name == sampleName)) return; - samples.Add(h.GetSampleInfo(sampleName)); + var relevantSample = samples.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL) ?? samples.FirstOrDefault(); + samples.Add(relevantSample?.With(sampleName) ?? h.GetSampleInfo(sampleName)); }); } From 114f12a79056cc20951d06aec1ade073899d684a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 May 2023 14:04:02 +0900 Subject: [PATCH 0038/2188] Adjust `CreateHitSampleInfo` to handle additions correctly, rather than implementing locally --- osu.Game/Rulesets/Objects/HitObject.cs | 12 ++++++++++-- .../Compose/Components/EditorSelectionHandler.cs | 6 ++---- .../Compose/Components/Timeline/SamplePointPiece.cs | 3 +-- 3 files changed, 13 insertions(+), 8 deletions(-) diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs index ed3d3a6eb2..e87fb56b73 100644 --- a/osu.Game/Rulesets/Objects/HitObject.cs +++ b/osu.Game/Rulesets/Objects/HitObject.cs @@ -216,8 +216,16 @@ namespace osu.Game.Rulesets.Objects /// A populated . public HitSampleInfo CreateHitSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL) { - if (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) is HitSampleInfo existingSample) - return existingSample.With(newName: sampleName); + // As per stable, all non-normal "addition" samples should use the same bank. + if (sampleName != HitSampleInfo.HIT_NORMAL) + { + if (Samples.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL) is HitSampleInfo existingAddition) + return existingAddition.With(newName: sampleName); + } + + // Fall back to using the normal sample bank otherwise. + if (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) is HitSampleInfo existingNormal) + return existingNormal.With(newName: sampleName); return new HitSampleInfo(sampleName); } diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs index 07622e4385..9bf6cfffe6 100644 --- a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs @@ -222,12 +222,10 @@ namespace osu.Game.Screens.Edit.Compose.Components if (h.Samples.Any(s => s.Name == sampleName)) return; - var existingNonNormalSample = h.Samples.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL); - var sampleToAdd = h.CreateHitSampleInfo(sampleName); - h.Samples.Add(existingNonNormalSample?.With(sampleName) ?? h.GetSampleInfo(sampleName)); - h.Samples.Add(h.CreateHitSampleInfo(sampleName)); + h.Samples.Add(sampleToAdd); + EditorBeatmap.Update(h); }); } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index a6a7a59793..64330e354a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -330,8 +330,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (samples.Any(s => s.Name == sampleName)) return; - var relevantSample = samples.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL) ?? samples.FirstOrDefault(); - samples.Add(relevantSample?.With(sampleName) ?? h.GetSampleInfo(sampleName)); + samples.Add(h.CreateHitSampleInfo(sampleName)); }); } From 7a46b7b96177a234622031c77f51b632c816750d Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 31 May 2023 14:33:06 +0200 Subject: [PATCH 0039/2188] Invert colors --- .../Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs | 4 ---- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 4 +++- .../Components/Timeline/TimelineHitObjectBlueprint.cs | 5 +++-- 3 files changed, 6 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs index de43e16e55..f168fb791f 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs @@ -4,10 +4,8 @@ using System.Collections.Generic; using osu.Framework.Graphics.UserInterface; using osu.Game.Audio; -using osu.Game.Graphics; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; -using osuTK.Graphics; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { @@ -24,8 +22,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline NodeIndex = nodeIndex; } - protected override Color4 GetRepresentingColour(OsuColour colours) => colours.Purple; - protected override IList GetSamples() { var hasRepeats = (IHasRepeats)HitObject; diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 64330e354a..61004aae88 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -36,7 +36,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline HitObject = hitObject; } - protected override Color4 GetRepresentingColour(OsuColour colours) => colours.Pink; + public bool AlternativeColor { get; init; } + + protected override Color4 GetRepresentingColour(OsuColour colours) => AlternativeColor ? colours.Purple : colours.Pink; [BackgroundDependencyLoader] private void load() diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index e7c14fc53d..ddac3bb667 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -111,7 +111,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { Anchor = Anchor.BottomLeft, Origin = Anchor.TopCentre, - X = Item is IHasRepeats ? -10 : 0 + X = Item is IHasRepeats ? -10 : 0, + AlternativeColor = Item is IHasRepeats }, }); @@ -256,7 +257,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline X = (float)i / (repeats.RepeatCount + 1), RelativePositionAxes = Axes.X, Anchor = Anchor.BottomLeft, - Origin = Anchor.TopCentre, + Origin = Anchor.TopCentre }); } } From b7bc49b1f4ea438daa1e313b7cface55f62c84a7 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 31 May 2023 16:28:43 +0200 Subject: [PATCH 0040/2188] Fix regressed bank inheriting behaviour on node samples --- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 61004aae88..b52463d8f3 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -332,7 +332,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (samples.Any(s => s.Name == sampleName)) return; - samples.Add(h.CreateHitSampleInfo(sampleName)); + // First try inheriting the sample info from the node samples instead of the samples of the hitobject + var relevantSample = samples.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL) ?? samples.FirstOrDefault(); + samples.Add(relevantSample?.With(sampleName) ?? h.CreateHitSampleInfo(sampleName)); }); } From fede432969fbf202f0a0d702ebedc02ab1e66a34 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 31 May 2023 20:00:19 +0200 Subject: [PATCH 0041/2188] Make relevantObject and relevantSamples instance variables --- .../Components/Timeline/SamplePointPiece.cs | 100 ++++++++++-------- 1 file changed, 57 insertions(+), 43 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index b52463d8f3..bbc5380e70 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -98,6 +98,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private FillFlowContainer togglesCollection = null!; + private HitObject[] relevantObjects = null!; + private IList[] relevantSamples = null!; + protected virtual IList GetSamples(HitObject ho) => ho.Samples; [Resolved(canBeNull: true)] @@ -153,44 +156,41 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline // if the piece belongs to a currently selected object, assume that the user wants to change all selected objects. // if the piece belongs to an unselected object, operate on that object alone, independently of the selection. - var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray(); - var relevantSamples = relevantObjects.Select(GetSamples).ToArray(); + relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray(); + relevantSamples = relevantObjects.Select(GetSamples).ToArray(); // even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value. - string? commonBank = getCommonBank(relevantSamples); + string? commonBank = getCommonBank(); if (!string.IsNullOrEmpty(commonBank)) bank.Current.Value = commonBank; - string? commonAdditionBank = getCommonAdditionBank(relevantSamples); - if (!string.IsNullOrEmpty(commonAdditionBank)) - additionBank.Current.Value = commonAdditionBank; - - int? commonVolume = getCommonVolume(relevantSamples); + int? commonVolume = getCommonVolume(); if (commonVolume != null) volume.Current.Value = commonVolume.Value; - updateBankPlaceholderText(relevantObjects); + updateBankPlaceholderText(); bank.Current.BindValueChanged(val => { - updateBankFor(relevantObjects, val.NewValue); - updateBankPlaceholderText(relevantObjects); + updateBank(val.NewValue); + updateBankPlaceholderText(); }); // on commit, ensure that the value is correct by sourcing it from the objects' samples again. // this ensures that committing empty text causes a revert to the previous value. - bank.OnCommit += (_, _) => bank.Current.Value = getCommonBank(relevantSamples); + bank.OnCommit += (_, _) => bank.Current.Value = getCommonBank(); - updateAdditionBankPlaceholderText(relevantObjects); + updateAdditionBankPlaceholderText(); + updateAdditionBankText(); additionBank.Current.BindValueChanged(val => { - updateAdditionBankFor(relevantObjects, val.NewValue); - updateAdditionBankPlaceholderText(relevantObjects); + updateAdditionBank(val.NewValue); + updateAdditionBankPlaceholderText(); }); - additionBank.OnCommit += (_, _) => additionBank.Current.Value = getCommonAdditionBank(relevantSamples); + additionBank.OnCommit += (_, _) => updateAdditionBankText(); - volume.Current.BindValueChanged(val => updateVolumeFor(relevantObjects, val.NewValue)); + volume.Current.BindValueChanged(val => updateVolume(val.NewValue)); - createStateBindables(relevantObjects); - updateTernaryStates(relevantObjects); + createStateBindables(); + updateTernaryStates(); togglesCollection.AddRange(createTernaryButtons().Select(b => new DrawableTernaryButton(b) { RelativeSizeAxes = Axes.None, Size = new Vector2(40, 40) })); } @@ -200,15 +200,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(volume)); } - private static string? getCommonBank(IList[] relevantSamples) => relevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(relevantSamples.First()) : null; - private static string? getCommonAdditionBank(IList[] relevantSamples) => relevantSamples.Select(GetAdditionBankValue).Distinct().Count() == 1 ? GetAdditionBankValue(relevantSamples.First()) : null; - private static int? getCommonVolume(IList[] relevantSamples) => relevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(relevantSamples.First()) : null; + private string? getCommonBank() => relevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(relevantSamples.First()) : null; + private string? getCommonAdditionBank() => relevantSamples.Select(GetAdditionBankValue).Distinct().Count() == 1 ? GetAdditionBankValue(relevantSamples.First()) : null; + private int? getCommonVolume() => relevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(relevantSamples.First()) : null; - private void updateFor(IEnumerable objects, Action> updateAction) + private void update(Action> updateAction) { beatmap.BeginChange(); - foreach (var h in objects) + foreach (var h in relevantObjects) { var samples = GetSamples(h); updateAction(h, samples); @@ -218,12 +218,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline beatmap.EndChange(); } - private void updateBankFor(IEnumerable objects, string? newBank) + private void updateBank(string? newBank) { if (string.IsNullOrEmpty(newBank)) return; - updateFor(objects, (_, samples) => + update((_, samples) => { for (int i = 0; i < samples.Count; i++) { @@ -234,12 +234,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }); } - private void updateAdditionBankFor(IEnumerable objects, string? newBank) + private void updateAdditionBank(string? newBank) { if (string.IsNullOrEmpty(newBank)) return; - updateFor(objects, (_, samples) => + update((_, samples) => { for (int i = 0; i < samples.Count; i++) { @@ -250,24 +250,34 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }); } - private void updateBankPlaceholderText(IEnumerable objects) + private void updateBankPlaceholderText() { - string? commonBank = getCommonBank(objects.Select(GetSamples).ToArray()); + string? commonBank = getCommonBank(); bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : string.Empty; } - private void updateAdditionBankPlaceholderText(IEnumerable objects) + private void updateAdditionBankPlaceholderText() { - string? commonAdditionBank = getCommonAdditionBank(objects.Select(GetSamples).ToArray()); + string? commonAdditionBank = getCommonAdditionBank(); additionBank.PlaceholderText = string.IsNullOrEmpty(commonAdditionBank) ? "(multiple)" : string.Empty; } - private void updateVolumeFor(IEnumerable objects, int? newVolume) + private void updateAdditionBankText() + { + if (additionBank.Current.Disabled) return; + + string? commonAdditionBank = getCommonAdditionBank(); + if (string.IsNullOrEmpty(commonAdditionBank)) return; + + additionBank.Current.Value = commonAdditionBank; + } + + private void updateVolume(int? newVolume) { if (newVolume == null) return; - updateFor(objects, (_, samples) => + update((_, samples) => { for (int i = 0; i < samples.Count; i++) { @@ -280,7 +290,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly Dictionary> selectionSampleStates = new Dictionary>(); - private void createStateBindables(IEnumerable objects) + private void createStateBindables() { foreach (string sampleName in HitSampleInfo.AllAdditions) { @@ -294,11 +304,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline switch (state.NewValue) { case TernaryState.False: - removeHitSampleFor(objects, sampleName); + removeHitSample(sampleName); break; case TernaryState.True: - addHitSampleFor(objects, sampleName); + addHitSample(sampleName); break; } }; @@ -307,11 +317,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } } - private void updateTernaryStates(IEnumerable objects) + private void updateTernaryStates() { foreach ((string sampleName, var bindable) in selectionSampleStates) { - bindable.Value = SelectionHandler.GetStateFromSelection(objects, h => GetSamples(h).Any(s => s.Name == sampleName)); + bindable.Value = SelectionHandler.GetStateFromSelection(relevantObjects, h => GetSamples(h).Any(s => s.Name == sampleName)); } } @@ -321,12 +331,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline yield return new TernaryButton(bindable, string.Empty, () => ComposeBlueprintContainer.GetIconForSample(sampleName)); } - private void addHitSampleFor(IEnumerable objects, string sampleName) + private void addHitSample(string sampleName) { if (string.IsNullOrEmpty(sampleName)) return; - updateFor(objects, (h, samples) => + update((h, samples) => { // Make sure there isn't already an existing sample if (samples.Any(s => s.Name == sampleName)) @@ -336,14 +346,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline var relevantSample = samples.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL) ?? samples.FirstOrDefault(); samples.Add(relevantSample?.With(sampleName) ?? h.CreateHitSampleInfo(sampleName)); }); + + updateAdditionBankText(); } - private void removeHitSampleFor(IEnumerable objects, string sampleName) + private void removeHitSample(string sampleName) { if (string.IsNullOrEmpty(sampleName)) return; - updateFor(objects, (_, samples) => + update((_, samples) => { for (int i = 0; i < samples.Count; i++) { @@ -351,6 +363,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline samples.RemoveAt(i--); } }); + + updateAdditionBankText(); } protected override bool OnKeyDown(KeyDownEvent e) From 9e78a6b34e0deb25a4933b14d14f16cd91165bfd Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 31 May 2023 20:00:45 +0200 Subject: [PATCH 0042/2188] hide addition bank field when no additions active --- .../Compose/Components/Timeline/SamplePointPiece.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index bbc5380e70..37a6fa8a22 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -180,6 +180,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline updateAdditionBankPlaceholderText(); updateAdditionBankText(); + updateAdditionBankActivated(); additionBank.Current.BindValueChanged(val => { updateAdditionBank(val.NewValue); @@ -262,6 +263,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline additionBank.PlaceholderText = string.IsNullOrEmpty(commonAdditionBank) ? "(multiple)" : string.Empty; } + private void updateAdditionBankActivated() + { + bool anyAdditions = relevantSamples.Any(o => o.Any(s => s.Name != HitSampleInfo.HIT_NORMAL)); + if (anyAdditions) + additionBank.Show(); + else + additionBank.Hide(); + } + private void updateAdditionBankText() { if (additionBank.Current.Disabled) return; @@ -347,6 +357,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline samples.Add(relevantSample?.With(sampleName) ?? h.CreateHitSampleInfo(sampleName)); }); + updateAdditionBankActivated(); updateAdditionBankText(); } @@ -365,6 +376,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }); updateAdditionBankText(); + updateAdditionBankActivated(); } protected override bool OnKeyDown(KeyDownEvent e) From 8acfe6b58b1de2de3466315fc74b000a428860c1 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 1 Jun 2023 07:41:30 +0200 Subject: [PATCH 0043/2188] Add PopoverContainer to TimelineTestScene --- .../Visual/Editing/TimelineTestScene.cs | 36 +++++++++++-------- 1 file changed, 22 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs b/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs index cb45ad5a07..afec75e948 100644 --- a/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs +++ b/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs @@ -9,6 +9,7 @@ using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; using osu.Game.Beatmaps; @@ -51,28 +52,35 @@ namespace osu.Game.Tests.Visual.Editing Composer.Alpha = 0; - Add(new OsuContextMenuContainer + Add(new PopoverContainer { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - EditorBeatmap, - Composer, - new FillFlowContainer + new OsuContextMenuContainer { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 5), + RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - new StartStopButton(), - new AudioVisualiser(), + EditorBeatmap, + Composer, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), + Children = new Drawable[] + { + new StartStopButton(), + new AudioVisualiser(), + } + }, + TimelineArea = new TimelineArea(CreateTestComponent()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } } - }, - TimelineArea = new TimelineArea(CreateTestComponent()) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, } } }); From 2812b2345779e6d9af397b0af0f4f30dff4e864b Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 1 Jun 2023 08:03:41 +0200 Subject: [PATCH 0044/2188] Add sample point piece test --- .../TestSceneTimelineHitObjectBlueprint.cs | 72 +++++++++++++++++++ 1 file changed, 72 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs index 08e036248b..61bfaad64c 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs @@ -8,10 +8,14 @@ using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; +using osu.Game.Audio; using osu.Game.Graphics.UserInterface; +using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Edit.Components.TernaryButtons; using osu.Game.Screens.Edit.Compose.Components.Timeline; +using osu.Game.Screens.Edit.Timing; using osuTK; using osuTK.Input; using static osu.Game.Screens.Edit.Compose.Components.Timeline.TimelineHitObjectBlueprint; @@ -111,5 +115,73 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("object has zero repeats", () => EditorBeatmap.HitObjects.OfType().Single().RepeatCount == 0); } + + [Test] + public void TestSamplePointPiece() + { + SamplePointPiece samplePointPiece; + SamplePointPiece.SampleEditPopover popover = null!; + + AddStep("add circle", () => + { + EditorBeatmap.Clear(); + EditorBeatmap.Add(new HitCircle + { + Position = new Vector2(256, 256), + StartTime = 2700, + Samples = + { + new HitSampleInfo(HitSampleInfo.HIT_NORMAL) + } + }); + }); + + AddStep("open hitsound popover", () => + { + samplePointPiece = this.ChildrenOfType().Single(); + InputManager.MoveMouseTo(samplePointPiece); + InputManager.PressButton(MouseButton.Left); + InputManager.ReleaseButton(MouseButton.Left); + }); + + AddStep("add whistle addition", () => + { + popover = this.ChildrenOfType().First(); + var whistleTernaryButton = popover.ChildrenOfType().First(); + InputManager.MoveMouseTo(whistleTernaryButton); + InputManager.PressButton(MouseButton.Left); + InputManager.ReleaseButton(MouseButton.Left); + }); + + AddAssert("has whistle sample", () => EditorBeatmap.HitObjects.First().Samples.Any(o => o.Name == HitSampleInfo.HIT_WHISTLE)); + + AddStep("change bank name", () => + { + var bankTextBox = popover.ChildrenOfType().First(); + bankTextBox.Current.Value = "soft"; + }); + + AddAssert("bank name changed", () => + EditorBeatmap.HitObjects.First().Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "soft") + && EditorBeatmap.HitObjects.First().Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "normal")); + + AddStep("change addition bank name", () => + { + var bankTextBox = popover.ChildrenOfType().ToArray()[1]; + bankTextBox.Current.Value = "drum"; + }); + + AddAssert("addition bank name changed", () => + EditorBeatmap.HitObjects.First().Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "soft") + && EditorBeatmap.HitObjects.First().Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "drum")); + + AddStep("change volume", () => + { + var bankTextBox = popover.ChildrenOfType>().Single(); + bankTextBox.Current.Value = 30; + }); + + AddAssert("volume changed", () => EditorBeatmap.HitObjects.First().Samples.All(o => o.Volume == 30)); + } } } From aa52d86ea3304c0cf6922ef1e584fc4a6244cb39 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 1 Jun 2023 08:12:39 +0200 Subject: [PATCH 0045/2188] add nodesample piece test --- .../TestSceneTimelineHitObjectBlueprint.cs | 77 +++++++++++++++++++ 1 file changed, 77 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs index 61bfaad64c..6524722687 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs @@ -3,6 +3,7 @@ #nullable disable +using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; @@ -11,6 +12,7 @@ using osu.Framework.Testing; using osu.Game.Audio; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Components.TernaryButtons; @@ -183,5 +185,80 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("volume changed", () => EditorBeatmap.HitObjects.First().Samples.All(o => o.Volume == 30)); } + + [Test] + public void TestNodeSamplePointPiece() + { + Slider slider = null!; + SamplePointPiece samplePointPiece; + SamplePointPiece.SampleEditPopover popover = null!; + + AddStep("add slider", () => + { + EditorBeatmap.Clear(); + EditorBeatmap.Add(slider = new Slider + { + Position = new Vector2(256, 256), + StartTime = 2700, + Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }), + Samples = + { + new HitSampleInfo(HitSampleInfo.HIT_NORMAL) + }, + NodeSamples = + { + new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }, + new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }, + } + }); + }); + + AddStep("open slider end hitsound popover", () => + { + samplePointPiece = this.ChildrenOfType().Last(); + InputManager.MoveMouseTo(samplePointPiece); + InputManager.PressButton(MouseButton.Left); + InputManager.ReleaseButton(MouseButton.Left); + }); + + AddStep("add whistle addition", () => + { + popover = this.ChildrenOfType().First(); + var whistleTernaryButton = popover.ChildrenOfType().First(); + InputManager.MoveMouseTo(whistleTernaryButton); + InputManager.PressButton(MouseButton.Left); + InputManager.ReleaseButton(MouseButton.Left); + }); + + AddAssert("has whistle sample", () => slider.NodeSamples[1].Any(o => o.Name == HitSampleInfo.HIT_WHISTLE)); + + AddStep("change bank name", () => + { + var bankTextBox = popover.ChildrenOfType().First(); + bankTextBox.Current.Value = "soft"; + }); + + AddAssert("bank name changed", () => + slider.NodeSamples[1].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "soft") + && slider.NodeSamples[1].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "normal")); + + AddStep("change addition bank name", () => + { + var bankTextBox = popover.ChildrenOfType().ToArray()[1]; + bankTextBox.Current.Value = "drum"; + }); + + AddAssert("addition bank name changed", () => + slider.NodeSamples[1].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "soft") + && slider.NodeSamples[1].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "drum")); + + AddStep("change volume", () => + { + var bankTextBox = popover.ChildrenOfType>().Single(); + bankTextBox.Current.Value = 30; + }); + + AddAssert("volume changed", () => slider.NodeSamples[1].All(o => o.Volume == 30)); + } } } From e70939005257e6b853117edbf3f7aa504f3d273e Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 1 Jun 2023 09:00:59 +0200 Subject: [PATCH 0046/2188] reset popover at the end of sample tests --- .../TestSceneTimelineHitObjectBlueprint.cs | 22 +++++++++++++++---- 1 file changed, 18 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs index 6524722687..4410ae4112 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs @@ -121,7 +121,6 @@ namespace osu.Game.Tests.Visual.Editing [Test] public void TestSamplePointPiece() { - SamplePointPiece samplePointPiece; SamplePointPiece.SampleEditPopover popover = null!; AddStep("add circle", () => @@ -140,7 +139,7 @@ namespace osu.Game.Tests.Visual.Editing AddStep("open hitsound popover", () => { - samplePointPiece = this.ChildrenOfType().Single(); + var samplePointPiece = this.ChildrenOfType().Single(); InputManager.MoveMouseTo(samplePointPiece); InputManager.PressButton(MouseButton.Left); InputManager.ReleaseButton(MouseButton.Left); @@ -184,13 +183,20 @@ namespace osu.Game.Tests.Visual.Editing }); AddAssert("volume changed", () => EditorBeatmap.HitObjects.First().Samples.All(o => o.Volume == 30)); + + AddStep("close popover", () => + { + InputManager.MoveMouseTo(popover, new Vector2(200, 0)); + InputManager.PressButton(MouseButton.Left); + InputManager.ReleaseButton(MouseButton.Left); + popover = null; + }); } [Test] public void TestNodeSamplePointPiece() { Slider slider = null!; - SamplePointPiece samplePointPiece; SamplePointPiece.SampleEditPopover popover = null!; AddStep("add slider", () => @@ -215,7 +221,7 @@ namespace osu.Game.Tests.Visual.Editing AddStep("open slider end hitsound popover", () => { - samplePointPiece = this.ChildrenOfType().Last(); + var samplePointPiece = this.ChildrenOfType().Last(); InputManager.MoveMouseTo(samplePointPiece); InputManager.PressButton(MouseButton.Left); InputManager.ReleaseButton(MouseButton.Left); @@ -259,6 +265,14 @@ namespace osu.Game.Tests.Visual.Editing }); AddAssert("volume changed", () => slider.NodeSamples[1].All(o => o.Volume == 30)); + + AddStep("close popover", () => + { + InputManager.MoveMouseTo(popover, new Vector2(200, 0)); + InputManager.PressButton(MouseButton.Left); + InputManager.ReleaseButton(MouseButton.Left); + popover = null; + }); } } } From 63d9be9523a547c0c87d4e08cda6e79483ba359a Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 1 Jun 2023 09:27:04 +0200 Subject: [PATCH 0047/2188] merge updateAdditionBankPlaceholderText and updateAdditionBankActivated --- .../Components/Timeline/SamplePointPiece.cs | 16 +++++----------- 1 file changed, 5 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 37a6fa8a22..997e342dad 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -178,13 +178,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline // this ensures that committing empty text causes a revert to the previous value. bank.OnCommit += (_, _) => bank.Current.Value = getCommonBank(); - updateAdditionBankPlaceholderText(); updateAdditionBankText(); - updateAdditionBankActivated(); + updateAdditionBankVisual(); additionBank.Current.BindValueChanged(val => { updateAdditionBank(val.NewValue); - updateAdditionBankPlaceholderText(); + updateAdditionBankVisual(); }); additionBank.OnCommit += (_, _) => updateAdditionBankText(); @@ -257,14 +256,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : string.Empty; } - private void updateAdditionBankPlaceholderText() + private void updateAdditionBankVisual() { string? commonAdditionBank = getCommonAdditionBank(); additionBank.PlaceholderText = string.IsNullOrEmpty(commonAdditionBank) ? "(multiple)" : string.Empty; - } - private void updateAdditionBankActivated() - { bool anyAdditions = relevantSamples.Any(o => o.Any(s => s.Name != HitSampleInfo.HIT_NORMAL)); if (anyAdditions) additionBank.Show(); @@ -274,8 +270,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void updateAdditionBankText() { - if (additionBank.Current.Disabled) return; - string? commonAdditionBank = getCommonAdditionBank(); if (string.IsNullOrEmpty(commonAdditionBank)) return; @@ -357,7 +351,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline samples.Add(relevantSample?.With(sampleName) ?? h.CreateHitSampleInfo(sampleName)); }); - updateAdditionBankActivated(); + updateAdditionBankVisual(); updateAdditionBankText(); } @@ -376,7 +370,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }); updateAdditionBankText(); - updateAdditionBankActivated(); + updateAdditionBankVisual(); } protected override bool OnKeyDown(KeyDownEvent e) From 1eb9b8e135ff2ae31f65bde9b7d5c01dae2a9afc Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 1 Jun 2023 09:34:21 +0200 Subject: [PATCH 0048/2188] added xmldoc and renamed GetSamples --- .../Components/Timeline/NodeSamplePointPiece.cs | 2 +- .../Components/Timeline/SamplePointPiece.cs | 14 ++++++++++---- 2 files changed, 11 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs index f168fb791f..ae3838bc41 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/NodeSamplePointPiece.cs @@ -34,7 +34,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { private readonly int nodeIndex; - protected override IList GetSamples(HitObject ho) + protected override IList GetRelevantSamples(HitObject ho) { if (ho is not IHasRepeats hasRepeats) return ho.Samples; diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 997e342dad..26cdf87d02 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -101,7 +101,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private HitObject[] relevantObjects = null!; private IList[] relevantSamples = null!; - protected virtual IList GetSamples(HitObject ho) => ho.Samples; + /// + /// Gets the sub-set of samples relevant to this sample point piece. + /// For example, to edit node samples this should return the samples at the index of the node. + /// + /// The hit object to get the relevant samples from. + /// The relevant list of samples. + protected virtual IList GetRelevantSamples(HitObject ho) => ho.Samples; [Resolved(canBeNull: true)] private EditorBeatmap beatmap { get; set; } = null!; @@ -157,7 +163,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline // if the piece belongs to a currently selected object, assume that the user wants to change all selected objects. // if the piece belongs to an unselected object, operate on that object alone, independently of the selection. relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray(); - relevantSamples = relevantObjects.Select(GetSamples).ToArray(); + relevantSamples = relevantObjects.Select(GetRelevantSamples).ToArray(); // even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value. string? commonBank = getCommonBank(); @@ -210,7 +216,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline foreach (var h in relevantObjects) { - var samples = GetSamples(h); + var samples = GetRelevantSamples(h); updateAction(h, samples); beatmap.Update(h); } @@ -325,7 +331,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { foreach ((string sampleName, var bindable) in selectionSampleStates) { - bindable.Value = SelectionHandler.GetStateFromSelection(relevantObjects, h => GetSamples(h).Any(s => s.Name == sampleName)); + bindable.Value = SelectionHandler.GetStateFromSelection(relevantObjects, h => GetRelevantSamples(h).Any(s => s.Name == sampleName)); } } From eb8ac8951361cf8ba77cad6f69f09fc371209a67 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 1 Jun 2023 09:50:14 +0200 Subject: [PATCH 0049/2188] rename sample update logic and add xmldoc for clarity --- .../Components/Timeline/SamplePointPiece.cs | 65 ++++++++++--------- 1 file changed, 35 insertions(+), 30 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 26cdf87d02..2060a8ddd3 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -99,7 +99,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private FillFlowContainer togglesCollection = null!; private HitObject[] relevantObjects = null!; - private IList[] relevantSamples = null!; + private IList[] allRelevantSamples = null!; /// /// Gets the sub-set of samples relevant to this sample point piece. @@ -163,7 +163,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline // if the piece belongs to a currently selected object, assume that the user wants to change all selected objects. // if the piece belongs to an unselected object, operate on that object alone, independently of the selection. relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray(); - relevantSamples = relevantObjects.Select(GetRelevantSamples).ToArray(); + allRelevantSamples = relevantObjects.Select(GetRelevantSamples).ToArray(); // even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value. string? commonBank = getCommonBank(); @@ -206,19 +206,24 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(volume)); } - private string? getCommonBank() => relevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(relevantSamples.First()) : null; - private string? getCommonAdditionBank() => relevantSamples.Select(GetAdditionBankValue).Distinct().Count() == 1 ? GetAdditionBankValue(relevantSamples.First()) : null; - private int? getCommonVolume() => relevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(relevantSamples.First()) : null; + private string? getCommonBank() => allRelevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(allRelevantSamples.First()) : null; + private string? getCommonAdditionBank() => allRelevantSamples.Select(GetAdditionBankValue).Distinct().Count() == 1 ? GetAdditionBankValue(allRelevantSamples.First()) : null; + private int? getCommonVolume() => allRelevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(allRelevantSamples.First()) : null; - private void update(Action> updateAction) + /// + /// Applies the given update action on all samples of + /// and invokes the necessary update notifiers for the beatmap and hit objects. + /// + /// The action to perform on each element of . + private void updateAllRelevantSamples(Action> updateAction) { beatmap.BeginChange(); - foreach (var h in relevantObjects) + foreach (var relevantHitObject in relevantObjects) { - var samples = GetRelevantSamples(h); - updateAction(h, samples); - beatmap.Update(h); + var relevantSamples = GetRelevantSamples(relevantHitObject); + updateAction(relevantHitObject, relevantSamples); + beatmap.Update(relevantHitObject); } beatmap.EndChange(); @@ -229,13 +234,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (string.IsNullOrEmpty(newBank)) return; - update((_, samples) => + updateAllRelevantSamples((_, relevantSamples) => { - for (int i = 0; i < samples.Count; i++) + for (int i = 0; i < relevantSamples.Count; i++) { - if (samples[i].Name != HitSampleInfo.HIT_NORMAL) continue; + if (relevantSamples[i].Name != HitSampleInfo.HIT_NORMAL) continue; - samples[i] = samples[i].With(newBank: newBank); + relevantSamples[i] = relevantSamples[i].With(newBank: newBank); } }); } @@ -245,13 +250,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (string.IsNullOrEmpty(newBank)) return; - update((_, samples) => + updateAllRelevantSamples((_, relevantSamples) => { - for (int i = 0; i < samples.Count; i++) + for (int i = 0; i < relevantSamples.Count; i++) { - if (samples[i].Name == HitSampleInfo.HIT_NORMAL) continue; + if (relevantSamples[i].Name == HitSampleInfo.HIT_NORMAL) continue; - samples[i] = samples[i].With(newBank: newBank); + relevantSamples[i] = relevantSamples[i].With(newBank: newBank); } }); } @@ -267,7 +272,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline string? commonAdditionBank = getCommonAdditionBank(); additionBank.PlaceholderText = string.IsNullOrEmpty(commonAdditionBank) ? "(multiple)" : string.Empty; - bool anyAdditions = relevantSamples.Any(o => o.Any(s => s.Name != HitSampleInfo.HIT_NORMAL)); + bool anyAdditions = allRelevantSamples.Any(o => o.Any(s => s.Name != HitSampleInfo.HIT_NORMAL)); if (anyAdditions) additionBank.Show(); else @@ -287,11 +292,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (newVolume == null) return; - update((_, samples) => + updateAllRelevantSamples((_, relevantSamples) => { - for (int i = 0; i < samples.Count; i++) + for (int i = 0; i < relevantSamples.Count; i++) { - samples[i] = samples[i].With(newVolume: newVolume.Value); + relevantSamples[i] = relevantSamples[i].With(newVolume: newVolume.Value); } }); } @@ -346,15 +351,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (string.IsNullOrEmpty(sampleName)) return; - update((h, samples) => + updateAllRelevantSamples((h, relevantSamples) => { // Make sure there isn't already an existing sample - if (samples.Any(s => s.Name == sampleName)) + if (relevantSamples.Any(s => s.Name == sampleName)) return; // First try inheriting the sample info from the node samples instead of the samples of the hitobject - var relevantSample = samples.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL) ?? samples.FirstOrDefault(); - samples.Add(relevantSample?.With(sampleName) ?? h.CreateHitSampleInfo(sampleName)); + var relevantSample = relevantSamples.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL) ?? relevantSamples.FirstOrDefault(); + relevantSamples.Add(relevantSample?.With(sampleName) ?? h.CreateHitSampleInfo(sampleName)); }); updateAdditionBankVisual(); @@ -366,12 +371,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (string.IsNullOrEmpty(sampleName)) return; - update((_, samples) => + updateAllRelevantSamples((_, relevantSamples) => { - for (int i = 0; i < samples.Count; i++) + for (int i = 0; i < relevantSamples.Count; i++) { - if (samples[i].Name == sampleName) - samples.RemoveAt(i--); + if (relevantSamples[i].Name == sampleName) + relevantSamples.RemoveAt(i--); } }); From 3110f87831014a044ed316c78a8125043965f8cd Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 1 Jun 2023 18:48:12 +0200 Subject: [PATCH 0050/2188] Revert "Add PopoverContainer to TimelineTestScene" This reverts commit 8acfe6b58b1de2de3466315fc74b000a428860c1. --- .../Visual/Editing/TimelineTestScene.cs | 36 ++++++++----------- 1 file changed, 14 insertions(+), 22 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs b/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs index afec75e948..cb45ad5a07 100644 --- a/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs +++ b/osu.Game.Tests/Visual/Editing/TimelineTestScene.cs @@ -9,7 +9,6 @@ using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; using osu.Game.Beatmaps; @@ -52,35 +51,28 @@ namespace osu.Game.Tests.Visual.Editing Composer.Alpha = 0; - Add(new PopoverContainer + Add(new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - new OsuContextMenuContainer + EditorBeatmap, + Composer, + new FillFlowContainer { - RelativeSizeAxes = Axes.Both, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 5), Children = new Drawable[] { - EditorBeatmap, - Composer, - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 5), - Children = new Drawable[] - { - new StartStopButton(), - new AudioVisualiser(), - } - }, - TimelineArea = new TimelineArea(CreateTestComponent()) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - } + new StartStopButton(), + new AudioVisualiser(), } + }, + TimelineArea = new TimelineArea(CreateTestComponent()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, } } }); From 035163a7921ef12225b15973ff9302652a99a204 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Fri, 2 Jun 2023 00:40:00 +0200 Subject: [PATCH 0051/2188] add new behaviour tests to TestSceneHitObjectSampleAdjustments --- .../TestSceneHitObjectSampleAdjustments.cs | 151 ++++++++++++++++++ 1 file changed, 151 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs index b0b51a5dbd..4136deda3e 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs @@ -14,9 +14,12 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Rulesets; using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.UI; +using osu.Game.Screens.Edit.Components.TernaryButtons; using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Screens.Edit.Timing; using osu.Game.Tests.Beatmaps; @@ -227,6 +230,84 @@ namespace osu.Game.Tests.Visual.Editing samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL); } + [Test] + public void TestPopoverAddSampleAddition() + { + clickSamplePiece(0); + + setBankViaPopover(HitSampleInfo.BANK_SOFT); + hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT); + + toggleAdditionViaPopover(0); + + hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT); + hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); + + setAdditionBankViaPopover(HitSampleInfo.BANK_DRUM); + + hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT); + hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM); + + toggleAdditionViaPopover(0); + + hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT); + hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL); + } + + [Test] + public void TestNodeSamplePopover() + { + AddStep("add slider", () => + { + EditorBeatmap.Clear(); + EditorBeatmap.Add(new Slider + { + Position = new Vector2(256, 256), + StartTime = 0, + Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }), + Samples = + { + new HitSampleInfo(HitSampleInfo.HIT_NORMAL) + }, + NodeSamples = + { + new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }, + new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }, + } + }); + }); + + clickNodeSamplePiece(0, 1); + + setBankViaPopover(HitSampleInfo.BANK_SOFT); + hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL); + hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT); + + toggleAdditionViaPopover(0); + + hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL); + hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT); + hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL); + hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); + + setAdditionBankViaPopover(HitSampleInfo.BANK_DRUM); + + hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL); + hitObjectNodeHasSampleNormalBank(0, 1, HitSampleInfo.BANK_SOFT); + hitObjectNodeHasSampleAdditionBank(0, 1, HitSampleInfo.BANK_DRUM); + + toggleAdditionViaPopover(0); + + hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT); + hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL); + hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL); + + setVolumeViaPopover(10); + + hitObjectNodeHasSampleVolume(0, 0, 100); + hitObjectNodeHasSampleVolume(0, 1, 10); + } + [Test] public void TestHotkeysMultipleSelectionWithSameSampleBank() { @@ -330,6 +411,14 @@ namespace osu.Game.Tests.Visual.Editing InputManager.Click(MouseButton.Left); }); + private void clickNodeSamplePiece(int objectIndex, int nodeIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node sample piece", () => + { + var samplePiece = this.ChildrenOfType().Where(piece => piece.HitObject == EditorBeatmap.HitObjects.ElementAt(objectIndex)).ToArray()[nodeIndex]; + + InputManager.MoveMouseTo(samplePiece); + InputManager.Click(MouseButton.Left); + }); + private void samplePopoverHasFocus() => AddUntilStep("sample popover textbox focused", () => { var popover = this.ChildrenOfType().SingleOrDefault(); @@ -391,6 +480,12 @@ namespace osu.Game.Tests.Visual.Editing return h.Samples.All(o => o.Volume == volume); }); + private void hitObjectNodeHasSampleVolume(int objectIndex, int nodeIndex, int volume) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has volume {volume}", () => + { + var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats; + return h is not null && h.NodeSamples[nodeIndex].All(o => o.Volume == volume); + }); + private void setBankViaPopover(string bank) => AddStep($"set bank {bank} via popover", () => { var popover = this.ChildrenOfType().Single(); @@ -402,6 +497,26 @@ namespace osu.Game.Tests.Visual.Editing InputManager.Key(Key.Enter); }); + private void setAdditionBankViaPopover(string bank) => AddStep($"set addition bank {bank} via popover", () => + { + var popover = this.ChildrenOfType().Single(); + var textBox = popover.ChildrenOfType().ToArray()[1]; + textBox.Current.Value = bank; + // force a commit via keyboard. + // this is needed when testing attempting to set empty bank - which should revert to the previous value, but only on commit. + InputManager.ChangeFocus(textBox); + InputManager.Key(Key.Enter); + }); + + private void toggleAdditionViaPopover(int index) => AddStep($"toggle addition {index} via popover", () => + { + var popover = this.ChildrenOfType().First(); + var ternaryButton = popover.ChildrenOfType().ToArray()[index]; + InputManager.MoveMouseTo(ternaryButton); + InputManager.PressButton(MouseButton.Left); + InputManager.ReleaseButton(MouseButton.Left); + }); + private void hitObjectHasSamples(int objectIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} has samples {string.Join(',', samples)}", () => { var h = EditorBeatmap.HitObjects.ElementAt(objectIndex); @@ -413,5 +528,41 @@ namespace osu.Game.Tests.Visual.Editing var h = EditorBeatmap.HitObjects.ElementAt(objectIndex); return h.Samples.All(o => o.Bank == bank); }); + + private void hitObjectHasSampleNormalBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has normal bank {bank}", () => + { + var h = EditorBeatmap.HitObjects.ElementAt(objectIndex); + return h.Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank); + }); + + private void hitObjectHasSampleAdditionBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has addition bank {bank}", () => + { + var h = EditorBeatmap.HitObjects.ElementAt(objectIndex); + return h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank); + }); + + private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () => + { + var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats; + return h is not null && h.NodeSamples[nodeIndex].Select(s => s.Name).SequenceEqual(samples); + }); + + private void hitObjectNodeHasSampleBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has bank {bank}", () => + { + var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats; + return h is not null && h.NodeSamples[nodeIndex].All(o => o.Bank == bank); + }); + + private void hitObjectNodeHasSampleNormalBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has normal bank {bank}", () => + { + var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats; + return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank); + }); + + private void hitObjectNodeHasSampleAdditionBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has addition bank {bank}", () => + { + var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats; + return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank); + }); } } From acd8ff9a242f88a88997ef834469ea2b9a4f43ed Mon Sep 17 00:00:00 2001 From: OliBomby Date: Fri, 2 Jun 2023 00:42:36 +0200 Subject: [PATCH 0052/2188] revert add sample point piece tests --- .../TestSceneTimelineHitObjectBlueprint.cs | 163 ------------------ 1 file changed, 163 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs index 4410ae4112..08e036248b 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineHitObjectBlueprint.cs @@ -3,21 +3,15 @@ #nullable disable -using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; -using osu.Game.Audio; using osu.Game.Graphics.UserInterface; -using osu.Game.Graphics.UserInterfaceV2; -using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Screens.Edit.Components.TernaryButtons; using osu.Game.Screens.Edit.Compose.Components.Timeline; -using osu.Game.Screens.Edit.Timing; using osuTK; using osuTK.Input; using static osu.Game.Screens.Edit.Compose.Components.Timeline.TimelineHitObjectBlueprint; @@ -117,162 +111,5 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("object has zero repeats", () => EditorBeatmap.HitObjects.OfType().Single().RepeatCount == 0); } - - [Test] - public void TestSamplePointPiece() - { - SamplePointPiece.SampleEditPopover popover = null!; - - AddStep("add circle", () => - { - EditorBeatmap.Clear(); - EditorBeatmap.Add(new HitCircle - { - Position = new Vector2(256, 256), - StartTime = 2700, - Samples = - { - new HitSampleInfo(HitSampleInfo.HIT_NORMAL) - } - }); - }); - - AddStep("open hitsound popover", () => - { - var samplePointPiece = this.ChildrenOfType().Single(); - InputManager.MoveMouseTo(samplePointPiece); - InputManager.PressButton(MouseButton.Left); - InputManager.ReleaseButton(MouseButton.Left); - }); - - AddStep("add whistle addition", () => - { - popover = this.ChildrenOfType().First(); - var whistleTernaryButton = popover.ChildrenOfType().First(); - InputManager.MoveMouseTo(whistleTernaryButton); - InputManager.PressButton(MouseButton.Left); - InputManager.ReleaseButton(MouseButton.Left); - }); - - AddAssert("has whistle sample", () => EditorBeatmap.HitObjects.First().Samples.Any(o => o.Name == HitSampleInfo.HIT_WHISTLE)); - - AddStep("change bank name", () => - { - var bankTextBox = popover.ChildrenOfType().First(); - bankTextBox.Current.Value = "soft"; - }); - - AddAssert("bank name changed", () => - EditorBeatmap.HitObjects.First().Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "soft") - && EditorBeatmap.HitObjects.First().Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "normal")); - - AddStep("change addition bank name", () => - { - var bankTextBox = popover.ChildrenOfType().ToArray()[1]; - bankTextBox.Current.Value = "drum"; - }); - - AddAssert("addition bank name changed", () => - EditorBeatmap.HitObjects.First().Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "soft") - && EditorBeatmap.HitObjects.First().Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "drum")); - - AddStep("change volume", () => - { - var bankTextBox = popover.ChildrenOfType>().Single(); - bankTextBox.Current.Value = 30; - }); - - AddAssert("volume changed", () => EditorBeatmap.HitObjects.First().Samples.All(o => o.Volume == 30)); - - AddStep("close popover", () => - { - InputManager.MoveMouseTo(popover, new Vector2(200, 0)); - InputManager.PressButton(MouseButton.Left); - InputManager.ReleaseButton(MouseButton.Left); - popover = null; - }); - } - - [Test] - public void TestNodeSamplePointPiece() - { - Slider slider = null!; - SamplePointPiece.SampleEditPopover popover = null!; - - AddStep("add slider", () => - { - EditorBeatmap.Clear(); - EditorBeatmap.Add(slider = new Slider - { - Position = new Vector2(256, 256), - StartTime = 2700, - Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }), - Samples = - { - new HitSampleInfo(HitSampleInfo.HIT_NORMAL) - }, - NodeSamples = - { - new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }, - new List { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) }, - } - }); - }); - - AddStep("open slider end hitsound popover", () => - { - var samplePointPiece = this.ChildrenOfType().Last(); - InputManager.MoveMouseTo(samplePointPiece); - InputManager.PressButton(MouseButton.Left); - InputManager.ReleaseButton(MouseButton.Left); - }); - - AddStep("add whistle addition", () => - { - popover = this.ChildrenOfType().First(); - var whistleTernaryButton = popover.ChildrenOfType().First(); - InputManager.MoveMouseTo(whistleTernaryButton); - InputManager.PressButton(MouseButton.Left); - InputManager.ReleaseButton(MouseButton.Left); - }); - - AddAssert("has whistle sample", () => slider.NodeSamples[1].Any(o => o.Name == HitSampleInfo.HIT_WHISTLE)); - - AddStep("change bank name", () => - { - var bankTextBox = popover.ChildrenOfType().First(); - bankTextBox.Current.Value = "soft"; - }); - - AddAssert("bank name changed", () => - slider.NodeSamples[1].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "soft") - && slider.NodeSamples[1].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "normal")); - - AddStep("change addition bank name", () => - { - var bankTextBox = popover.ChildrenOfType().ToArray()[1]; - bankTextBox.Current.Value = "drum"; - }); - - AddAssert("addition bank name changed", () => - slider.NodeSamples[1].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "soft") - && slider.NodeSamples[1].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == "drum")); - - AddStep("change volume", () => - { - var bankTextBox = popover.ChildrenOfType>().Single(); - bankTextBox.Current.Value = 30; - }); - - AddAssert("volume changed", () => slider.NodeSamples[1].All(o => o.Volume == 30)); - - AddStep("close popover", () => - { - InputManager.MoveMouseTo(popover, new Vector2(200, 0)); - InputManager.PressButton(MouseButton.Left); - InputManager.ReleaseButton(MouseButton.Left); - popover = null; - }); - } } } From da516b90390ef06682155e051911ddd21d2e95a5 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Fri, 2 Jun 2023 00:50:21 +0200 Subject: [PATCH 0053/2188] Change purple to darker pink --- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 2060a8ddd3..de85435d02 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -38,7 +38,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline public bool AlternativeColor { get; init; } - protected override Color4 GetRepresentingColour(OsuColour colours) => AlternativeColor ? colours.Purple : colours.Pink; + protected override Color4 GetRepresentingColour(OsuColour colours) => AlternativeColor ? colours.PinkDarker : colours.Pink; [BackgroundDependencyLoader] private void load() From 848f0e305eafd6d5258e8bf86d1f7ea547b67cef Mon Sep 17 00:00:00 2001 From: OliBomby Date: Fri, 2 Jun 2023 00:55:37 +0200 Subject: [PATCH 0054/2188] Change position of sliderbody hitsound piece for less overlap --- .../Compose/Components/Timeline/TimelineHitObjectBlueprint.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index ddac3bb667..c642b9f29f 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -111,7 +111,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { Anchor = Anchor.BottomLeft, Origin = Anchor.TopCentre, - X = Item is IHasRepeats ? -10 : 0, + X = Item is IHasRepeats ? 30 : 0, AlternativeColor = Item is IHasRepeats }, }); From 3f96795bbf9c6f69b673a89a71f82586da25ac4d Mon Sep 17 00:00:00 2001 From: OliBomby Date: Fri, 2 Jun 2023 01:02:35 +0200 Subject: [PATCH 0055/2188] fix merge conflict --- .../Compose/Components/Timeline/TimelineHitObjectBlueprint.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index 00bd1a7019..f41daf30ce 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -109,7 +109,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { RelativeSizeAxes = Axes.Both, }, - new SamplePointPiece(Item) + samplePointPiece = new SamplePointPiece(Item) { Anchor = Anchor.BottomLeft, Origin = Anchor.TopCentre, From 7c8c6790d017216cd65ad9fd3f3bc35e6231c6cf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 7 May 2023 13:10:59 +0200 Subject: [PATCH 0056/2188] Refactor metadata lookup to streamline online metadata application logic --- osu.Game/Beatmaps/APIBeatmapMetadataSource.cs | 78 ++++++ .../Beatmaps/BeatmapUpdaterMetadataLookup.cs | 251 +++--------------- .../Beatmaps/IOnlineBeatmapMetadataSource.cs | 26 ++ .../LocalCachedBeatmapMetadataSource.cs | 176 ++++++++++++ osu.Game/Beatmaps/OnlineBeatmapMetadata.cs | 61 +++++ 5 files changed, 382 insertions(+), 210 deletions(-) create mode 100644 osu.Game/Beatmaps/APIBeatmapMetadataSource.cs create mode 100644 osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs create mode 100644 osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs create mode 100644 osu.Game/Beatmaps/OnlineBeatmapMetadata.cs diff --git a/osu.Game/Beatmaps/APIBeatmapMetadataSource.cs b/osu.Game/Beatmaps/APIBeatmapMetadataSource.cs new file mode 100644 index 0000000000..e1b01aaac5 --- /dev/null +++ b/osu.Game/Beatmaps/APIBeatmapMetadataSource.cs @@ -0,0 +1,78 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using osu.Game.Database; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; + +namespace osu.Game.Beatmaps +{ + public class APIBeatmapMetadataSource : IOnlineBeatmapMetadataSource + { + private readonly IAPIProvider api; + + public APIBeatmapMetadataSource(IAPIProvider api) + { + this.api = api; + } + + public bool Available => api.State.Value == APIState.Online; + + public OnlineBeatmapMetadata? Lookup(BeatmapInfo beatmapInfo) + { + if (!Available) + return null; + + Debug.Assert(beatmapInfo.BeatmapSet != null); + + var req = new GetBeatmapRequest(beatmapInfo); + + try + { + // intentionally blocking to limit web request concurrency + api.Perform(req); + + if (req.CompletionState == APIRequestCompletionState.Failed) + { + logForModel(beatmapInfo.BeatmapSet, $@"Online retrieval failed for {beatmapInfo}"); + return null; + } + + var res = req.Response; + + if (res != null) + { + logForModel(beatmapInfo.BeatmapSet, $@"Online retrieval mapped {beatmapInfo} to {res.OnlineBeatmapSetID} / {res.OnlineID}."); + + return new OnlineBeatmapMetadata + { + BeatmapID = res.OnlineID, + BeatmapSetID = res.OnlineBeatmapSetID, + AuthorID = res.AuthorID, + BeatmapStatus = res.Status, + BeatmapSetStatus = res.BeatmapSet?.Status, + DateRanked = res.BeatmapSet?.Ranked, + DateSubmitted = res.BeatmapSet?.Submitted, + MD5Hash = res.MD5Hash, + LastUpdated = res.LastUpdated + }; + } + } + catch (Exception e) + { + logForModel(beatmapInfo.BeatmapSet, $@"Online retrieval failed for {beatmapInfo} ({e.Message})"); + } + + return null; + } + + private void logForModel(BeatmapSetInfo set, string message) => + RealmArchiveModelImporter.LogForModel(set, $@"[{nameof(APIBeatmapMetadataSource)}] {message}"); + + public void Dispose() + { + } + } +} diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index fac91c23f5..b326e7ad1c 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -1,62 +1,31 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Diagnostics; -using System.IO; using System.Linq; -using System.Threading.Tasks; -using Microsoft.Data.Sqlite; -using osu.Framework.Development; -using osu.Framework.IO.Network; -using osu.Framework.Logging; using osu.Framework.Platform; -using osu.Game.Database; using osu.Game.Online.API; -using osu.Game.Online.API.Requests; -using SharpCompress.Compressors; -using SharpCompress.Compressors.BZip2; -using SQLitePCL; namespace osu.Game.Beatmaps { /// /// A component which handles population of online IDs for beatmaps using a two part lookup procedure. /// - /// - /// On creating the component, a copy of a database containing metadata for a large subset of beatmaps (stored to ) will be downloaded if not already present locally. - /// This will always be checked before doing a second online query to get required metadata. - /// public class BeatmapUpdaterMetadataLookup : IDisposable { - private readonly IAPIProvider api; - private readonly Storage storage; - - private FileWebRequest cacheDownloadRequest; - - private const string cache_database_name = "online.db"; + private readonly IOnlineBeatmapMetadataSource apiMetadataSource; + private readonly IOnlineBeatmapMetadataSource localCachedMetadataSource; public BeatmapUpdaterMetadataLookup(IAPIProvider api, Storage storage) + : this(new APIBeatmapMetadataSource(api), new LocalCachedBeatmapMetadataSource(storage)) { - try - { - // required to initialise native SQLite libraries on some platforms. - Batteries_V2.Init(); - raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/); - } - catch - { - // may fail if platform not supported. - } + } - this.api = api; - this.storage = storage; - - // avoid downloading / using cache for unit tests. - if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name)) - prepareLocalCache(); + internal BeatmapUpdaterMetadataLookup(IOnlineBeatmapMetadataSource apiMetadataSource, IOnlineBeatmapMetadataSource localCachedMetadataSource) + { + this.apiMetadataSource = apiMetadataSource; + this.localCachedMetadataSource = localCachedMetadataSource; } /// @@ -69,196 +38,57 @@ namespace osu.Game.Beatmaps /// Whether metadata from an online source should be preferred. If true, the local cache will be skipped to ensure the freshest data state possible. public void Update(BeatmapSetInfo beatmapSet, bool preferOnlineFetch) { - foreach (var b in beatmapSet.Beatmaps) - lookup(beatmapSet, b, preferOnlineFetch); - } - - private void lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo, bool preferOnlineFetch) - { - bool apiAvailable = api?.State.Value == APIState.Online; - - bool useLocalCache = !apiAvailable || !preferOnlineFetch; - - if (useLocalCache && checkLocalCache(set, beatmapInfo)) - return; - - if (!apiAvailable) - return; - - var req = new GetBeatmapRequest(beatmapInfo); - - try + foreach (var beatmapInfo in beatmapSet.Beatmaps) { - // intentionally blocking to limit web request concurrency - api.Perform(req); + var res = lookup(beatmapSet, beatmapInfo, preferOnlineFetch); - if (req.CompletionState == APIRequestCompletionState.Failed) + if (res == null) { - logForModel(set, $"Online retrieval failed for {beatmapInfo}"); beatmapInfo.ResetOnlineInfo(); - return; + continue; } - var res = req.Response; + beatmapInfo.OnlineID = res.BeatmapID; + beatmapInfo.OnlineMD5Hash = res.MD5Hash; + beatmapInfo.LastOnlineUpdate = res.LastUpdated; - if (res != null) + Debug.Assert(beatmapInfo.BeatmapSet != null); + beatmapInfo.BeatmapSet.OnlineID = res.BeatmapSetID; + + // Some metadata should only be applied if there's no local changes. + if (shouldSaveOnlineMetadata(beatmapInfo)) { - beatmapInfo.OnlineID = res.OnlineID; - beatmapInfo.OnlineMD5Hash = res.MD5Hash; - beatmapInfo.LastOnlineUpdate = res.LastUpdated; - - Debug.Assert(beatmapInfo.BeatmapSet != null); - beatmapInfo.BeatmapSet.OnlineID = res.OnlineBeatmapSetID; - - // Some metadata should only be applied if there's no local changes. - if (shouldSaveOnlineMetadata(beatmapInfo)) - { - beatmapInfo.Status = res.Status; - beatmapInfo.Metadata.Author.OnlineID = res.AuthorID; - } - - if (beatmapInfo.BeatmapSet.Beatmaps.All(shouldSaveOnlineMetadata)) - { - beatmapInfo.BeatmapSet.Status = res.BeatmapSet?.Status ?? BeatmapOnlineStatus.None; - beatmapInfo.BeatmapSet.DateRanked = res.BeatmapSet?.Ranked; - beatmapInfo.BeatmapSet.DateSubmitted = res.BeatmapSet?.Submitted; - } - - logForModel(set, $"Online retrieval mapped {beatmapInfo} to {res.OnlineBeatmapSetID} / {res.OnlineID}."); + beatmapInfo.Status = res.BeatmapStatus; + beatmapInfo.Metadata.Author.OnlineID = res.AuthorID; + } + + if (beatmapInfo.BeatmapSet.Beatmaps.All(shouldSaveOnlineMetadata)) + { + beatmapInfo.BeatmapSet.Status = res.BeatmapSetStatus ?? BeatmapOnlineStatus.None; + beatmapInfo.BeatmapSet.DateRanked = res.DateRanked; + beatmapInfo.BeatmapSet.DateSubmitted = res.DateSubmitted; } - } - catch (Exception e) - { - logForModel(set, $"Online retrieval failed for {beatmapInfo} ({e.Message})"); - beatmapInfo.ResetOnlineInfo(); } } - private void prepareLocalCache() + private OnlineBeatmapMetadata? lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo, bool preferOnlineFetch) { - string cacheFilePath = storage.GetFullPath(cache_database_name); - string compressedCacheFilePath = $"{cacheFilePath}.bz2"; + OnlineBeatmapMetadata? result = null; - cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}"); + bool useLocalCache = !apiMetadataSource.Available || !preferOnlineFetch; - cacheDownloadRequest.Failed += ex => - { - File.Delete(compressedCacheFilePath); - File.Delete(cacheFilePath); + if (useLocalCache) + result = localCachedMetadataSource.Lookup(beatmapInfo); - Logger.Log($"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache download failed: {ex}", LoggingTarget.Database); - }; + if (result != null) + return result; - cacheDownloadRequest.Finished += () => - { - try - { - using (var stream = File.OpenRead(cacheDownloadRequest.Filename)) - using (var outStream = File.OpenWrite(cacheFilePath)) - using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false)) - bz2.CopyTo(outStream); + if (apiMetadataSource.Available) + result = apiMetadataSource.Lookup(beatmapInfo); - // set to null on completion to allow lookups to begin using the new source - cacheDownloadRequest = null; - } - catch (Exception ex) - { - Logger.Log($"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache extraction failed: {ex}", LoggingTarget.Database); - File.Delete(cacheFilePath); - } - finally - { - File.Delete(compressedCacheFilePath); - } - }; - - Task.Run(async () => - { - try - { - await cacheDownloadRequest.PerformAsync().ConfigureAwait(false); - } - catch - { - // Prevent throwing unobserved exceptions, as they will be logged from the network request to the log file anyway. - } - }); + return result; } - private bool checkLocalCache(BeatmapSetInfo set, BeatmapInfo beatmapInfo) - { - // download is in progress (or was, and failed). - if (cacheDownloadRequest != null) - return false; - - // database is unavailable. - if (!storage.Exists(cache_database_name)) - return false; - - if (string.IsNullOrEmpty(beatmapInfo.MD5Hash) - && string.IsNullOrEmpty(beatmapInfo.Path) - && beatmapInfo.OnlineID <= 0) - return false; - - try - { - using (var db = new SqliteConnection(string.Concat("Data Source=", storage.GetFullPath($@"{"online.db"}", true)))) - { - db.Open(); - - using (var cmd = db.CreateCommand()) - { - cmd.CommandText = - "SELECT beatmapset_id, beatmap_id, approved, user_id, checksum, last_update FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path"; - - cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmapInfo.MD5Hash)); - cmd.Parameters.Add(new SqliteParameter("@OnlineID", beatmapInfo.OnlineID)); - cmd.Parameters.Add(new SqliteParameter("@Path", beatmapInfo.Path)); - - using (var reader = cmd.ExecuteReader()) - { - if (reader.Read()) - { - var status = (BeatmapOnlineStatus)reader.GetByte(2); - - // Some metadata should only be applied if there's no local changes. - if (shouldSaveOnlineMetadata(beatmapInfo)) - { - beatmapInfo.Status = status; - beatmapInfo.Metadata.Author.OnlineID = reader.GetInt32(3); - } - - // TODO: DateSubmitted and DateRanked are not provided by local cache. - beatmapInfo.OnlineID = reader.GetInt32(1); - beatmapInfo.OnlineMD5Hash = reader.GetString(4); - beatmapInfo.LastOnlineUpdate = reader.GetDateTimeOffset(5); - - Debug.Assert(beatmapInfo.BeatmapSet != null); - beatmapInfo.BeatmapSet.OnlineID = reader.GetInt32(0); - - if (beatmapInfo.BeatmapSet.Beatmaps.All(shouldSaveOnlineMetadata)) - { - beatmapInfo.BeatmapSet.Status = status; - } - - logForModel(set, $"Cached local retrieval for {beatmapInfo}."); - return true; - } - } - } - } - } - catch (Exception ex) - { - logForModel(set, $"Cached local retrieval for {beatmapInfo} failed with {ex}."); - } - - return false; - } - - private void logForModel(BeatmapSetInfo set, string message) => - RealmArchiveModelImporter.LogForModel(set, $"[{nameof(BeatmapUpdaterMetadataLookup)}] {message}"); - /// /// Check whether the provided beatmap is in a state where online "ranked" status metadata should be saved against it. /// Handles the case where a user may have locally modified a beatmap in the editor and expects the local status to stick. @@ -267,7 +97,8 @@ namespace osu.Game.Beatmaps public void Dispose() { - cacheDownloadRequest?.Dispose(); + apiMetadataSource.Dispose(); + localCachedMetadataSource.Dispose(); } } } diff --git a/osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs b/osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs new file mode 100644 index 0000000000..753462d493 --- /dev/null +++ b/osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; + +namespace osu.Game.Beatmaps +{ + /// + /// Unifying interface for sources of online beatmap metadata. + /// + public interface IOnlineBeatmapMetadataSource : IDisposable + { + /// + /// Whether this source can currently service lookups. + /// + bool Available { get; } + + /// + /// Looks up the online metadata for the supplied . + /// + /// + /// An instance if the lookup is successful, or if the lookup failed. + /// + OnlineBeatmapMetadata? Lookup(BeatmapInfo beatmapInfo); + } +} diff --git a/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs b/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs new file mode 100644 index 0000000000..435242aeab --- /dev/null +++ b/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs @@ -0,0 +1,176 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using System.IO; +using System.Threading.Tasks; +using Microsoft.Data.Sqlite; +using osu.Framework.Development; +using osu.Framework.IO.Network; +using osu.Framework.Logging; +using osu.Framework.Platform; +using osu.Game.Database; +using SharpCompress.Compressors; +using SharpCompress.Compressors.BZip2; +using SQLitePCL; + +namespace osu.Game.Beatmaps +{ + /// + /// + /// + /// + /// On creating the component, a copy of a database containing metadata for a large subset of beatmaps (stored to ) will be downloaded if not already present locally. + /// + public class LocalCachedBeatmapMetadataSource : IOnlineBeatmapMetadataSource + { + private readonly Storage storage; + + private FileWebRequest? cacheDownloadRequest; + + private const string cache_database_name = @"online.db"; + + public LocalCachedBeatmapMetadataSource(Storage storage) + { + try + { + // required to initialise native SQLite libraries on some platforms. + Batteries_V2.Init(); + raw.sqlite3_config(2 /*SQLITE_CONFIG_MULTITHREAD*/); + } + catch + { + // may fail if platform not supported. + } + + this.storage = storage; + + // avoid downloading / using cache for unit tests. + if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name)) + prepareLocalCache(); + } + + private void prepareLocalCache() + { + string cacheFilePath = storage.GetFullPath(cache_database_name); + string compressedCacheFilePath = $@"{cacheFilePath}.bz2"; + + cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $@"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}"); + + cacheDownloadRequest.Failed += ex => + { + File.Delete(compressedCacheFilePath); + File.Delete(cacheFilePath); + + Logger.Log($@"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache download failed: {ex}", LoggingTarget.Database); + }; + + cacheDownloadRequest.Finished += () => + { + try + { + using (var stream = File.OpenRead(cacheDownloadRequest.Filename)) + using (var outStream = File.OpenWrite(cacheFilePath)) + using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false)) + bz2.CopyTo(outStream); + + // set to null on completion to allow lookups to begin using the new source + cacheDownloadRequest = null; + } + catch (Exception ex) + { + Logger.Log($@"{nameof(LocalCachedBeatmapMetadataSource)}'s online cache extraction failed: {ex}", LoggingTarget.Database); + File.Delete(cacheFilePath); + } + finally + { + File.Delete(compressedCacheFilePath); + } + }; + + Task.Run(async () => + { + try + { + await cacheDownloadRequest.PerformAsync().ConfigureAwait(false); + } + catch + { + // Prevent throwing unobserved exceptions, as they will be logged from the network request to the log file anyway. + } + }); + } + + public bool Available => + // no download in progress. + cacheDownloadRequest == null + // cached database exists on disk. + && storage.Exists(cache_database_name); + + public OnlineBeatmapMetadata? Lookup(BeatmapInfo beatmapInfo) + { + if (!Available) + return null; + + if (string.IsNullOrEmpty(beatmapInfo.MD5Hash) + && string.IsNullOrEmpty(beatmapInfo.Path) + && beatmapInfo.OnlineID <= 0) + return null; + + Debug.Assert(beatmapInfo.BeatmapSet != null); + + try + { + using (var db = new SqliteConnection(string.Concat(@"Data Source=", storage.GetFullPath(@"online.db", true)))) + { + db.Open(); + + using (var cmd = db.CreateCommand()) + { + cmd.CommandText = + @"SELECT beatmapset_id, beatmap_id, approved, user_id, checksum, last_update FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineID OR filename = @Path"; + + cmd.Parameters.Add(new SqliteParameter(@"@MD5Hash", beatmapInfo.MD5Hash)); + cmd.Parameters.Add(new SqliteParameter(@"@OnlineID", beatmapInfo.OnlineID)); + cmd.Parameters.Add(new SqliteParameter(@"@Path", beatmapInfo.Path)); + + using (var reader = cmd.ExecuteReader()) + { + if (reader.Read()) + { + logForModel(beatmapInfo.BeatmapSet, $@"Cached local retrieval for {beatmapInfo}."); + + return new OnlineBeatmapMetadata + { + BeatmapSetID = reader.GetInt32(0), + BeatmapID = reader.GetInt32(1), + BeatmapStatus = (BeatmapOnlineStatus)reader.GetByte(2), + BeatmapSetStatus = (BeatmapOnlineStatus)reader.GetByte(2), + AuthorID = reader.GetInt32(3), + MD5Hash = reader.GetString(4), + LastUpdated = reader.GetDateTimeOffset(5), + // TODO: DateSubmitted and DateRanked are not provided by local cache. + }; + } + } + } + } + } + catch (Exception ex) + { + logForModel(beatmapInfo.BeatmapSet, $@"Cached local retrieval for {beatmapInfo} failed with {ex}."); + } + + return null; + } + + private void logForModel(BeatmapSetInfo set, string message) => + RealmArchiveModelImporter.LogForModel(set, $@"[{nameof(LocalCachedBeatmapMetadataSource)}] {message}"); + + public void Dispose() + { + cacheDownloadRequest?.Dispose(); + } + } +} diff --git a/osu.Game/Beatmaps/OnlineBeatmapMetadata.cs b/osu.Game/Beatmaps/OnlineBeatmapMetadata.cs new file mode 100644 index 0000000000..8640883ca1 --- /dev/null +++ b/osu.Game/Beatmaps/OnlineBeatmapMetadata.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; + +namespace osu.Game.Beatmaps +{ + /// + /// This structure contains parts of beatmap metadata which are involved with the online parts + /// of the game, and therefore must be treated with particular care. + /// This data is retrieved from trusted sources (such as osu-web API, or a locally downloaded sqlite snapshot + /// of osu-web metadata). + /// + public class OnlineBeatmapMetadata + { + /// + /// The online ID of the beatmap. + /// + public int BeatmapID { get; init; } + + /// + /// The online ID of the beatmap set. + /// + public int BeatmapSetID { get; init; } + + /// + /// The online ID of the author. + /// + public int AuthorID { get; init; } + + /// + /// The online status of the beatmap. + /// + public BeatmapOnlineStatus BeatmapStatus { get; init; } + + /// + /// The online status of the associated beatmap set. + /// + public BeatmapOnlineStatus? BeatmapSetStatus { get; init; } + + /// + /// The rank date of the beatmap, if applicable and available. + /// + public DateTimeOffset? DateRanked { get; init; } + + /// + /// The submission date of the beatmap, if available. + /// + public DateTimeOffset? DateSubmitted { get; init; } + + /// + /// The MD5 hash of the beatmap. Used to verify integrity. + /// + public string MD5Hash { get; init; } = string.Empty; + + /// + /// The date when this metadata was last updated. + /// + public DateTimeOffset LastUpdated { get; init; } + } +} From b384a3258d971419b9be5c1ed35c20070c26e1da Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 7 May 2023 13:52:06 +0200 Subject: [PATCH 0057/2188] Remove unused argument --- osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index b326e7ad1c..98b921e3c7 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps { foreach (var beatmapInfo in beatmapSet.Beatmaps) { - var res = lookup(beatmapSet, beatmapInfo, preferOnlineFetch); + var res = lookup(beatmapInfo, preferOnlineFetch); if (res == null) { @@ -71,7 +71,7 @@ namespace osu.Game.Beatmaps } } - private OnlineBeatmapMetadata? lookup(BeatmapSetInfo set, BeatmapInfo beatmapInfo, bool preferOnlineFetch) + private OnlineBeatmapMetadata? lookup(BeatmapInfo beatmapInfo, bool preferOnlineFetch) { OnlineBeatmapMetadata? result = null; From f0ec264bbc2727d8c84ed6e5f8ac59dd89aeac97 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 7 May 2023 14:37:34 +0200 Subject: [PATCH 0058/2188] Add test coverage for metadata lookup process --- .../BeatmapUpdaterMetadataLookupTest.cs | 125 ++++++++++++++++++ 1 file changed, 125 insertions(+) create mode 100644 osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs diff --git a/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs b/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs new file mode 100644 index 0000000000..f1eab065c0 --- /dev/null +++ b/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs @@ -0,0 +1,125 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Moq; +using NUnit.Framework; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Game.Beatmaps; + +namespace osu.Game.Tests.Beatmaps +{ + [TestFixture] + public class BeatmapUpdaterMetadataLookupTest + { + private Mock apiMetadataSourceMock = null!; + private Mock localCachedMetadataSourceMock = null!; + + private BeatmapUpdaterMetadataLookup metadataLookup = null!; + + [SetUp] + public void SetUp() + { + apiMetadataSourceMock = new Mock(); + localCachedMetadataSourceMock = new Mock(); + + metadataLookup = new BeatmapUpdaterMetadataLookup(apiMetadataSourceMock.Object, localCachedMetadataSourceMock.Object); + } + + [Test] + public void TestLocalCacheQueriedFirst() + { + localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) + .Returns(new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }); + apiMetadataSourceMock.Setup(src => src.Available).Returns(true); + + var beatmap = new BeatmapInfo { OnlineID = 123456 }; + var beatmapSet = new BeatmapSetInfo(beatmap.Yield()); + beatmap.BeatmapSet = beatmapSet; + + metadataLookup.Update(beatmapSet, preferOnlineFetch: false); + + Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked)); + localCachedMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); + apiMetadataSourceMock.Verify(src => src.Lookup(It.IsAny()), Times.Never); + } + + [Test] + public void TestAPIQueriedSecond() + { + localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) + .Returns((OnlineBeatmapMetadata?)null); + apiMetadataSourceMock.Setup(src => src.Available).Returns(true); + apiMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) + .Returns(new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }); + + var beatmap = new BeatmapInfo { OnlineID = 123456 }; + var beatmapSet = new BeatmapSetInfo(beatmap.Yield()); + beatmap.BeatmapSet = beatmapSet; + + metadataLookup.Update(beatmapSet, preferOnlineFetch: false); + + Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked)); + localCachedMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); + apiMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); + } + + [Test] + public void TestPreferOnlineFetch() + { + localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) + .Returns(new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }); + apiMetadataSourceMock.Setup(src => src.Available).Returns(true); + apiMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) + .Returns(new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Graveyard }); + + var beatmap = new BeatmapInfo { OnlineID = 123456 }; + var beatmapSet = new BeatmapSetInfo(beatmap.Yield()); + beatmap.BeatmapSet = beatmapSet; + + metadataLookup.Update(beatmapSet, preferOnlineFetch: true); + + Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Graveyard)); + localCachedMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Never); + apiMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); + } + + [Test] + public void TestPreferOnlineFetchFallsBackToLocalCacheIfOnlineSourceUnavailable() + { + localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) + .Returns(new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }); + apiMetadataSourceMock.Setup(src => src.Available).Returns(false); + + var beatmap = new BeatmapInfo { OnlineID = 123456 }; + var beatmapSet = new BeatmapSetInfo(beatmap.Yield()); + beatmap.BeatmapSet = beatmapSet; + + metadataLookup.Update(beatmapSet, preferOnlineFetch: true); + + Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked)); + localCachedMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); + apiMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Never); + } + + [Test] + public void TestMetadataLookupFailed() + { + localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) + .Returns((OnlineBeatmapMetadata?)null); + apiMetadataSourceMock.Setup(src => src.Available).Returns(true); + apiMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) + .Returns((OnlineBeatmapMetadata?)null); + + var beatmap = new BeatmapInfo { OnlineID = 123456 }; + var beatmapSet = new BeatmapSetInfo(beatmap.Yield()); + beatmap.BeatmapSet = beatmapSet; + + metadataLookup.Update(beatmapSet, preferOnlineFetch: false); + + Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.None)); + Assert.That(beatmap.OnlineID, Is.EqualTo(-1)); + localCachedMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); + apiMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); + } + } +} From af579be0e4d92776f0b6392c878a65e310331e52 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 7 May 2023 15:20:38 +0200 Subject: [PATCH 0059/2188] Add test coverage for edge cases --- .../BeatmapUpdaterMetadataLookupTest.cs | 52 +++++++++++++++++++ 1 file changed, 52 insertions(+) diff --git a/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs b/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs index f1eab065c0..64f44c9922 100644 --- a/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs +++ b/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs @@ -28,6 +28,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestLocalCacheQueriedFirst() { + localCachedMetadataSourceMock.Setup(src => src.Available).Returns(true); localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) .Returns(new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }); apiMetadataSourceMock.Setup(src => src.Available).Returns(true); @@ -46,6 +47,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestAPIQueriedSecond() { + localCachedMetadataSourceMock.Setup(src => src.Available).Returns(true); localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) .Returns((OnlineBeatmapMetadata?)null); apiMetadataSourceMock.Setup(src => src.Available).Returns(true); @@ -66,6 +68,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestPreferOnlineFetch() { + localCachedMetadataSourceMock.Setup(src => src.Available).Returns(true); localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) .Returns(new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }); apiMetadataSourceMock.Setup(src => src.Available).Returns(true); @@ -86,6 +89,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestPreferOnlineFetchFallsBackToLocalCacheIfOnlineSourceUnavailable() { + localCachedMetadataSourceMock.Setup(src => src.Available).Returns(true); localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) .Returns(new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }); apiMetadataSourceMock.Setup(src => src.Available).Returns(false); @@ -104,6 +108,7 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestMetadataLookupFailed() { + localCachedMetadataSourceMock.Setup(src => src.Available).Returns(true); localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) .Returns((OnlineBeatmapMetadata?)null); apiMetadataSourceMock.Setup(src => src.Available).Returns(true); @@ -121,5 +126,52 @@ namespace osu.Game.Tests.Beatmaps localCachedMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); apiMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); } + + /// + /// For the time being, if we fail to find a match in the local cache but online retrieval is not available, we trust the incoming beatmap verbatim wrt online ID. + /// While this is suboptimal as it implicitly trusts the contents of the beatmap, + /// throwing away the online data would be anti-user as it would make all beatmaps imported offline stop working in online. + /// TODO: revisit if/when we have a better flow of queueing metadata retrieval. + /// + [Test] + public void TestLocalMetadataLookupFailedAndOnlineLookupIsUnavailable([Values] bool preferOnlineFetch) + { + localCachedMetadataSourceMock.Setup(src => src.Available).Returns(true); + localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) + .Returns((OnlineBeatmapMetadata?)null); + apiMetadataSourceMock.Setup(src => src.Available).Returns(false); + + var beatmap = new BeatmapInfo { OnlineID = 123456 }; + var beatmapSet = new BeatmapSetInfo(beatmap.Yield()); + beatmap.BeatmapSet = beatmapSet; + + metadataLookup.Update(beatmapSet, preferOnlineFetch); + + Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.None)); + Assert.That(beatmap.OnlineID, Is.EqualTo(123456)); + } + + /// + /// For the time being, if there are no available metadata lookup sources, we trust the incoming beatmap verbatim wrt online ID. + /// While this is suboptimal as it implicitly trusts the contents of the beatmap, + /// throwing away the online data would be anti-user as it would make all beatmaps imported offline stop working in online. + /// TODO: revisit if/when we have a better flow of queueing metadata retrieval. + /// + [Test] + public void TestNoAvailableSources() + { + localCachedMetadataSourceMock.Setup(src => src.Available).Returns(false); + apiMetadataSourceMock.Setup(src => src.Available).Returns(false); + + var beatmap = new BeatmapInfo { OnlineID = 123456 }; + var beatmapSet = new BeatmapSetInfo(beatmap.Yield()); + beatmap.BeatmapSet = beatmapSet; + + metadataLookup.Update(beatmapSet, preferOnlineFetch: false); + + Assert.That(beatmap.OnlineID, Is.EqualTo(123456)); + localCachedMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Never); + apiMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Never); + } } } From b895d4a42f8c36ef75efba39f72f6bdc409fe634 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 7 May 2023 15:37:50 +0200 Subject: [PATCH 0060/2188] Adjust logic to preserve existing desired behaviour --- .../Beatmaps/BeatmapUpdaterMetadataLookup.cs | 43 ++++++++++++++----- .../Beatmaps/IOnlineBeatmapMetadataSource.cs | 2 +- 2 files changed, 33 insertions(+), 12 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index 98b921e3c7..3e06907c32 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -40,7 +40,8 @@ namespace osu.Game.Beatmaps { foreach (var beatmapInfo in beatmapSet.Beatmaps) { - var res = lookup(beatmapInfo, preferOnlineFetch); + if (!tryLookup(beatmapInfo, preferOnlineFetch, out var res)) + continue; if (res == null) { @@ -71,22 +72,42 @@ namespace osu.Game.Beatmaps } } - private OnlineBeatmapMetadata? lookup(BeatmapInfo beatmapInfo, bool preferOnlineFetch) + /// + /// Attempts to retrieve the for the given . + /// + /// The beatmap to perform the online lookup for. + /// Whether online sources should be preferred for the lookup. + /// The result of the lookup. Can be if no matching beatmap was found (or the lookup failed). + /// + /// if any of the metadata sources were available and returned a valid . + /// if none of the metadata sources were available, or if there was insufficient data to return a valid . + /// + /// + /// There are two cases wherein this method will return : + /// + /// If neither the local cache or the API are available to query. + /// If the API is not available to query, and a positive match was not made in the local cache. + /// + /// In either case, the online ID read from the .osu file will be preserved, which may not necessarily be what we want. + /// TODO: reconsider this if/when a better flow for queueing online retrieval is implemented. + /// + private bool tryLookup(BeatmapInfo beatmapInfo, bool preferOnlineFetch, out OnlineBeatmapMetadata? result) { - OnlineBeatmapMetadata? result = null; - - bool useLocalCache = !apiMetadataSource.Available || !preferOnlineFetch; - - if (useLocalCache) + if (localCachedMetadataSource.Available && (!apiMetadataSource.Available || !preferOnlineFetch)) + { result = localCachedMetadataSource.Lookup(beatmapInfo); - - if (result != null) - return result; + if (result != null) + return true; + } if (apiMetadataSource.Available) + { result = apiMetadataSource.Lookup(beatmapInfo); + return true; + } - return result; + result = null; + return false; } /// diff --git a/osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs b/osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs index 753462d493..a068e92f95 100644 --- a/osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs +++ b/osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs @@ -19,7 +19,7 @@ namespace osu.Game.Beatmaps /// Looks up the online metadata for the supplied . /// /// - /// An instance if the lookup is successful, or if the lookup failed. + /// An instance if the lookup is successful, or if the lookup did not return a matching beatmap. /// OnlineBeatmapMetadata? Lookup(BeatmapInfo beatmapInfo); } From 29ce27098d1dda1e9a5c62d1676a41bdb42b78a4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 7 May 2023 17:49:31 +0200 Subject: [PATCH 0061/2188] Refactor again to fix test failures --- .../BeatmapUpdaterMetadataLookupTest.cs | 86 ++++++++++++------- osu.Game/Beatmaps/APIBeatmapMetadataSource.cs | 18 ++-- .../Beatmaps/BeatmapUpdaterMetadataLookup.cs | 16 ++-- .../Beatmaps/IOnlineBeatmapMetadataSource.cs | 10 ++- .../LocalCachedBeatmapMetadataSource.cs | 20 +++-- 5 files changed, 94 insertions(+), 56 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs b/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs index 64f44c9922..84195f1e7c 100644 --- a/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs +++ b/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs @@ -28,9 +28,11 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestLocalCacheQueriedFirst() { + var localLookupResult = new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }; localCachedMetadataSourceMock.Setup(src => src.Available).Returns(true); - localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) - .Returns(new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }); + localCachedMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out localLookupResult)) + .Returns(true); + apiMetadataSourceMock.Setup(src => src.Available).Returns(true); var beatmap = new BeatmapInfo { OnlineID = 123456 }; @@ -40,19 +42,22 @@ namespace osu.Game.Tests.Beatmaps metadataLookup.Update(beatmapSet, preferOnlineFetch: false); Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked)); - localCachedMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); - apiMetadataSourceMock.Verify(src => src.Lookup(It.IsAny()), Times.Never); + localCachedMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Once); + apiMetadataSourceMock.Verify(src => src.TryLookup(It.IsAny(), out It.Ref.IsAny!), Times.Never); } [Test] public void TestAPIQueriedSecond() { + OnlineBeatmapMetadata? localLookupResult = null; localCachedMetadataSourceMock.Setup(src => src.Available).Returns(true); - localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) - .Returns((OnlineBeatmapMetadata?)null); + localCachedMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out localLookupResult)) + .Returns(false); + + var onlineLookupResult = new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }; apiMetadataSourceMock.Setup(src => src.Available).Returns(true); - apiMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) - .Returns(new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }); + apiMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out onlineLookupResult)) + .Returns(true); var beatmap = new BeatmapInfo { OnlineID = 123456 }; var beatmapSet = new BeatmapSetInfo(beatmap.Yield()); @@ -61,19 +66,22 @@ namespace osu.Game.Tests.Beatmaps metadataLookup.Update(beatmapSet, preferOnlineFetch: false); Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked)); - localCachedMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); - apiMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); + localCachedMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Once); + apiMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Once); } [Test] public void TestPreferOnlineFetch() { + var localLookupResult = new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }; localCachedMetadataSourceMock.Setup(src => src.Available).Returns(true); - localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) - .Returns(new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }); + localCachedMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out localLookupResult)) + .Returns(true); + + var onlineLookupResult = new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Graveyard }; apiMetadataSourceMock.Setup(src => src.Available).Returns(true); - apiMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) - .Returns(new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Graveyard }); + apiMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out onlineLookupResult)) + .Returns(true); var beatmap = new BeatmapInfo { OnlineID = 123456 }; var beatmapSet = new BeatmapSetInfo(beatmap.Yield()); @@ -82,16 +90,18 @@ namespace osu.Game.Tests.Beatmaps metadataLookup.Update(beatmapSet, preferOnlineFetch: true); Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Graveyard)); - localCachedMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Never); - apiMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); + localCachedMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Never); + apiMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Once); } [Test] public void TestPreferOnlineFetchFallsBackToLocalCacheIfOnlineSourceUnavailable() { + var localLookupResult = new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }; localCachedMetadataSourceMock.Setup(src => src.Available).Returns(true); - localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) - .Returns(new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }); + localCachedMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out localLookupResult)) + .Returns(true); + apiMetadataSourceMock.Setup(src => src.Available).Returns(false); var beatmap = new BeatmapInfo { OnlineID = 123456 }; @@ -101,19 +111,22 @@ namespace osu.Game.Tests.Beatmaps metadataLookup.Update(beatmapSet, preferOnlineFetch: true); Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked)); - localCachedMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); - apiMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Never); + localCachedMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Once); + apiMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Never); } [Test] public void TestMetadataLookupFailed() { + OnlineBeatmapMetadata? lookupResult = null; + localCachedMetadataSourceMock.Setup(src => src.Available).Returns(true); - localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) - .Returns((OnlineBeatmapMetadata?)null); + localCachedMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out lookupResult)) + .Returns(false); + apiMetadataSourceMock.Setup(src => src.Available).Returns(true); - apiMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) - .Returns((OnlineBeatmapMetadata?)null); + apiMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out lookupResult)) + .Returns(true); var beatmap = new BeatmapInfo { OnlineID = 123456 }; var beatmapSet = new BeatmapSetInfo(beatmap.Yield()); @@ -123,8 +136,8 @@ namespace osu.Game.Tests.Beatmaps Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.None)); Assert.That(beatmap.OnlineID, Is.EqualTo(-1)); - localCachedMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); - apiMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Once); + localCachedMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Once); + apiMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Once); } /// @@ -134,11 +147,13 @@ namespace osu.Game.Tests.Beatmaps /// TODO: revisit if/when we have a better flow of queueing metadata retrieval. /// [Test] - public void TestLocalMetadataLookupFailedAndOnlineLookupIsUnavailable([Values] bool preferOnlineFetch) + public void TestLocalMetadataLookupReturnedNoMatchAndOnlineLookupIsUnavailable([Values] bool preferOnlineFetch) { + OnlineBeatmapMetadata? localLookupResult = null; localCachedMetadataSourceMock.Setup(src => src.Available).Returns(true); - localCachedMetadataSourceMock.Setup(src => src.Lookup(It.IsAny())) - .Returns((OnlineBeatmapMetadata?)null); + localCachedMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out localLookupResult)) + .Returns(false); + apiMetadataSourceMock.Setup(src => src.Available).Returns(false); var beatmap = new BeatmapInfo { OnlineID = 123456 }; @@ -158,20 +173,25 @@ namespace osu.Game.Tests.Beatmaps /// TODO: revisit if/when we have a better flow of queueing metadata retrieval. /// [Test] - public void TestNoAvailableSources() + public void TestNoAvailableSources([Values] bool preferOnlineFetch) { + OnlineBeatmapMetadata? lookupResult = null; + localCachedMetadataSourceMock.Setup(src => src.Available).Returns(false); + localCachedMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out lookupResult)) + .Returns(false); + apiMetadataSourceMock.Setup(src => src.Available).Returns(false); + apiMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out lookupResult)) + .Returns(false); var beatmap = new BeatmapInfo { OnlineID = 123456 }; var beatmapSet = new BeatmapSetInfo(beatmap.Yield()); beatmap.BeatmapSet = beatmapSet; - metadataLookup.Update(beatmapSet, preferOnlineFetch: false); + metadataLookup.Update(beatmapSet, preferOnlineFetch); Assert.That(beatmap.OnlineID, Is.EqualTo(123456)); - localCachedMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Never); - apiMetadataSourceMock.Verify(src => src.Lookup(beatmap), Times.Never); } } } diff --git a/osu.Game/Beatmaps/APIBeatmapMetadataSource.cs b/osu.Game/Beatmaps/APIBeatmapMetadataSource.cs index e1b01aaac5..9f76aaf02c 100644 --- a/osu.Game/Beatmaps/APIBeatmapMetadataSource.cs +++ b/osu.Game/Beatmaps/APIBeatmapMetadataSource.cs @@ -20,10 +20,13 @@ namespace osu.Game.Beatmaps public bool Available => api.State.Value == APIState.Online; - public OnlineBeatmapMetadata? Lookup(BeatmapInfo beatmapInfo) + public bool TryLookup(BeatmapInfo beatmapInfo, out OnlineBeatmapMetadata? onlineMetadata) { if (!Available) - return null; + { + onlineMetadata = null; + return false; + } Debug.Assert(beatmapInfo.BeatmapSet != null); @@ -37,7 +40,8 @@ namespace osu.Game.Beatmaps if (req.CompletionState == APIRequestCompletionState.Failed) { logForModel(beatmapInfo.BeatmapSet, $@"Online retrieval failed for {beatmapInfo}"); - return null; + onlineMetadata = null; + return true; } var res = req.Response; @@ -46,7 +50,7 @@ namespace osu.Game.Beatmaps { logForModel(beatmapInfo.BeatmapSet, $@"Online retrieval mapped {beatmapInfo} to {res.OnlineBeatmapSetID} / {res.OnlineID}."); - return new OnlineBeatmapMetadata + onlineMetadata = new OnlineBeatmapMetadata { BeatmapID = res.OnlineID, BeatmapSetID = res.OnlineBeatmapSetID, @@ -58,14 +62,18 @@ namespace osu.Game.Beatmaps MD5Hash = res.MD5Hash, LastUpdated = res.LastUpdated }; + return true; } } catch (Exception e) { logForModel(beatmapInfo.BeatmapSet, $@"Online retrieval failed for {beatmapInfo} ({e.Message})"); + onlineMetadata = null; + return false; } - return null; + onlineMetadata = null; + return false; } private void logForModel(BeatmapSetInfo set, string message) => diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index 3e06907c32..b32310990c 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -93,18 +93,12 @@ namespace osu.Game.Beatmaps /// private bool tryLookup(BeatmapInfo beatmapInfo, bool preferOnlineFetch, out OnlineBeatmapMetadata? result) { - if (localCachedMetadataSource.Available && (!apiMetadataSource.Available || !preferOnlineFetch)) - { - result = localCachedMetadataSource.Lookup(beatmapInfo); - if (result != null) - return true; - } - - if (apiMetadataSource.Available) - { - result = apiMetadataSource.Lookup(beatmapInfo); + bool useLocalCache = !apiMetadataSource.Available || !preferOnlineFetch; + if (useLocalCache && localCachedMetadataSource.TryLookup(beatmapInfo, out result)) + return true; + + if (apiMetadataSource.TryLookup(beatmapInfo, out result)) return true; - } result = null; return false; diff --git a/osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs b/osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs index a068e92f95..8230ef40ac 100644 --- a/osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs +++ b/osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs @@ -18,9 +18,15 @@ namespace osu.Game.Beatmaps /// /// Looks up the online metadata for the supplied . /// + /// The to look up. + /// + /// An instance if the lookup is successful. + /// if a mismatch between the local instance and the looked-up data was detected. + /// The returned value is only valid if the return value of the method is . + /// /// - /// An instance if the lookup is successful, or if the lookup did not return a matching beatmap. + /// Whether the lookup was performed. /// - OnlineBeatmapMetadata? Lookup(BeatmapInfo beatmapInfo); + bool TryLookup(BeatmapInfo beatmapInfo, out OnlineBeatmapMetadata? onlineMetadata); } } diff --git a/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs b/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs index 435242aeab..7a179b281f 100644 --- a/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs +++ b/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs @@ -108,15 +108,21 @@ namespace osu.Game.Beatmaps // cached database exists on disk. && storage.Exists(cache_database_name); - public OnlineBeatmapMetadata? Lookup(BeatmapInfo beatmapInfo) + public bool TryLookup(BeatmapInfo beatmapInfo, out OnlineBeatmapMetadata? onlineMetadata) { if (!Available) - return null; + { + onlineMetadata = null; + return false; + } if (string.IsNullOrEmpty(beatmapInfo.MD5Hash) && string.IsNullOrEmpty(beatmapInfo.Path) && beatmapInfo.OnlineID <= 0) - return null; + { + onlineMetadata = null; + return false; + } Debug.Assert(beatmapInfo.BeatmapSet != null); @@ -141,7 +147,7 @@ namespace osu.Game.Beatmaps { logForModel(beatmapInfo.BeatmapSet, $@"Cached local retrieval for {beatmapInfo}."); - return new OnlineBeatmapMetadata + onlineMetadata = new OnlineBeatmapMetadata { BeatmapSetID = reader.GetInt32(0), BeatmapID = reader.GetInt32(1), @@ -152,6 +158,7 @@ namespace osu.Game.Beatmaps LastUpdated = reader.GetDateTimeOffset(5), // TODO: DateSubmitted and DateRanked are not provided by local cache. }; + return true; } } } @@ -160,9 +167,12 @@ namespace osu.Game.Beatmaps catch (Exception ex) { logForModel(beatmapInfo.BeatmapSet, $@"Cached local retrieval for {beatmapInfo} failed with {ex}."); + onlineMetadata = null; + return false; } - return null; + onlineMetadata = null; + return false; } private void logForModel(BeatmapSetInfo set, string message) => From c930ec97d6681fbe34afe37ba01a7dd08127c01a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 7 May 2023 19:18:59 +0200 Subject: [PATCH 0062/2188] Polish xmldocs --- osu.Game/Beatmaps/APIBeatmapMetadataSource.cs | 3 +++ osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs | 2 +- osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs | 6 ++---- 3 files changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game/Beatmaps/APIBeatmapMetadataSource.cs b/osu.Game/Beatmaps/APIBeatmapMetadataSource.cs index 9f76aaf02c..a2eebe6161 100644 --- a/osu.Game/Beatmaps/APIBeatmapMetadataSource.cs +++ b/osu.Game/Beatmaps/APIBeatmapMetadataSource.cs @@ -9,6 +9,9 @@ using osu.Game.Online.API.Requests; namespace osu.Game.Beatmaps { + /// + /// Performs online metadata lookups using the osu-web API. + /// public class APIBeatmapMetadataSource : IOnlineBeatmapMetadataSource { private readonly IAPIProvider api; diff --git a/osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs b/osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs index 8230ef40ac..5bf5381f2a 100644 --- a/osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs +++ b/osu.Game/Beatmaps/IOnlineBeatmapMetadataSource.cs @@ -6,7 +6,7 @@ using System; namespace osu.Game.Beatmaps { /// - /// Unifying interface for sources of online beatmap metadata. + /// Unifying interface for sources of . /// public interface IOnlineBeatmapMetadataSource : IDisposable { diff --git a/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs b/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs index 7a179b281f..ff88fecd86 100644 --- a/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs +++ b/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs @@ -18,11 +18,9 @@ using SQLitePCL; namespace osu.Game.Beatmaps { /// - /// + /// Performs online metadata lookups using a copy of a database containing metadata for a large subset of beatmaps (stored to ). + /// The database will be asynchronously downloaded - if not already present locally - when this component is constructed. /// - /// - /// On creating the component, a copy of a database containing metadata for a large subset of beatmaps (stored to ) will be downloaded if not already present locally. - /// public class LocalCachedBeatmapMetadataSource : IOnlineBeatmapMetadataSource { private readonly Storage storage; From 00250972c34caba4c5f1ab8dbdd29fa0ba80c697 Mon Sep 17 00:00:00 2001 From: Liam DeVoe Date: Thu, 6 Jul 2023 02:31:12 -0400 Subject: [PATCH 0063/2188] skip frames after a negative frame until the negative time is "paid back" --- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index c6461840aa..f91c96efb6 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -269,6 +269,13 @@ namespace osu.Game.Scoring.Legacy float lastTime = beatmapOffset; ReplayFrame currentFrame = null; + // the negative time amount that must be "paid back" by positive frames before we start including frames again. + // When a negative frame occurs in a replay, all future frames are skipped until the sum total of their times + // is equal to or greater than the time of that negative frame. + // This value will be negative if we are in a time deficit, ie we have a negative frame that must be paid back. + // Otherwise it will be 0. + float timeDeficit = 0; + string[] frames = reader.ReadToEnd().Split(','); for (int i = 0; i < frames.Length; i++) @@ -296,9 +303,13 @@ namespace osu.Game.Scoring.Legacy // ignore these frames as they serve no real purpose (and can even mislead ruleset-specific handlers - see mania) continue; + timeDeficit += diff; + timeDeficit = Math.Min(0, timeDeficit); + + // still paying back the deficit from a negative frame. Skip this frame. // Todo: At some point we probably want to rewind and play back the negative-time frames // but for now we'll achieve equal playback to stable by skipping negative frames - if (diff < 0) + if (timeDeficit < 0) continue; currentFrame = convertFrame(new LegacyReplayFrame(lastTime, From cc6646c82b13e021514a0465b118383d8e96ba7f Mon Sep 17 00:00:00 2001 From: Liam DeVoe Date: Thu, 6 Jul 2023 17:13:33 -0400 Subject: [PATCH 0064/2188] properly handle negative frame before a break this was causing replay data before the skip to be...skipped. --- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 20 ++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index f91c96efb6..63465652e8 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -267,6 +267,7 @@ namespace osu.Game.Scoring.Legacy private void readLegacyReplay(Replay replay, StreamReader reader) { float lastTime = beatmapOffset; + bool skipFramesPresent = false; ReplayFrame currentFrame = null; // the negative time amount that must be "paid back" by positive frames before we start including frames again. @@ -298,18 +299,31 @@ namespace osu.Game.Scoring.Legacy lastTime += diff; if (i < 2 && mouseX == 256 && mouseY == -500) + { // at the start of the replay, stable places two replay frames, at time 0 and SkipBoundary - 1, respectively. // both frames use a position of (256, -500). // ignore these frames as they serve no real purpose (and can even mislead ruleset-specific handlers - see mania) + skipFramesPresent = true; continue; + } - timeDeficit += diff; - timeDeficit = Math.Min(0, timeDeficit); + // if the skip frames inserted by stable are present, the third frame will have a large negative time + // roughly equal to SkipBoundary. We don't want this to count towards the deficit: doing so would cause + // the replay data before the skip to be, well, skipped. + // In other words, this frame, if present, is a different kind of negative frame. It sets the "offset" + // for the beginning of the replay. This is the only negative frame to be handled in such a way. + bool isNegativeBreakFrame = i == 2 && skipFramesPresent && diff < 0; + + if (!isNegativeBreakFrame) + { + timeDeficit += diff; + timeDeficit = Math.Min(0, timeDeficit); + } // still paying back the deficit from a negative frame. Skip this frame. // Todo: At some point we probably want to rewind and play back the negative-time frames // but for now we'll achieve equal playback to stable by skipping negative frames - if (timeDeficit < 0) + if (timeDeficit < 0 || isNegativeBreakFrame) continue; currentFrame = convertFrame(new LegacyReplayFrame(lastTime, From 217b07810fb497f571fadfeb4d015394a43075d0 Mon Sep 17 00:00:00 2001 From: Liam DeVoe Date: Thu, 27 Jul 2023 02:12:21 -0400 Subject: [PATCH 0065/2188] don't skip the negative break frame investigation reveals this frame is played back by stable --- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index 63465652e8..8b1b24ce95 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. #nullable disable @@ -323,7 +323,7 @@ namespace osu.Game.Scoring.Legacy // still paying back the deficit from a negative frame. Skip this frame. // Todo: At some point we probably want to rewind and play back the negative-time frames // but for now we'll achieve equal playback to stable by skipping negative frames - if (timeDeficit < 0 || isNegativeBreakFrame) + if (timeDeficit < 0) continue; currentFrame = convertFrame(new LegacyReplayFrame(lastTime, From a93561cab05807be032e963b37092ff349f12fc1 Mon Sep 17 00:00:00 2001 From: Liam DeVoe Date: Thu, 27 Jul 2023 02:12:43 -0400 Subject: [PATCH 0066/2188] remove resolved comment --- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index 8b1b24ce95..79224b7d4f 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -321,8 +321,6 @@ namespace osu.Game.Scoring.Legacy } // still paying back the deficit from a negative frame. Skip this frame. - // Todo: At some point we probably want to rewind and play back the negative-time frames - // but for now we'll achieve equal playback to stable by skipping negative frames if (timeDeficit < 0) continue; From 61760f614a9900e5cd71a298a8979ca69d9b8eb0 Mon Sep 17 00:00:00 2001 From: Liam DeVoe Date: Thu, 27 Jul 2023 16:34:18 -0400 Subject: [PATCH 0067/2188] fix legacy score decode tests for negative frame --- .../Beatmaps/Formats/LegacyScoreDecoderTest.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index 93cda34ef7..89b6d76e54 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -92,17 +92,20 @@ namespace osu.Game.Tests.Beatmaps.Formats [TestCase(LegacyBeatmapDecoder.LATEST_VERSION, false)] public void TestLegacyBeatmapReplayOffsetsDecode(int beatmapVersion, bool offsetApplied) { - const double first_frame_time = 48; - const double second_frame_time = 65; + const double first_frame_time = 31; + const double second_frame_time = 48; + const double third_frame_time = 65; var decoder = new TestLegacyScoreDecoder(beatmapVersion); using (var resourceStream = TestResources.OpenResource("Replays/mania-replay.osr")) { var score = decoder.Parse(resourceStream); + int offset = offsetApplied ? LegacyBeatmapDecoder.EARLY_VERSION_TIMING_OFFSET : 0; - Assert.That(score.Replay.Frames[0].Time, Is.EqualTo(first_frame_time + (offsetApplied ? LegacyBeatmapDecoder.EARLY_VERSION_TIMING_OFFSET : 0))); - Assert.That(score.Replay.Frames[1].Time, Is.EqualTo(second_frame_time + (offsetApplied ? LegacyBeatmapDecoder.EARLY_VERSION_TIMING_OFFSET : 0))); + Assert.That(score.Replay.Frames[0].Time, Is.EqualTo(first_frame_time + offset)); + Assert.That(score.Replay.Frames[1].Time, Is.EqualTo(second_frame_time + offset)); + Assert.That(score.Replay.Frames[2].Time, Is.EqualTo(third_frame_time + offset)); } } From 7d174dd8bb4998ac264463067b798fae14541f0c Mon Sep 17 00:00:00 2001 From: Liam DeVoe Date: Thu, 27 Jul 2023 17:20:54 -0400 Subject: [PATCH 0068/2188] dont count any of first three frames towards time deficit --- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 21 ++++++++----------- 1 file changed, 9 insertions(+), 12 deletions(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index 79224b7d4f..eceaada399 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -267,7 +267,6 @@ namespace osu.Game.Scoring.Legacy private void readLegacyReplay(Replay replay, StreamReader reader) { float lastTime = beatmapOffset; - bool skipFramesPresent = false; ReplayFrame currentFrame = null; // the negative time amount that must be "paid back" by positive frames before we start including frames again. @@ -299,22 +298,20 @@ namespace osu.Game.Scoring.Legacy lastTime += diff; if (i < 2 && mouseX == 256 && mouseY == -500) - { // at the start of the replay, stable places two replay frames, at time 0 and SkipBoundary - 1, respectively. // both frames use a position of (256, -500). // ignore these frames as they serve no real purpose (and can even mislead ruleset-specific handlers - see mania) - skipFramesPresent = true; continue; - } - // if the skip frames inserted by stable are present, the third frame will have a large negative time - // roughly equal to SkipBoundary. We don't want this to count towards the deficit: doing so would cause - // the replay data before the skip to be, well, skipped. - // In other words, this frame, if present, is a different kind of negative frame. It sets the "offset" - // for the beginning of the replay. This is the only negative frame to be handled in such a way. - bool isNegativeBreakFrame = i == 2 && skipFramesPresent && diff < 0; - - if (!isNegativeBreakFrame) + // negative frames are only counted towards the deficit after the very beginning of the replay. + // When the two skip frames are present (see directly above), the third frame will have a large + // negative time roughly equal to SkipBoundary. This shouldn't be counted towards the deficit, otherwise + // any replay data before the skip would be, well, skipped. + // + // On testing against stable it appears that stable ignores the negative time of *any* of the first + // three frames, regardless of if the skip frames are present. Hence the condition here. + // But this may be incorrect and need to be revisited later. + if (i > 2) { timeDeficit += diff; timeDeficit = Math.Min(0, timeDeficit); From 04ef04b9026dfe84c323e3d08204f5a722fb5d74 Mon Sep 17 00:00:00 2001 From: Liam DeVoe Date: Thu, 27 Jul 2023 21:12:08 -0400 Subject: [PATCH 0069/2188] only ignore the first negative frame among the first 3 replay frames --- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index eceaada399..fdeda24c75 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -267,6 +267,7 @@ namespace osu.Game.Scoring.Legacy private void readLegacyReplay(Replay replay, StreamReader reader) { float lastTime = beatmapOffset; + bool negativeFrameEncounted = false; ReplayFrame currentFrame = null; // the negative time amount that must be "paid back" by positive frames before we start including frames again. @@ -308,15 +309,19 @@ namespace osu.Game.Scoring.Legacy // negative time roughly equal to SkipBoundary. This shouldn't be counted towards the deficit, otherwise // any replay data before the skip would be, well, skipped. // - // On testing against stable it appears that stable ignores the negative time of *any* of the first - // three frames, regardless of if the skip frames are present. Hence the condition here. - // But this may be incorrect and need to be revisited later. - if (i > 2) + // On testing against stable, it appears that stable ignores the negative time of only the first + // negative frame of the first three replay frames, regardless of if the skip frames are present. + // Hence the condition here. + // But there is a possibility this is incorrect and may need to be revisited later. + if (i > 2 || negativeFrameEncounted) { timeDeficit += diff; timeDeficit = Math.Min(0, timeDeficit); } + if (diff < 0) + negativeFrameEncounted = true; + // still paying back the deficit from a negative frame. Skip this frame. if (timeDeficit < 0) continue; From 4060373e0399d3d0cd80639050fcbf06e03dc0ae Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Sat, 5 Aug 2023 21:15:31 +0800 Subject: [PATCH 0070/2188] add rank display element --- osu.Game/Screens/Play/HUD/RankDisplay.cs | 46 ++++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 osu.Game/Screens/Play/HUD/RankDisplay.cs diff --git a/osu.Game/Screens/Play/HUD/RankDisplay.cs b/osu.Game/Screens/Play/HUD/RankDisplay.cs new file mode 100644 index 0000000000..be8841b647 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/RankDisplay.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; +using osu.Framework.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Extensions; + +namespace osu.Game.Screens.Play.HUD +{ + public partial class RankDisplay : FontAdjustableSkinComponent + { + [Resolved] + private ScoreProcessor scoreProcessor { get; set; } = null!; + + private readonly OsuSpriteText text; + + public RankDisplay() + { + AutoSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + text = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + text.Text = scoreProcessor.Rank.Value.GetDescription(); + + scoreProcessor.Rank.BindValueChanged(v => text.Text = v.NewValue.GetDescription()); + } + + protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40); + } +} From c67f6d949bca80561bf82456c1132f6a5dea8403 Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Sun, 6 Aug 2023 18:15:14 +0800 Subject: [PATCH 0071/2188] tests --- .../Archives/modified-argon-20230806.osk | Bin 0 -> 1354 bytes osu.Game.Tests/Skins/SkinDeserialisationTest.cs | 4 +++- 2 files changed, 3 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Tests/Resources/Archives/modified-argon-20230806.osk diff --git a/osu.Game.Tests/Resources/Archives/modified-argon-20230806.osk b/osu.Game.Tests/Resources/Archives/modified-argon-20230806.osk new file mode 100644 index 0000000000000000000000000000000000000000..e7c035811d62df429b930fd41548457307cbf90a GIT binary patch literal 1354 zcmWIWW@Zs#U|`^2_)x_b{xqpXate^Q9xTGZP@J8ar42}OmnuF-Rk~{%W2L3)BpF`hq7LuxG?;EX_=A3@+2KLW50%z zCJT1*?Tu&XoUtI*VfhwjufoTAdrWT0Ma{Xkf@$w(9SMn5xn44g8x$8lRNOs3(qd74 z%Jfi^|ABpl0Vfx(=r4_R5}XqAe#WUcQ*y4{IN&>P(dHEU0JzIP0$qM&RRUiT(A6D4 z%nQUImuKdsz#gq{ny90<(fJCWZu^Z35nV4SU;s zezd&&{rb(l6CZWTX0CB?f8})STDef8DX&0-clIHVq~7&z*EpW3q-AL+#q+qH5nYgJ zvuyS;c?VC{_qW5o8TKyp>l6GXlhoQW^O(vvN!~iABF$+Be%qw2$$KZ^)3U@X{KluV zAFX*U)-Jnh)Sa;?@cZP{{EfZ~ue1iJ=uZv0$-0a&G2qsM8Pleh$E~n?aL_4X)&OEvgYy;j{w*|8v}ZGzaIeJgDh3p?^IJ1ESF zGT)sN8N0h{)!T)llX3-E3@0gAZY}Elo??03He!zw^Q84#%@-FfE%o^CtvPq`Y8$pg zSCYP5__pSq&1TE$)K6i#i}(ygYP2dW90ip;D#MOSo%?9AdF{Q|rrEbr7rkBBULB-& zWUaVTq;82zB2RwC37_z_-gepkxyRe&*4fsU&hx&LH~;#yyxk>lwrQuGF$|3tWc|ma zJAcbQfjiE2pAt&Fd|$~NUsC@#l0&fIso|-E!Q4_hJLh#pHne=1BslE-~E|J=o2m$7s89QqI{qdu7~e5_aE^w!dV5Of5&o z%suLV`NPbzhb#qp21+&!oeN@4YRUY)bbQ9XTUV_eL*D%;cl`0`ioSyG>dU2b`hNdm zU6LCeyZy1r?)PtUHsoIsS3e$8@YTvc?Y=pGep(76YbrMkWyk z+=U3xSO{nYQLrKfSr@hp4Ale7G`pa>;Mo~nD|+@qXboq?mD$kEKo1Cn86TO^gC)S5 Rl?^1%0)!udv@;8c2LR#77DE64 literal 0 HcmV?d00001 diff --git a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs index 82d204f134..72581f5513 100644 --- a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs +++ b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs @@ -52,7 +52,9 @@ namespace osu.Game.Tests.Skins // Covers player avatar and flag. "Archives/modified-argon-20230305.osk", // Covers key counters - "Archives/modified-argon-pro-20230618.osk" + "Archives/modified-argon-pro-20230618.osk", + // Covers rank display + "Archives/modified-argon-20230806.osk" }; /// From 92bf363ecf499a8a4b6ca9b56b63dd6024c40877 Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Sun, 6 Aug 2023 20:43:09 +0800 Subject: [PATCH 0072/2188] use Drawable Rank --- .../Screens/Play/HUD/DefaultRankDisplay.cs | 40 ++++++++++++++++ .../Screens/Play/HUD/GameplayRankDisplay.cs | 14 ++++++ osu.Game/Screens/Play/HUD/RankDisplay.cs | 46 ------------------- 3 files changed, 54 insertions(+), 46 deletions(-) create mode 100644 osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs create mode 100644 osu.Game/Screens/Play/HUD/GameplayRankDisplay.cs delete mode 100644 osu.Game/Screens/Play/HUD/RankDisplay.cs diff --git a/osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs b/osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs new file mode 100644 index 0000000000..a686b6d9fb --- /dev/null +++ b/osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs @@ -0,0 +1,40 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Online.Leaderboards; +using osu.Game.Rulesets.Scoring; +using osuTK; + + +namespace osu.Game.Screens.Play.HUD +{ + public partial class DefaultRankDisplay : GameplayRankDisplay + { + [Resolved] + private ScoreProcessor scoreProcessor { get; set; } = null!; + + private UpdateableRank rank; + + public DefaultRankDisplay() + { + Size = new Vector2(70, 35); + + InternalChildren = new Drawable[] { + rank = new UpdateableRank(Scoring.ScoreRank.X) { + RelativeSizeAxes = Axes.Both + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + rank.Rank = scoreProcessor.Rank.Value; + + scoreProcessor.Rank.BindValueChanged(v => rank.Rank = v.NewValue); + } + } +} \ No newline at end of file diff --git a/osu.Game/Screens/Play/HUD/GameplayRankDisplay.cs b/osu.Game/Screens/Play/HUD/GameplayRankDisplay.cs new file mode 100644 index 0000000000..402a733abd --- /dev/null +++ b/osu.Game/Screens/Play/HUD/GameplayRankDisplay.cs @@ -0,0 +1,14 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Skinning; +using osu.Framework.Graphics.Containers; + + +namespace osu.Game.Screens.Play.HUD +{ + public abstract partial class GameplayRankDisplay : Container, ISerialisableDrawable + { + public bool UsesFixedAnchor { get; set; } + } +} diff --git a/osu.Game/Screens/Play/HUD/RankDisplay.cs b/osu.Game/Screens/Play/HUD/RankDisplay.cs deleted file mode 100644 index be8841b647..0000000000 --- a/osu.Game/Screens/Play/HUD/RankDisplay.cs +++ /dev/null @@ -1,46 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Game.Rulesets.Scoring; -using osu.Game.Skinning; -using osu.Framework.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Extensions; - -namespace osu.Game.Screens.Play.HUD -{ - public partial class RankDisplay : FontAdjustableSkinComponent - { - [Resolved] - private ScoreProcessor scoreProcessor { get; set; } = null!; - - private readonly OsuSpriteText text; - - public RankDisplay() - { - AutoSizeAxes = Axes.Both; - - InternalChildren = new Drawable[] - { - text = new OsuSpriteText - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - } - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - text.Text = scoreProcessor.Rank.Value.GetDescription(); - - scoreProcessor.Rank.BindValueChanged(v => text.Text = v.NewValue.GetDescription()); - } - - protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40); - } -} From f3f7d1ba7c97ae6ca35092df6987fbed0b17b70a Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Mon, 7 Aug 2023 09:50:24 +0800 Subject: [PATCH 0073/2188] remove measly abstract --- osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs | 7 +++++-- osu.Game/Screens/Play/HUD/GameplayRankDisplay.cs | 14 -------------- 2 files changed, 5 insertions(+), 16 deletions(-) delete mode 100644 osu.Game/Screens/Play/HUD/GameplayRankDisplay.cs diff --git a/osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs b/osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs index a686b6d9fb..433acf678a 100644 --- a/osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs +++ b/osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs @@ -3,19 +3,22 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Game.Online.Leaderboards; using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; using osuTK; namespace osu.Game.Screens.Play.HUD { - public partial class DefaultRankDisplay : GameplayRankDisplay + public partial class DefaultRankDisplay : Container, ISerialisableDrawable { [Resolved] private ScoreProcessor scoreProcessor { get; set; } = null!; + public bool UsesFixedAnchor { get; set; } - private UpdateableRank rank; + private readonly UpdateableRank rank; public DefaultRankDisplay() { diff --git a/osu.Game/Screens/Play/HUD/GameplayRankDisplay.cs b/osu.Game/Screens/Play/HUD/GameplayRankDisplay.cs deleted file mode 100644 index 402a733abd..0000000000 --- a/osu.Game/Screens/Play/HUD/GameplayRankDisplay.cs +++ /dev/null @@ -1,14 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Skinning; -using osu.Framework.Graphics.Containers; - - -namespace osu.Game.Screens.Play.HUD -{ - public abstract partial class GameplayRankDisplay : Container, ISerialisableDrawable - { - public bool UsesFixedAnchor { get; set; } - } -} From eb3d3b51e204fef93fdd80e59218e8fb261ae275 Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Mon, 7 Aug 2023 09:50:44 +0800 Subject: [PATCH 0074/2188] add legacy rank display --- osu.Game/Skinning/LegacyRankDisplay.cs | 47 ++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 osu.Game/Skinning/LegacyRankDisplay.cs diff --git a/osu.Game/Skinning/LegacyRankDisplay.cs b/osu.Game/Skinning/LegacyRankDisplay.cs new file mode 100644 index 0000000000..0ae3b45107 --- /dev/null +++ b/osu.Game/Skinning/LegacyRankDisplay.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Skinning +{ + public partial class LegacyRankDisplay : CompositeDrawable, ISerialisableDrawable + { + public bool UsesFixedAnchor { get; set; } + + [Resolved] + private ScoreProcessor scoreProcessor { get; set; } = null!; + + [Resolved] + private ISkinSource source { get; set; } = null!; + + private readonly Sprite rank; + + public LegacyRankDisplay() + { + AutoSizeAxes = Axes.Both; + + AddInternal(rank = new Sprite()); + } + + protected override void LoadComplete() + { + + var skin = source.FindProvider(s => getTexture(s, "A") != null); + + rank.Texture = getTexture(skin, scoreProcessor.Rank.Value.ToString()); + + scoreProcessor.Rank.BindValueChanged(v => rank.Texture = getTexture(skin, v.NewValue.ToString())); + } + + private static Texture getTexture(ISkin skin, string name) => skin?.GetTexture($"ranking-{name}"); + } +} \ No newline at end of file From 9bdff29dd72c24b7b48292d7f7312363a16a1e2e Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Mon, 7 Aug 2023 09:50:54 +0800 Subject: [PATCH 0075/2188] add visual test --- .../Gameplay/TestSceneSkinnableRankDisplay.cs | 37 +++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableRankDisplay.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableRankDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableRankDisplay.cs new file mode 100644 index 0000000000..dc8b3d994b --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableRankDisplay.cs @@ -0,0 +1,37 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Play.HUD; +using osu.Game.Skinning; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public partial class TestSceneSkinnableRankDisplay : SkinnableHUDComponentTestScene + { + [Cached] + private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset()); + + protected override Drawable CreateDefaultImplementation() => new DefaultRankDisplay(); + + protected override Drawable CreateLegacyImplementation() => new LegacyRankDisplay(); + + [Test] + public void TestChangingRank() + { + AddStep("Set rank to SS Hidden", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.XH); + AddStep("Set rank to SS", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.X); + AddStep("Set rank to S Hidden", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.SH); + AddStep("Set rank to S", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.S); + AddStep("Set rank to A", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.A); + AddStep("Set rank to B", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.B); + AddStep("Set rank to C", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.C); + AddStep("Set rank to D", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.D); + AddStep("Set rank to F", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.F); + } + } +} \ No newline at end of file From bd67e933105435ee161d8b639cd7221fec88e003 Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Mon, 7 Aug 2023 11:16:51 +0800 Subject: [PATCH 0076/2188] fix code format --- osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs | 10 ++++++---- osu.Game/Skinning/LegacyRankDisplay.cs | 2 -- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs b/osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs index 433acf678a..09ab7d156c 100644 --- a/osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs +++ b/osu.Game/Screens/Play/HUD/DefaultRankDisplay.cs @@ -9,13 +9,13 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using osuTK; - namespace osu.Game.Screens.Play.HUD { public partial class DefaultRankDisplay : Container, ISerialisableDrawable { [Resolved] private ScoreProcessor scoreProcessor { get; set; } = null!; + public bool UsesFixedAnchor { get; set; } private readonly UpdateableRank rank; @@ -24,11 +24,13 @@ namespace osu.Game.Screens.Play.HUD { Size = new Vector2(70, 35); - InternalChildren = new Drawable[] { - rank = new UpdateableRank(Scoring.ScoreRank.X) { + InternalChildren = new Drawable[] + { + rank = new UpdateableRank(Scoring.ScoreRank.X) + { RelativeSizeAxes = Axes.Both }, - }; + }; } protected override void LoadComplete() diff --git a/osu.Game/Skinning/LegacyRankDisplay.cs b/osu.Game/Skinning/LegacyRankDisplay.cs index 0ae3b45107..83d4299360 100644 --- a/osu.Game/Skinning/LegacyRankDisplay.cs +++ b/osu.Game/Skinning/LegacyRankDisplay.cs @@ -8,7 +8,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; -using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Scoring; namespace osu.Game.Skinning @@ -34,7 +33,6 @@ namespace osu.Game.Skinning protected override void LoadComplete() { - var skin = source.FindProvider(s => getTexture(s, "A") != null); rank.Texture = getTexture(skin, scoreProcessor.Rank.Value.ToString()); From 07b4f6115b8d35fbb9a03a6399846e5bbeef9db9 Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Mon, 7 Aug 2023 20:26:32 +0800 Subject: [PATCH 0077/2188] use small --- osu.Game/Skinning/LegacyRankDisplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacyRankDisplay.cs b/osu.Game/Skinning/LegacyRankDisplay.cs index 83d4299360..cd121deb8c 100644 --- a/osu.Game/Skinning/LegacyRankDisplay.cs +++ b/osu.Game/Skinning/LegacyRankDisplay.cs @@ -40,6 +40,6 @@ namespace osu.Game.Skinning scoreProcessor.Rank.BindValueChanged(v => rank.Texture = getTexture(skin, v.NewValue.ToString())); } - private static Texture getTexture(ISkin skin, string name) => skin?.GetTexture($"ranking-{name}"); + private static Texture getTexture(ISkin skin, string name) => skin?.GetTexture($"ranking-{name}-small"); } } \ No newline at end of file From fed338a42b12a248b902f2ea1389f06fcec0ec70 Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Wed, 9 Aug 2023 07:34:30 +0800 Subject: [PATCH 0078/2188] improve code --- osu.Game/Skinning/LegacyRankDisplay.cs | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/osu.Game/Skinning/LegacyRankDisplay.cs b/osu.Game/Skinning/LegacyRankDisplay.cs index cd121deb8c..b663f52097 100644 --- a/osu.Game/Skinning/LegacyRankDisplay.cs +++ b/osu.Game/Skinning/LegacyRankDisplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -33,13 +31,7 @@ namespace osu.Game.Skinning protected override void LoadComplete() { - var skin = source.FindProvider(s => getTexture(s, "A") != null); - - rank.Texture = getTexture(skin, scoreProcessor.Rank.Value.ToString()); - - scoreProcessor.Rank.BindValueChanged(v => rank.Texture = getTexture(skin, v.NewValue.ToString())); + scoreProcessor.Rank.BindValueChanged(v => rank.Texture = source.GetTexture($"ranking-{v.NewValue}-small"), true); } - - private static Texture getTexture(ISkin skin, string name) => skin?.GetTexture($"ranking-{name}-small"); } } \ No newline at end of file From 94613b42e4622a80d724f0e2d700f68f2986c7d9 Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Wed, 9 Aug 2023 08:33:50 +0800 Subject: [PATCH 0079/2188] update tests --- 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tKN{m`p?{At$N67ne-wQ57r%o$S-Ls=r${Rh%Lf1;)`qg4C&m5c_BT%1iFW`1 literal 0 HcmV?d00001 diff --git a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs index 72581f5513..7fa10559dc 100644 --- a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs +++ b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs @@ -53,8 +53,10 @@ namespace osu.Game.Tests.Skins "Archives/modified-argon-20230305.osk", // Covers key counters "Archives/modified-argon-pro-20230618.osk", - // Covers rank display - "Archives/modified-argon-20230806.osk" + // Covers default rank display + "Archives/modified-default-20230809.osk", + // Covers legacy rank display + "Archives/modified-classic-20230809.osk" }; /// From 2c3d5dc21a31b4d65d618fbe8dedf714135f32a2 Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Wed, 9 Aug 2023 08:44:01 +0800 Subject: [PATCH 0080/2188] remove unnecesary directive --- osu.Game/Skinning/LegacyRankDisplay.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Skinning/LegacyRankDisplay.cs b/osu.Game/Skinning/LegacyRankDisplay.cs index b663f52097..38ece4e5e4 100644 --- a/osu.Game/Skinning/LegacyRankDisplay.cs +++ b/osu.Game/Skinning/LegacyRankDisplay.cs @@ -5,7 +5,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; -using osu.Framework.Graphics.Textures; using osu.Game.Rulesets.Scoring; namespace osu.Game.Skinning From 56eaf48892e23dbb5245cbe78e742be3e0faedd1 Mon Sep 17 00:00:00 2001 From: nanashi-1 Date: Wed, 9 Aug 2023 11:29:52 +0800 Subject: [PATCH 0081/2188] remove unnecessary archive --- .../Archives/modified-argon-20230806.osk | Bin 1354 -> 0 bytes 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 osu.Game.Tests/Resources/Archives/modified-argon-20230806.osk diff --git a/osu.Game.Tests/Resources/Archives/modified-argon-20230806.osk b/osu.Game.Tests/Resources/Archives/modified-argon-20230806.osk deleted file mode 100644 index e7c035811d62df429b930fd41548457307cbf90a..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1354 zcmWIWW@Zs#U|`^2_)x_b{xqpXate^Q9xTGZP@J8ar42}OmnuF-Rk~{%W2L3)BpF`hq7LuxG?;EX_=A3@+2KLW50%z zCJT1*?Tu&XoUtI*VfhwjufoTAdrWT0Ma{Xkf@$w(9SMn5xn44g8x$8lRNOs3(qd74 z%Jfi^|ABpl0Vfx(=r4_R5}XqAe#WUcQ*y4{IN&>P(dHEU0JzIP0$qM&RRUiT(A6D4 z%nQUImuKdsz#gq{ny90<(fJCWZu^Z35nV4SU;s zezd&&{rb(l6CZWTX0CB?f8})STDef8DX&0-clIHVq~7&z*EpW3q-AL+#q+qH5nYgJ zvuyS;c?VC{_qW5o8TKyp>l6GXlhoQW^O(vvN!~iABF$+Be%qw2$$KZ^)3U@X{KluV zAFX*U)-Jnh)Sa;?@cZP{{EfZ~ue1iJ=uZv0$-0a&G2qsM8Pleh$E~n?aL_4X)&OEvgYy;j{w*|8v}ZGzaIeJgDh3p?^IJ1ESF zGT)sN8N0h{)!T)llX3-E3@0gAZY}Elo??03He!zw^Q84#%@-FfE%o^CtvPq`Y8$pg zSCYP5__pSq&1TE$)K6i#i}(ygYP2dW90ip;D#MOSo%?9AdF{Q|rrEbr7rkBBULB-& zWUaVTq;82zB2RwC37_z_-gepkxyRe&*4fsU&hx&LH~;#yyxk>lwrQuGF$|3tWc|ma zJAcbQfjiE2pAt&Fd|$~NUsC@#l0&fIso|-E!Q4_hJLh#pHne=1BslE-~E|J=o2m$7s89QqI{qdu7~e5_aE^w!dV5Of5&o z%suLV`NPbzhb#qp21+&!oeN@4YRUY)bbQ9XTUV_eL*D%;cl`0`ioSyG>dU2b`hNdm zU6LCeyZy1r?)PtUHsoIsS3e$8@YTvc?Y=pGep(76YbrMkWyk z+=U3xSO{nYQLrKfSr@hp4Ale7G`pa>;Mo~nD|+@qXboq?mD$kEKo1Cn86TO^gC)S5 Rl?^1%0)!udv@;8c2LR#77DE64 From cc4e11a5ac3f6ab2debfa10f08c402621f8acb79 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 16 Aug 2023 20:48:52 +0200 Subject: [PATCH 0082/2188] Ensure populated node samples so new objects have unique node sample lists --- osu.Game.Rulesets.Catch/Objects/JuiceStream.cs | 2 ++ osu.Game.Rulesets.Osu/Objects/Slider.cs | 2 ++ osu.Game/Rulesets/Objects/Types/IHasRepeats.cs | 15 +++++++++++++++ 3 files changed, 19 insertions(+) diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index 169e99c90c..d9bbbedfcf 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -72,6 +72,8 @@ namespace osu.Game.Rulesets.Catch.Objects { base.CreateNestedHitObjects(cancellationToken); + this.PopulateNodeSamples(); + var dropletSamples = Samples.Select(s => s.With(@"slidertick")).ToList(); int nodeIndex = 0; diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 4189f8ba1e..5ae76f1ac7 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -246,6 +246,8 @@ namespace osu.Game.Rulesets.Osu.Objects protected void UpdateNestedSamples() { + this.PopulateNodeSamples(); + var firstSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933) var sampleList = new List(); diff --git a/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs b/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs index 2a4215b960..9677ac4fbd 100644 --- a/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs +++ b/osu.Game/Rulesets/Objects/Types/IHasRepeats.cs @@ -3,6 +3,7 @@ using osu.Game.Audio; using System.Collections.Generic; +using System.Linq; namespace osu.Game.Rulesets.Objects.Types { @@ -45,5 +46,19 @@ namespace osu.Game.Rulesets.Objects.Types public static IList GetNodeSamples(this T obj, int nodeIndex) where T : HitObject, IHasRepeats => nodeIndex < obj.NodeSamples.Count ? obj.NodeSamples[nodeIndex] : obj.Samples; + + /// + /// Ensures that the list of node samples is at least as long as the number of nodes. + /// + /// The . + public static void PopulateNodeSamples(this T obj) + where T : HitObject, IHasRepeats + { + if (obj.NodeSamples.Count >= obj.RepeatCount + 2) + return; + + while (obj.NodeSamples.Count < obj.RepeatCount + 2) + obj.NodeSamples.Add(obj.Samples.Select(o => o.With()).ToList()); + } } } From 02b7c8f27be47d968728a1fec3eb0eb77a3a7cf5 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 16 Aug 2023 21:15:47 +0200 Subject: [PATCH 0083/2188] Move sliderbody hs to middle of first span --- .../Timeline/TimelineHitObjectBlueprint.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index f41daf30ce..d3a045db07 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -105,17 +105,17 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }, } }, - sampleComponents = new Container - { - RelativeSizeAxes = Axes.Both, - }, samplePointPiece = new SamplePointPiece(Item) { Anchor = Anchor.BottomLeft, Origin = Anchor.TopCentre, - X = Item is IHasRepeats ? 30 : 0, + RelativePositionAxes = Axes.X, AlternativeColor = Item is IHasRepeats }, + sampleComponents = new Container + { + RelativeSizeAxes = Axes.Both, + }, }); if (item is IHasDuration) @@ -262,6 +262,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Origin = Anchor.TopCentre }); } + + samplePointPiece.X = 1f / (repeats.RepeatCount + 1) / 2; } protected override bool ShouldBeConsideredForInput(Drawable child) => true; From a938b810b467d5d89acfe03ce43cf493a5e55d8d Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 16 Aug 2023 22:07:36 +0200 Subject: [PATCH 0084/2188] Add keybind for bank setting --- .../Components/Timeline/SamplePointPiece.cs | 31 ++++++++++++++++--- 1 file changed, 26 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index de85435d02..664998c267 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -182,7 +182,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }); // on commit, ensure that the value is correct by sourcing it from the objects' samples again. // this ensures that committing empty text causes a revert to the previous value. - bank.OnCommit += (_, _) => bank.Current.Value = getCommonBank(); + bank.OnCommit += (_, _) => updateBankText(); updateAdditionBankText(); updateAdditionBankVisual(); @@ -261,6 +261,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }); } + private void updateBankText() + { + bank.Current.Value = getCommonBank(); + } + private void updateBankPlaceholderText() { string? commonBank = getCommonBank(); @@ -305,6 +310,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly Dictionary> selectionSampleStates = new Dictionary>(); + private readonly List banks = new List(); + private void createStateBindables() { foreach (string sampleName in HitSampleInfo.AllAdditions) @@ -330,6 +337,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline selectionSampleStates[sampleName] = bindable; } + + banks.AddRange(HitSampleInfo.AllBanks); } private void updateTernaryStates() @@ -386,14 +395,26 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline protected override bool OnKeyDown(KeyDownEvent e) { - if (e.ControlPressed || e.AltPressed || e.SuperPressed || e.ShiftPressed || !checkRightToggleFromKey(e.Key, out int rightIndex)) + if (e.ControlPressed || e.AltPressed || e.SuperPressed || !checkRightToggleFromKey(e.Key, out int rightIndex)) return base.OnKeyDown(e); - var item = togglesCollection.ElementAtOrDefault(rightIndex); + if (e.ShiftPressed) + { + string? bank = banks.ElementAtOrDefault(rightIndex); + updateBank(bank); + updateBankText(); + updateAdditionBank(bank); + updateAdditionBankText(); + } + else + { + var item = togglesCollection.ElementAtOrDefault(rightIndex); - if (item is not DrawableTernaryButton button) return base.OnKeyDown(e); + if (item is not DrawableTernaryButton button) return base.OnKeyDown(e); + + button.Button.Toggle(); + } - button.Button.Toggle(); return true; } From fd54c329fa59b0b270bfe1d94791fcf9507eae5d Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 16 Aug 2023 22:08:49 +0200 Subject: [PATCH 0085/2188] dont focus volume, so keybinds immediately available --- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 664998c267..97397ba2da 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -200,12 +200,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline togglesCollection.AddRange(createTernaryButtons().Select(b => new DrawableTernaryButton(b) { RelativeSizeAxes = Axes.None, Size = new Vector2(40, 40) })); } - protected override void LoadComplete() - { - base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(volume)); - } - private string? getCommonBank() => allRelevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(allRelevantSamples.First()) : null; private string? getCommonAdditionBank() => allRelevantSamples.Select(GetAdditionBankValue).Distinct().Count() == 1 ? GetAdditionBankValue(allRelevantSamples.First()) : null; private int? getCommonVolume() => allRelevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(allRelevantSamples.First()) : null; From 4ff58c681803b323b3d4f7844d53908afcc7b97f Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 16 Aug 2023 22:10:59 +0200 Subject: [PATCH 0086/2188] fix no nodesample test case --- osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs index 4ad78a3190..3fac7c8c6d 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs @@ -133,6 +133,7 @@ namespace osu.Game.Rulesets.Osu.Tests { slider = (DrawableSlider)createSlider(repeats: 1); Add(slider); + slider.HitObject.NodeSamples.Clear(); }); AddStep("change samples", () => slider.HitObject.Samples = new[] From 88e6fe72dc6e679f0c44719fd3db4c15013779ba Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 16 Aug 2023 23:09:04 +0200 Subject: [PATCH 0087/2188] fix code quality --- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 97397ba2da..268fb073d7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -394,10 +394,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (e.ShiftPressed) { - string? bank = banks.ElementAtOrDefault(rightIndex); - updateBank(bank); + string? newBank = banks.ElementAtOrDefault(rightIndex); + updateBank(newBank); updateBankText(); - updateAdditionBank(bank); + updateAdditionBank(newBank); updateAdditionBankText(); } else From 080d2b62f4f459f33a398ed1878d2ce0dca0e9a6 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 16 Aug 2023 23:16:57 +0200 Subject: [PATCH 0088/2188] fix focus test --- .../Editing/TestSceneHitObjectSampleAdjustments.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs index 050593ff94..b6a20dae54 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs @@ -81,10 +81,10 @@ namespace osu.Game.Tests.Visual.Editing } [Test] - public void TestPopoverHasFocus() + public void TestPopoverHasNoFocus() { clickSamplePiece(0); - samplePopoverHasFocus(); + samplePopoverHasNoFocus(); } [Test] @@ -417,13 +417,13 @@ namespace osu.Game.Tests.Visual.Editing InputManager.Click(MouseButton.Left); }); - private void samplePopoverHasFocus() => AddUntilStep("sample popover textbox focused", () => + private void samplePopoverHasNoFocus() => AddUntilStep("sample popover textbox not focused", () => { var popover = this.ChildrenOfType().SingleOrDefault(); var slider = popover?.ChildrenOfType>().Single(); var textbox = slider?.ChildrenOfType().Single(); - return textbox?.HasFocus == true; + return textbox?.HasFocus == false; }); private void samplePopoverHasSingleVolume(int volume) => AddUntilStep($"sample popover has volume {volume}", () => @@ -460,7 +460,6 @@ namespace osu.Game.Tests.Visual.Editing private void dismissPopover() { - AddStep("unfocus textbox", () => InputManager.Key(Key.Escape)); AddStep("dismiss popover", () => InputManager.Key(Key.Escape)); AddUntilStep("wait for dismiss", () => !this.ChildrenOfType().Any(popover => popover.IsPresent)); } From 6ed1685223bcf1c2811a04233b7e70631048a85c Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 22 Sep 2023 11:07:49 -0700 Subject: [PATCH 0089/2188] Fix/update score exporting method --- osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 093037e6d1..8930ee9914 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -14,8 +14,6 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Localisation; -using osu.Framework.Platform; -using osu.Game.Database; using osu.Game.Extensions; using osu.Game.Graphics; using osu.Game.Graphics.Containers; @@ -62,7 +60,7 @@ namespace osu.Game.Online.Leaderboards private IDialogOverlay? dialogOverlay { get; set; } [Resolved] - private Storage storage { get; set; } = null!; + private ScoreManager scoreManager { get; set; } = null!; private Container content = null!; private Box background = null!; @@ -92,7 +90,7 @@ namespace osu.Game.Online.Leaderboards } [BackgroundDependencyLoader] - private void load(ScoreManager scoreManager) + private void load() { var user = score.User; @@ -138,7 +136,7 @@ namespace osu.Game.Online.Leaderboards Width = 35 }, createCentreContent(user), - createRightSideContent(scoreManager) + createRightSideContent() } } } @@ -230,7 +228,7 @@ namespace osu.Game.Online.Leaderboards } }; - private FillFlowContainer createRightSideContent(ScoreManager scoreManager) => + private FillFlowContainer createRightSideContent() => new FillFlowContainer { Padding = new MarginPadding { Left = 11, Right = 15 }, @@ -482,7 +480,7 @@ namespace osu.Game.Online.Leaderboards if (score.Files.Count <= 0) return items.ToArray(); - items.Add(new OsuMenuItem("Export", MenuItemType.Standard, () => new LegacyScoreExporter(storage).Export(score))); + items.Add(new OsuMenuItem("Export", MenuItemType.Standard, () => scoreManager.Export(score))); items.Add(new OsuMenuItem(CommonStrings.ButtonsDelete, MenuItemType.Destructive, () => dialogOverlay?.Push(new LocalScoreDeleteDialog(score)))); return items.ToArray(); From 9f9f7eb01bc682b9c74b5b0a6014cd61c5c9a339 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 22 Sep 2023 11:15:46 -0700 Subject: [PATCH 0090/2188] Nuke hit results display --- .../Online/Leaderboards/LeaderboardScoreV2.cs | 22 ------------------- 1 file changed, 22 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 8930ee9914..18945e373f 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -23,7 +23,6 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Select; @@ -289,7 +288,6 @@ namespace osu.Game.Online.Leaderboards { (BeatmapsetsStrings.ShowScoreboardHeadersCombo.ToUpper(), model.MaxCombo.ToString().Insert(model.MaxCombo.ToString().Length, "x")), (BeatmapsetsStrings.ShowScoreboardHeadersAccuracy.ToUpper(), model.DisplayAccuracy), - (getResultNames(score).ToUpper(), getResults(score).ToUpper()) }; public override void Show() @@ -486,25 +484,5 @@ namespace osu.Game.Online.Leaderboards return items.ToArray(); } } - - private LocalisableString getResults(ScoreInfo score) - { - string resultString = score.GetStatisticsForDisplay() - .Where(s => s.Result.IsBasic()) - .Aggregate(string.Empty, (current, result) => - current.Insert(current.Length, $"{result.Count}/")); - - return resultString.Remove(resultString.Length - 1); - } - - private LocalisableString getResultNames(ScoreInfo score) - { - string resultName = score.GetStatisticsForDisplay() - .Where(s => s.Result.IsBasic()) - .Aggregate(string.Empty, (current, hitResult) => - current.Insert(current.Length, $"{hitResult.DisplayName.ToString().ToUpperInvariant()}/")); - - return resultName.Remove(resultName.Length - 1); - } } } From 228731493eb0f519a80216ac156be83f887275dd Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 22 Sep 2023 15:39:40 -0700 Subject: [PATCH 0091/2188] Add relative width slider to test --- .../Visual/SongSelect/TestSceneLeaderboardScoreV2.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 0823da2248..1ea461be53 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -18,6 +18,8 @@ namespace osu.Game.Tests.Visual.SongSelect { public partial class TestSceneLeaderboardScoreV2 : OsuTestScene { + private FillFlowContainer fillFlow = null!; + [BackgroundDependencyLoader] private void load() { @@ -73,12 +75,12 @@ namespace osu.Game.Tests.Visual.SongSelect }, }; - Child = new FillFlowContainer + Child = fillFlow = new FillFlowContainer { - Width = 900, Anchor = Anchor.Centre, Origin = Anchor.Centre, Spacing = new Vector2(0, 10), + RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Children = new Drawable[] { @@ -87,6 +89,11 @@ namespace osu.Game.Tests.Visual.SongSelect new LeaderboardScoreV2(scores[2], null, true) } }; + + AddSliderStep("change relative width", 0, 1f, 0.6f, v => + { + fillFlow.Width = v; + }); } } } From 2bd28e67186995d28c8ad9d2c7260706986f9c3c Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 22 Sep 2023 16:21:53 -0700 Subject: [PATCH 0092/2188] Move drawable init properties to constructor --- osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 18945e373f..362eb9ea82 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -86,6 +86,10 @@ namespace osu.Game.Online.Leaderboards this.score = score; this.rank = rank; this.isPersonalBest = isPersonalBest; + + Shear = shear; + RelativeSizeAxes = Axes.X; + Height = height; } [BackgroundDependencyLoader] @@ -98,9 +102,6 @@ namespace osu.Game.Online.Leaderboards statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s, score)).ToList(); - Shear = shear; - RelativeSizeAxes = Axes.X; - Height = height; Child = content = new Container { Masking = true, From f7f390195a7744e2b2ee024a7d970c80e9cf6421 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 22 Sep 2023 16:34:06 -0700 Subject: [PATCH 0093/2188] Add user covers to centre content --- .../Visual/SongSelect/TestSceneLeaderboardScoreV2.cs | 8 +++++--- osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 8 ++++++++ 2 files changed, 13 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 1ea461be53..2a6203f2d8 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -39,6 +39,7 @@ namespace osu.Game.Tests.Visual.SongSelect Id = 6602580, Username = @"waaiiru", CountryCode = CountryCode.ES, + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg", }, }, new ScoreInfo @@ -55,6 +56,7 @@ namespace osu.Game.Tests.Visual.SongSelect Id = 1541390, Username = @"Toukai", CountryCode = CountryCode.CA, + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg", }, }, @@ -68,8 +70,7 @@ namespace osu.Game.Tests.Visual.SongSelect Ruleset = new ManiaRuleset().RulesetInfo, User = new APIUser { - Id = 4608074, - Username = @"Skycries", + Username = @"No cover", CountryCode = CountryCode.BR, }, }, @@ -86,7 +87,8 @@ namespace osu.Game.Tests.Visual.SongSelect { new LeaderboardScoreV2(scores[0], 1), new LeaderboardScoreV2(scores[1], null, true), - new LeaderboardScoreV2(scores[2], null, true) + new LeaderboardScoreV2(scores[2], null, true), + new LeaderboardScoreV2(scores[2], null), } }; diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 362eb9ea82..22efe3b88c 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -7,6 +7,7 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Effects; @@ -26,6 +27,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Select; +using osu.Game.Users; using osu.Game.Users.Drawables; using osu.Game.Utils; using osuTK; @@ -164,6 +166,12 @@ namespace osu.Game.Online.Leaderboards RelativeSizeAxes = Axes.Both, Colour = foregroundColour }, + new UserCoverBackground + { + RelativeSizeAxes = Axes.Both, + User = score.User, + Colour = ColourInfo.GradientHorizontal(Colour4.White.Opacity(0.5f), Colour4.White.Opacity(0)), + }, avatar = new MaskedWrapper( innerAvatar = new ClickableAvatar(user) { From 236352a1760fae7ff9e2aed4fa29836edbc32cc2 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 22 Sep 2023 17:00:51 -0700 Subject: [PATCH 0094/2188] Add shadow to centre content Done this way instead of edge effect because of 1px/dimming issues. --- .../Online/Leaderboards/LeaderboardScoreV2.cs | 141 ++++++++++-------- 1 file changed, 80 insertions(+), 61 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 22efe3b88c..89ad39c98c 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -48,6 +48,7 @@ namespace osu.Game.Online.Leaderboards private Colour4 foregroundColour; private Colour4 backgroundColour; + private Colour4 shadowColour; private static readonly Vector2 shear = new Vector2(0.15f, 0); @@ -101,6 +102,7 @@ namespace osu.Game.Online.Leaderboards foregroundColour = isPersonalBest ? colourProvider.Background1 : colourProvider.Background5; backgroundColour = isPersonalBest ? colourProvider.Background2 : colourProvider.Background4; + shadowColour = isPersonalBest ? colourProvider.Background3 : colourProvider.Background6; statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s, score)).ToList(); @@ -154,86 +156,103 @@ namespace osu.Game.Online.Leaderboards private Container createCentreContent(APIUser user) => new Container { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, Masking = true, CornerRadius = corner_radius, RelativeSizeAxes = Axes.Both, - Children = new[] + Children = new Drawable[] { - foreground = new Box + new Box { RelativeSizeAxes = Axes.Both, - Colour = foregroundColour + Colour = shadowColour, }, - new UserCoverBackground + new Container { RelativeSizeAxes = Axes.Both, - User = score.User, - Colour = ColourInfo.GradientHorizontal(Colour4.White.Opacity(0.5f), Colour4.White.Opacity(0)), - }, - avatar = new MaskedWrapper( - innerAvatar = new ClickableAvatar(user) + Padding = new MarginPadding { Right = 5 }, + Child = new Container { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(1.1f), - Shear = -shear, + Masking = true, + CornerRadius = corner_radius, RelativeSizeAxes = Axes.Both, - }) - { - RelativeSizeAxes = Axes.None, - Size = new Vector2(height) - }, - new FillFlowContainer - { - Position = new Vector2(height + 9, 9), - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - flagBadgeAndDateContainer = new FillFlowContainer + Children = new[] { - Shear = -shear, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5f, 0f), - Size = new Vector2(87, 16), - Masking = true, - Children = new Drawable[] + foreground = new Box { - new UpdateableFlag(user.CountryCode) + RelativeSizeAxes = Axes.Both, + Colour = foregroundColour + }, + new UserCoverBackground + { + RelativeSizeAxes = Axes.Both, + User = score.User, + Colour = ColourInfo.GradientHorizontal(Colour4.White.Opacity(0.5f), Colour4.White.Opacity(0)), + }, + avatar = new MaskedWrapper( + innerAvatar = new ClickableAvatar(user) { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Size = new Vector2(24, 16), - }, - new DateLabel(score.Date) + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(1.1f), + Shear = -shear, + RelativeSizeAxes = Axes.Both, + }) + { + RelativeSizeAxes = Axes.None, + Size = new Vector2(height) + }, + new FillFlowContainer + { + Position = new Vector2(height + 9, 9), + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, + flagBadgeAndDateContainer = new FillFlowContainer + { + Shear = -shear, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5f, 0f), + Size = new Vector2(87, 16), + Masking = true, + Children = new Drawable[] + { + new UpdateableFlag(user.CountryCode) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Size = new Vector2(24, 16), + }, + new DateLabel(score.Date) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + } + } + }, + nameLabel = new OsuSpriteText + { + Shear = -shear, + Text = user.Username, + Font = OsuFont.GetFont(size: 24, weight: FontWeight.SemiBold) + } } + }, + new FillFlowContainer + { + Margin = new MarginPadding { Right = 40 }, + Spacing = new Vector2(25, 0), + Shear = -shear, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = statisticsLabels } - }, - nameLabel = new OsuSpriteText - { - Shear = -shear, - Text = user.Username, - Font = OsuFont.GetFont(size: 24, weight: FontWeight.SemiBold) } - } + }, }, - new FillFlowContainer - { - Margin = new MarginPadding { Right = 40 }, - Spacing = new Vector2(25, 0), - Shear = -shear, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Children = statisticsLabels - } - } + }, }; private FillFlowContainer createRightSideContent() => From 5bea5415be1cdc1aec3f6a5dd6fc2b6d38a4dc78 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 22 Sep 2023 19:55:00 -0700 Subject: [PATCH 0095/2188] Remove weird yellow background override on mods To who's reading, don't follow figma designs all the time. In most cases, follow what other places are doing. --- osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 89ad39c98c..f67f7c05a2 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -466,13 +466,11 @@ namespace osu.Game.Online.Leaderboards { private readonly IMod mod; - [Resolved] - private OsuColour colours { get; set; } = null!; - public ColouredModSwitchTiny(IMod mod) : base(mod) { this.mod = mod; + Active.Value = true; Masking = true; EdgeEffect = new EdgeEffectParameters { @@ -484,12 +482,6 @@ namespace osu.Game.Online.Leaderboards }; } - protected override void UpdateState() - { - AcronymText.Colour = Colour4.FromHex("#555555"); - Background.Colour = colours.Yellow; - } - public LocalisableString TooltipText => (mod as Mod)?.IconTooltip ?? mod.Name; } From c0b8b3509f9507592e6ecc06e408c54710a0f64b Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 22 Sep 2023 19:56:33 -0700 Subject: [PATCH 0096/2188] Populate dates and add show animation on test --- .../Visual/SongSelect/TestSceneLeaderboardScoreV2.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 2a6203f2d8..1663116e12 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -41,6 +42,7 @@ namespace osu.Game.Tests.Visual.SongSelect CountryCode = CountryCode.ES, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg", }, + Date = DateTimeOffset.Now.AddYears(-2), }, new ScoreInfo { @@ -58,6 +60,7 @@ namespace osu.Game.Tests.Visual.SongSelect CountryCode = CountryCode.CA, CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg", }, + Date = DateTimeOffset.Now.AddMonths(-6), }, new ScoreInfo @@ -73,6 +76,7 @@ namespace osu.Game.Tests.Visual.SongSelect Username = @"No cover", CountryCode = CountryCode.BR, }, + Date = DateTimeOffset.Now, }, }; @@ -92,6 +96,9 @@ namespace osu.Game.Tests.Visual.SongSelect } }; + foreach (var score in fillFlow.Children) + score.Show(); + AddSliderStep("change relative width", 0, 1f, 0.6f, v => { fillFlow.Width = v; From dad03778b7aaa05a5250d7ca014e4d3203f0c092 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sat, 23 Sep 2023 19:40:57 -0700 Subject: [PATCH 0097/2188] Fix leaderboard score caching colour provider --- .../Visual/SongSelect/TestSceneLeaderboardScoreV2.cs | 4 ++++ osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 4 ++-- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 1663116e12..200faa33ec 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -7,6 +7,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Leaderboards; +using osu.Game.Overlays; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; @@ -19,6 +20,9 @@ namespace osu.Game.Tests.Visual.SongSelect { public partial class TestSceneLeaderboardScoreV2 : OsuTestScene { + [Cached] + private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine); + private FillFlowContainer fillFlow = null!; [BackgroundDependencyLoader] diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index f67f7c05a2..bcb0796ffd 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -52,8 +52,8 @@ namespace osu.Game.Online.Leaderboards private static readonly Vector2 shear = new Vector2(0.15f, 0); - [Cached] - private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine); + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; [Resolved] private SongSelect? songSelect { get; set; } From 668e083ddc6292df0ebf4df775dd7860d42461c4 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 26 Sep 2023 12:05:54 -0700 Subject: [PATCH 0098/2188] Use `AutoSizeAxes` instead of hardcoded `Size` --- osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index bcb0796ffd..0039cce532 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -213,7 +213,7 @@ namespace osu.Game.Online.Leaderboards Shear = -shear, Direction = FillDirection.Horizontal, Spacing = new Vector2(5f, 0f), - Size = new Vector2(87, 16), + AutoSizeAxes = Axes.Both, Masking = true, Children = new Drawable[] { From 39b008b070e83900dcc54042f5b76a47f11eb754 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 10 Oct 2023 14:58:22 -0700 Subject: [PATCH 0099/2188] Move test scores to a method and add `TestResources.CreateTestScoreInfo()` --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 50 ++++++++++--------- 1 file changed, 26 insertions(+), 24 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 200faa33ec..fed5519887 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -13,6 +13,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Scoring; +using osu.Game.Tests.Resources; using osu.Game.Users; using osuTK; @@ -27,6 +28,29 @@ namespace osu.Game.Tests.Visual.SongSelect [BackgroundDependencyLoader] private void load() + { + Child = fillFlow = new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Spacing = new Vector2(0, 10), + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }; + + foreach (var scoreInfo in getTestScores()) + fillFlow.Add(new LeaderboardScoreV2(scoreInfo, scoreInfo.Position, scoreInfo.User.Id == 2)); + + foreach (var score in fillFlow.Children) + score.Show(); + + AddSliderStep("change relative width", 0, 1f, 0.6f, v => + { + fillFlow.Width = v; + }); + } + + private static ScoreInfo[] getTestScores() { var scores = new[] { @@ -66,7 +90,6 @@ namespace osu.Game.Tests.Visual.SongSelect }, Date = DateTimeOffset.Now.AddMonths(-6), }, - new ScoreInfo { Position = 110000, @@ -82,31 +105,10 @@ namespace osu.Game.Tests.Visual.SongSelect }, Date = DateTimeOffset.Now, }, + TestResources.CreateTestScoreInfo(), }; - Child = fillFlow = new FillFlowContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Spacing = new Vector2(0, 10), - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Children = new Drawable[] - { - new LeaderboardScoreV2(scores[0], 1), - new LeaderboardScoreV2(scores[1], null, true), - new LeaderboardScoreV2(scores[2], null, true), - new LeaderboardScoreV2(scores[2], null), - } - }; - - foreach (var score in fillFlow.Children) - score.Show(); - - AddSliderStep("change relative width", 0, 1f, 0.6f, v => - { - fillFlow.Width = v; - }); + return scores; } } } From 43c8d51d02a4b504d6019cb077dab94107e8dd19 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 10 Oct 2023 15:05:34 -0700 Subject: [PATCH 0100/2188] Add draw width statistic to test --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 25 ++++++++++++++----- 1 file changed, 19 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index fed5519887..bc254f25de 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Sprites; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Leaderboards; using osu.Game.Overlays; @@ -25,17 +26,22 @@ namespace osu.Game.Tests.Visual.SongSelect private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine); private FillFlowContainer fillFlow = null!; + private OsuSpriteText drawWidthText = null!; [BackgroundDependencyLoader] private void load() { - Child = fillFlow = new FillFlowContainer + Children = new Drawable[] { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Spacing = new Vector2(0, 10), - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, + fillFlow = new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Spacing = new Vector2(0, 10), + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, + drawWidthText = new OsuSpriteText(), }; foreach (var scoreInfo in getTestScores()) @@ -50,6 +56,13 @@ namespace osu.Game.Tests.Visual.SongSelect }); } + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + + drawWidthText.Text = $"DrawWidth: {fillFlow.DrawWidth}"; + } + private static ScoreInfo[] getTestScores() { var scores = new[] From 6087c12d85214ba3f6e25d3cf38316753a7f2144 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 10 Oct 2023 17:53:37 -0700 Subject: [PATCH 0101/2188] Use grid container for centre content --- .../Online/Leaderboards/LeaderboardScoreV2.cs | 120 ++++++++++-------- 1 file changed, 68 insertions(+), 52 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 0039cce532..c92549e9c5 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -175,7 +175,7 @@ namespace osu.Game.Online.Leaderboards Masking = true, CornerRadius = corner_radius, RelativeSizeAxes = Axes.Both, - Children = new[] + Children = new Drawable[] { foreground = new Box { @@ -188,66 +188,82 @@ namespace osu.Game.Online.Leaderboards User = score.User, Colour = ColourInfo.GradientHorizontal(Colour4.White.Opacity(0.5f), Colour4.White.Opacity(0)), }, - avatar = new MaskedWrapper( - innerAvatar = new ClickableAvatar(user) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(1.1f), - Shear = -shear, - RelativeSizeAxes = Axes.Both, - }) + new GridContainer { - RelativeSizeAxes = Axes.None, - Size = new Vector2(height) - }, - new FillFlowContainer - { - Position = new Vector2(height + 9, 9), - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Children = new Drawable[] + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] { - flagBadgeAndDateContainer = new FillFlowContainer + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new[] { - Shear = -shear, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5f, 0f), - AutoSizeAxes = Axes.Both, - Masking = true, - Children = new Drawable[] + avatar = new MaskedWrapper( + innerAvatar = new ClickableAvatar(user) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(1.1f), + Shear = -shear, + RelativeSizeAxes = Axes.Both, + }) { - new UpdateableFlag(user.CountryCode) + RelativeSizeAxes = Axes.None, + Size = new Vector2(height) + }, + new FillFlowContainer + { + Position = new Vector2(9), + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Children = new Drawable[] { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Size = new Vector2(24, 16), - }, - new DateLabel(score.Date) - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, + flagBadgeAndDateContainer = new FillFlowContainer + { + Shear = -shear, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5f, 0f), + AutoSizeAxes = Axes.Both, + Masking = true, + Children = new Drawable[] + { + new UpdateableFlag(user.CountryCode) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Size = new Vector2(24, 16), + }, + new DateLabel(score.Date) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + } + } + }, + nameLabel = new OsuSpriteText + { + Shear = -shear, + Text = user.Username, + Font = OsuFont.GetFont(size: 24, weight: FontWeight.SemiBold) + } } + }, + new FillFlowContainer + { + Margin = new MarginPadding { Right = 40 }, + Spacing = new Vector2(25, 0), + Shear = -shear, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = statisticsLabels } - }, - nameLabel = new OsuSpriteText - { - Shear = -shear, - Text = user.Username, - Font = OsuFont.GetFont(size: 24, weight: FontWeight.SemiBold) } } - }, - new FillFlowContainer - { - Margin = new MarginPadding { Right = 40 }, - Spacing = new Vector2(25, 0), - Shear = -shear, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Children = statisticsLabels } } }, From bb3f426b935cd67e1cefa0bcb5f984545b0156ff Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 10 Oct 2023 18:02:59 -0700 Subject: [PATCH 0102/2188] Truncate name label and clean up positioning code Also adds a test score with a long username. --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 16 ++++++++++++++++ .../Online/Leaderboards/LeaderboardScoreV2.cs | 14 +++++++++----- 2 files changed, 25 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index bc254f25de..1b1ece3eff 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -118,6 +118,22 @@ namespace osu.Game.Tests.Visual.SongSelect }, Date = DateTimeOffset.Now, }, + new ScoreInfo + { + Position = 110000, + Rank = ScoreRank.A, + Accuracy = 1, + MaxCombo = 244, + TotalScore = 1707827, + Ruleset = new ManiaRuleset().RulesetInfo, + User = new APIUser + { + Id = 226597, + Username = @"WWWWWWWWWWWWWWWWWWWW", + CountryCode = CountryCode.US, + }, + Date = DateTimeOffset.Now, + }, TestResources.CreateTestScoreInfo(), }; diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index c92549e9c5..a6df3bee76 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -216,16 +216,19 @@ namespace osu.Game.Online.Leaderboards }, new FillFlowContainer { - Position = new Vector2(9), - AutoSizeAxes = Axes.Both, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, + Padding = new MarginPadding { Horizontal = corner_radius }, Children = new Drawable[] { flagBadgeAndDateContainer = new FillFlowContainer { Shear = -shear, Direction = FillDirection.Horizontal, - Spacing = new Vector2(5f, 0f), + Spacing = new Vector2(5), AutoSizeAxes = Axes.Both, Masking = true, Children = new Drawable[] @@ -243,8 +246,9 @@ namespace osu.Game.Online.Leaderboards } } }, - nameLabel = new OsuSpriteText + nameLabel = new TruncatingSpriteText { + RelativeSizeAxes = Axes.X, Shear = -shear, Text = user.Username, Font = OsuFont.GetFont(size: 24, weight: FontWeight.SemiBold) @@ -254,7 +258,7 @@ namespace osu.Game.Online.Leaderboards new FillFlowContainer { Margin = new MarginPadding { Right = 40 }, - Spacing = new Vector2(25, 0), + Spacing = new Vector2(25), Shear = -shear, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, From 837437ac5758807220f963d785b3db816d728f07 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 10 Oct 2023 18:15:05 -0700 Subject: [PATCH 0103/2188] Rename `createRightSideContent()` to `createRightContent()` --- osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index a6df3bee76..e364d411e3 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -140,7 +140,7 @@ namespace osu.Game.Online.Leaderboards Width = 35 }, createCentreContent(user), - createRightSideContent() + createRightContent() } } } @@ -275,7 +275,7 @@ namespace osu.Game.Online.Leaderboards }, }; - private FillFlowContainer createRightSideContent() => + private FillFlowContainer createRightContent() => new FillFlowContainer { Padding = new MarginPadding { Left = 11, Right = 15 }, From e0c6c1bc668272e08c7a5ce1b5e4c74acee13761 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 10 Oct 2023 18:20:19 -0700 Subject: [PATCH 0104/2188] Fix rank label tooltip area --- .../Online/Leaderboards/LeaderboardScoreV2.cs | 15 +++++---------- 1 file changed, 5 insertions(+), 10 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index e364d411e3..60bac3e713 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -131,14 +131,7 @@ namespace osu.Game.Online.Leaderboards { new Drawable[] { - new RankLabel(rank) - { - Shear = -shear, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Y, - Width = 35 - }, + new RankLabel(rank) { Shear = -shear }, createCentreContent(user), createRightContent() } @@ -457,13 +450,15 @@ namespace osu.Game.Online.Leaderboards { public RankLabel(int? rank) { + AutoSizeAxes = Axes.Both; + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + if (rank >= 1000) TooltipText = $"#{rank:N0}"; Child = new OsuSpriteText { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold, italics: true), Text = rank == null ? "-" : rank.Value.FormatRank().Insert(0, "#") }; From 3ad5a7c66190aaf0a80e775bf4761767604d862f Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 10 Oct 2023 18:29:18 -0700 Subject: [PATCH 0105/2188] Reduce indents of private container methods --- .../Online/Leaderboards/LeaderboardScoreV2.cs | 314 +++++++++--------- 1 file changed, 156 insertions(+), 158 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 60bac3e713..c96b860b29 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -146,184 +146,182 @@ namespace osu.Game.Online.Leaderboards modsContainer.Padding = new MarginPadding { Top = modsContainer.Children.Count > 0 ? 4 : 0 }; } - private Container createCentreContent(APIUser user) => - new Container + private Container createCentreContent(APIUser user) => new Container + { + Masking = true, + CornerRadius = corner_radius, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] { - Masking = true, - CornerRadius = corner_radius, - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + new Box { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = shadowColour, - }, - new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Right = 5 }, - Child = new Container - { - Masking = true, - CornerRadius = corner_radius, - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - foreground = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = foregroundColour - }, - new UserCoverBackground - { - RelativeSizeAxes = Axes.Both, - User = score.User, - Colour = ColourInfo.GradientHorizontal(Colour4.White.Opacity(0.5f), Colour4.White.Opacity(0)), - }, - new GridContainer - { - RelativeSizeAxes = Axes.Both, - ColumnDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension(), - new Dimension(GridSizeMode.AutoSize), - }, - Content = new[] - { - new[] - { - avatar = new MaskedWrapper( - innerAvatar = new ClickableAvatar(user) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(1.1f), - Shear = -shear, - RelativeSizeAxes = Axes.Both, - }) - { - RelativeSizeAxes = Axes.None, - Size = new Vector2(height) - }, - new FillFlowContainer - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Padding = new MarginPadding { Horizontal = corner_radius }, - Children = new Drawable[] - { - flagBadgeAndDateContainer = new FillFlowContainer - { - Shear = -shear, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5), - AutoSizeAxes = Axes.Both, - Masking = true, - Children = new Drawable[] - { - new UpdateableFlag(user.CountryCode) - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Size = new Vector2(24, 16), - }, - new DateLabel(score.Date) - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - } - } - }, - nameLabel = new TruncatingSpriteText - { - RelativeSizeAxes = Axes.X, - Shear = -shear, - Text = user.Username, - Font = OsuFont.GetFont(size: 24, weight: FontWeight.SemiBold) - } - } - }, - new FillFlowContainer - { - Margin = new MarginPadding { Right = 40 }, - Spacing = new Vector2(25), - Shear = -shear, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Children = statisticsLabels - } - } - } - } - } - }, - }, + RelativeSizeAxes = Axes.Both, + Colour = shadowColour, }, - }; - - private FillFlowContainer createRightContent() => - new FillFlowContainer - { - Padding = new MarginPadding { Left = 11, Right = 15 }, - Y = -5, - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Direction = FillDirection.Vertical, - Spacing = new Vector2(13, 0f), - Children = new Drawable[] + new Container { - new Container + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Right = 5 }, + Child = new Container { - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, + Masking = true, + CornerRadius = corner_radius, + RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - scoreText = new OsuSpriteText + foreground = new Box { - Shear = -shear, - Current = scoreManager.GetBindableTotalScoreString(score), - - //Does not match figma, adjusted to allow 8 digits to fit comfortably - Font = OsuFont.GetFont(size: 28, weight: FontWeight.SemiBold, fixedWidth: false), + RelativeSizeAxes = Axes.Both, + Colour = foregroundColour }, - RankContainer = new Container + new UserCoverBackground { - BypassAutoSizeAxes = Axes.Both, - Y = 2, - Shear = -shear, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - AutoSizeAxes = Axes.Both, - Children = new[] + RelativeSizeAxes = Axes.Both, + User = score.User, + Colour = ColourInfo.GradientHorizontal(Colour4.White.Opacity(0.5f), Colour4.White.Opacity(0)), + }, + new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] { - scoreRank = new UpdateableRank(score.Rank) + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new[] { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(32) + avatar = new MaskedWrapper( + innerAvatar = new ClickableAvatar(user) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(1.1f), + Shear = -shear, + RelativeSizeAxes = Axes.Both, + }) + { + RelativeSizeAxes = Axes.None, + Size = new Vector2(height) + }, + new FillFlowContainer + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Padding = new MarginPadding { Horizontal = corner_radius }, + Children = new Drawable[] + { + flagBadgeAndDateContainer = new FillFlowContainer + { + Shear = -shear, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5), + AutoSizeAxes = Axes.Both, + Masking = true, + Children = new Drawable[] + { + new UpdateableFlag(user.CountryCode) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Size = new Vector2(24, 16), + }, + new DateLabel(score.Date) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + } + } + }, + nameLabel = new TruncatingSpriteText + { + RelativeSizeAxes = Axes.X, + Shear = -shear, + Text = user.Username, + Font = OsuFont.GetFont(size: 24, weight: FontWeight.SemiBold) + } + } + }, + new FillFlowContainer + { + Margin = new MarginPadding { Right = 40 }, + Spacing = new Vector2(25), + Shear = -shear, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = statisticsLabels + } } } } } }, - modsContainer = new FillFlowContainer + }, + }, + }; + + private FillFlowContainer createRightContent() => new FillFlowContainer + { + Padding = new MarginPadding { Left = 11, Right = 15 }, + Y = -5, + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Direction = FillDirection.Vertical, + Spacing = new Vector2(13, 0f), + Children = new Drawable[] + { + new Container + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + Children = new Drawable[] { - Shear = -shear, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - ChildrenEnumerable = score.Mods.Select(mod => new ColouredModSwitchTiny(mod) { Scale = new Vector2(0.375f) }) + scoreText = new OsuSpriteText + { + Shear = -shear, + Current = scoreManager.GetBindableTotalScoreString(score), + + //Does not match figma, adjusted to allow 8 digits to fit comfortably + Font = OsuFont.GetFont(size: 28, weight: FontWeight.SemiBold, fixedWidth: false), + }, + RankContainer = new Container + { + BypassAutoSizeAxes = Axes.Both, + Y = 2, + Shear = -shear, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + AutoSizeAxes = Axes.Both, + Children = new[] + { + scoreRank = new UpdateableRank(score.Rank) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(32) + } + } + } } + }, + modsContainer = new FillFlowContainer + { + Shear = -shear, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + ChildrenEnumerable = score.Mods.Select(mod => new ColouredModSwitchTiny(mod) { Scale = new Vector2(0.375f) }) } - }; + } + }; protected (CaseTransformableString, LocalisableString DisplayAccuracy)[] GetStatistics(ScoreInfo model) => new[] { From 3c1d15d9b7e67bf0f24290873330d5d4dd06f7de Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 10 Oct 2023 18:44:20 -0700 Subject: [PATCH 0106/2188] Fix user cover having shear --- osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index c96b860b29..8e3affbe20 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -178,6 +178,9 @@ namespace osu.Game.Online.Leaderboards { RelativeSizeAxes = Axes.Both, User = score.User, + Shear = -shear, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, Colour = ColourInfo.GradientHorizontal(Colour4.White.Opacity(0.5f), Colour4.White.Opacity(0)), }, new GridContainer From e049a072f8b5bf708377e80fafc032903ea74817 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 10 Oct 2023 19:17:50 -0700 Subject: [PATCH 0107/2188] Update right content to latest design - Add more scenarios to test - Future-proof mods display to not overflow --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 23 ++- osu.Game/Graphics/OsuColour.cs | 21 ++ osu.Game/Online/Leaderboards/DrawableRank.cs | 4 +- .../Online/Leaderboards/LeaderboardScoreV2.cs | 181 ++++++++++++++---- 4 files changed, 180 insertions(+), 49 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 1b1ece3eff..f0d07c8526 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -70,11 +71,10 @@ namespace osu.Game.Tests.Visual.SongSelect new ScoreInfo { Position = 999, - Rank = ScoreRank.XH, + Rank = ScoreRank.X, Accuracy = 1, MaxCombo = 244, TotalScore = 1707827, - Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), new OsuModAlternate(), new OsuModFlashlight(), new OsuModFreezeFrame() }, Ruleset = new OsuRuleset().RulesetInfo, User = new APIUser { @@ -91,7 +91,6 @@ namespace osu.Game.Tests.Visual.SongSelect Rank = ScoreRank.S, Accuracy = 0.1f, MaxCombo = 32040, - Mods = new Mod[] { new OsuModHidden(), new OsuModHardRock(), new OsuModAlternate(), new OsuModFlashlight(), new OsuModFreezeFrame(), new OsuModClassic() }, TotalScore = 1707827, Ruleset = new OsuRuleset().RulesetInfo, User = new APIUser @@ -106,7 +105,7 @@ namespace osu.Game.Tests.Visual.SongSelect new ScoreInfo { Position = 110000, - Rank = ScoreRank.X, + Rank = ScoreRank.A, Accuracy = 1, MaxCombo = 244, TotalScore = 17078279, @@ -124,7 +123,7 @@ namespace osu.Game.Tests.Visual.SongSelect Rank = ScoreRank.A, Accuracy = 1, MaxCombo = 244, - TotalScore = 1707827, + TotalScore = 1234567890, Ruleset = new ManiaRuleset().RulesetInfo, User = new APIUser { @@ -137,6 +136,20 @@ namespace osu.Game.Tests.Visual.SongSelect TestResources.CreateTestScoreInfo(), }; + for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_EXPANDED; i++) + scores[0].Mods = scores[0].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray(); + + for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_EXPANDED + 1; i++) + scores[1].Mods = scores[1].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray(); + + for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_CONTRACTED; i++) + scores[2].Mods = scores[2].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray(); + + for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_CONTRACTED + 1; i++) + scores[3].Mods = scores[3].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray(); + + scores[4].Mods = scores[4].BeatmapInfo!.Ruleset.CreateInstance().CreateAllMods().ToArray(); + return scores; } } diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index 1b21f79c0a..d1b232b26d 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -3,6 +3,7 @@ using System; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Game.Beatmaps; using osu.Game.Online.Rooms; @@ -68,6 +69,26 @@ namespace osu.Game.Graphics } } + /// + /// Retrieves the colour for the total score depending on . + /// + public static ColourInfo TotalScoreColourFor(ScoreRank rank) + { + switch (rank) + { + case ScoreRank.XH: + case ScoreRank.X: + return ColourInfo.GradientVertical(Colour4.FromHex(@"A4DEFF"), Colour4.FromHex(@"F0AADD")); + + case ScoreRank.SH: + case ScoreRank.S: + return ColourInfo.GradientVertical(Colour4.FromHex(@"FFFFFF"), Colour4.FromHex(@"F7E65D")); + + default: + return Colour4.White; + } + } + /// /// Retrieves the colour for a . /// diff --git a/osu.Game/Online/Leaderboards/DrawableRank.cs b/osu.Game/Online/Leaderboards/DrawableRank.cs index 5177f35478..e4691efc04 100644 --- a/osu.Game/Online/Leaderboards/DrawableRank.cs +++ b/osu.Game/Online/Leaderboards/DrawableRank.cs @@ -57,7 +57,7 @@ namespace osu.Game.Online.Leaderboards Origin = Anchor.Centre, Spacing = new Vector2(-3, 0), Padding = new MarginPadding { Top = 5 }, - Colour = getRankNameColour(), + Colour = GetRankNameColour(rank), Font = OsuFont.Numeric.With(size: 25), Text = GetRankName(rank), ShadowColour = Color4.Black.Opacity(0.3f), @@ -74,7 +74,7 @@ namespace osu.Game.Online.Leaderboards /// /// Retrieves the grade text colour. /// - private ColourInfo getRankNameColour() + public static ColourInfo GetRankNameColour(ScoreRank rank) { switch (rank) { diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 8e3affbe20..5f15f9dd62 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; @@ -17,6 +18,7 @@ using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Extensions; using osu.Game.Graphics; +using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -31,11 +33,25 @@ using osu.Game.Users; using osu.Game.Users.Drawables; using osu.Game.Utils; using osuTK; +using osuTK.Graphics; namespace osu.Game.Online.Leaderboards { public partial class LeaderboardScoreV2 : OsuClickableContainer, IHasContextMenu, IHasCustomTooltip { + /// + /// The maximum number of mods when contracted until the mods display width exceeds the . + /// + public const int MAX_MODS_CONTRACTED = 13; + + /// + /// The maximum number of mods when expanded until the mods display width exceeds the . + /// + public const int MAX_MODS_EXPANDED = 4; + + private const float right_content_min_width = 180; + private const float grade_width = 40; + private readonly ScoreInfo score; private const int height = 60; @@ -49,6 +65,7 @@ namespace osu.Game.Online.Leaderboards private Colour4 foregroundColour; private Colour4 backgroundColour; private Colour4 shadowColour; + private ColourInfo totalScoreBackgroundGradient; private static readonly Vector2 shear = new Vector2(0.15f, 0); @@ -77,9 +94,11 @@ namespace osu.Game.Online.Leaderboards protected Container RankContainer { get; private set; } = null!; private FillFlowContainer flagBadgeAndDateContainer = null!; private FillFlowContainer modsContainer = null!; + private OsuSpriteText modsCounter = null!; private OsuSpriteText scoreText = null!; private Drawable scoreRank = null!; + private Box totalScoreBackground = null!; public ITooltip GetCustomTooltip() => new LeaderboardScoreTooltip(); public virtual ScoreInfo TooltipContent => score; @@ -103,6 +122,7 @@ namespace osu.Game.Online.Leaderboards foregroundColour = isPersonalBest ? colourProvider.Background1 : colourProvider.Background5; backgroundColour = isPersonalBest ? colourProvider.Background2 : colourProvider.Background4; shadowColour = isPersonalBest ? colourProvider.Background3 : colourProvider.Background6; + totalScoreBackgroundGradient = ColourInfo.GradientHorizontal(backgroundColour.Opacity(0), backgroundColour); statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s, score)).ToList(); @@ -125,7 +145,7 @@ namespace osu.Game.Online.Leaderboards { new Dimension(GridSizeMode.Absolute, 65), new Dimension(), - new Dimension(GridSizeMode.Absolute, 176) + new Dimension(GridSizeMode.AutoSize, minSize: right_content_min_width), // use min size to account for classic scoring }, Content = new[] { @@ -142,12 +162,13 @@ namespace osu.Game.Online.Leaderboards innerAvatar.OnLoadComplete += d => d.FadeInFromZero(200); - modsContainer.Spacing = new Vector2(modsContainer.Children.Count > 5 ? -20 : 2, 0); + modsContainer.Spacing = new Vector2(modsContainer.Children.Count > MAX_MODS_EXPANDED ? -20 : 2, 0); modsContainer.Padding = new MarginPadding { Top = modsContainer.Children.Count > 0 ? 4 : 0 }; } private Container createCentreContent(APIUser user) => new Container { + Name = @"Centre container", Masking = true, CornerRadius = corner_radius, RelativeSizeAxes = Axes.Both, @@ -270,58 +291,130 @@ namespace osu.Game.Online.Leaderboards }, }; - private FillFlowContainer createRightContent() => new FillFlowContainer + private Container createRightContent() => new Container { - Padding = new MarginPadding { Left = 11, Right = 15 }, - Y = -5, - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Direction = FillDirection.Vertical, - Spacing = new Vector2(13, 0f), + Name = @"Right content", + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, Children = new Drawable[] { new Container { - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, - Children = new Drawable[] + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Right = grade_width }, + Child = new Box { - scoreText = new OsuSpriteText + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientHorizontal(backgroundColour.Opacity(0), OsuColour.ForRank(score.Rank)), + }, + }, + new Box + { + RelativeSizeAxes = Axes.Y, + Width = grade_width, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Colour = OsuColour.ForRank(score.Rank), + }, + new TrianglesV2 + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Masking = true, + SpawnRatio = 2, + Velocity = 0.7f, + Colour = ColourInfo.GradientHorizontal(backgroundColour.Opacity(0), OsuColour.ForRank(score.Rank).Darken(0.2f)), + }, + RankContainer = new Container + { + Shear = -shear, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.Y, + Width = grade_width, + Child = scoreRank = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Spacing = new Vector2(-2), + Colour = DrawableRank.GetRankNameColour(score.Rank), + Font = OsuFont.Numeric.With(size: 16), + Text = DrawableRank.GetRankName(score.Rank), + ShadowColour = Color4.Black.Opacity(0.3f), + ShadowOffset = new Vector2(0, 0.08f), + Shadow = true, + UseFullGlyphHeight = false, + }, + }, + new Container + { + AutoSizeAxes = Axes.X, + // makeshift inner border + Height = height - 4, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Padding = new MarginPadding { Right = grade_width }, + Child = new Container + { + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Masking = true, + CornerRadius = corner_radius, + Children = new Drawable[] { - Shear = -shear, - Current = scoreManager.GetBindableTotalScoreString(score), - - //Does not match figma, adjusted to allow 8 digits to fit comfortably - Font = OsuFont.GetFont(size: 28, weight: FontWeight.SemiBold, fixedWidth: false), - }, - RankContainer = new Container - { - BypassAutoSizeAxes = Axes.Both, - Y = 2, - Shear = -shear, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - AutoSizeAxes = Axes.Both, - Children = new[] + totalScoreBackground = new Box { - scoreRank = new UpdateableRank(score.Rank) + RelativeSizeAxes = Axes.Both, + Colour = totalScoreBackgroundGradient, + }, + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientHorizontal(backgroundColour.Opacity(0), OsuColour.ForRank(score.Rank).Opacity(0.5f)), + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Direction = FillDirection.Vertical, + Padding = new MarginPadding { Horizontal = corner_radius }, + Children = new Drawable[] { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(32) + scoreText = new OsuSpriteText + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + UseFullGlyphHeight = false, + Shear = -shear, + Current = scoreManager.GetBindableTotalScoreString(score), + Font = OsuFont.GetFont(size: 30, weight: FontWeight.Light), + Colour = OsuColour.TotalScoreColourFor(score.Rank), + }, + modsContainer = new FillFlowContainer + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Shear = -shear, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + ChildrenEnumerable = score.Mods.Select(mod => new ColouredModSwitchTiny(mod) { Scale = new Vector2(0.375f) }) + }, + modsCounter = new OsuSpriteText + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Shear = -shear, + Text = $"{score.Mods.Length} mods", + Alpha = 0, + } } } } } - }, - modsContainer = new FillFlowContainer - { - Shear = -shear, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - ChildrenEnumerable = score.Mods.Select(mod => new ColouredModSwitchTiny(mod) { Scale = new Vector2(0.375f) }) } } }; @@ -361,7 +454,8 @@ namespace osu.Game.Online.Leaderboards using (BeginDelayedSequence(50)) { - var drawables = new Drawable[] { flagBadgeAndDateContainer, modsContainer }.Concat(statisticsLabels).ToArray(); + Drawable modsDrawable = score.Mods.Length > MAX_MODS_CONTRACTED ? modsCounter : modsContainer; + var drawables = new[] { flagBadgeAndDateContainer, modsDrawable }.Concat(statisticsLabels).ToArray(); for (int i = 0; i < drawables.Length; i++) drawables[i].FadeIn(100 + i * 50); } @@ -383,8 +477,11 @@ namespace osu.Game.Online.Leaderboards private void updateState() { + var lightenedGradient = ColourInfo.GradientHorizontal(backgroundColour.Opacity(0).Lighten(0.2f), backgroundColour.Lighten(0.2f)); + foreground.FadeColour(IsHovered ? foregroundColour.Lighten(0.2f) : foregroundColour, transition_duration, Easing.OutQuint); background.FadeColour(IsHovered ? backgroundColour.Lighten(0.2f) : backgroundColour, transition_duration, Easing.OutQuint); + totalScoreBackground.FadeColour(IsHovered ? lightenedGradient : totalScoreBackgroundGradient, transition_duration, Easing.OutQuint); } #region Subclasses From e4f1eab6adc1cac96c5d09436a395ad3976cae6a Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 10 Oct 2023 20:24:17 -0700 Subject: [PATCH 0108/2188] Add experimental collapse content logic based on width --- .../Online/Leaderboards/LeaderboardScoreV2.cs | 94 ++++++++++++++----- 1 file changed, 73 insertions(+), 21 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 5f15f9dd62..c77424902f 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -15,6 +15,7 @@ using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; +using osu.Framework.Layout; using osu.Framework.Localisation; using osu.Game.Extensions; using osu.Game.Graphics; @@ -51,6 +52,7 @@ namespace osu.Game.Online.Leaderboards private const float right_content_min_width = 180; private const float grade_width = 40; + private const float username_min_width = 100; private readonly ScoreInfo score; @@ -100,6 +102,10 @@ namespace osu.Game.Online.Leaderboards private Drawable scoreRank = null!; private Box totalScoreBackground = null!; + private Container centreContent = null!; + private FillFlowContainer usernameAndFlagContainer = null!; + private FillFlowContainer statisticsContainer = null!; + public ITooltip GetCustomTooltip() => new LeaderboardScoreTooltip(); public virtual ScoreInfo TooltipContent => score; @@ -152,7 +158,7 @@ namespace osu.Game.Online.Leaderboards new Drawable[] { new RankLabel(rank) { Shear = -shear }, - createCentreContent(user), + centreContent = createCentreContent(user), createRightContent() } } @@ -215,22 +221,26 @@ namespace osu.Game.Online.Leaderboards }, Content = new[] { - new[] + new Drawable[] { - avatar = new MaskedWrapper( - innerAvatar = new ClickableAvatar(user) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(1.1f), - Shear = -shear, - RelativeSizeAxes = Axes.Both, - }) + new Container { - RelativeSizeAxes = Axes.None, - Size = new Vector2(height) + AutoSizeAxes = Axes.Both, + Child = avatar = new MaskedWrapper( + innerAvatar = new ClickableAvatar(user) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(1.1f), + Shear = -shear, + RelativeSizeAxes = Axes.Both, + }) + { + RelativeSizeAxes = Axes.None, + Size = new Vector2(height) + }, }, - new FillFlowContainer + usernameAndFlagContainer = new FillFlowContainer { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, @@ -271,16 +281,22 @@ namespace osu.Game.Online.Leaderboards } } }, - new FillFlowContainer + new Container { - Margin = new MarginPadding { Right = 40 }, - Spacing = new Vector2(25), - Shear = -shear, + AutoSizeAxes = Axes.Both, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Children = statisticsLabels + Child = statisticsContainer = new FillFlowContainer + { + Padding = new MarginPadding { Right = 40 }, + Spacing = new Vector2(25), + Shear = -shear, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = statisticsLabels + } } } } @@ -484,6 +500,42 @@ namespace osu.Game.Online.Leaderboards totalScoreBackground.FadeColour(IsHovered ? lightenedGradient : totalScoreBackgroundGradient, transition_duration, Easing.OutQuint); } + protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source) + { + Scheduler.AddOnce(() => + { + // TODO: may not always invalidate as expected + + // when width decreases + // - hide statistics, then + // - hide avatar, then + // - hide user and flag and show avatar again + + if (centreContent.DrawWidth >= height + username_min_width || centreContent.DrawWidth < username_min_width) + avatar.FadeIn(transition_duration, Easing.OutQuint).MoveToX(0, transition_duration, Easing.OutQuint); + else + avatar.FadeOut(transition_duration, Easing.OutQuint).MoveToX(-avatar.DrawWidth, transition_duration, Easing.OutQuint); + + if (centreContent.DrawWidth >= username_min_width) + { + usernameAndFlagContainer.FadeIn(transition_duration, Easing.OutQuint).MoveToX(0, transition_duration, Easing.OutQuint); + innerAvatar.ShowUsernameTooltip = false; + } + else + { + usernameAndFlagContainer.FadeOut(transition_duration, Easing.OutQuint).MoveToX(usernameAndFlagContainer.DrawWidth, transition_duration, Easing.OutQuint); + innerAvatar.ShowUsernameTooltip = true; + } + + if (centreContent.DrawWidth >= height + statisticsContainer.DrawWidth + username_min_width) + statisticsContainer.FadeIn(transition_duration, Easing.OutQuint).MoveToX(0, transition_duration, Easing.OutQuint); + else + statisticsContainer.FadeOut(transition_duration, Easing.OutQuint).MoveToX(statisticsContainer.DrawWidth, transition_duration, Easing.OutQuint); + }); + + return base.OnInvalidate(invalidation, source); + } + #region Subclasses private partial class DateLabel : DrawableDate From ba62498478bc0d84f10f3fb021662c4bebcd750f Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 10 Oct 2023 20:41:19 -0700 Subject: [PATCH 0109/2188] Add set up steps to reinit drawables with a different relative width --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 26 ++++++++++++------- 1 file changed, 17 insertions(+), 9 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index f0d07c8526..b09ba793b6 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -3,6 +3,7 @@ using System; using System.Linq; +using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -26,16 +27,28 @@ namespace osu.Game.Tests.Visual.SongSelect [Cached] private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine); - private FillFlowContainer fillFlow = null!; - private OsuSpriteText drawWidthText = null!; + private FillFlowContainer? fillFlow; + private OsuSpriteText? drawWidthText; + private float relativeWidth; [BackgroundDependencyLoader] private void load() + { + AddSliderStep("change relative width", 0, 1f, 0.6f, v => + { + relativeWidth = v; + if (fillFlow != null) fillFlow.Width = v; + }); + } + + [SetUp] + public void Setup() => Schedule(() => { Children = new Drawable[] { fillFlow = new FillFlowContainer { + Width = relativeWidth, Anchor = Anchor.Centre, Origin = Anchor.Centre, Spacing = new Vector2(0, 10), @@ -50,18 +63,13 @@ namespace osu.Game.Tests.Visual.SongSelect foreach (var score in fillFlow.Children) score.Show(); - - AddSliderStep("change relative width", 0, 1f, 0.6f, v => - { - fillFlow.Width = v; - }); - } + }); protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); - drawWidthText.Text = $"DrawWidth: {fillFlow.DrawWidth}"; + if (drawWidthText != null) drawWidthText.Text = $"DrawWidth: {fillFlow?.DrawWidth}"; } private static ScoreInfo[] getTestScores() From f2aff628b23a5be4d5c69d44573f6754f6f3a8b9 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 10 Oct 2023 22:14:04 -0700 Subject: [PATCH 0110/2188] Fix statistics container showing for a brief moment on lower widths --- osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index c77424902f..938dfefa4d 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -130,7 +130,11 @@ namespace osu.Game.Online.Leaderboards shadowColour = isPersonalBest ? colourProvider.Background3 : colourProvider.Background6; totalScoreBackgroundGradient = ColourInfo.GradientHorizontal(backgroundColour.Opacity(0), backgroundColour); - statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s, score)).ToList(); + statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s, score) + { + // ensure statistics container is the correct width when invalidating + AlwaysPresent = true, + }).ToList(); Child = content = new Container { @@ -288,6 +292,7 @@ namespace osu.Game.Online.Leaderboards Origin = Anchor.CentreRight, Child = statisticsContainer = new FillFlowContainer { + Name = @"Statistics container", Padding = new MarginPadding { Right = 40 }, Spacing = new Vector2(25), Shear = -shear, @@ -295,7 +300,8 @@ namespace osu.Game.Online.Leaderboards Origin = Anchor.CentreRight, AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, - Children = statisticsLabels + Children = statisticsLabels, + Alpha = 0, } } } From e32be36d929dd5cc614c65a4dd6178bba752cd0d Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 10 Oct 2023 22:14:23 -0700 Subject: [PATCH 0111/2188] Move invalidation issue todo to tests --- osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs | 2 ++ osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 2 -- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index b09ba793b6..92370e7e58 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -34,6 +34,8 @@ namespace osu.Game.Tests.Visual.SongSelect [BackgroundDependencyLoader] private void load() { + // TODO: invalidation seems to be one-off when clicking slider to a certain value, so drag for now + // doesn't seem to happen in-game (when toggling window mode) AddSliderStep("change relative width", 0, 1f, 0.6f, v => { relativeWidth = v; diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 938dfefa4d..bc9e6476a0 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -510,8 +510,6 @@ namespace osu.Game.Online.Leaderboards { Scheduler.AddOnce(() => { - // TODO: may not always invalidate as expected - // when width decreases // - hide statistics, then // - hide avatar, then From 42d41add41f705a877a63e9cbe84171a17eb6709 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 11 Oct 2023 09:40:59 -0700 Subject: [PATCH 0112/2188] Remove unused field --- osu.Game/Online/Leaderboards/DrawableRank.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game/Online/Leaderboards/DrawableRank.cs b/osu.Game/Online/Leaderboards/DrawableRank.cs index e4691efc04..d21c38090a 100644 --- a/osu.Game/Online/Leaderboards/DrawableRank.cs +++ b/osu.Game/Online/Leaderboards/DrawableRank.cs @@ -18,12 +18,8 @@ namespace osu.Game.Online.Leaderboards { public partial class DrawableRank : CompositeDrawable { - private readonly ScoreRank rank; - public DrawableRank(ScoreRank rank) { - this.rank = rank; - RelativeSizeAxes = Axes.Both; FillMode = FillMode.Fit; FillAspectRatio = 2; From f6741514aafb337ffbb707ab9ba36736e45c193f Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 11 Oct 2023 09:39:15 -0700 Subject: [PATCH 0113/2188] Remove alternative total score display (colour gradient) for now For simplicity and a future consideration for when the skinning portion is implemented. --- osu.Game/Graphics/OsuColour.cs | 21 ------------------- .../Online/Leaderboards/LeaderboardScoreV2.cs | 1 - 2 files changed, 22 deletions(-) diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index d1b232b26d..1b21f79c0a 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -3,7 +3,6 @@ using System; using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Game.Beatmaps; using osu.Game.Online.Rooms; @@ -69,26 +68,6 @@ namespace osu.Game.Graphics } } - /// - /// Retrieves the colour for the total score depending on . - /// - public static ColourInfo TotalScoreColourFor(ScoreRank rank) - { - switch (rank) - { - case ScoreRank.XH: - case ScoreRank.X: - return ColourInfo.GradientVertical(Colour4.FromHex(@"A4DEFF"), Colour4.FromHex(@"F0AADD")); - - case ScoreRank.SH: - case ScoreRank.S: - return ColourInfo.GradientVertical(Colour4.FromHex(@"FFFFFF"), Colour4.FromHex(@"F7E65D")); - - default: - return Colour4.White; - } - } - /// /// Retrieves the colour for a . /// diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index bc9e6476a0..76986de623 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -414,7 +414,6 @@ namespace osu.Game.Online.Leaderboards Shear = -shear, Current = scoreManager.GetBindableTotalScoreString(score), Font = OsuFont.GetFont(size: 30, weight: FontWeight.Light), - Colour = OsuColour.TotalScoreColourFor(score.Rank), }, modsContainer = new FillFlowContainer { From 52be580f28d7d1aa90c6a2d213a79cdebde59f18 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 11 Oct 2023 09:40:34 -0700 Subject: [PATCH 0114/2188] Fix date not aligning with flag --- osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 76986de623..4e20b7f8f5 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -273,6 +273,7 @@ namespace osu.Game.Online.Leaderboards { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, + UseFullGlyphHeight = false, } } }, From f17aa6d644eff49b5e144faa9e12178708957f99 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 11 Oct 2023 12:57:50 -0700 Subject: [PATCH 0115/2188] Revert changes to `ModSwitchTiny` --- osu.Game/Rulesets/UI/ModSwitchTiny.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game/Rulesets/UI/ModSwitchTiny.cs b/osu.Game/Rulesets/UI/ModSwitchTiny.cs index df7722761d..a5cf75bd07 100644 --- a/osu.Game/Rulesets/UI/ModSwitchTiny.cs +++ b/osu.Game/Rulesets/UI/ModSwitchTiny.cs @@ -24,8 +24,8 @@ namespace osu.Game.Rulesets.UI private readonly IMod mod; - protected Box Background; - protected OsuSpriteText AcronymText; + private readonly Box background; + private readonly OsuSpriteText acronymText; private Color4 activeForegroundColour; private Color4 inactiveForegroundColour; @@ -44,11 +44,11 @@ namespace osu.Game.Rulesets.UI Masking = true, Children = new Drawable[] { - Background = new Box + background = new Box { RelativeSizeAxes = Axes.Both }, - AcronymText = new OsuSpriteText + acronymText = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -78,14 +78,14 @@ namespace osu.Game.Rulesets.UI { base.LoadComplete(); - Active.BindValueChanged(_ => UpdateState(), true); + Active.BindValueChanged(_ => updateState(), true); FinishTransforms(true); } - protected virtual void UpdateState() + private void updateState() { - AcronymText.FadeColour(Active.Value ? activeForegroundColour : inactiveForegroundColour, 200, Easing.OutQuint); - Background.FadeColour(Active.Value ? activeBackgroundColour : inactiveBackgroundColour, 200, Easing.OutQuint); + acronymText.FadeColour(Active.Value ? activeForegroundColour : inactiveForegroundColour, 200, Easing.OutQuint); + background.FadeColour(Active.Value ? activeBackgroundColour : inactiveBackgroundColour, 200, Easing.OutQuint); } } } From 418549b48d3855269e2858d25b7bf95fe8445bc9 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 11 Oct 2023 12:38:46 -0700 Subject: [PATCH 0116/2188] Modify some half time mods on test For use after support of extended info on `ModSwitchTiny`. --- .../Visual/SongSelect/TestSceneLeaderboardScoreV2.cs | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 92370e7e58..c5f96d1568 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -146,14 +146,22 @@ namespace osu.Game.Tests.Visual.SongSelect TestResources.CreateTestScoreInfo(), }; + var halfTime = new OsuModHalfTime + { + SpeedChange = + { + Value = 0.99 + } + }; + for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_EXPANDED; i++) - scores[0].Mods = scores[0].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray(); + scores[0].Mods = scores[0].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : halfTime }).ToArray(); for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_EXPANDED + 1; i++) scores[1].Mods = scores[1].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray(); for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_CONTRACTED; i++) - scores[2].Mods = scores[2].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray(); + scores[2].Mods = scores[2].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : halfTime }).ToArray(); for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_CONTRACTED + 1; i++) scores[3].Mods = scores[3].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray(); From 85e303ec54cd60b75f6b3cc4d0a457caafda4afc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Nov 2023 20:00:09 +0900 Subject: [PATCH 0117/2188] Add two factor step to api state flow --- osu.Game/Online/API/APIAccess.cs | 5 +++++ osu.Game/Online/API/DummyAPIAccess.cs | 11 ++++++++++- 2 files changed, 15 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 4f586c8fff..a3ceb14a40 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -540,6 +540,11 @@ namespace osu.Game.Online.API /// Failing, + /// + /// Waiting on second factor authentication. + /// + RequiresAuthentication, + /// /// We are in the process of (re-)connecting. /// diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index d585124db6..4cf2152193 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -55,6 +55,7 @@ namespace osu.Game.Online.API private bool shouldFailNextLogin; private bool stayConnectingNextLogin; + private bool requiresTwoFactor; /// /// The current connectivity state of the API. @@ -115,7 +116,13 @@ namespace osu.Game.Online.API Id = DUMMY_USER_ID, }; - state.Value = APIState.Online; + if (requiresTwoFactor) + { + state.Value = APIState.RequiresAuthentication; + requiresTwoFactor = false; + } + else + state.Value = APIState.Online; } public void Logout() @@ -142,6 +149,8 @@ namespace osu.Game.Online.API IBindableList IAPIProvider.Friends => Friends; IBindable IAPIProvider.Activity => Activity; + public void RequireTwoFactor() => requiresTwoFactor = true; + /// /// During the next simulated login, the process will fail immediately. /// From 80c879e5ebed1d1d15b8d44de47f1b15ea77470c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Nov 2023 16:37:12 +0900 Subject: [PATCH 0118/2188] Adjust member ordering in `LoginForm` --- osu.Game/Overlays/Login/LoginForm.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Login/LoginForm.cs b/osu.Game/Overlays/Login/LoginForm.cs index 0eef55162f..80dfca93d2 100644 --- a/osu.Game/Overlays/Login/LoginForm.cs +++ b/osu.Game/Overlays/Login/LoginForm.cs @@ -32,13 +32,7 @@ namespace osu.Game.Overlays.Login public Action? RequestHide; - private void performLogin() - { - if (!string.IsNullOrEmpty(username.Text) && !string.IsNullOrEmpty(password.Text)) - api.Login(username.Text, password.Text); - else - shakeSignIn.Shake(); - } + public override bool AcceptsFocus => true; [BackgroundDependencyLoader(permitNulls: true)] private void load(OsuConfigManager config, AccountCreationOverlay accountCreation) @@ -144,7 +138,13 @@ namespace osu.Game.Overlays.Login } } - public override bool AcceptsFocus => true; + private void performLogin() + { + if (!string.IsNullOrEmpty(username.Text) && !string.IsNullOrEmpty(password.Text)) + api.Login(username.Text, password.Text); + else + shakeSignIn.Shake(); + } protected override bool OnClick(ClickEvent e) => true; From e9d4cf2e24de488c75b9cd0a52e2b524dfca5248 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Nov 2023 20:00:22 +0900 Subject: [PATCH 0119/2188] Setup basic form flow --- .../Visual/Menus/TestSceneLoginOverlay.cs | 13 +++++++++++++ osu.Game/Overlays/Login/LoginForm.cs | 5 +++++ osu.Game/Overlays/Login/LoginPanel.cs | 6 +++++- 3 files changed, 23 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs index 0bc71924ce..30c0f6644e 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs @@ -36,6 +36,19 @@ namespace osu.Game.Tests.Visual.Menus AddStep("show login overlay", () => loginOverlay.Show()); } + [Test] + public void TestLoginTwoFactorSuccess() + { + AddStep("logout", () => + { + API.Logout(); + ((DummyAPIAccess)API).RequireTwoFactor(); + }); + + AddStep("enter password", () => loginOverlay.ChildrenOfType().First().Text = "password"); + AddStep("submit", () => loginOverlay.ChildrenOfType().First(b => b.Text.ToString() == "Sign in").TriggerClick()); + } + [Test] public void TestLoginSuccess() { diff --git a/osu.Game/Overlays/Login/LoginForm.cs b/osu.Game/Overlays/Login/LoginForm.cs index 80dfca93d2..291e92883b 100644 --- a/osu.Game/Overlays/Login/LoginForm.cs +++ b/osu.Game/Overlays/Login/LoginForm.cs @@ -21,6 +21,11 @@ using osu.Game.Localisation; namespace osu.Game.Overlays.Login { + public partial class AccountVerificationForm : FillFlowContainer + { + + } + public partial class LoginForm : FillFlowContainer { private TextBox username = null!; diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index 71ecf2e75a..59b9c6ab9f 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Login { private bool bounding = true; - private LoginForm? form; + private Drawable? form; [Resolved] private OsuColour colours { get; set; } = null!; @@ -81,6 +81,10 @@ namespace osu.Game.Overlays.Login }; break; + case APIState.RequiresAuthentication: + Child = form = new AccountVerificationForm(); + break; + case APIState.Failing: case APIState.Connecting: LinkFlowContainer linkFlow; From c4e461ba447eea892668e12967af659e17689b1a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Nov 2023 11:49:49 +0900 Subject: [PATCH 0120/2188] Add two factor auth form --- .../Overlays/Login/AccountVerificationForm.cs | 92 +++++++++++++++++++ osu.Game/Overlays/Login/LoginForm.cs | 5 - 2 files changed, 92 insertions(+), 5 deletions(-) create mode 100644 osu.Game/Overlays/Login/AccountVerificationForm.cs diff --git a/osu.Game/Overlays/Login/AccountVerificationForm.cs b/osu.Game/Overlays/Login/AccountVerificationForm.cs new file mode 100644 index 0000000000..a27cc01ed2 --- /dev/null +++ b/osu.Game/Overlays/Login/AccountVerificationForm.cs @@ -0,0 +1,92 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays.Settings; +using osuTK; + +namespace osu.Game.Overlays.Login +{ + public partial class AccountVerificationForm : FillFlowContainer + { + private OsuTextBox code = null!; + private LinkFlowContainer explainText = null!; + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + Direction = FillDirection.Vertical; + Spacing = new Vector2(0, SettingsSection.ITEM_SPACING); + + Children = new Drawable[] + { + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0f, SettingsSection.ITEM_SPACING), + Children = new Drawable[] + { + new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Regular)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Text = "An email has been sent to you with a verification code. Enter the code.", + }, + code = new OsuTextBox + { + PlaceholderText = "Enter code", + RelativeSizeAxes = Axes.X, + TabbableContentContainer = this + }, + explainText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Regular)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, + new ErrorTextFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Alpha = 0, + }, + }, + }, + new LinkFlowContainer + { + Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, + }; + + explainText.AddParagraph("Make sure to check your spam folder if you can't find the email."); + explainText.AddParagraph("If you can't access your email or have forgotten what you used, please follow the "); + explainText.AddLink("email recovery process here", () => { }); + explainText.AddText(". You can also "); + explainText.AddLink("request another code", () => { }); + explainText.AddText(" or "); + explainText.AddLink("sign out", () => { }); + explainText.AddText("."); + } + + public override bool AcceptsFocus => true; + + protected override bool OnClick(ClickEvent e) => true; + + protected override void OnFocus(FocusEvent e) + { + Schedule(() => { GetContainingInputManager().ChangeFocus(code); }); + } + } +} diff --git a/osu.Game/Overlays/Login/LoginForm.cs b/osu.Game/Overlays/Login/LoginForm.cs index 291e92883b..80dfca93d2 100644 --- a/osu.Game/Overlays/Login/LoginForm.cs +++ b/osu.Game/Overlays/Login/LoginForm.cs @@ -21,11 +21,6 @@ using osu.Game.Localisation; namespace osu.Game.Overlays.Login { - public partial class AccountVerificationForm : FillFlowContainer - { - - } - public partial class LoginForm : FillFlowContainer { private TextBox username = null!; From 0e4244a692227d6f08a6ec2a928ee3dcec69d4ee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Nov 2023 16:38:07 +0900 Subject: [PATCH 0121/2188] Add `APIAccess` flow for 2fa --- osu.Game/Online/API/APIAccess.cs | 40 +++++++++++++++++++++++++-- osu.Game/Online/API/DummyAPIAccess.cs | 7 ++++- osu.Game/Online/API/IAPIProvider.cs | 6 ++++ osu.Game/Overlays/Login/LoginPanel.cs | 2 +- 4 files changed, 50 insertions(+), 5 deletions(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index a3ceb14a40..f9dd97a8f2 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -48,6 +48,8 @@ namespace osu.Game.Online.API public string ProvidedUsername { get; private set; } + public string SecondFactorCode { get; private set; } + private string password; public IBindable LocalUser => localUser; @@ -183,6 +185,7 @@ namespace osu.Game.Online.API /// /// /// This method takes control of and transitions from to either + /// - (pending 2fa) /// - (successful connection) /// - (failed connection but retrying) /// - (failed and can't retry, clear credentials and require user interaction) @@ -190,8 +193,6 @@ namespace osu.Game.Online.API /// Whether the connection attempt was successful. private void attemptConnect() { - state.Value = APIState.Connecting; - if (localUser.IsDefault) { // Show a placeholder user if saved credentials are available. @@ -208,11 +209,14 @@ namespace osu.Game.Online.API if (!authentication.HasValidAccessToken) { + state.Value = APIState.Connecting; LastLoginError = null; try { authentication.AuthenticateWithLogin(ProvidedUsername, password); + state.Value = APIState.RequiresSecondFactorAuth; + return; } catch (Exception e) { @@ -225,6 +229,28 @@ namespace osu.Game.Online.API } } + if (state.Value == APIState.RequiresSecondFactorAuth) + { + if (string.IsNullOrEmpty(SecondFactorCode)) + return; + + state.Value = APIState.Connecting; + LastLoginError = null; + + // TODO: use code to ensure second factor authentication completed. + Thread.Sleep(1000); + bool success = SecondFactorCode == "00000000"; + SecondFactorCode = null; + + if (!success) + { + state.Value = APIState.RequiresSecondFactorAuth; + LastLoginError = new InvalidOperationException("Second factor auth failed"); + SecondFactorCode = null; + return; + } + } + var userReq = new GetUserRequest(); userReq.Failure += ex => { @@ -307,6 +333,13 @@ namespace osu.Game.Online.API this.password = password; } + public void AuthenticateSecondFactor(string code) + { + Debug.Assert(State.Value == APIState.RequiresSecondFactorAuth); + + SecondFactorCode = code; + } + public IHubClientConnector GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => new HubClientConnector(clientName, endpoint, this, versionHash, preferMessagePack); @@ -493,6 +526,7 @@ namespace osu.Game.Online.API public void Logout() { password = null; + SecondFactorCode = null; authentication.Clear(); // Scheduled prior to state change such that the state changed event is invoked with the correct user and their friends present @@ -543,7 +577,7 @@ namespace osu.Game.Online.API /// /// Waiting on second factor authentication. /// - RequiresAuthentication, + RequiresSecondFactorAuth, /// /// We are in the process of (re-)connecting. diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index 4cf2152193..bd833d39dd 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -118,13 +118,18 @@ namespace osu.Game.Online.API if (requiresTwoFactor) { - state.Value = APIState.RequiresAuthentication; + state.Value = APIState.RequiresSecondFactorAuth; requiresTwoFactor = false; } else state.Value = APIState.Online; } + public void AuthenticateSecondFactor(string code) + { + state.Value = APIState.Online; + } + public void Logout() { state.Value = APIState.Offline; diff --git a/osu.Game/Online/API/IAPIProvider.cs b/osu.Game/Online/API/IAPIProvider.cs index a1d7006c8c..5f99ad2f4d 100644 --- a/osu.Game/Online/API/IAPIProvider.cs +++ b/osu.Game/Online/API/IAPIProvider.cs @@ -106,6 +106,12 @@ namespace osu.Game.Online.API /// The user's password. void Login(string username, string password); + /// + /// Provide a second-factor authentication code for authentication. + /// + /// The 2FA code. + void AuthenticateSecondFactor(string code); + /// /// Log out the current user. /// diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index 59b9c6ab9f..f896d03231 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -81,7 +81,7 @@ namespace osu.Game.Overlays.Login }; break; - case APIState.RequiresAuthentication: + case APIState.RequiresSecondFactorAuth: Child = form = new AccountVerificationForm(); break; From 285f740e2a2aa3754445141fa2e974fa4b1d9cd4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Nov 2023 16:53:37 +0900 Subject: [PATCH 0122/2188] Update various components to handle new state --- osu.Game/Overlays/Login/LoginPanel.cs | 2 +- ...icationForm.cs => SecondFactorAuthForm.cs} | 32 +++++++++++++++---- .../Overlays/Toolbar/ToolbarUserButton.cs | 1 + 3 files changed, 28 insertions(+), 7 deletions(-) rename osu.Game/Overlays/Login/{AccountVerificationForm.cs => SecondFactorAuthForm.cs} (78%) diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index f896d03231..ce0b0a5a48 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -82,7 +82,7 @@ namespace osu.Game.Overlays.Login break; case APIState.RequiresSecondFactorAuth: - Child = form = new AccountVerificationForm(); + Child = form = new SecondFactorAuthForm(); break; case APIState.Failing: diff --git a/osu.Game/Overlays/Login/AccountVerificationForm.cs b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs similarity index 78% rename from osu.Game/Overlays/Login/AccountVerificationForm.cs rename to osu.Game/Overlays/Login/SecondFactorAuthForm.cs index a27cc01ed2..cfec46c599 100644 --- a/osu.Game/Overlays/Login/AccountVerificationForm.cs +++ b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs @@ -8,15 +8,20 @@ using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API; using osu.Game.Overlays.Settings; using osuTK; namespace osu.Game.Overlays.Login { - public partial class AccountVerificationForm : FillFlowContainer + public partial class SecondFactorAuthForm : FillFlowContainer { - private OsuTextBox code = null!; + private OsuTextBox codeTextBox = null!; private LinkFlowContainer explainText = null!; + private ErrorTextFlowContainer errorText = null!; + + [Resolved] + private IAPIProvider api { get; set; } = null!; [BackgroundDependencyLoader] private void load() @@ -43,18 +48,18 @@ namespace osu.Game.Overlays.Login AutoSizeAxes = Axes.Y, Text = "An email has been sent to you with a verification code. Enter the code.", }, - code = new OsuTextBox + codeTextBox = new OsuTextBox { PlaceholderText = "Enter code", RelativeSizeAxes = Axes.X, - TabbableContentContainer = this + TabbableContentContainer = this, }, explainText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Regular)) { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, }, - new ErrorTextFlowContainer + errorText = new ErrorTextFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, @@ -78,6 +83,21 @@ namespace osu.Game.Overlays.Login explainText.AddText(" or "); explainText.AddLink("sign out", () => { }); explainText.AddText("."); + + codeTextBox.Current.BindValueChanged(code => + { + if (code.NewValue.Length == 8) + { + api.AuthenticateSecondFactor(code.NewValue); + codeTextBox.Current.Disabled = true; + } + }); + + if (api.LastLoginError?.Message is string error) + { + errorText.Alpha = 1; + errorText.AddErrors(new[] { error }); + } } public override bool AcceptsFocus => true; @@ -86,7 +106,7 @@ namespace osu.Game.Overlays.Login protected override void OnFocus(FocusEvent e) { - Schedule(() => { GetContainingInputManager().ChangeFocus(code); }); + Schedule(() => { GetContainingInputManager().ChangeFocus(codeTextBox); }); } } } diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index 028decea1e..f0b5aed3cf 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -101,6 +101,7 @@ namespace osu.Game.Overlays.Toolbar switch (state.NewValue) { + case APIState.RequiresSecondFactorAuth: case APIState.Connecting: TooltipText = ToolbarStrings.Connecting; spinner.Show(); From f7fa9c90d66c9ba05f4bc50c1bc78274caa2c8cf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Nov 2023 18:16:02 +0900 Subject: [PATCH 0123/2188] Add test coverage of 2FA flow --- .../Visual/Menus/TestSceneLoginOverlay.cs | 24 +++++++++---------- osu.Game/Online/API/DummyAPIAccess.cs | 13 ++++++---- 2 files changed, 20 insertions(+), 17 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs index 30c0f6644e..0c5f5a321c 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs @@ -10,6 +10,7 @@ using osu.Framework.Testing; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Overlays; +using osu.Game.Overlays.Login; using osu.Game.Users.Drawables; using osuTK.Input; @@ -36,28 +37,25 @@ namespace osu.Game.Tests.Visual.Menus AddStep("show login overlay", () => loginOverlay.Show()); } - [Test] - public void TestLoginTwoFactorSuccess() - { - AddStep("logout", () => - { - API.Logout(); - ((DummyAPIAccess)API).RequireTwoFactor(); - }); - - AddStep("enter password", () => loginOverlay.ChildrenOfType().First().Text = "password"); - AddStep("submit", () => loginOverlay.ChildrenOfType().First(b => b.Text.ToString() == "Sign in").TriggerClick()); - } - [Test] public void TestLoginSuccess() { AddStep("logout", () => API.Logout()); + assertAPIState(APIState.Offline); AddStep("enter password", () => loginOverlay.ChildrenOfType().First().Text = "password"); AddStep("submit", () => loginOverlay.ChildrenOfType().First(b => b.Text.ToString() == "Sign in").TriggerClick()); + + assertAPIState(APIState.RequiresSecondFactorAuth); + AddUntilStep("wait for second factor auth form", () => loginOverlay.ChildrenOfType().SingleOrDefault(), () => Is.Not.Null); + + AddStep("enter code", () => loginOverlay.ChildrenOfType().First().Text = "88800088"); + assertAPIState(APIState.Online); } + private void assertAPIState(APIState expected) => + AddUntilStep($"login state is {expected}", () => API.State.Value, () => Is.EqualTo(expected)); + [Test] public void TestLoginFailure() { diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index bd833d39dd..bd462ac23e 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -55,7 +55,7 @@ namespace osu.Game.Online.API private bool shouldFailNextLogin; private bool stayConnectingNextLogin; - private bool requiresTwoFactor; + private bool requiredSecondFactorAuth = true; /// /// The current connectivity state of the API. @@ -116,13 +116,15 @@ namespace osu.Game.Online.API Id = DUMMY_USER_ID, }; - if (requiresTwoFactor) + if (requiredSecondFactorAuth) { state.Value = APIState.RequiresSecondFactorAuth; - requiresTwoFactor = false; } else + { state.Value = APIState.Online; + requiredSecondFactorAuth = true; + } } public void AuthenticateSecondFactor(string code) @@ -154,7 +156,10 @@ namespace osu.Game.Online.API IBindableList IAPIProvider.Friends => Friends; IBindable IAPIProvider.Activity => Activity; - public void RequireTwoFactor() => requiresTwoFactor = true; + /// + /// Skip 2FA requirement for next login. + /// + public void SkipSecondFactor() => requiredSecondFactorAuth = false; /// /// During the next simulated login, the process will fail immediately. From 167f5b4ef401317b3721187147ec7a591288e092 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Nov 2023 18:21:06 +0900 Subject: [PATCH 0124/2188] Tidy up localisations and connect missing links --- osu.Game/Overlays/Login/SecondFactorAuthForm.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Login/SecondFactorAuthForm.cs b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs index cfec46c599..60c04eedee 100644 --- a/osu.Game/Overlays/Login/SecondFactorAuthForm.cs +++ b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs @@ -10,6 +10,7 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Overlays.Settings; +using osu.Game.Resources.Localisation.Web; using osuTK; namespace osu.Game.Overlays.Login @@ -75,13 +76,17 @@ namespace osu.Game.Overlays.Login }, }; - explainText.AddParagraph("Make sure to check your spam folder if you can't find the email."); + explainText.AddParagraph(UserVerificationStrings.BoxInfoCheckSpam); + // We can't support localisable strings with nested links yet. Not sure if we even can (probably need to allow markdown link formatting or something). explainText.AddParagraph("If you can't access your email or have forgotten what you used, please follow the "); - explainText.AddLink("email recovery process here", () => { }); + explainText.AddLink(UserVerificationStrings.BoxInfoRecoverLink, $"{api.WebsiteRootUrl}/home/password-reset"); explainText.AddText(". You can also "); - explainText.AddLink("request another code", () => { }); + explainText.AddLink(UserVerificationStrings.BoxInfoReissueLink, () => + { + // TODO: request another code. + }); explainText.AddText(" or "); - explainText.AddLink("sign out", () => { }); + explainText.AddLink(UserVerificationStrings.BoxInfoLogoutLink, () => { api.Logout(); }); explainText.AddText("."); codeTextBox.Current.BindValueChanged(code => From 7472dc9bb5e1e410023ab98d778c5380d1d2f958 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Nov 2023 20:39:23 +0900 Subject: [PATCH 0125/2188] Update `APIState` checks --- osu.Game/Online/OnlineViewContainer.cs | 5 +++++ osu.Game/Overlays/AccountCreationOverlay.cs | 5 +++++ 2 files changed, 10 insertions(+) diff --git a/osu.Game/Online/OnlineViewContainer.cs b/osu.Game/Online/OnlineViewContainer.cs index 46f64fbb61..824da152b2 100644 --- a/osu.Game/Online/OnlineViewContainer.cs +++ b/osu.Game/Online/OnlineViewContainer.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -79,10 +80,14 @@ namespace osu.Game.Online case APIState.Failing: case APIState.Connecting: + case APIState.RequiresSecondFactorAuth: PopContentOut(Content); LoadingSpinner.Show(); placeholder.FadeOut(transform_duration / 2, Easing.OutQuint); break; + + default: + throw new ArgumentOutOfRangeException(); } }); diff --git a/osu.Game/Overlays/AccountCreationOverlay.cs b/osu.Game/Overlays/AccountCreationOverlay.cs index ef2e055eae..576ee92b48 100644 --- a/osu.Game/Overlays/AccountCreationOverlay.cs +++ b/osu.Game/Overlays/AccountCreationOverlay.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; @@ -118,12 +119,16 @@ namespace osu.Game.Overlays break; case APIState.Connecting: + case APIState.RequiresSecondFactorAuth: break; case APIState.Online: scheduledHide?.Cancel(); scheduledHide = Schedule(Hide); break; + + default: + throw new ArgumentOutOfRangeException(); } } } From cda9440a296304bd710c1787436ea1a948f6c999 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 11 Dec 2023 14:39:50 +0900 Subject: [PATCH 0126/2188] Fix JuiceStream velocity calculation --- .../Beatmaps/CatchBeatmapConverter.cs | 2 +- .../Objects/JuiceStream.cs | 21 +++++++++---------- 2 files changed, 11 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs index 8c460586b0..f5c5ffb529 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps LegacyConvertedY = yPositionData?.Y ?? CatchHitObject.DEFAULT_LEGACY_CONVERT_Y, // prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance. // this results in more (or less) ticks being generated in SliderVelocityMultiplierBindable { get; } = new BindableDouble(1) { - Precision = 0.01, MinValue = 0.1, MaxValue = 10 }; @@ -48,16 +48,10 @@ namespace osu.Game.Rulesets.Catch.Objects public double TickDistanceMultiplier = 1; [JsonIgnore] - private double velocityFactor; + public double Velocity { get; private set; } [JsonIgnore] - private double tickDistanceFactor; - - [JsonIgnore] - public double Velocity => velocityFactor * SliderVelocityMultiplier; - - [JsonIgnore] - public double TickDistance => tickDistanceFactor * TickDistanceMultiplier; + public double TickDistance { get; private set; } /// /// The length of one span of this . @@ -70,8 +64,13 @@ namespace osu.Game.Rulesets.Catch.Objects TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime); - velocityFactor = base_scoring_distance * difficulty.SliderMultiplier / timingPoint.BeatLength; - tickDistanceFactor = base_scoring_distance * difficulty.SliderMultiplier / difficulty.SliderTickRate; + Velocity = base_scoring_distance * difficulty.SliderMultiplier / LegacyRulesetExtensions.GetPrecisionAdjustedBeatLength(this, timingPoint, CatchRuleset.SHORT_NAME); + + // WARNING: this is intentionally not computed as `BASE_SCORING_DISTANCE * difficulty.SliderMultiplier` + // for backwards compatibility reasons (intentionally introducing floating point errors to match stable). + double scoringDistance = Velocity * timingPoint.BeatLength; + + TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier; } protected override void CreateNestedHitObjects(CancellationToken cancellationToken) From 3b58f6a7e78d8244a6e60bf8b27078c84845fb3c Mon Sep 17 00:00:00 2001 From: smallketchup82 <69545310+smallketchup82@users.noreply.github.com> Date: Thu, 21 Dec 2023 21:07:12 -0500 Subject: [PATCH 0127/2188] Implement difficulty statistics --- global.json | 8 +- .../Drawables/DifficultyIconTooltip.cs | 100 +++++++++++++++++- 2 files changed, 103 insertions(+), 5 deletions(-) diff --git a/global.json b/global.json index 5dcd5f425a..7835999220 100644 --- a/global.json +++ b/global.json @@ -1,7 +1,7 @@ { "sdk": { - "version": "6.0.100", - "rollForward": "latestFeature" + "version": "6.0.0", + "rollForward": "latestFeature", + "allowPrerelease": true } -} - +} \ No newline at end of file diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs index 3fa24bcc3e..7ea2c6a0a2 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -19,6 +20,13 @@ namespace osu.Game.Beatmaps.Drawables { private OsuSpriteText difficultyName; private StarRatingDisplay starRating; + private OsuSpriteText overallDifficulty; + private OsuSpriteText drainRate; + private OsuSpriteText circleSize; + private OsuSpriteText approachRate; + private OsuSpriteText BPM; + private OsuSpriteText maxCombo; + private OsuSpriteText length; [BackgroundDependencyLoader] private void load(OsuColour colours) @@ -35,6 +43,7 @@ namespace osu.Game.Beatmaps.Drawables Colour = colours.Gray3, RelativeSizeAxes = Axes.Both }, + // Headers new FillFlowContainer { AutoSizeAxes = Axes.Both, @@ -55,6 +64,84 @@ namespace osu.Game.Beatmaps.Drawables { Anchor = Anchor.Centre, Origin = Anchor.Centre, + }, + // Difficulty stats + new FillFlowContainer() + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5), + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), + }, + overallDifficulty = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 14), + }, + drainRate = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 14), + }, + circleSize = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 14), + }, + approachRate = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 14), + }, + } + }, + // Misc stats + new FillFlowContainer() + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5), + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), + }, + length = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 14), + }, + BPM = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 14), + }, + maxCombo = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 14), + }, + } } } } @@ -68,10 +155,21 @@ namespace osu.Game.Beatmaps.Drawables if (displayedContent != null) starRating.Current.UnbindFrom(displayedContent.Difficulty); + // Header row displayedContent = content; - starRating.Current.BindTarget = displayedContent.Difficulty; difficultyName.Text = displayedContent.BeatmapInfo.DifficultyName; + + // Difficulty row + overallDifficulty.Text = "OD: " + displayedContent.BeatmapInfo.Difficulty.OverallDifficulty.ToString("0.##"); + drainRate.Text = "| HP: " + displayedContent.BeatmapInfo.Difficulty.DrainRate.ToString("0.##"); + circleSize.Text = "| CS: " + displayedContent.BeatmapInfo.Difficulty.CircleSize.ToString("0.##"); + approachRate.Text = "| AR: " + displayedContent.BeatmapInfo.Difficulty.ApproachRate.ToString("0.##"); + + // Misc row + length.Text = "Length: " + TimeSpan.FromMilliseconds(displayedContent.BeatmapInfo.Length).ToString("mm\\:ss"); + BPM.Text = "| BPM: " + displayedContent.BeatmapInfo.BPM; + maxCombo.Text = "| Max Combo: " + displayedContent.BeatmapInfo.TotalObjectCount; } public void Move(Vector2 pos) => Position = pos; From 803329c5d8aa3a73ef9a58875adb8255f241a0ec Mon Sep 17 00:00:00 2001 From: smallketchup82 <69545310+smallketchup82@users.noreply.github.com> Date: Fri, 22 Dec 2023 15:58:41 -0500 Subject: [PATCH 0128/2188] rollback my accidental global.json change --- global.json | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/global.json b/global.json index 7835999220..d6c2c37f77 100644 --- a/global.json +++ b/global.json @@ -1,7 +1,6 @@ { "sdk": { - "version": "6.0.0", - "rollForward": "latestFeature", - "allowPrerelease": true + "version": "6.0.100", + "rollForward": "latestFeature" } } \ No newline at end of file From f7c1e66165b5415a3779961f852677fca073c3d5 Mon Sep 17 00:00:00 2001 From: smallketchup82 <69545310+smallketchup82@users.noreply.github.com> Date: Fri, 22 Dec 2023 17:28:02 -0500 Subject: [PATCH 0129/2188] Make the difficulty stats change based on the currently applied mods --- osu.Game/Beatmaps/Drawables/DifficultyIcon.cs | 10 ++- .../Drawables/DifficultyIconTooltip.cs | 61 ++++++++++++++----- .../OnlinePlay/DrawableRoomPlaylistItem.cs | 2 +- 3 files changed, 55 insertions(+), 18 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs index 1665ec52fa..44981003f2 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs @@ -14,6 +14,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osuTK; using osuTK.Graphics; @@ -39,6 +40,8 @@ namespace osu.Game.Beatmaps.Drawables private readonly IRulesetInfo ruleset; + private readonly Mod[]? mods; + private Drawable background = null!; private readonly Container iconContainer; @@ -58,11 +61,14 @@ namespace osu.Game.Beatmaps.Drawables /// Creates a new . Will use provided beatmap's for initial value. /// /// The beatmap to be displayed in the tooltip, and to be used for the initial star rating value. + /// The mods type beat /// An optional ruleset to be used for the icon display, in place of the beatmap's ruleset. - public DifficultyIcon(IBeatmapInfo beatmap, IRulesetInfo? ruleset = null) + public DifficultyIcon(IBeatmapInfo beatmap, IRulesetInfo? ruleset = null, Mod[]? mods = null) : this(ruleset ?? beatmap.Ruleset) { this.beatmap = beatmap; + this.mods = mods; + Current.Value = new StarDifficulty(beatmap.StarRating, 0); } @@ -128,6 +134,6 @@ namespace osu.Game.Beatmaps.Drawables GetCustomTooltip() => new DifficultyIconTooltip(); DifficultyIconTooltipContent IHasCustomTooltip. - TooltipContent => (ShowTooltip && beatmap != null ? new DifficultyIconTooltipContent(beatmap, Current) : null)!; + TooltipContent => (ShowTooltip && beatmap != null ? new DifficultyIconTooltipContent(beatmap, Current, ruleset, mods) : null)!; } } diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs index 7ea2c6a0a2..0f5c94ac1d 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -12,6 +13,8 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osuTK; namespace osu.Game.Beatmaps.Drawables @@ -24,7 +27,7 @@ namespace osu.Game.Beatmaps.Drawables private OsuSpriteText drainRate; private OsuSpriteText circleSize; private OsuSpriteText approachRate; - private OsuSpriteText BPM; + private OsuSpriteText bpm; private OsuSpriteText maxCombo; private OsuSpriteText length; @@ -66,7 +69,7 @@ namespace osu.Game.Beatmaps.Drawables Origin = Anchor.Centre, }, // Difficulty stats - new FillFlowContainer() + new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -81,7 +84,7 @@ namespace osu.Game.Beatmaps.Drawables Origin = Anchor.Centre, Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), }, - overallDifficulty = new OsuSpriteText + circleSize = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -93,13 +96,13 @@ namespace osu.Game.Beatmaps.Drawables Origin = Anchor.Centre, Font = OsuFont.GetFont(size: 14), }, - circleSize = new OsuSpriteText + approachRate = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = OsuFont.GetFont(size: 14), }, - approachRate = new OsuSpriteText + overallDifficulty = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -108,7 +111,7 @@ namespace osu.Game.Beatmaps.Drawables } }, // Misc stats - new FillFlowContainer() + new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -129,7 +132,7 @@ namespace osu.Game.Beatmaps.Drawables Origin = Anchor.Centre, Font = OsuFont.GetFont(size: 14), }, - BPM = new OsuSpriteText + bpm = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -155,20 +158,44 @@ namespace osu.Game.Beatmaps.Drawables if (displayedContent != null) starRating.Current.UnbindFrom(displayedContent.Difficulty); - // Header row displayedContent = content; + + // Header row starRating.Current.BindTarget = displayedContent.Difficulty; difficultyName.Text = displayedContent.BeatmapInfo.DifficultyName; + double rate = 1; + + if (displayedContent.Mods != null) + { + foreach (var mod in displayedContent.Mods.OfType()) + rate = mod.ApplyToRate(0, rate); + } + + double bpmAdjusted = displayedContent.BeatmapInfo.BPM * rate; + + BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(displayedContent.BeatmapInfo.Difficulty); + + if (displayedContent.Mods != null) + { + foreach (var mod in displayedContent.Mods.OfType()) + { + mod.ApplyToDifficulty(originalDifficulty); + } + } + + Ruleset ruleset = displayedContent.Ruleset.CreateInstance(); + BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); + // Difficulty row - overallDifficulty.Text = "OD: " + displayedContent.BeatmapInfo.Difficulty.OverallDifficulty.ToString("0.##"); - drainRate.Text = "| HP: " + displayedContent.BeatmapInfo.Difficulty.DrainRate.ToString("0.##"); - circleSize.Text = "| CS: " + displayedContent.BeatmapInfo.Difficulty.CircleSize.ToString("0.##"); - approachRate.Text = "| AR: " + displayedContent.BeatmapInfo.Difficulty.ApproachRate.ToString("0.##"); + circleSize.Text = "CS: " + adjustedDifficulty.CircleSize.ToString("0.##"); + drainRate.Text = "| HP: " + adjustedDifficulty.DrainRate.ToString("0.##"); + approachRate.Text = "| AR: " + adjustedDifficulty.ApproachRate.ToString("0.##"); + overallDifficulty.Text = "| OD: " + adjustedDifficulty.OverallDifficulty.ToString("0.##"); // Misc row - length.Text = "Length: " + TimeSpan.FromMilliseconds(displayedContent.BeatmapInfo.Length).ToString("mm\\:ss"); - BPM.Text = "| BPM: " + displayedContent.BeatmapInfo.BPM; + length.Text = "Length: " + TimeSpan.FromMilliseconds(displayedContent.BeatmapInfo.Length / rate).ToString("mm\\:ss"); + bpm.Text = "| BPM: " + bpmAdjusted; maxCombo.Text = "| Max Combo: " + displayedContent.BeatmapInfo.TotalObjectCount; } @@ -183,11 +210,15 @@ namespace osu.Game.Beatmaps.Drawables { public readonly IBeatmapInfo BeatmapInfo; public readonly IBindable Difficulty; + public readonly IRulesetInfo Ruleset; + public readonly Mod[] Mods; - public DifficultyIconTooltipContent(IBeatmapInfo beatmapInfo, IBindable difficulty) + public DifficultyIconTooltipContent(IBeatmapInfo beatmapInfo, IBindable difficulty, IRulesetInfo rulesetInfo, Mod[] mods) { BeatmapInfo = beatmapInfo; Difficulty = difficulty; + Ruleset = rulesetInfo; + Mods = mods; } } } diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 8f405399a7..eb23ed6f8f 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -283,7 +283,7 @@ namespace osu.Game.Screens.OnlinePlay } if (beatmap != null) - difficultyIconContainer.Child = new DifficultyIcon(beatmap, ruleset) { Size = new Vector2(icon_height) }; + difficultyIconContainer.Child = new DifficultyIcon(beatmap, ruleset, requiredMods) { Size = new Vector2(icon_height) }; else difficultyIconContainer.Clear(); From 1d4db3b7a95b894604a0717920fc2771fd7ef352 Mon Sep 17 00:00:00 2001 From: rushiiMachine <33725716+rushiiMachine@users.noreply.github.com> Date: Tue, 26 Dec 2023 11:08:21 -0800 Subject: [PATCH 0130/2188] Fix `SkinEditorOverlay` freezing when `ReplayPlayer` screen exits early Originally when popping in, the ReplayPlayer was loaded first (if previous screen was MainMenu), and afterwards the SkinEditor component was loaded asynchronously. However, if the ReplayPlayer screen exits quickly (like in the event the beatmap has no objects), the skin editor component has not finished initializing (this is before it was even added to the component tree, so it's still not marked `Visible`), then the screen exiting will cause `OsuGame` to call SetTarget(newScreen) -> setTarget(...) which sees that the cached `skinEditor` is not visible yet, and hides/nulls the field. This is the point where LoadComponentAsync(editor, ...) finishes, and the callback sees that the cached skinEditor field is now different (null) than the one that was loaded, and never adds it to the component tree. This occurrence is unhandled and as such the SkinEditorOverlay never hides itself, consuming all input infinitely. This PR changes the loading to start loading the ReplayPlayer *after* the SkinEditor has been loaded and added to the component tree. Additionally, this lowers the exit delay for ReplayPlayer and changes the "no hit objects" notification to not be an error since it's a controlled exit. --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 8 ++++---- osu.Game/Screens/Play/Player.cs | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index bedaf12c9b..880921ca64 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -100,9 +100,6 @@ namespace osu.Game.Overlays.SkinEditor { globallyDisableBeatmapSkinSetting(); - if (lastTargetScreen is MainMenu) - PresentGameplay(); - if (skinEditor != null) { skinEditor.Show(); @@ -122,6 +119,9 @@ namespace osu.Game.Overlays.SkinEditor AddInternal(editor); + if (lastTargetScreen is MainMenu) + PresentGameplay(); + Debug.Assert(lastTargetScreen != null); SetTarget(lastTargetScreen); @@ -316,7 +316,7 @@ namespace osu.Game.Overlays.SkinEditor base.LoadComplete(); if (!LoadedBeatmapSuccessfully) - Scheduler.AddDelayed(this.Exit, 3000); + Scheduler.AddDelayed(this.Exit, RESULTS_DISPLAY_DELAY); } protected override void Update() diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index c960ac357f..08d77d60d8 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -547,7 +547,7 @@ namespace osu.Game.Screens.Play if (playable.HitObjects.Count == 0) { - Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error); + Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Important); return null; } } From 85a768d0c806d5c4579b762ae98e938eee135fe7 Mon Sep 17 00:00:00 2001 From: rushiiMachine <33725716+rushiiMachine@users.noreply.github.com> Date: Tue, 26 Dec 2023 12:46:50 -0800 Subject: [PATCH 0131/2188] Don't reuse results delay const --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index 880921ca64..10a032193f 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -316,7 +316,7 @@ namespace osu.Game.Overlays.SkinEditor base.LoadComplete(); if (!LoadedBeatmapSuccessfully) - Scheduler.AddDelayed(this.Exit, RESULTS_DISPLAY_DELAY); + Scheduler.AddDelayed(this.Exit, 1000); } protected override void Update() From c9de6a383d71829eb3ec23c4a7571b72480459c1 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 27 Dec 2023 16:21:54 +0100 Subject: [PATCH 0132/2188] Add settings checkbox for `MinimiseOnFocusLossInFullscreen` Shown only on desktop platforms in fullscreen. "alt-tab" keyword also matches "alt" and "tab". --- osu.Game/Localisation/GraphicsSettingsStrings.cs | 5 +++++ .../Overlays/Settings/Sections/Graphics/LayoutSettings.cs | 8 ++++++++ 2 files changed, 13 insertions(+) diff --git a/osu.Game/Localisation/GraphicsSettingsStrings.cs b/osu.Game/Localisation/GraphicsSettingsStrings.cs index 422704514f..fc29352ae2 100644 --- a/osu.Game/Localisation/GraphicsSettingsStrings.cs +++ b/osu.Game/Localisation/GraphicsSettingsStrings.cs @@ -155,6 +155,11 @@ namespace osu.Game.Localisation public static LocalisableString ChangeRendererConfirmation => new TranslatableString(getKey(@"change_renderer_configuration"), @"In order to change the renderer, the game will close. Please open it again."); + /// + /// "Minimise on focus loss" + /// + public static LocalisableString MinimiseOnFocusLoss => new TranslatableString(getKey(@"minimise_on_focus_loss"), @"Minimise on focus loss"); + private static string getKey(string key) => $"{prefix}:{key}"; } } diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index a3290bc81c..adb572e245 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -51,6 +51,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics private SettingsDropdown resolutionDropdown = null!; private SettingsDropdown displayDropdown = null!; private SettingsDropdown windowModeDropdown = null!; + private SettingsCheckbox minimiseOnFocusLossCheckbox = null!; private SettingsCheckbox safeAreaConsiderationsCheckbox = null!; private Bindable scalingPositionX = null!; @@ -106,6 +107,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics ItemSource = resolutions, Current = sizeFullscreen }, + minimiseOnFocusLossCheckbox = new SettingsCheckbox + { + LabelText = GraphicsSettingsStrings.MinimiseOnFocusLoss, + Current = config.GetBindable(FrameworkSetting.MinimiseOnFocusLossInFullscreen), + Keywords = new[] { "alt-tab" }, + }, safeAreaConsiderationsCheckbox = new SettingsCheckbox { LabelText = "Shrink game to avoid cameras and notches", @@ -255,6 +262,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics { resolutionDropdown.CanBeShown.Value = resolutions.Count > 1 && windowModeDropdown.Current.Value == WindowMode.Fullscreen; displayDropdown.CanBeShown.Value = displayDropdown.Items.Count() > 1; + minimiseOnFocusLossCheckbox.CanBeShown.Value = RuntimeInfo.IsDesktop && windowModeDropdown.Current.Value == WindowMode.Fullscreen; safeAreaConsiderationsCheckbox.CanBeShown.Value = host.Window?.SafeAreaPadding.Value.Total != Vector2.Zero; } From 0fde9cd6ae676c3bef39cd34182fbe0cfe338526 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 27 Dec 2023 16:40:52 +0100 Subject: [PATCH 0133/2188] Override confine mouse mode only when clicking outside the window would minimise it --- osu.Game/Input/ConfineMouseTracker.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Input/ConfineMouseTracker.cs b/osu.Game/Input/ConfineMouseTracker.cs index de8660dbce..926f68df45 100644 --- a/osu.Game/Input/ConfineMouseTracker.cs +++ b/osu.Game/Input/ConfineMouseTracker.cs @@ -22,6 +22,7 @@ namespace osu.Game.Input { private Bindable frameworkConfineMode; private Bindable frameworkWindowMode; + private Bindable frameworkMinimiseOnFocusLossInFullscreen; private Bindable osuConfineMode; private IBindable localUserPlaying; @@ -31,7 +32,9 @@ namespace osu.Game.Input { frameworkConfineMode = frameworkConfigManager.GetBindable(FrameworkSetting.ConfineMouseMode); frameworkWindowMode = frameworkConfigManager.GetBindable(FrameworkSetting.WindowMode); + frameworkMinimiseOnFocusLossInFullscreen = frameworkConfigManager.GetBindable(FrameworkSetting.MinimiseOnFocusLossInFullscreen); frameworkWindowMode.BindValueChanged(_ => updateConfineMode()); + frameworkMinimiseOnFocusLossInFullscreen.BindValueChanged(_ => updateConfineMode()); osuConfineMode = osuConfigManager.GetBindable(OsuSetting.ConfineMouseMode); localUserPlaying = localUserInfo.IsPlaying.GetBoundCopy(); @@ -46,7 +49,8 @@ namespace osu.Game.Input if (frameworkConfineMode.Disabled) return; - if (frameworkWindowMode.Value == WindowMode.Fullscreen) + // override confine mode only when clicking outside the window minimises it. + if (frameworkWindowMode.Value == WindowMode.Fullscreen && frameworkMinimiseOnFocusLossInFullscreen.Value) { frameworkConfineMode.Value = ConfineMouseMode.Fullscreen; return; From a6bed04e50b6bcc7845ca85157bb2c6672c991d5 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 27 Dec 2023 16:54:01 +0100 Subject: [PATCH 0134/2188] Update confine mode settings checkbox to match the new `ConfineMouseTracker` logic Not too happy with the duplicated logic, but settings can't depend on `ConfineMouseTracker` for testability reasons. --- .../Settings/Sections/Input/MouseSettings.cs | 38 +++++++++++-------- 1 file changed, 23 insertions(+), 15 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs index 6bf06f4f98..7805ed5834 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs @@ -28,6 +28,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input private Bindable localSensitivity; private Bindable windowMode; + private Bindable minimiseOnFocusLoss; private SettingsEnumDropdown confineMouseModeSetting; private Bindable relativeMode; @@ -47,6 +48,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy(); windowMode = config.GetBindable(FrameworkSetting.WindowMode); + minimiseOnFocusLoss = config.GetBindable(FrameworkSetting.MinimiseOnFocusLossInFullscreen); Children = new Drawable[] { @@ -98,21 +100,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue); - windowMode.BindValueChanged(mode => - { - bool isFullscreen = mode.NewValue == WindowMode.Fullscreen; - - if (isFullscreen) - { - confineMouseModeSetting.Current.Disabled = true; - confineMouseModeSetting.TooltipText = MouseSettingsStrings.NotApplicableFullscreen; - } - else - { - confineMouseModeSetting.Current.Disabled = false; - confineMouseModeSetting.TooltipText = string.Empty; - } - }, true); + windowMode.BindValueChanged(_ => updateConfineMouseModeSettingVisibility()); + minimiseOnFocusLoss.BindValueChanged(_ => updateConfineMouseModeSettingVisibility(), true); highPrecisionMouse.Current.BindValueChanged(highPrecision => { @@ -126,6 +115,25 @@ namespace osu.Game.Overlays.Settings.Sections.Input }, true); } + /// + /// Updates disabled state and tooltip of to match when is overriding the confine mode. + /// + private void updateConfineMouseModeSettingVisibility() + { + bool confineModeOverriden = windowMode.Value == WindowMode.Fullscreen && minimiseOnFocusLoss.Value; + + if (confineModeOverriden) + { + confineMouseModeSetting.Current.Disabled = true; + confineMouseModeSetting.TooltipText = MouseSettingsStrings.NotApplicableFullscreen; + } + else + { + confineMouseModeSetting.Current.Disabled = false; + confineMouseModeSetting.TooltipText = string.Empty; + } + } + public partial class SensitivitySetting : SettingsSlider { public SensitivitySetting() From 0c8b551c6618668902ae1f92e0828f24fd1427f2 Mon Sep 17 00:00:00 2001 From: rushiiMachine <33725716+rushiiMachine@users.noreply.github.com> Date: Wed, 27 Dec 2023 14:45:56 -0800 Subject: [PATCH 0135/2188] SkinEditor lifetime fix & show gameplay If the SkinEditor was created already but not finished initializing, wait for it to initialize before handling a screen change, which could possibly null the skin editor. Additionally, in the case the skin editor is already loaded but hidden, make sure to show gameplay. --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index 10a032193f..5f5323b584 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -103,6 +103,10 @@ namespace osu.Game.Overlays.SkinEditor if (skinEditor != null) { skinEditor.Show(); + + if (lastTargetScreen is MainMenu) + PresentGameplay(); + return; } @@ -252,7 +256,7 @@ namespace osu.Game.Overlays.SkinEditor Debug.Assert(skinEditor != null); - if (!target.IsLoaded) + if (!target.IsLoaded || !skinEditor.IsLoaded) { Scheduler.AddOnce(setTarget, target); return; From cbfcda79299e2ed2d42e720b81dcf6cd6f55984f Mon Sep 17 00:00:00 2001 From: Felipe Marins Date: Thu, 28 Dec 2023 00:10:01 -0300 Subject: [PATCH 0136/2188] Expose `SelectAll()` method on `ShearedSearchTextBox` --- osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs b/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs index 131041e706..c3a9f8a586 100644 --- a/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs +++ b/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs @@ -48,6 +48,8 @@ namespace osu.Game.Graphics.UserInterface public void KillFocus() => textBox.KillFocus(); + public bool SelectAll() => textBox.SelectAll(); + public ShearedSearchTextBox() { Height = 42; From dce9204731972d81aaeedb42002de243b9c0742c Mon Sep 17 00:00:00 2001 From: Felipe Marins Date: Thu, 28 Dec 2023 00:10:44 -0300 Subject: [PATCH 0137/2188] Select search box text on ModSelectOverlay when mod selection changes --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index baa7e594c1..43f44d682d 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -565,6 +565,9 @@ namespace osu.Game.Overlays.Mods .ToArray(); SelectedMods.Value = ComputeNewModsFromSelection(SelectedMods.Value, candidateSelection); + + if (SearchTextBox.HasFocus) + SearchTextBox.SelectAll(); } #region Transition handling From 75b9d0fe6666eba914fc87f5428414d8003c3edf Mon Sep 17 00:00:00 2001 From: rushiiMachine <33725716+rushiiMachine@users.noreply.github.com> Date: Wed, 27 Dec 2023 23:02:45 -0800 Subject: [PATCH 0138/2188] Make flashlight scale with playfield When the playfield is shrunk with mods such as BarrelRoll, flashlight does not account for this, making it significantly easier to play. This makes it scale along with the playfield. --- .../Mods/TestSceneOsuModFlashlight.cs | 26 +++++++++++++++++++ osu.Game/Rulesets/Mods/ModFlashlight.cs | 13 +++++++++- 2 files changed, 38 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs index a353914cd5..2438038951 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs @@ -1,8 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; +using osu.Framework.Utils; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osuTK; namespace osu.Game.Rulesets.Osu.Tests.Mods { @@ -21,5 +26,26 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods [Test] public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true }); + + [Test] + public void TestPlayfieldBasedSize() + { + ModFlashlight mod = new OsuModFlashlight(); + CreateModTest(new ModTestData + { + Mod = mod, + PassCondition = () => + { + var flashlightOverlay = Player.DrawableRuleset.Overlays + .OfType.Flashlight>() + .First(); + + return Precision.AlmostEquals(mod.DefaultFlashlightSize * .5f, flashlightOverlay.GetSize()); + } + }); + + AddStep("adjust playfield scale", () => + Player.DrawableRuleset.Playfield.Scale = new Vector2(.5f)); + } } } diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 95406cc9e6..d714cd3c85 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -86,6 +86,7 @@ namespace osu.Game.Rulesets.Mods flashlight.Depth = float.MinValue; flashlight.Combo.BindTo(Combo); + flashlight.GetPlayfieldScale = () => drawableRuleset.Playfield.Scale; drawableRuleset.Overlays.Add(flashlight); } @@ -102,6 +103,8 @@ namespace osu.Game.Rulesets.Mods public override bool RemoveCompletedTransforms => false; + internal Func? GetPlayfieldScale; + private readonly float defaultFlashlightSize; private readonly float sizeMultiplier; private readonly bool comboBasedSize; @@ -141,10 +144,18 @@ namespace osu.Game.Rulesets.Mods protected abstract string FragmentShader { get; } - protected float GetSize() + public float GetSize() { float size = defaultFlashlightSize * sizeMultiplier; + if (GetPlayfieldScale != null) + { + Vector2 playfieldScale = GetPlayfieldScale(); + float rulesetScaleAvg = (playfieldScale.X + playfieldScale.Y) / 2f; + + size *= rulesetScaleAvg; + } + if (isBreakTime.Value) size *= 2.5f; else if (comboBasedSize) From 807443b6481223fc14574b6c0829e4f197dee6cb Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 30 Dec 2023 10:21:59 +0900 Subject: [PATCH 0139/2188] Add HitResult.SliderTailHit --- .../Rulesets/Scoring/ScoreProcessorTest.cs | 8 ++++++++ osu.Game/Rulesets/Judgements/Judgement.cs | 2 ++ osu.Game/Rulesets/Scoring/HitResult.cs | 15 +++++++++++++++ osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 3 +++ 4 files changed, 28 insertions(+) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index d883b91abc..567bf6968f 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -84,6 +84,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 493_652)] [TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] [TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 326_963)] + [TestCase(ScoringMode.Standardised, HitResult.SliderTailHit, HitResult.SliderTailHit, 326_963)] [TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)] [TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)] [TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)] @@ -96,6 +97,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 49_365)] [TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] [TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 32_696)] + [TestCase(ScoringMode.Classic, HitResult.SliderTailHit, HitResult.SliderTailHit, 32_696)] [TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 100_003)] [TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 100_015)] public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore) @@ -167,6 +169,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(HitResult.Perfect, HitResult.Miss)] [TestCase(HitResult.SmallTickHit, HitResult.SmallTickMiss)] [TestCase(HitResult.LargeTickHit, HitResult.LargeTickMiss)] + [TestCase(HitResult.SliderTailHit, HitResult.LargeTickMiss)] [TestCase(HitResult.SmallBonus, HitResult.IgnoreMiss)] [TestCase(HitResult.LargeBonus, HitResult.IgnoreMiss)] public void TestMinResults(HitResult hitResult, HitResult expectedMinResult) @@ -187,6 +190,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(HitResult.SmallTickHit, false)] [TestCase(HitResult.LargeTickMiss, true)] [TestCase(HitResult.LargeTickHit, true)] + [TestCase(HitResult.SliderTailHit, true)] [TestCase(HitResult.SmallBonus, false)] [TestCase(HitResult.LargeBonus, false)] public void TestAffectsCombo(HitResult hitResult, bool expectedReturnValue) @@ -207,6 +211,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(HitResult.SmallTickHit, true)] [TestCase(HitResult.LargeTickMiss, true)] [TestCase(HitResult.LargeTickHit, true)] + [TestCase(HitResult.SliderTailHit, true)] [TestCase(HitResult.SmallBonus, false)] [TestCase(HitResult.LargeBonus, false)] public void TestAffectsAccuracy(HitResult hitResult, bool expectedReturnValue) @@ -227,6 +232,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(HitResult.SmallTickHit, false)] [TestCase(HitResult.LargeTickMiss, false)] [TestCase(HitResult.LargeTickHit, false)] + [TestCase(HitResult.SliderTailHit, false)] [TestCase(HitResult.SmallBonus, true)] [TestCase(HitResult.LargeBonus, true)] public void TestIsBonus(HitResult hitResult, bool expectedReturnValue) @@ -247,6 +253,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(HitResult.SmallTickHit, true)] [TestCase(HitResult.LargeTickMiss, false)] [TestCase(HitResult.LargeTickHit, true)] + [TestCase(HitResult.SliderTailHit, true)] [TestCase(HitResult.SmallBonus, true)] [TestCase(HitResult.LargeBonus, true)] public void TestIsHit(HitResult hitResult, bool expectedReturnValue) @@ -267,6 +274,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(HitResult.SmallTickHit, true)] [TestCase(HitResult.LargeTickMiss, true)] [TestCase(HitResult.LargeTickHit, true)] + [TestCase(HitResult.SliderTailHit, true)] [TestCase(HitResult.SmallBonus, true)] [TestCase(HitResult.LargeBonus, true)] public void TestIsScorable(HitResult hitResult, bool expectedReturnValue) diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index 27402d522c..93386de483 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -73,6 +73,7 @@ namespace osu.Game.Rulesets.Judgements return HitResult.SmallTickMiss; case HitResult.LargeTickHit: + case HitResult.SliderTailHit: return HitResult.LargeTickMiss; default: @@ -104,6 +105,7 @@ namespace osu.Game.Rulesets.Judgements case HitResult.SmallTickMiss: return -DEFAULT_MAX_HEALTH_INCREASE * 0.5; + case HitResult.SliderTailHit: case HitResult.LargeTickHit: return DEFAULT_MAX_HEALTH_INCREASE; diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 2d55f1a649..f307344347 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -139,6 +139,13 @@ namespace osu.Game.Rulesets.Scoring [Order(15)] ComboBreak, + /// + /// A special judgement similar to that's used to increase the valuation of the final tick of a slider. + /// + [EnumMember(Value = "slider_tail_hit")] + [Order(16)] + SliderTailHit, + /// /// A special result used as a padding value for legacy rulesets. It is a hit type and affects combo, but does not affect the base score (does not affect accuracy). /// @@ -188,6 +195,7 @@ namespace osu.Game.Rulesets.Scoring case HitResult.LargeTickMiss: case HitResult.LegacyComboIncrease: case HitResult.ComboBreak: + case HitResult.SliderTailHit: return true; default: @@ -246,6 +254,7 @@ namespace osu.Game.Rulesets.Scoring case HitResult.LargeTickMiss: case HitResult.SmallTickHit: case HitResult.SmallTickMiss: + case HitResult.SliderTailHit: return true; default: @@ -329,6 +338,9 @@ namespace osu.Game.Rulesets.Scoring case HitResult.ComboBreak: return true; + case HitResult.SliderTailHit: + return true; + default: // Note that IgnoreHit and IgnoreMiss are excluded as they do not affect score. return result >= HitResult.Miss && result < HitResult.IgnoreMiss; @@ -383,6 +395,9 @@ namespace osu.Game.Rulesets.Scoring if (minResult == HitResult.IgnoreMiss) return; + if (maxResult == HitResult.SliderTailHit && minResult != HitResult.LargeTickMiss) + throw new ArgumentOutOfRangeException(nameof(minResult), $"{HitResult.LargeTickMiss} is the only valid minimum result for a {maxResult} judgement."); + if (maxResult == HitResult.LargeTickHit && minResult != HitResult.LargeTickMiss) throw new ArgumentOutOfRangeException(nameof(minResult), $"{HitResult.LargeTickMiss} is the only valid minimum result for a {maxResult} judgement."); diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 5123668e54..837bb4080e 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -322,6 +322,9 @@ namespace osu.Game.Rulesets.Scoring case HitResult.LargeTickHit: return 30; + case HitResult.SliderTailHit: + return 150; + case HitResult.Meh: return 50; From 17a531209cf4ca6d2e2386f736779ad084a9fa44 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 30 Dec 2023 10:24:59 +0900 Subject: [PATCH 0140/2188] Use SliderTailHit result for slider tails (non-classic-mod) --- .../TestSceneSliderEarlyHitJudgement.cs | 2 +- .../TestSceneSliderInput.cs | 4 ++-- .../TestSceneSliderLateHitJudgement.cs | 14 +++++++------- osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs | 2 +- .../Scoring/OsuHealthProcessor.cs | 1 + .../Scoring/OsuLegacyHealthProcessor.cs | 1 + 6 files changed, 13 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs index 4ea21e51f6..19883060a0 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderEarlyHitJudgement.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); assertTickJudgement(HitResult.LargeTickHit); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index 716d2e0756..12be74c4cc 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -467,13 +467,13 @@ namespace osu.Game.Rulesets.Osu.Tests private void assertHeadMissTailTracked() { - AddAssert("Tracking retained", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.LargeTickHit)); + AddAssert("Tracking retained", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.SliderTailHit)); AddAssert("Slider head missed", () => judgementResults.First().IsHit, () => Is.False); } private void assertMidSliderJudgements() { - AddAssert("Tracking acquired", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.LargeTickHit)); + AddAssert("Tracking acquired", () => judgementResults[^2].Type, () => Is.EqualTo(HitResult.SliderTailHit)); } private void assertMidSliderJudgementFail() diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs index 6ba9c723da..1ba4a60b75 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderLateHitJudgement.cs @@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests }); assertHeadJudgement(HitResult.Ok); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertTickJudgement(1, HitResult.LargeTickHit); assertTickJudgement(2, HitResult.LargeTickHit); assertTickJudgement(3, HitResult.LargeTickHit); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -182,7 +182,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); assertAllTickJudgements(HitResult.LargeTickHit); assertRepeatJudgement(HitResult.LargeTickHit); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -210,7 +210,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); assertRepeatJudgement(HitResult.LargeTickHit); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -245,7 +245,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertAllTickJudgements(HitResult.LargeTickMiss); // This particular test actually starts tracking the slider just before the end, so the tail should be hit because of its leniency. - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -276,7 +276,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); assertTickJudgement(0, HitResult.LargeTickMiss); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } @@ -307,7 +307,7 @@ namespace osu.Game.Rulesets.Osu.Tests assertHeadJudgement(HitResult.Meh); assertTickJudgement(0, HitResult.LargeTickMiss); assertTickJudgement(1, HitResult.LargeTickMiss); - assertTailJudgement(HitResult.LargeTickHit); + assertTailJudgement(HitResult.SliderTailHit); assertSliderJudgement(HitResult.IgnoreHit); } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index 357476ed30..ceee513412 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects public class TailJudgement : SliderEndJudgement { - public override HitResult MaxResult => HitResult.LargeTickHit; + public override HitResult MaxResult => HitResult.SliderTailHit; public override HitResult MinResult => HitResult.IgnoreMiss; } } diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs index 2eb257b3e6..fe6da9af35 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuHealthProcessor.cs @@ -91,6 +91,7 @@ namespace osu.Game.Rulesets.Osu.Scoring // When classic slider mechanics are enabled, this result comes from the tail. return 0.02; + case HitResult.SliderTailHit: case HitResult.LargeTickHit: switch (result.HitObject) { diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuLegacyHealthProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuLegacyHealthProcessor.cs index e383e82b86..57d2f64e2c 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuLegacyHealthProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuLegacyHealthProcessor.cs @@ -57,6 +57,7 @@ namespace osu.Game.Rulesets.Osu.Scoring increase = 0.02; break; + case HitResult.SliderTailHit: case HitResult.LargeTickHit: // This result comes from either a slider tick or repeat. increase = hitObject is SliderTick ? 0.015 : 0.02; From bca060048266e1b124699def72b8f86e00b79c99 Mon Sep 17 00:00:00 2001 From: CaffeeLake Date: Wed, 27 Dec 2023 22:11:54 +0900 Subject: [PATCH 0141/2188] Use 0.99x or 1.01x Signed-off-by: CaffeeLake --- osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs | 10 ++++++++-- osu.Game/Screens/Select/FooterButtonMods.cs | 12 +++++++++--- 2 files changed, 17 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs b/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs index c758632392..85bcf6f0b2 100644 --- a/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs +++ b/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; +using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -108,13 +109,13 @@ namespace osu.Game.Overlays.Mods Current.BindValueChanged(e => { - if (e.NewValue > Current.Default) + if (Precision.DefinitelyBigger(e.NewValue, Current.Default)) { MainBackground .FadeColour(colours.ForModType(ModType.DifficultyIncrease), transition_duration, Easing.OutQuint); counter.FadeColour(ColourProvider.Background5, transition_duration, Easing.OutQuint); } - else if (e.NewValue < Current.Default) + else if (Precision.DefinitelyBigger(Current.Default, e.NewValue)) { MainBackground .FadeColour(colours.ForModType(ModType.DifficultyReduction), transition_duration, Easing.OutQuint); @@ -131,6 +132,11 @@ namespace osu.Game.Overlays.Mods .FadeTo(0.15f, 60, Easing.OutQuint) .Then().FadeOut(500, Easing.OutQuint); + if (Precision.DefinitelyBigger(1.0, Current.Value) && Current.Value >= 0.995) + Current.Value = 0.99; + if (Precision.DefinitelyBigger(Current.Value, 1.0) && Current.Value < 1.005) + Current.Value = 1.01; + const float move_amount = 4; if (e.NewValue > e.OldValue) counter.MoveToY(Math.Max(-move_amount * 2, counter.Y - move_amount)).Then().MoveToY(0, transition_duration * 2, Easing.OutQuint); diff --git a/osu.Game/Screens/Select/FooterButtonMods.cs b/osu.Game/Screens/Select/FooterButtonMods.cs index 9a84f9a0aa..cfbd17be01 100644 --- a/osu.Game/Screens/Select/FooterButtonMods.cs +++ b/osu.Game/Screens/Select/FooterButtonMods.cs @@ -19,6 +19,7 @@ using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; using osu.Game.Input.Bindings; +using osu.Framework.Utils; namespace osu.Game.Screens.Select { @@ -88,11 +89,16 @@ namespace osu.Game.Screens.Select { double multiplier = Current.Value?.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier) ?? 1; - MultiplierText.Text = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x"; + if (Precision.DefinitelyBigger(1.0, multiplier) && multiplier >= 0.995) + MultiplierText.Text = $"{0.99:N2}x"; + else if (Precision.DefinitelyBigger(multiplier, 1.0) && multiplier < 1.005) + MultiplierText.Text = $"{1.01:N2}x"; + else + MultiplierText.Text = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x"; - if (multiplier > 1.0) + if (Precision.DefinitelyBigger(multiplier, 1.0)) MultiplierText.FadeColour(highMultiplierColour, 200); - else if (multiplier < 1.0) + else if (Precision.DefinitelyBigger(1.0, multiplier)) MultiplierText.FadeColour(lowMultiplierColour, 200); else MultiplierText.FadeColour(Color4.White, 200); From 7cfb786b1a1dae5ef00c5d0359de336c4725c757 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 31 Dec 2023 04:48:06 +0300 Subject: [PATCH 0142/2188] Add helper method for properly formatting score multiplier in `ModUtils` --- osu.Game/Utils/ModUtils.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs index 1bd60fcdde..dad8c72aa1 100644 --- a/osu.Game/Utils/ModUtils.cs +++ b/osu.Game/Utils/ModUtils.cs @@ -5,6 +5,8 @@ using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; +using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Localisation; using osu.Game.Online.API; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; @@ -226,5 +228,21 @@ namespace osu.Game.Utils return proposedWereValid; } + + /// + /// Given a value of a score multiplier, returns a string version with special handling for a value near 1.00x. + /// + /// The value of the score multiplier. + /// A formatted score multiplier with a trailing "x" symbol + public static LocalisableString FormatScoreMultiplier(double scoreMultiplier) + { + // Round multiplier values away from 1.00x to two significant digits. + if (scoreMultiplier > 1) + scoreMultiplier = Math.Ceiling(scoreMultiplier * 100) / 100; + else + scoreMultiplier = Math.Floor(scoreMultiplier * 100) / 100; + + return scoreMultiplier.ToLocalisableString("0.00x"); + } } } From 4dc11c4c48d49104a2d5e504a58441f1752e6d7b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 31 Dec 2023 05:18:07 +0300 Subject: [PATCH 0143/2188] Update existing code to use helper method --- osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs | 14 ++++---------- osu.Game/Screens/Select/FooterButtonMods.cs | 14 ++++---------- 2 files changed, 8 insertions(+), 20 deletions(-) diff --git a/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs b/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs index 85bcf6f0b2..b599b53082 100644 --- a/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs +++ b/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs @@ -4,18 +4,17 @@ using System; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; -using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Rulesets.Mods; +using osu.Game.Utils; using osuTK; namespace osu.Game.Overlays.Mods @@ -109,13 +108,13 @@ namespace osu.Game.Overlays.Mods Current.BindValueChanged(e => { - if (Precision.DefinitelyBigger(e.NewValue, Current.Default)) + if (e.NewValue > Current.Default) { MainBackground .FadeColour(colours.ForModType(ModType.DifficultyIncrease), transition_duration, Easing.OutQuint); counter.FadeColour(ColourProvider.Background5, transition_duration, Easing.OutQuint); } - else if (Precision.DefinitelyBigger(Current.Default, e.NewValue)) + else if (e.NewValue < Current.Default) { MainBackground .FadeColour(colours.ForModType(ModType.DifficultyReduction), transition_duration, Easing.OutQuint); @@ -132,11 +131,6 @@ namespace osu.Game.Overlays.Mods .FadeTo(0.15f, 60, Easing.OutQuint) .Then().FadeOut(500, Easing.OutQuint); - if (Precision.DefinitelyBigger(1.0, Current.Value) && Current.Value >= 0.995) - Current.Value = 0.99; - if (Precision.DefinitelyBigger(Current.Value, 1.0) && Current.Value < 1.005) - Current.Value = 1.01; - const float move_amount = 4; if (e.NewValue > e.OldValue) counter.MoveToY(Math.Max(-move_amount * 2, counter.Y - move_amount)).Then().MoveToY(0, transition_duration * 2, Easing.OutQuint); @@ -153,7 +147,7 @@ namespace osu.Game.Overlays.Mods { protected override double RollingDuration => 500; - protected override LocalisableString FormatCount(double count) => count.ToLocalisableString(@"0.00x"); + protected override LocalisableString FormatCount(double count) => ModUtils.FormatScoreMultiplier(count); protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText { diff --git a/osu.Game/Screens/Select/FooterButtonMods.cs b/osu.Game/Screens/Select/FooterButtonMods.cs index cfbd17be01..69782c25bb 100644 --- a/osu.Game/Screens/Select/FooterButtonMods.cs +++ b/osu.Game/Screens/Select/FooterButtonMods.cs @@ -19,7 +19,7 @@ using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; using osu.Game.Input.Bindings; -using osu.Framework.Utils; +using osu.Game.Utils; namespace osu.Game.Screens.Select { @@ -88,17 +88,11 @@ namespace osu.Game.Screens.Select private void updateMultiplierText() => Schedule(() => { double multiplier = Current.Value?.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier) ?? 1; + MultiplierText.Text = multiplier == 1 ? string.Empty : ModUtils.FormatScoreMultiplier(multiplier); - if (Precision.DefinitelyBigger(1.0, multiplier) && multiplier >= 0.995) - MultiplierText.Text = $"{0.99:N2}x"; - else if (Precision.DefinitelyBigger(multiplier, 1.0) && multiplier < 1.005) - MultiplierText.Text = $"{1.01:N2}x"; - else - MultiplierText.Text = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x"; - - if (Precision.DefinitelyBigger(multiplier, 1.0)) + if (multiplier > 1) MultiplierText.FadeColour(highMultiplierColour, 200); - else if (Precision.DefinitelyBigger(1.0, multiplier)) + else if (multiplier < 1) MultiplierText.FadeColour(lowMultiplierColour, 200); else MultiplierText.FadeColour(Color4.White, 200); From cd9250d08ccc415b5d94bacf8e0c31eb0d273ffb Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 31 Dec 2023 05:18:10 +0300 Subject: [PATCH 0144/2188] Add test coverage --- osu.Game.Tests/Mods/ModUtilsTest.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/osu.Game.Tests/Mods/ModUtilsTest.cs b/osu.Game.Tests/Mods/ModUtilsTest.cs index 9107ddd1ae..4f10a0ea54 100644 --- a/osu.Game.Tests/Mods/ModUtilsTest.cs +++ b/osu.Game.Tests/Mods/ModUtilsTest.cs @@ -310,6 +310,13 @@ namespace osu.Game.Tests.Mods Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); } + [Test] + public void TestFormatScoreMultiplier() + { + Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.9999).ToString(), "0.99x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.0001).ToString(), "1.01x"); + } + public abstract class CustomMod1 : Mod, IModCompatibilitySpecification { } @@ -339,6 +346,16 @@ namespace osu.Game.Tests.Mods public override bool ValidForMultiplayerAsFreeMod => false; } + public class EditableMod : Mod + { + public override string Name => string.Empty; + public override LocalisableString Description => string.Empty; + public override string Acronym => string.Empty; + public override double ScoreMultiplier => Multiplier; + + public double Multiplier = 1; + } + public interface IModCompatibilitySpecification { } From 5ae5d7f92dc7b002e5b685922707c9cef61edbf9 Mon Sep 17 00:00:00 2001 From: iminlikewithyou Date: Sat, 30 Dec 2023 23:59:47 -0600 Subject: [PATCH 0145/2188] change floor to round --- osu.Game/Screens/Edit/Timing/WaveformComparisonDisplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Timing/WaveformComparisonDisplay.cs b/osu.Game/Screens/Edit/Timing/WaveformComparisonDisplay.cs index b5315feccb..45213b7bdb 100644 --- a/osu.Game/Screens/Edit/Timing/WaveformComparisonDisplay.cs +++ b/osu.Game/Screens/Edit/Timing/WaveformComparisonDisplay.cs @@ -224,7 +224,7 @@ namespace osu.Game.Screens.Edit.Timing row.Alpha = time < selectedGroupStartTime || time > selectedGroupEndTime ? 0.2f : 1; row.WaveformOffsetTo(-offset, animated); row.WaveformScale = new Vector2(scale, 1); - row.BeatIndex = (int)Math.Floor(index); + row.BeatIndex = (int)Math.Round(index); index++; } From 0c85fd496f9d555e1ec1c0b07fbebd2f9e8fd998 Mon Sep 17 00:00:00 2001 From: wooster0 Date: Sun, 31 Dec 2023 22:10:49 +0900 Subject: [PATCH 0146/2188] Don't leave scores screen empty if no scores are present yet Addresses https://github.com/ppy/osu/discussions/23787 I originally wanted to set `allowShowingResults` to false if there are no results but because this involves an API request to fetch the scores that would mean all the scores would have to be fetched all at once so that it knows whether to hide or show the "View results" button on a beatmap. Because that would slow things down and be very inefficient, this still allows the user to view the scores screen but if there aren't any scores, it shows a text, which I think is at least for now better than nothing. As for the testing of this, I wasn't sure how to not generate scores only for one specific test so I opted into not using `SetUpSteps` and doing it that way. --- .../TestScenePlaylistsResultsScreen.cs | 47 ++++++++++++++----- osu.Game/Screens/Ranking/ResultsScreen.cs | 35 ++++++++++---- osu.Game/Screens/Ranking/ScorePanelList.cs | 2 + 3 files changed, 63 insertions(+), 21 deletions(-) diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index cb422d8c06..e36e7f54ba 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -42,15 +42,15 @@ namespace osu.Game.Tests.Visual.Playlists private int totalCount; private ScoreInfo userScore; - [SetUpSteps] - public override void SetUpSteps() + // We don't use SetUpSteps for this because one of the tests shouldn't receive any scores. + public void InitialiseUserScoresAndBeatmap(bool noScores = false) { base.SetUpSteps(); // Previous test instances of the results screen may still exist at this point so wait for // those screens to be cleaned up by the base SetUpSteps before re-initialising test state. - // The the screen also holds a leased Beatmap bindable so reassigning it must happen after - // the screen as been exited. + // The screen also holds a leased Beatmap bindable so reassigning it must happen after + // the screen has been exited. AddStep("initialise user scores and beatmap", () => { lowestScoreId = 1; @@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Playlists userScore.Statistics = new Dictionary(); userScore.MaximumStatistics = new Dictionary(); - bindHandler(); + bindHandler(noScores: noScores); // Beatmap is required to be an actual beatmap so the scores can get their scores correctly // calculated for standardised scoring, else the tests that rely on ordering will fall over. @@ -74,6 +74,8 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestShowWithUserScore() { + InitialiseUserScoresAndBeatmap(); + AddStep("bind user score info handler", () => bindHandler(userScore: userScore)); createResults(() => userScore); @@ -86,6 +88,8 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestShowNullUserScore() { + InitialiseUserScoresAndBeatmap(); + createResults(); AddAssert("top score selected", () => this.ChildrenOfType().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded); @@ -94,6 +98,8 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestShowUserScoreWithDelay() { + InitialiseUserScoresAndBeatmap(); + AddStep("bind user score info handler", () => bindHandler(true, userScore)); createResults(() => userScore); @@ -105,6 +111,8 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestShowNullUserScoreWithDelay() { + InitialiseUserScoresAndBeatmap(); + AddStep("bind delayed handler", () => bindHandler(true)); createResults(); @@ -115,6 +123,8 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestFetchWhenScrolledToTheRight() { + InitialiseUserScoresAndBeatmap(); + createResults(); AddStep("bind delayed handler", () => bindHandler(true)); @@ -137,6 +147,8 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestFetchWhenScrolledToTheLeft() { + InitialiseUserScoresAndBeatmap(); + AddStep("bind user score info handler", () => bindHandler(userScore: userScore)); createResults(() => userScore); @@ -158,7 +170,16 @@ namespace osu.Game.Tests.Visual.Playlists } } - private void createResults(Func getScore = null) + [Test] + public void TestShowWithNoScores() + { + InitialiseUserScoresAndBeatmap(noScores: true); + + createResults(noScores: true); + AddAssert("no scores visible", () => resultsScreen.ScorePanelList.GetScorePanels().Count() == 0); + } + + private void createResults(Func getScore = null, bool noScores = false) { AddStep("load results", () => { @@ -169,11 +190,13 @@ namespace osu.Game.Tests.Visual.Playlists }); AddUntilStep("wait for screen to load", () => resultsScreen.IsLoaded); - waitForDisplay(); + waitForDisplay(noScores); } - private void waitForDisplay() + private void waitForDisplay(bool noScores = false) { + if (noScores) return; + AddUntilStep("wait for scores loaded", () => requestComplete // request handler may need to fire more than once to get scores. @@ -183,7 +206,7 @@ namespace osu.Game.Tests.Visual.Playlists AddWaitStep("wait for display", 5); } - private void bindHandler(bool delayed = false, ScoreInfo userScore = null, bool failRequests = false) => ((DummyAPIAccess)API).HandleRequest = request => + private void bindHandler(bool delayed = false, ScoreInfo userScore = null, bool failRequests = false, bool noScores = false) => ((DummyAPIAccess)API).HandleRequest = request => { // pre-check for requests we should be handling (as they are scheduled below). switch (request) @@ -219,7 +242,7 @@ namespace osu.Game.Tests.Visual.Playlists break; case IndexPlaylistScoresRequest i: - triggerSuccess(i, createIndexResponse(i)); + triggerSuccess(i, createIndexResponse(i, noScores)); break; } }, delay); @@ -301,10 +324,12 @@ namespace osu.Game.Tests.Visual.Playlists return multiplayerUserScore; } - private IndexedMultiplayerScores createIndexResponse(IndexPlaylistScoresRequest req) + private IndexedMultiplayerScores createIndexResponse(IndexPlaylistScoresRequest req, bool noScores = false) { var result = new IndexedMultiplayerScores(); + if (noScores) return result; + string sort = req.IndexParams?.Properties["sort"].ToObject() ?? "score_desc"; for (int i = 1; i <= scores_per_result; i++) diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index e3d19725da..e18ab63706 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -19,6 +19,7 @@ using osu.Framework.Input.Events; using osu.Framework.Screens; using osu.Game.Graphics; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Online.API; @@ -204,17 +205,31 @@ namespace osu.Game.Screens.Ranking if (lastFetchCompleted) { - APIRequest nextPageRequest = null; - - if (ScorePanelList.IsScrolledToStart) - nextPageRequest = FetchNextPage(-1, fetchScoresCallback); - else if (ScorePanelList.IsScrolledToEnd) - nextPageRequest = FetchNextPage(1, fetchScoresCallback); - - if (nextPageRequest != null) + if (ScorePanelList.IsEmpty) { - lastFetchCompleted = false; - api.Queue(nextPageRequest); + // This can happen if a beatmap part of a playlist hasn't been played yet. + VerticalScrollContent.Add(new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(size: 32, weight: FontWeight.Regular), + Text = "no scores yet!", + }); + } + else + { + APIRequest nextPageRequest = null; + + if (ScorePanelList.IsScrolledToStart) + nextPageRequest = FetchNextPage(-1, fetchScoresCallback); + else if (ScorePanelList.IsScrolledToEnd) + nextPageRequest = FetchNextPage(1, fetchScoresCallback); + + if (nextPageRequest != null) + { + lastFetchCompleted = false; + api.Queue(nextPageRequest); + } } } } diff --git a/osu.Game/Screens/Ranking/ScorePanelList.cs b/osu.Game/Screens/Ranking/ScorePanelList.cs index b75f3d86ff..95c90e35a0 100644 --- a/osu.Game/Screens/Ranking/ScorePanelList.cs +++ b/osu.Game/Screens/Ranking/ScorePanelList.cs @@ -49,6 +49,8 @@ namespace osu.Game.Screens.Ranking public bool AllPanelsVisible => flow.All(p => p.IsPresent); + public bool IsEmpty => flow.Count == 0; + /// /// The current scroll position. /// From 4a94cfd35d74060daf691aabf6cf6235a1282344 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 31 Dec 2023 16:47:10 +0300 Subject: [PATCH 0147/2188] Fix failing test case --- .../Visual/UserInterface/TestSceneFooterButtonMods.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs index 4e1bf1390a..b98b91e8e5 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs @@ -5,10 +5,12 @@ using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Localisation; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.Select; +using osu.Game.Utils; namespace osu.Game.Tests.Visual.UserInterface { @@ -74,7 +76,7 @@ namespace osu.Game.Tests.Visual.UserInterface private bool assertModsMultiplier(IEnumerable mods) { double multiplier = mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier); - string expectedValue = multiplier.Equals(1.0) ? string.Empty : $"{multiplier:N2}x"; + string expectedValue = multiplier == 1 ? string.Empty : ModUtils.FormatScoreMultiplier(multiplier).ToString(); return expectedValue == footerButtonMods.MultiplierText.Current.Value; } From ca0f09733ab7741a1ee583d710bafead4fe86039 Mon Sep 17 00:00:00 2001 From: CaffeeLake Date: Sun, 31 Dec 2023 23:35:42 +0900 Subject: [PATCH 0148/2188] Remove unnecessary using directives Signed-off-by: CaffeeLake --- osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs index b98b91e8e5..a95bb2c9e3 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; -using osu.Framework.Localisation; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; From ad4b5f6deddc8cab855be638d7c77a358e6bf05a Mon Sep 17 00:00:00 2001 From: CaffeeLake Date: Mon, 1 Jan 2024 08:32:21 +0900 Subject: [PATCH 0149/2188] Fix: floating point errors Signed-off-by: CaffeeLake --- osu.Game/Utils/ModUtils.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs index dad8c72aa1..252579a186 100644 --- a/osu.Game/Utils/ModUtils.cs +++ b/osu.Game/Utils/ModUtils.cs @@ -238,9 +238,9 @@ namespace osu.Game.Utils { // Round multiplier values away from 1.00x to two significant digits. if (scoreMultiplier > 1) - scoreMultiplier = Math.Ceiling(scoreMultiplier * 100) / 100; + scoreMultiplier = Math.Ceiling(Math.Round(scoreMultiplier * 100, 12)) / 100; else - scoreMultiplier = Math.Floor(scoreMultiplier * 100) / 100; + scoreMultiplier = Math.Floor(Math.Round(scoreMultiplier * 100, 12)) / 100; return scoreMultiplier.ToLocalisableString("0.00x"); } From 460c584dca79ec4dc40df0f49e6721edcb6e6fa9 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 1 Jan 2024 16:21:33 +0100 Subject: [PATCH 0150/2188] fix code quality --- osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs index e82ca780ad..21cce553b1 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs @@ -6,7 +6,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; -using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Rulesets.Edit; @@ -21,9 +20,6 @@ namespace osu.Game.Rulesets.Osu.Edit [Resolved] private EditorBeatmap editorBeatmap { get; set; } = null!; - [Resolved] - private IExpandingContainer? expandingContainer { get; set; } - /// /// X position of the grid's origin. /// From 94531807e476c774c42df3ef0ef745608eb80534 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Jan 2024 17:01:32 +0900 Subject: [PATCH 0151/2188] Make slider ends show on results screen again --- osu.Game.Rulesets.Osu/OsuRuleset.cs | 2 ++ osu.Game/Scoring/ScoreInfo.cs | 1 + 2 files changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 5959576b9d..0496d1f680 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -277,6 +277,7 @@ namespace osu.Game.Rulesets.Osu HitResult.LargeTickHit, HitResult.SmallTickHit, + HitResult.SliderTailHit, HitResult.SmallBonus, HitResult.LargeBonus, }; @@ -289,6 +290,7 @@ namespace osu.Game.Rulesets.Osu case HitResult.LargeTickHit: return "slider tick"; + case HitResult.SliderTailHit: case HitResult.SmallTickHit: return "slider end"; diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index 44795c6fa7..32e4bbbf29 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -350,6 +350,7 @@ namespace osu.Game.Scoring { case HitResult.SmallTickHit: case HitResult.LargeTickHit: + case HitResult.SliderTailHit: case HitResult.LargeBonus: case HitResult.SmallBonus: if (MaximumStatistics.TryGetValue(r.result, out int count) && count > 0) From b0cfea491675a012694576168396ba1c433133e3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jan 2024 10:11:49 +0100 Subject: [PATCH 0152/2188] Fix standardised score conversion failing for some taiko scores due to overestimating accuracy portion Standardised score conversion would return a negative total score for https://osu.ppy.sh/scores/taiko/182230346. The underlying reason for this is that the estimation of the accuracy portion for a score can be above the actual accuracy portion in the taiko ruleset. When calculating the maximum accuracy portion achievable, `TaikoLegacyScoreSimulator` will include the extra 300 points from a double hit on a strong hit, per strong hit. However, this double hit is not factored into accuracy. Both of the aforementioned facts mean that in taiko maximumLegacyAccuracyScore * score.Accuracy - which normally in other rulesets can be used pretty reliably as the exact number of points gained from the accuracy portion - is an estimate in the case of taiko, and an _upper_ estimate at that, because it implicitly assumes that the user has also hit `score.Accuracy` percent of all double hits possible in the beatmap. If this assumption is not upheld, then the user will have earned _less_ points than that from the accuracy portion, which means that the combo proportion estimate will go below zero. It is possible that this has happened on other scores before, but did not result in the total score going negative as the accuracy portion gained would have counteracted the effect of that due to being larger in magnitude than the score loss incurred from the negative combo portion. In the case of the score in question this was not the case due to very low accuracy _and_ very low max combo. --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 66c816e796..9cfb9ea957 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -316,7 +316,7 @@ namespace osu.Game.Database // when playing a beatmap with no bonus objects, with mods that have a 0.0x multiplier on stable (relax/autopilot). // In such cases, just assume 0. double comboProportion = maximumLegacyComboScore + maximumLegacyBonusScore > 0 - ? ((double)score.LegacyTotalScore - legacyAccScore) / (maximumLegacyComboScore + maximumLegacyBonusScore) + ? Math.Max((double)score.LegacyTotalScore - legacyAccScore, 0) / (maximumLegacyComboScore + maximumLegacyBonusScore) : 0; // We assume the bonus proportion only makes up the rest of the score that exceeds maximumLegacyBaseScore. From 3c5e9ac9a9cfc224905f8f8c6da66ed143cc7e54 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jan 2024 10:49:09 +0100 Subject: [PATCH 0153/2188] Fix possible double score submission when auto-retrying via perfect mod Closes https://github.com/ppy/osu/issues/26035. `submitOnFailOrQuit()`, as the name suggests, can be called both when the player has failed, or when the player screen is being exited from. Notably, when perfect mod with auto-retry is active, the two happen almost simultaneously. This double call exposes a data race in `submitScore()` concerning the handling of `scoreSubmissionSource`. The race could be experimentally confirmed by applying the following patch: diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 83adf1f960..76dd29bbdb 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -228,6 +228,7 @@ private Task submitScore(Score score) return Task.CompletedTask; } + Logger.Log($"{nameof(scoreSubmissionSource)} is {(scoreSubmissionSource == null ? "null" : "not null")}"); if (scoreSubmissionSource != null) return scoreSubmissionSource.Task; @@ -237,6 +238,7 @@ private Task submitScore(Score score) Logger.Log($"Beginning score submission (token:{token.Value})..."); + Logger.Log($"creating new {nameof(scoreSubmissionSource)}"); scoreSubmissionSource = new TaskCompletionSource(); var request = CreateSubmissionRequest(score, token.Value); which would result in the following log output: [runtime] 2024-01-02 09:54:13 [verbose]: scoreSubmissionSource is null [runtime] 2024-01-02 09:54:13 [verbose]: scoreSubmissionSource is null [runtime] 2024-01-02 09:54:13 [verbose]: Beginning score submission (token:36780)... [runtime] 2024-01-02 09:54:13 [verbose]: creating new scoreSubmissionSource [runtime] 2024-01-02 09:54:13 [verbose]: Beginning score submission (token:36780)... [runtime] 2024-01-02 09:54:13 [verbose]: creating new scoreSubmissionSource [network] 2024-01-02 09:54:13 [verbose]: Performing request osu.Game.Online.Solo.SubmitSoloScoreRequest [network] 2024-01-02 09:54:14 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/869310/solo/scores/36780 successfully completed! [network] 2024-01-02 09:54:14 [verbose]: SubmitSoloScoreRequest finished with response size of 639 bytes [network] 2024-01-02 09:54:14 [verbose]: Performing request osu.Game.Online.Solo.SubmitSoloScoreRequest [runtime] 2024-01-02 09:54:14 [verbose]: Score submission completed! (token:36780 id:20247) [network] 2024-01-02 09:54:14 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/869310/solo/scores/36780 successfully completed! [network] 2024-01-02 09:54:14 [verbose]: SubmitSoloScoreRequest finished with response size of 639 bytes [runtime] 2024-01-02 09:54:14 [error]: An unhandled error has occurred. [runtime] 2024-01-02 09:54:14 [error]: System.InvalidOperationException: An attempt was made to transition a task to a final state when it had already completed. [runtime] 2024-01-02 09:54:14 [error]: at osu.Game.Screens.Play.SubmittingPlayer.<>c__DisplayClass30_0.b__0(MultiplayerScore s) in /home/dachb/Documents/opensource/osu/osu.Game/Screens/Play/SubmittingPlayer.cs:line 250 The intention of the submission logic was to only ever create one `scoreSubmissionSource`, and then reuse this one if a redundant submission request was made. However, because of the temporal proximity of fail and quit in this particular case, combined with the fact that the calls to `submitScore()` are taking place on TPL threads, means that there is a read-write data race on `scoreSubmissionSource`, wherein the source can be actually created twice. This leads to two concurrent score submission requests, which, upon completion, attempt to transition only _the second_ `scoreSubmissionSource` to a final state (this is because the API success/failure request callbacks capture `this`, i.e. the entire `SubmittingPlayer` instance, rather than the `scoreSubmissionSource` reference specifically). To fix, ensure correct synchronisation on the read-write critical section, which should prevent the `scoreSubmissionSource` from being created multiple times. --- osu.Game/Screens/Play/SubmittingPlayer.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 83adf1f960..fb3481cbc4 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -41,6 +41,7 @@ namespace osu.Game.Screens.Play [Resolved] private SessionStatics statics { get; set; } + private readonly object scoreSubmissionLock = new object(); private TaskCompletionSource scoreSubmissionSource; protected SubmittingPlayer(PlayerConfiguration configuration = null) @@ -228,16 +229,19 @@ namespace osu.Game.Screens.Play return Task.CompletedTask; } - if (scoreSubmissionSource != null) - return scoreSubmissionSource.Task; + lock (scoreSubmissionLock) + { + if (scoreSubmissionSource != null) + return scoreSubmissionSource.Task; + + scoreSubmissionSource = new TaskCompletionSource(); + } // if the user never hit anything, this score should not be counted in any way. if (!score.ScoreInfo.Statistics.Any(s => s.Key.IsHit() && s.Value > 0)) return Task.CompletedTask; Logger.Log($"Beginning score submission (token:{token.Value})..."); - - scoreSubmissionSource = new TaskCompletionSource(); var request = CreateSubmissionRequest(score, token.Value); request.Success += s => From 72e502e6156b58474c8a6c9517b6f4c73ad420b3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jan 2024 11:55:59 +0100 Subject: [PATCH 0154/2188] Fix backwards z-ordering of fruits in juice streams and banana showers Closes https://github.com/ppy/osu/issues/25827. The logic cannot be easily abstracted out (because `CompareReverseChildID()` is protected and non-static on `CompositeDrawable`), so a local copy was applied instead. No testing as any testing would have been purely visual anyways. --- .../Objects/Drawables/DrawableBananaShower.cs | 2 +- .../Objects/Drawables/DrawableJuiceStream.cs | 2 +- .../Objects/Drawables/NestedFruitContainer.cs | 26 +++++++++++++++++++ 3 files changed, 28 insertions(+), 2 deletions(-) create mode 100644 osu.Game.Rulesets.Catch/Objects/Drawables/NestedFruitContainer.cs diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBananaShower.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBananaShower.cs index 03adbce885..9ee4a15182 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBananaShower.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableBananaShower.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables RelativeSizeAxes = Axes.X; Origin = Anchor.BottomLeft; - AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both }); + AddInternal(bananaContainer = new NestedFruitContainer { RelativeSizeAxes = Axes.Both }); } protected override void AddNestedHitObject(DrawableHitObject hitObject) diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableJuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableJuiceStream.cs index 41ecf59276..677b61df47 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableJuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableJuiceStream.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables RelativeSizeAxes = Axes.X; Origin = Anchor.BottomLeft; - AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, }); + AddInternal(dropletContainer = new NestedFruitContainer { RelativeSizeAxes = Axes.Both, }); } protected override void AddNestedHitObject(DrawableHitObject hitObject) diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/NestedFruitContainer.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/NestedFruitContainer.cs new file mode 100644 index 0000000000..90bdb0237e --- /dev/null +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/NestedFruitContainer.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Catch.Objects.Drawables +{ + public partial class NestedFruitContainer : Container + { + /// + /// This comparison logic is a copy of comparison logic, + /// which can't be easily extracted to a more common place. + /// + /// + protected override int Compare(Drawable x, Drawable y) + { + if (x is not DrawableCatchHitObject xObj || y is not DrawableCatchHitObject yObj) + return base.Compare(x, y); + + int result = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime); + return result == 0 ? CompareReverseChildID(x, y) : result; + } + } +} From f9f03ebc0f066dc8d7c23764fc3d88e4d6278bc4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jan 2024 14:04:40 +0100 Subject: [PATCH 0155/2188] Store user online state in config for next launch Closes remainder of https://github.com/ppy/osu/issues/12635. --- osu.Game/Configuration/OsuConfigManager.cs | 3 +++ osu.Game/Online/API/APIAccess.cs | 15 +++++++++++++-- 2 files changed, 16 insertions(+), 2 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index d4162b76d6..23686db1f8 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -20,6 +20,7 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Filter; using osu.Game.Skinning; +using osu.Game.Users; namespace osu.Game.Configuration { @@ -193,6 +194,7 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.LastProcessedMetadataId, -1); SetDefault(OsuSetting.ComboColourNormalisationAmount, 0.2f, 0f, 1f, 0.01f); + SetDefault(OsuSetting.UserOnlineStatus, null); } protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup) @@ -420,5 +422,6 @@ namespace osu.Game.Configuration EditorShowSpeedChanges, TouchDisableGameplayTaps, ModSelectTextSearchStartsActive, + UserOnlineStatus, } } diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 21107d61fc..be5bdeca77 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -62,6 +62,9 @@ namespace osu.Game.Online.API private Bindable activity { get; } = new Bindable(); + private Bindable configStatus { get; } = new Bindable(); + private Bindable localUserStatus { get; } = new Bindable(); + protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password)); private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource(); @@ -85,12 +88,20 @@ namespace osu.Game.Online.API authentication.TokenString = config.Get(OsuSetting.Token); authentication.Token.ValueChanged += onTokenChanged; + config.BindWith(OsuSetting.UserOnlineStatus, configStatus); + localUser.BindValueChanged(u => { u.OldValue?.Activity.UnbindFrom(activity); u.NewValue.Activity.BindTo(activity); + + if (u.OldValue != null) + localUserStatus.UnbindFrom(u.OldValue.Status); + localUserStatus.BindTo(u.NewValue.Status); }, true); + localUserStatus.BindValueChanged(val => configStatus.Value = val.NewValue); + var thread = new Thread(run) { Name = "APIAccess", @@ -200,6 +211,7 @@ namespace osu.Game.Online.API setLocalUser(new APIUser { Username = ProvidedUsername, + Status = { Value = configStatus.Value ?? UserStatus.Online } }); } @@ -246,8 +258,7 @@ namespace osu.Game.Online.API }; userReq.Success += user => { - // todo: save/pull from settings - user.Status.Value = UserStatus.Online; + user.Status.Value = configStatus.Value ?? UserStatus.Online; setLocalUser(user); From d4e917448d98e6409982719231f8b53e4340e11a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jan 2024 14:07:04 +0100 Subject: [PATCH 0156/2188] Fix login panel dropdown forcing user online It was sort of assuming that the user can't be anything but online when opening, thus forcing the status to online via the immediately-run value change callback. --- osu.Game/Overlays/Login/LoginPanel.cs | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index 19af95459f..b0af2fa273 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -143,6 +143,8 @@ namespace osu.Game.Overlays.Login panel.Status.BindTo(api.LocalUser.Value.Status); panel.Activity.BindTo(api.LocalUser.Value.Activity); + panel.Status.BindValueChanged(_ => updateDropdownCurrent(), true); + dropdown.Current.BindValueChanged(action => { switch (action.NewValue) @@ -174,6 +176,24 @@ namespace osu.Game.Overlays.Login ScheduleAfterChildren(() => GetContainingInputManager()?.ChangeFocus(form)); }); + private void updateDropdownCurrent() + { + switch (panel.Status.Value) + { + case UserStatus.Online: + dropdown.Current.Value = UserAction.Online; + break; + + case UserStatus.DoNotDisturb: + dropdown.Current.Value = UserAction.DoNotDisturb; + break; + + case UserStatus.Offline: + dropdown.Current.Value = UserAction.AppearOffline; + break; + } + } + public override bool AcceptsFocus => true; protected override bool OnClick(ClickEvent e) => true; From 09b2a4e3b42defa1ead3a156c2f8c890ed175473 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jan 2024 14:07:59 +0100 Subject: [PATCH 0157/2188] Fix users blipping online briefly before their online status is known --- osu.Game/Online/Metadata/OnlineMetadataClient.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Online/Metadata/OnlineMetadataClient.cs b/osu.Game/Online/Metadata/OnlineMetadataClient.cs index 6d00ce7551..c42c3378b7 100644 --- a/osu.Game/Online/Metadata/OnlineMetadataClient.cs +++ b/osu.Game/Online/Metadata/OnlineMetadataClient.cs @@ -23,7 +23,6 @@ namespace osu.Game.Online.Metadata public override IBindable IsWatchingUserPresence => isWatchingUserPresence; private readonly BindableBool isWatchingUserPresence = new BindableBool(); - // ReSharper disable once InconsistentlySynchronizedField public override IBindableDictionary UserStates => userStates; private readonly BindableDictionary userStates = new BindableDictionary(); @@ -192,7 +191,7 @@ namespace osu.Game.Online.Metadata { Schedule(() => { - if (presence != null) + if (presence?.Status != null) userStates[userId] = presence.Value; else userStates.Remove(userId); From 5eaf5fca2ad8d162835212151b8c1c530f7ca0f1 Mon Sep 17 00:00:00 2001 From: StanR Date: Tue, 2 Jan 2024 20:33:36 +0600 Subject: [PATCH 0158/2188] Add user card with global/country ranks for login overlay --- osu.Game/Overlays/Login/LoginPanel.cs | 7 +- osu.Game/Users/ExtendedUserPanel.cs | 9 -- osu.Game/Users/UserPanel.cs | 41 +++-- osu.Game/Users/UserRankPanel.cs | 212 ++++++++++++++++++++++++++ 4 files changed, 241 insertions(+), 28 deletions(-) create mode 100644 osu.Game/Users/UserRankPanel.cs diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index 19af95459f..892d613ea4 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -30,7 +30,7 @@ namespace osu.Game.Overlays.Login [Resolved] private OsuColour colours { get; set; } = null!; - private UserGridPanel panel = null!; + private UserRankPanel panel = null!; private UserDropdown dropdown = null!; /// @@ -131,7 +131,7 @@ namespace osu.Game.Overlays.Login Text = LoginPanelStrings.SignedIn, Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold), }, - panel = new UserGridPanel(api.LocalUser.Value) + panel = new UserRankPanel(api.LocalUser.Value) { RelativeSizeAxes = Axes.X, Action = RequestHide @@ -140,9 +140,6 @@ namespace osu.Game.Overlays.Login }, }; - panel.Status.BindTo(api.LocalUser.Value.Status); - panel.Activity.BindTo(api.LocalUser.Value.Activity); - dropdown.Current.BindValueChanged(action => { switch (action.NewValue) diff --git a/osu.Game/Users/ExtendedUserPanel.cs b/osu.Game/Users/ExtendedUserPanel.cs index 1359f5d792..e33fb7a44e 100644 --- a/osu.Game/Users/ExtendedUserPanel.cs +++ b/osu.Game/Users/ExtendedUserPanel.cs @@ -3,7 +3,6 @@ #nullable disable -using osuTK; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; @@ -53,14 +52,6 @@ namespace osu.Game.Users statusIcon.FinishTransforms(); } - protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar(User, false); - - protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.CountryCode) - { - Size = new Vector2(36, 26), - Action = Action, - }; - protected Container CreateStatusIcon() => statusIcon = new StatusIcon(); protected FillFlowContainer CreateStatusMessage(bool rightAlignedChildren) diff --git a/osu.Game/Users/UserPanel.cs b/osu.Game/Users/UserPanel.cs index b6a77e754d..d38f5d8ccc 100644 --- a/osu.Game/Users/UserPanel.cs +++ b/osu.Game/Users/UserPanel.cs @@ -23,6 +23,8 @@ using osu.Game.Localisation; using osu.Game.Online.Multiplayer; using osu.Game.Screens; using osu.Game.Screens.Play; +using osu.Game.Users.Drawables; +using osuTK; namespace osu.Game.Users { @@ -77,23 +79,18 @@ namespace osu.Game.Users { Masking = true; - AddRange(new[] + Add(new Box { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = ColourProvider?.Background5 ?? Colours.Gray1 - }, - Background = new UserCoverBackground - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - User = User, - }, - CreateLayout() + RelativeSizeAxes = Axes.Both, + Colour = ColourProvider?.Background5 ?? Colours.Gray1 }); + var background = CreateBackground(); + if (background != null) + Add(background); + + Add(CreateLayout()); + base.Action = ViewProfile = () => { Action?.Invoke(); @@ -110,6 +107,22 @@ namespace osu.Game.Users Text = User.Username, }; + protected virtual Drawable? CreateBackground() => Background = new UserCoverBackground + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + User = User + }; + + protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar(User, false); + + protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.CountryCode) + { + Size = new Vector2(36, 26), + Action = Action, + }; + public MenuItem[] ContextMenuItems { get diff --git a/osu.Game/Users/UserRankPanel.cs b/osu.Game/Users/UserRankPanel.cs new file mode 100644 index 0000000000..272d2eecb4 --- /dev/null +++ b/osu.Game/Users/UserRankPanel.cs @@ -0,0 +1,212 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osu.Framework.Localisation; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Overlays.Profile.Header.Components; +using osu.Game.Resources.Localisation.Web; +using osuTK; + +namespace osu.Game.Users +{ + /// + /// User card that shows user's global and country ranks in the bottom. + /// Meant to be used in the toolbar login overlay. + /// + public partial class UserRankPanel : UserPanel + { + private const int padding = 10; + private const int main_content_height = 80; + + public UserRankPanel(APIUser user) + : base(user) + { + AutoSizeAxes = Axes.Y; + CornerRadius = 10; + } + + [BackgroundDependencyLoader] + private void load() + { + BorderColour = ColourProvider?.Light1 ?? Colours.GreyVioletLighter; + } + + protected override Drawable CreateLayout() + { + FillFlowContainer details; + + var layout = new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + new Container + { + Name = "Main content", + RelativeSizeAxes = Axes.X, + Height = main_content_height, + CornerRadius = 10, + Masking = true, + Children = new Drawable[] + { + new UserCoverBackground + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + User = User, + Alpha = 0.3f + }, + new GridContainer + { + AutoSizeAxes = Axes.Y, + RelativeSizeAxes = Axes.X, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.Absolute, padding), + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + new Dimension(GridSizeMode.Absolute, padding), + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.Absolute, padding), + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new[] + { + Empty(), + Empty(), + Empty(), + Empty() + }, + new[] + { + Empty(), + CreateAvatar().With(avatar => + { + avatar.Size = new Vector2(60); + avatar.Masking = true; + avatar.CornerRadius = 6; + }), + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = padding }, + Child = new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] + { + new Dimension() + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension() + }, + Content = new[] + { + new Drawable[] + { + details = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(6), + Children = new Drawable[] + { + CreateFlag(), + } + } + }, + new Drawable[] + { + CreateUsername().With(username => + { + username.Anchor = Anchor.CentreLeft; + username.Origin = Anchor.CentreLeft; + }) + } + } + } + }, + Empty() + } + } + } + } + }, + new Container + { + Name = "Bottom content", + Margin = new MarginPadding { Top = main_content_height }, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Left = 80, Vertical = padding }, + Child = new GridContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + ColumnDimensions = new[] + { + new Dimension(), + new Dimension() + }, + RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }, + Content = new[] + { + new Drawable[] + { + new ProfileValueDisplay(true) + { + Title = UsersStrings.ShowRankGlobalSimple, + Content = User.Statistics?.GlobalRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-" + }, + new ProfileValueDisplay(true) + { + Title = UsersStrings.ShowRankCountrySimple, + Content = User.Statistics?.CountryRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-" + } + } + } + } + } + } + }; + + if (User.IsSupporter) + { + details.Add(new SupporterIcon + { + Height = 26, + SupportLevel = User.SupportLevel + }); + } + + return layout; + } + + protected override bool OnHover(HoverEvent e) + { + BorderThickness = 2; + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + BorderThickness = 0; + base.OnHoverLost(e); + } + + protected override Drawable? CreateBackground() => null; + } +} From 17656e9b9cfe4e6ce3fa2627bb1b3e34694ad305 Mon Sep 17 00:00:00 2001 From: Lena Date: Tue, 2 Jan 2024 18:38:25 +0100 Subject: [PATCH 0159/2188] update the current activity when the multiplayer room updates --- .../Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index 7c12e6eab5..56256bb15c 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -349,6 +349,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer addItemButton.Alpha = localUserCanAddItem ? 1 : 0; Scheduler.AddOnce(UpdateMods); + + Activity.Value = new UserActivity.InLobby(Room); } private bool localUserCanAddItem => client.IsHost || Room.QueueMode.Value != QueueMode.HostOnly; From c4be6fa9741c5fdcf8c347bdec9bf5fe3641d3fb Mon Sep 17 00:00:00 2001 From: StanR Date: Wed, 3 Jan 2024 00:37:24 +0600 Subject: [PATCH 0160/2188] Fix code quality, add new cards to the test scene --- .../Visual/Online/TestSceneUserPanel.cs | 25 +++++++++++++++++-- osu.Game/Overlays/Login/LoginPanel.cs | 3 +-- 2 files changed, 24 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs index b3b8fd78d3..81e17cd1b8 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Beatmaps; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Scoring; @@ -29,6 +30,9 @@ namespace osu.Game.Tests.Visual.Online private UserGridPanel boundPanel1; private TestUserListPanel boundPanel2; + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); + [Resolved] private IRulesetStore rulesetStore { get; set; } @@ -85,8 +89,25 @@ namespace osu.Game.Tests.Visual.Online CoverUrl = @"https://assets.ppy.sh/user-profile-covers/8195163/4a8e2ad5a02a2642b631438cfa6c6bd7e2f9db289be881cb27df18331f64144c.jpeg", IsOnline = false, LastVisit = DateTimeOffset.Now - }) - }, + }), + new UserRankPanel(new APIUser + { + Username = @"flyte", + Id = 3103765, + CountryCode = CountryCode.JP, + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg", + Statistics = new UserStatistics { GlobalRank = 12345, CountryRank = 1234 } + }) { Width = 300 }, + new UserRankPanel(new APIUser + { + Username = @"peppy", + Id = 2, + Colour = "99EB47", + CountryCode = CountryCode.AU, + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", + Statistics = new UserStatistics { GlobalRank = null, CountryRank = null } + }) { Width = 300 } + } }; boundPanel1.Status.BindTo(status); diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index 892d613ea4..57a9f4035c 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -30,7 +30,6 @@ namespace osu.Game.Overlays.Login [Resolved] private OsuColour colours { get; set; } = null!; - private UserRankPanel panel = null!; private UserDropdown dropdown = null!; /// @@ -131,7 +130,7 @@ namespace osu.Game.Overlays.Login Text = LoginPanelStrings.SignedIn, Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold), }, - panel = new UserRankPanel(api.LocalUser.Value) + new UserRankPanel(api.LocalUser.Value) { RelativeSizeAxes = Axes.X, Action = RequestHide From 88509f28ad66110f0b8b7fb79e69aeccce7e5929 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jan 2024 20:51:22 +0100 Subject: [PATCH 0161/2188] Adjust assertion to match new juice stream child ordering --- osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs index 419a846ec3..825e8c697c 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Catch.Tests Mod = new CatchModHidden(), PassCondition = () => Player.Results.Count > 0 && Player.ChildrenOfType().Single().Alpha > 0 - && Player.ChildrenOfType().Last().Alpha > 0 + && Player.ChildrenOfType().First().Alpha > 0 }); } From bdfaa4b583912ebe4bba70a0d48c13ef1e79b919 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Jan 2024 13:34:49 +0900 Subject: [PATCH 0162/2188] Fix crash when dragging rotation control in editor with both mouse buttons Closes https://github.com/ppy/osu/issues/26325. --- .../Edit/Compose/Components/SelectionBoxRotationHandle.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs index 024749a701..5270162189 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs @@ -62,6 +62,9 @@ namespace osu.Game.Screens.Edit.Compose.Components protected override bool OnDragStart(DragStartEvent e) { + if (e.Button != MouseButton.Left) + return false; + if (rotationHandler == null) return false; rotationHandler.Begin(); From 9e8d07d3144bd4b072d28bd9bd0e255fee410de0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 27 Dec 2023 15:47:05 +0900 Subject: [PATCH 0163/2188] Add NVAPI and force thread optimisations on This undoes what stable does to force this setting off. --- osu.Desktop/NVAPI.cs | 737 +++++++++++++++++++++++++++++++++++++++++ osu.Desktop/Program.cs | 2 + 2 files changed, 739 insertions(+) create mode 100644 osu.Desktop/NVAPI.cs diff --git a/osu.Desktop/NVAPI.cs b/osu.Desktop/NVAPI.cs new file mode 100644 index 0000000000..9648ea1072 --- /dev/null +++ b/osu.Desktop/NVAPI.cs @@ -0,0 +1,737 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System; +using System.Diagnostics.CodeAnalysis; +using System.Runtime.InteropServices; +using osu.Framework.Logging; + +namespace osu.Desktop +{ + [SuppressMessage("ReSharper", "InconsistentNaming")] + internal static class NVAPI + { + private const string osu_filename = "osu!.exe"; + + // This is a good reference: + // https://github.com/errollw/Warp-and-Blend-Quadros/blob/master/WarpBlend-Quadros/UnwarpAll-Quadros/include/nvapi.h + // Note our Stride == their VERSION (e.g. NVDRS_SETTING_VER) + + public const int MAX_PHYSICAL_GPUS = 64; + public const int UNICODE_STRING_MAX = 2048; + + public const string APPLICATION_NAME = @"osu!"; + public const string PROFILE_NAME = @"osu!"; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus EnumPhysicalGPUsDelegate([Out] IntPtr[] gpuHandles, out int gpuCount); + + public static readonly EnumPhysicalGPUsDelegate EnumPhysicalGPUs; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus EnumLogicalGPUsDelegate([Out] IntPtr[] gpuHandles, out int gpuCount); + + public static readonly EnumLogicalGPUsDelegate EnumLogicalGPUs; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus GetSystemTypeDelegate(IntPtr gpuHandle, out NvSystemType systemType); + + public static readonly GetSystemTypeDelegate GetSystemType; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus GetGPUTypeDelegate(IntPtr gpuHandle, out NvGpuType gpuType); + + public static readonly GetGPUTypeDelegate GetGPUType; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus CreateSessionDelegate(out IntPtr sessionHandle); + + public static CreateSessionDelegate CreateSession; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus LoadSettingsDelegate(IntPtr sessionHandle); + + public static LoadSettingsDelegate LoadSettings; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus FindApplicationByNameDelegate(IntPtr sessionHandle, [MarshalAs(UnmanagedType.BStr)] string appName, out IntPtr profileHandle, ref NvApplication application); + + public static FindApplicationByNameDelegate FindApplicationByName; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus GetCurrentGlobalProfileDelegate(IntPtr sessionHandle, out IntPtr profileHandle); + + public static GetCurrentGlobalProfileDelegate GetCurrentGlobalProfile; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus GetProfileInfoDelegate(IntPtr sessionHandle, IntPtr profileHandle, ref NvProfile profile); + + public static GetProfileInfoDelegate GetProfileInfo; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + public delegate NvStatus GetSettingDelegate(IntPtr sessionHandle, IntPtr profileHandle, NvSettingID settingID, ref NvSetting setting); + + public static GetSettingDelegate GetSetting; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + private delegate NvStatus CreateProfileDelegate(IntPtr sessionHandle, ref NvProfile profile, out IntPtr profileHandle); + + private static readonly CreateProfileDelegate CreateProfile; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + private delegate NvStatus SetSettingDelegate(IntPtr sessionHandle, IntPtr profileHandle, ref NvSetting setting); + + private static readonly SetSettingDelegate SetSetting; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + private delegate NvStatus EnumApplicationsDelegate(IntPtr sessionHandle, IntPtr profileHandle, uint startIndex, ref uint appCount, [In, Out, MarshalAs(UnmanagedType.LPArray)] NvApplication[] applications); + + private static readonly EnumApplicationsDelegate EnumApplications; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + private delegate NvStatus CreateApplicationDelegate(IntPtr sessionHandle, IntPtr profileHandle, ref NvApplication application); + + private static readonly CreateApplicationDelegate CreateApplication; + + [UnmanagedFunctionPointer(CallingConvention.Cdecl)] + private delegate NvStatus SaveSettingsDelegate(IntPtr sessionHandle); + + private static readonly SaveSettingsDelegate SaveSettings; + + public static NvStatus Status { get; private set; } = NvStatus.OK; + public static bool Available { get; private set; } + + private static IntPtr sessionHandle; + + public static bool IsUsingOptimusDedicatedGpu + { + get + { + if (!Available) + return false; + + if (!IsLaptop) + return false; + + IntPtr profileHandle; + if (!getProfile(out profileHandle, out _, out bool _)) + return false; + + // Get the optimus setting + NvSetting setting; + if (!getSetting(NvSettingID.SHIM_RENDERING_MODE_ID, profileHandle, out setting)) + return false; + + return (setting.U32CurrentValue & (uint)NvShimSetting.SHIM_RENDERING_MODE_ENABLE) > 0; + } + } + + public static bool IsLaptop + { + get + { + if (!Available) + return false; + + // Make sure that this is a laptop. + var gpus = new IntPtr[64]; + if (checkError(EnumPhysicalGPUs(gpus, out int gpuCount))) + return false; + + for (int i = 0; i < gpuCount; i++) + { + if (checkError(GetSystemType(gpus[i], out var type))) + return false; + + if (type == NvSystemType.LAPTOP) + return true; + } + + return false; + } + } + + public static bool ThreadedOptimisations + { + get + { + if (!Available) + return false; + + IntPtr profileHandle; + if (!getProfile(out profileHandle, out _, out bool _)) + return false; + + // Get the threaded optimisations setting + NvSetting setting; + if (!getSetting(NvSettingID.OGL_THREAD_CONTROL_ID, profileHandle, out setting)) + return false; + + return setting.U32CurrentValue != (uint)NvThreadControlSetting.OGL_THREAD_CONTROL_DISABLE; + } + set + { + if (!Available) + return; + + bool success = setSetting(NvSettingID.OGL_THREAD_CONTROL_ID, (uint)(value ? NvThreadControlSetting.OGL_THREAD_CONTROL_ENABLE : NvThreadControlSetting.OGL_THREAD_CONTROL_DISABLE)); + + Logger.Log(success ? $"Threaded optimizations set to \"{value}\"!" : "Threaded optimizations set failed!"); + } + } + + /// + /// Checks if the profile contains the current application. + /// + /// If the profile contains the current application. + private static bool containsApplication(IntPtr profileHandle, NvProfile profile, out NvApplication application) + { + application = new NvApplication + { + Version = NvApplication.Stride + }; + + if (profile.NumOfApps == 0) + return false; + + NvApplication[] applications = new NvApplication[profile.NumOfApps]; + applications[0].Version = NvApplication.Stride; + + uint numApps = profile.NumOfApps; + + if (checkError(EnumApplications(sessionHandle, profileHandle, 0, ref numApps, applications))) + return false; + + for (uint i = 0; i < numApps; i++) + { + if (applications[i].AppName == osu_filename) + { + application = applications[i]; + return true; + } + } + + return false; + } + + /// + /// Retrieves the profile of the current application. + /// + /// The profile handle. + /// The current application description. + /// If this profile is not a global (default) profile. + /// If the operation succeeded. + private static bool getProfile(out IntPtr profileHandle, out NvApplication application, out bool isApplicationSpecific) + { + application = new NvApplication + { + Version = NvApplication.Stride + }; + + isApplicationSpecific = true; + + if (checkError(FindApplicationByName(sessionHandle, osu_filename, out profileHandle, ref application))) + { + isApplicationSpecific = false; + if (checkError(GetCurrentGlobalProfile(sessionHandle, out profileHandle))) + return false; + } + + return true; + } + + /// + /// Creates a profile. + /// + /// The profile handle. + /// If the operation succeeded. + private static bool createProfile(out IntPtr profileHandle) + { + NvProfile newProfile = new NvProfile + { + Version = NvProfile.Stride, + IsPredefined = 0, + ProfileName = PROFILE_NAME, + GPUSupport = new uint[32] + }; + + newProfile.GPUSupport[0] = 1; + + if (checkError(CreateProfile(sessionHandle, ref newProfile, out profileHandle))) + return false; + + return true; + } + + /// + /// Retrieves a setting from the profile. + /// + /// The setting to retrieve. + /// The profile handle to retrieve the setting from. + /// The setting. + /// If the operation succeeded. + private static bool getSetting(NvSettingID settingId, IntPtr profileHandle, out NvSetting setting) + { + setting = new NvSetting + { + Version = NvSetting.Stride, + SettingID = settingId + }; + + if (checkError(GetSetting(sessionHandle, profileHandle, settingId, ref setting))) + return false; + + return true; + } + + private static bool setSetting(NvSettingID settingId, uint settingValue) + { + NvApplication application; + IntPtr profileHandle; + bool isApplicationSpecific; + if (!getProfile(out profileHandle, out application, out isApplicationSpecific)) + return false; + + if (!isApplicationSpecific) + { + // We don't want to interfere with the user's other settings, so let's create a separate config for osu! + if (!createProfile(out profileHandle)) + return false; + } + + NvSetting newSetting = new NvSetting + { + Version = NvSetting.Stride, + SettingID = settingId, + U32CurrentValue = settingValue + }; + + // Set the thread state + if (checkError(SetSetting(sessionHandle, profileHandle, ref newSetting))) + return false; + + // Get the profile (needed to check app count) + NvProfile profile = new NvProfile + { + Version = NvProfile.Stride + }; + if (checkError(GetProfileInfo(sessionHandle, profileHandle, ref profile))) + return false; + + if (!containsApplication(profileHandle, profile, out application)) + { + // Need to add the current application to the profile + application.IsPredefined = 0; + + application.AppName = osu_filename; + application.UserFriendlyName = APPLICATION_NAME; + + if (checkError(CreateApplication(sessionHandle, profileHandle, ref application))) + return false; + } + + // Save! + return !checkError(SaveSettings(sessionHandle)); + } + + /// + /// Creates a session to access the driver configuration. + /// + /// If the operation succeeded. + private static bool createSession() + { + if (checkError(CreateSession(out sessionHandle))) + return false; + + // Load settings into session + if (checkError(LoadSettings(sessionHandle))) + return false; + + return true; + } + + private static bool checkError(NvStatus status) + { + Status = status; + return status != NvStatus.OK; + } + + static NVAPI() + { + // TODO: check whether gpu vendor contains NVIDIA before attempting load? + + try + { + // Try to load NVAPI + if ((IntPtr.Size == 4 && loadLibrary(@"nvapi.dll") == IntPtr.Zero) + || (IntPtr.Size == 8 && loadLibrary(@"nvapi64.dll") == IntPtr.Zero)) + { + return; + } + + InitializeDelegate initialize; + getDelegate(0x0150E828, out initialize); + + if (initialize?.Invoke() == NvStatus.OK) + { + // IDs can be found here: https://github.com/jNizM/AHK_NVIDIA_NvAPI/blob/master/info/NvAPI_IDs.txt + + getDelegate(0xE5AC921F, out EnumPhysicalGPUs); + getDelegate(0x48B3EA59, out EnumLogicalGPUs); + getDelegate(0xBAAABFCC, out GetSystemType); + getDelegate(0xC33BAEB1, out GetGPUType); + getDelegate(0x0694D52E, out CreateSession); + getDelegate(0x375DBD6B, out LoadSettings); + getDelegate(0xEEE566B2, out FindApplicationByName); + getDelegate(0x617BFF9F, out GetCurrentGlobalProfile); + getDelegate(0x577DD202, out SetSetting); + getDelegate(0x61CD6FD6, out GetProfileInfo); + getDelegate(0x73BF8338, out GetSetting); + getDelegate(0xCC176068, out CreateProfile); + getDelegate(0x7FA2173A, out EnumApplications); + getDelegate(0x4347A9DE, out CreateApplication); + getDelegate(0xFCBC7E14, out SaveSettings); + } + + if (createSession()) + Available = true; + } + catch { } + } + + private static void getDelegate(uint id, out T newDelegate) where T : class + { + IntPtr ptr = IntPtr.Size == 4 ? queryInterface32(id) : queryInterface64(id); + newDelegate = ptr == IntPtr.Zero ? null : Marshal.GetDelegateForFunctionPointer(ptr, typeof(T)) as T; + } + + [DllImport("kernel32.dll", EntryPoint = "LoadLibrary")] + private static extern IntPtr loadLibrary(string dllToLoad); + + [DllImport(@"nvapi.dll", EntryPoint = "nvapi_QueryInterface", CallingConvention = CallingConvention.Cdecl)] + private static extern IntPtr queryInterface32(uint id); + + [DllImport(@"nvapi64.dll", EntryPoint = "nvapi_QueryInterface", CallingConvention = CallingConvention.Cdecl)] + private static extern IntPtr queryInterface64(uint id); + + private delegate NvStatus InitializeDelegate(); + } + + [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] + internal struct NvSetting + { + public uint Version; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string SettingName; + + public NvSettingID SettingID; + public uint SettingType; + public uint SettingLocation; + public uint IsCurrentPredefined; + public uint IsPredefinedValid; + + public uint U32PredefinedValue; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string StringPredefinedValue; + + public uint U32CurrentValue; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string StringCurrentValue; + + public static uint Stride => (uint)Marshal.SizeOf(typeof(NvSetting)) | (1 << 16); + } + + [StructLayout(LayoutKind.Sequential, Pack = 8, CharSet = CharSet.Unicode)] + internal struct NvProfile + { + public uint Version; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string ProfileName; + + [MarshalAs(UnmanagedType.ByValArray)] + public uint[] GPUSupport; + + public uint IsPredefined; + public uint NumOfApps; + public uint NumOfSettings; + + public static uint Stride => (uint)Marshal.SizeOf(typeof(NvProfile)) | (1 << 16); + } + + [StructLayout(LayoutKind.Sequential, Pack = 8, CharSet = CharSet.Unicode)] + internal struct NvApplication + { + public uint Version; + public uint IsPredefined; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string AppName; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string UserFriendlyName; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string Launcher; + + [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] + public string FileInFolder; + + public static uint Stride => (uint)Marshal.SizeOf(typeof(NvApplication)) | (2 << 16); + } + + internal enum NvStatus + { + OK = 0, // Success. Request is completed. + ERROR = -1, // Generic error + LIBRARY_NOT_FOUND = -2, // NVAPI support library cannot be loaded. + NO_IMPLEMENTATION = -3, // not implemented in current driver installation + API_NOT_INITIALIZED = -4, // Initialize has not been called (successfully) + INVALID_ARGUMENT = -5, // The argument/parameter value is not valid or NULL. + NVIDIA_DEVICE_NOT_FOUND = -6, // No NVIDIA display driver, or NVIDIA GPU driving a display, was found. + END_ENUMERATION = -7, // No more items to enumerate + INVALID_HANDLE = -8, // Invalid handle + INCOMPATIBLE_STRUCT_VERSION = -9, // An argument's structure version is not supported + HANDLE_INVALIDATED = -10, // The handle is no longer valid (likely due to GPU or display re-configuration) + OPENGL_CONTEXT_NOT_CURRENT = -11, // No NVIDIA OpenGL context is current (but needs to be) + INVALID_POINTER = -14, // An invalid pointer, usually NULL, was passed as a parameter + NO_GL_EXPERT = -12, // OpenGL Expert is not supported by the current drivers + INSTRUMENTATION_DISABLED = -13, // OpenGL Expert is supported, but driver instrumentation is currently disabled + NO_GL_NSIGHT = -15, // OpenGL does not support Nsight + + EXPECTED_LOGICAL_GPU_HANDLE = -100, // Expected a logical GPU handle for one or more parameters + EXPECTED_PHYSICAL_GPU_HANDLE = -101, // Expected a physical GPU handle for one or more parameters + EXPECTED_DISPLAY_HANDLE = -102, // Expected an NV display handle for one or more parameters + INVALID_COMBINATION = -103, // The combination of parameters is not valid. + NOT_SUPPORTED = -104, // Requested feature is not supported in the selected GPU + PORTID_NOT_FOUND = -105, // No port ID was found for the I2C transaction + EXPECTED_UNATTACHED_DISPLAY_HANDLE = -106, // Expected an unattached display handle as one of the input parameters. + INVALID_PERF_LEVEL = -107, // Invalid perf level + DEVICE_BUSY = -108, // Device is busy; request not fulfilled + NV_PERSIST_FILE_NOT_FOUND = -109, // NV persist file is not found + PERSIST_DATA_NOT_FOUND = -110, // NV persist data is not found + EXPECTED_TV_DISPLAY = -111, // Expected a TV output display + EXPECTED_TV_DISPLAY_ON_DCONNECTOR = -112, // Expected a TV output on the D Connector - HDTV_EIAJ4120. + NO_ACTIVE_SLI_TOPOLOGY = -113, // SLI is not active on this device. + SLI_RENDERING_MODE_NOTALLOWED = -114, // Setup of SLI rendering mode is not possible right now. + EXPECTED_DIGITAL_FLAT_PANEL = -115, // Expected a digital flat panel. + ARGUMENT_EXCEED_MAX_SIZE = -116, // Argument exceeds the expected size. + DEVICE_SWITCHING_NOT_ALLOWED = -117, // Inhibit is ON due to one of the flags in NV_GPU_DISPLAY_CHANGE_INHIBIT or SLI active. + TESTING_CLOCKS_NOT_SUPPORTED = -118, // Testing of clocks is not supported. + UNKNOWN_UNDERSCAN_CONFIG = -119, // The specified underscan config is from an unknown source (e.g. INF) + TIMEOUT_RECONFIGURING_GPU_TOPO = -120, // Timeout while reconfiguring GPUs + DATA_NOT_FOUND = -121, // Requested data was not found + EXPECTED_ANALOG_DISPLAY = -122, // Expected an analog display + NO_VIDLINK = -123, // No SLI video bridge is present + REQUIRES_REBOOT = -124, // NVAPI requires a reboot for the settings to take effect + INVALID_HYBRID_MODE = -125, // The function is not supported with the current Hybrid mode. + MIXED_TARGET_TYPES = -126, // The target types are not all the same + SYSWOW64_NOT_SUPPORTED = -127, // The function is not supported from 32-bit on a 64-bit system. + IMPLICIT_SET_GPU_TOPOLOGY_CHANGE_NOT_ALLOWED = -128, // There is no implicit GPU topology active. Use SetHybridMode to change topology. + REQUEST_USER_TO_CLOSE_NON_MIGRATABLE_APPS = -129, // Prompt the user to close all non-migratable applications. + OUT_OF_MEMORY = -130, // Could not allocate sufficient memory to complete the call. + WAS_STILL_DRAWING = -131, // The previous operation that is transferring information to or from this surface is incomplete. + FILE_NOT_FOUND = -132, // The file was not found. + TOO_MANY_UNIQUE_STATE_OBJECTS = -133, // There are too many unique instances of a particular type of state object. + INVALID_CALL = -134, // The method call is invalid. For example, a method's parameter may not be a valid pointer. + D3D10_1_LIBRARY_NOT_FOUND = -135, // d3d10_1.dll cannot be loaded. + FUNCTION_NOT_FOUND = -136, // Couldn't find the function in the loaded DLL. + INVALID_USER_PRIVILEGE = -137, // Current User is not Admin. + EXPECTED_NON_PRIMARY_DISPLAY_HANDLE = -138, // The handle corresponds to GDIPrimary. + EXPECTED_COMPUTE_GPU_HANDLE = -139, // Setting Physx GPU requires that the GPU is compute-capable. + STEREO_NOT_INITIALIZED = -140, // The Stereo part of NVAPI failed to initialize completely. Check if the stereo driver is installed. + STEREO_REGISTRY_ACCESS_FAILED = -141, // Access to stereo-related registry keys or values has failed. + STEREO_REGISTRY_PROFILE_TYPE_NOT_SUPPORTED = -142, // The given registry profile type is not supported. + STEREO_REGISTRY_VALUE_NOT_SUPPORTED = -143, // The given registry value is not supported. + STEREO_NOT_ENABLED = -144, // Stereo is not enabled and the function needed it to execute completely. + STEREO_NOT_TURNED_ON = -145, // Stereo is not turned on and the function needed it to execute completely. + STEREO_INVALID_DEVICE_INTERFACE = -146, // Invalid device interface. + STEREO_PARAMETER_OUT_OF_RANGE = -147, // Separation percentage or JPEG image capture quality is out of [0-100] range. + STEREO_FRUSTUM_ADJUST_MODE_NOT_SUPPORTED = -148, // The given frustum adjust mode is not supported. + TOPO_NOT_POSSIBLE = -149, // The mosaic topology is not possible given the current state of the hardware. + MODE_CHANGE_FAILED = -150, // An attempt to do a display resolution mode change has failed. + D3D11_LIBRARY_NOT_FOUND = -151, // d3d11.dll/d3d11_beta.dll cannot be loaded. + INVALID_ADDRESS = -152, // Address is outside of valid range. + STRING_TOO_SMALL = -153, // The pre-allocated string is too small to hold the result. + MATCHING_DEVICE_NOT_FOUND = -154, // The input does not match any of the available devices. + DRIVER_RUNNING = -155, // Driver is running. + DRIVER_NOTRUNNING = -156, // Driver is not running. + ERROR_DRIVER_RELOAD_REQUIRED = -157, // A driver reload is required to apply these settings. + SET_NOT_ALLOWED = -158, // Intended setting is not allowed. + ADVANCED_DISPLAY_TOPOLOGY_REQUIRED = -159, // Information can't be returned due to "advanced display topology". + SETTING_NOT_FOUND = -160, // Setting is not found. + SETTING_SIZE_TOO_LARGE = -161, // Setting size is too large. + TOO_MANY_SETTINGS_IN_PROFILE = -162, // There are too many settings for a profile. + PROFILE_NOT_FOUND = -163, // Profile is not found. + PROFILE_NAME_IN_USE = -164, // Profile name is duplicated. + PROFILE_NAME_EMPTY = -165, // Profile name is empty. + EXECUTABLE_NOT_FOUND = -166, // Application not found in the Profile. + EXECUTABLE_ALREADY_IN_USE = -167, // Application already exists in the other profile. + DATATYPE_MISMATCH = -168, // Data Type mismatch + PROFILE_REMOVED = -169, // The profile passed as parameter has been removed and is no longer valid. + UNREGISTERED_RESOURCE = -170, // An unregistered resource was passed as a parameter. + ID_OUT_OF_RANGE = -171, // The DisplayId corresponds to a display which is not within the normal outputId range. + DISPLAYCONFIG_VALIDATION_FAILED = -172, // Display topology is not valid so the driver cannot do a mode set on this configuration. + DPMST_CHANGED = -173, // Display Port Multi-Stream topology has been changed. + INSUFFICIENT_BUFFER = -174, // Input buffer is insufficient to hold the contents. + ACCESS_DENIED = -175, // No access to the caller. + MOSAIC_NOT_ACTIVE = -176, // The requested action cannot be performed without Mosaic being enabled. + SHARE_RESOURCE_RELOCATED = -177, // The surface is relocated away from video memory. + REQUEST_USER_TO_DISABLE_DWM = -178, // The user should disable DWM before calling NvAPI. + D3D_DEVICE_LOST = -179, // D3D device status is D3DERR_DEVICELOST or D3DERR_DEVICENOTRESET - the user has to reset the device. + INVALID_CONFIGURATION = -180, // The requested action cannot be performed in the current state. + STEREO_HANDSHAKE_NOT_DONE = -181, // Call failed as stereo handshake not completed. + EXECUTABLE_PATH_IS_AMBIGUOUS = -182, // The path provided was too short to determine the correct NVDRS_APPLICATION + DEFAULT_STEREO_PROFILE_IS_NOT_DEFINED = -183, // Default stereo profile is not currently defined + DEFAULT_STEREO_PROFILE_DOES_NOT_EXIST = -184, // Default stereo profile does not exist + CLUSTER_ALREADY_EXISTS = -185, // A cluster is already defined with the given configuration. + DPMST_DISPLAY_ID_EXPECTED = -186, // The input display id is not that of a multi stream enabled connector or a display device in a multi stream topology + INVALID_DISPLAY_ID = -187, // The input display id is not valid or the monitor associated to it does not support the current operation + STREAM_IS_OUT_OF_SYNC = -188, // While playing secure audio stream, stream goes out of sync + INCOMPATIBLE_AUDIO_DRIVER = -189, // Older audio driver version than required + VALUE_ALREADY_SET = -190, // Value already set, setting again not allowed. + TIMEOUT = -191, // Requested operation timed out + GPU_WORKSTATION_FEATURE_INCOMPLETE = -192, // The requested workstation feature set has incomplete driver internal allocation resources + STEREO_INIT_ACTIVATION_NOT_DONE = -193, // Call failed because InitActivation was not called. + SYNC_NOT_ACTIVE = -194, // The requested action cannot be performed without Sync being enabled. + SYNC_MASTER_NOT_FOUND = -195, // The requested action cannot be performed without Sync Master being enabled. + INVALID_SYNC_TOPOLOGY = -196, // Invalid displays passed in the NV_GSYNC_DISPLAY pointer. + ECID_SIGN_ALGO_UNSUPPORTED = -197, // The specified signing algorithm is not supported. Either an incorrect value was entered or the current installed driver/hardware does not support the input value. + ECID_KEY_VERIFICATION_FAILED = -198, // The encrypted public key verification has failed. + FIRMWARE_OUT_OF_DATE = -199, // The device's firmware is out of date. + FIRMWARE_REVISION_NOT_SUPPORTED = -200, // The device's firmware is not supported. + } + + internal enum NvSystemType + { + UNKNOWN = 0, + LAPTOP = 1, + DESKTOP = 2 + } + + internal enum NvGpuType + { + UNKNOWN = 0, + IGPU = 1, // Integrated + DGPU = 2, // Discrete + } + + internal enum NvSettingID : uint + { + OGL_AA_LINE_GAMMA_ID = 0x2089BF6C, + OGL_DEEP_COLOR_SCANOUT_ID = 0x2097C2F6, + OGL_DEFAULT_SWAP_INTERVAL_ID = 0x206A6582, + OGL_DEFAULT_SWAP_INTERVAL_FRACTIONAL_ID = 0x206C4581, + OGL_DEFAULT_SWAP_INTERVAL_SIGN_ID = 0x20655CFA, + OGL_EVENT_LOG_SEVERITY_THRESHOLD_ID = 0x209DF23E, + OGL_EXTENSION_STRING_VERSION_ID = 0x20FF7493, + OGL_FORCE_BLIT_ID = 0x201F619F, + OGL_FORCE_STEREO_ID = 0x204D9A0C, + OGL_IMPLICIT_GPU_AFFINITY_ID = 0x20D0F3E6, + OGL_MAX_FRAMES_ALLOWED_ID = 0x208E55E3, + OGL_MULTIMON_ID = 0x200AEBFC, + OGL_OVERLAY_PIXEL_TYPE_ID = 0x209AE66F, + OGL_OVERLAY_SUPPORT_ID = 0x206C28C4, + OGL_QUALITY_ENHANCEMENTS_ID = 0x20797D6C, + OGL_SINGLE_BACKDEPTH_BUFFER_ID = 0x20A29055, + OGL_THREAD_CONTROL_ID = 0x20C1221E, + OGL_TRIPLE_BUFFER_ID = 0x20FDD1F9, + OGL_VIDEO_EDITING_MODE_ID = 0x20EE02B4, + AA_BEHAVIOR_FLAGS_ID = 0x10ECDB82, + AA_MODE_ALPHATOCOVERAGE_ID = 0x10FC2D9C, + AA_MODE_GAMMACORRECTION_ID = 0x107D639D, + AA_MODE_METHOD_ID = 0x10D773D2, + AA_MODE_REPLAY_ID = 0x10D48A85, + AA_MODE_SELECTOR_ID = 0x107EFC5B, + AA_MODE_SELECTOR_SLIAA_ID = 0x107AFC5B, + ANISO_MODE_LEVEL_ID = 0x101E61A9, + ANISO_MODE_SELECTOR_ID = 0x10D2BB16, + APPLICATION_PROFILE_NOTIFICATION_TIMEOUT_ID = 0x104554B6, + APPLICATION_STEAM_ID_ID = 0x107CDDBC, + CPL_HIDDEN_PROFILE_ID = 0x106D5CFF, + CUDA_EXCLUDED_GPUS_ID = 0x10354FF8, + D3DOGL_GPU_MAX_POWER_ID = 0x10D1EF29, + EXPORT_PERF_COUNTERS_ID = 0x108F0841, + FXAA_ALLOW_ID = 0x1034CB89, + FXAA_ENABLE_ID = 0x1074C972, + FXAA_INDICATOR_ENABLE_ID = 0x1068FB9C, + MCSFRSHOWSPLIT_ID = 0x10287051, + OPTIMUS_MAXAA_ID = 0x10F9DC83, + PHYSXINDICATOR_ID = 0x1094F16F, + PREFERRED_PSTATE_ID = 0x1057EB71, + PREVENT_UI_AF_OVERRIDE_ID = 0x103BCCB5, + PS_FRAMERATE_LIMITER_ID = 0x10834FEE, + PS_FRAMERATE_LIMITER_GPS_CTRL_ID = 0x10834F01, + SHIM_MAXRES_ID = 0x10F9DC82, + SHIM_MCCOMPAT_ID = 0x10F9DC80, + SHIM_RENDERING_MODE_ID = 0x10F9DC81, + SHIM_RENDERING_OPTIONS_ID = 0x10F9DC84, + SLI_GPU_COUNT_ID = 0x1033DCD1, + SLI_PREDEFINED_GPU_COUNT_ID = 0x1033DCD2, + SLI_PREDEFINED_GPU_COUNT_DX10_ID = 0x1033DCD3, + SLI_PREDEFINED_MODE_ID = 0x1033CEC1, + SLI_PREDEFINED_MODE_DX10_ID = 0x1033CEC2, + SLI_RENDERING_MODE_ID = 0x1033CED1, + VRRFEATUREINDICATOR_ID = 0x1094F157, + VRROVERLAYINDICATOR_ID = 0x1095F16F, + VRRREQUESTSTATE_ID = 0x1094F1F7, + VSYNCSMOOTHAFR_ID = 0x101AE763, + VSYNCVRRCONTROL_ID = 0x10A879CE, + VSYNC_BEHAVIOR_FLAGS_ID = 0x10FDEC23, + WKS_API_STEREO_EYES_EXCHANGE_ID = 0x11AE435C, + WKS_API_STEREO_MODE_ID = 0x11E91A61, + WKS_MEMORY_ALLOCATION_POLICY_ID = 0x11112233, + WKS_STEREO_DONGLE_SUPPORT_ID = 0x112493BD, + WKS_STEREO_SUPPORT_ID = 0x11AA9E99, + WKS_STEREO_SWAP_MODE_ID = 0x11333333, + AO_MODE_ID = 0x00667329, + AO_MODE_ACTIVE_ID = 0x00664339, + AUTO_LODBIASADJUST_ID = 0x00638E8F, + ICAFE_LOGO_CONFIG_ID = 0x00DB1337, + LODBIASADJUST_ID = 0x00738E8F, + PRERENDERLIMIT_ID = 0x007BA09E, + PS_DYNAMIC_TILING_ID = 0x00E5C6C0, + PS_SHADERDISKCACHE_ID = 0x00198FFF, + PS_TEXFILTER_ANISO_OPTS2_ID = 0x00E73211, + PS_TEXFILTER_BILINEAR_IN_ANISO_ID = 0x0084CD70, + PS_TEXFILTER_DISABLE_TRILIN_SLOPE_ID = 0x002ECAF2, + PS_TEXFILTER_NO_NEG_LODBIAS_ID = 0x0019BB68, + QUALITY_ENHANCEMENTS_ID = 0x00CE2691, + REFRESH_RATE_OVERRIDE_ID = 0x0064B541, + SET_POWER_THROTTLE_FOR_PCIe_COMPLIANCE_ID = 0x00AE785C, + SET_VAB_DATA_ID = 0x00AB8687, + VSYNCMODE_ID = 0x00A879CF, + VSYNCTEARCONTROL_ID = 0x005A375C, + TOTAL_DWORD_SETTING_NUM = 80, + TOTAL_WSTRING_SETTING_NUM = 4, + TOTAL_SETTING_NUM = 84, + INVALID_SETTING_ID = 0xFFFFFFFF + } + + internal enum NvShimSetting : uint + { + SHIM_RENDERING_MODE_INTEGRATED = 0x00000000, + SHIM_RENDERING_MODE_ENABLE = 0x00000001, + SHIM_RENDERING_MODE_USER_EDITABLE = 0x00000002, + SHIM_RENDERING_MODE_MASK = 0x00000003, + SHIM_RENDERING_MODE_VIDEO_MASK = 0x00000004, + SHIM_RENDERING_MODE_VARYING_BIT = 0x00000008, + SHIM_RENDERING_MODE_AUTO_SELECT = 0x00000010, + SHIM_RENDERING_MODE_OVERRIDE_BIT = 0x80000000, + SHIM_RENDERING_MODE_NUM_VALUES = 8, + SHIM_RENDERING_MODE_DEFAULT = SHIM_RENDERING_MODE_AUTO_SELECT + } + + internal enum NvThreadControlSetting : uint + { + OGL_THREAD_CONTROL_ENABLE = 0x00000001, + OGL_THREAD_CONTROL_DISABLE = 0x00000002, + OGL_THREAD_CONTROL_NUM_VALUES = 2, + OGL_THREAD_CONTROL_DEFAULT = 0 + } +} diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index a33e845f5b..b37b5cf6ca 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -30,6 +30,8 @@ namespace osu.Desktop [STAThread] public static void Main(string[] args) { + NVAPI.ThreadedOptimisations = true; + // run Squirrel first, as the app may exit after these run if (OperatingSystem.IsWindows()) { From d38f8d9c783049f0c6a577383f3097a923ba635c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Jan 2024 15:37:24 +0900 Subject: [PATCH 0164/2188] Change threaded optimisations setting to "Auto" on startup --- osu.Desktop/NVAPI.cs | 12 ++++++------ osu.Desktop/Program.cs | 5 ++++- 2 files changed, 10 insertions(+), 7 deletions(-) diff --git a/osu.Desktop/NVAPI.cs b/osu.Desktop/NVAPI.cs index 9648ea1072..e1c5971e28 100644 --- a/osu.Desktop/NVAPI.cs +++ b/osu.Desktop/NVAPI.cs @@ -153,30 +153,30 @@ namespace osu.Desktop } } - public static bool ThreadedOptimisations + public static NvThreadControlSetting ThreadedOptimisations { get { if (!Available) - return false; + return NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT; IntPtr profileHandle; if (!getProfile(out profileHandle, out _, out bool _)) - return false; + return NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT; // Get the threaded optimisations setting NvSetting setting; if (!getSetting(NvSettingID.OGL_THREAD_CONTROL_ID, profileHandle, out setting)) - return false; + return NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT; - return setting.U32CurrentValue != (uint)NvThreadControlSetting.OGL_THREAD_CONTROL_DISABLE; + return (NvThreadControlSetting)setting.U32CurrentValue; } set { if (!Available) return; - bool success = setSetting(NvSettingID.OGL_THREAD_CONTROL_ID, (uint)(value ? NvThreadControlSetting.OGL_THREAD_CONTROL_ENABLE : NvThreadControlSetting.OGL_THREAD_CONTROL_DISABLE)); + bool success = setSetting(NvSettingID.OGL_THREAD_CONTROL_ID, (uint)value); Logger.Log(success ? $"Threaded optimizations set to \"{value}\"!" : "Threaded optimizations set failed!"); } diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index b37b5cf6ca..a652e31f62 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -30,7 +30,10 @@ namespace osu.Desktop [STAThread] public static void Main(string[] args) { - NVAPI.ThreadedOptimisations = true; + // NVIDIA profiles are based on the executable name of a process. + // Lazer and stable share the same executable name. + // Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup. + NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT; // run Squirrel first, as the app may exit after these run if (OperatingSystem.IsWindows()) From e686a6a1dddbe20c3c22dd1ec8cb572d7a9d8aef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Jan 2024 09:17:01 +0100 Subject: [PATCH 0165/2188] Fix player submission test intermittent failures due to audio playback discrepancy logic kicking in See https://github.com/ppy/osu/actions/runs/7384457927/job/20087439457#step:5:133. --- .../Visual/Gameplay/TestScenePlayerScoreSubmission.cs | 6 ++++++ osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 9 +++++++++ 2 files changed, 15 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs index f75a2656ef..96cfcd61c3 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs @@ -21,6 +21,7 @@ using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko; using osu.Game.Scoring; +using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; using osu.Game.Tests.Beatmaps; @@ -359,6 +360,11 @@ namespace osu.Game.Tests.Visual.Gameplay AllowImportCompletion = new SemaphoreSlim(1); } + protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart) + { + ShouldValidatePlaybackRate = false, + }; + protected override async Task ImportScore(Score score) { ScoreImportStarted = true; diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index a475f4823f..0d60ec4713 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -40,6 +40,12 @@ namespace osu.Game.Screens.Play Precision = 0.1, }; + /// + /// Whether the audio playback rate should be validated. + /// Mostly disabled for tests. + /// + internal bool ShouldValidatePlaybackRate { get; init; } + /// /// Whether the audio playback is within acceptable ranges. /// Will become false if audio playback is not going as expected. @@ -223,6 +229,9 @@ namespace osu.Game.Screens.Play private void checkPlaybackValidity() { + if (!ShouldValidatePlaybackRate) + return; + if (GameplayClock.IsRunning) { elapsedGameplayClockTime += GameplayClock.ElapsedFrameTime; From 3df7430d2e278cbd3dacc173270053e6a415af07 Mon Sep 17 00:00:00 2001 From: StanR Date: Wed, 3 Jan 2024 14:32:32 +0600 Subject: [PATCH 0166/2188] Bind `UserRankPanel` values to `Statistics` bindable in `APIAccess` --- .../Visual/Online/TestSceneUserPanel.cs | 18 ++++++++++++++++++ osu.Game/Users/UserRankPanel.cs | 17 +++++++++++++++-- 2 files changed, 33 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs index 81e17cd1b8..4df34e6244 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs @@ -9,6 +9,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; @@ -157,6 +158,23 @@ namespace osu.Game.Tests.Visual.Online AddAssert("visit message is not visible", () => !boundPanel2.LastVisitMessage.IsPresent); } + [Test] + public void TestUserStatisticsChange() + { + AddStep("update statistics", () => + { + API.UpdateStatistics(new UserStatistics + { + GlobalRank = RNG.Next(100000), + CountryRank = RNG.Next(100000) + }); + }); + AddStep("set statistics to empty", () => + { + API.UpdateStatistics(new UserStatistics()); + }); + } + private UserActivity soloGameStatusForRuleset(int rulesetId) => new UserActivity.InSoloGame(new BeatmapInfo(), rulesetStore.GetRuleset(rulesetId)!); private ScoreInfo createScore(string name) => new ScoreInfo(new TestBeatmap(Ruleset.Value).BeatmapInfo) diff --git a/osu.Game/Users/UserRankPanel.cs b/osu.Game/Users/UserRankPanel.cs index 272d2eecb4..74ff0a06dd 100644 --- a/osu.Game/Users/UserRankPanel.cs +++ b/osu.Game/Users/UserRankPanel.cs @@ -7,6 +7,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Framework.Localisation; +using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.Profile.Header.Components; using osu.Game.Resources.Localisation.Web; @@ -23,6 +24,12 @@ namespace osu.Game.Users private const int padding = 10; private const int main_content_height = 80; + [Resolved] + private IAPIProvider api { get; set; } = null!; + + private ProfileValueDisplay globalRankDisplay = null!; + private ProfileValueDisplay countryRankDisplay = null!; + public UserRankPanel(APIUser user) : base(user) { @@ -34,6 +41,12 @@ namespace osu.Game.Users private void load() { BorderColour = ColourProvider?.Light1 ?? Colours.GreyVioletLighter; + + api.Statistics.ValueChanged += e => + { + globalRankDisplay.Content = e.NewValue?.GlobalRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-"; + countryRankDisplay.Content = e.NewValue?.CountryRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-"; + }; } protected override Drawable CreateLayout() @@ -166,12 +179,12 @@ namespace osu.Game.Users { new Drawable[] { - new ProfileValueDisplay(true) + globalRankDisplay = new ProfileValueDisplay(true) { Title = UsersStrings.ShowRankGlobalSimple, Content = User.Statistics?.GlobalRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-" }, - new ProfileValueDisplay(true) + countryRankDisplay = new ProfileValueDisplay(true) { Title = UsersStrings.ShowRankCountrySimple, Content = User.Statistics?.CountryRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-" From d34f30f6ad1a2c5071eddb2ed1763465be3cc70b Mon Sep 17 00:00:00 2001 From: StanR Date: Wed, 3 Jan 2024 14:37:57 +0600 Subject: [PATCH 0167/2188] Add `Statistics` bindable to `IAPIProvider` and update it from `SoloStatisticsWatcher` --- osu.Game/Online/API/APIAccess.cs | 14 +++++++++++++- osu.Game/Online/API/DummyAPIAccess.cs | 14 ++++++++++++++ osu.Game/Online/API/IAPIProvider.cs | 10 ++++++++++ osu.Game/Online/Solo/SoloStatisticsWatcher.cs | 2 ++ 4 files changed, 39 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index be5bdeca77..3910f1efea 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -53,6 +53,7 @@ namespace osu.Game.Online.API public IBindable LocalUser => localUser; public IBindableList Friends => friends; public IBindable Activity => activity; + public IBindable Statistics => statistics; public Language Language => game.CurrentLanguage.Value; @@ -65,6 +66,8 @@ namespace osu.Game.Online.API private Bindable configStatus { get; } = new Bindable(); private Bindable localUserStatus { get; } = new Bindable(); + private Bindable statistics { get; } = new Bindable(); + protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password)); private readonly CancellationTokenSource cancellationToken = new CancellationTokenSource(); @@ -517,9 +520,18 @@ namespace osu.Game.Online.API flushQueue(); } + public void UpdateStatistics(UserStatistics newStatistics) + { + statistics.Value = newStatistics; + } + private static APIUser createGuestUser() => new GuestUser(); - private void setLocalUser(APIUser user) => Scheduler.Add(() => localUser.Value = user, false); + private void setLocalUser(APIUser user) => Scheduler.Add(() => + { + localUser.Value = user; + statistics.Value = user.Statistics; + }, false); protected override void Dispose(bool isDisposing) { diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index d585124db6..aa8658cc83 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -28,6 +28,8 @@ namespace osu.Game.Online.API public Bindable Activity { get; } = new Bindable(); + public Bindable Statistics { get; } = new Bindable(); + public Language Language => Language.en; public string AccessToken => "token"; @@ -115,6 +117,12 @@ namespace osu.Game.Online.API Id = DUMMY_USER_ID, }; + Statistics.Value = new UserStatistics + { + GlobalRank = 1, + CountryRank = 1 + }; + state.Value = APIState.Online; } @@ -126,6 +134,11 @@ namespace osu.Game.Online.API LocalUser.Value = new GuestUser(); } + public void UpdateStatistics(UserStatistics newStatistics) + { + Statistics.Value = newStatistics; + } + public IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => null; public NotificationsClientConnector GetNotificationsConnector() => new PollingNotificationsClientConnector(this); @@ -141,6 +154,7 @@ namespace osu.Game.Online.API IBindable IAPIProvider.LocalUser => LocalUser; IBindableList IAPIProvider.Friends => Friends; IBindable IAPIProvider.Activity => Activity; + IBindable IAPIProvider.Statistics => Statistics; /// /// During the next simulated login, the process will fail immediately. diff --git a/osu.Game/Online/API/IAPIProvider.cs b/osu.Game/Online/API/IAPIProvider.cs index a1d7006c8c..b58d4a363a 100644 --- a/osu.Game/Online/API/IAPIProvider.cs +++ b/osu.Game/Online/API/IAPIProvider.cs @@ -28,6 +28,11 @@ namespace osu.Game.Online.API /// IBindable Activity { get; } + /// + /// The current user's online statistics. + /// + IBindable Statistics { get; } + /// /// The language supplied by this provider to API requests. /// @@ -111,6 +116,11 @@ namespace osu.Game.Online.API /// void Logout(); + /// + /// Sets Statistics bindable. + /// + void UpdateStatistics(UserStatistics newStatistics); + /// /// Constructs a new . May be null if not supported. /// diff --git a/osu.Game/Online/Solo/SoloStatisticsWatcher.cs b/osu.Game/Online/Solo/SoloStatisticsWatcher.cs index 46449fea73..55b27fb364 100644 --- a/osu.Game/Online/Solo/SoloStatisticsWatcher.cs +++ b/osu.Game/Online/Solo/SoloStatisticsWatcher.cs @@ -127,6 +127,8 @@ namespace osu.Game.Online.Solo { string rulesetName = callback.Score.Ruleset.ShortName; + api.UpdateStatistics(updatedStatistics); + if (latestStatistics == null) return; From 474c416bd9985aab49f895054189ea5b61b40949 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Jan 2024 10:05:11 +0100 Subject: [PATCH 0168/2188] Make `dotnet format` shut up about naming --- osu.Desktop/NVAPI.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Desktop/NVAPI.cs b/osu.Desktop/NVAPI.cs index e1c5971e28..bb3a59cc7f 100644 --- a/osu.Desktop/NVAPI.cs +++ b/osu.Desktop/NVAPI.cs @@ -3,6 +3,8 @@ #nullable disable +#pragma warning disable IDE1006 // Naming rule violation + using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; From 04147eb68988e4ce7f94f5d36def2c8669821508 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Jan 2024 11:46:26 +0100 Subject: [PATCH 0169/2188] Fix lack of correct default value spec --- osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 0d60ec4713..8b8bf87436 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -44,7 +44,7 @@ namespace osu.Game.Screens.Play /// Whether the audio playback rate should be validated. /// Mostly disabled for tests. /// - internal bool ShouldValidatePlaybackRate { get; init; } + internal bool ShouldValidatePlaybackRate { get; init; } = true; /// /// Whether the audio playback is within acceptable ranges. From 4312e9e9a9c70bd7a139833108edca8dd4ff63e3 Mon Sep 17 00:00:00 2001 From: CaffeeLake Date: Wed, 3 Jan 2024 20:17:05 +0900 Subject: [PATCH 0170/2188] Add Test: floating point errors --- osu.Game.Tests/Mods/ModUtilsTest.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Tests/Mods/ModUtilsTest.cs b/osu.Game.Tests/Mods/ModUtilsTest.cs index 4f10a0ea54..f1db146f3a 100644 --- a/osu.Game.Tests/Mods/ModUtilsTest.cs +++ b/osu.Game.Tests/Mods/ModUtilsTest.cs @@ -315,6 +315,10 @@ namespace osu.Game.Tests.Mods { Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.9999).ToString(), "0.99x"); Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.0001).ToString(), "1.01x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.899999999999999).ToString(), "0.90x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.099999999999999).ToString(), "1.10x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.900000000000001).ToString(), "0.90x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.100000000000001).ToString(), "1.10x"); } public abstract class CustomMod1 : Mod, IModCompatibilitySpecification From 7262fef67f5c0abc51b78f8aa643c3b68d9bbbe3 Mon Sep 17 00:00:00 2001 From: StanR Date: Wed, 3 Jan 2024 17:39:48 +0600 Subject: [PATCH 0171/2188] Add comments --- osu.Game/Users/UserGridPanel.cs | 2 ++ osu.Game/Users/UserPanel.cs | 17 ++++++++++------- osu.Game/Users/UserRankPanel.cs | 6 ++++-- 3 files changed, 16 insertions(+), 9 deletions(-) diff --git a/osu.Game/Users/UserGridPanel.cs b/osu.Game/Users/UserGridPanel.cs index aac2315b2f..fe3435c248 100644 --- a/osu.Game/Users/UserGridPanel.cs +++ b/osu.Game/Users/UserGridPanel.cs @@ -91,6 +91,7 @@ namespace osu.Game.Users Children = new Drawable[] { CreateFlag(), + // supporter icon is being added later } } }, @@ -108,6 +109,7 @@ namespace osu.Game.Users }, new[] { + // padding Empty(), Empty() }, diff --git a/osu.Game/Users/UserPanel.cs b/osu.Game/Users/UserPanel.cs index d38f5d8ccc..ef5c95c422 100644 --- a/osu.Game/Users/UserPanel.cs +++ b/osu.Game/Users/UserPanel.cs @@ -100,13 +100,9 @@ namespace osu.Game.Users protected abstract Drawable CreateLayout(); - protected OsuSpriteText CreateUsername() => new OsuSpriteText - { - Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold), - Shadow = false, - Text = User.Username, - }; - + /// + /// Panel background container. Can be null if a panel doesn't want a background under it's layout + /// protected virtual Drawable? CreateBackground() => Background = new UserCoverBackground { RelativeSizeAxes = Axes.Both, @@ -115,6 +111,13 @@ namespace osu.Game.Users User = User }; + protected OsuSpriteText CreateUsername() => new OsuSpriteText + { + Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold), + Shadow = false, + Text = User.Username, + }; + protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar(User, false); protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.CountryCode) diff --git a/osu.Game/Users/UserRankPanel.cs b/osu.Game/Users/UserRankPanel.cs index 74ff0a06dd..a2e234cf82 100644 --- a/osu.Game/Users/UserRankPanel.cs +++ b/osu.Game/Users/UserRankPanel.cs @@ -96,6 +96,7 @@ namespace osu.Game.Users { new[] { + // padding Empty(), Empty(), Empty(), @@ -103,7 +104,7 @@ namespace osu.Game.Users }, new[] { - Empty(), + Empty(), // padding CreateAvatar().With(avatar => { avatar.Size = new Vector2(60); @@ -138,6 +139,7 @@ namespace osu.Game.Users Children = new Drawable[] { CreateFlag(), + // supporter icon is being added later } } }, @@ -152,7 +154,7 @@ namespace osu.Game.Users } } }, - Empty() + Empty() // padding } } } From e240443c467436a470c12fd77b3035b7720a8cdd Mon Sep 17 00:00:00 2001 From: StanR Date: Wed, 3 Jan 2024 18:15:32 +0600 Subject: [PATCH 0172/2188] Update `LocalUser` statistics, add test --- .../Online/TestSceneSoloStatisticsWatcher.cs | 20 +++++++++++++++++++ osu.Game/Online/API/APIAccess.cs | 3 +++ osu.Game/Online/API/DummyAPIAccess.cs | 3 +++ 3 files changed, 26 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs b/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs index e62e53bd02..be819afa3e 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs @@ -268,6 +268,26 @@ namespace osu.Game.Tests.Visual.Online AddAssert("update not received", () => update == null); } + [Test] + public void TestGlobalStatisticsUpdatedAfterRegistrationAddedAndScoreProcessed() + { + int userId = getUserId(); + long scoreId = getScoreId(); + setUpUser(userId); + + var ruleset = new OsuRuleset().RulesetInfo; + + SoloStatisticsUpdate? update = null; + registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); + + feignScoreProcessing(userId, ruleset, 5_000_000); + + AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId)); + AddUntilStep("update received", () => update != null); + AddAssert("local user values are correct", () => dummyAPI.LocalUser.Value.Statistics.TotalScore, () => Is.EqualTo(5_000_000)); + AddAssert("statistics values are correct", () => dummyAPI.Statistics.Value!.TotalScore, () => Is.EqualTo(5_000_000)); + } + private int nextUserId = 2000; private long nextScoreId = 50000; diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 3910f1efea..17bf8bcc37 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -523,6 +523,9 @@ namespace osu.Game.Online.API public void UpdateStatistics(UserStatistics newStatistics) { statistics.Value = newStatistics; + + if (IsLoggedIn) + localUser.Value.Statistics = newStatistics; } private static APIUser createGuestUser() => new GuestUser(); diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index aa8658cc83..4b4f8061e0 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -137,6 +137,9 @@ namespace osu.Game.Online.API public void UpdateStatistics(UserStatistics newStatistics) { Statistics.Value = newStatistics; + + if (IsLoggedIn) + LocalUser.Value.Statistics = newStatistics; } public IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => null; From 2c64db06287b40811e742f785664eafac09093c5 Mon Sep 17 00:00:00 2001 From: wooster0 Date: Thu, 4 Jan 2024 12:15:48 +0900 Subject: [PATCH 0173/2188] Use already existing message placeholder + localized string --- osu.Game/Screens/Ranking/ResultsScreen.cs | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index e18ab63706..8823e4d320 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -19,10 +19,11 @@ using osu.Framework.Input.Events; using osu.Framework.Screens; using osu.Game.Graphics; using osu.Game.Graphics.Containers; -using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; +using osu.Game.Localisation; using osu.Game.Online.API; +using osu.Game.Online.Placeholders; using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Ranking.Statistics; @@ -208,13 +209,7 @@ namespace osu.Game.Screens.Ranking if (ScorePanelList.IsEmpty) { // This can happen if a beatmap part of a playlist hasn't been played yet. - VerticalScrollContent.Add(new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 32, weight: FontWeight.Regular), - Text = "no scores yet!", - }); + VerticalScrollContent.Add(new MessagePlaceholder(LeaderboardStrings.NoRecordsYet)); } else { From 92c45662874d2c4e3992124a8aeabcca90fa1862 Mon Sep 17 00:00:00 2001 From: wooster0 Date: Thu, 4 Jan 2024 12:20:05 +0900 Subject: [PATCH 0174/2188] Fix typo --- osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs index d4b6bc2b91..6c87553971 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs @@ -275,7 +275,7 @@ Phasellus eu nunc nec ligula semper fringilla. Aliquam magna neque, placerat sed AddStep("set content", () => { markdownContainer.Text = @" -This is a paragraph containing `inline code` synatax. +This is a paragraph containing `inline code` syntax. Oh wow I do love the `WikiMarkdownContainer`, it is very cool! This is a line before the fenced code block: From 659118c04353bca73182a82e6d48c533779f6777 Mon Sep 17 00:00:00 2001 From: wooster0 Date: Thu, 4 Jan 2024 12:20:51 +0900 Subject: [PATCH 0175/2188] Fix wiki link path inconsistencies If I access https://osu.ppy.sh/wiki/en/MAIN_PAGE or use any other capitalization my browser always redirects me to https://osu.ppy.sh/wiki/en/Main_page so I think Main_page is the correct capitalization. This might slightly reduce loading time? No idea though. Probably negligible if so. --- osu.Game/Overlays/Wiki/WikiHeader.cs | 2 +- osu.Game/Overlays/WikiOverlay.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Wiki/WikiHeader.cs b/osu.Game/Overlays/Wiki/WikiHeader.cs index 24eddeb0c2..55be05ed7a 100644 --- a/osu.Game/Overlays/Wiki/WikiHeader.cs +++ b/osu.Game/Overlays/Wiki/WikiHeader.cs @@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Wiki { public partial class WikiHeader : BreadcrumbControlOverlayHeader { - private const string index_path = "Main_Page"; + private const string index_path = "Main_page"; public static LocalisableString IndexPageString => LayoutStrings.HeaderHelpIndex; diff --git a/osu.Game/Overlays/WikiOverlay.cs b/osu.Game/Overlays/WikiOverlay.cs index c816eca776..440e451201 100644 --- a/osu.Game/Overlays/WikiOverlay.cs +++ b/osu.Game/Overlays/WikiOverlay.cs @@ -19,7 +19,7 @@ namespace osu.Game.Overlays { public partial class WikiOverlay : OnlineOverlay { - private const string index_path = @"main_page"; + private const string index_path = "Main_page"; public string CurrentPath => path.Value; @@ -161,7 +161,7 @@ namespace osu.Game.Overlays path.Value = "error"; LoadDisplay(articlePage = new WikiArticlePage($@"{api.WebsiteRootUrl}/wiki/", - $"Something went wrong when trying to fetch page \"{originalPath}\".\n\n[Return to the main page](Main_Page).")); + $"Something went wrong when trying to fetch page \"{originalPath}\".\n\n[Return to the main page](Main_page).")); } private void showParentPage() From ddc8a647640ee1c6f4c2dcf005cb7dad0b9e4700 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 14:55:52 +0900 Subject: [PATCH 0176/2188] Reduce spinner glow It was horrible --- osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs index 88769442a1..76afeeb2c4 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon RelativeSizeAxes = Axes.Both, InnerRadius = arc_radius, RoundedCaps = true, - GlowColour = new Color4(171, 255, 255, 255) + GlowColour = new Color4(171, 255, 255, 180) } }; } From cf5f0a2bdc79e50b178f9b41d08a7ab52b1b5a9f Mon Sep 17 00:00:00 2001 From: wooster0 Date: Thu, 4 Jan 2024 15:01:27 +0900 Subject: [PATCH 0177/2188] Make chat commands case-insensitive Would be nice if I accidentally have caps lock enabled and write "/HELP" it still works. --- .../Chat/TestSceneChannelManager.cs | 19 ++++++++++++++++++- osu.Game/Online/Chat/ChannelManager.cs | 2 +- 2 files changed, 19 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Chat/TestSceneChannelManager.cs b/osu.Game.Tests/Chat/TestSceneChannelManager.cs index 3a4c55c65c..eae12edebd 100644 --- a/osu.Game.Tests/Chat/TestSceneChannelManager.cs +++ b/osu.Game.Tests/Chat/TestSceneChannelManager.cs @@ -112,7 +112,7 @@ namespace osu.Game.Tests.Chat }); AddStep("post message", () => channelManager.PostMessage("Something interesting")); - AddUntilStep("message postesd", () => !channel.Messages.Any(m => m is LocalMessage)); + AddUntilStep("message posted", () => !channel.Messages.Any(m => m is LocalMessage)); AddStep("post /help command", () => channelManager.PostCommand("help", channel)); AddStep("post /me command with no action", () => channelManager.PostCommand("me", channel)); @@ -146,6 +146,23 @@ namespace osu.Game.Tests.Chat AddAssert("channel has no more messages", () => channel.Messages, () => Is.Empty); } + [Test] + public void TestCommandNameCaseInsensitivity() + { + Channel channel = null; + + AddStep("join channel and select it", () => + { + channelManager.JoinChannel(channel = createChannel(1, ChannelType.Public)); + channelManager.CurrentChannel.Value = channel; + }); + + AddStep("post /me command", () => channelManager.PostCommand("ME DANCES")); + AddUntilStep("/me command received", () => channel.Messages.Last().Content.Contains("DANCES")); + AddStep("post /help command", () => channelManager.PostCommand("HeLp")); + AddUntilStep("/help command received", () => channel.Messages.Last().Content.Contains("Supported commands")); + } + private void handlePostMessageRequest(PostMessageRequest request) { var message = new Message(++currentMessageId) diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index e95bc128c8..23989caae2 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -247,7 +247,7 @@ namespace osu.Game.Online.Chat string command = parameters[0]; string content = parameters.Length == 2 ? parameters[1] : string.Empty; - switch (command) + switch (command.ToLowerInvariant()) { case "np": AddInternal(new NowPlayingCommand(target)); From cd9bf0c753c0d4e6ca86c4ccc17fe1a668654e8e Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 3 Jan 2024 21:30:46 -0800 Subject: [PATCH 0178/2188] Flash blocking ongoing operations dialog when trying to force quit --- osu.Game/Screens/Menu/MainMenu.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 516b090a16..14c950d726 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -5,6 +5,7 @@ using System; using System.Diagnostics; +using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -25,6 +26,7 @@ using osu.Game.Input.Bindings; using osu.Game.IO; using osu.Game.Online.API; using osu.Game.Overlays; +using osu.Game.Overlays.Dialog; using osu.Game.Overlays.SkinEditor; using osu.Game.Rulesets; using osu.Game.Screens.Backgrounds; @@ -390,7 +392,12 @@ namespace osu.Game.Screens.Menu if (requiresConfirmation) { if (dialogOverlay.CurrentDialog is ConfirmExitDialog exitDialog) - exitDialog.PerformOkAction(); + { + if (exitDialog.Buttons.OfType().FirstOrDefault() != null) + exitDialog.PerformOkAction(); + else + exitDialog.Flash(); + } else { dialogOverlay.Push(new ConfirmExitDialog(() => From ea714c86d427cb6fa498b1d76a02e6ee389dae6f Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 3 Jan 2024 22:22:25 -0800 Subject: [PATCH 0179/2188] Fix potential null reference with flash sample when exiting rapidly Fixes `TestForceExitWithOperationInProgress()`. --- osu.Game/Overlays/Dialog/PopupDialog.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index 4048b35e78..4ac37a63e2 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Dialog private readonly Vector2 ringMinifiedSize = new Vector2(20f); private readonly Box flashLayer; - private Sample flashSample = null!; + private Sample? flashSample; private readonly Container content; private readonly Container ring; @@ -267,7 +267,7 @@ namespace osu.Game.Overlays.Dialog flashLayer.FadeInFromZero(80, Easing.OutQuint) .Then() .FadeOutFromOne(1500, Easing.OutQuint); - flashSample.Play(); + flashSample?.Play(); } protected override bool OnKeyDown(KeyDownEvent e) From 1beb3f5462329262b902472227a3b6c097714092 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 15:45:13 +0900 Subject: [PATCH 0180/2188] Add failing test coverage of fast streams not working in editor --- .../TestSceneEditorAutoplayFastStreams.cs | 51 +++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 osu.Game.Rulesets.Osu.Tests/Editor/TestSceneEditorAutoplayFastStreams.cs diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneEditorAutoplayFastStreams.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneEditorAutoplayFastStreams.cs new file mode 100644 index 0000000000..cf5cd809ef --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneEditorAutoplayFastStreams.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + /// + /// This test covers autoplay working correctly in the editor on fast streams. + /// Might seem like a weird test, but frame stability being toggled can cause autoplay to operation incorrectly. + /// This is clearly a bug with the autoplay algorithm, but is worked around at an editor level for now. + /// + public partial class TestSceneEditorAutoplayFastStreams : EditorTestScene + { + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) + { + var testBeatmap = new TestBeatmap(ruleset, false); + testBeatmap.HitObjects.AddRange(new[] + { + new HitCircle { StartTime = 500 }, + new HitCircle { StartTime = 530 }, + new HitCircle { StartTime = 560 }, + new HitCircle { StartTime = 590 }, + new HitCircle { StartTime = 620 }, + }); + + return testBeatmap; + } + + protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + + [Test] + public void TestAllHit() + { + AddStep("start playback", () => EditorClock.Start()); + AddUntilStep("wait for all hit", () => + { + DrawableHitCircle[] hitCircles = Editor.ChildrenOfType().OrderBy(s => s.HitObject.StartTime).ToArray(); + + return hitCircles.Length == 5 && hitCircles.All(h => h.IsHit); + }); + } + } +} From 65c29b4f09d49d772cfe2c9934c4d1ee65e9b384 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 13:18:41 +0900 Subject: [PATCH 0181/2188] Make editor remain frame stable during normal playback --- .../Edit/DrawableEditorRulesetWrapper.cs | 21 ++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/DrawableEditorRulesetWrapper.cs b/osu.Game/Rulesets/Edit/DrawableEditorRulesetWrapper.cs index 174b278d89..ebf06bcc4e 100644 --- a/osu.Game/Rulesets/Edit/DrawableEditorRulesetWrapper.cs +++ b/osu.Game/Rulesets/Edit/DrawableEditorRulesetWrapper.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; @@ -26,6 +27,9 @@ namespace osu.Game.Rulesets.Edit [Resolved] private EditorBeatmap beatmap { get; set; } = null!; + [Resolved] + private EditorClock editorClock { get; set; } = null!; + public DrawableEditorRulesetWrapper(DrawableRuleset drawableRuleset) { this.drawableRuleset = drawableRuleset; @@ -38,7 +42,6 @@ namespace osu.Game.Rulesets.Edit [BackgroundDependencyLoader] private void load() { - drawableRuleset.FrameStablePlayback = false; Playfield.DisplayJudgements.Value = false; } @@ -65,6 +68,22 @@ namespace osu.Game.Rulesets.Edit Scheduler.AddOnce(regenerateAutoplay); } + protected override void Update() + { + base.Update(); + + // Whenever possible, we want to stay in frame stability playback. + // Without doing so, we run into bugs with some gameplay elements not behaving as expected. + // + // Note that this is not using EditorClock.IsSeeking as that would exit frame stability + // on all seeks. The intention here is to retain frame stability for small seeks. + // + // I still think no gameplay elements should require frame stability in the first place, but maybe that ship has sailed already.. + bool shouldBypassFrameStability = Math.Abs(drawableRuleset.FrameStableClock.CurrentTime - editorClock.CurrentTime) > 1000; + + drawableRuleset.FrameStablePlayback = !shouldBypassFrameStability; + } + private void regenerateAutoplay() { var autoplayMod = drawableRuleset.Mods.OfType().Single(); From 3419c59b062ba0ac9670d9279029d6fbb062aac0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 15:33:18 +0900 Subject: [PATCH 0182/2188] Fix failing tests due to frame stable seeks taking longer --- .../Editor/TestSceneOsuComposerSelection.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuComposerSelection.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuComposerSelection.cs index 623cefff6b..366f17daee 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuComposerSelection.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuComposerSelection.cs @@ -46,10 +46,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor moveMouseToObject(() => slider); AddStep("seek after end", () => EditorClock.Seek(750)); + AddUntilStep("wait for seek", () => !EditorClock.IsSeeking); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("slider not selected", () => EditorBeatmap.SelectedHitObjects.Count == 0); AddStep("seek to visible", () => EditorClock.Seek(650)); + AddUntilStep("wait for seek", () => !EditorClock.IsSeeking); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddUntilStep("slider selected", () => EditorBeatmap.SelectedHitObjects.Single() == slider); } From b1813b17a2f84b5ee318a6db89fdff588356678b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 16:39:50 +0900 Subject: [PATCH 0183/2188] Few new rider inspection --- osu.Game.Tests/Visual/Editing/TestSceneDifficultySwitching.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneDifficultySwitching.cs b/osu.Game.Tests/Visual/Editing/TestSceneDifficultySwitching.cs index 69070b0b64..76ed5063b0 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneDifficultySwitching.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneDifficultySwitching.cs @@ -104,7 +104,7 @@ namespace osu.Game.Tests.Visual.Editing if (sameRuleset) { AddUntilStep("prompt for save dialog shown", () => DialogOverlay.CurrentDialog is PromptForSaveDialog); - AddStep("discard changes", () => ((PromptForSaveDialog)DialogOverlay.CurrentDialog).PerformOkAction()); + AddStep("discard changes", () => ((PromptForSaveDialog)DialogOverlay.CurrentDialog)?.PerformOkAction()); } // ensure editor loader didn't resume. From df99a37254b930b7369c754d09b3ad2ce9d115c3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 17:04:36 +0900 Subject: [PATCH 0184/2188] Fix another realm null inspection --- osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs b/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs index bb4e06654a..015c2c62ed 100644 --- a/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs +++ b/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs @@ -132,8 +132,8 @@ namespace osu.Game.Tests.Beatmaps public AudioManager AudioManager => Audio; public IResourceStore Files => userSkinResourceStore; public new IResourceStore Resources => base.Resources; - public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => null; - RealmAccess IStorageResourceProvider.RealmAccess => null; + public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => throw new NotImplementedException(); + RealmAccess IStorageResourceProvider.RealmAccess => throw new NotImplementedException(); #endregion From f0aeeeea966f06add12cf2bca3dd48dac8573e82 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 17:13:21 +0900 Subject: [PATCH 0185/2188] ...in a safer way --- osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs b/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs index 015c2c62ed..1f491be7e3 100644 --- a/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs +++ b/osu.Game/Tests/Beatmaps/HitObjectSampleTest.cs @@ -132,8 +132,8 @@ namespace osu.Game.Tests.Beatmaps public AudioManager AudioManager => Audio; public IResourceStore Files => userSkinResourceStore; public new IResourceStore Resources => base.Resources; - public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => throw new NotImplementedException(); - RealmAccess IStorageResourceProvider.RealmAccess => throw new NotImplementedException(); + public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => null!; + RealmAccess IStorageResourceProvider.RealmAccess => null!; #endregion From 0bbc27e380b7fb2d430322edba27e8b0122f583f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 16:41:52 +0900 Subject: [PATCH 0186/2188] Add a gameplay configuration flag to disable fail animation --- .../Multiplayer/MultiplayerPlayer.cs | 4 +- osu.Game/Screens/Play/GameplayState.cs | 2 +- osu.Game/Screens/Play/Player.cs | 57 +++++++++++-------- osu.Game/Screens/Play/PlayerConfiguration.cs | 6 ++ 4 files changed, 40 insertions(+), 29 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs index e6d9dd4cd0..d9043df1d5 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs @@ -26,9 +26,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { protected override bool PauseOnFocusLost => false; - // Disallow fails in multiplayer for now. - protected override bool CheckModsAllowFailure() => false; - protected override UserActivity InitialActivity => new UserActivity.InMultiplayerGame(Beatmap.Value.BeatmapInfo, Ruleset.Value); [Resolved] @@ -55,6 +52,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { AllowPause = false, AllowRestart = false, + AllowFailAnimation = false, AllowSkipping = room.AutoSkip.Value, AutomaticallySkipIntro = room.AutoSkip.Value, AlwaysShowLeaderboard = true, diff --git a/osu.Game/Screens/Play/GameplayState.cs b/osu.Game/Screens/Play/GameplayState.cs index c2162d4df2..cc399a0fbe 100644 --- a/osu.Game/Screens/Play/GameplayState.cs +++ b/osu.Game/Screens/Play/GameplayState.cs @@ -46,7 +46,7 @@ namespace osu.Game.Screens.Play public bool HasPassed { get; set; } /// - /// Whether the user failed during gameplay. + /// Whether the user failed during gameplay. This is only set when the gameplay session has completed due to the fail. /// public bool HasFailed { get; set; } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index c960ac357f..df50e35986 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -735,7 +735,7 @@ namespace osu.Game.Screens.Play } // Only show the completion screen if the player hasn't failed - if (HealthProcessor.HasFailed) + if (GameplayState.HasFailed) return; GameplayState.HasPassed = true; @@ -924,37 +924,44 @@ namespace osu.Game.Screens.Play if (!CheckModsAllowFailure()) return false; - Debug.Assert(!GameplayState.HasFailed); - Debug.Assert(!GameplayState.HasPassed); - Debug.Assert(!GameplayState.HasQuit); + if (Configuration.AllowFailAnimation) + { + Debug.Assert(!GameplayState.HasFailed); + Debug.Assert(!GameplayState.HasPassed); + Debug.Assert(!GameplayState.HasQuit); - GameplayState.HasFailed = true; + GameplayState.HasFailed = true; - updateGameplayState(); + updateGameplayState(); - // There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer) - // could process an extra frame after the GameplayClock is stopped. - // In such cases we want the fail state to precede a user triggered pause. - if (PauseOverlay.State.Value == Visibility.Visible) - PauseOverlay.Hide(); + // There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer) + // could process an extra frame after the GameplayClock is stopped. + // In such cases we want the fail state to precede a user triggered pause. + if (PauseOverlay.State.Value == Visibility.Visible) + PauseOverlay.Hide(); - failAnimationContainer.Start(); + failAnimationContainer.Start(); - // Failures can be triggered either by a judgement, or by a mod. - // - // For the case of a judgement, due to ordering considerations, ScoreProcessor will not have received - // the final judgement which triggered the failure yet (see DrawableRuleset.NewResult handling above). - // - // A schedule here ensures that any lingering judgements from the current frame are applied before we - // finalise the score as "failed". - Schedule(() => + // Failures can be triggered either by a judgement, or by a mod. + // + // For the case of a judgement, due to ordering considerations, ScoreProcessor will not have received + // the final judgement which triggered the failure yet (see DrawableRuleset.NewResult handling above). + // + // A schedule here ensures that any lingering judgements from the current frame are applied before we + // finalise the score as "failed". + Schedule(() => + { + ScoreProcessor.FailScore(Score.ScoreInfo); + OnFail(); + + if (GameplayState.Mods.OfType().Any(m => m.RestartOnFail)) + Restart(true); + }); + } + else { ScoreProcessor.FailScore(Score.ScoreInfo); - OnFail(); - - if (GameplayState.Mods.OfType().Any(m => m.RestartOnFail)) - Restart(true); - }); + } return true; } diff --git a/osu.Game/Screens/Play/PlayerConfiguration.cs b/osu.Game/Screens/Play/PlayerConfiguration.cs index 122e25f406..466a691118 100644 --- a/osu.Game/Screens/Play/PlayerConfiguration.cs +++ b/osu.Game/Screens/Play/PlayerConfiguration.cs @@ -15,6 +15,12 @@ namespace osu.Game.Screens.Play /// public bool ShowResults { get; set; } = true; + /// + /// Whether the fail animation / screen should be triggered on failing. + /// If false, the score will still be marked as failed but gameplay will continue. + /// + public bool AllowFailAnimation { get; set; } = true; + /// /// Whether the player should be allowed to trigger a restart. /// From 705f25e4b990c0ab726c29d6541121f7eb47b034 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 16:42:05 +0900 Subject: [PATCH 0187/2188] Make `ScoreProcessor.Rank` read-only --- osu.Game/Rulesets/Mods/ModFlashlight.cs | 3 --- osu.Game/Rulesets/Mods/ModHidden.cs | 2 -- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 14 ++++++++------ osu.Game/Screens/Play/BreakOverlay.cs | 4 +++- osu.Game/Screens/Play/Player.cs | 2 -- 5 files changed, 11 insertions(+), 14 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index 95406cc9e6..dc2ad6f47e 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -56,9 +56,6 @@ namespace osu.Game.Rulesets.Mods public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { Combo.BindTo(scoreProcessor.Combo); - - // Default value of ScoreProcessor's Rank in Flashlight Mod should be SS+ - scoreProcessor.Rank.Value = ScoreRank.XH; } public ScoreRank AdjustRank(ScoreRank rank, double accuracy) diff --git a/osu.Game/Rulesets/Mods/ModHidden.cs b/osu.Game/Rulesets/Mods/ModHidden.cs index 5a8226115f..8b25768575 100644 --- a/osu.Game/Rulesets/Mods/ModHidden.cs +++ b/osu.Game/Rulesets/Mods/ModHidden.cs @@ -17,8 +17,6 @@ namespace osu.Game.Rulesets.Mods public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { - // Default value of ScoreProcessor's Rank in Hidden Mod should be SS+ - scoreProcessor.Rank.Value = ScoreRank.XH; } public ScoreRank AdjustRank(ScoreRank rank, double accuracy) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 837bb4080e..4ef65c55ab 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -86,7 +86,9 @@ namespace osu.Game.Rulesets.Scoring /// /// The current rank. /// - public readonly Bindable Rank = new Bindable(ScoreRank.X); + public IBindable Rank => rank; + + private readonly Bindable rank = new Bindable(ScoreRank.X); /// /// The highest combo achieved by this score. @@ -186,9 +188,9 @@ namespace osu.Game.Rulesets.Scoring Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue); Accuracy.ValueChanged += accuracy => { - Rank.Value = RankFromAccuracy(accuracy.NewValue); + rank.Value = RankFromAccuracy(accuracy.NewValue); foreach (var mod in Mods.Value.OfType()) - Rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue); + rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue); }; Mods.ValueChanged += mods => @@ -411,8 +413,8 @@ namespace osu.Game.Rulesets.Scoring TotalScore.Value = 0; Accuracy.Value = 1; Combo.Value = 0; - Rank.Disabled = false; - Rank.Value = ScoreRank.X; + rank.Disabled = false; + rank.Value = ScoreRank.X; HighestCombo.Value = 0; } @@ -448,7 +450,7 @@ namespace osu.Game.Rulesets.Scoring return; score.Passed = false; - Rank.Value = ScoreRank.F; + rank.Value = ScoreRank.F; PopulateScore(score); } diff --git a/osu.Game/Screens/Play/BreakOverlay.cs b/osu.Game/Screens/Play/BreakOverlay.cs index 3ca82ec00b..e18612c955 100644 --- a/osu.Game/Screens/Play/BreakOverlay.cs +++ b/osu.Game/Screens/Play/BreakOverlay.cs @@ -4,12 +4,14 @@ #nullable disable using System.Collections.Generic; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; using osu.Game.Screens.Play.Break; namespace osu.Game.Screens.Play @@ -113,7 +115,7 @@ namespace osu.Game.Screens.Play if (scoreProcessor != null) { info.AccuracyDisplay.Current.BindTo(scoreProcessor.Accuracy); - info.GradeDisplay.Current.BindTo(scoreProcessor.Rank); + ((IBindable)info.GradeDisplay.Current).BindTo(scoreProcessor.Rank); } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index df50e35986..b87306b9a2 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -801,8 +801,6 @@ namespace osu.Game.Screens.Play // This player instance may already be in the process of exiting. return; - Debug.Assert(ScoreProcessor.Rank.Value != ScoreRank.F); - this.Push(CreateResults(prepareScoreForDisplayTask.GetResultSafely())); }, Time.Current + delay, 50); From a4dee1a01af5c572f4fdd48c58caa754e542a32b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 16:51:25 +0900 Subject: [PATCH 0188/2188] Don't unset `Disabled` on rank (never actually disabled?) --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 4ef65c55ab..6d2b43a3e7 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -413,7 +413,6 @@ namespace osu.Game.Rulesets.Scoring TotalScore.Value = 0; Accuracy.Value = 1; Combo.Value = 0; - rank.Disabled = false; rank.Value = ScoreRank.X; HighestCombo.Value = 0; } From b12011d501ab28a34932176ab72854f4ed19fa52 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 17:04:45 +0900 Subject: [PATCH 0189/2188] Avoid rank updates after failing --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 6d2b43a3e7..13c5d523da 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -188,6 +188,10 @@ namespace osu.Game.Rulesets.Scoring Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue); Accuracy.ValueChanged += accuracy => { + // Once failed, we shouldn't update the rank anymore. + if (rank.Value == ScoreRank.F) + return; + rank.Value = RankFromAccuracy(accuracy.NewValue); foreach (var mod in Mods.Value.OfType()) rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue); From 44d35020d16a1f445abd65758dd37a939de44b3b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 17:54:52 +0900 Subject: [PATCH 0190/2188] Add test coverage of failed multiplayer score --- osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 16030d568b..462286335a 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -29,6 +29,7 @@ using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Scoring; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.OnlinePlay.Lounge.Components; @@ -690,6 +691,13 @@ namespace osu.Game.Tests.Visual.Multiplayer } AddUntilStep("wait for results", () => multiplayerComponents.CurrentScreen is ResultsScreen); + + AddAssert("check is fail", () => + { + var scoreInfo = ((ResultsScreen)multiplayerComponents.CurrentScreen).Score; + + return !scoreInfo.Passed && scoreInfo.Rank == ScoreRank.F; + }); } [Test] From fc1a2c594cbf53322b8e10aea3ce173dd6d9d82d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 18:02:37 +0900 Subject: [PATCH 0191/2188] Add a bit more test coverage --- osu.Game.Tests/Mods/ModUtilsTest.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Mods/ModUtilsTest.cs b/osu.Game.Tests/Mods/ModUtilsTest.cs index f1db146f3a..13da69871e 100644 --- a/osu.Game.Tests/Mods/ModUtilsTest.cs +++ b/osu.Game.Tests/Mods/ModUtilsTest.cs @@ -314,11 +314,20 @@ namespace osu.Game.Tests.Mods public void TestFormatScoreMultiplier() { Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.9999).ToString(), "0.99x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.0).ToString(), "1.00x"); Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.0001).ToString(), "1.01x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.899999999999999).ToString(), "0.90x"); - Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.099999999999999).ToString(), "1.10x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.9).ToString(), "0.90x"); Assert.AreEqual(ModUtils.FormatScoreMultiplier(0.900000000000001).ToString(), "0.90x"); + + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.099999999999999).ToString(), "1.10x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.1).ToString(), "1.10x"); Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.100000000000001).ToString(), "1.10x"); + + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.045).ToString(), "1.05x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.05).ToString(), "1.05x"); + Assert.AreEqual(ModUtils.FormatScoreMultiplier(1.055).ToString(), "1.06x"); } public abstract class CustomMod1 : Mod, IModCompatibilitySpecification From adac3b65cea7a896907ed5451abedc1e241e866f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 18:48:13 +0900 Subject: [PATCH 0192/2188] Fix beatmap carousel not preloading panels when off-screen --- osu.Game/Screens/Select/BeatmapCarousel.cs | 4 +- .../Carousel/DrawableCarouselBeatmapSet.cs | 73 +++++++++++++------ 2 files changed, 51 insertions(+), 26 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 89911c9a69..3353aeed7d 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -96,12 +96,12 @@ namespace osu.Game.Screens.Select /// /// Extend the range to retain already loaded pooled drawables. /// - private const float distance_offscreen_before_unload = 1024; + private const float distance_offscreen_before_unload = 2048; /// /// Extend the range to update positions / retrieve pooled drawables outside of visible range. /// - private const float distance_offscreen_to_preload = 512; // todo: adjust this appropriately once we can make set panel contents load while off-screen. + private const float distance_offscreen_to_preload = 768; /// /// Whether carousel items have completed asynchronously loaded. diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index f16e92a82a..c24e09582e 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; +using System.Threading; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -46,6 +47,8 @@ namespace osu.Game.Screens.Select.Carousel private MenuItem[]? mainMenuItems; + private double timeSinceUnpool; + [Resolved] private BeatmapManager manager { get; set; } = null!; @@ -54,6 +57,7 @@ namespace osu.Game.Screens.Select.Carousel base.FreeAfterUse(); Item = null; + timeSinceUnpool = 0; ClearTransforms(); } @@ -92,13 +96,21 @@ namespace osu.Game.Screens.Select.Carousel // algorithm for this is taken from ScrollContainer. // while it doesn't necessarily need to match 1:1, as we are emulating scroll in some cases this feels most correct. Y = (float)Interpolation.Lerp(targetY, Y, Math.Exp(-0.01 * Time.Elapsed)); + + loadContentIfRequired(); } + private CancellationTokenSource? loadCancellation; + protected override void UpdateItem() { + loadCancellation?.Cancel(); + loadCancellation = null; + base.UpdateItem(); Content.Clear(); + Header.Clear(); beatmapContainer = null; beatmapsLoadTask = null; @@ -107,32 +119,8 @@ namespace osu.Game.Screens.Select.Carousel return; beatmapSet = ((CarouselBeatmapSet)Item).BeatmapSet; - - DelayedLoadWrapper background; - DelayedLoadWrapper mainFlow; - - Header.Children = new Drawable[] - { - // Choice of background image matches BSS implementation (always uses the lowest `beatmap_id` from the set). - background = new DelayedLoadWrapper(() => new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.MinBy(b => b.OnlineID))) - { - RelativeSizeAxes = Axes.Both, - }, 200) - { - RelativeSizeAxes = Axes.Both - }, - mainFlow = new DelayedLoadWrapper(() => new SetPanelContent((CarouselBeatmapSet)Item), 50) - { - RelativeSizeAxes = Axes.Both - }, - }; - - background.DelayedLoadComplete += fadeContentIn; - mainFlow.DelayedLoadComplete += fadeContentIn; } - private void fadeContentIn(Drawable d) => d.FadeInFromZero(150); - protected override void Deselected() { base.Deselected(); @@ -190,6 +178,43 @@ namespace osu.Game.Screens.Select.Carousel } } + private void loadContentIfRequired() + { + // Using DelayedLoadWrappers would only allow us to load content when on screen, but we want to preload while off-screen + // to provide a better user experience. + + // This is tracking time that this drawable is updating since the last pool. + // This is intended to provide a debounce so very fast scrolls (from one end to the other of the carousel) + // don't cause huge overheads. + const double time_updating_before_load = 150; + + Debug.Assert(Item != null); + + if (loadCancellation == null && (timeSinceUnpool += Time.Elapsed) > time_updating_before_load) + { + loadCancellation = new CancellationTokenSource(); + + LoadComponentAsync(new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.MinBy(b => b.OnlineID))) + { + RelativeSizeAxes = Axes.Both, + }, background => + { + Header.Add(background); + background.FadeInFromZero(150); + }, loadCancellation.Token); + + LoadComponentAsync(new SetPanelContent((CarouselBeatmapSet)Item) + { + Depth = float.MinValue, + RelativeSizeAxes = Axes.Both, + }, mainFlow => + { + Header.Add(mainFlow); + mainFlow.FadeInFromZero(150); + }, loadCancellation.Token); + } + } + private void updateBeatmapYPositions() { if (beatmapContainer == null) From 81c6fd5589751e125a8728ad57eb286dc4b146f1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 19:13:36 +0900 Subject: [PATCH 0193/2188] Load items closer to the centre of the screen as a priority --- osu.Game/Screens/Select/BeatmapCarousel.cs | 3 +- .../Carousel/DrawableCarouselBeatmapSet.cs | 41 +++++++++++-------- 2 files changed, 26 insertions(+), 18 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 3353aeed7d..4408634787 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -108,6 +108,7 @@ namespace osu.Game.Screens.Select /// public bool BeatmapSetsLoaded { get; private set; } + [Cached] protected readonly CarouselScrollContainer Scroll; private readonly NoResultsPlaceholder noResultsPlaceholder; @@ -1251,7 +1252,7 @@ namespace osu.Game.Screens.Select } } - protected partial class CarouselScrollContainer : UserTrackingScrollContainer + public partial class CarouselScrollContainer : UserTrackingScrollContainer { private bool rightMouseScrollBlocked; diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index c24e09582e..61658526db 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -8,9 +8,11 @@ using System.Linq; using System.Threading; using System.Threading.Tasks; using osu.Framework.Allocation; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; using osu.Framework.Utils; using osu.Game.Beatmaps; @@ -178,39 +180,44 @@ namespace osu.Game.Screens.Select.Carousel } } + [Resolved] + private BeatmapCarousel.CarouselScrollContainer scrollContainer { get; set; } = null!; + private void loadContentIfRequired() { + Quad containingSsdq = scrollContainer.ScreenSpaceDrawQuad; + // Using DelayedLoadWrappers would only allow us to load content when on screen, but we want to preload while off-screen // to provide a better user experience. // This is tracking time that this drawable is updating since the last pool. // This is intended to provide a debounce so very fast scrolls (from one end to the other of the carousel) // don't cause huge overheads. - const double time_updating_before_load = 150; + // + // We increase the delay based on distance from centre, so the beatmaps the user is currently looking at load first. + float timeUpdatingBeforeLoad = 50 + Math.Abs(containingSsdq.Centre.Y - ScreenSpaceDrawQuad.Centre.Y) / containingSsdq.Height * 100; Debug.Assert(Item != null); - if (loadCancellation == null && (timeSinceUnpool += Time.Elapsed) > time_updating_before_load) + if (loadCancellation == null && (timeSinceUnpool += Time.Elapsed) > timeUpdatingBeforeLoad) { loadCancellation = new CancellationTokenSource(); - LoadComponentAsync(new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.MinBy(b => b.OnlineID))) + LoadComponentsAsync(new CompositeDrawable[] { - RelativeSizeAxes = Axes.Both, - }, background => + new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.MinBy(b => b.OnlineID))) + { + RelativeSizeAxes = Axes.Both, + }, + new SetPanelContent((CarouselBeatmapSet)Item) + { + Depth = float.MinValue, + RelativeSizeAxes = Axes.Both, + } + }, drawables => { - Header.Add(background); - background.FadeInFromZero(150); - }, loadCancellation.Token); - - LoadComponentAsync(new SetPanelContent((CarouselBeatmapSet)Item) - { - Depth = float.MinValue, - RelativeSizeAxes = Axes.Both, - }, mainFlow => - { - Header.Add(mainFlow); - mainFlow.FadeInFromZero(150); + Header.AddRange(drawables); + drawables.ForEach(d => d.FadeInFromZero(150)); }, loadCancellation.Token); } } From 085f5acd1abaf8cf309c5e2ccb12df367a19cc33 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Jan 2024 19:26:28 +0900 Subject: [PATCH 0194/2188] Fix another rider inspection (why do these keep coming up at random) --- osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs index 8c32135cfd..8691f46605 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneBeatmapListingOverlay.cs @@ -368,7 +368,7 @@ namespace osu.Game.Tests.Visual.Online { var cardContainer = this.ChildrenOfType>().Single().Parent; var expandedContent = this.ChildrenOfType().Single(); - return expandedContent.ScreenSpaceDrawQuad.GetVertices().ToArray().All(v => cardContainer.ScreenSpaceDrawQuad.Contains(v)); + return expandedContent.ScreenSpaceDrawQuad.GetVertices().ToArray().All(v => cardContainer!.ScreenSpaceDrawQuad.Contains(v)); }); } From 9b734bac2515c5a8cf61ca3cc7576bf1e012a4b9 Mon Sep 17 00:00:00 2001 From: Zachary Date: Fri, 5 Jan 2024 01:14:34 +1000 Subject: [PATCH 0195/2188] Allow track control after intro screen finishes. --- osu.Game/Overlays/MusicController.cs | 2 +- osu.Game/Screens/Menu/MainMenu.cs | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 0986c0513c..01086d3e33 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -43,7 +43,7 @@ namespace osu.Game.Overlays /// /// Whether user control of the global track should be allowed. /// - public readonly BindableBool AllowTrackControl = new BindableBool(true); + public readonly BindableBool AllowTrackControl = new BindableBool(false); /// /// Fired when the global has changed. diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 516b090a16..ffb68367c2 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -241,6 +241,8 @@ namespace osu.Game.Screens.Menu { var track = musicController.CurrentTrack; + musicController.AllowTrackControl.Value = true; + // presume the track is the current beatmap's track. not sure how correct this assumption is but it has worked until now. if (!track.IsRunning) { From 91bb3f6c57d7263876d5de57bab01c5d4b444b9c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Jan 2024 01:24:00 +0900 Subject: [PATCH 0196/2188] Cache argon character glyph lookups to reduce string allocations --- .../Play/HUD/ArgonCounterTextComponent.cs | 29 +++++++++++++++---- 1 file changed, 23 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index 2a3f4365cb..266dfb3301 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -2,6 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; @@ -137,33 +139,48 @@ namespace osu.Game.Screens.Play.HUD [BackgroundDependencyLoader] private void load(TextureStore textures) { + const string font_name = @"argon-counter"; + Spacing = new Vector2(-2f, 0f); - Font = new FontUsage(@"argon-counter", 1); - glyphStore = new GlyphStore(textures, getLookup); + Font = new FontUsage(font_name, 1); + glyphStore = new GlyphStore(font_name, textures, getLookup); } protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore); private class GlyphStore : ITexturedGlyphLookupStore { + private readonly string fontName; private readonly TextureStore textures; private readonly Func getLookup; - public GlyphStore(TextureStore textures, Func getLookup) + private readonly Dictionary cache = new Dictionary(); + + public GlyphStore(string fontName, TextureStore textures, Func getLookup) { + this.fontName = fontName; this.textures = textures; this.getLookup = getLookup; } public ITexturedCharacterGlyph? Get(string? fontName, char character) { + // We only service one font. + Debug.Assert(fontName == this.fontName); + + if (cache.TryGetValue(character, out var cached)) + return cached; + string lookup = getLookup(character); var texture = textures.Get($"Gameplay/Fonts/{fontName}-{lookup}"); - if (texture == null) - return null; + TexturedCharacterGlyph? glyph = null; - return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 0.125f); + if (texture != null) + glyph = new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 0.125f); + + cache[character] = glyph; + return glyph; } public Task GetAsync(string fontName, char character) => Task.Run(() => Get(fontName, character)); From b190333c17f3e0209e7f04ad1463b272b957c774 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 4 Jan 2024 09:00:24 -0800 Subject: [PATCH 0197/2188] Use repeat step for more delay between the two exits --- .../Visual/Navigation/TestSceneScreenNavigation.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index d8dc512787..a0069f55c7 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -799,11 +799,7 @@ namespace osu.Game.Tests.Visual.Navigation }); }); - AddStep("attempt exit", () => - { - for (int i = 0; i < 2; ++i) - Game.ScreenStack.CurrentScreen.Exit(); - }); + AddRepeatStep("attempt force exit", () => Game.ScreenStack.CurrentScreen.Exit(), 2); AddUntilStep("stopped at exit confirm", () => Game.ChildrenOfType().Single().CurrentDialog is ConfirmExitDialog); } From 5b55ca66920b40b394b0403f92b7f371c35cf6b9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Jan 2024 02:26:26 +0900 Subject: [PATCH 0198/2188] Cache legacy skin character glyph lookups to reduce string allocations --- osu.Game/Skinning/LegacySpriteText.cs | 35 +++++++++++++++++++++------ 1 file changed, 27 insertions(+), 8 deletions(-) diff --git a/osu.Game/Skinning/LegacySpriteText.cs b/osu.Game/Skinning/LegacySpriteText.cs index 8aefa50252..81db5fdf36 100644 --- a/osu.Game/Skinning/LegacySpriteText.cs +++ b/osu.Game/Skinning/LegacySpriteText.cs @@ -2,6 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; +using System.Diagnostics; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; @@ -44,10 +46,11 @@ namespace osu.Game.Skinning [BackgroundDependencyLoader] private void load(ISkinSource skin) { - base.Font = new FontUsage(skin.GetFontPrefix(font), 1, fixedWidth: FixedWidth); + string fontPrefix = skin.GetFontPrefix(font); + base.Font = new FontUsage(fontPrefix, 1, fixedWidth: FixedWidth); Spacing = new Vector2(-skin.GetFontOverlap(font), 0); - glyphStore = new LegacyGlyphStore(skin, MaxSizePerGlyph); + glyphStore = new LegacyGlyphStore(fontPrefix, skin, MaxSizePerGlyph); } protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore); @@ -57,25 +60,41 @@ namespace osu.Game.Skinning private readonly ISkin skin; private readonly Vector2? maxSize; - public LegacyGlyphStore(ISkin skin, Vector2? maxSize) + private readonly string fontName; + + private readonly Dictionary cache = new Dictionary(); + + public LegacyGlyphStore(string fontName, ISkin skin, Vector2? maxSize) { + this.fontName = fontName; this.skin = skin; this.maxSize = maxSize; } public ITexturedCharacterGlyph? Get(string? fontName, char character) { + // We only service one font. + Debug.Assert(fontName == this.fontName); + + if (cache.TryGetValue(character, out var cached)) + return cached; + string lookup = getLookupName(character); var texture = skin.GetTexture($"{fontName}-{lookup}"); - if (texture == null) - return null; + TexturedCharacterGlyph? glyph = null; - if (maxSize != null) - texture = texture.WithMaximumSize(maxSize.Value); + if (texture != null) + { + if (maxSize != null) + texture = texture.WithMaximumSize(maxSize.Value); - return new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 1f / texture.ScaleAdjust); + glyph = new TexturedCharacterGlyph(new CharacterGlyph(character, 0, 0, texture.Width, texture.Height, null), texture, 1f / texture.ScaleAdjust); + } + + cache[character] = glyph; + return glyph; } private static string getLookupName(char character) From e9289cfbe78f318d00c9b77065daca6fa824cb09 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Jan 2024 01:51:20 +0900 Subject: [PATCH 0199/2188] Reduce precision of audio balance adjustments during slider sliding --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 1daaa24d57..bce28361cb 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -599,7 +599,9 @@ namespace osu.Game.Rulesets.Objects.Drawables float balanceAdjustAmount = positionalHitsoundsLevel.Value * 2; double returnedValue = balanceAdjustAmount * (position - 0.5f); - return returnedValue; + // Rounded to reduce the overhead of audio adjustments (which are currently bindable heavy). + // Balance is very hard to perceive in small increments anyways. + return Math.Round(returnedValue, 2); } /// From 091241634c08aaea3b6d3e34762fb2f1cb459295 Mon Sep 17 00:00:00 2001 From: Zachary Date: Fri, 5 Jan 2024 23:55:17 +1000 Subject: [PATCH 0200/2188] Make IntroScreen set `AllowTrackControl` to false instead --- osu.Game/Overlays/MusicController.cs | 2 +- osu.Game/Screens/Menu/IntroScreen.cs | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs index 01086d3e33..0986c0513c 100644 --- a/osu.Game/Overlays/MusicController.cs +++ b/osu.Game/Overlays/MusicController.cs @@ -43,7 +43,7 @@ namespace osu.Game.Overlays /// /// Whether user control of the global track should be allowed. /// - public readonly BindableBool AllowTrackControl = new BindableBool(false); + public readonly BindableBool AllowTrackControl = new BindableBool(true); /// /// Fired when the global has changed. diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index de7732dd5e..a81e24ee88 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -109,6 +109,8 @@ namespace osu.Game.Screens.Menu // prevent user from changing beatmap while the intro is still running. beatmap = Beatmap.BeginLease(false); + musicController.AllowTrackControl.Value = false; + MenuVoice = config.GetBindable(OsuSetting.MenuVoice); MenuMusic = config.GetBindable(OsuSetting.MenuMusic); From 8295ad1feb19c30ae944e2f8ea9bd3c5df6d04ae Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jan 2024 21:58:44 +0100 Subject: [PATCH 0201/2188] Change catch scoring to match score V2 --- .../Scoring/CatchScoreProcessor.cs | 60 ++++++++++++++++++- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 24 ++++---- 2 files changed, 69 insertions(+), 15 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 4b3d378889..161a59c5fd 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; @@ -20,20 +21,73 @@ namespace osu.Game.Rulesets.Catch.Scoring private const int combo_cap = 200; private const double combo_base = 4; + private double fruitTinyScale; + public CatchScoreProcessor() : base(new CatchRuleset()) { } + protected override void Reset(bool storeResults) + { + base.Reset(storeResults); + + // large ticks are *purposefully* not counted to match stable + int fruitTinyScaleDivisor = MaximumResultCounts.GetValueOrDefault(HitResult.SmallTickHit) + MaximumResultCounts.GetValueOrDefault(HitResult.Great); + fruitTinyScale = fruitTinyScaleDivisor == 0 + ? 0 + : (double)MaximumResultCounts.GetValueOrDefault(HitResult.SmallTickHit) / fruitTinyScaleDivisor; + } + protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion) { - return 600000 * comboProgress - + 400000 * Accuracy.Value * accuracyProgress + const int max_tiny_droplets_portion = 400000; + + double comboPortion = 1000000 - max_tiny_droplets_portion + max_tiny_droplets_portion * (1 - fruitTinyScale); + double dropletsPortion = max_tiny_droplets_portion * fruitTinyScale; + double dropletsHit = MaximumResultCounts.GetValueOrDefault(HitResult.SmallTickHit) == 0 + ? 0 + : (double)ScoreResultCounts.GetValueOrDefault(HitResult.SmallTickHit) / MaximumResultCounts.GetValueOrDefault(HitResult.SmallTickHit); + + return comboPortion * comboProgress + + dropletsPortion * dropletsHit + bonusPortion; } + public override int GetBaseScoreForResult(HitResult result) + { + switch (result) + { + // dirty hack to emulate accuracy on stable weighting every object equally in accuracy portion + case HitResult.Great: + case HitResult.LargeTickHit: + case HitResult.SmallTickHit: + return 300; + + case HitResult.LargeBonus: + return 200; + } + + return base.GetBaseScoreForResult(result); + } + protected override double GetComboScoreChange(JudgementResult result) - => GetBaseScoreForResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base)); + { + double baseIncrease = 0; + + switch (result.Type) + { + case HitResult.Great: + baseIncrease = 300; + break; + + case HitResult.LargeTickHit: + baseIncrease = 100; + break; + } + + return baseIncrease * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base)); + } public override ScoreRank RankFromAccuracy(double accuracy) { diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 837bb4080e..869ad2c4ae 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -167,14 +167,14 @@ namespace osu.Game.Rulesets.Scoring if (!beatmapApplied) throw new InvalidOperationException($"Cannot access maximum statistics before calling {nameof(ApplyBeatmap)}."); - return new Dictionary(maximumResultCounts); + return new Dictionary(MaximumResultCounts); } } private bool beatmapApplied; - private readonly Dictionary scoreResultCounts = new Dictionary(); - private readonly Dictionary maximumResultCounts = new Dictionary(); + protected readonly Dictionary ScoreResultCounts = new Dictionary(); + protected readonly Dictionary MaximumResultCounts = new Dictionary(); private readonly List hitEvents = new List(); private HitObject? lastHitObject; @@ -216,7 +216,7 @@ namespace osu.Game.Rulesets.Scoring if (result.FailedAtJudgement) return; - scoreResultCounts[result.Type] = scoreResultCounts.GetValueOrDefault(result.Type) + 1; + ScoreResultCounts[result.Type] = ScoreResultCounts.GetValueOrDefault(result.Type) + 1; if (result.Type.IncreasesCombo()) Combo.Value++; @@ -272,7 +272,7 @@ namespace osu.Game.Rulesets.Scoring if (result.FailedAtJudgement) return; - scoreResultCounts[result.Type] = scoreResultCounts.GetValueOrDefault(result.Type) - 1; + ScoreResultCounts[result.Type] = ScoreResultCounts.GetValueOrDefault(result.Type) - 1; if (result.Judgement.MaxResult.AffectsAccuracy()) { @@ -394,13 +394,13 @@ namespace osu.Game.Rulesets.Scoring maximumComboPortion = currentComboPortion; maximumAccuracyJudgementCount = currentAccuracyJudgementCount; - maximumResultCounts.Clear(); - maximumResultCounts.AddRange(scoreResultCounts); + MaximumResultCounts.Clear(); + MaximumResultCounts.AddRange(ScoreResultCounts); MaximumTotalScore = TotalScore.Value; } - scoreResultCounts.Clear(); + ScoreResultCounts.Clear(); currentBaseScore = 0; currentMaximumBaseScore = 0; @@ -430,10 +430,10 @@ namespace osu.Game.Rulesets.Scoring score.MaximumStatistics.Clear(); foreach (var result in HitResultExtensions.ALL_TYPES) - score.Statistics[result] = scoreResultCounts.GetValueOrDefault(result); + score.Statistics[result] = ScoreResultCounts.GetValueOrDefault(result); foreach (var result in HitResultExtensions.ALL_TYPES) - score.MaximumStatistics[result] = maximumResultCounts.GetValueOrDefault(result); + score.MaximumStatistics[result] = MaximumResultCounts.GetValueOrDefault(result); // Populate total score after everything else. score.TotalScore = TotalScore.Value; @@ -464,8 +464,8 @@ namespace osu.Game.Rulesets.Scoring HighestCombo.Value = frame.Header.MaxCombo; TotalScore.Value = frame.Header.TotalScore; - scoreResultCounts.Clear(); - scoreResultCounts.AddRange(frame.Header.Statistics); + ScoreResultCounts.Clear(); + ScoreResultCounts.AddRange(frame.Header.Statistics); SetScoreProcessorStatistics(frame.Header.ScoreProcessorStatistics); From ea7078fab52bc1db38f4311c8822e99fa6e82e0c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Jan 2024 15:03:06 +0100 Subject: [PATCH 0202/2188] Implement approximate score conversion algorithm matching score V2 --- .../StandardisedScoreMigrationTools.cs | 113 +++++++++++++++++- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 +- 2 files changed, 113 insertions(+), 3 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 9cfb9ea957..f029d85aed 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -437,9 +437,30 @@ namespace osu.Game.Database break; case 2: + // compare logic in `CatchScoreProcessor`. + + // this could technically be slightly incorrect in the case of stable scores. + // because large droplet misses are counted as full misses in stable scores, + // `score.MaximumStatistics.GetValueOrDefault(Great)` will be equal to the count of fruits *and* large droplets + // rather than just fruits (which was the intent). + // this is not fixable without introducing an extra legacy score attribute dedicated for catch, + // and this is a ballpark conversion process anyway, so attempt to trudge on. + int fruitTinyScaleDivisor = score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) + score.MaximumStatistics.GetValueOrDefault(HitResult.Great); + double fruitTinyScale = fruitTinyScaleDivisor == 0 + ? 0 + : (double)score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) / fruitTinyScaleDivisor; + + const int max_tiny_droplets_portion = 400000; + + double comboPortion = 1000000 - max_tiny_droplets_portion + max_tiny_droplets_portion * (1 - fruitTinyScale); + double dropletsPortion = max_tiny_droplets_portion * fruitTinyScale; + double dropletsHit = score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) == 0 + ? 0 + : (double)score.Statistics.GetValueOrDefault(HitResult.SmallTickHit) / score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit); + convertedTotalScore = (long)Math.Round(( - 600000 * comboProportion - + 400000 * score.Accuracy + comboPortion * estimateComboProportionForCatch(attributes.MaxCombo, score.MaxCombo, score.Statistics.GetValueOrDefault(HitResult.Miss)) + + dropletsPortion * dropletsHit + bonusProportion) * modMultiplier); break; @@ -461,6 +482,94 @@ namespace osu.Game.Database return convertedTotalScore; } + /// + /// + /// For catch, the general method of calculating the combo proportion used for other rulesets is generally useless. + /// This is because in stable score V1, catch has quadratic score progression, + /// while in stable score V2, score progression is logarithmic up to 200 combo and then linear. + /// + /// + /// This means that applying the naive rescale method to scores with lots of short combos (think 10x 100-long combos on a 1000-object map) + /// by linearly rescaling the combo portion as given by score V1 leads to horribly underestimating it. + /// Therefore this method attempts to counteract this by calculating the best case estimate for the combo proportion that takes all of the above into account. + /// + /// + /// The general idea is that aside from the which the player is known to have hit, + /// the remaining misses are evenly distributed across the rest of the objects that give combo. + /// This is therefore a worst-case estimate. + /// + /// + private static double estimateComboProportionForCatch(int beatmapMaxCombo, int scoreMaxCombo, int scoreMissCount) + { + if (beatmapMaxCombo == 0) + return 1; + + if (scoreMaxCombo == 0) + return 0; + + if (beatmapMaxCombo == scoreMaxCombo) + return 1; + + double estimatedBestCaseTotal = estimateBestCaseComboTotal(beatmapMaxCombo); + + int remainingCombo = beatmapMaxCombo - (scoreMaxCombo + scoreMissCount); + double totalDroppedScore = 0; + + int assumedLengthOfRemainingCombos = (int)Math.Floor((double)remainingCombo / scoreMissCount); + + if (assumedLengthOfRemainingCombos > 0) + { + while (remainingCombo > 0) + { + int comboLength = Math.Min(assumedLengthOfRemainingCombos, remainingCombo); + + remainingCombo -= comboLength; + totalDroppedScore += estimateDroppedComboScoreAfterMiss(comboLength); + } + } + else + { + // there are so many misses that attempting to evenly divide remaining combo results in 0 length per combo, + // i.e. all remaining judgements are combo breaks. + // in that case, presume every single remaining object is a miss and did not give any combo score. + totalDroppedScore = estimatedBestCaseTotal - estimateBestCaseComboTotal(scoreMaxCombo); + } + + return estimatedBestCaseTotal == 0 + ? 1 + : 1 - Math.Clamp(totalDroppedScore / estimatedBestCaseTotal, 0, 1); + + double estimateBestCaseComboTotal(int maxCombo) + { + if (maxCombo == 0) + return 1; + + double estimatedTotal = 0.5 * Math.Min(maxCombo, 2); + + if (maxCombo <= 2) + return estimatedTotal; + + // int_2^x log_4(t) dt + estimatedTotal += (Math.Min(maxCombo, 200) * (Math.Log(Math.Min(maxCombo, 200)) - 1) + 2 - Math.Log(4)) / Math.Log(4); + + if (maxCombo <= 200) + return estimatedTotal; + + estimatedTotal += (maxCombo - 200) * Math.Log(200) / Math.Log(4); + return estimatedTotal; + } + + double estimateDroppedComboScoreAfterMiss(int lengthOfComboAfterMiss) + { + if (lengthOfComboAfterMiss >= 200) + lengthOfComboAfterMiss = 200; + + // int_0^x (log_4(200) - log_4(t)) dt + // note that this is an pessimistic estimate, i.e. it may subtract too much if the miss happened before reaching 200 combo + return lengthOfComboAfterMiss * (1 + Math.Log(200) - Math.Log(lengthOfComboAfterMiss)) / Math.Log(4); + } + } + public static double ComputeAccuracy(ScoreInfo scoreInfo) { Ruleset ruleset = scoreInfo.Ruleset.CreateInstance(); diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index cf0a7bd54f..495edaf49c 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -36,9 +36,10 @@ namespace osu.Game.Scoring.Legacy /// 30000007: Adjust osu!mania combo and accuracy portions and judgement scoring values. Reconvert all scores. /// 30000008: Add accuracy conversion. Reconvert all scores. /// 30000009: Fix edge cases in conversion for scores which have 0.0x mod multiplier on stable. Reconvert all scores. + /// 30000010: Re-do catch scoring to mirror stable Score V2 as closely as feasible. Reconvert all scores. /// /// - public const int LATEST_VERSION = 30000009; + public const int LATEST_VERSION = 30000010; /// /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. From e2769dbda14b21e550c3bafa9446af1e406e2966 Mon Sep 17 00:00:00 2001 From: Zachary Date: Sat, 6 Jan 2024 19:29:41 +1000 Subject: [PATCH 0203/2188] Attempt at creating a test. --- .../TestSceneIntroMusicActionHandling.cs | 47 +++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 osu.Game.Tests/Visual/Menus/TestSceneIntroMusicActionHandling.cs diff --git a/osu.Game.Tests/Visual/Menus/TestSceneIntroMusicActionHandling.cs b/osu.Game.Tests/Visual/Menus/TestSceneIntroMusicActionHandling.cs new file mode 100644 index 0000000000..cc2b16a842 --- /dev/null +++ b/osu.Game.Tests/Visual/Menus/TestSceneIntroMusicActionHandling.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Input.Bindings; +using osu.Game.Screens.Menu; + +namespace osu.Game.Tests.Visual.Menus +{ + public partial class TestSceneIntroMusicActionHandling : OsuTestScene + { + private OsuGameTestScene.TestOsuGame? game; + + private GlobalActionContainer globalActionContainer => game.ChildrenOfType().First(); + + [Test] + public void TestPauseDuringIntro() + { + AddStep("Create new game instance", () => + { + if (game?.Parent != null) + Remove(game, true); + + RecycleLocalStorage(false); + + AddGame(game = new OsuGameTestScene.TestOsuGame(LocalStorage, API)); + }); + + AddUntilStep("Wait for load", () => game?.IsLoaded ?? false); + AddUntilStep("Wait for intro", () => game?.ScreenStack.CurrentScreen is IntroScreen); + AddUntilStep("Wait for music", () => game?.MusicController.IsPlaying == true); + + // Check that pause dosesn't work during intro sequence. + AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay)); + AddAssert("Still playing before menu", () => game?.MusicController.IsPlaying == true); + AddUntilStep("Wait for main menu", () => game?.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded); + + // Check that toggling after intro still works. + AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay)); + AddUntilStep("Music paused", () => game?.MusicController.IsPlaying == false && game?.MusicController.UserPauseRequested == true); + AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay)); + AddUntilStep("Music resumed", () => game?.MusicController.IsPlaying == true && game?.MusicController.UserPauseRequested == false); + } + } +} From 14a43375a70104094f7a9d23cf091c18d1223ad3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 6 Jan 2024 20:25:03 +0900 Subject: [PATCH 0204/2188] Fix overall ranking text overlapping at some aspect ratios Can't confirm on the actual ranking screen due to stuff not working. Maybe it'll work tomorrow. Closes https://github.com/ppy/osu/issues/26341. --- osu.Game/Screens/Ranking/Statistics/SoloStatisticsPanel.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/Statistics/SoloStatisticsPanel.cs b/osu.Game/Screens/Ranking/Statistics/SoloStatisticsPanel.cs index 73b9897096..762be61853 100644 --- a/osu.Game/Screens/Ranking/Statistics/SoloStatisticsPanel.cs +++ b/osu.Game/Screens/Ranking/Statistics/SoloStatisticsPanel.cs @@ -37,7 +37,6 @@ namespace osu.Game.Screens.Ranking.Statistics RelativeSizeAxes = Axes.X, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Width = 0.5f, StatisticsUpdate = { BindTarget = StatisticsUpdate } })).ToArray(); } From d3710f0bfd0e8fb457ffbde1fb14dce853ad4f14 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 6 Jan 2024 20:44:07 +0900 Subject: [PATCH 0205/2188] Remove scores from song select leaderboard when leaving the screen --- osu.Game/Online/Leaderboards/Leaderboard.cs | 13 ++++++++++--- osu.Game/Screens/Select/PlaySongSelect.cs | 8 ++++++++ 2 files changed, 18 insertions(+), 3 deletions(-) diff --git a/osu.Game/Online/Leaderboards/Leaderboard.cs b/osu.Game/Online/Leaderboards/Leaderboard.cs index 93aa0b95a7..67f2590ad8 100644 --- a/osu.Game/Online/Leaderboards/Leaderboard.cs +++ b/osu.Game/Online/Leaderboards/Leaderboard.cs @@ -152,6 +152,15 @@ namespace osu.Game.Online.Leaderboards /// public void RefetchScores() => Scheduler.AddOnce(refetchScores); + /// + /// Clear all scores from the display. + /// + public void ClearScores() + { + cancelPendingWork(); + SetScores(null); + } + /// /// Call when a retrieval or display failure happened to show a relevant message to the user. /// @@ -220,9 +229,7 @@ namespace osu.Game.Online.Leaderboards { Debug.Assert(ThreadSafety.IsUpdateThread); - cancelPendingWork(); - - SetScores(null); + ClearScores(); setState(LeaderboardState.Retrieving); currentFetchCancellationSource = new CancellationTokenSource(); diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index 7b7b8857f3..4951504ff5 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -146,6 +146,14 @@ namespace osu.Game.Screens.Select } } + public override void OnSuspending(ScreenTransitionEvent e) + { + // Scores will be refreshed on arriving at this screen. + // Clear them to avoid animation overload on returning to song select. + playBeatmapDetailArea.Leaderboard.ClearScores(); + base.OnSuspending(e); + } + public override void OnResuming(ScreenTransitionEvent e) { base.OnResuming(e); From eea87090fb613538e670611bb9e2ad830f23fd83 Mon Sep 17 00:00:00 2001 From: B3nn1 Date: Sat, 6 Jan 2024 19:25:49 +0100 Subject: [PATCH 0206/2188] Make `changeHandler` save changes to `PathTypes` --- .../Blueprints/Sliders/Components/PathControlPointVisualiser.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 24e2210b45..0cef93fbb5 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -410,8 +410,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components var item = new TernaryStateRadioMenuItem(type?.Description ?? "Inherit", MenuItemType.Standard, _ => { + changeHandler?.BeginChange(); foreach (var p in Pieces.Where(p => p.IsSelected.Value)) updatePathType(p, type); + changeHandler?.EndChange(); }); if (countOfState == totalCount) From b809d4c068f77558e30e80e0a9a8846cd41af5c9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Jan 2024 02:14:03 +0900 Subject: [PATCH 0207/2188] Remove delegate overhead from argon health display's animation updates --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 16 ++++++++++++---- osu.Game/Screens/Play/HUD/HealthDisplay.cs | 2 +- 2 files changed, 13 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 8acc43c091..7721f9c0c0 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Caching; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; @@ -68,11 +69,11 @@ namespace osu.Game.Screens.Play.HUD get => glowBarValue; set { - if (glowBarValue == value) + if (Precision.AlmostEquals(glowBarValue, value, 0.0001)) return; glowBarValue = value; - Scheduler.AddOnce(updatePathVertices); + pathVerticesCache.Invalidate(); } } @@ -83,11 +84,11 @@ namespace osu.Game.Screens.Play.HUD get => healthBarValue; set { - if (healthBarValue == value) + if (Precision.AlmostEquals(healthBarValue, value, 0.0001)) return; healthBarValue = value; - Scheduler.AddOnce(updatePathVertices); + pathVerticesCache.Invalidate(); } } @@ -100,6 +101,8 @@ namespace osu.Game.Screens.Play.HUD private readonly LayoutValue drawSizeLayout = new LayoutValue(Invalidation.DrawSize); + private readonly Cached pathVerticesCache = new Cached(); + public ArgonHealthDisplay() { AddLayout(drawSizeLayout); @@ -208,6 +211,9 @@ namespace osu.Game.Screens.Play.HUD drawSizeLayout.Validate(); } + if (!pathVerticesCache.IsValid) + updatePathVertices(); + mainBar.Alpha = (float)Interpolation.DampContinuously(mainBar.Alpha, Current.Value > 0 ? 1 : 0, 40, Time.Elapsed); glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, GlowBarValue > 0 ? 1 : 0, 40, Time.Elapsed); } @@ -346,6 +352,8 @@ namespace osu.Game.Screens.Play.HUD mainBar.Vertices = healthBarVertices.Select(v => v - healthBarVertices[0]).ToList(); mainBar.Position = healthBarVertices[0]; + + pathVerticesCache.Validate(); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Screens/Play/HUD/HealthDisplay.cs b/osu.Game/Screens/Play/HUD/HealthDisplay.cs index 7747036826..54aba6b8da 100644 --- a/osu.Game/Screens/Play/HUD/HealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/HealthDisplay.cs @@ -30,7 +30,7 @@ namespace osu.Game.Screens.Play.HUD public Bindable Current { get; } = new BindableDouble { MinValue = 0, - MaxValue = 1 + MaxValue = 1, }; private BindableNumber health = null!; From 9d9e6fcfdbc3c21faa7e637375ac4a9e4cdf0c51 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Jan 2024 03:22:19 +0900 Subject: [PATCH 0208/2188] Remove LINQ calls in hot paths --- osu.Game/Skinning/SkinnableSound.cs | 28 ++++++++++++++++++++++++++-- 1 file changed, 26 insertions(+), 2 deletions(-) diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index f866a4f8ec..f153f4f8d3 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -194,9 +194,33 @@ namespace osu.Game.Skinning /// /// Whether any samples are currently playing. /// - public bool IsPlaying => samplesContainer.Any(s => s.Playing); + public bool IsPlaying + { + get + { + foreach (PoolableSkinnableSample s in samplesContainer) + { + if (s.Playing) + return true; + } - public bool IsPlayed => samplesContainer.Any(s => s.Played); + return false; + } + } + + public bool IsPlayed + { + get + { + foreach (PoolableSkinnableSample s in samplesContainer) + { + if (s.Played) + return true; + } + + return false; + } + } public IBindable AggregateVolume => samplesContainer.AggregateVolume; From 35eff639cb936188f73c34dc71e67ea4d93a061d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Jan 2024 03:25:00 +0900 Subject: [PATCH 0209/2188] Remove unnecessary second iteration over `NestedHitObjects` --- .../Objects/Drawables/DrawableSlider.cs | 7 ++----- .../Objects/Drawables/DrawableSliderRepeat.cs | 2 +- .../Objects/Drawables/ITrackSnaking.cs | 15 --------------- 3 files changed, 3 insertions(+), 21 deletions(-) delete mode 100644 osu.Game.Rulesets.Osu/Objects/Drawables/ITrackSnaking.cs diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index b306fd38c1..0f8c9a4d36 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -246,11 +246,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Ball.UpdateProgress(completionProgress); SliderBody?.UpdateProgress(HeadCircle.IsHit ? completionProgress : 0); - foreach (DrawableHitObject hitObject in NestedHitObjects) - { - if (hitObject is ITrackSnaking s) - s.UpdateSnakingPosition(HitObject.Path.PositionAt(SliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(SliderBody?.SnakedEnd ?? 0)); - } + foreach (DrawableSliderRepeat repeat in repeatContainer) + repeat.UpdateSnakingPosition(HitObject.Path.PositionAt(SliderBody?.SnakedStart ?? 0), HitObject.Path.PositionAt(SliderBody?.SnakedEnd ?? 0)); Size = SliderBody?.Size ?? Vector2.Zero; OriginPosition = SliderBody?.PathOffset ?? Vector2.Zero; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index c6d4f7c4ca..3239565528 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -17,7 +17,7 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { - public partial class DrawableSliderRepeat : DrawableOsuHitObject, ITrackSnaking + public partial class DrawableSliderRepeat : DrawableOsuHitObject { public new SliderRepeat HitObject => (SliderRepeat)base.HitObject; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/ITrackSnaking.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/ITrackSnaking.cs deleted file mode 100644 index cae2a7c36d..0000000000 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/ITrackSnaking.cs +++ /dev/null @@ -1,15 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osuTK; - -namespace osu.Game.Rulesets.Osu.Objects.Drawables -{ - /// - /// A component which tracks the current end snaking position of a slider. - /// - public interface ITrackSnaking - { - void UpdateSnakingPosition(Vector2 start, Vector2 end); - } -} From 5cc4a586acf40fd3d9be3425f875e54406a38c4d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 5 Jan 2024 03:26:58 +0900 Subject: [PATCH 0210/2188] Avoid iteration over `NestedHitObjects` in silder's `Update` unless necessary --- .../Objects/Drawables/DrawableSlider.cs | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 0f8c9a4d36..c5194025c1 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -36,6 +36,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private ShakeContainer shakeContainer; + private Vector2? childAnchorPosition; + protected override IEnumerable DimmablePieces => new Drawable[] { HeadCircle, @@ -254,10 +256,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (DrawSize != Vector2.Zero) { - var childAnchorPosition = Vector2.Divide(OriginPosition, DrawSize); - foreach (var obj in NestedHitObjects) - obj.RelativeAnchorPosition = childAnchorPosition; - Ball.RelativeAnchorPosition = childAnchorPosition; + Vector2 pos = Vector2.Divide(OriginPosition, DrawSize); + + if (pos != childAnchorPosition) + { + childAnchorPosition = pos; + foreach (var obj in NestedHitObjects) + obj.RelativeAnchorPosition = pos; + Ball.RelativeAnchorPosition = pos; + } } } From 16ea7f9b7787462aa1506bac4ecb0c57090c630d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 7 Jan 2024 13:10:50 +0900 Subject: [PATCH 0211/2188] Avoid completely unnecessary string allocations in `ArgonCounterTextComponent` --- .../Screens/Play/HUD/ArgonCounterTextComponent.cs | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index 266dfb3301..9d364acd59 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Diagnostics; -using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -35,14 +34,7 @@ namespace osu.Game.Screens.Play.HUD public LocalisableString Text { get => textPart.Text; - set - { - int remainingCount = RequiredDisplayDigits.Value - value.ToString().Count(char.IsDigit); - string remainingText = remainingCount > 0 ? new string('#', remainingCount) : string.Empty; - - wireframesPart.Text = remainingText + value; - textPart.Text = value; - } + set => textPart.Text = value; } public ArgonCounterTextComponent(Anchor anchor, LocalisableString? label = null) @@ -83,6 +75,8 @@ namespace osu.Game.Screens.Play.HUD } } }; + + RequiredDisplayDigits.BindValueChanged(digits => wireframesPart.Text = new string('#', digits.NewValue)); } private string textLookup(char c) From dc31c66f6229445dd0ebd0d6a6a52c7241da59f0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 7 Jan 2024 19:49:42 +0900 Subject: [PATCH 0212/2188] Return null on font lookup failure instead of asserting Fallback weirdness. --- osu.Game/Skinning/LegacySpriteText.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Skinning/LegacySpriteText.cs b/osu.Game/Skinning/LegacySpriteText.cs index 81db5fdf36..581e7534e4 100644 --- a/osu.Game/Skinning/LegacySpriteText.cs +++ b/osu.Game/Skinning/LegacySpriteText.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Diagnostics; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; @@ -74,7 +73,8 @@ namespace osu.Game.Skinning public ITexturedCharacterGlyph? Get(string? fontName, char character) { // We only service one font. - Debug.Assert(fontName == this.fontName); + if (fontName != this.fontName) + return null; if (cache.TryGetValue(character, out var cached)) return cached; From 962c8ba4acfc8920633f99c022824d4d58564ef9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 7 Jan 2024 20:55:28 +0900 Subject: [PATCH 0213/2188] Reset child anchor position cache on hitobject position change --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index c5194025c1..6cc8b8e935 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -121,7 +121,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } }); - PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); + PositionBindable.BindValueChanged(_ => + { + Position = HitObject.StackedPosition; + childAnchorPosition = null; + }); StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); ScaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue)); From 7b663a27bd4d37334e428f1afc3179bc8f9da7d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Jan 2024 10:47:22 +0100 Subject: [PATCH 0214/2188] Fix score conversion incorrectly assuming zero combo score in certain cases --- .../StandardisedScoreMigrationTools.cs | 23 +++++++++++++------ 1 file changed, 16 insertions(+), 7 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 9cfb9ea957..24fe147593 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -311,13 +311,22 @@ namespace osu.Game.Database long maximumLegacyBonusScore = attributes.BonusScore; double legacyAccScore = maximumLegacyAccuracyScore * score.Accuracy; - // We can not separate the ComboScore from the BonusScore, so we keep the bonus in the ratio. - // Note that `maximumLegacyComboScore + maximumLegacyBonusScore` can actually be 0 - // when playing a beatmap with no bonus objects, with mods that have a 0.0x multiplier on stable (relax/autopilot). - // In such cases, just assume 0. - double comboProportion = maximumLegacyComboScore + maximumLegacyBonusScore > 0 - ? Math.Max((double)score.LegacyTotalScore - legacyAccScore, 0) / (maximumLegacyComboScore + maximumLegacyBonusScore) - : 0; + + double comboProportion; + + if (maximumLegacyComboScore + maximumLegacyBonusScore > 0) + { + // We can not separate the ComboScore from the BonusScore, so we keep the bonus in the ratio. + comboProportion = Math.Max((double)score.LegacyTotalScore - legacyAccScore, 0) / (maximumLegacyComboScore + maximumLegacyBonusScore); + } + else + { + // Two possible causes: + // the beatmap has no bonus objects *AND* + // either the active mods have a zero mod multiplier, in which case assume 0, + // or the *beatmap* has a zero `difficultyPeppyStars` (or just no combo-giving objects), in which case assume 1. + comboProportion = legacyModMultiplier == 0 ? 0 : 1; + } // We assume the bonus proportion only makes up the rest of the score that exceeds maximumLegacyBaseScore. long maximumLegacyBaseScore = maximumLegacyAccuracyScore + maximumLegacyComboScore; From 50eba9ebdb92790c10fda1904219525029abe0a7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Jan 2024 12:52:14 +0100 Subject: [PATCH 0215/2188] Reduce code duplication in test --- .../TestSceneIntroMusicActionHandling.cs | 32 +++++++------------ osu.Game/Tests/Visual/OsuGameTestScene.cs | 8 +++-- 2 files changed, 18 insertions(+), 22 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneIntroMusicActionHandling.cs b/osu.Game.Tests/Visual/Menus/TestSceneIntroMusicActionHandling.cs index cc2b16a842..00c14dc797 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneIntroMusicActionHandling.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneIntroMusicActionHandling.cs @@ -9,39 +9,31 @@ using osu.Game.Screens.Menu; namespace osu.Game.Tests.Visual.Menus { - public partial class TestSceneIntroMusicActionHandling : OsuTestScene + public partial class TestSceneIntroMusicActionHandling : OsuGameTestScene { - private OsuGameTestScene.TestOsuGame? game; + private GlobalActionContainer globalActionContainer => Game.ChildrenOfType().First(); - private GlobalActionContainer globalActionContainer => game.ChildrenOfType().First(); + public override void SetUpSteps() + { + CreateNewGame(); + // we do not want to progress to main menu immediately, hence the override and lack of `ConfirmAtMainMenu()` call here. + } [Test] public void TestPauseDuringIntro() { - AddStep("Create new game instance", () => - { - if (game?.Parent != null) - Remove(game, true); - - RecycleLocalStorage(false); - - AddGame(game = new OsuGameTestScene.TestOsuGame(LocalStorage, API)); - }); - - AddUntilStep("Wait for load", () => game?.IsLoaded ?? false); - AddUntilStep("Wait for intro", () => game?.ScreenStack.CurrentScreen is IntroScreen); - AddUntilStep("Wait for music", () => game?.MusicController.IsPlaying == true); + AddUntilStep("Wait for music", () => Game?.MusicController.IsPlaying == true); // Check that pause dosesn't work during intro sequence. AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay)); - AddAssert("Still playing before menu", () => game?.MusicController.IsPlaying == true); - AddUntilStep("Wait for main menu", () => game?.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded); + AddAssert("Still playing before menu", () => Game?.MusicController.IsPlaying == true); + AddUntilStep("Wait for main menu", () => Game?.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded); // Check that toggling after intro still works. AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay)); - AddUntilStep("Music paused", () => game?.MusicController.IsPlaying == false && game?.MusicController.UserPauseRequested == true); + AddUntilStep("Music paused", () => Game?.MusicController.IsPlaying == false && Game?.MusicController.UserPauseRequested == true); AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay)); - AddUntilStep("Music resumed", () => game?.MusicController.IsPlaying == true && game?.MusicController.UserPauseRequested == false); + AddUntilStep("Music resumed", () => Game?.MusicController.IsPlaying == true && Game?.MusicController.UserPauseRequested == false); } } } diff --git a/osu.Game/Tests/Visual/OsuGameTestScene.cs b/osu.Game/Tests/Visual/OsuGameTestScene.cs index 94be4a375d..947305439e 100644 --- a/osu.Game/Tests/Visual/OsuGameTestScene.cs +++ b/osu.Game/Tests/Visual/OsuGameTestScene.cs @@ -58,6 +58,12 @@ namespace osu.Game.Tests.Visual [SetUpSteps] public virtual void SetUpSteps() + { + CreateNewGame(); + ConfirmAtMainMenu(); + } + + protected void CreateNewGame() { AddStep("Create new game instance", () => { @@ -71,8 +77,6 @@ namespace osu.Game.Tests.Visual AddUntilStep("Wait for load", () => Game.IsLoaded); AddUntilStep("Wait for intro", () => Game.ScreenStack.CurrentScreen is IntroScreen); - - ConfirmAtMainMenu(); } [TearDownSteps] From b869be2f463b41781bfaefd2926c54925a33ac03 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Jan 2024 12:52:23 +0100 Subject: [PATCH 0216/2188] Fix typo --- .../Visual/Menus/TestSceneIntroMusicActionHandling.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneIntroMusicActionHandling.cs b/osu.Game.Tests/Visual/Menus/TestSceneIntroMusicActionHandling.cs index 00c14dc797..01aeaff1db 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneIntroMusicActionHandling.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneIntroMusicActionHandling.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Menus { AddUntilStep("Wait for music", () => Game?.MusicController.IsPlaying == true); - // Check that pause dosesn't work during intro sequence. + // Check that pause doesn't work during intro sequence. AddStep("Toggle playback", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPlay)); AddAssert("Still playing before menu", () => Game?.MusicController.IsPlaying == true); AddUntilStep("Wait for main menu", () => Game?.ScreenStack.CurrentScreen is MainMenu menu && menu.IsLoaded); From b6ce57b777983af3808b9736d86d1aba4b6faf80 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Jan 2024 12:54:16 +0100 Subject: [PATCH 0217/2188] Use override that was intended to steer global track control rather than local sets --- osu.Game/Screens/Menu/IntroScreen.cs | 4 ++-- osu.Game/Screens/Menu/MainMenu.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Menu/IntroScreen.cs b/osu.Game/Screens/Menu/IntroScreen.cs index a81e24ee88..ac7dffc241 100644 --- a/osu.Game/Screens/Menu/IntroScreen.cs +++ b/osu.Game/Screens/Menu/IntroScreen.cs @@ -95,6 +95,8 @@ namespace osu.Game.Screens.Menu Colour = Color4.Black }; + public override bool? AllowGlobalTrackControl => false; + protected IntroScreen([CanBeNull] Func createNextScreen = null) { this.createNextScreen = createNextScreen; @@ -109,8 +111,6 @@ namespace osu.Game.Screens.Menu // prevent user from changing beatmap while the intro is still running. beatmap = Beatmap.BeginLease(false); - musicController.AllowTrackControl.Value = false; - MenuVoice = config.GetBindable(OsuSetting.MenuVoice); MenuMusic = config.GetBindable(OsuSetting.MenuMusic); diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index ffb68367c2..b264341cc5 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -49,6 +49,8 @@ namespace osu.Game.Screens.Menu public override bool AllowExternalScreenChange => true; + public override bool? AllowGlobalTrackControl => true; + private Screen songSelect; private MenuSideFlashes sideFlashes; @@ -241,8 +243,6 @@ namespace osu.Game.Screens.Menu { var track = musicController.CurrentTrack; - musicController.AllowTrackControl.Value = true; - // presume the track is the current beatmap's track. not sure how correct this assumption is but it has worked until now. if (!track.IsRunning) { From 8c82bb006cc5f842f943c513d70ab33d9d7234f7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Jan 2024 09:43:53 +0100 Subject: [PATCH 0218/2188] Fix mania score conversion using score V1 accuracy Partially addresses https://github.com/ppy/osu/discussions/26416 As pointed out in the discussion thread above, the total score conversion process for mania was using accuracy directly from the replay. In mania accuracy is calculated differently in score V1 than in score V2, which meant that scores coming from stable were treated more favourably (due to weighting GREAT and PERFECT equally). To fix, recompute accuracy locally and use that for the accuracy portion. Note that this will still not be (and cannot be made) 100% accurate, as in stable score V2, as well as in lazer, hold notes are *two* judgements, not one as in stable score V1, meaning that full and correct score statistics are not available without playing back the replay. The effects of the change can be previewed on the following spreadsheet: https://docs.google.com/spreadsheets/d/1wxD4UwLjwcr7n9y5Yq7EN0lgiLBN93kpd4gBnAlG-E0/edit#gid=1711190356 Top 5 changed scores with replays: | score | master | this PR | replay | | :------------------------------------------------------------------------------------------------------------------------------- | ------: | ------: | ------: | | [Outlasted on Uwa!! So Holiday by toby fox [[4K] easy] (0.71\*)](https://osu.ppy.sh/scores/mania/460404716) | 935,917 | 927,269 | 920,579 | | [ag0 on Emotional Uplifting Orchestral by bradbreeck [[4K] Rocket's Normal] (0.76\*)](https://osu.ppy.sh/scores/mania/453133066) | 921,636 | 913,535 | 875,549 | | [rlarkgus on Zen Zen Zense by Gom (HoneyWorks) [[5K] Normal] (1.68\*)](https://osu.ppy.sh/scores/mania/458368312) | 934,340 | 926,787 | 918,855 | | [YuJJun on Harumachi Clover by R3 Music Box [4K Catastrophe] (1.80\*)](https://osu.ppy.sh/scores/mania/548215786) | 918,606 | 911,111 | 885,454 | | [Fritte on 45-byou by respon feat. Hatsune Miku & Megpoid [[5K] Normal] (1.52\*)](https://osu.ppy.sh/scores/mania/516079410) | 900,024 | 892,569 | 907,456 | --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 7 ++++++- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 ++- 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 9cfb9ea957..1ef7355027 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -444,9 +444,14 @@ namespace osu.Game.Database break; case 3: + // in the mania case accuracy actually changes between score V1 and score V2 / standardised + // (PERFECT weighting changes from 300 to 305), + // so for better accuracy recompute accuracy locally based on hit statistics and use that instead, + double scoreV2Accuracy = ComputeAccuracy(score); + convertedTotalScore = (long)Math.Round(( 850000 * comboProportion - + 150000 * Math.Pow(score.Accuracy, 2 + 2 * score.Accuracy) + + 150000 * Math.Pow(scoreV2Accuracy, 2 + 2 * scoreV2Accuracy) + bonusProportion) * modMultiplier); break; diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index cf0a7bd54f..95f2ee0552 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -36,9 +36,10 @@ namespace osu.Game.Scoring.Legacy /// 30000007: Adjust osu!mania combo and accuracy portions and judgement scoring values. Reconvert all scores. /// 30000008: Add accuracy conversion. Reconvert all scores. /// 30000009: Fix edge cases in conversion for scores which have 0.0x mod multiplier on stable. Reconvert all scores. + /// 30000010: Fix mania score V1 conversion using score V1 accuracy rather than V2 accuracy. Reconvert all scores. /// /// - public const int LATEST_VERSION = 30000009; + public const int LATEST_VERSION = 30000010; /// /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. From e77d203a24088174a47810a70112e2a4cda46fc7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 01:08:17 +0900 Subject: [PATCH 0219/2188] Refactor delayed load logic to hopefully read better --- .../Carousel/DrawableCarouselBeatmapSet.cs | 43 +++++++++++-------- 1 file changed, 25 insertions(+), 18 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index 61658526db..b70278c9bb 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -199,27 +199,34 @@ namespace osu.Game.Screens.Select.Carousel Debug.Assert(Item != null); - if (loadCancellation == null && (timeSinceUnpool += Time.Elapsed) > timeUpdatingBeforeLoad) - { - loadCancellation = new CancellationTokenSource(); + // A load is already in progress if the cancellation token is non-null. + if (loadCancellation != null) + return; - LoadComponentsAsync(new CompositeDrawable[] + timeSinceUnpool += Time.Elapsed; + + // We only trigger a load after this set has been in an updating state for a set amount of time. + if (timeSinceUnpool <= timeUpdatingBeforeLoad) + return; + + loadCancellation = new CancellationTokenSource(); + + LoadComponentsAsync(new CompositeDrawable[] + { + new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.MinBy(b => b.OnlineID))) { - new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.MinBy(b => b.OnlineID))) - { - RelativeSizeAxes = Axes.Both, - }, - new SetPanelContent((CarouselBeatmapSet)Item) - { - Depth = float.MinValue, - RelativeSizeAxes = Axes.Both, - } - }, drawables => + RelativeSizeAxes = Axes.Both, + }, + new SetPanelContent((CarouselBeatmapSet)Item) { - Header.AddRange(drawables); - drawables.ForEach(d => d.FadeInFromZero(150)); - }, loadCancellation.Token); - } + Depth = float.MinValue, + RelativeSizeAxes = Axes.Both, + } + }, drawables => + { + Header.AddRange(drawables); + drawables.ForEach(d => d.FadeInFromZero(150)); + }, loadCancellation.Token); } private void updateBeatmapYPositions() From 51bd32bf7e94e74967d6852ead980b71bed6a8e6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 01:08:47 +0900 Subject: [PATCH 0220/2188] Restore comment regarding usage of `MinBy` --- osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index b70278c9bb..369db37e63 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -213,6 +213,7 @@ namespace osu.Game.Screens.Select.Carousel LoadComponentsAsync(new CompositeDrawable[] { + // Choice of background image matches BSS implementation (always uses the lowest `beatmap_id` from the set). new SetPanelBackground(manager.GetWorkingBeatmap(beatmapSet.Beatmaps.MinBy(b => b.OnlineID))) { RelativeSizeAxes = Axes.Both, From c4ac53002c04567f29b9bd0efe9a7ac16e72a4e0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Jan 2024 19:49:22 +0100 Subject: [PATCH 0221/2188] Remove loop in combo score loss estimation calculation --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index f029d85aed..07b4fe7f40 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -519,13 +519,13 @@ namespace osu.Game.Database if (assumedLengthOfRemainingCombos > 0) { - while (remainingCombo > 0) - { - int comboLength = Math.Min(assumedLengthOfRemainingCombos, remainingCombo); + int assumedCombosCount = (int)Math.Floor((double)remainingCombo / assumedLengthOfRemainingCombos); + totalDroppedScore += assumedCombosCount * estimateDroppedComboScoreAfterMiss(assumedLengthOfRemainingCombos); - remainingCombo -= comboLength; - totalDroppedScore += estimateDroppedComboScoreAfterMiss(comboLength); - } + remainingCombo -= assumedCombosCount * assumedLengthOfRemainingCombos; + + if (remainingCombo > 0) + totalDroppedScore += estimateDroppedComboScoreAfterMiss(remainingCombo); } else { From 8a87301c55262f888017cb2ce5ed23d04429ab05 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Jan 2024 21:33:25 +0100 Subject: [PATCH 0222/2188] Add test for crashing scenario --- .../Navigation/TestSceneScreenNavigation.cs | 29 +++++++++++++++++++ 1 file changed, 29 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index a0069f55c7..8cb993eff2 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -938,6 +938,35 @@ namespace osu.Game.Tests.Visual.Navigation AddUntilStep("touch device mod still active", () => Game.SelectedMods.Value, () => Has.One.InstanceOf()); } + [Test] + public void TestExitSongSelectAndImmediatelyClickLogo() + { + Screens.Select.SongSelect songSelect = null; + PushAndConfirm(() => songSelect = new TestPlaySongSelect()); + AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded); + + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + + AddStep("press escape and then click logo immediately", () => + { + InputManager.Key(Key.Escape); + clickLogoWhenNotCurrent(); + }); + + void clickLogoWhenNotCurrent() + { + if (songSelect.IsCurrentScreen()) + Scheduler.AddOnce(clickLogoWhenNotCurrent); + else + { + InputManager.MoveMouseTo(Game.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + } + } + } + private Func playToResults() { var player = playToCompletion(); From 58db39ec3206a34e1b8a0cbdbe196059dd4b8306 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Jan 2024 21:37:25 +0100 Subject: [PATCH 0223/2188] Fix crash when clicking osu! logo in song select immediately after exiting Closes https://github.com/ppy/osu/issues/26415. The crash report with incomplete log was backwards, the exit comes first. Sentry events and the reproducing test in 8a87301c55262f888017cb2ce5ed23d04429ab05 confirm this. --- osu.Game/Screens/Select/PlaySongSelect.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index 4951504ff5..3cf8de5267 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -92,6 +92,9 @@ namespace osu.Game.Screens.Select { if (playerLoader != null) return false; + if (!this.IsCurrentScreen()) + return false; + modsAtGameplayStart = Mods.Value; // Ctrl+Enter should start map with autoplay enabled. From 67df7b33fb6c355ad41382fae8323c5c9e3d0c86 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Jan 2024 21:51:01 +0100 Subject: [PATCH 0224/2188] Add failing test coverage for not attempting to upgrade custom ruleset scores --- .../BackgroundDataStoreProcessorTests.cs | 30 +++++++++++++++++++ osu.Game/BackgroundDataStoreProcessor.cs | 4 ++- 2 files changed, 33 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs index 43ce7200d2..9dbfde7bce 100644 --- a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs +++ b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -182,9 +183,38 @@ namespace osu.Game.Tests.Database AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000002)); } + [Test] + public void TestCustomRulesetScoreNotSubjectToUpgrades([Values] bool available) + { + RulesetInfo rulesetInfo = null!; + ScoreInfo scoreInfo = null!; + TestBackgroundDataStoreProcessor processor = null!; + + AddStep("Add unavailable ruleset", () => Realm.Write(r => r.Add(rulesetInfo = new RulesetInfo + { + ShortName = Guid.NewGuid().ToString(), + Available = available + }))); + + AddStep("Add score for unavailable ruleset", () => Realm.Write(r => r.Add(scoreInfo = new ScoreInfo( + ruleset: rulesetInfo, + beatmap: r.All().First()) + { + TotalScoreVersion = 30000001 + }))); + + AddStep("Run background processor", () => Add(processor = new TestBackgroundDataStoreProcessor())); + AddUntilStep("Wait for completion", () => processor.Completed); + + AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.False); + AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000001)); + } + public partial class TestBackgroundDataStoreProcessor : BackgroundDataStoreProcessor { protected override int TimeToSleepDuringGameplay => 10; + + public bool Completed => ProcessingTask.IsCompleted; } } } diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index a748a7422a..969062be57 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -28,6 +28,8 @@ namespace osu.Game /// public partial class BackgroundDataStoreProcessor : Component { + protected Task ProcessingTask = null!; + [Resolved] private RulesetStore rulesetStore { get; set; } = null!; @@ -61,7 +63,7 @@ namespace osu.Game { base.LoadComplete(); - Task.Factory.StartNew(() => + ProcessingTask = Task.Factory.StartNew(() => { Logger.Log("Beginning background data store processing.."); From 388f6599e0264d640d4da1fda0e27441212ca389 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Jan 2024 21:54:10 +0100 Subject: [PATCH 0225/2188] Add failing test for not attempting to upgrade non-legacy scores This was a source of confusion for users previously, wondering why their non-legacy (non-stable) scores weren't being converted in line with new scoring changes, when it was never actually our intention to support anything of the sort. --- .../BackgroundDataStoreProcessorTests.cs | 25 +++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs index 9dbfde7bce..8b066f860f 100644 --- a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs +++ b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs @@ -210,6 +210,31 @@ namespace osu.Game.Tests.Database AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000001)); } + [Test] + public void TestNonLegacyScoreNotSubjectToUpgrades() + { + ScoreInfo scoreInfo = null!; + TestBackgroundDataStoreProcessor processor = null!; + + AddStep("Add score which requires upgrade (and has beatmap)", () => + { + Realm.Write(r => + { + r.Add(scoreInfo = new ScoreInfo(ruleset: r.All().First(), beatmap: r.All().First()) + { + TotalScoreVersion = 30000005, + LegacyTotalScore = 123456, + }); + }); + }); + + AddStep("Run background processor", () => Add(processor = new TestBackgroundDataStoreProcessor())); + AddUntilStep("Wait for completion", () => processor.Completed); + + AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.False); + AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000005)); + } + public partial class TestBackgroundDataStoreProcessor : BackgroundDataStoreProcessor { protected override int TimeToSleepDuringGameplay => 10; From aa83b84bb225781adccc15f4276a74901ed03397 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Jan 2024 22:34:41 +0100 Subject: [PATCH 0226/2188] Fix Cinema mod being compatible with mods that can force failure Addresses https://github.com/ppy/osu/pull/26080#issuecomment-1868833214. --- osu.Game/Rulesets/Mods/ModCinema.cs | 2 +- osu.Game/Rulesets/Mods/ModFailCondition.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModCinema.cs b/osu.Game/Rulesets/Mods/ModCinema.cs index dbb37e0af6..7c88a8a588 100644 --- a/osu.Game/Rulesets/Mods/ModCinema.cs +++ b/osu.Game/Rulesets/Mods/ModCinema.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mods public override IconUsage? Icon => OsuIcon.ModCinema; public override LocalisableString Description => "Watch the video without visual distractions."; - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModAutoplay), typeof(ModNoFail) }).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModFailCondition) }).ToArray(); public void ApplyToHUD(HUDOverlay overlay) { diff --git a/osu.Game/Rulesets/Mods/ModFailCondition.cs b/osu.Game/Rulesets/Mods/ModFailCondition.cs index 471c3bfe8d..0b229766c1 100644 --- a/osu.Game/Rulesets/Mods/ModFailCondition.cs +++ b/osu.Game/Rulesets/Mods/ModFailCondition.cs @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mods { public abstract class ModFailCondition : Mod, IApplicableToHealthProcessor, IApplicableFailOverride { - public override Type[] IncompatibleMods => new[] { typeof(ModNoFail) }; + public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModCinema) }; [SettingSource("Restart on fail", "Automatically restarts when failed.")] public BindableBool Restart { get; } = new BindableBool(); From 4f7dcb3a5022cb533cc467d974a7f382d1cf285e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 8 Jan 2024 22:07:33 +0100 Subject: [PATCH 0227/2188] Do not attempt to recalculate non-legacy scores or scores set on custom rulesets Addresses discussions such as https://github.com/ppy/osu/discussions/26407 or https://github.com/ppy/osu/discussions/25914 wherein: - the game would attempt to convert scores for custom rulesets, which makes no sense, especially so when they're not there, - the game would also "recalculate" lazer scores, but that was never the intention or was never supported; the game would just increment the score version on those but still include them in the converted tally. --- osu.Game/BackgroundDataStoreProcessor.cs | 18 +++++++++++++----- 1 file changed, 13 insertions(+), 5 deletions(-) diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/BackgroundDataStoreProcessor.cs index 969062be57..fc7db13d41 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/BackgroundDataStoreProcessor.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Database; +using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; @@ -28,7 +29,7 @@ namespace osu.Game /// public partial class BackgroundDataStoreProcessor : Component { - protected Task ProcessingTask = null!; + protected Task ProcessingTask { get; private set; } = null!; [Resolved] private RulesetStore rulesetStore { get; set; } = null!; @@ -316,10 +317,17 @@ namespace osu.Game { Logger.Log("Querying for scores that need total score conversion..."); - HashSet scoreIds = realmAccess.Run(r => new HashSet(r.All() - .Where(s => !s.BackgroundReprocessingFailed && s.BeatmapInfo != null - && s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION) - .AsEnumerable().Select(s => s.ID))); + HashSet scoreIds = realmAccess.Run(r => new HashSet( + r.All() + .Where(s => !s.BackgroundReprocessingFailed + && s.BeatmapInfo != null + && s.IsLegacyScore + && s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION) + .AsEnumerable() + // must be done after materialisation, as realm doesn't want to support + // nested property predicates + .Where(s => s.Ruleset.IsLegacyRuleset()) + .Select(s => s.ID))); Logger.Log($"Found {scoreIds.Count} scores which require total score conversion."); From 58619f168458ead922914536a651951595f33875 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 8 Jan 2024 14:16:05 -0800 Subject: [PATCH 0228/2188] Fix wiki main page not displaying custom layout --- osu.Game/Overlays/WikiOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/WikiOverlay.cs b/osu.Game/Overlays/WikiOverlay.cs index 440e451201..a8d9cdcdb2 100644 --- a/osu.Game/Overlays/WikiOverlay.cs +++ b/osu.Game/Overlays/WikiOverlay.cs @@ -137,7 +137,7 @@ namespace osu.Game.Overlays wikiData.Value = response; path.Value = response.Path; - if (response.Layout == index_path) + if (response.Layout == index_path.ToLowerInvariant()) { LoadDisplay(new WikiMainPage { From d6ba7a9c6eeab7c2c4889249df4f7280f28515d2 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 8 Jan 2024 14:24:56 -0800 Subject: [PATCH 0229/2188] Centralise `INDEX_PATH` to `WikiOverlay` --- osu.Game/Overlays/Wiki/WikiHeader.cs | 4 +--- osu.Game/Overlays/WikiOverlay.cs | 10 +++++----- 2 files changed, 6 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Wiki/WikiHeader.cs b/osu.Game/Overlays/Wiki/WikiHeader.cs index 55be05ed7a..d64d6b934a 100644 --- a/osu.Game/Overlays/Wiki/WikiHeader.cs +++ b/osu.Game/Overlays/Wiki/WikiHeader.cs @@ -17,8 +17,6 @@ namespace osu.Game.Overlays.Wiki { public partial class WikiHeader : BreadcrumbControlOverlayHeader { - private const string index_path = "Main_page"; - public static LocalisableString IndexPageString => LayoutStrings.HeaderHelpIndex; public readonly Bindable WikiPageData = new Bindable(); @@ -45,7 +43,7 @@ namespace osu.Game.Overlays.Wiki TabControl.AddItem(IndexPageString); - if (e.NewValue.Path == index_path) + if (e.NewValue.Path == WikiOverlay.INDEX_PATH) { Current.Value = IndexPageString; return; diff --git a/osu.Game/Overlays/WikiOverlay.cs b/osu.Game/Overlays/WikiOverlay.cs index a8d9cdcdb2..3777e83cde 100644 --- a/osu.Game/Overlays/WikiOverlay.cs +++ b/osu.Game/Overlays/WikiOverlay.cs @@ -19,11 +19,11 @@ namespace osu.Game.Overlays { public partial class WikiOverlay : OnlineOverlay { - private const string index_path = "Main_page"; + public const string INDEX_PATH = @"Main_page"; public string CurrentPath => path.Value; - private readonly Bindable path = new Bindable(index_path); + private readonly Bindable path = new Bindable(INDEX_PATH); private readonly Bindable wikiData = new Bindable(); @@ -43,7 +43,7 @@ namespace osu.Game.Overlays { } - public void ShowPage(string pagePath = index_path) + public void ShowPage(string pagePath = INDEX_PATH) { path.Value = pagePath.Trim('/'); Show(); @@ -137,7 +137,7 @@ namespace osu.Game.Overlays wikiData.Value = response; path.Value = response.Path; - if (response.Layout == index_path.ToLowerInvariant()) + if (response.Layout == INDEX_PATH.ToLowerInvariant()) { LoadDisplay(new WikiMainPage { @@ -161,7 +161,7 @@ namespace osu.Game.Overlays path.Value = "error"; LoadDisplay(articlePage = new WikiArticlePage($@"{api.WebsiteRootUrl}/wiki/", - $"Something went wrong when trying to fetch page \"{originalPath}\".\n\n[Return to the main page](Main_page).")); + $"Something went wrong when trying to fetch page \"{originalPath}\".\n\n[Return to the main page]({INDEX_PATH}).")); } private void showParentPage() From b03813d3b40e0a279bb8ef6800cd587162adf0f2 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 8 Jan 2024 14:36:08 -0800 Subject: [PATCH 0230/2188] Update casing of hardcoded "Main_page" string in tests --- osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs | 4 ++-- osu.Game.Tests/Visual/Online/TestSceneWikiMainPage.cs | 2 +- .../Visual/Online/TestSceneWikiMarkdownContainer.cs | 4 ++-- osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs | 6 +++--- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs b/osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs index 4e71c5977e..40eda3f3dc 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs @@ -24,8 +24,8 @@ namespace osu.Game.Tests.Visual.Online [Cached] private readonly Bindable wikiPageData = new Bindable(new APIWikiPage { - Title = "Main Page", - Path = "Main_Page", + Title = "Main page", + Path = "Main_page", }); private TestHeader header; diff --git a/osu.Game.Tests/Visual/Online/TestSceneWikiMainPage.cs b/osu.Game.Tests/Visual/Online/TestSceneWikiMainPage.cs index 9967be73e8..7b4eadd46d 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneWikiMainPage.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneWikiMainPage.cs @@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Online }; } - // From https://osu.ppy.sh/api/v2/wiki/en/Main_Page + // From https://osu.ppy.sh/api/v2/wiki/en/Main_page private const string main_page_markdown = "---\nlayout: main_page\n---\n\n\n\n
\nWelcome to the osu! wiki, a project containing a wide range of osu! related information.\n
\n\n
\n
\n\n# Getting started\n\n[Welcome](/wiki/Welcome) • [Installation](/wiki/Installation) • [Registration](/wiki/Registration) • [Help Centre](/wiki/Help_Centre) • [FAQ](/wiki/FAQ)\n\n
\n
\n\n# Game client\n\n[Interface](/wiki/Interface) • [Options](/wiki/Options) • [Visual settings](/wiki/Visual_Settings) • [Shortcut key reference](/wiki/Shortcut_key_reference) • [Configuration file](/wiki/osu!_Program_Files/User_Configuration_File) • [Program files](/wiki/osu!_Program_Files)\n\n[File formats](/wiki/osu!_File_Formats): [.osz](/wiki/osu!_File_Formats/Osz_(file_format)) • [.osk](/wiki/osu!_File_Formats/Osk_(file_format)) • [.osr](/wiki/osu!_File_Formats/Osr_(file_format)) • [.osu](/wiki/osu!_File_Formats/Osu_(file_format)) • [.osb](/wiki/osu!_File_Formats/Osb_(file_format)) • [.db](/wiki/osu!_File_Formats/Db_(file_format))\n\n
\n
\n\n# Gameplay\n\n[Game modes](/wiki/Game_mode): [osu!](/wiki/Game_mode/osu!) • [osu!taiko](/wiki/Game_mode/osu!taiko) • [osu!catch](/wiki/Game_mode/osu!catch) • [osu!mania](/wiki/Game_mode/osu!mania)\n\n[Beatmap](/wiki/Beatmap) • [Hit object](/wiki/Hit_object) • [Mods](/wiki/Game_modifier) • [Score](/wiki/Score) • [Replay](/wiki/Replay) • [Multi](/wiki/Multi)\n\n
\n
\n\n# [Beatmap editor](/wiki/Beatmap_Editor)\n\nSections: [Compose](/wiki/Beatmap_Editor/Compose) • [Design](/wiki/Beatmap_Editor/Design) • [Timing](/wiki/Beatmap_Editor/Timing) • [Song setup](/wiki/Beatmap_Editor/Song_Setup)\n\nComponents: [AiMod](/wiki/Beatmap_Editor/AiMod) • [Beat snap divisor](/wiki/Beatmap_Editor/Beat_Snap_Divisor) • [Distance snap](/wiki/Beatmap_Editor/Distance_Snap) • [Menu](/wiki/Beatmap_Editor/Menu) • [SB load](/wiki/Beatmap_Editor/SB_Load) • [Timelines](/wiki/Beatmap_Editor/Timelines)\n\n[Beatmapping](/wiki/Beatmapping) • [Difficulty](/wiki/Beatmap/Difficulty) • [Mapping techniques](/wiki/Mapping_Techniques) • [Storyboarding](/wiki/Storyboarding)\n\n
\n
\n\n# Beatmap submission and ranking\n\n[Submission](/wiki/Submission) • [Modding](/wiki/Modding) • [Ranking procedure](/wiki/Beatmap_ranking_procedure) • [Mappers' Guild](/wiki/Mappers_Guild) • [Project Loved](/wiki/Project_Loved)\n\n[Ranking criteria](/wiki/Ranking_Criteria): [osu!](/wiki/Ranking_Criteria/osu!) • [osu!taiko](/wiki/Ranking_Criteria/osu!taiko) • [osu!catch](/wiki/Ranking_Criteria/osu!catch) • [osu!mania](/wiki/Ranking_Criteria/osu!mania)\n\n
\n
\n\n# Community\n\n[Tournaments](/wiki/Tournaments) • [Skinning](/wiki/Skinning) • [Projects](/wiki/Projects) • [Guides](/wiki/Guides) • [osu!dev Discord server](/wiki/osu!dev_Discord_server) • [How you can help](/wiki/How_You_Can_Help!) • [Glossary](/wiki/Glossary)\n\n
\n
\n\n# People\n\n[The Team](/wiki/People/The_Team): [Developers](/wiki/People/The_Team/Developers) • [Global Moderation Team](/wiki/People/The_Team/Global_Moderation_Team) • [Support Team](/wiki/People/The_Team/Support_Team) • [Nomination Assessment Team](/wiki/People/The_Team/Nomination_Assessment_Team) • [Beatmap Nominators](/wiki/People/The_Team/Beatmap_Nominators) • [osu! Alumni](/wiki/People/The_Team/osu!_Alumni) • [Project Loved Team](/wiki/People/The_Team/Project_Loved_Team)\n\nOrganisations: [osu! UCI](/wiki/Organisations/osu!_UCI)\n\n[Community Contributors](/wiki/People/Community_Contributors) • [Users with unique titles](/wiki/People/Users_with_unique_titles)\n\n
\n
\n\n# For developers\n\n[API](/wiki/osu!api) • [Bot account](/wiki/Bot_account) • [Brand identity guidelines](/wiki/Brand_identity_guidelines)\n\n
\n
\n\n# About the wiki\n\n[Sitemap](/wiki/Sitemap) • [Contribution guide](/wiki/osu!_wiki_Contribution_Guide) • [Article styling criteria](/wiki/Article_Styling_Criteria) • [News styling criteria](/wiki/News_Styling_Criteria)\n\n
\n
\n"; } diff --git a/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs index 6c87553971..8909305602 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneWikiMarkdownContainer.cs @@ -69,8 +69,8 @@ namespace osu.Game.Tests.Visual.Online { AddStep("set current path", () => markdownContainer.CurrentPath = $"{API.WebsiteRootUrl}/wiki/Article_styling_criteria/"); - AddStep("set '/wiki/Main_Page''", () => markdownContainer.Text = "[wiki main page](/wiki/Main_Page)"); - AddAssert("check url", () => markdownContainer.Link.Url == $"{API.WebsiteRootUrl}/wiki/Main_Page"); + AddStep("set '/wiki/Main_page''", () => markdownContainer.Text = "[wiki main page](/wiki/Main_page)"); + AddAssert("check url", () => markdownContainer.Link.Url == $"{API.WebsiteRootUrl}/wiki/Main_page"); AddStep("set '../FAQ''", () => markdownContainer.Text = "[FAQ](../FAQ)"); AddAssert("check url", () => markdownContainer.Link.Url == $"{API.WebsiteRootUrl}/wiki/FAQ"); diff --git a/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs index 79c7e3a22e..352f100f3b 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs @@ -107,12 +107,12 @@ namespace osu.Game.Tests.Visual.Online }; }); - // From https://osu.ppy.sh/api/v2/wiki/en/Main_Page + // From https://osu.ppy.sh/api/v2/wiki/en/Main_page private APIWikiPage responseMainPage => new APIWikiPage { - Title = "Main Page", + Title = "Main page", Layout = "main_page", - Path = "Main_Page", + Path = "Main_page", Locale = "en", Subtitle = null, Markdown = From 7d57a668aba2032be4c000561be60f17674c4732 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 13:12:54 +0900 Subject: [PATCH 0231/2188] Use main page constant in more places --- osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs | 2 +- osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs | 5 +++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs b/osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs index 40eda3f3dc..d259322d4a 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneWikiHeader.cs @@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Online private readonly Bindable wikiPageData = new Bindable(new APIWikiPage { Title = "Main page", - Path = "Main_page", + Path = WikiOverlay.INDEX_PATH, }); private TestHeader header; diff --git a/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs index 352f100f3b..8765d8485a 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs @@ -11,6 +11,7 @@ using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; +using osu.Game.Overlays.Wiki; namespace osu.Game.Tests.Visual.Online { @@ -111,8 +112,8 @@ namespace osu.Game.Tests.Visual.Online private APIWikiPage responseMainPage => new APIWikiPage { Title = "Main page", - Layout = "main_page", - Path = "Main_page", + Layout = WikiOverlay.INDEX_PATH.ToLowerInvariant(), // custom classes are always lower snake. + Path = WikiOverlay.INDEX_PATH, Locale = "en", Subtitle = null, Markdown = From 172fe53099bf4e2e26e7acc9dc0dc7708b0ea39d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 13:13:32 +0900 Subject: [PATCH 0232/2188] Use better method of ignore case comparison --- osu.Game/Overlays/WikiOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/WikiOverlay.cs b/osu.Game/Overlays/WikiOverlay.cs index 3777e83cde..ffbc168fb7 100644 --- a/osu.Game/Overlays/WikiOverlay.cs +++ b/osu.Game/Overlays/WikiOverlay.cs @@ -137,7 +137,7 @@ namespace osu.Game.Overlays wikiData.Value = response; path.Value = response.Path; - if (response.Layout == INDEX_PATH.ToLowerInvariant()) + if (response.Layout.Equals(INDEX_PATH, StringComparison.OrdinalIgnoreCase)) { LoadDisplay(new WikiMainPage { From bb2b7d3c313ab8c2e78ca9a790de290f874c0b6d Mon Sep 17 00:00:00 2001 From: Nitrous Date: Tue, 9 Jan 2024 12:23:01 +0800 Subject: [PATCH 0233/2188] Add playback controls. --- .../Play/PlayerSettings/PlaybackSettings.cs | 117 ++++++++++++++++-- 1 file changed, 105 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index 4753effdb0..69bfe666ee 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -1,11 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osuTK; namespace osu.Game.Screens.Play.PlayerSettings { @@ -24,34 +30,115 @@ namespace osu.Game.Screens.Play.PlayerSettings private readonly OsuSpriteText multiplierText; + private readonly IconButton play; + + [Resolved] + private GameplayClockContainer gameplayClock { get; set; } = null!; + + [Resolved] + private GameplayState gameplayState { get; set; } = null!; + public PlaybackSettings() : base("playback") { + const double seek_amount = 5000; + const double seek_fast_amount = 10000; + Children = new Drawable[] { - new Container + new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Horizontal = padding }, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, padding), Children = new Drawable[] { - new OsuSpriteText + new FillFlowContainer { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Text = "Playback speed", + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5, 0), + Children = new Drawable[] + { + new IconButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Icon = FontAwesome.Solid.FastBackward, + Action = () => seek(-1, seek_fast_amount), + }, + new IconButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Icon = FontAwesome.Solid.Backward, + Action = () => seek(-1, seek_amount), + }, + play = new IconButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(1.4f), + IconScale = new Vector2(1.4f), + Icon = FontAwesome.Regular.PlayCircle, + Action = () => + { + if (gameplayClock != null) + { + if (gameplayClock.IsRunning) + gameplayClock.Stop(); + else + gameplayClock.Start(); + } + } + }, + new IconButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Icon = FontAwesome.Solid.Forward, + Action = () => seek(1, seek_amount), + }, + new IconButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Icon = FontAwesome.Solid.FastForward, + Action = () => seek(1, seek_fast_amount), + }, + }, }, - multiplierText = new OsuSpriteText + new Container { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Font = OsuFont.GetFont(weight: FontWeight.Bold), - } + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + rateSlider = new PlayerSliderBar + { + LabelText = "Playback speed", + Current = UserPlaybackRate, + }, + multiplierText = new OsuSpriteText + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Font = OsuFont.GetFont(weight: FontWeight.Bold), + Margin = new MarginPadding { Right = 20 }, + } + }, + }, }, }, - rateSlider = new PlayerSliderBar { Current = UserPlaybackRate } }; + + void seek(int direction, double amount) + { + double target = Math.Clamp((gameplayClock?.CurrentTime ?? 0) + (direction * amount), 0, gameplayState.Beatmap.GetLastObjectTime()); + gameplayClock?.Seek(target); + } } protected override void LoadComplete() @@ -59,5 +146,11 @@ namespace osu.Game.Screens.Play.PlayerSettings base.LoadComplete(); rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true); } + + protected override void Update() + { + base.Update(); + play.Icon = gameplayClock.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle; + } } } From 2e041823a15b2720c90c0f2fbcdf8afcee8417df Mon Sep 17 00:00:00 2001 From: Nitrous Date: Tue, 9 Jan 2024 12:24:09 +0800 Subject: [PATCH 0234/2188] Perform null check on gameplay state. --- osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index 69bfe666ee..3662b7ddc8 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -136,7 +136,7 @@ namespace osu.Game.Screens.Play.PlayerSettings void seek(int direction, double amount) { - double target = Math.Clamp((gameplayClock?.CurrentTime ?? 0) + (direction * amount), 0, gameplayState.Beatmap.GetLastObjectTime()); + double target = Math.Clamp((gameplayClock?.CurrentTime ?? 0) + (direction * amount), 0, gameplayState?.Beatmap.GetLastObjectTime() ?? 0); gameplayClock?.Seek(target); } } From afa808695bf9c6060f2f706c15172861e1c56269 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Tue, 9 Jan 2024 12:48:11 +0800 Subject: [PATCH 0235/2188] Make resolved properties nullable. --- osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index 3662b7ddc8..2a8701d4d5 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -33,10 +33,10 @@ namespace osu.Game.Screens.Play.PlayerSettings private readonly IconButton play; [Resolved] - private GameplayClockContainer gameplayClock { get; set; } = null!; + private GameplayClockContainer? gameplayClock { get; set; } [Resolved] - private GameplayState gameplayState { get; set; } = null!; + private GameplayState? gameplayState { get; set; } public PlaybackSettings() : base("playback") @@ -150,7 +150,7 @@ namespace osu.Game.Screens.Play.PlayerSettings protected override void Update() { base.Update(); - play.Icon = gameplayClock.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle; + play.Icon = gameplayClock?.IsRunning == true ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle; } } } From 3f5899dae041e66d8292acc757e25556a2172926 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 14:05:59 +0900 Subject: [PATCH 0236/2188] Fix incorrect implementation of wireframe digits --- .../Play/HUD/ArgonCounterTextComponent.cs | 1 - .../Screens/Play/HUD/ArgonScoreCounter.cs | 36 +++++++++++++++++-- 2 files changed, 34 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index 9d364acd59..f88874f872 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Diagnostics; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index 005f7e36a7..f7ca218767 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Bindables; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; @@ -15,6 +16,8 @@ namespace osu.Game.Screens.Play.HUD { public partial class ArgonScoreCounter : GameplayScoreCounter, ISerialisableDrawable { + private ArgonScoreTextComponent scoreText = null!; + protected override double RollingDuration => 500; protected override Easing RollingEasing => Easing.OutQuint; @@ -33,13 +36,42 @@ namespace osu.Game.Screens.Play.HUD protected override LocalisableString FormatCount(long count) => count.ToLocalisableString(); - protected override IHasText CreateText() => new ArgonScoreTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersScore.ToUpper()) + protected override IHasText CreateText() => scoreText = new ArgonScoreTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersScore.ToUpper()) { - RequiredDisplayDigits = { BindTarget = RequiredDisplayDigits }, WireframeOpacity = { BindTarget = WireframeOpacity }, ShowLabel = { BindTarget = ShowLabel }, }; + public ArgonScoreCounter() + { + RequiredDisplayDigits.BindValueChanged(_ => updateWireframe()); + } + + public override long DisplayedCount + { + get => base.DisplayedCount; + set + { + base.DisplayedCount = value; + updateWireframe(); + } + } + + private void updateWireframe() + { + scoreText.RequiredDisplayDigits.Value = + Math.Max(RequiredDisplayDigits.Value, getDigitsRequiredForDisplayCount()); + } + + private int getDigitsRequiredForDisplayCount() + { + int digitsRequired = 1; + long c = DisplayedCount; + while ((c /= 10) > 0) + digitsRequired++; + return digitsRequired; + } + private partial class ArgonScoreTextComponent : ArgonCounterTextComponent { public ArgonScoreTextComponent(Anchor anchor, LocalisableString? label = null) From 765d41faa9940e8ae5878babe326cc76f39ba930 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 14:06:59 +0900 Subject: [PATCH 0237/2188] Change second occurrence of debug.assert with early return for fallback safety --- osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index f88874f872..a11f2f01cd 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -159,7 +159,8 @@ namespace osu.Game.Screens.Play.HUD public ITexturedCharacterGlyph? Get(string? fontName, char character) { // We only service one font. - Debug.Assert(fontName == this.fontName); + if (fontName != this.fontName) + return null; if (cache.TryGetValue(character, out var cached)) return cached; From 5970a68e2d12f4f8fc3a118cf68da7a69c1f1fcf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 14:17:33 +0900 Subject: [PATCH 0238/2188] Use invalidation based logic for child anchor position updpates in `DrawableSlider` --- .../Objects/Drawables/DrawableSlider.cs | 25 ++++++++----------- 1 file changed, 10 insertions(+), 15 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 6cc8b8e935..4099d47d61 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -11,6 +11,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Layout; using osu.Game.Audio; using osu.Game.Graphics.Containers; using osu.Game.Rulesets.Objects; @@ -36,8 +37,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private ShakeContainer shakeContainer; - private Vector2? childAnchorPosition; - protected override IEnumerable DimmablePieces => new Drawable[] { HeadCircle, @@ -68,6 +67,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private Container repeatContainer; private PausableSkinnableSound slidingSample; + private readonly LayoutValue drawSizeLayout; + public DrawableSlider() : this(null) { @@ -84,6 +85,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables AlwaysPresent = true, Alpha = 0 }; + AddLayout(drawSizeLayout = new LayoutValue(Invalidation.DrawSize | Invalidation.MiscGeometry)); } [BackgroundDependencyLoader] @@ -121,11 +123,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } }); - PositionBindable.BindValueChanged(_ => - { - Position = HitObject.StackedPosition; - childAnchorPosition = null; - }); + PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); ScaleBindable.BindValueChanged(scale => Ball.Scale = new Vector2(scale.NewValue)); @@ -258,17 +256,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Size = SliderBody?.Size ?? Vector2.Zero; OriginPosition = SliderBody?.PathOffset ?? Vector2.Zero; - if (DrawSize != Vector2.Zero) + if (!drawSizeLayout.IsValid) { Vector2 pos = Vector2.Divide(OriginPosition, DrawSize); + foreach (var obj in NestedHitObjects) + obj.RelativeAnchorPosition = pos; + Ball.RelativeAnchorPosition = pos; - if (pos != childAnchorPosition) - { - childAnchorPosition = pos; - foreach (var obj in NestedHitObjects) - obj.RelativeAnchorPosition = pos; - Ball.RelativeAnchorPosition = pos; - } + drawSizeLayout.Validate(); } } From 1f6e1cbe56d5f0dce5c3fe60f779bdd66c5fe655 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 14:45:21 +0900 Subject: [PATCH 0239/2188] Allow interacting with playlist item buttons when not selected --- .../Screens/OnlinePlay/DrawableRoomPlaylist.cs | 6 +++++- .../OnlinePlay/DrawableRoomPlaylistItem.cs | 16 +++++++++++++--- 2 files changed, 18 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs index 8abdec9ade..5a1648c91f 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylist.cs @@ -165,7 +165,11 @@ namespace osu.Game.Screens.OnlinePlay { d.SelectedItem.BindTarget = SelectedItem; d.RequestDeletion = i => RequestDeletion?.Invoke(i); - d.RequestResults = i => RequestResults?.Invoke(i); + d.RequestResults = i => + { + SelectedItem.Value = i; + RequestResults?.Invoke(i); + }; d.RequestEdit = i => RequestEdit?.Invoke(i); d.AllowReordering = AllowReordering; d.AllowDeletion = AllowDeletion; diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 8f405399a7..823f6ea308 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -118,8 +118,6 @@ namespace osu.Game.Screens.OnlinePlay [Resolved(CanBeNull = true)] private ManageCollectionsDialog manageCollectionsDialog { get; set; } - protected override bool ShouldBeConsideredForInput(Drawable child) => AllowReordering || AllowDeletion || !AllowSelection || SelectedItem.Value == Model; - public DrawableRoomPlaylistItem(PlaylistItem item) : base(item) { @@ -367,7 +365,7 @@ namespace osu.Game.Screens.OnlinePlay AutoSizeAxes = Axes.Both, Margin = new MarginPadding { Left = 8, Right = 8 }, }, - mainFillFlow = new FillFlowContainer + mainFillFlow = new MainFlow(() => SelectedItem.Value == Model) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, @@ -670,5 +668,17 @@ namespace osu.Game.Screens.OnlinePlay public LocalisableString TooltipText => avatar.TooltipText; } } + + public partial class MainFlow : FillFlowContainer + { + private readonly Func isSelected; + + public override bool PropagatePositionalInputSubTree => isSelected(); + + public MainFlow(Func isSelected) + { + this.isSelected = isSelected; + } + } } } From 79ff767eba341cba9e4c81e3410eacf75eb4cd07 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 14:51:30 +0900 Subject: [PATCH 0240/2188] Remove unused using --- osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs index 8765d8485a..e70d35f74a 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneWikiOverlay.cs @@ -11,7 +11,6 @@ using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; -using osu.Game.Overlays.Wiki; namespace osu.Game.Tests.Visual.Online { From 19d1fff5362b3652eb70c366f7ea361f89af4737 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 15:37:29 +0900 Subject: [PATCH 0241/2188] Use native query to avoid huge overheads when cleaning up realm files --- osu.Game/Database/RealmFileStore.cs | 9 +++------ osu.Game/Models/RealmFile.cs | 4 ++++ 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/osu.Game/Database/RealmFileStore.cs b/osu.Game/Database/RealmFileStore.cs index 1da64d5be8..f1ed3f4b63 100644 --- a/osu.Game/Database/RealmFileStore.cs +++ b/osu.Game/Database/RealmFileStore.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using System.IO; using System.Linq; using osu.Framework.Extensions; @@ -98,15 +99,11 @@ namespace osu.Game.Database // can potentially be run asynchronously, although we will need to consider operation order for disk deletion vs realm removal. realm.Write(r => { - // TODO: consider using a realm native query to avoid iterating all files (https://github.com/realm/realm-dotnet/issues/2659#issuecomment-927823707) - var files = r.All().ToList(); - - foreach (var file in files) + foreach (var file in r.All().Filter("Usages.@count = 0")) { totalFiles++; - if (file.BacklinksCount > 0) - continue; + Debug.Assert(file.BacklinksCount == 0); try { diff --git a/osu.Game/Models/RealmFile.cs b/osu.Game/Models/RealmFile.cs index 2faa3f0ca6..4d1642fb5f 100644 --- a/osu.Game/Models/RealmFile.cs +++ b/osu.Game/Models/RealmFile.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Game.IO; using Realms; @@ -11,5 +12,8 @@ namespace osu.Game.Models { [PrimaryKey] public string Hash { get; set; } = string.Empty; + + [Backlink(nameof(RealmNamedFileUsage.File))] + public IQueryable Usages { get; } = null!; } } From 99c76854956f1d6f3116a462fa6af4f0320500c6 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Tue, 9 Jan 2024 15:18:21 +0800 Subject: [PATCH 0242/2188] use `GameplayClock.IsPaused` bindable instead of polling in `Update` --- .../Screens/Play/PlayerSettings/PlaybackSettings.cs | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index 2a8701d4d5..a0fafb821c 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -32,6 +32,8 @@ namespace osu.Game.Screens.Play.PlayerSettings private readonly IconButton play; + private readonly BindableBool isPaused = new BindableBool(); + [Resolved] private GameplayClockContainer? gameplayClock { get; set; } @@ -134,6 +136,8 @@ namespace osu.Game.Screens.Play.PlayerSettings }, }; + isPaused.BindValueChanged(e => play.Icon = e.NewValue ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle, true); + void seek(int direction, double amount) { double target = Math.Clamp((gameplayClock?.CurrentTime ?? 0) + (direction * amount), 0, gameplayState?.Beatmap.GetLastObjectTime() ?? 0); @@ -145,12 +149,7 @@ namespace osu.Game.Screens.Play.PlayerSettings { base.LoadComplete(); rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true); - } - - protected override void Update() - { - base.Update(); - play.Icon = gameplayClock?.IsRunning == true ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle; + gameplayClock?.IsPaused.BindTo(isPaused); } } } From bdecac6d797661836279482a031ee97d3aae955a Mon Sep 17 00:00:00 2001 From: Nitrous Date: Tue, 9 Jan 2024 15:19:54 +0800 Subject: [PATCH 0243/2188] Inverse check. --- osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index a0fafb821c..7974b07438 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -136,7 +136,7 @@ namespace osu.Game.Screens.Play.PlayerSettings }, }; - isPaused.BindValueChanged(e => play.Icon = e.NewValue ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle, true); + isPaused.BindValueChanged(e => play.Icon = !e.NewValue ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle, true); void seek(int direction, double amount) { From 1837b31f9b5e1d3a2b829fe97105a0abcc882e8b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 16:38:02 +0900 Subject: [PATCH 0244/2188] Remove usage of `HealthDisplay.BindValueChanged` Health updates very often when using HP drain. Let's avoid bindable overheads. --- osu.Game/Screens/Play/HUD/HealthDisplay.cs | 29 ++++++++--- osu.Game/Skinning/LegacyHealthDisplay.cs | 56 ++++++++++------------ 2 files changed, 48 insertions(+), 37 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/HealthDisplay.cs b/osu.Game/Screens/Play/HUD/HealthDisplay.cs index 7747036826..a20121b20b 100644 --- a/osu.Game/Screens/Play/HUD/HealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/HealthDisplay.cs @@ -56,13 +56,6 @@ namespace osu.Game.Screens.Play.HUD // Don't bind directly so we can animate the startup procedure. health = HealthProcessor.Health.GetBoundCopy(); - health.BindValueChanged(h => - { - if (initialIncrease != null) - FinishInitialAnimation(h.OldValue); - - Current.Value = h.NewValue; - }); if (hudOverlay != null) showHealthBar.BindTo(hudOverlay.ShowHealthBar); @@ -76,6 +69,28 @@ namespace osu.Game.Screens.Play.HUD Current.Value = health.Value; } + protected override void Update() + { + base.Update(); + + // Health changes every frame in draining situations. + // Manually handle value changes to avoid bindable event flow overhead. + if (health.Value != Current.Value) + { + if (initialIncrease != null) + FinishInitialAnimation(Current.Value); + + Current.Value = health.Value; + + if (health.Value > Current.Value) + HealthIncreased(); + } + } + + protected virtual void HealthIncreased() + { + } + private void startInitialAnimation() { if (Current.Value >= health.Value) diff --git a/osu.Game/Skinning/LegacyHealthDisplay.cs b/osu.Game/Skinning/LegacyHealthDisplay.cs index 845fc77394..00e19c4f76 100644 --- a/osu.Game/Skinning/LegacyHealthDisplay.cs +++ b/osu.Game/Skinning/LegacyHealthDisplay.cs @@ -79,7 +79,13 @@ namespace osu.Game.Skinning marker.Position = fill.Position + new Vector2(fill.DrawWidth, isNewStyle ? fill.DrawHeight / 2 : 0); } - protected override void Flash() => marker.Flash(); + protected override void HealthIncreased() + { + marker.Bulge(); + base.HealthIncreased(); + } + + protected override void Flash() => marker.Flash(Current.Value >= epic_cutoff); private static Texture getTexture(ISkin skin, string name) => skin?.GetTexture($"scorebar-{name}"); @@ -113,19 +119,16 @@ namespace osu.Game.Skinning Origin = Anchor.Centre, }; - protected override void LoadComplete() + protected override void Update() { - base.LoadComplete(); + base.Update(); - Current.BindValueChanged(hp => - { - if (hp.NewValue < 0.2f) - Main.Texture = superDangerTexture; - else if (hp.NewValue < epic_cutoff) - Main.Texture = dangerTexture; - else - Main.Texture = normalTexture; - }); + if (Current.Value < 0.2f) + Main.Texture = superDangerTexture; + else if (Current.Value < epic_cutoff) + Main.Texture = dangerTexture; + else + Main.Texture = normalTexture; } } @@ -226,37 +229,30 @@ namespace osu.Game.Skinning public abstract Sprite CreateSprite(); - protected override void LoadComplete() + public override void Flash(bool isEpic) { - base.LoadComplete(); - - Current.BindValueChanged(val => - { - if (val.NewValue > val.OldValue) - bulgeMain(); - }); - } - - public override void Flash() - { - bulgeMain(); - - bool isEpic = Current.Value >= epic_cutoff; - + Bulge(); explode.Blending = isEpic ? BlendingParameters.Additive : BlendingParameters.Inherit; explode.ScaleTo(1).Then().ScaleTo(isEpic ? 2 : 1.6f, 120); explode.FadeOutFromOne(120); } - private void bulgeMain() => + public override void Bulge() + { + base.Bulge(); Main.ScaleTo(1.4f).Then().ScaleTo(1, 200, Easing.Out); + } } public partial class LegacyHealthPiece : CompositeDrawable { public Bindable Current { get; } = new Bindable(); - public virtual void Flash() + public virtual void Bulge() + { + } + + public virtual void Flash(bool isEpic) { } } From d83b8dbdaf489320b1ef2632e7b9fba5a3d7c26a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 16:50:27 +0900 Subject: [PATCH 0245/2188] Refactor `ArgonHealthDisplay` to user interpolation and less bindable events --- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 39 +++++++------------ 1 file changed, 13 insertions(+), 26 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 8acc43c091..f15789601c 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -158,7 +158,6 @@ namespace osu.Game.Screens.Play.HUD base.LoadComplete(); HealthProcessor.NewJudgement += onNewJudgement; - Current.BindValueChanged(onCurrentChanged, true); // we're about to set `RelativeSizeAxes` depending on the value of `UseRelativeSize`. // setting `RelativeSizeAxes` internally transforms absolute sizing to relative and back to keep the size the same, @@ -173,31 +172,6 @@ namespace osu.Game.Screens.Play.HUD private void onNewJudgement(JudgementResult result) => pendingMissAnimation |= !result.IsHit; - private void onCurrentChanged(ValueChangedEvent valueChangedEvent) - // schedule display updates one frame later to ensure we know the judgement result causing this change (if there is one). - => Scheduler.AddOnce(updateDisplay); - - private void updateDisplay() - { - double newHealth = Current.Value; - - if (newHealth >= GlowBarValue) - finishMissDisplay(); - - double time = newHealth > GlowBarValue ? 500 : 250; - - // TODO: this should probably use interpolation in update. - this.TransformTo(nameof(HealthBarValue), newHealth, time, Easing.OutQuint); - - if (pendingMissAnimation && newHealth < GlowBarValue) - triggerMissDisplay(); - - pendingMissAnimation = false; - - if (!displayingMiss) - this.TransformTo(nameof(GlowBarValue), newHealth, time, Easing.OutQuint); - } - protected override void Update() { base.Update(); @@ -210,6 +184,19 @@ namespace osu.Game.Screens.Play.HUD mainBar.Alpha = (float)Interpolation.DampContinuously(mainBar.Alpha, Current.Value > 0 ? 1 : 0, 40, Time.Elapsed); glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, GlowBarValue > 0 ? 1 : 0, 40, Time.Elapsed); + + double newHealth = Current.Value; + + if (newHealth >= GlowBarValue) + finishMissDisplay(); + + if (pendingMissAnimation && newHealth < GlowBarValue) + triggerMissDisplay(); + pendingMissAnimation = false; + + HealthBarValue = Interpolation.DampContinuously(HealthBarValue, newHealth, 50, Time.Elapsed); + if (!displayingMiss) + GlowBarValue = Interpolation.DampContinuously(GlowBarValue, newHealth, 50, Time.Elapsed); } protected override void FinishInitialAnimation(double value) From 63961ea276a282f681e1b57866ad36dbb3d472e1 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Tue, 9 Jan 2024 16:08:29 +0800 Subject: [PATCH 0246/2188] use `RepeatingButtonBehavior` for seek buttons --- .../Play/PlayerSettings/PlaybackSettings.cs | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index 7974b07438..6e1ce39d9b 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -11,6 +11,7 @@ using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Screens.Edit.Timing; using osuTK; namespace osu.Game.Screens.Play.PlayerSettings @@ -64,14 +65,14 @@ namespace osu.Game.Screens.Play.PlayerSettings Spacing = new Vector2(5, 0), Children = new Drawable[] { - new IconButton + new SeekButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = FontAwesome.Solid.FastBackward, Action = () => seek(-1, seek_fast_amount), }, - new IconButton + new SeekButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -96,14 +97,14 @@ namespace osu.Game.Screens.Play.PlayerSettings } } }, - new IconButton + new SeekButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = FontAwesome.Solid.Forward, Action = () => seek(1, seek_amount), }, - new IconButton + new SeekButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -151,5 +152,13 @@ namespace osu.Game.Screens.Play.PlayerSettings rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true); gameplayClock?.IsPaused.BindTo(isPaused); } + + private partial class SeekButton : IconButton + { + public SeekButton() + { + AddInternal(new RepeatingButtonBehaviour(this)); + } + } } } From f1b4c305b02df1d0495f30f2390bd168cdbf8249 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 17:09:19 +0900 Subject: [PATCH 0247/2188] Change skinnable health test scene to drain --- .../Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs index 15a7b48323..f215a5d528 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs @@ -35,6 +35,13 @@ namespace osu.Game.Tests.Visual.Gameplay }); } + protected override void Update() + { + base.Update(); + + healthProcessor.Health.Value -= 0.0001f * Time.Elapsed; + } + [Test] public void TestHealthDisplayIncrementing() { From b3533d270c0c9ad70cb89919a3c55d3899be2fd3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 17:20:49 +0900 Subject: [PATCH 0248/2188] Remove delegate overhead of `HealthBarValue`/`GlowBarValue` --- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 44 +++++-------------- 1 file changed, 10 insertions(+), 34 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index f15789601c..43de99b4b5 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -63,34 +63,8 @@ namespace osu.Game.Screens.Play.HUD private double glowBarValue; - public double GlowBarValue - { - get => glowBarValue; - set - { - if (glowBarValue == value) - return; - - glowBarValue = value; - Scheduler.AddOnce(updatePathVertices); - } - } - private double healthBarValue; - public double HealthBarValue - { - get => healthBarValue; - set - { - if (healthBarValue == value) - return; - - healthBarValue = value; - Scheduler.AddOnce(updatePathVertices); - } - } - public const float MAIN_PATH_RADIUS = 10f; private const float curve_start_offset = 70; @@ -183,27 +157,29 @@ namespace osu.Game.Screens.Play.HUD } mainBar.Alpha = (float)Interpolation.DampContinuously(mainBar.Alpha, Current.Value > 0 ? 1 : 0, 40, Time.Elapsed); - glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, GlowBarValue > 0 ? 1 : 0, 40, Time.Elapsed); + glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, glowBarValue > 0 ? 1 : 0, 40, Time.Elapsed); double newHealth = Current.Value; - if (newHealth >= GlowBarValue) + if (newHealth >= glowBarValue) finishMissDisplay(); - if (pendingMissAnimation && newHealth < GlowBarValue) + if (pendingMissAnimation && newHealth < glowBarValue) triggerMissDisplay(); pendingMissAnimation = false; - HealthBarValue = Interpolation.DampContinuously(HealthBarValue, newHealth, 50, Time.Elapsed); + healthBarValue = Interpolation.DampContinuously(healthBarValue, newHealth, 50, Time.Elapsed); if (!displayingMiss) - GlowBarValue = Interpolation.DampContinuously(GlowBarValue, newHealth, 50, Time.Elapsed); + glowBarValue = Interpolation.DampContinuously(glowBarValue, newHealth, 50, Time.Elapsed); + + updatePathVertices(); } protected override void FinishInitialAnimation(double value) { base.FinishInitialAnimation(value); - this.TransformTo(nameof(HealthBarValue), value, 500, Easing.OutQuint); - this.TransformTo(nameof(GlowBarValue), value, 250, Easing.OutQuint); + this.TransformTo(nameof(healthBarValue), value, 500, Easing.OutQuint); + this.TransformTo(nameof(glowBarValue), value, 250, Easing.OutQuint); } protected override void Flash() @@ -232,7 +208,7 @@ namespace osu.Game.Screens.Play.HUD this.Delay(500).Schedule(() => { - this.TransformTo(nameof(GlowBarValue), Current.Value, 300, Easing.OutQuint); + this.TransformTo(nameof(glowBarValue), Current.Value, 300, Easing.OutQuint); finishMissDisplay(); }, out resetMissBarDelegate); From c081ca21451baa684c343c8a019b90432a4c1336 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Tue, 9 Jan 2024 16:30:48 +0800 Subject: [PATCH 0249/2188] Make field to a local. --- osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index 6e1ce39d9b..e208be6095 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -31,8 +31,6 @@ namespace osu.Game.Screens.Play.PlayerSettings private readonly OsuSpriteText multiplierText; - private readonly IconButton play; - private readonly BindableBool isPaused = new BindableBool(); [Resolved] @@ -47,6 +45,8 @@ namespace osu.Game.Screens.Play.PlayerSettings const double seek_amount = 5000; const double seek_fast_amount = 10000; + IconButton play; + Children = new Drawable[] { new FillFlowContainer From 12a59eb34cb44322315ec3608de8c112b2b217ac Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 17:30:13 +0900 Subject: [PATCH 0250/2188] Remove vertex update overheads --- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 50 ++++++++++--------- osu.Game/Screens/Play/HUD/HealthDisplay.cs | 9 ++-- osu.Game/Skinning/LegacyHealthDisplay.cs | 7 +-- 3 files changed, 35 insertions(+), 31 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 43de99b4b5..e22f45b40d 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; @@ -58,8 +57,7 @@ namespace osu.Game.Screens.Play.HUD private bool displayingMiss => resetMissBarDelegate != null; - private readonly List missBarVertices = new List(); - private readonly List healthBarVertices = new List(); + private readonly List vertices = new List(); private double glowBarValue; @@ -156,23 +154,27 @@ namespace osu.Game.Screens.Play.HUD drawSizeLayout.Validate(); } + healthBarValue = Interpolation.DampContinuously(healthBarValue, Current.Value, 50, Time.Elapsed); + if (!displayingMiss) + glowBarValue = Interpolation.DampContinuously(glowBarValue, Current.Value, 50, Time.Elapsed); + mainBar.Alpha = (float)Interpolation.DampContinuously(mainBar.Alpha, Current.Value > 0 ? 1 : 0, 40, Time.Elapsed); glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, glowBarValue > 0 ? 1 : 0, 40, Time.Elapsed); - double newHealth = Current.Value; + updatePathVertices(); + } - if (newHealth >= glowBarValue) + protected override void HealthChanged(bool increase) + { + if (Current.Value >= glowBarValue) finishMissDisplay(); - if (pendingMissAnimation && newHealth < glowBarValue) + if (pendingMissAnimation && Current.Value < glowBarValue) triggerMissDisplay(); + pendingMissAnimation = false; - healthBarValue = Interpolation.DampContinuously(healthBarValue, newHealth, 50, Time.Elapsed); - if (!displayingMiss) - glowBarValue = Interpolation.DampContinuously(glowBarValue, newHealth, 50, Time.Elapsed); - - updatePathVertices(); + base.HealthChanged(increase); } protected override void FinishInitialAnimation(double value) @@ -265,7 +267,6 @@ namespace osu.Game.Screens.Play.HUD if (DrawWidth - padding < rescale_cutoff) rescalePathProportionally(); - List vertices = new List(); barPath.GetPathToProgress(vertices, 0.0, 1.0); background.Vertices = vertices; @@ -295,20 +296,23 @@ namespace osu.Game.Screens.Play.HUD private void updatePathVertices() { - barPath.GetPathToProgress(healthBarVertices, 0.0, healthBarValue); - barPath.GetPathToProgress(missBarVertices, healthBarValue, Math.Max(glowBarValue, healthBarValue)); + barPath.GetPathToProgress(vertices, 0.0, healthBarValue); + if (vertices.Count == 0) vertices.Add(Vector2.Zero); + Vector2 initialVertex = vertices[0]; + for (int i = 0; i < vertices.Count; i++) + vertices[i] -= initialVertex; - if (healthBarVertices.Count == 0) - healthBarVertices.Add(Vector2.Zero); + mainBar.Vertices = vertices; + mainBar.Position = initialVertex; - if (missBarVertices.Count == 0) - missBarVertices.Add(Vector2.Zero); + barPath.GetPathToProgress(vertices, healthBarValue, Math.Max(glowBarValue, healthBarValue)); + if (vertices.Count == 0) vertices.Add(Vector2.Zero); + initialVertex = vertices[0]; + for (int i = 0; i < vertices.Count; i++) + vertices[i] -= initialVertex; - glowBar.Vertices = missBarVertices.Select(v => v - missBarVertices[0]).ToList(); - glowBar.Position = missBarVertices[0]; - - mainBar.Vertices = healthBarVertices.Select(v => v - healthBarVertices[0]).ToList(); - mainBar.Position = healthBarVertices[0]; + glowBar.Vertices = vertices; + glowBar.Position = initialVertex; } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Screens/Play/HUD/HealthDisplay.cs b/osu.Game/Screens/Play/HUD/HealthDisplay.cs index a20121b20b..d5b238cd50 100644 --- a/osu.Game/Screens/Play/HUD/HealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/HealthDisplay.cs @@ -8,6 +8,7 @@ using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Threading; +using osu.Framework.Utils; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; @@ -75,19 +76,17 @@ namespace osu.Game.Screens.Play.HUD // Health changes every frame in draining situations. // Manually handle value changes to avoid bindable event flow overhead. - if (health.Value != Current.Value) + if (!Precision.AlmostEquals(health.Value, Current.Value, 0.001f)) { if (initialIncrease != null) FinishInitialAnimation(Current.Value); + HealthChanged(Current.Value > health.Value); Current.Value = health.Value; - - if (health.Value > Current.Value) - HealthIncreased(); } } - protected virtual void HealthIncreased() + protected virtual void HealthChanged(bool increase) { } diff --git a/osu.Game/Skinning/LegacyHealthDisplay.cs b/osu.Game/Skinning/LegacyHealthDisplay.cs index 00e19c4f76..9c06cbbfb5 100644 --- a/osu.Game/Skinning/LegacyHealthDisplay.cs +++ b/osu.Game/Skinning/LegacyHealthDisplay.cs @@ -79,10 +79,11 @@ namespace osu.Game.Skinning marker.Position = fill.Position + new Vector2(fill.DrawWidth, isNewStyle ? fill.DrawHeight / 2 : 0); } - protected override void HealthIncreased() + protected override void HealthChanged(bool increase) { - marker.Bulge(); - base.HealthIncreased(); + if (increase) + marker.Bulge(); + base.HealthChanged(increase); } protected override void Flash() => marker.Flash(Current.Value >= epic_cutoff); From b6505ba0634887d1d48db6aaa880a55622b3f715 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 18:16:53 +0900 Subject: [PATCH 0251/2188] Reduce colour tween overhead and mark other calls of concern --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 11 ++++------- 1 file changed, 4 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index e22f45b40d..f1653c8742 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -188,15 +188,9 @@ namespace osu.Game.Screens.Play.HUD { base.Flash(); - mainBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour.Opacity(0.8f)) - .TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint); - if (!displayingMiss) { - glowBar.TransformTo(nameof(BarPath.BarColour), Colour4.White, 30, Easing.OutQuint) - .Then() - .TransformTo(nameof(BarPath.BarColour), main_bar_colour, 1000, Easing.OutQuint); - + // TODO: REMOVE THIS. It's recreating textures. glowBar.TransformTo(nameof(BarPath.GlowColour), Colour4.White, 30, Easing.OutQuint) .Then() .TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint); @@ -214,9 +208,11 @@ namespace osu.Game.Screens.Play.HUD finishMissDisplay(); }, out resetMissBarDelegate); + // TODO: REMOVE THIS. It's recreating textures. glowBar.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 147, 147, 255), 100, Easing.OutQuint).Then() .TransformTo(nameof(BarPath.BarColour), new Colour4(255, 93, 93, 255), 800, Easing.OutQuint); + // TODO: REMOVE THIS. It's recreating textures. glowBar.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255).Lighten(0.2f)) .TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255), 800, Easing.OutQuint); } @@ -228,6 +224,7 @@ namespace osu.Game.Screens.Play.HUD if (Current.Value > 0) { + // TODO: REMOVE THIS. It's recreating textures. glowBar.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 300, Easing.In); glowBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.In); } From 80892f316754c4004112f9be1dbe4dc4a8723191 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 18:18:11 +0900 Subject: [PATCH 0252/2188] Fix misses not displaying properly --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index f1653c8742..78720ec087 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -169,10 +169,11 @@ namespace osu.Game.Screens.Play.HUD if (Current.Value >= glowBarValue) finishMissDisplay(); - if (pendingMissAnimation && Current.Value < glowBarValue) + if (pendingMissAnimation) + { triggerMissDisplay(); - - pendingMissAnimation = false; + pendingMissAnimation = false; + } base.HealthChanged(increase); } From 9c7e555237b29e241e22b0c40e14e94afdbec4bc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 18:27:37 +0900 Subject: [PATCH 0253/2188] Fix initial animation not playing correctly --- osu.Game/Screens/Play/HUD/HealthDisplay.cs | 22 +++++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/HealthDisplay.cs b/osu.Game/Screens/Play/HUD/HealthDisplay.cs index d5b238cd50..cd4d050b52 100644 --- a/osu.Game/Screens/Play/HUD/HealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/HealthDisplay.cs @@ -36,6 +36,8 @@ namespace osu.Game.Screens.Play.HUD private BindableNumber health = null!; + protected bool InitialAnimationPlaying => initialIncrease != null; + private ScheduledDelegate? initialIncrease; /// @@ -64,25 +66,35 @@ namespace osu.Game.Screens.Play.HUD // this probably shouldn't be operating on `this.` showHealthBar.BindValueChanged(healthBar => this.FadeTo(healthBar.NewValue ? 1 : 0, HUDOverlay.FADE_DURATION, HUDOverlay.FADE_EASING), true); + initialHealthValue = health.Value; + if (PlayInitialIncreaseAnimation) startInitialAnimation(); else Current.Value = health.Value; } + private double lastValue; + private double initialHealthValue; + protected override void Update() { base.Update(); - // Health changes every frame in draining situations. - // Manually handle value changes to avoid bindable event flow overhead. - if (!Precision.AlmostEquals(health.Value, Current.Value, 0.001f)) + if (!InitialAnimationPlaying || health.Value != initialHealthValue) { + Current.Value = health.Value; + if (initialIncrease != null) FinishInitialAnimation(Current.Value); + } - HealthChanged(Current.Value > health.Value); - Current.Value = health.Value; + // Health changes every frame in draining situations. + // Manually handle value changes to avoid bindable event flow overhead. + if (!Precision.AlmostEquals(lastValue, Current.Value, 0.001f)) + { + HealthChanged(Current.Value > lastValue); + lastValue = Current.Value; } } From 6ac1c799bde83a8fb49ad44e37de703421a4097c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 18:34:20 +0900 Subject: [PATCH 0254/2188] Fix `SettingsToolboxGroup` allocating excessively due to missing cache validation --- osu.Game/Overlays/SettingsToolboxGroup.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/SettingsToolboxGroup.cs b/osu.Game/Overlays/SettingsToolboxGroup.cs index c0948c1eab..de13bd96d4 100644 --- a/osu.Game/Overlays/SettingsToolboxGroup.cs +++ b/osu.Game/Overlays/SettingsToolboxGroup.cs @@ -151,9 +151,12 @@ namespace osu.Game.Overlays base.Update(); if (!headerTextVisibilityCache.IsValid) + { // These toolbox grouped may be contracted to only show icons. // For now, let's hide the header to avoid text truncation weirdness in such cases. headerText.FadeTo(headerText.DrawWidth < DrawWidth ? 1 : 0, 150, Easing.OutQuint); + headerTextVisibilityCache.Validate(); + } } protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source) From 66b3945cd644abd7704adde5284211768981a36e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 9 Jan 2024 10:44:30 +0100 Subject: [PATCH 0255/2188] Move current screen check to better place --- osu.Game/Screens/Select/PlaySongSelect.cs | 3 --- osu.Game/Screens/Select/SongSelect.cs | 3 ++- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index 3cf8de5267..4951504ff5 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -92,9 +92,6 @@ namespace osu.Game.Screens.Select { if (playerLoader != null) return false; - if (!this.IsCurrentScreen()) - return false; - modsAtGameplayStart = Mods.Value; // Ctrl+Enter should start map with autoplay enabled. diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 2d5c44e5a5..bf1724995a 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -660,7 +660,8 @@ namespace osu.Game.Screens.Select logo.Action = () => { - FinaliseSelection(); + if (this.IsCurrentScreen()) + FinaliseSelection(); return false; }; } From cac0b0de6dba025e99692d208cd56f545bb05660 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 9 Jan 2024 11:38:01 +0100 Subject: [PATCH 0256/2188] Remove unused using directive --- osu.Game/Database/RealmFileStore.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Database/RealmFileStore.cs b/osu.Game/Database/RealmFileStore.cs index f1ed3f4b63..1bd22af4c7 100644 --- a/osu.Game/Database/RealmFileStore.cs +++ b/osu.Game/Database/RealmFileStore.cs @@ -4,7 +4,6 @@ using System; using System.Diagnostics; using System.IO; -using System.Linq; using osu.Framework.Extensions; using osu.Framework.IO.Stores; using osu.Framework.Logging; From a8a70be04ab13f0ad4c565b86ee206c19ba01d02 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 9 Jan 2024 11:49:42 +0100 Subject: [PATCH 0257/2188] Reference property via `nameof` rather than hardcoding --- osu.Game/Database/RealmFileStore.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/RealmFileStore.cs b/osu.Game/Database/RealmFileStore.cs index 1bd22af4c7..9683baec69 100644 --- a/osu.Game/Database/RealmFileStore.cs +++ b/osu.Game/Database/RealmFileStore.cs @@ -98,7 +98,7 @@ namespace osu.Game.Database // can potentially be run asynchronously, although we will need to consider operation order for disk deletion vs realm removal. realm.Write(r => { - foreach (var file in r.All().Filter("Usages.@count = 0")) + foreach (var file in r.All().Filter(@$"{nameof(RealmFile.Usages)}.@count = 0")) { totalFiles++; From 4110adc4c0a9fdc763ec73061169a5e4e8952a7c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 9 Jan 2024 20:16:27 +0900 Subject: [PATCH 0258/2188] Fix missing wireframe on argon combo counter --- .../Screens/Play/HUD/ArgonAccuracyCounter.cs | 1 + .../Screens/Play/HUD/ArgonComboCounter.cs | 24 +++++++++++++++++++ osu.Game/Screens/Play/HUD/ComboCounter.cs | 5 ---- 3 files changed, 25 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs index 521ad63426..5284e3167a 100644 --- a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs @@ -83,6 +83,7 @@ namespace osu.Game.Screens.Play.HUD }, fractionPart = new ArgonCounterTextComponent(Anchor.TopLeft) { + RequiredDisplayDigits = { Value = 2 }, WireframeOpacity = { BindTarget = WireframeOpacity }, Scale = new Vector2(0.5f), }, diff --git a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs index 5ea7fd0b82..af884aa441 100644 --- a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs @@ -57,6 +57,30 @@ namespace osu.Game.Screens.Play.HUD }); } + public override int DisplayedCount + { + get => base.DisplayedCount; + set + { + base.DisplayedCount = value; + updateWireframe(); + } + } + + private void updateWireframe() + { + text.RequiredDisplayDigits.Value = getDigitsRequiredForDisplayCount(); + } + + private int getDigitsRequiredForDisplayCount() + { + int digitsRequired = 1; + long c = DisplayedCount; + while ((c /= 10) > 0) + digitsRequired++; + return digitsRequired; + } + protected override LocalisableString FormatCount(int count) => $@"{count}x"; protected override IHasText CreateText() => text = new ArgonCounterTextComponent(Anchor.TopLeft, MatchesStrings.MatchScoreStatsCombo.ToUpper()) diff --git a/osu.Game/Screens/Play/HUD/ComboCounter.cs b/osu.Game/Screens/Play/HUD/ComboCounter.cs index 17531281aa..93802e11c2 100644 --- a/osu.Game/Screens/Play/HUD/ComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ComboCounter.cs @@ -11,11 +11,6 @@ namespace osu.Game.Screens.Play.HUD { public bool UsesFixedAnchor { get; set; } - protected ComboCounter() - { - Current.Value = DisplayedCount = 0; - } - protected override double GetProportionalDuration(int currentValue, int newValue) { return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f; From 8ad697ff4cea857bec7f18a94723b098c6e036ef Mon Sep 17 00:00:00 2001 From: wooster0 Date: Tue, 9 Jan 2024 21:28:46 +0900 Subject: [PATCH 0259/2188] apply some suggestions/corrections --- .../TestScenePlaylistsResultsScreen.cs | 16 ++++++---- osu.Game/Screens/Ranking/ResultsScreen.cs | 32 +++++++++---------- 2 files changed, 24 insertions(+), 24 deletions(-) diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index e36e7f54ba..98aeb66428 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -79,6 +79,7 @@ namespace osu.Game.Tests.Visual.Playlists AddStep("bind user score info handler", () => bindHandler(userScore: userScore)); createResults(() => userScore); + waitForDisplay(); AddAssert("user score selected", () => this.ChildrenOfType().Single(p => p.Score.OnlineID == userScore.OnlineID).State == PanelState.Expanded); AddAssert($"score panel position is {real_user_position}", @@ -91,6 +92,7 @@ namespace osu.Game.Tests.Visual.Playlists InitialiseUserScoresAndBeatmap(); createResults(); + waitForDisplay(); AddAssert("top score selected", () => this.ChildrenOfType().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded); } @@ -103,6 +105,7 @@ namespace osu.Game.Tests.Visual.Playlists AddStep("bind user score info handler", () => bindHandler(true, userScore)); createResults(() => userScore); + waitForDisplay(); AddAssert("more than 1 panel displayed", () => this.ChildrenOfType().Count() > 1); AddAssert("user score selected", () => this.ChildrenOfType().Single(p => p.Score.OnlineID == userScore.OnlineID).State == PanelState.Expanded); @@ -116,6 +119,7 @@ namespace osu.Game.Tests.Visual.Playlists AddStep("bind delayed handler", () => bindHandler(true)); createResults(); + waitForDisplay(); AddAssert("top score selected", () => this.ChildrenOfType().OrderByDescending(p => p.Score.TotalScore).First().State == PanelState.Expanded); } @@ -126,6 +130,7 @@ namespace osu.Game.Tests.Visual.Playlists InitialiseUserScoresAndBeatmap(); createResults(); + waitForDisplay(); AddStep("bind delayed handler", () => bindHandler(true)); @@ -152,6 +157,7 @@ namespace osu.Game.Tests.Visual.Playlists AddStep("bind user score info handler", () => bindHandler(userScore: userScore)); createResults(() => userScore); + waitForDisplay(); AddStep("bind delayed handler", () => bindHandler(true)); @@ -174,12 +180,11 @@ namespace osu.Game.Tests.Visual.Playlists public void TestShowWithNoScores() { InitialiseUserScoresAndBeatmap(noScores: true); - - createResults(noScores: true); + createResults(); AddAssert("no scores visible", () => resultsScreen.ScorePanelList.GetScorePanels().Count() == 0); } - private void createResults(Func getScore = null, bool noScores = false) + private void createResults(Func getScore = null) { AddStep("load results", () => { @@ -190,13 +195,10 @@ namespace osu.Game.Tests.Visual.Playlists }); AddUntilStep("wait for screen to load", () => resultsScreen.IsLoaded); - waitForDisplay(noScores); } - private void waitForDisplay(bool noScores = false) + private void waitForDisplay() { - if (noScores) return; - AddUntilStep("wait for scores loaded", () => requestComplete // request handler may need to fire more than once to get scores. diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 8823e4d320..697d62ad6e 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -206,25 +206,17 @@ namespace osu.Game.Screens.Ranking if (lastFetchCompleted) { - if (ScorePanelList.IsEmpty) - { - // This can happen if a beatmap part of a playlist hasn't been played yet. - VerticalScrollContent.Add(new MessagePlaceholder(LeaderboardStrings.NoRecordsYet)); - } - else - { - APIRequest nextPageRequest = null; + APIRequest nextPageRequest = null; - if (ScorePanelList.IsScrolledToStart) - nextPageRequest = FetchNextPage(-1, fetchScoresCallback); - else if (ScorePanelList.IsScrolledToEnd) - nextPageRequest = FetchNextPage(1, fetchScoresCallback); + if (ScorePanelList.IsScrolledToStart) + nextPageRequest = FetchNextPage(-1, fetchScoresCallback); + else if (ScorePanelList.IsScrolledToEnd) + nextPageRequest = FetchNextPage(1, fetchScoresCallback); - if (nextPageRequest != null) - { - lastFetchCompleted = false; - api.Queue(nextPageRequest); - } + if (nextPageRequest != null) + { + lastFetchCompleted = false; + api.Queue(nextPageRequest); } } } @@ -255,6 +247,12 @@ namespace osu.Game.Screens.Ranking addScore(s); lastFetchCompleted = true; + + if (ScorePanelList.IsEmpty) + { + // This can happen if for example a beatmap that is part of a playlist hasn't been played yet. + VerticalScrollContent.Add(new MessagePlaceholder(LeaderboardStrings.NoRecordsYet)); + } }); public override void OnEntering(ScreenTransitionEvent e) From ea37c70e0b0e032e84a9fa1ee7c902c1a7cb2c2e Mon Sep 17 00:00:00 2001 From: wooster0 Date: Tue, 9 Jan 2024 21:34:40 +0900 Subject: [PATCH 0260/2188] apply suggestion --- .../TestScenePlaylistsResultsScreen.cs | 28 +++++++++++-------- 1 file changed, 17 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index 98aeb66428..02bd7f950f 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -42,8 +42,8 @@ namespace osu.Game.Tests.Visual.Playlists private int totalCount; private ScoreInfo userScore; - // We don't use SetUpSteps for this because one of the tests shouldn't receive any scores. - public void InitialiseUserScoresAndBeatmap(bool noScores = false) + [SetUpSteps] + public override void SetUpSteps() { base.SetUpSteps(); @@ -63,18 +63,24 @@ namespace osu.Game.Tests.Visual.Playlists userScore.Statistics = new Dictionary(); userScore.MaximumStatistics = new Dictionary(); - bindHandler(noScores: noScores); - // Beatmap is required to be an actual beatmap so the scores can get their scores correctly // calculated for standardised scoring, else the tests that rely on ordering will fall over. Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); }); } + public void SetUpRequestHandler(bool noScores = false) + { + AddStep("set up request handler", () => + { + bindHandler(noScores: noScores); + }); + } + [Test] public void TestShowWithUserScore() { - InitialiseUserScoresAndBeatmap(); + SetUpRequestHandler(); AddStep("bind user score info handler", () => bindHandler(userScore: userScore)); @@ -89,7 +95,7 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestShowNullUserScore() { - InitialiseUserScoresAndBeatmap(); + SetUpRequestHandler(); createResults(); waitForDisplay(); @@ -100,7 +106,7 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestShowUserScoreWithDelay() { - InitialiseUserScoresAndBeatmap(); + SetUpRequestHandler(); AddStep("bind user score info handler", () => bindHandler(true, userScore)); @@ -114,7 +120,7 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestShowNullUserScoreWithDelay() { - InitialiseUserScoresAndBeatmap(); + SetUpRequestHandler(); AddStep("bind delayed handler", () => bindHandler(true)); @@ -127,7 +133,7 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestFetchWhenScrolledToTheRight() { - InitialiseUserScoresAndBeatmap(); + SetUpRequestHandler(); createResults(); waitForDisplay(); @@ -152,7 +158,7 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestFetchWhenScrolledToTheLeft() { - InitialiseUserScoresAndBeatmap(); + SetUpRequestHandler(); AddStep("bind user score info handler", () => bindHandler(userScore: userScore)); @@ -179,7 +185,7 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestShowWithNoScores() { - InitialiseUserScoresAndBeatmap(noScores: true); + SetUpRequestHandler(true); createResults(); AddAssert("no scores visible", () => resultsScreen.ScorePanelList.GetScorePanels().Count() == 0); } From d5fdd0c0f9bb4a52630e9fead6b27ab44e472ca0 Mon Sep 17 00:00:00 2001 From: wooster0 Date: Tue, 9 Jan 2024 21:44:05 +0900 Subject: [PATCH 0261/2188] make each test bind the handler only once, depending on its need --- .../TestScenePlaylistsResultsScreen.cs | 24 +++---------------- 1 file changed, 3 insertions(+), 21 deletions(-) diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index 02bd7f950f..727d9da50b 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -69,19 +69,9 @@ namespace osu.Game.Tests.Visual.Playlists }); } - public void SetUpRequestHandler(bool noScores = false) - { - AddStep("set up request handler", () => - { - bindHandler(noScores: noScores); - }); - } - [Test] public void TestShowWithUserScore() { - SetUpRequestHandler(); - AddStep("bind user score info handler", () => bindHandler(userScore: userScore)); createResults(() => userScore); @@ -95,7 +85,7 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestShowNullUserScore() { - SetUpRequestHandler(); + AddStep("bind user score info handler", () => bindHandler()); createResults(); waitForDisplay(); @@ -106,8 +96,6 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestShowUserScoreWithDelay() { - SetUpRequestHandler(); - AddStep("bind user score info handler", () => bindHandler(true, userScore)); createResults(() => userScore); @@ -120,8 +108,6 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestShowNullUserScoreWithDelay() { - SetUpRequestHandler(); - AddStep("bind delayed handler", () => bindHandler(true)); createResults(); @@ -133,13 +119,11 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestFetchWhenScrolledToTheRight() { - SetUpRequestHandler(); + AddStep("bind delayed handler", () => bindHandler(true)); createResults(); waitForDisplay(); - AddStep("bind delayed handler", () => bindHandler(true)); - for (int i = 0; i < 2; i++) { int beforePanelCount = 0; @@ -158,8 +142,6 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestFetchWhenScrolledToTheLeft() { - SetUpRequestHandler(); - AddStep("bind user score info handler", () => bindHandler(userScore: userScore)); createResults(() => userScore); @@ -185,7 +167,7 @@ namespace osu.Game.Tests.Visual.Playlists [Test] public void TestShowWithNoScores() { - SetUpRequestHandler(true); + AddStep("bind user score info handler", () => bindHandler(noScores: true)); createResults(); AddAssert("no scores visible", () => resultsScreen.ScorePanelList.GetScorePanels().Count() == 0); } From 77bf6e3244111b026f930a75fbb35dd497d9c921 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 9 Jan 2024 13:59:27 +0100 Subject: [PATCH 0262/2188] Fix missing wireframe behind "x" sign on combo counter display --- osu.Game/Screens/Play/HUD/ArgonComboCounter.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs index af884aa441..1d6ca3c893 100644 --- a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs @@ -74,7 +74,8 @@ namespace osu.Game.Screens.Play.HUD private int getDigitsRequiredForDisplayCount() { - int digitsRequired = 1; + // one for the single presumed starting digit, one for the "x" at the end. + int digitsRequired = 2; long c = DisplayedCount; while ((c /= 10) > 0) digitsRequired++; From 92ba77031403632ad03b86efcbd2754a47b6c646 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 9 Jan 2024 14:00:58 +0100 Subject: [PATCH 0263/2188] Fix missing wireframe behind percent sign on accuracy counter --- osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs index 5284e3167a..171aa3f44b 100644 --- a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs @@ -90,6 +90,7 @@ namespace osu.Game.Screens.Play.HUD percentText = new ArgonCounterTextComponent(Anchor.TopLeft) { Text = @"%", + RequiredDisplayDigits = { Value = 1 }, WireframeOpacity = { BindTarget = WireframeOpacity } }, } From 484e9e8ee636d9d1ec4aaf549e7615fb18682226 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Tue, 9 Jan 2024 22:09:20 +0800 Subject: [PATCH 0264/2188] Fix binding order of `IsPaused` bindable and disable playback controls in spectator mode. --- .../Screens/Play/PlayerSettings/PlaybackSettings.cs | 13 +++++++++++-- osu.Game/Screens/Play/SpectatorPlayer.cs | 2 ++ 2 files changed, 13 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index e208be6095..e2859868bd 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -27,6 +27,8 @@ namespace osu.Game.Screens.Play.PlayerSettings Precision = 0.1, }; + public readonly Bindable AllowControls = new BindableBool(true); + private readonly PlayerSliderBar rateSlider; private readonly OsuSpriteText multiplierText; @@ -71,6 +73,7 @@ namespace osu.Game.Screens.Play.PlayerSettings Origin = Anchor.Centre, Icon = FontAwesome.Solid.FastBackward, Action = () => seek(-1, seek_fast_amount), + Enabled = { BindTarget = AllowControls }, }, new SeekButton { @@ -78,6 +81,7 @@ namespace osu.Game.Screens.Play.PlayerSettings Origin = Anchor.Centre, Icon = FontAwesome.Solid.Backward, Action = () => seek(-1, seek_amount), + Enabled = { BindTarget = AllowControls }, }, play = new IconButton { @@ -95,7 +99,8 @@ namespace osu.Game.Screens.Play.PlayerSettings else gameplayClock.Start(); } - } + }, + Enabled = { BindTarget = AllowControls }, }, new SeekButton { @@ -103,6 +108,7 @@ namespace osu.Game.Screens.Play.PlayerSettings Origin = Anchor.Centre, Icon = FontAwesome.Solid.Forward, Action = () => seek(1, seek_amount), + Enabled = { BindTarget = AllowControls }, }, new SeekButton { @@ -110,6 +116,7 @@ namespace osu.Game.Screens.Play.PlayerSettings Origin = Anchor.Centre, Icon = FontAwesome.Solid.FastForward, Action = () => seek(1, seek_fast_amount), + Enabled = { BindTarget = AllowControls }, }, }, }, @@ -150,7 +157,9 @@ namespace osu.Game.Screens.Play.PlayerSettings { base.LoadComplete(); rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true); - gameplayClock?.IsPaused.BindTo(isPaused); + + if (gameplayClock != null) + isPaused.BindTarget = gameplayClock.IsPaused; } private partial class SeekButton : IconButton diff --git a/osu.Game/Screens/Play/SpectatorPlayer.cs b/osu.Game/Screens/Play/SpectatorPlayer.cs index 2faead0ee1..dd7418d563 100644 --- a/osu.Game/Screens/Play/SpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SpectatorPlayer.cs @@ -68,6 +68,8 @@ namespace osu.Game.Screens.Play master.UserPlaybackRate.Value = 1; } }, true); + + HUDOverlay.PlayerSettingsOverlay.PlaybackSettings.AllowControls.Value = false; } /// From b74c3b1c5cbdd1d4bfc2b108bc9bd0a9b7b68e7f Mon Sep 17 00:00:00 2001 From: Nitrous Date: Wed, 10 Jan 2024 15:19:38 +0800 Subject: [PATCH 0265/2188] Make all hit objects before the start time marked as hit. --- osu.Game/Screens/Edit/Editor.cs | 2 +- .../Screens/Edit/GameplayTest/EditorPlayer.cs | 37 ++++++++++++++++++- .../Edit/GameplayTest/EditorPlayerLoader.cs | 5 ++- 3 files changed, 40 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index c1f6c02301..224823de70 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -452,7 +452,7 @@ namespace osu.Game.Screens.Edit pushEditorPlayer(); } - void pushEditorPlayer() => this.Push(new EditorPlayerLoader(this)); + void pushEditorPlayer() => this.Push(new EditorPlayerLoader(this, playableBeatmap)); } /// diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index 7dff05667d..47abcff476 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -1,11 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Screens; using osu.Game.Beatmaps; +using osu.Game.Online.Spectator; using osu.Game.Overlays; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Users; @@ -15,17 +21,19 @@ namespace osu.Game.Screens.Edit.GameplayTest { private readonly Editor editor; private readonly EditorState editorState; + private readonly IBeatmap playableBeatmap; protected override UserActivity InitialActivity => new UserActivity.TestingBeatmap(Beatmap.Value.BeatmapInfo, Ruleset.Value); [Resolved] private MusicController musicController { get; set; } = null!; - public EditorPlayer(Editor editor) + public EditorPlayer(Editor editor, IBeatmap playableBeatmap) : base(new PlayerConfiguration { ShowResults = false }) { this.editor = editor; editorState = editor.GetState(); + this.playableBeatmap = playableBeatmap; } protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) @@ -43,6 +51,22 @@ namespace osu.Game.Screens.Edit.GameplayTest protected override void LoadComplete() { base.LoadComplete(); + + var frame = new ReplayFrame { Header = new FrameHeader(new ScoreInfo(), new ScoreProcessorStatistics()) }; + + foreach (var hitObject in enumerateHitObjects(playableBeatmap.HitObjects.Where(h => h.StartTime < editorState.Time))) + { + var judgement = hitObject.CreateJudgement(); + + if (!frame.Header.Statistics.ContainsKey(judgement.MaxResult)) + frame.Header.Statistics.Add(judgement.MaxResult, 0); + + frame.Header.Statistics[judgement.MaxResult]++; + } + + HealthProcessor.ResetFromReplayFrame(frame); + ScoreProcessor.ResetFromReplayFrame(frame); + ScoreProcessor.HasCompleted.BindValueChanged(completed => { if (completed.NewValue) @@ -54,6 +78,17 @@ namespace osu.Game.Screens.Edit.GameplayTest }, RESULTS_DISPLAY_DELAY); } }); + + static IEnumerable enumerateHitObjects(IEnumerable hitObjects) + { + foreach (var hitObject in hitObjects) + { + foreach (var nested in hitObject.NestedHitObjects) + yield return nested; + + yield return hitObject; + } + } } protected override void PrepareReplay() diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayerLoader.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayerLoader.cs index bb151e4a45..c62b8cafb8 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayerLoader.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayerLoader.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Screens; +using osu.Game.Beatmaps; using osu.Game.Screens.Menu; using osu.Game.Screens.Play; @@ -14,8 +15,8 @@ namespace osu.Game.Screens.Edit.GameplayTest [Resolved] private OsuLogo osuLogo { get; set; } = null!; - public EditorPlayerLoader(Editor editor) - : base(() => new EditorPlayer(editor)) + public EditorPlayerLoader(Editor editor, IBeatmap playableBeatmap) + : base(() => new EditorPlayer(editor, playableBeatmap)) { } From 72e302dfac77c3b8a980e7f8026ace08eb95d191 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Wed, 10 Jan 2024 15:27:41 +0800 Subject: [PATCH 0266/2188] Enumerate nested hit objects --- osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index 47abcff476..e2b2b067e0 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -83,7 +83,7 @@ namespace osu.Game.Screens.Edit.GameplayTest { foreach (var hitObject in hitObjects) { - foreach (var nested in hitObject.NestedHitObjects) + foreach (var nested in enumerateHitObjects(hitObject.NestedHitObjects)) yield return nested; yield return hitObject; From aa83ac1896f0c54e15d967157f8ddd113a520342 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Wed, 10 Jan 2024 15:53:54 +0800 Subject: [PATCH 0267/2188] add test case --- .../Editing/TestSceneEditorTestGameplay.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs index bbd7123f20..ccc17dc3f0 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs @@ -126,6 +126,24 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("sample playback re-enabled", () => !Editor.SamplePlaybackDisabled.Value); } + [Test] + public void TestGameplayTestAtEndOfBeatmap() + { + AddStep("seek to last 2 seconds", () => EditorClock.Seek(importedBeatmapSet.MaxLength - 2000)); + AddStep("click test gameplay button", () => + { + var button = Editor.ChildrenOfType().Single(); + + InputManager.MoveMouseTo(button); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("player pushed", () => Stack.CurrentScreen is EditorPlayer); + + AddWaitStep("wait some", 5); + AddAssert("current screen is editor", () => Stack.CurrentScreen is Editor); + } + [Test] public void TestCancelGameplayTestWithUnsavedChanges() { From 91677158a058e03bae2bace8d236c1ef12a5e66e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 10 Jan 2024 22:33:00 +0900 Subject: [PATCH 0268/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index b179b8b837..56931bbcb4 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 7e03ab50e2..c180baeab7 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 49d13cda6b80fcd439a7d40723e2635c7792eee2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 10 Jan 2024 23:09:43 +0900 Subject: [PATCH 0269/2188] Fix failing test by setting health on source of truth --- .../Visual/Gameplay/TestSceneFailingLayer.cs | 18 ++++++++++-------- osu.Game/Screens/Play/HUD/FailingLayer.cs | 4 ++-- 2 files changed, 12 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs index 235ada2d63..684d263a58 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs @@ -22,6 +22,8 @@ namespace osu.Game.Tests.Visual.Gameplay private readonly Bindable showHealth = new Bindable(); + private HealthProcessor healthProcessor; + [Resolved] private OsuConfigManager config { get; set; } @@ -29,7 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("create layer", () => { - Child = new HealthProcessorContainer(healthProcessor) + Child = new HealthProcessorContainer(this.healthProcessor = healthProcessor) { RelativeSizeAxes = Axes.Both, Child = layer = new FailingLayer() @@ -50,12 +52,12 @@ namespace osu.Game.Tests.Visual.Gameplay AddSliderStep("current health", 0.0, 1.0, 1.0, val => { if (layer != null) - layer.Current.Value = val; + healthProcessor.Health.Value = val; }); - AddStep("set health to 0.10", () => layer.Current.Value = 0.1); + AddStep("set health to 0.10", () => healthProcessor.Health.Value = 0.1); AddUntilStep("layer fade is visible", () => layer.ChildrenOfType().First().Alpha > 0.1f); - AddStep("set health to 1", () => layer.Current.Value = 1f); + AddStep("set health to 1", () => healthProcessor.Health.Value = 1f); AddUntilStep("layer fade is invisible", () => !layer.ChildrenOfType().First().IsPresent); } @@ -65,7 +67,7 @@ namespace osu.Game.Tests.Visual.Gameplay create(new DrainingHealthProcessor(0)); AddUntilStep("layer is visible", () => layer.IsPresent); AddStep("disable layer", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false)); - AddStep("set health to 0.10", () => layer.Current.Value = 0.1); + AddStep("set health to 0.10", () => healthProcessor.Health.Value = 0.1); AddUntilStep("layer is not visible", () => !layer.IsPresent); } @@ -74,7 +76,7 @@ namespace osu.Game.Tests.Visual.Gameplay { create(new AccumulatingHealthProcessor(1)); AddUntilStep("layer is not visible", () => !layer.IsPresent); - AddStep("set health to 0.10", () => layer.Current.Value = 0.1); + AddStep("set health to 0.10", () => healthProcessor.Health.Value = 0.1); AddUntilStep("layer is not visible", () => !layer.IsPresent); } @@ -82,7 +84,7 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestLayerVisibilityWithDrainingProcessor() { create(new DrainingHealthProcessor(0)); - AddStep("set health to 0.10", () => layer.Current.Value = 0.1); + AddStep("set health to 0.10", () => healthProcessor.Health.Value = 0.1); AddWaitStep("wait for potential fade", 10); AddAssert("layer is still visible", () => layer.IsPresent); } @@ -92,7 +94,7 @@ namespace osu.Game.Tests.Visual.Gameplay { create(new DrainingHealthProcessor(0)); - AddStep("set health to 0.10", () => layer.Current.Value = 0.1); + AddStep("set health to 0.10", () => healthProcessor.Health.Value = 0.1); AddStep("don't show health", () => showHealth.Value = false); AddStep("disable FadePlayfieldWhenHealthLow", () => config.SetValue(OsuSetting.FadePlayfieldWhenHealthLow, false)); diff --git a/osu.Game/Screens/Play/HUD/FailingLayer.cs b/osu.Game/Screens/Play/HUD/FailingLayer.cs index 3954e23cbe..2bac7660b3 100644 --- a/osu.Game/Screens/Play/HUD/FailingLayer.cs +++ b/osu.Game/Screens/Play/HUD/FailingLayer.cs @@ -100,11 +100,11 @@ namespace osu.Game.Screens.Play.HUD protected override void Update() { + base.Update(); + double target = Math.Clamp(max_alpha * (1 - Current.Value / low_health_threshold), 0, max_alpha); boxes.Alpha = (float)Interpolation.Lerp(boxes.Alpha, target, Clock.ElapsedFrameTime * 0.01f); - - base.Update(); } } } From 84f704a6c2747360d89b5c241fa09ecb5b3a60e8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 10 Jan 2024 17:15:27 +0300 Subject: [PATCH 0270/2188] Add failing test case --- .../Resources/mania-skin-broken-array.ini | 3 +++ .../Skins/LegacyManiaSkinDecoderTest.cs | 19 +++++++++++++++++++ 2 files changed, 22 insertions(+) create mode 100644 osu.Game.Tests/Resources/mania-skin-broken-array.ini diff --git a/osu.Game.Tests/Resources/mania-skin-broken-array.ini b/osu.Game.Tests/Resources/mania-skin-broken-array.ini new file mode 100644 index 0000000000..5a6d37eef6 --- /dev/null +++ b/osu.Game.Tests/Resources/mania-skin-broken-array.ini @@ -0,0 +1,3 @@ +[Mania] +Keys: 4 +ColumnLineWidth: 3,,3,3,3 \ No newline at end of file diff --git a/osu.Game.Tests/Skins/LegacyManiaSkinDecoderTest.cs b/osu.Game.Tests/Skins/LegacyManiaSkinDecoderTest.cs index b96bf09255..c4117014db 100644 --- a/osu.Game.Tests/Skins/LegacyManiaSkinDecoderTest.cs +++ b/osu.Game.Tests/Skins/LegacyManiaSkinDecoderTest.cs @@ -114,5 +114,24 @@ namespace osu.Game.Tests.Skins Assert.That(configs[0].MinimumColumnWidth, Is.EqualTo(16)); } } + + [Test] + public void TestParseArrayWithSomeEmptyElements() + { + var decoder = new LegacyManiaSkinDecoder(); + + using (var resStream = TestResources.OpenResource("mania-skin-broken-array.ini")) + using (var stream = new LineBufferedReader(resStream)) + { + var configs = decoder.Decode(stream); + + Assert.That(configs.Count, Is.EqualTo(1)); + Assert.That(configs[0].ColumnLineWidth[0], Is.EqualTo(3)); + Assert.That(configs[0].ColumnLineWidth[1], Is.EqualTo(0)); // malformed entry, should be parsed as zero + Assert.That(configs[0].ColumnLineWidth[2], Is.EqualTo(3)); + Assert.That(configs[0].ColumnLineWidth[3], Is.EqualTo(3)); + Assert.That(configs[0].ColumnLineWidth[4], Is.EqualTo(3)); + } + } } } From 698ae66a494a899bfeb4159d72db665a7f514a8a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 10 Jan 2024 17:41:58 +0300 Subject: [PATCH 0271/2188] Fix mania skin array decoder not handling malformed entries rigorously --- osu.Game/Skinning/LegacyManiaSkinDecoder.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacyManiaSkinDecoder.cs b/osu.Game/Skinning/LegacyManiaSkinDecoder.cs index b472afb74f..720b05a0b1 100644 --- a/osu.Game/Skinning/LegacyManiaSkinDecoder.cs +++ b/osu.Game/Skinning/LegacyManiaSkinDecoder.cs @@ -155,7 +155,15 @@ namespace osu.Game.Skinning if (i >= output.Length) break; - output[i] = float.Parse(values[i], CultureInfo.InvariantCulture) * (applyScaleFactor ? LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR : 1); + if (!float.TryParse(values[i], NumberStyles.Float | NumberStyles.AllowThousands, CultureInfo.InvariantCulture, out float parsedValue)) + // some skins may provide incorrect entries in array values. to match stable behaviour, read such entries as zero. + // see: https://github.com/ppy/osu/issues/26464, stable code: https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Skinning/Components/Section.cs#L134-L137 + parsedValue = 0; + + if (applyScaleFactor) + parsedValue *= LegacyManiaSkinConfiguration.POSITION_SCALE_FACTOR; + + output[i] = parsedValue; } } } From 7ca4d854416ae663825bfc7d84c5df0288a7ce41 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 10 Jan 2024 17:48:47 +0300 Subject: [PATCH 0272/2188] Remove unnecessary `AllowThousands` flag The flag is there to match `float.Parse` behaviour, but it's too illogical and unnecessary to have it. --- osu.Game/Skinning/LegacyManiaSkinDecoder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacyManiaSkinDecoder.cs b/osu.Game/Skinning/LegacyManiaSkinDecoder.cs index 720b05a0b1..ff6e7fc38e 100644 --- a/osu.Game/Skinning/LegacyManiaSkinDecoder.cs +++ b/osu.Game/Skinning/LegacyManiaSkinDecoder.cs @@ -155,7 +155,7 @@ namespace osu.Game.Skinning if (i >= output.Length) break; - if (!float.TryParse(values[i], NumberStyles.Float | NumberStyles.AllowThousands, CultureInfo.InvariantCulture, out float parsedValue)) + if (!float.TryParse(values[i], NumberStyles.Float, CultureInfo.InvariantCulture, out float parsedValue)) // some skins may provide incorrect entries in array values. to match stable behaviour, read such entries as zero. // see: https://github.com/ppy/osu/issues/26464, stable code: https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Skinning/Components/Section.cs#L134-L137 parsedValue = 0; From 7b848e1458c484cad520ce8ceee4d4fab64fa726 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 10 Jan 2024 17:51:27 +0300 Subject: [PATCH 0273/2188] Assert column line width length for extra safety --- osu.Game.Tests/Skins/LegacyManiaSkinDecoderTest.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Skins/LegacyManiaSkinDecoderTest.cs b/osu.Game.Tests/Skins/LegacyManiaSkinDecoderTest.cs index c4117014db..d577e0fedf 100644 --- a/osu.Game.Tests/Skins/LegacyManiaSkinDecoderTest.cs +++ b/osu.Game.Tests/Skins/LegacyManiaSkinDecoderTest.cs @@ -126,6 +126,7 @@ namespace osu.Game.Tests.Skins var configs = decoder.Decode(stream); Assert.That(configs.Count, Is.EqualTo(1)); + Assert.That(configs[0].ColumnLineWidth.Length, Is.EqualTo(5)); Assert.That(configs[0].ColumnLineWidth[0], Is.EqualTo(3)); Assert.That(configs[0].ColumnLineWidth[1], Is.EqualTo(0)); // malformed entry, should be parsed as zero Assert.That(configs[0].ColumnLineWidth[2], Is.EqualTo(3)); From c2706ca91be7293a47142c0ae184774a17b263f6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 10 Jan 2024 23:48:16 +0900 Subject: [PATCH 0274/2188] Also show drain on argon health display test --- .../Visual/Gameplay/TestSceneArgonHealthDisplay.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs index 30fb4412f4..06d199513c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs @@ -159,5 +159,11 @@ namespace osu.Game.Tests.Visual.Gameplay Type = HitResult.Perfect }); } + + protected override void Update() + { + base.Update(); + healthProcessor.Health.Value -= 0.0001f * Time.Elapsed; + } } } From 5d6f767dbdc613ca54bbfdb98880c33517769b1c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 10 Jan 2024 23:52:39 +0900 Subject: [PATCH 0275/2188] Reduce excessive `Color4` allocations during path colour updates --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index afc64b0b84..236bd3366d 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -328,14 +328,17 @@ namespace osu.Game.Screens.Play.HUD private partial class BackgroundPath : SmoothPath { + private static readonly Color4 colour_white = Color4.White.Opacity(0.8f); + private static readonly Color4 colour_black = Color4.Black.Opacity(0.2f); + protected override Color4 ColourAt(float position) { if (position <= 0.16f) - return Color4.White.Opacity(0.8f); + return colour_white; return Interpolation.ValueAt(position, - Color4.White.Opacity(0.8f), - Color4.Black.Opacity(0.2f), + colour_white, + colour_black, -0.5f, 1f, Easing.OutQuint); } } @@ -374,12 +377,14 @@ namespace osu.Game.Screens.Play.HUD public float GlowPortion { get; init; } + private static readonly Colour4 transparent_black = Colour4.Black.Opacity(0.0f); + protected override Color4 ColourAt(float position) { if (position >= GlowPortion) return BarColour; - return Interpolation.ValueAt(position, Colour4.Black.Opacity(0.0f), GlowColour, 0.0, GlowPortion, Easing.InQuint); + return Interpolation.ValueAt(position, transparent_black, GlowColour, 0.0, GlowPortion, Easing.InQuint); } } } From 7c9adc7ad3c1d4c72620d92cb44bd665c6e8a28c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 10 Jan 2024 16:51:40 +0100 Subject: [PATCH 0276/2188] Fix incorrect score conversion on selected beatmaps due to incorrect `difficultyPeppyStars` rounding Fixes issue that occurs on *about* 246 beatmaps and was first described by me on discord: https://discord.com/channels/188630481301012481/188630652340404224/1154367700378865715 and then rediscovered again during work on https://github.com/ppy/osu/pull/26405: https://gist.github.com/bdach/414d5289f65b0399fa8f9732245a4f7c#venenog-on-ultmate-end-by-blacky-overdose-631 It so happens that in stable, due to .NET Framework internals, float math would be performed using x87 registers and opcodes. .NET (Core) however uses SSE instructions on 32- and 64-bit words. x87 registers are _80 bits_ wide. Which is notably wider than _both_ float and double. Therefore, on a significant number of beatmaps, the rounding would not produce correct values due to insufficient precision. See following gist for corroboration of the above: https://gist.github.com/bdach/dcde58d5a3607b0408faa3aa2b67bf10 Thus, to crudely - but, seemingly accurately, after checking across all ranked maps - emulate this, use `decimal`, which is slow, but has bigger precision than `double`. The single known exception beatmap in whose case this results in an incorrect result is https://osu.ppy.sh/beatmapsets/1156087#osu/2625853 which is considered an "acceptable casualty" of sorts. Doing this requires some fooling of the compiler / runtime (see second inline comment in new method). To corroborate that this is required, you can try the following code snippet: Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3f).Select(x => x.ToString("X2")))); Console.WriteLine(string.Join(' ', BitConverter.GetBytes(1.3).Select(x => x.ToString("X2")))); Console.WriteLine(); decimal d1 = (decimal)1.3f; decimal d2 = (decimal)1.3; decimal d3 = (decimal)(double)1.3f; Console.WriteLine(string.Join(' ', decimal.GetBits(d1).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2")))); Console.WriteLine(string.Join(' ', decimal.GetBits(d2).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2")))); Console.WriteLine(string.Join(' ', decimal.GetBits(d3).SelectMany(BitConverter.GetBytes).Select(x => x.ToString("X2")))); which will print 66 66 A6 3F CD CC CC CC CC CC F4 3F 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 0D 00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 8C 5D 89 FB 3B 76 00 00 00 00 00 00 00 00 0E 00 Note that despite `d1` being converted from a less-precise floating- -point value than `d2`, it still is represented 100% accurately as a decimal number. After applying this change, recomputation of legacy scoring attributes for *all* rulesets will be required. --- .../Difficulty/CatchLegacyScoreSimulator.cs | 9 ++--- .../Difficulty/OsuLegacyScoreSimulator.cs | 9 ++--- .../Difficulty/TaikoLegacyScoreSimulator.cs | 7 ++-- .../Objects/Legacy/LegacyRulesetExtensions.cs | 35 +++++++++++++++++++ osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 7 +++- 5 files changed, 47 insertions(+), 20 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs index f65b6ef381..f931795ff2 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchLegacyScoreSimulator.cs @@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Scoring; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring.Legacy; @@ -62,13 +63,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000; } - int difficultyPeppyStars = (int)Math.Round( - (baseBeatmap.Difficulty.DrainRate - + baseBeatmap.Difficulty.OverallDifficulty - + baseBeatmap.Difficulty.CircleSize - + Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5); - - scoreMultiplier = difficultyPeppyStars; + scoreMultiplier = LegacyRulesetExtensions.CalculateDifficultyPeppyStars(baseBeatmap.Difficulty, objectCount, drainLength); LegacyScoreAttributes attributes = new LegacyScoreAttributes(); diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs index a76054b42c..b808deab5c 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuLegacyScoreSimulator.cs @@ -7,6 +7,7 @@ using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; @@ -62,13 +63,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000; } - int difficultyPeppyStars = (int)Math.Round( - (baseBeatmap.Difficulty.DrainRate - + baseBeatmap.Difficulty.OverallDifficulty - + baseBeatmap.Difficulty.CircleSize - + Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5); - - scoreMultiplier = difficultyPeppyStars; + scoreMultiplier = LegacyRulesetExtensions.CalculateDifficultyPeppyStars(baseBeatmap.Difficulty, objectCount, drainLength); LegacyScoreAttributes attributes = new LegacyScoreAttributes(); diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs index b20aa4f2b6..66ff0fc3d9 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs @@ -7,6 +7,7 @@ using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring.Legacy; @@ -65,11 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty drainLength = ((int)Math.Round(baseBeatmap.HitObjects[^1].StartTime) - (int)Math.Round(baseBeatmap.HitObjects[0].StartTime) - breakLength) / 1000; } - difficultyPeppyStars = (int)Math.Round( - (baseBeatmap.Difficulty.DrainRate - + baseBeatmap.Difficulty.OverallDifficulty - + baseBeatmap.Difficulty.CircleSize - + Math.Clamp((float)objectCount / drainLength * 8, 0, 16)) / 38 * 5); + difficultyPeppyStars = LegacyRulesetExtensions.CalculateDifficultyPeppyStars(baseBeatmap.Difficulty, objectCount, drainLength); LegacyScoreAttributes attributes = new LegacyScoreAttributes(); diff --git a/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs b/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs index 53cf835248..2a5a11161b 100644 --- a/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs +++ b/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs @@ -57,5 +57,40 @@ namespace osu.Game.Rulesets.Objects.Legacy return (float)(1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1); } + + public static int CalculateDifficultyPeppyStars(BeatmapDifficulty difficulty, int objectCount, int drainLength) + { + /* + * WARNING: DO NOT TOUCH IF YOU DO NOT KNOW WHAT YOU ARE DOING + * + * It so happens that in stable, due to .NET Framework internals, float math would be performed + * using x87 registers and opcodes. + * .NET (Core) however uses SSE instructions on 32- and 64-bit words. + * x87 registers are _80 bits_ wide. Which is notably wider than _both_ float and double. + * Therefore, on a significant number of beatmaps, the rounding would not produce correct values. + * + * Thus, to crudely - but, seemingly *mostly* accurately, after checking across all ranked maps - emulate this, + * use `decimal`, which is slow, but has bigger precision than `double`. + * At the time of writing, there is _one_ ranked exception to this - namely https://osu.ppy.sh/beatmapsets/1156087#osu/2625853 - + * but it is considered an "acceptable casualty", since in that case scores aren't inflated by _that_ much compared to others. + */ + + decimal objectToDrainRatio = drainLength != 0 + ? Math.Clamp((decimal)objectCount / drainLength * 8, 0, 16) + : 16; + + /* + * Notably, THE `double` CASTS BELOW ARE IMPORTANT AND MUST REMAIN. + * Their goal is to trick the compiler / runtime into NOT promoting from single-precision float, as doing so would prompt it + * to attempt to "silently" fix the single-precision values when converting to decimal, + * which is NOT what the x87 FPU does. + */ + + decimal drainRate = (decimal)(double)difficulty.DrainRate; + decimal overallDifficulty = (decimal)(double)difficulty.OverallDifficulty; + decimal circleSize = (decimal)(double)difficulty.CircleSize; + + return (int)Math.Round((drainRate + overallDifficulty + circleSize + objectToDrainRatio) / 38 * 5); + } } } diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 110cf63e5c..389b20b5c8 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -13,6 +13,7 @@ using osu.Game.Extensions; using osu.Game.IO.Legacy; using osu.Game.IO.Serialization; using osu.Game.Replays.Legacy; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays.Types; using SharpCompress.Compressors.LZMA; @@ -38,9 +39,13 @@ namespace osu.Game.Scoring.Legacy /// 30000009: Fix edge cases in conversion for scores which have 0.0x mod multiplier on stable. Reconvert all scores. /// 30000010: Fix mania score V1 conversion using score V1 accuracy rather than V2 accuracy. Reconvert all scores. /// 30000011: Re-do catch scoring to mirror stable Score V2 as closely as feasible. Reconvert all scores. + /// + /// 30000012: Fix incorrect total score conversion on selected beatmaps after implementing the more correct + /// method. Reconvert all scores. + /// /// /// - public const int LATEST_VERSION = 30000011; + public const int LATEST_VERSION = 30000012; /// /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. From 6cd255f549f6a7499bc2b87f90ce9fef2180e5ac Mon Sep 17 00:00:00 2001 From: Nitrous Date: Thu, 11 Jan 2024 11:36:58 +0800 Subject: [PATCH 0277/2188] `Contains` + `Add` to `TryAdd` --- osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index e2b2b067e0..e1519f9a09 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -57,10 +57,7 @@ namespace osu.Game.Screens.Edit.GameplayTest foreach (var hitObject in enumerateHitObjects(playableBeatmap.HitObjects.Where(h => h.StartTime < editorState.Time))) { var judgement = hitObject.CreateJudgement(); - - if (!frame.Header.Statistics.ContainsKey(judgement.MaxResult)) - frame.Header.Statistics.Add(judgement.MaxResult, 0); - + frame.Header.Statistics.TryAdd(judgement.MaxResult, 0); frame.Header.Statistics[judgement.MaxResult]++; } From 861080d3ae42de1b57e4471abc2f4f43a3026fc8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 11 Jan 2024 10:04:37 +0100 Subject: [PATCH 0278/2188] Move simulated drain to separate test case Having it on at all times was causing other tests to fail. --- .../Visual/Gameplay/TestSceneArgonHealthDisplay.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs index 06d199513c..5d2921107e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneArgonHealthDisplay.cs @@ -7,6 +7,7 @@ using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; +using osu.Framework.Threading; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Judgements; @@ -160,10 +161,14 @@ namespace osu.Game.Tests.Visual.Gameplay }); } - protected override void Update() + [Test] + public void TestSimulateDrain() { - base.Update(); - healthProcessor.Health.Value -= 0.0001f * Time.Elapsed; + ScheduledDelegate del = null!; + + AddStep("simulate drain", () => del = Scheduler.AddDelayed(() => healthProcessor.Health.Value -= 0.00025f * Time.Elapsed, 0, true)); + AddUntilStep("wait until zero", () => healthProcessor.Health.Value == 0); + AddStep("cancel drain", () => del.Cancel()); } } } From 600e4b6ef3c930ad8dc82f513c870582747e5bf9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 11 Jan 2024 10:17:32 +0100 Subject: [PATCH 0279/2188] Adjust skinnable health display test scene for usability --- .../Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs index f215a5d528..1849e8abd0 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs @@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached(typeof(HealthProcessor))] private HealthProcessor healthProcessor = new DrainingHealthProcessor(0); - protected override Drawable CreateArgonImplementation() => new ArgonHealthDisplay { Scale = new Vector2(0.6f), Width = 1f }; + protected override Drawable CreateArgonImplementation() => new ArgonHealthDisplay { Scale = new Vector2(0.6f), Width = 600, UseRelativeSize = { Value = false } }; protected override Drawable CreateDefaultImplementation() => new DefaultHealthDisplay { Scale = new Vector2(0.6f) }; protected override Drawable CreateLegacyImplementation() => new LegacyHealthDisplay { Scale = new Vector2(0.6f) }; From 90ab306a96e17b3d7e21011fb75acd9d753ba071 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 11 Jan 2024 14:55:04 +0300 Subject: [PATCH 0280/2188] Implement ArgonHealthDisplayBackground --- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 11 +- .../ArgonHealthDisplayBackground.cs | 168 ++++++++++++++++++ 2 files changed, 178 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 236bd3366d..868ef9283d 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -19,6 +19,7 @@ using osu.Game.Configuration; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; @@ -100,6 +101,14 @@ namespace osu.Game.Screens.Play.HUD background = new BackgroundPath { PathRadius = MAIN_PATH_RADIUS, + Alpha = 0, + AlwaysPresent = true + }, + new ArgonHealthDisplayBackground + { + RelativeSizeAxes = Axes.Both, + PathRadius = MAIN_PATH_RADIUS, + PathPadding = MAIN_PATH_RADIUS }, glowBar = new BarPath { @@ -121,7 +130,7 @@ namespace osu.Game.Screens.Play.HUD GlowColour = main_bar_glow_colour, PathRadius = MAIN_PATH_RADIUS, GlowPortion = 0.6f, - }, + } } }; } diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs new file mode 100644 index 0000000000..a819fb6f30 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs @@ -0,0 +1,168 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System; +using System.Runtime.InteropServices; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Rendering; +using osu.Framework.Graphics.Shaders; +using osu.Framework.Graphics.Shaders.Types; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts +{ + public partial class ArgonHealthDisplayBackground : Box + { + private float endProgress = 1f; + + public float EndProgress + { + get => endProgress; + set + { + if (endProgress == value) + return; + + endProgress = value; + Invalidate(Invalidation.DrawNode); + } + } + + private float startProgress = 0f; + + public float StartProgress + { + get => startProgress; + set + { + if (startProgress == value) + return; + + startProgress = value; + Invalidate(Invalidation.DrawNode); + } + } + + private float radius = 10f; + + public float PathRadius + { + get => radius; + set + { + if (radius == value) + return; + + radius = value; + Invalidate(Invalidation.DrawNode); + } + } + + private float padding = 10f; + + public float PathPadding + { + get => padding; + set + { + if (padding == value) + return; + + padding = value; + Invalidate(Invalidation.DrawNode); + } + } + + [BackgroundDependencyLoader] + private void load(ShaderManager shaders) + { + TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, "ArgonBarPathBackground"); + } + + protected override void Update() + { + base.Update(); + Invalidate(Invalidation.DrawNode); + } + + protected override DrawNode CreateDrawNode() => new ArgonBarPathDrawNode(this); + + private class ArgonBarPathDrawNode : SpriteDrawNode + { + protected new ArgonHealthDisplayBackground Source => (ArgonHealthDisplayBackground)base.Source; + + public ArgonBarPathDrawNode(ArgonHealthDisplayBackground source) + : base(source) + { + } + + private Vector2 size; + private float startProgress; + private float endProgress; + private float pathRadius; + private float padding; + + public override void ApplyState() + { + base.ApplyState(); + + size = Source.DrawSize; + endProgress = Source.endProgress; + startProgress = Math.Min(Source.startProgress, endProgress); + pathRadius = Source.PathRadius; + padding = Source.PathPadding; + } + + protected override void Draw(IRenderer renderer) + { + if (pathRadius == 0) + return; + + base.Draw(renderer); + } + + private IUniformBuffer parametersBuffer; + + protected override void BindUniformResources(IShader shader, IRenderer renderer) + { + base.BindUniformResources(shader, renderer); + + parametersBuffer ??= renderer.CreateUniformBuffer(); + parametersBuffer.Data = new ArgonBarPathBackgroundParameters + { + Size = size, + StartProgress = startProgress, + EndProgress = endProgress, + PathRadius = pathRadius, + Padding = padding + }; + + shader.BindUniformBlock("m_ArgonBarPathBackgroundParameters", parametersBuffer); + } + + protected override bool CanDrawOpaqueInterior => false; + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + parametersBuffer?.Dispose(); + } + + [StructLayout(LayoutKind.Sequential, Pack = 1)] + private record struct ArgonBarPathBackgroundParameters + { + public UniformVector2 Size; + public UniformFloat StartProgress; + public UniformFloat EndProgress; + public UniformFloat PathRadius; + public UniformFloat Padding; + private UniformPadding8 pad; + } + } + } +} From f1db7db2592403d5783a63335362cf07a243bda7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 11 Jan 2024 16:10:06 +0300 Subject: [PATCH 0281/2188] Implement ArgonHealthDisplayBar --- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 211 +++------------- .../ArgonHealthDisplayBar.cs | 227 ++++++++++++++++++ 2 files changed, 265 insertions(+), 173 deletions(-) create mode 100644 osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 868ef9283d..9b91252a06 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -2,23 +2,18 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Caching; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Lines; using osu.Framework.Layout; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Objects.Types; using osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts; using osu.Game.Skinning; using osuTK; @@ -41,16 +36,14 @@ namespace osu.Game.Screens.Play.HUD [SettingSource("Use relative size")] public BindableBool UseRelativeSize { get; } = new BindableBool(true); - private BarPath mainBar = null!; + private ArgonHealthDisplayBar mainBar = null!; /// /// Used to show a glow at the end of the main bar, or red "damage" area when missing. /// - private BarPath glowBar = null!; + private ArgonHealthDisplayBar glowBar = null!; - private BackgroundPath background = null!; - - private SliderPath barPath = null!; + private Container content = null!; private static readonly Colour4 main_bar_colour = Colour4.White; private static readonly Colour4 main_bar_glow_colour = Color4Extensions.FromHex("#7ED7FD").Opacity(0.5f); @@ -59,23 +52,15 @@ namespace osu.Game.Screens.Play.HUD private bool displayingMiss => resetMissBarDelegate != null; - private readonly List vertices = new List(); - private double glowBarValue; private double healthBarValue; public const float MAIN_PATH_RADIUS = 10f; - - private const float curve_start_offset = 70; - private const float curve_end_offset = 40; private const float padding = MAIN_PATH_RADIUS * 2; - private const float curve_smoothness = 10; private readonly LayoutValue drawSizeLayout = new LayoutValue(Invalidation.DrawSize); - private readonly Cached pathVerticesCache = new Cached(); - public ArgonHealthDisplay() { AddLayout(drawSizeLayout); @@ -93,42 +78,40 @@ namespace osu.Game.Screens.Play.HUD { AutoSizeAxes = Axes.Y; - InternalChild = new Container + InternalChild = content = new Container { - AutoSizeAxes = Axes.Both, Children = new Drawable[] { - background = new BackgroundPath - { - PathRadius = MAIN_PATH_RADIUS, - Alpha = 0, - AlwaysPresent = true - }, new ArgonHealthDisplayBackground { RelativeSizeAxes = Axes.Both, PathRadius = MAIN_PATH_RADIUS, PathPadding = MAIN_PATH_RADIUS }, - glowBar = new BarPath + new Container { - BarColour = Color4.White, - GlowColour = main_bar_glow_colour, - Blending = BlendingParameters.Additive, - Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White), - PathRadius = 40f, - // Kinda hacky, but results in correct positioning with increased path radius. - Margin = new MarginPadding(-30f), - GlowPortion = 0.9f, + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(-30f), + Child = glowBar = new ArgonHealthDisplayBar + { + RelativeSizeAxes = Axes.Both, + BarColour = Color4.White, + GlowColour = main_bar_glow_colour, + Blending = BlendingParameters.Additive, + Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White), + PathRadius = 40f, + PathPadding = 40f, + GlowPortion = 0.9f, + } }, - mainBar = new BarPath + mainBar = new ArgonHealthDisplayBar { - AutoSizeAxes = Axes.None, RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, BarColour = main_bar_colour, GlowColour = main_bar_glow_colour, PathRadius = MAIN_PATH_RADIUS, + PathPadding = MAIN_PATH_RADIUS, GlowPortion = 0.6f, } } @@ -151,7 +134,7 @@ namespace osu.Game.Screens.Play.HUD UseRelativeSize.BindValueChanged(v => RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None, true); Width = previousWidth; - BarHeight.BindValueChanged(_ => updatePath(), true); + BarHeight.BindValueChanged(_ => updateContentSize(), true); } private void onNewJudgement(JudgementResult result) => pendingMissAnimation |= !result.IsHit; @@ -162,7 +145,7 @@ namespace osu.Game.Screens.Play.HUD if (!drawSizeLayout.IsValid) { - updatePath(); + updateContentSize(); drawSizeLayout.Validate(); } @@ -173,7 +156,7 @@ namespace osu.Game.Screens.Play.HUD mainBar.Alpha = (float)Interpolation.DampContinuously(mainBar.Alpha, Current.Value > 0 ? 1 : 0, 40, Time.Elapsed); glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, glowBarValue > 0 ? 1 : 0, 40, Time.Elapsed); - updatePathVertices(); + updatePathProgress(); } protected override void HealthChanged(bool increase) @@ -203,10 +186,9 @@ namespace osu.Game.Screens.Play.HUD if (!displayingMiss) { - // TODO: REMOVE THIS. It's recreating textures. - glowBar.TransformTo(nameof(BarPath.GlowColour), Colour4.White, 30, Easing.OutQuint) + glowBar.TransformTo(nameof(ArgonHealthDisplayBar.GlowColour), Colour4.White, 30, Easing.OutQuint) .Then() - .TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint); + .TransformTo(nameof(ArgonHealthDisplayBar.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint); } } @@ -221,13 +203,11 @@ namespace osu.Game.Screens.Play.HUD finishMissDisplay(); }, out resetMissBarDelegate); - // TODO: REMOVE THIS. It's recreating textures. - glowBar.TransformTo(nameof(BarPath.BarColour), new Colour4(255, 147, 147, 255), 100, Easing.OutQuint).Then() - .TransformTo(nameof(BarPath.BarColour), new Colour4(255, 93, 93, 255), 800, Easing.OutQuint); + glowBar.TransformTo(nameof(ArgonHealthDisplayBar.BarColour), new Colour4(255, 147, 147, 255), 100, Easing.OutQuint).Then() + .TransformTo(nameof(ArgonHealthDisplayBar.BarColour), new Colour4(255, 93, 93, 255), 800, Easing.OutQuint); - // TODO: REMOVE THIS. It's recreating textures. - glowBar.TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255).Lighten(0.2f)) - .TransformTo(nameof(BarPath.GlowColour), new Colour4(253, 0, 0, 255), 800, Easing.OutQuint); + glowBar.TransformTo(nameof(ArgonHealthDisplayBar.GlowColour), new Colour4(253, 0, 0, 255).Lighten(0.2f)) + .TransformTo(nameof(ArgonHealthDisplayBar.GlowColour), new Colour4(253, 0, 0, 255), 800, Easing.OutQuint); } private void finishMissDisplay() @@ -237,53 +217,22 @@ namespace osu.Game.Screens.Play.HUD if (Current.Value > 0) { - // TODO: REMOVE THIS. It's recreating textures. - glowBar.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 300, Easing.In); - glowBar.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.In); + glowBar.TransformTo(nameof(ArgonHealthDisplayBar.BarColour), main_bar_colour, 300, Easing.In); + glowBar.TransformTo(nameof(ArgonHealthDisplayBar.GlowColour), main_bar_glow_colour, 300, Easing.In); } resetMissBarDelegate?.Cancel(); resetMissBarDelegate = null; } - private void updatePath() + private void updateContentSize() { float usableWidth = DrawWidth - padding; if (usableWidth < 0) enforceMinimumWidth(); - // the display starts curving at `curve_start_offset` units from the right and ends curving at `curve_end_offset`. - // to ensure that the curve is symmetric when it starts being narrow enough, add a `curve_end_offset` to the left side too. - const float rescale_cutoff = curve_start_offset + curve_end_offset; - - float barLength = Math.Max(DrawWidth - padding, rescale_cutoff); - float curveStart = barLength - curve_start_offset; - float curveEnd = barLength - curve_end_offset; - - Vector2 diagonalDir = (new Vector2(curveEnd, BarHeight.Value) - new Vector2(curveStart, 0)).Normalized(); - - barPath = new SliderPath(new[] - { - new PathControlPoint(new Vector2(0, 0), PathType.LINEAR), - new PathControlPoint(new Vector2(curveStart - curve_smoothness, 0), PathType.BEZIER), - new PathControlPoint(new Vector2(curveStart, 0)), - new PathControlPoint(new Vector2(curveStart, 0) + diagonalDir * curve_smoothness, PathType.LINEAR), - new PathControlPoint(new Vector2(curveEnd, BarHeight.Value) - diagonalDir * curve_smoothness, PathType.BEZIER), - new PathControlPoint(new Vector2(curveEnd, BarHeight.Value)), - new PathControlPoint(new Vector2(curveEnd + curve_smoothness, BarHeight.Value), PathType.LINEAR), - new PathControlPoint(new Vector2(barLength, BarHeight.Value)), - }); - - if (DrawWidth - padding < rescale_cutoff) - rescalePathProportionally(); - - barPath.GetPathToProgress(vertices, 0.0, 1.0); - - background.Vertices = vertices; - mainBar.Vertices = vertices; - glowBar.Vertices = vertices; - - updatePathVertices(); + content.Size = new Vector2(DrawWidth, BarHeight.Value + padding); + updatePathProgress(); void enforceMinimumWidth() { @@ -296,35 +245,13 @@ namespace osu.Game.Screens.Play.HUD RelativeSizeAxes = relativeAxes; } - - void rescalePathProportionally() - { - foreach (var point in barPath.ControlPoints) - point.Position = new Vector2(point.Position.X / barLength * (DrawWidth - padding), point.Position.Y); - } } - private void updatePathVertices() + private void updatePathProgress() { - barPath.GetPathToProgress(vertices, 0.0, healthBarValue); - if (vertices.Count == 0) vertices.Add(Vector2.Zero); - Vector2 initialVertex = vertices[0]; - for (int i = 0; i < vertices.Count; i++) - vertices[i] -= initialVertex; - - mainBar.Vertices = vertices; - mainBar.Position = initialVertex; - - barPath.GetPathToProgress(vertices, healthBarValue, Math.Max(glowBarValue, healthBarValue)); - if (vertices.Count == 0) vertices.Add(Vector2.Zero); - initialVertex = vertices[0]; - for (int i = 0; i < vertices.Count; i++) - vertices[i] -= initialVertex; - - glowBar.Vertices = vertices; - glowBar.Position = initialVertex; - - pathVerticesCache.Validate(); + mainBar.EndProgress = (float)healthBarValue; + glowBar.StartProgress = (float)healthBarValue; + glowBar.EndProgress = (float)Math.Max(glowBarValue, healthBarValue); } protected override void Dispose(bool isDisposing) @@ -334,67 +261,5 @@ namespace osu.Game.Screens.Play.HUD if (HealthProcessor.IsNotNull()) HealthProcessor.NewJudgement -= onNewJudgement; } - - private partial class BackgroundPath : SmoothPath - { - private static readonly Color4 colour_white = Color4.White.Opacity(0.8f); - private static readonly Color4 colour_black = Color4.Black.Opacity(0.2f); - - protected override Color4 ColourAt(float position) - { - if (position <= 0.16f) - return colour_white; - - return Interpolation.ValueAt(position, - colour_white, - colour_black, - -0.5f, 1f, Easing.OutQuint); - } - } - - private partial class BarPath : SmoothPath - { - private Colour4 barColour; - - public Colour4 BarColour - { - get => barColour; - set - { - if (barColour == value) - return; - - barColour = value; - InvalidateTexture(); - } - } - - private Colour4 glowColour; - - public Colour4 GlowColour - { - get => glowColour; - set - { - if (glowColour == value) - return; - - glowColour = value; - InvalidateTexture(); - } - } - - public float GlowPortion { get; init; } - - private static readonly Colour4 transparent_black = Colour4.Black.Opacity(0.0f); - - protected override Color4 ColourAt(float position) - { - if (position >= GlowPortion) - return BarColour; - - return Interpolation.ValueAt(position, transparent_black, GlowColour, 0.0, GlowPortion, Easing.InQuint); - } - } } } diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs new file mode 100644 index 0000000000..6bc2232776 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs @@ -0,0 +1,227 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using System; +using System.Runtime.InteropServices; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Rendering; +using osu.Framework.Graphics.Shaders; +using osu.Framework.Graphics.Shaders.Types; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts +{ + public partial class ArgonHealthDisplayBar : Box + { + private float endProgress = 1f; + + public float EndProgress + { + get => endProgress; + set + { + if (endProgress == value) + return; + + endProgress = value; + Invalidate(Invalidation.DrawNode); + } + } + + private float startProgress = 0f; + + public float StartProgress + { + get => startProgress; + set + { + if (startProgress == value) + return; + + startProgress = value; + Invalidate(Invalidation.DrawNode); + } + } + + private float radius = 10f; + + public float PathRadius + { + get => radius; + set + { + if (radius == value) + return; + + radius = value; + Invalidate(Invalidation.DrawNode); + } + } + + private float padding = 10f; + + public float PathPadding + { + get => padding; + set + { + if (padding == value) + return; + + padding = value; + Invalidate(Invalidation.DrawNode); + } + } + + private float glowPortion; + + public float GlowPortion + { + get => glowPortion; + set + { + if (glowPortion == value) + return; + + glowPortion = value; + Invalidate(Invalidation.DrawNode); + } + } + + private Colour4 barColour = Color4.White; + + public Colour4 BarColour + { + get => barColour; + set + { + if (barColour == value) + return; + + barColour = value; + Invalidate(Invalidation.DrawNode); + } + } + + private Colour4 glowColour = Color4.White.Opacity(0); + + public Colour4 GlowColour + { + get => glowColour; + set + { + if (glowColour == value) + return; + + glowColour = value; + Invalidate(Invalidation.DrawNode); + } + } + + [BackgroundDependencyLoader] + private void load(ShaderManager shaders) + { + TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, "ArgonBarPath"); + } + + protected override void Update() + { + base.Update(); + Invalidate(Invalidation.DrawNode); + } + + protected override DrawNode CreateDrawNode() => new ArgonBarPathDrawNode(this); + + private class ArgonBarPathDrawNode : SpriteDrawNode + { + protected new ArgonHealthDisplayBar Source => (ArgonHealthDisplayBar)base.Source; + + public ArgonBarPathDrawNode(ArgonHealthDisplayBar source) + : base(source) + { + } + + private Vector2 size; + private float startProgress; + private float endProgress; + private float pathRadius; + private float padding; + private float glowPortion; + private Color4 barColour; + private Color4 glowColour; + + public override void ApplyState() + { + base.ApplyState(); + + size = Source.DrawSize; + endProgress = Source.endProgress; + startProgress = Math.Min(Source.startProgress, endProgress); + pathRadius = Source.PathRadius; + padding = Source.PathPadding; + glowPortion = Source.GlowPortion; + barColour = Source.barColour; + glowColour = Source.glowColour; + } + + protected override void Draw(IRenderer renderer) + { + if (pathRadius == 0) + return; + + base.Draw(renderer); + } + + private IUniformBuffer parametersBuffer; + + protected override void BindUniformResources(IShader shader, IRenderer renderer) + { + base.BindUniformResources(shader, renderer); + + parametersBuffer ??= renderer.CreateUniformBuffer(); + parametersBuffer.Data = new ArgonBarPathParameters + { + BarColour = new Vector4(barColour.R, barColour.G, barColour.B, barColour.A), + GlowColour = new Vector4(glowColour.R, glowColour.G, glowColour.B, glowColour.A), + GlowPortion = glowPortion, + Size = size, + StartProgress = startProgress, + EndProgress = endProgress, + PathRadius = pathRadius, + Padding = padding + }; + + shader.BindUniformBlock("m_ArgonBarPathParameters", parametersBuffer); + } + + protected override bool CanDrawOpaqueInterior => false; + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + parametersBuffer?.Dispose(); + } + + [StructLayout(LayoutKind.Sequential, Pack = 1)] + private record struct ArgonBarPathParameters + { + public UniformVector4 BarColour; + public UniformVector4 GlowColour; + public UniformVector2 Size; + public UniformFloat StartProgress; + public UniformFloat EndProgress; + public UniformFloat PathRadius; + public UniformFloat Padding; + public UniformFloat GlowPortion; + private UniformPadding4 pad; + } + } + } +} From d75bf55c586f72ec28ffc5ce228f6ec47338274f Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 11 Jan 2024 18:28:00 +0300 Subject: [PATCH 0282/2188] CI fixes --- .../ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs | 4 ++-- .../Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs index a819fb6f30..781bd8e6e9 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs @@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts } } - private float startProgress = 0f; + private float startProgress; public float StartProgress { @@ -161,7 +161,7 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts public UniformFloat EndProgress; public UniformFloat PathRadius; public UniformFloat Padding; - private UniformPadding8 pad; + private readonly UniformPadding8 pad; } } } diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs index 6bc2232776..ac73698f4c 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs @@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts } } - private float startProgress = 0f; + private float startProgress; public float StartProgress { @@ -220,7 +220,7 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts public UniformFloat PathRadius; public UniformFloat Padding; public UniformFloat GlowPortion; - private UniformPadding4 pad; + private readonly UniformPadding4 pad; } } } From bbb36da32312064bc2d154ae2637b44c670ef76c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 11 Jan 2024 18:58:12 +0300 Subject: [PATCH 0283/2188] Don't pass start and end progress to the background --- .../ArgonHealthDisplayBackground.cs | 40 ------------------- 1 file changed, 40 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs index 781bd8e6e9..ccb224eca6 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs @@ -3,7 +3,6 @@ #nullable disable -using System; using System.Runtime.InteropServices; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -18,36 +17,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts { public partial class ArgonHealthDisplayBackground : Box { - private float endProgress = 1f; - - public float EndProgress - { - get => endProgress; - set - { - if (endProgress == value) - return; - - endProgress = value; - Invalidate(Invalidation.DrawNode); - } - } - - private float startProgress; - - public float StartProgress - { - get => startProgress; - set - { - if (startProgress == value) - return; - - startProgress = value; - Invalidate(Invalidation.DrawNode); - } - } - private float radius = 10f; public float PathRadius @@ -102,8 +71,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts } private Vector2 size; - private float startProgress; - private float endProgress; private float pathRadius; private float padding; @@ -112,8 +79,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts base.ApplyState(); size = Source.DrawSize; - endProgress = Source.endProgress; - startProgress = Math.Min(Source.startProgress, endProgress); pathRadius = Source.PathRadius; padding = Source.PathPadding; } @@ -136,8 +101,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts parametersBuffer.Data = new ArgonBarPathBackgroundParameters { Size = size, - StartProgress = startProgress, - EndProgress = endProgress, PathRadius = pathRadius, Padding = padding }; @@ -157,11 +120,8 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts private record struct ArgonBarPathBackgroundParameters { public UniformVector2 Size; - public UniformFloat StartProgress; - public UniformFloat EndProgress; public UniformFloat PathRadius; public UniformFloat Padding; - private readonly UniformPadding8 pad; } } } From 101a26a53e3da3e16ec26a5c89891261a2b998c9 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Fri, 12 Jan 2024 02:54:04 +0300 Subject: [PATCH 0284/2188] Update start and end progress in one go --- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 5 +-- .../ArgonHealthDisplayBar.cs | 37 +++++-------------- 2 files changed, 11 insertions(+), 31 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 9b91252a06..1f633c9e82 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -249,9 +249,8 @@ namespace osu.Game.Screens.Play.HUD private void updatePathProgress() { - mainBar.EndProgress = (float)healthBarValue; - glowBar.StartProgress = (float)healthBarValue; - glowBar.EndProgress = (float)Math.Max(glowBarValue, healthBarValue); + mainBar.ProgressRange = new Vector2(0f, (float)healthBarValue); + glowBar.ProgressRange = new Vector2((float)healthBarValue, (float)Math.Max(glowBarValue, healthBarValue)); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs index ac73698f4c..f92ab529ef 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs @@ -20,32 +20,17 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts { public partial class ArgonHealthDisplayBar : Box { - private float endProgress = 1f; + private Vector2 progressRange = new Vector2(0f, 1f); - public float EndProgress + public Vector2 ProgressRange { - get => endProgress; + get => progressRange; set { - if (endProgress == value) + if (progressRange == value) return; - endProgress = value; - Invalidate(Invalidation.DrawNode); - } - } - - private float startProgress; - - public float StartProgress - { - get => startProgress; - set - { - if (startProgress == value) - return; - - startProgress = value; + progressRange = value; Invalidate(Invalidation.DrawNode); } } @@ -149,8 +134,7 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts } private Vector2 size; - private float startProgress; - private float endProgress; + private Vector2 progressRange; private float pathRadius; private float padding; private float glowPortion; @@ -162,8 +146,7 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts base.ApplyState(); size = Source.DrawSize; - endProgress = Source.endProgress; - startProgress = Math.Min(Source.startProgress, endProgress); + progressRange = new Vector2(Math.Min(Source.progressRange.X, Source.progressRange.Y), Source.progressRange.Y); pathRadius = Source.PathRadius; padding = Source.PathPadding; glowPortion = Source.GlowPortion; @@ -192,8 +175,7 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts GlowColour = new Vector4(glowColour.R, glowColour.G, glowColour.B, glowColour.A), GlowPortion = glowPortion, Size = size, - StartProgress = startProgress, - EndProgress = endProgress, + ProgressRange = progressRange, PathRadius = pathRadius, Padding = padding }; @@ -215,8 +197,7 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts public UniformVector4 BarColour; public UniformVector4 GlowColour; public UniformVector2 Size; - public UniformFloat StartProgress; - public UniformFloat EndProgress; + public UniformVector2 ProgressRange; public UniformFloat PathRadius; public UniformFloat Padding; public UniformFloat GlowPortion; From e861661037cce1079aee84e00b95efae50804873 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Fri, 12 Jan 2024 03:03:38 +0300 Subject: [PATCH 0285/2188] Remove invalidations in update oops --- .../ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs | 6 ------ .../HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs | 6 ------ 2 files changed, 12 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs index ccb224eca6..a98b3dc1f3 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs @@ -53,12 +53,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, "ArgonBarPathBackground"); } - protected override void Update() - { - base.Update(); - Invalidate(Invalidation.DrawNode); - } - protected override DrawNode CreateDrawNode() => new ArgonBarPathDrawNode(this); private class ArgonBarPathDrawNode : SpriteDrawNode diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs index f92ab529ef..4f4af02d66 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs @@ -116,12 +116,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, "ArgonBarPath"); } - protected override void Update() - { - base.Update(); - Invalidate(Invalidation.DrawNode); - } - protected override DrawNode CreateDrawNode() => new ArgonBarPathDrawNode(this); private class ArgonBarPathDrawNode : SpriteDrawNode From c40462811363c7432ede91c4475d7d6e7cd6d28b Mon Sep 17 00:00:00 2001 From: Nitrous Date: Fri, 12 Jan 2024 15:12:02 +0800 Subject: [PATCH 0286/2188] move creation of `PlaybackSettings` to `ReplayPlayer` --- osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs | 9 +++++---- osu.Game/Screens/Play/Player.cs | 3 --- .../Screens/Play/PlayerSettings/PlaybackSettings.cs | 6 ------ osu.Game/Screens/Play/ReplayPlayer.cs | 12 ++++++++++++ osu.Game/Screens/Play/SpectatorPlayer.cs | 2 -- 5 files changed, 17 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs index dbb0456cd0..b7f3dc36c3 100644 --- a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs +++ b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs @@ -12,17 +12,19 @@ namespace osu.Game.Screens.Play.HUD { private const int fade_duration = 200; - public readonly PlaybackSettings PlaybackSettings; - public readonly VisualSettings VisualSettings; + protected override Container Content => content; + + private readonly FillFlowContainer content; + public PlayerSettingsOverlay() { Anchor = Anchor.TopRight; Origin = Anchor.TopRight; AutoSizeAxes = Axes.Both; - Child = new FillFlowContainer + InternalChild = content = new FillFlowContainer { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, @@ -31,7 +33,6 @@ namespace osu.Game.Screens.Play.HUD Spacing = new Vector2(0, 20), Children = new PlayerSettingsGroup[] { - PlaybackSettings = new PlaybackSettings { Expanded = { Value = false } }, VisualSettings = new VisualSettings { Expanded = { Value = false } }, new AudioSettings { Expanded = { Value = false } } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index b87306b9a2..29c7849685 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -476,9 +476,6 @@ namespace osu.Game.Screens.Play skipOutroOverlay.Expire(); } - if (GameplayClockContainer is MasterGameplayClockContainer master) - HUDOverlay.PlayerSettingsOverlay.PlaybackSettings.UserPlaybackRate.BindTarget = master.UserPlaybackRate; - return container; } diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index e2859868bd..0c9f5bb6ee 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -27,7 +27,6 @@ namespace osu.Game.Screens.Play.PlayerSettings Precision = 0.1, }; - public readonly Bindable AllowControls = new BindableBool(true); private readonly PlayerSliderBar rateSlider; @@ -73,7 +72,6 @@ namespace osu.Game.Screens.Play.PlayerSettings Origin = Anchor.Centre, Icon = FontAwesome.Solid.FastBackward, Action = () => seek(-1, seek_fast_amount), - Enabled = { BindTarget = AllowControls }, }, new SeekButton { @@ -81,7 +79,6 @@ namespace osu.Game.Screens.Play.PlayerSettings Origin = Anchor.Centre, Icon = FontAwesome.Solid.Backward, Action = () => seek(-1, seek_amount), - Enabled = { BindTarget = AllowControls }, }, play = new IconButton { @@ -100,7 +97,6 @@ namespace osu.Game.Screens.Play.PlayerSettings gameplayClock.Start(); } }, - Enabled = { BindTarget = AllowControls }, }, new SeekButton { @@ -108,7 +104,6 @@ namespace osu.Game.Screens.Play.PlayerSettings Origin = Anchor.Centre, Icon = FontAwesome.Solid.Forward, Action = () => seek(1, seek_amount), - Enabled = { BindTarget = AllowControls }, }, new SeekButton { @@ -116,7 +111,6 @@ namespace osu.Game.Screens.Play.PlayerSettings Origin = Anchor.Centre, Icon = FontAwesome.Solid.FastForward, Action = () => seek(1, seek_fast_amount), - Enabled = { BindTarget = AllowControls }, }, }, }, diff --git a/osu.Game/Screens/Play/ReplayPlayer.cs b/osu.Game/Screens/Play/ReplayPlayer.cs index ca71a89b48..788eb75283 100644 --- a/osu.Game/Screens/Play/ReplayPlayer.cs +++ b/osu.Game/Screens/Play/ReplayPlayer.cs @@ -15,6 +15,7 @@ using osu.Game.Input.Bindings; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Screens.Play.HUD; +using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Screens.Ranking; using osu.Game.Users; @@ -49,6 +50,17 @@ namespace osu.Game.Screens.Play this.createScore = createScore; } + protected override void LoadComplete() + { + base.LoadComplete(); + + var playerSettingsOverlay = new PlaybackSettings { Expanded = { Value = false } }; + HUDOverlay.PlayerSettingsOverlay.Add(playerSettingsOverlay); + + if (GameplayClockContainer is MasterGameplayClockContainer master) + playerSettingsOverlay.UserPlaybackRate.BindTarget = master.UserPlaybackRate; + } + protected override void PrepareReplay() { DrawableRuleset?.SetReplayScore(Score); diff --git a/osu.Game/Screens/Play/SpectatorPlayer.cs b/osu.Game/Screens/Play/SpectatorPlayer.cs index dd7418d563..2faead0ee1 100644 --- a/osu.Game/Screens/Play/SpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SpectatorPlayer.cs @@ -68,8 +68,6 @@ namespace osu.Game.Screens.Play master.UserPlaybackRate.Value = 1; } }, true); - - HUDOverlay.PlayerSettingsOverlay.PlaybackSettings.AllowControls.Value = false; } /// From c545a9c242d56a499ddd6be46e69fd0730eed97e Mon Sep 17 00:00:00 2001 From: Nitrous Date: Fri, 12 Jan 2024 15:13:38 +0800 Subject: [PATCH 0287/2188] remove extra new line --- osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index 0c9f5bb6ee..0fe3a08985 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -27,7 +27,6 @@ namespace osu.Game.Screens.Play.PlayerSettings Precision = 0.1, }; - private readonly PlayerSliderBar rateSlider; private readonly OsuSpriteText multiplierText; From ccbba8a00b7bcb7404cb31333742eafd21a5e62b Mon Sep 17 00:00:00 2001 From: Nitrous Date: Fri, 12 Jan 2024 17:19:59 +0800 Subject: [PATCH 0288/2188] Avoid NRE due to a beatmap loading with no hit objects. --- osu.Game/Screens/Play/ReplayPlayer.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/ReplayPlayer.cs b/osu.Game/Screens/Play/ReplayPlayer.cs index 788eb75283..f6e4ac489a 100644 --- a/osu.Game/Screens/Play/ReplayPlayer.cs +++ b/osu.Game/Screens/Play/ReplayPlayer.cs @@ -54,11 +54,14 @@ namespace osu.Game.Screens.Play { base.LoadComplete(); - var playerSettingsOverlay = new PlaybackSettings { Expanded = { Value = false } }; - HUDOverlay.PlayerSettingsOverlay.Add(playerSettingsOverlay); + if (HUDOverlay != null) + { + var playerSettingsOverlay = new PlaybackSettings { Expanded = { Value = false } }; + HUDOverlay.PlayerSettingsOverlay.Add(playerSettingsOverlay); - if (GameplayClockContainer is MasterGameplayClockContainer master) - playerSettingsOverlay.UserPlaybackRate.BindTarget = master.UserPlaybackRate; + if (GameplayClockContainer is MasterGameplayClockContainer master) + playerSettingsOverlay.UserPlaybackRate.BindTarget = master.UserPlaybackRate; + } } protected override void PrepareReplay() From 8d4ba6d4664ead9e095b1b5145b92b2dc93ebb81 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Fri, 12 Jan 2024 15:30:16 +0300 Subject: [PATCH 0289/2188] Remove PathPadding property --- .../Screens/Play/HUD/ArgonHealthDisplay.cs | 6 +-- .../ArgonHealthDisplayBackground.cs | 49 +------------------ .../ArgonHealthDisplayBar.cs | 23 +-------- 3 files changed, 5 insertions(+), 73 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 1f633c9e82..0af514a4f9 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -84,9 +84,7 @@ namespace osu.Game.Screens.Play.HUD { new ArgonHealthDisplayBackground { - RelativeSizeAxes = Axes.Both, - PathRadius = MAIN_PATH_RADIUS, - PathPadding = MAIN_PATH_RADIUS + RelativeSizeAxes = Axes.Both }, new Container { @@ -100,7 +98,6 @@ namespace osu.Game.Screens.Play.HUD Blending = BlendingParameters.Additive, Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White), PathRadius = 40f, - PathPadding = 40f, GlowPortion = 0.9f, } }, @@ -111,7 +108,6 @@ namespace osu.Game.Screens.Play.HUD BarColour = main_bar_colour, GlowColour = main_bar_glow_colour, PathRadius = MAIN_PATH_RADIUS, - PathPadding = MAIN_PATH_RADIUS, GlowPortion = 0.6f, } } diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs index a98b3dc1f3..a96c2f97bd 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs @@ -17,36 +17,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts { public partial class ArgonHealthDisplayBackground : Box { - private float radius = 10f; - - public float PathRadius - { - get => radius; - set - { - if (radius == value) - return; - - radius = value; - Invalidate(Invalidation.DrawNode); - } - } - - private float padding = 10f; - - public float PathPadding - { - get => padding; - set - { - if (padding == value) - return; - - padding = value; - Invalidate(Invalidation.DrawNode); - } - } - [BackgroundDependencyLoader] private void load(ShaderManager shaders) { @@ -65,24 +35,12 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts } private Vector2 size; - private float pathRadius; - private float padding; public override void ApplyState() { base.ApplyState(); size = Source.DrawSize; - pathRadius = Source.PathRadius; - padding = Source.PathPadding; - } - - protected override void Draw(IRenderer renderer) - { - if (pathRadius == 0) - return; - - base.Draw(renderer); } private IUniformBuffer parametersBuffer; @@ -94,9 +52,7 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts parametersBuffer ??= renderer.CreateUniformBuffer(); parametersBuffer.Data = new ArgonBarPathBackgroundParameters { - Size = size, - PathRadius = pathRadius, - Padding = padding + Size = size }; shader.BindUniformBlock("m_ArgonBarPathBackgroundParameters", parametersBuffer); @@ -114,8 +70,7 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts private record struct ArgonBarPathBackgroundParameters { public UniformVector2 Size; - public UniformFloat PathRadius; - public UniformFloat Padding; + private readonly UniformPadding8 pad; } } } diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs index 4f4af02d66..1938b97d5a 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs @@ -50,21 +50,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts } } - private float padding = 10f; - - public float PathPadding - { - get => padding; - set - { - if (padding == value) - return; - - padding = value; - Invalidate(Invalidation.DrawNode); - } - } - private float glowPortion; public float GlowPortion @@ -130,7 +115,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts private Vector2 size; private Vector2 progressRange; private float pathRadius; - private float padding; private float glowPortion; private Color4 barColour; private Color4 glowColour; @@ -142,7 +126,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts size = Source.DrawSize; progressRange = new Vector2(Math.Min(Source.progressRange.X, Source.progressRange.Y), Source.progressRange.Y); pathRadius = Source.PathRadius; - padding = Source.PathPadding; glowPortion = Source.GlowPortion; barColour = Source.barColour; glowColour = Source.glowColour; @@ -170,8 +153,7 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts GlowPortion = glowPortion, Size = size, ProgressRange = progressRange, - PathRadius = pathRadius, - Padding = padding + PathRadius = pathRadius }; shader.BindUniformBlock("m_ArgonBarPathParameters", parametersBuffer); @@ -193,9 +175,8 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts public UniformVector2 Size; public UniformVector2 ProgressRange; public UniformFloat PathRadius; - public UniformFloat Padding; public UniformFloat GlowPortion; - private readonly UniformPadding4 pad; + private readonly UniformPadding8 pad; } } } From c1e4e51a5fe02cdff146cd9a45d85ba5c5847992 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Fri, 12 Jan 2024 15:34:02 +0300 Subject: [PATCH 0290/2188] Add comment explaining negative container padding --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 0af514a4f9..dcc8f4feec 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -89,6 +89,7 @@ namespace osu.Game.Screens.Play.HUD new Container { RelativeSizeAxes = Axes.Both, + // since we are using bigger path radius we need to expand the draw area outwards to preserve the curve placement Padding = new MarginPadding(-30f), Child = glowBar = new ArgonHealthDisplayBar { From 6572fa4378811663971527a80ea86b9db1c94103 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 12 Jan 2024 14:59:15 +0100 Subject: [PATCH 0291/2188] Only validate playback rate when in submission context Temporary workaround for https://github.com/ppy/osu/issues/26404. It appears that some audio files do not behave well with BASS, leading BASS to report a contradictory state of affairs (i.e. a track that is in playing state but also not progressing). This appears to be related to seeking specifically, therefore only enable the validation of playback rate in the most sensitive contexts, namely when any sort of score submission is involved. --- .../Visual/Gameplay/TestScenePlayerScoreSubmission.cs | 6 ------ osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 2 +- osu.Game/Screens/Play/SubmittingPlayer.cs | 5 +++++ 3 files changed, 6 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs index 96cfcd61c3..f75a2656ef 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs @@ -21,7 +21,6 @@ using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko; using osu.Game.Scoring; -using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; using osu.Game.Tests.Beatmaps; @@ -360,11 +359,6 @@ namespace osu.Game.Tests.Visual.Gameplay AllowImportCompletion = new SemaphoreSlim(1); } - protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart) - { - ShouldValidatePlaybackRate = false, - }; - protected override async Task ImportScore(Score score) { ScoreImportStarted = true; diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 8b8bf87436..0d60ec4713 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -44,7 +44,7 @@ namespace osu.Game.Screens.Play /// Whether the audio playback rate should be validated. /// Mostly disabled for tests. /// - internal bool ShouldValidatePlaybackRate { get; init; } = true; + internal bool ShouldValidatePlaybackRate { get; init; } /// /// Whether the audio playback is within acceptable ranges. diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index fb3481cbc4..04abb6162f 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -61,6 +61,11 @@ namespace osu.Game.Screens.Play AddInternal(new PlayerTouchInputDetector()); } + protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart) + { + ShouldValidatePlaybackRate = true, + }; + protected override void LoadAsyncComplete() { base.LoadAsyncComplete(); From 58ade18c06524365545aa9adb2a3264e8ad73f80 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 13 Jan 2024 04:49:50 +0900 Subject: [PATCH 0292/2188] Update framework --- osu.Android.props | 2 +- .../Overlays/Settings/Sections/Input/KeyBindingRow_KeyButton.cs | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 56931bbcb4..e39143ab93 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index c180baeab7..9afeaf7338 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 882f49039029b7dc3e287ccc302d04de89de10df Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 13 Jan 2024 01:32:37 +0100 Subject: [PATCH 0293/2188] lazy load slider tail position --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 8 ++------ osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs | 8 ++++---- osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs | 8 ++++++++ 3 files changed, 14 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 506145568e..2aca83ad03 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Objects set { repeatCount = value; - updateNestedPositions(); + endPositionCache.Invalidate(); } } @@ -165,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Objects public Slider() { SamplesBindable.CollectionChanged += (_, _) => UpdateNestedSamples(); - Path.Version.ValueChanged += _ => updateNestedPositions(); + Path.Version.ValueChanged += _ => endPositionCache.Invalidate(); } protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty) @@ -218,7 +218,6 @@ namespace osu.Game.Rulesets.Osu.Objects { RepeatIndex = e.SpanIndex, StartTime = e.Time, - Position = EndPosition, StackHeight = StackHeight, ClassicSliderBehaviour = ClassicSliderBehaviour, }); @@ -245,9 +244,6 @@ namespace osu.Game.Rulesets.Osu.Objects if (HeadCircle != null) HeadCircle.Position = Position; - - if (TailCircle != null) - TailCircle.Position = EndPosition; } protected void UpdateNestedSamples() diff --git a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs index 88a34fcb8f..2d5a5b7727 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs @@ -14,16 +14,16 @@ namespace osu.Game.Rulesets.Osu.Objects /// public abstract class SliderEndCircle : HitCircle { - private readonly Slider slider; + protected readonly Slider Slider; protected SliderEndCircle(Slider slider) { - this.slider = slider; + Slider = slider; } public int RepeatIndex { get; set; } - public double SpanDuration => slider.SpanDuration; + public double SpanDuration => Slider.SpanDuration; protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty) { @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects else { // The first end circle should fade in with the slider. - TimePreempt += StartTime - slider.StartTime; + TimePreempt += StartTime - Slider.StartTime; } } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index ceee513412..abe2c7074b 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -1,9 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; +using osuTK; namespace osu.Game.Rulesets.Osu.Objects { @@ -15,6 +17,12 @@ namespace osu.Game.Rulesets.Osu.Objects /// public bool ClassicSliderBehaviour; + public override Vector2 Position + { + get => Slider.EndPosition; + set => throw new NotImplementedException(); + } + public SliderTailCircle(Slider slider) : base(slider) { From 5fa7f6ec53a4430b1db13f74e75e2e56b4a181fc Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 13 Jan 2024 02:21:32 +0100 Subject: [PATCH 0294/2188] make drawables that update from path version update once per frame --- .../PathControlPointConnectionPiece.cs | 16 ++++++++++++++-- .../Skinning/Default/PlaySliderBody.cs | 6 ++---- 2 files changed, 16 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs index 67685d21a7..004a091cae 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs @@ -51,14 +51,26 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components base.LoadComplete(); hitObjectPosition = hitObject.PositionBindable.GetBoundCopy(); - hitObjectPosition.BindValueChanged(_ => updateConnectingPath()); + hitObjectPosition.BindValueChanged(_ => pathRequiresUpdate = true); pathVersion = hitObject.Path.Version.GetBoundCopy(); - pathVersion.BindValueChanged(_ => updateConnectingPath()); + pathVersion.BindValueChanged(_ => pathRequiresUpdate = true); updateConnectingPath(); } + private bool pathRequiresUpdate; + + protected override void Update() + { + base.Update(); + + if (!pathRequiresUpdate) return; + + updateConnectingPath(); + pathRequiresUpdate = false; + } + /// /// Updates the path connecting this control point to the next one. /// diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs index aa507cbaf0..cbc62a1c7c 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs @@ -18,8 +18,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default protected IBindable AccentColourBindable { get; private set; } = null!; - private IBindable pathVersion = null!; - [Resolved(CanBeNull = true)] private OsuRulesetConfigManager? config { get; set; } @@ -33,8 +31,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default ScaleBindable = drawableSlider.ScaleBindable.GetBoundCopy(); ScaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true); - pathVersion = drawableSlider.PathVersion.GetBoundCopy(); - pathVersion.BindValueChanged(_ => Refresh()); + drawableObject.DefaultsApplied += _ => Refresh(); + drawableObject.HitObjectApplied += _ => Refresh(); AccentColourBindable = drawableObject.AccentColour.GetBoundCopy(); AccentColourBindable.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true); From e1186080b87436d78a591bb888ff8bfa93559dbf Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 13 Jan 2024 02:24:33 +0100 Subject: [PATCH 0295/2188] simplify scheduling logic --- .../PathControlPointConnectionPiece.cs | 16 ++-------------- 1 file changed, 2 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs index 004a091cae..7e7d653dbd 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs @@ -51,26 +51,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components base.LoadComplete(); hitObjectPosition = hitObject.PositionBindable.GetBoundCopy(); - hitObjectPosition.BindValueChanged(_ => pathRequiresUpdate = true); + hitObjectPosition.BindValueChanged(_ => Scheduler.AddOnce(updateConnectingPath)); pathVersion = hitObject.Path.Version.GetBoundCopy(); - pathVersion.BindValueChanged(_ => pathRequiresUpdate = true); + pathVersion.BindValueChanged(_ => Scheduler.AddOnce(updateConnectingPath)); updateConnectingPath(); } - private bool pathRequiresUpdate; - - protected override void Update() - { - base.Update(); - - if (!pathRequiresUpdate) return; - - updateConnectingPath(); - pathRequiresUpdate = false; - } - /// /// Updates the path connecting this control point to the next one. /// From 0934cff501bd580119e386bbc09e1073a12fb272 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 13 Jan 2024 05:22:41 +0900 Subject: [PATCH 0296/2188] Workaround implementation oversight See https://github.com/ppy/osu-framework/pull/6130. --- .../Settings/Sections/Input/KeyBindingRow_KeyButton.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow_KeyButton.cs b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow_KeyButton.cs index 3493baa2ad..adf05a71b9 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow_KeyButton.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow_KeyButton.cs @@ -140,7 +140,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input /// A generated from the full input state. /// The key which triggered this update, and should be used as the binding. public void UpdateKeyCombination(KeyCombination fullState, InputKey triggerKey) => - UpdateKeyCombination(new KeyCombination(fullState.Keys.Where(KeyCombination.IsModifierKey).Append(triggerKey).ToArray())); + // TODO: Distinct() can be removed after https://github.com/ppy/osu-framework/pull/6130 is merged. + UpdateKeyCombination(new KeyCombination(fullState.Keys.Where(KeyCombination.IsModifierKey).Append(triggerKey).Distinct().ToArray())); public void UpdateKeyCombination(KeyCombination newCombination) { From 5303023e574c9e32239bd5afe4bc311241e07faa Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 13 Jan 2024 09:41:53 +0300 Subject: [PATCH 0297/2188] Add failing test case and fix selection assertion --- .../TestSceneFreeModSelectOverlay.cs | 47 +++++++++++++++++-- 1 file changed, 44 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs index f1674401cd..a4feffddfb 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneFreeModSelectOverlay.cs @@ -10,12 +10,14 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; using osu.Framework.Input; using osu.Framework.Testing; using osu.Game.Overlays.Mods; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Screens.OnlinePlay; +using osu.Game.Utils; using osuTK.Input; namespace osu.Game.Tests.Visual.Multiplayer @@ -23,6 +25,7 @@ namespace osu.Game.Tests.Visual.Multiplayer public partial class TestSceneFreeModSelectOverlay : MultiplayerTestScene { private FreeModSelectOverlay freeModSelectOverlay; + private FooterButtonFreeMods footerButtonFreeMods; private readonly Bindable>> availableMods = new Bindable>>(); [BackgroundDependencyLoader] @@ -119,11 +122,46 @@ namespace osu.Game.Tests.Visual.Multiplayer AddAssert("select all button enabled", () => this.ChildrenOfType().Single().Enabled.Value); } + [Test] + public void TestSelectAllViaFooterButtonThenDeselectFromOverlay() + { + createFreeModSelect(); + + AddAssert("overlay select all button enabled", () => freeModSelectOverlay.ChildrenOfType().Single().Enabled.Value); + AddAssert("footer button displays off", () => footerButtonFreeMods.ChildrenOfType().Any(t => t.Text == "off")); + + AddStep("click footer select all button", () => + { + InputManager.MoveMouseTo(footerButtonFreeMods); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("all mods selected", assertAllAvailableModsSelected); + AddAssert("footer button displays all", () => footerButtonFreeMods.ChildrenOfType().Any(t => t.Text == "all")); + + AddStep("click deselect all button", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + AddUntilStep("all mods deselected", () => !freeModSelectOverlay.SelectedMods.Value.Any()); + AddAssert("footer button displays off", () => footerButtonFreeMods.ChildrenOfType().Any(t => t.Text == "off")); + } + private void createFreeModSelect() { - AddStep("create free mod select screen", () => Child = freeModSelectOverlay = new FreeModSelectOverlay + AddStep("create free mod select screen", () => Children = new Drawable[] { - State = { Value = Visibility.Visible } + freeModSelectOverlay = new FreeModSelectOverlay + { + State = { Value = Visibility.Visible } + }, + footerButtonFreeMods = new FooterButtonFreeMods(freeModSelectOverlay) + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + Current = { BindTarget = freeModSelectOverlay.SelectedMods }, + }, }); AddUntilStep("all column content loaded", () => freeModSelectOverlay.ChildrenOfType().Any() @@ -134,10 +172,13 @@ namespace osu.Game.Tests.Visual.Multiplayer { var allAvailableMods = availableMods.Value .Where(pair => pair.Key != ModType.System) - .SelectMany(pair => pair.Value) + .SelectMany(pair => ModUtils.FlattenMods(pair.Value)) .Where(mod => mod.UserPlayable && mod.HasImplementation) .ToList(); + if (freeModSelectOverlay.SelectedMods.Value.Count != allAvailableMods.Count) + return false; + foreach (var availableMod in allAvailableMods) { if (freeModSelectOverlay.SelectedMods.Value.All(selectedMod => selectedMod.GetType() != availableMod.GetType())) From c476843a837882bd6d3eb7164a20203a9e6d1774 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 13 Jan 2024 09:43:20 +0300 Subject: [PATCH 0298/2188] Mark system mods as invalid for selection in mod select overlay --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index baa7e594c1..f9875c5547 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -447,7 +447,7 @@ namespace osu.Game.Overlays.Mods private void filterMods() { foreach (var modState in AllAvailableMods) - modState.ValidForSelection.Value = modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod); + modState.ValidForSelection.Value = modState.Mod.Type != ModType.System && modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod); } private void updateMultiplier() From aebf246f627b8658e94654d903c8d05bd23a190d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 13 Jan 2024 09:43:50 +0300 Subject: [PATCH 0299/2188] Change select all mod buttons to check `ValidForSelection` instead of directly checking system mods --- osu.Game/Overlays/Mods/SelectAllModsButton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/SelectAllModsButton.cs b/osu.Game/Overlays/Mods/SelectAllModsButton.cs index b6b3051a0d..1da762d164 100644 --- a/osu.Game/Overlays/Mods/SelectAllModsButton.cs +++ b/osu.Game/Overlays/Mods/SelectAllModsButton.cs @@ -41,8 +41,8 @@ namespace osu.Game.Overlays.Mods private void updateEnabledState() { Enabled.Value = availableMods.Value - .Where(pair => pair.Key != ModType.System) .SelectMany(pair => pair.Value) + .Where(modState => modState.ValidForSelection.Value) .Any(modState => !modState.Active.Value && modState.Visible); } } From 4cde8685d340006824edf7a17ca2a67323c98279 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 13 Jan 2024 11:16:22 +0300 Subject: [PATCH 0300/2188] Add failing test case --- .../Multiplayer/TestSceneMultiplayer.cs | 50 +++++++++++++++++++ 1 file changed, 50 insertions(+) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 462286335a..201fac37c8 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -29,7 +29,9 @@ using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Taiko; using osu.Game.Scoring; +using osu.Game.Screens.OnlinePlay; using osu.Game.Screens.OnlinePlay.Components; using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.OnlinePlay.Lounge.Components; @@ -1009,6 +1011,54 @@ namespace osu.Game.Tests.Visual.Multiplayer } } + [Test] + public void TestGameplayStartsWhileInSongSelectWithDifferentRuleset() + { + createRoom(() => new Room + { + Name = { Value = "Test Room" }, + QueueMode = { Value = QueueMode.AllPlayers }, + Playlist = + { + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 0)).BeatmapInfo) + { + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, + AllowedMods = new[] { new APIMod { Acronym = "HD" } }, + }, + new PlaylistItem(beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.Ruleset.OnlineID == 1)).BeatmapInfo) + { + RulesetID = new TaikoRuleset().RulesetInfo.OnlineID, + AllowedMods = new[] { new APIMod { Acronym = "HD" } }, + }, + } + }); + + AddStep("join other user and make host", () => + { + multiplayerClient.AddUser(new APIUser { Id = 1234 }); + multiplayerClient.TransferHost(1234); + }); + + AddStep("select hidden", () => multiplayerClient.ChangeUserMods(new[] { new APIMod { Acronym = "HD" } })); + AddStep("make user ready", () => multiplayerClient.ChangeState(MultiplayerUserState.Ready)); + AddStep("press edit on second item", () => this.ChildrenOfType().Single(i => i.Item.RulesetID == 1) + .ChildrenOfType().Single().TriggerClick()); + + AddUntilStep("wait for song select", () => InputManager.ChildrenOfType().FirstOrDefault()?.BeatmapSetsLoaded == true); + AddAssert("ruleset is taiko", () => Ruleset.Value.OnlineID == 1); + + AddStep("start match by other user", () => + { + multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready); + multiplayerClient.StartMatch().WaitSafely(); + }); + + AddUntilStep("wait for loading", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad); + AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded)); + AddUntilStep("wait for gameplay to start", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.Playing); + AddAssert("hidden is selected", () => SelectedMods.Value, () => Has.One.TypeOf(typeof(OsuModHidden))); + } + private void enterGameplay() { pressReadyButton(); From c514550dfa0d3521b74d43aa2e0054a8b4325bdf Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 13 Jan 2024 11:17:08 +0300 Subject: [PATCH 0301/2188] Fix multiplayer potentially selecting mods of wrong ruleset when starting match --- osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs | 8 ++++---- .../OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs | 5 +++-- 2 files changed, 7 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index 2cd8e45d28..f35b205bc4 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -75,7 +75,7 @@ namespace osu.Game.Screens.OnlinePlay.Match private BeatmapManager beatmapManager { get; set; } [Resolved] - private RulesetStore rulesets { get; set; } + protected RulesetStore Rulesets { get; private set; } [Resolved] private IAPIProvider api { get; set; } = null!; @@ -422,7 +422,7 @@ namespace osu.Game.Screens.OnlinePlay.Match if (selected == null) return; - var rulesetInstance = rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance(); + var rulesetInstance = Rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance(); Debug.Assert(rulesetInstance != null); var allowedMods = SelectedItem.Value.AllowedMods.Select(m => m.ToMod(rulesetInstance)); @@ -463,7 +463,7 @@ namespace osu.Game.Screens.OnlinePlay.Match if (SelectedItem.Value == null || !this.IsCurrentScreen()) return; - var rulesetInstance = rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance(); + var rulesetInstance = Rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance(); Debug.Assert(rulesetInstance != null); Mods.Value = UserMods.Value.Concat(SelectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))).ToList(); } @@ -473,7 +473,7 @@ namespace osu.Game.Screens.OnlinePlay.Match if (SelectedItem.Value == null || !this.IsCurrentScreen()) return; - Ruleset.Value = rulesets.GetRuleset(SelectedItem.Value.RulesetID); + Ruleset.Value = Rulesets.GetRuleset(SelectedItem.Value.RulesetID); } private void beginHandlingTrack() diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index 56256bb15c..8a85a46a2f 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -241,8 +241,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer // update local mods based on room's reported status for the local user (omitting the base call implementation). // this makes the server authoritative, and avoids the local user potentially setting mods that the server is not aware of (ie. if the match was started during the selection being changed). - var ruleset = Ruleset.Value.CreateInstance(); - Mods.Value = client.LocalUser.Mods.Select(m => m.ToMod(ruleset)).Concat(SelectedItem.Value.RequiredMods.Select(m => m.ToMod(ruleset))).ToList(); + var rulesetInstance = Rulesets.GetRuleset(SelectedItem.Value.RulesetID)?.CreateInstance(); + Debug.Assert(rulesetInstance != null); + Mods.Value = client.LocalUser.Mods.Select(m => m.ToMod(rulesetInstance)).Concat(SelectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))).ToList(); } [Resolved(canBeNull: true)] From fca9b1f53630831c5ea3d56e09148c81b7ca9c57 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 13 Jan 2024 12:50:39 +0100 Subject: [PATCH 0302/2188] Fix so it reacts to PathVersion with Scheduler --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 6 ++++++ osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs | 6 ++++-- 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 4099d47d61..2f012e33da 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -244,7 +244,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables else if (slidingSample.IsPlaying) slidingSample.Stop(); } + } + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + + // It's important that this is done in UpdateAfterChildren so that the SliderBody has a chance to update its Size and PathOffset on Update. double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1); Ball.UpdateProgress(completionProgress); diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs index cbc62a1c7c..fb31f88d3c 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs @@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default protected IBindable AccentColourBindable { get; private set; } = null!; + private IBindable pathVersion = null!; + [Resolved(CanBeNull = true)] private OsuRulesetConfigManager? config { get; set; } @@ -31,8 +33,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default ScaleBindable = drawableSlider.ScaleBindable.GetBoundCopy(); ScaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true); - drawableObject.DefaultsApplied += _ => Refresh(); - drawableObject.HitObjectApplied += _ => Refresh(); + pathVersion = drawableSlider.PathVersion.GetBoundCopy(); + pathVersion.BindValueChanged(_ => Scheduler.AddOnce(Refresh)); AccentColourBindable = drawableObject.AccentColour.GetBoundCopy(); AccentColourBindable.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true); From ce643aa68f35369be1a975bb1ceb69fb54192cf2 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 13 Jan 2024 13:54:04 +0100 Subject: [PATCH 0303/2188] revert overwriting Position getter in SliderTailCircle It would have very weird implications when combined with the position bindable which would be all wrong and stuff --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 4 ++++ osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs | 8 -------- 2 files changed, 4 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 2aca83ad03..032f105ded 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -218,6 +218,7 @@ namespace osu.Game.Rulesets.Osu.Objects { RepeatIndex = e.SpanIndex, StartTime = e.Time, + Position = EndPosition, StackHeight = StackHeight, ClassicSliderBehaviour = ClassicSliderBehaviour, }); @@ -244,6 +245,9 @@ namespace osu.Game.Rulesets.Osu.Objects if (HeadCircle != null) HeadCircle.Position = Position; + + if (TailCircle != null) + TailCircle.Position = EndPosition; } protected void UpdateNestedSamples() diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index abe2c7074b..ceee513412 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -1,11 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; -using osuTK; namespace osu.Game.Rulesets.Osu.Objects { @@ -17,12 +15,6 @@ namespace osu.Game.Rulesets.Osu.Objects /// public bool ClassicSliderBehaviour; - public override Vector2 Position - { - get => Slider.EndPosition; - set => throw new NotImplementedException(); - } - public SliderTailCircle(Slider slider) : base(slider) { From b1fae2bc6a766a6301b8ebdabd3573697ef3020f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 13 Jan 2024 16:24:48 +0300 Subject: [PATCH 0304/2188] Add failing test case --- .../TestScenePlayerScoreSubmission.cs | 27 +++++++++++++++++-- 1 file changed, 25 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs index f75a2656ef..833cb24f41 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs @@ -15,11 +15,13 @@ using osu.Game.Online.Rooms; using osu.Game.Online.Solo; using osu.Game.Rulesets; using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko; +using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Scoring; using osu.Game.Screens.Ranking; using osu.Game.Tests.Beatmaps; @@ -34,12 +36,19 @@ namespace osu.Game.Tests.Visual.Gameplay private Func createCustomBeatmap; private Func createCustomRuleset; + private Func createCustomMods; private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; protected override bool HasCustomSteps => true; - protected override TestPlayer CreatePlayer(Ruleset ruleset) => new FakeImportingPlayer(false); + protected override TestPlayer CreatePlayer(Ruleset ruleset) + { + if (createCustomMods != null) + SelectedMods.Value = SelectedMods.Value.Concat(createCustomMods()).ToList(); + + return new FakeImportingPlayer(false); + } protected new FakeImportingPlayer Player => (FakeImportingPlayer)base.Player; @@ -277,13 +286,27 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("ensure no submission", () => Player.SubmittedScore == null); } - private void createPlayerTest(bool allowFail = false, Func createBeatmap = null, Func createRuleset = null) + [Test] + public void TestNoSubmissionWithModsOfDifferentRuleset() + { + prepareTestAPI(true); + + createPlayerTest(createRuleset: () => new OsuRuleset(), createMods: () => new Mod[] { new TaikoModHidden() }); + + AddUntilStep("wait for token request", () => Player.TokenCreationRequested); + + AddStep("exit", () => Player.Exit()); + AddAssert("ensure no submission", () => Player.SubmittedScore == null); + } + + private void createPlayerTest(bool allowFail = false, Func createBeatmap = null, Func createRuleset = null, Func createMods = null) { CreateTest(() => AddStep("set up requirements", () => { this.allowFail = allowFail; createCustomBeatmap = createBeatmap; createCustomRuleset = createRuleset; + createCustomMods = createMods; })); } From 0c02062780312b56dd2f79301e097b1b21de146a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 13 Jan 2024 15:52:57 +0300 Subject: [PATCH 0305/2188] Add guard against starting gameplay with invalid mod instances Move guard to `Player` instead --- osu.Game/Screens/Play/Player.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index b87306b9a2..ffd585148b 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -213,6 +213,12 @@ namespace osu.Game.Screens.Play if (playableBeatmap == null) return; + if (gameplayMods.Any(m => ruleset.AllMods.All(rulesetMod => m.GetType() != rulesetMod.GetType()))) + { + Logger.Log($@"Gameplay was started with a mod belonging to a ruleset different than '{ruleset.Description}'.", level: LogLevel.Important); + return; + } + mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); if (game != null) From f5d6d52d4c9160affc348e4dd81cbb9a1f5ed352 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 13 Jan 2024 14:47:40 +0100 Subject: [PATCH 0306/2188] Move logic for caching segments and updating path types to PathControlPointVisualiser --- .../Components/PathControlPointPiece.cs | 42 ---------------- .../Components/PathControlPointVisualiser.cs | 48 +++++++++++++++++++ 2 files changed, 48 insertions(+), 42 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index 03792d8520..9b40b39a9d 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -5,19 +5,15 @@ using System; using System.Collections.Generic; -using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Localisation; -using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -56,27 +52,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private IBindable hitObjectPosition; private IBindable hitObjectScale; - [UsedImplicitly] - private readonly IBindable hitObjectVersion; - public PathControlPointPiece(T hitObject, PathControlPoint controlPoint) { this.hitObject = hitObject; ControlPoint = controlPoint; - // we don't want to run the path type update on construction as it may inadvertently change the hit object. - cachePoints(hitObject); - - hitObjectVersion = hitObject.Path.Version.GetBoundCopy(); - - // schedule ensure that updates are only applied after all operations from a single frame are applied. - // this avoids inadvertently changing the hit object path type for batch operations. - hitObjectVersion.BindValueChanged(_ => Scheduler.AddOnce(() => - { - cachePoints(hitObject); - updatePathType(); - })); - controlPoint.Changed += updateMarkerDisplay; Origin = Anchor.Centre; @@ -214,28 +194,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components protected override void OnDragEnd(DragEndEvent e) => DragEnded?.Invoke(); - private void cachePoints(T hitObject) => PointsInSegment = hitObject.Path.PointsInSegment(ControlPoint); - - /// - /// Handles correction of invalid path types. - /// - private void updatePathType() - { - if (ControlPoint.Type != PathType.PERFECT_CURVE) - return; - - if (PointsInSegment.Count > 3) - ControlPoint.Type = PathType.BEZIER; - - if (PointsInSegment.Count != 3) - return; - - ReadOnlySpan points = PointsInSegment.Select(p => p.Position).ToArray(); - RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points); - if (boundingBox.Width >= 640 || boundingBox.Height >= 480) - ControlPoint.Type = PathType.BEZIER; - } - /// /// Updates the state of the circular control point marker. /// diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 24e2210b45..aae6275d45 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -9,15 +9,18 @@ using System.Collections.Specialized; using System.Diagnostics; using System.Linq; using Humanizer; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Utils; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; @@ -52,6 +55,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components [Resolved(CanBeNull = true)] private IDistanceSnapProvider distanceSnapProvider { get; set; } + [UsedImplicitly] + private readonly IBindable hitObjectVersion; + public PathControlPointVisualiser(T hitObject, bool allowSelection) { this.hitObject = hitObject; @@ -64,6 +70,48 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components Connections = new Container> { RelativeSizeAxes = Axes.Both }, Pieces = new Container> { RelativeSizeAxes = Axes.Both } }; + + hitObjectVersion = hitObject.Path.Version.GetBoundCopy(); + + // schedule ensure that updates are only applied after all operations from a single frame are applied. + // this avoids inadvertently changing the hit object path type for batch operations. + hitObjectVersion.BindValueChanged(_ => Scheduler.AddOnce(cachePointsAndEnsureValidPathTypes)); + } + + /// + /// Caches the PointsInSegment of Pieces and handles correction of invalid path types. + /// + private void cachePointsAndEnsureValidPathTypes() + { + List pointsInCurrentSegment = new List(); + + foreach (var controlPoint in controlPoints) + { + if (controlPoint.Type != null) + pointsInCurrentSegment = new List(); + + pointsInCurrentSegment.Add(controlPoint); + + // Pieces might not be ordered so we need to find the piece corresponding to the current control point. + Pieces.Single(o => o.ControlPoint == controlPoint).PointsInSegment = pointsInCurrentSegment; + } + + foreach (var piece in Pieces) + { + if (piece.ControlPoint.Type != PathType.PERFECT_CURVE) + return; + + if (piece.PointsInSegment.Count > 3) + piece.ControlPoint.Type = PathType.BEZIER; + + if (piece.PointsInSegment.Count != 3) + return; + + ReadOnlySpan points = piece.PointsInSegment.Select(p => p.Position).ToArray(); + RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points); + if (boundingBox.Width >= 640 || boundingBox.Height >= 480) + piece.ControlPoint.Type = PathType.BEZIER; + } } protected override void LoadComplete() From b4f9878b4656e83da770fcd00f1b70dd109e4a84 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 13 Jan 2024 20:39:49 +0100 Subject: [PATCH 0307/2188] working jank solution --- .../Components/PathControlPointVisualiser.cs | 36 ++++++++++++------- osu.Game/Rulesets/Objects/SliderPath.cs | 4 +++ 2 files changed, 27 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index aae6275d45..a02a07f2b6 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -72,10 +72,27 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components }; hitObjectVersion = hitObject.Path.Version.GetBoundCopy(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + inputManager = GetContainingInputManager(); + + controlPoints.CollectionChanged += onControlPointsChanged; + controlPoints.BindTo(hitObject.Path.ControlPoints); // schedule ensure that updates are only applied after all operations from a single frame are applied. // this avoids inadvertently changing the hit object path type for batch operations. - hitObjectVersion.BindValueChanged(_ => Scheduler.AddOnce(cachePointsAndEnsureValidPathTypes)); + hitObject.Path.Validating += cachePointsAndEnsureValidPathTypes; + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + hitObject.Path.Validating -= cachePointsAndEnsureValidPathTypes; } /// @@ -88,7 +105,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components foreach (var controlPoint in controlPoints) { if (controlPoint.Type != null) + { + pointsInCurrentSegment.Add(controlPoint); pointsInCurrentSegment = new List(); + } pointsInCurrentSegment.Add(controlPoint); @@ -99,13 +119,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components foreach (var piece in Pieces) { if (piece.ControlPoint.Type != PathType.PERFECT_CURVE) - return; + continue; if (piece.PointsInSegment.Count > 3) piece.ControlPoint.Type = PathType.BEZIER; if (piece.PointsInSegment.Count != 3) - return; + continue; ReadOnlySpan points = piece.PointsInSegment.Select(p => p.Position).ToArray(); RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points); @@ -114,16 +134,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components } } - protected override void LoadComplete() - { - base.LoadComplete(); - - inputManager = GetContainingInputManager(); - - controlPoints.CollectionChanged += onControlPointsChanged; - controlPoints.BindTo(hitObject.Path.ControlPoints); - } - /// /// Selects the corresponding to the given , /// and deselects all other s. diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index dc71608132..bafc62ceda 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Objects private readonly Bindable version = new Bindable(); + public event Action? Validating; + /// /// The user-set distance of the path. If non-null, will match this value, /// and the path will be shortened/lengthened to match this length. @@ -233,6 +235,8 @@ namespace osu.Game.Rulesets.Objects if (pathCache.IsValid) return; + Validating?.Invoke(); + calculatePath(); calculateLength(); From da4d83f8ca2c7ccf5ff651c80df656393b817b7f Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 13 Jan 2024 20:54:44 +0100 Subject: [PATCH 0308/2188] remove the need for caching points in segment --- .../Components/PathControlPointPiece.cs | 2 - .../Components/PathControlPointVisualiser.cs | 57 +++++++++---------- 2 files changed, 27 insertions(+), 32 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index 9b40b39a9d..8ddc38c38e 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components public Action DragInProgress; public Action DragEnded; - public List PointsInSegment; - public readonly BindableBool IsSelected = new BindableBool(); public readonly PathControlPoint ControlPoint; diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index a02a07f2b6..d057565c2b 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -9,7 +9,6 @@ using System.Collections.Specialized; using System.Diagnostics; using System.Linq; using Humanizer; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -55,9 +54,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components [Resolved(CanBeNull = true)] private IDistanceSnapProvider distanceSnapProvider { get; set; } - [UsedImplicitly] - private readonly IBindable hitObjectVersion; - public PathControlPointVisualiser(T hitObject, bool allowSelection) { this.hitObject = hitObject; @@ -70,8 +66,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components Connections = new Container> { RelativeSizeAxes = Axes.Both }, Pieces = new Container> { RelativeSizeAxes = Axes.Both } }; - - hitObjectVersion = hitObject.Path.Version.GetBoundCopy(); } protected override void LoadComplete() @@ -85,20 +79,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components // schedule ensure that updates are only applied after all operations from a single frame are applied. // this avoids inadvertently changing the hit object path type for batch operations. - hitObject.Path.Validating += cachePointsAndEnsureValidPathTypes; + hitObject.Path.Validating += ensureValidPathTypes; } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - hitObject.Path.Validating -= cachePointsAndEnsureValidPathTypes; + hitObject.Path.Validating -= ensureValidPathTypes; } /// - /// Caches the PointsInSegment of Pieces and handles correction of invalid path types. + /// Handles correction of invalid path types. /// - private void cachePointsAndEnsureValidPathTypes() + private void ensureValidPathTypes() { List pointsInCurrentSegment = new List(); @@ -107,31 +101,33 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components if (controlPoint.Type != null) { pointsInCurrentSegment.Add(controlPoint); - pointsInCurrentSegment = new List(); + ensureValidPathType(pointsInCurrentSegment); + pointsInCurrentSegment.Clear(); } pointsInCurrentSegment.Add(controlPoint); - - // Pieces might not be ordered so we need to find the piece corresponding to the current control point. - Pieces.Single(o => o.ControlPoint == controlPoint).PointsInSegment = pointsInCurrentSegment; } - foreach (var piece in Pieces) - { - if (piece.ControlPoint.Type != PathType.PERFECT_CURVE) - continue; + ensureValidPathType(pointsInCurrentSegment); + } - if (piece.PointsInSegment.Count > 3) - piece.ControlPoint.Type = PathType.BEZIER; + private void ensureValidPathType(IReadOnlyList segment) + { + var first = segment[0]; - if (piece.PointsInSegment.Count != 3) - continue; + if (first.Type != PathType.PERFECT_CURVE) + return; - ReadOnlySpan points = piece.PointsInSegment.Select(p => p.Position).ToArray(); - RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points); - if (boundingBox.Width >= 640 || boundingBox.Height >= 480) - piece.ControlPoint.Type = PathType.BEZIER; - } + if (segment.Count > 3) + first.Type = PathType.BEZIER; + + if (segment.Count != 3) + return; + + ReadOnlySpan points = segment.Select(p => p.Position).ToArray(); + RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(points); + if (boundingBox.Width >= 640 || boundingBox.Height >= 480) + first.Type = PathType.BEZIER; } /// @@ -298,7 +294,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components /// The path type we want to assign to the given control point piece. private void updatePathType(PathControlPointPiece piece, PathType? type) { - int indexInSegment = piece.PointsInSegment.IndexOf(piece.ControlPoint); + var pointsInSegment = hitObject.Path.PointsInSegment(piece.ControlPoint); + int indexInSegment = pointsInSegment.IndexOf(piece.ControlPoint); if (type?.Type == SplineType.PerfectCurve) { @@ -307,8 +304,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components // and one segment of the previous type. int thirdPointIndex = indexInSegment + 2; - if (piece.PointsInSegment.Count > thirdPointIndex + 1) - piece.PointsInSegment[thirdPointIndex].Type = piece.PointsInSegment[0].Type; + if (pointsInSegment.Count > thirdPointIndex + 1) + pointsInSegment[thirdPointIndex].Type = pointsInSegment[0].Type; } hitObject.Path.ExpectedDistance.Value = null; From 1e3c332658a320fb2dbf49e4a97e2927cafc4dcc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 13 Jan 2024 21:39:32 +0100 Subject: [PATCH 0309/2188] Fix broken installer Closes https://github.com/ppy/osu/issues/26510. Time for a rant. Technically, this "broke" with 9e8d07d3144bd4b072d28bd9bd0e255fee410de0, but it is actually an end result of upstream behaviours that I am failing to find a better description for than "utterly broken". Squirrel (the installer we use) has unit tests. Which is great, power to them. However, the method in which that testing is implemented leads to epic levels of WTF breakage. To determine whether Squirrel is being tested right now, it is checking all currently loaded assemblies, and determining that if any loaded assembly contains the magic string of "NUNIT" - among others - it must be being tested right now: https://github.com/clowd/Clowd.Squirrel/blob/24427217482deeeb9f2cacac555525edfc7bd9ac/src/Squirrel/SimpleSplat/PlatformModeDetector.cs#L17-L32 If one assumes that there is no conceivable way that an NUnit assembly *may* be loaded *without* it being a test context, this *may* seem sane. Foreshadowing. (Now, to avoid being hypocritical, we also do this, *but* we do this by checking if the *entry* assembly is an NUnit: https://github.com/ppy/osu-framework/blob/92db55a52742047b42c0b4b25327ce28bd991b44/osu.Framework/Development/DebugUtils.cs#L16-L34 which seems *much* saner, no?) Now, why did this break with 9e8d07d3144bd4b072d28bd9bd0e255fee410de0 *specifically*, you might wonder? Well the reason is this line: https://github.com/ppy/osu/blob/3d3f58c2523f519504d9156a684538e2aa0c094c/osu.Desktop/NVAPI.cs#L183 Yes you are reading this correctly, it's not NVAPI anything itself that breaks this, it is *a log statement*. To be precise, what the log statement *does* to provoke this, is calling into framework. That causes the framework assembly to load, *which* transitively loads the `nunit.framework` assembly. (If you ever find yourself wanting to find out this sort of cursed knowledge - I hope you never need to - you can run something along the lines of dotnet-trace collect --providers Microsoft-Windows-DotNETRuntime:4 -- .\osu!.exe then open the resulting trace in PerfView, and then search the `Microsoft-Windows-DotNETRuntime/AssemblyLoader/Start` log for the cursed assembly. In this case, the relevant entry said something along the lines of HasStack="True" ThreadID="23,924" ProcessorNumber="0" ClrInstanceID="6" AssemblyName="nunit.framework, Version=3.13.3.0, Culture=neutral, PublicKeyToken=2638cd05610744eb" AssemblyPath="" RequestingAssembly="osu.Framework, Version=2024.113.0.0, Culture=neutral, PublicKeyToken=null" AssemblyLoadContext="Default" RequestingAssemblyLoadContext="Default" ActivityID="/#21032/1/26/" Either that or just comment the log line for kicks. But the above is *much* faster.) Now, what *happens* if Squirrel "detects" that it is being "tested"? Well, it will refuse to close after executing the "hooks" defined via `SquirrelAwareApp`: https://github.com/clowd/Clowd.Squirrel/blob/24427217482deeeb9f2cacac555525edfc7bd9ac/src/Squirrel/SquirrelAwareApp.cs#L85-L88 and it will also refuse to create version shortcuts: https://github.com/clowd/Clowd.Squirrel/blob/24427217482deeeb9f2cacac555525edfc7bd9ac/src/Squirrel/UpdateManager.Shortcuts.cs#L63-L65 Sounds familiar, don't it? There are days on which I tire of computers. Today is one of them. --- osu.Desktop/Program.cs | 24 ++++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index a652e31f62..6b95a82703 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -30,12 +30,19 @@ namespace osu.Desktop [STAThread] public static void Main(string[] args) { - // NVIDIA profiles are based on the executable name of a process. - // Lazer and stable share the same executable name. - // Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup. - NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT; - - // run Squirrel first, as the app may exit after these run + /* + * WARNING: DO NOT PLACE **ANY** CODE ABOVE THE FOLLOWING BLOCK! + * + * Logic handling Squirrel MUST run before EVERYTHING if you do not want to break it. + * To be more precise: Squirrel is internally using a rather... crude method to determine whether it is running under NUnit, + * namely by checking loaded assemblies: + * https://github.com/clowd/Clowd.Squirrel/blob/24427217482deeeb9f2cacac555525edfc7bd9ac/src/Squirrel/SimpleSplat/PlatformModeDetector.cs#L17-L32 + * + * If it finds ANY assembly from the ones listed above - REGARDLESS of the reason why it is loaded - + * the app will then do completely broken things like: + * - not creating system shortcuts (as the logic is if'd out if "running tests") + * - not exiting after the install / first-update / uninstall hooks are ran (as the `Environment.Exit()` calls are if'd out if "running tests") + */ if (OperatingSystem.IsWindows()) { var windowsVersion = Environment.OSVersion.Version; @@ -59,6 +66,11 @@ namespace osu.Desktop setupSquirrel(); } + // NVIDIA profiles are based on the executable name of a process. + // Lazer and stable share the same executable name. + // Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup. + NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT; + // Back up the cwd before DesktopGameHost changes it string cwd = Environment.CurrentDirectory; From 39908f5425d99d04e4c09b833c170193f3715205 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 13 Jan 2024 22:39:09 +0100 Subject: [PATCH 0310/2188] remove Validating event and instead call validation explicitly on edits --- .../Components/PathControlPointVisualiser.cs | 20 ++++++++----------- .../Sliders/SliderPlacementBlueprint.cs | 2 ++ .../Sliders/SliderSelectionBlueprint.cs | 4 ++++ osu.Game/Rulesets/Objects/SliderPath.cs | 4 ---- 4 files changed, 14 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index d057565c2b..b2d1709531 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -76,23 +76,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components controlPoints.CollectionChanged += onControlPointsChanged; controlPoints.BindTo(hitObject.Path.ControlPoints); - - // schedule ensure that updates are only applied after all operations from a single frame are applied. - // this avoids inadvertently changing the hit object path type for batch operations. - hitObject.Path.Validating += ensureValidPathTypes; - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - hitObject.Path.Validating -= ensureValidPathTypes; } /// /// Handles correction of invalid path types. /// - private void ensureValidPathTypes() + public void EnsureValidPathTypes() { List pointsInCurrentSegment = new List(); @@ -113,6 +102,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private void ensureValidPathType(IReadOnlyList segment) { + if (segment.Count == 0) + return; + var first = segment[0]; if (first.Type != PathType.PERFECT_CURVE) @@ -394,6 +386,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components // Maintain the path types in case they got defaulted to bezier at some point during the drag. for (int i = 0; i < hitObject.Path.ControlPoints.Count; i++) hitObject.Path.ControlPoints[i].Type = dragPathTypes[i]; + + EnsureValidPathTypes(); } public void DragEnded() => changeHandler?.EndChange(); @@ -467,6 +461,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { foreach (var p in Pieces.Where(p => p.IsSelected.Value)) updatePathType(p, type); + + EnsureValidPathTypes(); }); if (countOfState == totalCount) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 28e972bacd..75ed818693 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -316,6 +316,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void updateSlider() { + controlPointVisualiser.EnsureValidPathTypes(); + if (state == SliderPlacementState.Drawing) HitObject.Path.ExpectedDistance.Value = (float)HitObject.Path.CalculatedDistance; else diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index b3efe1c495..3575e15d1d 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -254,6 +254,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders // Move the control points from the insertion index onwards to make room for the insertion controlPoints.Insert(insertionIndex, pathControlPoint); + ControlPointVisualiser?.EnsureValidPathTypes(); + HitObject.SnapTo(distanceSnapProvider); return pathControlPoint; @@ -275,6 +277,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders controlPoints.Remove(c); } + ControlPointVisualiser?.EnsureValidPathTypes(); + // Snap the slider to the current beat divisor before checking length validity. HitObject.SnapTo(distanceSnapProvider); diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index bafc62ceda..dc71608132 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -25,8 +25,6 @@ namespace osu.Game.Rulesets.Objects private readonly Bindable version = new Bindable(); - public event Action? Validating; - /// /// The user-set distance of the path. If non-null, will match this value, /// and the path will be shortened/lengthened to match this length. @@ -235,8 +233,6 @@ namespace osu.Game.Rulesets.Objects if (pathCache.IsValid) return; - Validating?.Invoke(); - calculatePath(); calculateLength(); From 83e108071a123650991fded528f64ad80421d155 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 13 Jan 2024 22:51:33 +0100 Subject: [PATCH 0311/2188] fix wrong path type being displayed --- .../Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs index 75ed818693..0fa84c91fc 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderPlacementBlueprint.cs @@ -267,6 +267,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders segmentStart.Type = PathType.BEZIER; break; } + + controlPointVisualiser.EnsureValidPathTypes(); } private void updateCursor() @@ -316,8 +318,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private void updateSlider() { - controlPointVisualiser.EnsureValidPathTypes(); - if (state == SliderPlacementState.Drawing) HitObject.Path.ExpectedDistance.Value = (float)HitObject.Path.CalculatedDistance; else From 243b7b6fdad6aa28df1df8a06ecf574ebeff1238 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 13 Jan 2024 23:17:38 +0100 Subject: [PATCH 0312/2188] fix code quality --- .../Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index 8ddc38c38e..e741d67e3b 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -4,7 +4,6 @@ #nullable disable using System; -using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; From 68496f7a0e865b3d1d74415d482e78a4747bd454 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 14 Jan 2024 15:13:20 +0900 Subject: [PATCH 0313/2188] Fix scores not showing up on leaderboards during gameplay --- osu.Game/Screens/Select/PlaySongSelect.cs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index 4951504ff5..7b7b8857f3 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -146,14 +146,6 @@ namespace osu.Game.Screens.Select } } - public override void OnSuspending(ScreenTransitionEvent e) - { - // Scores will be refreshed on arriving at this screen. - // Clear them to avoid animation overload on returning to song select. - playBeatmapDetailArea.Leaderboard.ClearScores(); - base.OnSuspending(e); - } - public override void OnResuming(ScreenTransitionEvent e) { base.OnResuming(e); From b7d74fda88b98cd8b78df7ae5e907cc8b8fb9c7e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 14 Jan 2024 09:10:39 +0100 Subject: [PATCH 0314/2188] Revert "Keep editor in frame stable mode when possible" --- .../TestSceneEditorAutoplayFastStreams.cs | 51 ------------------- .../Editor/TestSceneOsuComposerSelection.cs | 2 - .../Edit/DrawableEditorRulesetWrapper.cs | 21 +------- 3 files changed, 1 insertion(+), 73 deletions(-) delete mode 100644 osu.Game.Rulesets.Osu.Tests/Editor/TestSceneEditorAutoplayFastStreams.cs diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneEditorAutoplayFastStreams.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneEditorAutoplayFastStreams.cs deleted file mode 100644 index cf5cd809ef..0000000000 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneEditorAutoplayFastStreams.cs +++ /dev/null @@ -1,51 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Linq; -using NUnit.Framework; -using osu.Framework.Testing; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Osu.Objects; -using osu.Game.Rulesets.Osu.Objects.Drawables; -using osu.Game.Tests.Beatmaps; -using osu.Game.Tests.Visual; - -namespace osu.Game.Rulesets.Osu.Tests.Editor -{ - /// - /// This test covers autoplay working correctly in the editor on fast streams. - /// Might seem like a weird test, but frame stability being toggled can cause autoplay to operation incorrectly. - /// This is clearly a bug with the autoplay algorithm, but is worked around at an editor level for now. - /// - public partial class TestSceneEditorAutoplayFastStreams : EditorTestScene - { - protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) - { - var testBeatmap = new TestBeatmap(ruleset, false); - testBeatmap.HitObjects.AddRange(new[] - { - new HitCircle { StartTime = 500 }, - new HitCircle { StartTime = 530 }, - new HitCircle { StartTime = 560 }, - new HitCircle { StartTime = 590 }, - new HitCircle { StartTime = 620 }, - }); - - return testBeatmap; - } - - protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); - - [Test] - public void TestAllHit() - { - AddStep("start playback", () => EditorClock.Start()); - AddUntilStep("wait for all hit", () => - { - DrawableHitCircle[] hitCircles = Editor.ChildrenOfType().OrderBy(s => s.HitObject.StartTime).ToArray(); - - return hitCircles.Length == 5 && hitCircles.All(h => h.IsHit); - }); - } - } -} diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuComposerSelection.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuComposerSelection.cs index 366f17daee..623cefff6b 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuComposerSelection.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuComposerSelection.cs @@ -46,12 +46,10 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor moveMouseToObject(() => slider); AddStep("seek after end", () => EditorClock.Seek(750)); - AddUntilStep("wait for seek", () => !EditorClock.IsSeeking); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddAssert("slider not selected", () => EditorBeatmap.SelectedHitObjects.Count == 0); AddStep("seek to visible", () => EditorClock.Seek(650)); - AddUntilStep("wait for seek", () => !EditorClock.IsSeeking); AddStep("left click", () => InputManager.Click(MouseButton.Left)); AddUntilStep("slider selected", () => EditorBeatmap.SelectedHitObjects.Single() == slider); } diff --git a/osu.Game/Rulesets/Edit/DrawableEditorRulesetWrapper.cs b/osu.Game/Rulesets/Edit/DrawableEditorRulesetWrapper.cs index ebf06bcc4e..174b278d89 100644 --- a/osu.Game/Rulesets/Edit/DrawableEditorRulesetWrapper.cs +++ b/osu.Game/Rulesets/Edit/DrawableEditorRulesetWrapper.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; @@ -27,9 +26,6 @@ namespace osu.Game.Rulesets.Edit [Resolved] private EditorBeatmap beatmap { get; set; } = null!; - [Resolved] - private EditorClock editorClock { get; set; } = null!; - public DrawableEditorRulesetWrapper(DrawableRuleset drawableRuleset) { this.drawableRuleset = drawableRuleset; @@ -42,6 +38,7 @@ namespace osu.Game.Rulesets.Edit [BackgroundDependencyLoader] private void load() { + drawableRuleset.FrameStablePlayback = false; Playfield.DisplayJudgements.Value = false; } @@ -68,22 +65,6 @@ namespace osu.Game.Rulesets.Edit Scheduler.AddOnce(regenerateAutoplay); } - protected override void Update() - { - base.Update(); - - // Whenever possible, we want to stay in frame stability playback. - // Without doing so, we run into bugs with some gameplay elements not behaving as expected. - // - // Note that this is not using EditorClock.IsSeeking as that would exit frame stability - // on all seeks. The intention here is to retain frame stability for small seeks. - // - // I still think no gameplay elements should require frame stability in the first place, but maybe that ship has sailed already.. - bool shouldBypassFrameStability = Math.Abs(drawableRuleset.FrameStableClock.CurrentTime - editorClock.CurrentTime) > 1000; - - drawableRuleset.FrameStablePlayback = !shouldBypassFrameStability; - } - private void regenerateAutoplay() { var autoplayMod = drawableRuleset.Mods.OfType().Single(); From eecd868d66a2fe928b76756996d25e588b383309 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 14 Jan 2024 09:24:50 +0100 Subject: [PATCH 0315/2188] Use darker blue for `SliderTailHit` result --- osu.Game/Graphics/OsuColour.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index 0d11d2d4ef..1b5877b966 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -95,6 +95,7 @@ namespace osu.Game.Graphics case HitResult.SmallTickHit: case HitResult.LargeTickHit: + case HitResult.SliderTailHit: case HitResult.Great: return Blue; From 1cd7656f331172a281b12552c62b1f52ca2bad1a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 14 Jan 2024 09:33:04 +0100 Subject: [PATCH 0316/2188] Reorder hit results so that `SliderTailHit` is next to `SmallTickHit` This addresses https://github.com/ppy/osu/discussions/26507. --- osu.Game/Rulesets/Scoring/HitResult.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index f307344347..7e58df3cfa 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Scoring /// [Description(@"")] [EnumMember(Value = "none")] - [Order(14)] + [Order(15)] None, /// @@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Scoring /// Indicates small tick miss. /// [EnumMember(Value = "small_tick_miss")] - [Order(11)] + [Order(12)] SmallTickMiss, /// @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Scoring /// [EnumMember(Value = "large_tick_miss")] [Description("-")] - [Order(10)] + [Order(11)] LargeTickMiss, /// @@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Scoring /// [Description("S Bonus")] [EnumMember(Value = "small_bonus")] - [Order(9)] + [Order(10)] SmallBonus, /// @@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Scoring /// [Description("L Bonus")] [EnumMember(Value = "large_bonus")] - [Order(8)] + [Order(9)] LargeBonus, /// @@ -119,14 +119,14 @@ namespace osu.Game.Rulesets.Scoring /// [EnumMember(Value = "ignore_miss")] [Description("-")] - [Order(13)] + [Order(14)] IgnoreMiss, /// /// Indicates a hit that should be ignored for scoring purposes. /// [EnumMember(Value = "ignore_hit")] - [Order(12)] + [Order(13)] IgnoreHit, /// @@ -136,14 +136,14 @@ namespace osu.Game.Rulesets.Scoring /// May be paired with . /// [EnumMember(Value = "combo_break")] - [Order(15)] + [Order(16)] ComboBreak, /// /// A special judgement similar to that's used to increase the valuation of the final tick of a slider. /// [EnumMember(Value = "slider_tail_hit")] - [Order(16)] + [Order(8)] SliderTailHit, /// From f85e6add8e7ba95463622904d26202e140ed4434 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 14 Jan 2024 12:55:07 +0100 Subject: [PATCH 0317/2188] Add failing test case --- .../Mods/TestSceneOsuModFlashlight.cs | 56 +++++++++++++++++++ 1 file changed, 56 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs index a353914cd5..defbb97c8a 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs @@ -1,8 +1,18 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.Linq; using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Replays; +using osu.Game.Rulesets.Replays; +using osuTK; namespace osu.Game.Rulesets.Osu.Tests.Mods { @@ -21,5 +31,51 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods [Test] public void TestComboBasedSize([Values] bool comboBasedSize) => CreateModTest(new ModTestData { Mod = new OsuModFlashlight { ComboBasedSize = { Value = comboBasedSize } }, PassCondition = () => true }); + + [Test] + public void TestSliderDimsOnlyAfterStartTime() + { + bool sliderDimmedBeforeStartTime = false; + + CreateModTest(new ModTestData + { + Mod = new OsuModFlashlight(), + PassCondition = () => + { + sliderDimmedBeforeStartTime |= + Player.GameplayClockContainer.CurrentTime < 1000 && Player.ChildrenOfType.Flashlight>().Single().FlashlightDim > 0; + return Player.GameplayState.HasPassed && !sliderDimmedBeforeStartTime; + }, + Beatmap = new OsuBeatmap + { + HitObjects = new List + { + new HitCircle { StartTime = 0, }, + new Slider + { + StartTime = 1000, + Path = new SliderPath(new[] + { + new PathControlPoint(), + new PathControlPoint(new Vector2(100)) + }) + } + }, + BeatmapInfo = + { + StackLeniency = 0, + } + }, + ReplayFrames = new List + { + new OsuReplayFrame(0, new Vector2(), OsuAction.LeftButton), + new OsuReplayFrame(990, new Vector2()), + new OsuReplayFrame(1000, new Vector2(), OsuAction.LeftButton), + new OsuReplayFrame(2000, new Vector2(100), OsuAction.LeftButton), + new OsuReplayFrame(2001, new Vector2(100)), + }, + Autoplay = false, + }); + } } } From 0b2b1fc58888b430c16e81119fe2a277567775de Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 14 Jan 2024 13:05:02 +0100 Subject: [PATCH 0318/2188] Fix flashlight dim being applied before slider start time Closes https://github.com/ppy/osu/issues/26515. Compare https://github.com/ppy/osu/pull/26053. --- osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index 252d7e2762..46c9bdd17f 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToDrawableHitObject(DrawableHitObject drawable) { if (drawable is DrawableSlider s) - s.Tracking.ValueChanged += flashlight.OnSliderTrackingChange; + s.Tracking.ValueChanged += _ => flashlight.OnSliderTrackingChange(s); } private partial class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition @@ -66,10 +66,10 @@ namespace osu.Game.Rulesets.Osu.Mods FlashlightSmoothness = 1.4f; } - public void OnSliderTrackingChange(ValueChangedEvent e) + public void OnSliderTrackingChange(DrawableSlider e) { // If a slider is in a tracking state, a further dim should be applied to the (remaining) visible portion of the playfield. - FlashlightDim = e.NewValue ? 0.8f : 0.0f; + FlashlightDim = Time.Current >= e.HitObject.StartTime && e.Tracking.Value ? 0.8f : 0.0f; } protected override bool OnMouseMove(MouseMoveEvent e) From baf3867e17c5d10e63433dcdf429095bce9deaa4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 14 Jan 2024 13:48:47 +0100 Subject: [PATCH 0319/2188] Fix date failing to display on leaderboard for some scores with weird datetimes Addresses https://github.com/ppy/osu/discussions/26517. The score reported has a datetime of 0001/1/1 05:00:00 AM. Bit of a dodge fix but maybe fine? --- osu.Game/Extensions/TimeDisplayExtensions.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Extensions/TimeDisplayExtensions.cs b/osu.Game/Extensions/TimeDisplayExtensions.cs index 98633958ee..1b224cfeb7 100644 --- a/osu.Game/Extensions/TimeDisplayExtensions.cs +++ b/osu.Game/Extensions/TimeDisplayExtensions.cs @@ -59,7 +59,8 @@ namespace osu.Game.Extensions /// A short relative string representing the input time. public static string ToShortRelativeTime(this DateTimeOffset time, TimeSpan lowerCutoff) { - if (time == default) + // covers all `DateTimeOffset` instances with the date portion of 0001-01-01. + if (time.Date == default) return "-"; var now = DateTime.Now; From fb4f8d0834ee2dee64eda3e5ba8054faa26130eb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 14 Jan 2024 22:31:48 +0900 Subject: [PATCH 0320/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index e39143ab93..a7376aa5a7 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 9afeaf7338..98e8b136e5 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 724b4c9507b886fa8af21c6384d01ae0752305d4 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sun, 14 Jan 2024 21:09:49 +0100 Subject: [PATCH 0321/2188] Expand click target of toolbar buttons and clock --- osu.Game/Overlays/Toolbar/ToolbarButton.cs | 92 ++++++++++--------- osu.Game/Overlays/Toolbar/ToolbarClock.cs | 77 +++++++++------- .../Overlays/Toolbar/ToolbarHomeButton.cs | 2 +- .../Overlays/Toolbar/ToolbarMusicButton.cs | 2 +- .../Toolbar/ToolbarRulesetTabButton.cs | 2 +- .../Overlays/Toolbar/ToolbarSettingsButton.cs | 2 +- .../Overlays/Toolbar/ToolbarUserButton.cs | 2 +- 7 files changed, 97 insertions(+), 82 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarButton.cs b/osu.Game/Overlays/Toolbar/ToolbarButton.cs index 03a1cfc005..36ff703c82 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarButton.cs @@ -63,6 +63,7 @@ namespace osu.Game.Overlays.Toolbar protected virtual Anchor TooltipAnchor => Anchor.TopLeft; + protected readonly Container ButtonContent; protected ConstrainedIconContainer IconContainer; protected SpriteText DrawableText; protected Box HoverBackground; @@ -80,59 +81,66 @@ namespace osu.Game.Overlays.Toolbar protected ToolbarButton() { - Width = Toolbar.HEIGHT; + AutoSizeAxes = Axes.X; RelativeSizeAxes = Axes.Y; - Padding = new MarginPadding(3); - Children = new Drawable[] { - BackgroundContent = new Container + ButtonContent = new Container { - RelativeSizeAxes = Axes.Both, - Masking = true, - CornerRadius = 6, - CornerExponent = 3f, - Children = new Drawable[] - { - HoverBackground = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(80).Opacity(180), - Blending = BlendingParameters.Additive, - Alpha = 0, - }, - flashBackground = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - Colour = Color4.White.Opacity(100), - Blending = BlendingParameters.Additive, - }, - } - }, - Flow = new FillFlowContainer - { - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5), - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 }, + Width = Toolbar.HEIGHT, RelativeSizeAxes = Axes.Y, - AutoSizeAxes = Axes.X, + Padding = new MarginPadding(3), Children = new Drawable[] { - IconContainer = new ConstrainedIconContainer + BackgroundContent = new Container { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Size = new Vector2(20), - Alpha = 0, + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = 6, + CornerExponent = 3f, + Children = new Drawable[] + { + HoverBackground = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.Gray(80).Opacity(180), + Blending = BlendingParameters.Additive, + Alpha = 0, + }, + flashBackground = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + Colour = Color4.White.Opacity(100), + Blending = BlendingParameters.Additive, + }, + } }, - DrawableText = new OsuSpriteText + Flow = new FillFlowContainer { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5), + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Padding = new MarginPadding { Left = Toolbar.HEIGHT / 2, Right = Toolbar.HEIGHT / 2 }, + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Children = new Drawable[] + { + IconContainer = new ConstrainedIconContainer + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Size = new Vector2(20), + Alpha = 0, + }, + DrawableText = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, + }, }, }, }, diff --git a/osu.Game/Overlays/Toolbar/ToolbarClock.cs b/osu.Game/Overlays/Toolbar/ToolbarClock.cs index 67688155ae..e7959986ae 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarClock.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarClock.cs @@ -42,52 +42,59 @@ namespace osu.Game.Overlays.Toolbar clockDisplayMode = config.GetBindable(OsuSetting.ToolbarClockDisplayMode); prefer24HourTime = config.GetBindable(OsuSetting.Prefer24HourTime); - Padding = new MarginPadding(3); - Children = new Drawable[] { new Container - { - RelativeSizeAxes = Axes.Both, - Masking = true, - CornerRadius = 6, - CornerExponent = 3f, - Children = new Drawable[] - { - hoverBackground = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.Gray(80).Opacity(180), - Blending = BlendingParameters.Additive, - Alpha = 0, - }, - flashBackground = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - Colour = Color4.White.Opacity(100), - Blending = BlendingParameters.Additive, - }, - } - }, - new FillFlowContainer { RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5), - Padding = new MarginPadding(10), + Padding = new MarginPadding(3), Children = new Drawable[] { - analog = new AnalogClockDisplay + new Container { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = 6, + CornerExponent = 3f, + Children = new Drawable[] + { + hoverBackground = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.Gray(80).Opacity(180), + Blending = BlendingParameters.Additive, + Alpha = 0, + }, + flashBackground = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + Colour = Color4.White.Opacity(100), + Blending = BlendingParameters.Additive, + }, + } }, - digital = new DigitalClockDisplay + new FillFlowContainer { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5), + Padding = new MarginPadding(10), + Children = new Drawable[] + { + analog = new AnalogClockDisplay + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, + digital = new DigitalClockDisplay + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + } + } } } } diff --git a/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs b/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs index 70675c1b92..499ca804c9 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarHomeButton.cs @@ -12,7 +12,7 @@ namespace osu.Game.Overlays.Toolbar { public ToolbarHomeButton() { - Width *= 1.4f; + ButtonContent.Width *= 1.4f; Hotkey = GlobalAction.Home; } diff --git a/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs b/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs index 69597c6b46..5da0056787 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs @@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Toolbar public ToolbarMusicButton() { Hotkey = GlobalAction.ToggleNowPlaying; - AutoSizeAxes = Axes.X; + ButtonContent.AutoSizeAxes = Axes.X; } [BackgroundDependencyLoader(true)] diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs index 5500f1c879..98a0191e0a 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs @@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Toolbar public RulesetButton() { - Padding = new MarginPadding(3) + ButtonContent.Padding = new MarginPadding(3) { Bottom = 5 }; diff --git a/osu.Game/Overlays/Toolbar/ToolbarSettingsButton.cs b/osu.Game/Overlays/Toolbar/ToolbarSettingsButton.cs index 78df060252..899f58c9c0 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarSettingsButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarSettingsButton.cs @@ -10,7 +10,7 @@ namespace osu.Game.Overlays.Toolbar { public ToolbarSettingsButton() { - Width *= 1.4f; + ButtonContent.Width *= 1.4f; Hotkey = GlobalAction.ToggleSettings; } diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index 19b98628e6..230974cd59 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -34,7 +34,7 @@ namespace osu.Game.Overlays.Toolbar public ToolbarUserButton() { - AutoSizeAxes = Axes.X; + ButtonContent.AutoSizeAxes = Axes.X; } [BackgroundDependencyLoader] From 47b385c552462c98705e4a8a8c578cf6e8a42419 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sun, 14 Jan 2024 21:13:00 +0100 Subject: [PATCH 0322/2188] Move toolbar button padding to a const --- osu.Game/Overlays/Toolbar/ToolbarButton.cs | 4 +++- osu.Game/Overlays/Toolbar/ToolbarClock.cs | 2 +- osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs | 2 +- 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarButton.cs b/osu.Game/Overlays/Toolbar/ToolbarButton.cs index 36ff703c82..1da2e1b744 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarButton.cs @@ -26,6 +26,8 @@ namespace osu.Game.Overlays.Toolbar { public abstract partial class ToolbarButton : OsuClickableContainer, IKeyBindingHandler { + public const float PADDING = 3; + protected GlobalAction? Hotkey { get; set; } public void SetIcon(Drawable icon) @@ -90,7 +92,7 @@ namespace osu.Game.Overlays.Toolbar { Width = Toolbar.HEIGHT, RelativeSizeAxes = Axes.Y, - Padding = new MarginPadding(3), + Padding = new MarginPadding(PADDING), Children = new Drawable[] { BackgroundContent = new Container diff --git a/osu.Game/Overlays/Toolbar/ToolbarClock.cs b/osu.Game/Overlays/Toolbar/ToolbarClock.cs index e7959986ae..e1d658b811 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarClock.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarClock.cs @@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Toolbar { RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, - Padding = new MarginPadding(3), + Padding = new MarginPadding(ToolbarButton.PADDING), Children = new Drawable[] { new Container diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs index 98a0191e0a..c224f0f9c9 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs @@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Toolbar public RulesetButton() { - ButtonContent.Padding = new MarginPadding(3) + ButtonContent.Padding = new MarginPadding(PADDING) { Bottom = 5 }; From d2efa2e56a34a28a2656ca30885046aa33cd06f7 Mon Sep 17 00:00:00 2001 From: smallketchup82 <69545310+smallketchup82@users.noreply.github.com> Date: Sun, 14 Jan 2024 15:47:50 -0500 Subject: [PATCH 0323/2188] peppy said he prefers the version without pipes so ill remove the pipes --- osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs index 0f5c94ac1d..a4ba2a27f6 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs @@ -189,14 +189,14 @@ namespace osu.Game.Beatmaps.Drawables // Difficulty row circleSize.Text = "CS: " + adjustedDifficulty.CircleSize.ToString("0.##"); - drainRate.Text = "| HP: " + adjustedDifficulty.DrainRate.ToString("0.##"); - approachRate.Text = "| AR: " + adjustedDifficulty.ApproachRate.ToString("0.##"); - overallDifficulty.Text = "| OD: " + adjustedDifficulty.OverallDifficulty.ToString("0.##"); + drainRate.Text = " HP: " + adjustedDifficulty.DrainRate.ToString("0.##"); + approachRate.Text = " AR: " + adjustedDifficulty.ApproachRate.ToString("0.##"); + overallDifficulty.Text = " OD: " + adjustedDifficulty.OverallDifficulty.ToString("0.##"); // Misc row length.Text = "Length: " + TimeSpan.FromMilliseconds(displayedContent.BeatmapInfo.Length / rate).ToString("mm\\:ss"); - bpm.Text = "| BPM: " + bpmAdjusted; - maxCombo.Text = "| Max Combo: " + displayedContent.BeatmapInfo.TotalObjectCount; + bpm.Text = " BPM: " + bpmAdjusted; + maxCombo.Text = " Max Combo: " + displayedContent.BeatmapInfo.TotalObjectCount; } public void Move(Vector2 pos) => Position = pos; From 0237c9c6d712ee07a9f877b589e80bcf53591045 Mon Sep 17 00:00:00 2001 From: smallketchup82 <69545310+smallketchup82@users.noreply.github.com> Date: Sun, 14 Jan 2024 15:57:16 -0500 Subject: [PATCH 0324/2188] peppy said he prefers the version without pipes so ill remove the pipes --- global.json | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/global.json b/global.json index d6c2c37f77..5dcd5f425a 100644 --- a/global.json +++ b/global.json @@ -3,4 +3,5 @@ "version": "6.0.100", "rollForward": "latestFeature" } -} \ No newline at end of file +} + From 0b5cc8fb10c88fb12650762a8b4fef78f406bde8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Jan 2024 14:01:03 +0900 Subject: [PATCH 0325/2188] Fix gameplay counter textures not being cached ahead of time Part of https://github.com/ppy/osu/issues/26535. --- osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs | 6 ++++++ osu.Game/Skinning/LegacySpriteText.cs | 6 ++++++ 2 files changed, 12 insertions(+) diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index a11f2f01cd..f16669f865 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -137,6 +137,12 @@ namespace osu.Game.Screens.Play.HUD Spacing = new Vector2(-2f, 0f); Font = new FontUsage(font_name, 1); glyphStore = new GlyphStore(font_name, textures, getLookup); + + // cache common lookups ahead of time. + foreach (char c in new[] { '.', '%', 'x' }) + glyphStore.Get(font_name, c); + for (int i = 0; i < 10; i++) + glyphStore.Get(font_name, (char)('0' + i)); } protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore); diff --git a/osu.Game/Skinning/LegacySpriteText.cs b/osu.Game/Skinning/LegacySpriteText.cs index 581e7534e4..fdd8716d5a 100644 --- a/osu.Game/Skinning/LegacySpriteText.cs +++ b/osu.Game/Skinning/LegacySpriteText.cs @@ -50,6 +50,12 @@ namespace osu.Game.Skinning Spacing = new Vector2(-skin.GetFontOverlap(font), 0); glyphStore = new LegacyGlyphStore(fontPrefix, skin, MaxSizePerGlyph); + + // cache common lookups ahead of time. + foreach (char c in FixedWidthExcludeCharacters) + glyphStore.Get(fontPrefix, c); + for (int i = 0; i < 10; i++) + glyphStore.Get(fontPrefix, (char)('0' + i)); } protected override TextBuilder CreateTextBuilder(ITexturedGlyphLookupStore store) => base.CreateTextBuilder(glyphStore); From cd20561843874df1eab24e179201eb1742e77520 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Jan 2024 14:12:10 +0900 Subject: [PATCH 0326/2188] Adjust text slightly --- osu.Game/Localisation/GraphicsSettingsStrings.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game/Localisation/GraphicsSettingsStrings.cs b/osu.Game/Localisation/GraphicsSettingsStrings.cs index fc29352ae2..1d14b0a596 100644 --- a/osu.Game/Localisation/GraphicsSettingsStrings.cs +++ b/osu.Game/Localisation/GraphicsSettingsStrings.cs @@ -152,14 +152,13 @@ namespace osu.Game.Localisation /// /// "In order to change the renderer, the game will close. Please open it again." /// - public static LocalisableString ChangeRendererConfirmation => - new TranslatableString(getKey(@"change_renderer_configuration"), @"In order to change the renderer, the game will close. Please open it again."); + public static LocalisableString ChangeRendererConfirmation => new TranslatableString(getKey(@"change_renderer_configuration"), @"In order to change the renderer, the game will close. Please open it again."); /// - /// "Minimise on focus loss" + /// "Minimise osu! when switching to another app" /// - public static LocalisableString MinimiseOnFocusLoss => new TranslatableString(getKey(@"minimise_on_focus_loss"), @"Minimise on focus loss"); + public static LocalisableString MinimiseOnFocusLoss => new TranslatableString(getKey(@"minimise_on_focus_loss"), @"Minimise osu! when switching to another app"); - private static string getKey(string key) => $"{prefix}:{key}"; + private static string getKey(string key) => $@"{prefix}:{key}"; } } From a6c309b61a1edc109dfe0b3b2ff0dca57564628d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Jan 2024 14:12:39 +0900 Subject: [PATCH 0327/2188] Add more keywords --- osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index adb572e245..71afec88d4 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -111,7 +111,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics { LabelText = GraphicsSettingsStrings.MinimiseOnFocusLoss, Current = config.GetBindable(FrameworkSetting.MinimiseOnFocusLossInFullscreen), - Keywords = new[] { "alt-tab" }, + Keywords = new[] { "alt-tab", "minimize", "focus", "hide" }, }, safeAreaConsiderationsCheckbox = new SettingsCheckbox { From 6940579b9edb8c275de74c0f1ba4780f45577aaa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Jan 2024 14:30:27 +0900 Subject: [PATCH 0328/2188] Remember multiplayer room filter mode As proposed in https://github.com/ppy/osu/discussions/26218. --- osu.Game/Configuration/OsuConfigManager.cs | 4 ++++ osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs | 6 +++++- .../OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs | 2 ++ 3 files changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 23686db1f8..c05831d043 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -17,6 +17,7 @@ using osu.Game.Localisation; using osu.Game.Overlays; using osu.Game.Overlays.Mods.Input; using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.OnlinePlay.Lounge.Components; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Filter; using osu.Game.Skinning; @@ -191,6 +192,8 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.EditorLimitedDistanceSnap, false); SetDefault(OsuSetting.EditorShowSpeedChanges, false); + SetDefault(OsuSetting.MultiplayerRoomFilter, RoomPermissionsFilter.All); + SetDefault(OsuSetting.LastProcessedMetadataId, -1); SetDefault(OsuSetting.ComboColourNormalisationAmount, 0.2f, 0f, 1f, 0.01f); @@ -423,5 +426,6 @@ namespace osu.Game.Configuration TouchDisableGameplayTaps, ModSelectTextSearchStartsActive, UserOnlineStatus, + MultiplayerRoomFilter } } diff --git a/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs b/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs index fc4a5357c6..6f5ff9c99c 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs @@ -4,8 +4,8 @@ #nullable disable using System; -using System.Diagnostics; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; @@ -19,6 +19,7 @@ using osu.Framework.Input.Events; using osu.Framework.Logging; using osu.Framework.Screens; using osu.Framework.Threading; +using osu.Game.Configuration; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Input; @@ -77,6 +78,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge [CanBeNull] private LeasedBindable selectionLease; + [Resolved] + protected OsuConfigManager Config { get; private set; } + private readonly Bindable filter = new Bindable(new FilterCriteria()); private readonly IBindable operationInProgress = new Bindable(); private readonly IBindable isIdle = new BindableBool(); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs index 4478179726..a3a6fd2d8e 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs @@ -12,6 +12,7 @@ using osu.Framework.Logging; using osu.Framework.Screens; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; +using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; @@ -51,6 +52,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer roomAccessTypeDropdown = new SlimEnumDropdown { RelativeSizeAxes = Axes.None, + Current = Config.GetBindable(OsuSetting.MultiplayerRoomFilter), Width = 160, }; From d8962ddff8e75a23114266db68de5f6e54eac264 Mon Sep 17 00:00:00 2001 From: Felipe Marins Date: Mon, 15 Jan 2024 03:22:52 -0300 Subject: [PATCH 0329/2188] Select all when pressing enter instead of every mod selection change --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 43f44d682d..8cb990757f 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -565,9 +565,6 @@ namespace osu.Game.Overlays.Mods .ToArray(); SelectedMods.Value = ComputeNewModsFromSelection(SelectedMods.Value, candidateSelection); - - if (SearchTextBox.HasFocus) - SearchTextBox.SelectAll(); } #region Transition handling @@ -724,6 +721,8 @@ namespace osu.Game.Overlays.Mods if (firstMod is not null) firstMod.Active.Value = !firstMod.Active.Value; + SearchTextBox.SelectAll(); + return true; } } From 2d5a39b234b85f9fe235bb746f50185c0e336b55 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Jan 2024 16:01:34 +0900 Subject: [PATCH 0330/2188] Add failing test coverage of duplicates in judgement counter display --- .../Visual/Gameplay/TestSceneJudgementCounter.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneJudgementCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneJudgementCounter.cs index dae6dc7b4b..787c48fb26 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneJudgementCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneJudgementCounter.cs @@ -147,6 +147,16 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("Assert max judgement hidden", () => counterDisplay.CounterFlow.ChildrenOfType().First().Alpha == 0); } + [Test] + public void TestNoDuplicates() + { + AddStep("create counter", () => Child = counterDisplay = new TestJudgementCounterDisplay()); + AddStep("Show all judgements", () => counterDisplay.Mode.Value = JudgementCounterDisplay.DisplayMode.All); + AddAssert("Check no duplicates", + () => counterDisplay.CounterFlow.ChildrenOfType().Count(), + () => Is.EqualTo(counterDisplay.CounterFlow.ChildrenOfType().Select(c => c.ResultName.Text).Distinct().Count())); + } + [Test] public void TestCycleDisplayModes() { From e6453853c256245a2d600904b9df29a963268635 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Jan 2024 15:54:00 +0900 Subject: [PATCH 0331/2188] De-dupe displayed hits in judgement counter --- .../Gameplay/TestSceneJudgementCounter.cs | 2 +- .../JudgementCountController.cs | 36 ++++++++++++++----- .../HUD/JudgementCounter/JudgementCounter.cs | 7 ++-- .../JudgementCounterDisplay.cs | 9 +++-- 4 files changed, 39 insertions(+), 15 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneJudgementCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneJudgementCounter.cs index 787c48fb26..894f08e5b2 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneJudgementCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneJudgementCounter.cs @@ -173,7 +173,7 @@ namespace osu.Game.Tests.Visual.Gameplay private int hiddenCount() { - var num = counterDisplay.CounterFlow.Children.First(child => child.Result.Type == HitResult.LargeTickHit); + var num = counterDisplay.CounterFlow.Children.First(child => child.Result.Types.Contains(HitResult.LargeTickHit)); return num.Result.ResultCount.Value; } diff --git a/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCountController.cs b/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCountController.cs index 43c2ae442a..8134c97bac 100644 --- a/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCountController.cs +++ b/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCountController.cs @@ -6,6 +6,7 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Localisation; using osu.Game.Rulesets; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; @@ -21,18 +22,30 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter [Resolved] private ScoreProcessor scoreProcessor { get; set; } = null!; - public List Results = new List(); + private readonly Dictionary results = new Dictionary(); + + public IEnumerable Counters => counters; + + private readonly List counters = new List(); [BackgroundDependencyLoader] private void load(IBindable ruleset) { - foreach (var result in ruleset.Value.CreateInstance().GetHitResults()) + // Due to weirdness in judgements, some results have the same name and should be aggregated for display purposes. + // There's only one case of this right now ("slider end"). + foreach (var group in ruleset.Value.CreateInstance().GetHitResults().GroupBy(r => r.displayName)) { - Results.Add(new JudgementCount + var judgementCount = new JudgementCount { - Type = result.result, + DisplayName = group.Key, + Types = group.Select(r => r.result).ToArray(), ResultCount = new BindableInt() - }); + }; + + counters.Add(judgementCount); + + foreach (var r in group) + results[r.result] = judgementCount; } } @@ -46,13 +59,20 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter private void updateCount(JudgementResult judgement, bool revert) { - foreach (JudgementCount result in Results.Where(result => result.Type == judgement.Type)) - result.ResultCount.Value = revert ? result.ResultCount.Value - 1 : result.ResultCount.Value + 1; + if (!results.TryGetValue(judgement.Type, out var count)) + return; + + if (revert) + count.ResultCount.Value--; + else + count.ResultCount.Value++; } public struct JudgementCount { - public HitResult Type { get; set; } + public LocalisableString DisplayName { get; set; } + + public HitResult[] Types { get; set; } public BindableInt ResultCount { get; set; } } diff --git a/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCounter.cs b/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCounter.cs index 6c417faac2..45ed8d749b 100644 --- a/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCounter.cs +++ b/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCounter.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -44,14 +45,14 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter { Alpha = 0, Font = OsuFont.Numeric.With(size: 8), - Text = ruleset.Value.CreateInstance().GetDisplayNameForHitResult(Result.Type) + Text = Result.DisplayName, } } }; - var result = Result.Type; + var result = Result.Types.First(); - Colour = result.IsBasic() ? colours.ForHitResult(Result.Type) : !result.IsBonus() ? colours.PurpleLight : colours.PurpleLighter; + Colour = result.IsBasic() ? colours.ForHitResult(result) : !result.IsBonus() ? colours.PurpleLight : colours.PurpleLighter; } protected override void LoadComplete() diff --git a/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCounterDisplay.cs b/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCounterDisplay.cs index 128897ddde..326be55222 100644 --- a/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCounterDisplay.cs +++ b/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCounterDisplay.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -49,7 +50,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter AutoSizeAxes = Axes.Both }; - foreach (var result in judgementCountController.Results) + foreach (var result in judgementCountController.Counters) CounterFlow.Add(createCounter(result)); } @@ -88,7 +89,9 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter if (index == 0 && !ShowMaxJudgement.Value) return false; - if (counter.Result.Type.IsBasic()) + var hitResult = counter.Result.Types.First(); + + if (hitResult.IsBasic()) return true; switch (Mode.Value) @@ -97,7 +100,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter return false; case DisplayMode.Normal: - return !counter.Result.Type.IsBonus(); + return !hitResult.IsBonus(); case DisplayMode.All: return true; From 2b45a9b7c629fd9f8df01fc35db37da7f8b511c2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Jan 2024 17:10:16 +0900 Subject: [PATCH 0332/2188] Add failing test coverage showing collection dropdown crash --- .../Visual/SongSelect/TestSceneFilterControl.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index 94c6130f15..58183acb93 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.IO; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -76,6 +77,20 @@ namespace osu.Game.Tests.Visual.SongSelect assertCollectionDropdownContains("2"); } + [Test] + public void TestCollectionsCleared() + { + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1")))); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "2")))); + AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "3")))); + + AddAssert("check count 5", () => control.ChildrenOfType().Single().ChildrenOfType().Count(), () => Is.EqualTo(5)); + + AddStep("delete all collections", () => writeAndRefresh(r => r.RemoveAll())); + + AddAssert("check count 2", () => control.ChildrenOfType().Single().ChildrenOfType().Count(), () => Is.EqualTo(2)); + } + [Test] public void TestCollectionRemovedFromDropdown() { From 0a522d260becbbcc2e7d2835b763208ea76a6d4a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Jan 2024 17:10:30 +0900 Subject: [PATCH 0333/2188] Fix collection dropdown crashing when all collections are deleted at once --- osu.Game/Collections/CollectionDropdown.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Collections/CollectionDropdown.cs b/osu.Game/Collections/CollectionDropdown.cs index 8d83ed3ec9..249a0c35e7 100644 --- a/osu.Game/Collections/CollectionDropdown.cs +++ b/osu.Game/Collections/CollectionDropdown.cs @@ -74,7 +74,7 @@ namespace osu.Game.Collections } else { - foreach (int i in changes.DeletedIndices) + foreach (int i in changes.DeletedIndices.OrderByDescending(i => i)) filters.RemoveAt(i + 1); foreach (int i in changes.InsertedIndices) From 52f8348ee31d1cecdc5a514565811588aaf31073 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Jan 2024 17:48:37 +0900 Subject: [PATCH 0334/2188] Fade hold-for-menu button out completely on non-touch devices --- .../Screens/Play/HUD/HoldForMenuButton.cs | 28 +++++++++++++++++-- 1 file changed, 26 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index 0921a9f18a..1cf3d25dad 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -16,6 +16,7 @@ using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Threading; using osu.Framework.Utils; +using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; @@ -44,6 +45,8 @@ namespace osu.Game.Screens.Play.HUD Direction = FillDirection.Horizontal; Spacing = new Vector2(20, 0); Margin = new MarginPadding(10); + + AlwaysPresent = true; } [BackgroundDependencyLoader(true)] @@ -66,9 +69,15 @@ namespace osu.Game.Screens.Play.HUD Action = () => Action(), } }; + AutoSizeAxes = Axes.Both; } + [Resolved] + private SessionStatics sessionStatics { get; set; } + + private Bindable touchActive; + protected override void LoadComplete() { button.HoldActivationDelay.BindValueChanged(v => @@ -78,7 +87,20 @@ namespace osu.Game.Screens.Play.HUD : "press for menu"; }, true); - text.FadeInFromZero(500, Easing.OutQuint).Delay(1500).FadeOut(500, Easing.OutQuint); + touchActive = sessionStatics.GetBindable(Static.TouchInputActive); + + if (touchActive.Value) + { + Alpha = 1f; + text.FadeInFromZero(500, Easing.OutQuint) + .Delay(1500) + .FadeOut(500, Easing.OutQuint); + } + else + { + Alpha = 0; + text.Alpha = 0f; + } base.LoadComplete(); } @@ -99,9 +121,11 @@ namespace osu.Game.Screens.Play.HUD Alpha = 1; else { + float minAlpha = touchActive.Value ? .08f : 0; + Alpha = Interpolation.ValueAt( Math.Clamp(Clock.ElapsedFrameTime, 0, 200), - Alpha, Math.Clamp(1 - positionalAdjust, 0.04f, 1), 0, 200, Easing.OutQuint); + Alpha, Math.Clamp(1 - positionalAdjust, minAlpha, 1), 0, 200, Easing.OutQuint); } } From 2a2a4c416eaf11ac2212ebbc88c19567e6ec22b4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Jan 2024 18:17:49 +0900 Subject: [PATCH 0335/2188] Only display offset toast when in local gameplay --- osu.Game/Screens/Play/Player.cs | 6 ------ osu.Game/Screens/Play/SubmittingPlayer.cs | 10 ++++++++++ 2 files changed, 10 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index b87306b9a2..96530634fd 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -461,12 +461,6 @@ namespace osu.Game.Screens.Play OnRetry = () => Restart(), OnQuit = () => PerformExit(true), }, - new GameplayOffsetControl - { - Margin = new MarginPadding(20), - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - } }, }; diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 04abb6162f..171ceea84f 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -8,6 +8,7 @@ using System.Linq; using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework.Allocation; +using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Framework.Screens; using osu.Game.Beatmaps; @@ -59,6 +60,15 @@ namespace osu.Game.Screens.Play } AddInternal(new PlayerTouchInputDetector()); + + // We probably want to move this display to something more global. + // Probably using the OSD somehow. + AddInternal(new GameplayOffsetControl + { + Margin = new MarginPadding(20), + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + }); } protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart) From 0aa8a20d57a9d50bc39d7ecf2d847314a51d317e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Jan 2024 18:34:32 +0900 Subject: [PATCH 0336/2188] Fix regression in interaction when panels are not selectable --- .../Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 823f6ea308..800c73cceb 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -365,7 +365,7 @@ namespace osu.Game.Screens.OnlinePlay AutoSizeAxes = Axes.Both, Margin = new MarginPadding { Left = 8, Right = 8 }, }, - mainFillFlow = new MainFlow(() => SelectedItem.Value == Model) + mainFillFlow = new MainFlow(() => SelectedItem.Value == Model || !AllowSelection) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, @@ -671,13 +671,13 @@ namespace osu.Game.Screens.OnlinePlay public partial class MainFlow : FillFlowContainer { - private readonly Func isSelected; + private readonly Func allowInteraction; - public override bool PropagatePositionalInputSubTree => isSelected(); + public override bool PropagatePositionalInputSubTree => allowInteraction(); - public MainFlow(Func isSelected) + public MainFlow(Func allowInteraction) { - this.isSelected = isSelected; + this.allowInteraction = allowInteraction; } } } From 8e32780888cab9e3e035a8b9a3233c10e066f47e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Jan 2024 19:21:19 +0900 Subject: [PATCH 0337/2188] Fix background dim occasionally getting in a bad state when exiting gameplay --- .../Screens/Backgrounds/BackgroundScreenBeatmap.cs | 2 +- osu.Game/Screens/Play/Player.cs | 10 ++++++++-- 2 files changed, 9 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs index 85ea881006..185e2cab99 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenBeatmap.cs @@ -51,7 +51,7 @@ namespace osu.Game.Screens.Backgrounds /// public readonly Bindable DimWhenUserSettingsIgnored = new Bindable(); - internal readonly IBindable IsBreakTime = new Bindable(); + internal readonly Bindable IsBreakTime = new Bindable(); private readonly DimmableBackground dimmable; diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index b87306b9a2..f0f0a58368 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1078,7 +1078,7 @@ namespace osu.Game.Screens.Play b.FadeColour(Color4.White, 250); // bind component bindables. - b.IsBreakTime.BindTo(breakTracker.IsBreakTime); + ((IBindable)b.IsBreakTime).BindTo(breakTracker.IsBreakTime); b.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground); @@ -1238,7 +1238,13 @@ namespace osu.Game.Screens.Play if (this.IsCurrentScreen()) { - ApplyToBackground(b => b.IgnoreUserSettings.Value = true); + ApplyToBackground(b => + { + b.IgnoreUserSettings.Value = true; + + b.IsBreakTime.UnbindFrom(breakTracker.IsBreakTime); + b.IsBreakTime.Value = true; + }); storyboardReplacesBackground.Value = false; } } From 494c1be6553ed9b891b8b05dc37bbe6d50d3f3a7 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 15 Jan 2024 13:30:34 +0300 Subject: [PATCH 0338/2188] Fix blatant error in `TestSceneModAccuracyChallenge` --- osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs b/osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs index 6bdb9132e1..c5e56c6453 100644 --- a/osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs +++ b/osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs @@ -8,6 +8,7 @@ using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; using osuTK; @@ -29,7 +30,7 @@ namespace osu.Game.Tests.Visual.Mods public void TestMaximumAchievableAccuracy() => CreateModTest(new ModTestData { - Mod = new ModAccuracyChallenge + Mod = new OsuModAccuracyChallenge { MinimumAccuracy = { Value = 0.6 } }, @@ -49,7 +50,7 @@ namespace osu.Game.Tests.Visual.Mods public void TestStandardAccuracy() => CreateModTest(new ModTestData { - Mod = new ModAccuracyChallenge + Mod = new OsuModAccuracyChallenge { MinimumAccuracy = { Value = 0.6 }, AccuracyJudgeMode = { Value = ModAccuracyChallenge.AccuracyMode.Standard } From e3989c854d39ec82d1ea27ada8f70a9dea159633 Mon Sep 17 00:00:00 2001 From: StanR Date: Mon, 15 Jan 2024 16:57:22 +0600 Subject: [PATCH 0339/2188] Change `LoginPanel` to use `LocalUser.Status` for the dropdown --- osu.Game/Overlays/Login/LoginPanel.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index 513088ba0c..7db3644de6 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -139,7 +139,7 @@ namespace osu.Game.Overlays.Login }, }; - panel.Status.BindValueChanged(_ => updateDropdownCurrent(), true); + api.LocalUser.Value.Status.BindValueChanged(e => updateDropdownCurrent(e.NewValue), true); dropdown.Current.BindValueChanged(action => { @@ -172,9 +172,9 @@ namespace osu.Game.Overlays.Login ScheduleAfterChildren(() => GetContainingInputManager()?.ChangeFocus(form)); }); - private void updateDropdownCurrent() + private void updateDropdownCurrent(UserStatus? status) { - switch (panel.Status.Value) + switch (status) { case UserStatus.Online: dropdown.Current.Value = UserAction.Online; From 13517869f6bb373fbe6b44df5728d31bc696ef3d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 15 Jan 2024 14:03:23 +0300 Subject: [PATCH 0340/2188] Apply scale transitions in resume overlay cursor to local container --- osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs | 24 +++++++++++--------- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 20 ++++++++++++---- 2 files changed, 28 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs index 18351c20ce..710ca9ace7 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs @@ -57,17 +57,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor [BackgroundDependencyLoader] private void load() { - InternalChild = cursorScaleContainer = new Container - { - RelativeSizeAxes = Axes.Both, - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Child = cursorSprite = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling) - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - } - }; + InternalChild = CreateCursorContent(); userCursorScale = config.GetBindable(OsuSetting.GameplayCursorSize); userCursorScale.ValueChanged += _ => cursorScale.Value = CalculateCursorScale(); @@ -84,6 +74,18 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor cursorScale.Value = CalculateCursorScale(); } + protected virtual Drawable CreateCursorContent() => cursorScaleContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Child = cursorSprite = new SkinnableDrawable(new OsuSkinComponentLookup(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling) + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + }, + }; + protected virtual float CalculateCursorScale() { float scale = userCursorScale.Value; diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index f5e83f46f2..8a84fe14e5 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -65,17 +65,24 @@ namespace osu.Game.Rulesets.Osu.UI public override bool HandlePositionalInput => true; public Action ResumeRequested; + private Container scaleTransitionContainer; public OsuClickToResumeCursor() { RelativePositionAxes = Axes.Both; } - protected override float CalculateCursorScale() + protected override Container CreateCursorContent() => scaleTransitionContainer = new Container { + RelativeSizeAxes = Axes.Both, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Child = base.CreateCursorContent(), + }; + + protected override float CalculateCursorScale() => // Force minimum cursor size so it's easily clickable - return Math.Max(1f, base.CalculateCursorScale()); - } + Math.Max(1f, base.CalculateCursorScale()); protected override bool OnHover(HoverEvent e) { @@ -98,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.UI if (!IsHovered) return false; - this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint); + scaleTransitionContainer.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint); ResumeRequested?.Invoke(); return true; @@ -114,7 +121,10 @@ namespace osu.Game.Rulesets.Osu.UI public void Appear() => Schedule(() => { updateColour(); - this.ScaleTo(4).Then().ScaleTo(1, 1000, Easing.OutQuint); + + // importantly, we perform the scale transition on an underlying container rather than the whole cursor + // to prevent attempts of abuse by the scale change in the cursor's hitbox (see: https://github.com/ppy/osu/issues/26477). + scaleTransitionContainer.ScaleTo(4).Then().ScaleTo(1, 1000, Easing.OutQuint); }); private void updateColour() From 0a02050a8523c6c873b4fbf582f072d649efaec1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Jan 2024 12:12:27 +0100 Subject: [PATCH 0341/2188] Fix test crashing at the end in visual test browser --- .../Visual/Multiplayer/TestSceneMultiplayer.cs | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 201fac37c8..747805edc8 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -1033,12 +1033,6 @@ namespace osu.Game.Tests.Visual.Multiplayer } }); - AddStep("join other user and make host", () => - { - multiplayerClient.AddUser(new APIUser { Id = 1234 }); - multiplayerClient.TransferHost(1234); - }); - AddStep("select hidden", () => multiplayerClient.ChangeUserMods(new[] { new APIMod { Acronym = "HD" } })); AddStep("make user ready", () => multiplayerClient.ChangeState(MultiplayerUserState.Ready)); AddStep("press edit on second item", () => this.ChildrenOfType().Single(i => i.Item.RulesetID == 1) @@ -1047,14 +1041,9 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("wait for song select", () => InputManager.ChildrenOfType().FirstOrDefault()?.BeatmapSetsLoaded == true); AddAssert("ruleset is taiko", () => Ruleset.Value.OnlineID == 1); - AddStep("start match by other user", () => - { - multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Ready); - multiplayerClient.StartMatch().WaitSafely(); - }); + AddStep("start match", () => multiplayerClient.StartMatch().WaitSafely()); AddUntilStep("wait for loading", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad); - AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded)); AddUntilStep("wait for gameplay to start", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.Playing); AddAssert("hidden is selected", () => SelectedMods.Value, () => Has.One.TypeOf(typeof(OsuModHidden))); } From 96c472b870790825e6acbc692a425612f97efb64 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Jan 2024 12:33:25 +0100 Subject: [PATCH 0342/2188] Remove unused using directive --- osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs index 58183acb93..a639d50eee 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneFilterControl.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.IO; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; From 86382f4408baa4bc292b2c510a9db49a8af0f6c9 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 15 Jan 2024 12:49:40 +0100 Subject: [PATCH 0343/2188] Clarify comment --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 2f012e33da..f5840248fb 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -250,7 +250,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { base.UpdateAfterChildren(); - // It's important that this is done in UpdateAfterChildren so that the SliderBody has a chance to update its Size and PathOffset on Update. + // During slider path editing, the PlaySliderBody is scheduled to refresh once in the Update phase. + // It is crucial to perform the code below in UpdateAfterChildren. This ensures that the SliderBody has the opportunity + // to update its Size and PathOffset beforehand, ensuring correct placement. + double completionProgress = Math.Clamp((Time.Current - HitObject.StartTime) / HitObject.Duration, 0, 1); Ball.UpdateProgress(completionProgress); From 6b844ed8b64db49554031bd397eaa310d4b54601 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Jan 2024 20:29:08 +0900 Subject: [PATCH 0344/2188] Split out judgement pooling concepts from `OsuPlayfield` for reuse --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 64 +++++--------------- osu.Game/Rulesets/UI/JudgementPooler.cs | 77 ++++++++++++++++++++++++ 2 files changed, 91 insertions(+), 50 deletions(-) create mode 100644 osu.Game/Rulesets/UI/JudgementPooler.cs diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index c94057cf6d..411a02c5af 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -4,13 +4,11 @@ #nullable disable using System; -using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Pooling; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; @@ -35,6 +33,8 @@ namespace osu.Game.Rulesets.Osu.UI private readonly ProxyContainer spinnerProxies; private readonly JudgementContainer judgementLayer; + private readonly JudgementPooler judgementPooler; + public SmokeContainer Smoke { get; } public FollowPointRenderer FollowPoints { get; } @@ -42,8 +42,6 @@ namespace osu.Game.Rulesets.Osu.UI protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer(); - private readonly IDictionary> poolDictionary = new Dictionary>(); - private readonly Container judgementAboveHitObjectLayer; public OsuPlayfield() @@ -65,24 +63,15 @@ namespace osu.Game.Rulesets.Osu.UI HitPolicy = new StartTimeOrderedHitPolicy(); - foreach (var result in Enum.GetValues().Where(r => - { - switch (r) - { - case HitResult.Great: - case HitResult.Ok: - case HitResult.Meh: - case HitResult.Miss: - case HitResult.LargeTickMiss: - case HitResult.IgnoreMiss: - return true; - } - - return false; - })) - poolDictionary.Add(result, new DrawableJudgementPool(result, onJudgementLoaded)); - - AddRangeInternal(poolDictionary.Values); + AddInternal(judgementPooler = new JudgementPooler(new[] + { + HitResult.Great, + HitResult.Ok, + HitResult.Meh, + HitResult.Miss, + HitResult.LargeTickMiss, + HitResult.IgnoreMiss, + }, onJudgementLoaded)); NewResult += onNewResult; } @@ -182,10 +171,10 @@ namespace osu.Game.Rulesets.Osu.UI if (!judgedObject.DisplayResult || !DisplayJudgements.Value) return; - if (!poolDictionary.TryGetValue(result.Type, out var pool)) - return; + var explosion = judgementPooler.Get(result.Type, doj => doj.Apply(result, judgedObject)); - DrawableOsuJudgement explosion = pool.Get(doj => doj.Apply(result, judgedObject)); + if (explosion == null) + return; judgementLayer.Add(explosion); @@ -201,31 +190,6 @@ namespace osu.Game.Rulesets.Osu.UI public void Add(Drawable proxy) => AddInternal(proxy); } - private partial class DrawableJudgementPool : DrawablePool - { - private readonly HitResult result; - private readonly Action onLoaded; - - public DrawableJudgementPool(HitResult result, Action onLoaded) - : base(20) - { - this.result = result; - this.onLoaded = onLoaded; - } - - protected override DrawableOsuJudgement CreateNewDrawable() - { - var judgement = base.CreateNewDrawable(); - - // just a placeholder to initialise the correct drawable hierarchy for this pool. - judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null); - - onLoaded?.Invoke(judgement); - - return judgement; - } - } - private class OsuHitObjectLifetimeEntry : HitObjectLifetimeEntry { public OsuHitObjectLifetimeEntry(HitObject hitObject) diff --git a/osu.Game/Rulesets/UI/JudgementPooler.cs b/osu.Game/Rulesets/UI/JudgementPooler.cs new file mode 100644 index 0000000000..efec760f15 --- /dev/null +++ b/osu.Game/Rulesets/UI/JudgementPooler.cs @@ -0,0 +1,77 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Pooling; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.UI +{ + /// + /// Handles the task of preparing poolable drawable judgements for gameplay usage. + /// + /// The drawable judgement type. + public partial class JudgementPooler : CompositeComponent + where T : DrawableJudgement, new() + { + private readonly IDictionary> poolDictionary = new Dictionary>(); + + private readonly IEnumerable usableHitResults; + private readonly Action? onJudgementInitialLoad; + + public JudgementPooler(IEnumerable usableHitResults, Action? onJudgementInitialLoad = null) + { + this.usableHitResults = usableHitResults; + this.onJudgementInitialLoad = onJudgementInitialLoad; + } + + public T? Get(HitResult result, Action? setupAction) + { + if (!poolDictionary.TryGetValue(result, out var pool)) + return null; + + return pool.Get(setupAction); + } + + [BackgroundDependencyLoader] + private void load() + { + foreach (HitResult result in usableHitResults) + { + var pool = new DrawableJudgementPool(result, onJudgementInitialLoad); + poolDictionary.Add(result, pool); + AddInternal(pool); + } + } + + private partial class DrawableJudgementPool : DrawablePool + { + private readonly HitResult result; + private readonly Action? onLoaded; + + public DrawableJudgementPool(HitResult result, Action? onLoaded) + : base(20) + { + this.result = result; + this.onLoaded = onLoaded; + } + + protected override T CreateNewDrawable() + { + var judgement = base.CreateNewDrawable(); + + // just a placeholder to initialise the correct drawable hierarchy for this pool. + judgement.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null); + + onLoaded?.Invoke(judgement); + + return judgement; + } + } + } +} From e9812fac7ae09d4f33302bce80e20a353de9f8e2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Jan 2024 20:37:33 +0900 Subject: [PATCH 0345/2188] Fix osu!mania judgments not being pooled correctly --- osu.Game.Rulesets.Mania/UI/Stage.cs | 26 +++++++++++++++----------- 1 file changed, 15 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/Stage.cs b/osu.Game.Rulesets.Mania/UI/Stage.cs index fa9af6d157..36286940a8 100644 --- a/osu.Game.Rulesets.Mania/UI/Stage.cs +++ b/osu.Game.Rulesets.Mania/UI/Stage.cs @@ -1,22 +1,23 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - +using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Pooling; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; +using osu.Game.Rulesets.Mania.Scoring; using osu.Game.Rulesets.Mania.Skinning; using osu.Game.Rulesets.Mania.UI.Components; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Skinning; @@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.UI private readonly ColumnFlow columnFlow; private readonly JudgementContainer judgements; - private readonly DrawablePool judgementPool; + private readonly JudgementPooler judgementPooler; private readonly Drawable barLineContainer; @@ -48,6 +49,8 @@ namespace osu.Game.Rulesets.Mania.UI private readonly int firstColumnIndex; + private ISkinSource currentSkin = null!; + public Stage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction) { this.firstColumnIndex = firstColumnIndex; @@ -65,7 +68,6 @@ namespace osu.Game.Rulesets.Mania.UI InternalChildren = new Drawable[] { - judgementPool = new DrawablePool(2), new Container { Anchor = Anchor.TopCentre, @@ -104,7 +106,7 @@ namespace osu.Game.Rulesets.Mania.UI { RelativeSizeAxes = Axes.Y, }, - new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.StageForeground), _ => null) + new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.StageForeground)) { RelativeSizeAxes = Axes.Both }, @@ -137,11 +139,13 @@ namespace osu.Game.Rulesets.Mania.UI AddNested(column); } + var hitWindows = new ManiaHitWindows(); + + AddInternal(judgementPooler = new JudgementPooler(Enum.GetValues().Where(r => hitWindows.IsHitResultAllowed(r)))); + RegisterPool(50, 200); } - private ISkinSource currentSkin; - [BackgroundDependencyLoader] private void load(ISkinSource skin) { @@ -170,7 +174,7 @@ namespace osu.Game.Rulesets.Mania.UI base.Dispose(isDisposing); - if (currentSkin != null) + if (currentSkin.IsNotNull()) currentSkin.SourceChanged -= onSkinChanged; } @@ -196,13 +200,13 @@ namespace osu.Game.Rulesets.Mania.UI return; judgements.Clear(false); - judgements.Add(judgementPool.Get(j => + judgements.Add(judgementPooler.Get(result.Type, j => { j.Apply(result, judgedObject); j.Anchor = Anchor.Centre; j.Origin = Anchor.Centre; - })); + })!); } protected override void Update() From 0fbca59523cea2bd7036581c5445c7173ff8123f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 15 Jan 2024 20:49:00 +0900 Subject: [PATCH 0346/2188] Fix osu!taiko judgments not being pooled correctly They weren't being initialised correctly on initial pool. --- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 49 ++++++++++---------- 1 file changed, 25 insertions(+), 24 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 31f8171290..7e3ed7a4d4 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -10,7 +8,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Pooling; using osu.Framework.Graphics.Primitives; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; @@ -42,29 +39,29 @@ namespace osu.Game.Rulesets.Taiko.UI public Container UnderlayElements { get; private set; } = null!; - private Container hitExplosionContainer; - private Container kiaiExplosionContainer; - private JudgementContainer judgementContainer; - private ScrollingHitObjectContainer drumRollHitContainer; - internal Drawable HitTarget; - private SkinnableDrawable mascot; + private Container hitExplosionContainer = null!; + private Container kiaiExplosionContainer = null!; + private JudgementContainer judgementContainer = null!; + private ScrollingHitObjectContainer drumRollHitContainer = null!; + internal Drawable HitTarget = null!; + private SkinnableDrawable mascot = null!; - private readonly IDictionary> judgementPools = new Dictionary>(); + private JudgementPooler judgementPooler = null!; private readonly IDictionary explosionPools = new Dictionary(); - private ProxyContainer topLevelHitContainer; - private InputDrum inputDrum; - private Container rightArea; + private ProxyContainer topLevelHitContainer = null!; + private InputDrum inputDrum = null!; + private Container rightArea = null!; /// /// is purposefully not called on this to prevent i.e. being able to interact /// with bar lines in the editor. /// - private BarLinePlayfield barLinePlayfield; + private BarLinePlayfield barLinePlayfield = null!; - private Container barLineContent; - private Container hitObjectContent; - private Container overlayContent; + private Container barLineContent = null!; + private Container hitObjectContent = null!; + private Container overlayContent = null!; [BackgroundDependencyLoader] private void load(OsuColour colours) @@ -202,13 +199,12 @@ namespace osu.Game.Rulesets.Taiko.UI var hitWindows = new TaikoHitWindows(); - foreach (var result in Enum.GetValues().Where(r => hitWindows.IsHitResultAllowed(r))) - { - judgementPools.Add(result, new DrawablePool(15)); - explosionPools.Add(result, new HitExplosionPool(result)); - } + HitResult[] usableHitResults = Enum.GetValues().Where(r => hitWindows.IsHitResultAllowed(r)).ToArray(); - AddRangeInternal(judgementPools.Values); + AddInternal(judgementPooler = new JudgementPooler(usableHitResults)); + + foreach (var result in usableHitResults) + explosionPools.Add(result, new HitExplosionPool(result)); AddRangeInternal(explosionPools.Values); } @@ -339,7 +335,12 @@ namespace osu.Game.Rulesets.Taiko.UI if (!result.Type.IsScorable()) break; - judgementContainer.Add(judgementPools[result.Type].Get(j => j.Apply(result, judgedObject))); + var judgement = judgementPooler.Get(result.Type, j => j.Apply(result, judgedObject)); + + if (judgement == null) + return; + + judgementContainer.Add(judgement); var type = (judgedObject.HitObject as Hit)?.Type ?? HitType.Centre; addExplosion(judgedObject, result.Type, type); From 96ffe8e737e327517e4d585d1a5dd8dff754032b Mon Sep 17 00:00:00 2001 From: OliBomby Date: Mon, 15 Jan 2024 12:51:08 +0100 Subject: [PATCH 0347/2188] change wording --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index f5840248fb..ed4c02a4a9 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -250,7 +250,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { base.UpdateAfterChildren(); - // During slider path editing, the PlaySliderBody is scheduled to refresh once in the Update phase. + // During slider path editing, the PlaySliderBody is scheduled to refresh once on Update. // It is crucial to perform the code below in UpdateAfterChildren. This ensures that the SliderBody has the opportunity // to update its Size and PathOffset beforehand, ensuring correct placement. From 9bc9db9138ee6d8e103c1f2a8dd87b671cb6a5b8 Mon Sep 17 00:00:00 2001 From: wooster0 Date: Mon, 15 Jan 2024 20:58:43 +0900 Subject: [PATCH 0348/2188] simplify the code even more --- osu.Game/Screens/Ranking/ResultsScreen.cs | 2 +- osu.Game/Screens/Ranking/ScorePanelList.cs | 2 -- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 697d62ad6e..da1609c2c4 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -248,7 +248,7 @@ namespace osu.Game.Screens.Ranking lastFetchCompleted = true; - if (ScorePanelList.IsEmpty) + if (!scores.Any()) { // This can happen if for example a beatmap that is part of a playlist hasn't been played yet. VerticalScrollContent.Add(new MessagePlaceholder(LeaderboardStrings.NoRecordsYet)); diff --git a/osu.Game/Screens/Ranking/ScorePanelList.cs b/osu.Game/Screens/Ranking/ScorePanelList.cs index 95c90e35a0..b75f3d86ff 100644 --- a/osu.Game/Screens/Ranking/ScorePanelList.cs +++ b/osu.Game/Screens/Ranking/ScorePanelList.cs @@ -49,8 +49,6 @@ namespace osu.Game.Screens.Ranking public bool AllPanelsVisible => flow.All(p => p.IsPresent); - public bool IsEmpty => flow.Count == 0; - /// /// The current scroll position. /// From 1d7b63e204bfac6a5350b3221b3c951f2e4e5510 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 15 Jan 2024 14:57:17 +0300 Subject: [PATCH 0349/2188] Move checking logic inside `ModUtils` and somewhat optimise --- osu.Game/Screens/Play/Player.cs | 3 ++- osu.Game/Utils/ModUtils.cs | 32 ++++++++++++++++++++++++++++++++ 2 files changed, 34 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index ffd585148b..5f52f59ad2 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -38,6 +38,7 @@ using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Ranking; using osu.Game.Skinning; using osu.Game.Users; +using osu.Game.Utils; using osuTK.Graphics; namespace osu.Game.Screens.Play @@ -213,7 +214,7 @@ namespace osu.Game.Screens.Play if (playableBeatmap == null) return; - if (gameplayMods.Any(m => ruleset.AllMods.All(rulesetMod => m.GetType() != rulesetMod.GetType()))) + if (!ModUtils.CheckModsBelongToRuleset(ruleset, gameplayMods)) { Logger.Log($@"Gameplay was started with a mod belonging to a ruleset different than '{ruleset.Description}'.", level: LogLevel.Important); return; diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs index 252579a186..827b199b16 100644 --- a/osu.Game/Utils/ModUtils.cs +++ b/osu.Game/Utils/ModUtils.cs @@ -229,6 +229,38 @@ namespace osu.Game.Utils return proposedWereValid; } + /// + /// Verifies all mods provided belong to the given ruleset. + /// + /// The ruleset to check the proposed mods against. + /// The mods proposed for checking. + /// Whether all belong to the given . + public static bool CheckModsBelongToRuleset(Ruleset ruleset, IEnumerable proposedMods) + { + var rulesetModsTypes = ruleset.AllMods.Select(m => m.GetType()).ToList(); + + foreach (var proposedMod in proposedMods) + { + bool found = false; + + var proposedModType = proposedMod.GetType(); + + foreach (var rulesetModType in rulesetModsTypes) + { + if (rulesetModType == proposedModType) + { + found = true; + break; + } + } + + if (!found) + return true; + } + + return true; + } + /// /// Given a value of a score multiplier, returns a string version with special handling for a value near 1.00x. /// From d346dd065027d08d374d76f045302c356d05fb9a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 15 Jan 2024 15:01:13 +0300 Subject: [PATCH 0350/2188] Fix `TestModReinstantiation` failing due to custom mod being used --- osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs | 8 +------- osu.Game/Utils/ModUtils.cs | 2 +- 2 files changed, 2 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index dbd1ce1f6e..f97372e9b6 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -13,7 +13,6 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Localisation; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Framework.Utils; @@ -487,13 +486,8 @@ namespace osu.Game.Tests.Visual.Gameplay } } - private class TestMod : Mod, IApplicableToScoreProcessor + private class TestMod : OsuModDoubleTime, IApplicableToScoreProcessor { - public override string Name => string.Empty; - public override string Acronym => string.Empty; - public override double ScoreMultiplier => 1; - public override LocalisableString Description => string.Empty; - public bool Applied { get; private set; } public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs index 827b199b16..7a9f93e06f 100644 --- a/osu.Game/Utils/ModUtils.cs +++ b/osu.Game/Utils/ModUtils.cs @@ -247,7 +247,7 @@ namespace osu.Game.Utils foreach (var rulesetModType in rulesetModsTypes) { - if (rulesetModType == proposedModType) + if (rulesetModType.IsAssignableFrom(proposedModType)) { found = true; break; From 399fc8195a7441c250b528ffb6b8953aedba1aa4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Jan 2024 13:22:22 +0100 Subject: [PATCH 0351/2188] Fix cursor ripple pool not loading pooled drawables ahead of time Increment the counter over at https://github.com/ppy/osu-framework/pull/6136. --- osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs index 52486b701a..4cb91aa103 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs @@ -33,6 +33,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor private void load(OsuRulesetConfigManager? rulesetConfig) { rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorRipples, showRipples); + + AddInternal(ripplePool); } public bool OnPressed(KeyBindingPressEvent e) From c5351bd14df70f61ab72c782b1dcab43c2d673b0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Jan 2024 14:20:07 +0100 Subject: [PATCH 0352/2188] Fix back-to-front set --- osu.Game/Screens/Play/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index f0f0a58368..4eb69a9893 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1243,7 +1243,7 @@ namespace osu.Game.Screens.Play b.IgnoreUserSettings.Value = true; b.IsBreakTime.UnbindFrom(breakTracker.IsBreakTime); - b.IsBreakTime.Value = true; + b.IsBreakTime.Value = false; }); storyboardReplacesBackground.Value = false; } From 91f8144f98adc6f79156d4514840d7b668ced376 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Jan 2024 14:58:46 +0100 Subject: [PATCH 0353/2188] Add test coverage --- .../TestSceneDrawableRoomPlaylist.cs | 32 +++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index 312135402f..d40283ac74 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -19,8 +19,10 @@ using osu.Game.Beatmaps.Drawables; using osu.Game.Database; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; +using osu.Game.Graphics.UserInterface; using osu.Game.Models; using osu.Game.Online.API; +using osu.Game.Online.Chat; using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; @@ -302,6 +304,36 @@ namespace osu.Game.Tests.Visual.Multiplayer }); } + [Test] + public void TestSelectableMouseHandling() + { + bool resultsRequested = false; + + AddStep("reset flag", () => resultsRequested = false); + createPlaylist(p => + { + p.AllowSelection = true; + p.AllowShowingResults = true; + p.RequestResults = _ => resultsRequested = true; + }); + + AddStep("move mouse to first item title", () => + { + var drawQuad = playlist.ChildrenOfType().First().ScreenSpaceDrawQuad; + var location = (drawQuad.TopLeft + drawQuad.BottomLeft) / 2 + new Vector2(drawQuad.Width * 0.2f, 0); + InputManager.MoveMouseTo(location); + }); + AddAssert("first item title not hovered", () => playlist.ChildrenOfType().First().IsHovered, () => Is.False); + AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); + AddUntilStep("first item selected", () => playlist.ChildrenOfType().First().IsSelectedItem, () => Is.True); + // implies being clickable. + AddUntilStep("first item title hovered", () => playlist.ChildrenOfType().First().IsHovered, () => Is.True); + + AddStep("move mouse to second item results button", () => InputManager.MoveMouseTo(playlist.ChildrenOfType().ElementAt(5))); + AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); + AddUntilStep("results requested", () => resultsRequested); + } + private void moveToItem(int index, Vector2? offset = null) => AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType().ElementAt(index), offset)); From d8d1d9264c7bd1b933a21e67e26efebd2107707e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Jan 2024 18:29:51 +0100 Subject: [PATCH 0354/2188] Fix test failure --- .../Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index d40283ac74..6446ebd35f 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -323,6 +323,7 @@ namespace osu.Game.Tests.Visual.Multiplayer var location = (drawQuad.TopLeft + drawQuad.BottomLeft) / 2 + new Vector2(drawQuad.Width * 0.2f, 0); InputManager.MoveMouseTo(location); }); + AddUntilStep("wait for text load", () => playlist.ChildrenOfType().Any()); AddAssert("first item title not hovered", () => playlist.ChildrenOfType().First().IsHovered, () => Is.False); AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); AddUntilStep("first item selected", () => playlist.ChildrenOfType().First().IsSelectedItem, () => Is.True); From 8a839f64ed18cfabd6ca8ae98e7ba80441641803 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Jan 2024 18:47:46 +0100 Subject: [PATCH 0355/2188] Add failing test coverage for placeholder shown when it shouldn't be --- .../TestScenePlaylistsResultsScreen.cs | 32 +++++++++++++++++++ 1 file changed, 32 insertions(+) diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index 727d9da50b..ff1b351b9f 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Online.Placeholders; using osu.Game.Online.Rooms; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; @@ -139,6 +140,37 @@ namespace osu.Game.Tests.Visual.Playlists } } + [Test] + public void TestNoMoreScoresToTheRight() + { + AddStep("bind delayed handler with scores", () => bindHandler(delayed: true)); + + createResults(); + waitForDisplay(); + + int beforePanelCount = 0; + + AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType().Count()); + AddStep("scroll to right", () => resultsScreen.ScorePanelList.ChildrenOfType().Single().ScrollToEnd(false)); + + AddAssert("right loading spinner shown", () => resultsScreen.RightSpinner.State.Value == Visibility.Visible); + waitForDisplay(); + + AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType().Count() >= beforePanelCount + scores_per_result); + AddAssert("right loading spinner hidden", () => resultsScreen.RightSpinner.State.Value == Visibility.Hidden); + + AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType().Count()); + AddStep("bind delayed handler with no scores", () => bindHandler(delayed: true, noScores: true)); + AddStep("scroll to right", () => resultsScreen.ScorePanelList.ChildrenOfType().Single().ScrollToEnd(false)); + + AddAssert("right loading spinner shown", () => resultsScreen.RightSpinner.State.Value == Visibility.Visible); + waitForDisplay(); + + AddAssert("count not increased", () => this.ChildrenOfType().Count() == beforePanelCount); + AddAssert("right loading spinner hidden", () => resultsScreen.RightSpinner.State.Value == Visibility.Hidden); + AddAssert("no placeholders shown", () => this.ChildrenOfType().Count(), () => Is.Zero); + } + [Test] public void TestFetchWhenScrolledToTheLeft() { From 9d2c82452cfee1cfd7b23dc81c78d902938b5945 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Jan 2024 18:47:49 +0100 Subject: [PATCH 0356/2188] Revert "simplify the code even more" This reverts commit 9bc9db9138ee6d8e103c1f2a8dd87b671cb6a5b8. --- osu.Game/Screens/Ranking/ResultsScreen.cs | 2 +- osu.Game/Screens/Ranking/ScorePanelList.cs | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index da1609c2c4..697d62ad6e 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -248,7 +248,7 @@ namespace osu.Game.Screens.Ranking lastFetchCompleted = true; - if (!scores.Any()) + if (ScorePanelList.IsEmpty) { // This can happen if for example a beatmap that is part of a playlist hasn't been played yet. VerticalScrollContent.Add(new MessagePlaceholder(LeaderboardStrings.NoRecordsYet)); diff --git a/osu.Game/Screens/Ranking/ScorePanelList.cs b/osu.Game/Screens/Ranking/ScorePanelList.cs index b75f3d86ff..95c90e35a0 100644 --- a/osu.Game/Screens/Ranking/ScorePanelList.cs +++ b/osu.Game/Screens/Ranking/ScorePanelList.cs @@ -49,6 +49,8 @@ namespace osu.Game.Screens.Ranking public bool AllPanelsVisible => flow.All(p => p.IsPresent); + public bool IsEmpty => flow.Count == 0; + /// /// The current scroll position. /// From 988794cf90d8bbe803c6a24a1e8c0c8a3ffaf2c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Jan 2024 18:49:41 +0100 Subject: [PATCH 0357/2188] Improve test coverage for empty results --- .../Visual/Playlists/TestScenePlaylistsResultsScreen.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index ff1b351b9f..e805b03542 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -201,7 +201,8 @@ namespace osu.Game.Tests.Visual.Playlists { AddStep("bind user score info handler", () => bindHandler(noScores: true)); createResults(); - AddAssert("no scores visible", () => resultsScreen.ScorePanelList.GetScorePanels().Count() == 0); + AddAssert("no scores visible", () => !resultsScreen.ScorePanelList.GetScorePanels().Any()); + AddAssert("placeholder shown", () => this.ChildrenOfType().Count(), () => Is.EqualTo(1)); } private void createResults(Func getScore = null) From e8394e6f74351f7b136fe16d2a53033814d1bd56 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Jan 2024 19:05:33 +0100 Subject: [PATCH 0358/2188] Add test coverage --- .../Visual/UserInterface/TestSceneModSelectOverlay.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 4b101a52f4..7958b68fb5 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -542,6 +542,11 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("press enter", () => InputManager.Key(Key.Enter)); AddAssert("hidden selected", () => getPanelForMod(typeof(OsuModHidden)).Active.Value); + AddAssert("all text selected in textbox", () => + { + var textBox = modSelectOverlay.ChildrenOfType().Single(); + return textBox.SelectedText == textBox.Text; + }); AddStep("press enter again", () => InputManager.Key(Key.Enter)); AddAssert("hidden deselected", () => !getPanelForMod(typeof(OsuModHidden)).Active.Value); From 8661edfc2fbc3cb9a5df62f8f31a7e1c928eb941 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 15 Jan 2024 21:07:09 +0300 Subject: [PATCH 0359/2188] Organize consts better --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index dcc8f4feec..6fc957874a 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -58,6 +58,8 @@ namespace osu.Game.Screens.Play.HUD public const float MAIN_PATH_RADIUS = 10f; private const float padding = MAIN_PATH_RADIUS * 2; + private const float glow_path_radius = 40f; + private const float main_path_glow_portion = 0.6f; private readonly LayoutValue drawSizeLayout = new LayoutValue(Invalidation.DrawSize); @@ -90,7 +92,7 @@ namespace osu.Game.Screens.Play.HUD { RelativeSizeAxes = Axes.Both, // since we are using bigger path radius we need to expand the draw area outwards to preserve the curve placement - Padding = new MarginPadding(-30f), + Padding = new MarginPadding(MAIN_PATH_RADIUS - glow_path_radius), Child = glowBar = new ArgonHealthDisplayBar { RelativeSizeAxes = Axes.Both, @@ -98,8 +100,8 @@ namespace osu.Game.Screens.Play.HUD GlowColour = main_bar_glow_colour, Blending = BlendingParameters.Additive, Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White), - PathRadius = 40f, - GlowPortion = 0.9f, + PathRadius = glow_path_radius, + GlowPortion = (glow_path_radius - MAIN_PATH_RADIUS * (1f - main_path_glow_portion)) / glow_path_radius, } }, mainBar = new ArgonHealthDisplayBar @@ -109,7 +111,7 @@ namespace osu.Game.Screens.Play.HUD BarColour = main_bar_colour, GlowColour = main_bar_glow_colour, PathRadius = MAIN_PATH_RADIUS, - GlowPortion = 0.6f, + GlowPortion = main_path_glow_portion } } }; From c0d4ed4789fbd7de96c131e2e7882ac673d03e97 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Jan 2024 19:07:52 +0100 Subject: [PATCH 0360/2188] Add test coverage of select-all-text-in-search when nothing matched --- .../Visual/UserInterface/TestSceneModSelectOverlay.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 7958b68fb5..046954db47 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -551,6 +551,14 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("press enter again", () => InputManager.Key(Key.Enter)); AddAssert("hidden deselected", () => !getPanelForMod(typeof(OsuModHidden)).Active.Value); + AddStep("apply search matching nothing", () => modSelectOverlay.SearchTerm = "ZZZ"); + AddStep("press enter", () => InputManager.Key(Key.Enter)); + AddAssert("all text not selected in textbox", () => + { + var textBox = modSelectOverlay.ChildrenOfType().Single(); + return textBox.SelectedText != textBox.Text; + }); + AddStep("clear search", () => modSelectOverlay.SearchTerm = string.Empty); AddStep("press enter", () => InputManager.Key(Key.Enter)); AddAssert("mod select hidden", () => modSelectOverlay.State.Value == Visibility.Hidden); From c46615839dcc40bca80f401d8559422492c43cfe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Jan 2024 19:09:50 +0100 Subject: [PATCH 0361/2188] Only select all text in mod search text box if enter press selected anything --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 8cb990757f..a774bb9167 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -719,9 +719,10 @@ namespace osu.Game.Overlays.Mods ModState? firstMod = columnFlow.Columns.OfType().FirstOrDefault(m => m.IsPresent)?.AvailableMods.FirstOrDefault(x => x.Visible); if (firstMod is not null) + { firstMod.Active.Value = !firstMod.Active.Value; - - SearchTextBox.SelectAll(); + SearchTextBox.SelectAll(); + } return true; } From 97e08f50715e980d4a987d9f8ca52f7d6d178df1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Jan 2024 21:39:33 +0100 Subject: [PATCH 0362/2188] Fix `ColourHitErrorMeter` not loading pooled drawables ahead of time --- .../HUD/HitErrorMeters/ColourHitErrorMeter.cs | 27 +++++++++---------- 1 file changed, 13 insertions(+), 14 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs index 65f4b50dde..0f2f9dc323 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs @@ -15,7 +15,6 @@ using osu.Game.Localisation.HUD; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osuTK; -using osuTK.Graphics; namespace osu.Game.Screens.Play.HUD.HitErrorMeters { @@ -42,16 +41,21 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters [SettingSource(typeof(ColourHitErrorMeterStrings), nameof(ColourHitErrorMeterStrings.JudgementShape), nameof(ColourHitErrorMeterStrings.JudgementShapeDescription))] public Bindable JudgementShape { get; } = new Bindable(); + private readonly DrawablePool judgementShapePool; private readonly JudgementFlow judgementsFlow; public ColourHitErrorMeter() { AutoSizeAxes = Axes.Both; - InternalChild = judgementsFlow = new JudgementFlow + InternalChildren = new Drawable[] { - JudgementShape = { BindTarget = JudgementShape }, - JudgementSpacing = { BindTarget = JudgementSpacing }, - JudgementCount = { BindTarget = JudgementCount } + judgementShapePool = new DrawablePool(50), + judgementsFlow = new JudgementFlow + { + JudgementShape = { BindTarget = JudgementShape }, + JudgementSpacing = { BindTarget = JudgementSpacing }, + JudgementCount = { BindTarget = JudgementCount } + } }; } @@ -60,7 +64,7 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters if (!judgement.Type.IsScorable() || judgement.Type.IsBonus()) return; - judgementsFlow.Push(GetColourForHitResult(judgement.Type)); + judgementsFlow.Push(judgementShapePool.Get(shape => shape.Colour = GetColourForHitResult(judgement.Type))); } public override void Clear() @@ -105,15 +109,10 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters private readonly DrawablePool judgementLinePool = new DrawablePool(50); - public void Push(Color4 colour) + public void Push(HitErrorShape shape) { - judgementLinePool.Get(shape => - { - shape.Colour = colour; - Add(shape); - - removeExtraJudgements(); - }); + Add(shape); + removeExtraJudgements(); } private void removeExtraJudgements() From 09e5b2fb46748d7c03ac7764e9170d2c860ac7ee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Jan 2024 13:18:43 +0900 Subject: [PATCH 0363/2188] Add test coverage of incorrect default state for `Rank` when hidden is applied --- .../Rulesets/Scoring/ScoreProcessorTest.cs | 38 +++++++++++++++++++ 1 file changed, 38 insertions(+) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index 567bf6968f..73465fae08 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -18,10 +18,12 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko; using osu.Game.Rulesets.UI; +using osu.Game.Scoring; using osu.Game.Scoring.Legacy; using osu.Game.Tests.Beatmaps; @@ -385,6 +387,42 @@ namespace osu.Game.Tests.Rulesets.Scoring Assert.That(scoreProcessor.Accuracy.Value, Is.Not.EqualTo(1)); } + [Test] + public void TestNormalGrades() + { + scoreProcessor.ApplyBeatmap(new Beatmap()); + + Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.X)); + + scoreProcessor.Accuracy.Value = 0.99f; + Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.S)); + } + + [Test] + public void TestSilverGrades() + { + scoreProcessor.ApplyBeatmap(new Beatmap()); + Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.X)); + + scoreProcessor.Mods.Value = new[] { new OsuModHidden() }; + Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.XH)); + + scoreProcessor.Accuracy.Value = 0.99f; + Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.SH)); + } + + [Test] + public void TestSilverGradesModsAppliedFirst() + { + scoreProcessor.Mods.Value = new[] { new OsuModHidden() }; + scoreProcessor.ApplyBeatmap(new Beatmap()); + + Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.XH)); + + scoreProcessor.Accuracy.Value = 0.99f; + Assert.That(scoreProcessor.Rank.Value, Is.EqualTo(ScoreRank.SH)); + } + private class TestJudgement : Judgement { public override HitResult MaxResult { get; } From 902a5436f3e2c2f330bcaae176d07f252f26e14a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Jan 2024 13:12:22 +0900 Subject: [PATCH 0364/2188] Fix silver S/SS not being awarded correctly --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 25 ++++++++++++--------- 1 file changed, 14 insertions(+), 11 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 14fa928224..80e751422e 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -186,16 +186,7 @@ namespace osu.Game.Rulesets.Scoring Ruleset = ruleset; Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue); - Accuracy.ValueChanged += accuracy => - { - // Once failed, we shouldn't update the rank anymore. - if (rank.Value == ScoreRank.F) - return; - - rank.Value = RankFromAccuracy(accuracy.NewValue); - foreach (var mod in Mods.Value.OfType()) - rank.Value = mod.AdjustRank(Rank.Value, accuracy.NewValue); - }; + Accuracy.ValueChanged += _ => updateRank(); Mods.ValueChanged += mods => { @@ -205,6 +196,7 @@ namespace osu.Game.Rulesets.Scoring scoreMultiplier *= m.ScoreMultiplier; updateScore(); + updateRank(); }; } @@ -372,6 +364,17 @@ namespace osu.Game.Rulesets.Scoring TotalScore.Value = (long)Math.Round(ComputeTotalScore(comboProgress, accuracyProcess, currentBonusPortion) * scoreMultiplier); } + private void updateRank() + { + // Once failed, we shouldn't update the rank anymore. + if (rank.Value == ScoreRank.F) + return; + + rank.Value = RankFromAccuracy(Accuracy.Value); + foreach (var mod in Mods.Value.OfType()) + rank.Value = mod.AdjustRank(Rank.Value, Accuracy.Value); + } + protected virtual double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion) { return 500000 * Accuracy.Value * comboProgress + @@ -417,8 +420,8 @@ namespace osu.Game.Rulesets.Scoring TotalScore.Value = 0; Accuracy.Value = 1; Combo.Value = 0; - rank.Value = ScoreRank.X; HighestCombo.Value = 0; + updateRank(); } /// From e75f113a06c4c4d9ec229857ed580d5747c1f143 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Jan 2024 14:14:04 +0900 Subject: [PATCH 0365/2188] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 07a638f04a..f33ddac66f 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From 34905b20527bf7adf618506975feab634f7632b4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Jan 2024 14:17:21 +0900 Subject: [PATCH 0366/2188] Apply NRT to new classes --- .../ArgonHealthDisplayBackground.cs | 12 +++--------- .../ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs | 6 ++---- 2 files changed, 5 insertions(+), 13 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs index a96c2f97bd..b486465cb0 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBackground.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Runtime.InteropServices; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -29,6 +27,8 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts { protected new ArgonHealthDisplayBackground Source => (ArgonHealthDisplayBackground)base.Source; + private IUniformBuffer? parametersBuffer; + public ArgonBarPathDrawNode(ArgonHealthDisplayBackground source) : base(source) { @@ -39,21 +39,15 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts public override void ApplyState() { base.ApplyState(); - size = Source.DrawSize; } - private IUniformBuffer parametersBuffer; - protected override void BindUniformResources(IShader shader, IRenderer renderer) { base.BindUniformResources(shader, renderer); parametersBuffer ??= renderer.CreateUniformBuffer(); - parametersBuffer.Data = new ArgonBarPathBackgroundParameters - { - Size = size - }; + parametersBuffer.Data = new ArgonBarPathBackgroundParameters { Size = size }; shader.BindUniformBlock("m_ArgonBarPathBackgroundParameters", parametersBuffer); } diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs index 1938b97d5a..28e56183bf 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplayParts/ArgonHealthDisplayBar.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Runtime.InteropServices; using osu.Framework.Allocation; @@ -107,6 +105,8 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts { protected new ArgonHealthDisplayBar Source => (ArgonHealthDisplayBar)base.Source; + private IUniformBuffer? parametersBuffer; + public ArgonBarPathDrawNode(ArgonHealthDisplayBar source) : base(source) { @@ -139,8 +139,6 @@ namespace osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts base.Draw(renderer); } - private IUniformBuffer parametersBuffer; - protected override void BindUniformResources(IShader shader, IRenderer renderer) { base.BindUniformResources(shader, renderer); From 451ba1c86131e61245d4d3a9eb232cc47c32ff7e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Jan 2024 15:12:23 +0900 Subject: [PATCH 0367/2188] Ensure `PresentGameplay` doesn't get stuck in loop if no beatmaps available --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index bedaf12c9b..40cd31934f 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -136,10 +136,15 @@ namespace osu.Game.Overlays.SkinEditor globallyReenableBeatmapSkinSetting(); } - public void PresentGameplay() + public void PresentGameplay() => presentGameplay(false); + + private void presentGameplay(bool attemptedBeatmapSwitch) { performer?.PerformFromScreen(screen => { + if (State.Value != Visibility.Visible) + return; + if (beatmap.Value is DummyWorkingBeatmap) { // presume we don't have anything good to play and just bail. @@ -149,8 +154,12 @@ namespace osu.Game.Overlays.SkinEditor // If we're playing the intro, switch away to another beatmap. if (beatmap.Value.BeatmapSetInfo.Protected) { - music.NextTrack(); - Schedule(PresentGameplay); + if (!attemptedBeatmapSwitch) + { + music.NextTrack(); + Schedule(() => presentGameplay(true)); + } + return; } From e3ab7b1e9fd60ac15ae3e3e838425290512cf517 Mon Sep 17 00:00:00 2001 From: Justin Date: Tue, 16 Jan 2024 17:22:22 +1100 Subject: [PATCH 0368/2188] Update disctop to use turnratio like stable --- .../Skinning/Legacy/LegacyNewStyleSpinner.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyNewStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyNewStyleSpinner.cs index 67a6d5e41a..d4a0f243e4 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyNewStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyNewStyleSpinner.cs @@ -135,7 +135,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy protected override void Update() { base.Update(); - spinningMiddle.Rotation = discTop.Rotation = DrawableSpinner.RotationTracker.Rotation; + + float turnRatio = spinningMiddle.Texture != null ? 0.5f : 1; + discTop.Rotation = DrawableSpinner.RotationTracker.Rotation * turnRatio; + spinningMiddle.Rotation = DrawableSpinner.RotationTracker.Rotation; + discBottom.Rotation = discTop.Rotation / 3; glow.Alpha = DrawableSpinner.Progress; From 0e41d0c9cf1cc46da66bd1c0d11dbc4091ea644a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Jan 2024 15:21:43 +0900 Subject: [PATCH 0369/2188] Add failing test coverage of skin getting nuked This doesn't fail in headless unfortunately. Run a few times manually to confirm. --- .../Navigation/TestSceneScreenNavigation.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index 8cb993eff2..f59fbc75ac 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -35,6 +35,7 @@ using osu.Game.Screens.OnlinePlay.Lounge; using osu.Game.Screens.OnlinePlay.Match.Components; using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.Play; +using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Ranking; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Carousel; @@ -834,6 +835,24 @@ namespace osu.Game.Tests.Visual.Navigation AddAssert("exit dialog is shown", () => Game.Dependencies.Get().CurrentDialog is ConfirmExitDialog); } + [Test] + public void TestQuickSkinEditorDoesntNukeSkin() + { + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + + AddStep("open", () => InputManager.Key(Key.Space)); + AddStep("skin", () => InputManager.Key(Key.E)); + AddStep("editor", () => InputManager.Key(Key.S)); + AddStep("and close immediately", () => InputManager.Key(Key.Escape)); + + AddStep("open again", () => InputManager.Key(Key.S)); + + Player player = null; + + AddUntilStep("wait for player", () => (player = Game.ScreenStack.CurrentScreen as Player) != null); + AddUntilStep("wait for gameplay still has health bar", () => player.ChildrenOfType().Any()); + } + [Test] public void TestTouchScreenDetectionAtSongSelect() { From cd02d00c0352eed86d4f2e5ec9aaf3bcd61a0102 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Jan 2024 15:23:07 +0900 Subject: [PATCH 0370/2188] Fix skin potentially being lost when opening and closing skin editor rapidly --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index f972186333..d3af928907 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -47,7 +47,7 @@ namespace osu.Game.Overlays.SkinEditor protected override bool StartHidden => true; - private Drawable targetScreen = null!; + private Drawable? targetScreen; private OsuTextFlowContainer headerText = null!; @@ -541,8 +541,14 @@ namespace osu.Game.Overlays.SkinEditor if (!hasBegunMutating) return; + if (targetScreen?.IsLoaded != true) + return; + SkinComponentsContainer[] targetContainers = availableTargets.ToArray(); + if (!targetContainers.All(c => c.ComponentsLoaded)) + return; + foreach (var t in targetContainers) currentSkin.Value.UpdateDrawableTarget(t); From 57a6025a2c492c897531cbb56ae0bdaf136dd03c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Jan 2024 15:52:05 +0900 Subject: [PATCH 0371/2188] Add helper method to bypass judgement woes --- osu.Game/Rulesets/Judgements/JudgementResult.cs | 5 +++++ osu.Game/Rulesets/Scoring/HealthProcessor.cs | 2 +- 2 files changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Judgements/JudgementResult.cs b/osu.Game/Rulesets/Judgements/JudgementResult.cs index 1b915d52b7..b781a13929 100644 --- a/osu.Game/Rulesets/Judgements/JudgementResult.cs +++ b/osu.Game/Rulesets/Judgements/JudgementResult.cs @@ -94,6 +94,11 @@ namespace osu.Game.Rulesets.Judgements /// public bool IsHit => Type.IsHit(); + /// + /// The increase in health resulting from this judgement result. + /// + public double HealthIncrease => Judgement.HealthIncreaseFor(this); + /// /// Creates a new . /// diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs index 3e0b6433c2..b5eb755650 100644 --- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs @@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Scoring /// /// The . /// The health increase. - protected virtual double GetHealthIncreaseFor(JudgementResult result) => result.Judgement.HealthIncreaseFor(result); + protected virtual double GetHealthIncreaseFor(JudgementResult result) => result.HealthIncrease; /// /// The default conditions for failing. From 2be8d66d4c75cee98d9aa0e5b60c99f475bb555c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Jan 2024 15:52:18 +0900 Subject: [PATCH 0372/2188] Fix argon health bar showing "miss" bar for bananas --- osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs index 6fc957874a..71996718d9 100644 --- a/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs @@ -136,7 +136,12 @@ namespace osu.Game.Screens.Play.HUD BarHeight.BindValueChanged(_ => updateContentSize(), true); } - private void onNewJudgement(JudgementResult result) => pendingMissAnimation |= !result.IsHit; + private void onNewJudgement(JudgementResult result) + { + // Check the health increase because cases like osu!catch bananas fire `IgnoreMiss`, + // which counts as a miss but doesn't actually subtract any health. + pendingMissAnimation |= !result.IsHit && result.HealthIncrease < 0; + } protected override void Update() { From cdc6621f33f1365cb212e8663e0f948e7dc34bf5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Jan 2024 16:37:05 +0900 Subject: [PATCH 0373/2188] Allow adjusting volume controls via a drag --- osu.Game/Overlays/Volume/VolumeMeter.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs index d366f0bddb..6ad314c601 100644 --- a/osu.Game/Overlays/Volume/VolumeMeter.cs +++ b/osu.Game/Overlays/Volume/VolumeMeter.cs @@ -309,10 +309,24 @@ namespace osu.Game.Overlays.Volume private const double max_acceleration = 5; private const double acceleration_multiplier = 1.8; + private const float mouse_drag_divisor = 20; + private ScheduledDelegate accelerationDebounce; private void resetAcceleration() => accelerationModifier = 1; + protected override bool OnDragStart(DragStartEvent e) + { + adjust(-e.Delta.Y / mouse_drag_divisor, true); + return true; + } + + protected override void OnDrag(DragEvent e) + { + adjust(-e.Delta.Y / mouse_drag_divisor, true); + base.OnDrag(e); + } + private void adjust(double delta, bool isPrecise) { if (delta == 0) From ee26329353ec41e9a9859aad8fc7000760bfac66 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Jan 2024 16:44:50 +0900 Subject: [PATCH 0374/2188] Fix some elements not showing on leaderboard scores when almost off-screen --- osu.Game/Online/Leaderboards/LeaderboardScore.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index a76f4ae955..1c2a26eafb 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -164,7 +164,8 @@ namespace osu.Game.Online.Leaderboards { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, - AutoSizeAxes = Axes.Both, + AutoSizeAxes = Axes.X, + Height = 28, Direction = FillDirection.Horizontal, Spacing = new Vector2(10f, 0f), Children = new Drawable[] From c45daa373e24070c78379c71c57d6c1ede6c6c31 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Jan 2024 17:15:25 +0900 Subject: [PATCH 0375/2188] Fix cursor scale animation not matching stable on classic skins --- .../Skinning/Argon/ArgonCursor.cs | 2 +- .../Skinning/Legacy/LegacyCursor.cs | 16 +++++++++- osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs | 11 +++---- .../UI/Cursor/OsuCursorSprite.cs | 19 ------------ .../UI/Cursor/SkinnableCursor.cs | 31 +++++++++++++++++++ 5 files changed, 51 insertions(+), 28 deletions(-) delete mode 100644 osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorSprite.cs create mode 100644 osu.Game.Rulesets.Osu/UI/Cursor/SkinnableCursor.cs diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonCursor.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonCursor.cs index 4ca6abfdf7..15838f3e1b 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonCursor.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonCursor.cs @@ -13,7 +13,7 @@ using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Argon { - public partial class ArgonCursor : OsuCursorSprite + public partial class ArgonCursor : SkinnableCursor { public ArgonCursor() { diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursor.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursor.cs index b0c01d2925..375d81049d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursor.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursor.cs @@ -9,8 +9,11 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { - public partial class LegacyCursor : OsuCursorSprite + public partial class LegacyCursor : SkinnableCursor { + private const float pressed_scale = 1.3f; + private const float released_scale = 1f; + private readonly ISkin skin; private bool spin; @@ -51,5 +54,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy if (spin) ExpandTarget.Spin(10000, RotationDirection.Clockwise); } + + public override void Expand() + { + ExpandTarget?.ScaleTo(released_scale) + .ScaleTo(pressed_scale, 100, Easing.Out); + } + + public override void Contract() + { + ExpandTarget?.ScaleTo(released_scale, 100, Easing.Out); + } } } diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs index 710ca9ace7..d8f50c1f5d 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs @@ -24,15 +24,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor { public const float SIZE = 28; - private const float pressed_scale = 1.2f; - private const float released_scale = 1f; - private bool cursorExpand; private SkinnableDrawable cursorSprite; private Container cursorScaleContainer = null!; - private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite; + private SkinnableCursor skinnableCursor => (SkinnableCursor)cursorSprite.Drawable; public IBindable CursorScale => cursorScale; @@ -108,10 +105,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor { if (!cursorExpand) return; - expandTarget.ScaleTo(released_scale).ScaleTo(pressed_scale, 400, Easing.OutElasticHalf); + skinnableCursor.Expand(); } - public void Contract() => expandTarget.ScaleTo(released_scale, 400, Easing.OutQuad); + public void Contract() => skinnableCursor.Contract(); /// /// Get the scale applicable to the ActiveCursor based on a beatmap's circle size. @@ -119,7 +116,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor public static float GetScaleForCircleSize(float circleSize) => 1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY; - private partial class DefaultCursor : OsuCursorSprite + private partial class DefaultCursor : SkinnableCursor { public DefaultCursor() { diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorSprite.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorSprite.cs deleted file mode 100644 index aaf8949084..0000000000 --- a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursorSprite.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; - -namespace osu.Game.Rulesets.Osu.UI.Cursor -{ - public abstract partial class OsuCursorSprite : CompositeDrawable - { - /// - /// The an optional piece of the cursor to expand when in a clicked state. - /// If null, the whole cursor will be affected by expansion. - /// - public Drawable ExpandTarget { get; protected set; } - } -} diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/SkinnableCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/SkinnableCursor.cs new file mode 100644 index 0000000000..09e6f989a4 --- /dev/null +++ b/osu.Game.Rulesets.Osu/UI/Cursor/SkinnableCursor.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; + +namespace osu.Game.Rulesets.Osu.UI.Cursor +{ + public abstract partial class SkinnableCursor : CompositeDrawable + { + private const float pressed_scale = 1.2f; + private const float released_scale = 1f; + + public virtual void Expand() + { + ExpandTarget?.ScaleTo(released_scale) + .ScaleTo(pressed_scale, 400, Easing.OutElasticHalf); + } + + public virtual void Contract() + { + ExpandTarget?.ScaleTo(released_scale, 400, Easing.OutQuad); + } + + /// + /// The an optional piece of the cursor to expand when in a clicked state. + /// If null, the whole cursor will be affected by expansion. + /// + public Drawable? ExpandTarget { get; protected set; } + } +} From 2935bd4809d1e071d8feb93604629fa94fb2cbbc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 16 Jan 2024 14:27:24 +0300 Subject: [PATCH 0376/2188] Add test cases for helper method --- osu.Game.Tests/Mods/ModUtilsTest.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/osu.Game.Tests/Mods/ModUtilsTest.cs b/osu.Game.Tests/Mods/ModUtilsTest.cs index 13da69871e..decb0a31ac 100644 --- a/osu.Game.Tests/Mods/ModUtilsTest.cs +++ b/osu.Game.Tests/Mods/ModUtilsTest.cs @@ -7,7 +7,9 @@ using Moq; using NUnit.Framework; using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Utils; namespace osu.Game.Tests.Mods @@ -310,6 +312,16 @@ namespace osu.Game.Tests.Mods Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid)); } + [Test] + public void TestModBelongsToRuleset() + { + Assert.That(ModUtils.CheckModsBelongToRuleset(new OsuRuleset(), Array.Empty())); + Assert.That(ModUtils.CheckModsBelongToRuleset(new OsuRuleset(), new Mod[] { new OsuModDoubleTime() })); + Assert.That(ModUtils.CheckModsBelongToRuleset(new OsuRuleset(), new Mod[] { new OsuModDoubleTime(), new OsuModAccuracyChallenge() })); + Assert.That(ModUtils.CheckModsBelongToRuleset(new OsuRuleset(), new Mod[] { new OsuModDoubleTime(), new ModAccuracyChallenge() }), Is.False); + Assert.That(ModUtils.CheckModsBelongToRuleset(new OsuRuleset(), new Mod[] { new OsuModDoubleTime(), new TaikoModFlashlight() }), Is.False); + } + [Test] public void TestFormatScoreMultiplier() { From 90da39c65d252e157b8a550429e18c944cd65380 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 16 Jan 2024 14:27:30 +0300 Subject: [PATCH 0377/2188] Fix helper method returning incorrect result --- osu.Game/Utils/ModUtils.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs index 7a9f93e06f..2c9eef41e3 100644 --- a/osu.Game/Utils/ModUtils.cs +++ b/osu.Game/Utils/ModUtils.cs @@ -255,7 +255,7 @@ namespace osu.Game.Utils } if (!found) - return true; + return false; } return true; From 485195d4c25d3b8f13f52f6da7faf72472a21b0e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 16 Jan 2024 14:27:40 +0300 Subject: [PATCH 0378/2188] Fix submission test not asserting properly --- osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs index 833cb24f41..e2ce3a014c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs @@ -294,6 +294,7 @@ namespace osu.Game.Tests.Visual.Gameplay createPlayerTest(createRuleset: () => new OsuRuleset(), createMods: () => new Mod[] { new TaikoModHidden() }); AddUntilStep("wait for token request", () => Player.TokenCreationRequested); + AddAssert("gameplay not loaded", () => Player.DrawableRuleset == null); AddStep("exit", () => Player.Exit()); AddAssert("ensure no submission", () => Player.SubmittedScore == null); From 7920e93fa91dbe14a610591cb4446a3c08d63819 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 16 Jan 2024 17:36:46 +0300 Subject: [PATCH 0379/2188] Rework GlowingSpriteText --- .../Graphics/Sprites/GlowingSpriteText.cs | 85 +++++++++---------- 1 file changed, 40 insertions(+), 45 deletions(-) diff --git a/osu.Game/Graphics/Sprites/GlowingSpriteText.cs b/osu.Game/Graphics/Sprites/GlowingSpriteText.cs index 1355bfc272..669c5da01e 100644 --- a/osu.Game/Graphics/Sprites/GlowingSpriteText.cs +++ b/osu.Game/Graphics/Sprites/GlowingSpriteText.cs @@ -5,95 +5,90 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Framework.Utils; using osuTK; namespace osu.Game.Graphics.Sprites { - public partial class GlowingSpriteText : Container, IHasText + public partial class GlowingSpriteText : BufferedContainer, IHasText { - private readonly OsuSpriteText spriteText, blurredText; + private const float blur_sigma = 3f; + + // Inflate draw quad to prevent glow from trimming at the edges. + // Padding won't suffice since it will affect text position in cases when it's not centered. + protected override Quad ComputeScreenSpaceDrawQuad() => base.ComputeScreenSpaceDrawQuad().AABBFloat.Inflate(Blur.KernelSize(blur_sigma)); + + private readonly OsuSpriteText text; public LocalisableString Text { - get => spriteText.Text; - set => blurredText.Text = spriteText.Text = value; + get => text.Text; + set => text.Text = value; } public FontUsage Font { - get => spriteText.Font; - set => blurredText.Font = spriteText.Font = value.With(fixedWidth: true); + get => text.Font; + set => text.Font = value.With(fixedWidth: true); } public Vector2 TextSize { - get => spriteText.Size; - set => blurredText.Size = spriteText.Size = value; + get => text.Size; + set => text.Size = value; } public ColourInfo TextColour { - get => spriteText.Colour; - set => spriteText.Colour = value; + get => text.Colour; + set => text.Colour = value; } public ColourInfo GlowColour { - get => blurredText.Colour; - set => blurredText.Colour = value; + get => EffectColour; + set + { + EffectColour = value; + BackgroundColour = value.MultiplyAlpha(0f); + } } public Vector2 Spacing { - get => spriteText.Spacing; - set => spriteText.Spacing = blurredText.Spacing = value; + get => text.Spacing; + set => text.Spacing = value; } public bool UseFullGlyphHeight { - get => spriteText.UseFullGlyphHeight; - set => spriteText.UseFullGlyphHeight = blurredText.UseFullGlyphHeight = value; + get => text.UseFullGlyphHeight; + set => text.UseFullGlyphHeight = value; } public Bindable Current { - get => spriteText.Current; - set => spriteText.Current = value; + get => text.Current; + set => text.Current = value; } public GlowingSpriteText() + : base(cachedFrameBuffer: true) { AutoSizeAxes = Axes.Both; - - Children = new Drawable[] + BlurSigma = new Vector2(blur_sigma); + RedrawOnScale = false; + DrawOriginal = true; + EffectBlending = BlendingParameters.Additive; + EffectPlacement = EffectPlacement.InFront; + Child = text = new OsuSpriteText { - new BufferedContainer(cachedFrameBuffer: true) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - BlurSigma = new Vector2(4), - RedrawOnScale = false, - RelativeSizeAxes = Axes.Both, - Blending = BlendingParameters.Additive, - Size = new Vector2(3f), - Children = new[] - { - blurredText = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Shadow = false, - }, - }, - }, - spriteText = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Shadow = false, - }, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shadow = false, }; } } From dfdf700560726d0f8bd87408b3cecd9b0e373f4c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 16 Jan 2024 17:39:37 +0300 Subject: [PATCH 0380/2188] Don't use glowing text in ScoreComponentLabel --- osu.Game/Online/Leaderboards/LeaderboardScore.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScore.cs b/osu.Game/Online/Leaderboards/LeaderboardScore.cs index 1c2a26eafb..964f065813 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScore.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScore.cs @@ -358,14 +358,12 @@ namespace osu.Game.Online.Leaderboards }, }, }, - new GlowingSpriteText + new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - TextColour = Color4.White, - GlowColour = Color4Extensions.FromHex(@"83ccfa"), Text = statistic.Value, - Font = OsuFont.GetFont(size: 17, weight: FontWeight.Bold), + Font = OsuFont.GetFont(size: 17, weight: FontWeight.Bold, fixedWidth: true) }, }, }; From 7a7548e89d91849992461c759a01a7e4f5cf97fc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Jan 2024 17:09:04 +0100 Subject: [PATCH 0381/2188] Add failing test coverage --- .../Mods/TestSceneOsuModTouchDevice.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs index cd51ccd751..5b5ad07fde 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs @@ -51,7 +51,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods public void TestUserAlreadyHasTouchDeviceActive() { loadPlayer(); - // it is presumed that a previous screen (i.e. song select) will set this up AddStep("set up touchscreen user", () => { currentPlayer.Score.ScoreInfo.Mods = currentPlayer.Score.ScoreInfo.Mods.Append(new OsuModTouchDevice()).ToArray(); @@ -69,6 +68,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods AddAssert("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); } + [Test] + public void TestTouchActivePriorToPlayerLoad() + { + AddStep("set touch input active", () => statics.SetValue(Static.TouchInputActive, true)); + loadPlayer(); + AddAssert("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); + } + [Test] public void TestTouchDuringBreak() { From a9d086c11954c618e12301eb762edf2df8931187 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Jan 2024 17:12:40 +0100 Subject: [PATCH 0382/2188] Fix touch device not always activating when it should See https://github.com/ppy/osu/discussions/26574 --- osu.Game/Screens/Play/PlayerTouchInputDetector.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerTouchInputDetector.cs b/osu.Game/Screens/Play/PlayerTouchInputDetector.cs index 69c3cd0ded..12fb748e7d 100644 --- a/osu.Game/Screens/Play/PlayerTouchInputDetector.cs +++ b/osu.Game/Screens/Play/PlayerTouchInputDetector.cs @@ -20,12 +20,16 @@ namespace osu.Game.Screens.Play private GameplayState gameplayState { get; set; } = null!; private IBindable touchActive = new BindableBool(); + private IBindable isBreakTime = null!; [BackgroundDependencyLoader] private void load(SessionStatics statics) { touchActive = statics.GetBindable(Static.TouchInputActive); touchActive.BindValueChanged(_ => updateState()); + + isBreakTime = player.IsBreakTime.GetBoundCopy(); + isBreakTime.BindValueChanged(_ => updateState(), true); } private void updateState() @@ -39,7 +43,7 @@ namespace osu.Game.Screens.Play if (gameplayState.Score.ScoreInfo.Mods.OfType().Any()) return; - if (player.IsBreakTime.Value) + if (isBreakTime.Value) return; var touchDeviceMod = gameplayState.Ruleset.GetTouchDeviceMod(); From b16152811d0266905db40187cfbaefe6ebe8c434 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Jan 2024 17:54:49 +0100 Subject: [PATCH 0383/2188] Use until step instead --- osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs index 5b5ad07fde..fdb1cac3e5 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs @@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods { AddStep("set touch input active", () => statics.SetValue(Static.TouchInputActive, true)); loadPlayer(); - AddAssert("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); + AddUntilStep("touch device mod activated", () => currentPlayer.Score.ScoreInfo.Mods, () => Has.One.InstanceOf()); } [Test] From e9e5a0b08cfd0fca03443cd0d25e00b14382934d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Jan 2024 18:41:49 +0100 Subject: [PATCH 0384/2188] Add failing test case --- .../Mods/TestSceneOsuModFlashlight.cs | 39 +++++++++++++++++++ 1 file changed, 39 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs index defbb97c8a..1a786b99e8 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs @@ -77,5 +77,44 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods Autoplay = false, }); } + + [Test] + public void TestSliderDoesDimAfterStartTimeIfHitEarly() + { + bool sliderDimmed = false; + + CreateModTest(new ModTestData + { + Mod = new OsuModFlashlight(), + PassCondition = () => + { + sliderDimmed |= + Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType.Flashlight>().Single().FlashlightDim > 0; + return Player.GameplayState.HasPassed && sliderDimmed; + }, + Beatmap = new OsuBeatmap + { + HitObjects = new List + { + new Slider + { + StartTime = 1000, + Path = new SliderPath(new[] + { + new PathControlPoint(), + new PathControlPoint(new Vector2(100)) + }) + } + }, + }, + ReplayFrames = new List + { + new OsuReplayFrame(990, new Vector2(), OsuAction.LeftButton), + new OsuReplayFrame(2000, new Vector2(100), OsuAction.LeftButton), + new OsuReplayFrame(2001, new Vector2(100)), + }, + Autoplay = false, + }); + } } } From d0e9402761a37a393d3048689ef72bb287f26237 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Jan 2024 18:47:00 +0100 Subject: [PATCH 0385/2188] Fix flashlight not dimming if slider head is hit early Closes https://github.com/ppy/osu/issues/26551 Fix is a bit nuclear (`OnUpdate` should be considered last resort), but I don't see many better alternatives here as `ApplyCustomUpdateState` does not work... --- osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs index 46c9bdd17f..5a6cc50082 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModFlashlight.cs @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToDrawableHitObject(DrawableHitObject drawable) { if (drawable is DrawableSlider s) - s.Tracking.ValueChanged += _ => flashlight.OnSliderTrackingChange(s); + s.OnUpdate += _ => flashlight.OnSliderTrackingChange(s); } private partial class OsuFlashlight : Flashlight, IRequireHighFrequencyMousePosition From 24741e96156ebaed5e1abd4f26c090b254d869ab Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Jan 2024 18:54:22 +0100 Subject: [PATCH 0386/2188] Add some more test coverage for good measure --- .../Mods/TestSceneOsuModFlashlight.cs | 39 +++++++++++++++++++ 1 file changed, 39 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs index 1a786b99e8..776d5854d1 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs @@ -116,5 +116,44 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods Autoplay = false, }); } + + [Test] + public void TestSliderDoesDimAfterStartTimeIfHitLate() + { + bool sliderDimmed = false; + + CreateModTest(new ModTestData + { + Mod = new OsuModFlashlight(), + PassCondition = () => + { + sliderDimmed |= + Player.GameplayClockContainer.CurrentTime >= 1000 && Player.ChildrenOfType.Flashlight>().Single().FlashlightDim > 0; + return Player.GameplayState.HasPassed && sliderDimmed; + }, + Beatmap = new OsuBeatmap + { + HitObjects = new List + { + new Slider + { + StartTime = 1000, + Path = new SliderPath(new[] + { + new PathControlPoint(), + new PathControlPoint(new Vector2(100)) + }) + } + }, + }, + ReplayFrames = new List + { + new OsuReplayFrame(1100, new Vector2(), OsuAction.LeftButton), + new OsuReplayFrame(2000, new Vector2(100), OsuAction.LeftButton), + new OsuReplayFrame(2001, new Vector2(100)), + }, + Autoplay = false, + }); + } } } From 265a56bede4c66e0632e6a6dad6cf6ed0d7bedd2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Jan 2024 19:40:01 +0100 Subject: [PATCH 0387/2188] Add basic test coverage of taiko health processor --- .../TaikoHealthProcessorTest.cs | 110 ++++++++++++++++++ 1 file changed, 110 insertions(+) create mode 100644 osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs new file mode 100644 index 0000000000..51dcf1ba91 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs @@ -0,0 +1,110 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.Taiko.Beatmaps; +using osu.Game.Rulesets.Taiko.Judgements; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Scoring; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + [TestFixture] + public class TaikoHealthProcessorTest + { + [Test] + public void TestHitsOnlyGreat() + { + var beatmap = new TaikoBeatmap + { + HitObjects = + { + new Hit(), + new Hit { StartTime = 1000 }, + new Hit { StartTime = 2000 }, + new Hit { StartTime = 3000 }, + new Hit { StartTime = 4000 }, + } + }; + + var healthProcessor = new TaikoHealthProcessor(); + healthProcessor.ApplyBeatmap(beatmap); + + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great }); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Great }); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Great }); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Great }); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Great }); + + Assert.Multiple(() => + { + Assert.That(healthProcessor.Health.Value, Is.EqualTo(1)); + Assert.That(healthProcessor.HasFailed, Is.False); + }); + } + + [Test] + public void TestHitsAboveThreshold() + { + var beatmap = new TaikoBeatmap + { + HitObjects = + { + new Hit(), + new Hit { StartTime = 1000 }, + new Hit { StartTime = 2000 }, + new Hit { StartTime = 3000 }, + new Hit { StartTime = 4000 }, + } + }; + + var healthProcessor = new TaikoHealthProcessor(); + healthProcessor.ApplyBeatmap(beatmap); + + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Great }); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok }); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok }); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok }); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss }); + + Assert.Multiple(() => + { + Assert.That(healthProcessor.Health.Value, Is.GreaterThan(0.5)); + Assert.That(healthProcessor.HasFailed, Is.False); + }); + } + + [Test] + public void TestHitsBelowThreshold() + { + var beatmap = new TaikoBeatmap + { + HitObjects = + { + new Hit(), + new Hit { StartTime = 1000 }, + new Hit { StartTime = 2000 }, + new Hit { StartTime = 3000 }, + new Hit { StartTime = 4000 }, + } + }; + + var healthProcessor = new TaikoHealthProcessor(); + healthProcessor.ApplyBeatmap(beatmap); + + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Miss }); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], new TaikoJudgement()) { Type = HitResult.Ok }); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], new TaikoJudgement()) { Type = HitResult.Ok }); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], new TaikoJudgement()) { Type = HitResult.Ok }); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[4], new TaikoJudgement()) { Type = HitResult.Miss }); + + Assert.Multiple(() => + { + Assert.That(healthProcessor.Health.Value, Is.LessThan(0.5)); + Assert.That(healthProcessor.HasFailed, Is.True); + }); + } + } +} From 190f30a4b3c56927c312f6163b5f7920fd014adc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Jan 2024 19:46:00 +0100 Subject: [PATCH 0388/2188] Add failing test cases --- .../TaikoHealthProcessorTest.cs | 66 +++++++++++++++++++ 1 file changed, 66 insertions(+) diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs index 51dcf1ba91..f4a1e888c9 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs @@ -106,5 +106,71 @@ namespace osu.Game.Rulesets.Taiko.Tests Assert.That(healthProcessor.HasFailed, Is.True); }); } + + [Test] + public void TestDrumRollOnly() + { + var beatmap = new TaikoBeatmap + { + HitObjects = + { + new DrumRoll { Duration = 2000 } + } + }; + + foreach (var ho in beatmap.HitObjects) + ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty); + + var healthProcessor = new TaikoHealthProcessor(); + healthProcessor.ApplyBeatmap(beatmap); + + foreach (var nested in beatmap.HitObjects[0].NestedHitObjects) + { + var nestedJudgement = nested.CreateJudgement(); + healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult }); + } + + var judgement = beatmap.HitObjects[0].CreateJudgement(); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult }); + + Assert.Multiple(() => + { + Assert.That(healthProcessor.Health.Value, Is.EqualTo(1)); + Assert.That(healthProcessor.HasFailed, Is.False); + }); + } + + [Test] + public void TestSwellOnly() + { + var beatmap = new TaikoBeatmap + { + HitObjects = + { + new DrumRoll { Duration = 2000 } + } + }; + + foreach (var ho in beatmap.HitObjects) + ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty); + + var healthProcessor = new TaikoHealthProcessor(); + healthProcessor.ApplyBeatmap(beatmap); + + foreach (var nested in beatmap.HitObjects[0].NestedHitObjects) + { + var nestedJudgement = nested.CreateJudgement(); + healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult }); + } + + var judgement = beatmap.HitObjects[0].CreateJudgement(); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult }); + + Assert.Multiple(() => + { + Assert.That(healthProcessor.Health.Value, Is.EqualTo(1)); + Assert.That(healthProcessor.HasFailed, Is.False); + }); + } } } From fc37c5e4c2bb4daa7a61714555a68b43930fc211 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Jan 2024 20:18:32 +0100 Subject: [PATCH 0389/2188] Fix taiko maps containing only drum rolls / swells not being passable without mods Closes https://github.com/ppy/osu/issues/26370. As was noted in the issue thread stable does not attempt to account for such maps, and the maps are impassable in stable without No Fail. Nevertheless that seems like a pretty anti-player behaviour and I honestly believe that it is fine to change this in lazer. --- .../Scoring/TaikoHealthProcessor.cs | 28 +++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs index d75906f3aa..dfca4ac8c7 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoHealthProcessor.cs @@ -31,11 +31,39 @@ namespace osu.Game.Rulesets.Taiko.Scoring /// private double hpMissMultiplier; + /// + /// Sum of all achievable health increases throughout the map. + /// Used to determine if there are any objects that give health. + /// If there are none, health will be forcibly pulled up to 1 to avoid cases of impassable maps. + /// + private double sumOfMaxHealthIncreases; + public TaikoHealthProcessor() : base(0.5) { } + protected override void ApplyResultInternal(JudgementResult result) + { + base.ApplyResultInternal(result); + sumOfMaxHealthIncreases += result.Judgement.MaxHealthIncrease; + } + + protected override void RevertResultInternal(JudgementResult result) + { + base.RevertResultInternal(result); + sumOfMaxHealthIncreases -= result.Judgement.MaxHealthIncrease; + } + + protected override void Reset(bool storeResults) + { + base.Reset(storeResults); + + if (storeResults && sumOfMaxHealthIncreases == 0) + Health.Value = 1; + sumOfMaxHealthIncreases = 0; + } + public override void ApplyBeatmap(IBeatmap beatmap) { base.ApplyBeatmap(beatmap); From 1075b87fb8bfb84ce3404bf93253940992e86671 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Jan 2024 22:19:20 +0100 Subject: [PATCH 0390/2188] Add failing test coverage --- .../Formats/LegacyScoreDecoderTest.cs | 121 ++++++++++++++++++ 1 file changed, 121 insertions(+) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index 4e281cf28e..6e7c8c3631 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -3,14 +3,18 @@ #nullable disable +using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using NUnit.Framework; +using osu.Framework.Extensions; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; +using osu.Game.Beatmaps.Legacy; +using osu.Game.IO.Legacy; using osu.Game.Replays; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; @@ -247,6 +251,123 @@ namespace osu.Game.Tests.Beatmaps.Formats }); } + [Test] + public void AccuracyAndRankOfStableScorePreserved() + { + var memoryStream = new MemoryStream(); + + // local partial implementation of legacy score encoder + // this is done half for readability, half because `LegacyScoreEncoder` forces `LATEST_VERSION` + // and we want to emulate a stable score here + using (var sw = new SerializationWriter(memoryStream, true)) + { + sw.Write((byte)0); // ruleset id (osu!) + sw.Write(20240116); // version (anything below `LegacyScoreEncoder.FIRST_LAZER_VERSION` is stable) + sw.Write(string.Empty.ComputeMD5Hash()); // beatmap hash, irrelevant to this test + sw.Write("username"); // irrelevant to this test + sw.Write(string.Empty.ComputeMD5Hash()); // score hash, irrelevant to this test + sw.Write((ushort)198); // count300 + sw.Write((ushort)1); // count100 + sw.Write((ushort)0); // count50 + sw.Write((ushort)0); // countGeki + sw.Write((ushort)0); // countKatu + sw.Write((ushort)1); // countMiss + sw.Write(12345678); // total score, irrelevant to this test + sw.Write((ushort)1000); // max combo, irrelevant to this test + sw.Write(false); // full combo, irrelevant to this test + sw.Write((int)LegacyMods.Hidden); // mods + sw.Write(string.Empty); // hp graph, irrelevant + sw.Write(DateTime.Now); // date, irrelevant + sw.Write(Array.Empty()); // replay data, irrelevant + sw.Write((long)1234); // legacy online ID, irrelevant + } + + memoryStream.Seek(0, SeekOrigin.Begin); + var decoded = new TestLegacyScoreDecoder().Parse(memoryStream); + + Assert.Multiple(() => + { + Assert.That(decoded.ScoreInfo.Accuracy, Is.EqualTo((double)(198 * 300 + 100) / (200 * 300))); + Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.A)); + }); + } + + [Test] + public void AccuracyAndRankOfLazerScorePreserved() + { + var ruleset = new OsuRuleset().RulesetInfo; + + var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); + scoreInfo.Mods = new Mod[] { new OsuModFlashlight() }; + scoreInfo.Statistics = new Dictionary + { + [HitResult.Great] = 199, + [HitResult.Miss] = 1, + [HitResult.LargeTickHit] = 1, + }; + scoreInfo.MaximumStatistics = new Dictionary + { + [HitResult.Great] = 200, + [HitResult.LargeTickHit] = 1, + }; + + var beatmap = new TestBeatmap(ruleset); + var score = new Score + { + ScoreInfo = scoreInfo, + }; + + var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap); + + Assert.Multiple(() => + { + Assert.That(decodedAfterEncode.ScoreInfo.Accuracy, Is.EqualTo((double)(199 * 300 + 30) / (200 * 300 + 30))); + Assert.That(decodedAfterEncode.ScoreInfo.Rank, Is.EqualTo(ScoreRank.SH)); + }); + } + + [Test] + public void AccuracyAndRankOfLazerScoreWithoutLegacyReplaySoloScoreInfoUsesBestEffortFallbackToLegacy() + { + var memoryStream = new MemoryStream(); + + // local partial implementation of legacy score encoder + // this is done half for readability, half because we want to emulate an old lazer score here + // that does not have everything that `LegacyScoreEncoder` now writes to the replay + using (var sw = new SerializationWriter(memoryStream, true)) + { + sw.Write((byte)0); // ruleset id (osu!) + sw.Write(LegacyScoreEncoder.FIRST_LAZER_VERSION); // version + sw.Write(string.Empty.ComputeMD5Hash()); // beatmap hash, irrelevant to this test + sw.Write("username"); // irrelevant to this test + sw.Write(string.Empty.ComputeMD5Hash()); // score hash, irrelevant to this test + sw.Write((ushort)198); // count300 + sw.Write((ushort)0); // count100 + sw.Write((ushort)1); // count50 + sw.Write((ushort)0); // countGeki + sw.Write((ushort)0); // countKatu + sw.Write((ushort)1); // countMiss + sw.Write(12345678); // total score, irrelevant to this test + sw.Write((ushort)1000); // max combo, irrelevant to this test + sw.Write(false); // full combo, irrelevant to this test + sw.Write((int)LegacyMods.Hidden); // mods + sw.Write(string.Empty); // hp graph, irrelevant + sw.Write(DateTime.Now); // date, irrelevant + sw.Write(Array.Empty()); // replay data, irrelevant + sw.Write((long)1234); // legacy online ID, irrelevant + // importantly, no compressed `LegacyReplaySoloScoreInfo` here + } + + memoryStream.Seek(0, SeekOrigin.Begin); + var decoded = new TestLegacyScoreDecoder().Parse(memoryStream); + + Assert.Multiple(() => + { + Assert.That(decoded.ScoreInfo.Accuracy, Is.EqualTo((double)(198 * 300 + 50) / (200 * 300))); + Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.A)); + }); + } + private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap) { var encodeStream = new MemoryStream(); From 17b9d842ab9a051ff6bc43d4ac5eb3d90dedfd93 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Jan 2024 21:08:02 +0100 Subject: [PATCH 0391/2188] Fix incorrect accuracy and rank population when decoding lazer replays Closes https://github.com/ppy/osu/issues/24061. The gist of this change is that if the `LegacyReplaySoloScoreInfo` bolt-on is present in the replay, then it can (and is) used to recompute the accuracy, and rank is computed based on that. This was the missing part of https://github.com/ppy/osu/issues/24061#issuecomment-1888438151. The accuracy would change on import before that because the encode process is _lossy_ if the `LegacyReplaySoloScoreInfo` bolt-on is not used, as the legacy format only has 6 fields for encoding judgement counts, and some judgements that affect accuracy in lazer do not fit into that. Note that this _only_ fixes _relatively_ new lazer scores looking wrong after reimport. - Very old lazer scores, i.e. ones that don't have the `LegacyReplaySoloScoreInfo` bolt-on, obviously can't use it to repopulate. There's really not much good that can be done there, so the stable pathways are used as a fallback that always works. - For stable replays, `ScoreImporter` recalculates the accuracy of the score _again_ in https://github.com/ppy/osu/blob/15a5fd7e4c8e8e3c38382cfd3d5d676d107d7908/osu.Game/Scoring/ScoreImporter.cs#L106-L110 as `StandardisedScoreMigrationTools.UpdateFromLegacy()` recomputes _both_ total score and accuracy. This makes a _semblance_ of sense as it attempts to make the accuracy of stable and lazer replays comparable. In most cases it also won't matter, as the only ruleset where accuracy changed between the legacy implementation and current lazer accuracy is mania. But it is also an inaccurate process (as, again, some of the required data is not in the replay, namely judgement counts of ticks and so on). For whatever's worth, a similar thing happens server-side in https://github.com/ppy/osu-queue-score-statistics/blob/106c2948dbe695efcad5972d32cd46f4b36005cc/osu.Server.Queues.ScoreStatisticsProcessor/Commands/Queue/BatchInserter.cs#L319 - However, _ranks_ of stable scores will still use the local stable reimplementation of ranks, i.e. a 1-miss stable score in osu! ruleset will be an A rather than an S. See importer: https://github.com/ppy/osu-queue-score-statistics/blob/106c2948dbe695efcad5972d32cd46f4b36005cc/osu.Server.Queues.ScoreStatisticsProcessor/Commands/Queue/BatchInserter.cs#L237 (it's the same method which is renamed to `PopulateLegacyAccuracyAndRank()` in this commit). That is all a bit of a mess honestly, but I'm not sure where to even begin there... --- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 23 +++++++++++++++---- 1 file changed, 19 insertions(+), 4 deletions(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index ed11691674..b30fc7aee1 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -11,6 +11,7 @@ using Newtonsoft.Json; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Legacy; +using osu.Game.Database; using osu.Game.IO.Legacy; using osu.Game.Online.API.Requests.Responses; using osu.Game.Replays; @@ -37,6 +38,7 @@ namespace osu.Game.Scoring.Legacy }; WorkingBeatmap workingBeatmap; + byte[] compressedScoreInfo = null; using (SerializationReader sr = new SerializationReader(stream)) { @@ -105,8 +107,6 @@ namespace osu.Game.Scoring.Legacy else if (version >= 20121008) scoreInfo.LegacyOnlineID = sr.ReadInt32(); - byte[] compressedScoreInfo = null; - if (version >= 30000001) compressedScoreInfo = sr.ReadByteArray(); @@ -130,7 +130,10 @@ namespace osu.Game.Scoring.Legacy } } - PopulateAccuracy(score.ScoreInfo); + if (score.ScoreInfo.IsLegacyScore || compressedScoreInfo == null) + PopulateLegacyAccuracyAndRank(score.ScoreInfo); + else + populateLazerAccuracyAndRank(score.ScoreInfo); // before returning for database import, we must restore the database-sourced BeatmapInfo. // if not, the clone operation in GetPlayableBeatmap will cause a dereference and subsequent database exception. @@ -174,7 +177,7 @@ namespace osu.Game.Scoring.Legacy /// Legacy use only. /// /// The to populate. - public static void PopulateAccuracy(ScoreInfo score) + public static void PopulateLegacyAccuracyAndRank(ScoreInfo score) { int countMiss = score.GetCountMiss() ?? 0; int count50 = score.GetCount50() ?? 0; @@ -273,6 +276,18 @@ namespace osu.Game.Scoring.Legacy } } + private void populateLazerAccuracyAndRank(ScoreInfo scoreInfo) + { + scoreInfo.Accuracy = StandardisedScoreMigrationTools.ComputeAccuracy(scoreInfo); + + var rank = currentRuleset.CreateScoreProcessor().RankFromAccuracy(scoreInfo.Accuracy); + + foreach (var mod in scoreInfo.Mods.OfType()) + rank = mod.AdjustRank(rank, scoreInfo.Accuracy); + + scoreInfo.Rank = rank; + } + private void readLegacyReplay(Replay replay, StreamReader reader) { float lastTime = beatmapOffset; From 9cde04c30c964a62d7e1e92c0c05f3726b8acf17 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 14:12:12 +0900 Subject: [PATCH 0392/2188] Change drag adjustments to be linear (and account for partial deltas) --- osu.Game/Overlays/Volume/VolumeMeter.cs | 21 +++++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs index 6ad314c601..a5b496b7d8 100644 --- a/osu.Game/Overlays/Volume/VolumeMeter.cs +++ b/osu.Game/Overlays/Volume/VolumeMeter.cs @@ -309,24 +309,37 @@ namespace osu.Game.Overlays.Volume private const double max_acceleration = 5; private const double acceleration_multiplier = 1.8; - private const float mouse_drag_divisor = 20; - private ScheduledDelegate accelerationDebounce; private void resetAcceleration() => accelerationModifier = 1; + private float dragDelta = 0; + protected override bool OnDragStart(DragStartEvent e) { - adjust(-e.Delta.Y / mouse_drag_divisor, true); + dragDelta = 0; + adjustFromDrag(e.Delta); return true; } protected override void OnDrag(DragEvent e) { - adjust(-e.Delta.Y / mouse_drag_divisor, true); + adjustFromDrag(e.Delta); base.OnDrag(e); } + private void adjustFromDrag(Vector2 delta) + { + const float mouse_drag_divisor = 200; + + dragDelta += delta.Y / mouse_drag_divisor; + + if (Math.Abs(dragDelta) < 0.01) return; + + Volume -= dragDelta; + dragDelta = 0; + } + private void adjust(double delta, bool isPrecise) { if (delta == 0) From f11682d44f769fe480ae1bfcfc7f324208fd49a7 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Jan 2024 08:10:02 +0300 Subject: [PATCH 0393/2188] Add failing test case --- .../Visual/Editing/TestSceneTimingScreen.cs | 39 +++++++++++++++++++ 1 file changed, 39 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs index 40aadc8164..56c8c05fe6 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs @@ -4,11 +4,13 @@ #nullable disable using System; +using System.Diagnostics; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Graphics.Containers; @@ -177,6 +179,43 @@ namespace osu.Game.Tests.Visual.Editing AddUntilStep("Scrolled to end", () => timingScreen.ChildrenOfType().First().IsScrolledToEnd()); } + [Test] + public void TestEditThenClickAway() + { + AddStep("Add two control points", () => + { + editorBeatmap.ControlPointInfo.Clear(); + editorBeatmap.ControlPointInfo.Add(1000, new TimingControlPoint()); + editorBeatmap.ControlPointInfo.Add(2000, new TimingControlPoint()); + }); + + AddStep("Select second timing point", () => + { + InputManager.MoveMouseTo(Child.ChildrenOfType().Last()); + InputManager.Click(MouseButton.Left); + }); + + AddStep("Scroll to end", () => timingScreen.ChildrenOfType().Single().ChildrenOfType().Single().ScrollToEnd(false)); + AddStep("Modify time signature", () => + { + var timeSignatureTextBox = Child.ChildrenOfType().Single().ChildrenOfType().Single(); + InputManager.MoveMouseTo(timeSignatureTextBox); + InputManager.Click(MouseButton.Left); + + Debug.Assert(!timeSignatureTextBox.Current.Value.Equals("1")); + timeSignatureTextBox.Current.Value = "1"; + }); + + AddStep("Select first timing point", () => + { + InputManager.MoveMouseTo(Child.ChildrenOfType().First()); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("Second timing point changed time signature", () => editorBeatmap.ControlPointInfo.TimingPoints.Last().TimeSignature.Numerator == 1); + AddAssert("First timing point preserved time signature", () => editorBeatmap.ControlPointInfo.TimingPoints.First().TimeSignature.Numerator == 4); + } + protected override void Dispose(bool isDisposing) { Beatmap.Disabled = false; From 46429c5074b05447f8934dd25bd26fcce5e46dec Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Jan 2024 08:10:37 +0300 Subject: [PATCH 0394/2188] Schedule control point switch for settings modifications to apply first --- osu.Game/Screens/Edit/Timing/ControlPointTable.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs index 7a27056da3..219575a380 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs @@ -44,11 +44,12 @@ namespace osu.Game.Screens.Edit.Timing { BackgroundFlow.Add(new RowBackground(group) { - Action = () => + // schedule to give time for any modified focused text box to lose focus and commit changes (e.g. BPM / time signature textboxes) before switching to new point. + Action = () => Schedule(() => { SetSelectedRow(group); clock.SeekSmoothlyTo(group.Time); - } + }) }); } From a34d2a3424eec99dec0efb44ae91844348f46f22 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Jan 2024 08:28:47 +0300 Subject: [PATCH 0395/2188] Add small volume meter to test feel --- .../Visual/UserInterface/TestSceneVolumePieces.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneVolumePieces.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneVolumePieces.cs index 311bae0d50..b85e4c19d1 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneVolumePieces.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneVolumePieces.cs @@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.UserInterface { VolumeMeter meter; MuteButton mute; - Add(meter = new VolumeMeter("MASTER", 125, Color4.Blue) { Position = new Vector2(10) }); + Add(meter = new VolumeMeter("MASTER", 125, Color4.Green) { Position = new Vector2(10) }); AddSliderStep("master volume", 0, 10, 0, i => meter.Bindable.Value = i * 0.1); Add(new VolumeMeter("BIG", 250, Color4.Red) @@ -22,6 +22,15 @@ namespace osu.Game.Tests.Visual.UserInterface Anchor = Anchor.Centre, Origin = Anchor.Centre, Position = new Vector2(10), + Margin = new MarginPadding { Left = 250 }, + }); + + Add(new VolumeMeter("SML", 125, Color4.Blue) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Position = new Vector2(10), + Margin = new MarginPadding { Right = 500 }, }); Add(mute = new MuteButton From 1790a5df03719e0483d4abede98460f4874bb65f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Jan 2024 08:29:55 +0300 Subject: [PATCH 0396/2188] Remove redundant value to appease CI --- osu.Game/Overlays/Volume/VolumeMeter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs index a5b496b7d8..9ca4c25ab9 100644 --- a/osu.Game/Overlays/Volume/VolumeMeter.cs +++ b/osu.Game/Overlays/Volume/VolumeMeter.cs @@ -313,7 +313,7 @@ namespace osu.Game.Overlays.Volume private void resetAcceleration() => accelerationModifier = 1; - private float dragDelta = 0; + private float dragDelta; protected override bool OnDragStart(DragStartEvent e) { From 05729706eb2633b74dbb97d3e2615f85cd2721e5 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Jan 2024 08:53:24 +0300 Subject: [PATCH 0397/2188] Fix android build CI failing No idea why this is only in android, but okay. --- osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs index 56c8c05fe6..f3d2b5d518 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs @@ -202,7 +202,7 @@ namespace osu.Game.Tests.Visual.Editing InputManager.MoveMouseTo(timeSignatureTextBox); InputManager.Click(MouseButton.Left); - Debug.Assert(!timeSignatureTextBox.Current.Value.Equals("1")); + Debug.Assert(!timeSignatureTextBox.Current.Value.Equals("1", StringComparison.Ordinal)); timeSignatureTextBox.Current.Value = "1"; }); From 42f64c2c44f34bceb9fbbadb8a5cb6d2f8ed04aa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 14:48:33 +0900 Subject: [PATCH 0398/2188] Move load procedure to async method and simplify code --- .../Screens/Play/HUD/PlayerSettingsOverlay.cs | 2 ++ osu.Game/Screens/Play/ReplayPlayer.cs | 20 ++++++++++--------- 2 files changed, 13 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs index b7f3dc36c3..8c74b0254d 100644 --- a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs +++ b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs @@ -41,5 +41,7 @@ namespace osu.Game.Screens.Play.HUD protected override void PopIn() => this.FadeIn(fade_duration); protected override void PopOut() => this.FadeOut(fade_duration); + + public void Insert(int i, PlayerSettingsGroup drawable) => content.Insert(i, drawable); } } diff --git a/osu.Game/Screens/Play/ReplayPlayer.cs b/osu.Game/Screens/Play/ReplayPlayer.cs index f6e4ac489a..39df223a9d 100644 --- a/osu.Game/Screens/Play/ReplayPlayer.cs +++ b/osu.Game/Screens/Play/ReplayPlayer.cs @@ -7,6 +7,7 @@ using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; @@ -50,18 +51,19 @@ namespace osu.Game.Screens.Play this.createScore = createScore; } - protected override void LoadComplete() + [BackgroundDependencyLoader] + private void load() { - base.LoadComplete(); - - if (HUDOverlay != null) + var playbackSettings = new PlaybackSettings { - var playerSettingsOverlay = new PlaybackSettings { Expanded = { Value = false } }; - HUDOverlay.PlayerSettingsOverlay.Add(playerSettingsOverlay); + Depth = float.MaxValue, + Expanded = { Value = false } + }; - if (GameplayClockContainer is MasterGameplayClockContainer master) - playerSettingsOverlay.UserPlaybackRate.BindTarget = master.UserPlaybackRate; - } + if (GameplayClockContainer is MasterGameplayClockContainer master) + playbackSettings.UserPlaybackRate.BindTo(master.UserPlaybackRate); + + HUDOverlay.PlayerSettingsOverlay.Insert(-1, playbackSettings); } protected override void PrepareReplay() From 042e852a3ec027721a80817a7d3a9538df5904ff Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 14:53:49 +0900 Subject: [PATCH 0399/2188] Adjust playback speed range to allow slower minimum speed --- osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 4 ++-- osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 8b8bf87436..1b7588d81a 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -35,9 +35,9 @@ namespace osu.Game.Screens.Play public readonly BindableNumber UserPlaybackRate = new BindableDouble(1) { - MinValue = 0.5, + MinValue = 0.05, MaxValue = 2, - Precision = 0.1, + Precision = 0.01, }; /// diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index 0fe3a08985..2f37b8877f 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -22,9 +22,9 @@ namespace osu.Game.Screens.Play.PlayerSettings public readonly Bindable UserPlaybackRate = new BindableDouble(1) { - MinValue = 0.5, + MinValue = 0.05, MaxValue = 2, - Precision = 0.1, + Precision = 0.01, }; private readonly PlayerSliderBar rateSlider; @@ -149,7 +149,7 @@ namespace osu.Game.Screens.Play.PlayerSettings protected override void LoadComplete() { base.LoadComplete(); - rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.0}x", true); + rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.00}x", true); if (gameplayClock != null) isPaused.BindTarget = gameplayClock.IsPaused; From e53989faebebb0bf323cac4a0f76e6bebd042939 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 14:54:14 +0900 Subject: [PATCH 0400/2188] Change replay playback adjustment to skew frequency, not tempo --- osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 1b7588d81a..1159e5f6d9 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -274,7 +274,7 @@ namespace osu.Game.Screens.Play track.BindAdjustments(AdjustmentsFromMods); track.AddAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); - track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + track.AddAdjustment(AdjustableProperty.Frequency, UserPlaybackRate); speedAdjustmentsApplied = true; } @@ -286,7 +286,7 @@ namespace osu.Game.Screens.Play track.UnbindAdjustments(AdjustmentsFromMods); track.RemoveAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); - track.RemoveAdjustment(AdjustableProperty.Tempo, UserPlaybackRate); + track.RemoveAdjustment(AdjustableProperty.Frequency, UserPlaybackRate); speedAdjustmentsApplied = false; } From 2788bd912e87068c370b27ff40333bda3c85139a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 15:12:33 +0900 Subject: [PATCH 0401/2188] Add tooltips and localisation --- .../PlayerSettingsOverlayStrings.cs | 24 +++++++++++++++++++ .../Play/PlayerSettings/PlaybackSettings.cs | 19 ++++++++++++++- 2 files changed, 42 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Localisation/PlayerSettingsOverlayStrings.cs diff --git a/osu.Game/Localisation/PlayerSettingsOverlayStrings.cs b/osu.Game/Localisation/PlayerSettingsOverlayStrings.cs new file mode 100644 index 0000000000..1aedd9fc5b --- /dev/null +++ b/osu.Game/Localisation/PlayerSettingsOverlayStrings.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class PlayerSettingsOverlayStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.PlaybackSettings"; + + /// + /// "Seek backward {0} seconds" + /// + public static LocalisableString SeekBackwardSeconds(double arg0) => new TranslatableString(getKey(@"seek_backward_seconds"), @"Seek backward {0} seconds", arg0); + + /// + /// "Seek forward {0} seconds" + /// + public static LocalisableString SeekForwardSeconds(double arg0) => new TranslatableString(getKey(@"seek_forward_seconds"), @"Seek forward {0} seconds", arg0); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index 2f37b8877f..44cfa8d811 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -13,6 +13,7 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Screens.Edit.Timing; using osuTK; +using osu.Game.Localisation; namespace osu.Game.Screens.Play.PlayerSettings { @@ -71,6 +72,7 @@ namespace osu.Game.Screens.Play.PlayerSettings Origin = Anchor.Centre, Icon = FontAwesome.Solid.FastBackward, Action = () => seek(-1, seek_fast_amount), + TooltipText = PlayerSettingsOverlayStrings.SeekBackwardSeconds(seek_fast_amount / 1000), }, new SeekButton { @@ -78,6 +80,7 @@ namespace osu.Game.Screens.Play.PlayerSettings Origin = Anchor.Centre, Icon = FontAwesome.Solid.Backward, Action = () => seek(-1, seek_amount), + TooltipText = PlayerSettingsOverlayStrings.SeekBackwardSeconds(seek_amount / 1000), }, play = new IconButton { @@ -103,6 +106,7 @@ namespace osu.Game.Screens.Play.PlayerSettings Origin = Anchor.Centre, Icon = FontAwesome.Solid.Forward, Action = () => seek(1, seek_amount), + TooltipText = PlayerSettingsOverlayStrings.SeekForwardSeconds(seek_amount / 1000), }, new SeekButton { @@ -110,6 +114,7 @@ namespace osu.Game.Screens.Play.PlayerSettings Origin = Anchor.Centre, Icon = FontAwesome.Solid.FastForward, Action = () => seek(1, seek_fast_amount), + TooltipText = PlayerSettingsOverlayStrings.SeekForwardSeconds(seek_fast_amount / 1000), }, }, }, @@ -137,7 +142,19 @@ namespace osu.Game.Screens.Play.PlayerSettings }, }; - isPaused.BindValueChanged(e => play.Icon = !e.NewValue ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle, true); + isPaused.BindValueChanged(paused => + { + if (!paused.NewValue) + { + play.TooltipText = ToastStrings.PauseTrack; + play.Icon = FontAwesome.Regular.PauseCircle; + } + else + { + play.TooltipText = ToastStrings.PlayTrack; + play.Icon = FontAwesome.Regular.PlayCircle; + } + }, true); void seek(int direction, double amount) { From e7732caaf79a90c15354502ab307e8927373a46e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 15:13:59 +0900 Subject: [PATCH 0402/2188] Make `PlayerSettingsOverlay`'s api more stringent --- osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs | 2 +- osu.Game/Screens/Play/ReplayPlayer.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs index 8c74b0254d..a2b49f6302 100644 --- a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs +++ b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs @@ -42,6 +42,6 @@ namespace osu.Game.Screens.Play.HUD protected override void PopIn() => this.FadeIn(fade_duration); protected override void PopOut() => this.FadeOut(fade_duration); - public void Insert(int i, PlayerSettingsGroup drawable) => content.Insert(i, drawable); + public void AddAtStart(PlayerSettingsGroup drawable) => content.Insert(-1, drawable); } } diff --git a/osu.Game/Screens/Play/ReplayPlayer.cs b/osu.Game/Screens/Play/ReplayPlayer.cs index 39df223a9d..69913c6555 100644 --- a/osu.Game/Screens/Play/ReplayPlayer.cs +++ b/osu.Game/Screens/Play/ReplayPlayer.cs @@ -63,7 +63,7 @@ namespace osu.Game.Screens.Play if (GameplayClockContainer is MasterGameplayClockContainer master) playbackSettings.UserPlaybackRate.BindTo(master.UserPlaybackRate); - HUDOverlay.PlayerSettingsOverlay.Insert(-1, playbackSettings); + HUDOverlay.PlayerSettingsOverlay.AddAtStart(playbackSettings); } protected override void PrepareReplay() From 266c7b28e807978ad2e71e664afd454ce5c4dc3d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 15:38:51 +0900 Subject: [PATCH 0403/2188] Show an empty baetmap instead of nothing --- osu.Game.Tournament/Components/SongBar.cs | 23 +++++++++++++++++++---- 1 file changed, 19 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tournament/Components/SongBar.cs b/osu.Game.Tournament/Components/SongBar.cs index cc1d00f62f..ae59e92e33 100644 --- a/osu.Game.Tournament/Components/SongBar.cs +++ b/osu.Game.Tournament/Components/SongBar.cs @@ -12,6 +12,7 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.Legacy; using osu.Game.Extensions; using osu.Game.Graphics; +using osu.Game.Models; using osu.Game.Rulesets; using osu.Game.Screens.Menu; using osuTK; @@ -101,11 +102,25 @@ namespace osu.Game.Tournament.Components private void refreshContent() { - if (beatmap == null) + beatmap ??= new BeatmapInfo { - flow.Clear(); - return; - } + Metadata = new BeatmapMetadata + { + Artist = "unknown", + Title = "no beatmap selected", + Author = new RealmUser { Username = "unknown" }, + }, + DifficultyName = "unknown", + BeatmapSet = new BeatmapSetInfo(), + StarRating = 0, + Difficulty = new BeatmapDifficulty + { + CircleSize = 0, + DrainRate = 0, + OverallDifficulty = 0, + ApproachRate = 0, + }, + }; double bpm = beatmap.BPM; double length = beatmap.Length; From 06aa35a10e106997521389f26d59aadd1047c7d7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 16:26:01 +0900 Subject: [PATCH 0404/2188] Fix tournament beatmap backgrounds occasionally not loading --- osu.Game.Tournament/Components/TournamentBeatmapPanel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs b/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs index 4e0adb30ac..514ba482c4 100644 --- a/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs +++ b/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs @@ -194,7 +194,7 @@ namespace osu.Game.Tournament.Components // Use DelayedLoadWrapper to avoid content unloading when switching away to another screen. protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func createContentFunc, double timeBeforeLoad) - => new DelayedLoadWrapper(createContentFunc, timeBeforeLoad); + => new DelayedLoadWrapper(createContentFunc(), timeBeforeLoad); } } } From e97b31d82e9aa6c9dace49742ff3c246d27c3368 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 16:40:45 +0900 Subject: [PATCH 0405/2188] Fix test failures --- osu.Game/Screens/Play/ReplayPlayer.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Play/ReplayPlayer.cs b/osu.Game/Screens/Play/ReplayPlayer.cs index 69913c6555..805f907466 100644 --- a/osu.Game/Screens/Play/ReplayPlayer.cs +++ b/osu.Game/Screens/Play/ReplayPlayer.cs @@ -54,6 +54,9 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader] private void load() { + if (!LoadedBeatmapSuccessfully) + return; + var playbackSettings = new PlaybackSettings { Depth = float.MaxValue, From fe06402951ada9980fe5c02308cab9423bacfa20 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 16:50:48 +0900 Subject: [PATCH 0406/2188] Fix incorrect bindable usage --- osu.Game/Overlays/Login/LoginPanel.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index 7db3644de6..ea65656eb1 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -38,6 +38,7 @@ namespace osu.Game.Overlays.Login public Action? RequestHide; private readonly IBindable apiState = new Bindable(); + private readonly Bindable userStatus = new Bindable(); [Resolved] private IAPIProvider api { get; set; } = null!; @@ -139,7 +140,8 @@ namespace osu.Game.Overlays.Login }, }; - api.LocalUser.Value.Status.BindValueChanged(e => updateDropdownCurrent(e.NewValue), true); + userStatus.BindTo(api.LocalUser.Value.Status); + userStatus.BindValueChanged(e => updateDropdownCurrent(e.NewValue), true); dropdown.Current.BindValueChanged(action => { From 66c7a29e794197478a597922bbc6c7028515b304 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 16:57:22 +0900 Subject: [PATCH 0407/2188] Add comment about messy methods --- osu.Game/Users/UserPanel.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Users/UserPanel.cs b/osu.Game/Users/UserPanel.cs index ef5c95c422..b88619c8b7 100644 --- a/osu.Game/Users/UserPanel.cs +++ b/osu.Game/Users/UserPanel.cs @@ -98,6 +98,8 @@ namespace osu.Game.Users }; } + // TODO: this whole api is messy. half these Create methods are expected to by the implementation and half are implictly called. + protected abstract Drawable CreateLayout(); /// From 353df2f31227a71da752e40dbdcb650e288e889d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 17:00:30 +0900 Subject: [PATCH 0408/2188] Fix one more incorrect bindable flow and simplify string setters --- osu.Game/Users/UserRankPanel.cs | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/osu.Game/Users/UserRankPanel.cs b/osu.Game/Users/UserRankPanel.cs index a2e234cf82..a38962dfc7 100644 --- a/osu.Game/Users/UserRankPanel.cs +++ b/osu.Game/Users/UserRankPanel.cs @@ -2,11 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; -using osu.Framework.Localisation; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.Profile.Header.Components; @@ -30,6 +30,8 @@ namespace osu.Game.Users private ProfileValueDisplay globalRankDisplay = null!; private ProfileValueDisplay countryRankDisplay = null!; + private readonly IBindable statistics = new Bindable(); + public UserRankPanel(APIUser user) : base(user) { @@ -42,11 +44,12 @@ namespace osu.Game.Users { BorderColour = ColourProvider?.Light1 ?? Colours.GreyVioletLighter; - api.Statistics.ValueChanged += e => + statistics.BindTo(api.Statistics); + statistics.BindValueChanged(stats => { - globalRankDisplay.Content = e.NewValue?.GlobalRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-"; - countryRankDisplay.Content = e.NewValue?.CountryRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-"; - }; + globalRankDisplay.Content = stats.NewValue?.GlobalRank?.ToLocalisableString("\\##,##0") ?? "-"; + countryRankDisplay.Content = stats.NewValue?.CountryRank?.ToLocalisableString("\\##,##0") ?? "-"; + }, true); } protected override Drawable CreateLayout() @@ -184,12 +187,10 @@ namespace osu.Game.Users globalRankDisplay = new ProfileValueDisplay(true) { Title = UsersStrings.ShowRankGlobalSimple, - Content = User.Statistics?.GlobalRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-" }, countryRankDisplay = new ProfileValueDisplay(true) { Title = UsersStrings.ShowRankCountrySimple, - Content = User.Statistics?.CountryRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-" } } } From 45e52854ca50d31182845f3de3ca9b6bd87cf86d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 17:37:35 +0900 Subject: [PATCH 0409/2188] Change key overlay to use the ordering provided by rulesets osu!mania already goes out of its way to order things correctly. Arguably, osu!taiko just did it wrong. --- osu.Game/Rulesets/UI/RulesetInputManager.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 35d05b87c0..041c7a13ae 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -167,7 +167,6 @@ namespace osu.Game.Rulesets.UI var triggers = KeyBindingContainer.DefaultKeyBindings .Select(b => b.GetAction()) .Distinct() - .OrderBy(action => action) .Select(action => new KeyCounterActionTrigger(action)) .ToArray(); From a4c0bfd099bb6a5140e1513cb5ac640c085082bd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 17:37:20 +0900 Subject: [PATCH 0410/2188] Change taiko's default key ordering to better match display order Fixes the issue originally fixed via https://github.com/ppy/osu/pull/10553 in a slightly different way, allowing more flexibility. --- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index ad3b7b09f7..b80d8218f5 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -69,11 +69,11 @@ namespace osu.Game.Rulesets.Taiko public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { - new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), - new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim), new KeyBinding(InputKey.D, TaikoAction.LeftRim), new KeyBinding(InputKey.F, TaikoAction.LeftCentre), + new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), new KeyBinding(InputKey.J, TaikoAction.RightCentre), + new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim), new KeyBinding(InputKey.K, TaikoAction.RightRim), }; From 123e36a999e90a2698c52b03bb55c0054235d1a4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 17:51:46 +0900 Subject: [PATCH 0411/2188] Change display text for beatmap audio offset adjust to make more sense --- osu.Game/Localisation/BeatmapOffsetControlStrings.cs | 4 ++-- osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Localisation/BeatmapOffsetControlStrings.cs b/osu.Game/Localisation/BeatmapOffsetControlStrings.cs index 632a1ad0ea..b905b7ae1c 100644 --- a/osu.Game/Localisation/BeatmapOffsetControlStrings.cs +++ b/osu.Game/Localisation/BeatmapOffsetControlStrings.cs @@ -10,9 +10,9 @@ namespace osu.Game.Localisation private const string prefix = @"osu.Game.Resources.Localisation.BeatmapOffsetControl"; /// - /// "Beatmap offset" + /// "Audio offset (this beatmap)" /// - public static LocalisableString BeatmapOffset => new TranslatableString(getKey(@"beatmap_offset"), @"Beatmap offset"); + public static LocalisableString AudioOffsetThisBeatmap => new TranslatableString(getKey(@"beatmap_offset"), @"Audio offset (this beatmap)"); /// /// "Previous play:" diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 8efb80e771..7ac9c7186e 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -86,7 +86,7 @@ namespace osu.Game.Screens.Play.PlayerSettings new OffsetSliderBar { KeyboardStep = 5, - LabelText = BeatmapOffsetControlStrings.BeatmapOffset, + LabelText = BeatmapOffsetControlStrings.AudioOffsetThisBeatmap, Current = Current, }, referenceScoreContainer = new FillFlowContainer From cc7be137bc22415dbc3637189a638fb70910f014 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 17:57:49 +0900 Subject: [PATCH 0412/2188] Show tooltip on global offset adjust slider bar --- .../Settings/Sections/Audio/AudioOffsetAdjustControl.cs | 9 ++++++++- .../Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 2 +- 2 files changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs index 90f5a59215..ef1691534f 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs @@ -12,12 +12,14 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Localisation; +using osu.Game.Screens.Play.PlayerSettings; using osuTK; namespace osu.Game.Overlays.Settings.Sections.Audio @@ -67,7 +69,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio Direction = FillDirection.Vertical, Children = new Drawable[] { - new TimeSlider + new OffsetSliderBar { RelativeSizeAxes = Axes.X, Current = { BindTarget = Current }, @@ -157,6 +159,11 @@ namespace osu.Game.Overlays.Settings.Sections.Audio : $@"Based on the last {averageHitErrorHistory.Count} play(s), the suggested offset is {SuggestedOffset.Value:N0} ms."; applySuggestion.Enabled.Value = SuggestedOffset.Value != null; } + + private partial class OffsetSliderBar : RoundedSliderBar + { + public override LocalisableString TooltipText => BeatmapOffsetControl.GetOffsetExplanatoryText(Current.Value); + } } } } diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 7ac9c7186e..9039604471 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -307,7 +307,7 @@ namespace osu.Game.Screens.Play.PlayerSettings } } - public partial class OffsetSliderBar : PlayerSliderBar + private partial class OffsetSliderBar : PlayerSliderBar { protected override Drawable CreateControl() => new CustomSliderBar(); From a66ddc78136a877a697fec6d5232206db328439a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 18:18:53 +0900 Subject: [PATCH 0413/2188] Change rolling counters to use quicker easing types --- osu.Game/Graphics/UserInterface/PercentageCounter.cs | 2 +- osu.Game/Graphics/UserInterface/RollingCounter.cs | 2 +- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 2 +- osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs | 2 +- osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs | 2 +- osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs | 3 +-- osu.Game/Screens/Play/HUD/ArgonComboCounter.cs | 3 +-- osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs | 3 +-- osu.Game/Screens/Play/HUD/BPMCounter.cs | 2 +- .../Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs | 2 +- osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs | 2 +- osu.Game/Screens/Play/HUD/UnstableRateCounter.cs | 2 +- .../Ranking/Expanded/Statistics/AccuracyStatistic.cs | 7 ++++--- 13 files changed, 16 insertions(+), 18 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/PercentageCounter.cs b/osu.Game/Graphics/UserInterface/PercentageCounter.cs index ed06211e8f..1f9103b3bd 100644 --- a/osu.Game/Graphics/UserInterface/PercentageCounter.cs +++ b/osu.Game/Graphics/UserInterface/PercentageCounter.cs @@ -14,7 +14,7 @@ namespace osu.Game.Graphics.UserInterface /// public partial class PercentageCounter : RollingCounter { - protected override double RollingDuration => 750; + protected override double RollingDuration => 375; private float epsilon => 1e-10f; diff --git a/osu.Game/Graphics/UserInterface/RollingCounter.cs b/osu.Game/Graphics/UserInterface/RollingCounter.cs index b80c0e3b58..e69727e047 100644 --- a/osu.Game/Graphics/UserInterface/RollingCounter.cs +++ b/osu.Game/Graphics/UserInterface/RollingCounter.cs @@ -45,7 +45,7 @@ namespace osu.Game.Graphics.UserInterface /// /// Easing for the counter rollover animation. /// - protected virtual Easing RollingEasing => Easing.OutQuint; + protected virtual Easing RollingEasing => Easing.OutQuad; private T displayedCount; diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 94dd96ec1c..b9e4896b21 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -196,7 +196,7 @@ namespace osu.Game.Overlays.Mods private partial class BPMDisplay : RollingCounter { - protected override double RollingDuration => 500; + protected override double RollingDuration => 250; protected override LocalisableString FormatCount(double count) => count.ToLocalisableString("0 BPM"); diff --git a/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs b/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs index b599b53082..a86eba81e4 100644 --- a/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs +++ b/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs @@ -145,7 +145,7 @@ namespace osu.Game.Overlays.Mods private partial class EffectCounter : RollingCounter { - protected override double RollingDuration => 500; + protected override double RollingDuration => 250; protected override LocalisableString FormatCount(double count) => ModUtils.FormatScoreMultiplier(count); diff --git a/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs b/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs index 33b7eaae1c..a3e24b486f 100644 --- a/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs +++ b/osu.Game/Overlays/Mods/VerticalAttributeDisplay.cs @@ -124,7 +124,7 @@ namespace osu.Game.Overlays.Mods private partial class EffectCounter : RollingCounter { - protected override double RollingDuration => 500; + protected override double RollingDuration => 250; protected override LocalisableString FormatCount(double count) => count.ToLocalisableString("0.0#"); diff --git a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs index 171aa3f44b..ca00ab12c7 100644 --- a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs @@ -17,8 +17,7 @@ namespace osu.Game.Screens.Play.HUD { public partial class ArgonAccuracyCounter : GameplayAccuracyCounter, ISerialisableDrawable { - protected override double RollingDuration => 500; - protected override Easing RollingEasing => Easing.OutQuint; + protected override double RollingDuration => 250; [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) diff --git a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs index 1d6ca3c893..369c753cb0 100644 --- a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs @@ -21,8 +21,7 @@ namespace osu.Game.Screens.Play.HUD { private ArgonCounterTextComponent text = null!; - protected override double RollingDuration => 500; - protected override Easing RollingEasing => Easing.OutQuint; + protected override double RollingDuration => 250; [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index f7ca218767..348327d710 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -18,8 +18,7 @@ namespace osu.Game.Screens.Play.HUD { private ArgonScoreTextComponent scoreText = null!; - protected override double RollingDuration => 500; - protected override Easing RollingEasing => Easing.OutQuint; + protected override double RollingDuration => 250; [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) diff --git a/osu.Game/Screens/Play/HUD/BPMCounter.cs b/osu.Game/Screens/Play/HUD/BPMCounter.cs index cd24237493..9cd285db4c 100644 --- a/osu.Game/Screens/Play/HUD/BPMCounter.cs +++ b/osu.Game/Screens/Play/HUD/BPMCounter.cs @@ -18,7 +18,7 @@ namespace osu.Game.Screens.Play.HUD { public partial class BPMCounter : RollingCounter, ISerialisableDrawable { - protected override double RollingDuration => 750; + protected override double RollingDuration => 375; [Resolved] private IBindable beatmap { get; set; } = null!; diff --git a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs index 9b5ea309b0..a1cccdef0a 100644 --- a/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs +++ b/osu.Game/Screens/Play/HUD/ClicksPerSecond/ClicksPerSecondCounter.cs @@ -19,7 +19,7 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond [Resolved] private ClicksPerSecondController controller { get; set; } = null!; - protected override double RollingDuration => 350; + protected override double RollingDuration => 175; public bool UsesFixedAnchor { get; set; } diff --git a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs index 82f116b4ae..f041e120f6 100644 --- a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs @@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play.HUD protected override bool IsRollingProportional => true; - protected override double RollingDuration => 1000; + protected override double RollingDuration => 500; private const float alpha_when_invalid = 0.3f; diff --git a/osu.Game/Screens/Play/HUD/UnstableRateCounter.cs b/osu.Game/Screens/Play/HUD/UnstableRateCounter.cs index 701b8a8732..ab7ab6b3a0 100644 --- a/osu.Game/Screens/Play/HUD/UnstableRateCounter.cs +++ b/osu.Game/Screens/Play/HUD/UnstableRateCounter.cs @@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play.HUD { public bool UsesFixedAnchor { get; set; } - protected override double RollingDuration => 750; + protected override double RollingDuration => 375; private const float alpha_when_invalid = 0.3f; private readonly Bindable valid = new Bindable(); diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/AccuracyStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/AccuracyStatistic.cs index 4b8c057235..f1f2c47e20 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/AccuracyStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/AccuracyStatistic.cs @@ -44,9 +44,10 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics private partial class Counter : RollingCounter { - protected override double RollingDuration => AccuracyCircle.ACCURACY_TRANSFORM_DURATION; - - protected override Easing RollingEasing => AccuracyCircle.ACCURACY_TRANSFORM_EASING; + // FormatAccuracy doesn't round, which means if we use the OutPow10 easing the number will stick 0.01% short for some time. + // To avoid that let's use a shorter easing which looks roughly the same. + protected override double RollingDuration => AccuracyCircle.ACCURACY_TRANSFORM_DURATION / 2; + protected override Easing RollingEasing => Easing.OutQuad; protected override LocalisableString FormatCount(double count) => count.FormatAccuracy(); From 5ad2918a75d59c24ecc1d8a66cf6d4292b259bbd Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Jan 2024 11:21:44 +0300 Subject: [PATCH 0414/2188] Allow disabling high resolution texture lookups in `LegacySkin` --- .../Skinning/LegacySkinTextureFallbackTest.cs | 21 +++++++++++++++ osu.Game/Skinning/LegacySkin.cs | 26 ++++++++++++++----- 2 files changed, 40 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs b/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs index ca0d4d3cf3..3a7b9af0cb 100644 --- a/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs +++ b/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs @@ -127,8 +127,29 @@ namespace osu.Game.Tests.NonVisual.Skinning Assert.IsNull(texture); } + [Test] + public void TestDisallowHighResolutionSprites() + { + var textureStore = new TestTextureStore("hitcircle", "hitcircle@2x"); + var legacySkin = new TestLegacySkin(textureStore) { HighResolutionSprites = false }; + + var texture = legacySkin.GetTexture("hitcircle"); + + Assert.IsNotNull(texture); + Assert.That(texture.ScaleAdjust, Is.EqualTo(1)); + + texture = legacySkin.GetTexture("hitcircle@2x"); + + Assert.IsNotNull(texture); + Assert.That(texture.ScaleAdjust, Is.EqualTo(1)); + } + private class TestLegacySkin : LegacySkin { + public bool HighResolutionSprites { get; set; } = true; + + protected override bool AllowHighResolutionSprites => HighResolutionSprites; + public TestLegacySkin(IResourceStore textureStore) : base(new SkinInfo(), new TestResourceProvider(textureStore), null, string.Empty) { diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 8f0cd59b68..10913e7369 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -477,6 +477,11 @@ namespace osu.Game.Skinning return null; } + /// + /// Whether high-resolution textures ("@2x"-suffixed) are allowed to be used by when available. + /// + protected virtual bool AllowHighResolutionSprites => true; + public override Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) { switch (componentName) @@ -488,15 +493,22 @@ namespace osu.Game.Skinning foreach (string name in getFallbackNames(componentName)) { - // some component names (especially user-controlled ones, like `HitX` in mania) - // may contain `@2x` scale specifications. - // stable happens to check for that and strip them, so do the same to match stable behaviour. - string lookupName = name.Replace(@"@2x", string.Empty); + string lookupName = name; + Texture? texture = null; + float ratio = 1; - float ratio = 2; - string twoTimesFilename = $"{Path.ChangeExtension(lookupName, null)}@2x{Path.GetExtension(lookupName)}"; + if (AllowHighResolutionSprites) + { + // some component names (especially user-controlled ones, like `HitX` in mania) + // may contain `@2x` scale specifications. + // stable happens to check for that and strip them, so do the same to match stable behaviour. + lookupName = name.Replace(@"@2x", string.Empty); - var texture = Textures?.Get(twoTimesFilename, wrapModeS, wrapModeT); + string twoTimesFilename = $"{Path.ChangeExtension(lookupName, null)}@2x{Path.GetExtension(lookupName)}"; + + texture = Textures?.Get(twoTimesFilename, wrapModeS, wrapModeT); + ratio = 2; + } if (texture == null) { From 98c65f36c9b81b352f4d2eb575eba0cc7fdf1ed3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Jan 2024 11:21:56 +0300 Subject: [PATCH 0415/2188] Disable high resolution texture lookup for legacy beatmap skins to match stable --- osu.Game/Skinning/LegacyBeatmapSkin.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Skinning/LegacyBeatmapSkin.cs b/osu.Game/Skinning/LegacyBeatmapSkin.cs index d6ba6ea332..9cd072b607 100644 --- a/osu.Game/Skinning/LegacyBeatmapSkin.cs +++ b/osu.Game/Skinning/LegacyBeatmapSkin.cs @@ -22,6 +22,11 @@ namespace osu.Game.Skinning protected override bool AllowManiaConfigLookups => false; protected override bool UseCustomSampleBanks => true; + // matches stable. references: + // 1. https://github.com/peppy/osu-stable-reference/blob/dc0994645801010d4b628fff5ff79cd3c286ca83/osu!/Graphics/Textures/TextureManager.cs#L115-L137 (beatmap skin textures lookup) + // 2. https://github.com/peppy/osu-stable-reference/blob/dc0994645801010d4b628fff5ff79cd3c286ca83/osu!/Graphics/Textures/TextureManager.cs#L158-L196 (user skin textures lookup) + protected override bool AllowHighResolutionSprites => false; + /// /// Construct a new legacy beatmap skin instance. /// From 1af5d1434c0abc615984fb64ef72d9d83d803740 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 17 Jan 2024 19:53:23 +0900 Subject: [PATCH 0416/2188] Rename test method slightly --- osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs index f3d2b5d518..6181024230 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs @@ -180,7 +180,7 @@ namespace osu.Game.Tests.Visual.Editing } [Test] - public void TestEditThenClickAway() + public void TestEditThenClickAwayAppliesChanges() { AddStep("Add two control points", () => { From a8970d7642a6a2aa1834f4008ddc900997629dae Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Jan 2024 12:24:48 +0100 Subject: [PATCH 0417/2188] Jiggle ordering a bit further to fix revert-to-default buttons showing up --- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index b80d8218f5..24b0ec5d57 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -69,11 +69,11 @@ namespace osu.Game.Rulesets.Taiko public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { - new KeyBinding(InputKey.D, TaikoAction.LeftRim), - new KeyBinding(InputKey.F, TaikoAction.LeftCentre), - new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), - new KeyBinding(InputKey.J, TaikoAction.RightCentre), new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim), + new KeyBinding(InputKey.D, TaikoAction.LeftRim), + new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), + new KeyBinding(InputKey.F, TaikoAction.LeftCentre), + new KeyBinding(InputKey.J, TaikoAction.RightCentre), new KeyBinding(InputKey.K, TaikoAction.RightRim), }; From bcc7dd6af574ecbfb4004f5aaa6265f149578d86 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Jan 2024 15:58:27 +0300 Subject: [PATCH 0418/2188] Add extended test coverage --- .../Skinning/LegacySkinTextureFallbackTest.cs | 25 +++++++++++++++++-- 1 file changed, 23 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs b/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs index 3a7b9af0cb..ff954211eb 100644 --- a/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs +++ b/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs @@ -138,10 +138,31 @@ namespace osu.Game.Tests.NonVisual.Skinning Assert.IsNotNull(texture); Assert.That(texture.ScaleAdjust, Is.EqualTo(1)); - texture = legacySkin.GetTexture("hitcircle@2x"); + var twoTimesTexture = legacySkin.GetTexture("hitcircle@2x"); + + Assert.IsNotNull(twoTimesTexture); + Assert.That(twoTimesTexture.ScaleAdjust, Is.EqualTo(1)); + + Assert.AreNotEqual(texture, twoTimesTexture); + } + + [Test] + public void TestAllowHighResolutionSprites() + { + var textureStore = new TestTextureStore("hitcircle", "hitcircle@2x"); + var legacySkin = new TestLegacySkin(textureStore) { HighResolutionSprites = true }; + + var texture = legacySkin.GetTexture("hitcircle"); Assert.IsNotNull(texture); - Assert.That(texture.ScaleAdjust, Is.EqualTo(1)); + Assert.That(texture.ScaleAdjust, Is.EqualTo(2)); + + var twoTimesTexture = legacySkin.GetTexture("hitcircle@2x"); + + Assert.IsNotNull(twoTimesTexture); + Assert.That(twoTimesTexture.ScaleAdjust, Is.EqualTo(2)); + + Assert.AreEqual(texture, twoTimesTexture); } private class TestLegacySkin : LegacySkin From e54d20ea93514a017889ee560f92e06d7a28d37f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Jan 2024 13:27:44 +0300 Subject: [PATCH 0419/2188] Remove ancient osu-resources lookup path from legacy skin textures --- .../Skinning/Legacy/LegacyApproachCircle.cs | 2 +- .../Skinning/Legacy/LegacyReverseArrow.cs | 8 +-- .../Skinning/GameplaySkinComponentLookup.cs | 4 -- osu.Game/Skinning/LegacySkin.cs | 57 ++++++++----------- 4 files changed, 29 insertions(+), 42 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs index eea6606233..d31c763c2c 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy private DrawableHitObject drawableObject { get; set; } = null!; public LegacyApproachCircle() - : base("Gameplay/osu/approachcircle", OsuHitObject.OBJECT_DIMENSIONS * 2) + : base(@"approachcircle", OsuHitObject.OBJECT_DIMENSIONS * 2) { } diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs index 780084115d..ad1fb98aef 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyReverseArrow.cs @@ -34,19 +34,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy [BackgroundDependencyLoader] private void load(DrawableHitObject drawableObject, ISkinSource skinSource) { + const string lookup_name = @"reversearrow"; + drawableRepeat = (DrawableSliderRepeat)drawableObject; AutoSizeAxes = Axes.Both; - string lookupName = new OsuSkinComponentLookup(OsuSkinComponents.ReverseArrow).LookupName; - - var skin = skinSource.FindProvider(s => s.GetTexture(lookupName) != null); + var skin = skinSource.FindProvider(s => s.GetTexture(lookup_name) != null); InternalChild = arrow = new Sprite { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Texture = skin?.GetTexture(lookupName)?.WithMaximumSize(maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2), + Texture = skin?.GetTexture(lookup_name)?.WithMaximumSize(maxSize: OsuHitObject.OBJECT_DIMENSIONS * 2), }; textureIsDefaultSkin = skin is ISkinTransformer transformer && transformer.Skin is DefaultLegacySkin; diff --git a/osu.Game/Skinning/GameplaySkinComponentLookup.cs b/osu.Game/Skinning/GameplaySkinComponentLookup.cs index a44bf3a43d..ec159873f8 100644 --- a/osu.Game/Skinning/GameplaySkinComponentLookup.cs +++ b/osu.Game/Skinning/GameplaySkinComponentLookup.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Linq; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; @@ -28,8 +27,5 @@ namespace osu.Game.Skinning protected virtual string RulesetPrefix => string.Empty; protected virtual string ComponentName => Component.ToString(); - - public string LookupName => - string.Join('/', new[] { "Gameplay", RulesetPrefix, ComponentName }.Where(s => !string.IsNullOrEmpty(s))); } } diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 10913e7369..cfa5f972d2 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -491,39 +491,30 @@ namespace osu.Game.Skinning break; } - foreach (string name in getFallbackNames(componentName)) + Texture? texture = null; + float ratio = 1; + + if (AllowHighResolutionSprites) { - string lookupName = name; - Texture? texture = null; - float ratio = 1; + // some component names (especially user-controlled ones, like `HitX` in mania) + // may contain `@2x` scale specifications. + // stable happens to check for that and strip them, so do the same to match stable behaviour. + componentName = componentName.Replace(@"@2x", string.Empty); - if (AllowHighResolutionSprites) - { - // some component names (especially user-controlled ones, like `HitX` in mania) - // may contain `@2x` scale specifications. - // stable happens to check for that and strip them, so do the same to match stable behaviour. - lookupName = name.Replace(@"@2x", string.Empty); + string twoTimesFilename = $"{Path.ChangeExtension(componentName, null)}@2x{Path.GetExtension(componentName)}"; - string twoTimesFilename = $"{Path.ChangeExtension(lookupName, null)}@2x{Path.GetExtension(lookupName)}"; + texture = Textures?.Get(twoTimesFilename, wrapModeS, wrapModeT); - texture = Textures?.Get(twoTimesFilename, wrapModeS, wrapModeT); + if (texture != null) ratio = 2; - } - - if (texture == null) - { - ratio = 1; - texture = Textures?.Get(lookupName, wrapModeS, wrapModeT); - } - - if (texture == null) - continue; - - texture.ScaleAdjust = ratio; - return texture; } - return null; + texture ??= Textures?.Get(componentName, wrapModeS, wrapModeT); + + if (texture != null) + texture.ScaleAdjust = ratio; + + return texture; } public override ISample? GetSample(ISampleInfo sampleInfo) @@ -534,7 +525,7 @@ namespace osu.Game.Skinning lookupNames = getLegacyLookupNames(hitSample); else { - lookupNames = sampleInfo.LookupNames.SelectMany(getFallbackNames); + lookupNames = sampleInfo.LookupNames.SelectMany(getFallbackSampleNames); } foreach (string lookup in lookupNames) @@ -552,7 +543,7 @@ namespace osu.Game.Skinning private IEnumerable getLegacyLookupNames(HitSampleInfo hitSample) { - var lookupNames = hitSample.LookupNames.SelectMany(getFallbackNames); + var lookupNames = hitSample.LookupNames.SelectMany(getFallbackSampleNames); if (!UseCustomSampleBanks && !string.IsNullOrEmpty(hitSample.Suffix)) { @@ -571,13 +562,13 @@ namespace osu.Game.Skinning yield return hitSample.Name; } - private IEnumerable getFallbackNames(string componentName) + private IEnumerable getFallbackSampleNames(string name) { - // May be something like "Gameplay/osu/approachcircle" from lazer, or "Arrows/note1" from a user skin. - yield return componentName; + // May be something like "Gameplay/normal-hitnormal" from lazer. + yield return name; - // Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/osu/approachcircle" -> "approachcircle"). - yield return componentName.Split('/').Last(); + // Fall back to using the last piece for components coming from lazer (e.g. "Gameplay/normal-hitnormal" -> "normal-hitnormal"). + yield return name.Split('/').Last(); } } } From ed1e66b8f99032828b3e52a02b1baf5b10accaeb Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Jan 2024 16:35:39 +0300 Subject: [PATCH 0420/2188] Fix enabling beatmap skin cause hitobjects to use `LegacyApproachCircle` regardless of selected skin --- .../Skinning/Legacy/OsuLegacySkinTransformer.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs index c01d28c8e1..86ca5fff8c 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Osu.Objects; @@ -163,7 +164,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy return null; case OsuSkinComponents.ApproachCircle: - return new LegacyApproachCircle(); + if (IsProvidingLegacyResources) + return new LegacyApproachCircle(); + + return null; default: throw new UnsupportedSkinComponentException(lookup); From ede0a2269329cde6afbbc82d185b664f17591327 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Jan 2024 16:58:47 +0300 Subject: [PATCH 0421/2188] Remove existing test coverage --- .../Skinning/LegacySkinTextureFallbackTest.cs | 18 ------------------ 1 file changed, 18 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs b/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs index 3a7b9af0cb..89103cd4d9 100644 --- a/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs +++ b/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs @@ -56,24 +56,6 @@ namespace osu.Game.Tests.NonVisual.Skinning "Gameplay/osu/followpoint", 1 }, new object[] - { - new[] { "followpoint@2x", "followpoint" }, - "Gameplay/osu/followpoint", - "followpoint@2x", 2 - }, - new object[] - { - new[] { "followpoint@2x" }, - "Gameplay/osu/followpoint", - "followpoint@2x", 2 - }, - new object[] - { - new[] { "followpoint" }, - "Gameplay/osu/followpoint", - "followpoint", 1 - }, - new object[] { // Looking up a filename with extension specified should work. new[] { "followpoint.png" }, From b6422bc8bdb88a5b19b41992fb90bec6a966368d Mon Sep 17 00:00:00 2001 From: smallketchup82 <69545310+smallketchup82@users.noreply.github.com> Date: Wed, 17 Jan 2024 09:07:17 -0500 Subject: [PATCH 0422/2188] Apply suggested changes - Change difficultyicon mods parameter docstring to be more professional - Add a parameter for controlling whether the difficulty statistics show or not. Defaults to false - Round the BPM in the tooltip to make sure it displays correctly --- osu.Game/Beatmaps/Drawables/DifficultyIcon.cs | 10 ++++-- .../Drawables/DifficultyIconTooltip.cs | 34 ++++++++++--------- .../OnlinePlay/DrawableRoomPlaylistItem.cs | 2 +- 3 files changed, 26 insertions(+), 20 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs index 44981003f2..9c2a435cb0 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs @@ -42,6 +42,8 @@ namespace osu.Game.Beatmaps.Drawables private readonly Mod[]? mods; + private readonly bool showTooltip; + private Drawable background = null!; private readonly Container iconContainer; @@ -61,13 +63,15 @@ namespace osu.Game.Beatmaps.Drawables /// Creates a new . Will use provided beatmap's for initial value. /// /// The beatmap to be displayed in the tooltip, and to be used for the initial star rating value. - /// The mods type beat + /// An array of mods to account for in the calculations /// An optional ruleset to be used for the icon display, in place of the beatmap's ruleset. - public DifficultyIcon(IBeatmapInfo beatmap, IRulesetInfo? ruleset = null, Mod[]? mods = null) + /// Whether to display a tooltip on hover. Defaults to false. + public DifficultyIcon(IBeatmapInfo beatmap, IRulesetInfo? ruleset = null, Mod[]? mods = null, bool showTooltip = false) : this(ruleset ?? beatmap.Ruleset) { this.beatmap = beatmap; this.mods = mods; + this.showTooltip = showTooltip; Current.Value = new StarDifficulty(beatmap.StarRating, 0); } @@ -134,6 +138,6 @@ namespace osu.Game.Beatmaps.Drawables GetCustomTooltip() => new DifficultyIconTooltip(); DifficultyIconTooltipContent IHasCustomTooltip. - TooltipContent => (ShowTooltip && beatmap != null ? new DifficultyIconTooltipContent(beatmap, Current, ruleset, mods) : null)!; + TooltipContent => (ShowTooltip && beatmap != null ? new DifficultyIconTooltipContent(beatmap, Current, ruleset, mods, showTooltip) : null)!; } } diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs index a4ba2a27f6..c5e276e6b4 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs @@ -31,6 +31,9 @@ namespace osu.Game.Beatmaps.Drawables private OsuSpriteText maxCombo; private OsuSpriteText length; + private FillFlowContainer difficultyFillFlowContainer; + private FillFlowContainer miscFillFlowContainer; + [BackgroundDependencyLoader] private void load(OsuColour colours) { @@ -69,21 +72,16 @@ namespace osu.Game.Beatmaps.Drawables Origin = Anchor.Centre, }, // Difficulty stats - new FillFlowContainer + difficultyFillFlowContainer = new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, + Alpha = 0, AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Spacing = new Vector2(5), Children = new Drawable[] { - new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), - }, circleSize = new OsuSpriteText { Anchor = Anchor.Centre, @@ -111,21 +109,16 @@ namespace osu.Game.Beatmaps.Drawables } }, // Misc stats - new FillFlowContainer + miscFillFlowContainer = new FillFlowContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, + Alpha = 0, AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Spacing = new Vector2(5), Children = new Drawable[] { - new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), - }, length = new OsuSpriteText { Anchor = Anchor.Centre, @@ -164,6 +157,13 @@ namespace osu.Game.Beatmaps.Drawables starRating.Current.BindTarget = displayedContent.Difficulty; difficultyName.Text = displayedContent.BeatmapInfo.DifficultyName; + // Don't show difficulty stats if showTooltip is false + if (!displayedContent.ShowTooltip) return; + + // Show the difficulty stats if showTooltip is true + difficultyFillFlowContainer.Show(); + miscFillFlowContainer.Show(); + double rate = 1; if (displayedContent.Mods != null) @@ -195,7 +195,7 @@ namespace osu.Game.Beatmaps.Drawables // Misc row length.Text = "Length: " + TimeSpan.FromMilliseconds(displayedContent.BeatmapInfo.Length / rate).ToString("mm\\:ss"); - bpm.Text = " BPM: " + bpmAdjusted; + bpm.Text = " BPM: " + Math.Round(bpmAdjusted, 0); maxCombo.Text = " Max Combo: " + displayedContent.BeatmapInfo.TotalObjectCount; } @@ -212,13 +212,15 @@ namespace osu.Game.Beatmaps.Drawables public readonly IBindable Difficulty; public readonly IRulesetInfo Ruleset; public readonly Mod[] Mods; + public readonly bool ShowTooltip; - public DifficultyIconTooltipContent(IBeatmapInfo beatmapInfo, IBindable difficulty, IRulesetInfo rulesetInfo, Mod[] mods) + public DifficultyIconTooltipContent(IBeatmapInfo beatmapInfo, IBindable difficulty, IRulesetInfo rulesetInfo, Mod[] mods, bool showTooltip = false) { BeatmapInfo = beatmapInfo; Difficulty = difficulty; Ruleset = rulesetInfo; Mods = mods; + ShowTooltip = showTooltip; } } } diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index eb23ed6f8f..2a6387871f 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -283,7 +283,7 @@ namespace osu.Game.Screens.OnlinePlay } if (beatmap != null) - difficultyIconContainer.Child = new DifficultyIcon(beatmap, ruleset, requiredMods) { Size = new Vector2(icon_height) }; + difficultyIconContainer.Child = new DifficultyIcon(beatmap, ruleset, requiredMods, true) { Size = new Vector2(icon_height) }; else difficultyIconContainer.Clear(); From eaa748f075948e0162db1b38503df2a4ed203ada Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Jan 2024 18:35:34 +0300 Subject: [PATCH 0423/2188] Remove unused using directive --- .../Skinning/Legacy/OsuLegacySkinTransformer.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs index 86ca5fff8c..b01c18031c 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Osu.Objects; From 5597b48882b4ae4a00e3869b9bb42133db036ae2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Jan 2024 16:38:36 +0300 Subject: [PATCH 0424/2188] Fix storyboard animations stripping path directory on skin lookup --- osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs index cefd51b2aa..fae9ec7f2e 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs @@ -129,7 +129,7 @@ namespace osu.Game.Storyboards.Drawables // When reading from a skin, we match stables weird behaviour where `FrameCount` is ignored // and resources are retrieved until the end of the animation. - var skinTextures = skin.GetTextures(Path.GetFileNameWithoutExtension(Animation.Path)!, default, default, true, string.Empty, null, out _); + var skinTextures = skin.GetTextures(Path.ChangeExtension(Animation.Path, null), default, default, true, string.Empty, null, out _); if (skinTextures.Length > 0) { From 9a6541356eb32899ffc54bd1db2a151e3db5b42e Mon Sep 17 00:00:00 2001 From: smallketchup82 <69545310+smallketchup82@users.noreply.github.com> Date: Wed, 17 Jan 2024 13:31:23 -0500 Subject: [PATCH 0425/2188] Refactor the extended tooltip variables to be more descriptive --- osu.Game/Beatmaps/Drawables/DifficultyIcon.cs | 10 +++++----- osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs | 12 ++++++------ 2 files changed, 11 insertions(+), 11 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs index 9c2a435cb0..7a9b2fe389 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs @@ -42,7 +42,7 @@ namespace osu.Game.Beatmaps.Drawables private readonly Mod[]? mods; - private readonly bool showTooltip; + private readonly bool showExtendedTooltip; private Drawable background = null!; @@ -65,13 +65,13 @@ namespace osu.Game.Beatmaps.Drawables /// The beatmap to be displayed in the tooltip, and to be used for the initial star rating value. /// An array of mods to account for in the calculations /// An optional ruleset to be used for the icon display, in place of the beatmap's ruleset. - /// Whether to display a tooltip on hover. Defaults to false. - public DifficultyIcon(IBeatmapInfo beatmap, IRulesetInfo? ruleset = null, Mod[]? mods = null, bool showTooltip = false) + /// Whether to include the difficulty stats in the tooltip or not. Defaults to false + public DifficultyIcon(IBeatmapInfo beatmap, IRulesetInfo? ruleset = null, Mod[]? mods = null, bool showExtendedTooltip = false) : this(ruleset ?? beatmap.Ruleset) { this.beatmap = beatmap; this.mods = mods; - this.showTooltip = showTooltip; + this.showExtendedTooltip = showExtendedTooltip; Current.Value = new StarDifficulty(beatmap.StarRating, 0); } @@ -138,6 +138,6 @@ namespace osu.Game.Beatmaps.Drawables GetCustomTooltip() => new DifficultyIconTooltip(); DifficultyIconTooltipContent IHasCustomTooltip. - TooltipContent => (ShowTooltip && beatmap != null ? new DifficultyIconTooltipContent(beatmap, Current, ruleset, mods, showTooltip) : null)!; + TooltipContent => (ShowTooltip && beatmap != null ? new DifficultyIconTooltipContent(beatmap, Current, ruleset, mods, showExtendedTooltip) : null)!; } } diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs index c5e276e6b4..fae4100473 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs @@ -157,10 +157,10 @@ namespace osu.Game.Beatmaps.Drawables starRating.Current.BindTarget = displayedContent.Difficulty; difficultyName.Text = displayedContent.BeatmapInfo.DifficultyName; - // Don't show difficulty stats if showTooltip is false - if (!displayedContent.ShowTooltip) return; + // Don't show difficulty stats if showExtendedTooltip is false + if (!displayedContent.ShowExtendedTooltip) return; - // Show the difficulty stats if showTooltip is true + // Show the difficulty stats if showExtendedTooltip is true difficultyFillFlowContainer.Show(); miscFillFlowContainer.Show(); @@ -212,15 +212,15 @@ namespace osu.Game.Beatmaps.Drawables public readonly IBindable Difficulty; public readonly IRulesetInfo Ruleset; public readonly Mod[] Mods; - public readonly bool ShowTooltip; + public readonly bool ShowExtendedTooltip; - public DifficultyIconTooltipContent(IBeatmapInfo beatmapInfo, IBindable difficulty, IRulesetInfo rulesetInfo, Mod[] mods, bool showTooltip = false) + public DifficultyIconTooltipContent(IBeatmapInfo beatmapInfo, IBindable difficulty, IRulesetInfo rulesetInfo, Mod[] mods, bool showExtendedTooltip = false) { BeatmapInfo = beatmapInfo; Difficulty = difficulty; Ruleset = rulesetInfo; Mods = mods; - ShowTooltip = showTooltip; + ShowExtendedTooltip = showExtendedTooltip; } } } From 060ea1d4fd82899991eae7b9cdd8468c18dc551c Mon Sep 17 00:00:00 2001 From: smallketchup82 <69545310+smallketchup82@users.noreply.github.com> Date: Wed, 17 Jan 2024 14:04:13 -0500 Subject: [PATCH 0426/2188] Switch from using a constructor argument to using a public field for ShowExtendedTooltip --- osu.Game/Beatmaps/Drawables/DifficultyIcon.cs | 13 +++++++------ .../Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 8 +++++++- 2 files changed, 14 insertions(+), 7 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs index 7a9b2fe389..fc78d6f322 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs @@ -36,14 +36,17 @@ namespace osu.Game.Beatmaps.Drawables /// public bool ShowTooltip { get; set; } = true; + /// + /// Whether to include the difficulty stats in the tooltip or not. Defaults to false. Has no effect if is false. + /// + public bool ShowExtendedTooltip { get; set; } + private readonly IBeatmapInfo? beatmap; private readonly IRulesetInfo ruleset; private readonly Mod[]? mods; - private readonly bool showExtendedTooltip; - private Drawable background = null!; private readonly Container iconContainer; @@ -65,13 +68,11 @@ namespace osu.Game.Beatmaps.Drawables /// The beatmap to be displayed in the tooltip, and to be used for the initial star rating value. /// An array of mods to account for in the calculations /// An optional ruleset to be used for the icon display, in place of the beatmap's ruleset. - /// Whether to include the difficulty stats in the tooltip or not. Defaults to false - public DifficultyIcon(IBeatmapInfo beatmap, IRulesetInfo? ruleset = null, Mod[]? mods = null, bool showExtendedTooltip = false) + public DifficultyIcon(IBeatmapInfo beatmap, IRulesetInfo? ruleset = null, Mod[]? mods = null) : this(ruleset ?? beatmap.Ruleset) { this.beatmap = beatmap; this.mods = mods; - this.showExtendedTooltip = showExtendedTooltip; Current.Value = new StarDifficulty(beatmap.StarRating, 0); } @@ -138,6 +139,6 @@ namespace osu.Game.Beatmaps.Drawables GetCustomTooltip() => new DifficultyIconTooltip(); DifficultyIconTooltipContent IHasCustomTooltip. - TooltipContent => (ShowTooltip && beatmap != null ? new DifficultyIconTooltipContent(beatmap, Current, ruleset, mods, showExtendedTooltip) : null)!; + TooltipContent => (ShowTooltip && beatmap != null ? new DifficultyIconTooltipContent(beatmap, Current, ruleset, mods, ShowExtendedTooltip) : null)!; } } diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 2a6387871f..8cfdc2e0e2 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -283,7 +283,13 @@ namespace osu.Game.Screens.OnlinePlay } if (beatmap != null) - difficultyIconContainer.Child = new DifficultyIcon(beatmap, ruleset, requiredMods, true) { Size = new Vector2(icon_height) }; + { + difficultyIconContainer.Child = new DifficultyIcon(beatmap, ruleset, requiredMods) + { + Size = new Vector2(icon_height), + ShowExtendedTooltip = true + }; + } else difficultyIconContainer.Clear(); From 42e4c933d374bc3ebc863ec38bc7951dd0498054 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 18 Jan 2024 04:06:02 +0300 Subject: [PATCH 0427/2188] Fix ConstrainedIconContainer always using masking --- osu.Game/Beatmaps/Drawables/DifficultyIcon.cs | 1 - .../Containers/ConstrainedIconContainer.cs | 18 ------------------ .../Toolbar/ToolbarRulesetTabButton.cs | 11 +---------- 3 files changed, 1 insertion(+), 29 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs index 1665ec52fa..eecf79aa34 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs @@ -92,7 +92,6 @@ namespace osu.Game.Beatmaps.Drawables EdgeEffect = new EdgeEffectParameters { Colour = Color4.Black.Opacity(0.06f), - Type = EdgeEffectType.Shadow, Radius = 3, }, diff --git a/osu.Game/Graphics/Containers/ConstrainedIconContainer.cs b/osu.Game/Graphics/Containers/ConstrainedIconContainer.cs index 7722374c69..63ac84fcf7 100644 --- a/osu.Game/Graphics/Containers/ConstrainedIconContainer.cs +++ b/osu.Game/Graphics/Containers/ConstrainedIconContainer.cs @@ -4,7 +4,6 @@ using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; using osuTK; namespace osu.Game.Graphics.Containers @@ -17,21 +16,9 @@ namespace osu.Game.Graphics.Containers public Drawable Icon { get => InternalChild; - set => InternalChild = value; } - /// - /// Determines an edge effect of this . - /// Edge effects are e.g. glow or a shadow. - /// Only has an effect when is true. - /// - public new EdgeEffectParameters EdgeEffect - { - get => base.EdgeEffect; - set => base.EdgeEffect = value; - } - protected override void Update() { base.Update(); @@ -49,10 +36,5 @@ namespace osu.Game.Graphics.Containers InternalChild.Origin = Anchor.Centre; } } - - public ConstrainedIconContainer() - { - Masking = true; - } } } diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs index c224f0f9c9..3287ac6eaa 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs @@ -4,7 +4,6 @@ using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Graphics; @@ -58,15 +57,7 @@ namespace osu.Game.Overlays.Toolbar { set => Scheduler.AddOnce(() => { - if (value) - { - IconContainer.Colour = Color4Extensions.FromHex("#00FFAA"); - } - else - { - IconContainer.Colour = colours.GrayF; - IconContainer.EdgeEffect = new EdgeEffectParameters(); - } + IconContainer.Colour = value ? Color4Extensions.FromHex("#00FFAA") : colours.GrayF; }); } From c362a93a3688cd13b8befc11ca1a75a59d8172cc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 02:18:20 +0900 Subject: [PATCH 0428/2188] Change frame stable catch-up method to allow for much faster sync --- .../Gameplay/TestSceneFrameStabilityContainer.cs | 4 +--- .../Visual/Gameplay/TestSceneSongProgress.cs | 5 +---- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 10 ++++++---- 3 files changed, 8 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs index 534348bed3..98a97e1d23 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs @@ -129,10 +129,8 @@ namespace osu.Game.Tests.Visual.Gameplay checkRate(1); } - private const int max_frames_catchup = 50; - private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () => - mainContainer.Child = new FrameStabilityContainer(gameplayStartTime) { MaxCatchUpFrames = max_frames_catchup } + mainContainer.Child = new FrameStabilityContainer(gameplayStartTime) .WithChild(consumer = new ClockConsumingChild())); private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index e975a85401..19bb5cdde1 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -45,10 +45,7 @@ namespace osu.Game.Tests.Visual.Gameplay }, gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time) { - Child = frameStabilityContainer = new FrameStabilityContainer - { - MaxCatchUpFrames = 1 - } + Child = frameStabilityContainer = new FrameStabilityContainer() } }); diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 2af9916a6b..c07bd3aef5 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -25,9 +25,9 @@ namespace osu.Game.Rulesets.UI public ReplayInputHandler? ReplayInputHandler { get; set; } /// - /// The number of frames (per parent frame) which can be run in an attempt to catch-up to real-time. + /// The number of CPU milliseconds to spend at most during seek catch-up. /// - public int MaxCatchUpFrames { get; set; } = 5; + private const double max_catchup_milliseconds = 10; /// /// Whether to enable frame-stable playback. @@ -61,6 +61,8 @@ namespace osu.Game.Rulesets.UI /// private readonly FramedClock framedClock; + private readonly Stopwatch stopwatch = new Stopwatch(); + /// /// The current direction of playback to be exposed to frame stable children. /// @@ -99,7 +101,7 @@ namespace osu.Game.Rulesets.UI public override bool UpdateSubTree() { - int loops = MaxCatchUpFrames; + stopwatch.Restart(); do { @@ -112,7 +114,7 @@ namespace osu.Game.Rulesets.UI base.UpdateSubTree(); UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat); - } while (state == PlaybackState.RequiresCatchUp && loops-- > 0); + } while (state == PlaybackState.RequiresCatchUp && stopwatch.ElapsedMilliseconds < max_catchup_milliseconds); return true; } From fb4efd992de542ae5ad57ce192d9626de692e8ab Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 11:52:28 +0900 Subject: [PATCH 0429/2188] Add a fake load to visual test to restore previous testing behaviour --- .../Visual/Gameplay/TestSceneSongProgress.cs | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs index 19bb5cdde1..99f0ffb9d0 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSongProgress.cs @@ -3,6 +3,7 @@ using System; using System.Linq; +using System.Threading; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; @@ -45,7 +46,10 @@ namespace osu.Game.Tests.Visual.Gameplay }, gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, skip_target_time) { - Child = frameStabilityContainer = new FrameStabilityContainer() + Child = frameStabilityContainer = new FrameStabilityContainer + { + Child = new FakeLoad() + } } }); @@ -53,6 +57,15 @@ namespace osu.Game.Tests.Visual.Gameplay Dependencies.CacheAs(frameStabilityContainer); } + private partial class FakeLoad : Drawable + { + protected override void Update() + { + base.Update(); + Thread.Sleep(1); + } + } + [SetUpSteps] public void SetupSteps() { From 799c74cfe533da28509699dd2feea84179a2b8f8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 02:40:34 +0900 Subject: [PATCH 0430/2188] Simplify gameplay pause sequence --- .../Visual/Gameplay/TestScenePause.cs | 5 +- .../Play/MasterGameplayClockContainer.cs | 66 ------------------- 2 files changed, 1 insertion(+), 70 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index ec3b3e0822..d55af2777f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -93,15 +93,12 @@ namespace osu.Game.Tests.Visual.Gameplay double currentTime = masterClock.CurrentTime; - bool goingForward = currentTime >= (masterClock.LastStopTime ?? lastStopTime); + bool goingForward = currentTime >= lastStopTime; alwaysGoingForward &= goingForward; if (!goingForward) Logger.Log($"Went too far backwards (last stop: {lastStopTime:N1} current: {currentTime:N1})"); - - if (masterClock.LastStopTime != null) - lastStopTime = masterClock.LastStopTime.Value; }; }); diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 12f541167f..10451963a1 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -7,7 +7,6 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Track; using osu.Framework.Bindables; -using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Framework.Timing; using osu.Game.Beatmaps; @@ -60,17 +59,6 @@ namespace osu.Game.Screens.Play private readonly double skipTargetTime; - /// - /// Stores the time at which the last call was triggered. - /// This is used to ensure we resume from that precise point in time, ignoring the proceeding frequency ramp. - /// - /// Optimally, we'd have gameplay ramp down with the frequency, but I believe this was intentionally disabled - /// to avoid fails occurring after the pause screen has been shown. - /// - /// In the future I want to change this. - /// - internal double? LastStopTime; - [Resolved] private MusicController musicController { get; set; } = null!; @@ -113,71 +101,17 @@ namespace osu.Game.Screens.Play return time; } - protected override void StopGameplayClock() - { - LastStopTime = GameplayClock.CurrentTime; - - if (IsLoaded) - { - // During normal operation, the source is stopped after performing a frequency ramp. - this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 0, 200, Easing.Out).OnComplete(_ => - { - if (IsPaused.Value) - base.StopGameplayClock(); - }); - } - else - { - base.StopGameplayClock(); - - // If not yet loaded, we still want to ensure relevant state is correct, as it is used for offset calculations. - GameplayClock.ExternalPauseFrequencyAdjust.Value = 0; - - // We must also process underlying gameplay clocks to update rate-adjusted offsets with the new frequency adjustment. - // Without doing this, an initial seek may be performed with the wrong offset. - GameplayClock.ProcessFrame(); - } - } - public override void Seek(double time) { - // Safety in case the clock is seeked while stopped. - LastStopTime = null; elapsedValidationTime = null; base.Seek(time); } - protected override void PrepareStart() - { - if (LastStopTime != null) - { - Seek(LastStopTime.Value); - LastStopTime = null; - } - else - base.PrepareStart(); - } - protected override void StartGameplayClock() { addAdjustmentsToTrack(); - base.StartGameplayClock(); - - if (IsLoaded) - { - this.TransformBindableTo(GameplayClock.ExternalPauseFrequencyAdjust, 1, 200, Easing.In); - } - else - { - // If not yet loaded, we still want to ensure relevant state is correct, as it is used for offset calculations. - GameplayClock.ExternalPauseFrequencyAdjust.Value = 1; - - // We must also process underlying gameplay clocks to update rate-adjusted offsets with the new frequency adjustment. - // Without doing this, an initial seek may be performed with the wrong offset. - GameplayClock.ProcessFrame(); - } } /// From 8ab8c90e338f00c784e05fc406540b872cefa5a0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 14:21:02 +0900 Subject: [PATCH 0431/2188] Remove "pause rate adjust" flow --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 11 +++-------- .../Screens/Play/MasterGameplayClockContainer.cs | 2 -- osu.Game/Screens/Play/OffsetCorrectionClock.cs | 14 +++----------- 3 files changed, 6 insertions(+), 21 deletions(-) diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index 587e6bbeed..d0ffbdd459 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -27,11 +27,6 @@ namespace osu.Game.Beatmaps { private readonly bool applyOffsets; - /// - /// The total frequency adjustment from pause transforms. Should eventually be handled in a better way. - /// - public readonly BindableDouble ExternalPauseFrequencyAdjust = new BindableDouble(1); - private readonly OffsetCorrectionClock? userGlobalOffsetClock; private readonly OffsetCorrectionClock? platformOffsetClock; private readonly OffsetCorrectionClock? userBeatmapOffsetClock; @@ -69,13 +64,13 @@ namespace osu.Game.Beatmaps { // Audio timings in general with newer BASS versions don't match stable. // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. - platformOffsetClock = new OffsetCorrectionClock(interpolatedTrack, ExternalPauseFrequencyAdjust) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; + platformOffsetClock = new OffsetCorrectionClock(interpolatedTrack) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 15 : 0 }; // User global offset (set in settings) should also be applied. - userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock, ExternalPauseFrequencyAdjust); + userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock); // User per-beatmap offset will be applied to this final clock. - finalClockSource = userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock, ExternalPauseFrequencyAdjust); + finalClockSource = userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock); } else { diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 10451963a1..93bdcb1cab 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -207,7 +207,6 @@ namespace osu.Game.Screens.Play musicController.ResetTrackAdjustments(); track.BindAdjustments(AdjustmentsFromMods); - track.AddAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); track.AddAdjustment(AdjustableProperty.Frequency, UserPlaybackRate); speedAdjustmentsApplied = true; @@ -219,7 +218,6 @@ namespace osu.Game.Screens.Play return; track.UnbindAdjustments(AdjustmentsFromMods); - track.RemoveAdjustment(AdjustableProperty.Frequency, GameplayClock.ExternalPauseFrequencyAdjust); track.RemoveAdjustment(AdjustableProperty.Frequency, UserPlaybackRate); speedAdjustmentsApplied = false; diff --git a/osu.Game/Screens/Play/OffsetCorrectionClock.cs b/osu.Game/Screens/Play/OffsetCorrectionClock.cs index 207980f45c..e83ed7e464 100644 --- a/osu.Game/Screens/Play/OffsetCorrectionClock.cs +++ b/osu.Game/Screens/Play/OffsetCorrectionClock.cs @@ -1,15 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Bindables; using osu.Framework.Timing; namespace osu.Game.Screens.Play { public class OffsetCorrectionClock : FramedOffsetClock { - private readonly BindableDouble pauseRateAdjust; - private double offset; public new double Offset @@ -28,10 +25,9 @@ namespace osu.Game.Screens.Play public double RateAdjustedOffset => base.Offset; - public OffsetCorrectionClock(IClock source, BindableDouble pauseRateAdjust) + public OffsetCorrectionClock(IClock source) : base(source) { - this.pauseRateAdjust = pauseRateAdjust; } public override void ProcessFrame() @@ -42,12 +38,8 @@ namespace osu.Game.Screens.Play private void updateOffset() { - // changing this during the pause transform effect will cause a potentially large offset to be suddenly applied as we approach zero rate. - if (pauseRateAdjust.Value == 1) - { - // we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this. - base.Offset = Offset * Rate; - } + // we always want to apply the same real-time offset, so it should be adjusted by the difference in playback rate (from realtime) to achieve this. + base.Offset = Offset * Rate; } } } From a870f99877fa3758307d33fae01e46f5f067af3b Mon Sep 17 00:00:00 2001 From: mouzedrift <43358824+mouzedrift@users.noreply.github.com> Date: Thu, 18 Jan 2024 07:19:29 +0100 Subject: [PATCH 0432/2188] ease out input drum animation and add delay before fading out --- osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs index 8ad419f8bd..d9e94ede4a 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs @@ -159,8 +159,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy const float up_time = 50; target.Animate( - t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time) - ).Then( + t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.Out) + ).Delay(100).Then( t => t.FadeOut(up_time) ); } From ee3de9c522685b5f85eeb9c021f9c6eab8b9d9a5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 15:44:27 +0900 Subject: [PATCH 0433/2188] Fix gameplay elements not correcly offsetting to avoid per-ruleset skin layout Closes https://github.com/ppy/osu/issues/26601. --- osu.Game/Screens/Play/HUDOverlay.cs | 49 ++++++++++++++++++----------- 1 file changed, 30 insertions(+), 19 deletions(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 128f8d5ffd..a9fe393395 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -99,6 +99,9 @@ namespace osu.Game.Screens.Play private readonly SkinComponentsContainer mainComponents; + [CanBeNull] + private readonly SkinComponentsContainer rulesetComponents; + /// /// A flow which sits at the left side of the screen to house leaderboard (and related) components. /// Will automatically be positioned to avoid colliding with top scoring elements. @@ -111,7 +114,6 @@ namespace osu.Game.Screens.Play public HUDOverlay([CanBeNull] DrawableRuleset drawableRuleset, IReadOnlyList mods, bool alwaysShowLeaderboard = true) { - Drawable rulesetComponents; this.drawableRuleset = drawableRuleset; this.mods = mods; @@ -125,8 +127,8 @@ namespace osu.Game.Screens.Play clicksPerSecondController = new ClicksPerSecondController(), InputCountController = new InputCountController(), mainComponents = new HUDComponentsContainer { AlwaysPresent = true, }, - rulesetComponents = drawableRuleset != null - ? new HUDComponentsContainer(drawableRuleset.Ruleset.RulesetInfo) { AlwaysPresent = true, } + drawableRuleset != null + ? (rulesetComponents = new HUDComponentsContainer(drawableRuleset.Ruleset.RulesetInfo) { AlwaysPresent = true, }) : Empty(), playfieldComponents = drawableRuleset != null ? new SkinComponentsContainer(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.Playfield, drawableRuleset.Ruleset.RulesetInfo)) { AlwaysPresent = true, } @@ -256,13 +258,37 @@ namespace osu.Game.Screens.Play // LINQ cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes. foreach (var element in mainComponents.Components.Cast()) + processDrawable(element); + + if (rulesetComponents != null) + { + foreach (var element in rulesetComponents.Components.Cast()) + processDrawable(element); + } + + if (lowestTopScreenSpaceRight.HasValue) + topRightElements.Y = MathHelper.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceRight.Value)).Y, 0, DrawHeight - topRightElements.DrawHeight); + else + topRightElements.Y = 0; + + if (lowestTopScreenSpaceLeft.HasValue) + LeaderboardFlow.Y = MathHelper.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceLeft.Value)).Y, 0, DrawHeight - LeaderboardFlow.DrawHeight); + else + LeaderboardFlow.Y = 0; + + if (highestBottomScreenSpace.HasValue) + bottomRightElements.Y = BottomScoringElementsHeight = -MathHelper.Clamp(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y, 0, DrawHeight - bottomRightElements.DrawHeight); + else + bottomRightElements.Y = 0; + + void processDrawable(Drawable element) { // for now align some top components with the bottom-edge of the lowest top-anchored hud element. if (element.Anchor.HasFlagFast(Anchor.y0)) { // health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area. if (element is LegacyHealthDisplay) - continue; + return; float bottom = element.ScreenSpaceDrawQuad.BottomRight.Y; @@ -288,21 +314,6 @@ namespace osu.Game.Screens.Play highestBottomScreenSpace = topLeft; } } - - if (lowestTopScreenSpaceRight.HasValue) - topRightElements.Y = MathHelper.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceRight.Value)).Y, 0, DrawHeight - topRightElements.DrawHeight); - else - topRightElements.Y = 0; - - if (lowestTopScreenSpaceLeft.HasValue) - LeaderboardFlow.Y = MathHelper.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceLeft.Value)).Y, 0, DrawHeight - LeaderboardFlow.DrawHeight); - else - LeaderboardFlow.Y = 0; - - if (highestBottomScreenSpace.HasValue) - bottomRightElements.Y = BottomScoringElementsHeight = -MathHelper.Clamp(DrawHeight - ToLocalSpace(highestBottomScreenSpace.Value).Y, 0, DrawHeight - bottomRightElements.DrawHeight); - else - bottomRightElements.Y = 0; } private void updateVisibility() From cbfc6091af4265462e89016c3dc6210c58cff2d8 Mon Sep 17 00:00:00 2001 From: mouzedrift <43358824+mouzedrift@users.noreply.github.com> Date: Thu, 18 Jan 2024 08:22:26 +0100 Subject: [PATCH 0434/2188] apply proposed changes --- .../Skinning/Legacy/LegacyInputDrum.cs | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs index d9e94ede4a..28415bb72a 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -153,16 +152,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy if (target != null) { - const float alpha_amount = 1; - const float down_time = 80; const float up_time = 50; - target.Animate( - t => t.FadeTo(Math.Min(target.Alpha + alpha_amount, 1), down_time, Easing.Out) - ).Delay(100).Then( - t => t.FadeOut(up_time) - ); + target + .FadeTo(1, down_time * (1 - target.Alpha), Easing.Out) + .Delay(100).FadeOut(up_time); } return false; From ef0b5c94064654f798727ad0dbc12f919e6284d3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 16:31:20 +0900 Subject: [PATCH 0435/2188] Stop playing back samples for nested screens in multiplayer I'd argue this sounds better. --- osu.Game/Screens/OnlinePlay/OnlinePlaySubScreen.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreen.cs b/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreen.cs index b527bf98a2..ea855c0474 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreen.cs @@ -13,6 +13,8 @@ namespace osu.Game.Screens.OnlinePlay public virtual string ShortTitle => Title; + protected override bool PlayExitSound => false; + [Resolved] protected IRoomManager? RoomManager { get; private set; } From fd9c7184e449ffeeadeb3768e80bdb059bcaa92c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 16:31:33 +0900 Subject: [PATCH 0436/2188] Only play back sample once when traversing up multiple screens in stack --- osu.Game/Screens/OsuScreen.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs index 490a1ae6b8..f719ef67c9 100644 --- a/osu.Game/Screens/OsuScreen.cs +++ b/osu.Game/Screens/OsuScreen.cs @@ -223,7 +223,12 @@ namespace osu.Game.Screens public override bool OnExiting(ScreenExitEvent e) { - if (ValidForResume && PlayExitSound) + // Only play the exit sound if we are the last screen in the exit sequence. + // This stops many sample playbacks from stacking when a huge screen purge happens (ie. returning to menu via the home button + // from a deeply nested screen). + bool arrivingAtFinalDestination = e.Next == e.Destination; + + if (ValidForResume && PlayExitSound && arrivingAtFinalDestination) sampleExit?.Play(); if (ValidForResume && logo != null) From 1527ab89ef1dee1994f4629a5ebbcbcf2c9edc8a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 18 Jan 2024 10:34:23 +0300 Subject: [PATCH 0437/2188] Refactor `DefaultApproachCircle`/`LegacyApproachCircle` to make sense --- .../Skinning/Default/DefaultApproachCircle.cs | 34 +++++++----------- .../Skinning/Legacy/LegacyApproachCircle.cs | 36 ++++++++----------- .../Legacy/OsuLegacySkinTransformer.cs | 2 +- 3 files changed, 28 insertions(+), 44 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultApproachCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultApproachCircle.cs index b65f46c414..272f4b5658 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultApproachCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultApproachCircle.cs @@ -3,47 +3,39 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; using osu.Game.Skinning; using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Default { - public partial class DefaultApproachCircle : SkinnableSprite + public partial class DefaultApproachCircle : Sprite { - private readonly IBindable accentColour = new Bindable(); - [Resolved] private DrawableHitObject drawableObject { get; set; } = null!; - public DefaultApproachCircle() - : base("Gameplay/osu/approachcircle") - { - } + private IBindable accentColour = null!; [BackgroundDependencyLoader] - private void load() + private void load(TextureStore textures) { - accentColour.BindTo(drawableObject.AccentColour); + Texture = textures.Get(@"Gameplay/osu/approachcircle").WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2); + + // account for the sprite being used for the default approach circle being taken from stable, + // when hitcircles have 5px padding on each size. this should be removed if we update the sprite. + Scale = new Vector2(128 / 118f); } protected override void LoadComplete() { base.LoadComplete(); - accentColour.BindValueChanged(colour => Colour = colour.NewValue, true); - } - protected override Drawable CreateDefault(ISkinComponentLookup lookup) - { - var drawable = base.CreateDefault(lookup); - - // Although this is a non-legacy component, osu-resources currently stores approach circle as a legacy-like texture. - // See LegacyApproachCircle for documentation as to why this is required. - drawable.Scale = new Vector2(128 / 118f); - - return drawable; + accentColour = drawableObject.AccentColour.GetBoundCopy(); + accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true); } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs index d31c763c2c..0bdea0cab1 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs @@ -1,9 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Skinning; @@ -12,40 +13,31 @@ using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Legacy { - // todo: this should probably not be a SkinnableSprite, as this is always created for legacy skins and is recreated on skin change. - public partial class LegacyApproachCircle : SkinnableSprite + public partial class LegacyApproachCircle : Sprite { - private readonly IBindable accentColour = new Bindable(); - [Resolved] private DrawableHitObject drawableObject { get; set; } = null!; - public LegacyApproachCircle() - : base(@"approachcircle", OsuHitObject.OBJECT_DIMENSIONS * 2) - { - } + private IBindable accentColour = null!; [BackgroundDependencyLoader] - private void load() + private void load(ISkinSource skin) { - accentColour.BindTo(drawableObject.AccentColour); + var texture = skin.GetTexture(@"approachcircle"); + Debug.Assert(texture != null); + Texture = texture.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2); + + // account for the sprite being used for the default approach circle being taken from stable, + // when hitcircles have 5px padding on each size. this should be removed if we update the sprite. + Scale = new Vector2(128 / 118f); } protected override void LoadComplete() { base.LoadComplete(); + + accentColour = drawableObject.AccentColour.GetBoundCopy(); accentColour.BindValueChanged(colour => Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true); } - - protected override Drawable CreateDefault(ISkinComponentLookup lookup) - { - var drawable = base.CreateDefault(lookup); - - // account for the sprite being used for the default approach circle being taken from stable, - // when hitcircles have 5px padding on each size. this should be removed if we update the sprite. - drawable.Scale = new Vector2(128 / 118f); - - return drawable; - } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs index b01c18031c..d2ebc68c52 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/OsuLegacySkinTransformer.cs @@ -163,7 +163,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy return null; case OsuSkinComponents.ApproachCircle: - if (IsProvidingLegacyResources) + if (GetTexture(@"approachcircle") != null) return new LegacyApproachCircle(); return null; From d80a5d44eedca57e8be969d771152edb4fe4b229 Mon Sep 17 00:00:00 2001 From: smallketchup82 <69545310+smallketchup82@users.noreply.github.com> Date: Thu, 18 Jan 2024 03:17:37 -0500 Subject: [PATCH 0438/2188] Add tests for DifficultyIcon --- .../Beatmaps/TestSceneDifficultyIcon.cs | 42 +++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs diff --git a/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs b/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs new file mode 100644 index 0000000000..aa2543eea1 --- /dev/null +++ b/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs @@ -0,0 +1,42 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Platform; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Tests.Visual.Beatmaps +{ + public partial class TestSceneDifficultyIcon : OsuTestScene + { + [Test] + public void createDifficultyIcon() + { + DifficultyIcon difficultyIcon = null; + + AddStep("create difficulty icon", () => + { + Child = difficultyIcon = new DifficultyIcon(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, new OsuRuleset().RulesetInfo) + { + ShowTooltip = true, + ShowExtendedTooltip = true + }; + }); + + AddStep("hide extended tooltip", () => difficultyIcon.ShowExtendedTooltip = false); + + AddStep("hide tooltip", () => difficultyIcon.ShowTooltip = false); + + AddStep("show tooltip", () => difficultyIcon.ShowTooltip = true); + + AddStep("show extended tooltip", () => difficultyIcon.ShowExtendedTooltip = true); + } + } +} From 5c70c786b4581d91c5b2d069e04b9d774cf79351 Mon Sep 17 00:00:00 2001 From: smallketchup82 <69545310+smallketchup82@users.noreply.github.com> Date: Thu, 18 Jan 2024 03:18:44 -0500 Subject: [PATCH 0439/2188] Fix extended tooltip content still being shown despite ShowExtendedTooltip being false --- osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs index fae4100473..fe23b49346 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs @@ -158,7 +158,12 @@ namespace osu.Game.Beatmaps.Drawables difficultyName.Text = displayedContent.BeatmapInfo.DifficultyName; // Don't show difficulty stats if showExtendedTooltip is false - if (!displayedContent.ShowExtendedTooltip) return; + if (!displayedContent.ShowExtendedTooltip) + { + difficultyFillFlowContainer.Hide(); + miscFillFlowContainer.Hide(); + return; + } // Show the difficulty stats if showExtendedTooltip is true difficultyFillFlowContainer.Show(); From c9945b41c1007ab2ff18900d1d70686598e57b9d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 18:36:25 +0900 Subject: [PATCH 0440/2188] Remove rounding of slider velocity (when applied as scroll speed) This affects both osu!taiko and osu!mania. Closes https://github.com/ppy/osu/issues/25862. --- osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs index 7edf892f35..0138ac7569 100644 --- a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs @@ -21,7 +21,6 @@ namespace osu.Game.Beatmaps.ControlPoints /// public readonly BindableDouble ScrollSpeedBindable = new BindableDouble(1) { - Precision = 0.01, MinValue = 0.01, MaxValue = 10 }; From 82e7643df55323a7e66fb9dc3351becf3357c469 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 19:45:35 +0900 Subject: [PATCH 0441/2188] Update IPC usages Of note, I've disabled IPC on visual test runners as we generally don't use IPC in these cases. Having it set means that the game will not open while visual tests are open, which has been a complaint from devs in the past. --- .../osu.Game.Rulesets.EmptyFreeform.Tests/VisualTestRunner.cs | 2 +- .../osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs | 2 +- .../osu.Game.Rulesets.EmptyScrolling.Tests/VisualTestRunner.cs | 2 +- .../osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs | 2 +- osu.Desktop/Program.cs | 2 +- .../Visual/Navigation/TestSceneInterProcessCommunication.cs | 2 +- osu.Game.Tournament.Tests/TournamentTestRunner.cs | 2 +- osu.Game/OsuGame.cs | 2 ++ osu.Game/Tests/CleanRunHeadlessGameHost.cs | 2 +- osu.Game/Tests/VisualTestRunner.cs | 2 +- 10 files changed, 11 insertions(+), 9 deletions(-) diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/VisualTestRunner.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/VisualTestRunner.cs index 03ee7c9204..63c481a623 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/VisualTestRunner.cs +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/VisualTestRunner.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Tests [STAThread] public static int Main(string[] args) { - using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true })) + using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu")) { host.Run(new OsuTestBrowser()); return 0; diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs index 55c0cf6a3b..c44cbb845b 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests [STAThread] public static int Main(string[] args) { - using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true })) + using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu")) { host.Run(new OsuTestBrowser()); return 0; diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/VisualTestRunner.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/VisualTestRunner.cs index b45505678c..5beb6616a7 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/VisualTestRunner.cs +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/VisualTestRunner.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Tests [STAThread] public static int Main(string[] args) { - using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true })) + using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu")) { host.Run(new OsuTestBrowser()); return 0; diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs index 55c0cf6a3b..c44cbb845b 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/VisualTestRunner.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon.Tests [STAThread] public static int Main(string[] args) { - using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu", new HostOptions { BindIPC = true })) + using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu")) { host.Run(new OsuTestBrowser()); return 0; diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 6b95a82703..a7453dc0e0 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -102,7 +102,7 @@ namespace osu.Desktop } } - using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { BindIPC = !tournamentClient })) + using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null })) { if (!host.IsPrimaryInstance) { diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneInterProcessCommunication.cs b/osu.Game.Tests/Visual/Navigation/TestSceneInterProcessCommunication.cs index 1ecd38e1d3..83430b5665 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneInterProcessCommunication.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneInterProcessCommunication.cs @@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Navigation }); AddStep("create IPC sender channels", () => { - ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { BindIPC = true }); + ipcSenderHost = new HeadlessGameHost(gameHost.Name, new HostOptions { IPCPort = OsuGame.IPC_PORT }); osuSchemeLinkIPCSender = new OsuSchemeLinkIPCChannel(ipcSenderHost); archiveImportIPCSender = new ArchiveImportIPCChannel(ipcSenderHost); }); diff --git a/osu.Game.Tournament.Tests/TournamentTestRunner.cs b/osu.Game.Tournament.Tests/TournamentTestRunner.cs index 5f642b14f5..e09d1be22c 100644 --- a/osu.Game.Tournament.Tests/TournamentTestRunner.cs +++ b/osu.Game.Tournament.Tests/TournamentTestRunner.cs @@ -12,7 +12,7 @@ namespace osu.Game.Tournament.Tests [STAThread] public static int Main(string[] args) { - using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu-development", new HostOptions { BindIPC = true })) + using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu-development")) { host.Run(new TournamentTestBrowser()); return 0; diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 0d6eb1ea44..7138bf2175 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -80,6 +80,8 @@ namespace osu.Game [Cached(typeof(OsuGame))] public partial class OsuGame : OsuGameBase, IKeyBindingHandler, ILocalUserPlayInfo, IPerformFromScreenRunner, IOverlayManager, ILinkHandler { + public const int IPC_PORT = 44823; + /// /// The amount of global offset to apply when a left/right anchored overlay is displayed (ie. settings or notifications). /// diff --git a/osu.Game/Tests/CleanRunHeadlessGameHost.cs b/osu.Game/Tests/CleanRunHeadlessGameHost.cs index f3c69201e2..00e5b38b1a 100644 --- a/osu.Game/Tests/CleanRunHeadlessGameHost.cs +++ b/osu.Game/Tests/CleanRunHeadlessGameHost.cs @@ -27,7 +27,7 @@ namespace osu.Game.Tests [CallerMemberName] string callingMethodName = @"") : base($"{callingMethodName}-{Guid.NewGuid()}", new HostOptions { - BindIPC = bindIPC, + IPCPort = bindIPC ? OsuGame.IPC_PORT : null, }, bypassCleanup: bypassCleanupOnDispose, realtime: realtime) { this.bypassCleanupOnSetup = bypassCleanupOnSetup; diff --git a/osu.Game/Tests/VisualTestRunner.cs b/osu.Game/Tests/VisualTestRunner.cs index e04c71d193..1a9e03b2a4 100644 --- a/osu.Game/Tests/VisualTestRunner.cs +++ b/osu.Game/Tests/VisualTestRunner.cs @@ -12,7 +12,7 @@ namespace osu.Game.Tests [STAThread] public static int Main(string[] args) { - using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu-development", new HostOptions { BindIPC = true, })) + using (DesktopGameHost host = Host.GetSuitableDesktopHost(@"osu-development")) { host.Run(new OsuTestBrowser()); return 0; From c4e9bcd140bbb59a094c282fc7b21ac04e8ec5d2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 20:06:53 +0900 Subject: [PATCH 0442/2188] Remove test guarantee of audio time not advancing --- osu.Game.Tests/Visual/Gameplay/TestScenePause.cs | 2 +- osu.Game/Screens/Play/GameplayClockContainer.cs | 10 ---------- 2 files changed, 1 insertion(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index d55af2777f..73aa3be73d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Gameplay resumeAndConfirm(); - AddAssert("Resumed without seeking forward", () => Player.LastResumeTime, () => Is.LessThanOrEqualTo(Player.LastPauseTime)); + AddAssert("continued playing forward", () => Player.LastResumeTime, () => Is.GreaterThanOrEqualTo(Player.LastPauseTime)); AddUntilStep("player playing", () => Player.LocalUserPlaying.Value); } diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index 4def1d36bb..c039d1e535 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -78,8 +78,6 @@ namespace osu.Game.Screens.Play isPaused.Value = false; - PrepareStart(); - // The case which caused this to be added is FrameStabilityContainer, which manages its own current and elapsed time. // Because we generally update our own current time quicker than children can query it (via Start/Seek/Update), // this means that the first frame ever exposed to children may have a non-zero current time. @@ -99,14 +97,6 @@ namespace osu.Game.Screens.Play }); } - /// - /// When is called, this will be run to give an opportunity to prepare the clock at the correct - /// start location. - /// - protected virtual void PrepareStart() - { - } - /// /// Seek to a specific time in gameplay. /// From 4532a409d23bc0cb2fffbecda32991c5278c4ea8 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 18 Jan 2024 04:06:02 +0300 Subject: [PATCH 0443/2188] Fix ConstrainedIconContainer always using masking --- osu.Game/Beatmaps/Drawables/DifficultyIcon.cs | 1 - .../Containers/ConstrainedIconContainer.cs | 18 ------------------ .../Toolbar/ToolbarRulesetTabButton.cs | 11 +---------- 3 files changed, 1 insertion(+), 29 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs index 1665ec52fa..eecf79aa34 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs @@ -92,7 +92,6 @@ namespace osu.Game.Beatmaps.Drawables EdgeEffect = new EdgeEffectParameters { Colour = Color4.Black.Opacity(0.06f), - Type = EdgeEffectType.Shadow, Radius = 3, }, diff --git a/osu.Game/Graphics/Containers/ConstrainedIconContainer.cs b/osu.Game/Graphics/Containers/ConstrainedIconContainer.cs index 7722374c69..63ac84fcf7 100644 --- a/osu.Game/Graphics/Containers/ConstrainedIconContainer.cs +++ b/osu.Game/Graphics/Containers/ConstrainedIconContainer.cs @@ -4,7 +4,6 @@ using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Effects; using osuTK; namespace osu.Game.Graphics.Containers @@ -17,21 +16,9 @@ namespace osu.Game.Graphics.Containers public Drawable Icon { get => InternalChild; - set => InternalChild = value; } - /// - /// Determines an edge effect of this . - /// Edge effects are e.g. glow or a shadow. - /// Only has an effect when is true. - /// - public new EdgeEffectParameters EdgeEffect - { - get => base.EdgeEffect; - set => base.EdgeEffect = value; - } - protected override void Update() { base.Update(); @@ -49,10 +36,5 @@ namespace osu.Game.Graphics.Containers InternalChild.Origin = Anchor.Centre; } } - - public ConstrainedIconContainer() - { - Masking = true; - } } } diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs index c224f0f9c9..3287ac6eaa 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs @@ -4,7 +4,6 @@ using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Graphics; @@ -58,15 +57,7 @@ namespace osu.Game.Overlays.Toolbar { set => Scheduler.AddOnce(() => { - if (value) - { - IconContainer.Colour = Color4Extensions.FromHex("#00FFAA"); - } - else - { - IconContainer.Colour = colours.GrayF; - IconContainer.EdgeEffect = new EdgeEffectParameters(); - } + IconContainer.Colour = value ? Color4Extensions.FromHex("#00FFAA") : colours.GrayF; }); } From 2afa4c7e1c761ce998199e39e86cd5d1e9228f49 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 14:10:16 +0900 Subject: [PATCH 0444/2188] Remove redundant `RequiresChildrenUpdate` usage We are already manually calling `base.UpdateSubTree` when we need to. Changing this flag is doing nothing and just adds to the complexity of the implementation. --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 2af9916a6b..b6bf5ff53a 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -34,8 +34,6 @@ namespace osu.Game.Rulesets.UI /// internal bool FrameStablePlayback { get; set; } = true; - protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate && state != PlaybackState.NotValid; - private readonly Bindable isCatchingUp = new Bindable(); private readonly Bindable waitingOnFrames = new Bindable(); From e73910571f35e69e409cec18cc597d232829bfa5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 14:15:22 +0900 Subject: [PATCH 0445/2188] Allow `FrameStabilityContainer` to continue updating while paused during replay playback --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index b6bf5ff53a..ee19baaf65 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.UI // if waiting on frames, run one update loop to determine if frames have arrived. state = PlaybackState.Valid; } - else if (IsPaused.Value) + else if (IsPaused.Value && !hasReplayAttached) { // time should not advance while paused, nor should anything run. state = PlaybackState.NotValid; From dafff26d0ecf6de7f27bb5a329455729ee3ce084 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 14:44:31 +0900 Subject: [PATCH 0446/2188] Tidy up implementation of `PlaybackSettings` --- .../Play/PlayerSettings/PlaybackSettings.cs | 76 +++++++++---------- 1 file changed, 38 insertions(+), 38 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index 44cfa8d811..34f086da33 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -11,9 +11,9 @@ using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Localisation; using osu.Game.Screens.Edit.Timing; using osuTK; -using osu.Game.Localisation; namespace osu.Game.Screens.Play.PlayerSettings { @@ -28,26 +28,31 @@ namespace osu.Game.Screens.Play.PlayerSettings Precision = 0.01, }; - private readonly PlayerSliderBar rateSlider; + private PlayerSliderBar rateSlider = null!; - private readonly OsuSpriteText multiplierText; + private OsuSpriteText multiplierText = null!; - private readonly BindableBool isPaused = new BindableBool(); + private readonly IBindable isPaused = new BindableBool(); [Resolved] - private GameplayClockContainer? gameplayClock { get; set; } + private GameplayClockContainer gameplayClock { get; set; } = null!; [Resolved] - private GameplayState? gameplayState { get; set; } + private GameplayState gameplayState { get; set; } = null!; + + private IconButton pausePlay = null!; public PlaybackSettings() : base("playback") + { + } + + [BackgroundDependencyLoader] + private void load() { const double seek_amount = 5000; const double seek_fast_amount = 10000; - IconButton play; - Children = new Drawable[] { new FillFlowContainer @@ -82,7 +87,7 @@ namespace osu.Game.Screens.Play.PlayerSettings Action = () => seek(-1, seek_amount), TooltipText = PlayerSettingsOverlayStrings.SeekBackwardSeconds(seek_amount / 1000), }, - play = new IconButton + pausePlay = new IconButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -91,13 +96,10 @@ namespace osu.Game.Screens.Play.PlayerSettings Icon = FontAwesome.Regular.PlayCircle, Action = () => { - if (gameplayClock != null) - { - if (gameplayClock.IsRunning) - gameplayClock.Stop(); - else - gameplayClock.Start(); - } + if (gameplayClock.IsRunning) + gameplayClock.Stop(); + else + gameplayClock.Start(); }, }, new SeekButton @@ -141,26 +143,6 @@ namespace osu.Game.Screens.Play.PlayerSettings }, }, }; - - isPaused.BindValueChanged(paused => - { - if (!paused.NewValue) - { - play.TooltipText = ToastStrings.PauseTrack; - play.Icon = FontAwesome.Regular.PauseCircle; - } - else - { - play.TooltipText = ToastStrings.PlayTrack; - play.Icon = FontAwesome.Regular.PlayCircle; - } - }, true); - - void seek(int direction, double amount) - { - double target = Math.Clamp((gameplayClock?.CurrentTime ?? 0) + (direction * amount), 0, gameplayState?.Beatmap.GetLastObjectTime() ?? 0); - gameplayClock?.Seek(target); - } } protected override void LoadComplete() @@ -168,8 +150,26 @@ namespace osu.Game.Screens.Play.PlayerSettings base.LoadComplete(); rateSlider.Current.BindValueChanged(multiplier => multiplierText.Text = $"{multiplier.NewValue:0.00}x", true); - if (gameplayClock != null) - isPaused.BindTarget = gameplayClock.IsPaused; + isPaused.BindTo(gameplayClock.IsPaused); + isPaused.BindValueChanged(paused => + { + if (!paused.NewValue) + { + pausePlay.TooltipText = ToastStrings.PauseTrack; + pausePlay.Icon = FontAwesome.Regular.PauseCircle; + } + else + { + pausePlay.TooltipText = ToastStrings.PlayTrack; + pausePlay.Icon = FontAwesome.Regular.PlayCircle; + } + }, true); + } + + private void seek(int direction, double amount) + { + double target = Math.Clamp(gameplayClock.CurrentTime + (direction * amount), 0, gameplayState.Beatmap.GetLastObjectTime()); + gameplayClock.Seek(target); } private partial class SeekButton : IconButton From 60e972cd159dcfe653ed19cc2d96ed179701205d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 14:59:35 +0900 Subject: [PATCH 0447/2188] Add ability to step forward/backwards single frames --- .../PlayerSettingsOverlayStrings.cs | 10 ++++++ .../Play/PlayerSettings/PlaybackSettings.cs | 33 ++++++++++++++++++- 2 files changed, 42 insertions(+), 1 deletion(-) diff --git a/osu.Game/Localisation/PlayerSettingsOverlayStrings.cs b/osu.Game/Localisation/PlayerSettingsOverlayStrings.cs index 1aedd9fc5b..60874da561 100644 --- a/osu.Game/Localisation/PlayerSettingsOverlayStrings.cs +++ b/osu.Game/Localisation/PlayerSettingsOverlayStrings.cs @@ -9,6 +9,16 @@ namespace osu.Game.Localisation { private const string prefix = @"osu.Game.Resources.Localisation.PlaybackSettings"; + /// + /// "Step backward one frame" + /// + public static LocalisableString StepBackward => new TranslatableString(getKey(@"step_backward_frame"), @"Step backward one frame"); + + /// + /// "Step forward one frame" + /// + public static LocalisableString StepForward => new TranslatableString(getKey(@"step_forward_frame"), @"Step forward one frame"); + /// /// "Seek backward {0} seconds" /// diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index 34f086da33..b946805be8 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -87,13 +88,20 @@ namespace osu.Game.Screens.Play.PlayerSettings Action = () => seek(-1, seek_amount), TooltipText = PlayerSettingsOverlayStrings.SeekBackwardSeconds(seek_amount / 1000), }, + new SeekButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Icon = FontAwesome.Solid.StepBackward, + Action = () => seekFrame(-1), + TooltipText = PlayerSettingsOverlayStrings.StepBackward, + }, pausePlay = new IconButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, Scale = new Vector2(1.4f), IconScale = new Vector2(1.4f), - Icon = FontAwesome.Regular.PlayCircle, Action = () => { if (gameplayClock.IsRunning) @@ -103,6 +111,14 @@ namespace osu.Game.Screens.Play.PlayerSettings }, }, new SeekButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Icon = FontAwesome.Solid.StepForward, + Action = () => seekFrame(1), + TooltipText = PlayerSettingsOverlayStrings.StepForward, + }, + new SeekButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -166,6 +182,21 @@ namespace osu.Game.Screens.Play.PlayerSettings }, true); } + private void seekFrame(int direction) + { + gameplayClock.Stop(); + + var frames = gameplayState.Score.Replay.Frames; + + if (frames.Count == 0) + return; + + gameplayClock.Seek(direction < 0 + ? (frames.LastOrDefault(f => f.Time < gameplayClock.CurrentTime) ?? frames.First()).Time + : (frames.FirstOrDefault(f => f.Time > gameplayClock.CurrentTime) ?? frames.Last()).Time + ); + } + private void seek(int direction, double amount) { double target = Math.Clamp(gameplayClock.CurrentTime + (direction * amount), 0, gameplayState.Beatmap.GetLastObjectTime()); From 8c4af58109b202e4505f62634c8e9001397c5d3f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 15:08:24 +0900 Subject: [PATCH 0448/2188] Keep replay controls expanded by default --- osu.Game/Configuration/OsuConfigManager.cs | 2 ++ osu.Game/Screens/Play/ReplayPlayer.cs | 5 +++-- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index c05831d043..6b2cb4ee74 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -142,6 +142,7 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.FadePlayfieldWhenHealthLow, true); SetDefault(OsuSetting.KeyOverlay, false); SetDefault(OsuSetting.ReplaySettingsOverlay, true); + SetDefault(OsuSetting.ReplayPlaybackControlsExpanded, true); SetDefault(OsuSetting.GameplayLeaderboard, true); SetDefault(OsuSetting.AlwaysPlayFirstComboBreak, true); @@ -421,6 +422,7 @@ namespace osu.Game.Configuration ProfileCoverExpanded, EditorLimitedDistanceSnap, ReplaySettingsOverlay, + ReplayPlaybackControlsExpanded, AutomaticallyDownloadMissingBeatmaps, EditorShowSpeedChanges, TouchDisableGameplayTaps, diff --git a/osu.Game/Screens/Play/ReplayPlayer.cs b/osu.Game/Screens/Play/ReplayPlayer.cs index 805f907466..d4d6e7ecd0 100644 --- a/osu.Game/Screens/Play/ReplayPlayer.cs +++ b/osu.Game/Screens/Play/ReplayPlayer.cs @@ -12,6 +12,7 @@ using osu.Framework.Bindables; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Beatmaps; +using osu.Game.Configuration; using osu.Game.Input.Bindings; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; @@ -52,7 +53,7 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader] - private void load() + private void load(OsuConfigManager config) { if (!LoadedBeatmapSuccessfully) return; @@ -60,7 +61,7 @@ namespace osu.Game.Screens.Play var playbackSettings = new PlaybackSettings { Depth = float.MaxValue, - Expanded = { Value = false } + Expanded = { BindTarget = config.GetBindable(OsuSetting.ReplayPlaybackControlsExpanded) } }; if (GameplayClockContainer is MasterGameplayClockContainer master) From 22cfc8605094aebb6809333582543d6443756899 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 18 Jan 2024 14:24:48 +0300 Subject: [PATCH 0449/2188] Add failing test case --- osu.Game.Tests/Visual/Settings/TestSceneSettingsItem.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneSettingsItem.cs b/osu.Game.Tests/Visual/Settings/TestSceneSettingsItem.cs index 2926b11067..ee0c64aa3f 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneSettingsItem.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneSettingsItem.cs @@ -40,8 +40,15 @@ namespace osu.Game.Tests.Visual.Settings AddStep("change value from default", () => textBox.Current.Value = "non-default"); AddUntilStep("restore button shown", () => revertToDefaultButton.Alpha > 0); + AddStep("disable setting", () => textBox.Current.Disabled = true); + AddUntilStep("restore button still shown", () => revertToDefaultButton.Alpha > 0); + + AddStep("enable setting", () => textBox.Current.Disabled = false); AddStep("restore default", () => textBox.Current.SetDefault()); AddUntilStep("restore button hidden", () => revertToDefaultButton.Alpha == 0); + + AddStep("disable setting", () => textBox.Current.Disabled = true); + AddUntilStep("restore button still hidden", () => revertToDefaultButton.Alpha == 0); } [Test] From b97c3ac9ee1c3a0e34afb296dc0e99543d002011 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 18 Jan 2024 14:20:07 +0300 Subject: [PATCH 0450/2188] Fix revert-to-default button appearing on disabled settings regardless of value --- osu.Game/Overlays/RevertToDefaultButton.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/RevertToDefaultButton.cs b/osu.Game/Overlays/RevertToDefaultButton.cs index 582138b0b4..6fa5209f64 100644 --- a/osu.Game/Overlays/RevertToDefaultButton.cs +++ b/osu.Game/Overlays/RevertToDefaultButton.cs @@ -115,7 +115,12 @@ namespace osu.Game.Overlays Enabled.Value = !current.Disabled; - this.FadeTo(current.Disabled ? 0.2f : (current.IsDefault ? 0 : 1), fade_duration, Easing.OutQuint); + if (current.IsDefault) + this.FadeTo(0, fade_duration, Easing.OutQuint); + else if (current.Disabled) + this.FadeTo(0.2f, fade_duration, Easing.OutQuint); + else + this.FadeTo(1, fade_duration, Easing.OutQuint); if (IsHovered && Enabled.Value) { From c50534c8191e3fe408fe9e04dcbaf41c2b9c4577 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 20:38:15 +0900 Subject: [PATCH 0451/2188] Move seek/step logic into `ReplayPlayer` --- .../Play/PlayerSettings/PlaybackSettings.cs | 51 +++++-------------- osu.Game/Screens/Play/ReplayPlayer.cs | 42 +++++++++++---- 2 files changed, 45 insertions(+), 48 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs index b946805be8..b3d07421ed 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlaybackSettings.cs @@ -1,14 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; -using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -36,10 +33,10 @@ namespace osu.Game.Screens.Play.PlayerSettings private readonly IBindable isPaused = new BindableBool(); [Resolved] - private GameplayClockContainer gameplayClock { get; set; } = null!; + private ReplayPlayer replayPlayer { get; set; } = null!; [Resolved] - private GameplayState gameplayState { get; set; } = null!; + private GameplayClockContainer gameplayClock { get; set; } = null!; private IconButton pausePlay = null!; @@ -51,9 +48,6 @@ namespace osu.Game.Screens.Play.PlayerSettings [BackgroundDependencyLoader] private void load() { - const double seek_amount = 5000; - const double seek_fast_amount = 10000; - Children = new Drawable[] { new FillFlowContainer @@ -77,23 +71,23 @@ namespace osu.Game.Screens.Play.PlayerSettings Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = FontAwesome.Solid.FastBackward, - Action = () => seek(-1, seek_fast_amount), - TooltipText = PlayerSettingsOverlayStrings.SeekBackwardSeconds(seek_fast_amount / 1000), + Action = () => replayPlayer.SeekInDirection(-10), + TooltipText = PlayerSettingsOverlayStrings.SeekBackwardSeconds(10 * ReplayPlayer.BASE_SEEK_AMOUNT / 1000), }, new SeekButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = FontAwesome.Solid.Backward, - Action = () => seek(-1, seek_amount), - TooltipText = PlayerSettingsOverlayStrings.SeekBackwardSeconds(seek_amount / 1000), + Action = () => replayPlayer.SeekInDirection(-1), + TooltipText = PlayerSettingsOverlayStrings.SeekBackwardSeconds(ReplayPlayer.BASE_SEEK_AMOUNT / 1000), }, new SeekButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = FontAwesome.Solid.StepBackward, - Action = () => seekFrame(-1), + Action = () => replayPlayer.StepFrame(-1), TooltipText = PlayerSettingsOverlayStrings.StepBackward, }, pausePlay = new IconButton @@ -115,7 +109,7 @@ namespace osu.Game.Screens.Play.PlayerSettings Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = FontAwesome.Solid.StepForward, - Action = () => seekFrame(1), + Action = () => replayPlayer.StepFrame(1), TooltipText = PlayerSettingsOverlayStrings.StepForward, }, new SeekButton @@ -123,16 +117,16 @@ namespace osu.Game.Screens.Play.PlayerSettings Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = FontAwesome.Solid.Forward, - Action = () => seek(1, seek_amount), - TooltipText = PlayerSettingsOverlayStrings.SeekForwardSeconds(seek_amount / 1000), + Action = () => replayPlayer.SeekInDirection(1), + TooltipText = PlayerSettingsOverlayStrings.SeekForwardSeconds(ReplayPlayer.BASE_SEEK_AMOUNT / 1000), }, new SeekButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, Icon = FontAwesome.Solid.FastForward, - Action = () => seek(1, seek_fast_amount), - TooltipText = PlayerSettingsOverlayStrings.SeekForwardSeconds(seek_fast_amount / 1000), + Action = () => replayPlayer.SeekInDirection(10), + TooltipText = PlayerSettingsOverlayStrings.SeekForwardSeconds(10 * ReplayPlayer.BASE_SEEK_AMOUNT / 1000), }, }, }, @@ -182,27 +176,6 @@ namespace osu.Game.Screens.Play.PlayerSettings }, true); } - private void seekFrame(int direction) - { - gameplayClock.Stop(); - - var frames = gameplayState.Score.Replay.Frames; - - if (frames.Count == 0) - return; - - gameplayClock.Seek(direction < 0 - ? (frames.LastOrDefault(f => f.Time < gameplayClock.CurrentTime) ?? frames.First()).Time - : (frames.FirstOrDefault(f => f.Time > gameplayClock.CurrentTime) ?? frames.Last()).Time - ); - } - - private void seek(int direction, double amount) - { - double target = Math.Clamp(gameplayClock.CurrentTime + (direction * amount), 0, gameplayState.Beatmap.GetLastObjectTime()); - gameplayClock.Seek(target); - } - private partial class SeekButton : IconButton { public SeekButton() diff --git a/osu.Game/Screens/Play/ReplayPlayer.cs b/osu.Game/Screens/Play/ReplayPlayer.cs index d4d6e7ecd0..a26a2b9904 100644 --- a/osu.Game/Screens/Play/ReplayPlayer.cs +++ b/osu.Game/Screens/Play/ReplayPlayer.cs @@ -23,8 +23,11 @@ using osu.Game.Users; namespace osu.Game.Screens.Play { + [Cached] public partial class ReplayPlayer : Player, IKeyBindingHandler { + public const double BASE_SEEK_AMOUNT = 1000; + private readonly Func, Score> createScore; private readonly bool replayIsFailedScore; @@ -93,16 +96,22 @@ namespace osu.Game.Screens.Play public bool OnPressed(KeyBindingPressEvent e) { - const double keyboard_seek_amount = 5000; - switch (e.Action) { + case GlobalAction.StepReplayBackward: + StepFrame(-1); + return true; + + case GlobalAction.StepReplayForward: + StepFrame(1); + return true; + case GlobalAction.SeekReplayBackward: - keyboardSeek(-1); + SeekInDirection(-1); return true; case GlobalAction.SeekReplayForward: - keyboardSeek(1); + SeekInDirection(1); return true; case GlobalAction.TogglePauseReplay: @@ -114,13 +123,28 @@ namespace osu.Game.Screens.Play } return false; + } - void keyboardSeek(int direction) - { - double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayState.Beatmap.GetLastObjectTime()); + public void StepFrame(int direction) + { + GameplayClockContainer.Stop(); - Seek(target); - } + var frames = GameplayState.Score.Replay.Frames; + + if (frames.Count == 0) + return; + + GameplayClockContainer.Seek(direction < 0 + ? (frames.LastOrDefault(f => f.Time < GameplayClockContainer.CurrentTime) ?? frames.First()).Time + : (frames.FirstOrDefault(f => f.Time > GameplayClockContainer.CurrentTime) ?? frames.Last()).Time + ); + } + + public void SeekInDirection(float amount) + { + double target = Math.Clamp(GameplayClockContainer.CurrentTime + amount * BASE_SEEK_AMOUNT, 0, GameplayState.Beatmap.GetLastObjectTime()); + + Seek(target); } public void OnReleased(KeyBindingReleaseEvent e) From 0383bdf6a15d57a0a499b6b88ac53d4eb57b4f2b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Jan 2024 20:38:25 +0900 Subject: [PATCH 0452/2188] Add bindings for stepping backward/forward --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 10 +++++++++- osu.Game/Localisation/GlobalActionKeyBindingStrings.cs | 10 ++++++++++ 2 files changed, 19 insertions(+), 1 deletion(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 5a39c02185..436334cfe1 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -170,6 +170,8 @@ namespace osu.Game.Input.Bindings new KeyBinding(InputKey.MouseMiddle, GlobalAction.TogglePauseReplay), new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward), new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward), + new KeyBinding(InputKey.Comma, GlobalAction.StepReplayBackward), + new KeyBinding(InputKey.Period, GlobalAction.StepReplayForward), new KeyBinding(new[] { InputKey.Control, InputKey.H }, GlobalAction.ToggleReplaySettings), }; @@ -411,7 +413,13 @@ namespace osu.Game.Input.Bindings IncreaseOffset, [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseOffset))] - DecreaseOffset + DecreaseOffset, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.StepReplayForward))] + StepReplayForward, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.StepReplayBackward))] + StepReplayBackward, } public enum GlobalActionCategory diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index ca27d0ff95..703e0ff1ca 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -324,6 +324,16 @@ namespace osu.Game.Localisation /// public static LocalisableString SeekReplayBackward => new TranslatableString(getKey(@"seek_replay_backward"), @"Seek replay backward"); + /// + /// "Seek replay forward one frame" + /// + public static LocalisableString StepReplayForward => new TranslatableString(getKey(@"step_replay_forward"), @"Seek replay forward one frame"); + + /// + /// "Step replay backward one frame" + /// + public static LocalisableString StepReplayBackward => new TranslatableString(getKey(@"step_replay_backward"), @"Step replay backward one frame"); + /// /// "Toggle chat focus" /// From 87369f8a808b29e3da0bde82027a439e763532dc Mon Sep 17 00:00:00 2001 From: smallketchup82 <69545310+smallketchup82@users.noreply.github.com> Date: Thu, 18 Jan 2024 11:16:03 -0500 Subject: [PATCH 0453/2188] Conform to code style & remove unused imports --- osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs b/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs index aa2543eea1..79f9aec2e3 100644 --- a/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs +++ b/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs @@ -4,11 +4,7 @@ #nullable disable using NUnit.Framework; -using osu.Framework.Allocation; -using osu.Framework.Audio; -using osu.Framework.Platform; using osu.Game.Beatmaps.Drawables; -using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Tests.Beatmaps; @@ -17,7 +13,7 @@ namespace osu.Game.Tests.Visual.Beatmaps public partial class TestSceneDifficultyIcon : OsuTestScene { [Test] - public void createDifficultyIcon() + public void CreateDifficultyIcon() { DifficultyIcon difficultyIcon = null; From 3eeefd5b7e8708894c26474cf3868fc54e662f61 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 18 Jan 2024 16:13:48 -0800 Subject: [PATCH 0454/2188] Fix changelog stream user count only accounting for latest build --- osu.Game/Online/API/Requests/Responses/APIUpdateStream.cs | 3 +++ osu.Game/Overlays/Changelog/ChangelogUpdateStreamItem.cs | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/Responses/APIUpdateStream.cs b/osu.Game/Online/API/Requests/Responses/APIUpdateStream.cs index 76d1941d9d..dac72f2488 100644 --- a/osu.Game/Online/API/Requests/Responses/APIUpdateStream.cs +++ b/osu.Game/Online/API/Requests/Responses/APIUpdateStream.cs @@ -28,6 +28,9 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("latest_build")] public APIChangelogBuild LatestBuild { get; set; } + [JsonProperty("user_count")] + public int UserCount { get; set; } + public bool Equals(APIUpdateStream other) => Id == other?.Id; internal static readonly Dictionary KNOWN_STREAMS = new Dictionary diff --git a/osu.Game/Overlays/Changelog/ChangelogUpdateStreamItem.cs b/osu.Game/Overlays/Changelog/ChangelogUpdateStreamItem.cs index 08ea373fb1..30273d2405 100644 --- a/osu.Game/Overlays/Changelog/ChangelogUpdateStreamItem.cs +++ b/osu.Game/Overlays/Changelog/ChangelogUpdateStreamItem.cs @@ -24,7 +24,7 @@ namespace osu.Game.Overlays.Changelog protected override LocalisableString AdditionalText => Value.LatestBuild.DisplayVersion; - protected override LocalisableString InfoText => Value.LatestBuild.Users > 0 ? $"{"user".ToQuantity(Value.LatestBuild.Users, "N0")} online" : null; + protected override LocalisableString InfoText => Value.UserCount > 0 ? $"{"user".ToQuantity(Value.UserCount, "N0")} online" : null; protected override Color4 GetBarColour(OsuColour colours) => Value.Colour; } From ce4fd6aca51690455f9a1f02ada35d95269883ed Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 19 Jan 2024 23:48:05 +0300 Subject: [PATCH 0455/2188] Rename `DEFAULT_HEIGHT` to `BASE_HEIGHT` --- .../Edit/Blueprints/HitPlacementBlueprint.cs | 2 +- .../Edit/Blueprints/TaikoSpanPlacementBlueprint.cs | 6 +++--- osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs | 2 +- .../Skinning/Legacy/TaikoLegacyHitTarget.cs | 2 +- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 4 ++-- 5 files changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Edit/Blueprints/HitPlacementBlueprint.cs b/osu.Game.Rulesets.Taiko/Edit/Blueprints/HitPlacementBlueprint.cs index 8b1a4f688c..329fff5b42 100644 --- a/osu.Game.Rulesets.Taiko/Edit/Blueprints/HitPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Taiko/Edit/Blueprints/HitPlacementBlueprint.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints { InternalChild = piece = new HitPiece { - Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT) + Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT) }; } diff --git a/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs b/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs index b0919417a4..cd52398086 100644 --- a/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Taiko/Edit/Blueprints/TaikoSpanPlacementBlueprint.cs @@ -39,15 +39,15 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints { headPiece = new HitPiece { - Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT) + Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT) }, lengthPiece = new LengthPiece { - Height = TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT + Height = TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT }, tailPiece = new HitPiece { - Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.DEFAULT_HEIGHT) + Size = new Vector2(TaikoHitObject.DEFAULT_SIZE * TaikoPlayfield.BASE_HEIGHT) } }; } diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 733772e21f..26bbb6d71b 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Mods /// private Vector2 adjustSizeForPlayfieldAspectRatio(float size) { - return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT); + return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.BASE_HEIGHT); } protected override void UpdateFlashlightSize(float size) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs index 492782f0d1..2f845adcd8 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy // Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements. // This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement. - content.Scale = new Vector2(DrawHeight / TaikoPlayfield.DEFAULT_HEIGHT); + content.Scale = new Vector2(DrawHeight / TaikoPlayfield.BASE_HEIGHT); } } } diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 7e3ed7a4d4..af4ed0557a 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -28,9 +28,9 @@ namespace osu.Game.Rulesets.Taiko.UI public partial class TaikoPlayfield : ScrollingPlayfield { /// - /// Default height of a when inside a . + /// Base height of a when inside a . /// - public const float DEFAULT_HEIGHT = 200; + public const float BASE_HEIGHT = 200; /// /// Whether the hit target should be nudged further towards the left area, matching the stable "classic" position. From 3e17d01cebc88c56615f67c0deea7351168a46b1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 19 Jan 2024 23:49:14 +0300 Subject: [PATCH 0456/2188] Rewrite taiko playfield adjustment container to keep height constant --- .../UI/TaikoPlayfieldAdjustmentContainer.cs | 27 ++++++++++++------- 1 file changed, 18 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs index 54608b77de..1bc9f7d89c 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs @@ -5,23 +5,31 @@ using System; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.UI; +using osuTK; namespace osu.Game.Rulesets.Taiko.UI { public partial class TaikoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer { - private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768; - public const float MAXIMUM_ASPECT = 16f / 9f; public const float MINIMUM_ASPECT = 5f / 4f; public readonly IBindable LockPlayfieldAspectRange = new BindableBool(true); + public TaikoPlayfieldAdjustmentContainer() + { + RelativeSizeAxes = Axes.X; + RelativePositionAxes = Axes.Y; + Height = TaikoPlayfield.BASE_HEIGHT; + } + protected override void Update() { base.Update(); - float height = default_relative_height; + const float base_relative_height = TaikoPlayfield.BASE_HEIGHT / 768; + + float relativeHeight = base_relative_height; // Players coming from stable expect to be able to change the aspect ratio regardless of the window size. // We originally wanted to limit this more, but there was considerable pushback from the community. @@ -33,19 +41,20 @@ namespace osu.Game.Rulesets.Taiko.UI float currentAspect = Parent!.ChildSize.X / Parent!.ChildSize.Y; if (currentAspect > MAXIMUM_ASPECT) - height *= currentAspect / MAXIMUM_ASPECT; + relativeHeight *= currentAspect / MAXIMUM_ASPECT; else if (currentAspect < MINIMUM_ASPECT) - height *= currentAspect / MINIMUM_ASPECT; + relativeHeight *= currentAspect / MINIMUM_ASPECT; } // Limit the maximum relative height of the playfield to one-third of available area to avoid it masking out on extreme resolutions. - height = Math.Min(height, 1f / 3f); - Height = height; + relativeHeight = Math.Min(relativeHeight, 1f / 3f); // Position the taiko playfield exactly one playfield from the top of the screen, if there is enough space for it. // Note that the relative height cannot exceed one-third - if that limit is hit, the playfield will be exactly centered. - RelativePositionAxes = Axes.Y; - Y = height; + Y = relativeHeight; + + Scale = new Vector2(Math.Max(relativeHeight / base_relative_height, 1f)); + Width = 1 / Scale.X; } } } From f5ce9eaf7512b27c9df3b03adb8d8a76b7462969 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 19 Jan 2024 23:58:55 +0300 Subject: [PATCH 0457/2188] Refactor taiko playfield layout to use constant values --- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 38 ++++++++------------ 1 file changed, 15 insertions(+), 23 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index af4ed0557a..4e1691ffe0 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -21,7 +21,6 @@ using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Scoring; using osu.Game.Skinning; -using osuTK; namespace osu.Game.Rulesets.Taiko.UI { @@ -44,7 +43,6 @@ namespace osu.Game.Rulesets.Taiko.UI private JudgementContainer judgementContainer = null!; private ScrollingHitObjectContainer drumRollHitContainer = null!; internal Drawable HitTarget = null!; - private SkinnableDrawable mascot = null!; private JudgementPooler judgementPooler = null!; private readonly IDictionary explosionPools = new Dictionary(); @@ -59,13 +57,11 @@ namespace osu.Game.Rulesets.Taiko.UI /// private BarLinePlayfield barLinePlayfield = null!; - private Container barLineContent = null!; - private Container hitObjectContent = null!; - private Container overlayContent = null!; - [BackgroundDependencyLoader] private void load(OsuColour colours) { + const float hit_target_width = BASE_HEIGHT; + inputDrum = new InputDrum { Anchor = Anchor.CentreLeft, @@ -89,7 +85,7 @@ namespace osu.Game.Rulesets.Taiko.UI inputDrum.CreateProxy(), } }, - mascot = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Mascot), _ => Empty()) + new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Mascot), _ => Empty()) { Origin = Anchor.BottomLeft, Anchor = Anchor.TopLeft, @@ -101,14 +97,13 @@ namespace osu.Game.Rulesets.Taiko.UI { Name = "Right area", RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, Children = new Drawable[] { new Container { - Name = "Elements before hit objects", - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, + Name = "Elements behind hit objects", + RelativeSizeAxes = Axes.Y, + Width = hit_target_width, Children = new[] { new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.KiaiGlow), _ => Empty()) @@ -125,10 +120,11 @@ namespace osu.Game.Rulesets.Taiko.UI } } }, - barLineContent = new Container + new Container { Name = "Bar line content", RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = hit_target_width / 2 }, Children = new Drawable[] { UnderlayElements = new Container @@ -138,17 +134,19 @@ namespace osu.Game.Rulesets.Taiko.UI barLinePlayfield = new BarLinePlayfield(), } }, - hitObjectContent = new Container + new Container { Name = "Masked hit objects content", RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = hit_target_width / 2 }, Masking = true, Child = HitObjectContainer, }, - overlayContent = new Container + new Container { - Name = "Elements after hit objects", + Name = "Overlay content", RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = hit_target_width / 2 }, Children = new Drawable[] { drumRollHitContainer = new DrumRollHitContainer(), @@ -226,14 +224,8 @@ namespace osu.Game.Rulesets.Taiko.UI { base.Update(); - // Padding is required to be updated for elements which are based on "absolute" X sized elements. - // This is basically allowing for correct alignment as relative pieces move around them. - rightArea.Padding = new MarginPadding { Left = inputDrum.Width }; - barLineContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 }; - hitObjectContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 }; - overlayContent.Padding = new MarginPadding { Left = HitTarget.DrawWidth / 2 }; - - mascot.Scale = new Vector2(DrawHeight / DEFAULT_HEIGHT); + // todo: input drum width should be constant. + rightArea.Padding = new MarginPadding { Left = inputDrum.DrawWidth }; } #region Pooling support From fa2c33c64173d51d5ad14654e12e3f956f17cac8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 20 Jan 2024 00:20:43 +0300 Subject: [PATCH 0458/2188] Upscale playfield by difference in game height as well I honestly don't have much clue about this one but doing so matches master. --- osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs index 1bc9f7d89c..57722b8065 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Taiko.UI // Note that the relative height cannot exceed one-third - if that limit is hit, the playfield will be exactly centered. Y = relativeHeight; - Scale = new Vector2(Math.Max(relativeHeight / base_relative_height, 1f)); + Scale = new Vector2(Math.Max((Parent!.ChildSize.Y / 768f) * (relativeHeight / base_relative_height), 1f)); Width = 1 / Scale.X; } } From 0c03326eaf1bb5954b118c8f58ba721b8058fc8b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 20 Jan 2024 01:25:04 +0300 Subject: [PATCH 0459/2188] Update remaining usages of playfield height --- osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs | 2 +- .../Skinning/Legacy/TaikoLegacyHitTarget.cs | 14 +------------- 2 files changed, 2 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs index 26bbb6d71b..64f2f4c18a 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModFlashlight.cs @@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Taiko.Mods /// private Vector2 adjustSizeForPlayfieldAspectRatio(float size) { - return new Vector2(0, size * taikoPlayfield.DrawHeight / TaikoPlayfield.BASE_HEIGHT); + return new Vector2(0, size * taikoPlayfield.Parent!.Scale.Y); } protected override void UpdateFlashlightSize(float size) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs index 2f845adcd8..cf9d8dd52e 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs @@ -5,7 +5,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; -using osu.Game.Rulesets.Taiko.UI; using osu.Game.Skinning; using osuTK; @@ -13,14 +12,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { public partial class TaikoLegacyHitTarget : CompositeDrawable { - private Container content = null!; - [BackgroundDependencyLoader] private void load(ISkinSource skin) { RelativeSizeAxes = Axes.Both; - InternalChild = content = new Container + InternalChild = new Container { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, @@ -46,14 +43,5 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy } }; } - - protected override void Update() - { - base.Update(); - - // Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements. - // This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement. - content.Scale = new Vector2(DrawHeight / TaikoPlayfield.BASE_HEIGHT); - } } } From d4fef99e1f677fa3af1e1822ff9d9f2116a4be59 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 19 Jan 2024 23:26:35 +0300 Subject: [PATCH 0460/2188] Define constant input drum width for osu!taiko --- .../Skinning/TestSceneInputDrum.cs | 7 +++-- .../Skinning/Argon/ArgonInputDrum.cs | 2 +- .../Skinning/Default/DefaultInputDrum.cs | 2 +- .../Skinning/Legacy/LegacyInputDrum.cs | 28 ++++++------------- osu.Game.Rulesets.Taiko/UI/InputDrum.cs | 9 +----- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 20 +++++-------- 6 files changed, 24 insertions(+), 44 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs index 3c6319ddf9..900d6523cf 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneInputDrum.cs @@ -30,8 +30,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(200), - Child = new InputDrum() + Size = new Vector2(180f, 200f), + Child = new InputDrum + { + RelativeSizeAxes = Axes.Both, + } } }); } diff --git a/osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonInputDrum.cs index f7b7105bdc..f22c7bf017 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonInputDrum.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon public ArgonInputDrum() { - RelativeSizeAxes = Axes.Y; + RelativeSizeAxes = Axes.X; } [BackgroundDependencyLoader] diff --git a/osu.Game.Rulesets.Taiko/Skinning/Default/DefaultInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Default/DefaultInputDrum.cs index 60bacf6413..3eb4f6b8a6 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Default/DefaultInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Default/DefaultInputDrum.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default { public DefaultInputDrum() { - RelativeSizeAxes = Axes.Y; + RelativeSizeAxes = Axes.X; } [BackgroundDependencyLoader] diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs index 8ad419f8bd..07a7f237ba 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyInputDrum.cs @@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Game.Rulesets.Taiko.UI; using osu.Game.Skinning; using osuTK; @@ -18,22 +19,20 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy /// internal partial class LegacyInputDrum : Container { - private Container content = null!; private LegacyHalfDrum left = null!; private LegacyHalfDrum right = null!; public LegacyInputDrum() { - RelativeSizeAxes = Axes.Y; - AutoSizeAxes = Axes.X; + RelativeSizeAxes = Axes.Both; } [BackgroundDependencyLoader] private void load(ISkinSource skin) { - Child = content = new Container + Child = new Container { - Size = new Vector2(180, 200), + RelativeSizeAxes = Axes.Both, Children = new Drawable[] { new Sprite @@ -66,33 +65,24 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy const float ratio = 1.6f; // because the right half is flipped, we need to position using width - position to get the true "topleft" origin position - float negativeScaleAdjust = content.Width / ratio; + const float negative_scale_adjust = TaikoPlayfield.INPUT_DRUM_WIDTH / ratio; if (skin.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value >= 2.1m) { left.Centre.Position = new Vector2(0, taiko_bar_y) * ratio; - right.Centre.Position = new Vector2(negativeScaleAdjust - 56, taiko_bar_y) * ratio; + right.Centre.Position = new Vector2(negative_scale_adjust - 56, taiko_bar_y) * ratio; left.Rim.Position = new Vector2(0, taiko_bar_y) * ratio; - right.Rim.Position = new Vector2(negativeScaleAdjust - 56, taiko_bar_y) * ratio; + right.Rim.Position = new Vector2(negative_scale_adjust - 56, taiko_bar_y) * ratio; } else { left.Centre.Position = new Vector2(18, taiko_bar_y + 31) * ratio; - right.Centre.Position = new Vector2(negativeScaleAdjust - 54, taiko_bar_y + 31) * ratio; + right.Centre.Position = new Vector2(negative_scale_adjust - 54, taiko_bar_y + 31) * ratio; left.Rim.Position = new Vector2(8, taiko_bar_y + 23) * ratio; - right.Rim.Position = new Vector2(negativeScaleAdjust - 53, taiko_bar_y + 23) * ratio; + right.Rim.Position = new Vector2(negative_scale_adjust - 53, taiko_bar_y + 23) * ratio; } } - protected override void Update() - { - base.Update(); - - // Relying on RelativeSizeAxes.Both + FillMode.Fit doesn't work due to the precise pixel layout requirements. - // This is a bit ugly but makes the non-legacy implementations a lot cleaner to implement. - content.Scale = new Vector2(DrawHeight / content.Size.Y); - } - /// /// A half-drum. Contains one centre and one rim hit. /// diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index 725857ed34..d0a8cf647d 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -14,12 +14,6 @@ namespace osu.Game.Rulesets.Taiko.UI /// internal partial class InputDrum : Container { - public InputDrum() - { - AutoSizeAxes = Axes.X; - RelativeSizeAxes = Axes.Y; - } - [BackgroundDependencyLoader] private void load() { @@ -27,8 +21,7 @@ namespace osu.Game.Rulesets.Taiko.UI { new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.InputDrum), _ => new DefaultInputDrum()) { - RelativeSizeAxes = Axes.Y, - AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Both, }, }; } diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 4e1691ffe0..95907bcb8b 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Taiko.UI /// public const float BASE_HEIGHT = 200; + public const float INPUT_DRUM_WIDTH = 180f; + /// /// Whether the hit target should be nudged further towards the left area, matching the stable "classic" position. /// @@ -49,7 +51,6 @@ namespace osu.Game.Rulesets.Taiko.UI private ProxyContainer topLevelHitContainer = null!; private InputDrum inputDrum = null!; - private Container rightArea = null!; /// /// is purposefully not called on this to prevent i.e. being able to interact @@ -66,8 +67,8 @@ namespace osu.Game.Rulesets.Taiko.UI { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - AutoSizeAxes = Axes.X, RelativeSizeAxes = Axes.Y, + Width = INPUT_DRUM_WIDTH, }; InternalChildren = new[] @@ -76,8 +77,8 @@ namespace osu.Game.Rulesets.Taiko.UI new Container { Name = "Left overlay", - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, + RelativeSizeAxes = Axes.Y, + Width = INPUT_DRUM_WIDTH, BorderColour = colours.Gray0, Children = new[] { @@ -93,10 +94,11 @@ namespace osu.Game.Rulesets.Taiko.UI RelativeSizeAxes = Axes.None, Y = 0.2f }, - rightArea = new Container + new Container { Name = "Right area", RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = INPUT_DRUM_WIDTH }, Children = new Drawable[] { new Container @@ -220,14 +222,6 @@ namespace osu.Game.Rulesets.Taiko.UI topLevelHitContainer.Add(taikoObject.CreateProxiedContent()); } - protected override void Update() - { - base.Update(); - - // todo: input drum width should be constant. - rightArea.Padding = new MarginPadding { Left = inputDrum.DrawWidth }; - } - #region Pooling support public override void Add(HitObject h) From 2f618b7f35514f1025d4750cb3726e670f4aa2d8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 20 Jan 2024 00:28:26 +0300 Subject: [PATCH 0461/2188] Change taiko hit position to always match stable --- osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs | 3 --- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 14 +++++--------- 2 files changed, 5 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index cdeaafde10..f63d6c2673 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -16,9 +16,6 @@ namespace osu.Game.Rulesets.Taiko.Mods { var drawableTaikoRuleset = (DrawableTaikoRuleset)drawableRuleset; drawableTaikoRuleset.LockPlayfieldAspectRange.Value = false; - - var playfield = (TaikoPlayfield)drawableRuleset.Playfield; - playfield.ClassicHitTargetPosition.Value = true; } public void ApplyToDrawableHitObject(DrawableHitObject drawable) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 95907bcb8b..0510f08068 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; @@ -33,11 +32,6 @@ namespace osu.Game.Rulesets.Taiko.UI public const float INPUT_DRUM_WIDTH = 180f; - /// - /// Whether the hit target should be nudged further towards the left area, matching the stable "classic" position. - /// - public Bindable ClassicHitTargetPosition = new BindableBool(); - public Container UnderlayElements { get; private set; } = null!; private Container hitExplosionContainer = null!; @@ -62,6 +56,7 @@ namespace osu.Game.Rulesets.Taiko.UI private void load(OsuColour colours) { const float hit_target_width = BASE_HEIGHT; + const float hit_target_offset = -24f; inputDrum = new InputDrum { @@ -106,6 +101,7 @@ namespace osu.Game.Rulesets.Taiko.UI Name = "Elements behind hit objects", RelativeSizeAxes = Axes.Y, Width = hit_target_width, + X = hit_target_offset, Children = new[] { new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.KiaiGlow), _ => Empty()) @@ -126,7 +122,7 @@ namespace osu.Game.Rulesets.Taiko.UI { Name = "Bar line content", RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = hit_target_width / 2 }, + Padding = new MarginPadding { Left = hit_target_width / 2 + hit_target_offset }, Children = new Drawable[] { UnderlayElements = new Container @@ -140,7 +136,7 @@ namespace osu.Game.Rulesets.Taiko.UI { Name = "Masked hit objects content", RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = hit_target_width / 2 }, + Padding = new MarginPadding { Left = hit_target_width / 2 + hit_target_offset }, Masking = true, Child = HitObjectContainer, }, @@ -148,7 +144,7 @@ namespace osu.Game.Rulesets.Taiko.UI { Name = "Overlay content", RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = hit_target_width / 2 }, + Padding = new MarginPadding { Left = hit_target_width / 2 + hit_target_offset }, Children = new Drawable[] { drumRollHitContainer = new DrumRollHitContainer(), From d8cba1cbfdee1b39b1403e90bcad33444d4e1acb Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 20 Jan 2024 00:22:32 +0300 Subject: [PATCH 0462/2188] Move taiko playfield down a nudge to visually match stable --- .../UI/TaikoPlayfieldAdjustmentContainer.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs index 57722b8065..9a5fc90a05 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs @@ -51,7 +51,12 @@ namespace osu.Game.Rulesets.Taiko.UI // Position the taiko playfield exactly one playfield from the top of the screen, if there is enough space for it. // Note that the relative height cannot exceed one-third - if that limit is hit, the playfield will be exactly centered. - Y = relativeHeight; + float playfieldPosition = relativeHeight; + + // arbitrary offset to make playfield position match stable. + playfieldPosition += 0.022f; + + Y = playfieldPosition; Scale = new Vector2(Math.Max((Parent!.ChildSize.Y / 768f) * (relativeHeight / base_relative_height), 1f)); Width = 1 / Scale.X; From 26c0d1077a7a4d00fb9ae22bcb16dde08365b987 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 00:22:53 +0100 Subject: [PATCH 0463/2188] Refactor scale handling in editor to facilitate reuse --- .../Edit/OsuSelectionHandler.cs | 142 +----------- .../Edit/OsuSelectionScaleHandler.cs | 205 ++++++++++++++++++ .../Edit/Compose/Components/SelectionBox.cs | 2 - .../Components/SelectionBoxScaleHandle.cs | 94 +++++++- .../Compose/Components/SelectionHandler.cs | 10 +- .../Components/SelectionScaleHandler.cs | 88 ++++++++ osu.Game/Utils/GeometryUtils.cs | 9 + 7 files changed, 402 insertions(+), 148 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs create mode 100644 osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index cea2adc6e2..c36b535bfa 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.Linq; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; @@ -25,15 +24,6 @@ namespace osu.Game.Rulesets.Osu.Edit { public partial class OsuSelectionHandler : EditorSelectionHandler { - [Resolved(CanBeNull = true)] - private IDistanceSnapProvider? snapProvider { get; set; } - - /// - /// During a transform, the initial path types of a single selected slider are stored so they - /// can be maintained throughout the operation. - /// - private List? referencePathTypes; - protected override void OnSelectionChanged() { base.OnSelectionChanged(); @@ -46,12 +36,6 @@ namespace osu.Game.Rulesets.Osu.Edit SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider); } - protected override void OnOperationEnded() - { - base.OnOperationEnded(); - referencePathTypes = null; - } - protected override bool OnKeyDown(KeyDownEvent e) { if (e.Key == Key.M && e.ControlPressed && e.ShiftPressed) @@ -135,96 +119,9 @@ namespace osu.Game.Rulesets.Osu.Edit return didFlip; } - public override bool HandleScale(Vector2 scale, Anchor reference) - { - adjustScaleFromAnchor(ref scale, reference); - - var hitObjects = selectedMovableObjects; - - // for the time being, allow resizing of slider paths only if the slider is - // the only hit object selected. with a group selection, it's likely the user - // is not looking to change the duration of the slider but expand the whole pattern. - if (hitObjects.Length == 1 && hitObjects.First() is Slider slider) - scaleSlider(slider, scale); - else - scaleHitObjects(hitObjects, reference, scale); - - moveSelectionInBounds(); - return true; - } - - private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference) - { - // cancel out scale in axes we don't care about (based on which drag handle was used). - if ((reference & Anchor.x1) > 0) scale.X = 0; - if ((reference & Anchor.y1) > 0) scale.Y = 0; - - // reverse the scale direction if dragging from top or left. - if ((reference & Anchor.x0) > 0) scale.X = -scale.X; - if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; - } - public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler(); - private void scaleSlider(Slider slider, Vector2 scale) - { - referencePathTypes ??= slider.Path.ControlPoints.Select(p => p.Type).ToList(); - - Quad sliderQuad = GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position)); - - // Limit minimum distance between control points after scaling to almost 0. Less than 0 causes the slider to flip, exactly 0 causes a crash through division by 0. - scale = Vector2.ComponentMax(new Vector2(Precision.FLOAT_EPSILON), sliderQuad.Size + scale) - sliderQuad.Size; - - Vector2 pathRelativeDeltaScale = new Vector2( - sliderQuad.Width == 0 ? 0 : 1 + scale.X / sliderQuad.Width, - sliderQuad.Height == 0 ? 0 : 1 + scale.Y / sliderQuad.Height); - - Queue oldControlPoints = new Queue(); - - foreach (var point in slider.Path.ControlPoints) - { - oldControlPoints.Enqueue(point.Position); - point.Position *= pathRelativeDeltaScale; - } - - // Maintain the path types in case they were defaulted to bezier at some point during scaling - for (int i = 0; i < slider.Path.ControlPoints.Count; ++i) - slider.Path.ControlPoints[i].Type = referencePathTypes[i]; - - // Snap the slider's length to the current beat divisor - // to calculate the final resulting duration / bounding box before the final checks. - slider.SnapTo(snapProvider); - - //if sliderhead or sliderend end up outside playfield, revert scaling. - Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider }); - (bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad); - - if (xInBounds && yInBounds && slider.Path.HasValidLength) - return; - - foreach (var point in slider.Path.ControlPoints) - point.Position = oldControlPoints.Dequeue(); - - // Snap the slider's length again to undo the potentially-invalid length applied by the previous snap. - slider.SnapTo(snapProvider); - } - - private void scaleHitObjects(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale) - { - scale = getClampedScale(hitObjects, reference, scale); - Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects); - - foreach (var h in hitObjects) - h.Position = GeometryUtils.GetScaledPosition(reference, scale, selectionQuad, h.Position); - } - - private (bool X, bool Y) isQuadInBounds(Quad quad) - { - bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= DrawWidth); - bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= DrawHeight); - - return (xInBounds, yInBounds); - } + public override SelectionScaleHandler CreateScaleHandler() => new OsuSelectionScaleHandler(); private void moveSelectionInBounds() { @@ -248,43 +145,6 @@ namespace osu.Game.Rulesets.Osu.Edit h.Position += delta; } - /// - /// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip. - /// - /// The hitobjects to be scaled - /// The anchor from which the scale operation is performed - /// The scale to be clamped - /// The clamped scale vector - private Vector2 getClampedScale(OsuHitObject[] hitObjects, Anchor reference, Vector2 scale) - { - float xOffset = ((reference & Anchor.x0) > 0) ? -scale.X : 0; - float yOffset = ((reference & Anchor.y0) > 0) ? -scale.Y : 0; - - Quad selectionQuad = GeometryUtils.GetSurroundingQuad(hitObjects); - - //todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead. - Quad scaledQuad = new Quad(selectionQuad.TopLeft.X + xOffset, selectionQuad.TopLeft.Y + yOffset, selectionQuad.Width + scale.X, selectionQuad.Height + scale.Y); - - //max Size -> playfield bounds - if (scaledQuad.TopLeft.X < 0) - scale.X += scaledQuad.TopLeft.X; - if (scaledQuad.TopLeft.Y < 0) - scale.Y += scaledQuad.TopLeft.Y; - - if (scaledQuad.BottomRight.X > DrawWidth) - scale.X -= scaledQuad.BottomRight.X - DrawWidth; - if (scaledQuad.BottomRight.Y > DrawHeight) - scale.Y -= scaledQuad.BottomRight.Y - DrawHeight; - - //min Size -> almost 0. Less than 0 causes the quad to flip, exactly 0 causes scaling to get stuck at minimum scale. - Vector2 scaledSize = selectionQuad.Size + scale; - Vector2 minSize = new Vector2(Precision.FLOAT_EPSILON); - - scale = Vector2.ComponentMax(minSize, scaledSize) - selectionQuad.Size; - - return scale; - } - /// /// All osu! hitobjects which can be moved/rotated/scaled. /// diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs new file mode 100644 index 0000000000..8068c73131 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -0,0 +1,205 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Primitives; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Screens.Edit; +using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Utils; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Edit +{ + public partial class OsuSelectionScaleHandler : SelectionScaleHandler + { + [Resolved] + private IEditorChangeHandler? changeHandler { get; set; } + + [Resolved(CanBeNull = true)] + private IDistanceSnapProvider? snapProvider { get; set; } + + private BindableList selectedItems { get; } = new BindableList(); + + [BackgroundDependencyLoader] + private void load(EditorBeatmap editorBeatmap) + { + selectedItems.BindTo(editorBeatmap.SelectedHitObjects); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedItems.CollectionChanged += (_, __) => updateState(); + updateState(); + } + + private void updateState() + { + var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects); + CanScale.Value = quad.Width > 0 || quad.Height > 0; + } + + private OsuHitObject[]? objectsInScale; + + private Vector2? defaultOrigin; + private Dictionary? originalPositions; + private Dictionary? originalPathControlPointPositions; + private Dictionary? originalPathControlPointTypes; + + public override void Begin() + { + if (objectsInScale != null) + throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!"); + + changeHandler?.BeginChange(); + + objectsInScale = selectedMovableObjects.ToArray(); + OriginalSurroundingQuad = objectsInScale.Length == 1 && objectsInScale.First() is Slider slider + ? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position)) + : GeometryUtils.GetSurroundingQuad(objectsInScale); + defaultOrigin = OriginalSurroundingQuad.Value.Centre; + originalPositions = objectsInScale.ToDictionary(obj => obj, obj => obj.Position); + originalPathControlPointPositions = objectsInScale.OfType().ToDictionary( + obj => obj, + obj => obj.Path.ControlPoints.Select(point => point.Position).ToArray()); + originalPathControlPointTypes = objectsInScale.OfType().ToDictionary( + obj => obj, + obj => obj.Path.ControlPoints.Select(p => p.Type).ToArray()); + } + + public override void Update(Vector2 scale, Vector2? origin = null) + { + if (objectsInScale == null) + throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); + + Debug.Assert(originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null && originalPathControlPointTypes != null && OriginalSurroundingQuad != null); + + Vector2 actualOrigin = origin ?? defaultOrigin.Value; + + // for the time being, allow resizing of slider paths only if the slider is + // the only hit object selected. with a group selection, it's likely the user + // is not looking to change the duration of the slider but expand the whole pattern. + if (objectsInScale.Length == 1 && objectsInScale.First() is Slider slider) + scaleSlider(slider, scale, originalPathControlPointPositions[slider], originalPathControlPointTypes[slider]); + else + { + scale = getClampedScale(OriginalSurroundingQuad.Value, actualOrigin, scale); + + foreach (var ho in objectsInScale) + { + ho.Position = GeometryUtils.GetScaledPositionMultiply(scale, actualOrigin, originalPositions[ho]); + } + } + + moveSelectionInBounds(); + } + + public override void Commit() + { + if (objectsInScale == null) + throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!"); + + changeHandler?.EndChange(); + + objectsInScale = null; + OriginalSurroundingQuad = null; + originalPositions = null; + originalPathControlPointPositions = null; + originalPathControlPointTypes = null; + defaultOrigin = null; + } + + private IEnumerable selectedMovableObjects => selectedItems.Cast() + .Where(h => h is not Spinner); + + private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes) + { + // Maintain the path types in case they were defaulted to bezier at some point during scaling + for (int i = 0; i < slider.Path.ControlPoints.Count; i++) + { + slider.Path.ControlPoints[i].Position = originalPathPositions[i] * scale; + slider.Path.ControlPoints[i].Type = originalPathTypes[i]; + } + + // Snap the slider's length to the current beat divisor + // to calculate the final resulting duration / bounding box before the final checks. + slider.SnapTo(snapProvider); + + //if sliderhead or sliderend end up outside playfield, revert scaling. + Quad scaledQuad = GeometryUtils.GetSurroundingQuad(new OsuHitObject[] { slider }); + (bool xInBounds, bool yInBounds) = isQuadInBounds(scaledQuad); + + if (xInBounds && yInBounds && slider.Path.HasValidLength) + return; + + for (int i = 0; i < slider.Path.ControlPoints.Count; i++) + slider.Path.ControlPoints[i].Position = originalPathPositions[i]; + + // Snap the slider's length again to undo the potentially-invalid length applied by the previous snap. + slider.SnapTo(snapProvider); + } + + private (bool X, bool Y) isQuadInBounds(Quad quad) + { + bool xInBounds = (quad.TopLeft.X >= 0) && (quad.BottomRight.X <= OsuPlayfield.BASE_SIZE.X); + bool yInBounds = (quad.TopLeft.Y >= 0) && (quad.BottomRight.Y <= OsuPlayfield.BASE_SIZE.Y); + + return (xInBounds, yInBounds); + } + + /// + /// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip. + /// + /// The quad surrounding the hitobjects + /// The origin from which the scale operation is performed + /// The scale to be clamped + /// The clamped scale vector + private Vector2 getClampedScale(Quad selectionQuad, Vector2 origin, Vector2 scale) + { + //todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead. + + var tl1 = Vector2.Divide(-origin, selectionQuad.TopLeft - origin); + var tl2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - origin, selectionQuad.TopLeft - origin); + var br1 = Vector2.Divide(-origin, selectionQuad.BottomRight - origin); + var br2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - origin, selectionQuad.BottomRight - origin); + + scale.X = selectionQuad.TopLeft.X - origin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X); + scale.Y = selectionQuad.TopLeft.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y); + scale.X = selectionQuad.BottomRight.X - origin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X); + scale.Y = selectionQuad.BottomRight.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y); + + return scale; + } + + private void moveSelectionInBounds() + { + Quad quad = GeometryUtils.GetSurroundingQuad(objectsInScale!); + + Vector2 delta = Vector2.Zero; + + if (quad.TopLeft.X < 0) + delta.X -= quad.TopLeft.X; + if (quad.TopLeft.Y < 0) + delta.Y -= quad.TopLeft.Y; + + if (quad.BottomRight.X > OsuPlayfield.BASE_SIZE.X) + delta.X -= quad.BottomRight.X - OsuPlayfield.BASE_SIZE.X; + if (quad.BottomRight.Y > OsuPlayfield.BASE_SIZE.Y) + delta.Y -= quad.BottomRight.Y - OsuPlayfield.BASE_SIZE.Y; + + foreach (var h in objectsInScale!) + h.Position += delta; + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index 0b16941bc4..e8b3e430eb 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -27,7 +27,6 @@ namespace osu.Game.Screens.Edit.Compose.Components [Resolved] private SelectionRotationHandler? rotationHandler { get; set; } - public Func? OnScale; public Func? OnFlip; public Func? OnReverse; @@ -353,7 +352,6 @@ namespace osu.Game.Screens.Edit.Compose.Components var handle = new SelectionBoxScaleHandle { Anchor = anchor, - HandleScale = (delta, a) => OnScale?.Invoke(delta, a) }; handle.OperationStarted += operationStarted; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 7943065c82..56c5585ae7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -1,19 +1,22 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osuTK; +using osuTK.Input; namespace osu.Game.Screens.Edit.Compose.Components { public partial class SelectionBoxScaleHandle : SelectionBoxDragHandle { - public Action HandleScale { get; set; } + [Resolved] + private SelectionBox selectionBox { get; set; } = null!; + + [Resolved] + private SelectionScaleHandler? scaleHandler { get; set; } [BackgroundDependencyLoader] private void load() @@ -21,10 +24,93 @@ namespace osu.Game.Screens.Edit.Compose.Components Size = new Vector2(10); } + protected override bool OnDragStart(DragStartEvent e) + { + if (e.Button != MouseButton.Left) + return false; + + if (scaleHandler == null) return false; + + scaleHandler.Begin(); + return true; + } + + private Vector2 getOriginPosition() + { + var quad = scaleHandler!.OriginalSurroundingQuad!.Value; + Vector2 origin = quad.TopLeft; + + if ((Anchor & Anchor.x0) > 0) + origin.X += quad.Width; + + if ((Anchor & Anchor.y0) > 0) + origin.Y += quad.Height; + + return origin; + } + + private Vector2 rawScale; + protected override void OnDrag(DragEvent e) { - HandleScale?.Invoke(e.Delta, Anchor); base.OnDrag(e); + + if (scaleHandler == null) return; + + rawScale = convertDragEventToScaleMultiplier(e); + + applyScale(shouldKeepAspectRatio: e.ShiftPressed); + } + + protected override bool OnKeyDown(KeyDownEvent e) + { + if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight)) + { + applyScale(shouldKeepAspectRatio: true); + return true; + } + + return base.OnKeyDown(e); + } + + protected override void OnKeyUp(KeyUpEvent e) + { + base.OnKeyUp(e); + + if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight)) + applyScale(shouldKeepAspectRatio: false); + } + + protected override void OnDragEnd(DragEndEvent e) + { + scaleHandler?.Commit(); + } + + private Vector2 convertDragEventToScaleMultiplier(DragEvent e) + { + Vector2 scale = e.MousePosition - e.MouseDownPosition; + adjustScaleFromAnchor(ref scale); + return Vector2.Divide(scale, scaleHandler!.OriginalSurroundingQuad!.Value.Size) + Vector2.One; + } + + private void adjustScaleFromAnchor(ref Vector2 scale) + { + // cancel out scale in axes we don't care about (based on which drag handle was used). + if ((Anchor & Anchor.x1) > 0) scale.X = 1; + if ((Anchor & Anchor.y1) > 0) scale.Y = 1; + + // reverse the scale direction if dragging from top or left. + if ((Anchor & Anchor.x0) > 0) scale.X = -scale.X; + if ((Anchor & Anchor.y0) > 0) scale.Y = -scale.Y; + } + + private void applyScale(bool shouldKeepAspectRatio) + { + var newScale = shouldKeepAspectRatio + ? new Vector2(MathF.Max(rawScale.X, rawScale.Y)) + : rawScale; + + scaleHandler!.Update(newScale, getOriginPosition()); } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 3c859c65ff..dd6bd43f4d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -57,6 +57,8 @@ namespace osu.Game.Screens.Edit.Compose.Components public SelectionRotationHandler RotationHandler { get; private set; } + public SelectionScaleHandler ScaleHandler { get; private set; } + protected SelectionHandler() { selectedBlueprints = new List>(); @@ -69,6 +71,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { var dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies.CacheAs(RotationHandler = CreateRotationHandler()); + dependencies.CacheAs(ScaleHandler = CreateScaleHandler()); return dependencies; } @@ -78,6 +81,7 @@ namespace osu.Game.Screens.Edit.Compose.Components AddRangeInternal(new Drawable[] { RotationHandler, + ScaleHandler, SelectionBox = CreateSelectionBox(), }); @@ -93,7 +97,6 @@ namespace osu.Game.Screens.Edit.Compose.Components OperationStarted = OnOperationBegan, OperationEnded = OnOperationEnded, - OnScale = HandleScale, OnFlip = HandleFlip, OnReverse = HandleReverse, }; @@ -157,6 +160,11 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Whether any items could be scaled. public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false; + /// + /// Creates the handler to use for scale operations. + /// + public virtual SelectionScaleHandler CreateScaleHandler() => new SelectionScaleHandler(); + /// /// Handles the selected items being flipped. /// diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs new file mode 100644 index 0000000000..b7c8f16a02 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs @@ -0,0 +1,88 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Primitives; +using osuTK; + +namespace osu.Game.Screens.Edit.Compose.Components +{ + /// + /// Base handler for editor scale operations. + /// + public partial class SelectionScaleHandler : Component + { + /// + /// Whether the scale can currently be performed. + /// + public Bindable CanScale { get; private set; } = new BindableBool(); + + public Quad? OriginalSurroundingQuad { get; protected set; } + + /// + /// Performs a single, instant, atomic scale operation. + /// + /// + /// This method is intended to be used in atomic contexts (such as when pressing a single button). + /// For continuous operations, see the -- flow. + /// + /// The scale to apply, as multiplier. + /// + /// The origin point to scale from. + /// If the default value is supplied, a sane implementation-defined default will be used. + /// + public void ScaleSelection(Vector2 scale, Vector2? origin = null) + { + Begin(); + Update(scale, origin); + Commit(); + } + + /// + /// Begins a continuous scale operation. + /// + /// + /// This flow is intended to be used when a scale operation is made incrementally (such as when dragging a scale handle or slider). + /// For instantaneous, atomic operations, use the convenience method. + /// + public virtual void Begin() + { + } + + /// + /// Updates a continuous scale operation. + /// Must be preceded by a call. + /// + /// + /// + /// This flow is intended to be used when a scale operation is made incrementally (such as when dragging a scale handle or slider). + /// As such, the values of and supplied should be relative to the state of the objects being scaled + /// when was called, rather than instantaneous deltas. + /// + /// + /// For instantaneous, atomic operations, use the convenience method. + /// + /// + /// The Scale to apply, as multiplier. + /// + /// The origin point to scale from. + /// If the default value is supplied, a sane implementation-defined default will be used. + /// + public virtual void Update(Vector2 scale, Vector2? origin = null) + { + } + + /// + /// Ends a continuous scale operation. + /// Must be preceded by a call. + /// + /// + /// This flow is intended to be used when a scale operation is made incrementally (such as when dragging a scale handle or slider). + /// For instantaneous, atomic operations, use the convenience method. + /// + public virtual void Commit() + { + } + } +} diff --git a/osu.Game/Utils/GeometryUtils.cs b/osu.Game/Utils/GeometryUtils.cs index 725e93d098..ef362d8223 100644 --- a/osu.Game/Utils/GeometryUtils.cs +++ b/osu.Game/Utils/GeometryUtils.cs @@ -79,6 +79,15 @@ namespace osu.Game.Utils return position; } + /// + /// Given a scale multiplier, an origin, and a position, + /// will return the scaled position in screen space coordinates. + /// + public static Vector2 GetScaledPositionMultiply(Vector2 scale, Vector2 origin, Vector2 position) + { + return origin + (position - origin) * scale; + } + /// /// Returns a quad surrounding the provided points. /// From a4f771ec089baff91ddea3d4714355e64a8237dd Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 01:13:01 +0100 Subject: [PATCH 0464/2188] refactor CanScale properties --- .../Edit/OsuSelectionHandler.cs | 5 +- .../Edit/OsuSelectionScaleHandler.cs | 7 +- .../SkinEditor/SkinSelectionHandler.cs | 3 - .../Edit/Compose/Components/SelectionBox.cs | 76 +++++-------------- .../Components/SelectionScaleHandler.cs | 18 ++++- osu.Game/Utils/GeometryUtils.cs | 2 +- 6 files changed, 44 insertions(+), 67 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index c36b535bfa..00c90cdbd6 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -30,9 +30,8 @@ namespace osu.Game.Rulesets.Osu.Edit Quad quad = selectedMovableObjects.Length > 0 ? GeometryUtils.GetSurroundingQuad(selectedMovableObjects) : new Quad(); - SelectionBox.CanFlipX = SelectionBox.CanScaleX = quad.Width > 0; - SelectionBox.CanFlipY = SelectionBox.CanScaleY = quad.Height > 0; - SelectionBox.CanScaleDiagonally = SelectionBox.CanScaleX && SelectionBox.CanScaleY; + SelectionBox.CanFlipX = quad.Width > 0; + SelectionBox.CanFlipY = quad.Height > 0; SelectionBox.CanReverse = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider); } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index 8068c73131..7b0ae947e7 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -47,7 +47,10 @@ namespace osu.Game.Rulesets.Osu.Edit private void updateState() { var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects); - CanScale.Value = quad.Width > 0 || quad.Height > 0; + + CanScaleX.Value = quad.Width > 0; + CanScaleY.Value = quad.Height > 0; + CanScaleDiagonally.Value = CanScaleX.Value && CanScaleY.Value; } private OsuHitObject[]? objectsInScale; @@ -98,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Edit foreach (var ho in objectsInScale) { - ho.Position = GeometryUtils.GetScaledPositionMultiply(scale, actualOrigin, originalPositions[ho]); + ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalPositions[ho]); } } diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index cf6fb60636..efca6f0080 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -218,9 +218,6 @@ namespace osu.Game.Overlays.SkinEditor { base.OnSelectionChanged(); - SelectionBox.CanScaleX = allSelectedSupportManualSizing(Axes.X); - SelectionBox.CanScaleY = allSelectedSupportManualSizing(Axes.Y); - SelectionBox.CanScaleDiagonally = true; SelectionBox.CanFlipX = true; SelectionBox.CanFlipY = true; SelectionBox.CanReverse = false; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index e8b3e430eb..2329a466fe 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -27,6 +27,9 @@ namespace osu.Game.Screens.Edit.Compose.Components [Resolved] private SelectionRotationHandler? rotationHandler { get; set; } + [Resolved] + private SelectionScaleHandler? scaleHandler { get; set; } + public Func? OnFlip; public Func? OnReverse; @@ -56,60 +59,11 @@ namespace osu.Game.Screens.Edit.Compose.Components private readonly IBindable canRotate = new BindableBool(); - private bool canScaleX; + private readonly IBindable canScaleX = new BindableBool(); - /// - /// Whether horizontal scaling (from the left or right edge) support should be enabled. - /// - public bool CanScaleX - { - get => canScaleX; - set - { - if (canScaleX == value) return; + private readonly IBindable canScaleY = new BindableBool(); - canScaleX = value; - recreate(); - } - } - - private bool canScaleY; - - /// - /// Whether vertical scaling (from the top or bottom edge) support should be enabled. - /// - public bool CanScaleY - { - get => canScaleY; - set - { - if (canScaleY == value) return; - - canScaleY = value; - recreate(); - } - } - - private bool canScaleDiagonally; - - /// - /// Whether diagonal scaling (from a corner) support should be enabled. - /// - /// - /// There are some cases where we only want to allow proportional resizing, and not allow - /// one or both explicit directions of scale. - /// - public bool CanScaleDiagonally - { - get => canScaleDiagonally; - set - { - if (canScaleDiagonally == value) return; - - canScaleDiagonally = value; - recreate(); - } - } + private readonly IBindable canScaleDiagonally = new BindableBool(); private bool canFlipX; @@ -175,7 +129,17 @@ namespace osu.Game.Screens.Edit.Compose.Components if (rotationHandler != null) canRotate.BindTo(rotationHandler.CanRotate); - canRotate.BindValueChanged(_ => recreate(), true); + if (scaleHandler != null) + { + canScaleX.BindTo(scaleHandler.CanScaleX); + canScaleY.BindTo(scaleHandler.CanScaleY); + canScaleDiagonally.BindTo(scaleHandler.CanScaleDiagonally); + } + + canRotate.BindValueChanged(_ => recreate()); + canScaleX.BindValueChanged(_ => recreate()); + canScaleY.BindValueChanged(_ => recreate()); + canScaleDiagonally.BindValueChanged(_ => recreate(), true); } protected override bool OnKeyDown(KeyDownEvent e) @@ -264,9 +228,9 @@ namespace osu.Game.Screens.Edit.Compose.Components } }; - if (CanScaleX) addXScaleComponents(); - if (CanScaleDiagonally) addFullScaleComponents(); - if (CanScaleY) addYScaleComponents(); + if (canScaleX.Value) addXScaleComponents(); + if (canScaleDiagonally.Value) addFullScaleComponents(); + if (canScaleY.Value) addYScaleComponents(); if (CanFlipX) addXFlipComponents(); if (CanFlipY) addYFlipComponents(); if (canRotate.Value) addRotationComponents(); diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs index b7c8f16a02..59406b3184 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs @@ -14,9 +14,23 @@ namespace osu.Game.Screens.Edit.Compose.Components public partial class SelectionScaleHandler : Component { /// - /// Whether the scale can currently be performed. + /// Whether horizontal scaling (from the left or right edge) support should be enabled. /// - public Bindable CanScale { get; private set; } = new BindableBool(); + public Bindable CanScaleX { get; private set; } = new BindableBool(); + + /// + /// Whether vertical scaling (from the top or bottom edge) support should be enabled. + /// + public Bindable CanScaleY { get; private set; } = new BindableBool(); + + /// + /// Whether diagonal scaling (from a corner) support should be enabled. + /// + /// + /// There are some cases where we only want to allow proportional resizing, and not allow + /// one or both explicit directions of scale. + /// + public Bindable CanScaleDiagonally { get; private set; } = new BindableBool(); public Quad? OriginalSurroundingQuad { get; protected set; } diff --git a/osu.Game/Utils/GeometryUtils.cs b/osu.Game/Utils/GeometryUtils.cs index ef362d8223..6d8237ea34 100644 --- a/osu.Game/Utils/GeometryUtils.cs +++ b/osu.Game/Utils/GeometryUtils.cs @@ -83,7 +83,7 @@ namespace osu.Game.Utils /// Given a scale multiplier, an origin, and a position, /// will return the scaled position in screen space coordinates. /// - public static Vector2 GetScaledPositionMultiply(Vector2 scale, Vector2 origin, Vector2 position) + public static Vector2 GetScaledPosition(Vector2 scale, Vector2 origin, Vector2 position) { return origin + (position - origin) * scale; } From bc0e6baba70cd9c69dbf9f87180c24c8a47dcff9 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 01:13:05 +0100 Subject: [PATCH 0465/2188] fix test --- .../Editing/TestSceneComposeSelectBox.cs | 77 ++++++++++++------- 1 file changed, 51 insertions(+), 26 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index f6637d0e80..680a76f9b8 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -10,9 +10,11 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Framework.Testing; using osu.Framework.Threading; using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Utils; using osuTK; using osuTK.Input; @@ -26,9 +28,13 @@ namespace osu.Game.Tests.Visual.Editing [Cached(typeof(SelectionRotationHandler))] private TestSelectionRotationHandler rotationHandler; + [Cached(typeof(SelectionScaleHandler))] + private TestSelectionScaleHandler scaleHandler; + public TestSceneComposeSelectBox() { rotationHandler = new TestSelectionRotationHandler(() => selectionArea); + scaleHandler = new TestSelectionScaleHandler(() => selectionArea); } [SetUp] @@ -45,13 +51,8 @@ namespace osu.Game.Tests.Visual.Editing { RelativeSizeAxes = Axes.Both, - CanScaleX = true, - CanScaleY = true, - CanScaleDiagonally = true, CanFlipX = true, CanFlipY = true, - - OnScale = handleScale } } }; @@ -60,27 +61,6 @@ namespace osu.Game.Tests.Visual.Editing InputManager.ReleaseButton(MouseButton.Left); }); - private bool handleScale(Vector2 amount, Anchor reference) - { - if ((reference & Anchor.y1) == 0) - { - int directionY = (reference & Anchor.y0) > 0 ? -1 : 1; - if (directionY < 0) - selectionArea.Y += amount.Y; - selectionArea.Height += directionY * amount.Y; - } - - if ((reference & Anchor.x1) == 0) - { - int directionX = (reference & Anchor.x0) > 0 ? -1 : 1; - if (directionX < 0) - selectionArea.X += amount.X; - selectionArea.Width += directionX * amount.X; - } - - return true; - } - private partial class TestSelectionRotationHandler : SelectionRotationHandler { private readonly Func getTargetContainer; @@ -125,6 +105,51 @@ namespace osu.Game.Tests.Visual.Editing } } + private partial class TestSelectionScaleHandler : SelectionScaleHandler + { + private readonly Func getTargetContainer; + + public TestSelectionScaleHandler(Func getTargetContainer) + { + this.getTargetContainer = getTargetContainer; + + CanScaleX.Value = true; + CanScaleY.Value = true; + CanScaleDiagonally.Value = true; + } + + [CanBeNull] + private Container targetContainer; + + public override void Begin() + { + if (targetContainer != null) + throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!"); + + targetContainer = getTargetContainer(); + OriginalSurroundingQuad = new Quad(targetContainer!.X, targetContainer.Y, targetContainer.Width, targetContainer.Height); + } + + public override void Update(Vector2 scale, Vector2? origin = null) + { + if (targetContainer == null) + throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); + + Vector2 actualOrigin = origin ?? Vector2.Zero; + + targetContainer.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, OriginalSurroundingQuad!.Value.TopLeft); + targetContainer.Size = OriginalSurroundingQuad!.Value.Size * scale; + } + + public override void Commit() + { + if (targetContainer == null) + throw new InvalidOperationException($"Cannot {nameof(Commit)} a scale operation without calling {nameof(Begin)} first!"); + + targetContainer = null; + } + } + [Test] public void TestRotationHandleShownOnHover() { From ed430a3df4bbcacf5860db8f21ac625d2a176bbc Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 02:49:56 +0100 Subject: [PATCH 0466/2188] refactor skin editor scale --- .../SkinEditor/SkinSelectionHandler.cs | 157 +------------- .../SkinEditor/SkinSelectionScaleHandler.cs | 198 ++++++++++++++++++ 2 files changed, 204 insertions(+), 151 deletions(-) create mode 100644 osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index efca6f0080..2d8db61ee7 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -7,10 +7,8 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; -using osu.Framework.Utils; using osu.Game.Extensions; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; @@ -31,148 +29,16 @@ namespace osu.Game.Overlays.SkinEditor UpdatePosition = updateDrawablePosition }; - private bool allSelectedSupportManualSizing(Axes axis) => SelectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(axis) == false); - - public override bool HandleScale(Vector2 scale, Anchor anchor) + public override SelectionScaleHandler CreateScaleHandler() { - Axes adjustAxis; - - switch (anchor) + var scaleHandler = new SkinSelectionScaleHandler { - // for corners, adjust scale. - case Anchor.TopLeft: - case Anchor.TopRight: - case Anchor.BottomLeft: - case Anchor.BottomRight: - adjustAxis = Axes.Both; - break; + UpdatePosition = updateDrawablePosition + }; - // for edges, adjust size. - // autosize elements can't be easily handled so just disable sizing for now. - case Anchor.TopCentre: - case Anchor.BottomCentre: - if (!allSelectedSupportManualSizing(Axes.Y)) - return false; + scaleHandler.PerformFlipFromScaleHandles += a => SelectionBox.PerformFlipFromScaleHandles(a); - adjustAxis = Axes.Y; - break; - - case Anchor.CentreLeft: - case Anchor.CentreRight: - if (!allSelectedSupportManualSizing(Axes.X)) - return false; - - adjustAxis = Axes.X; - break; - - default: - throw new ArgumentOutOfRangeException(nameof(anchor), anchor, null); - } - - // convert scale to screen space - scale = ToScreenSpace(scale) - ToScreenSpace(Vector2.Zero); - - adjustScaleFromAnchor(ref scale, anchor); - - // the selection quad is always upright, so use an AABB rect to make mutating the values easier. - var selectionRect = getSelectionQuad().AABBFloat; - - // If the selection has no area we cannot scale it - if (selectionRect.Area == 0) - return false; - - // copy to mutate, as we will need to compare to the original later on. - var adjustedRect = selectionRect; - bool isRotated = false; - - // for now aspect lock scale adjustments that occur at corners.. - if (!anchor.HasFlagFast(Anchor.x1) && !anchor.HasFlagFast(Anchor.y1)) - { - // project scale vector along diagonal - Vector2 diag = (selectionRect.TopLeft - selectionRect.BottomRight).Normalized(); - scale = Vector2.Dot(scale, diag) * diag; - } - // ..or if any of the selection have been rotated. - // this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway). - else if (SelectedBlueprints.Any(b => !Precision.AlmostEquals(((Drawable)b.Item).Rotation % 90, 0))) - { - isRotated = true; - if (anchor.HasFlagFast(Anchor.x1)) - // if dragging from the horizontal centre, only a vertical component is available. - scale.X = scale.Y / selectionRect.Height * selectionRect.Width; - else - // in all other cases (arbitrarily) use the horizontal component for aspect lock. - scale.Y = scale.X / selectionRect.Width * selectionRect.Height; - } - - if (anchor.HasFlagFast(Anchor.x0)) adjustedRect.X -= scale.X; - if (anchor.HasFlagFast(Anchor.y0)) adjustedRect.Y -= scale.Y; - - // Maintain the selection's centre position if dragging from the centre anchors and selection is rotated. - if (isRotated && anchor.HasFlagFast(Anchor.x1)) adjustedRect.X -= scale.X / 2; - if (isRotated && anchor.HasFlagFast(Anchor.y1)) adjustedRect.Y -= scale.Y / 2; - - adjustedRect.Width += scale.X; - adjustedRect.Height += scale.Y; - - if (adjustedRect.Width <= 0 || adjustedRect.Height <= 0) - { - Axes toFlip = Axes.None; - - if (adjustedRect.Width <= 0) toFlip |= Axes.X; - if (adjustedRect.Height <= 0) toFlip |= Axes.Y; - - SelectionBox.PerformFlipFromScaleHandles(toFlip); - return true; - } - - // scale adjust applied to each individual item should match that of the quad itself. - var scaledDelta = new Vector2( - adjustedRect.Width / selectionRect.Width, - adjustedRect.Height / selectionRect.Height - ); - - foreach (var b in SelectedBlueprints) - { - var drawableItem = (Drawable)b.Item; - - // each drawable's relative position should be maintained in the scaled quad. - var screenPosition = b.ScreenSpaceSelectionPoint; - - var relativePositionInOriginal = - new Vector2( - (screenPosition.X - selectionRect.TopLeft.X) / selectionRect.Width, - (screenPosition.Y - selectionRect.TopLeft.Y) / selectionRect.Height - ); - - var newPositionInAdjusted = new Vector2( - adjustedRect.TopLeft.X + adjustedRect.Width * relativePositionInOriginal.X, - adjustedRect.TopLeft.Y + adjustedRect.Height * relativePositionInOriginal.Y - ); - - updateDrawablePosition(drawableItem, newPositionInAdjusted); - - var currentScaledDelta = scaledDelta; - if (Precision.AlmostEquals(MathF.Abs(drawableItem.Rotation) % 180, 90)) - currentScaledDelta = new Vector2(scaledDelta.Y, scaledDelta.X); - - switch (adjustAxis) - { - case Axes.X: - drawableItem.Width *= currentScaledDelta.X; - break; - - case Axes.Y: - drawableItem.Height *= currentScaledDelta.Y; - break; - - case Axes.Both: - drawableItem.Scale *= currentScaledDelta; - break; - } - } - - return true; + return scaleHandler; } public override bool HandleFlip(Direction direction, bool flipOverOrigin) @@ -410,16 +276,5 @@ namespace osu.Game.Overlays.SkinEditor drawable.Anchor = anchor; drawable.Position -= drawable.AnchorPosition - previousAnchor; } - - private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference) - { - // cancel out scale in axes we don't care about (based on which drag handle was used). - if ((reference & Anchor.x1) > 0) scale.X = 0; - if ((reference & Anchor.y1) > 0) scale.Y = 0; - - // reverse the scale direction if dragging from top or left. - if ((reference & Anchor.x0) > 0) scale.X = -scale.X; - if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; - } } } diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs new file mode 100644 index 0000000000..46b39645b2 --- /dev/null +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -0,0 +1,198 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.EnumExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; +using osu.Game.Screens.Edit; +using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Skinning; +using osu.Game.Utils; +using osuTK; + +namespace osu.Game.Overlays.SkinEditor +{ + public partial class SkinSelectionScaleHandler : SelectionScaleHandler + { + public Action UpdatePosition { get; init; } = null!; + + public event Action? PerformFlipFromScaleHandles; + + [Resolved] + private IEditorChangeHandler? changeHandler { get; set; } + + private BindableList selectedItems { get; } = new BindableList(); + + [BackgroundDependencyLoader] + private void load(SkinEditor skinEditor) + { + selectedItems.BindTo(skinEditor.SelectedComponents); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedItems.CollectionChanged += (_, __) => updateState(); + updateState(); + } + + private void updateState() + { + CanScaleX.Value = allSelectedSupportManualSizing(Axes.X); + CanScaleY.Value = allSelectedSupportManualSizing(Axes.Y); + CanScaleDiagonally.Value = true; + } + + private bool allSelectedSupportManualSizing(Axes axis) => selectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(axis) == false); + + private Drawable[]? objectsInScale; + + private Vector2? defaultOrigin; + private Dictionary? originalWidths; + private Dictionary? originalHeights; + private Dictionary? originalScales; + private Dictionary? originalPositions; + + public override void Begin() + { + if (objectsInScale != null) + throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!"); + + changeHandler?.BeginChange(); + + objectsInScale = selectedItems.Cast().ToArray(); + originalWidths = objectsInScale.ToDictionary(d => d, d => d.Width); + originalHeights = objectsInScale.ToDictionary(d => d, d => d.Height); + originalScales = objectsInScale.ToDictionary(d => d, d => d.Scale); + originalPositions = objectsInScale.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition)); + OriginalSurroundingQuad = GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray())); + defaultOrigin = OriginalSurroundingQuad.Value.Centre; + } + + public override void Update(Vector2 scale, Vector2? origin = null) + { + if (objectsInScale == null) + throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); + + Debug.Assert(originalWidths != null && originalHeights != null && originalScales != null && originalPositions != null && defaultOrigin != null && OriginalSurroundingQuad != null); + + var actualOrigin = origin ?? defaultOrigin.Value; + + Axes adjustAxis = scale.X == 0 ? Axes.Y : scale.Y == 0 ? Axes.X : Axes.Both; + + if ((adjustAxis == Axes.Y && !allSelectedSupportManualSizing(Axes.Y)) || + (adjustAxis == Axes.X && !allSelectedSupportManualSizing(Axes.X))) + return; + + // the selection quad is always upright, so use an AABB rect to make mutating the values easier. + var selectionRect = OriginalSurroundingQuad.Value.AABBFloat; + + // If the selection has no area we cannot scale it + if (selectionRect.Area == 0) + return; + + // copy to mutate, as we will need to compare to the original later on. + var adjustedRect = selectionRect; + + // for now aspect lock scale adjustments that occur at corners.. + if (adjustAxis == Axes.Both) + { + // project scale vector along diagonal + Vector2 diag = new Vector2(1, 1).Normalized(); + scale = Vector2.Dot(scale, diag) * diag; + } + // ..or if any of the selection have been rotated. + // this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway). + else if (objectsInScale.Any(b => !Precision.AlmostEquals(b.Rotation % 90, 0))) + { + if (adjustAxis == Axes.Y) + // if dragging from the horizontal centre, only a vertical component is available. + scale.X = scale.Y / selectionRect.Height * selectionRect.Width; + else + // in all other cases (arbitrarily) use the horizontal component for aspect lock. + scale.Y = scale.X / selectionRect.Width * selectionRect.Height; + } + + adjustedRect.Location = GeometryUtils.GetScaledPosition(scale, actualOrigin, OriginalSurroundingQuad!.Value.TopLeft); + adjustedRect.Size = OriginalSurroundingQuad!.Value.Size * scale; + + if (adjustedRect.Width <= 0 || adjustedRect.Height <= 0) + { + Axes toFlip = Axes.None; + + if (adjustedRect.Width <= 0) toFlip |= Axes.X; + if (adjustedRect.Height <= 0) toFlip |= Axes.Y; + + PerformFlipFromScaleHandles?.Invoke(toFlip); + return; + } + + // scale adjust applied to each individual item should match that of the quad itself. + var scaledDelta = new Vector2( + adjustedRect.Width / selectionRect.Width, + adjustedRect.Height / selectionRect.Height + ); + + foreach (var b in objectsInScale) + { + // each drawable's relative position should be maintained in the scaled quad. + var screenPosition = originalPositions[b]; + + var relativePositionInOriginal = + new Vector2( + (screenPosition.X - selectionRect.TopLeft.X) / selectionRect.Width, + (screenPosition.Y - selectionRect.TopLeft.Y) / selectionRect.Height + ); + + var newPositionInAdjusted = new Vector2( + adjustedRect.TopLeft.X + adjustedRect.Width * relativePositionInOriginal.X, + adjustedRect.TopLeft.Y + adjustedRect.Height * relativePositionInOriginal.Y + ); + + UpdatePosition(b, newPositionInAdjusted); + + var currentScaledDelta = scaledDelta; + if (Precision.AlmostEquals(MathF.Abs(b.Rotation) % 180, 90)) + currentScaledDelta = new Vector2(scaledDelta.Y, scaledDelta.X); + + switch (adjustAxis) + { + case Axes.X: + b.Width = originalWidths[b] * currentScaledDelta.X; + break; + + case Axes.Y: + b.Height = originalHeights[b] * currentScaledDelta.Y; + break; + + case Axes.Both: + b.Scale = originalScales[b] * currentScaledDelta; + break; + } + } + } + + public override void Commit() + { + if (objectsInScale == null) + throw new InvalidOperationException($"Cannot {nameof(Commit)} a scale operation without calling {nameof(Begin)} first!"); + + changeHandler?.EndChange(); + + objectsInScale = null; + originalPositions = null; + originalWidths = null; + originalHeights = null; + originalScales = null; + defaultOrigin = null; + } + } +} From 45effdb6dfaddf3e6fc5ed0aa882629e8ff99470 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 20 Jan 2024 08:41:34 +0300 Subject: [PATCH 0467/2188] Remove local vertex batching from triangles backgrounds --- osu.Game/Graphics/Backgrounds/Triangles.cs | 11 +---------- osu.Game/Graphics/Backgrounds/TrianglesV2.cs | 12 +----------- 2 files changed, 2 insertions(+), 21 deletions(-) diff --git a/osu.Game/Graphics/Backgrounds/Triangles.cs b/osu.Game/Graphics/Backgrounds/Triangles.cs index 1a78c1ec5e..8db7f3a1c3 100644 --- a/osu.Game/Graphics/Backgrounds/Triangles.cs +++ b/osu.Game/Graphics/Backgrounds/Triangles.cs @@ -15,7 +15,6 @@ using osu.Framework.Graphics.Primitives; using osu.Framework.Allocation; using System.Collections.Generic; using osu.Framework.Graphics.Rendering; -using osu.Framework.Graphics.Rendering.Vertices; using osu.Framework.Lists; using osu.Framework.Bindables; @@ -264,7 +263,6 @@ namespace osu.Game.Graphics.Backgrounds private readonly Vector2 triangleSize = new Vector2(1f, equilateral_triangle_ratio) * triangle_size; private Vector2 size; - private IVertexBatch vertexBatch; public TrianglesDrawNode(Triangles source) : base(source) @@ -290,12 +288,6 @@ namespace osu.Game.Graphics.Backgrounds { base.Draw(renderer); - if (Source.AimCount > 0 && (vertexBatch == null || vertexBatch.Size != Source.AimCount)) - { - vertexBatch?.Dispose(); - vertexBatch = renderer.CreateQuadBatch(Source.AimCount, 1); - } - borderDataBuffer ??= renderer.CreateUniformBuffer(); borderDataBuffer.Data = borderDataBuffer.Data with { @@ -333,7 +325,7 @@ namespace osu.Game.Graphics.Backgrounds triangleQuad.Height ) / relativeSize; - renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords); + renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), textureCoords: textureCoords); } shader.Unbind(); @@ -356,7 +348,6 @@ namespace osu.Game.Graphics.Backgrounds { base.Dispose(isDisposing); - vertexBatch?.Dispose(); borderDataBuffer?.Dispose(); } } diff --git a/osu.Game/Graphics/Backgrounds/TrianglesV2.cs b/osu.Game/Graphics/Backgrounds/TrianglesV2.cs index a20fd78569..4f611d9def 100644 --- a/osu.Game/Graphics/Backgrounds/TrianglesV2.cs +++ b/osu.Game/Graphics/Backgrounds/TrianglesV2.cs @@ -10,7 +10,6 @@ using osu.Framework.Graphics.Primitives; using osu.Framework.Allocation; using System.Collections.Generic; using osu.Framework.Graphics.Rendering; -using osu.Framework.Graphics.Rendering.Vertices; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -196,8 +195,6 @@ namespace osu.Game.Graphics.Backgrounds private float texelSize; private bool masking; - private IVertexBatch? vertexBatch; - public TrianglesDrawNode(TrianglesV2 source) : base(source) { @@ -235,12 +232,6 @@ namespace osu.Game.Graphics.Backgrounds if (Source.AimCount == 0 || thickness == 0) return; - if (vertexBatch == null || vertexBatch.Size != Source.AimCount) - { - vertexBatch?.Dispose(); - vertexBatch = renderer.CreateQuadBatch(Source.AimCount, 1); - } - borderDataBuffer ??= renderer.CreateUniformBuffer(); borderDataBuffer.Data = borderDataBuffer.Data with { @@ -273,7 +264,7 @@ namespace osu.Game.Graphics.Backgrounds triangleQuad.Height ) / relativeSize; - renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour.Interpolate(triangleQuad), new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords); + renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour.Interpolate(triangleQuad), new RectangleF(0, 0, 1, 1), textureCoords: textureCoords); } shader.Unbind(); @@ -296,7 +287,6 @@ namespace osu.Game.Graphics.Backgrounds { base.Dispose(isDisposing); - vertexBatch?.Dispose(); borderDataBuffer?.Dispose(); } } From 6a57be0a50c8ddc20356f237dd80bc219226ba59 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 13:04:05 +0100 Subject: [PATCH 0468/2188] clean up code and fix flipping --- .../SkinEditor/SkinSelectionScaleHandler.cs | 74 ++++++++----------- .../Components/SelectionBoxScaleHandle.cs | 19 +++-- 2 files changed, 43 insertions(+), 50 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs index 46b39645b2..c2f788a9e8 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -61,6 +61,9 @@ namespace osu.Game.Overlays.SkinEditor private Dictionary? originalScales; private Dictionary? originalPositions; + private bool isFlippedX; + private bool isFlippedY; + public override void Begin() { if (objectsInScale != null) @@ -75,6 +78,9 @@ namespace osu.Game.Overlays.SkinEditor originalPositions = objectsInScale.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition)); OriginalSurroundingQuad = GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray())); defaultOrigin = OriginalSurroundingQuad.Value.Centre; + + isFlippedX = false; + isFlippedY = false; } public override void Update(Vector2 scale, Vector2? origin = null) @@ -85,29 +91,21 @@ namespace osu.Game.Overlays.SkinEditor Debug.Assert(originalWidths != null && originalHeights != null && originalScales != null && originalPositions != null && defaultOrigin != null && OriginalSurroundingQuad != null); var actualOrigin = origin ?? defaultOrigin.Value; - Axes adjustAxis = scale.X == 0 ? Axes.Y : scale.Y == 0 ? Axes.X : Axes.Both; if ((adjustAxis == Axes.Y && !allSelectedSupportManualSizing(Axes.Y)) || (adjustAxis == Axes.X && !allSelectedSupportManualSizing(Axes.X))) return; - // the selection quad is always upright, so use an AABB rect to make mutating the values easier. - var selectionRect = OriginalSurroundingQuad.Value.AABBFloat; - // If the selection has no area we cannot scale it - if (selectionRect.Area == 0) + if (OriginalSurroundingQuad.Value.Width == 0 || OriginalSurroundingQuad.Value.Height == 0) return; - // copy to mutate, as we will need to compare to the original later on. - var adjustedRect = selectionRect; - // for now aspect lock scale adjustments that occur at corners.. if (adjustAxis == Axes.Both) { // project scale vector along diagonal - Vector2 diag = new Vector2(1, 1).Normalized(); - scale = Vector2.Dot(scale, diag) * diag; + scale = new Vector2((scale.X + scale.Y) * 0.5f); } // ..or if any of the selection have been rotated. // this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway). @@ -115,66 +113,54 @@ namespace osu.Game.Overlays.SkinEditor { if (adjustAxis == Axes.Y) // if dragging from the horizontal centre, only a vertical component is available. - scale.X = scale.Y / selectionRect.Height * selectionRect.Width; + scale.X = scale.Y; else // in all other cases (arbitrarily) use the horizontal component for aspect lock. - scale.Y = scale.X / selectionRect.Width * selectionRect.Height; + scale.Y = scale.X; } - adjustedRect.Location = GeometryUtils.GetScaledPosition(scale, actualOrigin, OriginalSurroundingQuad!.Value.TopLeft); - adjustedRect.Size = OriginalSurroundingQuad!.Value.Size * scale; + bool flippedX = scale.X < 0; + bool flippedY = scale.Y < 0; + Axes toFlip = Axes.None; - if (adjustedRect.Width <= 0 || adjustedRect.Height <= 0) + if (flippedX != isFlippedX) { - Axes toFlip = Axes.None; + isFlippedX = flippedX; + toFlip |= Axes.X; + } - if (adjustedRect.Width <= 0) toFlip |= Axes.X; - if (adjustedRect.Height <= 0) toFlip |= Axes.Y; + if (flippedY != isFlippedY) + { + isFlippedY = flippedY; + toFlip |= Axes.Y; + } + if (toFlip != Axes.None) + { PerformFlipFromScaleHandles?.Invoke(toFlip); return; } - // scale adjust applied to each individual item should match that of the quad itself. - var scaledDelta = new Vector2( - adjustedRect.Width / selectionRect.Width, - adjustedRect.Height / selectionRect.Height - ); - foreach (var b in objectsInScale) { - // each drawable's relative position should be maintained in the scaled quad. - var screenPosition = originalPositions[b]; + UpdatePosition(b, GeometryUtils.GetScaledPosition(scale, actualOrigin, originalPositions[b])); - var relativePositionInOriginal = - new Vector2( - (screenPosition.X - selectionRect.TopLeft.X) / selectionRect.Width, - (screenPosition.Y - selectionRect.TopLeft.Y) / selectionRect.Height - ); - - var newPositionInAdjusted = new Vector2( - adjustedRect.TopLeft.X + adjustedRect.Width * relativePositionInOriginal.X, - adjustedRect.TopLeft.Y + adjustedRect.Height * relativePositionInOriginal.Y - ); - - UpdatePosition(b, newPositionInAdjusted); - - var currentScaledDelta = scaledDelta; + var currentScale = scale; if (Precision.AlmostEquals(MathF.Abs(b.Rotation) % 180, 90)) - currentScaledDelta = new Vector2(scaledDelta.Y, scaledDelta.X); + currentScale = new Vector2(scale.Y, scale.X); switch (adjustAxis) { case Axes.X: - b.Width = originalWidths[b] * currentScaledDelta.X; + b.Width = originalWidths[b] * currentScale.X; break; case Axes.Y: - b.Height = originalHeights[b] * currentScaledDelta.Y; + b.Height = originalHeights[b] * currentScale.Y; break; case Axes.Both: - b.Scale = originalScales[b] * currentScaledDelta; + b.Scale = originalScales[b] * currentScale; break; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 56c5585ae7..6179be1d4f 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; +using osu.Framework.Logging; using osuTK; using osuTK.Input; @@ -24,6 +25,8 @@ namespace osu.Game.Screens.Edit.Compose.Components Size = new Vector2(10); } + private Anchor originalAnchor; + protected override bool OnDragStart(DragStartEvent e) { if (e.Button != MouseButton.Left) @@ -31,6 +34,8 @@ namespace osu.Game.Screens.Edit.Compose.Components if (scaleHandler == null) return false; + originalAnchor = Anchor; + scaleHandler.Begin(); return true; } @@ -40,10 +45,10 @@ namespace osu.Game.Screens.Edit.Compose.Components var quad = scaleHandler!.OriginalSurroundingQuad!.Value; Vector2 origin = quad.TopLeft; - if ((Anchor & Anchor.x0) > 0) + if ((originalAnchor & Anchor.x0) > 0) origin.X += quad.Width; - if ((Anchor & Anchor.y0) > 0) + if ((originalAnchor & Anchor.y0) > 0) origin.Y += quad.Height; return origin; @@ -89,6 +94,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private Vector2 convertDragEventToScaleMultiplier(DragEvent e) { Vector2 scale = e.MousePosition - e.MouseDownPosition; + Logger.Log($"Raw scale {scale}"); adjustScaleFromAnchor(ref scale); return Vector2.Divide(scale, scaleHandler!.OriginalSurroundingQuad!.Value.Size) + Vector2.One; } @@ -96,12 +102,12 @@ namespace osu.Game.Screens.Edit.Compose.Components private void adjustScaleFromAnchor(ref Vector2 scale) { // cancel out scale in axes we don't care about (based on which drag handle was used). - if ((Anchor & Anchor.x1) > 0) scale.X = 1; - if ((Anchor & Anchor.y1) > 0) scale.Y = 1; + if ((originalAnchor & Anchor.x1) > 0) scale.X = 1; + if ((originalAnchor & Anchor.y1) > 0) scale.Y = 1; // reverse the scale direction if dragging from top or left. - if ((Anchor & Anchor.x0) > 0) scale.X = -scale.X; - if ((Anchor & Anchor.y0) > 0) scale.Y = -scale.Y; + if ((originalAnchor & Anchor.x0) > 0) scale.X = -scale.X; + if ((originalAnchor & Anchor.y0) > 0) scale.Y = -scale.Y; } private void applyScale(bool shouldKeepAspectRatio) @@ -110,6 +116,7 @@ namespace osu.Game.Screens.Edit.Compose.Components ? new Vector2(MathF.Max(rawScale.X, rawScale.Y)) : rawScale; + Logger.Log($"Raw scale adjusted {newScale}, origin {getOriginPosition()}"); scaleHandler!.Update(newScale, getOriginPosition()); } } From fcaa5ec20e3fe43948bb1bd9d898d45dcf9b50cf Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 13:26:08 +0100 Subject: [PATCH 0469/2188] remove debug logs --- .../Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 6179be1d4f..e0b41fd8e2 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -5,7 +5,6 @@ using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; -using osu.Framework.Logging; using osuTK; using osuTK.Input; @@ -94,7 +93,6 @@ namespace osu.Game.Screens.Edit.Compose.Components private Vector2 convertDragEventToScaleMultiplier(DragEvent e) { Vector2 scale = e.MousePosition - e.MouseDownPosition; - Logger.Log($"Raw scale {scale}"); adjustScaleFromAnchor(ref scale); return Vector2.Divide(scale, scaleHandler!.OriginalSurroundingQuad!.Value.Size) + Vector2.One; } @@ -116,7 +114,6 @@ namespace osu.Game.Screens.Edit.Compose.Components ? new Vector2(MathF.Max(rawScale.X, rawScale.Y)) : rawScale; - Logger.Log($"Raw scale adjusted {newScale}, origin {getOriginPosition()}"); scaleHandler!.Update(newScale, getOriginPosition()); } } From e1f3f7d988194e2f48df3aba184f095f59d2623b Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 14:49:47 +0100 Subject: [PATCH 0470/2188] fix possible NaN in clamped scale --- .../Edit/OsuSelectionScaleHandler.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index 7b0ae947e7..3c4818a533 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -177,10 +177,14 @@ namespace osu.Game.Rulesets.Osu.Edit var br1 = Vector2.Divide(-origin, selectionQuad.BottomRight - origin); var br2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - origin, selectionQuad.BottomRight - origin); - scale.X = selectionQuad.TopLeft.X - origin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X); - scale.Y = selectionQuad.TopLeft.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y); - scale.X = selectionQuad.BottomRight.X - origin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X); - scale.Y = selectionQuad.BottomRight.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y); + if (!Precision.AlmostEquals(selectionQuad.TopLeft.X - origin.X, 0)) + scale.X = selectionQuad.TopLeft.X - origin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X); + if (!Precision.AlmostEquals(selectionQuad.TopLeft.Y - origin.Y, 0)) + scale.Y = selectionQuad.TopLeft.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y); + if (!Precision.AlmostEquals(selectionQuad.BottomRight.X - origin.X, 0)) + scale.X = selectionQuad.BottomRight.X - origin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X); + if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - origin.Y, 0)) + scale.Y = selectionQuad.BottomRight.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y); return scale; } From 6a4129dad880e839b033d77ac2bdb00f22dc1c0d Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 15:11:35 +0100 Subject: [PATCH 0471/2188] fix aspect ratio transform --- .../Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index e0b41fd8e2..ea98ac573c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -111,7 +111,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private void applyScale(bool shouldKeepAspectRatio) { var newScale = shouldKeepAspectRatio - ? new Vector2(MathF.Max(rawScale.X, rawScale.Y)) + ? new Vector2((rawScale.X + rawScale.Y) * 0.5f) : rawScale; scaleHandler!.Update(newScale, getOriginPosition()); From 0fc448f4f3a31643903017a9881b81749561e0eb Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 15:12:48 +0100 Subject: [PATCH 0472/2188] fix adjusting scale from anchor --- osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs | 2 +- .../Edit/Compose/Components/SelectionBoxScaleHandle.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs index c2f788a9e8..bf75469d7a 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -91,7 +91,7 @@ namespace osu.Game.Overlays.SkinEditor Debug.Assert(originalWidths != null && originalHeights != null && originalScales != null && originalPositions != null && defaultOrigin != null && OriginalSurroundingQuad != null); var actualOrigin = origin ?? defaultOrigin.Value; - Axes adjustAxis = scale.X == 0 ? Axes.Y : scale.Y == 0 ? Axes.X : Axes.Both; + Axes adjustAxis = scale.X == 1 ? Axes.Y : scale.Y == 1 ? Axes.X : Axes.Both; if ((adjustAxis == Axes.Y && !allSelectedSupportManualSizing(Axes.Y)) || (adjustAxis == Axes.X && !allSelectedSupportManualSizing(Axes.X))) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index ea98ac573c..60fbeb9fff 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -100,8 +100,8 @@ namespace osu.Game.Screens.Edit.Compose.Components private void adjustScaleFromAnchor(ref Vector2 scale) { // cancel out scale in axes we don't care about (based on which drag handle was used). - if ((originalAnchor & Anchor.x1) > 0) scale.X = 1; - if ((originalAnchor & Anchor.y1) > 0) scale.Y = 1; + if ((originalAnchor & Anchor.x1) > 0) scale.X = 0; + if ((originalAnchor & Anchor.y1) > 0) scale.Y = 0; // reverse the scale direction if dragging from top or left. if ((originalAnchor & Anchor.x0) > 0) scale.X = -scale.X; From 1596776a81b91db1850bf3325b6d2992ed5eaf6c Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 15:15:49 +0100 Subject: [PATCH 0473/2188] fix imports --- osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs | 1 + .../Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs | 1 - 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index 3c4818a533..1e3e22e34a 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -8,6 +8,7 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Primitives; +using osu.Framework.Utils; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 60fbeb9fff..3dde97657f 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; From 9b9485f656807570afd91bd3b25923147a2075f2 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 15:39:38 +0100 Subject: [PATCH 0474/2188] fix adjust axes detection --- .../Edit/OsuSelectionScaleHandler.cs | 3 +- .../SkinEditor/SkinSelectionScaleHandler.cs | 3 +- .../Components/SelectionBoxScaleHandle.cs | 47 +++++++++++++------ .../Components/SelectionScaleHandler.cs | 8 ++-- 4 files changed, 40 insertions(+), 21 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index 1e3e22e34a..7d5240fb69 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -7,6 +7,7 @@ using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Utils; using osu.Game.Rulesets.Edit; @@ -82,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Edit obj => obj.Path.ControlPoints.Select(p => p.Type).ToArray()); } - public override void Update(Vector2 scale, Vector2? origin = null) + public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both) { if (objectsInScale == null) throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs index bf75469d7a..0bd146a0a1 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -83,7 +83,7 @@ namespace osu.Game.Overlays.SkinEditor isFlippedY = false; } - public override void Update(Vector2 scale, Vector2? origin = null) + public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both) { if (objectsInScale == null) throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); @@ -91,7 +91,6 @@ namespace osu.Game.Overlays.SkinEditor Debug.Assert(originalWidths != null && originalHeights != null && originalScales != null && originalPositions != null && defaultOrigin != null && OriginalSurroundingQuad != null); var actualOrigin = origin ?? defaultOrigin.Value; - Axes adjustAxis = scale.X == 1 ? Axes.Y : scale.Y == 1 ? Axes.X : Axes.Both; if ((adjustAxis == Axes.Y && !allSelectedSupportManualSizing(Axes.Y)) || (adjustAxis == Axes.X && !allSelectedSupportManualSizing(Axes.X))) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 3dde97657f..d433e4e860 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -38,20 +38,6 @@ namespace osu.Game.Screens.Edit.Compose.Components return true; } - private Vector2 getOriginPosition() - { - var quad = scaleHandler!.OriginalSurroundingQuad!.Value; - Vector2 origin = quad.TopLeft; - - if ((originalAnchor & Anchor.x0) > 0) - origin.X += quad.Width; - - if ((originalAnchor & Anchor.y0) > 0) - origin.Y += quad.Height; - - return origin; - } - private Vector2 rawScale; protected override void OnDrag(DragEvent e) @@ -113,7 +99,38 @@ namespace osu.Game.Screens.Edit.Compose.Components ? new Vector2((rawScale.X + rawScale.Y) * 0.5f) : rawScale; - scaleHandler!.Update(newScale, getOriginPosition()); + scaleHandler!.Update(newScale, getOriginPosition(), getAdjustAxis()); + } + + private Vector2 getOriginPosition() + { + var quad = scaleHandler!.OriginalSurroundingQuad!.Value; + Vector2 origin = quad.TopLeft; + + if ((originalAnchor & Anchor.x0) > 0) + origin.X += quad.Width; + + if ((originalAnchor & Anchor.y0) > 0) + origin.Y += quad.Height; + + return origin; + } + + private Axes getAdjustAxis() + { + switch (originalAnchor) + { + case Anchor.TopCentre: + case Anchor.BottomCentre: + return Axes.Y; + + case Anchor.CentreLeft: + case Anchor.CentreRight: + return Axes.X; + + default: + return Axes.Both; + } } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs index 59406b3184..a96f627e56 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs @@ -46,10 +46,11 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The origin point to scale from. /// If the default value is supplied, a sane implementation-defined default will be used. /// - public void ScaleSelection(Vector2 scale, Vector2? origin = null) + /// The axes to adjust the scale in. + public void ScaleSelection(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both) { Begin(); - Update(scale, origin); + Update(scale, origin, adjustAxis); Commit(); } @@ -83,7 +84,8 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The origin point to scale from. /// If the default value is supplied, a sane implementation-defined default will be used. /// - public virtual void Update(Vector2 scale, Vector2? origin = null) + /// The axes to adjust the scale in. + public virtual void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both) { } From ac76af5cc8f894dfb87ae4d4987172b9f5a85934 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 15:43:47 +0100 Subject: [PATCH 0475/2188] fix skin scale coordinate system --- osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs index 0bd146a0a1..e87952efa0 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -76,7 +76,7 @@ namespace osu.Game.Overlays.SkinEditor originalHeights = objectsInScale.ToDictionary(d => d, d => d.Height); originalScales = objectsInScale.ToDictionary(d => d, d => d.Scale); originalPositions = objectsInScale.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition)); - OriginalSurroundingQuad = GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray())); + OriginalSurroundingQuad = ToLocalSpace(GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray()))); defaultOrigin = OriginalSurroundingQuad.Value.Centre; isFlippedX = false; @@ -90,7 +90,7 @@ namespace osu.Game.Overlays.SkinEditor Debug.Assert(originalWidths != null && originalHeights != null && originalScales != null && originalPositions != null && defaultOrigin != null && OriginalSurroundingQuad != null); - var actualOrigin = origin ?? defaultOrigin.Value; + var actualOrigin = ToScreenSpace(origin ?? defaultOrigin.Value); if ((adjustAxis == Axes.Y && !allSelectedSupportManualSizing(Axes.Y)) || (adjustAxis == Axes.X && !allSelectedSupportManualSizing(Axes.X))) From 9459c66981a022905283b603f9bfb0d7e3cf6e77 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 15:53:08 +0100 Subject: [PATCH 0476/2188] fix test --- osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index 680a76f9b8..4c60ecf5db 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -130,7 +130,7 @@ namespace osu.Game.Tests.Visual.Editing OriginalSurroundingQuad = new Quad(targetContainer!.X, targetContainer.Y, targetContainer.Width, targetContainer.Height); } - public override void Update(Vector2 scale, Vector2? origin = null) + public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both) { if (targetContainer == null) throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); From a155b315bf8ad9060ae214ccc8763e4deebdae6c Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 16:10:17 +0100 Subject: [PATCH 0477/2188] Fix negative width or height skin drawables --- osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs index e87952efa0..8daf0043da 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -151,11 +151,11 @@ namespace osu.Game.Overlays.SkinEditor switch (adjustAxis) { case Axes.X: - b.Width = originalWidths[b] * currentScale.X; + b.Width = MathF.Abs(originalWidths[b] * currentScale.X); break; case Axes.Y: - b.Height = originalHeights[b] * currentScale.Y; + b.Height = MathF.Abs(originalHeights[b] * currentScale.Y); break; case Axes.Both: From 5f40d3aed9ca859535c75d8f9e927d5cc7ad1581 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 16:29:26 +0100 Subject: [PATCH 0478/2188] rename variable --- .../Edit/Compose/Components/SelectionBoxScaleHandle.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index d433e4e860..74629a5384 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -48,14 +48,14 @@ namespace osu.Game.Screens.Edit.Compose.Components rawScale = convertDragEventToScaleMultiplier(e); - applyScale(shouldKeepAspectRatio: e.ShiftPressed); + applyScale(shouldLockAspectRatio: e.ShiftPressed); } protected override bool OnKeyDown(KeyDownEvent e) { if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight)) { - applyScale(shouldKeepAspectRatio: true); + applyScale(shouldLockAspectRatio: true); return true; } @@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Compose.Components base.OnKeyUp(e); if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight)) - applyScale(shouldKeepAspectRatio: false); + applyScale(shouldLockAspectRatio: false); } protected override void OnDragEnd(DragEndEvent e) @@ -93,9 +93,9 @@ namespace osu.Game.Screens.Edit.Compose.Components if ((originalAnchor & Anchor.y0) > 0) scale.Y = -scale.Y; } - private void applyScale(bool shouldKeepAspectRatio) + private void applyScale(bool shouldLockAspectRatio) { - var newScale = shouldKeepAspectRatio + var newScale = shouldLockAspectRatio ? new Vector2((rawScale.X + rawScale.Y) * 0.5f) : rawScale; From 2f924b33686ff7d7cb3080c2cc16f891d27cbc2e Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 16:33:03 +0100 Subject: [PATCH 0479/2188] fix skewed single axis scale --- .../SkinEditor/SkinSelectionScaleHandler.cs | 16 ++++------------ 1 file changed, 4 insertions(+), 12 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs index 8daf0043da..0c2ee6aae3 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -100,23 +100,15 @@ namespace osu.Game.Overlays.SkinEditor if (OriginalSurroundingQuad.Value.Width == 0 || OriginalSurroundingQuad.Value.Height == 0) return; - // for now aspect lock scale adjustments that occur at corners.. + // for now aspect lock scale adjustments that occur at corners. if (adjustAxis == Axes.Both) { // project scale vector along diagonal scale = new Vector2((scale.X + scale.Y) * 0.5f); } - // ..or if any of the selection have been rotated. - // this is to avoid requiring skew logic (which would likely not be the user's expected transform anyway). - else if (objectsInScale.Any(b => !Precision.AlmostEquals(b.Rotation % 90, 0))) - { - if (adjustAxis == Axes.Y) - // if dragging from the horizontal centre, only a vertical component is available. - scale.X = scale.Y; - else - // in all other cases (arbitrarily) use the horizontal component for aspect lock. - scale.Y = scale.X; - } + // If any of the selection have been rotated and the adjust axis is not both, + // we would require skew logic to achieve a correct image editor-like scale. + // For now we just ignore, because it would likely not be the user's expected transform anyway. bool flippedX = scale.X < 0; bool flippedY = scale.Y < 0; From 78e87d379b760b9ebd5d567610423b607013b16d Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 20 Jan 2024 16:49:10 +0100 Subject: [PATCH 0480/2188] fix divide by zero --- .../Edit/Compose/Components/SelectionBoxScaleHandle.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 74629a5384..a1f6a1732a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Events; +using osu.Framework.Utils; using osuTK; using osuTK.Input; @@ -79,7 +80,12 @@ namespace osu.Game.Screens.Edit.Compose.Components { Vector2 scale = e.MousePosition - e.MouseDownPosition; adjustScaleFromAnchor(ref scale); - return Vector2.Divide(scale, scaleHandler!.OriginalSurroundingQuad!.Value.Size) + Vector2.One; + + var surroundingQuad = scaleHandler!.OriginalSurroundingQuad!.Value; + scale.X = Precision.AlmostEquals(surroundingQuad.Width, 0) ? 0 : scale.X / surroundingQuad.Width; + scale.Y = Precision.AlmostEquals(surroundingQuad.Height, 0) ? 0 : scale.Y / surroundingQuad.Height; + + return scale + Vector2.One; } private void adjustScaleFromAnchor(ref Vector2 scale) From 3ad3b052dffe4a1434868ad3cd2fe37c67784d24 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 21 Jan 2024 02:10:36 +0300 Subject: [PATCH 0481/2188] Enable masking is osu logo --- osu.Game/Screens/Menu/OsuLogo.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index 75ef8be02e..243612eee1 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -192,6 +192,7 @@ namespace osu.Game.Screens.Menu ColourLight = Color4Extensions.FromHex(@"ff7db7"), ColourDark = Color4Extensions.FromHex(@"de5b95"), RelativeSizeAxes = Axes.Both, + Masking = true }, } }, From a3703d657ab5ba2a93dbd89cad0adb6a21dfbd17 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 21 Jan 2024 02:12:49 +0300 Subject: [PATCH 0482/2188] Enable masking in popup dialog --- osu.Game/Overlays/Dialog/PopupDialog.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index 4ac37a63e2..1c1196a1c5 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -150,6 +150,7 @@ namespace osu.Game.Overlays.Dialog ColourLight = Color4Extensions.FromHex(@"271e26"), ColourDark = Color4Extensions.FromHex(@"1e171e"), TriangleScale = 4, + Masking = true }, flashLayer = new Box { From 087d0f03a4595d5eac66bd2f8ffb2ca6ea85264a Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 21 Jan 2024 02:15:48 +0300 Subject: [PATCH 0483/2188] Enable masking in toolbar --- osu.Game/Overlays/Toolbar/ToolbarButton.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Overlays/Toolbar/ToolbarButton.cs b/osu.Game/Overlays/Toolbar/ToolbarButton.cs index 1da2e1b744..bdd16b347d 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarButton.cs @@ -255,6 +255,7 @@ namespace osu.Game.Overlays.Toolbar RelativeSizeAxes = Axes.Both, ColourLight = OsuColour.Gray(40), ColourDark = OsuColour.Gray(20), + Masking = true }, }; } From 421ae73715ad9f1d3f5dcc331c8ac81304830187 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 21 Jan 2024 02:21:09 +0300 Subject: [PATCH 0484/2188] Enable masking in DrawableCarouselBeatmap --- osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index baf0a14062..ecf65fe55c 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -109,7 +109,8 @@ namespace osu.Game.Screens.Select.Carousel TriangleScale = 2, RelativeSizeAxes = Axes.Both, ColourLight = Color4Extensions.FromHex(@"3a7285"), - ColourDark = Color4Extensions.FromHex(@"123744") + ColourDark = Color4Extensions.FromHex(@"123744"), + Masking = true }, new FillFlowContainer { From 60f7b4ea2f582b8fa2f1f15dd70c0febe0ea711d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 21 Jan 2024 02:25:29 +0300 Subject: [PATCH 0485/2188] Enable masking in DrawableRank --- osu.Game/Online/Leaderboards/DrawableRank.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Online/Leaderboards/DrawableRank.cs b/osu.Game/Online/Leaderboards/DrawableRank.cs index 5177f35478..bbf981af09 100644 --- a/osu.Game/Online/Leaderboards/DrawableRank.cs +++ b/osu.Game/Online/Leaderboards/DrawableRank.cs @@ -50,6 +50,7 @@ namespace osu.Game.Online.Leaderboards ColourDark = rankColour.Darken(0.1f), ColourLight = rankColour.Lighten(0.1f), Velocity = 0.25f, + Masking = true }, new OsuSpriteText { From 6ba3546be5c2ef8f514e6652f2965bfb70d1b59c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 21 Jan 2024 02:28:14 +0300 Subject: [PATCH 0486/2188] Enable masking in RoundedButton --- osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs b/osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs index 6aded3fe32..65bd5f49c2 100644 --- a/osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs +++ b/osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs @@ -68,6 +68,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 SpawnRatio = 0.6f, RelativeSizeAxes = Axes.Both, Depth = float.MaxValue, + Masking = true }); updateColours(); From 1999e772f6df41e35dafb2e185f6ff49a31089bf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 21 Jan 2024 10:31:27 +0900 Subject: [PATCH 0487/2188] Fix `FollowPointConnection` pool filling up when follow points are hidden Closes https://github.com/ppy/osu/issues/26642. I think this applied to all pooling cases here. --- .../Objects/Pooling/PooledDrawableWithLifetimeContainer.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs b/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs index 3b45acc7bb..1b0176cae5 100644 --- a/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs +++ b/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs @@ -153,6 +153,9 @@ namespace osu.Game.Rulesets.Objects.Pooling protected override bool CheckChildrenLife() { + if (!IsPresent) + return false; + bool aliveChanged = base.CheckChildrenLife(); aliveChanged |= lifetimeManager.Update(Time.Current - PastLifetimeExtension, Time.Current + FutureLifetimeExtension); return aliveChanged; From 2dedead1d12c39fdb2f26385664b9f37105877fa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 21 Jan 2024 10:55:52 +0900 Subject: [PATCH 0488/2188] Allow debug instances to coexist alongside release instances --- osu.Game/OsuGame.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 7138bf2175..c244708385 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -80,7 +80,12 @@ namespace osu.Game [Cached(typeof(OsuGame))] public partial class OsuGame : OsuGameBase, IKeyBindingHandler, ILocalUserPlayInfo, IPerformFromScreenRunner, IOverlayManager, ILinkHandler { +#if DEBUG + // Different port allows runnning release and debug builds alongside each other. + public const int IPC_PORT = 44824; +#else public const int IPC_PORT = 44823; +#endif /// /// The amount of global offset to apply when a left/right anchored overlay is displayed (ie. settings or notifications). From e003ecb5937f5d1239b64250e8968908bf41c165 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 21 Jan 2024 04:57:48 +0300 Subject: [PATCH 0489/2188] Change default masking value to true --- osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs | 1 + osu.Game/Graphics/Backgrounds/Triangles.cs | 4 ++-- osu.Game/Graphics/Backgrounds/TrianglesV2.cs | 4 ++-- osu.Game/Graphics/UserInterface/DialogButton.cs | 1 + osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs | 1 - osu.Game/Online/Leaderboards/DrawableRank.cs | 1 - osu.Game/Overlays/Dialog/PopupDialog.cs | 1 - osu.Game/Overlays/Mods/ModSelectColumn.cs | 1 + osu.Game/Overlays/Toolbar/ToolbarButton.cs | 1 - osu.Game/Screens/Menu/OsuLogo.cs | 1 - osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs | 1 - 11 files changed, 7 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs index f1143cf14d..16cd302b88 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs @@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { TriangleScale = 1.2f; HideAlphaDiscrepancies = false; + Masking = false; } protected override void Update() diff --git a/osu.Game/Graphics/Backgrounds/Triangles.cs b/osu.Game/Graphics/Backgrounds/Triangles.cs index 8db7f3a1c3..cf74d6ef62 100644 --- a/osu.Game/Graphics/Backgrounds/Triangles.cs +++ b/osu.Game/Graphics/Backgrounds/Triangles.cs @@ -78,9 +78,9 @@ namespace osu.Game.Graphics.Backgrounds /// /// If enabled, only the portion of triangles that falls within this 's - /// shape is drawn to the screen. + /// shape is drawn to the screen. Default is true. /// - public bool Masking { get; set; } + public bool Masking { get; set; } = true; /// /// Whether we should drop-off alpha values of triangles more quickly to improve diff --git a/osu.Game/Graphics/Backgrounds/TrianglesV2.cs b/osu.Game/Graphics/Backgrounds/TrianglesV2.cs index 4f611d9def..40b076ebc8 100644 --- a/osu.Game/Graphics/Backgrounds/TrianglesV2.cs +++ b/osu.Game/Graphics/Backgrounds/TrianglesV2.cs @@ -34,9 +34,9 @@ namespace osu.Game.Graphics.Backgrounds /// /// If enabled, only the portion of triangles that falls within this 's - /// shape is drawn to the screen. + /// shape is drawn to the screen. Default is true. /// - public bool Masking { get; set; } + public bool Masking { get; set; } = true; private readonly BindableFloat spawnRatio = new BindableFloat(1f); diff --git a/osu.Game/Graphics/UserInterface/DialogButton.cs b/osu.Game/Graphics/UserInterface/DialogButton.cs index c920597a95..59acbecbbf 100644 --- a/osu.Game/Graphics/UserInterface/DialogButton.cs +++ b/osu.Game/Graphics/UserInterface/DialogButton.cs @@ -150,6 +150,7 @@ namespace osu.Game.Graphics.UserInterface TriangleScale = 4, ColourDark = OsuColour.Gray(0.88f), Shear = new Vector2(-0.2f, 0), + Masking = false }, }, }, diff --git a/osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs b/osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs index 65bd5f49c2..6aded3fe32 100644 --- a/osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs +++ b/osu.Game/Graphics/UserInterfaceV2/RoundedButton.cs @@ -68,7 +68,6 @@ namespace osu.Game.Graphics.UserInterfaceV2 SpawnRatio = 0.6f, RelativeSizeAxes = Axes.Both, Depth = float.MaxValue, - Masking = true }); updateColours(); diff --git a/osu.Game/Online/Leaderboards/DrawableRank.cs b/osu.Game/Online/Leaderboards/DrawableRank.cs index bbf981af09..5177f35478 100644 --- a/osu.Game/Online/Leaderboards/DrawableRank.cs +++ b/osu.Game/Online/Leaderboards/DrawableRank.cs @@ -50,7 +50,6 @@ namespace osu.Game.Online.Leaderboards ColourDark = rankColour.Darken(0.1f), ColourLight = rankColour.Lighten(0.1f), Velocity = 0.25f, - Masking = true }, new OsuSpriteText { diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index 1c1196a1c5..4ac37a63e2 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -150,7 +150,6 @@ namespace osu.Game.Overlays.Dialog ColourLight = Color4Extensions.FromHex(@"271e26"), ColourDark = Color4Extensions.FromHex(@"1e171e"), TriangleScale = 4, - Masking = true }, flashLayer = new Box { diff --git a/osu.Game/Overlays/Mods/ModSelectColumn.cs b/osu.Game/Overlays/Mods/ModSelectColumn.cs index 1c56763bd9..631bb72ced 100644 --- a/osu.Game/Overlays/Mods/ModSelectColumn.cs +++ b/osu.Game/Overlays/Mods/ModSelectColumn.cs @@ -95,6 +95,7 @@ namespace osu.Game.Overlays.Mods Height = header_height, Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), Velocity = 0.7f, + Masking = false }, headerText = new OsuTextFlowContainer(t => { diff --git a/osu.Game/Overlays/Toolbar/ToolbarButton.cs b/osu.Game/Overlays/Toolbar/ToolbarButton.cs index bdd16b347d..1da2e1b744 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarButton.cs @@ -255,7 +255,6 @@ namespace osu.Game.Overlays.Toolbar RelativeSizeAxes = Axes.Both, ColourLight = OsuColour.Gray(40), ColourDark = OsuColour.Gray(20), - Masking = true }, }; } diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index 243612eee1..75ef8be02e 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -192,7 +192,6 @@ namespace osu.Game.Screens.Menu ColourLight = Color4Extensions.FromHex(@"ff7db7"), ColourDark = Color4Extensions.FromHex(@"de5b95"), RelativeSizeAxes = Axes.Both, - Masking = true }, } }, diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index ecf65fe55c..4a28b3212e 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -110,7 +110,6 @@ namespace osu.Game.Screens.Select.Carousel RelativeSizeAxes = Axes.Both, ColourLight = Color4Extensions.FromHex(@"3a7285"), ColourDark = Color4Extensions.FromHex(@"123744"), - Masking = true }, new FillFlowContainer { From a69fd8198db3901fffa43a323ddb15a6df029713 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 21 Jan 2024 10:57:23 +0900 Subject: [PATCH 0490/2188] Update framework and other nuget packages - Moq held back because dicks - NUnit held back because large API changes (trivial but effort) - SignalR held back due to api deprecations --- ...u.Game.Rulesets.EmptyFreeform.Tests.csproj | 2 +- .../osu.Game.Rulesets.Pippidon.Tests.csproj | 2 +- ....Game.Rulesets.EmptyScrolling.Tests.csproj | 2 +- .../osu.Game.Rulesets.Pippidon.Tests.csproj | 2 +- osu.Desktop/osu.Desktop.csproj | 4 ++-- .../osu.Game.Benchmarks.csproj | 2 +- .../osu.Game.Rulesets.Catch.Tests.csproj | 2 +- .../osu.Game.Rulesets.Mania.Tests.csproj | 2 +- .../osu.Game.Rulesets.Osu.Tests.csproj | 2 +- .../osu.Game.Rulesets.Taiko.Tests.csproj | 2 +- osu.Game.Tests/osu.Game.Tests.csproj | 2 +- .../osu.Game.Tournament.Tests.csproj | 2 +- osu.Game/osu.Game.csproj | 20 +++++++++---------- 13 files changed, 23 insertions(+), 23 deletions(-) diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj index 2baa7ee0e0..5babdb47ff 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj @@ -10,7 +10,7 @@ - + diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj index a2308e6dfc..5d64ca832a 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj @@ -10,7 +10,7 @@ - + diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj index e839d2657c..6796a8962b 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj @@ -10,7 +10,7 @@ - + diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj index a2308e6dfc..5d64ca832a 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj @@ -10,7 +10,7 @@ - + diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index f37cfdc5f1..d6a11fa924 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -23,9 +23,9 @@ - + - + diff --git a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj index 5de21a68d0..47c93fbd02 100644 --- a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj +++ b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj @@ -8,7 +8,7 @@ - + diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj index c45c85833c..0a77845343 100644 --- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj +++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj @@ -2,7 +2,7 @@ - + diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj index b991db408c..877b9c3ea4 100644 --- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj +++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj @@ -2,7 +2,7 @@ - + diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj index ea033cda45..9c248abd66 100644 --- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj +++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj @@ -3,7 +3,7 @@ - + diff --git a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj index 48465bb119..4eb6b0ab3d 100644 --- a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj +++ b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj @@ -2,7 +2,7 @@ - + diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index ef6c16f2c4..7b08524240 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -4,7 +4,7 @@ - + diff --git a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj index 2cc07dd9ed..3b00f103c4 100644 --- a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj +++ b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj @@ -5,7 +5,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index f33ddac66f..1b1abe3971 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -21,12 +21,12 @@ - + - - - - + + + + @@ -36,13 +36,13 @@ runtime; build; native; contentfiles; analyzers; buildtransitive - + - + - - - + + + From 1393f52b2bf537bacf2248db501068f5f2b165b8 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 21 Jan 2024 05:20:42 +0300 Subject: [PATCH 0491/2188] Rename Masking to ClampToDrawable --- osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs | 2 +- .../Visual/Background/TestSceneTrianglesBackground.cs | 2 +- .../Visual/Background/TestSceneTrianglesV2Background.cs | 2 +- osu.Game/Graphics/Backgrounds/Triangles.cs | 8 ++++---- osu.Game/Graphics/Backgrounds/TrianglesV2.cs | 8 ++++---- osu.Game/Graphics/UserInterface/DialogButton.cs | 2 +- osu.Game/Overlays/Mods/ModSelectColumn.cs | 2 +- .../Screens/Select/Carousel/DrawableCarouselBeatmap.cs | 2 +- 8 files changed, 14 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs index 16cd302b88..566176505d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { TriangleScale = 1.2f; HideAlphaDiscrepancies = false; - Masking = false; + ClampToDrawable = false; } protected override void Update() diff --git a/osu.Game.Tests/Visual/Background/TestSceneTrianglesBackground.cs b/osu.Game.Tests/Visual/Background/TestSceneTrianglesBackground.cs index 378dd99664..4733b7f92f 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneTrianglesBackground.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneTrianglesBackground.cs @@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Background AddSliderStep("Triangle scale", 0f, 10f, 1f, s => triangles.TriangleScale = s); AddSliderStep("Seed", 0, 1000, 0, s => triangles.Reset(s)); - AddToggleStep("Masking", m => triangles.Masking = m); + AddToggleStep("ClampToDrawable", c => triangles.ClampToDrawable = c); } } } diff --git a/osu.Game.Tests/Visual/Background/TestSceneTrianglesV2Background.cs b/osu.Game.Tests/Visual/Background/TestSceneTrianglesV2Background.cs index 01a2464b8e..71d1baddc8 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneTrianglesV2Background.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneTrianglesV2Background.cs @@ -128,7 +128,7 @@ namespace osu.Game.Tests.Visual.Background AddStep("White colour", () => box.Colour = triangles.Colour = maskedTriangles.Colour = Color4.White); AddStep("Vertical gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red)); AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red)); - AddToggleStep("Masking", m => maskedTriangles.Masking = m); + AddToggleStep("ClampToDrawable", c => maskedTriangles.ClampToDrawable = c); } } } diff --git a/osu.Game/Graphics/Backgrounds/Triangles.cs b/osu.Game/Graphics/Backgrounds/Triangles.cs index cf74d6ef62..d7bfeb7731 100644 --- a/osu.Game/Graphics/Backgrounds/Triangles.cs +++ b/osu.Game/Graphics/Backgrounds/Triangles.cs @@ -80,7 +80,7 @@ namespace osu.Game.Graphics.Backgrounds /// If enabled, only the portion of triangles that falls within this 's /// shape is drawn to the screen. Default is true. /// - public bool Masking { get; set; } = true; + public bool ClampToDrawable { get; set; } = true; /// /// Whether we should drop-off alpha values of triangles more quickly to improve @@ -257,7 +257,7 @@ namespace osu.Game.Graphics.Backgrounds private IShader shader; private Texture texture; - private bool masking; + private bool clamp; private readonly List parts = new List(); private readonly Vector2 triangleSize = new Vector2(1f, equilateral_triangle_ratio) * triangle_size; @@ -276,7 +276,7 @@ namespace osu.Game.Graphics.Backgrounds shader = Source.shader; texture = Source.texture; size = Source.DrawSize; - masking = Source.Masking; + clamp = Source.ClampToDrawable; parts.Clear(); parts.AddRange(Source.parts); @@ -306,7 +306,7 @@ namespace osu.Game.Graphics.Backgrounds Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f); - Quad triangleQuad = masking ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y); + Quad triangleQuad = clamp ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y); var drawQuad = new Quad( Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix), diff --git a/osu.Game/Graphics/Backgrounds/TrianglesV2.cs b/osu.Game/Graphics/Backgrounds/TrianglesV2.cs index 40b076ebc8..f723b1b358 100644 --- a/osu.Game/Graphics/Backgrounds/TrianglesV2.cs +++ b/osu.Game/Graphics/Backgrounds/TrianglesV2.cs @@ -36,7 +36,7 @@ namespace osu.Game.Graphics.Backgrounds /// If enabled, only the portion of triangles that falls within this 's /// shape is drawn to the screen. Default is true. /// - public bool Masking { get; set; } = true; + public bool ClampToDrawable { get; set; } = true; private readonly BindableFloat spawnRatio = new BindableFloat(1f); @@ -193,7 +193,7 @@ namespace osu.Game.Graphics.Backgrounds private Vector2 size; private float thickness; private float texelSize; - private bool masking; + private bool clamp; public TrianglesDrawNode(TrianglesV2 source) : base(source) @@ -208,7 +208,7 @@ namespace osu.Game.Graphics.Backgrounds texture = Source.texture; size = Source.DrawSize; thickness = Source.Thickness; - masking = Source.Masking; + clamp = Source.ClampToDrawable; Quad triangleQuad = new Quad( Vector2Extensions.Transform(Vector2.Zero, DrawInfo.Matrix), @@ -248,7 +248,7 @@ namespace osu.Game.Graphics.Backgrounds { Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f); - Quad triangleQuad = masking ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y); + Quad triangleQuad = clamp ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y); var drawQuad = new Quad( Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix), diff --git a/osu.Game/Graphics/UserInterface/DialogButton.cs b/osu.Game/Graphics/UserInterface/DialogButton.cs index 59acbecbbf..10aca017f1 100644 --- a/osu.Game/Graphics/UserInterface/DialogButton.cs +++ b/osu.Game/Graphics/UserInterface/DialogButton.cs @@ -150,7 +150,7 @@ namespace osu.Game.Graphics.UserInterface TriangleScale = 4, ColourDark = OsuColour.Gray(0.88f), Shear = new Vector2(-0.2f, 0), - Masking = false + ClampToDrawable = false }, }, }, diff --git a/osu.Game/Overlays/Mods/ModSelectColumn.cs b/osu.Game/Overlays/Mods/ModSelectColumn.cs index 631bb72ced..05454159c7 100644 --- a/osu.Game/Overlays/Mods/ModSelectColumn.cs +++ b/osu.Game/Overlays/Mods/ModSelectColumn.cs @@ -95,7 +95,7 @@ namespace osu.Game.Overlays.Mods Height = header_height, Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), Velocity = 0.7f, - Masking = false + ClampToDrawable = false }, headerText = new OsuTextFlowContainer(t => { diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index 4a28b3212e..baf0a14062 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -109,7 +109,7 @@ namespace osu.Game.Screens.Select.Carousel TriangleScale = 2, RelativeSizeAxes = Axes.Both, ColourLight = Color4Extensions.FromHex(@"3a7285"), - ColourDark = Color4Extensions.FromHex(@"123744"), + ColourDark = Color4Extensions.FromHex(@"123744") }, new FillFlowContainer { From 18d16018d340b38729b2ddbcb46e3bcb5b3fe3b3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 21 Jan 2024 12:17:16 +0900 Subject: [PATCH 0492/2188] Fix failing tests due to pooling safety changes --- .../Skinning/TestSceneBarLine.cs | 40 +++++++--------- .../TestSceneDrawableJudgement.cs | 47 ++++++++++--------- 2 files changed, 42 insertions(+), 45 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneBarLine.cs b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneBarLine.cs index ab9f57ecc3..a5c18babe2 100644 --- a/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneBarLine.cs +++ b/osu.Game.Rulesets.Mania.Tests/Skinning/TestSceneBarLine.cs @@ -1,10 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using NUnit.Framework; -using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; @@ -16,37 +14,35 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning [Test] public void TestMinor() { - AddStep("Create barlines", () => recreate()); + AddStep("Create barlines", recreate); } - private void recreate(Func>? createBarLines = null) + private void recreate() { var stageDefinitions = new List { new StageDefinition(4), }; - SetContents(_ => new ManiaPlayfield(stageDefinitions).With(s => + SetContents(_ => { - if (createBarLines != null) + var maniaPlayfield = new ManiaPlayfield(stageDefinitions); + + // Must be scheduled so the pool is loaded before we try and retrieve from it. + Schedule(() => { - var barLines = createBarLines(); - - foreach (var b in barLines) - s.Add(b); - - return; - } - - for (int i = 0; i < 64; i++) - { - s.Add(new BarLine + for (int i = 0; i < 64; i++) { - StartTime = Time.Current + i * 500, - Major = i % 4 == 0, - }); - } - })); + maniaPlayfield.Add(new BarLine + { + StartTime = Time.Current + i * 500, + Major = i % 4 == 0, + }); + } + }); + + return maniaPlayfield; + }); } } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs index 874130233a..5f5596cbb3 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs @@ -25,16 +25,16 @@ namespace osu.Game.Rulesets.Osu.Tests [Resolved] private OsuConfigManager config { get; set; } = null!; - private readonly List> pools; + private readonly List> pools = new List>(); - public TestSceneDrawableJudgement() + [TestCaseSource(nameof(validResults))] + public void Test(HitResult result) { - pools = new List>(); - - foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType().Skip(1)) - showResult(result); + showResult(result); } + private static IEnumerable validResults => Enum.GetValues().Skip(1); + [Test] public void TestHitLightingDisabled() { @@ -72,32 +72,33 @@ namespace osu.Game.Rulesets.Osu.Tests pools.Add(pool = new DrawablePool(1)); else { - pool = pools[poolIndex]; - // We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent. + pool = pools[poolIndex]; ((Container)pool.Parent!).Clear(false); } var container = new Container { RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - pool, - pool.Get(j => j.Apply(new JudgementResult(new HitObject - { - StartTime = Time.Current - }, new Judgement()) - { - Type = result, - }, null)).With(j => - { - j.Anchor = Anchor.Centre; - j.Origin = Anchor.Centre; - }) - } + Child = pool, }; + // Must be scheduled so the pool is loaded before we try and retrieve from it. + Schedule(() => + { + container.Add(pool.Get(j => j.Apply(new JudgementResult(new HitObject + { + StartTime = Time.Current + }, new Judgement()) + { + Type = result, + }, null)).With(j => + { + j.Anchor = Anchor.Centre; + j.Origin = Anchor.Centre; + })); + }); + poolIndex++; return container; }); From 02369139b3054213e6598337a66ea868a5ff56c4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 21 Jan 2024 13:11:41 +0900 Subject: [PATCH 0493/2188] Remove `FillFlow` overhead of argon counters --- .../Play/HUD/ArgonCounterTextComponent.cs | 51 +++++++++---------- 1 file changed, 25 insertions(+), 26 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index f16669f865..f8c82feddd 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -42,35 +42,30 @@ namespace osu.Game.Screens.Play.HUD Origin = anchor; AutoSizeAxes = Axes.Both; - InternalChild = new FillFlowContainer + InternalChildren = new Drawable[] { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Children = new Drawable[] + labelText = new OsuSpriteText { - labelText = new OsuSpriteText + Alpha = 0, + Text = label.GetValueOrDefault(), + Font = OsuFont.Torus.With(size: 12, weight: FontWeight.Bold), + Margin = new MarginPadding { Left = 2.5f }, + }, + NumberContainer = new Container + { + AutoSizeAxes = Axes.Both, + Children = new[] { - Alpha = 0, - Text = label.GetValueOrDefault(), - Font = OsuFont.Torus.With(size: 12, weight: FontWeight.Bold), - Margin = new MarginPadding { Left = 2.5f }, - }, - NumberContainer = new Container - { - AutoSizeAxes = Axes.Both, - Children = new[] + wireframesPart = new ArgonCounterSpriteText(wireframesLookup) { - wireframesPart = new ArgonCounterSpriteText(wireframesLookup) - { - Anchor = anchor, - Origin = anchor, - }, - textPart = new ArgonCounterSpriteText(textLookup) - { - Anchor = anchor, - Origin = anchor, - }, - } + Anchor = anchor, + Origin = anchor, + }, + textPart = new ArgonCounterSpriteText(textLookup) + { + Anchor = anchor, + Origin = anchor, + }, } } }; @@ -110,7 +105,11 @@ namespace osu.Game.Screens.Play.HUD { base.LoadComplete(); WireframeOpacity.BindValueChanged(v => wireframesPart.Alpha = v.NewValue, true); - ShowLabel.BindValueChanged(s => labelText.Alpha = s.NewValue ? 1 : 0, true); + ShowLabel.BindValueChanged(s => + { + labelText.Alpha = s.NewValue ? 1 : 0; + NumberContainer.Y = s.NewValue ? 12 : 0; + }, true); } private partial class ArgonCounterSpriteText : OsuSpriteText From bab14dce31dcc408a600ebe4d0a94648b2cbaae6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 22 Jan 2024 02:07:09 +0300 Subject: [PATCH 0494/2188] Add failing test case --- .../TestSceneSliderApplication.cs | 39 +++++++++++++++++-- 1 file changed, 35 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderApplication.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderApplication.cs index f41dd913ab..380a2087ac 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderApplication.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderApplication.cs @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests { DrawableSlider dho = null; - AddStep("create slider", () => Child = dho = new DrawableSlider(prepareObject(new Slider + AddStep("create slider", () => Child = dho = new DrawableSlider(applyDefaults(new Slider { Position = new Vector2(256, 192), IndexInCurrentCombo = 0, @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Tests AddWaitStep("wait for progression", 1); - AddStep("apply new slider", () => dho.Apply(prepareObject(new Slider + AddStep("apply new slider", () => dho.Apply(applyDefaults(new Slider { Position = new Vector2(256, 192), ComboIndex = 1, @@ -75,7 +75,7 @@ namespace osu.Game.Rulesets.Osu.Tests Child = new SkinProvidingContainer(provider) { RelativeSizeAxes = Axes.Both, - Child = dho = new DrawableSlider(prepareObject(new Slider + Child = dho = new DrawableSlider(applyDefaults(new Slider { Position = new Vector2(256, 192), IndexInCurrentCombo = 0, @@ -97,7 +97,38 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("ball is red", () => dho.ChildrenOfType().Single().BallColour == Color4.Red); } - private Slider prepareObject(Slider slider) + [Test] + public void TestIncreaseRepeatCount() + { + DrawableSlider dho = null; + + AddStep("create slider", () => + { + Child = dho = new DrawableSlider(applyDefaults(new Slider + { + Position = new Vector2(256, 192), + IndexInCurrentCombo = 0, + StartTime = Time.Current, + Path = new SliderPath(PathType.LINEAR, new[] + { + Vector2.Zero, + new Vector2(150, 100), + new Vector2(300, 0), + }) + })); + }); + + AddStep("increase repeat count", () => + { + dho.HitObject.RepeatCount++; + applyDefaults(dho.HitObject); + }); + + AddAssert("repeat got custom anchor", () => + dho.ChildrenOfType().Single().RelativeAnchorPosition == Vector2.Divide(dho.SliderBody!.PathOffset, dho.DrawSize)); + } + + private Slider applyDefaults(Slider slider) { slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); return slider; From 57b2d018a99a7307d09984687299b03c027040cf Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 22 Jan 2024 02:07:29 +0300 Subject: [PATCH 0495/2188] Fix slider sometimes not updating relative anchor position --- .../Objects/Drawables/DrawableSlider.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index ed4c02a4a9..baec200107 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private Container repeatContainer; private PausableSkinnableSound slidingSample; - private readonly LayoutValue drawSizeLayout; + private readonly LayoutValue relativeAnchorPositionLayout; public DrawableSlider() : this(null) @@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables AlwaysPresent = true, Alpha = 0 }; - AddLayout(drawSizeLayout = new LayoutValue(Invalidation.DrawSize | Invalidation.MiscGeometry)); + AddLayout(relativeAnchorPositionLayout = new LayoutValue(Invalidation.DrawSize | Invalidation.MiscGeometry)); } [BackgroundDependencyLoader] @@ -190,6 +190,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables repeatContainer.Add(repeat); break; } + + relativeAnchorPositionLayout.Invalidate(); } protected override void ClearNestedHitObjects() @@ -265,14 +267,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Size = SliderBody?.Size ?? Vector2.Zero; OriginPosition = SliderBody?.PathOffset ?? Vector2.Zero; - if (!drawSizeLayout.IsValid) + if (!relativeAnchorPositionLayout.IsValid) { Vector2 pos = Vector2.Divide(OriginPosition, DrawSize); foreach (var obj in NestedHitObjects) obj.RelativeAnchorPosition = pos; Ball.RelativeAnchorPosition = pos; - drawSizeLayout.Validate(); + relativeAnchorPositionLayout.Validate(); } } From cec4f670d1f84e39b4fa918b13e57fbed087f65b Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 22 Jan 2024 03:12:23 +0300 Subject: [PATCH 0496/2188] Reduce allocation overhead in BeatmapCarousel --- osu.Game/Screens/Select/BeatmapCarousel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 4408634787..1f2103ff61 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -899,7 +899,7 @@ namespace osu.Game.Screens.Select // Update externally controlled state of currently visible items (e.g. x-offset and opacity). // This is a per-frame update on all drawable panels. - foreach (DrawableCarouselItem item in Scroll.Children) + foreach (DrawableCarouselItem item in Scroll.ScrollContent) { updateItem(item); From 2bd9cd5d3410a281cff18f285a01c355a9c9b8e3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 22 Jan 2024 04:39:08 +0300 Subject: [PATCH 0497/2188] Fix blueprint container not handling right clicks correctly while moveing an element --- .../Screens/Edit/Compose/Components/BlueprintContainer.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 110beb0fa6..2d6e234e57 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -114,7 +114,7 @@ namespace osu.Game.Screens.Edit.Compose.Components protected override bool OnMouseDown(MouseDownEvent e) { bool selectionPerformed = performMouseDownActions(e); - bool movementPossible = prepareSelectionMovement(); + bool movementPossible = prepareSelectionMovement(e); // check if selection has occurred if (selectionPerformed) @@ -536,9 +536,13 @@ namespace osu.Game.Screens.Edit.Compose.Components /// /// Attempts to begin the movement of any selected blueprints. /// + /// The defining the beginning of a movement. /// Whether a movement is possible. - private bool prepareSelectionMovement() + private bool prepareSelectionMovement(MouseDownEvent e) { + if (e.Button == MouseButton.Right) + return false; + if (!SelectionHandler.SelectedBlueprints.Any()) return false; From 74f05a5c4b28d1493e7556588f0589cb20821650 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Jan 2024 15:54:24 +0900 Subject: [PATCH 0498/2188] Use container itself rather than `ScrollContent` --- osu.Game/Screens/Select/BeatmapCarousel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 1f2103ff61..35d534cf68 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -899,7 +899,7 @@ namespace osu.Game.Screens.Select // Update externally controlled state of currently visible items (e.g. x-offset and opacity). // This is a per-frame update on all drawable panels. - foreach (DrawableCarouselItem item in Scroll.ScrollContent) + foreach (DrawableCarouselItem item in Scroll) { updateItem(item); From 1f0ad5cff24f4c445d4dd8d6b5c4be1e3de98472 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Jan 2024 15:56:16 +0900 Subject: [PATCH 0499/2188] Apply same fix in more places --- osu.Game/Screens/Select/BeatmapCarousel.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 35d534cf68..70ecde3858 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -868,7 +868,7 @@ namespace osu.Game.Screens.Select { var toDisplay = visibleItems.GetRange(displayedRange.first, displayedRange.last - displayedRange.first + 1); - foreach (var panel in Scroll.Children) + foreach (var panel in Scroll) { Debug.Assert(panel.Item != null); @@ -1094,7 +1094,7 @@ namespace osu.Game.Screens.Select // to enter clamp-special-case mode where it animates completely differently to normal. float scrollChange = scrollTarget.Value - Scroll.Current; Scroll.ScrollTo(scrollTarget.Value, false); - foreach (var i in Scroll.Children) + foreach (var i in Scroll) i.Y += scrollChange; break; } From 3e5fe66e58b3bf3e36761511883b8c0170f7c0e0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Jan 2024 16:37:56 +0900 Subject: [PATCH 0500/2188] Fix potential null reference in player screen transition handling See https://github.com/ppy/osu/actions/runs/7607677219/job/20715418536?pr=26660. --- osu.Game/Screens/Play/Player.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index db39d06c54..ad1f9ec897 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1240,9 +1240,14 @@ namespace osu.Game.Screens.Play { b.IgnoreUserSettings.Value = true; - b.IsBreakTime.UnbindFrom(breakTracker.IsBreakTime); - b.IsBreakTime.Value = false; + // May be null if the load never completed. + if (breakTracker != null) + { + b.IsBreakTime.UnbindFrom(breakTracker.IsBreakTime); + b.IsBreakTime.Value = false; + } }); + storyboardReplacesBackground.Value = false; } } From 3dd18c777a578acbc8ded48cb3ea92683391fc5e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Jan 2024 17:00:35 +0900 Subject: [PATCH 0501/2188] Remove a couple more overrides --- osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs | 2 -- .../OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs | 7 +------ osu.Game/Screens/OnlinePlay/OnlinePlaySubScreen.cs | 2 +- 3 files changed, 2 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs b/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs index 6f5ff9c99c..3792a67896 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/LoungeSubScreen.cs @@ -40,8 +40,6 @@ namespace osu.Game.Screens.OnlinePlay.Lounge { public override string Title => "Lounge"; - protected override bool PlayExitSound => false; - protected override BackgroundScreen CreateBackground() => new LoungeBackgroundScreen { SelectedRoom = { BindTarget = SelectedRoom } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index 8a85a46a2f..aab7ac3280 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -44,8 +44,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer public override string ShortTitle => "room"; - protected override bool PlayExitSound => !exitConfirmed; - [Resolved] private MultiplayerClient client { get; set; } @@ -249,15 +247,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer [Resolved(canBeNull: true)] private IDialogOverlay dialogOverlay { get; set; } - private bool exitConfirmed; - public override bool OnExiting(ScreenExitEvent e) { // room has not been created yet or we're offline; exit immediately. if (client.Room == null || !IsConnected) return base.OnExiting(e); - if (!exitConfirmed && dialogOverlay != null) + if (dialogOverlay != null) { if (dialogOverlay.CurrentDialog is ConfirmDialog confirmDialog) confirmDialog.PerformOkAction(); @@ -265,7 +261,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { dialogOverlay.Push(new ConfirmDialog("Are you sure you want to leave this multiplayer match?", () => { - exitConfirmed = true; if (this.IsCurrentScreen()) this.Exit(); })); diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreen.cs b/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreen.cs index ea855c0474..fa1ee004c9 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlaySubScreen.cs @@ -13,7 +13,7 @@ namespace osu.Game.Screens.OnlinePlay public virtual string ShortTitle => Title; - protected override bool PlayExitSound => false; + protected sealed override bool PlayExitSound => false; [Resolved] protected IRoomManager? RoomManager { get; private set; } From f12be60d8d33471fc8acb4ee54c369f4f4e928e8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Jan 2024 17:18:22 +0900 Subject: [PATCH 0502/2188] Make test actually test multiple icons --- .../Beatmaps/TestSceneDifficultyIcon.cs | 39 +++++++++++++++++-- 1 file changed, 35 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs b/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs index 79f9aec2e3..80320c138b 100644 --- a/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs +++ b/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs @@ -4,27 +4,58 @@ #nullable disable using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; using osu.Game.Beatmaps.Drawables; using osu.Game.Rulesets.Osu; using osu.Game.Tests.Beatmaps; +using osuTK; namespace osu.Game.Tests.Visual.Beatmaps { public partial class TestSceneDifficultyIcon : OsuTestScene { + private FillFlowContainer fill; + + protected override void LoadComplete() + { + base.LoadComplete(); + + Child = fill = new FillFlowContainer + { + AutoSizeAxes = Axes.Y, + Width = 300, + Direction = FillDirection.Full, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }; + } + [Test] public void CreateDifficultyIcon() { DifficultyIcon difficultyIcon = null; - AddStep("create difficulty icon", () => + AddRepeatStep("create difficulty icon", () => { - Child = difficultyIcon = new DifficultyIcon(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, new OsuRuleset().RulesetInfo) + var rulesetInfo = new OsuRuleset().RulesetInfo; + var beatmapInfo = new TestBeatmap(rulesetInfo).BeatmapInfo; + + beatmapInfo.Difficulty.ApproachRate = RNG.Next(0, 10); + beatmapInfo.Difficulty.CircleSize = RNG.Next(0, 10); + beatmapInfo.Difficulty.OverallDifficulty = RNG.Next(0, 10); + beatmapInfo.Difficulty.DrainRate = RNG.Next(0, 10); + beatmapInfo.StarRating = RNG.NextSingle(0, 10); + beatmapInfo.BPM = RNG.Next(60, 300); + + fill.Add(difficultyIcon = new DifficultyIcon(beatmapInfo, rulesetInfo) { + Scale = new Vector2(2), ShowTooltip = true, ShowExtendedTooltip = true - }; - }); + }); + }, 10); AddStep("hide extended tooltip", () => difficultyIcon.ShowExtendedTooltip = false); From cd551b1abd4912b7d93fedeabd0b21fcffa9f1bd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Jan 2024 18:01:21 +0900 Subject: [PATCH 0503/2188] Fix star fountains sometimes resetting visually Addresses https://github.com/ppy/osu/discussions/26622. --- osu.Game/Screens/Menu/StarFountain.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Menu/StarFountain.cs b/osu.Game/Screens/Menu/StarFountain.cs index fd59ec3573..dd5171c6be 100644 --- a/osu.Game/Screens/Menu/StarFountain.cs +++ b/osu.Game/Screens/Menu/StarFountain.cs @@ -3,6 +3,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics.Textures; +using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Skinning; @@ -43,8 +44,6 @@ namespace osu.Game.Screens.Menu private const double shoot_duration = 800; - protected override bool CanSpawnParticles => lastShootTime != null && Time.Current - lastShootTime < shoot_duration; - [Resolved] private ISkinSource skin { get; set; } = null!; @@ -57,7 +56,6 @@ namespace osu.Game.Screens.Menu private void load(TextureStore textures) { Texture = skin.GetTexture("Menu/fountain-star") ?? textures.Get("Menu/fountain-star"); - Active.Value = true; } protected override FallingParticle CreateParticle() @@ -81,8 +79,15 @@ namespace osu.Game.Screens.Menu return lastShootDirection * x_velocity_from_direction * (float)(1 - 2 * (Clock.CurrentTime - lastShootTime!.Value) / shoot_duration) + getRandomVariance(x_velocity_random_variance); } + private ScheduledDelegate? deactivateDelegate; + public void Shoot(int direction) { + Active.Value = true; + + deactivateDelegate?.Cancel(); + deactivateDelegate = Scheduler.AddDelayed(() => Active.Value = false, shoot_duration); + lastShootTime = Clock.CurrentTime; lastShootDirection = direction; } From 47e9846315244e9f4824a8fedcb8e6c4dee3cd44 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Jan 2024 18:48:48 +0900 Subject: [PATCH 0504/2188] Adjust slider tick / end miss animations to be less busy --- .../Skinning/Argon/ArgonJudgementPiece.cs | 11 ++++++----- osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs | 9 ++++----- osu.Game/Skinning/LegacyJudgementPieceOld.cs | 10 +++------- 3 files changed, 13 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs index bb61bd37c1..9a5abba4fb 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs @@ -65,14 +65,15 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss) { this.RotateTo(-45); - this.ScaleTo(1.8f); + this.ScaleTo(1.6f); this.ScaleTo(1.2f, 100, Easing.In); - this.MoveTo(Vector2.Zero); - this.MoveToOffset(new Vector2(0, 10), 800, Easing.InQuint); + this.FadeOutFromOne(400); } else if (Result.IsMiss()) { + this.FadeOutFromOne(800); + this.ScaleTo(1.6f); this.ScaleTo(1, 100, Easing.In); @@ -84,14 +85,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon } else { + this.FadeOutFromOne(800); + JudgementText .FadeInFromZero(300, Easing.OutQuint) .ScaleTo(Vector2.One) .ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint); } - this.FadeOutFromOne(800); - ringExplosion?.PlayAnimation(); } diff --git a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs index ada651b60e..c7103cd9fd 100644 --- a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs +++ b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs @@ -45,11 +45,10 @@ namespace osu.Game.Rulesets.Judgements if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss) { this.RotateTo(-45); - this.ScaleTo(1.8f); + this.ScaleTo(1.6f); this.ScaleTo(1.2f, 100, Easing.In); - this.MoveTo(Vector2.Zero); - this.MoveToOffset(new Vector2(0, 10), 800, Easing.InQuint); + this.FadeOutFromOne(400); } else if (Result.IsMiss()) { @@ -61,9 +60,9 @@ namespace osu.Game.Rulesets.Judgements this.RotateTo(0); this.RotateTo(40, 800, Easing.InQuint); - } - this.FadeOutFromOne(800); + this.FadeOutFromOne(800); + } } public Drawable? GetAboveHitObjectsProxiedContent() => null; diff --git a/osu.Game/Skinning/LegacyJudgementPieceOld.cs b/osu.Game/Skinning/LegacyJudgementPieceOld.cs index 1834a17279..a9f68bd378 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceOld.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceOld.cs @@ -63,14 +63,10 @@ namespace osu.Game.Skinning // missed ticks / slider end don't get the normal animation. if (isMissedTick()) { - this.ScaleTo(1.6f); - this.ScaleTo(1, 100, Easing.In); + this.ScaleTo(1.2f); + this.ScaleTo(1f, 100, Easing.In); - if (legacyVersion > 1.0m) - { - this.MoveTo(new Vector2(0, -2f)); - this.MoveToOffset(new Vector2(0, 10), fade_out_delay + fade_out_length, Easing.In); - } + this.FadeOutFromOne(400); } else { From 9b2740f8a4032dfa568f2bbcc1ee0609a56c2bb3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Jan 2024 11:11:15 +0100 Subject: [PATCH 0505/2188] Fix score submission test failures due to checking audio playback validity (again) As seen in https://github.com/ppy/osu/actions/runs/7607899979/job/20716013982?pr=26662#step:5:75 In https://github.com/ppy/osu/pull/26484, I went "well if I'm moving the enabling of validation of playback rate to `SubmittingPlayer` context, then surely I can remove the local override in the test scene, right?" Reader: Apparently I did not notice that `FakeImportingPlayer : TestPlayer : SoloPlayer : SubmittingPlayer`. So no, I could not remove the local override in the test scene. You could probably attempt to conjure up some excuse about deep inheritance hierarchies here but nah. Really just a failure to read on my behalf as usual. --- .../Visual/Gameplay/TestScenePlayerScoreSubmission.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs index e2ce3a014c..5e22e47572 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs @@ -23,6 +23,7 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko; using osu.Game.Rulesets.Taiko.Mods; using osu.Game.Scoring; +using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; using osu.Game.Tests.Beatmaps; @@ -383,6 +384,11 @@ namespace osu.Game.Tests.Visual.Gameplay AllowImportCompletion = new SemaphoreSlim(1); } + protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart) + { + ShouldValidatePlaybackRate = false, + }; + protected override async Task ImportScore(Score score) { ScoreImportStarted = true; From c8521b49cd6bcfa3aee3c437da357d49a196844d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 19 Jan 2024 18:43:15 +0900 Subject: [PATCH 0506/2188] Change S rank to require no miss --- .../Scoring/CatchScoreProcessor.cs | 2 +- .../Scoring/OsuScoreProcessor.cs | 18 ++++++++++++++++++ .../Scoring/TaikoScoreProcessor.cs | 18 ++++++++++++++++++ .../Visual/Ranking/TestSceneAccuracyCircle.cs | 19 +++++++++++-------- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 4 ++-- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 2 +- 6 files changed, 51 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index 161a59c5fd..a12fe7f3e1 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Catch.Scoring return baseIncrease * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base)); } - public override ScoreRank RankFromAccuracy(double accuracy) + public override ScoreRank RankFromScore(double accuracy, Dictionary results) { if (accuracy == accuracy_cutoff_x) return ScoreRank.X; diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs index 97980c6d18..0d62a6e718 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs @@ -1,9 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; namespace osu.Game.Rulesets.Osu.Scoring { @@ -14,6 +16,22 @@ namespace osu.Game.Rulesets.Osu.Scoring { } + public override ScoreRank RankFromScore(double accuracy, Dictionary results) + { + ScoreRank rank = base.RankFromScore(accuracy, results); + + switch (rank) + { + case ScoreRank.S: + case ScoreRank.X: + if (results.GetValueOrDefault(HitResult.Miss) > 0) + rank = ScoreRank.A; + break; + } + + return rank; + } + protected override HitEvent CreateHitEvent(JudgementResult result) => base.CreateHitEvent(result).With((result as OsuHitCircleJudgementResult)?.CursorPositionAtHit); } diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index 2fd9f070ec..023cd1f902 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -2,9 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Scoring; namespace osu.Game.Rulesets.Taiko.Scoring { @@ -33,6 +35,22 @@ namespace osu.Game.Rulesets.Taiko.Scoring * strongScaleValue(result); } + public override ScoreRank RankFromScore(double accuracy, Dictionary results) + { + ScoreRank rank = base.RankFromScore(accuracy, results); + + switch (rank) + { + case ScoreRank.S: + case ScoreRank.X: + if (results.GetValueOrDefault(HitResult.Miss) == 0) + rank = ScoreRank.A; + break; + } + + return rank; + } + public override int GetBaseScoreForResult(HitResult result) { switch (result) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs b/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs index 435dd77120..7aa36429a7 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using NUnit.Framework; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -96,6 +97,14 @@ namespace osu.Game.Tests.Visual.Ranking { var scoreProcessor = ruleset.CreateScoreProcessor(); + var statistics = new Dictionary + { + { HitResult.Miss, 1 }, + { HitResult.Meh, 50 }, + { HitResult.Good, 100 }, + { HitResult.Great, 300 }, + }; + return new ScoreInfo { User = new APIUser @@ -109,15 +118,9 @@ namespace osu.Game.Tests.Visual.Ranking TotalScore = 2845370, Accuracy = accuracy, MaxCombo = 999, - Rank = scoreProcessor.RankFromAccuracy(accuracy), + Rank = scoreProcessor.RankFromScore(accuracy, statistics), Date = DateTimeOffset.Now, - Statistics = - { - { HitResult.Miss, 1 }, - { HitResult.Meh, 50 }, - { HitResult.Good, 100 }, - { HitResult.Great, 300 }, - } + Statistics = statistics, }; } } diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 80e751422e..95f672f6e6 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -370,7 +370,7 @@ namespace osu.Game.Rulesets.Scoring if (rank.Value == ScoreRank.F) return; - rank.Value = RankFromAccuracy(Accuracy.Value); + rank.Value = RankFromScore(Accuracy.Value, ScoreResultCounts); foreach (var mod in Mods.Value.OfType()) rank.Value = mod.AdjustRank(Rank.Value, Accuracy.Value); } @@ -505,7 +505,7 @@ namespace osu.Game.Rulesets.Scoring /// /// Given an accuracy (0..1), return the correct . /// - public virtual ScoreRank RankFromAccuracy(double accuracy) + public virtual ScoreRank RankFromScore(double accuracy, Dictionary results) { if (accuracy == accuracy_cutoff_x) return ScoreRank.X; diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index b30fc7aee1..427b1cb7cf 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -280,7 +280,7 @@ namespace osu.Game.Scoring.Legacy { scoreInfo.Accuracy = StandardisedScoreMigrationTools.ComputeAccuracy(scoreInfo); - var rank = currentRuleset.CreateScoreProcessor().RankFromAccuracy(scoreInfo.Accuracy); + var rank = currentRuleset.CreateScoreProcessor().RankFromScore(scoreInfo.Accuracy, scoreInfo.Statistics); foreach (var mod in scoreInfo.Mods.OfType()) rank = mod.AdjustRank(rank, scoreInfo.Accuracy); From bb1eab58440ab36c0c5197335a20b72a23961219 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Jan 2024 20:25:36 +0900 Subject: [PATCH 0507/2188] Update test in line with new rank definitions always being applied --- osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index 6e7c8c3631..e56dff74c3 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -293,7 +293,7 @@ namespace osu.Game.Tests.Beatmaps.Formats } [Test] - public void AccuracyAndRankOfLazerScorePreserved() + public void AccuracyOfLazerScorePreserved() { var ruleset = new OsuRuleset().RulesetInfo; @@ -322,7 +322,7 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.Multiple(() => { Assert.That(decodedAfterEncode.ScoreInfo.Accuracy, Is.EqualTo((double)(199 * 300 + 30) / (200 * 300 + 30))); - Assert.That(decodedAfterEncode.ScoreInfo.Rank, Is.EqualTo(ScoreRank.SH)); + Assert.That(decodedAfterEncode.ScoreInfo.Rank, Is.EqualTo(ScoreRank.A)); }); } From 4eba3b5d7093f89f186a343c8f316054edd5552c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Jan 2024 20:48:29 +0900 Subject: [PATCH 0508/2188] Move `BackgroundDataStoreProcessor` to better namespace --- osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs | 1 + osu.Game/{ => Database}/BackgroundDataStoreProcessor.cs | 3 +-- 2 files changed, 2 insertions(+), 2 deletions(-) rename osu.Game/{ => Database}/BackgroundDataStoreProcessor.cs (99%) diff --git a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs index 8b066f860f..e22cf2398b 100644 --- a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs +++ b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs @@ -9,6 +9,7 @@ using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Testing; using osu.Game.Beatmaps; +using osu.Game.Database; using osu.Game.Rulesets; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; diff --git a/osu.Game/BackgroundDataStoreProcessor.cs b/osu.Game/Database/BackgroundDataStoreProcessor.cs similarity index 99% rename from osu.Game/BackgroundDataStoreProcessor.cs rename to osu.Game/Database/BackgroundDataStoreProcessor.cs index fc7db13d41..e462e0ccf8 100644 --- a/osu.Game/BackgroundDataStoreProcessor.cs +++ b/osu.Game/Database/BackgroundDataStoreProcessor.cs @@ -12,7 +12,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game.Beatmaps; -using osu.Game.Database; using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Overlays; @@ -22,7 +21,7 @@ using osu.Game.Scoring; using osu.Game.Scoring.Legacy; using osu.Game.Screens.Play; -namespace osu.Game +namespace osu.Game.Database { /// /// Performs background updating of data stores at startup. From 644e7d6fe6f845ccf0e3d919229d2e130dd76d1e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Jan 2024 20:55:17 +0900 Subject: [PATCH 0509/2188] Add migration --- .../Database/BackgroundDataStoreProcessor.cs | 58 +++++++++++++++++++ osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 +- 2 files changed, 60 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/BackgroundDataStoreProcessor.cs b/osu.Game/Database/BackgroundDataStoreProcessor.cs index e462e0ccf8..324d699e7c 100644 --- a/osu.Game/Database/BackgroundDataStoreProcessor.cs +++ b/osu.Game/Database/BackgroundDataStoreProcessor.cs @@ -73,6 +73,7 @@ namespace osu.Game.Database processBeatmapsWithMissingObjectCounts(); processScoresWithMissingStatistics(); convertLegacyTotalScoreToStandardised(); + upgradeScoreRanks(); }, TaskCreationOptions.LongRunning).ContinueWith(t => { if (t.Exception?.InnerException is ObjectDisposedException) @@ -354,6 +355,7 @@ namespace osu.Game.Database realmAccess.Write(r => { ScoreInfo s = r.Find(id)!; + // TODO: ensure that this is also updating rank (as it will set TotalScoreVersion to latest). StandardisedScoreMigrationTools.UpdateFromLegacy(s, beatmapManager); s.TotalScoreVersion = LegacyScoreEncoder.LATEST_VERSION; }); @@ -375,6 +377,62 @@ namespace osu.Game.Database completeNotification(notification, processedCount, scoreIds.Count, failedCount); } + private void upgradeScoreRanks() + { + Logger.Log("Querying for scores that need rank upgrades..."); + + HashSet scoreIds = realmAccess.Run(r => new HashSet( + r.All() + .Where(s => s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION) + .Select(s => s.ID))); + + Logger.Log($"Found {scoreIds.Count} scores which require rank upgrades."); + + if (scoreIds.Count == 0) + return; + + var notification = showProgressNotification(scoreIds.Count, "Adjusting ranks of scores", "scores now have more correct ranks"); + + int processedCount = 0; + int failedCount = 0; + + foreach (var id in scoreIds) + { + if (notification?.State == ProgressNotificationState.Cancelled) + break; + + updateNotificationProgress(notification, processedCount, scoreIds.Count); + + sleepIfRequired(); + + try + { + // Can't use async overload because we're not on the update thread. + // ReSharper disable once MethodHasAsyncOverload + realmAccess.Write(r => + { + ScoreInfo s = r.Find(id)!; + // TODO: uncomment when ready + // s.Rank = StandardisedScoreMigrationTools.ComputeRank(s, beatmapManager); + }); + + ++processedCount; + } + catch (ObjectDisposedException) + { + throw; + } + catch (Exception e) + { + Logger.Log($"Failed to update rank score {id}: {e}"); + realmAccess.Write(r => r.Find(id)!.BackgroundReprocessingFailed = true); + ++failedCount; + } + } + + completeNotification(notification, processedCount, scoreIds.Count, failedCount); + } + private void updateNotificationProgress(ProgressNotification? notification, int processedCount, int totalCount) { if (notification == null) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 389b20b5c8..c74980abb6 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -43,9 +43,10 @@ namespace osu.Game.Scoring.Legacy /// 30000012: Fix incorrect total score conversion on selected beatmaps after implementing the more correct /// method. Reconvert all scores. /// + /// 30000013: All local scores will use lazer definitions of ranks for consistency. Recalculates the rank of all scores. /// /// - public const int LATEST_VERSION = 30000012; + public const int LATEST_VERSION = 30000013; /// /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. From 83f9118b22d64e1b52f213d895cb6e959d88b842 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Jan 2024 21:31:17 +0900 Subject: [PATCH 0510/2188] Adjust results screen to handle S->A rank adjustment when misses are present --- .../Visual/Ranking/TestSceneResultsScreen.cs | 21 +++++----- .../Expanded/Accuracy/AccuracyCircle.cs | 39 +++++++++++++++++++ .../Ranking/Expanded/Accuracy/RankBadge.cs | 8 ++-- 3 files changed, 55 insertions(+), 13 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs index ab2e867255..866e20d063 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs @@ -21,6 +21,7 @@ using osu.Game.Online.API; using osu.Game.Rulesets; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Screens; using osu.Game.Screens.Play; @@ -71,15 +72,16 @@ namespace osu.Game.Tests.Visual.Ranking private int onlineScoreID = 1; - [TestCase(1, ScoreRank.X)] - [TestCase(0.9999, ScoreRank.S)] - [TestCase(0.975, ScoreRank.S)] - [TestCase(0.925, ScoreRank.A)] - [TestCase(0.85, ScoreRank.B)] - [TestCase(0.75, ScoreRank.C)] - [TestCase(0.5, ScoreRank.D)] - [TestCase(0.2, ScoreRank.D)] - public void TestResultsWithPlayer(double accuracy, ScoreRank rank) + [TestCase(1, ScoreRank.X, 0)] + [TestCase(0.9999, ScoreRank.S, 0)] + [TestCase(0.975, ScoreRank.S, 0)] + [TestCase(0.975, ScoreRank.A, 1)] + [TestCase(0.925, ScoreRank.A, 5)] + [TestCase(0.85, ScoreRank.B, 9)] + [TestCase(0.75, ScoreRank.C, 11)] + [TestCase(0.5, ScoreRank.D, 21)] + [TestCase(0.2, ScoreRank.D, 51)] + public void TestResultsWithPlayer(double accuracy, ScoreRank rank, int missCount) { TestResultsScreen screen = null; @@ -91,6 +93,7 @@ namespace osu.Game.Tests.Visual.Ranking score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents(); score.Accuracy = accuracy; score.Rank = rank; + score.Statistics[HitResult.Miss] = missCount; return screen = createResultsScreen(score); }); diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 8cbca74466..d2632c70c9 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -21,6 +21,7 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Skinning; using osuTK; +using osuTK.Graphics; namespace osu.Game.Screens.Ranking.Expanded.Accuracy { @@ -111,6 +112,9 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy private readonly double accuracyD; private readonly bool withFlair; + private readonly bool isFailedSDueToMisses; + private RankText failedSRankText; + public AccuracyCircle(ScoreInfo score, bool withFlair = false) { this.score = score; @@ -119,10 +123,17 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy ScoreProcessor scoreProcessor = score.Ruleset.CreateInstance().CreateScoreProcessor(); accuracyX = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.X); accuracyS = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.S); + + // Some rulesets require no misses to get an S rank. + // if (score.Accuracy >= accuracyS && score.Rank == ScoreRank.A) + // accuracyS = score.Accuracy + 0.0001; + accuracyA = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.A); accuracyB = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.B); accuracyC = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.C); accuracyD = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.D); + + isFailedSDueToMisses = score.Accuracy >= accuracyS && score.Rank == ScoreRank.A; } [BackgroundDependencyLoader] @@ -249,6 +260,9 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy if (withFlair) { + if (isFailedSDueToMisses) + AddInternal(failedSRankText = new RankText(ScoreRank.S)); + AddRangeInternal(new Drawable[] { rankImpactSound = new PoolableSkinnableSample(new SampleInfo(impactSampleName)), @@ -387,6 +401,31 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy }); } } + + if (isFailedSDueToMisses) + { + const double adjust_duration = 200; + + using (BeginDelayedSequence(TEXT_APPEAR_DELAY - adjust_duration)) + { + failedSRankText.FadeIn(adjust_duration); + + using (BeginDelayedSequence(adjust_duration)) + { + failedSRankText + .FadeColour(Color4.Red, 800, Easing.Out) + .RotateTo(10, 1000, Easing.Out) + .MoveToY(100, 1000, Easing.In) + .FadeOut(800, Easing.Out); + + accuracyCircle + .FillTo(accuracyS - 0.0001, 70, Easing.OutQuint); + + badges.Single(b => b.Rank == ScoreRank.S) + .FadeOut(70, Easing.OutQuint); + } + } + } } } diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs index 7af327828e..8aea6045eb 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs @@ -32,7 +32,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy /// private readonly double displayPosition; - private readonly ScoreRank rank; + public readonly ScoreRank Rank; private Drawable rankContainer; private Drawable overlay; @@ -47,7 +47,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { Accuracy = accuracy; displayPosition = position; - this.rank = rank; + Rank = rank; RelativeSizeAxes = Axes.Both; Alpha = 0; @@ -62,7 +62,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Size = new Vector2(28, 14), Children = new[] { - new DrawableRank(rank), + new DrawableRank(Rank), overlay = new CircularContainer { RelativeSizeAxes = Axes.Both, @@ -71,7 +71,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, - Colour = OsuColour.ForRank(rank).Opacity(0.2f), + Colour = OsuColour.ForRank(Rank).Opacity(0.2f), Radius = 10, }, Child = new Box From 99d3fcc3261a5f1ec9f8270d734e5e5f93318ba9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Jan 2024 13:45:55 +0100 Subject: [PATCH 0511/2188] Fix crash if ruleset components container is not present --- osu.Game/Screens/Play/HUDOverlay.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index a9fe393395..b5482f2a5b 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -172,7 +172,10 @@ namespace osu.Game.Screens.Play }, }; - hideTargets = new List { mainComponents, rulesetComponents, playfieldComponents, topRightElements }; + hideTargets = new List { mainComponents, playfieldComponents, topRightElements }; + + if (rulesetComponents != null) + hideTargets.Add(rulesetComponents); if (!alwaysShowLeaderboard) hideTargets.Add(LeaderboardFlow); From 15df6b1da16cd745e45e60dc150bed29be2f2775 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Jan 2024 21:47:38 +0900 Subject: [PATCH 0512/2188] Revert keyboard seek speed change --- osu.Game/Screens/Play/ReplayPlayer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/ReplayPlayer.cs b/osu.Game/Screens/Play/ReplayPlayer.cs index a26a2b9904..3c5b85662a 100644 --- a/osu.Game/Screens/Play/ReplayPlayer.cs +++ b/osu.Game/Screens/Play/ReplayPlayer.cs @@ -107,11 +107,11 @@ namespace osu.Game.Screens.Play return true; case GlobalAction.SeekReplayBackward: - SeekInDirection(-1); + SeekInDirection(-5); return true; case GlobalAction.SeekReplayForward: - SeekInDirection(1); + SeekInDirection(5); return true; case GlobalAction.TogglePauseReplay: From 17d05b0fdfd392423c708bd368cd02a77116d0bb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Jan 2024 14:23:46 +0100 Subject: [PATCH 0513/2188] Fix non-miss drawable judgements fading out instantly on triangles skin `else if` proves to be insidious once again. --- osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs index c7103cd9fd..7330f138ce 100644 --- a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs +++ b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs @@ -49,8 +49,10 @@ namespace osu.Game.Rulesets.Judgements this.ScaleTo(1.2f, 100, Easing.In); this.FadeOutFromOne(400); + return; } - else if (Result.IsMiss()) + + if (Result.IsMiss()) { this.ScaleTo(1.6f); this.ScaleTo(1, 100, Easing.In); @@ -60,9 +62,9 @@ namespace osu.Game.Rulesets.Judgements this.RotateTo(0); this.RotateTo(40, 800, Easing.InQuint); - - this.FadeOutFromOne(800); } + + this.FadeOutFromOne(800); } public Drawable? GetAboveHitObjectsProxiedContent() => null; From 2305a53a02b23185d83a9740ce876350adc711cc Mon Sep 17 00:00:00 2001 From: smallketchup82 <69545310+smallketchup82@users.noreply.github.com> Date: Mon, 22 Jan 2024 08:59:37 -0500 Subject: [PATCH 0514/2188] Remove max combo reading & remove unnecessary commas --- .../Drawables/DifficultyIconTooltip.cs | 26 +++++++------------ 1 file changed, 9 insertions(+), 17 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs index fe23b49346..7fe0080e89 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs @@ -28,7 +28,6 @@ namespace osu.Game.Beatmaps.Drawables private OsuSpriteText circleSize; private OsuSpriteText approachRate; private OsuSpriteText bpm; - private OsuSpriteText maxCombo; private OsuSpriteText length; private FillFlowContainer difficultyFillFlowContainer; @@ -64,12 +63,12 @@ namespace osu.Game.Beatmaps.Drawables { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold), + Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold) }, starRating = new StarRatingDisplay(default, StarRatingDisplaySize.Small) { Anchor = Anchor.Centre, - Origin = Anchor.Centre, + Origin = Anchor.Centre }, // Difficulty stats difficultyFillFlowContainer = new FillFlowContainer @@ -86,26 +85,26 @@ namespace osu.Game.Beatmaps.Drawables { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 14), + Font = OsuFont.GetFont(size: 14) }, drainRate = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 14), + Font = OsuFont.GetFont(size: 14) }, approachRate = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 14), + Font = OsuFont.GetFont(size: 14) }, overallDifficulty = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 14), - }, + Font = OsuFont.GetFont(size: 14) + } } }, // Misc stats @@ -123,19 +122,13 @@ namespace osu.Game.Beatmaps.Drawables { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 14), + Font = OsuFont.GetFont(size: 14) }, bpm = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 14), - }, - maxCombo = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 14), + Font = OsuFont.GetFont(size: 14) }, } } @@ -201,7 +194,6 @@ namespace osu.Game.Beatmaps.Drawables // Misc row length.Text = "Length: " + TimeSpan.FromMilliseconds(displayedContent.BeatmapInfo.Length / rate).ToString("mm\\:ss"); bpm.Text = " BPM: " + Math.Round(bpmAdjusted, 0); - maxCombo.Text = " Max Combo: " + displayedContent.BeatmapInfo.TotalObjectCount; } public void Move(Vector2 pos) => Position = pos; From 9aa7c7f59197b9754e98e1ba5ce5e4730f4d5f4b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Jan 2024 15:35:03 +0100 Subject: [PATCH 0515/2188] Revert incorrect removal of `exitConfirmed` flag Removing it meant that it was _literally impossible_ to exit multiplayer. --- .../OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs index aab7ac3280..a37314de0e 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs @@ -247,13 +247,15 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer [Resolved(canBeNull: true)] private IDialogOverlay dialogOverlay { get; set; } + private bool exitConfirmed; + public override bool OnExiting(ScreenExitEvent e) { // room has not been created yet or we're offline; exit immediately. if (client.Room == null || !IsConnected) return base.OnExiting(e); - if (dialogOverlay != null) + if (!exitConfirmed && dialogOverlay != null) { if (dialogOverlay.CurrentDialog is ConfirmDialog confirmDialog) confirmDialog.PerformOkAction(); @@ -261,6 +263,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { dialogOverlay.Push(new ConfirmDialog("Are you sure you want to leave this multiplayer match?", () => { + exitConfirmed = true; if (this.IsCurrentScreen()) this.Exit(); })); From cb8ec48717b49110bb784ae69028612d546a7a40 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Jan 2024 19:56:30 +0100 Subject: [PATCH 0516/2188] Make `RankFromScore()`'s dictionary param readonly Just to make sure nobody tries any "funny" business. --- osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs | 2 +- osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs | 2 +- osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs | 2 +- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs index a12fe7f3e1..12a4182bf1 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs @@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Catch.Scoring return baseIncrease * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(combo_cap, combo_base)); } - public override ScoreRank RankFromScore(double accuracy, Dictionary results) + public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary results) { if (accuracy == accuracy_cutoff_x) return ScoreRank.X; diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs index 0d62a6e718..4d8381cf42 100644 --- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs +++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Scoring { } - public override ScoreRank RankFromScore(double accuracy, Dictionary results) + public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary results) { ScoreRank rank = base.RankFromScore(accuracy, results); diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index 023cd1f902..441a53c05a 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring * strongScaleValue(result); } - public override ScoreRank RankFromScore(double accuracy, Dictionary results) + public override ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary results) { ScoreRank rank = base.RankFromScore(accuracy, results); diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 95f672f6e6..a092829317 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -505,7 +505,7 @@ namespace osu.Game.Rulesets.Scoring /// /// Given an accuracy (0..1), return the correct . /// - public virtual ScoreRank RankFromScore(double accuracy, Dictionary results) + public virtual ScoreRank RankFromScore(double accuracy, IReadOnlyDictionary results) { if (accuracy == accuracy_cutoff_x) return ScoreRank.X; From 20ed7e13e31c4da412e1cffab581e4b7054492cb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Jan 2024 19:57:12 +0100 Subject: [PATCH 0517/2188] Fix back-to-front conditional in taiko processor Would be weird to degrade a score due to *no* misses wouldn't it? --- osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index 441a53c05a..7e40d575bc 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring { case ScoreRank.S: case ScoreRank.X: - if (results.GetValueOrDefault(HitResult.Miss) == 0) + if (results.GetValueOrDefault(HitResult.Miss) > 0) rank = ScoreRank.A; break; } From 45dc9de1e0d22f83ea2851bf8116c180724193da Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Jan 2024 19:58:11 +0100 Subject: [PATCH 0518/2188] Remove remnant of old implementation of showing "A due to misses" --- osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index d2632c70c9..be9a3a8a78 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -124,10 +124,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy accuracyX = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.X); accuracyS = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.S); - // Some rulesets require no misses to get an S rank. - // if (score.Accuracy >= accuracyS && score.Rank == ScoreRank.A) - // accuracyS = score.Accuracy + 0.0001; - accuracyA = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.A); accuracyB = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.B); accuracyC = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.C); From 81a02665b67a4f68dda204be6207acd6d9488cc9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Jan 2024 18:24:39 +0100 Subject: [PATCH 0519/2188] Adjust existing test to fail --- .../Beatmaps/Formats/LegacyScoreDecoderTest.cs | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index e56dff74c3..234067ccda 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -252,7 +252,7 @@ namespace osu.Game.Tests.Beatmaps.Formats } [Test] - public void AccuracyAndRankOfStableScorePreserved() + public void AccuracyOfStableScoreRecomputed() { var memoryStream = new MemoryStream(); @@ -261,15 +261,16 @@ namespace osu.Game.Tests.Beatmaps.Formats // and we want to emulate a stable score here using (var sw = new SerializationWriter(memoryStream, true)) { - sw.Write((byte)0); // ruleset id (osu!) + sw.Write((byte)3); // ruleset id (mania). + // mania is used intentionally as it is the only ruleset wherein default accuracy calculation is changed in lazer sw.Write(20240116); // version (anything below `LegacyScoreEncoder.FIRST_LAZER_VERSION` is stable) sw.Write(string.Empty.ComputeMD5Hash()); // beatmap hash, irrelevant to this test sw.Write("username"); // irrelevant to this test sw.Write(string.Empty.ComputeMD5Hash()); // score hash, irrelevant to this test - sw.Write((ushort)198); // count300 - sw.Write((ushort)1); // count100 + sw.Write((ushort)1); // count300 + sw.Write((ushort)0); // count100 sw.Write((ushort)0); // count50 - sw.Write((ushort)0); // countGeki + sw.Write((ushort)198); // countGeki (perfects / "rainbow 300s" in mania) sw.Write((ushort)0); // countKatu sw.Write((ushort)1); // countMiss sw.Write(12345678); // total score, irrelevant to this test @@ -287,8 +288,8 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.Multiple(() => { - Assert.That(decoded.ScoreInfo.Accuracy, Is.EqualTo((double)(198 * 300 + 100) / (200 * 300))); - Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.A)); + Assert.That(decoded.ScoreInfo.Accuracy, Is.EqualTo((double)(198 * 305 + 300) / (200 * 305))); + Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.S)); }); } From 3f31593a196a5bb7ce93ca4fafb91f45309043be Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Jan 2024 20:01:18 +0100 Subject: [PATCH 0520/2188] Add another failing tests covering recomputation of ranks --- .../Formats/LegacyScoreDecoderTest.cs | 41 +++++++++++++++++++ 1 file changed, 41 insertions(+) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index 234067ccda..fd99b51a2f 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -293,6 +293,47 @@ namespace osu.Game.Tests.Beatmaps.Formats }); } + [Test] + public void RankOfStableScoreUsesLazerDefinitions() + { + var memoryStream = new MemoryStream(); + + // local partial implementation of legacy score encoder + // this is done half for readability, half because `LegacyScoreEncoder` forces `LATEST_VERSION` + // and we want to emulate a stable score here + using (var sw = new SerializationWriter(memoryStream, true)) + { + sw.Write((byte)0); // ruleset id (osu!) + sw.Write(20240116); // version (anything below `LegacyScoreEncoder.FIRST_LAZER_VERSION` is stable) + sw.Write(string.Empty.ComputeMD5Hash()); // beatmap hash, irrelevant to this test + sw.Write("username"); // irrelevant to this test + sw.Write(string.Empty.ComputeMD5Hash()); // score hash, irrelevant to this test + sw.Write((ushort)195); // count300 + sw.Write((ushort)1); // count100 + sw.Write((ushort)4); // count50 + sw.Write((ushort)0); // countGeki + sw.Write((ushort)0); // countKatu + sw.Write((ushort)0); // countMiss + sw.Write(12345678); // total score, irrelevant to this test + sw.Write((ushort)1000); // max combo, irrelevant to this test + sw.Write(false); // full combo, irrelevant to this test + sw.Write((int)LegacyMods.Hidden); // mods + sw.Write(string.Empty); // hp graph, irrelevant + sw.Write(DateTime.Now); // date, irrelevant + sw.Write(Array.Empty()); // replay data, irrelevant + sw.Write((long)1234); // legacy online ID, irrelevant + } + + memoryStream.Seek(0, SeekOrigin.Begin); + var decoded = new TestLegacyScoreDecoder().Parse(memoryStream); + + Assert.Multiple(() => + { + // In stable this would be an A because there are over 1% 50s. But that's not a thing in lazer. + Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.S)); + }); + } + [Test] public void AccuracyOfLazerScorePreserved() { From aa8eee0796ffcc6e6a244f623f0a98ab69fb2c1a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Jan 2024 19:00:21 +0100 Subject: [PATCH 0521/2188] Move maximum statistics population to `LegacyScoreDecoder` --- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 68 +++++++++++++++++++ osu.Game/Scoring/ScoreImporter.cs | 67 ------------------ osu.Game/Scoring/ScoreManager.cs | 9 ++- 3 files changed, 76 insertions(+), 68 deletions(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index 427b1cb7cf..3d671d80c3 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; @@ -19,6 +20,7 @@ using osu.Game.Replays.Legacy; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; using SharpCompress.Compressors.LZMA; namespace osu.Game.Scoring.Legacy @@ -130,6 +132,8 @@ namespace osu.Game.Scoring.Legacy } } + PopulateMaximumStatistics(score.ScoreInfo, workingBeatmap); + if (score.ScoreInfo.IsLegacyScore || compressedScoreInfo == null) PopulateLegacyAccuracyAndRank(score.ScoreInfo); else @@ -170,6 +174,70 @@ namespace osu.Game.Scoring.Legacy } } + /// + /// Populates the for a given . + /// + /// The score to populate the statistics of. + /// The corresponding . + internal static void PopulateMaximumStatistics(ScoreInfo score, WorkingBeatmap workingBeatmap) + { + Debug.Assert(score.BeatmapInfo != null); + + if (score.MaximumStatistics.Select(kvp => kvp.Value).Sum() > 0) + return; + + var ruleset = score.Ruleset.Detach(); + var rulesetInstance = ruleset.CreateInstance(); + var scoreProcessor = rulesetInstance.CreateScoreProcessor(); + + Debug.Assert(rulesetInstance != null); + + // Populate the maximum statistics. + HitResult maxBasicResult = rulesetInstance.GetHitResults() + .Select(h => h.result) + .Where(h => h.IsBasic()).MaxBy(scoreProcessor.GetBaseScoreForResult); + + foreach ((HitResult result, int count) in score.Statistics) + { + switch (result) + { + case HitResult.LargeTickHit: + case HitResult.LargeTickMiss: + score.MaximumStatistics[HitResult.LargeTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.LargeTickHit) + count; + break; + + case HitResult.SmallTickHit: + case HitResult.SmallTickMiss: + score.MaximumStatistics[HitResult.SmallTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) + count; + break; + + case HitResult.IgnoreHit: + case HitResult.IgnoreMiss: + case HitResult.SmallBonus: + case HitResult.LargeBonus: + break; + + default: + score.MaximumStatistics[maxBasicResult] = score.MaximumStatistics.GetValueOrDefault(maxBasicResult) + count; + break; + } + } + + if (!score.IsLegacyScore) + return; + +#pragma warning disable CS0618 + // In osu! and osu!mania, some judgements affect combo but aren't stored to scores. + // A special hit result is used to pad out the combo value to match, based on the max combo from the difficulty attributes. + var calculator = rulesetInstance.CreateDifficultyCalculator(workingBeatmap); + var attributes = calculator.Calculate(score.Mods); + + int maxComboFromStatistics = score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Select(kvp => kvp.Value).DefaultIfEmpty(0).Sum(); + if (attributes.MaxCombo > maxComboFromStatistics) + score.MaximumStatistics[HitResult.LegacyComboIncrease] = attributes.MaxCombo - maxComboFromStatistics; +#pragma warning restore CS0618 + } + /// /// Populates the accuracy of a given from its contained statistics. /// diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 8e28707107..afa522b253 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -17,7 +17,6 @@ using osu.Game.Scoring.Legacy; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Rulesets.Scoring; using Realms; namespace osu.Game.Scoring @@ -91,8 +90,6 @@ namespace osu.Game.Scoring ArgumentNullException.ThrowIfNull(model.BeatmapInfo); ArgumentNullException.ThrowIfNull(model.Ruleset); - PopulateMaximumStatistics(model); - if (string.IsNullOrEmpty(model.StatisticsJson)) model.StatisticsJson = JsonConvert.SerializeObject(model.Statistics); @@ -110,70 +107,6 @@ namespace osu.Game.Scoring } } - /// - /// Populates the for a given . - /// - /// The score to populate the statistics of. - public void PopulateMaximumStatistics(ScoreInfo score) - { - Debug.Assert(score.BeatmapInfo != null); - - if (score.MaximumStatistics.Select(kvp => kvp.Value).Sum() > 0) - return; - - var beatmap = score.BeatmapInfo!.Detach(); - var ruleset = score.Ruleset.Detach(); - var rulesetInstance = ruleset.CreateInstance(); - var scoreProcessor = rulesetInstance.CreateScoreProcessor(); - - Debug.Assert(rulesetInstance != null); - - // Populate the maximum statistics. - HitResult maxBasicResult = rulesetInstance.GetHitResults() - .Select(h => h.result) - .Where(h => h.IsBasic()).MaxBy(scoreProcessor.GetBaseScoreForResult); - - foreach ((HitResult result, int count) in score.Statistics) - { - switch (result) - { - case HitResult.LargeTickHit: - case HitResult.LargeTickMiss: - score.MaximumStatistics[HitResult.LargeTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.LargeTickHit) + count; - break; - - case HitResult.SmallTickHit: - case HitResult.SmallTickMiss: - score.MaximumStatistics[HitResult.SmallTickHit] = score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit) + count; - break; - - case HitResult.IgnoreHit: - case HitResult.IgnoreMiss: - case HitResult.SmallBonus: - case HitResult.LargeBonus: - break; - - default: - score.MaximumStatistics[maxBasicResult] = score.MaximumStatistics.GetValueOrDefault(maxBasicResult) + count; - break; - } - } - - if (!score.IsLegacyScore) - return; - -#pragma warning disable CS0618 - // In osu! and osu!mania, some judgements affect combo but aren't stored to scores. - // A special hit result is used to pad out the combo value to match, based on the max combo from the difficulty attributes. - var calculator = rulesetInstance.CreateDifficultyCalculator(beatmaps().GetWorkingBeatmap(beatmap)); - var attributes = calculator.Calculate(score.Mods); - - int maxComboFromStatistics = score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Select(kvp => kvp.Value).DefaultIfEmpty(0).Sum(); - if (attributes.MaxCombo > maxComboFromStatistics) - score.MaximumStatistics[HitResult.LegacyComboIncrease] = attributes.MaxCombo - maxComboFromStatistics; -#pragma warning restore CS0618 - } - // Very naive local caching to improve performance of large score imports (where the username is usually the same for most or all scores). private readonly Dictionary usernameLookupCache = new Dictionary(); diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 02d9e0a280..1ee99e9e93 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using System.Linq.Expressions; using System.Threading; @@ -26,6 +27,7 @@ namespace osu.Game.Scoring { public class ScoreManager : ModelManager, IModelImporter { + private readonly Func beatmaps; private readonly OsuConfigManager configManager; private readonly ScoreImporter scoreImporter; private readonly LegacyScoreExporter scoreExporter; @@ -44,6 +46,7 @@ namespace osu.Game.Scoring OsuConfigManager configManager = null) : base(storage, realm) { + this.beatmaps = beatmaps; this.configManager = configManager; scoreImporter = new ScoreImporter(rulesets, beatmaps, storage, realm, api) @@ -171,7 +174,11 @@ namespace osu.Game.Scoring /// Populates the for a given . /// /// The score to populate the statistics of. - public void PopulateMaximumStatistics(ScoreInfo score) => scoreImporter.PopulateMaximumStatistics(score); + public void PopulateMaximumStatistics(ScoreInfo score) + { + Debug.Assert(score.BeatmapInfo != null); + LegacyScoreDecoder.PopulateMaximumStatistics(score, beatmaps().GetWorkingBeatmap(score.BeatmapInfo.Detach())); + } #region Implementation of IPresentImports From 2958631c5d69fdd3af915d04f26825077213069e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Jan 2024 19:14:53 +0100 Subject: [PATCH 0522/2188] Use lazer accuracy & rank implementations across the board --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 11 +++++++++++ osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 10 ++++------ 2 files changed, 15 insertions(+), 6 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 8c73806cb5..4221ab93f1 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -597,6 +597,17 @@ namespace osu.Game.Database return maxBaseScore == 0 ? 1 : baseScore / (double)maxBaseScore; } + public static ScoreRank ComputeRank(ScoreInfo scoreInfo) + { + Ruleset ruleset = scoreInfo.Ruleset.CreateInstance(); + var rank = ruleset.CreateScoreProcessor().RankFromScore(scoreInfo.Accuracy, scoreInfo.Statistics); + + foreach (var mod in scoreInfo.Mods.OfType()) + rank = mod.AdjustRank(rank, scoreInfo.Accuracy); + + return rank; + } + /// /// Used to populate the model using data parsed from its corresponding replay file. /// diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index 3d671d80c3..be704ca18b 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -40,7 +40,6 @@ namespace osu.Game.Scoring.Legacy }; WorkingBeatmap workingBeatmap; - byte[] compressedScoreInfo = null; using (SerializationReader sr = new SerializationReader(stream)) { @@ -109,6 +108,8 @@ namespace osu.Game.Scoring.Legacy else if (version >= 20121008) scoreInfo.LegacyOnlineID = sr.ReadInt32(); + byte[] compressedScoreInfo = null; + if (version >= 30000001) compressedScoreInfo = sr.ReadByteArray(); @@ -133,11 +134,8 @@ namespace osu.Game.Scoring.Legacy } PopulateMaximumStatistics(score.ScoreInfo, workingBeatmap); - - if (score.ScoreInfo.IsLegacyScore || compressedScoreInfo == null) - PopulateLegacyAccuracyAndRank(score.ScoreInfo); - else - populateLazerAccuracyAndRank(score.ScoreInfo); + score.ScoreInfo.Accuracy = StandardisedScoreMigrationTools.ComputeAccuracy(score.ScoreInfo); + score.ScoreInfo.Rank = StandardisedScoreMigrationTools.ComputeRank(score.ScoreInfo); // before returning for database import, we must restore the database-sourced BeatmapInfo. // if not, the clone operation in GetPlayableBeatmap will cause a dereference and subsequent database exception. From db4849442ec7b93312afc39bbc009d4b1da62d22 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Jan 2024 20:23:37 +0100 Subject: [PATCH 0523/2188] Unify legacy total score / accuracy / rank recomputation flows --- .../Database/BackgroundDataStoreProcessor.cs | 6 +- .../StandardisedScoreMigrationTools.cs | 60 +++++++++++-------- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 15 +---- osu.Game/Scoring/ScoreImporter.cs | 5 -- 4 files changed, 38 insertions(+), 48 deletions(-) diff --git a/osu.Game/Database/BackgroundDataStoreProcessor.cs b/osu.Game/Database/BackgroundDataStoreProcessor.cs index 324d699e7c..1e44141819 100644 --- a/osu.Game/Database/BackgroundDataStoreProcessor.cs +++ b/osu.Game/Database/BackgroundDataStoreProcessor.cs @@ -355,8 +355,7 @@ namespace osu.Game.Database realmAccess.Write(r => { ScoreInfo s = r.Find(id)!; - // TODO: ensure that this is also updating rank (as it will set TotalScoreVersion to latest). - StandardisedScoreMigrationTools.UpdateFromLegacy(s, beatmapManager); + StandardisedScoreMigrationTools.UpdateFromLegacy(s, beatmapManager.GetWorkingBeatmap(s.BeatmapInfo)); s.TotalScoreVersion = LegacyScoreEncoder.LATEST_VERSION; }); @@ -412,8 +411,7 @@ namespace osu.Game.Database realmAccess.Write(r => { ScoreInfo s = r.Find(id)!; - // TODO: uncomment when ready - // s.Rank = StandardisedScoreMigrationTools.ComputeRank(s, beatmapManager); + s.Rank = StandardisedScoreMigrationTools.ComputeRank(s); }); ++processedCount; diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 4221ab93f1..d62d4a905a 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Diagnostics; using System.Linq; using osu.Framework.Logging; using osu.Game.Beatmaps; @@ -235,39 +234,49 @@ namespace osu.Game.Database /// Updates a legacy to standardised scoring. /// /// The score to update. - /// A used for lookups. - public static void UpdateFromLegacy(ScoreInfo score, BeatmapManager beatmaps) + /// The applicable for this score. + public static void UpdateFromLegacy(ScoreInfo score, WorkingBeatmap beatmap) { - score.TotalScore = convertFromLegacyTotalScore(score, beatmaps); - score.Accuracy = ComputeAccuracy(score); + var ruleset = score.Ruleset.CreateInstance(); + var scoreProcessor = ruleset.CreateScoreProcessor(); + + score.TotalScore = convertFromLegacyTotalScore(score, ruleset, beatmap); + score.Accuracy = computeAccuracy(score, scoreProcessor); + score.Rank = computeRank(score, scoreProcessor); } /// /// Updates a legacy to standardised scoring. /// + /// + /// This overload is intended for server-side flows. + /// See: https://github.com/ppy/osu-queue-score-statistics/blob/3681e92ac91c6c61922094bdbc7e92e6217dd0fc/osu.Server.Queues.ScoreStatisticsProcessor/Commands/Queue/BatchInserter.cs + /// /// The score to update. + /// The in which the score was set. /// The beatmap difficulty. /// The legacy scoring attributes for the beatmap which the score was set on. - public static void UpdateFromLegacy(ScoreInfo score, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes) + public static void UpdateFromLegacy(ScoreInfo score, Ruleset ruleset, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes) { - score.TotalScore = convertFromLegacyTotalScore(score, difficulty, attributes); - score.Accuracy = ComputeAccuracy(score); + var scoreProcessor = ruleset.CreateScoreProcessor(); + + score.TotalScore = convertFromLegacyTotalScore(score, ruleset, difficulty, attributes); + score.Accuracy = computeAccuracy(score, scoreProcessor); + score.Rank = computeRank(score, scoreProcessor); } /// /// Converts from to the new standardised scoring of . /// /// The score to convert the total score of. - /// A used for lookups. + /// The in which the score was set. + /// The applicable for this score. /// The standardised total score. - private static long convertFromLegacyTotalScore(ScoreInfo score, BeatmapManager beatmaps) + private static long convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, WorkingBeatmap beatmap) { if (!score.IsLegacyScore) return score.TotalScore; - WorkingBeatmap beatmap = beatmaps.GetWorkingBeatmap(score.BeatmapInfo); - Ruleset ruleset = score.Ruleset.CreateInstance(); - if (ruleset is not ILegacyRuleset legacyRuleset) return score.TotalScore; @@ -283,27 +292,28 @@ namespace osu.Game.Database ILegacyScoreSimulator sv1Simulator = legacyRuleset.CreateLegacyScoreSimulator(); LegacyScoreAttributes attributes = sv1Simulator.Simulate(beatmap, playableBeatmap); - return convertFromLegacyTotalScore(score, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap.Beatmap), attributes); + return convertFromLegacyTotalScore(score, ruleset, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap.Beatmap), attributes); } /// /// Converts from to the new standardised scoring of . /// /// The score to convert the total score of. + /// The in which the score was set. /// The beatmap difficulty. /// The legacy scoring attributes for the beatmap which the score was set on. /// The standardised total score. - private static long convertFromLegacyTotalScore(ScoreInfo score, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes) + private static long convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes) { if (!score.IsLegacyScore) return score.TotalScore; - Debug.Assert(score.LegacyTotalScore != null); - - Ruleset ruleset = score.Ruleset.CreateInstance(); if (ruleset is not ILegacyRuleset legacyRuleset) return score.TotalScore; + // ensure legacy total score is saved for later. + score.LegacyTotalScore = score.TotalScore; + double legacyModMultiplier = legacyRuleset.CreateLegacyScoreSimulator().GetLegacyScoreMultiplier(score.Mods, difficulty); int maximumLegacyAccuracyScore = attributes.AccuracyScore; long maximumLegacyComboScore = (long)Math.Round(attributes.ComboScore * legacyModMultiplier); @@ -584,11 +594,10 @@ namespace osu.Game.Database } } - public static double ComputeAccuracy(ScoreInfo scoreInfo) - { - Ruleset ruleset = scoreInfo.Ruleset.CreateInstance(); - ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor(); + public static double ComputeAccuracy(ScoreInfo scoreInfo) => computeAccuracy(scoreInfo, scoreInfo.Ruleset.CreateInstance().CreateScoreProcessor()); + private static double computeAccuracy(ScoreInfo scoreInfo, ScoreProcessor scoreProcessor) + { int baseScore = scoreInfo.Statistics.Where(kvp => kvp.Key.AffectsAccuracy()) .Sum(kvp => kvp.Value * scoreProcessor.GetBaseScoreForResult(kvp.Key)); int maxBaseScore = scoreInfo.MaximumStatistics.Where(kvp => kvp.Key.AffectsAccuracy()) @@ -597,10 +606,11 @@ namespace osu.Game.Database return maxBaseScore == 0 ? 1 : baseScore / (double)maxBaseScore; } - public static ScoreRank ComputeRank(ScoreInfo scoreInfo) + public static ScoreRank ComputeRank(ScoreInfo scoreInfo) => computeRank(scoreInfo, scoreInfo.Ruleset.CreateInstance().CreateScoreProcessor()); + + private static ScoreRank computeRank(ScoreInfo scoreInfo, ScoreProcessor scoreProcessor) { - Ruleset ruleset = scoreInfo.Ruleset.CreateInstance(); - var rank = ruleset.CreateScoreProcessor().RankFromScore(scoreInfo.Accuracy, scoreInfo.Statistics); + var rank = scoreProcessor.RankFromScore(scoreInfo.Accuracy, scoreInfo.Statistics); foreach (var mod in scoreInfo.Mods.OfType()) rank = mod.AdjustRank(rank, scoreInfo.Accuracy); diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index be704ca18b..c12e8b8474 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -134,8 +134,7 @@ namespace osu.Game.Scoring.Legacy } PopulateMaximumStatistics(score.ScoreInfo, workingBeatmap); - score.ScoreInfo.Accuracy = StandardisedScoreMigrationTools.ComputeAccuracy(score.ScoreInfo); - score.ScoreInfo.Rank = StandardisedScoreMigrationTools.ComputeRank(score.ScoreInfo); + StandardisedScoreMigrationTools.UpdateFromLegacy(score.ScoreInfo, workingBeatmap); // before returning for database import, we must restore the database-sourced BeatmapInfo. // if not, the clone operation in GetPlayableBeatmap will cause a dereference and subsequent database exception. @@ -342,18 +341,6 @@ namespace osu.Game.Scoring.Legacy } } - private void populateLazerAccuracyAndRank(ScoreInfo scoreInfo) - { - scoreInfo.Accuracy = StandardisedScoreMigrationTools.ComputeAccuracy(scoreInfo); - - var rank = currentRuleset.CreateScoreProcessor().RankFromScore(scoreInfo.Accuracy, scoreInfo.Statistics); - - foreach (var mod in scoreInfo.Mods.OfType()) - rank = mod.AdjustRank(rank, scoreInfo.Accuracy); - - scoreInfo.Rank = rank; - } - private void readLegacyReplay(Replay replay, StreamReader reader) { float lastTime = beatmapOffset; diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index afa522b253..768c28cc38 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -100,11 +100,6 @@ namespace osu.Game.Scoring // this requires: max combo, statistics, max statistics (where available), and mods to already be populated on the score. if (StandardisedScoreMigrationTools.ShouldMigrateToNewStandardised(model)) model.TotalScore = StandardisedScoreMigrationTools.GetNewStandardised(model); - else if (model.IsLegacyScore) - { - model.LegacyTotalScore = model.TotalScore; - StandardisedScoreMigrationTools.UpdateFromLegacy(model, beatmaps()); - } } // Very naive local caching to improve performance of large score imports (where the username is usually the same for most or all scores). From 217cbf684b249c220b1c867bca92f0fd4e4a0361 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Jan 2024 20:25:29 +0100 Subject: [PATCH 0524/2188] Remove superfluous recomputation of accuracy --- .../Database/StandardisedScoreMigrationTools.cs | 15 +++++---------- 1 file changed, 5 insertions(+), 10 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index d62d4a905a..5fcf35b690 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -240,9 +240,10 @@ namespace osu.Game.Database var ruleset = score.Ruleset.CreateInstance(); var scoreProcessor = ruleset.CreateScoreProcessor(); - score.TotalScore = convertFromLegacyTotalScore(score, ruleset, beatmap); + // warning: ordering is important here - both total score and ranks are dependent on accuracy! score.Accuracy = computeAccuracy(score, scoreProcessor); score.Rank = computeRank(score, scoreProcessor); + score.TotalScore = convertFromLegacyTotalScore(score, ruleset, beatmap); } /// @@ -260,9 +261,10 @@ namespace osu.Game.Database { var scoreProcessor = ruleset.CreateScoreProcessor(); - score.TotalScore = convertFromLegacyTotalScore(score, ruleset, difficulty, attributes); + // warning: ordering is important here - both total score and ranks are dependent on accuracy! score.Accuracy = computeAccuracy(score, scoreProcessor); score.Rank = computeRank(score, scoreProcessor); + score.TotalScore = convertFromLegacyTotalScore(score, ruleset, difficulty, attributes); } /// @@ -484,14 +486,9 @@ namespace osu.Game.Database break; case 3: - // in the mania case accuracy actually changes between score V1 and score V2 / standardised - // (PERFECT weighting changes from 300 to 305), - // so for better accuracy recompute accuracy locally based on hit statistics and use that instead, - double scoreV2Accuracy = ComputeAccuracy(score); - convertedTotalScore = (long)Math.Round(( 850000 * comboProportion - + 150000 * Math.Pow(scoreV2Accuracy, 2 + 2 * scoreV2Accuracy) + + 150000 * Math.Pow(score.Accuracy, 2 + 2 * score.Accuracy) + bonusProportion) * modMultiplier); break; @@ -594,8 +591,6 @@ namespace osu.Game.Database } } - public static double ComputeAccuracy(ScoreInfo scoreInfo) => computeAccuracy(scoreInfo, scoreInfo.Ruleset.CreateInstance().CreateScoreProcessor()); - private static double computeAccuracy(ScoreInfo scoreInfo, ScoreProcessor scoreProcessor) { int baseScore = scoreInfo.Statistics.Where(kvp => kvp.Key.AffectsAccuracy()) From cdd6e71d0129bce737995ae888d015589f7e43f8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Jan 2024 20:26:30 +0100 Subject: [PATCH 0525/2188] Remove legacy computation of accuracy & ranks --- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 106 ------------------ 1 file changed, 106 deletions(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index c12e8b8474..a7374d4d4b 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -235,112 +235,6 @@ namespace osu.Game.Scoring.Legacy #pragma warning restore CS0618 } - /// - /// Populates the accuracy of a given from its contained statistics. - /// - /// - /// Legacy use only. - /// - /// The to populate. - public static void PopulateLegacyAccuracyAndRank(ScoreInfo score) - { - int countMiss = score.GetCountMiss() ?? 0; - int count50 = score.GetCount50() ?? 0; - int count100 = score.GetCount100() ?? 0; - int count300 = score.GetCount300() ?? 0; - int countGeki = score.GetCountGeki() ?? 0; - int countKatu = score.GetCountKatu() ?? 0; - - switch (score.Ruleset.OnlineID) - { - case 0: - { - int totalHits = count50 + count100 + count300 + countMiss; - score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + count300 * 300) / (totalHits * 300) : 1; - - float ratio300 = (float)count300 / totalHits; - float ratio50 = (float)count50 / totalHits; - - if (ratio300 == 1) - score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X; - else if (ratio300 > 0.9 && ratio50 <= 0.01 && countMiss == 0) - score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S; - else if ((ratio300 > 0.8 && countMiss == 0) || ratio300 > 0.9) - score.Rank = ScoreRank.A; - else if ((ratio300 > 0.7 && countMiss == 0) || ratio300 > 0.8) - score.Rank = ScoreRank.B; - else if (ratio300 > 0.6) - score.Rank = ScoreRank.C; - else - score.Rank = ScoreRank.D; - break; - } - - case 1: - { - int totalHits = count50 + count100 + count300 + countMiss; - score.Accuracy = totalHits > 0 ? (double)(count100 * 150 + count300 * 300) / (totalHits * 300) : 1; - - float ratio300 = (float)count300 / totalHits; - float ratio50 = (float)count50 / totalHits; - - if (ratio300 == 1) - score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X; - else if (ratio300 > 0.9 && ratio50 <= 0.01 && countMiss == 0) - score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S; - else if ((ratio300 > 0.8 && countMiss == 0) || ratio300 > 0.9) - score.Rank = ScoreRank.A; - else if ((ratio300 > 0.7 && countMiss == 0) || ratio300 > 0.8) - score.Rank = ScoreRank.B; - else if (ratio300 > 0.6) - score.Rank = ScoreRank.C; - else - score.Rank = ScoreRank.D; - break; - } - - case 2: - { - int totalHits = count50 + count100 + count300 + countMiss + countKatu; - score.Accuracy = totalHits > 0 ? (double)(count50 + count100 + count300) / totalHits : 1; - - if (score.Accuracy == 1) - score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X; - else if (score.Accuracy > 0.98) - score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S; - else if (score.Accuracy > 0.94) - score.Rank = ScoreRank.A; - else if (score.Accuracy > 0.9) - score.Rank = ScoreRank.B; - else if (score.Accuracy > 0.85) - score.Rank = ScoreRank.C; - else - score.Rank = ScoreRank.D; - break; - } - - case 3: - { - int totalHits = count50 + count100 + count300 + countMiss + countGeki + countKatu; - score.Accuracy = totalHits > 0 ? (double)(count50 * 50 + count100 * 100 + countKatu * 200 + (count300 + countGeki) * 300) / (totalHits * 300) : 1; - - if (score.Accuracy == 1) - score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.XH : ScoreRank.X; - else if (score.Accuracy > 0.95) - score.Rank = score.Mods.Any(m => m is ModHidden || m is ModFlashlight) ? ScoreRank.SH : ScoreRank.S; - else if (score.Accuracy > 0.9) - score.Rank = ScoreRank.A; - else if (score.Accuracy > 0.8) - score.Rank = ScoreRank.B; - else if (score.Accuracy > 0.7) - score.Rank = ScoreRank.C; - else - score.Rank = ScoreRank.D; - break; - } - } - } - private void readLegacyReplay(Replay replay, StreamReader reader) { float lastTime = beatmapOffset; From d53fb5a1652a3ae50cb89a2e8609da752a319df7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Jan 2024 20:52:45 +0100 Subject: [PATCH 0526/2188] Update assertions to match expected behaviour --- .../Formats/LegacyScoreDecoderTest.cs | 20 +++++++++++++------ 1 file changed, 14 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index fd99b51a2f..7e3967dc95 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -10,7 +10,6 @@ using System.IO; using System.Linq; using NUnit.Framework; using osu.Framework.Extensions; -using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Legacy; @@ -23,6 +22,7 @@ using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Replays; @@ -59,14 +59,14 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.AreEqual(2, score.ScoreInfo.Statistics[HitResult.Great]); Assert.AreEqual(1, score.ScoreInfo.Statistics[HitResult.Good]); - Assert.AreEqual(829_931, score.ScoreInfo.TotalScore); + Assert.AreEqual(829_931, score.ScoreInfo.LegacyTotalScore); Assert.AreEqual(3, score.ScoreInfo.MaxCombo); Assert.IsTrue(score.ScoreInfo.Mods.Any(m => m is ManiaModClassic)); Assert.IsTrue(score.ScoreInfo.APIMods.Any(m => m.Acronym == "CL")); Assert.IsTrue(score.ScoreInfo.ModsJson.Contains("CL")); - Assert.IsTrue(Precision.AlmostEquals(0.8889, score.ScoreInfo.Accuracy, 0.0001)); + Assert.That((2 * 300d + 1 * 200) / (3 * 305d), Is.EqualTo(score.ScoreInfo.Accuracy).Within(0.0001)); Assert.AreEqual(ScoreRank.B, score.ScoreInfo.Rank); Assert.That(score.Replay.Frames, Is.Not.Empty); @@ -289,7 +289,7 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.Multiple(() => { Assert.That(decoded.ScoreInfo.Accuracy, Is.EqualTo((double)(198 * 305 + 300) / (200 * 305))); - Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.S)); + Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.SH)); }); } @@ -330,12 +330,12 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.Multiple(() => { // In stable this would be an A because there are over 1% 50s. But that's not a thing in lazer. - Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.S)); + Assert.That(decoded.ScoreInfo.Rank, Is.EqualTo(ScoreRank.SH)); }); } [Test] - public void AccuracyOfLazerScorePreserved() + public void AccuracyRankAndTotalScoreOfLazerScorePreserved() { var ruleset = new OsuRuleset().RulesetInfo; @@ -363,6 +363,8 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.Multiple(() => { + Assert.That(decodedAfterEncode.ScoreInfo.TotalScore, Is.EqualTo(284_537)); + Assert.That(decodedAfterEncode.ScoreInfo.LegacyTotalScore, Is.Null); Assert.That(decodedAfterEncode.ScoreInfo.Accuracy, Is.EqualTo((double)(199 * 300 + 30) / (200 * 300 + 30))); Assert.That(decodedAfterEncode.ScoreInfo.Rank, Is.EqualTo(ScoreRank.A)); }); @@ -457,6 +459,12 @@ namespace osu.Game.Tests.Beatmaps.Formats Ruleset = new OsuRuleset().RulesetInfo, Difficulty = new BeatmapDifficulty(), BeatmapVersion = beatmapVersion, + }, + // needs to have at least one objects so that `StandardisedScoreMigrationTools` doesn't die + // when trying to recompute total score. + HitObjects = + { + new HitCircle() } }); } From 24be6d92ceebf8950bb7bddd44710eeaac92f10a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Jan 2024 21:13:06 +0100 Subject: [PATCH 0527/2188] Expand xmldoc --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 5fcf35b690..bf92dbc8f5 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -231,7 +231,10 @@ namespace osu.Game.Database } /// - /// Updates a legacy to standardised scoring. + /// Updates a to standardised scoring. + /// This will recompite the score's (always), (always), + /// and (if the score comes from stable). + /// The total score from stable - if any applicable - will be stored to . /// /// The score to update. /// The applicable for this score. @@ -247,7 +250,10 @@ namespace osu.Game.Database } /// - /// Updates a legacy to standardised scoring. + /// Updates a to standardised scoring. + /// This will recompute the score's (always), (always), + /// and (if the score comes from stable). + /// The total score from stable - if any applicable - will be stored to . /// /// /// This overload is intended for server-side flows. From 069af13aaf1d1c716ce207f9c9d2eab48f013eaa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Jan 2024 05:26:16 +0900 Subject: [PATCH 0528/2188] Reduce enumerator overhead in `GameplayLeaderboard` --- osu.Game/Online/Leaderboards/Leaderboard.cs | 4 ++-- osu.Game/Screens/Play/HUD/GameplayLeaderboard.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Online/Leaderboards/Leaderboard.cs b/osu.Game/Online/Leaderboards/Leaderboard.cs index 67f2590ad8..0fd9597ac0 100644 --- a/osu.Game/Online/Leaderboards/Leaderboard.cs +++ b/osu.Game/Online/Leaderboards/Leaderboard.cs @@ -287,7 +287,7 @@ namespace osu.Game.Online.Leaderboards double delay = 0; - foreach (var s in scoreFlowContainer.Children) + foreach (var s in scoreFlowContainer) { using (s.BeginDelayedSequence(delay)) s.Show(); @@ -384,7 +384,7 @@ namespace osu.Game.Online.Leaderboards if (scoreFlowContainer == null) return; - foreach (var c in scoreFlowContainer.Children) + foreach (var c in scoreFlowContainer) { float topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scoreFlowContainer).Y; float bottomY = topY + LeaderboardScore.HEIGHT; diff --git a/osu.Game/Screens/Play/HUD/GameplayLeaderboard.cs b/osu.Game/Screens/Play/HUD/GameplayLeaderboard.cs index d990af32e7..d2b6b834f8 100644 --- a/osu.Game/Screens/Play/HUD/GameplayLeaderboard.cs +++ b/osu.Game/Screens/Play/HUD/GameplayLeaderboard.cs @@ -128,7 +128,7 @@ namespace osu.Game.Screens.Play.HUD if (!scroll.IsScrolledToEnd()) fadeBottom -= panel_height; // logic is mostly shared with Leaderboard, copied here for simplicity. - foreach (var c in Flow.Children) + foreach (var c in Flow) { float topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, Flow).Y; float bottomY = topY + panel_height; From 02bb506cce02df332ff4f884462bc5e24dfac949 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Jan 2024 05:32:11 +0900 Subject: [PATCH 0529/2188] Avoid using `.Children` for enumeration in other locations --- osu.Desktop.slnf | 13 ++++++------- osu.Game/Graphics/Containers/WaveContainer.cs | 4 ++-- .../Graphics/UserInterface/BreadcrumbControl.cs | 2 +- osu.Game/Graphics/UserInterface/OsuTabControl.cs | 4 ++-- osu.Game/Graphics/UserInterface/StarCounter.cs | 2 +- osu.Game/Overlays/Chat/Listing/ChannelListing.cs | 2 +- osu.Game/Overlays/OverlayStreamControl.cs | 4 ++-- osu.Game/Screens/Menu/ButtonSystem.cs | 2 +- .../HUD/JudgementCounter/JudgementCounterDisplay.cs | 2 +- .../Select/Carousel/DrawableCarouselBeatmapSet.cs | 2 +- 10 files changed, 18 insertions(+), 19 deletions(-) diff --git a/osu.Desktop.slnf b/osu.Desktop.slnf index 503e5935f5..606988ccdf 100644 --- a/osu.Desktop.slnf +++ b/osu.Desktop.slnf @@ -16,15 +16,14 @@ "osu.Game.Tournament.Tests\\osu.Game.Tournament.Tests.csproj", "osu.Game.Tournament\\osu.Game.Tournament.csproj", "osu.Game\\osu.Game.csproj", - - "Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform\\osu.Game.Rulesets.EmptyFreeform.csproj", "Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform.Tests\\osu.Game.Rulesets.EmptyFreeform.Tests.csproj", - "Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj", + "Templates\\Rulesets\\ruleset-empty\\osu.Game.Rulesets.EmptyFreeform\\osu.Game.Rulesets.EmptyFreeform.csproj", "Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj", - "Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling\\osu.Game.Rulesets.EmptyScrolling.csproj", + "Templates\\Rulesets\\ruleset-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj", "Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling.Tests\\osu.Game.Rulesets.EmptyScrolling.Tests.csproj", - "Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj", - "Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj" + "Templates\\Rulesets\\ruleset-scrolling-empty\\osu.Game.Rulesets.EmptyScrolling\\osu.Game.Rulesets.EmptyScrolling.csproj", + "Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon.Tests\\osu.Game.Rulesets.Pippidon.Tests.csproj", + "Templates\\Rulesets\\ruleset-scrolling-example\\osu.Game.Rulesets.Pippidon\\osu.Game.Rulesets.Pippidon.csproj" ] } -} +} \ No newline at end of file diff --git a/osu.Game/Graphics/Containers/WaveContainer.cs b/osu.Game/Graphics/Containers/WaveContainer.cs index 5abc66d2ac..2ae4dc5a76 100644 --- a/osu.Game/Graphics/Containers/WaveContainer.cs +++ b/osu.Game/Graphics/Containers/WaveContainer.cs @@ -122,7 +122,7 @@ namespace osu.Game.Graphics.Containers protected override void PopIn() { - foreach (var w in wavesContainer.Children) + foreach (var w in wavesContainer) w.Show(); contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint); @@ -132,7 +132,7 @@ namespace osu.Game.Graphics.Containers protected override void PopOut() { - foreach (var w in wavesContainer.Children) + foreach (var w in wavesContainer) w.Hide(); contentContainer.MoveToY(2, DISAPPEAR_DURATION, Easing.In); diff --git a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs index fc0770d896..af4b3849af 100644 --- a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs +++ b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs @@ -33,7 +33,7 @@ namespace osu.Game.Graphics.UserInterface Current.ValueChanged += index => { - foreach (var t in TabContainer.Children.OfType()) + foreach (var t in TabContainer.OfType()) { int tIndex = TabContainer.IndexOf(t); int tabIndex = TabContainer.IndexOf(TabMap[index.NewValue]); diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs index 05309760e7..c260c92b43 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs @@ -37,7 +37,7 @@ namespace osu.Game.Graphics.UserInterface if (Dropdown is IHasAccentColour dropdown) dropdown.AccentColour = value; - foreach (var i in TabContainer.Children.OfType()) + foreach (var i in TabContainer.OfType()) i.AccentColour = value; } } @@ -48,7 +48,7 @@ namespace osu.Game.Graphics.UserInterface protected override TabItem CreateTabItem(T value) => new OsuTabItem(value); - protected virtual float StripWidth => TabContainer.Children.Sum(c => c.IsPresent ? c.DrawWidth + TabContainer.Spacing.X : 0) - TabContainer.Spacing.X; + protected virtual float StripWidth => TabContainer.Sum(c => c.IsPresent ? c.DrawWidth + TabContainer.Spacing.X : 0) - TabContainer.Spacing.X; /// /// Whether entries should be automatically populated if is an type. diff --git a/osu.Game/Graphics/UserInterface/StarCounter.cs b/osu.Game/Graphics/UserInterface/StarCounter.cs index fe986b275e..720f479216 100644 --- a/osu.Game/Graphics/UserInterface/StarCounter.cs +++ b/osu.Game/Graphics/UserInterface/StarCounter.cs @@ -101,7 +101,7 @@ namespace osu.Game.Graphics.UserInterface public void StopAnimation() { animate(current); - foreach (var star in stars.Children) + foreach (var star in stars) star.FinishTransforms(true); } diff --git a/osu.Game/Overlays/Chat/Listing/ChannelListing.cs b/osu.Game/Overlays/Chat/Listing/ChannelListing.cs index 809ea2f11d..1699dcceb0 100644 --- a/osu.Game/Overlays/Chat/Listing/ChannelListing.cs +++ b/osu.Game/Overlays/Chat/Listing/ChannelListing.cs @@ -63,7 +63,7 @@ namespace osu.Game.Overlays.Chat.Listing flow.ChildrenEnumerable = newChannels.Where(c => c.Type == ChannelType.Public) .Select(c => new ChannelListingItem(c)); - foreach (var item in flow.Children) + foreach (var item in flow) { item.OnRequestJoin += channel => OnRequestJoin?.Invoke(channel); item.OnRequestLeave += channel => OnRequestLeave?.Invoke(channel); diff --git a/osu.Game/Overlays/OverlayStreamControl.cs b/osu.Game/Overlays/OverlayStreamControl.cs index 84de384fb5..bc37a57cab 100644 --- a/osu.Game/Overlays/OverlayStreamControl.cs +++ b/osu.Game/Overlays/OverlayStreamControl.cs @@ -41,7 +41,7 @@ namespace osu.Game.Overlays protected override bool OnHover(HoverEvent e) { - foreach (var streamBadge in TabContainer.Children.OfType>()) + foreach (var streamBadge in TabContainer.OfType>()) streamBadge.UserHoveringArea = true; return base.OnHover(e); @@ -49,7 +49,7 @@ namespace osu.Game.Overlays protected override void OnHoverLost(HoverLostEvent e) { - foreach (var streamBadge in TabContainer.Children.OfType>()) + foreach (var streamBadge in TabContainer.OfType>()) streamBadge.UserHoveringArea = false; base.OnHoverLost(e); diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index b2b3fbd626..d742d2377f 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -343,7 +343,7 @@ namespace osu.Game.Screens.Menu { buttonArea.ButtonSystemState = state; - foreach (var b in buttonArea.Children.OfType()) + foreach (var b in buttonArea.OfType()) b.ButtonSystemState = state; } diff --git a/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCounterDisplay.cs b/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCounterDisplay.cs index 326be55222..25e5464205 100644 --- a/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCounterDisplay.cs +++ b/osu.Game/Screens/Play/HUD/JudgementCounter/JudgementCounterDisplay.cs @@ -64,7 +64,7 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter CounterFlow.Direction = convertedDirection; - foreach (var counter in CounterFlow.Children) + foreach (var counter in CounterFlow) counter.Direction.Value = convertedDirection; }, true); diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs index 369db37e63..bd659d7423 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmapSet.cs @@ -242,7 +242,7 @@ namespace osu.Game.Screens.Select.Carousel bool isSelected = Item?.State.Value == CarouselItemState.Selected; - foreach (var panel in beatmapContainer.Children) + foreach (var panel in beatmapContainer) { Debug.Assert(panel.Item != null); From fdd499a4859bcd682dc09156b3dcef1a8a32bcb8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Jan 2024 21:34:28 +0100 Subject: [PATCH 0530/2188] Fix rank background processing not working (and not bumping score version) --- osu.Game/Database/BackgroundDataStoreProcessor.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Database/BackgroundDataStoreProcessor.cs b/osu.Game/Database/BackgroundDataStoreProcessor.cs index 1e44141819..27d19f86c8 100644 --- a/osu.Game/Database/BackgroundDataStoreProcessor.cs +++ b/osu.Game/Database/BackgroundDataStoreProcessor.cs @@ -383,6 +383,7 @@ namespace osu.Game.Database HashSet scoreIds = realmAccess.Run(r => new HashSet( r.All() .Where(s => s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION) + .AsEnumerable() // need to materialise here as realm cannot support `.Select()`. .Select(s => s.ID))); Logger.Log($"Found {scoreIds.Count} scores which require rank upgrades."); @@ -412,6 +413,7 @@ namespace osu.Game.Database { ScoreInfo s = r.Find(id)!; s.Rank = StandardisedScoreMigrationTools.ComputeRank(s); + s.TotalScoreVersion = LegacyScoreEncoder.LATEST_VERSION; }); ++processedCount; From 4d253ebf3c98cc8b923695c7a94b4360143d7d34 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Jan 2024 22:01:03 +0100 Subject: [PATCH 0531/2188] Remove redundant assertion It does look pretty dumb to be checking if something is `null` *after calling an instance method on it*... --- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index a7374d4d4b..63bd822205 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -187,8 +187,6 @@ namespace osu.Game.Scoring.Legacy var rulesetInstance = ruleset.CreateInstance(); var scoreProcessor = rulesetInstance.CreateScoreProcessor(); - Debug.Assert(rulesetInstance != null); - // Populate the maximum statistics. HitResult maxBasicResult = rulesetInstance.GetHitResults() .Select(h => h.result) From da992ccc55e6712b18b3b91b8864e7c44238f9ca Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 23 Jan 2024 04:54:27 +0300 Subject: [PATCH 0532/2188] Implement per-axis triangles clamping --- .../Skinning/Default/TrianglesPiece.cs | 3 +- .../TestSceneTrianglesBackground.cs | 8 +++-- .../TestSceneTrianglesV2Background.cs | 8 +++-- osu.Game/Graphics/Backgrounds/Triangles.cs | 36 +++++++++++-------- osu.Game/Graphics/Backgrounds/TrianglesV2.cs | 36 +++++++++++-------- .../Graphics/UserInterface/DialogButton.cs | 2 +- osu.Game/Overlays/Mods/ModSelectColumn.cs | 4 +-- 7 files changed, 59 insertions(+), 38 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs index 566176505d..512ac8ee3e 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/TrianglesPiece.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Graphics; using osu.Game.Graphics.Backgrounds; namespace osu.Game.Rulesets.Osu.Skinning.Default @@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { TriangleScale = 1.2f; HideAlphaDiscrepancies = false; - ClampToDrawable = false; + ClampAxes = Axes.None; } protected override void Update() diff --git a/osu.Game.Tests/Visual/Background/TestSceneTrianglesBackground.cs b/osu.Game.Tests/Visual/Background/TestSceneTrianglesBackground.cs index 4733b7f92f..dd4c372193 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneTrianglesBackground.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneTrianglesBackground.cs @@ -29,7 +29,8 @@ namespace osu.Game.Tests.Visual.Background ColourDark = Color4.Gray, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(0.9f) + Size = new Vector2(0.9f), + ClampAxes = Axes.None } }; } @@ -40,7 +41,10 @@ namespace osu.Game.Tests.Visual.Background AddSliderStep("Triangle scale", 0f, 10f, 1f, s => triangles.TriangleScale = s); AddSliderStep("Seed", 0, 1000, 0, s => triangles.Reset(s)); - AddToggleStep("ClampToDrawable", c => triangles.ClampToDrawable = c); + AddStep("ClampAxes X", () => triangles.ClampAxes = Axes.X); + AddStep("ClampAxes Y", () => triangles.ClampAxes = Axes.Y); + AddStep("ClampAxes Both", () => triangles.ClampAxes = Axes.Both); + AddStep("ClampAxes None", () => triangles.ClampAxes = Axes.None); } } } diff --git a/osu.Game.Tests/Visual/Background/TestSceneTrianglesV2Background.cs b/osu.Game.Tests/Visual/Background/TestSceneTrianglesV2Background.cs index 71d1baddc8..4713852c0b 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneTrianglesV2Background.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneTrianglesV2Background.cs @@ -86,7 +86,8 @@ namespace osu.Game.Tests.Visual.Background { Anchor = Anchor.Centre, Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both + RelativeSizeAxes = Axes.Both, + ClampAxes = Axes.None } } }, @@ -128,7 +129,10 @@ namespace osu.Game.Tests.Visual.Background AddStep("White colour", () => box.Colour = triangles.Colour = maskedTriangles.Colour = Color4.White); AddStep("Vertical gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientVertical(Color4.White, Color4.Red)); AddStep("Horizontal gradient", () => box.Colour = triangles.Colour = maskedTriangles.Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.Red)); - AddToggleStep("ClampToDrawable", c => maskedTriangles.ClampToDrawable = c); + AddStep("ClampAxes X", () => maskedTriangles.ClampAxes = Axes.X); + AddStep("ClampAxes Y", () => maskedTriangles.ClampAxes = Axes.Y); + AddStep("ClampAxes Both", () => maskedTriangles.ClampAxes = Axes.Both); + AddStep("ClampAxes None", () => maskedTriangles.ClampAxes = Axes.None); } } } diff --git a/osu.Game/Graphics/Backgrounds/Triangles.cs b/osu.Game/Graphics/Backgrounds/Triangles.cs index d7bfeb7731..e877915fac 100644 --- a/osu.Game/Graphics/Backgrounds/Triangles.cs +++ b/osu.Game/Graphics/Backgrounds/Triangles.cs @@ -77,10 +77,10 @@ namespace osu.Game.Graphics.Backgrounds } /// - /// If enabled, only the portion of triangles that falls within this 's - /// shape is drawn to the screen. Default is true. + /// Controls on which the portion of triangles that falls within this 's + /// shape is drawn to the screen. Default is Axes.Both. /// - public bool ClampToDrawable { get; set; } = true; + public Axes ClampAxes { get; set; } = Axes.Both; /// /// Whether we should drop-off alpha values of triangles more quickly to improve @@ -257,7 +257,7 @@ namespace osu.Game.Graphics.Backgrounds private IShader shader; private Texture texture; - private bool clamp; + private Axes clampAxes; private readonly List parts = new List(); private readonly Vector2 triangleSize = new Vector2(1f, equilateral_triangle_ratio) * triangle_size; @@ -276,7 +276,7 @@ namespace osu.Game.Graphics.Backgrounds shader = Source.shader; texture = Source.texture; size = Source.DrawSize; - clamp = Source.ClampToDrawable; + clampAxes = Source.ClampAxes; parts.Clear(); parts.AddRange(Source.parts); @@ -306,7 +306,7 @@ namespace osu.Game.Graphics.Backgrounds Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f); - Quad triangleQuad = clamp ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y); + Quad triangleQuad = getClampedQuad(clampAxes, topLeft, relativeSize); var drawQuad = new Quad( Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix), @@ -331,17 +331,23 @@ namespace osu.Game.Graphics.Backgrounds shader.Unbind(); } - private static Quad clampToDrawable(Vector2 topLeft, Vector2 size) + private static Quad getClampedQuad(Axes clampAxes, Vector2 topLeft, Vector2 size) { - float leftClamped = Math.Clamp(topLeft.X, 0f, 1f); - float topClamped = Math.Clamp(topLeft.Y, 0f, 1f); + Vector2 clampedTopLeft = topLeft; - return new Quad( - leftClamped, - topClamped, - Math.Clamp(topLeft.X + size.X, 0f, 1f) - leftClamped, - Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - topClamped - ); + if (clampAxes == Axes.X || clampAxes == Axes.Both) + { + clampedTopLeft.X = Math.Clamp(topLeft.X, 0f, 1f); + size.X = Math.Clamp(topLeft.X + size.X, 0f, 1f) - clampedTopLeft.X; + } + + if (clampAxes == Axes.Y || clampAxes == Axes.Both) + { + clampedTopLeft.Y = Math.Clamp(topLeft.Y, 0f, 1f); + size.Y = Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - clampedTopLeft.Y; + } + + return new Quad(clampedTopLeft.X, clampedTopLeft.Y, size.X, size.Y); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Graphics/Backgrounds/TrianglesV2.cs b/osu.Game/Graphics/Backgrounds/TrianglesV2.cs index f723b1b358..706b05f5ad 100644 --- a/osu.Game/Graphics/Backgrounds/TrianglesV2.cs +++ b/osu.Game/Graphics/Backgrounds/TrianglesV2.cs @@ -33,10 +33,10 @@ namespace osu.Game.Graphics.Backgrounds protected virtual bool CreateNewTriangles => true; /// - /// If enabled, only the portion of triangles that falls within this 's - /// shape is drawn to the screen. Default is true. + /// Controls on which the portion of triangles that falls within this 's + /// shape is drawn to the screen. Default is Axes.Both. /// - public bool ClampToDrawable { get; set; } = true; + public Axes ClampAxes { get; set; } = Axes.Both; private readonly BindableFloat spawnRatio = new BindableFloat(1f); @@ -193,7 +193,7 @@ namespace osu.Game.Graphics.Backgrounds private Vector2 size; private float thickness; private float texelSize; - private bool clamp; + private Axes clampAxes; public TrianglesDrawNode(TrianglesV2 source) : base(source) @@ -208,7 +208,7 @@ namespace osu.Game.Graphics.Backgrounds texture = Source.texture; size = Source.DrawSize; thickness = Source.Thickness; - clamp = Source.ClampToDrawable; + clampAxes = Source.ClampAxes; Quad triangleQuad = new Quad( Vector2Extensions.Transform(Vector2.Zero, DrawInfo.Matrix), @@ -248,7 +248,7 @@ namespace osu.Game.Graphics.Backgrounds { Vector2 topLeft = particle.Position - new Vector2(relativeSize.X * 0.5f, 0f); - Quad triangleQuad = clamp ? clampToDrawable(topLeft, relativeSize) : new Quad(topLeft.X, topLeft.Y, relativeSize.X, relativeSize.Y); + Quad triangleQuad = getClampedQuad(clampAxes, topLeft, relativeSize); var drawQuad = new Quad( Vector2Extensions.Transform(triangleQuad.TopLeft * size, DrawInfo.Matrix), @@ -270,17 +270,23 @@ namespace osu.Game.Graphics.Backgrounds shader.Unbind(); } - private static Quad clampToDrawable(Vector2 topLeft, Vector2 size) + private static Quad getClampedQuad(Axes clampAxes, Vector2 topLeft, Vector2 size) { - float leftClamped = Math.Clamp(topLeft.X, 0f, 1f); - float topClamped = Math.Clamp(topLeft.Y, 0f, 1f); + Vector2 clampedTopLeft = topLeft; - return new Quad( - leftClamped, - topClamped, - Math.Clamp(topLeft.X + size.X, 0f, 1f) - leftClamped, - Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - topClamped - ); + if (clampAxes == Axes.X || clampAxes == Axes.Both) + { + clampedTopLeft.X = Math.Clamp(topLeft.X, 0f, 1f); + size.X = Math.Clamp(topLeft.X + size.X, 0f, 1f) - clampedTopLeft.X; + } + + if (clampAxes == Axes.Y || clampAxes == Axes.Both) + { + clampedTopLeft.Y = Math.Clamp(topLeft.Y, 0f, 1f); + size.Y = Math.Clamp(topLeft.Y + size.Y, 0f, 1f) - clampedTopLeft.Y; + } + + return new Quad(clampedTopLeft.X, clampedTopLeft.Y, size.X, size.Y); } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Graphics/UserInterface/DialogButton.cs b/osu.Game/Graphics/UserInterface/DialogButton.cs index 10aca017f1..c39f41bf72 100644 --- a/osu.Game/Graphics/UserInterface/DialogButton.cs +++ b/osu.Game/Graphics/UserInterface/DialogButton.cs @@ -150,7 +150,7 @@ namespace osu.Game.Graphics.UserInterface TriangleScale = 4, ColourDark = OsuColour.Gray(0.88f), Shear = new Vector2(-0.2f, 0), - ClampToDrawable = false + ClampAxes = Axes.Y }, }, }, diff --git a/osu.Game/Overlays/Mods/ModSelectColumn.cs b/osu.Game/Overlays/Mods/ModSelectColumn.cs index 05454159c7..b2c5a054e1 100644 --- a/osu.Game/Overlays/Mods/ModSelectColumn.cs +++ b/osu.Game/Overlays/Mods/ModSelectColumn.cs @@ -34,7 +34,7 @@ namespace osu.Game.Overlays.Mods var hsv = new Colour4(value.R, value.G, value.B, 1f).ToHSV(); var trianglesColour = Colour4.FromHSV(hsv.X, hsv.Y + 0.2f, hsv.Z - 0.1f); - triangles.Colour = ColourInfo.GradientVertical(trianglesColour, trianglesColour.MultiplyAlpha(0f)); + triangles.Colour = ColourInfo.GradientVertical(trianglesColour, value); } } @@ -95,7 +95,7 @@ namespace osu.Game.Overlays.Mods Height = header_height, Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), Velocity = 0.7f, - ClampToDrawable = false + ClampAxes = Axes.Y }, headerText = new OsuTextFlowContainer(t => { From c8cd7ebe6c66b57cbcfef2d841deacb60fdbd755 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Jan 2024 17:29:31 +0900 Subject: [PATCH 0533/2188] Fix now playing beatmap backgrounds not being correctly centred https://github.com/ppy/osu/discussions/26679 --- osu.Game/Overlays/NowPlayingOverlay.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 7ec52364d4..ab99370603 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -405,6 +405,8 @@ namespace osu.Game.Overlays RelativeSizeAxes = Axes.Both, Colour = OsuColour.Gray(150), FillMode = FillMode.Fill, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, }, new Box { From 0cf90677e616793ca3ea7e7da1c1a74b7b80e7b2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Jan 2024 19:16:55 +0900 Subject: [PATCH 0534/2188] Apply more correct visual offset adjustment Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com> --- osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index be9a3a8a78..e7e54d0fae 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -415,7 +415,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy .FadeOut(800, Easing.Out); accuracyCircle - .FillTo(accuracyS - 0.0001, 70, Easing.OutQuint); + .FillTo(accuracyS - NOTCH_WIDTH_PERCENTAGE / 2 - visual_alignment_offset, 70, Easing.OutQuint); badges.Single(b => b.Rank == ScoreRank.S) .FadeOut(70, Easing.OutQuint); From cb87d6ce500bd8070b1a0ad69537a6f643e1aa67 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Jan 2024 11:05:29 +0100 Subject: [PATCH 0535/2188] Move transferal of `LegacyTotalScore` back to original spot This subtle detail was messing with server-side score import flows. Server-side, legacy total score will *already* be in `LegacyTotalScore` from the start, and `TotalScore` will be zero until recomputed via `StandardisedScoreMigrationTools.UpdateFromLegacy()` - so in that context, attempting to move it across is incorrect. --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 6 +++--- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 4 ++++ 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index bf92dbc8f5..403e73ab77 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Logging; using osu.Game.Beatmaps; @@ -316,12 +317,11 @@ namespace osu.Game.Database if (!score.IsLegacyScore) return score.TotalScore; + Debug.Assert(score.LegacyTotalScore != null); + if (ruleset is not ILegacyRuleset legacyRuleset) return score.TotalScore; - // ensure legacy total score is saved for later. - score.LegacyTotalScore = score.TotalScore; - double legacyModMultiplier = legacyRuleset.CreateLegacyScoreSimulator().GetLegacyScoreMultiplier(score.Mods, difficulty); int maximumLegacyAccuracyScore = attributes.AccuracyScore; long maximumLegacyComboScore = (long)Math.Round(attributes.ComboScore * legacyModMultiplier); diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index 63bd822205..e51a95798b 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -134,6 +134,10 @@ namespace osu.Game.Scoring.Legacy } PopulateMaximumStatistics(score.ScoreInfo, workingBeatmap); + + if (score.ScoreInfo.IsLegacyScore) + score.ScoreInfo.LegacyTotalScore = score.ScoreInfo.TotalScore; + StandardisedScoreMigrationTools.UpdateFromLegacy(score.ScoreInfo, workingBeatmap); // before returning for database import, we must restore the database-sourced BeatmapInfo. From 0b5be3c40cd0ccb2c1ab190c719d44d6d4521268 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Jan 2024 12:53:16 +0100 Subject: [PATCH 0536/2188] Remove outdated test Non-legacy scores *are* subject to upgrades again - albeit it is *rank* upgrades that they are subject to. --- .../BackgroundDataStoreProcessorTests.cs | 25 ------------------- 1 file changed, 25 deletions(-) diff --git a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs index e22cf2398b..e960995c45 100644 --- a/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs +++ b/osu.Game.Tests/Database/BackgroundDataStoreProcessorTests.cs @@ -211,31 +211,6 @@ namespace osu.Game.Tests.Database AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000001)); } - [Test] - public void TestNonLegacyScoreNotSubjectToUpgrades() - { - ScoreInfo scoreInfo = null!; - TestBackgroundDataStoreProcessor processor = null!; - - AddStep("Add score which requires upgrade (and has beatmap)", () => - { - Realm.Write(r => - { - r.Add(scoreInfo = new ScoreInfo(ruleset: r.All().First(), beatmap: r.All().First()) - { - TotalScoreVersion = 30000005, - LegacyTotalScore = 123456, - }); - }); - }); - - AddStep("Run background processor", () => Add(processor = new TestBackgroundDataStoreProcessor())); - AddUntilStep("Wait for completion", () => processor.Completed); - - AddAssert("Score not marked as failed", () => Realm.Run(r => r.Find(scoreInfo.ID)!.BackgroundReprocessingFailed), () => Is.False); - AddAssert("Score version not upgraded", () => Realm.Run(r => r.Find(scoreInfo.ID)!.TotalScoreVersion), () => Is.EqualTo(30000005)); - } - public partial class TestBackgroundDataStoreProcessor : BackgroundDataStoreProcessor { protected override int TimeToSleepDuringGameplay => 10; From 6c169e3156af665059df1a526495eee5cec6aa6c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Jan 2024 12:59:35 +0100 Subject: [PATCH 0537/2188] Do not reprocess ranks for custom rulesets Chances are that because we've broken rank API, it would utterly fail for all custom rulesets anyhow. --- osu.Game/Database/BackgroundDataStoreProcessor.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/BackgroundDataStoreProcessor.cs b/osu.Game/Database/BackgroundDataStoreProcessor.cs index 27d19f86c8..be0c83bdb3 100644 --- a/osu.Game/Database/BackgroundDataStoreProcessor.cs +++ b/osu.Game/Database/BackgroundDataStoreProcessor.cs @@ -383,7 +383,10 @@ namespace osu.Game.Database HashSet scoreIds = realmAccess.Run(r => new HashSet( r.All() .Where(s => s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION) - .AsEnumerable() // need to materialise here as realm cannot support `.Select()`. + .AsEnumerable() + // must be done after materialisation, as realm doesn't support + // filtering on nested property predicates or projection via `.Select()` + .Where(s => s.Ruleset.IsLegacyRuleset()) .Select(s => s.ID))); Logger.Log($"Found {scoreIds.Count} scores which require rank upgrades."); From d0d09a86578854c30e802083dd4d977a967db1e2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Jan 2024 16:55:00 +0100 Subject: [PATCH 0538/2188] Fix login overlay test not clearing second auth factor --- osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs index 0c5f5a321c..0c0edca995 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs @@ -89,6 +89,12 @@ namespace osu.Game.Tests.Visual.Menus AddStep("enter password", () => loginOverlay.ChildrenOfType().First().Text = "password"); AddStep("submit", () => loginOverlay.ChildrenOfType().First(b => b.Text.ToString() == "Sign in").TriggerClick()); + assertAPIState(APIState.RequiresSecondFactorAuth); + AddUntilStep("wait for second factor auth form", () => loginOverlay.ChildrenOfType().SingleOrDefault(), () => Is.Not.Null); + + AddStep("enter code", () => loginOverlay.ChildrenOfType().First().Text = "88800088"); + assertAPIState(APIState.Online); + AddStep("click on flag", () => { InputManager.MoveMouseTo(loginOverlay.ChildrenOfType().First()); From d7e957087ebb348df86692c7ab525f27df8bf4b6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Jan 2024 16:56:39 +0100 Subject: [PATCH 0539/2188] Fix account creation overlay test not clearing second auth factor --- .../Visual/Online/TestSceneAccountCreationOverlay.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs index 0f920643f0..79fb063ea9 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs @@ -10,6 +10,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; +using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Overlays.AccountCreation; @@ -59,7 +60,11 @@ namespace osu.Game.Tests.Visual.Online AddStep("click button", () => accountCreation.ChildrenOfType().Single().TriggerClick()); AddUntilStep("warning screen is present", () => accountCreation.ChildrenOfType().SingleOrDefault()?.IsPresent == true); - AddStep("log back in", () => API.Login("dummy", "password")); + AddStep("log back in", () => + { + API.Login("dummy", "password"); + ((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh"); + }); AddUntilStep("overlay is hidden", () => accountCreation.State.Value == Visibility.Hidden); } } From 5d26afc53175678fc241379dcde7d286b72e91c3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Jan 2024 17:00:07 +0100 Subject: [PATCH 0540/2188] Fix `OsuGameTestScene` not clearing second auth factor --- osu.Game/Tests/Visual/OsuGameTestScene.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Tests/Visual/OsuGameTestScene.cs b/osu.Game/Tests/Visual/OsuGameTestScene.cs index 947305439e..6069fe4fb0 100644 --- a/osu.Game/Tests/Visual/OsuGameTestScene.cs +++ b/osu.Game/Tests/Visual/OsuGameTestScene.cs @@ -178,6 +178,7 @@ namespace osu.Game.Tests.Visual LocalConfig.SetValue(OsuSetting.ShowFirstRunSetup, false); API.Login("Rhythm Champion", "osu!"); + ((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh"); Dependencies.Get().SetValue(Static.MutedAudioNotificationShownOnce, true); From 0d7834af5fc5f4f8dc7f67903cced787b39416df Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Jan 2024 18:04:41 +0100 Subject: [PATCH 0541/2188] Ensure all remaining test usages of `IAPIAccess.Login()` also authenticate with second factor --- .../Gameplay/TestScenePlayerLocalScoreImport.cs | 6 +++++- .../Visual/Menus/TestSceneToolbarUserButton.cs | 12 ++++++++---- .../Visual/Online/TestSceneCommentActions.cs | 1 + .../Visual/Online/TestSceneFavouriteButton.cs | 13 +++++++++++-- .../Visual/Online/TestSceneSoloStatisticsWatcher.cs | 6 +++++- .../Visual/Online/TestSceneUserProfileOverlay.cs | 12 ++++++++++-- osu.Game.Tests/Visual/Online/TestSceneVotePill.cs | 7 ++++++- .../Visual/UserInterface/TestSceneCommentEditor.cs | 6 +++++- 8 files changed, 51 insertions(+), 12 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs index fafd1330cc..22422a685e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs @@ -184,7 +184,11 @@ namespace osu.Game.Tests.Visual.Gameplay CreateTest(); AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning); - AddStep("log back in", () => API.Login("username", "password")); + AddStep("log back in", () => + { + API.Login("username", "password"); + ((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh"); + }); AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime())); diff --git a/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs b/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs index 2bdfc8959d..f0506ed35c 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs @@ -16,6 +16,8 @@ namespace osu.Game.Tests.Visual.Menus [TestFixture] public partial class TestSceneToolbarUserButton : OsuManualInputManagerTestScene { + private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; + public TestSceneToolbarUserButton() { Container mainContainer; @@ -69,18 +71,20 @@ namespace osu.Game.Tests.Visual.Menus [Test] public void TestLoginLogout() { - AddStep("Log out", () => ((DummyAPIAccess)API).Logout()); - AddStep("Log in", () => ((DummyAPIAccess)API).Login("wang", "jang")); + AddStep("Log out", () => dummyAPI.Logout()); + AddStep("Log in", () => dummyAPI.Login("wang", "jang")); + AddStep("Authenticate via second factor", () => dummyAPI.AuthenticateSecondFactor("abcdefgh")); } [Test] public void TestStates() { - AddStep("Log in", () => ((DummyAPIAccess)API).Login("wang", "jang")); + AddStep("Log in", () => dummyAPI.Login("wang", "jang")); + AddStep("Authenticate via second factor", () => dummyAPI.AuthenticateSecondFactor("abcdefgh")); foreach (var state in Enum.GetValues()) { - AddStep($"Change state to {state}", () => ((DummyAPIAccess)API).SetState(state)); + AddStep($"Change state to {state}", () => dummyAPI.SetState(state)); } } } diff --git a/osu.Game.Tests/Visual/Online/TestSceneCommentActions.cs b/osu.Game.Tests/Visual/Online/TestSceneCommentActions.cs index 10fdffb8e1..f47322b9e0 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneCommentActions.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneCommentActions.cs @@ -67,6 +67,7 @@ namespace osu.Game.Tests.Visual.Online Schedule(() => { API.Login("test", "test"); + dummyAPI.AuthenticateSecondFactor("abcdefgh"); Child = commentsContainer = new CommentsContainer(); }); } diff --git a/osu.Game.Tests/Visual/Online/TestSceneFavouriteButton.cs b/osu.Game.Tests/Visual/Online/TestSceneFavouriteButton.cs index 3954fd5cff..0acf8336e3 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneFavouriteButton.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneFavouriteButton.cs @@ -6,6 +6,7 @@ using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Testing; +using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.BeatmapSet.Buttons; using osuTK; @@ -34,14 +35,22 @@ namespace osu.Game.Tests.Visual.Online AddStep("set valid beatmap", () => favourite.BeatmapSet.Value = new APIBeatmapSet { OnlineID = 88 }); AddStep("log out", () => API.Logout()); checkEnabled(false); - AddStep("log in", () => API.Login("test", "test")); + AddStep("log in", () => + { + API.Login("test", "test"); + ((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh"); + }); checkEnabled(true); } [Test] public void TestBeatmapChange() { - AddStep("log in", () => API.Login("test", "test")); + AddStep("log in", () => + { + API.Login("test", "test"); + ((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh"); + }); AddStep("set valid beatmap", () => favourite.BeatmapSet.Value = new APIBeatmapSet { OnlineID = 88 }); checkEnabled(true); AddStep("set invalid beatmap", () => favourite.BeatmapSet.Value = new APIBeatmapSet()); diff --git a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs b/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs index be819afa3e..bb78cf9fd4 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs @@ -177,7 +177,11 @@ namespace osu.Game.Tests.Visual.Online AddWaitStep("wait a bit", 5); AddAssert("update not received", () => update == null); - AddStep("log in user", () => dummyAPI.Login("user", "password")); + AddStep("log in user", () => + { + dummyAPI.Login("user", "password"); + dummyAPI.AuthenticateSecondFactor("abcdefgh"); + }); } [Test] diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs index 1375689075..bc8f75d4ce 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs @@ -52,7 +52,11 @@ namespace osu.Game.Tests.Visual.Online AddStep("show user", () => profile.ShowUser(new APIUser { Id = 1 })); AddToggleStep("toggle visibility", visible => profile.State.Value = visible ? Visibility.Visible : Visibility.Hidden); AddStep("log out", () => dummyAPI.Logout()); - AddStep("log back in", () => dummyAPI.Login("username", "password")); + AddStep("log back in", () => + { + dummyAPI.Login("username", "password"); + dummyAPI.AuthenticateSecondFactor("abcdefgh"); + }); } [Test] @@ -98,7 +102,11 @@ namespace osu.Game.Tests.Visual.Online }); AddStep("logout", () => dummyAPI.Logout()); AddStep("show user", () => profile.ShowUser(new APIUser { Id = 1 })); - AddStep("login", () => dummyAPI.Login("username", "password")); + AddStep("login", () => + { + dummyAPI.Login("username", "password"); + dummyAPI.AuthenticateSecondFactor("abcdefgh"); + }); AddWaitStep("wait some", 3); AddStep("complete request", () => pendingRequest.TriggerSuccess(TEST_USER)); } diff --git a/osu.Game.Tests/Visual/Online/TestSceneVotePill.cs b/osu.Game.Tests/Visual/Online/TestSceneVotePill.cs index ce1a9ac6a7..488902c417 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneVotePill.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneVotePill.cs @@ -11,6 +11,7 @@ using osu.Framework.Allocation; using osu.Game.Overlays; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Containers; +using osu.Game.Online.API; namespace osu.Game.Tests.Visual.Online { @@ -72,7 +73,11 @@ namespace osu.Game.Tests.Visual.Online AddAssert("Login overlay is visible", () => login.State.Value == Visibility.Visible); } - private void logIn() => API.Login("localUser", "password"); + private void logIn() + { + API.Login("localUser", "password"); + ((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh"); + } private Comment getUserComment() => new Comment { diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentEditor.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentEditor.cs index b17024ae8f..e1d40882be 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentEditor.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentEditor.cs @@ -125,7 +125,11 @@ namespace osu.Game.Tests.Visual.UserInterface assertLoggedOutState(); // moving from logged out -> logged in - AddStep("log back in", () => dummyAPI.Login("username", "password")); + AddStep("log back in", () => + { + dummyAPI.Login("username", "password"); + dummyAPI.AuthenticateSecondFactor("abcdefgh"); + }); assertLoggedInState(); } From 7c140408ea20fdc8122fabe92fdff93501d16d2b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 24 Jan 2024 13:53:40 +0100 Subject: [PATCH 0542/2188] Add request structures for verification endpoints --- .../ReissueVerificationCodeRequest.cs | 22 ++++++++++++++ .../API/Requests/VerifySessionRequest.cs | 30 +++++++++++++++++++ 2 files changed, 52 insertions(+) create mode 100644 osu.Game/Online/API/Requests/ReissueVerificationCodeRequest.cs create mode 100644 osu.Game/Online/API/Requests/VerifySessionRequest.cs diff --git a/osu.Game/Online/API/Requests/ReissueVerificationCodeRequest.cs b/osu.Game/Online/API/Requests/ReissueVerificationCodeRequest.cs new file mode 100644 index 0000000000..f2a3cf0a16 --- /dev/null +++ b/osu.Game/Online/API/Requests/ReissueVerificationCodeRequest.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Net.Http; +using osu.Framework.IO.Network; + +namespace osu.Game.Online.API.Requests +{ + public class ReissueVerificationCodeRequest : APIRequest + { + protected override WebRequest CreateWebRequest() + { + var req = base.CreateWebRequest(); + + req.Method = HttpMethod.Post; + + return req; + } + + protected override string Target => @"session/verify/reissue"; + } +} diff --git a/osu.Game/Online/API/Requests/VerifySessionRequest.cs b/osu.Game/Online/API/Requests/VerifySessionRequest.cs new file mode 100644 index 0000000000..b39ec5b79a --- /dev/null +++ b/osu.Game/Online/API/Requests/VerifySessionRequest.cs @@ -0,0 +1,30 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Net.Http; +using osu.Framework.IO.Network; + +namespace osu.Game.Online.API.Requests +{ + public class VerifySessionRequest : APIRequest + { + public readonly string VerificationKey; + + public VerifySessionRequest(string verificationKey) + { + VerificationKey = verificationKey; + } + + protected override WebRequest CreateWebRequest() + { + var req = base.CreateWebRequest(); + + req.Method = HttpMethod.Post; + req.AddParameter(@"verification_key", VerificationKey); + + return req; + } + + protected override string Target => @"session/verify"; + } +} From 7b4721565702a71aa35e4ede372b3468bd72fb52 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 24 Jan 2024 14:22:57 +0100 Subject: [PATCH 0543/2188] Split `/me` request from `/users` requests Them being together always bothered me and led to the abject failure that is `APIUser` and its sprawl. Now that I'm about to add a flag that is unique to `/me` for verification purposes, I'm not repeating the errors of the past by adding yet another flag to `APIUser` that is never present outside of a single usage context. --- osu.Game/Online/API/APIAccess.cs | 2 +- osu.Game/Online/API/Requests/GetMeRequest.cs | 24 +++++++++++++++++++ .../Online/API/Requests/GetUserRequest.cs | 19 ++++----------- .../Online/API/Requests/Responses/APIMe.cs | 9 +++++++ 4 files changed, 39 insertions(+), 15 deletions(-) create mode 100644 osu.Game/Online/API/Requests/GetMeRequest.cs create mode 100644 osu.Game/Online/API/Requests/Responses/APIMe.cs diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 51472dab30..42cf39414e 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -266,7 +266,7 @@ namespace osu.Game.Online.API } } - var userReq = new GetUserRequest(); + var userReq = new GetMeRequest(); userReq.Failure += ex => { if (ex is APIException) diff --git a/osu.Game/Online/API/Requests/GetMeRequest.cs b/osu.Game/Online/API/Requests/GetMeRequest.cs new file mode 100644 index 0000000000..aab7d7b2f1 --- /dev/null +++ b/osu.Game/Online/API/Requests/GetMeRequest.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Rulesets; + +namespace osu.Game.Online.API.Requests +{ + public class GetMeRequest : APIRequest + { + public readonly IRulesetInfo? Ruleset; + + /// + /// Gets the currently logged-in user. + /// + /// The ruleset to get the user's info for. + public GetMeRequest(IRulesetInfo? ruleset = null) + { + Ruleset = ruleset; + } + + protected override string Target => $@"me/{Ruleset?.ShortName}"; + } +} diff --git a/osu.Game/Online/API/Requests/GetUserRequest.cs b/osu.Game/Online/API/Requests/GetUserRequest.cs index 7dcf75950e..90d3268e75 100644 --- a/osu.Game/Online/API/Requests/GetUserRequest.cs +++ b/osu.Game/Online/API/Requests/GetUserRequest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets; @@ -11,24 +9,17 @@ namespace osu.Game.Online.API.Requests public class GetUserRequest : APIRequest { public readonly string Lookup; - public readonly IRulesetInfo Ruleset; + public readonly IRulesetInfo? Ruleset; private readonly LookupType lookupType; - /// - /// Gets the currently logged-in user. - /// - public GetUserRequest() - { - } - /// /// Gets a user from their ID. /// /// The user to get. /// The ruleset to get the user's info for. - public GetUserRequest(long? userId = null, IRulesetInfo ruleset = null) + public GetUserRequest(long? userId = null, IRulesetInfo? ruleset = null) { - Lookup = userId.ToString(); + Lookup = userId.ToString()!; lookupType = LookupType.Id; Ruleset = ruleset; } @@ -38,14 +29,14 @@ namespace osu.Game.Online.API.Requests /// /// The user to get. /// The ruleset to get the user's info for. - public GetUserRequest(string username = null, IRulesetInfo ruleset = null) + public GetUserRequest(string username, IRulesetInfo? ruleset = null) { Lookup = username; lookupType = LookupType.Username; Ruleset = ruleset; } - protected override string Target => Lookup != null ? $@"users/{Lookup}/{Ruleset?.ShortName}?key={lookupType.ToString().ToLowerInvariant()}" : $@"me/{Ruleset?.ShortName}"; + protected override string Target => $@"users/{Lookup}/{Ruleset?.ShortName}?key={lookupType.ToString().ToLowerInvariant()}"; private enum LookupType { diff --git a/osu.Game/Online/API/Requests/Responses/APIMe.cs b/osu.Game/Online/API/Requests/Responses/APIMe.cs new file mode 100644 index 0000000000..e4c4e8ce4f --- /dev/null +++ b/osu.Game/Online/API/Requests/Responses/APIMe.cs @@ -0,0 +1,9 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Online.API.Requests.Responses +{ + public class APIMe : APIUser + { + } +} From ddc2bbeb9bd6ca5fef3050ff690b53e2ac01cd9f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 24 Jan 2024 14:24:33 +0100 Subject: [PATCH 0544/2188] Add `session_verified` attribute to `/me` response --- osu.Game/Online/API/Requests/Responses/APIMe.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Online/API/Requests/Responses/APIMe.cs b/osu.Game/Online/API/Requests/Responses/APIMe.cs index e4c4e8ce4f..3cbddbe5e7 100644 --- a/osu.Game/Online/API/Requests/Responses/APIMe.cs +++ b/osu.Game/Online/API/Requests/Responses/APIMe.cs @@ -1,9 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using Newtonsoft.Json; + namespace osu.Game.Online.API.Requests.Responses { public class APIMe : APIUser { + [JsonProperty("session_verified")] + public bool SessionVerified { get; set; } } } From d2775680e66129c34297246ce047914d2b94fd90 Mon Sep 17 00:00:00 2001 From: Chandler Stowell Date: Wed, 24 Jan 2024 13:13:45 -0500 Subject: [PATCH 0545/2188] use stack to pass action state when applying hit results this removes closure allocations --- .../Drawables/DrawableEmptyFreeformHitObject.cs | 2 +- .../Drawables/DrawablePippidonHitObject.cs | 7 ++++++- .../Drawables/DrawableEmptyScrollingHitObject.cs | 2 +- .../Drawables/DrawablePippidonHitObject.cs | 7 ++++++- .../Objects/Drawables/DrawableCatchHitObject.cs | 7 ++++++- .../Objects/Drawables/DrawableHoldNote.cs | 2 +- .../Objects/Drawables/DrawableHoldNoteBody.cs | 2 +- .../Objects/Drawables/DrawableManiaHitObject.cs | 2 +- .../Objects/Drawables/DrawableNote.cs | 4 ++-- .../Objects/Drawables/DrawableHitCircle.cs | 15 ++++++++------- .../Objects/Drawables/DrawableOsuHitObject.cs | 4 ++-- .../Objects/Drawables/DrawableSlider.cs | 13 ++++++++----- .../Objects/Drawables/DrawableSpinner.cs | 12 ++++++------ .../Objects/Drawables/DrawableSpinnerTick.cs | 2 +- .../Objects/Drawables/DrawableDrumRoll.cs | 7 +++++-- .../Objects/Drawables/DrawableDrumRollTick.cs | 11 +++++++---- .../Objects/Drawables/DrawableFlyingHit.cs | 2 +- .../Objects/Drawables/DrawableHit.cs | 12 ++++++------ .../Objects/Drawables/DrawableStrongNestedHit.cs | 2 +- .../Objects/Drawables/DrawableSwell.cs | 8 ++++++-- .../Objects/Drawables/DrawableSwellTick.cs | 5 ++++- .../Objects/Drawables/DrawableHitObject.cs | 13 +++++++++++-- 22 files changed, 91 insertions(+), 50 deletions(-) diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs index 744e207b57..e8f511bc4b 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Objects.Drawables { if (timeOffset >= 0) // todo: implement judgement logic - ApplyResult(r => r.Type = HitResult.Perfect); + ApplyResult(static r => r.Type = HitResult.Perfect); } protected override void UpdateHitStateTransforms(ArmedState state) diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs index c5ada4288d..a8bb57ba18 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs @@ -49,7 +49,12 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables protected override void CheckForResult(bool userTriggered, double timeOffset) { if (timeOffset >= 0) - ApplyResult(r => r.Type = IsHovered ? HitResult.Perfect : HitResult.Miss); + { + ApplyResult(static (r, isHovered) => + { + r.Type = isHovered ? HitResult.Perfect : HitResult.Miss; + }, IsHovered); + } } protected override double InitialLifetimeOffset => time_preempt; diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs index a3c3b89105..070a802aea 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Objects.Drawables { if (timeOffset >= 0) // todo: implement judgement logic - ApplyResult(r => r.Type = HitResult.Perfect); + ApplyResult(static r => r.Type = HitResult.Perfect); } protected override void UpdateHitStateTransforms(ArmedState state) diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs index d198fa81cb..9983ec20b0 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs @@ -49,7 +49,12 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables protected override void CheckForResult(bool userTriggered, double timeOffset) { if (timeOffset >= 0) - ApplyResult(r => r.Type = currentLane.Value == HitObject.Lane ? HitResult.Perfect : HitResult.Miss); + { + ApplyResult(static (r, pippidonHitObject) => + { + r.Type = pippidonHitObject.currentLane.Value == pippidonHitObject.HitObject.Lane ? HitResult.Perfect : HitResult.Miss; + }, this); + } } protected override void UpdateHitStateTransforms(ArmedState state) diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs index 7f8c17861d..5a921f36f5 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs @@ -63,7 +63,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables if (CheckPosition == null) return; if (timeOffset >= 0 && Result != null) - ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult); + { + ApplyResult(static (r, state) => + { + r.Type = state.CheckPosition.Invoke(state.HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult; + }, this); + } } protected override void UpdateHitStateTransforms(ArmedState state) diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index 3490d50871..e5056d5167 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -265,7 +265,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (Tail.AllJudged) { if (Tail.IsHit) - ApplyResult(r => r.Type = r.Judgement.MaxResult); + ApplyResult(static r => r.Type = r.Judgement.MaxResult); else MissForcefully(); } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteBody.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteBody.cs index 1b2efbafdf..317da0580c 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteBody.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteBody.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { if (AllJudged) return; - ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult); + ApplyResult(static (r, hit) => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult, hit); } } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs index 8498fd36de..dea0817869 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// /// Causes this to get missed, disregarding all conditions in implementations of . /// - public virtual void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult); + public virtual void MissForcefully() => ApplyResult(static r => r.Type = r.Judgement.MinResult); } public abstract partial class DrawableManiaHitObject : DrawableManiaHitObject diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs index 680009bc4c..985007f905 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs @@ -89,7 +89,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(r => r.Type = r.Judgement.MinResult); + ApplyResult(static r => r.Type = r.Judgement.MinResult); return; } @@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables result = GetCappedResult(result); - ApplyResult(r => r.Type = result); + ApplyResult(static (r, result) => r.Type = result, result); } /// diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index 0d665cad0c..8284229d82 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(r => r.Type = r.Judgement.MinResult); + ApplyResult(static r => r.Type = r.Judgement.MinResult); return; } @@ -169,19 +169,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (result == HitResult.None || clickAction != ClickAction.Hit) return; - ApplyResult(r => + ApplyResult(static (r, state) => { + var (hitCircle, hitResult) = state; var circleResult = (OsuHitCircleJudgementResult)r; // Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss. - if (result.IsHit()) + if (hitResult.IsHit()) { - var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position); - circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2); + var localMousePosition = hitCircle.ToLocalSpace(hitCircle.inputManager.CurrentState.Mouse.Position); + circleResult.CursorPositionAtHit = hitCircle.HitObject.StackedPosition + (localMousePosition - hitCircle.DrawSize / 2); } - circleResult.Type = result; - }); + circleResult.Type = hitResult; + }, (this, result)); } /// diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index 5b379a0d90..cc06d009c9 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -100,12 +100,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// /// Causes this to get hit, disregarding all conditions in implementations of . /// - public void HitForcefully() => ApplyResult(r => r.Type = r.Judgement.MaxResult); + public void HitForcefully() => ApplyResult(static r => r.Type = r.Judgement.MaxResult); /// /// Causes this to get missed, disregarding all conditions in implementations of . /// - public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult); + public void MissForcefully() => ApplyResult(static r => r.Type = r.Judgement.MinResult); private RectangleF parentScreenSpaceRectangle => ((DrawableOsuHitObject)ParentHitObject)?.parentScreenSpaceRectangle ?? Parent!.ScreenSpaceDrawQuad.AABBFloat; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index baec200107..3c298cc6af 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -292,10 +292,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (HitObject.ClassicSliderBehaviour) { // Classic behaviour means a slider is judged proportionally to the number of nested hitobjects hit. This is the classic osu!stable scoring. - ApplyResult(r => + ApplyResult(static (r, nestedHitObjects) => { - int totalTicks = NestedHitObjects.Count; - int hitTicks = NestedHitObjects.Count(h => h.IsHit); + int totalTicks = nestedHitObjects.Count; + int hitTicks = nestedHitObjects.Count(h => h.IsHit); if (hitTicks == totalTicks) r.Type = HitResult.Great; @@ -306,13 +306,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables double hitFraction = (double)hitTicks / totalTicks; r.Type = hitFraction >= 0.5 ? HitResult.Ok : HitResult.Meh; } - }); + }, NestedHitObjects); } else { // If only the nested hitobjects are judged, then the slider's own judgement is ignored for scoring purposes. // But the slider needs to still be judged with a reasonable hit/miss result for visual purposes (hit/miss transforms, etc). - ApplyResult(r => r.Type = NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult); + ApplyResult(static (r, nestedHitObjects) => + { + r.Type = nestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult; + }, NestedHitObjects); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index bf4b07eaab..d21d02c8ce 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -258,17 +258,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables foreach (var tick in ticks.Where(t => !t.Result.HasResult)) tick.TriggerResult(false); - ApplyResult(r => + ApplyResult(static (r, spinner) => { - if (Progress >= 1) + if (spinner.Progress >= 1) r.Type = HitResult.Great; - else if (Progress > .9) + else if (spinner.Progress > .9) r.Type = HitResult.Ok; - else if (Progress > .75) + else if (spinner.Progress > .75) r.Type = HitResult.Meh; - else if (Time.Current >= HitObject.EndTime) + else if (spinner.Time.Current >= spinner.HitObject.EndTime) r.Type = r.Judgement.MinResult; - }); + }, this); } protected override void Update() diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs index 5b55533edd..1c3ff29118 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -35,6 +35,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// Apply a judgement result. /// /// Whether this tick was reached. - internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult); + internal void TriggerResult(bool hit) => ApplyResult(static (r, hit) => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult, hit); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 2bf0c04adf..d3fe363857 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (timeOffset < 0) return; - ApplyResult(r => r.Type = r.Judgement.MaxResult); + ApplyResult(static r => r.Type = r.Judgement.MaxResult); } protected override void UpdateHitStateTransforms(ArmedState state) @@ -192,7 +192,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!ParentHitObject.Judged) return; - ApplyResult(r => r.Type = ParentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult); + ApplyResult(static (r, parentHitObject) => + { + r.Type = parentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult; + }, ParentHitObject); } public override bool OnPressed(KeyBindingPressEvent e) => false; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs index c900165d34..de9a3a31c5 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs @@ -49,14 +49,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!userTriggered) { if (timeOffset > HitObject.HitWindow) - ApplyResult(r => r.Type = r.Judgement.MinResult); + ApplyResult(static r => r.Type = r.Judgement.MinResult); return; } if (Math.Abs(timeOffset) > HitObject.HitWindow) return; - ApplyResult(r => r.Type = r.Judgement.MaxResult); + ApplyResult(static r => r.Type = r.Judgement.MaxResult); } public override void OnKilled() @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables base.OnKilled(); if (Time.Current > HitObject.GetEndTime() && !Judged) - ApplyResult(r => r.Type = r.Judgement.MinResult); + ApplyResult(static r => r.Type = r.Judgement.MinResult); } protected override void UpdateHitStateTransforms(ArmedState state) @@ -105,7 +105,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!ParentHitObject.Judged) return; - ApplyResult(r => r.Type = ParentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult); + ApplyResult(static (r, parentHitObject) => + { + r.Type = parentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult; + }, ParentHitObject); } public override bool OnPressed(KeyBindingPressEvent e) => false; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs index a039ce3407..1332b9e950 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables protected override void LoadComplete() { base.LoadComplete(); - ApplyResult(r => r.Type = r.Judgement.MaxResult); + ApplyResult(static r => r.Type = r.Judgement.MaxResult); } protected override void LoadSamples() diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 1ef426854e..c3bd76bf81 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -99,7 +99,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(r => r.Type = r.Judgement.MinResult); + ApplyResult(static r => r.Type = r.Judgement.MinResult); return; } @@ -108,9 +108,9 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables return; if (!validActionPressed) - ApplyResult(r => r.Type = r.Judgement.MinResult); + ApplyResult(static r => r.Type = r.Judgement.MinResult); else - ApplyResult(r => r.Type = result); + ApplyResult(static (r, result) => r.Type = result, result); } public override bool OnPressed(KeyBindingPressEvent e) @@ -209,19 +209,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!ParentHitObject.Result.IsHit) { - ApplyResult(r => r.Type = r.Judgement.MinResult); + ApplyResult(static r => r.Type = r.Judgement.MinResult); return; } if (!userTriggered) { if (timeOffset - ParentHitObject.Result.TimeOffset > SECOND_HIT_WINDOW) - ApplyResult(r => r.Type = r.Judgement.MinResult); + ApplyResult(static r => r.Type = r.Judgement.MinResult); return; } if (Math.Abs(timeOffset - ParentHitObject.Result.TimeOffset) <= SECOND_HIT_WINDOW) - ApplyResult(r => r.Type = r.Judgement.MaxResult); + ApplyResult(static r => r.Type = r.Judgement.MaxResult); } public override bool OnPressed(KeyBindingPressEvent e) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs index 724d59edcd..4080c14066 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables // it can happen that the hit window of the nested strong hit extends past the lifetime of the parent object. // this is a safety to prevent such cases from causing the nested hit to never be judged and as such prevent gameplay from completing. if (!Judged && Time.Current > ParentHitObject?.HitObject.GetEndTime()) - ApplyResult(r => r.Type = r.Judgement.MinResult); + ApplyResult(static r => r.Type = r.Judgement.MinResult); } } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index e4a083f218..d48b78283b 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -206,7 +206,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint); if (numHits == HitObject.RequiredHits) - ApplyResult(r => r.Type = r.Judgement.MaxResult); + ApplyResult(static r => r.Type = r.Judgement.MaxResult); } else { @@ -227,7 +227,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables tick.TriggerResult(false); } - ApplyResult(r => r.Type = numHits == HitObject.RequiredHits ? r.Judgement.MaxResult : r.Judgement.MinResult); + ApplyResult(static (r, state) => + { + var (numHits, hitObject) = state; + r.Type = numHits == hitObject.RequiredHits ? r.Judgement.MaxResult : r.Judgement.MinResult; + }, (numHits, HitObject)); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs index 3a5c006962..ad1d09bc7b 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs @@ -30,7 +30,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables public void TriggerResult(bool hit) { HitObject.StartTime = Time.Current; - ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult); + ApplyResult(static (r, hit) => + { + r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult; + }, hit); } protected override void CheckForResult(bool userTriggered, double timeOffset) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index bce28361cb..9acd7b3c0f 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -687,12 +687,14 @@ namespace osu.Game.Rulesets.Objects.Drawables /// the of the . /// /// The callback that applies changes to the . - protected void ApplyResult(Action application) + /// The state passed to the callback. + /// The type of the state information that is passed to the callback method. + protected void ApplyResult(Action application, TState state) { if (Result.HasResult) throw new InvalidOperationException("Cannot apply result on a hitobject that already has a result."); - application?.Invoke(Result); + application?.Invoke(Result, state); if (!Result.HasResult) throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}."); @@ -714,6 +716,13 @@ namespace osu.Game.Rulesets.Objects.Drawables OnNewResult?.Invoke(this, Result); } + /// + /// Applies the of this , notifying responders such as + /// the of the . + /// + /// The callback that applies changes to the . + protected void ApplyResult(Action application) => ApplyResult((r, _) => application?.Invoke(r), null); + /// /// Processes this , checking if a scoring result has occurred. /// From 445a7450e015458aaf071643ba024ca55da57ebe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 24 Jan 2024 15:57:40 +0100 Subject: [PATCH 0546/2188] Implement verification from within client --- osu.Game/Online/API/APIAccess.cs | 61 +++++++++++++++++--------------- 1 file changed, 32 insertions(+), 29 deletions(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 42cf39414e..389816fcf8 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -230,8 +230,6 @@ namespace osu.Game.Online.API try { authentication.AuthenticateWithLogin(ProvidedUsername, password); - state.Value = APIState.RequiresSecondFactorAuth; - return; } catch (Exception e) { @@ -244,28 +242,6 @@ namespace osu.Game.Online.API } } - if (state.Value == APIState.RequiresSecondFactorAuth) - { - if (string.IsNullOrEmpty(SecondFactorCode)) - return; - - state.Value = APIState.Connecting; - LastLoginError = null; - - // TODO: use code to ensure second factor authentication completed. - Thread.Sleep(1000); - bool success = SecondFactorCode == "00000000"; - SecondFactorCode = null; - - if (!success) - { - state.Value = APIState.RequiresSecondFactorAuth; - LastLoginError = new InvalidOperationException("Second factor auth failed"); - SecondFactorCode = null; - return; - } - } - var userReq = new GetMeRequest(); userReq.Failure += ex => { @@ -285,14 +261,13 @@ namespace osu.Game.Online.API state.Value = APIState.Failing; } }; - userReq.Success += user => + userReq.Success += me => { - user.Status.Value = configStatus.Value ?? UserStatus.Online; + me.Status.Value = configStatus.Value ?? UserStatus.Online; - setLocalUser(user); + setLocalUser(me); - // we're connected! - state.Value = APIState.Online; + state.Value = me.SessionVerified ? APIState.Online : APIState.RequiresSecondFactorAuth; failureCount = 0; }; @@ -302,6 +277,34 @@ namespace osu.Game.Online.API return; } + if (state.Value == APIState.RequiresSecondFactorAuth) + { + if (string.IsNullOrEmpty(SecondFactorCode)) + return; + + state.Value = APIState.Connecting; + LastLoginError = null; + + var verificationRequest = new VerifySessionRequest(SecondFactorCode); + + verificationRequest.Success += () => state.Value = APIState.Online; + verificationRequest.Failure += ex => + { + state.Value = APIState.RequiresSecondFactorAuth; + LastLoginError = ex; + SecondFactorCode = null; + }; + + if (!handleRequest(verificationRequest)) + { + state.Value = APIState.Failing; + return; + } + + if (state.Value != APIState.Online) + return; + } + var friendsReq = new GetFriendsRequest(); friendsReq.Failure += _ => state.Value = APIState.Failing; friendsReq.Success += res => From 602c3bc2d90e57f84c6cf40e64eb6df1e168d945 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 24 Jan 2024 16:17:13 +0100 Subject: [PATCH 0547/2188] Hook up reissue request --- osu.Game/Overlays/Login/SecondFactorAuthForm.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Login/SecondFactorAuthForm.cs b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs index 60c04eedee..566587a541 100644 --- a/osu.Game/Overlays/Login/SecondFactorAuthForm.cs +++ b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs @@ -5,10 +5,12 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; +using osu.Framework.Logging; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; +using osu.Game.Online.API.Requests; using osu.Game.Overlays.Settings; using osu.Game.Resources.Localisation.Web; using osuTK; @@ -83,7 +85,9 @@ namespace osu.Game.Overlays.Login explainText.AddText(". You can also "); explainText.AddLink(UserVerificationStrings.BoxInfoReissueLink, () => { - // TODO: request another code. + var reissueRequest = new ReissueVerificationCodeRequest(); + reissueRequest.Failure += ex => Logger.Error(ex, @"Failed to retrieve new verification code."); + api.Perform(reissueRequest); }); explainText.AddText(" or "); explainText.AddLink(UserVerificationStrings.BoxInfoLogoutLink, () => { api.Logout(); }); From 62a0c236bc2eb706bb1f2840e80f7ed7df9c3b78 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 24 Jan 2024 20:58:23 +0100 Subject: [PATCH 0548/2188] Split out raw websocket logic from conjoined notifications client contrivance --- .../WebSocket/OsuClientWebSocket.cs | 154 ++++++++++++++++++ .../WebSocket/WebSocketNotificationsClient.cs | 94 +---------- .../WebSocketNotificationsClientConnector.cs | 11 +- 3 files changed, 163 insertions(+), 96 deletions(-) create mode 100644 osu.Game/Online/Notifications/WebSocket/OsuClientWebSocket.cs diff --git a/osu.Game/Online/Notifications/WebSocket/OsuClientWebSocket.cs b/osu.Game/Online/Notifications/WebSocket/OsuClientWebSocket.cs new file mode 100644 index 0000000000..965f606bdc --- /dev/null +++ b/osu.Game/Online/Notifications/WebSocket/OsuClientWebSocket.cs @@ -0,0 +1,154 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using System.Net; +using System.Net.WebSockets; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using Newtonsoft.Json; +using osu.Framework.Extensions.TypeExtensions; +using osu.Framework.Logging; +using osu.Game.Online.API; + +namespace osu.Game.Online.Notifications.WebSocket +{ + public class OsuClientWebSocket : IAsyncDisposable + { + public event Func? MessageReceived; + public event Func? Closed; + + private readonly string endpoint; + private readonly ClientWebSocket socket; + + private CancellationTokenSource? linkedTokenSource = null; + + public OsuClientWebSocket(IAPIProvider api, string endpoint) + { + socket = new ClientWebSocket(); + socket.Options.SetRequestHeader(@"Authorization", @$"Bearer {api.AccessToken}"); + socket.Options.Proxy = WebRequest.DefaultWebProxy; + if (socket.Options.Proxy != null) + socket.Options.Proxy.Credentials = CredentialCache.DefaultCredentials; + + this.endpoint = endpoint; + } + + public async Task ConnectAsync(CancellationToken cancellationToken) + { + if (socket.State == WebSocketState.Connecting || socket.State == WebSocketState.Open) + throw new InvalidOperationException("Connection is already opened"); + + Debug.Assert(linkedTokenSource == null); + linkedTokenSource = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken); + + await socket.ConnectAsync(new Uri(endpoint), linkedTokenSource.Token).ConfigureAwait(false); + runReadLoop(linkedTokenSource.Token); + } + + private void runReadLoop(CancellationToken cancellationToken) => Task.Factory.StartNew(async () => + { + byte[] buffer = new byte[1024]; + StringBuilder messageResult = new StringBuilder(); + + while (!cancellationToken.IsCancellationRequested) + { + try + { + WebSocketReceiveResult result = await socket.ReceiveAsync(buffer, cancellationToken).ConfigureAwait(false); + + switch (result.MessageType) + { + case WebSocketMessageType.Text: + messageResult.Append(Encoding.UTF8.GetString(buffer[..result.Count])); + + if (result.EndOfMessage) + { + SocketMessage? message = JsonConvert.DeserializeObject(messageResult.ToString()); + messageResult.Clear(); + + Debug.Assert(message != null); + + if (message.Error != null) + { + Logger.Log($"{GetType().ReadableName()} error: {message.Error}", LoggingTarget.Network); + break; + } + + await invokeMessageReceived(message).ConfigureAwait(false); + } + + break; + + case WebSocketMessageType.Binary: + throw new NotImplementedException("Binary message type not supported."); + + case WebSocketMessageType.Close: + throw new WebException("Connection closed by remote host."); + } + } + catch (Exception ex) + { + await invokeClosed(ex).ConfigureAwait(false); + return; + } + } + }, cancellationToken, TaskCreationOptions.LongRunning, TaskScheduler.Default); + + private async Task invokeMessageReceived(SocketMessage message) + { + if (MessageReceived == null) + return; + + var invocationList = MessageReceived.GetInvocationList(); + + // ReSharper disable once PossibleInvalidCastExceptionInForeachLoop + foreach (Func handler in invocationList) + await handler.Invoke(message).ConfigureAwait(false); + } + + private async Task invokeClosed(Exception ex) + { + if (Closed == null) + return; + + var invocationList = Closed.GetInvocationList(); + + // ReSharper disable once PossibleInvalidCastExceptionInForeachLoop + foreach (Func handler in invocationList) + await handler.Invoke(ex).ConfigureAwait(false); + } + + public Task SendMessage(SocketMessage message, CancellationToken cancellationToken) + { + if (socket.State != WebSocketState.Open) + return Task.CompletedTask; + + return socket.SendAsync(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), WebSocketMessageType.Text, true, cancellationToken); + } + + public async Task DisconnectAsync() + { + linkedTokenSource?.Cancel(); + await socket.CloseAsync(WebSocketCloseStatus.NormalClosure, @"Disconnecting", CancellationToken.None).ConfigureAwait(false); + linkedTokenSource?.Dispose(); + linkedTokenSource = null; + } + + public async ValueTask DisposeAsync() + { + try + { + await DisconnectAsync().ConfigureAwait(false); + } + catch + { + // Closure can fail if the connection is aborted. Don't really care since it's disposed anyway. + } + + socket.Dispose(); + } + } +} diff --git a/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClient.cs b/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClient.cs index 73e5dcec6f..b85a6ca3fe 100644 --- a/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClient.cs +++ b/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClient.cs @@ -1,17 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Concurrent; using System.Diagnostics; -using System.Net; -using System.Net.WebSockets; -using System.Text; using System.Threading; using System.Threading.Tasks; using Newtonsoft.Json; -using osu.Framework.Extensions.TypeExtensions; -using osu.Framework.Logging; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.Chat; @@ -23,96 +17,25 @@ namespace osu.Game.Online.Notifications.WebSocket /// public class WebSocketNotificationsClient : NotificationsClient { - private readonly ClientWebSocket socket; - private readonly string endpoint; + private readonly OsuClientWebSocket socket; private readonly ConcurrentDictionary channelsMap = new ConcurrentDictionary(); - public WebSocketNotificationsClient(ClientWebSocket socket, string endpoint, IAPIProvider api) + public WebSocketNotificationsClient(IAPIProvider api, string endpoint) : base(api) { - this.socket = socket; - this.endpoint = endpoint; + socket = new OsuClientWebSocket(api, endpoint); + socket.MessageReceived += onMessageReceivedAsync; + socket.Closed += InvokeClosed; } public override async Task ConnectAsync(CancellationToken cancellationToken) { - await socket.ConnectAsync(new Uri(endpoint), cancellationToken).ConfigureAwait(false); - await sendMessage(new StartChatRequest(), CancellationToken.None).ConfigureAwait(false); - - runReadLoop(cancellationToken); + await socket.ConnectAsync(cancellationToken).ConfigureAwait(false); + await socket.SendMessage(new StartChatRequest(), CancellationToken.None).ConfigureAwait(false); await base.ConnectAsync(cancellationToken).ConfigureAwait(false); } - private void runReadLoop(CancellationToken cancellationToken) => Task.Run(async () => - { - byte[] buffer = new byte[1024]; - StringBuilder messageResult = new StringBuilder(); - - while (!cancellationToken.IsCancellationRequested) - { - try - { - WebSocketReceiveResult result = await socket.ReceiveAsync(buffer, cancellationToken).ConfigureAwait(false); - - switch (result.MessageType) - { - case WebSocketMessageType.Text: - messageResult.Append(Encoding.UTF8.GetString(buffer[..result.Count])); - - if (result.EndOfMessage) - { - SocketMessage? message = JsonConvert.DeserializeObject(messageResult.ToString()); - messageResult.Clear(); - - Debug.Assert(message != null); - - if (message.Error != null) - { - Logger.Log($"{GetType().ReadableName()} error: {message.Error}", LoggingTarget.Network); - break; - } - - await onMessageReceivedAsync(message).ConfigureAwait(false); - } - - break; - - case WebSocketMessageType.Binary: - throw new NotImplementedException("Binary message type not supported."); - - case WebSocketMessageType.Close: - throw new WebException("Connection closed by remote host."); - } - } - catch (Exception ex) - { - await InvokeClosed(ex).ConfigureAwait(false); - return; - } - } - }, cancellationToken); - - private async Task closeAsync() - { - try - { - await socket.CloseAsync(WebSocketCloseStatus.NormalClosure, @"Disconnecting", CancellationToken.None).ConfigureAwait(false); - } - catch - { - // Closure can fail if the connection is aborted. Don't really care since it's disposed anyway. - } - } - - private async Task sendMessage(SocketMessage message, CancellationToken cancellationToken) - { - if (socket.State != WebSocketState.Open) - return; - - await socket.SendAsync(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), WebSocketMessageType.Text, true, cancellationToken).ConfigureAwait(false); - } - private async Task onMessageReceivedAsync(SocketMessage message) { switch (message.Event) @@ -173,8 +96,7 @@ namespace osu.Game.Online.Notifications.WebSocket public override async ValueTask DisposeAsync() { await base.DisposeAsync().ConfigureAwait(false); - await closeAsync().ConfigureAwait(false); - socket.Dispose(); + await socket.DisposeAsync().ConfigureAwait(false); } } } diff --git a/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClientConnector.cs b/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClientConnector.cs index f50369a06c..6c61281e90 100644 --- a/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClientConnector.cs +++ b/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClientConnector.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Net; -using System.Net.WebSockets; using System.Threading; using System.Threading.Tasks; using osu.Game.Online.API; @@ -33,14 +31,7 @@ namespace osu.Game.Online.Notifications.WebSocket api.Queue(req); string endpoint = await tcs.Task.ConfigureAwait(false); - - ClientWebSocket socket = new ClientWebSocket(); - socket.Options.SetRequestHeader(@"Authorization", @$"Bearer {api.AccessToken}"); - socket.Options.Proxy = WebRequest.DefaultWebProxy; - if (socket.Options.Proxy != null) - socket.Options.Proxy.Credentials = CredentialCache.DefaultCredentials; - - return new WebSocketNotificationsClient(socket, endpoint, api); + return new WebSocketNotificationsClient(api, endpoint); } } } From e3eb7a8b4281c7d3b2170b10b2681cde8ee7f066 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 24 Jan 2024 21:33:34 +0100 Subject: [PATCH 0549/2188] Support verification via clicking link from e-mail --- osu.Game/Online/API/APIAccess.cs | 50 ++++++++++++++++++- .../DevelopmentEndpointConfiguration.cs | 1 + osu.Game/Online/EndpointConfiguration.cs | 5 ++ .../ExperimentalEndpointConfiguration.cs | 1 + .../Online/ProductionEndpointConfiguration.cs | 1 + 5 files changed, 57 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 389816fcf8..dabb2cc94c 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -11,8 +11,10 @@ using System.Net.Http; using System.Net.Sockets; using System.Threading; using System.Threading.Tasks; +using JetBrains.Annotations; using Newtonsoft.Json.Linq; using osu.Framework.Bindables; +using osu.Framework.Extensions; using osu.Framework.Extensions.ExceptionExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; @@ -76,6 +78,11 @@ namespace osu.Game.Online.API private readonly Logger log; + private string webSocketEndpointUrl; + + [CanBeNull] + private OsuClientWebSocket webSocket; + public APIAccess(OsuGameBase game, OsuConfigManager config, EndpointConfiguration endpointConfiguration, string versionHash) { this.game = game; @@ -84,6 +91,7 @@ namespace osu.Game.Online.API APIEndpointUrl = endpointConfiguration.APIEndpointUrl; WebsiteRootUrl = endpointConfiguration.WebsiteRootUrl; + webSocketEndpointUrl = endpointConfiguration.NotificationsWebSocketEndpointUrl; authentication = new OAuth(endpointConfiguration.APIClientID, endpointConfiguration.APIClientSecret, APIEndpointUrl); log = Logger.GetLogger(LoggingTarget.Network); @@ -267,7 +275,10 @@ namespace osu.Game.Online.API setLocalUser(me); - state.Value = me.SessionVerified ? APIState.Online : APIState.RequiresSecondFactorAuth; + if (me.SessionVerified) + state.Value = APIState.Online; + else + setUpSecondFactorAuthentication(); failureCount = 0; }; @@ -350,6 +361,42 @@ namespace osu.Game.Online.API this.password = password; } + private void setUpSecondFactorAuthentication() + { + if (state.Value == APIState.RequiresSecondFactorAuth) + return; + + state.Value = APIState.RequiresSecondFactorAuth; + + try + { + webSocket?.DisposeAsync().AsTask().WaitSafely(); + var newSocket = new OsuClientWebSocket(this, webSocketEndpointUrl); + newSocket.MessageReceived += async msg => + { + if (msg.Event == @"verified") + { + state.Value = APIState.Online; + await newSocket.DisposeAsync().ConfigureAwait(false); + if (webSocket == newSocket) + webSocket = null; + } + }; + newSocket.Closed += ex => + { + Logger.Error(ex, "Connection with account verification endpoint closed unexpectedly. Please supply account verification code manually.", LoggingTarget.Network); + return Task.CompletedTask; + }; + webSocket = newSocket; + + webSocket.ConnectAsync(cancellationToken.Token).WaitSafely(); + } + catch (Exception ex) + { + Logger.Error(ex, "Failed to set up connection with account verification endpoint. Please supply account verification code manually.", LoggingTarget.Network); + } + } + public void AuthenticateSecondFactor(string code) { Debug.Assert(State.Value == APIState.RequiresSecondFactorAuth); @@ -579,6 +626,7 @@ namespace osu.Game.Online.API flushQueue(); cancellationToken.Cancel(); + webSocket?.DisposeAsync().AsTask().WaitSafely(); } } diff --git a/osu.Game/Online/DevelopmentEndpointConfiguration.cs b/osu.Game/Online/DevelopmentEndpointConfiguration.cs index 5f3c353f4d..1c78c3c147 100644 --- a/osu.Game/Online/DevelopmentEndpointConfiguration.cs +++ b/osu.Game/Online/DevelopmentEndpointConfiguration.cs @@ -13,6 +13,7 @@ namespace osu.Game.Online SpectatorEndpointUrl = $@"{APIEndpointUrl}/signalr/spectator"; MultiplayerEndpointUrl = $@"{APIEndpointUrl}/signalr/multiplayer"; MetadataEndpointUrl = $@"{APIEndpointUrl}/signalr/metadata"; + NotificationsWebSocketEndpointUrl = "wss://dev.ppy.sh/home/notifications/feed"; } } } diff --git a/osu.Game/Online/EndpointConfiguration.cs b/osu.Game/Online/EndpointConfiguration.cs index f3bcced630..6187471b65 100644 --- a/osu.Game/Online/EndpointConfiguration.cs +++ b/osu.Game/Online/EndpointConfiguration.cs @@ -44,5 +44,10 @@ namespace osu.Game.Online /// The endpoint for the SignalR metadata server. /// public string MetadataEndpointUrl { get; set; } + + /// + /// The endpoint for the notifications websocket. + /// + public string NotificationsWebSocketEndpointUrl { get; set; } } } diff --git a/osu.Game/Online/ExperimentalEndpointConfiguration.cs b/osu.Game/Online/ExperimentalEndpointConfiguration.cs index c3d0014c8b..bc65fd63f3 100644 --- a/osu.Game/Online/ExperimentalEndpointConfiguration.cs +++ b/osu.Game/Online/ExperimentalEndpointConfiguration.cs @@ -14,6 +14,7 @@ namespace osu.Game.Online SpectatorEndpointUrl = "https://spectator.ppy.sh/spectator"; MultiplayerEndpointUrl = "https://spectator.ppy.sh/multiplayer"; MetadataEndpointUrl = "https://spectator.ppy.sh/metadata"; + NotificationsWebSocketEndpointUrl = "wss://notify.ppy.sh"; } } } diff --git a/osu.Game/Online/ProductionEndpointConfiguration.cs b/osu.Game/Online/ProductionEndpointConfiguration.cs index 0244761b65..a26a25bce5 100644 --- a/osu.Game/Online/ProductionEndpointConfiguration.cs +++ b/osu.Game/Online/ProductionEndpointConfiguration.cs @@ -13,6 +13,7 @@ namespace osu.Game.Online SpectatorEndpointUrl = "https://spectator.ppy.sh/spectator"; MultiplayerEndpointUrl = "https://spectator.ppy.sh/multiplayer"; MetadataEndpointUrl = "https://spectator.ppy.sh/metadata"; + NotificationsWebSocketEndpointUrl = "wss://notify.ppy.sh"; } } } From 67010fcd03b1546ef0bbf24fdf864db69ad5bb58 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 24 Jan 2024 23:45:07 +0300 Subject: [PATCH 0550/2188] Reduce allocation overhead in ScoreCounter --- osu.Game/Graphics/UserInterface/ScoreCounter.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/ScoreCounter.cs b/osu.Game/Graphics/UserInterface/ScoreCounter.cs index 255b2149f0..62cdefda43 100644 --- a/osu.Game/Graphics/UserInterface/ScoreCounter.cs +++ b/osu.Game/Graphics/UserInterface/ScoreCounter.cs @@ -4,7 +4,6 @@ #nullable disable using osu.Framework.Bindables; -using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Graphics.Sprites; @@ -39,7 +38,7 @@ namespace osu.Game.Graphics.UserInterface protected override double GetProportionalDuration(long currentValue, long newValue) => currentValue > newValue ? currentValue - newValue : newValue - currentValue; - protected override LocalisableString FormatCount(long count) => count.ToLocalisableString(formatString); + protected override LocalisableString FormatCount(long count) => count.ToString(formatString); protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(s => s.Font = s.Font.With(fixedWidth: true)); From 2f8747776efa654e6d939eac867139249a75b6ca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 24 Jan 2024 22:01:59 +0100 Subject: [PATCH 0551/2188] Fix nullability inspection --- osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs b/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs index bb78cf9fd4..3607b37c7e 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs @@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.Online else { int userId = int.Parse(getUserRequest.Lookup); - string rulesetName = getUserRequest.Ruleset.ShortName; + string rulesetName = getUserRequest.Ruleset!.ShortName; var response = new APIUser { Id = userId, From 9e1c24271394770313e5b06e6b89ed1e73da5056 Mon Sep 17 00:00:00 2001 From: Mike Will Date: Wed, 24 Jan 2024 08:01:41 -0500 Subject: [PATCH 0552/2188] Prevent custom divisor ranges from halting preset cycling A custom divisor like 24 or 32 will result in a range containing many divisors that are already in the `Common` and `Triplets` presets. When this happens, it can become impossible to cycle between presets, because the preset can only be changed if the new divisor isn't already contained within the current preset's range. --- .../Visual/Editing/TestSceneBeatDivisorControl.cs | 7 +++++++ osu.Game/Screens/Edit/BindableBeatDivisor.cs | 5 +++-- .../Screens/Edit/Compose/Components/BeatDivisorControl.cs | 4 ++-- 3 files changed, 12 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs b/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs index f2b3351533..6c36e6729e 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneBeatDivisorControl.cs @@ -210,6 +210,13 @@ namespace osu.Game.Tests.Visual.Editing switchPresets(-1); assertPreset(BeatDivisorType.Custom, 15); assertBeatSnap(15); + + setDivisorViaInput(24); + assertPreset(BeatDivisorType.Custom, 24); + switchPresets(1); + assertPreset(BeatDivisorType.Common); + switchPresets(-2); + assertPreset(BeatDivisorType.Triplets); } private void switchBeatSnap(int direction) => AddRepeatStep($"move snap {(direction > 0 ? "forward" : "backward")}", () => diff --git a/osu.Game/Screens/Edit/BindableBeatDivisor.cs b/osu.Game/Screens/Edit/BindableBeatDivisor.cs index ffa4f01e75..87cb191a82 100644 --- a/osu.Game/Screens/Edit/BindableBeatDivisor.cs +++ b/osu.Game/Screens/Edit/BindableBeatDivisor.cs @@ -29,10 +29,11 @@ namespace osu.Game.Screens.Edit /// Set a divisor, updating the valid divisor range appropriately. /// /// The intended divisor. - public void SetArbitraryDivisor(int divisor) + /// Ignores the current valid divisor range when true. + public void SetArbitraryDivisor(int divisor, bool force = false) { // If the current valid divisor range doesn't contain the proposed value, attempt to find one which does. - if (!ValidDivisors.Value.Presets.Contains(divisor)) + if (force || !ValidDivisors.Value.Presets.Contains(divisor)) { if (BeatDivisorPresetCollection.COMMON.Presets.Contains(divisor)) ValidDivisors.Value = BeatDivisorPresetCollection.COMMON; diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index b33edb9edb..da1a37d57f 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -208,11 +208,11 @@ namespace osu.Game.Screens.Edit.Compose.Components switch (currentType) { case BeatDivisorType.Common: - beatDivisor.SetArbitraryDivisor(4); + beatDivisor.SetArbitraryDivisor(4, true); break; case BeatDivisorType.Triplets: - beatDivisor.SetArbitraryDivisor(6); + beatDivisor.SetArbitraryDivisor(6, true); break; case BeatDivisorType.Custom: From 781196858209dcc6804182b9d8dfac2896e6fd1d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 25 Jan 2024 03:28:02 +0300 Subject: [PATCH 0553/2188] Fix ArgonScoreCounter is still using localisation --- osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index 348327d710..44b9fb3123 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play.HUD public bool UsesFixedAnchor { get; set; } - protected override LocalisableString FormatCount(long count) => count.ToLocalisableString(); + protected override LocalisableString FormatCount(long count) => count.ToString(); protected override IHasText CreateText() => scoreText = new ArgonScoreTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersScore.ToUpper()) { From 21b11092d61cb6b633b2b7ab248881504aeb98b7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 25 Jan 2024 04:06:15 +0300 Subject: [PATCH 0554/2188] Fix slider sliding samples allocation --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index baec200107..080d07be49 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -239,11 +239,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (Tracking.Value && Time.Current >= HitObject.StartTime) { // keep the sliding sample playing at the current tracking position - if (!slidingSample.IsPlaying) + if (!slidingSample.RequestedPlaying) slidingSample.Play(); slidingSample.Balance.Value = CalculateSamplePlaybackBalance(CalculateDrawableRelativePosition(Ball)); } - else if (slidingSample.IsPlaying) + else if (slidingSample.IsPlaying || slidingSample.RequestedPlaying) slidingSample.Stop(); } } From 30e335233da019c7e72203a2589fbe8fd9484476 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Thu, 25 Jan 2024 09:27:10 +0800 Subject: [PATCH 0555/2188] Crop screenshot image to scaling container. --- osu.Game/Graphics/ScreenshotManager.cs | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/osu.Game/Graphics/ScreenshotManager.cs b/osu.Game/Graphics/ScreenshotManager.cs index 26e499ae9a..47ce0d31eb 100644 --- a/osu.Game/Graphics/ScreenshotManager.cs +++ b/osu.Game/Graphics/ScreenshotManager.cs @@ -24,6 +24,7 @@ using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using SixLabors.ImageSharp; using SixLabors.ImageSharp.Formats.Jpeg; +using SixLabors.ImageSharp.Processing; namespace osu.Game.Graphics { @@ -52,6 +53,9 @@ namespace osu.Game.Graphics private INotificationOverlay notificationOverlay { get; set; } private Sample shutter; + private Bindable sizeX; + private Bindable sizeY; + private Bindable scalingMode; [BackgroundDependencyLoader] private void load(OsuConfigManager config, Storage storage, AudioManager audio) @@ -62,6 +66,10 @@ namespace osu.Game.Graphics captureMenuCursor = config.GetBindable(OsuSetting.ScreenshotCaptureMenuCursor); shutter = audio.Samples.Get("UI/shutter"); + + sizeX = config.GetBindable(OsuSetting.ScalingSizeX); + sizeY = config.GetBindable(OsuSetting.ScalingSizeY); + scalingMode = config.GetBindable(OsuSetting.Scaling); } public bool OnPressed(KeyBindingPressEvent e) @@ -119,6 +127,19 @@ namespace osu.Game.Graphics using (var image = await host.TakeScreenshotAsync().ConfigureAwait(false)) { + if (scalingMode.Value == ScalingMode.Everything) + { + image.Mutate(m => + { + var size = m.GetCurrentSize(); + var rect = new Rectangle(Point.Empty, size); + int sx = (size.Width - (int)(size.Width * sizeX.Value)) / 2; + int sy = (size.Height - (int)(size.Height * sizeY.Value)) / 2; + rect.Inflate(-sx, -sy); + m.Crop(rect); + }); + } + clipboard.SetImage(image); (string filename, var stream) = getWritableStream(); From b20051fd55b9977152b22e1d3a86dba86d9b0839 Mon Sep 17 00:00:00 2001 From: Nitrous Date: Thu, 25 Jan 2024 10:35:41 +0800 Subject: [PATCH 0556/2188] offset crop rectangle to scaling container --- osu.Game/Graphics/ScreenshotManager.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Graphics/ScreenshotManager.cs b/osu.Game/Graphics/ScreenshotManager.cs index 47ce0d31eb..a60d55cbef 100644 --- a/osu.Game/Graphics/ScreenshotManager.cs +++ b/osu.Game/Graphics/ScreenshotManager.cs @@ -53,6 +53,8 @@ namespace osu.Game.Graphics private INotificationOverlay notificationOverlay { get; set; } private Sample shutter; + private Bindable posX; + private Bindable posY; private Bindable sizeX; private Bindable sizeY; private Bindable scalingMode; @@ -67,6 +69,8 @@ namespace osu.Game.Graphics shutter = audio.Samples.Get("UI/shutter"); + posX = config.GetBindable(OsuSetting.ScalingPositionX); + posY = config.GetBindable(OsuSetting.ScalingPositionY); sizeX = config.GetBindable(OsuSetting.ScalingSizeX); sizeY = config.GetBindable(OsuSetting.ScalingSizeY); scalingMode = config.GetBindable(OsuSetting.Scaling); @@ -136,6 +140,8 @@ namespace osu.Game.Graphics int sx = (size.Width - (int)(size.Width * sizeX.Value)) / 2; int sy = (size.Height - (int)(size.Height * sizeY.Value)) / 2; rect.Inflate(-sx, -sy); + rect.X = (int)(rect.X * posX.Value) * 2; + rect.Y = (int)(rect.Y * posY.Value) * 2; m.Crop(rect); }); } From d2990170d021f2caee2c6e66368f07792c7ac53c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 13:53:31 +0900 Subject: [PATCH 0557/2188] Add retry loop to avoid log export failing occasionally on windows Closes https://github.com/ppy/osu/issues/26693. --- osu.Game/IO/MigratableStorage.cs | 40 ++--------- .../Sections/General/UpdateSettings.cs | 4 +- osu.Game/Utils/FileUtils.cs | 72 +++++++++++++++++++ 3 files changed, 80 insertions(+), 36 deletions(-) create mode 100644 osu.Game/Utils/FileUtils.cs diff --git a/osu.Game/IO/MigratableStorage.cs b/osu.Game/IO/MigratableStorage.cs index 14a3c5a43c..d03d259f71 100644 --- a/osu.Game/IO/MigratableStorage.cs +++ b/osu.Game/IO/MigratableStorage.cs @@ -6,8 +6,8 @@ using System; using System.IO; using System.Linq; -using System.Threading; using osu.Framework.Platform; +using osu.Game.Utils; namespace osu.Game.IO { @@ -81,7 +81,7 @@ namespace osu.Game.IO if (IgnoreSuffixes.Any(suffix => fi.Name.EndsWith(suffix, StringComparison.Ordinal))) continue; - allFilesDeleted &= AttemptOperation(() => fi.Delete(), throwOnFailure: false); + allFilesDeleted &= FileUtils.AttemptOperation(() => fi.Delete(), throwOnFailure: false); } foreach (DirectoryInfo dir in target.GetDirectories()) @@ -92,11 +92,11 @@ namespace osu.Game.IO if (IgnoreSuffixes.Any(suffix => dir.Name.EndsWith(suffix, StringComparison.Ordinal))) continue; - allFilesDeleted &= AttemptOperation(() => dir.Delete(true), throwOnFailure: false); + allFilesDeleted &= FileUtils.AttemptOperation(() => dir.Delete(true), throwOnFailure: false); } if (target.GetFiles().Length == 0 && target.GetDirectories().Length == 0) - allFilesDeleted &= AttemptOperation(target.Delete, throwOnFailure: false); + allFilesDeleted &= FileUtils.AttemptOperation(target.Delete, throwOnFailure: false); return allFilesDeleted; } @@ -115,7 +115,7 @@ namespace osu.Game.IO if (IgnoreSuffixes.Any(suffix => fileInfo.Name.EndsWith(suffix, StringComparison.Ordinal))) continue; - AttemptOperation(() => + FileUtils.AttemptOperation(() => { fileInfo.Refresh(); @@ -139,35 +139,5 @@ namespace osu.Game.IO CopyRecursive(dir, destination.CreateSubdirectory(dir.Name), false); } } - - /// - /// Attempt an IO operation multiple times and only throw if none of the attempts succeed. - /// - /// The action to perform. - /// The number of attempts (250ms wait between each). - /// Whether to throw an exception on failure. If false, will silently fail. - protected static bool AttemptOperation(Action action, int attempts = 10, bool throwOnFailure = true) - { - while (true) - { - try - { - action(); - return true; - } - catch (Exception) - { - if (attempts-- == 0) - { - if (throwOnFailure) - throw; - - return false; - } - } - - Thread.Sleep(250); - } - } } } diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index 3ff5556f4d..fe88413e6a 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -15,6 +15,7 @@ using osu.Game.Localisation; using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Settings.Sections.Maintenance; using osu.Game.Updater; +using osu.Game.Utils; using SharpCompress.Archives.Zip; namespace osu.Game.Overlays.Settings.Sections.General @@ -111,7 +112,8 @@ namespace osu.Game.Overlays.Settings.Sections.General using (var outStream = storage.CreateFileSafely(archive_filename)) using (var zip = ZipArchive.Create()) { - foreach (string? f in logStorage.GetFiles(string.Empty, "*.log")) zip.AddEntry(f, logStorage.GetStream(f), true); + foreach (string? f in logStorage.GetFiles(string.Empty, "*.log")) + FileUtils.AttemptOperation(z => z.AddEntry(f, logStorage.GetStream(f), true), zip); zip.SaveTo(outStream); } diff --git a/osu.Game/Utils/FileUtils.cs b/osu.Game/Utils/FileUtils.cs new file mode 100644 index 0000000000..063ab178f7 --- /dev/null +++ b/osu.Game/Utils/FileUtils.cs @@ -0,0 +1,72 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Threading; + +namespace osu.Game.Utils +{ + public static class FileUtils + { + /// + /// Attempt an IO operation multiple times and only throw if none of the attempts succeed. + /// + /// The action to perform. + /// The provided state. + /// The number of attempts (250ms wait between each). + /// Whether to throw an exception on failure. If false, will silently fail. + public static bool AttemptOperation(Action action, T state, int attempts = 10, bool throwOnFailure = true) + { + while (true) + { + try + { + action(state); + return true; + } + catch (Exception) + { + if (attempts-- == 0) + { + if (throwOnFailure) + throw; + + return false; + } + } + + Thread.Sleep(250); + } + } + + /// + /// Attempt an IO operation multiple times and only throw if none of the attempts succeed. + /// + /// The action to perform. + /// The number of attempts (250ms wait between each). + /// Whether to throw an exception on failure. If false, will silently fail. + public static bool AttemptOperation(Action action, int attempts = 10, bool throwOnFailure = true) + { + while (true) + { + try + { + action(); + return true; + } + catch (Exception) + { + if (attempts-- == 0) + { + if (throwOnFailure) + throw; + + return false; + } + } + + Thread.Sleep(250); + } + } + } +} From e1f8bc96924b104665782aacfd223eb2ba9dafed Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Thu, 25 Jan 2024 12:09:39 +0700 Subject: [PATCH 0558/2188] Rename CanRotate property of SelectionRotationHandler to a more descriptive name --- osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs | 4 +++- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 2 +- osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs | 2 +- osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs | 2 +- osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs | 2 +- .../Edit/Compose/Components/SelectionRotationHandler.cs | 5 +++-- 6 files changed, 10 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs index 21fb8a67de..0ce78e4f61 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs @@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit { public partial class OsuSelectionRotationHandler : SelectionRotationHandler { + public BindableBool CanRotatePlayfieldOrigin { get; private set; } = new(); [Resolved] private IEditorChangeHandler? changeHandler { get; set; } @@ -41,7 +42,8 @@ namespace osu.Game.Rulesets.Osu.Edit private void updateState() { var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects); - CanRotate.Value = quad.Width > 0 || quad.Height > 0; + CanRotateSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0; + CanRotatePlayfieldOrigin.Value = selectedItems.Any(); } private OsuHitObject[]? objectsInRotation; diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index 3da9f5b69b..291c79e613 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Edit // bindings to `Enabled` on the buttons are decoupled on purpose // due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set. - canRotate.BindTo(RotationHandler.CanRotate); + canRotate.BindTo(RotationHandler.CanRotateSelectionOrigin); canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true); } diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index f6637d0e80..8e4f4a1cfd 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual.Editing { this.getTargetContainer = getTargetContainer; - CanRotate.Value = true; + CanRotateSelectionOrigin.Value = true; } [CanBeNull] diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs index 60f69000a2..7ecf116b68 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs @@ -41,7 +41,7 @@ namespace osu.Game.Overlays.SkinEditor private void updateState() { - CanRotate.Value = selectedItems.Count > 0; + CanRotateSelectionOrigin.Value = selectedItems.Count > 0; } private Drawable[]? objectsInRotation; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index 0b16941bc4..85ea7364e8 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -174,7 +174,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private void load() { if (rotationHandler != null) - canRotate.BindTo(rotationHandler.CanRotate); + canRotate.BindTo(rotationHandler.CanRotateSelectionOrigin); canRotate.BindValueChanged(_ => recreate(), true); } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs index 5faa4a108d..749e1aab17 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs @@ -13,9 +13,10 @@ namespace osu.Game.Screens.Edit.Compose.Components public partial class SelectionRotationHandler : Component { /// - /// Whether the rotation can currently be performed. + /// Whether rotation anchored by the selection origin can currently be performed. + /// This is in constrast to rotation anchored by the entire field. /// - public Bindable CanRotate { get; private set; } = new BindableBool(); + public Bindable CanRotateSelectionOrigin { get; private set; } = new BindableBool(); /// /// Performs a single, instant, atomic rotation operation. From 601ba9f194ee029714d85a73f4e0078a7401f910 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Thu, 25 Jan 2024 12:16:35 +0700 Subject: [PATCH 0559/2188] Change rotate tool button to be enabled on single circle. Inject osu ruleset specific rotate handler instead of generic handler. --- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 5 ++++- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 2 +- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 5 ++--- 3 files changed, 7 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 448cfaf84c..a0fb0b06c3 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -101,7 +101,10 @@ namespace osu.Game.Rulesets.Osu.Edit RightToolbox.AddRange(new EditorToolboxGroup[] { - new TransformToolboxGroup { RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, }, + new TransformToolboxGroup + { + RotationHandler = (OsuSelectionRotationHandler)BlueprintContainer.SelectionHandler.RotationHandler, + }, FreehandlSliderToolboxGroup } ); diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index cea2adc6e2..7e645bc670 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Osu.Edit if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; } - public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler(); + public override OsuSelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler(); private void scaleSlider(Slider slider, Vector2 scale) { diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index 291c79e613..c70f35c6fb 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -11,7 +11,6 @@ using osu.Framework.Input.Events; using osu.Game.Input.Bindings; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Components; -using osu.Game.Screens.Edit.Compose.Components; using osuTK; namespace osu.Game.Rulesets.Osu.Edit @@ -22,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Edit private EditorToolButton rotateButton = null!; - public SelectionRotationHandler RotationHandler { get; init; } = null!; + public OsuSelectionRotationHandler RotationHandler { get; init; } = null!; public TransformToolboxGroup() : base("transform") @@ -53,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Edit // bindings to `Enabled` on the buttons are decoupled on purpose // due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set. - canRotate.BindTo(RotationHandler.CanRotateSelectionOrigin); + canRotate.BindTo(RotationHandler.CanRotatePlayfieldOrigin); canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true); } From 0cbba7e011bd91d4d9883adc4d5c772c6789670a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 14:18:20 +0900 Subject: [PATCH 0560/2188] Apply NRT to `ScreenshotManager` --- osu.Game/Graphics/ScreenshotManager.cs | 39 ++++++++++++-------------- 1 file changed, 18 insertions(+), 21 deletions(-) diff --git a/osu.Game/Graphics/ScreenshotManager.cs b/osu.Game/Graphics/ScreenshotManager.cs index a60d55cbef..d952460c47 100644 --- a/osu.Game/Graphics/ScreenshotManager.cs +++ b/osu.Game/Graphics/ScreenshotManager.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.IO; using System.Threading; @@ -38,37 +36,36 @@ namespace osu.Game.Graphics /// public IBindable CursorVisibility => cursorVisibility; - private Bindable screenshotFormat; - private Bindable captureMenuCursor; + [Resolved] + private GameHost host { get; set; } = null!; [Resolved] - private GameHost host { get; set; } + private Clipboard clipboard { get; set; } = null!; [Resolved] - private Clipboard clipboard { get; set; } + private INotificationOverlay notificationOverlay { get; set; } = null!; - private Storage storage; + private Storage storage = null!; - [Resolved] - private INotificationOverlay notificationOverlay { get; set; } + private Sample? shutter; - private Sample shutter; - private Bindable posX; - private Bindable posY; - private Bindable sizeX; - private Bindable sizeY; - private Bindable scalingMode; + private Bindable screenshotFormat = null!; + private Bindable captureMenuCursor = null!; + private Bindable posX = null!; + private Bindable posY = null!; + private Bindable sizeX = null!; + private Bindable sizeY = null!; + private Bindable scalingMode = null!; [BackgroundDependencyLoader] private void load(OsuConfigManager config, Storage storage, AudioManager audio) { this.storage = storage.GetStorageForDirectory(@"screenshots"); - screenshotFormat = config.GetBindable(OsuSetting.ScreenshotFormat); - captureMenuCursor = config.GetBindable(OsuSetting.ScreenshotCaptureMenuCursor); - shutter = audio.Samples.Get("UI/shutter"); + screenshotFormat = config.GetBindable(OsuSetting.ScreenshotFormat); + captureMenuCursor = config.GetBindable(OsuSetting.ScreenshotCaptureMenuCursor); posX = config.GetBindable(OsuSetting.ScalingPositionX); posY = config.GetBindable(OsuSetting.ScalingPositionY); sizeX = config.GetBindable(OsuSetting.ScalingSizeX); @@ -84,7 +81,7 @@ namespace osu.Game.Graphics switch (e.Action) { case GlobalAction.TakeScreenshot: - shutter.Play(); + shutter?.Play(); TakeScreenshotAsync().FireAndForget(); return true; } @@ -148,7 +145,7 @@ namespace osu.Game.Graphics clipboard.SetImage(image); - (string filename, var stream) = getWritableStream(); + (string? filename, Stream? stream) = getWritableStream(); if (filename == null) return; @@ -191,7 +188,7 @@ namespace osu.Game.Graphics private static readonly object filename_reservation_lock = new object(); - private (string filename, Stream stream) getWritableStream() + private (string? filename, Stream? stream) getWritableStream() { lock (filename_reservation_lock) { From 85927e06827eaa3660f00191eac6b4251e8db7b7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 14:22:27 +0900 Subject: [PATCH 0561/2188] Move configuration retrieval to non-bindable inline for readability --- osu.Game/Graphics/ScreenshotManager.cs | 65 ++++++++++++-------------- 1 file changed, 31 insertions(+), 34 deletions(-) diff --git a/osu.Game/Graphics/ScreenshotManager.cs b/osu.Game/Graphics/ScreenshotManager.cs index d952460c47..ca6a3fe84f 100644 --- a/osu.Game/Graphics/ScreenshotManager.cs +++ b/osu.Game/Graphics/ScreenshotManager.cs @@ -22,6 +22,7 @@ using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using SixLabors.ImageSharp; using SixLabors.ImageSharp.Formats.Jpeg; +using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.Processing; namespace osu.Game.Graphics @@ -45,32 +46,18 @@ namespace osu.Game.Graphics [Resolved] private INotificationOverlay notificationOverlay { get; set; } = null!; + [Resolved] + private OsuConfigManager config { get; set; } = null!; + private Storage storage = null!; private Sample? shutter; - private Bindable screenshotFormat = null!; - private Bindable captureMenuCursor = null!; - private Bindable posX = null!; - private Bindable posY = null!; - private Bindable sizeX = null!; - private Bindable sizeY = null!; - private Bindable scalingMode = null!; - [BackgroundDependencyLoader] - private void load(OsuConfigManager config, Storage storage, AudioManager audio) + private void load(Storage storage, AudioManager audio) { this.storage = storage.GetStorageForDirectory(@"screenshots"); - shutter = audio.Samples.Get("UI/shutter"); - - screenshotFormat = config.GetBindable(OsuSetting.ScreenshotFormat); - captureMenuCursor = config.GetBindable(OsuSetting.ScreenshotCaptureMenuCursor); - posX = config.GetBindable(OsuSetting.ScalingPositionX); - posY = config.GetBindable(OsuSetting.ScalingPositionY); - sizeX = config.GetBindable(OsuSetting.ScalingSizeX); - sizeY = config.GetBindable(OsuSetting.ScalingSizeY); - scalingMode = config.GetBindable(OsuSetting.Scaling); } public bool OnPressed(KeyBindingPressEvent e) @@ -99,9 +86,19 @@ namespace osu.Game.Graphics { Interlocked.Increment(ref screenShotTasks); + ScreenshotFormat screenshotFormat = config.Get(OsuSetting.ScreenshotFormat); + bool captureMenuCursor = config.Get(OsuSetting.ScreenshotCaptureMenuCursor); + + float posX = config.Get(OsuSetting.ScalingPositionX); + float posY = config.Get(OsuSetting.ScalingPositionY); + float sizeX = config.Get(OsuSetting.ScalingSizeX); + float sizeY = config.Get(OsuSetting.ScalingSizeY); + + ScalingMode scalingMode = config.Get(OsuSetting.Scaling); + try { - if (!captureMenuCursor.Value) + if (!captureMenuCursor) { cursorVisibility.Value = false; @@ -110,7 +107,7 @@ namespace osu.Game.Graphics int framesWaited = 0; - using (var framesWaitedEvent = new ManualResetEventSlim(false)) + using (ManualResetEventSlim framesWaitedEvent = new ManualResetEventSlim(false)) { ScheduledDelegate waitDelegate = host.DrawThread.Scheduler.AddDelayed(() => { @@ -126,32 +123,32 @@ namespace osu.Game.Graphics } } - using (var image = await host.TakeScreenshotAsync().ConfigureAwait(false)) + using (Image? image = await host.TakeScreenshotAsync().ConfigureAwait(false)) { - if (scalingMode.Value == ScalingMode.Everything) + if (scalingMode == ScalingMode.Everything) { image.Mutate(m => { - var size = m.GetCurrentSize(); - var rect = new Rectangle(Point.Empty, size); - int sx = (size.Width - (int)(size.Width * sizeX.Value)) / 2; - int sy = (size.Height - (int)(size.Height * sizeY.Value)) / 2; + Size size = m.GetCurrentSize(); + Rectangle rect = new Rectangle(Point.Empty, size); + int sx = (size.Width - (int)(size.Width * sizeX)) / 2; + int sy = (size.Height - (int)(size.Height * sizeY)) / 2; rect.Inflate(-sx, -sy); - rect.X = (int)(rect.X * posX.Value) * 2; - rect.Y = (int)(rect.Y * posY.Value) * 2; + rect.X = (int)(rect.X * posX) * 2; + rect.Y = (int)(rect.Y * posY) * 2; m.Crop(rect); }); } clipboard.SetImage(image); - (string? filename, Stream? stream) = getWritableStream(); + (string? filename, Stream? stream) = getWritableStream(screenshotFormat); if (filename == null) return; using (stream) { - switch (screenshotFormat.Value) + switch (screenshotFormat) { case ScreenshotFormat.Png: await image.SaveAsPngAsync(stream).ConfigureAwait(false); @@ -164,7 +161,7 @@ namespace osu.Game.Graphics break; default: - throw new InvalidOperationException($"Unknown enum member {nameof(ScreenshotFormat)} {screenshotFormat.Value}."); + throw new InvalidOperationException($"Unknown enum member {nameof(ScreenshotFormat)} {screenshotFormat}."); } } @@ -188,12 +185,12 @@ namespace osu.Game.Graphics private static readonly object filename_reservation_lock = new object(); - private (string? filename, Stream? stream) getWritableStream() + private (string? filename, Stream? stream) getWritableStream(ScreenshotFormat format) { lock (filename_reservation_lock) { - var dt = DateTime.Now; - string fileExt = screenshotFormat.ToString().ToLowerInvariant(); + DateTime dt = DateTime.Now; + string fileExt = format.ToString().ToLowerInvariant(); string withoutIndex = $"osu_{dt:yyyy-MM-dd_HH-mm-ss}.{fileExt}"; if (!storage.Exists(withoutIndex)) From 69e822f3c53186c61299c6b80bcb17a834f547eb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 14:30:26 +0900 Subject: [PATCH 0562/2188] Refactor crop logic slightly --- osu.Game/Graphics/ScreenshotManager.cs | 26 ++++++++++++++------------ 1 file changed, 14 insertions(+), 12 deletions(-) diff --git a/osu.Game/Graphics/ScreenshotManager.cs b/osu.Game/Graphics/ScreenshotManager.cs index ca6a3fe84f..a085558b3a 100644 --- a/osu.Game/Graphics/ScreenshotManager.cs +++ b/osu.Game/Graphics/ScreenshotManager.cs @@ -89,13 +89,6 @@ namespace osu.Game.Graphics ScreenshotFormat screenshotFormat = config.Get(OsuSetting.ScreenshotFormat); bool captureMenuCursor = config.Get(OsuSetting.ScreenshotCaptureMenuCursor); - float posX = config.Get(OsuSetting.ScalingPositionX); - float posY = config.Get(OsuSetting.ScalingPositionY); - float sizeX = config.Get(OsuSetting.ScalingSizeX); - float sizeY = config.Get(OsuSetting.ScalingSizeY); - - ScalingMode scalingMode = config.Get(OsuSetting.Scaling); - try { if (!captureMenuCursor) @@ -125,17 +118,26 @@ namespace osu.Game.Graphics using (Image? image = await host.TakeScreenshotAsync().ConfigureAwait(false)) { - if (scalingMode == ScalingMode.Everything) + if (config.Get(OsuSetting.Scaling) == ScalingMode.Everything) { + float posX = config.Get(OsuSetting.ScalingPositionX); + float posY = config.Get(OsuSetting.ScalingPositionY); + float sizeX = config.Get(OsuSetting.ScalingSizeX); + float sizeY = config.Get(OsuSetting.ScalingSizeY); + image.Mutate(m => { - Size size = m.GetCurrentSize(); - Rectangle rect = new Rectangle(Point.Empty, size); - int sx = (size.Width - (int)(size.Width * sizeX)) / 2; - int sy = (size.Height - (int)(size.Height * sizeY)) / 2; + Rectangle rect = new Rectangle(Point.Empty, m.GetCurrentSize()); + + // Reduce size by user scale settings... + int sx = (rect.Width - (int)(rect.Width * sizeX)) / 2; + int sy = (rect.Height - (int)(rect.Height * sizeY)) / 2; rect.Inflate(-sx, -sy); + + // ...then adjust the region based on their positional offset. rect.X = (int)(rect.X * posX) * 2; rect.Y = (int)(rect.Y * posY) * 2; + m.Crop(rect); }); } From f22bfa350a2b95ff3fa16a5528d7ef95c0e0d3fc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 15:02:43 +0900 Subject: [PATCH 0563/2188] Add test coverage of hidden scores on accuracy circle --- .../Visual/Ranking/TestSceneAccuracyCircle.cs | 22 +++++++++++++++---- 1 file changed, 18 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs b/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs index 7aa36429a7..41a5603060 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneAccuracyCircle.cs @@ -46,6 +46,16 @@ namespace osu.Game.Tests.Visual.Ranking addCircleStep(createScore(1, new OsuRuleset())); } + [Test] + public void TestOsuRankHidden() + { + addCircleStep(createScore(0, new OsuRuleset(), 20, true)); + addCircleStep(createScore(0.8, new OsuRuleset(), 5, true)); + addCircleStep(createScore(0.95, new OsuRuleset(), 0, true)); + addCircleStep(createScore(0.97, new OsuRuleset(), 1, true)); + addCircleStep(createScore(1, new OsuRuleset(), 0, true)); + } + [Test] public void TestCatchRank() { @@ -66,7 +76,7 @@ namespace osu.Game.Tests.Visual.Ranking addCircleStep(createScore(1, new CatchRuleset())); } - private void addCircleStep(ScoreInfo score) => AddStep($"add panel ({score.DisplayAccuracy})", () => + private void addCircleStep(ScoreInfo score) => AddStep($"add panel ({score.DisplayAccuracy}, {score.Statistics.GetValueOrDefault(HitResult.Miss)} miss)", () => { Children = new Drawable[] { @@ -93,18 +103,22 @@ namespace osu.Game.Tests.Visual.Ranking }; }); - private ScoreInfo createScore(double accuracy, Ruleset ruleset) + private ScoreInfo createScore(double accuracy, Ruleset ruleset, int missCount = 0, bool hidden = false) { var scoreProcessor = ruleset.CreateScoreProcessor(); var statistics = new Dictionary { - { HitResult.Miss, 1 }, + { HitResult.Miss, missCount }, { HitResult.Meh, 50 }, { HitResult.Good, 100 }, { HitResult.Great, 300 }, }; + var mods = hidden + ? new[] { new OsuModHidden() } + : new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() }; + return new ScoreInfo { User = new APIUser @@ -114,7 +128,7 @@ namespace osu.Game.Tests.Visual.Ranking }, BeatmapInfo = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, Ruleset = ruleset.RulesetInfo, - Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() }, + Mods = mods, TotalScore = 2845370, Accuracy = accuracy, MaxCombo = 999, From 37e370e654d743ca11b78074cd9a60f66d5590c7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 14:57:42 +0900 Subject: [PATCH 0564/2188] Fix crash at results screen when hidden is enabled and S rank becomes A due to miss Closes https://github.com/ppy/osu/issues/26692. --- osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index e7e54d0fae..0aff98df2b 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -417,7 +417,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy accuracyCircle .FillTo(accuracyS - NOTCH_WIDTH_PERCENTAGE / 2 - visual_alignment_offset, 70, Easing.OutQuint); - badges.Single(b => b.Rank == ScoreRank.S) + badges.Single(b => b.Rank == getRank(ScoreRank.S)) .FadeOut(70, Easing.OutQuint); } } From cc341b4119bd9a1aa8cb5aafe936088ff1e0f857 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 15:21:19 +0900 Subject: [PATCH 0565/2188] Adjust beatmap carousel padding to avoid scrollbar disappearing underneath logo --- osu.Game/Screens/Select/BeatmapCarousel.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 70ecde3858..32a1b5cb58 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -215,6 +215,12 @@ namespace osu.Game.Screens.Select InternalChild = new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + // Avoid clash between scrollbar and osu! logo. + Top = 10, + Bottom = 100, + }, Children = new Drawable[] { setPool, From 500bed01215f6b99eeb3a6a717563b243c18ccd2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Thu, 25 Jan 2024 14:24:35 +0700 Subject: [PATCH 0566/2188] Split editor toolbox radio button disabling logic from EditorRadioButton, then add disabling logic for rotate popover --- osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs | 8 +++++++- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 8 ++++++++ .../Edit/Components/RadioButtons/EditorRadioButton.cs | 2 -- 3 files changed, 15 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index f09d6b78e6..fdab84f38d 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit private SliderWithTextBoxInput angleInput = null!; private EditorRadioButtonCollection rotationOrigin = null!; + private RadioButton selectionCentreButton = null!; public PreciseRotationPopover(SelectionRotationHandler rotationHandler) { this.rotationHandler = rotationHandler; @@ -59,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Edit new RadioButton("Playfield centre", () => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.PlayfieldCentre }, () => new SpriteIcon { Icon = FontAwesome.Regular.Square }), - new RadioButton("Selection centre", + selectionCentreButton = new RadioButton("Selection centre", () => rotationInfo.Value = rotationInfo.Value with { Origin = RotationOrigin.SelectionCentre }, () => new SpriteIcon { Icon = FontAwesome.Solid.VectorSquare }) } @@ -76,6 +77,11 @@ namespace osu.Game.Rulesets.Osu.Edit angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue }); rotationOrigin.Items.First().Select(); + rotationHandler.CanRotateSelectionOrigin.BindValueChanged(e => + { + selectionCentreButton.Selected.Disabled = !e.NewValue; + }, true); + rotationInfo.BindValueChanged(rotation => { rotationHandler.Update(rotation.NewValue.Degrees, rotation.NewValue.Origin == RotationOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null); diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 50e6393895..6abc6cb95b 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -244,6 +244,14 @@ namespace osu.Game.Rulesets.Edit if (!timing.NewValue) setSelectTool(); }); + + EditorBeatmap.HasTiming.BindValueChanged(hasTiming => + { + foreach (var item in toolboxCollection.Items) + { + item.Selected.Disabled = !hasTiming.NewValue; + } + }, true); } protected override void Update() diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs index 65f3e41c13..5549095639 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs @@ -76,8 +76,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons Selected?.Invoke(Button); }; - editorBeatmap?.HasTiming.BindValueChanged(hasTiming => Button.Selected.Disabled = !hasTiming.NewValue, true); - Button.Selected.BindDisabledChanged(disabled => Enabled.Value = !disabled, true); updateSelectionState(); } From 94ada87cbad0828fcb669d0e4133f850b12a07b3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Thu, 25 Jan 2024 14:24:45 +0700 Subject: [PATCH 0567/2188] Un-hardcode tooltip from EditorRadioButton and add disabled tooltip for rotation popover --- osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs | 2 ++ osu.Game/Rulesets/Edit/HitObjectComposer.cs | 5 +++++ .../Edit/Components/RadioButtons/EditorRadioButton.cs | 2 +- .../Edit/Components/RadioButtons/RadioButton.cs | 11 +++++++++++ 4 files changed, 19 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index fdab84f38d..2cf6799279 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Osu.Edit private EditorRadioButtonCollection rotationOrigin = null!; private RadioButton selectionCentreButton = null!; + public PreciseRotationPopover(SelectionRotationHandler rotationHandler) { this.rotationHandler = rotationHandler; @@ -67,6 +68,7 @@ namespace osu.Game.Rulesets.Osu.Edit } } }; + selectionCentreButton.TooltipTextWhenDisabled = "We can't rotate a circle around itself! Can we?"; } protected override void LoadComplete() diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 6abc6cb95b..bc8de7f4b2 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -212,6 +212,11 @@ namespace osu.Game.Rulesets.Edit .Select(t => new RadioButton(t.Name, () => toolSelected(t), t.CreateIcon)) .ToList(); + foreach (var item in toolboxCollection.Items) + { + item.TooltipTextWhenDisabled = "Add at least one timing point first!"; + } + TernaryStates = CreateTernaryButtons().ToArray(); togglesCollection.AddRange(TernaryStates.Select(b => new DrawableTernaryButton(b))); diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs index 5549095639..601548fadd 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs @@ -97,6 +97,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons X = 40f }; - public LocalisableString TooltipText => Enabled.Value ? string.Empty : "Add at least one timing point first!"; + public LocalisableString TooltipText => Enabled.Value ? Button.TooltipTextWhenEnabled : Button.TooltipTextWhenDisabled; } } diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs index 9dcd29bf83..1b47c028ab 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Localisation; namespace osu.Game.Screens.Edit.Components.RadioButtons { @@ -11,9 +12,19 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons { /// /// Whether this is selected. + /// Disable this bindable to disable the button. /// public readonly BindableBool Selected; + /// + /// Tooltip text that will be shown on hover if button is enabled. + /// + public LocalisableString TooltipTextWhenEnabled { get; set; } = string.Empty; + /// + /// Tooltip text that will be shown on hover if button is disabled. + /// + public LocalisableString TooltipTextWhenDisabled { get; set; } = string.Empty; + /// /// The item related to this button. /// From b87ff4db0d5d69e7f8e787eb1135745c491c074e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Thu, 25 Jan 2024 15:33:48 +0700 Subject: [PATCH 0568/2188] Edit test for precise rotation popover --- .../Editor/TestScenePreciseRotation.cs | 41 +++++++++++++++++-- 1 file changed, 37 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs index d7dd30d608..67283f40da 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs @@ -24,14 +24,38 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor [Test] public void TestHotkeyHandling() { - AddStep("select single circle", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType().First())); + AddStep("deselect everything", () => EditorBeatmap.SelectedHitObjects.Clear()); AddStep("press rotate hotkey", () => { InputManager.PressKey(Key.ControlLeft); InputManager.Key(Key.R); InputManager.ReleaseKey(Key.ControlLeft); }); - AddUntilStep("no popover present", () => this.ChildrenOfType().Count(), () => Is.Zero); + AddUntilStep("no popover present", getPopover, () => Is.Null); + + AddStep("select single circle", + () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.OfType().First())); + AddStep("press rotate hotkey", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.R); + InputManager.ReleaseKey(Key.ControlLeft); + }); + AddUntilStep("popover present", getPopover, () => Is.Not.Null); + AddAssert("only playfield centre origin rotation available", () => + { + var popover = getPopover(); + var buttons = popover.ChildrenOfType(); + return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value is false) && + buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value is true); + }); + AddStep("press rotate hotkey", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.R); + InputManager.ReleaseKey(Key.ControlLeft); + }); + AddUntilStep("no popover present", getPopover, () => Is.Null); AddStep("select first three objects", () => { @@ -44,14 +68,23 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor InputManager.Key(Key.R); InputManager.ReleaseKey(Key.ControlLeft); }); - AddUntilStep("popover present", () => this.ChildrenOfType().Count(), () => Is.EqualTo(1)); + AddUntilStep("popover present", getPopover, () => Is.Not.Null); + AddAssert("both origin rotation available", () => + { + var popover = getPopover(); + var buttons = popover.ChildrenOfType(); + return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value is true) && + buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value is true); + }); AddStep("press rotate hotkey", () => { InputManager.PressKey(Key.ControlLeft); InputManager.Key(Key.R); InputManager.ReleaseKey(Key.ControlLeft); }); - AddUntilStep("no popover present", () => this.ChildrenOfType().Count(), () => Is.Zero); + AddUntilStep("no popover present", getPopover, () => Is.Null); + + PreciseRotationPopover? getPopover() => this.ChildrenOfType().SingleOrDefault(); } [Test] From 2fa52de87a07a7bbdbbde850ccd47d5722d1cc55 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Thu, 25 Jan 2024 15:52:57 +0700 Subject: [PATCH 0569/2188] Fix formatting --- .../Editor/TestScenePreciseRotation.cs | 8 ++++---- osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs | 3 ++- .../Edit/Components/RadioButtons/EditorRadioButton.cs | 3 --- .../Screens/Edit/Components/RadioButtons/RadioButton.cs | 1 + 4 files changed, 7 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs index 67283f40da..30e0dbbf2e 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePreciseRotation.cs @@ -46,8 +46,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { var popover = getPopover(); var buttons = popover.ChildrenOfType(); - return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value is false) && - buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value is true); + return buttons.Any(btn => btn.Text == "Selection centre" && !btn.Enabled.Value) + && buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value); }); AddStep("press rotate hotkey", () => { @@ -73,8 +73,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { var popover = getPopover(); var buttons = popover.ChildrenOfType(); - return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value is true) && - buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value is true); + return buttons.Any(btn => btn.Text == "Selection centre" && btn.Enabled.Value) + && buttons.Any(btn => btn.Text == "Playfield centre" && btn.Enabled.Value); }); AddStep("press rotate hotkey", () => { diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs index 0ce78e4f61..cd01fc9f4d 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs @@ -19,7 +19,8 @@ namespace osu.Game.Rulesets.Osu.Edit { public partial class OsuSelectionRotationHandler : SelectionRotationHandler { - public BindableBool CanRotatePlayfieldOrigin { get; private set; } = new(); + public BindableBool CanRotatePlayfieldOrigin { get; private set; } = new BindableBool(); + [Resolved] private IEditorChangeHandler? changeHandler { get; set; } diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs index 601548fadd..9d1f87e1e0 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs @@ -33,9 +33,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons private Drawable icon = null!; - [Resolved] - private EditorBeatmap? editorBeatmap { get; set; } - public EditorRadioButton(RadioButton button) { Button = button; diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs index 1b47c028ab..2d1416c9c6 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs @@ -20,6 +20,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons /// Tooltip text that will be shown on hover if button is enabled. /// public LocalisableString TooltipTextWhenEnabled { get; set; } = string.Empty; + /// /// Tooltip text that will be shown on hover if button is disabled. /// From d5b70ed09a68c8c99484df97dd4fbd245c233e8e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Thu, 25 Jan 2024 16:56:59 +0700 Subject: [PATCH 0570/2188] Move CanRotatePlayfieldOrigin bindable to generic rotation handler --- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 5 +---- osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs | 2 +- osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs | 2 -- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 3 ++- .../Edit/Compose/Components/SelectionRotationHandler.cs | 6 +++++- 5 files changed, 9 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index a0fb0b06c3..448cfaf84c 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -101,10 +101,7 @@ namespace osu.Game.Rulesets.Osu.Edit RightToolbox.AddRange(new EditorToolboxGroup[] { - new TransformToolboxGroup - { - RotationHandler = (OsuSelectionRotationHandler)BlueprintContainer.SelectionHandler.RotationHandler, - }, + new TransformToolboxGroup { RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, }, FreehandlSliderToolboxGroup } ); diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 7e645bc670..cea2adc6e2 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -164,7 +164,7 @@ namespace osu.Game.Rulesets.Osu.Edit if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y; } - public override OsuSelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler(); + public override SelectionRotationHandler CreateRotationHandler() => new OsuSelectionRotationHandler(); private void scaleSlider(Slider slider, Vector2 scale) { diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs index cd01fc9f4d..1998e02a5c 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs @@ -19,8 +19,6 @@ namespace osu.Game.Rulesets.Osu.Edit { public partial class OsuSelectionRotationHandler : SelectionRotationHandler { - public BindableBool CanRotatePlayfieldOrigin { get; private set; } = new BindableBool(); - [Resolved] private IEditorChangeHandler? changeHandler { get; set; } diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index c70f35c6fb..19590e9b6e 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -11,6 +11,7 @@ using osu.Framework.Input.Events; using osu.Game.Input.Bindings; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Components; +using osu.Game.Screens.Edit.Compose.Components; using osuTK; namespace osu.Game.Rulesets.Osu.Edit @@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Edit private EditorToolButton rotateButton = null!; - public OsuSelectionRotationHandler RotationHandler { get; init; } = null!; + public SelectionRotationHandler RotationHandler { get; init; } = null!; public TransformToolboxGroup() : base("transform") diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs index 749e1aab17..459e4b0c41 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs @@ -14,10 +14,14 @@ namespace osu.Game.Screens.Edit.Compose.Components { /// /// Whether rotation anchored by the selection origin can currently be performed. - /// This is in constrast to rotation anchored by the entire field. /// public Bindable CanRotateSelectionOrigin { get; private set; } = new BindableBool(); + /// + /// Whether rotation anchored by the center of the playfield can currently be performed. + /// + public Bindable CanRotatePlayfieldOrigin { get; private set; } = new BindableBool(); + /// /// Performs a single, instant, atomic rotation operation. /// From a264ac9f381dc71d8b8d79af70c61d168a9ed91f Mon Sep 17 00:00:00 2001 From: Mike Will Date: Thu, 25 Jan 2024 05:12:54 -0500 Subject: [PATCH 0571/2188] Change name and description of `force` parameter in `SetArbitraryDivisor` --- osu.Game/Screens/Edit/BindableBeatDivisor.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/BindableBeatDivisor.cs b/osu.Game/Screens/Edit/BindableBeatDivisor.cs index 87cb191a82..4b0726658f 100644 --- a/osu.Game/Screens/Edit/BindableBeatDivisor.cs +++ b/osu.Game/Screens/Edit/BindableBeatDivisor.cs @@ -29,11 +29,11 @@ namespace osu.Game.Screens.Edit /// Set a divisor, updating the valid divisor range appropriately. /// /// The intended divisor. - /// Ignores the current valid divisor range when true. - public void SetArbitraryDivisor(int divisor, bool force = false) + /// Forces changing the valid divisors to a known preset. + public void SetArbitraryDivisor(int divisor, bool preferKnownPresets = false) { // If the current valid divisor range doesn't contain the proposed value, attempt to find one which does. - if (force || !ValidDivisors.Value.Presets.Contains(divisor)) + if (preferKnownPresets || !ValidDivisors.Value.Presets.Contains(divisor)) { if (BeatDivisorPresetCollection.COMMON.Presets.Contains(divisor)) ValidDivisors.Value = BeatDivisorPresetCollection.COMMON; From 8aea6e07c31127f9b93540d9b99c295f9ca3463c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 16:31:33 +0900 Subject: [PATCH 0572/2188] Change slider end miss colour to gray --- osu.Game/Graphics/OsuColour.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index 1b5877b966..985898958c 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -77,7 +77,7 @@ namespace osu.Game.Graphics { case HitResult.IgnoreMiss: case HitResult.SmallTickMiss: - return Orange1; + return Color4.Gray; case HitResult.Miss: case HitResult.LargeTickMiss: From dda96d71063796af8a3d4344ba080005447283e2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 16:33:52 +0900 Subject: [PATCH 0573/2188] Rename `JudgementPiece` to `TextJudgementPiece` --- osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs | 2 +- osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs | 2 +- osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonJudgementPiece.cs | 2 +- osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs | 2 +- .../Judgements/{JudgementPiece.cs => TextJudgementPiece.cs} | 4 ++-- 5 files changed, 6 insertions(+), 6 deletions(-) rename osu.Game/Rulesets/Judgements/{JudgementPiece.cs => TextJudgementPiece.cs} (88%) diff --git a/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs index a191dee1ca..0052fd8b78 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Argon/ArgonJudgementPiece.cs @@ -17,7 +17,7 @@ using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Skinning.Argon { - public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement + public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement { private const float judgement_y_position = 160; diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs index 9a5abba4fb..83992fc785 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPiece.cs @@ -16,7 +16,7 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Skinning.Argon { - public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement + public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement { private RingExplosion? ringExplosion; diff --git a/osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonJudgementPiece.cs b/osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonJudgementPiece.cs index bbd62ff85b..724e387cc7 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonJudgementPiece.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Argon/ArgonJudgementPiece.cs @@ -17,7 +17,7 @@ using osuTK.Graphics; namespace osu.Game.Rulesets.Taiko.Skinning.Argon { - public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement + public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement { private RingExplosion? ringExplosion; diff --git a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs index 7330f138ce..458d79cc00 100644 --- a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs +++ b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs @@ -10,7 +10,7 @@ using osuTK; namespace osu.Game.Rulesets.Judgements { - public partial class DefaultJudgementPiece : JudgementPiece, IAnimatableJudgement + public partial class DefaultJudgementPiece : TextJudgementPiece, IAnimatableJudgement { public DefaultJudgementPiece(HitResult result) : base(result) diff --git a/osu.Game/Rulesets/Judgements/JudgementPiece.cs b/osu.Game/Rulesets/Judgements/TextJudgementPiece.cs similarity index 88% rename from osu.Game/Rulesets/Judgements/JudgementPiece.cs rename to osu.Game/Rulesets/Judgements/TextJudgementPiece.cs index 03f211c318..42527705eb 100644 --- a/osu.Game/Rulesets/Judgements/JudgementPiece.cs +++ b/osu.Game/Rulesets/Judgements/TextJudgementPiece.cs @@ -10,7 +10,7 @@ using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Judgements { - public abstract partial class JudgementPiece : CompositeDrawable + public abstract partial class TextJudgementPiece : CompositeDrawable { protected readonly HitResult Result; @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Judgements [Resolved] private OsuColour colours { get; set; } = null!; - protected JudgementPiece(HitResult result) + protected TextJudgementPiece(HitResult result) { Result = result; } From 6070eac6eec64852a8aa27a2c283cf9388c6ad5c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 18:48:14 +0900 Subject: [PATCH 0574/2188] Remove dead code --- osu.Game/Skinning/LegacyJudgementPieceNew.cs | 2 +- osu.Game/Skinning/LegacyJudgementPieceOld.cs | 12 +----------- 2 files changed, 2 insertions(+), 12 deletions(-) diff --git a/osu.Game/Skinning/LegacyJudgementPieceNew.cs b/osu.Game/Skinning/LegacyJudgementPieceNew.cs index 5ff28726c0..bd1508b4a6 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceNew.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceNew.cs @@ -53,7 +53,7 @@ namespace osu.Game.Skinning if (!result.IsMiss()) { //new judgement shows old as a temporary effect - AddInternal(temporaryOldStyle = new LegacyJudgementPieceOld(result, createMainDrawable, 1.05f, true) + AddInternal(temporaryOldStyle = new LegacyJudgementPieceOld(result, createMainDrawable, 1.05f) { Blending = BlendingParameters.Additive, Anchor = Anchor.Centre, diff --git a/osu.Game/Skinning/LegacyJudgementPieceOld.cs b/osu.Game/Skinning/LegacyJudgementPieceOld.cs index a9f68bd378..55c81e4e41 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceOld.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceOld.cs @@ -18,16 +18,14 @@ namespace osu.Game.Skinning private readonly HitResult result; private readonly float finalScale; - private readonly bool forceTransforms; [Resolved] private ISkinSource skin { get; set; } = null!; - public LegacyJudgementPieceOld(HitResult result, Func createMainDrawable, float finalScale = 1f, bool forceTransforms = false) + public LegacyJudgementPieceOld(HitResult result, Func createMainDrawable, float finalScale = 1f) { this.result = result; this.finalScale = finalScale; - this.forceTransforms = forceTransforms; AutoSizeAxes = Axes.Both; Origin = Anchor.Centre; @@ -48,14 +46,6 @@ namespace osu.Game.Skinning this.FadeInFromZero(fade_in_length); this.Delay(fade_out_delay).FadeOut(fade_out_length); - // legacy judgements don't play any transforms if they are an animation.... UNLESS they are the temporary displayed judgement from new piece. - if (animation?.FrameCount > 1 && !forceTransforms) - { - if (isMissedTick()) - applyMissedTickScaling(); - return; - } - if (result.IsMiss()) { decimal? legacyVersion = skin.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value; From d0421fe20667530bf1bca1a5c8e3f387dde0cf6a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 18:50:45 +0900 Subject: [PATCH 0575/2188] Move fade more local to avoid fading twice --- osu.Game/Skinning/LegacyJudgementPieceOld.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacyJudgementPieceOld.cs b/osu.Game/Skinning/LegacyJudgementPieceOld.cs index 55c81e4e41..c15ff041d1 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceOld.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceOld.cs @@ -44,7 +44,6 @@ namespace osu.Game.Skinning const double fade_out_length = 600; this.FadeInFromZero(fade_in_length); - this.Delay(fade_out_delay).FadeOut(fade_out_length); if (result.IsMiss()) { @@ -74,6 +73,8 @@ namespace osu.Game.Skinning this.RotateTo(0); this.RotateTo(rotation, fade_in_length) .Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In); + + this.Delay(fade_out_delay).FadeOut(fade_out_length); } } else @@ -87,6 +88,8 @@ namespace osu.Game.Skinning // so we need to force the current value to be correct at 1.2 (0.95) then complete the // second half of the transform. .ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f); // t = 1.4 + + this.Delay(fade_out_delay).FadeOut(fade_out_length); } } From 0175f6e0b8f5357a161211474e07af840dcf1852 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 18:23:25 +0900 Subject: [PATCH 0576/2188] Add new judgement drawable for argon slider misses --- .../ArgonJudgementPieceSliderTickMiss.cs | 51 +++++++++++++++++++ .../Skinning/Argon/ArgonSliderScorePoint.cs | 4 +- .../Skinning/Argon/OsuArgonSkinTransformer.cs | 14 ++++- 3 files changed, 65 insertions(+), 4 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPieceSliderTickMiss.cs diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPieceSliderTickMiss.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPieceSliderTickMiss.cs new file mode 100644 index 0000000000..878e8dbfc2 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPieceSliderTickMiss.cs @@ -0,0 +1,51 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Skinning.Argon +{ + public partial class ArgonJudgementPieceSliderTickMiss : CompositeDrawable, IAnimatableJudgement + { + private readonly HitResult result; + private Circle piece = null!; + + [Resolved] + private OsuColour colours { get; set; } = null!; + + public ArgonJudgementPieceSliderTickMiss(HitResult result) + { + this.result = result; + } + + [BackgroundDependencyLoader] + private void load() + { + AddInternal(piece = new Circle + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Blending = BlendingParameters.Additive, + Colour = colours.ForHitResult(result), + Size = new Vector2(ArgonSliderScorePoint.SIZE) + }); + } + + public void PlayAnimation() + { + this.ScaleTo(1.4f); + this.ScaleTo(1f, 150, Easing.Out); + + this.FadeOutFromOne(400); + } + + public Drawable? GetAboveHitObjectsProxiedContent() => piece.CreateProxy(); + } +} diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSliderScorePoint.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSliderScorePoint.cs index 7479c2aced..e9ee432bac 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSliderScorePoint.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSliderScorePoint.cs @@ -16,14 +16,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon { private Bindable accentColour = null!; - private const float size = 12; + public const float SIZE = 12; [BackgroundDependencyLoader] private void load(DrawableHitObject hitObject) { Masking = true; Origin = Anchor.Centre; - Size = new Vector2(size); + Size = new Vector2(SIZE); BorderThickness = 3; BorderColour = Color4.White; Child = new Box diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs index 0f9c97059c..ec63e1194d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/OsuArgonSkinTransformer.cs @@ -19,11 +19,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon switch (lookup) { case GameplaySkinComponentLookup resultComponent: + HitResult result = resultComponent.Component; + // This should eventually be moved to a skin setting, when supported. - if (Skin is ArgonProSkin && (resultComponent.Component == HitResult.Great || resultComponent.Component == HitResult.Perfect)) + if (Skin is ArgonProSkin && (result == HitResult.Great || result == HitResult.Perfect)) return Drawable.Empty(); - return new ArgonJudgementPiece(resultComponent.Component); + switch (result) + { + case HitResult.IgnoreMiss: + case HitResult.LargeTickMiss: + return new ArgonJudgementPieceSliderTickMiss(result); + + default: + return new ArgonJudgementPiece(result); + } case OsuSkinComponentLookup osuComponent: // TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries. From 107b37494ede1ca66a1b2cf4d669102d4c9804d4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 19:14:04 +0900 Subject: [PATCH 0577/2188] Update triangles skin judgment display --- .../Objects/Drawables/DrawableSliderTick.cs | 6 +-- osu.Game.Rulesets.Osu/OsuRuleset.cs | 4 ++ .../DefaultJudgementPieceSliderTickMiss.cs | 52 +++++++++++++++++++ .../Default/OsuTrianglesSkinTransformer.cs | 38 ++++++++++++++ .../Judgements/DefaultJudgementPiece.cs | 14 ----- osu.Game/Rulesets/Scoring/HitResult.cs | 2 - 6 files changed, 97 insertions(+), 19 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Skinning/Default/DefaultJudgementPieceSliderTickMiss.cs create mode 100644 osu.Game.Rulesets.Osu/Skinning/Default/OsuTrianglesSkinTransformer.cs diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs index d64fb0bcc6..e457a50128 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public const double ANIM_DURATION = 150; - private const float default_tick_size = 16; + public const float DEFAULT_TICK_SIZE = 16; protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject; @@ -44,8 +44,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { Masking = true, Origin = Anchor.Centre, - Size = new Vector2(default_tick_size), - BorderThickness = default_tick_size / 4, + Size = new Vector2(DEFAULT_TICK_SIZE), + BorderThickness = DEFAULT_TICK_SIZE / 4, BorderColour = Color4.White, Child = new Box { diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 0496d1f680..6752712be1 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -28,6 +28,7 @@ using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.Skinning.Argon; +using osu.Game.Rulesets.Osu.Skinning.Default; using osu.Game.Rulesets.Osu.Skinning.Legacy; using osu.Game.Rulesets.Osu.Statistics; using osu.Game.Rulesets.Osu.UI; @@ -254,6 +255,9 @@ namespace osu.Game.Rulesets.Osu case ArgonSkin: return new OsuArgonSkinTransformer(skin); + + case TrianglesSkin: + return new OsuTrianglesSkinTransformer(skin); } return null; diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultJudgementPieceSliderTickMiss.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultJudgementPieceSliderTickMiss.cs new file mode 100644 index 0000000000..9fc71852ba --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultJudgementPieceSliderTickMiss.cs @@ -0,0 +1,52 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Scoring; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Skinning.Default +{ + public partial class DefaultJudgementPieceSliderTickMiss : CompositeDrawable, IAnimatableJudgement + { + private readonly HitResult result; + private Circle piece = null!; + + [Resolved] + private OsuColour colours { get; set; } = null!; + + public DefaultJudgementPieceSliderTickMiss(HitResult result) + { + this.result = result; + } + + [BackgroundDependencyLoader] + private void load() + { + AddInternal(piece = new Circle + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Blending = BlendingParameters.Additive, + Colour = colours.ForHitResult(result), + Size = new Vector2(DrawableSliderTick.DEFAULT_TICK_SIZE) + }); + } + + public void PlayAnimation() + { + this.ScaleTo(1.4f); + this.ScaleTo(1f, 150, Easing.Out); + + this.FadeOutFromOne(400); + } + + public Drawable? GetAboveHitObjectsProxiedContent() => piece.CreateProxy(); + } +} diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/OsuTrianglesSkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/Default/OsuTrianglesSkinTransformer.cs new file mode 100644 index 0000000000..7a4c768aa2 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Skinning/Default/OsuTrianglesSkinTransformer.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Osu.Skinning.Default +{ + public class OsuTrianglesSkinTransformer : SkinTransformer + { + public OsuTrianglesSkinTransformer(ISkin skin) + : base(skin) + { + } + + public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup) + { + switch (lookup) + { + case GameplaySkinComponentLookup resultComponent: + HitResult result = resultComponent.Component; + + switch (result) + { + case HitResult.IgnoreMiss: + case HitResult.LargeTickMiss: + // use argon judgement piece for new tick misses because i don't want to design another one for triangles. + return new DefaultJudgementPieceSliderTickMiss(result); + } + + break; + } + + return base.GetDrawableComponent(lookup); + } + } +} diff --git a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs index 458d79cc00..61b72a6066 100644 --- a/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs +++ b/osu.Game/Rulesets/Judgements/DefaultJudgementPiece.cs @@ -38,20 +38,6 @@ namespace osu.Game.Rulesets.Judgements /// public virtual void PlayAnimation() { - // TODO: make these better. currently they are using a text `-` and it's not centered properly. - // Should be an explicit drawable. - // - // When this is done, remove the [Description] attributes from HitResults which were added for this purpose. - if (Result == HitResult.IgnoreMiss || Result == HitResult.LargeTickMiss) - { - this.RotateTo(-45); - this.ScaleTo(1.6f); - this.ScaleTo(1.2f, 100, Easing.In); - - this.FadeOutFromOne(400); - return; - } - if (Result.IsMiss()) { this.ScaleTo(1.6f); diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 7e58df3cfa..20ec3c4946 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -86,7 +86,6 @@ namespace osu.Game.Rulesets.Scoring /// Indicates a large tick miss. /// [EnumMember(Value = "large_tick_miss")] - [Description("-")] [Order(11)] LargeTickMiss, @@ -118,7 +117,6 @@ namespace osu.Game.Rulesets.Scoring /// Indicates a miss that should be ignored for scoring purposes. /// [EnumMember(Value = "ignore_miss")] - [Description("-")] [Order(14)] IgnoreMiss, From fd9527d5233fd6254d4b8a627fd4b07588dbc496 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 19:25:42 +0900 Subject: [PATCH 0578/2188] Remove weird red fade that didn't work --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs index e457a50128..73c061afbd 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs @@ -88,8 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables break; case ArmedState.Miss: - this.FadeOut(ANIM_DURATION); - this.TransformBindableTo(AccentColour, Color4.Red, 0); + this.FadeOut(ANIM_DURATION, Easing.OutQuint); break; case ArmedState.Hit: From 56a9b059e9ff32b1be5288cd7f4a92921cc49542 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 19:42:38 +0900 Subject: [PATCH 0579/2188] Add back `ScaleAdjust` to triangles --- osu.Game/Graphics/Backgrounds/TrianglesV2.cs | 24 ++++++++++++-------- 1 file changed, 14 insertions(+), 10 deletions(-) diff --git a/osu.Game/Graphics/Backgrounds/TrianglesV2.cs b/osu.Game/Graphics/Backgrounds/TrianglesV2.cs index 706b05f5ad..bcb73f71cc 100644 --- a/osu.Game/Graphics/Backgrounds/TrianglesV2.cs +++ b/osu.Game/Graphics/Backgrounds/TrianglesV2.cs @@ -1,17 +1,18 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Utils; -using osuTK; using System; -using osu.Framework.Graphics.Shaders; -using osu.Framework.Graphics.Textures; -using osu.Framework.Graphics.Primitives; -using osu.Framework.Allocation; using System.Collections.Generic; -using osu.Framework.Graphics.Rendering; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.Rendering; +using osu.Framework.Graphics.Shaders; +using osu.Framework.Graphics.Textures; +using osu.Framework.Utils; +using osuTK; namespace osu.Game.Graphics.Backgrounds { @@ -27,6 +28,8 @@ namespace osu.Game.Graphics.Backgrounds public float Thickness { get; set; } = 0.02f; // No need for invalidation since it's happening in Update() + public float ScaleAdjust { get; set; } = 1; + /// /// Whether we should create new triangles as others expire. /// @@ -106,7 +109,7 @@ namespace osu.Game.Graphics.Backgrounds parts[i] = newParticle; - float bottomPos = parts[i].Position.Y + triangle_size * equilateral_triangle_ratio / DrawHeight; + float bottomPos = parts[i].Position.Y + triangle_size * ScaleAdjust * equilateral_triangle_ratio / DrawHeight; if (bottomPos < 0) parts.RemoveAt(i); } @@ -149,7 +152,7 @@ namespace osu.Game.Graphics.Backgrounds if (randomY) { // since triangles are drawn from the top - allow them to be positioned a bit above the screen - float maxOffset = triangle_size * equilateral_triangle_ratio / DrawHeight; + float maxOffset = triangle_size * ScaleAdjust * equilateral_triangle_ratio / DrawHeight; y = Interpolation.ValueAt(nextRandom(), -maxOffset, 1f, 0f, 1f); } @@ -188,7 +191,7 @@ namespace osu.Game.Graphics.Backgrounds private readonly List parts = new List(); - private readonly Vector2 triangleSize = new Vector2(1f, equilateral_triangle_ratio) * triangle_size; + private Vector2 triangleSize; private Vector2 size; private float thickness; @@ -209,6 +212,7 @@ namespace osu.Game.Graphics.Backgrounds size = Source.DrawSize; thickness = Source.Thickness; clampAxes = Source.ClampAxes; + triangleSize = new Vector2(1f, equilateral_triangle_ratio) * triangle_size * Source.ScaleAdjust; Quad triangleQuad = new Quad( Vector2Extensions.Transform(Vector2.Zero, DrawInfo.Matrix), From 4a629fbc799093c96ec824f979c7258cdf5370ae Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 19:43:08 +0900 Subject: [PATCH 0580/2188] Update logo to new version --- osu.Game/Screens/Menu/OsuLogo.cs | 21 ++++++++++++--------- 1 file changed, 12 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index 75ef8be02e..624c78bdb8 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -10,6 +10,7 @@ using osu.Framework.Audio.Sample; using osu.Framework.Audio.Track; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; @@ -31,15 +32,13 @@ namespace osu.Game.Screens.Menu /// public partial class OsuLogo : BeatSyncedContainer { - public readonly Color4 OsuPink = Color4Extensions.FromHex(@"e967a1"); - private const double transition_length = 300; /// /// The osu! logo sprite has a shadow included in its texture. /// This adjustment vector is used to match the precise edge of the border of the logo. /// - public static readonly Vector2 SCALE_ADJUST = new Vector2(0.96f); + public static readonly Vector2 SCALE_ADJUST = new Vector2(0.94f); private readonly Sprite logo; private readonly CircularContainer logoContainer; @@ -58,7 +57,7 @@ namespace osu.Game.Screens.Menu private Sample sampleDownbeat; private readonly Container colourAndTriangles; - private readonly Triangles triangles; + private readonly TrianglesV2 triangles; /// /// Return value decides whether the logo should play its own sample for the click action. @@ -184,13 +183,17 @@ namespace osu.Game.Screens.Menu new Box { RelativeSizeAxes = Axes.Both, - Colour = OsuPink, + Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex(@"ff66ab"), Color4Extensions.FromHex(@"cc5289")), }, - triangles = new Triangles + triangles = new TrianglesV2 { - TriangleScale = 4, - ColourLight = Color4Extensions.FromHex(@"ff7db7"), - ColourDark = Color4Extensions.FromHex(@"de5b95"), + ClampAxes = Axes.X, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Thickness = 0.009f, + ScaleAdjust = 3, + SpawnRatio = 1.2f, + Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex(@"ff66ab"), Color4Extensions.FromHex(@"b6346f")), RelativeSizeAxes = Axes.Both, }, } From 7476d307d3b71f46aec187b2c16b60a51458d959 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 19:49:52 +0900 Subject: [PATCH 0581/2188] Update 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Templates/osu.Game.Templates.csproj | 4 ++-- osu.Desktop/osu.nuspec | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Directory.Build.props b/Directory.Build.props index 734374c840..b08283f071 100644 --- a/Directory.Build.props +++ b/Directory.Build.props @@ -35,7 +35,7 @@ https://github.com/ppy/osu Automated release. ppy Pty Ltd - Copyright (c) 2022 ppy Pty Ltd + Copyright (c) 2024 ppy Pty Ltd osu game diff --git a/LICENCE b/LICENCE index d3e7537cef..3bb8b62d5d 100644 --- a/LICENCE +++ b/LICENCE @@ -1,4 +1,4 @@ -Copyright (c) 2022 ppy Pty Ltd . +Copyright (c) 2024 ppy Pty Ltd . Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal diff --git a/Templates/osu.Game.Templates.csproj b/Templates/osu.Game.Templates.csproj index b8c3ad373a..186a6093f5 100644 --- a/Templates/osu.Game.Templates.csproj +++ b/Templates/osu.Game.Templates.csproj @@ -1,4 +1,4 @@ - + Template ppy.osu.Game.Templates @@ -8,7 +8,7 @@ https://github.com/ppy/osu/blob/master/Templates https://github.com/ppy/osu Automated release. - Copyright (c) 2022 ppy Pty Ltd + Copyright (c) 2024 ppy Pty Ltd Templates to use when creating a ruleset for consumption in osu!. dotnet-new;templates;osu netstandard2.1 diff --git a/osu.Desktop/osu.nuspec b/osu.Desktop/osu.nuspec index db58c325bd..3dadc4e002 100644 --- a/osu.Desktop/osu.nuspec +++ b/osu.Desktop/osu.nuspec @@ -11,7 +11,7 @@ false A free-to-win rhythm game. 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zcN-oZ`5MO#-{($pDhvyJx~va!t-w>_zgMTOZSVEKop1a59(^CoC+(M`7yCoEsy%to z8Npsy~CQ8d@N5W7qB&O*j}`azF95$k$2jS8>{TX$|emw#R1R%`A!{Y4<@d= zk6(A~p>hxEN1JH^H-jHf9HJikrANSh#>OtDpbL<(<|Fyx7W3q|qcfPBVtQjfHtxeB z-va*6w@BEmiJ^^_s_}TEI!J)rCmz%KRS#njZv}Ysv9U~uCh<|Ut{k!bW zO9$*_o^P$E81oJJxz}EB{}j0POPHAwli#HM+MGBi8iVpom?^oHUn}*`88!>;^k@Sw^k zCj2O#XML-m^o9v`7udu13381M6k_>!Pa!@Xe!+KBS^4=@o}6xLj~H1kc6nF%y~g(s zco_QN8Qej?f`{zITaV>)naNH0iyioW!}_uM_k-*bn=arXQ=vq{J+@A-Lg6-Hg{Awomq?_FSq50KG+AxuIQfa zWQlT{?1TKNq`+va}q%k9UgsXwO`uAL)u|VcQCYXWsFxsySC Date: Thu, 25 Jan 2024 21:02:22 +0900 Subject: [PATCH 0584/2188] Simplify `TaikoLegacyHitTarget` container hierarchy --- .../Skinning/Legacy/TaikoLegacyHitTarget.cs | 38 ++++++++----------- 1 file changed, 16 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs index cf9d8dd52e..0b43f1c845 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs @@ -17,30 +17,24 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { RelativeSizeAxes = Axes.Both; - InternalChild = new Container + InternalChildren = new Drawable[] { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Children = new Drawable[] + new Sprite { - new Sprite - { - Texture = skin.GetTexture("approachcircle"), - Scale = new Vector2(0.83f), - Alpha = 0.47f, // eyeballed to match stable - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - new Sprite - { - Texture = skin.GetTexture("taikobigcircle"), - Scale = new Vector2(0.8f), - Alpha = 0.22f, // eyeballed to match stable - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - } + Texture = skin.GetTexture("approachcircle"), + Scale = new Vector2(0.83f), + Alpha = 0.47f, // eyeballed to match stable + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new Sprite + { + Texture = skin.GetTexture("taikobigcircle"), + Scale = new Vector2(0.8f), + Alpha = 0.22f, // eyeballed to match stable + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, }; } } From 64ba95bbd664964409224a8f589b473af7d6ca1e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 21:11:33 +0900 Subject: [PATCH 0585/2188] Remove pointless comments --- osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs index 7fe0080e89..6caaab1508 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs @@ -48,7 +48,6 @@ namespace osu.Game.Beatmaps.Drawables Colour = colours.Gray3, RelativeSizeAxes = Axes.Both }, - // Headers new FillFlowContainer { AutoSizeAxes = Axes.Both, @@ -70,7 +69,6 @@ namespace osu.Game.Beatmaps.Drawables Anchor = Anchor.Centre, Origin = Anchor.Centre }, - // Difficulty stats difficultyFillFlowContainer = new FillFlowContainer { Anchor = Anchor.Centre, @@ -107,7 +105,6 @@ namespace osu.Game.Beatmaps.Drawables } } }, - // Misc stats miscFillFlowContainer = new FillFlowContainer { Anchor = Anchor.Centre, @@ -146,11 +143,9 @@ namespace osu.Game.Beatmaps.Drawables displayedContent = content; - // Header row starRating.Current.BindTarget = displayedContent.Difficulty; difficultyName.Text = displayedContent.BeatmapInfo.DifficultyName; - // Don't show difficulty stats if showExtendedTooltip is false if (!displayedContent.ShowExtendedTooltip) { difficultyFillFlowContainer.Hide(); @@ -158,7 +153,6 @@ namespace osu.Game.Beatmaps.Drawables return; } - // Show the difficulty stats if showExtendedTooltip is true difficultyFillFlowContainer.Show(); miscFillFlowContainer.Show(); @@ -185,13 +179,11 @@ namespace osu.Game.Beatmaps.Drawables Ruleset ruleset = displayedContent.Ruleset.CreateInstance(); BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); - // Difficulty row circleSize.Text = "CS: " + adjustedDifficulty.CircleSize.ToString("0.##"); drainRate.Text = " HP: " + adjustedDifficulty.DrainRate.ToString("0.##"); approachRate.Text = " AR: " + adjustedDifficulty.ApproachRate.ToString("0.##"); overallDifficulty.Text = " OD: " + adjustedDifficulty.OverallDifficulty.ToString("0.##"); - // Misc row length.Text = "Length: " + TimeSpan.FromMilliseconds(displayedContent.BeatmapInfo.Length / rate).ToString("mm\\:ss"); bpm.Text = " BPM: " + Math.Round(bpmAdjusted, 0); } From 3c18efed0530c362ae363c84f5a5321c7e60eb3e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 21:13:25 +0900 Subject: [PATCH 0586/2188] Remove transparency --- osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs index 6caaab1508..fa07b150d5 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs @@ -44,7 +44,6 @@ namespace osu.Game.Beatmaps.Drawables { new Box { - Alpha = 0.9f, Colour = colours.Gray3, RelativeSizeAxes = Axes.Both }, From aeac0a2a9d83c741b65c81e04ab445061d94324d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 21:16:12 +0900 Subject: [PATCH 0587/2188] Nullability --- .../Drawables/DifficultyIconTooltip.cs | 38 +++++++++---------- 1 file changed, 18 insertions(+), 20 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs index fa07b150d5..803618f15e 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Allocation; @@ -21,17 +19,17 @@ namespace osu.Game.Beatmaps.Drawables { internal partial class DifficultyIconTooltip : VisibilityContainer, ITooltip { - private OsuSpriteText difficultyName; - private StarRatingDisplay starRating; - private OsuSpriteText overallDifficulty; - private OsuSpriteText drainRate; - private OsuSpriteText circleSize; - private OsuSpriteText approachRate; - private OsuSpriteText bpm; - private OsuSpriteText length; + private OsuSpriteText difficultyName = null!; + private StarRatingDisplay starRating = null!; + private OsuSpriteText overallDifficulty = null!; + private OsuSpriteText drainRate = null!; + private OsuSpriteText circleSize = null!; + private OsuSpriteText approachRate = null!; + private OsuSpriteText bpm = null!; + private OsuSpriteText length = null!; - private FillFlowContainer difficultyFillFlowContainer; - private FillFlowContainer miscFillFlowContainer; + private FillFlowContainer difficultyFillFlowContainer = null!; + private FillFlowContainer miscFillFlowContainer = null!; [BackgroundDependencyLoader] private void load(OsuColour colours) @@ -133,7 +131,7 @@ namespace osu.Game.Beatmaps.Drawables }; } - private DifficultyIconTooltipContent displayedContent; + private DifficultyIconTooltipContent? displayedContent; public void SetContent(DifficultyIconTooltipContent content) { @@ -178,12 +176,12 @@ namespace osu.Game.Beatmaps.Drawables Ruleset ruleset = displayedContent.Ruleset.CreateInstance(); BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); - circleSize.Text = "CS: " + adjustedDifficulty.CircleSize.ToString("0.##"); - drainRate.Text = " HP: " + adjustedDifficulty.DrainRate.ToString("0.##"); - approachRate.Text = " AR: " + adjustedDifficulty.ApproachRate.ToString("0.##"); - overallDifficulty.Text = " OD: " + adjustedDifficulty.OverallDifficulty.ToString("0.##"); + circleSize.Text = @"CS: " + adjustedDifficulty.CircleSize.ToString(@"0.##"); + drainRate.Text = @" HP: " + adjustedDifficulty.DrainRate.ToString(@"0.##"); + approachRate.Text = @" AR: " + adjustedDifficulty.ApproachRate.ToString(@"0.##"); + overallDifficulty.Text = @" OD: " + adjustedDifficulty.OverallDifficulty.ToString(@"0.##"); - length.Text = "Length: " + TimeSpan.FromMilliseconds(displayedContent.BeatmapInfo.Length / rate).ToString("mm\\:ss"); + length.Text = "Length: " + TimeSpan.FromMilliseconds(displayedContent.BeatmapInfo.Length / rate).ToString(@"mm\:ss"); bpm.Text = " BPM: " + Math.Round(bpmAdjusted, 0); } @@ -199,10 +197,10 @@ namespace osu.Game.Beatmaps.Drawables public readonly IBeatmapInfo BeatmapInfo; public readonly IBindable Difficulty; public readonly IRulesetInfo Ruleset; - public readonly Mod[] Mods; + public readonly Mod[]? Mods; public readonly bool ShowExtendedTooltip; - public DifficultyIconTooltipContent(IBeatmapInfo beatmapInfo, IBindable difficulty, IRulesetInfo rulesetInfo, Mod[] mods, bool showExtendedTooltip = false) + public DifficultyIconTooltipContent(IBeatmapInfo beatmapInfo, IBindable difficulty, IRulesetInfo rulesetInfo, Mod[]? mods, bool showExtendedTooltip = false) { BeatmapInfo = beatmapInfo; Difficulty = difficulty; From 50300adef86222ed1554f512dafe857cf25d2cf3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 21:17:29 +0900 Subject: [PATCH 0588/2188] Tidy things up --- .../Drawables/DifficultyIconTooltip.cs | 44 +++---------------- 1 file changed, 6 insertions(+), 38 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs index 803618f15e..71366de654 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs @@ -76,30 +76,10 @@ namespace osu.Game.Beatmaps.Drawables Spacing = new Vector2(5), Children = new Drawable[] { - circleSize = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 14) - }, - drainRate = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 14) - }, - approachRate = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 14) - }, - overallDifficulty = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 14) - } + circleSize = new OsuSpriteText { Font = OsuFont.GetFont(size: 14) }, + drainRate = new OsuSpriteText { Font = OsuFont.GetFont(size: 14) }, + approachRate = new OsuSpriteText { Font = OsuFont.GetFont(size: 14) }, + overallDifficulty = new OsuSpriteText { Font = OsuFont.GetFont(size: 14) } } }, miscFillFlowContainer = new FillFlowContainer @@ -112,18 +92,8 @@ namespace osu.Game.Beatmaps.Drawables Spacing = new Vector2(5), Children = new Drawable[] { - length = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 14) - }, - bpm = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(size: 14) - }, + length = new OsuSpriteText { Font = OsuFont.GetFont(size: 14) }, + bpm = new OsuSpriteText { Font = OsuFont.GetFont(size: 14) }, } } } @@ -168,9 +138,7 @@ namespace osu.Game.Beatmaps.Drawables if (displayedContent.Mods != null) { foreach (var mod in displayedContent.Mods.OfType()) - { mod.ApplyToDifficulty(originalDifficulty); - } } Ruleset ruleset = displayedContent.Ruleset.CreateInstance(); From 3f9c2b41f7080639d3f4d94097cfeb3238ee503a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 21:28:08 +0900 Subject: [PATCH 0589/2188] Adjust `BeatSyncContainer`'s early animate offset based on source's rate --- osu.Game/Graphics/Containers/BeatSyncedContainer.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index f911311a09..a14dfd4d64 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -91,7 +91,17 @@ namespace osu.Game.Graphics.Containers if (IsBeatSyncedWithTrack) { - currentTrackTime = BeatSyncSource.Clock.CurrentTime + EarlyActivationMilliseconds; + double early = EarlyActivationMilliseconds; + + // In the case of gameplay, we are usually within a hierarchy with the correct rate applied to our `Drawable.Clock`. + // This means that the amount of early adjustment is adjusted in line with audio track rate changes. + // But other cases like the osu! logo at the main menu won't correctly have this rate information. + // + // So for cases where the rate of the source isn't in sync with our hierarchy, let's assume we need to account for it locally. + if (Clock.Rate == 1 && BeatSyncSource.Clock.Rate != Clock.Rate) + early *= BeatSyncSource.Clock.Rate; + + currentTrackTime = BeatSyncSource.Clock.CurrentTime + early; timingPoint = BeatSyncSource.ControlPoints?.TimingPointAt(currentTrackTime) ?? TimingControlPoint.DEFAULT; effectPoint = BeatSyncSource.ControlPoints?.EffectPointAt(currentTrackTime) ?? EffectControlPoint.DEFAULT; From 6a338ce5551c9ce8de5af42a06886c7c951e2cbf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Jan 2024 21:59:38 +0900 Subject: [PATCH 0590/2188] Adjust spawn ratio up slightly --- osu.Game/Screens/Menu/OsuLogo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index 624c78bdb8..a39d552a90 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -192,7 +192,7 @@ namespace osu.Game.Screens.Menu Origin = Anchor.Centre, Thickness = 0.009f, ScaleAdjust = 3, - SpawnRatio = 1.2f, + SpawnRatio = 1.4f, Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex(@"ff66ab"), Color4Extensions.FromHex(@"b6346f")), RelativeSizeAxes = Axes.Both, }, From c35df0313f758c4747cbfe5f43e983511d005205 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 25 Jan 2024 16:31:12 +0300 Subject: [PATCH 0591/2188] Fix taiko playfield test scene --- .../Skinning/TestSceneTaikoPlayfield.cs | 26 ++++++++++++++++--- 1 file changed, 22 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoPlayfield.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoPlayfield.cs index c89e2b727b..d1a8a048ed 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneTaikoPlayfield.cs @@ -1,17 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Tests.Visual; +using osuTK; namespace osu.Game.Rulesets.Taiko.Tests.Skinning { @@ -37,11 +39,14 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning Beatmap.Value.Track.Start(); }); - AddStep("Load playfield", () => SetContents(_ => new TaikoPlayfield + AddStep("Load playfield", () => SetContents(_ => new Container { - Height = 0.2f, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(2f, 1f), + Scale = new Vector2(0.5f), + Child = new TaikoPlayfieldAdjustmentContainer { Child = new TaikoPlayfield() }, })); } @@ -54,7 +59,20 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning [Test] public void TestHeightChanges() { - AddRepeatStep("change height", () => this.ChildrenOfType().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50); + int value = 0; + + AddRepeatStep("change height", () => + { + value = (value + 1) % 5; + + this.ChildrenOfType().ForEach(p => + { + var parent = (Container)p.Parent.AsNonNull(); + parent.Scale = new Vector2(0.5f + 0.1f * value); + parent.Width = 1f / parent.Scale.X; + parent.Height = 0.5f / parent.Scale.Y; + }); + }, 50); } [Test] From de52f0a80c088d6f6fb4bc8008a1f525d6783a9d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Jan 2024 12:25:27 +0100 Subject: [PATCH 0592/2188] Decouple notifications websocket handling from chat operations This is a prerequisite for https://github.com/ppy/osu/pull/25480. The `WebSocketNotificationsClient` was tightly coupled to chat specifics making it difficult to use in the second factor verification flow. This commit's goal is to separate the websocket connection and message handling concerns from specific chat logic concerns. --- .../Chat/TestSceneChannelManager.cs | 2 - osu.Game/Online/API/APIAccess.cs | 8 +- osu.Game/Online/API/DummyAPIAccess.cs | 8 +- osu.Game/Online/API/IAPIProvider.cs | 10 +- osu.Game/Online/Chat/ChannelManager.cs | 26 +-- osu.Game/Online/Chat/IChatClient.cs | 18 +++ osu.Game/Online/Chat/WebSocketChatClient.cs | 148 ++++++++++++++++++ .../NotificationsClientConnector.cs | 42 ----- .../WebSocket/DummyNotificationsClient.cs | 29 ++++ .../WebSocket/INotificationsClient.cs | 17 ++ .../WebSocket/WebSocketNotificationsClient.cs | 79 +--------- .../WebSocketNotificationsClientConnector.cs | 20 ++- .../PollingChatClient.cs} | 41 ++--- osu.Game/Tests/PollingChatClientConnector.cs | 48 ++++++ osu.Game/Tests/PollingNotificationsClient.cs | 35 ----- .../PollingNotificationsClientConnector.cs | 24 --- 16 files changed, 330 insertions(+), 225 deletions(-) create mode 100644 osu.Game/Online/Chat/IChatClient.cs create mode 100644 osu.Game/Online/Chat/WebSocketChatClient.cs delete mode 100644 osu.Game/Online/Notifications/NotificationsClientConnector.cs create mode 100644 osu.Game/Online/Notifications/WebSocket/DummyNotificationsClient.cs create mode 100644 osu.Game/Online/Notifications/WebSocket/INotificationsClient.cs rename osu.Game/{Online/Notifications/NotificationsClient.cs => Tests/PollingChatClient.cs} (59%) create mode 100644 osu.Game/Tests/PollingChatClientConnector.cs delete mode 100644 osu.Game/Tests/PollingNotificationsClient.cs delete mode 100644 osu.Game/Tests/PollingNotificationsClientConnector.cs diff --git a/osu.Game.Tests/Chat/TestSceneChannelManager.cs b/osu.Game.Tests/Chat/TestSceneChannelManager.cs index eae12edebd..95fd2669e5 100644 --- a/osu.Game.Tests/Chat/TestSceneChannelManager.cs +++ b/osu.Game.Tests/Chat/TestSceneChannelManager.cs @@ -75,8 +75,6 @@ namespace osu.Game.Tests.Chat return false; }; }); - - AddUntilStep("wait for notifications client", () => channelManager.NotificationsConnected); } [Test] diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 17bf8bcc37..359c52553d 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -21,7 +21,7 @@ using osu.Game.Configuration; using osu.Game.Localisation; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Online.Notifications; +using osu.Game.Online.Chat; using osu.Game.Online.Notifications.WebSocket; using osu.Game.Users; @@ -55,6 +55,8 @@ namespace osu.Game.Online.API public IBindable Activity => activity; public IBindable Statistics => statistics; + public INotificationsClient NotificationsClient { get; } + public Language Language => game.CurrentLanguage.Value; private Bindable localUser { get; } = new Bindable(createGuestUser()); @@ -82,6 +84,7 @@ namespace osu.Game.Online.API APIEndpointUrl = endpointConfiguration.APIEndpointUrl; WebsiteRootUrl = endpointConfiguration.WebsiteRootUrl; + NotificationsClient = new WebSocketNotificationsClientConnector(this); authentication = new OAuth(endpointConfiguration.APIClientID, endpointConfiguration.APIClientSecret, APIEndpointUrl); log = Logger.GetLogger(LoggingTarget.Network); @@ -324,8 +327,7 @@ namespace osu.Game.Online.API public IHubClientConnector GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => new HubClientConnector(clientName, endpoint, this, versionHash, preferMessagePack); - public NotificationsClientConnector GetNotificationsConnector() => - new WebSocketNotificationsClientConnector(this); + public IChatClient GetChatClient() => new WebSocketChatClient(this); public RegistrationRequest.RegistrationRequestErrors CreateAccount(string email, string username, string password) { diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index 4b4f8061e0..2d5852b209 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -8,7 +8,8 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Online.Notifications; +using osu.Game.Online.Chat; +using osu.Game.Online.Notifications.WebSocket; using osu.Game.Tests; using osu.Game.Users; @@ -30,6 +31,9 @@ namespace osu.Game.Online.API public Bindable Statistics { get; } = new Bindable(); + public DummyNotificationsClient NotificationsClient { get; } = new DummyNotificationsClient(); + INotificationsClient IAPIProvider.NotificationsClient => NotificationsClient; + public Language Language => Language.en; public string AccessToken => "token"; @@ -144,7 +148,7 @@ namespace osu.Game.Online.API public IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => null; - public NotificationsClientConnector GetNotificationsConnector() => new PollingNotificationsClientConnector(this); + public IChatClient GetChatClient() => new PollingChatClientConnector(this); public RegistrationRequest.RegistrationRequestErrors? CreateAccount(string email, string username, string password) { diff --git a/osu.Game/Online/API/IAPIProvider.cs b/osu.Game/Online/API/IAPIProvider.cs index b58d4a363a..ea4eb97ccb 100644 --- a/osu.Game/Online/API/IAPIProvider.cs +++ b/osu.Game/Online/API/IAPIProvider.cs @@ -6,7 +6,8 @@ using System.Threading.Tasks; using osu.Framework.Bindables; using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Online.Notifications; +using osu.Game.Online.Chat; +using osu.Game.Online.Notifications.WebSocket; using osu.Game.Users; namespace osu.Game.Online.API @@ -129,10 +130,9 @@ namespace osu.Game.Online.API /// Whether to use MessagePack for serialisation if available on this platform. IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack = true); - ///

- /// Constructs a new . - /// - NotificationsClientConnector GetNotificationsConnector(); + INotificationsClient NotificationsClient { get; } + + IChatClient GetChatClient(); /// /// Create a new user account. This is a blocking operation. diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index 23989caae2..d0c686a666 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -16,7 +16,6 @@ using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Online.Notifications; using osu.Game.Overlays.Chat.Listing; namespace osu.Game.Online.Chat @@ -64,13 +63,8 @@ namespace osu.Game.Online.Chat /// public IBindableList AvailableChannels => availableChannels; - /// - /// Whether the client responsible for channel notifications is connected. - /// - public bool NotificationsConnected => connector.IsConnected.Value; - private readonly IAPIProvider api; - private readonly NotificationsClientConnector connector; + private readonly IChatClient chatClient; [Resolved] private UserLookupCache users { get; set; } @@ -85,7 +79,7 @@ namespace osu.Game.Online.Chat { this.api = api; - connector = api.GetNotificationsConnector(); + chatClient = api.GetChatClient(); CurrentChannel.ValueChanged += currentChannelChanged; } @@ -93,15 +87,11 @@ namespace osu.Game.Online.Chat [BackgroundDependencyLoader] private void load() { - connector.ChannelJoined += ch => Schedule(() => joinChannel(ch)); - - connector.ChannelParted += ch => Schedule(() => leaveChannel(getChannel(ch), false)); - - connector.NewMessages += msgs => Schedule(() => addMessages(msgs)); - - connector.PresenceReceived += () => Schedule(initializeChannels); - - connector.Start(); + chatClient.ChannelJoined += ch => Schedule(() => joinChannel(ch)); + chatClient.ChannelParted += ch => Schedule(() => leaveChannel(getChannel(ch), false)); + chatClient.NewMessages += msgs => Schedule(() => addMessages(msgs)); + chatClient.PresenceReceived += () => Schedule(initializeChannels); + chatClient.FetchInitialMessages(); apiState.BindTo(api.State); apiState.BindValueChanged(_ => SendAck(), true); @@ -655,7 +645,7 @@ namespace osu.Game.Online.Chat protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - connector?.Dispose(); + chatClient?.Dispose(); } } diff --git a/osu.Game/Online/Chat/IChatClient.cs b/osu.Game/Online/Chat/IChatClient.cs new file mode 100644 index 0000000000..94977b8acd --- /dev/null +++ b/osu.Game/Online/Chat/IChatClient.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; + +namespace osu.Game.Online.Chat +{ + public interface IChatClient : IDisposable + { + event Action? ChannelJoined; + event Action? ChannelParted; + event Action>? NewMessages; + event Action? PresenceReceived; + + void FetchInitialMessages(); + } +} diff --git a/osu.Game/Online/Chat/WebSocketChatClient.cs b/osu.Game/Online/Chat/WebSocketChatClient.cs new file mode 100644 index 0000000000..fb67c205dc --- /dev/null +++ b/osu.Game/Online/Chat/WebSocketChatClient.cs @@ -0,0 +1,148 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Concurrent; +using System.Collections.Generic; +using System.Diagnostics; +using Newtonsoft.Json; +using osu.Framework.Bindables; +using osu.Framework.Extensions; +using osu.Framework.Logging; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests; +using osu.Game.Online.Notifications.WebSocket; + +namespace osu.Game.Online.Chat +{ + public class WebSocketChatClient : IChatClient + { + public event Action? ChannelJoined; + public event Action? ChannelParted; + public event Action>? NewMessages; + public event Action? PresenceReceived; + + private readonly IAPIProvider api; + private readonly INotificationsClient client; + private readonly ConcurrentDictionary channelsMap = new ConcurrentDictionary(); + + public WebSocketChatClient(IAPIProvider api) + { + this.api = api; + client = api.NotificationsClient; + client.IsConnected.BindValueChanged(start, true); + } + + private void start(ValueChangedEvent connected) + { + if (!connected.NewValue) + return; + + client.MessageReceived += onMessageReceived; + client.SendAsync(new StartChatRequest()).WaitSafely(); + } + + public void FetchInitialMessages() + { + api.Queue(createInitialFetchRequest()); + } + + private APIRequest createInitialFetchRequest() + { + var fetchReq = new GetUpdatesRequest(0); + + fetchReq.Success += updates => + { + if (updates?.Presence != null) + { + foreach (var channel in updates.Presence) + joinChannel(channel); + + handleMessages(updates.Messages); + } + + PresenceReceived?.Invoke(); + }; + + return fetchReq; + } + + private void onMessageReceived(SocketMessage message) + { + switch (message.Event) + { + case @"chat.channel.join": + Debug.Assert(message.Data != null); + + Channel? joinedChannel = JsonConvert.DeserializeObject(message.Data.ToString()); + Debug.Assert(joinedChannel != null); + + joinChannel(joinedChannel); + break; + + case @"chat.channel.part": + Debug.Assert(message.Data != null); + + Channel? partedChannel = JsonConvert.DeserializeObject(message.Data.ToString()); + Debug.Assert(partedChannel != null); + + partChannel(partedChannel); + break; + + case @"chat.message.new": + Debug.Assert(message.Data != null); + + NewChatMessageData? messageData = JsonConvert.DeserializeObject(message.Data.ToString()); + Debug.Assert(messageData != null); + + foreach (var msg in messageData.Messages) + postToChannel(msg); + + break; + } + } + + private void postToChannel(Message message) + { + if (channelsMap.TryGetValue(message.ChannelId, out Channel? channel)) + { + joinChannel(channel); + NewMessages?.Invoke(new List { message }); + return; + } + + var req = new GetChannelRequest(message.ChannelId); + + req.Success += response => + { + joinChannel(channelsMap[message.ChannelId] = response.Channel); + NewMessages?.Invoke(new List { message }); + }; + req.Failure += ex => Logger.Error(ex, "Failed to join channel"); + + api.Queue(req); + } + + private void joinChannel(Channel ch) + { + ch.Joined.Value = true; + ChannelJoined?.Invoke(ch); + } + + private void partChannel(Channel channel) => ChannelParted?.Invoke(channel); + + private void handleMessages(List? messages) + { + if (messages == null) + return; + + NewMessages?.Invoke(messages); + } + + public void Dispose() + { + client.IsConnected.ValueChanged -= start; + client.MessageReceived -= onMessageReceived; + } + } +} diff --git a/osu.Game/Online/Notifications/NotificationsClientConnector.cs b/osu.Game/Online/Notifications/NotificationsClientConnector.cs deleted file mode 100644 index 34ce186cb8..0000000000 --- a/osu.Game/Online/Notifications/NotificationsClientConnector.cs +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Threading; -using System.Threading.Tasks; -using osu.Game.Online.API; -using osu.Game.Online.Chat; - -namespace osu.Game.Online.Notifications -{ - /// - /// An abstract connector or s. - /// - public abstract class NotificationsClientConnector : PersistentEndpointClientConnector - { - public event Action? ChannelJoined; - public event Action? ChannelParted; - public event Action>? NewMessages; - public event Action? PresenceReceived; - - protected NotificationsClientConnector(IAPIProvider api) - : base(api) - { - } - - protected sealed override async Task BuildConnectionAsync(CancellationToken cancellationToken) - { - var client = await BuildNotificationClientAsync(cancellationToken).ConfigureAwait(false); - - client.ChannelJoined = c => ChannelJoined?.Invoke(c); - client.ChannelParted = c => ChannelParted?.Invoke(c); - client.NewMessages = m => NewMessages?.Invoke(m); - client.PresenceReceived = () => PresenceReceived?.Invoke(); - - return client; - } - - protected abstract Task BuildNotificationClientAsync(CancellationToken cancellationToken); - } -} diff --git a/osu.Game/Online/Notifications/WebSocket/DummyNotificationsClient.cs b/osu.Game/Online/Notifications/WebSocket/DummyNotificationsClient.cs new file mode 100644 index 0000000000..c1f3d25be7 --- /dev/null +++ b/osu.Game/Online/Notifications/WebSocket/DummyNotificationsClient.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Threading; +using System.Threading.Tasks; +using osu.Framework.Bindables; + +namespace osu.Game.Online.Notifications.WebSocket +{ + public class DummyNotificationsClient : INotificationsClient + { + public IBindable IsConnected => new BindableBool(true); + + public event Action? MessageReceived; + + public Func? HandleMessage; + + public Task SendAsync(SocketMessage message, CancellationToken? cancellationToken = default) + { + if (HandleMessage?.Invoke(message) != true) + throw new InvalidOperationException($@"{nameof(DummyNotificationsClient)} cannot process this message."); + + return Task.CompletedTask; + } + + public void Receive(SocketMessage message) => MessageReceived?.Invoke(message); + } +} diff --git a/osu.Game/Online/Notifications/WebSocket/INotificationsClient.cs b/osu.Game/Online/Notifications/WebSocket/INotificationsClient.cs new file mode 100644 index 0000000000..f687752047 --- /dev/null +++ b/osu.Game/Online/Notifications/WebSocket/INotificationsClient.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Threading; +using System.Threading.Tasks; +using osu.Framework.Bindables; + +namespace osu.Game.Online.Notifications.WebSocket +{ + public interface INotificationsClient + { + IBindable IsConnected { get; } + event Action? MessageReceived; + Task SendAsync(SocketMessage message, CancellationToken? cancellationToken = default); + } +} diff --git a/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClient.cs b/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClient.cs index 73e5dcec6f..854f46880f 100644 --- a/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClient.cs +++ b/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClient.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Concurrent; using System.Diagnostics; using System.Net; using System.Net.WebSockets; @@ -12,23 +11,20 @@ using System.Threading.Tasks; using Newtonsoft.Json; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Logging; -using osu.Game.Online.API; -using osu.Game.Online.API.Requests; -using osu.Game.Online.Chat; namespace osu.Game.Online.Notifications.WebSocket { /// /// A notifications client which receives events via a websocket. /// - public class WebSocketNotificationsClient : NotificationsClient + public class WebSocketNotificationsClient : PersistentEndpointClient { + public event Action? MessageReceived; + private readonly ClientWebSocket socket; private readonly string endpoint; - private readonly ConcurrentDictionary channelsMap = new ConcurrentDictionary(); - public WebSocketNotificationsClient(ClientWebSocket socket, string endpoint, IAPIProvider api) - : base(api) + public WebSocketNotificationsClient(ClientWebSocket socket, string endpoint) { this.socket = socket; this.endpoint = endpoint; @@ -37,11 +33,7 @@ namespace osu.Game.Online.Notifications.WebSocket public override async Task ConnectAsync(CancellationToken cancellationToken) { await socket.ConnectAsync(new Uri(endpoint), cancellationToken).ConfigureAwait(false); - await sendMessage(new StartChatRequest(), CancellationToken.None).ConfigureAwait(false); - runReadLoop(cancellationToken); - - await base.ConnectAsync(cancellationToken).ConfigureAwait(false); } private void runReadLoop(CancellationToken cancellationToken) => Task.Run(async () => @@ -73,7 +65,7 @@ namespace osu.Game.Online.Notifications.WebSocket break; } - await onMessageReceivedAsync(message).ConfigureAwait(false); + MessageReceived?.Invoke(message); } break; @@ -105,69 +97,12 @@ namespace osu.Game.Online.Notifications.WebSocket } } - private async Task sendMessage(SocketMessage message, CancellationToken cancellationToken) + public async Task SendAsync(SocketMessage message, CancellationToken? cancellationToken = default) { if (socket.State != WebSocketState.Open) return; - await socket.SendAsync(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), WebSocketMessageType.Text, true, cancellationToken).ConfigureAwait(false); - } - - private async Task onMessageReceivedAsync(SocketMessage message) - { - switch (message.Event) - { - case @"chat.channel.join": - Debug.Assert(message.Data != null); - - Channel? joinedChannel = JsonConvert.DeserializeObject(message.Data.ToString()); - Debug.Assert(joinedChannel != null); - - HandleChannelJoined(joinedChannel); - break; - - case @"chat.channel.part": - Debug.Assert(message.Data != null); - - Channel? partedChannel = JsonConvert.DeserializeObject(message.Data.ToString()); - Debug.Assert(partedChannel != null); - - HandleChannelParted(partedChannel); - break; - - case @"chat.message.new": - Debug.Assert(message.Data != null); - - NewChatMessageData? messageData = JsonConvert.DeserializeObject(message.Data.ToString()); - Debug.Assert(messageData != null); - - foreach (var msg in messageData.Messages) - HandleChannelJoined(await getChannel(msg.ChannelId).ConfigureAwait(false)); - - HandleMessages(messageData.Messages); - break; - } - } - - private async Task getChannel(long channelId) - { - if (channelsMap.TryGetValue(channelId, out Channel? channel)) - return channel; - - var tsc = new TaskCompletionSource(); - var req = new GetChannelRequest(channelId); - - req.Success += response => - { - channelsMap[channelId] = response.Channel; - tsc.SetResult(response.Channel); - }; - - req.Failure += ex => tsc.SetException(ex); - - API.Queue(req); - - return await tsc.Task.ConfigureAwait(false); + await socket.SendAsync(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), WebSocketMessageType.Text, true, cancellationToken ?? CancellationToken.None).ConfigureAwait(false); } public override async ValueTask DisposeAsync() diff --git a/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClientConnector.cs b/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClientConnector.cs index f50369a06c..73fe29d441 100644 --- a/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClientConnector.cs +++ b/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClientConnector.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Net; using System.Net.WebSockets; using System.Threading; @@ -13,17 +14,20 @@ namespace osu.Game.Online.Notifications.WebSocket /// /// A connector for s that receive events via a websocket. /// - public class WebSocketNotificationsClientConnector : NotificationsClientConnector + public class WebSocketNotificationsClientConnector : PersistentEndpointClientConnector, INotificationsClient { + public event Action? MessageReceived; + private readonly IAPIProvider api; public WebSocketNotificationsClientConnector(IAPIProvider api) : base(api) { this.api = api; + Start(); } - protected override async Task BuildNotificationClientAsync(CancellationToken cancellationToken) + protected override async Task BuildConnectionAsync(CancellationToken cancellationToken) { var tcs = new TaskCompletionSource(); @@ -40,7 +44,17 @@ namespace osu.Game.Online.Notifications.WebSocket if (socket.Options.Proxy != null) socket.Options.Proxy.Credentials = CredentialCache.DefaultCredentials; - return new WebSocketNotificationsClient(socket, endpoint, api); + var client = new WebSocketNotificationsClient(socket, endpoint); + client.MessageReceived += msg => MessageReceived?.Invoke(msg); + return client; + } + + public Task SendAsync(SocketMessage message, CancellationToken? cancellationToken = default) + { + if (CurrentConnection is not WebSocketNotificationsClient webSocketClient) + return Task.CompletedTask; + + return webSocketClient.SendAsync(message, cancellationToken); } } } diff --git a/osu.Game/Online/Notifications/NotificationsClient.cs b/osu.Game/Tests/PollingChatClient.cs similarity index 59% rename from osu.Game/Online/Notifications/NotificationsClient.cs rename to osu.Game/Tests/PollingChatClient.cs index 5762e0e588..eb29b35c1d 100644 --- a/osu.Game/Online/Notifications/NotificationsClient.cs +++ b/osu.Game/Tests/PollingChatClient.cs @@ -6,34 +6,39 @@ using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; +using osu.Game.Online; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.Chat; -namespace osu.Game.Online.Notifications +namespace osu.Game.Tests { - /// - /// An abstract client which receives notification-related events (chat/notifications). - /// - public abstract class NotificationsClient : PersistentEndpointClient + public class PollingChatClient : PersistentEndpointClient { - public Action? ChannelJoined; - public Action? ChannelParted; - public Action>? NewMessages; - public Action? PresenceReceived; + public event Action? ChannelJoined; + public event Action>? NewMessages; + public event Action? PresenceReceived; - protected readonly IAPIProvider API; + private readonly IAPIProvider api; private long lastMessageId; - protected NotificationsClient(IAPIProvider api) + public PollingChatClient(IAPIProvider api) { - API = api; + this.api = api; } public override Task ConnectAsync(CancellationToken cancellationToken) { - API.Queue(CreateInitialFetchRequest(0)); + Task.Run(async () => + { + while (!cancellationToken.IsCancellationRequested) + { + await api.PerformAsync(CreateInitialFetchRequest()).ConfigureAwait(true); + await Task.Delay(1000, cancellationToken).ConfigureAwait(true); + } + }, cancellationToken); + return Task.CompletedTask; } @@ -46,11 +51,11 @@ namespace osu.Game.Online.Notifications if (updates?.Presence != null) { foreach (var channel in updates.Presence) - HandleChannelJoined(channel); + handleChannelJoined(channel); //todo: handle left channels - HandleMessages(updates.Messages); + handleMessages(updates.Messages); } PresenceReceived?.Invoke(); @@ -59,15 +64,13 @@ namespace osu.Game.Online.Notifications return fetchReq; } - protected void HandleChannelJoined(Channel channel) + private void handleChannelJoined(Channel channel) { channel.Joined.Value = true; ChannelJoined?.Invoke(channel); } - protected void HandleChannelParted(Channel channel) => ChannelParted?.Invoke(channel); - - protected void HandleMessages(List? messages) + private void handleMessages(List? messages) { if (messages == null) return; diff --git a/osu.Game/Tests/PollingChatClientConnector.cs b/osu.Game/Tests/PollingChatClientConnector.cs new file mode 100644 index 0000000000..3e96a8cde7 --- /dev/null +++ b/osu.Game/Tests/PollingChatClientConnector.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Threading; +using System.Threading.Tasks; +using osu.Game.Online; +using osu.Game.Online.API; +using osu.Game.Online.Chat; + +namespace osu.Game.Tests +{ + public class PollingChatClientConnector : PersistentEndpointClientConnector, IChatClient + { + public event Action? ChannelJoined; + + public event Action? ChannelParted + { + add { } + remove { } + } + + public event Action>? NewMessages; + public event Action? PresenceReceived; + + public void FetchInitialMessages() + { + // don't really need to do anything special if we poll every second anyway. + } + + public PollingChatClientConnector(IAPIProvider api) + : base(api) + { + } + + protected sealed override Task BuildConnectionAsync(CancellationToken cancellationToken) + { + var client = new PollingChatClient(API); + + client.ChannelJoined += c => ChannelJoined?.Invoke(c); + client.NewMessages += m => NewMessages?.Invoke(m); + client.PresenceReceived += () => PresenceReceived?.Invoke(); + + return Task.FromResult(client); + } + } +} diff --git a/osu.Game/Tests/PollingNotificationsClient.cs b/osu.Game/Tests/PollingNotificationsClient.cs deleted file mode 100644 index 450c763170..0000000000 --- a/osu.Game/Tests/PollingNotificationsClient.cs +++ /dev/null @@ -1,35 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Threading; -using System.Threading.Tasks; -using osu.Game.Online.API; -using osu.Game.Online.Notifications; - -namespace osu.Game.Tests -{ - /// - /// A notifications client which polls for new messages every second. - /// - public class PollingNotificationsClient : NotificationsClient - { - public PollingNotificationsClient(IAPIProvider api) - : base(api) - { - } - - public override Task ConnectAsync(CancellationToken cancellationToken) - { - Task.Run(async () => - { - while (!cancellationToken.IsCancellationRequested) - { - await API.PerformAsync(CreateInitialFetchRequest()).ConfigureAwait(true); - await Task.Delay(1000, cancellationToken).ConfigureAwait(true); - } - }, cancellationToken); - - return Task.CompletedTask; - } - } -} diff --git a/osu.Game/Tests/PollingNotificationsClientConnector.cs b/osu.Game/Tests/PollingNotificationsClientConnector.cs deleted file mode 100644 index 823fc9d157..0000000000 --- a/osu.Game/Tests/PollingNotificationsClientConnector.cs +++ /dev/null @@ -1,24 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Threading; -using System.Threading.Tasks; -using osu.Game.Online.API; -using osu.Game.Online.Notifications; - -namespace osu.Game.Tests -{ - /// - /// A connector for s that poll for new messages. - /// - public class PollingNotificationsClientConnector : NotificationsClientConnector - { - public PollingNotificationsClientConnector(IAPIProvider api) - : base(api) - { - } - - protected override Task BuildNotificationClientAsync(CancellationToken cancellationToken) - => Task.FromResult((NotificationsClient)new PollingNotificationsClient(API)); - } -} From c463aa5ba1e67d0fc0fca5b5db5230a3875cf52a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Jan 2024 14:46:39 +0100 Subject: [PATCH 0593/2188] xmldoc everything --- osu.Game/Online/API/IAPIProvider.cs | 6 ++++ osu.Game/Online/Chat/ChannelManager.cs | 2 +- osu.Game/Online/Chat/IChatClient.cs | 29 ++++++++++++++++--- osu.Game/Online/Chat/WebSocketChatClient.cs | 10 ++----- .../WebSocket/INotificationsClient.cs | 14 +++++++++ osu.Game/Tests/PollingChatClientConnector.cs | 2 +- 6 files changed, 50 insertions(+), 13 deletions(-) diff --git a/osu.Game/Online/API/IAPIProvider.cs b/osu.Game/Online/API/IAPIProvider.cs index ea4eb97ccb..a050b2dfae 100644 --- a/osu.Game/Online/API/IAPIProvider.cs +++ b/osu.Game/Online/API/IAPIProvider.cs @@ -130,8 +130,14 @@ namespace osu.Game.Online.API /// Whether to use MessagePack for serialisation if available on this platform. IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack = true); + /// + /// Accesses the used to receive asynchronous notifications from web. + /// INotificationsClient NotificationsClient { get; } + /// + /// Creates a instance to use in order to chat. + /// IChatClient GetChatClient(); /// diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index d0c686a666..74e85c595c 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -91,7 +91,7 @@ namespace osu.Game.Online.Chat chatClient.ChannelParted += ch => Schedule(() => leaveChannel(getChannel(ch), false)); chatClient.NewMessages += msgs => Schedule(() => addMessages(msgs)); chatClient.PresenceReceived += () => Schedule(initializeChannels); - chatClient.FetchInitialMessages(); + chatClient.RequestPresence(); apiState.BindTo(api.State); apiState.BindValueChanged(_ => SendAck(), true); diff --git a/osu.Game/Online/Chat/IChatClient.cs b/osu.Game/Online/Chat/IChatClient.cs index 94977b8acd..290ee22710 100644 --- a/osu.Game/Online/Chat/IChatClient.cs +++ b/osu.Game/Online/Chat/IChatClient.cs @@ -6,13 +6,34 @@ using System.Collections.Generic; namespace osu.Game.Online.Chat { + /// + /// Interface for consuming online chat. + /// public interface IChatClient : IDisposable { + /// + /// Fired when a has been joined. + /// event Action? ChannelJoined; - event Action? ChannelParted; - event Action>? NewMessages; - event Action? PresenceReceived; - void FetchInitialMessages(); + /// + /// Fired when a has been parted. + /// + event Action? ChannelParted; + + /// + /// Fired when new s have arrived from the server. + /// + event Action>? NewMessages; + + /// + /// Requests presence information from the server. + /// + void RequestPresence(); + + /// + /// Fired when the initial user presence information has been received. + /// + event Action? PresenceReceived; } } diff --git a/osu.Game/Online/Chat/WebSocketChatClient.cs b/osu.Game/Online/Chat/WebSocketChatClient.cs index fb67c205dc..05d3b7b3ce 100644 --- a/osu.Game/Online/Chat/WebSocketChatClient.cs +++ b/osu.Game/Online/Chat/WebSocketChatClient.cs @@ -40,14 +40,10 @@ namespace osu.Game.Online.Chat client.MessageReceived += onMessageReceived; client.SendAsync(new StartChatRequest()).WaitSafely(); + RequestPresence(); } - public void FetchInitialMessages() - { - api.Queue(createInitialFetchRequest()); - } - - private APIRequest createInitialFetchRequest() + public void RequestPresence() { var fetchReq = new GetUpdatesRequest(0); @@ -64,7 +60,7 @@ namespace osu.Game.Online.Chat PresenceReceived?.Invoke(); }; - return fetchReq; + api.Queue(fetchReq); } private void onMessageReceived(SocketMessage message) diff --git a/osu.Game/Online/Notifications/WebSocket/INotificationsClient.cs b/osu.Game/Online/Notifications/WebSocket/INotificationsClient.cs index f687752047..9a222d0fdd 100644 --- a/osu.Game/Online/Notifications/WebSocket/INotificationsClient.cs +++ b/osu.Game/Online/Notifications/WebSocket/INotificationsClient.cs @@ -8,10 +8,24 @@ using osu.Framework.Bindables; namespace osu.Game.Online.Notifications.WebSocket { + /// + /// A client for asynchronous notifications sent by osu-web. + /// public interface INotificationsClient { + /// + /// Whether this is currently connected to a server. + /// IBindable IsConnected { get; } + + /// + /// Invoked when a new arrives for this client. + /// event Action? MessageReceived; + + /// + /// Sends a to the notification server. + /// Task SendAsync(SocketMessage message, CancellationToken? cancellationToken = default); } } diff --git a/osu.Game/Tests/PollingChatClientConnector.cs b/osu.Game/Tests/PollingChatClientConnector.cs index 3e96a8cde7..1cab24dae6 100644 --- a/osu.Game/Tests/PollingChatClientConnector.cs +++ b/osu.Game/Tests/PollingChatClientConnector.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tests public event Action>? NewMessages; public event Action? PresenceReceived; - public void FetchInitialMessages() + public void RequestPresence() { // don't really need to do anything special if we poll every second anyway. } From 14067c2e573e00719b849bd37c01e37f96dbc712 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Jan 2024 00:39:29 +0900 Subject: [PATCH 0594/2188] Remove unused using statements --- osu.Game/Graphics/Backgrounds/TrianglesV2.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Graphics/Backgrounds/TrianglesV2.cs b/osu.Game/Graphics/Backgrounds/TrianglesV2.cs index bcb73f71cc..4143a6d76d 100644 --- a/osu.Game/Graphics/Backgrounds/TrianglesV2.cs +++ b/osu.Game/Graphics/Backgrounds/TrianglesV2.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Shaders; From 93bd3ce5ae73eb6f00649e09ace1acd2224ecc95 Mon Sep 17 00:00:00 2001 From: Chandler Stowell Date: Thu, 25 Jan 2024 11:25:41 -0500 Subject: [PATCH 0595/2188] update `DrawableHitCircle.ApplyResult` to pass `this` to its callback --- .../DrawableEmptyFreeformHitObject.cs | 2 +- .../Drawables/DrawablePippidonHitObject.cs | 6 ++--- .../DrawableEmptyScrollingHitObject.cs | 2 +- .../Drawables/DrawablePippidonHitObject.cs | 5 ++-- .../Drawables/DrawableCatchHitObject.cs | 7 +++--- .../Objects/Drawables/DrawableHoldNote.cs | 2 +- .../Objects/Drawables/DrawableHoldNoteBody.cs | 9 ++++++- .../Drawables/DrawableManiaHitObject.cs | 2 +- .../Objects/Drawables/DrawableNote.cs | 16 +++++++++---- .../TestSceneHitCircle.cs | 2 +- .../TestSceneHitCircleLateFade.cs | 2 +- .../Objects/Drawables/DrawableHitCircle.cs | 19 ++++++++------- .../Objects/Drawables/DrawableOsuHitObject.cs | 4 ++-- .../Objects/Drawables/DrawableSlider.cs | 14 +++++------ .../Objects/Drawables/DrawableSpinner.cs | 5 ++-- .../Objects/Drawables/DrawableSpinnerTick.cs | 12 +++++++++- .../Objects/Drawables/DrawableDrumRoll.cs | 8 +++---- .../Objects/Drawables/DrawableDrumRollTick.cs | 13 +++++----- .../Objects/Drawables/DrawableFlyingHit.cs | 2 +- .../Objects/Drawables/DrawableHit.cs | 24 ++++++++++++------- .../Drawables/DrawableStrongNestedHit.cs | 2 +- .../Objects/Drawables/DrawableSwell.cs | 16 +++++++------ .../Objects/Drawables/DrawableSwellTick.cs | 10 +++++--- .../Gameplay/TestSceneDrawableHitObject.cs | 2 +- .../Gameplay/TestScenePoolingRuleset.cs | 8 +++---- .../Objects/Drawables/DrawableHitObject.cs | 13 ++-------- 26 files changed, 120 insertions(+), 87 deletions(-) diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs index e8f511bc4b..3ad8f06fb4 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Objects.Drawables { if (timeOffset >= 0) // todo: implement judgement logic - ApplyResult(static r => r.Type = HitResult.Perfect); + ApplyResult(static (r, hitObject) => r.Type = HitResult.Perfect); } protected override void UpdateHitStateTransforms(ArmedState state) diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs index a8bb57ba18..925f2d04bf 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs @@ -50,10 +50,10 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables { if (timeOffset >= 0) { - ApplyResult(static (r, isHovered) => + ApplyResult(static (r, hitObject) => { - r.Type = isHovered ? HitResult.Perfect : HitResult.Miss; - }, IsHovered); + r.Type = hitObject.IsHovered ? HitResult.Perfect : HitResult.Miss; + }); } } diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs index 070a802aea..408bbea717 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Objects.Drawables { if (timeOffset >= 0) // todo: implement judgement logic - ApplyResult(static r => r.Type = HitResult.Perfect); + ApplyResult(static (r, hitObject) => r.Type = HitResult.Perfect); } protected override void UpdateHitStateTransforms(ArmedState state) diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs index 9983ec20b0..2c9eac7f65 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs @@ -50,10 +50,11 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables { if (timeOffset >= 0) { - ApplyResult(static (r, pippidonHitObject) => + ApplyResult(static (r, hitObject) => { + var pippidonHitObject = (DrawablePippidonHitObject)hitObject; r.Type = pippidonHitObject.currentLane.Value == pippidonHitObject.HitObject.Lane ? HitResult.Perfect : HitResult.Miss; - }, this); + }); } } diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs index 5a921f36f5..721c6aaa59 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs @@ -64,10 +64,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables if (timeOffset >= 0 && Result != null) { - ApplyResult(static (r, state) => + ApplyResult(static (r, hitObject) => { - r.Type = state.CheckPosition.Invoke(state.HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult; - }, this); + var catchHitObject = (DrawableCatchHitObject)hitObject; + r.Type = catchHitObject.CheckPosition!.Invoke(catchHitObject.HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult; + }); } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index e5056d5167..6c70ab3526 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -265,7 +265,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (Tail.AllJudged) { if (Tail.IsHit) - ApplyResult(static r => r.Type = r.Judgement.MaxResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); else MissForcefully(); } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteBody.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteBody.cs index 317da0580c..731b1b6298 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteBody.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteBody.cs @@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables public override bool DisplayResult => false; + private bool hit; + public DrawableHoldNoteBody() : this(null) { @@ -25,7 +27,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { if (AllJudged) return; - ApplyResult(static (r, hit) => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult, hit); + this.hit = hit; + ApplyResult(static (r, hitObject) => + { + var holdNoteBody = (DrawableHoldNoteBody)hitObject; + r.Type = holdNoteBody.hit ? r.Judgement.MaxResult : r.Judgement.MinResult; + }); } } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs index dea0817869..2d10fa27cd 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// /// Causes this to get missed, disregarding all conditions in implementations of . /// - public virtual void MissForcefully() => ApplyResult(static r => r.Type = r.Judgement.MinResult); + public virtual void MissForcefully() => ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); } public abstract partial class DrawableManiaHitObject : DrawableManiaHitObject diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs index 985007f905..a70253798a 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs @@ -38,6 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables private Drawable headPiece; + private HitResult hitResult; + public DrawableNote() : this(null) { @@ -89,18 +91,22 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(static r => r.Type = r.Judgement.MinResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); return; } - var result = HitObject.HitWindows.ResultFor(timeOffset); - if (result == HitResult.None) + hitResult = HitObject.HitWindows.ResultFor(timeOffset); + if (hitResult == HitResult.None) return; - result = GetCappedResult(result); + hitResult = GetCappedResult(hitResult); - ApplyResult(static (r, result) => r.Type = result, result); + ApplyResult(static (r, hitObject) => + { + var note = (DrawableNote)hitObject; + r.Type = note.hitResult; + }); } /// diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs index 30b0451a3b..8d4145f2c1 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs @@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests if (auto && !userTriggered && timeOffset > hitOffset && CheckHittable?.Invoke(this, Time.Current, HitResult.Great) == ClickAction.Hit) { // force success - ApplyResult(r => r.Type = HitResult.Great); + ApplyResult(static (r, _) => r.Type = HitResult.Great); } else base.CheckForResult(userTriggered, timeOffset); diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs index 7824f26251..2d1e9c1270 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs @@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Osu.Tests if (shouldHit && !userTriggered && timeOffset >= 0) { // force success - ApplyResult(r => r.Type = HitResult.Great); + ApplyResult(static (r, _) => r.Type = HitResult.Great); } else base.CheckForResult(userTriggered, timeOffset); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index 8284229d82..ce5422b180 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -44,6 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private Container scaleContainer; private InputManager inputManager; + private HitResult hitResult; public DrawableHitCircle() : this(null) @@ -155,34 +156,34 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(static r => r.Type = r.Judgement.MinResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); return; } - var result = ResultFor(timeOffset); - var clickAction = CheckHittable?.Invoke(this, Time.Current, result); + hitResult = ResultFor(timeOffset); + var clickAction = CheckHittable?.Invoke(this, Time.Current, hitResult); if (clickAction == ClickAction.Shake) Shake(); - if (result == HitResult.None || clickAction != ClickAction.Hit) + if (hitResult == HitResult.None || clickAction != ClickAction.Hit) return; - ApplyResult(static (r, state) => + ApplyResult(static (r, hitObject) => { - var (hitCircle, hitResult) = state; + var hitCircle = (DrawableHitCircle)hitObject; var circleResult = (OsuHitCircleJudgementResult)r; // Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss. - if (hitResult.IsHit()) + if (hitCircle.hitResult.IsHit()) { var localMousePosition = hitCircle.ToLocalSpace(hitCircle.inputManager.CurrentState.Mouse.Position); circleResult.CursorPositionAtHit = hitCircle.HitObject.StackedPosition + (localMousePosition - hitCircle.DrawSize / 2); } - circleResult.Type = hitResult; - }, (this, result)); + circleResult.Type = hitCircle.hitResult; + }); } /// diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index cc06d009c9..6de60a9d51 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -100,12 +100,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// /// Causes this to get hit, disregarding all conditions in implementations of . /// - public void HitForcefully() => ApplyResult(static r => r.Type = r.Judgement.MaxResult); + public void HitForcefully() => ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); /// /// Causes this to get missed, disregarding all conditions in implementations of . /// - public void MissForcefully() => ApplyResult(static r => r.Type = r.Judgement.MinResult); + public void MissForcefully() => ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); private RectangleF parentScreenSpaceRectangle => ((DrawableOsuHitObject)ParentHitObject)?.parentScreenSpaceRectangle ?? Parent!.ScreenSpaceDrawQuad.AABBFloat; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 3c298cc6af..c0ff258352 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -292,10 +292,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (HitObject.ClassicSliderBehaviour) { // Classic behaviour means a slider is judged proportionally to the number of nested hitobjects hit. This is the classic osu!stable scoring. - ApplyResult(static (r, nestedHitObjects) => + ApplyResult(static (r, hitObject) => { - int totalTicks = nestedHitObjects.Count; - int hitTicks = nestedHitObjects.Count(h => h.IsHit); + int totalTicks = hitObject.NestedHitObjects.Count; + int hitTicks = hitObject.NestedHitObjects.Count(h => h.IsHit); if (hitTicks == totalTicks) r.Type = HitResult.Great; @@ -306,16 +306,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables double hitFraction = (double)hitTicks / totalTicks; r.Type = hitFraction >= 0.5 ? HitResult.Ok : HitResult.Meh; } - }, NestedHitObjects); + }); } else { // If only the nested hitobjects are judged, then the slider's own judgement is ignored for scoring purposes. // But the slider needs to still be judged with a reasonable hit/miss result for visual purposes (hit/miss transforms, etc). - ApplyResult(static (r, nestedHitObjects) => + ApplyResult(static (r, hitObject) => { - r.Type = nestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult; - }, NestedHitObjects); + r.Type = hitObject.NestedHitObjects.Any(h => h.Result.IsHit) ? r.Judgement.MaxResult : r.Judgement.MinResult; + }); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index d21d02c8ce..3679bc9775 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -258,8 +258,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables foreach (var tick in ticks.Where(t => !t.Result.HasResult)) tick.TriggerResult(false); - ApplyResult(static (r, spinner) => + ApplyResult(static (r, hitObject) => { + var spinner = (DrawableSpinner)hitObject; if (spinner.Progress >= 1) r.Type = HitResult.Great; else if (spinner.Progress > .9) @@ -268,7 +269,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables r.Type = HitResult.Meh; else if (spinner.Time.Current >= spinner.HitObject.EndTime) r.Type = r.Judgement.MinResult; - }, this); + }); } protected override void Update() diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs index 1c3ff29118..628f07a281 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -11,6 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public override bool DisplayResult => false; + private bool hit; + public DrawableSpinnerTick() : this(null) { @@ -35,6 +37,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// Apply a judgement result. /// /// Whether this tick was reached. - internal void TriggerResult(bool hit) => ApplyResult(static (r, hit) => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult, hit); + internal void TriggerResult(bool hit) + { + this.hit = hit; + ApplyResult(static (r, hitObject) => + { + var spinnerTick = (DrawableSpinnerTick)hitObject; + r.Type = spinnerTick.hit ? r.Judgement.MaxResult : r.Judgement.MinResult; + }); + } } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index d3fe363857..2e40875af1 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (timeOffset < 0) return; - ApplyResult(static r => r.Type = r.Judgement.MaxResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); } protected override void UpdateHitStateTransforms(ArmedState state) @@ -192,10 +192,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!ParentHitObject.Judged) return; - ApplyResult(static (r, parentHitObject) => + ApplyResult(static (r, hitObject) => { - r.Type = parentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult; - }, ParentHitObject); + r.Type = hitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult; + }); } public override bool OnPressed(KeyBindingPressEvent e) => false; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs index de9a3a31c5..aa678d7043 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs @@ -49,14 +49,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!userTriggered) { if (timeOffset > HitObject.HitWindow) - ApplyResult(static r => r.Type = r.Judgement.MinResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); return; } if (Math.Abs(timeOffset) > HitObject.HitWindow) return; - ApplyResult(static r => r.Type = r.Judgement.MaxResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); } public override void OnKilled() @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables base.OnKilled(); if (Time.Current > HitObject.GetEndTime() && !Judged) - ApplyResult(static r => r.Type = r.Judgement.MinResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); } protected override void UpdateHitStateTransforms(ArmedState state) @@ -105,10 +105,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!ParentHitObject.Judged) return; - ApplyResult(static (r, parentHitObject) => + ApplyResult(static (r, hitObject) => { - r.Type = parentHitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult; - }, ParentHitObject); + var nestedHit = (StrongNestedHit)hitObject; + r.Type = nestedHit.ParentHitObject!.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult; + }); } public override bool OnPressed(KeyBindingPressEvent e) => false; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs index 1332b9e950..4349dff9f9 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables protected override void LoadComplete() { base.LoadComplete(); - ApplyResult(static r => r.Type = r.Judgement.MaxResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); } protected override void LoadSamples() diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index c3bd76bf81..cf8e4050ee 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables private double? lastPressHandleTime; + private HitResult hitResult; + private readonly Bindable type = new Bindable(); public DrawableHit() @@ -99,18 +101,24 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(static r => r.Type = r.Judgement.MinResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); return; } - var result = HitObject.HitWindows.ResultFor(timeOffset); - if (result == HitResult.None) + hitResult = HitObject.HitWindows.ResultFor(timeOffset); + if (hitResult == HitResult.None) return; if (!validActionPressed) - ApplyResult(static r => r.Type = r.Judgement.MinResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); else - ApplyResult(static (r, result) => r.Type = result, result); + { + ApplyResult(static (r, hitObject) => + { + var drawableHit = (DrawableHit)hitObject; + r.Type = drawableHit.hitResult; + }); + } } public override bool OnPressed(KeyBindingPressEvent e) @@ -209,19 +217,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!ParentHitObject.Result.IsHit) { - ApplyResult(static r => r.Type = r.Judgement.MinResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); return; } if (!userTriggered) { if (timeOffset - ParentHitObject.Result.TimeOffset > SECOND_HIT_WINDOW) - ApplyResult(static r => r.Type = r.Judgement.MinResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); return; } if (Math.Abs(timeOffset - ParentHitObject.Result.TimeOffset) <= SECOND_HIT_WINDOW) - ApplyResult(static r => r.Type = r.Judgement.MaxResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); } public override bool OnPressed(KeyBindingPressEvent e) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs index 4080c14066..8f99538448 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables // it can happen that the hit window of the nested strong hit extends past the lifetime of the parent object. // this is a safety to prevent such cases from causing the nested hit to never be judged and as such prevent gameplay from completing. if (!Judged && Time.Current > ParentHitObject?.HitObject.GetEndTime()) - ApplyResult(static r => r.Type = r.Judgement.MinResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); } } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index d48b78283b..0781ea5e2a 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -41,6 +41,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables private double? lastPressHandleTime; + private int numHits; + public override bool DisplayResult => false; public DrawableSwell() @@ -192,7 +194,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables nextTick?.TriggerResult(true); - int numHits = ticks.Count(r => r.IsHit); + numHits = ticks.Count(r => r.IsHit); float completion = (float)numHits / HitObject.RequiredHits; @@ -206,14 +208,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint); if (numHits == HitObject.RequiredHits) - ApplyResult(static r => r.Type = r.Judgement.MaxResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); } else { if (timeOffset < 0) return; - int numHits = 0; + numHits = 0; foreach (var tick in ticks) { @@ -227,11 +229,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables tick.TriggerResult(false); } - ApplyResult(static (r, state) => + ApplyResult(static (r, hitObject) => { - var (numHits, hitObject) = state; - r.Type = numHits == hitObject.RequiredHits ? r.Judgement.MaxResult : r.Judgement.MinResult; - }, (numHits, HitObject)); + var swell = (DrawableSwell)hitObject; + r.Type = swell.numHits == swell.HitObject.RequiredHits ? r.Judgement.MaxResult : r.Judgement.MinResult; + }); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs index ad1d09bc7b..557438e5e5 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs @@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public override bool DisplayResult => false; + private bool hit; + public DrawableSwellTick() : this(null) { @@ -29,11 +31,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables public void TriggerResult(bool hit) { + this.hit = hit; HitObject.StartTime = Time.Current; - ApplyResult(static (r, hit) => + ApplyResult(static (r, hitObject) => { - r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult; - }, hit); + var swellTick = (DrawableSwellTick)hitObject; + r.Type = swellTick.hit ? r.Judgement.MaxResult : r.Judgement.MinResult; + }); } protected override void CheckForResult(bool userTriggered, double timeOffset) diff --git a/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs b/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs index 10dbede2e0..bf1e52aab5 100644 --- a/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs +++ b/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs @@ -216,7 +216,7 @@ namespace osu.Game.Tests.Gameplay LifetimeStart = LIFETIME_ON_APPLY; } - public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss); + public void MissForcefully() => ApplyResult(static (r, _) => r.Type = HitResult.Miss); protected override void UpdateHitStateTransforms(ArmedState state) { diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs index fea7456472..00bd58e303 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs @@ -431,7 +431,7 @@ namespace osu.Game.Tests.Visual.Gameplay protected override void CheckForResult(bool userTriggered, double timeOffset) { if (timeOffset > HitObject.Duration) - ApplyResult(r => r.Type = r.Judgement.MaxResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); } protected override void UpdateHitStateTransforms(ArmedState state) @@ -468,7 +468,7 @@ namespace osu.Game.Tests.Visual.Gameplay public override void OnKilled() { base.OnKilled(); - ApplyResult(r => r.Type = r.Judgement.MinResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); } } @@ -547,7 +547,7 @@ namespace osu.Game.Tests.Visual.Gameplay { base.CheckForResult(userTriggered, timeOffset); if (timeOffset >= 0) - ApplyResult(r => r.Type = r.Judgement.MaxResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); } } @@ -596,7 +596,7 @@ namespace osu.Game.Tests.Visual.Gameplay { base.CheckForResult(userTriggered, timeOffset); if (timeOffset >= 0) - ApplyResult(r => r.Type = r.Judgement.MaxResult); + ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); } } diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 9acd7b3c0f..bffe174be1 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -687,14 +687,12 @@ namespace osu.Game.Rulesets.Objects.Drawables /// the of the . /// /// The callback that applies changes to the . - /// The state passed to the callback. - /// The type of the state information that is passed to the callback method. - protected void ApplyResult(Action application, TState state) + protected void ApplyResult(Action application) { if (Result.HasResult) throw new InvalidOperationException("Cannot apply result on a hitobject that already has a result."); - application?.Invoke(Result, state); + application?.Invoke(Result, this); if (!Result.HasResult) throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}."); @@ -716,13 +714,6 @@ namespace osu.Game.Rulesets.Objects.Drawables OnNewResult?.Invoke(this, Result); } - /// - /// Applies the of this , notifying responders such as - /// the of the . - /// - /// The callback that applies changes to the . - protected void ApplyResult(Action application) => ApplyResult((r, _) => application?.Invoke(r), null); - /// /// Processes this , checking if a scoring result has occurred. /// From 682dab5d8327e24b38914f0599d8822eddf05e93 Mon Sep 17 00:00:00 2001 From: Chandler Stowell Date: Thu, 25 Jan 2024 11:30:52 -0500 Subject: [PATCH 0596/2188] check if parent was hit in taiko's `DrawableDrumRoll.CheckForResult` --- osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index 2e40875af1..f68198b967 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -194,7 +194,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables ApplyResult(static (r, hitObject) => { - r.Type = hitObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult; + var drumRoll = (DrawableDrumRoll)hitObject; + r.Type = drumRoll.ParentHitObject!.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult; }); } From 542f571deecbcc1a1a86cfd960687e5bf1dd546e Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Fri, 26 Jan 2024 01:03:22 +0300 Subject: [PATCH 0597/2188] Remove LINQ cast in HUDOverlay --- osu.Game/Screens/Play/HUDOverlay.cs | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index b5482f2a5b..4fc37b8bb5 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; -using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -259,14 +258,14 @@ namespace osu.Game.Screens.Play Vector2? highestBottomScreenSpace = null; - // LINQ cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes. - foreach (var element in mainComponents.Components.Cast()) - processDrawable(element); + // cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes. + foreach (var element in mainComponents.Components) + processDrawable(element as Drawable); if (rulesetComponents != null) { - foreach (var element in rulesetComponents.Components.Cast()) - processDrawable(element); + foreach (var element in rulesetComponents.Components) + processDrawable(element as Drawable); } if (lowestTopScreenSpaceRight.HasValue) From d2af05b30e93f729ba40326bdaf51867817f65f2 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Fri, 26 Jan 2024 04:09:00 +0300 Subject: [PATCH 0598/2188] Remove useless bindable from ArgonSongProgressBar --- .../Screens/Play/HUD/ArgonSongProgressBar.cs | 19 +------------------ 1 file changed, 1 insertion(+), 18 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs b/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs index beaee0e9ee..40311da646 100644 --- a/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs @@ -3,7 +3,6 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; @@ -52,23 +51,14 @@ namespace osu.Game.Screens.Play.HUD set => CurrentNumber.Value = value; } - public double TrackTime - { - private get => currentTrackTime.Value; - set => currentTrackTime.Value = value; - } + public double TrackTime { private get; set; } private double length => EndTime - StartTime; - private readonly BindableNumber currentTrackTime; - public bool Interactive { get; set; } public ArgonSongProgressBar(float barHeight) { - currentTrackTime = new BindableDouble(); - setupAlternateValue(); - StartTime = 0; EndTime = 1; @@ -107,13 +97,6 @@ namespace osu.Game.Screens.Play.HUD }; } - private void setupAlternateValue() - { - CurrentNumber.MaxValueChanged += v => currentTrackTime.MaxValue = v; - CurrentNumber.MinValueChanged += v => currentTrackTime.MinValue = v; - CurrentNumber.PrecisionChanged += v => currentTrackTime.Precision = v; - } - private float normalizedReference { get From 9b5b313193d61c603c6e42773a8fc6ea7e05fb94 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Fri, 26 Jan 2024 04:49:23 +0300 Subject: [PATCH 0599/2188] Move common logic into own SongProgressBar class --- .../Screens/Play/HUD/ArgonSongProgressBar.cs | 46 +----------- .../Play/HUD/DefaultSongProgressBar.cs | 64 ++--------------- osu.Game/Screens/Play/HUD/SongProgressBar.cs | 70 +++++++++++++++++++ 3 files changed, 76 insertions(+), 104 deletions(-) create mode 100644 osu.Game/Screens/Play/HUD/SongProgressBar.cs diff --git a/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs b/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs index 40311da646..5fe3b97f15 100644 --- a/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs @@ -7,19 +7,15 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; -using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Graphics; using osuTK; namespace osu.Game.Screens.Play.HUD { - public partial class ArgonSongProgressBar : SliderBar + public partial class ArgonSongProgressBar : SongProgressBar { - public Action? OnSeek { get; set; } - // Parent will handle restricting the area of valid input. public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; @@ -33,35 +29,12 @@ namespace osu.Game.Screens.Play.HUD private readonly ColourInfo mainColour; private ColourInfo catchUpColour; - public double StartTime - { - private get => CurrentNumber.MinValue; - set => CurrentNumber.MinValue = value; - } - - public double EndTime - { - private get => CurrentNumber.MaxValue; - set => CurrentNumber.MaxValue = value; - } - - public double CurrentTime - { - private get => CurrentNumber.Value; - set => CurrentNumber.Value = value; - } - public double TrackTime { private get; set; } private double length => EndTime - StartTime; - public bool Interactive { get; set; } - public ArgonSongProgressBar(float barHeight) { - StartTime = 0; - EndTime = 1; - RelativeSizeAxes = Axes.X; Height = this.barHeight = barHeight; @@ -136,11 +109,6 @@ namespace osu.Game.Screens.Play.HUD base.OnHoverLost(e); } - protected override void UpdateValue(float value) - { - // Handled in Update - } - protected override void Update() { base.Update(); @@ -167,18 +135,6 @@ namespace osu.Game.Screens.Play.HUD catchupBar.Alpha = Math.Max(1, catchupBar.Length); } - private ScheduledDelegate? scheduledSeek; - - protected override void OnUserChange(double value) - { - scheduledSeek?.Cancel(); - scheduledSeek = Schedule(() => - { - if (Interactive) - OnSeek?.Invoke(value); - }); - } - private partial class RoundedBar : Container { private readonly Box fill; diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs index 0e16067dcc..4079351baf 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs @@ -7,67 +7,23 @@ using osuTK.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.UserInterface; using osu.Framework.Utils; -using osu.Framework.Threading; namespace osu.Game.Screens.Play.HUD { - public partial class DefaultSongProgressBar : SliderBar + public partial class DefaultSongProgressBar : SongProgressBar { - /// - /// Action which is invoked when a seek is requested, with the proposed millisecond value for the seek operation. - /// - public Action? OnSeek { get; set; } - - /// - /// Whether the progress bar should allow interaction, ie. to perform seek operations. - /// - public bool Interactive - { - get => showHandle; - set - { - if (value == showHandle) - return; - - showHandle = value; - - handleBase.FadeTo(showHandle ? 1 : 0, 200); - } - } - public Color4 FillColour { set => fill.Colour = value; } - public double StartTime - { - set => CurrentNumber.MinValue = value; - } - - public double EndTime - { - set => CurrentNumber.MaxValue = value; - } - - public double CurrentTime - { - set => CurrentNumber.Value = value; - } - private readonly Box fill; private readonly Container handleBase; private readonly Container handleContainer; - private bool showHandle; - public DefaultSongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize) { - CurrentNumber.MinValue = 0; - CurrentNumber.MaxValue = 1; - RelativeSizeAxes = Axes.X; Height = barHeight + handleBarHeight + handleSize.Y; @@ -130,9 +86,11 @@ namespace osu.Game.Screens.Play.HUD }; } - protected override void UpdateValue(float value) + protected override void LoadComplete() { - // handled in update + base.LoadComplete(); + + InteractiveBindable.BindValueChanged(i => handleBase.FadeTo(i.NewValue ? 1 : 0, 200), true); } protected override void Update() @@ -145,17 +103,5 @@ namespace osu.Game.Screens.Play.HUD fill.Width = newX; handleBase.X = newX; } - - private ScheduledDelegate? scheduledSeek; - - protected override void OnUserChange(double value) - { - scheduledSeek?.Cancel(); - scheduledSeek = Schedule(() => - { - if (showHandle) - OnSeek?.Invoke(value); - }); - } } } diff --git a/osu.Game/Screens/Play/HUD/SongProgressBar.cs b/osu.Game/Screens/Play/HUD/SongProgressBar.cs new file mode 100644 index 0000000000..db9c8901b4 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/SongProgressBar.cs @@ -0,0 +1,70 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Bindables; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Threading; + +namespace osu.Game.Screens.Play.HUD +{ + public abstract partial class SongProgressBar : SliderBar + { + /// + /// Action which is invoked when a seek is requested, with the proposed millisecond value for the seek operation. + /// + public Action? OnSeek { get; set; } + + /// + /// Whether the progress bar should allow interaction, ie. to perform seek operations. + /// + public bool Interactive + { + get => InteractiveBindable.Value; + set => InteractiveBindable.Value = value; + } + + protected readonly BindableBool InteractiveBindable = new BindableBool(); + + public double StartTime + { + get => CurrentNumber.MinValue; + set => CurrentNumber.MinValue = value; + } + + public double EndTime + { + get => CurrentNumber.MaxValue; + set => CurrentNumber.MaxValue = value; + } + + public double CurrentTime + { + get => CurrentNumber.Value; + set => CurrentNumber.Value = value; + } + + protected SongProgressBar() + { + StartTime = 0; + EndTime = 1; + } + + protected override void UpdateValue(float value) + { + // handled in update + } + + private ScheduledDelegate? scheduledSeek; + + protected override void OnUserChange(double value) + { + scheduledSeek?.Cancel(); + scheduledSeek = Schedule(() => + { + if (Interactive) + OnSeek?.Invoke(value); + }); + } + } +} From 84a0291c85550ab70db9a9aea0a69b9e8edfd428 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Jan 2024 12:32:18 +0900 Subject: [PATCH 0600/2188] Update icon in nuspec file --- osu.Desktop/osu.nuspec | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/osu.nuspec b/osu.Desktop/osu.nuspec index 3dadc4e002..3b7d6cbe79 100644 --- a/osu.Desktop/osu.nuspec +++ b/osu.Desktop/osu.nuspec @@ -7,7 +7,8 @@ ppy Pty Ltd Dean Herbert https://osu.ppy.sh/ - https://puu.sh/tYyXZ/9a01a5d1b0.ico + https://github.com/ppy/osu/blob/master/assets/lazer-nuget.png?raw=true + icon.png false A free-to-win rhythm game. Rhythm is just a *click* away! testing From 6e3eb674f61d6865d5c39cc25a4241921796f989 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Jan 2024 12:55:36 +0900 Subject: [PATCH 0601/2188] Move cast to local function and make direct cast --- osu.Game/Screens/Play/HUDOverlay.cs | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 4fc37b8bb5..32ebb82f15 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -258,14 +258,13 @@ namespace osu.Game.Screens.Play Vector2? highestBottomScreenSpace = null; - // cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes. foreach (var element in mainComponents.Components) - processDrawable(element as Drawable); + processDrawable(element); if (rulesetComponents != null) { foreach (var element in rulesetComponents.Components) - processDrawable(element as Drawable); + processDrawable(element); } if (lowestTopScreenSpaceRight.HasValue) @@ -283,33 +282,36 @@ namespace osu.Game.Screens.Play else bottomRightElements.Y = 0; - void processDrawable(Drawable element) + void processDrawable(ISerialisableDrawable element) { + // Cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes. + Drawable drawable = (Drawable)element; + // for now align some top components with the bottom-edge of the lowest top-anchored hud element. - if (element.Anchor.HasFlagFast(Anchor.y0)) + if (drawable.Anchor.HasFlagFast(Anchor.y0)) { // health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area. if (element is LegacyHealthDisplay) return; - float bottom = element.ScreenSpaceDrawQuad.BottomRight.Y; + float bottom = drawable.ScreenSpaceDrawQuad.BottomRight.Y; - bool isRelativeX = element.RelativeSizeAxes == Axes.X; + bool isRelativeX = drawable.RelativeSizeAxes == Axes.X; - if (element.Anchor.HasFlagFast(Anchor.TopRight) || isRelativeX) + if (drawable.Anchor.HasFlagFast(Anchor.TopRight) || isRelativeX) { if (lowestTopScreenSpaceRight == null || bottom > lowestTopScreenSpaceRight.Value) lowestTopScreenSpaceRight = bottom; } - if (element.Anchor.HasFlagFast(Anchor.TopLeft) || isRelativeX) + if (drawable.Anchor.HasFlagFast(Anchor.TopLeft) || isRelativeX) { if (lowestTopScreenSpaceLeft == null || bottom > lowestTopScreenSpaceLeft.Value) lowestTopScreenSpaceLeft = bottom; } } // and align bottom-right components with the top-edge of the highest bottom-anchored hud element. - else if (element.Anchor.HasFlagFast(Anchor.BottomRight) || (element.Anchor.HasFlagFast(Anchor.y2) && element.RelativeSizeAxes == Axes.X)) + else if (drawable.Anchor.HasFlagFast(Anchor.BottomRight) || (drawable.Anchor.HasFlagFast(Anchor.y2) && drawable.RelativeSizeAxes == Axes.X)) { var topLeft = element.ScreenSpaceDrawQuad.TopLeft; if (highestBottomScreenSpace == null || topLeft.Y < highestBottomScreenSpace.Value.Y) From a77db5d837bb41f57b533c7dff1b893eaa5148a1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Jan 2024 13:36:50 +0900 Subject: [PATCH 0602/2188] Add failing test coverage of editor metadata not saving --- .../Editing/TestSceneMetadataSection.cs | 105 ++++++++++++++++-- 1 file changed, 94 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs b/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs index a9f8e19e30..f767d9f7a3 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs @@ -3,17 +3,22 @@ #nullable disable +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input; +using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Setup; +using osuTK.Input; namespace osu.Game.Tests.Visual.Editing { - public partial class TestSceneMetadataSection : OsuTestScene + public partial class TestSceneMetadataSection : OsuManualInputManagerTestScene { [Cached] private EditorBeatmap editorBeatmap = new EditorBeatmap(new Beatmap @@ -26,6 +31,81 @@ namespace osu.Game.Tests.Visual.Editing private TestMetadataSection metadataSection; + [Test] + public void TestUpdateViaTextBoxOnFocusLoss() + { + AddStep("set metadata", () => + { + editorBeatmap.Metadata.Artist = "Example Artist"; + editorBeatmap.Metadata.ArtistUnicode = string.Empty; + }); + + createSection(); + + TextBox textbox = null!; + + AddStep("focus first textbox", () => + { + textbox = metadataSection.ChildrenOfType().First(); + InputManager.MoveMouseTo(textbox); + InputManager.Click(MouseButton.Left); + }); + + AddStep("simulate changing textbox", () => + { + // Can't simulate text input but this should work. + InputManager.Keys(PlatformAction.SelectAll); + InputManager.Keys(PlatformAction.Copy); + InputManager.Keys(PlatformAction.Paste); + InputManager.Keys(PlatformAction.Paste); + }); + + assertArtistMetadata("Example Artist"); + + // It's important values are committed immediately on focus loss so the editor exit sequence detects them. + AddAssert("value immediately changed on focus loss", () => + { + InputManager.TriggerFocusContention(metadataSection); + return editorBeatmap.Metadata.Artist; + }, () => Is.EqualTo("Example ArtistExample Artist")); + } + + [Test] + public void TestUpdateViaTextBoxOnCommit() + { + AddStep("set metadata", () => + { + editorBeatmap.Metadata.Artist = "Example Artist"; + editorBeatmap.Metadata.ArtistUnicode = string.Empty; + }); + + createSection(); + + TextBox textbox = null!; + + AddStep("focus first textbox", () => + { + textbox = metadataSection.ChildrenOfType().First(); + InputManager.MoveMouseTo(textbox); + InputManager.Click(MouseButton.Left); + }); + + AddStep("simulate changing textbox", () => + { + // Can't simulate text input but this should work. + InputManager.Keys(PlatformAction.SelectAll); + InputManager.Keys(PlatformAction.Copy); + InputManager.Keys(PlatformAction.Paste); + InputManager.Keys(PlatformAction.Paste); + }); + + assertArtistMetadata("Example Artist"); + + AddStep("commit", () => InputManager.Key(Key.Enter)); + + assertArtistMetadata("Example ArtistExample Artist"); + } + [Test] public void TestMinimalMetadata() { @@ -40,7 +120,7 @@ namespace osu.Game.Tests.Visual.Editing createSection(); - assertArtist("Example Artist"); + assertArtistTextBox("Example Artist"); assertRomanisedArtist("Example Artist", false); assertTitle("Example Title"); @@ -61,7 +141,7 @@ namespace osu.Game.Tests.Visual.Editing createSection(); - assertArtist("*なみりん"); + assertArtistTextBox("*なみりん"); assertRomanisedArtist(string.Empty, true); assertTitle("コイシテイク・プラネット"); @@ -82,7 +162,7 @@ namespace osu.Game.Tests.Visual.Editing createSection(); - assertArtist("*なみりん"); + assertArtistTextBox("*なみりん"); assertRomanisedArtist("*namirin", true); assertTitle("コイシテイク・プラネット"); @@ -104,11 +184,11 @@ namespace osu.Game.Tests.Visual.Editing createSection(); AddStep("set romanised artist name", () => metadataSection.ArtistTextBox.Current.Value = "*namirin"); - assertArtist("*namirin"); + assertArtistTextBox("*namirin"); assertRomanisedArtist("*namirin", false); AddStep("set native artist name", () => metadataSection.ArtistTextBox.Current.Value = "*なみりん"); - assertArtist("*なみりん"); + assertArtistTextBox("*なみりん"); assertRomanisedArtist("*namirin", true); AddStep("set romanised title", () => metadataSection.TitleTextBox.Current.Value = "Hitokoto no kyori"); @@ -123,21 +203,24 @@ namespace osu.Game.Tests.Visual.Editing private void createSection() => AddStep("create metadata section", () => Child = metadataSection = new TestMetadataSection()); - private void assertArtist(string expected) - => AddAssert($"artist is {expected}", () => metadataSection.ArtistTextBox.Current.Value == expected); + private void assertArtistMetadata(string expected) + => AddAssert($"artist metadata is {expected}", () => editorBeatmap.Metadata.Artist, () => Is.EqualTo(expected)); + + private void assertArtistTextBox(string expected) + => AddAssert($"artist textbox is {expected}", () => metadataSection.ArtistTextBox.Current.Value, () => Is.EqualTo(expected)); private void assertRomanisedArtist(string expected, bool editable) { - AddAssert($"romanised artist is {expected}", () => metadataSection.RomanisedArtistTextBox.Current.Value == expected); + AddAssert($"romanised artist is {expected}", () => metadataSection.RomanisedArtistTextBox.Current.Value, () => Is.EqualTo(expected)); AddAssert($"romanised artist is {(editable ? "" : "not ")}editable", () => metadataSection.RomanisedArtistTextBox.ReadOnly == !editable); } private void assertTitle(string expected) - => AddAssert($"title is {expected}", () => metadataSection.TitleTextBox.Current.Value == expected); + => AddAssert($"title is {expected}", () => metadataSection.TitleTextBox.Current.Value, () => Is.EqualTo(expected)); private void assertRomanisedTitle(string expected, bool editable) { - AddAssert($"romanised title is {expected}", () => metadataSection.RomanisedTitleTextBox.Current.Value == expected); + AddAssert($"romanised title is {expected}", () => metadataSection.RomanisedTitleTextBox.Current.Value, () => Is.EqualTo(expected)); AddAssert($"romanised title is {(editable ? "" : "not ")}editable", () => metadataSection.RomanisedTitleTextBox.ReadOnly == !editable); } From e54502eef1bd0d99e3a3b5c29476b0addc7a5c13 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Jan 2024 13:59:28 +0900 Subject: [PATCH 0603/2188] Add full editor save test coverage --- .../TestSceneBeatmapEditorNavigation.cs | 55 +++++++++++++++++++ 1 file changed, 55 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs index 9930349b1b..370c40222e 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs @@ -7,6 +7,7 @@ using osu.Framework.Extensions; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; @@ -17,6 +18,7 @@ using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Osu; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.GameplayTest; +using osu.Game.Screens.Edit.Setup; using osu.Game.Screens.Menu; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Filter; @@ -27,6 +29,59 @@ namespace osu.Game.Tests.Visual.Navigation { public partial class TestSceneBeatmapEditorNavigation : OsuGameTestScene { + [Test] + public void TestChangeMetadataExitWhileTextboxFocusedPromptsSave() + { + BeatmapSetInfo beatmapSet = null!; + + AddStep("import test beatmap", () => Game.BeatmapManager.Import(TestResources.GetTestBeatmapForImport()).WaitSafely()); + AddStep("retrieve beatmap", () => beatmapSet = Game.BeatmapManager.QueryBeatmapSet(set => !set.Protected).AsNonNull().Value.Detach()); + + AddStep("present beatmap", () => Game.PresentBeatmap(beatmapSet)); + AddUntilStep("wait for song select", + () => Game.Beatmap.Value.BeatmapSetInfo.Equals(beatmapSet) + && Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect + && songSelect.IsLoaded); + AddStep("switch ruleset", () => Game.Ruleset.Value = new ManiaRuleset().RulesetInfo); + + AddStep("open editor", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).Edit(beatmapSet.Beatmaps.First(beatmap => beatmap.Ruleset.OnlineID == 0))); + AddUntilStep("wait for editor open", () => Game.ScreenStack.CurrentScreen is Editor editor && editor.ReadyForUse); + + AddStep("change to song setup", () => InputManager.Key(Key.F4)); + + TextBox textbox = null!; + + AddUntilStep("wait for metadata section", () => + { + var t = Game.ChildrenOfType().SingleOrDefault().ChildrenOfType().FirstOrDefault(); + + if (t == null) + return false; + + textbox = t; + return true; + }); + + AddStep("focus textbox", () => + { + InputManager.MoveMouseTo(textbox); + InputManager.Click(MouseButton.Left); + }); + + AddStep("simulate changing textbox", () => + { + // Can't simulate text input but this should work. + InputManager.Keys(PlatformAction.SelectAll); + InputManager.Keys(PlatformAction.Copy); + InputManager.Keys(PlatformAction.Paste); + InputManager.Keys(PlatformAction.Paste); + }); + + AddStep("exit", () => Game.ChildrenOfType().Single().Exit()); + + AddAssert("save dialog displayed", () => Game.ChildrenOfType().Single().CurrentDialog is PromptForSaveDialog); + } + [Test] public void TestEditorGameplayTestAlwaysUsesOriginalRuleset() { From 45f2980dc099ba8c421395dd4258cdf3df4a2e55 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Jan 2024 13:23:02 +0900 Subject: [PATCH 0604/2188] Fix potential editor data loss if exiting while a textbox is focused --- osu.Game/Screens/Edit/Editor.cs | 6 ++++++ osu.Game/Screens/Edit/Setup/MetadataSection.cs | 10 +++++----- 2 files changed, 11 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index c1f6c02301..bc376f6165 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -719,6 +719,12 @@ namespace osu.Game.Screens.Edit public override bool OnExiting(ScreenExitEvent e) { + // Before exiting, trigger a focus loss. + // + // This is important to ensure that if the user is still editing a textbox, it will commit + // (and potentially block the exit procedure for save). + GetContainingInputManager().TriggerFocusContention(this); + if (!ExitConfirmed) { // dialog overlay may not be available in visual tests. diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs index 752f590308..b51c03b796 100644 --- a/osu.Game/Screens/Edit/Setup/MetadataSection.cs +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -53,9 +53,6 @@ namespace osu.Game.Screens.Edit.Setup sourceTextBox = createTextBox(BeatmapsetsStrings.ShowInfoSource, metadata.Source), tagsTextBox = createTextBox(BeatmapsetsStrings.ShowInfoTags, metadata.Tags) }; - - foreach (var item in Children.OfType()) - item.OnCommit += onCommit; } private TTextBox createTextBox(LocalisableString label, string initialValue) @@ -77,6 +74,10 @@ namespace osu.Game.Screens.Edit.Setup ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox)); TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox)); + + foreach (var item in Children.OfType()) + item.OnCommit += onCommit; + updateReadOnlyState(); } @@ -86,7 +87,6 @@ namespace osu.Game.Screens.Edit.Setup target.Current.Value = value; updateReadOnlyState(); - Scheduler.AddOnce(updateMetadata); } private void updateReadOnlyState() @@ -101,7 +101,7 @@ namespace osu.Game.Screens.Edit.Setup // for now, update on commit rather than making BeatmapMetadata bindables. // after switching database engines we can reconsider if switching to bindables is a good direction. - Scheduler.AddOnce(updateMetadata); + updateMetadata(); } private void updateMetadata() From 347e88f59772f0dc0045f46dc1c8e060ed8b51b9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Jan 2024 16:21:48 +0900 Subject: [PATCH 0605/2188] Add note about using `static` callback --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index bffe174be1..e30ce13f08 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -686,7 +686,7 @@ namespace osu.Game.Rulesets.Objects.Drawables /// Applies the of this , notifying responders such as /// the of the . /// - /// The callback that applies changes to the . + /// The callback that applies changes to the . Using a `static` delegate is recommended to avoid allocation overhead. protected void ApplyResult(Action application) { if (Result.HasResult) From 6cfd2813ede27126f002ace78e3def0e5f7b03f5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Jan 2024 16:52:03 +0900 Subject: [PATCH 0606/2188] Fix incorrect cast --- osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index f68198b967..e15298f3ca 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -194,7 +194,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables ApplyResult(static (r, hitObject) => { - var drumRoll = (DrawableDrumRoll)hitObject; + var drumRoll = (StrongNestedHit)hitObject; r.Type = drumRoll.ParentHitObject!.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult; }); } From b6fa50c312c6b47b37cc6037688c303e5c039b24 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Jan 2024 17:48:36 +0900 Subject: [PATCH 0607/2188] Reduce allocation overheads in `SliderInputManager` --- .../Objects/Drawables/SliderInputManager.cs | 22 +++++++++++++------ 1 file changed, 15 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs index 95896c7c91..148cf79337 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs @@ -215,8 +215,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (headCircleHitAction == null) timeToAcceptAnyKeyAfter = null; - var actions = slider.OsuActionInputManager?.PressedActions; - // if the head circle was hit with a specific key, tracking should only occur while that key is pressed. if (headCircleHitAction != null && timeToAcceptAnyKeyAfter == null) { @@ -227,6 +225,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables timeToAcceptAnyKeyAfter = Time.Current; } + if (slider.OsuActionInputManager == null) + return; + + lastPressedActions.Clear(); + bool validTrackingAction = false; + + foreach (OsuAction action in slider.OsuActionInputManager.PressedActions) + { + if (isValidTrackingAction(action)) + validTrackingAction = true; + + lastPressedActions.Add(action); + } + Tracking = // even in an edge case where current time has exceeded the slider's time, we may not have finished judging. // we don't want to potentially update from Tracking=true to Tracking=false at this point. @@ -234,11 +246,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // in valid position range && isValidTrackingPosition // valid action - && (actions?.Any(isValidTrackingAction) ?? false); - - lastPressedActions.Clear(); - if (actions != null) - lastPressedActions.AddRange(actions); + && validTrackingAction; } private OsuAction? getInitialHitAction() => slider.HeadCircle?.HitAction; From 68d5e8affc69c6d219c85e220913a27749551035 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Jan 2024 18:50:40 +0900 Subject: [PATCH 0608/2188] Use a better constant for playfield positioning --- .../UI/TaikoPlayfieldAdjustmentContainer.cs | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs index 9a5fc90a05..c10e505f50 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs @@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Taiko.UI base.Update(); const float base_relative_height = TaikoPlayfield.BASE_HEIGHT / 768; + // Matches stable, see https://github.com/peppy/osu-stable-reference/blob/7519cafd1823f1879c0d9c991ba0e5c7fd3bfa02/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L514 + const float base_position = 135f / 480f; float relativeHeight = base_relative_height; @@ -49,14 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI // Limit the maximum relative height of the playfield to one-third of available area to avoid it masking out on extreme resolutions. relativeHeight = Math.Min(relativeHeight, 1f / 3f); - // Position the taiko playfield exactly one playfield from the top of the screen, if there is enough space for it. - // Note that the relative height cannot exceed one-third - if that limit is hit, the playfield will be exactly centered. - float playfieldPosition = relativeHeight; - - // arbitrary offset to make playfield position match stable. - playfieldPosition += 0.022f; - - Y = playfieldPosition; + Y = base_position; Scale = new Vector2(Math.Max((Parent!.ChildSize.Y / 768f) * (relativeHeight / base_relative_height), 1f)); Width = 1 / Scale.X; From 04cae874b0e0a6f98ba40aa048c6b6f08120c667 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 26 Jan 2024 10:51:52 +0100 Subject: [PATCH 0609/2188] Handle forced logouts due to password change too --- osu.Game/Online/API/APIAccess.cs | 45 ++++++++++++++----------- osu.Game/Online/OnlineStatusNotifier.cs | 22 ++++++++++++ 2 files changed, 48 insertions(+), 19 deletions(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index ebebdbbfc2..8b369d0f3f 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -86,7 +86,7 @@ namespace osu.Game.Online.API APIEndpointUrl = endpointConfiguration.APIEndpointUrl; WebsiteRootUrl = endpointConfiguration.WebsiteRootUrl; - NotificationsClient = new WebSocketNotificationsClientConnector(this); + NotificationsClient = setUpNotificationsClient(); authentication = new OAuth(endpointConfiguration.APIClientID, endpointConfiguration.APIClientSecret, APIEndpointUrl); log = Logger.GetLogger(LoggingTarget.Network); @@ -119,6 +119,30 @@ namespace osu.Game.Online.API thread.Start(); } + private WebSocketNotificationsClientConnector setUpNotificationsClient() + { + var connector = new WebSocketNotificationsClientConnector(this); + + connector.MessageReceived += msg => + { + switch (msg.Event) + { + case @"verified": + if (state.Value == APIState.RequiresSecondFactorAuth) + state.Value = APIState.Online; + break; + + case @"logout": + if (state.Value == APIState.Online) + Logout(); + + break; + } + }; + + return connector; + } + private void onTokenChanged(ValueChangedEvent e) => config.SetValue(OsuSetting.Token, config.Get(OsuSetting.SavePassword) ? authentication.TokenString : string.Empty); internal new void Schedule(Action action) => base.Schedule(action); @@ -270,10 +294,7 @@ namespace osu.Game.Online.API setLocalUser(me); - if (me.SessionVerified) - state.Value = APIState.Online; - else - setUpSecondFactorAuthentication(); + state.Value = me.SessionVerified ? APIState.Online : APIState.RequiresSecondFactorAuth; failureCount = 0; }; @@ -356,20 +377,6 @@ namespace osu.Game.Online.API this.password = password; } - private void setUpSecondFactorAuthentication() - { - if (state.Value == APIState.RequiresSecondFactorAuth) - return; - - state.Value = APIState.RequiresSecondFactorAuth; - - NotificationsClient.MessageReceived += msg => - { - if (msg.Event == @"verified") - state.Value = APIState.Online; - }; - } - public void AuthenticateSecondFactor(string code) { Debug.Assert(State.Value == APIState.RequiresSecondFactorAuth); diff --git a/osu.Game/Online/OnlineStatusNotifier.cs b/osu.Game/Online/OnlineStatusNotifier.cs index c36e4ab894..dda430ce6f 100644 --- a/osu.Game/Online/OnlineStatusNotifier.cs +++ b/osu.Game/Online/OnlineStatusNotifier.cs @@ -11,6 +11,7 @@ using osu.Framework.Screens; using osu.Game.Online.API; using osu.Game.Online.Metadata; using osu.Game.Online.Multiplayer; +using osu.Game.Online.Notifications.WebSocket; using osu.Game.Online.Spectator; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; @@ -25,6 +26,8 @@ namespace osu.Game.Online { private readonly Func getCurrentScreen; + private INotificationsClient notificationsClient = null!; + [Resolved] private MultiplayerClient multiplayerClient { get; set; } = null!; @@ -55,9 +58,11 @@ namespace osu.Game.Online private void load(IAPIProvider api) { apiState = api.State.GetBoundCopy(); + notificationsClient = api.NotificationsClient; multiplayerState = multiplayerClient.IsConnected.GetBoundCopy(); spectatorState = spectatorClient.IsConnected.GetBoundCopy(); + notificationsClient.MessageReceived += notifyAboutForcedDisconnection; multiplayerClient.Disconnecting += notifyAboutForcedDisconnection; spectatorClient.Disconnecting += notifyAboutForcedDisconnection; metadataClient.Disconnecting += notifyAboutForcedDisconnection; @@ -127,10 +132,27 @@ namespace osu.Game.Online }); } + private void notifyAboutForcedDisconnection(SocketMessage obj) + { + if (obj.Event != @"logout") return; + + if (userNotified) return; + + userNotified = true; + notificationOverlay?.Post(new SimpleErrorNotification + { + Icon = FontAwesome.Solid.ExclamationCircle, + Text = "You have been logged out due to a change to your account. Please log in again." + }); + } + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); + if (notificationsClient.IsNotNull()) + notificationsClient.MessageReceived += notifyAboutForcedDisconnection; + if (spectatorClient.IsNotNull()) spectatorClient.Disconnecting -= notifyAboutForcedDisconnection; From a2e69d37e8444a75763e9e974bf32e4eb2ce1dca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 26 Jan 2024 11:17:32 +0100 Subject: [PATCH 0610/2188] Add basic testing of failure flow --- .../Visual/Menus/TestSceneLoginOverlay.cs | 54 +++++++++++++++++++ osu.Game/Online/API/DummyAPIAccess.cs | 22 +++++++- 2 files changed, 75 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs index 0c0edca995..5fc075ed99 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; +using System.Net; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -9,6 +10,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; +using osu.Game.Online.API.Requests; using osu.Game.Overlays; using osu.Game.Overlays.Login; using osu.Game.Users.Drawables; @@ -19,6 +21,8 @@ namespace osu.Game.Tests.Visual.Menus [TestFixture] public partial class TestSceneLoginOverlay : OsuManualInputManagerTestScene { + private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; + private LoginOverlay loginOverlay = null!; [BackgroundDependencyLoader] @@ -49,13 +53,63 @@ namespace osu.Game.Tests.Visual.Menus assertAPIState(APIState.RequiresSecondFactorAuth); AddUntilStep("wait for second factor auth form", () => loginOverlay.ChildrenOfType().SingleOrDefault(), () => Is.Not.Null); + AddStep("set up verification handling", () => dummyAPI.HandleRequest = req => + { + switch (req) + { + case VerifySessionRequest verifySessionRequest: + if (verifySessionRequest.VerificationKey == "88800088") + verifySessionRequest.TriggerSuccess(); + else + verifySessionRequest.TriggerFailure(new WebException()); + return true; + } + + return false; + }); AddStep("enter code", () => loginOverlay.ChildrenOfType().First().Text = "88800088"); assertAPIState(APIState.Online); + AddStep("clear handler", () => dummyAPI.HandleRequest = null); } private void assertAPIState(APIState expected) => AddUntilStep($"login state is {expected}", () => API.State.Value, () => Is.EqualTo(expected)); + [Test] + public void TestVerificationFailure() + { + bool verificationHandled = false; + AddStep("reset flag", () => verificationHandled = false); + AddStep("logout", () => API.Logout()); + assertAPIState(APIState.Offline); + + AddStep("enter password", () => loginOverlay.ChildrenOfType().First().Text = "password"); + AddStep("submit", () => loginOverlay.ChildrenOfType().First(b => b.Text.ToString() == "Sign in").TriggerClick()); + + assertAPIState(APIState.RequiresSecondFactorAuth); + AddUntilStep("wait for second factor auth form", () => loginOverlay.ChildrenOfType().SingleOrDefault(), () => Is.Not.Null); + + AddStep("set up verification handling", () => dummyAPI.HandleRequest = req => + { + switch (req) + { + case VerifySessionRequest verifySessionRequest: + if (verifySessionRequest.VerificationKey == "88800088") + verifySessionRequest.TriggerSuccess(); + else + verifySessionRequest.TriggerFailure(new WebException()); + verificationHandled = true; + return true; + } + + return false; + }); + AddStep("enter code", () => loginOverlay.ChildrenOfType().First().Text = "abcdefgh"); + AddUntilStep("wait for verification handled", () => verificationHandled); + assertAPIState(APIState.RequiresSecondFactorAuth); + AddStep("clear handler", () => dummyAPI.HandleRequest = null); + } + [Test] public void TestLoginFailure() { diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index 08b1733aed..435c100c9a 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -7,6 +7,7 @@ using System.Threading.Tasks; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Localisation; +using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Chat; using osu.Game.Online.Notifications.WebSocket; @@ -133,7 +134,26 @@ namespace osu.Game.Online.API } } - public void AuthenticateSecondFactor(string code) => onSuccessfulLogin(); + public void AuthenticateSecondFactor(string code) + { + var request = new VerifySessionRequest(code); + request.Failure += e => + { + state.Value = APIState.RequiresSecondFactorAuth; + LastLoginError = e; + }; + + state.Value = APIState.Connecting; + LastLoginError = null; + + // if no handler installed / handler can't handle verification, just assume that the server would verify for simplicity. + if (HandleRequest?.Invoke(request) != true) + onSuccessfulLogin(); + + // if a handler did handle this, make sure the verification actually passed. + if (request.CompletionState == APIRequestCompletionState.Completed) + onSuccessfulLogin(); + } private void onSuccessfulLogin() { From 243c2bc9b420b264e5a48b34fb4d7f3bd78d155d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 26 Jan 2024 11:21:23 +0100 Subject: [PATCH 0611/2188] Make sure the polling connector actually auto-starts itself --- osu.Game/Tests/PollingChatClientConnector.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Tests/PollingChatClientConnector.cs b/osu.Game/Tests/PollingChatClientConnector.cs index 1cab24dae6..f1b0d9dd7d 100644 --- a/osu.Game/Tests/PollingChatClientConnector.cs +++ b/osu.Game/Tests/PollingChatClientConnector.cs @@ -32,6 +32,7 @@ namespace osu.Game.Tests public PollingChatClientConnector(IAPIProvider api) : base(api) { + Start(); } protected sealed override Task BuildConnectionAsync(CancellationToken cancellationToken) From 9dc2a1d6f8892d7a548df60b1a21f2c6eb66dd7a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 27 Jan 2024 01:02:16 +0900 Subject: [PATCH 0612/2188] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 1b1abe3971..f2623ac2a0 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From f54e1418ae8308202f963faabd5acf545ef7ba1c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 27 Jan 2024 01:25:48 +0900 Subject: [PATCH 0613/2188] Update to v4 --- assets/lazer-nuget.png | Bin 12770 -> 11930 bytes assets/lazer.png | Bin 326320 -> 328536 bytes osu.Desktop/lazer.ico | Bin 67263 -> 67391 bytes 3 files changed, 0 insertions(+), 0 deletions(-) diff --git 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zwFXiy%OKjJ5+0tHLNu;#z3_gd;Ciis$`YktuUF8WvCP>VQ74rp45ev}Lb^K>x>^b`wzUwvQpzaGrWQ{A1Jl>w{g@?{ zaB7_t1TpwMUm=Ck)FvU7r8;Pqt4>89P=KFF4fvYS-5YLw#Nv4OBVf_fdmtez(3XP= z^f{_dQCWJhEhZKuDpi4IxHdr_KU-h$YYSRyw8trre18S^l`1O3mF9l7K=c00D{A&# z4>o_+$4mZQN;|Qr5r~I)HOo@m3aq+f`hmhkmGaubR_22Y!S5Ck`S~b~@`#6cJD2C* so1tnl-j53@OKUF4ifw8lqBx~d9?$oxu)S}L#x@$w*Ym5&{E__s2I)e;IRF3v From 33738b5285bbf8d78182c2b33d908b1928607d87 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 26 Jan 2024 19:02:44 +0100 Subject: [PATCH 0614/2188] Update android icons --- osu.Android/AndroidManifest.xml | 6 +- .../drawable/ic_launcher_background.xml | 618 ++++++++++++++++++ osu.Android/Resources/drawable/lazer.png | Bin 39318 -> 0 bytes osu.Android/Resources/drawable/monochrome.xml | 24 + .../mipmap-anydpi-v26/ic_launcher.xml | 6 + .../Resources/mipmap-hdpi/ic_launcher.png | Bin 0 -> 6403 bytes .../mipmap-hdpi/ic_launcher_foreground.png | Bin 0 -> 7232 bytes .../Resources/mipmap-mdpi/ic_launcher.png | Bin 0 -> 3582 bytes .../mipmap-mdpi/ic_launcher_foreground.png | Bin 0 -> 4040 bytes .../Resources/mipmap-xhdpi/ic_launcher.png | Bin 0 -> 9537 bytes .../mipmap-xhdpi/ic_launcher_foreground.png | Bin 0 -> 11248 bytes .../Resources/mipmap-xxhdpi/ic_launcher.png | Bin 0 -> 16409 bytes .../mipmap-xxhdpi/ic_launcher_foreground.png | Bin 0 -> 21398 bytes .../Resources/mipmap-xxxhdpi/ic_launcher.png | Bin 0 -> 25006 bytes .../mipmap-xxxhdpi/ic_launcher_foreground.png | Bin 0 -> 35444 bytes 15 files changed, 653 insertions(+), 1 deletion(-) create mode 100644 osu.Android/Resources/drawable/ic_launcher_background.xml delete mode 100644 osu.Android/Resources/drawable/lazer.png create mode 100644 osu.Android/Resources/drawable/monochrome.xml create mode 100644 osu.Android/Resources/mipmap-anydpi-v26/ic_launcher.xml create mode 100644 osu.Android/Resources/mipmap-hdpi/ic_launcher.png create mode 100644 osu.Android/Resources/mipmap-hdpi/ic_launcher_foreground.png create mode 100644 osu.Android/Resources/mipmap-mdpi/ic_launcher.png create mode 100644 osu.Android/Resources/mipmap-mdpi/ic_launcher_foreground.png create mode 100644 osu.Android/Resources/mipmap-xhdpi/ic_launcher.png create mode 100644 osu.Android/Resources/mipmap-xhdpi/ic_launcher_foreground.png create mode 100644 osu.Android/Resources/mipmap-xxhdpi/ic_launcher.png create mode 100644 osu.Android/Resources/mipmap-xxhdpi/ic_launcher_foreground.png create mode 100644 osu.Android/Resources/mipmap-xxxhdpi/ic_launcher.png create mode 100644 osu.Android/Resources/mipmap-xxxhdpi/ic_launcher_foreground.png diff --git a/osu.Android/AndroidManifest.xml b/osu.Android/AndroidManifest.xml index 492d48542e..a2b55257cb 100644 --- a/osu.Android/AndroidManifest.xml +++ b/osu.Android/AndroidManifest.xml @@ -1,7 +1,11 @@  - + diff --git a/osu.Android/Resources/drawable/ic_launcher_background.xml b/osu.Android/Resources/drawable/ic_launcher_background.xml new file mode 100644 index 0000000000..1af30228ec --- /dev/null +++ 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zadA!aKKw=0X78UrfB3`K1D7B7Jh`*8__#;&&k0{vv3adu)orpQVs`7zCWEltqn`TddG23eD3vS>y+#XZp-qu zpK3jE4PO>7*CVn=tLOT`fP*s*tysisu)$!9!Hy3b5;km^9(w=3n0SxL@vR(+z?tmo zw8nC=&pc9l#3fiOjBl+tc)0Ol!*=GwZ0FgJ@x}@Ca38x0Or_1t&g_qcJ%CripUFO= zEX(p!L4!HkG-=sy{yc z3lFY1*l=LO!OuVU?@P3du8R23k?+_+K~%Uxkl zW?j6hXX<|Aw#*F~TR0S3EH?JeGRye@JndG;z~EMK^MMx*2@Q{y0E@C)23Nn^KUw)X zyPxZ6{q^_H{`48PxhA^;J-6Z_+flK*sw;cu=C}A<{22A-&oTigpjo5Da18^MN&i_p Wm9}oz-ruXr00f?{elF{r5}E)w6xqZ8 literal 0 HcmV?d00001 From 2ccd0e3692d66b9b1dcf29daa666a09a459d2fde Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 27 Jan 2024 01:45:22 +0300 Subject: [PATCH 0615/2188] Add visual and failing test cases --- .../Visual/Ranking/TestSceneResultsScreen.cs | 48 +++++++++++++++++++ 1 file changed, 48 insertions(+) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs index 866e20d063..dbbfac75f7 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs @@ -26,8 +26,10 @@ using osu.Game.Scoring; using osu.Game.Screens; using osu.Game.Screens.Play; using osu.Game.Screens.Ranking; +using osu.Game.Screens.Ranking.Expanded.Accuracy; using osu.Game.Screens.Ranking.Expanded.Statistics; using osu.Game.Screens.Ranking.Statistics; +using osu.Game.Skinning; using osu.Game.Tests.Resources; using osuTK; using osuTK.Input; @@ -44,6 +46,9 @@ namespace osu.Game.Tests.Visual.Ranking [Resolved] private RealmAccess realm { get; set; } + [Resolved] + private SkinManager skins { get; set; } + protected override void LoadComplete() { base.LoadComplete(); @@ -59,6 +64,9 @@ namespace osu.Game.Tests.Visual.Ranking }); } + [SetUp] + public void SetUp() => Schedule(() => skins.CurrentSkinInfo.SetDefault()); + [Test] public void TestScaling() { @@ -132,6 +140,46 @@ namespace osu.Game.Tests.Visual.Ranking AddAssert("retry overlay present", () => screen.RetryOverlay != null); } + [Test] + public void TestResultsWithFailingRank() + { + TestResultsScreen screen = null; + + loadResultsScreen(() => + { + var score = TestResources.CreateTestScoreInfo(); + + score.OnlineID = onlineScoreID++; + score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents(); + score.Rank = ScoreRank.F; + return screen = createResultsScreen(score); + }); + AddUntilStep("wait for loaded", () => screen.IsLoaded); + AddAssert("retry overlay present", () => screen.RetryOverlay != null); + AddAssert("no badges displayed", () => this.ChildrenOfType().All(b => !b.IsPresent)); + } + + [Test] + public void TestResultsWithFailingRankOnLegacySkin() + { + TestResultsScreen screen = null; + + AddStep("set legacy skin", () => skins.CurrentSkinInfo.Value = skins.DefaultClassicSkin.SkinInfo); + + loadResultsScreen(() => + { + var score = TestResources.CreateTestScoreInfo(); + + score.OnlineID = onlineScoreID++; + score.HitEvents = TestSceneStatisticsPanel.CreatePositionDistributedHitEvents(); + score.Rank = ScoreRank.F; + return screen = createResultsScreen(score); + }); + AddUntilStep("wait for loaded", () => screen.IsLoaded); + AddAssert("retry overlay present", () => screen.RetryOverlay != null); + AddAssert("no badges displayed", () => this.ChildrenOfType().All(b => !b.IsPresent)); + } + [Test] public void TestShowHideStatisticsViaOutsideClick() { From 47f0b860186c720619b24df1ab0581bafb80b1a1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 27 Jan 2024 01:46:12 +0300 Subject: [PATCH 0616/2188] Fix results screen showing other rank badges on F rank --- .../Expanded/Accuracy/AccuracyCircle.cs | 30 +++++++++++-------- 1 file changed, 17 insertions(+), 13 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 0aff98df2b..8cec79ad90 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -351,24 +351,28 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy int badgeNum = 0; - foreach (var badge in badges) + if (score.Rank != ScoreRank.F) { - if (badge.Accuracy > score.Accuracy) - continue; - - using (BeginDelayedSequence(inverseEasing(ACCURACY_TRANSFORM_EASING, Math.Min(accuracyX - virtual_ss_percentage, badge.Accuracy) / targetAccuracy) * ACCURACY_TRANSFORM_DURATION)) + foreach (var badge in badges) { - badge.Appear(); + if (badge.Accuracy > score.Accuracy) + continue; - if (withFlair) + using (BeginDelayedSequence( + inverseEasing(ACCURACY_TRANSFORM_EASING, Math.Min(accuracyX - virtual_ss_percentage, badge.Accuracy) / targetAccuracy) * ACCURACY_TRANSFORM_DURATION)) { - Schedule(() => - { - var dink = badgeNum < badges.Count - 1 ? badgeTickSound : badgeMaxSound; + badge.Appear(); - dink.FrequencyTo(1 + badgeNum++ * 0.05); - dink.Play(); - }); + if (withFlair) + { + Schedule(() => + { + var dink = badgeNum < badges.Count - 1 ? badgeTickSound : badgeMaxSound; + + dink.FrequencyTo(1 + badgeNum++ * 0.05); + dink.Play(); + }); + } } } } From d25262944ecd3a6a2d595b7ffc65c9cbb058e1f6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 27 Jan 2024 01:46:43 +0300 Subject: [PATCH 0617/2188] Force results screen to play default D rank applause sound on fail (regardless of skin) --- .../Expanded/Accuracy/AccuracyCircle.cs | 21 +++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 8cec79ad90..60c35e6203 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -10,6 +10,7 @@ using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; @@ -98,6 +99,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy private PoolableSkinnableSample swooshUpSound; private PoolableSkinnableSample rankImpactSound; private PoolableSkinnableSample rankApplauseSound; + private DrawableSample rankFailSound; private readonly Bindable tickPlaybackRate = new Bindable(); @@ -133,7 +135,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { InternalChildren = new Drawable[] { @@ -267,6 +269,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy badgeTickSound = new PoolableSkinnableSample(new SampleInfo(@"Results/badge-dink")), badgeMaxSound = new PoolableSkinnableSample(new SampleInfo(@"Results/badge-dink-max")), swooshUpSound = new PoolableSkinnableSample(new SampleInfo(@"Results/swoosh-up")), + rankFailSound = new DrawableSample(audio.Samples.Get(results_applause_d_sound)), }); } } @@ -396,8 +399,16 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { Schedule(() => { - rankApplauseSound.VolumeTo(applause_volume); - rankApplauseSound.Play(); + if (score.Rank != ScoreRank.F) + { + rankApplauseSound.VolumeTo(applause_volume); + rankApplauseSound.Play(); + } + else + { + rankFailSound.VolumeTo(applause_volume); + rankFailSound.Play(); + } }); } } @@ -440,6 +451,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy } } + private const string results_applause_d_sound = @"Results/applause-d"; + private string applauseSampleName { get @@ -448,7 +461,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { default: case ScoreRank.D: - return @"Results/applause-d"; + return results_applause_d_sound; case ScoreRank.C: return @"Results/applause-c"; From bb6c7a0a82f7a19da7445706698c67360968301d Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 26 Jan 2024 15:26:22 -0800 Subject: [PATCH 0618/2188] Fix edit mod preset popover buttons overflowing on some languages --- osu.Game/Overlays/Mods/EditPresetPopover.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/EditPresetPopover.cs b/osu.Game/Overlays/Mods/EditPresetPopover.cs index 8bce57c96a..9554ba8ce2 100644 --- a/osu.Game/Overlays/Mods/EditPresetPopover.cs +++ b/osu.Game/Overlays/Mods/EditPresetPopover.cs @@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Mods { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, - Direction = FillDirection.Horizontal, + RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Spacing = new Vector2(7), Children = new Drawable[] From 567d2bedbf928ab4260fd7fa90b48ac906e8d109 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 27 Jan 2024 03:03:01 +0300 Subject: [PATCH 0619/2188] Refactor ArgonSongProgress for same CurrentTime meaning --- .../Screens/Play/HUD/ArgonSongProgress.cs | 8 ++--- .../Screens/Play/HUD/ArgonSongProgressBar.cs | 36 ++++++------------- .../Screens/Play/HUD/DefaultSongProgress.cs | 6 +--- 3 files changed, 14 insertions(+), 36 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs b/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs index cb38854bca..a0e74dd6cd 100644 --- a/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs @@ -114,12 +114,8 @@ namespace osu.Game.Screens.Play.HUD protected override void UpdateProgress(double progress, bool isIntro) { - bar.TrackTime = GameplayClock.CurrentTime; - - if (isIntro) - bar.CurrentTime = 0; - else - bar.CurrentTime = FrameStableClock.CurrentTime; + bar.CurrentTime = GameplayClock.CurrentTime; + bar.Progress = isIntro ? 0 : progress; } } } diff --git a/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs b/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs index 5fe3b97f15..196d8ca278 100644 --- a/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs @@ -22,16 +22,16 @@ namespace osu.Game.Screens.Play.HUD private readonly float barHeight; private readonly RoundedBar playfieldBar; - private readonly RoundedBar catchupBar; + private readonly RoundedBar audioBar; private readonly Box background; private readonly ColourInfo mainColour; private ColourInfo catchUpColour; - public double TrackTime { private get; set; } + public double Progress { get; set; } - private double length => EndTime - StartTime; + private double trackTime => (EndTime - StartTime) * Progress; public ArgonSongProgressBar(float barHeight) { @@ -49,13 +49,12 @@ namespace osu.Game.Screens.Play.HUD Alpha = 0, Colour = OsuColour.Gray(0.2f), }, - catchupBar = new RoundedBar + audioBar = new RoundedBar { Name = "Audio bar", Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, CornerRadius = 5, - AlwaysPresent = true, RelativeSizeAxes = Axes.Both }, playfieldBar = new RoundedBar @@ -70,17 +69,6 @@ namespace osu.Game.Screens.Play.HUD }; } - private float normalizedReference - { - get - { - if (EndTime - StartTime == 0) - return 1; - - return (float)((TrackTime - StartTime) / length); - } - } - [BackgroundDependencyLoader] private void load(OsuColour colours) { @@ -113,26 +101,24 @@ namespace osu.Game.Screens.Play.HUD { base.Update(); - playfieldBar.Length = (float)Interpolation.Lerp(playfieldBar.Length, NormalizedValue, Math.Clamp(Time.Elapsed / 40, 0, 1)); - catchupBar.Length = (float)Interpolation.Lerp(catchupBar.Length, normalizedReference, Math.Clamp(Time.Elapsed / 40, 0, 1)); + playfieldBar.Length = (float)Interpolation.Lerp(playfieldBar.Length, Progress, Math.Clamp(Time.Elapsed / 40, 0, 1)); + audioBar.Length = (float)Interpolation.Lerp(audioBar.Length, NormalizedValue, Math.Clamp(Time.Elapsed / 40, 0, 1)); - if (TrackTime < CurrentTime) - ChangeChildDepth(catchupBar, -1); + if (trackTime > CurrentTime) + ChangeChildDepth(audioBar, -1); else - ChangeChildDepth(catchupBar, 0); + ChangeChildDepth(audioBar, 0); - float timeDelta = (float)(Math.Abs(CurrentTime - TrackTime)); + float timeDelta = (float)Math.Abs(CurrentTime - trackTime); const float colour_transition_threshold = 20000; - catchupBar.AccentColour = Interpolation.ValueAt( + audioBar.AccentColour = Interpolation.ValueAt( Math.Min(timeDelta, colour_transition_threshold), mainColour, catchUpColour, 0, colour_transition_threshold, Easing.OutQuint); - - catchupBar.Alpha = Math.Max(1, catchupBar.Length); } private partial class RoundedBar : Container diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs index 48809796f3..be310df3a9 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs @@ -99,11 +99,7 @@ namespace osu.Game.Screens.Play.HUD protected override void UpdateProgress(double progress, bool isIntro) { bar.CurrentTime = GameplayClock.CurrentTime; - - if (isIntro) - graph.Progress = 0; - else - graph.Progress = (int)(graph.ColumnCount * progress); + graph.Progress = isIntro ? 0 : (int)(graph.ColumnCount * progress); } protected override void Update() From 3387565ba934acf70c6276c675c7c506e0b08d9a Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 27 Jan 2024 03:11:12 +0300 Subject: [PATCH 0620/2188] Fix song progress value may go beyond 1 --- osu.Game/Screens/Play/HUD/SongProgress.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs index 4391193df8..962752ba5a 100644 --- a/osu.Game/Screens/Play/HUD/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -96,7 +97,7 @@ namespace osu.Game.Screens.Play.HUD if (objects == null) return; - double currentTime = FrameStableClock.CurrentTime; + double currentTime = Math.Min(FrameStableClock.CurrentTime, LastHitTime); bool isInIntro = currentTime < FirstHitTime; From 96dba035134cae64d86a602236a36c7d60cfaade Mon Sep 17 00:00:00 2001 From: aychar <58487401+hrfarmer@users.noreply.github.com> Date: Sat, 27 Jan 2024 00:06:01 -0600 Subject: [PATCH 0621/2188] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index d5dc0723af..d7e710f392 100644 --- a/README.md +++ b/README.md @@ -22,7 +22,7 @@ A few resources are available as starting points to getting involved and underst - Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer). - You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management). -- Track our current efforts [towards full "ranked play" support](https://github.com/orgs/ppy/projects/13?query=is%3Aopen+sort%3Aupdated-desc). +- Track our current efforts [towards improving the game](https://github.com/orgs/ppy/projects/7/views/6). ## Running osu! From 71dd8e2729a6e0f3d44606cf1d0d5622e030c71d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 27 Jan 2024 19:16:54 +0900 Subject: [PATCH 0622/2188] Update iOS icons --- ...80-5cbe0121-ed68-414f-9ddc-dd993ac97e62.png | Bin 0 -> 278451 bytes .../AppIcon.appiconset/Contents.json | 15 ++++++++++++++- .../AppIcon.appiconset/iOSAppStore.png | Bin 350640 -> 0 bytes .../AppIcon.appiconset/iPadApp1x.png | Bin 10106 -> 0 bytes .../AppIcon.appiconset/iPadApp2x.png | Bin 24966 -> 0 bytes .../AppIcon.appiconset/iPadNotification1x.png | Bin 2227 -> 0 bytes .../AppIcon.appiconset/iPadNotification2x.png | Bin 4485 -> 0 bytes .../AppIcon.appiconset/iPadProApp2x.png | Bin 28089 -> 0 bytes .../AppIcon.appiconset/iPadSettings1x.png | Bin 3192 -> 0 bytes .../AppIcon.appiconset/iPadSettings2x.png | Bin 7156 -> 0 bytes .../AppIcon.appiconset/iPadSpotlight1x.png | Bin 4485 -> 0 bytes .../AppIcon.appiconset/iPadSpotlight2x.png | Bin 10768 -> 0 bytes .../AppIcon.appiconset/iPhoneApp2x.png | Bin 18204 -> 0 bytes .../AppIcon.appiconset/iPhoneApp3x.png | Bin 30946 -> 0 bytes .../iPhoneNotification2x.png | Bin 4485 -> 0 bytes .../iPhoneNotification3x.png | Bin 7458 -> 0 bytes .../AppIcon.appiconset/iPhoneSettings2x.png | Bin 7156 -> 0 bytes .../AppIcon.appiconset/iPhoneSettings3x.png | Bin 12085 -> 0 bytes .../AppIcon.appiconset/iPhoneSpotlight2x.png | Bin 10768 -> 0 bytes .../AppIcon.appiconset/iPhoneSpotlight3x.png | Bin 18204 -> 0 bytes osu.iOS/iTunesArtwork | Bin 142214 -> 0 bytes osu.iOS/iTunesArtwork@2x | Bin 350640 -> 0 bytes 22 files changed, 14 insertions(+), 1 deletion(-) create mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/300076680-5cbe0121-ed68-414f-9ddc-dd993ac97e62.png delete mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/iOSAppStore.png delete mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadApp1x.png delete mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadApp2x.png delete mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadNotification1x.png delete mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadNotification2x.png delete mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadProApp2x.png delete mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadSettings1x.png delete mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadSettings2x.png delete mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadSpotlight1x.png delete mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/iPadSpotlight2x.png delete mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/iPhoneApp2x.png delete mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/iPhoneApp3x.png delete mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/iPhoneNotification2x.png delete mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/iPhoneNotification3x.png delete mode 100644 osu.iOS/Assets.xcassets/AppIcon.appiconset/iPhoneSettings2x.png delete mode 100644 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20:21:27 +0900 Subject: [PATCH 0623/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index a7376aa5a7..969fd52340 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 98e8b136e5..bbcabc6360 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 9d73d0e04d08a235587a874f56d1492aadcfba51 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 27 Jan 2024 19:06:04 +0300 Subject: [PATCH 0624/2188] Clamp logo triangles along both axes --- osu.Game/Screens/Menu/OsuLogo.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index a39d552a90..25101730e7 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -187,7 +187,6 @@ namespace osu.Game.Screens.Menu }, triangles = new TrianglesV2 { - ClampAxes = Axes.X, Anchor = Anchor.Centre, Origin = Anchor.Centre, Thickness = 0.009f, From d38779f9620deae86c6ce0be2d0d916411c3b359 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 27 Jan 2024 23:22:29 +0300 Subject: [PATCH 0625/2188] Add failing test case --- .../Multiplayer/TestSceneMultiplayerPlayer.cs | 40 ++++++++++++++----- 1 file changed, 31 insertions(+), 9 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs index cbeff770c9..aaf85dab7c 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs @@ -3,13 +3,18 @@ #nullable disable +using System; +using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Scoring; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.Play; @@ -19,14 +24,37 @@ namespace osu.Game.Tests.Visual.Multiplayer { private MultiplayerPlayer player; - [SetUpSteps] - public override void SetUpSteps() + [Test] + public void TestGameplay() { - base.SetUpSteps(); + setup(); + AddUntilStep("wait for gameplay start", () => player.LocalUserPlaying.Value); + } + + [Test] + public void TestFail() + { + setup(() => new[] { new OsuModAutopilot() }); + + AddUntilStep("wait for gameplay start", () => player.LocalUserPlaying.Value); + AddStep("set health zero", () => player.ChildrenOfType().Single().Health.Value = 0); + AddUntilStep("wait for fail", () => player.ChildrenOfType().Single().HasFailed); + AddAssert("fail animation not shown", () => !player.GameplayState.HasFailed); + + // ensure that even after reaching a failed state, score processor keeps accounting for new hit results. + // the testing method used here (autopilot + hold key) is sort-of dodgy, but works enough. + AddAssert("score is zero", () => player.GameplayState.ScoreProcessor.TotalScore.Value == 0); + AddStep("hold key", () => player.ChildrenOfType().First().TriggerPressed(OsuAction.LeftButton)); + AddUntilStep("score changed", () => player.GameplayState.ScoreProcessor.TotalScore.Value > 0); + } + + private void setup(Func> mods = null) + { AddStep("set beatmap", () => { Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); + SelectedMods.Value = mods?.Invoke() ?? Array.Empty(); }); AddStep("Start track playing", () => @@ -52,11 +80,5 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("gameplay clock is not paused", () => !player.ChildrenOfType().Single().IsPaused.Value); AddAssert("gameplay clock is running", () => player.ChildrenOfType().Single().IsRunning); } - - [Test] - public void TestGameplay() - { - AddUntilStep("wait for gameplay start", () => player.LocalUserPlaying.Value); - } } } From ea641bb8d2cf7d307d508c0f1d8fb81e3ef773d7 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 27 Jan 2024 19:09:46 +0300 Subject: [PATCH 0626/2188] Rename `GameplayState.HasFailed` to properly clarify its meaning --- .../TestSceneTaikoSuddenDeath.cs | 2 +- .../Visual/Gameplay/TestSceneFailAnimation.cs | 2 +- .../Visual/Gameplay/TestSceneFailJudgement.cs | 2 +- osu.Game.Tests/Visual/Gameplay/TestScenePause.cs | 12 ++++++------ .../Gameplay/TestScenePlayerScoreSubmission.cs | 4 ++-- .../Visual/Gameplay/TestSceneSpectator.cs | 2 +- .../Gameplay/TestSceneStoryboardWithOutro.cs | 4 ++-- .../Visual/Mods/TestSceneModAccuracyChallenge.cs | 4 ++-- .../Multiplayer/TestSceneMultiplayerPlayer.cs | 2 +- .../Navigation/TestSceneScreenNavigation.cs | 2 +- osu.Game/Online/Spectator/SpectatorClient.cs | 2 +- osu.Game/Screens/Play/GameplayState.cs | 7 +++++-- osu.Game/Screens/Play/Player.cs | 16 ++++++++-------- .../Screens/Play/PlayerTouchInputDetector.cs | 2 +- 14 files changed, 33 insertions(+), 30 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs index 9e45197b04..4b78e0a005 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Tests Player.ScoreProcessor.NewJudgement += _ => judged = true; }); AddUntilStep("swell judged", () => judged); - AddAssert("not failed", () => !Player.GameplayState.HasFailed); + AddAssert("not failed", () => !Player.GameplayState.ShownFailAnimation); } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs index b251253b7c..369bcfac4e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs @@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.Gameplay protected override void AddCheckSteps() { - AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); + AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State.Value == Visibility.Visible); // The pause screen and fail animation both ramp frequency. diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs index 6297b062dd..4fb6e9783c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs @@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual.Gameplay protected override void AddCheckSteps() { AddUntilStep("player is playing", () => Player.LocalUserPlaying.Value); - AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); + AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); AddAssert("player is not playing", () => !Player.LocalUserPlaying.Value); AddUntilStep("wait for multiple judgements", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits > 1); AddAssert("total number of results == 1", () => diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 73aa3be73d..32f5d7cc55 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -224,7 +224,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestPauseAfterFail() { - AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); + AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); AddUntilStep("fail overlay shown", () => Player.FailOverlayVisible); confirmClockRunning(false); @@ -240,7 +240,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestExitFromFailedGameplayAfterFailAnimation() { - AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); + AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); AddUntilStep("wait for fail overlay shown", () => Player.FailOverlayVisible); confirmClockRunning(false); @@ -252,7 +252,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestExitFromFailedGameplayDuringFailAnimation() { - AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); + AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); // will finish the fail animation and show the fail/pause screen. pauseViaBackAction(); @@ -266,7 +266,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestQuickRetryFromFailedGameplay() { - AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); + AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); AddStep("quick retry", () => Player.GameplayClockContainer.ChildrenOfType().First().Action?.Invoke()); confirmExited(); @@ -275,7 +275,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestQuickExitFromFailedGameplay() { - AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); + AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); exitViaQuickExitAction(); confirmExited(); @@ -380,7 +380,7 @@ namespace osu.Game.Tests.Visual.Gameplay { confirmClockRunning(false); confirmNotExited(); - AddAssert("player not failed", () => !Player.GameplayState.HasFailed); + AddAssert("player not failed", () => !Player.GameplayState.ShownFailAnimation); AddAssert("pause overlay shown", () => Player.PauseOverlayVisible); } diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs index 5e22e47572..a4f71bcaad 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs @@ -171,7 +171,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for token request", () => Player.TokenCreationRequested); - AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); + AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); AddStep("exit", () => Player.Exit()); AddAssert("ensure no submission", () => Player.SubmittedScore == null); @@ -188,7 +188,7 @@ namespace osu.Game.Tests.Visual.Gameplay addFakeHit(); - AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); + AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); AddUntilStep("wait for submission", () => Player.SubmittedScore != null); AddAssert("ensure failing submission", () => Player.SubmittedScore.ScoreInfo.Passed == false); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index 1c7ede2b19..b0bb42921d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -353,7 +353,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("send failed", () => spectatorClient.SendEndPlay(streamingUser.Id, SpectatedUserState.Failed)); AddUntilStep("state is failed", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Failed); - AddUntilStep("wait for player to fail", () => player.GameplayState.HasFailed); + AddUntilStep("wait for player to fail", () => player.GameplayState.ShownFailAnimation); start(); sendFrames(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs index 98825b27d4..e2e5aac734 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("set storyboard duration to 0.6s", () => currentStoryboardDuration = 600); }); - AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); + AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration); AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible); } @@ -116,7 +116,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("set storyboard duration to 0s", () => currentStoryboardDuration = 0); }); AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration); - AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); + AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible); AddUntilStep("wait for button clickable", () => Player.ChildrenOfType().First().ChildrenOfType().First().Enabled.Value); diff --git a/osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs b/osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs index c5e56c6453..4fc6fe1b77 100644 --- a/osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs +++ b/osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs @@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Mods Position = new Vector2(i * 50) }).Cast().ToList() }, - PassCondition = () => Player.GameplayState.HasFailed && Player.ScoreProcessor.JudgedHits >= 3 + PassCondition = () => Player.GameplayState.ShownFailAnimation && Player.ScoreProcessor.JudgedHits >= 3 }); [Test] @@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Mods Position = new Vector2(i * 50) }).Cast().ToList() }, - PassCondition = () => Player.GameplayState.HasFailed && Player.ScoreProcessor.JudgedHits >= 1 + PassCondition = () => Player.GameplayState.ShownFailAnimation && Player.ScoreProcessor.JudgedHits >= 1 }); } } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs index aaf85dab7c..175fd3127d 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs @@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("wait for gameplay start", () => player.LocalUserPlaying.Value); AddStep("set health zero", () => player.ChildrenOfType().Single().Health.Value = 0); AddUntilStep("wait for fail", () => player.ChildrenOfType().Single().HasFailed); - AddAssert("fail animation not shown", () => !player.GameplayState.HasFailed); + AddAssert("fail animation not shown", () => !player.GameplayState.ShownFailAnimation); // ensure that even after reaching a failed state, score processor keeps accounting for new hit results. // the testing method used here (autopilot + hold key) is sort-of dodgy, but works enough. diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index f59fbc75ac..083a5dc833 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -392,7 +392,7 @@ namespace osu.Game.Tests.Visual.Navigation return (player = Game.ScreenStack.CurrentScreen as Player) != null; }); - AddUntilStep("wait for fail", () => player.GameplayState.HasFailed); + AddUntilStep("wait for fail", () => player.GameplayState.ShownFailAnimation); AddUntilStep("wait for track stop", () => !Game.MusicController.IsPlaying); AddAssert("Ensure time before preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().BeatmapInfo.Metadata.PreviewTime); diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index 7911701853..a9a666a360 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -251,7 +251,7 @@ namespace osu.Game.Online.Spectator if (state.HasPassed) currentState.State = SpectatedUserState.Passed; - else if (state.HasFailed) + else if (state.ShownFailAnimation) currentState.State = SpectatedUserState.Failed; else currentState.State = SpectatedUserState.Quit; diff --git a/osu.Game/Screens/Play/GameplayState.cs b/osu.Game/Screens/Play/GameplayState.cs index cc399a0fbe..f64bcc9a3c 100644 --- a/osu.Game/Screens/Play/GameplayState.cs +++ b/osu.Game/Screens/Play/GameplayState.cs @@ -46,9 +46,12 @@ namespace osu.Game.Screens.Play public bool HasPassed { get; set; } ///

- /// Whether the user failed during gameplay. This is only set when the gameplay session has completed due to the fail. + /// Whether the user failed during gameplay and the fail animation has been displayed. /// - public bool HasFailed { get; set; } + /// + /// In multiplayer, this is never set to true even if the player reached zero health, due to being turned off. + /// + public bool ShownFailAnimation { get; set; } /// /// Whether the user quit gameplay without having either passed or failed. diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index ad1f9ec897..ff1deecc3d 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -489,7 +489,7 @@ namespace osu.Game.Screens.Play private void updateGameplayState() { - bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value && !GameplayState.HasFailed; + bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value && !GameplayState.ShownFailAnimation; OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered; localUserPlaying.Value = inGameplay; } @@ -586,7 +586,7 @@ namespace osu.Game.Screens.Play if (showDialogFirst && !pauseOrFailDialogVisible) { // if the fail animation is currently in progress, accelerate it (it will show the pause dialog on completion). - if (ValidForResume && GameplayState.HasFailed) + if (ValidForResume && GameplayState.ShownFailAnimation) { failAnimationContainer.FinishTransforms(true); return false; @@ -733,7 +733,7 @@ namespace osu.Game.Screens.Play } // Only show the completion screen if the player hasn't failed - if (GameplayState.HasFailed) + if (GameplayState.ShownFailAnimation) return; GameplayState.HasPassed = true; @@ -922,11 +922,11 @@ namespace osu.Game.Screens.Play if (Configuration.AllowFailAnimation) { - Debug.Assert(!GameplayState.HasFailed); + Debug.Assert(!GameplayState.ShownFailAnimation); Debug.Assert(!GameplayState.HasPassed); Debug.Assert(!GameplayState.HasQuit); - GameplayState.HasFailed = true; + GameplayState.ShownFailAnimation = true; updateGameplayState(); @@ -1002,13 +1002,13 @@ namespace osu.Game.Screens.Play // replays cannot be paused and exit immediately && !DrawableRuleset.HasReplayLoaded.Value // cannot pause if we are already in a fail state - && !GameplayState.HasFailed; + && !GameplayState.ShownFailAnimation; private bool canResume => // cannot resume from a non-paused state GameplayClockContainer.IsPaused.Value // cannot resume if we are already in a fail state - && !GameplayState.HasFailed + && !GameplayState.ShownFailAnimation // already resuming && !IsResuming; @@ -1142,7 +1142,7 @@ namespace osu.Game.Screens.Play { Debug.Assert(resultsDisplayDelegate == null); - if (!GameplayState.HasFailed) + if (!GameplayState.ShownFailAnimation) GameplayState.HasQuit = true; if (DrawableRuleset.ReplayScore == null) diff --git a/osu.Game/Screens/Play/PlayerTouchInputDetector.cs b/osu.Game/Screens/Play/PlayerTouchInputDetector.cs index 12fb748e7d..13c94f7b32 100644 --- a/osu.Game/Screens/Play/PlayerTouchInputDetector.cs +++ b/osu.Game/Screens/Play/PlayerTouchInputDetector.cs @@ -37,7 +37,7 @@ namespace osu.Game.Screens.Play if (!touchActive.Value) return; - if (gameplayState.HasPassed || gameplayState.HasFailed || gameplayState.HasQuit) + if (gameplayState.HasPassed || gameplayState.ShownFailAnimation || gameplayState.HasQuit) return; if (gameplayState.Score.ScoreInfo.Mods.OfType().Any()) From a25be9927df56d845f1a95f8a74bd535c9273fa0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 27 Jan 2024 19:12:03 +0300 Subject: [PATCH 0627/2188] Fix score processor no longer applying results when failing in multiplayer match --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 6 ------ osu.Game/Screens/Play/Player.cs | 6 ++++++ 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index a092829317..7d50dd4665 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -211,9 +211,6 @@ namespace osu.Game.Rulesets.Scoring result.ComboAtJudgement = Combo.Value; result.HighestComboAtJudgement = HighestCombo.Value; - if (result.FailedAtJudgement) - return; - ScoreResultCounts[result.Type] = ScoreResultCounts.GetValueOrDefault(result.Type) + 1; if (result.Type.IncreasesCombo()) @@ -267,9 +264,6 @@ namespace osu.Game.Rulesets.Scoring Combo.Value = result.ComboAtJudgement; HighestCombo.Value = result.HighestComboAtJudgement; - if (result.FailedAtJudgement) - return; - ScoreResultCounts[result.Type] = ScoreResultCounts.GetValueOrDefault(result.Type) - 1; if (result.Judgement.MaxResult.AffectsAccuracy()) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index ff1deecc3d..e2470285ba 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -357,6 +357,9 @@ namespace osu.Game.Screens.Play DrawableRuleset.NewResult += r => { + if (GameplayState.ShownFailAnimation) + return; + HealthProcessor.ApplyResult(r); ScoreProcessor.ApplyResult(r); GameplayState.ApplyResult(r); @@ -364,6 +367,9 @@ namespace osu.Game.Screens.Play DrawableRuleset.RevertResult += r => { + if (GameplayState.ShownFailAnimation) + return; + HealthProcessor.RevertResult(r); ScoreProcessor.RevertResult(r); }; From 5f689998930a5b37021a2ace9f6c76d69d07239d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 27 Jan 2024 20:44:34 +0300 Subject: [PATCH 0628/2188] Fix `TestSceneFailJudgement` asserts no longer being correct --- .../Visual/Gameplay/TestSceneFailJudgement.cs | 2 +- osu.Game/Rulesets/UI/Playfield.cs | 19 +++++++++++++++++++ 2 files changed, 20 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs index 4fb6e9783c..339746ac8b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("player is playing", () => Player.LocalUserPlaying.Value); AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); AddAssert("player is not playing", () => !Player.LocalUserPlaying.Value); - AddUntilStep("wait for multiple judgements", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits > 1); + AddUntilStep("wait for multiple judgements", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllEntries.Count(e => e.Judged) > 1); AddAssert("total number of results == 1", () => { var score = new ScoreInfo { Ruleset = Ruleset.Value }; diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index e9c35555c8..176223729a 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -78,6 +78,25 @@ namespace osu.Game.Rulesets.UI } } + /// + /// All the s contained in this and all . + /// + public IEnumerable AllEntries + { + get + { + if (HitObjectContainer == null) + return Enumerable.Empty(); + + var enumerable = HitObjectContainer.Entries; + + if (nestedPlayfields.Count != 0) + enumerable = enumerable.Concat(NestedPlayfields.SelectMany(p => p.AllEntries)); + + return enumerable; + } + } + /// /// All s nested inside this . /// From 64b61108ad5b389ce136385393eb3eba9a4f9bc8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 28 Jan 2024 00:34:23 +0300 Subject: [PATCH 0629/2188] Move solution to multiplayer flow instead --- .../TestSceneTaikoSuddenDeath.cs | 2 +- .../Visual/Gameplay/TestSceneFailAnimation.cs | 2 +- .../Visual/Gameplay/TestSceneFailJudgement.cs | 4 ++-- .../Visual/Gameplay/TestScenePause.cs | 12 +++++----- .../TestScenePlayerScoreSubmission.cs | 4 ++-- .../Visual/Gameplay/TestSceneSpectator.cs | 2 +- .../Gameplay/TestSceneStoryboardWithOutro.cs | 4 ++-- .../Mods/TestSceneModAccuracyChallenge.cs | 4 ++-- .../Multiplayer/TestSceneMultiplayerPlayer.cs | 2 +- .../Navigation/TestSceneScreenNavigation.cs | 2 +- osu.Game/Online/Spectator/SpectatorClient.cs | 2 +- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 8 +++++++ osu.Game/Rulesets/UI/Playfield.cs | 19 ---------------- .../Multiplayer/MultiplayerPlayer.cs | 2 ++ osu.Game/Screens/Play/GameplayState.cs | 7 ++---- osu.Game/Screens/Play/Player.cs | 22 +++++++------------ .../Screens/Play/PlayerTouchInputDetector.cs | 2 +- 17 files changed, 41 insertions(+), 59 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs index 4b78e0a005..9e45197b04 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Tests Player.ScoreProcessor.NewJudgement += _ => judged = true; }); AddUntilStep("swell judged", () => judged); - AddAssert("not failed", () => !Player.GameplayState.ShownFailAnimation); + AddAssert("not failed", () => !Player.GameplayState.HasFailed); } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs index 369bcfac4e..b251253b7c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs @@ -29,7 +29,7 @@ namespace osu.Game.Tests.Visual.Gameplay protected override void AddCheckSteps() { - AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); + AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State.Value == Visibility.Visible); // The pause screen and fail animation both ramp frequency. diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs index 339746ac8b..6297b062dd 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs @@ -22,9 +22,9 @@ namespace osu.Game.Tests.Visual.Gameplay protected override void AddCheckSteps() { AddUntilStep("player is playing", () => Player.LocalUserPlaying.Value); - AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); + AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); AddAssert("player is not playing", () => !Player.LocalUserPlaying.Value); - AddUntilStep("wait for multiple judgements", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllEntries.Count(e => e.Judged) > 1); + AddUntilStep("wait for multiple judgements", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits > 1); AddAssert("total number of results == 1", () => { var score = new ScoreInfo { Ruleset = Ruleset.Value }; diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 32f5d7cc55..73aa3be73d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -224,7 +224,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestPauseAfterFail() { - AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); + AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); AddUntilStep("fail overlay shown", () => Player.FailOverlayVisible); confirmClockRunning(false); @@ -240,7 +240,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestExitFromFailedGameplayAfterFailAnimation() { - AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); + AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); AddUntilStep("wait for fail overlay shown", () => Player.FailOverlayVisible); confirmClockRunning(false); @@ -252,7 +252,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestExitFromFailedGameplayDuringFailAnimation() { - AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); + AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); // will finish the fail animation and show the fail/pause screen. pauseViaBackAction(); @@ -266,7 +266,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestQuickRetryFromFailedGameplay() { - AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); + AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); AddStep("quick retry", () => Player.GameplayClockContainer.ChildrenOfType().First().Action?.Invoke()); confirmExited(); @@ -275,7 +275,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestQuickExitFromFailedGameplay() { - AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); + AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); exitViaQuickExitAction(); confirmExited(); @@ -380,7 +380,7 @@ namespace osu.Game.Tests.Visual.Gameplay { confirmClockRunning(false); confirmNotExited(); - AddAssert("player not failed", () => !Player.GameplayState.ShownFailAnimation); + AddAssert("player not failed", () => !Player.GameplayState.HasFailed); AddAssert("pause overlay shown", () => Player.PauseOverlayVisible); } diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs index a4f71bcaad..5e22e47572 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerScoreSubmission.cs @@ -171,7 +171,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for token request", () => Player.TokenCreationRequested); - AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); + AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); AddStep("exit", () => Player.Exit()); AddAssert("ensure no submission", () => Player.SubmittedScore == null); @@ -188,7 +188,7 @@ namespace osu.Game.Tests.Visual.Gameplay addFakeHit(); - AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); + AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); AddUntilStep("wait for submission", () => Player.SubmittedScore != null); AddAssert("ensure failing submission", () => Player.SubmittedScore.ScoreInfo.Passed == false); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index b0bb42921d..1c7ede2b19 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -353,7 +353,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("send failed", () => spectatorClient.SendEndPlay(streamingUser.Id, SpectatedUserState.Failed)); AddUntilStep("state is failed", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Failed); - AddUntilStep("wait for player to fail", () => player.GameplayState.ShownFailAnimation); + AddUntilStep("wait for player to fail", () => player.GameplayState.HasFailed); start(); sendFrames(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs index e2e5aac734..98825b27d4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -102,7 +102,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("set storyboard duration to 0.6s", () => currentStoryboardDuration = 600); }); - AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); + AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration); AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible); } @@ -116,7 +116,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("set storyboard duration to 0s", () => currentStoryboardDuration = 0); }); AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration); - AddUntilStep("wait for fail", () => Player.GameplayState.ShownFailAnimation); + AddUntilStep("wait for fail", () => Player.GameplayState.HasFailed); AddUntilStep("wait for fail overlay", () => Player.FailOverlay.State.Value == Visibility.Visible); AddUntilStep("wait for button clickable", () => Player.ChildrenOfType().First().ChildrenOfType().First().Enabled.Value); diff --git a/osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs b/osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs index 4fc6fe1b77..c5e56c6453 100644 --- a/osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs +++ b/osu.Game.Tests/Visual/Mods/TestSceneModAccuracyChallenge.cs @@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Mods Position = new Vector2(i * 50) }).Cast().ToList() }, - PassCondition = () => Player.GameplayState.ShownFailAnimation && Player.ScoreProcessor.JudgedHits >= 3 + PassCondition = () => Player.GameplayState.HasFailed && Player.ScoreProcessor.JudgedHits >= 3 }); [Test] @@ -64,7 +64,7 @@ namespace osu.Game.Tests.Visual.Mods Position = new Vector2(i * 50) }).Cast().ToList() }, - PassCondition = () => Player.GameplayState.ShownFailAnimation && Player.ScoreProcessor.JudgedHits >= 1 + PassCondition = () => Player.GameplayState.HasFailed && Player.ScoreProcessor.JudgedHits >= 1 }); } } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs index 175fd3127d..aaf85dab7c 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerPlayer.cs @@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("wait for gameplay start", () => player.LocalUserPlaying.Value); AddStep("set health zero", () => player.ChildrenOfType().Single().Health.Value = 0); AddUntilStep("wait for fail", () => player.ChildrenOfType().Single().HasFailed); - AddAssert("fail animation not shown", () => !player.GameplayState.ShownFailAnimation); + AddAssert("fail animation not shown", () => !player.GameplayState.HasFailed); // ensure that even after reaching a failed state, score processor keeps accounting for new hit results. // the testing method used here (autopilot + hold key) is sort-of dodgy, but works enough. diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index 083a5dc833..f59fbc75ac 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -392,7 +392,7 @@ namespace osu.Game.Tests.Visual.Navigation return (player = Game.ScreenStack.CurrentScreen as Player) != null; }); - AddUntilStep("wait for fail", () => player.GameplayState.ShownFailAnimation); + AddUntilStep("wait for fail", () => player.GameplayState.HasFailed); AddUntilStep("wait for track stop", () => !Game.MusicController.IsPlaying); AddAssert("Ensure time before preview point", () => Game.MusicController.CurrentTrack.CurrentTime < beatmap().BeatmapInfo.Metadata.PreviewTime); diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index a9a666a360..7911701853 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -251,7 +251,7 @@ namespace osu.Game.Online.Spectator if (state.HasPassed) currentState.State = SpectatedUserState.Passed; - else if (state.ShownFailAnimation) + else if (state.HasFailed) currentState.State = SpectatedUserState.Failed; else currentState.State = SpectatedUserState.Quit; diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 7d50dd4665..9d12daad04 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -181,6 +181,8 @@ namespace osu.Game.Rulesets.Scoring private readonly List hitEvents = new List(); private HitObject? lastHitObject; + public bool ApplyNewJudgementsWhenFailed { get; set; } + public ScoreProcessor(Ruleset ruleset) { Ruleset = ruleset; @@ -211,6 +213,9 @@ namespace osu.Game.Rulesets.Scoring result.ComboAtJudgement = Combo.Value; result.HighestComboAtJudgement = HighestCombo.Value; + if (result.FailedAtJudgement && !ApplyNewJudgementsWhenFailed) + return; + ScoreResultCounts[result.Type] = ScoreResultCounts.GetValueOrDefault(result.Type) + 1; if (result.Type.IncreasesCombo()) @@ -264,6 +269,9 @@ namespace osu.Game.Rulesets.Scoring Combo.Value = result.ComboAtJudgement; HighestCombo.Value = result.HighestComboAtJudgement; + if (result.FailedAtJudgement && !ApplyNewJudgementsWhenFailed) + return; + ScoreResultCounts[result.Type] = ScoreResultCounts.GetValueOrDefault(result.Type) - 1; if (result.Judgement.MaxResult.AffectsAccuracy()) diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index 176223729a..e9c35555c8 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -78,25 +78,6 @@ namespace osu.Game.Rulesets.UI } } - /// - /// All the s contained in this and all . - /// - public IEnumerable AllEntries - { - get - { - if (HitObjectContainer == null) - return Enumerable.Empty(); - - var enumerable = HitObjectContainer.Entries; - - if (nestedPlayfields.Count != 0) - enumerable = enumerable.Concat(NestedPlayfields.SelectMany(p => p.AllEntries)); - - return enumerable; - } - } - /// /// All s nested inside this . /// diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs index d9043df1d5..c5c536eae6 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs @@ -67,6 +67,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer if (!LoadedBeatmapSuccessfully) return; + ScoreProcessor.ApplyNewJudgementsWhenFailed = true; + LoadComponentAsync(new GameplayChatDisplay(Room) { Expanded = { BindTarget = LeaderboardExpandedState }, diff --git a/osu.Game/Screens/Play/GameplayState.cs b/osu.Game/Screens/Play/GameplayState.cs index f64bcc9a3c..cc399a0fbe 100644 --- a/osu.Game/Screens/Play/GameplayState.cs +++ b/osu.Game/Screens/Play/GameplayState.cs @@ -46,12 +46,9 @@ namespace osu.Game.Screens.Play public bool HasPassed { get; set; } /// - /// Whether the user failed during gameplay and the fail animation has been displayed. + /// Whether the user failed during gameplay. This is only set when the gameplay session has completed due to the fail. /// - /// - /// In multiplayer, this is never set to true even if the player reached zero health, due to being turned off. - /// - public bool ShownFailAnimation { get; set; } + public bool HasFailed { get; set; } /// /// Whether the user quit gameplay without having either passed or failed. diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index e2470285ba..ad1f9ec897 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -357,9 +357,6 @@ namespace osu.Game.Screens.Play DrawableRuleset.NewResult += r => { - if (GameplayState.ShownFailAnimation) - return; - HealthProcessor.ApplyResult(r); ScoreProcessor.ApplyResult(r); GameplayState.ApplyResult(r); @@ -367,9 +364,6 @@ namespace osu.Game.Screens.Play DrawableRuleset.RevertResult += r => { - if (GameplayState.ShownFailAnimation) - return; - HealthProcessor.RevertResult(r); ScoreProcessor.RevertResult(r); }; @@ -495,7 +489,7 @@ namespace osu.Game.Screens.Play private void updateGameplayState() { - bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value && !GameplayState.ShownFailAnimation; + bool inGameplay = !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.IsPaused.Value && !breakTracker.IsBreakTime.Value && !GameplayState.HasFailed; OverlayActivationMode.Value = inGameplay ? OverlayActivation.Disabled : OverlayActivation.UserTriggered; localUserPlaying.Value = inGameplay; } @@ -592,7 +586,7 @@ namespace osu.Game.Screens.Play if (showDialogFirst && !pauseOrFailDialogVisible) { // if the fail animation is currently in progress, accelerate it (it will show the pause dialog on completion). - if (ValidForResume && GameplayState.ShownFailAnimation) + if (ValidForResume && GameplayState.HasFailed) { failAnimationContainer.FinishTransforms(true); return false; @@ -739,7 +733,7 @@ namespace osu.Game.Screens.Play } // Only show the completion screen if the player hasn't failed - if (GameplayState.ShownFailAnimation) + if (GameplayState.HasFailed) return; GameplayState.HasPassed = true; @@ -928,11 +922,11 @@ namespace osu.Game.Screens.Play if (Configuration.AllowFailAnimation) { - Debug.Assert(!GameplayState.ShownFailAnimation); + Debug.Assert(!GameplayState.HasFailed); Debug.Assert(!GameplayState.HasPassed); Debug.Assert(!GameplayState.HasQuit); - GameplayState.ShownFailAnimation = true; + GameplayState.HasFailed = true; updateGameplayState(); @@ -1008,13 +1002,13 @@ namespace osu.Game.Screens.Play // replays cannot be paused and exit immediately && !DrawableRuleset.HasReplayLoaded.Value // cannot pause if we are already in a fail state - && !GameplayState.ShownFailAnimation; + && !GameplayState.HasFailed; private bool canResume => // cannot resume from a non-paused state GameplayClockContainer.IsPaused.Value // cannot resume if we are already in a fail state - && !GameplayState.ShownFailAnimation + && !GameplayState.HasFailed // already resuming && !IsResuming; @@ -1148,7 +1142,7 @@ namespace osu.Game.Screens.Play { Debug.Assert(resultsDisplayDelegate == null); - if (!GameplayState.ShownFailAnimation) + if (!GameplayState.HasFailed) GameplayState.HasQuit = true; if (DrawableRuleset.ReplayScore == null) diff --git a/osu.Game/Screens/Play/PlayerTouchInputDetector.cs b/osu.Game/Screens/Play/PlayerTouchInputDetector.cs index 13c94f7b32..12fb748e7d 100644 --- a/osu.Game/Screens/Play/PlayerTouchInputDetector.cs +++ b/osu.Game/Screens/Play/PlayerTouchInputDetector.cs @@ -37,7 +37,7 @@ namespace osu.Game.Screens.Play if (!touchActive.Value) return; - if (gameplayState.HasPassed || gameplayState.ShownFailAnimation || gameplayState.HasQuit) + if (gameplayState.HasPassed || gameplayState.HasFailed || gameplayState.HasQuit) return; if (gameplayState.Score.ScoreInfo.Mods.OfType().Any()) From b48f99ba4bd4f16ebff1dc99accb7a1a5e96abf5 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 28 Jan 2024 18:06:09 +0300 Subject: [PATCH 0630/2188] Stop using SliderBar as a base --- .../Play/HUD/DefaultSongProgressBar.cs | 2 +- osu.Game/Screens/Play/HUD/SongProgressBar.cs | 67 +++++++++++++------ 2 files changed, 46 insertions(+), 23 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs index 4079351baf..46867e7622 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs @@ -98,7 +98,7 @@ namespace osu.Game.Screens.Play.HUD base.Update(); handleBase.Height = Height - handleContainer.Height; - float newX = (float)Interpolation.Lerp(handleBase.X, NormalizedValue * UsableWidth, Math.Clamp(Time.Elapsed / 40, 0, 1)); + float newX = (float)Interpolation.Lerp(handleBase.X, NormalizedValue * DrawWidth, Math.Clamp(Time.Elapsed / 40, 0, 1)); fill.Width = newX; handleBase.X = newX; diff --git a/osu.Game/Screens/Play/HUD/SongProgressBar.cs b/osu.Game/Screens/Play/HUD/SongProgressBar.cs index db9c8901b4..df4df2a783 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressBar.cs @@ -3,12 +3,14 @@ using System; using osu.Framework.Bindables; -using osu.Framework.Graphics.UserInterface; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; using osu.Framework.Threading; +using osuTK; namespace osu.Game.Screens.Play.HUD { - public abstract partial class SongProgressBar : SliderBar + public abstract partial class SongProgressBar : Container { /// /// Action which is invoked when a seek is requested, with the proposed millisecond value for the seek operation. @@ -26,45 +28,66 @@ namespace osu.Game.Screens.Play.HUD protected readonly BindableBool InteractiveBindable = new BindableBool(); - public double StartTime + public double StartTime { get; set; } + + public double EndTime { get; set; } = 1.0; + + public double CurrentTime { get; set; } + + private double length => EndTime - StartTime; + + protected double NormalizedValue => length == 0 ? 1 : Math.Clamp(CurrentTime - StartTime, 0.0, length) / length; + + private bool handleClick; + + protected override bool OnMouseDown(MouseDownEvent e) { - get => CurrentNumber.MinValue; - set => CurrentNumber.MinValue = value; + handleClick = true; + return base.OnMouseDown(e); } - public double EndTime + protected override bool OnClick(ClickEvent e) { - get => CurrentNumber.MaxValue; - set => CurrentNumber.MaxValue = value; + if (handleClick) + handleMouseInput(e); + + return true; } - public double CurrentTime + protected override void OnDrag(DragEvent e) { - get => CurrentNumber.Value; - set => CurrentNumber.Value = value; + handleMouseInput(e); } - protected SongProgressBar() + protected override bool OnDragStart(DragStartEvent e) { - StartTime = 0; - EndTime = 1; + Vector2 posDiff = e.MouseDownPosition - e.MousePosition; + + if (Math.Abs(posDiff.X) < Math.Abs(posDiff.Y)) + { + handleClick = false; + return false; + } + + handleMouseInput(e); + return true; } - protected override void UpdateValue(float value) + private void handleMouseInput(UIEvent e) { - // handled in update + if (!Interactive) + return; + + double relativeX = Math.Clamp(ToLocalSpace(e.ScreenSpaceMousePosition).X / DrawWidth, 0, 1); + onUserChange(StartTime + (EndTime - StartTime) * relativeX); } private ScheduledDelegate? scheduledSeek; - protected override void OnUserChange(double value) + private void onUserChange(double value) { scheduledSeek?.Cancel(); - scheduledSeek = Schedule(() => - { - if (Interactive) - OnSeek?.Invoke(value); - }); + scheduledSeek = Schedule(() => OnSeek?.Invoke(value)); } } } From 23f12e1ea36195ed29fa19955d41290cfbc92328 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 01:49:34 +0900 Subject: [PATCH 0631/2188] Should not be a container --- osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs | 6 +++--- osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs | 2 +- osu.Game/Screens/Play/HUD/SongProgressBar.cs | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs b/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs index 196d8ca278..42f638c386 100644 --- a/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs @@ -41,7 +41,7 @@ namespace osu.Game.Screens.Play.HUD CornerRadius = 5; Masking = true; - Children = new Drawable[] + InternalChildren = new Drawable[] { background = new Box { @@ -105,9 +105,9 @@ namespace osu.Game.Screens.Play.HUD audioBar.Length = (float)Interpolation.Lerp(audioBar.Length, NormalizedValue, Math.Clamp(Time.Elapsed / 40, 0, 1)); if (trackTime > CurrentTime) - ChangeChildDepth(audioBar, -1); + ChangeInternalChildDepth(audioBar, -1); else - ChangeChildDepth(audioBar, 0); + ChangeInternalChildDepth(audioBar, 0); float timeDelta = (float)Math.Abs(CurrentTime - trackTime); diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs index 46867e7622..222d6c17bf 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs @@ -27,7 +27,7 @@ namespace osu.Game.Screens.Play.HUD RelativeSizeAxes = Axes.X; Height = barHeight + handleBarHeight + handleSize.Y; - Children = new Drawable[] + InternalChildren = new Drawable[] { new Box { diff --git a/osu.Game/Screens/Play/HUD/SongProgressBar.cs b/osu.Game/Screens/Play/HUD/SongProgressBar.cs index df4df2a783..140621986c 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressBar.cs @@ -10,7 +10,7 @@ using osuTK; namespace osu.Game.Screens.Play.HUD { - public abstract partial class SongProgressBar : Container + public abstract partial class SongProgressBar : CompositeDrawable { /// /// Action which is invoked when a seek is requested, with the proposed millisecond value for the seek operation. From f4dd84fa77fe41edc57120063a3df9a4bbb834a7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 02:01:37 +0900 Subject: [PATCH 0632/2188] Fix various inconsistencies and document better --- .../Screens/Play/HUD/ArgonSongProgress.cs | 1 - .../Screens/Play/HUD/ArgonSongProgressBar.cs | 9 +++++---- .../Screens/Play/HUD/DefaultSongProgress.cs | 1 - .../Play/HUD/DefaultSongProgressBar.cs | 2 +- osu.Game/Screens/Play/HUD/SongProgress.cs | 6 ++++++ osu.Game/Screens/Play/HUD/SongProgressBar.cs | 19 +++++++++++++++---- 6 files changed, 27 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs b/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs index a0e74dd6cd..7db3f9fd3c 100644 --- a/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/ArgonSongProgress.cs @@ -114,7 +114,6 @@ namespace osu.Game.Screens.Play.HUD protected override void UpdateProgress(double progress, bool isIntro) { - bar.CurrentTime = GameplayClock.CurrentTime; bar.Progress = isIntro ? 0 : progress; } } diff --git a/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs b/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs index 42f638c386..7a7870a775 100644 --- a/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/ArgonSongProgressBar.cs @@ -48,6 +48,7 @@ namespace osu.Game.Screens.Play.HUD RelativeSizeAxes = Axes.Both, Alpha = 0, Colour = OsuColour.Gray(0.2f), + Depth = float.MaxValue, }, audioBar = new RoundedBar { @@ -102,14 +103,14 @@ namespace osu.Game.Screens.Play.HUD base.Update(); playfieldBar.Length = (float)Interpolation.Lerp(playfieldBar.Length, Progress, Math.Clamp(Time.Elapsed / 40, 0, 1)); - audioBar.Length = (float)Interpolation.Lerp(audioBar.Length, NormalizedValue, Math.Clamp(Time.Elapsed / 40, 0, 1)); + audioBar.Length = (float)Interpolation.Lerp(audioBar.Length, AudioProgress, Math.Clamp(Time.Elapsed / 40, 0, 1)); - if (trackTime > CurrentTime) + if (trackTime > AudioTime) ChangeInternalChildDepth(audioBar, -1); else - ChangeInternalChildDepth(audioBar, 0); + ChangeInternalChildDepth(audioBar, 1); - float timeDelta = (float)Math.Abs(CurrentTime - trackTime); + float timeDelta = (float)Math.Abs(AudioTime - trackTime); const float colour_transition_threshold = 20000; diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs index be310df3a9..f01c11855c 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgress.cs @@ -98,7 +98,6 @@ namespace osu.Game.Screens.Play.HUD protected override void UpdateProgress(double progress, bool isIntro) { - bar.CurrentTime = GameplayClock.CurrentTime; graph.Progress = isIntro ? 0 : (int)(graph.ColumnCount * progress); } diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs index 222d6c17bf..05c8c6c46b 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs @@ -98,7 +98,7 @@ namespace osu.Game.Screens.Play.HUD base.Update(); handleBase.Height = Height - handleContainer.Height; - float newX = (float)Interpolation.Lerp(handleBase.X, NormalizedValue * DrawWidth, Math.Clamp(Time.Elapsed / 40, 0, 1)); + float newX = (float)Interpolation.Lerp(handleBase.X, AudioProgress * DrawWidth, Math.Clamp(Time.Elapsed / 40, 0, 1)); fill.Width = newX; handleBase.X = newX; diff --git a/osu.Game/Screens/Play/HUD/SongProgress.cs b/osu.Game/Screens/Play/HUD/SongProgress.cs index 962752ba5a..296306ec89 100644 --- a/osu.Game/Screens/Play/HUD/SongProgress.cs +++ b/osu.Game/Screens/Play/HUD/SongProgress.cs @@ -71,7 +71,13 @@ namespace osu.Game.Screens.Play.HUD protected double LastHitTime { get; private set; } + /// + /// Called every update frame with current progress information. + /// + /// Current (visual) progress through the beatmap (0..1). + /// If true, progress is (0..1) through the intro. protected abstract void UpdateProgress(double progress, bool isIntro); + protected virtual void UpdateObjects(IEnumerable objects) { } [BackgroundDependencyLoader] diff --git a/osu.Game/Screens/Play/HUD/SongProgressBar.cs b/osu.Game/Screens/Play/HUD/SongProgressBar.cs index 140621986c..ea2e5b2891 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressBar.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; @@ -12,6 +13,20 @@ namespace osu.Game.Screens.Play.HUD { public abstract partial class SongProgressBar : CompositeDrawable { + /// + /// The current seek position of the audio, on a (0..1) range. + /// This is generally the seek target, which will eventually match the gameplay clock when it catches up. + /// + protected double AudioProgress => length == 0 ? 1 : AudioTime / length; + + /// + /// The current (non-frame-stable) audio time. + /// + protected double AudioTime => Math.Clamp(GameplayClock.CurrentTime - StartTime, 0.0, length); + + [Resolved] + protected IGameplayClock GameplayClock { get; private set; } = null!; + /// /// Action which is invoked when a seek is requested, with the proposed millisecond value for the seek operation. /// @@ -32,12 +47,8 @@ namespace osu.Game.Screens.Play.HUD public double EndTime { get; set; } = 1.0; - public double CurrentTime { get; set; } - private double length => EndTime - StartTime; - protected double NormalizedValue => length == 0 ? 1 : Math.Clamp(CurrentTime - StartTime, 0.0, length) / length; - private bool handleClick; protected override bool OnMouseDown(MouseDownEvent e) From 462dab3c90d762de0c9c0918d93fe90472956a06 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 02:13:39 +0900 Subject: [PATCH 0633/2188] Remove unnecessary bindable --- osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs | 11 +++++++---- osu.Game/Screens/Play/HUD/SongProgressBar.cs | 9 +-------- 2 files changed, 8 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs b/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs index 05c8c6c46b..d5a6a75793 100644 --- a/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/DefaultSongProgressBar.cs @@ -86,11 +86,14 @@ namespace osu.Game.Screens.Play.HUD }; } - protected override void LoadComplete() + public override bool Interactive { - base.LoadComplete(); - - InteractiveBindable.BindValueChanged(i => handleBase.FadeTo(i.NewValue ? 1 : 0, 200), true); + get => base.Interactive; + set + { + base.Interactive = value; + handleBase.FadeTo(value ? 1 : 0, 200); + } } protected override void Update() diff --git a/osu.Game/Screens/Play/HUD/SongProgressBar.cs b/osu.Game/Screens/Play/HUD/SongProgressBar.cs index ea2e5b2891..40c4e587b9 100644 --- a/osu.Game/Screens/Play/HUD/SongProgressBar.cs +++ b/osu.Game/Screens/Play/HUD/SongProgressBar.cs @@ -3,7 +3,6 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Framework.Threading; @@ -35,13 +34,7 @@ namespace osu.Game.Screens.Play.HUD /// /// Whether the progress bar should allow interaction, ie. to perform seek operations. /// - public bool Interactive - { - get => InteractiveBindable.Value; - set => InteractiveBindable.Value = value; - } - - protected readonly BindableBool InteractiveBindable = new BindableBool(); + public virtual bool Interactive { get; set; } public double StartTime { get; set; } From ee4fe1c0683a26bcb8559ac1918d52a88e6a1276 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 28 Jan 2024 23:11:42 +0300 Subject: [PATCH 0634/2188] Fix relax mod not handling objects close to a previous slider's follow area --- osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index 40fadfb77e..3679425389 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Mods if (!slider.HeadCircle.IsHit) handleHitCircle(slider.HeadCircle); - requiresHold |= slider.SliderInputManager.IsMouseInFollowArea(true); + requiresHold |= slider.SliderInputManager.IsMouseInFollowArea(slider.Tracking.Value); break; case DrawableSpinner spinner: From 5d456c8d68fe61fa6fc97f8db235b0c6d429a55d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 29 Jan 2024 04:55:21 +0300 Subject: [PATCH 0635/2188] Rework drawing of graded circles --- .../Expanded/Accuracy/AccuracyCircle.cs | 87 +++++++++++-------- 1 file changed, 52 insertions(+), 35 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 0aff98df2b..8d32989110 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -169,46 +169,63 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { new CircularProgress { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.ForRank(ScoreRank.X), - InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracyX } - }, - new CircularProgress - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.ForRank(ScoreRank.S), - InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracyX - virtual_ss_percentage } - }, - new CircularProgress - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.ForRank(ScoreRank.A), - InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracyS } - }, - new CircularProgress - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.ForRank(ScoreRank.B), - InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracyA } - }, - new CircularProgress - { - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.ForRank(ScoreRank.C), - InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracyB } - }, - new CircularProgress - { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.D), InnerRadius = RANK_CIRCLE_RADIUS, Current = { Value = accuracyC } }, + new CircularProgress + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.C), + InnerRadius = RANK_CIRCLE_RADIUS, + Current = { Value = accuracyB - accuracyC }, + Rotation = (float)accuracyC * 360 + }, + new CircularProgress + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.B), + InnerRadius = RANK_CIRCLE_RADIUS, + Current = { Value = accuracyA - accuracyB }, + Rotation = (float)accuracyB * 360 + }, + new CircularProgress + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.A), + InnerRadius = RANK_CIRCLE_RADIUS, + Current = { Value = accuracyS - accuracyA }, + Rotation = (float)accuracyA * 360 + }, + new CircularProgress + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.S), + InnerRadius = RANK_CIRCLE_RADIUS, + Current = { Value = accuracyX - accuracyS - virtual_ss_percentage }, + Rotation = (float)accuracyS * 360 + }, + new CircularProgress + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.X), + InnerRadius = RANK_CIRCLE_RADIUS, + Current = { Value = 1f - (accuracyX - virtual_ss_percentage) }, + Rotation = (float)(accuracyX - virtual_ss_percentage) * 360 + }, new RankNotch((float)accuracyX), new RankNotch((float)(accuracyX - virtual_ss_percentage)), new RankNotch((float)accuracyS), From 32b0e0b7380fcb54219fea66b4f46f2a83ece1e1 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 29 Jan 2024 05:05:18 +0300 Subject: [PATCH 0636/2188] Remove RankNotch --- .../Expanded/Accuracy/AccuracyCircle.cs | 33 ++++++------- .../Ranking/Expanded/Accuracy/RankNotch.cs | 49 ------------------- 2 files changed, 14 insertions(+), 68 deletions(-) delete mode 100644 osu.Game/Screens/Ranking/Expanded/Accuracy/RankNotch.cs diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 8d32989110..7bd586ebb7 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -76,9 +76,9 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy private const double virtual_ss_percentage = 0.01; /// - /// The width of a in terms of accuracy. + /// The width of a solid "notch" in terms of accuracy that appears at the ends of the rank circles to add separation. /// - public const double NOTCH_WIDTH_PERCENTAGE = 1.0 / 360; + public const float NOTCH_WIDTH_PERCENTAGE = 2f / 360; /// /// The easing for the circle filling transforms. @@ -174,7 +174,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.D), InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracyC } + Current = { Value = accuracyC - NOTCH_WIDTH_PERCENTAGE }, + Rotation = NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 }, new CircularProgress { @@ -183,8 +184,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.C), InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracyB - accuracyC }, - Rotation = (float)accuracyC * 360 + Current = { Value = accuracyB - accuracyC - NOTCH_WIDTH_PERCENTAGE }, + Rotation = (float)accuracyC * 360 + NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 }, new CircularProgress { @@ -193,8 +194,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.B), InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracyA - accuracyB }, - Rotation = (float)accuracyB * 360 + Current = { Value = accuracyA - accuracyB - NOTCH_WIDTH_PERCENTAGE }, + Rotation = (float)accuracyB * 360 + NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 }, new CircularProgress { @@ -203,8 +204,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.A), InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracyS - accuracyA }, - Rotation = (float)accuracyA * 360 + Current = { Value = accuracyS - accuracyA - NOTCH_WIDTH_PERCENTAGE }, + Rotation = (float)accuracyA * 360 + NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 }, new CircularProgress { @@ -213,8 +214,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.S), InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracyX - accuracyS - virtual_ss_percentage }, - Rotation = (float)accuracyS * 360 + Current = { Value = accuracyX - accuracyS - virtual_ss_percentage - NOTCH_WIDTH_PERCENTAGE }, + Rotation = (float)accuracyS * 360 + NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 }, new CircularProgress { @@ -223,15 +224,9 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.X), InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = 1f - (accuracyX - virtual_ss_percentage) }, - Rotation = (float)(accuracyX - virtual_ss_percentage) * 360 + Current = { Value = 1f - (accuracyX - virtual_ss_percentage) - NOTCH_WIDTH_PERCENTAGE }, + Rotation = (float)(accuracyX - virtual_ss_percentage) * 360 + NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 }, - new RankNotch((float)accuracyX), - new RankNotch((float)(accuracyX - virtual_ss_percentage)), - new RankNotch((float)accuracyS), - new RankNotch((float)accuracyA), - new RankNotch((float)accuracyB), - new RankNotch((float)accuracyC), new BufferedContainer { Name = "Graded circle mask", diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankNotch.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankNotch.cs deleted file mode 100644 index 244acbe8b1..0000000000 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankNotch.cs +++ /dev/null @@ -1,49 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; -using osuTK; - -namespace osu.Game.Screens.Ranking.Expanded.Accuracy -{ - /// - /// A solid "notch" of the that appears at the ends of the rank circles to add separation. - /// - public partial class RankNotch : CompositeDrawable - { - private readonly float position; - - public RankNotch(float position) - { - this.position = position; - - RelativeSizeAxes = Axes.Both; - } - - [BackgroundDependencyLoader] - private void load() - { - InternalChild = new Container - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Rotation = position * 360f, - Child = new Box - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.Y, - Height = AccuracyCircle.RANK_CIRCLE_RADIUS, - Width = (float)AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 360f, - Colour = OsuColour.Gray(0.3f), - EdgeSmoothness = new Vector2(1f) - } - }; - } - } -} From 5783838b07df8420916904ab307f91b23fb8a6ad Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 29 Jan 2024 05:14:24 +0300 Subject: [PATCH 0637/2188] Move graded circles into a separate class --- .../Expanded/Accuracy/AccuracyCircle.cs | 105 ++-------------- .../Expanded/Accuracy/GradedCircles.cs | 113 ++++++++++++++++++ 2 files changed, 120 insertions(+), 98 deletions(-) create mode 100644 osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 7bd586ebb7..3141810894 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -20,7 +20,6 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Skinning; -using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Ranking.Expanded.Accuracy @@ -73,7 +72,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy /// /// SS is displayed as a 1% region, otherwise it would be invisible. /// - private const double virtual_ss_percentage = 0.01; + public const double VIRTUAL_SS_PERCENTAGE = 0.01; /// /// The width of a solid "notch" in terms of accuracy that appears at the ends of the rank circles to add separation. @@ -88,7 +87,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy private readonly ScoreInfo score; private CircularProgress accuracyCircle; - private CircularProgress innerMask; + private GradedCircles gradedCircles; private Container badges; private RankText rankText; @@ -157,96 +156,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#7CF6FF"), Color4Extensions.FromHex("#BAFFA9")), InnerRadius = accuracy_circle_radius, }, - new BufferedContainer - { - Name = "Graded circles", - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Size = new Vector2(0.8f), - Padding = new MarginPadding(2), - Children = new Drawable[] - { - new CircularProgress - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.ForRank(ScoreRank.D), - InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracyC - NOTCH_WIDTH_PERCENTAGE }, - Rotation = NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 - }, - new CircularProgress - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.ForRank(ScoreRank.C), - InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracyB - accuracyC - NOTCH_WIDTH_PERCENTAGE }, - Rotation = (float)accuracyC * 360 + NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 - }, - new CircularProgress - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.ForRank(ScoreRank.B), - InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracyA - accuracyB - NOTCH_WIDTH_PERCENTAGE }, - Rotation = (float)accuracyB * 360 + NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 - }, - new CircularProgress - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.ForRank(ScoreRank.A), - InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracyS - accuracyA - NOTCH_WIDTH_PERCENTAGE }, - Rotation = (float)accuracyA * 360 + NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 - }, - new CircularProgress - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.ForRank(ScoreRank.S), - InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = accuracyX - accuracyS - virtual_ss_percentage - NOTCH_WIDTH_PERCENTAGE }, - Rotation = (float)accuracyS * 360 + NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 - }, - new CircularProgress - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.ForRank(ScoreRank.X), - InnerRadius = RANK_CIRCLE_RADIUS, - Current = { Value = 1f - (accuracyX - virtual_ss_percentage) - NOTCH_WIDTH_PERCENTAGE }, - Rotation = (float)(accuracyX - virtual_ss_percentage) * 360 + NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 - }, - new BufferedContainer - { - Name = "Graded circle mask", - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding(1), - Blending = new BlendingParameters - { - Source = BlendingType.DstColor, - Destination = BlendingType.OneMinusSrcColor, - SourceAlpha = BlendingType.One, - DestinationAlpha = BlendingType.SrcAlpha - }, - Child = innerMask = new CircularProgress - { - RelativeSizeAxes = Axes.Both, - InnerRadius = RANK_CIRCLE_RADIUS - 0.02f, - } - } - } - }, + gradedCircles = new GradedCircles(accuracyC, accuracyB, accuracyA, accuracyS, accuracyX), badges = new Container { Name = "Rank badges", @@ -259,7 +169,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy new RankBadge(accuracyB, Interpolation.Lerp(accuracyB, accuracyA, 0.5), getRank(ScoreRank.B)), // The S and A badges are moved down slightly to prevent collision with the SS badge. new RankBadge(accuracyA, Interpolation.Lerp(accuracyA, accuracyS, 0.25), getRank(ScoreRank.A)), - new RankBadge(accuracyS, Interpolation.Lerp(accuracyS, (accuracyX - virtual_ss_percentage), 0.25), getRank(ScoreRank.S)), + new RankBadge(accuracyS, Interpolation.Lerp(accuracyS, (accuracyX - VIRTUAL_SS_PERCENTAGE), 0.25), getRank(ScoreRank.S)), new RankBadge(accuracyX, accuracyX, getRank(ScoreRank.X)), } }, @@ -301,8 +211,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy }); } - using (BeginDelayedSequence(RANK_CIRCLE_TRANSFORM_DELAY)) - innerMask.FillTo(1f, RANK_CIRCLE_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING); + gradedCircles.Transform(); using (BeginDelayedSequence(ACCURACY_TRANSFORM_DELAY)) { @@ -331,7 +240,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy if (score.Rank == ScoreRank.X || score.Rank == ScoreRank.XH) targetAccuracy = 1; else - targetAccuracy = Math.Min(accuracyX - virtual_ss_percentage - NOTCH_WIDTH_PERCENTAGE / 2, targetAccuracy); + targetAccuracy = Math.Min(accuracyX - VIRTUAL_SS_PERCENTAGE - NOTCH_WIDTH_PERCENTAGE / 2, targetAccuracy); // The accuracy circle gauge visually fills up a bit too much. // This wouldn't normally matter but we want it to align properly with the inner graded circle in the above cases. @@ -368,7 +277,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy if (badge.Accuracy > score.Accuracy) continue; - using (BeginDelayedSequence(inverseEasing(ACCURACY_TRANSFORM_EASING, Math.Min(accuracyX - virtual_ss_percentage, badge.Accuracy) / targetAccuracy) * ACCURACY_TRANSFORM_DURATION)) + using (BeginDelayedSequence(inverseEasing(ACCURACY_TRANSFORM_EASING, Math.Min(accuracyX - VIRTUAL_SS_PERCENTAGE, badge.Accuracy) / targetAccuracy) * ACCURACY_TRANSFORM_DURATION)) { badge.Appear(); diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs new file mode 100644 index 0000000000..51c4237528 --- /dev/null +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs @@ -0,0 +1,113 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Graphics; +using osu.Game.Scoring; +using osuTK; + +namespace osu.Game.Screens.Ranking.Expanded.Accuracy +{ + public partial class GradedCircles : BufferedContainer + { + private readonly CircularProgress innerMask; + + public GradedCircles(double accuracyC, double accuracyB, double accuracyA, double accuracyS, double accuracyX) + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + RelativeSizeAxes = Axes.Both; + Size = new Vector2(0.8f); + Padding = new MarginPadding(2); + Children = new Drawable[] + { + new CircularProgress + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.D), + InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, + Current = { Value = accuracyC - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, + Rotation = AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 + }, + new CircularProgress + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.C), + InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, + Current = { Value = accuracyB - accuracyC - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, + Rotation = (float)accuracyC * 360 + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 + }, + new CircularProgress + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.B), + InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, + Current = { Value = accuracyA - accuracyB - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, + Rotation = (float)accuracyB * 360 + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 + }, + new CircularProgress + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.A), + InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, + Current = { Value = accuracyS - accuracyA - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, + Rotation = (float)accuracyA * 360 + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 + }, + new CircularProgress + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.S), + InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, + Current = { Value = accuracyX - accuracyS - AccuracyCircle.VIRTUAL_SS_PERCENTAGE - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, + Rotation = (float)accuracyS * 360 + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 + }, + new CircularProgress + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.ForRank(ScoreRank.X), + InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, + Current = { Value = 1f - (accuracyX - AccuracyCircle.VIRTUAL_SS_PERCENTAGE) - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, + Rotation = (float)(accuracyX - AccuracyCircle.VIRTUAL_SS_PERCENTAGE) * 360 + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 + }, + new BufferedContainer + { + Name = "Graded circle mask", + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(1), + Blending = new BlendingParameters + { + Source = BlendingType.DstColor, + Destination = BlendingType.OneMinusSrcColor, + SourceAlpha = BlendingType.One, + DestinationAlpha = BlendingType.SrcAlpha + }, + Child = innerMask = new CircularProgress + { + RelativeSizeAxes = Axes.Both, + InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS - 0.02f, + } + } + }; + } + + public void Transform() + { + using (BeginDelayedSequence(AccuracyCircle.RANK_CIRCLE_TRANSFORM_DELAY)) + innerMask.FillTo(1f, AccuracyCircle.RANK_CIRCLE_TRANSFORM_DURATION, AccuracyCircle.ACCURACY_TRANSFORM_EASING); + } + } +} From 9c411ad48d81fa384619a6eb8c49c3e56f760fbc Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 29 Jan 2024 05:19:28 +0300 Subject: [PATCH 0638/2188] Simplify notch math --- .../Ranking/Expanded/Accuracy/GradedCircles.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs index 51c4237528..5241a4d983 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs @@ -31,7 +31,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Colour = OsuColour.ForRank(ScoreRank.D), InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, Current = { Value = accuracyC - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, - Rotation = AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 + Rotation = AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 180 }, new CircularProgress { @@ -41,7 +41,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Colour = OsuColour.ForRank(ScoreRank.C), InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, Current = { Value = accuracyB - accuracyC - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, - Rotation = (float)accuracyC * 360 + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 + Rotation = (float)(accuracyC + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f) * 360 }, new CircularProgress { @@ -51,7 +51,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Colour = OsuColour.ForRank(ScoreRank.B), InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, Current = { Value = accuracyA - accuracyB - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, - Rotation = (float)accuracyB * 360 + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 + Rotation = (float)(accuracyB + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f) * 360 }, new CircularProgress { @@ -61,7 +61,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Colour = OsuColour.ForRank(ScoreRank.A), InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, Current = { Value = accuracyS - accuracyA - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, - Rotation = (float)accuracyA * 360 + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 + Rotation = (float)(accuracyA + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f) * 360 }, new CircularProgress { @@ -71,7 +71,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Colour = OsuColour.ForRank(ScoreRank.S), InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, Current = { Value = accuracyX - accuracyS - AccuracyCircle.VIRTUAL_SS_PERCENTAGE - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, - Rotation = (float)accuracyS * 360 + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 + Rotation = (float)(accuracyS + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f) * 360 }, new CircularProgress { @@ -81,7 +81,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Colour = OsuColour.ForRank(ScoreRank.X), InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, Current = { Value = 1f - (accuracyX - AccuracyCircle.VIRTUAL_SS_PERCENTAGE) - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, - Rotation = (float)(accuracyX - AccuracyCircle.VIRTUAL_SS_PERCENTAGE) * 360 + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f * 360 + Rotation = (float)(accuracyX - AccuracyCircle.VIRTUAL_SS_PERCENTAGE + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f) * 360 }, new BufferedContainer { From 809ca81b9ccba45aa1ea29fe4645805b8e32e2e7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 29 Jan 2024 05:29:29 +0300 Subject: [PATCH 0639/2188] Add TestSceneGradedCircles --- .../Visual/Ranking/TestSceneGradedCircles.cs | 44 +++++++++++++++++++ .../Expanded/Accuracy/GradedCircles.cs | 6 +++ 2 files changed, 50 insertions(+) create mode 100644 osu.Game.Tests/Visual/Ranking/TestSceneGradedCircles.cs diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneGradedCircles.cs b/osu.Game.Tests/Visual/Ranking/TestSceneGradedCircles.cs new file mode 100644 index 0000000000..87fbca5c44 --- /dev/null +++ b/osu.Game.Tests/Visual/Ranking/TestSceneGradedCircles.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Ranking.Expanded.Accuracy; +using osuTK; + +namespace osu.Game.Tests.Visual.Ranking +{ + public partial class TestSceneGradedCircles : OsuTestScene + { + private readonly GradedCircles ring; + + public TestSceneGradedCircles() + { + ScoreProcessor scoreProcessor = new OsuRuleset().CreateScoreProcessor(); + double accuracyX = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.X); + double accuracyS = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.S); + + double accuracyA = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.A); + double accuracyB = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.B); + double accuracyC = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.C); + + Add(new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(400), + Child = ring = new GradedCircles(accuracyC, accuracyB, accuracyA, accuracyS, accuracyX) + }); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + AddSliderStep("Progress", 0.0, 1.0, 1.0, p => ring.Progress = p); + } + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs index 5241a4d983..2ce8c511e0 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs @@ -12,6 +12,12 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { public partial class GradedCircles : BufferedContainer { + public double Progress + { + get => innerMask.Current.Value; + set => innerMask.Current.Value = value; + } + private readonly CircularProgress innerMask; public GradedCircles(double accuracyC, double accuracyB, double accuracyA, double accuracyS, double accuracyX) From 3987faa21cc80c39b42f465d1ef3f3046e235843 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 29 Jan 2024 06:13:52 +0300 Subject: [PATCH 0640/2188] Rework GradedCircles to not use BufferedContainer --- .../Expanded/Accuracy/AccuracyCircle.cs | 5 +- .../Expanded/Accuracy/GradedCircles.cs | 118 ++++++++---------- 2 files changed, 52 insertions(+), 71 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 3141810894..5b929554ff 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -77,7 +77,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy /// /// The width of a solid "notch" in terms of accuracy that appears at the ends of the rank circles to add separation. /// - public const float NOTCH_WIDTH_PERCENTAGE = 2f / 360; + public const double NOTCH_WIDTH_PERCENTAGE = 2.0 / 360; /// /// The easing for the circle filling transforms. @@ -211,7 +211,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy }); } - gradedCircles.Transform(); + using (BeginDelayedSequence(RANK_CIRCLE_TRANSFORM_DELAY)) + gradedCircles.TransformTo(nameof(GradedCircles.Progress), 1.0, RANK_CIRCLE_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING); using (BeginDelayedSequence(ACCURACY_TRANSFORM_DELAY)) { diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs index 2ce8c511e0..19c7a9b606 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; @@ -10,15 +11,31 @@ using osuTK; namespace osu.Game.Screens.Ranking.Expanded.Accuracy { - public partial class GradedCircles : BufferedContainer + public partial class GradedCircles : CompositeDrawable { + private double progress; + public double Progress { - get => innerMask.Current.Value; - set => innerMask.Current.Value = value; + get => progress; + set + { + progress = value; + dProgress.RevealProgress = value; + cProgress.RevealProgress = value; + bProgress.RevealProgress = value; + aProgress.RevealProgress = value; + sProgress.RevealProgress = value; + xProgress.RevealProgress = value; + } } - private readonly CircularProgress innerMask; + private readonly GradedCircle dProgress; + private readonly GradedCircle cProgress; + private readonly GradedCircle bProgress; + private readonly GradedCircle aProgress; + private readonly GradedCircle sProgress; + private readonly GradedCircle xProgress; public GradedCircles(double accuracyC, double accuracyB, double accuracyA, double accuracyS, double accuracyX) { @@ -27,93 +44,56 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy RelativeSizeAxes = Axes.Both; Size = new Vector2(0.8f); Padding = new MarginPadding(2); - Children = new Drawable[] + InternalChildren = new Drawable[] { - new CircularProgress + dProgress = new GradedCircle(0.0, accuracyC) { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.D), - InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, - Current = { Value = accuracyC - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, - Rotation = AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 180 }, - new CircularProgress + cProgress = new GradedCircle(accuracyC, accuracyB) { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.C), - InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, - Current = { Value = accuracyB - accuracyC - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, - Rotation = (float)(accuracyC + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f) * 360 }, - new CircularProgress + bProgress = new GradedCircle(accuracyB, accuracyA) { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.B), - InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, - Current = { Value = accuracyA - accuracyB - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, - Rotation = (float)(accuracyB + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f) * 360 }, - new CircularProgress + aProgress = new GradedCircle(accuracyA, accuracyS) { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.A), - InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, - Current = { Value = accuracyS - accuracyA - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, - Rotation = (float)(accuracyA + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f) * 360 }, - new CircularProgress + sProgress = new GradedCircle(accuracyS, accuracyX - AccuracyCircle.VIRTUAL_SS_PERCENTAGE) { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, Colour = OsuColour.ForRank(ScoreRank.S), - InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, - Current = { Value = accuracyX - accuracyS - AccuracyCircle.VIRTUAL_SS_PERCENTAGE - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, - Rotation = (float)(accuracyS + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f) * 360 }, - new CircularProgress + xProgress = new GradedCircle(accuracyX - AccuracyCircle.VIRTUAL_SS_PERCENTAGE, 1.0) { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Colour = OsuColour.ForRank(ScoreRank.X), - InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS, - Current = { Value = 1f - (accuracyX - AccuracyCircle.VIRTUAL_SS_PERCENTAGE) - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE }, - Rotation = (float)(accuracyX - AccuracyCircle.VIRTUAL_SS_PERCENTAGE + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5f) * 360 - }, - new BufferedContainer - { - Name = "Graded circle mask", - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding(1), - Blending = new BlendingParameters - { - Source = BlendingType.DstColor, - Destination = BlendingType.OneMinusSrcColor, - SourceAlpha = BlendingType.One, - DestinationAlpha = BlendingType.SrcAlpha - }, - Child = innerMask = new CircularProgress - { - RelativeSizeAxes = Axes.Both, - InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS - 0.02f, - } + Colour = OsuColour.ForRank(ScoreRank.X) } }; } - public void Transform() + private partial class GradedCircle : CircularProgress { - using (BeginDelayedSequence(AccuracyCircle.RANK_CIRCLE_TRANSFORM_DELAY)) - innerMask.FillTo(1f, AccuracyCircle.RANK_CIRCLE_TRANSFORM_DURATION, AccuracyCircle.ACCURACY_TRANSFORM_EASING); + public double RevealProgress + { + set => Current.Value = Math.Clamp(value, startProgress, endProgress) - startProgress; + } + + private readonly double startProgress; + private readonly double endProgress; + + public GradedCircle(double startProgress, double endProgress) + { + this.startProgress = startProgress + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5; + this.endProgress = endProgress - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5; + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + RelativeSizeAxes = Axes.Both; + InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS; + Rotation = (float)this.startProgress * 360; + } } } } From 0c0ba7abefe04e16f3d153964f7fe8f139ba2373 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 29 Jan 2024 06:28:38 +0300 Subject: [PATCH 0641/2188] Adjust values to visually match previous --- osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs | 2 +- osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 5b929554ff..8304e7a542 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -62,7 +62,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy /// /// Relative width of the rank circles. /// - public const float RANK_CIRCLE_RADIUS = 0.06f; + public const float RANK_CIRCLE_RADIUS = 0.05f; /// /// Relative width of the circle showing the accuracy. diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs index 19c7a9b606..efcb848530 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs @@ -43,7 +43,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Origin = Anchor.Centre; RelativeSizeAxes = Axes.Both; Size = new Vector2(0.8f); - Padding = new MarginPadding(2); + Padding = new MarginPadding(2.5f); InternalChildren = new Drawable[] { dProgress = new GradedCircle(0.0, accuracyC) From 9c55498058abbb9b5563319abbc942a186b556cd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 15:28:14 +0900 Subject: [PATCH 0642/2188] r# says hi --- .../NonVisual/Skinning/LegacySkinTextureFallbackTest.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs b/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs index fbe5a0e4d7..98cb66a234 100644 --- a/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs +++ b/osu.Game.Tests/NonVisual/Skinning/LegacySkinTextureFallbackTest.cs @@ -169,9 +169,9 @@ namespace osu.Game.Tests.NonVisual.Skinning public IRenderer Renderer => new DummyRenderer(); public AudioManager AudioManager => null; - public IResourceStore Files => null; - public IResourceStore Resources => null; - public RealmAccess RealmAccess => null; + public IResourceStore Files => null!; + public IResourceStore Resources => null!; + public RealmAccess RealmAccess => null!; public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => textureStore; } } From de32e7815b19d8ea5a19114eebc67d3f85ecaa27 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 14:57:19 +0900 Subject: [PATCH 0643/2188] Clean up `DrawableHitObject` events on `Dispose` This is just general safeties to avoid cases where components don't correctly unbind events. --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 7 +++++++ osu.Game/Rulesets/Objects/HitObject.cs | 2 ++ 2 files changed, 9 insertions(+) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index bce28361cb..5662fb2293 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -768,6 +768,13 @@ namespace osu.Game.Rulesets.Objects.Drawables if (CurrentSkin != null) CurrentSkin.SourceChanged -= skinSourceChanged; + + // Safeties against shooting in foot in cases where these are bound by external entities (like playfield) that don't clean up. + OnNestedDrawableCreated = null; + OnNewResult = null; + OnRevertResult = null; + DefaultsApplied = null; + HitObjectApplied = null; } public Bindable AnimationStartTime { get; } = new BindableDouble(); diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs index ec2a4a31f6..ef8bd08bf4 100644 --- a/osu.Game/Rulesets/Objects/HitObject.cs +++ b/osu.Game/Rulesets/Objects/HitObject.cs @@ -38,6 +38,8 @@ namespace osu.Game.Rulesets.Objects /// /// Invoked after has completed on this . /// + // TODO: This has no implicit unbind flow. Currently, if a Playfield manages HitObjects it will leave a bound event on this and cause the + // playfield to remain in memory. public event Action DefaultsApplied; public readonly Bindable StartTimeBindable = new BindableDouble(); From 76832a1495d2d94fc433e46d7413af69cd9e3463 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 15:15:10 +0900 Subject: [PATCH 0644/2188] Remove `ScorePerformanceCache` This class was only used in two places, both on the results screen, but was holding references to `OsuPlayfield` game-wide (due to unrelated issues, but still). Because I can't really think of future use cases for this, and running the calculation twice at results screen isn't a huge overhead, let's just do that for now to keep things simple. --- osu.Game/OsuGameBase.cs | 4 -- .../PerformanceBreakdownCalculator.cs | 24 +++++-- .../Difficulty/PerformanceCalculator.cs | 5 ++ osu.Game/Scoring/ScorePerformanceCache.cs | 68 ------------------- .../Statistics/PerformanceStatistic.cs | 20 ++++-- .../Statistics/PerformanceBreakdownChart.cs | 5 +- 6 files changed, 40 insertions(+), 86 deletions(-) delete mode 100644 osu.Game/Scoring/ScorePerformanceCache.cs diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 4e465f59df..2208f7d7ca 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -340,10 +340,6 @@ namespace osu.Game dependencies.Cache(beatmapCache = new BeatmapLookupCache()); base.Content.Add(beatmapCache); - var scorePerformanceManager = new ScorePerformanceCache(); - dependencies.Cache(scorePerformanceManager); - base.Content.Add(scorePerformanceManager); - dependencies.CacheAs(rulesetConfigCache = new RulesetConfigCache(realm, RulesetStore)); var powerStatus = CreateBatteryInfo(); diff --git a/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs b/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs index ad9257d4f3..4563c264f7 100644 --- a/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs @@ -21,21 +21,29 @@ namespace osu.Game.Rulesets.Difficulty { private readonly IBeatmap playableBeatmap; private readonly BeatmapDifficultyCache difficultyCache; - private readonly ScorePerformanceCache performanceCache; - public PerformanceBreakdownCalculator(IBeatmap playableBeatmap, BeatmapDifficultyCache difficultyCache, ScorePerformanceCache performanceCache) + public PerformanceBreakdownCalculator(IBeatmap playableBeatmap, BeatmapDifficultyCache difficultyCache) { this.playableBeatmap = playableBeatmap; this.difficultyCache = difficultyCache; - this.performanceCache = performanceCache; } [ItemCanBeNull] public async Task CalculateAsync(ScoreInfo score, CancellationToken cancellationToken = default) { + var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo!, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false); + + var performanceCalculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(); + + // Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value. + if (attributes?.Attributes == null || performanceCalculator == null) + return null; + + cancellationToken.ThrowIfCancellationRequested(); + PerformanceAttributes[] performanceArray = await Task.WhenAll( // compute actual performance - performanceCache.CalculatePerformanceAsync(score, cancellationToken), + performanceCalculator.CalculateAsync(score, attributes.Value.Attributes, cancellationToken), // compute performance for perfect play getPerfectPerformance(score, cancellationToken) ).ConfigureAwait(false); @@ -88,8 +96,12 @@ namespace osu.Game.Rulesets.Difficulty cancellationToken ).ConfigureAwait(false); - // ScorePerformanceCache is not used to avoid caching multiple copies of essentially identical perfect performance attributes - return difficulty == null ? null : ruleset.CreatePerformanceCalculator()?.Calculate(perfectPlay, difficulty.Value.Attributes.AsNonNull()); + var performanceCalculator = ruleset.CreatePerformanceCalculator(); + + if (performanceCalculator == null || difficulty == null) + return null; + + return await performanceCalculator.CalculateAsync(perfectPlay, difficulty.Value.Attributes.AsNonNull(), cancellationToken).ConfigureAwait(false); }, cancellationToken); } diff --git a/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs b/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs index f5e826f8c7..966da0ff12 100644 --- a/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Threading; +using System.Threading.Tasks; using osu.Game.Beatmaps; using osu.Game.Scoring; @@ -15,6 +17,9 @@ namespace osu.Game.Rulesets.Difficulty Ruleset = ruleset; } + public Task CalculateAsync(ScoreInfo score, DifficultyAttributes attributes, CancellationToken cancellationToken) + => Task.Run(() => CreatePerformanceAttributes(score, attributes), cancellationToken); + public PerformanceAttributes Calculate(ScoreInfo score, DifficultyAttributes attributes) => CreatePerformanceAttributes(score, attributes); diff --git a/osu.Game/Scoring/ScorePerformanceCache.cs b/osu.Game/Scoring/ScorePerformanceCache.cs deleted file mode 100644 index 1f2b1aeb95..0000000000 --- a/osu.Game/Scoring/ScorePerformanceCache.cs +++ /dev/null @@ -1,68 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Threading; -using System.Threading.Tasks; -using osu.Framework.Allocation; -using osu.Game.Beatmaps; -using osu.Game.Database; -using osu.Game.Rulesets.Difficulty; - -namespace osu.Game.Scoring -{ - /// - /// A component which performs and acts as a central cache for performance calculations of locally databased scores. - /// Currently not persisted between game sessions. - /// - public partial class ScorePerformanceCache : MemoryCachingComponent - { - [Resolved] - private BeatmapDifficultyCache difficultyCache { get; set; } = null!; - - protected override bool CacheNullValues => false; - - /// - /// Calculates performance for the given . - /// - /// The score to do the calculation on. - /// An optional to cancel the operation. - public Task CalculatePerformanceAsync(ScoreInfo score, CancellationToken token = default) => - GetAsync(new PerformanceCacheLookup(score), token); - - protected override async Task ComputeValueAsync(PerformanceCacheLookup lookup, CancellationToken token = default) - { - var score = lookup.ScoreInfo; - - var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo!, score.Ruleset, score.Mods, token).ConfigureAwait(false); - - // Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value. - if (attributes?.Attributes == null) - return null; - - token.ThrowIfCancellationRequested(); - - return score.Ruleset.CreateInstance().CreatePerformanceCalculator()?.Calculate(score, attributes.Value.Attributes); - } - - public readonly struct PerformanceCacheLookup - { - public readonly ScoreInfo ScoreInfo; - - public PerformanceCacheLookup(ScoreInfo info) - { - ScoreInfo = info; - } - - public override int GetHashCode() - { - var hash = new HashCode(); - - hash.Add(ScoreInfo.Hash); - hash.Add(ScoreInfo.ID); - - return hash.ToHashCode(); - } - } - } -} diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs index 22509b2cea..22c1e26d43 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs @@ -5,10 +5,11 @@ using System; using System.Threading; +using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions; using osu.Framework.Graphics; +using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Resources.Localisation.Web; using osu.Game.Scoring; @@ -32,7 +33,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics } [BackgroundDependencyLoader] - private void load(ScorePerformanceCache performanceCache) + private void load(BeatmapDifficultyCache difficultyCache, CancellationToken? cancellationToken) { if (score.PP.HasValue) { @@ -40,8 +41,19 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics } else { - performanceCache.CalculatePerformanceAsync(score, cancellationTokenSource.Token) - .ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely()?.Total)), cancellationTokenSource.Token); + Task.Run(async () => + { + var attributes = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo!, score.Ruleset, score.Mods, cancellationToken ?? default).ConfigureAwait(false); + var performanceCalculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(); + + // Performance calculation requires the beatmap and ruleset to be locally available. If not, return a default value. + if (attributes?.Attributes == null || performanceCalculator == null) + return; + + var result = await performanceCalculator.CalculateAsync(score, attributes.Value.Attributes, cancellationToken ?? default).ConfigureAwait(false); + + Schedule(() => setPerformanceValue(result.Total)); + }, cancellationToken ?? default); } } diff --git a/osu.Game/Screens/Ranking/Statistics/PerformanceBreakdownChart.cs b/osu.Game/Screens/Ranking/Statistics/PerformanceBreakdownChart.cs index ee0ce6183d..8b13f0951c 100644 --- a/osu.Game/Screens/Ranking/Statistics/PerformanceBreakdownChart.cs +++ b/osu.Game/Screens/Ranking/Statistics/PerformanceBreakdownChart.cs @@ -39,9 +39,6 @@ namespace osu.Game.Screens.Ranking.Statistics private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource(); - [Resolved] - private ScorePerformanceCache performanceCache { get; set; } - [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } @@ -148,7 +145,7 @@ namespace osu.Game.Screens.Ranking.Statistics spinner.Show(); - new PerformanceBreakdownCalculator(playableBeatmap, difficultyCache, performanceCache) + new PerformanceBreakdownCalculator(playableBeatmap, difficultyCache) .CalculateAsync(score, cancellationTokenSource.Token) .ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely()))); } From eb90ee5415b05dd827464fcd3c715f731da2df1f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 15:39:31 +0900 Subject: [PATCH 0645/2188] Add safety in `ResultsScreen.Exit` to ensure `HitEvents` are not holding references This is a catch-all safety disconnecting `ScoreInfo` from `HitObject`s. --- osu.Game/Screens/Ranking/ResultsScreen.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 697d62ad6e..410fdf7090 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -275,6 +275,11 @@ namespace osu.Game.Screens.Ranking if (base.OnExiting(e)) return true; + // This is a stop-gap safety against components holding references to gameplay after exiting the gameplay flow. + // Right now, HitEvents are only used up to the results screen. If this changes in the future we need to remove + // HitObject references from HitEvent. + Score.HitEvents.Clear(); + this.FadeOut(100); return false; } From 760368709a4855d0c64a89b03d455a8dd514b987 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 16:12:00 +0900 Subject: [PATCH 0646/2188] Mark some delegates as static because we can --- osu.Game.Rulesets.Osu/OsuInputManager.cs | 2 +- osu.Game/Rulesets/UI/RulesetInputManager.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/OsuInputManager.cs b/osu.Game.Rulesets.Osu/OsuInputManager.cs index ccd388192e..e472de1dfe 100644 --- a/osu.Game.Rulesets.Osu/OsuInputManager.cs +++ b/osu.Game.Rulesets.Osu/OsuInputManager.cs @@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu base.ReloadMappings(realmKeyBindings); if (!AllowGameplayInputs) - KeyBindings = KeyBindings.Where(b => b.GetAction() == OsuAction.Smoke).ToList(); + KeyBindings = KeyBindings.Where(static b => b.GetAction() == OsuAction.Smoke).ToList(); } } } diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 041c7a13ae..a08c3bab08 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -218,7 +218,7 @@ namespace osu.Game.Rulesets.UI { base.ReloadMappings(realmKeyBindings); - KeyBindings = KeyBindings.Where(b => RealmKeyBindingStore.CheckValidForGameplay(b.KeyCombination)).ToList(); + KeyBindings = KeyBindings.Where(static b => RealmKeyBindingStore.CheckValidForGameplay(b.KeyCombination)).ToList(); RealmKeyBindingStore.ClearDuplicateBindings(KeyBindings); } } From fb24c663425648481a0e6f2006801cc0165e34dc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 16:13:30 +0900 Subject: [PATCH 0647/2188] Mark `ResultsScreen.Score` as nullable Is nullable in playlist results at very least. --- .../Visual/Gameplay/TestScenePlayerLocalScoreImport.cs | 4 ++-- osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs | 2 +- .../Visual/Playlists/TestScenePlaylistsResultsScreen.cs | 2 +- .../Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs | 2 +- osu.Game/Screens/Play/SpectatorResultsScreen.cs | 2 +- osu.Game/Screens/Ranking/ResultsScreen.cs | 6 ++++-- osu.Game/Screens/Ranking/SoloResultsScreen.cs | 7 +++++++ 7 files changed, 17 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs index fafd1330cc..c645b1b01c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLocalScoreImport.cs @@ -138,8 +138,8 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen); // Player creates new instance of mods after gameplay to ensure any runtime references to drawables etc. are not retained. - AddAssert("results screen score has copied mods", () => (Player.GetChildScreen() as ResultsScreen)?.Score.Mods.First(), () => Is.Not.SameAs(playerMods.First())); - AddAssert("results screen score has matching", () => (Player.GetChildScreen() as ResultsScreen)?.Score.Mods.First(), () => Is.EqualTo(playerMods.First())); + AddAssert("results screen score has copied mods", () => (Player.GetChildScreen() as ResultsScreen)?.Score?.Mods.First(), () => Is.Not.SameAs(playerMods.First())); + AddAssert("results screen score has matching", () => (Player.GetChildScreen() as ResultsScreen)?.Score?.Mods.First(), () => Is.EqualTo(playerMods.First())); AddUntilStep("score in database", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID) != null)); AddUntilStep("databased score has correct mods", () => Realm.Run(r => r.Find(Player.Score.ScoreInfo.ID))!.Mods.First(), () => Is.EqualTo(playerMods.First())); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 747805edc8..8c7576ff52 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -698,7 +698,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { var scoreInfo = ((ResultsScreen)multiplayerComponents.CurrentScreen).Score; - return !scoreInfo.Passed && scoreInfo.Rank == ScoreRank.F; + return scoreInfo?.Passed == false && scoreInfo.Rank == ScoreRank.F; }); } diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index e805b03542..25ee20b089 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -420,7 +420,7 @@ namespace osu.Game.Tests.Visual.Playlists public new LoadingSpinner RightSpinner => base.RightSpinner; public new ScorePanelList ScorePanelList => base.ScorePanelList; - public TestResultsScreen(ScoreInfo score, int roomId, PlaylistItem playlistItem, bool allowRetry = true) + public TestResultsScreen([CanBeNull] ScoreInfo score, int roomId, PlaylistItem playlistItem, bool allowRetry = true) : base(score, roomId, playlistItem, allowRetry) { } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs index aa72394ac9..6a1924dea2 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs @@ -41,7 +41,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists [Resolved] private RulesetStore rulesets { get; set; } - public PlaylistsResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, bool allowRetry, bool allowWatchingReplay = true) + public PlaylistsResultsScreen([CanBeNull] ScoreInfo score, long roomId, PlaylistItem playlistItem, bool allowRetry, bool allowWatchingReplay = true) : base(score, allowRetry, allowWatchingReplay) { this.roomId = roomId; diff --git a/osu.Game/Screens/Play/SpectatorResultsScreen.cs b/osu.Game/Screens/Play/SpectatorResultsScreen.cs index 001d3b4bbc..393cbddb34 100644 --- a/osu.Game/Screens/Play/SpectatorResultsScreen.cs +++ b/osu.Game/Screens/Play/SpectatorResultsScreen.cs @@ -28,7 +28,7 @@ namespace osu.Game.Screens.Play private void userBeganPlaying(int userId, SpectatorState state) { - if (userId == Score.UserID) + if (userId == Score?.UserID) { Schedule(() => { diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 410fdf7090..82dade40eb 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -6,6 +6,7 @@ using System; using System.Collections.Generic; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; @@ -45,6 +46,7 @@ namespace osu.Game.Screens.Ranking public readonly Bindable SelectedScore = new Bindable(); + [CanBeNull] public readonly ScoreInfo Score; protected ScorePanelList ScorePanelList { get; private set; } @@ -69,7 +71,7 @@ namespace osu.Game.Screens.Ranking private Sample popInSample; - protected ResultsScreen(ScoreInfo score, bool allowRetry, bool allowWatchingReplay = true) + protected ResultsScreen([CanBeNull] ScoreInfo score, bool allowRetry, bool allowWatchingReplay = true) { Score = score; this.allowRetry = allowRetry; @@ -278,7 +280,7 @@ namespace osu.Game.Screens.Ranking // This is a stop-gap safety against components holding references to gameplay after exiting the gameplay flow. // Right now, HitEvents are only used up to the results screen. If this changes in the future we need to remove // HitObject references from HitEvent. - Score.HitEvents.Clear(); + Score?.HitEvents.Clear(); this.FadeOut(100); return false; diff --git a/osu.Game/Screens/Ranking/SoloResultsScreen.cs b/osu.Game/Screens/Ranking/SoloResultsScreen.cs index da08a26a58..22d631e137 100644 --- a/osu.Game/Screens/Ranking/SoloResultsScreen.cs +++ b/osu.Game/Screens/Ranking/SoloResultsScreen.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -45,12 +46,16 @@ namespace osu.Game.Screens.Ranking { base.LoadComplete(); + Debug.Assert(Score != null); + if (ShowUserStatistics) statisticsSubscription = soloStatisticsWatcher.RegisterForStatisticsUpdateAfter(Score, update => statisticsUpdate.Value = update); } protected override StatisticsPanel CreateStatisticsPanel() { + Debug.Assert(Score != null); + if (ShowUserStatistics) { return new SoloStatisticsPanel(Score) @@ -64,6 +69,8 @@ namespace osu.Game.Screens.Ranking protected override APIRequest? FetchScores(Action>? scoresCallback) { + Debug.Assert(Score != null); + if (Score.BeatmapInfo!.OnlineID <= 0 || Score.BeatmapInfo.Status <= BeatmapOnlineStatus.Pending) return null; From a41ba7c381ba66ca432a34dd4ecc9cd655119772 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Jan 2024 08:43:16 +0100 Subject: [PATCH 0648/2188] Fix more nullable inspections --- osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs | 4 ++-- osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs | 2 +- osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs index 3ac4d25028..636cd78d9c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs @@ -47,8 +47,8 @@ namespace osu.Game.Tests.Visual.Gameplay seekTo(referenceBeatmap.HitObjects[^1].GetEndTime()); AddUntilStep("results displayed", () => getResultsScreen()?.IsLoaded == true); - AddAssert("score has combo", () => getResultsScreen().Score.Combo > 100); - AddAssert("score has no misses", () => getResultsScreen().Score.Statistics[HitResult.Miss] == 0); + AddAssert("score has combo", () => getResultsScreen().Score!.Combo > 100); + AddAssert("score has no misses", () => getResultsScreen().Score!.Statistics[HitResult.Miss] == 0); AddUntilStep("avatar displayed", () => getAvatar() != null); AddAssert("avatar not clickable", () => getAvatar().ChildrenOfType().First().Action == null); diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs index 459a8b0df5..6590339311 100644 --- a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs +++ b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs @@ -193,7 +193,7 @@ namespace osu.Game.Tests.Visual.Navigation case ScorePresentType.Results: AddUntilStep("wait for results", () => lastWaitedScreen != Game.ScreenStack.CurrentScreen && Game.ScreenStack.CurrentScreen is ResultsScreen); AddStep("store last waited screen", () => lastWaitedScreen = Game.ScreenStack.CurrentScreen); - AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score.Equals(getImport())); + AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score!.Equals(getImport())); AddAssert("correct ruleset selected", () => Game.Ruleset.Value.Equals(getImport().Ruleset)); break; diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs index 866e20d063..5671cbebd7 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs @@ -418,7 +418,7 @@ namespace osu.Game.Tests.Visual.Ranking public UnrankedSoloResultsScreen(ScoreInfo score) : base(score, true) { - Score.BeatmapInfo!.OnlineID = 0; + Score!.BeatmapInfo!.OnlineID = 0; Score.BeatmapInfo.Status = BeatmapOnlineStatus.Pending; } From ef94eff5745e577cec54615d6c69522100b20b87 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 16:56:28 +0900 Subject: [PATCH 0649/2188] Rename `PollingChatClientConnector` to better describe usage --- osu.Game/Online/API/DummyAPIAccess.cs | 2 +- ...llingChatClientConnector.cs => TestChatClientConnector.cs} | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) rename osu.Game/Tests/{PollingChatClientConnector.cs => TestChatClientConnector.cs} (89%) diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index 2d5852b209..3c60513495 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -148,7 +148,7 @@ namespace osu.Game.Online.API public IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => null; - public IChatClient GetChatClient() => new PollingChatClientConnector(this); + public IChatClient GetChatClient() => new TestChatClientConnector(this); public RegistrationRequest.RegistrationRequestErrors? CreateAccount(string email, string username, string password) { diff --git a/osu.Game/Tests/PollingChatClientConnector.cs b/osu.Game/Tests/TestChatClientConnector.cs similarity index 89% rename from osu.Game/Tests/PollingChatClientConnector.cs rename to osu.Game/Tests/TestChatClientConnector.cs index f1b0d9dd7d..40e15b5ef5 100644 --- a/osu.Game/Tests/PollingChatClientConnector.cs +++ b/osu.Game/Tests/TestChatClientConnector.cs @@ -11,7 +11,7 @@ using osu.Game.Online.Chat; namespace osu.Game.Tests { - public class PollingChatClientConnector : PersistentEndpointClientConnector, IChatClient + public class TestChatClientConnector : PersistentEndpointClientConnector, IChatClient { public event Action? ChannelJoined; @@ -29,7 +29,7 @@ namespace osu.Game.Tests // don't really need to do anything special if we poll every second anyway. } - public PollingChatClientConnector(IAPIProvider api) + public TestChatClientConnector(IAPIProvider api) : base(api) { Start(); From 363fd1d54f76c82e639d9394aaa05e1a0cbfa28b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Jan 2024 09:05:03 +0100 Subject: [PATCH 0650/2188] Remove no longer relevant changes --- .../DevelopmentEndpointConfiguration.cs | 1 - osu.Game/Online/EndpointConfiguration.cs | 5 - .../ExperimentalEndpointConfiguration.cs | 1 - .../WebSocket/OsuClientWebSocket.cs | 154 ------------------ .../Online/ProductionEndpointConfiguration.cs | 1 - 5 files changed, 162 deletions(-) delete mode 100644 osu.Game/Online/Notifications/WebSocket/OsuClientWebSocket.cs diff --git a/osu.Game/Online/DevelopmentEndpointConfiguration.cs b/osu.Game/Online/DevelopmentEndpointConfiguration.cs index 1c78c3c147..5f3c353f4d 100644 --- a/osu.Game/Online/DevelopmentEndpointConfiguration.cs +++ b/osu.Game/Online/DevelopmentEndpointConfiguration.cs @@ -13,7 +13,6 @@ namespace osu.Game.Online SpectatorEndpointUrl = $@"{APIEndpointUrl}/signalr/spectator"; MultiplayerEndpointUrl = $@"{APIEndpointUrl}/signalr/multiplayer"; MetadataEndpointUrl = $@"{APIEndpointUrl}/signalr/metadata"; - NotificationsWebSocketEndpointUrl = "wss://dev.ppy.sh/home/notifications/feed"; } } } diff --git a/osu.Game/Online/EndpointConfiguration.cs b/osu.Game/Online/EndpointConfiguration.cs index 6187471b65..f3bcced630 100644 --- a/osu.Game/Online/EndpointConfiguration.cs +++ b/osu.Game/Online/EndpointConfiguration.cs @@ -44,10 +44,5 @@ namespace osu.Game.Online /// The endpoint for the SignalR metadata server. /// public string MetadataEndpointUrl { get; set; } - - /// - /// The endpoint for the notifications websocket. - /// - public string NotificationsWebSocketEndpointUrl { get; set; } } } diff --git a/osu.Game/Online/ExperimentalEndpointConfiguration.cs b/osu.Game/Online/ExperimentalEndpointConfiguration.cs index bc65fd63f3..c3d0014c8b 100644 --- a/osu.Game/Online/ExperimentalEndpointConfiguration.cs +++ b/osu.Game/Online/ExperimentalEndpointConfiguration.cs @@ -14,7 +14,6 @@ namespace osu.Game.Online SpectatorEndpointUrl = "https://spectator.ppy.sh/spectator"; MultiplayerEndpointUrl = "https://spectator.ppy.sh/multiplayer"; MetadataEndpointUrl = "https://spectator.ppy.sh/metadata"; - NotificationsWebSocketEndpointUrl = "wss://notify.ppy.sh"; } } } diff --git a/osu.Game/Online/Notifications/WebSocket/OsuClientWebSocket.cs b/osu.Game/Online/Notifications/WebSocket/OsuClientWebSocket.cs deleted file mode 100644 index 965f606bdc..0000000000 --- a/osu.Game/Online/Notifications/WebSocket/OsuClientWebSocket.cs +++ /dev/null @@ -1,154 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Diagnostics; -using System.Net; -using System.Net.WebSockets; -using System.Text; -using System.Threading; -using System.Threading.Tasks; -using Newtonsoft.Json; -using osu.Framework.Extensions.TypeExtensions; -using osu.Framework.Logging; -using osu.Game.Online.API; - -namespace osu.Game.Online.Notifications.WebSocket -{ - public class OsuClientWebSocket : IAsyncDisposable - { - public event Func? MessageReceived; - public event Func? Closed; - - private readonly string endpoint; - private readonly ClientWebSocket socket; - - private CancellationTokenSource? linkedTokenSource = null; - - public OsuClientWebSocket(IAPIProvider api, string endpoint) - { - socket = new ClientWebSocket(); - socket.Options.SetRequestHeader(@"Authorization", @$"Bearer {api.AccessToken}"); - socket.Options.Proxy = WebRequest.DefaultWebProxy; - if (socket.Options.Proxy != null) - socket.Options.Proxy.Credentials = CredentialCache.DefaultCredentials; - - this.endpoint = endpoint; - } - - public async Task ConnectAsync(CancellationToken cancellationToken) - { - if (socket.State == WebSocketState.Connecting || socket.State == WebSocketState.Open) - throw new InvalidOperationException("Connection is already opened"); - - Debug.Assert(linkedTokenSource == null); - linkedTokenSource = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken); - - await socket.ConnectAsync(new Uri(endpoint), linkedTokenSource.Token).ConfigureAwait(false); - runReadLoop(linkedTokenSource.Token); - } - - private void runReadLoop(CancellationToken cancellationToken) => Task.Factory.StartNew(async () => - { - byte[] buffer = new byte[1024]; - StringBuilder messageResult = new StringBuilder(); - - while (!cancellationToken.IsCancellationRequested) - { - try - { - WebSocketReceiveResult result = await socket.ReceiveAsync(buffer, cancellationToken).ConfigureAwait(false); - - switch (result.MessageType) - { - case WebSocketMessageType.Text: - messageResult.Append(Encoding.UTF8.GetString(buffer[..result.Count])); - - if (result.EndOfMessage) - { - SocketMessage? message = JsonConvert.DeserializeObject(messageResult.ToString()); - messageResult.Clear(); - - Debug.Assert(message != null); - - if (message.Error != null) - { - Logger.Log($"{GetType().ReadableName()} error: {message.Error}", LoggingTarget.Network); - break; - } - - await invokeMessageReceived(message).ConfigureAwait(false); - } - - break; - - case WebSocketMessageType.Binary: - throw new NotImplementedException("Binary message type not supported."); - - case WebSocketMessageType.Close: - throw new WebException("Connection closed by remote host."); - } - } - catch (Exception ex) - { - await invokeClosed(ex).ConfigureAwait(false); - return; - } - } - }, cancellationToken, TaskCreationOptions.LongRunning, TaskScheduler.Default); - - private async Task invokeMessageReceived(SocketMessage message) - { - if (MessageReceived == null) - return; - - var invocationList = MessageReceived.GetInvocationList(); - - // ReSharper disable once PossibleInvalidCastExceptionInForeachLoop - foreach (Func handler in invocationList) - await handler.Invoke(message).ConfigureAwait(false); - } - - private async Task invokeClosed(Exception ex) - { - if (Closed == null) - return; - - var invocationList = Closed.GetInvocationList(); - - // ReSharper disable once PossibleInvalidCastExceptionInForeachLoop - foreach (Func handler in invocationList) - await handler.Invoke(ex).ConfigureAwait(false); - } - - public Task SendMessage(SocketMessage message, CancellationToken cancellationToken) - { - if (socket.State != WebSocketState.Open) - return Task.CompletedTask; - - return socket.SendAsync(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), WebSocketMessageType.Text, true, cancellationToken); - } - - public async Task DisconnectAsync() - { - linkedTokenSource?.Cancel(); - await socket.CloseAsync(WebSocketCloseStatus.NormalClosure, @"Disconnecting", CancellationToken.None).ConfigureAwait(false); - linkedTokenSource?.Dispose(); - linkedTokenSource = null; - } - - public async ValueTask DisposeAsync() - { - try - { - await DisconnectAsync().ConfigureAwait(false); - } - catch - { - // Closure can fail if the connection is aborted. Don't really care since it's disposed anyway. - } - - socket.Dispose(); - } - } -} diff --git a/osu.Game/Online/ProductionEndpointConfiguration.cs b/osu.Game/Online/ProductionEndpointConfiguration.cs index a26a25bce5..0244761b65 100644 --- a/osu.Game/Online/ProductionEndpointConfiguration.cs +++ b/osu.Game/Online/ProductionEndpointConfiguration.cs @@ -13,7 +13,6 @@ namespace osu.Game.Online SpectatorEndpointUrl = "https://spectator.ppy.sh/spectator"; MultiplayerEndpointUrl = "https://spectator.ppy.sh/multiplayer"; MetadataEndpointUrl = "https://spectator.ppy.sh/metadata"; - NotificationsWebSocketEndpointUrl = "wss://notify.ppy.sh"; } } } From 96811a88749b7cc763f721ecebca20006ed08289 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Jan 2024 09:13:44 +0100 Subject: [PATCH 0651/2188] Fix `APIAccess` spamming requests while waiting for second factor --- osu.Game/Online/API/APIAccess.cs | 60 +++++++++++++++++--------------- 1 file changed, 31 insertions(+), 29 deletions(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 8b369d0f3f..52506e4b12 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -269,42 +269,44 @@ namespace osu.Game.Online.API } } - var userReq = new GetMeRequest(); - userReq.Failure += ex => + if (state.Value != APIState.RequiresSecondFactorAuth) { - if (ex is APIException) + var userReq = new GetMeRequest(); + userReq.Failure += ex => { - LastLoginError = ex; - log.Add($@"Login failed for username {ProvidedUsername} on user retrieval ({LastLoginError.Message})!"); - Logout(); - } - else if (ex is WebException webException && webException.Message == @"Unauthorized") + if (ex is APIException) + { + LastLoginError = ex; + log.Add($@"Login failed for username {ProvidedUsername} on user retrieval ({LastLoginError.Message})!"); + Logout(); + } + else if (ex is WebException webException && webException.Message == @"Unauthorized") + { + log.Add(@"Login no longer valid"); + Logout(); + } + else + { + state.Value = APIState.Failing; + } + }; + userReq.Success += me => { - log.Add(@"Login no longer valid"); - Logout(); - } - else + me.Status.Value = configStatus.Value ?? UserStatus.Online; + + setLocalUser(me); + + state.Value = me.SessionVerified ? APIState.Online : APIState.RequiresSecondFactorAuth; + failureCount = 0; + }; + + if (!handleRequest(userReq)) { state.Value = APIState.Failing; + return; } - }; - userReq.Success += me => - { - me.Status.Value = configStatus.Value ?? UserStatus.Online; - - setLocalUser(me); - - state.Value = me.SessionVerified ? APIState.Online : APIState.RequiresSecondFactorAuth; - failureCount = 0; - }; - - if (!handleRequest(userReq)) - { - state.Value = APIState.Failing; - return; } - - if (state.Value == APIState.RequiresSecondFactorAuth) + else { if (string.IsNullOrEmpty(SecondFactorCode)) return; From 6a469f2cb6e45ec46c435682dc99e6e0d09b3a82 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 17:18:17 +0900 Subject: [PATCH 0652/2188] Use `switch` instead of `if-else` --- osu.Game/Online/API/APIAccess.cs | 114 +++++++++++++++++-------------- 1 file changed, 62 insertions(+), 52 deletions(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 52506e4b12..d3707fe74d 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -269,69 +269,79 @@ namespace osu.Game.Online.API } } - if (state.Value != APIState.RequiresSecondFactorAuth) + switch (state.Value) { - var userReq = new GetMeRequest(); - userReq.Failure += ex => + case APIState.RequiresSecondFactorAuth: { - if (ex is APIException) + if (string.IsNullOrEmpty(SecondFactorCode)) + return; + + state.Value = APIState.Connecting; + LastLoginError = null; + + var verificationRequest = new VerifySessionRequest(SecondFactorCode); + + verificationRequest.Success += () => state.Value = APIState.Online; + verificationRequest.Failure += ex => { + state.Value = APIState.RequiresSecondFactorAuth; LastLoginError = ex; - log.Add($@"Login failed for username {ProvidedUsername} on user retrieval ({LastLoginError.Message})!"); - Logout(); - } - else if (ex is WebException webException && webException.Message == @"Unauthorized") - { - log.Add(@"Login no longer valid"); - Logout(); - } - else + SecondFactorCode = null; + }; + + if (!handleRequest(verificationRequest)) { state.Value = APIState.Failing; + return; } - }; - userReq.Success += me => - { - me.Status.Value = configStatus.Value ?? UserStatus.Online; - setLocalUser(me); + if (state.Value != APIState.Online) + return; - state.Value = me.SessionVerified ? APIState.Online : APIState.RequiresSecondFactorAuth; - failureCount = 0; - }; - - if (!handleRequest(userReq)) - { - state.Value = APIState.Failing; - return; - } - } - else - { - if (string.IsNullOrEmpty(SecondFactorCode)) - return; - - state.Value = APIState.Connecting; - LastLoginError = null; - - var verificationRequest = new VerifySessionRequest(SecondFactorCode); - - verificationRequest.Success += () => state.Value = APIState.Online; - verificationRequest.Failure += ex => - { - state.Value = APIState.RequiresSecondFactorAuth; - LastLoginError = ex; - SecondFactorCode = null; - }; - - if (!handleRequest(verificationRequest)) - { - state.Value = APIState.Failing; - return; + break; } - if (state.Value != APIState.Online) - return; + default: + { + var userReq = new GetMeRequest(); + + userReq.Failure += ex => + { + if (ex is APIException) + { + LastLoginError = ex; + log.Add($@"Login failed for username {ProvidedUsername} on user retrieval ({LastLoginError.Message})!"); + Logout(); + } + else if (ex is WebException webException && webException.Message == @"Unauthorized") + { + log.Add(@"Login no longer valid"); + Logout(); + } + else + { + state.Value = APIState.Failing; + } + }; + + userReq.Success += me => + { + me.Status.Value = configStatus.Value ?? UserStatus.Online; + + setLocalUser(me); + + state.Value = me.SessionVerified ? APIState.Online : APIState.RequiresSecondFactorAuth; + failureCount = 0; + }; + + if (!handleRequest(userReq)) + { + state.Value = APIState.Failing; + return; + } + + break; + } } var friendsReq = new GetFriendsRequest(); From 540ff0da5b1192a9f442952973ddb4ae02bdb80c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 17:54:34 +0900 Subject: [PATCH 0653/2188] Add loading layer when requesting a code reissue --- .../Overlays/Login/SecondFactorAuthForm.cs | 82 ++++++++++++------- 1 file changed, 54 insertions(+), 28 deletions(-) diff --git a/osu.Game/Overlays/Login/SecondFactorAuthForm.cs b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs index 566587a541..dcd3119f33 100644 --- a/osu.Game/Overlays/Login/SecondFactorAuthForm.cs +++ b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -17,12 +18,14 @@ using osuTK; namespace osu.Game.Overlays.Login { - public partial class SecondFactorAuthForm : FillFlowContainer + public partial class SecondFactorAuthForm : Container { private OsuTextBox codeTextBox = null!; private LinkFlowContainer explainText = null!; private ErrorTextFlowContainer errorText = null!; + private LoadingLayer loading = null!; + [Resolved] private IAPIProvider api { get; set; } = null!; @@ -31,8 +34,6 @@ namespace osu.Game.Overlays.Login { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; - Direction = FillDirection.Vertical; - Spacing = new Vector2(0, SettingsSection.ITEM_SPACING); Children = new Drawable[] { @@ -40,42 +41,56 @@ namespace osu.Game.Overlays.Login { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }, Direction = FillDirection.Vertical, - Spacing = new Vector2(0f, SettingsSection.ITEM_SPACING), + Spacing = new Vector2(0, SettingsSection.ITEM_SPACING), Children = new Drawable[] { - new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Regular)) + new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Text = "An email has been sent to you with a verification code. Enter the code.", + Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0f, SettingsSection.ITEM_SPACING), + Children = new Drawable[] + { + new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Regular)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Text = "An email has been sent to you with a verification code. Enter the code.", + }, + codeTextBox = new OsuTextBox + { + PlaceholderText = "Enter code", + RelativeSizeAxes = Axes.X, + TabbableContentContainer = this, + }, + explainText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Regular)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, + errorText = new ErrorTextFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Alpha = 0, + }, + }, }, - codeTextBox = new OsuTextBox - { - PlaceholderText = "Enter code", - RelativeSizeAxes = Axes.X, - TabbableContentContainer = this, - }, - explainText = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(weight: FontWeight.Regular)) + new LinkFlowContainer { + Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, }, - errorText = new ErrorTextFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Alpha = 0, - }, - }, + } }, - new LinkFlowContainer + loading = new LoadingLayer(true) { - Padding = new MarginPadding { Horizontal = SettingsPanel.CONTENT_MARGINS }, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - }, + Padding = new MarginPadding { Vertical = -SettingsSection.ITEM_SPACING }, + } }; explainText.AddParagraph(UserVerificationStrings.BoxInfoCheckSpam); @@ -85,9 +100,20 @@ namespace osu.Game.Overlays.Login explainText.AddText(". You can also "); explainText.AddLink(UserVerificationStrings.BoxInfoReissueLink, () => { + loading.Show(); + var reissueRequest = new ReissueVerificationCodeRequest(); - reissueRequest.Failure += ex => Logger.Error(ex, @"Failed to retrieve new verification code."); - api.Perform(reissueRequest); + reissueRequest.Failure += ex => + { + Logger.Error(ex, @"Failed to retrieve new verification code."); + loading.Hide(); + }; + reissueRequest.Success += () => + { + loading.Hide(); + }; + + Task.Run(() => api.Perform(reissueRequest)); }); explainText.AddText(" or "); explainText.AddLink(UserVerificationStrings.BoxInfoLogoutLink, () => { api.Logout(); }); From dc28a6b873f0af9835f991acb805e647123e8446 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 19:33:07 +0900 Subject: [PATCH 0654/2188] Update resources --- osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs | 2 +- osu.Game/osu.Game.csproj | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs index e46b92795a..a552b22c11 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs @@ -27,7 +27,7 @@ namespace osu.Game.Screens.Backgrounds private Background background; private int currentDisplay; - private const int background_count = 7; + private const int background_count = 8; private IBindable user; private Bindable skin; private Bindable source; diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 6f71424130..48ba7beb7d 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From 8341da7586126de557904f4db124113d33ef9e4d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 19:41:03 +0900 Subject: [PATCH 0655/2188] Revert "Remove dead code" (mostly) This reverts commit 6070eac6eec64852a8aa27a2c283cf9388c6ad5c. --- osu.Game/Skinning/LegacyJudgementPieceNew.cs | 2 +- osu.Game/Skinning/LegacyJudgementPieceOld.cs | 14 +++++++------- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game/Skinning/LegacyJudgementPieceNew.cs b/osu.Game/Skinning/LegacyJudgementPieceNew.cs index bd1508b4a6..5ff28726c0 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceNew.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceNew.cs @@ -53,7 +53,7 @@ namespace osu.Game.Skinning if (!result.IsMiss()) { //new judgement shows old as a temporary effect - AddInternal(temporaryOldStyle = new LegacyJudgementPieceOld(result, createMainDrawable, 1.05f) + AddInternal(temporaryOldStyle = new LegacyJudgementPieceOld(result, createMainDrawable, 1.05f, true) { Blending = BlendingParameters.Additive, Anchor = Anchor.Centre, diff --git a/osu.Game/Skinning/LegacyJudgementPieceOld.cs b/osu.Game/Skinning/LegacyJudgementPieceOld.cs index c15ff041d1..edfb5a23ec 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceOld.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceOld.cs @@ -18,14 +18,16 @@ namespace osu.Game.Skinning private readonly HitResult result; private readonly float finalScale; + private readonly bool forceTransforms; [Resolved] private ISkinSource skin { get; set; } = null!; - public LegacyJudgementPieceOld(HitResult result, Func createMainDrawable, float finalScale = 1f) + public LegacyJudgementPieceOld(HitResult result, Func createMainDrawable, float finalScale = 1f, bool forceTransforms = false) { this.result = result; this.finalScale = finalScale; + this.forceTransforms = forceTransforms; AutoSizeAxes = Axes.Both; Origin = Anchor.Centre; @@ -45,6 +47,10 @@ namespace osu.Game.Skinning this.FadeInFromZero(fade_in_length); + // legacy judgements don't play any transforms if they are an animation.... UNLESS they are the temporary displayed judgement from new piece. + if (animation?.FrameCount > 1 && !forceTransforms) + return; + if (result.IsMiss()) { decimal? legacyVersion = skin.GetConfig(SkinConfiguration.LegacySetting.Version)?.Value; @@ -95,12 +101,6 @@ namespace osu.Game.Skinning private bool isMissedTick() => result.IsMiss() && result != HitResult.Miss; - private void applyMissedTickScaling() - { - this.ScaleTo(0.6f); - this.ScaleTo(0.3f, 100, Easing.In); - } - public Drawable GetAboveHitObjectsProxiedContent() => CreateProxy(); } } From 1efdf2ae253a9844dc437c6f26767efb17bfb06a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 19:45:56 +0900 Subject: [PATCH 0656/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 969fd52340..da404599ef 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index bbcabc6360..0855c0c6d6 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 8a11ff122712a15a2f466f01434af76e00ac98f4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Jan 2024 11:46:45 +0100 Subject: [PATCH 0657/2188] Apply local precision workaround to editor effect section --- osu.Game/Screens/Edit/Timing/EffectSection.cs | 27 ++++++++++++++++--- 1 file changed, 24 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Timing/EffectSection.cs b/osu.Game/Screens/Edit/Timing/EffectSection.cs index 7e484433f7..f321f7eeb0 100644 --- a/osu.Game/Screens/Edit/Timing/EffectSection.cs +++ b/osu.Game/Screens/Edit/Timing/EffectSection.cs @@ -52,17 +52,38 @@ namespace osu.Game.Screens.Edit.Timing protected override void OnControlPointChanged(ValueChangedEvent point) { - if (point.NewValue != null) + scrollSpeedSlider.Current.ValueChanged -= updateControlPointFromSlider; + + if (point.NewValue is EffectControlPoint newEffectPoint) { isRebinding = true; - kiai.Current = point.NewValue.KiaiModeBindable; - scrollSpeedSlider.Current = point.NewValue.ScrollSpeedBindable; + kiai.Current = newEffectPoint.KiaiModeBindable; + scrollSpeedSlider.Current = new BindableDouble + { + MinValue = 0.01, + MaxValue = 10, + Precision = 0.01, + Value = newEffectPoint.ScrollSpeedBindable.Value + }; + scrollSpeedSlider.Current.ValueChanged += updateControlPointFromSlider; + // at this point in time the above is enough to keep the slider control in sync with reality, + // since undo/redo causes `OnControlPointChanged()` to fire. + // whenever that stops being the case, or there is a possibility that the scroll speed could be changed + // by something else other than this control, this code should probably be revisited to have a binding in the other direction, too. isRebinding = false; } } + private void updateControlPointFromSlider(ValueChangedEvent scrollSpeed) + { + if (ControlPoint.Value is not EffectControlPoint effectPoint || isRebinding) + return; + + effectPoint.ScrollSpeedBindable.Value = scrollSpeed.NewValue; + } + protected override EffectControlPoint CreatePoint() { var reference = Beatmap.ControlPointInfo.EffectPointAt(SelectedGroup.Value.Time); From 034f8c0388c84333961d5ad6702c044dc83e519f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 20:36:59 +0900 Subject: [PATCH 0658/2188] Also fix spinner case --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index bf4b07eaab..9a98286738 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -153,7 +153,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { if (tracking.NewValue) { - if (!spinningSample.IsPlaying) + if (!spinningSample.RequestedPlaying) spinningSample.Play(); spinningSample.VolumeTo(1, 300); From f2546d72c2616f4d3d746d27b9fea061998591d7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Jan 2024 20:45:51 +0900 Subject: [PATCH 0659/2188] Fix osu! logo being mispositioned in song select on very wide resolutions --- osu.Game/Screens/Select/SongSelect.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index bf1724995a..50467bc089 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -642,7 +642,11 @@ namespace osu.Game.Screens.Select { base.LogoArriving(logo, resuming); - Vector2 position = new Vector2(0.95f, 0.96f); + logo.Anchor = Anchor.BottomRight; + logo.Origin = Anchor.Centre; + logo.RelativePositionAxes = Axes.None; + + Vector2 position = new Vector2(-76, -36); if (logo.Alpha > 0.8f) { From 16c06169ed077bc493e1856094b76528de1665d6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Jan 2024 01:06:32 +0900 Subject: [PATCH 0660/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index da404599ef..55ef55ab7d 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 0855c0c6d6..5b99319499 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 996ae0ecc1f970ebc60f17653b3cf6b698794dbe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Jan 2024 19:17:39 +0100 Subject: [PATCH 0661/2188] Fix incorrect handling of `StartChatRequest` in websocket chat client Fixes this happening on staging: [network] 2024-01-29 17:48:24 [verbose]: WebSocketNotificationsClientConnector connected! [network] 2024-01-29 17:48:24 [verbose]: WebSocketNotificationsClientConnector connect attempt failed: Can't use WaitSafely from inside an async operation. I'm not sure how I ever allowed that `.WaitSafely()` to be there. It did feel rather dangerous but then I must have forgotten and never noticed it failing. Which is weird because you'd think that would be caught by testing that chat isn't working but I'm pretty sure that I tested that chat *was* indeed working. Anyway now that entire flow is replaced by something that should hopefully be somewhat more sane? It has a whole retry flow with logging now which should be more robust than what was there previously (failing to start to listen to chat events killing the entire websocket connection for very little good reason). --- osu.Game/Online/Chat/WebSocketChatClient.cs | 47 +++++++++++++++++---- 1 file changed, 38 insertions(+), 9 deletions(-) diff --git a/osu.Game/Online/Chat/WebSocketChatClient.cs b/osu.Game/Online/Chat/WebSocketChatClient.cs index 05d3b7b3ce..b74f8bec4b 100644 --- a/osu.Game/Online/Chat/WebSocketChatClient.cs +++ b/osu.Game/Online/Chat/WebSocketChatClient.cs @@ -5,9 +5,10 @@ using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; +using System.Threading; +using System.Threading.Tasks; using Newtonsoft.Json; using osu.Framework.Bindables; -using osu.Framework.Extensions; using osu.Framework.Logging; using osu.Game.Online.API; using osu.Game.Online.API.Requests; @@ -26,21 +27,49 @@ namespace osu.Game.Online.Chat private readonly INotificationsClient client; private readonly ConcurrentDictionary channelsMap = new ConcurrentDictionary(); + private CancellationTokenSource? chatStartCancellationSource; + public WebSocketChatClient(IAPIProvider api) { this.api = api; client = api.NotificationsClient; - client.IsConnected.BindValueChanged(start, true); + client.IsConnected.BindValueChanged(onConnectedChanged, true); } - private void start(ValueChangedEvent connected) + private void onConnectedChanged(ValueChangedEvent connected) { - if (!connected.NewValue) - return; + if (connected.NewValue) + { + client.MessageReceived += onMessageReceived; + attemptToStartChat(); + RequestPresence(); + } + else + chatStartCancellationSource?.Cancel(); + } - client.MessageReceived += onMessageReceived; - client.SendAsync(new StartChatRequest()).WaitSafely(); - RequestPresence(); + private void attemptToStartChat() + { + chatStartCancellationSource?.Cancel(); + chatStartCancellationSource = new CancellationTokenSource(); + + Task.Factory.StartNew(async () => + { + while (!chatStartCancellationSource.IsCancellationRequested) + { + try + { + await client.SendAsync(new StartChatRequest()).ConfigureAwait(false); + Logger.Log(@"Now listening to websocket chat messages.", LoggingTarget.Network); + chatStartCancellationSource.Cancel(); + } + catch (Exception ex) + { + Logger.Log($@"Could not start listening to websocket chat messages: {ex}", LoggingTarget.Network); + await Task.Delay(5000).ConfigureAwait(false); + } + } + }, chatStartCancellationSource.Token); } public void RequestPresence() @@ -137,7 +166,7 @@ namespace osu.Game.Online.Chat public void Dispose() { - client.IsConnected.ValueChanged -= start; + client.IsConnected.ValueChanged -= onConnectedChanged; client.MessageReceived -= onMessageReceived; } } From 959cc7c7d91fa288bb98777b73286bc30285a21f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 29 Jan 2024 21:26:36 +0300 Subject: [PATCH 0662/2188] Rewrite time range computation logic to be completely based on stable code --- .../UI/DrawableTaikoRuleset.cs | 20 ++-------- .../UI/TaikoPlayfieldAdjustmentContainer.cs | 40 +++++++++++++++++-- 2 files changed, 39 insertions(+), 21 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 49b0ad811d..77b2b06c0e 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -16,7 +16,6 @@ using osu.Game.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Replays; using osu.Game.Rulesets.Timing; @@ -36,6 +35,8 @@ namespace osu.Game.Rulesets.Taiko.UI public new TaikoInputManager KeyBindingInputManager => (TaikoInputManager)base.KeyBindingInputManager; + protected new TaikoPlayfieldAdjustmentContainer PlayfieldAdjustmentContainer => (TaikoPlayfieldAdjustmentContainer)base.PlayfieldAdjustmentContainer; + protected override bool UserScrollSpeedAdjustment => false; private SkinnableDrawable scroller; @@ -68,22 +69,7 @@ namespace osu.Game.Rulesets.Taiko.UI TimeRange.Value = ComputeTimeRange(); } - protected virtual double ComputeTimeRange() - { - // Taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened. - const float scroll_rate = 10; - - // Since the time range will depend on a positional value, it is referenced to the x480 pixel space. - // Width is used because it defines how many notes fit on the playfield. - // We clamp the ratio to the maximum aspect ratio to keep scroll speed consistent on widths lower than the default. - float ratio = Math.Max(DrawSize.X / 768f, TaikoPlayfieldAdjustmentContainer.MAXIMUM_ASPECT); - - // Stable internally increased the slider velocity of objects by a factor of `VELOCITY_MULTIPLIER`. - // To simulate this, we shrink the time range by that factor here. - // This, when combined with the rest of the scrolling ruleset machinery (see `MultiplierControlPoint` et al.), - // has the effect of increasing each multiplier control point's multiplier by `VELOCITY_MULTIPLIER`, ensuring parity with stable. - return (Playfield.HitObjectContainer.DrawWidth / ratio) * scroll_rate / TaikoBeatmapConverter.VELOCITY_MULTIPLIER; - } + protected virtual double ComputeTimeRange() => PlayfieldAdjustmentContainer.ComputeTimeRange(); protected override void UpdateAfterChildren() { diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs index c10e505f50..c67f61052c 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfieldAdjustmentContainer.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.UI; using osuTK; @@ -14,6 +15,8 @@ namespace osu.Game.Rulesets.Taiko.UI public const float MAXIMUM_ASPECT = 16f / 9f; public const float MINIMUM_ASPECT = 5f / 4f; + private const float stable_gamefield_height = 480f; + public readonly IBindable LockPlayfieldAspectRange = new BindableBool(true); public TaikoPlayfieldAdjustmentContainer() @@ -21,6 +24,9 @@ namespace osu.Game.Rulesets.Taiko.UI RelativeSizeAxes = Axes.X; RelativePositionAxes = Axes.Y; Height = TaikoPlayfield.BASE_HEIGHT; + + // Matches stable, see https://github.com/peppy/osu-stable-reference/blob/7519cafd1823f1879c0d9c991ba0e5c7fd3bfa02/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L514 + Y = 135f / stable_gamefield_height; } protected override void Update() @@ -28,8 +34,6 @@ namespace osu.Game.Rulesets.Taiko.UI base.Update(); const float base_relative_height = TaikoPlayfield.BASE_HEIGHT / 768; - // Matches stable, see https://github.com/peppy/osu-stable-reference/blob/7519cafd1823f1879c0d9c991ba0e5c7fd3bfa02/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L514 - const float base_position = 135f / 480f; float relativeHeight = base_relative_height; @@ -51,10 +55,38 @@ namespace osu.Game.Rulesets.Taiko.UI // Limit the maximum relative height of the playfield to one-third of available area to avoid it masking out on extreme resolutions. relativeHeight = Math.Min(relativeHeight, 1f / 3f); - Y = base_position; - Scale = new Vector2(Math.Max((Parent!.ChildSize.Y / 768f) * (relativeHeight / base_relative_height), 1f)); Width = 1 / Scale.X; } + + public double ComputeTimeRange() + { + float currentAspect = Parent!.ChildSize.X / Parent!.ChildSize.Y; + + if (LockPlayfieldAspectRange.Value) + currentAspect = Math.Clamp(currentAspect, MINIMUM_ASPECT, MAXIMUM_ASPECT); + + // in a game resolution of 1024x768, stable's scrolling system consists of objects being placed 600px (widthScaled - 40) away from their hit location. + // however, the point at which the object renders at the end of the screen is exactly x=640, but stable makes the object start moving from beyond the screen instead of the boundary point. + // therefore, in lazer we have to adjust the "in length" so that it's in a 640px->160px fashion before passing it down as a "time range". + // see stable's "in length": https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/GameplayElements/HitObjectManagerTaiko.cs#L168 + const float stable_hit_location = 160f; + float widthScaled = currentAspect * stable_gamefield_height; + float inLength = widthScaled - stable_hit_location; + + // also in a game resolution of 1024x768, stable makes hit objects scroll from 760px->160px at a duration of 6000ms, divided by slider velocity (i.e. at a rate of 0.1px/ms) + // compare: https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/GameplayElements/HitObjectManagerTaiko.cs#L218 + // note: the variable "sv", in the linked reference, is equivalent to MultiplierControlPoint.Multiplier * 100, but since time range is agnostic of velocity, we replace "sv" with 100 below. + float inMsLength = inLength / 100 * 1000; + + // stable multiplies the slider velocity by 1.4x for certain reasons, divide the time range by that factor to achieve similar result. + // for references on how the factor is applied to the time range, see: + // 1. https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/GameplayElements/HitObjectManagerTaiko.cs#L79 (DifficultySliderMultiplier multiplied by 1.4x) + // 2. https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/GameplayElements/HitObjectManager.cs#L468-L470 (DifficultySliderMultiplier used to calculate SliderScoringPointDistance) + // 3. https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/GameplayElements/HitObjectManager.cs#L248-L250 (SliderScoringPointDistance used to calculate slider velocity, i.e. the "sv" variable from above) + inMsLength /= TaikoBeatmapConverter.VELOCITY_MULTIPLIER; + + return inMsLength; + } } } From acc2614090739ce546bead00deef3ddcfbbeadf3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Jan 2024 20:04:18 +0100 Subject: [PATCH 0663/2188] Apply alternative solution Fixes the logo flying out of the wrong corner when transitioning from song select to gameplay. Co-authored-by: Dean Herbert --- osu.Game/Screens/Menu/OsuLogo.cs | 7 +++++++ osu.Game/Screens/OsuScreen.cs | 5 ++++- osu.Game/Screens/Select/SongSelect.cs | 3 +-- 3 files changed, 12 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index 25101730e7..f2e2e25fa6 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -486,5 +486,12 @@ namespace osu.Game.Screens.Menu defaultProxyTarget.Add(this); defaultProxyTarget.Add(proxy = CreateProxy()); } + + public void ChangeAnchor(Anchor anchor) + { + var previousAnchor = AnchorPosition; + Anchor = anchor; + Position -= AnchorPosition - previousAnchor; + } } } diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs index f719ef67c9..2e8f85423d 100644 --- a/osu.Game/Screens/OsuScreen.cs +++ b/osu.Game/Screens/OsuScreen.cs @@ -250,9 +250,12 @@ namespace osu.Game.Screens { logo.Action = null; logo.FadeOut(300, Easing.OutQuint); - logo.Anchor = Anchor.TopLeft; + logo.Origin = Anchor.Centre; + + logo.ChangeAnchor(Anchor.TopLeft); logo.RelativePositionAxes = Axes.Both; + logo.Triangles = true; logo.Ripple = true; } diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 50467bc089..a603934a9d 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -642,9 +642,8 @@ namespace osu.Game.Screens.Select { base.LogoArriving(logo, resuming); - logo.Anchor = Anchor.BottomRight; - logo.Origin = Anchor.Centre; logo.RelativePositionAxes = Axes.None; + logo.ChangeAnchor(Anchor.BottomRight); Vector2 position = new Vector2(-76, -36); From 6888cda02cd127ff4baf6159d3c6a7e533184970 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Jan 2024 21:42:38 +0100 Subject: [PATCH 0664/2188] Make `LegacyScoreDecoder.PopulateMaximumStatistics()` public For `osu-tools` consumption. --- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index e51a95798b..65e2c02655 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -180,7 +180,7 @@ namespace osu.Game.Scoring.Legacy /// /// The score to populate the statistics of. /// The corresponding . - internal static void PopulateMaximumStatistics(ScoreInfo score, WorkingBeatmap workingBeatmap) + public static void PopulateMaximumStatistics(ScoreInfo score, WorkingBeatmap workingBeatmap) { Debug.Assert(score.BeatmapInfo != null); From 87f853fcd270c9fce2f3f5a7368bfb506d060a23 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 30 Jan 2024 00:23:32 +0300 Subject: [PATCH 0665/2188] Reduce overhead in ScrollingHitObjectContainer --- .../Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs index 129918da14..39ddb5c753 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs @@ -184,9 +184,12 @@ namespace osu.Game.Rulesets.UI.Scrolling // We need to calculate hit object positions (including nested hit objects) as soon as possible after lifetimes // to prevent hit objects displayed in a wrong position for one frame. - // Only AliveObjects need to be considered for layout (reduces overhead in the case of scroll speed changes). - foreach (var obj in AliveObjects) + // Only AliveEntries need to be considered for layout (reduces overhead in the case of scroll speed changes). + // We are not using AliveObjects directly to avoid selection/sorting overhead since we don't care about the order at which positions will be updated. + foreach (var entry in AliveEntries) { + var obj = entry.Drawable; + updatePosition(obj, Time.Current); if (layoutComputed.Contains(obj)) From 7dba870518857bb832dbf7b4a034471a3ed45f94 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 30 Jan 2024 03:07:37 +0300 Subject: [PATCH 0666/2188] Rework Content storage in ColumnFlow --- osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs | 4 ++-- osu.Game.Rulesets.Mania/UI/ColumnFlow.cs | 16 +++++++++------- osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs | 10 +++++----- osu.Game.Rulesets.Mania/UI/Stage.cs | 11 +++++------ 4 files changed, 21 insertions(+), 20 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs index fee3ba3e39..db04142915 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs @@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Mania.Tests { foreach (var stage in stages) { - for (int i = 0; i < stage.Columns.Count; i++) + for (int i = 0; i < stage.Columns.Length; i++) { var obj = new Note { Column = i, StartTime = Time.Current + 2000 }; obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); @@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.Tests { foreach (var stage in stages) { - for (int i = 0; i < stage.Columns.Count; i++) + for (int i = 0; i < stage.Columns.Length; i++) { var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 }; obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); diff --git a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs index 8734f8ac8a..1593e8e76f 100644 --- a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs +++ b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs @@ -4,8 +4,6 @@ #nullable disable using System; -using System.Collections.Generic; -using System.Linq; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -28,20 +26,21 @@ namespace osu.Game.Rulesets.Mania.UI /// /// All contents added to this . /// - public IReadOnlyList Content => columns.Children.Select(c => c.Count == 0 ? null : (TContent)c.Child).ToList(); + public TContent[] Content { get; } - private readonly FillFlowContainer columns; + private readonly FillFlowContainer> columns; private readonly StageDefinition stageDefinition; public ColumnFlow(StageDefinition stageDefinition) { this.stageDefinition = stageDefinition; + Content = new TContent[stageDefinition.Columns]; AutoSizeAxes = Axes.X; Masking = true; - InternalChild = columns = new FillFlowContainer + InternalChild = columns = new FillFlowContainer> { RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, @@ -49,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.UI }; for (int i = 0; i < stageDefinition.Columns; i++) - columns.Add(new Container { RelativeSizeAxes = Axes.Y }); + columns.Add(new Container { RelativeSizeAxes = Axes.Y }); } private ISkinSource currentSkin; @@ -102,7 +101,10 @@ namespace osu.Game.Rulesets.Mania.UI /// /// The index of the column to set the content of. /// The content. - public void SetContentForColumn(int column, TContent content) => columns[column].Child = content; + public void SetContentForColumn(int column, TContent content) + { + Content[column] = columns[column].Child = content; + } private void updateMobileSizing() { diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index 314d199944..c8874c8ab3 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Mania.UI stages.Add(newStage); AddNested(newStage); - firstColumnIndex += newStage.Columns.Count; + firstColumnIndex += newStage.Columns.Length; } } @@ -125,9 +125,9 @@ namespace osu.Game.Rulesets.Mania.UI foreach (var stage in stages) { - if (index >= stage.Columns.Count) + if (index >= stage.Columns.Length) { - index -= stage.Columns.Count; + index -= stage.Columns.Length; continue; } @@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Mania.UI /// /// Retrieves the total amount of columns across all stages in this playfield. /// - public int TotalColumns => stages.Sum(s => s.Columns.Count); + public int TotalColumns => stages.Sum(s => s.Columns.Length); private Stage getStageByColumn(int column) { @@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Mania.UI foreach (var stage in stages) { - sum += stage.Columns.Count; + sum += stage.Columns.Length; if (sum > column) return stage; } diff --git a/osu.Game.Rulesets.Mania/UI/Stage.cs b/osu.Game.Rulesets.Mania/UI/Stage.cs index 36286940a8..db06f9dbde 100644 --- a/osu.Game.Rulesets.Mania/UI/Stage.cs +++ b/osu.Game.Rulesets.Mania/UI/Stage.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; @@ -37,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.UI public const float HIT_TARGET_POSITION = 110; - public IReadOnlyList Columns => columnFlow.Content; + public Column[] Columns => columnFlow.Content; private readonly ColumnFlow columnFlow; private readonly JudgementContainer judgements; @@ -184,13 +183,13 @@ namespace osu.Game.Rulesets.Mania.UI NewResult += OnNewResult; } - public override void Add(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Add(hitObject); + public override void Add(HitObject hitObject) => Columns[((ManiaHitObject)hitObject).Column - firstColumnIndex].Add(hitObject); - public override bool Remove(HitObject hitObject) => Columns.ElementAt(((ManiaHitObject)hitObject).Column - firstColumnIndex).Remove(hitObject); + public override bool Remove(HitObject hitObject) => Columns[((ManiaHitObject)hitObject).Column - firstColumnIndex].Remove(hitObject); - public override void Add(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Add(h); + public override void Add(DrawableHitObject h) => Columns[((ManiaHitObject)h.HitObject).Column - firstColumnIndex].Add(h); - public override bool Remove(DrawableHitObject h) => Columns.ElementAt(((ManiaHitObject)h.HitObject).Column - firstColumnIndex).Remove(h); + public override bool Remove(DrawableHitObject h) => Columns[((ManiaHitObject)h.HitObject).Column - firstColumnIndex].Remove(h); public void Add(BarLine barLine) => base.Add(barLine); From 8e20eed4ef2783234e54101fd0fa8bd92d5e11fe Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 30 Jan 2024 03:19:27 +0300 Subject: [PATCH 0667/2188] Don't use LINQ in ReceivePositionalInputAt --- osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs | 11 ++++++++++- osu.Game.Rulesets.Mania/UI/Stage.cs | 11 ++++++++++- 2 files changed, 20 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index c8874c8ab3..0d36f51943 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -42,7 +42,16 @@ namespace osu.Game.Rulesets.Mania.UI } } - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => stages.Any(s => s.ReceivePositionalInputAt(screenSpacePos)); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) + { + foreach (var s in stages) + { + if (s.ReceivePositionalInputAt(screenSpacePos)) + return true; + } + + return false; + } public ManiaPlayfield(List stageDefinitions) { diff --git a/osu.Game.Rulesets.Mania/UI/Stage.cs b/osu.Game.Rulesets.Mania/UI/Stage.cs index db06f9dbde..a4a09c9a82 100644 --- a/osu.Game.Rulesets.Mania/UI/Stage.cs +++ b/osu.Game.Rulesets.Mania/UI/Stage.cs @@ -44,7 +44,16 @@ namespace osu.Game.Rulesets.Mania.UI private readonly Drawable barLineContainer; - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Columns.Any(c => c.ReceivePositionalInputAt(screenSpacePos)); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) + { + foreach (var c in Columns) + { + if (c.ReceivePositionalInputAt(screenSpacePos)) + return true; + } + + return false; + } private readonly int firstColumnIndex; From d895a91cd535328e327752d98576e5d5db9b20ca Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Jan 2024 18:40:17 +0900 Subject: [PATCH 0668/2188] Update endpoints to final production endpoints --- osu.Game/Online/EndpointConfiguration.cs | 16 +++++++--------- .../ExperimentalEndpointConfiguration.cs | 19 ------------------- osu.Game/OsuGameBase.cs | 2 +- 3 files changed, 8 insertions(+), 29 deletions(-) delete mode 100644 osu.Game/Online/ExperimentalEndpointConfiguration.cs diff --git a/osu.Game/Online/EndpointConfiguration.cs b/osu.Game/Online/EndpointConfiguration.cs index f3bcced630..bd3c945124 100644 --- a/osu.Game/Online/EndpointConfiguration.cs +++ b/osu.Game/Online/EndpointConfiguration.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - namespace osu.Game.Online { /// @@ -13,36 +11,36 @@ namespace osu.Game.Online /// /// The base URL for the website. /// - public string WebsiteRootUrl { get; set; } + public string WebsiteRootUrl { get; set; } = string.Empty; /// /// The endpoint for the main (osu-web) API. /// - public string APIEndpointUrl { get; set; } + public string APIEndpointUrl { get; set; } = string.Empty; /// /// The OAuth client secret. /// - public string APIClientSecret { get; set; } + public string APIClientSecret { get; set; } = string.Empty; /// /// The OAuth client ID. /// - public string APIClientID { get; set; } + public string APIClientID { get; set; } = string.Empty; /// /// The endpoint for the SignalR spectator server. /// - public string SpectatorEndpointUrl { get; set; } + public string SpectatorEndpointUrl { get; set; } = string.Empty; /// /// The endpoint for the SignalR multiplayer server. /// - public string MultiplayerEndpointUrl { get; set; } + public string MultiplayerEndpointUrl { get; set; } = string.Empty; /// /// The endpoint for the SignalR metadata server. /// - public string MetadataEndpointUrl { get; set; } + public string MetadataEndpointUrl { get; set; } = string.Empty; } } diff --git a/osu.Game/Online/ExperimentalEndpointConfiguration.cs b/osu.Game/Online/ExperimentalEndpointConfiguration.cs deleted file mode 100644 index c3d0014c8b..0000000000 --- a/osu.Game/Online/ExperimentalEndpointConfiguration.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Online -{ - public class ExperimentalEndpointConfiguration : EndpointConfiguration - { - public ExperimentalEndpointConfiguration() - { - WebsiteRootUrl = @"https://osu.ppy.sh"; - APIEndpointUrl = @"https://lazer.ppy.sh"; - APIClientSecret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk"; - APIClientID = "5"; - SpectatorEndpointUrl = "https://spectator.ppy.sh/spectator"; - MultiplayerEndpointUrl = "https://spectator.ppy.sh/multiplayer"; - MetadataEndpointUrl = "https://spectator.ppy.sh/metadata"; - } - } -} diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 2208f7d7ca..a2a6322665 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -102,7 +102,7 @@ namespace osu.Game public virtual bool UseDevelopmentServer => DebugUtils.IsDebugBuild; public virtual EndpointConfiguration CreateEndpoints() => - UseDevelopmentServer ? new DevelopmentEndpointConfiguration() : new ExperimentalEndpointConfiguration(); + UseDevelopmentServer ? new DevelopmentEndpointConfiguration() : new ProductionEndpointConfiguration(); public virtual Version AssemblyVersion => Assembly.GetEntryAssembly()?.GetName().Version ?? new Version(); From 6931af664ed3c9a1550a9e2751cfe436b1dc542d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 30 Jan 2024 12:05:31 +0100 Subject: [PATCH 0669/2188] Add missing `icon.png` entry to nuspec This is only half of the deployment fix, the other half will be in `osu-deploy` (making sure the icon is actually in the staging directory). --- osu.Desktop/osu.nuspec | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Desktop/osu.nuspec b/osu.Desktop/osu.nuspec index 3b7d6cbe79..f85698680e 100644 --- a/osu.Desktop/osu.nuspec +++ b/osu.Desktop/osu.nuspec @@ -20,5 +20,6 @@ + From 000ddc14acadf104af4724731c0aa41e27952ab0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 30 Jan 2024 20:50:00 +0100 Subject: [PATCH 0670/2188] Fix broken locking in `OAuth` Closes https://github.com/ppy/osu/issues/26824... I think? Can be reproduced via something like diff --git a/osu.Game/Online/API/OAuth.cs b/osu.Game/Online/API/OAuth.cs index 485274f349..e6e93ab4c7 100644 --- a/osu.Game/Online/API/OAuth.cs +++ b/osu.Game/Online/API/OAuth.cs @@ -151,6 +151,11 @@ internal string RequestAccessToken() { if (!ensureAccessToken()) return null; + for (int i = 0; i < 10000; ++i) + { + _ = Token.Value.AccessToken; + } + return Token.Value.AccessToken; } The cause is `SecondFactorAuthForm` calling `Logout()`, which calls `OAuth.Clear()`, _while_ the `APIAccess` connect loop is checking if `authentication.HasValidAccessToken` is true, which happens to internally check `Token.Value.AccessToken`, which the clearing of tokens can brutally interrupt. --- osu.Game/Online/API/OAuth.cs | 27 ++++++++++++--------------- 1 file changed, 12 insertions(+), 15 deletions(-) diff --git a/osu.Game/Online/API/OAuth.cs b/osu.Game/Online/API/OAuth.cs index 485274f349..4829310870 100644 --- a/osu.Game/Online/API/OAuth.cs +++ b/osu.Game/Online/API/OAuth.cs @@ -128,19 +128,12 @@ namespace osu.Game.Online.API // if we already have a valid access token, let's use it. if (accessTokenValid) return true; - // we want to ensure only a single authentication update is happening at once. - lock (access_token_retrieval_lock) - { - // re-check if valid, in case another request completed and revalidated our access. - if (accessTokenValid) return true; + // if not, let's try using our refresh token to request a new access token. + if (!string.IsNullOrEmpty(Token.Value?.RefreshToken)) + // ReSharper disable once PossibleNullReferenceException + AuthenticateWithRefresh(Token.Value.RefreshToken); - // if not, let's try using our refresh token to request a new access token. - if (!string.IsNullOrEmpty(Token.Value?.RefreshToken)) - // ReSharper disable once PossibleNullReferenceException - AuthenticateWithRefresh(Token.Value.RefreshToken); - - return accessTokenValid; - } + return accessTokenValid; } private bool accessTokenValid => Token.Value?.IsValid ?? false; @@ -149,14 +142,18 @@ namespace osu.Game.Online.API internal string RequestAccessToken() { - if (!ensureAccessToken()) return null; + lock (access_token_retrieval_lock) + { + if (!ensureAccessToken()) return null; - return Token.Value.AccessToken; + return Token.Value.AccessToken; + } } internal void Clear() { - Token.Value = null; + lock (access_token_retrieval_lock) + Token.Value = null; } private class AccessTokenRequestRefresh : AccessTokenRequest From 4126dcbe281c2f6590b999af14e27a09748bbde6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 30 Jan 2024 21:40:23 +0100 Subject: [PATCH 0671/2188] Fix 2FA verification via link not working correctly Closes https://github.com/ppy/osu/issues/26835. I must have not re-tested this correctly after all the refactors... Basically the issue is that the websocket connection would only come online when the API state changed to full `Online`. In particular the connector would not attempt to connect when the API state was `RequiresSecondFactorAuth`, giving the link-based flow no chance to actually work. The change in `WebSocketNotificationsClientConnector` is relevant in that queueing requests does nothing before the API state changes to full `Online`. It also cleans up things a bit code-wise so... win? And yes, this means that the _other_ `PersistentEndpointClientConnector` implementations (i.e. SignalR connectors) will also come online earlier after this. Based on previous discussions (https://github.com/ppy/osu/pull/25480#discussion_r1395566545) I think this is fine, but if it is _not_ fine, then it can be fixed by exposing a virtual that lets a connector to decide when to come alive, I guess. --- .../WebSocketNotificationsClientConnector.cs | 11 ++++------- osu.Game/Online/PersistentEndpointClientConnector.cs | 3 ++- 2 files changed, 6 insertions(+), 8 deletions(-) diff --git a/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClientConnector.cs b/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClientConnector.cs index 73fe29d441..596322d377 100644 --- a/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClientConnector.cs +++ b/osu.Game/Online/Notifications/WebSocket/WebSocketNotificationsClientConnector.cs @@ -29,14 +29,11 @@ namespace osu.Game.Online.Notifications.WebSocket protected override async Task BuildConnectionAsync(CancellationToken cancellationToken) { - var tcs = new TaskCompletionSource(); - var req = new GetNotificationsRequest(); - req.Success += bundle => tcs.SetResult(bundle.Endpoint); - req.Failure += ex => tcs.SetException(ex); - api.Queue(req); - - string endpoint = await tcs.Task.ConfigureAwait(false); + // must use `PerformAsync()`, since we may not be fully online yet + // (see `APIState.RequiresSecondFactorAuth` - in this state queued requests will not execute). + await api.PerformAsync(req).ConfigureAwait(false); + string endpoint = req.Response!.Endpoint; ClientWebSocket socket = new ClientWebSocket(); socket.Options.SetRequestHeader(@"Authorization", @$"Bearer {api.AccessToken}"); diff --git a/osu.Game/Online/PersistentEndpointClientConnector.cs b/osu.Game/Online/PersistentEndpointClientConnector.cs index 8c1b58a750..024a0fea73 100644 --- a/osu.Game/Online/PersistentEndpointClientConnector.cs +++ b/osu.Game/Online/PersistentEndpointClientConnector.cs @@ -69,6 +69,7 @@ namespace osu.Game.Online break; case APIState.Online: + case APIState.RequiresSecondFactorAuth: await connect().ConfigureAwait(true); break; } @@ -83,7 +84,7 @@ namespace osu.Game.Online try { - while (apiState.Value == APIState.Online) + while (apiState.Value == APIState.RequiresSecondFactorAuth || apiState.Value == APIState.Online) { // ensure any previous connection was disposed. // this will also create a new cancellation token source. From c5e118bd1011a3a2f9b5f1affa832dc2e0735c4a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 30 Jan 2024 22:15:35 +0100 Subject: [PATCH 0672/2188] Revert "Move fade more local to avoid fading twice" This reverts commit d0421fe20667530bf1bca1a5c8e3f387dde0cf6a and fixes https://github.com/ppy/osu/issues/26801. https://github.com/ppy/osu/pull/26703#discussion_r1469409667 was correct in saying that the early fade-out needs to be restored, and that's because of the early-return. Legacy judgements that are the temporary displayed judgement from new piece should also receive the fade-out, and d0421fe20667530bf1bca1a5c8e3f387dde0cf6a broke that. --- osu.Game/Skinning/LegacyJudgementPieceOld.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Skinning/LegacyJudgementPieceOld.cs b/osu.Game/Skinning/LegacyJudgementPieceOld.cs index edfb5a23ec..068707ba4f 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceOld.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceOld.cs @@ -46,6 +46,7 @@ namespace osu.Game.Skinning const double fade_out_length = 600; this.FadeInFromZero(fade_in_length); + this.Delay(fade_out_delay).FadeOut(fade_out_length); // legacy judgements don't play any transforms if they are an animation.... UNLESS they are the temporary displayed judgement from new piece. if (animation?.FrameCount > 1 && !forceTransforms) @@ -79,8 +80,6 @@ namespace osu.Game.Skinning this.RotateTo(0); this.RotateTo(rotation, fade_in_length) .Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In); - - this.Delay(fade_out_delay).FadeOut(fade_out_length); } } else @@ -94,8 +93,6 @@ namespace osu.Game.Skinning // so we need to force the current value to be correct at 1.2 (0.95) then complete the // second half of the transform. .ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f); // t = 1.4 - - this.Delay(fade_out_delay).FadeOut(fade_out_length); } } From 3aefc919675a855f6d13385d4d69ed326db2bc4f Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 31 Jan 2024 07:54:07 +0300 Subject: [PATCH 0673/2188] Make AliveDrawableMap public --- .../PooledDrawableWithLifetimeContainer.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs b/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs index 1b0176cae5..1ebdf48ae8 100644 --- a/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs +++ b/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Objects.Pooling /// /// The enumeration order is undefined. /// - public IEnumerable<(TEntry Entry, TDrawable Drawable)> AliveEntries => aliveDrawableMap.Select(x => (x.Key, x.Value)); + public IEnumerable<(TEntry Entry, TDrawable Drawable)> AliveEntries => AliveDrawableMap.Select(x => (x.Key, x.Value)); /// /// Whether to remove an entry when clock goes backward and crossed its . @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Objects.Pooling /// internal double FutureLifetimeExtension { get; set; } - private readonly Dictionary aliveDrawableMap = new Dictionary(); + public readonly Dictionary AliveDrawableMap = new Dictionary(); private readonly HashSet allEntries = new HashSet(); private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager(); @@ -101,10 +101,10 @@ namespace osu.Game.Rulesets.Objects.Pooling private void entryBecameAlive(LifetimeEntry lifetimeEntry) { var entry = (TEntry)lifetimeEntry; - Debug.Assert(!aliveDrawableMap.ContainsKey(entry)); + Debug.Assert(!AliveDrawableMap.ContainsKey(entry)); TDrawable drawable = GetDrawable(entry); - aliveDrawableMap[entry] = drawable; + AliveDrawableMap[entry] = drawable; AddDrawable(entry, drawable); } @@ -119,10 +119,10 @@ namespace osu.Game.Rulesets.Objects.Pooling private void entryBecameDead(LifetimeEntry lifetimeEntry) { var entry = (TEntry)lifetimeEntry; - Debug.Assert(aliveDrawableMap.ContainsKey(entry)); + Debug.Assert(AliveDrawableMap.ContainsKey(entry)); - TDrawable drawable = aliveDrawableMap[entry]; - aliveDrawableMap.Remove(entry); + TDrawable drawable = AliveDrawableMap[entry]; + AliveDrawableMap.Remove(entry); RemoveDrawable(entry, drawable); } @@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Objects.Pooling foreach (var entry in Entries.ToArray()) Remove(entry); - Debug.Assert(aliveDrawableMap.Count == 0); + Debug.Assert(AliveDrawableMap.Count == 0); } protected override bool CheckChildrenLife() From 6b1de5446ad5dfd21a481ee8f484b92b42851be5 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 31 Jan 2024 07:54:28 +0300 Subject: [PATCH 0674/2188] Reduce allocaations in ScrollingHitObjectContainer --- osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs index 39ddb5c753..23ac4378e4 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs @@ -186,9 +186,9 @@ namespace osu.Game.Rulesets.UI.Scrolling // to prevent hit objects displayed in a wrong position for one frame. // Only AliveEntries need to be considered for layout (reduces overhead in the case of scroll speed changes). // We are not using AliveObjects directly to avoid selection/sorting overhead since we don't care about the order at which positions will be updated. - foreach (var entry in AliveEntries) + foreach (var entry in AliveDrawableMap) { - var obj = entry.Drawable; + var obj = entry.Value; updatePosition(obj, Time.Current); From 9b1bbe5f48eaaf6854c6055d45d6c4601ff3226e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 31 Jan 2024 15:54:43 +0900 Subject: [PATCH 0675/2188] Adjust default min result of SliderTailHit, remove override --- osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs | 1 - osu.Game/Rulesets/Judgements/Judgement.cs | 4 +++- osu.Game/Rulesets/Scoring/HitResult.cs | 3 ++- 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index ceee513412..ee2490439f 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -30,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Objects public class TailJudgement : SliderEndJudgement { public override HitResult MaxResult => HitResult.SliderTailHit; - public override HitResult MinResult => HitResult.IgnoreMiss; } } } diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index 93386de483..d4d06167f1 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -73,9 +73,11 @@ namespace osu.Game.Rulesets.Judgements return HitResult.SmallTickMiss; case HitResult.LargeTickHit: - case HitResult.SliderTailHit: return HitResult.LargeTickMiss; + case HitResult.SliderTailHit: + return HitResult.IgnoreMiss; + default: return HitResult.Miss; } diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 20ec3c4946..b6cfca58db 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -138,7 +138,8 @@ namespace osu.Game.Rulesets.Scoring ComboBreak, /// - /// A special judgement similar to that's used to increase the valuation of the final tick of a slider. + /// A special tick judgement to increase the valuation of the final tick of a slider. + /// The default minimum result is , but may be overridden to . /// [EnumMember(Value = "slider_tail_hit")] [Order(8)] From 3f527081bd663064cf098b5b8af003ba4d41b2ff Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Jan 2024 16:12:46 +0900 Subject: [PATCH 0676/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 55ef55ab7d..d944e2ce8e 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 5b99319499..bd6891f448 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From a7f9f50ce5c3924733c82934fc0402af41d83802 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Jan 2024 16:52:50 +0900 Subject: [PATCH 0677/2188] Show a better message when score submission fails due to system clock being set wrong --- osu.Game/Screens/Play/SubmittingPlayer.cs | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 171ceea84f..c8e84f1961 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -132,7 +132,18 @@ namespace osu.Game.Screens.Play if (string.IsNullOrEmpty(exception.Message)) Logger.Error(exception, "Failed to retrieve a score submission token."); else - Logger.Log($"You are not able to submit a score: {exception.Message}", level: LogLevel.Important); + { + switch (exception.Message) + { + case "expired token": + Logger.Log("Score submission failed because your system clock is set incorrectly. Please check your system time, date and timezone.", level: LogLevel.Important); + break; + + default: + Logger.Log($"You are not able to submit a score: {exception.Message}", level: LogLevel.Important); + break; + } + } Schedule(() => { From ebf637bd3c33f1c886f6bfc81aa9ea2132c9e0d2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Jan 2024 17:41:26 +0900 Subject: [PATCH 0678/2188] Adjust slider tick / end misses to show slightly longer --- .../Skinning/Argon/ArgonJudgementPieceSliderTickMiss.cs | 2 +- .../Skinning/Default/DefaultJudgementPieceSliderTickMiss.cs | 2 +- osu.Game/Skinning/LegacyJudgementPieceOld.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPieceSliderTickMiss.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPieceSliderTickMiss.cs index 878e8dbfc2..bd883d6e4c 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPieceSliderTickMiss.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonJudgementPieceSliderTickMiss.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon this.ScaleTo(1.4f); this.ScaleTo(1f, 150, Easing.Out); - this.FadeOutFromOne(400); + this.FadeOutFromOne(600); } public Drawable? GetAboveHitObjectsProxiedContent() => piece.CreateProxy(); diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultJudgementPieceSliderTickMiss.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultJudgementPieceSliderTickMiss.cs index 9fc71852ba..04c15a1433 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultJudgementPieceSliderTickMiss.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultJudgementPieceSliderTickMiss.cs @@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default this.ScaleTo(1.4f); this.ScaleTo(1f, 150, Easing.Out); - this.FadeOutFromOne(400); + this.FadeOutFromOne(600); } public Drawable? GetAboveHitObjectsProxiedContent() => piece.CreateProxy(); diff --git a/osu.Game/Skinning/LegacyJudgementPieceOld.cs b/osu.Game/Skinning/LegacyJudgementPieceOld.cs index 068707ba4f..c8630b54a6 100644 --- a/osu.Game/Skinning/LegacyJudgementPieceOld.cs +++ b/osu.Game/Skinning/LegacyJudgementPieceOld.cs @@ -62,7 +62,7 @@ namespace osu.Game.Skinning this.ScaleTo(1.2f); this.ScaleTo(1f, 100, Easing.In); - this.FadeOutFromOne(400); + this.Delay(fade_out_delay / 2).FadeOut(fade_out_length); } else { From fbc923b47ed5e00ac94b5fa20b7310208e650e8c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Jan 2024 17:51:38 +0900 Subject: [PATCH 0679/2188] Revert "Merge pull request #26870 from smoogipoo/adjust-default-minresult" This reverts commit 1acff746ee65020689b873c279aefb9c6c3d8124, reversing changes made to 696ecda398b22da06066bb4d5fc32861758829a8. --- osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs | 1 + osu.Game/Rulesets/Judgements/Judgement.cs | 4 +--- osu.Game/Rulesets/Scoring/HitResult.cs | 3 +-- 3 files changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index ee2490439f..ceee513412 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -30,6 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects public class TailJudgement : SliderEndJudgement { public override HitResult MaxResult => HitResult.SliderTailHit; + public override HitResult MinResult => HitResult.IgnoreMiss; } } } diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index d4d06167f1..93386de483 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -73,10 +73,8 @@ namespace osu.Game.Rulesets.Judgements return HitResult.SmallTickMiss; case HitResult.LargeTickHit: - return HitResult.LargeTickMiss; - case HitResult.SliderTailHit: - return HitResult.IgnoreMiss; + return HitResult.LargeTickMiss; default: return HitResult.Miss; diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index b6cfca58db..20ec3c4946 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -138,8 +138,7 @@ namespace osu.Game.Rulesets.Scoring ComboBreak, /// - /// A special tick judgement to increase the valuation of the final tick of a slider. - /// The default minimum result is , but may be overridden to . + /// A special judgement similar to that's used to increase the valuation of the final tick of a slider. /// [EnumMember(Value = "slider_tail_hit")] [Order(8)] From 0642a0ee11f492345d373cd488479449df01bb28 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 31 Jan 2024 15:54:43 +0900 Subject: [PATCH 0680/2188] Adjust default min result of SliderTailHit, remove override --- osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs | 1 - osu.Game/Rulesets/Judgements/Judgement.cs | 4 +++- osu.Game/Rulesets/Scoring/HitResult.cs | 3 ++- 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index ceee513412..ee2490439f 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -30,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Objects public class TailJudgement : SliderEndJudgement { public override HitResult MaxResult => HitResult.SliderTailHit; - public override HitResult MinResult => HitResult.IgnoreMiss; } } } diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index 93386de483..d4d06167f1 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -73,9 +73,11 @@ namespace osu.Game.Rulesets.Judgements return HitResult.SmallTickMiss; case HitResult.LargeTickHit: - case HitResult.SliderTailHit: return HitResult.LargeTickMiss; + case HitResult.SliderTailHit: + return HitResult.IgnoreMiss; + default: return HitResult.Miss; } diff --git a/osu.Game/Rulesets/Scoring/HitResult.cs b/osu.Game/Rulesets/Scoring/HitResult.cs index 20ec3c4946..b6cfca58db 100644 --- a/osu.Game/Rulesets/Scoring/HitResult.cs +++ b/osu.Game/Rulesets/Scoring/HitResult.cs @@ -138,7 +138,8 @@ namespace osu.Game.Rulesets.Scoring ComboBreak, /// - /// A special judgement similar to that's used to increase the valuation of the final tick of a slider. + /// A special tick judgement to increase the valuation of the final tick of a slider. + /// The default minimum result is , but may be overridden to . /// [EnumMember(Value = "slider_tail_hit")] [Order(8)] From 66aa41e00162bcc2c32b48407a9d8dd999831f7c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 31 Jan 2024 18:04:32 +0900 Subject: [PATCH 0681/2188] Fix tests --- .../Rulesets/Scoring/ScoreProcessorTest.cs | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index 73465fae08..a3f91fffba 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -31,8 +29,8 @@ namespace osu.Game.Tests.Rulesets.Scoring { public partial class ScoreProcessorTest { - private ScoreProcessor scoreProcessor; - private IBeatmap beatmap; + private ScoreProcessor scoreProcessor = null!; + private IBeatmap beatmap = null!; [SetUp] public void SetUp() @@ -86,7 +84,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(ScoringMode.Standardised, HitResult.SmallTickHit, HitResult.SmallTickHit, 493_652)] [TestCase(ScoringMode.Standardised, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] [TestCase(ScoringMode.Standardised, HitResult.LargeTickHit, HitResult.LargeTickHit, 326_963)] - [TestCase(ScoringMode.Standardised, HitResult.SliderTailHit, HitResult.SliderTailHit, 326_963)] + [TestCase(ScoringMode.Standardised, HitResult.SliderTailHit, HitResult.SliderTailHit, 371_627)] [TestCase(ScoringMode.Standardised, HitResult.SmallBonus, HitResult.SmallBonus, 1_000_030)] [TestCase(ScoringMode.Standardised, HitResult.LargeBonus, HitResult.LargeBonus, 1_000_150)] [TestCase(ScoringMode.Classic, HitResult.Miss, HitResult.Great, 0)] @@ -99,7 +97,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(ScoringMode.Classic, HitResult.SmallTickHit, HitResult.SmallTickHit, 49_365)] [TestCase(ScoringMode.Classic, HitResult.LargeTickMiss, HitResult.LargeTickHit, 0)] [TestCase(ScoringMode.Classic, HitResult.LargeTickHit, HitResult.LargeTickHit, 32_696)] - [TestCase(ScoringMode.Classic, HitResult.SliderTailHit, HitResult.SliderTailHit, 32_696)] + [TestCase(ScoringMode.Classic, HitResult.SliderTailHit, HitResult.SliderTailHit, 37_163)] [TestCase(ScoringMode.Classic, HitResult.SmallBonus, HitResult.SmallBonus, 100_003)] [TestCase(ScoringMode.Classic, HitResult.LargeBonus, HitResult.LargeBonus, 100_015)] public void TestFourVariousResultsOneMiss(ScoringMode scoringMode, HitResult hitResult, HitResult maxResult, int expectedScore) @@ -171,7 +169,7 @@ namespace osu.Game.Tests.Rulesets.Scoring [TestCase(HitResult.Perfect, HitResult.Miss)] [TestCase(HitResult.SmallTickHit, HitResult.SmallTickMiss)] [TestCase(HitResult.LargeTickHit, HitResult.LargeTickMiss)] - [TestCase(HitResult.SliderTailHit, HitResult.LargeTickMiss)] + [TestCase(HitResult.SliderTailHit, HitResult.IgnoreMiss)] [TestCase(HitResult.SmallBonus, HitResult.IgnoreMiss)] [TestCase(HitResult.LargeBonus, HitResult.IgnoreMiss)] public void TestMinResults(HitResult hitResult, HitResult expectedMinResult) @@ -476,7 +474,7 @@ namespace osu.Game.Tests.Rulesets.Scoring public override IEnumerable GetModsFor(ModType type) => throw new NotImplementedException(); - public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => throw new NotImplementedException(); + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList? mods = null) => throw new NotImplementedException(); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException(); From f927cb59285ff730f7c8ad7426775f992c0f1352 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 31 Jan 2024 12:29:18 +0100 Subject: [PATCH 0682/2188] Increase repeat count for better coverage of flip operations --- .../OsuHitObjectGenerationUtilsTest.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/OsuHitObjectGenerationUtilsTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuHitObjectGenerationUtilsTest.cs index d78c32aa6a..ffb9ad1784 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuHitObjectGenerationUtilsTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuHitObjectGenerationUtilsTest.cs @@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Tests new PathControlPoint(new Vector2(-128, 0), PathType.LINEAR) // absolute position: (0, 128) } }, - RepeatCount = 1 + RepeatCount = 2 }; slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); return slider; @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Tests OsuHitObjectGenerationUtils.ReflectHorizontallyAlongPlayfield(slider); Assert.That(slider.Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 128, 128))); - Assert.That(slider.NestedHitObjects.OfType().Single().Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 0, 128))); + Assert.That(slider.NestedHitObjects.OfType().First().Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 0, 128))); Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[] { new Vector2(), @@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Tests OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(slider); Assert.That(slider.Position, Is.EqualTo(new Vector2(128, OsuPlayfield.BASE_SIZE.Y - 128))); - Assert.That(slider.NestedHitObjects.OfType().Single().Position, Is.EqualTo(new Vector2(0, OsuPlayfield.BASE_SIZE.Y - 128))); + Assert.That(slider.NestedHitObjects.OfType().First().Position, Is.EqualTo(new Vector2(0, OsuPlayfield.BASE_SIZE.Y - 128))); Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[] { new Vector2(), @@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Tests OsuHitObjectGenerationUtils.FlipSliderInPlaceHorizontally(slider); Assert.That(slider.Position, Is.EqualTo(new Vector2(128, 128))); - Assert.That(slider.NestedHitObjects.OfType().Single().Position, Is.EqualTo(new Vector2(256, 128))); + Assert.That(slider.NestedHitObjects.OfType().First().Position, Is.EqualTo(new Vector2(256, 128))); Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[] { new Vector2(), From a934556bb8e4d266b67c35bbc8c328d540ee35cc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 31 Jan 2024 12:34:38 +0100 Subject: [PATCH 0683/2188] Add failing assertions for head/tail positions after flip --- .../OsuHitObjectGenerationUtilsTest.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/OsuHitObjectGenerationUtilsTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuHitObjectGenerationUtilsTest.cs index ffb9ad1784..77ef4627cb 100644 --- a/osu.Game.Rulesets.Osu.Tests/OsuHitObjectGenerationUtilsTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/OsuHitObjectGenerationUtilsTest.cs @@ -45,7 +45,9 @@ namespace osu.Game.Rulesets.Osu.Tests OsuHitObjectGenerationUtils.ReflectHorizontallyAlongPlayfield(slider); Assert.That(slider.Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 128, 128))); + Assert.That(slider.NestedHitObjects.OfType().Single().Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 128, 128))); Assert.That(slider.NestedHitObjects.OfType().First().Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X - 0, 128))); + Assert.That(slider.NestedHitObjects.OfType().Single().Position, Is.EqualTo(new Vector2(OsuPlayfield.BASE_SIZE.X, 128))); Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[] { new Vector2(), @@ -62,7 +64,9 @@ namespace osu.Game.Rulesets.Osu.Tests OsuHitObjectGenerationUtils.ReflectVerticallyAlongPlayfield(slider); Assert.That(slider.Position, Is.EqualTo(new Vector2(128, OsuPlayfield.BASE_SIZE.Y - 128))); + Assert.That(slider.NestedHitObjects.OfType().Single().Position, Is.EqualTo(new Vector2(128, OsuPlayfield.BASE_SIZE.Y - 128))); Assert.That(slider.NestedHitObjects.OfType().First().Position, Is.EqualTo(new Vector2(0, OsuPlayfield.BASE_SIZE.Y - 128))); + Assert.That(slider.NestedHitObjects.OfType().Single().Position, Is.EqualTo(new Vector2(0, OsuPlayfield.BASE_SIZE.Y - 128))); Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[] { new Vector2(), @@ -79,7 +83,9 @@ namespace osu.Game.Rulesets.Osu.Tests OsuHitObjectGenerationUtils.FlipSliderInPlaceHorizontally(slider); Assert.That(slider.Position, Is.EqualTo(new Vector2(128, 128))); + Assert.That(slider.NestedHitObjects.OfType().Single().Position, Is.EqualTo(new Vector2(128, 128))); Assert.That(slider.NestedHitObjects.OfType().First().Position, Is.EqualTo(new Vector2(256, 128))); + Assert.That(slider.NestedHitObjects.OfType().Single().Position, Is.EqualTo(new Vector2(256, 128))); Assert.That(slider.Path.ControlPoints.Select(point => point.Position), Is.EquivalentTo(new[] { new Vector2(), From dfea2ade6d7d1dda0b080fca826cec767a480199 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 31 Jan 2024 12:43:24 +0100 Subject: [PATCH 0684/2188] Revert incorrect end position optimisation Closes https://github.com/ppy/osu/issues/26867. Reverts 882f49039029b7dc3e287ccc302d04de89de10df and ce643aa68f35369be1a975bb1ceb69fb54192cf2. The applied optimisation may have been valid as long as it was constrained to `Slider`. But it is not, as `SliderTailCircle` stores a local copy of the object position. And as the commit message of ce643aa68f35369be1a975bb1ceb69fb54192cf2 states, this could be bypassed by some pretty hacky delegation from `SliderTailCircle.Position` to the slider, but it'd also be pretty hacky because it would make flows like `PositionBindable` break down. Long-term solution is to probably remove bindables from hitobjects. --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 032f105ded..506145568e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.Osu.Objects set { repeatCount = value; - endPositionCache.Invalidate(); + updateNestedPositions(); } } @@ -165,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Objects public Slider() { SamplesBindable.CollectionChanged += (_, _) => UpdateNestedSamples(); - Path.Version.ValueChanged += _ => endPositionCache.Invalidate(); + Path.Version.ValueChanged += _ => updateNestedPositions(); } protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty) From 424859328938f86d6520bf784530c3b33d2a1ffb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 31 Jan 2024 22:41:44 +0900 Subject: [PATCH 0685/2188] Fix menu banner not updating as often as we want it to --- osu.Game/Online/API/Requests/GetSystemTitleRequest.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Online/API/Requests/GetSystemTitleRequest.cs b/osu.Game/Online/API/Requests/GetSystemTitleRequest.cs index 659e46bb11..52ca0c11eb 100644 --- a/osu.Game/Online/API/Requests/GetSystemTitleRequest.cs +++ b/osu.Game/Online/API/Requests/GetSystemTitleRequest.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Online.API.Requests @@ -9,7 +8,7 @@ namespace osu.Game.Online.API.Requests public class GetSystemTitleRequest : OsuJsonWebRequest { public GetSystemTitleRequest() - : base($@"https://assets.ppy.sh/lazer-status.json?{DateTimeOffset.UtcNow.ToUnixTimeSeconds() / 1800}") + : base(@"https://assets.ppy.sh/lazer-status.json") { } } From e71c95f1fed41cf194d4c004c0d1b5a9e3620f32 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 31 Jan 2024 14:48:27 +0100 Subject: [PATCH 0686/2188] Reintroduce `IMod.Ranked` What goes around, comes around. --- osu.Game/Rulesets/Mods/IMod.cs | 5 +++++ osu.Game/Rulesets/Mods/Mod.cs | 6 ++++++ 2 files changed, 11 insertions(+) diff --git a/osu.Game/Rulesets/Mods/IMod.cs b/osu.Game/Rulesets/Mods/IMod.cs index 744d02a4fa..3a33d14835 100644 --- a/osu.Game/Rulesets/Mods/IMod.cs +++ b/osu.Game/Rulesets/Mods/IMod.cs @@ -66,6 +66,11 @@ namespace osu.Game.Rulesets.Mods /// bool AlwaysValidForSubmission { get; } + /// + /// Whether scores with this mod active can give performance points. + /// + bool Ranked { get; } + /// /// Create a fresh instance based on this mod. /// diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index 0500b49513..50c867f41b 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -167,6 +167,12 @@ namespace osu.Game.Rulesets.Mods [JsonIgnore] public virtual bool RequiresConfiguration => false; + /// + /// Whether scores with this mod active can give performance points. + /// + [JsonIgnore] + public virtual bool Ranked => false; + /// /// The mods this mod cannot be enabled with. /// From 0642d740149b2daf8876d76b3b55c15709cd6144 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 31 Jan 2024 22:52:57 +0900 Subject: [PATCH 0687/2188] Expose as ReadOnlyDictionary --- .../PooledDrawableWithLifetimeContainer.cs | 19 +++++++++++-------- .../UI/GameplaySampleTriggerSource.cs | 2 +- osu.Game/Rulesets/UI/HitObjectContainer.cs | 2 +- .../Scrolling/ScrollingHitObjectContainer.cs | 2 +- 4 files changed, 14 insertions(+), 11 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs b/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs index 1ebdf48ae8..aed608cf8f 100644 --- a/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs +++ b/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using osu.Framework.Graphics; @@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Objects.Pooling /// /// The enumeration order is undefined. /// - public IEnumerable<(TEntry Entry, TDrawable Drawable)> AliveEntries => AliveDrawableMap.Select(x => (x.Key, x.Value)); + public readonly ReadOnlyDictionary AliveEntries; /// /// Whether to remove an entry when clock goes backward and crossed its . @@ -53,7 +54,7 @@ namespace osu.Game.Rulesets.Objects.Pooling /// internal double FutureLifetimeExtension { get; set; } - public readonly Dictionary AliveDrawableMap = new Dictionary(); + private readonly Dictionary aliveDrawableMap = new Dictionary(); private readonly HashSet allEntries = new HashSet(); private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager(); @@ -63,6 +64,8 @@ namespace osu.Game.Rulesets.Objects.Pooling lifetimeManager.EntryBecameAlive += entryBecameAlive; lifetimeManager.EntryBecameDead += entryBecameDead; lifetimeManager.EntryCrossedBoundary += entryCrossedBoundary; + + AliveEntries = new ReadOnlyDictionary(aliveDrawableMap); } /// @@ -101,10 +104,10 @@ namespace osu.Game.Rulesets.Objects.Pooling private void entryBecameAlive(LifetimeEntry lifetimeEntry) { var entry = (TEntry)lifetimeEntry; - Debug.Assert(!AliveDrawableMap.ContainsKey(entry)); + Debug.Assert(!aliveDrawableMap.ContainsKey(entry)); TDrawable drawable = GetDrawable(entry); - AliveDrawableMap[entry] = drawable; + aliveDrawableMap[entry] = drawable; AddDrawable(entry, drawable); } @@ -119,10 +122,10 @@ namespace osu.Game.Rulesets.Objects.Pooling private void entryBecameDead(LifetimeEntry lifetimeEntry) { var entry = (TEntry)lifetimeEntry; - Debug.Assert(AliveDrawableMap.ContainsKey(entry)); + Debug.Assert(aliveDrawableMap.ContainsKey(entry)); - TDrawable drawable = AliveDrawableMap[entry]; - AliveDrawableMap.Remove(entry); + TDrawable drawable = aliveDrawableMap[entry]; + aliveDrawableMap.Remove(entry); RemoveDrawable(entry, drawable); } @@ -148,7 +151,7 @@ namespace osu.Game.Rulesets.Objects.Pooling foreach (var entry in Entries.ToArray()) Remove(entry); - Debug.Assert(AliveDrawableMap.Count == 0); + Debug.Assert(aliveDrawableMap.Count == 0); } protected override bool CheckChildrenLife() diff --git a/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs b/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs index b61e8d9674..177520f28f 100644 --- a/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs +++ b/osu.Game/Rulesets/UI/GameplaySampleTriggerSource.cs @@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.UI // If required, we can make this lookup more efficient by adding support to get next-future-entry in LifetimeEntryManager. var candidate = // Use alive entries first as an optimisation. - hitObjectContainer.AliveEntries.Select(tuple => tuple.Entry).Where(e => !isAlreadyHit(e)).MinBy(e => e.HitObject.StartTime) + hitObjectContainer.AliveEntries.Keys.Where(e => !isAlreadyHit(e)).MinBy(e => e.HitObject.StartTime) ?? hitObjectContainer.Entries.Where(e => !isAlreadyHit(e)).MinBy(e => e.HitObject.StartTime); // In the case there are no non-judged objects, the last hit object should be used instead. diff --git a/osu.Game/Rulesets/UI/HitObjectContainer.cs b/osu.Game/Rulesets/UI/HitObjectContainer.cs index 099be486b3..c2879e6d87 100644 --- a/osu.Game/Rulesets/UI/HitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/HitObjectContainer.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.UI { public IEnumerable Objects => InternalChildren.Cast().OrderBy(h => h.HitObject.StartTime); - public IEnumerable AliveObjects => AliveEntries.Select(pair => pair.Drawable).OrderBy(h => h.HitObject.StartTime); + public IEnumerable AliveObjects => AliveEntries.Values.OrderBy(h => h.HitObject.StartTime); /// /// Invoked when a is judged. diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs index 23ac4378e4..4e72291b9c 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs @@ -186,7 +186,7 @@ namespace osu.Game.Rulesets.UI.Scrolling // to prevent hit objects displayed in a wrong position for one frame. // Only AliveEntries need to be considered for layout (reduces overhead in the case of scroll speed changes). // We are not using AliveObjects directly to avoid selection/sorting overhead since we don't care about the order at which positions will be updated. - foreach (var entry in AliveDrawableMap) + foreach (var entry in AliveEntries) { var obj = entry.Value; From f89923aeaee5785aeb4b91b6aaa3dfdf8b8ad791 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 31 Jan 2024 14:59:35 +0100 Subject: [PATCH 0688/2188] Annotate mods that give pp --- osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs | 1 + osu.Game.Rulesets.Mania/Mods/ManiaModHardRock.cs | 1 + osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs | 1 + osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs | 1 + osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs | 1 + osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs | 1 + osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs | 1 + osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs | 1 + osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs | 1 + osu.Game/Rulesets/Mods/ModDaycore.cs | 1 + osu.Game/Rulesets/Mods/ModDoubleTime.cs | 1 + osu.Game/Rulesets/Mods/ModEasy.cs | 1 + osu.Game/Rulesets/Mods/ModFlashlight.cs | 1 + osu.Game/Rulesets/Mods/ModHalfTime.cs | 1 + osu.Game/Rulesets/Mods/ModHardRock.cs | 1 + osu.Game/Rulesets/Mods/ModHidden.cs | 1 + osu.Game/Rulesets/Mods/ModMuted.cs | 1 + osu.Game/Rulesets/Mods/ModNightcore.cs | 1 + osu.Game/Rulesets/Mods/ModNoFail.cs | 1 + osu.Game/Rulesets/Mods/ModPerfect.cs | 1 + osu.Game/Rulesets/Mods/ModSuddenDeath.cs | 1 + 21 files changed, 21 insertions(+) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs b/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs index 050b302bd8..88d6a19822 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaKeyMod.cs @@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Mania.Mods public abstract int KeyCount { get; } public override ModType Type => ModType.Conversion; public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier + public override bool Ranked => UsesDefaultConfiguration; public void ApplyToBeatmapConverter(IBeatmapConverter beatmapConverter) { diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHardRock.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHardRock.cs index d9de06a811..189c4b3a5f 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHardRock.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHardRock.cs @@ -8,5 +8,6 @@ namespace osu.Game.Rulesets.Mania.Mods public class ManiaModHardRock : ModHardRock { public override double ScoreMultiplier => 1; + public override bool Ranked => false; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs index 31f52610e9..7dd0c499da 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey1.cs @@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override string Name => "One Key"; public override string Acronym => "1K"; public override LocalisableString Description => @"Play with one key."; + public override bool Ranked => false; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs index 67e65b887a..a6c57d4597 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey10.cs @@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override string Name => "Ten Keys"; public override string Acronym => "10K"; public override LocalisableString Description => @"Play with ten keys."; + public override bool Ranked => false; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs index 0f8148d252..0d04395a52 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey2.cs @@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override string Name => "Two Keys"; public override string Acronym => "2K"; public override LocalisableString Description => @"Play with two keys."; + public override bool Ranked => false; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs index 0f8af7940c..c83b0979ee 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModKey3.cs @@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override string Name => "Three Keys"; public override string Acronym => "3K"; public override LocalisableString Description => @"Play with three keys."; + public override bool Ranked => false; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs index f9690b4298..cc7e270dda 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs @@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Mania.Mods public class ManiaModMirror : ModMirror, IApplicableToBeatmap { public override LocalisableString Description => "Notes are flipped horizontally."; + public override bool Ranked => UsesDefaultConfiguration; public void ApplyToBeatmap(IBeatmap beatmap) { diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs index f691731afe..df9544b71e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs @@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override LocalisableString Description => @"Spinners will be automatically completed."; public override double ScoreMultiplier => 0.9; public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(OsuModAutopilot), typeof(OsuModTargetPractice) }; + public override bool Ranked => UsesDefaultConfiguration; public void ApplyToDrawableHitObject(DrawableHitObject hitObject) { diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs index f1468d414e..917685cdad 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTouchDevice.cs @@ -10,5 +10,6 @@ namespace osu.Game.Rulesets.Osu.Mods public class OsuModTouchDevice : ModTouchDevice { public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray(); + public override bool Ranked => UsesDefaultConfiguration; } } diff --git a/osu.Game/Rulesets/Mods/ModDaycore.cs b/osu.Game/Rulesets/Mods/ModDaycore.cs index 09b35c249e..359f8a950c 100644 --- a/osu.Game/Rulesets/Mods/ModDaycore.cs +++ b/osu.Game/Rulesets/Mods/ModDaycore.cs @@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Mods public override IconUsage? Icon => null; public override ModType Type => ModType.DifficultyReduction; public override LocalisableString Description => "Whoaaaaa..."; + public override bool Ranked => UsesDefaultConfiguration; [SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))] public override BindableNumber SpeedChange { get; } = new BindableDouble(0.75) diff --git a/osu.Game/Rulesets/Mods/ModDoubleTime.cs b/osu.Game/Rulesets/Mods/ModDoubleTime.cs index 789291772d..8e430da368 100644 --- a/osu.Game/Rulesets/Mods/ModDoubleTime.cs +++ b/osu.Game/Rulesets/Mods/ModDoubleTime.cs @@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Mods public override IconUsage? Icon => OsuIcon.ModDoubleTime; public override ModType Type => ModType.DifficultyIncrease; public override LocalisableString Description => "Zoooooooooom..."; + public override bool Ranked => UsesDefaultConfiguration; [SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))] public override BindableNumber SpeedChange { get; } = new BindableDouble(1.5) diff --git a/osu.Game/Rulesets/Mods/ModEasy.cs b/osu.Game/Rulesets/Mods/ModEasy.cs index 0f51e2a6d5..da43a6b294 100644 --- a/osu.Game/Rulesets/Mods/ModEasy.cs +++ b/osu.Game/Rulesets/Mods/ModEasy.cs @@ -16,6 +16,7 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.DifficultyReduction; public override double ScoreMultiplier => 0.5; public override Type[] IncompatibleMods => new[] { typeof(ModHardRock), typeof(ModDifficultyAdjust) }; + public override bool Ranked => UsesDefaultConfiguration; public virtual void ReadFromDifficulty(BeatmapDifficulty difficulty) { diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index dc2ad6f47e..9227af64b8 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -33,6 +33,7 @@ namespace osu.Game.Rulesets.Mods public override IconUsage? Icon => OsuIcon.ModFlashlight; public override ModType Type => ModType.DifficultyIncrease; public override LocalisableString Description => "Restricted view area."; + public override bool Ranked => UsesDefaultConfiguration; [SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] public abstract BindableFloat SizeMultiplier { get; } diff --git a/osu.Game/Rulesets/Mods/ModHalfTime.cs b/osu.Game/Rulesets/Mods/ModHalfTime.cs index 8b5dd39584..59e40ee9cc 100644 --- a/osu.Game/Rulesets/Mods/ModHalfTime.cs +++ b/osu.Game/Rulesets/Mods/ModHalfTime.cs @@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Mods public override IconUsage? Icon => OsuIcon.ModHalftime; public override ModType Type => ModType.DifficultyReduction; public override LocalisableString Description => "Less zoom..."; + public override bool Ranked => UsesDefaultConfiguration; [SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))] public override BindableNumber SpeedChange { get; } = new BindableDouble(0.75) diff --git a/osu.Game/Rulesets/Mods/ModHardRock.cs b/osu.Game/Rulesets/Mods/ModHardRock.cs index 4b2d1d050e..1e99891b99 100644 --- a/osu.Game/Rulesets/Mods/ModHardRock.cs +++ b/osu.Game/Rulesets/Mods/ModHardRock.cs @@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.DifficultyIncrease; public override LocalisableString Description => "Everything just got a bit harder..."; public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) }; + public override bool Ranked => UsesDefaultConfiguration; protected const float ADJUST_RATIO = 1.4f; diff --git a/osu.Game/Rulesets/Mods/ModHidden.cs b/osu.Game/Rulesets/Mods/ModHidden.cs index 8b25768575..5a1abf115f 100644 --- a/osu.Game/Rulesets/Mods/ModHidden.cs +++ b/osu.Game/Rulesets/Mods/ModHidden.cs @@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Mods public override string Acronym => "HD"; public override IconUsage? Icon => OsuIcon.ModHidden; public override ModType Type => ModType.DifficultyIncrease; + public override bool Ranked => UsesDefaultConfiguration; public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { diff --git a/osu.Game/Rulesets/Mods/ModMuted.cs b/osu.Game/Rulesets/Mods/ModMuted.cs index 131f501630..3ecd9aa6a1 100644 --- a/osu.Game/Rulesets/Mods/ModMuted.cs +++ b/osu.Game/Rulesets/Mods/ModMuted.cs @@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Mods public override LocalisableString Description => "Can you still feel the rhythm without music?"; public override ModType Type => ModType.Fun; public override double ScoreMultiplier => 1; + public override bool Ranked => UsesDefaultConfiguration; } public abstract class ModMuted : ModMuted, IApplicableToDrawableRuleset, IApplicableToTrack, IApplicableToScoreProcessor diff --git a/osu.Game/Rulesets/Mods/ModNightcore.cs b/osu.Game/Rulesets/Mods/ModNightcore.cs index b42927256c..bb18940f8c 100644 --- a/osu.Game/Rulesets/Mods/ModNightcore.cs +++ b/osu.Game/Rulesets/Mods/ModNightcore.cs @@ -28,6 +28,7 @@ namespace osu.Game.Rulesets.Mods public override IconUsage? Icon => OsuIcon.ModNightcore; public override ModType Type => ModType.DifficultyIncrease; public override LocalisableString Description => "Uguuuuuuuu..."; + public override bool Ranked => UsesDefaultConfiguration; [SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))] public override BindableNumber SpeedChange { get; } = new BindableDouble(1.5) diff --git a/osu.Game/Rulesets/Mods/ModNoFail.cs b/osu.Game/Rulesets/Mods/ModNoFail.cs index cc451772b2..1aaef8eac4 100644 --- a/osu.Game/Rulesets/Mods/ModNoFail.cs +++ b/osu.Game/Rulesets/Mods/ModNoFail.cs @@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Mods public override LocalisableString Description => "You can't fail, no matter what."; public override double ScoreMultiplier => 0.5; public override Type[] IncompatibleMods => new[] { typeof(ModFailCondition), typeof(ModCinema) }; + public override bool Ranked => UsesDefaultConfiguration; private readonly Bindable showHealthBar = new Bindable(); diff --git a/osu.Game/Rulesets/Mods/ModPerfect.cs b/osu.Game/Rulesets/Mods/ModPerfect.cs index 0ba40ba070..f8f498ceb5 100644 --- a/osu.Game/Rulesets/Mods/ModPerfect.cs +++ b/osu.Game/Rulesets/Mods/ModPerfect.cs @@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.DifficultyIncrease; public override double ScoreMultiplier => 1; public override LocalisableString Description => "SS or quit."; + public override bool Ranked => UsesDefaultConfiguration; public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModSuddenDeath), typeof(ModAccuracyChallenge) }).ToArray(); diff --git a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs index 4e4e8662e8..62579a168c 100644 --- a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs +++ b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs @@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.DifficultyIncrease; public override LocalisableString Description => "Miss and fail."; public override double ScoreMultiplier => 1; + public override bool Ranked => UsesDefaultConfiguration; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModPerfect)).ToArray(); From 7165511754ad437f035e87fdd96323d3c75e7a67 Mon Sep 17 00:00:00 2001 From: syscats Date: Wed, 31 Jan 2024 15:49:31 +0100 Subject: [PATCH 0689/2188] Use ordinal sorting for artist string comparison --- osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 6d2e938fb7..857f7efb8e 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -67,7 +67,7 @@ namespace osu.Game.Screens.Select.Carousel { default: case SortMode.Artist: - comparison = string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.OrdinalIgnoreCase); + comparison = string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.Ordinal); break; case SortMode.Title: From 563f4a26b139be4b4c9354af20b5275527ee85d1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Feb 2024 21:10:37 +0900 Subject: [PATCH 0690/2188] Show "failing" icon on user panel when 2FA prompt is present This gives the user a chance to know it's required. --- osu.Game/Overlays/Toolbar/ToolbarUserButton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index 28521e3331..1e812d7238 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -95,7 +95,7 @@ namespace osu.Game.Overlays.Toolbar private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => { - failingIcon.FadeTo(state.NewValue == APIState.Failing ? 1 : 0, 200, Easing.OutQuint); + failingIcon.FadeTo(state.NewValue == APIState.Failing || state.NewValue == APIState.RequiresSecondFactorAuth ? 1 : 0, 200, Easing.OutQuint); switch (state.NewValue) { From bf3746daa8e8117a23978b3982185af7145d37fd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 1 Feb 2024 21:10:53 +0900 Subject: [PATCH 0691/2188] Show login overlay at main menu when 2FA is required --- osu.Game/Screens/Menu/MainMenu.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index a75edd1cff..decb901c32 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -280,7 +280,7 @@ namespace osu.Game.Screens.Menu sideFlashes.Delay(FADE_IN_DURATION).FadeIn(64, Easing.InQuint); } - else if (!api.IsLoggedIn) + else if (!api.IsLoggedIn || api.State.Value == APIState.RequiresSecondFactorAuth) { // copy out old action to avoid accidentally capturing logo.Action in closure, causing a self-reference loop. var previousAction = logo.Action; From 0407b5d84ac0bc2d872ffc3bb173f622900ffd45 Mon Sep 17 00:00:00 2001 From: syscats Date: Thu, 1 Feb 2024 14:03:59 +0100 Subject: [PATCH 0692/2188] use ordinal sorting on each method --- osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 857f7efb8e..f7b715862a 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -71,15 +71,15 @@ namespace osu.Game.Screens.Select.Carousel break; case SortMode.Title: - comparison = string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.OrdinalIgnoreCase); + comparison = string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.Ordinal); break; case SortMode.Author: - comparison = string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.OrdinalIgnoreCase); + comparison = string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.Ordinal); break; case SortMode.Source: - comparison = string.Compare(BeatmapSet.Metadata.Source, otherSet.BeatmapSet.Metadata.Source, StringComparison.OrdinalIgnoreCase); + comparison = string.Compare(BeatmapSet.Metadata.Source, otherSet.BeatmapSet.Metadata.Source, StringComparison.Ordinal); break; case SortMode.DateAdded: From 5bbaeb6836cd9280f7e09d946192ba9e3ad69ddf Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 1 Feb 2024 16:08:33 +0300 Subject: [PATCH 0693/2188] Play legacy applause sound only when rank is B or higher --- .../Expanded/Accuracy/AccuracyCircle.cs | 28 +++++++++++-------- 1 file changed, 16 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 60c35e6203..5de5ceb2a8 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -10,7 +10,6 @@ using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; @@ -86,6 +85,9 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy /// public static readonly Easing ACCURACY_TRANSFORM_EASING = Easing.OutPow10; + [Resolved] + private SkinManager skins { get; set; } + private readonly ScoreInfo score; private CircularProgress accuracyCircle; @@ -99,7 +101,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy private PoolableSkinnableSample swooshUpSound; private PoolableSkinnableSample rankImpactSound; private PoolableSkinnableSample rankApplauseSound; - private DrawableSample rankFailSound; + private PoolableSkinnableSample rankLegacyApplauseSound; private readonly Bindable tickPlaybackRate = new Bindable(); @@ -264,12 +266,12 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy AddRangeInternal(new Drawable[] { rankImpactSound = new PoolableSkinnableSample(new SampleInfo(impactSampleName)), - rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(@"applause", applauseSampleName)), + rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(applauseSampleName)), + rankLegacyApplauseSound = new PoolableSkinnableSample(new SampleInfo("applause")), scoreTickSound = new PoolableSkinnableSample(new SampleInfo(@"Results/score-tick")), badgeTickSound = new PoolableSkinnableSample(new SampleInfo(@"Results/badge-dink")), badgeMaxSound = new PoolableSkinnableSample(new SampleInfo(@"Results/badge-dink-max")), swooshUpSound = new PoolableSkinnableSample(new SampleInfo(@"Results/swoosh-up")), - rankFailSound = new DrawableSample(audio.Samples.Get(results_applause_d_sound)), }); } } @@ -399,15 +401,19 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { Schedule(() => { - if (score.Rank != ScoreRank.F) + if (skins.CurrentSkin.Value is LegacySkin) { - rankApplauseSound.VolumeTo(applause_volume); - rankApplauseSound.Play(); + // only play legacy "applause" sound if score rank is B or higher. + if (score.Rank >= ScoreRank.B) + { + rankLegacyApplauseSound.VolumeTo(applause_volume); + rankLegacyApplauseSound.Play(); + } } else { - rankFailSound.VolumeTo(applause_volume); - rankFailSound.Play(); + rankApplauseSound.VolumeTo(applause_volume); + rankApplauseSound.Play(); } }); } @@ -451,8 +457,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy } } - private const string results_applause_d_sound = @"Results/applause-d"; - private string applauseSampleName { get @@ -461,7 +465,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { default: case ScoreRank.D: - return results_applause_d_sound; + return @"Results/applause-d"; case ScoreRank.C: return @"Results/applause-c"; From 6ab8960fdc630d4110734d206bd15c417b76d0f5 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 1 Feb 2024 16:08:48 +0300 Subject: [PATCH 0694/2188] Add step for toggling skins in results screen test scene --- osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs index 122149be44..2bda242de2 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs @@ -62,6 +62,12 @@ namespace osu.Game.Tests.Visual.Ranking if (beatmapInfo != null) Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo); }); + + AddToggleStep("toggle skin", v => + { + if (skins != null) + skins.CurrentSkinInfo.Value = v ? skins.DefaultClassicSkin.SkinInfo : skins.CurrentSkinInfo.Default; + }); } [SetUp] From b0f6a87a2b6119f82c6219f73363e6c6578d0d2d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 1 Feb 2024 15:35:23 +0300 Subject: [PATCH 0695/2188] Add stress test in TestSceneDashboardOverlay --- .../Online/TestSceneDashboardOverlay.cs | 29 +++++++++++++++++-- 1 file changed, 27 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneDashboardOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneDashboardOverlay.cs index 9407941da6..b6a300322f 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneDashboardOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneDashboardOverlay.cs @@ -2,14 +2,15 @@ // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; namespace osu.Game.Tests.Visual.Online { public partial class TestSceneDashboardOverlay : OsuTestScene { - protected override bool UseOnlineAPI => true; - private readonly DashboardOverlay overlay; public TestSceneDashboardOverlay() @@ -17,6 +18,30 @@ namespace osu.Game.Tests.Visual.Online Add(overlay = new DashboardOverlay()); } + [BackgroundDependencyLoader] + private void load() + { + int supportLevel = 0; + + for (int i = 0; i < 1000; i++) + { + supportLevel++; + + if (supportLevel > 3) + supportLevel = 0; + + ((DummyAPIAccess)API).Friends.Add(new APIUser + { + Username = @"peppy", + Id = 2, + Colour = "99EB47", + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", + IsSupporter = supportLevel > 0, + SupportLevel = supportLevel + }); + } + } + [Test] public void TestShow() { From 2bd9dcf646127261c62e1a8c913768a9a59d0221 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 1 Feb 2024 16:13:36 +0300 Subject: [PATCH 0696/2188] Rework UserGridPanel to reduce containers nesting --- osu.Game/Users/UserGridPanel.cs | 138 ++++++++++++++------------------ 1 file changed, 62 insertions(+), 76 deletions(-) diff --git a/osu.Game/Users/UserGridPanel.cs b/osu.Game/Users/UserGridPanel.cs index fe3435c248..fce543415d 100644 --- a/osu.Game/Users/UserGridPanel.cs +++ b/osu.Game/Users/UserGridPanel.cs @@ -35,98 +35,84 @@ namespace osu.Game.Users { FillFlowContainer details; - var layout = new Container + var layout = new GridContainer { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(margin), - Child = new GridContainer + ColumnDimensions = new[] { - RelativeSizeAxes = Axes.Both, - ColumnDimensions = new[] + new Dimension(GridSizeMode.AutoSize), + new Dimension() + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension() + }, + Content = new[] + { + new Drawable[] { - new Dimension(GridSizeMode.AutoSize), - new Dimension() - }, - RowDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension(GridSizeMode.Absolute, margin), - new Dimension() - }, - Content = new[] - { - new Drawable[] + CreateAvatar().With(avatar => { - CreateAvatar().With(avatar => + avatar.Size = new Vector2(60); + avatar.Masking = true; + avatar.CornerRadius = 6; + avatar.Margin = new MarginPadding { Bottom = margin }; + }), + new GridContainer + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = margin, Bottom = margin }, + ColumnDimensions = new[] { - avatar.Size = new Vector2(60); - avatar.Masking = true; - avatar.CornerRadius = 6; - }), - new Container + new Dimension() + }, + RowDimensions = new[] { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Left = margin }, - Child = new GridContainer + new Dimension(GridSizeMode.AutoSize), + new Dimension() + }, + Content = new[] + { + new Drawable[] { - RelativeSizeAxes = Axes.Both, - ColumnDimensions = new[] + details = new FillFlowContainer { - new Dimension() - }, - RowDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension() - }, - Content = new[] - { - new Drawable[] + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(6), + Children = new Drawable[] { - details = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(6), - Children = new Drawable[] - { - CreateFlag(), - // supporter icon is being added later - } - } - }, - new Drawable[] - { - CreateUsername().With(username => - { - username.Anchor = Anchor.CentreLeft; - username.Origin = Anchor.CentreLeft; - }) + CreateFlag(), + // supporter icon is being added later } } + }, + new Drawable[] + { + CreateUsername().With(username => + { + username.Anchor = Anchor.CentreLeft; + username.Origin = Anchor.CentreLeft; + }) } } - }, - new[] - { - // padding - Empty(), - Empty() - }, - new Drawable[] - { - CreateStatusIcon().With(icon => - { - icon.Anchor = Anchor.Centre; - icon.Origin = Anchor.Centre; - }), - CreateStatusMessage(false).With(message => - { - message.Anchor = Anchor.CentreLeft; - message.Origin = Anchor.CentreLeft; - message.Margin = new MarginPadding { Left = margin }; - }) } + }, + new Drawable[] + { + CreateStatusIcon().With(icon => + { + icon.Anchor = Anchor.Centre; + icon.Origin = Anchor.Centre; + }), + CreateStatusMessage(false).With(message => + { + message.Anchor = Anchor.CentreLeft; + message.Origin = Anchor.CentreLeft; + message.Margin = new MarginPadding { Left = margin }; + }) } } }; From 66350fd148f7189535b1c070af9d3321cc9704d3 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 1 Feb 2024 16:33:54 +0300 Subject: [PATCH 0697/2188] Refactor UserRankPanel layout --- osu.Game/Users/UserRankPanel.cs | 116 +++++++++++++------------------- 1 file changed, 47 insertions(+), 69 deletions(-) diff --git a/osu.Game/Users/UserRankPanel.cs b/osu.Game/Users/UserRankPanel.cs index a38962dfc7..84ff3114fc 100644 --- a/osu.Game/Users/UserRankPanel.cs +++ b/osu.Game/Users/UserRankPanel.cs @@ -81,117 +81,95 @@ namespace osu.Game.Users }, new GridContainer { - AutoSizeAxes = Axes.Y, - RelativeSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(padding), ColumnDimensions = new[] { - new Dimension(GridSizeMode.Absolute, padding), new Dimension(GridSizeMode.AutoSize), new Dimension(), - new Dimension(GridSizeMode.Absolute, padding), }, RowDimensions = new[] { - new Dimension(GridSizeMode.Absolute, padding), - new Dimension(GridSizeMode.AutoSize), + new Dimension() }, Content = new[] { - new[] + new Drawable[] { - // padding - Empty(), - Empty(), - Empty(), - Empty() - }, - new[] - { - Empty(), // padding CreateAvatar().With(avatar => { avatar.Size = new Vector2(60); avatar.Masking = true; avatar.CornerRadius = 6; }), - new Container + new GridContainer { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Left = padding }, - Child = new GridContainer + ColumnDimensions = new[] { - RelativeSizeAxes = Axes.Both, - ColumnDimensions = new[] + new Dimension() + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension() + }, + Content = new[] + { + new Drawable[] { - new Dimension() - }, - RowDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension() - }, - Content = new[] - { - new Drawable[] + details = new FillFlowContainer { - details = new FillFlowContainer + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(6), + Children = new Drawable[] { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(6), - Children = new Drawable[] - { - CreateFlag(), - // supporter icon is being added later - } + CreateFlag(), + // supporter icon is being added later } - }, - new Drawable[] - { - CreateUsername().With(username => - { - username.Anchor = Anchor.CentreLeft; - username.Origin = Anchor.CentreLeft; - }) } + }, + new Drawable[] + { + CreateUsername().With(username => + { + username.Anchor = Anchor.CentreLeft; + username.Origin = Anchor.CentreLeft; + }) } } - }, - Empty() // padding + } } } } } }, - new Container + new GridContainer { Name = "Bottom content", Margin = new MarginPadding { Top = main_content_height }, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Left = 80, Vertical = padding }, - Child = new GridContainer + ColumnDimensions = new[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - ColumnDimensions = new[] + new Dimension(), + new Dimension() + }, + RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }, + Content = new[] + { + new Drawable[] { - new Dimension(), - new Dimension() - }, - RowDimensions = new[] { new Dimension(GridSizeMode.AutoSize) }, - Content = new[] - { - new Drawable[] + globalRankDisplay = new ProfileValueDisplay(true) { - globalRankDisplay = new ProfileValueDisplay(true) - { - Title = UsersStrings.ShowRankGlobalSimple, - }, - countryRankDisplay = new ProfileValueDisplay(true) - { - Title = UsersStrings.ShowRankCountrySimple, - } + Title = UsersStrings.ShowRankGlobalSimple, + }, + countryRankDisplay = new ProfileValueDisplay(true) + { + Title = UsersStrings.ShowRankCountrySimple, } } } From 1428cbfbc34f29eb869d8867a5d4f76453fd1cfd Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 1 Feb 2024 16:56:57 +0100 Subject: [PATCH 0698/2188] Remove Masking from PositionSnapGrid This caused issues in rendering the outline of the grid because the outline was getting masked at some resolutions. --- .../Components/LinedPositionSnapGrid.cs | 128 +++++++++++++++--- .../Compose/Components/PositionSnapGrid.cs | 2 - 2 files changed, 106 insertions(+), 24 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/LinedPositionSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/LinedPositionSnapGrid.cs index ebdd76a4e2..8a7f6b5344 100644 --- a/osu.Game/Screens/Edit/Compose/Components/LinedPositionSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/LinedPositionSnapGrid.cs @@ -15,18 +15,29 @@ namespace osu.Game.Screens.Edit.Compose.Components { protected void GenerateGridLines(Vector2 step, Vector2 drawSize) { + if (Precision.AlmostEquals(step, Vector2.Zero)) + return; + int index = 0; - var currentPosition = StartPosition.Value; // Make lines the same width independent of display resolution. float lineWidth = DrawWidth / ScreenSpaceDrawQuad.Width; - float lineLength = drawSize.Length * 2; + float rotation = MathHelper.RadiansToDegrees(MathF.Atan2(step.Y, step.X)); List generatedLines = new List(); - while (lineDefinitelyIntersectsBox(currentPosition, step.PerpendicularLeft, drawSize) || - isMovingTowardsBox(currentPosition, step, drawSize)) + while (true) { + Vector2 currentPosition = StartPosition.Value + index++ * step; + + if (!lineDefinitelyIntersectsBox(currentPosition, step.PerpendicularLeft, drawSize, out var p1, out var p2)) + { + if (!isMovingTowardsBox(currentPosition, step, drawSize)) + break; + + continue; + } + var gridLine = new Box { Colour = Colour4.White, @@ -34,15 +45,12 @@ namespace osu.Game.Screens.Edit.Compose.Components Origin = Anchor.Centre, RelativeSizeAxes = Axes.None, Width = lineWidth, - Height = lineLength, - Position = currentPosition, - Rotation = MathHelper.RadiansToDegrees(MathF.Atan2(step.Y, step.X)), + Height = Vector2.Distance(p1, p2), + Position = (p1 + p2) / 2, + Rotation = rotation, }; generatedLines.Add(gridLine); - - index += 1; - currentPosition = StartPosition.Value + index * step; } if (generatedLines.Count == 0) @@ -59,23 +67,99 @@ namespace osu.Game.Screens.Edit.Compose.Components (currentPosition + step - box).LengthSquared < (currentPosition - box).LengthSquared; } - private bool lineDefinitelyIntersectsBox(Vector2 lineStart, Vector2 lineDir, Vector2 box) + /// + /// Determines if the line starting at and going in the direction of + /// definitely intersects the box on (0, 0) with the given width and height and returns the intersection points if it does. + /// + /// The start point of the line. + /// The direction of the line. + /// The width and height of the box. + /// The first intersection point. + /// The second intersection point. + /// Whether the line definitely intersects the box. + private bool lineDefinitelyIntersectsBox(Vector2 lineStart, Vector2 lineDir, Vector2 box, out Vector2 p1, out Vector2 p2) { - var p2 = lineStart + lineDir; + p1 = Vector2.Zero; + p2 = Vector2.Zero; - double d1 = det(Vector2.Zero); - double d2 = det(new Vector2(box.X, 0)); - double d3 = det(new Vector2(0, box.Y)); - double d4 = det(box); + if (Precision.AlmostEquals(lineDir.X, 0)) + { + // If the line is vertical, we only need to check if the X coordinate of the line is within the box. + if (!Precision.DefinitelyBigger(lineStart.X, 0) || !Precision.DefinitelyBigger(box.X, lineStart.X)) + return false; - return definitelyDifferentSign(d1, d2) || definitelyDifferentSign(d3, d4) || - definitelyDifferentSign(d1, d3) || definitelyDifferentSign(d2, d4); + p1 = new Vector2(lineStart.X, 0); + p2 = new Vector2(lineStart.X, box.Y); + return true; + } - double det(Vector2 p) => (p.X - lineStart.X) * (p2.Y - lineStart.Y) - (p.Y - lineStart.Y) * (p2.X - lineStart.X); + if (Precision.AlmostEquals(lineDir.Y, 0)) + { + // If the line is horizontal, we only need to check if the Y coordinate of the line is within the box. + if (!Precision.DefinitelyBigger(lineStart.Y, 0) || !Precision.DefinitelyBigger(box.Y, lineStart.Y)) + return false; - bool definitelyDifferentSign(double a, double b) => !Precision.AlmostEquals(a, 0) && - !Precision.AlmostEquals(b, 0) && - Math.Sign(a) != Math.Sign(b); + p1 = new Vector2(0, lineStart.Y); + p2 = new Vector2(box.X, lineStart.Y); + return true; + } + + float m = lineDir.Y / lineDir.X; + float mInv = lineDir.X / lineDir.Y; // Use this to improve numerical stability if X is close to zero. + float b = lineStart.Y - m * lineStart.X; + + // Calculate intersection points with the sides of the box. + var p = new List(4); + + if (0 <= b && b <= box.Y) + p.Add(new Vector2(0, b)); + if (0 <= (box.Y - b) * mInv && (box.Y - b) * mInv <= box.X) + p.Add(new Vector2((box.Y - b) * mInv, box.Y)); + if (0 <= m * box.X + b && m * box.X + b <= box.Y) + p.Add(new Vector2(box.X, m * box.X + b)); + if (0 <= -b * mInv && -b * mInv <= box.X) + p.Add(new Vector2(-b * mInv, 0)); + + switch (p.Count) + { + case 4: + // If there are 4 intersection points, the line is a diagonal of the box. + if (m > 0) + { + p1 = Vector2.Zero; + p2 = box; + } + else + { + p1 = new Vector2(0, box.Y); + p2 = new Vector2(box.X, 0); + } + + break; + + case 3: + // If there are 3 intersection points, the line goes through a corner of the box. + if (p[0] == p[1]) + { + p1 = p[0]; + p2 = p[2]; + } + else + { + p1 = p[0]; + p2 = p[1]; + } + + break; + + case 2: + p1 = p[0]; + p2 = p[1]; + + break; + } + + return !Precision.AlmostEquals(p1, p2); } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/PositionSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/PositionSnapGrid.cs index 36687ef73a..e576ac1e49 100644 --- a/osu.Game/Screens/Edit/Compose/Components/PositionSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/PositionSnapGrid.cs @@ -21,8 +21,6 @@ namespace osu.Game.Screens.Edit.Compose.Components protected PositionSnapGrid() { - Masking = true; - StartPosition.BindValueChanged(_ => GridCache.Invalidate()); AddLayout(GridCache); From f807a3fd971527ba62938b674946989c44a4966c Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 1 Feb 2024 16:56:57 +0100 Subject: [PATCH 0699/2188] Remove Masking from PositionSnapGrid This caused issues in rendering the outline of the grid because the outline was getting masked at some resolutions. --- .../Components/LinedPositionSnapGrid.cs | 128 +++++++++++++++--- .../Compose/Components/PositionSnapGrid.cs | 2 - 2 files changed, 106 insertions(+), 24 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/LinedPositionSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/LinedPositionSnapGrid.cs index ebdd76a4e2..8a7f6b5344 100644 --- a/osu.Game/Screens/Edit/Compose/Components/LinedPositionSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/LinedPositionSnapGrid.cs @@ -15,18 +15,29 @@ namespace osu.Game.Screens.Edit.Compose.Components { protected void GenerateGridLines(Vector2 step, Vector2 drawSize) { + if (Precision.AlmostEquals(step, Vector2.Zero)) + return; + int index = 0; - var currentPosition = StartPosition.Value; // Make lines the same width independent of display resolution. float lineWidth = DrawWidth / ScreenSpaceDrawQuad.Width; - float lineLength = drawSize.Length * 2; + float rotation = MathHelper.RadiansToDegrees(MathF.Atan2(step.Y, step.X)); List generatedLines = new List(); - while (lineDefinitelyIntersectsBox(currentPosition, step.PerpendicularLeft, drawSize) || - isMovingTowardsBox(currentPosition, step, drawSize)) + while (true) { + Vector2 currentPosition = StartPosition.Value + index++ * step; + + if (!lineDefinitelyIntersectsBox(currentPosition, step.PerpendicularLeft, drawSize, out var p1, out var p2)) + { + if (!isMovingTowardsBox(currentPosition, step, drawSize)) + break; + + continue; + } + var gridLine = new Box { Colour = Colour4.White, @@ -34,15 +45,12 @@ namespace osu.Game.Screens.Edit.Compose.Components Origin = Anchor.Centre, RelativeSizeAxes = Axes.None, Width = lineWidth, - Height = lineLength, - Position = currentPosition, - Rotation = MathHelper.RadiansToDegrees(MathF.Atan2(step.Y, step.X)), + Height = Vector2.Distance(p1, p2), + Position = (p1 + p2) / 2, + Rotation = rotation, }; generatedLines.Add(gridLine); - - index += 1; - currentPosition = StartPosition.Value + index * step; } if (generatedLines.Count == 0) @@ -59,23 +67,99 @@ namespace osu.Game.Screens.Edit.Compose.Components (currentPosition + step - box).LengthSquared < (currentPosition - box).LengthSquared; } - private bool lineDefinitelyIntersectsBox(Vector2 lineStart, Vector2 lineDir, Vector2 box) + /// + /// Determines if the line starting at and going in the direction of + /// definitely intersects the box on (0, 0) with the given width and height and returns the intersection points if it does. + /// + /// The start point of the line. + /// The direction of the line. + /// The width and height of the box. + /// The first intersection point. + /// The second intersection point. + /// Whether the line definitely intersects the box. + private bool lineDefinitelyIntersectsBox(Vector2 lineStart, Vector2 lineDir, Vector2 box, out Vector2 p1, out Vector2 p2) { - var p2 = lineStart + lineDir; + p1 = Vector2.Zero; + p2 = Vector2.Zero; - double d1 = det(Vector2.Zero); - double d2 = det(new Vector2(box.X, 0)); - double d3 = det(new Vector2(0, box.Y)); - double d4 = det(box); + if (Precision.AlmostEquals(lineDir.X, 0)) + { + // If the line is vertical, we only need to check if the X coordinate of the line is within the box. + if (!Precision.DefinitelyBigger(lineStart.X, 0) || !Precision.DefinitelyBigger(box.X, lineStart.X)) + return false; - return definitelyDifferentSign(d1, d2) || definitelyDifferentSign(d3, d4) || - definitelyDifferentSign(d1, d3) || definitelyDifferentSign(d2, d4); + p1 = new Vector2(lineStart.X, 0); + p2 = new Vector2(lineStart.X, box.Y); + return true; + } - double det(Vector2 p) => (p.X - lineStart.X) * (p2.Y - lineStart.Y) - (p.Y - lineStart.Y) * (p2.X - lineStart.X); + if (Precision.AlmostEquals(lineDir.Y, 0)) + { + // If the line is horizontal, we only need to check if the Y coordinate of the line is within the box. + if (!Precision.DefinitelyBigger(lineStart.Y, 0) || !Precision.DefinitelyBigger(box.Y, lineStart.Y)) + return false; - bool definitelyDifferentSign(double a, double b) => !Precision.AlmostEquals(a, 0) && - !Precision.AlmostEquals(b, 0) && - Math.Sign(a) != Math.Sign(b); + p1 = new Vector2(0, lineStart.Y); + p2 = new Vector2(box.X, lineStart.Y); + return true; + } + + float m = lineDir.Y / lineDir.X; + float mInv = lineDir.X / lineDir.Y; // Use this to improve numerical stability if X is close to zero. + float b = lineStart.Y - m * lineStart.X; + + // Calculate intersection points with the sides of the box. + var p = new List(4); + + if (0 <= b && b <= box.Y) + p.Add(new Vector2(0, b)); + if (0 <= (box.Y - b) * mInv && (box.Y - b) * mInv <= box.X) + p.Add(new Vector2((box.Y - b) * mInv, box.Y)); + if (0 <= m * box.X + b && m * box.X + b <= box.Y) + p.Add(new Vector2(box.X, m * box.X + b)); + if (0 <= -b * mInv && -b * mInv <= box.X) + p.Add(new Vector2(-b * mInv, 0)); + + switch (p.Count) + { + case 4: + // If there are 4 intersection points, the line is a diagonal of the box. + if (m > 0) + { + p1 = Vector2.Zero; + p2 = box; + } + else + { + p1 = new Vector2(0, box.Y); + p2 = new Vector2(box.X, 0); + } + + break; + + case 3: + // If there are 3 intersection points, the line goes through a corner of the box. + if (p[0] == p[1]) + { + p1 = p[0]; + p2 = p[2]; + } + else + { + p1 = p[0]; + p2 = p[1]; + } + + break; + + case 2: + p1 = p[0]; + p2 = p[1]; + + break; + } + + return !Precision.AlmostEquals(p1, p2); } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/PositionSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/PositionSnapGrid.cs index 36687ef73a..e576ac1e49 100644 --- a/osu.Game/Screens/Edit/Compose/Components/PositionSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/PositionSnapGrid.cs @@ -21,8 +21,6 @@ namespace osu.Game.Screens.Edit.Compose.Components protected PositionSnapGrid() { - Masking = true; - StartPosition.BindValueChanged(_ => GridCache.Invalidate()); AddLayout(GridCache); From 576d6ff7990a7bbb4842cc943c8842c3ed562a3b Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 1 Feb 2024 17:07:03 +0100 Subject: [PATCH 0700/2188] Fix masking in circular snap grid --- .../Edit/Compose/Components/CircularPositionSnapGrid.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/CircularPositionSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/CircularPositionSnapGrid.cs index 403a270359..791cb33439 100644 --- a/osu.Game/Screens/Edit/Compose/Components/CircularPositionSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/CircularPositionSnapGrid.cs @@ -82,7 +82,12 @@ namespace osu.Game.Screens.Edit.Compose.Components generatedCircles.First().Alpha = 0.8f; - AddRangeInternal(generatedCircles); + AddInternal(new Container + { + Masking = true, + RelativeSizeAxes = Axes.Both, + Children = generatedCircles, + }); } public override Vector2 GetSnappedPosition(Vector2 original) From b0095ee54832dc8e00ab4b7491bf482bdfd7225b Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 1 Feb 2024 18:38:18 +0100 Subject: [PATCH 0701/2188] Apply NRT --- osu.Game/Updater/SimpleUpdateManager.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game/Updater/SimpleUpdateManager.cs b/osu.Game/Updater/SimpleUpdateManager.cs index bc1b0919b8..77de68d63e 100644 --- a/osu.Game/Updater/SimpleUpdateManager.cs +++ b/osu.Game/Updater/SimpleUpdateManager.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using System.Runtime.InteropServices; @@ -22,10 +20,10 @@ namespace osu.Game.Updater /// public partial class SimpleUpdateManager : UpdateManager { - private string version; + private string version = null!; [Resolved] - private GameHost host { get; set; } + private GameHost host { get; set; } = null!; [BackgroundDependencyLoader] private void load(OsuGameBase game) @@ -76,7 +74,7 @@ namespace osu.Game.Updater private string getBestUrl(GitHubRelease release) { - GitHubAsset bestAsset = null; + GitHubAsset? bestAsset = null; switch (RuntimeInfo.OS) { From b9d750cfee9c18a6226c74b0ca5d452279234f5f Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 1 Feb 2024 18:55:34 +0100 Subject: [PATCH 0702/2188] Convert to try-get and don't fall back to release URL --- osu.Game/Updater/SimpleUpdateManager.cs | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/osu.Game/Updater/SimpleUpdateManager.cs b/osu.Game/Updater/SimpleUpdateManager.cs index 77de68d63e..a7671551ef 100644 --- a/osu.Game/Updater/SimpleUpdateManager.cs +++ b/osu.Game/Updater/SimpleUpdateManager.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Runtime.InteropServices; using System.Threading.Tasks; @@ -46,7 +47,7 @@ namespace osu.Game.Updater version = version.Split('-').First(); string latestTagName = latest.TagName.Split('-').First(); - if (latestTagName != version) + if (latestTagName != version && tryGetBestUrl(latest, out string? url)) { Notifications.Post(new SimpleNotification { @@ -55,7 +56,7 @@ namespace osu.Game.Updater Icon = FontAwesome.Solid.Download, Activated = () => { - host.OpenUrlExternally(getBestUrl(latest)); + host.OpenUrlExternally(url); return true; } }); @@ -72,8 +73,9 @@ namespace osu.Game.Updater return false; } - private string getBestUrl(GitHubRelease release) + private bool tryGetBestUrl(GitHubRelease release, [NotNullWhen(true)] out string? url) { + url = null; GitHubAsset? bestAsset = null; switch (RuntimeInfo.OS) @@ -94,15 +96,18 @@ namespace osu.Game.Updater case RuntimeInfo.Platform.iOS: // iOS releases are available via testflight. this link seems to work well enough for now. // see https://stackoverflow.com/a/32960501 - return "itms-beta://beta.itunes.apple.com/v1/app/1447765923"; + url = "itms-beta://beta.itunes.apple.com/v1/app/1447765923"; + break; case RuntimeInfo.Platform.Android: - // on our testing device this causes the download to magically disappear. + // on our testing device using the .apk URL causes the download to magically disappear. //bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".apk")); + url = release.HtmlUrl; break; } - return bestAsset?.BrowserDownloadUrl ?? release.HtmlUrl; + url ??= bestAsset?.BrowserDownloadUrl; + return url != null; } } } From f92751a7d29baf4bdc81d60725e00b8b7bb7db02 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 1 Feb 2024 18:56:38 +0100 Subject: [PATCH 0703/2188] Don't suggest an update on mobile if it isn't available --- osu.Game/Updater/SimpleUpdateManager.cs | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game/Updater/SimpleUpdateManager.cs b/osu.Game/Updater/SimpleUpdateManager.cs index a7671551ef..0f9d5b929f 100644 --- a/osu.Game/Updater/SimpleUpdateManager.cs +++ b/osu.Game/Updater/SimpleUpdateManager.cs @@ -94,15 +94,18 @@ namespace osu.Game.Updater break; case RuntimeInfo.Platform.iOS: - // iOS releases are available via testflight. this link seems to work well enough for now. - // see https://stackoverflow.com/a/32960501 - url = "itms-beta://beta.itunes.apple.com/v1/app/1447765923"; + if (release.Assets?.Exists(f => f.Name.EndsWith(".ipa", StringComparison.Ordinal)) == true) + // iOS releases are available via testflight. this link seems to work well enough for now. + // see https://stackoverflow.com/a/32960501 + url = "itms-beta://beta.itunes.apple.com/v1/app/1447765923"; + break; case RuntimeInfo.Platform.Android: - // on our testing device using the .apk URL causes the download to magically disappear. - //bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".apk")); - url = release.HtmlUrl; + if (release.Assets?.Exists(f => f.Name.EndsWith(".apk", StringComparison.Ordinal)) == true) + // on our testing device using the .apk URL causes the download to magically disappear. + url = release.HtmlUrl; + break; } From 966093f7cea7097e9095d5595cc8401e317b3fde Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 31 Jan 2024 15:50:43 +0100 Subject: [PATCH 0704/2188] Transform score multiplier display to also show ranked state --- .../TestSceneModSelectOverlay.cs | 8 +- ... => TestSceneRankingInformationDisplay.cs} | 18 ++-- .../Localisation/ModSelectOverlayStrings.cs | 20 ++++ osu.Game/Overlays/Mods/ModSelectOverlay.cs | 19 ++-- ...isplay.cs => RankingInformationDisplay.cs} | 95 ++++++++++++------- 5 files changed, 105 insertions(+), 55 deletions(-) rename osu.Game.Tests/Visual/UserInterface/{TestSceneScoreMultiplierDisplay.cs => TestSceneRankingInformationDisplay.cs} (50%) rename osu.Game/Overlays/Mods/{ScoreMultiplierDisplay.cs => RankingInformationDisplay.cs} (60%) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 046954db47..99a5897dff 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -119,7 +119,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("mod multiplier correct", () => { double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier); - return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType().Single().Current.Value); + return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType().Single().ModMultiplier.Value); }); assertCustomisationToggleState(disabled: false, active: false); AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType().Any()); @@ -134,7 +134,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("mod multiplier correct", () => { double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier); - return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType().Single().Current.Value); + return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType().Single().ModMultiplier.Value); }); assertCustomisationToggleState(disabled: false, active: false); AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType().Any()); @@ -846,7 +846,7 @@ namespace osu.Game.Tests.Visual.UserInterface InputManager.Click(MouseButton.Left); }); AddAssert("difficulty multiplier display shows correct value", - () => modSelectOverlay.ChildrenOfType().Single().Current.Value, () => Is.EqualTo(0.1).Within(Precision.DOUBLE_EPSILON)); + () => modSelectOverlay.ChildrenOfType().Single().ModMultiplier.Value, () => Is.EqualTo(0.1).Within(Precision.DOUBLE_EPSILON)); // this is highly unorthodox in a test, but because the `ModSettingChangeTracker` machinery heavily leans on events and object disposal and re-creation, // it is instrumental in the reproduction of the failure scenario that this test is supposed to cover. @@ -856,7 +856,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType().Single() .ChildrenOfType>().Single().TriggerClick()); AddUntilStep("difficulty multiplier display shows correct value", - () => modSelectOverlay.ChildrenOfType().Single().Current.Value, () => Is.EqualTo(0.3).Within(Precision.DOUBLE_EPSILON)); + () => modSelectOverlay.ChildrenOfType().Single().ModMultiplier.Value, () => Is.EqualTo(0.3).Within(Precision.DOUBLE_EPSILON)); } private void waitForColumnLoad() => AddUntilStep("all column content loaded", () => diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneScoreMultiplierDisplay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneRankingInformationDisplay.cs similarity index 50% rename from osu.Game.Tests/Visual/UserInterface/TestSceneScoreMultiplierDisplay.cs rename to osu.Game.Tests/Visual/UserInterface/TestSceneRankingInformationDisplay.cs index c2ddd814b7..42f243cc21 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneScoreMultiplierDisplay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneRankingInformationDisplay.cs @@ -11,7 +11,7 @@ using osu.Game.Overlays.Mods; namespace osu.Game.Tests.Visual.UserInterface { [TestFixture] - public partial class TestSceneScoreMultiplierDisplay : OsuTestScene + public partial class TestSceneRankingInformationDisplay : OsuTestScene { [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green); @@ -19,22 +19,24 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestBasic() { - ScoreMultiplierDisplay multiplierDisplay = null!; + RankingInformationDisplay onlinePropertiesDisplay = null!; - AddStep("create content", () => Child = multiplierDisplay = new ScoreMultiplierDisplay + AddStep("create content", () => Child = onlinePropertiesDisplay = new RankingInformationDisplay { Anchor = Anchor.Centre, Origin = Anchor.Centre }); - AddStep("set multiplier below 1", () => multiplierDisplay.Current.Value = 0.5); - AddStep("set multiplier to 1", () => multiplierDisplay.Current.Value = 1); - AddStep("set multiplier above 1", () => multiplierDisplay.Current.Value = 1.5); + AddToggleStep("toggle ranked", ranked => onlinePropertiesDisplay.Ranked.Value = ranked); + + AddStep("set multiplier below 1", () => onlinePropertiesDisplay.ModMultiplier.Value = 0.5); + AddStep("set multiplier to 1", () => onlinePropertiesDisplay.ModMultiplier.Value = 1); + AddStep("set multiplier above 1", () => onlinePropertiesDisplay.ModMultiplier.Value = 1.5); AddSliderStep("set multiplier", 0, 2, 1d, multiplier => { - if (multiplierDisplay.IsNotNull()) - multiplierDisplay.Current.Value = multiplier; + if (onlinePropertiesDisplay.IsNotNull()) + onlinePropertiesDisplay.ModMultiplier.Value = multiplier; }); } } diff --git a/osu.Game/Localisation/ModSelectOverlayStrings.cs b/osu.Game/Localisation/ModSelectOverlayStrings.cs index 86ebebd293..9513eacf02 100644 --- a/osu.Game/Localisation/ModSelectOverlayStrings.cs +++ b/osu.Game/Localisation/ModSelectOverlayStrings.cs @@ -49,6 +49,26 @@ namespace osu.Game.Localisation /// public static LocalisableString ScoreMultiplier => new TranslatableString(getKey(@"score_multiplier"), @"Score Multiplier"); + /// + /// "Ranked" + /// + public static LocalisableString Ranked => new TranslatableString(getKey(@"ranked"), @"Ranked"); + + /// + /// "Performance points can be granted for the active mods." + /// + public static LocalisableString RankedExplanation => new TranslatableString(getKey(@"ranked_explanation"), @"Performance points can be granted for the active mods."); + + /// + /// "Unranked" + /// + public static LocalisableString Unranked => new TranslatableString(getKey(@"unranked"), @"Unranked"); + + /// + /// "Performance points will not be granted due to active mods." + /// + public static LocalisableString UnrankedExplanation => new TranslatableString(getKey(@"ranked_explanation"), @"Performance points will not be granted due to active mods."); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 7271c53e7a..ddf96c1cb3 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -125,7 +125,7 @@ namespace osu.Game.Overlays.Mods private DeselectAllModsButton deselectAllModsButton = null!; private Container aboveColumnsContent = null!; - private ScoreMultiplierDisplay? multiplierDisplay; + private RankingInformationDisplay? rankingInformationDisplay; private BeatmapAttributesDisplay? beatmapAttributesDisplay; protected ShearedButton BackButton { get; private set; } = null!; @@ -185,7 +185,7 @@ namespace osu.Game.Overlays.Mods aboveColumnsContent = new Container { RelativeSizeAxes = Axes.X, - Height = ScoreMultiplierDisplay.HEIGHT, + Height = RankingInformationDisplay.HEIGHT, Padding = new MarginPadding { Horizontal = 100 }, Child = SearchTextBox = new ShearedSearchTextBox { @@ -200,7 +200,7 @@ namespace osu.Game.Overlays.Mods { Padding = new MarginPadding { - Top = ScoreMultiplierDisplay.HEIGHT + PADDING, + Top = RankingInformationDisplay.HEIGHT + PADDING, Bottom = PADDING }, RelativeSizeAxes = Axes.Both, @@ -269,7 +269,7 @@ namespace osu.Game.Overlays.Mods }, Children = new Drawable[] { - multiplierDisplay = new ScoreMultiplierDisplay + rankingInformationDisplay = new RankingInformationDisplay { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight @@ -315,7 +315,7 @@ namespace osu.Game.Overlays.Mods SelectedMods.BindValueChanged(_ => { - updateMultiplier(); + updateRankingInformation(); updateFromExternalSelection(); updateCustomisation(); @@ -328,7 +328,7 @@ namespace osu.Game.Overlays.Mods // // See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988 modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value); - modSettingChangeTracker.SettingChanged += _ => updateMultiplier(); + modSettingChangeTracker.SettingChanged += _ => updateRankingInformation(); } }, true); @@ -450,9 +450,9 @@ namespace osu.Game.Overlays.Mods modState.ValidForSelection.Value = modState.Mod.Type != ModType.System && modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod); } - private void updateMultiplier() + private void updateRankingInformation() { - if (multiplierDisplay == null) + if (rankingInformationDisplay == null) return; double multiplier = 1.0; @@ -460,7 +460,8 @@ namespace osu.Game.Overlays.Mods foreach (var mod in SelectedMods.Value) multiplier *= mod.ScoreMultiplier; - multiplierDisplay.Current.Value = multiplier; + rankingInformationDisplay.ModMultiplier.Value = multiplier; + rankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked); } private void updateCustomisation() diff --git a/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs b/osu.Game/Overlays/Mods/RankingInformationDisplay.cs similarity index 60% rename from osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs rename to osu.Game/Overlays/Mods/RankingInformationDisplay.cs index a86eba81e4..494f8a377f 100644 --- a/osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs +++ b/osu.Game/Overlays/Mods/RankingInformationDisplay.cs @@ -6,8 +6,8 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; -using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; @@ -22,15 +22,13 @@ namespace osu.Game.Overlays.Mods /// /// On the mod select overlay, this provides a local updating view of the aggregate score multiplier coming from mods. /// - public partial class ScoreMultiplierDisplay : ModFooterInformationDisplay, IHasCurrentValue + public partial class RankingInformationDisplay : ModFooterInformationDisplay { public const float HEIGHT = 42; - public Bindable Current - { - get => current.Current; - set => current.Current = value; - } + public Bindable ModMultiplier = new BindableDouble(1); + + public Bindable Ranked { get; } = new BindableBool(true); private readonly BindableWithCurrent current = new BindableWithCurrent(); @@ -39,16 +37,11 @@ namespace osu.Game.Overlays.Mods private RollingCounter counter = null!; private Box flashLayer = null!; + private TextWithTooltip rankedText = null!; [Resolved] private OsuColour colours { get; set; } = null!; - public ScoreMultiplierDisplay() - { - Current.Default = 1d; - Current.Value = 1d; - } - [BackgroundDependencyLoader] private void load() { @@ -75,13 +68,20 @@ namespace osu.Game.Overlays.Mods LeftContent.AddRange(new Drawable[] { - new OsuSpriteText + new Container { + Width = 50, + RelativeSizeAxes = Axes.Y, + Margin = new MarginPadding(10), Anchor = Anchor.Centre, Origin = Anchor.Centre, - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), - Text = ModSelectOverlayStrings.ScoreMultiplier, - Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold) + Child = rankedText = new TextWithTooltip + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), + Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold) + } } }); @@ -97,7 +97,7 @@ namespace osu.Game.Overlays.Mods Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), Anchor = Anchor.Centre, Origin = Anchor.Centre, - Current = { BindTarget = Current } + Current = { BindTarget = ModMultiplier } } }); } @@ -106,30 +106,22 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - Current.BindValueChanged(e => + ModMultiplier.BindValueChanged(e => { - if (e.NewValue > Current.Default) + if (e.NewValue > ModMultiplier.Default) { - MainBackground - .FadeColour(colours.ForModType(ModType.DifficultyIncrease), transition_duration, Easing.OutQuint); - counter.FadeColour(ColourProvider.Background5, transition_duration, Easing.OutQuint); + counter.FadeColour(colours.ForModType(ModType.DifficultyIncrease), transition_duration, Easing.OutQuint); } - else if (e.NewValue < Current.Default) + else if (e.NewValue < ModMultiplier.Default) { - MainBackground - .FadeColour(colours.ForModType(ModType.DifficultyReduction), transition_duration, Easing.OutQuint); - counter.FadeColour(ColourProvider.Background5, transition_duration, Easing.OutQuint); + counter.FadeColour(colours.ForModType(ModType.DifficultyReduction), transition_duration, Easing.OutQuint); } else { - MainBackground.FadeColour(ColourProvider.Background4, transition_duration, Easing.OutQuint); counter.FadeColour(Colour4.White, transition_duration, Easing.OutQuint); } - flashLayer - .FadeOutFromOne() - .FadeTo(0.15f, 60, Easing.OutQuint) - .Then().FadeOut(500, Easing.OutQuint); + flash(); const float move_amount = 4; if (e.NewValue > e.OldValue) @@ -140,10 +132,43 @@ namespace osu.Game.Overlays.Mods // required to prevent the counter initially rolling up from 0 to 1 // due to `Current.Value` having a nonstandard default value of 1. - counter.SetCountWithoutRolling(Current.Value); + counter.SetCountWithoutRolling(ModMultiplier.Value); + + Ranked.BindValueChanged(e => + { + flash(); + + if (e.NewValue) + { + rankedText.Text = ModSelectOverlayStrings.Ranked; + rankedText.TooltipText = ModSelectOverlayStrings.RankedExplanation; + rankedText.FadeColour(Colour4.White, transition_duration, Easing.OutQuint); + FrontBackground.FadeColour(ColourProvider.Background3, transition_duration, Easing.OutQuint); + } + else + { + rankedText.Text = ModSelectOverlayStrings.Unranked; + rankedText.TooltipText = ModSelectOverlayStrings.UnrankedExplanation; + rankedText.FadeColour(ColourProvider.Background5, transition_duration, Easing.OutQuint); + FrontBackground.FadeColour(colours.Orange1, transition_duration, Easing.OutQuint); + } + }, true); } - private partial class EffectCounter : RollingCounter + private void flash() + { + flashLayer + .FadeOutFromOne() + .FadeTo(0.15f, 60, Easing.OutQuint) + .Then().FadeOut(500, Easing.OutQuint); + } + + private partial class TextWithTooltip : OsuSpriteText, IHasTooltip + { + public LocalisableString TooltipText { get; set; } + } + + private partial class EffectCounter : RollingCounter, IHasTooltip { protected override double RollingDuration => 250; @@ -155,6 +180,8 @@ namespace osu.Game.Overlays.Mods Origin = Anchor.Centre, Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold) }; + + public LocalisableString TooltipText => ModSelectOverlayStrings.ScoreMultiplier; } } } From f87ab197318b08e91757b82ea5898de19487b495 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 1 Feb 2024 21:22:36 +0100 Subject: [PATCH 0705/2188] Apply NRT to `FooterButtonMods` --- osu.Game/Screens/Select/FooterButtonMods.cs | 47 ++++++++++----------- 1 file changed, 22 insertions(+), 25 deletions(-) diff --git a/osu.Game/Screens/Select/FooterButtonMods.cs b/osu.Game/Screens/Select/FooterButtonMods.cs index 69782c25bb..57784dd6ca 100644 --- a/osu.Game/Screens/Select/FooterButtonMods.cs +++ b/osu.Game/Screens/Select/FooterButtonMods.cs @@ -1,15 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Screens.Play.HUD; using osu.Game.Rulesets.Mods; using System.Collections.Generic; using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics.UserInterface; @@ -31,28 +28,14 @@ namespace osu.Game.Screens.Select set => modDisplay.Current = value; } - protected readonly OsuSpriteText MultiplierText; - private readonly ModDisplay modDisplay; + protected OsuSpriteText MultiplierText { get; private set; } = null!; + private ModDisplay modDisplay = null!; + + private ModSettingChangeTracker? modSettingChangeTracker; + private Color4 lowMultiplierColour; private Color4 highMultiplierColour; - public FooterButtonMods() - { - ButtonContentContainer.Add(modDisplay = new ModDisplay - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(0.8f), - ExpansionMode = ExpansionMode.AlwaysContracted, - }); - ButtonContentContainer.Add(MultiplierText = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.GetFont(weight: FontWeight.Bold), - }); - } - [BackgroundDependencyLoader] private void load(OsuColour colours) { @@ -62,10 +45,24 @@ namespace osu.Game.Screens.Select highMultiplierColour = colours.Green; Text = @"mods"; Hotkey = GlobalAction.ToggleModSelection; - } - [CanBeNull] - private ModSettingChangeTracker modSettingChangeTracker; + ButtonContentContainer.AddRange(new Drawable[] + { + modDisplay = new ModDisplay + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(0.8f), + ExpansionMode = ExpansionMode.AlwaysContracted, + }, + MultiplierText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.GetFont(weight: FontWeight.Bold), + } + }); + } protected override void LoadComplete() { From 865f4d76fff5fe0cff3d7c2d6cf2aae95c99ffac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 1 Feb 2024 21:51:41 +0100 Subject: [PATCH 0706/2188] Add unranked indicator to song select footer too --- .../TestSceneFooterButtonMods.cs | 11 ++++ osu.Game/Screens/Select/FooterButtonMods.cs | 58 ++++++++++++++++--- 2 files changed, 60 insertions(+), 9 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs index a95bb2c9e3..b79ce6c75f 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonMods.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; @@ -67,6 +68,15 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert(@"Check empty multiplier", () => assertModsMultiplier(Array.Empty())); } + [Test] + public void TestUnrankedBadge() + { + AddStep(@"Add unranked mod", () => changeMods(new[] { new OsuModDeflate() })); + AddAssert("Unranked badge shown", () => footerButtonMods.UnrankedBadge.Alpha == 1); + AddStep(@"Clear selected mod", () => changeMods(Array.Empty())); + AddAssert("Unranked badge not shown", () => footerButtonMods.UnrankedBadge.Alpha == 0); + } + private void changeMods(IReadOnlyList mods) { footerButtonMods.Current.Value = mods; @@ -83,6 +93,7 @@ namespace osu.Game.Tests.Visual.UserInterface private partial class TestFooterButtonMods : FooterButtonMods { public new OsuSpriteText MultiplierText => base.MultiplierText; + public new Drawable UnrankedBadge => base.UnrankedBadge; } } } diff --git a/osu.Game/Screens/Select/FooterButtonMods.cs b/osu.Game/Screens/Select/FooterButtonMods.cs index 57784dd6ca..5685910c0a 100644 --- a/osu.Game/Screens/Select/FooterButtonMods.cs +++ b/osu.Game/Screens/Select/FooterButtonMods.cs @@ -9,6 +9,9 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Game.Configuration; using osu.Game.Graphics; @@ -16,6 +19,7 @@ using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; using osu.Game.Input.Bindings; +using osu.Game.Localisation; using osu.Game.Utils; namespace osu.Game.Screens.Select @@ -29,13 +33,27 @@ namespace osu.Game.Screens.Select } protected OsuSpriteText MultiplierText { get; private set; } = null!; - private ModDisplay modDisplay = null!; + protected Container UnrankedBadge { get; private set; } = null!; + + private readonly ModDisplay modDisplay; private ModSettingChangeTracker? modSettingChangeTracker; private Color4 lowMultiplierColour; private Color4 highMultiplierColour; + public FooterButtonMods() + { + // must be created in ctor for correct operation of `Current`. + modDisplay = new ModDisplay + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(0.8f), + ExpansionMode = ExpansionMode.AlwaysContracted, + }; + } + [BackgroundDependencyLoader] private void load(OsuColour colours) { @@ -48,19 +66,38 @@ namespace osu.Game.Screens.Select ButtonContentContainer.AddRange(new Drawable[] { - modDisplay = new ModDisplay - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(0.8f), - ExpansionMode = ExpansionMode.AlwaysContracted, - }, + modDisplay, MultiplierText = new OsuSpriteText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = OsuFont.GetFont(weight: FontWeight.Bold), - } + }, + UnrankedBadge = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Circle + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Colour = colours.Yellow, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Colour = colours.Gray2, + Padding = new MarginPadding(5), + UseFullGlyphHeight = false, + Text = ModSelectOverlayStrings.Unranked.ToLower() + } + } + }, }); } @@ -98,6 +135,9 @@ namespace osu.Game.Screens.Select modDisplay.FadeIn(); else modDisplay.FadeOut(); + + bool anyUnrankedMods = Current.Value?.Any(m => !m.Ranked) == true; + UnrankedBadge.FadeTo(anyUnrankedMods ? 1 : 0); }); } } From c114fd8f8963f28b06df951145486689ad0084db Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 1 Feb 2024 22:28:49 +0100 Subject: [PATCH 0707/2188] Allow pp for Sudden Death and Perfect regardless of "restart on fail" setting Closes https://github.com/ppy/osu/issues/26844. --- osu.Game/Rulesets/Mods/ModPerfect.cs | 2 +- osu.Game/Rulesets/Mods/ModSuddenDeath.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModPerfect.cs b/osu.Game/Rulesets/Mods/ModPerfect.cs index f8f498ceb5..5bedf443da 100644 --- a/osu.Game/Rulesets/Mods/ModPerfect.cs +++ b/osu.Game/Rulesets/Mods/ModPerfect.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.DifficultyIncrease; public override double ScoreMultiplier => 1; public override LocalisableString Description => "SS or quit."; - public override bool Ranked => UsesDefaultConfiguration; + public override bool Ranked => true; public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(ModSuddenDeath), typeof(ModAccuracyChallenge) }).ToArray(); diff --git a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs index 62579a168c..d07ff6ce87 100644 --- a/osu.Game/Rulesets/Mods/ModSuddenDeath.cs +++ b/osu.Game/Rulesets/Mods/ModSuddenDeath.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.DifficultyIncrease; public override LocalisableString Description => "Miss and fail."; public override double ScoreMultiplier => 1; - public override bool Ranked => UsesDefaultConfiguration; + public override bool Ranked => true; public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModPerfect)).ToArray(); From 96f66aaa2e4eaa44c167e32af51fde84ad1e6a27 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 1 Feb 2024 22:30:26 +0100 Subject: [PATCH 0708/2188] Allow pp for Accuracy Challenge Addresses https://github.com/ppy/osu/discussions/26919. --- osu.Game/Rulesets/Mods/ModAccuracyChallenge.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Rulesets/Mods/ModAccuracyChallenge.cs b/osu.Game/Rulesets/Mods/ModAccuracyChallenge.cs index 0072c21053..9570cddb0a 100644 --- a/osu.Game/Rulesets/Mods/ModAccuracyChallenge.cs +++ b/osu.Game/Rulesets/Mods/ModAccuracyChallenge.cs @@ -31,6 +31,8 @@ namespace osu.Game.Rulesets.Mods public override bool RequiresConfiguration => false; + public override bool Ranked => true; + public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo)); [SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsPercentageSlider))] From ea76f7a5d88a3060369db0529330c3c28ea35752 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 1 Feb 2024 22:33:49 +0100 Subject: [PATCH 0709/2188] Allow pp for Double/Half Time's "adjust pitch" setting --- osu.Game/Rulesets/Mods/ModDoubleTime.cs | 2 +- osu.Game/Rulesets/Mods/ModHalfTime.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModDoubleTime.cs b/osu.Game/Rulesets/Mods/ModDoubleTime.cs index 8e430da368..fd5120a767 100644 --- a/osu.Game/Rulesets/Mods/ModDoubleTime.cs +++ b/osu.Game/Rulesets/Mods/ModDoubleTime.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mods public override IconUsage? Icon => OsuIcon.ModDoubleTime; public override ModType Type => ModType.DifficultyIncrease; public override LocalisableString Description => "Zoooooooooom..."; - public override bool Ranked => UsesDefaultConfiguration; + public override bool Ranked => SpeedChange.IsDefault; [SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))] public override BindableNumber SpeedChange { get; } = new BindableDouble(1.5) diff --git a/osu.Game/Rulesets/Mods/ModHalfTime.cs b/osu.Game/Rulesets/Mods/ModHalfTime.cs index 59e40ee9cc..efdf0d6358 100644 --- a/osu.Game/Rulesets/Mods/ModHalfTime.cs +++ b/osu.Game/Rulesets/Mods/ModHalfTime.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mods public override IconUsage? Icon => OsuIcon.ModHalftime; public override ModType Type => ModType.DifficultyReduction; public override LocalisableString Description => "Less zoom..."; - public override bool Ranked => UsesDefaultConfiguration; + public override bool Ranked => SpeedChange.IsDefault; [SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))] public override BindableNumber SpeedChange { get; } = new BindableDouble(0.75) From 4dbcb41dd1e8d46e2bdee4acc9c6f858f979dd79 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 2 Feb 2024 00:44:51 +0300 Subject: [PATCH 0710/2188] Remove unused parameter --- osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 5de5ceb2a8..e5ba9500ee 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -137,7 +137,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy } [BackgroundDependencyLoader] - private void load(AudioManager audio) + private void load() { InternalChildren = new Drawable[] { From 5a1b0004db37148191ccbc349b8bd6fe4ca9e502 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 2 Feb 2024 01:17:28 +0300 Subject: [PATCH 0711/2188] Add failing test case --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 44 ++++++++++++++++++- 1 file changed, 43 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index f97372e9b6..b2e607d9a3 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -24,9 +24,11 @@ using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; +using osu.Game.Screens.Menu; using osu.Game.Screens.Play; using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Utils; +using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay @@ -53,6 +55,9 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached] private readonly VolumeOverlay volumeOverlay; + [Cached] + private readonly OsuLogo logo; + [Cached(typeof(BatteryInfo))] private readonly LocalBatteryInfo batteryInfo = new LocalBatteryInfo(); @@ -76,7 +81,14 @@ namespace osu.Game.Tests.Visual.Gameplay Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, }, - changelogOverlay = new ChangelogOverlay() + changelogOverlay = new ChangelogOverlay(), + logo = new OsuLogo + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + Scale = new Vector2(0.5f), + Position = new Vector2(128f), + }, }); } @@ -204,6 +216,36 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("loads after idle", () => !loader.IsCurrentScreen()); } + [Test] + public void TestLoadNotBlockedOnOsuLogo() + { + AddStep("load dummy beatmap", () => resetPlayer(false)); + AddUntilStep("wait for current", () => loader.IsCurrentScreen()); + + AddUntilStep("wait for load ready", () => + { + moveMouse(); + return player?.LoadState == LoadState.Ready; + }); + + // move mouse in logo while waiting for load to still proceed (it shouldn't be blocked when hovering logo). + AddUntilStep("move mouse in logo", () => + { + moveMouse(); + return !loader.IsCurrentScreen(); + }); + + void moveMouse() + { + notificationOverlay.State.Value = Visibility.Hidden; + + InputManager.MoveMouseTo( + logo.ScreenSpaceDrawQuad.TopLeft + + (logo.ScreenSpaceDrawQuad.BottomRight - logo.ScreenSpaceDrawQuad.TopLeft) + * RNG.NextSingle(0.3f, 0.7f)); + } + } + [Test] public void TestLoadContinuation() { From 0502997ae958e0697fcdbcad2555e80c52b6a22d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 2 Feb 2024 01:02:13 +0300 Subject: [PATCH 0712/2188] Stop blocking player loader when hovering over osu! logo --- osu.Game/Screens/Play/PlayerLoader.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 232de53ac3..201511529e 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -106,8 +106,8 @@ namespace osu.Game.Screens.Play && ReadyForGameplay; protected virtual bool ReadyForGameplay => - // not ready if the user is hovering one of the panes, unless they are idle. - (IsHovered || idleTracker.IsIdle.Value) + // not ready if the user is hovering one of the panes (logo is excluded), unless they are idle. + (IsHovered || osuLogo?.IsHovered == true || idleTracker.IsIdle.Value) // not ready if the user is dragging a slider or otherwise. && inputManager.DraggedDrawable == null // not ready if a focused overlay is visible, like settings. @@ -306,10 +306,14 @@ namespace osu.Game.Screens.Play return base.OnExiting(e); } + private OsuLogo? osuLogo; + protected override void LogoArriving(OsuLogo logo, bool resuming) { base.LogoArriving(logo, resuming); + osuLogo = logo; + const double duration = 300; if (!resuming) logo.MoveTo(new Vector2(0.5f), duration, Easing.OutQuint); @@ -328,6 +332,7 @@ namespace osu.Game.Screens.Play { base.LogoExiting(logo); content.StopTracking(); + osuLogo = null; } protected override void LogoSuspending(OsuLogo logo) @@ -338,6 +343,8 @@ namespace osu.Game.Screens.Play logo .FadeOut(CONTENT_OUT_DURATION / 2, Easing.OutQuint) .ScaleTo(logo.Scale * 0.8f, CONTENT_OUT_DURATION * 2, Easing.OutQuint); + + osuLogo = null; } #endregion From e00e583bb4fbe58c8c26c847d5c2435d86f6a75d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Fri, 2 Feb 2024 03:56:38 +0300 Subject: [PATCH 0713/2188] Fix DrawableManiaRuleset performing skin lookup every frame --- .../UI/DrawableManiaRuleset.cs | 43 ++++++++++++++++--- 1 file changed, 36 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs index bea536e4af..070021ef74 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs @@ -9,8 +9,10 @@ using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Input; +using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Input.Handlers; @@ -59,8 +61,7 @@ namespace osu.Game.Rulesets.Mania.UI // Stores the current speed adjustment active in gameplay. private readonly Track speedAdjustmentTrack = new TrackVirtual(0); - [Resolved] - private ISkinSource skin { get; set; } + private ISkinSource currentSkin; public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) : base(ruleset, beatmap, mods) @@ -72,8 +73,12 @@ namespace osu.Game.Rulesets.Mania.UI } [BackgroundDependencyLoader] - private void load() + private void load(ISkinSource source) { + currentSkin = source; + currentSkin.SourceChanged += onSkinChange; + skinChanged(); + foreach (var mod in Mods.OfType()) mod.ApplyToTrack(speedAdjustmentTrack); @@ -109,12 +114,28 @@ namespace osu.Game.Rulesets.Mania.UI updateTimeRange(); } + private ScheduledDelegate pendingSkinChange; + private float hitPosition; + + private void onSkinChange() + { + // schedule required to avoid calls after disposed. + // note that this has the side-effect of components only performing a skin change when they are alive. + pendingSkinChange?.Cancel(); + pendingSkinChange = Scheduler.Add(skinChanged); + } + + private void skinChanged() + { + hitPosition = currentSkin.GetConfig( + new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value + ?? Stage.HIT_TARGET_POSITION; + + pendingSkinChange = null; + } + private void updateTimeRange() { - float hitPosition = skin.GetConfig( - new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.HitPosition))?.Value - ?? Stage.HIT_TARGET_POSITION; - const float length_to_default_hit_position = 768 - LegacyManiaSkinConfiguration.DEFAULT_HIT_POSITION; float lengthToHitPosition = 768 - hitPosition; @@ -144,5 +165,13 @@ namespace osu.Game.Rulesets.Mania.UI protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay); protected override ReplayRecorder CreateReplayRecorder(Score score) => new ManiaReplayRecorder(score); + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (currentSkin.IsNotNull()) + currentSkin.SourceChanged -= onSkinChange; + } } } From 7884e5808ad0407449d4895b6b06594755cc7b65 Mon Sep 17 00:00:00 2001 From: Loreos7 Date: Fri, 2 Feb 2024 04:47:13 +0300 Subject: [PATCH 0714/2188] localise remaining strings --- ...RunOverlayImportFromStableScreenStrings.cs | 30 +++++++++++++++++++ .../FirstRunSetup/ScreenImportFromStable.cs | 21 ++++++++----- 2 files changed, 44 insertions(+), 7 deletions(-) diff --git a/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs b/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs index f0620245c3..bbd83d2395 100644 --- a/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs +++ b/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs @@ -51,6 +51,36 @@ namespace osu.Game.Localisation /// public static LocalisableString Items(int arg0) => new TranslatableString(getKey(@"items"), @"{0} item(s)", arg0); + /// + /// "Data migration will use "hard links". No extra disk space will be used, and you can delete either data folder at any point without affecting the other installation." + /// + public static LocalisableString DataMigrationNoExtraSpace => new TranslatableString(getKey(@"data_migration_no_extra_space"), @"Data migration will use ""hard links"". No extra disk space will be used, and you can delete either data folder at any point without affecting the other installation."); + + /// + /// "Learn more about how "hard links" work" + /// + public static LocalisableString LearnAboutHardLinks => new TranslatableString(getKey(@"learn_about_hard_links"), @"Learn more about how ""hard links"" work"); + + /// + /// "Lightweight linking of files is not supported on your operating system yet, so a copy of all files will be made during import." + /// + public static LocalisableString LightweightLinkingNotSupported => new TranslatableString(getKey(@"lightweight_linking_not_supported"), @"Lightweight linking of files is not supported on your operating system yet, so a copy of all files will be made during import."); + + /// + /// "A second copy of all files will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous osu! install {0}." + /// + public static LocalisableString SecondCopyWillBeMade(LocalisableString extra) => new TranslatableString(getKey(@"second_copy_will_be_made"), @"A second copy of all files will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous osu! install {0}.", extra); + + /// + /// "(and the file system is NTFS)" + /// + public static LocalisableString ToAvoidEnsureNtfs => new TranslatableString(getKey(@"to_avoid_ensure_ntfs"), @"(and the file system is NTFS)"); + + /// + /// "(and the file system supports hard links)" + /// + public static LocalisableString ToAvoidEnsureHardLinksSupport => new TranslatableString(getKey(@"to_avoid_ensure_hard_links_support"), @"(and the file system supports hard links)"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs index 24ac5e72e8..0b2b750136 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs @@ -127,18 +127,16 @@ namespace osu.Game.Overlays.FirstRunSetup if (available) { - copyInformation.Text = - "Data migration will use \"hard links\". No extra disk space will be used, and you can delete either data folder at any point without affecting the other installation. "; - - copyInformation.AddLink("Learn more about how \"hard links\" work", LinkAction.OpenWiki, @"Client/Release_stream/Lazer/File_storage#via-hard-links"); + copyInformation.Text = FirstRunOverlayImportFromStableScreenStrings.DataMigrationNoExtraSpace; + copyInformation.AddLink(FirstRunOverlayImportFromStableScreenStrings.LearnAboutHardLinks, LinkAction.OpenWiki, @"Client/Release_stream/Lazer/File_storage#via-hard-links"); } else if (!RuntimeInfo.IsDesktop) - copyInformation.Text = "Lightweight linking of files is not supported on your operating system yet, so a copy of all files will be made during import."; + copyInformation.Text = FirstRunOverlayImportFromStableScreenStrings.LightweightLinkingNotSupported; else { copyInformation.Text = RuntimeInfo.OS == RuntimeInfo.Platform.Windows - ? "A second copy of all files will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous osu! install (and the file system is NTFS). " - : "A second copy of all files will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous osu! install (and the file system supports hard links). "; + ? FirstRunOverlayImportFromStableScreenStrings.SecondCopyWillBeMade(FirstRunOverlayImportFromStableScreenStrings.ToAvoidEnsureNtfs) + : FirstRunOverlayImportFromStableScreenStrings.SecondCopyWillBeMade(FirstRunOverlayImportFromStableScreenStrings.ToAvoidEnsureHardLinksSupport); copyInformation.AddLink(GeneralSettingsStrings.ChangeFolderLocation, () => { game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen())); @@ -328,4 +326,13 @@ namespace osu.Game.Overlays.FirstRunSetup } } } + + public enum FileSystemAddition + { + [LocalisableDescription(typeof(FirstRunOverlayImportFromStableScreenStrings), nameof(FirstRunOverlayImportFromStableScreenStrings.ToAvoidEnsureNtfs))] + ToAvoidEnsureNtfs, + + [LocalisableDescription(typeof(FirstRunOverlayImportFromStableScreenStrings), nameof(FirstRunOverlayImportFromStableScreenStrings.ToAvoidEnsureHardLinksSupport))] + ToAvoidEnsureHardLinksSupport, + } } From 8dce158a13e05911273c5fb07f77555dc3d0b6ae Mon Sep 17 00:00:00 2001 From: Loreos7 Date: Fri, 2 Feb 2024 04:49:22 +0300 Subject: [PATCH 0715/2188] localise update-related strings --- osu.Game/Localisation/NotificationsStrings.cs | 22 +++++++++++++++++++ osu.Game/Updater/UpdateManager.cs | 9 ++++---- 2 files changed, 27 insertions(+), 4 deletions(-) diff --git a/osu.Game/Localisation/NotificationsStrings.cs b/osu.Game/Localisation/NotificationsStrings.cs index fb3dab032d..f4965e4ebe 100644 --- a/osu.Game/Localisation/NotificationsStrings.cs +++ b/osu.Game/Localisation/NotificationsStrings.cs @@ -113,6 +113,28 @@ Please try changing your audio device to a working setting."); /// public static LocalisableString MismatchingBeatmapForReplay => new TranslatableString(getKey(@"mismatching_beatmap_for_replay"), @"Your local copy of the beatmap for this replay appears to be different than expected. You may need to update or re-download it."); + /// + /// "You are now running osu! {version}. + /// Click to see what's new!" + /// + public static LocalisableString GameVersionAfterUpdate(string version) => new TranslatableString(getKey(@"game_version_after_update"), @"You are now running osu! {0}. +Click to see what's new!", version); + + /// + /// "Update ready to install. Click to restart!" + /// + public static LocalisableString UpdateReadyToInstall => new TranslatableString(getKey(@"update_ready_to_install"), @"Update ready to install. Click to restart!"); + + /// + /// "Downloading update..." + /// + public static LocalisableString DownloadingUpdate => new TranslatableString(getKey(@"downloading_update"), @"Downloading update..."); + + /// + /// "Installing update..." + /// + public static LocalisableString InstallingUpdate => new TranslatableString(getKey(@"installing_update"), @"Installing update..."); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Updater/UpdateManager.cs b/osu.Game/Updater/UpdateManager.cs index 190748137a..8f13e0f42a 100644 --- a/osu.Game/Updater/UpdateManager.cs +++ b/osu.Game/Updater/UpdateManager.cs @@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; using osu.Game.Graphics; +using osu.Game.Localisation; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using osuTK; @@ -92,7 +93,7 @@ namespace osu.Game.Updater public UpdateCompleteNotification(string version) { this.version = version; - Text = $"You are now running osu! {version}.\nClick to see what's new!"; + Text = NotificationsStrings.GameVersionAfterUpdate(version); } [BackgroundDependencyLoader] @@ -114,7 +115,7 @@ namespace osu.Game.Updater { public UpdateApplicationCompleteNotification() { - Text = @"Update ready to install. Click to restart!"; + Text = NotificationsStrings.UpdateReadyToInstall; } } @@ -166,13 +167,13 @@ namespace osu.Game.Updater { State = ProgressNotificationState.Active; Progress = 0; - Text = @"Downloading update..."; + Text = NotificationsStrings.DownloadingUpdate; } public void StartInstall() { Progress = 0; - Text = @"Installing update..."; + Text = NotificationsStrings.InstallingUpdate; } public void FailDownload() From 53c5483eba108acb4c8782764ae4840d414428dd Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Fri, 2 Feb 2024 04:53:48 +0300 Subject: [PATCH 0716/2188] Reduce allocation in Playfield --- osu.Game/Rulesets/UI/Playfield.cs | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs index e9c35555c8..90a2f63faa 100644 --- a/osu.Game/Rulesets/UI/Playfield.cs +++ b/osu.Game/Rulesets/UI/Playfield.cs @@ -247,10 +247,14 @@ namespace osu.Game.Rulesets.UI nestedPlayfields.Add(otherPlayfield); } + private Mod[] mods; + protected override void LoadComplete() { base.LoadComplete(); + mods = Mods?.ToArray(); + // in the case a consumer forgets to add the HitObjectContainer, we will add it here. if (HitObjectContainer.Parent == null) AddInternal(HitObjectContainer); @@ -260,9 +264,9 @@ namespace osu.Game.Rulesets.UI { base.Update(); - if (!IsNested && Mods != null) + if (!IsNested && mods != null) { - foreach (var mod in Mods) + foreach (Mod mod in mods) { if (mod is IUpdatableByPlayfield updatable) updatable.Update(this); @@ -403,10 +407,13 @@ namespace osu.Game.Rulesets.UI // If this is the first time this DHO is being used, then apply the DHO mods. // This is done before Apply() so that the state is updated once when the hitobject is applied. - if (Mods != null) + if (mods != null) { - foreach (var m in Mods.OfType()) - m.ApplyToDrawableHitObject(dho); + foreach (Mod mod in mods) + { + if (mod is IApplicableToDrawableHitObject applicable) + applicable.ApplyToDrawableHitObject(dho); + } } } From 2ff46daf5ede3204da4263fa265ee417601b667a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 2 Feb 2024 06:34:47 +0100 Subject: [PATCH 0717/2188] Also change icon and tooltip text when pending 2FA --- osu.Game/Localisation/ToolbarStrings.cs | 5 +++++ osu.Game/Overlays/Toolbar/ToolbarUserButton.cs | 8 +++++++- 2 files changed, 12 insertions(+), 1 deletion(-) diff --git a/osu.Game/Localisation/ToolbarStrings.cs b/osu.Game/Localisation/ToolbarStrings.cs index e71a3fff9b..5822f76e02 100644 --- a/osu.Game/Localisation/ToolbarStrings.cs +++ b/osu.Game/Localisation/ToolbarStrings.cs @@ -19,6 +19,11 @@ namespace osu.Game.Localisation /// public static LocalisableString Connecting => new TranslatableString(getKey(@"connecting"), @"Connecting..."); + /// + /// "Verification required" + /// + public static LocalisableString VerificationRequired => new TranslatableString(getKey(@"verification_required"), @"Verification required"); + /// /// "home" /// diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index 1e812d7238..2620e850c8 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -99,7 +99,6 @@ namespace osu.Game.Overlays.Toolbar switch (state.NewValue) { - case APIState.RequiresSecondFactorAuth: case APIState.Connecting: TooltipText = ToolbarStrings.Connecting; spinner.Show(); @@ -108,6 +107,13 @@ namespace osu.Game.Overlays.Toolbar case APIState.Failing: TooltipText = ToolbarStrings.AttemptingToReconnect; spinner.Show(); + failingIcon.Icon = FontAwesome.Solid.ExclamationTriangle; + break; + + case APIState.RequiresSecondFactorAuth: + TooltipText = ToolbarStrings.VerificationRequired; + spinner.Show(); + failingIcon.Icon = FontAwesome.Solid.Key; break; case APIState.Offline: From dfd966e039e49a3582b519146440b866ae00705c Mon Sep 17 00:00:00 2001 From: Mike Will Date: Wed, 31 Jan 2024 18:47:47 -0500 Subject: [PATCH 0718/2188] Improve silence detection in `MutedNotification` Instead of checking the master and music volumes separately to see if they're <= 1%, check the aggregate of the two volumes to see if it's <= -60 dB. When muted notification is activated, restore the aggregate volume level to -30 dB. --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 16 +++++++++---- osu.Game/Screens/Play/PlayerLoader.cs | 23 +++++++++++++------ 2 files changed, 28 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index f97372e9b6..2798d77373 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -264,15 +264,23 @@ namespace osu.Game.Tests.Visual.Gameplay } [Test] - public void TestMutedNotificationMasterVolume() + public void TestMutedNotificationHighMasterVolume() { - addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, () => audioManager.Volume.Value == 0.5); + addVolumeSteps("high master volume", () => + { + audioManager.Volume.Value = 0.1; + audioManager.VolumeTrack.Value = 0.01; + }, () => audioManager.Volume.Value == 0.1 && audioManager.VolumeTrack.Value == 0.32); } [Test] - public void TestMutedNotificationTrackVolume() + public void TestMutedNotificationLowMasterVolume() { - addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, () => audioManager.VolumeTrack.Value == 0.5); + addVolumeSteps("low master volume", () => + { + audioManager.Volume.Value = 0.01; + audioManager.VolumeTrack.Value = 0.1; + }, () => audioManager.Volume.Value == 0.03 && audioManager.VolumeTrack.Value == 1); } [Test] diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 232de53ac3..6282041f2c 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -544,14 +544,14 @@ namespace osu.Game.Screens.Play private int restartCount; - private const double volume_requirement = 0.01; + private const double volume_requirement = 1e-3; // -60 dB private void showMuteWarningIfNeeded() { if (!muteWarningShownOnce.Value) { // Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted. - if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= volume_requirement || audioManager.VolumeTrack.Value <= volume_requirement) + if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value * audioManager.VolumeTrack.Value <= volume_requirement) { notificationOverlay?.Post(new MutedNotification()); muteWarningShownOnce.Value = true; @@ -581,11 +581,20 @@ namespace osu.Game.Screens.Play volumeOverlay.IsMuted.Value = false; // Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes. - // Note that we only restore halfway to ensure the user isn't suddenly overloaded by unexpectedly high volume. - if (audioManager.Volume.Value <= volume_requirement) - audioManager.Volume.Value = 0.5f; - if (audioManager.VolumeTrack.Value <= volume_requirement) - audioManager.VolumeTrack.Value = 0.5f; + // Note that we only restore to -30 dB to ensure the user isn't suddenly overloaded by unexpectedly high volume. + if (audioManager.Volume.Value * audioManager.VolumeTrack.Value <= volume_requirement) + { + // Prioritize increasing music over master volume as to avoid also increasing effects volume. + const double target = 0.031622776601684; // 10 ^ (-30 / 20) + double result = target / Math.Max(0.01, audioManager.Volume.Value); + if (result > 1) + { + audioManager.Volume.Value = target; + audioManager.VolumeTrack.Value = 1; + } + else + audioManager.VolumeTrack.Value = result; + } return true; }; From bb6387bea01ebac9e5c3e6c2ffa043892824319b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 2 Feb 2024 06:53:00 +0100 Subject: [PATCH 0719/2188] Enable NRT in `ScreenEntry` --- .../Overlays/AccountCreation/ScreenEntry.cs | 32 +++++++++---------- 1 file changed, 15 insertions(+), 17 deletions(-) diff --git a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs index 9ad507d82a..64d0fa94ab 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using System.Threading.Tasks; @@ -28,28 +26,28 @@ namespace osu.Game.Overlays.AccountCreation { public partial class ScreenEntry : AccountCreationScreen { - private ErrorTextFlowContainer usernameDescription; - private ErrorTextFlowContainer emailAddressDescription; - private ErrorTextFlowContainer passwordDescription; + private ErrorTextFlowContainer usernameDescription = null!; + private ErrorTextFlowContainer emailAddressDescription = null!; + private ErrorTextFlowContainer passwordDescription = null!; - private OsuTextBox usernameTextBox; - private OsuTextBox emailTextBox; - private OsuPasswordTextBox passwordTextBox; + private OsuTextBox usernameTextBox = null!; + private OsuTextBox emailTextBox = null!; + private OsuPasswordTextBox passwordTextBox = null!; [Resolved] - private IAPIProvider api { get; set; } + private IAPIProvider api { get; set; } = null!; - private ShakeContainer registerShake; - private ITextPart characterCheckText; + private ShakeContainer registerShake = null!; + private ITextPart characterCheckText = null!; - private OsuTextBox[] textboxes; - private LoadingLayer loadingLayer; + private OsuTextBox[] textboxes = null!; + private LoadingLayer loadingLayer = null!; [Resolved] - private GameHost host { get; set; } + private GameHost? host { get; set; } [Resolved] - private OsuGame game { get; set; } + private OsuGame game { get; set; } = null!; [BackgroundDependencyLoader] private void load() @@ -180,7 +178,7 @@ namespace osu.Game.Overlays.AccountCreation Task.Run(() => { bool success; - RegistrationRequest.RegistrationRequestErrors errors = null; + RegistrationRequest.RegistrationRequestErrors? errors = null; try { @@ -241,6 +239,6 @@ namespace osu.Game.Overlays.AccountCreation return false; } - private OsuTextBox nextUnfilledTextBox() => textboxes.FirstOrDefault(t => string.IsNullOrEmpty(t.Text)); + private OsuTextBox? nextUnfilledTextBox() => textboxes.FirstOrDefault(t => string.IsNullOrEmpty(t.Text)); } } From b58ac7950bd69d383cd26e6c3142b4ea568e9a1f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 2 Feb 2024 06:53:17 +0100 Subject: [PATCH 0720/2188] Make game dependency in `ScreenEntry` optional to unbreak tests --- osu.Game/Overlays/AccountCreation/ScreenEntry.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs index 64d0fa94ab..ab462357c0 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs @@ -47,7 +47,7 @@ namespace osu.Game.Overlays.AccountCreation private GameHost? host { get; set; } [Resolved] - private OsuGame game { get; set; } = null!; + private OsuGame? game { get; set; } [BackgroundDependencyLoader] private void load() @@ -208,7 +208,7 @@ namespace osu.Game.Overlays.AccountCreation if (!string.IsNullOrEmpty(errors.Message)) passwordDescription.AddErrors(new[] { errors.Message }); - game.OpenUrlExternally($"{errors.Redirect}?username={usernameTextBox.Text}&email={emailTextBox.Text}", true); + game?.OpenUrlExternally($"{errors.Redirect}?username={usernameTextBox.Text}&email={emailTextBox.Text}", true); } } else From 93d34e411535f2a47442146f92f62a3cab150821 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 2 Feb 2024 06:54:18 +0100 Subject: [PATCH 0721/2188] Enable NRT in `ScreenWarning` --- osu.Game/Overlays/AccountCreation/ScreenWarning.cs | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/AccountCreation/ScreenWarning.cs b/osu.Game/Overlays/AccountCreation/ScreenWarning.cs index 0fbf6ba59e..c24bd32bb4 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenWarning.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenWarning.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -23,14 +21,14 @@ namespace osu.Game.Overlays.AccountCreation { public partial class ScreenWarning : AccountCreationScreen { - private OsuTextFlowContainer multiAccountExplanationText; - private LinkFlowContainer furtherAssistance; + private OsuTextFlowContainer multiAccountExplanationText = null!; + private LinkFlowContainer furtherAssistance = null!; - [Resolved(canBeNull: true)] - private IAPIProvider api { get; set; } + [Resolved] + private IAPIProvider? api { get; set; } - [Resolved(canBeNull: true)] - private OsuGame game { get; set; } + [Resolved] + private OsuGame? game { get; set; } private const string help_centre_url = "/help/wiki/Help_Centre#login"; From 45f60b035e549e24a9497bf0f11de2eb3d6a4b04 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 2 Feb 2024 07:05:27 +0100 Subject: [PATCH 0722/2188] Enable NRT in `AccountCreationOverlay` --- osu.Game/Overlays/AccountCreationOverlay.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/AccountCreationOverlay.cs b/osu.Game/Overlays/AccountCreationOverlay.cs index 576ee92b48..82fc5508f1 100644 --- a/osu.Game/Overlays/AccountCreationOverlay.cs +++ b/osu.Game/Overlays/AccountCreationOverlay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -25,7 +23,9 @@ namespace osu.Game.Overlays { private const float transition_time = 400; - private ScreenWelcome welcomeScreen; + private ScreenWelcome welcomeScreen = null!; + + private ScheduledDelegate? scheduledHide; public AccountCreationOverlay() { @@ -108,8 +108,6 @@ namespace osu.Game.Overlays this.FadeOut(100); } - private ScheduledDelegate scheduledHide; - private void apiStateChanged(ValueChangedEvent state) { switch (state.NewValue) From a00cf87925a06b485d039ba03dcf72fc06127789 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 2 Feb 2024 06:50:27 +0100 Subject: [PATCH 0723/2188] Add 2FA verification screen to registration flow --- .../ScreenEmailVerification.cs | 24 +++++++++++++++++++ .../Overlays/AccountCreation/ScreenEntry.cs | 11 +++++++++ 2 files changed, 35 insertions(+) create mode 100644 osu.Game/Overlays/AccountCreation/ScreenEmailVerification.cs diff --git a/osu.Game/Overlays/AccountCreation/ScreenEmailVerification.cs b/osu.Game/Overlays/AccountCreation/ScreenEmailVerification.cs new file mode 100644 index 0000000000..f3b42117ea --- /dev/null +++ b/osu.Game/Overlays/AccountCreation/ScreenEmailVerification.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Overlays.Login; + +namespace osu.Game.Overlays.AccountCreation +{ + public partial class ScreenEmailVerification : AccountCreationScreen + { + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new SecondFactorAuthForm + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(20), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }; + } + } +} diff --git a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs index ab462357c0..f57c7d22a2 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs @@ -5,6 +5,7 @@ using System; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -37,6 +38,8 @@ namespace osu.Game.Overlays.AccountCreation [Resolved] private IAPIProvider api { get; set; } = null!; + private IBindable apiState = null!; + private ShakeContainer registerShake = null!; private ITextPart characterCheckText = null!; @@ -142,6 +145,8 @@ namespace osu.Game.Overlays.AccountCreation passwordTextBox.Current.BindValueChanged(_ => updateCharacterCheckTextColour(), true); characterCheckText.DrawablePartsRecreated += _ => updateCharacterCheckTextColour(); + + apiState = api.State.GetBoundCopy(); } private void updateCharacterCheckTextColour() @@ -221,6 +226,12 @@ namespace osu.Game.Overlays.AccountCreation return; } + apiState.BindValueChanged(state => + { + if (state.NewValue == APIState.RequiresSecondFactorAuth) + this.Push(new ScreenEmailVerification()); + }); + api.Login(usernameTextBox.Text, passwordTextBox.Text); }); }); From 091618db1a81ec017ef0903f2844b95e048465e0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 2 Feb 2024 07:04:31 +0100 Subject: [PATCH 0724/2188] Add test coverage of full account creation flow --- .../Online/TestSceneAccountCreationOverlay.cs | 30 +++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs index 79fb063ea9..b9d7312233 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs @@ -10,6 +10,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; +using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; @@ -67,5 +68,34 @@ namespace osu.Game.Tests.Visual.Online }); AddUntilStep("overlay is hidden", () => accountCreation.State.Value == Visibility.Hidden); } + + [Test] + public void TestFullFlow() + { + AddStep("log out", () => API.Logout()); + + AddStep("show manually", () => accountCreation.Show()); + AddUntilStep("overlay is visible", () => accountCreation.State.Value == Visibility.Visible); + + AddStep("click button", () => accountCreation.ChildrenOfType().Single().TriggerClick()); + AddUntilStep("warning screen is present", () => accountCreation.ChildrenOfType().SingleOrDefault()?.IsPresent == true); + + AddStep("proceed", () => accountCreation.ChildrenOfType().Single().TriggerClick()); + AddUntilStep("entry screen is present", () => accountCreation.ChildrenOfType().SingleOrDefault()?.IsPresent == true); + + AddStep("input details", () => + { + var entryScreen = accountCreation.ChildrenOfType().Single(); + entryScreen.ChildrenOfType().ElementAt(0).Text = "new_user"; + entryScreen.ChildrenOfType().ElementAt(1).Text = "new.user@fake.mail"; + entryScreen.ChildrenOfType().ElementAt(2).Text = "password"; + }); + AddStep("click button", () => accountCreation.ChildrenOfType().Single() + .ChildrenOfType().Single().TriggerClick()); + AddUntilStep("verification screen is present", () => accountCreation.ChildrenOfType().SingleOrDefault()?.IsPresent == true); + + AddStep("verify", () => ((DummyAPIAccess)API).AuthenticateSecondFactor("abcdefgh")); + AddUntilStep("overlay is hidden", () => accountCreation.State.Value == Visibility.Hidden); + } } } From 3122211268346b9c57e3ea8b96e77090251f06e5 Mon Sep 17 00:00:00 2001 From: Mike Will Date: Fri, 2 Feb 2024 02:12:46 -0500 Subject: [PATCH 0725/2188] Change silence threshold and target restore volume level --- osu.Game/Screens/Play/PlayerLoader.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 6282041f2c..9ec7197429 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -544,7 +544,7 @@ namespace osu.Game.Screens.Play private int restartCount; - private const double volume_requirement = 1e-3; // -60 dB + private const double volume_requirement = 0.01; private void showMuteWarningIfNeeded() { @@ -581,11 +581,11 @@ namespace osu.Game.Screens.Play volumeOverlay.IsMuted.Value = false; // Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes. - // Note that we only restore to -30 dB to ensure the user isn't suddenly overloaded by unexpectedly high volume. + // Note that we only restore to -20 dB to ensure the user isn't suddenly overloaded by unexpectedly high volume. if (audioManager.Volume.Value * audioManager.VolumeTrack.Value <= volume_requirement) { // Prioritize increasing music over master volume as to avoid also increasing effects volume. - const double target = 0.031622776601684; // 10 ^ (-30 / 20) + const double target = 0.1; double result = target / Math.Max(0.01, audioManager.Volume.Value); if (result > 1) { From f4a2d5f3f489c1332f7e200747dd9b665337db7a Mon Sep 17 00:00:00 2001 From: Mike Will Date: Fri, 2 Feb 2024 02:41:58 -0500 Subject: [PATCH 0726/2188] Round off inaccuracies in the aggregate volume before evaluating --- osu.Game/Screens/Play/PlayerLoader.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 9ec7197429..50c95ce525 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -551,7 +551,8 @@ namespace osu.Game.Screens.Play if (!muteWarningShownOnce.Value) { // Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted. - if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value * audioManager.VolumeTrack.Value <= volume_requirement) + double aggregate = Math.Floor(audioManager.Volume.Value * audioManager.VolumeTrack.Value * 100) / 100; + if (volumeOverlay?.IsMuted.Value == true || aggregate <= volume_requirement) { notificationOverlay?.Post(new MutedNotification()); muteWarningShownOnce.Value = true; @@ -582,7 +583,8 @@ namespace osu.Game.Screens.Play // Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes. // Note that we only restore to -20 dB to ensure the user isn't suddenly overloaded by unexpectedly high volume. - if (audioManager.Volume.Value * audioManager.VolumeTrack.Value <= volume_requirement) + double aggregate = Math.Floor(audioManager.Volume.Value * audioManager.VolumeTrack.Value * 100) / 100; + if (aggregate <= volume_requirement) { // Prioritize increasing music over master volume as to avoid also increasing effects volume. const double target = 0.1; From 5d9200b4fe02c4ed0f287fe0f43c5f2433b52ec9 Mon Sep 17 00:00:00 2001 From: Mike Will Date: Fri, 2 Feb 2024 02:59:02 -0500 Subject: [PATCH 0727/2188] Update tests to reflect new restore target volume --- osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 2798d77373..99bb006071 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -268,9 +268,9 @@ namespace osu.Game.Tests.Visual.Gameplay { addVolumeSteps("high master volume", () => { - audioManager.Volume.Value = 0.1; + audioManager.Volume.Value = 0.15; audioManager.VolumeTrack.Value = 0.01; - }, () => audioManager.Volume.Value == 0.1 && audioManager.VolumeTrack.Value == 0.32); + }, () => audioManager.Volume.Value == 0.15 && audioManager.VolumeTrack.Value == 0.67); } [Test] @@ -279,8 +279,8 @@ namespace osu.Game.Tests.Visual.Gameplay addVolumeSteps("low master volume", () => { audioManager.Volume.Value = 0.01; - audioManager.VolumeTrack.Value = 0.1; - }, () => audioManager.Volume.Value == 0.03 && audioManager.VolumeTrack.Value == 1); + audioManager.VolumeTrack.Value = 0.15; + }, () => audioManager.Volume.Value == 0.1 && audioManager.VolumeTrack.Value == 1); } [Test] From c60e110976ca7214c200d90da45bdd165cb0b39c Mon Sep 17 00:00:00 2001 From: Mike Will Date: Fri, 2 Feb 2024 03:09:19 -0500 Subject: [PATCH 0728/2188] Try to fix code quality issues raised by workflow --- osu.Game/Screens/Play/PlayerLoader.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 50c95ce525..1d0ecfc12d 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -551,8 +551,7 @@ namespace osu.Game.Screens.Play if (!muteWarningShownOnce.Value) { // Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted. - double aggregate = Math.Floor(audioManager.Volume.Value * audioManager.VolumeTrack.Value * 100) / 100; - if (volumeOverlay?.IsMuted.Value == true || aggregate <= volume_requirement) + if (volumeOverlay?.IsMuted.Value == true || Math.Floor(audioManager.Volume.Value * audioManager.VolumeTrack.Value * 100) / 100 <= volume_requirement) { notificationOverlay?.Post(new MutedNotification()); muteWarningShownOnce.Value = true; @@ -583,11 +582,11 @@ namespace osu.Game.Screens.Play // Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes. // Note that we only restore to -20 dB to ensure the user isn't suddenly overloaded by unexpectedly high volume. - double aggregate = Math.Floor(audioManager.Volume.Value * audioManager.VolumeTrack.Value * 100) / 100; - if (aggregate <= volume_requirement) + if (Math.Floor(audioManager.Volume.Value * audioManager.VolumeTrack.Value * 100) / 100 <= volume_requirement) { - // Prioritize increasing music over master volume as to avoid also increasing effects volume. const double target = 0.1; + + // Prioritize increasing music over master volume as to avoid also increasing effects volume. double result = target / Math.Max(0.01, audioManager.Volume.Value); if (result > 1) { From 29a28905820bb1242cda326a2e4610e058bef1c2 Mon Sep 17 00:00:00 2001 From: Mike Will Date: Fri, 2 Feb 2024 03:46:05 -0500 Subject: [PATCH 0729/2188] fix code quality error #2 --- osu.Game/Screens/Play/PlayerLoader.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 1d0ecfc12d..40ffa844da 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -584,10 +584,10 @@ namespace osu.Game.Screens.Play // Note that we only restore to -20 dB to ensure the user isn't suddenly overloaded by unexpectedly high volume. if (Math.Floor(audioManager.Volume.Value * audioManager.VolumeTrack.Value * 100) / 100 <= volume_requirement) { - const double target = 0.1; - // Prioritize increasing music over master volume as to avoid also increasing effects volume. + const double target = 0.1; double result = target / Math.Max(0.01, audioManager.Volume.Value); + if (result > 1) { audioManager.Volume.Value = target; From 906560f66d971778ab8ec00866b3aa3d0afb8caa Mon Sep 17 00:00:00 2001 From: Mike Will Date: Fri, 2 Feb 2024 04:06:22 -0500 Subject: [PATCH 0730/2188] Fix mute button test Lowering the master volume in the previous test meant that the volume levels would end up being modified. --- osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 99bb006071..04b681989f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -289,9 +289,10 @@ namespace osu.Game.Tests.Visual.Gameplay addVolumeSteps("mute button", () => { // Importantly, in the case the volume is muted but the user has a volume level set, it should be retained. + audioManager.Volume.Value = 0.5f; audioManager.VolumeTrack.Value = 0.5f; volumeOverlay.IsMuted.Value = true; - }, () => !volumeOverlay.IsMuted.Value && audioManager.VolumeTrack.Value == 0.5f); + }, () => !volumeOverlay.IsMuted.Value && audioManager.Volume.Value == 0.5f && audioManager.VolumeTrack.Value == 0.5f); } /// From e4ec8c111b90542c8705e73eaabca6bf9557f63f Mon Sep 17 00:00:00 2001 From: Mike Will Date: Fri, 2 Feb 2024 05:48:57 -0500 Subject: [PATCH 0731/2188] give better volume names to `addVolumeSteps` --- osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 04b681989f..67e94a2960 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -266,7 +266,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestMutedNotificationHighMasterVolume() { - addVolumeSteps("high master volume", () => + addVolumeSteps("master and music volumes", () => { audioManager.Volume.Value = 0.15; audioManager.VolumeTrack.Value = 0.01; @@ -276,7 +276,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestMutedNotificationLowMasterVolume() { - addVolumeSteps("low master volume", () => + addVolumeSteps("master and music volumes", () => { audioManager.Volume.Value = 0.01; audioManager.VolumeTrack.Value = 0.15; From b44f77cee1b6adb6568f9b5764382a6cd6ffe2ed Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Feb 2024 19:48:13 +0900 Subject: [PATCH 0732/2188] Update R# + fix inspections --- .config/dotnet-tools.json | 4 +- .globalconfig | 4 +- .../TestScenePathControlPointVisualiser.cs | 2 +- .../TestSceneFollowPoints.cs | 2 +- .../TestSceneSkinFallbacks.cs | 2 + .../UI/DrumTouchInputArea.cs | 3 +- osu.Game.Tests/Beatmaps/WorkingBeatmapTest.cs | 6 ++- osu.Game.Tests/Database/RulesetStoreTests.cs | 6 +-- .../Gameplay/TestSceneStoryboardSamples.cs | 4 +- .../TestSceneBrokenRulesetHandling.cs | 12 +++--- .../Editing/TestSceneEditorTestGameplay.cs | 4 +- .../Gameplay/TestSceneReplayRecorder.cs | 2 +- .../Gameplay/TestSceneSpectatorPlayback.cs | 2 +- .../Visual/Menus/TestSceneToolbar.cs | 2 +- .../TestSceneLoungeRoomsContainer.cs | 2 +- .../TestScenePlaylistsMatchSettingsOverlay.cs | 2 +- .../TestScenePlaylistsRoomCreation.cs | 8 ++-- .../Visual/Ranking/TestSceneResultsScreen.cs | 2 +- .../TestSceneFirstRunSetupOverlay.cs | 2 +- .../Beatmaps/Formats/LegacyBeatmapDecoder.cs | 3 +- osu.Game/Beatmaps/WorkingBeatmapCache.cs | 2 +- .../SelectionCycleFillFlowContainer.cs | 4 +- .../UserInterface/BreadcrumbControl.cs | 2 + osu.Game/IO/IStorageResourceProvider.cs | 2 +- osu.Game/Online/Spectator/SpectatorClient.cs | 3 +- osu.Game/Overlays/Comments/VotePill.cs | 2 +- .../Overlays/MedalSplash/DrawableMedal.cs | 2 + osu.Game/Overlays/Volume/VolumeMeter.cs | 2 + .../Objects/Drawables/DrawableHitObject.cs | 3 +- .../Objects/Pooling/HitObjectEntryManager.cs | 5 +-- .../Edit/Compose/Components/DragBox.cs | 2 + osu.Game/Screens/Menu/ButtonArea.cs | 3 ++ .../OnlinePlay/Components/RoomManager.cs | 2 + .../Screens/OnlinePlay/Match/RoomSubScreen.cs | 2 +- .../Screens/Play/HUD/HoldForMenuButton.cs | 2 +- .../Multiplayer/MultiplayerTestScene.cs | 4 +- .../IOnlinePlayTestSceneDependencies.cs | 12 +++--- .../Visual/OnlinePlay/OnlinePlayTestScene.cs | 42 +++++++++++-------- .../OnlinePlayTestSceneDependencies.cs | 4 +- osu.Game/Tests/Visual/SkinnableTestScene.cs | 4 +- osu.sln.DotSettings | 5 +++ 41 files changed, 102 insertions(+), 81 deletions(-) diff --git a/.config/dotnet-tools.json b/.config/dotnet-tools.json index b8dc201559..99906f0895 100644 --- a/.config/dotnet-tools.json +++ b/.config/dotnet-tools.json @@ -3,13 +3,13 @@ "isRoot": true, "tools": { "jetbrains.resharper.globaltools": { - "version": "2022.2.3", + "version": "2023.3.3", "commands": [ "jb" ] }, "nvika": { - "version": "2.2.0", + "version": "3.0.0", "commands": [ "nvika" ] diff --git a/.globalconfig b/.globalconfig index a7b652c454..a4d4707f9b 100644 --- a/.globalconfig +++ b/.globalconfig @@ -1,5 +1,3 @@ -is_global = true - # .NET Code Style # IDE styles reference: https://docs.microsoft.com/dotnet/fundamentals/code-analysis/style-rules/ @@ -56,4 +54,4 @@ dotnet_diagnostic.RS0030.severity = error # Temporarily disable analysing CanBeNull = true in NRT contexts due to mobile issues. # See: https://github.com/ppy/osu/pull/19677 -dotnet_diagnostic.OSUF001.severity = none \ No newline at end of file +dotnet_diagnostic.OSUF001.severity = none diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index 8234381283..2b53554ed1 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -206,7 +206,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { AddStep($"click context menu item \"{contextMenuText}\"", () => { - MenuItem item = visualiser.ContextMenuItems.FirstOrDefault(menuItem => menuItem.Text.Value == "Curve type")?.Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText); + MenuItem item = visualiser.ContextMenuItems!.FirstOrDefault(menuItem => menuItem.Text.Value == "Curve type")?.Items.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText); item?.Action.Value?.Invoke(); }); diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs index eefaa3cae3..28c9d71139 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs @@ -183,7 +183,7 @@ namespace osu.Game.Rulesets.Osu.Tests break; } - hitObjectContainer.Add(drawableObject); + hitObjectContainer.Add(drawableObject!); followPointRenderer.AddFollowPoints(objects[i]); } }); diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs index 09b906cb10..c624fbbe73 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs @@ -6,6 +6,7 @@ using System; using System.Collections.Generic; using System.Linq; +using JetBrains.Annotations; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -173,6 +174,7 @@ namespace osu.Game.Rulesets.Osu.Tests public IEnumerable AllSources => new[] { this }; + [CanBeNull] public event Action SourceChanged; private bool enabled = true; diff --git a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs index 29ccd96675..0b7f6f621a 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrumTouchInputArea.cs @@ -179,10 +179,9 @@ namespace osu.Game.Rulesets.Taiko.UI TaikoAction taikoAction = getTaikoActionFromPosition(position); // Not too sure how this can happen, but let's avoid throwing. - if (trackedActions.ContainsKey(source)) + if (!trackedActions.TryAdd(source, taikoAction)) return; - trackedActions.Add(source, taikoAction); keyBindingContainer.TriggerPressed(taikoAction); } diff --git a/osu.Game.Tests/Beatmaps/WorkingBeatmapTest.cs b/osu.Game.Tests/Beatmaps/WorkingBeatmapTest.cs index f4b1028c0e..3c26f8e39a 100644 --- a/osu.Game.Tests/Beatmaps/WorkingBeatmapTest.cs +++ b/osu.Game.Tests/Beatmaps/WorkingBeatmapTest.cs @@ -7,6 +7,7 @@ using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; +using JetBrains.Annotations; using Moq; using NUnit.Framework; using osu.Game.Beatmaps; @@ -98,9 +99,10 @@ namespace osu.Game.Tests.Beatmaps Beatmap = beatmap; } +#pragma warning disable CS0067 + [CanBeNull] public event Action> ObjectConverted; - - protected virtual void OnObjectConverted(HitObject arg1, IEnumerable arg2) => ObjectConverted?.Invoke(arg1, arg2); +#pragma warning restore CS0067 public IBeatmap Beatmap { get; } diff --git a/osu.Game.Tests/Database/RulesetStoreTests.cs b/osu.Game.Tests/Database/RulesetStoreTests.cs index 8b4c6e2411..ddf207342a 100644 --- a/osu.Game.Tests/Database/RulesetStoreTests.cs +++ b/osu.Game.Tests/Database/RulesetStoreTests.cs @@ -79,7 +79,7 @@ namespace osu.Game.Tests.Database Assert.That(realm.Run(r => r.Find(rulesetShortName)!.Available), Is.True); // Availability is updated on construction of a RealmRulesetStore - var _ = new RealmRulesetStore(realm, storage); + _ = new RealmRulesetStore(realm, storage); Assert.That(realm.Run(r => r.Find(rulesetShortName)!.Available), Is.False); }); @@ -104,13 +104,13 @@ namespace osu.Game.Tests.Database Assert.That(realm.Run(r => r.Find(rulesetShortName)!.Available), Is.True); // Availability is updated on construction of a RealmRulesetStore - var _ = new RealmRulesetStore(realm, storage); + _ = new RealmRulesetStore(realm, storage); Assert.That(realm.Run(r => r.Find(rulesetShortName)!.Available), Is.False); // Simulate the ruleset getting updated LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION; - var __ = new RealmRulesetStore(realm, storage); + _ = new RealmRulesetStore(realm, storage); Assert.That(realm.Run(r => r.Find(rulesetShortName)!.Available), Is.True); }); diff --git a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs index 4fb9db845b..61161f3206 100644 --- a/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs +++ b/osu.Game.Tests/Gameplay/TestSceneStoryboardSamples.cs @@ -203,9 +203,9 @@ namespace osu.Game.Tests.Gameplay public IRenderer Renderer => host.Renderer; public AudioManager AudioManager => Audio; - public IResourceStore Files => null; + public IResourceStore Files => null!; public new IResourceStore Resources => base.Resources; - public RealmAccess RealmAccess => null; + public RealmAccess RealmAccess => null!; public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => null; #endregion diff --git a/osu.Game.Tests/Rulesets/TestSceneBrokenRulesetHandling.cs b/osu.Game.Tests/Rulesets/TestSceneBrokenRulesetHandling.cs index dac6beea65..b378704e80 100644 --- a/osu.Game.Tests/Rulesets/TestSceneBrokenRulesetHandling.cs +++ b/osu.Game.Tests/Rulesets/TestSceneBrokenRulesetHandling.cs @@ -56,9 +56,9 @@ namespace osu.Game.Tests.Rulesets public override IEnumerable GetModsFor(ModType type) => new Mod[] { null }; - public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => null; - public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null; - public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null; + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => null!; + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null!; + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null!; } private class TestAPIIncompatibleRuleset : Ruleset @@ -69,9 +69,9 @@ namespace osu.Game.Tests.Rulesets // simulate API incompatibility by throwing similar exceptions. public override IEnumerable GetModsFor(ModType type) => throw new MissingMethodException(); - public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => null; - public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null; - public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null; + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => null!; + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => null!; + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => null!; } } } diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs index bbd7123f20..ca5e89c8ed 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs @@ -142,7 +142,7 @@ namespace osu.Game.Tests.Visual.Editing AddStep("dismiss prompt", () => { - var button = DialogOverlay.CurrentDialog.Buttons.Last(); + var button = DialogOverlay.CurrentDialog!.Buttons.Last(); InputManager.MoveMouseTo(button); InputManager.Click(MouseButton.Left); }); @@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Editing }); AddUntilStep("save prompt shown", () => DialogOverlay.CurrentDialog is SaveRequiredPopupDialog); - AddStep("save changes", () => DialogOverlay.CurrentDialog.PerformOkAction()); + AddStep("save changes", () => DialogOverlay.CurrentDialog!.PerformOkAction()); EditorPlayer editorPlayer = null; AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs index c51883b221..a7ab021884 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs @@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Gameplay protected override void Update() { base.Update(); - playbackManager?.ReplayInputHandler.SetFrameFromTime(Time.Current - 100); + playbackManager?.ReplayInputHandler?.SetFrameFromTime(Time.Current - 100); } [TearDownSteps] diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs index 3a5b3864af..dd5bbf70b4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectatorPlayback.cs @@ -198,7 +198,7 @@ namespace osu.Game.Tests.Visual.Gameplay foreach (var legacyFrame in frames.Frames) { var frame = new TestReplayFrame(); - frame.FromLegacy(legacyFrame, null); + frame.FromLegacy(legacyFrame, null!); playbackReplay.Frames.Add(frame); } diff --git a/osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs b/osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs index ce9f80a84f..12d7dde11b 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneToolbar.cs @@ -250,7 +250,7 @@ namespace osu.Game.Tests.Visual.Menus { } - public virtual IBindable UnreadCount => null; + public virtual IBindable UnreadCount { get; } = new Bindable(); public IEnumerable AllNotifications => Enumerable.Empty(); } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs index d99d764449..b938e59d63 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs @@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Multiplayer .SkipWhile(r => r.Room.Category.Value == RoomCategory.Spotlight) .All(r => r.Room.Category.Value == RoomCategory.Normal)); - AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.FirstOrDefault(r => r.RoomID.Value == 0))); + AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.First(r => r.RoomID.Value == 0))); AddAssert("has 4 rooms", () => container.Rooms.Count == 4); AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0)); diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs index 1053789b27..9f7b20ad43 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsMatchSettingsOverlay.cs @@ -179,7 +179,7 @@ namespace osu.Game.Tests.Visual.Playlists public IBindable InitialRoomsReceived { get; } = new Bindable(true); - public IBindableList Rooms => null; + public IBindableList Rooms => null!; public void AddOrUpdateRoom(Room room) => throw new NotImplementedException(); diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs index 2f66309f04..1636a3d4b8 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomCreation.cs @@ -52,11 +52,11 @@ namespace osu.Game.Tests.Visual.Playlists [SetUpSteps] public void SetupSteps() { - AddStep("set room", () => SelectedRoom.Value = new Room()); + AddStep("set room", () => SelectedRoom!.Value = new Room()); importBeatmap(); - AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(SelectedRoom.Value))); + AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(SelectedRoom!.Value))); AddUntilStep("wait for load", () => match.IsCurrentScreen()); } @@ -115,7 +115,7 @@ namespace osu.Game.Tests.Visual.Playlists }); }); - AddAssert("first playlist item selected", () => match.SelectedItem.Value == SelectedRoom.Value.Playlist[0]); + AddAssert("first playlist item selected", () => match.SelectedItem.Value == SelectedRoom!.Value.Playlist[0]); } [Test] @@ -201,7 +201,7 @@ namespace osu.Game.Tests.Visual.Playlists private void setupAndCreateRoom(Action room) { - AddStep("setup room", () => room(SelectedRoom.Value)); + AddStep("setup room", () => room(SelectedRoom!.Value)); AddStep("click create button", () => { diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs index 5671cbebd7..685a685896 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs @@ -432,7 +432,7 @@ namespace osu.Game.Tests.Visual.Ranking private class RulesetWithNoPerformanceCalculator : OsuRuleset { - public override PerformanceCalculator CreatePerformanceCalculator() => null; + public override PerformanceCalculator CreatePerformanceCalculator() => null!; } } } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFirstRunSetupOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFirstRunSetupOverlay.cs index 9275f9755f..51da4d8755 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFirstRunSetupOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFirstRunSetupOverlay.cs @@ -213,7 +213,7 @@ namespace osu.Game.Tests.Visual.UserInterface { } - public virtual IBindable UnreadCount => null; + public virtual IBindable UnreadCount { get; } = new Bindable(); public IEnumerable AllNotifications => Enumerable.Empty(); } diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 1ee4670ae2..386dada328 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -567,10 +567,9 @@ namespace osu.Game.Beatmaps.Formats for (int i = pendingControlPoints.Count - 1; i >= 0; i--) { var type = pendingControlPoints[i].GetType(); - if (pendingControlPointTypes.Contains(type)) + if (!pendingControlPointTypes.Add(type)) continue; - pendingControlPointTypes.Add(type); beatmap.ControlPointInfo.Add(pendingControlPointsTime, pendingControlPoints[i]); } diff --git a/osu.Game/Beatmaps/WorkingBeatmapCache.cs b/osu.Game/Beatmaps/WorkingBeatmapCache.cs index 2c500146c5..74a85cde7c 100644 --- a/osu.Game/Beatmaps/WorkingBeatmapCache.cs +++ b/osu.Game/Beatmaps/WorkingBeatmapCache.cs @@ -116,7 +116,7 @@ namespace osu.Game.Beatmaps ITrackStore IBeatmapResourceProvider.Tracks => trackStore; IRenderer IStorageResourceProvider.Renderer => host?.Renderer ?? new DummyRenderer(); AudioManager IStorageResourceProvider.AudioManager => audioManager; - RealmAccess IStorageResourceProvider.RealmAccess => null; + RealmAccess IStorageResourceProvider.RealmAccess => null!; IResourceStore IStorageResourceProvider.Files => files; IResourceStore IStorageResourceProvider.Resources => resources; IResourceStore IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore underlyingStore) => host?.CreateTextureLoaderStore(underlyingStore); diff --git a/osu.Game/Graphics/Containers/SelectionCycleFillFlowContainer.cs b/osu.Game/Graphics/Containers/SelectionCycleFillFlowContainer.cs index 62544c6111..098fd7b1ab 100644 --- a/osu.Game/Graphics/Containers/SelectionCycleFillFlowContainer.cs +++ b/osu.Game/Graphics/Containers/SelectionCycleFillFlowContainer.cs @@ -52,10 +52,10 @@ namespace osu.Game.Graphics.Containers public override void Add(T drawable) { - base.Add(drawable); - Debug.Assert(drawable != null); + base.Add(drawable); + drawable.StateChanged += state => selectionChanged(drawable, state); } diff --git a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs index af4b3849af..4af6ce7498 100644 --- a/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs +++ b/osu.Game/Graphics/UserInterface/BreadcrumbControl.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Graphics.Sprites; namespace osu.Game.Graphics.UserInterface @@ -48,6 +49,7 @@ namespace osu.Game.Graphics.UserInterface { protected virtual float ChevronSize => 10; + [CanBeNull] public event Action StateChanged; public readonly SpriteIcon Chevron; diff --git a/osu.Game/IO/IStorageResourceProvider.cs b/osu.Game/IO/IStorageResourceProvider.cs index 08982a8b5f..91760971e8 100644 --- a/osu.Game/IO/IStorageResourceProvider.cs +++ b/osu.Game/IO/IStorageResourceProvider.cs @@ -41,6 +41,6 @@ namespace osu.Game.IO /// /// The underlying provider of texture data (in arbitrary image formats). /// A texture loader store. - IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore); + IResourceStore? CreateTextureLoaderStore(IResourceStore underlyingStore); } } diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index 7911701853..07ee9115d6 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -264,13 +264,12 @@ namespace osu.Game.Online.Spectator { Debug.Assert(ThreadSafety.IsUpdateThread); - if (watchedUsersRefCounts.ContainsKey(userId)) + if (!watchedUsersRefCounts.TryAdd(userId, 1)) { watchedUsersRefCounts[userId]++; return; } - watchedUsersRefCounts.Add(userId, 1); WatchUserInternal(userId); } diff --git a/osu.Game/Overlays/Comments/VotePill.cs b/osu.Game/Overlays/Comments/VotePill.cs index dd418a9e58..8c5aaa062f 100644 --- a/osu.Game/Overlays/Comments/VotePill.cs +++ b/osu.Game/Overlays/Comments/VotePill.cs @@ -30,7 +30,7 @@ namespace osu.Game.Overlays.Comments public Color4 AccentColour { get; set; } - protected override IEnumerable EffectTargets => null; + protected override IEnumerable EffectTargets => Enumerable.Empty(); [Resolved] private IAPIProvider api { get; set; } diff --git a/osu.Game/Overlays/MedalSplash/DrawableMedal.cs b/osu.Game/Overlays/MedalSplash/DrawableMedal.cs index a25147b69f..f4f6fd2bc1 100644 --- a/osu.Game/Overlays/MedalSplash/DrawableMedal.cs +++ b/osu.Game/Overlays/MedalSplash/DrawableMedal.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using JetBrains.Annotations; using osu.Framework; using osuTK; using osu.Framework.Allocation; @@ -24,6 +25,7 @@ namespace osu.Game.Overlays.MedalSplash private const float scale_when_unlocked = 0.76f; private const float scale_when_full = 0.6f; + [CanBeNull] public event Action StateChanged; private readonly Medal medal; diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs index 9ca4c25ab9..6ec4971f06 100644 --- a/osu.Game/Overlays/Volume/VolumeMeter.cs +++ b/osu.Game/Overlays/Volume/VolumeMeter.cs @@ -5,6 +5,7 @@ using System; using System.Globalization; +using JetBrains.Annotations; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -48,6 +49,7 @@ namespace osu.Game.Overlays.Volume private Sample notchSample; private double sampleLastPlaybackTime; + [CanBeNull] public event Action StateChanged; private SelectionState state; diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 5662fb2293..161537200a 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -11,6 +11,7 @@ using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; @@ -139,7 +140,7 @@ namespace osu.Game.Rulesets.Objects.Drawables protected override bool RequiresChildrenUpdate => true; - public override bool IsPresent => base.IsPresent || (State.Value == ArmedState.Idle && Clock?.CurrentTime >= LifetimeStart); + public override bool IsPresent => base.IsPresent || (State.Value == ArmedState.Idle && Clock.IsNotNull() && Clock.CurrentTime >= LifetimeStart); private readonly Bindable state = new Bindable(); diff --git a/osu.Game/Rulesets/Objects/Pooling/HitObjectEntryManager.cs b/osu.Game/Rulesets/Objects/Pooling/HitObjectEntryManager.cs index fabf4fc444..7977166cb2 100644 --- a/osu.Game/Rulesets/Objects/Pooling/HitObjectEntryManager.cs +++ b/osu.Game/Rulesets/Objects/Pooling/HitObjectEntryManager.cs @@ -47,12 +47,9 @@ namespace osu.Game.Rulesets.Objects.Pooling { HitObject hitObject = entry.HitObject; - if (entryMap.ContainsKey(hitObject)) + if (!entryMap.TryAdd(hitObject, entry)) throw new InvalidOperationException($@"The {nameof(HitObjectLifetimeEntry)} is already added to this {nameof(HitObjectEntryManager)}."); - // Add the entry. - entryMap[hitObject] = entry; - // If the entry has a parent, set it and add the entry to the parent's children. if (parent != null) { diff --git a/osu.Game/Screens/Edit/Compose/Components/DragBox.cs b/osu.Game/Screens/Edit/Compose/Components/DragBox.cs index 4d1f81228e..b83e565e89 100644 --- a/osu.Game/Screens/Edit/Compose/Components/DragBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/DragBox.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using JetBrains.Annotations; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -69,6 +70,7 @@ namespace osu.Game.Screens.Edit.Compose.Components public override void Show() => State = Visibility.Visible; + [CanBeNull] public event Action StateChanged; public partial class BoxWithBorders : CompositeDrawable diff --git a/osu.Game/Screens/Menu/ButtonArea.cs b/osu.Game/Screens/Menu/ButtonArea.cs index 69ba68442f..4eb91c526f 100644 --- a/osu.Game/Screens/Menu/ButtonArea.cs +++ b/osu.Game/Screens/Menu/ButtonArea.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using JetBrains.Annotations; using osu.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -88,6 +89,7 @@ namespace osu.Game.Screens.Menu public override void Show() => State = Visibility.Visible; + [CanBeNull] public event Action StateChanged; private partial class ButtonAreaBackground : Box, IStateful @@ -146,6 +148,7 @@ namespace osu.Game.Screens.Menu } } + [CanBeNull] public event Action StateChanged; } diff --git a/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs b/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs index e892f9280f..cb27d1ee61 100644 --- a/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs +++ b/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs @@ -7,6 +7,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Development; @@ -19,6 +20,7 @@ namespace osu.Game.Screens.OnlinePlay.Components { public partial class RoomManager : Component, IRoomManager { + [CanBeNull] public event Action RoomsUpdated; private readonly BindableList rooms = new BindableList(); diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index f35b205bc4..4c0219eff5 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -509,7 +509,7 @@ namespace osu.Game.Screens.OnlinePlay.Match private void cancelTrackLooping() { - var track = Beatmap?.Value?.Track; + var track = Beatmap.Value?.Track; if (track != null) track.Looping = false; diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index 1cf3d25dad..a260156595 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -109,7 +109,7 @@ namespace osu.Game.Screens.Play.HUD protected override bool OnMouseMove(MouseMoveEvent e) { - positionalAdjust = Vector2.Distance(e.MousePosition, button.ToSpaceOfOtherDrawable(button.DrawRectangle.Centre, Parent)) / 100; + positionalAdjust = Vector2.Distance(e.MousePosition, button.ToSpaceOfOtherDrawable(button.DrawRectangle.Centre, Parent!)) / 100; return base.OnMouseMove(e); } diff --git a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs index 93c6e72aa2..54c5b578e6 100644 --- a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs +++ b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs @@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Multiplayer public TestMultiplayerClient MultiplayerClient => OnlinePlayDependencies.MultiplayerClient; public new TestMultiplayerRoomManager RoomManager => OnlinePlayDependencies.RoomManager; - public TestSpectatorClient SpectatorClient => OnlinePlayDependencies?.SpectatorClient; + public TestSpectatorClient SpectatorClient => OnlinePlayDependencies.SpectatorClient; protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies; @@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("join room", () => { - SelectedRoom.Value = CreateRoom(); + SelectedRoom!.Value = CreateRoom(); RoomManager.CreateRoom(SelectedRoom.Value); }); diff --git a/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs b/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs index 3509519113..eb5184353a 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs @@ -16,31 +16,31 @@ namespace osu.Game.Tests.Visual.OnlinePlay /// /// The cached . /// - Bindable SelectedRoom { get; } + Bindable? SelectedRoom { get; } /// /// The cached /// - IRoomManager RoomManager { get; } + IRoomManager? RoomManager { get; } /// /// The cached . /// - OngoingOperationTracker OngoingOperationTracker { get; } + OngoingOperationTracker? OngoingOperationTracker { get; } /// /// The cached . /// - OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker { get; } + OnlinePlayBeatmapAvailabilityTracker? AvailabilityTracker { get; } /// /// The cached . /// - TestUserLookupCache UserLookupCache { get; } + TestUserLookupCache? UserLookupCache { get; } /// /// The cached . /// - BeatmapLookupCache BeatmapLookupCache { get; } + BeatmapLookupCache? BeatmapLookupCache { get; } } } diff --git a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs index 87488710a7..0118d60dca 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -22,23 +20,23 @@ namespace osu.Game.Tests.Visual.OnlinePlay /// public abstract partial class OnlinePlayTestScene : ScreenTestScene, IOnlinePlayTestSceneDependencies { - public Bindable SelectedRoom => OnlinePlayDependencies?.SelectedRoom; - public IRoomManager RoomManager => OnlinePlayDependencies?.RoomManager; - public OngoingOperationTracker OngoingOperationTracker => OnlinePlayDependencies?.OngoingOperationTracker; - public OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker => OnlinePlayDependencies?.AvailabilityTracker; - public TestUserLookupCache UserLookupCache => OnlinePlayDependencies?.UserLookupCache; - public BeatmapLookupCache BeatmapLookupCache => OnlinePlayDependencies?.BeatmapLookupCache; + public Bindable SelectedRoom => OnlinePlayDependencies.SelectedRoom; + public IRoomManager RoomManager => OnlinePlayDependencies.RoomManager; + public OngoingOperationTracker OngoingOperationTracker => OnlinePlayDependencies.OngoingOperationTracker; + public OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker => OnlinePlayDependencies.AvailabilityTracker; + public TestUserLookupCache UserLookupCache => OnlinePlayDependencies.UserLookupCache; + public BeatmapLookupCache BeatmapLookupCache => OnlinePlayDependencies.BeatmapLookupCache; /// /// All dependencies required for online play components and screens. /// - protected OnlinePlayTestSceneDependencies OnlinePlayDependencies => dependencies?.OnlinePlayDependencies; + protected OnlinePlayTestSceneDependencies OnlinePlayDependencies => dependencies.OnlinePlayDependencies; protected override Container Content => content; private readonly Container content; private readonly Container drawableDependenciesContainer; - private DelegatedDependencyContainer dependencies; + private DelegatedDependencyContainer dependencies = null!; protected OnlinePlayTestScene() { @@ -51,8 +49,10 @@ namespace osu.Game.Tests.Visual.OnlinePlay protected sealed override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) { - dependencies = new DelegatedDependencyContainer(base.CreateChildDependencies(parent)); - return dependencies; + return dependencies = new DelegatedDependencyContainer(base.CreateChildDependencies(parent)) + { + OnlinePlayDependencies = initDependencies() + }; } public override void SetUpSteps() @@ -62,9 +62,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay AddStep("setup dependencies", () => { // Reset the room dependencies to a fresh state. - drawableDependenciesContainer.Clear(); - dependencies.OnlinePlayDependencies = CreateOnlinePlayDependencies(); - drawableDependenciesContainer.AddRange(OnlinePlayDependencies.DrawableComponents); + dependencies.OnlinePlayDependencies = initDependencies(); var handler = OnlinePlayDependencies.RequestsHandler; @@ -90,6 +88,14 @@ namespace osu.Game.Tests.Visual.OnlinePlay }); } + private OnlinePlayTestSceneDependencies initDependencies() + { + var newDependencies = CreateOnlinePlayDependencies(); + drawableDependenciesContainer.Clear(); + drawableDependenciesContainer.AddRange(newDependencies.DrawableComponents); + return newDependencies; + } + /// /// Creates the room dependencies. Called every . /// @@ -106,7 +112,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay /// /// The online play dependencies. /// - public OnlinePlayTestSceneDependencies OnlinePlayDependencies { get; set; } + public OnlinePlayTestSceneDependencies OnlinePlayDependencies { get; set; } = null!; private readonly IReadOnlyDependencyContainer parent; private readonly DependencyContainer injectableDependencies; @@ -122,10 +128,10 @@ namespace osu.Game.Tests.Visual.OnlinePlay } public object Get(Type type) - => OnlinePlayDependencies?.Get(type) ?? parent.Get(type); + => OnlinePlayDependencies.Get(type) ?? parent.Get(type); public object Get(Type type, CacheInfo info) - => OnlinePlayDependencies?.Get(type, info) ?? parent.Get(type, info); + => OnlinePlayDependencies.Get(type, info) ?? parent.Get(type, info); public void Inject(T instance) where T : class, IDependencyInjectionCandidate diff --git a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestSceneDependencies.cs b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestSceneDependencies.cs index 975423d19b..64bd27b871 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestSceneDependencies.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestSceneDependencies.cs @@ -56,10 +56,10 @@ namespace osu.Game.Tests.Visual.OnlinePlay CacheAs(BeatmapLookupCache); } - public object Get(Type type) + public object? Get(Type type) => dependencies.Get(type); - public object Get(Type type, CacheInfo info) + public object? Get(Type type, CacheInfo info) => dependencies.Get(type, info); public void Inject(T instance) diff --git a/osu.Game/Tests/Visual/SkinnableTestScene.cs b/osu.Game/Tests/Visual/SkinnableTestScene.cs index f371cf721f..c9acfa0ee5 100644 --- a/osu.Game/Tests/Visual/SkinnableTestScene.cs +++ b/osu.Game/Tests/Visual/SkinnableTestScene.cs @@ -171,10 +171,10 @@ namespace osu.Game.Tests.Visual public IRenderer Renderer => host.Renderer; public AudioManager AudioManager => Audio; - public IResourceStore Files => null; + public IResourceStore Files => null!; public new IResourceStore Resources => base.Resources; public IResourceStore CreateTextureLoaderStore(IResourceStore underlyingStore) => host.CreateTextureLoaderStore(underlyingStore); - RealmAccess IStorageResourceProvider.RealmAccess => null; + RealmAccess IStorageResourceProvider.RealmAccess => null!; #endregion diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index c8c5d6745c..1bf8aa7b0b 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -66,6 +66,7 @@ HINT WARNING DO_NOT_SHOW + HINT WARNING WARNING WARNING @@ -81,6 +82,7 @@ WARNING WARNING HINT + HINT WARNING HINT DO_NOT_SHOW @@ -165,6 +167,7 @@ WARNING WARNING WARNING + HINT WARNING WARNING WARNING @@ -251,6 +254,7 @@ HINT DO_NOT_SHOW WARNING + HINT WARNING WARNING WARNING @@ -263,6 +267,7 @@ WARNING WARNING WARNING + HINT WARNING HINT HINT From 20ae88b0a0dd9a23dfbb7982d292e475f3a959c7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Feb 2024 21:05:12 +0900 Subject: [PATCH 0733/2188] Revert unnecessary changes --- .../Tests/Visual/Multiplayer/MultiplayerTestScene.cs | 2 +- .../OnlinePlay/IOnlinePlayTestSceneDependencies.cs | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs index 54c5b578e6..80c69db8b1 100644 --- a/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs +++ b/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs @@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Multiplayer { AddStep("join room", () => { - SelectedRoom!.Value = CreateRoom(); + SelectedRoom.Value = CreateRoom(); RoomManager.CreateRoom(SelectedRoom.Value); }); diff --git a/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs b/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs index eb5184353a..3509519113 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/IOnlinePlayTestSceneDependencies.cs @@ -16,31 +16,31 @@ namespace osu.Game.Tests.Visual.OnlinePlay /// /// The cached . /// - Bindable? SelectedRoom { get; } + Bindable SelectedRoom { get; } /// /// The cached /// - IRoomManager? RoomManager { get; } + IRoomManager RoomManager { get; } /// /// The cached . /// - OngoingOperationTracker? OngoingOperationTracker { get; } + OngoingOperationTracker OngoingOperationTracker { get; } /// /// The cached . /// - OnlinePlayBeatmapAvailabilityTracker? AvailabilityTracker { get; } + OnlinePlayBeatmapAvailabilityTracker AvailabilityTracker { get; } /// /// The cached . /// - TestUserLookupCache? UserLookupCache { get; } + TestUserLookupCache UserLookupCache { get; } /// /// The cached . /// - BeatmapLookupCache? BeatmapLookupCache { get; } + BeatmapLookupCache BeatmapLookupCache { get; } } } From fe0433e6ecd1a69132fee41626562590c4b688ad Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 2 Feb 2024 13:24:59 +0100 Subject: [PATCH 0734/2188] Remove redundant default value assignments --- osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs b/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs index f767d9f7a3..5930c077a4 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs @@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Editing createSection(); - TextBox textbox = null!; + TextBox textbox; AddStep("focus first textbox", () => { @@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual.Editing createSection(); - TextBox textbox = null!; + TextBox textbox; AddStep("focus first textbox", () => { From 6e4d52863c81e28a6b4389e844081d016a4cdee7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Feb 2024 00:50:26 +0900 Subject: [PATCH 0735/2188] Upgrade to .NET 8 SDK --- .../osu.Game.Rulesets.EmptyFreeform.Tests.csproj | 2 +- .../osu.Game.Rulesets.EmptyFreeform.csproj | 2 +- .../osu.Game.Rulesets.Pippidon.Tests.csproj | 2 +- .../osu.Game.Rulesets.Pippidon.csproj | 2 +- .../osu.Game.Rulesets.EmptyScrolling.Tests.csproj | 2 +- .../osu.Game.Rulesets.EmptyScrolling.csproj | 2 +- .../osu.Game.Rulesets.Pippidon.Tests.csproj | 2 +- .../osu.Game.Rulesets.Pippidon.csproj | 2 +- global.json | 8 ++++---- osu.Android/osu.Android.csproj | 2 +- osu.Desktop/osu.Desktop.csproj | 2 +- osu.Game.Benchmarks/osu.Game.Benchmarks.csproj | 2 +- .../osu.Game.Rulesets.Catch.Tests.Android.csproj | 4 ++-- .../osu.Game.Rulesets.Catch.Tests.iOS.csproj | 2 +- .../osu.Game.Rulesets.Catch.Tests.csproj | 2 +- osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj | 2 +- .../osu.Game.Rulesets.Mania.Tests.Android.csproj | 4 ++-- .../osu.Game.Rulesets.Mania.Tests.iOS.csproj | 2 +- .../osu.Game.Rulesets.Mania.Tests.csproj | 2 +- osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj | 2 +- .../osu.Game.Rulesets.Osu.Tests.Android.csproj | 4 ++-- .../osu.Game.Rulesets.Osu.Tests.iOS.csproj | 2 +- .../osu.Game.Rulesets.Osu.Tests.csproj | 2 +- osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj | 2 +- .../osu.Game.Rulesets.Taiko.Tests.Android.csproj | 4 ++-- .../osu.Game.Rulesets.Taiko.Tests.iOS.csproj | 2 +- .../osu.Game.Rulesets.Taiko.Tests.csproj | 2 +- osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj | 2 +- osu.Game.Tests.Android/osu.Game.Tests.Android.csproj | 2 +- osu.Game.Tests.iOS/osu.Game.Tests.iOS.csproj | 2 +- osu.Game.Tests/osu.Game.Tests.csproj | 2 +- .../osu.Game.Tournament.Tests.csproj | 2 +- osu.Game.Tournament/osu.Game.Tournament.csproj | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS/osu.iOS.csproj | 2 +- 35 files changed, 42 insertions(+), 42 deletions(-) diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj index 5babdb47ff..7d43eb2b05 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/osu.Game.Rulesets.EmptyFreeform.Tests.csproj @@ -18,7 +18,7 @@ WinExe - net6.0 + net8.0 osu.Game.Rulesets.EmptyFreeform.Tests diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/osu.Game.Rulesets.EmptyFreeform.csproj b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/osu.Game.Rulesets.EmptyFreeform.csproj index d09e7647e0..89abd5665c 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/osu.Game.Rulesets.EmptyFreeform.csproj +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/osu.Game.Rulesets.EmptyFreeform.csproj @@ -1,6 +1,6 @@  - net6.0 + net8.0 osu.Game.Rulesets.EmptyFreeform Library AnyCPU diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj index 5d64ca832a..7dc8a1336b 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj @@ -18,7 +18,7 @@ WinExe - net6.0 + net8.0 osu.Game.Rulesets.Pippidon.Tests diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj index 9c8867f4ef..165b6b6c6b 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj @@ -1,6 +1,6 @@  - net6.0 + net8.0 osu.Game.Rulesets.Pippidon Library AnyCPU diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj index 6796a8962b..9c4c8217f0 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/osu.Game.Rulesets.EmptyScrolling.Tests.csproj @@ -18,7 +18,7 @@ WinExe - net6.0 + net8.0 osu.Game.Rulesets.EmptyScrolling.Tests diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/osu.Game.Rulesets.EmptyScrolling.csproj b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/osu.Game.Rulesets.EmptyScrolling.csproj index 5bf3884f53..6d9565a6f2 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/osu.Game.Rulesets.EmptyScrolling.csproj +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/osu.Game.Rulesets.EmptyScrolling.csproj @@ -1,6 +1,6 @@  - net6.0 + net8.0 osu.Game.Rulesets.EmptyScrolling Library AnyCPU diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj index 5d64ca832a..7dc8a1336b 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/osu.Game.Rulesets.Pippidon.Tests.csproj @@ -18,7 +18,7 @@ WinExe - net6.0 + net8.0 osu.Game.Rulesets.Pippidon.Tests diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj index 9c8867f4ef..165b6b6c6b 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/osu.Game.Rulesets.Pippidon.csproj @@ -1,6 +1,6 @@  - net6.0 + net8.0 osu.Game.Rulesets.Pippidon Library AnyCPU diff --git a/global.json b/global.json index 5dcd5f425a..da113e4cbd 100644 --- a/global.json +++ b/global.json @@ -1,7 +1,7 @@ { "sdk": { - "version": "6.0.100", - "rollForward": "latestFeature" + "version": "8.0.0", + "rollForward": "latestFeature", + "allowPrerelease": false } -} - +} \ No newline at end of file diff --git a/osu.Android/osu.Android.csproj b/osu.Android/osu.Android.csproj index 1507bfaa29..17e049a569 100644 --- a/osu.Android/osu.Android.csproj +++ b/osu.Android/osu.Android.csproj @@ -1,7 +1,7 @@  - net6.0-android + net8.0-android Exe osu.Android osu.Android diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index d6a11fa924..cf2ec6e681 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -1,6 +1,6 @@  - net6.0 + net8.0 WinExe true A free-to-win rhythm game. Rhythm is just a *click* away! diff --git a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj index 47c93fbd02..64da5412a8 100644 --- a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj +++ b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj @@ -1,7 +1,7 @@ - net6.0 + net8.0 Exe false diff --git a/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj b/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj index 4ee3219442..4b2e54be67 100644 --- a/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj +++ b/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj @@ -1,7 +1,7 @@  - net6.0-android + net8.0-android Exe osu.Game.Rulesets.Catch.Tests osu.Game.Rulesets.Catch.Tests.Android @@ -21,4 +21,4 @@ - \ No newline at end of file + diff --git a/osu.Game.Rulesets.Catch.Tests.iOS/osu.Game.Rulesets.Catch.Tests.iOS.csproj b/osu.Game.Rulesets.Catch.Tests.iOS/osu.Game.Rulesets.Catch.Tests.iOS.csproj index acf12bb0ac..9c262a752a 100644 --- a/osu.Game.Rulesets.Catch.Tests.iOS/osu.Game.Rulesets.Catch.Tests.iOS.csproj +++ b/osu.Game.Rulesets.Catch.Tests.iOS/osu.Game.Rulesets.Catch.Tests.iOS.csproj @@ -1,7 +1,7 @@  Exe - net6.0-ios + net8.0-ios 13.4 osu.Game.Rulesets.Catch.Tests osu.Game.Rulesets.Catch.Tests.iOS diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj index 0a77845343..619081c754 100644 --- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj +++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj @@ -7,7 +7,7 @@ WinExe - net6.0 + net8.0 diff --git a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj index ecce7c1b3f..a5138ffb39 100644 --- a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj +++ b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj @@ -1,6 +1,6 @@  - net6.0 + net8.0 Library true catch the fruit. to the beat. diff --git a/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj b/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj index 25335754d2..2866508a02 100644 --- a/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj +++ b/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj @@ -1,7 +1,7 @@  - net6.0-android + net8.0-android Exe osu.Game.Rulesets.Mania.Tests osu.Game.Rulesets.Mania.Tests.Android @@ -21,4 +21,4 @@ - \ No newline at end of file + diff --git a/osu.Game.Rulesets.Mania.Tests.iOS/osu.Game.Rulesets.Mania.Tests.iOS.csproj b/osu.Game.Rulesets.Mania.Tests.iOS/osu.Game.Rulesets.Mania.Tests.iOS.csproj index 51e07dd6c1..d51e541e95 100644 --- a/osu.Game.Rulesets.Mania.Tests.iOS/osu.Game.Rulesets.Mania.Tests.iOS.csproj +++ b/osu.Game.Rulesets.Mania.Tests.iOS/osu.Game.Rulesets.Mania.Tests.iOS.csproj @@ -1,7 +1,7 @@  Exe - net6.0-ios + net8.0-ios 13.4 osu.Game.Rulesets.Mania.Tests osu.Game.Rulesets.Mania.Tests.iOS diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj index 877b9c3ea4..eee06acdb8 100644 --- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj +++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj @@ -7,7 +7,7 @@ WinExe - net6.0 + net8.0 diff --git a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj index 72f172188e..3bca938450 100644 --- a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj +++ b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj @@ -1,6 +1,6 @@  - net6.0 + net8.0 Library true smash the keys. to the beat. diff --git a/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj b/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj index e8a46a9828..b79de6d40b 100644 --- a/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj +++ b/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj @@ -1,7 +1,7 @@  - net6.0-android + net8.0-android Exe osu.Game.Rulesets.Osu.Tests osu.Game.Rulesets.Osu.Tests.Android @@ -24,4 +24,4 @@ - \ No newline at end of file + diff --git a/osu.Game.Rulesets.Osu.Tests.iOS/osu.Game.Rulesets.Osu.Tests.iOS.csproj b/osu.Game.Rulesets.Osu.Tests.iOS/osu.Game.Rulesets.Osu.Tests.iOS.csproj index 7d50deb8ba..cc0233d7fd 100644 --- a/osu.Game.Rulesets.Osu.Tests.iOS/osu.Game.Rulesets.Osu.Tests.iOS.csproj +++ b/osu.Game.Rulesets.Osu.Tests.iOS/osu.Game.Rulesets.Osu.Tests.iOS.csproj @@ -1,7 +1,7 @@  Exe - net6.0-ios + net8.0-ios 13.4 Exe osu.Game.Rulesets.Osu.Tests diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj index 9c248abd66..ea54c8d313 100644 --- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj +++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj @@ -8,7 +8,7 @@ WinExe - net6.0 + net8.0 diff --git a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj index 75656e2976..518ab362ca 100644 --- a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj +++ b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj @@ -1,6 +1,6 @@  - net6.0 + net8.0 Library true click the circles. to the beat. diff --git a/osu.Game.Rulesets.Taiko.Tests.Android/osu.Game.Rulesets.Taiko.Tests.Android.csproj b/osu.Game.Rulesets.Taiko.Tests.Android/osu.Game.Rulesets.Taiko.Tests.Android.csproj index a639326ebd..ee973e8544 100644 --- a/osu.Game.Rulesets.Taiko.Tests.Android/osu.Game.Rulesets.Taiko.Tests.Android.csproj +++ b/osu.Game.Rulesets.Taiko.Tests.Android/osu.Game.Rulesets.Taiko.Tests.Android.csproj @@ -1,7 +1,7 @@  - net6.0-android + net8.0-android Exe osu.Game.Rulesets.Taiko.Tests osu.Game.Rulesets.Taiko.Tests.Android @@ -21,4 +21,4 @@ - \ No newline at end of file + diff --git a/osu.Game.Rulesets.Taiko.Tests.iOS/osu.Game.Rulesets.Taiko.Tests.iOS.csproj b/osu.Game.Rulesets.Taiko.Tests.iOS/osu.Game.Rulesets.Taiko.Tests.iOS.csproj index e648a11299..ee2d4d703e 100644 --- a/osu.Game.Rulesets.Taiko.Tests.iOS/osu.Game.Rulesets.Taiko.Tests.iOS.csproj +++ b/osu.Game.Rulesets.Taiko.Tests.iOS/osu.Game.Rulesets.Taiko.Tests.iOS.csproj @@ -1,7 +1,7 @@  Exe - net6.0-ios + net8.0-ios 13.4 osu.Game.Rulesets.Taiko.Tests osu.Game.Rulesets.Taiko.Tests.iOS diff --git a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj index 4eb6b0ab3d..26afd42445 100644 --- a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj +++ b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj @@ -7,7 +7,7 @@ WinExe - net6.0 + net8.0 diff --git a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj index f0e1cb8e8f..cacba55c2a 100644 --- a/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj +++ b/osu.Game.Rulesets.Taiko/osu.Game.Rulesets.Taiko.csproj @@ -1,6 +1,6 @@  - net6.0 + net8.0 Library true bash the drum. to the beat. diff --git a/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj b/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj index b745d91980..889f0a3583 100644 --- a/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj +++ b/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj @@ -1,7 +1,7 @@  - net6.0-android + net8.0-android Exe osu.Game.Tests osu.Game.Tests.Android diff --git a/osu.Game.Tests.iOS/osu.Game.Tests.iOS.csproj b/osu.Game.Tests.iOS/osu.Game.Tests.iOS.csproj index 79771fcd50..e4b9d2ba94 100644 --- a/osu.Game.Tests.iOS/osu.Game.Tests.iOS.csproj +++ b/osu.Game.Tests.iOS/osu.Game.Tests.iOS.csproj @@ -1,7 +1,7 @@  Exe - net6.0-ios + net8.0-ios 13.4 osu.Game.Tests osu.Game.Tests.iOS diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj index 7b08524240..c0bbdfb4ed 100644 --- a/osu.Game.Tests/osu.Game.Tests.csproj +++ b/osu.Game.Tests/osu.Game.Tests.csproj @@ -10,7 +10,7 @@ WinExe - net6.0 + net8.0 tests.ruleset diff --git a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj index 3b00f103c4..8f1d7114b1 100644 --- a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj +++ b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj @@ -10,7 +10,7 @@ WinExe - net6.0 + net8.0 diff --git a/osu.Game.Tournament/osu.Game.Tournament.csproj b/osu.Game.Tournament/osu.Game.Tournament.csproj index ab67e490cd..c8578ac464 100644 --- a/osu.Game.Tournament/osu.Game.Tournament.csproj +++ b/osu.Game.Tournament/osu.Game.Tournament.csproj @@ -1,6 +1,6 @@  - net6.0 + net8.0 Library true tools for tournaments. diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index a5d212bffe..caffebd063 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -1,6 +1,6 @@  - net6.0 + net8.0 Library true 10 diff --git a/osu.iOS/osu.iOS.csproj b/osu.iOS/osu.iOS.csproj index 2d61b73125..6e9449de95 100644 --- a/osu.iOS/osu.iOS.csproj +++ b/osu.iOS/osu.iOS.csproj @@ -1,6 +1,6 @@  - net6.0-ios + net8.0-ios 13.4 Exe true From f06642c315eb7b35298fd4f1f8e3ff9e9d075766 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Feb 2024 00:51:43 +0900 Subject: [PATCH 0736/2188] Upgrade to C# 12 --- Directory.Build.props | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Directory.Build.props b/Directory.Build.props index b08283f071..2d289d0f22 100644 --- a/Directory.Build.props +++ b/Directory.Build.props @@ -1,7 +1,7 @@  - 10.0 + 12.0 true enable From c8b4ff2b47d53f0a1397f05f481f3d47d70aca0e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Feb 2024 00:51:55 +0900 Subject: [PATCH 0737/2188] Fix compile error (reserved name) --- osu.Game/IO/HardLinkHelper.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/IO/HardLinkHelper.cs b/osu.Game/IO/HardLinkHelper.cs index 619bfdad6e..ad57f87d10 100644 --- a/osu.Game/IO/HardLinkHelper.cs +++ b/osu.Game/IO/HardLinkHelper.cs @@ -153,12 +153,12 @@ namespace osu.Game.IO public static extern int link(string oldpath, string newpath); [DllImport("libc", SetLastError = true)] - private static extern int stat(string pathname, out struct_stat statbuf); + private static extern int stat(string pathname, out Stat statbuf); // ReSharper disable once InconsistentNaming // Struct layout is likely non-portable across unices. Tread with caution. [StructLayout(LayoutKind.Sequential)] - private struct struct_stat + private struct Stat { public readonly long st_dev; public readonly long st_ino; @@ -170,14 +170,14 @@ namespace osu.Game.IO public readonly long st_size; public readonly long st_blksize; public readonly long st_blocks; - public readonly timespec st_atim; - public readonly timespec st_mtim; - public readonly timespec st_ctim; + public readonly Timespec st_atim; + public readonly Timespec st_mtim; + public readonly Timespec st_ctim; } // ReSharper disable once InconsistentNaming [StructLayout(LayoutKind.Sequential)] - private struct timespec + private struct Timespec { public readonly long tv_sec; public readonly long tv_nsec; From 630278f6e727ce1b7d3cc727e60087db4fd61316 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Feb 2024 01:08:15 +0900 Subject: [PATCH 0738/2188] Replace UseMauiEssentials with PackageReference --- osu.Android/osu.Android.csproj | 4 +++- osu.iOS/osu.iOS.csproj | 4 +++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Android/osu.Android.csproj b/osu.Android/osu.Android.csproj index 17e049a569..0e79e0ab3e 100644 --- a/osu.Android/osu.Android.csproj +++ b/osu.Android/osu.Android.csproj @@ -5,7 +5,6 @@ Exe osu.Android osu.Android - true false 0.0.0 @@ -19,4 +18,7 @@ + + + diff --git a/osu.iOS/osu.iOS.csproj b/osu.iOS/osu.iOS.csproj index 6e9449de95..19c0c610b5 100644 --- a/osu.iOS/osu.iOS.csproj +++ b/osu.iOS/osu.iOS.csproj @@ -3,7 +3,6 @@ net8.0-ios 13.4 Exe - true 0.1.0 $(Version) $(Version) @@ -16,4 +15,7 @@ + + + From a217a7f8cf74de72a416cda75deb18fdcb6d0712 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Feb 2024 01:11:58 +0900 Subject: [PATCH 0739/2188] Adjust CI workflows --- .github/workflows/ci.yml | 23 +++++++------------ .../workflows/update-web-mod-definitions.yml | 4 ++-- 2 files changed, 10 insertions(+), 17 deletions(-) diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index 103e4dbc30..722e8910d5 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -15,17 +15,10 @@ jobs: - name: Checkout uses: actions/checkout@v3 - # FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side. - # https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e - - name: Install .NET 3.1.x LTS + - name: Install .NET 8.0.x uses: actions/setup-dotnet@v3 with: - dotnet-version: "3.1.x" - - - name: Install .NET 6.0.x - uses: actions/setup-dotnet@v3 - with: - dotnet-version: "6.0.x" + dotnet-version: "8.0.x" - name: Restore Tools run: dotnet tool restore @@ -79,10 +72,10 @@ jobs: - name: Checkout uses: actions/checkout@v3 - - name: Install .NET 6.0.x + - name: Install .NET 8.0.x uses: actions/setup-dotnet@v3 with: - dotnet-version: "6.0.x" + dotnet-version: "8.0.x" - name: Compile run: dotnet build -c Debug -warnaserror osu.Desktop.slnf @@ -114,10 +107,10 @@ jobs: distribution: microsoft java-version: 11 - - name: Install .NET 6.0.x + - name: Install .NET 8.0.x uses: actions/setup-dotnet@v3 with: - dotnet-version: "6.0.x" + dotnet-version: "8.0.x" - name: Install .NET workloads run: dotnet workload install maui-android @@ -135,10 +128,10 @@ jobs: - name: Checkout uses: actions/checkout@v3 - - name: Install .NET 6.0.x + - name: Install .NET 8.0.x uses: actions/setup-dotnet@v3 with: - dotnet-version: "6.0.x" + dotnet-version: "8.0.x" - name: Install .NET Workloads run: dotnet workload install maui-ios diff --git a/.github/workflows/update-web-mod-definitions.yml b/.github/workflows/update-web-mod-definitions.yml index 32d3d37ffe..5827a6cdbf 100644 --- a/.github/workflows/update-web-mod-definitions.yml +++ b/.github/workflows/update-web-mod-definitions.yml @@ -12,10 +12,10 @@ jobs: name: Update osu-web mod definitions runs-on: ubuntu-latest steps: - - name: Install .NET 6.0.x + - name: Install .NET 8.0.x uses: actions/setup-dotnet@v3 with: - dotnet-version: "6.0.x" + dotnet-version: "8.0.x" - name: Checkout ppy/osu uses: actions/checkout@v3 From dda691b8c219f104a938d5a8c0bc29a88acfc19e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Feb 2024 01:14:55 +0900 Subject: [PATCH 0740/2188] Fix NVAPI compile error --- osu.Desktop/NVAPI.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/NVAPI.cs b/osu.Desktop/NVAPI.cs index bb3a59cc7f..a34b762738 100644 --- a/osu.Desktop/NVAPI.cs +++ b/osu.Desktop/NVAPI.cs @@ -456,7 +456,7 @@ namespace osu.Desktop [MarshalAs(UnmanagedType.ByValTStr, SizeConst = NVAPI.UNICODE_STRING_MAX)] public string ProfileName; - [MarshalAs(UnmanagedType.ByValArray)] + [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)] public uint[] GPUSupport; public uint IsPredefined; From 38ed426f8fa90c2bfcd816317349767f1502082d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Feb 2024 02:03:37 +0900 Subject: [PATCH 0741/2188] Fix more compiler warnings/errors --- .../ruleset-empty/Directory.Build.props | 10 ++++ Templates/Rulesets/ruleset-empty/app.manifest | 46 +++++++++++++++++++ .../ruleset-example/Directory.Build.props | 10 ++++ .../Rulesets/ruleset-example/app.manifest | 46 +++++++++++++++++++ .../Directory.Build.props | 10 ++++ .../ruleset-scrolling-empty/app.manifest | 46 +++++++++++++++++++ .../Directory.Build.props | 10 ++++ .../ruleset-scrolling-example/app.manifest | 46 +++++++++++++++++++ 8 files changed, 224 insertions(+) create mode 100644 Templates/Rulesets/ruleset-empty/Directory.Build.props create mode 100644 Templates/Rulesets/ruleset-empty/app.manifest create mode 100644 Templates/Rulesets/ruleset-example/Directory.Build.props create mode 100644 Templates/Rulesets/ruleset-example/app.manifest create mode 100644 Templates/Rulesets/ruleset-scrolling-empty/Directory.Build.props create mode 100644 Templates/Rulesets/ruleset-scrolling-empty/app.manifest create mode 100644 Templates/Rulesets/ruleset-scrolling-example/Directory.Build.props create mode 100644 Templates/Rulesets/ruleset-scrolling-example/app.manifest diff --git a/Templates/Rulesets/ruleset-empty/Directory.Build.props b/Templates/Rulesets/ruleset-empty/Directory.Build.props new file mode 100644 index 0000000000..74d05ff690 --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/Directory.Build.props @@ -0,0 +1,10 @@ + + + + $(MSBuildThisFileDirectory)app.manifest + + + true + $(NoWarn);CS1591 + + diff --git a/Templates/Rulesets/ruleset-empty/app.manifest b/Templates/Rulesets/ruleset-empty/app.manifest new file mode 100644 index 0000000000..1c1e5f540c --- /dev/null +++ b/Templates/Rulesets/ruleset-empty/app.manifest @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + + + + + + + + diff --git a/Templates/Rulesets/ruleset-example/Directory.Build.props b/Templates/Rulesets/ruleset-example/Directory.Build.props new file mode 100644 index 0000000000..74d05ff690 --- /dev/null +++ b/Templates/Rulesets/ruleset-example/Directory.Build.props @@ -0,0 +1,10 @@ + + + + $(MSBuildThisFileDirectory)app.manifest + + + true + $(NoWarn);CS1591 + + diff --git a/Templates/Rulesets/ruleset-example/app.manifest b/Templates/Rulesets/ruleset-example/app.manifest new file mode 100644 index 0000000000..1c1e5f540c --- /dev/null +++ b/Templates/Rulesets/ruleset-example/app.manifest @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + + + + + + + + diff --git a/Templates/Rulesets/ruleset-scrolling-empty/Directory.Build.props b/Templates/Rulesets/ruleset-scrolling-empty/Directory.Build.props new file mode 100644 index 0000000000..74d05ff690 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/Directory.Build.props @@ -0,0 +1,10 @@ + + + + $(MSBuildThisFileDirectory)app.manifest + + + true + $(NoWarn);CS1591 + + diff --git a/Templates/Rulesets/ruleset-scrolling-empty/app.manifest b/Templates/Rulesets/ruleset-scrolling-empty/app.manifest new file mode 100644 index 0000000000..1c1e5f540c --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-empty/app.manifest @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + + + + + + + + diff --git a/Templates/Rulesets/ruleset-scrolling-example/Directory.Build.props b/Templates/Rulesets/ruleset-scrolling-example/Directory.Build.props new file mode 100644 index 0000000000..74d05ff690 --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/Directory.Build.props @@ -0,0 +1,10 @@ + + + + $(MSBuildThisFileDirectory)app.manifest + + + true + $(NoWarn);CS1591 + + diff --git a/Templates/Rulesets/ruleset-scrolling-example/app.manifest b/Templates/Rulesets/ruleset-scrolling-example/app.manifest new file mode 100644 index 0000000000..1c1e5f540c --- /dev/null +++ b/Templates/Rulesets/ruleset-scrolling-example/app.manifest @@ -0,0 +1,46 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true + + + + + + + + From ec4f3577c0659709a26383af1c3818593aef1ebc Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Feb 2024 02:09:00 +0900 Subject: [PATCH 0742/2188] Use Xcode 15.2 --- .github/workflows/ci.yml | 3 +++ 1 file changed, 3 insertions(+) diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index 722e8910d5..de902df93f 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -136,5 +136,8 @@ jobs: - name: Install .NET Workloads run: dotnet workload install maui-ios + - name: Select Xcode 15.2 + run: sudo xcode-select -s /Applications/Xcode_15.2.app/Contents/Developer + - name: Build run: dotnet build -c Debug osu.iOS From 19ea4842400f45cb78cf55b00cee69669c5b1369 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Feb 2024 02:18:22 +0900 Subject: [PATCH 0743/2188] Adjust pragma disable to fix Android compile --- osu.Android/OsuGameActivity.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Android/OsuGameActivity.cs b/osu.Android/OsuGameActivity.cs index 33ffed432e..bbee491d90 100644 --- a/osu.Android/OsuGameActivity.cs +++ b/osu.Android/OsuGameActivity.cs @@ -72,9 +72,9 @@ namespace osu.Android Debug.Assert(Resources?.DisplayMetrics != null); Point displaySize = new Point(); -#pragma warning disable 618 // GetSize is deprecated +#pragma warning disable CA1422 // GetSize is deprecated WindowManager.DefaultDisplay.GetSize(displaySize); -#pragma warning restore 618 +#pragma warning restore CA1422 float smallestWidthDp = Math.Min(displaySize.X, displaySize.Y) / Resources.DisplayMetrics.Density; bool isTablet = smallestWidthDp >= 600f; From 497213d529f57e1f057f69720d8fe7e3e22c806d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Feb 2024 02:25:52 +0900 Subject: [PATCH 0744/2188] Re-enable LLVM for now --- osu.Android/osu.Android.csproj | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Android/osu.Android.csproj b/osu.Android/osu.Android.csproj index 0e79e0ab3e..be2e669728 100644 --- a/osu.Android/osu.Android.csproj +++ b/osu.Android/osu.Android.csproj @@ -5,8 +5,6 @@ Exe osu.Android osu.Android - - false 0.0.0 1 $(Version) From dbd4397bef2419ea4d9b1b8fdc44068358d59159 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 2 Feb 2024 13:32:16 +0100 Subject: [PATCH 0745/2188] Attempt to salvage test by using until step --- .../Visual/Navigation/TestSceneBeatmapEditorNavigation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs index 370c40222e..e3a8e575f8 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneBeatmapEditorNavigation.cs @@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Navigation AddStep("exit", () => Game.ChildrenOfType().Single().Exit()); - AddAssert("save dialog displayed", () => Game.ChildrenOfType().Single().CurrentDialog is PromptForSaveDialog); + AddUntilStep("save dialog displayed", () => Game.ChildrenOfType().SingleOrDefault()?.CurrentDialog is PromptForSaveDialog); } [Test] From 20504c55ef02b83ea9c575d3b435148a4eff8931 Mon Sep 17 00:00:00 2001 From: Loreos7 Date: Fri, 2 Feb 2024 15:32:55 +0300 Subject: [PATCH 0746/2188] localise storage error popup dialog --- .../Localisation/StorageErrorDialogStrings.cs | 49 +++++++++++++++++++ osu.Game/Screens/Menu/StorageErrorDialog.cs | 17 ++++--- 2 files changed, 58 insertions(+), 8 deletions(-) create mode 100644 osu.Game/Localisation/StorageErrorDialogStrings.cs diff --git a/osu.Game/Localisation/StorageErrorDialogStrings.cs b/osu.Game/Localisation/StorageErrorDialogStrings.cs new file mode 100644 index 0000000000..6ad388dd1f --- /dev/null +++ b/osu.Game/Localisation/StorageErrorDialogStrings.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class StorageErrorDialogStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.StorageErrorDialog"; + + /// + /// "osu! storage error" + /// + public static LocalisableString StorageError => new TranslatableString(getKey(@"storage_error"), @"osu! storage error"); + + /// + /// "The specified osu! data location ("{0}") is not accessible. If it is on external storage, please reconnect the device and try again." + /// + public static LocalisableString LocationIsNotAccessible(string? loc) => new TranslatableString(getKey(@"location_is_not_accessible"), @"The specified osu! data location (""{0}"") is not accessible. If it is on external storage, please reconnect the device and try again.", loc); + + /// + /// "The specified osu! data location ("{0}") is empty. If you have moved the files, please close osu! and move them back." + /// + public static LocalisableString LocationIsEmpty(string? loc2) => new TranslatableString(getKey(@"location_is_empty"), @"The specified osu! data location (""{0}"") is empty. If you have moved the files, please close osu! and move them back.", loc2); + + /// + /// "Try again" + /// + public static LocalisableString TryAgain => new TranslatableString(getKey(@"try_again"), @"Try again"); + + /// + /// "Use default location until restart" + /// + public static LocalisableString UseDefaultLocation => new TranslatableString(getKey(@"use_default_location"), @"Use default location until restart"); + + /// + /// "Reset to default location" + /// + public static LocalisableString ResetToDefaultLocation => new TranslatableString(getKey(@"reset_to_default_location"), @"Reset to default location"); + + /// + /// "Start fresh at specified location" + /// + public static LocalisableString StartFresh => new TranslatableString(getKey(@"start_fresh"), @"Start fresh at specified location"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Screens/Menu/StorageErrorDialog.cs b/osu.Game/Screens/Menu/StorageErrorDialog.cs index dd43289873..b48046d190 100644 --- a/osu.Game/Screens/Menu/StorageErrorDialog.cs +++ b/osu.Game/Screens/Menu/StorageErrorDialog.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics.Sprites; using osu.Game.IO; +using osu.Game.Localisation; using osu.Game.Overlays; using osu.Game.Overlays.Dialog; @@ -17,7 +18,7 @@ namespace osu.Game.Screens.Menu public StorageErrorDialog(OsuStorage storage, OsuStorageError error) { - HeaderText = "osu! storage error"; + HeaderText = StorageErrorDialogStrings.StorageError; Icon = FontAwesome.Solid.ExclamationTriangle; var buttons = new List(); @@ -25,13 +26,13 @@ namespace osu.Game.Screens.Menu switch (error) { case OsuStorageError.NotAccessible: - BodyText = $"The specified osu! data location (\"{storage.CustomStoragePath}\") is not accessible. If it is on external storage, please reconnect the device and try again."; + BodyText = StorageErrorDialogStrings.LocationIsNotAccessible(storage.CustomStoragePath); buttons.AddRange(new PopupDialogButton[] { new PopupDialogCancelButton { - Text = "Try again", + Text = StorageErrorDialogStrings.TryAgain, Action = () => { if (!storage.TryChangeToCustomStorage(out var nextError)) @@ -40,29 +41,29 @@ namespace osu.Game.Screens.Menu }, new PopupDialogCancelButton { - Text = "Use default location until restart", + Text = StorageErrorDialogStrings.UseDefaultLocation, }, new PopupDialogOkButton { - Text = "Reset to default location", + Text = StorageErrorDialogStrings.ResetToDefaultLocation, Action = storage.ResetCustomStoragePath }, }); break; case OsuStorageError.AccessibleButEmpty: - BodyText = $"The specified osu! data location (\"{storage.CustomStoragePath}\") is empty. If you have moved the files, please close osu! and move them back."; + BodyText = StorageErrorDialogStrings.LocationIsEmpty(storage.CustomStoragePath); // Todo: Provide the option to search for the files similar to migration. buttons.AddRange(new PopupDialogButton[] { new PopupDialogCancelButton { - Text = "Start fresh at specified location" + Text = StorageErrorDialogStrings.StartFresh }, new PopupDialogOkButton { - Text = "Reset to default location", + Text = StorageErrorDialogStrings.ResetToDefaultLocation, Action = storage.ResetCustomStoragePath }, }); From 8e8ba9e77f94a33f06a05190b86c76da90b3c3a6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Feb 2024 21:36:41 +0900 Subject: [PATCH 0747/2188] Fix more CI inspections --- osu.Desktop/NVAPI.cs | 2 +- osu.Game.Tests/NonVisual/TaskChainTest.cs | 2 +- osu.Game/Online/Chat/WebSocketChatClient.cs | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Desktop/NVAPI.cs b/osu.Desktop/NVAPI.cs index a34b762738..78a814c585 100644 --- a/osu.Desktop/NVAPI.cs +++ b/osu.Desktop/NVAPI.cs @@ -138,7 +138,7 @@ namespace osu.Desktop return false; // Make sure that this is a laptop. - var gpus = new IntPtr[64]; + IntPtr[] gpus = new IntPtr[64]; if (checkError(EnumPhysicalGPUs(gpus, out int gpuCount))) return false; diff --git a/osu.Game.Tests/NonVisual/TaskChainTest.cs b/osu.Game.Tests/NonVisual/TaskChainTest.cs index ad1a3fd63f..2ac89efb69 100644 --- a/osu.Game.Tests/NonVisual/TaskChainTest.cs +++ b/osu.Game.Tests/NonVisual/TaskChainTest.cs @@ -58,7 +58,7 @@ namespace osu.Game.Tests.NonVisual var task3 = addTask(); // Cancel task2, allow task3 to complete. - task2.cancellation.Cancel(); + await task2.cancellation.CancelAsync(); task2.mutex.Set(); task3.mutex.Set(); diff --git a/osu.Game/Online/Chat/WebSocketChatClient.cs b/osu.Game/Online/Chat/WebSocketChatClient.cs index b74f8bec4b..8e1b501b25 100644 --- a/osu.Game/Online/Chat/WebSocketChatClient.cs +++ b/osu.Game/Online/Chat/WebSocketChatClient.cs @@ -61,7 +61,7 @@ namespace osu.Game.Online.Chat { await client.SendAsync(new StartChatRequest()).ConfigureAwait(false); Logger.Log(@"Now listening to websocket chat messages.", LoggingTarget.Network); - chatStartCancellationSource.Cancel(); + await chatStartCancellationSource.CancelAsync().ConfigureAwait(false); } catch (Exception ex) { From 50f9c6102975a6fac1c2ddba4bdd1f2d203e4862 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 2 Feb 2024 22:34:48 +0900 Subject: [PATCH 0748/2188] Fix multiplayer tests --- .../Visual/OnlinePlay/OnlinePlayTestScene.cs | 27 ++++++------------- 1 file changed, 8 insertions(+), 19 deletions(-) diff --git a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs index 0118d60dca..eebc3503bc 100644 --- a/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs +++ b/osu.Game/Tests/Visual/OnlinePlay/OnlinePlayTestScene.cs @@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay /// /// All dependencies required for online play components and screens. /// - protected OnlinePlayTestSceneDependencies OnlinePlayDependencies => dependencies.OnlinePlayDependencies; + protected OnlinePlayTestSceneDependencies OnlinePlayDependencies => dependencies.OnlinePlayDependencies!; protected override Container Content => content; @@ -48,12 +48,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay } protected sealed override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) - { - return dependencies = new DelegatedDependencyContainer(base.CreateChildDependencies(parent)) - { - OnlinePlayDependencies = initDependencies() - }; - } + => dependencies = new DelegatedDependencyContainer(base.CreateChildDependencies(parent)); public override void SetUpSteps() { @@ -62,7 +57,9 @@ namespace osu.Game.Tests.Visual.OnlinePlay AddStep("setup dependencies", () => { // Reset the room dependencies to a fresh state. - dependencies.OnlinePlayDependencies = initDependencies(); + dependencies.OnlinePlayDependencies = CreateOnlinePlayDependencies(); + drawableDependenciesContainer.Clear(); + drawableDependenciesContainer.AddRange(dependencies.OnlinePlayDependencies.DrawableComponents); var handler = OnlinePlayDependencies.RequestsHandler; @@ -88,14 +85,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay }); } - private OnlinePlayTestSceneDependencies initDependencies() - { - var newDependencies = CreateOnlinePlayDependencies(); - drawableDependenciesContainer.Clear(); - drawableDependenciesContainer.AddRange(newDependencies.DrawableComponents); - return newDependencies; - } - /// /// Creates the room dependencies. Called every . /// @@ -112,7 +101,7 @@ namespace osu.Game.Tests.Visual.OnlinePlay /// /// The online play dependencies. /// - public OnlinePlayTestSceneDependencies OnlinePlayDependencies { get; set; } = null!; + public OnlinePlayTestSceneDependencies? OnlinePlayDependencies { get; set; } private readonly IReadOnlyDependencyContainer parent; private readonly DependencyContainer injectableDependencies; @@ -128,10 +117,10 @@ namespace osu.Game.Tests.Visual.OnlinePlay } public object Get(Type type) - => OnlinePlayDependencies.Get(type) ?? parent.Get(type); + => OnlinePlayDependencies?.Get(type) ?? parent.Get(type); public object Get(Type type, CacheInfo info) - => OnlinePlayDependencies.Get(type, info) ?? parent.Get(type, info); + => OnlinePlayDependencies?.Get(type, info) ?? parent.Get(type, info); public void Inject(T instance) where T : class, IDependencyInjectionCandidate From 2ab967f783fd25d95e9142bffb79eb78e03e7cbc Mon Sep 17 00:00:00 2001 From: Mike Will Date: Fri, 2 Feb 2024 13:27:26 -0500 Subject: [PATCH 0749/2188] Increase precision of aggregate volume rounding It should be large enough to account for true accuracy but small enough to disregard any hair-thin inaccuracy found at the very end of the float value. --- osu.Game/Screens/Play/PlayerLoader.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 40ffa844da..aafa93c122 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -551,7 +551,7 @@ namespace osu.Game.Screens.Play if (!muteWarningShownOnce.Value) { // Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted. - if (volumeOverlay?.IsMuted.Value == true || Math.Floor(audioManager.Volume.Value * audioManager.VolumeTrack.Value * 100) / 100 <= volume_requirement) + if (volumeOverlay?.IsMuted.Value == true || Math.Floor(audioManager.Volume.Value * audioManager.VolumeTrack.Value * 1e6) / 1e6 <= volume_requirement) { notificationOverlay?.Post(new MutedNotification()); muteWarningShownOnce.Value = true; @@ -582,7 +582,7 @@ namespace osu.Game.Screens.Play // Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes. // Note that we only restore to -20 dB to ensure the user isn't suddenly overloaded by unexpectedly high volume. - if (Math.Floor(audioManager.Volume.Value * audioManager.VolumeTrack.Value * 100) / 100 <= volume_requirement) + if (Math.Floor(audioManager.Volume.Value * audioManager.VolumeTrack.Value * 1e6) / 1e6 <= volume_requirement) { // Prioritize increasing music over master volume as to avoid also increasing effects volume. const double target = 0.1; From 9a5348598af58008e0c22897964f81bf27d34ee0 Mon Sep 17 00:00:00 2001 From: Mike Will Date: Fri, 2 Feb 2024 14:22:24 -0500 Subject: [PATCH 0750/2188] Replace aggregate rounding method with a float cast --- osu.Game/Screens/Play/PlayerLoader.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index aafa93c122..6154e443ef 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -551,7 +551,7 @@ namespace osu.Game.Screens.Play if (!muteWarningShownOnce.Value) { // Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted. - if (volumeOverlay?.IsMuted.Value == true || Math.Floor(audioManager.Volume.Value * audioManager.VolumeTrack.Value * 1e6) / 1e6 <= volume_requirement) + if (volumeOverlay?.IsMuted.Value == true || (float)(audioManager.Volume.Value * audioManager.VolumeTrack.Value) <= volume_requirement) { notificationOverlay?.Post(new MutedNotification()); muteWarningShownOnce.Value = true; @@ -582,7 +582,7 @@ namespace osu.Game.Screens.Play // Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes. // Note that we only restore to -20 dB to ensure the user isn't suddenly overloaded by unexpectedly high volume. - if (Math.Floor(audioManager.Volume.Value * audioManager.VolumeTrack.Value * 1e6) / 1e6 <= volume_requirement) + if ((float)(audioManager.Volume.Value * audioManager.VolumeTrack.Value) <= volume_requirement) { // Prioritize increasing music over master volume as to avoid also increasing effects volume. const double target = 0.1; From dde7e068a4ae490ade2c49650996da50c60e939b Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Fri, 2 Feb 2024 22:28:47 +0300 Subject: [PATCH 0751/2188] Incorporate new unstable rate algo --- .../Rulesets/Scoring/HitEventExtensions.cs | 39 ++++++++++++------- osu.sln.DotSettings | 1 + 2 files changed, 26 insertions(+), 14 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs index 9fb61c6cd9..c3ad8980fe 100644 --- a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs +++ b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs @@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Scoring public static class HitEventExtensions { /// - /// Calculates the "unstable rate" for a sequence of s. + /// Calculates the "unstable rate" for a sequence of s using Welford's online algorithm. /// /// /// A non-null value if unstable rate could be calculated, @@ -21,9 +21,30 @@ namespace osu.Game.Rulesets.Scoring { Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null)); - // Division by gameplay rate is to account for TimeOffset scaling with gameplay rate. - double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset / ev.GameplayRate!.Value).ToArray(); - return 10 * standardDeviation(timeOffsets); + double currentValue; + int k = 0; + double m = 0; + double s = 0; + double mNext; + + foreach (var e in hitEvents) + { + if (!affectsUnstableRate(e)) + continue; + + // Division by gameplay rate is to account for TimeOffset scaling with gameplay rate. + currentValue = e.TimeOffset / e.GameplayRate!.Value; + + k++; + mNext = m + (currentValue - m) / k; + s += (currentValue - m) * (currentValue - mNext); + m = mNext; + } + + if (k == 0) + return null; + + return 10.0 * Math.Sqrt(s / k); } /// @@ -44,15 +65,5 @@ namespace osu.Game.Rulesets.Scoring } private static bool affectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit(); - - private static double? standardDeviation(double[] timeOffsets) - { - if (timeOffsets.Length == 0) - return null; - - double mean = timeOffsets.Average(); - double squares = timeOffsets.Select(offset => Math.Pow(offset - mean, 2)).Sum(); - return Math.Sqrt(squares / timeOffsets.Length); - } } } diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 1bf8aa7b0b..ef557cbbfc 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -1041,4 +1041,5 @@ private void load() True True True + True True From 4d324a30573f9cd6c4dcff2e0c336e26e66a574a Mon Sep 17 00:00:00 2001 From: Loreos7 Date: Sat, 3 Feb 2024 00:08:36 +0300 Subject: [PATCH 0752/2188] localise remaining parts of the game settings --- .../TaikoSettingsSubsection.cs | 5 +++-- osu.Game/Localisation/AudioSettingsStrings.cs | 15 +++++++++++++++ osu.Game/Localisation/DebugSettingsStrings.cs | 5 +++++ osu.Game/Localisation/GraphicsSettingsStrings.cs | 5 +++++ osu.Game/Localisation/RulesetSettingsStrings.cs | 5 +++++ .../Sections/Audio/AudioOffsetAdjustControl.cs | 6 +++--- .../Sections/DebugSettings/GeneralSettings.cs | 2 +- .../Settings/Sections/Graphics/LayoutSettings.cs | 2 +- 8 files changed, 38 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/TaikoSettingsSubsection.cs b/osu.Game.Rulesets.Taiko/TaikoSettingsSubsection.cs index 9fe861c08c..84dea474c5 100644 --- a/osu.Game.Rulesets.Taiko/TaikoSettingsSubsection.cs +++ b/osu.Game.Rulesets.Taiko/TaikoSettingsSubsection.cs @@ -1,9 +1,10 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Localisation; +using osu.Game.Localisation; using osu.Game.Overlays.Settings; using osu.Game.Rulesets.Taiko.Configuration; @@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko { new SettingsEnumDropdown { - LabelText = "Touch control scheme", + LabelText = RulesetSettingsStrings.TouchControlScheme, Current = config.GetBindable(TaikoRulesetSetting.TouchControlScheme) } }; diff --git a/osu.Game/Localisation/AudioSettingsStrings.cs b/osu.Game/Localisation/AudioSettingsStrings.cs index 0f0f560df9..d93de59cd2 100644 --- a/osu.Game/Localisation/AudioSettingsStrings.cs +++ b/osu.Game/Localisation/AudioSettingsStrings.cs @@ -64,6 +64,21 @@ namespace osu.Game.Localisation /// public static LocalisableString AudioOffset => new TranslatableString(getKey(@"audio_offset"), @"Audio offset"); + /// + /// "Play a few beatmaps to receive a suggested offset!" + /// + public static LocalisableString SuggestedOffsetNote => new TranslatableString(getKey(@"suggested_offset_note"), @"Play a few beatmaps to receive a suggested offset!"); + + /// + /// "Based on the last {0} play(s), the suggested offset is {1} ms" + /// + public static LocalisableString SuggestedOffsetValueReceived(int plays, double? value) => new TranslatableString(getKey(@"suggested_offset_value_received"), @"Based on the last {0} play(s), the suggested offset is {1} ms", plays, value); + + /// + /// "Apply suggested offset" + /// + public static LocalisableString ApplySuggestedOffset => new TranslatableString(getKey(@"apply_suggested_offset"), @"Apply suggested offset"); + /// /// "Offset wizard" /// diff --git a/osu.Game/Localisation/DebugSettingsStrings.cs b/osu.Game/Localisation/DebugSettingsStrings.cs index 18fd3e83da..066c07858c 100644 --- a/osu.Game/Localisation/DebugSettingsStrings.cs +++ b/osu.Game/Localisation/DebugSettingsStrings.cs @@ -29,6 +29,11 @@ namespace osu.Game.Localisation /// public static LocalisableString ImportFiles => new TranslatableString(getKey(@"import_files"), @"Import files"); + /// + /// "Run latency certifier" + /// + public static LocalisableString RunLatencyCertifier => new TranslatableString(getKey(@"run_latency_certifier"), @"Run latency certifier"); + /// /// "Memory" /// diff --git a/osu.Game/Localisation/GraphicsSettingsStrings.cs b/osu.Game/Localisation/GraphicsSettingsStrings.cs index 1d14b0a596..d3952d0b4c 100644 --- a/osu.Game/Localisation/GraphicsSettingsStrings.cs +++ b/osu.Game/Localisation/GraphicsSettingsStrings.cs @@ -159,6 +159,11 @@ namespace osu.Game.Localisation /// public static LocalisableString MinimiseOnFocusLoss => new TranslatableString(getKey(@"minimise_on_focus_loss"), @"Minimise osu! when switching to another app"); + /// + /// "Shrink game to avoid cameras and notches" + /// + public static LocalisableString ShrinkGameOnMobile => new TranslatableString(getKey(@"shrink_game_on_mobile"), @"Shrink game to avoid cameras and notches"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Localisation/RulesetSettingsStrings.cs b/osu.Game/Localisation/RulesetSettingsStrings.cs index 3fa7656cbb..e3d51f1124 100644 --- a/osu.Game/Localisation/RulesetSettingsStrings.cs +++ b/osu.Game/Localisation/RulesetSettingsStrings.cs @@ -84,6 +84,11 @@ namespace osu.Game.Localisation /// public static LocalisableString ScrollSpeedTooltip(int scrollTime, int scrollSpeed) => new TranslatableString(getKey(@"ruleset"), @"{0}ms (speed {1})", scrollTime, scrollSpeed); + /// + /// "Touch control scheme" + /// + public static LocalisableString TouchControlScheme => new TranslatableString(getKey(@"touch_control_scheme"), @"Touch control scheme"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs index ef1691534f..71c357c065 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs @@ -91,7 +91,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio applySuggestion = new RoundedButton { RelativeSizeAxes = Axes.X, - Text = "Apply suggested offset", + Text = AudioSettingsStrings.ApplySuggestedOffset, Action = () => { if (SuggestedOffset.Value.HasValue) @@ -155,8 +155,8 @@ namespace osu.Game.Overlays.Settings.Sections.Audio private void updateHintText() { hintText.Text = SuggestedOffset.Value == null - ? @"Play a few beatmaps to receive a suggested offset!" - : $@"Based on the last {averageHitErrorHistory.Count} play(s), the suggested offset is {SuggestedOffset.Value:N0} ms."; + ? AudioSettingsStrings.SuggestedOffsetNote + : AudioSettingsStrings.SuggestedOffsetValueReceived(averageHitErrorHistory.Count, SuggestedOffset.Value); applySuggestion.Enabled.Value = SuggestedOffset.Value != null; } diff --git a/osu.Game/Overlays/Settings/Sections/DebugSettings/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/DebugSettings/GeneralSettings.cs index 049ccedf37..df46e38491 100644 --- a/osu.Game/Overlays/Settings/Sections/DebugSettings/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/DebugSettings/GeneralSettings.cs @@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Settings.Sections.DebugSettings }, new SettingsButton { - Text = @"Run latency certifier", + Text = DebugSettingsStrings.RunLatencyCertifier, Action = () => performer?.PerformFromScreen(menu => menu.Push(new LatencyCertifierScreen())) } }; diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index 71afec88d4..4eb3e54708 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -115,7 +115,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics }, safeAreaConsiderationsCheckbox = new SettingsCheckbox { - LabelText = "Shrink game to avoid cameras and notches", + LabelText = GraphicsSettingsStrings.ShrinkGameOnMobile, Current = osuConfig.GetBindable(OsuSetting.SafeAreaConsiderations), }, new SettingsSlider From 9706836778a8fb3e83c663dc9a957f2265001a64 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 3 Feb 2024 06:16:24 +0900 Subject: [PATCH 0753/2188] Update system requirements --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index d7e710f392..dc5809d46b 100644 --- a/README.md +++ b/README.md @@ -30,8 +30,8 @@ If you are just looking to give the game a whirl, you can grab the latest releas ### Latest release: -| [Windows 8.1+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 10.15+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 13.4+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) | -| ------------- | ------------- | ------------- | ------------- | ------------- | +| [Windows 10+ (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | macOS 12+ ([Intel](https://github.com/ppy/osu/releases/latest/download/osu.app.Intel.zip), [Apple Silicon](https://github.com/ppy/osu/releases/latest/download/osu.app.Apple.Silicon.zip)) | [Linux (x64)](https://github.com/ppy/osu/releases/latest/download/osu.AppImage) | [iOS 13.4+](https://osu.ppy.sh/home/testflight) | [Android 5+](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk) | +|--------------------------------------------------------------------------------------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| ------------- | ------------- | ------------- | You can also generally download a version for your current device from the [osu! site](https://osu.ppy.sh/home/download). From 57bc5ee04fd68fc317dea18c51d6d473f1eb80dd Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 3 Feb 2024 00:19:04 +0300 Subject: [PATCH 0754/2188] Improve readability --- osu.Game/Rulesets/Scoring/HitEventExtensions.cs | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs index c3ad8980fe..ab36a54d3d 100644 --- a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs +++ b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs @@ -21,30 +21,28 @@ namespace osu.Game.Rulesets.Scoring { Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null)); - double currentValue; - int k = 0; + int count = 0; double m = 0; double s = 0; - double mNext; foreach (var e in hitEvents) { if (!affectsUnstableRate(e)) continue; - // Division by gameplay rate is to account for TimeOffset scaling with gameplay rate. - currentValue = e.TimeOffset / e.GameplayRate!.Value; + count++; - k++; - mNext = m + (currentValue - m) / k; + // Division by gameplay rate is to account for TimeOffset scaling with gameplay rate. + double currentValue = e.TimeOffset / e.GameplayRate!.Value; + double mNext = m + (currentValue - m) / count; s += (currentValue - m) * (currentValue - mNext); m = mNext; } - if (k == 0) + if (count == 0) return null; - return 10.0 * Math.Sqrt(s / k); + return 10.0 * Math.Sqrt(s / count); } /// From 24e5c7ed42a58f7a787a965a84488a02e00e8e3f Mon Sep 17 00:00:00 2001 From: Loreos7 Date: Sat, 3 Feb 2024 02:02:21 +0300 Subject: [PATCH 0755/2188] fix formatting --- osu.Game/Localisation/AudioSettingsStrings.cs | 2 +- .../Settings/Sections/Audio/AudioOffsetAdjustControl.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Localisation/AudioSettingsStrings.cs b/osu.Game/Localisation/AudioSettingsStrings.cs index d93de59cd2..f4537a4c1c 100644 --- a/osu.Game/Localisation/AudioSettingsStrings.cs +++ b/osu.Game/Localisation/AudioSettingsStrings.cs @@ -72,7 +72,7 @@ namespace osu.Game.Localisation /// /// "Based on the last {0} play(s), the suggested offset is {1} ms" /// - public static LocalisableString SuggestedOffsetValueReceived(int plays, double? value) => new TranslatableString(getKey(@"suggested_offset_value_received"), @"Based on the last {0} play(s), the suggested offset is {1} ms", plays, value); + public static LocalisableString SuggestedOffsetValueReceived(int plays, string value) => new TranslatableString(getKey(@"suggested_offset_value_received"), @"Based on the last {0} play(s), the suggested offset is {1} ms", plays, value); /// /// "Apply suggested offset" diff --git a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs index 71c357c065..ad33434848 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs @@ -156,7 +156,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio { hintText.Text = SuggestedOffset.Value == null ? AudioSettingsStrings.SuggestedOffsetNote - : AudioSettingsStrings.SuggestedOffsetValueReceived(averageHitErrorHistory.Count, SuggestedOffset.Value); + : AudioSettingsStrings.SuggestedOffsetValueReceived(averageHitErrorHistory.Count, $"{SuggestedOffset.Value:N0}"); applySuggestion.Enabled.Value = SuggestedOffset.Value != null; } From 498d93be614cfd9057ca9c3af0ff63f4c581b3f2 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sat, 3 Feb 2024 16:59:48 +0100 Subject: [PATCH 0756/2188] Add way to associate with files and URIs on Windows --- .../TestSceneWindowsAssociationManager.cs | 106 +++++++ .../WindowsAssociationManagerStrings.cs | 39 +++ osu.Game/Updater/WindowsAssociationManager.cs | 268 ++++++++++++++++++ osu.sln.DotSettings | 1 + 4 files changed, 414 insertions(+) create mode 100644 osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs create mode 100644 osu.Game/Localisation/WindowsAssociationManagerStrings.cs create mode 100644 osu.Game/Updater/WindowsAssociationManager.cs diff --git a/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs b/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs new file mode 100644 index 0000000000..72256860fd --- /dev/null +++ b/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs @@ -0,0 +1,106 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Diagnostics; +using System.IO; +using System.Runtime.Versioning; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Platform; +using osu.Game.Graphics.Sprites; +using osu.Game.Tests.Resources; +using osu.Game.Updater; + +namespace osu.Game.Tests.Visual.Updater +{ + [SupportedOSPlatform("windows")] + [Ignore("These tests modify the windows registry and open programs")] + public partial class TestSceneWindowsAssociationManager : OsuTestScene + { + private static readonly string exe_path = Path.ChangeExtension(typeof(TestSceneWindowsAssociationManager).Assembly.Location, ".exe"); + + [Resolved] + private GameHost host { get; set; } = null!; + + private readonly WindowsAssociationManager associationManager; + + public TestSceneWindowsAssociationManager() + { + Children = new Drawable[] + { + new OsuSpriteText { Text = Environment.CommandLine }, + associationManager = new WindowsAssociationManager(exe_path, "osu.Test"), + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + if (Environment.CommandLine.Contains(".osz", StringComparison.Ordinal)) + ChangeBackgroundColour(ColourInfo.SingleColour(Colour4.DarkOliveGreen)); + + if (Environment.CommandLine.Contains("osu://", StringComparison.Ordinal)) + ChangeBackgroundColour(ColourInfo.SingleColour(Colour4.DarkBlue)); + + if (Environment.CommandLine.Contains("osump://", StringComparison.Ordinal)) + ChangeBackgroundColour(ColourInfo.SingleColour(Colour4.DarkRed)); + } + + [Test] + public void TestInstall() + { + AddStep("install", () => associationManager.InstallAssociations()); + } + + [Test] + public void TestOpenBeatmap() + { + string beatmapPath = null!; + AddStep("create temp beatmap", () => beatmapPath = TestResources.GetTestBeatmapForImport()); + AddAssert("beatmap path ends with .osz", () => beatmapPath, () => Does.EndWith(".osz")); + AddStep("open beatmap", () => host.OpenFileExternally(beatmapPath)); + AddUntilStep("wait for focus", () => host.IsActive.Value); + AddStep("delete temp beatmap", () => File.Delete(beatmapPath)); + } + + /// + /// To check that the icon is correct + /// + [Test] + public void TestPresentBeatmap() + { + string beatmapPath = null!; + AddStep("create temp beatmap", () => beatmapPath = TestResources.GetTestBeatmapForImport()); + AddAssert("beatmap path ends with .osz", () => beatmapPath, () => Does.EndWith(".osz")); + AddStep("show beatmap in explorer", () => host.PresentFileExternally(beatmapPath)); + AddUntilStep("wait for focus", () => host.IsActive.Value); + AddStep("delete temp beatmap", () => File.Delete(beatmapPath)); + } + + [TestCase("osu://s/1")] + [TestCase("osump://123")] + public void TestUrl(string url) + { + AddStep($"open {url}", () => Process.Start(new ProcessStartInfo(url) { UseShellExecute = true })); + } + + [Test] + public void TestUninstall() + { + AddStep("uninstall", () => associationManager.UninstallAssociations()); + } + + /// + /// Useful when testing things out and manually changing the registry. + /// + [Test] + public void TestNotifyShell() + { + AddStep("notify shell of changes", () => associationManager.NotifyShellUpdate()); + } + } +} diff --git a/osu.Game/Localisation/WindowsAssociationManagerStrings.cs b/osu.Game/Localisation/WindowsAssociationManagerStrings.cs new file mode 100644 index 0000000000..95a6decdd6 --- /dev/null +++ b/osu.Game/Localisation/WindowsAssociationManagerStrings.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class WindowsAssociationManagerStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.WindowsAssociationManager"; + + /// + /// "osu! Beatmap" + /// + public static LocalisableString OsuBeatmap => new TranslatableString(getKey(@"osu_beatmap"), @"osu! Beatmap"); + + /// + /// "osu! Replay" + /// + public static LocalisableString OsuReplay => new TranslatableString(getKey(@"osu_replay"), @"osu! Replay"); + + /// + /// "osu! Skin" + /// + public static LocalisableString OsuSkin => new TranslatableString(getKey(@"osu_skin"), @"osu! Skin"); + + /// + /// "osu!" + /// + public static LocalisableString OsuProtocol => new TranslatableString(getKey(@"osu_protocol"), @"osu!"); + + /// + /// "osu! Multiplayer" + /// + public static LocalisableString OsuMultiplayer => new TranslatableString(getKey(@"osu_multiplayer"), @"osu! Multiplayer"); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} \ No newline at end of file diff --git a/osu.Game/Updater/WindowsAssociationManager.cs b/osu.Game/Updater/WindowsAssociationManager.cs new file mode 100644 index 0000000000..8949d88362 --- /dev/null +++ b/osu.Game/Updater/WindowsAssociationManager.cs @@ -0,0 +1,268 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Runtime.InteropServices; +using System.Runtime.Versioning; +using Microsoft.Win32; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Localisation; +using osu.Framework.Logging; +using osu.Game.Resources.Icons; +using osu.Game.Localisation; + +namespace osu.Game.Updater +{ + [SupportedOSPlatform("windows")] + public partial class WindowsAssociationManager : Component + { + public const string SOFTWARE_CLASSES = @"Software\Classes"; + + /// + /// Sub key for setting the icon. + /// https://learn.microsoft.com/en-us/windows/win32/com/defaulticon + /// + public const string DEFAULT_ICON = @"DefaultIcon"; + + /// + /// Sub key for setting the command line that the shell invokes. + /// https://learn.microsoft.com/en-us/windows/win32/com/shell + /// + public const string SHELL_OPEN_COMMAND = @"Shell\Open\Command"; + + private static readonly FileAssociation[] file_associations = + { + new FileAssociation(@".osz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer), + new FileAssociation(@".olz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer), + new FileAssociation(@".osr", WindowsAssociationManagerStrings.OsuReplay, Icons.Lazer), + new FileAssociation(@".osk", WindowsAssociationManagerStrings.OsuSkin, Icons.Lazer), + }; + + private static readonly UriAssociation[] uri_associations = + { + new UriAssociation(@"osu", WindowsAssociationManagerStrings.OsuProtocol, Icons.Lazer), + new UriAssociation(@"osump", WindowsAssociationManagerStrings.OsuMultiplayer, Icons.Lazer), + }; + + [Resolved] + private LocalisationManager localisation { get; set; } = null!; + + private IBindable localisationParameters = null!; + + private readonly string exePath; + private readonly string programIdPrefix; + + /// Path to the executable to register. + /// + /// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit, + /// see https://learn.microsoft.com/en-us/windows/win32/com/-progid--key. + /// + public WindowsAssociationManager(string exePath, string programIdPrefix) + { + this.exePath = exePath; + this.programIdPrefix = programIdPrefix; + } + + [BackgroundDependencyLoader] + private void load() + { + localisationParameters = localisation.CurrentParameters.GetBoundCopy(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + localisationParameters.ValueChanged += _ => updateDescriptions(); + } + + internal void InstallAssociations() + { + try + { + using (var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, writable: true)) + { + if (classes == null) + return; + + foreach (var association in file_associations) + association.Install(classes, exePath, programIdPrefix); + + foreach (var association in uri_associations) + association.Install(classes, exePath); + } + + updateDescriptions(); + } + catch (Exception e) + { + Logger.Log(@$"Failed to install file and URI associations: {e.Message}"); + } + } + + private void updateDescriptions() + { + try + { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) + return; + + foreach (var association in file_associations) + { + var b = localisation.GetLocalisedBindableString(association.Description); + association.UpdateDescription(classes, programIdPrefix, b.Value); + b.UnbindAll(); + } + + foreach (var association in uri_associations) + { + var b = localisation.GetLocalisedBindableString(association.Description); + association.UpdateDescription(classes, b.Value); + b.UnbindAll(); + } + + NotifyShellUpdate(); + } + catch (Exception e) + { + Logger.Log($@"Failed to update file and URI associations: {e.Message}"); + } + } + + internal void UninstallAssociations() + { + try + { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) + return; + + foreach (var association in file_associations) + association.Uninstall(classes, programIdPrefix); + + foreach (var association in uri_associations) + association.Uninstall(classes); + + NotifyShellUpdate(); + } + catch (Exception e) + { + Logger.Log($@"Failed to uninstall file and URI associations: {e.Message}"); + } + } + + internal void NotifyShellUpdate() => SHChangeNotify(EventId.SHCNE_ASSOCCHANGED, Flags.SHCNF_IDLIST, IntPtr.Zero, IntPtr.Zero); + + #region Native interop + + [DllImport("Shell32.dll")] + private static extern void SHChangeNotify(EventId wEventId, Flags uFlags, IntPtr dwItem1, IntPtr dwItem2); + + private enum EventId + { + /// + /// A file type association has changed. must be specified in the uFlags parameter. + /// dwItem1 and dwItem2 are not used and must be . This event should also be sent for registered protocols. + /// + SHCNE_ASSOCCHANGED = 0x08000000 + } + + private enum Flags : uint + { + SHCNF_IDLIST = 0x0000 + } + + #endregion + + private record FileAssociation(string Extension, LocalisableString Description, Win32Icon Icon) + { + private string getProgramId(string prefix) => $@"{prefix}.File{Extension}"; + + /// + /// Installs a file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key + /// + public void Install(RegistryKey classes, string exePath, string programIdPrefix) + { + string programId = getProgramId(programIdPrefix); + + // register a program id for the given extension + using (var programKey = classes.CreateSubKey(programId)) + { + using (var defaultIconKey = programKey.CreateSubKey(DEFAULT_ICON)) + defaultIconKey.SetValue(null, Icon.RegistryString); + + using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND)) + openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); + } + + using (var extensionKey = classes.CreateSubKey(Extension)) + { + // set ourselves as the default program + extensionKey.SetValue(null, programId); + + // add to the open with dialog + // https://learn.microsoft.com/en-us/windows/win32/shell/how-to-include-an-application-on-the-open-with-dialog-box + using (var openWithKey = extensionKey.CreateSubKey(@"OpenWithProgIds")) + openWithKey.SetValue(programId, string.Empty); + } + } + + public void UpdateDescription(RegistryKey classes, string programIdPrefix, string description) + { + using (var programKey = classes.OpenSubKey(getProgramId(programIdPrefix), true)) + programKey?.SetValue(null, description); + } + + public void Uninstall(RegistryKey classes, string programIdPrefix) + { + string programId = getProgramId(programIdPrefix); + + // importantly, we don't delete the default program entry because some other program could have taken it. + + using (var extensionKey = classes.OpenSubKey($@"{Extension}\OpenWithProgIds", true)) + extensionKey?.DeleteValue(programId, throwOnMissingValue: false); + + classes.DeleteSubKeyTree(programId, throwOnMissingSubKey: false); + } + } + + private record UriAssociation(string Protocol, LocalisableString Description, Win32Icon Icon) + { + /// + /// "The URL Protocol string value indicates that this key declares a custom pluggable protocol handler." + /// See https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85). + /// + public const string URL_PROTOCOL = @"URL Protocol"; + + /// + /// Registers an URI protocol handler in accordance with https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85). + /// + public void Install(RegistryKey classes, string exePath) + { + using (var protocolKey = classes.CreateSubKey(Protocol)) + { + protocolKey.SetValue(URL_PROTOCOL, string.Empty); + + using (var defaultIconKey = protocolKey.CreateSubKey(DEFAULT_ICON)) + defaultIconKey.SetValue(null, Icon.RegistryString); + + using (var openCommandKey = protocolKey.CreateSubKey(SHELL_OPEN_COMMAND)) + openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); + } + } + + public void UpdateDescription(RegistryKey classes, string description) + { + using (var protocolKey = classes.OpenSubKey(Protocol, true)) + protocolKey?.SetValue(null, $@"URL:{description}"); + } + + public void Uninstall(RegistryKey classes) + { + classes.DeleteSubKeyTree(Protocol, throwOnMissingSubKey: false); + } + } + } +} diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 1bf8aa7b0b..e2e28c38ec 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -1005,6 +1005,7 @@ private void load() True True True + True True True True From 03578821c0c2c9fc4b4832208e7c10751f8b28af Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sat, 3 Feb 2024 17:04:06 +0100 Subject: [PATCH 0757/2188] Associate on startup --- osu.Desktop/OsuGameDesktop.cs | 7 ++++++- osu.Game/Updater/WindowsAssociationManager.cs | 1 + 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index a0db896f46..a048deddb3 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -134,9 +134,14 @@ namespace osu.Desktop LoadComponentAsync(new DiscordRichPresence(), Add); - if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) + if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows && OperatingSystem.IsWindows()) + { LoadComponentAsync(new GameplayWinKeyBlocker(), Add); + string? executableLocation = Path.GetDirectoryName(typeof(OsuGameDesktop).Assembly.Location); + LoadComponentAsync(new WindowsAssociationManager(Path.Join(executableLocation, @"osu!.exe"), "osu"), Add); + } + LoadComponentAsync(new ElevatedPrivilegesChecker(), Add); osuSchemeLinkIPCChannel = new OsuSchemeLinkIPCChannel(Host, this); diff --git a/osu.Game/Updater/WindowsAssociationManager.cs b/osu.Game/Updater/WindowsAssociationManager.cs index 8949d88362..104406c81b 100644 --- a/osu.Game/Updater/WindowsAssociationManager.cs +++ b/osu.Game/Updater/WindowsAssociationManager.cs @@ -69,6 +69,7 @@ namespace osu.Game.Updater private void load() { localisationParameters = localisation.CurrentParameters.GetBoundCopy(); + InstallAssociations(); } protected override void LoadComplete() From 2bac09ee00d1e809e38aca97350e4853b2ebf09f Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sat, 3 Feb 2024 17:23:59 +0100 Subject: [PATCH 0758/2188] Only associate on a deployed build Helps to reduce clutter when developing --- osu.Desktop/OsuGameDesktop.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index a048deddb3..c5175fd549 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -134,10 +134,11 @@ namespace osu.Desktop LoadComponentAsync(new DiscordRichPresence(), Add); - if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows && OperatingSystem.IsWindows()) - { + if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) LoadComponentAsync(new GameplayWinKeyBlocker(), Add); + if (OperatingSystem.IsWindows() && IsDeployedBuild) + { string? executableLocation = Path.GetDirectoryName(typeof(OsuGameDesktop).Assembly.Location); LoadComponentAsync(new WindowsAssociationManager(Path.Join(executableLocation, @"osu!.exe"), "osu"), Add); } From 4aa27482a9b95ce8049d2a6cac1b1ded0945bc8f Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 3 Feb 2024 19:52:40 +0300 Subject: [PATCH 0759/2188] Use SlimReadOnlyDictionaryWrapper for AliveEntries --- .../Objects/Pooling/PooledDrawableWithLifetimeContainer.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs b/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs index aed608cf8f..efc10f26e1 100644 --- a/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs +++ b/osu.Game/Rulesets/Objects/Pooling/PooledDrawableWithLifetimeContainer.cs @@ -2,12 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; +using osu.Framework.Extensions.ListExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Performance; +using osu.Framework.Lists; namespace osu.Game.Rulesets.Objects.Pooling { @@ -36,7 +37,7 @@ namespace osu.Game.Rulesets.Objects.Pooling /// /// The enumeration order is undefined. /// - public readonly ReadOnlyDictionary AliveEntries; + public readonly SlimReadOnlyDictionaryWrapper AliveEntries; /// /// Whether to remove an entry when clock goes backward and crossed its . @@ -65,7 +66,7 @@ namespace osu.Game.Rulesets.Objects.Pooling lifetimeManager.EntryBecameDead += entryBecameDead; lifetimeManager.EntryCrossedBoundary += entryCrossedBoundary; - AliveEntries = new ReadOnlyDictionary(aliveDrawableMap); + AliveEntries = aliveDrawableMap.AsSlimReadOnly(); } /// From e2e3c61c9c9e1a13434a6db6d919299ee459c78e Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 3 Feb 2024 19:54:04 +0300 Subject: [PATCH 0760/2188] Use AliveEntries where we don't need startTime order --- osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs | 4 +++- osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs | 4 +++- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 4 +++- osu.Game/Screens/Play/FailAnimationContainer.cs | 4 +++- 4 files changed, 12 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs index b70d607ca1..a9111eec1f 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs @@ -75,8 +75,10 @@ namespace osu.Game.Rulesets.Osu.Mods { double time = playfield.Time.Current; - foreach (var drawable in playfield.HitObjectContainer.AliveObjects) + foreach (var entry in playfield.HitObjectContainer.AliveEntries) { + var drawable = entry.Value; + switch (drawable) { case DrawableHitCircle circle: diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index befee4af5a..b49fb931d1 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -49,8 +49,10 @@ namespace osu.Game.Rulesets.Osu.Mods { var cursorPos = playfield.Cursor.AsNonNull().ActiveCursor.DrawPosition; - foreach (var drawable in playfield.HitObjectContainer.AliveObjects) + foreach (var entry in playfield.HitObjectContainer.AliveEntries) { + var drawable = entry.Value; + switch (drawable) { case DrawableHitCircle circle: diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index 91feb33931..ced98f0cd5 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -48,8 +48,10 @@ namespace osu.Game.Rulesets.Osu.Mods { var cursorPos = playfield.Cursor.AsNonNull().ActiveCursor.DrawPosition; - foreach (var drawable in playfield.HitObjectContainer.AliveObjects) + foreach (var entry in playfield.HitObjectContainer.AliveEntries) { + var drawable = entry.Value; + var destination = Vector2.Clamp(2 * drawable.Position - cursorPos, Vector2.Zero, OsuPlayfield.BASE_SIZE); if (drawable.HitObject is Slider thisSlider) diff --git a/osu.Game/Screens/Play/FailAnimationContainer.cs b/osu.Game/Screens/Play/FailAnimationContainer.cs index 821c67e3cb..ebb0d77726 100644 --- a/osu.Game/Screens/Play/FailAnimationContainer.cs +++ b/osu.Game/Screens/Play/FailAnimationContainer.cs @@ -198,8 +198,10 @@ namespace osu.Game.Screens.Play foreach (var nested in playfield.NestedPlayfields) applyToPlayfield(nested); - foreach (DrawableHitObject obj in playfield.HitObjectContainer.AliveObjects) + foreach (var entry in playfield.HitObjectContainer.AliveEntries) { + var obj = entry.Value; + if (appliedObjects.Contains(obj)) continue; From cdcf5bddda5c15c518a810af6b68b06ab214ee52 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sat, 3 Feb 2024 17:56:14 +0100 Subject: [PATCH 0761/2188] Uninstall associations when uninstalling from squirrel --- osu.Desktop/Program.cs | 2 ++ .../Visual/Updater/TestSceneWindowsAssociationManager.cs | 2 +- osu.Game/Updater/WindowsAssociationManager.cs | 8 +++++--- 3 files changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index a7453dc0e0..c9ce5ebf1b 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -12,6 +12,7 @@ using osu.Framework.Platform; using osu.Game; using osu.Game.IPC; using osu.Game.Tournament; +using osu.Game.Updater; using SDL2; using Squirrel; @@ -180,6 +181,7 @@ namespace osu.Desktop { tools.RemoveShortcutForThisExe(); tools.RemoveUninstallerRegistryEntry(); + WindowsAssociationManager.UninstallAssociations(@"osu"); }, onEveryRun: (_, _, _) => { // While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently diff --git a/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs b/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs index 72256860fd..f3eb468334 100644 --- a/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs +++ b/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs @@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.Updater [Test] public void TestNotifyShell() { - AddStep("notify shell of changes", () => associationManager.NotifyShellUpdate()); + AddStep("notify shell of changes", WindowsAssociationManager.NotifyShellUpdate); } } } diff --git a/osu.Game/Updater/WindowsAssociationManager.cs b/osu.Game/Updater/WindowsAssociationManager.cs index 104406c81b..bb0e37a2f4 100644 --- a/osu.Game/Updater/WindowsAssociationManager.cs +++ b/osu.Game/Updater/WindowsAssociationManager.cs @@ -78,7 +78,7 @@ namespace osu.Game.Updater localisationParameters.ValueChanged += _ => updateDescriptions(); } - internal void InstallAssociations() + public void InstallAssociations() { try { @@ -132,7 +132,9 @@ namespace osu.Game.Updater } } - internal void UninstallAssociations() + public void UninstallAssociations() => UninstallAssociations(programIdPrefix); + + public static void UninstallAssociations(string programIdPrefix) { try { @@ -154,7 +156,7 @@ namespace osu.Game.Updater } } - internal void NotifyShellUpdate() => SHChangeNotify(EventId.SHCNE_ASSOCCHANGED, Flags.SHCNF_IDLIST, IntPtr.Zero, IntPtr.Zero); + internal static void NotifyShellUpdate() => SHChangeNotify(EventId.SHCNE_ASSOCCHANGED, Flags.SHCNF_IDLIST, IntPtr.Zero, IntPtr.Zero); #region Native interop From 397def9ceb543ca7e6d0ada77bfde9558dae286d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 4 Feb 2024 02:58:15 +0300 Subject: [PATCH 0762/2188] Move layout specification outside the GradedCircles class --- .../Visual/Ranking/TestSceneGradedCircles.cs | 6 ++---- .../Ranking/Expanded/Accuracy/AccuracyCircle.cs | 14 +++++++++++++- .../Ranking/Expanded/Accuracy/GradedCircles.cs | 6 ------ 3 files changed, 15 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneGradedCircles.cs b/osu.Game.Tests/Visual/Ranking/TestSceneGradedCircles.cs index 87fbca5c44..116386b4b5 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneGradedCircles.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneGradedCircles.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; @@ -25,12 +24,11 @@ namespace osu.Game.Tests.Visual.Ranking double accuracyB = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.B); double accuracyC = scoreProcessor.AccuracyCutoffFromRank(ScoreRank.C); - Add(new Container + Add(ring = new GradedCircles(accuracyC, accuracyB, accuracyA, accuracyS, accuracyX) { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(400), - Child = ring = new GradedCircles(accuracyC, accuracyB, accuracyA, accuracyS, accuracyX) + Size = new Vector2(400) }); } diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 8304e7a542..8dc1a48f40 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -20,6 +20,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Skinning; +using osuTK; using osuTK.Graphics; namespace osu.Game.Screens.Ranking.Expanded.Accuracy @@ -156,7 +157,18 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Colour = ColourInfo.GradientVertical(Color4Extensions.FromHex("#7CF6FF"), Color4Extensions.FromHex("#BAFFA9")), InnerRadius = accuracy_circle_radius, }, - gradedCircles = new GradedCircles(accuracyC, accuracyB, accuracyA, accuracyS, accuracyX), + new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.8f), + Padding = new MarginPadding(2.5f), + Child = gradedCircles = new GradedCircles(accuracyC, accuracyB, accuracyA, accuracyS, accuracyX) + { + RelativeSizeAxes = Axes.Both + } + }, badges = new Container { Name = "Rank badges", diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs index efcb848530..e60a24a310 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs @@ -7,7 +7,6 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Scoring; -using osuTK; namespace osu.Game.Screens.Ranking.Expanded.Accuracy { @@ -39,11 +38,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy public GradedCircles(double accuracyC, double accuracyB, double accuracyA, double accuracyS, double accuracyX) { - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - RelativeSizeAxes = Axes.Both; - Size = new Vector2(0.8f); - Padding = new MarginPadding(2.5f); InternalChildren = new Drawable[] { dProgress = new GradedCircle(0.0, accuracyC) From 4e5c9ddbfe6afad4713e9705cf4b28cd32cfd764 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 4 Feb 2024 03:02:39 +0300 Subject: [PATCH 0763/2188] Rename notch const to spacing --- .../Ranking/Expanded/Accuracy/AccuracyCircle.cs | 12 ++++++------ .../Ranking/Expanded/Accuracy/GradedCircles.cs | 4 ++-- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 8dc1a48f40..7edfc00760 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -76,9 +76,9 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy public const double VIRTUAL_SS_PERCENTAGE = 0.01; /// - /// The width of a solid "notch" in terms of accuracy that appears at the ends of the rank circles to add separation. + /// The width of spacing in terms of accuracy between the grade circles. /// - public const double NOTCH_WIDTH_PERCENTAGE = 2.0 / 360; + public const double GRADE_SPACING_PERCENTAGE = 2.0 / 360; /// /// The easing for the circle filling transforms. @@ -241,10 +241,10 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy // to prevent ambiguity on what grade it's pointing at. foreach (double p in notchPercentages) { - if (Precision.AlmostEquals(p, targetAccuracy, NOTCH_WIDTH_PERCENTAGE / 2)) + if (Precision.AlmostEquals(p, targetAccuracy, GRADE_SPACING_PERCENTAGE / 2)) { int tippingDirection = targetAccuracy - p >= 0 ? 1 : -1; // We "round up" here to match rank criteria - targetAccuracy = p + tippingDirection * (NOTCH_WIDTH_PERCENTAGE / 2); + targetAccuracy = p + tippingDirection * (GRADE_SPACING_PERCENTAGE / 2); break; } } @@ -253,7 +253,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy if (score.Rank == ScoreRank.X || score.Rank == ScoreRank.XH) targetAccuracy = 1; else - targetAccuracy = Math.Min(accuracyX - VIRTUAL_SS_PERCENTAGE - NOTCH_WIDTH_PERCENTAGE / 2, targetAccuracy); + targetAccuracy = Math.Min(accuracyX - VIRTUAL_SS_PERCENTAGE - GRADE_SPACING_PERCENTAGE / 2, targetAccuracy); // The accuracy circle gauge visually fills up a bit too much. // This wouldn't normally matter but we want it to align properly with the inner graded circle in the above cases. @@ -349,7 +349,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy .FadeOut(800, Easing.Out); accuracyCircle - .FillTo(accuracyS - NOTCH_WIDTH_PERCENTAGE / 2 - visual_alignment_offset, 70, Easing.OutQuint); + .FillTo(accuracyS - GRADE_SPACING_PERCENTAGE / 2 - visual_alignment_offset, 70, Easing.OutQuint); badges.Single(b => b.Rank == getRank(ScoreRank.S)) .FadeOut(70, Easing.OutQuint); diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs index e60a24a310..57b6d8e4ac 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs @@ -79,8 +79,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy public GradedCircle(double startProgress, double endProgress) { - this.startProgress = startProgress + AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5; - this.endProgress = endProgress - AccuracyCircle.NOTCH_WIDTH_PERCENTAGE * 0.5; + this.startProgress = startProgress + AccuracyCircle.GRADE_SPACING_PERCENTAGE * 0.5; + this.endProgress = endProgress - AccuracyCircle.GRADE_SPACING_PERCENTAGE * 0.5; Anchor = Anchor.Centre; Origin = Anchor.Centre; From ba291621f0d9a0e074f8597f2f28aa203ee0c187 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sun, 4 Feb 2024 17:27:07 +0900 Subject: [PATCH 0764/2188] Adjust Android SDK target version --- osu.Android/AndroidManifest.xml | 2 +- osu.Game.Rulesets.Catch.Tests.Android/AndroidManifest.xml | 2 +- osu.Game.Rulesets.Mania.Tests.Android/AndroidManifest.xml | 2 +- osu.Game.Rulesets.Osu.Tests.Android/AndroidManifest.xml | 2 +- osu.Game.Rulesets.Taiko.Tests.Android/AndroidManifest.xml | 2 +- osu.Game.Tests.Android/AndroidManifest.xml | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Android/AndroidManifest.xml b/osu.Android/AndroidManifest.xml index a2b55257cb..a85e711cf2 100644 --- a/osu.Android/AndroidManifest.xml +++ b/osu.Android/AndroidManifest.xml @@ -1,6 +1,6 @@  - + - + \ No newline at end of file diff --git a/osu.Game.Rulesets.Mania.Tests.Android/AndroidManifest.xml b/osu.Game.Rulesets.Mania.Tests.Android/AndroidManifest.xml index f5a49210ea..df4930419c 100644 --- a/osu.Game.Rulesets.Mania.Tests.Android/AndroidManifest.xml +++ b/osu.Game.Rulesets.Mania.Tests.Android/AndroidManifest.xml @@ -1,5 +1,5 @@  - + \ No newline at end of file diff --git a/osu.Game.Rulesets.Osu.Tests.Android/AndroidManifest.xml b/osu.Game.Rulesets.Osu.Tests.Android/AndroidManifest.xml index ed4725dd94..d0c3484cfd 100644 --- a/osu.Game.Rulesets.Osu.Tests.Android/AndroidManifest.xml +++ b/osu.Game.Rulesets.Osu.Tests.Android/AndroidManifest.xml @@ -1,5 +1,5 @@  - + \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko.Tests.Android/AndroidManifest.xml b/osu.Game.Rulesets.Taiko.Tests.Android/AndroidManifest.xml index cc88d3080a..0ae9ee43ad 100644 --- a/osu.Game.Rulesets.Taiko.Tests.Android/AndroidManifest.xml +++ b/osu.Game.Rulesets.Taiko.Tests.Android/AndroidManifest.xml @@ -1,5 +1,5 @@  - + \ No newline at end of file diff --git a/osu.Game.Tests.Android/AndroidManifest.xml b/osu.Game.Tests.Android/AndroidManifest.xml index 6f91fb928c..71793af977 100644 --- a/osu.Game.Tests.Android/AndroidManifest.xml +++ b/osu.Game.Tests.Android/AndroidManifest.xml @@ -1,5 +1,5 @@  - + \ No newline at end of file From 9923c1b6e6e33fc982c3e61c457aa5210da3ae73 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 4 Feb 2024 17:08:39 +0300 Subject: [PATCH 0765/2188] Fix multiplayer/playlists lounge screen disposing rooms synchronously --- .../OnlinePlay/Lounge/Components/RoomsContainer.cs | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs index ac6403bb34..8a3fbbf792 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs @@ -141,9 +141,18 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components private void removeRooms(IEnumerable rooms) { - foreach (var r in rooms) + foreach (var room in rooms) { - roomFlow.RemoveAll(d => d.Room == r, true); + var drawableRoom = roomFlow.SingleOrDefault(d => d.Room == room); + if (drawableRoom == null) + continue; + + // expire to trigger async disposal. the room still has to exist somewhere so we move it to internal content of RoomsContainer until next frame. + drawableRoom.Hide(); + drawableRoom.Expire(); + + roomFlow.Remove(drawableRoom, false); + AddInternal(drawableRoom); // selection may have a lease due to being in a sub screen. if (!SelectedRoom.Disabled) From 6f9ee3f526745d073c1cf4978a229a796766ad64 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 5 Feb 2024 00:30:48 +0300 Subject: [PATCH 0766/2188] Fix selected room bindable being set to null regardless of the removed room --- osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs index ac6403bb34..bd06890753 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs @@ -146,7 +146,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components roomFlow.RemoveAll(d => d.Room == r, true); // selection may have a lease due to being in a sub screen. - if (!SelectedRoom.Disabled) + if (SelectedRoom.Value == r && !SelectedRoom.Disabled) SelectedRoom.Value = null; } } From 44a594ba05325bf28197c3727ef5813b36e4ad61 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 5 Feb 2024 01:03:04 +0300 Subject: [PATCH 0767/2188] Simplify playback logic --- .../Expanded/Accuracy/AccuracyCircle.cs | 29 ++++++------------- 1 file changed, 9 insertions(+), 20 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index e5ba9500ee..d209c305fa 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -85,9 +86,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy /// public static readonly Easing ACCURACY_TRANSFORM_EASING = Easing.OutPow10; - [Resolved] - private SkinManager skins { get; set; } - private readonly ScoreInfo score; private CircularProgress accuracyCircle; @@ -101,7 +99,6 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy private PoolableSkinnableSample swooshUpSound; private PoolableSkinnableSample rankImpactSound; private PoolableSkinnableSample rankApplauseSound; - private PoolableSkinnableSample rankLegacyApplauseSound; private readonly Bindable tickPlaybackRate = new Bindable(); @@ -263,11 +260,15 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy if (isFailedSDueToMisses) AddInternal(failedSRankText = new RankText(ScoreRank.S)); + var applauseSamples = new List { applauseSampleName }; + if (score.Rank >= ScoreRank.B) + // when rank is B or higher, play legacy applause sample on legacy skins. + applauseSamples.Insert(0, @"applause"); + AddRangeInternal(new Drawable[] { rankImpactSound = new PoolableSkinnableSample(new SampleInfo(impactSampleName)), - rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(applauseSampleName)), - rankLegacyApplauseSound = new PoolableSkinnableSample(new SampleInfo("applause")), + rankApplauseSound = new PoolableSkinnableSample(new SampleInfo(applauseSamples.ToArray())), scoreTickSound = new PoolableSkinnableSample(new SampleInfo(@"Results/score-tick")), badgeTickSound = new PoolableSkinnableSample(new SampleInfo(@"Results/badge-dink")), badgeMaxSound = new PoolableSkinnableSample(new SampleInfo(@"Results/badge-dink-max")), @@ -401,20 +402,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { Schedule(() => { - if (skins.CurrentSkin.Value is LegacySkin) - { - // only play legacy "applause" sound if score rank is B or higher. - if (score.Rank >= ScoreRank.B) - { - rankLegacyApplauseSound.VolumeTo(applause_volume); - rankLegacyApplauseSound.Play(); - } - } - else - { - rankApplauseSound.VolumeTo(applause_volume); - rankApplauseSound.Play(); - } + rankApplauseSound.VolumeTo(applause_volume); + rankApplauseSound.Play(); }); } } From 5f39d4590ba1d69980a76537807a8f86b2476c52 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 5 Feb 2024 18:02:07 +0900 Subject: [PATCH 0768/2188] Update global.json version --- global.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/global.json b/global.json index da113e4cbd..789bff3bd0 100644 --- a/global.json +++ b/global.json @@ -1,6 +1,6 @@ { "sdk": { - "version": "8.0.0", + "version": "8.0.100", "rollForward": "latestFeature", "allowPrerelease": false } From 989e46c791de8261a970901fc8732b087d254a79 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 5 Feb 2024 13:05:28 +0100 Subject: [PATCH 0769/2188] Use better test step name --- osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs index 2bda242de2..3f2b71b320 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs @@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Ranking Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo); }); - AddToggleStep("toggle skin", v => + AddToggleStep("toggle legacy classic skin", v => { if (skins != null) skins.CurrentSkinInfo.Value = v ? skins.DefaultClassicSkin.SkinInfo : skins.CurrentSkinInfo.Default; From 2f4211249e0b3863d6058252ed55dc0e4f9d6c7f Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 5 Feb 2024 13:12:03 +0100 Subject: [PATCH 0770/2188] Use cleaner way to specify .exe path --- osu.Desktop/OsuGameDesktop.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index c5175fd549..a6d9ff1653 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -138,10 +138,7 @@ namespace osu.Desktop LoadComponentAsync(new GameplayWinKeyBlocker(), Add); if (OperatingSystem.IsWindows() && IsDeployedBuild) - { - string? executableLocation = Path.GetDirectoryName(typeof(OsuGameDesktop).Assembly.Location); - LoadComponentAsync(new WindowsAssociationManager(Path.Join(executableLocation, @"osu!.exe"), "osu"), Add); - } + LoadComponentAsync(new WindowsAssociationManager(Path.ChangeExtension(typeof(OsuGameDesktop).Assembly.Location, ".exe"), "osu"), Add); LoadComponentAsync(new ElevatedPrivilegesChecker(), Add); From efe6bb25b14db26e7c0b79494aa3eaf038dd99b7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 5 Feb 2024 13:21:01 +0100 Subject: [PATCH 0771/2188] Refactor result application around again to remove requirement for fields Co-authored-by: Dean Herbert --- .../Objects/Drawables/DrawableHoldNote.cs | 2 +- .../Objects/Drawables/DrawableHoldNoteBody.cs | 12 +++----- .../Drawables/DrawableManiaHitObject.cs | 2 +- .../Objects/Drawables/DrawableNote.cs | 3 +- .../TestSceneHitCircle.cs | 2 +- .../TestSceneHitCircleLateFade.cs | 2 +- .../Objects/Drawables/DrawableHitCircle.cs | 29 ++++++++++--------- .../Objects/Drawables/DrawableOsuHitObject.cs | 4 +-- .../Objects/Drawables/DrawableDrumRoll.cs | 2 +- .../Objects/Drawables/DrawableDrumRollTick.cs | 6 ++-- .../Objects/Drawables/DrawableFlyingHit.cs | 2 +- .../Objects/Drawables/DrawableHit.cs | 10 +++---- .../Drawables/DrawableStrongNestedHit.cs | 2 +- .../Objects/Drawables/DrawableSwell.cs | 2 +- .../Gameplay/TestSceneDrawableHitObject.cs | 2 +- .../Gameplay/TestScenePoolingRuleset.cs | 8 ++--- .../Rulesets/Judgements/JudgementResult.cs | 2 +- .../Objects/Drawables/DrawableHitObject.cs | 17 +++++++++-- 18 files changed, 59 insertions(+), 50 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index 6c70ab3526..2b55e81788 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -265,7 +265,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (Tail.AllJudged) { if (Tail.IsHit) - ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); + ApplyMaxResult(); else MissForcefully(); } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteBody.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteBody.cs index 731b1b6298..6259033235 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteBody.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteBody.cs @@ -11,8 +11,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables public override bool DisplayResult => false; - private bool hit; - public DrawableHoldNoteBody() : this(null) { @@ -27,12 +25,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables { if (AllJudged) return; - this.hit = hit; - ApplyResult(static (r, hitObject) => - { - var holdNoteBody = (DrawableHoldNoteBody)hitObject; - r.Type = holdNoteBody.hit ? r.Judgement.MaxResult : r.Judgement.MinResult; - }); + if (hit) + ApplyMaxResult(); + else + ApplyMinResult(); } } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs index 2d10fa27cd..e98622b8bf 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs @@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables /// /// Causes this to get missed, disregarding all conditions in implementations of . /// - public virtual void MissForcefully() => ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); + public virtual void MissForcefully() => ApplyMinResult(); } public abstract partial class DrawableManiaHitObject : DrawableManiaHitObject diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs index a70253798a..2246552abe 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs @@ -91,12 +91,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); + ApplyMinResult(); return; } hitResult = HitObject.HitWindows.ResultFor(timeOffset); + if (hitResult == HitResult.None) return; diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs index 8d4145f2c1..abe950f9bb 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs @@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Tests if (auto && !userTriggered && timeOffset > hitOffset && CheckHittable?.Invoke(this, Time.Current, HitResult.Great) == ClickAction.Hit) { // force success - ApplyResult(static (r, _) => r.Type = HitResult.Great); + ApplyResult(HitResult.Great); } else base.CheckForResult(userTriggered, timeOffset); diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs index 2d1e9c1270..838b426cb4 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLateFade.cs @@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Osu.Tests if (shouldHit && !userTriggered && timeOffset >= 0) { // force success - ApplyResult(static (r, _) => r.Type = HitResult.Great); + ApplyResult(HitResult.Great); } else base.CheckForResult(userTriggered, timeOffset); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index ce5422b180..a014ba2e77 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private Container scaleContainer; private InputManager inputManager; - private HitResult hitResult; public DrawableHitCircle() : this(null) @@ -156,12 +155,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); + ApplyMinResult(); return; } - hitResult = ResultFor(timeOffset); + HitResult hitResult = ResultFor(timeOffset); var clickAction = CheckHittable?.Invoke(this, Time.Current, hitResult); if (clickAction == ClickAction.Shake) @@ -170,20 +169,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (hitResult == HitResult.None || clickAction != ClickAction.Hit) return; - ApplyResult(static (r, hitObject) => + Vector2? hitPosition = null; + + // Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss. + if (hitResult.IsHit()) + { + var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position); + hitPosition = HitObject.StackedPosition + (localMousePosition - DrawSize / 2); + } + + ApplyResult<(HitResult result, Vector2? position)>((r, state) => { - var hitCircle = (DrawableHitCircle)hitObject; var circleResult = (OsuHitCircleJudgementResult)r; - // Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss. - if (hitCircle.hitResult.IsHit()) - { - var localMousePosition = hitCircle.ToLocalSpace(hitCircle.inputManager.CurrentState.Mouse.Position); - circleResult.CursorPositionAtHit = hitCircle.HitObject.StackedPosition + (localMousePosition - hitCircle.DrawSize / 2); - } - - circleResult.Type = hitCircle.hitResult; - }); + circleResult.Type = state.result; + circleResult.CursorPositionAtHit = state.position; + }, (hitResult, hitPosition)); } /// diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index 6de60a9d51..5271c03e08 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -100,12 +100,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// /// Causes this to get hit, disregarding all conditions in implementations of . /// - public void HitForcefully() => ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); + public void HitForcefully() => ApplyMaxResult(); /// /// Causes this to get missed, disregarding all conditions in implementations of . /// - public void MissForcefully() => ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); + public void MissForcefully() => ApplyMinResult(); private RectangleF parentScreenSpaceRectangle => ((DrawableOsuHitObject)ParentHitObject)?.parentScreenSpaceRectangle ?? Parent!.ScreenSpaceDrawQuad.AABBFloat; diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs index e15298f3ca..1af4719b02 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs @@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (timeOffset < 0) return; - ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); + ApplyMaxResult(); } protected override void UpdateHitStateTransforms(ArmedState state) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs index aa678d7043..0333fd71a9 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs @@ -49,14 +49,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!userTriggered) { if (timeOffset > HitObject.HitWindow) - ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); + ApplyMinResult(); return; } if (Math.Abs(timeOffset) > HitObject.HitWindow) return; - ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); + ApplyMaxResult(); } public override void OnKilled() @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables base.OnKilled(); if (Time.Current > HitObject.GetEndTime() && !Judged) - ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); + ApplyMinResult(); } protected override void UpdateHitStateTransforms(ArmedState state) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs index 4349dff9f9..aad9214c5e 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables protected override void LoadComplete() { base.LoadComplete(); - ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); + ApplyMaxResult(); } protected override void LoadSamples() diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index cf8e4050ee..ca49ddb7e1 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -101,7 +101,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); + ApplyMinResult(); return; } @@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables return; if (!validActionPressed) - ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); + ApplyMinResult(); else { ApplyResult(static (r, hitObject) => @@ -217,19 +217,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (!ParentHitObject.Result.IsHit) { - ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); + ApplyMinResult(); return; } if (!userTriggered) { if (timeOffset - ParentHitObject.Result.TimeOffset > SECOND_HIT_WINDOW) - ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); + ApplyMinResult(); return; } if (Math.Abs(timeOffset - ParentHitObject.Result.TimeOffset) <= SECOND_HIT_WINDOW) - ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); + ApplyMaxResult(); } public override bool OnPressed(KeyBindingPressEvent e) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs index 8f99538448..11759927a9 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables // it can happen that the hit window of the nested strong hit extends past the lifetime of the parent object. // this is a safety to prevent such cases from causing the nested hit to never be judged and as such prevent gameplay from completing. if (!Judged && Time.Current > ParentHitObject?.HitObject.GetEndTime()) - ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); + ApplyMinResult(); } } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index 0781ea5e2a..6eb62cce22 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint); if (numHits == HitObject.RequiredHits) - ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); + ApplyMaxResult(); } else { diff --git a/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs b/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs index bf1e52aab5..73177e36e1 100644 --- a/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs +++ b/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs @@ -216,7 +216,7 @@ namespace osu.Game.Tests.Gameplay LifetimeStart = LIFETIME_ON_APPLY; } - public void MissForcefully() => ApplyResult(static (r, _) => r.Type = HitResult.Miss); + public void MissForcefully() => ApplyResult(HitResult.Miss); protected override void UpdateHitStateTransforms(ArmedState state) { diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs index 00bd58e303..b567e8de8d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs @@ -431,7 +431,7 @@ namespace osu.Game.Tests.Visual.Gameplay protected override void CheckForResult(bool userTriggered, double timeOffset) { if (timeOffset > HitObject.Duration) - ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); + ApplyMaxResult(); } protected override void UpdateHitStateTransforms(ArmedState state) @@ -468,7 +468,7 @@ namespace osu.Game.Tests.Visual.Gameplay public override void OnKilled() { base.OnKilled(); - ApplyResult(static (r, _) => r.Type = r.Judgement.MinResult); + ApplyMinResult(); } } @@ -547,7 +547,7 @@ namespace osu.Game.Tests.Visual.Gameplay { base.CheckForResult(userTriggered, timeOffset); if (timeOffset >= 0) - ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); + ApplyMaxResult(); } } @@ -596,7 +596,7 @@ namespace osu.Game.Tests.Visual.Gameplay { base.CheckForResult(userTriggered, timeOffset); if (timeOffset >= 0) - ApplyResult(static (r, _) => r.Type = r.Judgement.MaxResult); + ApplyMaxResult(); } } diff --git a/osu.Game/Rulesets/Judgements/JudgementResult.cs b/osu.Game/Rulesets/Judgements/JudgementResult.cs index b781a13929..4b98df50d7 100644 --- a/osu.Game/Rulesets/Judgements/JudgementResult.cs +++ b/osu.Game/Rulesets/Judgements/JudgementResult.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Judgements /// /// The time at which this occurred. - /// Populated when this is applied via . + /// Populated when this is applied via . /// /// /// This is used instead of to check whether this should be reverted. diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index e30ce13f08..07fab72814 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -682,17 +682,28 @@ namespace osu.Game.Rulesets.Objects.Drawables UpdateResult(false); } + protected void ApplyMaxResult() => ApplyResult((r, _) => r.Type = r.Judgement.MaxResult); + protected void ApplyMinResult() => ApplyResult((r, _) => r.Type = r.Judgement.MinResult); + + protected void ApplyResult(HitResult type) => ApplyResult(static (result, state) => result.Type = state, type); + + [Obsolete("Use overload with state, preferrably with static delegates to avoid allocation overhead.")] // Can be removed 2024-07-26 + protected void ApplyResult(Action application) => ApplyResult((r, _) => application(r), this); + + protected void ApplyResult(Action application) => ApplyResult(application, this); + /// /// Applies the of this , notifying responders such as /// the of the . /// /// The callback that applies changes to the . Using a `static` delegate is recommended to avoid allocation overhead. - protected void ApplyResult(Action application) + /// The state. + protected void ApplyResult(Action application, T state) { if (Result.HasResult) throw new InvalidOperationException("Cannot apply result on a hitobject that already has a result."); - application?.Invoke(Result, this); + application?.Invoke(Result, state); if (!Result.HasResult) throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}."); @@ -737,7 +748,7 @@ namespace osu.Game.Rulesets.Objects.Drawables /// Checks if a scoring result has occurred for this . /// /// - /// If a scoring result has occurred, this method must invoke to update the result and notify responders. + /// If a scoring result has occurred, this method must invoke to update the result and notify responders. /// /// Whether the user triggered this check. /// The offset from the end time of the at which this check occurred. From 2976f225e0627ffa8cb4efe2ad6060e02a6fa5ed Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 5 Feb 2024 13:22:58 +0100 Subject: [PATCH 0772/2188] Improve xmldoc of `state` param --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 07fab72814..c5f1878d1f 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -697,7 +697,10 @@ namespace osu.Game.Rulesets.Objects.Drawables /// the of the . /// /// The callback that applies changes to the . Using a `static` delegate is recommended to avoid allocation overhead. - /// The state. + /// + /// Use this parameter to pass any data that requires + /// to apply a result, so that it can remain a `static` delegate and thus not allocate. + /// protected void ApplyResult(Action application, T state) { if (Result.HasResult) From fb80d76b4a814a8b79ce441833515f450ab8e12b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 5 Feb 2024 13:35:41 +0100 Subject: [PATCH 0773/2188] Apply further changes to remove remaining weirdness --- .../Drawables/DrawableEmptyFreeformHitObject.cs | 2 +- .../Drawables/DrawablePippidonHitObject.cs | 9 ++++----- .../Drawables/DrawableEmptyScrollingHitObject.cs | 3 +-- .../Drawables/DrawablePippidonHitObject.cs | 10 ++++------ .../Objects/Drawables/DrawableCatchHitObject.cs | 9 ++++----- .../Objects/Drawables/DrawableNote.cs | 15 ++++----------- .../Objects/Drawables/DrawableHitCircle.cs | 10 +++++----- .../Objects/Drawables/DrawableSpinnerTick.cs | 12 ++++-------- .../Objects/Drawables/DrawableHit.cs | 14 +++----------- .../Objects/Drawables/DrawableSwell.cs | 15 ++++++--------- .../Objects/Drawables/DrawableSwellTick.cs | 13 +++++-------- 11 files changed, 41 insertions(+), 71 deletions(-) diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs index 3ad8f06fb4..e53fe01157 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/Drawables/DrawableEmptyFreeformHitObject.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Objects.Drawables { if (timeOffset >= 0) // todo: implement judgement logic - ApplyResult(static (r, hitObject) => r.Type = HitResult.Perfect); + ApplyResult(HitResult.Perfect); } protected override void UpdateHitStateTransforms(ArmedState state) diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs index 925f2d04bf..b1be25727f 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs @@ -9,7 +9,6 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Audio; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Scoring; using osuTK; using osuTK.Graphics; @@ -50,10 +49,10 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables { if (timeOffset >= 0) { - ApplyResult(static (r, hitObject) => - { - r.Type = hitObject.IsHovered ? HitResult.Perfect : HitResult.Miss; - }); + if (IsHovered) + ApplyMaxResult(); + else + ApplyMinResult(); } } diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs index 408bbea717..adcbd36485 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs @@ -3,7 +3,6 @@ using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; -using osu.Game.Rulesets.Scoring; using osuTK; using osuTK.Graphics; @@ -24,7 +23,7 @@ namespace osu.Game.Rulesets.EmptyScrolling.Objects.Drawables { if (timeOffset >= 0) // todo: implement judgement logic - ApplyResult(static (r, hitObject) => r.Type = HitResult.Perfect); + ApplyMaxResult(); } protected override void UpdateHitStateTransforms(ArmedState state) diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs index 2c9eac7f65..3ad636a601 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/Drawables/DrawablePippidonHitObject.cs @@ -10,7 +10,6 @@ using osu.Framework.Graphics.Textures; using osu.Game.Audio; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Pippidon.UI; -using osu.Game.Rulesets.Scoring; using osuTK; using osuTK.Graphics; @@ -50,11 +49,10 @@ namespace osu.Game.Rulesets.Pippidon.Objects.Drawables { if (timeOffset >= 0) { - ApplyResult(static (r, hitObject) => - { - var pippidonHitObject = (DrawablePippidonHitObject)hitObject; - r.Type = pippidonHitObject.currentLane.Value == pippidonHitObject.HitObject.Lane ? HitResult.Perfect : HitResult.Miss; - }); + if (currentLane.Value == HitObject.Lane) + ApplyMaxResult(); + else + ApplyMinResult(); } } diff --git a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs index 721c6aaa59..64705f9909 100644 --- a/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs +++ b/osu.Game.Rulesets.Catch/Objects/Drawables/DrawableCatchHitObject.cs @@ -64,11 +64,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables if (timeOffset >= 0 && Result != null) { - ApplyResult(static (r, hitObject) => - { - var catchHitObject = (DrawableCatchHitObject)hitObject; - r.Type = catchHitObject.CheckPosition!.Invoke(catchHitObject.HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult; - }); + if (CheckPosition.Invoke(HitObject)) + ApplyMaxResult(); + else + ApplyMinResult(); } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs index 2246552abe..f6b92ab405 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs @@ -38,8 +38,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables private Drawable headPiece; - private HitResult hitResult; - public DrawableNote() : this(null) { @@ -96,18 +94,13 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables return; } - hitResult = HitObject.HitWindows.ResultFor(timeOffset); + var result = HitObject.HitWindows.ResultFor(timeOffset); - if (hitResult == HitResult.None) + if (result == HitResult.None) return; - hitResult = GetCappedResult(hitResult); - - ApplyResult(static (r, hitObject) => - { - var note = (DrawableNote)hitObject; - r.Type = note.hitResult; - }); + result = GetCappedResult(result); + ApplyResult(result); } /// diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index a014ba2e77..b1c9bef6c4 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -160,19 +160,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables return; } - HitResult hitResult = ResultFor(timeOffset); - var clickAction = CheckHittable?.Invoke(this, Time.Current, hitResult); + var result = ResultFor(timeOffset); + var clickAction = CheckHittable?.Invoke(this, Time.Current, result); if (clickAction == ClickAction.Shake) Shake(); - if (hitResult == HitResult.None || clickAction != ClickAction.Hit) + if (result == HitResult.None || clickAction != ClickAction.Hit) return; Vector2? hitPosition = null; // Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss. - if (hitResult.IsHit()) + if (result.IsHit()) { var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position); hitPosition = HitObject.StackedPosition + (localMousePosition - DrawSize / 2); @@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables circleResult.Type = state.result; circleResult.CursorPositionAtHit = state.position; - }, (hitResult, hitPosition)); + }, (result, hitPosition)); } /// diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs index 628f07a281..0a77faf924 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -11,8 +11,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public override bool DisplayResult => false; - private bool hit; - public DrawableSpinnerTick() : this(null) { @@ -39,12 +37,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// Whether this tick was reached. internal void TriggerResult(bool hit) { - this.hit = hit; - ApplyResult(static (r, hitObject) => - { - var spinnerTick = (DrawableSpinnerTick)hitObject; - r.Type = spinnerTick.hit ? r.Judgement.MaxResult : r.Judgement.MinResult; - }); + if (hit) + ApplyMaxResult(); + else + ApplyMinResult(); } } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index ca49ddb7e1..4fb69056da 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -37,8 +37,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables private double? lastPressHandleTime; - private HitResult hitResult; - private readonly Bindable type = new Bindable(); public DrawableHit() @@ -105,20 +103,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables return; } - hitResult = HitObject.HitWindows.ResultFor(timeOffset); - if (hitResult == HitResult.None) + var result = HitObject.HitWindows.ResultFor(timeOffset); + if (result == HitResult.None) return; if (!validActionPressed) ApplyMinResult(); else - { - ApplyResult(static (r, hitObject) => - { - var drawableHit = (DrawableHit)hitObject; - r.Type = drawableHit.hitResult; - }); - } + ApplyResult(result); } public override bool OnPressed(KeyBindingPressEvent e) diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index 6eb62cce22..e1fc28fe16 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -41,8 +41,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables private double? lastPressHandleTime; - private int numHits; - public override bool DisplayResult => false; public DrawableSwell() @@ -194,7 +192,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables nextTick?.TriggerResult(true); - numHits = ticks.Count(r => r.IsHit); + int numHits = ticks.Count(r => r.IsHit); float completion = (float)numHits / HitObject.RequiredHits; @@ -215,7 +213,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables if (timeOffset < 0) return; - numHits = 0; + int numHits = 0; foreach (var tick in ticks) { @@ -229,11 +227,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables tick.TriggerResult(false); } - ApplyResult(static (r, hitObject) => - { - var swell = (DrawableSwell)hitObject; - r.Type = swell.numHits == swell.HitObject.RequiredHits ? r.Judgement.MaxResult : r.Judgement.MinResult; - }); + if (numHits == HitObject.RequiredHits) + ApplyMaxResult(); + else + ApplyMinResult(); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs index 557438e5e5..04dd01e066 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs @@ -15,8 +15,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables { public override bool DisplayResult => false; - private bool hit; - public DrawableSwellTick() : this(null) { @@ -31,13 +29,12 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables public void TriggerResult(bool hit) { - this.hit = hit; HitObject.StartTime = Time.Current; - ApplyResult(static (r, hitObject) => - { - var swellTick = (DrawableSwellTick)hitObject; - r.Type = swellTick.hit ? r.Judgement.MaxResult : r.Judgement.MinResult; - }); + + if (hit) + ApplyMaxResult(); + else + ApplyMinResult(); } protected override void CheckForResult(bool userTriggered, double timeOffset) From 01efd1b353f556795f5d30eb4fe6723b7fcd6200 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 5 Feb 2024 13:34:03 +0100 Subject: [PATCH 0774/2188] Move `WindowsAssociationManager` to `osu.Desktop` --- osu.Desktop/Program.cs | 2 +- .../Windows}/WindowsAssociationManager.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) rename {osu.Game/Updater => osu.Desktop/Windows}/WindowsAssociationManager.cs (99%) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index c9ce5ebf1b..edbf39a30a 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -5,6 +5,7 @@ using System; using System.IO; using System.Runtime.Versioning; using osu.Desktop.LegacyIpc; +using osu.Desktop.Windows; using osu.Framework; using osu.Framework.Development; using osu.Framework.Logging; @@ -12,7 +13,6 @@ using osu.Framework.Platform; using osu.Game; using osu.Game.IPC; using osu.Game.Tournament; -using osu.Game.Updater; using SDL2; using Squirrel; diff --git a/osu.Game/Updater/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs similarity index 99% rename from osu.Game/Updater/WindowsAssociationManager.cs rename to osu.Desktop/Windows/WindowsAssociationManager.cs index bb0e37a2f4..038788f990 100644 --- a/osu.Game/Updater/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -13,7 +13,7 @@ using osu.Framework.Logging; using osu.Game.Resources.Icons; using osu.Game.Localisation; -namespace osu.Game.Updater +namespace osu.Desktop.Windows { [SupportedOSPlatform("windows")] public partial class WindowsAssociationManager : Component From 7789cc01eb31733fa76147adecf73db186c12759 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 5 Feb 2024 14:03:16 +0100 Subject: [PATCH 0775/2188] Copy .ico files when publishing These icons should appear in end-user installation folder. --- osu.Desktop/Windows/Icons.cs | 10 ++++++++++ osu.Desktop/Windows/Win32Icon.cs | 16 ++++++++++++++++ osu.Desktop/Windows/WindowsAssociationManager.cs | 5 ++--- osu.Desktop/osu.Desktop.csproj | 3 +++ 4 files changed, 31 insertions(+), 3 deletions(-) create mode 100644 osu.Desktop/Windows/Icons.cs create mode 100644 osu.Desktop/Windows/Win32Icon.cs diff --git a/osu.Desktop/Windows/Icons.cs b/osu.Desktop/Windows/Icons.cs new file mode 100644 index 0000000000..cc60f92810 --- /dev/null +++ b/osu.Desktop/Windows/Icons.cs @@ -0,0 +1,10 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Desktop.Windows +{ + public static class Icons + { + public static Win32Icon Lazer => new Win32Icon(@"lazer.ico"); + } +} diff --git a/osu.Desktop/Windows/Win32Icon.cs b/osu.Desktop/Windows/Win32Icon.cs new file mode 100644 index 0000000000..9544846c55 --- /dev/null +++ b/osu.Desktop/Windows/Win32Icon.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Desktop.Windows +{ + public record Win32Icon + { + public readonly string Path; + + internal Win32Icon(string name) + { + string dir = System.IO.Path.GetDirectoryName(typeof(Win32Icon).Assembly.Location)!; + Path = System.IO.Path.Join(dir, name); + } + } +} diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 038788f990..a5f977d15d 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -10,7 +10,6 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Framework.Logging; -using osu.Game.Resources.Icons; using osu.Game.Localisation; namespace osu.Desktop.Windows @@ -194,7 +193,7 @@ namespace osu.Desktop.Windows using (var programKey = classes.CreateSubKey(programId)) { using (var defaultIconKey = programKey.CreateSubKey(DEFAULT_ICON)) - defaultIconKey.SetValue(null, Icon.RegistryString); + defaultIconKey.SetValue(null, Icon.Path); using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND)) openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); @@ -249,7 +248,7 @@ namespace osu.Desktop.Windows protocolKey.SetValue(URL_PROTOCOL, string.Empty); using (var defaultIconKey = protocolKey.CreateSubKey(DEFAULT_ICON)) - defaultIconKey.SetValue(null, Icon.RegistryString); + defaultIconKey.SetValue(null, Icon.Path); using (var openCommandKey = protocolKey.CreateSubKey(SHELL_OPEN_COMMAND)) openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index d6a11fa924..c6a95c1623 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -31,4 +31,7 @@ + + + From 4ec9d26657167bc7310984f093837ef183cef24f Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 5 Feb 2024 14:16:35 +0100 Subject: [PATCH 0776/2188] Inline constants --- osu.Desktop/OsuGameDesktop.cs | 2 +- .../Windows/WindowsAssociationManager.cs | 31 ++++++++----------- 2 files changed, 14 insertions(+), 19 deletions(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index a6d9ff1653..2e1b34fb38 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -138,7 +138,7 @@ namespace osu.Desktop LoadComponentAsync(new GameplayWinKeyBlocker(), Add); if (OperatingSystem.IsWindows() && IsDeployedBuild) - LoadComponentAsync(new WindowsAssociationManager(Path.ChangeExtension(typeof(OsuGameDesktop).Assembly.Location, ".exe"), "osu"), Add); + LoadComponentAsync(new WindowsAssociationManager(), Add); LoadComponentAsync(new ElevatedPrivilegesChecker(), Add); diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index a5f977d15d..7131067224 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.IO; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Microsoft.Win32; @@ -31,6 +32,14 @@ namespace osu.Desktop.Windows /// public const string SHELL_OPEN_COMMAND = @"Shell\Open\Command"; + public static readonly string EXE_PATH = Path.ChangeExtension(typeof(WindowsAssociationManager).Assembly.Location, ".exe"); + + /// + /// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit, + /// see https://learn.microsoft.com/en-us/windows/win32/com/-progid--key. + /// + public const string PROGRAM_ID_PREFIX = "osu"; + private static readonly FileAssociation[] file_associations = { new FileAssociation(@".osz", WindowsAssociationManagerStrings.OsuBeatmap, Icons.Lazer), @@ -50,20 +59,6 @@ namespace osu.Desktop.Windows private IBindable localisationParameters = null!; - private readonly string exePath; - private readonly string programIdPrefix; - - /// Path to the executable to register. - /// - /// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit, - /// see https://learn.microsoft.com/en-us/windows/win32/com/-progid--key. - /// - public WindowsAssociationManager(string exePath, string programIdPrefix) - { - this.exePath = exePath; - this.programIdPrefix = programIdPrefix; - } - [BackgroundDependencyLoader] private void load() { @@ -87,10 +82,10 @@ namespace osu.Desktop.Windows return; foreach (var association in file_associations) - association.Install(classes, exePath, programIdPrefix); + association.Install(classes, EXE_PATH, PROGRAM_ID_PREFIX); foreach (var association in uri_associations) - association.Install(classes, exePath); + association.Install(classes, EXE_PATH); } updateDescriptions(); @@ -112,7 +107,7 @@ namespace osu.Desktop.Windows foreach (var association in file_associations) { var b = localisation.GetLocalisedBindableString(association.Description); - association.UpdateDescription(classes, programIdPrefix, b.Value); + association.UpdateDescription(classes, PROGRAM_ID_PREFIX, b.Value); b.UnbindAll(); } @@ -131,7 +126,7 @@ namespace osu.Desktop.Windows } } - public void UninstallAssociations() => UninstallAssociations(programIdPrefix); + public void UninstallAssociations() => UninstallAssociations(PROGRAM_ID_PREFIX); public static void UninstallAssociations(string programIdPrefix) { From 0168ade2e13f200f475081d54363b8b9ee835687 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 5 Feb 2024 14:19:22 +0100 Subject: [PATCH 0777/2188] Remove tests Can be tested with ``` dotnet publish -f net6.0 -r win-x64 osu.Desktop -o publish -c Debug publish\osu! ``` --- .../TestSceneWindowsAssociationManager.cs | 106 ------------------ 1 file changed, 106 deletions(-) delete mode 100644 osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs diff --git a/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs b/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs deleted file mode 100644 index f3eb468334..0000000000 --- a/osu.Game.Tests/Visual/Updater/TestSceneWindowsAssociationManager.cs +++ /dev/null @@ -1,106 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Diagnostics; -using System.IO; -using System.Runtime.Versioning; -using NUnit.Framework; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Platform; -using osu.Game.Graphics.Sprites; -using osu.Game.Tests.Resources; -using osu.Game.Updater; - -namespace osu.Game.Tests.Visual.Updater -{ - [SupportedOSPlatform("windows")] - [Ignore("These tests modify the windows registry and open programs")] - public partial class TestSceneWindowsAssociationManager : OsuTestScene - { - private static readonly string exe_path = Path.ChangeExtension(typeof(TestSceneWindowsAssociationManager).Assembly.Location, ".exe"); - - [Resolved] - private GameHost host { get; set; } = null!; - - private readonly WindowsAssociationManager associationManager; - - public TestSceneWindowsAssociationManager() - { - Children = new Drawable[] - { - new OsuSpriteText { Text = Environment.CommandLine }, - associationManager = new WindowsAssociationManager(exe_path, "osu.Test"), - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - if (Environment.CommandLine.Contains(".osz", StringComparison.Ordinal)) - ChangeBackgroundColour(ColourInfo.SingleColour(Colour4.DarkOliveGreen)); - - if (Environment.CommandLine.Contains("osu://", StringComparison.Ordinal)) - ChangeBackgroundColour(ColourInfo.SingleColour(Colour4.DarkBlue)); - - if (Environment.CommandLine.Contains("osump://", StringComparison.Ordinal)) - ChangeBackgroundColour(ColourInfo.SingleColour(Colour4.DarkRed)); - } - - [Test] - public void TestInstall() - { - AddStep("install", () => associationManager.InstallAssociations()); - } - - [Test] - public void TestOpenBeatmap() - { - string beatmapPath = null!; - AddStep("create temp beatmap", () => beatmapPath = TestResources.GetTestBeatmapForImport()); - AddAssert("beatmap path ends with .osz", () => beatmapPath, () => Does.EndWith(".osz")); - AddStep("open beatmap", () => host.OpenFileExternally(beatmapPath)); - AddUntilStep("wait for focus", () => host.IsActive.Value); - AddStep("delete temp beatmap", () => File.Delete(beatmapPath)); - } - - /// - /// To check that the icon is correct - /// - [Test] - public void TestPresentBeatmap() - { - string beatmapPath = null!; - AddStep("create temp beatmap", () => beatmapPath = TestResources.GetTestBeatmapForImport()); - AddAssert("beatmap path ends with .osz", () => beatmapPath, () => Does.EndWith(".osz")); - AddStep("show beatmap in explorer", () => host.PresentFileExternally(beatmapPath)); - AddUntilStep("wait for focus", () => host.IsActive.Value); - AddStep("delete temp beatmap", () => File.Delete(beatmapPath)); - } - - [TestCase("osu://s/1")] - [TestCase("osump://123")] - public void TestUrl(string url) - { - AddStep($"open {url}", () => Process.Start(new ProcessStartInfo(url) { UseShellExecute = true })); - } - - [Test] - public void TestUninstall() - { - AddStep("uninstall", () => associationManager.UninstallAssociations()); - } - - /// - /// Useful when testing things out and manually changing the registry. - /// - [Test] - public void TestNotifyShell() - { - AddStep("notify shell of changes", WindowsAssociationManager.NotifyShellUpdate); - } - } -} From 17033e09f679f1f2c7800bdb552545967c42fa18 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 5 Feb 2024 14:29:17 +0100 Subject: [PATCH 0778/2188] Change to class to satisfy CFS hopefully --- osu.Desktop/Windows/Win32Icon.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/Windows/Win32Icon.cs b/osu.Desktop/Windows/Win32Icon.cs index 9544846c55..401e7a2be3 100644 --- a/osu.Desktop/Windows/Win32Icon.cs +++ b/osu.Desktop/Windows/Win32Icon.cs @@ -3,7 +3,7 @@ namespace osu.Desktop.Windows { - public record Win32Icon + public class Win32Icon { public readonly string Path; From 8b9c9f4fedcb8177e5b33061eec320b3832e2d7c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 5 Feb 2024 14:52:08 +0100 Subject: [PATCH 0779/2188] Add NRT annotations to `DrawableManiaRuleset` --- osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs index 070021ef74..decf670c5d 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; @@ -61,9 +59,9 @@ namespace osu.Game.Rulesets.Mania.UI // Stores the current speed adjustment active in gameplay. private readonly Track speedAdjustmentTrack = new TrackVirtual(0); - private ISkinSource currentSkin; + private ISkinSource currentSkin = null!; - public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) + public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList? mods = null) : base(ruleset, beatmap, mods) { BarLines = new BarLineGenerator(Beatmap).BarLines; @@ -114,7 +112,7 @@ namespace osu.Game.Rulesets.Mania.UI updateTimeRange(); } - private ScheduledDelegate pendingSkinChange; + private ScheduledDelegate? pendingSkinChange; private float hitPosition; private void onSkinChange() @@ -160,7 +158,7 @@ namespace osu.Game.Rulesets.Mania.UI protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant); - public override DrawableHitObject CreateDrawableRepresentation(ManiaHitObject h) => null; + public override DrawableHitObject? CreateDrawableRepresentation(ManiaHitObject h) => null; protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay); From 9e1a24fdefe24dc3d6d8daa57439ffefe4ddacde Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 5 Feb 2024 16:20:50 +0100 Subject: [PATCH 0780/2188] Remove pointless enum --- .../Overlays/FirstRunSetup/ScreenImportFromStable.cs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs index 0b2b750136..a56af540e4 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs @@ -326,13 +326,4 @@ namespace osu.Game.Overlays.FirstRunSetup } } } - - public enum FileSystemAddition - { - [LocalisableDescription(typeof(FirstRunOverlayImportFromStableScreenStrings), nameof(FirstRunOverlayImportFromStableScreenStrings.ToAvoidEnsureNtfs))] - ToAvoidEnsureNtfs, - - [LocalisableDescription(typeof(FirstRunOverlayImportFromStableScreenStrings), nameof(FirstRunOverlayImportFromStableScreenStrings.ToAvoidEnsureHardLinksSupport))] - ToAvoidEnsureHardLinksSupport, - } } From fa894bda059e58626639e4a487181f191f207837 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 5 Feb 2024 16:25:44 +0100 Subject: [PATCH 0781/2188] Fix broken spacing --- osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs index a56af540e4..526dffa06f 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs @@ -137,6 +137,7 @@ namespace osu.Game.Overlays.FirstRunSetup copyInformation.Text = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? FirstRunOverlayImportFromStableScreenStrings.SecondCopyWillBeMade(FirstRunOverlayImportFromStableScreenStrings.ToAvoidEnsureNtfs) : FirstRunOverlayImportFromStableScreenStrings.SecondCopyWillBeMade(FirstRunOverlayImportFromStableScreenStrings.ToAvoidEnsureHardLinksSupport); + copyInformation.AddText(@" "); // just to ensure correct spacing copyInformation.AddLink(GeneralSettingsStrings.ChangeFolderLocation, () => { game?.PerformFromScreen(menu => menu.Push(new MigrationSelectScreen())); From 148e01327b41ebde80f9f1c0a83f844d14a93f1f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 5 Feb 2024 16:27:56 +0100 Subject: [PATCH 0782/2188] Split copy info text into two rather than parameterise I have very low hopes translators would be able to correctly navigate this otherwise (especially in languages with different word order). --- .../FirstRunOverlayImportFromStableScreenStrings.cs | 13 ++++--------- .../FirstRunSetup/ScreenImportFromStable.cs | 4 ++-- 2 files changed, 6 insertions(+), 11 deletions(-) diff --git a/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs b/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs index bbd83d2395..04fecab3df 100644 --- a/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs +++ b/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs @@ -67,19 +67,14 @@ namespace osu.Game.Localisation public static LocalisableString LightweightLinkingNotSupported => new TranslatableString(getKey(@"lightweight_linking_not_supported"), @"Lightweight linking of files is not supported on your operating system yet, so a copy of all files will be made during import."); /// - /// "A second copy of all files will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous osu! install {0}." + /// "A second copy of all files will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous osu! install (and the file system is NTFS)." /// - public static LocalisableString SecondCopyWillBeMade(LocalisableString extra) => new TranslatableString(getKey(@"second_copy_will_be_made"), @"A second copy of all files will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous osu! install {0}.", extra); + public static LocalisableString SecondCopyWillBeMadeWindows => new TranslatableString(getKey(@"second_copy_will_be_made_windows"), @"A second copy of all files will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous osu! install (and the file system is NTFS)."); /// - /// "(and the file system is NTFS)" + /// "A second copy of all files will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous osu! install (and the file system supports hard links)." /// - public static LocalisableString ToAvoidEnsureNtfs => new TranslatableString(getKey(@"to_avoid_ensure_ntfs"), @"(and the file system is NTFS)"); - - /// - /// "(and the file system supports hard links)" - /// - public static LocalisableString ToAvoidEnsureHardLinksSupport => new TranslatableString(getKey(@"to_avoid_ensure_hard_links_support"), @"(and the file system supports hard links)"); + public static LocalisableString SecondCopyWillBeMadeOtherPlatforms => new TranslatableString(getKey(@"second_copy_will_be_made_other_platforms"), @"A second copy of all files will be made during import. To avoid this, please make sure the lazer data folder is on the same drive as your previous osu! install (and the file system supports hard links)."); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs index 526dffa06f..b19a9c6c99 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs @@ -135,8 +135,8 @@ namespace osu.Game.Overlays.FirstRunSetup else { copyInformation.Text = RuntimeInfo.OS == RuntimeInfo.Platform.Windows - ? FirstRunOverlayImportFromStableScreenStrings.SecondCopyWillBeMade(FirstRunOverlayImportFromStableScreenStrings.ToAvoidEnsureNtfs) - : FirstRunOverlayImportFromStableScreenStrings.SecondCopyWillBeMade(FirstRunOverlayImportFromStableScreenStrings.ToAvoidEnsureHardLinksSupport); + ? FirstRunOverlayImportFromStableScreenStrings.SecondCopyWillBeMadeWindows + : FirstRunOverlayImportFromStableScreenStrings.SecondCopyWillBeMadeOtherPlatforms; copyInformation.AddText(@" "); // just to ensure correct spacing copyInformation.AddLink(GeneralSettingsStrings.ChangeFolderLocation, () => { From 858f2fc7495867a600631e8683cefb193cc255fc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 5 Feb 2024 18:39:04 +0300 Subject: [PATCH 0783/2188] Use `Clear` to trigger async disposal --- .../Lounge/Components/RoomsContainer.cs | 28 +++++++++++-------- 1 file changed, 16 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs index 8a3fbbf792..fd9aa6cb0e 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs @@ -126,7 +126,11 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components case NotifyCollectionChangedAction.Remove: Debug.Assert(args.OldItems != null); - removeRooms(args.OldItems.Cast()); + if (args.OldItems.Count == roomFlow.Count) + clearRooms(); + else + removeRooms(args.OldItems.Cast()); + break; } } @@ -141,18 +145,9 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components private void removeRooms(IEnumerable rooms) { - foreach (var room in rooms) + foreach (var r in rooms) { - var drawableRoom = roomFlow.SingleOrDefault(d => d.Room == room); - if (drawableRoom == null) - continue; - - // expire to trigger async disposal. the room still has to exist somewhere so we move it to internal content of RoomsContainer until next frame. - drawableRoom.Hide(); - drawableRoom.Expire(); - - roomFlow.Remove(drawableRoom, false); - AddInternal(drawableRoom); + roomFlow.RemoveAll(d => d.Room == r, true); // selection may have a lease due to being in a sub screen. if (!SelectedRoom.Disabled) @@ -160,6 +155,15 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components } } + private void clearRooms() + { + roomFlow.Clear(); + + // selection may have a lease due to being in a sub screen. + if (!SelectedRoom.Disabled) + SelectedRoom.Value = null; + } + private void updateSorting() { foreach (var room in roomFlow) From 4449ccd1d395c44b7a183f639bdd24d281b82eed Mon Sep 17 00:00:00 2001 From: Loreos7 Date: Mon, 5 Feb 2024 18:44:18 +0300 Subject: [PATCH 0784/2188] bring back missing dot --- osu.Game/Localisation/AudioSettingsStrings.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Localisation/AudioSettingsStrings.cs b/osu.Game/Localisation/AudioSettingsStrings.cs index f4537a4c1c..405eec985c 100644 --- a/osu.Game/Localisation/AudioSettingsStrings.cs +++ b/osu.Game/Localisation/AudioSettingsStrings.cs @@ -72,7 +72,7 @@ namespace osu.Game.Localisation /// /// "Based on the last {0} play(s), the suggested offset is {1} ms" /// - public static LocalisableString SuggestedOffsetValueReceived(int plays, string value) => new TranslatableString(getKey(@"suggested_offset_value_received"), @"Based on the last {0} play(s), the suggested offset is {1} ms", plays, value); + public static LocalisableString SuggestedOffsetValueReceived(int plays, string value) => new TranslatableString(getKey(@"suggested_offset_value_received"), @"Based on the last {0} play(s), the suggested offset is {1} ms.", plays, value); /// /// "Apply suggested offset" From 8e82327509ad91decc132d56fb065d5fffc0597a Mon Sep 17 00:00:00 2001 From: Loreos7 Date: Mon, 5 Feb 2024 18:45:32 +0300 Subject: [PATCH 0785/2188] one more dot --- osu.Game/Localisation/AudioSettingsStrings.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Localisation/AudioSettingsStrings.cs b/osu.Game/Localisation/AudioSettingsStrings.cs index 405eec985c..24508d6858 100644 --- a/osu.Game/Localisation/AudioSettingsStrings.cs +++ b/osu.Game/Localisation/AudioSettingsStrings.cs @@ -70,7 +70,7 @@ namespace osu.Game.Localisation public static LocalisableString SuggestedOffsetNote => new TranslatableString(getKey(@"suggested_offset_note"), @"Play a few beatmaps to receive a suggested offset!"); /// - /// "Based on the last {0} play(s), the suggested offset is {1} ms" + /// "Based on the last {0} play(s), the suggested offset is {1} ms." /// public static LocalisableString SuggestedOffsetValueReceived(int plays, string value) => new TranslatableString(getKey(@"suggested_offset_value_received"), @"Based on the last {0} play(s), the suggested offset is {1} ms.", plays, value); From 791423651640174323beef88c9607d5cde01690b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 5 Feb 2024 18:49:59 +0300 Subject: [PATCH 0786/2188] Add explanatory note --- osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs index fd9aa6cb0e..bff1a8c64c 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomsContainer.cs @@ -126,6 +126,8 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components case NotifyCollectionChangedAction.Remove: Debug.Assert(args.OldItems != null); + // clear operations have a separate path that benefits from async disposal, + // since disposing is quite expensive when performed on a high number of drawables synchronously. if (args.OldItems.Count == roomFlow.Count) clearRooms(); else From 48d42ca7d39c66a79cb7d5194c86a4a0fef96afd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 5 Feb 2024 23:58:10 +0800 Subject: [PATCH 0787/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index d944e2ce8e..d7f29beeb3 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index bd6891f448..a4cd26a372 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 2932184d24512eb945c49542bfe005479722688a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 5 Feb 2024 18:05:21 +0100 Subject: [PATCH 0788/2188] Rename localisable string --- osu.Game/Localisation/GraphicsSettingsStrings.cs | 2 +- osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Localisation/GraphicsSettingsStrings.cs b/osu.Game/Localisation/GraphicsSettingsStrings.cs index d3952d0b4c..753444daf1 100644 --- a/osu.Game/Localisation/GraphicsSettingsStrings.cs +++ b/osu.Game/Localisation/GraphicsSettingsStrings.cs @@ -162,7 +162,7 @@ namespace osu.Game.Localisation /// /// "Shrink game to avoid cameras and notches" /// - public static LocalisableString ShrinkGameOnMobile => new TranslatableString(getKey(@"shrink_game_on_mobile"), @"Shrink game to avoid cameras and notches"); + public static LocalisableString ShrinkGameToSafeArea => new TranslatableString(getKey(@"shrink_game_to_safe_area"), @"Shrink game to avoid cameras and notches"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs index 4eb3e54708..ce087f1807 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/LayoutSettings.cs @@ -115,7 +115,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics }, safeAreaConsiderationsCheckbox = new SettingsCheckbox { - LabelText = GraphicsSettingsStrings.ShrinkGameOnMobile, + LabelText = GraphicsSettingsStrings.ShrinkGameToSafeArea, Current = osuConfig.GetBindable(OsuSetting.SafeAreaConsiderations), }, new SettingsSlider From 87381334ffdb12f6b39ad0933cb95da50c676308 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 5 Feb 2024 18:06:51 +0100 Subject: [PATCH 0789/2188] Use more proper method of formatting --- osu.Game/Localisation/AudioSettingsStrings.cs | 2 +- .../Settings/Sections/Audio/AudioOffsetAdjustControl.cs | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Localisation/AudioSettingsStrings.cs b/osu.Game/Localisation/AudioSettingsStrings.cs index 24508d6858..89db60d8a6 100644 --- a/osu.Game/Localisation/AudioSettingsStrings.cs +++ b/osu.Game/Localisation/AudioSettingsStrings.cs @@ -72,7 +72,7 @@ namespace osu.Game.Localisation /// /// "Based on the last {0} play(s), the suggested offset is {1} ms." /// - public static LocalisableString SuggestedOffsetValueReceived(int plays, string value) => new TranslatableString(getKey(@"suggested_offset_value_received"), @"Based on the last {0} play(s), the suggested offset is {1} ms.", plays, value); + public static LocalisableString SuggestedOffsetValueReceived(int plays, LocalisableString value) => new TranslatableString(getKey(@"suggested_offset_value_received"), @"Based on the last {0} play(s), the suggested offset is {1} ms.", plays, value); /// /// "Apply suggested offset" diff --git a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs index ad33434848..b9f043a233 100644 --- a/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs +++ b/osu.Game/Overlays/Settings/Sections/Audio/AudioOffsetAdjustControl.cs @@ -8,6 +8,7 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -156,7 +157,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio { hintText.Text = SuggestedOffset.Value == null ? AudioSettingsStrings.SuggestedOffsetNote - : AudioSettingsStrings.SuggestedOffsetValueReceived(averageHitErrorHistory.Count, $"{SuggestedOffset.Value:N0}"); + : AudioSettingsStrings.SuggestedOffsetValueReceived(averageHitErrorHistory.Count, SuggestedOffset.Value.ToLocalisableString(@"N0")); applySuggestion.Enabled.Value = SuggestedOffset.Value != null; } From a5aeb2ff9e98f6d0a034548c2bc6664359f8ade2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 5 Feb 2024 18:56:20 +0100 Subject: [PATCH 0790/2188] Use better variable names It's not the 1970s. We can spare a few extra letters. --- osu.Game/Rulesets/Scoring/HitEventExtensions.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs index ab36a54d3d..f9c6d62608 100644 --- a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs +++ b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs @@ -22,8 +22,8 @@ namespace osu.Game.Rulesets.Scoring Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null)); int count = 0; - double m = 0; - double s = 0; + double mean = 0; + double sumOfSquares = 0; foreach (var e in hitEvents) { @@ -34,15 +34,15 @@ namespace osu.Game.Rulesets.Scoring // Division by gameplay rate is to account for TimeOffset scaling with gameplay rate. double currentValue = e.TimeOffset / e.GameplayRate!.Value; - double mNext = m + (currentValue - m) / count; - s += (currentValue - m) * (currentValue - mNext); - m = mNext; + double nextMean = mean + (currentValue - mean) / count; + sumOfSquares += (currentValue - mean) * (currentValue - nextMean); + mean = nextMean; } if (count == 0) return null; - return 10.0 * Math.Sqrt(s / count); + return 10.0 * Math.Sqrt(sumOfSquares / count); } /// From 7b03bebd5fd8b4288ea03da66ada81bf7f831781 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 5 Feb 2024 18:57:55 +0100 Subject: [PATCH 0791/2188] Move algorithm description to remarks section of xmldoc --- osu.Game/Rulesets/Scoring/HitEventExtensions.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs index f9c6d62608..6e2852676a 100644 --- a/osu.Game/Rulesets/Scoring/HitEventExtensions.cs +++ b/osu.Game/Rulesets/Scoring/HitEventExtensions.cs @@ -11,8 +11,11 @@ namespace osu.Game.Rulesets.Scoring public static class HitEventExtensions { /// - /// Calculates the "unstable rate" for a sequence of s using Welford's online algorithm. + /// Calculates the "unstable rate" for a sequence of s. /// + /// + /// Uses Welford's online algorithm. + /// /// /// A non-null value if unstable rate could be calculated, /// and if unstable rate cannot be calculated due to being empty. From e1a5aeac198903735125d9867389fef946754e61 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 5 Feb 2024 19:10:14 +0100 Subject: [PATCH 0792/2188] Commit benchmark to source Co-authored-by: Andrei Zavatski --- osu.Game.Benchmarks/BenchmarkUnstableRate.cs | 31 ++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 osu.Game.Benchmarks/BenchmarkUnstableRate.cs diff --git a/osu.Game.Benchmarks/BenchmarkUnstableRate.cs b/osu.Game.Benchmarks/BenchmarkUnstableRate.cs new file mode 100644 index 0000000000..aa229c7d06 --- /dev/null +++ b/osu.Game.Benchmarks/BenchmarkUnstableRate.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using BenchmarkDotNet.Attributes; +using osu.Framework.Utils; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Benchmarks +{ + public class BenchmarkUnstableRate : BenchmarkTest + { + private List events = null!; + + public override void SetUp() + { + base.SetUp(); + events = new List(); + + for (int i = 0; i < 1000; i++) + events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, new HitObject(), null, null)); + } + + [Benchmark] + public void CalculateUnstableRate() + { + _ = events.CalculateUnstableRate(); + } + } +} From c1feccb4cfc6c7929e7adbfc8c1af04145525f77 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 5 Feb 2024 19:53:19 +0100 Subject: [PATCH 0793/2188] Add test coverage for selection behaviour --- .../Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs index b938e59d63..0883c626fe 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneLoungeRoomsContainer.cs @@ -64,6 +64,12 @@ namespace osu.Game.Tests.Visual.Multiplayer AddStep("select first room", () => container.Rooms.First().TriggerClick()); AddAssert("first spotlight selected", () => checkRoomSelected(RoomManager.Rooms.First(r => r.Category.Value == RoomCategory.Spotlight))); + + AddStep("remove last room", () => RoomManager.RemoveRoom(RoomManager.Rooms.MinBy(r => r.RoomID?.Value))); + AddAssert("first spotlight still selected", () => checkRoomSelected(RoomManager.Rooms.First(r => r.Category.Value == RoomCategory.Spotlight))); + + AddStep("remove spotlight room", () => RoomManager.RemoveRoom(RoomManager.Rooms.Single(r => r.Category.Value == RoomCategory.Spotlight))); + AddAssert("selection vacated", () => checkRoomSelected(null)); } [Test] From 4be4ed7ab255fe6cff9b6b882e011a26a5ff15ff Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 5 Feb 2024 23:27:16 +0300 Subject: [PATCH 0794/2188] Add "ranked" attribute to scores --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 4 ++++ osu.Game/Scoring/ScoreInfo.cs | 6 ++++++ 2 files changed, 10 insertions(+) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 732da3d5da..42b9d9414f 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -115,6 +115,9 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("has_replay")] public bool HasReplay { get; set; } + [JsonProperty("ranked")] + public bool Ranked { get; set; } + // These properties are calculated or not relevant to any external usage. public bool ShouldSerializeID() => false; public bool ShouldSerializeUser() => false; @@ -212,6 +215,7 @@ namespace osu.Game.Online.API.Requests.Responses HasOnlineReplay = HasReplay, Mods = mods, PP = PP, + Ranked = Ranked, }; if (beatmap is BeatmapInfo realmBeatmap) diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index 32e4bbbf29..fd98107792 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -107,6 +107,12 @@ namespace osu.Game.Scoring public double? PP { get; set; } + /// + /// Whether the performance points in this score is awarded to the player. This is used for online display purposes (see ). + /// + [Ignored] + public bool Ranked { get; set; } + /// /// The online ID of this score. /// From 6b7ffc240bbe3eb9138c3620ad175d2d9c7a3487 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 5 Feb 2024 23:28:21 +0300 Subject: [PATCH 0795/2188] Support displaying "unranked PP" placeholder --- .../Overlays/BeatmapSet/Scores/ScoreTable.cs | 8 +++--- .../Scores/TopScoreStatisticsSection.cs | 8 +++--- .../Sections/Ranks/DrawableProfileScore.cs | 11 ++++++++ .../UnrankedPerformancePointsPlaceholder.cs | 26 +++++++++++++++++++ 4 files changed, 47 insertions(+), 6 deletions(-) create mode 100644 osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index 1fc997fdad..c8ecb38c86 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -180,10 +180,12 @@ namespace osu.Game.Overlays.BeatmapSet.Scores if (showPerformancePoints) { - if (score.PP != null) - content.Add(new StatisticText(score.PP, format: @"N0")); - else + if (!score.Ranked) + content.Add(new UnrankedPerformancePointsPlaceholder { Font = OsuFont.GetFont(size: text_size) }); + else if (score.PP == null) content.Add(new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(text_size) }); + else + content.Add(new StatisticText(score.PP, format: @"N0")); } content.Add(new ScoreboardTime(score.Date, text_size) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs index 72e590b009..488b99d620 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs @@ -125,10 +125,12 @@ namespace osu.Game.Overlays.BeatmapSet.Scores ppColumn.Alpha = value.BeatmapInfo!.Status.GrantsPerformancePoints() ? 1 : 0; - if (value.PP is double pp) - ppColumn.Text = pp.ToLocalisableString(@"N0"); - else + if (!value.Ranked) + ppColumn.Drawable = new UnrankedPerformancePointsPlaceholder { Font = smallFont }; + else if (value.PP is not double pp) ppColumn.Drawable = new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(smallFont.Size) }; + else + ppColumn.Text = pp.ToLocalisableString(@"N0"); statisticsColumns.ChildrenEnumerable = value.GetStatisticsForDisplay().Select(createStatisticsColumn); modsColumn.Mods = value.Mods; diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index c26f2f19ba..c7d7af0bd7 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -216,7 +216,18 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks if (!Score.PP.HasValue) { if (Score.Beatmap?.Status.GrantsPerformancePoints() == true) + { + if (!Score.Ranked) + { + return new UnrankedPerformancePointsPlaceholder + { + Font = OsuFont.GetFont(weight: FontWeight.Bold), + Colour = colourProvider.Highlight1 + }; + } + return new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(16), Colour = colourProvider.Highlight1 }; + } return new OsuSpriteText { diff --git a/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs b/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs new file mode 100644 index 0000000000..4c44def1ee --- /dev/null +++ b/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable +using osu.Framework.Graphics; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; + +namespace osu.Game.Scoring.Drawables +{ + /// + /// A placeholder used in PP columns for scores that do not award PP. + /// + public partial class UnrankedPerformancePointsPlaceholder : SpriteText, IHasTooltip + { + public LocalisableString TooltipText => "pp is not awarded for this score"; // todo: replace with localised string ScoresStrings.StatusNoPp. + + public UnrankedPerformancePointsPlaceholder() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + Text = "-"; + } + } +} From b78c6ed673353d6d9158dc7b24c5278100a4e74f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 5 Feb 2024 23:28:30 +0300 Subject: [PATCH 0796/2188] Update design of "unprocessed PP" placeholder to match web --- .../Drawables/UnprocessedPerformancePointsPlaceholder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Drawables/UnprocessedPerformancePointsPlaceholder.cs b/osu.Game/Scoring/Drawables/UnprocessedPerformancePointsPlaceholder.cs index 99eb7e964d..a2cb69062e 100644 --- a/osu.Game/Scoring/Drawables/UnprocessedPerformancePointsPlaceholder.cs +++ b/osu.Game/Scoring/Drawables/UnprocessedPerformancePointsPlaceholder.cs @@ -21,7 +21,7 @@ namespace osu.Game.Scoring.Drawables { Anchor = Anchor.Centre; Origin = Anchor.Centre; - Icon = FontAwesome.Solid.ExclamationTriangle; + Icon = FontAwesome.Solid.Sync; } } } From b0da0859d8c91a5b0c22805894bb56680c7a15c7 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 5 Feb 2024 23:28:53 +0300 Subject: [PATCH 0797/2188] Add visual test cases --- .../Visual/Online/TestSceneScoresContainer.cs | 19 +++++++++++ .../Online/TestSceneUserProfileScores.cs | 34 ++++++++++++++++--- 2 files changed, 48 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs index 2bfbf76c10..33f4d577bd 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneScoresContainer.cs @@ -154,6 +154,19 @@ namespace osu.Game.Tests.Visual.Online }); } + [Test] + public void TestUnrankedPP() + { + AddStep("Load scores with unranked PP", () => + { + var allScores = createScores(); + allScores.Scores[0].Ranked = false; + allScores.UserScore = createUserBest(); + allScores.UserScore.Score.Ranked = false; + scoresContainer.Scores = allScores; + }); + } + private ulong onlineID = 1; private APIScoresCollection createScores() @@ -184,6 +197,7 @@ namespace osu.Game.Tests.Visual.Online MaxCombo = 1234, TotalScore = 1234567890, Accuracy = 1, + Ranked = true, }, new SoloScoreInfo { @@ -206,6 +220,7 @@ namespace osu.Game.Tests.Visual.Online MaxCombo = 1234, TotalScore = 1234789, Accuracy = 0.9997, + Ranked = true, }, new SoloScoreInfo { @@ -227,6 +242,7 @@ namespace osu.Game.Tests.Visual.Online MaxCombo = 1234, TotalScore = 12345678, Accuracy = 0.9854, + Ranked = true, }, new SoloScoreInfo { @@ -247,6 +263,7 @@ namespace osu.Game.Tests.Visual.Online MaxCombo = 1234, TotalScore = 1234567, Accuracy = 0.8765, + Ranked = true, }, new SoloScoreInfo { @@ -263,6 +280,7 @@ namespace osu.Game.Tests.Visual.Online MaxCombo = 1234, TotalScore = 123456, Accuracy = 0.6543, + Ranked = true, }, } }; @@ -309,6 +327,7 @@ namespace osu.Game.Tests.Visual.Online MaxCombo = 1234, TotalScore = 123456, Accuracy = 0.6543, + Ranked = true, }, Position = 1337, }; diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs index 5249e8694d..f72980757b 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs @@ -40,7 +40,8 @@ namespace osu.Game.Tests.Visual.Online new APIMod { Acronym = new OsuModHardRock().Acronym }, new APIMod { Acronym = new OsuModDoubleTime().Acronym }, }, - Accuracy = 0.9813 + Accuracy = 0.9813, + Ranked = true, }; var secondScore = new SoloScoreInfo @@ -62,7 +63,8 @@ namespace osu.Game.Tests.Visual.Online new APIMod { Acronym = new OsuModHardRock().Acronym }, new APIMod { Acronym = new OsuModDoubleTime().Acronym }, }, - Accuracy = 0.998546 + Accuracy = 0.998546, + Ranked = true, }; var thirdScore = new SoloScoreInfo @@ -79,7 +81,8 @@ namespace osu.Game.Tests.Visual.Online DifficultyName = "Insane" }, EndedAt = DateTimeOffset.Now, - Accuracy = 0.9726 + Accuracy = 0.9726, + Ranked = true, }; var noPPScore = new SoloScoreInfo @@ -95,7 +98,8 @@ namespace osu.Game.Tests.Visual.Online DifficultyName = "[4K] Cataclysmic Hypernova" }, EndedAt = DateTimeOffset.Now, - Accuracy = 0.55879 + Accuracy = 0.55879, + Ranked = true, }; var unprocessedPPScore = new SoloScoreInfo @@ -112,7 +116,26 @@ namespace osu.Game.Tests.Visual.Online Status = BeatmapOnlineStatus.Ranked, }, EndedAt = DateTimeOffset.Now, - Accuracy = 0.55879 + Accuracy = 0.55879, + Ranked = true, + }; + + var unrankedPPScore = new SoloScoreInfo + { + Rank = ScoreRank.B, + Beatmap = new APIBeatmap + { + BeatmapSet = new APIBeatmapSet + { + Title = "C18H27NO3(extend)", + Artist = "Team Grimoire", + }, + DifficultyName = "[4K] Cataclysmic Hypernova", + Status = BeatmapOnlineStatus.Ranked, + }, + EndedAt = DateTimeOffset.Now, + Accuracy = 0.55879, + Ranked = false, }; Add(new FillFlowContainer @@ -129,6 +152,7 @@ namespace osu.Game.Tests.Visual.Online new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(secondScore)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(noPPScore)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(unprocessedPPScore)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(unrankedPPScore)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(firstScore, 0.97)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(secondScore, 0.85)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(thirdScore, 0.66)), From 0da67e64b371c75aa76a4c01e6c3762aa208c603 Mon Sep 17 00:00:00 2001 From: kongehund <63306696+kongehund@users.noreply.github.com> Date: Tue, 6 Feb 2024 00:28:39 +0100 Subject: [PATCH 0798/2188] Fix deselecting slider adding control points --- .../Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 3575e15d1d..e421d497e7 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -171,7 +171,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders return false; // Allow right click to be handled by context menu case MouseButton.Left: - if (e.ControlPressed && IsSelected) + // If there's more than two objects selected, ctrl+click should deselect + if (e.ControlPressed && IsSelected && selectedObjects.Count < 2) { changeHandler?.BeginChange(); placementControlPoint = addControlPoint(e.MousePosition); From 08fac9772082088526845236c1b6dc471cee0e74 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 6 Feb 2024 12:27:45 +0100 Subject: [PATCH 0799/2188] Add resources covering failure case --- .../special-skin/taiko-bar-right@2x.png | Bin 0 -> 39297 bytes .../special-skin/taikohitcircle@2x.png | Bin 0 -> 8720 bytes .../special-skin/taikohitcircleoverlay@2x.png | Bin 0 -> 6478 bytes 3 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 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z={$GIY>0a>lP@a_vcGB8k{Zkh)WA{0kcLzM?&t5mr4-d4nYfNC&Z!xXU3eDDC(^W~iXD(T(aR6Adp$|Yx|1mPy z6q<0H-`FFVgy_VdQrR;&2r@KwD$)sMAZ)PeHrRT#;X%AZ2Q$|1YYoaY(>MKVtNiM0 z7d!7(eqOUgSrRrT-`?FMIZv)8NLoX0+UUl`-vHY;X`Q5Ej4YE&EQ7RkB*|5BBg(Fj zcKNb4Dg3i<@$eVGCFZiA2b2zuI`3`-Eq12oSfIoTqB*n%717S#@{O^YI3| ze|qig)Om;&mexTW>dv`RtqN_gZ@OXk=x~mj)lguG-ny8}lW%bF95pwAQWV@H7LLIY zazZ>9lW9f_t(&7BB7&D3J@T;{jjj;O?eS$9DZi%nQ2(d)B2_J5peECi|42aV9nB#@ zIE{*D`d8!Eq-LLI=rZxoN!9oBfs_uOBr5bJO4zekZbX)`_p(*+A)ECI#TcW zTiC+qWtWclt5pv9WO&%Hl7h2oLl+b!vDqN!WxeqXL2Gze(R|9eFXJNU_V87MkOr=bLDU?=zQr(2(a!0IOJK#4;? zc}8-H>oYhgv`6mE9fH~8{MM&OA9#x6zp<+S-b<{0y=#zf!Ne@5`bv`MKGjaAKM^i> zpDBuJCnl7{)>3E>3KC8(+}pP?M8O2Fx!gp!vMvXl6a_pMbdw*obA#a&b#9s)h0m07 z7lisgKdO{OKGv$>*fl(72u&&MPVi#k<*_sfFCEe7*&_O!$nx>l_<_wmBYL#=;|W>2W`<3(Kn0;^7B2sMQ?fn5^*2e%kG A!2kdN literal 0 HcmV?d00001 From 27b97a3c4d720766e4c2468e2890fcaae69d40f7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 6 Feb 2024 12:01:35 +0100 Subject: [PATCH 0800/2188] Convert selected legacy skin sprites to grayscale Matching stable. Closes https://github.com/ppy/osu/issues/9858. I would have liked to apply this in the taiko transformer itself, but the limited accessibility of texture uploads, and as such the raw image data, sort of prevents that... --- osu.Game/Skinning/LegacySkin.cs | 3 + osu.Game/Skinning/LegacyTextureLoaderStore.cs | 92 +++++++++++++++++++ 2 files changed, 95 insertions(+) create mode 100644 osu.Game/Skinning/LegacyTextureLoaderStore.cs diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index cfa5f972d2..816cfc0a2d 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -58,6 +58,9 @@ namespace osu.Game.Skinning { } + protected override IResourceStore CreateTextureLoaderStore(IStorageResourceProvider resources, IResourceStore storage) + => new LegacyTextureLoaderStore(base.CreateTextureLoaderStore(resources, storage)); + protected override void ParseConfigurationStream(Stream stream) { base.ParseConfigurationStream(stream); diff --git a/osu.Game/Skinning/LegacyTextureLoaderStore.cs b/osu.Game/Skinning/LegacyTextureLoaderStore.cs new file mode 100644 index 0000000000..8c466e6aac --- /dev/null +++ b/osu.Game/Skinning/LegacyTextureLoaderStore.cs @@ -0,0 +1,92 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Threading; +using System.Threading.Tasks; +using osu.Framework.Graphics.Textures; +using osu.Framework.IO.Stores; +using SixLabors.ImageSharp; +using SixLabors.ImageSharp.Processing; + +namespace osu.Game.Skinning +{ + public class LegacyTextureLoaderStore : IResourceStore + { + private readonly IResourceStore? wrappedStore; + + public LegacyTextureLoaderStore(IResourceStore? wrappedStore) + { + this.wrappedStore = wrappedStore; + } + + public TextureUpload Get(string name) + { + var textureUpload = wrappedStore?.Get(name); + + if (textureUpload == null) + return null!; + + return shouldConvertToGrayscale(name) + ? convertToGrayscale(textureUpload) + : textureUpload; + } + + public Task GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) + { + var textureUpload = wrappedStore?.Get(name); + + if (textureUpload == null) + return null!; + + return shouldConvertToGrayscale(name) + ? Task.Run(() => convertToGrayscale(textureUpload), cancellationToken) + : Task.FromResult(textureUpload); + } + + // https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/Graphics/Textures/TextureManager.cs#L91-L96 + private static readonly string[] grayscale_sprites = + { + @"taiko-bar-right", + @"taikobigcircle", + @"taikohitcircle", + @"taikohitcircleoverlay" + }; + + private bool shouldConvertToGrayscale(string name) + { + foreach (string grayscaleSprite in grayscale_sprites) + { + // unfortunately at this level of lookup we can encounter `@2x` scale suffixes in the name, + // so straight equality cannot be used. + if (name.StartsWith(grayscaleSprite, StringComparison.OrdinalIgnoreCase)) + return true; + } + + return false; + } + + private TextureUpload convertToGrayscale(TextureUpload textureUpload) + { + var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height); + + // stable uses `0.299 * r + 0.587 * g + 0.114 * b` + // (https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/Graphics/Textures/pTexture.cs#L138-L153) + // which matches mode BT.601 (https://en.wikipedia.org/wiki/Grayscale#Luma_coding_in_video_systems) + image.Mutate(i => i.Grayscale(GrayscaleMode.Bt601)); + + return new TextureUpload(image); + } + + public Stream? GetStream(string name) => wrappedStore?.GetStream(name); + + public IEnumerable GetAvailableResources() => wrappedStore?.GetAvailableResources() ?? Array.Empty(); + + public void Dispose() + { + wrappedStore?.Dispose(); + } + } +} From a84f53b1693892973535250163d13dfe8981ee9c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 6 Feb 2024 13:03:05 +0100 Subject: [PATCH 0801/2188] Allow pp for Blinds The mod does impact pp, but it requires no extra difficulty attributes (https://github.com/ppy/osu/pull/26935#issuecomment-1925734171). --- osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs index 8b0adbe50f..bb0e984418 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs @@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; public override Type[] IncompatibleMods => new[] { typeof(OsuModFlashlight) }; + public override bool Ranked => true; private DrawableOsuBlinds blinds = null!; From 8df593a8e6734f59e9c3dc81b903e8e6dc5f20e7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 6 Feb 2024 13:03:38 +0100 Subject: [PATCH 0802/2188] Allow pp for No Scope Deemed as not affecting difficulty or pp in https://github.com/ppy/osu/pull/26935#issuecomment-1925644008, so can be treated pretty much as nomod. --- osu.Game/Rulesets/Mods/ModNoScope.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Rulesets/Mods/ModNoScope.cs b/osu.Game/Rulesets/Mods/ModNoScope.cs index 5b9dfc0430..dd1bd9a719 100644 --- a/osu.Game/Rulesets/Mods/ModNoScope.cs +++ b/osu.Game/Rulesets/Mods/ModNoScope.cs @@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.Fun; public override IconUsage? Icon => FontAwesome.Solid.EyeSlash; public override double ScoreMultiplier => 1; + public override bool Ranked => true; /// /// Slightly higher than the cutoff for . From 9e7912e66310fdfaec7bd9e2b27b1f3369eae81a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 6 Feb 2024 21:56:26 +0900 Subject: [PATCH 0803/2188] Add test showing filled heatmap --- .../TestSceneAccuracyHeatmap.cs | 26 ++++++++++++++++++- 1 file changed, 25 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneAccuracyHeatmap.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneAccuracyHeatmap.cs index f99518997b..5524af2061 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneAccuracyHeatmap.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneAccuracyHeatmap.cs @@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Osu.Tests { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(130) + Size = new Vector2(300) } }; }); @@ -85,6 +85,30 @@ namespace osu.Game.Rulesets.Osu.Tests AddStep("return user input", () => InputManager.UseParentInput = true); } + [Test] + public void TestAllPoints() + { + AddStep("add points", () => + { + float minX = object1.DrawPosition.X - object1.DrawSize.X / 2; + float maxX = object1.DrawPosition.X + object1.DrawSize.X / 2; + + float minY = object1.DrawPosition.Y - object1.DrawSize.Y / 2; + float maxY = object1.DrawPosition.Y + object1.DrawSize.Y / 2; + + for (int i = 0; i < 10; i++) + { + for (float x = minX; x <= maxX; x += 0.5f) + { + for (float y = minY; y <= maxY; y += 0.5f) + { + accuracyHeatmap.AddPoint(object2.Position, object1.Position, new Vector2(x, y), RNG.NextSingle(10, 500)); + } + } + } + }); + } + protected override bool OnMouseDown(MouseDownEvent e) { accuracyHeatmap.AddPoint(object2.Position, object1.Position, background.ToLocalSpace(e.ScreenSpaceMouseDownPosition), 50); From 891346f7958b517d82022cf4ecaf2f980032c5fe Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 6 Feb 2024 21:56:52 +0900 Subject: [PATCH 0804/2188] Fix hit accuracy heatmap points being offset --- osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs index 83bab7dc01..f9d4a3b325 100644 --- a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs +++ b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs @@ -191,7 +191,7 @@ namespace osu.Game.Rulesets.Osu.Statistics for (int c = 0; c < points_per_dimension; c++) { - HitPointType pointType = Vector2.Distance(new Vector2(c, r), centre) <= innerRadius + HitPointType pointType = Vector2.Distance(new Vector2(c + 0.5f, r + 0.5f), centre) <= innerRadius ? HitPointType.Hit : HitPointType.Miss; From 5850d6a57807aee271aae79532964bc85d345e1a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 6 Feb 2024 20:06:51 +0900 Subject: [PATCH 0805/2188] Show near-misses on the results-screen heatmap --- osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs | 7 +- .../Objects/Drawables/DrawableHitCircle.cs | 74 +++++++++++-------- .../Statistics/AccuracyHeatmap.cs | 60 +++++++++------ 3 files changed, 81 insertions(+), 60 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs index 10d7af5e58..0e3f972d41 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModClassic.cs @@ -95,12 +95,7 @@ namespace osu.Game.Rulesets.Osu.Mods /// private static void blockInputToObjectsUnderSliderHead(DrawableSliderHead slider) { - var oldHitAction = slider.HitArea.Hit; - slider.HitArea.Hit = () => - { - oldHitAction?.Invoke(); - return !slider.DrawableSlider.AllJudged; - }; + slider.HitArea.CanBeHit = () => !slider.DrawableSlider.AllJudged; } private void applyEarlyFading(DrawableHitCircle circle) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index b1c9bef6c4..3727e78d01 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -10,7 +10,6 @@ using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Graphics.Containers; @@ -43,7 +42,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Drawable IHasApproachCircle.ApproachCircle => ApproachCircle; private Container scaleContainer; - private InputManager inputManager; public DrawableHitCircle() : this(null) @@ -73,14 +71,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { HitArea = new HitReceptor { - Hit = () => - { - if (AllJudged) - return false; - - UpdateResult(true); - return true; - }, + CanBeHit = () => !AllJudged, + Hit = () => UpdateResult(true) }, shakeContainer = new ShakeContainer { @@ -114,13 +106,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue)); } - protected override void LoadComplete() - { - base.LoadComplete(); - - inputManager = GetContainingInputManager(); - } - public override double LifetimeStart { get => base.LifetimeStart; @@ -155,7 +140,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (!userTriggered) { if (!HitObject.HitWindows.CanBeHit(timeOffset)) - ApplyMinResult(); + { + ApplyResult((r, position) => + { + var circleResult = (OsuHitCircleJudgementResult)r; + + circleResult.Type = r.Judgement.MinResult; + circleResult.CursorPositionAtHit = position; + }, computeHitPosition()); + } return; } @@ -169,22 +162,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (result == HitResult.None || clickAction != ClickAction.Hit) return; - Vector2? hitPosition = null; - - // Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss. - if (result.IsHit()) - { - var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position); - hitPosition = HitObject.StackedPosition + (localMousePosition - DrawSize / 2); - } - ApplyResult<(HitResult result, Vector2? position)>((r, state) => { var circleResult = (OsuHitCircleJudgementResult)r; circleResult.Type = state.result; circleResult.CursorPositionAtHit = state.position; - }, (result, hitPosition)); + }, (result, computeHitPosition())); + } + + private Vector2? computeHitPosition() + { + if (HitArea.ClosestPressPosition is Vector2 screenSpaceHitPosition) + return HitObject.StackedPosition + (ToLocalSpace(screenSpaceHitPosition) - DrawSize / 2); + + return null; } /// @@ -227,6 +219,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables break; case ArmedState.Idle: + HitArea.ClosestPressPosition = null; HitArea.HitAction = null; break; @@ -247,9 +240,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // IsHovered is used public override bool HandlePositionalInput => true; - public Func Hit; + public Func CanBeHit; + public Action Hit; public OsuAction? HitAction; + public Vector2? ClosestPressPosition; public HitReceptor() { @@ -264,12 +259,31 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public bool OnPressed(KeyBindingPressEvent e) { + if (!(CanBeHit?.Invoke() ?? false)) + return false; + switch (e.Action) { case OsuAction.LeftButton: case OsuAction.RightButton: - if (IsHovered && (Hit?.Invoke() ?? false)) + // Only update closest press position while the object hasn't been hit yet. + if (HitAction == null) { + if (ClosestPressPosition is Vector2 curClosest) + { + float oldDist = Vector2.DistanceSquared(curClosest, ScreenSpaceDrawQuad.Centre); + float newDist = Vector2.DistanceSquared(e.ScreenSpaceMousePosition, ScreenSpaceDrawQuad.Centre); + + if (newDist < oldDist) + ClosestPressPosition = e.ScreenSpaceMousePosition; + } + else + ClosestPressPosition = e.ScreenSpaceMousePosition; + } + + if (IsHovered) + { + Hit?.Invoke(); HitAction ??= e.Action; return true; } diff --git a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs index f9d4a3b325..813f3b2e7a 100644 --- a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs +++ b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs @@ -197,7 +197,9 @@ namespace osu.Game.Rulesets.Osu.Statistics var point = new HitPoint(pointType, this) { - BaseColour = pointType == HitPointType.Hit ? new Color4(102, 255, 204, 255) : new Color4(255, 102, 102, 255) + BaseColour = pointType == HitPointType.Hit + ? new Color4(102, 255, 204, 255) + : new Color4(255, 102, 102, 255) }; points[r][c] = point; @@ -250,12 +252,15 @@ namespace osu.Game.Rulesets.Osu.Statistics var rotatedCoordinate = -1 * new Vector2((float)Math.Cos(rotatedAngle), (float)Math.Sin(rotatedAngle)); Vector2 localCentre = new Vector2(points_per_dimension - 1) / 2; - float localRadius = localCentre.X * inner_portion * normalisedDistance; // The radius inside the inner portion which of the heatmap which the closest point lies. + float localRadius = localCentre.X * inner_portion * normalisedDistance; Vector2 localPoint = localCentre + localRadius * rotatedCoordinate; // Find the most relevant hit point. - int r = Math.Clamp((int)Math.Round(localPoint.Y), 0, points_per_dimension - 1); - int c = Math.Clamp((int)Math.Round(localPoint.X), 0, points_per_dimension - 1); + int r = (int)Math.Round(localPoint.Y); + int c = (int)Math.Round(localPoint.X); + + if (r < 0 || r >= points_per_dimension || c < 0 || c >= points_per_dimension) + return; PeakValue = Math.Max(PeakValue, ((HitPoint)pointGrid.Content[r][c]).Increment()); @@ -298,28 +303,35 @@ namespace osu.Game.Rulesets.Osu.Statistics { base.Update(); - // the point at which alpha is saturated and we begin to adjust colour lightness. - const float lighten_cutoff = 0.95f; - - // the amount of lightness to attribute regardless of relative value to peak point. - const float non_relative_portion = 0.2f; - - float amount = 0; - - // give some amount of alpha regardless of relative count - amount += non_relative_portion * Math.Min(1, count / 10f); - - // add relative portion - amount += (1 - non_relative_portion) * (count / heatmap.PeakValue); - - // apply easing - amount = (float)Interpolation.ApplyEasing(Easing.OutQuint, Math.Min(1, amount)); - - Debug.Assert(amount <= 1); - - Alpha = Math.Min(amount / lighten_cutoff, 1); if (pointType == HitPointType.Hit) + { + // the point at which alpha is saturated and we begin to adjust colour lightness. + const float lighten_cutoff = 0.95f; + + // the amount of lightness to attribute regardless of relative value to peak point. + const float non_relative_portion = 0.2f; + + float amount = 0; + + // give some amount of alpha regardless of relative count + amount += non_relative_portion * Math.Min(1, count / 10f); + + // add relative portion + amount += (1 - non_relative_portion) * (count / heatmap.PeakValue); + + // apply easing + amount = (float)Interpolation.ApplyEasing(Easing.OutQuint, Math.Min(1, amount)); + + Debug.Assert(amount <= 1); + + Alpha = Math.Min(amount / lighten_cutoff, 1); Colour = BaseColour.Lighten(Math.Max(0, amount - lighten_cutoff)); + } + else + { + Alpha = 0.8f; + Colour = BaseColour; + } } } From 99d716f8fc62aaaf09ca65fa7da6f8f876bd6b8a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 6 Feb 2024 22:23:30 +0900 Subject: [PATCH 0806/2188] Make miss points into crosses --- .../Statistics/AccuracyHeatmap.cs | 123 ++++++++++-------- 1 file changed, 68 insertions(+), 55 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs index 813f3b2e7a..2120b929a7 100644 --- a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs +++ b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs @@ -9,6 +9,7 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Graphics; @@ -191,18 +192,22 @@ namespace osu.Game.Rulesets.Osu.Statistics for (int c = 0; c < points_per_dimension; c++) { - HitPointType pointType = Vector2.Distance(new Vector2(c + 0.5f, r + 0.5f), centre) <= innerRadius - ? HitPointType.Hit - : HitPointType.Miss; + bool isHit = Vector2.Distance(new Vector2(c + 0.5f, r + 0.5f), centre) <= innerRadius; - var point = new HitPoint(pointType, this) + if (isHit) { - BaseColour = pointType == HitPointType.Hit - ? new Color4(102, 255, 204, 255) - : new Color4(255, 102, 102, 255) - }; - - points[r][c] = point; + points[r][c] = new HitPoint(this) + { + BaseColour = new Color4(102, 255, 204, 255) + }; + } + else + { + points[r][c] = new MissPoint + { + BaseColour = new Color4(255, 102, 102, 255) + }; + } } } @@ -262,33 +267,21 @@ namespace osu.Game.Rulesets.Osu.Statistics if (r < 0 || r >= points_per_dimension || c < 0 || c >= points_per_dimension) return; - PeakValue = Math.Max(PeakValue, ((HitPoint)pointGrid.Content[r][c]).Increment()); + PeakValue = Math.Max(PeakValue, ((GridPoint)pointGrid.Content[r][c]).Increment()); bufferedGrid.ForceRedraw(); } - private partial class HitPoint : Circle + private abstract partial class GridPoint : CompositeDrawable { /// /// The base colour which will be lightened/darkened depending on the value of this . /// public Color4 BaseColour; - private readonly HitPointType pointType; - private readonly AccuracyHeatmap heatmap; + public override bool IsPresent => Count > 0; - public override bool IsPresent => count > 0; - - public HitPoint(HitPointType pointType, AccuracyHeatmap heatmap) - { - this.pointType = pointType; - this.heatmap = heatmap; - - RelativeSizeAxes = Axes.Both; - Alpha = 1; - } - - private int count; + protected int Count { get; private set; } /// /// Increment the value of this point by one. @@ -296,49 +289,69 @@ namespace osu.Game.Rulesets.Osu.Statistics /// The value after incrementing. public int Increment() { - return ++count; + return ++Count; + } + } + + private partial class MissPoint : GridPoint + { + public MissPoint() + { + RelativeSizeAxes = Axes.Both; + + InternalChild = new SpriteIcon + { + RelativeSizeAxes = Axes.Both, + Icon = FontAwesome.Solid.Times + }; + } + + protected override void Update() + { + Alpha = 0.8f; + Colour = BaseColour; + } + } + + private partial class HitPoint : GridPoint + { + private readonly AccuracyHeatmap heatmap; + + public HitPoint(AccuracyHeatmap heatmap) + { + this.heatmap = heatmap; + + RelativeSizeAxes = Axes.Both; + + InternalChild = new Circle { RelativeSizeAxes = Axes.Both }; } protected override void Update() { base.Update(); - if (pointType == HitPointType.Hit) - { - // the point at which alpha is saturated and we begin to adjust colour lightness. - const float lighten_cutoff = 0.95f; + // the point at which alpha is saturated and we begin to adjust colour lightness. + const float lighten_cutoff = 0.95f; - // the amount of lightness to attribute regardless of relative value to peak point. - const float non_relative_portion = 0.2f; + // the amount of lightness to attribute regardless of relative value to peak point. + const float non_relative_portion = 0.2f; - float amount = 0; + float amount = 0; - // give some amount of alpha regardless of relative count - amount += non_relative_portion * Math.Min(1, count / 10f); + // give some amount of alpha regardless of relative count + amount += non_relative_portion * Math.Min(1, Count / 10f); - // add relative portion - amount += (1 - non_relative_portion) * (count / heatmap.PeakValue); + // add relative portion + amount += (1 - non_relative_portion) * (Count / heatmap.PeakValue); - // apply easing - amount = (float)Interpolation.ApplyEasing(Easing.OutQuint, Math.Min(1, amount)); + // apply easing + amount = (float)Interpolation.ApplyEasing(Easing.OutQuint, Math.Min(1, amount)); - Debug.Assert(amount <= 1); + Debug.Assert(amount <= 1); - Alpha = Math.Min(amount / lighten_cutoff, 1); - Colour = BaseColour.Lighten(Math.Max(0, amount - lighten_cutoff)); - } - else - { - Alpha = 0.8f; - Colour = BaseColour; - } + Alpha = Math.Min(amount / lighten_cutoff, 1); + Colour = BaseColour.Lighten(Math.Max(0, amount - lighten_cutoff)); } } - - private enum HitPointType - { - Hit, - Miss - } } } From c21af1bf3d44f3c5b70c95c573748c2f41cd35f1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 6 Feb 2024 14:53:01 +0100 Subject: [PATCH 0807/2188] Use more explicit match `taiko-bar-right-glow` is a prefix of `taiko-bar-right`... --- osu.Game/Skinning/LegacyTextureLoaderStore.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/LegacyTextureLoaderStore.cs b/osu.Game/Skinning/LegacyTextureLoaderStore.cs index 8c466e6aac..29206bbb85 100644 --- a/osu.Game/Skinning/LegacyTextureLoaderStore.cs +++ b/osu.Game/Skinning/LegacyTextureLoaderStore.cs @@ -61,8 +61,11 @@ namespace osu.Game.Skinning { // unfortunately at this level of lookup we can encounter `@2x` scale suffixes in the name, // so straight equality cannot be used. - if (name.StartsWith(grayscaleSprite, StringComparison.OrdinalIgnoreCase)) + if (name.Equals(grayscaleSprite, StringComparison.OrdinalIgnoreCase) + || name.Equals($@"{grayscaleSprite}@2x", StringComparison.OrdinalIgnoreCase)) + { return true; + } } return false; From ee05743921d8ab7a6b1041b4d47adadee9540b00 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 6 Feb 2024 22:58:11 +0900 Subject: [PATCH 0808/2188] Bump databased star rating versions --- osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs | 2 +- osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs index 6bb6879052..4190e74e51 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty private readonly bool isForCurrentRuleset; private readonly double originalOverallDifficulty; - public override int Version => 20220902; + public override int Version => 20230817; public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index ab193caaa3..b84c2d25ee 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { private const double difficulty_multiplier = 1.35; - public override int Version => 20220902; + public override int Version => 20221107; public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) : base(ruleset, beatmap) From 5265d33c126c612a787bed98fa1c665d061c78c0 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 6 Feb 2024 23:32:54 +0900 Subject: [PATCH 0809/2188] Make coverage into a bindable --- .../TestScenePlayfieldCoveringContainer.cs | 12 ++++---- .../Mods/ManiaModPlayfieldCover.cs | 2 +- .../UI/PlayfieldCoveringWrapper.cs | 28 +++++++++++-------- 3 files changed, 23 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs b/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs index 2a8dc715f9..341d52afcf 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs @@ -39,18 +39,18 @@ namespace osu.Game.Rulesets.Mania.Tests public void TestScrollingDownwards() { AddStep("set down scroll", () => scrollingContainer.Direction = ScrollingDirection.Down); - AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f); - AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f); - AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f); + AddStep("set coverage = 0.5", () => cover.Coverage.Value = 0.5f); + AddStep("set coverage = 0.8f", () => cover.Coverage.Value = 0.8f); + AddStep("set coverage = 0.2f", () => cover.Coverage.Value = 0.2f); } [Test] public void TestScrollingUpwards() { AddStep("set up scroll", () => scrollingContainer.Direction = ScrollingDirection.Up); - AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f); - AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f); - AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f); + AddStep("set coverage = 0.5", () => cover.Coverage.Value = 0.5f); + AddStep("set coverage = 0.8f", () => cover.Coverage.Value = 0.8f); + AddStep("set coverage = 0.2f", () => cover.Coverage.Value = 0.2f); } } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs index bc76c5cfe9..18c3ecc073 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs @@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.Mods { c.RelativeSizeAxes = Axes.Both; c.Direction = ExpandDirection; - c.Coverage = Coverage.Value; + c.Coverage.BindTo(Coverage); })); } } diff --git a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs index 92f471e36b..0956b2f98f 100644 --- a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs +++ b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs @@ -19,6 +19,11 @@ namespace osu.Game.Rulesets.Mania.UI /// public partial class PlayfieldCoveringWrapper : CompositeDrawable { + /// + /// The relative area that should be completely covered. This does not include the fade. + /// + public readonly BindableFloat Coverage = new BindableFloat(); + /// /// The complete cover, including gradient and fill. /// @@ -94,21 +99,20 @@ namespace osu.Game.Rulesets.Mania.UI scrollDirection.BindValueChanged(onScrollDirectionChanged, true); } + protected override void LoadComplete() + { + base.LoadComplete(); + + Coverage.BindValueChanged(c => + { + filled.Height = c.NewValue; + gradient.Y = -c.NewValue; + }, true); + } + private void onScrollDirectionChanged(ValueChangedEvent direction) => cover.Rotation = direction.NewValue == ScrollingDirection.Up ? 0 : 180f; - /// - /// The relative area that should be completely covered. This does not include the fade. - /// - public float Coverage - { - set - { - filled.Height = value; - gradient.Y = -value; - } - } - /// /// The direction in which the cover expands. /// From 6ffe8e171373fa78c067f8c38747971ccf91f6a3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 6 Feb 2024 14:48:49 +0100 Subject: [PATCH 0810/2188] Use staggered exponential backoff when retrying in `PersistentEndpointClientConnector` There are suspicions that the straight 5s retry could have caused a situation a few days ago for `osu-server-spectator` wherein it was getting hammered by constant retry requests. This should make that a little less likely to happen. Numbers chosen are arbitrary, but mostly follow stable's bancho retry intervals because why not. Stable also skips the exponential backoff in case of errors it considers transient, but I decided not to bother for now. Starts off from 3 seconds, then ramps up to up to 2 minutes. Added stagger factor is 25% of duration, either direction. The stagger factor helps given that if spectator server is dead, each client has three separate connections to it which it will retry on (one to each hub). --- .../PersistentEndpointClientConnector.cs | 20 +++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/PersistentEndpointClientConnector.cs b/osu.Game/Online/PersistentEndpointClientConnector.cs index 024a0fea73..9e7543ce2b 100644 --- a/osu.Game/Online/PersistentEndpointClientConnector.cs +++ b/osu.Game/Online/PersistentEndpointClientConnector.cs @@ -7,6 +7,7 @@ using System.Threading.Tasks; using osu.Framework.Bindables; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Logging; +using osu.Framework.Utils; using osu.Game.Online.API; namespace osu.Game.Online @@ -31,6 +32,12 @@ namespace osu.Game.Online private CancellationTokenSource connectCancelSource = new CancellationTokenSource(); private bool started; + /// + /// How much to delay before attempting to connect again, in milliseconds. + /// Subject to exponential back-off. + /// + private int retryDelay = 3000; + /// /// Constructs a new . /// @@ -78,6 +85,8 @@ namespace osu.Game.Online private async Task connect() { cancelExistingConnect(); + // reset retry delay to default. + retryDelay = 3000; if (!await connectionLock.WaitAsync(10000).ConfigureAwait(false)) throw new TimeoutException("Could not obtain a lock to connect. A previous attempt is likely stuck."); @@ -134,8 +143,15 @@ namespace osu.Game.Online /// private async Task handleErrorAndDelay(Exception exception, CancellationToken cancellationToken) { - Logger.Log($"{ClientName} connect attempt failed: {exception.Message}", LoggingTarget.Network); - await Task.Delay(5000, cancellationToken).ConfigureAwait(false); + // random stagger factor to avoid mass incidental synchronisation + // compare: https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/Online/BanchoClient.cs#L331 + int thisDelay = (int)(retryDelay * RNG.NextDouble(0.75, 1.25)); + // exponential backoff with upper limit + // compare: https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/Online/BanchoClient.cs#L539 + retryDelay = Math.Min(120000, (int)(retryDelay * 1.5)); + + Logger.Log($"{ClientName} connect attempt failed: {exception.Message}. Next attempt in {thisDelay / 1000:N0} seconds.", LoggingTarget.Network); + await Task.Delay(thisDelay, cancellationToken).ConfigureAwait(false); } /// From 5bc7befbd4d780c8f3e473865e3679521bbfe1f7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 6 Feb 2024 23:47:20 +0900 Subject: [PATCH 0811/2188] Add progressive cover to mania HD and FI mods --- .../Mods/ManiaModFadeIn.cs | 11 +------ .../Mods/ManiaModHidden.cs | 31 +++++++++++++------ .../Mods/ManiaModPlayfieldCover.cs | 2 -- osu.Game/Rulesets/Mods/ModHidden.cs | 4 +-- 4 files changed, 25 insertions(+), 23 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index 196514c7b1..d436f22cdd 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -3,13 +3,12 @@ using System; using System.Linq; -using osu.Framework.Bindables; using osu.Framework.Localisation; using osu.Game.Rulesets.Mania.UI; namespace osu.Game.Rulesets.Mania.Mods { - public class ManiaModFadeIn : ManiaModPlayfieldCover + public class ManiaModFadeIn : ManiaModHidden { public override string Name => "Fade In"; public override string Acronym => "FI"; @@ -19,13 +18,5 @@ namespace osu.Game.Rulesets.Mania.Mods public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModHidden)).ToArray(); protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AlongScroll; - - public override BindableNumber Coverage { get; } = new BindableFloat(0.5f) - { - Precision = 0.1f, - MinValue = 0.1f, - MaxValue = 0.7f, - Default = 0.5f, - }; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index f23cb335a5..7dcd5816a9 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -6,24 +6,37 @@ using System.Linq; using osu.Framework.Localisation; using osu.Game.Rulesets.Mania.UI; using osu.Framework.Bindables; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Mods { public class ManiaModHidden : ManiaModPlayfieldCover { + /// + /// osu!stable is referenced to 480px. + /// + private const float playfield_height = 480; + + private const float min_coverage = 160f / playfield_height; + private const float max_coverage = 400f / playfield_height; + private const float coverage_increase_per_combo = 0.5f / playfield_height; + public override LocalisableString Description => @"Keys fade out before you hit them!"; public override double ScoreMultiplier => 1; - - public override BindableNumber Coverage { get; } = new BindableFloat(0.5f) - { - Precision = 0.1f, - MinValue = 0.2f, - MaxValue = 0.8f, - Default = 0.5f, - }; - public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModFadeIn)).ToArray(); + public override BindableNumber Coverage { get; } = new BindableFloat(min_coverage); protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll; + + private readonly BindableInt combo = new BindableInt(); + + public override void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) + { + base.ApplyToScoreProcessor(scoreProcessor); + + combo.UnbindAll(); + combo.BindTo(scoreProcessor.Combo); + combo.BindValueChanged(c => Coverage.Value = Math.Min(max_coverage, min_coverage + c.NewValue * coverage_increase_per_combo), true); + } } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs index 18c3ecc073..aadb9b5717 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs @@ -6,7 +6,6 @@ using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Game.Configuration; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; @@ -24,7 +23,6 @@ namespace osu.Game.Rulesets.Mania.Mods /// protected abstract CoverExpandDirection ExpandDirection { get; } - [SettingSource("Coverage", "The proportion of playfield height that notes will be hidden for.")] public abstract BindableNumber Coverage { get; } public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) diff --git a/osu.Game/Rulesets/Mods/ModHidden.cs b/osu.Game/Rulesets/Mods/ModHidden.cs index 5a1abf115f..2915cb9bea 100644 --- a/osu.Game/Rulesets/Mods/ModHidden.cs +++ b/osu.Game/Rulesets/Mods/ModHidden.cs @@ -16,11 +16,11 @@ namespace osu.Game.Rulesets.Mods public override ModType Type => ModType.DifficultyIncrease; public override bool Ranked => UsesDefaultConfiguration; - public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) + public virtual void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) { } - public ScoreRank AdjustRank(ScoreRank rank, double accuracy) + public virtual ScoreRank AdjustRank(ScoreRank rank, double accuracy) { switch (rank) { From bacb1d0dc7cf484a0a6b70f5ecdd0f4ec28bd350 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 6 Feb 2024 23:58:27 +0900 Subject: [PATCH 0812/2188] Add easing to make the transition less awkward --- .../UI/PlayfieldCoveringWrapper.cs | 21 ++++++++++++++----- 1 file changed, 16 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs index 0956b2f98f..f0ac18d7ca 100644 --- a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs +++ b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; @@ -8,6 +9,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Utils; using osu.Game.Rulesets.UI.Scrolling; using osuTK; using osuTK.Graphics; @@ -103,11 +105,20 @@ namespace osu.Game.Rulesets.Mania.UI { base.LoadComplete(); - Coverage.BindValueChanged(c => - { - filled.Height = c.NewValue; - gradient.Y = -c.NewValue; - }, true); + updateHeight(Coverage.Value); + } + + protected override void Update() + { + base.Update(); + + updateHeight((float)Interpolation.DampContinuously(filled.Height, Coverage.Value, 25, Math.Abs(Time.Elapsed))); + } + + private void updateHeight(float height) + { + filled.Height = height; + gradient.Y = -height; } private void onScrollDirectionChanged(ValueChangedEvent direction) From 69db1b2778035b0d02ce94b842f8bedc3b88971c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Feb 2024 00:15:06 +0900 Subject: [PATCH 0813/2188] Add ManiaModCover to take over old roles of the mods --- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- osu.Game.Rulesets.Mania/Mods/ManiaModCover.cs | 44 +++++++++++++++++++ .../Mods/ManiaModFadeIn.cs | 6 ++- .../Mods/ManiaModHidden.cs | 9 +++- ...Cover.cs => ManiaModWithPlayfieldCover.cs} | 5 ++- 5 files changed, 61 insertions(+), 5 deletions(-) create mode 100644 osu.Game.Rulesets.Mania/Mods/ManiaModCover.cs rename osu.Game.Rulesets.Mania/Mods/{ManiaModPlayfieldCover.cs => ManiaModWithPlayfieldCover.cs} (88%) diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index c38d6519bd..f19d43826f 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -247,7 +247,7 @@ namespace osu.Game.Rulesets.Mania new ManiaModHardRock(), new MultiMod(new ManiaModSuddenDeath(), new ManiaModPerfect()), new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()), - new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()), + new MultiMod(new ManiaModFadeIn(), new ManiaModHidden(), new ManiaModCover()), new ManiaModFlashlight(), new ModAccuracyChallenge(), }; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModCover.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModCover.cs new file mode 100644 index 0000000000..eb243bfab7 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModCover.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Bindables; +using osu.Framework.Localisation; +using osu.Game.Configuration; +using osu.Game.Rulesets.Mania.UI; + +namespace osu.Game.Rulesets.Mania.Mods +{ + public class ManiaModCover : ManiaModWithPlayfieldCover + { + public override string Name => "Cover"; + public override string Acronym => "CO"; + + public override LocalisableString Description => @"Decrease the playfield's viewing area."; + + public override double ScoreMultiplier => 1; + + protected override CoverExpandDirection ExpandDirection => Direction.Value; + + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] + { + typeof(ManiaModHidden), + typeof(ManiaModFadeIn) + }).ToArray(); + + public override bool Ranked => false; + + [SettingSource("Coverage", "The proportion of playfield height that notes will be hidden for.")] + public override BindableNumber Coverage { get; } = new BindableFloat(0.5f) + { + Precision = 0.1f, + MinValue = 0.2f, + MaxValue = 0.8f, + Default = 0.5f, + }; + + [SettingSource("Direction", "The direction on which the cover is applied")] + public Bindable Direction { get; } = new Bindable(); + } +} diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index d436f22cdd..54a0b8f36d 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -15,7 +15,11 @@ namespace osu.Game.Rulesets.Mania.Mods public override LocalisableString Description => @"Keys appear out of nowhere!"; public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModHidden)).ToArray(); + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] + { + typeof(ManiaModHidden), + typeof(ManiaModCover) + }).ToArray(); protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AlongScroll; } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 7dcd5816a9..f4d5386d70 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -10,7 +10,7 @@ using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Mods { - public class ManiaModHidden : ManiaModPlayfieldCover + public class ManiaModHidden : ManiaModWithPlayfieldCover { /// /// osu!stable is referenced to 480px. @@ -23,7 +23,12 @@ namespace osu.Game.Rulesets.Mania.Mods public override LocalisableString Description => @"Keys fade out before you hit them!"; public override double ScoreMultiplier => 1; - public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModFadeIn)).ToArray(); + + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] + { + typeof(ManiaModFadeIn), + typeof(ManiaModCover) + }).ToArray(); public override BindableNumber Coverage { get; } = new BindableFloat(min_coverage); protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll; diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModWithPlayfieldCover.cs similarity index 88% rename from osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs rename to osu.Game.Rulesets.Mania/Mods/ManiaModWithPlayfieldCover.cs index aadb9b5717..bb5807269a 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModPlayfieldCover.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModWithPlayfieldCover.cs @@ -14,7 +14,7 @@ using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mania.Mods { - public abstract class ManiaModPlayfieldCover : ModHidden, IApplicableToDrawableRuleset + public abstract class ManiaModWithPlayfieldCover : ModHidden, IApplicableToDrawableRuleset { public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; @@ -23,6 +23,9 @@ namespace osu.Game.Rulesets.Mania.Mods /// protected abstract CoverExpandDirection ExpandDirection { get; } + /// + /// The relative area that should be completely covered. This does not include the fade. + /// public abstract BindableNumber Coverage { get; } public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) From af20eacc82747661f2408b4540d221814ea5e1d8 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Feb 2024 00:25:22 +0900 Subject: [PATCH 0814/2188] Fix coordinate space --- osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index f4d5386d70..9def29f82b 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -13,9 +13,9 @@ namespace osu.Game.Rulesets.Mania.Mods public class ManiaModHidden : ManiaModWithPlayfieldCover { /// - /// osu!stable is referenced to 480px. + /// osu!stable is referenced to 768px. /// - private const float playfield_height = 480; + private const float playfield_height = 768; private const float min_coverage = 160f / playfield_height; private const float max_coverage = 400f / playfield_height; From 9314de640fe6f34f41d5aab45be148d7c0af4a42 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 6 Feb 2024 18:30:48 +0100 Subject: [PATCH 0815/2188] Populate `TotalScoreInfo` when converting `SoloScoreInfo` to `ScoreInfo` For use in https://github.com/ppy/osu-tools/pull/195. --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 732da3d5da..e4ae83ca74 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -203,6 +203,7 @@ namespace osu.Game.Online.API.Requests.Responses Ruleset = new RulesetInfo { OnlineID = RulesetID }, Passed = Passed, TotalScore = TotalScore, + LegacyTotalScore = LegacyTotalScore, Accuracy = Accuracy, MaxCombo = MaxCombo, Rank = Rank, From ff7cd67909d72c520ec2aabaf7ac96083d812cd3 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 6 Feb 2024 21:14:36 +0300 Subject: [PATCH 0816/2188] Move all the circles into their own container --- .../Expanded/Accuracy/GradedCircles.cs | 66 +++++++++---------- 1 file changed, 31 insertions(+), 35 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs index 57b6d8e4ac..33b71c53a7 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs @@ -20,49 +20,45 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy set { progress = value; - dProgress.RevealProgress = value; - cProgress.RevealProgress = value; - bProgress.RevealProgress = value; - aProgress.RevealProgress = value; - sProgress.RevealProgress = value; - xProgress.RevealProgress = value; + + foreach (var circle in circles) + circle.RevealProgress = value; } } - private readonly GradedCircle dProgress; - private readonly GradedCircle cProgress; - private readonly GradedCircle bProgress; - private readonly GradedCircle aProgress; - private readonly GradedCircle sProgress; - private readonly GradedCircle xProgress; + private readonly Container circles; public GradedCircles(double accuracyC, double accuracyB, double accuracyA, double accuracyS, double accuracyX) { - InternalChildren = new Drawable[] + InternalChild = circles = new Container { - dProgress = new GradedCircle(0.0, accuracyC) + RelativeSizeAxes = Axes.Both, + Children = new[] { - Colour = OsuColour.ForRank(ScoreRank.D), - }, - cProgress = new GradedCircle(accuracyC, accuracyB) - { - Colour = OsuColour.ForRank(ScoreRank.C), - }, - bProgress = new GradedCircle(accuracyB, accuracyA) - { - Colour = OsuColour.ForRank(ScoreRank.B), - }, - aProgress = new GradedCircle(accuracyA, accuracyS) - { - Colour = OsuColour.ForRank(ScoreRank.A), - }, - sProgress = new GradedCircle(accuracyS, accuracyX - AccuracyCircle.VIRTUAL_SS_PERCENTAGE) - { - Colour = OsuColour.ForRank(ScoreRank.S), - }, - xProgress = new GradedCircle(accuracyX - AccuracyCircle.VIRTUAL_SS_PERCENTAGE, 1.0) - { - Colour = OsuColour.ForRank(ScoreRank.X) + new GradedCircle(0.0, accuracyC) + { + Colour = OsuColour.ForRank(ScoreRank.D), + }, + new GradedCircle(accuracyC, accuracyB) + { + Colour = OsuColour.ForRank(ScoreRank.C), + }, + new GradedCircle(accuracyB, accuracyA) + { + Colour = OsuColour.ForRank(ScoreRank.B), + }, + new GradedCircle(accuracyA, accuracyS) + { + Colour = OsuColour.ForRank(ScoreRank.A), + }, + new GradedCircle(accuracyS, accuracyX - AccuracyCircle.VIRTUAL_SS_PERCENTAGE) + { + Colour = OsuColour.ForRank(ScoreRank.S), + }, + new GradedCircle(accuracyX - AccuracyCircle.VIRTUAL_SS_PERCENTAGE, 1.0) + { + Colour = OsuColour.ForRank(ScoreRank.X) + } } }; } From 44b1515cc5395486963615d238f2f77c16b5888c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Feb 2024 03:28:40 +0900 Subject: [PATCH 0817/2188] Remove LangVersion redefintions --- osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj | 1 - osu.Game/osu.Game.csproj | 1 - 2 files changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj index 518ab362ca..7817d55f57 100644 --- a/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj +++ b/osu.Game.Rulesets.Osu/osu.Game.Rulesets.Osu.csproj @@ -4,7 +4,6 @@ Library true click the circles. to the beat. - 10 diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 935b759e4d..9bcdebc347 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -3,7 +3,6 @@ net8.0 Library true - 10 osu! From 9b8f2064867472009e3c5c621c1fbf5823ad7592 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Feb 2024 03:38:07 +0900 Subject: [PATCH 0818/2188] Enable NRT for DrawableHitCircle to clean up --- .../Objects/Drawables/DrawableHitCircle.cs | 46 +++++++++---------- 1 file changed, 22 insertions(+), 24 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index 3727e78d01..b950ef4bbb 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -1,12 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -27,34 +24,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public partial class DrawableHitCircle : DrawableOsuHitObject, IHasApproachCircle { - public OsuAction? HitAction => HitArea?.HitAction; + public OsuAction? HitAction => HitArea.HitAction; protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle; - public SkinnableDrawable ApproachCircle { get; private set; } - public HitReceptor HitArea { get; private set; } - public SkinnableDrawable CirclePiece { get; private set; } + public SkinnableDrawable ApproachCircle { get; private set; } = null!; + public HitReceptor HitArea { get; private set; } = null!; + public SkinnableDrawable CirclePiece { get; private set; } = null!; - protected override IEnumerable DimmablePieces => new[] - { - CirclePiece, - }; + protected override IEnumerable DimmablePieces => new[] { CirclePiece }; Drawable IHasApproachCircle.ApproachCircle => ApproachCircle; - private Container scaleContainer; + private Container scaleContainer = null!; + private ShakeContainer shakeContainer = null!; public DrawableHitCircle() : this(null) { } - public DrawableHitCircle([CanBeNull] HitCircle h = null) + public DrawableHitCircle(HitCircle? h = null) : base(h) { } - private ShakeContainer shakeContainer; - [BackgroundDependencyLoader] private void load() { @@ -219,8 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables break; case ArmedState.Idle: - HitArea.ClosestPressPosition = null; - HitArea.HitAction = null; + HitArea.Reset(); break; case ArmedState.Miss: @@ -240,11 +232,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // IsHovered is used public override bool HandlePositionalInput => true; - public Func CanBeHit; - public Action Hit; + public required Func CanBeHit { get; set; } + public required Action Hit { get; set; } - public OsuAction? HitAction; - public Vector2? ClosestPressPosition; + public OsuAction? HitAction { get; private set; } + public Vector2? ClosestPressPosition { get; private set; } public HitReceptor() { @@ -259,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public bool OnPressed(KeyBindingPressEvent e) { - if (!(CanBeHit?.Invoke() ?? false)) + if (CanBeHit()) return false; switch (e.Action) @@ -283,7 +275,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (IsHovered) { - Hit?.Invoke(); + Hit(); HitAction ??= e.Action; return true; } @@ -297,13 +289,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public void OnReleased(KeyBindingReleaseEvent e) { } + + public void Reset() + { + HitAction = null; + ClosestPressPosition = null; + } } private partial class ProxyableSkinnableDrawable : SkinnableDrawable { public override bool RemoveWhenNotAlive => false; - public ProxyableSkinnableDrawable(ISkinComponentLookup lookup, Func defaultImplementation = null, ConfineMode confineMode = ConfineMode.NoScaling) + public ProxyableSkinnableDrawable(ISkinComponentLookup lookup, Func? defaultImplementation = null, ConfineMode confineMode = ConfineMode.NoScaling) : base(lookup, defaultImplementation, confineMode) { } From 38f7913b31bbc64f99882668b7d8cb89de4d51fd Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Feb 2024 03:50:56 +0900 Subject: [PATCH 0819/2188] Fix inverted condition --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index b950ef4bbb..c9f2983b1e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -251,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public bool OnPressed(KeyBindingPressEvent e) { - if (CanBeHit()) + if (!CanBeHit()) return false; switch (e.Action) From 2fc06f16b50c0112522b3c2f164de6aa2aa36608 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Feb 2024 03:51:28 +0900 Subject: [PATCH 0820/2188] Fix inspections --- osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs index c624fbbe73..9d79cb0db4 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs @@ -91,11 +91,11 @@ namespace osu.Game.Rulesets.Osu.Tests var skinnable = firstObject.ApproachCircle; - if (skin == null && skinnable?.Drawable is DefaultApproachCircle) + if (skin == null && skinnable.Drawable is DefaultApproachCircle) // check for default skin provider return true; - var text = skinnable?.Drawable as SpriteText; + var text = skinnable.Drawable as SpriteText; return text?.Text == skin; }); From e2867986c591f042b63c6da36e1f27d40cb89341 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Feb 2024 03:47:36 +0900 Subject: [PATCH 0821/2188] Add xmldocs --- .../Objects/Drawables/DrawableHitCircle.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index c9f2983b1e..f7237d4c03 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -232,10 +232,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // IsHovered is used public override bool HandlePositionalInput => true; + /// + /// Whether the hitobject can still be hit at the current point in time. + /// public required Func CanBeHit { get; set; } + + /// + /// An action that's invoked to perform the hit. + /// public required Action Hit { get; set; } + /// + /// The with which the hit was attempted. + /// public OsuAction? HitAction { get; private set; } + + /// + /// The closest position to the hit receptor at the point where the hit was attempted. + /// public Vector2? ClosestPressPosition { get; private set; } public HitReceptor() @@ -290,6 +304,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { } + /// + /// Resets to a fresh state. + /// public void Reset() { HitAction = null; From 1f13124b3834b846281c5d63acc65275c356258e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 7 Feb 2024 03:52:51 +0900 Subject: [PATCH 0822/2188] Always process position as long as it's hittable For example... If a hitobject is pressed but the result is a shake, this will stop processing hits. --- .../Objects/Drawables/DrawableHitCircle.cs | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index f7237d4c03..c3ce6acce9 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -272,20 +272,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { case OsuAction.LeftButton: case OsuAction.RightButton: - // Only update closest press position while the object hasn't been hit yet. - if (HitAction == null) + if (ClosestPressPosition is Vector2 curClosest) { - if (ClosestPressPosition is Vector2 curClosest) - { - float oldDist = Vector2.DistanceSquared(curClosest, ScreenSpaceDrawQuad.Centre); - float newDist = Vector2.DistanceSquared(e.ScreenSpaceMousePosition, ScreenSpaceDrawQuad.Centre); + float oldDist = Vector2.DistanceSquared(curClosest, ScreenSpaceDrawQuad.Centre); + float newDist = Vector2.DistanceSquared(e.ScreenSpaceMousePosition, ScreenSpaceDrawQuad.Centre); - if (newDist < oldDist) - ClosestPressPosition = e.ScreenSpaceMousePosition; - } - else + if (newDist < oldDist) ClosestPressPosition = e.ScreenSpaceMousePosition; } + else + ClosestPressPosition = e.ScreenSpaceMousePosition; if (IsHovered) { From 8f59cb7659d2fddaaa588417c9c534bee6cc5ebd Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 6 Feb 2024 12:54:53 -0800 Subject: [PATCH 0823/2188] Hide ruleset selector when on kudosu ranking --- osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs index a23ec18afe..1c743ff152 100644 --- a/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs +++ b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs @@ -39,5 +39,15 @@ namespace osu.Game.Overlays.Rankings Icon = OsuIcon.Ranking; } } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindValueChanged(scope => + { + rulesetSelector.FadeTo(scope.NewValue <= RankingsScope.Country ? 1 : 0, 200, Easing.OutQuint); + }); + } } } From 21e5ae5ba975aa072e0246196971ebd347aa05a8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 7 Feb 2024 16:43:53 +0800 Subject: [PATCH 0824/2188] Minor adjustments --- .../Rankings/RankingsOverlayHeader.cs | 29 ++++++++++++++----- 1 file changed, 21 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs index 1c743ff152..cf132ed4da 100644 --- a/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs +++ b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs @@ -1,13 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Bindables; -using osu.Game.Localisation; -using osu.Game.Resources.Localisation.Web; using osu.Framework.Graphics; using osu.Game.Graphics; +using osu.Game.Localisation; +using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osu.Game.Users; @@ -19,8 +17,8 @@ namespace osu.Game.Overlays.Rankings public Bindable Country => countryFilter.Current; - private OverlayRulesetSelector rulesetSelector; - private CountryFilter countryFilter; + private OverlayRulesetSelector rulesetSelector = null!; + private CountryFilter countryFilter = null!; protected override OverlayTitle CreateTitle() => new RankingsTitle(); @@ -46,8 +44,23 @@ namespace osu.Game.Overlays.Rankings Current.BindValueChanged(scope => { - rulesetSelector.FadeTo(scope.NewValue <= RankingsScope.Country ? 1 : 0, 200, Easing.OutQuint); - }); + rulesetSelector.FadeTo(showRulesetSelector(scope.NewValue) ? 1 : 0, 200, Easing.OutQuint); + }, true); + + bool showRulesetSelector(RankingsScope scope) + { + switch (scope) + { + case RankingsScope.Performance: + case RankingsScope.Spotlights: + case RankingsScope.Score: + case RankingsScope.Country: + return true; + + default: + return false; + } + } } } } From 9a3c947319c93e19299424a40b9aa982dffe11c1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 7 Feb 2024 13:35:12 +0100 Subject: [PATCH 0825/2188] Remove unnecessary `#nullable disable` --- .../Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs b/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs index 4c44def1ee..025977e745 100644 --- a/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs +++ b/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable using osu.Framework.Graphics; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; From f22828bc50db359957c13abceee296ac7b3b95fa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 7 Feb 2024 13:36:46 +0100 Subject: [PATCH 0826/2188] Flip `if`s to reduce nesting --- .../Sections/Ranks/DrawableProfileScore.cs | 60 +++++++++---------- 1 file changed, 30 insertions(+), 30 deletions(-) diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index c7d7af0bd7..d1988956be 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -213,22 +213,36 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks private Drawable createDrawablePerformance() { - if (!Score.PP.HasValue) + if (Score.PP.HasValue) { - if (Score.Beatmap?.Status.GrantsPerformancePoints() == true) + return new FillFlowContainer { - if (!Score.Ranked) + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = new[] { - return new UnrankedPerformancePointsPlaceholder + new OsuSpriteText { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, Font = OsuFont.GetFont(weight: FontWeight.Bold), + Text = $"{Score.PP:0}", Colour = colourProvider.Highlight1 - }; + }, + new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), + Text = "pp", + Colour = colourProvider.Light3 + } } + }; + } - return new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(16), Colour = colourProvider.Highlight1 }; - } - + if (Score.Beatmap?.Status.GrantsPerformancePoints() != true) + { return new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.Bold), @@ -237,30 +251,16 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks }; } - return new FillFlowContainer + if (!Score.Ranked) { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Children = new[] + return new UnrankedPerformancePointsPlaceholder { - new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Font = OsuFont.GetFont(weight: FontWeight.Bold), - Text = $"{Score.PP:0}", - Colour = colourProvider.Highlight1 - }, - new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), - Text = "pp", - Colour = colourProvider.Light3 - } - } - }; + Font = OsuFont.GetFont(weight: FontWeight.Bold), + Colour = colourProvider.Highlight1 + }; + } + + return new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(16), Colour = colourProvider.Highlight1 }; } private partial class ScoreBeatmapMetadataContainer : BeatmapMetadataContainer From 3f51148719918f0b5d8d91b1575a87319d21a3b6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 7 Feb 2024 13:37:37 +0100 Subject: [PATCH 0827/2188] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 935b759e4d..db41b04e44 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From 706a16677c1e86b921301d8d499487c7b954c354 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 7 Feb 2024 13:38:05 +0100 Subject: [PATCH 0828/2188] Use localised string --- .../Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs b/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs index 025977e745..c5c190e1a1 100644 --- a/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs +++ b/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs @@ -5,6 +5,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Game.Resources.Localisation.Web; namespace osu.Game.Scoring.Drawables { @@ -13,7 +14,7 @@ namespace osu.Game.Scoring.Drawables /// public partial class UnrankedPerformancePointsPlaceholder : SpriteText, IHasTooltip { - public LocalisableString TooltipText => "pp is not awarded for this score"; // todo: replace with localised string ScoresStrings.StatusNoPp. + public LocalisableString TooltipText => ScoresStrings.StatusNoPp; public UnrankedPerformancePointsPlaceholder() { From 8f995a30af27f3cd90df67d1c45e434e028daf5d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 8 Feb 2024 00:20:32 +0900 Subject: [PATCH 0829/2188] Fix legacy coverage metrics --- .../Mods/ManiaModHidden.cs | 29 +++++++++++++++---- .../Mods/ManiaModWithPlayfieldCover.cs | 4 ++- .../UI/PlayfieldCoveringWrapper.cs | 14 ++++++--- 3 files changed, 37 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 9def29f82b..211f21513d 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -6,20 +6,21 @@ using System.Linq; using osu.Framework.Localisation; using osu.Game.Rulesets.Mania.UI; using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Mania.Mods { - public class ManiaModHidden : ManiaModWithPlayfieldCover + public partial class ManiaModHidden : ManiaModWithPlayfieldCover { /// /// osu!stable is referenced to 768px. /// - private const float playfield_height = 768; + private const float reference_playfield_height = 768; - private const float min_coverage = 160f / playfield_height; - private const float max_coverage = 400f / playfield_height; - private const float coverage_increase_per_combo = 0.5f / playfield_height; + private const float min_coverage = 160 / reference_playfield_height; + private const float max_coverage = 400f / reference_playfield_height; + private const float coverage_increase_per_combo = 0.5f / reference_playfield_height; public override LocalisableString Description => @"Keys fade out before you hit them!"; public override double ScoreMultiplier => 1; @@ -43,5 +44,23 @@ namespace osu.Game.Rulesets.Mania.Mods combo.BindTo(scoreProcessor.Combo); combo.BindValueChanged(c => Coverage.Value = Math.Min(max_coverage, min_coverage + c.NewValue * coverage_increase_per_combo), true); } + + protected override PlayfieldCoveringWrapper CreateCover(Drawable content) => new LegacyPlayfieldCover(content); + + private partial class LegacyPlayfieldCover : PlayfieldCoveringWrapper + { + public LegacyPlayfieldCover(Drawable content) + : base(content) + { + } + + protected override float GetHeight(float coverage) + { + if (DrawHeight == 0) + return base.GetHeight(coverage); + + return base.GetHeight(coverage) * reference_playfield_height / DrawHeight; + } + } } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModWithPlayfieldCover.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModWithPlayfieldCover.cs index bb5807269a..864ef6c3d6 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModWithPlayfieldCover.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModWithPlayfieldCover.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Mods Container hocParent = (Container)hoc.Parent!; hocParent.Remove(hoc, false); - hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c => + hocParent.Add(CreateCover(hoc).With(c => { c.RelativeSizeAxes = Axes.Both; c.Direction = ExpandDirection; @@ -47,6 +47,8 @@ namespace osu.Game.Rulesets.Mania.Mods } } + protected virtual PlayfieldCoveringWrapper CreateCover(Drawable content) => new PlayfieldCoveringWrapper(content); + protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) { } diff --git a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs index f0ac18d7ca..2b70c527ae 100644 --- a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs +++ b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs @@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Mania.UI private readonly IBindable scrollDirection = new Bindable(); + private float currentCoverage; + public PlayfieldCoveringWrapper(Drawable content) { InternalChild = new BufferedContainer @@ -112,15 +114,19 @@ namespace osu.Game.Rulesets.Mania.UI { base.Update(); - updateHeight((float)Interpolation.DampContinuously(filled.Height, Coverage.Value, 25, Math.Abs(Time.Elapsed))); + updateHeight((float)Interpolation.DampContinuously(currentCoverage, Coverage.Value, 25, Math.Abs(Time.Elapsed))); } - private void updateHeight(float height) + private void updateHeight(float coverage) { - filled.Height = height; - gradient.Y = -height; + filled.Height = GetHeight(coverage); + gradient.Y = -GetHeight(coverage); + + currentCoverage = coverage; } + protected virtual float GetHeight(float coverage) => coverage; + private void onScrollDirectionChanged(ValueChangedEvent direction) => cover.Rotation = direction.NewValue == ScrollingDirection.Up ? 0 : 180f; From 0d7e82ab8df41e6950d97c1fa67e28389ca699d0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Feb 2024 00:20:53 +0800 Subject: [PATCH 0830/2188] Improve exception logging of unobserved exceptions via `FireAndForget` Coming from https://github.com/ppy/osu/issues/27076, where the log output makes finding where the exception arrived for nigh impossible. --- osu.Game/Online/Multiplayer/MultiplayerClientExtensions.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Multiplayer/MultiplayerClientExtensions.cs b/osu.Game/Online/Multiplayer/MultiplayerClientExtensions.cs index 2083aa4e28..d846e7f566 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClientExtensions.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClientExtensions.cs @@ -23,9 +23,12 @@ namespace osu.Game.Online.Multiplayer Debug.Assert(exception != null); - string message = exception.GetHubExceptionMessage() ?? exception.Message; + if (exception.GetHubExceptionMessage() is string message) + // Hub exceptions generally contain something we can show the user directly. + Logger.Log(message, level: LogLevel.Important); + else + Logger.Error(exception, $"Unobserved exception occurred via {nameof(FireAndForget)} call: {exception.Message}"); - Logger.Log(message, level: LogLevel.Important); onError?.Invoke(exception); } else From dcb195f3c813c72d2bd694d1488e0c37c67f1764 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 8 Feb 2024 02:16:08 +0900 Subject: [PATCH 0831/2188] Add delayed resume for taiko/catch/mania --- .../UI/DrawableCatchRuleset.cs | 3 ++ .../UI/DrawableManiaRuleset.cs | 3 ++ .../UI/DrawableTaikoRuleset.cs | 3 ++ osu.Game/Screens/Play/DelayedResumeOverlay.cs | 32 +++++++++++++++++++ 4 files changed, 41 insertions(+) create mode 100644 osu.Game/Screens/Play/DelayedResumeOverlay.cs diff --git a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs index f0a327d7ac..580c90bcb4 100644 --- a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs @@ -16,6 +16,7 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; +using osu.Game.Screens.Play; namespace osu.Game.Rulesets.Catch.UI { @@ -52,5 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI protected override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo); public override DrawableHitObject? CreateDrawableRepresentation(CatchHitObject h) => null; + + protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay(); } } diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs index decf670c5d..275b1311de 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs @@ -26,6 +26,7 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; +using osu.Game.Screens.Play; using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania.UI @@ -164,6 +165,8 @@ namespace osu.Game.Rulesets.Mania.UI protected override ReplayRecorder CreateReplayRecorder(Score score) => new ManiaReplayRecorder(score); + protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay(); + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 77b2b06c0e..cd9ed399e6 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -22,6 +22,7 @@ using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; +using osu.Game.Screens.Play; using osu.Game.Skinning; using osuTK; @@ -101,5 +102,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new TaikoFramedReplayInputHandler(replay); protected override ReplayRecorder CreateReplayRecorder(Score score) => new TaikoReplayRecorder(score); + + protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay(); } } diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs new file mode 100644 index 0000000000..ef39c8eb76 --- /dev/null +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; +using osu.Framework.Threading; + +namespace osu.Game.Screens.Play +{ + /// + /// Simple that resumes after 800ms. + /// + public partial class DelayedResumeOverlay : ResumeOverlay + { + protected override LocalisableString Message => string.Empty; + + private ScheduledDelegate? scheduledResume; + + protected override void PopIn() + { + base.PopIn(); + + scheduledResume?.Cancel(); + scheduledResume = Scheduler.AddDelayed(Resume, 800); + } + + protected override void PopOut() + { + base.PopOut(); + scheduledResume?.Cancel(); + } + } +} From 57d5717e6a6d4fb4007e6f42aa7bca525ea176e6 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 21:33:23 +0100 Subject: [PATCH 0832/2188] Remove `Win32Icon` class and use plain strings instead --- osu.Desktop/Windows/Icons.cs | 9 ++++++++- osu.Desktop/Windows/Win32Icon.cs | 16 ---------------- osu.Desktop/Windows/WindowsAssociationManager.cs | 8 ++++---- 3 files changed, 12 insertions(+), 21 deletions(-) delete mode 100644 osu.Desktop/Windows/Win32Icon.cs diff --git a/osu.Desktop/Windows/Icons.cs b/osu.Desktop/Windows/Icons.cs index cc60f92810..67915c101a 100644 --- a/osu.Desktop/Windows/Icons.cs +++ b/osu.Desktop/Windows/Icons.cs @@ -1,10 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.IO; + namespace osu.Desktop.Windows { public static class Icons { - public static Win32Icon Lazer => new Win32Icon(@"lazer.ico"); + /// + /// Fully qualified path to the directory that contains icons (in the installation folder). + /// + private static readonly string icon_directory = Path.GetDirectoryName(typeof(Icons).Assembly.Location)!; + + public static string Lazer => Path.Join(icon_directory, "lazer.ico"); } } diff --git a/osu.Desktop/Windows/Win32Icon.cs b/osu.Desktop/Windows/Win32Icon.cs deleted file mode 100644 index 401e7a2be3..0000000000 --- a/osu.Desktop/Windows/Win32Icon.cs +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Desktop.Windows -{ - public class Win32Icon - { - public readonly string Path; - - internal Win32Icon(string name) - { - string dir = System.IO.Path.GetDirectoryName(typeof(Win32Icon).Assembly.Location)!; - Path = System.IO.Path.Join(dir, name); - } - } -} diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 7131067224..a93161ae47 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -173,7 +173,7 @@ namespace osu.Desktop.Windows #endregion - private record FileAssociation(string Extension, LocalisableString Description, Win32Icon Icon) + private record FileAssociation(string Extension, LocalisableString Description, string IconPath) { private string getProgramId(string prefix) => $@"{prefix}.File{Extension}"; @@ -188,7 +188,7 @@ namespace osu.Desktop.Windows using (var programKey = classes.CreateSubKey(programId)) { using (var defaultIconKey = programKey.CreateSubKey(DEFAULT_ICON)) - defaultIconKey.SetValue(null, Icon.Path); + defaultIconKey.SetValue(null, IconPath); using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND)) openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); @@ -225,7 +225,7 @@ namespace osu.Desktop.Windows } } - private record UriAssociation(string Protocol, LocalisableString Description, Win32Icon Icon) + private record UriAssociation(string Protocol, LocalisableString Description, string IconPath) { /// /// "The URL Protocol string value indicates that this key declares a custom pluggable protocol handler." @@ -243,7 +243,7 @@ namespace osu.Desktop.Windows protocolKey.SetValue(URL_PROTOCOL, string.Empty); using (var defaultIconKey = protocolKey.CreateSubKey(DEFAULT_ICON)) - defaultIconKey.SetValue(null, Icon.Path); + defaultIconKey.SetValue(null, IconPath); using (var openCommandKey = protocolKey.CreateSubKey(SHELL_OPEN_COMMAND)) openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); From eeba93768641b05a470aa1e8ebe18389596f5d49 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 21:45:36 +0100 Subject: [PATCH 0833/2188] Make `WindowsAssociationManager` `static` Usages/localisation logic TBD --- osu.Desktop/Program.cs | 2 +- .../Windows/WindowsAssociationManager.cs | 57 ++++++------------- 2 files changed, 19 insertions(+), 40 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index edbf39a30a..38e4110f62 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -181,7 +181,7 @@ namespace osu.Desktop { tools.RemoveShortcutForThisExe(); tools.RemoveUninstallerRegistryEntry(); - WindowsAssociationManager.UninstallAssociations(@"osu"); + WindowsAssociationManager.UninstallAssociations(); }, onEveryRun: (_, _, _) => { // While setting the `ProcessAppUserModelId` fixes duplicate icons/shortcuts on the taskbar, it currently diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index a93161ae47..f1fc98090f 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -6,9 +6,6 @@ using System.IO; using System.Runtime.InteropServices; using System.Runtime.Versioning; using Microsoft.Win32; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Game.Localisation; @@ -16,7 +13,7 @@ using osu.Game.Localisation; namespace osu.Desktop.Windows { [SupportedOSPlatform("windows")] - public partial class WindowsAssociationManager : Component + public static class WindowsAssociationManager { public const string SOFTWARE_CLASSES = @"Software\Classes"; @@ -54,25 +51,7 @@ namespace osu.Desktop.Windows new UriAssociation(@"osump", WindowsAssociationManagerStrings.OsuMultiplayer, Icons.Lazer), }; - [Resolved] - private LocalisationManager localisation { get; set; } = null!; - - private IBindable localisationParameters = null!; - - [BackgroundDependencyLoader] - private void load() - { - localisationParameters = localisation.CurrentParameters.GetBoundCopy(); - InstallAssociations(); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - localisationParameters.ValueChanged += _ => updateDescriptions(); - } - - public void InstallAssociations() + public static void InstallAssociations(LocalisationManager? localisation) { try { @@ -88,7 +67,7 @@ namespace osu.Desktop.Windows association.Install(classes, EXE_PATH); } - updateDescriptions(); + updateDescriptions(localisation); } catch (Exception e) { @@ -96,7 +75,7 @@ namespace osu.Desktop.Windows } } - private void updateDescriptions() + private static void updateDescriptions(LocalisationManager? localisation) { try { @@ -105,18 +84,10 @@ namespace osu.Desktop.Windows return; foreach (var association in file_associations) - { - var b = localisation.GetLocalisedBindableString(association.Description); - association.UpdateDescription(classes, PROGRAM_ID_PREFIX, b.Value); - b.UnbindAll(); - } + association.UpdateDescription(classes, PROGRAM_ID_PREFIX, getLocalisedString(association.Description)); foreach (var association in uri_associations) - { - var b = localisation.GetLocalisedBindableString(association.Description); - association.UpdateDescription(classes, b.Value); - b.UnbindAll(); - } + association.UpdateDescription(classes, getLocalisedString(association.Description)); NotifyShellUpdate(); } @@ -124,11 +95,19 @@ namespace osu.Desktop.Windows { Logger.Log($@"Failed to update file and URI associations: {e.Message}"); } + + string getLocalisedString(LocalisableString s) + { + if (localisation == null) + return s.ToString(); + + var b = localisation.GetLocalisedBindableString(s); + b.UnbindAll(); + return b.Value; + } } - public void UninstallAssociations() => UninstallAssociations(PROGRAM_ID_PREFIX); - - public static void UninstallAssociations(string programIdPrefix) + public static void UninstallAssociations() { try { @@ -137,7 +116,7 @@ namespace osu.Desktop.Windows return; foreach (var association in file_associations) - association.Uninstall(classes, programIdPrefix); + association.Uninstall(classes, PROGRAM_ID_PREFIX); foreach (var association in uri_associations) association.Uninstall(classes); From f9d257b99ea176222671aa4594ec78c01f157db7 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 21:56:39 +0100 Subject: [PATCH 0834/2188] Install associations as part of initial squirrel install --- osu.Desktop/OsuGameDesktop.cs | 3 --- osu.Desktop/Program.cs | 1 + 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index 2e1b34fb38..a0db896f46 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -137,9 +137,6 @@ namespace osu.Desktop if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) LoadComponentAsync(new GameplayWinKeyBlocker(), Add); - if (OperatingSystem.IsWindows() && IsDeployedBuild) - LoadComponentAsync(new WindowsAssociationManager(), Add); - LoadComponentAsync(new ElevatedPrivilegesChecker(), Add); osuSchemeLinkIPCChannel = new OsuSchemeLinkIPCChannel(Host, this); diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 38e4110f62..65236940c6 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -174,6 +174,7 @@ namespace osu.Desktop { tools.CreateShortcutForThisExe(); tools.CreateUninstallerRegistryEntry(); + WindowsAssociationManager.InstallAssociations(null); }, onAppUpdate: (_, tools) => { tools.CreateUninstallerRegistryEntry(); From 0563507295dcf68c150cfc99949964d521f98b0e Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:03:16 +0100 Subject: [PATCH 0835/2188] Remove duplicate try-catch and move `NotifyShellUpdate()` to less hidden place --- .../Windows/WindowsAssociationManager.cs | 24 +++++++------------ 1 file changed, 8 insertions(+), 16 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index f1fc98090f..c91ab459d6 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -68,6 +68,7 @@ namespace osu.Desktop.Windows } updateDescriptions(localisation); + NotifyShellUpdate(); } catch (Exception e) { @@ -77,24 +78,15 @@ namespace osu.Desktop.Windows private static void updateDescriptions(LocalisationManager? localisation) { - try - { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - if (classes == null) - return; + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) + return; - foreach (var association in file_associations) - association.UpdateDescription(classes, PROGRAM_ID_PREFIX, getLocalisedString(association.Description)); + foreach (var association in file_associations) + association.UpdateDescription(classes, PROGRAM_ID_PREFIX, getLocalisedString(association.Description)); - foreach (var association in uri_associations) - association.UpdateDescription(classes, getLocalisedString(association.Description)); - - NotifyShellUpdate(); - } - catch (Exception e) - { - Logger.Log($@"Failed to update file and URI associations: {e.Message}"); - } + foreach (var association in uri_associations) + association.UpdateDescription(classes, getLocalisedString(association.Description)); string getLocalisedString(LocalisableString s) { From 6bdb07602794d7eb59e7356f9fa5a04188652ff2 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:06:09 +0100 Subject: [PATCH 0836/2188] Move update/install logic into helper --- .../Windows/WindowsAssociationManager.cs | 31 ++++++++++++------- 1 file changed, 19 insertions(+), 12 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index c91ab459d6..3d61ad534b 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -55,18 +55,7 @@ namespace osu.Desktop.Windows { try { - using (var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, writable: true)) - { - if (classes == null) - return; - - foreach (var association in file_associations) - association.Install(classes, EXE_PATH, PROGRAM_ID_PREFIX); - - foreach (var association in uri_associations) - association.Install(classes, EXE_PATH); - } - + updateAssociations(); updateDescriptions(localisation); NotifyShellUpdate(); } @@ -76,6 +65,24 @@ namespace osu.Desktop.Windows } } + /// + /// Installs or updates associations. + /// + private static void updateAssociations() + { + using (var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, writable: true)) + { + if (classes == null) + return; + + foreach (var association in file_associations) + association.Install(classes, EXE_PATH, PROGRAM_ID_PREFIX); + + foreach (var association in uri_associations) + association.Install(classes, EXE_PATH); + } + } + private static void updateDescriptions(LocalisationManager? localisation) { using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); From 738c28755c53fd587d7ecee0cc6e8365c6aa8a44 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:17:13 +0100 Subject: [PATCH 0837/2188] Refactor public methods --- osu.Desktop/Program.cs | 3 +- .../Windows/WindowsAssociationManager.cs | 42 ++++++++++++++++++- 2 files changed, 42 insertions(+), 3 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 65236940c6..494d0df3c6 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -174,10 +174,11 @@ namespace osu.Desktop { tools.CreateShortcutForThisExe(); tools.CreateUninstallerRegistryEntry(); - WindowsAssociationManager.InstallAssociations(null); + WindowsAssociationManager.InstallAssociations(); }, onAppUpdate: (_, tools) => { tools.CreateUninstallerRegistryEntry(); + WindowsAssociationManager.UpdateAssociations(); }, onAppUninstall: (_, tools) => { tools.RemoveShortcutForThisExe(); diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 3d61ad534b..18a3c2da3d 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -51,12 +51,18 @@ namespace osu.Desktop.Windows new UriAssociation(@"osump", WindowsAssociationManagerStrings.OsuMultiplayer, Icons.Lazer), }; - public static void InstallAssociations(LocalisationManager? localisation) + /// + /// Installs file and URI associations. + /// + /// + /// Call in a timely fashion to keep descriptions up-to-date and localised. + /// + public static void InstallAssociations() { try { updateAssociations(); - updateDescriptions(localisation); + updateDescriptions(null); // write default descriptions in case `UpdateDescriptions()` is not called. NotifyShellUpdate(); } catch (Exception e) @@ -65,6 +71,38 @@ namespace osu.Desktop.Windows } } + /// + /// Updates associations with latest definitions. + /// + /// + /// Call in a timely fashion to keep descriptions up-to-date and localised. + /// + public static void UpdateAssociations() + { + try + { + updateAssociations(); + NotifyShellUpdate(); + } + catch (Exception e) + { + Logger.Log(@$"Failed to update file and URI associations: {e.Message}"); + } + } + + public static void UpdateDescriptions(LocalisationManager localisationManager) + { + try + { + updateDescriptions(localisationManager); + NotifyShellUpdate(); + } + catch (Exception e) + { + Logger.Log(@$"Failed to update file and URI association descriptions: {e.Message}"); + } + } + /// /// Installs or updates associations. /// From ffdefbc742fa1948d1e9356b438adbf319221bd3 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:18:12 +0100 Subject: [PATCH 0838/2188] Move public methods closer together --- .../Windows/WindowsAssociationManager.cs | 44 +++++++++---------- 1 file changed, 22 insertions(+), 22 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 18a3c2da3d..b7465e5ffc 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -103,6 +103,28 @@ namespace osu.Desktop.Windows } } + public static void UninstallAssociations() + { + try + { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) + return; + + foreach (var association in file_associations) + association.Uninstall(classes, PROGRAM_ID_PREFIX); + + foreach (var association in uri_associations) + association.Uninstall(classes); + + NotifyShellUpdate(); + } + catch (Exception e) + { + Logger.Log($@"Failed to uninstall file and URI associations: {e.Message}"); + } + } + /// /// Installs or updates associations. /// @@ -144,28 +166,6 @@ namespace osu.Desktop.Windows } } - public static void UninstallAssociations() - { - try - { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - if (classes == null) - return; - - foreach (var association in file_associations) - association.Uninstall(classes, PROGRAM_ID_PREFIX); - - foreach (var association in uri_associations) - association.Uninstall(classes); - - NotifyShellUpdate(); - } - catch (Exception e) - { - Logger.Log($@"Failed to uninstall file and URI associations: {e.Message}"); - } - } - internal static void NotifyShellUpdate() => SHChangeNotify(EventId.SHCNE_ASSOCCHANGED, Flags.SHCNF_IDLIST, IntPtr.Zero, IntPtr.Zero); #region Native interop From da8c4541dbfe8c8c0690ca57d91b6d428e94870d Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:21:04 +0100 Subject: [PATCH 0839/2188] Use `Logger.Error` --- osu.Desktop/Windows/WindowsAssociationManager.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index b7465e5ffc..c978e46b5b 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -67,7 +67,7 @@ namespace osu.Desktop.Windows } catch (Exception e) { - Logger.Log(@$"Failed to install file and URI associations: {e.Message}"); + Logger.Error(e, @$"Failed to install file and URI associations: {e.Message}"); } } @@ -86,7 +86,7 @@ namespace osu.Desktop.Windows } catch (Exception e) { - Logger.Log(@$"Failed to update file and URI associations: {e.Message}"); + Logger.Error(e, @"Failed to update file and URI associations."); } } @@ -99,7 +99,7 @@ namespace osu.Desktop.Windows } catch (Exception e) { - Logger.Log(@$"Failed to update file and URI association descriptions: {e.Message}"); + Logger.Error(e, @"Failed to update file and URI association descriptions."); } } @@ -121,7 +121,7 @@ namespace osu.Desktop.Windows } catch (Exception e) { - Logger.Log($@"Failed to uninstall file and URI associations: {e.Message}"); + Logger.Error(e, @"Failed to uninstall file and URI associations."); } } From 7f5dedc118059189e0d2bcb77e65ed39444de765 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:23:59 +0100 Subject: [PATCH 0840/2188] Refactor ProgID logic so it's more visible --- osu.Desktop/Windows/WindowsAssociationManager.cs | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index c978e46b5b..aeda1e6283 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -35,7 +35,7 @@ namespace osu.Desktop.Windows /// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit, /// see https://learn.microsoft.com/en-us/windows/win32/com/-progid--key. /// - public const string PROGRAM_ID_PREFIX = "osu"; + public const string PROGRAM_ID_PREFIX = "osu.File"; private static readonly FileAssociation[] file_associations = { @@ -136,7 +136,7 @@ namespace osu.Desktop.Windows return; foreach (var association in file_associations) - association.Install(classes, EXE_PATH, PROGRAM_ID_PREFIX); + association.Install(classes, EXE_PATH); foreach (var association in uri_associations) association.Install(classes, EXE_PATH); @@ -191,15 +191,13 @@ namespace osu.Desktop.Windows private record FileAssociation(string Extension, LocalisableString Description, string IconPath) { - private string getProgramId(string prefix) => $@"{prefix}.File{Extension}"; + private string programId => $@"{PROGRAM_ID_PREFIX}{Extension}"; /// /// Installs a file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key /// - public void Install(RegistryKey classes, string exePath, string programIdPrefix) + public void Install(RegistryKey classes, string exePath) { - string programId = getProgramId(programIdPrefix); - // register a program id for the given extension using (var programKey = classes.CreateSubKey(programId)) { @@ -224,14 +222,12 @@ namespace osu.Desktop.Windows public void UpdateDescription(RegistryKey classes, string programIdPrefix, string description) { - using (var programKey = classes.OpenSubKey(getProgramId(programIdPrefix), true)) + using (var programKey = classes.OpenSubKey(programId, true)) programKey?.SetValue(null, description); } public void Uninstall(RegistryKey classes, string programIdPrefix) { - string programId = getProgramId(programIdPrefix); - // importantly, we don't delete the default program entry because some other program could have taken it. using (var extensionKey = classes.OpenSubKey($@"{Extension}\OpenWithProgIds", true)) From 3419b8ffa854b4b40daf26fe248e89a4e812e84a Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:26:21 +0100 Subject: [PATCH 0841/2188] Standardise using declaration --- osu.Desktop/Windows/WindowsAssociationManager.cs | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index aeda1e6283..a786afde55 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -130,17 +130,15 @@ namespace osu.Desktop.Windows /// private static void updateAssociations() { - using (var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, writable: true)) - { - if (classes == null) - return; + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) + return; - foreach (var association in file_associations) - association.Install(classes, EXE_PATH); + foreach (var association in file_associations) + association.Install(classes, EXE_PATH); - foreach (var association in uri_associations) - association.Install(classes, EXE_PATH); - } + foreach (var association in uri_associations) + association.Install(classes, EXE_PATH); } private static void updateDescriptions(LocalisationManager? localisation) From 139072fa818a088f300fce9cfd38682c9c57dbcd Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:29:20 +0100 Subject: [PATCH 0842/2188] Standardise using declaration --- osu.Desktop/Windows/WindowsAssociationManager.cs | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index a786afde55..2373cfa609 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; using System.Runtime.Versioning; @@ -108,8 +109,7 @@ namespace osu.Desktop.Windows try { using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - if (classes == null) - return; + Debug.Assert(classes != null); foreach (var association in file_associations) association.Uninstall(classes, PROGRAM_ID_PREFIX); @@ -131,8 +131,7 @@ namespace osu.Desktop.Windows private static void updateAssociations() { using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - if (classes == null) - return; + Debug.Assert(classes != null); foreach (var association in file_associations) association.Install(classes, EXE_PATH); @@ -144,8 +143,7 @@ namespace osu.Desktop.Windows private static void updateDescriptions(LocalisationManager? localisation) { using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - if (classes == null) - return; + Debug.Assert(classes != null); foreach (var association in file_associations) association.UpdateDescription(classes, PROGRAM_ID_PREFIX, getLocalisedString(association.Description)); From bf47221594a805530cee18ab5e2ff802bd54f232 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:42:42 +0100 Subject: [PATCH 0843/2188] Make things testable via 'Run static method' in Rider --- osu.Desktop/Windows/WindowsAssociationManager.cs | 2 +- osu.Desktop/osu.Desktop.csproj | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 2373cfa609..83fadfcae2 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -30,7 +30,7 @@ namespace osu.Desktop.Windows /// public const string SHELL_OPEN_COMMAND = @"Shell\Open\Command"; - public static readonly string EXE_PATH = Path.ChangeExtension(typeof(WindowsAssociationManager).Assembly.Location, ".exe"); + public static readonly string EXE_PATH = Path.ChangeExtension(typeof(WindowsAssociationManager).Assembly.Location, ".exe").Replace('/', '\\'); /// /// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit, diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj index c6a95c1623..57752aa1f7 100644 --- a/osu.Desktop/osu.Desktop.csproj +++ b/osu.Desktop/osu.Desktop.csproj @@ -31,7 +31,7 @@ - + From 8049270ad2e17447a5f80446a7e39e73dc5e52e2 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 7 Feb 2024 22:45:58 +0100 Subject: [PATCH 0844/2188] Remove unused param --- osu.Desktop/Windows/WindowsAssociationManager.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 83fadfcae2..83c2a97b56 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -112,7 +112,7 @@ namespace osu.Desktop.Windows Debug.Assert(classes != null); foreach (var association in file_associations) - association.Uninstall(classes, PROGRAM_ID_PREFIX); + association.Uninstall(classes); foreach (var association in uri_associations) association.Uninstall(classes); @@ -146,7 +146,7 @@ namespace osu.Desktop.Windows Debug.Assert(classes != null); foreach (var association in file_associations) - association.UpdateDescription(classes, PROGRAM_ID_PREFIX, getLocalisedString(association.Description)); + association.UpdateDescription(classes, getLocalisedString(association.Description)); foreach (var association in uri_associations) association.UpdateDescription(classes, getLocalisedString(association.Description)); @@ -216,13 +216,13 @@ namespace osu.Desktop.Windows } } - public void UpdateDescription(RegistryKey classes, string programIdPrefix, string description) + public void UpdateDescription(RegistryKey classes, string description) { using (var programKey = classes.OpenSubKey(programId, true)) programKey?.SetValue(null, description); } - public void Uninstall(RegistryKey classes, string programIdPrefix) + public void Uninstall(RegistryKey classes) { // importantly, we don't delete the default program entry because some other program could have taken it. From dfa0c51bc8b1067a08811f221da52109a6806c94 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 8 Feb 2024 00:23:46 +0100 Subject: [PATCH 0845/2188] Copy icons to nuget and install package Don't ask me why this uses the folder for .NET Framework 4.5 --- osu.Desktop/osu.nuspec | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Desktop/osu.nuspec b/osu.Desktop/osu.nuspec index f85698680e..66b3970351 100644 --- a/osu.Desktop/osu.nuspec +++ b/osu.Desktop/osu.nuspec @@ -20,6 +20,7 @@ + From 1dc54d6f25d030db88936ecbfec7dd8f55c71d3e Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 8 Feb 2024 00:54:48 +0100 Subject: [PATCH 0846/2188] Fix stable install path lookup `osu` is the `osu://` protocol handler, which gets overriden by lazer. Instead, use `osu!` which is the stable file handler. --- osu.Desktop/OsuGameDesktop.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index a0db896f46..5ac6ac7322 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -86,8 +86,8 @@ namespace osu.Desktop [SupportedOSPlatform("windows")] private string? getStableInstallPathFromRegistry() { - using (RegistryKey? key = Registry.ClassesRoot.OpenSubKey("osu")) - return key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", ""); + using (RegistryKey? key = Registry.ClassesRoot.OpenSubKey("osu!")) + return key?.OpenSubKey(WindowsAssociationManager.SHELL_OPEN_COMMAND)?.GetValue(string.Empty)?.ToString()?.Split('"')[1].Replace("osu!.exe", ""); } protected override UpdateManager CreateUpdateManager() From 6ded79cf0728010aedfb367cf48f3fd3f84abe6c Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 8 Feb 2024 01:15:37 +0100 Subject: [PATCH 0847/2188] Make `NotifyShellUpdate()` `public` to ease testing --- osu.Desktop/Windows/WindowsAssociationManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 83c2a97b56..4bb8e57c9d 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -125,6 +125,8 @@ namespace osu.Desktop.Windows } } + public static void NotifyShellUpdate() => SHChangeNotify(EventId.SHCNE_ASSOCCHANGED, Flags.SHCNF_IDLIST, IntPtr.Zero, IntPtr.Zero); + /// /// Installs or updates associations. /// @@ -162,8 +164,6 @@ namespace osu.Desktop.Windows } } - internal static void NotifyShellUpdate() => SHChangeNotify(EventId.SHCNE_ASSOCCHANGED, Flags.SHCNF_IDLIST, IntPtr.Zero, IntPtr.Zero); - #region Native interop [DllImport("Shell32.dll")] From 6adf0ac01ebbdd82c19617fe5e96f291c58365c7 Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Thu, 8 Feb 2024 18:01:00 +0100 Subject: [PATCH 0848/2188] Use new LINQ Order() instead of OrderBy() when possible --- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs | 2 +- osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs | 4 ++-- osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs | 2 +- osu.Game.Tournament/IO/TournamentStorage.cs | 2 +- osu.Game/Beatmaps/BeatmapImporter.cs | 4 ++-- osu.Game/Collections/CollectionDropdown.cs | 2 +- osu.Game/Database/RealmArchiveModelImporter.cs | 4 ++-- osu.Game/Overlays/Music/PlaylistOverlay.cs | 2 +- .../Overlays/Settings/Sections/Graphics/RendererSettings.cs | 2 +- osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs | 2 +- osu.Game/Rulesets/Edit/Checks/CheckBreaks.cs | 4 ++-- osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs | 2 +- osu.Game/Rulesets/RealmRulesetStore.cs | 2 +- .../Edit/Compose/Components/BeatDivisorPresetCollection.cs | 2 +- .../Edit/Compose/Components/Timeline/DifficultyPointPiece.cs | 2 +- 16 files changed, 20 insertions(+), 20 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index c38d6519bd..75a642924c 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -375,7 +375,7 @@ namespace osu.Game.Rulesets.Mania /// The that corresponds to . private PlayfieldType getPlayfieldType(int variant) { - return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast().OrderByDescending(i => i).First(v => variant >= v); + return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast().OrderDescending().First(v => variant >= v); } protected override IEnumerable GetValidHitResults() diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index 1947d86a97..0444394d87 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Scoring } protected override IEnumerable EnumerateHitObjects(IBeatmap beatmap) - => base.EnumerateHitObjects(beatmap).OrderBy(ho => ho, JudgementOrderComparer.DEFAULT); + => base.EnumerateHitObjects(beatmap).Order(JudgementOrderComparer.DEFAULT); protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion) { diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs index 15b20a5572..4a6328010b 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills // These sections will not contribute to the difficulty. var peaks = GetCurrentStrainPeaks().Where(p => p > 0); - List strains = peaks.OrderByDescending(d => d).ToList(); + List strains = peaks.OrderDescending().ToList(); // We are reducing the highest strains first to account for extreme difficulty spikes for (int i = 0; i < Math.Min(strains.Count, ReducedSectionCount); i++) @@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills // Difficulty is the weighted sum of the highest strains from every section. // We're sorting from highest to lowest strain. - foreach (double strain in strains.OrderByDescending(d => d)) + foreach (double strain in strains.OrderDescending()) { difficulty += strain * weight; weight *= DecayWeight; diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs index ec8e754c5c..91d8e93543 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs @@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills double difficulty = 0; double weight = 1; - foreach (double strain in peaks.OrderByDescending(d => d)) + foreach (double strain in peaks.OrderDescending()) { difficulty += strain * weight; weight *= 0.9; diff --git a/osu.Game.Tournament/IO/TournamentStorage.cs b/osu.Game.Tournament/IO/TournamentStorage.cs index 7c5f3e44a7..48cd45fdd4 100644 --- a/osu.Game.Tournament/IO/TournamentStorage.cs +++ b/osu.Game.Tournament/IO/TournamentStorage.cs @@ -45,6 +45,6 @@ namespace osu.Game.Tournament.IO Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty)); } - public IEnumerable ListTournaments() => AllTournaments.GetDirectories(string.Empty).OrderBy(directory => directory, StringComparer.CurrentCultureIgnoreCase); + public IEnumerable ListTournaments() => AllTournaments.GetDirectories(string.Empty).Order(StringComparer.CurrentCultureIgnoreCase); } } diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 7bb52eef52..5ff3ab64b2 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -266,8 +266,8 @@ namespace osu.Game.Beatmaps if (!base.CanReuseExisting(existing, import)) return false; - var existingIds = existing.Beatmaps.Select(b => b.OnlineID).OrderBy(i => i); - var importIds = import.Beatmaps.Select(b => b.OnlineID).OrderBy(i => i); + var existingIds = existing.Beatmaps.Select(b => b.OnlineID).Order(); + var importIds = import.Beatmaps.Select(b => b.OnlineID).Order(); // force re-import if we are not in a sane state. return existing.OnlineID == import.OnlineID && existingIds.SequenceEqual(importIds); diff --git a/osu.Game/Collections/CollectionDropdown.cs b/osu.Game/Collections/CollectionDropdown.cs index 249a0c35e7..15dd644073 100644 --- a/osu.Game/Collections/CollectionDropdown.cs +++ b/osu.Game/Collections/CollectionDropdown.cs @@ -74,7 +74,7 @@ namespace osu.Game.Collections } else { - foreach (int i in changes.DeletedIndices.OrderByDescending(i => i)) + foreach (int i in changes.DeletedIndices.OrderDescending()) filters.RemoveAt(i + 1); foreach (int i in changes.InsertedIndices) diff --git a/osu.Game/Database/RealmArchiveModelImporter.cs b/osu.Game/Database/RealmArchiveModelImporter.cs index 5383040eb4..bc4954c6ea 100644 --- a/osu.Game/Database/RealmArchiveModelImporter.cs +++ b/osu.Game/Database/RealmArchiveModelImporter.cs @@ -279,7 +279,7 @@ namespace osu.Game.Database // note that this should really be checking filesizes on disk (of existing files) for some degree of sanity. // or alternatively doing a faster hash check. either of these require database changes and reprocessing of existing files. if (CanSkipImport(existing, item) && - getFilenames(existing.Files).SequenceEqual(getShortenedFilenames(archive).Select(p => p.shortened).OrderBy(f => f)) && + getFilenames(existing.Files).SequenceEqual(getShortenedFilenames(archive).Select(p => p.shortened).Order()) && checkAllFilesExist(existing)) { LogForModel(item, @$"Found existing (optimised) {HumanisedModelName} for {item} (ID {existing.ID}) – skipping import."); @@ -437,7 +437,7 @@ namespace osu.Game.Database { MemoryStream hashable = new MemoryStream(); - foreach (string? file in reader.Filenames.Where(f => HashableFileTypes.Any(ext => f.EndsWith(ext, StringComparison.OrdinalIgnoreCase))).OrderBy(f => f)) + foreach (string? file in reader.Filenames.Where(f => HashableFileTypes.Any(ext => f.EndsWith(ext, StringComparison.OrdinalIgnoreCase))).Order()) { using (Stream s = reader.GetStream(file)) s.CopyTo(hashable); diff --git a/osu.Game/Overlays/Music/PlaylistOverlay.cs b/osu.Game/Overlays/Music/PlaylistOverlay.cs index 7784643163..6ecd0f51d3 100644 --- a/osu.Game/Overlays/Music/PlaylistOverlay.cs +++ b/osu.Game/Overlays/Music/PlaylistOverlay.cs @@ -122,7 +122,7 @@ namespace osu.Game.Overlays.Music foreach (int i in changes.InsertedIndices) beatmapSets.Insert(i, sender[i].ToLive(realm)); - foreach (int i in changes.DeletedIndices.OrderByDescending(i => i)) + foreach (int i in changes.DeletedIndices.OrderDescending()) beatmapSets.RemoveAt(i); } diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs index d4cef3f4d1..fc5dd34971 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs @@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics { LabelText = GraphicsSettingsStrings.Renderer, Current = renderer, - Items = host.GetPreferredRenderersForCurrentPlatform().OrderBy(t => t).Where(t => t != RendererType.Vulkan), + Items = host.GetPreferredRenderersForCurrentPlatform().Order().Where(t => t != RendererType.Vulkan), Keywords = new[] { @"compatibility", @"directx" }, }, // TODO: this needs to be a custom dropdown at some point diff --git a/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs b/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs index b43a272324..b07e8399c0 100644 --- a/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs +++ b/osu.Game/Rulesets/Difficulty/Skills/StrainSkill.cs @@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills // Difficulty is the weighted sum of the highest strains from every section. // We're sorting from highest to lowest strain. - foreach (double strain in peaks.OrderByDescending(d => d)) + foreach (double strain in peaks.OrderDescending()) { difficulty += strain * weight; weight *= DecayWeight; diff --git a/osu.Game/Rulesets/Edit/Checks/CheckBreaks.cs b/osu.Game/Rulesets/Edit/Checks/CheckBreaks.cs index 94369443c2..0842ff5453 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckBreaks.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckBreaks.cs @@ -31,8 +31,8 @@ namespace osu.Game.Rulesets.Edit.Checks public IEnumerable Run(BeatmapVerifierContext context) { - var startTimes = context.Beatmap.HitObjects.Select(ho => ho.StartTime).OrderBy(x => x).ToList(); - var endTimes = context.Beatmap.HitObjects.Select(ho => ho.GetEndTime()).OrderBy(x => x).ToList(); + var startTimes = context.Beatmap.HitObjects.Select(ho => ho.StartTime).Order().ToList(); + var endTimes = context.Beatmap.HitObjects.Select(ho => ho.GetEndTime()).Order().ToList(); foreach (var breakPeriod in context.Beatmap.Breaks) { diff --git a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs index 77aa5cdc15..19554b6504 100644 --- a/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs +++ b/osu.Game/Rulesets/Mods/ModAdaptiveSpeed.cs @@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Mods public void ApplyToBeatmap(IBeatmap beatmap) { var hitObjects = getAllApplicableHitObjects(beatmap.HitObjects).ToList(); - var endTimes = hitObjects.Select(x => x.GetEndTime()).OrderBy(x => x).Distinct().ToList(); + var endTimes = hitObjects.Select(x => x.GetEndTime()).Order().Distinct().ToList(); foreach (HitObject hitObject in hitObjects) { diff --git a/osu.Game/Rulesets/RealmRulesetStore.cs b/osu.Game/Rulesets/RealmRulesetStore.cs index 456f6e399b..ba6f4583d1 100644 --- a/osu.Game/Rulesets/RealmRulesetStore.cs +++ b/osu.Game/Rulesets/RealmRulesetStore.cs @@ -107,7 +107,7 @@ namespace osu.Game.Rulesets } } - availableRulesets.AddRange(detachedRulesets.OrderBy(r => r)); + availableRulesets.AddRange(detachedRulesets.Order()); }); } diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorPresetCollection.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorPresetCollection.cs index 56df0552cc..43ab47d2d7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorPresetCollection.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorPresetCollection.cs @@ -35,7 +35,7 @@ namespace osu.Game.Screens.Edit.Compose.Components presets.Add(maxDivisor / candidate); } - return new BeatDivisorPresetCollection(BeatDivisorType.Custom, presets.Distinct().OrderBy(d => d)); + return new BeatDivisorPresetCollection(BeatDivisorType.Custom, presets.Distinct().Order()); } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs index ca1e9a5d9b..fc240c570b 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs @@ -169,7 +169,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline InspectorText.Clear(); - double[] sliderVelocities = EditorBeatmap.HitObjects.OfType().Select(sv => sv.SliderVelocityMultiplier).OrderBy(v => v).ToArray(); + double[] sliderVelocities = EditorBeatmap.HitObjects.OfType().Select(sv => sv.SliderVelocityMultiplier).Order().ToArray(); AddHeader("Base velocity (from beatmap setup)"); AddValue($"{beatmapVelocity:#,0.00}x"); From c500264306adceec5edbbab0baa40a7bc13c65c4 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Fri, 9 Feb 2024 23:20:31 +0300 Subject: [PATCH 0849/2188] Cache created judgement in HitObject --- .../TestSceneCatchSkinConfiguration.cs | 2 +- osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs | 2 +- osu.Game.Rulesets.Catch/Objects/Banana.cs | 2 +- osu.Game.Rulesets.Catch/Objects/BananaShower.cs | 2 +- osu.Game.Rulesets.Catch/Objects/Droplet.cs | 2 +- osu.Game.Rulesets.Catch/Objects/Fruit.cs | 2 +- osu.Game.Rulesets.Catch/Objects/JuiceStream.cs | 2 +- osu.Game.Rulesets.Catch/Objects/TinyDroplet.cs | 2 +- osu.Game.Rulesets.Mania/Objects/BarLine.cs | 2 +- osu.Game.Rulesets.Mania/Objects/HoldNote.cs | 2 +- osu.Game.Rulesets.Mania/Objects/HoldNoteBody.cs | 2 +- osu.Game.Rulesets.Mania/Objects/Note.cs | 2 +- osu.Game.Rulesets.Mania/Objects/TailNote.cs | 2 +- .../TestSceneSpinnerRotation.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs | 2 +- osu.Game.Rulesets.Osu/Objects/HitCircle.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Slider.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SliderTick.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Spinner.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs | 2 +- .../TaikoHealthProcessorTest.cs | 8 ++++---- osu.Game.Rulesets.Taiko/Objects/BarLine.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs | 4 ++-- osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs | 2 +- .../Objects/StrongNestedHitObject.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/Swell.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/SwellTick.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs | 2 +- osu.Game/Beatmaps/IBeatmap.cs | 2 +- osu.Game/Database/StandardisedScoreMigrationTools.cs | 2 +- .../Difficulty/PerformanceBreakdownCalculator.cs | 4 ++-- .../Rulesets/Objects/Drawables/DrawableHitObject.cs | 2 +- osu.Game/Rulesets/Objects/HitObject.cs | 10 +++++++++- osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs | 2 +- osu.Game/Rulesets/Scoring/JudgementProcessor.cs | 2 +- .../Rulesets/Scoring/LegacyDrainingHealthProcessor.cs | 2 +- 41 files changed, 54 insertions(+), 46 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchSkinConfiguration.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchSkinConfiguration.cs index e2fc31d869..0d7aa6af10 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchSkinConfiguration.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchSkinConfiguration.cs @@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Catch.Tests { fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); var drawableFruit = new DrawableFruit(fruit) { X = x }; - var judgement = fruit.CreateJudgement(); + var judgement = fruit.Judgement; catcher.OnNewResult(drawableFruit, new CatchJudgementResult(fruit, judgement) { Type = judgement.MaxResult diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs index f60ae29f77..b03fa00f76 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs @@ -293,7 +293,7 @@ namespace osu.Game.Rulesets.Catch.Tests private JudgementResult createResult(CatchHitObject hitObject) { - return new CatchJudgementResult(hitObject, hitObject.CreateJudgement()) + return new CatchJudgementResult(hitObject, hitObject.Judgement) { Type = catcher.CanCatch(hitObject) ? HitResult.Great : HitResult.Miss }; diff --git a/osu.Game.Rulesets.Catch/Objects/Banana.cs b/osu.Game.Rulesets.Catch/Objects/Banana.cs index b80527f379..30bdb24b14 100644 --- a/osu.Game.Rulesets.Catch/Objects/Banana.cs +++ b/osu.Game.Rulesets.Catch/Objects/Banana.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects /// public int BananaIndex; - public override Judgement CreateJudgement() => new CatchBananaJudgement(); + protected override Judgement CreateJudgement() => new CatchBananaJudgement(); private static readonly IList default_banana_samples = new List { new BananaHitSampleInfo() }.AsReadOnly(); diff --git a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs index 328cc2b52a..86c41fce90 100644 --- a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs +++ b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Objects { public override bool LastInCombo => true; - public override Judgement CreateJudgement() => new IgnoreJudgement(); + protected override Judgement CreateJudgement() => new IgnoreJudgement(); protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { diff --git a/osu.Game.Rulesets.Catch/Objects/Droplet.cs b/osu.Game.Rulesets.Catch/Objects/Droplet.cs index 9c1004a04b..107c6c3979 100644 --- a/osu.Game.Rulesets.Catch/Objects/Droplet.cs +++ b/osu.Game.Rulesets.Catch/Objects/Droplet.cs @@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Catch.Objects { public class Droplet : PalpableCatchHitObject { - public override Judgement CreateJudgement() => new CatchDropletJudgement(); + protected override Judgement CreateJudgement() => new CatchDropletJudgement(); } } diff --git a/osu.Game.Rulesets.Catch/Objects/Fruit.cs b/osu.Game.Rulesets.Catch/Objects/Fruit.cs index 4818fe2cad..17270b803c 100644 --- a/osu.Game.Rulesets.Catch/Objects/Fruit.cs +++ b/osu.Game.Rulesets.Catch/Objects/Fruit.cs @@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Catch.Objects { public class Fruit : PalpableCatchHitObject { - public override Judgement CreateJudgement() => new CatchJudgement(); + protected override Judgement CreateJudgement() => new CatchJudgement(); public static FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => (FruitVisualRepresentation)(indexInBeatmap % 4); } diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index 671291ef0e..49c24df5b9 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Objects /// private const float base_scoring_distance = 100; - public override Judgement CreateJudgement() => new IgnoreJudgement(); + protected override Judgement CreateJudgement() => new IgnoreJudgement(); public int RepeatCount { get; set; } diff --git a/osu.Game.Rulesets.Catch/Objects/TinyDroplet.cs b/osu.Game.Rulesets.Catch/Objects/TinyDroplet.cs index 1bf160b5a6..ddcb92875f 100644 --- a/osu.Game.Rulesets.Catch/Objects/TinyDroplet.cs +++ b/osu.Game.Rulesets.Catch/Objects/TinyDroplet.cs @@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Catch.Objects { public class TinyDroplet : Droplet { - public override Judgement CreateJudgement() => new CatchTinyDropletJudgement(); + protected override Judgement CreateJudgement() => new CatchTinyDropletJudgement(); } } diff --git a/osu.Game.Rulesets.Mania/Objects/BarLine.cs b/osu.Game.Rulesets.Mania/Objects/BarLine.cs index cf576239ed..742b5e4b0d 100644 --- a/osu.Game.Rulesets.Mania/Objects/BarLine.cs +++ b/osu.Game.Rulesets.Mania/Objects/BarLine.cs @@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Mania.Objects set => major.Value = value; } - public override Judgement CreateJudgement() => new IgnoreJudgement(); + protected override Judgement CreateJudgement() => new IgnoreJudgement(); } } diff --git a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs index 3f930a310b..4aac455bc5 100644 --- a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs @@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Mania.Objects }); } - public override Judgement CreateJudgement() => new IgnoreJudgement(); + protected override Judgement CreateJudgement() => new IgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game.Rulesets.Mania/Objects/HoldNoteBody.cs b/osu.Game.Rulesets.Mania/Objects/HoldNoteBody.cs index 47163d0d81..92b649c174 100644 --- a/osu.Game.Rulesets.Mania/Objects/HoldNoteBody.cs +++ b/osu.Game.Rulesets.Mania/Objects/HoldNoteBody.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Objects /// public class HoldNoteBody : ManiaHitObject { - public override Judgement CreateJudgement() => new HoldNoteBodyJudgement(); + protected override Judgement CreateJudgement() => new HoldNoteBodyJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } } diff --git a/osu.Game.Rulesets.Mania/Objects/Note.cs b/osu.Game.Rulesets.Mania/Objects/Note.cs index 0035960c63..b0f2991918 100644 --- a/osu.Game.Rulesets.Mania/Objects/Note.cs +++ b/osu.Game.Rulesets.Mania/Objects/Note.cs @@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Mania.Objects /// public class Note : ManiaHitObject { - public override Judgement CreateJudgement() => new ManiaJudgement(); + protected override Judgement CreateJudgement() => new ManiaJudgement(); } } diff --git a/osu.Game.Rulesets.Mania/Objects/TailNote.cs b/osu.Game.Rulesets.Mania/Objects/TailNote.cs index def32880f1..bddb4630cb 100644 --- a/osu.Game.Rulesets.Mania/Objects/TailNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/TailNote.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Objects /// public const double RELEASE_WINDOW_LENIENCE = 1.5; - public override Judgement CreateJudgement() => new ManiaJudgement(); + protected override Judgement CreateJudgement() => new ManiaJudgement(); public override double MaximumJudgementOffset => base.MaximumJudgementOffset * RELEASE_WINDOW_LENIENCE; } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index 6706d20080..8d81fe3017 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Osu.Tests // multipled by 2 to nullify the score multiplier. (autoplay mod selected) long totalScore = scoreProcessor.TotalScore.Value * 2; - return totalScore == (int)(drawableSpinner.Result.TotalRotation / 360) * scoreProcessor.GetBaseScoreForResult(new SpinnerTick().CreateJudgement().MaxResult); + return totalScore == (int)(drawableSpinner.Result.TotalRotation / 360) * scoreProcessor.GetBaseScoreForResult(new SpinnerTick().Judgement.MaxResult); }); addSeekStep(0); diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs index 2c9292c58b..f07a1e930b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs @@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Mods { } - public override Judgement CreateJudgement() => new OsuJudgement(); + protected override Judgement CreateJudgement() => new OsuJudgement(); } private partial class StrictTrackingDrawableSliderTail : DrawableSliderTail diff --git a/osu.Game.Rulesets.Osu/Objects/HitCircle.cs b/osu.Game.Rulesets.Osu/Objects/HitCircle.cs index d652db0fd4..6336482ccc 100644 --- a/osu.Game.Rulesets.Osu/Objects/HitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/HitCircle.cs @@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Osu.Objects { public class HitCircle : OsuHitObject { - public override Judgement CreateJudgement() => new OsuJudgement(); + protected override Judgement CreateJudgement() => new OsuJudgement(); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 506145568e..fc0248cbbd 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -275,7 +275,7 @@ namespace osu.Game.Rulesets.Osu.Objects TailSamples = this.GetNodeSamples(repeatCount + 1); } - public override Judgement CreateJudgement() => ClassicSliderBehaviour + protected override Judgement CreateJudgement() => ClassicSliderBehaviour // Final combo is provided by the slider itself - see logic in `DrawableSlider.CheckForResult()` ? new OsuJudgement() // Final combo is provided by the tail circle - see `SliderTailCircle` diff --git a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs index 2d5a5b7727..8d60864f0b 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs @@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects protected override HitWindows CreateHitWindows() => HitWindows.Empty; - public override Judgement CreateJudgement() => new SliderEndJudgement(); + protected override Judgement CreateJudgement() => new SliderEndJudgement(); public class SliderEndJudgement : OsuJudgement { diff --git a/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs index 8305481788..4760135081 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs @@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Osu.Objects /// public bool ClassicSliderBehaviour; - public override Judgement CreateJudgement() => ClassicSliderBehaviour ? new SliderTickJudgement() : base.CreateJudgement(); + protected override Judgement CreateJudgement() => ClassicSliderBehaviour ? new SliderTickJudgement() : base.CreateJudgement(); } } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index ee2490439f..42d8d895e4 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects { } - public override Judgement CreateJudgement() => ClassicSliderBehaviour ? new LegacyTailJudgement() : new TailJudgement(); + protected override Judgement CreateJudgement() => ClassicSliderBehaviour ? new LegacyTailJudgement() : new TailJudgement(); public class LegacyTailJudgement : OsuJudgement { diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs index 74ec4d6eb3..1d7ba2fbaf 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs @@ -32,6 +32,6 @@ namespace osu.Game.Rulesets.Osu.Objects protected override HitWindows CreateHitWindows() => HitWindows.Empty; - public override Judgement CreateJudgement() => new SliderTickJudgement(); + protected override Judgement CreateJudgement() => new SliderTickJudgement(); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Spinner.cs b/osu.Game.Rulesets.Osu/Objects/Spinner.cs index e3dfe8e69a..9baa645b3c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Spinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Spinner.cs @@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Objects } } - public override Judgement CreateJudgement() => new OsuJudgement(); + protected override Judgement CreateJudgement() => new OsuJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs index 8d53100529..57db29ef0c 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs @@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Osu.Objects { public class SpinnerBonusTick : SpinnerTick { - public override Judgement CreateJudgement() => new OsuSpinnerBonusTickJudgement(); + protected override Judgement CreateJudgement() => new OsuSpinnerBonusTickJudgement(); public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement { diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs index 7989c9b7ff..cb59014909 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Objects /// public double SpinnerDuration { get; set; } - public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement(); + protected override Judgement CreateJudgement() => new OsuSpinnerTickJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs index f4a1e888c9..b28e870481 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs @@ -126,11 +126,11 @@ namespace osu.Game.Rulesets.Taiko.Tests foreach (var nested in beatmap.HitObjects[0].NestedHitObjects) { - var nestedJudgement = nested.CreateJudgement(); + var nestedJudgement = nested.Judgement; healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult }); } - var judgement = beatmap.HitObjects[0].CreateJudgement(); + var judgement = beatmap.HitObjects[0].Judgement; healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult }); Assert.Multiple(() => @@ -159,11 +159,11 @@ namespace osu.Game.Rulesets.Taiko.Tests foreach (var nested in beatmap.HitObjects[0].NestedHitObjects) { - var nestedJudgement = nested.CreateJudgement(); + var nestedJudgement = nested.Judgement; healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult }); } - var judgement = beatmap.HitObjects[0].CreateJudgement(); + var judgement = beatmap.HitObjects[0].Judgement; healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], judgement) { Type = judgement.MaxResult }); Assert.Multiple(() => diff --git a/osu.Game.Rulesets.Taiko/Objects/BarLine.cs b/osu.Game.Rulesets.Taiko/Objects/BarLine.cs index 46b3f13501..d87f8b3232 100644 --- a/osu.Game.Rulesets.Taiko/Objects/BarLine.cs +++ b/osu.Game.Rulesets.Taiko/Objects/BarLine.cs @@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Taiko.Objects set => major.Value = value; } - public override Judgement CreateJudgement() => new IgnoreJudgement(); + protected override Judgement CreateJudgement() => new IgnoreJudgement(); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index f3143de345..50cd722a3f 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.Objects } } - public override Judgement CreateJudgement() => new IgnoreJudgement(); + protected override Judgement CreateJudgement() => new IgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; @@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Taiko.Objects public class StrongNestedHit : StrongNestedHitObject { // The strong hit of the drum roll doesn't actually provide any score. - public override Judgement CreateJudgement() => new IgnoreJudgement(); + protected override Judgement CreateJudgement() => new IgnoreJudgement(); public StrongNestedHit(TaikoHitObject parent) : base(parent) diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs index dc082ffd21..c1d4102042 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Objects Parent = parent; } - public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement(); + protected override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs b/osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs index 302f940ef4..44cd700faf 100644 --- a/osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs @@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Taiko.Objects { public class IgnoreHit : Hit { - public override Judgement CreateJudgement() => new IgnoreJudgement(); + protected override Judgement CreateJudgement() => new IgnoreJudgement(); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs index 14cbe338ed..227ab4ab52 100644 --- a/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Objects Parent = parent; } - public override Judgement CreateJudgement() => new TaikoStrongJudgement(); + protected override Judgement CreateJudgement() => new TaikoStrongJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } diff --git a/osu.Game.Rulesets.Taiko/Objects/Swell.cs b/osu.Game.Rulesets.Taiko/Objects/Swell.cs index a8db8df021..76d106f924 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Swell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Swell.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Objects } } - public override Judgement CreateJudgement() => new TaikoSwellJudgement(); + protected override Judgement CreateJudgement() => new TaikoSwellJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } diff --git a/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs index 41fb9cac7e..be1c1101de 100644 --- a/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs @@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Taiko.Objects { public class SwellTick : TaikoHitObject { - public override Judgement CreateJudgement() => new IgnoreJudgement(); + protected override Judgement CreateJudgement() => new IgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs index 1a1fde1990..697c23addf 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Taiko.Objects /// public const float DEFAULT_SIZE = 0.475f; - public override Judgement CreateJudgement() => new TaikoJudgement(); + protected override Judgement CreateJudgement() => new TaikoJudgement(); protected override HitWindows CreateHitWindows() => new TaikoHitWindows(); } diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index d97eb00d7e..b5bb6ccafc 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -94,7 +94,7 @@ namespace osu.Game.Beatmaps static void addCombo(HitObject hitObject, ref int combo) { - if (hitObject.CreateJudgement().MaxResult.AffectsCombo()) + if (hitObject.Judgement.MaxResult.AffectsCombo()) combo++; foreach (var nested in hitObject.NestedHitObjects) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 403e73ab77..576d08f491 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -655,7 +655,7 @@ namespace osu.Game.Database { private readonly Judgement judgement; - public override Judgement CreateJudgement() => judgement; + protected override Judgement CreateJudgement() => judgement; public FakeHit(Judgement judgement) { diff --git a/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs b/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs index 4563c264f7..946d83b14b 100644 --- a/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs @@ -113,9 +113,9 @@ namespace osu.Game.Rulesets.Difficulty private IEnumerable getPerfectHitResults(HitObject hitObject) { foreach (HitObject nested in hitObject.NestedHitObjects) - yield return nested.CreateJudgement().MaxResult; + yield return nested.Judgement.MaxResult; - yield return hitObject.CreateJudgement().MaxResult; + yield return hitObject.Judgement.MaxResult; } } } diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index c9192ae3eb..16bd4b565c 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -770,7 +770,7 @@ namespace osu.Game.Rulesets.Objects.Drawables private void ensureEntryHasResult() { Debug.Assert(Entry != null); - Entry.Result ??= CreateResult(HitObject.CreateJudgement()) + Entry.Result ??= CreateResult(HitObject.Judgement) ?? throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}."); } diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs index ef8bd08bf4..aed821332d 100644 --- a/osu.Game/Rulesets/Objects/HitObject.cs +++ b/osu.Game/Rulesets/Objects/HitObject.cs @@ -162,11 +162,19 @@ namespace osu.Game.Rulesets.Objects protected void AddNested(HitObject hitObject) => nestedHitObjects.Add(hitObject); + /// + /// The that represents the scoring information for this . + /// + [JsonIgnore] + public Judgement Judgement => judgement ??= CreateJudgement(); + + private Judgement judgement; + /// /// Creates the that represents the scoring information for this . /// [NotNull] - public virtual Judgement CreateJudgement() => new Judgement(); + protected virtual Judgement CreateJudgement() => new Judgement(); /// /// Creates the for this . diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs index bb36aab0b3..499953dab9 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Objects.Legacy public int ComboOffset { get; set; } - public override Judgement CreateJudgement() => new IgnoreJudgement(); + protected override Judgement CreateJudgement() => new IgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } diff --git a/osu.Game/Rulesets/Scoring/JudgementProcessor.cs b/osu.Game/Rulesets/Scoring/JudgementProcessor.cs index e9f3bcb949..0e90330651 100644 --- a/osu.Game/Rulesets/Scoring/JudgementProcessor.cs +++ b/osu.Game/Rulesets/Scoring/JudgementProcessor.cs @@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Scoring foreach (var obj in EnumerateHitObjects(beatmap)) { - var judgement = obj.CreateJudgement(); + var judgement = obj.Judgement; var result = CreateResult(obj, judgement); if (result == null) diff --git a/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs index ce2f7d5624..2bc3ea80ec 100644 --- a/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs @@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Scoring void increaseHp(HitObject hitObject) { - double amount = GetHealthIncreaseFor(hitObject, hitObject.CreateJudgement().MaxResult); + double amount = GetHealthIncreaseFor(hitObject, hitObject.Judgement.MaxResult); currentHpUncapped += amount; currentHp = Math.Max(0, Math.Min(1, currentHp + amount)); } From 666c57da5023627624c546c4450c7f04af676b5c Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sat, 30 Dec 2023 12:17:14 -0800 Subject: [PATCH 0850/2188] Fix profile current location and interests icons not matching web --- osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs index 85751e7457..83ddb024c6 100644 --- a/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs @@ -144,8 +144,8 @@ namespace osu.Game.Overlays.Profile.Header bool anyInfoAdded = false; - anyInfoAdded |= tryAddInfo(FontAwesome.Solid.MapMarker, user.Location); - anyInfoAdded |= tryAddInfo(FontAwesome.Solid.Heart, user.Interests); + anyInfoAdded |= tryAddInfo(FontAwesome.Solid.MapMarkerAlt, user.Location); + anyInfoAdded |= tryAddInfo(FontAwesome.Regular.Heart, user.Interests); anyInfoAdded |= tryAddInfo(FontAwesome.Solid.Suitcase, user.Occupation); if (anyInfoAdded) From ed2362b63da113e45e46756a47b94a3938ce4973 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sat, 30 Dec 2023 12:17:46 -0800 Subject: [PATCH 0851/2188] Fix icon family and weight not transferring to text conversion --- osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs index 83ddb024c6..d5b4d844b2 100644 --- a/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/BottomHeaderContainer.cs @@ -171,7 +171,7 @@ namespace osu.Game.Overlays.Profile.Header bottomLinkContainer.AddIcon(icon, text => { - text.Font = text.Font.With(size: 10); + text.Font = text.Font.With(icon.Family, 10, icon.Weight); text.Colour = iconColour; }); From c9c39ecb2f616b27b088bb455d5c122323127b10 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 9 Feb 2024 15:15:27 -0800 Subject: [PATCH 0852/2188] Add `RankHighest` to `APIUser` --- .../Visual/Online/TestSceneUserProfileOverlay.cs | 5 +++++ osu.Game/Online/API/Requests/Responses/APIUser.cs | 13 +++++++++++++ 2 files changed, 18 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs index bc8f75d4ce..020e020b10 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs @@ -137,6 +137,11 @@ namespace osu.Game.Tests.Visual.Online @"top_ranks", @"medals" }, + RankHighest = new APIUser.UserRankHighest + { + Rank = 1, + UpdatedAt = DateTimeOffset.Now, + }, Statistics = new UserStatistics { IsRanked = true, diff --git a/osu.Game/Online/API/Requests/Responses/APIUser.cs b/osu.Game/Online/API/Requests/Responses/APIUser.cs index 56eec19fa1..4a31718f28 100644 --- a/osu.Game/Online/API/Requests/Responses/APIUser.cs +++ b/osu.Game/Online/API/Requests/Responses/APIUser.cs @@ -34,6 +34,19 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"previous_usernames")] public string[] PreviousUsernames; + [JsonProperty(@"rank_highest")] + [CanBeNull] + public UserRankHighest RankHighest; + + public class UserRankHighest + { + [JsonProperty(@"rank")] + public int Rank; + + [JsonProperty(@"updated_at")] + public DateTimeOffset UpdatedAt; + } + [JsonProperty(@"country_code")] private string countryCodeString; From 8d1d65a469c717f29115743ab231ce791930668d Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 9 Feb 2024 15:17:34 -0800 Subject: [PATCH 0853/2188] Add `ContentTooltipText` to `ProfileValueDisplay` --- .../Header/Components/ProfileValueDisplay.cs | 17 ++++++++++++++--- 1 file changed, 14 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Profile/Header/Components/ProfileValueDisplay.cs b/osu.Game/Overlays/Profile/Header/Components/ProfileValueDisplay.cs index 4b1a0409a3..b2c23458b1 100644 --- a/osu.Game/Overlays/Profile/Header/Components/ProfileValueDisplay.cs +++ b/osu.Game/Overlays/Profile/Header/Components/ProfileValueDisplay.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; @@ -13,7 +14,7 @@ namespace osu.Game.Overlays.Profile.Header.Components public partial class ProfileValueDisplay : CompositeDrawable { private readonly OsuSpriteText title; - private readonly OsuSpriteText content; + private readonly ContentText content; public LocalisableString Title { @@ -25,6 +26,11 @@ namespace osu.Game.Overlays.Profile.Header.Components set => content.Text = value; } + public LocalisableString ContentTooltipText + { + set => content.TooltipText = value; + } + public ProfileValueDisplay(bool big = false, int minimumWidth = 60) { AutoSizeAxes = Axes.Both; @@ -38,9 +44,9 @@ namespace osu.Game.Overlays.Profile.Header.Components { Font = OsuFont.GetFont(size: 12) }, - content = new OsuSpriteText + content = new ContentText { - Font = OsuFont.GetFont(size: big ? 30 : 20, weight: FontWeight.Light) + Font = OsuFont.GetFont(size: big ? 30 : 20, weight: FontWeight.Light), }, new Container // Add a minimum size to the FillFlowContainer { @@ -56,5 +62,10 @@ namespace osu.Game.Overlays.Profile.Header.Components title.Colour = colourProvider.Content1; content.Colour = colourProvider.Content2; } + + private partial class ContentText : OsuSpriteText, IHasTooltip + { + public LocalisableString TooltipText { get; set; } + } } } From ae89b89928af680dc921cfc4880241aa787e44ce Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 9 Feb 2024 15:33:49 -0800 Subject: [PATCH 0854/2188] Centralise global rank display logic to new class --- .../Header/Components/GlobalRankDisplay.cs | 32 +++++++++++++++++++ .../Profile/Header/Components/MainDetails.cs | 9 ++---- osu.Game/Users/UserRankPanel.cs | 6 ++-- 3 files changed, 37 insertions(+), 10 deletions(-) create mode 100644 osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs diff --git a/osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs b/osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs new file mode 100644 index 0000000000..290b052e27 --- /dev/null +++ b/osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Bindables; +using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Localisation; +using osu.Game.Resources.Localisation.Web; +using osu.Game.Users; + +namespace osu.Game.Overlays.Profile.Header.Components +{ + public partial class GlobalRankDisplay : ProfileValueDisplay + { + public readonly Bindable UserStatistics = new Bindable(); + + public GlobalRankDisplay() + : base(true) + { + Title = UsersStrings.ShowRankGlobalSimple; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + UserStatistics.BindValueChanged(s => + { + Content = s.NewValue?.GlobalRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-"; + }, true); + } + } +} diff --git a/osu.Game/Overlays/Profile/Header/Components/MainDetails.cs b/osu.Game/Overlays/Profile/Header/Components/MainDetails.cs index b89973c5e5..2aea897451 100644 --- a/osu.Game/Overlays/Profile/Header/Components/MainDetails.cs +++ b/osu.Game/Overlays/Profile/Header/Components/MainDetails.cs @@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Profile.Header.Components private readonly Dictionary scoreRankInfos = new Dictionary(); private ProfileValueDisplay medalInfo = null!; private ProfileValueDisplay ppInfo = null!; - private ProfileValueDisplay detailGlobalRank = null!; + private GlobalRankDisplay detailGlobalRank = null!; private ProfileValueDisplay detailCountryRank = null!; private RankGraph rankGraph = null!; @@ -52,10 +52,7 @@ namespace osu.Game.Overlays.Profile.Header.Components Spacing = new Vector2(20), Children = new Drawable[] { - detailGlobalRank = new ProfileValueDisplay(true) - { - Title = UsersStrings.ShowRankGlobalSimple, - }, + detailGlobalRank = new GlobalRankDisplay(), detailCountryRank = new ProfileValueDisplay(true) { Title = UsersStrings.ShowRankCountrySimple, @@ -142,7 +139,7 @@ namespace osu.Game.Overlays.Profile.Header.Components foreach (var scoreRankInfo in scoreRankInfos) scoreRankInfo.Value.RankCount = user?.Statistics?.GradesCount[scoreRankInfo.Key] ?? 0; - detailGlobalRank.Content = user?.Statistics?.GlobalRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-"; + detailGlobalRank.UserStatistics.Value = user?.Statistics; detailCountryRank.Content = user?.Statistics?.CountryRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-"; rankGraph.Statistics.Value = user?.Statistics; diff --git a/osu.Game/Users/UserRankPanel.cs b/osu.Game/Users/UserRankPanel.cs index 84ff3114fc..ba9ef1eee4 100644 --- a/osu.Game/Users/UserRankPanel.cs +++ b/osu.Game/Users/UserRankPanel.cs @@ -27,7 +27,6 @@ namespace osu.Game.Users [Resolved] private IAPIProvider api { get; set; } = null!; - private ProfileValueDisplay globalRankDisplay = null!; private ProfileValueDisplay countryRankDisplay = null!; private readonly IBindable statistics = new Bindable(); @@ -47,7 +46,6 @@ namespace osu.Game.Users statistics.BindTo(api.Statistics); statistics.BindValueChanged(stats => { - globalRankDisplay.Content = stats.NewValue?.GlobalRank?.ToLocalisableString("\\##,##0") ?? "-"; countryRankDisplay.Content = stats.NewValue?.CountryRank?.ToLocalisableString("\\##,##0") ?? "-"; }, true); } @@ -163,9 +161,9 @@ namespace osu.Game.Users { new Drawable[] { - globalRankDisplay = new ProfileValueDisplay(true) + new GlobalRankDisplay { - Title = UsersStrings.ShowRankGlobalSimple, + UserStatistics = { BindTarget = statistics }, }, countryRankDisplay = new ProfileValueDisplay(true) { From ffd0d9bb3994f7471746921f63a3594efc16c49d Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 9 Feb 2024 15:36:15 -0800 Subject: [PATCH 0855/2188] Add highest rank tooltip to global rank display --- .../Profile/Header/Components/GlobalRankDisplay.cs | 12 ++++++++++++ .../Profile/Header/Components/MainDetails.cs | 1 + osu.Game/Users/UserRankPanel.cs | 6 ++++++ 3 files changed, 19 insertions(+) diff --git a/osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs b/osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs index 290b052e27..dcd4129b45 100644 --- a/osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs +++ b/osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs @@ -4,6 +4,7 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Localisation; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Resources.Localisation.Web; using osu.Game.Users; @@ -12,6 +13,7 @@ namespace osu.Game.Overlays.Profile.Header.Components public partial class GlobalRankDisplay : ProfileValueDisplay { public readonly Bindable UserStatistics = new Bindable(); + public readonly Bindable User = new Bindable(); public GlobalRankDisplay() : base(true) @@ -27,6 +29,16 @@ namespace osu.Game.Overlays.Profile.Header.Components { Content = s.NewValue?.GlobalRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-"; }, true); + + // needed as statistics doesn't populate User + User.BindValueChanged(u => + { + var rankHighest = u.NewValue?.RankHighest; + + ContentTooltipText = rankHighest != null + ? UsersStrings.ShowRankHighest(rankHighest.Rank.ToLocalisableString("\\##,##0"), rankHighest.UpdatedAt.ToLocalisableString(@"d MMM yyyy")) + : string.Empty; + }, true); } } } diff --git a/osu.Game/Overlays/Profile/Header/Components/MainDetails.cs b/osu.Game/Overlays/Profile/Header/Components/MainDetails.cs index 2aea897451..ffdf8edc21 100644 --- a/osu.Game/Overlays/Profile/Header/Components/MainDetails.cs +++ b/osu.Game/Overlays/Profile/Header/Components/MainDetails.cs @@ -140,6 +140,7 @@ namespace osu.Game.Overlays.Profile.Header.Components scoreRankInfo.Value.RankCount = user?.Statistics?.GradesCount[scoreRankInfo.Key] ?? 0; detailGlobalRank.UserStatistics.Value = user?.Statistics; + detailGlobalRank.User.Value = user; detailCountryRank.Content = user?.Statistics?.CountryRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-"; rankGraph.Statistics.Value = user?.Statistics; diff --git a/osu.Game/Users/UserRankPanel.cs b/osu.Game/Users/UserRankPanel.cs index ba9ef1eee4..4a00583094 100644 --- a/osu.Game/Users/UserRankPanel.cs +++ b/osu.Game/Users/UserRankPanel.cs @@ -30,6 +30,7 @@ namespace osu.Game.Users private ProfileValueDisplay countryRankDisplay = null!; private readonly IBindable statistics = new Bindable(); + private readonly IBindable user = new Bindable(); public UserRankPanel(APIUser user) : base(user) @@ -48,6 +49,8 @@ namespace osu.Game.Users { countryRankDisplay.Content = stats.NewValue?.CountryRank?.ToLocalisableString("\\##,##0") ?? "-"; }, true); + + user.BindTo(api.LocalUser!); } protected override Drawable CreateLayout() @@ -164,6 +167,9 @@ namespace osu.Game.Users new GlobalRankDisplay { UserStatistics = { BindTarget = statistics }, + // TODO: make highest rank update, as api.LocalUser doesn't update + // maybe move to statistics in api, so `SoloStatisticsWatcher` can update the value + User = { BindTarget = user }, }, countryRankDisplay = new ProfileValueDisplay(true) { From 7b0b39dbaa515e5d2455de0da7e9884d222fc601 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 9 Feb 2024 15:46:14 -0800 Subject: [PATCH 0856/2188] Fix total play time tooltip area including label --- .../Profile/Header/Components/TotalPlayTime.cs | 11 +++-------- 1 file changed, 3 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Profile/Header/Components/TotalPlayTime.cs b/osu.Game/Overlays/Profile/Header/Components/TotalPlayTime.cs index 08ca59d89b..a3c22d61d2 100644 --- a/osu.Game/Overlays/Profile/Header/Components/TotalPlayTime.cs +++ b/osu.Game/Overlays/Profile/Header/Components/TotalPlayTime.cs @@ -5,25 +5,19 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Cursor; -using osu.Framework.Localisation; using osu.Game.Resources.Localisation.Web; namespace osu.Game.Overlays.Profile.Header.Components { - public partial class TotalPlayTime : CompositeDrawable, IHasTooltip + public partial class TotalPlayTime : CompositeDrawable { public readonly Bindable User = new Bindable(); - public LocalisableString TooltipText { get; set; } - private ProfileValueDisplay info = null!; public TotalPlayTime() { AutoSizeAxes = Axes.Both; - - TooltipText = "0 hours"; } [BackgroundDependencyLoader] @@ -32,6 +26,7 @@ namespace osu.Game.Overlays.Profile.Header.Components InternalChild = info = new ProfileValueDisplay(minimumWidth: 140) { Title = UsersStrings.ShowStatsPlayTime, + ContentTooltipText = "0 hours", }; User.BindValueChanged(updateTime, true); @@ -40,7 +35,7 @@ namespace osu.Game.Overlays.Profile.Header.Components private void updateTime(ValueChangedEvent user) { int? playTime = user.NewValue?.User.Statistics?.PlayTime; - TooltipText = (playTime ?? 0) / 3600 + " hours"; + info.ContentTooltipText = (playTime ?? 0) / 3600 + " hours"; info.Content = formatTime(playTime); } From 7c04e8bfba9da67118ae3ffc28abe6e2de04191b Mon Sep 17 00:00:00 2001 From: Stoppedpuma <58333920+Stoppedpuma@users.noreply.github.com> Date: Sat, 10 Feb 2024 07:48:24 +0100 Subject: [PATCH 0857/2188] Alias author to creator Allows "author" to show the results of "creator" --- osu.Game/Screens/Select/FilterQueryParser.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 0d8905347b..f6023c0b61 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -68,6 +68,7 @@ namespace osu.Game.Screens.Select return TryUpdateCriteriaRange(ref criteria.OnlineStatus, op, value, tryParseEnum); case "creator": + case "author": return TryUpdateCriteriaText(ref criteria.Creator, op, value); case "artist": From bfeb90c1b6d7e09edf59c42ed14a567a4bcdee7e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 10 Feb 2024 17:20:17 +0900 Subject: [PATCH 0858/2188] Add additional gameplay metadata to room score request --- osu.Game/Online/Rooms/CreateRoomScoreRequest.cs | 10 +++++++++- osu.Game/Screens/Play/RoomSubmittingPlayer.cs | 12 +++++++++++- 2 files changed, 20 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Rooms/CreateRoomScoreRequest.cs b/osu.Game/Online/Rooms/CreateRoomScoreRequest.cs index c31c6a929a..e0f91032fd 100644 --- a/osu.Game/Online/Rooms/CreateRoomScoreRequest.cs +++ b/osu.Game/Online/Rooms/CreateRoomScoreRequest.cs @@ -1,8 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Globalization; using System.Net.Http; using osu.Framework.IO.Network; +using osu.Game.Beatmaps; using osu.Game.Online.API; namespace osu.Game.Online.Rooms @@ -11,12 +13,16 @@ namespace osu.Game.Online.Rooms { private readonly long roomId; private readonly long playlistItemId; + private readonly BeatmapInfo beatmapInfo; + private readonly int rulesetId; private readonly string versionHash; - public CreateRoomScoreRequest(long roomId, long playlistItemId, string versionHash) + public CreateRoomScoreRequest(long roomId, long playlistItemId, BeatmapInfo beatmapInfo, int rulesetId, string versionHash) { this.roomId = roomId; this.playlistItemId = playlistItemId; + this.beatmapInfo = beatmapInfo; + this.rulesetId = rulesetId; this.versionHash = versionHash; } @@ -25,6 +31,8 @@ namespace osu.Game.Online.Rooms var req = base.CreateWebRequest(); req.Method = HttpMethod.Post; req.AddParameter("version_hash", versionHash); + req.AddParameter("beatmap_hash", beatmapInfo.MD5Hash); + req.AddParameter("ruleset_id", rulesetId.ToString(CultureInfo.InvariantCulture)); return req; } diff --git a/osu.Game/Screens/Play/RoomSubmittingPlayer.cs b/osu.Game/Screens/Play/RoomSubmittingPlayer.cs index e21daa737e..3f74f49384 100644 --- a/osu.Game/Screens/Play/RoomSubmittingPlayer.cs +++ b/osu.Game/Screens/Play/RoomSubmittingPlayer.cs @@ -4,6 +4,7 @@ #nullable disable using System.Diagnostics; +using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Scoring; @@ -30,7 +31,16 @@ namespace osu.Game.Screens.Play if (!(Room.RoomID.Value is long roomId)) return null; - return new CreateRoomScoreRequest(roomId, PlaylistItem.ID, Game.VersionHash); + int beatmapId = Beatmap.Value.BeatmapInfo.OnlineID; + int rulesetId = Ruleset.Value.OnlineID; + + if (beatmapId <= 0) + return null; + + if (!Ruleset.Value.IsLegacyRuleset()) + return null; + + return new CreateRoomScoreRequest(roomId, PlaylistItem.ID, Beatmap.Value.BeatmapInfo, rulesetId, Game.VersionHash); } protected override APIRequest CreateSubmissionRequest(Score score, long token) From 5fa54c8c6355aeb85df2daa905d4c02d66995132 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 10 Feb 2024 14:16:45 +0300 Subject: [PATCH 0859/2188] Fix remaining use cases --- .../Objects/EmptyFreeformHitObject.cs | 2 +- .../Objects/PippidonHitObject.cs | 2 +- .../Objects/EmptyScrollingHitObject.cs | 2 +- .../Objects/PippidonHitObject.cs | 2 +- .../Gameplay/TestSceneDrainingHealthProcessor.cs | 2 +- .../Gameplay/TestSceneDrawableHitObject.cs | 2 +- .../Gameplay/TestSceneScoreProcessor.cs | 14 +++++++------- .../Rulesets/Scoring/ScoreProcessorTest.cs | 15 ++++++--------- 8 files changed, 19 insertions(+), 22 deletions(-) diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/EmptyFreeformHitObject.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/EmptyFreeformHitObject.cs index 9cd18d2d9f..e166d09f84 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/EmptyFreeformHitObject.cs +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/EmptyFreeformHitObject.cs @@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Objects { public class EmptyFreeformHitObject : HitObject, IHasPosition { - public override Judgement CreateJudgement() => new Judgement(); + protected override Judgement CreateJudgement() => new Judgement(); public Vector2 Position { get; set; } diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs index 0c22554e82..748e6d3b53 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs @@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Pippidon.Objects { public class PippidonHitObject : HitObject, IHasPosition { - public override Judgement CreateJudgement() => new Judgement(); + protected override Judgement CreateJudgement() => new Judgement(); public Vector2 Position { get; set; } diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/EmptyScrollingHitObject.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/EmptyScrollingHitObject.cs index 9b469be496..4564bd1e09 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/EmptyScrollingHitObject.cs +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/EmptyScrollingHitObject.cs @@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.EmptyScrolling.Objects { public class EmptyScrollingHitObject : HitObject { - public override Judgement CreateJudgement() => new Judgement(); + protected override Judgement CreateJudgement() => new Judgement(); } } diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs index 9dd135479f..ed16bce9f6 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs @@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Pippidon.Objects /// public int Lane; - public override Judgement CreateJudgement() => new Judgement(); + protected override Judgement CreateJudgement() => new Judgement(); } } diff --git a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs index 584a9e09c0..f0f93f59b5 100644 --- a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs @@ -358,7 +358,7 @@ namespace osu.Game.Tests.Gameplay this.maxResult = maxResult; } - public override Judgement CreateJudgement() => new TestJudgement(maxResult); + protected override Judgement CreateJudgement() => new TestJudgement(maxResult); protected override HitWindows CreateHitWindows() => new HitWindows(); private class TestJudgement : Judgement diff --git a/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs b/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs index 73177e36e1..22643feebb 100644 --- a/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs +++ b/osu.Game.Tests/Gameplay/TestSceneDrawableHitObject.cs @@ -175,7 +175,7 @@ namespace osu.Game.Tests.Gameplay var hitObject = new HitObject { StartTime = Time.Current }; lifetimeEntry = new HitObjectLifetimeEntry(hitObject) { - Result = new JudgementResult(hitObject, hitObject.CreateJudgement()) + Result = new JudgementResult(hitObject, hitObject.Judgement) { Type = HitResult.Great } diff --git a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs index 1a644ad600..a428979015 100644 --- a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs @@ -129,10 +129,10 @@ namespace osu.Game.Tests.Gameplay var scoreProcessor = new ScoreProcessor(new OsuRuleset()); scoreProcessor.ApplyBeatmap(beatmap); - scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].CreateJudgement()) { Type = HitResult.Ok }); - scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].CreateJudgement()) { Type = HitResult.LargeTickHit }); - scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], beatmap.HitObjects[2].CreateJudgement()) { Type = HitResult.SmallTickMiss }); - scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], beatmap.HitObjects[3].CreateJudgement()) { Type = HitResult.SmallBonus }); + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].Judgement) { Type = HitResult.Ok }); + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].Judgement) { Type = HitResult.LargeTickHit }); + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[2], beatmap.HitObjects[2].Judgement) { Type = HitResult.SmallTickMiss }); + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[3], beatmap.HitObjects[3].Judgement) { Type = HitResult.SmallBonus }); var score = new ScoreInfo { Ruleset = new OsuRuleset().RulesetInfo }; scoreProcessor.FailScore(score); @@ -169,8 +169,8 @@ namespace osu.Game.Tests.Gameplay Assert.That(scoreProcessor.MinimumAccuracy.Value, Is.EqualTo(0)); Assert.That(scoreProcessor.MaximumAccuracy.Value, Is.EqualTo(1)); - scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].CreateJudgement()) { Type = HitResult.Ok }); - scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].CreateJudgement()) { Type = HitResult.Great }); + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].Judgement) { Type = HitResult.Ok }); + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].Judgement) { Type = HitResult.Great }); Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo((double)(100 + 300) / (2 * 300)).Within(Precision.DOUBLE_EPSILON)); Assert.That(scoreProcessor.MinimumAccuracy.Value, Is.EqualTo((double)(100 + 300) / (4 * 300)).Within(Precision.DOUBLE_EPSILON)); @@ -196,7 +196,7 @@ namespace osu.Game.Tests.Gameplay this.maxResult = maxResult; } - public override Judgement CreateJudgement() => new TestJudgement(maxResult); + protected override Judgement CreateJudgement() => new TestJudgement(maxResult); } } } diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index a3f91fffba..ea43a65825 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -112,7 +112,7 @@ namespace osu.Game.Tests.Rulesets.Scoring for (int i = 0; i < 4; i++) { - var judgementResult = new JudgementResult(fourObjectBeatmap.HitObjects[i], fourObjectBeatmap.HitObjects[i].CreateJudgement()) + var judgementResult = new JudgementResult(fourObjectBeatmap.HitObjects[i], fourObjectBeatmap.HitObjects[i].Judgement) { Type = i == 2 ? minResult : hitResult }; @@ -141,7 +141,7 @@ namespace osu.Game.Tests.Rulesets.Scoring for (int i = 0; i < object_count; ++i) { - var judgementResult = new JudgementResult(largeBeatmap.HitObjects[i], largeBeatmap.HitObjects[i].CreateJudgement()) + var judgementResult = new JudgementResult(largeBeatmap.HitObjects[i], largeBeatmap.HitObjects[i].Judgement) { Type = HitResult.Great }; @@ -325,11 +325,11 @@ namespace osu.Game.Tests.Rulesets.Scoring scoreProcessor = new TestScoreProcessor(); scoreProcessor.ApplyBeatmap(beatmap); - scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].CreateJudgement()) { Type = HitResult.Great }); + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], beatmap.HitObjects[0].Judgement) { Type = HitResult.Great }); Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(1)); Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(1)); - scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].CreateJudgement()) { Type = HitResult.ComboBreak }); + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], beatmap.HitObjects[1].Judgement) { Type = HitResult.ComboBreak }); Assert.That(scoreProcessor.Combo.Value, Is.EqualTo(0)); Assert.That(scoreProcessor.Accuracy.Value, Is.EqualTo(1)); } @@ -350,7 +350,7 @@ namespace osu.Game.Tests.Rulesets.Scoring for (int i = 0; i < beatmap.HitObjects.Count; i++) { - scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[i], beatmap.HitObjects[i].CreateJudgement()) + scoreProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[i], beatmap.HitObjects[i].Judgement) { Type = i == 0 ? HitResult.Miss : HitResult.Great }); @@ -441,10 +441,7 @@ namespace osu.Game.Tests.Rulesets.Scoring private readonly HitResult maxResult; private readonly HitResult? minResult; - public override Judgement CreateJudgement() - { - return new TestJudgement(maxResult, minResult); - } + protected override Judgement CreateJudgement() => new TestJudgement(maxResult, minResult); public TestHitObject(HitResult maxResult, HitResult? minResult = null) { From ae5f108f01444dc4c7449858ed77f63ba22d153e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 10 Feb 2024 13:08:26 +0100 Subject: [PATCH 0860/2188] Add visual test coverage of user profile info section --- osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs index bc8f75d4ce..1b9ca8717a 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs @@ -206,6 +206,12 @@ namespace osu.Game.Tests.Visual.Online Total = 50 }, SupportLevel = 2, + Location = "Somewhere", + Interests = "Rhythm games", + Occupation = "Gamer", + Twitter = "test_user", + Discord = "test_user", + Website = "https://google.com", }; } } From 6894f17b2311019a18cd1553b569998e263981f3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 10 Feb 2024 15:34:12 +0100 Subject: [PATCH 0861/2188] Add test coverage --- .../Editor/TestSceneOsuComposerSelection.cs | 107 ++++++++++++++++++ 1 file changed, 107 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuComposerSelection.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuComposerSelection.cs index 623cefff6b..b97fe5c5a8 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuComposerSelection.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuComposerSelection.cs @@ -124,6 +124,113 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count == 2); } + [Test] + public void TestControlClickAddsControlPointsIfSingleSliderSelected() + { + var firstSlider = new Slider + { + StartTime = 0, + Position = new Vector2(0, 0), + Path = new SliderPath + { + ControlPoints = + { + new PathControlPoint(), + new PathControlPoint(new Vector2(100)) + } + } + }; + var secondSlider = new Slider + { + StartTime = 1000, + Position = new Vector2(200, 200), + Path = new SliderPath + { + ControlPoints = + { + new PathControlPoint(), + new PathControlPoint(new Vector2(100, -100)) + } + } + }; + + AddStep("add objects", () => EditorBeatmap.AddRange(new HitObject[] { firstSlider, secondSlider })); + AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.AddRange(new HitObject[] { secondSlider })); + + AddStep("move mouse to middle of slider", () => + { + var pos = blueprintContainer.SelectionBlueprints + .First(s => s.Item == secondSlider) + .ChildrenOfType().First() + .ScreenSpaceDrawQuad.Centre; + + InputManager.MoveMouseTo(pos); + }); + AddStep("control-click left mouse", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Click(MouseButton.Left); + InputManager.ReleaseKey(Key.ControlLeft); + }); + AddAssert("selection preserved", () => EditorBeatmap.SelectedHitObjects.Count, () => Is.EqualTo(1)); + AddAssert("slider has 3 anchors", () => secondSlider.Path.ControlPoints.Count, () => Is.EqualTo(3)); + } + + [Test] + public void TestControlClickDoesNotAddSliderControlPointsIfMultipleObjectsSelected() + { + var firstSlider = new Slider + { + StartTime = 0, + Position = new Vector2(0, 0), + Path = new SliderPath + { + ControlPoints = + { + new PathControlPoint(), + new PathControlPoint(new Vector2(100)) + } + } + }; + var secondSlider = new Slider + { + StartTime = 1000, + Position = new Vector2(200, 200), + Path = new SliderPath + { + ControlPoints = + { + new PathControlPoint(), + new PathControlPoint(new Vector2(100, -100)) + } + } + }; + + AddStep("add objects", () => EditorBeatmap.AddRange(new HitObject[] { firstSlider, secondSlider })); + AddStep("select first slider", () => EditorBeatmap.SelectedHitObjects.AddRange(new HitObject[] { firstSlider, secondSlider })); + + AddStep("move mouse to middle of slider", () => + { + var pos = blueprintContainer.SelectionBlueprints + .First(s => s.Item == secondSlider) + .ChildrenOfType().First() + .ScreenSpaceDrawQuad.Centre; + + InputManager.MoveMouseTo(pos); + }); + AddStep("control-click left mouse", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Click(MouseButton.Left); + InputManager.ReleaseKey(Key.ControlLeft); + }); + AddAssert("selection not preserved", () => EditorBeatmap.SelectedHitObjects.Count, () => Is.EqualTo(1)); + AddAssert("second slider not selected", + () => blueprintContainer.SelectionBlueprints.First(s => s.Item == secondSlider).IsSelected, + () => Is.False); + AddAssert("slider still has 2 anchors", () => secondSlider.Path.ControlPoints.Count, () => Is.EqualTo(2)); + } + private ComposeBlueprintContainer blueprintContainer => Editor.ChildrenOfType().First(); From d99187302894c50cee5f84b493e7050f899cc21e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 10 Feb 2024 15:54:43 +0100 Subject: [PATCH 0862/2188] Add note to never run release config to contributing guidelines See https://discord.com/channels/188630481301012481/188630652340404224/1205886296439136286 for the latest instance of this, but this really keeps happening. Maybe someone will read this and stop themselves from making the same mistake. One can dream. --- CONTRIBUTING.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 4106641adb..4f969ab915 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -68,6 +68,7 @@ Aside from the above, below is a brief checklist of things to watch out when you - Please do not make code changes via the GitHub web interface. - Please add tests for your changes. We expect most new features and bugfixes to have test coverage, unless the effort of adding them is prohibitive. The visual testing methodology we use is described in more detail [here](https://github.com/ppy/osu-framework/wiki/Development-and-Testing). - Please run tests and code style analysis (via `InspectCode.{ps1,sh}` scripts in the root of this repository) before opening the PR. This is particularly important if you're a first-time contributor, as CI will not run for your PR until we allow it to do so. +- Do not run the game in release configuration at any point during your testing (the sole exception to this being benchmarks). Using release is an unnecessary and harmful practice, and can even lead to you losing your local realm database if you start making changes to the schema. The debug configuration has a completely separated full-stack environment, including a development website instance at https://dev.ppy.sh/. It is permitted to register an account on that development instance for testing purposes and not worry about multi-accounting infractions. After you're done with your changes and you wish to open the PR, please observe the following recommendations: From c5f392c17d92ef061d480782ee195726099dab2e Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sat, 10 Feb 2024 15:25:03 +0000 Subject: [PATCH 0863/2188] only compute flashlight in osu! difficulty calculations when required --- .../Difficulty/OsuDifficultyCalculator.cs | 16 ++++++++++++---- 1 file changed, 12 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index 3b580a5b59..007cd977e5 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -40,7 +40,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty double aimRatingNoSliders = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier; double speedRating = Math.Sqrt(skills[2].DifficultyValue()) * difficulty_multiplier; double speedNotes = ((Speed)skills[2]).RelevantNoteCount(); - double flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier; + + double flashlightRating = 0.0; + + if (mods.Any(h => h is OsuModFlashlight)) + flashlightRating = Math.Sqrt(skills[3].DifficultyValue()) * difficulty_multiplier; double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1; @@ -126,13 +130,17 @@ namespace osu.Game.Rulesets.Osu.Difficulty protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) { - return new Skill[] + var skills = new List { new Aim(mods, true), new Aim(mods, false), - new Speed(mods), - new Flashlight(mods) + new Speed(mods) }; + + if (mods.Any(h => h is OsuModFlashlight)) + skills.Add(new Flashlight(mods)); + + return skills.ToArray(); } protected override Mod[] DifficultyAdjustmentMods => new Mod[] From bd04377643d3f42836ff10b6fc6af53728fee215 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 10 Feb 2024 16:42:19 +0100 Subject: [PATCH 0864/2188] Tell people to not run in release harder Co-authored-by: Dean Herbert --- CONTRIBUTING.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md index 4f969ab915..0fe6b6fb4d 100644 --- a/CONTRIBUTING.md +++ b/CONTRIBUTING.md @@ -68,7 +68,7 @@ Aside from the above, below is a brief checklist of things to watch out when you - Please do not make code changes via the GitHub web interface. - Please add tests for your changes. We expect most new features and bugfixes to have test coverage, unless the effort of adding them is prohibitive. The visual testing methodology we use is described in more detail [here](https://github.com/ppy/osu-framework/wiki/Development-and-Testing). - Please run tests and code style analysis (via `InspectCode.{ps1,sh}` scripts in the root of this repository) before opening the PR. This is particularly important if you're a first-time contributor, as CI will not run for your PR until we allow it to do so. -- Do not run the game in release configuration at any point during your testing (the sole exception to this being benchmarks). Using release is an unnecessary and harmful practice, and can even lead to you losing your local realm database if you start making changes to the schema. The debug configuration has a completely separated full-stack environment, including a development website instance at https://dev.ppy.sh/. It is permitted to register an account on that development instance for testing purposes and not worry about multi-accounting infractions. +- **Do not run the game in release configuration at any point during your testing** (the sole exception to this being benchmarks). Using release is an unnecessary and harmful practice, and can even lead to you losing your local realm database if you start making changes to the schema. The debug configuration has a completely separated full-stack environment, including a development website instance at https://dev.ppy.sh/. It is permitted to register an account on that development instance for testing purposes and not worry about multi-accounting infractions. After you're done with your changes and you wish to open the PR, please observe the following recommendations: From 901b82384d5fbc224c18b96347bc3b07e37b0e8b Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Sat, 10 Feb 2024 15:42:55 +0000 Subject: [PATCH 0865/2188] replace linq usage in `Previous` and `Next` with more direct computation --- .../Difficulty/Preprocessing/DifficultyHitObject.cs | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs b/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs index 9ce0906dea..9785865192 100644 --- a/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs +++ b/osu.Game/Rulesets/Difficulty/Preprocessing/DifficultyHitObject.cs @@ -4,7 +4,6 @@ #nullable disable using System.Collections.Generic; -using System.Linq; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Difficulty.Preprocessing @@ -65,8 +64,16 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing EndTime = hitObject.GetEndTime() / clockRate; } - public DifficultyHitObject Previous(int backwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Index - (backwardsIndex + 1)); + public DifficultyHitObject Previous(int backwardsIndex) + { + int index = Index - (backwardsIndex + 1); + return index >= 0 && index < difficultyHitObjects.Count ? difficultyHitObjects[index] : default; + } - public DifficultyHitObject Next(int forwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Index + (forwardsIndex + 1)); + public DifficultyHitObject Next(int forwardsIndex) + { + int index = Index + (forwardsIndex + 1); + return index >= 0 && index < difficultyHitObjects.Count ? difficultyHitObjects[index] : default; + } } } From 7dba21fdaca9d405b1856dcc635a79a4313b91a4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 11 Feb 2024 20:05:58 +0800 Subject: [PATCH 0866/2188] Move init method to bottom of file --- .../LocalCachedBeatmapMetadataSource.cs | 102 +++++++++--------- 1 file changed, 51 insertions(+), 51 deletions(-) diff --git a/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs b/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs index ff88fecd86..3f93c32283 100644 --- a/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs +++ b/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs @@ -49,57 +49,6 @@ namespace osu.Game.Beatmaps prepareLocalCache(); } - private void prepareLocalCache() - { - string cacheFilePath = storage.GetFullPath(cache_database_name); - string compressedCacheFilePath = $@"{cacheFilePath}.bz2"; - - cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $@"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}"); - - cacheDownloadRequest.Failed += ex => - { - File.Delete(compressedCacheFilePath); - File.Delete(cacheFilePath); - - Logger.Log($@"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache download failed: {ex}", LoggingTarget.Database); - }; - - cacheDownloadRequest.Finished += () => - { - try - { - using (var stream = File.OpenRead(cacheDownloadRequest.Filename)) - using (var outStream = File.OpenWrite(cacheFilePath)) - using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false)) - bz2.CopyTo(outStream); - - // set to null on completion to allow lookups to begin using the new source - cacheDownloadRequest = null; - } - catch (Exception ex) - { - Logger.Log($@"{nameof(LocalCachedBeatmapMetadataSource)}'s online cache extraction failed: {ex}", LoggingTarget.Database); - File.Delete(cacheFilePath); - } - finally - { - File.Delete(compressedCacheFilePath); - } - }; - - Task.Run(async () => - { - try - { - await cacheDownloadRequest.PerformAsync().ConfigureAwait(false); - } - catch - { - // Prevent throwing unobserved exceptions, as they will be logged from the network request to the log file anyway. - } - }); - } - public bool Available => // no download in progress. cacheDownloadRequest == null @@ -173,6 +122,57 @@ namespace osu.Game.Beatmaps return false; } + private void prepareLocalCache() + { + string cacheFilePath = storage.GetFullPath(cache_database_name); + string compressedCacheFilePath = $@"{cacheFilePath}.bz2"; + + cacheDownloadRequest = new FileWebRequest(compressedCacheFilePath, $@"https://assets.ppy.sh/client-resources/{cache_database_name}.bz2?{DateTimeOffset.UtcNow:yyyyMMdd}"); + + cacheDownloadRequest.Failed += ex => + { + File.Delete(compressedCacheFilePath); + File.Delete(cacheFilePath); + + Logger.Log($@"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache download failed: {ex}", LoggingTarget.Database); + }; + + cacheDownloadRequest.Finished += () => + { + try + { + using (var stream = File.OpenRead(cacheDownloadRequest.Filename)) + using (var outStream = File.OpenWrite(cacheFilePath)) + using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false)) + bz2.CopyTo(outStream); + + // set to null on completion to allow lookups to begin using the new source + cacheDownloadRequest = null; + } + catch (Exception ex) + { + Logger.Log($@"{nameof(LocalCachedBeatmapMetadataSource)}'s online cache extraction failed: {ex}", LoggingTarget.Database); + File.Delete(cacheFilePath); + } + finally + { + File.Delete(compressedCacheFilePath); + } + }; + + Task.Run(async () => + { + try + { + await cacheDownloadRequest.PerformAsync().ConfigureAwait(false); + } + catch + { + // Prevent throwing unobserved exceptions, as they will be logged from the network request to the log file anyway. + } + }); + } + private void logForModel(BeatmapSetInfo set, string message) => RealmArchiveModelImporter.LogForModel(set, $@"[{nameof(LocalCachedBeatmapMetadataSource)}] {message}"); From 5e692345dedb62c67914485347943595748cfc9a Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 11 Feb 2024 17:44:54 +0300 Subject: [PATCH 0867/2188] Don't convert pixel data to array --- osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs b/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs index acd60b664d..128e100e4b 100644 --- a/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs +++ b/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs @@ -59,7 +59,7 @@ namespace osu.Game.Beatmaps private TextureUpload limitTextureUploadSize(TextureUpload textureUpload) { - var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height); + var image = Image.LoadPixelData(textureUpload.Data, textureUpload.Width, textureUpload.Height); // The original texture upload will no longer be returned or used. textureUpload.Dispose(); From ca0819cf7a4529fc27a71d9e9e6ff4ff3a25ff3f Mon Sep 17 00:00:00 2001 From: Stoppedpuma <58333920+Stoppedpuma@users.noreply.github.com> Date: Sun, 11 Feb 2024 20:28:16 +0100 Subject: [PATCH 0868/2188] Alias "mapper" as well --- osu.Game/Screens/Select/FilterQueryParser.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index f6023c0b61..5d3ff1261f 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -69,6 +69,7 @@ namespace osu.Game.Screens.Select case "creator": case "author": + case "mapper": return TryUpdateCriteriaText(ref criteria.Creator, op, value); case "artist": From 36005a5449d4169edf7d77d948d1b0c0b38e2abb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 12 Feb 2024 08:33:08 +0100 Subject: [PATCH 0869/2188] Fix selected legacy skins crashing on zero-length hold notes Closes https://github.com/ppy/osu/issues/27134. --- osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs index 07045b76ca..a8200e0144 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs @@ -243,7 +243,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy bodySprite.FillMode = FillMode.Stretch; // i dunno this looks about right?? - bodySprite.Scale = new Vector2(1, scaleDirection * 32800 / sprite.DrawHeight); + // the guard against zero draw height is intended for zero-length hold notes. yes, such cases have been spotted in the wild. + if (sprite.DrawHeight > 0) + bodySprite.Scale = new Vector2(1, scaleDirection * 32800 / sprite.DrawHeight); } break; From 2ae616a88ea17cc1dc03ab6c0dfa46aeb20f93ee Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 12 Feb 2024 12:29:31 +0300 Subject: [PATCH 0870/2188] Combine other cases of displaying dash in scores PP --- osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs | 2 +- .../BeatmapSet/Scores/TopScoreStatisticsSection.cs | 2 +- .../Profile/Sections/Ranks/DrawableProfileScore.cs | 10 +++++----- .../Drawables/UnrankedPerformancePointsPlaceholder.cs | 8 ++++---- 4 files changed, 11 insertions(+), 11 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index c8ecb38c86..9dd0e26da2 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -181,7 +181,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores if (showPerformancePoints) { if (!score.Ranked) - content.Add(new UnrankedPerformancePointsPlaceholder { Font = OsuFont.GetFont(size: text_size) }); + content.Add(new UnrankedPerformancePointsPlaceholder(ScoresStrings.StatusNoPp) { Font = OsuFont.GetFont(size: text_size) }); else if (score.PP == null) content.Add(new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(text_size) }); else diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs index 488b99d620..4aad3cf953 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs @@ -126,7 +126,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores ppColumn.Alpha = value.BeatmapInfo!.Status.GrantsPerformancePoints() ? 1 : 0; if (!value.Ranked) - ppColumn.Drawable = new UnrankedPerformancePointsPlaceholder { Font = smallFont }; + ppColumn.Drawable = new UnrankedPerformancePointsPlaceholder(ScoresStrings.StatusNoPp) { Font = smallFont }; else if (value.PP is not double pp) ppColumn.Drawable = new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(smallFont.Size) }; else diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index d1988956be..1211d65816 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -14,6 +14,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Leaderboards; +using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; @@ -243,20 +244,19 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks if (Score.Beatmap?.Status.GrantsPerformancePoints() != true) { - return new OsuSpriteText + return new UnrankedPerformancePointsPlaceholder(UsersStrings.ShowExtraTopRanksNotRanked) { Font = OsuFont.GetFont(weight: FontWeight.Bold), - Text = "-", - Colour = colourProvider.Highlight1 + Colour = colourProvider.Highlight1, }; } if (!Score.Ranked) { - return new UnrankedPerformancePointsPlaceholder + return new UnrankedPerformancePointsPlaceholder(ScoresStrings.StatusNoPp) { Font = OsuFont.GetFont(weight: FontWeight.Bold), - Colour = colourProvider.Highlight1 + Colour = colourProvider.Highlight1, }; } diff --git a/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs b/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs index c5c190e1a1..0097497ef1 100644 --- a/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs +++ b/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs @@ -5,22 +5,22 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; -using osu.Game.Resources.Localisation.Web; namespace osu.Game.Scoring.Drawables { /// - /// A placeholder used in PP columns for scores that do not award PP. + /// A placeholder used in PP columns for scores that do not award PP due to a reason specified by . /// public partial class UnrankedPerformancePointsPlaceholder : SpriteText, IHasTooltip { - public LocalisableString TooltipText => ScoresStrings.StatusNoPp; + public LocalisableString TooltipText { get; } - public UnrankedPerformancePointsPlaceholder() + public UnrankedPerformancePointsPlaceholder(LocalisableString tooltipText) { Anchor = Anchor.Centre; Origin = Anchor.Centre; Text = "-"; + TooltipText = tooltipText; } } } From 80b14f1aaef3627935873cdc0be2649d588d4f38 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 7 May 2023 20:06:07 +0200 Subject: [PATCH 0871/2188] Add test coverage for beatmap confusion scenarios --- .../BeatmapUpdaterMetadataLookupTest.cs | 105 ++++++++++++++++++ 1 file changed, 105 insertions(+) diff --git a/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs b/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs index 84195f1e7c..e6c06f7aec 100644 --- a/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs +++ b/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs @@ -193,5 +193,110 @@ namespace osu.Game.Tests.Beatmaps Assert.That(beatmap.OnlineID, Is.EqualTo(123456)); } + + [Test] + public void TestReturnedMetadataHasDifferentOnlineID([Values] bool preferOnlineFetch) + { + var lookupResult = new OnlineBeatmapMetadata { BeatmapID = 654321, BeatmapStatus = BeatmapOnlineStatus.Ranked }; + + var targetMock = preferOnlineFetch ? apiMetadataSourceMock : localCachedMetadataSourceMock; + targetMock.Setup(src => src.Available).Returns(true); + targetMock.Setup(src => src.TryLookup(It.IsAny(), out lookupResult)) + .Returns(true); + + var beatmap = new BeatmapInfo { OnlineID = 123456 }; + var beatmapSet = new BeatmapSetInfo(beatmap.Yield()); + beatmap.BeatmapSet = beatmapSet; + + metadataLookup.Update(beatmapSet, preferOnlineFetch); + + Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.None)); + Assert.That(beatmap.OnlineID, Is.EqualTo(-1)); + } + + [Test] + public void TestMetadataLookupForBeatmapWithoutPopulatedIDAndCorrectHash([Values] bool preferOnlineFetch) + { + var lookupResult = new OnlineBeatmapMetadata + { + BeatmapID = 654321, + BeatmapStatus = BeatmapOnlineStatus.Ranked, + MD5Hash = @"deadbeef", + }; + + var targetMock = preferOnlineFetch ? apiMetadataSourceMock : localCachedMetadataSourceMock; + targetMock.Setup(src => src.Available).Returns(true); + targetMock.Setup(src => src.TryLookup(It.IsAny(), out lookupResult)) + .Returns(true); + + var beatmap = new BeatmapInfo + { + MD5Hash = @"deadbeef" + }; + var beatmapSet = new BeatmapSetInfo(beatmap.Yield()); + beatmap.BeatmapSet = beatmapSet; + + metadataLookup.Update(beatmapSet, preferOnlineFetch); + + Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked)); + Assert.That(beatmap.OnlineID, Is.EqualTo(654321)); + } + + [Test] + public void TestMetadataLookupForBeatmapWithoutPopulatedIDAndIncorrectHash([Values] bool preferOnlineFetch) + { + var lookupResult = new OnlineBeatmapMetadata + { + BeatmapID = 654321, + BeatmapStatus = BeatmapOnlineStatus.Ranked, + MD5Hash = @"cafebabe", + }; + + var targetMock = preferOnlineFetch ? apiMetadataSourceMock : localCachedMetadataSourceMock; + targetMock.Setup(src => src.Available).Returns(true); + targetMock.Setup(src => src.TryLookup(It.IsAny(), out lookupResult)) + .Returns(true); + + var beatmap = new BeatmapInfo + { + MD5Hash = @"deadbeef" + }; + var beatmapSet = new BeatmapSetInfo(beatmap.Yield()); + beatmap.BeatmapSet = beatmapSet; + + metadataLookup.Update(beatmapSet, preferOnlineFetch); + + Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.None)); + Assert.That(beatmap.OnlineID, Is.EqualTo(-1)); + } + + [Test] + public void TestReturnedMetadataHasDifferentHash([Values] bool preferOnlineFetch) + { + var lookupResult = new OnlineBeatmapMetadata + { + BeatmapID = 654321, + BeatmapStatus = BeatmapOnlineStatus.Ranked, + MD5Hash = @"deadbeef" + }; + + var targetMock = preferOnlineFetch ? apiMetadataSourceMock : localCachedMetadataSourceMock; + targetMock.Setup(src => src.Available).Returns(true); + targetMock.Setup(src => src.TryLookup(It.IsAny(), out lookupResult)) + .Returns(true); + + var beatmap = new BeatmapInfo + { + OnlineID = 654321, + MD5Hash = @"cafebabe", + }; + var beatmapSet = new BeatmapSetInfo(beatmap.Yield()); + beatmap.BeatmapSet = beatmapSet; + + metadataLookup.Update(beatmapSet, preferOnlineFetch); + + Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.None)); + Assert.That(beatmap.OnlineID, Is.EqualTo(654321)); + } } } From 834db989f721a38bb03cf8f8c1f9d24e4e5f0ba9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 12 Feb 2024 11:03:08 +0100 Subject: [PATCH 0872/2188] Add more test coverage for more failure --- .../BeatmapUpdaterMetadataLookupTest.cs | 54 +++++++++++++++++++ 1 file changed, 54 insertions(+) diff --git a/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs b/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs index e6c06f7aec..fe9d15a89d 100644 --- a/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs +++ b/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs @@ -298,5 +298,59 @@ namespace osu.Game.Tests.Beatmaps Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.None)); Assert.That(beatmap.OnlineID, Is.EqualTo(654321)); } + + [Test] + public void TestPartiallyModifiedSet([Values] bool preferOnlineFetch) + { + var firstResult = new OnlineBeatmapMetadata + { + BeatmapID = 654321, + BeatmapStatus = BeatmapOnlineStatus.Ranked, + BeatmapSetStatus = BeatmapOnlineStatus.Ranked, + MD5Hash = @"cafebabe" + }; + var secondResult = new OnlineBeatmapMetadata + { + BeatmapID = 666666, + BeatmapStatus = BeatmapOnlineStatus.Ranked, + BeatmapSetStatus = BeatmapOnlineStatus.Ranked, + MD5Hash = @"dededede" + }; + + var targetMock = preferOnlineFetch ? apiMetadataSourceMock : localCachedMetadataSourceMock; + targetMock.Setup(src => src.Available).Returns(true); + targetMock.Setup(src => src.TryLookup(It.Is(bi => bi.OnlineID == 654321), out firstResult)) + .Returns(true); + targetMock.Setup(src => src.TryLookup(It.Is(bi => bi.OnlineID == 666666), out secondResult)) + .Returns(true); + + var firstBeatmap = new BeatmapInfo + { + OnlineID = 654321, + MD5Hash = @"cafebabe", + }; + var secondBeatmap = new BeatmapInfo + { + OnlineID = 666666, + MD5Hash = @"deadbeef" + }; + var beatmapSet = new BeatmapSetInfo(new[] + { + firstBeatmap, + secondBeatmap + }); + firstBeatmap.BeatmapSet = beatmapSet; + secondBeatmap.BeatmapSet = beatmapSet; + + metadataLookup.Update(beatmapSet, preferOnlineFetch); + + Assert.That(firstBeatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked)); + Assert.That(firstBeatmap.OnlineID, Is.EqualTo(654321)); + + Assert.That(secondBeatmap.Status, Is.EqualTo(BeatmapOnlineStatus.None)); + Assert.That(secondBeatmap.OnlineID, Is.EqualTo(666666)); + + Assert.That(beatmapSet.Status, Is.EqualTo(BeatmapOnlineStatus.None)); + } } } From 4f0ae4197a456dde07cf4aa9868026ef0d9d0918 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 12 Feb 2024 11:12:01 +0100 Subject: [PATCH 0873/2188] Refuse to apply online metadata in the most dodgy scenarios --- osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index b32310990c..13823147b0 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -43,7 +43,7 @@ namespace osu.Game.Beatmaps if (!tryLookup(beatmapInfo, preferOnlineFetch, out var res)) continue; - if (res == null) + if (res == null || shouldDiscardLookupResult(res, beatmapInfo)) { beatmapInfo.ResetOnlineInfo(); continue; @@ -72,6 +72,17 @@ namespace osu.Game.Beatmaps } } + private bool shouldDiscardLookupResult(OnlineBeatmapMetadata result, BeatmapInfo beatmapInfo) + { + if (beatmapInfo.OnlineID > 0 && result.BeatmapID != beatmapInfo.OnlineID) + return true; + + if (beatmapInfo.OnlineID == -1 && result.MD5Hash != beatmapInfo.MD5Hash) + return true; + + return false; + } + /// /// Attempts to retrieve the for the given . /// From 87702b331271d1291ad65d0b4399408dbbf5244e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 12 Feb 2024 11:35:11 +0100 Subject: [PATCH 0874/2188] Only check online matching when determining whether to save online metadata After https://github.com/ppy/osu/pull/23362 I'm not sure the `LocallyModified` check is doing anything useful. It was confusing me really hard when trying to parse this logic, and it can misbehave (as `None` will also pass the check). --- osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index 13823147b0..f46ce11663 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -57,13 +57,13 @@ namespace osu.Game.Beatmaps beatmapInfo.BeatmapSet.OnlineID = res.BeatmapSetID; // Some metadata should only be applied if there's no local changes. - if (shouldSaveOnlineMetadata(beatmapInfo)) + if (beatmapInfo.MatchesOnlineVersion) { beatmapInfo.Status = res.BeatmapStatus; beatmapInfo.Metadata.Author.OnlineID = res.AuthorID; } - if (beatmapInfo.BeatmapSet.Beatmaps.All(shouldSaveOnlineMetadata)) + if (beatmapInfo.BeatmapSet.Beatmaps.All(b => b.MatchesOnlineVersion)) { beatmapInfo.BeatmapSet.Status = res.BeatmapSetStatus ?? BeatmapOnlineStatus.None; beatmapInfo.BeatmapSet.DateRanked = res.DateRanked; @@ -115,12 +115,6 @@ namespace osu.Game.Beatmaps return false; } - /// - /// Check whether the provided beatmap is in a state where online "ranked" status metadata should be saved against it. - /// Handles the case where a user may have locally modified a beatmap in the editor and expects the local status to stick. - /// - private static bool shouldSaveOnlineMetadata(BeatmapInfo beatmapInfo) => beatmapInfo.MatchesOnlineVersion || beatmapInfo.Status != BeatmapOnlineStatus.LocallyModified; - public void Dispose() { apiMetadataSource.Dispose(); From 133e61a1b223156b986eb45c45fa7e1b16aefefc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 12 Feb 2024 11:38:13 +0100 Subject: [PATCH 0875/2188] Add another test for even more failure --- .../BeatmapUpdaterMetadataLookupTest.cs | 53 +++++++++++++++++++ 1 file changed, 53 insertions(+) diff --git a/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs b/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs index fe9d15a89d..74812236bf 100644 --- a/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs +++ b/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs @@ -352,5 +352,58 @@ namespace osu.Game.Tests.Beatmaps Assert.That(beatmapSet.Status, Is.EqualTo(BeatmapOnlineStatus.None)); } + + [Test] + public void TestPartiallyMaliciousSet([Values] bool preferOnlineFetch) + { + var firstResult = new OnlineBeatmapMetadata + { + BeatmapID = 654321, + BeatmapStatus = BeatmapOnlineStatus.Ranked, + BeatmapSetStatus = BeatmapOnlineStatus.Ranked, + MD5Hash = @"cafebabe" + }; + var secondResult = new OnlineBeatmapMetadata + { + BeatmapStatus = BeatmapOnlineStatus.Ranked, + BeatmapSetStatus = BeatmapOnlineStatus.Ranked, + MD5Hash = @"dededede" + }; + + var targetMock = preferOnlineFetch ? apiMetadataSourceMock : localCachedMetadataSourceMock; + targetMock.Setup(src => src.Available).Returns(true); + targetMock.Setup(src => src.TryLookup(It.Is(bi => bi.OnlineID == 654321), out firstResult)) + .Returns(true); + targetMock.Setup(src => src.TryLookup(It.Is(bi => bi.OnlineID == 666666), out secondResult)) + .Returns(true); + + var firstBeatmap = new BeatmapInfo + { + OnlineID = 654321, + MD5Hash = @"cafebabe", + }; + var secondBeatmap = new BeatmapInfo + { + OnlineID = 666666, + MD5Hash = @"deadbeef" + }; + var beatmapSet = new BeatmapSetInfo(new[] + { + firstBeatmap, + secondBeatmap + }); + firstBeatmap.BeatmapSet = beatmapSet; + secondBeatmap.BeatmapSet = beatmapSet; + + metadataLookup.Update(beatmapSet, preferOnlineFetch); + + Assert.That(firstBeatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked)); + Assert.That(firstBeatmap.OnlineID, Is.EqualTo(654321)); + + Assert.That(secondBeatmap.Status, Is.EqualTo(BeatmapOnlineStatus.None)); + Assert.That(secondBeatmap.OnlineID, Is.EqualTo(-1)); + + Assert.That(beatmapSet.Status, Is.EqualTo(BeatmapOnlineStatus.None)); + } } } From 138fea8c387190605ba5099b9d3385f4bb6903ae Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 12 Feb 2024 11:47:30 +0100 Subject: [PATCH 0876/2188] Only apply set-level metadata after all difficulties have been processed --- .../Beatmaps/BeatmapUpdaterMetadataLookup.cs | 22 ++++++++++++++----- 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index f46ce11663..f395718a93 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Platform; @@ -38,6 +39,8 @@ namespace osu.Game.Beatmaps /// Whether metadata from an online source should be preferred. If true, the local cache will be skipped to ensure the freshest data state possible. public void Update(BeatmapSetInfo beatmapSet, bool preferOnlineFetch) { + var lookupResults = new List(); + foreach (var beatmapInfo in beatmapSet.Beatmaps) { if (!tryLookup(beatmapInfo, preferOnlineFetch, out var res)) @@ -46,9 +49,12 @@ namespace osu.Game.Beatmaps if (res == null || shouldDiscardLookupResult(res, beatmapInfo)) { beatmapInfo.ResetOnlineInfo(); + lookupResults.Add(null); // mark lookup failure continue; } + lookupResults.Add(res); + beatmapInfo.OnlineID = res.BeatmapID; beatmapInfo.OnlineMD5Hash = res.MD5Hash; beatmapInfo.LastOnlineUpdate = res.LastUpdated; @@ -62,13 +68,17 @@ namespace osu.Game.Beatmaps beatmapInfo.Status = res.BeatmapStatus; beatmapInfo.Metadata.Author.OnlineID = res.AuthorID; } + } - if (beatmapInfo.BeatmapSet.Beatmaps.All(b => b.MatchesOnlineVersion)) - { - beatmapInfo.BeatmapSet.Status = res.BeatmapSetStatus ?? BeatmapOnlineStatus.None; - beatmapInfo.BeatmapSet.DateRanked = res.DateRanked; - beatmapInfo.BeatmapSet.DateSubmitted = res.DateSubmitted; - } + if (beatmapSet.Beatmaps.All(b => b.MatchesOnlineVersion) + && lookupResults.All(r => r != null) + && lookupResults.Select(r => r!.BeatmapSetID).Distinct().Count() == 1) + { + var representative = lookupResults.First()!; + + beatmapSet.Status = representative.BeatmapSetStatus ?? BeatmapOnlineStatus.None; + beatmapSet.DateRanked = representative.DateRanked; + beatmapSet.DateSubmitted = representative.DateSubmitted; } } From e5e0b0e38585f292ce1775f0d4016e9ed55ebec9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 12 Feb 2024 11:55:30 +0100 Subject: [PATCH 0877/2188] Add test coverage for correct setting of beatmap set status --- .../BeatmapUpdaterMetadataLookupTest.cs | 41 ++++++++++++++++--- 1 file changed, 36 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs b/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs index 74812236bf..11c4c54ea6 100644 --- a/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs +++ b/osu.Game.Tests/Beatmaps/BeatmapUpdaterMetadataLookupTest.cs @@ -28,7 +28,12 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestLocalCacheQueriedFirst() { - var localLookupResult = new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }; + var localLookupResult = new OnlineBeatmapMetadata + { + BeatmapID = 123456, + BeatmapStatus = BeatmapOnlineStatus.Ranked, + BeatmapSetStatus = BeatmapOnlineStatus.Ranked, + }; localCachedMetadataSourceMock.Setup(src => src.Available).Returns(true); localCachedMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out localLookupResult)) .Returns(true); @@ -42,6 +47,7 @@ namespace osu.Game.Tests.Beatmaps metadataLookup.Update(beatmapSet, preferOnlineFetch: false); Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked)); + Assert.That(beatmapSet.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked)); localCachedMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Once); apiMetadataSourceMock.Verify(src => src.TryLookup(It.IsAny(), out It.Ref.IsAny!), Times.Never); } @@ -54,7 +60,12 @@ namespace osu.Game.Tests.Beatmaps localCachedMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out localLookupResult)) .Returns(false); - var onlineLookupResult = new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }; + var onlineLookupResult = new OnlineBeatmapMetadata + { + BeatmapID = 123456, + BeatmapStatus = BeatmapOnlineStatus.Ranked, + BeatmapSetStatus = BeatmapOnlineStatus.Ranked, + }; apiMetadataSourceMock.Setup(src => src.Available).Returns(true); apiMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out onlineLookupResult)) .Returns(true); @@ -66,6 +77,7 @@ namespace osu.Game.Tests.Beatmaps metadataLookup.Update(beatmapSet, preferOnlineFetch: false); Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked)); + Assert.That(beatmapSet.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked)); localCachedMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Once); apiMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Once); } @@ -73,12 +85,22 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestPreferOnlineFetch() { - var localLookupResult = new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }; + var localLookupResult = new OnlineBeatmapMetadata + { + BeatmapID = 123456, + BeatmapStatus = BeatmapOnlineStatus.Ranked, + BeatmapSetStatus = BeatmapOnlineStatus.Ranked, + }; localCachedMetadataSourceMock.Setup(src => src.Available).Returns(true); localCachedMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out localLookupResult)) .Returns(true); - var onlineLookupResult = new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Graveyard }; + var onlineLookupResult = new OnlineBeatmapMetadata + { + BeatmapID = 123456, + BeatmapStatus = BeatmapOnlineStatus.Graveyard, + BeatmapSetStatus = BeatmapOnlineStatus.Graveyard, + }; apiMetadataSourceMock.Setup(src => src.Available).Returns(true); apiMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out onlineLookupResult)) .Returns(true); @@ -90,6 +112,7 @@ namespace osu.Game.Tests.Beatmaps metadataLookup.Update(beatmapSet, preferOnlineFetch: true); Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Graveyard)); + Assert.That(beatmapSet.Status, Is.EqualTo(BeatmapOnlineStatus.Graveyard)); localCachedMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Never); apiMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Once); } @@ -97,7 +120,12 @@ namespace osu.Game.Tests.Beatmaps [Test] public void TestPreferOnlineFetchFallsBackToLocalCacheIfOnlineSourceUnavailable() { - var localLookupResult = new OnlineBeatmapMetadata { BeatmapID = 123456, BeatmapStatus = BeatmapOnlineStatus.Ranked }; + var localLookupResult = new OnlineBeatmapMetadata + { + BeatmapID = 123456, + BeatmapStatus = BeatmapOnlineStatus.Ranked, + BeatmapSetStatus = BeatmapOnlineStatus.Ranked, + }; localCachedMetadataSourceMock.Setup(src => src.Available).Returns(true); localCachedMetadataSourceMock.Setup(src => src.TryLookup(It.IsAny(), out localLookupResult)) .Returns(true); @@ -111,6 +139,7 @@ namespace osu.Game.Tests.Beatmaps metadataLookup.Update(beatmapSet, preferOnlineFetch: true); Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked)); + Assert.That(beatmapSet.Status, Is.EqualTo(BeatmapOnlineStatus.Ranked)); localCachedMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Once); apiMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Never); } @@ -135,6 +164,7 @@ namespace osu.Game.Tests.Beatmaps metadataLookup.Update(beatmapSet, preferOnlineFetch: false); Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.None)); + Assert.That(beatmapSet.Status, Is.EqualTo(BeatmapOnlineStatus.None)); Assert.That(beatmap.OnlineID, Is.EqualTo(-1)); localCachedMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Once); apiMetadataSourceMock.Verify(src => src.TryLookup(beatmap, out It.Ref.IsAny!), Times.Once); @@ -163,6 +193,7 @@ namespace osu.Game.Tests.Beatmaps metadataLookup.Update(beatmapSet, preferOnlineFetch); Assert.That(beatmap.Status, Is.EqualTo(BeatmapOnlineStatus.None)); + Assert.That(beatmapSet.Status, Is.EqualTo(BeatmapOnlineStatus.None)); Assert.That(beatmap.OnlineID, Is.EqualTo(123456)); } From 1944a12634817ea43888e8ffec7b6359e6499f44 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Mon, 12 Feb 2024 21:18:31 +0900 Subject: [PATCH 0878/2188] allow `ModMuted` to ranked when setting adjusted --- osu.Game/Rulesets/Mods/ModMuted.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModMuted.cs b/osu.Game/Rulesets/Mods/ModMuted.cs index 3ecd9aa6a1..7aefefc58d 100644 --- a/osu.Game/Rulesets/Mods/ModMuted.cs +++ b/osu.Game/Rulesets/Mods/ModMuted.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mods public override LocalisableString Description => "Can you still feel the rhythm without music?"; public override ModType Type => ModType.Fun; public override double ScoreMultiplier => 1; - public override bool Ranked => UsesDefaultConfiguration; + public override bool Ranked => true; } public abstract class ModMuted : ModMuted, IApplicableToDrawableRuleset, IApplicableToTrack, IApplicableToScoreProcessor From 581ae2f679a00e98ea3e773a9c0c59494b9be8e5 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Mon, 12 Feb 2024 12:51:35 +0000 Subject: [PATCH 0879/2188] handle key presses when watching legacy relax replays --- osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs | 24 +++++++++++++++++++++-- 1 file changed, 22 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index 3679425389..55d8b6f55f 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -38,12 +38,17 @@ namespace osu.Game.Rulesets.Osu.Mods private ReplayState state = null!; private double lastStateChangeTime; + private DrawableOsuRuleset ruleset = null!; + private bool hasReplay; + private bool legacyReplay; public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { + ruleset = (DrawableOsuRuleset)drawableRuleset; + // grab the input manager for future use. - osuInputManager = ((DrawableOsuRuleset)drawableRuleset).KeyBindingInputManager; + osuInputManager = ruleset.KeyBindingInputManager; } public void ApplyToPlayer(Player player) @@ -51,6 +56,7 @@ namespace osu.Game.Rulesets.Osu.Mods if (osuInputManager.ReplayInputHandler != null) { hasReplay = true; + legacyReplay = ruleset.ReplayScore.ScoreInfo.IsLegacyScore; return; } @@ -59,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.Mods public void Update(Playfield playfield) { - if (hasReplay) + if (hasReplay && !legacyReplay) return; bool requiresHold = false; @@ -125,6 +131,20 @@ namespace osu.Game.Rulesets.Osu.Mods isDownState = down; lastStateChangeTime = time; + // legacy replays do not contain key-presses with Relax mod, so they need to be triggered by themselves. + if (legacyReplay) + { + if (!down) + { + osuInputManager.KeyBindingContainer.TriggerReleased(wasLeft ? OsuAction.RightButton : OsuAction.LeftButton); + return; + } + + osuInputManager.KeyBindingContainer.TriggerPressed(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton); + wasLeft = !wasLeft; + return; + } + state = new ReplayState { PressedActions = new List() From 96711eb185c0692868dc924b6b4368e8e1a8735d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 12 Feb 2024 18:02:34 +0100 Subject: [PATCH 0880/2188] Add test coverage --- .../NonVisual/Filtering/FilterQueryParserTest.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index 739a72df08..899be1e06c 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -274,10 +274,12 @@ namespace osu.Game.Tests.NonVisual.Filtering Assert.IsTrue(filterCriteria.OnlineStatus.IsUpperInclusive); } - [Test] - public void TestApplyCreatorQueries() + [TestCase("creator")] + [TestCase("author")] + [TestCase("mapper")] + public void TestApplyCreatorQueries(string keyword) { - const string query = "beatmap specifically by creator=my_fav"; + string query = $"beatmap specifically by {keyword}=my_fav"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); Assert.AreEqual("beatmap specifically by", filterCriteria.SearchText.Trim()); From 2a02566283f831b469a2b37a4a645aae2cb07bc3 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Mon, 12 Feb 2024 17:45:00 +0000 Subject: [PATCH 0881/2188] refactor `down` and `wasLeft` management into respective `PressHandler` classes --- osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs | 67 +++++++++++++++++------ 1 file changed, 51 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index 55d8b6f55f..47b7e543d8 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -39,6 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods private double lastStateChangeTime; private DrawableOsuRuleset ruleset = null!; + private PressHandler pressHandler = null!; private bool hasReplay; private bool legacyReplay; @@ -56,10 +57,16 @@ namespace osu.Game.Rulesets.Osu.Mods if (osuInputManager.ReplayInputHandler != null) { hasReplay = true; + + Debug.Assert(ruleset.ReplayScore != null); legacyReplay = ruleset.ReplayScore.ScoreInfo.IsLegacyScore; + + pressHandler = new LegacyReplayPressHandler(this); + return; } + pressHandler = new PressHandler(this); osuInputManager.AllowGameplayInputs = false; } @@ -131,20 +138,6 @@ namespace osu.Game.Rulesets.Osu.Mods isDownState = down; lastStateChangeTime = time; - // legacy replays do not contain key-presses with Relax mod, so they need to be triggered by themselves. - if (legacyReplay) - { - if (!down) - { - osuInputManager.KeyBindingContainer.TriggerReleased(wasLeft ? OsuAction.RightButton : OsuAction.LeftButton); - return; - } - - osuInputManager.KeyBindingContainer.TriggerPressed(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton); - wasLeft = !wasLeft; - return; - } - state = new ReplayState { PressedActions = new List() @@ -152,11 +145,53 @@ namespace osu.Game.Rulesets.Osu.Mods if (down) { - state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton); + pressHandler.HandlePress(wasLeft); wasLeft = !wasLeft; } + else + { + pressHandler.HandleRelease(wasLeft); + } + } + } - state.Apply(osuInputManager.CurrentState, osuInputManager); + private class PressHandler + { + protected readonly OsuModRelax Mod; + + public PressHandler(OsuModRelax mod) + { + Mod = mod; + } + + public virtual void HandlePress(bool wasLeft) + { + Mod.state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton); + Mod.state.Apply(Mod.osuInputManager.CurrentState, Mod.osuInputManager); + } + + public virtual void HandleRelease(bool wasLeft) + { + Mod.state.Apply(Mod.osuInputManager.CurrentState, Mod.osuInputManager); + } + } + + // legacy replays do not contain key-presses with Relax mod, so they need to be triggered by themselves. + private class LegacyReplayPressHandler : PressHandler + { + public LegacyReplayPressHandler(OsuModRelax mod) + : base(mod) + { + } + + public override void HandlePress(bool wasLeft) + { + Mod.osuInputManager.KeyBindingContainer.TriggerPressed(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton); + } + + public override void HandleRelease(bool wasLeft) + { + Mod.osuInputManager.KeyBindingContainer.TriggerReleased(wasLeft ? OsuAction.RightButton : OsuAction.LeftButton); } } } From cc733ea809f3eb1d0887bf8c92605581fd21a9b3 Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Mon, 12 Feb 2024 18:00:05 +0000 Subject: [PATCH 0882/2188] add inline comment for supposedly backwards ternary --- osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index 47b7e543d8..a5643e5b49 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -191,6 +191,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override void HandleRelease(bool wasLeft) { + // this intentionally releases right when `wasLeft` is true because `wasLeft` is set at point of press and not at point of release Mod.osuInputManager.KeyBindingContainer.TriggerReleased(wasLeft ? OsuAction.RightButton : OsuAction.LeftButton); } } From 4f0f07d55a45be5ff93e271d3adfde3b71945138 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 12 Feb 2024 21:30:10 +0300 Subject: [PATCH 0883/2188] Remove placeholder classes and inline everything --- .../Graphics/Sprites/SpriteIconWithTooltip.cs | 14 +++++++ .../Graphics/Sprites/SpriteTextWithTooltip.cs | 13 +++++++ .../Overlays/BeatmapSet/Scores/ScoreTable.cs | 20 ++++++++-- .../Scores/TopScoreStatisticsSection.cs | 19 +++++++-- .../Sections/Ranks/DrawableProfileScore.cs | 39 +++++++++++++++---- ...UnprocessedPerformancePointsPlaceholder.cs | 27 ------------- .../UnrankedPerformancePointsPlaceholder.cs | 26 ------------- 7 files changed, 91 insertions(+), 67 deletions(-) create mode 100644 osu.Game/Graphics/Sprites/SpriteIconWithTooltip.cs create mode 100644 osu.Game/Graphics/Sprites/SpriteTextWithTooltip.cs delete mode 100644 osu.Game/Scoring/Drawables/UnprocessedPerformancePointsPlaceholder.cs delete mode 100644 osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs diff --git a/osu.Game/Graphics/Sprites/SpriteIconWithTooltip.cs b/osu.Game/Graphics/Sprites/SpriteIconWithTooltip.cs new file mode 100644 index 0000000000..572a17571b --- /dev/null +++ b/osu.Game/Graphics/Sprites/SpriteIconWithTooltip.cs @@ -0,0 +1,14 @@ +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; + +namespace osu.Game.Graphics.Sprites +{ + /// + /// A with a publicly settable tooltip text. + /// + public partial class SpriteIconWithTooltip : SpriteIcon, IHasTooltip + { + public LocalisableString TooltipText { get; set; } + } +} diff --git a/osu.Game/Graphics/Sprites/SpriteTextWithTooltip.cs b/osu.Game/Graphics/Sprites/SpriteTextWithTooltip.cs new file mode 100644 index 0000000000..db98e8ba57 --- /dev/null +++ b/osu.Game/Graphics/Sprites/SpriteTextWithTooltip.cs @@ -0,0 +1,13 @@ +using osu.Framework.Graphics.Cursor; +using osu.Framework.Localisation; + +namespace osu.Game.Graphics.Sprites +{ + /// + /// An with a publicly settable tooltip text. + /// + internal partial class SpriteTextWithTooltip : OsuSpriteText, IHasTooltip + { + public LocalisableString TooltipText { get; set; } + } +} diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index 9dd0e26da2..7a817c43eb 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -23,9 +23,9 @@ using osuTK.Graphics; using osu.Framework.Localisation; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Sprites; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets.Mods; -using osu.Game.Scoring.Drawables; namespace osu.Game.Overlays.BeatmapSet.Scores { @@ -181,9 +181,23 @@ namespace osu.Game.Overlays.BeatmapSet.Scores if (showPerformancePoints) { if (!score.Ranked) - content.Add(new UnrankedPerformancePointsPlaceholder(ScoresStrings.StatusNoPp) { Font = OsuFont.GetFont(size: text_size) }); + { + content.Add(new SpriteTextWithTooltip + { + Text = "-", + Font = OsuFont.GetFont(size: text_size), + TooltipText = ScoresStrings.StatusNoPp + }); + } else if (score.PP == null) - content.Add(new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(text_size) }); + { + content.Add(new SpriteIconWithTooltip + { + Icon = FontAwesome.Solid.Sync, + Size = new Vector2(text_size), + TooltipText = ScoresStrings.StatusProcessing, + }); + } else content.Add(new StatisticText(score.PP, format: @"N0")); } diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs index 4aad3cf953..17704f63ee 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreStatisticsSection.cs @@ -22,7 +22,6 @@ using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; using osu.Game.Scoring; -using osu.Game.Scoring.Drawables; using osuTK; namespace osu.Game.Overlays.BeatmapSet.Scores @@ -126,9 +125,23 @@ namespace osu.Game.Overlays.BeatmapSet.Scores ppColumn.Alpha = value.BeatmapInfo!.Status.GrantsPerformancePoints() ? 1 : 0; if (!value.Ranked) - ppColumn.Drawable = new UnrankedPerformancePointsPlaceholder(ScoresStrings.StatusNoPp) { Font = smallFont }; + { + ppColumn.Drawable = new SpriteTextWithTooltip + { + Text = "-", + Font = smallFont, + TooltipText = ScoresStrings.StatusNoPp + }; + } else if (value.PP is not double pp) - ppColumn.Drawable = new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(smallFont.Size) }; + { + ppColumn.Drawable = new SpriteIconWithTooltip + { + Icon = FontAwesome.Solid.Sync, + Size = new Vector2(smallFont.Size), + TooltipText = ScoresStrings.StatusProcessing, + }; + } else ppColumn.Text = pp.ToLocalisableString(@"N0"); diff --git a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs index 1211d65816..63afca8b74 100644 --- a/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs +++ b/osu.Game/Overlays/Profile/Sections/Ranks/DrawableProfileScore.cs @@ -8,6 +8,7 @@ using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics; @@ -18,7 +19,6 @@ using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; -using osu.Game.Scoring.Drawables; using osu.Game.Utils; using osuTK; @@ -214,6 +214,8 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks private Drawable createDrawablePerformance() { + var font = OsuFont.GetFont(weight: FontWeight.Bold); + if (Score.PP.HasValue) { return new FillFlowContainer @@ -226,7 +228,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, - Font = OsuFont.GetFont(weight: FontWeight.Bold), + Font = font, Text = $"{Score.PP:0}", Colour = colourProvider.Highlight1 }, @@ -234,7 +236,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), + Font = font.With(size: 12), Text = "pp", Colour = colourProvider.Light3 } @@ -244,23 +246,44 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks if (Score.Beatmap?.Status.GrantsPerformancePoints() != true) { - return new UnrankedPerformancePointsPlaceholder(UsersStrings.ShowExtraTopRanksNotRanked) + if (Score.Beatmap?.Status == BeatmapOnlineStatus.Loved) { + return new SpriteIconWithTooltip + { + Icon = FontAwesome.Solid.Heart, + Size = new Vector2(font.Size), + TooltipText = UsersStrings.ShowExtraTopRanksNotRanked, + Colour = colourProvider.Highlight1 + }; + } + + return new SpriteTextWithTooltip + { + Text = "-", Font = OsuFont.GetFont(weight: FontWeight.Bold), - Colour = colourProvider.Highlight1, + TooltipText = UsersStrings.ShowExtraTopRanksNotRanked, + Colour = colourProvider.Highlight1 }; } if (!Score.Ranked) { - return new UnrankedPerformancePointsPlaceholder(ScoresStrings.StatusNoPp) + return new SpriteTextWithTooltip { + Text = "-", Font = OsuFont.GetFont(weight: FontWeight.Bold), - Colour = colourProvider.Highlight1, + TooltipText = ScoresStrings.StatusNoPp, + Colour = colourProvider.Highlight1 }; } - return new UnprocessedPerformancePointsPlaceholder { Size = new Vector2(16), Colour = colourProvider.Highlight1 }; + return new SpriteIconWithTooltip + { + Icon = FontAwesome.Solid.Sync, + Size = new Vector2(font.Size), + TooltipText = ScoresStrings.StatusProcessing, + Colour = colourProvider.Highlight1 + }; } private partial class ScoreBeatmapMetadataContainer : BeatmapMetadataContainer diff --git a/osu.Game/Scoring/Drawables/UnprocessedPerformancePointsPlaceholder.cs b/osu.Game/Scoring/Drawables/UnprocessedPerformancePointsPlaceholder.cs deleted file mode 100644 index a2cb69062e..0000000000 --- a/osu.Game/Scoring/Drawables/UnprocessedPerformancePointsPlaceholder.cs +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable -using osu.Framework.Graphics; -using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Localisation; -using osu.Game.Resources.Localisation.Web; - -namespace osu.Game.Scoring.Drawables -{ - /// - /// A placeholder used in PP columns for scores with unprocessed PP value. - /// - public partial class UnprocessedPerformancePointsPlaceholder : SpriteIcon, IHasTooltip - { - public LocalisableString TooltipText => ScoresStrings.StatusProcessing; - - public UnprocessedPerformancePointsPlaceholder() - { - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - Icon = FontAwesome.Solid.Sync; - } - } -} diff --git a/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs b/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs deleted file mode 100644 index 0097497ef1..0000000000 --- a/osu.Game/Scoring/Drawables/UnrankedPerformancePointsPlaceholder.cs +++ /dev/null @@ -1,26 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Sprites; -using osu.Framework.Localisation; - -namespace osu.Game.Scoring.Drawables -{ - /// - /// A placeholder used in PP columns for scores that do not award PP due to a reason specified by . - /// - public partial class UnrankedPerformancePointsPlaceholder : SpriteText, IHasTooltip - { - public LocalisableString TooltipText { get; } - - public UnrankedPerformancePointsPlaceholder(LocalisableString tooltipText) - { - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - Text = "-"; - TooltipText = tooltipText; - } - } -} From 5bebe9fe0d5c5a5110efd1cd145e5dcb93cd92af Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 12 Feb 2024 21:33:16 +0300 Subject: [PATCH 0884/2188] Add test case for profile scores made on loved beatmaps --- .../Online/TestSceneUserProfileScores.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs index f72980757b..56e4348b65 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileScores.cs @@ -102,6 +102,24 @@ namespace osu.Game.Tests.Visual.Online Ranked = true, }; + var lovedScore = new SoloScoreInfo + { + Rank = ScoreRank.B, + Beatmap = new APIBeatmap + { + BeatmapSet = new APIBeatmapSet + { + Title = "C18H27NO3(extend)", + Artist = "Team Grimoire", + }, + DifficultyName = "[4K] Cataclysmic Hypernova", + Status = BeatmapOnlineStatus.Loved, + }, + EndedAt = DateTimeOffset.Now, + Accuracy = 0.55879, + Ranked = true, + }; + var unprocessedPPScore = new SoloScoreInfo { Rank = ScoreRank.B, @@ -151,6 +169,7 @@ namespace osu.Game.Tests.Visual.Online new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(firstScore)), new ColourProvidedContainer(OverlayColourScheme.Green, new DrawableProfileScore(secondScore)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(noPPScore)), + new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(lovedScore)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(unprocessedPPScore)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileScore(unrankedPPScore)), new ColourProvidedContainer(OverlayColourScheme.Pink, new DrawableProfileWeightedScore(firstScore, 0.97)), From 6402f23f0245ecac17f82f1a9e5f06b9bd7898b2 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Mon, 12 Feb 2024 21:00:15 +0200 Subject: [PATCH 0885/2188] Added Traceable support for pp --- .../Difficulty/OsuPerformanceCalculator.cs | 12 ++++++++++++ osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs | 1 + 2 files changed, 13 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index b31f4ff519..4771bce280 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -116,6 +116,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty // We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR. aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); } + else if (score.Mods.Any(h => h is OsuModTraceable)) + { + // Default 2% increase and another is scaled by AR + aimValue *= 1.02 + 0.02 * (12.0 - attributes.ApproachRate); + } // We assume 15% of sliders in a map are difficult since there's no way to tell from the performance calculator. double estimateDifficultSliders = attributes.SliderCount * 0.15; @@ -167,6 +172,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty // We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR. speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); } + else if (score.Mods.Any(h => h is OsuModTraceable)) + { + // More reward for speed because speed on Traceable is annoying + speedValue *= 1.04 + 0.06 * (12.0 - attributes.ApproachRate); + } // Calculate accuracy assuming the worst case scenario double relevantTotalDiff = totalHits - attributes.SpeedNoteCount; @@ -214,6 +224,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty accuracyValue *= 1.14; else if (score.Mods.Any(m => m is OsuModHidden)) accuracyValue *= 1.08; + else if (score.Mods.Any(m => m is OsuModTraceable)) + accuracyValue *= 1.02 + 0.01 * (12.0 - attributes.ApproachRate); if (score.Mods.Any(m => m is OsuModFlashlight)) accuracyValue *= 1.02; diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs index 9671f53bea..320c0a7040 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs @@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override ModType Type => ModType.Fun; public override LocalisableString Description => "Put your faith in the approach circles..."; public override double ScoreMultiplier => 1; + public override bool Ranked => UsesDefaultConfiguration; public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) }; From 2d65dfbf09f1e2c139862a649d363e0c12d37030 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 12 Feb 2024 22:10:36 +0300 Subject: [PATCH 0886/2188] Fix Rider EAP whoopsie --- osu.Game/Graphics/Sprites/SpriteIconWithTooltip.cs | 3 +++ osu.Game/Graphics/Sprites/SpriteTextWithTooltip.cs | 3 +++ 2 files changed, 6 insertions(+) diff --git a/osu.Game/Graphics/Sprites/SpriteIconWithTooltip.cs b/osu.Game/Graphics/Sprites/SpriteIconWithTooltip.cs index 572a17571b..17f4bf53f9 100644 --- a/osu.Game/Graphics/Sprites/SpriteIconWithTooltip.cs +++ b/osu.Game/Graphics/Sprites/SpriteIconWithTooltip.cs @@ -1,3 +1,6 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; diff --git a/osu.Game/Graphics/Sprites/SpriteTextWithTooltip.cs b/osu.Game/Graphics/Sprites/SpriteTextWithTooltip.cs index db98e8ba57..446b621b81 100644 --- a/osu.Game/Graphics/Sprites/SpriteTextWithTooltip.cs +++ b/osu.Game/Graphics/Sprites/SpriteTextWithTooltip.cs @@ -1,3 +1,6 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + using osu.Framework.Graphics.Cursor; using osu.Framework.Localisation; From 56391550096a19486e06d98a20e1f5bb1421c090 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Mon, 12 Feb 2024 23:31:00 +0200 Subject: [PATCH 0887/2188] Update OsuModTraceable.cs --- osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs index 320c0a7040..9671f53bea 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs @@ -19,7 +19,6 @@ namespace osu.Game.Rulesets.Osu.Mods public override ModType Type => ModType.Fun; public override LocalisableString Description => "Put your faith in the approach circles..."; public override double ScoreMultiplier => 1; - public override bool Ranked => UsesDefaultConfiguration; public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) }; From 5101979ac099b7e590e020020bf3b0a7bf134164 Mon Sep 17 00:00:00 2001 From: James Wilson Date: Tue, 13 Feb 2024 00:34:06 +0000 Subject: [PATCH 0888/2188] only use `LegacyReplayPressHandler` on legacy replays --- osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index a5643e5b49..d2e4e0c669 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; @@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Mods Debug.Assert(ruleset.ReplayScore != null); legacyReplay = ruleset.ReplayScore.ScoreInfo.IsLegacyScore; - pressHandler = new LegacyReplayPressHandler(this); + pressHandler = legacyReplay ? new LegacyReplayPressHandler(this) : new PressHandler(this); return; } From 22e9c4a3b59e414a881ceae5abc885389a0af5b1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 13 Feb 2024 10:19:55 +0100 Subject: [PATCH 0889/2188] Use private interface rather than weird inheritance --- osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs | 38 ++++++++++++++--------- 1 file changed, 23 insertions(+), 15 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs index d2e4e0c669..31511c01b8 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods private double lastStateChangeTime; private DrawableOsuRuleset ruleset = null!; - private PressHandler pressHandler = null!; + private IPressHandler pressHandler = null!; private bool hasReplay; private bool legacyReplay; @@ -155,44 +155,52 @@ namespace osu.Game.Rulesets.Osu.Mods } } - private class PressHandler + private interface IPressHandler { - protected readonly OsuModRelax Mod; + void HandlePress(bool wasLeft); + void HandleRelease(bool wasLeft); + } + + private class PressHandler : IPressHandler + { + private readonly OsuModRelax mod; public PressHandler(OsuModRelax mod) { - Mod = mod; + this.mod = mod; } - public virtual void HandlePress(bool wasLeft) + public void HandlePress(bool wasLeft) { - Mod.state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton); - Mod.state.Apply(Mod.osuInputManager.CurrentState, Mod.osuInputManager); + mod.state.PressedActions.Add(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton); + mod.state.Apply(mod.osuInputManager.CurrentState, mod.osuInputManager); } - public virtual void HandleRelease(bool wasLeft) + public void HandleRelease(bool wasLeft) { - Mod.state.Apply(Mod.osuInputManager.CurrentState, Mod.osuInputManager); + mod.state.Apply(mod.osuInputManager.CurrentState, mod.osuInputManager); } } // legacy replays do not contain key-presses with Relax mod, so they need to be triggered by themselves. - private class LegacyReplayPressHandler : PressHandler + private class LegacyReplayPressHandler : IPressHandler { + private readonly OsuModRelax mod; + public LegacyReplayPressHandler(OsuModRelax mod) - : base(mod) { + this.mod = mod; } - public override void HandlePress(bool wasLeft) + public void HandlePress(bool wasLeft) { - Mod.osuInputManager.KeyBindingContainer.TriggerPressed(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton); + mod.osuInputManager.KeyBindingContainer.TriggerPressed(wasLeft ? OsuAction.LeftButton : OsuAction.RightButton); } - public override void HandleRelease(bool wasLeft) + public void HandleRelease(bool wasLeft) { // this intentionally releases right when `wasLeft` is true because `wasLeft` is set at point of press and not at point of release - Mod.osuInputManager.KeyBindingContainer.TriggerReleased(wasLeft ? OsuAction.RightButton : OsuAction.LeftButton); + mod.osuInputManager.KeyBindingContainer.TriggerReleased(wasLeft ? OsuAction.RightButton : OsuAction.LeftButton); } } } From 1eb04c5190220e97b901ab989985709f1553fa22 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 13 Feb 2024 11:24:31 +0100 Subject: [PATCH 0890/2188] Add failing test coverage for catch --- .../CatchHealthProcessorTest.cs | 58 +++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs diff --git a/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs new file mode 100644 index 0000000000..8c2d1a91ab --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs @@ -0,0 +1,58 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Catch.Beatmaps; +using osu.Game.Rulesets.Catch.Judgements; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Scoring; + +namespace osu.Game.Rulesets.Catch.Tests +{ + [TestFixture] + public class CatchHealthProcessorTest + { + private static readonly object[][] test_cases = + [ + // hitobject, starting HP, fail expected after miss + [new Fruit(), 0.01, true], + [new Droplet(), 0.01, true], + [new TinyDroplet(), 0, true], + [new Banana(), 0, false], + ]; + + [TestCaseSource(nameof(test_cases))] + public void TestFailAfterMinResult(CatchHitObject hitObject, double startingHealth, bool failExpected) + { + var healthProcessor = new CatchHealthProcessor(0); + healthProcessor.ApplyBeatmap(new CatchBeatmap + { + HitObjects = { hitObject } + }); + healthProcessor.Health.Value = startingHealth; + + var result = new CatchJudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MinResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.EqualTo(failExpected)); + } + + [TestCaseSource(nameof(test_cases))] + public void TestNoFailAfterMaxResult(CatchHitObject hitObject, double startingHealth, bool _) + { + var healthProcessor = new CatchHealthProcessor(0); + healthProcessor.ApplyBeatmap(new CatchBeatmap + { + HitObjects = { hitObject } + }); + healthProcessor.Health.Value = startingHealth; + + var result = new CatchJudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MaxResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.False); + } + } +} From 86801aa51d9716228f24fb4728607f95f2ed8f7b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 13 Feb 2024 11:57:42 +0100 Subject: [PATCH 0891/2188] Add failing test coverage for osu! --- .../OsuHealthProcessorTest.cs | 66 +++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 osu.Game.Rulesets.Osu.Tests/OsuHealthProcessorTest.cs diff --git a/osu.Game.Rulesets.Osu.Tests/OsuHealthProcessorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuHealthProcessorTest.cs new file mode 100644 index 0000000000..cf93e0ce7b --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/OsuHealthProcessorTest.cs @@ -0,0 +1,66 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Rulesets.Osu.Beatmaps; +using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Rulesets.Osu.Scoring; + +namespace osu.Game.Rulesets.Osu.Tests +{ + [TestFixture] + public class OsuHealthProcessorTest + { + private static readonly object[][] test_cases = + [ + // hitobject, starting HP, fail expected after miss + [new HitCircle(), 0.01, true], + [new SliderHeadCircle(), 0.01, true], + [new SliderHeadCircle { ClassicSliderBehaviour = true }, 0.01, true], + [new SliderTick(), 0.01, true], + [new SliderRepeat(new Slider()), 0.01, true], + [new SliderTailCircle(new Slider()), 0, true], + [new SliderTailCircle(new Slider()) { ClassicSliderBehaviour = true }, 0.01, true], + [new Slider(), 0, true], + [new Slider { ClassicSliderBehaviour = true }, 0.01, true], + [new SpinnerTick(), 0, false], + [new SpinnerBonusTick(), 0, false], + [new Spinner(), 0.01, true], + ]; + + [TestCaseSource(nameof(test_cases))] + public void TestFailAfterMinResult(OsuHitObject hitObject, double startingHealth, bool failExpected) + { + var healthProcessor = new OsuHealthProcessor(0); + healthProcessor.ApplyBeatmap(new OsuBeatmap + { + HitObjects = { hitObject } + }); + healthProcessor.Health.Value = startingHealth; + + var result = new OsuJudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MinResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.EqualTo(failExpected)); + } + + [TestCaseSource(nameof(test_cases))] + public void TestNoFailAfterMaxResult(OsuHitObject hitObject, double startingHealth, bool _) + { + var healthProcessor = new OsuHealthProcessor(0); + healthProcessor.ApplyBeatmap(new OsuBeatmap + { + HitObjects = { hitObject } + }); + healthProcessor.Health.Value = startingHealth; + + var result = new OsuJudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MaxResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.False); + } + } +} From 441a7b3c2ff68fc13fefb439698e4605f9adacc8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 13 Feb 2024 12:07:40 +0100 Subject: [PATCH 0892/2188] Add precautionary taiko test coverage --- .../TaikoHealthProcessorTest.cs | 82 ++++++++++++++++++- 1 file changed, 81 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs index f4a1e888c9..aba967cdd6 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoHealthProcessorTest.cs @@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Taiko.Tests { HitObjects = { - new DrumRoll { Duration = 2000 } + new Swell { Duration = 2000 } } }; @@ -172,5 +172,85 @@ namespace osu.Game.Rulesets.Taiko.Tests Assert.That(healthProcessor.HasFailed, Is.False); }); } + + [Test] + public void TestMissHitAndHitSwell() + { + var beatmap = new TaikoBeatmap + { + HitObjects = + { + new Hit(), + new Swell { Duration = 2000 } + } + }; + + foreach (var ho in beatmap.HitObjects) + ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty); + + var healthProcessor = new TaikoHealthProcessor(); + healthProcessor.ApplyBeatmap(beatmap); + + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[0], new TaikoJudgement()) { Type = HitResult.Miss }); + + foreach (var nested in beatmap.HitObjects[1].NestedHitObjects) + { + var nestedJudgement = nested.CreateJudgement(); + healthProcessor.ApplyResult(new JudgementResult(nested, nestedJudgement) { Type = nestedJudgement.MaxResult }); + } + + var judgement = beatmap.HitObjects[1].CreateJudgement(); + healthProcessor.ApplyResult(new JudgementResult(beatmap.HitObjects[1], judgement) { Type = judgement.MaxResult }); + + Assert.Multiple(() => + { + Assert.That(healthProcessor.Health.Value, Is.EqualTo(0)); + Assert.That(healthProcessor.HasFailed, Is.True); + }); + } + + private static readonly object[][] test_cases = + [ + // hitobject, fail expected after miss + [new Hit(), true], + [new Hit.StrongNestedHit(new Hit()), false], + [new DrumRollTick(new DrumRoll()), false], + [new DrumRollTick.StrongNestedHit(new DrumRollTick(new DrumRoll())), false], + [new DrumRoll(), false], + [new SwellTick(), false], + [new Swell(), false] + ]; + + [TestCaseSource(nameof(test_cases))] + public void TestFailAfterMinResult(TaikoHitObject hitObject, bool failExpected) + { + var healthProcessor = new TaikoHealthProcessor(); + healthProcessor.ApplyBeatmap(new TaikoBeatmap + { + HitObjects = { hitObject } + }); + + var result = new JudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MinResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.EqualTo(failExpected)); + } + + [TestCaseSource(nameof(test_cases))] + public void TestNoFailAfterMaxResult(TaikoHitObject hitObject, bool _) + { + var healthProcessor = new TaikoHealthProcessor(); + healthProcessor.ApplyBeatmap(new TaikoBeatmap + { + HitObjects = { hitObject } + }); + + var result = new JudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MaxResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.False); + } } } From d07ea8f5b12886883a60cf9c477fa9d632404ff5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 13 Feb 2024 12:17:38 +0100 Subject: [PATCH 0893/2188] Add failing test coverage for mania --- .../ManiaHealthProcessorTest.cs | 45 +++++++++++++++++++ 1 file changed, 45 insertions(+) diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaHealthProcessorTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaHealthProcessorTest.cs index 315849f7de..a9771a46f3 100644 --- a/osu.Game.Rulesets.Mania.Tests/ManiaHealthProcessorTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/ManiaHealthProcessorTest.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Scoring; @@ -27,5 +28,49 @@ namespace osu.Game.Rulesets.Mania.Tests // No matter what, mania doesn't have passive HP drain. Assert.That(processor.DrainRate, Is.Zero); } + + private static readonly object[][] test_cases = + [ + // hitobject, starting HP, fail expected after miss + [new Note(), 0.01, true], + [new HeadNote(), 0.01, true], + [new TailNote(), 0.01, true], + [new HoldNoteBody(), 0, true], // hold note break + [new HoldNote(), 0, true], + ]; + + [TestCaseSource(nameof(test_cases))] + public void TestFailAfterMinResult(ManiaHitObject hitObject, double startingHealth, bool failExpected) + { + var healthProcessor = new ManiaHealthProcessor(0); + healthProcessor.ApplyBeatmap(new ManiaBeatmap(new StageDefinition(4)) + { + HitObjects = { hitObject } + }); + healthProcessor.Health.Value = startingHealth; + + var result = new JudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MinResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.EqualTo(failExpected)); + } + + [TestCaseSource(nameof(test_cases))] + public void TestNoFailAfterMaxResult(ManiaHitObject hitObject, double startingHealth, bool _) + { + var healthProcessor = new ManiaHealthProcessor(0); + healthProcessor.ApplyBeatmap(new ManiaBeatmap(new StageDefinition(4)) + { + HitObjects = { hitObject } + }); + healthProcessor.Health.Value = startingHealth; + + var result = new JudgementResult(hitObject, hitObject.CreateJudgement()); + result.Type = result.Judgement.MaxResult; + healthProcessor.ApplyResult(result); + + Assert.That(healthProcessor.HasFailed, Is.False); + } } } From 16d893d40c10542a2502884df95d54773044ffb7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 13 Feb 2024 12:26:37 +0100 Subject: [PATCH 0894/2188] Fix draining processor failing gameplay on bonus misses and ignore hits --- osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs | 5 +++++ osu.Game/Rulesets/Scoring/HealthProcessor.cs | 9 ++++++++- 2 files changed, 13 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index 629a84ea62..92a064385b 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -142,6 +142,11 @@ namespace osu.Game.Rulesets.Scoring } } + protected override bool CanFailOn(JudgementResult result) + { + return !result.Judgement.MaxResult.IsBonus() && result.Type != HitResult.IgnoreHit; + } + protected override void Reset(bool storeResults) { base.Reset(storeResults); diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs index b5eb755650..ccf53f075a 100644 --- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Scoring Health.Value += GetHealthIncreaseFor(result); - if (meetsAnyFailCondition(result)) + if (CanFailOn(result) && meetsAnyFailCondition(result)) TriggerFailure(); } @@ -68,6 +68,13 @@ namespace osu.Game.Rulesets.Scoring /// The health increase. protected virtual double GetHealthIncreaseFor(JudgementResult result) => result.HealthIncrease; + /// + /// Whether a failure can occur on a given . + /// If the return value of this method is , neither nor will be checked + /// after this . + /// + protected virtual bool CanFailOn(JudgementResult result) => true; + /// /// The default conditions for failing. /// From da4ebd0681e05318d7328fc5be587151233e8f44 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 9 Feb 2024 10:41:36 +0100 Subject: [PATCH 0895/2188] Refactor `SoloStatisticsWatcher` to no longer require explicit subscription callbacks --- .../Online/TestSceneSoloStatisticsWatcher.cs | 41 ++++--------- osu.Game/Online/Solo/SoloStatisticsWatcher.cs | 59 +++++-------------- .../TransientUserStatisticsUpdateDisplay.cs | 10 ++++ osu.Game/Screens/Play/SubmittingPlayer.cs | 5 ++ osu.Game/Screens/Ranking/SoloResultsScreen.cs | 24 ++++---- 5 files changed, 56 insertions(+), 83 deletions(-) create mode 100644 osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs diff --git a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs b/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs index 3607b37c7e..19121b7f58 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs @@ -35,8 +35,6 @@ namespace osu.Game.Tests.Visual.Online private Action? handleGetUsersRequest; private Action? handleGetUserRequest; - private IDisposable? subscription; - private readonly Dictionary<(int userId, string rulesetName), UserStatistics> serverSideStatistics = new Dictionary<(int userId, string rulesetName), UserStatistics>(); [SetUpSteps] @@ -252,26 +250,6 @@ namespace osu.Game.Tests.Visual.Online AddAssert("values after are correct", () => update!.After.TotalScore, () => Is.EqualTo(6_000_000)); } - [Test] - public void TestStatisticsUpdateNotFiredAfterSubscriptionDisposal() - { - int userId = getUserId(); - setUpUser(userId); - - long scoreId = getScoreId(); - var ruleset = new OsuRuleset().RulesetInfo; - - SoloStatisticsUpdate? update = null; - registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); - AddStep("unsubscribe", () => subscription!.Dispose()); - - feignScoreProcessing(userId, ruleset, 5_000_000); - - AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId)); - AddWaitStep("wait a bit", 5); - AddAssert("update not received", () => update == null); - } - [Test] public void TestGlobalStatisticsUpdatedAfterRegistrationAddedAndScoreProcessed() { @@ -312,13 +290,20 @@ namespace osu.Game.Tests.Visual.Online } private void registerForUpdates(long scoreId, RulesetInfo rulesetInfo, Action onUpdateReady) => - AddStep("register for updates", () => subscription = watcher.RegisterForStatisticsUpdateAfter( - new ScoreInfo(Beatmap.Value.BeatmapInfo, new OsuRuleset().RulesetInfo, new RealmUser()) + AddStep("register for updates", () => + { + watcher.RegisterForStatisticsUpdateAfter( + new ScoreInfo(Beatmap.Value.BeatmapInfo, new OsuRuleset().RulesetInfo, new RealmUser()) + { + Ruleset = rulesetInfo, + OnlineID = scoreId + }); + watcher.LatestUpdate.BindValueChanged(update => { - Ruleset = rulesetInfo, - OnlineID = scoreId - }, - onUpdateReady)); + if (update.NewValue?.Score.OnlineID == scoreId) + onUpdateReady.Invoke(update.NewValue); + }); + }); private void feignScoreProcessing(int userId, RulesetInfo rulesetInfo, long newTotalScore) => AddStep("feign score processing", () => serverSideStatistics[(userId, rulesetInfo.ShortName)] = new UserStatistics { TotalScore = newTotalScore }); diff --git a/osu.Game/Online/Solo/SoloStatisticsWatcher.cs b/osu.Game/Online/Solo/SoloStatisticsWatcher.cs index 55b27fb364..2072e8633f 100644 --- a/osu.Game/Online/Solo/SoloStatisticsWatcher.cs +++ b/osu.Game/Online/Solo/SoloStatisticsWatcher.cs @@ -1,10 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Game.Extensions; @@ -22,14 +22,16 @@ namespace osu.Game.Online.Solo /// public partial class SoloStatisticsWatcher : Component { + public IBindable LatestUpdate => latestUpdate; + private readonly Bindable latestUpdate = new Bindable(); + [Resolved] private SpectatorClient spectatorClient { get; set; } = null!; [Resolved] private IAPIProvider api { get; set; } = null!; - private readonly Dictionary callbacks = new Dictionary(); - private long? lastProcessedScoreId; + private readonly Dictionary watchedScores = new Dictionary(); private Dictionary? latestStatistics; @@ -45,9 +47,7 @@ namespace osu.Game.Online.Solo /// Registers for a user statistics update after the given has been processed server-side. /// /// The score to listen for the statistics update for. - /// The callback to be invoked once the statistics update has been prepared. - /// An representing the subscription. Disposing it is equivalent to unsubscribing from future notifications. - public IDisposable RegisterForStatisticsUpdateAfter(ScoreInfo score, Action onUpdateReady) + public void RegisterForStatisticsUpdateAfter(ScoreInfo score) { Schedule(() => { @@ -57,24 +57,12 @@ namespace osu.Game.Online.Solo if (!score.Ruleset.IsLegacyRuleset() || score.OnlineID <= 0) return; - var callback = new StatisticsUpdateCallback(score, onUpdateReady); - - if (lastProcessedScoreId == score.OnlineID) - { - requestStatisticsUpdate(api.LocalUser.Value.Id, callback); - return; - } - - callbacks.Add(score.OnlineID, callback); + watchedScores.Add(score.OnlineID, score); }); - - return new InvokeOnDisposal(() => Schedule(() => callbacks.Remove(score.OnlineID))); } private void onUserChanged(APIUser? localUser) => Schedule(() => { - callbacks.Clear(); - lastProcessedScoreId = null; latestStatistics = null; if (localUser == null || localUser.OnlineID <= 1) @@ -107,25 +95,22 @@ namespace osu.Game.Online.Solo if (userId != api.LocalUser.Value?.OnlineID) return; - lastProcessedScoreId = scoreId; - - if (!callbacks.TryGetValue(scoreId, out var callback)) + if (!watchedScores.Remove(scoreId, out var scoreInfo)) return; - requestStatisticsUpdate(userId, callback); - callbacks.Remove(scoreId); + requestStatisticsUpdate(userId, scoreInfo); } - private void requestStatisticsUpdate(int userId, StatisticsUpdateCallback callback) + private void requestStatisticsUpdate(int userId, ScoreInfo scoreInfo) { - var request = new GetUserRequest(userId, callback.Score.Ruleset); - request.Success += user => Schedule(() => dispatchStatisticsUpdate(callback, user.Statistics)); + var request = new GetUserRequest(userId, scoreInfo.Ruleset); + request.Success += user => Schedule(() => dispatchStatisticsUpdate(scoreInfo, user.Statistics)); api.Queue(request); } - private void dispatchStatisticsUpdate(StatisticsUpdateCallback callback, UserStatistics updatedStatistics) + private void dispatchStatisticsUpdate(ScoreInfo scoreInfo, UserStatistics updatedStatistics) { - string rulesetName = callback.Score.Ruleset.ShortName; + string rulesetName = scoreInfo.Ruleset.ShortName; api.UpdateStatistics(updatedStatistics); @@ -135,9 +120,7 @@ namespace osu.Game.Online.Solo latestStatistics.TryGetValue(rulesetName, out UserStatistics? latestRulesetStatistics); latestRulesetStatistics ??= new UserStatistics(); - var update = new SoloStatisticsUpdate(callback.Score, latestRulesetStatistics, updatedStatistics); - callback.OnUpdateReady.Invoke(update); - + latestUpdate.Value = new SoloStatisticsUpdate(scoreInfo, latestRulesetStatistics, updatedStatistics); latestStatistics[rulesetName] = updatedStatistics; } @@ -148,17 +131,5 @@ namespace osu.Game.Online.Solo base.Dispose(isDisposing); } - - private class StatisticsUpdateCallback - { - public ScoreInfo Score { get; } - public Action OnUpdateReady { get; } - - public StatisticsUpdateCallback(ScoreInfo score, Action onUpdateReady) - { - Score = score; - OnUpdateReady = onUpdateReady; - } - } } } diff --git a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs new file mode 100644 index 0000000000..3917933958 --- /dev/null +++ b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs @@ -0,0 +1,10 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Overlays.Toolbar +{ + public class TransientUserStatisticsUpdateDisplay + { + + } +} diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index c8e84f1961..bbd36c05d8 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -17,6 +17,7 @@ using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; +using osu.Game.Online.Solo; using osu.Game.Online.Spectator; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; @@ -42,6 +43,9 @@ namespace osu.Game.Screens.Play [Resolved] private SessionStatics statics { get; set; } + [Resolved] + private SoloStatisticsWatcher soloStatisticsWatcher { get; set; } + private readonly object scoreSubmissionLock = new object(); private TaskCompletionSource scoreSubmissionSource; @@ -175,6 +179,7 @@ namespace osu.Game.Screens.Play await submitScore(score).ConfigureAwait(false); spectatorClient.EndPlaying(GameplayState); + soloStatisticsWatcher.RegisterForStatisticsUpdateAfter(score.ScoreInfo); } [Resolved] diff --git a/osu.Game/Screens/Ranking/SoloResultsScreen.cs b/osu.Game/Screens/Ranking/SoloResultsScreen.cs index 22d631e137..cba2fa18c0 100644 --- a/osu.Game/Screens/Ranking/SoloResultsScreen.cs +++ b/osu.Game/Screens/Ranking/SoloResultsScreen.cs @@ -31,10 +31,7 @@ namespace osu.Game.Screens.Ranking [Resolved] private RulesetStore rulesets { get; set; } = null!; - [Resolved] - private SoloStatisticsWatcher soloStatisticsWatcher { get; set; } = null!; - - private IDisposable? statisticsSubscription; + private IBindable latestUpdate = null!; private readonly Bindable statisticsUpdate = new Bindable(); public SoloResultsScreen(ScoreInfo score, bool allowRetry) @@ -42,14 +39,20 @@ namespace osu.Game.Screens.Ranking { } - protected override void LoadComplete() + [BackgroundDependencyLoader] + private void load(SoloStatisticsWatcher soloStatisticsWatcher) { - base.LoadComplete(); - - Debug.Assert(Score != null); - if (ShowUserStatistics) - statisticsSubscription = soloStatisticsWatcher.RegisterForStatisticsUpdateAfter(Score, update => statisticsUpdate.Value = update); + { + Debug.Assert(Score != null); + + latestUpdate = soloStatisticsWatcher.LatestUpdate.GetBoundCopy(); + latestUpdate.BindValueChanged(update => + { + if (update.NewValue?.Score.MatchesOnlineID(Score) == true) + statisticsUpdate.Value = update.NewValue; + }); + } } protected override StatisticsPanel CreateStatisticsPanel() @@ -84,7 +87,6 @@ namespace osu.Game.Screens.Ranking base.Dispose(isDisposing); getScoreRequest?.Cancel(); - statisticsSubscription?.Dispose(); } } } From 21b9fb95e28c6c4f7e27467ac301727a00469758 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 9 Feb 2024 15:19:38 +0100 Subject: [PATCH 0896/2188] Move `SoloStatisticsWatcher` to `OsuGame` Doesn't feel like it needs to be in base, and it being in base was causing problems elsewhere before. --- osu.Game/OsuGame.cs | 2 ++ osu.Game/OsuGameBase.cs | 4 ---- osu.Game/Screens/Play/SubmittingPlayer.cs | 5 +++-- osu.Game/Screens/Ranking/SoloResultsScreen.cs | 4 ++-- 4 files changed, 7 insertions(+), 8 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index c244708385..640096a5a8 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -47,6 +47,7 @@ using osu.Game.Localisation; using osu.Game.Online; using osu.Game.Online.Chat; using osu.Game.Online.Rooms; +using osu.Game.Online.Solo; using osu.Game.Overlays; using osu.Game.Overlays.BeatmapListing; using osu.Game.Overlays.Music; @@ -1015,6 +1016,7 @@ namespace osu.Game ScreenStack.Push(CreateLoader().With(l => l.RelativeSizeAxes = Axes.Both)); }); + loadComponentSingleFile(new SoloStatisticsWatcher(), Add, true); loadComponentSingleFile(Toolbar = new Toolbar { OnHome = delegate diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index a2a6322665..81e3d8bed8 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -50,7 +50,6 @@ using osu.Game.Online.API; using osu.Game.Online.Chat; using osu.Game.Online.Metadata; using osu.Game.Online.Multiplayer; -using osu.Game.Online.Solo; using osu.Game.Online.Spectator; using osu.Game.Overlays; using osu.Game.Overlays.Settings; @@ -207,7 +206,6 @@ namespace osu.Game protected MultiplayerClient MultiplayerClient { get; private set; } private MetadataClient metadataClient; - private SoloStatisticsWatcher soloStatisticsWatcher; private RealmAccess realm; @@ -328,7 +326,6 @@ namespace osu.Game dependencies.CacheAs(SpectatorClient = new OnlineSpectatorClient(endpoints)); dependencies.CacheAs(MultiplayerClient = new OnlineMultiplayerClient(endpoints)); dependencies.CacheAs(metadataClient = new OnlineMetadataClient(endpoints)); - dependencies.CacheAs(soloStatisticsWatcher = new SoloStatisticsWatcher()); base.Content.Add(new BeatmapOnlineChangeIngest(beatmapUpdater, realm, metadataClient)); @@ -371,7 +368,6 @@ namespace osu.Game base.Content.Add(SpectatorClient); base.Content.Add(MultiplayerClient); base.Content.Add(metadataClient); - base.Content.Add(soloStatisticsWatcher); base.Content.Add(rulesetConfigCache); diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index bbd36c05d8..c45d46e993 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -43,7 +43,8 @@ namespace osu.Game.Screens.Play [Resolved] private SessionStatics statics { get; set; } - [Resolved] + [Resolved(canBeNull: true)] + [CanBeNull] private SoloStatisticsWatcher soloStatisticsWatcher { get; set; } private readonly object scoreSubmissionLock = new object(); @@ -179,7 +180,7 @@ namespace osu.Game.Screens.Play await submitScore(score).ConfigureAwait(false); spectatorClient.EndPlaying(GameplayState); - soloStatisticsWatcher.RegisterForStatisticsUpdateAfter(score.ScoreInfo); + soloStatisticsWatcher?.RegisterForStatisticsUpdateAfter(score.ScoreInfo); } [Resolved] diff --git a/osu.Game/Screens/Ranking/SoloResultsScreen.cs b/osu.Game/Screens/Ranking/SoloResultsScreen.cs index cba2fa18c0..866440bbd6 100644 --- a/osu.Game/Screens/Ranking/SoloResultsScreen.cs +++ b/osu.Game/Screens/Ranking/SoloResultsScreen.cs @@ -40,9 +40,9 @@ namespace osu.Game.Screens.Ranking } [BackgroundDependencyLoader] - private void load(SoloStatisticsWatcher soloStatisticsWatcher) + private void load(SoloStatisticsWatcher? soloStatisticsWatcher) { - if (ShowUserStatistics) + if (ShowUserStatistics && soloStatisticsWatcher != null) { Debug.Assert(Score != null); From 14052ae1cc15c45cb81f60fd20341dfcfea7d429 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 9 Feb 2024 17:14:15 +0100 Subject: [PATCH 0897/2188] Implement transient stats display on user toolbar button --- .../Menus/TestSceneToolbarUserButton.cs | 91 ++++++++ .../Overlays/Toolbar/ToolbarUserButton.cs | 7 + .../TransientUserStatisticsUpdateDisplay.cs | 215 +++++++++++++++++- 3 files changed, 311 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs b/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs index f0506ed35c..69fedf4a3a 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs @@ -2,12 +2,17 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Testing; using osu.Game.Online.API; +using osu.Game.Online.Solo; using osu.Game.Overlays.Toolbar; +using osu.Game.Scoring; +using osu.Game.Users; using osuTK; using osuTK.Graphics; @@ -87,5 +92,91 @@ namespace osu.Game.Tests.Visual.Menus AddStep($"Change state to {state}", () => dummyAPI.SetState(state)); } } + + [Test] + public void TestTransientUserStatisticsDisplay() + { + AddStep("Log in", () => dummyAPI.Login("wang", "jang")); + AddStep("Gain", () => + { + var transientUpdateDisplay = this.ChildrenOfType().Single(); + transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate( + new ScoreInfo(), + new UserStatistics + { + GlobalRank = 123_456, + PP = 1234 + }, + new UserStatistics + { + GlobalRank = 111_111, + PP = 1357 + }); + }); + AddStep("Loss", () => + { + var transientUpdateDisplay = this.ChildrenOfType().Single(); + transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate( + new ScoreInfo(), + new UserStatistics + { + GlobalRank = 111_111, + PP = 1357 + }, + new UserStatistics + { + GlobalRank = 123_456, + PP = 1234 + }); + }); + AddStep("No change", () => + { + var transientUpdateDisplay = this.ChildrenOfType().Single(); + transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate( + new ScoreInfo(), + new UserStatistics + { + GlobalRank = 111_111, + PP = 1357 + }, + new UserStatistics + { + GlobalRank = 111_111, + PP = 1357 + }); + }); + AddStep("Was null", () => + { + var transientUpdateDisplay = this.ChildrenOfType().Single(); + transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate( + new ScoreInfo(), + new UserStatistics + { + GlobalRank = null, + PP = null + }, + new UserStatistics + { + GlobalRank = 111_111, + PP = 1357 + }); + }); + AddStep("Became null", () => + { + var transientUpdateDisplay = this.ChildrenOfType().Single(); + transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate( + new ScoreInfo(), + new UserStatistics + { + GlobalRank = 111_111, + PP = 1357 + }, + new UserStatistics + { + GlobalRank = null, + PP = null + }); + }); + } } } diff --git a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs index 2620e850c8..96c0b15c44 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarUserButton.cs @@ -78,6 +78,13 @@ namespace osu.Game.Overlays.Toolbar } }); + Flow.Add(new TransientUserStatisticsUpdateDisplay + { + Alpha = 0 + }); + Flow.AutoSizeEasing = Easing.OutQuint; + Flow.AutoSizeDuration = 250; + apiState = api.State.GetBoundCopy(); apiState.BindValueChanged(onlineStateChanged, true); diff --git a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs index 3917933958..9070ea9030 100644 --- a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs +++ b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs @@ -1,10 +1,221 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.Solo; +using osu.Game.Resources.Localisation.Web; +using osuTK; + namespace osu.Game.Overlays.Toolbar { - public class TransientUserStatisticsUpdateDisplay + public partial class TransientUserStatisticsUpdateDisplay : CompositeDrawable { - + public Bindable LatestUpdate { get; } = new Bindable(); + + private Statistic globalRank = null!; + private Statistic pp = null!; + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.Y; + AutoSizeAxes = Axes.X; + Alpha = 0; + + InternalChild = new FillFlowContainer + { + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Padding = new MarginPadding { Horizontal = 10 }, + Spacing = new Vector2(10), + Direction = FillDirection.Horizontal, + Children = new Drawable[] + { + globalRank = new Statistic(UsersStrings.ShowRankGlobalSimple, @"#", Comparer.Create((before, after) => before - after)), + pp = new Statistic(RankingsStrings.StatPerformance, string.Empty, Comparer.Create((before, after) => Math.Sign(after - before))), + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + LatestUpdate.BindValueChanged(val => + { + if (val.NewValue == null) + return; + + var update = val.NewValue; + + // null handling here is best effort because it is annoying. + + globalRank.Alpha = update.After.GlobalRank == null ? 0 : 1; + pp.Alpha = update.After.PP == null ? 0 : 1; + + if (globalRank.Alpha == 0 && pp.Alpha == 0) + return; + + FinishTransforms(true); + + this.FadeIn(500, Easing.OutQuint); + + if (update.After.GlobalRank != null) + { + globalRank.Display( + update.Before.GlobalRank ?? update.After.GlobalRank.Value, + Math.Abs((update.After.GlobalRank.Value - update.Before.GlobalRank) ?? 0), + update.After.GlobalRank.Value); + } + + if (update.After.PP != null) + pp.Display(update.Before.PP ?? update.After.PP.Value, Math.Abs((update.After.PP - update.Before.PP) ?? 0M), update.After.PP.Value); + + this.Delay(4000).FadeOut(500, Easing.OutQuint); + }); + } + + private partial class Statistic : CompositeDrawable + where T : struct, IEquatable, IFormattable + { + private readonly LocalisableString title; + private readonly string mainValuePrefix; + private readonly IComparer valueComparer; + + private Counter mainValue = null!; + private Counter deltaValue = null!; + private OsuSpriteText titleText = null!; + + [Resolved] + private OsuColour colours { get; set; } = null!; + + public Statistic(LocalisableString title, string mainValuePrefix, IComparer valueComparer) + { + this.title = title; + this.mainValuePrefix = mainValuePrefix; + this.valueComparer = valueComparer; + } + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.Y; + AutoSizeAxes = Axes.X; + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Direction = FillDirection.Vertical, + Children = new Drawable[] + { + mainValue = new Counter + { + ValuePrefix = mainValuePrefix, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Font = OsuFont.GetFont(), + }, + new Container + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Children = new Drawable[] + { + deltaValue = new Counter + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Font = OsuFont.GetFont(size: 12, fixedWidth: false, weight: FontWeight.SemiBold), + AlwaysPresent = true, + }, + titleText = new OsuSpriteText + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Font = OsuFont.Default.With(size: 12, weight: FontWeight.SemiBold), + Text = title, + AlwaysPresent = true, + } + } + } + } + }; + } + + public void Display(T before, T delta, T after) + { + int comparison = valueComparer.Compare(before, after); + + if (comparison > 0) + { + deltaValue.Colour = colours.Lime1; + deltaValue.ValuePrefix = "+"; + } + else if (comparison < 0) + { + deltaValue.Colour = colours.Red1; + deltaValue.ValuePrefix = "-"; + } + else + { + deltaValue.Colour = Colour4.White; + deltaValue.ValuePrefix = string.Empty; + } + + mainValue.SetCountWithoutRolling(before); + deltaValue.SetCountWithoutRolling(delta); + + titleText.Alpha = 1; + deltaValue.Alpha = 0; + + using (BeginDelayedSequence(1000)) + { + titleText.FadeOut(250, Easing.OutQuint); + deltaValue.FadeIn(250, Easing.OutQuint) + .Then().Delay(1000) + .Then().OnComplete(_ => + { + mainValue.Current.Value = after; + deltaValue.Current.SetDefault(); + }); + } + } + } + + private partial class Counter : RollingCounter + where T : struct, IEquatable, IFormattable + { + public const double ROLLING_DURATION = 500; + + public FontUsage Font { get; init; } = OsuFont.Default; + + public string ValuePrefix + { + get => valuePrefix; + set + { + valuePrefix = value; + UpdateDisplay(); + } + } + + private string valuePrefix = string.Empty; + + protected override LocalisableString FormatCount(T count) => LocalisableString.Format(@"{0}{1:N0}", ValuePrefix, count); + protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(t => t.Font = Font); + protected override double RollingDuration => ROLLING_DURATION; + } } } From eae43f5fd90b5aec6a698253c9f82cb6e3f878e5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 9 Feb 2024 17:15:52 +0100 Subject: [PATCH 0898/2188] Consume `SoloStatisticsWatcher` updates in toolbar button --- .../Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs | 5 ++++- osu.Game/Screens/Ranking/ResultsScreen.cs | 3 --- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs index 9070ea9030..e3c1746e14 100644 --- a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs +++ b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs @@ -26,7 +26,7 @@ namespace osu.Game.Overlays.Toolbar private Statistic pp = null!; [BackgroundDependencyLoader] - private void load() + private void load(SoloStatisticsWatcher? soloStatisticsWatcher) { RelativeSizeAxes = Axes.Y; AutoSizeAxes = Axes.X; @@ -45,6 +45,9 @@ namespace osu.Game.Overlays.Toolbar pp = new Statistic(RankingsStrings.StatPerformance, string.Empty, Comparer.Create((before, after) => Math.Sign(after - before))), } }; + + if (soloStatisticsWatcher != null) + ((IBindable)LatestUpdate).BindTo(soloStatisticsWatcher.LatestUpdate); } protected override void LoadComplete() diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 82dade40eb..69cfbed8f2 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -41,9 +41,6 @@ namespace osu.Game.Screens.Ranking public override bool? AllowGlobalTrackControl => true; - // Temporary for now to stop dual transitions. Should respect the current toolbar mode, but there's no way to do so currently. - public override bool HideOverlaysOnEnter => true; - public readonly Bindable SelectedScore = new Bindable(); [CanBeNull] From 62f5251b6ef8eef5f0b1c638621aa0258379fb17 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 13 Feb 2024 11:51:21 +0300 Subject: [PATCH 0899/2188] Rewrite osu!catch playfield layout containers and apply masking around vertical boundaries --- .../UI/CatchPlayfieldAdjustmentContainer.cs | 31 +++++++++++-------- 1 file changed, 18 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs index 11531011ee..1bddd06d87 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs @@ -17,24 +17,29 @@ namespace osu.Game.Rulesets.Catch.UI public CatchPlayfieldAdjustmentContainer() { - Anchor = Anchor.TopCentre; - Origin = Anchor.TopCentre; - - // playfields in stable are positioned vertically at three fourths the difference between the playfield height and the window height in stable. - // we can match that in lazer by using relative coordinates for Y and considering window height to be 1, and playfield height to be 0.8. - RelativePositionAxes = Axes.Y; - Y = (1 - playfield_size_adjust) / 4 * 3; - - Size = new Vector2(playfield_size_adjust); + const float base_game_width = 1024f; + const float base_game_height = 768f; InternalChild = new Container { + // This container limits vertical visibility of the playfield to ensure fairness between wide and tall resolutions (i.e. tall resolutions should not see more fruits). + // Note that the container still extends across the screen horizontally, so that hit explosions at the sides of the playfield do not get cut off. + Name = "Visible area", Anchor = Anchor.Centre, Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - FillAspectRatio = 4f / 3, - Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both, } + RelativeSizeAxes = Axes.X, + Height = base_game_height, + Masking = true, + Child = new Container + { + Name = "Playable area", + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + // playfields in stable are positioned vertically at three fourths the difference between the playfield height and the window height in stable. + Y = base_game_height * ((1 - playfield_size_adjust) / 4 * 3), + Size = new Vector2(base_game_width, base_game_height) * playfield_size_adjust, + Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both } + }, }; } From 9b17020707a5dd53e45211fd0e5de9a682abf16e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 14 Feb 2024 01:03:21 +0300 Subject: [PATCH 0900/2188] Adjust "Floating Fruits" in line with layout changes --- osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs | 1 - .../UI/CatchPlayfieldAdjustmentContainer.cs | 3 +++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs b/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs index 9d88c90576..f933b9a28f 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModFloatingFruits.cs @@ -21,7 +21,6 @@ namespace osu.Game.Rulesets.Catch.Mods public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { drawableRuleset.PlayfieldAdjustmentContainer.Scale = new Vector2(1, -1); - drawableRuleset.PlayfieldAdjustmentContainer.Y = 1 - drawableRuleset.PlayfieldAdjustmentContainer.Y; } } } diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs index 1bddd06d87..64d17b08b6 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs @@ -20,6 +20,9 @@ namespace osu.Game.Rulesets.Catch.UI const float base_game_width = 1024f; const float base_game_height = 768f; + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + InternalChild = new Container { // This container limits vertical visibility of the playfield to ensure fairness between wide and tall resolutions (i.e. tall resolutions should not see more fruits). From a96a66bc9e071f0b8bc2771f194965a23cc62d95 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 14 Feb 2024 02:04:19 +0300 Subject: [PATCH 0901/2188] Add failing test case --- .../Navigation/TestSceneScreenNavigation.cs | 23 +++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index f59fbc75ac..8ff4fd5ecf 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -986,6 +986,29 @@ namespace osu.Game.Tests.Visual.Navigation } } + [Test] + public void TestPresentBeatmapAfterDeletion() + { + BeatmapSetInfo beatmap = null; + + Screens.Select.SongSelect songSelect = null; + PushAndConfirm(() => songSelect = new TestPlaySongSelect()); + AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded); + + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + + AddStep("delete selected beatmap", () => + { + beatmap = Game.Beatmap.Value.BeatmapSetInfo; + Game.BeatmapManager.Delete(Game.Beatmap.Value.BeatmapSetInfo); + }); + + AddUntilStep("nothing selected", () => Game.Beatmap.IsDefault); + AddStep("present deleted beatmap", () => Game.PresentBeatmap(beatmap)); + AddAssert("still nothing selected", () => Game.Beatmap.IsDefault); + } + private Func playToResults() { var player = playToCompletion(); From 35649d137ca9fea993c473b7b08d26f53ba13441 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 14 Feb 2024 01:59:45 +0300 Subject: [PATCH 0902/2188] Ignore soft-deleted beatmaps when trying to present from notification --- osu.Game/OsuGame.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index c244708385..11798c22ff 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -630,6 +630,12 @@ namespace osu.Game var detachedSet = databasedSet.PerformRead(s => s.Detach()); + if (detachedSet.DeletePending) + { + Logger.Log("The requested beatmap has since been deleted.", LoggingTarget.Information); + return; + } + PerformFromScreen(screen => { // Find beatmaps that match our predicate. From 5267e0abf788da62e6eaaa1fed1ac35be0fcb428 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 14 Feb 2024 03:38:49 +0300 Subject: [PATCH 0903/2188] Move comment author line to separate component --- .../Overlays/Comments/CommentAuthorLine.cs | 135 ++++++++++++++++++ osu.Game/Overlays/Comments/DrawableComment.cs | 102 +------------ 2 files changed, 139 insertions(+), 98 deletions(-) create mode 100644 osu.Game/Overlays/Comments/CommentAuthorLine.cs diff --git a/osu.Game/Overlays/Comments/CommentAuthorLine.cs b/osu.Game/Overlays/Comments/CommentAuthorLine.cs new file mode 100644 index 0000000000..b6b5dc00e1 --- /dev/null +++ b/osu.Game/Overlays/Comments/CommentAuthorLine.cs @@ -0,0 +1,135 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Resources.Localisation.Web; +using osuTK; + +namespace osu.Game.Overlays.Comments +{ + public partial class CommentAuthorLine : FillFlowContainer + { + private readonly Comment comment; + + private OsuSpriteText deletedLabel = null!; + + public CommentAuthorLine(Comment comment) + { + this.comment = comment; + } + + [BackgroundDependencyLoader] + private void load() + { + AutoSizeAxes = Axes.Both; + Direction = FillDirection.Horizontal; + Spacing = new Vector2(4, 0); + + Add(new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold)) + { + AutoSizeAxes = Axes.Both + }.With(username => + { + if (comment.UserId.HasValue) + username.AddUserLink(comment.User); + else + username.AddText(comment.LegacyName!); + })); + + if (comment.Pinned) + Add(new PinnedCommentNotice()); + + Add(new ParentUsername(comment)); + + Add(deletedLabel = new OsuSpriteText + { + Alpha = 0f, + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), + Text = CommentsStrings.Deleted + }); + } + + public void MarkDeleted() + { + deletedLabel.Show(); + } + + private partial class PinnedCommentNotice : FillFlowContainer + { + public PinnedCommentNotice() + { + AutoSizeAxes = Axes.Both; + Direction = FillDirection.Horizontal; + Spacing = new Vector2(2, 0); + Children = new Drawable[] + { + new SpriteIcon + { + Icon = FontAwesome.Solid.Thumbtack, + Size = new Vector2(14), + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, + new OsuSpriteText + { + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), + Text = CommentsStrings.Pinned, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + } + }; + } + } + + private partial class ParentUsername : FillFlowContainer, IHasTooltip + { + public LocalisableString TooltipText => getParentMessage(); + + private readonly Comment? parentComment; + + public ParentUsername(Comment comment) + { + parentComment = comment.ParentComment; + + AutoSizeAxes = Axes.Both; + Direction = FillDirection.Horizontal; + Spacing = new Vector2(3, 0); + Alpha = comment.ParentId == null ? 0 : 1; + Children = new Drawable[] + { + new SpriteIcon + { + Icon = FontAwesome.Solid.Reply, + Size = new Vector2(14), + }, + new OsuSpriteText + { + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true), + Text = parentComment?.User?.Username ?? parentComment?.LegacyName! + } + }; + } + + private LocalisableString getParentMessage() + { + if (parentComment == null) + return string.Empty; + + return parentComment.HasMessage ? parentComment.Message : parentComment.IsDeleted ? CommentsStrings.Deleted : string.Empty; + } + } + } +} diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index ceae17aa5d..70b1809c3e 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -4,12 +4,10 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics; using osu.Game.Graphics; -using osu.Framework.Graphics.Sprites; using osuTK; using osu.Game.Online.API.Requests.Responses; using osu.Game.Users.Drawables; using osu.Game.Graphics.Containers; -using osu.Framework.Graphics.Cursor; using osu.Framework.Bindables; using System.Linq; using osu.Game.Graphics.Sprites; @@ -21,7 +19,6 @@ using osu.Framework.Extensions.IEnumerableExtensions; using System.Collections.Specialized; using System.Diagnostics; using osu.Framework.Extensions.LocalisationExtensions; -using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Graphics.UserInterface; @@ -72,7 +69,7 @@ namespace osu.Game.Overlays.Comments private LinkFlowContainer actionsContainer = null!; private LoadingSpinner actionsLoading = null!; private DeletedCommentsCounter deletedCommentsCounter = null!; - private OsuSpriteText deletedLabel = null!; + private CommentAuthorLine author = null!; private GridContainer content = null!; private VotePill votePill = null!; private Container replyEditorContainer = null!; @@ -98,7 +95,6 @@ namespace osu.Game.Overlays.Comments [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider, DrawableComment? parentComment) { - LinkFlowContainer username; FillFlowContainer info; CommentMarkdownContainer message; @@ -174,27 +170,7 @@ namespace osu.Game.Overlays.Comments }, Children = new Drawable[] { - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(10, 0), - Children = new[] - { - username = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold)) - { - AutoSizeAxes = Axes.Both - }, - Comment.Pinned ? new PinnedCommentNotice() : Empty(), - new ParentUsername(Comment), - deletedLabel = new OsuSpriteText - { - Alpha = 0f, - Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), - Text = CommentsStrings.Deleted - } - } - }, + author = new CommentAuthorLine(Comment), message = new CommentMarkdownContainer { RelativeSizeAxes = Axes.X, @@ -218,7 +194,7 @@ namespace osu.Game.Overlays.Comments { new DrawableDate(Comment.CreatedAt, 12, false) { - Colour = colourProvider.Foreground1 + Colour = colourProvider.Foreground1, } } }, @@ -311,11 +287,6 @@ namespace osu.Game.Overlays.Comments } }; - if (Comment.UserId.HasValue) - username.AddUserLink(Comment.User); - else - username.AddText(Comment.LegacyName!); - if (Comment.EditedAt.HasValue && Comment.EditedUser != null) { var font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular); @@ -400,7 +371,7 @@ namespace osu.Game.Overlays.Comments /// private void makeDeleted() { - deletedLabel.Show(); + author.MarkDeleted(); content.FadeColour(OsuColour.Gray(0.5f)); votePill.Hide(); actionsContainer.Expire(); @@ -547,70 +518,5 @@ namespace osu.Game.Overlays.Comments Top = 10 }; } - - private partial class PinnedCommentNotice : FillFlowContainer - { - public PinnedCommentNotice() - { - AutoSizeAxes = Axes.Both; - Direction = FillDirection.Horizontal; - Spacing = new Vector2(2, 0); - Children = new Drawable[] - { - new SpriteIcon - { - Icon = FontAwesome.Solid.Thumbtack, - Size = new Vector2(14), - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - }, - new OsuSpriteText - { - Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), - Text = CommentsStrings.Pinned, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - } - }; - } - } - - private partial class ParentUsername : FillFlowContainer, IHasTooltip - { - public LocalisableString TooltipText => getParentMessage(); - - private readonly Comment? parentComment; - - public ParentUsername(Comment comment) - { - parentComment = comment.ParentComment; - - AutoSizeAxes = Axes.Both; - Direction = FillDirection.Horizontal; - Spacing = new Vector2(3, 0); - Alpha = comment.ParentId == null ? 0 : 1; - Children = new Drawable[] - { - new SpriteIcon - { - Icon = FontAwesome.Solid.Reply, - Size = new Vector2(14), - }, - new OsuSpriteText - { - Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true), - Text = parentComment?.User?.Username ?? parentComment?.LegacyName! - } - }; - } - - private LocalisableString getParentMessage() - { - if (parentComment == null) - return string.Empty; - - return parentComment.HasMessage ? parentComment.Message : parentComment.IsDeleted ? CommentsStrings.Deleted : string.Empty; - } - } } } From c4e358044a5f0478119c39309dd7525483847413 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 14 Feb 2024 03:44:32 +0300 Subject: [PATCH 0904/2188] Add API models for comment page metadata --- .../API/Requests/Responses/CommentBundle.cs | 3 ++ .../API/Requests/Responses/CommentableMeta.cs | 28 +++++++++++++++++++ 2 files changed, 31 insertions(+) create mode 100644 osu.Game/Online/API/Requests/Responses/CommentableMeta.cs diff --git a/osu.Game/Online/API/Requests/Responses/CommentBundle.cs b/osu.Game/Online/API/Requests/Responses/CommentBundle.cs index ae8b850723..cbff8bf76c 100644 --- a/osu.Game/Online/API/Requests/Responses/CommentBundle.cs +++ b/osu.Game/Online/API/Requests/Responses/CommentBundle.cs @@ -11,6 +11,9 @@ namespace osu.Game.Online.API.Requests.Responses { public class CommentBundle { + [JsonProperty(@"commentable_meta")] + public List CommentableMeta { get; set; } = new List(); + [JsonProperty(@"comments")] public List Comments { get; set; } diff --git a/osu.Game/Online/API/Requests/Responses/CommentableMeta.cs b/osu.Game/Online/API/Requests/Responses/CommentableMeta.cs new file mode 100644 index 0000000000..1084f1c900 --- /dev/null +++ b/osu.Game/Online/API/Requests/Responses/CommentableMeta.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Newtonsoft.Json; + +namespace osu.Game.Online.API.Requests.Responses +{ + public class CommentableMeta + { + [JsonProperty("id")] + public long Id { get; set; } + + [JsonProperty("owner_id")] + public long? OwnerId { get; set; } + + [JsonProperty("owner_title")] + public string? OwnerTitle { get; set; } + + [JsonProperty("title")] + public string Title { get; set; } = string.Empty; + + [JsonProperty("type")] + public string Type { get; set; } = string.Empty; + + [JsonProperty("url")] + public string Url { get; set; } = string.Empty; + } +} From 72c6134dbff17ba8a7a2ee82a741a61412bdfa1d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 14 Feb 2024 03:46:19 +0300 Subject: [PATCH 0905/2188] Include commentable object metadata in comments --- osu.Game/Overlays/Comments/CommentsContainer.cs | 8 ++++---- osu.Game/Overlays/Comments/DrawableComment.cs | 4 +++- osu.Game/Overlays/Comments/ReplyCommentEditor.cs | 2 +- 3 files changed, 8 insertions(+), 6 deletions(-) diff --git a/osu.Game/Overlays/Comments/CommentsContainer.cs b/osu.Game/Overlays/Comments/CommentsContainer.cs index b4e9a80ff1..2e5f13aa99 100644 --- a/osu.Game/Overlays/Comments/CommentsContainer.cs +++ b/osu.Game/Overlays/Comments/CommentsContainer.cs @@ -301,7 +301,7 @@ namespace osu.Game.Overlays.Comments void addNewComment(Comment comment) { - var drawableComment = GetDrawableComment(comment); + var drawableComment = GetDrawableComment(comment, bundle.CommentableMeta); if (comment.ParentId == null) { @@ -333,7 +333,7 @@ namespace osu.Game.Overlays.Comments if (CommentDictionary.ContainsKey(comment.Id)) continue; - topLevelComments.Add(GetDrawableComment(comment)); + topLevelComments.Add(GetDrawableComment(comment, bundle.CommentableMeta)); } if (topLevelComments.Any()) @@ -351,12 +351,12 @@ namespace osu.Game.Overlays.Comments } } - public DrawableComment GetDrawableComment(Comment comment) + public DrawableComment GetDrawableComment(Comment comment, IReadOnlyList meta) { if (CommentDictionary.TryGetValue(comment.Id, out var existing)) return existing; - return CommentDictionary[comment.Id] = new DrawableComment(comment) + return CommentDictionary[comment.Id] = new DrawableComment(comment, meta) { ShowDeleted = { BindTarget = ShowDeleted }, Sort = { BindTarget = Sort }, diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index 70b1809c3e..afb8bdcc8b 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -39,6 +39,7 @@ namespace osu.Game.Overlays.Comments public Action RepliesRequested = null!; public readonly Comment Comment; + public readonly IReadOnlyList Meta; public readonly BindableBool ShowDeleted = new BindableBool(); public readonly Bindable Sort = new Bindable(); @@ -87,9 +88,10 @@ namespace osu.Game.Overlays.Comments [Resolved] private OnScreenDisplay? onScreenDisplay { get; set; } - public DrawableComment(Comment comment) + public DrawableComment(Comment comment, IReadOnlyList meta) { Comment = comment; + Meta = meta; } [BackgroundDependencyLoader] diff --git a/osu.Game/Overlays/Comments/ReplyCommentEditor.cs b/osu.Game/Overlays/Comments/ReplyCommentEditor.cs index dd4c35ef20..8e9e82507d 100644 --- a/osu.Game/Overlays/Comments/ReplyCommentEditor.cs +++ b/osu.Game/Overlays/Comments/ReplyCommentEditor.cs @@ -60,7 +60,7 @@ namespace osu.Game.Overlays.Comments foreach (var comment in cb.Comments) comment.ParentComment = parentComment; - var drawables = cb.Comments.Select(commentsContainer.GetDrawableComment).ToArray(); + var drawables = cb.Comments.Select(c => commentsContainer.GetDrawableComment(c, cb.CommentableMeta)).ToArray(); OnPost?.Invoke(drawables); OnCancel!.Invoke(); From 4d3b605e04d73ff69031d2d4c97ddcd937cb043f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 14 Feb 2024 03:48:45 +0300 Subject: [PATCH 0906/2188] Add support for displaying "mapper" badges in comments --- .../Overlays/Comments/CommentAuthorLine.cs | 49 ++++++++++++++++++- osu.Game/Overlays/Comments/DrawableComment.cs | 2 +- 2 files changed, 48 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Comments/CommentAuthorLine.cs b/osu.Game/Overlays/Comments/CommentAuthorLine.cs index b6b5dc00e1..c269ab4c01 100644 --- a/osu.Game/Overlays/Comments/CommentAuthorLine.cs +++ b/osu.Game/Overlays/Comments/CommentAuthorLine.cs @@ -4,7 +4,6 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -23,12 +22,14 @@ namespace osu.Game.Overlays.Comments public partial class CommentAuthorLine : FillFlowContainer { private readonly Comment comment; + private readonly IReadOnlyList meta; private OsuSpriteText deletedLabel = null!; - public CommentAuthorLine(Comment comment) + public CommentAuthorLine(Comment comment, IReadOnlyList meta) { this.comment = comment; + this.meta = meta; } [BackgroundDependencyLoader] @@ -49,6 +50,17 @@ namespace osu.Game.Overlays.Comments username.AddText(comment.LegacyName!); })); + var ownerMeta = meta.FirstOrDefault(m => m.Id == comment.CommentableId && m.Type == comment.CommentableType); + + if (ownerMeta?.OwnerId != null && ownerMeta.OwnerId == comment.UserId) + { + Add(new OwnerTitleBadge(ownerMeta.OwnerTitle ?? string.Empty) + { + // add top space to align with username + Margin = new MarginPadding { Top = 2f }, + }); + } + if (comment.Pinned) Add(new PinnedCommentNotice()); @@ -67,6 +79,39 @@ namespace osu.Game.Overlays.Comments deletedLabel.Show(); } + private partial class OwnerTitleBadge : CircularContainer + { + private readonly string title; + + public OwnerTitleBadge(string title) + { + this.title = title; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + AutoSizeAxes = Axes.Both; + Masking = true; + + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Light1, + }, + new OsuSpriteText + { + Text = title, + Font = OsuFont.Default.With(size: 10, weight: FontWeight.Bold), + Margin = new MarginPadding { Vertical = 2, Horizontal = 5 }, + Colour = colourProvider.Background6, + }, + }; + } + } + private partial class PinnedCommentNotice : FillFlowContainer { public PinnedCommentNotice() diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index afb8bdcc8b..afd4b96c68 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -172,7 +172,7 @@ namespace osu.Game.Overlays.Comments }, Children = new Drawable[] { - author = new CommentAuthorLine(Comment), + author = new CommentAuthorLine(Comment, Meta), message = new CommentMarkdownContainer { RelativeSizeAxes = Axes.X, From c24af5bfeb65ea125ebdd1c37e8c3e0a296ef78e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 14 Feb 2024 03:49:29 +0300 Subject: [PATCH 0907/2188] Add test coverage --- .../Online/TestSceneCommentsContainer.cs | 41 ++++++++- .../Visual/Online/TestSceneDrawableComment.cs | 88 ++++++++++--------- .../UserInterface/ThemeComparisonTestScene.cs | 30 ++++--- 3 files changed, 103 insertions(+), 56 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs b/osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs index 3d8781d902..fd3552f675 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneCommentsContainer.cs @@ -170,6 +170,24 @@ namespace osu.Game.Tests.Visual.Online }); } + [Test] + public void TestPostAsOwner() + { + setUpCommentsResponse(getExampleComments()); + AddStep("show comments", () => commentsContainer.ShowComments(CommentableType.Beatmapset, 123)); + + setUpPostResponse(true); + AddStep("enter text", () => editorTextBox.Current.Value = "comm"); + AddStep("submit", () => commentsContainer.ChildrenOfType().Single().ChildrenOfType().First().TriggerClick()); + + AddUntilStep("comment sent", () => + { + string writtenText = editorTextBox.Current.Value; + var comment = commentsContainer.ChildrenOfType().LastOrDefault(); + return comment != null && comment.ChildrenOfType().Any(y => y.Text == writtenText) && comment.ChildrenOfType().Any(y => y.Text == "MAPPER"); + }); + } + private void setUpCommentsResponse(CommentBundle commentBundle) => AddStep("set up response", () => { @@ -183,7 +201,7 @@ namespace osu.Game.Tests.Visual.Online }; }); - private void setUpPostResponse() + private void setUpPostResponse(bool asOwner = false) => AddStep("set up response", () => { dummyAPI.HandleRequest = request => @@ -191,7 +209,7 @@ namespace osu.Game.Tests.Visual.Online if (!(request is CommentPostRequest req)) return false; - req.TriggerSuccess(new CommentBundle + var bundle = new CommentBundle { Comments = new List { @@ -202,9 +220,26 @@ namespace osu.Game.Tests.Visual.Online LegacyName = "FirstUser", CreatedAt = DateTimeOffset.Now, VotesCount = 98, + CommentableId = 2001, + CommentableType = "test", } } - }); + }; + + if (asOwner) + { + bundle.Comments[0].UserId = 1001; + bundle.Comments[0].User = new APIUser { Id = 1001, Username = "FirstUser" }; + bundle.CommentableMeta.Add(new CommentableMeta + { + Id = 2001, + OwnerId = 1001, + OwnerTitle = "MAPPER", + Type = "test", + }); + } + + req.TriggerSuccess(bundle); return true; }; }); diff --git a/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs b/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs index 5e83dd4fb3..6f09e4c1f6 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs @@ -4,62 +4,66 @@ #nullable disable using System; -using NUnit.Framework; -using osu.Framework.Allocation; +using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics.Containers; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Overlays; using osu.Game.Overlays.Comments; +using osu.Game.Tests.Visual.UserInterface; namespace osu.Game.Tests.Visual.Online { - public partial class TestSceneDrawableComment : OsuTestScene + public partial class TestSceneDrawableComment : ThemeComparisonTestScene { - [Cached] - private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); - - private Container container; - - [SetUp] - public void SetUp() => Schedule(() => + public TestSceneDrawableComment() + : base(false) { - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = colourProvider.Background4, - }, - container = new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - }, - }; - }); - - [TestCaseSource(nameof(comments))] - public void TestComment(string description, string text) - { - AddStep(description, () => - { - comment.Pinned = description == "Pinned"; - comment.Message = text; - container.Add(new DrawableComment(comment)); - }); } - private static readonly Comment comment = new Comment + protected override Drawable CreateContent() => new OsuScrollContainer(Direction.Vertical) { - Id = 1, - LegacyName = "Test User", - CreatedAt = DateTimeOffset.Now, - VotesCount = 0, + RelativeSizeAxes = Axes.Both, + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + ChildrenEnumerable = comments.Select(info => + { + var comment = new Comment + { + Id = 1, + UserId = 1000, + User = new APIUser { Id = 1000, Username = "Someone" }, + CreatedAt = DateTimeOffset.Now, + VotesCount = 0, + Pinned = info[0] == "Pinned", + Message = info[1], + CommentableId = 2001, + CommentableType = "test" + }; + + return new[] + { + new DrawableComment(comment, Array.Empty()), + new DrawableComment(comment, new[] + { + new CommentableMeta + { + Id = 2001, + OwnerId = comment.UserId, + OwnerTitle = "MAPPER", + Type = "test", + }, + new CommentableMeta { Title = "Other Meta" }, + }), + }; + }).SelectMany(c => c) + } }; - private static object[] comments = + private static readonly string[][] comments = { new[] { "Plain", "This is plain comment" }, new[] { "Pinned", "This is pinned comment" }, diff --git a/osu.Game.Tests/Visual/UserInterface/ThemeComparisonTestScene.cs b/osu.Game.Tests/Visual/UserInterface/ThemeComparisonTestScene.cs index 2c894eacab..f0c4b5543f 100644 --- a/osu.Game.Tests/Visual/UserInterface/ThemeComparisonTestScene.cs +++ b/osu.Game.Tests/Visual/UserInterface/ThemeComparisonTestScene.cs @@ -14,31 +14,39 @@ namespace osu.Game.Tests.Visual.UserInterface { public abstract partial class ThemeComparisonTestScene : OsuGridTestScene { - protected ThemeComparisonTestScene() - : base(1, 2) + private readonly bool showNoColourProvider; + + protected ThemeComparisonTestScene(bool showNoColourProvider = true) + : base(1, showNoColourProvider ? 2 : 1) { + this.showNoColourProvider = showNoColourProvider; } [BackgroundDependencyLoader] private void load(OsuColour colours) { - Cell(0, 0).AddRange(new[] + if (showNoColourProvider) { - new Box + Cell(0, 0).AddRange(new[] { - RelativeSizeAxes = Axes.Both, - Colour = colours.GreySeaFoam - }, - CreateContent() - }); + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colours.GreySeaFoam + }, + CreateContent() + }); + } } protected void CreateThemedContent(OverlayColourScheme colourScheme) { var colourProvider = new OverlayColourProvider(colourScheme); - Cell(0, 1).Clear(); - Cell(0, 1).Add(new DependencyProvidingContainer + int col = showNoColourProvider ? 1 : 0; + + Cell(0, col).Clear(); + Cell(0, col).Add(new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, CachedDependencies = new (Type, object)[] From 02de9122d4466d2a30a915bbbc19e5f143fec824 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 14 Feb 2024 07:17:05 +0300 Subject: [PATCH 0908/2188] Remove behaviour of flipping catcher plate on direction change --- .../TestSceneCatchSkinConfiguration.cs | 111 ------------------ .../Skinning/CatchSkinConfiguration.cs | 13 -- .../Legacy/CatchLegacySkinTransformer.cs | 13 -- osu.Game.Rulesets.Catch/UI/Catcher.cs | 10 +- 4 files changed, 1 insertion(+), 146 deletions(-) delete mode 100644 osu.Game.Rulesets.Catch.Tests/TestSceneCatchSkinConfiguration.cs delete mode 100644 osu.Game.Rulesets.Catch/Skinning/CatchSkinConfiguration.cs diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchSkinConfiguration.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchSkinConfiguration.cs deleted file mode 100644 index e2fc31d869..0000000000 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchSkinConfiguration.cs +++ /dev/null @@ -1,111 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System.Linq; -using NUnit.Framework; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Testing; -using osu.Framework.Utils; -using osu.Game.Beatmaps; -using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Rulesets.Catch.Judgements; -using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Catch.Objects.Drawables; -using osu.Game.Rulesets.Catch.Skinning; -using osu.Game.Rulesets.Catch.UI; -using osu.Game.Skinning; -using osu.Game.Tests.Visual; -using Direction = osu.Game.Rulesets.Catch.UI.Direction; - -namespace osu.Game.Rulesets.Catch.Tests -{ - public partial class TestSceneCatchSkinConfiguration : OsuTestScene - { - private Catcher catcher; - - private readonly Container container; - - public TestSceneCatchSkinConfiguration() - { - Add(container = new Container { RelativeSizeAxes = Axes.Both }); - } - - [TestCase(false)] - [TestCase(true)] - public void TestCatcherPlateFlipping(bool flip) - { - AddStep("setup catcher", () => - { - var skin = new TestSkin { FlipCatcherPlate = flip }; - container.Child = new SkinProvidingContainer(skin) - { - Child = catcher = new Catcher(new DroppedObjectContainer()) - { - Anchor = Anchor.Centre - } - }; - }); - - Fruit fruit = new Fruit(); - - AddStep("catch fruit", () => catchFruit(fruit, 20)); - - float position = 0; - - AddStep("record fruit position", () => position = getCaughtObjectPosition(fruit)); - - AddStep("face left", () => catcher.VisualDirection = Direction.Left); - - if (flip) - AddAssert("fruit position changed", () => !Precision.AlmostEquals(getCaughtObjectPosition(fruit), position)); - else - AddAssert("fruit position unchanged", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position)); - - AddStep("face right", () => catcher.VisualDirection = Direction.Right); - - AddAssert("fruit position restored", () => Precision.AlmostEquals(getCaughtObjectPosition(fruit), position)); - } - - private float getCaughtObjectPosition(Fruit fruit) - { - var caughtObject = catcher.ChildrenOfType().Single(c => c.HitObject == fruit); - return caughtObject.Parent!.ToSpaceOfOtherDrawable(caughtObject.Position, catcher).X; - } - - private void catchFruit(Fruit fruit, float x) - { - fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); - var drawableFruit = new DrawableFruit(fruit) { X = x }; - var judgement = fruit.CreateJudgement(); - catcher.OnNewResult(drawableFruit, new CatchJudgementResult(fruit, judgement) - { - Type = judgement.MaxResult - }); - } - - private class TestSkin : TrianglesSkin - { - public bool FlipCatcherPlate { get; set; } - - public TestSkin() - : base(null!) - { - } - - public override IBindable GetConfig(TLookup lookup) - { - if (lookup is CatchSkinConfiguration config) - { - if (config == CatchSkinConfiguration.FlipCatcherPlate) - return SkinUtils.As(new Bindable(FlipCatcherPlate)); - } - - return base.GetConfig(lookup); - } - } - } -} diff --git a/osu.Game.Rulesets.Catch/Skinning/CatchSkinConfiguration.cs b/osu.Game.Rulesets.Catch/Skinning/CatchSkinConfiguration.cs deleted file mode 100644 index ea8d742b1a..0000000000 --- a/osu.Game.Rulesets.Catch/Skinning/CatchSkinConfiguration.cs +++ /dev/null @@ -1,13 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Rulesets.Catch.Skinning -{ - public enum CatchSkinConfiguration - { - /// - /// Whether the contents of the catcher plate should be visually flipped when the catcher direction is changed. - /// - FlipCatcherPlate - } -} diff --git a/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs index fb8af9bdb6..d1ef47cf17 100644 --- a/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Catch/Skinning/Legacy/CatchLegacySkinTransformer.cs @@ -122,19 +122,6 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value); return (IBindable)result; - - case CatchSkinConfiguration config: - switch (config) - { - case CatchSkinConfiguration.FlipCatcherPlate: - // Don't flip catcher plate contents if the catcher is provided by this legacy skin. - if (GetDrawableComponent(new CatchSkinComponentLookup(CatchSkinComponents.Catcher)) != null) - return (IBindable)new Bindable(); - - break; - } - - break; } return base.GetConfig(lookup); diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index 147850a9b7..dca01fc61a 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -112,11 +112,6 @@ namespace osu.Game.Rulesets.Catch.UI public Vector2 BodyScale => Scale * body.Scale; - /// - /// Whether the contents of the catcher plate should be visually flipped when the catcher direction is changed. - /// - private bool flipCatcherPlate; - /// /// Width of the area that can be used to attempt catches during gameplay. /// @@ -339,8 +334,6 @@ namespace osu.Game.Rulesets.Catch.UI skin.GetConfig(CatchSkinColour.HyperDash)?.Value ?? DEFAULT_HYPER_DASH_COLOUR; - flipCatcherPlate = skin.GetConfig(CatchSkinConfiguration.FlipCatcherPlate)?.Value ?? true; - runHyperDashStateTransition(HyperDashing); } @@ -352,8 +345,7 @@ namespace osu.Game.Rulesets.Catch.UI body.Scale = scaleFromDirection; // Inverse of catcher scale is applied here, as catcher gets scaled by circle size and so do the incoming fruit. - caughtObjectContainer.Scale = (1 / Scale.X) * (flipCatcherPlate ? scaleFromDirection : Vector2.One); - hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One; + caughtObjectContainer.Scale = new Vector2(1 / Scale.X); // Correct overshooting. if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) || From 3d8d0f8430487c4c30e8964f11e52e1a6522f098 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 08:37:20 +0100 Subject: [PATCH 0909/2188] Update test expectations for catch --- osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs index 8c2d1a91ab..d0a8ce4bbc 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests // hitobject, starting HP, fail expected after miss [new Fruit(), 0.01, true], [new Droplet(), 0.01, true], - [new TinyDroplet(), 0, true], + [new TinyDroplet(), 0, false], [new Banana(), 0, false], ]; From f53bce8ff785a1c52bcd1bffb365e43287ec8bd9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 08:38:39 +0100 Subject: [PATCH 0910/2188] Fix catch health processor allowing fail on tiny droplet Closes https://github.com/ppy/osu/issues/27159. In today's episode of "just stable things"... --- .../Scoring/CatchHealthProcessor.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs index c3cc488941..2e1aec0803 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; @@ -21,6 +22,19 @@ namespace osu.Game.Rulesets.Catch.Scoring protected override IEnumerable EnumerateNestedHitObjects(HitObject hitObject) => Enumerable.Empty(); + protected override bool CanFailOn(JudgementResult result) + { + // matches stable. + // see: https://github.com/peppy/osu-stable-reference/blob/46cd3a10af7cc6cc96f4eba92ef1812dc8c3a27e/osu!/GameModes/Play/Rulesets/Ruleset.cs#L967 + // the above early-return skips the failure check at the end of the same method: + // https://github.com/peppy/osu-stable-reference/blob/46cd3a10af7cc6cc96f4eba92ef1812dc8c3a27e/osu!/GameModes/Play/Rulesets/Ruleset.cs#L1232 + // making it impossible to fail on a tiny droplet regardless of result. + if (result.Type == HitResult.SmallTickMiss) + return false; + + return base.CanFailOn(result); + } + protected override double GetHealthIncreaseFor(HitObject hitObject, HitResult result) { double increase = 0; From 2981ebe3d5725e4e26ad2d7b9ec22b9afe87fdf5 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 14 Feb 2024 17:13:44 +0900 Subject: [PATCH 0911/2188] Fix inspection --- .../Rulesets/TestSceneRulesetSkinProvidingContainer.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Rulesets/TestSceneRulesetSkinProvidingContainer.cs b/osu.Game.Tests/Rulesets/TestSceneRulesetSkinProvidingContainer.cs index 11f3fe660d..981258e8d1 100644 --- a/osu.Game.Tests/Rulesets/TestSceneRulesetSkinProvidingContainer.cs +++ b/osu.Game.Tests/Rulesets/TestSceneRulesetSkinProvidingContainer.cs @@ -43,13 +43,13 @@ namespace osu.Game.Tests.Rulesets AddStep("setup provider", () => { - var rulesetSkinProvider = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin); - - rulesetSkinProvider.Add(requester = new SkinRequester()); - + requester = new SkinRequester(); requester.OnLoadAsync += () => textureOnLoad = requester.GetTexture("test-image"); - Child = rulesetSkinProvider; + Child = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin) + { + requester + }; }); AddAssert("requester got correct initial texture", () => textureOnLoad != null); From 6baa0999065adc10f3b61ee527fecc614f6fa1f1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 10:12:01 +0100 Subject: [PATCH 0912/2188] Fix broken delay --- .../Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs index e3c1746e14..bec5170377 100644 --- a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs +++ b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs @@ -188,7 +188,7 @@ namespace osu.Game.Overlays.Toolbar titleText.FadeOut(250, Easing.OutQuint); deltaValue.FadeIn(250, Easing.OutQuint) .Then().Delay(1000) - .Then().OnComplete(_ => + .Then().Schedule(() => { mainValue.Current.Value = after; deltaValue.Current.SetDefault(); From 153024e61b52dc60f7dba39ffc8b131db743fbf4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 10:15:27 +0100 Subject: [PATCH 0913/2188] Increase transition durations slightly Maybe slightly better readability. Dunno. --- .../Toolbar/TransientUserStatisticsUpdateDisplay.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs index bec5170377..9960dd4411 100644 --- a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs +++ b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs @@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Toolbar if (update.After.PP != null) pp.Display(update.Before.PP ?? update.After.PP.Value, Math.Abs((update.After.PP - update.Before.PP) ?? 0M), update.After.PP.Value); - this.Delay(4000).FadeOut(500, Easing.OutQuint); + this.Delay(5000).FadeOut(500, Easing.OutQuint); }); } @@ -183,11 +183,11 @@ namespace osu.Game.Overlays.Toolbar titleText.Alpha = 1; deltaValue.Alpha = 0; - using (BeginDelayedSequence(1000)) + using (BeginDelayedSequence(1500)) { titleText.FadeOut(250, Easing.OutQuint); deltaValue.FadeIn(250, Easing.OutQuint) - .Then().Delay(1000) + .Then().Delay(1500) .Then().Schedule(() => { mainValue.Current.Value = after; From d189fa0f6907afbe9f8a83a10c6a712e793a9efb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 11:53:41 +0100 Subject: [PATCH 0914/2188] Rename flag --- .../Visual/UserInterface/ThemeComparisonTestScene.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/ThemeComparisonTestScene.cs b/osu.Game.Tests/Visual/UserInterface/ThemeComparisonTestScene.cs index f0c4b5543f..3177695f44 100644 --- a/osu.Game.Tests/Visual/UserInterface/ThemeComparisonTestScene.cs +++ b/osu.Game.Tests/Visual/UserInterface/ThemeComparisonTestScene.cs @@ -14,18 +14,18 @@ namespace osu.Game.Tests.Visual.UserInterface { public abstract partial class ThemeComparisonTestScene : OsuGridTestScene { - private readonly bool showNoColourProvider; + private readonly bool showWithoutColourProvider; - protected ThemeComparisonTestScene(bool showNoColourProvider = true) - : base(1, showNoColourProvider ? 2 : 1) + protected ThemeComparisonTestScene(bool showWithoutColourProvider = true) + : base(1, showWithoutColourProvider ? 2 : 1) { - this.showNoColourProvider = showNoColourProvider; + this.showWithoutColourProvider = showWithoutColourProvider; } [BackgroundDependencyLoader] private void load(OsuColour colours) { - if (showNoColourProvider) + if (showWithoutColourProvider) { Cell(0, 0).AddRange(new[] { @@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.UserInterface { var colourProvider = new OverlayColourProvider(colourScheme); - int col = showNoColourProvider ? 1 : 0; + int col = showWithoutColourProvider ? 1 : 0; Cell(0, col).Clear(); Cell(0, col).Add(new DependencyProvidingContainer From 8312f92b4ea24a981b6916f5207aaaf747471546 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 12:24:28 +0100 Subject: [PATCH 0915/2188] Use better value for alignment --- osu.Game/Overlays/Comments/CommentAuthorLine.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Comments/CommentAuthorLine.cs b/osu.Game/Overlays/Comments/CommentAuthorLine.cs index c269ab4c01..1f6fef4df3 100644 --- a/osu.Game/Overlays/Comments/CommentAuthorLine.cs +++ b/osu.Game/Overlays/Comments/CommentAuthorLine.cs @@ -57,7 +57,7 @@ namespace osu.Game.Overlays.Comments Add(new OwnerTitleBadge(ownerMeta.OwnerTitle ?? string.Empty) { // add top space to align with username - Margin = new MarginPadding { Top = 2f }, + Margin = new MarginPadding { Top = 1f }, }); } From 68247fa022c0ba3cbab5fe3c92457e11fb48c4a7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 13:21:37 +0100 Subject: [PATCH 0916/2188] Fix typo in json property name Would cause the mapper badge to never actually be shown in the real world. --- osu.Game/Online/API/Requests/Responses/Comment.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/Responses/Comment.cs b/osu.Game/Online/API/Requests/Responses/Comment.cs index 907632186c..e6a5559d1f 100644 --- a/osu.Game/Online/API/Requests/Responses/Comment.cs +++ b/osu.Game/Online/API/Requests/Responses/Comment.cs @@ -33,7 +33,7 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"votes_count")] public int VotesCount { get; set; } - [JsonProperty(@"commenatble_type")] + [JsonProperty(@"commentable_type")] public string CommentableType { get; set; } = null!; [JsonProperty(@"commentable_id")] From 2c0a5b7ef54169412c805ad4b05ea47cf131c012 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 14:21:48 +0100 Subject: [PATCH 0917/2188] Fix missing tiny droplet not triggering fail with perfect on Stable does this: https://github.com/peppy/osu-stable-reference/blob/46cd3a10af7cc6cc96f4eba92ef1812dc8c3a27e/osu!/GameplayElements/HitObjectManagerFruits.cs#L98-L102 I'd rather not say what I think about it doing that, since it's likely to be unpublishable, but to approximate that, just make it so that only the "default fail condition" is beholden to the weird ebbs and flows of what the ruleset wants. This appears to fix the problem case and I'm hoping it doesn't break something else but I'm like 50/50 on it happening anyway at this point. Just gotta add tests add nauseam. --- .../Scoring/CatchHealthProcessor.cs | 4 ++-- .../Scoring/AccumulatingHealthProcessor.cs | 4 +++- .../Scoring/DrainingHealthProcessor.cs | 7 +++++-- osu.Game/Rulesets/Scoring/HealthProcessor.cs | 18 ++++++------------ 4 files changed, 16 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs index 2e1aec0803..2f55f9a85f 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Scoring protected override IEnumerable EnumerateNestedHitObjects(HitObject hitObject) => Enumerable.Empty(); - protected override bool CanFailOn(JudgementResult result) + protected override bool CheckDefaultFailCondition(JudgementResult result) { // matches stable. // see: https://github.com/peppy/osu-stable-reference/blob/46cd3a10af7cc6cc96f4eba92ef1812dc8c3a27e/osu!/GameModes/Play/Rulesets/Ruleset.cs#L967 @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Scoring if (result.Type == HitResult.SmallTickMiss) return false; - return base.CanFailOn(result); + return base.CheckDefaultFailCondition(result); } protected override double GetHealthIncreaseFor(HitObject hitObject, HitResult result) diff --git a/osu.Game/Rulesets/Scoring/AccumulatingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/AccumulatingHealthProcessor.cs index 422bf8ea79..bb4c2463a7 100644 --- a/osu.Game/Rulesets/Scoring/AccumulatingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/AccumulatingHealthProcessor.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Rulesets.Judgements; + namespace osu.Game.Rulesets.Scoring { /// @@ -9,7 +11,7 @@ namespace osu.Game.Rulesets.Scoring /// public partial class AccumulatingHealthProcessor : HealthProcessor { - protected override bool DefaultFailCondition => JudgedHits == MaxHits && Health.Value < requiredHealth; + protected override bool CheckDefaultFailCondition(JudgementResult _) => JudgedHits == MaxHits && Health.Value < requiredHealth; private readonly double requiredHealth; diff --git a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs index 92a064385b..e72a8aaf67 100644 --- a/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/DrainingHealthProcessor.cs @@ -142,9 +142,12 @@ namespace osu.Game.Rulesets.Scoring } } - protected override bool CanFailOn(JudgementResult result) + protected override bool CheckDefaultFailCondition(JudgementResult result) { - return !result.Judgement.MaxResult.IsBonus() && result.Type != HitResult.IgnoreHit; + if (result.Judgement.MaxResult.IsBonus() || result.Type == HitResult.IgnoreHit) + return false; + + return base.CheckDefaultFailCondition(result); } protected override void Reset(bool storeResults) diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs index ccf53f075a..9e4c06b783 100644 --- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Scoring public event Func? Failed; /// - /// Additional conditions on top of that cause a failing state. + /// Additional conditions on top of that cause a failing state. /// public event Func? FailConditions; @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Scoring Health.Value += GetHealthIncreaseFor(result); - if (CanFailOn(result) && meetsAnyFailCondition(result)) + if (meetsAnyFailCondition(result)) TriggerFailure(); } @@ -69,16 +69,10 @@ namespace osu.Game.Rulesets.Scoring protected virtual double GetHealthIncreaseFor(JudgementResult result) => result.HealthIncrease; /// - /// Whether a failure can occur on a given . - /// If the return value of this method is , neither nor will be checked - /// after this . + /// Checks whether the default conditions for failing are met. /// - protected virtual bool CanFailOn(JudgementResult result) => true; - - /// - /// The default conditions for failing. - /// - protected virtual bool DefaultFailCondition => Precision.AlmostBigger(Health.MinValue, Health.Value); + /// if failure should be invoked. + protected virtual bool CheckDefaultFailCondition(JudgementResult result) => Precision.AlmostBigger(Health.MinValue, Health.Value); /// /// Whether the current state of or the provided meets any fail condition. @@ -86,7 +80,7 @@ namespace osu.Game.Rulesets.Scoring /// The judgement result. private bool meetsAnyFailCondition(JudgementResult result) { - if (DefaultFailCondition) + if (CheckDefaultFailCondition(result)) return true; if (FailConditions != null) From f0f37df67fea4f20cc117012457ffd2c9b3bfec7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 15:27:17 +0100 Subject: [PATCH 0918/2188] Revert unnecessary change --- osu.Game/Screens/Select/FilterQueryParser.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 24580c9e96..5fb5859a3b 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -121,8 +121,7 @@ namespace osu.Game.Screens.Select value.EndsWith("ms", StringComparison.Ordinal) ? 1 : value.EndsWith('s') ? 1000 : value.EndsWith('m') ? 60000 : - value.EndsWith('h') ? 3600000 : - value.EndsWith('d') ? 86400000 : 1000; + value.EndsWith('h') ? 3600000 : 1000; private static bool tryParseFloatWithPoint(string value, out float result) => float.TryParse(value, NumberStyles.AllowDecimalPoint, CultureInfo.InvariantCulture, out result); From d7dfc8b88aa5081a6765898a94097050c8441c2b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 15:55:57 +0100 Subject: [PATCH 0919/2188] Add failing test coverage for empty date filter not parsing --- osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index 81a73fc99f..814b26a231 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -488,7 +488,8 @@ namespace osu.Game.Tests.NonVisual.Filtering new object[] { "0:3:" }, new object[] { "\"three days\"" }, new object[] { "0.1y0.1M2d" }, - new object[] { "0.99y0.99M2d" } + new object[] { "0.99y0.99M2d" }, + new object[] { string.Empty } }; [Test] From c24328dda347f8cd2196267790e225bb3f038d6e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 15:56:32 +0100 Subject: [PATCH 0920/2188] Abandon date filter if no meaningful time bound found during parsing --- osu.Game/Screens/Select/FilterQueryParser.cs | 23 +++++++++++--------- 1 file changed, 13 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 5fb5859a3b..3612a84ff9 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -394,7 +394,8 @@ namespace osu.Game.Screens.Select if (match == null) return false; - DateTimeOffset dateTimeOffset = DateTimeOffset.Now; + DateTimeOffset? dateTimeOffset = null; + DateTimeOffset now = DateTimeOffset.Now; try { @@ -410,27 +411,27 @@ namespace osu.Game.Screens.Select switch (key) { case "seconds": - dateTimeOffset = dateTimeOffset.AddSeconds(-length); + dateTimeOffset = (dateTimeOffset ?? now).AddSeconds(-length); break; case "minutes": - dateTimeOffset = dateTimeOffset.AddMinutes(-length); + dateTimeOffset = (dateTimeOffset ?? now).AddMinutes(-length); break; case "hours": - dateTimeOffset = dateTimeOffset.AddHours(-length); + dateTimeOffset = (dateTimeOffset ?? now).AddHours(-length); break; case "days": - dateTimeOffset = dateTimeOffset.AddDays(-length); + dateTimeOffset = (dateTimeOffset ?? now).AddDays(-length); break; case "months": - dateTimeOffset = dateTimeOffset.AddMonths(-(int)length); + dateTimeOffset = (dateTimeOffset ?? now).AddMonths(-(int)length); break; case "years": - dateTimeOffset = dateTimeOffset.AddYears(-(int)length); + dateTimeOffset = (dateTimeOffset ?? now).AddYears(-(int)length); break; } } @@ -438,11 +439,13 @@ namespace osu.Game.Screens.Select } catch (ArgumentOutOfRangeException) { - dateTimeOffset = DateTimeOffset.MinValue; - dateTimeOffset = dateTimeOffset.AddMilliseconds(1); + dateTimeOffset = DateTimeOffset.MinValue.AddMilliseconds(1); } - return tryUpdateCriteriaRange(ref dateRange, reverseInequalityOperator(op), dateTimeOffset); + if (!dateTimeOffset.HasValue) + return false; + + return tryUpdateCriteriaRange(ref dateRange, reverseInequalityOperator(op), dateTimeOffset.Value); } // Function to reverse an Operator From a8ae0a032f67900b8466263ac3ceb5f1b79b95d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 15:58:38 +0100 Subject: [PATCH 0921/2188] Simplify parsing --- osu.Game/Screens/Select/FilterQueryParser.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 3612a84ff9..17af0ee8ba 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -403,9 +403,12 @@ namespace osu.Game.Screens.Select foreach (string key in keys) { - if (match[key].Success) + if (!match.TryGetValue(key, out var group) || !group.Success) + continue; + + if (group.Success) { - if (!tryParseDoubleWithPoint(match[key].Value, out double length)) + if (!tryParseDoubleWithPoint(group.Value, out double length)) return false; switch (key) From f1d69abdc8d56502b23beccf62827518275cdc90 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 15:59:07 +0100 Subject: [PATCH 0922/2188] Rename test --- osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index 814b26a231..a5aac0a4ce 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -532,7 +532,7 @@ namespace osu.Game.Tests.NonVisual.Filtering } [Test] - public void TestOutofrangeDateQuery() + public void TestOutOfRangeDateQuery() { const string query = "played<10000y"; var filterCriteria = new FilterCriteria(); From 414066fd34f18db433fc4c3c2fc10f3624989924 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 16:07:42 +0100 Subject: [PATCH 0923/2188] Inline problematic function (and rename things to make more sense) --- osu.Game/Screens/Select/FilterQueryParser.cs | 67 +++++++++++--------- 1 file changed, 37 insertions(+), 30 deletions(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 17af0ee8ba..278ca1ac5f 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -63,7 +63,7 @@ namespace osu.Game.Screens.Select case "played": case "lastplayed": - return tryUpdateDateRange(ref criteria.LastPlayed, op, value); + return tryUpdateDateAgoRange(ref criteria.LastPlayed, op, value); case "divisor": return TryUpdateCriteriaRange(ref criteria.BeatDivisor, op, value, tryParseInt); @@ -381,10 +381,42 @@ namespace osu.Game.Screens.Select return tryUpdateCriteriaRange(ref criteria.Length, op, totalLength, minScale / 2.0); } - private static bool tryUpdateDateRange(ref FilterCriteria.OptionalRange dateRange, Operator op, string val) + /// + /// This function is intended for parsing "days / months / years ago" type filters. + /// + private static bool tryUpdateDateAgoRange(ref FilterCriteria.OptionalRange dateRange, Operator op, string val) { - if (op == Operator.Equal) - return false; + switch (op) + { + case Operator.Equal: + // an equality filter is difficult to define for support here. + // if "3 months 2 days ago" means a single concrete time instant, such a filter is basically useless. + // if it means a range of 24 hours, then that is annoying to write and also comes with its own implications + // (does it mean "time instant 3 months 2 days ago, within 12 hours of tolerance either direction"? + // does it mean "the full calendar day, from midnight to midnight, 3 months 2 days ago"?) + // as such, for simplicity, just refuse to support this. + return false; + + // for the remaining operators, since the value provided to this function is an "ago" type value + // (as in, referring to some amount of time back), + // we'll want to flip the operator, such that `>5d` means "more than five days ago", as in "*before* five days ago", + // as intended by the user. + case Operator.Less: + op = Operator.Greater; + break; + + case Operator.LessOrEqual: + op = Operator.GreaterOrEqual; + break; + + case Operator.Greater: + op = Operator.Less; + break; + + case Operator.GreaterOrEqual: + op = Operator.LessOrEqual; + break; + } GroupCollection? match = null; @@ -448,32 +480,7 @@ namespace osu.Game.Screens.Select if (!dateTimeOffset.HasValue) return false; - return tryUpdateCriteriaRange(ref dateRange, reverseInequalityOperator(op), dateTimeOffset.Value); - } - - // Function to reverse an Operator - private static Operator reverseInequalityOperator(Operator ope) - { - switch (ope) - { - default: - throw new ArgumentOutOfRangeException(nameof(ope), $"Unsupported operator {ope}"); - - case Operator.Equal: - return Operator.Equal; - - case Operator.Greater: - return Operator.Less; - - case Operator.GreaterOrEqual: - return Operator.LessOrEqual; - - case Operator.Less: - return Operator.Greater; - - case Operator.LessOrEqual: - return Operator.GreaterOrEqual; - } + return tryUpdateCriteriaRange(ref dateRange, op, dateTimeOffset.Value); } } } From f7bea00564b7ac537b92a4eb9c4fe395bffb27d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 16:19:32 +0100 Subject: [PATCH 0924/2188] Improve test coverage --- .../Filtering/FilterQueryParserTest.cs | 28 ++++++++++++++++--- 1 file changed, 24 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index a5aac0a4ce..12d6060351 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -508,8 +508,11 @@ namespace osu.Game.Tests.NonVisual.Filtering const string query = "played>50"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); - Assert.AreEqual(false, filterCriteria.LastPlayed.Max == null); - Assert.AreEqual(true, filterCriteria.LastPlayed.Min == null); + Assert.That(filterCriteria.LastPlayed.Max, Is.Not.Null); + Assert.That(filterCriteria.LastPlayed.Min, Is.Null); + // the parser internally references `DateTimeOffset.Now`, so to not make things too annoying for tests, just assume some tolerance + // (irrelevant in proportion to the actual filter proscribed). + Assert.That(filterCriteria.LastPlayed.Max, Is.EqualTo(DateTimeOffset.Now.AddDays(-50)).Within(TimeSpan.FromSeconds(5))); } [Test] @@ -518,8 +521,25 @@ namespace osu.Game.Tests.NonVisual.Filtering const string query = "played<50"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); - Assert.AreEqual(true, filterCriteria.LastPlayed.Max == null); - Assert.AreEqual(false, filterCriteria.LastPlayed.Min == null); + Assert.That(filterCriteria.LastPlayed.Max, Is.Null); + Assert.That(filterCriteria.LastPlayed.Min, Is.Not.Null); + // the parser internally references `DateTimeOffset.Now`, so to not make things too annoying for tests, just assume some tolerance + // (irrelevant in proportion to the actual filter proscribed). + Assert.That(filterCriteria.LastPlayed.Min, Is.EqualTo(DateTimeOffset.Now.AddDays(-50)).Within(TimeSpan.FromSeconds(5))); + } + + [Test] + public void TestBothSidesDateQuery() + { + const string query = "played>3M played<1y6M"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.That(filterCriteria.LastPlayed.Min, Is.Not.Null); + Assert.That(filterCriteria.LastPlayed.Max, Is.Not.Null); + // the parser internally references `DateTimeOffset.Now`, so to not make things too annoying for tests, just assume some tolerance + // (irrelevant in proportion to the actual filter proscribed). + Assert.That(filterCriteria.LastPlayed.Min, Is.EqualTo(DateTimeOffset.Now.AddYears(-1).AddMonths(-6)).Within(TimeSpan.FromSeconds(5))); + Assert.That(filterCriteria.LastPlayed.Max, Is.EqualTo(DateTimeOffset.Now.AddMonths(-3)).Within(TimeSpan.FromSeconds(5))); } [Test] From ae9a2661ace43a96a4fbf26072ed3efd0dc0ba54 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 16:20:47 +0100 Subject: [PATCH 0925/2188] Sprinkle some raw string prefixes --- osu.Game/Screens/Select/FilterQueryParser.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 278ca1ac5f..2c4077dacf 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -431,7 +431,7 @@ namespace osu.Game.Screens.Select try { - List keys = new List { "seconds", "minutes", "hours", "days", "months", "years" }; + List keys = new List { @"seconds", @"minutes", @"hours", @"days", @"months", @"years" }; foreach (string key in keys) { @@ -445,27 +445,27 @@ namespace osu.Game.Screens.Select switch (key) { - case "seconds": + case @"seconds": dateTimeOffset = (dateTimeOffset ?? now).AddSeconds(-length); break; - case "minutes": + case @"minutes": dateTimeOffset = (dateTimeOffset ?? now).AddMinutes(-length); break; - case "hours": + case @"hours": dateTimeOffset = (dateTimeOffset ?? now).AddHours(-length); break; - case "days": + case @"days": dateTimeOffset = (dateTimeOffset ?? now).AddDays(-length); break; - case "months": + case @"months": dateTimeOffset = (dateTimeOffset ?? now).AddMonths(-(int)length); break; - case "years": + case @"years": dateTimeOffset = (dateTimeOffset ?? now).AddYears(-(int)length); break; } From 53884f61c35a573273922ce3976af6b75c598a8b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 16:41:41 +0100 Subject: [PATCH 0926/2188] Apply suggested changes --- .../TransientUserStatisticsUpdateDisplay.cs | 24 ++++++++++++------- 1 file changed, 15 insertions(+), 9 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs index 9960dd4411..52923ea178 100644 --- a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs +++ b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs @@ -127,7 +127,7 @@ namespace osu.Game.Overlays.Toolbar ValuePrefix = mainValuePrefix, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, - Font = OsuFont.GetFont(), + Font = OsuFont.GetFont().With(fixedWidth: true), }, new Container { @@ -140,7 +140,7 @@ namespace osu.Game.Overlays.Toolbar { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, - Font = OsuFont.GetFont(size: 12, fixedWidth: false, weight: FontWeight.SemiBold), + Font = OsuFont.GetFont(size: 12, fixedWidth: true, weight: FontWeight.SemiBold), AlwaysPresent = true, }, titleText = new OsuSpriteText @@ -183,11 +183,11 @@ namespace osu.Game.Overlays.Toolbar titleText.Alpha = 1; deltaValue.Alpha = 0; - using (BeginDelayedSequence(1500)) + using (BeginDelayedSequence(1200)) { - titleText.FadeOut(250, Easing.OutQuint); - deltaValue.FadeIn(250, Easing.OutQuint) - .Then().Delay(1500) + titleText.FadeOut(250, Easing.OutQuad); + deltaValue.FadeIn(250, Easing.OutQuad) + .Then().Delay(500) .Then().Schedule(() => { mainValue.Current.Value = after; @@ -200,9 +200,9 @@ namespace osu.Game.Overlays.Toolbar private partial class Counter : RollingCounter where T : struct, IEquatable, IFormattable { - public const double ROLLING_DURATION = 500; + public const double ROLLING_DURATION = 1500; - public FontUsage Font { get; init; } = OsuFont.Default; + public FontUsage Font { get; init; } = OsuFont.Default.With(fixedWidth: true); public string ValuePrefix { @@ -217,7 +217,13 @@ namespace osu.Game.Overlays.Toolbar private string valuePrefix = string.Empty; protected override LocalisableString FormatCount(T count) => LocalisableString.Format(@"{0}{1:N0}", ValuePrefix, count); - protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(t => t.Font = Font); + + protected override OsuSpriteText CreateSpriteText() => base.CreateSpriteText().With(t => + { + t.Font = Font; + t.Spacing = new Vector2(-1.5f, 0); + }); + protected override double RollingDuration => ROLLING_DURATION; } } From aae431e8f6f414abe1155f005d33cf111493220d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 14 Feb 2024 16:48:31 +0100 Subject: [PATCH 0927/2188] Cancel rolling properly --- .../TransientUserStatisticsUpdateDisplay.cs | 22 +++++++++++++------ 1 file changed, 15 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs index 52923ea178..50fc54088f 100644 --- a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs +++ b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Framework.Threading; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -98,6 +99,7 @@ namespace osu.Game.Overlays.Toolbar private Counter mainValue = null!; private Counter deltaValue = null!; private OsuSpriteText titleText = null!; + private ScheduledDelegate? valueUpdateSchedule; [Resolved] private OsuColour colours { get; set; } = null!; @@ -159,6 +161,9 @@ namespace osu.Game.Overlays.Toolbar public void Display(T before, T delta, T after) { + valueUpdateSchedule?.Cancel(); + valueUpdateSchedule = null; + int comparison = valueComparer.Compare(before, after); if (comparison > 0) @@ -186,13 +191,16 @@ namespace osu.Game.Overlays.Toolbar using (BeginDelayedSequence(1200)) { titleText.FadeOut(250, Easing.OutQuad); - deltaValue.FadeIn(250, Easing.OutQuad) - .Then().Delay(500) - .Then().Schedule(() => - { - mainValue.Current.Value = after; - deltaValue.Current.SetDefault(); - }); + deltaValue.FadeIn(250, Easing.OutQuad); + + using (BeginDelayedSequence(1250)) + { + valueUpdateSchedule = Schedule(() => + { + mainValue.Current.Value = after; + deltaValue.Current.SetDefault(); + }); + } } } } From c175e036007bf68e0ad131f7d01e31a6b5a7fea8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Feb 2024 02:53:38 +0800 Subject: [PATCH 0928/2188] Inline rolling duration variable --- .../Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs index 50fc54088f..b77a4cfb94 100644 --- a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs +++ b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs @@ -208,8 +208,6 @@ namespace osu.Game.Overlays.Toolbar private partial class Counter : RollingCounter where T : struct, IEquatable, IFormattable { - public const double ROLLING_DURATION = 1500; - public FontUsage Font { get; init; } = OsuFont.Default.With(fixedWidth: true); public string ValuePrefix @@ -232,7 +230,7 @@ namespace osu.Game.Overlays.Toolbar t.Spacing = new Vector2(-1.5f, 0); }); - protected override double RollingDuration => ROLLING_DURATION; + protected override double RollingDuration => 1500; } } } From 9ec79755fb2e2e467439f7086e7f720b607aef77 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Feb 2024 02:54:28 +0800 Subject: [PATCH 0929/2188] Standardise font specs --- .../Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs index b77a4cfb94..f56a1a3dd2 100644 --- a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs +++ b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs @@ -129,7 +129,6 @@ namespace osu.Game.Overlays.Toolbar ValuePrefix = mainValuePrefix, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, - Font = OsuFont.GetFont().With(fixedWidth: true), }, new Container { @@ -142,7 +141,7 @@ namespace osu.Game.Overlays.Toolbar { Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, - Font = OsuFont.GetFont(size: 12, fixedWidth: true, weight: FontWeight.SemiBold), + Font = OsuFont.Default.With(size: 12, fixedWidth: true, weight: FontWeight.SemiBold), AlwaysPresent = true, }, titleText = new OsuSpriteText From 6e1b4152c07a250426e7e89e632db21043dd31cd Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 15 Feb 2024 00:00:39 +0300 Subject: [PATCH 0930/2188] Redice allocations during aggregate beatmap sort --- .../Select/Carousel/CarouselBeatmapSet.cs | 34 +++++++++++++++++-- 1 file changed, 31 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 6d2e938fb7..d2b71b1d5e 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -127,12 +127,40 @@ namespace osu.Game.Screens.Select.Carousel /// /// All beatmaps which are not filtered and valid for display. /// - protected IEnumerable ValidBeatmaps => Beatmaps.Where(b => !b.Filtered.Value || b.State.Value == CarouselItemState.Selected).Select(b => b.BeatmapInfo); + protected IEnumerable ValidBeatmaps + { + get + { + foreach (var item in Items) // iterating over Items directly to not allocate 2 enumerators + { + if (item is CarouselBeatmap b && (!b.Filtered.Value || b.State.Value == CarouselItemState.Selected)) + yield return b.BeatmapInfo; + } + } + } + + /// + /// Whether there are available beatmaps which are not filtered and valid for display. + /// Cheaper alternative to .Any() + /// + public bool HasValidBeatmaps + { + get + { + foreach (var item in Items) // iterating over Items directly to not allocate 2 enumerators + { + if (item is CarouselBeatmap b && (!b.Filtered.Value || b.State.Value == CarouselItemState.Selected)) + return true; + } + + return false; + } + } private int compareUsingAggregateMax(CarouselBeatmapSet other, Func func) { - bool ourBeatmaps = ValidBeatmaps.Any(); - bool otherBeatmaps = other.ValidBeatmaps.Any(); + bool ourBeatmaps = HasValidBeatmaps; + bool otherBeatmaps = other.HasValidBeatmaps; if (!ourBeatmaps && !otherBeatmaps) return 0; if (!ourBeatmaps) return -1; From 80abf6aab346b2f5eed5745c81a521547bf81c26 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Feb 2024 09:45:24 +0800 Subject: [PATCH 0931/2188] Avoid some further enumerator allocations --- osu.Game/Screens/Select/Carousel/CarouselGroup.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs index b2ca117cec..62d694976f 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselGroup.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselGroup.cs @@ -2,6 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using osu.Framework.Extensions.ListExtensions; +using osu.Framework.Lists; namespace osu.Game.Screens.Select.Carousel { @@ -12,7 +14,7 @@ namespace osu.Game.Screens.Select.Carousel { public override DrawableCarouselItem? CreateDrawableRepresentation() => null; - public IReadOnlyList Items => items; + public SlimReadOnlyListWrapper Items => items.AsSlimReadOnly(); public int TotalItemsNotFiltered { get; private set; } From 674ee91bb5dd28d9f4f79a3f0c6d220274a8c3dd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Feb 2024 11:40:50 +0800 Subject: [PATCH 0932/2188] Define aggregate max delegates as static to further reduce allocations --- osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index d2b71b1d5e..cee68cf9a5 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -91,19 +91,19 @@ namespace osu.Game.Screens.Select.Carousel break; case SortMode.LastPlayed: - comparison = -compareUsingAggregateMax(otherSet, b => (b.LastPlayed ?? DateTimeOffset.MinValue).ToUnixTimeSeconds()); + comparison = -compareUsingAggregateMax(otherSet, static b => (b.LastPlayed ?? DateTimeOffset.MinValue).ToUnixTimeSeconds()); break; case SortMode.BPM: - comparison = compareUsingAggregateMax(otherSet, b => b.BPM); + comparison = compareUsingAggregateMax(otherSet, static b => b.BPM); break; case SortMode.Length: - comparison = compareUsingAggregateMax(otherSet, b => b.Length); + comparison = compareUsingAggregateMax(otherSet, static b => b.Length); break; case SortMode.Difficulty: - comparison = compareUsingAggregateMax(otherSet, b => b.StarRating); + comparison = compareUsingAggregateMax(otherSet, static b => b.StarRating); break; case SortMode.DateSubmitted: From a03835bf1c472a477dc992b7c2d05357e1b07da4 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 14 Feb 2024 20:13:27 -0800 Subject: [PATCH 0933/2188] Improve comments --- .../Overlays/Profile/Header/Components/GlobalRankDisplay.cs | 2 +- osu.Game/Users/UserRankPanel.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs b/osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs index dcd4129b45..d32f56ab1b 100644 --- a/osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs +++ b/osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs @@ -30,7 +30,7 @@ namespace osu.Game.Overlays.Profile.Header.Components Content = s.NewValue?.GlobalRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-"; }, true); - // needed as statistics doesn't populate User + // needed as `UserStatistics` doesn't populate `User` User.BindValueChanged(u => { var rankHighest = u.NewValue?.RankHighest; diff --git a/osu.Game/Users/UserRankPanel.cs b/osu.Game/Users/UserRankPanel.cs index 4a00583094..0b8a5166e6 100644 --- a/osu.Game/Users/UserRankPanel.cs +++ b/osu.Game/Users/UserRankPanel.cs @@ -167,8 +167,8 @@ namespace osu.Game.Users new GlobalRankDisplay { UserStatistics = { BindTarget = statistics }, - // TODO: make highest rank update, as api.LocalUser doesn't update - // maybe move to statistics in api, so `SoloStatisticsWatcher` can update the value + // TODO: make highest rank update, as `api.LocalUser` doesn't update + // maybe move to `UserStatistics` in api, so `SoloStatisticsWatcher` can update the value User = { BindTarget = user }, }, countryRankDisplay = new ProfileValueDisplay(true) From 0c25a9a460a23740ebfd6f8c8969f0661b1e2cf6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 15 Feb 2024 07:31:01 +0300 Subject: [PATCH 0934/2188] Add extra bottom space for catcher to not look cut off on tall resolutions --- .../UI/CatchPlayfieldAdjustmentContainer.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs index 64d17b08b6..74dfa6c1fd 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfieldAdjustmentContainer.cs @@ -20,6 +20,9 @@ namespace osu.Game.Rulesets.Catch.UI const float base_game_width = 1024f; const float base_game_height = 768f; + // extra bottom space for the catcher to not get cut off at tall resolutions lower than 4:3 (e.g. 5:4). number chosen based on testing with maximum catcher scale (i.e. CS 0). + const float extra_bottom_space = 200f; + Anchor = Anchor.Centre; Origin = Anchor.Centre; @@ -31,7 +34,8 @@ namespace osu.Game.Rulesets.Catch.UI Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.X, - Height = base_game_height, + Height = base_game_height + extra_bottom_space, + Y = extra_bottom_space / 2, Masking = true, Child = new Container { From 9e9297bfb3c06b816a8416cac44ad05f819e998a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Feb 2024 13:22:03 +0800 Subject: [PATCH 0935/2188] Add inline documentation as to why classic mod is not ranked See https://github.com/ppy/osu/pull/27149#issuecomment-1939509941. --- osu.Game/Rulesets/Mods/ModClassic.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game/Rulesets/Mods/ModClassic.cs b/osu.Game/Rulesets/Mods/ModClassic.cs index 16cb928bd4..b0f6ba9374 100644 --- a/osu.Game/Rulesets/Mods/ModClassic.cs +++ b/osu.Game/Rulesets/Mods/ModClassic.cs @@ -19,5 +19,16 @@ namespace osu.Game.Rulesets.Mods public override LocalisableString Description => "Feeling nostalgic?"; public override ModType Type => ModType.Conversion; + + /// + /// Classic mods are not to be ranked yet due to compatibility and multiplier concerns. + /// Right now classic mods are considered, for leaderboard purposes, to be equal as scores set on osu-stable. + /// But this is not the case. + /// + /// Some examples for things to resolve before even considering this: + /// - Hit windows differ (https://github.com/ppy/osu/issues/11311). + /// - Sliders always gives combo for slider end, even on miss (https://github.com/ppy/osu/issues/11769). + /// + public sealed override bool Ranked => false; } } From 401bd91dc4aefee2582055b798a471d240e17650 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 14 Feb 2024 22:57:38 -0800 Subject: [PATCH 0936/2188] Add visual test showing overflow on dropdown menu items --- .../Visual/UserInterface/TestSceneOsuDropdown.cs | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOsuDropdown.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuDropdown.cs index 1678890b73..63f7a2f2cc 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneOsuDropdown.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuDropdown.cs @@ -9,7 +9,6 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Input.States; using osu.Framework.Testing; -using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; @@ -18,13 +17,22 @@ namespace osu.Game.Tests.Visual.UserInterface public partial class TestSceneOsuDropdown : ThemeComparisonTestScene { protected override Drawable CreateContent() => - new OsuEnumDropdown + new OsuEnumDropdown { Anchor = Anchor.Centre, Origin = Anchor.TopCentre, Width = 150 }; + private enum TestEnum + { + [System.ComponentModel.Description("Option")] + Option, + + [System.ComponentModel.Description("Really lonnnnnnng option")] + ReallyLongOption, + } + [Test] // todo: this can be written much better if ThemeComparisonTestScene has a manual input manager public void TestBackAction() @@ -43,7 +51,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent(new InputState(), GlobalAction.Back))); AddAssert("closed", () => dropdown().ChildrenOfType().Single().State == MenuState.Closed); - OsuEnumDropdown dropdown() => this.ChildrenOfType>().First(); + OsuEnumDropdown dropdown() => this.ChildrenOfType>().First(); } } } From 3d08bc5605242c097531eae2945a89abe7f80955 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 14 Feb 2024 23:00:30 -0800 Subject: [PATCH 0937/2188] Truncate long dropdown menu item text and show tooltip --- osu.Game/Graphics/UserInterface/OsuDropdown.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuDropdown.cs b/osu.Game/Graphics/UserInterface/OsuDropdown.cs index 2dc701dc9d..38e90bf4ea 100644 --- a/osu.Game/Graphics/UserInterface/OsuDropdown.cs +++ b/osu.Game/Graphics/UserInterface/OsuDropdown.cs @@ -186,6 +186,8 @@ namespace osu.Game.Graphics.UserInterface : base(item) { Foreground.Padding = new MarginPadding(2); + Foreground.AutoSizeAxes = Axes.Y; + Foreground.RelativeSizeAxes = Axes.X; Masking = true; CornerRadius = corner_radius; @@ -247,11 +249,12 @@ namespace osu.Game.Graphics.UserInterface Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, }, - Label = new OsuSpriteText + Label = new TruncatingSpriteText { - X = 15, + Padding = new MarginPadding { Left = 15 }, Origin = Anchor.CentreLeft, Anchor = Anchor.CentreLeft, + RelativeSizeAxes = Axes.X, }, }; } From a037dbf8debe7bcecfa904d68c20875d3844236d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 15 Feb 2024 18:33:48 +0900 Subject: [PATCH 0938/2188] Update test to set Child in more canonical manner --- .../Rulesets/TestSceneRulesetSkinProvidingContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Rulesets/TestSceneRulesetSkinProvidingContainer.cs b/osu.Game.Tests/Rulesets/TestSceneRulesetSkinProvidingContainer.cs index 981258e8d1..b089144233 100644 --- a/osu.Game.Tests/Rulesets/TestSceneRulesetSkinProvidingContainer.cs +++ b/osu.Game.Tests/Rulesets/TestSceneRulesetSkinProvidingContainer.cs @@ -48,7 +48,7 @@ namespace osu.Game.Tests.Rulesets Child = new RulesetSkinProvidingContainer(Ruleset.Value.CreateInstance(), Beatmap.Value.Beatmap, Beatmap.Value.Skin) { - requester + Child = requester }; }); From 95e745c6fbabce01dda192e567546185bfe62e9f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 15 Feb 2024 10:16:06 +0100 Subject: [PATCH 0939/2188] Use better messaging for selected submission failure reasons These have been cropping up rather often lately, mostly courtesy of linux users, but not only: https://github.com/ppy/osu/issues/26840 https://github.com/ppy/osu/issues/27008 https://github.com/ppy/osu/discussions/26962 so this is a proposal for slightly improved messaging for such cases to hopefully get users on the right track. The original error is still logged to network log, so there's no information loss. --- osu.Game/Screens/Play/SubmittingPlayer.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index c45d46e993..c759710aba 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -140,7 +140,13 @@ namespace osu.Game.Screens.Play { switch (exception.Message) { - case "expired token": + case @"missing token header": + case @"invalid client hash": + case @"invalid verification hash": + Logger.Log("You are not able to submit a score. Please ensure that you are using the latest version of the official game releases.", level: LogLevel.Important); + break; + + case @"expired token": Logger.Log("Score submission failed because your system clock is set incorrectly. Please check your system time, date and timezone.", level: LogLevel.Important); break; From 898d5ce88bd4d249f98b8fe7cc6dd5e7cdd635d4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 15 Feb 2024 10:40:40 +0100 Subject: [PATCH 0940/2188] Show selected submission failure messages even in solo Previously, if a `SubmittingPlayer` instance deemed it okay to proceed with gameplay despite submission failure, it would silently log all errors and proceed, but the score would still not be submitted. This feels a bit anti-user in the cases wherein something is genuinely wrong with either the client or web, so things like token verification failures or API failures are now shown as notifications to give the user an indication that something went wrong at all. Selected cases (non-user-playable mod, logged out, beatmap is not online) are still logged silently because those are either known and expected, or someone is messing with things. --- osu.Game/Screens/Play/SoloPlayer.cs | 2 +- osu.Game/Screens/Play/SubmittingPlayer.cs | 33 ++++++++++++----------- osu.Game/Tests/Visual/TestPlayer.cs | 2 +- 3 files changed, 20 insertions(+), 17 deletions(-) diff --git a/osu.Game/Screens/Play/SoloPlayer.cs b/osu.Game/Screens/Play/SoloPlayer.cs index f7ae3eb62b..f4cf2da364 100644 --- a/osu.Game/Screens/Play/SoloPlayer.cs +++ b/osu.Game/Screens/Play/SoloPlayer.cs @@ -52,7 +52,7 @@ namespace osu.Game.Screens.Play Scores = { BindTarget = LeaderboardScores } }; - protected override bool HandleTokenRetrievalFailure(Exception exception) => false; + protected override bool ShouldExitOnTokenRetrievalFailure(Exception exception) => false; protected override Task ImportScore(Score score) { diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index c759710aba..0873f60791 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -118,7 +118,7 @@ namespace osu.Game.Screens.Play token = r.ID; tcs.SetResult(true); }; - req.Failure += handleTokenFailure; + req.Failure += ex => handleTokenFailure(ex, displayNotification: true); api.Queue(req); @@ -128,14 +128,20 @@ namespace osu.Game.Screens.Play return true; - void handleTokenFailure(Exception exception) + void handleTokenFailure(Exception exception, bool displayNotification = false) { tcs.SetResult(false); - if (HandleTokenRetrievalFailure(exception)) + bool shouldExit = ShouldExitOnTokenRetrievalFailure(exception); + + if (displayNotification || shouldExit) { + string whatWillHappen = shouldExit + ? "You are not able to submit a score." + : "The following score will not be submitted."; + if (string.IsNullOrEmpty(exception.Message)) - Logger.Error(exception, "Failed to retrieve a score submission token."); + Logger.Error(exception, $"{whatWillHappen} Failed to retrieve a score submission token."); else { switch (exception.Message) @@ -143,31 +149,28 @@ namespace osu.Game.Screens.Play case @"missing token header": case @"invalid client hash": case @"invalid verification hash": - Logger.Log("You are not able to submit a score. Please ensure that you are using the latest version of the official game releases.", level: LogLevel.Important); + Logger.Log($"{whatWillHappen} Please ensure that you are using the latest version of the official game releases.", level: LogLevel.Important); break; case @"expired token": - Logger.Log("Score submission failed because your system clock is set incorrectly. Please check your system time, date and timezone.", level: LogLevel.Important); + Logger.Log($"{whatWillHappen} Your system clock is set incorrectly. Please check your system time, date and timezone.", level: LogLevel.Important); break; default: - Logger.Log($"You are not able to submit a score: {exception.Message}", level: LogLevel.Important); + Logger.Log($"{whatWillHappen} {exception.Message}", level: LogLevel.Important); break; } } + } + if (shouldExit) + { Schedule(() => { ValidForResume = false; this.Exit(); }); } - else - { - // Gameplay is allowed to continue, but we still should keep track of the error. - // In the future, this should be visible to the user in some way. - Logger.Log($"Score submission token retrieval failed ({exception.Message})"); - } } } @@ -176,7 +179,7 @@ namespace osu.Game.Screens.Play /// /// The error causing the failure. /// Whether gameplay should be immediately exited as a result. Returning false allows the gameplay session to continue. Defaults to true. - protected virtual bool HandleTokenRetrievalFailure(Exception exception) => true; + protected virtual bool ShouldExitOnTokenRetrievalFailure(Exception exception) => true; protected override async Task PrepareScoreForResultsAsync(Score score) { @@ -237,7 +240,7 @@ namespace osu.Game.Screens.Play /// /// Construct a request to be used for retrieval of the score token. - /// Can return null, at which point will be fired. + /// Can return null, at which point will be fired. /// [CanBeNull] protected abstract APIRequest CreateTokenRequest(); diff --git a/osu.Game/Tests/Visual/TestPlayer.cs b/osu.Game/Tests/Visual/TestPlayer.cs index d9cae6b03b..579a1934e0 100644 --- a/osu.Game/Tests/Visual/TestPlayer.cs +++ b/osu.Game/Tests/Visual/TestPlayer.cs @@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual PauseOnFocusLost = pauseOnFocusLost; } - protected override bool HandleTokenRetrievalFailure(Exception exception) => false; + protected override bool ShouldExitOnTokenRetrievalFailure(Exception exception) => false; protected override APIRequest CreateTokenRequest() { From e91d38872d99dc3904b3664331b94f097881a455 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Feb 2024 18:28:59 +0800 Subject: [PATCH 0941/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index d7f29beeb3..f61ff79b9f 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index a4cd26a372..506bebfd47 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 755bc7c0507f3ad7b3c8e5b7ed5592ad78497b43 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 15 Feb 2024 20:07:55 +0900 Subject: [PATCH 0942/2188] Fix resolution scaling --- .../Mods/ManiaModHidden.cs | 30 +++++++++++++++++-- 1 file changed, 27 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 211f21513d..12f17c6c59 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -3,11 +3,14 @@ using System; using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Localisation; using osu.Game.Rulesets.Mania.UI; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Game.Rulesets.Mania.Skinning; using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania.Mods { @@ -18,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Mods /// private const float reference_playfield_height = 768; - private const float min_coverage = 160 / reference_playfield_height; + private const float min_coverage = 160f / reference_playfield_height; private const float max_coverage = 400f / reference_playfield_height; private const float coverage_increase_per_combo = 0.5f / reference_playfield_height; @@ -49,17 +52,38 @@ namespace osu.Game.Rulesets.Mania.Mods private partial class LegacyPlayfieldCover : PlayfieldCoveringWrapper { + [Resolved] + private ISkinSource skin { get; set; } = null!; + + private IBindable? hitPosition; + public LegacyPlayfieldCover(Drawable content) : base(content) { } + protected override void LoadComplete() + { + base.LoadComplete(); + + skin.SourceChanged += onSkinChanged; + onSkinChanged(); + } + + private void onSkinChanged() + { + hitPosition = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.HitPosition); + } + protected override float GetHeight(float coverage) { - if (DrawHeight == 0) + // In osu!stable, the cover is applied in absolute (x768) coordinates from the hit position. + float availablePlayfieldHeight = Math.Abs(reference_playfield_height - (hitPosition?.Value ?? Stage.HIT_TARGET_POSITION)); + + if (availablePlayfieldHeight == 0) return base.GetHeight(coverage); - return base.GetHeight(coverage) * reference_playfield_height / DrawHeight; + return base.GetHeight(coverage) * reference_playfield_height / availablePlayfieldHeight; } } } From 9c22fa3a9fbae0fb568e5a7b36d4c688268add3a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 15 Feb 2024 12:13:01 +0100 Subject: [PATCH 0943/2188] Fix android test project compile failures --- .../osu.Game.Tests.Android.csproj | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj b/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj index 889f0a3583..b02425eadd 100644 --- a/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj +++ b/osu.Game.Tests.Android/osu.Game.Tests.Android.csproj @@ -31,4 +31,22 @@ + + + + + XamarinJetbrainsAnnotations + + + From d1a51b474c2a4d8ebdd780cc42f0d5ff63a8ab9a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 15 Feb 2024 21:24:00 +0900 Subject: [PATCH 0944/2188] Adjust tests --- .../Mods/TestSceneManiaModFadeIn.cs | 70 +++++++++++++++++-- .../Mods/TestSceneManiaModHidden.cs | 70 +++++++++++++++++-- .../Mods/ManiaModHidden.cs | 15 ++-- 3 files changed, 142 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModFadeIn.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModFadeIn.cs index 2c8c151e7f..fc49dc528d 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModFadeIn.cs @@ -1,8 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.Mania.UI; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests.Mods @@ -11,9 +17,65 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods { protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); - [TestCase(0.5f)] - [TestCase(0.1f)] - [TestCase(0.7f)] - public void TestCoverage(float coverage) => CreateModTest(new ModTestData { Mod = new ManiaModFadeIn { Coverage = { Value = coverage } }, PassCondition = () => true }); + [Test] + public void TestMinCoverageFullWidth() + { + CreateModTest(new ModTestData + { + Mod = new ManiaModHidden(), + PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE) + }); + } + + [Test] + public void TestMinCoverageHalfWidth() + { + CreateModTest(new ModTestData + { + Mod = new ManiaModHidden(), + PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE) + }); + + AddStep("set playfield width to 0.5", () => Player.Width = 0.5f); + } + + [Test] + public void TestMaxCoverageFullWidth() + { + CreateModTest(new ModTestData + { + Mod = new ManiaModHidden(), + PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE) + }); + + AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480); + } + + [Test] + public void TestMaxCoverageHalfWidth() + { + CreateModTest(new ModTestData + { + Mod = new ManiaModHidden(), + PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE) + }); + + AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480); + AddStep("set playfield width to 0.5", () => Player.Width = 0.5f); + } + + private bool checkCoverage(float expected) + { + Drawable? cover = this.ChildrenOfType().FirstOrDefault(); + Drawable? filledArea = cover?.ChildrenOfType().LastOrDefault(); + + if (filledArea == null) + return false; + + float scale = cover!.DrawHeight / (768 - Stage.HIT_TARGET_POSITION); + + // A bit of lenience because the test may end up hitting hitobjects before any assertions. + return Precision.AlmostEquals(filledArea.DrawHeight / scale, expected, 0.1); + } } } diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHidden.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHidden.cs index 204f26f151..581cc3b33a 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHidden.cs @@ -1,8 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.Mania.UI; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests.Mods @@ -11,9 +17,65 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods { protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); - [TestCase(0.5f)] - [TestCase(0.2f)] - [TestCase(0.8f)] - public void TestCoverage(float coverage) => CreateModTest(new ModTestData { Mod = new ManiaModHidden { Coverage = { Value = coverage } }, PassCondition = () => true }); + [Test] + public void TestMinCoverageFullWidth() + { + CreateModTest(new ModTestData + { + Mod = new ManiaModHidden(), + PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE) + }); + } + + [Test] + public void TestMinCoverageHalfWidth() + { + CreateModTest(new ModTestData + { + Mod = new ManiaModHidden(), + PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE) + }); + + AddStep("set playfield width to 0.5", () => Player.Width = 0.5f); + } + + [Test] + public void TestMaxCoverageFullWidth() + { + CreateModTest(new ModTestData + { + Mod = new ManiaModHidden(), + PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE) + }); + + AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480); + } + + [Test] + public void TestMaxCoverageHalfWidth() + { + CreateModTest(new ModTestData + { + Mod = new ManiaModHidden(), + PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE) + }); + + AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480); + AddStep("set playfield width to 0.5", () => Player.Width = 0.5f); + } + + private bool checkCoverage(float expected) + { + Drawable? cover = this.ChildrenOfType().FirstOrDefault(); + Drawable? filledArea = cover?.ChildrenOfType().LastOrDefault(); + + if (filledArea == null) + return false; + + float scale = cover!.DrawHeight / (768 - Stage.HIT_TARGET_POSITION); + + // A bit of lenience because the test may end up hitting hitobjects before any assertions. + return Precision.AlmostEquals(filledArea.DrawHeight / scale, expected, 0.1); + } } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 12f17c6c59..b2c6988319 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -21,9 +21,9 @@ namespace osu.Game.Rulesets.Mania.Mods /// private const float reference_playfield_height = 768; - private const float min_coverage = 160f / reference_playfield_height; - private const float max_coverage = 400f / reference_playfield_height; - private const float coverage_increase_per_combo = 0.5f / reference_playfield_height; + public const float MIN_COVERAGE = 160f; + public const float MAX_COVERAGE = 400f; + private const float coverage_increase_per_combo = 0.5f; public override LocalisableString Description => @"Keys fade out before you hit them!"; public override double ScoreMultiplier => 1; @@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Mods typeof(ManiaModCover) }).ToArray(); - public override BindableNumber Coverage { get; } = new BindableFloat(min_coverage); + public override BindableNumber Coverage { get; } = new BindableFloat(MIN_COVERAGE); protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll; private readonly BindableInt combo = new BindableInt(); @@ -45,7 +45,12 @@ namespace osu.Game.Rulesets.Mania.Mods combo.UnbindAll(); combo.BindTo(scoreProcessor.Combo); - combo.BindValueChanged(c => Coverage.Value = Math.Min(max_coverage, min_coverage + c.NewValue * coverage_increase_per_combo), true); + combo.BindValueChanged(c => + { + Coverage.Value = Math.Min( + MAX_COVERAGE / reference_playfield_height, + MIN_COVERAGE / reference_playfield_height + c.NewValue * coverage_increase_per_combo / reference_playfield_height); + }, true); } protected override PlayfieldCoveringWrapper CreateCover(Drawable content) => new LegacyPlayfieldCover(content); From 878fb2d10d8edb3f559e786751941d8ac3f2d05d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 15 Feb 2024 22:05:25 +0900 Subject: [PATCH 0945/2188] Add break support --- .../Mods/TestSceneManiaModFadeIn.cs | 19 ++++++++++++ .../Mods/TestSceneManiaModHidden.cs | 19 ++++++++++++ .../Mods/ManiaModHidden.cs | 25 ++++++++++----- .../UI/PlayfieldCoveringWrapper.cs | 31 +++++++++++++------ 4 files changed, 78 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModFadeIn.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModFadeIn.cs index fc49dc528d..9620897983 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModFadeIn.cs @@ -7,8 +7,12 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.Objects; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests.Mods @@ -64,6 +68,21 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods AddStep("set playfield width to 0.5", () => Player.Width = 0.5f); } + [Test] + public void TestNoCoverageDuringBreak() + { + CreateModTest(new ModTestData + { + Mod = new ManiaModHidden(), + Beatmap = new Beatmap + { + HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(), + Breaks = { new BreakPeriod(2000, 28000) } + }, + PassCondition = () => Player.IsBreakTime.Value && checkCoverage(0) + }); + } + private bool checkCoverage(float expected) { Drawable? cover = this.ChildrenOfType().FirstOrDefault(); diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHidden.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHidden.cs index 581cc3b33a..ae23c4573c 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModHidden.cs @@ -7,8 +7,12 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; using osu.Framework.Utils; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.Objects; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests.Mods @@ -64,6 +68,21 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods AddStep("set playfield width to 0.5", () => Player.Width = 0.5f); } + [Test] + public void TestNoCoverageDuringBreak() + { + CreateModTest(new ModTestData + { + Mod = new ManiaModHidden(), + Beatmap = new Beatmap + { + HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(), + Breaks = { new BreakPeriod(2000, 28000) } + }, + PassCondition = () => Player.IsBreakTime.Value && checkCoverage(0) + }); + } + private bool checkCoverage(float expected) { Drawable? cover = this.ChildrenOfType().FirstOrDefault(); diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index b2c6988319..5ddc627642 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -9,12 +9,15 @@ using osu.Game.Rulesets.Mania.UI; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.Skinning; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play; using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania.Mods { - public partial class ManiaModHidden : ManiaModWithPlayfieldCover + public partial class ManiaModHidden : ManiaModWithPlayfieldCover, IApplicableToPlayer, IUpdatableByPlayfield { /// /// osu!stable is referenced to 768px. @@ -37,6 +40,7 @@ namespace osu.Game.Rulesets.Mania.Mods public override BindableNumber Coverage { get; } = new BindableFloat(MIN_COVERAGE); protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll; + private readonly IBindable isBreakTime = new Bindable(); private readonly BindableInt combo = new BindableInt(); public override void ApplyToScoreProcessor(ScoreProcessor scoreProcessor) @@ -45,12 +49,19 @@ namespace osu.Game.Rulesets.Mania.Mods combo.UnbindAll(); combo.BindTo(scoreProcessor.Combo); - combo.BindValueChanged(c => - { - Coverage.Value = Math.Min( - MAX_COVERAGE / reference_playfield_height, - MIN_COVERAGE / reference_playfield_height + c.NewValue * coverage_increase_per_combo / reference_playfield_height); - }, true); + } + + public void ApplyToPlayer(Player player) + { + isBreakTime.UnbindAll(); + isBreakTime.BindTo(player.IsBreakTime); + } + + public void Update(Playfield playfield) + { + Coverage.Value = isBreakTime.Value + ? 0 + : Math.Min(MAX_COVERAGE, MIN_COVERAGE + combo.Value * coverage_increase_per_combo) / reference_playfield_height; } protected override PlayfieldCoveringWrapper CreateCover(Drawable content) => new LegacyPlayfieldCover(content); diff --git a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs index 2b70c527ae..1cf2be7b06 100644 --- a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs +++ b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI private readonly IBindable scrollDirection = new Bindable(); - private float currentCoverage; + private float currentCoverageHeight; public PlayfieldCoveringWrapper(Drawable content) { @@ -106,23 +106,36 @@ namespace osu.Game.Rulesets.Mania.UI protected override void LoadComplete() { base.LoadComplete(); - - updateHeight(Coverage.Value); + updateCoverSize(true); } protected override void Update() { base.Update(); - - updateHeight((float)Interpolation.DampContinuously(currentCoverage, Coverage.Value, 25, Math.Abs(Time.Elapsed))); + updateCoverSize(false); } - private void updateHeight(float coverage) + private void updateCoverSize(bool instant) { - filled.Height = GetHeight(coverage); - gradient.Y = -GetHeight(coverage); + float targetCoverage; + float targetAlpha; - currentCoverage = coverage; + if (instant) + { + targetCoverage = Coverage.Value; + targetAlpha = Coverage.Value > 0 ? 1 : 0; + } + else + { + targetCoverage = (float)Interpolation.DampContinuously(currentCoverageHeight, Coverage.Value, 25, Math.Abs(Time.Elapsed)); + targetAlpha = (float)Interpolation.DampContinuously(gradient.Alpha, Coverage.Value > 0 ? 1 : 0, 25, Math.Abs(Time.Elapsed)); + } + + filled.Height = GetHeight(targetCoverage); + gradient.Y = -GetHeight(targetCoverage); + gradient.Alpha = targetAlpha; + + currentCoverageHeight = targetCoverage; } protected virtual float GetHeight(float coverage) => coverage; From e705190664cee548c402eb2e67ecbaf742341b62 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Feb 2024 23:23:49 +0800 Subject: [PATCH 0946/2188] Update windows icon metrics to match previous icon --- osu.Desktop/lazer.ico | Bin 67391 -> 76552 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/osu.Desktop/lazer.ico b/osu.Desktop/lazer.ico index f84866b8e93b4c7a449371b71a99b1a8c5567df1..a3280f0de0b6a935309c84594e8b83cdb7d2e43f 100644 GIT binary patch literal 76552 zcmZ^K1ymf(*5JSZgKG$G!JXjlZi8FUz~IiH!94^9*WjLD2@u@ff=eI}Z14mbAOQl* z^1b)=|Nq^y+kNWPt*do!cURS^TMYo90MG#cTqpo~z{Dv4p!@{$@%_8)$N~Tmo&f;# z^#5+N5di=Jq$mJF!vD~pM2lHa0B?1)Rq(JWv7bco)KnGq{-OR;FfpDgbMI>VrwYwM 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Date: Thu, 15 Feb 2024 16:40:58 +0100 Subject: [PATCH 0947/2188] Make dropdown text nicer --- osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs index 1cf2be7b06..d8d9705530 100644 --- a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs +++ b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.ComponentModel; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; @@ -13,11 +14,12 @@ using osu.Framework.Utils; using osu.Game.Rulesets.UI.Scrolling; using osuTK; using osuTK.Graphics; +using Container = osu.Framework.Graphics.Containers.Container; namespace osu.Game.Rulesets.Mania.UI { ///

- /// A that has its contents partially hidden by an adjustable "cover". This is intended to be used in a playfield. + /// A that has its contents partially hidden by an adjustable "cover". This is intended to be used in a playfield. /// public partial class PlayfieldCoveringWrapper : CompositeDrawable { @@ -157,11 +159,13 @@ namespace osu.Game.Rulesets.Mania.UI /// /// The cover expands along the scrolling direction. /// + [Description("Along scroll")] AlongScroll, /// /// The cover expands against the scrolling direction. /// + [Description("Against scroll")] AgainstScroll } } From c4bcae86ec02c59dfd0a795ddb9a7f828201b8ff Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 16 Feb 2024 00:43:20 +0800 Subject: [PATCH 0948/2188] Update iOS icon metrics to match previous icon --- ...0-5cbe0121-ed68-414f-9ddc-dd993ac97e62.png | Bin 278451 -> 453879 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/osu.iOS/Assets.xcassets/AppIcon.appiconset/300076680-5cbe0121-ed68-414f-9ddc-dd993ac97e62.png b/osu.iOS/Assets.xcassets/AppIcon.appiconset/300076680-5cbe0121-ed68-414f-9ddc-dd993ac97e62.png index 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zyPqQ}IVa$&Aat+ejUL)q*_k|J)Afjr$jOzb;lwt#U3&+;;B>W$V43!Akpm$!*>^1= zso9-A^2PU4Gpd%#T05oF%dNzD2yD9C#^+EeHiKPCy_d1px`u1yH%BKlRc!n1s@Tyw zJFkYi87Ob^HV1LPOKCON@i?swmMIa1R!;uRVNU@8UGYx|?sw^{%hA5JPZ~ExmZ6g( znBN(#WiBB()I*QKE%Z}eWycsD(AOz!@*&M7jGMJ24g(cQ?D`9l??nJ=6xEtCg6CI6 z@VZ~qqu?ared~>+%&y)z`g=?M9ZV$99rR z3MRXD;nN){V^N!~`D^6KwOk&bp3-{R|!H9LO@qa^z#p;J%XJJuB0z=eig0d&_nV`53uMq0U$jI$!R1a+icmkC2 zi$iyV2yDF=Z_RWFb59|dM+?{IY}s)miK)cWSJoULpkIp~E!G=NQ_;Mra13}O@E|1Q z7jyDKEaw5>CZdgzubmA7F>0_Ux9192daQfkA6NV>4t*0f>`avpTx%PEQW9d7(=05yKaNkR-MVc6`_xcp85DxFSD- zU=`bgi`8kQ&%A+ig5#A#yz|R95=|&hNpRB*>a`ESZLIp0uY61oMAy7V z;&ZB?ycg5S$fzK&d!!i)%)9N!iFQkbP Date: Thu, 15 Feb 2024 23:05:13 +0100 Subject: [PATCH 0949/2188] Point launch.json to new build directory --- .vscode/launch.json | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/.vscode/launch.json b/.vscode/launch.json index d93fddf42d..7c5225cff7 100644 --- a/.vscode/launch.json +++ b/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Desktop/bin/Debug/net6.0/osu!.dll" + "${workspaceRoot}/osu.Desktop/bin/Debug/net8.0/osu!.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build osu! (Debug)", @@ -19,7 +19,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Desktop/bin/Release/net6.0/osu!.dll" + "${workspaceRoot}/osu.Desktop/bin/Release/net8.0/osu!.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build osu! (Release)", @@ -31,7 +31,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Game.Tests/bin/Debug/net6.0/osu.Game.Tests.dll" + "${workspaceRoot}/osu.Game.Tests/bin/Debug/net8.0/osu.Game.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build tests (Debug)", @@ -43,7 +43,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Game.Tests/bin/Release/net6.0/osu.Game.Tests.dll" + "${workspaceRoot}/osu.Game.Tests/bin/Release/net8.0/osu.Game.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build tests (Release)", @@ -55,7 +55,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Desktop/bin/Debug/net6.0/osu!.dll", + "${workspaceRoot}/osu.Desktop/bin/Debug/net8.0/osu!.dll", "--tournament" ], "cwd": "${workspaceRoot}", @@ -68,7 +68,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Desktop/bin/Release/net6.0/osu!.dll", + "${workspaceRoot}/osu.Desktop/bin/Release/net8.0/osu!.dll", "--tournament" ], "cwd": "${workspaceRoot}", @@ -81,7 +81,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net6.0/osu.Game.Tournament.Tests.dll", + "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net8.0/osu.Game.Tournament.Tests.dll", "--tournament" ], "cwd": "${workspaceRoot}", @@ -94,7 +94,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net6.0/osu.Game.Tournament.Tests.dll", + "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/net8.0/osu.Game.Tournament.Tests.dll", "--tournament" ], "cwd": "${workspaceRoot}", @@ -105,7 +105,7 @@ "name": "Benchmark", "type": "coreclr", "request": "launch", - "program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/net6.0/osu.Game.Benchmarks.dll", + "program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/net8.0/osu.Game.Benchmarks.dll", "args": [ "--filter", "*" From a9eac5924de12073d39e8c9b2b57f83be6185de2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 16 Feb 2024 01:18:13 +0300 Subject: [PATCH 0950/2188] Remove seemingly unnecessary float casts --- osu.Game/Screens/Play/PlayerLoader.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 6154e443ef..fff1118622 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -550,8 +550,10 @@ namespace osu.Game.Screens.Play { if (!muteWarningShownOnce.Value) { + double aggregateVolumeTrack = audioManager.Volume.Value * audioManager.VolumeTrack.Value; + // Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted. - if (volumeOverlay?.IsMuted.Value == true || (float)(audioManager.Volume.Value * audioManager.VolumeTrack.Value) <= volume_requirement) + if (volumeOverlay?.IsMuted.Value == true || aggregateVolumeTrack <= volume_requirement) { notificationOverlay?.Post(new MutedNotification()); muteWarningShownOnce.Value = true; @@ -580,9 +582,11 @@ namespace osu.Game.Screens.Play volumeOverlay.IsMuted.Value = false; + double aggregateVolumeTrack = audioManager.Volume.Value * audioManager.VolumeTrack.Value; + // Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes. // Note that we only restore to -20 dB to ensure the user isn't suddenly overloaded by unexpectedly high volume. - if ((float)(audioManager.Volume.Value * audioManager.VolumeTrack.Value) <= volume_requirement) + if (aggregateVolumeTrack <= volume_requirement) { // Prioritize increasing music over master volume as to avoid also increasing effects volume. const double target = 0.1; From d81b148b099e56f1a9ff8d7a20d282e7b970d7a9 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 16 Feb 2024 01:23:18 +0300 Subject: [PATCH 0951/2188] Remove mention of decibel units in comment Decibels are irrelevant in the volume bindables, as mentioned in PR already. --- osu.Game/Screens/Play/PlayerLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index fff1118622..c755923ace 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -585,7 +585,7 @@ namespace osu.Game.Screens.Play double aggregateVolumeTrack = audioManager.Volume.Value * audioManager.VolumeTrack.Value; // Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes. - // Note that we only restore to -20 dB to ensure the user isn't suddenly overloaded by unexpectedly high volume. + // Note that we only restore to 10% to ensure the user isn't suddenly overloaded by unexpectedly high volume. if (aggregateVolumeTrack <= volume_requirement) { // Prioritize increasing music over master volume as to avoid also increasing effects volume. From 5431781f80692d8fc36a5a301126148b00ca916c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 16 Feb 2024 01:23:26 +0300 Subject: [PATCH 0952/2188] Bring back target volume to 50% --- osu.Game/Screens/Play/PlayerLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index c755923ace..d3f75fe15e 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -589,7 +589,7 @@ namespace osu.Game.Screens.Play if (aggregateVolumeTrack <= volume_requirement) { // Prioritize increasing music over master volume as to avoid also increasing effects volume. - const double target = 0.1; + const double target = 0.5; double result = target / Math.Max(0.01, audioManager.Volume.Value); if (result > 1) From 6751f95eb648b42cdb55baa83efcb07a757ea9a7 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 16 Feb 2024 01:28:47 +0300 Subject: [PATCH 0953/2188] Adjust test cases and approximate equality --- osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 67e94a2960..02a0ae6e6c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -268,9 +268,9 @@ namespace osu.Game.Tests.Visual.Gameplay { addVolumeSteps("master and music volumes", () => { - audioManager.Volume.Value = 0.15; - audioManager.VolumeTrack.Value = 0.01; - }, () => audioManager.Volume.Value == 0.15 && audioManager.VolumeTrack.Value == 0.67); + audioManager.Volume.Value = 0.6; + audioManager.VolumeTrack.Value = 0.15; + }, () => Precision.AlmostEquals(audioManager.Volume.Value, 0.6) && Precision.AlmostEquals(audioManager.VolumeTrack.Value, 0.83)); } [Test] @@ -280,7 +280,7 @@ namespace osu.Game.Tests.Visual.Gameplay { audioManager.Volume.Value = 0.01; audioManager.VolumeTrack.Value = 0.15; - }, () => audioManager.Volume.Value == 0.1 && audioManager.VolumeTrack.Value == 1); + }, () => Precision.AlmostEquals(audioManager.Volume.Value, 0.5) && Precision.AlmostEquals(audioManager.VolumeTrack.Value, 1)); } [Test] From 7530b1f362451eb18e6fcfaceb5154f4bddddac6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 16 Feb 2024 01:31:52 +0300 Subject: [PATCH 0954/2188] Adjust comment again --- osu.Game/Screens/Play/PlayerLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index d3f75fe15e..060074890c 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -585,7 +585,7 @@ namespace osu.Game.Screens.Play double aggregateVolumeTrack = audioManager.Volume.Value * audioManager.VolumeTrack.Value; // Check values before resetting, as the user may have only had mute enabled, in which case we might not need to adjust volumes. - // Note that we only restore to 10% to ensure the user isn't suddenly overloaded by unexpectedly high volume. + // Note that we only restore halfway to ensure the user isn't suddenly overloaded by unexpectedly high volume. if (aggregateVolumeTrack <= volume_requirement) { // Prioritize increasing music over master volume as to avoid also increasing effects volume. From ec85bf0ae66cf0127e5cfc7d0f231742dd87f8e9 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 16 Feb 2024 01:45:30 +0300 Subject: [PATCH 0955/2188] Update other VS code configuration files --- .../osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json | 4 ++-- .../osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json | 4 ++-- .../.vscode/launch.json | 4 ++-- .../osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json | 4 ++-- osu.Game.Rulesets.Catch.Tests/.vscode/launch.json | 4 ++-- osu.Game.Rulesets.Mania.Tests/.vscode/launch.json | 4 ++-- osu.Game.Rulesets.Osu.Tests/.vscode/launch.json | 4 ++-- osu.Game.Rulesets.Taiko.Tests/.vscode/launch.json | 4 ++-- osu.Game.Tournament.Tests/.vscode/launch.json | 4 ++-- 9 files changed, 18 insertions(+), 18 deletions(-) diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json index b433819346..0d72037393 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll" + "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll" + "${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.EmptyFreeformRuleset.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json index d60bc2571d..ec832d9a72 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll" + "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.Pippidon.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll" + "${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.Pippidon.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/launch.json index f1f37f6363..a60979073b 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/launch.json +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll" + "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll" + "${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.EmptyScrolling.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json index d60bc2571d..ec832d9a72 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll" + "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.Pippidon.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Pippidon.Tests.dll" + "${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.Pippidon.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json b/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json index 201343a036..7b9291c870 100644 --- a/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json +++ b/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Catch.Tests.dll" + "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.Catch.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Catch.Tests.dll" + "${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.Catch.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json b/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json index f6a067a831..b8dafda8b5 100644 --- a/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json +++ b/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Mania.Tests.dll" + "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.Mania.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Mania.Tests.dll" + "${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.Mania.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json b/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json index 61be25b845..a68d6e12c0 100644 --- a/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json +++ b/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Osu.Tests.dll" + "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.Osu.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Osu.Tests.dll" + "${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.Osu.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/osu.Game.Rulesets.Taiko.Tests/.vscode/launch.json b/osu.Game.Rulesets.Taiko.Tests/.vscode/launch.json index 56ec7d8d9c..5b192c795b 100644 --- a/osu.Game.Rulesets.Taiko.Tests/.vscode/launch.json +++ b/osu.Game.Rulesets.Taiko.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Rulesets.Taiko.Tests.dll" + "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Rulesets.Taiko.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net6.0/osu.Game.Rulesets.Taiko.Tests.dll" + "${workspaceRoot}/bin/Release/net8.0/osu.Game.Rulesets.Taiko.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", diff --git a/osu.Game.Tournament.Tests/.vscode/launch.json b/osu.Game.Tournament.Tests/.vscode/launch.json index 51aa541811..07a0db448d 100644 --- a/osu.Game.Tournament.Tests/.vscode/launch.json +++ b/osu.Game.Tournament.Tests/.vscode/launch.json @@ -7,7 +7,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Debug/net6.0/osu.Game.Tournament.Tests.dll" + "${workspaceRoot}/bin/Debug/net8.0/osu.Game.Tournament.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Debug)", @@ -20,7 +20,7 @@ "request": "launch", "program": "dotnet", "args": [ - "${workspaceRoot}/bin/Release/net6.0/osu.Game.Tournament.Tests.dll" + "${workspaceRoot}/bin/Release/net8.0/osu.Game.Tournament.Tests.dll" ], "cwd": "${workspaceRoot}", "preLaunchTask": "Build (Release)", From 22ffac1718f14f8509d46be93923a5837e80157e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 16 Feb 2024 01:45:38 +0300 Subject: [PATCH 0956/2188] Update Rider configuration files --- .../.idea/runConfigurations/Benchmarks.xml | 6 +++--- .../.idea/runConfigurations/CatchRuleset__Tests_.xml | 6 +++--- .../.idea/runConfigurations/ManiaRuleset__Tests_.xml | 6 +++--- .../.idea/runConfigurations/OsuRuleset__Tests_.xml | 6 +++--- .../.idea/runConfigurations/TaikoRuleset__Tests_.xml | 6 +++--- .../.idea/runConfigurations/Tournament.xml | 6 +++--- .../.idea/runConfigurations/Tournament__Tests_.xml | 6 +++--- .idea/.idea.osu.Desktop/.idea/runConfigurations/osu_.xml | 6 +++--- .../.idea/runConfigurations/osu___Tests_.xml | 6 +++--- .run/osu! (Second Client).run.xml | 6 +++--- 10 files changed, 30 insertions(+), 30 deletions(-) diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml index d500c595c0..a7a6649a4f 100644 --- a/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml +++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml @@ -1,8 +1,8 @@ -

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public interface IStatefulUserHubClient { + /// + /// Invoked when the server requests a client to disconnect. + /// + /// + /// When this request is received, the client must presume any and all further requests to the server + /// will either fail or be ignored. + /// This method is ONLY to be used for the purposes of: + /// + /// actually physically disconnecting from the server, + /// cleaning up / setting up any and all required local client state. + /// + /// Task DisconnectRequested(); } } From 060b01eee8d30d996858515829568feb827cc8b4 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Fri, 16 Feb 2024 20:24:02 +0300 Subject: [PATCH 0970/2188] Make CreateJudgement public again and add remarks --- .../Objects/EmptyFreeformHitObject.cs | 2 +- .../osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs | 2 +- .../Objects/EmptyScrollingHitObject.cs | 2 +- .../osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs | 2 +- osu.Game.Rulesets.Catch/Objects/Banana.cs | 2 +- osu.Game.Rulesets.Catch/Objects/BananaShower.cs | 2 +- osu.Game.Rulesets.Catch/Objects/Droplet.cs | 2 +- osu.Game.Rulesets.Catch/Objects/Fruit.cs | 2 +- osu.Game.Rulesets.Catch/Objects/JuiceStream.cs | 2 +- osu.Game.Rulesets.Catch/Objects/TinyDroplet.cs | 2 +- osu.Game.Rulesets.Mania/Objects/BarLine.cs | 2 +- osu.Game.Rulesets.Mania/Objects/HoldNote.cs | 2 +- osu.Game.Rulesets.Mania/Objects/HoldNoteBody.cs | 2 +- osu.Game.Rulesets.Mania/Objects/Note.cs | 2 +- osu.Game.Rulesets.Mania/Objects/TailNote.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs | 2 +- osu.Game.Rulesets.Osu/Objects/HitCircle.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Slider.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SliderTick.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Spinner.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/BarLine.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs | 4 ++-- osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/Swell.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/SwellTick.cs | 2 +- osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs | 2 +- osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs | 2 +- osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs | 2 +- osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs | 2 +- osu.Game/Database/StandardisedScoreMigrationTools.cs | 2 +- osu.Game/Rulesets/Objects/HitObject.cs | 6 +++++- osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs | 2 +- 39 files changed, 44 insertions(+), 40 deletions(-) diff --git a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/EmptyFreeformHitObject.cs b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/EmptyFreeformHitObject.cs index e166d09f84..9cd18d2d9f 100644 --- a/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/EmptyFreeformHitObject.cs +++ b/Templates/Rulesets/ruleset-empty/osu.Game.Rulesets.EmptyFreeform/Objects/EmptyFreeformHitObject.cs @@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.EmptyFreeform.Objects { public class EmptyFreeformHitObject : HitObject, IHasPosition { - protected override Judgement CreateJudgement() => new Judgement(); + public override Judgement CreateJudgement() => new Judgement(); public Vector2 Position { get; set; } diff --git a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs index 748e6d3b53..0c22554e82 100644 --- a/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs +++ b/Templates/Rulesets/ruleset-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs @@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Pippidon.Objects { public class PippidonHitObject : HitObject, IHasPosition { - protected override Judgement CreateJudgement() => new Judgement(); + public override Judgement CreateJudgement() => new Judgement(); public Vector2 Position { get; set; } diff --git a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/EmptyScrollingHitObject.cs b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/EmptyScrollingHitObject.cs index 4564bd1e09..9b469be496 100644 --- a/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/EmptyScrollingHitObject.cs +++ b/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/EmptyScrollingHitObject.cs @@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.EmptyScrolling.Objects { public class EmptyScrollingHitObject : HitObject { - protected override Judgement CreateJudgement() => new Judgement(); + public override Judgement CreateJudgement() => new Judgement(); } } diff --git a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs index ed16bce9f6..9dd135479f 100644 --- a/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs +++ b/Templates/Rulesets/ruleset-scrolling-example/osu.Game.Rulesets.Pippidon/Objects/PippidonHitObject.cs @@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Pippidon.Objects /// public int Lane; - protected override Judgement CreateJudgement() => new Judgement(); + public override Judgement CreateJudgement() => new Judgement(); } } diff --git a/osu.Game.Rulesets.Catch/Objects/Banana.cs b/osu.Game.Rulesets.Catch/Objects/Banana.cs index 30bdb24b14..b80527f379 100644 --- a/osu.Game.Rulesets.Catch/Objects/Banana.cs +++ b/osu.Game.Rulesets.Catch/Objects/Banana.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects /// public int BananaIndex; - protected override Judgement CreateJudgement() => new CatchBananaJudgement(); + public override Judgement CreateJudgement() => new CatchBananaJudgement(); private static readonly IList default_banana_samples = new List { new BananaHitSampleInfo() }.AsReadOnly(); diff --git a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs index 86c41fce90..328cc2b52a 100644 --- a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs +++ b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs @@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Objects { public override bool LastInCombo => true; - protected override Judgement CreateJudgement() => new IgnoreJudgement(); + public override Judgement CreateJudgement() => new IgnoreJudgement(); protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { diff --git a/osu.Game.Rulesets.Catch/Objects/Droplet.cs b/osu.Game.Rulesets.Catch/Objects/Droplet.cs index 107c6c3979..9c1004a04b 100644 --- a/osu.Game.Rulesets.Catch/Objects/Droplet.cs +++ b/osu.Game.Rulesets.Catch/Objects/Droplet.cs @@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Catch.Objects { public class Droplet : PalpableCatchHitObject { - protected override Judgement CreateJudgement() => new CatchDropletJudgement(); + public override Judgement CreateJudgement() => new CatchDropletJudgement(); } } diff --git a/osu.Game.Rulesets.Catch/Objects/Fruit.cs b/osu.Game.Rulesets.Catch/Objects/Fruit.cs index 17270b803c..4818fe2cad 100644 --- a/osu.Game.Rulesets.Catch/Objects/Fruit.cs +++ b/osu.Game.Rulesets.Catch/Objects/Fruit.cs @@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Catch.Objects { public class Fruit : PalpableCatchHitObject { - protected override Judgement CreateJudgement() => new CatchJudgement(); + public override Judgement CreateJudgement() => new CatchJudgement(); public static FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => (FruitVisualRepresentation)(indexInBeatmap % 4); } diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index 49c24df5b9..671291ef0e 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Objects /// private const float base_scoring_distance = 100; - protected override Judgement CreateJudgement() => new IgnoreJudgement(); + public override Judgement CreateJudgement() => new IgnoreJudgement(); public int RepeatCount { get; set; } diff --git a/osu.Game.Rulesets.Catch/Objects/TinyDroplet.cs b/osu.Game.Rulesets.Catch/Objects/TinyDroplet.cs index ddcb92875f..1bf160b5a6 100644 --- a/osu.Game.Rulesets.Catch/Objects/TinyDroplet.cs +++ b/osu.Game.Rulesets.Catch/Objects/TinyDroplet.cs @@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Catch.Objects { public class TinyDroplet : Droplet { - protected override Judgement CreateJudgement() => new CatchTinyDropletJudgement(); + public override Judgement CreateJudgement() => new CatchTinyDropletJudgement(); } } diff --git a/osu.Game.Rulesets.Mania/Objects/BarLine.cs b/osu.Game.Rulesets.Mania/Objects/BarLine.cs index 742b5e4b0d..cf576239ed 100644 --- a/osu.Game.Rulesets.Mania/Objects/BarLine.cs +++ b/osu.Game.Rulesets.Mania/Objects/BarLine.cs @@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Mania.Objects set => major.Value = value; } - protected override Judgement CreateJudgement() => new IgnoreJudgement(); + public override Judgement CreateJudgement() => new IgnoreJudgement(); } } diff --git a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs index 4aac455bc5..3f930a310b 100644 --- a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs @@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Mania.Objects }); } - protected override Judgement CreateJudgement() => new IgnoreJudgement(); + public override Judgement CreateJudgement() => new IgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game.Rulesets.Mania/Objects/HoldNoteBody.cs b/osu.Game.Rulesets.Mania/Objects/HoldNoteBody.cs index 92b649c174..47163d0d81 100644 --- a/osu.Game.Rulesets.Mania/Objects/HoldNoteBody.cs +++ b/osu.Game.Rulesets.Mania/Objects/HoldNoteBody.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Objects /// public class HoldNoteBody : ManiaHitObject { - protected override Judgement CreateJudgement() => new HoldNoteBodyJudgement(); + public override Judgement CreateJudgement() => new HoldNoteBodyJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } } diff --git a/osu.Game.Rulesets.Mania/Objects/Note.cs b/osu.Game.Rulesets.Mania/Objects/Note.cs index b0f2991918..0035960c63 100644 --- a/osu.Game.Rulesets.Mania/Objects/Note.cs +++ b/osu.Game.Rulesets.Mania/Objects/Note.cs @@ -11,6 +11,6 @@ namespace osu.Game.Rulesets.Mania.Objects /// public class Note : ManiaHitObject { - protected override Judgement CreateJudgement() => new ManiaJudgement(); + public override Judgement CreateJudgement() => new ManiaJudgement(); } } diff --git a/osu.Game.Rulesets.Mania/Objects/TailNote.cs b/osu.Game.Rulesets.Mania/Objects/TailNote.cs index bddb4630cb..def32880f1 100644 --- a/osu.Game.Rulesets.Mania/Objects/TailNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/TailNote.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Objects /// public const double RELEASE_WINDOW_LENIENCE = 1.5; - protected override Judgement CreateJudgement() => new ManiaJudgement(); + public override Judgement CreateJudgement() => new ManiaJudgement(); public override double MaximumJudgementOffset => base.MaximumJudgementOffset * RELEASE_WINDOW_LENIENCE; } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs index f07a1e930b..2c9292c58b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModStrictTracking.cs @@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Mods { } - protected override Judgement CreateJudgement() => new OsuJudgement(); + public override Judgement CreateJudgement() => new OsuJudgement(); } private partial class StrictTrackingDrawableSliderTail : DrawableSliderTail diff --git a/osu.Game.Rulesets.Osu/Objects/HitCircle.cs b/osu.Game.Rulesets.Osu/Objects/HitCircle.cs index 6336482ccc..d652db0fd4 100644 --- a/osu.Game.Rulesets.Osu/Objects/HitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/HitCircle.cs @@ -8,6 +8,6 @@ namespace osu.Game.Rulesets.Osu.Objects { public class HitCircle : OsuHitObject { - protected override Judgement CreateJudgement() => new OsuJudgement(); + public override Judgement CreateJudgement() => new OsuJudgement(); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index fc0248cbbd..506145568e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -275,7 +275,7 @@ namespace osu.Game.Rulesets.Osu.Objects TailSamples = this.GetNodeSamples(repeatCount + 1); } - protected override Judgement CreateJudgement() => ClassicSliderBehaviour + public override Judgement CreateJudgement() => ClassicSliderBehaviour // Final combo is provided by the slider itself - see logic in `DrawableSlider.CheckForResult()` ? new OsuJudgement() // Final combo is provided by the tail circle - see `SliderTailCircle` diff --git a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs index 8d60864f0b..2d5a5b7727 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderEndCircle.cs @@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Objects protected override HitWindows CreateHitWindows() => HitWindows.Empty; - protected override Judgement CreateJudgement() => new SliderEndJudgement(); + public override Judgement CreateJudgement() => new SliderEndJudgement(); public class SliderEndJudgement : OsuJudgement { diff --git a/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs index 4760135081..8305481788 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs @@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Osu.Objects /// public bool ClassicSliderBehaviour; - protected override Judgement CreateJudgement() => ClassicSliderBehaviour ? new SliderTickJudgement() : base.CreateJudgement(); + public override Judgement CreateJudgement() => ClassicSliderBehaviour ? new SliderTickJudgement() : base.CreateJudgement(); } } diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs index 42d8d895e4..ee2490439f 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects { } - protected override Judgement CreateJudgement() => ClassicSliderBehaviour ? new LegacyTailJudgement() : new TailJudgement(); + public override Judgement CreateJudgement() => ClassicSliderBehaviour ? new LegacyTailJudgement() : new TailJudgement(); public class LegacyTailJudgement : OsuJudgement { diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs index 1d7ba2fbaf..74ec4d6eb3 100644 --- a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs @@ -32,6 +32,6 @@ namespace osu.Game.Rulesets.Osu.Objects protected override HitWindows CreateHitWindows() => HitWindows.Empty; - protected override Judgement CreateJudgement() => new SliderTickJudgement(); + public override Judgement CreateJudgement() => new SliderTickJudgement(); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Spinner.cs b/osu.Game.Rulesets.Osu/Objects/Spinner.cs index 9baa645b3c..e3dfe8e69a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Spinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Spinner.cs @@ -95,7 +95,7 @@ namespace osu.Game.Rulesets.Osu.Objects } } - protected override Judgement CreateJudgement() => new OsuJudgement(); + public override Judgement CreateJudgement() => new OsuJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs index 57db29ef0c..8d53100529 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs @@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Osu.Objects { public class SpinnerBonusTick : SpinnerTick { - protected override Judgement CreateJudgement() => new OsuSpinnerBonusTickJudgement(); + public override Judgement CreateJudgement() => new OsuSpinnerBonusTickJudgement(); public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement { diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs index cb59014909..7989c9b7ff 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs @@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Objects /// public double SpinnerDuration { get; set; } - protected override Judgement CreateJudgement() => new OsuSpinnerTickJudgement(); + public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game.Rulesets.Taiko/Objects/BarLine.cs b/osu.Game.Rulesets.Taiko/Objects/BarLine.cs index d87f8b3232..46b3f13501 100644 --- a/osu.Game.Rulesets.Taiko/Objects/BarLine.cs +++ b/osu.Game.Rulesets.Taiko/Objects/BarLine.cs @@ -19,6 +19,6 @@ namespace osu.Game.Rulesets.Taiko.Objects set => major.Value = value; } - protected override Judgement CreateJudgement() => new IgnoreJudgement(); + public override Judgement CreateJudgement() => new IgnoreJudgement(); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs index 50cd722a3f..f3143de345 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs @@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.Objects } } - protected override Judgement CreateJudgement() => new IgnoreJudgement(); + public override Judgement CreateJudgement() => new IgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; @@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Taiko.Objects public class StrongNestedHit : StrongNestedHitObject { // The strong hit of the drum roll doesn't actually provide any score. - protected override Judgement CreateJudgement() => new IgnoreJudgement(); + public override Judgement CreateJudgement() => new IgnoreJudgement(); public StrongNestedHit(TaikoHitObject parent) : base(parent) diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs index c1d4102042..dc082ffd21 100644 --- a/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Objects Parent = parent; } - protected override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement(); + public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; diff --git a/osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs b/osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs index 44cd700faf..302f940ef4 100644 --- a/osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/IgnoreHit.cs @@ -7,6 +7,6 @@ namespace osu.Game.Rulesets.Taiko.Objects { public class IgnoreHit : Hit { - protected override Judgement CreateJudgement() => new IgnoreJudgement(); + public override Judgement CreateJudgement() => new IgnoreJudgement(); } } diff --git a/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs index 227ab4ab52..14cbe338ed 100644 --- a/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/StrongNestedHitObject.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Objects Parent = parent; } - protected override Judgement CreateJudgement() => new TaikoStrongJudgement(); + public override Judgement CreateJudgement() => new TaikoStrongJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } diff --git a/osu.Game.Rulesets.Taiko/Objects/Swell.cs b/osu.Game.Rulesets.Taiko/Objects/Swell.cs index 76d106f924..a8db8df021 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Swell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Swell.cs @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Objects } } - protected override Judgement CreateJudgement() => new TaikoSwellJudgement(); + public override Judgement CreateJudgement() => new TaikoSwellJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } diff --git a/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs index be1c1101de..41fb9cac7e 100644 --- a/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs +++ b/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs @@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Taiko.Objects { public class SwellTick : TaikoHitObject { - protected override Judgement CreateJudgement() => new IgnoreJudgement(); + public override Judgement CreateJudgement() => new IgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs index 697c23addf..1a1fde1990 100644 --- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs +++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Taiko.Objects /// public const float DEFAULT_SIZE = 0.475f; - protected override Judgement CreateJudgement() => new TaikoJudgement(); + public override Judgement CreateJudgement() => new TaikoJudgement(); protected override HitWindows CreateHitWindows() => new TaikoHitWindows(); } diff --git a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs index f0f93f59b5..584a9e09c0 100644 --- a/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneDrainingHealthProcessor.cs @@ -358,7 +358,7 @@ namespace osu.Game.Tests.Gameplay this.maxResult = maxResult; } - protected override Judgement CreateJudgement() => new TestJudgement(maxResult); + public override Judgement CreateJudgement() => new TestJudgement(maxResult); protected override HitWindows CreateHitWindows() => new HitWindows(); private class TestJudgement : Judgement diff --git a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs index a428979015..8ec18377f4 100644 --- a/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs +++ b/osu.Game.Tests/Gameplay/TestSceneScoreProcessor.cs @@ -196,7 +196,7 @@ namespace osu.Game.Tests.Gameplay this.maxResult = maxResult; } - protected override Judgement CreateJudgement() => new TestJudgement(maxResult); + public override Judgement CreateJudgement() => new TestJudgement(maxResult); } } } diff --git a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs index ea43a65825..1647fbee42 100644 --- a/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs +++ b/osu.Game.Tests/Rulesets/Scoring/ScoreProcessorTest.cs @@ -441,7 +441,7 @@ namespace osu.Game.Tests.Rulesets.Scoring private readonly HitResult maxResult; private readonly HitResult? minResult; - protected override Judgement CreateJudgement() => new TestJudgement(maxResult, minResult); + public override Judgement CreateJudgement() => new TestJudgement(maxResult, minResult); public TestHitObject(HitResult maxResult, HitResult? minResult = null) { diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 576d08f491..403e73ab77 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -655,7 +655,7 @@ namespace osu.Game.Database { private readonly Judgement judgement; - protected override Judgement CreateJudgement() => judgement; + public override Judgement CreateJudgement() => judgement; public FakeHit(Judgement judgement) { diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs index aed821332d..317dd35fef 100644 --- a/osu.Game/Rulesets/Objects/HitObject.cs +++ b/osu.Game/Rulesets/Objects/HitObject.cs @@ -173,8 +173,12 @@ namespace osu.Game.Rulesets.Objects /// /// Creates the that represents the scoring information for this . /// + /// + /// Use to avoid unnecessary allocations. + /// This method has been left public for compatibility reasons and eventually will be made protected. + /// [NotNull] - protected virtual Judgement CreateJudgement() => new Judgement(); + public virtual Judgement CreateJudgement() => new Judgement(); /// /// Creates the for this . diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs index 499953dab9..bb36aab0b3 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObject.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Objects.Legacy public int ComboOffset { get; set; } - protected override Judgement CreateJudgement() => new IgnoreJudgement(); + public override Judgement CreateJudgement() => new IgnoreJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; } From b0f334c39e4ac1c3b587fa31b7c7759cfa5ec281 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 17 Feb 2024 00:45:30 +0300 Subject: [PATCH 0971/2188] Fix DrawableLinkCompiler allocations --- osu.Game/Online/Chat/DrawableLinkCompiler.cs | 32 ++++++++++++++++---- 1 file changed, 26 insertions(+), 6 deletions(-) diff --git a/osu.Game/Online/Chat/DrawableLinkCompiler.cs b/osu.Game/Online/Chat/DrawableLinkCompiler.cs index 883a2496f7..fa107a0e43 100644 --- a/osu.Game/Online/Chat/DrawableLinkCompiler.cs +++ b/osu.Game/Online/Chat/DrawableLinkCompiler.cs @@ -4,9 +4,11 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Extensions.ListExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Framework.Lists; using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; @@ -23,12 +25,21 @@ namespace osu.Game.Online.Chat /// /// Each word part of a chat link (split for word-wrap support). /// - public readonly List Parts; + public readonly SlimReadOnlyListWrapper Parts; [Resolved] private OverlayColourProvider? overlayColourProvider { get; set; } - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos)); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) + { + foreach (var part in Parts) + { + if (part.ReceivePositionalInputAt(screenSpacePos)) + return true; + } + + return false; + } protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts); @@ -39,7 +50,7 @@ namespace osu.Game.Online.Chat public DrawableLinkCompiler(IEnumerable parts) { - Parts = parts.ToList(); + Parts = parts.ToList().AsSlimReadOnly(); } [BackgroundDependencyLoader] @@ -52,15 +63,24 @@ namespace osu.Game.Online.Chat private partial class LinkHoverSounds : HoverClickSounds { - private readonly List parts; + private readonly SlimReadOnlyListWrapper parts; - public LinkHoverSounds(HoverSampleSet sampleSet, List parts) + public LinkHoverSounds(HoverSampleSet sampleSet, SlimReadOnlyListWrapper parts) : base(sampleSet) { this.parts = parts; } - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos)); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) + { + foreach (var part in parts) + { + if (part.ReceivePositionalInputAt(screenSpacePos)) + return true; + } + + return false; + } } } } From ce903987e7e71b22ac138b5985fc6ed37b3c5507 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 17 Feb 2024 00:53:53 +0300 Subject: [PATCH 0972/2188] Fix cursor ripples being added on release positions in replays --- osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs index 4cb91aa103..d898f1a1a8 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorRippleVisualiser.cs @@ -11,6 +11,7 @@ using osu.Framework.Input.Events; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Skinning.Default; +using osu.Game.Screens.Play; using osu.Game.Skinning; using osuTK; @@ -39,6 +40,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor public bool OnPressed(KeyBindingPressEvent e) { + if ((Clock as IGameplayClock)?.IsRewinding == true) + return false; + if (showRipples.Value) { AddInternal(ripplePool.Get(r => From 8169d1ac80de9b5cf123c0c5540f4a760fce8f3e Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 21 Jan 2024 18:32:07 -0800 Subject: [PATCH 0973/2188] Add twenty star counter in visual test --- .../Visual/Gameplay/TestSceneStarCounter.cs | 43 +++++++++++-------- 1 file changed, 26 insertions(+), 17 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStarCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStarCounter.cs index b002e90bb0..fa17b77b55 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStarCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStarCounter.cs @@ -3,6 +3,7 @@ using NUnit.Framework; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Utils; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -14,39 +15,47 @@ namespace osu.Game.Tests.Visual.Gameplay public partial class TestSceneStarCounter : OsuTestScene { private readonly StarCounter starCounter; + private readonly StarCounter twentyStarCounter; private readonly OsuSpriteText starsLabel; public TestSceneStarCounter() { - starCounter = new StarCounter + Add(new FillFlowContainer { - Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, Anchor = Anchor.Centre, - }; - - Add(starCounter); - - starsLabel = new OsuSpriteText - { Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Scale = new Vector2(2), - Y = 50, - }; - - Add(starsLabel); + Direction = FillDirection.Vertical, + Spacing = new Vector2(20), + Children = new Drawable[] + { + starCounter = new StarCounter(), + twentyStarCounter = new StarCounter(20), + starsLabel = new OsuSpriteText + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Scale = new Vector2(2), + }, + } + }); setStars(5); - AddRepeatStep("random value", () => setStars(RNG.NextSingle() * (starCounter.StarCount + 1)), 10); - AddSliderStep("exact value", 0f, 10f, 5f, setStars); - AddStep("stop animation", () => starCounter.StopAnimation()); + AddRepeatStep("random value", () => setStars(RNG.NextSingle() * (twentyStarCounter.StarCount + 1)), 10); + AddSliderStep("exact value", 0f, 20f, 5f, setStars); + AddStep("stop animation", () => + { + starCounter.StopAnimation(); + twentyStarCounter.StopAnimation(); + }); AddStep("reset", () => setStars(0)); } private void setStars(float stars) { starCounter.Current = stars; + twentyStarCounter.Current = stars; starsLabel.Text = starCounter.Current.ToString("0.00"); } } From 6e8d8b977e000481ca0e769f514371a8bb188bdf Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 21 Jan 2024 18:34:55 -0800 Subject: [PATCH 0974/2188] Move ternary inside `Math.Max()` --- osu.Game/Graphics/UserInterface/StarCounter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/StarCounter.cs b/osu.Game/Graphics/UserInterface/StarCounter.cs index 720f479216..5fdc6a4904 100644 --- a/osu.Game/Graphics/UserInterface/StarCounter.cs +++ b/osu.Game/Graphics/UserInterface/StarCounter.cs @@ -115,7 +115,7 @@ namespace osu.Game.Graphics.UserInterface star.ClearTransforms(true); - double delay = (current <= newValue ? Math.Max(i - current, 0) : Math.Max(current - 1 - i, 0)) * AnimationDelay; + double delay = Math.Max(current <= newValue ? i - current : current - 1 - i, 0) * AnimationDelay; using (star.BeginDelayedSequence(delay)) star.DisplayAt(getStarScale(i, newValue)); From 7a74eaa2dec61e1342e9b3c8ca3f3eed1a0ce30f Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 21 Jan 2024 18:47:24 -0800 Subject: [PATCH 0975/2188] Fix star counter decrease animation being delayed when current is over displayed star count --- osu.Game/Graphics/UserInterface/StarCounter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/StarCounter.cs b/osu.Game/Graphics/UserInterface/StarCounter.cs index 5fdc6a4904..4e9e34d840 100644 --- a/osu.Game/Graphics/UserInterface/StarCounter.cs +++ b/osu.Game/Graphics/UserInterface/StarCounter.cs @@ -115,7 +115,7 @@ namespace osu.Game.Graphics.UserInterface star.ClearTransforms(true); - double delay = Math.Max(current <= newValue ? i - current : current - 1 - i, 0) * AnimationDelay; + double delay = Math.Max(current <= newValue ? i - current : Math.Min(current, StarCount) - 1 - i, 0) * AnimationDelay; using (star.BeginDelayedSequence(delay)) star.DisplayAt(getStarScale(i, newValue)); From 22f5a66c029bed6b135cbb3c99b63363e4248ecd Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 17 Feb 2024 15:46:38 +0300 Subject: [PATCH 0976/2188] Reduce allocations during beatmap selection --- .../Preprocessing/OsuDifficultyHitObject.cs | 8 ++++- osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs | 8 +++-- osu.Game.Rulesets.Osu/Objects/Slider.cs | 36 +++++++++++++++---- osu.Game/Rulesets/Objects/SliderPath.cs | 15 ++++---- osu.Game/Screens/Select/BeatmapCarousel.cs | 19 ++++++++-- 5 files changed, 67 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs index 488d1e2e9f..0e537632b1 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs @@ -232,7 +232,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing IList nestedObjects = slider.NestedHitObjects; - SliderTick? lastRealTick = slider.NestedHitObjects.OfType().LastOrDefault(); + SliderTick? lastRealTick = null; + + foreach (var hitobject in slider.NestedHitObjects) + { + if (hitobject is SliderTick tick) + lastRealTick = tick; + } if (lastRealTick?.StartTime > trackingEndTime) { diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs index 74631400ca..6c77d9189c 100644 --- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Linq; using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -149,8 +148,11 @@ namespace osu.Game.Rulesets.Osu.Objects { StackHeightBindable.BindValueChanged(height => { - foreach (var nested in NestedHitObjects.OfType()) - nested.StackHeight = height.NewValue; + foreach (var nested in NestedHitObjects) + { + if (nested is OsuHitObject osuHitObject) + osuHitObject.StackHeight = height.NewValue; + } }); } diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 506145568e..8a87e17089 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -252,18 +252,42 @@ namespace osu.Game.Rulesets.Osu.Objects protected void UpdateNestedSamples() { - var firstSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) - ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933) + HitSampleInfo firstSample = null; + + for (int i = 0; i < Samples.Count; i++) + { + // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933) + if (i == 0) + { + firstSample = Samples[i]; + continue; + } + + if (Samples[i].Name != HitSampleInfo.HIT_NORMAL) + continue; + + firstSample = Samples[i]; + break; + } + var sampleList = new List(); if (firstSample != null) sampleList.Add(firstSample.With("slidertick")); - foreach (var tick in NestedHitObjects.OfType()) - tick.Samples = sampleList; + foreach (var nested in NestedHitObjects) + { + switch (nested) + { + case SliderTick tick: + tick.Samples = sampleList; + break; - foreach (var repeat in NestedHitObjects.OfType()) - repeat.Samples = this.GetNodeSamples(repeat.RepeatIndex + 1); + case SliderRepeat repeat: + repeat.Samples = this.GetNodeSamples(repeat.RepeatIndex + 1); + break; + } + } if (HeadCircle != null) HeadCircle.Samples = this.GetNodeSamples(0); diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index dc71608132..f33a07f082 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -61,16 +61,17 @@ namespace osu.Game.Rulesets.Objects case NotifyCollectionChangedAction.Add: Debug.Assert(args.NewItems != null); - foreach (var c in args.NewItems.Cast()) - c.Changed += invalidate; + foreach (object? newItem in args.NewItems) + ((PathControlPoint)newItem).Changed += invalidate; + break; case NotifyCollectionChangedAction.Reset: case NotifyCollectionChangedAction.Remove: Debug.Assert(args.OldItems != null); - foreach (var c in args.OldItems.Cast()) - c.Changed -= invalidate; + foreach (object? oldItem in args.OldItems) + ((PathControlPoint)oldItem).Changed -= invalidate; break; } @@ -269,10 +270,10 @@ namespace osu.Game.Rulesets.Objects { List subPath = calculateSubPath(segmentVertices, segmentType); // Skip the first vertex if it is the same as the last vertex from the previous segment - int skipFirst = calculatedPath.Count > 0 && subPath.Count > 0 && calculatedPath.Last() == subPath[0] ? 1 : 0; + bool skipFirst = calculatedPath.Count > 0 && subPath.Count > 0 && calculatedPath.Last() == subPath[0]; - foreach (Vector2 t in subPath.Skip(skipFirst)) - calculatedPath.Add(t); + for (int j = skipFirst ? 1 : 0; j < subPath.Count; j++) + calculatedPath.Add(subPath[j]); } if (i > 0) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 70ecde3858..ae0f397d52 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -510,12 +510,27 @@ namespace osu.Game.Screens.Select if (beatmapInfo?.Hidden != false) return false; - foreach (CarouselBeatmapSet set in beatmapSets) + foreach (var carouselItem in root.Items) { + if (carouselItem is not CarouselBeatmapSet set) + continue; + if (!bypassFilters && set.Filtered.Value) continue; - var item = set.Beatmaps.FirstOrDefault(p => p.BeatmapInfo.Equals(beatmapInfo)); + CarouselBeatmap? item = null; + + foreach (var setCarouselItem in set.Items) + { + if (setCarouselItem is not CarouselBeatmap setCarouselBeatmap) + continue; + + if (!setCarouselBeatmap.BeatmapInfo.Equals(beatmapInfo)) + continue; + + item = setCarouselBeatmap; + break; + } if (item == null) // The beatmap that needs to be selected doesn't exist in this set From 62a7e315bf669fea52ea2bb153995f08f16e9661 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 18 Feb 2024 03:11:29 +0800 Subject: [PATCH 0977/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index f61ff79b9f..85171cc0fa 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 506bebfd47..f23debd38f 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 0714a4fc1e23a4a3e7672ff7a075fe86d6878194 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 18 Feb 2024 03:18:50 +0800 Subject: [PATCH 0978/2188] Revert sample lookup logic that was not allocating anything --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 19 ++----------------- 1 file changed, 2 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 8a87e17089..900f42d96b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -252,23 +252,8 @@ namespace osu.Game.Rulesets.Osu.Objects protected void UpdateNestedSamples() { - HitSampleInfo firstSample = null; - - for (int i = 0; i < Samples.Count; i++) - { - // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933) - if (i == 0) - { - firstSample = Samples[i]; - continue; - } - - if (Samples[i].Name != HitSampleInfo.HIT_NORMAL) - continue; - - firstSample = Samples[i]; - break; - } + var firstSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) + ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933) var sampleList = new List(); From 0df6e8f5950aaeac17ff1fefee6fb80b3f73d4f3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 18 Feb 2024 03:22:10 +0800 Subject: [PATCH 0979/2188] Remove list allocations in `UpdateNestedSamples` --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 900f42d96b..79bf91bcae 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -252,20 +252,16 @@ namespace osu.Game.Rulesets.Osu.Objects protected void UpdateNestedSamples() { - var firstSample = Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) - ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933) - - var sampleList = new List(); - - if (firstSample != null) - sampleList.Add(firstSample.With("slidertick")); + // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933) + HitSampleInfo tickSample = (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) ?? Samples.First()).With("slidertick"); foreach (var nested in NestedHitObjects) { switch (nested) { case SliderTick tick: - tick.Samples = sampleList; + tick.SamplesBindable.Clear(); + tick.SamplesBindable.Add(tickSample); break; case SliderRepeat repeat: From dd82de473a1b42ad77d871ad7faeea6b5f1c718c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 17 Feb 2024 22:42:47 +0300 Subject: [PATCH 0980/2188] Revert BeatmapCarousel changes --- osu.Game/Screens/Select/BeatmapCarousel.cs | 19 ++----------------- 1 file changed, 2 insertions(+), 17 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index ae0f397d52..70ecde3858 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -510,27 +510,12 @@ namespace osu.Game.Screens.Select if (beatmapInfo?.Hidden != false) return false; - foreach (var carouselItem in root.Items) + foreach (CarouselBeatmapSet set in beatmapSets) { - if (carouselItem is not CarouselBeatmapSet set) - continue; - if (!bypassFilters && set.Filtered.Value) continue; - CarouselBeatmap? item = null; - - foreach (var setCarouselItem in set.Items) - { - if (setCarouselItem is not CarouselBeatmap setCarouselBeatmap) - continue; - - if (!setCarouselBeatmap.BeatmapInfo.Equals(beatmapInfo)) - continue; - - item = setCarouselBeatmap; - break; - } + var item = set.Beatmaps.FirstOrDefault(p => p.BeatmapInfo.Equals(beatmapInfo)); if (item == null) // The beatmap that needs to be selected doesn't exist in this set From cd8ac6a722124e7827f2a8ee0ef39ef2ab41a932 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sat, 17 Feb 2024 22:12:15 +0200 Subject: [PATCH 0981/2188] Update BeatmapAttributesDisplay.cs --- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index b9e4896b21..9312940001 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -19,6 +19,7 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; +using osu.Game.Online.Rooms; using osuTK; namespace osu.Game.Overlays.Mods @@ -42,6 +43,9 @@ namespace osu.Game.Overlays.Mods [Resolved] private Bindable> mods { get; set; } = null!; + [Resolved(CanBeNull = true)] + private IBindable? selectedItem { get; set; } + public BindableBool Collapsed { get; } = new BindableBool(true); private ModSettingChangeTracker? modSettingChangeTracker; @@ -108,6 +112,8 @@ namespace osu.Game.Overlays.Mods updateValues(); }, true); + selectedItem?.BindValueChanged(_ => mods.TriggerChange()); + BeatmapInfo.BindValueChanged(_ => updateValues(), true); Collapsed.BindValueChanged(_ => @@ -164,10 +170,20 @@ namespace osu.Game.Overlays.Mods starRatingDisplay.FinishTransforms(true); }); + Ruleset ruleset = gameRuleset.Value.CreateInstance(); + double rate = 1; foreach (var mod in mods.Value.OfType()) rate = mod.ApplyToRate(0, rate); + if (selectedItem != null && selectedItem.Value != null) + { + var globalMods = selectedItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + + foreach (var mod in globalMods.OfType()) + rate = mod.ApplyToRate(0, rate); + } + bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); @@ -175,7 +191,6 @@ namespace osu.Game.Overlays.Mods foreach (var mod in mods.Value.OfType()) mod.ApplyToDifficulty(originalDifficulty); - Ruleset ruleset = gameRuleset.Value.CreateInstance(); BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty); From 572f693eec361a69d83dedc317fa9608bd816099 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 17 Feb 2024 23:28:35 +0300 Subject: [PATCH 0982/2188] Fix failing tests related to slider ticks --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 79bf91bcae..203e829180 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -253,7 +253,7 @@ namespace osu.Game.Rulesets.Osu.Objects protected void UpdateNestedSamples() { // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933) - HitSampleInfo tickSample = (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) ?? Samples.First()).With("slidertick"); + HitSampleInfo tickSample = (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault())?.With("slidertick"); foreach (var nested in NestedHitObjects) { @@ -261,7 +261,9 @@ namespace osu.Game.Rulesets.Osu.Objects { case SliderTick tick: tick.SamplesBindable.Clear(); - tick.SamplesBindable.Add(tickSample); + + if (tickSample != null) + tick.SamplesBindable.Add(tickSample); break; case SliderRepeat repeat: From ed819fde1589bc0cc6167b4610c5a115e49fc844 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sat, 17 Feb 2024 23:01:31 +0200 Subject: [PATCH 0983/2188] Fixed bugs and added ranked status update --- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 32 ++++++++++++------- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 32 +++++++++++++++++-- .../Screens/OnlinePlay/Match/RoomSubScreen.cs | 3 +- 3 files changed, 52 insertions(+), 15 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 9312940001..da14382175 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -40,11 +40,16 @@ namespace osu.Game.Overlays.Mods public Bindable BeatmapInfo { get; } = new Bindable(); + /// + /// Should attribute display account for the multiplayer room global mods. + /// + public bool AccountForMultiplayerMods = false; + [Resolved] private Bindable> mods { get; set; } = null!; [Resolved(CanBeNull = true)] - private IBindable? selectedItem { get; set; } + private IBindable? multiplayerRoomItem { get; set; } public BindableBool Collapsed { get; } = new BindableBool(true); @@ -112,7 +117,7 @@ namespace osu.Game.Overlays.Mods updateValues(); }, true); - selectedItem?.BindValueChanged(_ => mods.TriggerChange()); + multiplayerRoomItem?.BindValueChanged(_ => mods.TriggerChange()); BeatmapInfo.BindValueChanged(_ => updateValues(), true); @@ -176,23 +181,26 @@ namespace osu.Game.Overlays.Mods foreach (var mod in mods.Value.OfType()) rate = mod.ApplyToRate(0, rate); - if (selectedItem != null && selectedItem.Value != null) - { - var globalMods = selectedItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - - foreach (var mod in globalMods.OfType()) - rate = mod.ApplyToRate(0, rate); - } - - bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; - BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); foreach (var mod in mods.Value.OfType()) mod.ApplyToDifficulty(originalDifficulty); + if (AccountForMultiplayerMods && multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + { + var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + + foreach (var mod in multiplayerRoomMods.OfType()) + rate = mod.ApplyToRate(0, rate); + + foreach (var mod in multiplayerRoomMods.OfType()) + mod.ApplyToDifficulty(originalDifficulty); + } + BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); + bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; + TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty); approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate); diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index ddf96c1cb3..0804624ed8 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -25,7 +25,9 @@ using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Localisation; +using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; +using osu.Game.Online.Rooms; using osu.Game.Utils; using osuTK; using osuTK.Input; @@ -42,6 +44,12 @@ namespace osu.Game.Overlays.Mods [Cached] public Bindable> SelectedMods { get; private set; } = new Bindable>(Array.Empty()); + [Resolved(CanBeNull = true)] + private IBindable? multiplayerRoomItem { get; set; } + + [Resolved] + private OsuGameBase game { get; set; } = null!; + /// /// Contains a dictionary with the current of all mods applicable for the current ruleset. /// @@ -92,6 +100,11 @@ namespace osu.Game.Overlays.Mods /// protected virtual bool ShowPresets => false; + /// + /// Should overlay account for the multiplayer room global mods. + /// + public bool AccountForMultiplayerMods = false; + protected virtual ModColumn CreateModColumn(ModType modType) => new ModColumn(modType, false); protected virtual IReadOnlyList ComputeNewModsFromSelection(IReadOnlyList oldSelection, IReadOnlyList newSelection) => newSelection; @@ -278,7 +291,8 @@ namespace osu.Game.Overlays.Mods { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, - BeatmapInfo = { Value = beatmap?.BeatmapInfo } + BeatmapInfo = { Value = beatmap?.BeatmapInfo }, + AccountForMultiplayerMods = AccountForMultiplayerMods }, } }); @@ -332,6 +346,8 @@ namespace osu.Game.Overlays.Mods } }, true); + multiplayerRoomItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); + customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true); SearchTextBox.Current.BindValueChanged(query => @@ -460,8 +476,20 @@ namespace osu.Game.Overlays.Mods foreach (var mod in SelectedMods.Value) multiplier *= mod.ScoreMultiplier; - rankingInformationDisplay.ModMultiplier.Value = multiplier; rankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked); + + if (AccountForMultiplayerMods && multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + { + Ruleset ruleset = game.Ruleset.Value.CreateInstance(); + var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + + foreach (var mod in multiplayerRoomMods) + multiplier *= mod.ScoreMultiplier; + + rankingInformationDisplay.Ranked.Value = rankingInformationDisplay.Ranked.Value && multiplayerRoomMods.All(m => m.Ranked); + } + + rankingInformationDisplay.ModMultiplier.Value = multiplier; } private void updateCustomisation() diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index 4c0219eff5..71f8bfa0f4 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -244,7 +244,8 @@ namespace osu.Game.Screens.OnlinePlay.Match LoadComponent(UserModsSelectOverlay = new UserModSelectOverlay(OverlayColourScheme.Plum) { SelectedMods = { BindTarget = UserMods }, - IsValidMod = _ => false + IsValidMod = _ => false, + AccountForMultiplayerMods = true }); } From 414e55c90e33d492988914f992f0684284209145 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 18 Feb 2024 01:38:50 +0300 Subject: [PATCH 0984/2188] Add visual test case --- .../Visual/Online/TestSceneDrawableComment.cs | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs b/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs index 6f09e4c1f6..5cdf79160c 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneDrawableComment.cs @@ -81,16 +81,17 @@ namespace osu.Game.Tests.Visual.Online }, // Taken from https://github.com/ppy/osu/issues/13993#issuecomment-885994077 + new[] { "Problematic", @"My tablet doesn't work :( It's a Huion 420 and it's apparently incompatible with OpenTablet Driver. The warning I get is: ""DeviceInUseException: Device is currently in use by another kernel module. To fix this issue, please follow the instructions from https://github.com/OpenTabletDriver/OpenTabletDriver/wiki/Linux-FAQ#arg umentoutofrangeexception-value-0-15"" and it repeats 4 times on the notification before logging subsequent warnings. Checking the logs, it looks for other Huion tablets before sending the notification (e.g. ""2021-07-23 03:52:33 [verbose]: Detect: Searching for tablet 'Huion WH1409 V2' 20 2021-07-23 03:52:33 [error]: DeviceInUseException: Device is currently in use by another kernel module. To fix this issue, please follow the instructions from https://github.com/OpenTabletDriver/OpenTabletDriver/wiki/Linux-FAQ#arg umentoutofrangeexception-value-0-15"") I use an Arch based installation of Linux and the tablet runs perfectly with Digimend kernel driver, with area configuration, pen pressure, etc. On osu!lazer the cursor disappears until I set it to ""Borderless"" instead of ""Fullscreen"" and even after it shows up, it goes to the bottom left corner as soon as a map starts. I have honestly 0 idea of whats going on at this point.", }, new[] { - "Problematic", @"My tablet doesn't work :( -It's a Huion 420 and it's apparently incompatible with OpenTablet Driver. The warning I get is: ""DeviceInUseException: Device is currently in use by another kernel module. To fix this issue, please follow the instructions from https://github.com/OpenTabletDriver/OpenTabletDriver/wiki/Linux-FAQ#arg umentoutofrangeexception-value-0-15"" and it repeats 4 times on the notification before logging subsequent warnings. -Checking the logs, it looks for other Huion tablets before sending the notification (e.g. - ""2021-07-23 03:52:33 [verbose]: Detect: Searching for tablet 'Huion WH1409 V2' - 20 2021-07-23 03:52:33 [error]: DeviceInUseException: Device is currently in use by another kernel module. To fix this issue, please follow the instructions from https://github.com/OpenTabletDriver/OpenTabletDriver/wiki/Linux-FAQ#arg umentoutofrangeexception-value-0-15"") -I use an Arch based installation of Linux and the tablet runs perfectly with Digimend kernel driver, with area configuration, pen pressure, etc. On osu!lazer the cursor disappears until I set it to ""Borderless"" instead of ""Fullscreen"" and even after it shows up, it goes to the bottom left corner as soon as a map starts. -I have honestly 0 idea of whats going on at this point." - } + "Code Block", @"User not found! ;_; + +There are a few possible reasons for this: + + They may have changed their username. + The account may be temporarily unavailable due to security or abuse issues. + You may have made a typo!" + }, }; } } From 91675e097033c249cf7b6947e1023ee2c719ef5f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 18 Feb 2024 02:00:55 +0300 Subject: [PATCH 0985/2188] Update markdown code block implementation in line with framework changes --- ...suMarkdownFencedCodeBlock.cs => OsuMarkdownCodeBlock.cs} | 6 +++--- .../Graphics/Containers/Markdown/OsuMarkdownContainer.cs | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) rename osu.Game/Graphics/Containers/Markdown/{OsuMarkdownFencedCodeBlock.cs => OsuMarkdownCodeBlock.cs} (87%) diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownFencedCodeBlock.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownCodeBlock.cs similarity index 87% rename from osu.Game/Graphics/Containers/Markdown/OsuMarkdownFencedCodeBlock.cs rename to osu.Game/Graphics/Containers/Markdown/OsuMarkdownCodeBlock.cs index 7d84d368ad..27802f4c0e 100644 --- a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownFencedCodeBlock.cs +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownCodeBlock.cs @@ -10,11 +10,11 @@ using osu.Game.Overlays; namespace osu.Game.Graphics.Containers.Markdown { - public partial class OsuMarkdownFencedCodeBlock : MarkdownFencedCodeBlock + public partial class OsuMarkdownCodeBlock : MarkdownCodeBlock { // TODO : change to monospace font for this component - public OsuMarkdownFencedCodeBlock(FencedCodeBlock fencedCodeBlock) - : base(fencedCodeBlock) + public OsuMarkdownCodeBlock(CodeBlock codeBlock) + : base(codeBlock) { } diff --git a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs index b4031752db..d465e53432 100644 --- a/osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs +++ b/osu.Game/Graphics/Containers/Markdown/OsuMarkdownContainer.cs @@ -67,7 +67,7 @@ namespace osu.Game.Graphics.Containers.Markdown protected override MarkdownHeading CreateHeading(HeadingBlock headingBlock) => new OsuMarkdownHeading(headingBlock); - protected override MarkdownFencedCodeBlock CreateFencedCodeBlock(FencedCodeBlock fencedCodeBlock) => new OsuMarkdownFencedCodeBlock(fencedCodeBlock); + protected override MarkdownCodeBlock CreateCodeBlock(CodeBlock codeBlock) => new OsuMarkdownCodeBlock(codeBlock); protected override MarkdownSeparator CreateSeparator(ThematicBreakBlock thematicBlock) => new OsuMarkdownSeparator(); From 2df5787dc7e46ea573bbbd4c1608cf18564029d0 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 18 Feb 2024 03:13:57 +0200 Subject: [PATCH 0986/2188] Packed changes into separate class --- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 58 ++++----- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 66 +++------- .../Mods/MultiplayerModSelectOverlay.cs | 118 ++++++++++++++++++ .../Screens/OnlinePlay/Match/RoomSubScreen.cs | 5 +- 4 files changed, 166 insertions(+), 81 deletions(-) create mode 100644 osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index da14382175..93e7e0ae9c 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -46,10 +46,7 @@ namespace osu.Game.Overlays.Mods public bool AccountForMultiplayerMods = false; [Resolved] - private Bindable> mods { get; set; } = null!; - - [Resolved(CanBeNull = true)] - private IBindable? multiplayerRoomItem { get; set; } + protected Bindable> Mods { get; private set; } = null!; public BindableBool Collapsed { get; } = new BindableBool(true); @@ -61,7 +58,7 @@ namespace osu.Game.Overlays.Mods [Resolved] private OsuGameBase game { get; set; } = null!; - private IBindable gameRuleset = null!; + protected IBindable GameRuleset = null!; private CancellationTokenSource? cancellationSource; private IBindable starDifficulty = null!; @@ -109,16 +106,14 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - mods.BindValueChanged(_ => + Mods.BindValueChanged(_ => { modSettingChangeTracker?.Dispose(); - modSettingChangeTracker = new ModSettingChangeTracker(mods.Value); + modSettingChangeTracker = new ModSettingChangeTracker(Mods.Value); modSettingChangeTracker.SettingChanged += _ => updateValues(); updateValues(); }, true); - multiplayerRoomItem?.BindValueChanged(_ => mods.TriggerChange()); - BeatmapInfo.BindValueChanged(_ => updateValues(), true); Collapsed.BindValueChanged(_ => @@ -128,8 +123,8 @@ namespace osu.Game.Overlays.Mods updateCollapsedState(); }); - gameRuleset = game.Ruleset.GetBoundCopy(); - gameRuleset.BindValueChanged(_ => updateValues()); + GameRuleset = game.Ruleset.GetBoundCopy(); + GameRuleset.BindValueChanged(_ => updateValues()); BeatmapInfo.BindValueChanged(_ => updateValues(), true); @@ -159,6 +154,23 @@ namespace osu.Game.Overlays.Mods LeftContent.AutoSizeDuration = Content.AutoSizeDuration = transition_duration; } + protected virtual double GetRate() + { + double rate = 1; + foreach (var mod in Mods.Value.OfType()) + rate = mod.ApplyToRate(0, rate); + return rate; + } + + protected virtual BeatmapDifficulty GetDifficulty() + { + BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value!.Difficulty); + + foreach (var mod in Mods.Value.OfType()) + mod.ApplyToDifficulty(originalDifficulty); + + return originalDifficulty; + } private void updateValues() => Scheduler.AddOnce(() => { if (BeatmapInfo.Value == null) @@ -175,28 +187,10 @@ namespace osu.Game.Overlays.Mods starRatingDisplay.FinishTransforms(true); }); - Ruleset ruleset = gameRuleset.Value.CreateInstance(); - - double rate = 1; - foreach (var mod in mods.Value.OfType()) - rate = mod.ApplyToRate(0, rate); - - BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); - - foreach (var mod in mods.Value.OfType()) - mod.ApplyToDifficulty(originalDifficulty); - - if (AccountForMultiplayerMods && multiplayerRoomItem != null && multiplayerRoomItem.Value != null) - { - var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - - foreach (var mod in multiplayerRoomMods.OfType()) - rate = mod.ApplyToRate(0, rate); - - foreach (var mod in multiplayerRoomMods.OfType()) - mod.ApplyToDifficulty(originalDifficulty); - } + double rate = GetRate(); + BeatmapDifficulty originalDifficulty = GetDifficulty(); + Ruleset ruleset = GameRuleset.Value.CreateInstance(); BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 0804624ed8..12719475a8 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -25,9 +25,7 @@ using osu.Game.Graphics.Cursor; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Localisation; -using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; -using osu.Game.Online.Rooms; using osu.Game.Utils; using osuTK; using osuTK.Input; @@ -44,11 +42,6 @@ namespace osu.Game.Overlays.Mods [Cached] public Bindable> SelectedMods { get; private set; } = new Bindable>(Array.Empty()); - [Resolved(CanBeNull = true)] - private IBindable? multiplayerRoomItem { get; set; } - - [Resolved] - private OsuGameBase game { get; set; } = null!; /// /// Contains a dictionary with the current of all mods applicable for the current ruleset. @@ -100,11 +93,6 @@ namespace osu.Game.Overlays.Mods /// protected virtual bool ShowPresets => false; - /// - /// Should overlay account for the multiplayer room global mods. - /// - public bool AccountForMultiplayerMods = false; - protected virtual ModColumn CreateModColumn(ModType modType) => new ModColumn(modType, false); protected virtual IReadOnlyList ComputeNewModsFromSelection(IReadOnlyList oldSelection, IReadOnlyList newSelection) => newSelection; @@ -138,8 +126,14 @@ namespace osu.Game.Overlays.Mods private DeselectAllModsButton deselectAllModsButton = null!; private Container aboveColumnsContent = null!; - private RankingInformationDisplay? rankingInformationDisplay; - private BeatmapAttributesDisplay? beatmapAttributesDisplay; + protected RankingInformationDisplay? RankingInformationDisplay; + protected BeatmapAttributesDisplay? BeatmapAttributesDisplay; + protected virtual BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new BeatmapAttributesDisplay + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + BeatmapInfo = { Value = Beatmap?.BeatmapInfo } + }; protected ShearedButton BackButton { get; private set; } = null!; protected ShearedToggleButton? CustomisationButton { get; private set; } @@ -159,8 +153,8 @@ namespace osu.Game.Overlays.Mods if (beatmap == value) return; beatmap = value; - if (IsLoaded && beatmapAttributesDisplay != null) - beatmapAttributesDisplay.BeatmapInfo.Value = beatmap?.BeatmapInfo; + if (IsLoaded && BeatmapAttributesDisplay != null) + BeatmapAttributesDisplay.BeatmapInfo.Value = beatmap?.BeatmapInfo; } } @@ -282,18 +276,12 @@ namespace osu.Game.Overlays.Mods }, Children = new Drawable[] { - rankingInformationDisplay = new RankingInformationDisplay + RankingInformationDisplay = new RankingInformationDisplay { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight }, - beatmapAttributesDisplay = new BeatmapAttributesDisplay - { - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - BeatmapInfo = { Value = beatmap?.BeatmapInfo }, - AccountForMultiplayerMods = AccountForMultiplayerMods - }, + BeatmapAttributesDisplay = GetBeatmapAttributesDisplay } }); } @@ -329,7 +317,7 @@ namespace osu.Game.Overlays.Mods SelectedMods.BindValueChanged(_ => { - updateRankingInformation(); + UpdateRankingInformation(); updateFromExternalSelection(); updateCustomisation(); @@ -342,12 +330,10 @@ namespace osu.Game.Overlays.Mods // // See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988 modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value); - modSettingChangeTracker.SettingChanged += _ => updateRankingInformation(); + modSettingChangeTracker.SettingChanged += _ => UpdateRankingInformation(); } }, true); - multiplayerRoomItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); - customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true); SearchTextBox.Current.BindValueChanged(query => @@ -371,7 +357,7 @@ namespace osu.Game.Overlays.Mods SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? Resources.Localisation.Web.CommonStrings.InputSearch : ModSelectOverlayStrings.TabToSearch; - if (beatmapAttributesDisplay != null) + if (BeatmapAttributesDisplay != null) { float rightEdgeOfLastButton = footerButtonFlow.Last().ScreenSpaceDrawQuad.TopRight.X; @@ -383,7 +369,7 @@ namespace osu.Game.Overlays.Mods // only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be. if (Alpha == 1) - beatmapAttributesDisplay.Collapsed.Value = screenIsntWideEnough; + BeatmapAttributesDisplay.Collapsed.Value = screenIsntWideEnough; footerContentFlow.LayoutDuration = 200; footerContentFlow.LayoutEasing = Easing.OutQuint; @@ -466,9 +452,9 @@ namespace osu.Game.Overlays.Mods modState.ValidForSelection.Value = modState.Mod.Type != ModType.System && modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod); } - private void updateRankingInformation() + protected virtual void UpdateRankingInformation() { - if (rankingInformationDisplay == null) + if (RankingInformationDisplay == null) return; double multiplier = 1.0; @@ -476,20 +462,8 @@ namespace osu.Game.Overlays.Mods foreach (var mod in SelectedMods.Value) multiplier *= mod.ScoreMultiplier; - rankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked); - - if (AccountForMultiplayerMods && multiplayerRoomItem != null && multiplayerRoomItem.Value != null) - { - Ruleset ruleset = game.Ruleset.Value.CreateInstance(); - var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - - foreach (var mod in multiplayerRoomMods) - multiplier *= mod.ScoreMultiplier; - - rankingInformationDisplay.Ranked.Value = rankingInformationDisplay.Ranked.Value && multiplayerRoomMods.All(m => m.Ranked); - } - - rankingInformationDisplay.ModMultiplier.Value = multiplier; + RankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked); + RankingInformationDisplay.ModMultiplier.Value = multiplier; } private void updateCustomisation() diff --git a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs new file mode 100644 index 0000000000..ca1df31271 --- /dev/null +++ b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs @@ -0,0 +1,118 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Game.Rulesets; +using osu.Game.Online.Rooms; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Overlays.Mods +{ + public partial class MultiplayerModSelectOverlay : UserModSelectOverlay + { + public MultiplayerModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Plum) + : base(colourScheme) + { + } + + [Resolved(CanBeNull = true)] + private IBindable? multiplayerRoomItem { get; set; } + + [Resolved] + private OsuGameBase game { get; set; } = null!; + + protected override BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new MultiplayerBeatmapAttributesDisplay + { + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + BeatmapInfo = { Value = Beatmap?.BeatmapInfo }, + AccountForMultiplayerMods = true + }; + + protected override void LoadComplete() + { + base.LoadComplete(); + + multiplayerRoomItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); + } + + protected override void UpdateRankingInformation() + { + if (RankingInformationDisplay == null) + return; + + double multiplier = 1.0; + + foreach (var mod in SelectedMods.Value) + multiplier *= mod.ScoreMultiplier; + + RankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked); + + if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + { + Ruleset ruleset = game.Ruleset.Value.CreateInstance(); + var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + + foreach (var mod in multiplayerRoomMods) + multiplier *= mod.ScoreMultiplier; + + RankingInformationDisplay.Ranked.Value = RankingInformationDisplay.Ranked.Value && multiplayerRoomMods.All(m => m.Ranked); + } + + RankingInformationDisplay.ModMultiplier.Value = multiplier; + } + } + + public partial class MultiplayerBeatmapAttributesDisplay : BeatmapAttributesDisplay + { + public MultiplayerBeatmapAttributesDisplay() + : base() + { + } + + [Resolved(CanBeNull = true)] + private IBindable? multiplayerRoomItem { get; set; } + + protected override void LoadComplete() + { + base.LoadComplete(); + multiplayerRoomItem?.BindValueChanged(_ => Mods.TriggerChange()); + } + + protected override double GetRate() + { + double rate = base.GetRate(); + Ruleset ruleset = GameRuleset.Value.CreateInstance(); + + if (AccountForMultiplayerMods && multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + { + var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + + foreach (var mod in multiplayerRoomMods.OfType()) + rate = mod.ApplyToRate(0, rate); + } + + return rate; + } + + protected override BeatmapDifficulty GetDifficulty() + { + BeatmapDifficulty originalDifficulty = base.GetDifficulty(); + Ruleset ruleset = GameRuleset.Value.CreateInstance(); + + if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + { + var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + + foreach (var mod in multiplayerRoomMods.OfType()) + mod.ApplyToDifficulty(originalDifficulty); + } + + return originalDifficulty; + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index 71f8bfa0f4..fbc06cce9e 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -241,11 +241,10 @@ namespace osu.Game.Screens.OnlinePlay.Match } }; - LoadComponent(UserModsSelectOverlay = new UserModSelectOverlay(OverlayColourScheme.Plum) + LoadComponent(UserModsSelectOverlay = new MultiplayerModSelectOverlay() { SelectedMods = { BindTarget = UserMods }, - IsValidMod = _ => false, - AccountForMultiplayerMods = true + IsValidMod = _ => false }); } From 6fb3192648f723af818322021ac5cd5cc5743ad7 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 18 Feb 2024 03:14:36 +0200 Subject: [PATCH 0987/2188] Update BeatmapAttributesDisplay.cs --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 93e7e0ae9c..849444fa32 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -40,11 +40,6 @@ namespace osu.Game.Overlays.Mods public Bindable BeatmapInfo { get; } = new Bindable(); - /// - /// Should attribute display account for the multiplayer room global mods. - /// - public bool AccountForMultiplayerMods = false; - [Resolved] protected Bindable> Mods { get; private set; } = null!; From 4aaf016ee0ad4ff8eaebbbd207d7617e3d60a14b Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 18 Feb 2024 03:15:53 +0200 Subject: [PATCH 0988/2188] quality improvements --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 2 -- osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs | 11 ++--------- 2 files changed, 2 insertions(+), 11 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 849444fa32..7517a502c7 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -160,10 +160,8 @@ namespace osu.Game.Overlays.Mods protected virtual BeatmapDifficulty GetDifficulty() { BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value!.Difficulty); - foreach (var mod in Mods.Value.OfType()) mod.ApplyToDifficulty(originalDifficulty); - return originalDifficulty; } private void updateValues() => Scheduler.AddOnce(() => diff --git a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs index ca1df31271..ab20e9dc89 100644 --- a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs @@ -29,8 +29,7 @@ namespace osu.Game.Overlays.Mods { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, - BeatmapInfo = { Value = Beatmap?.BeatmapInfo }, - AccountForMultiplayerMods = true + BeatmapInfo = { Value = Beatmap?.BeatmapInfo } }; protected override void LoadComplete() @@ -87,15 +86,12 @@ namespace osu.Game.Overlays.Mods { double rate = base.GetRate(); Ruleset ruleset = GameRuleset.Value.CreateInstance(); - - if (AccountForMultiplayerMods && multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null) { var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - foreach (var mod in multiplayerRoomMods.OfType()) rate = mod.ApplyToRate(0, rate); } - return rate; } @@ -103,15 +99,12 @@ namespace osu.Game.Overlays.Mods { BeatmapDifficulty originalDifficulty = base.GetDifficulty(); Ruleset ruleset = GameRuleset.Value.CreateInstance(); - if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null) { var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - foreach (var mod in multiplayerRoomMods.OfType()) mod.ApplyToDifficulty(originalDifficulty); } - return originalDifficulty; } } From 9070e973d3bf7a54dae89a8acd14acf16cdfe69c Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 18 Feb 2024 03:16:18 +0200 Subject: [PATCH 0989/2188] Update BeatmapAttributesDisplay.cs --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 7517a502c7..08e124d8ac 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -19,7 +19,6 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; -using osu.Game.Online.Rooms; using osuTK; namespace osu.Game.Overlays.Mods From a6b63efe7d695354e4ddddb6a7143667fe56e646 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 18 Feb 2024 03:28:24 +0200 Subject: [PATCH 0990/2188] Fixed NVika code quality errors --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 1 + osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs | 8 ++++++-- osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs | 2 +- 4 files changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 08e124d8ac..f010725c8b 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -163,6 +163,7 @@ namespace osu.Game.Overlays.Mods mod.ApplyToDifficulty(originalDifficulty); return originalDifficulty; } + private void updateValues() => Scheduler.AddOnce(() => { if (BeatmapInfo.Value == null) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 12719475a8..e29e685ece 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -42,7 +42,6 @@ namespace osu.Game.Overlays.Mods [Cached] public Bindable> SelectedMods { get; private set; } = new Bindable>(Array.Empty()); - /// /// Contains a dictionary with the current of all mods applicable for the current ruleset. /// @@ -128,6 +127,7 @@ namespace osu.Game.Overlays.Mods private Container aboveColumnsContent = null!; protected RankingInformationDisplay? RankingInformationDisplay; protected BeatmapAttributesDisplay? BeatmapAttributesDisplay; + protected virtual BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new BeatmapAttributesDisplay { Anchor = Anchor.BottomRight, diff --git a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs index ab20e9dc89..b399b6b878 100644 --- a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs @@ -86,12 +86,14 @@ namespace osu.Game.Overlays.Mods { double rate = base.GetRate(); Ruleset ruleset = GameRuleset.Value.CreateInstance(); - if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + + if (multiplayerRoomItem?.Value != null) { var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); foreach (var mod in multiplayerRoomMods.OfType()) rate = mod.ApplyToRate(0, rate); } + return rate; } @@ -99,12 +101,14 @@ namespace osu.Game.Overlays.Mods { BeatmapDifficulty originalDifficulty = base.GetDifficulty(); Ruleset ruleset = GameRuleset.Value.CreateInstance(); - if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + + if (multiplayerRoomItem?.Value != null) { var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); foreach (var mod in multiplayerRoomMods.OfType()) mod.ApplyToDifficulty(originalDifficulty); } + return originalDifficulty; } } diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index fbc06cce9e..b20760b114 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -241,7 +241,7 @@ namespace osu.Game.Screens.OnlinePlay.Match } }; - LoadComponent(UserModsSelectOverlay = new MultiplayerModSelectOverlay() + LoadComponent(UserModsSelectOverlay = new MultiplayerModSelectOverlay { SelectedMods = { BindTarget = UserMods }, IsValidMod = _ => false From 24171bd02bf608fdee7b3c39dfecfba11968647e Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 18 Feb 2024 03:34:02 +0200 Subject: [PATCH 0991/2188] Update MultiplayerModSelectOverlay.cs --- osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs index b399b6b878..78978e25e7 100644 --- a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs @@ -51,7 +51,7 @@ namespace osu.Game.Overlays.Mods RankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked); - if (multiplayerRoomItem != null && multiplayerRoomItem.Value != null) + if (multiplayerRoomItem?.Value != null) { Ruleset ruleset = game.Ruleset.Value.CreateInstance(); var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); @@ -68,11 +68,6 @@ namespace osu.Game.Overlays.Mods public partial class MultiplayerBeatmapAttributesDisplay : BeatmapAttributesDisplay { - public MultiplayerBeatmapAttributesDisplay() - : base() - { - } - [Resolved(CanBeNull = true)] private IBindable? multiplayerRoomItem { get; set; } From 9655e8c48af03283ee323ee0d35fd6f354454119 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 18 Feb 2024 17:54:29 +0800 Subject: [PATCH 0992/2188] Adjust xmldoc slightly --- osu.Game/Rulesets/Objects/HitObject.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs index 317dd35fef..04bdc35941 100644 --- a/osu.Game/Rulesets/Objects/HitObject.cs +++ b/osu.Game/Rulesets/Objects/HitObject.cs @@ -171,11 +171,10 @@ namespace osu.Game.Rulesets.Objects private Judgement judgement; /// - /// Creates the that represents the scoring information for this . + /// Should be overridden to create a that represents the scoring information for this . /// /// - /// Use to avoid unnecessary allocations. - /// This method has been left public for compatibility reasons and eventually will be made protected. + /// For read access, use to avoid unnecessary allocations. /// [NotNull] public virtual Judgement CreateJudgement() => new Judgement(); From 415a65bf59cdce4b8fab7d836fe3cdc4f7a2a168 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 17 Feb 2024 19:00:30 +0800 Subject: [PATCH 0993/2188] Add failing tests for beatmap inconsistencies --- .../Navigation/TestSceneScreenNavigation.cs | 63 +++++++++++++++++++ osu.Game/Tests/Visual/OsuGameTestScene.cs | 4 +- 2 files changed, 66 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index 8ff4fd5ecf..7e42d4781d 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.IO; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -18,6 +19,7 @@ using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Collections; using osu.Game.Configuration; +using osu.Game.Extensions; using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; @@ -221,6 +223,67 @@ namespace osu.Game.Tests.Visual.Navigation AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible); } + [Test] + public void TestAttemptPlayBeatmapWrongHashFails() + { + Screens.Select.SongSelect songSelect = null; + + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).GetResultSafely()); + PushAndConfirm(() => songSelect = new TestPlaySongSelect()); + AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded); + + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + + AddStep("change beatmap files", () => + { + foreach (var file in Game.Beatmap.Value.BeatmapSetInfo.Files.Where(f => Path.GetExtension(f.Filename) == ".osu")) + { + using (var stream = Game.Storage.GetStream(Path.Combine("files", file.File.GetStoragePath()), FileAccess.ReadWrite)) + stream.WriteByte(0); + } + }); + + AddStep("invalidate cache", () => + { + ((IWorkingBeatmapCache)Game.BeatmapManager).Invalidate(Game.Beatmap.Value.BeatmapSetInfo); + }); + + AddStep("select next difficulty", () => InputManager.Key(Key.Down)); + AddStep("press enter", () => InputManager.Key(Key.Enter)); + + AddUntilStep("wait for player loader", () => Game.ScreenStack.CurrentScreen is PlayerLoader); + AddUntilStep("wait for song select", () => songSelect.IsCurrentScreen()); + } + + [Test] + public void TestAttemptPlayBeatmapMissingFails() + { + Screens.Select.SongSelect songSelect = null; + + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).GetResultSafely()); + PushAndConfirm(() => songSelect = new TestPlaySongSelect()); + AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded); + + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + + AddStep("delete beatmap files", () => + { + foreach (var file in Game.Beatmap.Value.BeatmapSetInfo.Files.Where(f => Path.GetExtension(f.Filename) == ".osu")) + Game.Storage.Delete(Path.Combine("files", file.File.GetStoragePath())); + }); + + AddStep("invalidate cache", () => + { + ((IWorkingBeatmapCache)Game.BeatmapManager).Invalidate(Game.Beatmap.Value.BeatmapSetInfo); + }); + + AddStep("select next difficulty", () => InputManager.Key(Key.Down)); + AddStep("press enter", () => InputManager.Key(Key.Enter)); + + AddUntilStep("wait for player loader", () => Game.ScreenStack.CurrentScreen is PlayerLoader); + AddUntilStep("wait for song select", () => songSelect.IsCurrentScreen()); + } + [Test] public void TestRetryCountIncrements() { diff --git a/osu.Game/Tests/Visual/OsuGameTestScene.cs b/osu.Game/Tests/Visual/OsuGameTestScene.cs index 6069fe4fb0..b86273b4a3 100644 --- a/osu.Game/Tests/Visual/OsuGameTestScene.cs +++ b/osu.Game/Tests/Visual/OsuGameTestScene.cs @@ -153,6 +153,8 @@ namespace osu.Game.Tests.Visual public new Bindable> SelectedMods => base.SelectedMods; + public new Storage Storage => base.Storage; + public new SpectatorClient SpectatorClient => base.SpectatorClient; // if we don't apply these changes, when running under nUnit the version that gets populated is that of nUnit. @@ -166,7 +168,7 @@ namespace osu.Game.Tests.Visual public TestOsuGame(Storage storage, IAPIProvider api, string[] args = null) : base(args) { - Storage = storage; + base.Storage = storage; API = api; } From 882f11bf79d0ce405fb865cd0a7a1d552f540513 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 18 Feb 2024 23:19:57 +0800 Subject: [PATCH 0994/2188] Fix logo tracking container being off by one frame This was especially visible at the main menu when running in single thread mode. --- osu.Game/Graphics/Containers/LogoTrackingContainer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/Containers/LogoTrackingContainer.cs b/osu.Game/Graphics/Containers/LogoTrackingContainer.cs index 08eae25951..57f87b588a 100644 --- a/osu.Game/Graphics/Containers/LogoTrackingContainer.cs +++ b/osu.Game/Graphics/Containers/LogoTrackingContainer.cs @@ -82,9 +82,9 @@ namespace osu.Game.Graphics.Containers absolutePos.Y / Logo.Parent!.RelativeToAbsoluteFactor.Y); } - protected override void Update() + protected override void UpdateAfterChildren() { - base.Update(); + base.UpdateAfterChildren(); if (Logo == null) return; From 6b6a6aea54fadf4dd5b811629fd075fe1b7f5c34 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 18 Feb 2024 23:35:26 +0800 Subject: [PATCH 0995/2188] Apply NRT to `LogoTrackingContainer` --- .../Visual/UserInterface/TestSceneLogoTrackingContainer.cs | 2 +- osu.Game/Graphics/Containers/LogoTrackingContainer.cs | 6 ++---- 2 files changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneLogoTrackingContainer.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLogoTrackingContainer.cs index 57ea4ee58e..8d5c961265 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneLogoTrackingContainer.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLogoTrackingContainer.cs @@ -282,7 +282,7 @@ namespace osu.Game.Tests.Visual.UserInterface /// /// Check that the logo is tracking the position of the facade, with an acceptable precision lenience. /// - public bool IsLogoTracking => Precision.AlmostEquals(Logo.Position, ComputeLogoTrackingPosition()); + public bool IsLogoTracking => Precision.AlmostEquals(Logo!.Position, ComputeLogoTrackingPosition()); } } } diff --git a/osu.Game/Graphics/Containers/LogoTrackingContainer.cs b/osu.Game/Graphics/Containers/LogoTrackingContainer.cs index 57f87b588a..13c672cbd6 100644 --- a/osu.Game/Graphics/Containers/LogoTrackingContainer.cs +++ b/osu.Game/Graphics/Containers/LogoTrackingContainer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -19,7 +17,7 @@ namespace osu.Game.Graphics.Containers { public Facade LogoFacade => facade; - protected OsuLogo Logo { get; private set; } + protected OsuLogo? Logo { get; private set; } private readonly InternalFacade facade = new InternalFacade(); @@ -76,7 +74,7 @@ namespace osu.Game.Graphics.Containers /// Will only be correct if the logo's are set to Axes.Both protected Vector2 ComputeLogoTrackingPosition() { - var absolutePos = Logo.Parent!.ToLocalSpace(LogoFacade.ScreenSpaceDrawQuad.Centre); + var absolutePos = Logo!.Parent!.ToLocalSpace(LogoFacade.ScreenSpaceDrawQuad.Centre); return new Vector2(absolutePos.X / Logo.Parent!.RelativeToAbsoluteFactor.X, absolutePos.Y / Logo.Parent!.RelativeToAbsoluteFactor.Y); From 998d8206668ba1733d7f7d6ff1afacde219f8a3a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 19 Feb 2024 00:21:54 +0800 Subject: [PATCH 0996/2188] Ensure audio filters can't be attached before load (or post-disposal) Will probably fix https://github.com/ppy/osu/issues/27225? --- osu.Game/Audio/Effects/AudioFilter.cs | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/osu.Game/Audio/Effects/AudioFilter.cs b/osu.Game/Audio/Effects/AudioFilter.cs index 682ca4ca7b..c8673372d7 100644 --- a/osu.Game/Audio/Effects/AudioFilter.cs +++ b/osu.Game/Audio/Effects/AudioFilter.cs @@ -4,6 +4,7 @@ using System.Diagnostics; using ManagedBass.Fx; using osu.Framework.Audio.Mixing; +using osu.Framework.Caching; using osu.Framework.Graphics; namespace osu.Game.Audio.Effects @@ -22,6 +23,8 @@ namespace osu.Game.Audio.Effects private bool isAttached; + private readonly Cached filterApplication = new Cached(); + private int cutoff; /// @@ -36,7 +39,7 @@ namespace osu.Game.Audio.Effects return; cutoff = value; - updateFilter(cutoff); + filterApplication.Invalidate(); } } @@ -61,6 +64,17 @@ namespace osu.Game.Audio.Effects Cutoff = getInitialCutoff(type); } + protected override void Update() + { + base.Update(); + + if (!filterApplication.IsValid) + { + updateFilter(cutoff); + filterApplication.Validate(); + } + } + private int getInitialCutoff(BQFType type) { switch (type) From 3059ddf3b2638a0c6c3c1520fd1e93b32c1dc24d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 19 Feb 2024 01:08:40 +0300 Subject: [PATCH 0997/2188] Fix allocations in SliderInputManager --- osu.Game.Rulesets.Osu/OsuInputManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/OsuInputManager.cs b/osu.Game.Rulesets.Osu/OsuInputManager.cs index e472de1dfe..ceac1989a6 100644 --- a/osu.Game.Rulesets.Osu/OsuInputManager.cs +++ b/osu.Game.Rulesets.Osu/OsuInputManager.cs @@ -1,13 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using System.ComponentModel; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Lists; using osu.Game.Input.Bindings; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.UI; @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu { public partial class OsuInputManager : RulesetInputManager { - public IEnumerable PressedActions => KeyBindingContainer.PressedActions; + public SlimReadOnlyListWrapper PressedActions => KeyBindingContainer.PressedActions; /// /// Whether gameplay input buttons should be allowed. From 5a448ce02f5c65a40a57b4a3f51641d907a92de9 Mon Sep 17 00:00:00 2001 From: maromalo Date: Sun, 18 Feb 2024 19:59:56 -0300 Subject: [PATCH 0998/2188] Turn BPMDisplay to RollingCounter --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index b9e4896b21..1db02b7cf2 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using System.Threading; @@ -168,7 +169,7 @@ namespace osu.Game.Overlays.Mods foreach (var mod in mods.Value.OfType()) rate = mod.ApplyToRate(0, rate); - bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; + bpmDisplay.Current.Value = (int)Math.Round(Math.Round(BeatmapInfo.Value.BPM) * rate); BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); @@ -194,11 +195,11 @@ namespace osu.Game.Overlays.Mods RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint); } - private partial class BPMDisplay : RollingCounter + private partial class BPMDisplay : RollingCounter { protected override double RollingDuration => 250; - protected override LocalisableString FormatCount(double count) => count.ToLocalisableString("0 BPM"); + protected override LocalisableString FormatCount(int count) => count.ToLocalisableString("0 BPM"); protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText { From c6ca812ea07eb9fdfc24038e05f4b485e9501775 Mon Sep 17 00:00:00 2001 From: Brandon Date: Sun, 18 Feb 2024 21:52:23 -0800 Subject: [PATCH 0999/2188] Add feedback to delete button even when no-op --- osu.Game/Beatmaps/BeatmapManager.cs | 11 +++++++++-- osu.Game/Database/ModelManager.cs | 14 ++++++++++++-- 2 files changed, 21 insertions(+), 4 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 1f551f1218..3aed15029d 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -361,13 +361,20 @@ namespace osu.Game.Beatmaps /// public void DeleteVideos(List items, bool silent = false) { - if (items.Count == 0) return; + var noVideosMessage = "No videos found to delete!"; + + if (items.Count == 0) + { + if (!silent) + PostNotification?.Invoke(new ProgressCompletionNotification { Text = noVideosMessage }); + return; + } var notification = new ProgressNotification { Progress = 0, Text = $"Preparing to delete all {HumanisedModelName} videos...", - CompletionText = "No videos found to delete!", + CompletionText = noVideosMessage, State = ProgressNotificationState.Active, }; diff --git a/osu.Game/Database/ModelManager.cs b/osu.Game/Database/ModelManager.cs index 39dae61d36..7a5fb5efbf 100644 --- a/osu.Game/Database/ModelManager.cs +++ b/osu.Game/Database/ModelManager.cs @@ -105,7 +105,12 @@ namespace osu.Game.Database /// public void Delete(List items, bool silent = false) { - if (items.Count == 0) return; + if (items.Count == 0) + { + if (!silent) + PostNotification?.Invoke(new ProgressCompletionNotification { Text = $"No {HumanisedModelName}s found to delete!" }); + return; + } var notification = new ProgressNotification { @@ -142,7 +147,12 @@ namespace osu.Game.Database /// public void Undelete(List items, bool silent = false) { - if (!items.Any()) return; + if (!items.Any()) + { + if (!silent) + PostNotification?.Invoke(new ProgressCompletionNotification { Text = $"No {HumanisedModelName}s found to restore!" }); + return; + } var notification = new ProgressNotification { From 413b7aab602bcd6b4f60265fe893bc88c23b63e8 Mon Sep 17 00:00:00 2001 From: Brandon Date: Sun, 18 Feb 2024 22:12:03 -0800 Subject: [PATCH 1000/2188] Switch to const string --- osu.Game/Beatmaps/BeatmapManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 3aed15029d..0610f7f6fb 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -361,12 +361,12 @@ namespace osu.Game.Beatmaps /// public void DeleteVideos(List items, bool silent = false) { - var noVideosMessage = "No videos found to delete!"; + const string no_videos_message = "No videos found to delete!"; if (items.Count == 0) { if (!silent) - PostNotification?.Invoke(new ProgressCompletionNotification { Text = noVideosMessage }); + PostNotification?.Invoke(new ProgressCompletionNotification { Text = no_videos_message }); return; } @@ -374,7 +374,7 @@ namespace osu.Game.Beatmaps { Progress = 0, Text = $"Preparing to delete all {HumanisedModelName} videos...", - CompletionText = noVideosMessage, + CompletionText = no_videos_message, State = ProgressNotificationState.Active, }; From 444ac5ed4d312fc0914b79888c8a2d00f414a728 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 19 Feb 2024 09:34:52 +0100 Subject: [PATCH 1001/2188] Add failing test coverage --- .../TestSceneSkinEditorNavigation.cs | 20 +++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs index 57f1b2fbe9..9c180d43da 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs @@ -9,6 +9,7 @@ using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Framework.Threading; @@ -301,6 +302,25 @@ namespace osu.Game.Tests.Visual.Navigation switchToGameplayScene(); } + [Test] + public void TestRulesetInputDisabledWhenSkinEditorOpen() + { + advanceToSongSelect(); + openSkinEditor(); + + AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely()); + AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault); + + switchToGameplayScene(); + AddUntilStep("nested input disabled", () => ((Player)Game.ScreenStack.CurrentScreen).ChildrenOfType().All(manager => !manager.UseParentInput)); + + toggleSkinEditor(); + AddUntilStep("nested input enabled", () => ((Player)Game.ScreenStack.CurrentScreen).ChildrenOfType().Any(manager => manager.UseParentInput)); + + toggleSkinEditor(); + AddUntilStep("nested input disabled", () => ((Player)Game.ScreenStack.CurrentScreen).ChildrenOfType().All(manager => !manager.UseParentInput)); + } + private void advanceToSongSelect() { PushAndConfirm(() => songSelect = new TestPlaySongSelect()); From 7f82f103171223518fe34341f07dd07ab4be6c8f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 17 Feb 2024 19:00:43 +0800 Subject: [PATCH 1002/2188] Fix beatmap potentially loading in a bad state Over-caching could mean that a beatmap could load and cause a late crash. Let's catch it early to avoid such a crash occurring. --- osu.Game/Beatmaps/WorkingBeatmapCache.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/WorkingBeatmapCache.cs b/osu.Game/Beatmaps/WorkingBeatmapCache.cs index 74a85cde7c..8af74d11d8 100644 --- a/osu.Game/Beatmaps/WorkingBeatmapCache.cs +++ b/osu.Game/Beatmaps/WorkingBeatmapCache.cs @@ -9,6 +9,7 @@ using System.Linq; using JetBrains.Annotations; using osu.Framework.Audio; using osu.Framework.Audio.Track; +using osu.Framework.Extensions; using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Rendering.Dummy; using osu.Framework.Graphics.Textures; @@ -143,8 +144,6 @@ namespace osu.Game.Beatmaps { string fileStorePath = BeatmapSetInfo.GetPathForFile(BeatmapInfo.Path); - // TODO: check validity of file - var stream = GetStream(fileStorePath); if (stream == null) @@ -153,6 +152,12 @@ namespace osu.Game.Beatmaps return null; } + if (stream.ComputeMD5Hash() != BeatmapInfo.MD5Hash) + { + Logger.Log($"Beatmap failed to load (file {BeatmapInfo.Path} does not have the expected hash).", level: LogLevel.Error); + return null; + } + using (var reader = new LineBufferedReader(stream)) return Decoder.GetDecoder(reader).Decode(reader); } From 1ca566c6b0001dace3e3a3911c51f66cbf8536fb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 19 Feb 2024 09:45:03 +0100 Subject: [PATCH 1003/2188] Disable nested input managers on edited screen when skin editor is open --- .../Overlays/SkinEditor/SkinEditorOverlay.cs | 25 +++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index 40cd31934f..93e2f92a1c 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -10,9 +10,11 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; +using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Screens; +using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics.Containers; @@ -66,6 +68,7 @@ namespace osu.Game.Overlays.SkinEditor private IBindable beatmap { get; set; } = null!; private OsuScreen? lastTargetScreen; + private InvokeOnDisposal? nestedInputManagerDisable; private Vector2 lastDrawSize; @@ -105,6 +108,7 @@ namespace osu.Game.Overlays.SkinEditor if (skinEditor != null) { + disableNestedInputManagers(); skinEditor.Show(); return; } @@ -132,6 +136,8 @@ namespace osu.Game.Overlays.SkinEditor { skinEditor?.Save(false); skinEditor?.Hide(); + nestedInputManagerDisable?.Dispose(); + nestedInputManagerDisable = null; globallyReenableBeatmapSkinSetting(); } @@ -243,6 +249,9 @@ namespace osu.Game.Overlays.SkinEditor /// public void SetTarget(OsuScreen screen) { + nestedInputManagerDisable?.Dispose(); + nestedInputManagerDisable = null; + lastTargetScreen = screen; if (skinEditor == null) return; @@ -271,6 +280,7 @@ namespace osu.Game.Overlays.SkinEditor { skinEditor.Save(false); skinEditor.UpdateTargetScreen(target); + disableNestedInputManagers(); } else { @@ -280,6 +290,21 @@ namespace osu.Game.Overlays.SkinEditor } } + private void disableNestedInputManagers() + { + if (lastTargetScreen == null) + return; + + var nestedInputManagers = lastTargetScreen.ChildrenOfType().Where(manager => manager.UseParentInput).ToArray(); + foreach (var inputManager in nestedInputManagers) + inputManager.UseParentInput = false; + nestedInputManagerDisable = new InvokeOnDisposal(() => + { + foreach (var inputManager in nestedInputManagers) + inputManager.UseParentInput = true; + }); + } + private readonly Bindable beatmapSkins = new Bindable(); private LeasedBindable? leasedBeatmapSkins; From ec26ab51d18d5e4e46ee30782ebc388461c4073f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 19 Feb 2024 13:56:21 +0100 Subject: [PATCH 1004/2188] Use different wording --- osu.Game/Screens/Play/SubmittingPlayer.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 0873f60791..ecb507f382 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -137,11 +137,11 @@ namespace osu.Game.Screens.Play if (displayNotification || shouldExit) { string whatWillHappen = shouldExit - ? "You are not able to submit a score." - : "The following score will not be submitted."; + ? "Play in this state is not permitted." + : "Your score will not be submitted."; if (string.IsNullOrEmpty(exception.Message)) - Logger.Error(exception, $"{whatWillHappen} Failed to retrieve a score submission token."); + Logger.Error(exception, $"Failed to retrieve a score submission token.\n\n{whatWillHappen}"); else { switch (exception.Message) @@ -149,11 +149,11 @@ namespace osu.Game.Screens.Play case @"missing token header": case @"invalid client hash": case @"invalid verification hash": - Logger.Log($"{whatWillHappen} Please ensure that you are using the latest version of the official game releases.", level: LogLevel.Important); + Logger.Log($"Please ensure that you are using the latest version of the official game releases.\n\n{whatWillHappen}", level: LogLevel.Important); break; case @"expired token": - Logger.Log($"{whatWillHappen} Your system clock is set incorrectly. Please check your system time, date and timezone.", level: LogLevel.Important); + Logger.Log($"Your system clock is set incorrectly. Please check your system time, date and timezone.\n\n{whatWillHappen}", level: LogLevel.Important); break; default: From 012d6b7fe1058696e92eaf3c2eee589da50e4f3c Mon Sep 17 00:00:00 2001 From: Mike Will Date: Sun, 18 Feb 2024 22:16:54 -0500 Subject: [PATCH 1005/2188] Change `userBeatmapOffsetClock` to a `FramedOffsetClock` Assuming that the global audio offset is set perfectly, such that any audio latency is fully accounted for, if a specific beatmap still sounds out of sync, that would no longer be a latency issue. Instead, it would indicate a misalignment between the beatmap's track and time codes, the correction for which should be a virtual-time offset, not a real-time offset. --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index d0ffbdd459..49dff96ff1 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -29,7 +29,7 @@ namespace osu.Game.Beatmaps private readonly OffsetCorrectionClock? userGlobalOffsetClock; private readonly OffsetCorrectionClock? platformOffsetClock; - private readonly OffsetCorrectionClock? userBeatmapOffsetClock; + private readonly FramedOffsetClock? userBeatmapOffsetClock; private readonly IFrameBasedClock finalClockSource; @@ -70,7 +70,7 @@ namespace osu.Game.Beatmaps userGlobalOffsetClock = new OffsetCorrectionClock(platformOffsetClock); // User per-beatmap offset will be applied to this final clock. - finalClockSource = userBeatmapOffsetClock = new OffsetCorrectionClock(userGlobalOffsetClock); + finalClockSource = userBeatmapOffsetClock = new FramedOffsetClock(userGlobalOffsetClock); } else { @@ -122,7 +122,7 @@ namespace osu.Game.Beatmaps Debug.Assert(userBeatmapOffsetClock != null); Debug.Assert(platformOffsetClock != null); - return userGlobalOffsetClock.RateAdjustedOffset + userBeatmapOffsetClock.RateAdjustedOffset + platformOffsetClock.RateAdjustedOffset; + return userGlobalOffsetClock.RateAdjustedOffset + userBeatmapOffsetClock.Offset + platformOffsetClock.RateAdjustedOffset; } } From 24e3fe79a4554b45b9176411402928c35214e172 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 19 Feb 2024 17:02:53 +0100 Subject: [PATCH 1006/2188] Log `GlobalStatistics` when exporting logs from settings --- osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs index fe88413e6a..82cc952e53 100644 --- a/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/UpdateSettings.cs @@ -10,6 +10,7 @@ using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Framework.Screens; +using osu.Framework.Statistics; using osu.Game.Configuration; using osu.Game.Localisation; using osu.Game.Overlays.Notifications; @@ -107,6 +108,9 @@ namespace osu.Game.Overlays.Settings.Sections.General try { + GlobalStatistics.OutputToLog(); + Logger.Flush(); + var logStorage = Logger.Storage; using (var outStream = storage.CreateFileSafely(archive_filename)) From 29900353d924e2dd2efc54f98df5b1fdd8bcd38b Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 19 Feb 2024 20:26:15 +0300 Subject: [PATCH 1007/2188] Reduce allocations in SliderSelectionBlueprint --- .../Sliders/SliderSelectionBlueprint.cs | 18 ++++++++++++++++-- 1 file changed, 16 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index e421d497e7..4d2b980c23 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -416,8 +416,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders DrawableObject.SliderBody?.ToScreenSpace(DrawableObject.SliderBody.PathEndOffset) ?? BodyPiece.ToScreenSpace(BodyPiece.PathEndLocation) }; - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => - BodyPiece.ReceivePositionalInputAt(screenSpacePos) || ControlPointVisualiser?.Pieces.Any(p => p.ReceivePositionalInputAt(screenSpacePos)) == true; + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) + { + if (BodyPiece.ReceivePositionalInputAt(screenSpacePos)) + return true; + + if (ControlPointVisualiser == null) + return false; + + foreach (var p in ControlPointVisualiser.Pieces) + { + if (p.ReceivePositionalInputAt(screenSpacePos)) + return true; + } + + return false; + } protected virtual SliderCircleOverlay CreateCircleOverlay(Slider slider, SliderPosition position) => new SliderCircleOverlay(slider, position); } From c7586403112e4616d12817e0dd3d52e7d8dea487 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 19 Feb 2024 20:49:56 +0300 Subject: [PATCH 1008/2188] Reduce allocations in ComposerDistanceSnapProvider --- .../Edit/ComposerDistanceSnapProvider.cs | 27 ++++++++++++++++--- 1 file changed, 24 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs index b3ca59a5b0..b2f38662cc 100644 --- a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs +++ b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Diagnostics; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions; @@ -124,12 +123,34 @@ namespace osu.Game.Rulesets.Edit private (HitObject before, HitObject after)? getObjectsOnEitherSideOfCurrentTime() { - HitObject? lastBefore = playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.StartTime < editorClock.CurrentTime)?.HitObject; + HitObject? lastBefore = null; + + foreach (var entry in playfield.HitObjectContainer.AliveEntries) + { + double objTime = entry.Value.HitObject.StartTime; + + if (objTime >= editorClock.CurrentTime) + continue; + + if (objTime > lastBefore?.StartTime) + lastBefore = entry.Value.HitObject; + } if (lastBefore == null) return null; - HitObject? firstAfter = playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime >= editorClock.CurrentTime)?.HitObject; + HitObject? firstAfter = null; + + foreach (var entry in playfield.HitObjectContainer.AliveEntries) + { + double objTime = entry.Value.HitObject.StartTime; + + if (objTime < editorClock.CurrentTime) + continue; + + if (objTime < firstAfter?.StartTime) + firstAfter = entry.Value.HitObject; + } if (firstAfter == null) return null; From 3791ab30c44acaaa312f4180c4a82263d2b1aa7c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 19 Feb 2024 20:55:43 +0300 Subject: [PATCH 1009/2188] Reduce allocations in HitCircleOverlapMarker --- .../HitCircles/Components/HitCircleOverlapMarker.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs index 3cba0610a1..fe335a048d 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs @@ -78,9 +78,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components Scale = new Vector2(hitObject.Scale); - if (hitObject is IHasComboInformation combo) - ring.BorderColour = combo.GetComboColour(skin); - double editorTime = editorClock.CurrentTime; double hitObjectTime = hitObject.StartTime; bool hasReachedObject = editorTime >= hitObjectTime; @@ -92,6 +89,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components ring.Scale = new Vector2(1 + 0.1f * ringScale); content.Alpha = 0.9f * (1 - alpha); + + // TODO: should only update colour on skin/combo/object change. + if (hitObject is IHasComboInformation combo && content.Alpha > 0) + ring.BorderColour = combo.GetComboColour(skin); } else content.Alpha = 0; From 2ff8667dd2e433fd7abb832cc8bb91def14c44d1 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 19 Feb 2024 12:11:12 -0800 Subject: [PATCH 1010/2188] Revert "Centralise global rank display logic to new class" Also don't show on `LoginOverlay` usage for now. --- .../Header/Components/GlobalRankDisplay.cs | 44 ------------------- .../Profile/Header/Components/MainDetails.cs | 17 +++++-- osu.Game/Users/UserRankPanel.cs | 13 +++--- 3 files changed, 19 insertions(+), 55 deletions(-) delete mode 100644 osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs diff --git a/osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs b/osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs deleted file mode 100644 index d32f56ab1b..0000000000 --- a/osu.Game/Overlays/Profile/Header/Components/GlobalRankDisplay.cs +++ /dev/null @@ -1,44 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Bindables; -using osu.Framework.Extensions.LocalisationExtensions; -using osu.Framework.Localisation; -using osu.Game.Online.API.Requests.Responses; -using osu.Game.Resources.Localisation.Web; -using osu.Game.Users; - -namespace osu.Game.Overlays.Profile.Header.Components -{ - public partial class GlobalRankDisplay : ProfileValueDisplay - { - public readonly Bindable UserStatistics = new Bindable(); - public readonly Bindable User = new Bindable(); - - public GlobalRankDisplay() - : base(true) - { - Title = UsersStrings.ShowRankGlobalSimple; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - UserStatistics.BindValueChanged(s => - { - Content = s.NewValue?.GlobalRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-"; - }, true); - - // needed as `UserStatistics` doesn't populate `User` - User.BindValueChanged(u => - { - var rankHighest = u.NewValue?.RankHighest; - - ContentTooltipText = rankHighest != null - ? UsersStrings.ShowRankHighest(rankHighest.Rank.ToLocalisableString("\\##,##0"), rankHighest.UpdatedAt.ToLocalisableString(@"d MMM yyyy")) - : string.Empty; - }, true); - } - } -} diff --git a/osu.Game/Overlays/Profile/Header/Components/MainDetails.cs b/osu.Game/Overlays/Profile/Header/Components/MainDetails.cs index ffdf8edc21..2505c1bc8c 100644 --- a/osu.Game/Overlays/Profile/Header/Components/MainDetails.cs +++ b/osu.Game/Overlays/Profile/Header/Components/MainDetails.cs @@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Profile.Header.Components private readonly Dictionary scoreRankInfos = new Dictionary(); private ProfileValueDisplay medalInfo = null!; private ProfileValueDisplay ppInfo = null!; - private GlobalRankDisplay detailGlobalRank = null!; + private ProfileValueDisplay detailGlobalRank = null!; private ProfileValueDisplay detailCountryRank = null!; private RankGraph rankGraph = null!; @@ -52,7 +52,10 @@ namespace osu.Game.Overlays.Profile.Header.Components Spacing = new Vector2(20), Children = new Drawable[] { - detailGlobalRank = new GlobalRankDisplay(), + detailGlobalRank = new ProfileValueDisplay(true) + { + Title = UsersStrings.ShowRankGlobalSimple, + }, detailCountryRank = new ProfileValueDisplay(true) { Title = UsersStrings.ShowRankCountrySimple, @@ -139,8 +142,14 @@ namespace osu.Game.Overlays.Profile.Header.Components foreach (var scoreRankInfo in scoreRankInfos) scoreRankInfo.Value.RankCount = user?.Statistics?.GradesCount[scoreRankInfo.Key] ?? 0; - detailGlobalRank.UserStatistics.Value = user?.Statistics; - detailGlobalRank.User.Value = user; + detailGlobalRank.Content = user?.Statistics?.GlobalRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-"; + + var rankHighest = user?.RankHighest; + + detailGlobalRank.ContentTooltipText = rankHighest != null + ? UsersStrings.ShowRankHighest(rankHighest.Rank.ToLocalisableString("\\##,##0"), rankHighest.UpdatedAt.ToLocalisableString(@"d MMM yyyy")) + : string.Empty; + detailCountryRank.Content = user?.Statistics?.CountryRank?.ToLocalisableString("\\##,##0") ?? (LocalisableString)"-"; rankGraph.Statistics.Value = user?.Statistics; diff --git a/osu.Game/Users/UserRankPanel.cs b/osu.Game/Users/UserRankPanel.cs index 0b8a5166e6..b440261a4c 100644 --- a/osu.Game/Users/UserRankPanel.cs +++ b/osu.Game/Users/UserRankPanel.cs @@ -27,10 +27,10 @@ namespace osu.Game.Users [Resolved] private IAPIProvider api { get; set; } = null!; + private ProfileValueDisplay globalRankDisplay = null!; private ProfileValueDisplay countryRankDisplay = null!; private readonly IBindable statistics = new Bindable(); - private readonly IBindable user = new Bindable(); public UserRankPanel(APIUser user) : base(user) @@ -47,10 +47,9 @@ namespace osu.Game.Users statistics.BindTo(api.Statistics); statistics.BindValueChanged(stats => { + globalRankDisplay.Content = stats.NewValue?.GlobalRank?.ToLocalisableString("\\##,##0") ?? "-"; countryRankDisplay.Content = stats.NewValue?.CountryRank?.ToLocalisableString("\\##,##0") ?? "-"; }, true); - - user.BindTo(api.LocalUser!); } protected override Drawable CreateLayout() @@ -164,12 +163,12 @@ namespace osu.Game.Users { new Drawable[] { - new GlobalRankDisplay + globalRankDisplay = new ProfileValueDisplay(true) { - UserStatistics = { BindTarget = statistics }, - // TODO: make highest rank update, as `api.LocalUser` doesn't update + Title = UsersStrings.ShowRankGlobalSimple, + // TODO: implement highest rank tooltip + // `RankHighest` resides in `APIUser`, but `api.LocalUser` doesn't update // maybe move to `UserStatistics` in api, so `SoloStatisticsWatcher` can update the value - User = { BindTarget = user }, }, countryRankDisplay = new ProfileValueDisplay(true) { From 40d6e8ce85cbd516a75510299c230d4048fd5b25 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 20 Feb 2024 15:13:22 +0900 Subject: [PATCH 1011/2188] Remove legacy OpenGL renderer option, it's now just OpenGL --- .../Sections/Graphics/RendererSettings.cs | 17 +++++------------ 1 file changed, 5 insertions(+), 12 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs index fc5dd34971..a8b127d522 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/RendererSettings.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Linq; -using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Configuration; using osu.Framework.Extensions; @@ -28,15 +27,16 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics var renderer = config.GetBindable(FrameworkSetting.Renderer); automaticRendererInUse = renderer.Value == RendererType.Automatic; - SettingsEnumDropdown rendererDropdown; - Children = new Drawable[] { - rendererDropdown = new RendererSettingsDropdown + new RendererSettingsDropdown { LabelText = GraphicsSettingsStrings.Renderer, Current = renderer, - Items = host.GetPreferredRenderersForCurrentPlatform().Order().Where(t => t != RendererType.Vulkan), + Items = host.GetPreferredRenderersForCurrentPlatform().Order() +#pragma warning disable CS0612 // Type or member is obsolete + .Where(t => t != RendererType.Vulkan && t != RendererType.OpenGLLegacy), +#pragma warning restore CS0612 // Type or member is obsolete Keywords = new[] { @"compatibility", @"directx" }, }, // TODO: this needs to be a custom dropdown at some point @@ -79,13 +79,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics })); } }); - - // TODO: remove this once we support SDL+android. - if (RuntimeInfo.OS == RuntimeInfo.Platform.Android) - { - rendererDropdown.Items = new[] { RendererType.Automatic, RendererType.OpenGLLegacy }; - rendererDropdown.SetNoticeText("New renderer support for android is coming soon!", true); - } } private partial class RendererSettingsDropdown : SettingsEnumDropdown From 54ef397d56c0499ceb568b2b867978a94b6b98bd Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Tue, 20 Feb 2024 12:57:28 +0200 Subject: [PATCH 1012/2188] Changed override method now it overrides mods getter instead of calculate fuctions --- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 31 +++------ osu.Game/Overlays/Mods/ModSelectOverlay.cs | 12 ++-- .../Mods/MultiplayerModSelectOverlay.cs | 68 +++++++------------ 3 files changed, 41 insertions(+), 70 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index f010725c8b..21b3a7faa9 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -41,6 +41,7 @@ namespace osu.Game.Overlays.Mods [Resolved] protected Bindable> Mods { get; private set; } = null!; + protected virtual IEnumerable SelectedMods => Mods.Value; public BindableBool Collapsed { get; } = new BindableBool(true); @@ -148,22 +149,6 @@ namespace osu.Game.Overlays.Mods LeftContent.AutoSizeDuration = Content.AutoSizeDuration = transition_duration; } - protected virtual double GetRate() - { - double rate = 1; - foreach (var mod in Mods.Value.OfType()) - rate = mod.ApplyToRate(0, rate); - return rate; - } - - protected virtual BeatmapDifficulty GetDifficulty() - { - BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value!.Difficulty); - foreach (var mod in Mods.Value.OfType()) - mod.ApplyToDifficulty(originalDifficulty); - return originalDifficulty; - } - private void updateValues() => Scheduler.AddOnce(() => { if (BeatmapInfo.Value == null) @@ -180,14 +165,20 @@ namespace osu.Game.Overlays.Mods starRatingDisplay.FinishTransforms(true); }); - double rate = GetRate(); - BeatmapDifficulty originalDifficulty = GetDifficulty(); + double rate = 1; + foreach (var mod in SelectedMods.OfType()) + rate = mod.ApplyToRate(0, rate); + + bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; + + BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); + + foreach (var mod in SelectedMods.OfType()) + mod.ApplyToDifficulty(originalDifficulty); Ruleset ruleset = GameRuleset.Value.CreateInstance(); BeatmapDifficulty adjustedDifficulty = ruleset.GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); - bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; - TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty); approachRateDisplay.AdjustType.Value = VerticalAttributeDisplay.CalculateEffect(originalDifficulty.ApproachRate, adjustedDifficulty.ApproachRate); diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index e29e685ece..f374828a4a 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -114,6 +114,8 @@ namespace osu.Game.Overlays.Mods public IEnumerable AllAvailableMods => AvailableMods.Value.SelectMany(pair => pair.Value); + protected virtual IEnumerable AllSelectedMods => SelectedMods.Value; + private readonly BindableBool customisationVisible = new BindableBool(); private Bindable textSearchStartsActive = null!; @@ -317,7 +319,7 @@ namespace osu.Game.Overlays.Mods SelectedMods.BindValueChanged(_ => { - UpdateRankingInformation(); + updateRankingInformation(); updateFromExternalSelection(); updateCustomisation(); @@ -330,7 +332,7 @@ namespace osu.Game.Overlays.Mods // // See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988 modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value); - modSettingChangeTracker.SettingChanged += _ => UpdateRankingInformation(); + modSettingChangeTracker.SettingChanged += _ => updateRankingInformation(); } }, true); @@ -452,17 +454,17 @@ namespace osu.Game.Overlays.Mods modState.ValidForSelection.Value = modState.Mod.Type != ModType.System && modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod); } - protected virtual void UpdateRankingInformation() + private void updateRankingInformation() { if (RankingInformationDisplay == null) return; double multiplier = 1.0; - foreach (var mod in SelectedMods.Value) + foreach (var mod in AllSelectedMods) multiplier *= mod.ScoreMultiplier; - RankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked); + RankingInformationDisplay.Ranked.Value = AllSelectedMods.All(m => m.Ranked); RankingInformationDisplay.ModMultiplier.Value = multiplier; } diff --git a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs index 78978e25e7..d546392650 100644 --- a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs @@ -1,13 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets; using osu.Game.Online.Rooms; -using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; namespace osu.Game.Overlays.Mods @@ -39,30 +39,21 @@ namespace osu.Game.Overlays.Mods multiplayerRoomItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); } - protected override void UpdateRankingInformation() + protected override IEnumerable AllSelectedMods { - if (RankingInformationDisplay == null) - return; - - double multiplier = 1.0; - - foreach (var mod in SelectedMods.Value) - multiplier *= mod.ScoreMultiplier; - - RankingInformationDisplay.Ranked.Value = SelectedMods.Value.All(m => m.Ranked); - - if (multiplayerRoomItem?.Value != null) + get { - Ruleset ruleset = game.Ruleset.Value.CreateInstance(); - var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + IEnumerable allMods = SelectedMods.Value; - foreach (var mod in multiplayerRoomMods) - multiplier *= mod.ScoreMultiplier; + if (multiplayerRoomItem?.Value != null) + { + Ruleset ruleset = game.Ruleset.Value.CreateInstance(); + var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + allMods = allMods.Concat(multiplayerRoomMods); + } - RankingInformationDisplay.Ranked.Value = RankingInformationDisplay.Ranked.Value && multiplayerRoomMods.All(m => m.Ranked); + return allMods; } - - RankingInformationDisplay.ModMultiplier.Value = multiplier; } } @@ -77,34 +68,21 @@ namespace osu.Game.Overlays.Mods multiplayerRoomItem?.BindValueChanged(_ => Mods.TriggerChange()); } - protected override double GetRate() + protected override IEnumerable SelectedMods { - double rate = base.GetRate(); - Ruleset ruleset = GameRuleset.Value.CreateInstance(); - - if (multiplayerRoomItem?.Value != null) + get { - var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - foreach (var mod in multiplayerRoomMods.OfType()) - rate = mod.ApplyToRate(0, rate); + IEnumerable selectedMods = Mods.Value; + + if (multiplayerRoomItem?.Value != null) + { + Ruleset ruleset = GameRuleset.Value.CreateInstance(); + var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + selectedMods = selectedMods.Concat(multiplayerRoomMods); + } + + return selectedMods; } - - return rate; - } - - protected override BeatmapDifficulty GetDifficulty() - { - BeatmapDifficulty originalDifficulty = base.GetDifficulty(); - Ruleset ruleset = GameRuleset.Value.CreateInstance(); - - if (multiplayerRoomItem?.Value != null) - { - var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - foreach (var mod in multiplayerRoomMods.OfType()) - mod.ApplyToDifficulty(originalDifficulty); - } - - return originalDifficulty; } } } From a4288e7ecc8e3b631b8f8a2d43ddbc83c787f033 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Tue, 20 Feb 2024 13:00:59 +0200 Subject: [PATCH 1013/2188] removed unnecessary changes --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index f374828a4a..5b3bafae45 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -127,8 +127,8 @@ namespace osu.Game.Overlays.Mods private DeselectAllModsButton deselectAllModsButton = null!; private Container aboveColumnsContent = null!; - protected RankingInformationDisplay? RankingInformationDisplay; - protected BeatmapAttributesDisplay? BeatmapAttributesDisplay; + private RankingInformationDisplay? rankingInformationDisplay; + private BeatmapAttributesDisplay? beatmapAttributesDisplay; protected virtual BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new BeatmapAttributesDisplay { @@ -155,8 +155,8 @@ namespace osu.Game.Overlays.Mods if (beatmap == value) return; beatmap = value; - if (IsLoaded && BeatmapAttributesDisplay != null) - BeatmapAttributesDisplay.BeatmapInfo.Value = beatmap?.BeatmapInfo; + if (IsLoaded && beatmapAttributesDisplay != null) + beatmapAttributesDisplay.BeatmapInfo.Value = beatmap?.BeatmapInfo; } } @@ -278,12 +278,12 @@ namespace osu.Game.Overlays.Mods }, Children = new Drawable[] { - RankingInformationDisplay = new RankingInformationDisplay + rankingInformationDisplay = new RankingInformationDisplay { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight }, - BeatmapAttributesDisplay = GetBeatmapAttributesDisplay + beatmapAttributesDisplay = GetBeatmapAttributesDisplay } }); } @@ -359,7 +359,7 @@ namespace osu.Game.Overlays.Mods SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? Resources.Localisation.Web.CommonStrings.InputSearch : ModSelectOverlayStrings.TabToSearch; - if (BeatmapAttributesDisplay != null) + if (beatmapAttributesDisplay != null) { float rightEdgeOfLastButton = footerButtonFlow.Last().ScreenSpaceDrawQuad.TopRight.X; @@ -371,7 +371,7 @@ namespace osu.Game.Overlays.Mods // only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be. if (Alpha == 1) - BeatmapAttributesDisplay.Collapsed.Value = screenIsntWideEnough; + beatmapAttributesDisplay.Collapsed.Value = screenIsntWideEnough; footerContentFlow.LayoutDuration = 200; footerContentFlow.LayoutEasing = Easing.OutQuint; @@ -456,7 +456,7 @@ namespace osu.Game.Overlays.Mods private void updateRankingInformation() { - if (RankingInformationDisplay == null) + if (rankingInformationDisplay == null) return; double multiplier = 1.0; @@ -464,8 +464,8 @@ namespace osu.Game.Overlays.Mods foreach (var mod in AllSelectedMods) multiplier *= mod.ScoreMultiplier; - RankingInformationDisplay.Ranked.Value = AllSelectedMods.All(m => m.Ranked); - RankingInformationDisplay.ModMultiplier.Value = multiplier; + rankingInformationDisplay.Ranked.Value = AllSelectedMods.All(m => m.Ranked); + rankingInformationDisplay.ModMultiplier.Value = multiplier; } private void updateCustomisation() From 8199a49ee23f12e729a78658a6decd95df56fbc5 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Tue, 20 Feb 2024 13:11:19 +0200 Subject: [PATCH 1014/2188] minor look changes --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 1 + osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 21b3a7faa9..7c3c971d76 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -41,6 +41,7 @@ namespace osu.Game.Overlays.Mods [Resolved] protected Bindable> Mods { get; private set; } = null!; + protected virtual IEnumerable SelectedMods => Mods.Value; public BindableBool Collapsed { get; } = new BindableBool(true); diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 5b3bafae45..8a3b1954ed 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -464,8 +464,8 @@ namespace osu.Game.Overlays.Mods foreach (var mod in AllSelectedMods) multiplier *= mod.ScoreMultiplier; - rankingInformationDisplay.Ranked.Value = AllSelectedMods.All(m => m.Ranked); rankingInformationDisplay.ModMultiplier.Value = multiplier; + rankingInformationDisplay.Ranked.Value = AllSelectedMods.All(m => m.Ranked); } private void updateCustomisation() From ed028e8d260854fc800a3331bef952682d5e811f Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Tue, 20 Feb 2024 13:13:13 +0200 Subject: [PATCH 1015/2188] Update MultiplayerModSelectOverlay.cs --- osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs index d546392650..ee087bb149 100644 --- a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs @@ -35,7 +35,6 @@ namespace osu.Game.Overlays.Mods protected override void LoadComplete() { base.LoadComplete(); - multiplayerRoomItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); } From 4a314a8e316273ff1f23b4003ea232d413b31ce9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 11:17:18 +0100 Subject: [PATCH 1016/2188] Namespacify data structures used in websocket communications --- osu.Game/Online/Chat/WebSocketChatClient.cs | 2 ++ .../Notifications/WebSocket/{ => Events}/NewChatMessageData.cs | 2 +- .../Notifications/WebSocket/{ => Requests}/EndChatRequest.cs | 2 +- .../Notifications/WebSocket/{ => Requests}/StartChatRequest.cs | 2 +- 4 files changed, 5 insertions(+), 3 deletions(-) rename osu.Game/Online/Notifications/WebSocket/{ => Events}/NewChatMessageData.cs (94%) rename osu.Game/Online/Notifications/WebSocket/{ => Requests}/EndChatRequest.cs (89%) rename osu.Game/Online/Notifications/WebSocket/{ => Requests}/StartChatRequest.cs (89%) diff --git a/osu.Game/Online/Chat/WebSocketChatClient.cs b/osu.Game/Online/Chat/WebSocketChatClient.cs index 8e1b501b25..37774a1f5d 100644 --- a/osu.Game/Online/Chat/WebSocketChatClient.cs +++ b/osu.Game/Online/Chat/WebSocketChatClient.cs @@ -13,6 +13,8 @@ using osu.Framework.Logging; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.Notifications.WebSocket; +using osu.Game.Online.Notifications.WebSocket.Events; +using osu.Game.Online.Notifications.WebSocket.Requests; namespace osu.Game.Online.Chat { diff --git a/osu.Game/Online/Notifications/WebSocket/NewChatMessageData.cs b/osu.Game/Online/Notifications/WebSocket/Events/NewChatMessageData.cs similarity index 94% rename from osu.Game/Online/Notifications/WebSocket/NewChatMessageData.cs rename to osu.Game/Online/Notifications/WebSocket/Events/NewChatMessageData.cs index 850fbd226b..ff9f5ee9f7 100644 --- a/osu.Game/Online/Notifications/WebSocket/NewChatMessageData.cs +++ b/osu.Game/Online/Notifications/WebSocket/Events/NewChatMessageData.cs @@ -8,7 +8,7 @@ using Newtonsoft.Json; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Chat; -namespace osu.Game.Online.Notifications.WebSocket +namespace osu.Game.Online.Notifications.WebSocket.Events { /// /// A websocket message sent from the server when new messages arrive. diff --git a/osu.Game/Online/Notifications/WebSocket/EndChatRequest.cs b/osu.Game/Online/Notifications/WebSocket/Requests/EndChatRequest.cs similarity index 89% rename from osu.Game/Online/Notifications/WebSocket/EndChatRequest.cs rename to osu.Game/Online/Notifications/WebSocket/Requests/EndChatRequest.cs index 7f67587f5d..9058fea815 100644 --- a/osu.Game/Online/Notifications/WebSocket/EndChatRequest.cs +++ b/osu.Game/Online/Notifications/WebSocket/Requests/EndChatRequest.cs @@ -3,7 +3,7 @@ using Newtonsoft.Json; -namespace osu.Game.Online.Notifications.WebSocket +namespace osu.Game.Online.Notifications.WebSocket.Requests { /// /// A websocket message notifying the server that the client no longer wants to receive chat messages. diff --git a/osu.Game/Online/Notifications/WebSocket/StartChatRequest.cs b/osu.Game/Online/Notifications/WebSocket/Requests/StartChatRequest.cs similarity index 89% rename from osu.Game/Online/Notifications/WebSocket/StartChatRequest.cs rename to osu.Game/Online/Notifications/WebSocket/Requests/StartChatRequest.cs index 9dd69a7377..bc96415642 100644 --- a/osu.Game/Online/Notifications/WebSocket/StartChatRequest.cs +++ b/osu.Game/Online/Notifications/WebSocket/Requests/StartChatRequest.cs @@ -3,7 +3,7 @@ using Newtonsoft.Json; -namespace osu.Game.Online.Notifications.WebSocket +namespace osu.Game.Online.Notifications.WebSocket.Requests { /// /// A websocket message notifying the server that the client wants to receive chat messages. From 48bf9680e135d1ca528828d411047d338cc07c1e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 11:29:59 +0100 Subject: [PATCH 1017/2188] Add new structures for receiving new medal data --- .../Events/NewPrivateNotificationEvent.cs | 39 +++++++++++++++++++ .../WebSocket/Events/UserAchievementUnlock.cs | 34 ++++++++++++++++ 2 files changed, 73 insertions(+) create mode 100644 osu.Game/Online/Notifications/WebSocket/Events/NewPrivateNotificationEvent.cs create mode 100644 osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs diff --git a/osu.Game/Online/Notifications/WebSocket/Events/NewPrivateNotificationEvent.cs b/osu.Game/Online/Notifications/WebSocket/Events/NewPrivateNotificationEvent.cs new file mode 100644 index 0000000000..1fc9636136 --- /dev/null +++ b/osu.Game/Online/Notifications/WebSocket/Events/NewPrivateNotificationEvent.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using Newtonsoft.Json; +using Newtonsoft.Json.Linq; + +namespace osu.Game.Online.Notifications.WebSocket.Events +{ + /// + /// Reference: https://github.com/ppy/osu-web/blob/master/app/Events/NewPrivateNotificationEvent.php + /// + public class NewPrivateNotificationEvent + { + [JsonProperty("id")] + public ulong ID { get; set; } + + [JsonProperty("name")] + public string Name { get; set; } = string.Empty; + + [JsonProperty("created_at")] + public DateTimeOffset CreatedAt { get; set; } + + [JsonProperty("object_type")] + public string ObjectType { get; set; } = string.Empty; + + [JsonProperty("object_id")] + public ulong ObjectId { get; set; } + + [JsonProperty("source_user_id")] + public uint SourceUserID { get; set; } + + [JsonProperty("is_read")] + public bool IsRead { get; set; } + + [JsonProperty("details")] + public JObject? Details { get; set; } + } +} diff --git a/osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs b/osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs new file mode 100644 index 0000000000..6c7c8af4f4 --- /dev/null +++ b/osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Newtonsoft.Json; + +namespace osu.Game.Online.Notifications.WebSocket.Events +{ + /// + /// Reference: https://github.com/ppy/osu-web/blob/master/app/Jobs/Notifications/UserAchievementUnlock.php + /// + public class UserAchievementUnlock + { + [JsonProperty("achievement_id")] + public uint AchievementId { get; set; } + + [JsonProperty("achievement_mode")] + public ushort? AchievementMode { get; set; } + + [JsonProperty("cover_url")] + public string CoverUrl { get; set; } = string.Empty; + + [JsonProperty("slug")] + public string Slug { get; set; } = string.Empty; + + [JsonProperty("title")] + public string Title { get; set; } = string.Empty; + + [JsonProperty("description")] + public string Description { get; set; } = string.Empty; + + [JsonProperty("user_id")] + public uint UserId { get; set; } + } +} From 4911f5208b2ba6903aa3ec807ba246238bf501d7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 12:03:12 +0100 Subject: [PATCH 1018/2188] Demote medal "overlay" to animation I need the actual overlay to be doing way more things (receiving the actual websocket events, queueing the medals for display, handling activation mode), so the pre-existing API design of the overlay just will not fly. --- osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs | 2 +- osu.Game/Overlays/{MedalOverlay.cs => MedalAnimation.cs} | 4 ++-- osu.Game/Overlays/MedalSplash/DrawableMedal.cs | 6 +++--- 3 files changed, 6 insertions(+), 6 deletions(-) rename osu.Game/Overlays/{MedalOverlay.cs => MedalAnimation.cs} (99%) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs index 71ed0a14a2..afd4427629 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs @@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep(@"display", () => { - LoadComponentAsync(new MedalOverlay(new Medal + LoadComponentAsync(new MedalAnimation(new Medal { Name = @"Animations", InternalName = @"all-intro-doubletime", diff --git a/osu.Game/Overlays/MedalOverlay.cs b/osu.Game/Overlays/MedalAnimation.cs similarity index 99% rename from osu.Game/Overlays/MedalOverlay.cs rename to osu.Game/Overlays/MedalAnimation.cs index eba35ec6f9..80c06be87c 100644 --- a/osu.Game/Overlays/MedalOverlay.cs +++ b/osu.Game/Overlays/MedalAnimation.cs @@ -27,7 +27,7 @@ using osu.Framework.Utils; namespace osu.Game.Overlays { - public partial class MedalOverlay : FocusedOverlayContainer + public partial class MedalAnimation : VisibilityContainer { public const float DISC_SIZE = 400; @@ -45,7 +45,7 @@ namespace osu.Game.Overlays private readonly Container content; - public MedalOverlay(Medal medal) + public MedalAnimation(Medal medal) { this.medal = medal; RelativeSizeAxes = Axes.Both; diff --git a/osu.Game/Overlays/MedalSplash/DrawableMedal.cs b/osu.Game/Overlays/MedalSplash/DrawableMedal.cs index f4f6fd2bc1..2beed6645a 100644 --- a/osu.Game/Overlays/MedalSplash/DrawableMedal.cs +++ b/osu.Game/Overlays/MedalSplash/DrawableMedal.cs @@ -38,7 +38,7 @@ namespace osu.Game.Overlays.MedalSplash public DrawableMedal(Medal medal) { this.medal = medal; - Position = new Vector2(0f, MedalOverlay.DISC_SIZE / 2); + Position = new Vector2(0f, MedalAnimation.DISC_SIZE / 2); FillFlowContainer infoFlow; Children = new Drawable[] @@ -174,7 +174,7 @@ namespace osu.Game.Overlays.MedalSplash .ScaleTo(1); this.ScaleTo(scale_when_unlocked, duration, Easing.OutExpo); - this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 30, duration, Easing.OutExpo); + this.MoveToY(MedalAnimation.DISC_SIZE / 2 - 30, duration, Easing.OutExpo); unlocked.FadeInFromZero(duration); break; @@ -184,7 +184,7 @@ namespace osu.Game.Overlays.MedalSplash .ScaleTo(1); this.ScaleTo(scale_when_full, duration, Easing.OutExpo); - this.MoveToY(MedalOverlay.DISC_SIZE / 2 - 60, duration, Easing.OutExpo); + this.MoveToY(MedalAnimation.DISC_SIZE / 2 - 60, duration, Easing.OutExpo); unlocked.Show(); name.FadeInFromZero(duration + 100); description.FadeInFromZero(duration * 2); From 4f321e242bd7650c0bfe9afec4d3746188df3cf5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 12:05:25 +0100 Subject: [PATCH 1019/2188] Enable NRT in `OsuFocusedOverlayContainer` --- .../Containers/OsuFocusedOverlayContainer.cs | 27 +++++++++---------- 1 file changed, 13 insertions(+), 14 deletions(-) diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs index 162c4b6a59..16539a812d 100644 --- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs +++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; @@ -20,10 +18,10 @@ namespace osu.Game.Graphics.Containers [Cached(typeof(IPreviewTrackOwner))] public abstract partial class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler { - private Sample samplePopIn; - private Sample samplePopOut; - protected virtual string PopInSampleName => "UI/overlay-pop-in"; - protected virtual string PopOutSampleName => "UI/overlay-pop-out"; + protected readonly IBindable OverlayActivationMode = new Bindable(OverlayActivation.All); + + protected virtual string PopInSampleName => @"UI/overlay-pop-in"; + protected virtual string PopOutSampleName => @"UI/overlay-pop-out"; protected virtual double PopInOutSampleBalance => 0; protected override bool BlockNonPositionalInput => true; @@ -34,19 +32,20 @@ namespace osu.Game.Graphics.Containers /// protected virtual bool DimMainContent => true; - [Resolved(CanBeNull = true)] - private IOverlayManager overlayManager { get; set; } + [Resolved] + private IOverlayManager? overlayManager { get; set; } [Resolved] - private PreviewTrackManager previewTrackManager { get; set; } + private PreviewTrackManager previewTrackManager { get; set; } = null!; - protected readonly IBindable OverlayActivationMode = new Bindable(OverlayActivation.All); + private Sample? samplePopIn; + private Sample? samplePopOut; - [BackgroundDependencyLoader(true)] - private void load(AudioManager audio) + [BackgroundDependencyLoader] + private void load(AudioManager? audio) { - samplePopIn = audio.Samples.Get(PopInSampleName); - samplePopOut = audio.Samples.Get(PopOutSampleName); + samplePopIn = audio?.Samples.Get(PopInSampleName); + samplePopOut = audio?.Samples.Get(PopOutSampleName); } protected override void LoadComplete() From 2e5b61302ab2652b09ac8fe57e48d76315b0d85a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 12:53:46 +0100 Subject: [PATCH 1020/2188] Implement basic medal display flow --- .../Visual/Gameplay/TestSceneMedalOverlay.cs | 45 +++++-- .../Containers/OsuFocusedOverlayContainer.cs | 11 +- osu.Game/Overlays/MedalAnimation.cs | 15 +-- osu.Game/Overlays/MedalOverlay.cs | 112 ++++++++++++++++++ 4 files changed, 155 insertions(+), 28 deletions(-) create mode 100644 osu.Game/Overlays/MedalOverlay.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs index afd4427629..ead5c5b418 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs @@ -1,26 +1,51 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using Newtonsoft.Json.Linq; using NUnit.Framework; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Online.API; +using osu.Game.Online.Notifications.WebSocket; +using osu.Game.Online.Notifications.WebSocket.Events; using osu.Game.Overlays; -using osu.Game.Users; +using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { [TestFixture] - public partial class TestSceneMedalOverlay : OsuTestScene + public partial class TestSceneMedalOverlay : OsuManualInputManagerTestScene { - public TestSceneMedalOverlay() + private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; + + private MedalOverlay overlay = null!; + + [SetUpSteps] + public void SetUpSteps() { - AddStep(@"display", () => + AddStep("create overlay", () => Child = overlay = new MedalOverlay()); + } + + [Test] + public void TestBasicAward() + { + AddStep("award medal", () => dummyAPI.NotificationsClient.Receive(new SocketMessage { - LoadComponentAsync(new MedalAnimation(new Medal + Event = @"new", + Data = JObject.FromObject(new NewPrivateNotificationEvent { - Name = @"Animations", - InternalName = @"all-intro-doubletime", - Description = @"More complex than you think.", - }), Add); - }); + Name = @"user_achievement_unlock", + Details = JObject.FromObject(new UserAchievementUnlock + { + Title = "Time And A Half", + Description = "Having a right ol' time. One and a half of them, almost.", + Slug = @"all-intro-doubletime" + }) + }) + })); + AddUntilStep("overlay shown", () => overlay.State.Value, () => Is.EqualTo(Visibility.Visible)); + AddRepeatStep("dismiss", () => InputManager.Key(Key.Escape), 2); + AddUntilStep("overlay hidden", () => overlay.State.Value, () => Is.EqualTo(Visibility.Hidden)); } } } diff --git a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs index 16539a812d..1945b2f0dd 100644 --- a/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs +++ b/osu.Game/Graphics/Containers/OsuFocusedOverlayContainer.cs @@ -20,8 +20,8 @@ namespace osu.Game.Graphics.Containers { protected readonly IBindable OverlayActivationMode = new Bindable(OverlayActivation.All); - protected virtual string PopInSampleName => @"UI/overlay-pop-in"; - protected virtual string PopOutSampleName => @"UI/overlay-pop-out"; + protected virtual string? PopInSampleName => @"UI/overlay-pop-in"; + protected virtual string? PopOutSampleName => @"UI/overlay-pop-out"; protected virtual double PopInOutSampleBalance => 0; protected override bool BlockNonPositionalInput => true; @@ -44,8 +44,11 @@ namespace osu.Game.Graphics.Containers [BackgroundDependencyLoader] private void load(AudioManager? audio) { - samplePopIn = audio?.Samples.Get(PopInSampleName); - samplePopOut = audio?.Samples.Get(PopOutSampleName); + if (!string.IsNullOrEmpty(PopInSampleName)) + samplePopIn = audio?.Samples.Get(PopInSampleName); + + if (!string.IsNullOrEmpty(PopOutSampleName)) + samplePopOut = audio?.Samples.Get(PopOutSampleName); } protected override void LoadComplete() diff --git a/osu.Game/Overlays/MedalAnimation.cs b/osu.Game/Overlays/MedalAnimation.cs index 80c06be87c..041929be67 100644 --- a/osu.Game/Overlays/MedalAnimation.cs +++ b/osu.Game/Overlays/MedalAnimation.cs @@ -18,11 +18,9 @@ using osu.Framework.Allocation; using osu.Framework.Audio.Sample; using osu.Framework.Audio; using osu.Framework.Graphics.Textures; -using osuTK.Input; using osu.Framework.Graphics.Shapes; using System; using osu.Framework.Graphics.Effects; -using osu.Framework.Input.Events; using osu.Framework.Utils; namespace osu.Game.Overlays @@ -190,17 +188,6 @@ namespace osu.Game.Overlays particleContainer.Add(new MedalParticle(RNG.Next(0, 359))); } - protected override bool OnClick(ClickEvent e) - { - dismiss(); - return true; - } - - protected override void OnFocusLost(FocusLostEvent e) - { - if (e.CurrentState.Keyboard.Keys.IsPressed(Key.Escape)) dismiss(); - } - private const double initial_duration = 400; private const double step_duration = 900; @@ -256,7 +243,7 @@ namespace osu.Game.Overlays this.FadeOut(200); } - private void dismiss() + public void Dismiss() { if (drawableMedal.State != DisplayState.Full) { diff --git a/osu.Game/Overlays/MedalOverlay.cs b/osu.Game/Overlays/MedalOverlay.cs new file mode 100644 index 0000000000..c3d7b4b9fc --- /dev/null +++ b/osu.Game/Overlays/MedalOverlay.cs @@ -0,0 +1,112 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osu.Game.Graphics.Containers; +using osu.Game.Input.Bindings; +using osu.Game.Online.API; +using osu.Game.Online.Notifications.WebSocket; +using osu.Game.Online.Notifications.WebSocket.Events; +using osu.Game.Users; + +namespace osu.Game.Overlays +{ + public partial class MedalOverlay : OsuFocusedOverlayContainer + { + protected override string? PopInSampleName => null; + protected override string? PopOutSampleName => null; + + protected override void PopIn() => this.FadeIn(); + + protected override void PopOut() + { + showingMedals = false; + this.FadeOut(); + } + + [Resolved] + private IAPIProvider api { get; set; } = null!; + + private Container medalContainer = null!; + private bool showingMedals; + + [BackgroundDependencyLoader] + private void load() + { + RelativeSizeAxes = Axes.Both; + + api.NotificationsClient.MessageReceived += handleMedalMessages; + + Add(medalContainer = new Container + { + RelativeSizeAxes = Axes.Both + }); + } + + private void handleMedalMessages(SocketMessage obj) + { + if (obj.Event != @"new") + return; + + var data = obj.Data?.ToObject(); + if (data == null || data.Name != @"user_achievement_unlock") + return; + + var details = data.Details?.ToObject(); + if (details == null) + return; + + var medal = new Medal + { + Name = details.Title, + InternalName = details.Slug, + Description = details.Description, + }; + + Show(); + LoadComponentAsync(new MedalAnimation(medal), animation => + { + medalContainer.Add(animation); + showingMedals = true; + }); + } + + protected override void Update() + { + base.Update(); + + if (showingMedals && !medalContainer.Any()) + Hide(); + } + + protected override bool OnClick(ClickEvent e) + { + (medalContainer.FirstOrDefault(anim => anim.IsAlive) as MedalAnimation)?.Dismiss(); + return true; + } + + public override bool OnPressed(KeyBindingPressEvent e) + { + if (e.Action == GlobalAction.Back) + { + (medalContainer.FirstOrDefault(anim => anim.IsAlive) as MedalAnimation)?.Dismiss(); + return true; + } + + return base.OnPressed(e); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (api.IsNotNull()) + api.NotificationsClient.MessageReceived -= handleMedalMessages; + } + } +} From e4971ae121cf6078cf7e1150cf5176e26d093250 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 13:08:02 +0100 Subject: [PATCH 1021/2188] Add display queueing when multiple medals are granted in quick succession --- .../Visual/Gameplay/TestSceneMedalOverlay.cs | 51 ++++++++++++++----- osu.Game/Overlays/MedalOverlay.cs | 12 ++++- 2 files changed, 48 insertions(+), 15 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs index ead5c5b418..a33c7e662f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs @@ -29,23 +29,48 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestBasicAward() { - AddStep("award medal", () => dummyAPI.NotificationsClient.Receive(new SocketMessage + awardMedal(new UserAchievementUnlock { - Event = @"new", - Data = JObject.FromObject(new NewPrivateNotificationEvent - { - Name = @"user_achievement_unlock", - Details = JObject.FromObject(new UserAchievementUnlock - { - Title = "Time And A Half", - Description = "Having a right ol' time. One and a half of them, almost.", - Slug = @"all-intro-doubletime" - }) - }) - })); + Title = "Time And A Half", + Description = "Having a right ol' time. One and a half of them, almost.", + Slug = @"all-intro-doubletime" + }); AddUntilStep("overlay shown", () => overlay.State.Value, () => Is.EqualTo(Visibility.Visible)); AddRepeatStep("dismiss", () => InputManager.Key(Key.Escape), 2); AddUntilStep("overlay hidden", () => overlay.State.Value, () => Is.EqualTo(Visibility.Hidden)); } + + [Test] + public void TestMultipleMedalsInQuickSuccession() + { + awardMedal(new UserAchievementUnlock + { + Title = "Time And A Half", + Description = "Having a right ol' time. One and a half of them, almost.", + Slug = @"all-intro-doubletime" + }); + awardMedal(new UserAchievementUnlock + { + Title = "S-Ranker", + Description = "Accuracy is really underrated.", + Slug = @"all-secret-rank-s" + }); + awardMedal(new UserAchievementUnlock + { + Title = "500 Combo", + Description = "500 big ones! You're moving up in the world!", + Slug = @"osu-combo-500" + }); + } + + private void awardMedal(UserAchievementUnlock unlock) => AddStep("award medal", () => dummyAPI.NotificationsClient.Receive(new SocketMessage + { + Event = @"new", + Data = JObject.FromObject(new NewPrivateNotificationEvent + { + Name = @"user_achievement_unlock", + Details = JObject.FromObject(unlock) + }) + })); } } diff --git a/osu.Game/Overlays/MedalOverlay.cs b/osu.Game/Overlays/MedalOverlay.cs index c3d7b4b9fc..70cde43924 100644 --- a/osu.Game/Overlays/MedalOverlay.cs +++ b/osu.Game/Overlays/MedalOverlay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; @@ -29,6 +30,8 @@ namespace osu.Game.Overlays this.FadeOut(); } + private readonly Queue queuedMedals = new Queue(); + [Resolved] private IAPIProvider api { get; set; } = null!; @@ -71,7 +74,7 @@ namespace osu.Game.Overlays Show(); LoadComponentAsync(new MedalAnimation(medal), animation => { - medalContainer.Add(animation); + queuedMedals.Enqueue(animation); showingMedals = true; }); } @@ -80,7 +83,12 @@ namespace osu.Game.Overlays { base.Update(); - if (showingMedals && !medalContainer.Any()) + if (!showingMedals || medalContainer.Any()) + return; + + if (queuedMedals.TryDequeue(out var nextMedal)) + medalContainer.Add(nextMedal); + else Hide(); } From b334b78b636a7d4504f3509c88fbf2542d8f4f78 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 13:44:25 +0100 Subject: [PATCH 1022/2188] Make medal overlay respect overlay disable via activation mode --- .../Visual/Gameplay/TestSceneMedalOverlay.cs | 35 ++++++++++++++++-- osu.Game/Overlays/MedalOverlay.cs | 36 +++++++++++-------- osu.Game/Properties/AssemblyInfo.cs | 3 ++ 3 files changed, 57 insertions(+), 17 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs index a33c7e662f..fe9c524285 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs @@ -1,8 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using Moq; using Newtonsoft.Json.Linq; using NUnit.Framework; +using osu.Framework.Bindables; +using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Online.API; @@ -16,14 +19,26 @@ namespace osu.Game.Tests.Visual.Gameplay [TestFixture] public partial class TestSceneMedalOverlay : OsuManualInputManagerTestScene { - private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; + private readonly Bindable overlayActivationMode = new Bindable(OverlayActivation.All); + private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; private MedalOverlay overlay = null!; [SetUpSteps] public void SetUpSteps() { - AddStep("create overlay", () => Child = overlay = new MedalOverlay()); + var overlayManagerMock = new Mock(); + overlayManagerMock.Setup(mock => mock.OverlayActivationMode).Returns(overlayActivationMode); + + AddStep("create overlay", () => Child = new DependencyProvidingContainer + { + Child = overlay = new MedalOverlay(), + RelativeSizeAxes = Axes.Both, + CachedDependencies = + [ + (typeof(IOverlayManager), overlayManagerMock.Object) + ] + }); } [Test] @@ -63,6 +78,22 @@ namespace osu.Game.Tests.Visual.Gameplay }); } + [Test] + public void TestDelayMedalDisplayUntilActivationModeAllowsIt() + { + AddStep("disable overlay activation", () => overlayActivationMode.Value = OverlayActivation.Disabled); + awardMedal(new UserAchievementUnlock + { + Title = "Time And A Half", + Description = "Having a right ol' time. One and a half of them, almost.", + Slug = @"all-intro-doubletime" + }); + AddUntilStep("overlay hidden", () => overlay.State.Value, () => Is.EqualTo(Visibility.Hidden)); + + AddStep("re-enable overlay activation", () => overlayActivationMode.Value = OverlayActivation.All); + AddUntilStep("overlay shown", () => overlay.State.Value, () => Is.EqualTo(Visibility.Visible)); + } + private void awardMedal(UserAchievementUnlock unlock) => AddStep("award medal", () => dummyAPI.NotificationsClient.Receive(new SocketMessage { Event = @"new", diff --git a/osu.Game/Overlays/MedalOverlay.cs b/osu.Game/Overlays/MedalOverlay.cs index 70cde43924..03beba2d3b 100644 --- a/osu.Game/Overlays/MedalOverlay.cs +++ b/osu.Game/Overlays/MedalOverlay.cs @@ -24,11 +24,7 @@ namespace osu.Game.Overlays protected override void PopIn() => this.FadeIn(); - protected override void PopOut() - { - showingMedals = false; - this.FadeOut(); - } + protected override void PopOut() => this.FadeOut(); private readonly Queue queuedMedals = new Queue(); @@ -36,7 +32,6 @@ namespace osu.Game.Overlays private IAPIProvider api { get; set; } = null!; private Container medalContainer = null!; - private bool showingMedals; [BackgroundDependencyLoader] private void load() @@ -51,6 +46,17 @@ namespace osu.Game.Overlays }); } + protected override void LoadComplete() + { + base.LoadComplete(); + + OverlayActivationMode.BindValueChanged(val => + { + if (val.NewValue != OverlayActivation.Disabled && queuedMedals.Any()) + Show(); + }, true); + } + private void handleMedalMessages(SocketMessage obj) { if (obj.Event != @"new") @@ -71,25 +77,25 @@ namespace osu.Game.Overlays Description = details.Description, }; + var medalAnimation = new MedalAnimation(medal); + queuedMedals.Enqueue(medalAnimation); Show(); - LoadComponentAsync(new MedalAnimation(medal), animation => - { - queuedMedals.Enqueue(animation); - showingMedals = true; - }); } protected override void Update() { base.Update(); - if (!showingMedals || medalContainer.Any()) + if (medalContainer.Any()) return; - if (queuedMedals.TryDequeue(out var nextMedal)) - medalContainer.Add(nextMedal); - else + if (!queuedMedals.TryDequeue(out var medal)) + { Hide(); + return; + } + + LoadComponentAsync(medal, medalContainer.Add); } protected override bool OnClick(ClickEvent e) diff --git a/osu.Game/Properties/AssemblyInfo.cs b/osu.Game/Properties/AssemblyInfo.cs index 1b77e45891..be430a0fe4 100644 --- a/osu.Game/Properties/AssemblyInfo.cs +++ b/osu.Game/Properties/AssemblyInfo.cs @@ -11,3 +11,6 @@ using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("osu.Game.Tests.Dynamic")] [assembly: InternalsVisibleTo("osu.Game.Tests.iOS")] [assembly: InternalsVisibleTo("osu.Game.Tests.Android")] + +// intended for Moq usage +[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")] From 8abcc70b938c1ba6d23c1d61ac15cf7cad31b02f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 14:33:08 +0100 Subject: [PATCH 1023/2188] Add medal overlay to game --- .../Navigation/TestSceneScreenNavigation.cs | 25 +++++++++++++++++++ osu.Game/OsuGame.cs | 1 + 2 files changed, 26 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs index 7e42d4781d..0fa2fd4b0b 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneScreenNavigation.cs @@ -6,6 +6,7 @@ using System; using System.IO; using System.Linq; +using Newtonsoft.Json.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Configuration; @@ -24,6 +25,8 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.Leaderboards; +using osu.Game.Online.Notifications.WebSocket; +using osu.Game.Online.Notifications.WebSocket.Events; using osu.Game.Overlays; using osu.Game.Overlays.BeatmapListing; using osu.Game.Overlays.Mods; @@ -340,6 +343,28 @@ namespace osu.Game.Tests.Visual.Navigation AddUntilStep("wait for results", () => Game.ScreenStack.CurrentScreen is ResultsScreen); } + [Test] + public void TestShowMedalAtResults() + { + playToResults(); + + AddStep("award medal", () => ((DummyAPIAccess)API).NotificationsClient.Receive(new SocketMessage + { + Event = @"new", + Data = JObject.FromObject(new NewPrivateNotificationEvent + { + Name = @"user_achievement_unlock", + Details = JObject.FromObject(new UserAchievementUnlock + { + Title = "Time And A Half", + Description = "Having a right ol' time. One and a half of them, almost.", + Slug = @"all-intro-doubletime" + }) + }) + })); + AddUntilStep("medal overlay shown", () => Game.ChildrenOfType().Single().State.Value, () => Is.EqualTo(Visibility.Visible)); + } + [Test] public void TestRetryFromResults() { diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 9ffa88947b..a829758f0e 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1072,6 +1072,7 @@ namespace osu.Game loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true); loadComponentSingleFile(wikiOverlay = new WikiOverlay(), overlayContent.Add, true); loadComponentSingleFile(skinEditor = new SkinEditorOverlay(ScreenContainer), overlayContent.Add, true); + loadComponentSingleFile(new MedalOverlay(), overlayContent.Add); loadComponentSingleFile(new LoginOverlay { From 96825915f73c558265f736472e95d7e6c68fa19c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 15:02:30 +0100 Subject: [PATCH 1024/2188] Fix threading failure Implicitly showing the medal overlay fires off some transforms, and the websocket listener runs on a TPL thread. That's a recipe for disaster, so schedule the show call. --- osu.Game/Overlays/MedalOverlay.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/MedalOverlay.cs b/osu.Game/Overlays/MedalOverlay.cs index 03beba2d3b..76936e0f5a 100644 --- a/osu.Game/Overlays/MedalOverlay.cs +++ b/osu.Game/Overlays/MedalOverlay.cs @@ -22,6 +22,8 @@ namespace osu.Game.Overlays protected override string? PopInSampleName => null; protected override string? PopOutSampleName => null; + public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; + protected override void PopIn() => this.FadeIn(); protected override void PopOut() => this.FadeOut(); @@ -52,7 +54,7 @@ namespace osu.Game.Overlays OverlayActivationMode.BindValueChanged(val => { - if (val.NewValue != OverlayActivation.Disabled && queuedMedals.Any()) + if (val.NewValue != OverlayActivation.Disabled && (queuedMedals.Any() || medalContainer.Any())) Show(); }, true); } @@ -79,7 +81,7 @@ namespace osu.Game.Overlays var medalAnimation = new MedalAnimation(medal); queuedMedals.Enqueue(medalAnimation); - Show(); + Scheduler.AddOnce(Show); } protected override void Update() From 611e3fe76bd0930e0ef0320c57ba23658e9b2bc6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 15:52:15 +0100 Subject: [PATCH 1025/2188] Delay medal display when wanting to show results animation --- osu.Game/Overlays/MedalOverlay.cs | 5 +++-- .../Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs | 5 +++++ osu.Game/Screens/Ranking/ResultsScreen.cs | 8 ++++++++ 3 files changed, 16 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/MedalOverlay.cs b/osu.Game/Overlays/MedalOverlay.cs index 76936e0f5a..3601566dda 100644 --- a/osu.Game/Overlays/MedalOverlay.cs +++ b/osu.Game/Overlays/MedalOverlay.cs @@ -54,7 +54,7 @@ namespace osu.Game.Overlays OverlayActivationMode.BindValueChanged(val => { - if (val.NewValue != OverlayActivation.Disabled && (queuedMedals.Any() || medalContainer.Any())) + if (val.NewValue == OverlayActivation.All && (queuedMedals.Any() || medalContainer.Any())) Show(); }, true); } @@ -81,7 +81,8 @@ namespace osu.Game.Overlays var medalAnimation = new MedalAnimation(medal); queuedMedals.Enqueue(medalAnimation); - Scheduler.AddOnce(Show); + if (OverlayActivationMode.Value == OverlayActivation.All) + Scheduler.AddOnce(Show); } protected override void Update() diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index d209c305fa..f807126614 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -31,6 +31,11 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy /// public partial class AccuracyCircle : CompositeDrawable { + /// + /// The total duration of the animation. + /// + public const double TOTAL_DURATION = APPEAR_DURATION + ACCURACY_TRANSFORM_DELAY + ACCURACY_TRANSFORM_DURATION; + /// /// Duration for the transforms causing this component to appear. /// diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 69cfbed8f2..93114b1d18 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -25,8 +25,10 @@ using osu.Game.Input.Bindings; using osu.Game.Localisation; using osu.Game.Online.API; using osu.Game.Online.Placeholders; +using osu.Game.Overlays; using osu.Game.Scoring; using osu.Game.Screens.Play; +using osu.Game.Screens.Ranking.Expanded.Accuracy; using osu.Game.Screens.Ranking.Statistics; using osuTK; @@ -41,6 +43,8 @@ namespace osu.Game.Screens.Ranking public override bool? AllowGlobalTrackControl => true; + protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered; + public readonly Bindable SelectedScore = new Bindable(); [CanBeNull] @@ -160,6 +164,10 @@ namespace osu.Game.Screens.Ranking bool shouldFlair = player != null && !Score.User.IsBot; ScorePanelList.AddScore(Score, shouldFlair); + // this is mostly for medal display. + // we don't want the medal animation to trample on the results screen animation, so we (ab)use `OverlayActivationMode` + // to give the results screen enough time to play the animation out before the medals can be shown. + Scheduler.AddDelayed(() => OverlayActivationMode.Value = OverlayActivation.All, shouldFlair ? AccuracyCircle.TOTAL_DURATION + 1000 : 0); } if (allowWatchingReplay) From 1db5cd3abadcc5f24ceada0092fcf8e2d7ece869 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 16:16:30 +0100 Subject: [PATCH 1026/2188] Move medal overlay to topmost container --- osu.Game/OsuGame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index a829758f0e..dbdc86e016 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1072,7 +1072,6 @@ namespace osu.Game loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true); loadComponentSingleFile(wikiOverlay = new WikiOverlay(), overlayContent.Add, true); loadComponentSingleFile(skinEditor = new SkinEditorOverlay(ScreenContainer), overlayContent.Add, true); - loadComponentSingleFile(new MedalOverlay(), overlayContent.Add); loadComponentSingleFile(new LoginOverlay { @@ -1088,6 +1087,7 @@ namespace osu.Game loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true); loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true); + loadComponentSingleFile(new MedalOverlay(), topMostOverlayContent.Add); loadComponentSingleFile(CreateHighPerformanceSession(), Add); From e9aca9226a43285bded225e75465b41045965938 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 20 Feb 2024 19:10:03 +0300 Subject: [PATCH 1027/2188] Reduce allocations in ManiaPlayfield.TotalColumns --- osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index 0d36f51943..b3420c49f3 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -7,7 +7,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using System; using System.Collections.Generic; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics.Primitives; using osu.Game.Rulesets.Mania.Beatmaps; @@ -149,7 +148,18 @@ namespace osu.Game.Rulesets.Mania.UI /// /// Retrieves the total amount of columns across all stages in this playfield. /// - public int TotalColumns => stages.Sum(s => s.Columns.Length); + public int TotalColumns + { + get + { + int sum = 0; + + foreach (var stage in stages) + sum += stage.Columns.Length; + + return sum; + } + } private Stage getStageByColumn(int column) { From 9b938f333de39b0d497cab545f4e0719e17c9b9a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 17:25:11 +0100 Subject: [PATCH 1028/2188] Fix test failures --- osu.Game/Overlays/MedalOverlay.cs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/osu.Game/Overlays/MedalOverlay.cs b/osu.Game/Overlays/MedalOverlay.cs index 3601566dda..072d7db6c7 100644 --- a/osu.Game/Overlays/MedalOverlay.cs +++ b/osu.Game/Overlays/MedalOverlay.cs @@ -34,6 +34,7 @@ namespace osu.Game.Overlays private IAPIProvider api { get; set; } = null!; private Container medalContainer = null!; + private MedalAnimation? lastAnimation; [BackgroundDependencyLoader] private void load() @@ -54,7 +55,7 @@ namespace osu.Game.Overlays OverlayActivationMode.BindValueChanged(val => { - if (val.NewValue == OverlayActivation.All && (queuedMedals.Any() || medalContainer.Any())) + if (val.NewValue == OverlayActivation.All && (queuedMedals.Any() || medalContainer.Any() || lastAnimation?.IsLoaded == false)) Show(); }, true); } @@ -89,21 +90,21 @@ namespace osu.Game.Overlays { base.Update(); - if (medalContainer.Any()) + if (medalContainer.Any() || lastAnimation?.IsLoaded == false) return; - if (!queuedMedals.TryDequeue(out var medal)) + if (!queuedMedals.TryDequeue(out lastAnimation)) { Hide(); return; } - LoadComponentAsync(medal, medalContainer.Add); + LoadComponentAsync(lastAnimation, medalContainer.Add); } protected override bool OnClick(ClickEvent e) { - (medalContainer.FirstOrDefault(anim => anim.IsAlive) as MedalAnimation)?.Dismiss(); + lastAnimation?.Dismiss(); return true; } @@ -111,7 +112,7 @@ namespace osu.Game.Overlays { if (e.Action == GlobalAction.Back) { - (medalContainer.FirstOrDefault(anim => anim.IsAlive) as MedalAnimation)?.Dismiss(); + lastAnimation?.Dismiss(); return true; } From 6678c4783bc338287b6465f65cf7a8bb3ee2d288 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 20 Feb 2024 19:31:28 +0300 Subject: [PATCH 1029/2188] Fix PlaybackControl string allocations --- osu.Game/Screens/Edit/Components/PlaybackControl.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Components/PlaybackControl.cs b/osu.Game/Screens/Edit/Components/PlaybackControl.cs index 431336aa60..a5ed0d680f 100644 --- a/osu.Game/Screens/Edit/Components/PlaybackControl.cs +++ b/osu.Game/Screens/Edit/Components/PlaybackControl.cs @@ -97,11 +97,14 @@ namespace osu.Game.Screens.Edit.Components editorClock.Start(); } + private static readonly IconUsage play_icon = FontAwesome.Regular.PlayCircle; + private static readonly IconUsage pause_icon = FontAwesome.Regular.PauseCircle; + protected override void Update() { base.Update(); - playButton.Icon = editorClock.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle; + playButton.Icon = editorClock.IsRunning ? pause_icon : play_icon; } private partial class PlaybackTabControl : OsuTabControl From 33a0dcaf20fad0c79802367f81b9a370a9be035f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 17:59:21 +0100 Subject: [PATCH 1030/2188] NRT-annotate `MedalAnimation` and fix possible nullref --- osu.Game/Overlays/MedalAnimation.cs | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/osu.Game/Overlays/MedalAnimation.cs b/osu.Game/Overlays/MedalAnimation.cs index 041929be67..25776d50db 100644 --- a/osu.Game/Overlays/MedalAnimation.cs +++ b/osu.Game/Overlays/MedalAnimation.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osuTK; using osuTK.Graphics; using osu.Framework.Extensions.Color4Extensions; @@ -20,6 +18,7 @@ using osu.Framework.Audio; using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Shapes; using System; +using System.Diagnostics; using osu.Framework.Graphics.Effects; using osu.Framework.Utils; @@ -37,9 +36,9 @@ namespace osu.Game.Overlays private readonly BackgroundStrip leftStrip, rightStrip; private readonly CircularContainer disc; private readonly Sprite innerSpin, outerSpin; - private DrawableMedal drawableMedal; - private Sample getSample; + private DrawableMedal? drawableMedal; + private Sample? getSample; private readonly Container content; @@ -197,7 +196,7 @@ namespace osu.Game.Overlays background.FlashColour(Color4.White.Opacity(0.25f), 400); - getSample.Play(); + getSample?.Play(); innerSpin.Spin(20000, RotationDirection.Clockwise); outerSpin.Spin(40000, RotationDirection.Clockwise); @@ -216,6 +215,8 @@ namespace osu.Game.Overlays leftStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint); rightStrip.ResizeWidthTo(1f, step_duration, Easing.OutQuint); + Debug.Assert(drawableMedal != null); + this.Animate().Schedule(() => { if (drawableMedal.State != DisplayState.Full) @@ -245,7 +246,7 @@ namespace osu.Game.Overlays public void Dismiss() { - if (drawableMedal.State != DisplayState.Full) + if (drawableMedal != null && drawableMedal.State != DisplayState.Full) { // if we haven't yet, play out the animation fully drawableMedal.State = DisplayState.Full; From 871bdb9cf7919088f0344cf9c9f6ca37b204b622 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 20 Feb 2024 19:38:57 +0300 Subject: [PATCH 1031/2188] Reduce string allocations in TimeInfoContainer --- .../Edit/Components/TimeInfoContainer.cs | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs b/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs index 9c51258f17..4747828bca 100644 --- a/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs +++ b/osu.Game/Screens/Edit/Components/TimeInfoContainer.cs @@ -47,11 +47,26 @@ namespace osu.Game.Screens.Edit.Components }; } + private double? lastTime; + private double? lastBPM; + protected override void Update() { base.Update(); - trackTimer.Text = editorClock.CurrentTime.ToEditorFormattedString(); - bpm.Text = @$"{editorBeatmap.ControlPointInfo.TimingPointAt(editorClock.CurrentTime).BPM:0} BPM"; + + if (lastTime != editorClock.CurrentTime) + { + lastTime = editorClock.CurrentTime; + trackTimer.Text = editorClock.CurrentTime.ToEditorFormattedString(); + } + + double newBPM = editorBeatmap.ControlPointInfo.TimingPointAt(editorClock.CurrentTime).BPM; + + if (lastBPM != newBPM) + { + lastBPM = newBPM; + bpm.Text = @$"{newBPM:0} BPM"; + } } } } From e5be8838e68e10cc11c14dc11f5ee1dbfb5a69eb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 20 Feb 2024 18:42:01 +0100 Subject: [PATCH 1032/2188] Fix yet another failure --- osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs index fe9c524285..5dc553b9df 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneMedalOverlay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using Moq; using Newtonsoft.Json.Linq; using NUnit.Framework; @@ -51,6 +52,7 @@ namespace osu.Game.Tests.Visual.Gameplay Slug = @"all-intro-doubletime" }); AddUntilStep("overlay shown", () => overlay.State.Value, () => Is.EqualTo(Visibility.Visible)); + AddUntilStep("wait for load", () => this.ChildrenOfType().Any()); AddRepeatStep("dismiss", () => InputManager.Key(Key.Escape), 2); AddUntilStep("overlay hidden", () => overlay.State.Value, () => Is.EqualTo(Visibility.Hidden)); } From b92cff9a8ed370c59fca69dba9b9cb9923efa737 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 20 Feb 2024 20:29:35 +0300 Subject: [PATCH 1033/2188] Reduce allocations in ManiaSelectionBlueprint --- .../Blueprints/ManiaSelectionBlueprint.cs | 29 ++++++++++++++----- 1 file changed, 22 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs index 1ae65dd8c0..c645ddd98d 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Objects; @@ -17,9 +18,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints [Resolved] private Playfield playfield { get; set; } = null!; - [Resolved] - private IScrollingInfo scrollingInfo { get; set; } = null!; - protected ScrollingHitObjectContainer HitObjectContainer => ((ManiaPlayfield)playfield).GetColumn(HitObject.Column).HitObjectContainer; protected ManiaSelectionBlueprint(T hitObject) @@ -28,14 +26,31 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints RelativeSizeAxes = Axes.None; } - protected override void Update() - { - base.Update(); + private readonly IBindable directionBindable = new Bindable(); - var anchor = scrollingInfo.Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; + [BackgroundDependencyLoader] + private void load(IScrollingInfo scrollingInfo) + { + directionBindable.BindTo(scrollingInfo.Direction); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + directionBindable.BindValueChanged(onDirectionChanged, true); + } + + private void onDirectionChanged(ValueChangedEvent direction) + { + var anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; Anchor = Origin = anchor; foreach (var child in InternalChildren) child.Anchor = child.Origin = anchor; + } + + protected override void Update() + { + base.Update(); Position = Parent!.ToLocalSpace(HitObjectContainer.ScreenSpacePositionAtTime(HitObject.StartTime)) - AnchorPosition; Width = HitObjectContainer.DrawWidth; From 2543a48ac83a2983b76da3bfe5d63f55ad3b1544 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 20 Feb 2024 23:18:37 +0300 Subject: [PATCH 1034/2188] Apply padding to GridContainers directly --- .../Chat/ChannelList/ChannelListItem.cs | 56 ++++---- .../Profile/Header/DetailHeaderContainer.cs | 63 ++++----- osu.Game/Screens/Edit/BottomBar.cs | 46 +++---- .../Compose/Components/BeatDivisorControl.cs | 89 +++++------- .../Screens/Edit/EditorScreenWithTimeline.cs | 35 ++--- .../Screens/Edit/Timing/TapTimingControl.cs | 35 ++--- osu.Game/Screens/Edit/Verify/VerifyScreen.cs | 24 ++-- .../Components/MatchBeatmapDetailArea.cs | 52 ++++--- .../Lounge/Components/PillContainer.cs | 30 ++-- .../Playlists/PlaylistsRoomSubScreen.cs | 42 +++--- .../ContractedPanelMiddleContent.cs | 50 ++++--- osu.Game/Screens/Select/BeatmapDetails.cs | 129 +++++++++--------- 12 files changed, 292 insertions(+), 359 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChannelList/ChannelListItem.cs b/osu.Game/Overlays/Chat/ChannelList/ChannelListItem.cs index 21b6147113..87b1f4ef01 100644 --- a/osu.Game/Overlays/Chat/ChannelList/ChannelListItem.cs +++ b/osu.Game/Overlays/Chat/ChannelList/ChannelListItem.cs @@ -66,41 +66,37 @@ namespace osu.Game.Overlays.Chat.ChannelList Colour = colourProvider.Background4, Alpha = 0f, }, - new Container + new GridContainer { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Left = 18, Right = 10 }, - Child = new GridContainer + ColumnDimensions = new[] { - RelativeSizeAxes = Axes.Both, - ColumnDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension(), - new Dimension(GridSizeMode.AutoSize), - new Dimension(GridSizeMode.AutoSize), - }, - Content = new[] - { - new Drawable?[] - { - createIcon(), - text = new TruncatingSpriteText - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Text = Channel.Name, - Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold), - Colour = colourProvider.Light3, - Margin = new MarginPadding { Bottom = 2 }, - RelativeSizeAxes = Axes.X, - }, - createMentionPill(), - close = createCloseButton(), - } - }, + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), }, - }, + Content = new[] + { + new Drawable?[] + { + createIcon(), + text = new TruncatingSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Text = Channel.Name, + Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold), + Colour = colourProvider.Light3, + Margin = new MarginPadding { Bottom = 2 }, + RelativeSizeAxes = Axes.X, + }, + createMentionPill(), + close = createCloseButton(), + } + } + } }; Action = () => OnRequestSelect?.Invoke(Channel); diff --git a/osu.Game/Overlays/Profile/Header/DetailHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/DetailHeaderContainer.cs index 1f35f39b49..118bf9171e 100644 --- a/osu.Game/Overlays/Profile/Header/DetailHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/DetailHeaderContainer.cs @@ -26,47 +26,42 @@ namespace osu.Game.Overlays.Profile.Header RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background5, }, - new Container + new GridContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Horizontal = WaveOverlayContainer.HORIZONTAL_PADDING, Vertical = 10 }, - Child = new GridContainer + RowDimensions = new[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - RowDimensions = new[] + new Dimension(GridSizeMode.AutoSize), + }, + ColumnDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new Drawable[] { - new Dimension(GridSizeMode.AutoSize), - }, - ColumnDimensions = new[] - { - new Dimension(), - new Dimension(GridSizeMode.AutoSize), - new Dimension(GridSizeMode.AutoSize), - }, - Content = new[] - { - new Drawable[] + new MainDetails { - new MainDetails - { - RelativeSizeAxes = Axes.X, - User = { BindTarget = User } - }, - new Box - { - RelativeSizeAxes = Axes.Y, - Width = 2, - Colour = colourProvider.Background6, - Margin = new MarginPadding { Horizontal = 15 } - }, - new ExtendedDetails - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - User = { BindTarget = User } - } + RelativeSizeAxes = Axes.X, + User = { BindTarget = User } + }, + new Box + { + RelativeSizeAxes = Axes.Y, + Width = 2, + Colour = colourProvider.Background6, + Margin = new MarginPadding { Horizontal = 15 } + }, + new ExtendedDetails + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + User = { BindTarget = User } } } } diff --git a/osu.Game/Screens/Edit/BottomBar.cs b/osu.Game/Screens/Edit/BottomBar.cs index aa3c4ba0d0..bc7dfaab88 100644 --- a/osu.Game/Screens/Edit/BottomBar.cs +++ b/osu.Game/Screens/Edit/BottomBar.cs @@ -47,35 +47,31 @@ namespace osu.Game.Screens.Edit RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background4, }, - new Container + new GridContainer { RelativeSizeAxes = Axes.Both, - Child = new GridContainer + ColumnDimensions = new[] { - RelativeSizeAxes = Axes.Both, - ColumnDimensions = new[] - { - new Dimension(GridSizeMode.Absolute, 170), - new Dimension(), - new Dimension(GridSizeMode.Absolute, 220), - new Dimension(GridSizeMode.Absolute, HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT), - }, - Content = new[] - { - new Drawable[] - { - new TimeInfoContainer { RelativeSizeAxes = Axes.Both }, - new SummaryTimeline { RelativeSizeAxes = Axes.Both }, - new PlaybackControl { RelativeSizeAxes = Axes.Both }, - TestGameplayButton = new TestGameplayButton - { - RelativeSizeAxes = Axes.Both, - Size = new Vector2(1), - Action = editor.TestGameplay, - } - }, - } + new Dimension(GridSizeMode.Absolute, 170), + new Dimension(), + new Dimension(GridSizeMode.Absolute, 220), + new Dimension(GridSizeMode.Absolute, HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT), }, + Content = new[] + { + new Drawable[] + { + new TimeInfoContainer { RelativeSizeAxes = Axes.Both }, + new SummaryTimeline { RelativeSizeAxes = Axes.Both }, + new PlaybackControl { RelativeSizeAxes = Axes.Both }, + TestGameplayButton = new TestGameplayButton + { + RelativeSizeAxes = Axes.Both, + Size = new Vector2(1), + Action = editor.TestGameplay, + } + }, + } } }; } diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index da1a37d57f..40b97d2137 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -86,35 +86,31 @@ namespace osu.Game.Screens.Edit.Compose.Components RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background3 }, - new Container + new GridContainer { RelativeSizeAxes = Axes.Both, - Child = new GridContainer + Content = new[] { - RelativeSizeAxes = Axes.Both, - Content = new[] + new Drawable[] { - new Drawable[] + new ChevronButton { - new ChevronButton - { - Icon = FontAwesome.Solid.ChevronLeft, - Action = beatDivisor.SelectPrevious - }, - new DivisorDisplay { BeatDivisor = { BindTarget = beatDivisor } }, - new ChevronButton - { - Icon = FontAwesome.Solid.ChevronRight, - Action = beatDivisor.SelectNext - } + Icon = FontAwesome.Solid.ChevronLeft, + Action = beatDivisor.SelectPrevious }, + new DivisorDisplay { BeatDivisor = { BindTarget = beatDivisor } }, + new ChevronButton + { + Icon = FontAwesome.Solid.ChevronRight, + Action = beatDivisor.SelectNext + } }, - ColumnDimensions = new[] - { - new Dimension(GridSizeMode.Absolute, 20), - new Dimension(), - new Dimension(GridSizeMode.Absolute, 20) - } + }, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.Absolute, 20), + new Dimension(), + new Dimension(GridSizeMode.Absolute, 20) } } } @@ -122,42 +118,31 @@ namespace osu.Game.Screens.Edit.Compose.Components }, new Drawable[] { - new Container + new GridContainer { RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + Content = new[] { - new Container + new Drawable[] { - RelativeSizeAxes = Axes.Both, - Child = new GridContainer + new ChevronButton { - RelativeSizeAxes = Axes.Both, - Content = new[] - { - new Drawable[] - { - new ChevronButton - { - Icon = FontAwesome.Solid.ChevronLeft, - Action = () => cycleDivisorType(-1) - }, - new DivisorTypeText { BeatDivisor = { BindTarget = beatDivisor } }, - new ChevronButton - { - Icon = FontAwesome.Solid.ChevronRight, - Action = () => cycleDivisorType(1) - } - }, - }, - ColumnDimensions = new[] - { - new Dimension(GridSizeMode.Absolute, 20), - new Dimension(), - new Dimension(GridSizeMode.Absolute, 20) - } + Icon = FontAwesome.Solid.ChevronLeft, + Action = () => cycleDivisorType(-1) + }, + new DivisorTypeText { BeatDivisor = { BindTarget = beatDivisor } }, + new ChevronButton + { + Icon = FontAwesome.Solid.ChevronRight, + Action = () => cycleDivisorType(1) } - } + }, + }, + ColumnDimensions = new[] + { + new Dimension(GridSizeMode.Absolute, 20), + new Dimension(), + new Dimension(GridSizeMode.Absolute, 20) } } }, diff --git a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs index 575a66d421..2b97d363f1 100644 --- a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs +++ b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs @@ -57,37 +57,32 @@ namespace osu.Game.Screens.Edit RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background4 }, - new Container + new GridContainer { Name = "Timeline content", RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Horizontal = PADDING, Top = PADDING }, - Child = new GridContainer + Content = new[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Content = new[] + new Drawable[] { - new Drawable[] + TimelineContent = new Container { - TimelineContent = new Container - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - }, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, }, }, - RowDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - }, - ColumnDimensions = new[] - { - new Dimension(), - new Dimension(GridSizeMode.Absolute, 90), - } }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + }, + ColumnDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.Absolute, 90), + } } } }, diff --git a/osu.Game/Screens/Edit/Timing/TapTimingControl.cs b/osu.Game/Screens/Edit/Timing/TapTimingControl.cs index bb7a3b8be3..8cdbd97ecb 100644 --- a/osu.Game/Screens/Edit/Timing/TapTimingControl.cs +++ b/osu.Game/Screens/Edit/Timing/TapTimingControl.cs @@ -65,35 +65,28 @@ namespace osu.Game.Screens.Edit.Timing { new Drawable[] { - new Container + new GridContainer { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding(padding), - Children = new Drawable[] + ColumnDimensions = new[] { - new GridContainer + new Dimension(GridSizeMode.AutoSize), + new Dimension() + }, + Content = new[] + { + new Drawable[] { - RelativeSizeAxes = Axes.Both, - ColumnDimensions = new[] + metronome = new MetronomeDisplay { - new Dimension(GridSizeMode.AutoSize), - new Dimension() - }, - Content = new[] - { - new Drawable[] - { - metronome = new MetronomeDisplay - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - }, - new WaveformComparisonDisplay() - } + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, }, + new WaveformComparisonDisplay() } - } - }, + }, + } }, new Drawable[] { diff --git a/osu.Game/Screens/Edit/Verify/VerifyScreen.cs b/osu.Game/Screens/Edit/Verify/VerifyScreen.cs index b6e0450e23..fe508860e0 100644 --- a/osu.Game/Screens/Edit/Verify/VerifyScreen.cs +++ b/osu.Game/Screens/Edit/Verify/VerifyScreen.cs @@ -34,25 +34,21 @@ namespace osu.Game.Screens.Edit.Verify InterpretedDifficulty.Default = StarDifficulty.GetDifficultyRating(EditorBeatmap.BeatmapInfo.StarRating); InterpretedDifficulty.SetDefault(); - Child = new Container + Child = new GridContainer { RelativeSizeAxes = Axes.Both, - Child = new GridContainer + ColumnDimensions = new[] { - RelativeSizeAxes = Axes.Both, - ColumnDimensions = new[] + new Dimension(), + new Dimension(GridSizeMode.Absolute, 250), + }, + Content = new[] + { + new Drawable[] { - new Dimension(), - new Dimension(GridSizeMode.Absolute, 250), + IssueList = new IssueList(), + new IssueSettings(), }, - Content = new[] - { - new Drawable[] - { - IssueList = new IssueList(), - new IssueSettings(), - }, - } } }; } diff --git a/osu.Game/Screens/OnlinePlay/Components/MatchBeatmapDetailArea.cs b/osu.Game/Screens/OnlinePlay/Components/MatchBeatmapDetailArea.cs index dec91d8a37..b0ede8d9b5 100644 --- a/osu.Game/Screens/OnlinePlay/Components/MatchBeatmapDetailArea.cs +++ b/osu.Game/Screens/OnlinePlay/Components/MatchBeatmapDetailArea.cs @@ -26,48 +26,44 @@ namespace osu.Game.Screens.OnlinePlay.Components [Resolved(typeof(Room))] protected BindableList Playlist { get; private set; } - private readonly Drawable playlistArea; + private readonly GridContainer playlistArea; private readonly DrawableRoomPlaylist playlist; public MatchBeatmapDetailArea() { - Add(playlistArea = new Container + Add(playlistArea = new GridContainer { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Vertical = 10 }, - Child = new GridContainer + Content = new[] { - RelativeSizeAxes = Axes.Both, - Content = new[] + new Drawable[] { - new Drawable[] + new Container { - new Container + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Bottom = 10 }, + Child = playlist = new PlaylistsRoomSettingsPlaylist { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Bottom = 10 }, - Child = playlist = new PlaylistsRoomSettingsPlaylist - { - RelativeSizeAxes = Axes.Both - } + RelativeSizeAxes = Axes.Both } - }, - new Drawable[] - { - new RoundedButton - { - Text = "Add new playlist entry", - RelativeSizeAxes = Axes.Both, - Size = Vector2.One, - Action = () => CreateNewItem?.Invoke() - } - }, + } }, - RowDimensions = new[] + new Drawable[] { - new Dimension(), - new Dimension(GridSizeMode.Absolute, 50), - } + new RoundedButton + { + Text = "Add new playlist entry", + RelativeSizeAxes = Axes.Both, + Size = Vector2.One, + Action = () => CreateNewItem?.Invoke() + } + }, + }, + RowDimensions = new[] + { + new Dimension(), + new Dimension(GridSizeMode.Absolute, 50), } }); } diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/PillContainer.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/PillContainer.cs index b473ea82c6..5f77742588 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/PillContainer.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/PillContainer.cs @@ -40,35 +40,31 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components Colour = Color4.Black, Alpha = 0.5f }, - new Container + new GridContainer { Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, Padding = new MarginPadding { Horizontal = padding }, - Child = new GridContainer + ColumnDimensions = new[] { - AutoSizeAxes = Axes.Both, - ColumnDimensions = new[] + new Dimension(GridSizeMode.AutoSize, minSize: 80 - 2 * padding) + }, + Content = new[] + { + new[] { - new Dimension(GridSizeMode.AutoSize, minSize: 80 - 2 * padding) - }, - Content = new[] - { - new[] + new Container { - new Container + AutoSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Padding = new MarginPadding { Bottom = 2 }, + Child = content = new Container { AutoSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Padding = new MarginPadding { Bottom = 2 }, - Child = content = new Container - { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - } } } } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs index cf5a8e1985..2460f78c96 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs @@ -95,38 +95,34 @@ namespace osu.Game.Screens.OnlinePlay.Playlists new Drawable[] { // Playlist items column - new Container + new GridContainer { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Right = 5 }, - Child = new GridContainer + Content = new[] { - RelativeSizeAxes = Axes.Both, - Content = new[] + new Drawable[] { new OverlinedPlaylistHeader(), }, + new Drawable[] { - new Drawable[] { new OverlinedPlaylistHeader(), }, - new Drawable[] + new DrawableRoomPlaylist { - new DrawableRoomPlaylist + RelativeSizeAxes = Axes.Both, + Items = { BindTarget = Room.Playlist }, + SelectedItem = { BindTarget = SelectedItem }, + AllowSelection = true, + AllowShowingResults = true, + RequestResults = item => { - RelativeSizeAxes = Axes.Both, - Items = { BindTarget = Room.Playlist }, - SelectedItem = { BindTarget = SelectedItem }, - AllowSelection = true, - AllowShowingResults = true, - RequestResults = item => - { - Debug.Assert(RoomId.Value != null); - ParentScreen?.Push(new PlaylistsResultsScreen(null, RoomId.Value.Value, item, false)); - } + Debug.Assert(RoomId.Value != null); + ParentScreen?.Push(new PlaylistsResultsScreen(null, RoomId.Value.Value, item, false)); } - }, + } }, - RowDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension(), - } + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(), } }, // Spacer diff --git a/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs b/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs index 195cd03e9b..cfb6465e62 100644 --- a/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs +++ b/osu.Game/Screens/Ranking/Contracted/ContractedPanelMiddleContent.cs @@ -150,44 +150,40 @@ namespace osu.Game.Screens.Ranking.Contracted }, new Drawable[] { - new Container + new GridContainer { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Vertical = 5 }, - Child = new GridContainer + Content = new[] { - RelativeSizeAxes = Axes.Both, - Content = new[] + new Drawable[] { - new Drawable[] + new OsuSpriteText { - new OsuSpriteText + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Current = scoreManager.GetBindableTotalScoreString(score), + Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, fixedWidth: true), + Spacing = new Vector2(-1, 0) + }, + }, + new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = 2 }, + Child = new DrawableRank(score.Rank) { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Current = scoreManager.GetBindableTotalScoreString(score), - Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, fixedWidth: true), - Spacing = new Vector2(-1, 0) - }, - }, - new Drawable[] - { - new Container - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Top = 2 }, - Child = new DrawableRank(score.Rank) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - } } - }, + } }, - RowDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - } + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), } } }, diff --git a/osu.Game/Screens/Select/BeatmapDetails.cs b/osu.Game/Screens/Select/BeatmapDetails.cs index dec2c1c1de..2bb60716ff 100644 --- a/osu.Game/Screens/Select/BeatmapDetails.cs +++ b/osu.Game/Screens/Select/BeatmapDetails.cs @@ -75,99 +75,92 @@ namespace osu.Game.Screens.Select RelativeSizeAxes = Axes.Both, Colour = Colour4.Black.Opacity(0.3f), }, - new Container + new GridContainer { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Horizontal = spacing }, - Children = new Drawable[] + RowDimensions = new[] { - new GridContainer + new Dimension(GridSizeMode.AutoSize), + new Dimension() + }, + Content = new[] + { + new Drawable[] { - RelativeSizeAxes = Axes.Both, - RowDimensions = new[] + new FillFlowContainer { - new Dimension(GridSizeMode.AutoSize), - new Dimension() - }, - Content = new[] - { - new Drawable[] + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Horizontal, + Children = new Drawable[] { new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Direction = FillDirection.Horizontal, - Children = new Drawable[] + Width = 0.5f, + Spacing = new Vector2(spacing), + Padding = new MarginPadding { Right = spacing / 2 }, + Children = new[] { - new FillFlowContainer + new DetailBox().WithChild(new OnlineViewContainer(string.Empty) { RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Width = 0.5f, - Spacing = new Vector2(spacing), - Padding = new MarginPadding { Right = spacing / 2 }, - Children = new[] + Height = 134, + Padding = new MarginPadding { Horizontal = spacing, Top = spacing }, + Child = ratingsDisplay = new UserRatings { - new DetailBox().WithChild(new OnlineViewContainer(string.Empty) - { - RelativeSizeAxes = Axes.X, - Height = 134, - Padding = new MarginPadding { Horizontal = spacing, Top = spacing }, - Child = ratingsDisplay = new UserRatings - { - RelativeSizeAxes = Axes.Both, - }, - }), + RelativeSizeAxes = Axes.Both, }, - }, - new OsuScrollContainer + }), + }, + }, + new OsuScrollContainer + { + RelativeSizeAxes = Axes.X, + Height = 250, + Width = 0.5f, + ScrollbarVisible = false, + Padding = new MarginPadding { Left = spacing / 2 }, + Child = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + LayoutDuration = transition_duration, + LayoutEasing = Easing.OutQuad, + Children = new[] { - RelativeSizeAxes = Axes.X, - Height = 250, - Width = 0.5f, - ScrollbarVisible = false, - Padding = new MarginPadding { Left = spacing / 2 }, - Child = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - LayoutDuration = transition_duration, - LayoutEasing = Easing.OutQuad, - Children = new[] - { - description = new MetadataSectionDescription(query => songSelect?.Search(query)), - source = new MetadataSectionSource(query => songSelect?.Search(query)), - tags = new MetadataSectionTags(query => songSelect?.Search(query)), - }, - }, + description = new MetadataSectionDescription(query => songSelect?.Search(query)), + source = new MetadataSectionSource(query => songSelect?.Search(query)), + tags = new MetadataSectionTags(query => songSelect?.Search(query)), }, }, }, }, - new Drawable[] + }, + }, + new Drawable[] + { + failRetryContainer = new OnlineViewContainer("Sign in to view more details") + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] { - failRetryContainer = new OnlineViewContainer("Sign in to view more details") + new OsuSpriteText + { + Text = BeatmapsetsStrings.ShowInfoPointsOfFailure, + Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 14), + }, + failRetryGraph = new FailRetryGraph { RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - new OsuSpriteText - { - Text = BeatmapsetsStrings.ShowInfoPointsOfFailure, - Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 14), - }, - failRetryGraph = new FailRetryGraph - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Top = 14 + spacing / 2 }, - }, - }, + Padding = new MarginPadding { Top = 14 + spacing / 2 }, }, - } - } - }, - }, + }, + }, + } + } }, loading = new LoadingLayer(true) }; From 86e3b597b42e79eafdb6ea0722277b6a9882485b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 21 Feb 2024 13:18:51 +0800 Subject: [PATCH 1035/2188] Fix `LegacyApproachCircle` incorrectly applying scaling factor --- .../Skinning/Legacy/LegacyApproachCircle.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs index 0bdea0cab1..8ff85090ca 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyApproachCircle.cs @@ -8,7 +8,6 @@ using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Skinning; -using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Skinning.Legacy @@ -26,10 +25,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy var texture = skin.GetTexture(@"approachcircle"); Debug.Assert(texture != null); Texture = texture.WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2); - - // account for the sprite being used for the default approach circle being taken from stable, - // when hitcircles have 5px padding on each size. this should be removed if we update the sprite. - Scale = new Vector2(128 / 118f); } protected override void LoadComplete() From a11a83ac480f86f9420ee2f78abb01a2912b858d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 21 Feb 2024 13:44:04 +0800 Subject: [PATCH 1036/2188] Improve comment regarding scale adjust of approach circles --- .../Skinning/Default/DefaultApproachCircle.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultApproachCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultApproachCircle.cs index 272f4b5658..3a4c454bf1 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultApproachCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultApproachCircle.cs @@ -25,8 +25,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { Texture = textures.Get(@"Gameplay/osu/approachcircle").WithMaximumSize(OsuHitObject.OBJECT_DIMENSIONS * 2); - // account for the sprite being used for the default approach circle being taken from stable, - // when hitcircles have 5px padding on each size. this should be removed if we update the sprite. + // In triangles and argon skins, we expanded hitcircles to take up the full 128 px which are clickable, + // but still use the old approach circle sprite. To make it feel correct (ie. disappear as it collides + // with the hitcircle, *not when it overlaps the border*) we need to expand it slightly. Scale = new Vector2(128 / 118f); } From a137fa548080cf6c5ff5b6d79b427cf23a677d2b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 21 Feb 2024 15:43:53 +0800 Subject: [PATCH 1037/2188] Fix classic skin follow circles animating from incorrect starting point --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs index fa2bb9b2ad..4a8b737206 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyFollowCircle.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy // Note that the scale adjust here is 2 instead of DrawableSliderBall.FOLLOW_AREA to match legacy behaviour. // This means the actual tracking area for gameplay purposes is larger than the sprite (but skins may be accounting for this). - this.ScaleTo(0.5f).ScaleTo(2f, Math.Min(180f, remainingTime), Easing.Out) + this.ScaleTo(1f).ScaleTo(2f, Math.Min(180f, remainingTime), Easing.Out) .FadeTo(0).FadeTo(1f, Math.Min(60f, remainingTime)); } From 259be976e870db1fcc6f64f1382a23be02919ad1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 21 Feb 2024 11:42:34 +0100 Subject: [PATCH 1038/2188] Adjust test to fail --- .../SongSelect/TestSceneBeatmapCarousel.cs | 19 ++++++++++++++----- 1 file changed, 14 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index aa4c879468..de2ae3708f 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -629,7 +629,8 @@ namespace osu.Game.Tests.Visual.SongSelect { var sets = new List(); - const string zzz_string = "zzzzz"; + const string zzz_lowercase = "zzzzz"; + const string zzz_uppercase = "ZZZZZ"; AddStep("Populuate beatmap sets", () => { @@ -640,10 +641,16 @@ namespace osu.Game.Tests.Visual.SongSelect var set = TestResources.CreateTestBeatmapSetInfo(); if (i == 4) - set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string); + set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_uppercase); + + if (i == 8) + set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_lowercase); + + if (i == 12) + set.Beatmaps.ForEach(b => b.Metadata.Author.Username = zzz_uppercase); if (i == 16) - set.Beatmaps.ForEach(b => b.Metadata.Author.Username = zzz_string); + set.Beatmaps.ForEach(b => b.Metadata.Author.Username = zzz_lowercase); sets.Add(set); } @@ -652,9 +659,11 @@ namespace osu.Game.Tests.Visual.SongSelect loadBeatmaps(sets); AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false)); - AddAssert($"Check {zzz_string} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Author.Username == zzz_string); + AddAssert($"Check {zzz_uppercase} is last", () => carousel.BeatmapSets.Last().Metadata.Author.Username == zzz_uppercase); + AddAssert($"Check {zzz_lowercase} is second last", () => carousel.BeatmapSets.SkipLast(1).Last().Metadata.Author.Username == zzz_lowercase); AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false)); - AddAssert($"Check {zzz_string} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Artist == zzz_string); + AddAssert($"Check {zzz_uppercase} is last", () => carousel.BeatmapSets.Last().Metadata.Artist == zzz_uppercase); + AddAssert($"Check {zzz_lowercase} is second last", () => carousel.BeatmapSets.SkipLast(1).Last().Metadata.Artist == zzz_lowercase); } /// From 59235d6c50a796469bb29440745eec9e13d0e926 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 21 Feb 2024 12:07:18 +0100 Subject: [PATCH 1039/2188] Implement custom comparer for expected carousel sort behaviour Co-authored-by: Salman Ahmed --- .../Utils/OrdinalSortByCaseStringComparer.cs | 49 +++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 osu.Game/Utils/OrdinalSortByCaseStringComparer.cs diff --git a/osu.Game/Utils/OrdinalSortByCaseStringComparer.cs b/osu.Game/Utils/OrdinalSortByCaseStringComparer.cs new file mode 100644 index 0000000000..99d73f644f --- /dev/null +++ b/osu.Game/Utils/OrdinalSortByCaseStringComparer.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; + +namespace osu.Game.Utils +{ + /// + /// This string comparer is something of a cross-over between and . + /// is used first, but is used as a tie-breaker. + /// + /// + /// This comparer's behaviour somewhat emulates , + /// but non-ordinal comparers - both culture-aware and culture-invariant - have huge performance overheads due to i18n factors (up to 5x slower). + /// + /// + /// Given the following strings to sort: [A, B, C, D, a, b, c, d, A] and a stable sorting algorithm: + /// + /// + /// would return [A, A, B, C, D, a, b, c, d]. + /// This is undesirable as letters are interleaved. + /// + /// + /// would return [A, a, A, B, b, C, c, D, d]. + /// Different letters are not interleaved, but because case is ignored, the As are left in arbitrary order. + /// + /// + /// + /// would return [a, A, A, b, B, c, C, d, D], which is the expected behaviour. + /// + /// + public class OrdinalSortByCaseStringComparer : IComparer + { + public static readonly OrdinalSortByCaseStringComparer INSTANCE = new OrdinalSortByCaseStringComparer(); + + private OrdinalSortByCaseStringComparer() + { + } + + public int Compare(string? a, string? b) + { + int result = StringComparer.OrdinalIgnoreCase.Compare(a, b); + if (result == 0) + result = -StringComparer.Ordinal.Compare(a, b); // negative to place lowercase letters before uppercase. + return result; + } + } +} From 04a2ac3df332fda91ae41c2ee9bc5e1300a60d36 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 21 Feb 2024 12:07:28 +0100 Subject: [PATCH 1040/2188] Add benchmarking for custom string comparer --- .../BenchmarkStringComparison.cs | 48 +++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 osu.Game.Benchmarks/BenchmarkStringComparison.cs diff --git a/osu.Game.Benchmarks/BenchmarkStringComparison.cs b/osu.Game.Benchmarks/BenchmarkStringComparison.cs new file mode 100644 index 0000000000..78e4130abe --- /dev/null +++ b/osu.Game.Benchmarks/BenchmarkStringComparison.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using BenchmarkDotNet.Attributes; +using osu.Game.Utils; + +namespace osu.Game.Benchmarks +{ + public class BenchmarkStringComparison + { + private string[] strings = null!; + + [GlobalSetup] + public void GlobalSetUp() + { + strings = new string[10000]; + + for (int i = 0; i < strings.Length; ++i) + strings[i] = Guid.NewGuid().ToString(); + + for (int i = 0; i < strings.Length; ++i) + { + if (i % 2 == 0) + strings[i] = strings[i].ToUpperInvariant(); + } + } + + [Benchmark] + public void OrdinalIgnoreCase() => compare(StringComparer.OrdinalIgnoreCase); + + [Benchmark] + public void OrdinalSortByCase() => compare(OrdinalSortByCaseStringComparer.INSTANCE); + + [Benchmark] + public void InvariantCulture() => compare(StringComparer.InvariantCulture); + + private void compare(IComparer comparer) + { + for (int i = 0; i < strings.Length; ++i) + { + for (int j = i + 1; j < strings.Length; ++j) + _ = comparer.Compare(strings[i], strings[j]); + } + } + } +} From 929858226ad208e29746f1b22b80399623f07d52 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 21 Feb 2024 12:09:37 +0100 Subject: [PATCH 1041/2188] Use custom comparer in beatmap carousel for expected sort behaviour --- osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 6c41bc3805..bf0d7dcbde 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -7,6 +7,7 @@ using System.Linq; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Beatmaps; using osu.Game.Screens.Select.Filter; +using osu.Game.Utils; namespace osu.Game.Screens.Select.Carousel { @@ -67,19 +68,19 @@ namespace osu.Game.Screens.Select.Carousel { default: case SortMode.Artist: - comparison = string.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist, StringComparison.Ordinal); + comparison = OrdinalSortByCaseStringComparer.INSTANCE.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist); break; case SortMode.Title: - comparison = string.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title, StringComparison.Ordinal); + comparison = OrdinalSortByCaseStringComparer.INSTANCE.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title); break; case SortMode.Author: - comparison = string.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username, StringComparison.Ordinal); + comparison = OrdinalSortByCaseStringComparer.INSTANCE.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username); break; case SortMode.Source: - comparison = string.Compare(BeatmapSet.Metadata.Source, otherSet.BeatmapSet.Metadata.Source, StringComparison.Ordinal); + comparison = OrdinalSortByCaseStringComparer.INSTANCE.Compare(BeatmapSet.Metadata.Source, otherSet.BeatmapSet.Metadata.Source); break; case SortMode.DateAdded: From fb593470d553c68b77e7ec129c47cfd9a21097d0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 21 Feb 2024 21:02:20 +0800 Subject: [PATCH 1042/2188] Use `DEFAULT` instead of `INSTANCE` or static field Matches other similar comparers. --- osu.Game.Benchmarks/BenchmarkStringComparison.cs | 2 +- osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs | 8 ++++---- osu.Game/Utils/OrdinalSortByCaseStringComparer.cs | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Benchmarks/BenchmarkStringComparison.cs b/osu.Game.Benchmarks/BenchmarkStringComparison.cs index 78e4130abe..d40b92db5f 100644 --- a/osu.Game.Benchmarks/BenchmarkStringComparison.cs +++ b/osu.Game.Benchmarks/BenchmarkStringComparison.cs @@ -31,7 +31,7 @@ namespace osu.Game.Benchmarks public void OrdinalIgnoreCase() => compare(StringComparer.OrdinalIgnoreCase); [Benchmark] - public void OrdinalSortByCase() => compare(OrdinalSortByCaseStringComparer.INSTANCE); + public void OrdinalSortByCase() => compare(OrdinalSortByCaseStringComparer.DEFAULT); [Benchmark] public void InvariantCulture() => compare(StringComparer.InvariantCulture); diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index bf0d7dcbde..43c9c621e8 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -68,19 +68,19 @@ namespace osu.Game.Screens.Select.Carousel { default: case SortMode.Artist: - comparison = OrdinalSortByCaseStringComparer.INSTANCE.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist); + comparison = OrdinalSortByCaseStringComparer.DEFAULT.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist); break; case SortMode.Title: - comparison = OrdinalSortByCaseStringComparer.INSTANCE.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title); + comparison = OrdinalSortByCaseStringComparer.DEFAULT.Compare(BeatmapSet.Metadata.Title, otherSet.BeatmapSet.Metadata.Title); break; case SortMode.Author: - comparison = OrdinalSortByCaseStringComparer.INSTANCE.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username); + comparison = OrdinalSortByCaseStringComparer.DEFAULT.Compare(BeatmapSet.Metadata.Author.Username, otherSet.BeatmapSet.Metadata.Author.Username); break; case SortMode.Source: - comparison = OrdinalSortByCaseStringComparer.INSTANCE.Compare(BeatmapSet.Metadata.Source, otherSet.BeatmapSet.Metadata.Source); + comparison = OrdinalSortByCaseStringComparer.DEFAULT.Compare(BeatmapSet.Metadata.Source, otherSet.BeatmapSet.Metadata.Source); break; case SortMode.DateAdded: diff --git a/osu.Game/Utils/OrdinalSortByCaseStringComparer.cs b/osu.Game/Utils/OrdinalSortByCaseStringComparer.cs index 99d73f644f..6c1532eef5 100644 --- a/osu.Game/Utils/OrdinalSortByCaseStringComparer.cs +++ b/osu.Game/Utils/OrdinalSortByCaseStringComparer.cs @@ -32,7 +32,7 @@ namespace osu.Game.Utils /// public class OrdinalSortByCaseStringComparer : IComparer { - public static readonly OrdinalSortByCaseStringComparer INSTANCE = new OrdinalSortByCaseStringComparer(); + public static readonly OrdinalSortByCaseStringComparer DEFAULT = new OrdinalSortByCaseStringComparer(); private OrdinalSortByCaseStringComparer() { From 6d32cfb7ee7c466a6a8b673ea6b9cac3c66d6ffd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 21 Feb 2024 21:39:33 +0800 Subject: [PATCH 1043/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 85171cc0fa..30037c868c 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index f23debd38f..463a726856 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 805f0b6a296aa2507d97fdeec1f14fe78e8c8854 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 21 Feb 2024 14:55:10 +0100 Subject: [PATCH 1044/2188] Remove unused using directive --- osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs index 25fe8170b1..5bf7c0326a 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Diagnostics; -using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; From 4cefa8bb8d256228266d204449610f443c6c37d6 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 21 Feb 2024 22:47:49 +0300 Subject: [PATCH 1045/2188] Reduce allocations in TimelineBlueprintContainer --- .../Components/Timeline/TimelineBlueprintContainer.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs index b60e04afc1..6ebd1961a2 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs @@ -116,6 +116,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline updateStacking(); } + private readonly Stack currentConcurrentObjects = new Stack(); + private void updateStacking() { // because only blueprints of objects which are alive (via pooling) are displayed in the timeline, it's feasible to do this every-update. @@ -125,10 +127,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline // after the stack gets this tall, we can presume there is space underneath to draw subsequent blueprints. const int stack_reset_count = 3; - Stack currentConcurrentObjects = new Stack(); + currentConcurrentObjects.Clear(); - foreach (var b in SelectionBlueprints.Reverse()) + for (int i = SelectionBlueprints.Count - 1; i >= 0; i--) { + var b = SelectionBlueprints[i]; + // remove objects from the stack as long as their end time is in the past. while (currentConcurrentObjects.TryPeek(out HitObject hitObject)) { From d01421b951bc308583caa0c687f0715ab55f34de Mon Sep 17 00:00:00 2001 From: Boudewijn Popkema Date: Wed, 21 Feb 2024 23:15:37 +0100 Subject: [PATCH 1046/2188] clear remembered username when checkbox is unticked --- osu.Game/Overlays/Login/LoginForm.cs | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Login/LoginForm.cs b/osu.Game/Overlays/Login/LoginForm.cs index 80dfca93d2..a77baa3186 100644 --- a/osu.Game/Overlays/Login/LoginForm.cs +++ b/osu.Game/Overlays/Login/LoginForm.cs @@ -13,11 +13,11 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Localisation; using osu.Game.Online.API; using osu.Game.Overlays.Settings; using osu.Game.Resources.Localisation.Web; using osuTK; -using osu.Game.Localisation; namespace osu.Game.Overlays.Login { @@ -26,6 +26,7 @@ namespace osu.Game.Overlays.Login private TextBox username = null!; private TextBox password = null!; private ShakeContainer shakeSignIn = null!; + private SettingsCheckbox rememberUsername = null!; [Resolved] private IAPIProvider api { get; set; } = null!; @@ -82,7 +83,7 @@ namespace osu.Game.Overlays.Login }, }, }, - new SettingsCheckbox + rememberUsername = new SettingsCheckbox { LabelText = LoginPanelStrings.RememberUsername, Current = config.GetBindable(OsuSetting.SaveUsername), @@ -130,6 +131,7 @@ namespace osu.Game.Overlays.Login forgottenPasswordLink.AddLink(LayoutStrings.PopupLoginLoginForgot, $"{api.WebsiteRootUrl}/home/password-reset"); password.OnCommit += (_, _) => performLogin(); + rememberUsername.SettingChanged += () => onRememberUsernameChanged(config); if (api.LastLoginError?.Message is string error) { @@ -146,6 +148,12 @@ namespace osu.Game.Overlays.Login shakeSignIn.Shake(); } + private void onRememberUsernameChanged(OsuConfigManager config) + { + if (rememberUsername.Current.Value == false) + config.SetValue(OsuSetting.Username, string.Empty); + } + protected override bool OnClick(ClickEvent e) => true; protected override void OnFocus(FocusEvent e) From 2831ff60e1a361874f0285f1db74be7fa621300a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 09:39:49 +0100 Subject: [PATCH 1047/2188] Add test coverage --- .../Visual/Menus/TestSceneLoginOverlay.cs | 36 +++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs index 5fc075ed99..e603f72bb8 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs @@ -8,11 +8,13 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; +using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Overlays; using osu.Game.Overlays.Login; +using osu.Game.Overlays.Settings; using osu.Game.Users.Drawables; using osuTK.Input; @@ -25,6 +27,9 @@ namespace osu.Game.Tests.Visual.Menus private LoginOverlay loginOverlay = null!; + [Resolved] + private OsuConfigManager configManager { get; set; } = null!; + [BackgroundDependencyLoader] private void load() { @@ -156,5 +161,36 @@ namespace osu.Game.Tests.Visual.Menus }); AddAssert("login overlay is hidden", () => loginOverlay.State.Value == Visibility.Hidden); } + + [Test] + public void TestUncheckingRememberUsernameClearsIt() + { + AddStep("logout", () => API.Logout()); + AddStep("set username", () => configManager.SetValue(OsuSetting.Username, "test_user")); + AddStep("set remember password", () => configManager.SetValue(OsuSetting.SavePassword, true)); + AddStep("uncheck remember username", () => + { + InputManager.MoveMouseTo(loginOverlay.ChildrenOfType().First()); + InputManager.Click(MouseButton.Left); + }); + AddAssert("remember username off", () => configManager.Get(OsuSetting.SaveUsername), () => Is.False); + AddAssert("remember password off", () => configManager.Get(OsuSetting.SavePassword), () => Is.False); + AddAssert("username cleared", () => configManager.Get(OsuSetting.Username), () => Is.Empty); + } + + [Test] + public void TestUncheckingRememberPasswordClearsToken() + { + AddStep("logout", () => API.Logout()); + AddStep("set token", () => configManager.SetValue(OsuSetting.Token, "test_token")); + AddStep("set remember password", () => configManager.SetValue(OsuSetting.SavePassword, true)); + AddStep("uncheck remember token", () => + { + InputManager.MoveMouseTo(loginOverlay.ChildrenOfType().Last()); + InputManager.Click(MouseButton.Left); + }); + AddAssert("remember password off", () => configManager.Get(OsuSetting.SavePassword), () => Is.False); + AddAssert("token cleared", () => configManager.Get(OsuSetting.Token), () => Is.Empty); + } } } From a1046f0a865641e5b7ffea225d3ad32b45ae4177 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 09:40:27 +0100 Subject: [PATCH 1048/2188] Revert "clear remembered username when checkbox is unticked" This reverts commit d01421b951bc308583caa0c687f0715ab55f34de. --- osu.Game/Overlays/Login/LoginForm.cs | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/osu.Game/Overlays/Login/LoginForm.cs b/osu.Game/Overlays/Login/LoginForm.cs index a77baa3186..80dfca93d2 100644 --- a/osu.Game/Overlays/Login/LoginForm.cs +++ b/osu.Game/Overlays/Login/LoginForm.cs @@ -13,11 +13,11 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -using osu.Game.Localisation; using osu.Game.Online.API; using osu.Game.Overlays.Settings; using osu.Game.Resources.Localisation.Web; using osuTK; +using osu.Game.Localisation; namespace osu.Game.Overlays.Login { @@ -26,7 +26,6 @@ namespace osu.Game.Overlays.Login private TextBox username = null!; private TextBox password = null!; private ShakeContainer shakeSignIn = null!; - private SettingsCheckbox rememberUsername = null!; [Resolved] private IAPIProvider api { get; set; } = null!; @@ -83,7 +82,7 @@ namespace osu.Game.Overlays.Login }, }, }, - rememberUsername = new SettingsCheckbox + new SettingsCheckbox { LabelText = LoginPanelStrings.RememberUsername, Current = config.GetBindable(OsuSetting.SaveUsername), @@ -131,7 +130,6 @@ namespace osu.Game.Overlays.Login forgottenPasswordLink.AddLink(LayoutStrings.PopupLoginLoginForgot, $"{api.WebsiteRootUrl}/home/password-reset"); password.OnCommit += (_, _) => performLogin(); - rememberUsername.SettingChanged += () => onRememberUsernameChanged(config); if (api.LastLoginError?.Message is string error) { @@ -148,12 +146,6 @@ namespace osu.Game.Overlays.Login shakeSignIn.Shake(); } - private void onRememberUsernameChanged(OsuConfigManager config) - { - if (rememberUsername.Current.Value == false) - config.SetValue(OsuSetting.Username, string.Empty); - } - protected override bool OnClick(ClickEvent e) => true; protected override void OnFocus(FocusEvent e) From 01f6ab0336a630a588b0938576660a02150bdeb7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 09:44:59 +0100 Subject: [PATCH 1049/2188] Use more correct implementation --- osu.Game/Configuration/OsuConfigManager.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 6b2cb4ee74..a71460ded7 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -77,12 +77,19 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.SavePassword, false).ValueChanged += enabled => { - if (enabled.NewValue) SetValue(OsuSetting.SaveUsername, true); + if (enabled.NewValue) + SetValue(OsuSetting.SaveUsername, true); + else + GetBindable(OsuSetting.Token).SetDefault(); }; SetDefault(OsuSetting.SaveUsername, true).ValueChanged += enabled => { - if (!enabled.NewValue) SetValue(OsuSetting.SavePassword, false); + if (!enabled.NewValue) + { + GetBindable(OsuSetting.Username).SetDefault(); + SetValue(OsuSetting.SavePassword, false); + } }; SetDefault(OsuSetting.ExternalLinkWarning, true); From 81a9908c60012bde9ee9135c254ab2b891be5ecc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 10:27:37 +0100 Subject: [PATCH 1050/2188] Extract common helper for BPM rounding --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 4 ++-- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 7 ++++--- osu.Game/Utils/FormatUtils.cs | 10 ++++++++++ 3 files changed, 16 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 1db02b7cf2..2f0b39bfbd 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using System.Threading; @@ -20,6 +19,7 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; +using osu.Game.Utils; using osuTK; namespace osu.Game.Overlays.Mods @@ -169,7 +169,7 @@ namespace osu.Game.Overlays.Mods foreach (var mod in mods.Value.OfType()) rate = mod.ApplyToRate(0, rate); - bpmDisplay.Current.Value = (int)Math.Round(Math.Round(BeatmapInfo.Value.BPM) * rate); + bpmDisplay.Current.Value = FormatUtils.RoundBPM(BeatmapInfo.Value.BPM, rate); BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index c69cd6ead6..3cab4b67b6 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -31,6 +31,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; using osu.Game.Graphics.Containers; using osu.Game.Resources.Localisation.Web; +using osu.Game.Utils; namespace osu.Game.Screens.Select { @@ -405,9 +406,9 @@ namespace osu.Game.Screens.Select foreach (var mod in mods.Value.OfType()) rate = mod.ApplyToRate(0, rate); - int bpmMax = (int)Math.Round(Math.Round(beatmap.ControlPointInfo.BPMMaximum) * rate); - int bpmMin = (int)Math.Round(Math.Round(beatmap.ControlPointInfo.BPMMinimum) * rate); - int mostCommonBPM = (int)Math.Round(Math.Round(60000 / beatmap.GetMostCommonBeatLength()) * rate); + int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate); + int bpmMin = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMinimum, rate); + int mostCommonBPM = FormatUtils.RoundBPM(60000 / beatmap.GetMostCommonBeatLength(), rate); string labelText = bpmMin == bpmMax ? $"{bpmMin}" diff --git a/osu.Game/Utils/FormatUtils.cs b/osu.Game/Utils/FormatUtils.cs index 799dc75ca9..cccad3711c 100644 --- a/osu.Game/Utils/FormatUtils.cs +++ b/osu.Game/Utils/FormatUtils.cs @@ -49,5 +49,15 @@ namespace osu.Game.Utils return precision; } + + /// + /// Applies rounding to the given BPM value. + /// + /// + /// Double-rounding is applied intentionally (see https://github.com/ppy/osu/pull/18345#issue-1243311382 for rationale). + /// + /// The base BPM to round. + /// Rate adjustment, if applicable. + public static int RoundBPM(double baseBpm, double rate = 1) => (int)Math.Round(Math.Round(baseBpm) * rate); } } From 84fdcd24ef17194422a3aab9f3d6653955cda3d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 10:56:50 +0100 Subject: [PATCH 1051/2188] Remove description from mod search terms Closes https://github.com/ppy/osu/issues/27111. --- osu.Game/Overlays/Mods/ModPanel.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModPanel.cs b/osu.Game/Overlays/Mods/ModPanel.cs index 2d8d01d8c8..cf173b0d6a 100644 --- a/osu.Game/Overlays/Mods/ModPanel.cs +++ b/osu.Game/Overlays/Mods/ModPanel.cs @@ -77,12 +77,11 @@ namespace osu.Game.Overlays.Mods /// public bool Visible => modState.Visible; - public override IEnumerable FilterTerms => new[] + public override IEnumerable FilterTerms => new LocalisableString[] { Mod.Name, Mod.Name.Replace(" ", string.Empty), Mod.Acronym, - Mod.Description }; public override bool MatchingFilter From b08fcbd4e953af0051bf9560eba57006763ded43 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 10:56:13 +0100 Subject: [PATCH 1052/2188] Adjust tests to new behaviour --- .../Visual/UserInterface/TestSceneModSelectOverlay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 99a5897dff..b26e126249 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -788,7 +788,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("all columns visible", () => this.ChildrenOfType().All(col => col.IsPresent)); AddStep("set search", () => modSelectOverlay.SearchTerm = "HD"); - AddAssert("one column visible", () => this.ChildrenOfType().Count(col => col.IsPresent) == 1); + AddAssert("two columns visible", () => this.ChildrenOfType().Count(col => col.IsPresent) == 2); AddStep("filter out everything", () => modSelectOverlay.SearchTerm = "Some long search term with no matches"); AddAssert("no columns visible", () => this.ChildrenOfType().All(col => !col.IsPresent)); @@ -812,7 +812,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("all columns visible", () => this.ChildrenOfType().All(col => col.IsPresent)); AddStep("set search", () => modSelectOverlay.SearchTerm = "fail"); - AddAssert("one column visible", () => this.ChildrenOfType().Count(col => col.IsPresent) == 2); + AddAssert("one column visible", () => this.ChildrenOfType().Count(col => col.IsPresent) == 1); AddStep("hide", () => modSelectOverlay.Hide()); AddStep("show", () => modSelectOverlay.Show()); From 47db317df84862a68947c20e71dcfe87c552830f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 11:45:57 +0100 Subject: [PATCH 1053/2188] Enable NRT in `TestSceneDifficultyIcon` --- osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs b/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs index 80320c138b..e544177d50 100644 --- a/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs +++ b/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -16,7 +14,7 @@ namespace osu.Game.Tests.Visual.Beatmaps { public partial class TestSceneDifficultyIcon : OsuTestScene { - private FillFlowContainer fill; + private FillFlowContainer fill = null!; protected override void LoadComplete() { @@ -35,7 +33,7 @@ namespace osu.Game.Tests.Visual.Beatmaps [Test] public void CreateDifficultyIcon() { - DifficultyIcon difficultyIcon = null; + DifficultyIcon difficultyIcon = null!; AddRepeatStep("create difficulty icon", () => { From d06c67ad8f921b02990b954256c95c22c5e70f22 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 11:57:40 +0100 Subject: [PATCH 1054/2188] Substitute two jank interdependent bool flags for single tri-state enums --- .../Beatmaps/TestSceneDifficultyIcon.cs | 12 ++------ osu.Game/Beatmaps/Drawables/DifficultyIcon.cs | 29 ++++++++++++++----- .../Drawables/DifficultyIconTooltip.cs | 11 ++++--- osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs | 2 +- .../OnlinePlay/DrawableRoomPlaylistItem.cs | 2 +- .../Carousel/DrawableCarouselBeatmap.cs | 2 +- 6 files changed, 34 insertions(+), 24 deletions(-) diff --git a/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs b/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs index e544177d50..6a226c2b8c 100644 --- a/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs +++ b/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs @@ -50,18 +50,12 @@ namespace osu.Game.Tests.Visual.Beatmaps fill.Add(difficultyIcon = new DifficultyIcon(beatmapInfo, rulesetInfo) { Scale = new Vector2(2), - ShowTooltip = true, - ShowExtendedTooltip = true }); }, 10); - AddStep("hide extended tooltip", () => difficultyIcon.ShowExtendedTooltip = false); - - AddStep("hide tooltip", () => difficultyIcon.ShowTooltip = false); - - AddStep("show tooltip", () => difficultyIcon.ShowTooltip = true); - - AddStep("show extended tooltip", () => difficultyIcon.ShowExtendedTooltip = true); + AddStep("no tooltip", () => difficultyIcon.TooltipType = DifficultyIconTooltipType.None); + AddStep("basic tooltip", () => difficultyIcon.TooltipType = DifficultyIconTooltipType.StarRating); + AddStep("extended tooltip", () => difficultyIcon.TooltipType = DifficultyIconTooltipType.Extended); } } } diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs index 73073a8286..2e7f894d12 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs @@ -32,14 +32,9 @@ namespace osu.Game.Beatmaps.Drawables } /// - /// Whether to display a tooltip on hover. Only works if a beatmap was provided at construction time. + /// Which type of tooltip to show. Only works if a beatmap was provided at construction time. /// - public bool ShowTooltip { get; set; } = true; - - /// - /// Whether to include the difficulty stats in the tooltip or not. Defaults to false. Has no effect if is false. - /// - public bool ShowExtendedTooltip { get; set; } + public DifficultyIconTooltipType TooltipType { get; set; } = DifficultyIconTooltipType.StarRating; private readonly IBeatmapInfo? beatmap; @@ -138,6 +133,24 @@ namespace osu.Game.Beatmaps.Drawables GetCustomTooltip() => new DifficultyIconTooltip(); DifficultyIconTooltipContent IHasCustomTooltip. - TooltipContent => (ShowTooltip && beatmap != null ? new DifficultyIconTooltipContent(beatmap, Current, ruleset, mods, ShowExtendedTooltip) : null)!; + TooltipContent => (TooltipType != DifficultyIconTooltipType.None && beatmap != null ? new DifficultyIconTooltipContent(beatmap, Current, ruleset, mods, TooltipType) : null)!; + } + + public enum DifficultyIconTooltipType + { + /// + /// No tooltip. + /// + None, + + /// + /// Star rating only. + /// + StarRating, + + /// + /// Star rating, OD, HP, CS, AR, length, BPM, and max combo. + /// + Extended, } } diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs index 71366de654..952f71332f 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs @@ -113,7 +113,7 @@ namespace osu.Game.Beatmaps.Drawables starRating.Current.BindTarget = displayedContent.Difficulty; difficultyName.Text = displayedContent.BeatmapInfo.DifficultyName; - if (!displayedContent.ShowExtendedTooltip) + if (displayedContent.TooltipType == DifficultyIconTooltipType.StarRating) { difficultyFillFlowContainer.Hide(); miscFillFlowContainer.Hide(); @@ -166,15 +166,18 @@ namespace osu.Game.Beatmaps.Drawables public readonly IBindable Difficulty; public readonly IRulesetInfo Ruleset; public readonly Mod[]? Mods; - public readonly bool ShowExtendedTooltip; + public readonly DifficultyIconTooltipType TooltipType; - public DifficultyIconTooltipContent(IBeatmapInfo beatmapInfo, IBindable difficulty, IRulesetInfo rulesetInfo, Mod[]? mods, bool showExtendedTooltip = false) + public DifficultyIconTooltipContent(IBeatmapInfo beatmapInfo, IBindable difficulty, IRulesetInfo rulesetInfo, Mod[]? mods, DifficultyIconTooltipType tooltipType) { + if (tooltipType == DifficultyIconTooltipType.None) + throw new ArgumentOutOfRangeException(nameof(tooltipType), tooltipType, "Cannot instantiate a tooltip without a type"); + BeatmapInfo = beatmapInfo; Difficulty = difficulty; Ruleset = rulesetInfo; Mods = mods; - ShowExtendedTooltip = showExtendedTooltip; + TooltipType = tooltipType; } } } diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs index 1f38e2ed6c..5f021803b0 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapPicker.cs @@ -297,7 +297,7 @@ namespace osu.Game.Overlays.BeatmapSet }, icon = new DifficultyIcon(beatmapInfo, ruleset) { - ShowTooltip = false, + TooltipType = DifficultyIconTooltipType.None, Current = { Value = new StarDifficulty(beatmapInfo.StarRating, 0) }, Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 44e91c6975..1b8e2d8be6 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -285,7 +285,7 @@ namespace osu.Game.Screens.OnlinePlay difficultyIconContainer.Child = new DifficultyIcon(beatmap, ruleset, requiredMods) { Size = new Vector2(icon_height), - ShowExtendedTooltip = true + TooltipType = DifficultyIconTooltipType.Extended, }; } else diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index baf0a14062..01e58d4ab2 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -122,7 +122,7 @@ namespace osu.Game.Screens.Select.Carousel { difficultyIcon = new DifficultyIcon(beatmapInfo) { - ShowTooltip = false, + TooltipType = DifficultyIconTooltipType.None, Scale = new Vector2(1.8f), }, new FillFlowContainer From 37400643605426647eb80097401002828ff0d7ca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 11:59:55 +0100 Subject: [PATCH 1055/2188] Fix test scene not properly setting tooltip type on all icons --- .../Visual/Beatmaps/TestSceneDifficultyIcon.cs | 15 +++++++-------- 1 file changed, 7 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs b/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs index 6a226c2b8c..fb6bebe50d 100644 --- a/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs +++ b/osu.Game.Tests/Visual/Beatmaps/TestSceneDifficultyIcon.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Utils; @@ -14,13 +15,13 @@ namespace osu.Game.Tests.Visual.Beatmaps { public partial class TestSceneDifficultyIcon : OsuTestScene { - private FillFlowContainer fill = null!; + private FillFlowContainer fill = null!; protected override void LoadComplete() { base.LoadComplete(); - Child = fill = new FillFlowContainer + Child = fill = new FillFlowContainer { AutoSizeAxes = Axes.Y, Width = 300, @@ -33,8 +34,6 @@ namespace osu.Game.Tests.Visual.Beatmaps [Test] public void CreateDifficultyIcon() { - DifficultyIcon difficultyIcon = null!; - AddRepeatStep("create difficulty icon", () => { var rulesetInfo = new OsuRuleset().RulesetInfo; @@ -47,15 +46,15 @@ namespace osu.Game.Tests.Visual.Beatmaps beatmapInfo.StarRating = RNG.NextSingle(0, 10); beatmapInfo.BPM = RNG.Next(60, 300); - fill.Add(difficultyIcon = new DifficultyIcon(beatmapInfo, rulesetInfo) + fill.Add(new DifficultyIcon(beatmapInfo, rulesetInfo) { Scale = new Vector2(2), }); }, 10); - AddStep("no tooltip", () => difficultyIcon.TooltipType = DifficultyIconTooltipType.None); - AddStep("basic tooltip", () => difficultyIcon.TooltipType = DifficultyIconTooltipType.StarRating); - AddStep("extended tooltip", () => difficultyIcon.TooltipType = DifficultyIconTooltipType.Extended); + AddStep("no tooltip", () => fill.ForEach(icon => icon.TooltipType = DifficultyIconTooltipType.None)); + AddStep("basic tooltip", () => fill.ForEach(icon => icon.TooltipType = DifficultyIconTooltipType.StarRating)); + AddStep("extended tooltip", () => fill.ForEach(icon => icon.TooltipType = DifficultyIconTooltipType.Extended)); } } } From 7861125e7ac1dcd48c06f5ab005870b5c111c31c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 12:11:49 +0100 Subject: [PATCH 1056/2188] Swap AR and OD on tooltips Matches everything else. --- osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs index 952f71332f..1f3dcfee8c 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs @@ -78,8 +78,8 @@ namespace osu.Game.Beatmaps.Drawables { circleSize = new OsuSpriteText { Font = OsuFont.GetFont(size: 14) }, drainRate = new OsuSpriteText { Font = OsuFont.GetFont(size: 14) }, + overallDifficulty = new OsuSpriteText { Font = OsuFont.GetFont(size: 14) }, approachRate = new OsuSpriteText { Font = OsuFont.GetFont(size: 14) }, - overallDifficulty = new OsuSpriteText { Font = OsuFont.GetFont(size: 14) } } }, miscFillFlowContainer = new FillFlowContainer From bbf3f6b56ca29f367b40fb5cc5414aab349820c2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 22 Feb 2024 16:31:13 +0300 Subject: [PATCH 1057/2188] Fix old-style legacy spinner fade in not matching stable --- .../Skinning/Legacy/LegacyOldStyleSpinner.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyOldStyleSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyOldStyleSpinner.cs index c57487cf75..c75983f3d2 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyOldStyleSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyOldStyleSpinner.cs @@ -92,8 +92,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt)) this.FadeOut(); - using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2)) - this.FadeInFromZero(spinner.TimeFadeIn / 2); + using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn)) + this.FadeInFromZero(spinner.TimeFadeIn); } protected override void Update() From 99bbbf810bfcdbe2d1ee8fea5cecbc86e46ce667 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 16:58:21 +0100 Subject: [PATCH 1058/2188] Update github actions to resolve most node deprecation warnings As is github tradition, workflows started yelling about running on a node version that was getting sunset, so here we go again. Relevant bumps: - https://github.com/actions/checkout/releases/tag/v4.0.0 - https://github.com/actions/setup-dotnet/releases/tag/v4.0.0 - https://github.com/actions/cache/releases/tag/v4.0.0 - https://github.com/actions/setup-java/releases/tag/v4.0.0 - https://github.com/peter-evans/create-pull-request/releases/tag/v6.0.0 - https://github.com/dorny/test-reporter/releases/tag/v1.8.0 Notably, `actions/upload-artifact` is _not_ bumped to v4, although it should be to resolve the node deprecation warnings, because it has more breaking changes and bumping would break `dorny/test-reporter` (see https://github.com/dorny/test-reporter/issues/363). --- .github/workflows/ci.yml | 20 +++++++++---------- .github/workflows/diffcalc.yml | 2 +- .github/workflows/report-nunit.yml | 2 +- .github/workflows/sentry-release.yml | 2 +- .../workflows/update-web-mod-definitions.yml | 10 +++++----- 5 files changed, 18 insertions(+), 18 deletions(-) diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index de902df93f..1ea4654563 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -13,10 +13,10 @@ jobs: runs-on: ubuntu-latest steps: - name: Checkout - uses: actions/checkout@v3 + uses: actions/checkout@v4 - name: Install .NET 8.0.x - uses: actions/setup-dotnet@v3 + uses: actions/setup-dotnet@v4 with: dotnet-version: "8.0.x" @@ -27,7 +27,7 @@ jobs: run: dotnet restore osu.Desktop.slnf - name: Restore inspectcode cache - uses: actions/cache@v3 + uses: actions/cache@v4 with: path: ${{ github.workspace }}/inspectcode key: inspectcode-${{ hashFiles('.config/dotnet-tools.json', '.github/workflows/ci.yml', 'osu.sln*', 'osu*.slnf', '.editorconfig', '.globalconfig', 'CodeAnalysis/*', '**/*.csproj', '**/*.props') }} @@ -70,10 +70,10 @@ jobs: timeout-minutes: 60 steps: - name: Checkout - uses: actions/checkout@v3 + uses: actions/checkout@v4 - name: Install .NET 8.0.x - uses: actions/setup-dotnet@v3 + uses: actions/setup-dotnet@v4 with: dotnet-version: "8.0.x" @@ -99,16 +99,16 @@ jobs: timeout-minutes: 60 steps: - name: Checkout - uses: actions/checkout@v3 + uses: actions/checkout@v4 - name: Setup JDK 11 - uses: actions/setup-java@v3 + uses: actions/setup-java@v4 with: distribution: microsoft java-version: 11 - name: Install .NET 8.0.x - uses: actions/setup-dotnet@v3 + uses: actions/setup-dotnet@v4 with: dotnet-version: "8.0.x" @@ -126,10 +126,10 @@ jobs: timeout-minutes: 60 steps: - name: Checkout - uses: actions/checkout@v3 + uses: actions/checkout@v4 - name: Install .NET 8.0.x - uses: actions/setup-dotnet@v3 + uses: actions/setup-dotnet@v4 with: dotnet-version: "8.0.x" diff --git a/.github/workflows/diffcalc.yml b/.github/workflows/diffcalc.yml index 5f16e09040..7a2dcecb9c 100644 --- a/.github/workflows/diffcalc.yml +++ b/.github/workflows/diffcalc.yml @@ -140,7 +140,7 @@ jobs: GOOGLE_CREDS_FILE: ${{ steps.set-outputs.outputs.GOOGLE_CREDS_FILE }} steps: - name: Checkout diffcalc-sheet-generator - uses: actions/checkout@v3 + uses: actions/checkout@v4 with: path: ${{ env.EXECUTION_ID }} repository: 'smoogipoo/diffcalc-sheet-generator' diff --git a/.github/workflows/report-nunit.yml b/.github/workflows/report-nunit.yml index 99e39f6f56..c44f46d70a 100644 --- a/.github/workflows/report-nunit.yml +++ b/.github/workflows/report-nunit.yml @@ -28,7 +28,7 @@ jobs: timeout-minutes: 5 steps: - name: Annotate CI run with test results - uses: dorny/test-reporter@v1.6.0 + uses: dorny/test-reporter@v1.8.0 with: artifact: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}} name: Test Results (${{matrix.os.prettyname}}, ${{matrix.threadingMode}}) diff --git a/.github/workflows/sentry-release.yml b/.github/workflows/sentry-release.yml index ff4165c414..be104d0fd3 100644 --- a/.github/workflows/sentry-release.yml +++ b/.github/workflows/sentry-release.yml @@ -13,7 +13,7 @@ jobs: runs-on: ubuntu-latest steps: - name: Checkout - uses: actions/checkout@v3 + uses: actions/checkout@v4 with: fetch-depth: 0 diff --git a/.github/workflows/update-web-mod-definitions.yml b/.github/workflows/update-web-mod-definitions.yml index 5827a6cdbf..b19f03ad7d 100644 --- a/.github/workflows/update-web-mod-definitions.yml +++ b/.github/workflows/update-web-mod-definitions.yml @@ -13,23 +13,23 @@ jobs: runs-on: ubuntu-latest steps: - name: Install .NET 8.0.x - uses: actions/setup-dotnet@v3 + uses: actions/setup-dotnet@v4 with: dotnet-version: "8.0.x" - name: Checkout ppy/osu - uses: actions/checkout@v3 + uses: actions/checkout@v4 with: path: osu - name: Checkout ppy/osu-tools - uses: actions/checkout@v3 + uses: actions/checkout@v4 with: repository: ppy/osu-tools path: osu-tools - name: Checkout ppy/osu-web - uses: actions/checkout@v3 + uses: actions/checkout@v4 with: repository: ppy/osu-web path: osu-web @@ -43,7 +43,7 @@ jobs: working-directory: ./osu-tools - name: Create pull request with changes - uses: peter-evans/create-pull-request@v5 + uses: peter-evans/create-pull-request@v6 with: title: Update mod definitions body: "This PR has been auto-generated to update the mod definitions to match ppy/osu@${{ github.ref_name }}." From e1ceb8a5fa9abb9512c5e1639ae1132b64a9d272 Mon Sep 17 00:00:00 2001 From: SupDos <6813986+SupDos@users.noreply.github.com> Date: Thu, 22 Feb 2024 18:54:28 +0100 Subject: [PATCH 1059/2188] Add missing .olz association to iOS --- osu.iOS/Info.plist | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/osu.iOS/Info.plist b/osu.iOS/Info.plist index cf51fe995b..1330e29bc1 100644 --- a/osu.iOS/Info.plist +++ b/osu.iOS/Info.plist @@ -102,6 +102,19 @@ osz + + UTTypeConformsTo + + sh.ppy.osu.items + + UTTypeIdentifier + sh.ppy.osu.olz + UTTypeTagSpecification + + public.filename-extension + olz + + CFBundleDocumentTypes From 0074bdc5a17be66df7dd656106973829e0909bc8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 19:15:02 +0100 Subject: [PATCH 1060/2188] Change `ResultsScreen` constructor boolean params to init-only properties --- .../Background/TestSceneUserDimBackgrounds.cs | 3 ++- .../TestScenePlaylistsResultsScreen.cs | 5 +++-- .../Visual/Ranking/TestSceneResultsScreen.cs | 6 ++++-- osu.Game/OsuGame.cs | 2 +- .../Multiplayer/MultiplayerResultsScreen.cs | 2 +- .../OnlinePlay/Playlists/PlaylistsPlayer.cs | 5 ++++- .../Playlists/PlaylistsResultsScreen.cs | 4 ++-- .../Playlists/PlaylistsRoomSubScreen.cs | 2 +- osu.Game/Screens/Play/Player.cs | 5 +++-- osu.Game/Screens/Play/ReplayPlayer.cs | 2 +- .../Screens/Play/SpectatorResultsScreen.cs | 2 +- osu.Game/Screens/Ranking/ResultsScreen.cs | 19 ++++++++++++------- osu.Game/Screens/Ranking/SoloResultsScreen.cs | 4 ++-- osu.Game/Screens/Select/PlaySongSelect.cs | 2 +- 14 files changed, 38 insertions(+), 25 deletions(-) diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs index 566ccd6bd5..204dea39b2 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs @@ -349,8 +349,9 @@ namespace osu.Game.Tests.Visual.Background private partial class FadeAccessibleResults : ResultsScreen { public FadeAccessibleResults(ScoreInfo score) - : base(score, true) + : base(score) { + AllowRetry = true; } protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value); diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs index 25ee20b089..fca965052f 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsResultsScreen.cs @@ -420,9 +420,10 @@ namespace osu.Game.Tests.Visual.Playlists public new LoadingSpinner RightSpinner => base.RightSpinner; public new ScorePanelList ScorePanelList => base.ScorePanelList; - public TestResultsScreen([CanBeNull] ScoreInfo score, int roomId, PlaylistItem playlistItem, bool allowRetry = true) - : base(score, roomId, playlistItem, allowRetry) + public TestResultsScreen([CanBeNull] ScoreInfo score, int roomId, PlaylistItem playlistItem) + : base(score, roomId, playlistItem) { + AllowRetry = true; } } } diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs index cf4bec54ff..ffc5dbc8fb 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs @@ -399,8 +399,9 @@ namespace osu.Game.Tests.Visual.Ranking public HotkeyRetryOverlay RetryOverlay; public TestResultsScreen(ScoreInfo score) - : base(score, true) + : base(score) { + AllowRetry = true; ShowUserStatistics = true; } @@ -470,8 +471,9 @@ namespace osu.Game.Tests.Visual.Ranking public HotkeyRetryOverlay RetryOverlay; public UnrankedSoloResultsScreen(ScoreInfo score) - : base(score, true) + : base(score) { + AllowRetry = true; Score!.BeatmapInfo!.OnlineID = 0; Score.BeatmapInfo.Status = BeatmapOnlineStatus.Pending; } diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 9ffa88947b..ec44076520 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -768,7 +768,7 @@ namespace osu.Game break; case ScorePresentType.Results: - screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo, false)); + screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo)); break; } }, validScreens: validScreens); diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerResultsScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerResultsScreen.cs index f665ed2d41..6ed75508dc 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerResultsScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerResultsScreen.cs @@ -10,7 +10,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer public partial class MultiplayerResultsScreen : PlaylistsResultsScreen { public MultiplayerResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem) - : base(score, roomId, playlistItem, false) + : base(score, roomId, playlistItem) { } } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs index b0e4585986..74454959a1 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs @@ -58,7 +58,10 @@ namespace osu.Game.Screens.OnlinePlay.Playlists protected override ResultsScreen CreateResults(ScoreInfo score) { Debug.Assert(Room.RoomID.Value != null); - return new PlaylistsResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem, true); + return new PlaylistsResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem) + { + AllowRetry = true, + }; } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs index 6a1924dea2..add7aee8cd 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs @@ -41,8 +41,8 @@ namespace osu.Game.Screens.OnlinePlay.Playlists [Resolved] private RulesetStore rulesets { get; set; } - public PlaylistsResultsScreen([CanBeNull] ScoreInfo score, long roomId, PlaylistItem playlistItem, bool allowRetry, bool allowWatchingReplay = true) - : base(score, allowRetry, allowWatchingReplay) + public PlaylistsResultsScreen([CanBeNull] ScoreInfo score, long roomId, PlaylistItem playlistItem) + : base(score) { this.roomId = roomId; this.playlistItem = playlistItem; diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs index 2460f78c96..3fb9de428a 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSubScreen.cs @@ -114,7 +114,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists RequestResults = item => { Debug.Assert(RoomId.Value != null); - ParentScreen?.Push(new PlaylistsResultsScreen(null, RoomId.Value.Value, item, false)); + ParentScreen?.Push(new PlaylistsResultsScreen(null, RoomId.Value.Value, item)); } } }, diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 11ff5fdbef..8383936f7c 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1224,9 +1224,10 @@ namespace osu.Game.Screens.Play /// /// The to be displayed in the results screen. /// The . - protected virtual ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, true) + protected virtual ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score) { - ShowUserStatistics = true + AllowRetry = true, + ShowUserStatistics = true, }; private void fadeOut(bool instant = false) diff --git a/osu.Game/Screens/Play/ReplayPlayer.cs b/osu.Game/Screens/Play/ReplayPlayer.cs index 3c5b85662a..ff60dbc0d0 100644 --- a/osu.Game/Screens/Play/ReplayPlayer.cs +++ b/osu.Game/Screens/Play/ReplayPlayer.cs @@ -92,7 +92,7 @@ namespace osu.Game.Screens.Play Scores = { BindTarget = LeaderboardScores } }; - protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false); + protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score); public bool OnPressed(KeyBindingPressEvent e) { diff --git a/osu.Game/Screens/Play/SpectatorResultsScreen.cs b/osu.Game/Screens/Play/SpectatorResultsScreen.cs index 393cbddb34..5ee2a5ce0e 100644 --- a/osu.Game/Screens/Play/SpectatorResultsScreen.cs +++ b/osu.Game/Screens/Play/SpectatorResultsScreen.cs @@ -13,7 +13,7 @@ namespace osu.Game.Screens.Play public partial class SpectatorResultsScreen : SoloResultsScreen { public SpectatorResultsScreen(ScoreInfo score) - : base(score, false) + : base(score) { } diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 69cfbed8f2..6beb4d7401 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -63,16 +63,21 @@ namespace osu.Game.Screens.Ranking private bool lastFetchCompleted; - private readonly bool allowRetry; - private readonly bool allowWatchingReplay; + /// + /// Whether the user can retry the beatmap from the results screen. + /// + public bool AllowRetry { get; init; } + + /// + /// Whether the user can watch the replay of the completed play from the results screen. + /// + public bool AllowWatchingReplay { get; init; } = true; private Sample popInSample; - protected ResultsScreen([CanBeNull] ScoreInfo score, bool allowRetry, bool allowWatchingReplay = true) + protected ResultsScreen([CanBeNull] ScoreInfo score) { Score = score; - this.allowRetry = allowRetry; - this.allowWatchingReplay = allowWatchingReplay; SelectedScore.Value = score; } @@ -162,7 +167,7 @@ namespace osu.Game.Screens.Ranking ScorePanelList.AddScore(Score, shouldFlair); } - if (allowWatchingReplay) + if (AllowWatchingReplay) { buttons.Add(new ReplayDownloadButton(SelectedScore.Value) { @@ -171,7 +176,7 @@ namespace osu.Game.Screens.Ranking }); } - if (player != null && allowRetry) + if (player != null && AllowRetry) { buttons.Add(new RetryButton { Width = 300 }); diff --git a/osu.Game/Screens/Ranking/SoloResultsScreen.cs b/osu.Game/Screens/Ranking/SoloResultsScreen.cs index 866440bbd6..38bc13ffb9 100644 --- a/osu.Game/Screens/Ranking/SoloResultsScreen.cs +++ b/osu.Game/Screens/Ranking/SoloResultsScreen.cs @@ -34,8 +34,8 @@ namespace osu.Game.Screens.Ranking private IBindable latestUpdate = null!; private readonly Bindable statisticsUpdate = new Bindable(); - public SoloResultsScreen(ScoreInfo score, bool allowRetry) - : base(score, allowRetry) + public SoloResultsScreen(ScoreInfo score) + : base(score) { } diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index 7b7b8857f3..52f49ba56a 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -54,7 +54,7 @@ namespace osu.Game.Screens.Select } protected void PresentScore(ScoreInfo score) => - FinaliseSelection(score.BeatmapInfo, score.Ruleset, () => this.Push(new SoloResultsScreen(score, false))); + FinaliseSelection(score.BeatmapInfo, score.Ruleset, () => this.Push(new SoloResultsScreen(score))); protected override BeatmapDetailArea CreateBeatmapDetailArea() { From 1e53503608aa683a97e3f7f3ca1e9855929c9f94 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 19:49:14 +0100 Subject: [PATCH 1061/2188] Show user statistics after completing a playlists / multiplayer score --- .../Ranking/TestSceneStatisticsPanel.cs | 4 +- .../Multiplayer/MultiplayerPlayer.cs | 8 +++- .../OnlinePlay/Playlists/PlaylistsPlayer.cs | 1 + osu.Game/Screens/Ranking/ResultsScreen.cs | 16 ++++++- osu.Game/Screens/Ranking/SoloResultsScreen.cs | 43 ------------------- ...tisticsPanel.cs => UserStatisticsPanel.cs} | 26 +++++++++-- 6 files changed, 46 insertions(+), 52 deletions(-) rename osu.Game/Screens/Ranking/Statistics/{SoloStatisticsPanel.cs => UserStatisticsPanel.cs} (55%) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs index d0a45856b2..c7bd52ce8e 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs @@ -82,12 +82,12 @@ namespace osu.Game.Tests.Visual.Ranking private void loadPanel(ScoreInfo score) => AddStep("load panel", () => { - Child = new SoloStatisticsPanel(score) + Child = new UserStatisticsPanel(score) { RelativeSizeAxes = Axes.Both, State = { Value = Visibility.Visible }, Score = { Value = score }, - StatisticsUpdate = + DisplayedUserStatisticsUpdate = { Value = new SoloStatisticsUpdate(score, new UserStatistics { diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs index c5c536eae6..e560c5ca5d 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerPlayer.cs @@ -200,7 +200,13 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer return multiplayerLeaderboard.TeamScores.Count == 2 ? new MultiplayerTeamResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem, multiplayerLeaderboard.TeamScores) - : new MultiplayerResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem); + { + ShowUserStatistics = true, + } + : new MultiplayerResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem) + { + ShowUserStatistics = true + }; } protected override void Dispose(bool isDisposing) diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs index 74454959a1..48f63731e1 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsPlayer.cs @@ -61,6 +61,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists return new PlaylistsResultsScreen(score, Room.RoomID.Value.Value, PlaylistItem) { AllowRetry = true, + ShowUserStatistics = true, }; } diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 6beb4d7401..b63c753721 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -73,6 +73,13 @@ namespace osu.Game.Screens.Ranking /// public bool AllowWatchingReplay { get; init; } = true; + /// + /// Whether the user's personal statistics should be shown on the extended statistics panel + /// after clicking the score panel associated with the being presented. + /// Requires to be present. + /// + public bool ShowUserStatistics { get; init; } + private Sample popInSample; protected ResultsScreen([CanBeNull] ScoreInfo score) @@ -105,7 +112,7 @@ namespace osu.Game.Screens.Ranking RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - StatisticsPanel = CreateStatisticsPanel().With(panel => + StatisticsPanel = createStatisticsPanel().With(panel => { panel.RelativeSizeAxes = Axes.Both; panel.Score.BindTarget = SelectedScore; @@ -243,7 +250,12 @@ namespace osu.Game.Screens.Ranking /// /// Creates the to be used to display extended information about scores. /// - protected virtual StatisticsPanel CreateStatisticsPanel() => new StatisticsPanel(); + private StatisticsPanel createStatisticsPanel() + { + return ShowUserStatistics && Score != null + ? new UserStatisticsPanel(Score) + : new StatisticsPanel(); + } private void fetchScoresCallback(IEnumerable scores) => Schedule(() => { diff --git a/osu.Game/Screens/Ranking/SoloResultsScreen.cs b/osu.Game/Screens/Ranking/SoloResultsScreen.cs index 38bc13ffb9..ee0251b5ac 100644 --- a/osu.Game/Screens/Ranking/SoloResultsScreen.cs +++ b/osu.Game/Screens/Ranking/SoloResultsScreen.cs @@ -6,70 +6,27 @@ using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Online.API.Requests; -using osu.Game.Online.Solo; using osu.Game.Rulesets; using osu.Game.Scoring; -using osu.Game.Screens.Ranking.Statistics; namespace osu.Game.Screens.Ranking { public partial class SoloResultsScreen : ResultsScreen { - /// - /// Whether the user's personal statistics should be shown on the extended statistics panel - /// after clicking the score panel associated with the being presented. - /// - public bool ShowUserStatistics { get; init; } - private GetScoresRequest? getScoreRequest; [Resolved] private RulesetStore rulesets { get; set; } = null!; - private IBindable latestUpdate = null!; - private readonly Bindable statisticsUpdate = new Bindable(); - public SoloResultsScreen(ScoreInfo score) : base(score) { } - [BackgroundDependencyLoader] - private void load(SoloStatisticsWatcher? soloStatisticsWatcher) - { - if (ShowUserStatistics && soloStatisticsWatcher != null) - { - Debug.Assert(Score != null); - - latestUpdate = soloStatisticsWatcher.LatestUpdate.GetBoundCopy(); - latestUpdate.BindValueChanged(update => - { - if (update.NewValue?.Score.MatchesOnlineID(Score) == true) - statisticsUpdate.Value = update.NewValue; - }); - } - } - - protected override StatisticsPanel CreateStatisticsPanel() - { - Debug.Assert(Score != null); - - if (ShowUserStatistics) - { - return new SoloStatisticsPanel(Score) - { - StatisticsUpdate = { BindTarget = statisticsUpdate } - }; - } - - return base.CreateStatisticsPanel(); - } - protected override APIRequest? FetchScores(Action>? scoresCallback) { Debug.Assert(Score != null); diff --git a/osu.Game/Screens/Ranking/Statistics/SoloStatisticsPanel.cs b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs similarity index 55% rename from osu.Game/Screens/Ranking/Statistics/SoloStatisticsPanel.cs rename to osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs index 762be61853..280e5ec90f 100644 --- a/osu.Game/Screens/Ranking/Statistics/SoloStatisticsPanel.cs +++ b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs @@ -3,25 +3,43 @@ using System.Collections.Generic; using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps; +using osu.Game.Extensions; using osu.Game.Online.Solo; using osu.Game.Scoring; using osu.Game.Screens.Ranking.Statistics.User; namespace osu.Game.Screens.Ranking.Statistics { - public partial class SoloStatisticsPanel : StatisticsPanel + public partial class UserStatisticsPanel : StatisticsPanel { private readonly ScoreInfo achievedScore; - public SoloStatisticsPanel(ScoreInfo achievedScore) + internal readonly Bindable DisplayedUserStatisticsUpdate = new Bindable(); + + private IBindable latestGlobalStatisticsUpdate = null!; + + public UserStatisticsPanel(ScoreInfo achievedScore) { this.achievedScore = achievedScore; } - public Bindable StatisticsUpdate { get; } = new Bindable(); + [BackgroundDependencyLoader] + private void load(SoloStatisticsWatcher? soloStatisticsWatcher) + { + if (soloStatisticsWatcher != null) + { + latestGlobalStatisticsUpdate = soloStatisticsWatcher.LatestUpdate.GetBoundCopy(); + latestGlobalStatisticsUpdate.BindValueChanged(update => + { + if (update.NewValue?.Score.MatchesOnlineID(achievedScore) == true) + DisplayedUserStatisticsUpdate.Value = update.NewValue; + }); + } + } protected override ICollection CreateStatisticItems(ScoreInfo newScore, IBeatmap playableBeatmap) { @@ -37,7 +55,7 @@ namespace osu.Game.Screens.Ranking.Statistics RelativeSizeAxes = Axes.X, Anchor = Anchor.Centre, Origin = Anchor.Centre, - StatisticsUpdate = { BindTarget = StatisticsUpdate } + StatisticsUpdate = { BindTarget = DisplayedUserStatisticsUpdate } })).ToArray(); } From eac4c5f69d6a201ced50c19fd826d8d618c9b7ea Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 22 Feb 2024 19:50:46 +0100 Subject: [PATCH 1062/2188] Rename `{Solo -> User}StatisticsWatcher` et al. The "solo" prefix is a bit unbecoming now. The updates are not only for solo. --- .../Menus/TestSceneToolbarUserButton.cs | 10 +++++----- .../Online/TestSceneSoloStatisticsWatcher.cs | 20 +++++++++---------- .../Visual/Ranking/TestSceneOverallRanking.cs | 2 +- .../Ranking/TestSceneStatisticsPanel.cs | 2 +- ...sticsUpdate.cs => UserStatisticsUpdate.cs} | 6 +++--- ...icsWatcher.cs => UserStatisticsWatcher.cs} | 8 ++++---- osu.Game/OsuGame.cs | 2 +- .../TransientUserStatisticsUpdateDisplay.cs | 6 +++--- osu.Game/Screens/Play/SubmittingPlayer.cs | 4 ++-- .../Ranking/Statistics/User/OverallRanking.cs | 4 ++-- .../Statistics/User/RankingChangeRow.cs | 4 ++-- .../Ranking/Statistics/UserStatisticsPanel.cs | 6 +++--- 12 files changed, 37 insertions(+), 37 deletions(-) rename osu.Game/Online/Solo/{SoloStatisticsUpdate.cs => UserStatisticsUpdate.cs} (88%) rename osu.Game/Online/Solo/{SoloStatisticsWatcher.cs => UserStatisticsWatcher.cs} (93%) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs b/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs index 69fedf4a3a..41ce739c2f 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs @@ -100,7 +100,7 @@ namespace osu.Game.Tests.Visual.Menus AddStep("Gain", () => { var transientUpdateDisplay = this.ChildrenOfType().Single(); - transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate( + transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate( new ScoreInfo(), new UserStatistics { @@ -116,7 +116,7 @@ namespace osu.Game.Tests.Visual.Menus AddStep("Loss", () => { var transientUpdateDisplay = this.ChildrenOfType().Single(); - transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate( + transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate( new ScoreInfo(), new UserStatistics { @@ -132,7 +132,7 @@ namespace osu.Game.Tests.Visual.Menus AddStep("No change", () => { var transientUpdateDisplay = this.ChildrenOfType().Single(); - transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate( + transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate( new ScoreInfo(), new UserStatistics { @@ -148,7 +148,7 @@ namespace osu.Game.Tests.Visual.Menus AddStep("Was null", () => { var transientUpdateDisplay = this.ChildrenOfType().Single(); - transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate( + transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate( new ScoreInfo(), new UserStatistics { @@ -164,7 +164,7 @@ namespace osu.Game.Tests.Visual.Menus AddStep("Became null", () => { var transientUpdateDisplay = this.ChildrenOfType().Single(); - transientUpdateDisplay.LatestUpdate.Value = new SoloStatisticsUpdate( + transientUpdateDisplay.LatestUpdate.Value = new UserStatisticsUpdate( new ScoreInfo(), new UserStatistics { diff --git a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs b/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs index 19121b7f58..733769b9f3 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs @@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Online { protected override bool UseOnlineAPI => false; - private SoloStatisticsWatcher watcher = null!; + private UserStatisticsWatcher watcher = null!; [Resolved] private SpectatorClient spectatorClient { get; set; } = null!; @@ -107,7 +107,7 @@ namespace osu.Game.Tests.Visual.Online AddStep("create watcher", () => { - Child = watcher = new SoloStatisticsWatcher(); + Child = watcher = new UserStatisticsWatcher(); }); } @@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Online var ruleset = new OsuRuleset().RulesetInfo; - SoloStatisticsUpdate? update = null; + UserStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); feignScoreProcessing(userId, ruleset, 5_000_000); @@ -146,7 +146,7 @@ namespace osu.Game.Tests.Visual.Online // note ordering - in this test processing completes *before* the registration is added. feignScoreProcessing(userId, ruleset, 5_000_000); - SoloStatisticsUpdate? update = null; + UserStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, scoreId)); @@ -164,7 +164,7 @@ namespace osu.Game.Tests.Visual.Online long scoreId = getScoreId(); var ruleset = new OsuRuleset().RulesetInfo; - SoloStatisticsUpdate? update = null; + UserStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); feignScoreProcessing(userId, ruleset, 5_000_000); @@ -191,7 +191,7 @@ namespace osu.Game.Tests.Visual.Online long scoreId = getScoreId(); var ruleset = new OsuRuleset().RulesetInfo; - SoloStatisticsUpdate? update = null; + UserStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); feignScoreProcessing(userId, ruleset, 5_000_000); @@ -212,7 +212,7 @@ namespace osu.Game.Tests.Visual.Online long scoreId = getScoreId(); var ruleset = new OsuRuleset().RulesetInfo; - SoloStatisticsUpdate? update = null; + UserStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); feignScoreProcessing(userId, ruleset, 5_000_000); @@ -241,7 +241,7 @@ namespace osu.Game.Tests.Visual.Online feignScoreProcessing(userId, ruleset, 6_000_000); - SoloStatisticsUpdate? update = null; + UserStatisticsUpdate? update = null; registerForUpdates(secondScoreId, ruleset, receivedUpdate => update = receivedUpdate); AddStep("signal score processed", () => ((ISpectatorClient)spectatorClient).UserScoreProcessed(userId, secondScoreId)); @@ -259,7 +259,7 @@ namespace osu.Game.Tests.Visual.Online var ruleset = new OsuRuleset().RulesetInfo; - SoloStatisticsUpdate? update = null; + UserStatisticsUpdate? update = null; registerForUpdates(scoreId, ruleset, receivedUpdate => update = receivedUpdate); feignScoreProcessing(userId, ruleset, 5_000_000); @@ -289,7 +289,7 @@ namespace osu.Game.Tests.Visual.Online }); } - private void registerForUpdates(long scoreId, RulesetInfo rulesetInfo, Action onUpdateReady) => + private void registerForUpdates(long scoreId, RulesetInfo rulesetInfo, Action onUpdateReady) => AddStep("register for updates", () => { watcher.RegisterForStatisticsUpdateAfter( diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs b/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs index 355a572f95..ee0ab0c880 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs @@ -112,6 +112,6 @@ namespace osu.Game.Tests.Visual.Ranking }); private void displayUpdate(UserStatistics before, UserStatistics after) => - AddStep("display update", () => overallRanking.StatisticsUpdate.Value = new SoloStatisticsUpdate(new ScoreInfo(), before, after)); + AddStep("display update", () => overallRanking.StatisticsUpdate.Value = new UserStatisticsUpdate(new ScoreInfo(), before, after)); } } diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs index c7bd52ce8e..ecb8073a88 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs @@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual.Ranking Score = { Value = score }, DisplayedUserStatisticsUpdate = { - Value = new SoloStatisticsUpdate(score, new UserStatistics + Value = new UserStatisticsUpdate(score, new UserStatistics { Level = new UserStatistics.LevelInfo { diff --git a/osu.Game/Online/Solo/SoloStatisticsUpdate.cs b/osu.Game/Online/Solo/UserStatisticsUpdate.cs similarity index 88% rename from osu.Game/Online/Solo/SoloStatisticsUpdate.cs rename to osu.Game/Online/Solo/UserStatisticsUpdate.cs index cb9dac97c7..03f3abbb66 100644 --- a/osu.Game/Online/Solo/SoloStatisticsUpdate.cs +++ b/osu.Game/Online/Solo/UserStatisticsUpdate.cs @@ -9,7 +9,7 @@ namespace osu.Game.Online.Solo /// /// Contains data about the change in a user's profile statistics after completing a score. /// - public class SoloStatisticsUpdate + public class UserStatisticsUpdate { /// /// The score set by the user that triggered the update. @@ -27,12 +27,12 @@ namespace osu.Game.Online.Solo public UserStatistics After { get; } /// - /// Creates a new . + /// Creates a new . /// /// The score set by the user that triggered the update. /// The user's profile statistics prior to the score being set. /// The user's profile statistics after the score was set. - public SoloStatisticsUpdate(ScoreInfo score, UserStatistics before, UserStatistics after) + public UserStatisticsUpdate(ScoreInfo score, UserStatistics before, UserStatistics after) { Score = score; Before = before; diff --git a/osu.Game/Online/Solo/SoloStatisticsWatcher.cs b/osu.Game/Online/Solo/UserStatisticsWatcher.cs similarity index 93% rename from osu.Game/Online/Solo/SoloStatisticsWatcher.cs rename to osu.Game/Online/Solo/UserStatisticsWatcher.cs index 2072e8633f..2fff92fe0f 100644 --- a/osu.Game/Online/Solo/SoloStatisticsWatcher.cs +++ b/osu.Game/Online/Solo/UserStatisticsWatcher.cs @@ -20,10 +20,10 @@ namespace osu.Game.Online.Solo /// /// A persistent component that binds to the spectator server and API in order to deliver updates about the logged in user's gameplay statistics. /// - public partial class SoloStatisticsWatcher : Component + public partial class UserStatisticsWatcher : Component { - public IBindable LatestUpdate => latestUpdate; - private readonly Bindable latestUpdate = new Bindable(); + public IBindable LatestUpdate => latestUpdate; + private readonly Bindable latestUpdate = new Bindable(); [Resolved] private SpectatorClient spectatorClient { get; set; } = null!; @@ -120,7 +120,7 @@ namespace osu.Game.Online.Solo latestStatistics.TryGetValue(rulesetName, out UserStatistics? latestRulesetStatistics); latestRulesetStatistics ??= new UserStatistics(); - latestUpdate.Value = new SoloStatisticsUpdate(scoreInfo, latestRulesetStatistics, updatedStatistics); + latestUpdate.Value = new UserStatisticsUpdate(scoreInfo, latestRulesetStatistics, updatedStatistics); latestStatistics[rulesetName] = updatedStatistics; } diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index ec44076520..419e31bacd 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1022,7 +1022,7 @@ namespace osu.Game ScreenStack.Push(CreateLoader().With(l => l.RelativeSizeAxes = Axes.Both)); }); - loadComponentSingleFile(new SoloStatisticsWatcher(), Add, true); + loadComponentSingleFile(new UserStatisticsWatcher(), Add, true); loadComponentSingleFile(Toolbar = new Toolbar { OnHome = delegate diff --git a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs index f56a1a3dd2..e7a78f8b80 100644 --- a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs +++ b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs @@ -21,13 +21,13 @@ namespace osu.Game.Overlays.Toolbar { public partial class TransientUserStatisticsUpdateDisplay : CompositeDrawable { - public Bindable LatestUpdate { get; } = new Bindable(); + public Bindable LatestUpdate { get; } = new Bindable(); private Statistic globalRank = null!; private Statistic pp = null!; [BackgroundDependencyLoader] - private void load(SoloStatisticsWatcher? soloStatisticsWatcher) + private void load(UserStatisticsWatcher? soloStatisticsWatcher) { RelativeSizeAxes = Axes.Y; AutoSizeAxes = Axes.X; @@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Toolbar }; if (soloStatisticsWatcher != null) - ((IBindable)LatestUpdate).BindTo(soloStatisticsWatcher.LatestUpdate); + ((IBindable)LatestUpdate).BindTo(soloStatisticsWatcher.LatestUpdate); } protected override void LoadComplete() diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index ecb507f382..ee88171789 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.Play [Resolved(canBeNull: true)] [CanBeNull] - private SoloStatisticsWatcher soloStatisticsWatcher { get; set; } + private UserStatisticsWatcher userStatisticsWatcher { get; set; } private readonly object scoreSubmissionLock = new object(); private TaskCompletionSource scoreSubmissionSource; @@ -189,7 +189,7 @@ namespace osu.Game.Screens.Play await submitScore(score).ConfigureAwait(false); spectatorClient.EndPlaying(GameplayState); - soloStatisticsWatcher?.RegisterForStatisticsUpdateAfter(score.ScoreInfo); + userStatisticsWatcher?.RegisterForStatisticsUpdateAfter(score.ScoreInfo); } [Resolved] diff --git a/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs b/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs index d08a654e99..5c96a2b6c3 100644 --- a/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs +++ b/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs @@ -14,7 +14,7 @@ namespace osu.Game.Screens.Ranking.Statistics.User { private const float transition_duration = 300; - public Bindable StatisticsUpdate { get; } = new Bindable(); + public Bindable StatisticsUpdate { get; } = new Bindable(); private LoadingLayer loadingLayer = null!; private GridContainer content = null!; @@ -86,7 +86,7 @@ namespace osu.Game.Screens.Ranking.Statistics.User FinishTransforms(true); } - private void onUpdateReceived(ValueChangedEvent update) + private void onUpdateReceived(ValueChangedEvent update) { if (update.NewValue == null) { diff --git a/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs b/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs index 906bf8d5ca..a477f38cd1 100644 --- a/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs +++ b/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs @@ -19,7 +19,7 @@ namespace osu.Game.Screens.Ranking.Statistics.User { public abstract partial class RankingChangeRow : CompositeDrawable { - public Bindable StatisticsUpdate { get; } = new Bindable(); + public Bindable StatisticsUpdate { get; } = new Bindable(); private readonly Func accessor; @@ -113,7 +113,7 @@ namespace osu.Game.Screens.Ranking.Statistics.User StatisticsUpdate.BindValueChanged(onStatisticsUpdate, true); } - private void onStatisticsUpdate(ValueChangedEvent statisticsUpdate) + private void onStatisticsUpdate(ValueChangedEvent statisticsUpdate) { var update = statisticsUpdate.NewValue; diff --git a/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs index 280e5ec90f..7f8c12ddab 100644 --- a/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs +++ b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs @@ -18,9 +18,9 @@ namespace osu.Game.Screens.Ranking.Statistics { private readonly ScoreInfo achievedScore; - internal readonly Bindable DisplayedUserStatisticsUpdate = new Bindable(); + internal readonly Bindable DisplayedUserStatisticsUpdate = new Bindable(); - private IBindable latestGlobalStatisticsUpdate = null!; + private IBindable latestGlobalStatisticsUpdate = null!; public UserStatisticsPanel(ScoreInfo achievedScore) { @@ -28,7 +28,7 @@ namespace osu.Game.Screens.Ranking.Statistics } [BackgroundDependencyLoader] - private void load(SoloStatisticsWatcher? soloStatisticsWatcher) + private void load(UserStatisticsWatcher? soloStatisticsWatcher) { if (soloStatisticsWatcher != null) { From d6beae2ce1d34d0efb17eaf9ccc531a72a757ecf Mon Sep 17 00:00:00 2001 From: Brandon Date: Thu, 22 Feb 2024 19:10:15 -0800 Subject: [PATCH 1063/2188] Update delete/restore mod presets message when none --- .../MaintenanceSettingsStrings.cs | 10 +++++++ .../Sections/Maintenance/ModPresetSettings.cs | 27 ++++++++++++++----- 2 files changed, 31 insertions(+), 6 deletions(-) diff --git a/osu.Game/Localisation/MaintenanceSettingsStrings.cs b/osu.Game/Localisation/MaintenanceSettingsStrings.cs index 469f565f1e..2511e7aecc 100644 --- a/osu.Game/Localisation/MaintenanceSettingsStrings.cs +++ b/osu.Game/Localisation/MaintenanceSettingsStrings.cs @@ -109,11 +109,21 @@ namespace osu.Game.Localisation /// public static LocalisableString DeletedAllModPresets => new TranslatableString(getKey(@"deleted_all_mod_presets"), @"Deleted all mod presets!"); + /// + /// "No mod presets found to delete!" + /// + public static LocalisableString NoModPresetsFoundToDelete => new TranslatableString(getKey(@"no_mod_presets_found_to_delete"), @"No mod presets found to delete!"); + /// /// "Restored all deleted mod presets!" /// public static LocalisableString RestoredAllDeletedModPresets => new TranslatableString(getKey(@"restored_all_deleted_mod_presets"), @"Restored all deleted mod presets!"); + /// + /// "No mod presets found to restore!" + /// + public static LocalisableString NoModPresetsFoundToRestore => new TranslatableString(getKey(@"no_mod_presets_found_to_restore"), @"No mod presets found to restore!"); + /// /// "Please select your osu!stable install location" /// diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs index ba45d9c896..f0d6d10e51 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs @@ -4,6 +4,7 @@ using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Framework.Logging; @@ -52,36 +53,50 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance }); } - private void deleteAllModPresets() => + private bool deleteAllModPresets() => realm.Write(r => { + bool anyDeleted = false; + foreach (var preset in r.All()) + { + anyDeleted |= !preset.DeletePending; preset.DeletePending = true; + } + + return anyDeleted; }); - private void onAllModPresetsDeleted(Task deletionTask) + private void onAllModPresetsDeleted(Task deletionTask) { deleteAllButton.Enabled.Value = true; if (deletionTask.IsCompletedSuccessfully) - notificationOverlay?.Post(new ProgressCompletionNotification { Text = MaintenanceSettingsStrings.DeletedAllModPresets }); + notificationOverlay?.Post(new ProgressCompletionNotification { Text = deletionTask.GetResultSafely() ? MaintenanceSettingsStrings.DeletedAllModPresets : MaintenanceSettingsStrings.NoModPresetsFoundToDelete }); else if (deletionTask.IsFaulted) Logger.Error(deletionTask.Exception, "Failed to delete all mod presets"); } - private void undeleteModPresets() => + private bool undeleteModPresets() => realm.Write(r => { + bool anyRestored = false; + foreach (var preset in r.All().Where(preset => preset.DeletePending)) + { + anyRestored |= preset.DeletePending; preset.DeletePending = false; + } + + return anyRestored; }); - private void onModPresetsUndeleted(Task undeletionTask) + private void onModPresetsUndeleted(Task undeletionTask) { undeleteButton.Enabled.Value = true; if (undeletionTask.IsCompletedSuccessfully) - notificationOverlay?.Post(new ProgressCompletionNotification { Text = MaintenanceSettingsStrings.RestoredAllDeletedModPresets }); + notificationOverlay?.Post(new ProgressCompletionNotification { Text = undeletionTask.GetResultSafely() ? MaintenanceSettingsStrings.RestoredAllDeletedModPresets : MaintenanceSettingsStrings.NoModPresetsFoundToRestore }); else if (undeletionTask.IsFaulted) Logger.Error(undeletionTask.Exception, "Failed to restore mod presets"); } From 6c8204f9a35cfcc11b4a6fc9003b50dd30e37960 Mon Sep 17 00:00:00 2001 From: Brandon Date: Thu, 22 Feb 2024 19:40:02 -0800 Subject: [PATCH 1064/2188] Update delete collections message when none --- .../Localisation/MaintenanceSettingsStrings.cs | 5 +++++ .../Sections/Maintenance/CollectionsSettings.cs | 17 +++++++++++++++-- 2 files changed, 20 insertions(+), 2 deletions(-) diff --git a/osu.Game/Localisation/MaintenanceSettingsStrings.cs b/osu.Game/Localisation/MaintenanceSettingsStrings.cs index 2511e7aecc..2e5f1d29df 100644 --- a/osu.Game/Localisation/MaintenanceSettingsStrings.cs +++ b/osu.Game/Localisation/MaintenanceSettingsStrings.cs @@ -104,6 +104,11 @@ namespace osu.Game.Localisation /// public static LocalisableString DeletedAllCollections => new TranslatableString(getKey(@"deleted_all_collections"), @"Deleted all collections!"); + /// + /// "No collections found to delete!" + /// + public static LocalisableString NoCollectionsFoundToDelete => new TranslatableString(getKey(@"no_collections_found_to_delete"), @"No collections found to delete!"); + /// /// "Deleted all mod presets!" /// diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs index 09acc22c25..b373535a8b 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Localisation; using osu.Game.Collections; @@ -35,8 +36,20 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance private void deleteAllCollections() { - realm.Write(r => r.RemoveAll()); - notificationOverlay?.Post(new ProgressCompletionNotification { Text = MaintenanceSettingsStrings.DeletedAllCollections }); + bool anyDeleted = realm.Write(r => + { + if (r.All().Any()) + { + r.RemoveAll(); + return true; + } + else + { + return false; + } + }); + + notificationOverlay?.Post(new ProgressCompletionNotification { Text = anyDeleted ? MaintenanceSettingsStrings.DeletedAllCollections : MaintenanceSettingsStrings.NoCollectionsFoundToDelete }); } } } From 157819c19931b581abf36cbcf3538f70637d970c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 23 Feb 2024 11:23:11 +0800 Subject: [PATCH 1065/2188] Materialise realm collection hashes during song select search process Without this, there's a large overhead to do a realm-live `Contains` search when a collection is selected. This may also help considerably alleviate https://github.com/ppy/osu/discussions/27298#discussioncomment-8552508 as we will be performing the native realm search much less. --- osu.Game/Screens/Select/FilterControl.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 1827eb58ca..6fd22364f6 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -64,7 +65,7 @@ namespace osu.Game.Screens.Select Sort = sortMode.Value, AllowConvertedBeatmaps = showConverted.Value, Ruleset = ruleset.Value, - CollectionBeatmapMD5Hashes = collectionDropdown.Current.Value?.Collection?.PerformRead(c => c.BeatmapMD5Hashes) + CollectionBeatmapMD5Hashes = collectionDropdown.Current.Value?.Collection?.PerformRead(c => c.BeatmapMD5Hashes).ToList() }; if (!minimumStars.IsDefault) From 0113fce02f5888dd775402ed4c15550826a5e999 Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 23 Feb 2024 11:27:12 +0100 Subject: [PATCH 1066/2188] Add osu!taiko `Constant Speed` mod --- .../Mods/TaikoModConstantSpeed.cs | 31 +++++++++++++++++++ osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 1 + 2 files changed, 32 insertions(+) create mode 100644 osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs new file mode 100644 index 0000000000..28de360eee --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs @@ -0,0 +1,31 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; +using osu.Framework.Graphics.Sprites; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Taiko.Beatmaps; + +namespace osu.Game.Rulesets.Taiko.Mods +{ + public class TaikoModConstantSpeed : Mod, IApplicableToBeatmap + { + public override string Name => "Constant Speed"; + public override string Acronym => "CS"; + public override double ScoreMultiplier => 0.8; + public override LocalisableString Description => "No more tricky speed changes!"; + public override IconUsage? Icon => FontAwesome.Solid.Equals; + public override ModType Type => ModType.Conversion; + + public void ApplyToBeatmap(IBeatmap beatmap) + { + var taikoBeatmap = (TaikoBeatmap)beatmap; + + foreach (var effectControlPoint in taikoBeatmap.ControlPointInfo.EffectPoints) + { + effectControlPoint.ScrollSpeed = 1; + } + } + } +} diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 24b0ec5d57..b701d3c25a 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -150,6 +150,7 @@ namespace osu.Game.Rulesets.Taiko new TaikoModClassic(), new TaikoModSwap(), new TaikoModSingleTap(), + new TaikoModConstantSpeed(), }; case ModType.Automation: From 1cbc2f07ab039c54d3788063e5028ab34577937a Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 23 Feb 2024 14:01:12 +0100 Subject: [PATCH 1067/2188] use more correct implementation --- .../Mods/TaikoModConstantSpeed.cs | 20 +++++++++---------- .../UI/DrawableTaikoRuleset.cs | 7 ++++++- 2 files changed, 15 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs index 28de360eee..4ecb94467e 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs @@ -1,15 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Localisation; using osu.Framework.Graphics.Sprites; -using osu.Game.Beatmaps; +using osu.Framework.Localisation; +using osu.Game.Configuration; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Taiko.Beatmaps; +using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Taiko.Mods { - public class TaikoModConstantSpeed : Mod, IApplicableToBeatmap + public class TaikoModConstantSpeed : Mod, IApplicableToDrawableRuleset { public override string Name => "Constant Speed"; public override string Acronym => "CS"; @@ -18,14 +20,10 @@ namespace osu.Game.Rulesets.Taiko.Mods public override IconUsage? Icon => FontAwesome.Solid.Equals; public override ModType Type => ModType.Conversion; - public void ApplyToBeatmap(IBeatmap beatmap) + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - var taikoBeatmap = (TaikoBeatmap)beatmap; - - foreach (var effectControlPoint in taikoBeatmap.ControlPointInfo.EffectPoints) - { - effectControlPoint.ScrollSpeed = 1; - } + var taikoRuleset = (DrawableTaikoRuleset)drawableRuleset; + taikoRuleset.VisualisationMethod = ScrollVisualisationMethod.Constant; } } } diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 77b2b06c0e..a476634fb8 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -69,7 +69,12 @@ namespace osu.Game.Rulesets.Taiko.UI TimeRange.Value = ComputeTimeRange(); } - protected virtual double ComputeTimeRange() => PlayfieldAdjustmentContainer.ComputeTimeRange(); + protected virtual double ComputeTimeRange() + { + // Adjust when we're using constant algorithm to not be sluggish. + double multiplier = VisualisationMethod == ScrollVisualisationMethod.Overlapping ? 1 : 4; + return PlayfieldAdjustmentContainer.ComputeTimeRange() / multiplier; + } protected override void UpdateAfterChildren() { From 14b0c41937f39906ddaf86d4919baadf2d5c2174 Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 23 Feb 2024 14:22:56 +0100 Subject: [PATCH 1068/2188] remove unnecessary `ComputeTimeRange` override --- osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs | 7 ------- 1 file changed, 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs b/osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs index 3c7a97c864..217bb8139c 100644 --- a/osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs +++ b/osu.Game.Rulesets.Taiko/Edit/DrawableTaikoEditorRuleset.cs @@ -26,12 +26,5 @@ namespace osu.Game.Rulesets.Taiko.Edit ShowSpeedChanges.BindValueChanged(showChanges => VisualisationMethod = showChanges.NewValue ? ScrollVisualisationMethod.Overlapping : ScrollVisualisationMethod.Constant, true); } - - protected override double ComputeTimeRange() - { - // Adjust when we're using constant algorithm to not be sluggish. - double multiplier = ShowSpeedChanges.Value ? 1 : 4; - return base.ComputeTimeRange() / multiplier; - } } } From 7762d2469b59c4a349d5a05119f0c7a007cd0c5e Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 23 Feb 2024 14:24:26 +0100 Subject: [PATCH 1069/2188] exclude EZ/HR for now --- osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs index 4ecb94467e..117dc0ebd2 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Linq; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Configuration; @@ -19,6 +21,7 @@ namespace osu.Game.Rulesets.Taiko.Mods public override LocalisableString Description => "No more tricky speed changes!"; public override IconUsage? Icon => FontAwesome.Solid.Equals; public override ModType Type => ModType.Conversion; + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModEasy), typeof(TaikoModHardRock) }).ToArray(); public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { From d1d32fc16cf6474ec8661c83dbd6bd282cff172b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 23 Feb 2024 14:49:46 +0100 Subject: [PATCH 1070/2188] Fix editor displaying combo colours in effectively incorrect order Addresses https://github.com/ppy/osu/discussions/27316. Stable lies about the first combo colour being first; in the `.osu` file it is actually second. It does a thing in editor itself to correct for this. https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameModes/Edit/Forms/SongSetup.cs#L233-L234 --- osu.Game/Screens/Edit/EditorBeatmapSkin.cs | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorBeatmapSkin.cs b/osu.Game/Screens/Edit/EditorBeatmapSkin.cs index 80239504d8..71530ee5bc 100644 --- a/osu.Game/Screens/Edit/EditorBeatmapSkin.cs +++ b/osu.Game/Screens/Edit/EditorBeatmapSkin.cs @@ -4,7 +4,7 @@ #nullable disable using System; -using System.Linq; +using System.Collections.Generic; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -38,8 +38,17 @@ namespace osu.Game.Screens.Edit Skin = skin; ComboColours = new BindableList(); - if (Skin.Configuration.ComboColours != null) - ComboColours.AddRange(Skin.Configuration.ComboColours.Select(c => (Colour4)c)); + + if (Skin.Configuration.ComboColours is IReadOnlyList comboColours) + { + // due to the foibles of how `IHasComboInformation` / `ComboIndexWithOffsets` work, + // the actual effective first combo colour that will be used on the beatmap is the one with index 1, not 0. + // see also: `IHasComboInformation.UpdateComboInformation`, + // https://github.com/peppy/osu-stable-reference/blob/46cd3a10af7cc6cc96f4eba92ef1812dc8c3a27e/osu!/GameModes/Edit/Forms/SongSetup.cs#L233-L234. + for (int i = 0; i < comboColours.Count; ++i) + ComboColours.Add(comboColours[(i + 1) % comboColours.Count]); + } + ComboColours.BindCollectionChanged((_, _) => updateColours()); } @@ -47,7 +56,10 @@ namespace osu.Game.Screens.Edit private void updateColours() { - Skin.Configuration.CustomComboColours = ComboColours.Select(c => (Color4)c).ToList(); + // performs the inverse of the index rotation operation described in the ctor. + Skin.Configuration.CustomComboColours.Clear(); + for (int i = 0; i < ComboColours.Count; ++i) + Skin.Configuration.CustomComboColours.Add(ComboColours[(ComboColours.Count + i - 1) % ComboColours.Count]); invokeSkinChanged(); } From ae9c58be3030cb5c0b3c0148446afbf8edf452ac Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 16:42:58 +0300 Subject: [PATCH 1071/2188] Remove "multiplayer" references from subclass and move to appropriate place --- .../OnlinePlay/Match/RoomModSelectOverlay.cs} | 24 ++++++++++--------- .../Screens/OnlinePlay/Match/RoomSubScreen.cs | 2 +- 2 files changed, 14 insertions(+), 12 deletions(-) rename osu.Game/{Overlays/Mods/MultiplayerModSelectOverlay.cs => Screens/OnlinePlay/Match/RoomModSelectOverlay.cs} (72%) diff --git a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs similarity index 72% rename from osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs rename to osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index ee087bb149..00704b7ec7 100644 --- a/osu.Game/Overlays/Mods/MultiplayerModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; @@ -6,26 +6,28 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Game.Rulesets; using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Overlays.Mods; +using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; -namespace osu.Game.Overlays.Mods +namespace osu.Game.Screens.OnlinePlay.Match { - public partial class MultiplayerModSelectOverlay : UserModSelectOverlay + public partial class RoomModSelectOverlay : UserModSelectOverlay { - public MultiplayerModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Plum) + public RoomModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Plum) : base(colourScheme) { } [Resolved(CanBeNull = true)] - private IBindable? multiplayerRoomItem { get; set; } + private IBindable? selectedItem { get; set; } [Resolved] private OsuGameBase game { get; set; } = null!; - protected override BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new MultiplayerBeatmapAttributesDisplay + protected override BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new RoomBeatmapAttributesDisplay { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, @@ -35,7 +37,7 @@ namespace osu.Game.Overlays.Mods protected override void LoadComplete() { base.LoadComplete(); - multiplayerRoomItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); + selectedItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); } protected override IEnumerable AllSelectedMods @@ -44,10 +46,10 @@ namespace osu.Game.Overlays.Mods { IEnumerable allMods = SelectedMods.Value; - if (multiplayerRoomItem?.Value != null) + if (selectedItem?.Value != null) { Ruleset ruleset = game.Ruleset.Value.CreateInstance(); - var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); + var multiplayerRoomMods = selectedItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); allMods = allMods.Concat(multiplayerRoomMods); } @@ -56,7 +58,7 @@ namespace osu.Game.Overlays.Mods } } - public partial class MultiplayerBeatmapAttributesDisplay : BeatmapAttributesDisplay + public partial class RoomBeatmapAttributesDisplay : BeatmapAttributesDisplay { [Resolved(CanBeNull = true)] private IBindable? multiplayerRoomItem { get; set; } diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index b20760b114..97fbb83992 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -241,7 +241,7 @@ namespace osu.Game.Screens.OnlinePlay.Match } }; - LoadComponent(UserModsSelectOverlay = new MultiplayerModSelectOverlay + LoadComponent(UserModsSelectOverlay = new RoomModSelectOverlay { SelectedMods = { BindTarget = UserMods }, IsValidMod = _ => false From f94cd4483cb4f4b0a4b8cd189975ccca92f54720 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 16:47:37 +0300 Subject: [PATCH 1072/2188] Avoid relying on game-wide ruleset bindable --- .../OnlinePlay/Match/RoomModSelectOverlay.cs | 24 +++++++++++-------- 1 file changed, 14 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index 00704b7ec7..e6ff2260e9 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -25,7 +26,7 @@ namespace osu.Game.Screens.OnlinePlay.Match private IBindable? selectedItem { get; set; } [Resolved] - private OsuGameBase game { get; set; } = null!; + private RulesetStore rulesets { get; set; } = null!; protected override BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new RoomBeatmapAttributesDisplay { @@ -48,9 +49,9 @@ namespace osu.Game.Screens.OnlinePlay.Match if (selectedItem?.Value != null) { - Ruleset ruleset = game.Ruleset.Value.CreateInstance(); - var multiplayerRoomMods = selectedItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - allMods = allMods.Concat(multiplayerRoomMods); + var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); + Debug.Assert(rulesetInstance != null); + allMods = allMods.Concat(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); } return allMods; @@ -61,12 +62,15 @@ namespace osu.Game.Screens.OnlinePlay.Match public partial class RoomBeatmapAttributesDisplay : BeatmapAttributesDisplay { [Resolved(CanBeNull = true)] - private IBindable? multiplayerRoomItem { get; set; } + private IBindable? selectedItem { get; set; } + + [Resolved] + private RulesetStore rulesets { get; set; } = null!; protected override void LoadComplete() { base.LoadComplete(); - multiplayerRoomItem?.BindValueChanged(_ => Mods.TriggerChange()); + selectedItem?.BindValueChanged(_ => Mods.TriggerChange()); } protected override IEnumerable SelectedMods @@ -75,11 +79,11 @@ namespace osu.Game.Screens.OnlinePlay.Match { IEnumerable selectedMods = Mods.Value; - if (multiplayerRoomItem?.Value != null) + if (selectedItem?.Value != null) { - Ruleset ruleset = GameRuleset.Value.CreateInstance(); - var multiplayerRoomMods = multiplayerRoomItem.Value.RequiredMods.Select(m => m.ToMod(ruleset)); - selectedMods = selectedMods.Concat(multiplayerRoomMods); + var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); + Debug.Assert(rulesetInstance != null); + selectedMods = selectedMods.Concat(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); } return selectedMods; From f86b7f0702790bd21522f86501ca9a19e771d018 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 23 Feb 2024 14:52:44 +0100 Subject: [PATCH 1073/2188] Enable NRT in `EditorBeatmapSkin` --- osu.Game/Screens/Edit/EditorBeatmapSkin.cs | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorBeatmapSkin.cs b/osu.Game/Screens/Edit/EditorBeatmapSkin.cs index 71530ee5bc..07fa1cb49c 100644 --- a/osu.Game/Screens/Edit/EditorBeatmapSkin.cs +++ b/osu.Game/Screens/Edit/EditorBeatmapSkin.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Framework.Audio.Sample; @@ -20,7 +18,7 @@ namespace osu.Game.Screens.Edit /// public class EditorBeatmapSkin : ISkin { - public event Action BeatmapSkinChanged; + public event Action? BeatmapSkinChanged; /// /// The underlying beatmap skin. @@ -65,10 +63,14 @@ namespace osu.Game.Screens.Edit #region Delegated ISkin implementation - public Drawable GetDrawableComponent(ISkinComponentLookup lookup) => Skin.GetDrawableComponent(lookup); - public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Skin.GetTexture(componentName, wrapModeS, wrapModeT); - public ISample GetSample(ISampleInfo sampleInfo) => Skin.GetSample(sampleInfo); - public IBindable GetConfig(TLookup lookup) => Skin.GetConfig(lookup); + public Drawable? GetDrawableComponent(ISkinComponentLookup lookup) => Skin.GetDrawableComponent(lookup); + public Texture? GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => Skin.GetTexture(componentName, wrapModeS, wrapModeT); + public ISample? GetSample(ISampleInfo sampleInfo) => Skin.GetSample(sampleInfo); + + public IBindable? GetConfig(TLookup lookup) + where TLookup : notnull + where TValue : notnull + => Skin.GetConfig(lookup); #endregion } From 918577d530c0fa27fc58f2677a731df23b20d230 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 16:51:52 +0300 Subject: [PATCH 1074/2188] Compute required mods list once per update --- .../OnlinePlay/Match/RoomModSelectOverlay.cs | 36 +++++++++---------- 1 file changed, 18 insertions(+), 18 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index e6ff2260e9..5406912f49 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -35,28 +35,28 @@ namespace osu.Game.Screens.OnlinePlay.Match BeatmapInfo = { Value = Beatmap?.BeatmapInfo } }; + private readonly List roomMods = new List(); + protected override void LoadComplete() { base.LoadComplete(); - selectedItem?.BindValueChanged(_ => SelectedMods.TriggerChange()); - } - protected override IEnumerable AllSelectedMods - { - get + selectedItem?.BindValueChanged(_ => { - IEnumerable allMods = SelectedMods.Value; + roomMods.Clear(); if (selectedItem?.Value != null) { var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); Debug.Assert(rulesetInstance != null); - allMods = allMods.Concat(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); + roomMods.AddRange(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); } - return allMods; - } + SelectedMods.TriggerChange(); + }); } + + protected override IEnumerable AllSelectedMods => roomMods.Concat(base.AllSelectedMods); } public partial class RoomBeatmapAttributesDisplay : BeatmapAttributesDisplay @@ -67,27 +67,27 @@ namespace osu.Game.Screens.OnlinePlay.Match [Resolved] private RulesetStore rulesets { get; set; } = null!; + private readonly List roomMods = new List(); + protected override void LoadComplete() { base.LoadComplete(); - selectedItem?.BindValueChanged(_ => Mods.TriggerChange()); - } - protected override IEnumerable SelectedMods - { - get + selectedItem?.BindValueChanged(_ => { - IEnumerable selectedMods = Mods.Value; + roomMods.Clear(); if (selectedItem?.Value != null) { var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); Debug.Assert(rulesetInstance != null); - selectedMods = selectedMods.Concat(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); + roomMods.AddRange(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); } - return selectedMods; - } + Mods.TriggerChange(); + }); } + + protected override IEnumerable SelectedMods => roomMods.Concat(base.SelectedMods); } } From 323d7f8e2dabbd090c29b51926338cece1a94f64 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 16:59:08 +0300 Subject: [PATCH 1075/2188] Change `BeatmapAttributesDisplay` retrieval to proper method --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 16 +++--- .../OnlinePlay/Match/RoomModSelectOverlay.cs | 56 +++++++++---------- 2 files changed, 33 insertions(+), 39 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 8a3b1954ed..99981c28d5 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -130,13 +130,6 @@ namespace osu.Game.Overlays.Mods private RankingInformationDisplay? rankingInformationDisplay; private BeatmapAttributesDisplay? beatmapAttributesDisplay; - protected virtual BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new BeatmapAttributesDisplay - { - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - BeatmapInfo = { Value = Beatmap?.BeatmapInfo } - }; - protected ShearedButton BackButton { get; private set; } = null!; protected ShearedToggleButton? CustomisationButton { get; private set; } protected SelectAllModsButton? SelectAllModsButton { get; set; } @@ -283,7 +276,12 @@ namespace osu.Game.Overlays.Mods Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight }, - beatmapAttributesDisplay = GetBeatmapAttributesDisplay + beatmapAttributesDisplay = CreateBeatmapAttributesDisplay().With(b => + { + b.Anchor = Anchor.BottomRight; + b.Origin = Anchor.BottomRight; + b.BeatmapInfo.Value = Beatmap?.BeatmapInfo; + }), } }); } @@ -293,6 +291,8 @@ namespace osu.Game.Overlays.Mods textSearchStartsActive = configManager.GetBindable(OsuSetting.ModSelectTextSearchStartsActive); } + protected virtual BeatmapAttributesDisplay CreateBeatmapAttributesDisplay() => new BeatmapAttributesDisplay(); + public override void Hide() { base.Hide(); diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index 5406912f49..4bf8e22d4e 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -6,7 +6,6 @@ using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Graphics; using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Overlays.Mods; @@ -28,13 +27,6 @@ namespace osu.Game.Screens.OnlinePlay.Match [Resolved] private RulesetStore rulesets { get; set; } = null!; - protected override BeatmapAttributesDisplay GetBeatmapAttributesDisplay => new RoomBeatmapAttributesDisplay - { - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - BeatmapInfo = { Value = Beatmap?.BeatmapInfo } - }; - private readonly List roomMods = new List(); protected override void LoadComplete() @@ -57,37 +49,39 @@ namespace osu.Game.Screens.OnlinePlay.Match } protected override IEnumerable AllSelectedMods => roomMods.Concat(base.AllSelectedMods); - } - public partial class RoomBeatmapAttributesDisplay : BeatmapAttributesDisplay - { - [Resolved(CanBeNull = true)] - private IBindable? selectedItem { get; set; } + protected override BeatmapAttributesDisplay CreateBeatmapAttributesDisplay() => new RoomBeatmapAttributesDisplay(); - [Resolved] - private RulesetStore rulesets { get; set; } = null!; - - private readonly List roomMods = new List(); - - protected override void LoadComplete() + private partial class RoomBeatmapAttributesDisplay : BeatmapAttributesDisplay { - base.LoadComplete(); + [Resolved(CanBeNull = true)] + private IBindable? selectedItem { get; set; } - selectedItem?.BindValueChanged(_ => + [Resolved] + private RulesetStore rulesets { get; set; } = null!; + + private readonly List roomMods = new List(); + + protected override void LoadComplete() { - roomMods.Clear(); + base.LoadComplete(); - if (selectedItem?.Value != null) + selectedItem?.BindValueChanged(_ => { - var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); - Debug.Assert(rulesetInstance != null); - roomMods.AddRange(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); - } + roomMods.Clear(); - Mods.TriggerChange(); - }); + if (selectedItem?.Value != null) + { + var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); + Debug.Assert(rulesetInstance != null); + roomMods.AddRange(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); + } + + Mods.TriggerChange(); + }); + } + + protected override IEnumerable SelectedMods => roomMods.Concat(base.SelectedMods); } - - protected override IEnumerable SelectedMods => roomMods.Concat(base.SelectedMods); } } From 9ce07a96b2f98358050eacb4d72767fc1dede2cc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 17:28:54 +0300 Subject: [PATCH 1076/2188] Rewrite mods flow and remove `RoomBeatmapAttributesDisplay` --- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 26 ++++--------- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 34 +++++++++++------ .../OnlinePlay/Match/RoomModSelectOverlay.cs | 37 +------------------ 3 files changed, 31 insertions(+), 66 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 7c3c971d76..8f84b51127 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -13,7 +13,6 @@ using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; -using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -39,15 +38,10 @@ namespace osu.Game.Overlays.Mods public Bindable BeatmapInfo { get; } = new Bindable(); - [Resolved] - protected Bindable> Mods { get; private set; } = null!; - - protected virtual IEnumerable SelectedMods => Mods.Value; + public Bindable> Mods { get; } = new Bindable>(); public BindableBool Collapsed { get; } = new BindableBool(true); - private ModSettingChangeTracker? modSettingChangeTracker; - [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } = null!; @@ -102,15 +96,8 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - Mods.BindValueChanged(_ => - { - modSettingChangeTracker?.Dispose(); - modSettingChangeTracker = new ModSettingChangeTracker(Mods.Value); - modSettingChangeTracker.SettingChanged += _ => updateValues(); - updateValues(); - }, true); - - BeatmapInfo.BindValueChanged(_ => updateValues(), true); + Mods.BindValueChanged(_ => updateValues()); + BeatmapInfo.BindValueChanged(_ => updateValues()); Collapsed.BindValueChanged(_ => { @@ -122,8 +109,9 @@ namespace osu.Game.Overlays.Mods GameRuleset = game.Ruleset.GetBoundCopy(); GameRuleset.BindValueChanged(_ => updateValues()); - BeatmapInfo.BindValueChanged(_ => updateValues(), true); + BeatmapInfo.BindValueChanged(_ => updateValues()); + updateValues(); updateCollapsedState(); } @@ -167,14 +155,14 @@ namespace osu.Game.Overlays.Mods }); double rate = 1; - foreach (var mod in SelectedMods.OfType()) + foreach (var mod in Mods.Value.OfType()) rate = mod.ApplyToRate(0, rate); bpmDisplay.Current.Value = BeatmapInfo.Value.BPM * rate; BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(BeatmapInfo.Value.Difficulty); - foreach (var mod in SelectedMods.OfType()) + foreach (var mod in Mods.Value.OfType()) mod.ApplyToDifficulty(originalDifficulty); Ruleset ruleset = GameRuleset.Value.CreateInstance(); diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 99981c28d5..fa87b0aa0d 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -114,8 +114,6 @@ namespace osu.Game.Overlays.Mods public IEnumerable AllAvailableMods => AvailableMods.Value.SelectMany(pair => pair.Value); - protected virtual IEnumerable AllSelectedMods => SelectedMods.Value; - private readonly BindableBool customisationVisible = new BindableBool(); private Bindable textSearchStartsActive = null!; @@ -319,7 +317,7 @@ namespace osu.Game.Overlays.Mods SelectedMods.BindValueChanged(_ => { - updateRankingInformation(); + UpdateOverlayInformation(SelectedMods.Value); updateFromExternalSelection(); updateCustomisation(); @@ -332,7 +330,7 @@ namespace osu.Game.Overlays.Mods // // See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988 modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value); - modSettingChangeTracker.SettingChanged += _ => updateRankingInformation(); + modSettingChangeTracker.SettingChanged += _ => UpdateOverlayInformation(SelectedMods.Value); } }, true); @@ -454,18 +452,30 @@ namespace osu.Game.Overlays.Mods modState.ValidForSelection.Value = modState.Mod.Type != ModType.System && modState.Mod.HasImplementation && IsValidMod.Invoke(modState.Mod); } - private void updateRankingInformation() + /// + /// Updates any information displayed on the overlay regarding the effects of the selected mods. + /// + /// The list of mods to show effect from. This can be overriden to include effect of mods that are not part of the bindable (e.g. room mods in multiplayer/playlists). + protected virtual void UpdateOverlayInformation(IReadOnlyList mods) { - if (rankingInformationDisplay == null) - return; + if (rankingInformationDisplay != null) + { + double multiplier = 1.0; - double multiplier = 1.0; + foreach (var mod in mods) + multiplier *= mod.ScoreMultiplier; - foreach (var mod in AllSelectedMods) - multiplier *= mod.ScoreMultiplier; + rankingInformationDisplay.ModMultiplier.Value = multiplier; + rankingInformationDisplay.Ranked.Value = mods.All(m => m.Ranked); + } - rankingInformationDisplay.ModMultiplier.Value = multiplier; - rankingInformationDisplay.Ranked.Value = AllSelectedMods.All(m => m.Ranked); + if (beatmapAttributesDisplay != null) + { + if (!ReferenceEquals(beatmapAttributesDisplay.Mods.Value, mods)) + beatmapAttributesDisplay.Mods.Value = mods; + else + beatmapAttributesDisplay.Mods.TriggerChange(); // mods list may be same but a mod setting has changed, trigger change in that case. + } } private void updateCustomisation() diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index 4bf8e22d4e..dd0ecbad90 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -48,40 +48,7 @@ namespace osu.Game.Screens.OnlinePlay.Match }); } - protected override IEnumerable AllSelectedMods => roomMods.Concat(base.AllSelectedMods); - - protected override BeatmapAttributesDisplay CreateBeatmapAttributesDisplay() => new RoomBeatmapAttributesDisplay(); - - private partial class RoomBeatmapAttributesDisplay : BeatmapAttributesDisplay - { - [Resolved(CanBeNull = true)] - private IBindable? selectedItem { get; set; } - - [Resolved] - private RulesetStore rulesets { get; set; } = null!; - - private readonly List roomMods = new List(); - - protected override void LoadComplete() - { - base.LoadComplete(); - - selectedItem?.BindValueChanged(_ => - { - roomMods.Clear(); - - if (selectedItem?.Value != null) - { - var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); - Debug.Assert(rulesetInstance != null); - roomMods.AddRange(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); - } - - Mods.TriggerChange(); - }); - } - - protected override IEnumerable SelectedMods => roomMods.Concat(base.SelectedMods); - } + protected override void UpdateOverlayInformation(IReadOnlyList mods) + => base.UpdateOverlayInformation(roomMods.Concat(mods).ToList()); } } From fdc0636554ca83daf3762c229feee047f34966b5 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 17:30:31 +0300 Subject: [PATCH 1077/2188] General code cleanup --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 12 +++++----- .../OnlinePlay/Match/RoomModSelectOverlay.cs | 22 +++++++++---------- 2 files changed, 16 insertions(+), 18 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index fa87b0aa0d..bf43dc3d9c 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -274,12 +274,12 @@ namespace osu.Game.Overlays.Mods Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight }, - beatmapAttributesDisplay = CreateBeatmapAttributesDisplay().With(b => + beatmapAttributesDisplay = new BeatmapAttributesDisplay { - b.Anchor = Anchor.BottomRight; - b.Origin = Anchor.BottomRight; - b.BeatmapInfo.Value = Beatmap?.BeatmapInfo; - }), + Anchor = Anchor.BottomRight, + Origin = Anchor.BottomRight, + BeatmapInfo = { Value = Beatmap?.BeatmapInfo }, + }, } }); } @@ -289,8 +289,6 @@ namespace osu.Game.Overlays.Mods textSearchStartsActive = configManager.GetBindable(OsuSetting.ModSelectTextSearchStartsActive); } - protected virtual BeatmapAttributesDisplay CreateBeatmapAttributesDisplay() => new BeatmapAttributesDisplay(); - public override void Hide() { base.Hide(); diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index dd0ecbad90..db7cfe980c 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -16,32 +16,32 @@ namespace osu.Game.Screens.OnlinePlay.Match { public partial class RoomModSelectOverlay : UserModSelectOverlay { - public RoomModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Plum) - : base(colourScheme) - { - } - - [Resolved(CanBeNull = true)] - private IBindable? selectedItem { get; set; } + [Resolved] + private IBindable selectedItem { get; set; } = null!; [Resolved] private RulesetStore rulesets { get; set; } = null!; private readonly List roomMods = new List(); + public RoomModSelectOverlay() + : base(OverlayColourScheme.Plum) + { + } + protected override void LoadComplete() { base.LoadComplete(); - selectedItem?.BindValueChanged(_ => + selectedItem.BindValueChanged(_ => { roomMods.Clear(); - if (selectedItem?.Value != null) + if (selectedItem.Value is PlaylistItem item) { - var rulesetInstance = rulesets.GetRuleset(selectedItem.Value.RulesetID)?.CreateInstance(); + var rulesetInstance = rulesets.GetRuleset(item.RulesetID)?.CreateInstance(); Debug.Assert(rulesetInstance != null); - roomMods.AddRange(selectedItem.Value.RequiredMods.Select(m => m.ToMod(rulesetInstance))); + roomMods.AddRange(item.RequiredMods.Select(m => m.ToMod(rulesetInstance))); } SelectedMods.TriggerChange(); From 869f0a82de4272806eda4350944c7fd989f52e62 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 23 Feb 2024 15:38:52 +0100 Subject: [PATCH 1078/2188] Use hashset for faster lookup --- osu.Game/Screens/Select/FilterControl.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 6fd22364f6..17297c9ebf 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -4,7 +4,7 @@ #nullable disable using System; -using System.Linq; +using System.Collections.Immutable; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -65,7 +65,7 @@ namespace osu.Game.Screens.Select Sort = sortMode.Value, AllowConvertedBeatmaps = showConverted.Value, Ruleset = ruleset.Value, - CollectionBeatmapMD5Hashes = collectionDropdown.Current.Value?.Collection?.PerformRead(c => c.BeatmapMD5Hashes).ToList() + CollectionBeatmapMD5Hashes = collectionDropdown.Current.Value?.Collection?.PerformRead(c => c.BeatmapMD5Hashes).ToImmutableHashSet() }; if (!minimumStars.IsDefault) From c1db9d7819496e52db88223134d642d6cba6f0d3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 18:16:35 +0300 Subject: [PATCH 1079/2188] Add test coverage --- .../TestSceneMultiplayerMatchSubScreen.cs | 30 +++++++++++++++++++ .../Overlays/Mods/BeatmapAttributesDisplay.cs | 2 +- 2 files changed, 31 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs index a41eff067b..4bedc31f38 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -286,6 +286,36 @@ namespace osu.Game.Tests.Visual.Multiplayer }); } + [Test] + [FlakyTest] // See above + public void TestModSelectOverlay() + { + AddStep("add playlist item", () => + { + SelectedRoom.Value.Playlist.Add(new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo) + { + RulesetID = new OsuRuleset().RulesetInfo.OnlineID, + RequiredMods = new[] + { + new APIMod(new OsuModDoubleTime { SpeedChange = { Value = 2.0 } }), + new APIMod(new OsuModStrictTracking()), + }, + AllowedMods = new[] + { + new APIMod(new OsuModFlashlight()), + new APIMod(new OsuModHardRock()), + } + }); + }); + ClickButtonWhenEnabled(); + + AddUntilStep("wait for join", () => RoomJoined); + + ClickButtonWhenEnabled(); + AddAssert("mod select shows unranked", () => this.ChildrenOfType().Single().Ranked.Value == false); + AddAssert("mod select shows different multiplier", () => !this.ChildrenOfType().Single().ModMultiplier.IsDefault); + } + private partial class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen { [Resolved(canBeNull: true)] diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 8f84b51127..472fe6f476 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -184,7 +184,7 @@ namespace osu.Game.Overlays.Mods RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint); } - private partial class BPMDisplay : RollingCounter + public partial class BPMDisplay : RollingCounter { protected override double RollingDuration => 250; From 31dabaefaa95dfb04cebe69a25b3965ae549201d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Fri, 23 Feb 2024 18:21:11 +0300 Subject: [PATCH 1080/2188] Reduce smoke allocations --- osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs b/osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs index 9838cb2c37..f4fe42b8de 100644 --- a/osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs +++ b/osu.Game.Rulesets.Osu/Skinning/SmokeSegment.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Diagnostics; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -228,7 +227,9 @@ namespace osu.Game.Rulesets.Osu.Skinning int futurePointIndex = ~Source.SmokePoints.BinarySearch(new SmokePoint { Time = CurrentTime }, new SmokePoint.UpperBoundComparer()); points.Clear(); - points.AddRange(Source.SmokePoints.Skip(firstVisiblePointIndex).Take(futurePointIndex - firstVisiblePointIndex)); + + for (int i = firstVisiblePointIndex; i < futurePointIndex; i++) + points.Add(Source.SmokePoints[i]); } protected sealed override void Draw(IRenderer renderer) From 771cdf9cd6eb12de88691ec9cddfecd52e586c88 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 18:30:14 +0300 Subject: [PATCH 1081/2188] Fix `TestSceneModEffectPreviewPanel` --- .../Visual/UserInterface/TestSceneModEffectPreviewPanel.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModEffectPreviewPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModEffectPreviewPanel.cs index b3ad5a499e..cdb6900f06 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModEffectPreviewPanel.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModEffectPreviewPanel.cs @@ -57,6 +57,7 @@ namespace osu.Game.Tests.Visual.UserInterface { Anchor = Anchor.Centre, Origin = Anchor.Centre, + Mods = { BindTarget = SelectedMods }, }); AddStep("set beatmap", () => From d4bc3090e7fd680f0f3452a1e242fa29b09f0178 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 23 Feb 2024 18:42:07 +0300 Subject: [PATCH 1082/2188] Fix incorrect conflict resolution --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 3432529976..7035af1594 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -185,7 +185,7 @@ namespace osu.Game.Overlays.Mods RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint); } - public partial class BPMDisplay : RollingCounter + public partial class BPMDisplay : RollingCounter { protected override double RollingDuration => 250; From 65c0b73dd5c0b8a74deeab5aa737fb5d90dce82f Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 23 Feb 2024 17:55:49 +0100 Subject: [PATCH 1083/2188] mark `TaikoModConstantSpeed` as incompatible with EZ/HR --- osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs | 3 +++ osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs | 3 +++ 2 files changed, 6 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs index 009f2854f8..59d0563f1f 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Linq; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -10,6 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Mods public class TaikoModEasy : ModEasy { public override LocalisableString Description => @"Beats move slower, and less accuracy required!"; + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModConstantSpeed) }).ToArray(); /// /// Multiplier factor added to the scrolling speed. diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs index ba41175461..fa948507c8 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -8,6 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModHardRock : ModHardRock { + public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModConstantSpeed) }).ToArray(); public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; /// From 46a1f5267f40f03b566c4feb713de3a08a135ee8 Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 23 Feb 2024 21:15:18 +0100 Subject: [PATCH 1084/2188] account for beatmap base scroll speed in constant visualisation method --- osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index a476634fb8..c88bbec9bc 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected virtual double ComputeTimeRange() { // Adjust when we're using constant algorithm to not be sluggish. - double multiplier = VisualisationMethod == ScrollVisualisationMethod.Overlapping ? 1 : 4; + double multiplier = VisualisationMethod == ScrollVisualisationMethod.Overlapping ? 1 : 4 * Beatmap.Difficulty.SliderMultiplier; return PlayfieldAdjustmentContainer.ComputeTimeRange() / multiplier; } From 4ea9519db839762a088b2ef15fc8f770b0c87905 Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 23 Feb 2024 21:15:52 +0100 Subject: [PATCH 1085/2188] revert changes to `IncompatibleMods` --- osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs | 3 --- osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs | 3 --- osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs | 3 --- 3 files changed, 9 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs index 117dc0ebd2..4ecb94467e 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Linq; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Configuration; @@ -21,7 +19,6 @@ namespace osu.Game.Rulesets.Taiko.Mods public override LocalisableString Description => "No more tricky speed changes!"; public override IconUsage? Icon => FontAwesome.Solid.Equals; public override ModType Type => ModType.Conversion; - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModEasy), typeof(TaikoModHardRock) }).ToArray(); public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs index 59d0563f1f..009f2854f8 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModEasy.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Linq; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -12,7 +10,6 @@ namespace osu.Game.Rulesets.Taiko.Mods public class TaikoModEasy : ModEasy { public override LocalisableString Description => @"Beats move slower, and less accuracy required!"; - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModConstantSpeed) }).ToArray(); /// /// Multiplier factor added to the scrolling speed. diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs index fa948507c8..ba41175461 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModHardRock.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -10,7 +8,6 @@ namespace osu.Game.Rulesets.Taiko.Mods { public class TaikoModHardRock : ModHardRock { - public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModConstantSpeed) }).ToArray(); public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1; /// From 8934cf33f069d211511097861696c8af3019bb3d Mon Sep 17 00:00:00 2001 From: jvyden Date: Fri, 23 Feb 2024 22:07:47 -0500 Subject: [PATCH 1086/2188] Apply Discord RPC changes regardless of user's status --- osu.Desktop/DiscordRichPresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index f990fd55fc..1944a73c0a 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -92,7 +92,7 @@ namespace osu.Desktop return; } - if (status.Value == UserStatus.Online && activity.Value != null) + if (activity.Value != null) { bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited; presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); From e80b08c46fe45da19ffa6fba4862329333a6f112 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 24 Feb 2024 09:55:51 +0100 Subject: [PATCH 1087/2188] Fix incorrect standardised score estimation on selected beatmaps --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 403e73ab77..0594c80390 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -365,6 +365,17 @@ namespace osu.Game.Database + bonusProportion) * modMultiplier); } + // see similar check above. + // if there is no legacy combo score, all combo conversion operations below + // are either pointless or wildly wrong. + if (maximumLegacyComboScore + maximumLegacyBonusScore == 0) + { + return (long)Math.Round(( + 500000 * comboProportion // as above, zero if mods result in zero multiplier, one otherwise + + 500000 * Math.Pow(score.Accuracy, 5) + + bonusProportion) * modMultiplier); + } + // Assumptions: // - sliders and slider ticks are uniformly distributed in the beatmap, and thus can be ignored without losing much precision. // We thus consider a map of hit-circles only, which gives objectCount == maximumCombo. From e7d8ca3292e4213b248914c7a0416b48b84b2f18 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 14:22:34 +0300 Subject: [PATCH 1088/2188] Fix Argon and Trianles spinner stutter --- osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs | 2 +- osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs index ee9f228137..7ed6d2dce7 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs @@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon { base.Update(); - if (!spmContainer.IsPresent && drawableSpinner.Result?.TimeStarted != null) + if (spmContainer.Alpha != 0 && drawableSpinner.Result?.TimeStarted != null) fadeCounterOnTimeStart(); } diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs index 4a76a1aec4..a5973ad444 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs @@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { base.Update(); - if (!spmContainer.IsPresent && drawableSpinner.Result?.TimeStarted != null) + if (spmContainer.Alpha != 0 && drawableSpinner.Result?.TimeStarted != null) fadeCounterOnTimeStart(); } From 4bc92a263f9c95eece33fe97dadc40eeddc897d7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 24 Feb 2024 13:20:42 +0100 Subject: [PATCH 1089/2188] Bump score version --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index c74980abb6..775d87f3f2 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -44,9 +44,10 @@ namespace osu.Game.Scoring.Legacy /// method. Reconvert all scores. /// /// 30000013: All local scores will use lazer definitions of ranks for consistency. Recalculates the rank of all scores. + /// 30000014: Fix edge cases in conversion for osu! scores on selected beatmaps. Reconvert all scores. /// /// - public const int LATEST_VERSION = 30000013; + public const int LATEST_VERSION = 30000014; /// /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. From f6ceedc7a6dfd727c4ea29c14bca6c63575c6dc8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 24 Feb 2024 13:55:44 +0100 Subject: [PATCH 1090/2188] Inline last version which touched ranks when checking for upgrade --- osu.Game/Database/BackgroundDataStoreProcessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/BackgroundDataStoreProcessor.cs b/osu.Game/Database/BackgroundDataStoreProcessor.cs index be0c83bdb3..872194aa1d 100644 --- a/osu.Game/Database/BackgroundDataStoreProcessor.cs +++ b/osu.Game/Database/BackgroundDataStoreProcessor.cs @@ -382,7 +382,7 @@ namespace osu.Game.Database HashSet scoreIds = realmAccess.Run(r => new HashSet( r.All() - .Where(s => s.TotalScoreVersion < LegacyScoreEncoder.LATEST_VERSION) + .Where(s => s.TotalScoreVersion < 30000013) // last total score version with a significant change to ranks .AsEnumerable() // must be done after materialisation, as realm doesn't support // filtering on nested property predicates or projection via `.Select()` From 9b526912e9f58f9b9250ca4df8f104a988a9644b Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 16:41:53 +0300 Subject: [PATCH 1091/2188] Fix incorrect operator --- osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs | 2 +- osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs index 7ed6d2dce7..e168e14858 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs @@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon { base.Update(); - if (spmContainer.Alpha != 0 && drawableSpinner.Result?.TimeStarted != null) + if (spmContainer.Alpha == 0 && drawableSpinner.Result?.TimeStarted != null) fadeCounterOnTimeStart(); } diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs index a5973ad444..2088839e82 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs @@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { base.Update(); - if (spmContainer.Alpha != 0 && drawableSpinner.Result?.TimeStarted != null) + if (spmContainer.Alpha == 0 && drawableSpinner.Result?.TimeStarted != null) fadeCounterOnTimeStart(); } From 4bba0eaf4b5b996ff6b053e1b88cb2b86bcd477c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 16:42:44 +0300 Subject: [PATCH 1092/2188] Remove repeated TimeStarted check --- osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs | 2 +- osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs index e168e14858..25ce92d1c5 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs @@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon { base.Update(); - if (spmContainer.Alpha == 0 && drawableSpinner.Result?.TimeStarted != null) + if (spmContainer.Alpha == 0) fadeCounterOnTimeStart(); } diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs index 2088839e82..5c4d7ae47b 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs @@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { base.Update(); - if (spmContainer.Alpha == 0 && drawableSpinner.Result?.TimeStarted != null) + if (spmContainer.Alpha == 0) fadeCounterOnTimeStart(); } From 2696620d12078432f749f02103c7a7774740f90a Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 17:09:21 +0300 Subject: [PATCH 1093/2188] Completely remove transform flow for spm counter --- .../Skinning/Argon/ArgonSpinner.cs | 33 +++++-------------- .../Skinning/Default/DefaultSpinner.cs | 33 +++++-------------- 2 files changed, 16 insertions(+), 50 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs index 25ce92d1c5..f2bbd7373e 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs @@ -5,7 +5,6 @@ using System; using System.Globalization; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; @@ -111,42 +110,26 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon { spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0"); }, true); - - drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; - updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); } protected override void Update() { base.Update(); - if (spmContainer.Alpha == 0) - fadeCounterOnTimeStart(); + updateSpmAlpha(); } - private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) - { - if (!(drawableHitObject is DrawableSpinner)) - return; - - fadeCounterOnTimeStart(); - } - - private void fadeCounterOnTimeStart() + private void updateSpmAlpha() { if (drawableSpinner.Result?.TimeStarted is double startTime) { - using (BeginAbsoluteSequence(startTime)) - spmContainer.FadeIn(drawableSpinner.HitObject.TimeFadeIn); + double timeOffset = Math.Clamp(Clock.CurrentTime, startTime, startTime + drawableSpinner.HitObject.TimeFadeIn) - startTime; + spmContainer.Alpha = (float)(timeOffset / drawableSpinner.HitObject.TimeFadeIn); + } + else + { + spmContainer.Alpha = 0; } - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (drawableSpinner.IsNotNull()) - drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs index 5c4d7ae47b..0bd877b902 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs @@ -5,7 +5,6 @@ using System; using System.Globalization; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; @@ -117,42 +116,26 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0"); }, true); - - drawableSpinner.ApplyCustomUpdateState += updateStateTransforms; - updateStateTransforms(drawableSpinner, drawableSpinner.State.Value); } protected override void Update() { base.Update(); - if (spmContainer.Alpha == 0) - fadeCounterOnTimeStart(); + updateSpmAlpha(); } - private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state) - { - if (!(drawableHitObject is DrawableSpinner)) - return; - - fadeCounterOnTimeStart(); - } - - private void fadeCounterOnTimeStart() + private void updateSpmAlpha() { if (drawableSpinner.Result?.TimeStarted is double startTime) { - using (BeginAbsoluteSequence(startTime)) - spmContainer.FadeIn(drawableSpinner.HitObject.TimeFadeIn); + double timeOffset = Math.Clamp(Clock.CurrentTime, startTime, startTime + drawableSpinner.HitObject.TimeFadeIn) - startTime; + spmContainer.Alpha = (float)(timeOffset / drawableSpinner.HitObject.TimeFadeIn); + } + else + { + spmContainer.Alpha = 0; } - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - - if (drawableSpinner.IsNotNull()) - drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms; } } } From 824d671cce71eded91dee5ade2868da18a5f8e4b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 25 Feb 2024 00:12:20 +0800 Subject: [PATCH 1094/2188] Simplify implementation --- osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs | 7 +------ osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs | 7 +------ 2 files changed, 2 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs index f2bbd7373e..3b48d36bb5 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinner.cs @@ -122,14 +122,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon private void updateSpmAlpha() { if (drawableSpinner.Result?.TimeStarted is double startTime) - { - double timeOffset = Math.Clamp(Clock.CurrentTime, startTime, startTime + drawableSpinner.HitObject.TimeFadeIn) - startTime; - spmContainer.Alpha = (float)(timeOffset / drawableSpinner.HitObject.TimeFadeIn); - } + spmContainer.Alpha = (float)Math.Clamp((Clock.CurrentTime - startTime) / drawableSpinner.HitObject.TimeFadeIn, 0, 1); else - { spmContainer.Alpha = 0; - } } } } diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs index 0bd877b902..ac56b45b69 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/DefaultSpinner.cs @@ -128,14 +128,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default private void updateSpmAlpha() { if (drawableSpinner.Result?.TimeStarted is double startTime) - { - double timeOffset = Math.Clamp(Clock.CurrentTime, startTime, startTime + drawableSpinner.HitObject.TimeFadeIn) - startTime; - spmContainer.Alpha = (float)(timeOffset / drawableSpinner.HitObject.TimeFadeIn); - } + spmContainer.Alpha = (float)Math.Clamp((Clock.CurrentTime - startTime) / drawableSpinner.HitObject.TimeFadeIn, 0, 1); else - { spmContainer.Alpha = 0; - } } } } From 1fb19e712922871adca31db706afd27ebb0a247f Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 20:18:30 +0300 Subject: [PATCH 1095/2188] Reduce allocations in DrawableSpinner --- .../Objects/Drawables/DrawableSpinner.cs | 32 ++++++++++++++++--- .../Objects/Drawables/DrawableHitObject.cs | 4 ++- 2 files changed, 30 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 11120e49b5..8c21e6a6bc 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -279,10 +279,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (HandleUserInput) { bool isValidSpinningTime = Time.Current >= HitObject.StartTime && Time.Current <= HitObject.EndTime; - bool correctButtonPressed = (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false); RotationTracker.Tracking = !Result.HasResult - && correctButtonPressed + && correctButtonPressed() && isValidSpinningTime; } @@ -292,11 +291,34 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // Ticks can theoretically be judged at any point in the spinner's duration. // A tick must be alive to correctly play back samples, // but for performance reasons, we only want to keep the next tick alive. - var next = NestedHitObjects.FirstOrDefault(h => !h.Judged); + DrawableHitObject nextTick = null; + + foreach (var nested in NestedHitObjects) + { + if (!nested.Judged) + { + nextTick = nested; + break; + } + } // See default `LifetimeStart` as set in `DrawableSpinnerTick`. - if (next?.LifetimeStart == double.MaxValue) - next.LifetimeStart = HitObject.StartTime; + if (nextTick?.LifetimeStart == double.MaxValue) + nextTick.LifetimeStart = HitObject.StartTime; + } + + private bool correctButtonPressed() + { + if (OsuActionInputManager == null) + return false; + + foreach (var action in OsuActionInputManager.PressedActions) + { + if (action == OsuAction.LeftButton || action == OsuAction.RightButton) + return true; + } + + return false; } protected override void UpdateAfterChildren() diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 16bd4b565c..de05219212 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -11,10 +11,12 @@ using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.ListExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; +using osu.Framework.Lists; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Audio; @@ -65,7 +67,7 @@ namespace osu.Game.Rulesets.Objects.Drawables public virtual IEnumerable GetSamples() => HitObject.Samples; private readonly List nestedHitObjects = new List(); - public IReadOnlyList NestedHitObjects => nestedHitObjects; + public SlimReadOnlyListWrapper NestedHitObjects => nestedHitObjects.AsSlimReadOnly(); /// /// Whether this object should handle any user input events. From 9e90f7fb0d731e06d36bce8e5bc269f362f307cd Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 20:36:06 +0300 Subject: [PATCH 1096/2188] Store last enqueued RotationRecord in SpinnerSpmCalculator --- .../Skinning/Default/SpinnerSpmCalculator.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs index 44962c8548..7986108fbd 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; @@ -33,14 +32,16 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default drawableSpinner.HitObjectApplied += resetState; } + private RotationRecord lastRecord; + public void SetRotation(float currentRotation) { // If we've gone back in time, it's fine to work with a fresh set of records for now - if (records.Count > 0 && Time.Current < records.Last().Time) + if (records.Count > 0 && Time.Current < lastRecord.Time) records.Clear(); // Never calculate SPM by same time of record to avoid 0 / 0 = NaN or X / 0 = Infinity result. - if (records.Count > 0 && Precision.AlmostEquals(Time.Current, records.Last().Time)) + if (records.Count > 0 && Precision.AlmostEquals(Time.Current, lastRecord.Time)) return; if (records.Count > 0) @@ -52,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default result.Value = (currentRotation - record.Rotation) / (Time.Current - record.Time) * 1000 * 60 / 360; } - records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current }); + records.Enqueue(lastRecord = new RotationRecord { Rotation = currentRotation, Time = Time.Current }); } private void resetState(DrawableHitObject hitObject) From 3b53ed3c3aae40476d7f061a2796186a9f70c8b7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 22:44:58 +0300 Subject: [PATCH 1097/2188] Reduce allocations in ModColumn --- osu.Game/Overlays/Mods/ModColumn.cs | 21 +++++++++++++++++++-- 1 file changed, 19 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index d65c94d14d..df33c78ea4 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -67,8 +67,25 @@ namespace osu.Game.Overlays.Mods private IModHotkeyHandler hotkeyHandler = null!; private Task? latestLoadTask; - private ICollection? latestLoadedPanels; - internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true && latestLoadedPanels?.All(panel => panel.Parent != null) == true; + private ModPanel[]? latestLoadedPanels; + internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true && allPanelsLoaded; + + private bool allPanelsLoaded + { + get + { + if (latestLoadedPanels == null) + return false; + + foreach (var panel in latestLoadedPanels) + { + if (panel.Parent == null) + return false; + } + + return true; + } + } public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; From 6d2187e079c278d36ca628b128223bafc31e5e4d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 24 Feb 2024 22:58:23 +0300 Subject: [PATCH 1098/2188] Reduce allocations in ModSelectOverlay --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index ddf96c1cb3..3009297741 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -15,6 +15,7 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Framework.Utils; using osu.Game.Audio; using osu.Game.Beatmaps; @@ -349,15 +350,23 @@ namespace osu.Game.Overlays.Mods }); } + private static readonly LocalisableString input_search_placeholder = Resources.Localisation.Web.CommonStrings.InputSearch; + private static readonly LocalisableString tab_to_search_placeholder = ModSelectOverlayStrings.TabToSearch; + protected override void Update() { base.Update(); - SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? Resources.Localisation.Web.CommonStrings.InputSearch : ModSelectOverlayStrings.TabToSearch; + SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? input_search_placeholder : tab_to_search_placeholder; if (beatmapAttributesDisplay != null) { - float rightEdgeOfLastButton = footerButtonFlow.Last().ScreenSpaceDrawQuad.TopRight.X; + ShearedButton lastFooterButton = null!; + + foreach (var b in footerButtonFlow) + lastFooterButton = b; + + float rightEdgeOfLastButton = lastFooterButton.ScreenSpaceDrawQuad.TopRight.X; // this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is. // due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing. From 91d7bd10265a806946ba0e528da8aa6c07cdcd8e Mon Sep 17 00:00:00 2001 From: Detze <92268414+Detze@users.noreply.github.com> Date: Sat, 24 Feb 2024 21:56:44 +0100 Subject: [PATCH 1099/2188] Don't dim slider head in `DrawableSlider` --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 6d492e7b08..b7ce712e2c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected override IEnumerable DimmablePieces => new Drawable[] { - HeadCircle, + // HeadCircle should not be added to this list, as it handles dimming itself TailCircle, repeatContainer, Body, From e12f8c03eef09478b8c8f3823b60632d37713192 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 25 Feb 2024 08:18:19 +0800 Subject: [PATCH 1100/2188] Reset `lastRecord` on `resetState` for good measure --- osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs index 7986108fbd..3383989367 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerSpmCalculator.cs @@ -58,6 +58,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default private void resetState(DrawableHitObject hitObject) { + lastRecord = default; result.Value = 0; records.Clear(); } From 081aa84718233618bd1d9fc81468e99023dbc705 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 25 Feb 2024 10:36:15 +0300 Subject: [PATCH 1101/2188] Simplify last footer button selection --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 3009297741..ce1d0d27a3 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -361,12 +361,7 @@ namespace osu.Game.Overlays.Mods if (beatmapAttributesDisplay != null) { - ShearedButton lastFooterButton = null!; - - foreach (var b in footerButtonFlow) - lastFooterButton = b; - - float rightEdgeOfLastButton = lastFooterButton.ScreenSpaceDrawQuad.TopRight.X; + float rightEdgeOfLastButton = footerButtonFlow[^1].ScreenSpaceDrawQuad.TopRight.X; // this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is. // due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing. From f948f8ee5c49498ea58fe2a2e5817ef7fbb027c7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 25 Feb 2024 17:59:20 +0300 Subject: [PATCH 1102/2188] Fix HUDOverlay allocations --- osu.Game/Screens/Play/HUDOverlay.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 32ebb82f15..f965d3392a 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -258,13 +258,13 @@ namespace osu.Game.Screens.Play Vector2? highestBottomScreenSpace = null; - foreach (var element in mainComponents.Components) - processDrawable(element); + for (int i = 0; i < mainComponents.Components.Count; i++) + processDrawable(mainComponents.Components[i]); if (rulesetComponents != null) { - foreach (var element in rulesetComponents.Components) - processDrawable(element); + for (int i = 0; i < rulesetComponents.Components.Count; i++) + processDrawable(rulesetComponents.Components[i]); } if (lowestTopScreenSpaceRight.HasValue) From c3fa97d062c370c4d5c60b2cee66e7b8298a79b7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 25 Feb 2024 18:02:42 +0300 Subject: [PATCH 1103/2188] Reduce allocations in HitObjectLifetimeEntry --- .../Rulesets/Objects/HitObjectLifetimeEntry.cs | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs b/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs index 4450f026b4..9f2720b7ca 100644 --- a/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs +++ b/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs @@ -41,7 +41,22 @@ namespace osu.Game.Rulesets.Objects /// /// Whether and all of its nested objects have been judged. /// - public bool AllJudged => Judged && NestedEntries.All(h => h.AllJudged); + public bool AllJudged + { + get + { + if (!Judged) + return false; + + foreach (var entry in NestedEntries) + { + if (!entry.AllJudged) + return false; + } + + return true; + } + } private readonly IBindable startTimeBindable = new BindableDouble(); From 9e3defebda1d446f815cb0cae6618f822ba482d2 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 25 Feb 2024 19:05:40 +0300 Subject: [PATCH 1104/2188] Remove unused using --- osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs b/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs index 9f2720b7ca..4962ac13b5 100644 --- a/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs +++ b/osu.Game/Rulesets/Objects/HitObjectLifetimeEntry.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics.Performance; using osu.Game.Rulesets.Judgements; From 5c049feca1e855daca7499b2e6bfb6482c99fe8a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 25 Feb 2024 21:18:15 +0300 Subject: [PATCH 1105/2188] Fix advanced stats in beatmap info overlay showing "key count" on non-mania beatmaps --- osu.Game/Overlays/BeatmapSet/Details.cs | 30 ++++++++++++------- .../Screens/Select/Details/AdvancedStats.cs | 29 ++++++------------ osu.Game/Screens/Select/SongSelect.cs | 7 ++++- 3 files changed, 34 insertions(+), 32 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/Details.cs b/osu.Game/Overlays/BeatmapSet/Details.cs index cf78f605aa..d656a6b14b 100644 --- a/osu.Game/Overlays/BeatmapSet/Details.cs +++ b/osu.Game/Overlays/BeatmapSet/Details.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.BeatmapSet.Buttons; +using osu.Game.Rulesets; using osu.Game.Screens.Select.Details; using osuTK; @@ -33,10 +34,10 @@ namespace osu.Game.Overlays.BeatmapSet { if (value == beatmapSet) return; - beatmapSet = value; + basic.BeatmapSet = preview.BeatmapSet = beatmapSet = value; - basic.BeatmapSet = preview.BeatmapSet = BeatmapSet; - updateDisplay(); + if (IsLoaded) + updateDisplay(); } } @@ -50,13 +51,10 @@ namespace osu.Game.Overlays.BeatmapSet if (value == beatmapInfo) return; basic.BeatmapInfo = advanced.BeatmapInfo = beatmapInfo = value; - } - } - private void updateDisplay() - { - Ratings.Ratings = BeatmapSet?.Ratings; - ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0; + if (IsLoaded) + updateDisplay(); + } } public Details() @@ -101,12 +99,22 @@ namespace osu.Game.Overlays.BeatmapSet }; } - [BackgroundDependencyLoader] - private void load() + [Resolved] + private RulesetStore rulesets { get; set; } + + protected override void LoadComplete() { + base.LoadComplete(); updateDisplay(); } + private void updateDisplay() + { + Ratings.Ratings = BeatmapSet?.Ratings; + ratingBox.Alpha = BeatmapSet?.Status > 0 ? 1 : 0; + advanced.Ruleset.Value = rulesets.GetRuleset(beatmapInfo?.Ruleset.OnlineID ?? 0); + } + private partial class DetailBox : Container { private readonly Container content; diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 0d68a0ec3c..74276795d2 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -38,11 +38,6 @@ namespace osu.Game.Screens.Select.Details [Resolved] private IBindable> mods { get; set; } - [Resolved] - private OsuGameBase game { get; set; } - - private IBindable gameRuleset; - protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate; private readonly StatisticRow starDifficulty; @@ -64,6 +59,8 @@ namespace osu.Game.Screens.Select.Details } } + public Bindable Ruleset { get; } = new Bindable(); + public AdvancedStats(int columns = 1) { switch (columns) @@ -137,12 +134,7 @@ namespace osu.Game.Screens.Select.Details { base.LoadComplete(); - // the cached ruleset bindable might be a decoupled bindable provided by SongSelect, - // which we can't rely on in combination with the game-wide selected mods list, - // since mods could be updated to the new ruleset instances while the decoupled bindable is held behind, - // therefore resulting in performing difficulty calculation with invalid states. - gameRuleset = game.Ruleset.GetBoundCopy(); - gameRuleset.BindValueChanged(_ => updateStatistics()); + Ruleset.BindValueChanged(_ => updateStatistics()); mods.BindValueChanged(modsChanged, true); } @@ -169,8 +161,6 @@ namespace osu.Game.Screens.Select.Details IBeatmapDifficultyInfo baseDifficulty = BeatmapInfo?.Difficulty; BeatmapDifficulty adjustedDifficulty = null; - IRulesetInfo ruleset = gameRuleset?.Value ?? beatmapInfo.Ruleset; - if (baseDifficulty != null) { BeatmapDifficulty originalDifficulty = new BeatmapDifficulty(baseDifficulty); @@ -180,24 +170,24 @@ namespace osu.Game.Screens.Select.Details adjustedDifficulty = originalDifficulty; - if (gameRuleset != null) + if (Ruleset.Value != null) { double rate = 1; foreach (var mod in mods.Value.OfType()) rate = mod.ApplyToRate(0, rate); - adjustedDifficulty = ruleset.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); + adjustedDifficulty = Ruleset.Value.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); TooltipContent = new AdjustedAttributesTooltip.Data(originalDifficulty, adjustedDifficulty); } } - switch (ruleset.OnlineID) + switch (Ruleset.Value?.OnlineID) { case 3: // Account for mania differences locally for now. // Eventually this should be handled in a more modular way, allowing rulesets to return arbitrary difficulty attributes. - ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.CreateInstance(); + ILegacyRuleset legacyRuleset = (ILegacyRuleset)Ruleset.Value.CreateInstance(); // For the time being, the key count is static no matter what, because: // a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering. @@ -206,7 +196,6 @@ namespace osu.Game.Screens.Select.Details FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania; FirstValue.Value = (keyCount, keyCount); - break; default: @@ -240,8 +229,8 @@ namespace osu.Game.Screens.Select.Details starDifficultyCancellationSource = new CancellationTokenSource(); - var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, null, starDifficultyCancellationSource.Token); - var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, gameRuleset.Value, mods.Value, starDifficultyCancellationSource.Token); + var normalStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, null, starDifficultyCancellationSource.Token); + var moddedStarDifficultyTask = difficultyCache.GetDifficultyAsync(BeatmapInfo, Ruleset.Value, mods.Value, starDifficultyCancellationSource.Token); Task.WhenAll(normalStarDifficultyTask, moddedStarDifficultyTask).ContinueWith(_ => Schedule(() => { diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index a603934a9d..15469fad5b 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -286,7 +286,7 @@ namespace osu.Game.Screens.Select AutoSizeAxes = Axes.Y, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Padding = new MarginPadding(10) + Padding = new MarginPadding(10), }, } }, @@ -585,6 +585,11 @@ namespace osu.Game.Screens.Select beatmapInfoPrevious = beatmap; } + // we can't run this in the debounced run due to the selected mods bindable not being debounced, + // since mods could be updated to the new ruleset instances while the decoupled bindable is held behind, + // therefore resulting in performing difficulty calculation with invalid states. + advancedStats.Ruleset.Value = ruleset; + void run() { // clear pending task immediately to track any potential nested debounce operation. From b30a6d522462331e20043f0bada10186a3315196 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 25 Feb 2024 21:23:09 +0300 Subject: [PATCH 1106/2188] Adjust existing test coverage --- .../SongSelect/TestSceneAdvancedStats.cs | 49 ++----------------- 1 file changed, 5 insertions(+), 44 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs index 4bb2b557ff..3b89c70a63 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneAdvancedStats.cs @@ -37,15 +37,9 @@ namespace osu.Game.Tests.Visual.SongSelect [SetUp] public void Setup() => Schedule(() => Child = advancedStats = new TestAdvancedStats { - Width = 500 + Width = 500, }); - [SetUpSteps] - public void SetUpSteps() - { - AddStep("reset game ruleset", () => Ruleset.Value = new OsuRuleset().RulesetInfo); - } - private BeatmapInfo exampleBeatmapInfo => new BeatmapInfo { Ruleset = rulesets.AvailableRulesets.First(), @@ -74,45 +68,12 @@ namespace osu.Game.Tests.Visual.SongSelect } [Test] - public void TestManiaFirstBarTextManiaBeatmap() + public void TestFirstBarText() { - AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo); - - AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo - { - Ruleset = rulesets.GetRuleset(3) ?? throw new InvalidOperationException("osu!mania ruleset not found"), - Difficulty = new BeatmapDifficulty - { - CircleSize = 5, - DrainRate = 4.3f, - OverallDifficulty = 4.5f, - ApproachRate = 3.1f - }, - StarRating = 8 - }); - - AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType().First().Text == BeatmapsetsStrings.ShowStatsCsMania); - } - - [Test] - public void TestManiaFirstBarTextConvert() - { - AddStep("set game ruleset to mania", () => Ruleset.Value = new ManiaRuleset().RulesetInfo); - - AddStep("set beatmap", () => advancedStats.BeatmapInfo = new BeatmapInfo - { - Ruleset = new OsuRuleset().RulesetInfo, - Difficulty = new BeatmapDifficulty - { - CircleSize = 5, - DrainRate = 4.3f, - OverallDifficulty = 4.5f, - ApproachRate = 3.1f - }, - StarRating = 8 - }); - + AddStep("set ruleset to mania", () => advancedStats.Ruleset.Value = new ManiaRuleset().RulesetInfo); AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType().First().Text == BeatmapsetsStrings.ShowStatsCsMania); + AddStep("set ruleset to osu", () => advancedStats.Ruleset.Value = new OsuRuleset().RulesetInfo); + AddAssert("first bar text is correct", () => advancedStats.ChildrenOfType().First().Text == BeatmapsetsStrings.ShowStatsCs); } [Test] From 4421ff975b330e832ee0405b9171dfeed2255577 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 09:04:39 +0800 Subject: [PATCH 1107/2188] Add local function to perform iteration to better explain the "why" --- osu.Game/Screens/Play/HUDOverlay.cs | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index f965d3392a..2ec2a011a6 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -258,14 +258,10 @@ namespace osu.Game.Screens.Play Vector2? highestBottomScreenSpace = null; - for (int i = 0; i < mainComponents.Components.Count; i++) - processDrawable(mainComponents.Components[i]); + processDrawables(mainComponents); if (rulesetComponents != null) - { - for (int i = 0; i < rulesetComponents.Components.Count; i++) - processDrawable(rulesetComponents.Components[i]); - } + processDrawables(rulesetComponents); if (lowestTopScreenSpaceRight.HasValue) topRightElements.Y = MathHelper.Clamp(ToLocalSpace(new Vector2(0, lowestTopScreenSpaceRight.Value)).Y, 0, DrawHeight - topRightElements.DrawHeight); @@ -282,6 +278,14 @@ namespace osu.Game.Screens.Play else bottomRightElements.Y = 0; + void processDrawables(SkinComponentsContainer components) + { + // Avoid using foreach due to missing GetEnumerator implementation. + // See https://github.com/ppy/osu-framework/blob/e10051e6643731e393b09de40a3a3d209a545031/osu.Framework/Bindables/IBindableList.cs#L41-L44. + for (int i = 0; i < components.Components.Count; i++) + processDrawable(components.Components[i]); + } + void processDrawable(ISerialisableDrawable element) { // Cast can be removed when IDrawable interface includes Anchor / RelativeSizeAxes. From 3502ec456d0131f4f6c1c9faabf01e6197a16ee1 Mon Sep 17 00:00:00 2001 From: Detze <92268414+Detze@users.noreply.github.com> Date: Mon, 26 Feb 2024 04:36:09 +0100 Subject: [PATCH 1108/2188] Match stable's slider border thickness more closely --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index b39092a467..6bf6776617 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy protected new float CalculatedBorderPortion // Roughly matches osu!stable's slider border portions. - => base.CalculatedBorderPortion * 0.77f; + => base.CalculatedBorderPortion * 0.84f; protected override Color4 ColourAt(float position) { From 4c744ccb698e9f41cc350fcde45159a30ec52944 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 14:11:54 +0800 Subject: [PATCH 1109/2188] Fix "Use current" snap not working Regressed with https://github.com/ppy/osu/pull/27249. I was suspicious of this specific operation at the time but didn't test properly. --- osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs index b2f38662cc..8bff5fe6ac 100644 --- a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs +++ b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs @@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Edit if (objTime >= editorClock.CurrentTime) continue; - if (objTime > lastBefore?.StartTime) + if (lastBefore == null || objTime > lastBefore?.StartTime) lastBefore = entry.Value.HitObject; } @@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Edit if (objTime < editorClock.CurrentTime) continue; - if (objTime < firstAfter?.StartTime) + if (firstAfter == null || objTime < firstAfter?.StartTime) firstAfter = entry.Value.HitObject; } From 9a46e738bdf86cb0f8495e6ef69f5cc8a6d5456c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 15:45:29 +0800 Subject: [PATCH 1110/2188] Fix inspections --- osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs index 8bff5fe6ac..62ad2ce7e9 100644 --- a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs +++ b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs @@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Edit if (objTime >= editorClock.CurrentTime) continue; - if (lastBefore == null || objTime > lastBefore?.StartTime) + if (lastBefore == null || objTime > lastBefore.StartTime) lastBefore = entry.Value.HitObject; } @@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Edit if (objTime < editorClock.CurrentTime) continue; - if (firstAfter == null || objTime < firstAfter?.StartTime) + if (firstAfter == null || objTime < firstAfter.StartTime) firstAfter = entry.Value.HitObject; } From 8962be2ed54f8431d29d6558aa8eacf28e467707 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 17:24:04 +0800 Subject: [PATCH 1111/2188] Allow better menu navigation using same hotkey to progress to destination As touched on in https://github.com/ppy/osu/discussions/27102. You can now use: - `L L L` to get to playlists - `M M M` to get to multiplayer - `S` to get to settings --- osu.Game/Screens/Menu/ButtonSystem.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index d742d2377f..15a2740160 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -102,7 +102,7 @@ namespace osu.Game.Screens.Menu buttonArea.AddRange(new Drawable[] { - new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, OsuIcon.Settings, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O), + new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, OsuIcon.Settings, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O, Key.S), backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.PrevCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, -WEDGE_WIDTH) { @@ -132,11 +132,11 @@ namespace osu.Game.Screens.Menu buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Tournament, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L)); buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play); - buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B)); + buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B, Key.E)); buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", OsuIcon.SkinB, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S)); buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit); - buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P)); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P, Key.M, Key.L)); buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-play-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E)); buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.Beatmap, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D)); From 115d82664bb0a3271e7593dacce987557a2ff098 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 26 Feb 2024 10:37:03 +0100 Subject: [PATCH 1112/2188] Assert proportional scaling rather than assume average Because if scaling is ever actually non-proportional then this should be somewhat loud. Also use the absolute value to prevent funny things happening if/when someone does negative scale. --- osu.Game/Rulesets/Mods/ModFlashlight.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index d714cd3c85..144842def0 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using System.Runtime.InteropServices; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -13,6 +14,7 @@ using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Shaders.Types; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; +using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.OpenGL.Vertices; @@ -151,9 +153,10 @@ namespace osu.Game.Rulesets.Mods if (GetPlayfieldScale != null) { Vector2 playfieldScale = GetPlayfieldScale(); - float rulesetScaleAvg = (playfieldScale.X + playfieldScale.Y) / 2f; - size *= rulesetScaleAvg; + Debug.Assert(Precision.AlmostEquals(Math.Abs(playfieldScale.X), Math.Abs(playfieldScale.Y)), + @"Playfield has non-proportional scaling. Flashlight implementations should be revisited with regard to balance."); + size *= Math.Abs(playfieldScale.X); } if (isBreakTime.Value) From 8e336610d090b2d1f94239620c336a7e0854fc34 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 18:31:36 +0800 Subject: [PATCH 1113/2188] Add xmldoc explaining `Ruleset` bindable's usage --- osu.Game/Screens/Select/Details/AdvancedStats.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 74276795d2..1aba977f44 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -59,6 +59,13 @@ namespace osu.Game.Screens.Select.Details } } + /// + /// Ruleset to be used for certain elements of display. + /// When set, this will override the set 's own ruleset. + /// + /// + /// No checks are done as to whether the ruleset specified is valid for the currently . + /// public Bindable Ruleset { get; } = new Bindable(); public AdvancedStats(int columns = 1) From 8966ea2fa3a81cd567aeacbbee60e857af7d9520 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 26 Feb 2024 11:59:57 +0100 Subject: [PATCH 1114/2188] Add test coverage --- ...tSceneHitObjectComposerDistanceSnapping.cs | 24 +++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs b/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs index 463287fb35..12b7dbbf12 100644 --- a/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs +++ b/osu.Game.Tests/Editing/TestSceneHitObjectComposerDistanceSnapping.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -17,6 +18,7 @@ using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit; using osu.Game.Tests.Visual; +using osuTK; namespace osu.Game.Tests.Editing { @@ -228,6 +230,28 @@ namespace osu.Game.Tests.Editing assertSnappedDistance(400, 400); } + [Test] + public void TestUseCurrentSnap() + { + AddStep("add objects to beatmap", () => + { + editorBeatmap.Add(new HitCircle { StartTime = 1000 }); + editorBeatmap.Add(new HitCircle { Position = new Vector2(100), StartTime = 2000 }); + }); + + AddStep("hover use current snap button", () => InputManager.MoveMouseTo(composer.ChildrenOfType().Single())); + AddUntilStep("use current snap expanded", () => composer.ChildrenOfType().Single().Expanded.Value, () => Is.True); + + AddStep("seek before first object", () => EditorClock.Seek(0)); + AddUntilStep("use current snap not available", () => composer.ChildrenOfType().Single().Enabled.Value, () => Is.False); + + AddStep("seek to between objects", () => EditorClock.Seek(1500)); + AddUntilStep("use current snap available", () => composer.ChildrenOfType().Single().Enabled.Value, () => Is.True); + + AddStep("seek after last object", () => EditorClock.Seek(2500)); + AddUntilStep("use current snap not available", () => composer.ChildrenOfType().Single().Enabled.Value, () => Is.False); + } + private void assertSnapDistance(float expectedDistance, HitObject? referenceObject, bool includeSliderVelocity) => AddAssert($"distance is {expectedDistance}", () => composer.DistanceSnapProvider.GetBeatSnapDistanceAt(referenceObject ?? new HitObject(), includeSliderVelocity), () => Is.EqualTo(expectedDistance).Within(Precision.FLOAT_EPSILON)); From 6dbba705b3127757dbb36f16911790d776934527 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 26 Feb 2024 12:27:02 +0100 Subject: [PATCH 1115/2188] Refine uninstall logic to account for legacy windows features --- osu.Desktop/Windows/WindowsAssociationManager.cs | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 4bb8e57c9d..490faab632 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -222,12 +222,21 @@ namespace osu.Desktop.Windows programKey?.SetValue(null, description); } + /// + /// Uninstalls the file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/shell/fa-file-types#deleting-registry-information-during-uninstallation + /// public void Uninstall(RegistryKey classes) { - // importantly, we don't delete the default program entry because some other program could have taken it. + using (var extensionKey = classes.OpenSubKey(Extension, true)) + { + // clear our default association so that Explorer doesn't show the raw programId to users + // the null/(Default) entry is used for both ProdID association and as a fallback friendly name, for legacy reasons + if (extensionKey?.GetValue(null) is string s && s == programId) + extensionKey.SetValue(null, string.Empty); - using (var extensionKey = classes.OpenSubKey($@"{Extension}\OpenWithProgIds", true)) - extensionKey?.DeleteValue(programId, throwOnMissingValue: false); + using (var openWithKey = extensionKey?.CreateSubKey(@"OpenWithProgIds")) + openWithKey?.DeleteValue(programId, throwOnMissingValue: false); + } classes.DeleteSubKeyTree(programId, throwOnMissingSubKey: false); } From f2807470efc66a560dbd09da75be2ff70bf83b1d Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 26 Feb 2024 13:03:23 +0100 Subject: [PATCH 1116/2188] Inline `EXE_PATH` usage --- osu.Desktop/Windows/WindowsAssociationManager.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 490faab632..3fd566edab 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -136,10 +136,10 @@ namespace osu.Desktop.Windows Debug.Assert(classes != null); foreach (var association in file_associations) - association.Install(classes, EXE_PATH); + association.Install(classes); foreach (var association in uri_associations) - association.Install(classes, EXE_PATH); + association.Install(classes); } private static void updateDescriptions(LocalisationManager? localisation) @@ -192,7 +192,7 @@ namespace osu.Desktop.Windows /// /// Installs a file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key /// - public void Install(RegistryKey classes, string exePath) + public void Install(RegistryKey classes) { // register a program id for the given extension using (var programKey = classes.CreateSubKey(programId)) @@ -201,7 +201,7 @@ namespace osu.Desktop.Windows defaultIconKey.SetValue(null, IconPath); using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND)) - openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); + openCommandKey.SetValue(null, $@"""{EXE_PATH}"" ""%1"""); } using (var extensionKey = classes.CreateSubKey(Extension)) @@ -253,7 +253,7 @@ namespace osu.Desktop.Windows /// /// Registers an URI protocol handler in accordance with https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85). /// - public void Install(RegistryKey classes, string exePath) + public void Install(RegistryKey classes) { using (var protocolKey = classes.CreateSubKey(Protocol)) { @@ -263,7 +263,7 @@ namespace osu.Desktop.Windows defaultIconKey.SetValue(null, IconPath); using (var openCommandKey = protocolKey.CreateSubKey(SHELL_OPEN_COMMAND)) - openCommandKey.SetValue(null, $@"""{exePath}"" ""%1"""); + openCommandKey.SetValue(null, $@"""{EXE_PATH}"" ""%1"""); } } From 9b3ec64f411b234391ac653fb319cbb07d1d6fea Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 26 Feb 2024 13:10:37 +0100 Subject: [PATCH 1117/2188] Inline `HKCU\Software\Classes` usage --- .../Windows/WindowsAssociationManager.cs | 52 +++++++++++-------- 1 file changed, 29 insertions(+), 23 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 3fd566edab..2a1aeba7e0 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; using System.Runtime.Versioning; @@ -108,14 +107,11 @@ namespace osu.Desktop.Windows { try { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - Debug.Assert(classes != null); - foreach (var association in file_associations) - association.Uninstall(classes); + association.Uninstall(); foreach (var association in uri_associations) - association.Uninstall(classes); + association.Uninstall(); NotifyShellUpdate(); } @@ -132,26 +128,20 @@ namespace osu.Desktop.Windows /// private static void updateAssociations() { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - Debug.Assert(classes != null); - foreach (var association in file_associations) - association.Install(classes); + association.Install(); foreach (var association in uri_associations) - association.Install(classes); + association.Install(); } private static void updateDescriptions(LocalisationManager? localisation) { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); - Debug.Assert(classes != null); - foreach (var association in file_associations) - association.UpdateDescription(classes, getLocalisedString(association.Description)); + association.UpdateDescription(getLocalisedString(association.Description)); foreach (var association in uri_associations) - association.UpdateDescription(classes, getLocalisedString(association.Description)); + association.UpdateDescription(getLocalisedString(association.Description)); string getLocalisedString(LocalisableString s) { @@ -192,8 +182,11 @@ namespace osu.Desktop.Windows /// /// Installs a file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key /// - public void Install(RegistryKey classes) + public void Install() { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) return; + // register a program id for the given extension using (var programKey = classes.CreateSubKey(programId)) { @@ -216,8 +209,11 @@ namespace osu.Desktop.Windows } } - public void UpdateDescription(RegistryKey classes, string description) + public void UpdateDescription(string description) { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) return; + using (var programKey = classes.OpenSubKey(programId, true)) programKey?.SetValue(null, description); } @@ -225,8 +221,11 @@ namespace osu.Desktop.Windows /// /// Uninstalls the file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/shell/fa-file-types#deleting-registry-information-during-uninstallation /// - public void Uninstall(RegistryKey classes) + public void Uninstall() { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) return; + using (var extensionKey = classes.OpenSubKey(Extension, true)) { // clear our default association so that Explorer doesn't show the raw programId to users @@ -253,8 +252,11 @@ namespace osu.Desktop.Windows /// /// Registers an URI protocol handler in accordance with https://learn.microsoft.com/en-us/previous-versions/windows/internet-explorer/ie-developer/platform-apis/aa767914(v=vs.85). /// - public void Install(RegistryKey classes) + public void Install() { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) return; + using (var protocolKey = classes.CreateSubKey(Protocol)) { protocolKey.SetValue(URL_PROTOCOL, string.Empty); @@ -267,15 +269,19 @@ namespace osu.Desktop.Windows } } - public void UpdateDescription(RegistryKey classes, string description) + public void UpdateDescription(string description) { + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + if (classes == null) return; + using (var protocolKey = classes.OpenSubKey(Protocol, true)) protocolKey?.SetValue(null, $@"URL:{description}"); } - public void Uninstall(RegistryKey classes) + public void Uninstall() { - classes.DeleteSubKeyTree(Protocol, throwOnMissingSubKey: false); + using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + classes?.DeleteSubKeyTree(Protocol, throwOnMissingSubKey: false); } } } From 3e9425fdf2d57dbeff8819bca208a63cb947eda9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 26 Feb 2024 22:12:04 +0900 Subject: [PATCH 1118/2188] Adjust API of HighPerformanceSession + rename --- osu.Game/OsuGame.cs | 4 +- .../Performance/HighPerformanceSession.cs | 42 ------------------- .../HighPerformanceSessionManager.cs | 34 +++++++++++++++ 3 files changed, 36 insertions(+), 44 deletions(-) delete mode 100644 osu.Game/Performance/HighPerformanceSession.cs create mode 100644 osu.Game/Performance/HighPerformanceSessionManager.cs diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 9ffa88947b..f23a78d2dc 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -792,7 +792,7 @@ namespace osu.Game protected virtual UpdateManager CreateUpdateManager() => new UpdateManager(); - protected virtual HighPerformanceSession CreateHighPerformanceSession() => new HighPerformanceSession(); + protected virtual HighPerformanceSessionManager CreateHighPerformanceSessionManager() => new HighPerformanceSessionManager(); protected override Container CreateScalingContainer() => new ScalingContainer(ScalingMode.Everything); @@ -1088,7 +1088,7 @@ namespace osu.Game loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true); loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true); - loadComponentSingleFile(CreateHighPerformanceSession(), Add); + loadComponentSingleFile(CreateHighPerformanceSessionManager(), Add, true); loadComponentSingleFile(new BackgroundDataStoreProcessor(), Add); diff --git a/osu.Game/Performance/HighPerformanceSession.cs b/osu.Game/Performance/HighPerformanceSession.cs deleted file mode 100644 index 07b5e7da98..0000000000 --- a/osu.Game/Performance/HighPerformanceSession.cs +++ /dev/null @@ -1,42 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Game.Screens.Play; - -namespace osu.Game.Performance -{ - public partial class HighPerformanceSession : Component - { - private readonly IBindable localUserPlaying = new Bindable(); - - [BackgroundDependencyLoader] - private void load(ILocalUserPlayInfo localUserInfo) - { - localUserPlaying.BindTo(localUserInfo.IsPlaying); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - localUserPlaying.BindValueChanged(playing => - { - if (playing.NewValue) - EnableHighPerformanceSession(); - else - DisableHighPerformanceSession(); - }, true); - } - - protected virtual void EnableHighPerformanceSession() - { - } - - protected virtual void DisableHighPerformanceSession() - { - } - } -} diff --git a/osu.Game/Performance/HighPerformanceSessionManager.cs b/osu.Game/Performance/HighPerformanceSessionManager.cs new file mode 100644 index 0000000000..8a49ba0dac --- /dev/null +++ b/osu.Game/Performance/HighPerformanceSessionManager.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Runtime; +using osu.Framework.Allocation; +using osu.Framework.Graphics; + +namespace osu.Game.Performance +{ + public partial class HighPerformanceSessionManager : Component + { + private GCLatencyMode originalGCMode; + + public IDisposable BeginSession() + { + EnableHighPerformanceSession(); + return new InvokeOnDisposal(this, static m => m.DisableHighPerformanceSession()); + } + + protected virtual void EnableHighPerformanceSession() + { + originalGCMode = GCSettings.LatencyMode; + GCSettings.LatencyMode = GCLatencyMode.LowLatency; + GC.Collect(0); + } + + protected virtual void DisableHighPerformanceSession() + { + if (GCSettings.LatencyMode == GCLatencyMode.LowLatency) + GCSettings.LatencyMode = originalGCMode; + } + } +} From 7a96cf12893c3e5d5d6ec2b679a07230e70efe29 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 21:15:44 +0800 Subject: [PATCH 1119/2188] Expose `AudioFilter.IsAttached` publicly --- osu.Game/Audio/Effects/AudioFilter.cs | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game/Audio/Effects/AudioFilter.cs b/osu.Game/Audio/Effects/AudioFilter.cs index c8673372d7..bfa9b31242 100644 --- a/osu.Game/Audio/Effects/AudioFilter.cs +++ b/osu.Game/Audio/Effects/AudioFilter.cs @@ -17,12 +17,15 @@ namespace osu.Game.Audio.Effects /// public const int MAX_LOWPASS_CUTOFF = 22049; // nyquist - 1hz + /// + /// Whether this filter is currently attached to the audio track and thus applying an adjustment. + /// + public bool IsAttached { get; private set; } + private readonly AudioMixer mixer; private readonly BQFParameters filter; private readonly BQFType type; - private bool isAttached; - private readonly Cached filterApplication = new Cached(); private int cutoff; @@ -132,22 +135,22 @@ namespace osu.Game.Audio.Effects private void ensureAttached() { - if (isAttached) + if (IsAttached) return; Debug.Assert(!mixer.Effects.Contains(filter)); mixer.Effects.Add(filter); - isAttached = true; + IsAttached = true; } private void ensureDetached() { - if (!isAttached) + if (!IsAttached) return; Debug.Assert(mixer.Effects.Contains(filter)); mixer.Effects.Remove(filter); - isAttached = false; + IsAttached = false; } protected override void Dispose(bool isDisposing) From c686dfd36164f6eb980f0d96e64700dad95cf8f2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 21:16:15 +0800 Subject: [PATCH 1120/2188] Apply safeties for `AudioFilter` usage around drawables which go non-present --- .../Collections/ManageCollectionsDialog.cs | 5 +++ osu.Game/Overlays/DialogOverlay.cs | 8 +++-- osu.Game/Screens/Play/PlayerLoader.cs | 35 +++++++++++++------ 3 files changed, 36 insertions(+), 12 deletions(-) diff --git a/osu.Game/Collections/ManageCollectionsDialog.cs b/osu.Game/Collections/ManageCollectionsDialog.cs index cc0f23d030..16645d6796 100644 --- a/osu.Game/Collections/ManageCollectionsDialog.cs +++ b/osu.Game/Collections/ManageCollectionsDialog.cs @@ -115,6 +115,11 @@ namespace osu.Game.Collections }; } + public override bool IsPresent => base.IsPresent + // Safety for low pass filter potentially getting stuck in applied state due to + // transforms on `this` causing children to no longer be updated. + || lowPassFilter.IsAttached; + protected override void PopIn() { lowPassFilter.CutoffTo(300, 100, Easing.OutCubic); diff --git a/osu.Game/Overlays/DialogOverlay.cs b/osu.Game/Overlays/DialogOverlay.cs index a85f1ecbcd..9ad532ae50 100644 --- a/osu.Game/Overlays/DialogOverlay.cs +++ b/osu.Game/Overlays/DialogOverlay.cs @@ -27,6 +27,12 @@ namespace osu.Game.Overlays public PopupDialog CurrentDialog { get; private set; } + public override bool IsPresent => Scheduler.HasPendingTasks + || dialogContainer.Children.Count > 0 + // Safety for low pass filter potentially getting stuck in applied state due to + // transforms on `this` causing children to no longer be updated. + || lowPassFilter.IsAttached; + public DialogOverlay() { AutoSizeAxes = Axes.Y; @@ -95,8 +101,6 @@ namespace osu.Game.Overlays } } - public override bool IsPresent => Scheduler.HasPendingTasks || dialogContainer.Children.Count > 0; - protected override bool BlockNonPositionalInput => true; protected override void PopIn() diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index aa62256348..aef7a0739e 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -78,8 +78,8 @@ namespace osu.Game.Screens.Play private readonly BindableDouble volumeAdjustment = new BindableDouble(1); - private AudioFilter lowPassFilter = null!; - private AudioFilter highPassFilter = null!; + private AudioFilter? lowPassFilter; + private AudioFilter? highPassFilter; private SkinnableSound sampleRestart = null!; @@ -158,7 +158,7 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader] - private void load(SessionStatics sessionStatics, AudioManager audio, OsuConfigManager config) + private void load(SessionStatics sessionStatics, OsuConfigManager config) { muteWarningShownOnce = sessionStatics.GetBindable(Static.MutedAudioNotificationShownOnce); batteryWarningShownOnce = sessionStatics.GetBindable(Static.LowBatteryNotificationShownOnce); @@ -205,8 +205,6 @@ namespace osu.Game.Screens.Play }, }, idleTracker = new IdleTracker(750), - lowPassFilter = new AudioFilter(audio.TrackMixer), - highPassFilter = new AudioFilter(audio.TrackMixer, BQFType.HighPass), sampleRestart = new SkinnableSound(new SampleInfo(@"Gameplay/restart", @"pause-retry-click")) }; @@ -284,8 +282,9 @@ namespace osu.Game.Screens.Play // stop the track before removing adjustment to avoid a volume spike. Beatmap.Value.Track.Stop(); Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment); - lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF); - highPassFilter.CutoffTo(0); + + lowPassFilter?.RemoveAndDisposeImmediately(); + highPassFilter?.RemoveAndDisposeImmediately(); } public override bool OnExiting(ScreenExitEvent e) @@ -425,6 +424,12 @@ namespace osu.Game.Screens.Play settingsScroll.FadeInFromZero(500, Easing.Out) .MoveToX(0, 500, Easing.OutQuint); + AddRangeInternal(new[] + { + lowPassFilter = new AudioFilter(audioManager.TrackMixer), + highPassFilter = new AudioFilter(audioManager.TrackMixer, BQFType.HighPass), + }); + lowPassFilter.CutoffTo(1000, 650, Easing.OutQuint); highPassFilter.CutoffTo(300).Then().CutoffTo(0, 1250); // 1250 is to line up with the appearance of MetadataInfo (750 delay + 500 fade-in) @@ -437,13 +442,23 @@ namespace osu.Game.Screens.Play content.StopTracking(); content.ScaleTo(0.7f, CONTENT_OUT_DURATION * 2, Easing.OutQuint); - content.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint); + content.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint) + // Safety for filter potentially getting stuck in applied state due to + // transforms on `this` causing children to no longer be updated. + .OnComplete(_ => + { + highPassFilter?.RemoveAndDisposeImmediately(); + highPassFilter = null; + + lowPassFilter?.RemoveAndDisposeImmediately(); + lowPassFilter = null; + }); settingsScroll.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint) .MoveToX(settingsScroll.DrawWidth, CONTENT_OUT_DURATION * 2, Easing.OutQuint); - lowPassFilter.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, CONTENT_OUT_DURATION); - highPassFilter.CutoffTo(0, CONTENT_OUT_DURATION); + lowPassFilter?.CutoffTo(AudioFilter.MAX_LOWPASS_CUTOFF, CONTENT_OUT_DURATION); + highPassFilter?.CutoffTo(0, CONTENT_OUT_DURATION); } private void pushWhenLoaded() From bfb5098238b451fc768ae855854ac9b925b57816 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 26 Feb 2024 22:13:15 +0900 Subject: [PATCH 1121/2188] Use high performance session during gameplay --- .../Performance/HighPerformanceSessionManager.cs | 4 ++++ osu.Game/Screens/Play/PlayerLoader.cs | 16 ++++++++++++++++ 2 files changed, 20 insertions(+) diff --git a/osu.Game/Performance/HighPerformanceSessionManager.cs b/osu.Game/Performance/HighPerformanceSessionManager.cs index 8a49ba0dac..c5146933b7 100644 --- a/osu.Game/Performance/HighPerformanceSessionManager.cs +++ b/osu.Game/Performance/HighPerformanceSessionManager.cs @@ -22,6 +22,8 @@ namespace osu.Game.Performance { originalGCMode = GCSettings.LatencyMode; GCSettings.LatencyMode = GCLatencyMode.LowLatency; + + // Without doing this, the new GC mode won't kick in until the next GC, which could be at a more noticeable point in time. GC.Collect(0); } @@ -29,6 +31,8 @@ namespace osu.Game.Performance { if (GCSettings.LatencyMode == GCLatencyMode.LowLatency) GCSettings.LatencyMode = originalGCMode; + + // No GC.Collect() as we were already collecting at a higher frequency in the old mode. } } } diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index aa62256348..fe235dd56d 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -25,6 +25,7 @@ using osu.Game.Input; using osu.Game.Localisation; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; +using osu.Game.Performance; using osu.Game.Screens.Menu; using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Skinning; @@ -140,6 +141,8 @@ namespace osu.Game.Screens.Play private bool quickRestart; + private IDisposable? highPerformanceSession; + [Resolved] private INotificationOverlay? notificationOverlay { get; set; } @@ -152,6 +155,9 @@ namespace osu.Game.Screens.Play [Resolved] private BatteryInfo? batteryInfo { get; set; } + [Resolved] + private HighPerformanceSessionManager? highPerformanceSessionManager { get; set; } + public PlayerLoader(Func createPlayer) { this.createPlayer = createPlayer; @@ -264,6 +270,9 @@ namespace osu.Game.Screens.Play Debug.Assert(CurrentPlayer != null); + highPerformanceSession?.Dispose(); + highPerformanceSession = null; + // prepare for a retry. CurrentPlayer = null; playerConsumed = false; @@ -304,6 +313,9 @@ namespace osu.Game.Screens.Play BackgroundBrightnessReduction = false; Beatmap.Value.Track.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment); + highPerformanceSession?.Dispose(); + highPerformanceSession = null; + return base.OnExiting(e); } @@ -463,6 +475,10 @@ namespace osu.Game.Screens.Play if (scheduledPushPlayer != null) return; + // Now that everything's been loaded, we can safely switch to a higher performance session without incurring too much overhead. + // Doing this prior to the game being pushed gives us a bit of time to stabilise into the high performance mode before gameplay starts. + highPerformanceSession ??= highPerformanceSessionManager?.BeginSession(); + scheduledPushPlayer = Scheduler.AddDelayed(() => { // ensure that once we have reached this "point of no return", readyForPush will be false for all future checks (until a new player instance is prepared). From d6622c1756c57569f85a1b1df25f7042e7515a8a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 22:24:35 +0800 Subject: [PATCH 1122/2188] Add test coverage of fast menu keypresses failing to register --- .../Navigation/TestSceneButtonSystemNavigation.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneButtonSystemNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneButtonSystemNavigation.cs index c6d67f2bc6..43b160250c 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneButtonSystemNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneButtonSystemNavigation.cs @@ -28,6 +28,21 @@ namespace osu.Game.Tests.Visual.Navigation AddAssert("state is top level", () => buttons.State == ButtonSystemState.TopLevel); } + [Test] + public void TestFastShortcutKeys() + { + AddAssert("state is initial", () => buttons.State == ButtonSystemState.Initial); + + AddStep("press P three times", () => + { + InputManager.Key(Key.P); + InputManager.Key(Key.P); + InputManager.Key(Key.P); + }); + + AddAssert("entered song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); + } + [Test] public void TestShortcutKeys() { From 4c6e8a606fbb669c5949910bc2026435180e3eb8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 26 Feb 2024 22:22:43 +0800 Subject: [PATCH 1123/2188] Fix main menu eating keys if user presses too fast --- osu.Game/Screens/Menu/MainMenuButton.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Menu/MainMenuButton.cs b/osu.Game/Screens/Menu/MainMenuButton.cs index 422599a4a8..1dc79e9b1a 100644 --- a/osu.Game/Screens/Menu/MainMenuButton.cs +++ b/osu.Game/Screens/Menu/MainMenuButton.cs @@ -64,6 +64,10 @@ namespace osu.Game.Screens.Menu private Sample? sampleHover; private SampleChannel? sampleChannel; + public override bool IsPresent => base.IsPresent + // Allow keyboard interaction based on state rather than waiting for delayed animations. + || state == ButtonState.Expanded; + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos); public MainMenuButton(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action? clickAction = null, float extraWidth = 0, params Key[] triggerKeys) From 8032ce9225950f5fc5d6dba911833e9b3f8afa93 Mon Sep 17 00:00:00 2001 From: Detze <92268414+Detze@users.noreply.github.com> Date: Mon, 26 Feb 2024 18:37:27 +0100 Subject: [PATCH 1124/2188] Match stable's slider border thickness perfectly --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index 6bf6776617..af82a81e08 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS); protected new float CalculatedBorderPortion - // Roughly matches osu!stable's slider border portions. - => base.CalculatedBorderPortion * 0.84f; + // Matches osu!stable's slider border portions. + => 0.109375f; protected override Color4 ColourAt(float position) { From 2b73d816a70fab655cdf7a9f716d6630b333ed54 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 26 Feb 2024 21:26:35 +0300 Subject: [PATCH 1125/2188] Bring back mod setting tracker in `BeatmapAttributesDisplay` --- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 12 +++++++++++- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 7 +------ 2 files changed, 12 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 7035af1594..c58cf710bd 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -13,6 +13,7 @@ using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; +using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; @@ -43,6 +44,8 @@ namespace osu.Game.Overlays.Mods public BindableBool Collapsed { get; } = new BindableBool(true); + private ModSettingChangeTracker? modSettingChangeTracker; + [Resolved] private BeatmapDifficultyCache difficultyCache { get; set; } = null!; @@ -97,7 +100,14 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - Mods.BindValueChanged(_ => updateValues()); + Mods.BindValueChanged(_ => + { + modSettingChangeTracker?.Dispose(); + modSettingChangeTracker = new ModSettingChangeTracker(Mods.Value); + modSettingChangeTracker.SettingChanged += _ => updateValues(); + updateValues(); + }, true); + BeatmapInfo.BindValueChanged(_ => updateValues()); Collapsed.BindValueChanged(_ => diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index bf43dc3d9c..b7e2f744fa 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -468,12 +468,7 @@ namespace osu.Game.Overlays.Mods } if (beatmapAttributesDisplay != null) - { - if (!ReferenceEquals(beatmapAttributesDisplay.Mods.Value, mods)) - beatmapAttributesDisplay.Mods.Value = mods; - else - beatmapAttributesDisplay.Mods.TriggerChange(); // mods list may be same but a mod setting has changed, trigger change in that case. - } + beatmapAttributesDisplay.Mods.Value = mods; } private void updateCustomisation() From 3f9fbb931849a5f6276de638e621a1e341149cc3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 26 Feb 2024 22:25:04 +0300 Subject: [PATCH 1126/2188] Introduce the concept of `ActiveMods` in mod select overlay and rewrite once more --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 37 +++++++++++++------ .../OnlinePlay/Match/RoomModSelectOverlay.cs | 21 +++-------- 2 files changed, 32 insertions(+), 26 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index b7e2f744fa..6b80ff6e44 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -42,6 +42,14 @@ namespace osu.Game.Overlays.Mods [Cached] public Bindable> SelectedMods { get; private set; } = new Bindable>(Array.Empty()); + /// + /// Contains a list of mods which should read from to display effects on the selected beatmap. + /// + /// + /// This is different from in screens like online-play rooms, where there are required mods activated from the playlist. + /// + public Bindable> ActiveMods { get; private set; } = new Bindable>(Array.Empty()); + /// /// Contains a dictionary with the current of all mods applicable for the current ruleset. /// @@ -313,22 +321,29 @@ namespace osu.Game.Overlays.Mods if (AllowCustomisation) ((IBindable>)modSettingsArea.SelectedMods).BindTo(SelectedMods); - SelectedMods.BindValueChanged(_ => + SelectedMods.BindValueChanged(mods => { - UpdateOverlayInformation(SelectedMods.Value); + var newMods = ActiveMods.Value.Except(mods.OldValue).Concat(mods.NewValue).ToList(); + ActiveMods.Value = newMods; + updateFromExternalSelection(); updateCustomisation(); + }, true); + + ActiveMods.BindValueChanged(_ => + { + updateOverlayInformation(); modSettingChangeTracker?.Dispose(); if (AllowCustomisation) { - // Importantly, use SelectedMods.Value here (and not the ValueChanged NewValue) as the latter can + // Importantly, use ActiveMods.Value here (and not the ValueChanged NewValue) as the latter can // potentially be stale, due to complexities in the way change trackers work. // // See https://github.com/ppy/osu/pull/23284#issuecomment-1529056988 - modSettingChangeTracker = new ModSettingChangeTracker(SelectedMods.Value); - modSettingChangeTracker.SettingChanged += _ => UpdateOverlayInformation(SelectedMods.Value); + modSettingChangeTracker = new ModSettingChangeTracker(ActiveMods.Value); + modSettingChangeTracker.SettingChanged += _ => updateOverlayInformation(); } }, true); @@ -451,24 +466,24 @@ namespace osu.Game.Overlays.Mods } /// - /// Updates any information displayed on the overlay regarding the effects of the selected mods. + /// Updates any information displayed on the overlay regarding the effects of the active mods. + /// This reads from instead of . /// - /// The list of mods to show effect from. This can be overriden to include effect of mods that are not part of the bindable (e.g. room mods in multiplayer/playlists). - protected virtual void UpdateOverlayInformation(IReadOnlyList mods) + private void updateOverlayInformation() { if (rankingInformationDisplay != null) { double multiplier = 1.0; - foreach (var mod in mods) + foreach (var mod in ActiveMods.Value) multiplier *= mod.ScoreMultiplier; rankingInformationDisplay.ModMultiplier.Value = multiplier; - rankingInformationDisplay.Ranked.Value = mods.All(m => m.Ranked); + rankingInformationDisplay.Ranked.Value = ActiveMods.Value.All(m => m.Ranked); } if (beatmapAttributesDisplay != null) - beatmapAttributesDisplay.Mods.Value = mods; + beatmapAttributesDisplay.Mods.Value = ActiveMods.Value; } private void updateCustomisation() diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index db7cfe980c..d3fd6de911 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; @@ -10,7 +9,6 @@ using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; -using osu.Game.Rulesets.Mods; namespace osu.Game.Screens.OnlinePlay.Match { @@ -22,8 +20,6 @@ namespace osu.Game.Screens.OnlinePlay.Match [Resolved] private RulesetStore rulesets { get; set; } = null!; - private readonly List roomMods = new List(); - public RoomModSelectOverlay() : base(OverlayColourScheme.Plum) { @@ -33,22 +29,17 @@ namespace osu.Game.Screens.OnlinePlay.Match { base.LoadComplete(); - selectedItem.BindValueChanged(_ => + selectedItem.BindValueChanged(v => { - roomMods.Clear(); - - if (selectedItem.Value is PlaylistItem item) + if (v.NewValue is PlaylistItem item) { var rulesetInstance = rulesets.GetRuleset(item.RulesetID)?.CreateInstance(); Debug.Assert(rulesetInstance != null); - roomMods.AddRange(item.RequiredMods.Select(m => m.ToMod(rulesetInstance))); + ActiveMods.Value = item.RequiredMods.Select(m => m.ToMod(rulesetInstance)).Concat(SelectedMods.Value).ToList(); } - - SelectedMods.TriggerChange(); - }); + else + ActiveMods.Value = SelectedMods.Value; + }, true); } - - protected override void UpdateOverlayInformation(IReadOnlyList mods) - => base.UpdateOverlayInformation(roomMods.Concat(mods).ToList()); } } From 2151e0a2947e4c2cc4b5b071c2af1fce852359b5 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 26 Feb 2024 22:25:20 +0300 Subject: [PATCH 1127/2188] Improve test coverage --- .../TestSceneMultiplayerMatchSubScreen.cs | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs index 4bedc31f38..bdfe01ba09 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -22,6 +22,7 @@ using osu.Game.Overlays; using osu.Game.Overlays.Dialog; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Taiko; @@ -303,7 +304,6 @@ namespace osu.Game.Tests.Visual.Multiplayer AllowedMods = new[] { new APIMod(new OsuModFlashlight()), - new APIMod(new OsuModHardRock()), } }); }); @@ -312,8 +312,14 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("wait for join", () => RoomJoined); ClickButtonWhenEnabled(); - AddAssert("mod select shows unranked", () => this.ChildrenOfType().Single().Ranked.Value == false); - AddAssert("mod select shows different multiplier", () => !this.ChildrenOfType().Single().ModMultiplier.IsDefault); + AddAssert("mod select shows unranked", () => screen.UserModsSelectOverlay.ChildrenOfType().Single().Ranked.Value == false); + AddAssert("score multiplier = 1.20", () => screen.UserModsSelectOverlay.ChildrenOfType().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01)); + + AddStep("select flashlight", () => screen.UserModsSelectOverlay.ChildrenOfType().Single(m => m.Mod is ModFlashlight).TriggerClick()); + AddAssert("score multiplier = 1.35", () => screen.UserModsSelectOverlay.ChildrenOfType().Single().ModMultiplier.Value, () => Is.EqualTo(1.35).Within(0.01)); + + AddStep("change flashlight setting", () => ((OsuModFlashlight)screen.UserModsSelectOverlay.SelectedMods.Value.Single()).FollowDelay.Value = 1200); + AddAssert("score multiplier = 1.20", () => screen.UserModsSelectOverlay.ChildrenOfType().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01)); } private partial class TestMultiplayerMatchSubScreen : MultiplayerMatchSubScreen From 8363c39da86b4dde7f700ebf3c3a908a4dca945e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 27 Feb 2024 01:30:20 +0300 Subject: [PATCH 1128/2188] Revert "Match stable's slider border thickness perfectly" This reverts commit 8032ce9225950f5fc5d6dba911833e9b3f8afa93. --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index af82a81e08..6bf6776617 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -26,8 +26,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS); protected new float CalculatedBorderPortion - // Matches osu!stable's slider border portions. - => 0.109375f; + // Roughly matches osu!stable's slider border portions. + => base.CalculatedBorderPortion * 0.84f; protected override Color4 ColourAt(float position) { From e01722a266e887b6032b520ca3f0fcd0011df51e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 27 Feb 2024 01:30:20 +0300 Subject: [PATCH 1129/2188] Revert "Match stable's slider border thickness more closely" This reverts commit 3502ec456d0131f4f6c1c9faabf01e6197a16ee1. --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index 6bf6776617..b39092a467 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy protected new float CalculatedBorderPortion // Roughly matches osu!stable's slider border portions. - => base.CalculatedBorderPortion * 0.84f; + => base.CalculatedBorderPortion * 0.77f; protected override Color4 ColourAt(float position) { From 81e6a6d96a0f62f0ce015e232217ee8b207ea76f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 27 Feb 2024 02:11:32 +0300 Subject: [PATCH 1130/2188] Rewrite `LegacySliderBody` rendering to perfectly match stable --- .../Skinning/Legacy/LegacySliderBody.cs | 34 +++++++++---------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index b39092a467..264bb3145d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -23,29 +23,29 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy private partial class LegacyDrawableSliderPath : DrawableSliderPath { - private const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS); - - protected new float CalculatedBorderPortion - // Roughly matches osu!stable's slider border portions. - => base.CalculatedBorderPortion * 0.77f; - protected override Color4 ColourAt(float position) { - float realBorderPortion = shadow_portion + CalculatedBorderPortion; - float realGradientPortion = 1 - realBorderPortion; - - if (position <= shadow_portion) - return new Color4(0f, 0f, 0f, 0.25f * position / shadow_portion); - - if (position <= realBorderPortion) - return BorderColour; - - position -= realBorderPortion; + const float aa_width = 0.5f / 64f; + const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS); + const float border_portion = 0.1875f; + Color4 shadow = new Color4(0, 0, 0, 0.25f); Color4 outerColour = AccentColour.Darken(0.1f); Color4 innerColour = lighten(AccentColour, 0.5f); - return LegacyUtils.InterpolateNonLinear(position / realGradientPortion, outerColour, innerColour, 0, 1); + if (position <= shadow_portion - aa_width) + return LegacyUtils.InterpolateNonLinear(position, Color4.Black.Opacity(0f), shadow, 0, shadow_portion - aa_width); + + if (position <= shadow_portion + aa_width) + return LegacyUtils.InterpolateNonLinear(position, shadow, BorderColour, shadow_portion - aa_width, shadow_portion + aa_width); + + if (position <= border_portion - aa_width) + return BorderColour; + + if (position <= border_portion + aa_width) + return LegacyUtils.InterpolateNonLinear(position, BorderColour, outerColour, border_portion - aa_width, border_portion + aa_width); + + return LegacyUtils.InterpolateNonLinear(position, outerColour, innerColour, border_portion + aa_width, 1); } /// From 2f547751826c391b765b9f0096f7f18b5649a5d8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 27 Feb 2024 02:16:16 +0300 Subject: [PATCH 1131/2188] Add stable code references --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index 264bb3145d..fa2b7863db 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -25,14 +25,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy { protected override Color4 ColourAt(float position) { + // https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L99 const float aa_width = 0.5f / 64f; - const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS); - const float border_portion = 0.1875f; Color4 shadow = new Color4(0, 0, 0, 0.25f); Color4 outerColour = AccentColour.Darken(0.1f); Color4 innerColour = lighten(AccentColour, 0.5f); + // https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L59-L70 + const float shadow_portion = 1 - (OsuLegacySkinTransformer.LEGACY_CIRCLE_RADIUS / OsuHitObject.OBJECT_RADIUS); + const float border_portion = 0.1875f; + if (position <= shadow_portion - aa_width) return LegacyUtils.InterpolateNonLinear(position, Color4.Black.Opacity(0f), shadow, 0, shadow_portion - aa_width); From 18e26e39feb2fb386b433595724a4970ac841617 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 27 Feb 2024 02:20:34 +0300 Subject: [PATCH 1132/2188] Remove `SliderBorderSize` for simplicity --- osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs | 1 - osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs | 1 - 2 files changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs index fb31f88d3c..bda1e6cf41 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/PlaySliderBody.cs @@ -44,7 +44,6 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default SnakingOut.BindTo(configSnakingOut); - BorderSize = skin.GetConfig(OsuSkinConfiguration.SliderBorderSize)?.Value ?? 1; BorderColour = skin.GetConfig(OsuSkinColour.SliderBorder)?.Value ?? Color4.White; } diff --git a/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs b/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs index 77fea9d8f7..9685ab685d 100644 --- a/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs +++ b/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs @@ -5,7 +5,6 @@ namespace osu.Game.Rulesets.Osu.Skinning { public enum OsuSkinConfiguration { - SliderBorderSize, SliderPathRadius, CursorCentre, CursorExpand, From 83af9dfb39d222a02fa45c726f1e50d43b27867f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 27 Feb 2024 02:43:02 +0300 Subject: [PATCH 1133/2188] Fix `aa_width` being incorrect --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index fa2b7863db..a00014ab88 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy protected override Color4 ColourAt(float position) { // https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L99 - const float aa_width = 0.5f / 64f; + const float aa_width = 3f / 256f; Color4 shadow = new Color4(0, 0, 0, 0.25f); Color4 outerColour = AccentColour.Darken(0.1f); From f2d52fbaa2656b1a334d32b8142b56ff44c5bbb1 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 27 Feb 2024 17:33:24 +0900 Subject: [PATCH 1134/2188] Make class not overrideable --- osu.Game/OsuGame.cs | 4 +--- osu.Game/Performance/HighPerformanceSessionManager.cs | 8 ++++---- 2 files changed, 5 insertions(+), 7 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index f23a78d2dc..13e80e0707 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -792,8 +792,6 @@ namespace osu.Game protected virtual UpdateManager CreateUpdateManager() => new UpdateManager(); - protected virtual HighPerformanceSessionManager CreateHighPerformanceSessionManager() => new HighPerformanceSessionManager(); - protected override Container CreateScalingContainer() => new ScalingContainer(ScalingMode.Everything); #region Beatmap progression @@ -1088,7 +1086,7 @@ namespace osu.Game loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true); loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true); - loadComponentSingleFile(CreateHighPerformanceSessionManager(), Add, true); + loadComponentSingleFile(new HighPerformanceSessionManager(), Add, true); loadComponentSingleFile(new BackgroundDataStoreProcessor(), Add); diff --git a/osu.Game/Performance/HighPerformanceSessionManager.cs b/osu.Game/Performance/HighPerformanceSessionManager.cs index c5146933b7..22c929083c 100644 --- a/osu.Game/Performance/HighPerformanceSessionManager.cs +++ b/osu.Game/Performance/HighPerformanceSessionManager.cs @@ -14,11 +14,11 @@ namespace osu.Game.Performance public IDisposable BeginSession() { - EnableHighPerformanceSession(); - return new InvokeOnDisposal(this, static m => m.DisableHighPerformanceSession()); + enableHighPerformanceSession(); + return new InvokeOnDisposal(this, static m => m.disableHighPerformanceSession()); } - protected virtual void EnableHighPerformanceSession() + private void enableHighPerformanceSession() { originalGCMode = GCSettings.LatencyMode; GCSettings.LatencyMode = GCLatencyMode.LowLatency; @@ -27,7 +27,7 @@ namespace osu.Game.Performance GC.Collect(0); } - protected virtual void DisableHighPerformanceSession() + private void disableHighPerformanceSession() { if (GCSettings.LatencyMode == GCLatencyMode.LowLatency) GCSettings.LatencyMode = originalGCMode; From dc3b41865cbf8ebb0b31f5d6d9ae042a93a14356 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 27 Feb 2024 19:17:34 +0900 Subject: [PATCH 1135/2188] Add logging --- osu.Game/Performance/HighPerformanceSessionManager.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Performance/HighPerformanceSessionManager.cs b/osu.Game/Performance/HighPerformanceSessionManager.cs index 22c929083c..304ab44975 100644 --- a/osu.Game/Performance/HighPerformanceSessionManager.cs +++ b/osu.Game/Performance/HighPerformanceSessionManager.cs @@ -5,6 +5,7 @@ using System; using System.Runtime; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Logging; namespace osu.Game.Performance { @@ -20,6 +21,8 @@ namespace osu.Game.Performance private void enableHighPerformanceSession() { + Logger.Log("Starting high performance session"); + originalGCMode = GCSettings.LatencyMode; GCSettings.LatencyMode = GCLatencyMode.LowLatency; @@ -29,6 +32,8 @@ namespace osu.Game.Performance private void disableHighPerformanceSession() { + Logger.Log("Ending high performance session"); + if (GCSettings.LatencyMode == GCLatencyMode.LowLatency) GCSettings.LatencyMode = originalGCMode; From 069b400dd08e21ce8e52369e5708721680b2c1f4 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 27 Feb 2024 19:36:03 +0900 Subject: [PATCH 1136/2188] Move manager to desktop game --- osu.Desktop/OsuGameDesktop.cs | 6 ++++++ .../Performance/HighPerformanceSessionManager.cs | 6 +++--- osu.Game/OsuGame.cs | 3 --- .../Performance/IHighPerformanceSessionManager.cs | 12 ++++++++++++ osu.Game/Screens/Play/PlayerLoader.cs | 2 +- 5 files changed, 22 insertions(+), 7 deletions(-) rename {osu.Game => osu.Desktop}/Performance/HighPerformanceSessionManager.cs (90%) create mode 100644 osu.Game/Performance/IHighPerformanceSessionManager.cs diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index a0db896f46..5b5f5c2167 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -7,6 +7,7 @@ using System.IO; using System.Reflection; using System.Runtime.Versioning; using Microsoft.Win32; +using osu.Desktop.Performance; using osu.Desktop.Security; using osu.Framework.Platform; using osu.Game; @@ -15,9 +16,11 @@ using osu.Framework; using osu.Framework.Logging; using osu.Game.Updater; using osu.Desktop.Windows; +using osu.Framework.Allocation; using osu.Game.IO; using osu.Game.IPC; using osu.Game.Online.Multiplayer; +using osu.Game.Performance; using osu.Game.Utils; using SDL2; @@ -28,6 +31,9 @@ namespace osu.Desktop private OsuSchemeLinkIPCChannel? osuSchemeLinkIPCChannel; private ArchiveImportIPCChannel? archiveImportIPCChannel; + [Cached(typeof(IHighPerformanceSessionManager))] + private readonly HighPerformanceSessionManager highPerformanceSessionManager = new HighPerformanceSessionManager(); + public OsuGameDesktop(string[]? args = null) : base(args) { diff --git a/osu.Game/Performance/HighPerformanceSessionManager.cs b/osu.Desktop/Performance/HighPerformanceSessionManager.cs similarity index 90% rename from osu.Game/Performance/HighPerformanceSessionManager.cs rename to osu.Desktop/Performance/HighPerformanceSessionManager.cs index 304ab44975..eb2b3be5b9 100644 --- a/osu.Game/Performance/HighPerformanceSessionManager.cs +++ b/osu.Desktop/Performance/HighPerformanceSessionManager.cs @@ -4,12 +4,12 @@ using System; using System.Runtime; using osu.Framework.Allocation; -using osu.Framework.Graphics; using osu.Framework.Logging; +using osu.Game.Performance; -namespace osu.Game.Performance +namespace osu.Desktop.Performance { - public partial class HighPerformanceSessionManager : Component + public class HighPerformanceSessionManager : IHighPerformanceSessionManager { private GCLatencyMode originalGCMode; diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 13e80e0707..f65557c6bb 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -55,7 +55,6 @@ using osu.Game.Overlays.Notifications; using osu.Game.Overlays.SkinEditor; using osu.Game.Overlays.Toolbar; using osu.Game.Overlays.Volume; -using osu.Game.Performance; using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Screens; @@ -1086,8 +1085,6 @@ namespace osu.Game loadComponentSingleFile(new AccountCreationOverlay(), topMostOverlayContent.Add, true); loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true); - loadComponentSingleFile(new HighPerformanceSessionManager(), Add, true); - loadComponentSingleFile(new BackgroundDataStoreProcessor(), Add); Add(difficultyRecommender); diff --git a/osu.Game/Performance/IHighPerformanceSessionManager.cs b/osu.Game/Performance/IHighPerformanceSessionManager.cs new file mode 100644 index 0000000000..826a0a04f5 --- /dev/null +++ b/osu.Game/Performance/IHighPerformanceSessionManager.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; + +namespace osu.Game.Performance +{ + public interface IHighPerformanceSessionManager + { + IDisposable BeginSession(); + } +} diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index fe235dd56d..00a4a86c71 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -156,7 +156,7 @@ namespace osu.Game.Screens.Play private BatteryInfo? batteryInfo { get; set; } [Resolved] - private HighPerformanceSessionManager? highPerformanceSessionManager { get; set; } + private IHighPerformanceSessionManager? highPerformanceSessionManager { get; set; } public PlayerLoader(Func createPlayer) { From bbdd85020cc755ee75d8227468bc27c06bb67505 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 27 Feb 2024 11:45:03 +0100 Subject: [PATCH 1137/2188] Fix slider tails sometimes not dimming correctly Originally noticed during review of another change: https://github.com/ppy/osu/pull/27369#issuecomment-1966140198. `DrawableOsuHitObject` tries to solve the initial dimming of objects by applying transform to a list of dimmable parts. For plain drawables this is safe, but if one of the parts is a DHO, it is not safe, because drawable transforms can be cleared at will. In particular, on first use of a drawable slider, `UpdateInitialTransforms()` would fire via `LoadComplete()` on the `DrawableSlider`, but *then*, also via `LoadComplete()`, the `DrawableSliderTail` would update its own state and by doing so inadvertently clear the dim transform just added by the slider. To fix, ensure dim transforms are applied to DHOs via `ApplyCustomUpdateState`. --- .../Objects/Drawables/DrawableOsuHitObject.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index 5271c03e08..35cab6459b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -80,6 +80,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables base.UpdateInitialTransforms(); foreach (var piece in DimmablePieces) + { + // if the specified dimmable piece is a DHO, it is generally not safe to tack transforms onto it directly + // as they may be cleared via the `updateState()` DHO flow, + // so use `ApplyCustomUpdateState` instead. which does not have this pitfall. + if (piece is DrawableHitObject drawableObjectPiece) + drawableObjectPiece.ApplyCustomUpdateState += (dho, _) => applyDim(dho); + else + applyDim(piece); + } + + void applyDim(Drawable piece) { piece.FadeColour(new Color4(195, 195, 195, 255)); using (piece.BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW)) From 189c680555e82222bf7115305b5156cb12d3adc8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 27 Feb 2024 20:46:25 +0800 Subject: [PATCH 1138/2188] Add basic xmldoc on interface type --- .../Performance/IHighPerformanceSessionManager.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game/Performance/IHighPerformanceSessionManager.cs b/osu.Game/Performance/IHighPerformanceSessionManager.cs index 826a0a04f5..d3d1fda8fc 100644 --- a/osu.Game/Performance/IHighPerformanceSessionManager.cs +++ b/osu.Game/Performance/IHighPerformanceSessionManager.cs @@ -5,8 +5,19 @@ using System; namespace osu.Game.Performance { + /// + /// Allows creating a temporary "high performance" session, with the goal of optimising runtime + /// performance for gameplay purposes. + /// + /// On desktop platforms, this will set a low latency GC mode which collects more frequently to avoid + /// GC spikes. + /// public interface IHighPerformanceSessionManager { + /// + /// Start a new high performance session. + /// + /// An which will end the session when disposed. IDisposable BeginSession(); } } From 87509fbf6efc9e14979a97fdb14b5fc6b56bdf16 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 27 Feb 2024 13:47:19 +0100 Subject: [PATCH 1139/2188] Privatise registry-related constants Don't see any reason for them to be public. --- .../Windows/WindowsAssociationManager.cs | 32 +++++++++---------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 2a1aeba7e0..c784d52a4f 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -15,27 +15,27 @@ namespace osu.Desktop.Windows [SupportedOSPlatform("windows")] public static class WindowsAssociationManager { - public const string SOFTWARE_CLASSES = @"Software\Classes"; + private const string software_classes = @"Software\Classes"; /// /// Sub key for setting the icon. /// https://learn.microsoft.com/en-us/windows/win32/com/defaulticon /// - public const string DEFAULT_ICON = @"DefaultIcon"; + private const string default_icon = @"DefaultIcon"; /// /// Sub key for setting the command line that the shell invokes. /// https://learn.microsoft.com/en-us/windows/win32/com/shell /// - public const string SHELL_OPEN_COMMAND = @"Shell\Open\Command"; + internal const string SHELL_OPEN_COMMAND = @"Shell\Open\Command"; - public static readonly string EXE_PATH = Path.ChangeExtension(typeof(WindowsAssociationManager).Assembly.Location, ".exe").Replace('/', '\\'); + private static readonly string exe_path = Path.ChangeExtension(typeof(WindowsAssociationManager).Assembly.Location, ".exe").Replace('/', '\\'); /// /// Program ID prefix used for file associations. Should be relatively short since the full program ID has a 39 character limit, /// see https://learn.microsoft.com/en-us/windows/win32/com/-progid--key. /// - public const string PROGRAM_ID_PREFIX = "osu.File"; + private const string program_id_prefix = "osu.File"; private static readonly FileAssociation[] file_associations = { @@ -177,24 +177,24 @@ namespace osu.Desktop.Windows private record FileAssociation(string Extension, LocalisableString Description, string IconPath) { - private string programId => $@"{PROGRAM_ID_PREFIX}{Extension}"; + private string programId => $@"{program_id_prefix}{Extension}"; /// /// Installs a file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key /// public void Install() { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true); if (classes == null) return; // register a program id for the given extension using (var programKey = classes.CreateSubKey(programId)) { - using (var defaultIconKey = programKey.CreateSubKey(DEFAULT_ICON)) + using (var defaultIconKey = programKey.CreateSubKey(default_icon)) defaultIconKey.SetValue(null, IconPath); using (var openCommandKey = programKey.CreateSubKey(SHELL_OPEN_COMMAND)) - openCommandKey.SetValue(null, $@"""{EXE_PATH}"" ""%1"""); + openCommandKey.SetValue(null, $@"""{exe_path}"" ""%1"""); } using (var extensionKey = classes.CreateSubKey(Extension)) @@ -211,7 +211,7 @@ namespace osu.Desktop.Windows public void UpdateDescription(string description) { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true); if (classes == null) return; using (var programKey = classes.OpenSubKey(programId, true)) @@ -223,7 +223,7 @@ namespace osu.Desktop.Windows /// public void Uninstall() { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true); if (classes == null) return; using (var extensionKey = classes.OpenSubKey(Extension, true)) @@ -254,24 +254,24 @@ namespace osu.Desktop.Windows /// public void Install() { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true); if (classes == null) return; using (var protocolKey = classes.CreateSubKey(Protocol)) { protocolKey.SetValue(URL_PROTOCOL, string.Empty); - using (var defaultIconKey = protocolKey.CreateSubKey(DEFAULT_ICON)) + using (var defaultIconKey = protocolKey.CreateSubKey(default_icon)) defaultIconKey.SetValue(null, IconPath); using (var openCommandKey = protocolKey.CreateSubKey(SHELL_OPEN_COMMAND)) - openCommandKey.SetValue(null, $@"""{EXE_PATH}"" ""%1"""); + openCommandKey.SetValue(null, $@"""{exe_path}"" ""%1"""); } } public void UpdateDescription(string description) { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true); if (classes == null) return; using (var protocolKey = classes.OpenSubKey(Protocol, true)) @@ -280,7 +280,7 @@ namespace osu.Desktop.Windows public void Uninstall() { - using var classes = Registry.CurrentUser.OpenSubKey(SOFTWARE_CLASSES, true); + using var classes = Registry.CurrentUser.OpenSubKey(software_classes, true); classes?.DeleteSubKeyTree(Protocol, throwOnMissingSubKey: false); } } From 09dee50372f85c38a9432edd76ef3e4f7c5ad1fa Mon Sep 17 00:00:00 2001 From: Gabriel Del Nero <43073074+Gabixel@users.noreply.github.com> Date: Tue, 27 Feb 2024 15:35:51 +0100 Subject: [PATCH 1140/2188] Change initial scroll animation to mod columns Starting from the end (which should be fine with the current number of columns, even on different/wider screen resolutions), and with a custom decay value when it reaches zero offset. --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index ce1d0d27a3..a5fc75aea3 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -341,12 +341,12 @@ namespace osu.Game.Overlays.Mods column.SearchTerm = query.NewValue; }, true); - // Start scrolled slightly to the right to give the user a sense that + // Start scrolling from the end, to give the user a sense that // there is more horizontal content available. ScheduleAfterChildren(() => { - columnScroll.ScrollTo(200, false); - columnScroll.ScrollToStart(); + columnScroll.ScrollToEnd(false); + columnScroll.ScrollTo(0, true, 0.0055); }); } From b3aa9e25d2f3ca99eda2f3e0ac6d7a3dedbd1f61 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 27 Feb 2024 23:18:11 +0300 Subject: [PATCH 1141/2188] Disable legacy slider AA for now --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs index a00014ab88..b54bb44f94 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacySliderBody.cs @@ -26,7 +26,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy protected override Color4 ColourAt(float position) { // https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Renderers/MmSliderRendererGL.cs#L99 - const float aa_width = 3f / 256f; + // float aaWidth = Math.Min(Math.Max(0.5f / PathRadius, 3.0f / 256.0f), 1.0f / 16.0f); + // applying the aa_width constant from stable makes sliders blurry, especially on CS>5. set to zero for now. + // this might be related to SmoothPath applying AA internally, but disabling that does not seem to have much of an effect. + const float aa_width = 0f; Color4 shadow = new Color4(0, 0, 0, 0.25f); Color4 outerColour = AccentColour.Darken(0.1f); From e053c08f6b137dcf5b62850ad5c17052780c4f71 Mon Sep 17 00:00:00 2001 From: jvyden Date: Tue, 27 Feb 2024 16:23:36 -0500 Subject: [PATCH 1142/2188] Hide social interactions while in Do Not Disturb --- osu.Desktop/DiscordRichPresence.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 1944a73c0a..e118b3d6c0 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -95,8 +95,10 @@ namespace osu.Desktop if (activity.Value != null) { bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited; + bool hideInteractions = status.Value == UserStatus.DoNotDisturb && activity.Value is UserActivity.InLobby; + presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); - presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty); + presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation || hideInteractions) ?? string.Empty); if (getBeatmapID(activity.Value) is int beatmapId && beatmapId > 0) { From d83aeb73e4186219e1143ba7a289b02efff1c59a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 28 Feb 2024 01:02:34 +0300 Subject: [PATCH 1143/2188] Fix menu cursor tracing rotation while override by gameplay cursor --- osu.Game/Graphics/Cursor/MenuCursorContainer.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs index 8cf47006ab..7e42d45191 100644 --- a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs +++ b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs @@ -220,12 +220,16 @@ namespace osu.Game.Graphics.Cursor { activeCursor.FadeTo(1, 250, Easing.OutQuint); activeCursor.ScaleTo(1, 400, Easing.OutQuint); + activeCursor.RotateTo(0, 400, Easing.OutQuint); + dragRotationState = DragRotationState.NotDragging; } protected override void PopOut() { activeCursor.FadeTo(0, 250, Easing.OutQuint); activeCursor.ScaleTo(0.6f, 250, Easing.In); + activeCursor.RotateTo(0, 400, Easing.OutQuint); + dragRotationState = DragRotationState.NotDragging; } private void playTapSample(double baseFrequency = 1f) From c69c881cd373175859d97ce5a536a8827e6a0ddb Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 28 Feb 2024 07:58:02 +0300 Subject: [PATCH 1144/2188] Combine conditionals and remove "InLobby" check --- osu.Desktop/DiscordRichPresence.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index e118b3d6c0..f0da708766 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -94,11 +94,10 @@ namespace osu.Desktop if (activity.Value != null) { - bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited; - bool hideInteractions = status.Value == UserStatus.DoNotDisturb && activity.Value is UserActivity.InLobby; + bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); - presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation || hideInteractions) ?? string.Empty); + presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty); if (getBeatmapID(activity.Value) is int beatmapId && beatmapId > 0) { From 351160f94e34712103cc7d16d2ee21ee007660a6 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 27 Feb 2024 22:41:49 -0800 Subject: [PATCH 1145/2188] Move back/quit button from bottom left to fail overlay when spectating --- osu.Game/Screens/Play/FailOverlay.cs | 17 +---------------- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 10 ++++++++++ osu.Game/Screens/Play/PauseOverlay.cs | 10 +--------- osu.Game/Screens/Play/Player.cs | 4 ++-- osu.Game/Screens/Play/SpectatorPlayer.cs | 2 -- 5 files changed, 14 insertions(+), 29 deletions(-) diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index 210ae5ceb6..f14cdfc213 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -6,10 +6,8 @@ using System; using System.Threading.Tasks; using osu.Game.Scoring; -using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osuTK; -using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -26,22 +24,9 @@ namespace osu.Game.Screens.Play public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader; - private readonly bool showButtons; - - public FailOverlay(bool showButtons = true) - { - this.showButtons = showButtons; - } - [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { - if (showButtons) - { - AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke()); - AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); - } - // from #10339 maybe this is a better visual effect Add(new Container { diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index 440b8d37b9..be4b8ff9fe 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -38,6 +38,7 @@ namespace osu.Game.Screens.Play public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; + public Action? OnResume; public Action? OnRetry; public Action? OnQuit; @@ -129,6 +130,15 @@ namespace osu.Game.Screens.Play }, }; + if (OnResume != null) + AddButton(GameplayMenuOverlayStrings.Continue, colours.Green, () => OnResume.Invoke()); + + if (OnRetry != null) + AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry.Invoke()); + + if (OnQuit != null) + AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit.Invoke()); + State.ValueChanged += _ => InternalButtons.Deselect(); updateInfoText(); diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 2aa2793fd4..c8e8275641 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -11,18 +11,14 @@ using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Audio; -using osu.Game.Graphics; using osu.Game.Input.Bindings; using osu.Game.Localisation; using osu.Game.Skinning; -using osuTK.Graphics; namespace osu.Game.Screens.Play { public partial class PauseOverlay : GameplayMenuOverlay { - public Action OnResume; - public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying; public override LocalisableString Header => GameplayMenuOverlayStrings.PausedHeader; @@ -38,12 +34,8 @@ namespace osu.Game.Screens.Play }; [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load() { - AddButton(GameplayMenuOverlayStrings.Continue, colours.Green, () => OnResume?.Invoke()); - AddButton(GameplayMenuOverlayStrings.Retry, colours.YellowDark, () => OnRetry?.Invoke()); - AddButton(GameplayMenuOverlayStrings.Quit, new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); - AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop")) { Looping = true, diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 11ff5fdbef..88f6ae9e71 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -278,10 +278,10 @@ namespace osu.Game.Screens.Play createGameplayComponents(Beatmap.Value) } }, - FailOverlay = new FailOverlay(Configuration.AllowUserInteraction) + FailOverlay = new FailOverlay { SaveReplay = async () => await prepareAndImportScoreAsync(true).ConfigureAwait(false), - OnRetry = () => Restart(), + OnRetry = Configuration.AllowUserInteraction ? () => Restart() : null, OnQuit = () => PerformExit(true), }, new HotkeyExitOverlay diff --git a/osu.Game/Screens/Play/SpectatorPlayer.cs b/osu.Game/Screens/Play/SpectatorPlayer.cs index 2faead0ee1..d1404ac184 100644 --- a/osu.Game/Screens/Play/SpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SpectatorPlayer.cs @@ -25,8 +25,6 @@ namespace osu.Game.Screens.Play private readonly Score score; - public override bool AllowBackButton => true; - protected override bool CheckModsAllowFailure() { if (!allowFail) From dee57c7e72275fb87fabacbbc802775418e95185 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 27 Feb 2024 22:42:36 -0800 Subject: [PATCH 1146/2188] Refactor test to only allow init of actions --- .../Gameplay/TestSceneGameplayMenuOverlay.cs | 43 ++++++------------- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 6 +-- 2 files changed, 16 insertions(+), 33 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs index aa5e5985c3..73028e6df9 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs @@ -3,7 +3,6 @@ #nullable disable -using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -26,6 +25,8 @@ namespace osu.Game.Tests.Visual.Gameplay private GlobalActionContainer globalActionContainer; + private bool triggeredRetryButton; + [BackgroundDependencyLoader] private void load(OsuGameBase game) { @@ -35,12 +36,18 @@ namespace osu.Game.Tests.Visual.Gameplay [SetUp] public void SetUp() => Schedule(() => { + triggeredRetryButton = false; + globalActionContainer.Children = new Drawable[] { pauseOverlay = new PauseOverlay { OnResume = () => Logger.Log(@"Resume"), - OnRetry = () => Logger.Log(@"Retry"), + OnRetry = () => + { + Logger.Log(@"Retry"); + triggeredRetryButton = true; + }, OnQuit = () => Logger.Log(@"Quit"), }, failOverlay = new FailOverlay @@ -224,17 +231,9 @@ namespace osu.Game.Tests.Visual.Gameplay { showOverlay(); - bool triggered = false; - AddStep("Click retry button", () => - { - var lastAction = pauseOverlay.OnRetry; - pauseOverlay.OnRetry = () => triggered = true; + AddStep("Click retry button", () => getButton(1).TriggerClick()); - getButton(1).TriggerClick(); - pauseOverlay.OnRetry = lastAction; - }); - - AddAssert("Action was triggered", () => triggered); + AddAssert("Retry was triggered", () => triggeredRetryButton); AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden); } @@ -252,25 +251,9 @@ namespace osu.Game.Tests.Visual.Gameplay InputManager.Key(Key.Down); }); - bool triggered = false; - Action lastAction = null; - AddStep("Press enter", () => - { - lastAction = pauseOverlay.OnRetry; - pauseOverlay.OnRetry = () => triggered = true; - InputManager.Key(Key.Enter); - }); + AddStep("Press enter", () => InputManager.Key(Key.Enter)); - AddAssert("Action was triggered", () => - { - if (lastAction != null) - { - pauseOverlay.OnRetry = lastAction; - lastAction = null; - } - - return triggered; - }); + AddAssert("Retry was triggered", () => triggeredRetryButton); AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden); } diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index be4b8ff9fe..da239d585e 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -38,9 +38,9 @@ namespace osu.Game.Screens.Play public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; - public Action? OnResume; - public Action? OnRetry; - public Action? OnQuit; + public Action? OnResume { get; init; } + public Action? OnRetry { get; init; } + public Action? OnQuit { get; init; } /// /// Action that is invoked when is triggered. From e8a106177771cc23112f8f42e6cc9adb725736cc Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 27 Feb 2024 23:16:20 -0800 Subject: [PATCH 1147/2188] Add test for spectator player exit --- osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index 1c7ede2b19..caf3a05518 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -25,6 +25,7 @@ using osu.Game.Tests.Gameplay; using osu.Game.Tests.Visual.Multiplayer; using osu.Game.Tests.Visual.Spectator; using osuTK; +using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { @@ -214,6 +215,9 @@ namespace osu.Game.Tests.Visual.Gameplay checkPaused(false); // Should continue playing until out of frames checkPaused(true); // And eventually stop after running out of frames and fail. // Todo: Should check for + display a failed message. + + AddStep("exit player", () => InputManager.Key(Key.Escape)); + AddAssert("player exited", () => Stack.CurrentScreen is SoloSpectatorScreen); } [Test] From 8e462fbb38e4ffb41f3cf7cf9e7775978d03464b Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 27 Feb 2024 23:24:04 -0800 Subject: [PATCH 1148/2188] Apply NRT to touched files --- .../Gameplay/TestSceneGameplayMenuOverlay.cs | 8 +++----- .../Visual/Gameplay/TestSceneSpectator.cs | 20 +++++++++---------- osu.Game/Screens/Play/FailOverlay.cs | 4 +--- osu.Game/Screens/Play/PauseOverlay.cs | 4 +--- .../Screens/Play/SaveFailedScoreButton.cs | 17 ++++++++++------ osu.Game/Screens/Play/SoloSpectatorPlayer.cs | 3 +-- osu.Game/Screens/Play/SpectatorPlayer.cs | 11 ++++------ 7 files changed, 30 insertions(+), 37 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs index 73028e6df9..3501c1a521 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -20,10 +18,10 @@ namespace osu.Game.Tests.Visual.Gameplay [Description("player pause/fail screens")] public partial class TestSceneGameplayMenuOverlay : OsuManualInputManagerTestScene { - private FailOverlay failOverlay; - private PauseOverlay pauseOverlay; + private FailOverlay failOverlay = null!; + private PauseOverlay pauseOverlay = null!; - private GlobalActionContainer globalActionContainer; + private GlobalActionContainer globalActionContainer = null!; private bool triggeredRetryButton; diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index caf3a05518..c8356cd191 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -40,13 +38,13 @@ namespace osu.Game.Tests.Visual.Gameplay protected override bool UseOnlineAPI => true; [Resolved] - private OsuGameBase game { get; set; } + private OsuGameBase game { get; set; } = null!; private TestSpectatorClient spectatorClient => dependenciesScreen.SpectatorClient; - private DependenciesScreen dependenciesScreen; - private SoloSpectatorScreen spectatorScreen; + private DependenciesScreen dependenciesScreen = null!; + private SoloSpectatorScreen spectatorScreen = null!; - private BeatmapSetInfo importedBeatmap; + private BeatmapSetInfo importedBeatmap = null!; private int importedBeatmapId; [SetUpSteps] @@ -189,7 +187,7 @@ namespace osu.Game.Tests.Visual.Gameplay waitForPlayerCurrent(); - Player lastPlayer = null; + Player lastPlayer = null!; AddStep("store first player", () => lastPlayer = player); start(); @@ -282,7 +280,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestFinalFrameInBundleHasHeader() { - FrameDataBundle lastBundle = null; + FrameDataBundle? lastBundle = null; AddStep("bind to client", () => spectatorClient.OnNewFrames += (_, bundle) => lastBundle = bundle); @@ -291,8 +289,8 @@ namespace osu.Game.Tests.Visual.Gameplay finish(); AddUntilStep("bundle received", () => lastBundle != null); - AddAssert("first frame does not have header", () => lastBundle.Frames[0].Header == null); - AddAssert("last frame has header", () => lastBundle.Frames[^1].Header != null); + AddAssert("first frame does not have header", () => lastBundle?.Frames[0].Header == null); + AddAssert("last frame has header", () => lastBundle?.Frames[^1].Header != null); } [Test] @@ -387,7 +385,7 @@ namespace osu.Game.Tests.Visual.Gameplay } private OsuFramedReplayInputHandler replayHandler => - (OsuFramedReplayInputHandler)Stack.ChildrenOfType().First().ReplayInputHandler; + (OsuFramedReplayInputHandler)Stack.ChildrenOfType().First().ReplayInputHandler!; private Player player => this.ChildrenOfType().Single(); diff --git a/osu.Game/Screens/Play/FailOverlay.cs b/osu.Game/Screens/Play/FailOverlay.cs index f14cdfc213..4a0a6f573c 100644 --- a/osu.Game/Screens/Play/FailOverlay.cs +++ b/osu.Game/Screens/Play/FailOverlay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Threading.Tasks; using osu.Game.Scoring; @@ -20,7 +18,7 @@ namespace osu.Game.Screens.Play { public partial class FailOverlay : GameplayMenuOverlay { - public Func> SaveReplay; + public Func>? SaveReplay; public override LocalisableString Header => GameplayMenuOverlayStrings.FailedHeader; diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index c8e8275641..3a471acba4 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using osu.Framework.Allocation; @@ -23,7 +21,7 @@ namespace osu.Game.Screens.Play public override LocalisableString Header => GameplayMenuOverlayStrings.PausedHeader; - private SkinnableSound pauseLoop; + private SkinnableSound pauseLoop = null!; protected override Action BackAction => () => { diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index b97c140250..ef27aac1b9 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -30,13 +30,13 @@ namespace osu.Game.Screens.Play private readonly Bindable state = new Bindable(); - private readonly Func> importFailedScore; + private readonly Func>? importFailedScore; private ScoreInfo? importedScore; private DownloadButton button = null!; - public SaveFailedScoreButton(Func> importFailedScore) + public SaveFailedScoreButton(Func>? importFailedScore) { Size = new Vector2(50, 30); @@ -60,11 +60,16 @@ namespace osu.Game.Screens.Play case DownloadState.NotDownloaded: state.Value = DownloadState.Importing; - Task.Run(importFailedScore).ContinueWith(t => + + if (importFailedScore != null) { - importedScore = realm.Run(r => r.Find(t.GetResultSafely().ID)?.Detach()); - Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded); - }).FireAndForget(); + Task.Run(importFailedScore).ContinueWith(t => + { + importedScore = realm.Run(r => r.Find(t.GetResultSafely().ID)?.Detach()); + Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded); + }).FireAndForget(); + } + break; } } diff --git a/osu.Game/Screens/Play/SoloSpectatorPlayer.cs b/osu.Game/Screens/Play/SoloSpectatorPlayer.cs index 8d25a0148d..3dafd5f752 100644 --- a/osu.Game/Screens/Play/SoloSpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SoloSpectatorPlayer.cs @@ -50,8 +50,7 @@ namespace osu.Game.Screens.Play { base.Dispose(isDisposing); - if (SpectatorClient != null) - SpectatorClient.OnUserBeganPlaying -= userBeganPlaying; + SpectatorClient.OnUserBeganPlaying -= userBeganPlaying; } } } diff --git a/osu.Game/Screens/Play/SpectatorPlayer.cs b/osu.Game/Screens/Play/SpectatorPlayer.cs index d1404ac184..520fb43445 100644 --- a/osu.Game/Screens/Play/SpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SpectatorPlayer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -21,7 +19,7 @@ namespace osu.Game.Screens.Play public abstract partial class SpectatorPlayer : Player { [Resolved] - protected SpectatorClient SpectatorClient { get; private set; } + protected SpectatorClient SpectatorClient { get; private set; } = null!; private readonly Score score; @@ -35,7 +33,7 @@ namespace osu.Game.Screens.Play private bool allowFail; - protected SpectatorPlayer(Score score, PlayerConfiguration configuration = null) + protected SpectatorPlayer(Score score, PlayerConfiguration? configuration = null) : base(configuration) { this.score = score; @@ -98,7 +96,7 @@ namespace osu.Game.Screens.Play foreach (var frame in bundle.Frames) { - IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame(); + IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame()!; Debug.Assert(convertibleFrame != null); convertibleFrame.FromLegacy(frame, GameplayState.Beatmap); @@ -134,8 +132,7 @@ namespace osu.Game.Screens.Play { base.Dispose(isDisposing); - if (SpectatorClient != null) - SpectatorClient.OnNewFrames -= userSentFrames; + SpectatorClient.OnNewFrames -= userSentFrames; } } } From 6e03384c6bffba55b403c20cb566bf88c7252b12 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 28 Feb 2024 00:01:16 -0800 Subject: [PATCH 1149/2188] Apply NRT to `SoloSpectatorPlayer` --- osu.Game/Screens/Play/SoloSpectatorPlayer.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Screens/Play/SoloSpectatorPlayer.cs b/osu.Game/Screens/Play/SoloSpectatorPlayer.cs index 3dafd5f752..2cc1c4a368 100644 --- a/osu.Game/Screens/Play/SoloSpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SoloSpectatorPlayer.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Screens; using osu.Game.Online.Spectator; From 3fb2662d74a16bf7258d0b38777e599558d214a1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 28 Feb 2024 12:05:33 +0100 Subject: [PATCH 1150/2188] Update framework Mainly for the sake of https://github.com/ppy/osu-framework/pull/6196. --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 30037c868c..1b395a7c83 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 463a726856..747d6059da 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From b5ce2642aacc33cd47879d72a18e51714936e11b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 28 Feb 2024 13:20:41 +0100 Subject: [PATCH 1151/2188] Fix subscribing to `ApplyCustomUpdateState` too much --- .../Objects/Drawables/DrawableOsuHitObject.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index 35cab6459b..5f5deca1ba 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -85,7 +85,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // as they may be cleared via the `updateState()` DHO flow, // so use `ApplyCustomUpdateState` instead. which does not have this pitfall. if (piece is DrawableHitObject drawableObjectPiece) - drawableObjectPiece.ApplyCustomUpdateState += (dho, _) => applyDim(dho); + { + // this method can be called multiple times, and we don't want to subscribe to the event more than once, + // so this is what it is going to have to be... + drawableObjectPiece.ApplyCustomUpdateState -= applyDimToDrawableHitObject; + drawableObjectPiece.ApplyCustomUpdateState += applyDimToDrawableHitObject; + } else applyDim(piece); } @@ -96,6 +101,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables using (piece.BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW)) piece.FadeColour(Color4.White, 100); } + + void applyDimToDrawableHitObject(DrawableHitObject dho, ArmedState _) => applyDim(dho); } protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt; From ce994a7a733eacd1bd5b1c30aacda217b071e8b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 28 Feb 2024 13:31:06 +0100 Subject: [PATCH 1152/2188] Fix wireframe misalignment in argon accuracy counter - Closes https://github.com/ppy/osu/issues/27385. - Supersedes / closes https://github.com/ppy/osu/pull/27392. --- osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs | 6 +++--- osu.Game/Screens/Play/HUD/ArgonComboCounter.cs | 5 ++++- .../Screens/Play/HUD/ArgonCounterTextComponent.cs | 15 ++++++++++++--- osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs | 6 ++++-- 4 files changed, 23 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs index ca00ab12c7..4cc04e1485 100644 --- a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs @@ -75,21 +75,21 @@ namespace osu.Game.Screens.Play.HUD AutoSizeAxes = Axes.Both, Child = wholePart = new ArgonCounterTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeadersAccuracy.ToUpper()) { - RequiredDisplayDigits = { Value = 3 }, WireframeOpacity = { BindTarget = WireframeOpacity }, + WireframeTemplate = @"###", ShowLabel = { BindTarget = ShowLabel }, } }, fractionPart = new ArgonCounterTextComponent(Anchor.TopLeft) { - RequiredDisplayDigits = { Value = 2 }, WireframeOpacity = { BindTarget = WireframeOpacity }, + WireframeTemplate = @".##", Scale = new Vector2(0.5f), }, percentText = new ArgonCounterTextComponent(Anchor.TopLeft) { Text = @"%", - RequiredDisplayDigits = { Value = 1 }, + WireframeTemplate = @"#", WireframeOpacity = { BindTarget = WireframeOpacity } }, } diff --git a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs index 369c753cb0..3f187650b2 100644 --- a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs @@ -68,7 +68,10 @@ namespace osu.Game.Screens.Play.HUD private void updateWireframe() { - text.RequiredDisplayDigits.Value = getDigitsRequiredForDisplayCount(); + int digitsRequiredForDisplayCount = getDigitsRequiredForDisplayCount(); + + if (digitsRequiredForDisplayCount != text.WireframeTemplate.Length) + text.WireframeTemplate = new string('#', digitsRequiredForDisplayCount); } private int getDigitsRequiredForDisplayCount() diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index f8c82feddd..efb4d2108e 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -25,7 +25,6 @@ namespace osu.Game.Screens.Play.HUD private readonly OsuSpriteText labelText; public IBindable WireframeOpacity { get; } = new BindableFloat(); - public Bindable RequiredDisplayDigits { get; } = new BindableInt(); public Bindable ShowLabel { get; } = new BindableBool(); public Container NumberContainer { get; private set; } @@ -36,6 +35,18 @@ namespace osu.Game.Screens.Play.HUD set => textPart.Text = value; } + /// + /// The template for the wireframe displayed behind the . + /// Any character other than a dot is interpreted to mean a full segmented display "wireframe". + /// + public string WireframeTemplate + { + get => wireframeTemplate; + set => wireframesPart.Text = wireframeTemplate = value; + } + + private string wireframeTemplate = string.Empty; + public ArgonCounterTextComponent(Anchor anchor, LocalisableString? label = null) { Anchor = anchor; @@ -69,8 +80,6 @@ namespace osu.Game.Screens.Play.HUD } } }; - - RequiredDisplayDigits.BindValueChanged(digits => wireframesPart.Text = new string('#', digits.NewValue)); } private string textLookup(char c) diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index 44b9fb3123..7e0dd161dc 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -58,8 +58,10 @@ namespace osu.Game.Screens.Play.HUD private void updateWireframe() { - scoreText.RequiredDisplayDigits.Value = - Math.Max(RequiredDisplayDigits.Value, getDigitsRequiredForDisplayCount()); + int digitsRequiredForDisplayCount = Math.Max(RequiredDisplayDigits.Value, getDigitsRequiredForDisplayCount()); + + if (digitsRequiredForDisplayCount != scoreText.WireframeTemplate.Length) + scoreText.WireframeTemplate = new string('#', Math.Max(RequiredDisplayDigits.Value, digitsRequiredForDisplayCount)); } private int getDigitsRequiredForDisplayCount() From f49aa4d8157eb6368263f919c662dd0afdaca1d0 Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Wed, 28 Feb 2024 22:01:39 +0800 Subject: [PATCH 1153/2188] Parse points and segments for path string --- .../Objects/Legacy/ConvertHitObjectParser.cs | 57 ++++++++++++------- 1 file changed, 38 insertions(+), 19 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index f9e32fe26f..30e4101a84 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -266,30 +266,49 @@ namespace osu.Game.Rulesets.Objects.Legacy // This code takes on the responsibility of handling explicit segments of the path ("X" & "Y" from above). Implicit segments are handled by calls to convertPoints(). string[] pointSplit = pointString.Split('|'); - var controlPoints = new List>(); - int startIndex = 0; - int endIndex = 0; - bool first = true; + Span points = stackalloc Vector2[pointSplit.Length]; + Span<(PathType Type, int StartIndex)> segments = stackalloc (PathType Type, int StartIndex)[pointSplit.Length]; + int pointsCount = 0; + int segmentsCount = 0; - while (++endIndex < pointSplit.Length) + foreach (string s in pointSplit) { - // Keep incrementing endIndex while it's not the start of a new segment (indicated by having an alpha character at position 0). - if (!char.IsLetter(pointSplit[endIndex][0])) - continue; - - // Multi-segmented sliders DON'T contain the end point as part of the current segment as it's assumed to be the start of the next segment. - // The start of the next segment is the index after the type descriptor. - string endPoint = endIndex < pointSplit.Length - 1 ? pointSplit[endIndex + 1] : null; - - controlPoints.AddRange(convertPoints(pointSplit.AsMemory().Slice(startIndex, endIndex - startIndex), endPoint, first, offset)); - startIndex = endIndex; - first = false; + if (char.IsLetter(s[0])) + { + // The start of a new segment(indicated by having an alpha character at position 0). + var pathType = convertPathType(s); + segments[segmentsCount++] = (pathType, pointsCount); + } + else + { + points[pointsCount++] = readPoint(s, offset); + } } - if (endIndex > startIndex) - controlPoints.AddRange(convertPoints(pointSplit.AsMemory().Slice(startIndex, endIndex - startIndex), null, first, offset)); + var controlPoints = new List(pointsCount); - return mergePointsLists(controlPoints); + for (int i = 0; i < segmentsCount; i++) + { + int startIndex = segments[i].StartIndex; + int endIndex = i < segmentsCount - 1 ? segments[i + 1].StartIndex : pointsCount; + Vector2? endPoint = i < segmentsCount - 1 ? points[endIndex] : null; + controlPoints.AddRange(convertPoints(segments[i].Type, points[startIndex..endIndex], endPoint)); + } + + return controlPoints.ToArray(); + + static Vector2 readPoint(string value, Vector2 startPos) + { + string[] vertexSplit = value.Split(':'); + + Vector2 pos = new Vector2((int)Parsing.ParseDouble(vertexSplit[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(vertexSplit[1], Parsing.MAX_COORDINATE_VALUE)) - startPos; + return pos; + } + } + + private IEnumerable convertPoints(PathType type, ReadOnlySpan points, Vector2? endPoint) + { + throw new NotImplementedException(); } /// From 4bff54d35dbd60aab7cd8a255977fe95e5c3bde7 Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Wed, 28 Feb 2024 22:37:14 +0800 Subject: [PATCH 1154/2188] Add ToString on PathControlPoint for debugging --- osu.Game/Rulesets/Objects/PathControlPoint.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Rulesets/Objects/PathControlPoint.cs b/osu.Game/Rulesets/Objects/PathControlPoint.cs index ae9fa08085..1f8e63b269 100644 --- a/osu.Game/Rulesets/Objects/PathControlPoint.cs +++ b/osu.Game/Rulesets/Objects/PathControlPoint.cs @@ -76,5 +76,9 @@ namespace osu.Game.Rulesets.Objects } public bool Equals(PathControlPoint other) => Position == other?.Position && Type == other.Type; + + public override string ToString() => type is null + ? $"Position={Position}" + : $"Position={Position}, Type={type}"; } } From fe34577ee2938c45d295800405a309ad3d55ac3e Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Wed, 28 Feb 2024 22:42:08 +0800 Subject: [PATCH 1155/2188] Update parsing. --- .../Objects/Legacy/ConvertHitObjectParser.cs | 86 ++++++------------- 1 file changed, 24 insertions(+), 62 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 30e4101a84..2d4d2865e6 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -278,6 +278,10 @@ namespace osu.Game.Rulesets.Objects.Legacy // The start of a new segment(indicated by having an alpha character at position 0). var pathType = convertPathType(s); segments[segmentsCount++] = (pathType, pointsCount); + + // First segment is prepended by an extra zero point + if (pointsCount == 0) + points[pointsCount++] = Vector2.Zero; } else { @@ -306,47 +310,30 @@ namespace osu.Game.Rulesets.Objects.Legacy } } - private IEnumerable convertPoints(PathType type, ReadOnlySpan points, Vector2? endPoint) - { - throw new NotImplementedException(); - } - /// /// Converts a given point list into a set of path segments. /// + /// The path type of the point list. /// The point list. /// Any extra endpoint to consider as part of the points. This will NOT be returned. - /// Whether this is the first segment in the set. If true the first of the returned segments will contain a zero point. - /// The positional offset to apply to the control points. - /// The set of points contained by as one or more segments of the path, prepended by an extra zero point if is true. - private IEnumerable> convertPoints(ReadOnlyMemory points, string endPoint, bool first, Vector2 offset) + /// The set of points contained by as one or more segments of the path. + private IEnumerable convertPoints(PathType type, ReadOnlySpan points, Vector2? endPoint) { - PathType type = convertPathType(points.Span[0]); - - int readOffset = first ? 1 : 0; // First control point is zero for the first segment. - int readablePoints = points.Length - 1; // Total points readable from the base point span. - int endPointLength = endPoint != null ? 1 : 0; // Extra length if an endpoint is given that lies outside the base point span. - - var vertices = new PathControlPoint[readOffset + readablePoints + endPointLength]; - - // Fill any non-read points. - for (int i = 0; i < readOffset; i++) - vertices[i] = new PathControlPoint(); + var vertices = new PathControlPoint[points.Length]; + var result = new List(); // Parse into control points. - for (int i = 1; i < points.Length; i++) - readPoint(points.Span[i], offset, out vertices[readOffset + i - 1]); - - // If an endpoint is given, add it to the end. - if (endPoint != null) - readPoint(endPoint, offset, out vertices[^1]); + for (int i = 0; i < points.Length; i++) + vertices[i] = new PathControlPoint { Position = points[i] }; // Edge-case rules (to match stable). if (type == PathType.PERFECT_CURVE) { - if (vertices.Length != 3) + int endPointLength = endPoint is null ? 0 : 1; + + if (vertices.Length + endPointLength != 3) type = PathType.BEZIER; - else if (isLinear(vertices)) + else if (isLinear(stackalloc[] { points[0], points[1], endPoint ?? points[2] })) { // osu-stable special-cased colinear perfect curves to a linear path type = PathType.LINEAR; @@ -365,7 +352,7 @@ namespace osu.Game.Rulesets.Objects.Legacy int startIndex = 0; int endIndex = 0; - while (++endIndex < vertices.Length - endPointLength) + while (++endIndex < vertices.Length) { // Keep incrementing while an implicit segment doesn't need to be started. if (vertices[endIndex].Position != vertices[endIndex - 1].Position) @@ -378,50 +365,25 @@ namespace osu.Game.Rulesets.Objects.Legacy continue; // The last control point of each segment is not allowed to start a new implicit segment. - if (endIndex == vertices.Length - endPointLength - 1) + if (endIndex == vertices.Length - 1) continue; // Force a type on the last point, and return the current control point set as a segment. vertices[endIndex - 1].Type = type; - yield return vertices.AsMemory().Slice(startIndex, endIndex - startIndex); + for (int i = startIndex; i < endIndex; i++) + result.Add(vertices[i]); // Skip the current control point - as it's the same as the one that's just been returned. startIndex = endIndex + 1; } - if (endIndex > startIndex) - yield return vertices.AsMemory().Slice(startIndex, endIndex - startIndex); + for (int i = startIndex; i < endIndex; i++) + result.Add(vertices[i]); - static void readPoint(string value, Vector2 startPos, out PathControlPoint point) - { - string[] vertexSplit = value.Split(':'); + return result; - Vector2 pos = new Vector2((int)Parsing.ParseDouble(vertexSplit[0], Parsing.MAX_COORDINATE_VALUE), (int)Parsing.ParseDouble(vertexSplit[1], Parsing.MAX_COORDINATE_VALUE)) - startPos; - point = new PathControlPoint { Position = pos }; - } - - static bool isLinear(PathControlPoint[] p) => Precision.AlmostEquals(0, (p[1].Position.Y - p[0].Position.Y) * (p[2].Position.X - p[0].Position.X) - - (p[1].Position.X - p[0].Position.X) * (p[2].Position.Y - p[0].Position.Y)); - } - - private PathControlPoint[] mergePointsLists(List> controlPointList) - { - int totalCount = 0; - - foreach (var arr in controlPointList) - totalCount += arr.Length; - - var mergedArray = new PathControlPoint[totalCount]; - var mergedArrayMemory = mergedArray.AsMemory(); - int copyIndex = 0; - - foreach (var arr in controlPointList) - { - arr.CopyTo(mergedArrayMemory.Slice(copyIndex)); - copyIndex += arr.Length; - } - - return mergedArray; + static bool isLinear(ReadOnlySpan p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) + - (p[1].X - p[0].X) * (p[2].Y - p[0].Y)); } /// From bcb91f348d746bd4470240c23c72ec812fc54113 Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Wed, 28 Feb 2024 22:51:36 +0800 Subject: [PATCH 1156/2188] Use ArrayPool instead of stackalloc --- .../Objects/Legacy/ConvertHitObjectParser.cs | 82 ++++++++++--------- 1 file changed, 44 insertions(+), 38 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 2d4d2865e6..a3ca719ff9 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -18,6 +18,7 @@ using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Legacy; using osu.Game.Skinning; using osu.Game.Utils; +using System.Buffers; namespace osu.Game.Rulesets.Objects.Legacy { @@ -266,41 +267,49 @@ namespace osu.Game.Rulesets.Objects.Legacy // This code takes on the responsibility of handling explicit segments of the path ("X" & "Y" from above). Implicit segments are handled by calls to convertPoints(). string[] pointSplit = pointString.Split('|'); - Span points = stackalloc Vector2[pointSplit.Length]; - Span<(PathType Type, int StartIndex)> segments = stackalloc (PathType Type, int StartIndex)[pointSplit.Length]; + var points = ArrayPool.Shared.Rent(pointSplit.Length); + var segments = ArrayPool<(PathType Type, int StartIndex)>.Shared.Rent(pointSplit.Length); int pointsCount = 0; int segmentsCount = 0; - - foreach (string s in pointSplit) + try { - if (char.IsLetter(s[0])) - { - // The start of a new segment(indicated by having an alpha character at position 0). - var pathType = convertPathType(s); - segments[segmentsCount++] = (pathType, pointsCount); - // First segment is prepended by an extra zero point - if (pointsCount == 0) - points[pointsCount++] = Vector2.Zero; - } - else + foreach (string s in pointSplit) { - points[pointsCount++] = readPoint(s, offset); + if (char.IsLetter(s[0])) + { + // The start of a new segment(indicated by having an alpha character at position 0). + var pathType = convertPathType(s); + segments[segmentsCount++] = (pathType, pointsCount); + + // First segment is prepended by an extra zero point + if (pointsCount == 0) + points[pointsCount++] = Vector2.Zero; + } + else + { + points[pointsCount++] = readPoint(s, offset); + } } + + var controlPoints = new List>(pointsCount); + + for (int i = 0; i < segmentsCount; i++) + { + int startIndex = segments[i].StartIndex; + int endIndex = i < segmentsCount - 1 ? segments[i + 1].StartIndex : pointsCount; + Vector2? endPoint = i < segmentsCount - 1 ? points[endIndex] : null; + controlPoints.AddRange(convertPoints(segments[i].Type, new ArraySegment(points, startIndex, endIndex - startIndex), endPoint)); + } + + return controlPoints.SelectMany(s => s).ToArray(); } - - var controlPoints = new List(pointsCount); - - for (int i = 0; i < segmentsCount; i++) + finally { - int startIndex = segments[i].StartIndex; - int endIndex = i < segmentsCount - 1 ? segments[i + 1].StartIndex : pointsCount; - Vector2? endPoint = i < segmentsCount - 1 ? points[endIndex] : null; - controlPoints.AddRange(convertPoints(segments[i].Type, points[startIndex..endIndex], endPoint)); + ArrayPool.Shared.Return(points); + ArrayPool<(PathType Type, int StartIndex)>.Shared.Return(segments); } - return controlPoints.ToArray(); - static Vector2 readPoint(string value, Vector2 startPos) { string[] vertexSplit = value.Split(':'); @@ -317,13 +326,12 @@ namespace osu.Game.Rulesets.Objects.Legacy /// The point list. /// Any extra endpoint to consider as part of the points. This will NOT be returned. /// The set of points contained by as one or more segments of the path. - private IEnumerable convertPoints(PathType type, ReadOnlySpan points, Vector2? endPoint) + private IEnumerable> convertPoints(PathType type, ArraySegment points, Vector2? endPoint) { - var vertices = new PathControlPoint[points.Length]; - var result = new List(); + var vertices = new PathControlPoint[points.Count]; // Parse into control points. - for (int i = 0; i < points.Length; i++) + for (int i = 0; i < points.Count; i++) vertices[i] = new PathControlPoint { Position = points[i] }; // Edge-case rules (to match stable). @@ -333,7 +341,7 @@ namespace osu.Game.Rulesets.Objects.Legacy if (vertices.Length + endPointLength != 3) type = PathType.BEZIER; - else if (isLinear(stackalloc[] { points[0], points[1], endPoint ?? points[2] })) + else if (isLinear(points[0], points[1], endPoint ?? points[2])) { // osu-stable special-cased colinear perfect curves to a linear path type = PathType.LINEAR; @@ -370,20 +378,18 @@ namespace osu.Game.Rulesets.Objects.Legacy // Force a type on the last point, and return the current control point set as a segment. vertices[endIndex - 1].Type = type; - for (int i = startIndex; i < endIndex; i++) - result.Add(vertices[i]); + yield return new ArraySegment(vertices, startIndex, endIndex - startIndex); // Skip the current control point - as it's the same as the one that's just been returned. startIndex = endIndex + 1; } - for (int i = startIndex; i < endIndex; i++) - result.Add(vertices[i]); + if (startIndex < endIndex) + yield return new ArraySegment(vertices, startIndex, endIndex - startIndex); - return result; - - static bool isLinear(ReadOnlySpan p) => Precision.AlmostEquals(0, (p[1].Y - p[0].Y) * (p[2].X - p[0].X) - - (p[1].X - p[0].X) * (p[2].Y - p[0].Y)); + static bool isLinear(Vector2 p0, Vector2 p1, Vector2 p2) + => Precision.AlmostEquals(0, (p1.Y - p0.Y) * (p2.X - p0.X) + - (p1.X - p0.X) * (p2.Y - p0.Y)); } /// From c10ba6ece9aea6d4325482563ae64fbc8261a65e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 28 Feb 2024 15:59:22 +0100 Subject: [PATCH 1157/2188] Fix right mouse scroll clamping not going along well with padding Co-authored-by: Joseph Madamba --- osu.Game/Graphics/Containers/OsuScrollContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Containers/OsuScrollContainer.cs b/osu.Game/Graphics/Containers/OsuScrollContainer.cs index 124becc35a..ffd28957ef 100644 --- a/osu.Game/Graphics/Containers/OsuScrollContainer.cs +++ b/osu.Game/Graphics/Containers/OsuScrollContainer.cs @@ -127,7 +127,7 @@ namespace osu.Game.Graphics.Containers } protected virtual void ScrollFromMouseEvent(MouseEvent e) => - ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim]) * Content.DrawSize[ScrollDim], true, DistanceDecayOnRightMouseScrollbar); + ScrollTo(Clamp(ToLocalSpace(e.ScreenSpaceMousePosition)[ScrollDim] / DrawSize[ScrollDim] * Content.DrawSize[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar); protected override ScrollbarContainer CreateScrollbar(Direction direction) => new OsuScrollbar(direction); From 470d2be2e1b4043953e067ef91e4c997138cc0ef Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Thu, 29 Feb 2024 00:07:00 +0800 Subject: [PATCH 1158/2188] The overhead of LINQ is not ignorable --- .../Objects/Legacy/ConvertHitObjectParser.cs | 21 ++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index a3ca719ff9..72053648a0 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -302,7 +302,7 @@ namespace osu.Game.Rulesets.Objects.Legacy controlPoints.AddRange(convertPoints(segments[i].Type, new ArraySegment(points, startIndex, endIndex - startIndex), endPoint)); } - return controlPoints.SelectMany(s => s).ToArray(); + return mergePointsLists(controlPoints); } finally { @@ -392,6 +392,25 @@ namespace osu.Game.Rulesets.Objects.Legacy - (p1.X - p0.X) * (p2.Y - p0.Y)); } + private PathControlPoint[] mergePointsLists(List> controlPointList) + { + int totalCount = 0; + + foreach (var arr in controlPointList) + totalCount += arr.Count; + + var mergedArray = new PathControlPoint[totalCount]; + int copyIndex = 0; + + foreach (var arr in controlPointList) + { + arr.AsSpan().CopyTo(mergedArray.AsSpan(copyIndex)); + copyIndex += arr.Count; + } + + return mergedArray; + } + /// /// Creates a legacy Hit-type hit object. /// From e86ebd6cdba85e506a771aeab0fdeb0a71d74fab Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Thu, 29 Feb 2024 00:24:24 +0800 Subject: [PATCH 1159/2188] Fix formatting --- osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 72053648a0..f042e6ba26 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -271,9 +271,9 @@ namespace osu.Game.Rulesets.Objects.Legacy var segments = ArrayPool<(PathType Type, int StartIndex)>.Shared.Rent(pointSplit.Length); int pointsCount = 0; int segmentsCount = 0; + try { - foreach (string s in pointSplit) { if (char.IsLetter(s[0])) From 5ca6e8c68a54c0341fc1e0debac5c6e3ebb9739e Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 28 Feb 2024 11:03:09 -0800 Subject: [PATCH 1160/2188] Fix some NRT changes --- osu.Game/Screens/Play/SoloSpectatorPlayer.cs | 4 +++- osu.Game/Screens/Play/SpectatorPlayer.cs | 6 +++--- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/SoloSpectatorPlayer.cs b/osu.Game/Screens/Play/SoloSpectatorPlayer.cs index 2cc1c4a368..be83a4c6b5 100644 --- a/osu.Game/Screens/Play/SoloSpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SoloSpectatorPlayer.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Screens; using osu.Game.Online.Spectator; using osu.Game.Scoring; @@ -48,7 +49,8 @@ namespace osu.Game.Screens.Play { base.Dispose(isDisposing); - SpectatorClient.OnUserBeganPlaying -= userBeganPlaying; + if (SpectatorClient.IsNotNull()) + SpectatorClient.OnUserBeganPlaying -= userBeganPlaying; } } } diff --git a/osu.Game/Screens/Play/SpectatorPlayer.cs b/osu.Game/Screens/Play/SpectatorPlayer.cs index 520fb43445..b2ac946642 100644 --- a/osu.Game/Screens/Play/SpectatorPlayer.cs +++ b/osu.Game/Screens/Play/SpectatorPlayer.cs @@ -1,8 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Diagnostics; using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Screens; using osu.Game.Beatmaps; @@ -97,7 +97,6 @@ namespace osu.Game.Screens.Play foreach (var frame in bundle.Frames) { IConvertibleReplayFrame convertibleFrame = GameplayState.Ruleset.CreateConvertibleReplayFrame()!; - Debug.Assert(convertibleFrame != null); convertibleFrame.FromLegacy(frame, GameplayState.Beatmap); var convertedFrame = (ReplayFrame)convertibleFrame; @@ -132,7 +131,8 @@ namespace osu.Game.Screens.Play { base.Dispose(isDisposing); - SpectatorClient.OnNewFrames -= userSentFrames; + if (SpectatorClient.IsNotNull()) + SpectatorClient.OnNewFrames -= userSentFrames; } } } From 232ca5778fc7fb86144f7bb74ee93ee2ac462549 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 00:09:48 +0300 Subject: [PATCH 1161/2188] Improve spectator fail test --- osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs index c8356cd191..0de2b6a980 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs @@ -10,6 +10,7 @@ using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; +using osu.Game.Localisation; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Spectator; using osu.Game.Rulesets.Osu; @@ -23,7 +24,6 @@ using osu.Game.Tests.Gameplay; using osu.Game.Tests.Visual.Multiplayer; using osu.Game.Tests.Visual.Spectator; using osuTK; -using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { @@ -214,7 +214,9 @@ namespace osu.Game.Tests.Visual.Gameplay checkPaused(true); // And eventually stop after running out of frames and fail. // Todo: Should check for + display a failed message. - AddStep("exit player", () => InputManager.Key(Key.Escape)); + AddAssert("fail overlay present", () => player.ChildrenOfType().Single().IsPresent); + AddAssert("overlay can only quit", () => player.ChildrenOfType().Single().Buttons.Single().Text == GameplayMenuOverlayStrings.Quit); + AddStep("press quit button", () => player.ChildrenOfType().Single().Buttons.Single().TriggerClick()); AddAssert("player exited", () => Stack.CurrentScreen is SoloSpectatorScreen); } From 4a4ef91bc96c9cab11102156c429a778237cdcbf Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 00:42:52 +0300 Subject: [PATCH 1162/2188] Simplify active mods computation MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 9 +++++---- .../OnlinePlay/Match/RoomModSelectOverlay.cs | 14 +++++++++++--- 2 files changed, 16 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 6b80ff6e44..9605c0b2fe 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -104,6 +104,8 @@ namespace osu.Game.Overlays.Mods protected virtual IReadOnlyList ComputeNewModsFromSelection(IReadOnlyList oldSelection, IReadOnlyList newSelection) => newSelection; + protected virtual IReadOnlyList ComputeActiveMods() => SelectedMods.Value; + protected virtual IEnumerable CreateFooterButtons() { if (AllowCustomisation) @@ -321,13 +323,12 @@ namespace osu.Game.Overlays.Mods if (AllowCustomisation) ((IBindable>)modSettingsArea.SelectedMods).BindTo(SelectedMods); - SelectedMods.BindValueChanged(mods => + SelectedMods.BindValueChanged(_ => { - var newMods = ActiveMods.Value.Except(mods.OldValue).Concat(mods.NewValue).ToList(); - ActiveMods.Value = newMods; - updateFromExternalSelection(); updateCustomisation(); + + ActiveMods.Value = ComputeActiveMods(); }, true); ActiveMods.BindValueChanged(_ => diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index d3fd6de911..55e077df0f 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; @@ -9,6 +10,7 @@ using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; namespace osu.Game.Screens.OnlinePlay.Match { @@ -20,6 +22,8 @@ namespace osu.Game.Screens.OnlinePlay.Match [Resolved] private RulesetStore rulesets { get; set; } = null!; + private readonly List roomRequiredMods = new List(); + public RoomModSelectOverlay() : base(OverlayColourScheme.Plum) { @@ -31,15 +35,19 @@ namespace osu.Game.Screens.OnlinePlay.Match selectedItem.BindValueChanged(v => { + roomRequiredMods.Clear(); + if (v.NewValue is PlaylistItem item) { var rulesetInstance = rulesets.GetRuleset(item.RulesetID)?.CreateInstance(); Debug.Assert(rulesetInstance != null); - ActiveMods.Value = item.RequiredMods.Select(m => m.ToMod(rulesetInstance)).Concat(SelectedMods.Value).ToList(); + roomRequiredMods.AddRange(item.RequiredMods.Select(m => m.ToMod(rulesetInstance))); } - else - ActiveMods.Value = SelectedMods.Value; + + ActiveMods.Value = ComputeActiveMods(); }, true); } + + protected override IReadOnlyList ComputeActiveMods() => roomRequiredMods.Concat(base.ComputeActiveMods()).ToList(); } } From c3a7e998497b136e5ca97b6729de4661cc28c2d5 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 01:01:55 +0300 Subject: [PATCH 1163/2188] Remove unnecessary max operation --- osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index 7e0dd161dc..a14ab3cbcd 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -61,7 +61,7 @@ namespace osu.Game.Screens.Play.HUD int digitsRequiredForDisplayCount = Math.Max(RequiredDisplayDigits.Value, getDigitsRequiredForDisplayCount()); if (digitsRequiredForDisplayCount != scoreText.WireframeTemplate.Length) - scoreText.WireframeTemplate = new string('#', Math.Max(RequiredDisplayDigits.Value, digitsRequiredForDisplayCount)); + scoreText.WireframeTemplate = new string('#', digitsRequiredForDisplayCount); } private int getDigitsRequiredForDisplayCount() From de48c51715c072adb1ed75d7717a93e7af334e56 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 01:11:01 +0300 Subject: [PATCH 1164/2188] Apply renaming in remaining usages --- ...atisticsWatcher.cs => TestSceneUserStatisticsWatcher.cs} | 2 +- .../Toolbar/TransientUserStatisticsUpdateDisplay.cs | 6 +++--- osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs | 6 +++--- osu.Game/Users/UserRankPanel.cs | 2 +- 4 files changed, 8 insertions(+), 8 deletions(-) rename osu.Game.Tests/Visual/Online/{TestSceneSoloStatisticsWatcher.cs => TestSceneUserStatisticsWatcher.cs} (99%) diff --git a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs b/osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs similarity index 99% rename from osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs rename to osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs index 733769b9f3..0b1f50b66f 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneSoloStatisticsWatcher.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs @@ -21,7 +21,7 @@ using osu.Game.Users; namespace osu.Game.Tests.Visual.Online { [HeadlessTest] - public partial class TestSceneSoloStatisticsWatcher : OsuTestScene + public partial class TestSceneUserStatisticsWatcher : OsuTestScene { protected override bool UseOnlineAPI => false; diff --git a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs index e7a78f8b80..21d91ef53f 100644 --- a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs +++ b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs @@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Toolbar private Statistic pp = null!; [BackgroundDependencyLoader] - private void load(UserStatisticsWatcher? soloStatisticsWatcher) + private void load(UserStatisticsWatcher? userStatisticsWatcher) { RelativeSizeAxes = Axes.Y; AutoSizeAxes = Axes.X; @@ -47,8 +47,8 @@ namespace osu.Game.Overlays.Toolbar } }; - if (soloStatisticsWatcher != null) - ((IBindable)LatestUpdate).BindTo(soloStatisticsWatcher.LatestUpdate); + if (userStatisticsWatcher != null) + ((IBindable)LatestUpdate).BindTo(userStatisticsWatcher.LatestUpdate); } protected override void LoadComplete() diff --git a/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs index 7f8c12ddab..c37eb1914b 100644 --- a/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs +++ b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs @@ -28,11 +28,11 @@ namespace osu.Game.Screens.Ranking.Statistics } [BackgroundDependencyLoader] - private void load(UserStatisticsWatcher? soloStatisticsWatcher) + private void load(UserStatisticsWatcher? userStatisticsWatcher) { - if (soloStatisticsWatcher != null) + if (userStatisticsWatcher != null) { - latestGlobalStatisticsUpdate = soloStatisticsWatcher.LatestUpdate.GetBoundCopy(); + latestGlobalStatisticsUpdate = userStatisticsWatcher.LatestUpdate.GetBoundCopy(); latestGlobalStatisticsUpdate.BindValueChanged(update => { if (update.NewValue?.Score.MatchesOnlineID(achievedScore) == true) diff --git a/osu.Game/Users/UserRankPanel.cs b/osu.Game/Users/UserRankPanel.cs index b440261a4c..0d57b7bb7d 100644 --- a/osu.Game/Users/UserRankPanel.cs +++ b/osu.Game/Users/UserRankPanel.cs @@ -168,7 +168,7 @@ namespace osu.Game.Users Title = UsersStrings.ShowRankGlobalSimple, // TODO: implement highest rank tooltip // `RankHighest` resides in `APIUser`, but `api.LocalUser` doesn't update - // maybe move to `UserStatistics` in api, so `SoloStatisticsWatcher` can update the value + // maybe move to `UserStatistics` in api, so `UserStatisticsWatcher` can update the value }, countryRankDisplay = new ProfileValueDisplay(true) { From 8f97f0503f1107d06576390eb014cb5dfaed4b0b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 01:13:31 +0300 Subject: [PATCH 1165/2188] Move away from `Solo` namespace --- osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs | 2 +- osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs | 2 +- osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs | 2 +- osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs | 2 +- osu.Game/Online/{Solo => }/UserStatisticsUpdate.cs | 2 +- osu.Game/Online/{Solo => }/UserStatisticsWatcher.cs | 2 +- osu.Game/OsuGame.cs | 1 - .../Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs | 2 +- osu.Game/Screens/Play/SubmittingPlayer.cs | 2 +- osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs | 2 +- osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs | 2 +- osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs | 2 +- 12 files changed, 11 insertions(+), 12 deletions(-) rename osu.Game/Online/{Solo => }/UserStatisticsUpdate.cs (97%) rename osu.Game/Online/{Solo => }/UserStatisticsWatcher.cs (99%) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs b/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs index 41ce739c2f..1a4ca65975 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs @@ -8,8 +8,8 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; +using osu.Game.Online; using osu.Game.Online.API; -using osu.Game.Online.Solo; using osu.Game.Overlays.Toolbar; using osu.Game.Scoring; using osu.Game.Users; diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs b/osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs index 0b1f50b66f..e7ad07041c 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserStatisticsWatcher.cs @@ -8,10 +8,10 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Testing; using osu.Game.Models; +using osu.Game.Online; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Online.Solo; using osu.Game.Online.Spectator; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs b/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs index ee0ab0c880..ffc7d88a34 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneOverallRanking.cs @@ -3,7 +3,7 @@ using NUnit.Framework; using osu.Framework.Graphics; -using osu.Game.Online.Solo; +using osu.Game.Online; using osu.Game.Scoring; using osu.Game.Screens.Ranking.Statistics.User; using osu.Game.Users; diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs index ecb8073a88..acfa519c81 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneStatisticsPanel.cs @@ -13,7 +13,7 @@ using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Online.Solo; +using osu.Game.Online; using osu.Game.Rulesets; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; diff --git a/osu.Game/Online/Solo/UserStatisticsUpdate.cs b/osu.Game/Online/UserStatisticsUpdate.cs similarity index 97% rename from osu.Game/Online/Solo/UserStatisticsUpdate.cs rename to osu.Game/Online/UserStatisticsUpdate.cs index 03f3abbb66..f85b219ef0 100644 --- a/osu.Game/Online/Solo/UserStatisticsUpdate.cs +++ b/osu.Game/Online/UserStatisticsUpdate.cs @@ -4,7 +4,7 @@ using osu.Game.Scoring; using osu.Game.Users; -namespace osu.Game.Online.Solo +namespace osu.Game.Online { /// /// Contains data about the change in a user's profile statistics after completing a score. diff --git a/osu.Game/Online/Solo/UserStatisticsWatcher.cs b/osu.Game/Online/UserStatisticsWatcher.cs similarity index 99% rename from osu.Game/Online/Solo/UserStatisticsWatcher.cs rename to osu.Game/Online/UserStatisticsWatcher.cs index 2fff92fe0f..af32e86ae4 100644 --- a/osu.Game/Online/Solo/UserStatisticsWatcher.cs +++ b/osu.Game/Online/UserStatisticsWatcher.cs @@ -15,7 +15,7 @@ using osu.Game.Online.Spectator; using osu.Game.Scoring; using osu.Game.Users; -namespace osu.Game.Online.Solo +namespace osu.Game.Online { /// /// A persistent component that binds to the spectator server and API in order to deliver updates about the logged in user's gameplay statistics. diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 419e31bacd..44d1e7fad6 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -47,7 +47,6 @@ using osu.Game.Localisation; using osu.Game.Online; using osu.Game.Online.Chat; using osu.Game.Online.Rooms; -using osu.Game.Online.Solo; using osu.Game.Overlays; using osu.Game.Overlays.BeatmapListing; using osu.Game.Overlays.Music; diff --git a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs index 21d91ef53f..c6f373d55f 100644 --- a/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs +++ b/osu.Game/Overlays/Toolbar/TransientUserStatisticsUpdateDisplay.cs @@ -13,7 +13,7 @@ using osu.Framework.Threading; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -using osu.Game.Online.Solo; +using osu.Game.Online; using osu.Game.Resources.Localisation.Web; using osuTK; diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index ee88171789..62226c46dd 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -14,10 +14,10 @@ using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Database; +using osu.Game.Online; using osu.Game.Online.API; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; -using osu.Game.Online.Solo; using osu.Game.Online.Spectator; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; diff --git a/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs b/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs index 5c96a2b6c3..1e60e09486 100644 --- a/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs +++ b/osu.Game/Screens/Ranking/Statistics/User/OverallRanking.cs @@ -6,7 +6,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.UserInterface; -using osu.Game.Online.Solo; +using osu.Game.Online; namespace osu.Game.Screens.Ranking.Statistics.User { diff --git a/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs b/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs index a477f38cd1..e5f07d9891 100644 --- a/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs +++ b/osu.Game/Screens/Ranking/Statistics/User/RankingChangeRow.cs @@ -11,7 +11,7 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Online.Solo; +using osu.Game.Online; using osu.Game.Users; using osuTK; diff --git a/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs index c37eb1914b..fa3bb1a375 100644 --- a/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs +++ b/osu.Game/Screens/Ranking/Statistics/UserStatisticsPanel.cs @@ -8,7 +8,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Extensions; -using osu.Game.Online.Solo; +using osu.Game.Online; using osu.Game.Scoring; using osu.Game.Screens.Ranking.Statistics.User; From 7f5f3804f1695e130a2ab41d5e4fda092a32ed1d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 05:39:36 +0300 Subject: [PATCH 1166/2188] Expose beatmap storyboard as part of `GameplayState` --- osu.Game/Screens/Play/GameplayState.cs | 9 ++++++++- osu.Game/Screens/Play/Player.cs | 8 ++++---- 2 files changed, 12 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayState.cs b/osu.Game/Screens/Play/GameplayState.cs index cc399a0fbe..8b0207a340 100644 --- a/osu.Game/Screens/Play/GameplayState.cs +++ b/osu.Game/Screens/Play/GameplayState.cs @@ -10,6 +10,7 @@ using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; +using osu.Game.Storyboards; namespace osu.Game.Screens.Play { @@ -40,6 +41,11 @@ namespace osu.Game.Screens.Play public readonly ScoreProcessor ScoreProcessor; + /// + /// The storyboard associated with the beatmap. + /// + public readonly Storyboard Storyboard; + /// /// Whether gameplay completed without the user failing. /// @@ -62,7 +68,7 @@ namespace osu.Game.Screens.Play private readonly Bindable lastJudgementResult = new Bindable(); - public GameplayState(IBeatmap beatmap, Ruleset ruleset, IReadOnlyList? mods = null, Score? score = null, ScoreProcessor? scoreProcessor = null) + public GameplayState(IBeatmap beatmap, Ruleset ruleset, IReadOnlyList? mods = null, Score? score = null, ScoreProcessor? scoreProcessor = null, Storyboard? storyboard = null) { Beatmap = beatmap; Ruleset = ruleset; @@ -76,6 +82,7 @@ namespace osu.Game.Screens.Play }; Mods = mods ?? Array.Empty(); ScoreProcessor = scoreProcessor ?? ruleset.CreateScoreProcessor(); + Storyboard = storyboard ?? new Storyboard(); } /// diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 88f6ae9e71..10ada09be7 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -255,7 +255,7 @@ namespace osu.Game.Screens.Play Score.ScoreInfo.Ruleset = ruleset.RulesetInfo; Score.ScoreInfo.Mods = gameplayMods; - dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score, ScoreProcessor)); + dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score, ScoreProcessor, Beatmap.Value.Storyboard)); var rulesetSkinProvider = new RulesetSkinProvidingContainer(ruleset, playableBeatmap, Beatmap.Value.Skin); @@ -397,7 +397,7 @@ namespace osu.Game.Screens.Play protected virtual GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) => new MasterGameplayClockContainer(beatmap, gameplayStart); private Drawable createUnderlayComponents() => - DimmableStoryboard = new DimmableStoryboard(Beatmap.Value.Storyboard, GameplayState.Mods) { RelativeSizeAxes = Axes.Both }; + DimmableStoryboard = new DimmableStoryboard(GameplayState.Storyboard, GameplayState.Mods) { RelativeSizeAxes = Axes.Both }; private Drawable createGameplayComponents(IWorkingBeatmap working) => new ScalingContainer(ScalingMode.Gameplay) { @@ -456,7 +456,7 @@ namespace osu.Game.Screens.Play { RequestSkip = performUserRequestedSkip }, - skipOutroOverlay = new SkipOverlay(Beatmap.Value.Storyboard.LatestEventTime ?? 0) + skipOutroOverlay = new SkipOverlay(GameplayState.Storyboard.LatestEventTime ?? 0) { RequestSkip = () => progressToResults(false), Alpha = 0 @@ -1088,7 +1088,7 @@ namespace osu.Game.Screens.Play DimmableStoryboard.IsBreakTime.BindTo(breakTracker.IsBreakTime); - storyboardReplacesBackground.Value = Beatmap.Value.Storyboard.ReplacesBackground && Beatmap.Value.Storyboard.HasDrawable; + storyboardReplacesBackground.Value = GameplayState.Storyboard.ReplacesBackground && GameplayState.Storyboard.HasDrawable; foreach (var mod in GameplayState.Mods.OfType()) mod.ApplyToPlayer(this); From 847a8ead4fbdd86149b10fad884ed664a94e5352 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 05:39:59 +0300 Subject: [PATCH 1167/2188] Hide taiko scroller when beatmap has storyboard --- .../UI/DrawableTaikoRuleset.cs | 29 ++++++++++++++----- 1 file changed, 22 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index 77b2b06c0e..ff969c3f74 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -5,6 +5,8 @@ using System; using System.Collections.Generic; +using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -22,7 +24,9 @@ using osu.Game.Rulesets.Timing; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; +using osu.Game.Screens.Play; using osu.Game.Skinning; +using osu.Game.Storyboards; using osuTK; namespace osu.Game.Rulesets.Taiko.UI @@ -39,6 +43,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected override bool UserScrollSpeedAdjustment => false; + [CanBeNull] private SkinnableDrawable scroller; public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) @@ -48,16 +53,24 @@ namespace osu.Game.Rulesets.Taiko.UI VisualisationMethod = ScrollVisualisationMethod.Overlapping; } - [BackgroundDependencyLoader] - private void load() + [BackgroundDependencyLoader(true)] + private void load(GameplayState gameplayState) { new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar)); - FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Scroller), _ => Empty()) + var spriteElements = gameplayState.Storyboard.Layers.Where(l => l.Name != @"Overlay") + .SelectMany(l => l.Elements) + .OfType() + .DistinctBy(e => e.Path); + + if (spriteElements.Count() < 10) { - RelativeSizeAxes = Axes.X, - Depth = float.MaxValue - }); + FrameStableComponents.Add(scroller = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.Scroller), _ => Empty()) + { + RelativeSizeAxes = Axes.X, + Depth = float.MaxValue, + }); + } KeyBindingInputManager.Add(new DrumTouchInputArea()); } @@ -76,7 +89,9 @@ namespace osu.Game.Rulesets.Taiko.UI base.UpdateAfterChildren(); var playfieldScreen = Playfield.ScreenSpaceDrawQuad; - scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y; + + if (scroller != null) + scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y; } public MultiplierControlPoint ControlPointAt(double time) From f28f19ed7eeee1ecacc909f0f4f35edb07c7b8cb Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Thu, 29 Feb 2024 10:47:16 +0800 Subject: [PATCH 1168/2188] Fix method indent size Co-authored-by: Salman Ahmed --- osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index f042e6ba26..db1fbe3fa4 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -389,7 +389,7 @@ namespace osu.Game.Rulesets.Objects.Legacy static bool isLinear(Vector2 p0, Vector2 p1, Vector2 p2) => Precision.AlmostEquals(0, (p1.Y - p0.Y) * (p2.X - p0.X) - - (p1.X - p0.X) * (p2.Y - p0.Y)); + - (p1.X - p0.X) * (p2.Y - p0.Y)); } private PathControlPoint[] mergePointsLists(List> controlPointList) From 4b0b0735a81aec44fe0725eac3be8ece7b733854 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 06:03:57 +0300 Subject: [PATCH 1169/2188] Add test coverage --- .../TestSceneTaikoPlayerScroller.cs | 57 +++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayerScroller.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayerScroller.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayerScroller.cs new file mode 100644 index 0000000000..c2aa819c3a --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayerScroller.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Taiko.Skinning.Legacy; +using osu.Game.Storyboards; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Taiko.Tests +{ + public partial class TestSceneTaikoPlayerScroller : LegacySkinPlayerTestScene + { + private Storyboard? currentStoryboard; + + protected override bool HasCustomSteps => true; + + [Test] + public void TestForegroundSpritesHidesScroller() + { + AddStep("load storyboard", () => + { + currentStoryboard = new Storyboard(); + + for (int i = 0; i < 10; i++) + currentStoryboard.GetLayer("Foreground").Add(new StoryboardSprite($"test{i}", Anchor.Centre, Vector2.Zero)); + }); + + CreateTest(); + AddAssert("taiko scroller not present", () => !this.ChildrenOfType().Any()); + } + + [Test] + public void TestOverlaySpritesKeepsScroller() + { + AddStep("load storyboard", () => + { + currentStoryboard = new Storyboard(); + + for (int i = 0; i < 10; i++) + currentStoryboard.GetLayer("Overlay").Add(new StoryboardSprite($"test{i}", Anchor.Centre, Vector2.Zero)); + }); + + CreateTest(); + AddAssert("taiko scroller present", () => this.ChildrenOfType().Single().IsPresent); + } + + protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset(); + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) + => base.CreateWorkingBeatmap(beatmap, currentStoryboard ?? storyboard); + } +} From dac8f98ea6b7d6f039d5fbe9b86b17a4303969cb Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 29 Feb 2024 07:13:32 +0300 Subject: [PATCH 1170/2188] Fix `GameplayState` not handled as nullable --- osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index ff969c3f74..b8e76be89e 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -54,14 +54,14 @@ namespace osu.Game.Rulesets.Taiko.UI } [BackgroundDependencyLoader(true)] - private void load(GameplayState gameplayState) + private void load([CanBeNull] GameplayState gameplayState) { new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar)); - var spriteElements = gameplayState.Storyboard.Layers.Where(l => l.Name != @"Overlay") + var spriteElements = gameplayState?.Storyboard.Layers.Where(l => l.Name != @"Overlay") .SelectMany(l => l.Elements) .OfType() - .DistinctBy(e => e.Path); + .DistinctBy(e => e.Path) ?? Enumerable.Empty(); if (spriteElements.Count() < 10) { From 5495c2090a76bfd6f6a5efd0fd61530395cc6a68 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 29 Feb 2024 14:15:29 +0800 Subject: [PATCH 1171/2188] Add test coverage of gameplay only running forwards --- .../Visual/Gameplay/TestScenePause.cs | 66 ++++++++++++------- 1 file changed, 43 insertions(+), 23 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 73aa3be73d..030f2592ed 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -16,6 +16,7 @@ using osu.Game.Configuration; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; using osu.Game.Rulesets; +using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osu.Game.Skinning; using osuTK; @@ -31,6 +32,9 @@ namespace osu.Game.Tests.Visual.Gameplay protected override Container Content => content; + private bool gameplayClockAlwaysGoingForward = true; + private double lastForwardCheckTime; + public TestScenePause() { base.Content.Add(content = new GlobalCursorDisplay { RelativeSizeAxes = Axes.Both }); @@ -67,12 +71,20 @@ namespace osu.Game.Tests.Visual.Gameplay confirmPausedWithNoOverlay(); } + [Test] + public void TestForwardPlaybackGuarantee() + { + hookForwardPlaybackCheck(); + + AddUntilStep("wait for forward playback", () => Player.GameplayClockContainer.CurrentTime > 1000); + AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000)); + + checkForwardPlayback(); + } + [Test] public void TestPauseWithLargeOffset() { - double lastStopTime; - bool alwaysGoingForward = true; - AddStep("force large offset", () => { var offset = (BindableDouble)LocalConfig.GetBindable(OsuSetting.AudioOffset); @@ -82,25 +94,7 @@ namespace osu.Game.Tests.Visual.Gameplay offset.Value = -5000; }); - AddStep("add time forward check hook", () => - { - lastStopTime = double.MinValue; - alwaysGoingForward = true; - - Player.OnUpdate += _ => - { - var masterClock = (MasterGameplayClockContainer)Player.GameplayClockContainer; - - double currentTime = masterClock.CurrentTime; - - bool goingForward = currentTime >= lastStopTime; - - alwaysGoingForward &= goingForward; - - if (!goingForward) - Logger.Log($"Went too far backwards (last stop: {lastStopTime:N1} current: {currentTime:N1})"); - }; - }); + hookForwardPlaybackCheck(); AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10))); @@ -108,11 +102,37 @@ namespace osu.Game.Tests.Visual.Gameplay resumeAndConfirm(); - AddAssert("time didn't go too far backwards", () => alwaysGoingForward); + checkForwardPlayback(); AddStep("reset offset", () => LocalConfig.SetValue(OsuSetting.AudioOffset, 0.0)); } + private void checkForwardPlayback() => AddAssert("time didn't go too far backwards", () => gameplayClockAlwaysGoingForward); + + private void hookForwardPlaybackCheck() + { + AddStep("add time forward check hook", () => + { + lastForwardCheckTime = double.MinValue; + gameplayClockAlwaysGoingForward = true; + + Player.OnUpdate += _ => + { + var frameStableClock = Player.ChildrenOfType().Single().Clock; + + double currentTime = frameStableClock.CurrentTime; + + bool goingForward = currentTime >= lastForwardCheckTime; + lastForwardCheckTime = currentTime; + + gameplayClockAlwaysGoingForward &= goingForward; + + if (!goingForward) + Logger.Log($"Went too far backwards (last stop: {lastForwardCheckTime:N1} current: {currentTime:N1})"); + }; + }); + } + [Test] public void TestPauseResume() { From 76e8aee9ccc13637691918de7c98d0cfaa8d1a7d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 29 Feb 2024 13:45:46 +0800 Subject: [PATCH 1172/2188] Disallow backwards seeks during frame stable operation when a replay is not attached --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 8c9cb262af..4011034396 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -150,6 +150,17 @@ namespace osu.Game.Rulesets.UI state = PlaybackState.NotValid; } + // This is a hotfix for https://github.com/ppy/osu/issues/26879 while we figure how the hell time is seeking + // backwards by 11,850 ms for some users during gameplay. + // + // It basically says that "while we're running in frame stable mode, and don't have a replay attached, + // time should never go backwards". If it does, we stop running gameplay until it returns to normal. + if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime) + { + state = PlaybackState.NotValid; + return; + } + // if the proposed time is the same as the current time, assume that the clock will continue progressing in the same direction as previously. // this avoids spurious flips in direction from -1 to 1 during rewinds. if (state == PlaybackState.Valid && proposedTime != manualClock.CurrentTime) From caad89a4ddd6b773df83e46d2da9c3ac4a81f0f8 Mon Sep 17 00:00:00 2001 From: Detze <92268414+Detze@users.noreply.github.com> Date: Thu, 29 Feb 2024 07:36:35 +0100 Subject: [PATCH 1173/2188] Fix test failure on leap years --- .../NonVisual/Filtering/FilterQueryParserTest.cs | 2 +- osu.Game/Screens/Select/FilterQueryParser.cs | 12 ++++++------ 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index 12d6060351..bf888348ee 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -538,7 +538,7 @@ namespace osu.Game.Tests.NonVisual.Filtering Assert.That(filterCriteria.LastPlayed.Max, Is.Not.Null); // the parser internally references `DateTimeOffset.Now`, so to not make things too annoying for tests, just assume some tolerance // (irrelevant in proportion to the actual filter proscribed). - Assert.That(filterCriteria.LastPlayed.Min, Is.EqualTo(DateTimeOffset.Now.AddYears(-1).AddMonths(-6)).Within(TimeSpan.FromSeconds(5))); + Assert.That(filterCriteria.LastPlayed.Min, Is.EqualTo(DateTimeOffset.Now.AddMonths(-6).AddYears(-1)).Within(TimeSpan.FromSeconds(5))); Assert.That(filterCriteria.LastPlayed.Max, Is.EqualTo(DateTimeOffset.Now.AddMonths(-3)).Within(TimeSpan.FromSeconds(5))); } diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 2c4077dacf..1ee8b9bc05 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -402,19 +402,19 @@ namespace osu.Game.Screens.Select // we'll want to flip the operator, such that `>5d` means "more than five days ago", as in "*before* five days ago", // as intended by the user. case Operator.Less: - op = Operator.Greater; - break; - - case Operator.LessOrEqual: op = Operator.GreaterOrEqual; break; + case Operator.LessOrEqual: + op = Operator.Greater; + break; + case Operator.Greater: - op = Operator.Less; + op = Operator.LessOrEqual; break; case Operator.GreaterOrEqual: - op = Operator.LessOrEqual; + op = Operator.Less; break; } From 9f2ea1e936e84d092cf9d2f5733b72abb43f3553 Mon Sep 17 00:00:00 2001 From: Detze <92268414+Detze@users.noreply.github.com> Date: Thu, 29 Feb 2024 08:15:49 +0100 Subject: [PATCH 1174/2188] Revert incorrect change (I deserve to be shot) --- osu.Game/Screens/Select/FilterQueryParser.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 1ee8b9bc05..2c4077dacf 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -402,19 +402,19 @@ namespace osu.Game.Screens.Select // we'll want to flip the operator, such that `>5d` means "more than five days ago", as in "*before* five days ago", // as intended by the user. case Operator.Less: - op = Operator.GreaterOrEqual; - break; - - case Operator.LessOrEqual: op = Operator.Greater; break; + case Operator.LessOrEqual: + op = Operator.GreaterOrEqual; + break; + case Operator.Greater: - op = Operator.LessOrEqual; + op = Operator.Less; break; case Operator.GreaterOrEqual: - op = Operator.Less; + op = Operator.LessOrEqual; break; } From 7b28a66fc074a869d3af3f86ca2cf5c1d5e463d5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 29 Feb 2024 11:11:30 +0100 Subject: [PATCH 1175/2188] Add failing test case --- .../TestSceneSliderInput.cs | 27 +++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs index 12be74c4cc..286e4bd775 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs @@ -457,6 +457,33 @@ namespace osu.Game.Rulesets.Osu.Tests assertMidSliderJudgementFail(); } + [Test] + public void TestRewindHandling() + { + performTest(new List + { + new OsuReplayFrame { Position = new Vector2(0), Actions = { OsuAction.LeftButton }, Time = time_slider_start }, + new OsuReplayFrame { Position = new Vector2(175, 0), Actions = { OsuAction.LeftButton }, Time = 3250 }, + new OsuReplayFrame { Position = new Vector2(175, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_end }, + }, new Slider + { + StartTime = time_slider_start, + Position = new Vector2(0, 0), + Path = new SliderPath(PathType.PERFECT_CURVE, new[] + { + Vector2.Zero, + new Vector2(250, 0), + }, 250), + }); + + AddUntilStep("wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); + AddAssert("no miss judgements recorded", () => judgementResults.All(r => r.Type.IsHit())); + + AddStep("rewind to middle of slider", () => currentPlayer.Seek(time_during_slide_4)); + AddUntilStep("wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); + AddAssert("no miss judgements recorded", () => judgementResults.All(r => r.Type.IsHit())); + } + private void assertAllMaxJudgements() { AddAssert("All judgements max", () => From 3355764a68535facc627433f7c58d1040f3928e2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 29 Feb 2024 18:21:44 +0800 Subject: [PATCH 1176/2188] "Fix" tests --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 4011034396..487c12830f 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -6,6 +6,7 @@ using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; +using osu.Framework.Development; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Timing; @@ -155,7 +156,7 @@ namespace osu.Game.Rulesets.UI // // It basically says that "while we're running in frame stable mode, and don't have a replay attached, // time should never go backwards". If it does, we stop running gameplay until it returns to normal. - if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime) + if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !DebugUtils.IsNUnitRunning) { state = PlaybackState.NotValid; return; From 3a780e2b676eee99f0b0e845c12348977df22695 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 29 Feb 2024 18:27:28 +0800 Subject: [PATCH 1177/2188] Add logging when workaround is hit --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 487c12830f..03f3b8788f 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -9,6 +9,7 @@ using osu.Framework.Bindables; using osu.Framework.Development; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Logging; using osu.Framework.Timing; using osu.Game.Input.Handlers; using osu.Game.Screens.Play; @@ -158,6 +159,7 @@ namespace osu.Game.Rulesets.UI // time should never go backwards". If it does, we stop running gameplay until it returns to normal. if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !DebugUtils.IsNUnitRunning) { + Logger.Log($"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})"); state = PlaybackState.NotValid; return; } From d05b31933fabb30da23e90cad95f3ea91ac40e48 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 29 Feb 2024 11:44:14 +0100 Subject: [PATCH 1178/2188] Fix slider tracking state not restoring correctly in all cases on rewind --- .../Objects/Drawables/SliderInputManager.cs | 23 +++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs index 148cf79337..58fa04bb4c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs @@ -5,11 +5,13 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; +using osu.Game.Screens.Play; using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables @@ -21,6 +23,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// public bool Tracking { get; private set; } + [Resolved] + private IGameplayClock? gameplayClock { get; set; } + + private readonly Stack<(double time, bool tracking)> trackingHistory = new Stack<(double, bool)>(); + /// /// The point in time after which we can accept any key for tracking. Before this time, we may need to restrict tracking to the key used to hit the head circle. /// @@ -208,6 +215,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// Whether the current mouse position is valid to begin tracking. private void updateTracking(bool isValidTrackingPosition) { + if (gameplayClock?.IsRewinding == true) + { + while (trackingHistory.TryPeek(out var historyEntry) && Time.Current < historyEntry.time) + trackingHistory.Pop(); + + Debug.Assert(trackingHistory.Count > 0); + + Tracking = trackingHistory.Peek().tracking; + return; + } + + bool wasTracking = Tracking; + // from the point at which the head circle is hit, this will be non-null. // it may be null if the head circle was missed. OsuAction? headCircleHitAction = getInitialHitAction(); @@ -247,6 +267,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables && isValidTrackingPosition // valid action && validTrackingAction; + + if (wasTracking != Tracking) + trackingHistory.Push((Time.Current, Tracking)); } private OsuAction? getInitialHitAction() => slider.HeadCircle?.HitAction; From 1d1db951f08731604676bcca3c470a8416e23dce Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 29 Feb 2024 11:54:42 +0100 Subject: [PATCH 1179/2188] Reset slider input manager state completely on new object application Kind of scary this wasn't happening already. Mirrors `SpinnerRotationTracker`. --- .../Objects/Drawables/SliderInputManager.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs index 58fa04bb4c..5daf8ed972 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Input.Events; using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Screens.Play; using osuTK; @@ -56,6 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public SliderInputManager(DrawableSlider slider) { this.slider = slider; + this.slider.HitObjectApplied += resetState; } /// @@ -287,5 +289,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables return action == OsuAction.LeftButton || action == OsuAction.RightButton; } + + private void resetState(DrawableHitObject obj) + { + Tracking = false; + trackingHistory.Clear(); + trackingHistory.Push((double.NegativeInfinity, false)); + timeToAcceptAnyKeyAfter = null; + lastPressedActions.Clear(); + screenSpaceMousePosition = null; + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + slider.HitObjectApplied -= resetState; + } } } From 876b80642357996f90e8469cc25eb1e490f1f224 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 29 Feb 2024 12:11:50 +0100 Subject: [PATCH 1180/2188] Store tracking history to slider judgement result instead --- .../Judgements/OsuSliderJudgementResult.cs | 20 +++++++++++++++++++ .../Objects/Drawables/DrawableSlider.cs | 6 ++++++ .../Objects/Drawables/SliderInputManager.cs | 7 ++----- 3 files changed, 28 insertions(+), 5 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Judgements/OsuSliderJudgementResult.cs diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuSliderJudgementResult.cs b/osu.Game.Rulesets.Osu/Judgements/OsuSliderJudgementResult.cs new file mode 100644 index 0000000000..f52294cdd7 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Judgements/OsuSliderJudgementResult.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Rulesets.Osu.Judgements +{ + public class OsuSliderJudgementResult : OsuJudgementResult + { + public readonly Stack<(double time, bool tracking)> TrackingHistory = new Stack<(double, bool)>(); + + public OsuSliderJudgementResult(HitObject hitObject, Judgement judgement) + : base(hitObject, judgement) + { + TrackingHistory.Push((double.NegativeInfinity, false)); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index b7ce712e2c..e519e51562 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -14,8 +14,10 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Layout; using osu.Game.Audio; using osu.Game.Graphics.Containers; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Skinning.Default; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; @@ -27,6 +29,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public new Slider HitObject => (Slider)base.HitObject; + public new OsuSliderJudgementResult Result => (OsuSliderJudgementResult)base.Result; + public DrawableSliderHead HeadCircle => headContainer.Child; public DrawableSliderTail TailCircle => tailContainer.Child; @@ -134,6 +138,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables }, true); } + protected override JudgementResult CreateResult(Judgement judgement) => new OsuSliderJudgementResult(HitObject, judgement); + protected override void OnApply() { base.OnApply(); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs index 5daf8ed972..c75ae35a1a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/SliderInputManager.cs @@ -27,8 +27,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables [Resolved] private IGameplayClock? gameplayClock { get; set; } - private readonly Stack<(double time, bool tracking)> trackingHistory = new Stack<(double, bool)>(); - /// /// The point in time after which we can accept any key for tracking. Before this time, we may need to restrict tracking to the key used to hit the head circle. /// @@ -219,6 +217,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { if (gameplayClock?.IsRewinding == true) { + var trackingHistory = slider.Result.TrackingHistory; while (trackingHistory.TryPeek(out var historyEntry) && Time.Current < historyEntry.time) trackingHistory.Pop(); @@ -271,7 +270,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables && validTrackingAction; if (wasTracking != Tracking) - trackingHistory.Push((Time.Current, Tracking)); + slider.Result.TrackingHistory.Push((Time.Current, Tracking)); } private OsuAction? getInitialHitAction() => slider.HeadCircle?.HitAction; @@ -293,8 +292,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private void resetState(DrawableHitObject obj) { Tracking = false; - trackingHistory.Clear(); - trackingHistory.Push((double.NegativeInfinity, false)); timeToAcceptAnyKeyAfter = null; lastPressedActions.Clear(); screenSpaceMousePosition = null; From a11e63b184acc5030e3d167f13d85a3691f0b7dc Mon Sep 17 00:00:00 2001 From: Huo Yaoyuan Date: Thu, 29 Feb 2024 20:02:04 +0800 Subject: [PATCH 1181/2188] Make the code more clear --- .../Objects/Legacy/ConvertHitObjectParser.cs | 42 ++++++++++++------- 1 file changed, 26 insertions(+), 16 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index db1fbe3fa4..2b058d5e1f 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -265,49 +265,59 @@ namespace osu.Game.Rulesets.Objects.Legacy private PathControlPoint[] convertPathString(string pointString, Vector2 offset) { // This code takes on the responsibility of handling explicit segments of the path ("X" & "Y" from above). Implicit segments are handled by calls to convertPoints(). - string[] pointSplit = pointString.Split('|'); + string[] pointStringSplit = pointString.Split('|'); - var points = ArrayPool.Shared.Rent(pointSplit.Length); - var segments = ArrayPool<(PathType Type, int StartIndex)>.Shared.Rent(pointSplit.Length); - int pointsCount = 0; - int segmentsCount = 0; + var pointsBuffer = ArrayPool.Shared.Rent(pointStringSplit.Length); + var segmentsBuffer = ArrayPool<(PathType Type, int StartIndex)>.Shared.Rent(pointStringSplit.Length); + int currentPointsIndex = 0; + int currentSegmentsIndex = 0; try { - foreach (string s in pointSplit) + foreach (string s in pointStringSplit) { if (char.IsLetter(s[0])) { // The start of a new segment(indicated by having an alpha character at position 0). var pathType = convertPathType(s); - segments[segmentsCount++] = (pathType, pointsCount); + segmentsBuffer[currentSegmentsIndex++] = (pathType, currentPointsIndex); // First segment is prepended by an extra zero point - if (pointsCount == 0) - points[pointsCount++] = Vector2.Zero; + if (currentPointsIndex == 0) + pointsBuffer[currentPointsIndex++] = Vector2.Zero; } else { - points[pointsCount++] = readPoint(s, offset); + pointsBuffer[currentPointsIndex++] = readPoint(s, offset); } } + int pointsCount = currentPointsIndex; + int segmentsCount = currentSegmentsIndex; var controlPoints = new List>(pointsCount); + var allPoints = new ArraySegment(pointsBuffer, 0, pointsCount); for (int i = 0; i < segmentsCount; i++) { - int startIndex = segments[i].StartIndex; - int endIndex = i < segmentsCount - 1 ? segments[i + 1].StartIndex : pointsCount; - Vector2? endPoint = i < segmentsCount - 1 ? points[endIndex] : null; - controlPoints.AddRange(convertPoints(segments[i].Type, new ArraySegment(points, startIndex, endIndex - startIndex), endPoint)); + if (i < segmentsCount - 1) + { + int startIndex = segmentsBuffer[i].StartIndex; + int endIndex = segmentsBuffer[i + 1].StartIndex; + controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints[startIndex..endIndex], pointsBuffer[endIndex])); + } + else + { + int startIndex = segmentsBuffer[i].StartIndex; + controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints[startIndex..], null)); + } } return mergePointsLists(controlPoints); } finally { - ArrayPool.Shared.Return(points); - ArrayPool<(PathType Type, int StartIndex)>.Shared.Return(segments); + ArrayPool.Shared.Return(pointsBuffer); + ArrayPool<(PathType, int)>.Shared.Return(segmentsBuffer); } static Vector2 readPoint(string value, Vector2 startPos) From 4184a5c1ef380318dae27492c0f68c4ba211aa0e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 29 Feb 2024 20:34:38 +0800 Subject: [PATCH 1182/2188] Add flag to allow backwards seeks in tests --- .../TestSceneTimingBasedNoteColouring.cs | 21 ++++++++++++------- .../NonVisual/FirstAvailableHitWindowsTest.cs | 1 + .../TestSceneCompletionCancellation.cs | 2 ++ .../TestSceneFrameStabilityContainer.cs | 3 +++ .../TestSceneGameplaySamplePlayback.cs | 2 ++ .../TestSceneGameplaySampleTriggerSource.cs | 2 ++ .../Visual/Gameplay/TestSceneHitErrorMeter.cs | 1 + .../Gameplay/TestScenePoolingRuleset.cs | 1 + .../Gameplay/TestSceneStoryboardWithOutro.cs | 2 ++ osu.Game/Rulesets/UI/DrawableRuleset.cs | 20 ++++++++++++++++++ .../Rulesets/UI/FrameStabilityContainer.cs | 5 +++-- osu.Game/Tests/Visual/PlayerTestScene.cs | 12 ++++++++++- 12 files changed, 61 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneTimingBasedNoteColouring.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneTimingBasedNoteColouring.cs index 81557c198d..b5b265792b 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneTimingBasedNoteColouring.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneTimingBasedNoteColouring.cs @@ -34,16 +34,21 @@ namespace osu.Game.Rulesets.Mania.Tests [SetUpSteps] public void SetUpSteps() { - AddStep("setup hierarchy", () => Child = new Container + AddStep("setup hierarchy", () => { - Clock = new FramedClock(clock = new ManualClock()), - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Children = new[] + Child = new Container { - drawableRuleset = (DrawableManiaRuleset)Ruleset.Value.CreateInstance().CreateDrawableRulesetWith(createTestBeatmap()) - } + Clock = new FramedClock(clock = new ManualClock()), + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new[] + { + drawableRuleset = (DrawableManiaRuleset)Ruleset.Value.CreateInstance().CreateDrawableRulesetWith(createTestBeatmap()) + } + }; + + drawableRuleset.AllowBackwardsSeeks = true; }); AddStep("retrieve config bindable", () => { diff --git a/osu.Game.Tests/NonVisual/FirstAvailableHitWindowsTest.cs b/osu.Game.Tests/NonVisual/FirstAvailableHitWindowsTest.cs index 0bdd0ceae6..d4b69c1be2 100644 --- a/osu.Game.Tests/NonVisual/FirstAvailableHitWindowsTest.cs +++ b/osu.Game.Tests/NonVisual/FirstAvailableHitWindowsTest.cs @@ -100,6 +100,7 @@ namespace osu.Game.Tests.NonVisual public override Container FrameStableComponents { get; } public override IFrameStableClock FrameStableClock { get; } internal override bool FrameStablePlayback { get; set; } + public override bool AllowBackwardsSeeks { get; set; } public override IReadOnlyList Mods { get; } public override double GameplayStartTime { get; } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneCompletionCancellation.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneCompletionCancellation.cs index 434d853992..f19f4b6690 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneCompletionCancellation.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneCompletionCancellation.cs @@ -29,6 +29,8 @@ namespace osu.Game.Tests.Visual.Gameplay protected override bool AllowFail => false; + protected override bool AllowBackwardsSeeks => true; + [SetUpSteps] public override void SetUpSteps() { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs index 98a97e1d23..0cff675b28 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs @@ -131,6 +131,9 @@ namespace osu.Game.Tests.Visual.Gameplay private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () => mainContainer.Child = new FrameStabilityContainer(gameplayStartTime) + { + AllowBackwardsSeeks = true, + } .WithChild(consumer = new ClockConsumingChild())); private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs index 3d35860fef..057197e819 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs @@ -16,6 +16,8 @@ namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneGameplaySamplePlayback : PlayerTestScene { + protected override bool AllowBackwardsSeeks => true; + [Test] public void TestAllSamplesStopDuringSeek() { diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs index 3cbd5eefac..6981591193 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySampleTriggerSource.cs @@ -28,6 +28,8 @@ namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneGameplaySampleTriggerSource : PlayerTestScene { + protected override bool AllowBackwardsSeeks => true; + private TestGameplaySampleTriggerSource sampleTriggerSource = null!; protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs index 56900a0549..e57177498d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneHitErrorMeter.cs @@ -288,6 +288,7 @@ namespace osu.Game.Tests.Visual.Gameplay public override Container FrameStableComponents { get; } public override IFrameStableClock FrameStableClock { get; } internal override bool FrameStablePlayback { get; set; } + public override bool AllowBackwardsSeeks { get; set; } public override IReadOnlyList Mods { get; } public override double GameplayStartTime { get; } diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs index b567e8de8d..88effb4a7b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePoolingRuleset.cs @@ -269,6 +269,7 @@ namespace osu.Game.Tests.Visual.Gameplay drawableRuleset = (TestDrawablePoolingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo)); drawableRuleset.FrameStablePlayback = true; + drawableRuleset.AllowBackwardsSeeks = true; drawableRuleset.PoolSize = poolSize; Child = new Container diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs index 98825b27d4..f532921d63 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -31,6 +31,8 @@ namespace osu.Game.Tests.Visual.Gameplay { protected override bool HasCustomSteps => true; + protected override bool AllowBackwardsSeeks => true; + protected new OutroPlayer Player => (OutroPlayer)base.Player; private double currentBeatmapDuration; diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 4aeb3d4862..13e28279e6 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -81,6 +81,19 @@ namespace osu.Game.Rulesets.UI public override IFrameStableClock FrameStableClock => frameStabilityContainer; + private bool allowBackwardsSeeks; + + public override bool AllowBackwardsSeeks + { + get => allowBackwardsSeeks; + set + { + allowBackwardsSeeks = value; + if (frameStabilityContainer != null) + frameStabilityContainer.AllowBackwardsSeeks = value; + } + } + private bool frameStablePlayback = true; internal override bool FrameStablePlayback @@ -178,6 +191,7 @@ namespace osu.Game.Rulesets.UI InternalChild = frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime) { FrameStablePlayback = FrameStablePlayback, + AllowBackwardsSeeks = AllowBackwardsSeeks, Children = new Drawable[] { FrameStableComponents, @@ -463,6 +477,12 @@ namespace osu.Game.Rulesets.UI /// internal abstract bool FrameStablePlayback { get; set; } + /// + /// When a replay is not attached, we usually block any backwards seeks. + /// This will bypass the check. Should only be used for tests. + /// + public abstract bool AllowBackwardsSeeks { get; set; } + /// /// The mods which are to be applied. /// diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 03f3b8788f..ab48711955 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -6,7 +6,6 @@ using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; -using osu.Framework.Development; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; @@ -26,6 +25,8 @@ namespace osu.Game.Rulesets.UI { public ReplayInputHandler? ReplayInputHandler { get; set; } + public bool AllowBackwardsSeeks { get; set; } + /// /// The number of CPU milliseconds to spend at most during seek catch-up. /// @@ -157,7 +158,7 @@ namespace osu.Game.Rulesets.UI // // It basically says that "while we're running in frame stable mode, and don't have a replay attached, // time should never go backwards". If it does, we stop running gameplay until it returns to normal. - if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !DebugUtils.IsNUnitRunning) + if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !AllowBackwardsSeeks) { Logger.Log($"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})"); state = PlaybackState.NotValid; diff --git a/osu.Game/Tests/Visual/PlayerTestScene.cs b/osu.Game/Tests/Visual/PlayerTestScene.cs index ee184c1f35..43d779261c 100644 --- a/osu.Game/Tests/Visual/PlayerTestScene.cs +++ b/osu.Game/Tests/Visual/PlayerTestScene.cs @@ -70,10 +70,20 @@ namespace osu.Game.Tests.Visual AddStep($"Load player for {CreatePlayerRuleset().Description}", LoadPlayer); AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1); + + if (AllowBackwardsSeeks) + { + AddStep("allow backwards seeking", () => + { + Player.DrawableRuleset.AllowBackwardsSeeks = AllowBackwardsSeeks; + }); + } } protected virtual bool AllowFail => false; + protected virtual bool AllowBackwardsSeeks => false; + protected virtual bool Autoplay => false; protected void LoadPlayer() => LoadPlayer(Array.Empty()); @@ -126,6 +136,6 @@ namespace osu.Game.Tests.Visual protected sealed override Ruleset CreateRuleset() => CreatePlayerRuleset(); - protected virtual TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false); + protected virtual TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false, false, AllowBackwardsSeeks); } } From cc8b838bd45d5df2be723b6cb1ddd82bec5622b8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 29 Feb 2024 23:03:27 +0800 Subject: [PATCH 1183/2188] Add comprehensive log output to help figure out problematic clocks --- osu.Game/Beatmaps/FramedBeatmapClock.cs | 26 ++++++++++++++++++- .../Rulesets/UI/FrameStabilityContainer.cs | 7 +++++ 2 files changed, 32 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/FramedBeatmapClock.cs b/osu.Game/Beatmaps/FramedBeatmapClock.cs index 49dff96ff1..af7be235fc 100644 --- a/osu.Game/Beatmaps/FramedBeatmapClock.cs +++ b/osu.Game/Beatmaps/FramedBeatmapClock.cs @@ -38,6 +38,7 @@ namespace osu.Game.Beatmaps private IDisposable? beatmapOffsetSubscription; private readonly DecouplingFramedClock decoupledTrack; + private readonly InterpolatingFramedClock interpolatedTrack; [Resolved] private OsuConfigManager config { get; set; } = null!; @@ -58,7 +59,7 @@ namespace osu.Game.Beatmaps // An interpolating clock is used to ensure precise time values even when the host audio subsystem is not reporting // high precision times (on windows there's generally only 5-10ms reporting intervals, as an example). - var interpolatedTrack = new InterpolatingFramedClock(decoupledTrack); + interpolatedTrack = new InterpolatingFramedClock(decoupledTrack); if (applyOffsets) { @@ -190,5 +191,28 @@ namespace osu.Game.Beatmaps base.Dispose(isDisposing); beatmapOffsetSubscription?.Dispose(); } + + public string GetSnapshot() + { + return + $"originalSource: {output(Source)}\n" + + $"userGlobalOffsetClock: {output(userGlobalOffsetClock)}\n" + + $"platformOffsetClock: {output(platformOffsetClock)}\n" + + $"userBeatmapOffsetClock: {output(userBeatmapOffsetClock)}\n" + + $"interpolatedTrack: {output(interpolatedTrack)}\n" + + $"decoupledTrack: {output(decoupledTrack)}\n" + + $"finalClockSource: {output(finalClockSource)}\n"; + + string output(IClock? clock) + { + if (clock == null) + return "null"; + + if (clock is IFrameBasedClock framed) + return $"current: {clock.CurrentTime:N2} running: {clock.IsRunning} rate: {clock.Rate} elapsed: {framed.ElapsedFrameTime:N2}"; + + return $"current: {clock.CurrentTime:N2} running: {clock.IsRunning} rate: {clock.Rate}"; + } + } } } diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index ab48711955..c09018e8ca 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -3,13 +3,16 @@ using System; using System.Diagnostics; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; +using osu.Framework.Testing; using osu.Framework.Timing; +using osu.Game.Beatmaps; using osu.Game.Input.Handlers; using osu.Game.Screens.Play; @@ -161,6 +164,10 @@ namespace osu.Game.Rulesets.UI if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !AllowBackwardsSeeks) { Logger.Log($"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})"); + + if (parentGameplayClock is GameplayClockContainer gcc) + Logger.Log($"{gcc.ChildrenOfType().Single().GetSnapshot()}"); + state = PlaybackState.NotValid; return; } From 59b9d29a79c2520cda4b1fca7d2b8373e501c71d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 29 Feb 2024 23:29:50 +0800 Subject: [PATCH 1184/2188] Fix formatting? --- .../Visual/Gameplay/TestSceneFrameStabilityContainer.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs index 0cff675b28..c2999e3f5a 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFrameStabilityContainer.cs @@ -130,11 +130,12 @@ namespace osu.Game.Tests.Visual.Gameplay } private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () => + { mainContainer.Child = new FrameStabilityContainer(gameplayStartTime) - { - AllowBackwardsSeeks = true, - } - .WithChild(consumer = new ClockConsumingChild())); + { + AllowBackwardsSeeks = true, + }.WithChild(consumer = new ClockConsumingChild()); + }); private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time); From eb0933c3a5aa2de47820d020d34cabaf7552e7e6 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 29 Feb 2024 20:35:20 +0300 Subject: [PATCH 1185/2188] Fix allocations in EffectPointVisualisation --- .../Summary/Parts/EffectPointVisualisation.cs | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs index d92beba38a..bf87470e01 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/EffectPointVisualisation.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; @@ -53,7 +52,18 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts // for changes. ControlPointInfo needs a refactor to make this flow better, but it should do for now. Scheduler.AddDelayed(() => { - var next = beatmap.ControlPointInfo.EffectPoints.FirstOrDefault(c => c.Time > effect.Time); + EffectControlPoint? next = null; + + for (int i = 0; i < beatmap.ControlPointInfo.EffectPoints.Count; i++) + { + var point = beatmap.ControlPointInfo.EffectPoints[i]; + + if (point.Time > effect.Time) + { + next = point; + break; + } + } if (!ReferenceEquals(nextControlPoint, next)) { From 61cc5d6f29606c3513f6c5b699849ef155be2f1f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 1 Mar 2024 11:24:12 +0800 Subject: [PATCH 1186/2188] Fix typos in xmldoc --- osu.Desktop/Windows/WindowsAssociationManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index c784d52a4f..181403d287 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -180,7 +180,7 @@ namespace osu.Desktop.Windows private string programId => $@"{program_id_prefix}{Extension}"; /// - /// Installs a file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key + /// Installs a file extension association in accordance with https://learn.microsoft.com/en-us/windows/win32/com/-progid--key /// public void Install() { @@ -219,7 +219,7 @@ namespace osu.Desktop.Windows } /// - /// Uninstalls the file extenstion association in accordance with https://learn.microsoft.com/en-us/windows/win32/shell/fa-file-types#deleting-registry-information-during-uninstallation + /// Uninstalls the file extension association in accordance with https://learn.microsoft.com/en-us/windows/win32/shell/fa-file-types#deleting-registry-information-during-uninstallation /// public void Uninstall() { From 00527da27d97ceba51f6d8bd46f4ec94542916a5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 1 Mar 2024 11:42:35 +0800 Subject: [PATCH 1187/2188] When discord is set to privacy mode, don't show beatmap being edited --- osu.Game/Users/UserActivity.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Users/UserActivity.cs b/osu.Game/Users/UserActivity.cs index 1b09666df6..404ed141b9 100644 --- a/osu.Game/Users/UserActivity.cs +++ b/osu.Game/Users/UserActivity.cs @@ -151,7 +151,11 @@ namespace osu.Game.Users public EditingBeatmap() { } public override string GetStatus(bool hideIdentifiableInformation = false) => @"Editing a beatmap"; - public override string GetDetails(bool hideIdentifiableInformation = false) => BeatmapDisplayTitle; + + public override string GetDetails(bool hideIdentifiableInformation = false) => hideIdentifiableInformation + // For now let's assume that showing the beatmap a user is editing could reveal unwanted information. + ? string.Empty + : BeatmapDisplayTitle; } [MessagePackObject] From 4ad8bbb9e2d17c6c35fb26f37004c077af87dddf Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Fri, 1 Mar 2024 13:20:37 +0900 Subject: [PATCH 1188/2188] remove useless DrawablePool --- osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs index 0f2f9dc323..8bb5ee3617 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/ColourHitErrorMeter.cs @@ -107,8 +107,6 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters JudgementSpacing.BindValueChanged(_ => updateMetrics(), true); } - private readonly DrawablePool judgementLinePool = new DrawablePool(50); - public void Push(HitErrorShape shape) { Add(shape); From 19ed78eef57828c1da4210e5796bd5e7b7fcdb48 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 1 Mar 2024 12:34:21 +0800 Subject: [PATCH 1189/2188] Log backwards seeks to sentry --- osu.Game/OsuGame.cs | 3 +++ .../Rulesets/UI/FrameStabilityContainer.cs | 15 ++++++++++--- .../Utils/SentryOnlyDiagnosticsException.cs | 21 +++++++++++++++++++ 3 files changed, 36 insertions(+), 3 deletions(-) create mode 100644 osu.Game/Utils/SentryOnlyDiagnosticsException.cs diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 7d128a808a..eb1219f183 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -1190,6 +1190,9 @@ namespace osu.Game { if (entry.Level < LogLevel.Important || entry.Target > LoggingTarget.Database || entry.Target == null) return; + if (entry.Exception is SentryOnlyDiagnosticsException) + return; + const int short_term_display_limit = 3; if (recentLogCount < short_term_display_limit) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index c09018e8ca..884310e44c 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -15,6 +15,7 @@ using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Input.Handlers; using osu.Game.Screens.Play; +using osu.Game.Utils; namespace osu.Game.Rulesets.UI { @@ -29,6 +30,7 @@ namespace osu.Game.Rulesets.UI public ReplayInputHandler? ReplayInputHandler { get; set; } public bool AllowBackwardsSeeks { get; set; } + private double? lastBackwardsSeekLogTime; /// /// The number of CPU milliseconds to spend at most during seek catch-up. @@ -163,10 +165,17 @@ namespace osu.Game.Rulesets.UI // time should never go backwards". If it does, we stop running gameplay until it returns to normal. if (!hasReplayAttached && FrameStablePlayback && proposedTime > referenceClock.CurrentTime && !AllowBackwardsSeeks) { - Logger.Log($"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})"); + if (lastBackwardsSeekLogTime == null || Math.Abs(Clock.CurrentTime - lastBackwardsSeekLogTime.Value) > 1000) + { + lastBackwardsSeekLogTime = Clock.CurrentTime; - if (parentGameplayClock is GameplayClockContainer gcc) - Logger.Log($"{gcc.ChildrenOfType().Single().GetSnapshot()}"); + string loggableContent = $"Denying backwards seek during gameplay (reference: {referenceClock.CurrentTime:N2} stable: {proposedTime:N2})"; + + if (parentGameplayClock is GameplayClockContainer gcc) + loggableContent += $"\n{gcc.ChildrenOfType().Single().GetSnapshot()}"; + + Logger.Error(new SentryOnlyDiagnosticsException("backwards seek"), loggableContent); + } state = PlaybackState.NotValid; return; diff --git a/osu.Game/Utils/SentryOnlyDiagnosticsException.cs b/osu.Game/Utils/SentryOnlyDiagnosticsException.cs new file mode 100644 index 0000000000..1659b8a213 --- /dev/null +++ b/osu.Game/Utils/SentryOnlyDiagnosticsException.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; + +namespace osu.Game.Utils +{ + /// + /// Log to sentry without showing an error notification to the user. + /// + /// + /// This can be used to convey important diagnostics to us developers without + /// getting in the user's way. Should be used sparingly. + internal class SentryOnlyDiagnosticsException : Exception + { + public SentryOnlyDiagnosticsException(string message) + : base(message) + { + } + } +} From 060e17e9898256128632ab1a524ab33c87d0b9c2 Mon Sep 17 00:00:00 2001 From: jvyden Date: Thu, 29 Feb 2024 19:57:32 -0500 Subject: [PATCH 1190/2188] Support Discord game invites in multiplayer lobbies --- osu.Desktop/DiscordRichPresence.cs | 83 +++++++++++++++++++++++++++++- 1 file changed, 81 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index f0da708766..b85abdb4fe 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -9,10 +9,13 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Logging; +using osu.Game; using osu.Game.Configuration; using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Online.Multiplayer; +using osu.Game.Online.Rooms; using osu.Game.Rulesets; using osu.Game.Users; using LogLevel = osu.Framework.Logging.LogLevel; @@ -22,6 +25,7 @@ namespace osu.Desktop internal partial class DiscordRichPresence : Component { private const string client_id = "367827983903490050"; + public const string DISCORD_PROTOCOL = $"discord-{client_id}://"; private DiscordRpcClient client = null!; @@ -33,6 +37,12 @@ namespace osu.Desktop [Resolved] private IAPIProvider api { get; set; } = null!; + [Resolved] + private OsuGame game { get; set; } = null!; + + [Resolved] + private MultiplayerClient multiplayerClient { get; set; } = null!; + private readonly IBindable status = new Bindable(); private readonly IBindable activity = new Bindable(); @@ -40,7 +50,12 @@ namespace osu.Desktop private readonly RichPresence presence = new RichPresence { - Assets = new Assets { LargeImageKey = "osu_logo_lazer", } + Assets = new Assets { LargeImageKey = "osu_logo_lazer" }, + Secrets = new Secrets + { + JoinSecret = null, + SpectateSecret = null, + }, }; [BackgroundDependencyLoader] @@ -52,8 +67,14 @@ namespace osu.Desktop }; client.OnReady += onReady; + client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network, LogLevel.Error); - client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network); + // set up stuff for spectate/join + // first, we register a uri scheme for when osu! isn't running and a user clicks join/spectate + // the rpc library we use also happens to _require_ that we do this + client.RegisterUriScheme(); + client.Subscribe(EventType.Join); // we have to explicitly tell discord to send us join events. + client.OnJoin += onJoin; config.BindWith(OsuSetting.DiscordRichPresence, privacyMode); @@ -114,6 +135,28 @@ namespace osu.Desktop { presence.Buttons = null; } + + if (!hideIdentifiableInformation && multiplayerClient.Room != null) + { + MultiplayerRoom room = multiplayerClient.Room; + presence.Party = new Party + { + Privacy = string.IsNullOrEmpty(room.Settings.Password) ? Party.PrivacySetting.Public : Party.PrivacySetting.Private, + ID = room.RoomID.ToString(), + // technically lobbies can have infinite users, but Discord needs this to be set to something. + // 1024 just happens to look nice. + // https://discord.com/channels/188630481301012481/188630652340404224/1212967974793642034 + Max = 1024, + Size = room.Users.Count, + }; + + presence.Secrets.JoinSecret = $"{room.RoomID}:{room.Settings.Password}"; + } + else + { + presence.Party = null; + presence.Secrets.JoinSecret = null; + } } else { @@ -139,6 +182,22 @@ namespace osu.Desktop client.SetPresence(presence); } + private void onJoin(object sender, JoinMessage args) + { + game.Window?.Raise(); // users will expect to be brought back to osu! when joining a lobby from discord + + if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password)) + Logger.Log("Failed to parse the room secret Discord gave us", LoggingTarget.Network, LogLevel.Error); + + var request = new GetRoomRequest(roomId); + request.Success += room => Schedule(() => + { + game.PresentMultiplayerMatch(room, password); + }); + request.Failure += _ => Logger.Log("Couldn't find the room Discord gave us", LoggingTarget.Network, LogLevel.Error); + api.Queue(request); + } + private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' }); private string truncate(string str) @@ -160,6 +219,26 @@ namespace osu.Desktop }); } + private static bool tryParseRoomSecret(ReadOnlySpan secret, out long roomId, out string? password) + { + roomId = 0; + password = null; + + int roomSecretSplitIndex = secret.IndexOf(':'); + + if (roomSecretSplitIndex == -1) + return false; + + if (!long.TryParse(secret[..roomSecretSplitIndex], out roomId)) + return false; + + // just convert to string here, we're going to have to alloc it later anyways + password = secret[(roomSecretSplitIndex + 1)..].ToString(); + if (password.Length == 0) password = null; + + return true; + } + private int? getBeatmapID(UserActivity activity) { switch (activity) From 92235e7789271da1080f6f8f635e52f5f8490002 Mon Sep 17 00:00:00 2001 From: jvyden Date: Fri, 1 Mar 2024 00:02:20 -0500 Subject: [PATCH 1191/2188] Make truncate and getBeatmapID static Code quality was complaining about hidden variables so I opted for this solution. --- osu.Desktop/DiscordRichPresence.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index b85abdb4fe..91f7f6e1da 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -200,7 +200,7 @@ namespace osu.Desktop private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' }); - private string truncate(string str) + private static string truncate(string str) { if (Encoding.UTF8.GetByteCount(str) <= 128) return str; @@ -239,7 +239,7 @@ namespace osu.Desktop return true; } - private int? getBeatmapID(UserActivity activity) + private static int? getBeatmapID(UserActivity activity) { switch (activity) { From 963c0af8143654e20910ed4f6b48ebce5845ad4e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 1 Mar 2024 16:43:47 +0800 Subject: [PATCH 1192/2188] Fix beatmap information still showing when testing a beatmap --- osu.Game/Users/UserActivity.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Users/UserActivity.cs b/osu.Game/Users/UserActivity.cs index 404ed141b9..a5dd2cb37c 100644 --- a/osu.Game/Users/UserActivity.cs +++ b/osu.Game/Users/UserActivity.cs @@ -119,10 +119,10 @@ namespace osu.Game.Users } [MessagePackObject] - public class TestingBeatmap : InGame + public class TestingBeatmap : EditingBeatmap { public TestingBeatmap(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) - : base(beatmapInfo, ruleset) + : base(beatmapInfo) { } From c6201ea5de4bc0ad9943fd5e5f83783e6172205d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 1 Mar 2024 20:28:52 +0800 Subject: [PATCH 1193/2188] Remove unused ruleset parameter when testing beatmap in editor --- osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs | 3 +-- osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs | 2 +- osu.Game/Users/UserActivity.cs | 2 +- 3 files changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs index 4df34e6244..91942c391a 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs @@ -14,7 +14,6 @@ using osu.Game.Beatmaps; using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Rulesets; -using osu.Game.Rulesets.Osu; using osu.Game.Scoring; using osu.Game.Tests.Beatmaps; using osu.Game.Users; @@ -142,7 +141,7 @@ namespace osu.Game.Tests.Visual.Online AddStep("choosing", () => activity.Value = new UserActivity.ChoosingBeatmap()); AddStep("editing beatmap", () => activity.Value = new UserActivity.EditingBeatmap(new BeatmapInfo())); AddStep("modding beatmap", () => activity.Value = new UserActivity.ModdingBeatmap(new BeatmapInfo())); - AddStep("testing beatmap", () => activity.Value = new UserActivity.TestingBeatmap(new BeatmapInfo(), new OsuRuleset().RulesetInfo)); + AddStep("testing beatmap", () => activity.Value = new UserActivity.TestingBeatmap(new BeatmapInfo())); } [Test] diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index 7dff05667d..55607cbb7c 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -16,7 +16,7 @@ namespace osu.Game.Screens.Edit.GameplayTest private readonly Editor editor; private readonly EditorState editorState; - protected override UserActivity InitialActivity => new UserActivity.TestingBeatmap(Beatmap.Value.BeatmapInfo, Ruleset.Value); + protected override UserActivity InitialActivity => new UserActivity.TestingBeatmap(Beatmap.Value.BeatmapInfo); [Resolved] private MusicController musicController { get; set; } = null!; diff --git a/osu.Game/Users/UserActivity.cs b/osu.Game/Users/UserActivity.cs index a5dd2cb37c..a431b204bc 100644 --- a/osu.Game/Users/UserActivity.cs +++ b/osu.Game/Users/UserActivity.cs @@ -121,7 +121,7 @@ namespace osu.Game.Users [MessagePackObject] public class TestingBeatmap : EditingBeatmap { - public TestingBeatmap(IBeatmapInfo beatmapInfo, IRulesetInfo ruleset) + public TestingBeatmap(IBeatmapInfo beatmapInfo) : base(beatmapInfo) { } From 3df32638c2235029625d929c41ce6237c646e75c Mon Sep 17 00:00:00 2001 From: Susko3 Date: Fri, 1 Mar 2024 16:06:30 +0100 Subject: [PATCH 1194/2188] Fix association descriptions never being written on update --- osu.Desktop/Windows/WindowsAssociationManager.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 181403d287..11b5c19ca1 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -82,6 +82,10 @@ namespace osu.Desktop.Windows try { updateAssociations(); + + // TODO: Remove once UpdateDescriptions() is called as specified in the xmldoc. + updateDescriptions(null); // always write default descriptions, in case of updating from an older version in which file associations were not implemented/installed + NotifyShellUpdate(); } catch (Exception e) From 77b3055978bdd3b872d4297f1b70ba05f6164c05 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Thu, 29 Feb 2024 23:23:57 +0300 Subject: [PATCH 1195/2188] Improve sb sprite end time guessing --- osu.Game/Storyboards/CommandTimelineGroup.cs | 41 ++-------------- osu.Game/Storyboards/StoryboardSprite.cs | 50 ++++++++++++++++++-- 2 files changed, 50 insertions(+), 41 deletions(-) diff --git a/osu.Game/Storyboards/CommandTimelineGroup.cs b/osu.Game/Storyboards/CommandTimelineGroup.cs index 0b96db6861..c899cf77d3 100644 --- a/osu.Game/Storyboards/CommandTimelineGroup.cs +++ b/osu.Game/Storyboards/CommandTimelineGroup.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osuTK; using osuTK.Graphics; using osu.Framework.Graphics; @@ -46,32 +45,10 @@ namespace osu.Game.Storyboards } [JsonIgnore] - public double CommandsStartTime - { - get - { - double min = double.MaxValue; - - for (int i = 0; i < timelines.Length; i++) - min = Math.Min(min, timelines[i].StartTime); - - return min; - } - } + public double CommandsStartTime => timelines.Min(static t => t.StartTime); [JsonIgnore] - public double CommandsEndTime - { - get - { - double max = double.MinValue; - - for (int i = 0; i < timelines.Length; i++) - max = Math.Max(max, timelines[i].EndTime); - - return max; - } - } + public double CommandsEndTime => timelines.Max(static t => t.EndTime); [JsonIgnore] public double CommandsDuration => CommandsEndTime - CommandsStartTime; @@ -83,19 +60,7 @@ namespace osu.Game.Storyboards public virtual double EndTime => CommandsEndTime; [JsonIgnore] - public bool HasCommands - { - get - { - for (int i = 0; i < timelines.Length; i++) - { - if (timelines[i].HasCommands) - return true; - } - - return false; - } - } + public bool HasCommands => timelines.Any(static t => t.HasCommands); public virtual IEnumerable.TypedCommand> GetCommands(CommandTimelineSelector timelineSelector, double offset = 0) { diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 982185d51b..350438942e 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -85,12 +85,56 @@ namespace osu.Game.Storyboards { get { - double latestEndTime = TimelineGroup.EndTime; + double latestEndTime = double.MaxValue; + + // Ignore the whole setup if there are loops. In theory they can be handled here too, however the logic will be overly complex. + if (loops.Count == 0) + { + // Here we are starting from maximum value and trying to minimise the end time on each step. + // There are few solid guesses we can make using which sprite's end time can be minimised: alpha = 0, scale = 0, colour.a = 0. + double[] deathTimes = + { + double.MaxValue, // alpha + double.MaxValue, // colour alpha + double.MaxValue, // scale + double.MaxValue, // scale x + double.MaxValue, // scale y + }; + + // The loops below are following the same pattern. + // We could be using TimelineGroup.EndValue here, however it's possible to have multiple commands with 0 value in a row + // so we are saving the earliest of them. + foreach (var alphaCommand in TimelineGroup.Alpha.Commands) + { + deathTimes[0] = alphaCommand.EndValue == 0 + ? Math.Min(alphaCommand.EndTime, deathTimes[0]) // commands are ordered by the start time, however end time may vary. Save the earliest. + : double.MaxValue; // If value isn't 0 (sprite becomes visible again), revert the saved state. + } + + foreach (var colourCommand in TimelineGroup.Colour.Commands) + deathTimes[1] = colourCommand.EndValue.A == 0 ? Math.Min(colourCommand.EndTime, deathTimes[1]) : double.MaxValue; + + foreach (var scaleCommand in TimelineGroup.Scale.Commands) + deathTimes[2] = scaleCommand.EndValue == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[2]) : double.MaxValue; + + foreach (var scaleCommand in TimelineGroup.VectorScale.Commands) + { + deathTimes[3] = scaleCommand.EndValue.X == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[3]) : double.MaxValue; + deathTimes[4] = scaleCommand.EndValue.Y == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[4]) : double.MaxValue; + } + + // Take the minimum time of all the potential "death" reasons. + latestEndTime = deathTimes.Min(); + } + + // If the logic above fails to find anything or discarded by the fact that there are loops present, latestEndTime will be double.MaxValue + // and thus conservativeEndTime will be used. + double conservativeEndTime = TimelineGroup.EndTime; foreach (var l in loops) - latestEndTime = Math.Max(latestEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); + conservativeEndTime = Math.Max(conservativeEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); - return latestEndTime; + return Math.Min(latestEndTime, conservativeEndTime); } } From 37e7a4dea7f957231a4eb2aaf9e95654ab4d711e Mon Sep 17 00:00:00 2001 From: Jayden Date: Fri, 1 Mar 2024 14:32:44 -0500 Subject: [PATCH 1196/2188] Fix yapping Co-authored-by: Salman Ahmed --- osu.Desktop/DiscordRichPresence.cs | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 91f7f6e1da..035add8044 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -25,7 +25,6 @@ namespace osu.Desktop internal partial class DiscordRichPresence : Component { private const string client_id = "367827983903490050"; - public const string DISCORD_PROTOCOL = $"discord-{client_id}://"; private DiscordRpcClient client = null!; @@ -69,11 +68,9 @@ namespace osu.Desktop client.OnReady += onReady; client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network, LogLevel.Error); - // set up stuff for spectate/join - // first, we register a uri scheme for when osu! isn't running and a user clicks join/spectate - // the rpc library we use also happens to _require_ that we do this + // A URI scheme is required to support game invitations, as well as informing Discord of the game executable path to support launching the game when a user clicks on join/spectate. client.RegisterUriScheme(); - client.Subscribe(EventType.Join); // we have to explicitly tell discord to send us join events. + client.Subscribe(EventType.Join); client.OnJoin += onJoin; config.BindWith(OsuSetting.DiscordRichPresence, privacyMode); @@ -184,7 +181,7 @@ namespace osu.Desktop private void onJoin(object sender, JoinMessage args) { - game.Window?.Raise(); // users will expect to be brought back to osu! when joining a lobby from discord + game.Window?.Raise(); if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password)) Logger.Log("Failed to parse the room secret Discord gave us", LoggingTarget.Network, LogLevel.Error); @@ -232,7 +229,6 @@ namespace osu.Desktop if (!long.TryParse(secret[..roomSecretSplitIndex], out roomId)) return false; - // just convert to string here, we're going to have to alloc it later anyways password = secret[(roomSecretSplitIndex + 1)..].ToString(); if (password.Length == 0) password = null; From e0c73eb36225b1e7e058b3af5cc553f791ae28b6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 1 Mar 2024 22:49:12 +0300 Subject: [PATCH 1197/2188] Fix osu!mania key images potentially showing gaps between columns --- osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs index 48b92a8486..9fd33b9963 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs @@ -6,6 +6,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Game.Rulesets.Mania.UI; @@ -49,14 +50,14 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy upSprite = new Sprite { Origin = Anchor.BottomCentre, - Texture = skin.GetTexture(upImage), + Texture = skin.GetTexture(upImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge), RelativeSizeAxes = Axes.X, Width = 1 }, downSprite = new Sprite { Origin = Anchor.BottomCentre, - Texture = skin.GetTexture(downImage), + Texture = skin.GetTexture(downImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge), RelativeSizeAxes = Axes.X, Width = 1, Alpha = 0 From f1b66da469ead2105e6b3f1d83e95e04b7f4ec45 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 1 Mar 2024 22:57:13 +0300 Subject: [PATCH 1198/2188] Add comments --- osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs index 9fd33b9963..6ba91fbbd5 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs @@ -50,6 +50,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy upSprite = new Sprite { Origin = Anchor.BottomCentre, + // ClampToEdge is used to avoid gaps between keys, see: https://github.com/ppy/osu/issues/27431 Texture = skin.GetTexture(upImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge), RelativeSizeAxes = Axes.X, Width = 1 @@ -57,6 +58,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy downSprite = new Sprite { Origin = Anchor.BottomCentre, + // ClampToEdge is used to avoid gaps between keys, see: https://github.com/ppy/osu/issues/27431 Texture = skin.GetTexture(downImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge), RelativeSizeAxes = Axes.X, Width = 1, From 82373ff752ab9c1d961a8c5673499ddb913bec05 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 2 Mar 2024 03:18:42 +0300 Subject: [PATCH 1199/2188] Add failing catch beatmap --- .../CatchBeatmapConversionTest.cs | 1 + .../Beatmaps/1041052-expected-conversion.json | 1 + .../Resources/Testing/Beatmaps/1041052.osu | 210 ++++++++++++++++++ 3 files changed, 212 insertions(+) create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052.osu diff --git a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs index d0ecb828df..81e0675aaa 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs @@ -53,6 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests [TestCase("3689906", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })] [TestCase("3949367", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })] [TestCase("112643")] + [TestCase("1041052", new[] { typeof(CatchModHardRock) })] public new void Test(string name, params Type[] mods) => base.Test(name, mods); protected override IEnumerable CreateConvertValue(HitObject hitObject) diff --git a/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052-expected-conversion.json new file mode 100644 index 0000000000..01150e701d --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052-expected-conversion.json @@ -0,0 +1 @@ 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\ No newline at end of file diff --git a/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052.osu new file mode 100644 index 0000000000..a0cecc1b18 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/1041052.osu @@ -0,0 +1,210 @@ +osu file format v14 + +[General] +AudioFilename: audio.mp3 +AudioLeadIn: 0 +PreviewTime: 65316 +Countdown: 0 +SampleSet: Soft +StackLeniency: 0.7 +Mode: 2 +LetterboxInBreaks: 0 +WidescreenStoryboard: 0 + +[Editor] +DistanceSpacing: 1.4 +BeatDivisor: 4 +GridSize: 8 +TimelineZoom: 1.4 + +[Metadata] +Title:Nanairo Symphony -TV Size- +TitleUnicode:七色シンフォニー -TV Size- +Artist:Coalamode. +ArtistUnicode:コアラモード. +Creator:Ascendance +Version:Aru's Cup +Source:四月は君の嘘 +Tags:shigatsu wa kimi no uso your lie in april opening arusamour tenshichan [superstar] +BeatmapID:1041052 +BeatmapSetID:488149 + +[Difficulty] +HPDrainRate:3 +CircleSize:2.5 +OverallDifficulty:6 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+360,56,83606,2,0,L|336:120,1,51,8|0,0:0|0:0,0:0:0:0: +272,152,83993,2,0,P|192:152|176:136,1,102,0|8,0:0|0:0,0:0:0:0: +80,160,84767,6,0,L|96:208,1,51,8|0,0:0|0:0,0:0:0:0: +16,272,85154,2,0,L|16:328,1,51,8|0,0:0|0:0,0:0:0:0: +104,304,85542,2,0,L|208:304,1,102,2|8,0:0|0:0,0:0:0:0: +376,336,86316,6,0,L|472:304,1,102,4|0,0:0|0:0,0:0:0:0: +296,248,87090,2,0,P|312:168|312:136,1,102,2|8,0:0|0:3,0:0:0:0: +168,96,87864,1,4,0:0:0:0: +256,192,88251,12,0,89800,0:0:0:0: From 285adcb00e65abbcaad8d6a7cffedcc416949ab5 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 2 Mar 2024 00:19:45 +0300 Subject: [PATCH 1200/2188] Fix catch hit object position getting randomised when last object has pos=0 --- osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs index 200018f28b..198f8f59c6 100644 --- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs @@ -118,7 +118,11 @@ namespace osu.Game.Rulesets.Catch.Beatmaps float offsetPosition = hitObject.OriginalX; double startTime = hitObject.StartTime; - if (lastPosition == null) + if (lastPosition == null || + // some objects can get assigned position zero, making stable incorrectly go inside this if branch on the next object. to maintain behaviour and compatibility, do the same here. + // reference: https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/GameplayElements/HitObjects/Fruits/HitFactoryFruits.cs#L45-L50 + // todo: should be revisited and corrected later probably. + lastPosition == 0) { lastPosition = offsetPosition; lastStartTime = startTime; From 85f131d2f87f7da733c542a38ae8cd6804a43f89 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 2 Mar 2024 22:45:15 +0300 Subject: [PATCH 1201/2188] Fix "unranked explaination" tooltip text using incorrect translation key --- osu.Game/Localisation/ModSelectOverlayStrings.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Localisation/ModSelectOverlayStrings.cs b/osu.Game/Localisation/ModSelectOverlayStrings.cs index 9513eacf02..7a9bb698d8 100644 --- a/osu.Game/Localisation/ModSelectOverlayStrings.cs +++ b/osu.Game/Localisation/ModSelectOverlayStrings.cs @@ -67,7 +67,7 @@ namespace osu.Game.Localisation /// /// "Performance points will not be granted due to active mods." /// - public static LocalisableString UnrankedExplanation => new TranslatableString(getKey(@"ranked_explanation"), @"Performance points will not be granted due to active mods."); + public static LocalisableString UnrankedExplanation => new TranslatableString(getKey(@"unranked_explanation"), @"Performance points will not be granted due to active mods."); private static string getKey(string key) => $@"{prefix}:{key}"; } From c05007804fb715b5d542535bcb224d5bd67b8b58 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 3 Mar 2024 20:46:58 +0300 Subject: [PATCH 1202/2188] Use more direct way to apply transforms --- .../Formats/LegacyStoryboardDecoder.cs | 2 +- osu.Game/Storyboards/CommandTimeline.cs | 10 ++- osu.Game/Storyboards/CommandTimelineGroup.cs | 23 +++--- osu.Game/Storyboards/StoryboardSprite.cs | 77 +++++++++++++------ 4 files changed, 75 insertions(+), 37 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index cf4700bf85..a9a4d9cc49 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -212,7 +212,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - timelineGroup?.Scale.Add(easing, startTime, endTime, startValue, endValue); + timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startValue), new Vector2(endValue)); break; } diff --git a/osu.Game/Storyboards/CommandTimeline.cs b/osu.Game/Storyboards/CommandTimeline.cs index 0650c97165..2bb606d2bb 100644 --- a/osu.Game/Storyboards/CommandTimeline.cs +++ b/osu.Game/Storyboards/CommandTimeline.cs @@ -24,6 +24,13 @@ namespace osu.Game.Storyboards public T StartValue { get; private set; } public T EndValue { get; private set; } + public string PropertyName { get; } + + public CommandTimeline(string propertyName) + { + PropertyName = propertyName; + } + public void Add(Easing easing, double startTime, double endTime, T startValue, T endValue) { if (endTime < startTime) @@ -31,7 +38,7 @@ namespace osu.Game.Storyboards endTime = startTime; } - commands.Add(new TypedCommand { Easing = easing, StartTime = startTime, EndTime = endTime, StartValue = startValue, EndValue = endValue }); + commands.Add(new TypedCommand { Easing = easing, StartTime = startTime, EndTime = endTime, StartValue = startValue, EndValue = endValue, PropertyName = PropertyName }); if (startTime < StartTime) { @@ -55,6 +62,7 @@ namespace osu.Game.Storyboards public double StartTime { get; set; } public double EndTime { get; set; } public double Duration => EndTime - StartTime; + public string PropertyName { get; set; } public T StartValue; public T EndValue; diff --git a/osu.Game/Storyboards/CommandTimelineGroup.cs b/osu.Game/Storyboards/CommandTimelineGroup.cs index 0b96db6861..cb795e0ffe 100644 --- a/osu.Game/Storyboards/CommandTimelineGroup.cs +++ b/osu.Game/Storyboards/CommandTimelineGroup.cs @@ -3,11 +3,11 @@ using System; using osuTK; -using osuTK.Graphics; using osu.Framework.Graphics; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; +using osu.Framework.Graphics.Colour; namespace osu.Game.Storyboards { @@ -15,16 +15,16 @@ namespace osu.Game.Storyboards public class CommandTimelineGroup { - public CommandTimeline X = new CommandTimeline(); - public CommandTimeline Y = new CommandTimeline(); - public CommandTimeline Scale = new CommandTimeline(); - public CommandTimeline VectorScale = new CommandTimeline(); - public CommandTimeline Rotation = new CommandTimeline(); - public CommandTimeline Colour = new CommandTimeline(); - public CommandTimeline Alpha = new CommandTimeline(); - public CommandTimeline BlendingParameters = new CommandTimeline(); - public CommandTimeline FlipH = new CommandTimeline(); - public CommandTimeline FlipV = new CommandTimeline(); + public CommandTimeline X = new CommandTimeline("X"); + public CommandTimeline Y = new CommandTimeline("Y"); + public CommandTimeline Scale = new CommandTimeline("Scale"); + public CommandTimeline VectorScale = new CommandTimeline("VectorScale"); + public CommandTimeline Rotation = new CommandTimeline("Rotation"); + public CommandTimeline Colour = new CommandTimeline("Colour"); + public CommandTimeline Alpha = new CommandTimeline("Alpha"); + public CommandTimeline BlendingParameters = new CommandTimeline("Blending"); + public CommandTimeline FlipH = new CommandTimeline("FlipH"); + public CommandTimeline FlipV = new CommandTimeline("FlipV"); private readonly ICommandTimeline[] timelines; @@ -109,6 +109,7 @@ namespace osu.Game.Storyboards EndTime = offset + command.EndTime, StartValue = command.StartValue, EndValue = command.EndValue, + PropertyName = command.PropertyName }); } diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 982185d51b..4d3f1c158f 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -98,8 +98,6 @@ namespace osu.Game.Storyboards private delegate void DrawablePropertyInitializer(Drawable drawable, T value); - private delegate void DrawableTransformer(Drawable drawable, T value, double duration, Easing easing); - public StoryboardSprite(string path, Anchor origin, Vector2 initialPosition) { Path = path; @@ -132,27 +130,23 @@ namespace osu.Game.Storyboards List generated = new List(); - generateCommands(generated, getCommands(g => g.X, triggeredGroups), (d, value) => d.X = value, (d, value, duration, easing) => d.MoveToX(value, duration, easing)); - generateCommands(generated, getCommands(g => g.Y, triggeredGroups), (d, value) => d.Y = value, (d, value, duration, easing) => d.MoveToY(value, duration, easing)); - generateCommands(generated, getCommands(g => g.Scale, triggeredGroups), (d, value) => d.Scale = new Vector2(value), (d, value, duration, easing) => d.ScaleTo(value, duration, easing)); - generateCommands(generated, getCommands(g => g.Rotation, triggeredGroups), (d, value) => d.Rotation = value, (d, value, duration, easing) => d.RotateTo(value, duration, easing)); - generateCommands(generated, getCommands(g => g.Colour, triggeredGroups), (d, value) => d.Colour = value, (d, value, duration, easing) => d.FadeColour(value, duration, easing)); - generateCommands(generated, getCommands(g => g.Alpha, triggeredGroups), (d, value) => d.Alpha = value, (d, value, duration, easing) => d.FadeTo(value, duration, easing)); - generateCommands(generated, getCommands(g => g.BlendingParameters, triggeredGroups), (d, value) => d.Blending = value, (d, value, duration, _) => d.TransformBlendingMode(value, duration), - false); + generateCommands(generated, getCommands(g => g.X, triggeredGroups), (d, value) => d.X = value); + generateCommands(generated, getCommands(g => g.Y, triggeredGroups), (d, value) => d.Y = value); + generateCommands(generated, getCommands(g => g.Scale, triggeredGroups), (d, value) => d.Scale = value); + generateCommands(generated, getCommands(g => g.Rotation, triggeredGroups), (d, value) => d.Rotation = value); + generateCommands(generated, getCommands(g => g.Colour, triggeredGroups), (d, value) => d.Colour = value); + generateCommands(generated, getCommands(g => g.Alpha, triggeredGroups), (d, value) => d.Alpha = value); + generateCommands(generated, getCommands(g => g.BlendingParameters, triggeredGroups), (d, value) => d.Blending = value, false); if (drawable is IVectorScalable vectorScalable) { - generateCommands(generated, getCommands(g => g.VectorScale, triggeredGroups), (_, value) => vectorScalable.VectorScale = value, - (_, value, duration, easing) => vectorScalable.VectorScaleTo(value, duration, easing)); + generateCommands(generated, getCommands(g => g.VectorScale, triggeredGroups), (_, value) => vectorScalable.VectorScale = value); } if (drawable is IFlippable flippable) { - generateCommands(generated, getCommands(g => g.FlipH, triggeredGroups), (_, value) => flippable.FlipH = value, (_, value, duration, _) => flippable.TransformFlipH(value, duration), - false); - generateCommands(generated, getCommands(g => g.FlipV, triggeredGroups), (_, value) => flippable.FlipV = value, (_, value, duration, _) => flippable.TransformFlipV(value, duration), - false); + generateCommands(generated, getCommands(g => g.FlipH, triggeredGroups), (_, value) => flippable.FlipH = value, false); + generateCommands(generated, getCommands(g => g.FlipV, triggeredGroups), (_, value) => flippable.FlipV = value, false); } foreach (var command in generated.OrderBy(g => g.StartTime)) @@ -160,7 +154,7 @@ namespace osu.Game.Storyboards } private void generateCommands(List resultList, IEnumerable.TypedCommand> commands, - DrawablePropertyInitializer initializeProperty, DrawableTransformer transform, bool alwaysInitialize = true) + DrawablePropertyInitializer initializeProperty, bool alwaysInitialize = true) { bool initialized = false; @@ -175,7 +169,7 @@ namespace osu.Game.Storyboards initialized = true; } - resultList.Add(new GeneratedCommand(command, initFunc, transform)); + resultList.Add(new GeneratedCommand(command, initFunc)); } } @@ -209,24 +203,59 @@ namespace osu.Game.Storyboards public double StartTime => command.StartTime; private readonly DrawablePropertyInitializer? initializeProperty; - private readonly DrawableTransformer transform; private readonly CommandTimeline.TypedCommand command; - public GeneratedCommand(CommandTimeline.TypedCommand command, DrawablePropertyInitializer? initializeProperty, DrawableTransformer transform) + public GeneratedCommand(CommandTimeline.TypedCommand command, DrawablePropertyInitializer? initializeProperty) { this.command = command; this.initializeProperty = initializeProperty; - this.transform = transform; } public void ApplyTo(Drawable drawable) { initializeProperty?.Invoke(drawable, command.StartValue); - using (drawable.BeginAbsoluteSequence(command.StartTime)) + switch (command.PropertyName) { - transform(drawable, command.StartValue, 0, Easing.None); - transform(drawable, command.EndValue, command.Duration, command.Easing); + case "VectorScale": + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + ((IVectorScalable)drawable).TransformTo(command.PropertyName, command.StartValue).Then().TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); + } + + break; + + case "FlipH": + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue); + } + + break; + + case "FlipV": + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue); + } + + break; + + case "Blending": + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue); + } + + break; + + default: + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Then().TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); + } + + break; } } } From 7193ec66a4dee4abe516bd8984d3ed50559df35d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 3 Mar 2024 21:30:46 +0300 Subject: [PATCH 1203/2188] Make use of framework's transform loops --- osu.Game/Storyboards/CommandLoop.cs | 18 ++++-- osu.Game/Storyboards/CommandTimeline.cs | 2 + osu.Game/Storyboards/StoryboardSprite.cs | 75 +++++++++++++++++++----- 3 files changed, 76 insertions(+), 19 deletions(-) diff --git a/osu.Game/Storyboards/CommandLoop.cs b/osu.Game/Storyboards/CommandLoop.cs index 480d69c12f..a912daea44 100644 --- a/osu.Game/Storyboards/CommandLoop.cs +++ b/osu.Game/Storyboards/CommandLoop.cs @@ -38,11 +38,21 @@ namespace osu.Game.Storyboards public override IEnumerable.TypedCommand> GetCommands(CommandTimelineSelector timelineSelector, double offset = 0) { - for (int loop = 0; loop < TotalIterations; loop++) + double fullLoopDuration = CommandsEndTime - CommandsStartTime; + + foreach (var command in timelineSelector(this).Commands) { - double loopOffset = LoopStartTime + loop * CommandsDuration; - foreach (var command in base.GetCommands(timelineSelector, offset + loopOffset)) - yield return command; + yield return new CommandTimeline.TypedCommand + { + Easing = command.Easing, + StartTime = offset + LoopStartTime + command.StartTime, + EndTime = offset + LoopStartTime + command.EndTime, + StartValue = command.StartValue, + EndValue = command.EndValue, + PropertyName = command.PropertyName, + LoopCount = TotalIterations, + Delay = fullLoopDuration - command.EndTime + command.StartTime + }; } } diff --git a/osu.Game/Storyboards/CommandTimeline.cs b/osu.Game/Storyboards/CommandTimeline.cs index 2bb606d2bb..ce25bfe25b 100644 --- a/osu.Game/Storyboards/CommandTimeline.cs +++ b/osu.Game/Storyboards/CommandTimeline.cs @@ -63,6 +63,8 @@ namespace osu.Game.Storyboards public double EndTime { get; set; } public double Duration => EndTime - StartTime; public string PropertyName { get; set; } + public int LoopCount { get; set; } + public double Delay { get; set; } public T StartValue; public T EndValue; diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 4d3f1c158f..2c04e4c983 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -218,41 +218,86 @@ namespace osu.Game.Storyboards switch (command.PropertyName) { case "VectorScale": - using (drawable.BeginAbsoluteSequence(command.StartTime)) + if (command.LoopCount == 0) { - ((IVectorScalable)drawable).TransformTo(command.PropertyName, command.StartValue).Then().TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + ((IVectorScalable)drawable).TransformTo(command.PropertyName, command.StartValue).Then() + .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); + } + } + else + { + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + ((IVectorScalable)drawable).TransformTo(command.PropertyName, command.StartValue).Then() + .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing) + .Loop(command.Delay, command.LoopCount); + } } break; case "FlipH": - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue); - } - - break; - case "FlipV": - using (drawable.BeginAbsoluteSequence(command.StartTime)) + if (command.LoopCount == 0) { - ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue); + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) + .TransformTo(command.PropertyName, command.EndValue); + } + } + else + { + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) + .TransformTo(command.PropertyName, command.EndValue) + .Loop(command.Delay, command.LoopCount); + } } break; case "Blending": - using (drawable.BeginAbsoluteSequence(command.StartTime)) + if (command.LoopCount == 0) { - drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue); + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) + .TransformTo(command.PropertyName, command.EndValue); + } + } + else + { + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) + .TransformTo(command.PropertyName, command.EndValue) + .Loop(command.Delay, command.LoopCount); + } } break; default: - using (drawable.BeginAbsoluteSequence(command.StartTime)) + if (command.LoopCount == 0) { - drawable.TransformTo(command.PropertyName, command.StartValue).Then().TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Then() + .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); + } + } + else + { + using (drawable.BeginAbsoluteSequence(command.StartTime)) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Then() + .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing) + .Loop(command.Delay, command.LoopCount); + } } break; From f5d24e6804e64ffa720adc57116323cd682107e3 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 3 Mar 2024 21:54:37 +0300 Subject: [PATCH 1204/2188] Remove unused transform extensions --- .../Drawables/DrawablesExtensions.cs | 30 ------------- osu.Game/Storyboards/Drawables/IFlippable.cs | 42 ------------------- .../Storyboards/Drawables/IVectorScalable.cs | 8 ---- 3 files changed, 80 deletions(-) delete mode 100644 osu.Game/Storyboards/Drawables/DrawablesExtensions.cs diff --git a/osu.Game/Storyboards/Drawables/DrawablesExtensions.cs b/osu.Game/Storyboards/Drawables/DrawablesExtensions.cs deleted file mode 100644 index bbc55a336d..0000000000 --- a/osu.Game/Storyboards/Drawables/DrawablesExtensions.cs +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Transforms; - -namespace osu.Game.Storyboards.Drawables -{ - public static class DrawablesExtensions - { - /// - /// Adjusts after a delay. - /// - /// A to which further transforms can be added. - public static TransformSequence TransformBlendingMode(this T drawable, BlendingParameters newValue, double delay = 0) - where T : Drawable - => drawable.TransformTo(drawable.PopulateTransform(new TransformBlendingParameters(), newValue, delay)); - } - - public class TransformBlendingParameters : Transform - { - private BlendingParameters valueAt(double time) - => time < EndTime ? StartValue : EndValue; - - public override string TargetMember => nameof(Drawable.Blending); - - protected override void Apply(Drawable d, double time) => d.Blending = valueAt(time); - protected override void ReadIntoStartValue(Drawable d) => StartValue = d.Blending; - } -} diff --git a/osu.Game/Storyboards/Drawables/IFlippable.cs b/osu.Game/Storyboards/Drawables/IFlippable.cs index 165b3d97cc..2a931875ea 100644 --- a/osu.Game/Storyboards/Drawables/IFlippable.cs +++ b/osu.Game/Storyboards/Drawables/IFlippable.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; namespace osu.Game.Storyboards.Drawables @@ -11,45 +10,4 @@ namespace osu.Game.Storyboards.Drawables bool FlipH { get; set; } bool FlipV { get; set; } } - - internal class TransformFlipH : Transform - { - private bool valueAt(double time) - => time < EndTime ? StartValue : EndValue; - - public override string TargetMember => nameof(IFlippable.FlipH); - - protected override void Apply(IFlippable d, double time) => d.FlipH = valueAt(time); - protected override void ReadIntoStartValue(IFlippable d) => StartValue = d.FlipH; - } - - internal class TransformFlipV : Transform - { - private bool valueAt(double time) - => time < EndTime ? StartValue : EndValue; - - public override string TargetMember => nameof(IFlippable.FlipV); - - protected override void Apply(IFlippable d, double time) => d.FlipV = valueAt(time); - protected override void ReadIntoStartValue(IFlippable d) => StartValue = d.FlipV; - } - - internal static class FlippableExtensions - { - /// - /// Adjusts after a delay. - /// - /// A to which further transforms can be added. - public static TransformSequence TransformFlipH(this T flippable, bool newValue, double delay = 0) - where T : class, IFlippable - => flippable.TransformTo(flippable.PopulateTransform(new TransformFlipH(), newValue, delay)); - - /// - /// Adjusts after a delay. - /// - /// A to which further transforms can be added. - public static TransformSequence TransformFlipV(this T flippable, bool newValue, double delay = 0) - where T : class, IFlippable - => flippable.TransformTo(flippable.PopulateTransform(new TransformFlipV(), newValue, delay)); - } } diff --git a/osu.Game/Storyboards/Drawables/IVectorScalable.cs b/osu.Game/Storyboards/Drawables/IVectorScalable.cs index 60a297e126..ab0452df80 100644 --- a/osu.Game/Storyboards/Drawables/IVectorScalable.cs +++ b/osu.Game/Storyboards/Drawables/IVectorScalable.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; using osuTK; @@ -11,11 +10,4 @@ namespace osu.Game.Storyboards.Drawables { Vector2 VectorScale { get; set; } } - - internal static class VectorScalableExtensions - { - public static TransformSequence VectorScaleTo(this T target, Vector2 newVectorScale, double duration = 0, Easing easing = Easing.None) - where T : class, IVectorScalable - => target.TransformTo(nameof(IVectorScalable.VectorScale), newVectorScale, duration, easing); - } } From 4a7635e488169bf09dbcdfc7bf4da489a82d2b1c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 3 Mar 2024 23:04:06 +0300 Subject: [PATCH 1205/2188] Fix broken tests --- osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index dadf3ca65f..dae3119ea4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -73,9 +73,9 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); // these should be ignored as we have an alpha visibility blocker proceeding this command. - sprite.TimelineGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1); + sprite.TimelineGroup.Scale.Add(Easing.None, loop_start_time, -18000, Vector2.Zero, Vector2.One); var loopGroup = sprite.AddLoop(loop_start_time, 50); - loopGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1); + loopGroup.Scale.Add(Easing.None, loop_start_time, -18000, Vector2.Zero, Vector2.One); var target = addEventToLoop ? loopGroup : sprite.TimelineGroup; double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0; From bce3bd55e5a863e52f41598c306a248a79638843 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 4 Mar 2024 16:08:17 +0900 Subject: [PATCH 1206/2188] Fix catch by moving cursor-specific handling local --- .../TestSceneResumeOverlay.cs | 16 +++++++++++++--- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 7 +++++++ osu.Game/Rulesets/UI/DrawableRuleset.cs | 2 +- osu.Game/Screens/Play/ResumeOverlay.cs | 3 ++- 4 files changed, 23 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs index 25d0b0a3d3..b35984a2fc 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs @@ -6,11 +6,11 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Cursor; using osu.Framework.Testing; using osu.Game.Configuration; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI.Cursor; +using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osu.Game.Tests.Gameplay; using osu.Game.Tests.Visual; @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Tests public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene { private ManualOsuInputManager osuInputManager = null!; - private CursorContainer cursor = null!; + private GameplayCursorContainer cursor = null!; private ResumeOverlay resume = null!; private bool resumeFired; @@ -99,7 +99,17 @@ namespace osu.Game.Rulesets.Osu.Tests private void loadContent() { - Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) { Children = new Drawable[] { cursor = new CursorContainer(), resume = new OsuResumeOverlay { GameplayCursor = cursor }, } }; + Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) + { + Children = new Drawable[] + { + cursor = new GameplayCursorContainer(), + resume = new OsuResumeOverlay + { + GameplayCursor = cursor + }, + } + }; resumeFired = false; resume.ResumeAction = () => resumeFired = true; diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index 8a84fe14e5..adc7bd97ff 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -39,6 +39,13 @@ namespace osu.Game.Rulesets.Osu.UI protected override void PopIn() { + // Can't display if the cursor is outside the window. + if (GameplayCursor.LastFrameState == Visibility.Hidden || !Contains(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre)) + { + Resume(); + return; + } + base.PopIn(); GameplayCursor.ActiveCursor.Hide(); diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 4aeb3d4862..218fdf5b86 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -227,7 +227,7 @@ namespace osu.Game.Rulesets.UI public override void RequestResume(Action continueResume) { - if (ResumeOverlay != null && UseResumeOverlay && (Cursor == null || (Cursor.LastFrameState == Visibility.Visible && Contains(Cursor.ActiveCursor.ScreenSpaceDrawQuad.Centre)))) + if (ResumeOverlay != null && UseResumeOverlay) { ResumeOverlay.GameplayCursor = Cursor; ResumeOverlay.ResumeAction = continueResume; diff --git a/osu.Game/Screens/Play/ResumeOverlay.cs b/osu.Game/Screens/Play/ResumeOverlay.cs index fae406bd6b..a33dd79888 100644 --- a/osu.Game/Screens/Play/ResumeOverlay.cs +++ b/osu.Game/Screens/Play/ResumeOverlay.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.UI; using osuTK; using osuTK.Graphics; @@ -21,7 +22,7 @@ namespace osu.Game.Screens.Play /// public abstract partial class ResumeOverlay : VisibilityContainer { - public CursorContainer GameplayCursor { get; set; } + public GameplayCursorContainer GameplayCursor { get; set; } /// /// The action to be performed to complete resuming. From 6635d9be04952b43b41ff8e3f2596999a069ff74 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 4 Mar 2024 16:08:25 +0900 Subject: [PATCH 1207/2188] Add countdown display --- .../UI/DrawableCatchRuleset.cs | 3 +- .../Gameplay/TestSceneDelayedResumeOverlay.cs | 44 ++++++ osu.Game/Screens/Play/DelayedResumeOverlay.cs | 135 +++++++++++++++++- 3 files changed, 178 insertions(+), 4 deletions(-) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneDelayedResumeOverlay.cs diff --git a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs index 580c90bcb4..32ebdc1159 100644 --- a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs @@ -17,6 +17,7 @@ using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Scoring; using osu.Game.Screens.Play; +using osuTK; namespace osu.Game.Rulesets.Catch.UI { @@ -54,6 +55,6 @@ namespace osu.Game.Rulesets.Catch.UI public override DrawableHitObject? CreateDrawableRepresentation(CatchHitObject h) => null; - protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay(); + protected override ResumeOverlay CreateResumeOverlay() => new DelayedResumeOverlay { Scale = new Vector2(0.65f) }; } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDelayedResumeOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDelayedResumeOverlay.cs new file mode 100644 index 0000000000..241a78b6b8 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDelayedResumeOverlay.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Play; +using osu.Game.Tests.Gameplay; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public partial class TestSceneDelayedResumeOverlay : OsuTestScene + { + private ResumeOverlay resume = null!; + private bool resumeFired; + + [Cached] + private GameplayState gameplayState; + + public TestSceneDelayedResumeOverlay() + { + gameplayState = TestGameplayState.Create(new OsuRuleset()); + } + + [SetUp] + public void SetUp() => Schedule(loadContent); + + [Test] + public void TestResume() + { + AddStep("show", () => resume.Show()); + AddUntilStep("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden); + } + + private void loadContent() + { + Child = resume = new DelayedResumeOverlay(); + + resumeFired = false; + resume.ResumeAction = () => resumeFired = true; + } + } +} diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index ef39c8eb76..6f70a914f0 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -1,8 +1,18 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; using osu.Framework.Threading; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osuTK; +using osuTK.Graphics; namespace osu.Game.Screens.Play { @@ -11,21 +21,140 @@ namespace osu.Game.Screens.Play /// public partial class DelayedResumeOverlay : ResumeOverlay { + private const double countdown_time = 800; + protected override LocalisableString Message => string.Empty; + [Resolved] + private OsuColour colours { get; set; } = null!; + private ScheduledDelegate? scheduledResume; + private int countdownCount = 3; + private double countdownStartTime; + + private Drawable content = null!; + private Drawable background = null!; + private SpriteText countdown = null!; + + public DelayedResumeOverlay() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + } + + [BackgroundDependencyLoader] + private void load() + { + Add(content = new CircularContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Masking = true, + BorderColour = colours.Yellow, + BorderThickness = 1, + Children = new[] + { + background = new Box + { + Size = new Vector2(250, 40), + Colour = Color4.Black, + Alpha = 0.8f + }, + new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(5), + Colour = colours.Yellow, + Children = new Drawable[] + { + // new Box + // { + // Anchor = Anchor.Centre, + // Origin = Anchor.Centre, + // Size = new Vector2(40, 3) + // }, + countdown = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + UseFullGlyphHeight = false, + AlwaysPresent = true, + Font = OsuFont.Numeric.With(size: 20, fixedWidth: true) + }, + // new Box + // { + // Anchor = Anchor.Centre, + // Origin = Anchor.Centre, + // Size = new Vector2(40, 3) + // } + } + } + } + } + } + }); + } protected override void PopIn() { - base.PopIn(); + this.FadeIn(); + + content.FadeInFromZero(150, Easing.OutQuint); + content.ScaleTo(new Vector2(1.5f, 1)).Then().ScaleTo(1, 150, Easing.OutElasticQuarter); + + countdownCount = 3; + countdownStartTime = Time.Current; scheduledResume?.Cancel(); - scheduledResume = Scheduler.AddDelayed(Resume, 800); + scheduledResume = Scheduler.AddDelayed(Resume, countdown_time); + } + + protected override void Update() + { + base.Update(); + updateCountdown(); + } + + private void updateCountdown() + { + double amountTimePassed = Math.Min(countdown_time, Time.Current - countdownStartTime) / countdown_time; + int newCount = 3 - (int)Math.Floor(amountTimePassed * 3); + + if (newCount > 0) + { + countdown.Alpha = 1; + countdown.Text = newCount.ToString(); + } + else + countdown.Alpha = 0; + + if (newCount != countdownCount) + { + if (newCount == 0) + content.ScaleTo(new Vector2(1.5f, 1), 150, Easing.OutQuint); + else + content.ScaleTo(new Vector2(1.05f, 1), 50, Easing.OutQuint).Then().ScaleTo(1, 50, Easing.Out); + } + + countdownCount = newCount; } protected override void PopOut() { - base.PopOut(); + this.Delay(150).FadeOut(); + + content.FadeOut(150, Easing.OutQuint); + scheduledResume?.Cancel(); } } From af2b80e0304e9541378fa9fa68caad0ca347a37c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Mar 2024 11:28:34 +0100 Subject: [PATCH 1208/2188] Add failing encode test --- .../Formats/LegacyScoreDecoderTest.cs | 2 +- .../Formats/LegacyScoreEncoderTest.cs | 55 +++++++++++++++++++ 2 files changed, 56 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index 7e3967dc95..43e471320e 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -432,7 +432,7 @@ namespace osu.Game.Tests.Beatmaps.Formats CultureInfo.CurrentCulture = originalCulture; } - private class TestLegacyScoreDecoder : LegacyScoreDecoder + public class TestLegacyScoreDecoder : LegacyScoreDecoder { private readonly int beatmapVersion; diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs new file mode 100644 index 0000000000..c0a7285f39 --- /dev/null +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.IO; +using NUnit.Framework; +using osu.Game.Beatmaps.Formats; +using osu.Game.Rulesets.Catch; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Scoring.Legacy; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Beatmaps.Formats +{ + public class LegacyScoreEncoderTest + { + [TestCase(1, 3)] + [TestCase(1, 0)] + [TestCase(0, 3)] + public void CatchMergesFruitAndDropletMisses(int missCount, int largeTickMissCount) + { + var ruleset = new CatchRuleset().RulesetInfo; + + var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); + var beatmap = new TestBeatmap(ruleset); + scoreInfo.Statistics = new Dictionary + { + [HitResult.Great] = 50, + [HitResult.LargeTickHit] = 5, + [HitResult.Miss] = missCount, + [HitResult.LargeTickMiss] = largeTickMissCount + }; + var score = new Score { ScoreInfo = scoreInfo }; + + var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap); + + Assert.That(decodedAfterEncode.ScoreInfo.GetCountMiss(), Is.EqualTo(missCount + largeTickMissCount)); + } + + private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap) + { + var encodeStream = new MemoryStream(); + + var encoder = new LegacyScoreEncoder(score, beatmap); + encoder.Encode(encodeStream); + + var decodeStream = new MemoryStream(encodeStream.GetBuffer()); + + var decoder = new LegacyScoreDecoderTest.TestLegacyScoreDecoder(beatmapVersion); + var decodedAfterEncode = decoder.Parse(decodeStream); + return decodedAfterEncode; + } + } +} From dcd6b028090a97ea1b2c43a374bb9210417b0adc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Mar 2024 11:35:31 +0100 Subject: [PATCH 1209/2188] Fix incorrect implementation of `GetCountMiss()` for catch --- .../Scoring/Legacy/ScoreInfoExtensions.cs | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs b/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs index 07c35a334f..23624401e2 100644 --- a/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs +++ b/osu.Game/Scoring/Legacy/ScoreInfoExtensions.cs @@ -198,10 +198,25 @@ namespace osu.Game.Scoring.Legacy } } - public static int? GetCountMiss(this ScoreInfo scoreInfo) => - getCount(scoreInfo, HitResult.Miss); + public static int? GetCountMiss(this ScoreInfo scoreInfo) + { + switch (scoreInfo.Ruleset.OnlineID) + { + case 0: + case 1: + case 3: + return getCount(scoreInfo, HitResult.Miss); + + case 2: + return (getCount(scoreInfo, HitResult.Miss) ?? 0) + (getCount(scoreInfo, HitResult.LargeTickMiss) ?? 0); + } + + return null; + } public static void SetCountMiss(this ScoreInfo scoreInfo, int value) => + // this does not match the implementation of `GetCountMiss()` for catch, + // but we physically cannot recover that data anymore at this point. scoreInfo.Statistics[HitResult.Miss] = value; private static int? getCount(ScoreInfo scoreInfo, HitResult result) From b896d97a4f844498e0c1c914a0b70c4fdf70449f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Mar 2024 11:45:44 +0100 Subject: [PATCH 1210/2188] Fix catch pp calculator not matching live with respect to miss handling --- .../Difficulty/CatchPerformanceCalculator.cs | 31 +++++++++---------- 1 file changed, 15 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs index b30b85be2d..d07f25ba90 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs @@ -2,22 +2,21 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; +using osu.Game.Scoring.Legacy; namespace osu.Game.Rulesets.Catch.Difficulty { public class CatchPerformanceCalculator : PerformanceCalculator { - private int fruitsHit; - private int ticksHit; - private int tinyTicksHit; - private int tinyTicksMissed; - private int misses; + private int num300; + private int num100; + private int num50; + private int numKatu; + private int numMiss; public CatchPerformanceCalculator() : base(new CatchRuleset()) @@ -28,11 +27,11 @@ namespace osu.Game.Rulesets.Catch.Difficulty { var catchAttributes = (CatchDifficultyAttributes)attributes; - fruitsHit = score.Statistics.GetValueOrDefault(HitResult.Great); - ticksHit = score.Statistics.GetValueOrDefault(HitResult.LargeTickHit); - tinyTicksHit = score.Statistics.GetValueOrDefault(HitResult.SmallTickHit); - tinyTicksMissed = score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss); - misses = score.Statistics.GetValueOrDefault(HitResult.Miss); + num300 = score.GetCount300() ?? 0; // HitResult.Great + num100 = score.GetCount100() ?? 0; // HitResult.LargeTickHit + num50 = score.GetCount50() ?? 0; // HitResult.SmallTickHit + numKatu = score.GetCountKatu() ?? 0; // HitResult.SmallTickMiss + numMiss = score.GetCountMiss() ?? 0; // HitResult.Miss PLUS HitResult.LargeTickMiss // We are heavily relying on aim in catch the beat double value = Math.Pow(5.0 * Math.Max(1.0, catchAttributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0; @@ -45,7 +44,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty (numTotalHits > 2500 ? Math.Log10(numTotalHits / 2500.0) * 0.475 : 0.0); value *= lengthBonus; - value *= Math.Pow(0.97, misses); + value *= Math.Pow(0.97, numMiss); // Combo scaling if (catchAttributes.MaxCombo > 0) @@ -86,8 +85,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty } private double accuracy() => totalHits() == 0 ? 0 : Math.Clamp((double)totalSuccessfulHits() / totalHits(), 0, 1); - private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed; - private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit; - private int totalComboHits() => misses + ticksHit + fruitsHit; + private int totalHits() => num50 + num100 + num300 + numMiss + numKatu; + private int totalSuccessfulHits() => num50 + num100 + num300; + private int totalComboHits() => numMiss + num100 + num300; } } From 405958f73c560b5c3eae381255d5141e37c819c1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Mar 2024 14:43:53 +0100 Subject: [PATCH 1211/2188] Add test scene for drawable ranks --- .../Visual/Ranking/TestSceneDrawableRank.cs | 39 +++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 osu.Game.Tests/Visual/Ranking/TestSceneDrawableRank.cs diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneDrawableRank.cs b/osu.Game.Tests/Visual/Ranking/TestSceneDrawableRank.cs new file mode 100644 index 0000000000..804c8dfc44 --- /dev/null +++ b/osu.Game.Tests/Visual/Ranking/TestSceneDrawableRank.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Online.Leaderboards; +using osu.Game.Scoring; +using osuTK; + +namespace osu.Game.Tests.Visual.Ranking +{ + public partial class TestSceneDrawableRank : OsuTestScene + { + [Test] + public void TestAllRanks() + { + AddStep("create content", () => Child = new FillFlowContainer + { + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Direction = FillDirection.Vertical, + Padding = new MarginPadding(20), + Spacing = new Vector2(10), + ChildrenEnumerable = Enum.GetValues().OrderBy(v => v).Select(rank => new DrawableRank(rank) + { + RelativeSizeAxes = Axes.None, + Size = new Vector2(50, 25), + Anchor = Anchor.Centre, + Origin = Anchor.Centre + }) + }); + } + } +} From 6080c14dd5b589c982b09365aa1b5eb74ccd14ca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 4 Mar 2024 14:47:49 +0100 Subject: [PATCH 1212/2188] Update F rank badge colours to match latest designs --- osu.Game/Graphics/OsuColour.cs | 6 +++++- osu.Game/Online/Leaderboards/DrawableRank.cs | 6 +++++- 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/OsuColour.cs b/osu.Game/Graphics/OsuColour.cs index 985898958c..c479d0cfe4 100644 --- a/osu.Game/Graphics/OsuColour.cs +++ b/osu.Game/Graphics/OsuColour.cs @@ -63,8 +63,12 @@ namespace osu.Game.Graphics case ScoreRank.C: return Color4Extensions.FromHex(@"ff8e5d"); - default: + case ScoreRank.D: return Color4Extensions.FromHex(@"ff5a5a"); + + case ScoreRank.F: + default: + return Color4Extensions.FromHex(@"3f3f3f"); } } diff --git a/osu.Game/Online/Leaderboards/DrawableRank.cs b/osu.Game/Online/Leaderboards/DrawableRank.cs index 5177f35478..0b0ab11410 100644 --- a/osu.Game/Online/Leaderboards/DrawableRank.cs +++ b/osu.Game/Online/Leaderboards/DrawableRank.cs @@ -95,8 +95,12 @@ namespace osu.Game.Online.Leaderboards case ScoreRank.C: return Color4Extensions.FromHex(@"473625"); - default: + case ScoreRank.D: return Color4Extensions.FromHex(@"512525"); + + case ScoreRank.F: + default: + return Color4Extensions.FromHex(@"CC3333"); } } } From 9543908c7ab23cc397522ccaa1cfdc97c9d791b1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 4 Mar 2024 23:36:45 +0300 Subject: [PATCH 1213/2188] Fix mod select overlay settings order not always matching panels order --- .../TestSceneModSelectOverlay.cs | 24 +++++++++++++++++++ osu.Game/Overlays/Mods/ModSettingsArea.cs | 11 +++++++-- 2 files changed, 33 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index b26e126249..6c75530a6e 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -859,6 +859,30 @@ namespace osu.Game.Tests.Visual.UserInterface () => modSelectOverlay.ChildrenOfType().Single().ModMultiplier.Value, () => Is.EqualTo(0.3).Within(Precision.DOUBLE_EPSILON)); } + [Test] + public void TestModSettingsOrder() + { + createScreen(); + + AddStep("select DT + HD + DF", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModDeflate() }); + AddAssert("mod settings order: DT, HD, DF", () => + { + var columns = this.ChildrenOfType().Single().ChildrenOfType(); + return columns.ElementAt(0).Mod is OsuModDoubleTime && + columns.ElementAt(1).Mod is OsuModHidden && + columns.ElementAt(2).Mod is OsuModDeflate; + }); + + AddStep("replace DT with NC", () => SelectedMods.Value = SelectedMods.Value.Where(m => m is not ModDoubleTime).Append(new OsuModNightcore()).ToList()); + AddAssert("mod settings order: NC, HD, DF", () => + { + var columns = this.ChildrenOfType().Single().ChildrenOfType(); + return columns.ElementAt(0).Mod is OsuModNightcore && + columns.ElementAt(1).Mod is OsuModHidden && + columns.ElementAt(2).Mod is OsuModDeflate; + }); + } + private void waitForColumnLoad() => AddUntilStep("all column content loaded", () => modSelectOverlay.ChildrenOfType().Any() && modSelectOverlay.ChildrenOfType().All(column => column.IsLoaded && column.ItemsLoaded) diff --git a/osu.Game/Overlays/Mods/ModSettingsArea.cs b/osu.Game/Overlays/Mods/ModSettingsArea.cs index 54bfcc7199..d0e0f7e648 100644 --- a/osu.Game/Overlays/Mods/ModSettingsArea.cs +++ b/osu.Game/Overlays/Mods/ModSettingsArea.cs @@ -86,7 +86,10 @@ namespace osu.Game.Overlays.Mods { modSettingsFlow.Clear(); - foreach (var mod in SelectedMods.Value.AsOrdered()) + // Importantly, the selected mods bindable is already ordered by the mod select overlay (following the order of mod columns and panels). + // Using AsOrdered produces a slightly different order (e.g. DT and NC no longer becoming adjacent), + // which breaks user expectations when interacting with the overlay. + foreach (var mod in SelectedMods.Value) { var settings = mod.CreateSettingsControls().ToList(); @@ -110,10 +113,14 @@ namespace osu.Game.Overlays.Mods protected override bool OnMouseDown(MouseDownEvent e) => true; protected override bool OnHover(HoverEvent e) => true; - private partial class ModSettingsColumn : CompositeDrawable + public partial class ModSettingsColumn : CompositeDrawable { + public readonly Mod Mod; + public ModSettingsColumn(Mod mod, IEnumerable settingsControls) { + Mod = mod; + Width = 250; RelativeSizeAxes = Axes.Y; Padding = new MarginPadding { Bottom = 7 }; From 92f455f1995d32d380380b4a06adf34b21bfdc63 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Mar 2024 03:01:01 +0300 Subject: [PATCH 1214/2188] Abstractify performance points calculation to a base class --- .../HUD/DefaultPerformancePointsCounter.cs | 91 +++++++++++++++++++ .../Play/HUD/PerformancePointsCounter.cs | 83 +---------------- 2 files changed, 93 insertions(+), 81 deletions(-) create mode 100644 osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs diff --git a/osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs new file mode 100644 index 0000000000..3c4e58e575 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs @@ -0,0 +1,91 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Resources.Localisation.Web; +using osuTK; + +namespace osu.Game.Screens.Play.HUD +{ + public partial class DefaultPerformancePointsCounter : PerformancePointsCounter + { + protected override bool IsRollingProportional => true; + + protected override double RollingDuration => 500; + + private const float alpha_when_invalid = 0.3f; + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Colour = colours.BlueLighter; + } + + public override bool IsValid + { + get => base.IsValid; + set + { + if (value == IsValid) + return; + + base.IsValid = value; + DrawableCount.FadeTo(value ? 1 : alpha_when_invalid, 1000, Easing.OutQuint); + } + } + + protected override LocalisableString FormatCount(int count) => count.ToString(@"D"); + + protected override IHasText CreateText() => new TextComponent + { + Alpha = alpha_when_invalid + }; + + private partial class TextComponent : CompositeDrawable, IHasText + { + public LocalisableString Text + { + get => text.Text; + set => text.Text = value; + } + + private readonly OsuSpriteText text; + + public TextComponent() + { + AutoSizeAxes = Axes.Both; + + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Spacing = new Vector2(2), + Children = new Drawable[] + { + text = new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Font = OsuFont.Numeric.With(size: 16, fixedWidth: true) + }, + new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Text = BeatmapsetsStrings.ShowScoreboardHeaderspp, + Font = OsuFont.Numeric.With(size: 8), + Padding = new MarginPadding { Bottom = 1.5f }, // align baseline better + } + } + }; + } + } + } +} diff --git a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs index f041e120f6..4b07e7da36 100644 --- a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs @@ -13,16 +13,9 @@ using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Audio.Track; using osu.Framework.Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; -using osu.Framework.Localisation; using osu.Game.Beatmaps; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osu.Game.Rulesets.Difficulty; using osu.Game.Rulesets.Judgements; @@ -31,7 +24,6 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Skinning; -using osuTK; namespace osu.Game.Screens.Play.HUD { @@ -39,12 +31,6 @@ namespace osu.Game.Screens.Play.HUD { public bool UsesFixedAnchor { get; set; } - protected override bool IsRollingProportional => true; - - protected override double RollingDuration => 500; - - private const float alpha_when_invalid = 0.3f; - [Resolved] private ScoreProcessor scoreProcessor { get; set; } @@ -60,18 +46,11 @@ namespace osu.Game.Screens.Play.HUD private PerformanceCalculator performanceCalculator; private ScoreInfo scoreInfo; - public PerformancePointsCounter() - { - Current.Value = DisplayedCount = 0; - } - private Mod[] clonedMods; [BackgroundDependencyLoader] - private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache) + private void load(BeatmapDifficultyCache difficultyCache) { - Colour = colours.BlueLighter; - if (gameplayState != null) { performanceCalculator = gameplayState.Ruleset.CreatePerformanceCalculator(); @@ -107,19 +86,7 @@ namespace osu.Game.Screens.Play.HUD onJudgementChanged(gameplayState.LastJudgementResult.Value); } - private bool isValid; - - protected bool IsValid - { - set - { - if (value == isValid) - return; - - isValid = value; - DrawableCount.FadeTo(isValid ? 1 : alpha_when_invalid, 1000, Easing.OutQuint); - } - } + public virtual bool IsValid { get; set; } private void onJudgementChanged(JudgementResult judgement) { @@ -151,13 +118,6 @@ namespace osu.Game.Screens.Play.HUD return timedAttributes[Math.Clamp(attribIndex, 0, timedAttributes.Count - 1)].Attributes; } - protected override LocalisableString FormatCount(int count) => count.ToString(@"D"); - - protected override IHasText CreateText() => new TextComponent - { - Alpha = alpha_when_invalid - }; - protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); @@ -171,45 +131,6 @@ namespace osu.Game.Screens.Play.HUD loadCancellationSource?.Cancel(); } - private partial class TextComponent : CompositeDrawable, IHasText - { - public LocalisableString Text - { - get => text.Text; - set => text.Text = value; - } - - private readonly OsuSpriteText text; - - public TextComponent() - { - AutoSizeAxes = Axes.Both; - - InternalChild = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Spacing = new Vector2(2), - Children = new Drawable[] - { - text = new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Font = OsuFont.Numeric.With(size: 16, fixedWidth: true) - }, - new OsuSpriteText - { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Text = BeatmapsetsStrings.ShowScoreboardHeaderspp, - Font = OsuFont.Numeric.With(size: 8), - Padding = new MarginPadding { Bottom = 1.5f }, // align baseline better - } - } - }; - } - } - // TODO: This class shouldn't exist, but requires breaking changes to allow DifficultyCalculator to receive an IBeatmap. private class GameplayWorkingBeatmap : WorkingBeatmap { From 3ee57cdfba7c932dc4dbfb0351d644e1ce46c6d3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Mar 2024 03:01:46 +0300 Subject: [PATCH 1215/2188] Refactor performance points test scene to support skinning --- .../SkinnableHUDComponentTestScene.cs | 13 ++- .../TestScenePerformancePointsCounter.cs | 96 ++++++++----------- .../TestSceneSkinnableAccuracyCounter.cs | 6 +- .../TestSceneSkinnableHealthDisplay.cs | 6 +- .../Play/HUD/ArgonPerformancePointsCounter.cs | 9 ++ 5 files changed, 65 insertions(+), 65 deletions(-) create mode 100644 osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs diff --git a/osu.Game.Tests/Visual/Gameplay/SkinnableHUDComponentTestScene.cs b/osu.Game.Tests/Visual/Gameplay/SkinnableHUDComponentTestScene.cs index f54f50795e..7933647dd2 100644 --- a/osu.Game.Tests/Visual/Gameplay/SkinnableHUDComponentTestScene.cs +++ b/osu.Game.Tests/Visual/Gameplay/SkinnableHUDComponentTestScene.cs @@ -1,8 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using NUnit.Framework; using osu.Framework.Graphics; +using osu.Framework.Testing; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; using osu.Game.Skinning; @@ -13,8 +13,13 @@ namespace osu.Game.Tests.Visual.Gameplay { protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset(); - [SetUp] - public void SetUp() => Schedule(() => + [SetUpSteps] + public virtual void SetUpSteps() + { + AddStep("setup components", SetUpComponents); + } + + public void SetUpComponents() { SetContents(skin => { @@ -28,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay implementation.Origin = Anchor.Centre; return implementation; }); - }); + } protected abstract Drawable CreateDefaultImplementation(); protected virtual Drawable CreateArgonImplementation() => CreateDefaultImplementation(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs index 9622caabf5..986167279c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs @@ -3,102 +3,88 @@ #nullable disable -using System; -using System.Diagnostics; +using System.Linq; using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; using osu.Framework.Testing; -using osu.Game.Rulesets; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; -using osuTK; +using osu.Game.Tests.Gameplay; namespace osu.Game.Tests.Visual.Gameplay { - public partial class TestScenePerformancePointsCounter : OsuTestScene + public partial class TestScenePerformancePointsCounter : SkinnableHUDComponentTestScene { - private DependencyProvidingContainer dependencyContainer; + [Cached(typeof(ScoreProcessor))] + private readonly ScoreProcessor scoreProcessor = new OsuScoreProcessor(); - private GameplayState gameplayState; - private ScoreProcessor scoreProcessor; + [Cached] + private readonly GameplayState gameplayState = TestGameplayState.Create(new OsuRuleset()); private int iteration; - private Bindable lastJudgementResult = new Bindable(); - private PerformancePointsCounter counter; - [SetUpSteps] - public void SetUpSteps() => AddStep("create components", () => + protected override Drawable CreateDefaultImplementation() => new DefaultPerformancePointsCounter(); + protected override Drawable CreateArgonImplementation() => new ArgonPerformancePointsCounter(); + protected override Drawable CreateLegacyImplementation() => Empty(); + + private Bindable lastJudgementResult => (Bindable)gameplayState.LastJudgementResult; + + public override void SetUpSteps() { - var ruleset = CreateRuleset(); - - Debug.Assert(ruleset != null); - - var beatmap = CreateWorkingBeatmap(ruleset.RulesetInfo) - .GetPlayableBeatmap(ruleset.RulesetInfo); - - lastJudgementResult = new Bindable(); - - gameplayState = new GameplayState(beatmap, ruleset); - gameplayState.LastJudgementResult.BindTo(lastJudgementResult); - - scoreProcessor = new ScoreProcessor(ruleset); - - Child = dependencyContainer = new DependencyProvidingContainer + AddStep("reset", () => { - RelativeSizeAxes = Axes.Both, - CachedDependencies = new (Type, object)[] - { - (typeof(GameplayState), gameplayState), - (typeof(ScoreProcessor), scoreProcessor) - } - }; + var ruleset = new OsuRuleset(); + var beatmap = CreateWorkingBeatmap(ruleset.RulesetInfo) + .GetPlayableBeatmap(ruleset.RulesetInfo); - iteration = 0; - }); + iteration = 0; + scoreProcessor.ApplyBeatmap(beatmap); + lastJudgementResult.SetDefault(); + }); - protected override Ruleset CreateRuleset() => new OsuRuleset(); + base.SetUpSteps(); + } - private void createCounter() => AddStep("Create counter", () => + [Test] + public void TestDisplay() { - dependencyContainer.Child = counter = new PerformancePointsCounter - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(5), - }; - }); + AddSliderStep("pp", 0, 2000, 0, v => this.ChildrenOfType().ForEach(c => c.Current.Value = v)); + AddToggleStep("toggle validity", v => this.ChildrenOfType().ForEach(c => c.IsValid = v)); + } [Test] public void TestBasicCounting() { int previousValue = 0; - createCounter(); - AddAssert("counter displaying zero", () => counter.Current.Value == 0); + AddAssert("counter displaying zero", () => this.ChildrenOfType().All(c => c.Current.Value == 0)); AddRepeatStep("Add judgement", applyOneJudgement, 10); - AddUntilStep("counter non-zero", () => counter.Current.Value > 0); - AddUntilStep("counter opaque", () => counter.Child.Alpha == 1); + AddUntilStep("counter non-zero", () => this.ChildrenOfType().All(c => c.Current.Value > 0)); + AddUntilStep("counter valid", () => this.ChildrenOfType().All(c => c.IsValid)); AddStep("Revert judgement", () => { - previousValue = counter.Current.Value; + previousValue = this.ChildrenOfType().First().Current.Value; scoreProcessor.RevertResult(new JudgementResult(new HitObject(), new OsuJudgement())); }); - AddUntilStep("counter decreased", () => counter.Current.Value < previousValue); + AddUntilStep("counter decreased", () => this.ChildrenOfType().All(c => c.Current.Value < previousValue)); AddStep("Add judgement", applyOneJudgement); - AddUntilStep("counter non-zero", () => counter.Current.Value > 0); + AddUntilStep("counter non-zero", () => this.ChildrenOfType().All(c => c.Current.Value > 0)); } [Test] @@ -106,10 +92,10 @@ namespace osu.Game.Tests.Visual.Gameplay { AddRepeatStep("Add judgement", applyOneJudgement, 10); - createCounter(); + AddStep("recreate counter", SetUpComponents); - AddUntilStep("counter non-zero", () => counter.Current.Value > 0); - AddUntilStep("counter opaque", () => counter.Child.Alpha == 1); + AddUntilStep("counter non-zero", () => this.ChildrenOfType().All(c => c.Current.Value > 0)); + AddUntilStep("counter valid", () => this.ChildrenOfType().All(c => c.IsValid)); } private void applyOneJudgement() diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs index e088d2ca87..d815b80cbc 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableAccuracyCounter.cs @@ -4,7 +4,6 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Testing; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play.HUD; @@ -21,10 +20,11 @@ namespace osu.Game.Tests.Visual.Gameplay protected override Drawable CreateDefaultImplementation() => new DefaultAccuracyCounter(); protected override Drawable CreateLegacyImplementation() => new LegacyAccuracyCounter(); - [SetUpSteps] - public void SetUpSteps() + public override void SetUpSteps() { AddStep("Set initial accuracy", () => scoreProcessor.Accuracy.Value = 1); + + base.SetUpSteps(); } [Test] diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs index 1849e8abd0..3fd6caf7f2 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs @@ -4,7 +4,6 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Testing; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Judgements; @@ -25,14 +24,15 @@ namespace osu.Game.Tests.Visual.Gameplay protected override Drawable CreateDefaultImplementation() => new DefaultHealthDisplay { Scale = new Vector2(0.6f) }; protected override Drawable CreateLegacyImplementation() => new LegacyHealthDisplay { Scale = new Vector2(0.6f) }; - [SetUpSteps] - public void SetUpSteps() + public override void SetUpSteps() { AddStep(@"Reset all", delegate { healthProcessor.Health.Value = 1; healthProcessor.Failed += () => false; // health won't be updated if the processor gets into a "fail" state. }); + + base.SetUpSteps(); } protected override void Update() diff --git a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs new file mode 100644 index 0000000000..9e6b5f81e0 --- /dev/null +++ b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs @@ -0,0 +1,9 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Screens.Play.HUD +{ + public partial class ArgonPerformancePointsCounter : PerformancePointsCounter + { + } +} From d7f1e50d66b10529a37d48c99a79a6b0ef2b54f8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Mar 2024 03:34:29 +0300 Subject: [PATCH 1216/2188] Add "Argon" performance points counter --- .../Play/HUD/ArgonPerformancePointsCounter.cs | 70 +++++++++++++++++++ 1 file changed, 70 insertions(+) diff --git a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs index 9e6b5f81e0..022c1fab9e 100644 --- a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs @@ -1,9 +1,79 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; +using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; +using osu.Game.Configuration; +using osu.Game.Localisation.SkinComponents; +using osu.Game.Resources.Localisation.Web; + namespace osu.Game.Screens.Play.HUD { public partial class ArgonPerformancePointsCounter : PerformancePointsCounter { + private ArgonCounterTextComponent text = null!; + + protected override double RollingDuration => 250; + + private const float alpha_when_invalid = 0.3f; + + [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] + public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) + { + Precision = 0.01f, + MinValue = 0, + MaxValue = 1, + }; + + [SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.ShowLabel), nameof(SkinnableComponentStrings.ShowLabelDescription))] + public Bindable ShowLabel { get; } = new BindableBool(true); + + public override bool IsValid + { + get => base.IsValid; + set + { + if (value == IsValid) + return; + + base.IsValid = value; + text.FadeTo(value ? 1 : alpha_when_invalid, 1000, Easing.OutQuint); + } + } + + public override int DisplayedCount + { + get => base.DisplayedCount; + set + { + base.DisplayedCount = value; + updateWireframe(); + } + } + + private void updateWireframe() + { + int digitsRequiredForDisplayCount = getDigitsRequiredForDisplayCount(); + + if (digitsRequiredForDisplayCount != text.WireframeTemplate.Length) + text.WireframeTemplate = new string('#', digitsRequiredForDisplayCount); + } + + private int getDigitsRequiredForDisplayCount() + { + int digitsRequired = 1; + long c = DisplayedCount; + while ((c /= 10) > 0) + digitsRequired++; + return digitsRequired; + } + + protected override IHasText CreateText() => text = new ArgonCounterTextComponent(Anchor.TopRight, BeatmapsetsStrings.ShowScoreboardHeaderspp.ToUpper()) + { + WireframeOpacity = { BindTarget = WireframeOpacity }, + ShowLabel = { BindTarget = ShowLabel }, + }; } } From 0cbcfcecdc3f777efe1adbda732787c26c294ff6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Mar 2024 03:58:43 +0300 Subject: [PATCH 1217/2188] Integrate "Argon" performance points counter with HUD layout --- osu.Game/Skinning/ArgonSkin.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 6fcab6a977..24e17d21f4 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -118,6 +118,7 @@ namespace osu.Game.Skinning var wedgePieces = container.OfType().ToArray(); var score = container.OfType().FirstOrDefault(); var accuracy = container.OfType().FirstOrDefault(); + var performancePoints = container.OfType().FirstOrDefault(); var combo = container.OfType().FirstOrDefault(); var songProgress = container.OfType().FirstOrDefault(); var keyCounter = container.OfType().FirstOrDefault(); @@ -159,6 +160,13 @@ namespace osu.Game.Skinning accuracy.Origin = Anchor.TopRight; } + if (performancePoints != null && accuracy != null) + { + performancePoints.Position = new Vector2(accuracy.X, accuracy.Y + accuracy.DrawHeight + 10); + performancePoints.Anchor = Anchor.TopRight; + performancePoints.Origin = Anchor.TopRight; + } + var hitError = container.OfType().FirstOrDefault(); if (hitError != null) @@ -224,6 +232,7 @@ namespace osu.Game.Skinning CornerRadius = { Value = 0.5f } }, new ArgonAccuracyCounter(), + new ArgonPerformancePointsCounter(), new ArgonComboCounter { Scale = new Vector2(1.3f) From b1477c30f2218ffd449f98f595c8a5c8a83fcfdf Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Mar 2024 04:30:57 +0300 Subject: [PATCH 1218/2188] Add deserialisation test coverage --- .../Archives/modified-argon-20240305.osk | Bin 0 -> 2390 bytes osu.Game.Tests/Skins/SkinDeserialisationTest.cs | 2 ++ 2 files changed, 2 insertions(+) create mode 100644 osu.Game.Tests/Resources/Archives/modified-argon-20240305.osk diff --git a/osu.Game.Tests/Resources/Archives/modified-argon-20240305.osk b/osu.Game.Tests/Resources/Archives/modified-argon-20240305.osk new file mode 100644 index 0000000000000000000000000000000000000000..6db24352a5e62a877cc2c046fb8130a8dfe9c1b2 GIT binary patch literal 2390 zcmbVNdpMM7AAZL;hIZwA+Kb5{5i^>c%8oM`lZhc|8D~a}bzD}eNvX&oYbf7#IoD85 znQ zx&Z$T4RGBHC;`|Y&lo>~Z;+36V0Z}82`35&dQx6>|{D~0Dxe_rF|}$}{gv0a&zvpaR+JS2gei_Z{r6 z87#>GfE1Vk#*;v_ak4NE3H~{R=u36ctcavK4n??Er}?C(fI;N4mvuHB(cJ=N@i_Xs`G&VOh*bZ&H$FT@j$*ockJ1pgngB>G(%5QWRctuH-Q&R8ArZ5M z1H9NHQkeUH=$IVmLzVxB)esorb=T{1_})r0dP#!xds)$D)38HUEqyWFE=3=7>(y19 z>gh|aoJDIzN*$qdC?LNe^X#*%N)Fipbp^KUPLE$KQ1s!DBE^OyzjAI- zyC3dAXs5ODeFq~M4Y&(!n#egcOEun9LJeBWXf=ok{Z?TF#U?Ic%j_>LY2+^X^7^n! z7iNx%`9d#8Of`J0qJ1K?^an^i$aK4K)l&>5A<|@`6k*XV=|M0UzA`fYgVfas9!und zC$AD7henyTLM>(T-39S>HYQH#n3qxEzop-dUXYzOpAp?N=@325<9V>YFf6~d2;$h$ zMS9(O-qN^w!dHJ{K>aW4q{TZcv6AQov0Kfmjtic{>W@#QeN8wMRzH}7B~$pdDEddY(+E{uEX zM+pwVC5*V(twjGgaP`nWvy)XOsfpvMLMc>?E!n4L_$jUPVq9m_;ReLV+1sV$iGt)` z0=h_1t3R7A^qY(2Hwz0qq5944W!AICvK`Mh6y&>6N>_>Sp0qtT?eaIy5Uoh=Pu8VM z-?sD9^s57V*vDC=gIdQR$SwKn#+$RoEqN`7KOxbV!c@_y<+a11A?D)-{Y9Rv}d)Z^R26=4p{(ZKkS~DpXv2b|ESKXxjTzX|$lqM`mx>!qwN` z*9%K0Ps_)aG+_D2%UTjLtT<+v#kfW0zT|FVC;jH9oYRrXONPvXXxwxje##PIf}%u{ zy+`jXPq%1gM=)Hx_WKVwcV~Lf;%p@fZX;M1mhg-}C*wUiIXBwZ=jGSM$;+vyPAnha zT)x`~;T9$)v}UUnR3Pr}?_QW(P};=7!r<{3Q*(Pq7aeW z2gM8t_x5&ob#`iN&R2K7!4;654B`sNc2G(4py2FEm0jfI>sxo?&Sl?r wP)UM(z`x<*&Ih>dvl9|-`)mi5MB)D@?Qd=-ESe8I0swsAU_bzXD8T*t8{3tr>i_@% literal 0 HcmV?d00001 diff --git a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs index 6423e061c5..d979bdab93 100644 --- a/osu.Game.Tests/Skins/SkinDeserialisationTest.cs +++ b/osu.Game.Tests/Skins/SkinDeserialisationTest.cs @@ -60,6 +60,8 @@ namespace osu.Game.Tests.Skins "Archives/modified-argon-20231106.osk", // Covers "Argon" accuracy/score/combo counters, and wedges "Archives/modified-argon-20231108.osk", + // Covers "Argon" performance points counter + "Archives/modified-argon-20240305.osk", }; /// From 49b3e81e8aa2f9ba438d3218d06a9e167fd30191 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 5 Mar 2024 04:34:41 +0300 Subject: [PATCH 1219/2188] Migrate `DefaultPerformancePointsCounter` and rename it --- .../Visual/Gameplay/TestScenePerformancePointsCounter.cs | 3 ++- osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs | 2 +- osu.Game/Skinning/Skin.cs | 1 + .../Triangles/TrianglesPerformancePointsCounter.cs} | 5 +++-- osu.Game/Skinning/TrianglesSkin.cs | 3 ++- 5 files changed, 9 insertions(+), 5 deletions(-) rename osu.Game/{Screens/Play/HUD/DefaultPerformancePointsCounter.cs => Skinning/Triangles/TrianglesPerformancePointsCounter.cs} (94%) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs index 986167279c..eada72326d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePerformancePointsCounter.cs @@ -18,6 +18,7 @@ using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Play.HUD; +using osu.Game.Skinning.Triangles; using osu.Game.Tests.Gameplay; namespace osu.Game.Tests.Visual.Gameplay @@ -32,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay private int iteration; - protected override Drawable CreateDefaultImplementation() => new DefaultPerformancePointsCounter(); + protected override Drawable CreateDefaultImplementation() => new TrianglesPerformancePointsCounter(); protected override Drawable CreateArgonImplementation() => new ArgonPerformancePointsCounter(); protected override Drawable CreateLegacyImplementation() => Empty(); diff --git a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs index 4b07e7da36..c5ad106bcc 100644 --- a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs @@ -27,7 +27,7 @@ using osu.Game.Skinning; namespace osu.Game.Screens.Play.HUD { - public partial class PerformancePointsCounter : RollingCounter, ISerialisableDrawable + public abstract partial class PerformancePointsCounter : RollingCounter, ISerialisableDrawable { public bool UsesFixedAnchor { get; set; } diff --git a/osu.Game/Skinning/Skin.cs b/osu.Game/Skinning/Skin.cs index 9ee69d033d..91b21f0308 100644 --- a/osu.Game/Skinning/Skin.cs +++ b/osu.Game/Skinning/Skin.cs @@ -153,6 +153,7 @@ namespace osu.Game.Skinning // handle namespace changes... jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress"); jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter"); + jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.PerformancePointsCounter", @"osu.Game.Skinning.Triangles.TrianglesPerformancePointsCounter"); var deserializedContent = JsonConvert.DeserializeObject>(jsonContent); diff --git a/osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs b/osu.Game/Skinning/Triangles/TrianglesPerformancePointsCounter.cs similarity index 94% rename from osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs rename to osu.Game/Skinning/Triangles/TrianglesPerformancePointsCounter.cs index 3c4e58e575..99da2c0942 100644 --- a/osu.Game/Screens/Play/HUD/DefaultPerformancePointsCounter.cs +++ b/osu.Game/Skinning/Triangles/TrianglesPerformancePointsCounter.cs @@ -11,11 +11,12 @@ using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Resources.Localisation.Web; +using osu.Game.Screens.Play.HUD; using osuTK; -namespace osu.Game.Screens.Play.HUD +namespace osu.Game.Skinning.Triangles { - public partial class DefaultPerformancePointsCounter : PerformancePointsCounter + public partial class TrianglesPerformancePointsCounter : PerformancePointsCounter { protected override bool IsRollingProportional => true; diff --git a/osu.Game/Skinning/TrianglesSkin.cs b/osu.Game/Skinning/TrianglesSkin.cs index a2dca5d333..6158d4c7bf 100644 --- a/osu.Game/Skinning/TrianglesSkin.cs +++ b/osu.Game/Skinning/TrianglesSkin.cs @@ -14,6 +14,7 @@ using osu.Game.Extensions; using osu.Game.IO; using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD.HitErrorMeters; +using osu.Game.Skinning.Triangles; using osuTK; using osuTK.Graphics; @@ -167,7 +168,7 @@ namespace osu.Game.Skinning new DefaultKeyCounterDisplay(), new BarHitErrorMeter(), new BarHitErrorMeter(), - new PerformancePointsCounter() + new TrianglesPerformancePointsCounter() } }; From cceb616a18cc862f975da533bed42b49a89d2fa9 Mon Sep 17 00:00:00 2001 From: Jayden Date: Mon, 4 Mar 2024 22:25:36 -0500 Subject: [PATCH 1220/2188] Update failure messages Co-authored-by: Salman Ahmed --- osu.Desktop/DiscordRichPresence.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 035add8044..85b6129043 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -184,14 +184,14 @@ namespace osu.Desktop game.Window?.Raise(); if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password)) - Logger.Log("Failed to parse the room secret Discord gave us", LoggingTarget.Network, LogLevel.Error); + Logger.Log("Could not parse room from Discord RPC Client", LoggingTarget.Network, LogLevel.Important); var request = new GetRoomRequest(roomId); request.Success += room => Schedule(() => { game.PresentMultiplayerMatch(room, password); }); - request.Failure += _ => Logger.Log("Couldn't find the room Discord gave us", LoggingTarget.Network, LogLevel.Error); + request.Failure += _ => Logger.Log($"Could not find room {roomId} from Discord RPC Client", LoggingTarget.Network, LogLevel.Important); api.Queue(request); } From 43841e210d2a1915d3c39bfe191ef62befbd3492 Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Tue, 5 Mar 2024 09:58:46 +0100 Subject: [PATCH 1221/2188] Use ObjectDisposedException.ThrowIf throw helper --- osu.Game/Database/RealmAccess.cs | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 4bd7f36cdd..167d170c81 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -489,8 +489,7 @@ namespace osu.Game.Database /// The work to run. public Task WriteAsync(Action action) { - if (isDisposed) - throw new ObjectDisposedException(nameof(RealmAccess)); + ObjectDisposedException.ThrowIf(isDisposed, this); // Required to ensure the write is tracked and accounted for before disposal. // Can potentially be avoided if we have a need to do so in the future. @@ -675,8 +674,7 @@ namespace osu.Game.Database private Realm getRealmInstance() { - if (isDisposed) - throw new ObjectDisposedException(nameof(RealmAccess)); + ObjectDisposedException.ThrowIf(isDisposed, this); bool tookSemaphoreLock = false; @@ -1189,8 +1187,7 @@ namespace osu.Game.Database if (!ThreadSafety.IsUpdateThread) throw new InvalidOperationException(@$"{nameof(BlockAllOperations)} must be called from the update thread."); - if (isDisposed) - throw new ObjectDisposedException(nameof(RealmAccess)); + ObjectDisposedException.ThrowIf(isDisposed, this); SynchronizationContext? syncContext = null; From 9bac60a98fc098cb4c6b1f118e61c5255bd5b235 Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Tue, 5 Mar 2024 10:19:47 +0100 Subject: [PATCH 1222/2188] Use ArgumentNullException.ThrowIfNull in more places --- osu.Game/Rulesets/UI/DrawableRuleset.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index 13e28279e6..bdc0ff85ba 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -135,8 +135,7 @@ namespace osu.Game.Rulesets.UI protected DrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null) : base(ruleset) { - if (beatmap == null) - throw new ArgumentNullException(nameof(beatmap), "Beatmap cannot be null."); + ArgumentNullException.ThrowIfNull(beatmap); if (!(beatmap is Beatmap tBeatmap)) throw new ArgumentException($"{GetType()} expected the beatmap to contain hitobjects of type {typeof(TObject)}.", nameof(beatmap)); From a89130348469e1b1ea8e025bb2c6cf4a85da51b3 Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Tue, 5 Mar 2024 10:20:30 +0100 Subject: [PATCH 1223/2188] Use ArgumentOutOfRangeException throw helper methods --- osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs | 6 +++--- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 2 +- osu.Game/Beatmaps/Timing/TimeSignature.cs | 3 +-- osu.Game/Rulesets/Difficulty/Utils/ReverseQueue.cs | 3 +-- osu.Game/Rulesets/Objects/Types/PathType.cs | 3 +-- osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs | 3 +-- osu.Game/Utils/LimitedCapacityQueue.cs | 3 +-- osu.Game/Utils/StatelessRNG.cs | 2 +- 8 files changed, 10 insertions(+), 15 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs index 835c67ff19..9cc0a8c414 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs @@ -58,9 +58,9 @@ namespace osu.Game.Rulesets.Osu.Beatmaps private void applyStacking(Beatmap beatmap, int startIndex, int endIndex) { - if (startIndex > endIndex) throw new ArgumentOutOfRangeException(nameof(startIndex), $"{nameof(startIndex)} cannot be greater than {nameof(endIndex)}."); - if (startIndex < 0) throw new ArgumentOutOfRangeException(nameof(startIndex), $"{nameof(startIndex)} cannot be less than 0."); - if (endIndex < 0) throw new ArgumentOutOfRangeException(nameof(endIndex), $"{nameof(endIndex)} cannot be less than 0."); + ArgumentOutOfRangeException.ThrowIfGreaterThan(startIndex, endIndex); + ArgumentOutOfRangeException.ThrowIfNegative(startIndex); + ArgumentOutOfRangeException.ThrowIfNegative(endIndex); int extendedEndIndex = endIndex; diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 448cfaf84c..3ead61f64a 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -334,7 +334,7 @@ namespace osu.Game.Rulesets.Osu.Edit /// The from a selected to a target . private OsuDistanceSnapGrid createGrid(Func sourceSelector, int targetOffset = 1) { - if (targetOffset < 1) throw new ArgumentOutOfRangeException(nameof(targetOffset)); + ArgumentOutOfRangeException.ThrowIfNegativeOrZero(targetOffset); int sourceIndex = -1; diff --git a/osu.Game/Beatmaps/Timing/TimeSignature.cs b/osu.Game/Beatmaps/Timing/TimeSignature.cs index 7499a725dc..377a878631 100644 --- a/osu.Game/Beatmaps/Timing/TimeSignature.cs +++ b/osu.Game/Beatmaps/Timing/TimeSignature.cs @@ -23,8 +23,7 @@ namespace osu.Game.Beatmaps.Timing public TimeSignature(int numerator) { - if (numerator < 1) - throw new ArgumentOutOfRangeException(nameof(numerator), numerator, "The numerator of a time signature must be positive."); + ArgumentOutOfRangeException.ThrowIfNegativeOrZero(numerator); Numerator = numerator; } diff --git a/osu.Game/Rulesets/Difficulty/Utils/ReverseQueue.cs b/osu.Game/Rulesets/Difficulty/Utils/ReverseQueue.cs index 3dc2d133ba..17c3c51cfb 100644 --- a/osu.Game/Rulesets/Difficulty/Utils/ReverseQueue.cs +++ b/osu.Game/Rulesets/Difficulty/Utils/ReverseQueue.cs @@ -27,8 +27,7 @@ namespace osu.Game.Rulesets.Difficulty.Utils public ReverseQueue(int initialCapacity) { - if (initialCapacity <= 0) - throw new ArgumentOutOfRangeException(nameof(initialCapacity)); + ArgumentOutOfRangeException.ThrowIfNegativeOrZero(initialCapacity); items = new T[initialCapacity]; capacity = initialCapacity; diff --git a/osu.Game/Rulesets/Objects/Types/PathType.cs b/osu.Game/Rulesets/Objects/Types/PathType.cs index 23f1ccf0bc..6983484dce 100644 --- a/osu.Game/Rulesets/Objects/Types/PathType.cs +++ b/osu.Game/Rulesets/Objects/Types/PathType.cs @@ -40,8 +40,7 @@ namespace osu.Game.Rulesets.Objects.Types public static PathType BSpline(int degree) { - if (degree <= 0) - throw new ArgumentOutOfRangeException(nameof(degree), "The degree of a B-Spline path must be greater than zero."); + ArgumentOutOfRangeException.ThrowIfNegativeOrZero(degree); return new PathType { Type = SplineType.BSpline, Degree = degree }; } diff --git a/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs index ed31bc8643..4abf0007a7 100644 --- a/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs +++ b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs @@ -33,8 +33,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// The s to display in this row. public SimpleStatisticTable(int columnCount, [ItemNotNull] IEnumerable items) { - if (columnCount < 1) - throw new ArgumentOutOfRangeException(nameof(columnCount)); + ArgumentOutOfRangeException.ThrowIfNegativeOrZero(columnCount); this.columnCount = columnCount; this.items = items.ToArray(); diff --git a/osu.Game/Utils/LimitedCapacityQueue.cs b/osu.Game/Utils/LimitedCapacityQueue.cs index d36aa8af2c..b96148d4a0 100644 --- a/osu.Game/Utils/LimitedCapacityQueue.cs +++ b/osu.Game/Utils/LimitedCapacityQueue.cs @@ -35,8 +35,7 @@ namespace osu.Game.Utils /// The number of items the queue can hold. public LimitedCapacityQueue(int capacity) { - if (capacity < 0) - throw new ArgumentOutOfRangeException(nameof(capacity)); + ArgumentOutOfRangeException.ThrowIfNegative(capacity); this.capacity = capacity; array = new T[capacity]; diff --git a/osu.Game/Utils/StatelessRNG.cs b/osu.Game/Utils/StatelessRNG.cs index 3db632fc42..8833dcbbdb 100644 --- a/osu.Game/Utils/StatelessRNG.cs +++ b/osu.Game/Utils/StatelessRNG.cs @@ -58,7 +58,7 @@ namespace osu.Game.Utils /// public static int NextInt(int maxValue, int seed, int series = 0) { - if (maxValue <= 0) throw new ArgumentOutOfRangeException(nameof(maxValue)); + ArgumentOutOfRangeException.ThrowIfNegativeOrZero(maxValue); return (int)(NextULong(seed, series) % (ulong)maxValue); } From 5965db4fd7344822d116aa7bd23ad2fa2ebfa22e Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Tue, 5 Mar 2024 10:20:57 +0100 Subject: [PATCH 1224/2188] Use ArgumentException.ThrowIfNullOrEmpty throw helper --- osu.Game/IO/WrappedStorage.cs | 3 +-- osu.Game/Online/API/OAuth.cs | 4 ++-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/IO/WrappedStorage.cs b/osu.Game/IO/WrappedStorage.cs index 95ff26db6a..5a8f4aef59 100644 --- a/osu.Game/IO/WrappedStorage.cs +++ b/osu.Game/IO/WrappedStorage.cs @@ -80,8 +80,7 @@ namespace osu.Game.IO public override Storage GetStorageForDirectory(string path) { - if (string.IsNullOrEmpty(path)) - throw new ArgumentException("Must be non-null and not empty string", nameof(path)); + ArgumentException.ThrowIfNullOrEmpty(path); if (!path.EndsWith(Path.DirectorySeparatorChar)) path += Path.DirectorySeparatorChar; diff --git a/osu.Game/Online/API/OAuth.cs b/osu.Game/Online/API/OAuth.cs index 4829310870..b06d9c6586 100644 --- a/osu.Game/Online/API/OAuth.cs +++ b/osu.Game/Online/API/OAuth.cs @@ -39,8 +39,8 @@ namespace osu.Game.Online.API internal void AuthenticateWithLogin(string username, string password) { - if (string.IsNullOrEmpty(username)) throw new ArgumentException("Missing username."); - if (string.IsNullOrEmpty(password)) throw new ArgumentException("Missing password."); + ArgumentException.ThrowIfNullOrEmpty(username); + ArgumentException.ThrowIfNullOrEmpty(password); var accessTokenRequest = new AccessTokenRequestPassword(username, password) { From 6fabbe26166df10907358d5c58dc26f8cf17dbbe Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Tue, 5 Mar 2024 10:27:12 +0100 Subject: [PATCH 1225/2188] Use new ToDictionary() overload without delegates --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 4 ++-- osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 6f321fd401..64caddb2fc 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -245,8 +245,8 @@ namespace osu.Game.Online.API.Requests.Responses RulesetID = score.RulesetID, Passed = score.Passed, Mods = score.APIMods, - Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), - MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), + Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(), + MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(), }; } } diff --git a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs index 2c5b91f10f..afdcef1d21 100644 --- a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs +++ b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs @@ -42,8 +42,8 @@ namespace osu.Game.Scoring.Legacy { OnlineID = score.OnlineID, Mods = score.APIMods, - Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), - MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value), + Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(), + MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(), ClientVersion = score.ClientVersion, }; } From d0f7ab3316584f92957cd738c57e6dfd85fb9fcc Mon Sep 17 00:00:00 2001 From: Berkan Diler Date: Tue, 5 Mar 2024 17:18:59 +0100 Subject: [PATCH 1226/2188] Revert some changes --- osu.Game/Online/API/OAuth.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/API/OAuth.cs b/osu.Game/Online/API/OAuth.cs index b06d9c6586..4829310870 100644 --- a/osu.Game/Online/API/OAuth.cs +++ b/osu.Game/Online/API/OAuth.cs @@ -39,8 +39,8 @@ namespace osu.Game.Online.API internal void AuthenticateWithLogin(string username, string password) { - ArgumentException.ThrowIfNullOrEmpty(username); - ArgumentException.ThrowIfNullOrEmpty(password); + if (string.IsNullOrEmpty(username)) throw new ArgumentException("Missing username."); + if (string.IsNullOrEmpty(password)) throw new ArgumentException("Missing password."); var accessTokenRequest = new AccessTokenRequestPassword(username, password) { From e6f1a722cbb54a905a20c91fe30a8be072ba357c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 5 Mar 2024 18:48:58 +0100 Subject: [PATCH 1227/2188] Remove unused field and commented-out code --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 34 +++++-------------- 1 file changed, 9 insertions(+), 25 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 6f70a914f0..08d00f8ac2 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -33,7 +33,6 @@ namespace osu.Game.Screens.Play private double countdownStartTime; private Drawable content = null!; - private Drawable background = null!; private SpriteText countdown = null!; public DelayedResumeOverlay() @@ -53,9 +52,9 @@ namespace osu.Game.Screens.Play Masking = true, BorderColour = colours.Yellow, BorderThickness = 1, - Children = new[] + Children = new Drawable[] { - background = new Box + new Box { Size = new Vector2(250, 40), Colour = Color4.Black, @@ -75,29 +74,14 @@ namespace osu.Game.Screens.Play AutoSizeAxes = Axes.Both, Spacing = new Vector2(5), Colour = colours.Yellow, - Children = new Drawable[] + Child = countdown = new OsuSpriteText { - // new Box - // { - // Anchor = Anchor.Centre, - // Origin = Anchor.Centre, - // Size = new Vector2(40, 3) - // }, - countdown = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - UseFullGlyphHeight = false, - AlwaysPresent = true, - Font = OsuFont.Numeric.With(size: 20, fixedWidth: true) - }, - // new Box - // { - // Anchor = Anchor.Centre, - // Origin = Anchor.Centre, - // Size = new Vector2(40, 3) - // } - } + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + UseFullGlyphHeight = false, + AlwaysPresent = true, + Font = OsuFont.Numeric.With(size: 20, fixedWidth: true) + }, } } } From 57daaa7fed6b7c7021e0c85d83ff8e532f657c7c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 04:17:15 +0800 Subject: [PATCH 1228/2188] Add logging for `GameplayClockContainer` starting or stopping --- osu.Game/Screens/Play/GameplayClockContainer.cs | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayClockContainer.cs b/osu.Game/Screens/Play/GameplayClockContainer.cs index c039d1e535..255877e0aa 100644 --- a/osu.Game/Screens/Play/GameplayClockContainer.cs +++ b/osu.Game/Screens/Play/GameplayClockContainer.cs @@ -122,8 +122,17 @@ namespace osu.Game.Screens.Play StopGameplayClock(); } - protected virtual void StartGameplayClock() => GameplayClock.Start(); - protected virtual void StopGameplayClock() => GameplayClock.Stop(); + protected virtual void StartGameplayClock() + { + Logger.Log($"{nameof(GameplayClockContainer)} started via call to {nameof(StartGameplayClock)}"); + GameplayClock.Start(); + } + + protected virtual void StopGameplayClock() + { + Logger.Log($"{nameof(GameplayClockContainer)} stopped via call to {nameof(StopGameplayClock)}"); + GameplayClock.Stop(); + } /// /// Resets this and the source to an initial state ready for gameplay. From 65ce4ca390925c43ebb8167c4aa19c15b8b46b01 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 04:17:51 +0800 Subject: [PATCH 1229/2188] Never set `waitingOnFrames` if a replay is not attached --- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 884310e44c..b49924762e 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -189,7 +189,7 @@ namespace osu.Game.Rulesets.UI double timeBehind = Math.Abs(proposedTime - referenceClock.CurrentTime); isCatchingUp.Value = timeBehind > 200; - waitingOnFrames.Value = state == PlaybackState.NotValid; + waitingOnFrames.Value = hasReplayAttached && state == PlaybackState.NotValid; manualClock.CurrentTime = proposedTime; manualClock.Rate = Math.Abs(referenceClock.Rate) * direction; From 8b03acd27bdbdd6a997dbd70a00a7b4568e6b8bc Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 6 Mar 2024 00:05:56 +0300 Subject: [PATCH 1230/2188] Implement StoryboardElementWithDuration --- .../Formats/LegacyStoryboardDecoder.cs | 2 +- osu.Game/Storyboards/CommandLoop.cs | 1 + osu.Game/Storyboards/CommandTimeline.cs | 4 +- osu.Game/Storyboards/CommandTimelineGroup.cs | 9 +- .../Drawables/DrawableStoryboardAnimation.cs | 2 +- .../Drawables/DrawableStoryboardSprite.cs | 2 +- ...pable.cs => IDrawableStoryboardElement.cs} | 6 +- .../Storyboards/Drawables/IVectorScalable.cs | 13 - osu.Game/Storyboards/StoryboardAnimation.cs | 5 +- .../StoryboardElementWithDuration.cs | 261 +++++++++++++++ osu.Game/Storyboards/StoryboardSprite.cs | 297 +----------------- 11 files changed, 284 insertions(+), 318 deletions(-) rename osu.Game/Storyboards/Drawables/{IFlippable.cs => IDrawableStoryboardElement.cs} (54%) delete mode 100644 osu.Game/Storyboards/Drawables/IVectorScalable.cs create mode 100644 osu.Game/Storyboards/StoryboardElementWithDuration.cs diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index a9a4d9cc49..ba328b2dbd 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps.Formats { public class LegacyStoryboardDecoder : LegacyDecoder { - private StoryboardSprite? storyboardSprite; + private StoryboardElementWithDuration? storyboardSprite; private CommandTimelineGroup? timelineGroup; private Storyboard storyboard = null!; diff --git a/osu.Game/Storyboards/CommandLoop.cs b/osu.Game/Storyboards/CommandLoop.cs index a912daea44..6dd782cb7f 100644 --- a/osu.Game/Storyboards/CommandLoop.cs +++ b/osu.Game/Storyboards/CommandLoop.cs @@ -50,6 +50,7 @@ namespace osu.Game.Storyboards StartValue = command.StartValue, EndValue = command.EndValue, PropertyName = command.PropertyName, + IsParameterCommand = command.IsParameterCommand, LoopCount = TotalIterations, Delay = fullLoopDuration - command.EndTime + command.StartTime }; diff --git a/osu.Game/Storyboards/CommandTimeline.cs b/osu.Game/Storyboards/CommandTimeline.cs index ce25bfe25b..4ad31d88c2 100644 --- a/osu.Game/Storyboards/CommandTimeline.cs +++ b/osu.Game/Storyboards/CommandTimeline.cs @@ -25,6 +25,7 @@ namespace osu.Game.Storyboards public T EndValue { get; private set; } public string PropertyName { get; } + public bool IsParameterTimeline { get; set; } public CommandTimeline(string propertyName) { @@ -38,7 +39,7 @@ namespace osu.Game.Storyboards endTime = startTime; } - commands.Add(new TypedCommand { Easing = easing, StartTime = startTime, EndTime = endTime, StartValue = startValue, EndValue = endValue, PropertyName = PropertyName }); + commands.Add(new TypedCommand { Easing = easing, StartTime = startTime, EndTime = endTime, StartValue = startValue, EndValue = endValue, PropertyName = PropertyName, IsParameterCommand = IsParameterTimeline }); if (startTime < StartTime) { @@ -65,6 +66,7 @@ namespace osu.Game.Storyboards public string PropertyName { get; set; } public int LoopCount { get; set; } public double Delay { get; set; } + public bool IsParameterCommand { get; set; } public T StartValue; public T EndValue; diff --git a/osu.Game/Storyboards/CommandTimelineGroup.cs b/osu.Game/Storyboards/CommandTimelineGroup.cs index cb795e0ffe..0362925619 100644 --- a/osu.Game/Storyboards/CommandTimelineGroup.cs +++ b/osu.Game/Storyboards/CommandTimelineGroup.cs @@ -22,9 +22,9 @@ namespace osu.Game.Storyboards public CommandTimeline Rotation = new CommandTimeline("Rotation"); public CommandTimeline Colour = new CommandTimeline("Colour"); public CommandTimeline Alpha = new CommandTimeline("Alpha"); - public CommandTimeline BlendingParameters = new CommandTimeline("Blending"); - public CommandTimeline FlipH = new CommandTimeline("FlipH"); - public CommandTimeline FlipV = new CommandTimeline("FlipV"); + public CommandTimeline BlendingParameters = new CommandTimeline("Blending") { IsParameterTimeline = true }; + public CommandTimeline FlipH = new CommandTimeline("FlipH") { IsParameterTimeline = true }; + public CommandTimeline FlipV = new CommandTimeline("FlipV") { IsParameterTimeline = true }; private readonly ICommandTimeline[] timelines; @@ -109,7 +109,8 @@ namespace osu.Game.Storyboards EndTime = offset + command.EndTime, StartValue = command.StartValue, EndValue = command.EndValue, - PropertyName = command.PropertyName + PropertyName = command.PropertyName, + IsParameterCommand = command.IsParameterCommand }); } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs index fae9ec7f2e..8e1a8ce949 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs @@ -16,7 +16,7 @@ using osuTK; namespace osu.Game.Storyboards.Drawables { - public partial class DrawableStoryboardAnimation : TextureAnimation, IFlippable, IVectorScalable + public partial class DrawableStoryboardAnimation : TextureAnimation, IDrawableStoryboardElement { public StoryboardAnimation Animation { get; } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index ec875219b6..6772178e85 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -13,7 +13,7 @@ using osuTK; namespace osu.Game.Storyboards.Drawables { - public partial class DrawableStoryboardSprite : Sprite, IFlippable, IVectorScalable + public partial class DrawableStoryboardSprite : Sprite, IDrawableStoryboardElement { public StoryboardSprite Sprite { get; } diff --git a/osu.Game/Storyboards/Drawables/IFlippable.cs b/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs similarity index 54% rename from osu.Game/Storyboards/Drawables/IFlippable.cs rename to osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs index 2a931875ea..6652b5509c 100644 --- a/osu.Game/Storyboards/Drawables/IFlippable.cs +++ b/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs @@ -1,13 +1,15 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics.Transforms; +using osuTK; namespace osu.Game.Storyboards.Drawables { - internal interface IFlippable : ITransformable + public interface IDrawableStoryboardElement : ITransformable { bool FlipH { get; set; } bool FlipV { get; set; } + Vector2 VectorScale { get; set; } } } diff --git a/osu.Game/Storyboards/Drawables/IVectorScalable.cs b/osu.Game/Storyboards/Drawables/IVectorScalable.cs deleted file mode 100644 index ab0452df80..0000000000 --- a/osu.Game/Storyboards/Drawables/IVectorScalable.cs +++ /dev/null @@ -1,13 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics.Transforms; -using osuTK; - -namespace osu.Game.Storyboards.Drawables -{ - internal interface IVectorScalable : ITransformable - { - Vector2 VectorScale { get; set; } - } -} diff --git a/osu.Game/Storyboards/StoryboardAnimation.cs b/osu.Game/Storyboards/StoryboardAnimation.cs index 1a4b6bb923..173acf7ff1 100644 --- a/osu.Game/Storyboards/StoryboardAnimation.cs +++ b/osu.Game/Storyboards/StoryboardAnimation.cs @@ -7,7 +7,7 @@ using osu.Game.Storyboards.Drawables; namespace osu.Game.Storyboards { - public class StoryboardAnimation : StoryboardSprite + public class StoryboardAnimation : StoryboardElementWithDuration { public int FrameCount; public double FrameDelay; @@ -21,8 +21,7 @@ namespace osu.Game.Storyboards LoopType = loopType; } - public override Drawable CreateDrawable() - => new DrawableStoryboardAnimation(this); + public override DrawableStoryboardAnimation CreateStoryboardDrawable() => new DrawableStoryboardAnimation(this); } public enum AnimationLoopType diff --git a/osu.Game/Storyboards/StoryboardElementWithDuration.cs b/osu.Game/Storyboards/StoryboardElementWithDuration.cs new file mode 100644 index 0000000000..0c89b40c36 --- /dev/null +++ b/osu.Game/Storyboards/StoryboardElementWithDuration.cs @@ -0,0 +1,261 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Graphics; +using osu.Game.Storyboards.Drawables; +using osuTK; + +namespace osu.Game.Storyboards +{ + public abstract class StoryboardElementWithDuration : IStoryboardElementWithDuration + { + protected readonly List Loops = new List(); + private readonly List triggers = new List(); + + public string Path { get; } + public bool IsDrawable => HasCommands; + + public Anchor Origin; + public Vector2 InitialPosition; + + public readonly CommandTimelineGroup TimelineGroup = new CommandTimelineGroup(); + + public double StartTime + { + get + { + // To get the initial start time, we need to check whether the first alpha command to exist (across all loops) has a StartValue of zero. + // A StartValue of zero governs, above all else, the first valid display time of a sprite. + // + // You can imagine that the first command of each type decides that type's start value, so if the initial alpha is zero, + // anything before that point can be ignored (the sprite is not visible after all). + var alphaCommands = new List<(double startTime, bool isZeroStartValue)>(); + + var command = TimelineGroup.Alpha.Commands.FirstOrDefault(); + if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0)); + + foreach (var loop in Loops) + { + command = loop.Alpha.Commands.FirstOrDefault(); + if (command != null) alphaCommands.Add((command.StartTime + loop.LoopStartTime, command.StartValue == 0)); + } + + if (alphaCommands.Count > 0) + { + var firstAlpha = alphaCommands.MinBy(t => t.startTime); + + if (firstAlpha.isZeroStartValue) + return firstAlpha.startTime; + } + + return EarliestTransformTime; + } + } + + public double EarliestTransformTime + { + get + { + // If we got to this point, either no alpha commands were present, or the earliest had a non-zero start value. + // The sprite's StartTime will be determined by the earliest command, regardless of type. + double earliestStartTime = TimelineGroup.StartTime; + foreach (var l in Loops) + earliestStartTime = Math.Min(earliestStartTime, l.StartTime); + return earliestStartTime; + } + } + + public double EndTime + { + get + { + double latestEndTime = TimelineGroup.EndTime; + + foreach (var l in Loops) + latestEndTime = Math.Max(latestEndTime, l.EndTime); + + return latestEndTime; + } + } + + public double EndTimeForDisplay + { + get + { + double latestEndTime = TimelineGroup.EndTime; + + foreach (var l in Loops) + latestEndTime = Math.Max(latestEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); + + return latestEndTime; + } + } + + public bool HasCommands => TimelineGroup.HasCommands || Loops.Any(l => l.HasCommands); + + protected StoryboardElementWithDuration(string path, Anchor origin, Vector2 initialPosition) + { + Path = path; + Origin = origin; + InitialPosition = initialPosition; + } + + public abstract Drawable CreateDrawable(); + + public CommandLoop AddLoop(double startTime, int repeatCount) + { + var loop = new CommandLoop(startTime, repeatCount); + Loops.Add(loop); + return loop; + } + + public CommandTrigger AddTrigger(string triggerName, double startTime, double endTime, int groupNumber) + { + var trigger = new CommandTrigger(triggerName, startTime, endTime, groupNumber); + triggers.Add(trigger); + return trigger; + } + + protected IEnumerable.TypedCommand> GetCommands(CommandTimelineSelector timelineSelector, IEnumerable>? triggeredGroups) + { + var commands = TimelineGroup.GetCommands(timelineSelector); + foreach (var loop in Loops) + commands = commands.Concat(loop.GetCommands(timelineSelector)); + + if (triggeredGroups != null) + { + foreach (var pair in triggeredGroups) + commands = commands.Concat(pair.Item1.GetCommands(timelineSelector, pair.Item2)); + } + + return commands; + } + + public override string ToString() + => $"{Path}, {Origin}, {InitialPosition}"; + } + + public abstract class StoryboardElementWithDuration : StoryboardElementWithDuration + where U : Drawable, IDrawableStoryboardElement + { + private delegate void DrawablePropertyInitializer(U drawable, T value); + + protected StoryboardElementWithDuration(string path, Anchor origin, Vector2 initialPosition) + : base(path, origin, initialPosition) + { + } + + public override Drawable CreateDrawable() => CreateStoryboardDrawable(); + + public abstract U CreateStoryboardDrawable(); + + public void ApplyTransforms(U drawable, IEnumerable>? triggeredGroups = null) + { + // For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity. + // To achieve this, commands are "generated" as pairs of (command, initFunc, transformFunc) and batched into a contiguous list + // The list is then stably-sorted (to preserve command order), and applied to the drawable sequentially. + + List> generated = new List>(); + + generateCommands(generated, GetCommands(g => g.X, triggeredGroups), (d, value) => d.X = value); + generateCommands(generated, GetCommands(g => g.Y, triggeredGroups), (d, value) => d.Y = value); + generateCommands(generated, GetCommands(g => g.Scale, triggeredGroups), (d, value) => d.Scale = value); + generateCommands(generated, GetCommands(g => g.Rotation, triggeredGroups), (d, value) => d.Rotation = value); + generateCommands(generated, GetCommands(g => g.Colour, triggeredGroups), (d, value) => d.Colour = value); + generateCommands(generated, GetCommands(g => g.Alpha, triggeredGroups), (d, value) => d.Alpha = value); + generateCommands(generated, GetCommands(g => g.BlendingParameters, triggeredGroups), (d, value) => d.Blending = value, false); + generateCommands(generated, GetCommands(g => g.VectorScale, triggeredGroups), (d, value) => d.VectorScale = value); + generateCommands(generated, GetCommands(g => g.FlipH, triggeredGroups), (d, value) => d.FlipH = value, false); + generateCommands(generated, GetCommands(g => g.FlipV, triggeredGroups), (d, value) => d.FlipV = value, false); + + foreach (var command in generated.OrderBy(g => g.StartTime)) + command.ApplyTo(drawable); + } + + private void generateCommands(List> resultList, IEnumerable.TypedCommand> commands, + DrawablePropertyInitializer initializeProperty, bool alwaysInitialize = true) + { + bool initialized = false; + + foreach (var command in commands) + { + DrawablePropertyInitializer? initFunc = null; + + if (!initialized) + { + if (alwaysInitialize || command.StartTime == command.EndTime) + initFunc = initializeProperty; + initialized = true; + } + + resultList.Add(new GeneratedCommand(command, initFunc)); + } + } + + private interface IGeneratedCommand + where TDrawable : U + { + double StartTime { get; } + + void ApplyTo(TDrawable drawable); + } + + private readonly struct GeneratedCommand : IGeneratedCommand + where TDrawable : U + { + public double StartTime => command.StartTime; + + private readonly DrawablePropertyInitializer? initializeProperty; + private readonly CommandTimeline.TypedCommand command; + + public GeneratedCommand(CommandTimeline.TypedCommand command, DrawablePropertyInitializer? initializeProperty) + { + this.command = command; + this.initializeProperty = initializeProperty; + } + + public void ApplyTo(TDrawable drawable) + { + initializeProperty?.Invoke(drawable, command.StartValue); + + using (drawable.BeginAbsoluteSequence(command.StartTime)) + transform(drawable); + } + + private void transform(TDrawable drawable) + { + if (command.IsParameterCommand) + { + if (command.LoopCount == 0) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) + .TransformTo(command.PropertyName, command.EndValue); + } + else + { + drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) + .TransformTo(command.PropertyName, command.EndValue) + .Loop(command.Delay, command.LoopCount); + } + } + else + { + if (command.LoopCount == 0) + { + drawable.TransformTo(command.PropertyName, command.StartValue).Then() + .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); + } + else + { + drawable.TransformTo(command.PropertyName, command.StartValue).Then() + .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing) + .Loop(command.Delay, command.LoopCount); + } + } + } + } + } +} diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 2c04e4c983..69994f77a4 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -1,308 +1,21 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Collections.Generic; -using System.Linq; using osu.Framework.Graphics; using osu.Game.Storyboards.Drawables; using osuTK; namespace osu.Game.Storyboards { - public class StoryboardSprite : IStoryboardElementWithDuration + public class StoryboardSprite : StoryboardElementWithDuration { - private readonly List loops = new List(); - private readonly List triggers = new List(); - - public string Path { get; } - public bool IsDrawable => HasCommands; - - public Anchor Origin; - public Vector2 InitialPosition; - - public readonly CommandTimelineGroup TimelineGroup = new CommandTimelineGroup(); - - public double StartTime - { - get - { - // To get the initial start time, we need to check whether the first alpha command to exist (across all loops) has a StartValue of zero. - // A StartValue of zero governs, above all else, the first valid display time of a sprite. - // - // You can imagine that the first command of each type decides that type's start value, so if the initial alpha is zero, - // anything before that point can be ignored (the sprite is not visible after all). - var alphaCommands = new List<(double startTime, bool isZeroStartValue)>(); - - var command = TimelineGroup.Alpha.Commands.FirstOrDefault(); - if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0)); - - foreach (var loop in loops) - { - command = loop.Alpha.Commands.FirstOrDefault(); - if (command != null) alphaCommands.Add((command.StartTime + loop.LoopStartTime, command.StartValue == 0)); - } - - if (alphaCommands.Count > 0) - { - var firstAlpha = alphaCommands.MinBy(t => t.startTime); - - if (firstAlpha.isZeroStartValue) - return firstAlpha.startTime; - } - - return EarliestTransformTime; - } - } - - public double EarliestTransformTime - { - get - { - // If we got to this point, either no alpha commands were present, or the earliest had a non-zero start value. - // The sprite's StartTime will be determined by the earliest command, regardless of type. - double earliestStartTime = TimelineGroup.StartTime; - foreach (var l in loops) - earliestStartTime = Math.Min(earliestStartTime, l.StartTime); - return earliestStartTime; - } - } - - public double EndTime - { - get - { - double latestEndTime = TimelineGroup.EndTime; - - foreach (var l in loops) - latestEndTime = Math.Max(latestEndTime, l.EndTime); - - return latestEndTime; - } - } - - public double EndTimeForDisplay - { - get - { - double latestEndTime = TimelineGroup.EndTime; - - foreach (var l in loops) - latestEndTime = Math.Max(latestEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); - - return latestEndTime; - } - } - - public bool HasCommands => TimelineGroup.HasCommands || loops.Any(l => l.HasCommands); - - private delegate void DrawablePropertyInitializer(Drawable drawable, T value); - public StoryboardSprite(string path, Anchor origin, Vector2 initialPosition) + : base(path, origin, initialPosition) { - Path = path; - Origin = origin; - InitialPosition = initialPosition; } - public CommandLoop AddLoop(double startTime, int repeatCount) - { - var loop = new CommandLoop(startTime, repeatCount); - loops.Add(loop); - return loop; - } - - public CommandTrigger AddTrigger(string triggerName, double startTime, double endTime, int groupNumber) - { - var trigger = new CommandTrigger(triggerName, startTime, endTime, groupNumber); - triggers.Add(trigger); - return trigger; - } - - public virtual Drawable CreateDrawable() - => new DrawableStoryboardSprite(this); - - public void ApplyTransforms(Drawable drawable, IEnumerable>? triggeredGroups = null) - { - // For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity. - // To achieve this, commands are "generated" as pairs of (command, initFunc, transformFunc) and batched into a contiguous list - // The list is then stably-sorted (to preserve command order), and applied to the drawable sequentially. - - List generated = new List(); - - generateCommands(generated, getCommands(g => g.X, triggeredGroups), (d, value) => d.X = value); - generateCommands(generated, getCommands(g => g.Y, triggeredGroups), (d, value) => d.Y = value); - generateCommands(generated, getCommands(g => g.Scale, triggeredGroups), (d, value) => d.Scale = value); - generateCommands(generated, getCommands(g => g.Rotation, triggeredGroups), (d, value) => d.Rotation = value); - generateCommands(generated, getCommands(g => g.Colour, triggeredGroups), (d, value) => d.Colour = value); - generateCommands(generated, getCommands(g => g.Alpha, triggeredGroups), (d, value) => d.Alpha = value); - generateCommands(generated, getCommands(g => g.BlendingParameters, triggeredGroups), (d, value) => d.Blending = value, false); - - if (drawable is IVectorScalable vectorScalable) - { - generateCommands(generated, getCommands(g => g.VectorScale, triggeredGroups), (_, value) => vectorScalable.VectorScale = value); - } - - if (drawable is IFlippable flippable) - { - generateCommands(generated, getCommands(g => g.FlipH, triggeredGroups), (_, value) => flippable.FlipH = value, false); - generateCommands(generated, getCommands(g => g.FlipV, triggeredGroups), (_, value) => flippable.FlipV = value, false); - } - - foreach (var command in generated.OrderBy(g => g.StartTime)) - command.ApplyTo(drawable); - } - - private void generateCommands(List resultList, IEnumerable.TypedCommand> commands, - DrawablePropertyInitializer initializeProperty, bool alwaysInitialize = true) - { - bool initialized = false; - - foreach (var command in commands) - { - DrawablePropertyInitializer? initFunc = null; - - if (!initialized) - { - if (alwaysInitialize || command.StartTime == command.EndTime) - initFunc = initializeProperty; - initialized = true; - } - - resultList.Add(new GeneratedCommand(command, initFunc)); - } - } - - private IEnumerable.TypedCommand> getCommands(CommandTimelineSelector timelineSelector, IEnumerable>? triggeredGroups) - { - var commands = TimelineGroup.GetCommands(timelineSelector); - foreach (var loop in loops) - commands = commands.Concat(loop.GetCommands(timelineSelector)); - - if (triggeredGroups != null) - { - foreach (var pair in triggeredGroups) - commands = commands.Concat(pair.Item1.GetCommands(timelineSelector, pair.Item2)); - } - - return commands; - } - - public override string ToString() - => $"{Path}, {Origin}, {InitialPosition}"; - - private interface IGeneratedCommand - { - double StartTime { get; } - - void ApplyTo(Drawable drawable); - } - - private readonly struct GeneratedCommand : IGeneratedCommand - { - public double StartTime => command.StartTime; - - private readonly DrawablePropertyInitializer? initializeProperty; - private readonly CommandTimeline.TypedCommand command; - - public GeneratedCommand(CommandTimeline.TypedCommand command, DrawablePropertyInitializer? initializeProperty) - { - this.command = command; - this.initializeProperty = initializeProperty; - } - - public void ApplyTo(Drawable drawable) - { - initializeProperty?.Invoke(drawable, command.StartValue); - - switch (command.PropertyName) - { - case "VectorScale": - if (command.LoopCount == 0) - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - ((IVectorScalable)drawable).TransformTo(command.PropertyName, command.StartValue).Then() - .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); - } - } - else - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - ((IVectorScalable)drawable).TransformTo(command.PropertyName, command.StartValue).Then() - .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing) - .Loop(command.Delay, command.LoopCount); - } - } - - break; - - case "FlipH": - case "FlipV": - if (command.LoopCount == 0) - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) - .TransformTo(command.PropertyName, command.EndValue); - } - } - else - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - ((IFlippable)drawable).TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) - .TransformTo(command.PropertyName, command.EndValue) - .Loop(command.Delay, command.LoopCount); - } - } - - break; - - case "Blending": - if (command.LoopCount == 0) - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) - .TransformTo(command.PropertyName, command.EndValue); - } - } - else - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) - .TransformTo(command.PropertyName, command.EndValue) - .Loop(command.Delay, command.LoopCount); - } - } - - break; - - default: - if (command.LoopCount == 0) - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - drawable.TransformTo(command.PropertyName, command.StartValue).Then() - .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); - } - } - else - { - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - drawable.TransformTo(command.PropertyName, command.StartValue).Then() - .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing) - .Loop(command.Delay, command.LoopCount); - } - } - - break; - } - } - } + public override DrawableStoryboardSprite CreateStoryboardDrawable() => new DrawableStoryboardSprite(this); } } + + From 1c8ede854d5ba97deafeea83abee96c61cb367bb Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 6 Mar 2024 00:17:56 +0300 Subject: [PATCH 1231/2188] Remove blank lines --- osu.Game/Storyboards/StoryboardSprite.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 69994f77a4..8eaab9428d 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -17,5 +17,3 @@ namespace osu.Game.Storyboards public override DrawableStoryboardSprite CreateStoryboardDrawable() => new DrawableStoryboardSprite(this); } } - - From 07392a4d3eb7ff9c08c863d0aaf27cb33161dac7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 6 Mar 2024 01:10:22 +0300 Subject: [PATCH 1232/2188] Further simplify transform application --- .../StoryboardElementWithDuration.cs | 37 +++---------------- 1 file changed, 6 insertions(+), 31 deletions(-) diff --git a/osu.Game/Storyboards/StoryboardElementWithDuration.cs b/osu.Game/Storyboards/StoryboardElementWithDuration.cs index 0c89b40c36..06924a26ef 100644 --- a/osu.Game/Storyboards/StoryboardElementWithDuration.cs +++ b/osu.Game/Storyboards/StoryboardElementWithDuration.cs @@ -222,38 +222,13 @@ namespace osu.Game.Storyboards initializeProperty?.Invoke(drawable, command.StartValue); using (drawable.BeginAbsoluteSequence(command.StartTime)) - transform(drawable); - } + { + var sequence = command.IsParameterCommand + ? drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue) + : drawable.TransformTo(command.PropertyName, command.StartValue).Then().TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); - private void transform(TDrawable drawable) - { - if (command.IsParameterCommand) - { - if (command.LoopCount == 0) - { - drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) - .TransformTo(command.PropertyName, command.EndValue); - } - else - { - drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration) - .TransformTo(command.PropertyName, command.EndValue) - .Loop(command.Delay, command.LoopCount); - } - } - else - { - if (command.LoopCount == 0) - { - drawable.TransformTo(command.PropertyName, command.StartValue).Then() - .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); - } - else - { - drawable.TransformTo(command.PropertyName, command.StartValue).Then() - .TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing) - .Loop(command.Delay, command.LoopCount); - } + if (command.LoopCount > 0) + sequence.Loop(command.Delay, command.LoopCount); } } } From b53777c2a42bab857664cb5c2887e5cced0c0625 Mon Sep 17 00:00:00 2001 From: jvyden Date: Tue, 5 Mar 2024 18:15:53 -0500 Subject: [PATCH 1233/2188] Refactor room secret handling to use JSON Also log room secrets for debugging purposes --- osu.Desktop/DiscordRichPresence.cs | 41 ++++++++++++++++++++++++------ 1 file changed, 33 insertions(+), 8 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 85b6129043..7315ee0c17 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -5,6 +5,7 @@ using System; using System.Text; using DiscordRPC; using DiscordRPC.Message; +using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -147,7 +148,13 @@ namespace osu.Desktop Size = room.Users.Count, }; - presence.Secrets.JoinSecret = $"{room.RoomID}:{room.Settings.Password}"; + RoomSecret roomSecret = new RoomSecret + { + RoomID = room.RoomID, + Password = room.Settings.Password, + }; + + presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret); } else { @@ -182,9 +189,13 @@ namespace osu.Desktop private void onJoin(object sender, JoinMessage args) { game.Window?.Raise(); + Logger.Log($"Received room secret from Discord RPC Client: {args.Secret}", LoggingTarget.Network, LogLevel.Debug); if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password)) + { Logger.Log("Could not parse room from Discord RPC Client", LoggingTarget.Network, LogLevel.Important); + return; + } var request = new GetRoomRequest(roomId); request.Success += room => Schedule(() => @@ -216,21 +227,26 @@ namespace osu.Desktop }); } - private static bool tryParseRoomSecret(ReadOnlySpan secret, out long roomId, out string? password) + private static bool tryParseRoomSecret(string secretJson, out long roomId, out string? password) { roomId = 0; password = null; - int roomSecretSplitIndex = secret.IndexOf(':'); + RoomSecret? roomSecret; - if (roomSecretSplitIndex == -1) + try + { + roomSecret = JsonConvert.DeserializeObject(secretJson); + } + catch + { return false; + } - if (!long.TryParse(secret[..roomSecretSplitIndex], out roomId)) - return false; + if (roomSecret == null) return false; - password = secret[(roomSecretSplitIndex + 1)..].ToString(); - if (password.Length == 0) password = null; + roomId = roomSecret.RoomID; + password = roomSecret.Password; return true; } @@ -254,5 +270,14 @@ namespace osu.Desktop client.Dispose(); base.Dispose(isDisposing); } + + private class RoomSecret + { + [JsonProperty(@"roomId", Required = Required.Always)] + public long RoomID { get; set; } + + [JsonProperty(@"password", Required = Required.AllowNull)] + public string? Password { get; set; } + } } } From 98713003176da6b09bafeea7392564959098956b Mon Sep 17 00:00:00 2001 From: Jayden Date: Tue, 5 Mar 2024 18:22:39 -0500 Subject: [PATCH 1234/2188] Improve language of user-facing errors MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Desktop/DiscordRichPresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 7315ee0c17..8fecd015d4 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -193,7 +193,7 @@ namespace osu.Desktop if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password)) { - Logger.Log("Could not parse room from Discord RPC Client", LoggingTarget.Network, LogLevel.Important); + Logger.Log("Could not join multiplayer room.", LoggingTarget.Network, LogLevel.Important); return; } From 6455c0583b5e607baeca7f584410bc63515aa619 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 10:19:40 +0800 Subject: [PATCH 1235/2188] Update usage of `CircularProgress.Current` --- .../Skinning/Argon/ArgonSpinnerProgressArc.cs | 6 +++--- .../Skinning/Argon/ArgonSpinnerRingArc.cs | 6 +++--- osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs | 8 ++++++-- osu.Game/Overlays/Volume/VolumeMeter.cs | 6 +++--- .../Edit/Compose/Components/CircularDistanceSnapGrid.cs | 2 +- osu.Game/Screens/Edit/Timing/TapButton.cs | 6 +++--- osu.Game/Screens/Play/HUD/HoldForMenuButton.cs | 7 ++++++- .../Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs | 6 +++--- .../Screens/Ranking/Expanded/Accuracy/GradedCircles.cs | 2 +- osu.Game/Skinning/LegacySongProgress.cs | 4 ++-- 10 files changed, 31 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs index 76afeeb2c4..1de5b1f309 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerProgressArc.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon Origin = Anchor.Centre, Colour = Color4.White.Opacity(0.25f), RelativeSizeAxes = Axes.Both, - Current = { Value = arc_fill }, + Progress = arc_fill, Rotation = 90 - arc_fill * 180, InnerRadius = arc_radius, RoundedCaps = true, @@ -71,9 +71,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon background.Alpha = spinner.Progress >= 1 ? 0 : 1; fill.Alpha = (float)Interpolation.DampContinuously(fill.Alpha, spinner.Progress > 0 && spinner.Progress < 1 ? 1 : 0, 40f, (float)Math.Abs(Time.Elapsed)); - fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, spinner.Progress >= 1 ? 0 : arc_fill * spinner.Progress, 40f, (float)Math.Abs(Time.Elapsed)); + fill.Progress = (float)Interpolation.DampContinuously(fill.Progress, spinner.Progress >= 1 ? 0 : arc_fill * spinner.Progress, 40f, (float)Math.Abs(Time.Elapsed)); - fill.Rotation = (float)(90 - fill.Current.Value * 180); + fill.Rotation = (float)(90 - fill.Progress * 180); } private partial class ProgressFill : CircularProgress diff --git a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerRingArc.cs b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerRingArc.cs index 702c5c2675..12cd0994b4 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerRingArc.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Argon/ArgonSpinnerRingArc.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - Current = { Value = arc_fill }, + Progress = arc_fill, Rotation = -arc_fill * 180, InnerRadius = arc_radius, RoundedCaps = true, @@ -44,10 +44,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon { base.Update(); - fill.Current.Value = (float)Interpolation.DampContinuously(fill.Current.Value, spinner.Progress >= 1 ? arc_fill_complete : arc_fill, 40f, (float)Math.Abs(Time.Elapsed)); + fill.Progress = (float)Interpolation.DampContinuously(fill.Progress, spinner.Progress >= 1 ? arc_fill_complete : arc_fill, 40f, (float)Math.Abs(Time.Elapsed)); fill.InnerRadius = (float)Interpolation.DampContinuously(fill.InnerRadius, spinner.Progress >= 1 ? arc_radius * 2.2f : arc_radius, 40f, (float)Math.Abs(Time.Elapsed)); - fill.Rotation = (float)(-fill.Current.Value * 180); + fill.Rotation = (float)(-fill.Progress * 180); } } } diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs index 5a26a988fb..cd498c474a 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs @@ -86,11 +86,15 @@ namespace osu.Game.Beatmaps.Drawables.Cards Dimmed.BindValueChanged(_ => updateState()); playButton.Playing.BindValueChanged(_ => updateState(), true); - ((IBindable)progress.Current).BindTo(playButton.Progress); - FinishTransforms(true); } + protected override void Update() + { + base.Update(); + progress.Progress = playButton.Progress.Value; + } + private void updateState() { bool shouldDim = Dimmed.Value || playButton.Playing.Value; diff --git a/osu.Game/Overlays/Volume/VolumeMeter.cs b/osu.Game/Overlays/Volume/VolumeMeter.cs index 6ec4971f06..e96cd0fa46 100644 --- a/osu.Game/Overlays/Volume/VolumeMeter.cs +++ b/osu.Game/Overlays/Volume/VolumeMeter.cs @@ -235,7 +235,7 @@ namespace osu.Game.Overlays.Volume Bindable.BindValueChanged(volume => { this.TransformTo(nameof(DisplayVolume), volume.NewValue, 400, Easing.OutQuint); }, true); - bgProgress.Current.Value = 0.75f; + bgProgress.Progress = 0.75f; } private int? displayVolumeInt; @@ -265,8 +265,8 @@ namespace osu.Game.Overlays.Volume text.Text = intValue.ToString(CultureInfo.CurrentCulture); } - volumeCircle.Current.Value = displayVolume * 0.75f; - volumeCircleGlow.Current.Value = displayVolume * 0.75f; + volumeCircle.Progress = displayVolume * 0.75f; + volumeCircleGlow.Progress = displayVolume * 0.75f; if (intVolumeChanged && IsLoaded) Scheduler.AddOnce(playTickSound); diff --git a/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs index e33ef66007..92fe52148c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs @@ -140,7 +140,7 @@ namespace osu.Game.Screens.Edit.Compose.Components Colour = this.baseColour = baseColour; - Current.Value = 1; + Progress = 1; } protected override void Update() diff --git a/osu.Game/Screens/Edit/Timing/TapButton.cs b/osu.Game/Screens/Edit/Timing/TapButton.cs index fd60fb1b5b..d2ae0e76cf 100644 --- a/osu.Game/Screens/Edit/Timing/TapButton.cs +++ b/osu.Game/Screens/Edit/Timing/TapButton.cs @@ -366,7 +366,7 @@ namespace osu.Game.Screens.Edit.Timing new CircularProgress { RelativeSizeAxes = Axes.Both, - Current = { Value = 1f / light_count - angular_light_gap }, + Progress = 1f / light_count - angular_light_gap, Colour = colourProvider.Background2, }, fillContent = new Container @@ -379,7 +379,7 @@ namespace osu.Game.Screens.Edit.Timing new CircularProgress { RelativeSizeAxes = Axes.Both, - Current = { Value = 1f / light_count - angular_light_gap }, + Progress = 1f / light_count - angular_light_gap, Blending = BlendingParameters.Additive }, // Please do not try and make sense of this. @@ -388,7 +388,7 @@ namespace osu.Game.Screens.Edit.Timing Glow = new CircularProgress { RelativeSizeAxes = Axes.Both, - Current = { Value = 1f / light_count - 0.01f }, + Progress = 1f / light_count - 0.01f, Blending = BlendingParameters.Additive }.WithEffect(new GlowEffect { diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index a260156595..6d045e5f01 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -198,9 +198,14 @@ namespace osu.Game.Screens.Play.HUD bind(); } + protected override void Update() + { + base.Update(); + circularProgress.Progress = Progress.Value; + } + private void bind() { - ((IBindable)circularProgress.Current).BindTo(Progress); Progress.ValueChanged += progress => { icon.Scale = new Vector2(1 + (float)progress.NewValue * 0.2f); diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 83b02a0951..2231346404 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -147,7 +147,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Colour = OsuColour.Gray(47), Alpha = 0.5f, InnerRadius = accuracy_circle_radius + 0.01f, // Extends a little bit into the circle - Current = { Value = 1 }, + Progress = 1, }, accuracyCircle = new CircularProgress { @@ -268,7 +268,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy if (targetAccuracy < 1 && targetAccuracy >= visual_alignment_offset) targetAccuracy -= visual_alignment_offset; - accuracyCircle.FillTo(targetAccuracy, ACCURACY_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING); + accuracyCircle.ProgressTo(targetAccuracy, ACCURACY_TRANSFORM_DURATION, ACCURACY_TRANSFORM_EASING); if (withFlair) { @@ -359,7 +359,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy .FadeOut(800, Easing.Out); accuracyCircle - .FillTo(accuracyS - GRADE_SPACING_PERCENTAGE / 2 - visual_alignment_offset, 70, Easing.OutQuint); + .ProgressTo(accuracyS - GRADE_SPACING_PERCENTAGE / 2 - visual_alignment_offset, 70, Easing.OutQuint); badges.Single(b => b.Rank == getRank(ScoreRank.S)) .FadeOut(70, Easing.OutQuint); diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs index 33b71c53a7..633ed6d92e 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/GradedCircles.cs @@ -67,7 +67,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { public double RevealProgress { - set => Current.Value = Math.Clamp(value, startProgress, endProgress) - startProgress; + set => Progress = Math.Clamp(value, startProgress, endProgress) - startProgress; } private readonly double startProgress; diff --git a/osu.Game/Skinning/LegacySongProgress.cs b/osu.Game/Skinning/LegacySongProgress.cs index 4295060a3a..9af82c4992 100644 --- a/osu.Game/Skinning/LegacySongProgress.cs +++ b/osu.Game/Skinning/LegacySongProgress.cs @@ -72,14 +72,14 @@ namespace osu.Game.Skinning circularProgress.Scale = new Vector2(-1, 1); circularProgress.Anchor = Anchor.TopRight; circularProgress.Colour = new Colour4(199, 255, 47, 153); - circularProgress.Current.Value = 1 - progress; + circularProgress.Progress = 1 - progress; } else { circularProgress.Scale = new Vector2(1); circularProgress.Anchor = Anchor.TopLeft; circularProgress.Colour = new Colour4(255, 255, 255, 153); - circularProgress.Current.Value = progress; + circularProgress.Progress = progress; } } } From b53b752e543d563b1059cc66d6dd8c6077bb6e01 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 10:42:20 +0800 Subject: [PATCH 1236/2188] Update usage of `MathUtils` --- osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs | 2 +- .../Objects/Drawables/DrawableSliderRepeat.cs | 2 +- osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs | 2 +- .../Skinning/Default/SpinnerRotationTracker.cs | 2 +- osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs | 2 +- osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs | 3 +-- osu.Game/Graphics/Cursor/MenuCursorContainer.cs | 2 +- osu.Game/Graphics/UserInterface/OsuNumberBox.cs | 4 +--- osu.Game/IO/Archives/ZipArchiveReader.cs | 3 +-- .../Overlays/Settings/Sections/Input/TabletAreaSelection.cs | 3 +-- osu.Game/Overlays/Settings/SettingsNumberBox.cs | 2 +- osu.Game/Screens/Menu/LogoVisualisation.cs | 4 ++-- osu.Game/Utils/GeometryUtils.cs | 5 ++--- 13 files changed, 15 insertions(+), 21 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs index df9544b71e..992f4d5f03 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModSpunOut.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Mods // multiply the SPM by 1.01 to ensure that the spinner is completed. if the calculation is left exact, // some spinners may not complete due to very minor decimal loss during calculation float rotationSpeed = (float)(1.01 * spinner.HitObject.SpinsRequired / spinner.HitObject.Duration); - spinner.RotationTracker.AddRotation(MathUtils.RadiansToDegrees((float)rateIndependentElapsedTime * rotationSpeed * MathF.PI * 2.0f)); + spinner.RotationTracker.AddRotation(float.RadiansToDegrees((float)rateIndependentElapsedTime * rotationSpeed * MathF.PI * 2.0f)); } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index 3239565528..fcbd0edfe0 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -146,7 +146,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables break; } - float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X)); + float aimRotation = float.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X)); while (Math.Abs(aimRotation - Arrow.Rotation) > 180) aimRotation += aimRotation < Arrow.Rotation ? 360 : -360; diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs index 1cf6bc91f0..d43e6092c2 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs @@ -342,7 +342,7 @@ namespace osu.Game.Rulesets.Osu.Replays // 0.05 rad/ms, or ~477 RPM, as per stable. // the redundant conversion from RPM to rad/ms is here for ease of testing custom SPM specs. const float spin_rpm = 0.05f / (2 * MathF.PI) * 60000; - float radsPerMillisecond = MathUtils.DegreesToRadians(spin_rpm * 360) / 60000; + float radsPerMillisecond = float.DegreesToRadians(spin_rpm * 360) / 60000; switch (h) { diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs index 1d75663fd9..7e97f826f9 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/SpinnerRotationTracker.cs @@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default if (mousePosition is Vector2 pos) { - float thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(pos.X - DrawSize.X / 2, pos.Y - DrawSize.Y / 2)); + float thisAngle = -float.RadiansToDegrees(MathF.Atan2(pos.X - DrawSize.X / 2, pos.Y - DrawSize.Y / 2)); float delta = lastAngle == null ? 0 : thisAngle - lastAngle.Value; // Normalise the delta to -180 .. 180 diff --git a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs index f9d4a3b325..4b3b543ea4 100644 --- a/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs +++ b/osu.Game.Rulesets.Osu/Statistics/AccuracyHeatmap.cs @@ -246,7 +246,7 @@ namespace osu.Game.Rulesets.Osu.Statistics // Likewise sin(pi/2)=1 and sin(3pi/2)=-1, whereas we actually want these values to appear on the bottom/top respectively, so the y-coordinate also needs to be inverted. // // We also need to apply the anti-clockwise rotation. - double rotatedAngle = finalAngle - MathUtils.DegreesToRadians(rotation); + double rotatedAngle = finalAngle - float.DegreesToRadians(rotation); var rotatedCoordinate = -1 * new Vector2((float)Math.Cos(rotatedAngle), (float)Math.Sin(rotatedAngle)); Vector2 localCentre = new Vector2(points_per_dimension - 1) / 2; diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index cf4700bf85..6689f087cb 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.IO; using System.Linq; using osu.Framework.Graphics; -using osu.Framework.Utils; using osu.Game.Beatmaps.Legacy; using osu.Game.IO; using osu.Game.Storyboards; @@ -230,7 +229,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - timelineGroup?.Rotation.Add(easing, startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue)); + timelineGroup?.Rotation.Add(easing, startTime, endTime, float.RadiansToDegrees(startValue), float.RadiansToDegrees(endValue)); break; } diff --git a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs index 7e42d45191..696ea62b42 100644 --- a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs +++ b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs @@ -157,7 +157,7 @@ namespace osu.Game.Graphics.Cursor if (dragRotationState == DragRotationState.Rotating && distance > 0) { Vector2 offset = e.MousePosition - positionMouseDown; - float degrees = MathUtils.RadiansToDegrees(MathF.Atan2(-offset.X, offset.Y)) + 24.3f; + float degrees = float.RadiansToDegrees(MathF.Atan2(-offset.X, offset.Y)) + 24.3f; // Always rotate in the direction of least distance float diff = (degrees - activeCursor.Rotation) % 360; diff --git a/osu.Game/Graphics/UserInterface/OsuNumberBox.cs b/osu.Game/Graphics/UserInterface/OsuNumberBox.cs index df92863797..e9b28f4771 100644 --- a/osu.Game/Graphics/UserInterface/OsuNumberBox.cs +++ b/osu.Game/Graphics/UserInterface/OsuNumberBox.cs @@ -1,14 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Extensions; - namespace osu.Game.Graphics.UserInterface { public partial class OsuNumberBox : OsuTextBox { protected override bool AllowIme => false; - protected override bool CanAddCharacter(char character) => character.IsAsciiDigit(); + protected override bool CanAddCharacter(char character) => char.IsAsciiDigit(character); } } diff --git a/osu.Game/IO/Archives/ZipArchiveReader.cs b/osu.Game/IO/Archives/ZipArchiveReader.cs index 5ef03b3641..7d7ce858dd 100644 --- a/osu.Game/IO/Archives/ZipArchiveReader.cs +++ b/osu.Game/IO/Archives/ZipArchiveReader.cs @@ -8,7 +8,6 @@ using System.Collections.Generic; using System.IO; using System.Linq; using Microsoft.Toolkit.HighPerformance; -using osu.Framework.Extensions; using osu.Framework.IO.Stores; using SharpCompress.Archives.Zip; using SixLabors.ImageSharp.Memory; @@ -36,7 +35,7 @@ namespace osu.Game.IO.Archives var owner = MemoryAllocator.Default.Allocate((int)entry.Size); using (Stream s = entry.OpenEntryStream()) - s.ReadToFill(owner.Memory.Span); + s.ReadExactly(owner.Memory.Span); return new MemoryOwnerMemoryStream(owner); } diff --git a/osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs b/osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs index 686002fe71..33f4f49173 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/TabletAreaSelection.cs @@ -13,7 +13,6 @@ using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Framework.Input.Handlers.Tablet; -using osu.Framework.Utils; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osuTK; @@ -196,7 +195,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input var matrix = Matrix3.Identity; MatrixExtensions.TranslateFromLeft(ref matrix, offset); - MatrixExtensions.RotateFromLeft(ref matrix, MathUtils.DegreesToRadians(rotation.Value)); + MatrixExtensions.RotateFromLeft(ref matrix, float.DegreesToRadians(rotation.Value)); usableAreaQuad *= matrix; diff --git a/osu.Game/Overlays/Settings/SettingsNumberBox.cs b/osu.Game/Overlays/Settings/SettingsNumberBox.cs index a0f85eda31..cdf648fc5f 100644 --- a/osu.Game/Overlays/Settings/SettingsNumberBox.cs +++ b/osu.Game/Overlays/Settings/SettingsNumberBox.cs @@ -69,7 +69,7 @@ namespace osu.Game.Overlays.Settings { protected override bool AllowIme => false; - protected override bool CanAddCharacter(char character) => character.IsAsciiDigit(); + protected override bool CanAddCharacter(char character) => char.IsAsciiDigit(character); public new void NotifyInputError() => base.NotifyInputError(); } diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index b722b83280..c47ce91711 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -209,13 +209,13 @@ namespace osu.Game.Screens.Menu if (audioData[i] < amplitude_dead_zone) continue; - float rotation = MathUtils.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds); + float rotation = float.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds); float rotationCos = MathF.Cos(rotation); float rotationSin = MathF.Sin(rotation); // taking the cos and sin to the 0..1 range var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size; - var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(MathUtils.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]); + var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(float.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]); // The distance between the position and the sides of the bar. var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2); // The distance between the bottom side of the bar and the top side. diff --git a/osu.Game/Utils/GeometryUtils.cs b/osu.Game/Utils/GeometryUtils.cs index 725e93d098..dbeba4dfc1 100644 --- a/osu.Game/Utils/GeometryUtils.cs +++ b/osu.Game/Utils/GeometryUtils.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; -using osu.Framework.Utils; using osu.Game.Rulesets.Objects.Types; using osuTK; @@ -28,8 +27,8 @@ namespace osu.Game.Utils point.Y -= origin.Y; Vector2 ret; - ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle)); - ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle)); + ret.X = point.X * MathF.Cos(float.DegreesToRadians(angle)) + point.Y * MathF.Sin(float.DegreesToRadians(angle)); + ret.Y = point.X * -MathF.Sin(float.DegreesToRadians(angle)) + point.Y * MathF.Cos(float.DegreesToRadians(angle)); ret.X += origin.X; ret.Y += origin.Y; From 0696e7de524123d1b332a166c4cd81f5d6c24c15 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 10:42:42 +0800 Subject: [PATCH 1237/2188] Update ImageSharp usages --- osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs | 2 +- osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs | 2 +- osu.Game/Skinning/LegacyTextureLoaderStore.cs | 2 +- osu.Game/Skinning/MaxDimensionLimitedTextureLoaderStore.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs index 53a4abdd07..3f78dedec5 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerMaxDimensions.cs @@ -121,7 +121,7 @@ namespace osu.Game.Tests.Visual.Gameplay private TextureUpload upscale(TextureUpload textureUpload) { - var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height); + var image = Image.LoadPixelData(textureUpload.Data, textureUpload.Width, textureUpload.Height); // The original texture upload will no longer be returned or used. textureUpload.Dispose(); diff --git a/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs b/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs index 128e100e4b..cf58ae73fe 100644 --- a/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs +++ b/osu.Game/Beatmaps/BeatmapPanelBackgroundTextureLoaderStore.cs @@ -64,7 +64,7 @@ namespace osu.Game.Beatmaps // The original texture upload will no longer be returned or used. textureUpload.Dispose(); - Size size = image.Size(); + Size size = image.Size; // Assume that panel backgrounds are always displayed using `FillMode.Fill`. // Also assume that all backgrounds are wider than they are tall, so the diff --git a/osu.Game/Skinning/LegacyTextureLoaderStore.cs b/osu.Game/Skinning/LegacyTextureLoaderStore.cs index 29206bbb85..5045374c14 100644 --- a/osu.Game/Skinning/LegacyTextureLoaderStore.cs +++ b/osu.Game/Skinning/LegacyTextureLoaderStore.cs @@ -73,7 +73,7 @@ namespace osu.Game.Skinning private TextureUpload convertToGrayscale(TextureUpload textureUpload) { - var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height); + var image = Image.LoadPixelData(textureUpload.Data, textureUpload.Width, textureUpload.Height); // stable uses `0.299 * r + 0.587 * g + 0.114 * b` // (https://github.com/peppy/osu-stable-reference/blob/013c3010a9d495e3471a9c59518de17006f9ad89/osu!/Graphics/Textures/pTexture.cs#L138-L153) diff --git a/osu.Game/Skinning/MaxDimensionLimitedTextureLoaderStore.cs b/osu.Game/Skinning/MaxDimensionLimitedTextureLoaderStore.cs index f15097a169..58dadbe753 100644 --- a/osu.Game/Skinning/MaxDimensionLimitedTextureLoaderStore.cs +++ b/osu.Game/Skinning/MaxDimensionLimitedTextureLoaderStore.cs @@ -61,7 +61,7 @@ namespace osu.Game.Skinning if (textureUpload.Height > max_supported_texture_size || textureUpload.Width > max_supported_texture_size) { - var image = Image.LoadPixelData(textureUpload.Data.ToArray(), textureUpload.Width, textureUpload.Height); + var image = Image.LoadPixelData(textureUpload.Data, textureUpload.Width, textureUpload.Height); // The original texture upload will no longer be returned or used. textureUpload.Dispose(); From 4c7678225ee018e24724024fe88580c024164b55 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 12:13:41 +0800 Subject: [PATCH 1238/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 1b395a7c83..4901f30d8a 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 747d6059da..6b63bfa1e2 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 3a224211aa322a0055342f10bd36e0af3c3b078c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 12:17:00 +0800 Subject: [PATCH 1239/2188] Update various packages which shouldn't cause issues --- osu.Game.Benchmarks/osu.Game.Benchmarks.csproj | 2 +- osu.Game/osu.Game.csproj | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj index 64da5412a8..af84ee47f1 100644 --- a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj +++ b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj @@ -7,7 +7,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 942763e388..b143a3a6b1 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -20,8 +20,8 @@ - - + + @@ -35,14 +35,14 @@ all runtime; build; native; contentfiles; analyzers; buildtransitive - + - + From 98ca021e6628d94df508709482f047a2cff7cdde Mon Sep 17 00:00:00 2001 From: jvyden Date: Wed, 6 Mar 2024 01:17:11 -0500 Subject: [PATCH 1240/2188] Catch and warn about osu!stable lobbies --- osu.Desktop/DiscordRichPresence.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 8fecd015d4..b4a7e80d48 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -191,6 +191,15 @@ namespace osu.Desktop game.Window?.Raise(); Logger.Log($"Received room secret from Discord RPC Client: {args.Secret}", LoggingTarget.Network, LogLevel.Debug); + // Stable and Lazer share the same Discord client ID, meaning they can accept join requests from each other. + // Since they aren't compatible in multi, see if stable's format is being used and log to avoid confusion. + // https://discord.com/channels/188630481301012481/188630652340404224/1214697229063946291 + if (args.Secret[0] != '{') + { + Logger.Log("osu!stable rooms are not compatible with lazer.", LoggingTarget.Network, LogLevel.Important); + return; + } + if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password)) { Logger.Log("Could not join multiplayer room.", LoggingTarget.Network, LogLevel.Important); From 53fffc6a75df70e82be5c1e1a3d2fe633f86c834 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Mar 2024 07:57:59 +0100 Subject: [PATCH 1241/2188] Remove unused using directives --- osu.Game/Overlays/Settings/SettingsNumberBox.cs | 1 - osu.Game/Screens/Menu/LogoVisualisation.cs | 1 - 2 files changed, 2 deletions(-) diff --git a/osu.Game/Overlays/Settings/SettingsNumberBox.cs b/osu.Game/Overlays/Settings/SettingsNumberBox.cs index cdf648fc5f..fbcdb4a968 100644 --- a/osu.Game/Overlays/Settings/SettingsNumberBox.cs +++ b/osu.Game/Overlays/Settings/SettingsNumberBox.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; diff --git a/osu.Game/Screens/Menu/LogoVisualisation.cs b/osu.Game/Screens/Menu/LogoVisualisation.cs index c47ce91711..6d9d2f69b7 100644 --- a/osu.Game/Screens/Menu/LogoVisualisation.cs +++ b/osu.Game/Screens/Menu/LogoVisualisation.cs @@ -14,7 +14,6 @@ using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Rendering.Vertices; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Textures; -using osu.Framework.Utils; using osu.Game.Beatmaps; using osuTK; using osuTK.Graphics; From 08609e19d6bb13669cb4f44e0ae6b80a7444c786 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Mar 2024 11:40:10 +0100 Subject: [PATCH 1242/2188] Fix osu! standardised score estimation algorithm violating basic invariants As it turns out, the "lower" and "upper" estimates of the combo portion of the score being converted were misnomers. In selected cases (scores with high accuracy but combo being lower than max by more than a few objects) the janky score-based math could overestimate the count of remaining objects in a map. For instance, in one case the numbers worked out something like this: - Accuracy: practically 100% - Max combo on beatmap: 571x - Max combo for score: 551x The score-based estimation attempts to extract a "remaining object count" from score, by doing something along of sqrt(571^2 - 551^2). That comes out to _almost 150_. Which leads to the estimation overshooting the total max combo count on the beatmap by some hundred objects. To curtail this nonsense, enforce some basic invariants: - Neither estimate is allowed to exceed maximum achievable - Ensure that lower estimate is really lower and upper is really upper by just looking at the values and making sure that is so rather than just saying that it is. --- .../Database/StandardisedScoreMigrationTools.cs | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 0594c80390..53ff1a25ca 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -415,7 +415,7 @@ namespace osu.Game.Database // Calculate how many times the longest combo the user has achieved in the play can repeat // without exceeding the combo portion in score V1 as achieved by the player. - // This is a pessimistic estimate; it intentionally does not operate on object count and uses only score instead. + // This it intentionally does not operate on object count and uses only score instead. double maximumOccurrencesOfLongestCombo = Math.Floor(comboPortionInScoreV1 / comboPortionFromLongestComboInScoreV1); double comboPortionFromRepeatedLongestCombosInScoreV1 = maximumOccurrencesOfLongestCombo * comboPortionFromLongestComboInScoreV1; @@ -426,13 +426,12 @@ namespace osu.Game.Database // ...and then based on that raw combo length, we calculate how much this last combo is worth in standardised score. double remainingComboPortionInStandardisedScore = Math.Pow(remainingCombo, 1 + ScoreProcessor.COMBO_EXPONENT); - double lowerEstimateOfComboPortionInStandardisedScore + double scoreBasedEstimateOfComboPortionInStandardisedScore = maximumOccurrencesOfLongestCombo * comboPortionFromLongestComboInStandardisedScore + remainingComboPortionInStandardisedScore; // Compute approximate upper estimate new score for that play. // This time, divide the remaining combo among remaining objects equally to achieve longest possible combo lengths. - // There is no rigorous proof that doing this will yield a correct upper bound, but it seems to work out in practice. remainingComboPortionInScoreV1 = comboPortionInScoreV1 - comboPortionFromLongestComboInScoreV1; double remainingCountOfObjectsGivingCombo = maximumLegacyCombo - score.MaxCombo - score.Statistics.GetValueOrDefault(HitResult.Miss); // Because we assumed all combos were equal, `remainingComboPortionInScoreV1` @@ -449,7 +448,17 @@ namespace osu.Game.Database // we can skip adding the 1 and just multiply by x ^ 0.5. remainingComboPortionInStandardisedScore = remainingCountOfObjectsGivingCombo * Math.Pow(lengthOfRemainingCombos, ScoreProcessor.COMBO_EXPONENT); - double upperEstimateOfComboPortionInStandardisedScore = comboPortionFromLongestComboInStandardisedScore + remainingComboPortionInStandardisedScore; + double objectCountBasedEstimateOfComboPortionInStandardisedScore = comboPortionFromLongestComboInStandardisedScore + remainingComboPortionInStandardisedScore; + + // Enforce some invariants on both of the estimates. + // In rare cases they can produce invalid results. + scoreBasedEstimateOfComboPortionInStandardisedScore = + Math.Clamp(scoreBasedEstimateOfComboPortionInStandardisedScore, 0, maximumAchievableComboPortionInStandardisedScore); + objectCountBasedEstimateOfComboPortionInStandardisedScore = + Math.Clamp(objectCountBasedEstimateOfComboPortionInStandardisedScore, 0, maximumAchievableComboPortionInStandardisedScore); + + double lowerEstimateOfComboPortionInStandardisedScore = Math.Min(scoreBasedEstimateOfComboPortionInStandardisedScore, objectCountBasedEstimateOfComboPortionInStandardisedScore); + double upperEstimateOfComboPortionInStandardisedScore = Math.Max(scoreBasedEstimateOfComboPortionInStandardisedScore, objectCountBasedEstimateOfComboPortionInStandardisedScore); // Approximate by combining lower and upper estimates. // As the lower-estimate is very pessimistic, we use a 30/70 ratio From 5b6703ec0da46259daddd777ee88be5317aba2d5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 6 Mar 2024 19:23:29 +0800 Subject: [PATCH 1243/2188] Move optimisation to isolated method --- osu.Game/Storyboards/StoryboardSprite.cs | 76 +++++++++++++----------- 1 file changed, 42 insertions(+), 34 deletions(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 350438942e..4992ae128d 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -90,41 +90,8 @@ namespace osu.Game.Storyboards // Ignore the whole setup if there are loops. In theory they can be handled here too, however the logic will be overly complex. if (loops.Count == 0) { - // Here we are starting from maximum value and trying to minimise the end time on each step. - // There are few solid guesses we can make using which sprite's end time can be minimised: alpha = 0, scale = 0, colour.a = 0. - double[] deathTimes = - { - double.MaxValue, // alpha - double.MaxValue, // colour alpha - double.MaxValue, // scale - double.MaxValue, // scale x - double.MaxValue, // scale y - }; - - // The loops below are following the same pattern. - // We could be using TimelineGroup.EndValue here, however it's possible to have multiple commands with 0 value in a row - // so we are saving the earliest of them. - foreach (var alphaCommand in TimelineGroup.Alpha.Commands) - { - deathTimes[0] = alphaCommand.EndValue == 0 - ? Math.Min(alphaCommand.EndTime, deathTimes[0]) // commands are ordered by the start time, however end time may vary. Save the earliest. - : double.MaxValue; // If value isn't 0 (sprite becomes visible again), revert the saved state. - } - - foreach (var colourCommand in TimelineGroup.Colour.Commands) - deathTimes[1] = colourCommand.EndValue.A == 0 ? Math.Min(colourCommand.EndTime, deathTimes[1]) : double.MaxValue; - - foreach (var scaleCommand in TimelineGroup.Scale.Commands) - deathTimes[2] = scaleCommand.EndValue == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[2]) : double.MaxValue; - - foreach (var scaleCommand in TimelineGroup.VectorScale.Commands) - { - deathTimes[3] = scaleCommand.EndValue.X == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[3]) : double.MaxValue; - deathTimes[4] = scaleCommand.EndValue.Y == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[4]) : double.MaxValue; - } - // Take the minimum time of all the potential "death" reasons. - latestEndTime = deathTimes.Min(); + latestEndTime = calculateOptimisedEndTime(TimelineGroup); } // If the logic above fails to find anything or discarded by the fact that there are loops present, latestEndTime will be double.MaxValue @@ -238,6 +205,47 @@ namespace osu.Game.Storyboards return commands; } + private static double calculateOptimisedEndTime(CommandTimelineGroup timelineGroup) + { + // Here we are starting from maximum value and trying to minimise the end time on each step. + // There are few solid guesses we can make using which sprite's end time can be minimised: alpha = 0, scale = 0, colour.a = 0. + double[] deathTimes = + { + double.MaxValue, // alpha + double.MaxValue, // colour alpha + double.MaxValue, // scale + double.MaxValue, // scale x + double.MaxValue, // scale y + }; + + // The loops below are following the same pattern. + // We could be using TimelineGroup.EndValue here, however it's possible to have multiple commands with 0 value in a row + // so we are saving the earliest of them. + foreach (var alphaCommand in timelineGroup.Alpha.Commands) + { + if (alphaCommand.EndValue == 0) + // commands are ordered by the start time, however end time may vary. Save the earliest. + deathTimes[0] = Math.Min(alphaCommand.EndTime, deathTimes[0]); + else + // If value isn't 0 (sprite becomes visible again), revert the saved state. + deathTimes[0] = double.MaxValue; + } + + foreach (var colourCommand in timelineGroup.Colour.Commands) + deathTimes[1] = colourCommand.EndValue.A == 0 ? Math.Min(colourCommand.EndTime, deathTimes[1]) : double.MaxValue; + + foreach (var scaleCommand in timelineGroup.Scale.Commands) + deathTimes[2] = scaleCommand.EndValue == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[2]) : double.MaxValue; + + foreach (var scaleCommand in timelineGroup.VectorScale.Commands) + { + deathTimes[3] = scaleCommand.EndValue.X == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[3]) : double.MaxValue; + deathTimes[4] = scaleCommand.EndValue.Y == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[4]) : double.MaxValue; + } + + return deathTimes.Min(); + } + public override string ToString() => $"{Path}, {Origin}, {InitialPosition}"; From 672f645cbab747d02cbb61d31283f604a3244ed8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 6 Mar 2024 18:39:18 +0300 Subject: [PATCH 1244/2188] Clamp only on horizontal sides --- osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs index 6ba91fbbd5..8f9a2d7e74 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyKeyArea.cs @@ -47,19 +47,18 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy AutoSizeAxes = Axes.Y, Children = new Drawable[] { + // Key images are placed side-to-side on the playfield, therefore ClampToEdge must be used to prevent any gaps between each key. upSprite = new Sprite { Origin = Anchor.BottomCentre, - // ClampToEdge is used to avoid gaps between keys, see: https://github.com/ppy/osu/issues/27431 - Texture = skin.GetTexture(upImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge), + Texture = skin.GetTexture(upImage, WrapMode.ClampToEdge, default), RelativeSizeAxes = Axes.X, Width = 1 }, downSprite = new Sprite { Origin = Anchor.BottomCentre, - // ClampToEdge is used to avoid gaps between keys, see: https://github.com/ppy/osu/issues/27431 - Texture = skin.GetTexture(downImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge), + Texture = skin.GetTexture(downImage, WrapMode.ClampToEdge, default), RelativeSizeAxes = Axes.X, Width = 1, Alpha = 0 From 3121cf81e6f8ad0dd8ecb80b5dfc2cff4f55c306 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Mar 2024 21:30:09 +0100 Subject: [PATCH 1245/2188] Bump score version --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 775d87f3f2..4ee4231925 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -45,9 +45,10 @@ namespace osu.Game.Scoring.Legacy /// /// 30000013: All local scores will use lazer definitions of ranks for consistency. Recalculates the rank of all scores. /// 30000014: Fix edge cases in conversion for osu! scores on selected beatmaps. Reconvert all scores. + /// 30000015: Fix osu! standardised score estimation algorithm violating basic invariants. Reconvert all scores. /// /// - public const int LATEST_VERSION = 30000014; + public const int LATEST_VERSION = 30000015; /// /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. From aa3cd402ca9ed3d666aac0e9934f9290af01b828 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 6 Mar 2024 21:30:31 +0100 Subject: [PATCH 1246/2188] Fix broken english --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 53ff1a25ca..6f2f8d64fa 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -415,7 +415,7 @@ namespace osu.Game.Database // Calculate how many times the longest combo the user has achieved in the play can repeat // without exceeding the combo portion in score V1 as achieved by the player. - // This it intentionally does not operate on object count and uses only score instead. + // This intentionally does not operate on object count and uses only score instead. double maximumOccurrencesOfLongestCombo = Math.Floor(comboPortionInScoreV1 / comboPortionFromLongestComboInScoreV1); double comboPortionFromRepeatedLongestCombosInScoreV1 = maximumOccurrencesOfLongestCombo * comboPortionFromLongestComboInScoreV1; From 336a6180e537ba1c205c488cead7c5494446b705 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 7 Mar 2024 08:20:20 +0300 Subject: [PATCH 1247/2188] Expose `TRANSITION_LENGTH` from tab control --- osu.Game/Graphics/UserInterface/OsuTabControl.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs index c260c92b43..f24977927f 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs @@ -116,18 +116,18 @@ namespace osu.Game.Graphics.UserInterface } } - private const float transition_length = 500; + protected const float TRANSITION_LENGTH = 500; - protected void FadeHovered() + protected virtual void FadeHovered() { - Bar.FadeIn(transition_length, Easing.OutQuint); - Text.FadeColour(Color4.White, transition_length, Easing.OutQuint); + Bar.FadeIn(TRANSITION_LENGTH, Easing.OutQuint); + Text.FadeColour(Color4.White, TRANSITION_LENGTH, Easing.OutQuint); } - protected void FadeUnhovered() + protected virtual void FadeUnhovered() { - Bar.FadeTo(IsHovered ? 1 : 0, transition_length, Easing.OutQuint); - Text.FadeColour(IsHovered ? Color4.White : AccentColour, transition_length, Easing.OutQuint); + Bar.FadeTo(IsHovered ? 1 : 0, TRANSITION_LENGTH, Easing.OutQuint); + Text.FadeColour(IsHovered ? Color4.White : AccentColour, TRANSITION_LENGTH, Easing.OutQuint); } protected override bool OnHover(HoverEvent e) From 0fe139a1892423030b1de36df957bff095fc6587 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 7 Mar 2024 08:20:46 +0300 Subject: [PATCH 1248/2188] Adjust editor screen switcher control design and behaviour --- .../Menus/EditorScreenSwitcherControl.cs | 40 ++++++++++++++----- 1 file changed, 31 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorScreenSwitcherControl.cs b/osu.Game/Screens/Edit/Components/Menus/EditorScreenSwitcherControl.cs index 1f6d61d0ad..2b0b1ea219 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorScreenSwitcherControl.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorScreenSwitcherControl.cs @@ -9,6 +9,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osuTK; +using osuTK.Graphics; namespace osu.Game.Screens.Edit.Components.Menus { @@ -21,7 +22,7 @@ namespace osu.Game.Screens.Edit.Components.Menus TabContainer.RelativeSizeAxes &= ~Axes.X; TabContainer.AutoSizeAxes = Axes.X; - TabContainer.Padding = new MarginPadding(10); + TabContainer.Spacing = Vector2.Zero; } [BackgroundDependencyLoader] @@ -42,30 +43,51 @@ namespace osu.Game.Screens.Edit.Components.Menus private partial class TabItem : OsuTabItem { - private const float transition_length = 250; + private readonly Box background; + private Color4 backgroundIdleColour; + private Color4 backgroundHoverColour; public TabItem(EditorScreenMode value) : base(value) { - Text.Margin = new MarginPadding(); + Text.Margin = new MarginPadding(10); Text.Anchor = Anchor.CentreLeft; Text.Origin = Anchor.CentreLeft; Text.Font = OsuFont.TorusAlternate; + Add(background = new Box + { + RelativeSizeAxes = Axes.Both, + Depth = float.MaxValue, + }); + Bar.Expire(); } - protected override void OnActivated() + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) { - base.OnActivated(); - Bar.ScaleTo(new Vector2(1, 5), transition_length, Easing.OutQuint); + backgroundIdleColour = colourProvider.Background2; + backgroundHoverColour = colourProvider.Background1; } - protected override void OnDeactivated() + protected override void LoadComplete() { - base.OnDeactivated(); - Bar.ScaleTo(Vector2.One, transition_length, Easing.OutQuint); + base.LoadComplete(); + background.Colour = backgroundIdleColour; + } + + protected override void FadeHovered() + { + base.FadeHovered(); + background.FadeColour(backgroundHoverColour, TRANSITION_LENGTH, Easing.OutQuint); + } + + protected override void FadeUnhovered() + { + base.FadeUnhovered(); + background.FadeColour(backgroundIdleColour, TRANSITION_LENGTH, Easing.OutQuint); } } } From 56caf1935043112ec13c5d0b1d43e9d23b8d1f7e Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 6 Mar 2024 22:48:54 -0800 Subject: [PATCH 1249/2188] Add visual test for failed S display --- .../TestSceneExpandedPanelMiddleContent.cs | 21 +++++++++++++++---- 1 file changed, 17 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs index d71c72f4ec..ceb2d4927c 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs @@ -88,8 +88,21 @@ namespace osu.Game.Tests.Visual.Ranking AddAssert("play time not displayed", () => !this.ChildrenOfType().Any()); } - private void showPanel(ScoreInfo score) => - Child = new ExpandedPanelMiddleContentContainer(score); + [TestCase(false)] + [TestCase(true)] + public void TestFailedSDisplay(bool withFlair) + { + AddStep("show failed S score", () => + { + var score = TestResources.CreateTestScoreInfo(createTestBeatmap(new RealmUser())); + score.Rank = ScoreRank.A; + score.Accuracy = 0.975; + showPanel(score, withFlair); + }); + } + + private void showPanel(ScoreInfo score, bool withFlair = false) => + Child = new ExpandedPanelMiddleContentContainer(score, withFlair); private BeatmapInfo createTestBeatmap([NotNull] RealmUser author) { @@ -107,7 +120,7 @@ namespace osu.Game.Tests.Visual.Ranking private partial class ExpandedPanelMiddleContentContainer : Container { - public ExpandedPanelMiddleContentContainer(ScoreInfo score) + public ExpandedPanelMiddleContentContainer(ScoreInfo score, bool withFlair) { Anchor = Anchor.Centre; Origin = Anchor.Centre; @@ -119,7 +132,7 @@ namespace osu.Game.Tests.Visual.Ranking RelativeSizeAxes = Axes.Both, Colour = Color4Extensions.FromHex("#444"), }, - new ExpandedPanelMiddleContent(score) + new ExpandedPanelMiddleContent(score, withFlair) }; } } From c36232bc02ff9289b0ecc16a6235049f3ddaa63a Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 6 Mar 2024 20:08:46 -0800 Subject: [PATCH 1250/2188] Fix results screen accuracy circle not showing correctly for failed S with no flair --- .../Expanded/Accuracy/AccuracyCircle.cs | 35 ++++++++++--------- 1 file changed, 18 insertions(+), 17 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index 54829a6274..f04e4a6444 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -194,11 +194,11 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy rankText = new RankText(score.Rank) }; + if (isFailedSDueToMisses) + AddInternal(failedSRankText = new RankText(ScoreRank.S)); + if (withFlair) { - if (isFailedSDueToMisses) - AddInternal(failedSRankText = new RankText(ScoreRank.S)); - var applauseSamples = new List { applauseSampleName }; if (score.Rank >= ScoreRank.B) // when rank is B or higher, play legacy applause sample on legacy skins. @@ -326,24 +326,25 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { rankText.Appear(); - if (!withFlair) return; - - Schedule(() => - { - isTicking = false; - rankImpactSound.Play(); - }); - - const double applause_pre_delay = 545f; - const double applause_volume = 0.8f; - - using (BeginDelayedSequence(applause_pre_delay)) + if (withFlair) { Schedule(() => { - rankApplauseSound.VolumeTo(applause_volume); - rankApplauseSound.Play(); + isTicking = false; + rankImpactSound.Play(); }); + + const double applause_pre_delay = 545f; + const double applause_volume = 0.8f; + + using (BeginDelayedSequence(applause_pre_delay)) + { + Schedule(() => + { + rankApplauseSound.VolumeTo(applause_volume); + rankApplauseSound.Play(); + }); + } } } From 1cafb0997713ee387f8994e972d64ad908aa4181 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 7 Mar 2024 17:22:38 +0900 Subject: [PATCH 1251/2188] Increase border thickness --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 08d00f8ac2..ba49810b2b 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -51,7 +51,7 @@ namespace osu.Game.Screens.Play AutoSizeAxes = Axes.Both, Masking = true, BorderColour = colours.Yellow, - BorderThickness = 1, + BorderThickness = 2, Children = new Drawable[] { new Box From 039520d55dc9b9cc55e143a6da8bb87f684ef882 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 7 Mar 2024 09:49:20 +0100 Subject: [PATCH 1252/2188] Use slightly nicer parameterisation in test --- .../Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs index ceb2d4927c..d97946a1d5 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs @@ -88,9 +88,8 @@ namespace osu.Game.Tests.Visual.Ranking AddAssert("play time not displayed", () => !this.ChildrenOfType().Any()); } - [TestCase(false)] - [TestCase(true)] - public void TestFailedSDisplay(bool withFlair) + [Test] + public void TestFailedSDisplay([Values] bool withFlair) { AddStep("show failed S score", () => { From ca92a31cf97bcb28fd8d9e67fe0ac83b1085ac80 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 7 Mar 2024 21:10:11 +0900 Subject: [PATCH 1253/2188] Fix missing event unbinds --- osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs | 9 +++++++++ .../Components/Timeline/TimelineHitObjectBlueprint.cs | 9 +++++++++ 2 files changed, 18 insertions(+) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 5ddc627642..3365b206cf 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -7,6 +7,7 @@ using osu.Framework.Allocation; using osu.Framework.Localisation; using osu.Game.Rulesets.Mania.UI; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Game.Rulesets.Mania.Skinning; using osu.Game.Rulesets.Mods; @@ -101,6 +102,14 @@ namespace osu.Game.Rulesets.Mania.Mods return base.GetHeight(coverage) * reference_playfield_height / availablePlayfieldHeight; } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (skin.IsNotNull()) + skin.SourceChanged -= onSkinChanged; + } } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index 47dc3fb82e..d4afcc0151 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -6,6 +6,7 @@ using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; @@ -265,6 +266,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline return !Precision.AlmostIntersects(maskingBounds, rect); } + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (skin.IsNotNull()) + skin.SourceChanged -= updateColour; + } + private partial class Tick : Circle { public Tick() From 585ab5976877281be70cb6f52721382c5a86a861 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 6 Mar 2024 19:39:28 +0300 Subject: [PATCH 1254/2188] Apply major refactor to the storyboard commands flow structrure --- .../TestSceneDrawableStoryboardSprite.cs | 3 +- .../Visual/Gameplay/TestSceneLeadIn.cs | 16 +- .../Gameplay/TestSceneStoryboardWithOutro.cs | 2 +- .../TestSceneMultiSpectatorScreen.cs | 2 +- .../Formats/LegacyStoryboardDecoder.cs | 39 +-- osu.Game/Storyboards/CommandLoop.cs | 63 ----- osu.Game/Storyboards/CommandTimeline.cs | 101 -------- osu.Game/Storyboards/CommandTimelineGroup.cs | 120 --------- .../Commands/IStoryboardCommand.cs | 28 +++ .../Commands/StoryboardAlphaCommand.cs | 19 ++ .../StoryboardBlendingParametersCommand.cs | 21 ++ .../Commands/StoryboardColourCommand.cs | 20 ++ .../Storyboards/Commands/StoryboardCommand.cs | 54 ++++ .../Commands/StoryboardCommandGroup.cs | 115 +++++++++ .../Commands/StoryboardCommandList.cs | 41 +++ .../Commands/StoryboardFlipHCommand.cs | 23 ++ .../Commands/StoryboardFlipVCommand.cs | 23 ++ .../Commands/StoryboardLoopingGroup.cs | 71 ++++++ .../Commands/StoryboardRotationCommand.cs | 21 ++ .../Commands/StoryboardScaleCommand.cs | 22 ++ .../StoryboardTriggerGroup.cs} | 7 +- .../Commands/StoryboardVectorScaleCommand.cs | 24 ++ .../Commands/StoryboardXCommand.cs | 21 ++ .../Commands/StoryboardYCommand.cs | 21 ++ .../Drawables/IDrawableStoryboardElement.cs | 4 +- osu.Game/Storyboards/StoryboardAnimation.cs | 4 +- .../StoryboardElementWithDuration.cs | 236 ------------------ osu.Game/Storyboards/StoryboardSprite.cs | 153 +++++++++++- 28 files changed, 713 insertions(+), 561 deletions(-) delete mode 100644 osu.Game/Storyboards/CommandLoop.cs delete mode 100644 osu.Game/Storyboards/CommandTimeline.cs delete mode 100644 osu.Game/Storyboards/CommandTimelineGroup.cs create mode 100644 osu.Game/Storyboards/Commands/IStoryboardCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardColourCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardCommandList.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs rename osu.Game/Storyboards/{CommandTrigger.cs => Commands/StoryboardTriggerGroup.cs} (68%) create mode 100644 osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardXCommand.cs create mode 100644 osu.Game/Storyboards/Commands/StoryboardYCommand.cs delete mode 100644 osu.Game/Storyboards/StoryboardElementWithDuration.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index 32693c2bb2..6209b42cbb 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -175,7 +175,8 @@ namespace osu.Game.Tests.Visual.Gameplay var layer = storyboard.GetLayer("Background"); var sprite = new StoryboardSprite(lookupName, origin, initialPosition); - sprite.AddLoop(Time.Current, 100).Alpha.Add(Easing.None, 0, 10000, 1, 1); + var loop = sprite.AddLoopingGroup(Time.Current, 100); + loop.AddAlpha(0, 10000, 1, 1, Easing.None); layer.Elements.Clear(); layer.Add(sprite); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index dae3119ea4..c3eef4da9b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.TimelineGroup.Alpha.Add(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1); + sprite.Group.AddAlpha(firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1, Easing.None); storyboard.GetLayer("Background").Add(sprite); @@ -73,17 +73,17 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); // these should be ignored as we have an alpha visibility blocker proceeding this command. - sprite.TimelineGroup.Scale.Add(Easing.None, loop_start_time, -18000, Vector2.Zero, Vector2.One); - var loopGroup = sprite.AddLoop(loop_start_time, 50); - loopGroup.Scale.Add(Easing.None, loop_start_time, -18000, Vector2.Zero, Vector2.One); + sprite.Group.AddScale(loop_start_time, -18000, 0, 1, Easing.None); + var loopGroup = sprite.AddLoopingGroup(loop_start_time, 50); + loopGroup.AddScale(loop_start_time, -18000, 0, 1, Easing.None); - var target = addEventToLoop ? loopGroup : sprite.TimelineGroup; + var target = addEventToLoop ? loopGroup : sprite.Group; double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0; - target.Alpha.Add(Easing.None, loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1); + target.AddAlpha(loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1, Easing.None); // these should be ignored due to being in the future. - sprite.TimelineGroup.Alpha.Add(Easing.None, 18000, 20000, 0, 1); - loopGroup.Alpha.Add(Easing.None, 38000, 40000, 0, 1); + sprite.Group.AddAlpha(18000, 20000, 0, 1, Easing.None); + loopGroup.AddAlpha(38000, 40000, 0, 1, Easing.None); storyboard.GetLayer("Background").Add(sprite); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs index f532921d63..9269c3f4ae 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -216,7 +216,7 @@ namespace osu.Game.Tests.Visual.Gameplay { var storyboard = new Storyboard(); var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.TimelineGroup.Alpha.Add(Easing.None, 0, duration, 1, 0); + sprite.Group.AddAlpha(0, duration, 1, 0, Easing.None); storyboard.GetLayer("Background").Add(sprite); return storyboard; } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index cebc75f90c..62a2bfeaab 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -424,7 +424,7 @@ namespace osu.Game.Tests.Visual.Multiplayer public void TestIntroStoryboardElement() => testLeadIn(b => { var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.TimelineGroup.Alpha.Add(Easing.None, -2000, 0, 0, 1); + sprite.Group.AddAlpha(-2000, 0, 0, 1, Easing.None); b.Storyboard.GetLayer("Background").Add(sprite); }); diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index ba328b2dbd..33cdaa085e 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -10,6 +10,7 @@ using osu.Framework.Utils; using osu.Game.Beatmaps.Legacy; using osu.Game.IO; using osu.Game.Storyboards; +using osu.Game.Storyboards.Commands; using osuTK; using osuTK.Graphics; @@ -17,8 +18,8 @@ namespace osu.Game.Beatmaps.Formats { public class LegacyStoryboardDecoder : LegacyDecoder { - private StoryboardElementWithDuration? storyboardSprite; - private CommandTimelineGroup? timelineGroup; + private StoryboardSprite? storyboardSprite; + private StoryboardCommandGroup? currentGroup; private Storyboard storyboard = null!; @@ -165,7 +166,7 @@ namespace osu.Game.Beatmaps.Formats else { if (depth < 2) - timelineGroup = storyboardSprite?.TimelineGroup; + currentGroup = storyboardSprite?.Group; string commandType = split[0]; @@ -177,7 +178,7 @@ namespace osu.Game.Beatmaps.Formats double startTime = split.Length > 2 ? Parsing.ParseDouble(split[2]) : double.MinValue; double endTime = split.Length > 3 ? Parsing.ParseDouble(split[3]) : double.MaxValue; int groupNumber = split.Length > 4 ? Parsing.ParseInt(split[4]) : 0; - timelineGroup = storyboardSprite?.AddTrigger(triggerName, startTime, endTime, groupNumber); + currentGroup = storyboardSprite?.AddTriggerGroup(triggerName, startTime, endTime, groupNumber); break; } @@ -185,7 +186,7 @@ namespace osu.Game.Beatmaps.Formats { double startTime = Parsing.ParseDouble(split[1]); int repeatCount = Parsing.ParseInt(split[2]); - timelineGroup = storyboardSprite?.AddLoop(startTime, Math.Max(0, repeatCount - 1)); + currentGroup = storyboardSprite?.AddLoopingGroup(startTime, Math.Max(0, repeatCount - 1)); break; } @@ -204,7 +205,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - timelineGroup?.Alpha.Add(easing, startTime, endTime, startValue, endValue); + currentGroup?.AddAlpha(startTime, endTime, startValue, endValue, easing); break; } @@ -212,7 +213,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - timelineGroup?.Scale.Add(easing, startTime, endTime, new Vector2(startValue), new Vector2(endValue)); + currentGroup?.AddScale(startTime, endTime, startValue, endValue, easing); break; } @@ -222,7 +223,7 @@ namespace osu.Game.Beatmaps.Formats float startY = Parsing.ParseFloat(split[5]); float endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX; float endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY; - timelineGroup?.VectorScale.Add(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY)); + currentGroup?.AddVectorScale(startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY), easing); break; } @@ -230,7 +231,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - timelineGroup?.Rotation.Add(easing, startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue)); + currentGroup?.AddRotation(startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue), easing); break; } @@ -240,8 +241,8 @@ namespace osu.Game.Beatmaps.Formats float startY = Parsing.ParseFloat(split[5]); float endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX; float endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY; - timelineGroup?.X.Add(easing, startTime, endTime, startX, endX); - timelineGroup?.Y.Add(easing, startTime, endTime, startY, endY); + currentGroup?.AddX(startTime, endTime, startX, endX, easing); + currentGroup?.AddY(startTime, endTime, startY, endY, easing); break; } @@ -249,7 +250,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - timelineGroup?.X.Add(easing, startTime, endTime, startValue, endValue); + currentGroup?.AddX(startTime, endTime, startValue, endValue, easing); break; } @@ -257,7 +258,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - timelineGroup?.Y.Add(easing, startTime, endTime, startValue, endValue); + currentGroup?.AddY(startTime, endTime, startValue, endValue, easing); break; } @@ -269,9 +270,9 @@ namespace osu.Game.Beatmaps.Formats float endRed = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startRed; float endGreen = split.Length > 8 ? Parsing.ParseFloat(split[8]) : startGreen; float endBlue = split.Length > 9 ? Parsing.ParseFloat(split[9]) : startBlue; - timelineGroup?.Colour.Add(easing, startTime, endTime, + currentGroup?.AddColour(startTime, endTime, new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1), - new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1)); + new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1), easing); break; } @@ -282,16 +283,16 @@ namespace osu.Game.Beatmaps.Formats switch (type) { case "A": - timelineGroup?.BlendingParameters.Add(easing, startTime, endTime, BlendingParameters.Additive, - startTime == endTime ? BlendingParameters.Additive : BlendingParameters.Inherit); + currentGroup?.AddBlendingParameters(startTime, endTime, BlendingParameters.Additive, + startTime == endTime ? BlendingParameters.Additive : BlendingParameters.Inherit, easing); break; case "H": - timelineGroup?.FlipH.Add(easing, startTime, endTime, true, startTime == endTime); + currentGroup?.AddFlipH(startTime, endTime, true, startTime == endTime, easing); break; case "V": - timelineGroup?.FlipV.Add(easing, startTime, endTime, true, startTime == endTime); + currentGroup?.AddFlipV(startTime, endTime, true, startTime == endTime, easing); break; } diff --git a/osu.Game/Storyboards/CommandLoop.cs b/osu.Game/Storyboards/CommandLoop.cs deleted file mode 100644 index 6dd782cb7f..0000000000 --- a/osu.Game/Storyboards/CommandLoop.cs +++ /dev/null @@ -1,63 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; - -namespace osu.Game.Storyboards -{ - public class CommandLoop : CommandTimelineGroup - { - public double LoopStartTime; - - /// - /// The total number of times this loop is played back. Always greater than zero. - /// - public readonly int TotalIterations; - - public override double StartTime => LoopStartTime + CommandsStartTime; - - public override double EndTime => - // In an ideal world, we would multiply the command duration by TotalIterations here. - // Unfortunately this would clash with how stable handled end times, and results in some storyboards playing outro - // sequences for minutes or hours. - StartTime + CommandsDuration; - - /// - /// Construct a new command loop. - /// - /// The start time of the loop. - /// The number of times the loop should repeat. Should be greater than zero. Zero means a single playback. - public CommandLoop(double startTime, int repeatCount) - { - if (repeatCount < 0) throw new ArgumentException("Repeat count must be zero or above.", nameof(repeatCount)); - - LoopStartTime = startTime; - TotalIterations = repeatCount + 1; - } - - public override IEnumerable.TypedCommand> GetCommands(CommandTimelineSelector timelineSelector, double offset = 0) - { - double fullLoopDuration = CommandsEndTime - CommandsStartTime; - - foreach (var command in timelineSelector(this).Commands) - { - yield return new CommandTimeline.TypedCommand - { - Easing = command.Easing, - StartTime = offset + LoopStartTime + command.StartTime, - EndTime = offset + LoopStartTime + command.EndTime, - StartValue = command.StartValue, - EndValue = command.EndValue, - PropertyName = command.PropertyName, - IsParameterCommand = command.IsParameterCommand, - LoopCount = TotalIterations, - Delay = fullLoopDuration - command.EndTime + command.StartTime - }; - } - } - - public override string ToString() - => $"{LoopStartTime} x{TotalIterations}"; - } -} diff --git a/osu.Game/Storyboards/CommandTimeline.cs b/osu.Game/Storyboards/CommandTimeline.cs deleted file mode 100644 index 4ad31d88c2..0000000000 --- a/osu.Game/Storyboards/CommandTimeline.cs +++ /dev/null @@ -1,101 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using osu.Framework.Graphics; -using System; -using System.Collections.Generic; -using System.Linq; - -namespace osu.Game.Storyboards -{ - public class CommandTimeline : ICommandTimeline - { - private readonly List commands = new List(); - - public IEnumerable Commands => commands.OrderBy(c => c.StartTime); - - public bool HasCommands => commands.Count > 0; - - public double StartTime { get; private set; } = double.MaxValue; - public double EndTime { get; private set; } = double.MinValue; - - public T StartValue { get; private set; } - public T EndValue { get; private set; } - - public string PropertyName { get; } - public bool IsParameterTimeline { get; set; } - - public CommandTimeline(string propertyName) - { - PropertyName = propertyName; - } - - public void Add(Easing easing, double startTime, double endTime, T startValue, T endValue) - { - if (endTime < startTime) - { - endTime = startTime; - } - - commands.Add(new TypedCommand { Easing = easing, StartTime = startTime, EndTime = endTime, StartValue = startValue, EndValue = endValue, PropertyName = PropertyName, IsParameterCommand = IsParameterTimeline }); - - if (startTime < StartTime) - { - StartValue = startValue; - StartTime = startTime; - } - - if (endTime > EndTime) - { - EndValue = endValue; - EndTime = endTime; - } - } - - public override string ToString() - => $"{commands.Count} command(s)"; - - public class TypedCommand : ICommand - { - public Easing Easing { get; set; } - public double StartTime { get; set; } - public double EndTime { get; set; } - public double Duration => EndTime - StartTime; - public string PropertyName { get; set; } - public int LoopCount { get; set; } - public double Delay { get; set; } - public bool IsParameterCommand { get; set; } - - public T StartValue; - public T EndValue; - - public int CompareTo(ICommand other) - { - int result = StartTime.CompareTo(other.StartTime); - if (result != 0) return result; - - return EndTime.CompareTo(other.EndTime); - } - - public override string ToString() - => $"{StartTime} -> {EndTime}, {StartValue} -> {EndValue} {Easing}"; - } - } - - public interface ICommandTimeline - { - double StartTime { get; } - double EndTime { get; } - bool HasCommands { get; } - } - - public interface ICommand : IComparable - { - Easing Easing { get; set; } - double StartTime { get; set; } - double EndTime { get; set; } - double Duration { get; } - } -} diff --git a/osu.Game/Storyboards/CommandTimelineGroup.cs b/osu.Game/Storyboards/CommandTimelineGroup.cs deleted file mode 100644 index 0362925619..0000000000 --- a/osu.Game/Storyboards/CommandTimelineGroup.cs +++ /dev/null @@ -1,120 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osuTK; -using osu.Framework.Graphics; -using System.Collections.Generic; -using System.Linq; -using Newtonsoft.Json; -using osu.Framework.Graphics.Colour; - -namespace osu.Game.Storyboards -{ - public delegate CommandTimeline CommandTimelineSelector(CommandTimelineGroup commandTimelineGroup); - - public class CommandTimelineGroup - { - public CommandTimeline X = new CommandTimeline("X"); - public CommandTimeline Y = new CommandTimeline("Y"); - public CommandTimeline Scale = new CommandTimeline("Scale"); - public CommandTimeline VectorScale = new CommandTimeline("VectorScale"); - public CommandTimeline Rotation = new CommandTimeline("Rotation"); - public CommandTimeline Colour = new CommandTimeline("Colour"); - public CommandTimeline Alpha = new CommandTimeline("Alpha"); - public CommandTimeline BlendingParameters = new CommandTimeline("Blending") { IsParameterTimeline = true }; - public CommandTimeline FlipH = new CommandTimeline("FlipH") { IsParameterTimeline = true }; - public CommandTimeline FlipV = new CommandTimeline("FlipV") { IsParameterTimeline = true }; - - private readonly ICommandTimeline[] timelines; - - public CommandTimelineGroup() - { - timelines = new ICommandTimeline[] - { - X, - Y, - Scale, - VectorScale, - Rotation, - Colour, - Alpha, - BlendingParameters, - FlipH, - FlipV - }; - } - - [JsonIgnore] - public double CommandsStartTime - { - get - { - double min = double.MaxValue; - - for (int i = 0; i < timelines.Length; i++) - min = Math.Min(min, timelines[i].StartTime); - - return min; - } - } - - [JsonIgnore] - public double CommandsEndTime - { - get - { - double max = double.MinValue; - - for (int i = 0; i < timelines.Length; i++) - max = Math.Max(max, timelines[i].EndTime); - - return max; - } - } - - [JsonIgnore] - public double CommandsDuration => CommandsEndTime - CommandsStartTime; - - [JsonIgnore] - public virtual double StartTime => CommandsStartTime; - - [JsonIgnore] - public virtual double EndTime => CommandsEndTime; - - [JsonIgnore] - public bool HasCommands - { - get - { - for (int i = 0; i < timelines.Length; i++) - { - if (timelines[i].HasCommands) - return true; - } - - return false; - } - } - - public virtual IEnumerable.TypedCommand> GetCommands(CommandTimelineSelector timelineSelector, double offset = 0) - { - if (offset != 0) - { - return timelineSelector(this).Commands.Select(command => - new CommandTimeline.TypedCommand - { - Easing = command.Easing, - StartTime = offset + command.StartTime, - EndTime = offset + command.EndTime, - StartValue = command.StartValue, - EndValue = command.EndValue, - PropertyName = command.PropertyName, - IsParameterCommand = command.IsParameterCommand - }); - } - - return timelineSelector(this).Commands; - } - } -} diff --git a/osu.Game/Storyboards/Commands/IStoryboardCommand.cs b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs new file mode 100644 index 0000000000..848dcab575 --- /dev/null +++ b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs @@ -0,0 +1,28 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public interface IStoryboardCommand + { + /// + /// The start time of the storyboard command. + /// + double StartTime { get; } + + /// + /// The end time of the storyboard command. + /// + double EndTime { get; } + + /// + /// Applies the transforms described by this storyboard command to the target drawable. + /// + /// The target drawable. + /// The sequence of transforms applied to the target drawable. + TransformSequence ApplyTransform(Drawable d); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs new file mode 100644 index 0000000000..729ecd72a7 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardAlphaCommand : StoryboardCommand + { + public StoryboardAlphaCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => d.Alpha = StartValue; + public override TransformSequence ApplyTransform(Drawable d) => d.FadeTo(StartValue).Then().FadeTo(EndValue, Duration, Easing); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs new file mode 100644 index 0000000000..cc54909837 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardBlendingParametersCommand : StoryboardCommand + { + public StoryboardBlendingParametersCommand(double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => d.Blending = StartValue; + + public override TransformSequence ApplyTransform(Drawable d) + => d.TransformTo(nameof(d.Blending), StartValue).Delay(Duration).TransformTo(nameof(d.Blending), EndValue); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs new file mode 100644 index 0000000000..be56a1d71b --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs @@ -0,0 +1,20 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; +using osuTK.Graphics; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardColourCommand : StoryboardCommand + { + public StoryboardColourCommand(double startTime, double endTime, Color4 startValue, Color4 endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => d.Colour = StartValue; + public override TransformSequence ApplyTransform(Drawable d) => d.FadeColour(StartValue).Then().FadeColour(EndValue, Duration, Easing); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardCommand.cs b/osu.Game/Storyboards/Commands/StoryboardCommand.cs new file mode 100644 index 0000000000..883b9f57c1 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardCommand.cs @@ -0,0 +1,54 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public abstract class StoryboardCommand : IStoryboardCommand + { + public double StartTime { get; } + public double EndTime { get; } + public double Duration => EndTime - StartTime; + + protected StoryboardCommand(double startTime, double endTime, T startValue, T endValue, Easing easing) + { + if (endTime < startTime) + endTime = startTime; + + StartTime = startTime; + StartValue = startValue; + EndTime = endTime; + EndValue = endValue; + Easing = easing; + } + + public Easing Easing { get; set; } + public int LoopCount { get; set; } + public double Delay { get; set; } + + public T StartValue; + public T EndValue; + + /// + /// Sets the value of the corresponding property in to the start value of this command. + /// + public abstract void SetInitialValue(Drawable d); + + /// + /// Transforms a corresponding property in that corresponds to this command group with the specified parameters. + /// + public abstract TransformSequence ApplyTransform(Drawable d); + + public int CompareTo(IStoryboardCommand other) + { + int result = StartTime.CompareTo(other.StartTime); + if (result != 0) return result; + + return EndTime.CompareTo(other.EndTime); + } + + public override string ToString() => $"{StartTime} -> {EndTime}, {StartValue} -> {EndValue} {Easing}"; + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs new file mode 100644 index 0000000000..02c43c9f60 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs @@ -0,0 +1,115 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using Newtonsoft.Json; +using osu.Framework.Graphics; +using osu.Framework.Lists; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardCommandGroup + { + public SortedList> X; + public SortedList> Y; + public SortedList> Scale; + public SortedList> VectorScale; + public SortedList> Rotation; + public SortedList> Colour; + public SortedList> Alpha; + public SortedList> BlendingParameters; + public SortedList> FlipH; + public SortedList> FlipV; + + private readonly IReadOnlyList[] lists; + + /// + /// Returns the earliest start time of the commands added to this group. + /// + [JsonIgnore] + public double StartTime { get; private set; } + + /// + /// Returns the latest end time of the commands added to this group. + /// + [JsonIgnore] + public double EndTime { get; private set; } + + [JsonIgnore] + public double Duration => EndTime - StartTime; + + [JsonIgnore] + public bool HasCommands { get; private set; } + + public StoryboardCommandGroup() + { + lists = new IReadOnlyList[] + { + X = new SortedList>(), + Y = new SortedList>(), + Scale = new SortedList>(), + VectorScale = new SortedList>(), + Rotation = new SortedList>(), + Colour = new SortedList>(), + Alpha = new SortedList>(), + BlendingParameters = new SortedList>(), + FlipH = new SortedList>(), + FlipV = new SortedList>() + }; + } + + /// + /// Returns all commands contained by this group unsorted. + /// + public virtual IEnumerable GetAllCommands() => lists.SelectMany(l => l); + + public void AddX(double startTime, double endTime, float startValue, float endValue, Easing easing) + => AddCommand(X, new StoryboardXCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddY(double startTime, double endTime, float startValue, float endValue, Easing easing) + => AddCommand(Y, new StoryboardYCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddScale(double startTime, double endTime, float startValue, float endValue, Easing easing) + => AddCommand(Scale, new StoryboardScaleCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddVectorScale(double startTime, double endTime, Vector2 startValue, Vector2 endValue, Easing easing) + => AddCommand(VectorScale, new StoryboardVectorScaleCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddRotation(double startTime, double endTime, float startValue, float endValue, Easing easing) + => AddCommand(Rotation, new StoryboardRotationCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddColour(double startTime, double endTime, Color4 startValue, Color4 endValue, Easing easing) + => AddCommand(Colour, new StoryboardColourCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddAlpha(double startTime, double endTime, float startValue, float endValue, Easing easing) + => AddCommand(Alpha, new StoryboardAlphaCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddBlendingParameters(double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue, Easing easing) + => AddCommand(BlendingParameters, new StoryboardBlendingParametersCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddFlipH(double startTime, double endTime, bool startValue, bool endValue, Easing easing) + => AddCommand(FlipH, new StoryboardFlipHCommand(startTime, endTime, startValue, endValue, easing)); + + public void AddFlipV(double startTime, double endTime, bool startValue, bool endValue, Easing easing) + => AddCommand(FlipV, new StoryboardFlipVCommand(startTime, endTime, startValue, endValue, easing)); + + /// + /// Adds the given storyboard to the target . + /// Can be overriden to apply custom effects to the given command before adding it to the list (e.g. looping or time offsets). + /// + /// The value type of the target property affected by this storyboard command. + protected virtual void AddCommand(ICollection> list, StoryboardCommand command) + { + list.Add(command); + + if (command.StartTime < StartTime) + StartTime = command.StartTime; + + if (command.EndTime > EndTime) + EndTime = command.EndTime; + } + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandList.cs b/osu.Game/Storyboards/Commands/StoryboardCommandList.cs new file mode 100644 index 0000000000..67012e9d49 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardCommandList.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Storyboards.Commands +{ + // public class StoryboardCommandList : IStoryboardCommandList + // { + // // todo: change to sorted list and avoid enumerable type on exposed properties? + // private readonly List> commands = new List>(); + // + // public IEnumerable> Commands => commands.OrderBy(c => c.StartTime); + // + // IEnumerable IStoryboardCommandList.Commands => Commands; + // public bool HasCommands => commands.Count > 0; + // + // public double StartTime { get; private set; } = double.MaxValue; + // public double EndTime { get; private set; } = double.MinValue; + // + // public T? StartValue { get; private set; } + // public T? EndValue { get; private set; } + // + // public void Add(StoryboardCommand command) + // { + // commands.Add(command); + // + // if (command.StartTime < StartTime) + // { + // StartValue = command.StartValue; + // StartTime = command.StartTime; + // } + // + // if (command.EndTime > EndTime) + // { + // EndValue = command.EndValue; + // EndTime = command.EndTime; + // } + // } + // + // public override string ToString() => $"{commands.Count} command(s)"; + // } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs new file mode 100644 index 0000000000..9bcb687d3c --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; +using osu.Game.Storyboards.Drawables; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardFlipHCommand : StoryboardCommand + { + public StoryboardFlipHCommand(double startTime, double endTime, bool startValue, bool endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipH = StartValue; + + public override TransformSequence ApplyTransform(Drawable d) + => d.TransformTo(nameof(IDrawableStoryboardElement.FlipH), StartValue).Delay(Duration) + .TransformTo(nameof(IDrawableStoryboardElement.FlipH), EndValue); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs new file mode 100644 index 0000000000..9f1f5faa33 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs @@ -0,0 +1,23 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; +using osu.Game.Storyboards.Drawables; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardFlipVCommand : StoryboardCommand + { + public StoryboardFlipVCommand(double startTime, double endTime, bool startValue, bool endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipV = StartValue; + + public override TransformSequence ApplyTransform(Drawable d) + => d.TransformTo(nameof(IDrawableStoryboardElement.FlipV), StartValue).Delay(Duration) + .TransformTo(nameof(IDrawableStoryboardElement.FlipV), EndValue); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs new file mode 100644 index 0000000000..e520353bd6 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs @@ -0,0 +1,71 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardLoopingGroup : StoryboardCommandGroup + { + public double LoopStartTime; + + /// + /// The total number of times this loop is played back. Always greater than zero. + /// + public readonly int TotalIterations; + + /// + /// Construct a new command loop. + /// + /// The start time of the loop. + /// The number of times the loop should repeat. Should be greater than zero. Zero means a single playback. + public StoryboardLoopingGroup(double startTime, int repeatCount) + { + if (repeatCount < 0) throw new ArgumentException("Repeat count must be zero or above.", nameof(repeatCount)); + + LoopStartTime = startTime; + TotalIterations = repeatCount + 1; + } + + protected override void AddCommand(ICollection> list, StoryboardCommand command) + { + // todo: this is broke! + double fullLoopDuration = EndTime - StartTime; + double loopDelay = fullLoopDuration - command.EndTime + command.StartTime; + base.AddCommand(list, new StoryboardLoopingCommand(command, LoopStartTime, TotalIterations, loopDelay)); + } + + public override string ToString() => $"{LoopStartTime} x{TotalIterations}"; + + private class StoryboardLoopingCommand : StoryboardCommand + { + private readonly StoryboardCommand command; + private readonly int loopCount; + private readonly double loopDelay; + + public StoryboardLoopingCommand(StoryboardCommand command, double loopStartTime, int loopCount, double loopDelay) + // In an ideal world, we would multiply the command duration by TotalIterations in command end time. + // Unfortunately this would clash with how stable handled end times, and results in some storyboards playing outro + // sequences for minutes or hours. + : base(loopStartTime + command.StartTime, loopStartTime + command.EndTime, command.StartValue, command.EndValue, command.Easing) + { + this.command = command; + this.loopCount = loopCount; + this.loopDelay = loopDelay; + } + + public override void SetInitialValue(Drawable d) => command.SetInitialValue(d); + + public override TransformSequence ApplyTransform(Drawable d) + { + if (loopCount == 0) + return command.ApplyTransform(d); + + return command.ApplyTransform(d).Loop(loopDelay, loopCount); + } + } + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs new file mode 100644 index 0000000000..c56dcd130f --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardRotationCommand : StoryboardCommand + { + public StoryboardRotationCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => d.Rotation = StartValue; + + public override TransformSequence ApplyTransform(Drawable d) + => d.RotateTo(StartValue).Then().RotateTo(EndValue, Duration, Easing); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs new file mode 100644 index 0000000000..9dbdd6ebd8 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; +using osuTK; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardScaleCommand : StoryboardCommand + { + public StoryboardScaleCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => d.Scale = new Vector2(StartValue); + + public override TransformSequence ApplyTransform(Drawable d) + => d.ScaleTo(StartValue).Then().ScaleTo(EndValue, Duration, Easing); + } +} diff --git a/osu.Game/Storyboards/CommandTrigger.cs b/osu.Game/Storyboards/Commands/StoryboardTriggerGroup.cs similarity index 68% rename from osu.Game/Storyboards/CommandTrigger.cs rename to osu.Game/Storyboards/Commands/StoryboardTriggerGroup.cs index 011f345df2..dfb6f8cb1b 100644 --- a/osu.Game/Storyboards/CommandTrigger.cs +++ b/osu.Game/Storyboards/Commands/StoryboardTriggerGroup.cs @@ -1,16 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -namespace osu.Game.Storyboards +namespace osu.Game.Storyboards.Commands { - public class CommandTrigger : CommandTimelineGroup + // todo: this is not implemented and has never been, keep that in mind. + public class StoryboardTriggerGroup : StoryboardCommandGroup { public string TriggerName; public double TriggerStartTime; public double TriggerEndTime; public int GroupNumber; - public CommandTrigger(string triggerName, double startTime, double endTime, int groupNumber) + public StoryboardTriggerGroup(string triggerName, double startTime, double endTime, int groupNumber) { TriggerName = triggerName; TriggerStartTime = startTime; diff --git a/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs new file mode 100644 index 0000000000..fefb21b257 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; +using osu.Game.Storyboards.Drawables; +using osuTK; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardVectorScaleCommand : StoryboardCommand + { + public StoryboardVectorScaleCommand(double startTime, double endTime, Vector2 startValue, Vector2 endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).VectorScale = StartValue; + + public override TransformSequence ApplyTransform(Drawable d) + => d.TransformTo(nameof(IDrawableStoryboardElement.VectorScale), StartValue).Then() + .TransformTo(nameof(IDrawableStoryboardElement.VectorScale), EndValue, Duration, Easing); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardXCommand.cs b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs new file mode 100644 index 0000000000..a9f9cd4f8f --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardXCommand : StoryboardCommand + { + public StoryboardXCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => d.X = StartValue; + + public override TransformSequence ApplyTransform(Drawable d) + => d.MoveToX(StartValue).Then().MoveToX(EndValue, Duration, Easing); + } +} diff --git a/osu.Game/Storyboards/Commands/StoryboardYCommand.cs b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs new file mode 100644 index 0000000000..eb30b36720 --- /dev/null +++ b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs @@ -0,0 +1,21 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Transforms; + +namespace osu.Game.Storyboards.Commands +{ + public class StoryboardYCommand : StoryboardCommand + { + public StoryboardYCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) + : base(startTime, endTime, startValue, endValue, easing) + { + } + + public override void SetInitialValue(Drawable d) => d.Y = StartValue; + + public override TransformSequence ApplyTransform(Drawable d) + => d.MoveToY(StartValue).Then().MoveToY(EndValue, Duration, Easing); + } +} diff --git a/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs b/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs index 6652b5509c..04bae88c76 100644 --- a/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs +++ b/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs @@ -1,12 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics.Transforms; +using osu.Framework.Graphics; using osuTK; namespace osu.Game.Storyboards.Drawables { - public interface IDrawableStoryboardElement : ITransformable + public interface IDrawableStoryboardElement : IDrawable { bool FlipH { get; set; } bool FlipV { get; set; } diff --git a/osu.Game/Storyboards/StoryboardAnimation.cs b/osu.Game/Storyboards/StoryboardAnimation.cs index 173acf7ff1..0b714633c9 100644 --- a/osu.Game/Storyboards/StoryboardAnimation.cs +++ b/osu.Game/Storyboards/StoryboardAnimation.cs @@ -7,7 +7,7 @@ using osu.Game.Storyboards.Drawables; namespace osu.Game.Storyboards { - public class StoryboardAnimation : StoryboardElementWithDuration + public class StoryboardAnimation : StoryboardSprite { public int FrameCount; public double FrameDelay; @@ -21,7 +21,7 @@ namespace osu.Game.Storyboards LoopType = loopType; } - public override DrawableStoryboardAnimation CreateStoryboardDrawable() => new DrawableStoryboardAnimation(this); + public override Drawable CreateDrawable() => new DrawableStoryboardAnimation(this); } public enum AnimationLoopType diff --git a/osu.Game/Storyboards/StoryboardElementWithDuration.cs b/osu.Game/Storyboards/StoryboardElementWithDuration.cs deleted file mode 100644 index 06924a26ef..0000000000 --- a/osu.Game/Storyboards/StoryboardElementWithDuration.cs +++ /dev/null @@ -1,236 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Graphics; -using osu.Game.Storyboards.Drawables; -using osuTK; - -namespace osu.Game.Storyboards -{ - public abstract class StoryboardElementWithDuration : IStoryboardElementWithDuration - { - protected readonly List Loops = new List(); - private readonly List triggers = new List(); - - public string Path { get; } - public bool IsDrawable => HasCommands; - - public Anchor Origin; - public Vector2 InitialPosition; - - public readonly CommandTimelineGroup TimelineGroup = new CommandTimelineGroup(); - - public double StartTime - { - get - { - // To get the initial start time, we need to check whether the first alpha command to exist (across all loops) has a StartValue of zero. - // A StartValue of zero governs, above all else, the first valid display time of a sprite. - // - // You can imagine that the first command of each type decides that type's start value, so if the initial alpha is zero, - // anything before that point can be ignored (the sprite is not visible after all). - var alphaCommands = new List<(double startTime, bool isZeroStartValue)>(); - - var command = TimelineGroup.Alpha.Commands.FirstOrDefault(); - if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0)); - - foreach (var loop in Loops) - { - command = loop.Alpha.Commands.FirstOrDefault(); - if (command != null) alphaCommands.Add((command.StartTime + loop.LoopStartTime, command.StartValue == 0)); - } - - if (alphaCommands.Count > 0) - { - var firstAlpha = alphaCommands.MinBy(t => t.startTime); - - if (firstAlpha.isZeroStartValue) - return firstAlpha.startTime; - } - - return EarliestTransformTime; - } - } - - public double EarliestTransformTime - { - get - { - // If we got to this point, either no alpha commands were present, or the earliest had a non-zero start value. - // The sprite's StartTime will be determined by the earliest command, regardless of type. - double earliestStartTime = TimelineGroup.StartTime; - foreach (var l in Loops) - earliestStartTime = Math.Min(earliestStartTime, l.StartTime); - return earliestStartTime; - } - } - - public double EndTime - { - get - { - double latestEndTime = TimelineGroup.EndTime; - - foreach (var l in Loops) - latestEndTime = Math.Max(latestEndTime, l.EndTime); - - return latestEndTime; - } - } - - public double EndTimeForDisplay - { - get - { - double latestEndTime = TimelineGroup.EndTime; - - foreach (var l in Loops) - latestEndTime = Math.Max(latestEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); - - return latestEndTime; - } - } - - public bool HasCommands => TimelineGroup.HasCommands || Loops.Any(l => l.HasCommands); - - protected StoryboardElementWithDuration(string path, Anchor origin, Vector2 initialPosition) - { - Path = path; - Origin = origin; - InitialPosition = initialPosition; - } - - public abstract Drawable CreateDrawable(); - - public CommandLoop AddLoop(double startTime, int repeatCount) - { - var loop = new CommandLoop(startTime, repeatCount); - Loops.Add(loop); - return loop; - } - - public CommandTrigger AddTrigger(string triggerName, double startTime, double endTime, int groupNumber) - { - var trigger = new CommandTrigger(triggerName, startTime, endTime, groupNumber); - triggers.Add(trigger); - return trigger; - } - - protected IEnumerable.TypedCommand> GetCommands(CommandTimelineSelector timelineSelector, IEnumerable>? triggeredGroups) - { - var commands = TimelineGroup.GetCommands(timelineSelector); - foreach (var loop in Loops) - commands = commands.Concat(loop.GetCommands(timelineSelector)); - - if (triggeredGroups != null) - { - foreach (var pair in triggeredGroups) - commands = commands.Concat(pair.Item1.GetCommands(timelineSelector, pair.Item2)); - } - - return commands; - } - - public override string ToString() - => $"{Path}, {Origin}, {InitialPosition}"; - } - - public abstract class StoryboardElementWithDuration : StoryboardElementWithDuration - where U : Drawable, IDrawableStoryboardElement - { - private delegate void DrawablePropertyInitializer(U drawable, T value); - - protected StoryboardElementWithDuration(string path, Anchor origin, Vector2 initialPosition) - : base(path, origin, initialPosition) - { - } - - public override Drawable CreateDrawable() => CreateStoryboardDrawable(); - - public abstract U CreateStoryboardDrawable(); - - public void ApplyTransforms(U drawable, IEnumerable>? triggeredGroups = null) - { - // For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity. - // To achieve this, commands are "generated" as pairs of (command, initFunc, transformFunc) and batched into a contiguous list - // The list is then stably-sorted (to preserve command order), and applied to the drawable sequentially. - - List> generated = new List>(); - - generateCommands(generated, GetCommands(g => g.X, triggeredGroups), (d, value) => d.X = value); - generateCommands(generated, GetCommands(g => g.Y, triggeredGroups), (d, value) => d.Y = value); - generateCommands(generated, GetCommands(g => g.Scale, triggeredGroups), (d, value) => d.Scale = value); - generateCommands(generated, GetCommands(g => g.Rotation, triggeredGroups), (d, value) => d.Rotation = value); - generateCommands(generated, GetCommands(g => g.Colour, triggeredGroups), (d, value) => d.Colour = value); - generateCommands(generated, GetCommands(g => g.Alpha, triggeredGroups), (d, value) => d.Alpha = value); - generateCommands(generated, GetCommands(g => g.BlendingParameters, triggeredGroups), (d, value) => d.Blending = value, false); - generateCommands(generated, GetCommands(g => g.VectorScale, triggeredGroups), (d, value) => d.VectorScale = value); - generateCommands(generated, GetCommands(g => g.FlipH, triggeredGroups), (d, value) => d.FlipH = value, false); - generateCommands(generated, GetCommands(g => g.FlipV, triggeredGroups), (d, value) => d.FlipV = value, false); - - foreach (var command in generated.OrderBy(g => g.StartTime)) - command.ApplyTo(drawable); - } - - private void generateCommands(List> resultList, IEnumerable.TypedCommand> commands, - DrawablePropertyInitializer initializeProperty, bool alwaysInitialize = true) - { - bool initialized = false; - - foreach (var command in commands) - { - DrawablePropertyInitializer? initFunc = null; - - if (!initialized) - { - if (alwaysInitialize || command.StartTime == command.EndTime) - initFunc = initializeProperty; - initialized = true; - } - - resultList.Add(new GeneratedCommand(command, initFunc)); - } - } - - private interface IGeneratedCommand - where TDrawable : U - { - double StartTime { get; } - - void ApplyTo(TDrawable drawable); - } - - private readonly struct GeneratedCommand : IGeneratedCommand - where TDrawable : U - { - public double StartTime => command.StartTime; - - private readonly DrawablePropertyInitializer? initializeProperty; - private readonly CommandTimeline.TypedCommand command; - - public GeneratedCommand(CommandTimeline.TypedCommand command, DrawablePropertyInitializer? initializeProperty) - { - this.command = command; - this.initializeProperty = initializeProperty; - } - - public void ApplyTo(TDrawable drawable) - { - initializeProperty?.Invoke(drawable, command.StartValue); - - using (drawable.BeginAbsoluteSequence(command.StartTime)) - { - var sequence = command.IsParameterCommand - ? drawable.TransformTo(command.PropertyName, command.StartValue).Delay(command.Duration).TransformTo(command.PropertyName, command.EndValue) - : drawable.TransformTo(command.PropertyName, command.StartValue).Then().TransformTo(command.PropertyName, command.EndValue, command.Duration, command.Easing); - - if (command.LoopCount > 0) - sequence.Loop(command.Delay, command.LoopCount); - } - } - } - } -} diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 8eaab9428d..dfd184a909 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -1,19 +1,164 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; +using System.Linq; using osu.Framework.Graphics; +using osu.Game.Storyboards.Commands; using osu.Game.Storyboards.Drawables; using osuTK; namespace osu.Game.Storyboards { - public class StoryboardSprite : StoryboardElementWithDuration + public class StoryboardSprite : IStoryboardElementWithDuration { - public StoryboardSprite(string path, Anchor origin, Vector2 initialPosition) - : base(path, origin, initialPosition) + private readonly List loopGroups = new List(); + private readonly List triggerGroups = new List(); + + public string Path { get; } + public bool IsDrawable => HasCommands; + + public Anchor Origin; + public Vector2 InitialPosition; + + public readonly StoryboardCommandGroup Group = new StoryboardCommandGroup(); + + public double StartTime { + get + { + // To get the initial start time, we need to check whether the first alpha command to exist (across all loops) has a StartValue of zero. + // A StartValue of zero governs, above all else, the first valid display time of a sprite. + // + // You can imagine that the first command of each type decides that type's start value, so if the initial alpha is zero, + // anything before that point can be ignored (the sprite is not visible after all). + var alphaCommands = new List<(double startTime, bool isZeroStartValue)>(); + + var command = Group.Alpha.FirstOrDefault(); + if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0)); + + foreach (var loop in loopGroups) + { + command = loop.Alpha.FirstOrDefault(); + if (command != null) alphaCommands.Add((command.StartTime + loop.LoopStartTime, command.StartValue == 0)); + } + + if (alphaCommands.Count > 0) + { + var firstAlpha = alphaCommands.MinBy(t => t.startTime); + + if (firstAlpha.isZeroStartValue) + return firstAlpha.startTime; + } + + return EarliestTransformTime; + } } - public override DrawableStoryboardSprite CreateStoryboardDrawable() => new DrawableStoryboardSprite(this); + public double EarliestTransformTime + { + get + { + // If we got to this point, either no alpha commands were present, or the earliest had a non-zero start value. + // The sprite's StartTime will be determined by the earliest command, regardless of type. + double earliestStartTime = Group.StartTime; + foreach (var l in loopGroups) + earliestStartTime = Math.Min(earliestStartTime, l.StartTime); + return earliestStartTime; + } + } + + public double EndTime + { + get + { + double latestEndTime = Group.EndTime; + + foreach (var l in loopGroups) + latestEndTime = Math.Max(latestEndTime, l.EndTime); + + return latestEndTime; + } + } + + public double EndTimeForDisplay + { + get + { + double latestEndTime = Group.StartTime; + + foreach (var l in loopGroups) + latestEndTime = Math.Max(latestEndTime, l.StartTime + l.Duration * l.TotalIterations); + + return latestEndTime; + } + } + + public bool HasCommands => Group.HasCommands || loopGroups.Any(l => l.HasCommands); + + public StoryboardSprite(string path, Anchor origin, Vector2 initialPosition) + { + Path = path; + Origin = origin; + InitialPosition = initialPosition; + } + + public virtual Drawable CreateDrawable() => new DrawableStoryboardSprite(this); + + public StoryboardLoopingGroup AddLoopingGroup(double loopStartTime, int repeatCount) + { + var loop = new StoryboardLoopingGroup(loopStartTime, repeatCount); + loopGroups.Add(loop); + return loop; + } + + public StoryboardTriggerGroup AddTriggerGroup(string triggerName, double startTime, double endTime, int groupNumber) + { + var trigger = new StoryboardTriggerGroup(triggerName, startTime, endTime, groupNumber); + triggerGroups.Add(trigger); + return trigger; + } + + public override string ToString() => $"{Path}, {Origin}, {InitialPosition}"; + + public void ApplyTransforms(Drawable drawable, IEnumerable>? triggeredGroups = null) + { + // For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity. + + var commands = Group.GetAllCommands(); + commands = commands.Concat(loopGroups.SelectMany(l => l.GetAllCommands())); + + // todo: triggers are not implemented yet. + // if (triggeredGroups != null) + // commands = commands.Concat(triggeredGroups.SelectMany(tuple => tuple.Item1.GetAllCommands(tuple.Item2))); + + foreach (var command in commands.OrderBy(c => c.StartTime)) + { + using (drawable.BeginAbsoluteSequence(command.StartTime)) + command.ApplyTransform(drawable); + } + } + + // todo: need to revisit property initialisation. apparently it has to be done per first command of every affected property (transforms are supposed to do that already?). + // private void generateCommands(List resultList, IEnumerable.TypedCommand> commands, + // DrawablePropertyInitializer initializeProperty, DrawableTransform transform, bool alwaysInitialize = true) + // { + // bool initialized = false; + // + // foreach (var command in commands) + // { + // DrawablePropertyInitializer? initFunc = null; + // + // if (!initialized) + // { + // if (alwaysInitialize || command.StartTime == command.EndTime) + // initFunc = initializeProperty; + // initialized = true; + // } + // + // resultList.Add(new GeneratedCommand(command, initFunc, transform)); + // } + // } } } From 9b77d8c972abefe0e7e0d524e26a90b457f41abf Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 01:59:26 +0300 Subject: [PATCH 1255/2188] Fix group start/end time not calculating correctly --- osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs index 02c43c9f60..5bb7ee6acf 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs @@ -30,13 +30,13 @@ namespace osu.Game.Storyboards.Commands /// Returns the earliest start time of the commands added to this group. /// [JsonIgnore] - public double StartTime { get; private set; } + public double StartTime { get; private set; } = double.MaxValue; /// /// Returns the latest end time of the commands added to this group. /// [JsonIgnore] - public double EndTime { get; private set; } + public double EndTime { get; private set; } = double.MinValue; [JsonIgnore] public double Duration => EndTime - StartTime; From 6c257e515996d04a7e31c35ac9bf7219442e2f2e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 01:59:42 +0300 Subject: [PATCH 1256/2188] Fix `HasCommands` property not set at all --- osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs index 5bb7ee6acf..0d4a79079b 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs @@ -104,6 +104,7 @@ namespace osu.Game.Storyboards.Commands protected virtual void AddCommand(ICollection> list, StoryboardCommand command) { list.Add(command); + HasCommands = true; if (command.StartTime < StartTime) StartTime = command.StartTime; From 87b065b8c3c82a365be4a2b9274042480e417a36 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 02:00:23 +0300 Subject: [PATCH 1257/2188] Fix incorrect start time calculations `LoopStartTime` is now baked into each `IStoryboardCommand`. --- osu.Game/Storyboards/StoryboardSprite.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index dfd184a909..fc3c5d343c 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -41,7 +41,7 @@ namespace osu.Game.Storyboards foreach (var loop in loopGroups) { command = loop.Alpha.FirstOrDefault(); - if (command != null) alphaCommands.Add((command.StartTime + loop.LoopStartTime, command.StartValue == 0)); + if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0)); } if (alphaCommands.Count > 0) @@ -120,8 +120,6 @@ namespace osu.Game.Storyboards return trigger; } - public override string ToString() => $"{Path}, {Origin}, {InitialPosition}"; - public void ApplyTransforms(Drawable drawable, IEnumerable>? triggeredGroups = null) { // For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity. @@ -140,6 +138,8 @@ namespace osu.Game.Storyboards } } + public override string ToString() => $"{Path}, {Origin}, {InitialPosition}"; + // todo: need to revisit property initialisation. apparently it has to be done per first command of every affected property (transforms are supposed to do that already?). // private void generateCommands(List resultList, IEnumerable.TypedCommand> commands, // DrawablePropertyInitializer initializeProperty, DrawableTransform transform, bool alwaysInitialize = true) From 3755dd059af7855219a1867d894aee803e722fa2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 01:58:58 +0300 Subject: [PATCH 1258/2188] Calculate loop delays at point of transform application --- .../Commands/StoryboardLoopingGroup.cs | 36 +++++++++---------- 1 file changed, 16 insertions(+), 20 deletions(-) diff --git a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs index e520353bd6..39b81ead28 100644 --- a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs @@ -10,7 +10,7 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardLoopingGroup : StoryboardCommandGroup { - public double LoopStartTime; + private readonly double loopStartTime; /// /// The total number of times this loop is played back. Always greater than zero. @@ -26,45 +26,41 @@ namespace osu.Game.Storyboards.Commands { if (repeatCount < 0) throw new ArgumentException("Repeat count must be zero or above.", nameof(repeatCount)); - LoopStartTime = startTime; + loopStartTime = startTime; TotalIterations = repeatCount + 1; } protected override void AddCommand(ICollection> list, StoryboardCommand command) - { - // todo: this is broke! - double fullLoopDuration = EndTime - StartTime; - double loopDelay = fullLoopDuration - command.EndTime + command.StartTime; - base.AddCommand(list, new StoryboardLoopingCommand(command, LoopStartTime, TotalIterations, loopDelay)); - } + => base.AddCommand(list, new StoryboardLoopingCommand(command, this)); - public override string ToString() => $"{LoopStartTime} x{TotalIterations}"; + public override string ToString() => $"{loopStartTime} x{TotalIterations}"; private class StoryboardLoopingCommand : StoryboardCommand { private readonly StoryboardCommand command; - private readonly int loopCount; - private readonly double loopDelay; + private readonly StoryboardLoopingGroup loopingGroup; - public StoryboardLoopingCommand(StoryboardCommand command, double loopStartTime, int loopCount, double loopDelay) + public StoryboardLoopingCommand(StoryboardCommand command, StoryboardLoopingGroup loopingGroup) // In an ideal world, we would multiply the command duration by TotalIterations in command end time. // Unfortunately this would clash with how stable handled end times, and results in some storyboards playing outro // sequences for minutes or hours. - : base(loopStartTime + command.StartTime, loopStartTime + command.EndTime, command.StartValue, command.EndValue, command.Easing) + : base(loopingGroup.loopStartTime + command.StartTime, loopingGroup.loopStartTime + command.EndTime, command.StartValue, command.EndValue, command.Easing) { this.command = command; - this.loopCount = loopCount; - this.loopDelay = loopDelay; + this.loopingGroup = loopingGroup; } - public override void SetInitialValue(Drawable d) => command.SetInitialValue(d); + public override string PropertyName => command.PropertyName; - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => command.ApplyInitialValue(d); + + public override TransformSequence ApplyTransforms(Drawable d) { - if (loopCount == 0) - return command.ApplyTransform(d); + if (loopingGroup.TotalIterations == 0) + return command.ApplyTransforms(d); - return command.ApplyTransform(d).Loop(loopDelay, loopCount); + double loopingGroupDuration = loopingGroup.Duration; + return command.ApplyTransforms(d).Loop(loopingGroupDuration - Duration, loopingGroup.TotalIterations); } } } From 2ca36254f46c3501d97a8782bcc7a699104557d1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 02:02:22 +0300 Subject: [PATCH 1259/2188] Fix comparison interface not implemented on storyboard command classes --- osu.Game/Storyboards/Commands/StoryboardCommand.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game/Storyboards/Commands/StoryboardCommand.cs b/osu.Game/Storyboards/Commands/StoryboardCommand.cs index 883b9f57c1..1647faf243 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommand.cs @@ -1,12 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; namespace osu.Game.Storyboards.Commands { - public abstract class StoryboardCommand : IStoryboardCommand + public abstract class StoryboardCommand : IStoryboardCommand, IComparable> { public double StartTime { get; } public double EndTime { get; } @@ -41,10 +42,14 @@ namespace osu.Game.Storyboards.Commands /// public abstract TransformSequence ApplyTransform(Drawable d); - public int CompareTo(IStoryboardCommand other) + public int CompareTo(StoryboardCommand? other) { + if (other == null) + return 1; + int result = StartTime.CompareTo(other.StartTime); - if (result != 0) return result; + if (result != 0) + return result; return EndTime.CompareTo(other.EndTime); } From b450abb687823132c9bb3c6b1041bb70bb05d8ea Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 02:02:45 +0300 Subject: [PATCH 1260/2188] Support applying initial values of storyboard commands --- .../Storyboards/Commands/IStoryboardCommand.cs | 14 +++++++++++++- .../Storyboards/Commands/StoryboardAlphaCommand.cs | 8 ++++++-- .../StoryboardBlendingParametersCommand.cs | 9 ++++++--- .../Commands/StoryboardColourCommand.cs | 8 ++++++-- osu.Game/Storyboards/Commands/StoryboardCommand.cs | 12 ++++-------- .../Storyboards/Commands/StoryboardFlipHCommand.cs | 6 ++++-- .../Storyboards/Commands/StoryboardFlipVCommand.cs | 6 ++++-- .../Commands/StoryboardRotationCommand.cs | 6 ++++-- .../Storyboards/Commands/StoryboardScaleCommand.cs | 6 ++++-- .../Commands/StoryboardVectorScaleCommand.cs | 6 ++++-- .../Storyboards/Commands/StoryboardXCommand.cs | 6 ++++-- .../Storyboards/Commands/StoryboardYCommand.cs | 6 ++++-- osu.Game/Storyboards/StoryboardSprite.cs | 10 +++++++++- 13 files changed, 72 insertions(+), 31 deletions(-) diff --git a/osu.Game/Storyboards/Commands/IStoryboardCommand.cs b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs index 848dcab575..05613a987d 100644 --- a/osu.Game/Storyboards/Commands/IStoryboardCommand.cs +++ b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs @@ -18,11 +18,23 @@ namespace osu.Game.Storyboards.Commands /// double EndTime { get; } + /// + /// The name of the property affected by this storyboard command. + /// Used to apply initial property values based on the list of commands given in . + /// + string PropertyName { get; } + + /// + /// Sets the value of the corresponding property in to the start value of this command. + /// + /// The target drawable. + void ApplyInitialValue(Drawable d); + /// /// Applies the transforms described by this storyboard command to the target drawable. /// /// The target drawable. /// The sequence of transforms applied to the target drawable. - TransformSequence ApplyTransform(Drawable d); + TransformSequence ApplyTransforms(Drawable d); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs index 729ecd72a7..1d91d6ccc1 100644 --- a/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs @@ -13,7 +13,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => d.Alpha = StartValue; - public override TransformSequence ApplyTransform(Drawable d) => d.FadeTo(StartValue).Then().FadeTo(EndValue, Duration, Easing); + public override string PropertyName => nameof(Drawable.Alpha); + + public override void ApplyInitialValue(Drawable d) => d.Alpha = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) + => d.FadeTo(StartValue).Then().FadeTo(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs index cc54909837..3a2d372a66 100644 --- a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs @@ -13,9 +13,12 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => d.Blending = StartValue; + public override string PropertyName => nameof(Drawable.Blending); - public override TransformSequence ApplyTransform(Drawable d) - => d.TransformTo(nameof(d.Blending), StartValue).Delay(Duration).TransformTo(nameof(d.Blending), EndValue); + public override void ApplyInitialValue(Drawable d) => d.Blending = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) + => d.TransformTo(nameof(d.Blending), StartValue).Delay(Duration) + .TransformTo(nameof(d.Blending), EndValue); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs index be56a1d71b..fbde7e1af7 100644 --- a/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs @@ -14,7 +14,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => d.Colour = StartValue; - public override TransformSequence ApplyTransform(Drawable d) => d.FadeColour(StartValue).Then().FadeColour(EndValue, Duration, Easing); + public override string PropertyName => nameof(Drawable.Colour); + + public override void ApplyInitialValue(Drawable d) => d.Colour = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) + => d.FadeColour(StartValue).Then().FadeColour(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardCommand.cs b/osu.Game/Storyboards/Commands/StoryboardCommand.cs index 1647faf243..58fcb148ff 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommand.cs @@ -32,15 +32,11 @@ namespace osu.Game.Storyboards.Commands public T StartValue; public T EndValue; - /// - /// Sets the value of the corresponding property in to the start value of this command. - /// - public abstract void SetInitialValue(Drawable d); + public abstract string PropertyName { get; } - /// - /// Transforms a corresponding property in that corresponds to this command group with the specified parameters. - /// - public abstract TransformSequence ApplyTransform(Drawable d); + public abstract void ApplyInitialValue(Drawable d); + + public abstract TransformSequence ApplyTransforms(Drawable d); public int CompareTo(StoryboardCommand? other) { diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs index 9bcb687d3c..c381b0bb64 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs @@ -14,9 +14,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipH = StartValue; + public override string PropertyName => nameof(IDrawableStoryboardElement.FlipH); - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipH = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) => d.TransformTo(nameof(IDrawableStoryboardElement.FlipH), StartValue).Delay(Duration) .TransformTo(nameof(IDrawableStoryboardElement.FlipH), EndValue); } diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs index 9f1f5faa33..e43e5e9205 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs @@ -14,9 +14,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipV = StartValue; + public override string PropertyName => nameof(IDrawableStoryboardElement.FlipV); - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipV = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) => d.TransformTo(nameof(IDrawableStoryboardElement.FlipV), StartValue).Delay(Duration) .TransformTo(nameof(IDrawableStoryboardElement.FlipV), EndValue); } diff --git a/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs index c56dcd130f..2a449af843 100644 --- a/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs @@ -13,9 +13,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => d.Rotation = StartValue; + public override string PropertyName => nameof(Drawable.Rotation); - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => d.Rotation = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) => d.RotateTo(StartValue).Then().RotateTo(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs index 9dbdd6ebd8..bf9796148c 100644 --- a/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs @@ -14,9 +14,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => d.Scale = new Vector2(StartValue); + public override string PropertyName => nameof(Drawable.Scale); - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => d.Scale = new Vector2(StartValue); + + public override TransformSequence ApplyTransforms(Drawable d) => d.ScaleTo(StartValue).Then().ScaleTo(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs index fefb21b257..638dc6a5ee 100644 --- a/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs @@ -15,9 +15,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).VectorScale = StartValue; + public override string PropertyName => nameof(IDrawableStoryboardElement.VectorScale); - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).VectorScale = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) => d.TransformTo(nameof(IDrawableStoryboardElement.VectorScale), StartValue).Then() .TransformTo(nameof(IDrawableStoryboardElement.VectorScale), EndValue, Duration, Easing); } diff --git a/osu.Game/Storyboards/Commands/StoryboardXCommand.cs b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs index a9f9cd4f8f..809a77256c 100644 --- a/osu.Game/Storyboards/Commands/StoryboardXCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs @@ -13,9 +13,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => d.X = StartValue; + public override string PropertyName => nameof(Drawable.X); - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => d.X = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) => d.MoveToX(StartValue).Then().MoveToX(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardYCommand.cs b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs index eb30b36720..d054135878 100644 --- a/osu.Game/Storyboards/Commands/StoryboardYCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs @@ -13,9 +13,11 @@ namespace osu.Game.Storyboards.Commands { } - public override void SetInitialValue(Drawable d) => d.Y = StartValue; + public override string PropertyName => nameof(Drawable.Y); - public override TransformSequence ApplyTransform(Drawable d) + public override void ApplyInitialValue(Drawable d) => d.Y = StartValue; + + public override TransformSequence ApplyTransforms(Drawable d) => d.MoveToY(StartValue).Then().MoveToY(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index fc3c5d343c..9d7ab66692 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -131,10 +131,18 @@ namespace osu.Game.Storyboards // if (triggeredGroups != null) // commands = commands.Concat(triggeredGroups.SelectMany(tuple => tuple.Item1.GetAllCommands(tuple.Item2))); + HashSet appliedProperties = new HashSet(); + foreach (var command in commands.OrderBy(c => c.StartTime)) { + if (!appliedProperties.Contains(command.PropertyName)) + { + command.ApplyInitialValue(drawable); + appliedProperties.Add(command.PropertyName); + } + using (drawable.BeginAbsoluteSequence(command.StartTime)) - command.ApplyTransform(drawable); + command.ApplyTransforms(drawable); } } From fa9b2f0cd541bb4c80c895a0bbeced418ccd85e1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 03:06:49 +0300 Subject: [PATCH 1261/2188] Add generics to `ApplyInitialValue`/`ApplyTransforms` for ability to return custom transform sequences *sigh* --- .../Visual/Gameplay/TestSceneLeadIn.cs | 8 +-- .../Gameplay/TestSceneStoryboardWithOutro.cs | 2 +- .../TestSceneMultiSpectatorScreen.cs | 2 +- .../Formats/LegacyStoryboardDecoder.cs | 32 ++++----- .../Commands/IStoryboardCommand.cs | 7 +- .../Commands/StoryboardAlphaCommand.cs | 4 +- .../StoryboardBlendingParametersCommand.cs | 4 +- .../Commands/StoryboardColourCommand.cs | 4 +- .../Storyboards/Commands/StoryboardCommand.cs | 19 +++--- .../Commands/StoryboardCommandGroup.cs | 48 ++++--------- .../Commands/StoryboardCommandList.cs | 41 ------------ .../Commands/StoryboardFlipHCommand.cs | 10 +-- .../Commands/StoryboardFlipVCommand.cs | 10 +-- .../Commands/StoryboardLoopingGroup.cs | 5 +- .../Commands/StoryboardRotationCommand.cs | 4 +- .../Commands/StoryboardScaleCommand.cs | 4 +- .../Commands/StoryboardTriggerGroup.cs | 1 - .../Commands/StoryboardVectorScaleCommand.cs | 10 +-- .../Commands/StoryboardXCommand.cs | 4 +- .../Commands/StoryboardYCommand.cs | 4 +- .../Drawables/DrawableStoryboardAnimation.cs | 2 +- .../Drawables/DrawableStoryboardSprite.cs | 6 +- ...ableStoryboardElement.cs => IFlippable.cs} | 4 +- .../Storyboards/Drawables/IVectorScalable.cs | 13 ++++ osu.Game/Storyboards/StoryboardSprite.cs | 67 ++++++------------- 25 files changed, 122 insertions(+), 193 deletions(-) delete mode 100644 osu.Game/Storyboards/Commands/StoryboardCommandList.cs rename osu.Game/Storyboards/Drawables/{IDrawableStoryboardElement.cs => IFlippable.cs} (72%) create mode 100644 osu.Game/Storyboards/Drawables/IVectorScalable.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index c3eef4da9b..b2196e77b4 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.Group.AddAlpha(firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1, Easing.None); + sprite.Commands.AddAlpha(firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1, Easing.None); storyboard.GetLayer("Background").Add(sprite); @@ -73,16 +73,16 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); // these should be ignored as we have an alpha visibility blocker proceeding this command. - sprite.Group.AddScale(loop_start_time, -18000, 0, 1, Easing.None); + sprite.Commands.AddScale(loop_start_time, -18000, 0, 1, Easing.None); var loopGroup = sprite.AddLoopingGroup(loop_start_time, 50); loopGroup.AddScale(loop_start_time, -18000, 0, 1, Easing.None); - var target = addEventToLoop ? loopGroup : sprite.Group; + var target = addEventToLoop ? loopGroup : sprite.Commands; double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0; target.AddAlpha(loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1, Easing.None); // these should be ignored due to being in the future. - sprite.Group.AddAlpha(18000, 20000, 0, 1, Easing.None); + sprite.Commands.AddAlpha(18000, 20000, 0, 1, Easing.None); loopGroup.AddAlpha(38000, 40000, 0, 1, Easing.None); storyboard.GetLayer("Background").Add(sprite); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs index 9269c3f4ae..8bdb7297fe 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -216,7 +216,7 @@ namespace osu.Game.Tests.Visual.Gameplay { var storyboard = new Storyboard(); var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.Group.AddAlpha(0, duration, 1, 0, Easing.None); + sprite.Commands.AddAlpha(0, duration, 1, 0, Easing.None); storyboard.GetLayer("Background").Add(sprite); return storyboard; } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index 62a2bfeaab..7cd2e2fdaa 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -424,7 +424,7 @@ namespace osu.Game.Tests.Visual.Multiplayer public void TestIntroStoryboardElement() => testLeadIn(b => { var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.Group.AddAlpha(-2000, 0, 0, 1, Easing.None); + sprite.Commands.AddAlpha(-2000, 0, 0, 1, Easing.None); b.Storyboard.GetLayer("Background").Add(sprite); }); diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index 33cdaa085e..83277b71c8 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -19,7 +19,7 @@ namespace osu.Game.Beatmaps.Formats public class LegacyStoryboardDecoder : LegacyDecoder { private StoryboardSprite? storyboardSprite; - private StoryboardCommandGroup? currentGroup; + private StoryboardCommandGroup? currentCommandsGroup; private Storyboard storyboard = null!; @@ -166,7 +166,7 @@ namespace osu.Game.Beatmaps.Formats else { if (depth < 2) - currentGroup = storyboardSprite?.Group; + currentCommandsGroup = storyboardSprite?.Commands; string commandType = split[0]; @@ -178,7 +178,7 @@ namespace osu.Game.Beatmaps.Formats double startTime = split.Length > 2 ? Parsing.ParseDouble(split[2]) : double.MinValue; double endTime = split.Length > 3 ? Parsing.ParseDouble(split[3]) : double.MaxValue; int groupNumber = split.Length > 4 ? Parsing.ParseInt(split[4]) : 0; - currentGroup = storyboardSprite?.AddTriggerGroup(triggerName, startTime, endTime, groupNumber); + currentCommandsGroup = storyboardSprite?.AddTriggerGroup(triggerName, startTime, endTime, groupNumber); break; } @@ -186,7 +186,7 @@ namespace osu.Game.Beatmaps.Formats { double startTime = Parsing.ParseDouble(split[1]); int repeatCount = Parsing.ParseInt(split[2]); - currentGroup = storyboardSprite?.AddLoopingGroup(startTime, Math.Max(0, repeatCount - 1)); + currentCommandsGroup = storyboardSprite?.AddLoopingGroup(startTime, Math.Max(0, repeatCount - 1)); break; } @@ -205,7 +205,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentGroup?.AddAlpha(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddAlpha(startTime, endTime, startValue, endValue, easing); break; } @@ -213,7 +213,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentGroup?.AddScale(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddScale(startTime, endTime, startValue, endValue, easing); break; } @@ -223,7 +223,7 @@ namespace osu.Game.Beatmaps.Formats float startY = Parsing.ParseFloat(split[5]); float endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX; float endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY; - currentGroup?.AddVectorScale(startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY), easing); + currentCommandsGroup?.AddVectorScale(startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY), easing); break; } @@ -231,7 +231,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentGroup?.AddRotation(startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue), easing); + currentCommandsGroup?.AddRotation(startTime, endTime, MathUtils.RadiansToDegrees(startValue), MathUtils.RadiansToDegrees(endValue), easing); break; } @@ -241,8 +241,8 @@ namespace osu.Game.Beatmaps.Formats float startY = Parsing.ParseFloat(split[5]); float endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX; float endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY; - currentGroup?.AddX(startTime, endTime, startX, endX, easing); - currentGroup?.AddY(startTime, endTime, startY, endY, easing); + currentCommandsGroup?.AddX(startTime, endTime, startX, endX, easing); + currentCommandsGroup?.AddY(startTime, endTime, startY, endY, easing); break; } @@ -250,7 +250,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentGroup?.AddX(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddX(startTime, endTime, startValue, endValue, easing); break; } @@ -258,7 +258,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentGroup?.AddY(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddY(startTime, endTime, startValue, endValue, easing); break; } @@ -270,7 +270,7 @@ namespace osu.Game.Beatmaps.Formats float endRed = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startRed; float endGreen = split.Length > 8 ? Parsing.ParseFloat(split[8]) : startGreen; float endBlue = split.Length > 9 ? Parsing.ParseFloat(split[9]) : startBlue; - currentGroup?.AddColour(startTime, endTime, + currentCommandsGroup?.AddColour(startTime, endTime, new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1), new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1), easing); break; @@ -283,16 +283,16 @@ namespace osu.Game.Beatmaps.Formats switch (type) { case "A": - currentGroup?.AddBlendingParameters(startTime, endTime, BlendingParameters.Additive, + currentCommandsGroup?.AddBlendingParameters(startTime, endTime, BlendingParameters.Additive, startTime == endTime ? BlendingParameters.Additive : BlendingParameters.Inherit, easing); break; case "H": - currentGroup?.AddFlipH(startTime, endTime, true, startTime == endTime, easing); + currentCommandsGroup?.AddFlipH(startTime, endTime, true, startTime == endTime, easing); break; case "V": - currentGroup?.AddFlipV(startTime, endTime, true, startTime == endTime, easing); + currentCommandsGroup?.AddFlipV(startTime, endTime, true, startTime == endTime, easing); break; } diff --git a/osu.Game/Storyboards/Commands/IStoryboardCommand.cs b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs index 05613a987d..6efb19afe4 100644 --- a/osu.Game/Storyboards/Commands/IStoryboardCommand.cs +++ b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs @@ -3,6 +3,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; +using osu.Game.Storyboards.Drawables; namespace osu.Game.Storyboards.Commands { @@ -28,13 +29,15 @@ namespace osu.Game.Storyboards.Commands /// Sets the value of the corresponding property in to the start value of this command. /// /// The target drawable. - void ApplyInitialValue(Drawable d); + void ApplyInitialValue(TDrawable d) + where TDrawable : Drawable, IFlippable, IVectorScalable; /// /// Applies the transforms described by this storyboard command to the target drawable. /// /// The target drawable. /// The sequence of transforms applied to the target drawable. - TransformSequence ApplyTransforms(Drawable d); + TransformSequence ApplyTransforms(TDrawable d) + where TDrawable : Drawable, IFlippable, IVectorScalable; } } diff --git a/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs index 1d91d6ccc1..f4a90b372a 100644 --- a/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs @@ -15,9 +15,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.Alpha); - public override void ApplyInitialValue(Drawable d) => d.Alpha = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.Alpha = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) => d.FadeTo(StartValue).Then().FadeTo(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs index 3a2d372a66..3e2e8bb0e8 100644 --- a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs @@ -15,9 +15,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.Blending); - public override void ApplyInitialValue(Drawable d) => d.Blending = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.Blending = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) => d.TransformTo(nameof(d.Blending), StartValue).Delay(Duration) .TransformTo(nameof(d.Blending), EndValue); } diff --git a/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs index fbde7e1af7..66390eb305 100644 --- a/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs @@ -16,9 +16,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.Colour); - public override void ApplyInitialValue(Drawable d) => d.Colour = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.Colour = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) => d.FadeColour(StartValue).Then().FadeColour(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardCommand.cs b/osu.Game/Storyboards/Commands/StoryboardCommand.cs index 58fcb148ff..4f2f0f04a2 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommand.cs @@ -4,6 +4,7 @@ using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; +using osu.Game.Storyboards.Drawables; namespace osu.Game.Storyboards.Commands { @@ -11,6 +12,11 @@ namespace osu.Game.Storyboards.Commands { public double StartTime { get; } public double EndTime { get; } + + public T StartValue { get; } + public T EndValue { get; } + public Easing Easing { get; } + public double Duration => EndTime - StartTime; protected StoryboardCommand(double startTime, double endTime, T startValue, T endValue, Easing easing) @@ -25,18 +31,13 @@ namespace osu.Game.Storyboards.Commands Easing = easing; } - public Easing Easing { get; set; } - public int LoopCount { get; set; } - public double Delay { get; set; } - - public T StartValue; - public T EndValue; - public abstract string PropertyName { get; } - public abstract void ApplyInitialValue(Drawable d); + public abstract void ApplyInitialValue(TDrawable d) + where TDrawable : Drawable, IFlippable, IVectorScalable; - public abstract TransformSequence ApplyTransforms(Drawable d); + public abstract TransformSequence ApplyTransforms(TDrawable d) + where TDrawable : Drawable, IFlippable, IVectorScalable; public int CompareTo(StoryboardCommand? other) { diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs index 0d4a79079b..fb847d2e44 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using System.Linq; using Newtonsoft.Json; using osu.Framework.Graphics; using osu.Framework.Lists; @@ -13,18 +12,20 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardCommandGroup { - public SortedList> X; - public SortedList> Y; - public SortedList> Scale; - public SortedList> VectorScale; - public SortedList> Rotation; - public SortedList> Colour; - public SortedList> Alpha; - public SortedList> BlendingParameters; - public SortedList> FlipH; - public SortedList> FlipV; + public SortedList> X = new SortedList>(); + public SortedList> Y = new SortedList>(); + public SortedList> Scale = new SortedList>(); + public SortedList> VectorScale = new SortedList>(); + public SortedList> Rotation = new SortedList>(); + public SortedList> Colour = new SortedList>(); + public SortedList> Alpha = new SortedList>(); + public SortedList> BlendingParameters = new SortedList>(); + public SortedList> FlipH = new SortedList>(); + public SortedList> FlipV = new SortedList>(); - private readonly IReadOnlyList[] lists; + public IReadOnlyList AllCommands => allCommands; + + private readonly List allCommands = new List(); /// /// Returns the earliest start time of the commands added to this group. @@ -44,28 +45,6 @@ namespace osu.Game.Storyboards.Commands [JsonIgnore] public bool HasCommands { get; private set; } - public StoryboardCommandGroup() - { - lists = new IReadOnlyList[] - { - X = new SortedList>(), - Y = new SortedList>(), - Scale = new SortedList>(), - VectorScale = new SortedList>(), - Rotation = new SortedList>(), - Colour = new SortedList>(), - Alpha = new SortedList>(), - BlendingParameters = new SortedList>(), - FlipH = new SortedList>(), - FlipV = new SortedList>() - }; - } - - /// - /// Returns all commands contained by this group unsorted. - /// - public virtual IEnumerable GetAllCommands() => lists.SelectMany(l => l); - public void AddX(double startTime, double endTime, float startValue, float endValue, Easing easing) => AddCommand(X, new StoryboardXCommand(startTime, endTime, startValue, endValue, easing)); @@ -104,6 +83,7 @@ namespace osu.Game.Storyboards.Commands protected virtual void AddCommand(ICollection> list, StoryboardCommand command) { list.Add(command); + allCommands.Add(command); HasCommands = true; if (command.StartTime < StartTime) diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandList.cs b/osu.Game/Storyboards/Commands/StoryboardCommandList.cs deleted file mode 100644 index 67012e9d49..0000000000 --- a/osu.Game/Storyboards/Commands/StoryboardCommandList.cs +++ /dev/null @@ -1,41 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -namespace osu.Game.Storyboards.Commands -{ - // public class StoryboardCommandList : IStoryboardCommandList - // { - // // todo: change to sorted list and avoid enumerable type on exposed properties? - // private readonly List> commands = new List>(); - // - // public IEnumerable> Commands => commands.OrderBy(c => c.StartTime); - // - // IEnumerable IStoryboardCommandList.Commands => Commands; - // public bool HasCommands => commands.Count > 0; - // - // public double StartTime { get; private set; } = double.MaxValue; - // public double EndTime { get; private set; } = double.MinValue; - // - // public T? StartValue { get; private set; } - // public T? EndValue { get; private set; } - // - // public void Add(StoryboardCommand command) - // { - // commands.Add(command); - // - // if (command.StartTime < StartTime) - // { - // StartValue = command.StartValue; - // StartTime = command.StartTime; - // } - // - // if (command.EndTime > EndTime) - // { - // EndValue = command.EndValue; - // EndTime = command.EndTime; - // } - // } - // - // public override string ToString() => $"{commands.Count} command(s)"; - // } -} diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs index c381b0bb64..26aef23226 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs @@ -14,12 +14,12 @@ namespace osu.Game.Storyboards.Commands { } - public override string PropertyName => nameof(IDrawableStoryboardElement.FlipH); + public override string PropertyName => nameof(IFlippable.FlipH); - public override void ApplyInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipH = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.FlipH = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) - => d.TransformTo(nameof(IDrawableStoryboardElement.FlipH), StartValue).Delay(Duration) - .TransformTo(nameof(IDrawableStoryboardElement.FlipH), EndValue); + public override TransformSequence ApplyTransforms(TDrawable d) + => d.TransformTo(nameof(IFlippable.FlipH), StartValue).Delay(Duration) + .TransformTo(nameof(IFlippable.FlipH), EndValue); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs index e43e5e9205..88423da2af 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs @@ -14,12 +14,12 @@ namespace osu.Game.Storyboards.Commands { } - public override string PropertyName => nameof(IDrawableStoryboardElement.FlipV); + public override string PropertyName => nameof(IFlippable.FlipV); - public override void ApplyInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).FlipV = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.FlipV = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) - => d.TransformTo(nameof(IDrawableStoryboardElement.FlipV), StartValue).Delay(Duration) - .TransformTo(nameof(IDrawableStoryboardElement.FlipV), EndValue); + public override TransformSequence ApplyTransforms(TDrawable d) + => d.TransformTo(nameof(IFlippable.FlipV), StartValue).Delay(Duration) + .TransformTo(nameof(IFlippable.FlipV), EndValue); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs index 39b81ead28..e97de84ab7 100644 --- a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using osu.Framework.Graphics; using osu.Framework.Graphics.Transforms; namespace osu.Game.Storyboards.Commands @@ -52,9 +51,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => command.PropertyName; - public override void ApplyInitialValue(Drawable d) => command.ApplyInitialValue(d); + public override void ApplyInitialValue(TDrawable d) => command.ApplyInitialValue(d); - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) { if (loopingGroup.TotalIterations == 0) return command.ApplyTransforms(d); diff --git a/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs index 2a449af843..4347dc9d77 100644 --- a/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs @@ -15,9 +15,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.Rotation); - public override void ApplyInitialValue(Drawable d) => d.Rotation = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.Rotation = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) => d.RotateTo(StartValue).Then().RotateTo(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs index bf9796148c..b0f33fd6b8 100644 --- a/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs @@ -16,9 +16,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.Scale); - public override void ApplyInitialValue(Drawable d) => d.Scale = new Vector2(StartValue); + public override void ApplyInitialValue(TDrawable d) => d.Scale = new Vector2(StartValue); - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) => d.ScaleTo(StartValue).Then().ScaleTo(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardTriggerGroup.cs b/osu.Game/Storyboards/Commands/StoryboardTriggerGroup.cs index dfb6f8cb1b..89a68e9ec0 100644 --- a/osu.Game/Storyboards/Commands/StoryboardTriggerGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardTriggerGroup.cs @@ -3,7 +3,6 @@ namespace osu.Game.Storyboards.Commands { - // todo: this is not implemented and has never been, keep that in mind. public class StoryboardTriggerGroup : StoryboardCommandGroup { public string TriggerName; diff --git a/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs index 638dc6a5ee..5d3fef5948 100644 --- a/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs @@ -15,12 +15,12 @@ namespace osu.Game.Storyboards.Commands { } - public override string PropertyName => nameof(IDrawableStoryboardElement.VectorScale); + public override string PropertyName => nameof(IVectorScalable.VectorScale); - public override void ApplyInitialValue(Drawable d) => ((IDrawableStoryboardElement)d).VectorScale = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.VectorScale = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) - => d.TransformTo(nameof(IDrawableStoryboardElement.VectorScale), StartValue).Then() - .TransformTo(nameof(IDrawableStoryboardElement.VectorScale), EndValue, Duration, Easing); + public override TransformSequence ApplyTransforms(TDrawable d) + => d.TransformTo(nameof(d.VectorScale), StartValue).Then() + .TransformTo(nameof(d.VectorScale), EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardXCommand.cs b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs index 809a77256c..7df9a75768 100644 --- a/osu.Game/Storyboards/Commands/StoryboardXCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs @@ -15,9 +15,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.X); - public override void ApplyInitialValue(Drawable d) => d.X = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.X = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) => d.MoveToX(StartValue).Then().MoveToX(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Commands/StoryboardYCommand.cs b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs index d054135878..d7dc32a0f3 100644 --- a/osu.Game/Storyboards/Commands/StoryboardYCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs @@ -15,9 +15,9 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.Y); - public override void ApplyInitialValue(Drawable d) => d.Y = StartValue; + public override void ApplyInitialValue(TDrawable d) => d.Y = StartValue; - public override TransformSequence ApplyTransforms(Drawable d) + public override TransformSequence ApplyTransforms(TDrawable d) => d.MoveToY(StartValue).Then().MoveToY(EndValue, Duration, Easing); } } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs index 8e1a8ce949..fae9ec7f2e 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs @@ -16,7 +16,7 @@ using osuTK; namespace osu.Game.Storyboards.Drawables { - public partial class DrawableStoryboardAnimation : TextureAnimation, IDrawableStoryboardElement + public partial class DrawableStoryboardAnimation : TextureAnimation, IFlippable, IVectorScalable { public StoryboardAnimation Animation { get; } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index 6772178e85..507a51aca4 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; @@ -13,7 +14,7 @@ using osuTK; namespace osu.Game.Storyboards.Drawables { - public partial class DrawableStoryboardSprite : Sprite, IDrawableStoryboardElement + public partial class DrawableStoryboardSprite : Sprite, IFlippable, IVectorScalable { public StoryboardSprite Sprite { get; } @@ -101,6 +102,9 @@ namespace osu.Game.Storyboards.Drawables else Texture = textureStore.Get(Sprite.Path); + if (Sprite.Path == "SB/textbox.png") + Debugger.Break(); + Sprite.ApplyTransforms(this); } diff --git a/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs b/osu.Game/Storyboards/Drawables/IFlippable.cs similarity index 72% rename from osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs rename to osu.Game/Storyboards/Drawables/IFlippable.cs index 04bae88c76..79f98ea6ef 100644 --- a/osu.Game/Storyboards/Drawables/IDrawableStoryboardElement.cs +++ b/osu.Game/Storyboards/Drawables/IFlippable.cs @@ -2,14 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Graphics; -using osuTK; namespace osu.Game.Storyboards.Drawables { - public interface IDrawableStoryboardElement : IDrawable + public interface IFlippable : IDrawable { bool FlipH { get; set; } bool FlipV { get; set; } - Vector2 VectorScale { get; set; } } } diff --git a/osu.Game/Storyboards/Drawables/IVectorScalable.cs b/osu.Game/Storyboards/Drawables/IVectorScalable.cs new file mode 100644 index 0000000000..ce6047c8f6 --- /dev/null +++ b/osu.Game/Storyboards/Drawables/IVectorScalable.cs @@ -0,0 +1,13 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osuTK; + +namespace osu.Game.Storyboards.Drawables +{ + public interface IVectorScalable : IDrawable + { + Vector2 VectorScale { get; set; } + } +} diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 9d7ab66692..f2c011bfca 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -13,7 +13,7 @@ namespace osu.Game.Storyboards { public class StoryboardSprite : IStoryboardElementWithDuration { - private readonly List loopGroups = new List(); + private readonly List loopingGroups = new List(); private readonly List triggerGroups = new List(); public string Path { get; } @@ -22,7 +22,7 @@ namespace osu.Game.Storyboards public Anchor Origin; public Vector2 InitialPosition; - public readonly StoryboardCommandGroup Group = new StoryboardCommandGroup(); + public readonly StoryboardCommandGroup Commands = new StoryboardCommandGroup(); public double StartTime { @@ -35,10 +35,10 @@ namespace osu.Game.Storyboards // anything before that point can be ignored (the sprite is not visible after all). var alphaCommands = new List<(double startTime, bool isZeroStartValue)>(); - var command = Group.Alpha.FirstOrDefault(); + var command = Commands.Alpha.FirstOrDefault(); if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0)); - foreach (var loop in loopGroups) + foreach (var loop in loopingGroups) { command = loop.Alpha.FirstOrDefault(); if (command != null) alphaCommands.Add((command.StartTime, command.StartValue == 0)); @@ -62,8 +62,8 @@ namespace osu.Game.Storyboards { // If we got to this point, either no alpha commands were present, or the earliest had a non-zero start value. // The sprite's StartTime will be determined by the earliest command, regardless of type. - double earliestStartTime = Group.StartTime; - foreach (var l in loopGroups) + double earliestStartTime = Commands.StartTime; + foreach (var l in loopingGroups) earliestStartTime = Math.Min(earliestStartTime, l.StartTime); return earliestStartTime; } @@ -73,9 +73,9 @@ namespace osu.Game.Storyboards { get { - double latestEndTime = Group.EndTime; + double latestEndTime = Commands.EndTime; - foreach (var l in loopGroups) + foreach (var l in loopingGroups) latestEndTime = Math.Max(latestEndTime, l.EndTime); return latestEndTime; @@ -86,16 +86,16 @@ namespace osu.Game.Storyboards { get { - double latestEndTime = Group.StartTime; + double latestEndTime = Commands.StartTime; - foreach (var l in loopGroups) + foreach (var l in loopingGroups) latestEndTime = Math.Max(latestEndTime, l.StartTime + l.Duration * l.TotalIterations); return latestEndTime; } } - public bool HasCommands => Group.HasCommands || loopGroups.Any(l => l.HasCommands); + public bool HasCommands => Commands.HasCommands || loopingGroups.Any(l => l.HasCommands); public StoryboardSprite(string path, Anchor origin, Vector2 initialPosition) { @@ -109,7 +109,7 @@ namespace osu.Game.Storyboards public StoryboardLoopingGroup AddLoopingGroup(double loopStartTime, int repeatCount) { var loop = new StoryboardLoopingGroup(loopStartTime, repeatCount); - loopGroups.Add(loop); + loopingGroups.Add(loop); return loop; } @@ -120,26 +120,20 @@ namespace osu.Game.Storyboards return trigger; } - public void ApplyTransforms(Drawable drawable, IEnumerable>? triggeredGroups = null) + public void ApplyTransforms(TDrawable drawable) + where TDrawable : Drawable, IFlippable, IVectorScalable { - // For performance reasons, we need to apply the commands in order by start time. Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity. - - var commands = Group.GetAllCommands(); - commands = commands.Concat(loopGroups.SelectMany(l => l.GetAllCommands())); - - // todo: triggers are not implemented yet. - // if (triggeredGroups != null) - // commands = commands.Concat(triggeredGroups.SelectMany(tuple => tuple.Item1.GetAllCommands(tuple.Item2))); - HashSet appliedProperties = new HashSet(); + // For performance reasons, we need to apply the commands in chronological order. + // Not doing so will cause many functions to be interleaved, resulting in O(n^2) complexity. + IEnumerable commands = Commands.AllCommands; + commands = commands.Concat(loopingGroups.SelectMany(l => l.AllCommands)); + foreach (var command in commands.OrderBy(c => c.StartTime)) { - if (!appliedProperties.Contains(command.PropertyName)) - { + if (appliedProperties.Add(command.PropertyName)) command.ApplyInitialValue(drawable); - appliedProperties.Add(command.PropertyName); - } using (drawable.BeginAbsoluteSequence(command.StartTime)) command.ApplyTransforms(drawable); @@ -147,26 +141,5 @@ namespace osu.Game.Storyboards } public override string ToString() => $"{Path}, {Origin}, {InitialPosition}"; - - // todo: need to revisit property initialisation. apparently it has to be done per first command of every affected property (transforms are supposed to do that already?). - // private void generateCommands(List resultList, IEnumerable.TypedCommand> commands, - // DrawablePropertyInitializer initializeProperty, DrawableTransform transform, bool alwaysInitialize = true) - // { - // bool initialized = false; - // - // foreach (var command in commands) - // { - // DrawablePropertyInitializer? initFunc = null; - // - // if (!initialized) - // { - // if (alwaysInitialize || command.StartTime == command.EndTime) - // initFunc = initializeProperty; - // initialized = true; - // } - // - // resultList.Add(new GeneratedCommand(command, initFunc, transform)); - // } - // } } } From 79da6d861326ca9d6d897d7a0059471a4548d8bf Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 03:07:59 +0300 Subject: [PATCH 1262/2188] Fix refactor error on `EndTimeForDisplay` Not sure when this happened >.> --- osu.Game/Storyboards/StoryboardSprite.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index f2c011bfca..f961019883 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -86,7 +86,7 @@ namespace osu.Game.Storyboards { get { - double latestEndTime = Commands.StartTime; + double latestEndTime = Commands.EndTime; foreach (var l in loopingGroups) latestEndTime = Math.Max(latestEndTime, l.StartTime + l.Duration * l.TotalIterations); From 87b4406bdc01d5ff5a9dd0cbff59fdf4f25f5829 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 09:41:28 +0800 Subject: [PATCH 1263/2188] Pad at minimum three digits for argon pp display --- osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs index 022c1fab9e..c57e7bc7ea 100644 --- a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Bindables; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; @@ -55,7 +56,7 @@ namespace osu.Game.Screens.Play.HUD private void updateWireframe() { - int digitsRequiredForDisplayCount = getDigitsRequiredForDisplayCount(); + int digitsRequiredForDisplayCount = Math.Max(3, getDigitsRequiredForDisplayCount()); if (digitsRequiredForDisplayCount != text.WireframeTemplate.Length) text.WireframeTemplate = new string('#', digitsRequiredForDisplayCount); From f2753ef7a225316ec96ecb1ca8e1be261d2ca570 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 09:41:38 +0800 Subject: [PATCH 1264/2188] Decrease size of pp display relative to accuracy --- osu.Game/Skinning/ArgonSkin.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 24e17d21f4..953badaf65 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -232,7 +232,10 @@ namespace osu.Game.Skinning CornerRadius = { Value = 0.5f } }, new ArgonAccuracyCounter(), - new ArgonPerformancePointsCounter(), + new ArgonPerformancePointsCounter + { + Scale = new Vector2(0.8f), + }, new ArgonComboCounter { Scale = new Vector2(1.3f) From ae2ef8ee1ece9083ca41118dc59846047d021022 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 10:19:00 +0800 Subject: [PATCH 1265/2188] Fix typo in wireframe description --- osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs | 2 +- osu.Game/Screens/Play/HUD/ArgonComboCounter.cs | 2 +- osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs | 2 +- osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs index 4cc04e1485..d7fe1f52ff 100644 --- a/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonAccuracyCounter.cs @@ -19,7 +19,7 @@ namespace osu.Game.Screens.Play.HUD { protected override double RollingDuration => 250; - [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] + [SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")] public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) { Precision = 0.01f, diff --git a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs index 3f187650b2..db0480c566 100644 --- a/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonComboCounter.cs @@ -23,7 +23,7 @@ namespace osu.Game.Screens.Play.HUD protected override double RollingDuration => 250; - [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] + [SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")] public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) { Precision = 0.01f, diff --git a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs index c57e7bc7ea..d4d842bd9a 100644 --- a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs @@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.HUD private const float alpha_when_invalid = 0.3f; - [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] + [SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")] public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) { Precision = 0.01f, diff --git a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs index a14ab3cbcd..8658651407 100644 --- a/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonScoreCounter.cs @@ -20,7 +20,7 @@ namespace osu.Game.Screens.Play.HUD protected override double RollingDuration => 250; - [SettingSource("Wireframe opacity", "Controls the opacity of the wire frames behind the digits.")] + [SettingSource("Wireframe opacity", "Controls the opacity of the wireframes behind the digits.")] public BindableFloat WireframeOpacity { get; } = new BindableFloat(0.25f) { Precision = 0.01f, From 0ebb12f67f97d82ef8931df095445c1c6542ba08 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 10:23:43 +0800 Subject: [PATCH 1266/2188] Move skinnable interface specification to non-`abstract` classes --- osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs | 3 ++- osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs | 2 +- .../Skinning/Triangles/TrianglesPerformancePointsCounter.cs | 4 +--- 3 files changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs index d4d842bd9a..1620da2f2e 100644 --- a/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/ArgonPerformancePointsCounter.cs @@ -9,10 +9,11 @@ using osu.Framework.Graphics.Sprites; using osu.Game.Configuration; using osu.Game.Localisation.SkinComponents; using osu.Game.Resources.Localisation.Web; +using osu.Game.Skinning; namespace osu.Game.Screens.Play.HUD { - public partial class ArgonPerformancePointsCounter : PerformancePointsCounter + public partial class ArgonPerformancePointsCounter : PerformancePointsCounter, ISerialisableDrawable { private ArgonCounterTextComponent text = null!; diff --git a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs index c5ad106bcc..25c1387220 100644 --- a/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs +++ b/osu.Game/Screens/Play/HUD/PerformancePointsCounter.cs @@ -27,7 +27,7 @@ using osu.Game.Skinning; namespace osu.Game.Screens.Play.HUD { - public abstract partial class PerformancePointsCounter : RollingCounter, ISerialisableDrawable + public abstract partial class PerformancePointsCounter : RollingCounter { public bool UsesFixedAnchor { get; set; } diff --git a/osu.Game/Skinning/Triangles/TrianglesPerformancePointsCounter.cs b/osu.Game/Skinning/Triangles/TrianglesPerformancePointsCounter.cs index 99da2c0942..d6753a81ba 100644 --- a/osu.Game/Skinning/Triangles/TrianglesPerformancePointsCounter.cs +++ b/osu.Game/Skinning/Triangles/TrianglesPerformancePointsCounter.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -16,7 +14,7 @@ using osuTK; namespace osu.Game.Skinning.Triangles { - public partial class TrianglesPerformancePointsCounter : PerformancePointsCounter + public partial class TrianglesPerformancePointsCounter : PerformancePointsCounter, ISerialisableDrawable { protected override bool IsRollingProportional => true; From 928639863325278dd66fe428bdd10870b9ca0e64 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 10:26:08 +0800 Subject: [PATCH 1267/2188] Move naming migrations to more correct place --- osu.Game/Skinning/Skin.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Skinning/Skin.cs b/osu.Game/Skinning/Skin.cs index 91b21f0308..e4ca908d90 100644 --- a/osu.Game/Skinning/Skin.cs +++ b/osu.Game/Skinning/Skin.cs @@ -133,6 +133,11 @@ namespace osu.Game.Skinning SkinLayoutInfo? layoutInfo = null; + // handle namespace changes... + jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress"); + jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter"); + jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.PerformancePointsCounter", @"osu.Game.Skinning.Triangles.TrianglesPerformancePointsCounter"); + try { // First attempt to deserialise using the new SkinLayoutInfo format @@ -150,11 +155,6 @@ namespace osu.Game.Skinning // If deserialisation using SkinLayoutInfo fails, attempt to deserialise using the old naked list. if (layoutInfo == null) { - // handle namespace changes... - jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.SongProgress", @"osu.Game.Screens.Play.HUD.DefaultSongProgress"); - jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.LegacyComboCounter", @"osu.Game.Skinning.LegacyComboCounter"); - jsonContent = jsonContent.Replace(@"osu.Game.Screens.Play.HUD.PerformancePointsCounter", @"osu.Game.Skinning.Triangles.TrianglesPerformancePointsCounter"); - var deserializedContent = JsonConvert.DeserializeObject>(jsonContent); if (deserializedContent == null) From fcc35a6accce8c849ec1de154d01e4fffa7ebc4a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 11:37:13 +0800 Subject: [PATCH 1268/2188] Fix cross-talk between pooled `DrawableSliderRepeat` usage causing incorrect rotation --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index fcbd0edfe0..27c5278614 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -79,6 +79,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables base.OnApply(); Position = HitObject.Position - DrawableSlider.Position; + hasRotation = false; } protected override void CheckForResult(bool userTriggered, double timeOffset) => DrawableSlider.SliderInputManager.TryJudgeNestedObject(this, timeOffset); From 5e7d9ea04ac544b43bb349b99151f2599da5c747 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 13:59:04 +0800 Subject: [PATCH 1269/2188] Adjust scroll speed back to original --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index a5fc75aea3..dcd78833bd 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -346,7 +346,7 @@ namespace osu.Game.Overlays.Mods ScheduleAfterChildren(() => { columnScroll.ScrollToEnd(false); - columnScroll.ScrollTo(0, true, 0.0055); + columnScroll.ScrollTo(0); }); } From 44d0dc6113a408a15a18025325e55646a2147b14 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 8 Mar 2024 11:05:07 +0100 Subject: [PATCH 1270/2188] Fix 1px flashlight gaps when gameplay scaling mode is active Closes https://github.com/ppy/osu/issues/27522. Concerns mostly taiko and catch. Not much of a proper fix rather than a workaround but it is what it is. I tried a few other things, including setting `MaskingSmoothness = 0` on the scaling container itself, to no avail. --- osu.Game/Rulesets/Mods/ModFlashlight.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/ModFlashlight.cs b/osu.Game/Rulesets/Mods/ModFlashlight.cs index c3775b0875..c924915bd0 100644 --- a/osu.Game/Rulesets/Mods/ModFlashlight.cs +++ b/osu.Game/Rulesets/Mods/ModFlashlight.cs @@ -7,6 +7,7 @@ using System.Runtime.InteropServices; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Rendering.Vertices; @@ -88,7 +89,13 @@ namespace osu.Game.Rulesets.Mods flashlight.Combo.BindTo(Combo); flashlight.GetPlayfieldScale = () => drawableRuleset.Playfield.Scale; - drawableRuleset.Overlays.Add(flashlight); + drawableRuleset.Overlays.Add(new Container + { + RelativeSizeAxes = Axes.Both, + // workaround for 1px gaps on the edges of the playfield which would sometimes show with "gameplay" screen scaling active. + Padding = new MarginPadding(-1), + Child = flashlight, + }); } protected abstract Flashlight CreateFlashlight(); From 46e5bda40c68e15aca0dcbd3d468144d9efe6065 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 8 Mar 2024 19:02:12 +0800 Subject: [PATCH 1271/2188] Fix test failures --- osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs index 3dca179f2f..075fdd88ca 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModFlashlight.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods PassCondition = () => { var flashlightOverlay = Player.DrawableRuleset.Overlays - .OfType.Flashlight>() + .ChildrenOfType.Flashlight>() .First(); return Precision.AlmostEquals(mod.DefaultFlashlightSize * .5f, flashlightOverlay.GetSize()); From ad842b60f5416c83edf0f341575bd80572465b58 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Fri, 8 Mar 2024 21:43:18 +0900 Subject: [PATCH 1272/2188] Add support for Argon hitsounds --- osu.Game/Skinning/ArgonProSkin.cs | 6 ++++-- osu.Game/Skinning/ArgonSkin.cs | 5 ++++- 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game/Skinning/ArgonProSkin.cs b/osu.Game/Skinning/ArgonProSkin.cs index b753dd8fbe..6ec9945c0e 100644 --- a/osu.Game/Skinning/ArgonProSkin.cs +++ b/osu.Game/Skinning/ArgonProSkin.cs @@ -24,9 +24,11 @@ namespace osu.Game.Skinning { foreach (string lookup in sampleInfo.LookupNames) { - string remappedLookup = lookup.Replace(@"Gameplay/", @"Gameplay/ArgonPro/"); + var sample = Samples?.Get(lookup) + ?? Resources.AudioManager?.Samples.Get(lookup.Replace(@"Gameplay/", @"Gameplay/ArgonPro/")) + ?? Resources.AudioManager?.Samples.Get(lookup.Replace(@"Gameplay/", @"Gameplay/Argon/")) + ?? Resources.AudioManager?.Samples.Get(lookup); - var sample = Samples?.Get(remappedLookup) ?? Resources.AudioManager?.Samples.Get(remappedLookup); if (sample != null) return sample; } diff --git a/osu.Game/Skinning/ArgonSkin.cs b/osu.Game/Skinning/ArgonSkin.cs index 953badaf65..8fd393fcc5 100644 --- a/osu.Game/Skinning/ArgonSkin.cs +++ b/osu.Game/Skinning/ArgonSkin.cs @@ -77,7 +77,10 @@ namespace osu.Game.Skinning { foreach (string lookup in sampleInfo.LookupNames) { - var sample = Samples?.Get(lookup) ?? Resources.AudioManager?.Samples.Get(lookup); + var sample = Samples?.Get(lookup) + ?? Resources.AudioManager?.Samples.Get(lookup.Replace(@"Gameplay/", @"Gameplay/Argon/")) + ?? Resources.AudioManager?.Samples.Get(lookup); + if (sample != null) return sample; } From 48c83195677736a41d1bb3b8e8d563247481de72 Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 8 Mar 2024 16:01:57 +0100 Subject: [PATCH 1273/2188] change multiplier to 0.9x --- osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs index 4ecb94467e..81973e65cc 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModConstantSpeed.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public override string Name => "Constant Speed"; public override string Acronym => "CS"; - public override double ScoreMultiplier => 0.8; + public override double ScoreMultiplier => 0.9; public override LocalisableString Description => "No more tricky speed changes!"; public override IconUsage? Icon => FontAwesome.Solid.Equals; public override ModType Type => ModType.Conversion; From a8792b35850c53a5946e6e20176282dc33292075 Mon Sep 17 00:00:00 2001 From: Hivie Date: Fri, 8 Mar 2024 16:02:17 +0100 Subject: [PATCH 1274/2188] better assertion --- osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs index c88bbec9bc..ee7acec65c 100644 --- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs @@ -72,7 +72,7 @@ namespace osu.Game.Rulesets.Taiko.UI protected virtual double ComputeTimeRange() { // Adjust when we're using constant algorithm to not be sluggish. - double multiplier = VisualisationMethod == ScrollVisualisationMethod.Overlapping ? 1 : 4 * Beatmap.Difficulty.SliderMultiplier; + double multiplier = VisualisationMethod == ScrollVisualisationMethod.Constant ? 4 * Beatmap.Difficulty.SliderMultiplier : 1; return PlayfieldAdjustmentContainer.ComputeTimeRange() / multiplier; } From 27d78fdb087e0be54973ab40fb02818e747b9e62 Mon Sep 17 00:00:00 2001 From: Jamie Taylor Date: Sat, 9 Mar 2024 01:10:28 +0900 Subject: [PATCH 1275/2188] Add fallback to find spinner samples without a bank prefix --- osu.Game/Audio/HitSampleInfo.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Audio/HitSampleInfo.cs b/osu.Game/Audio/HitSampleInfo.cs index 24cb1730bf..f9c93d72ff 100644 --- a/osu.Game/Audio/HitSampleInfo.cs +++ b/osu.Game/Audio/HitSampleInfo.cs @@ -80,6 +80,8 @@ namespace osu.Game.Audio yield return $"Gameplay/{Bank}-{Name}{Suffix}"; yield return $"Gameplay/{Bank}-{Name}"; + + yield return $"Gameplay/{Name}"; } } From a85be2a46d574fe62416e7313afa3bfdd3873dd0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 20:22:26 +0300 Subject: [PATCH 1276/2188] Fix merge conflicts --- osu.Game/Storyboards/StoryboardSprite.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index a6312ccb79..944d77e745 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -97,10 +97,10 @@ namespace osu.Game.Storyboards // If the logic above fails to find anything or discarded by the fact that there are loops present, latestEndTime will be double.MaxValue // and thus conservativeEndTime will be used. - double conservativeEndTime = TimelineGroup.EndTime; + double conservativeEndTime = Commands.EndTime; - foreach (var l in loops) - conservativeEndTime = Math.Max(conservativeEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); + foreach (var l in loopingGroups) + conservativeEndTime = Math.Max(conservativeEndTime, l.StartTime + l.Duration * l.TotalIterations); return Math.Min(latestEndTime, conservativeEndTime); } From c1649b76d638dbe0f32217be7027e7a98b5b6026 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 21:33:46 +0300 Subject: [PATCH 1277/2188] Reorder command properties to match general format I had them shuffled around in the middle of the refactor. --- .../TestSceneDrawableStoryboardSprite.cs | 2 +- .../Visual/Gameplay/TestSceneLeadIn.cs | 12 +++--- .../Gameplay/TestSceneStoryboardWithOutro.cs | 2 +- .../TestSceneMultiSpectatorScreen.cs | 2 +- .../Formats/LegacyStoryboardDecoder.cs | 28 ++++++------- .../Commands/StoryboardAlphaCommand.cs | 4 +- .../StoryboardBlendingParametersCommand.cs | 4 +- .../Commands/StoryboardColourCommand.cs | 4 +- .../Storyboards/Commands/StoryboardCommand.cs | 2 +- .../Commands/StoryboardCommandGroup.cs | 40 +++++++++---------- .../Commands/StoryboardFlipHCommand.cs | 4 +- .../Commands/StoryboardFlipVCommand.cs | 4 +- .../Commands/StoryboardLoopingGroup.cs | 2 +- .../Commands/StoryboardRotationCommand.cs | 4 +- .../Commands/StoryboardScaleCommand.cs | 4 +- .../Commands/StoryboardVectorScaleCommand.cs | 4 +- .../Commands/StoryboardXCommand.cs | 4 +- .../Commands/StoryboardYCommand.cs | 4 +- 18 files changed, 65 insertions(+), 65 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index 6209b42cbb..6bfa141d85 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite(lookupName, origin, initialPosition); var loop = sprite.AddLoopingGroup(Time.Current, 100); - loop.AddAlpha(0, 10000, 1, 1, Easing.None); + loop.AddAlpha(Easing.None, 0, 10000, 1, 1); layer.Elements.Clear(); layer.Add(sprite); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs index b2196e77b4..5a71369976 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneLeadIn.cs @@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.Commands.AddAlpha(firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1, Easing.None); + sprite.Commands.AddAlpha(Easing.None, firstStoryboardEvent, firstStoryboardEvent + 500, 0, 1); storyboard.GetLayer("Background").Add(sprite); @@ -73,17 +73,17 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); // these should be ignored as we have an alpha visibility blocker proceeding this command. - sprite.Commands.AddScale(loop_start_time, -18000, 0, 1, Easing.None); + sprite.Commands.AddScale(Easing.None, loop_start_time, -18000, 0, 1); var loopGroup = sprite.AddLoopingGroup(loop_start_time, 50); - loopGroup.AddScale(loop_start_time, -18000, 0, 1, Easing.None); + loopGroup.AddScale(Easing.None, loop_start_time, -18000, 0, 1); var target = addEventToLoop ? loopGroup : sprite.Commands; double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0; - target.AddAlpha(loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1, Easing.None); + target.AddAlpha(Easing.None, loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1); // these should be ignored due to being in the future. - sprite.Commands.AddAlpha(18000, 20000, 0, 1, Easing.None); - loopGroup.AddAlpha(38000, 40000, 0, 1, Easing.None); + sprite.Commands.AddAlpha(Easing.None, 18000, 20000, 0, 1); + loopGroup.AddAlpha(Easing.None, 38000, 40000, 0, 1); storyboard.GetLayer("Background").Add(sprite); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs index 8bdb7297fe..aff6139c08 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithOutro.cs @@ -216,7 +216,7 @@ namespace osu.Game.Tests.Visual.Gameplay { var storyboard = new Storyboard(); var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.Commands.AddAlpha(0, duration, 1, 0, Easing.None); + sprite.Commands.AddAlpha(Easing.None, 0, duration, 1, 0); storyboard.GetLayer("Background").Add(sprite); return storyboard; } diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs index 7cd2e2fdaa..2b17f91e68 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiSpectatorScreen.cs @@ -424,7 +424,7 @@ namespace osu.Game.Tests.Visual.Multiplayer public void TestIntroStoryboardElement() => testLeadIn(b => { var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.Commands.AddAlpha(-2000, 0, 0, 1, Easing.None); + sprite.Commands.AddAlpha(Easing.None, -2000, 0, 0, 1); b.Storyboard.GetLayer("Background").Add(sprite); }); diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index 739e81a2fe..195d59d0eb 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -204,7 +204,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentCommandsGroup?.AddAlpha(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddAlpha(easing, startTime, endTime, startValue, endValue); break; } @@ -212,7 +212,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentCommandsGroup?.AddScale(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddScale(easing, startTime, endTime, startValue, endValue); break; } @@ -222,7 +222,7 @@ namespace osu.Game.Beatmaps.Formats float startY = Parsing.ParseFloat(split[5]); float endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX; float endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY; - currentCommandsGroup?.AddVectorScale(startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY), easing); + currentCommandsGroup?.AddVectorScale(easing, startTime, endTime, new Vector2(startX, startY), new Vector2(endX, endY)); break; } @@ -230,7 +230,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentCommandsGroup?.AddRotation(startTime, endTime, float.RadiansToDegrees(startValue), float.RadiansToDegrees(endValue), easing); + currentCommandsGroup?.AddRotation(easing, startTime, endTime, float.RadiansToDegrees(startValue), float.RadiansToDegrees(endValue)); break; } @@ -240,8 +240,8 @@ namespace osu.Game.Beatmaps.Formats float startY = Parsing.ParseFloat(split[5]); float endX = split.Length > 6 ? Parsing.ParseFloat(split[6]) : startX; float endY = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startY; - currentCommandsGroup?.AddX(startTime, endTime, startX, endX, easing); - currentCommandsGroup?.AddY(startTime, endTime, startY, endY, easing); + currentCommandsGroup?.AddX(easing, startTime, endTime, startX, endX); + currentCommandsGroup?.AddY(easing, startTime, endTime, startY, endY); break; } @@ -249,7 +249,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentCommandsGroup?.AddX(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddX(easing, startTime, endTime, startValue, endValue); break; } @@ -257,7 +257,7 @@ namespace osu.Game.Beatmaps.Formats { float startValue = Parsing.ParseFloat(split[4]); float endValue = split.Length > 5 ? Parsing.ParseFloat(split[5]) : startValue; - currentCommandsGroup?.AddY(startTime, endTime, startValue, endValue, easing); + currentCommandsGroup?.AddY(easing, startTime, endTime, startValue, endValue); break; } @@ -269,9 +269,9 @@ namespace osu.Game.Beatmaps.Formats float endRed = split.Length > 7 ? Parsing.ParseFloat(split[7]) : startRed; float endGreen = split.Length > 8 ? Parsing.ParseFloat(split[8]) : startGreen; float endBlue = split.Length > 9 ? Parsing.ParseFloat(split[9]) : startBlue; - currentCommandsGroup?.AddColour(startTime, endTime, + currentCommandsGroup?.AddColour(easing, startTime, endTime, new Color4(startRed / 255f, startGreen / 255f, startBlue / 255f, 1), - new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1), easing); + new Color4(endRed / 255f, endGreen / 255f, endBlue / 255f, 1)); break; } @@ -282,16 +282,16 @@ namespace osu.Game.Beatmaps.Formats switch (type) { case "A": - currentCommandsGroup?.AddBlendingParameters(startTime, endTime, BlendingParameters.Additive, - startTime == endTime ? BlendingParameters.Additive : BlendingParameters.Inherit, easing); + currentCommandsGroup?.AddBlendingParameters(easing, startTime, endTime, BlendingParameters.Additive, + startTime == endTime ? BlendingParameters.Additive : BlendingParameters.Inherit); break; case "H": - currentCommandsGroup?.AddFlipH(startTime, endTime, true, startTime == endTime, easing); + currentCommandsGroup?.AddFlipH(easing, startTime, endTime, true, startTime == endTime); break; case "V": - currentCommandsGroup?.AddFlipV(startTime, endTime, true, startTime == endTime, easing); + currentCommandsGroup?.AddFlipV(easing, startTime, endTime, true, startTime == endTime); break; } diff --git a/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs index f4a90b372a..1c17da7592 100644 --- a/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardAlphaCommand.cs @@ -8,8 +8,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardAlphaCommand : StoryboardCommand { - public StoryboardAlphaCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardAlphaCommand(Easing easing, double startTime, double endTime, float startValue, float endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs index 3e2e8bb0e8..9ac6613708 100644 --- a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs @@ -8,8 +8,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardBlendingParametersCommand : StoryboardCommand { - public StoryboardBlendingParametersCommand(double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardBlendingParametersCommand(Easing easing, double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs index 66390eb305..da8a20647c 100644 --- a/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardColourCommand.cs @@ -9,8 +9,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardColourCommand : StoryboardCommand { - public StoryboardColourCommand(double startTime, double endTime, Color4 startValue, Color4 endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardColourCommand(Easing easing, double startTime, double endTime, Color4 startValue, Color4 endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardCommand.cs b/osu.Game/Storyboards/Commands/StoryboardCommand.cs index 4f2f0f04a2..60c28e7833 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommand.cs @@ -19,7 +19,7 @@ namespace osu.Game.Storyboards.Commands public double Duration => EndTime - StartTime; - protected StoryboardCommand(double startTime, double endTime, T startValue, T endValue, Easing easing) + protected StoryboardCommand(Easing easing, double startTime, double endTime, T startValue, T endValue) { if (endTime < startTime) endTime = startTime; diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs index fb847d2e44..40dd8f78e6 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs @@ -45,35 +45,35 @@ namespace osu.Game.Storyboards.Commands [JsonIgnore] public bool HasCommands { get; private set; } - public void AddX(double startTime, double endTime, float startValue, float endValue, Easing easing) - => AddCommand(X, new StoryboardXCommand(startTime, endTime, startValue, endValue, easing)); + public void AddX(Easing easing, double startTime, double endTime, float startValue, float endValue) + => AddCommand(X, new StoryboardXCommand(easing, startTime, endTime, startValue, endValue)); - public void AddY(double startTime, double endTime, float startValue, float endValue, Easing easing) - => AddCommand(Y, new StoryboardYCommand(startTime, endTime, startValue, endValue, easing)); + public void AddY(Easing easing, double startTime, double endTime, float startValue, float endValue) + => AddCommand(Y, new StoryboardYCommand(easing, startTime, endTime, startValue, endValue)); - public void AddScale(double startTime, double endTime, float startValue, float endValue, Easing easing) - => AddCommand(Scale, new StoryboardScaleCommand(startTime, endTime, startValue, endValue, easing)); + public void AddScale(Easing easing, double startTime, double endTime, float startValue, float endValue) + => AddCommand(Scale, new StoryboardScaleCommand(easing, startTime, endTime, startValue, endValue)); - public void AddVectorScale(double startTime, double endTime, Vector2 startValue, Vector2 endValue, Easing easing) - => AddCommand(VectorScale, new StoryboardVectorScaleCommand(startTime, endTime, startValue, endValue, easing)); + public void AddVectorScale(Easing easing, double startTime, double endTime, Vector2 startValue, Vector2 endValue) + => AddCommand(VectorScale, new StoryboardVectorScaleCommand(easing, startTime, endTime, startValue, endValue)); - public void AddRotation(double startTime, double endTime, float startValue, float endValue, Easing easing) - => AddCommand(Rotation, new StoryboardRotationCommand(startTime, endTime, startValue, endValue, easing)); + public void AddRotation(Easing easing, double startTime, double endTime, float startValue, float endValue) + => AddCommand(Rotation, new StoryboardRotationCommand(easing, startTime, endTime, startValue, endValue)); - public void AddColour(double startTime, double endTime, Color4 startValue, Color4 endValue, Easing easing) - => AddCommand(Colour, new StoryboardColourCommand(startTime, endTime, startValue, endValue, easing)); + public void AddColour(Easing easing, double startTime, double endTime, Color4 startValue, Color4 endValue) + => AddCommand(Colour, new StoryboardColourCommand(easing, startTime, endTime, startValue, endValue)); - public void AddAlpha(double startTime, double endTime, float startValue, float endValue, Easing easing) - => AddCommand(Alpha, new StoryboardAlphaCommand(startTime, endTime, startValue, endValue, easing)); + public void AddAlpha(Easing easing, double startTime, double endTime, float startValue, float endValue) + => AddCommand(Alpha, new StoryboardAlphaCommand(easing, startTime, endTime, startValue, endValue)); - public void AddBlendingParameters(double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue, Easing easing) - => AddCommand(BlendingParameters, new StoryboardBlendingParametersCommand(startTime, endTime, startValue, endValue, easing)); + public void AddBlendingParameters(Easing easing, double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue) + => AddCommand(BlendingParameters, new StoryboardBlendingParametersCommand(easing, startTime, endTime, startValue, endValue)); - public void AddFlipH(double startTime, double endTime, bool startValue, bool endValue, Easing easing) - => AddCommand(FlipH, new StoryboardFlipHCommand(startTime, endTime, startValue, endValue, easing)); + public void AddFlipH(Easing easing, double startTime, double endTime, bool startValue, bool endValue) + => AddCommand(FlipH, new StoryboardFlipHCommand(easing, startTime, endTime, startValue, endValue)); - public void AddFlipV(double startTime, double endTime, bool startValue, bool endValue, Easing easing) - => AddCommand(FlipV, new StoryboardFlipVCommand(startTime, endTime, startValue, endValue, easing)); + public void AddFlipV(Easing easing, double startTime, double endTime, bool startValue, bool endValue) + => AddCommand(FlipV, new StoryboardFlipVCommand(easing, startTime, endTime, startValue, endValue)); /// /// Adds the given storyboard to the target . diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs index 26aef23226..fa07ff6645 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs @@ -9,8 +9,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardFlipHCommand : StoryboardCommand { - public StoryboardFlipHCommand(double startTime, double endTime, bool startValue, bool endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardFlipHCommand(Easing easing, double startTime, double endTime, bool startValue, bool endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs index 88423da2af..fa6a170c25 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs @@ -9,8 +9,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardFlipVCommand : StoryboardCommand { - public StoryboardFlipVCommand(double startTime, double endTime, bool startValue, bool endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardFlipVCommand(Easing easing, double startTime, double endTime, bool startValue, bool endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs index e97de84ab7..a886998679 100644 --- a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs @@ -43,7 +43,7 @@ namespace osu.Game.Storyboards.Commands // In an ideal world, we would multiply the command duration by TotalIterations in command end time. // Unfortunately this would clash with how stable handled end times, and results in some storyboards playing outro // sequences for minutes or hours. - : base(loopingGroup.loopStartTime + command.StartTime, loopingGroup.loopStartTime + command.EndTime, command.StartValue, command.EndValue, command.Easing) + : base(command.Easing, loopingGroup.loopStartTime + command.StartTime, loopingGroup.loopStartTime + command.EndTime, command.StartValue, command.EndValue) { this.command = command; this.loopingGroup = loopingGroup; diff --git a/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs index 4347dc9d77..7e097fce25 100644 --- a/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardRotationCommand.cs @@ -8,8 +8,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardRotationCommand : StoryboardCommand { - public StoryboardRotationCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardRotationCommand(Easing easing, double startTime, double endTime, float startValue, float endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs index b0f33fd6b8..832533af5e 100644 --- a/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardScaleCommand.cs @@ -9,8 +9,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardScaleCommand : StoryboardCommand { - public StoryboardScaleCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardScaleCommand(Easing easing, double startTime, double endTime, float startValue, float endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs index 5d3fef5948..06983a1590 100644 --- a/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardVectorScaleCommand.cs @@ -10,8 +10,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardVectorScaleCommand : StoryboardCommand { - public StoryboardVectorScaleCommand(double startTime, double endTime, Vector2 startValue, Vector2 endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardVectorScaleCommand(Easing easing, double startTime, double endTime, Vector2 startValue, Vector2 endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardXCommand.cs b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs index 7df9a75768..d52e9c8a05 100644 --- a/osu.Game/Storyboards/Commands/StoryboardXCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardXCommand.cs @@ -8,8 +8,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardXCommand : StoryboardCommand { - public StoryboardXCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardXCommand(Easing easing, double startTime, double endTime, float startValue, float endValue) + : base(easing, startTime, endTime, startValue, endValue) { } diff --git a/osu.Game/Storyboards/Commands/StoryboardYCommand.cs b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs index d7dc32a0f3..90dfe4d995 100644 --- a/osu.Game/Storyboards/Commands/StoryboardYCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardYCommand.cs @@ -8,8 +8,8 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardYCommand : StoryboardCommand { - public StoryboardYCommand(double startTime, double endTime, float startValue, float endValue, Easing easing) - : base(startTime, endTime, startValue, endValue, easing) + public StoryboardYCommand(Easing easing, double startTime, double endTime, float startValue, float endValue) + : base(easing, startTime, endTime, startValue, endValue) { } From 0efa12a86a5b3f19251e90b65f80f523a9ded5bc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 21:52:56 +0300 Subject: [PATCH 1278/2188] Fix parameter commands applying initial value before start time --- osu.Game/Storyboards/Commands/IStoryboardCommand.cs | 3 +++ .../Commands/StoryboardBlendingParametersCommand.cs | 6 +++++- osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs | 6 +++++- osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs | 6 +++++- 4 files changed, 18 insertions(+), 3 deletions(-) diff --git a/osu.Game/Storyboards/Commands/IStoryboardCommand.cs b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs index 6efb19afe4..ea14f5fa40 100644 --- a/osu.Game/Storyboards/Commands/IStoryboardCommand.cs +++ b/osu.Game/Storyboards/Commands/IStoryboardCommand.cs @@ -28,6 +28,9 @@ namespace osu.Game.Storyboards.Commands /// /// Sets the value of the corresponding property in to the start value of this command. /// + /// + /// Parameter commands (e.g. / / ) only apply the start value if they have zero duration, i.e. take "permanent" effect regardless of time. + /// /// The target drawable. void ApplyInitialValue(TDrawable d) where TDrawable : Drawable, IFlippable, IVectorScalable; diff --git a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs index 9ac6613708..cf9cadf1a7 100644 --- a/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardBlendingParametersCommand.cs @@ -15,7 +15,11 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(Drawable.Blending); - public override void ApplyInitialValue(TDrawable d) => d.Blending = StartValue; + public override void ApplyInitialValue(TDrawable d) + { + if (StartTime == EndTime) + d.Blending = StartValue; + } public override TransformSequence ApplyTransforms(TDrawable d) => d.TransformTo(nameof(d.Blending), StartValue).Delay(Duration) diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs index fa07ff6645..fbf7295f15 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipHCommand.cs @@ -16,7 +16,11 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(IFlippable.FlipH); - public override void ApplyInitialValue(TDrawable d) => d.FlipH = StartValue; + public override void ApplyInitialValue(TDrawable d) + { + if (StartTime == EndTime) + d.FlipH = StartValue; + } public override TransformSequence ApplyTransforms(TDrawable d) => d.TransformTo(nameof(IFlippable.FlipH), StartValue).Delay(Duration) diff --git a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs index fa6a170c25..136bd52f1f 100644 --- a/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs +++ b/osu.Game/Storyboards/Commands/StoryboardFlipVCommand.cs @@ -16,7 +16,11 @@ namespace osu.Game.Storyboards.Commands public override string PropertyName => nameof(IFlippable.FlipV); - public override void ApplyInitialValue(TDrawable d) => d.FlipV = StartValue; + public override void ApplyInitialValue(TDrawable d) + { + if (StartTime == EndTime) + d.FlipV = StartValue; + } public override TransformSequence ApplyTransforms(TDrawable d) => d.TransformTo(nameof(IFlippable.FlipV), StartValue).Delay(Duration) From 6861d9a302f2995ac05ff717e8911d9eabe3e25b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 22:28:13 +0300 Subject: [PATCH 1279/2188] Expose storyboard command lists as read-only and remove unnecessary memory footprint Mutation should be done only with the methods exposed by `StoryboardCommandGroup`. --- .../Commands/StoryboardCommandGroup.cs | 80 +++++++++++++------ 1 file changed, 57 insertions(+), 23 deletions(-) diff --git a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs index 40dd8f78e6..0925231412 100644 --- a/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardCommandGroup.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Linq; using Newtonsoft.Json; using osu.Framework.Graphics; using osu.Framework.Lists; @@ -12,20 +13,45 @@ namespace osu.Game.Storyboards.Commands { public class StoryboardCommandGroup { - public SortedList> X = new SortedList>(); - public SortedList> Y = new SortedList>(); - public SortedList> Scale = new SortedList>(); - public SortedList> VectorScale = new SortedList>(); - public SortedList> Rotation = new SortedList>(); - public SortedList> Colour = new SortedList>(); - public SortedList> Alpha = new SortedList>(); - public SortedList> BlendingParameters = new SortedList>(); - public SortedList> FlipH = new SortedList>(); - public SortedList> FlipV = new SortedList>(); + private readonly SortedList> x = new SortedList>(); - public IReadOnlyList AllCommands => allCommands; + public IReadOnlyList> X => x; - private readonly List allCommands = new List(); + private readonly SortedList> y = new SortedList>(); + + public IReadOnlyList> Y => y; + + private readonly SortedList> scale = new SortedList>(); + + public IReadOnlyList> Scale => scale; + + private readonly SortedList> vectorScale = new SortedList>(); + + public IReadOnlyList> VectorScale => vectorScale; + + private readonly SortedList> rotation = new SortedList>(); + + public IReadOnlyList> Rotation => rotation; + + private readonly SortedList> colour = new SortedList>(); + + public IReadOnlyList> Colour => colour; + + private readonly SortedList> alpha = new SortedList>(); + + public IReadOnlyList> Alpha => alpha; + + private readonly SortedList> blendingParameters = new SortedList>(); + + public IReadOnlyList> BlendingParameters => blendingParameters; + + private readonly SortedList> flipH = new SortedList>(); + + public IReadOnlyList> FlipH => flipH; + + private readonly SortedList> flipV = new SortedList>(); + + public IReadOnlyList> FlipV => flipV; /// /// Returns the earliest start time of the commands added to this group. @@ -45,35 +71,44 @@ namespace osu.Game.Storyboards.Commands [JsonIgnore] public bool HasCommands { get; private set; } + private readonly IReadOnlyList[] lists; + + public IEnumerable AllCommands => lists.SelectMany(g => g); + + public StoryboardCommandGroup() + { + lists = new IReadOnlyList[] { X, Y, Scale, VectorScale, Rotation, Colour, Alpha, BlendingParameters, FlipH, FlipV }; + } + public void AddX(Easing easing, double startTime, double endTime, float startValue, float endValue) - => AddCommand(X, new StoryboardXCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(x, new StoryboardXCommand(easing, startTime, endTime, startValue, endValue)); public void AddY(Easing easing, double startTime, double endTime, float startValue, float endValue) - => AddCommand(Y, new StoryboardYCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(y, new StoryboardYCommand(easing, startTime, endTime, startValue, endValue)); public void AddScale(Easing easing, double startTime, double endTime, float startValue, float endValue) - => AddCommand(Scale, new StoryboardScaleCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(scale, new StoryboardScaleCommand(easing, startTime, endTime, startValue, endValue)); public void AddVectorScale(Easing easing, double startTime, double endTime, Vector2 startValue, Vector2 endValue) - => AddCommand(VectorScale, new StoryboardVectorScaleCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(vectorScale, new StoryboardVectorScaleCommand(easing, startTime, endTime, startValue, endValue)); public void AddRotation(Easing easing, double startTime, double endTime, float startValue, float endValue) - => AddCommand(Rotation, new StoryboardRotationCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(rotation, new StoryboardRotationCommand(easing, startTime, endTime, startValue, endValue)); public void AddColour(Easing easing, double startTime, double endTime, Color4 startValue, Color4 endValue) - => AddCommand(Colour, new StoryboardColourCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(colour, new StoryboardColourCommand(easing, startTime, endTime, startValue, endValue)); public void AddAlpha(Easing easing, double startTime, double endTime, float startValue, float endValue) - => AddCommand(Alpha, new StoryboardAlphaCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(alpha, new StoryboardAlphaCommand(easing, startTime, endTime, startValue, endValue)); public void AddBlendingParameters(Easing easing, double startTime, double endTime, BlendingParameters startValue, BlendingParameters endValue) - => AddCommand(BlendingParameters, new StoryboardBlendingParametersCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(blendingParameters, new StoryboardBlendingParametersCommand(easing, startTime, endTime, startValue, endValue)); public void AddFlipH(Easing easing, double startTime, double endTime, bool startValue, bool endValue) - => AddCommand(FlipH, new StoryboardFlipHCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(flipH, new StoryboardFlipHCommand(easing, startTime, endTime, startValue, endValue)); public void AddFlipV(Easing easing, double startTime, double endTime, bool startValue, bool endValue) - => AddCommand(FlipV, new StoryboardFlipVCommand(easing, startTime, endTime, startValue, endValue)); + => AddCommand(flipV, new StoryboardFlipVCommand(easing, startTime, endTime, startValue, endValue)); /// /// Adds the given storyboard to the target . @@ -83,7 +118,6 @@ namespace osu.Game.Storyboards.Commands protected virtual void AddCommand(ICollection> list, StoryboardCommand command) { list.Add(command); - allCommands.Add(command); HasCommands = true; if (command.StartTime < StartTime) From 1942d46a38fac400e28dbe95a3d5a2d6c0a95cc2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 22:37:27 +0300 Subject: [PATCH 1280/2188] Remove leftover debugging code --- osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index 507a51aca4..da4b5c641d 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -102,9 +102,6 @@ namespace osu.Game.Storyboards.Drawables else Texture = textureStore.Get(Sprite.Path); - if (Sprite.Path == "SB/textbox.png") - Debugger.Break(); - Sprite.ApplyTransforms(this); } From 8c92bb0595f6528c86c39a0851fd7e6edd8be5f6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 23:09:16 +0300 Subject: [PATCH 1281/2188] Remove unused using directive --- osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index da4b5c641d..ec875219b6 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; From 9f71eac1dbe26df48cdcdaff181a0ca6be71f219 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 8 Mar 2024 23:09:50 +0300 Subject: [PATCH 1282/2188] Remove extra end line --- osu.Game/Storyboards/StoryboardSprite.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 944d77e745..80a76cd831 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -195,4 +195,3 @@ namespace osu.Game.Storyboards public override string ToString() => $"{Path}, {Origin}, {InitialPosition}"; } } - From db1c59475b0e31fd17d6944804c23a65b206c756 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 9 Feb 2024 15:10:45 -0800 Subject: [PATCH 1283/2188] Wrap beatmap listing filters and match web spacing --- .../BeatmapListingSearchControl.cs | 1 + .../BeatmapListing/BeatmapSearchFilterRow.cs | 37 ++++--------------- ...BeatmapSearchMultipleSelectionFilterRow.cs | 4 +- .../Overlays/BeatmapListing/FilterTabItem.cs | 2 - 4 files changed, 9 insertions(+), 35 deletions(-) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs index 3fa0fc7a77..bab64165cb 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingSearchControl.cs @@ -128,6 +128,7 @@ namespace osu.Game.Overlays.BeatmapListing RelativeSizeAxes = Axes.X, Direction = FillDirection.Vertical, Padding = new MarginPadding { Horizontal = 10 }, + Spacing = new Vector2(5), Children = new Drawable[] { generalFilter = new BeatmapSearchGeneralFilterRow(), diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs index 6d75521cb0..f79695a123 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs @@ -1,14 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; using osuTK; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Localisation; @@ -49,8 +47,6 @@ namespace osu.Game.Overlays.BeatmapListing { new OsuSpriteText { - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, Font = OsuFont.GetFont(size: 13), Text = header }, @@ -69,10 +65,8 @@ namespace osu.Game.Overlays.BeatmapListing { public BeatmapSearchFilter() { - Anchor = Anchor.BottomLeft; - Origin = Anchor.BottomLeft; RelativeSizeAxes = Axes.X; - Height = 15; + AutoSizeAxes = Axes.Y; TabContainer.Spacing = new Vector2(10, 0); @@ -83,33 +77,16 @@ namespace osu.Game.Overlays.BeatmapListing } } - [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider) - { - if (Dropdown is FilterDropdown fd) - fd.AccentColour = colourProvider.Light2; - } - - protected override Dropdown CreateDropdown() => new FilterDropdown(); + protected override Dropdown CreateDropdown() => null!; protected override TabItem CreateTabItem(T value) => new FilterTabItem(value); - private partial class FilterDropdown : OsuTabDropdown + protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer { - protected override DropdownHeader CreateHeader() => new FilterHeader - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight - }; - - private partial class FilterHeader : OsuTabDropdownHeader - { - public FilterHeader() - { - Background.Height = 1; - } - } - } + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + AllowMultiline = true, + }; } } } diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs index abd2643a41..e59beb43ff 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs @@ -52,10 +52,8 @@ namespace osu.Game.Overlays.BeatmapListing [BackgroundDependencyLoader] private void load() { - Anchor = Anchor.BottomLeft; - Origin = Anchor.BottomLeft; RelativeSizeAxes = Axes.X; - Height = 15; + AutoSizeAxes = Axes.Y; Spacing = new Vector2(10, 0); AddRange(GetValues().Select(CreateTabItem)); diff --git a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs index c33d5056fa..831cf812ff 100644 --- a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs +++ b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs @@ -33,8 +33,6 @@ namespace osu.Game.Overlays.BeatmapListing private void load() { AutoSizeAxes = Axes.Both; - Anchor = Anchor.BottomLeft; - Origin = Anchor.BottomLeft; AddRangeInternal(new Drawable[] { text = new OsuSpriteText From 26c97ef73314a5e307beb5b1b2b755fa78188dc7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 9 Mar 2024 00:51:33 +0300 Subject: [PATCH 1284/2188] Fix WikiPanelContainer causing poor performance --- osu.Game/Overlays/Wiki/WikiPanelContainer.cs | 68 +++++++++++++------- 1 file changed, 43 insertions(+), 25 deletions(-) diff --git a/osu.Game/Overlays/Wiki/WikiPanelContainer.cs b/osu.Game/Overlays/Wiki/WikiPanelContainer.cs index cbffe5732e..555dab852e 100644 --- a/osu.Game/Overlays/Wiki/WikiPanelContainer.cs +++ b/osu.Game/Overlays/Wiki/WikiPanelContainer.cs @@ -3,7 +3,6 @@ #nullable disable -using System; using Markdig.Syntax; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -22,29 +21,61 @@ using osuTK.Graphics; namespace osu.Game.Overlays.Wiki { - public partial class WikiPanelContainer : Container + public partial class WikiPanelContainer : CompositeDrawable { - private WikiPanelMarkdownContainer panelContainer; + private const float padding = 3; private readonly string text; - private readonly bool isFullWidth; public WikiPanelContainer(string text, bool isFullWidth = false) { this.text = text; this.isFullWidth = isFullWidth; - - RelativeSizeAxes = Axes.X; - Padding = new MarginPadding(3); } + private PanelBackground background; + [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider, IAPIProvider api) + private void load(IAPIProvider api) { - Children = new Drawable[] + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + InternalChildren = new Drawable[] { + background = new PanelBackground + { + BypassAutoSizeAxes = Axes.Both + }, new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding(padding), + Child = new WikiPanelMarkdownContainer(isFullWidth) + { + CurrentPath = $@"{api.WebsiteRootUrl}/wiki/", + Text = text, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + } + } + }; + } + + protected override void Update() + { + base.Update(); + background.Size = Parent!.DrawSize * new Vector2(Size.X, 1); + } + + private partial class PanelBackground : CompositeDrawable + { + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + Padding = new MarginPadding(padding); + InternalChild = new Container { RelativeSizeAxes = Axes.Both, Masking = true, @@ -60,22 +91,9 @@ namespace osu.Game.Overlays.Wiki { Colour = colourProvider.Background4, RelativeSizeAxes = Axes.Both, - }, - }, - panelContainer = new WikiPanelMarkdownContainer(isFullWidth) - { - CurrentPath = $@"{api.WebsiteRootUrl}/wiki/", - Text = text, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - } - }; - } - - protected override void Update() - { - base.Update(); - Height = Math.Max(panelContainer.Height, Parent!.DrawHeight); + } + }; + } } private partial class WikiPanelMarkdownContainer : WikiMarkdownContainer From 82048df9f16607c8b9887ddf91cf880fdb5927c3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 9 Mar 2024 04:42:17 +0300 Subject: [PATCH 1285/2188] Add basic test scene for asserting storyboard commands behaviour Pending actual test coverage. --- .../Gameplay/TestSceneStoryboardCommands.cs | 166 ++++++++++++++++++ 1 file changed, 166 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs new file mode 100644 index 0000000000..1893182b32 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs @@ -0,0 +1,166 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Threading; +using System.Threading.Tasks; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Framework.IO.Stores; +using osu.Framework.Timing; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Mods; +using osu.Game.Storyboards; +using osu.Game.Storyboards.Drawables; +using osu.Game.Tests.Resources; +using osuTK; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public partial class TestSceneStoryboardCommands : OsuTestScene + { + [Cached(typeof(Storyboard))] + private TestStoryboard storyboard { get; set; } = new TestStoryboard + { + UseSkinSprites = false, + AlwaysProvideTexture = true, + }; + + private readonly ManualClock manualClock = new ManualClock { Rate = 1, IsRunning = true }; + private bool forward; + + private const string lookup_name = "hitcircleoverlay"; + private const double clock_limit = 2500; + + protected override Container Content => content; + + private Container content = null!; + private SpriteText timelineText = null!; + private Box timelineMarker = null!; + + [BackgroundDependencyLoader] + private void load() + { + base.Content.Children = new Drawable[] + { + content = new Container + { + RelativeSizeAxes = Axes.Both, + }, + timelineText = new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Margin = new MarginPadding { Bottom = 60 }, + }, + timelineMarker = new Box + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomCentre, + RelativePositionAxes = Axes.X, + Size = new Vector2(2, 50), + }, + }; + } + + [SetUp] + public void SetUp() + { + manualClock.CurrentTime = 0; + forward = true; + } + + [Test] + public void TestLoop() + { + AddStep("create sprite", () => Child = createSprite(s => + { + var loop = s.AddLoopingGroup(600, 10); + loop.AddY(Easing.OutBounce, 0, 500, 100, 240); + loop.AddY(Easing.OutQuint, 700, 1000, 240, 100); + })); + } + + protected override void Update() + { + base.Update(); + + if (manualClock.CurrentTime > clock_limit || manualClock.CurrentTime < 0) + forward = !forward; + + manualClock.CurrentTime += Time.Elapsed * (forward ? 1 : -1); + timelineText.Text = $"Time: {manualClock.CurrentTime:0}ms"; + timelineMarker.X = (float)(manualClock.CurrentTime / clock_limit); + } + + private DrawableStoryboard createSprite(Action? addCommands = null) + { + var layer = storyboard.GetLayer("Background"); + + var sprite = new StoryboardSprite(lookup_name, Anchor.Centre, new Vector2(320, 240)); + sprite.Commands.AddScale(Easing.None, 0, clock_limit, 0.5f, 0.5f); + sprite.Commands.AddAlpha(Easing.None, 0, clock_limit, 1, 1); + addCommands?.Invoke(sprite); + + layer.Elements.Clear(); + layer.Add(sprite); + + return storyboard.CreateDrawable().With(c => c.Clock = new FramedClock(manualClock)); + } + + private partial class TestStoryboard : Storyboard + { + public override DrawableStoryboard CreateDrawable(IReadOnlyList? mods = null) + { + return new TestDrawableStoryboard(this, mods); + } + + public bool AlwaysProvideTexture { get; set; } + + public override string GetStoragePathFromStoryboardPath(string path) => AlwaysProvideTexture ? path : string.Empty; + + private partial class TestDrawableStoryboard : DrawableStoryboard + { + private readonly bool alwaysProvideTexture; + + public TestDrawableStoryboard(TestStoryboard storyboard, IReadOnlyList? mods) + : base(storyboard, mods) + { + alwaysProvideTexture = storyboard.AlwaysProvideTexture; + } + + protected override IResourceStore CreateResourceLookupStore() => alwaysProvideTexture + ? new AlwaysReturnsTextureStore() + : new ResourceStore(); + + internal class AlwaysReturnsTextureStore : IResourceStore + { + private const string test_image = "Resources/Textures/test-image.png"; + + private readonly DllResourceStore store; + + public AlwaysReturnsTextureStore() + { + store = TestResources.GetStore(); + } + + public void Dispose() => store.Dispose(); + + public byte[] Get(string name) => store.Get(test_image); + + public Task GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) => store.GetAsync(test_image, cancellationToken); + + public Stream GetStream(string name) => store.GetStream(test_image); + + public IEnumerable GetAvailableResources() => store.GetAvailableResources(); + } + } + } + } +} From dd36942508aee46ff0b0357daed108f293260924 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 9 Mar 2024 13:58:05 +0300 Subject: [PATCH 1286/2188] Reduce allocations in DrawableFlag tooltip --- osu.Game/Users/Drawables/DrawableFlag.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Users/Drawables/DrawableFlag.cs b/osu.Game/Users/Drawables/DrawableFlag.cs index 289f68ee7f..08c323d42c 100644 --- a/osu.Game/Users/Drawables/DrawableFlag.cs +++ b/osu.Game/Users/Drawables/DrawableFlag.cs @@ -15,11 +15,14 @@ namespace osu.Game.Users.Drawables { private readonly CountryCode countryCode; - public LocalisableString TooltipText => countryCode == CountryCode.Unknown ? string.Empty : countryCode.GetDescription(); + public LocalisableString TooltipText => countryCode == CountryCode.Unknown ? string.Empty : description; + + private readonly string description; public DrawableFlag(CountryCode countryCode) { this.countryCode = countryCode; + description = countryCode.GetDescription(); } [BackgroundDependencyLoader] From 58b6acde10eee69faedd57fcf5c6f1869eb8fba7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 9 Mar 2024 14:10:32 +0300 Subject: [PATCH 1287/2188] Further simplify tooltip text creation --- osu.Game/Users/Drawables/DrawableFlag.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Users/Drawables/DrawableFlag.cs b/osu.Game/Users/Drawables/DrawableFlag.cs index 08c323d42c..39f0ab370b 100644 --- a/osu.Game/Users/Drawables/DrawableFlag.cs +++ b/osu.Game/Users/Drawables/DrawableFlag.cs @@ -15,14 +15,14 @@ namespace osu.Game.Users.Drawables { private readonly CountryCode countryCode; - public LocalisableString TooltipText => countryCode == CountryCode.Unknown ? string.Empty : description; + public LocalisableString TooltipText => tooltipText; - private readonly string description; + private readonly string tooltipText; public DrawableFlag(CountryCode countryCode) { this.countryCode = countryCode; - description = countryCode.GetDescription(); + tooltipText = countryCode == CountryCode.Unknown ? string.Empty : countryCode.GetDescription(); } [BackgroundDependencyLoader] From b8a362fcb69390fb774bcb5a4afc78bb138ddf7e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 9 Mar 2024 20:17:27 +0800 Subject: [PATCH 1288/2188] Simplify assignment by using an auto property --- osu.Game/Users/Drawables/DrawableFlag.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Users/Drawables/DrawableFlag.cs b/osu.Game/Users/Drawables/DrawableFlag.cs index 39f0ab370b..6813b13cef 100644 --- a/osu.Game/Users/Drawables/DrawableFlag.cs +++ b/osu.Game/Users/Drawables/DrawableFlag.cs @@ -15,14 +15,12 @@ namespace osu.Game.Users.Drawables { private readonly CountryCode countryCode; - public LocalisableString TooltipText => tooltipText; - - private readonly string tooltipText; + public LocalisableString TooltipText { get; } public DrawableFlag(CountryCode countryCode) { this.countryCode = countryCode; - tooltipText = countryCode == CountryCode.Unknown ? string.Empty : countryCode.GetDescription(); + TooltipText = countryCode == CountryCode.Unknown ? string.Empty : countryCode.GetDescription(); } [BackgroundDependencyLoader] From 31739be49912ffedf1ae7a4deeb747b8b2ec9204 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 9 Mar 2024 20:46:48 +0800 Subject: [PATCH 1289/2188] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index b143a3a6b1..55bd68dea0 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From 549a8d678e4a9d8c91a1a220bef6f3519aaa687d Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 9 Mar 2024 20:50:54 +0300 Subject: [PATCH 1290/2188] Reduce allocations in ControlPointList --- .../Screens/Edit/Timing/ControlPointList.cs | 27 +++++++++++++++---- 1 file changed, 22 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Timing/ControlPointList.cs b/osu.Game/Screens/Edit/Timing/ControlPointList.cs index 7cd1dbc630..4e4090ccd0 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointList.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointList.cs @@ -162,26 +162,43 @@ namespace osu.Game.Screens.Edit.Timing // If the selected group only has one control point, update the tracking type. case 1: - trackedType = selectedGroup.Value?.ControlPoints.Single().GetType(); + trackedType = selectedGroup.Value?.ControlPoints[0].GetType(); break; // If the selected group has more than one control point, choose the first as the tracking type // if we don't already have a singular tracked type. default: - trackedType ??= selectedGroup.Value?.ControlPoints.FirstOrDefault()?.GetType(); + trackedType ??= selectedGroup.Value?.ControlPoints[0].GetType(); break; } } if (trackedType != null) { + double accurateTime = clock.CurrentTimeAccurate; + // We don't have an efficient way of looking up groups currently, only individual point types. // To improve the efficiency of this in the future, we should reconsider the overall structure of ControlPointInfo. // Find the next group which has the same type as the selected one. - var found = Beatmap.ControlPointInfo.Groups - .Where(g => g.ControlPoints.Any(cp => cp.GetType() == trackedType)) - .LastOrDefault(g => g.Time <= clock.CurrentTimeAccurate); + ControlPointGroup? found = null; + + for (int i = 0; i < Beatmap.ControlPointInfo.Groups.Count; i++) + { + var g = Beatmap.ControlPointInfo.Groups[i]; + + if (g.Time > accurateTime) + continue; + + for (int j = 0; j < g.ControlPoints.Count; j++) + { + if (g.ControlPoints[j].GetType() == trackedType) + { + found = g; + break; + } + } + } if (found != null) selectedGroup.Value = found; From e08651668c46f3c7cbef87b2fadd23d609e9fee2 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 9 Mar 2024 21:55:00 +0300 Subject: [PATCH 1291/2188] Fix TestSceneSkinnableSound failing --- osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs index 3f78dbfd96..6c8dc6a220 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs @@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Gameplay private TestSkinSourceContainer skinSource = null!; private PausableSkinnableSound skinnableSound = null!; - private const string sample_lookup = "Gameplay/normal-sliderslide"; + private const string sample_lookup = "Gameplay/Argon/normal-sliderslide"; [SetUpSteps] public void SetUpSteps() From 8a1c5a754763cb8cc25963ab0e5b3439683a357a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 10 Mar 2024 07:23:22 +0300 Subject: [PATCH 1292/2188] Adjust time values --- .../Visual/Gameplay/TestSceneStoryboardCommands.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs index 1893182b32..11c07824d3 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs @@ -81,9 +81,9 @@ namespace osu.Game.Tests.Visual.Gameplay { AddStep("create sprite", () => Child = createSprite(s => { - var loop = s.AddLoopingGroup(600, 10); - loop.AddY(Easing.OutBounce, 0, 500, 100, 240); - loop.AddY(Easing.OutQuint, 700, 1000, 240, 100); + var loop = s.AddLoopingGroup(500, 10); + loop.AddY(Easing.OutBounce, 0, 600, 100, 240); + loop.AddY(Easing.OutQuint, 800, 1200, 240, 100); })); } From d039b565621790c8df3b5eaf0243deaa0cd9d5bb Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 10 Mar 2024 07:26:27 +0300 Subject: [PATCH 1293/2188] Add test case for running with high number of loops --- .../Visual/Gameplay/TestSceneStoryboardCommands.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs index 11c07824d3..1392cc3a21 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs @@ -87,6 +87,17 @@ namespace osu.Game.Tests.Visual.Gameplay })); } + [Test] + public void TestLoopManyTimes() + { + AddStep("create sprite", () => Child = createSprite(s => + { + var loop = s.AddLoopingGroup(500, 10000); + loop.AddY(Easing.OutBounce, 0, 60, 100, 240); + loop.AddY(Easing.OutQuint, 80, 120, 240, 100); + })); + } + protected override void Update() { base.Update(); From 99b06102b1bb67cd13c2e582c9796212d31c65d1 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 10 Mar 2024 09:01:31 +0300 Subject: [PATCH 1294/2188] Add enough test coverage --- .../Gameplay/TestSceneStoryboardCommands.cs | 115 +++++++++++++++--- 1 file changed, 101 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs index 1392cc3a21..4af3d23463 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardCommands.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.IO; +using System.Linq; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; @@ -13,6 +14,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.IO.Stores; +using osu.Framework.Testing; using osu.Framework.Timing; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; @@ -33,7 +35,7 @@ namespace osu.Game.Tests.Visual.Gameplay }; private readonly ManualClock manualClock = new ManualClock { Rate = 1, IsRunning = true }; - private bool forward; + private int clockDirection; private const string lookup_name = "hitcircleoverlay"; private const double clock_limit = 2500; @@ -69,28 +71,75 @@ namespace osu.Game.Tests.Visual.Gameplay }; } - [SetUp] - public void SetUp() + [SetUpSteps] + public void SetUpSteps() { - manualClock.CurrentTime = 0; - forward = true; + AddStep("start clock", () => clockDirection = 1); + AddStep("pause clock", () => clockDirection = 0); + AddStep("set clock = 0", () => manualClock.CurrentTime = 0); } [Test] - public void TestLoop() + public void TestNormalCommandPlayback() { - AddStep("create sprite", () => Child = createSprite(s => + AddStep("create storyboard", () => Child = createStoryboard(s => { - var loop = s.AddLoopingGroup(500, 10); - loop.AddY(Easing.OutBounce, 0, 600, 100, 240); - loop.AddY(Easing.OutQuint, 800, 1200, 240, 100); + s.Commands.AddY(Easing.OutBounce, 500, 900, 100, 240); + s.Commands.AddY(Easing.OutQuint, 1100, 1500, 240, 100); })); + + assert(0, 100); + assert(500, 100); + assert(1000, 240); + assert(1500, 100); + assert(clock_limit, 100); + assert(1500, 100); + assert(1000, 240); + assert(500, 100); + assert(0, 100); + + void assert(double time, double y) + { + AddStep($"set clock = {time}", () => manualClock.CurrentTime = time); + AddAssert($"sprite y = {y} at t = {time}", () => this.ChildrenOfType().Single().Y == y); + } + } + + [Test] + public void TestLoopingCommandsPlayback() + { + AddStep("create storyboard", () => Child = createStoryboard(s => + { + var loop = s.AddLoopingGroup(250, 1); + loop.AddY(Easing.OutBounce, 0, 400, 100, 240); + loop.AddY(Easing.OutQuint, 600, 1000, 240, 100); + })); + + assert(0, 100); + assert(250, 100); + assert(850, 240); + assert(1250, 100); + assert(1850, 240); + assert(2250, 100); + assert(clock_limit, 100); + assert(2250, 100); + assert(1850, 240); + assert(1250, 100); + assert(850, 240); + assert(250, 100); + assert(0, 100); + + void assert(double time, double y) + { + AddStep($"set clock = {time}", () => manualClock.CurrentTime = time); + AddAssert($"sprite y = {y} at t = {time}", () => this.ChildrenOfType().Single().Y == y); + } } [Test] public void TestLoopManyTimes() { - AddStep("create sprite", () => Child = createSprite(s => + AddStep("create storyboard", () => Child = createStoryboard(s => { var loop = s.AddLoopingGroup(500, 10000); loop.AddY(Easing.OutBounce, 0, 60, 100, 240); @@ -98,19 +147,57 @@ namespace osu.Game.Tests.Visual.Gameplay })); } + [Test] + public void TestParameterTemporaryEffect() + { + AddStep("create storyboard", () => Child = createStoryboard(s => + { + s.Commands.AddFlipV(Easing.None, 1000, 1500, true, false); + })); + + AddAssert("sprite not flipped at t = 0", () => !this.ChildrenOfType().Single().FlipV); + + AddStep("set clock = 1250", () => manualClock.CurrentTime = 1250); + AddAssert("sprite flipped at t = 1250", () => this.ChildrenOfType().Single().FlipV); + + AddStep("set clock = 2000", () => manualClock.CurrentTime = 2000); + AddAssert("sprite not flipped at t = 2000", () => !this.ChildrenOfType().Single().FlipV); + + AddStep("resume clock", () => clockDirection = 1); + } + + [Test] + public void TestParameterPermanentEffect() + { + AddStep("create storyboard", () => Child = createStoryboard(s => + { + s.Commands.AddFlipV(Easing.None, 1000, 1000, true, true); + })); + + AddAssert("sprite flipped at t = 0", () => this.ChildrenOfType().Single().FlipV); + + AddStep("set clock = 1250", () => manualClock.CurrentTime = 1250); + AddAssert("sprite flipped at t = 1250", () => this.ChildrenOfType().Single().FlipV); + + AddStep("set clock = 2000", () => manualClock.CurrentTime = 2000); + AddAssert("sprite flipped at t = 2000", () => this.ChildrenOfType().Single().FlipV); + + AddStep("resume clock", () => clockDirection = 1); + } + protected override void Update() { base.Update(); if (manualClock.CurrentTime > clock_limit || manualClock.CurrentTime < 0) - forward = !forward; + clockDirection = -clockDirection; - manualClock.CurrentTime += Time.Elapsed * (forward ? 1 : -1); + manualClock.CurrentTime += Time.Elapsed * clockDirection; timelineText.Text = $"Time: {manualClock.CurrentTime:0}ms"; timelineMarker.X = (float)(manualClock.CurrentTime / clock_limit); } - private DrawableStoryboard createSprite(Action? addCommands = null) + private DrawableStoryboard createStoryboard(Action? addCommands = null) { var layer = storyboard.GetLayer("Background"); From 6ff4b1d7e3d461adf4b67c676a62f39ecfd7ec21 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 10 Mar 2024 15:42:03 +0300 Subject: [PATCH 1295/2188] Don't update SubTreeMasking in OsuPlayfield --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 411a02c5af..80379094ae 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -9,6 +9,7 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; @@ -35,6 +36,8 @@ namespace osu.Game.Rulesets.Osu.UI private readonly JudgementPooler judgementPooler; + public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; + public SmokeContainer Smoke { get; } public FollowPointRenderer FollowPoints { get; } From 6ecef33fd7a9dcee06349e1075e10ed3bce9e7c7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 10 Mar 2024 22:45:29 +0300 Subject: [PATCH 1296/2188] Fic incorrect ExtendableCircle gradient --- .../Components/Timeline/TimelineHitObjectBlueprint.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index d4afcc0151..7e6e886ff7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -471,6 +471,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline /// public partial class ExtendableCircle : CompositeDrawable { + public new ColourInfo Colour + { + get => Content.Colour; + set => Content.Colour = value; + } + protected readonly Circle Content; public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Content.ReceivePositionalInputAt(screenSpacePos); From 283de215d37aca9605bbf5b0a11dc440455bb348 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 11 Mar 2024 01:01:26 +0300 Subject: [PATCH 1297/2188] Adjust log message and comment --- osu.Desktop/DiscordRichPresence.cs | 18 ++++++------------ 1 file changed, 6 insertions(+), 12 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index b4a7e80d48..2e5db2f5c1 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -189,20 +189,14 @@ namespace osu.Desktop private void onJoin(object sender, JoinMessage args) { game.Window?.Raise(); - Logger.Log($"Received room secret from Discord RPC Client: {args.Secret}", LoggingTarget.Network, LogLevel.Debug); - // Stable and Lazer share the same Discord client ID, meaning they can accept join requests from each other. + Logger.Log($"Received room secret from Discord RPC Client: \"{args.Secret}\"", LoggingTarget.Network, LogLevel.Debug); + + // Stable and lazer share the same Discord client ID, meaning they can accept join requests from each other. // Since they aren't compatible in multi, see if stable's format is being used and log to avoid confusion. - // https://discord.com/channels/188630481301012481/188630652340404224/1214697229063946291 - if (args.Secret[0] != '{') + if (args.Secret[0] != '{' || !tryParseRoomSecret(args.Secret, out long roomId, out string? password)) { - Logger.Log("osu!stable rooms are not compatible with lazer.", LoggingTarget.Network, LogLevel.Important); - return; - } - - if (!tryParseRoomSecret(args.Secret, out long roomId, out string? password)) - { - Logger.Log("Could not join multiplayer room.", LoggingTarget.Network, LogLevel.Important); + Logger.Log("Could not join multiplayer room, invitation is invalid or incompatible.", LoggingTarget.Network, LogLevel.Important); return; } @@ -211,7 +205,7 @@ namespace osu.Desktop { game.PresentMultiplayerMatch(room, password); }); - request.Failure += _ => Logger.Log($"Could not find room {roomId} from Discord RPC Client", LoggingTarget.Network, LogLevel.Important); + request.Failure += _ => Logger.Log($"Could not join multiplayer room, room could not be found (room ID: {roomId}).", LoggingTarget.Network, LogLevel.Important); api.Queue(request); } From 2be6d1f1c60f6e146b056f3fc42c1205cea22826 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Mar 2024 11:26:03 +0800 Subject: [PATCH 1298/2188] Apply NRT to `OsuPlayfield` --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 80379094ae..9b8128a107 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Diagnostics; using System.Linq; @@ -79,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.UI NewResult += onNewResult; } - private IHitPolicy hitPolicy; + private IHitPolicy hitPolicy = null!; public IHitPolicy HitPolicy { @@ -119,12 +117,12 @@ namespace osu.Game.Rulesets.Osu.UI judgementAboveHitObjectLayer.Add(judgement.ProxiedAboveHitObjectsContent); } - [BackgroundDependencyLoader(true)] - private void load(OsuRulesetConfigManager config, IBeatmap beatmap) + [BackgroundDependencyLoader] + private void load(OsuRulesetConfigManager? config, IBeatmap? beatmap) { config?.BindWith(OsuRulesetSetting.PlayfieldBorderStyle, playfieldBorder.PlayfieldBorderStyle); - var osuBeatmap = (OsuBeatmap)beatmap; + var osuBeatmap = (OsuBeatmap?)beatmap; RegisterPool(20, 100); From f3d154a9955697cd25db6a2dd3393daf668acac2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Mar 2024 11:28:15 +0800 Subject: [PATCH 1299/2188] Add inline comment explaining optimisation --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 9b8128a107..63030293ac 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -34,6 +34,8 @@ namespace osu.Game.Rulesets.Osu.UI private readonly JudgementPooler judgementPooler; + // For osu! gameplay, everything is always on screen. + // Skipping masking calculations improves performance in intense beatmaps (ie. https://osu.ppy.sh/beatmapsets/150945#osu/372245) public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; public SmokeContainer Smoke { get; } From e3936930c7df32ccd53f6c8f4ea2dca14dec3934 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Mar 2024 13:11:57 +0800 Subject: [PATCH 1300/2188] Remove local optimisation in `DrawableHitObject` --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index de05219212..28aa2ccb79 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -15,7 +15,6 @@ using osu.Framework.Extensions.ListExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Primitives; using osu.Framework.Lists; using osu.Framework.Threading; using osu.Framework.Utils; @@ -632,8 +631,6 @@ namespace osu.Game.Rulesets.Objects.Drawables #endregion - public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; - protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); From d12b11e234f0e9d279e70c71ab595a063ec98e47 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Mar 2024 13:14:29 +0800 Subject: [PATCH 1301/2188] Revert "Remove local optimisation in `DrawableHitObject`" This reverts commit e3936930c7df32ccd53f6c8f4ea2dca14dec3934. --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 28aa2ccb79..de05219212 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -15,6 +15,7 @@ using osu.Framework.Extensions.ListExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Primitives; using osu.Framework.Lists; using osu.Framework.Threading; using osu.Framework.Utils; @@ -631,6 +632,8 @@ namespace osu.Game.Rulesets.Objects.Drawables #endregion + public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; + protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); From 091425db3091104269531f28218b3b309e50c426 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Mar 2024 14:43:54 +0800 Subject: [PATCH 1302/2188] Fix nullability hint --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 63030293ac..a55a55f760 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.UI public static readonly Vector2 BASE_SIZE = new Vector2(512, 384); - protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer(); + protected override GameplayCursorContainer? CreateCursor() => new OsuCursorContainer(); private readonly Container judgementAboveHitObjectLayer; From fc05268fc33fc16f214501f3dffe1ec33a301e29 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Mar 2024 14:45:52 +0800 Subject: [PATCH 1303/2188] Apply NRT to `DrawableOsuEditorRuleset` too --- osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs index 14e7b93f3a..68c565af4d 100644 --- a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs +++ b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; @@ -25,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Edit private partial class OsuEditorPlayfield : OsuPlayfield { - protected override GameplayCursorContainer CreateCursor() => null; + protected override GameplayCursorContainer? CreateCursor() => null; public OsuEditorPlayfield() { From e0f1f70b820030452c2f32d1d7dfe6417230f9c7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 11 Mar 2024 15:52:38 +0900 Subject: [PATCH 1304/2188] Adjust NRT to prevent future issues This way, it will yet at us if the setter is ever moved out of the ctor. --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index a55a55f760..4933eb4041 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -3,6 +3,7 @@ using System; using System.Diagnostics; +using System.Diagnostics.CodeAnalysis; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -79,11 +80,12 @@ namespace osu.Game.Rulesets.Osu.UI NewResult += onNewResult; } - private IHitPolicy hitPolicy = null!; + private IHitPolicy hitPolicy; public IHitPolicy HitPolicy { get => hitPolicy; + [MemberNotNull(nameof(hitPolicy))] set { hitPolicy = value ?? throw new ArgumentNullException(nameof(value)); From 226df7163e1b34eb4a78f02f0038493b673a8dce Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 11 Mar 2024 16:55:49 +0800 Subject: [PATCH 1305/2188] Update client ID --- osu.Desktop/DiscordRichPresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 2e5db2f5c1..4e3db2db2d 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -25,7 +25,7 @@ namespace osu.Desktop { internal partial class DiscordRichPresence : Component { - private const string client_id = "367827983903490050"; + private const string client_id = "1216669957799018608"; private DiscordRpcClient client = null!; From 169e2e1b4e21c824e586cd1be88b33875e9a2e30 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 11 Mar 2024 09:54:49 +0300 Subject: [PATCH 1306/2188] Change maximum room number to closest powers of two --- osu.Desktop/DiscordRichPresence.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 4e3db2db2d..886038bcf0 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -142,9 +142,8 @@ namespace osu.Desktop Privacy = string.IsNullOrEmpty(room.Settings.Password) ? Party.PrivacySetting.Public : Party.PrivacySetting.Private, ID = room.RoomID.ToString(), // technically lobbies can have infinite users, but Discord needs this to be set to something. - // 1024 just happens to look nice. - // https://discord.com/channels/188630481301012481/188630652340404224/1212967974793642034 - Max = 1024, + // to make party display sensible, assign a powers of two above participants count (8 at minimum). + Max = (int)Math.Max(8, Math.Pow(2, Math.Ceiling(Math.Log2(room.Users.Count)))), Size = room.Users.Count, }; From 8b730acb082379174f9a48b5fd132b184b4e9a81 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 11 Mar 2024 11:18:59 +0300 Subject: [PATCH 1307/2188] Update presence on changes to multiplayer room --- osu.Desktop/DiscordRichPresence.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 886038bcf0..8de1a08e7a 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -8,6 +8,7 @@ using DiscordRPC.Message; using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game; @@ -91,6 +92,8 @@ namespace osu.Desktop activity.BindValueChanged(_ => updateStatus()); privacyMode.BindValueChanged(_ => updateStatus()); + multiplayerClient.RoomUpdated += updateStatus; + client.Initialize(); } @@ -269,6 +272,9 @@ namespace osu.Desktop protected override void Dispose(bool isDisposing) { + if (multiplayerClient.IsNotNull()) + multiplayerClient.RoomUpdated -= updateStatus; + client.Dispose(); base.Dispose(isDisposing); } From e5e7c8f26841654a6819f3c88c40a347184c086b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 11 Mar 2024 14:58:28 +0100 Subject: [PATCH 1308/2188] Wrap beatmap listing filter names too While we're here fixing... Addresses https://github.com/ppy/osu/discussions/15452#discussioncomment-2734237. --- osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs index f79695a123..0b54a921f5 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchFilterRow.cs @@ -6,10 +6,10 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; using osuTK; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Localisation; +using osu.Game.Graphics.Containers; namespace osu.Game.Overlays.BeatmapListing { @@ -45,9 +45,10 @@ namespace osu.Game.Overlays.BeatmapListing { new[] { - new OsuSpriteText + new OsuTextFlowContainer(t => t.Font = OsuFont.GetFont(size: 13)) { - Font = OsuFont.GetFont(size: 13), + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, Text = header }, filter = CreateFilter() From f30dfcb728b216659bf80ff513f7c0cdb97d56f5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 11 Mar 2024 21:34:10 +0100 Subject: [PATCH 1309/2188] Fix ruleset medals not displaying due to deserialisation failure MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦🤦 Reported in https://discord.com/channels/188630481301012481/188630652340404224/1216812697589518386. --- .../Notifications/WebSocket/Events/UserAchievementUnlock.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs b/osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs index 6c7c8af4f4..3f803a4fe5 100644 --- a/osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs +++ b/osu.Game/Online/Notifications/WebSocket/Events/UserAchievementUnlock.cs @@ -14,7 +14,7 @@ namespace osu.Game.Online.Notifications.WebSocket.Events public uint AchievementId { get; set; } [JsonProperty("achievement_mode")] - public ushort? AchievementMode { get; set; } + public string? AchievementMode { get; set; } [JsonProperty("cover_url")] public string CoverUrl { get; set; } = string.Empty; From 5580ce31fa6c37c7c65a703cfe820705928453bd Mon Sep 17 00:00:00 2001 From: jvyden Date: Mon, 11 Mar 2024 18:15:18 -0400 Subject: [PATCH 1310/2188] Log Discord RPC updates --- osu.Desktop/DiscordRichPresence.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 8de1a08e7a..6c8bd26d3d 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -114,6 +114,8 @@ namespace osu.Desktop return; } + Logger.Log("Updating Discord RPC", LoggingTarget.Network, LogLevel.Debug); + if (activity.Value != null) { bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; From e4e7dd14f30ee5c2d28ccc967a0a891fbbd076b7 Mon Sep 17 00:00:00 2001 From: jvyden Date: Mon, 11 Mar 2024 18:16:13 -0400 Subject: [PATCH 1311/2188] Revert "Update presence on changes to multiplayer room" This reverts commit 8b730acb082379174f9a48b5fd132b184b4e9a81. --- osu.Desktop/DiscordRichPresence.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 6c8bd26d3d..ca26cab0fd 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -8,7 +8,6 @@ using DiscordRPC.Message; using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game; @@ -92,8 +91,6 @@ namespace osu.Desktop activity.BindValueChanged(_ => updateStatus()); privacyMode.BindValueChanged(_ => updateStatus()); - multiplayerClient.RoomUpdated += updateStatus; - client.Initialize(); } @@ -274,9 +271,6 @@ namespace osu.Desktop protected override void Dispose(bool isDisposing) { - if (multiplayerClient.IsNotNull()) - multiplayerClient.RoomUpdated -= updateStatus; - client.Dispose(); base.Dispose(isDisposing); } From 83052fe1d98174a832e4ed7e9c52b04c5eb7c6c3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Mar 2024 15:41:50 +0800 Subject: [PATCH 1312/2188] Downgrade realm to work around crashes on latest release See https://github.com/ppy/osu/issues/27577. --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 55bd68dea0..0b70515abf 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -35,7 +35,7 @@ all runtime; build; native; contentfiles; analyzers; buildtransitive - + From 961058f5c8ca538b1a96a82651b30e49b92c90c3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 12 Mar 2024 09:05:28 +0100 Subject: [PATCH 1313/2188] Add failing test case --- .../Archives/skin-with-subfolder-zip-entries.osk | Bin 0 -> 894 bytes osu.Game.Tests/Skins/IO/ImportSkinTest.cs | 10 ++++++++++ 2 files changed, 10 insertions(+) create mode 100644 osu.Game.Tests/Resources/Archives/skin-with-subfolder-zip-entries.osk diff --git a/osu.Game.Tests/Resources/Archives/skin-with-subfolder-zip-entries.osk b/osu.Game.Tests/Resources/Archives/skin-with-subfolder-zip-entries.osk new file mode 100644 index 0000000000000000000000000000000000000000..013bca3801866f95f7139fbed30f96fb2a6b2639 GIT binary patch literal 894 zcmWIWW@Zs#0D)fToCq)jN+aJ8o04|V8AWw2I zfK1XY?5o`hL%~fhOr?=4GDkw_SJ0K%k|1ep1|jmnGM2G-Y{9ME;m|BpsAa zdiX}EdTqz%zyg(Z44p4_Fr3YD|D0*^dB@$=T(75H%;>qrZuxLUl1|$^qZKpCQXYC3 z#yQ^GeEcET*{AILmN4?)b)Ee8k;Bi_RSP&LwpzKFwp97OxN&0g#UpQ@>CDl1clVL& zm59~7Cw(RLCr>>h`BUbIZ}-+&SvgO1Zgt--I_0?Z*!?H>cjm9{y*o)W$#hTc2C>C+ z_D=kJe3g2DHzSih1FjfU0eTMvKmi5@6ekwJnX*M{T1U&$?CAfWZSSn=z9F%;pB5t+Rm`J%J$Gz#u;>J*p6w-*6=rWE-9W ZZGa^l;!I{`18QMl0m2o)Fg*YcR{%bq?(hHr literal 0 HcmV?d00001 diff --git a/osu.Game.Tests/Skins/IO/ImportSkinTest.cs b/osu.Game.Tests/Skins/IO/ImportSkinTest.cs index 606a5afac2..62e7a80435 100644 --- a/osu.Game.Tests/Skins/IO/ImportSkinTest.cs +++ b/osu.Game.Tests/Skins/IO/ImportSkinTest.cs @@ -173,6 +173,16 @@ namespace osu.Game.Tests.Skins.IO assertCorrectMetadata(import1, "name 1 [my custom skin 1]", "author 1", 1.0m, osu); }); + [Test] + public Task TestImportWithSubfolder() => runSkinTest(async osu => + { + const string filename = "Archives/skin-with-subfolder-zip-entries.osk"; + var import = await loadSkinIntoOsu(osu, new ImportTask(TestResources.OpenResource(filename), filename)); + + assertCorrectMetadata(import, $"Totally fully features skin [Real Skin with Real Features] [{filename[..^4]}]", "Unknown", 2.7m, osu); + Assert.That(import.PerformRead(r => r.Files.Count), Is.EqualTo(3)); + }); + #endregion #region Cases where imports should be uniquely imported From 83e47b3c4c1c3a59c6ded7249797daa436d46572 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 12 Mar 2024 09:06:24 +0100 Subject: [PATCH 1314/2188] Fix exports containing zero byte files after import from specific ZIP archives Closes https://github.com/ppy/osu/issues/27540. As it turns out, some ZIP archivers (like 7zip) will decide to add fake entries for directories, and some (like windows zipfolders) won't. The "directory" entries aren't really properly supported using any actual data or attributes, they're detected by sharpcompress basically by heuristics: https://github.com/adamhathcock/sharpcompress/blob/ab5535eba365ec8fae58f92d53763ddf2dbf45af/src/SharpCompress/Common/Zip/Headers/ZipFileEntry.cs#L19-L31 When importing into realm we have thus far presumed that these directory entries will not be a thing. Having them be a thing breaks multiple things, like: - When importing from ZIPs with separate directory entries, a separate `RealmFile` is created for a directory entry even though it doesn't represent a real file - As a result, when re-exporting a model with files imported from such an archive, a zero-byte file would be created because to the database it looks like it was originally a zero-byte file. If you want to have fun, google "zip empty directories". You'll see a whole gamut of languages, libraries, and developers stepping on this rake. Yet another episode of underspecced mistakes from decades ago that were somebody's "good idea" but continue to wreak havoc forevermore because now there are two competing conventions you can't just pick one. --- osu.Game/IO/Archives/ZipArchiveReader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/IO/Archives/ZipArchiveReader.cs b/osu.Game/IO/Archives/ZipArchiveReader.cs index 7d7ce858dd..cc5c65d184 100644 --- a/osu.Game/IO/Archives/ZipArchiveReader.cs +++ b/osu.Game/IO/Archives/ZipArchiveReader.cs @@ -46,7 +46,7 @@ namespace osu.Game.IO.Archives archiveStream.Dispose(); } - public override IEnumerable Filenames => archive.Entries.Select(e => e.Key).ExcludeSystemFileNames(); + public override IEnumerable Filenames => archive.Entries.Where(e => !e.IsDirectory).Select(e => e.Key).ExcludeSystemFileNames(); private class MemoryOwnerMemoryStream : Stream { From 88ec0cdbc704e041bd6b77ff24d1a4206d888896 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Mar 2024 17:35:00 +0800 Subject: [PATCH 1315/2188] Fix seek ending too early in sample playback test --- .../TestSceneGameplaySamplePlayback.cs | 21 ++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs index 057197e819..ad3fe7cb7e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplaySamplePlayback.cs @@ -18,6 +18,8 @@ namespace osu.Game.Tests.Visual.Gameplay { protected override bool AllowBackwardsSeeks => true; + private bool seek; + [Test] public void TestAllSamplesStopDuringSeek() { @@ -42,7 +44,7 @@ namespace osu.Game.Tests.Visual.Gameplay if (!samples.Any(s => s.Playing)) return false; - Player.ChildrenOfType().First().Seek(40000); + seek = true; return true; }); @@ -55,10 +57,27 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("sample playback still disabled", () => sampleDisabler.SamplePlaybackDisabled.Value); + AddStep("stop seeking", () => seek = false); + AddUntilStep("seek finished, sample playback enabled", () => !sampleDisabler.SamplePlaybackDisabled.Value); AddUntilStep("any sample is playing", () => Player.ChildrenOfType().Any(s => s.IsPlaying)); } + protected override void Update() + { + base.Update(); + + if (seek) + { + // Frame stable playback is too fast to catch up these days. + // + // We want to keep seeking while asserting various test conditions, so + // continue to seek until we unset the flag. + var gameplayClockContainer = Player.ChildrenOfType().First(); + gameplayClockContainer.Seek(gameplayClockContainer.CurrentTime > 30000 ? 0 : 60000); + } + } + private IEnumerable allSounds => Player.ChildrenOfType(); private IEnumerable allLoopingSounds => allSounds.Where(sound => sound.Looping); From a4a433b92add36153d8f9b06ffa757480ff3b5ee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 12 Mar 2024 20:14:50 +0800 Subject: [PATCH 1316/2188] Remember login by default Kinda what is expected from a user's perspective --- osu.Game/Configuration/OsuConfigManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index a71460ded7..f4a4c553d8 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -75,7 +75,7 @@ namespace osu.Game.Configuration #pragma warning restore CS0618 // Type or member is obsolete SetDefault(OsuSetting.AutomaticallyDownloadMissingBeatmaps, false); - SetDefault(OsuSetting.SavePassword, false).ValueChanged += enabled => + SetDefault(OsuSetting.SavePassword, true).ValueChanged += enabled => { if (enabled.NewValue) SetValue(OsuSetting.SaveUsername, true); From e2e99fc5cc392b57276a1c79f3b68c2831c64ac0 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Tue, 12 Mar 2024 21:07:21 -0700 Subject: [PATCH 1317/2188] Rearrange rankings overlay tabs to match web --- osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs | 2 +- osu.Game/Overlays/Rankings/RankingsScope.cs | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs index cf132ed4da..0eaa6ce827 100644 --- a/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs +++ b/osu.Game/Overlays/Rankings/RankingsOverlayHeader.cs @@ -52,9 +52,9 @@ namespace osu.Game.Overlays.Rankings switch (scope) { case RankingsScope.Performance: - case RankingsScope.Spotlights: case RankingsScope.Score: case RankingsScope.Country: + case RankingsScope.Spotlights: return true; default: diff --git a/osu.Game/Overlays/Rankings/RankingsScope.cs b/osu.Game/Overlays/Rankings/RankingsScope.cs index 356a861764..0740c17e8c 100644 --- a/osu.Game/Overlays/Rankings/RankingsScope.cs +++ b/osu.Game/Overlays/Rankings/RankingsScope.cs @@ -11,15 +11,15 @@ namespace osu.Game.Overlays.Rankings [LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypePerformance))] Performance, - [LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypeCharts))] - Spotlights, - [LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypeScore))] Score, [LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypeCountry))] Country, + [LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypeCharts))] + Spotlights, + [LocalisableDescription(typeof(RankingsStrings), nameof(RankingsStrings.TypeKudosu))] Kudosu, } From 20c760835ab81c4a90c46656f69d8b59b0903fc1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 13 Mar 2024 13:55:49 +0100 Subject: [PATCH 1318/2188] Fix audio in video check crashing on unexpected failures --- osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs b/osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs index f712a7867d..38976dd4b5 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckAudioInVideo.cs @@ -1,8 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.IO; +using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.IO.FileAbstraction; using osu.Game.Rulesets.Edit.Checks.Components; @@ -75,6 +77,11 @@ namespace osu.Game.Rulesets.Edit.Checks { issue = new IssueTemplateFileError(this).Create(filename, "Unsupported format"); } + catch (Exception ex) + { + issue = new IssueTemplateFileError(this).Create(filename, "Internal failure - see logs for more info"); + Logger.Log($"Failed when running {nameof(CheckAudioInVideo)}: {ex}"); + } yield return issue; } From d32f19b546e63e844acaa3c4c3911225cb757ace Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 13 Mar 2024 15:18:20 +0100 Subject: [PATCH 1319/2188] Fix first word bold not applying correctly after first language change Closes https://github.com/ppy/osu/issues/27549. I'm not entirely sure why the old solution failed exactly, but also think it's unimportant because I think past me was an idiot and was playing stupid games with the juggling of indices between two callbacks with no ordering guarantees and expecting not to win stupid prizes. I'm not sure this requires any follow-up reconsiderations of that entire text flow API, but if opinions differ, I'll re-examine. --- osu.Game/Overlays/Mods/ModSelectColumn.cs | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectColumn.cs b/osu.Game/Overlays/Mods/ModSelectColumn.cs index b2c5a054e1..61b29ef65b 100644 --- a/osu.Game/Overlays/Mods/ModSelectColumn.cs +++ b/osu.Game/Overlays/Mods/ModSelectColumn.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -8,9 +9,11 @@ using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; +using System.Linq; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; using osuTK; using osuTK.Graphics; @@ -181,17 +184,15 @@ namespace osu.Game.Overlays.Mods { headerText.Clear(); - int wordIndex = 0; + ITextPart part = headerText.AddText(text); + part.DrawablePartsRecreated += applySemiBoldToFirstWord; + applySemiBoldToFirstWord(part.Drawables); - ITextPart part = headerText.AddText(text, t => + void applySemiBoldToFirstWord(IEnumerable d) { - if (wordIndex == 0) - t.Font = t.Font.With(weight: FontWeight.SemiBold); - wordIndex += 1; - }); - - // Reset the index so that if the parts are refreshed (e.g. through changes in localisation) the correct word is re-emboldened. - part.DrawablePartsRecreated += _ => wordIndex = 0; + if (d.FirstOrDefault() is OsuSpriteText firstWord) + firstWord.Font = firstWord.Font.With(weight: FontWeight.SemiBold); + } } [BackgroundDependencyLoader] From 789a9f4dfa071dacc9157914e93792231d568923 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 14 Mar 2024 11:01:57 +0900 Subject: [PATCH 1320/2188] Initial redesign following flyte's design --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 125 +++++++++++------- 1 file changed, 79 insertions(+), 46 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index ba49810b2b..e9dd26a06b 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -3,10 +3,12 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Framework.Threading; using osu.Game.Graphics; @@ -21,7 +23,12 @@ namespace osu.Game.Screens.Play /// public partial class DelayedResumeOverlay : ResumeOverlay { - private const double countdown_time = 800; + private const float outer_size = 200; + private const float inner_size = 150; + private const float progress_stroke_width = 7; + private const float progress_size = inner_size + progress_stroke_width / 2f; + + private const double countdown_time = 3000; protected override LocalisableString Message => string.Empty; @@ -31,9 +38,15 @@ namespace osu.Game.Screens.Play private ScheduledDelegate? scheduledResume; private int countdownCount = 3; private double countdownStartTime; + private bool countdownComplete; - private Drawable content = null!; - private SpriteText countdown = null!; + private Drawable outerContent = null!; + private Container innerContent = null!; + + private Container countdownComponents = null!; + private Drawable countdownBackground = null!; + private SpriteText countdownText = null!; + private CircularProgress countdownProgress = null!; public DelayedResumeOverlay() { @@ -44,44 +57,48 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader] private void load() { - Add(content = new CircularContainer + Add(outerContent = new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Masking = true, - BorderColour = colours.Yellow, - BorderThickness = 2, - Children = new Drawable[] + Size = new Vector2(outer_size), + Colour = Color4.Black.Opacity(0.25f) + }); + + Add(innerContent = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Children = new[] { - new Box - { - Size = new Vector2(250, 40), - Colour = Color4.Black, - Alpha = 0.8f - }, - new Container + countdownBackground = new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, + Size = new Vector2(inner_size), + Colour = Color4.Black.Opacity(0.25f) + }, + countdownComponents = new Container + { + RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - new FillFlowContainer + countdownProgress = new CircularProgress { Anchor = Anchor.Centre, Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Spacing = new Vector2(5), - Colour = colours.Yellow, - Child = countdown = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - UseFullGlyphHeight = false, - AlwaysPresent = true, - Font = OsuFont.Numeric.With(size: 20, fixedWidth: true) - }, + Size = new Vector2(progress_size), + InnerRadius = progress_stroke_width / progress_size, + RoundedCaps = true + }, + countdownText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + UseFullGlyphHeight = false, + AlwaysPresent = true, + Font = OsuFont.Torus.With(size: 70, weight: FontWeight.Light) } } } @@ -93,14 +110,26 @@ namespace osu.Game.Screens.Play { this.FadeIn(); - content.FadeInFromZero(150, Easing.OutQuint); - content.ScaleTo(new Vector2(1.5f, 1)).Then().ScaleTo(1, 150, Easing.OutElasticQuarter); + // The transition effects. + outerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 200, Easing.OutQuint); + innerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 400, Easing.OutElasticHalf); + countdownComponents.FadeOut().Then().Delay(50).FadeTo(1, 100); + // Reset states for various components. + countdownBackground.FadeIn(); + countdownText.FadeIn(); + countdownProgress.FadeIn().ScaleTo(1); + + countdownComplete = false; countdownCount = 3; countdownStartTime = Time.Current; scheduledResume?.Cancel(); - scheduledResume = Scheduler.AddDelayed(Resume, countdown_time); + scheduledResume = Scheduler.AddDelayed(() => + { + countdownComplete = true; + Resume(); + }, countdown_time); } protected override void Update() @@ -114,20 +143,14 @@ namespace osu.Game.Screens.Play double amountTimePassed = Math.Min(countdown_time, Time.Current - countdownStartTime) / countdown_time; int newCount = 3 - (int)Math.Floor(amountTimePassed * 3); - if (newCount > 0) - { - countdown.Alpha = 1; - countdown.Text = newCount.ToString(); - } - else - countdown.Alpha = 0; + countdownProgress.Current.Value = amountTimePassed; + countdownText.Text = Math.Max(1, newCount).ToString(); + countdownProgress.InnerRadius = progress_stroke_width / progress_size / countdownProgress.Scale.X; - if (newCount != countdownCount) + if (countdownCount != newCount && newCount > 0) { - if (newCount == 0) - content.ScaleTo(new Vector2(1.5f, 1), 150, Easing.OutQuint); - else - content.ScaleTo(new Vector2(1.05f, 1), 50, Easing.OutQuint).Then().ScaleTo(1, 50, Easing.Out); + countdownText.ScaleTo(0.25f).Then().ScaleTo(1, 200, Easing.OutQuint); + outerContent.Delay(25).Then().ScaleTo(1.05f, 100).Then().ScaleTo(1f, 200, Easing.Out); } countdownCount = newCount; @@ -135,9 +158,19 @@ namespace osu.Game.Screens.Play protected override void PopOut() { - this.Delay(150).FadeOut(); + this.Delay(300).FadeOut(); - content.FadeOut(150, Easing.OutQuint); + outerContent.FadeOut(); + countdownBackground.FadeOut(); + countdownText.FadeOut(); + + if (countdownComplete) + { + countdownProgress.ScaleTo(2f, 300, Easing.OutQuint); + countdownProgress.Delay(200).FadeOut(100, Easing.Out); + } + else + countdownProgress.FadeOut(); scheduledResume?.Cancel(); } From b431bb11764c4c4088eea49f4cd7f5e7611e4aa9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 14 Mar 2024 12:24:12 +0900 Subject: [PATCH 1321/2188] Resolve post-merge issues --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index e9dd26a06b..196ca24358 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -32,9 +32,6 @@ namespace osu.Game.Screens.Play protected override LocalisableString Message => string.Empty; - [Resolved] - private OsuColour colours { get; set; } = null!; - private ScheduledDelegate? scheduledResume; private int countdownCount = 3; private double countdownStartTime; @@ -143,7 +140,7 @@ namespace osu.Game.Screens.Play double amountTimePassed = Math.Min(countdown_time, Time.Current - countdownStartTime) / countdown_time; int newCount = 3 - (int)Math.Floor(amountTimePassed * 3); - countdownProgress.Current.Value = amountTimePassed; + countdownProgress.Progress = amountTimePassed; countdownText.Text = Math.Max(1, newCount).ToString(); countdownProgress.InnerRadius = progress_stroke_width / progress_size / countdownProgress.Scale.X; From b309aad895b001e042ec85f2c6103457fdd801a1 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Fri, 8 Mar 2024 13:13:08 -0800 Subject: [PATCH 1322/2188] Fix noticeable masking artifact of beatmap cards when already downloaded MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Had a similar fix before seeing https://github.com/ppy/osu/pull/20743#discussion_r994955470, but using that diff instead so co-authoring. Co-Authored-By: Bartłomiej Dach --- .../Drawables/Cards/CollapsibleButtonContainer.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs b/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs index fe2ee8c7cc..32df1755a7 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs @@ -77,7 +77,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards downloadTracker, background = new Container { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = Axes.Y, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, Child = new Box @@ -165,9 +165,11 @@ namespace osu.Game.Beatmaps.Drawables.Cards private void updateState() { - float targetWidth = Width - (ShowDetails.Value ? ButtonsExpandedWidth : ButtonsCollapsedWidth); + float buttonAreaWidth = ShowDetails.Value ? ButtonsExpandedWidth : ButtonsCollapsedWidth; + float mainAreaWidth = Width - buttonAreaWidth; - mainArea.ResizeWidthTo(targetWidth, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + mainArea.ResizeWidthTo(mainAreaWidth, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + background.ResizeWidthTo(buttonAreaWidth + BeatmapCard.CORNER_RADIUS, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); background.FadeColour(downloadTracker.State.Value == DownloadState.LocallyAvailable ? colours.Lime0 : colourProvider.Background3, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); buttons.FadeTo(ShowDetails.Value ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); From b4cee12db96644a8364ed1525aea51f526c1dcb6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 14 Mar 2024 09:21:29 +0300 Subject: [PATCH 1323/2188] Use defined colours for counter background --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 196ca24358..c6cfeca142 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -3,7 +3,6 @@ using System; using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -13,8 +12,8 @@ using osu.Framework.Localisation; using osu.Framework.Threading; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; using osuTK; -using osuTK.Graphics; namespace osu.Game.Screens.Play { @@ -54,12 +53,15 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader] private void load() { + // todo: this shouldn't define its own colour provider, but nothing in Player screen does, so let's do that for now. + var colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + Add(outerContent = new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(outer_size), - Colour = Color4.Black.Opacity(0.25f) + Colour = colourProvider.Background6, }); Add(innerContent = new Container @@ -74,7 +76,7 @@ namespace osu.Game.Screens.Play Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(inner_size), - Colour = Color4.Black.Opacity(0.25f) + Colour = colourProvider.Background4, }, countdownComponents = new Container { From f8a841e907e9b2deb3ca08c425a0e665a5c07775 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 14 Mar 2024 00:17:22 -0700 Subject: [PATCH 1324/2188] Add comment explaining why width is limited to the button area Same comment as https://github.com/ppy/osu/blob/a47ccb8edd2392258b6b7e176b222a9ecd511fc0/osu.Game/Screens/Select/BeatmapInfoWedgeV2.cs#L91-L92. --- osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs b/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs index 32df1755a7..a29724032e 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/CollapsibleButtonContainer.cs @@ -169,6 +169,8 @@ namespace osu.Game.Beatmaps.Drawables.Cards float mainAreaWidth = Width - buttonAreaWidth; mainArea.ResizeWidthTo(mainAreaWidth, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); + + // By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it. background.ResizeWidthTo(buttonAreaWidth + BeatmapCard.CORNER_RADIUS, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); background.FadeColour(downloadTracker.State.Value == DownloadState.LocallyAvailable ? colours.Lime0 : colourProvider.Background3, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint); From 42bd558d7c159857ca7356b8485d710802685fc6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Mar 2024 22:41:29 +0800 Subject: [PATCH 1325/2188] Only update text when necessary (reducing unnecessary string allocadtions) --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index c6cfeca142..468e67901d 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -32,7 +32,7 @@ namespace osu.Game.Screens.Play protected override LocalisableString Message => string.Empty; private ScheduledDelegate? scheduledResume; - private int countdownCount = 3; + private int? countdownCount; private double countdownStartTime; private bool countdownComplete; @@ -120,7 +120,7 @@ namespace osu.Game.Screens.Play countdownProgress.FadeIn().ScaleTo(1); countdownComplete = false; - countdownCount = 3; + countdownCount = null; countdownStartTime = Time.Current; scheduledResume?.Cancel(); @@ -143,11 +143,11 @@ namespace osu.Game.Screens.Play int newCount = 3 - (int)Math.Floor(amountTimePassed * 3); countdownProgress.Progress = amountTimePassed; - countdownText.Text = Math.Max(1, newCount).ToString(); countdownProgress.InnerRadius = progress_stroke_width / progress_size / countdownProgress.Scale.X; if (countdownCount != newCount && newCount > 0) { + countdownText.Text = Math.Max(1, newCount).ToString(); countdownText.ScaleTo(0.25f).Then().ScaleTo(1, 200, Easing.OutQuint); outerContent.Delay(25).Then().ScaleTo(1.05f, 100).Then().ScaleTo(1f, 200, Easing.Out); } From d7769ec3e25cc985fea44e6fb0d02ab668e2dd33 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Mar 2024 22:38:59 +0800 Subject: [PATCH 1326/2188] Adjust animation --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 468e67901d..7c34050bbf 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -112,7 +112,7 @@ namespace osu.Game.Screens.Play // The transition effects. outerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 200, Easing.OutQuint); innerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 400, Easing.OutElasticHalf); - countdownComponents.FadeOut().Then().Delay(50).FadeTo(1, 100); + countdownComponents.FadeOut().Delay(50).FadeTo(1, 100); // Reset states for various components. countdownBackground.FadeIn(); @@ -166,7 +166,7 @@ namespace osu.Game.Screens.Play if (countdownComplete) { countdownProgress.ScaleTo(2f, 300, Easing.OutQuint); - countdownProgress.Delay(200).FadeOut(100, Easing.Out); + countdownProgress.FadeOut(100, Easing.Out); } else countdownProgress.FadeOut(); From 888245b44fa13e46a7fb23b4a801f3fd36d38fee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Mar 2024 22:44:26 +0800 Subject: [PATCH 1327/2188] Reorder methods --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 38 +++++++++---------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 7c34050bbf..4b703ec3cf 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -131,6 +131,25 @@ namespace osu.Game.Screens.Play }, countdown_time); } + protected override void PopOut() + { + this.Delay(300).FadeOut(); + + outerContent.FadeOut(); + countdownBackground.FadeOut(); + countdownText.FadeOut(); + + if (countdownComplete) + { + countdownProgress.ScaleTo(2f, 300, Easing.OutQuint); + countdownProgress.FadeOut(100, Easing.Out); + } + else + countdownProgress.FadeOut(); + + scheduledResume?.Cancel(); + } + protected override void Update() { base.Update(); @@ -154,24 +173,5 @@ namespace osu.Game.Screens.Play countdownCount = newCount; } - - protected override void PopOut() - { - this.Delay(300).FadeOut(); - - outerContent.FadeOut(); - countdownBackground.FadeOut(); - countdownText.FadeOut(); - - if (countdownComplete) - { - countdownProgress.ScaleTo(2f, 300, Easing.OutQuint); - countdownProgress.FadeOut(100, Easing.Out); - } - else - countdownProgress.FadeOut(); - - scheduledResume?.Cancel(); - } } } From 2845303a74986d4310d7fb4a77b56a1bd980a8d3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Mar 2024 22:44:57 +0800 Subject: [PATCH 1328/2188] Fix non-matching scale outwards animation --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 4b703ec3cf..c3c98510e3 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -142,7 +142,7 @@ namespace osu.Game.Screens.Play if (countdownComplete) { countdownProgress.ScaleTo(2f, 300, Easing.OutQuint); - countdownProgress.FadeOut(100, Easing.Out); + countdownProgress.FadeOut(300, Easing.OutQuint); } else countdownProgress.FadeOut(); From 23975d4dd162b503ccb0e79f0c0d570c5606f901 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 14 Mar 2024 22:49:53 +0800 Subject: [PATCH 1329/2188] Add flash and reduce overall time for countdown to 2 seconds --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index c3c98510e3..fd1ce5d829 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -22,12 +22,15 @@ namespace osu.Game.Screens.Play /// public partial class DelayedResumeOverlay : ResumeOverlay { + // todo: this shouldn't define its own colour provider, but nothing in Player screen does, so let's do that for now. + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + private const float outer_size = 200; private const float inner_size = 150; private const float progress_stroke_width = 7; private const float progress_size = inner_size + progress_stroke_width / 2f; - private const double countdown_time = 3000; + private const double countdown_time = 2000; protected override LocalisableString Message => string.Empty; @@ -53,9 +56,6 @@ namespace osu.Game.Screens.Play [BackgroundDependencyLoader] private void load() { - // todo: this shouldn't define its own colour provider, but nothing in Player screen does, so let's do that for now. - var colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); - Add(outerContent = new Circle { Anchor = Anchor.Centre, @@ -169,6 +169,8 @@ namespace osu.Game.Screens.Play countdownText.Text = Math.Max(1, newCount).ToString(); countdownText.ScaleTo(0.25f).Then().ScaleTo(1, 200, Easing.OutQuint); outerContent.Delay(25).Then().ScaleTo(1.05f, 100).Then().ScaleTo(1f, 200, Easing.Out); + + countdownBackground.FlashColour(colourProvider.Background3, 400, Easing.Out); } countdownCount = newCount; From 1aa695add9db68d3aef453f476486209a3aeb5f5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 09:14:17 +0100 Subject: [PATCH 1330/2188] Implement alternate design of player loader disclaimers --- .../Screens/Play/PlayerLoaderDisclaimer.cs | 67 +++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs diff --git a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs new file mode 100644 index 0000000000..c8112055c8 --- /dev/null +++ b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs @@ -0,0 +1,67 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Overlays; +using osuTK; + +namespace osu.Game.Screens.Play +{ + public partial class PlayerLoaderDisclaimer : CompositeDrawable + { + private readonly LocalisableString title; + private readonly LocalisableString content; + + public PlayerLoaderDisclaimer(LocalisableString title, LocalisableString content) + { + this.title = title; + this.content = content; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Width = SettingsToolboxGroup.CONTAINER_WIDTH; + AutoSizeAxes = Axes.Y; + + InternalChildren = new Drawable[] + { + new Circle + { + Width = 7, + Height = 15, + Margin = new MarginPadding { Top = 2 }, + Colour = colours.Orange1, + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Left = 12 }, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 2), + Children = new[] + { + new TextFlowContainer(t => t.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Text = title, + }, + new TextFlowContainer(t => t.Font = OsuFont.GetFont(size: 16)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Text = content, + } + } + } + }; + } + } +} From 42ae18976ff4287567f1b69c27d27215353573a7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 09:27:33 +0100 Subject: [PATCH 1331/2188] Replace existing epilepsy warning with inline display --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 35 +----- osu.Game/Screens/Play/EpilepsyWarning.cs | 102 ------------------ osu.Game/Screens/Play/PlayerLoader.cs | 67 +++++------- 3 files changed, 26 insertions(+), 178 deletions(-) delete mode 100644 osu.Game/Screens/Play/EpilepsyWarning.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index c6827d4197..dac8545729 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -334,13 +334,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for current", () => loader.IsCurrentScreen()); - AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => (getWarning() != null) == warning); - - if (warning) - { - AddUntilStep("sound volume decreased", () => Beatmap.Value.Track.AggregateVolume.Value == 0.25); - AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1); - } + AddAssert($"epilepsy warning {(warning ? "present" : "absent")}", () => this.ChildrenOfType().Count(), () => Is.EqualTo(warning ? 1 : 0)); restoreVolumes(); } @@ -357,30 +351,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for current", () => loader.IsCurrentScreen()); - AddUntilStep("epilepsy warning absent", () => getWarning() == null); - - restoreVolumes(); - } - - [Test] - public void TestEpilepsyWarningEarlyExit() - { - saveVolumes(); - setFullVolume(); - - AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true)); - AddStep("set epilepsy warning", () => epilepsyWarning = true); - AddStep("load dummy beatmap", () => resetPlayer(false)); - - AddUntilStep("wait for current", () => loader.IsCurrentScreen()); - - AddUntilStep("wait for epilepsy warning", () => getWarning().Alpha > 0); - AddUntilStep("warning is shown", () => getWarning().State.Value == Visibility.Visible); - - AddStep("exit early", () => loader.Exit()); - - AddUntilStep("warning is hidden", () => getWarning().State.Value == Visibility.Hidden); - AddUntilStep("sound volume restored", () => Beatmap.Value.Track.AggregateVolume.Value == 1); + AddUntilStep("epilepsy warning absent", () => this.ChildrenOfType().Single().Alpha, () => Is.Zero); restoreVolumes(); } @@ -479,8 +450,6 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("click notification", () => notification.TriggerClick()); } - private EpilepsyWarning getWarning() => loader.ChildrenOfType().SingleOrDefault(w => w.IsAlive); - private partial class TestPlayerLoader : PlayerLoader { public new VisualSettings VisualSettings => base.VisualSettings; diff --git a/osu.Game/Screens/Play/EpilepsyWarning.cs b/osu.Game/Screens/Play/EpilepsyWarning.cs deleted file mode 100644 index 6316bbdb4e..0000000000 --- a/osu.Game/Screens/Play/EpilepsyWarning.cs +++ /dev/null @@ -1,102 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osu.Game.Graphics.Containers; -using osu.Game.Screens.Backgrounds; -using osuTK; - -namespace osu.Game.Screens.Play -{ - public partial class EpilepsyWarning : VisibilityContainer - { - public const double FADE_DURATION = 250; - - public EpilepsyWarning() - { - RelativeSizeAxes = Axes.Both; - Alpha = 0f; - } - - private BackgroundScreenBeatmap dimmableBackground; - - public BackgroundScreenBeatmap DimmableBackground - { - get => dimmableBackground; - set - { - dimmableBackground = value; - - if (IsLoaded) - updateBackgroundFade(); - } - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - Children = new Drawable[] - { - new FillFlowContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] - { - new SpriteIcon - { - Colour = colours.Yellow, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Icon = FontAwesome.Solid.ExclamationTriangle, - Size = new Vector2(50), - }, - new OsuTextFlowContainer(s => s.Font = OsuFont.GetFont(size: 25)) - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - TextAnchor = Anchor.Centre, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }.With(tfc => - { - tfc.AddText("This beatmap contains scenes with "); - tfc.AddText("rapidly flashing colours", s => - { - s.Font = s.Font.With(weight: FontWeight.Bold); - s.Colour = colours.Yellow; - }); - tfc.AddText("."); - - tfc.NewParagraph(); - tfc.AddText("Please take caution if you are affected by epilepsy."); - }), - } - } - }; - } - - protected override void PopIn() - { - updateBackgroundFade(); - - this.FadeIn(FADE_DURATION, Easing.OutQuint); - } - - private void updateBackgroundFade() - { - DimmableBackground?.FadeColour(OsuColour.Gray(0.5f), FADE_DURATION, Easing.OutQuint); - } - - protected override void PopOut() => this.FadeOut(FADE_DURATION); - } -} diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index aa730a8e0f..75240ba2ba 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -71,6 +71,7 @@ namespace osu.Game.Screens.Play protected Task? DisposalTask { get; private set; } + private FillFlowContainer disclaimers = null!; private OsuScrollContainer settingsScroll = null!; private Bindable showStoryboards = null!; @@ -137,7 +138,7 @@ namespace osu.Game.Screens.Play private ScheduledDelegate? scheduledPushPlayer; - private EpilepsyWarning? epilepsyWarning; + private PlayerLoaderDisclaimer? epilepsyWarning; private bool quickRestart; @@ -188,6 +189,16 @@ namespace osu.Game.Screens.Play Origin = Anchor.Centre, }, }), + disclaimers = new FillFlowContainer + { + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Direction = FillDirection.Vertical, + Padding = new MarginPadding(padding), + Spacing = new Vector2(padding), + }, settingsScroll = new OsuScrollContainer { Anchor = Anchor.TopRight, @@ -216,11 +227,7 @@ namespace osu.Game.Screens.Play if (Beatmap.Value.BeatmapInfo.EpilepsyWarning) { - AddInternal(epilepsyWarning = new EpilepsyWarning - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }); + disclaimers.Add(epilepsyWarning = new PlayerLoaderDisclaimer("This beatmap contains scenes with rapidly flashing colours", "Please take caution if you are affected by epilepsy.")); } } @@ -229,6 +236,9 @@ namespace osu.Game.Screens.Play base.LoadComplete(); inputManager = GetContainingInputManager(); + + showStoryboards.BindValueChanged(val => epilepsyWarning?.FadeTo(val.NewValue ? 1 : 0, 250, Easing.OutQuint), true); + epilepsyWarning?.FinishTransforms(true); } #region Screen handling @@ -237,15 +247,10 @@ namespace osu.Game.Screens.Play { base.OnEntering(e); - ApplyToBackground(b => - { - if (epilepsyWarning != null) - epilepsyWarning.DimmableBackground = b; - }); - Beatmap.Value.Track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment); - // Start off-screen. + // Start side content off-screen. + disclaimers.MoveToX(-disclaimers.DrawWidth); settingsScroll.MoveToX(settingsScroll.DrawWidth); content.ScaleTo(0.7f); @@ -301,9 +306,6 @@ namespace osu.Game.Screens.Play cancelLoad(); ContentOut(); - // If the load sequence was interrupted, the epilepsy warning may already be displayed (or in the process of being displayed). - epilepsyWarning?.Hide(); - // Ensure the screen doesn't expire until all the outwards fade operations have completed. this.Delay(CONTENT_OUT_DURATION).FadeOut(); @@ -433,6 +435,8 @@ namespace osu.Game.Screens.Play content.FadeInFromZero(500, Easing.OutQuint); content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer); + disclaimers.FadeInFromZero(500, Easing.Out) + .MoveToX(0, 500, Easing.OutQuint); settingsScroll.FadeInFromZero(500, Easing.Out) .MoveToX(0, 500, Easing.OutQuint); @@ -466,6 +470,8 @@ namespace osu.Game.Screens.Play lowPassFilter = null; }); + disclaimers.FadeOut(CONTENT_OUT_DURATION, Easing.Out) + .MoveToX(-disclaimers.DrawWidth, CONTENT_OUT_DURATION * 2, Easing.OutQuint); settingsScroll.FadeOut(CONTENT_OUT_DURATION, Easing.OutQuint) .MoveToX(settingsScroll.DrawWidth, CONTENT_OUT_DURATION * 2, Easing.OutQuint); @@ -503,33 +509,8 @@ namespace osu.Game.Screens.Play TransformSequence pushSequence = this.Delay(0); - // only show if the warning was created (i.e. the beatmap needs it) - // and this is not a restart of the map (the warning expires after first load). - // - // note the late check of storyboard enable as the user may have just changed it - // from the settings on the loader screen. - if (epilepsyWarning?.IsAlive == true && showStoryboards.Value) - { - const double epilepsy_display_length = 3000; - - pushSequence - .Delay(CONTENT_OUT_DURATION) - .Schedule(() => epilepsyWarning.State.Value = Visibility.Visible) - .TransformBindableTo(volumeAdjustment, 0.25, EpilepsyWarning.FADE_DURATION, Easing.OutQuint) - .Delay(epilepsy_display_length) - .Schedule(() => - { - epilepsyWarning.Hide(); - epilepsyWarning.Expire(); - }) - .Delay(EpilepsyWarning.FADE_DURATION); - } - else - { - // This goes hand-in-hand with the restoration of low pass filter in contentOut(). - this.TransformBindableTo(volumeAdjustment, 0, CONTENT_OUT_DURATION, Easing.OutCubic); - epilepsyWarning?.Expire(); - } + // This goes hand-in-hand with the restoration of low pass filter in contentOut(). + this.TransformBindableTo(volumeAdjustment, 0, CONTENT_OUT_DURATION, Easing.OutCubic); pushSequence.Schedule(() => { From f3a444b7aca2295e92d473e7fe84a23aefd239b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 09:41:37 +0100 Subject: [PATCH 1332/2188] Add disclaimer for loved/qualified status --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 43 ++++++++++++++++++- osu.Game/Screens/Play/PlayerLoader.cs | 12 ++++++ 2 files changed, 54 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index dac8545729..91e35b067b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -16,6 +16,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Framework.Utils; +using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; @@ -37,6 +38,7 @@ namespace osu.Game.Tests.Visual.Gameplay private TestPlayer player; private bool epilepsyWarning; + private BeatmapOnlineStatus onlineStatus; [Resolved] private AudioManager audioManager { get; set; } @@ -118,8 +120,9 @@ namespace osu.Game.Tests.Visual.Gameplay // Add intro time to test quick retry skipping (TestQuickRetry). workingBeatmap.BeatmapInfo.AudioLeadIn = 60000; - // Turn on epilepsy warning to test warning display (TestEpilepsyWarning). + // Set up data for testing disclaimer display. workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning; + workingBeatmap.BeatmapInfo.Status = onlineStatus; Beatmap.Value = workingBeatmap; @@ -356,6 +359,44 @@ namespace osu.Game.Tests.Visual.Gameplay restoreVolumes(); } + [TestCase(BeatmapOnlineStatus.Loved, 1)] + [TestCase(BeatmapOnlineStatus.Qualified, 1)] + [TestCase(BeatmapOnlineStatus.Graveyard, 0)] + public void TestStatusWarning(BeatmapOnlineStatus status, int expectedDisclaimerCount) + { + saveVolumes(); + setFullVolume(); + + AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true)); + AddStep("disable epilepsy warning", () => epilepsyWarning = false); + AddStep("set beatmap status", () => onlineStatus = status); + AddStep("load dummy beatmap", () => resetPlayer(false)); + + AddUntilStep("wait for current", () => loader.IsCurrentScreen()); + + AddAssert($"disclaimer count is {expectedDisclaimerCount}", () => this.ChildrenOfType().Count(), () => Is.EqualTo(expectedDisclaimerCount)); + + restoreVolumes(); + } + + [Test] + public void TestCombinedWarnings() + { + saveVolumes(); + setFullVolume(); + + AddStep("enable storyboards", () => config.SetValue(OsuSetting.ShowStoryboard, true)); + AddStep("disable epilepsy warning", () => epilepsyWarning = true); + AddStep("set beatmap status", () => onlineStatus = BeatmapOnlineStatus.Loved); + AddStep("load dummy beatmap", () => resetPlayer(false)); + + AddUntilStep("wait for current", () => loader.IsCurrentScreen()); + + AddAssert($"disclaimer count is 2", () => this.ChildrenOfType().Count(), () => Is.EqualTo(2)); + + restoreVolumes(); + } + [TestCase(true, 1.0, false)] // on battery, above cutoff --> no warning [TestCase(false, 0.1, false)] // not on battery, below cutoff --> no warning [TestCase(true, 0.25, true)] // on battery, at cutoff --> warning diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 75240ba2ba..2d75b69b4a 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -18,6 +18,7 @@ using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Audio; using osu.Game.Audio.Effects; +using osu.Game.Beatmaps; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Containers; @@ -229,6 +230,17 @@ namespace osu.Game.Screens.Play { disclaimers.Add(epilepsyWarning = new PlayerLoaderDisclaimer("This beatmap contains scenes with rapidly flashing colours", "Please take caution if you are affected by epilepsy.")); } + + switch (Beatmap.Value.BeatmapInfo.Status) + { + case BeatmapOnlineStatus.Loved: + disclaimers.Add(new PlayerLoaderDisclaimer("This beatmap is loved", "No performance points will be awarded.\nLeaderboards may be reset by the beatmap creator.")); + break; + + case BeatmapOnlineStatus.Qualified: + disclaimers.Add(new PlayerLoaderDisclaimer("This beatmap is qualified", "No performance points will be awarded.\nLeaderboards will be reset when the beatmap is ranked.")); + break; + } } protected override void LoadComplete() From 4688a53cf435861af05f8253d029f30a4e5db342 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 09:43:09 +0100 Subject: [PATCH 1333/2188] Stay on player loader a bit longer if disclaimers are present Just to make reading the text easier. --- osu.Game/Screens/Play/PlayerLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 2d75b69b4a..29ad6d2a47 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play protected const double CONTENT_OUT_DURATION = 300; - protected virtual double PlayerPushDelay => 1800; + protected virtual double PlayerPushDelay => 1800 + disclaimers.Count * 500; public override bool HideOverlaysOnEnter => hideOverlays; From 4e2098adb86c73f8391255331c08dc5349567e67 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 09:46:18 +0100 Subject: [PATCH 1334/2188] Fix test crosstalk --- .../Visual/Gameplay/TestScenePlayerLoader.cs | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 91e35b067b..0ec4284a00 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -37,8 +37,8 @@ namespace osu.Game.Tests.Visual.Gameplay private TestPlayerLoader loader; private TestPlayer player; - private bool epilepsyWarning; - private BeatmapOnlineStatus onlineStatus; + private bool? epilepsyWarning; + private BeatmapOnlineStatus? onlineStatus; [Resolved] private AudioManager audioManager { get; set; } @@ -83,7 +83,12 @@ namespace osu.Game.Tests.Visual.Gameplay } [SetUp] - public void Setup() => Schedule(() => player = null); + public void Setup() => Schedule(() => + { + player = null; + epilepsyWarning = null; + onlineStatus = null; + }); [SetUpSteps] public override void SetUpSteps() @@ -121,8 +126,8 @@ namespace osu.Game.Tests.Visual.Gameplay workingBeatmap.BeatmapInfo.AudioLeadIn = 60000; // Set up data for testing disclaimer display. - workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning; - workingBeatmap.BeatmapInfo.Status = onlineStatus; + workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning ?? false; + workingBeatmap.BeatmapInfo.Status = onlineStatus ?? BeatmapOnlineStatus.Ranked; Beatmap.Value = workingBeatmap; From 49a087f7fcf764fe4764e4dff0c178287f2dc5f8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 10:58:00 +0100 Subject: [PATCH 1335/2188] Add localisation support --- osu.Game/Localisation/PlayerLoaderStrings.cs | 48 ++++++++++++++++++++ osu.Game/Screens/Play/PlayerLoader.cs | 6 +-- 2 files changed, 51 insertions(+), 3 deletions(-) create mode 100644 osu.Game/Localisation/PlayerLoaderStrings.cs diff --git a/osu.Game/Localisation/PlayerLoaderStrings.cs b/osu.Game/Localisation/PlayerLoaderStrings.cs new file mode 100644 index 0000000000..eba98c7aa7 --- /dev/null +++ b/osu.Game/Localisation/PlayerLoaderStrings.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class PlayerLoaderStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.PlayerLoader"; + + /// + /// "This beatmap contains scenes with rapidly flashing colours" + /// + public static LocalisableString EpilepsyWarningTitle => new TranslatableString(getKey(@"epilepsy_warning_title"), @"This beatmap contains scenes with rapidly flashing colours"); + + /// + /// "Please take caution if you are affected by epilepsy." + /// + public static LocalisableString EpilepsyWarningContent => new TranslatableString(getKey(@"epilepsy_warning_content"), @"Please take caution if you are affected by epilepsy."); + + /// + /// "This beatmap is loved" + /// + public static LocalisableString LovedBeatmapDisclaimerTitle => new TranslatableString(getKey(@"loved_beatmap_disclaimer_title"), @"This beatmap is loved"); + + /// + /// "No performance points will be awarded. + /// Leaderboards may be reset by the beatmap creator." + /// + public static LocalisableString LovedBeatmapDisclaimerContent => new TranslatableString(getKey(@"loved_beatmap_disclaimer_content"), @"No performance points will be awarded. +Leaderboards may be reset by the beatmap creator."); + + /// + /// "This beatmap is qualified" + /// + public static LocalisableString QualifiedBeatmapDisclaimerTitle => new TranslatableString(getKey(@"qualified_beatmap_disclaimer_title"), @"This beatmap is qualified"); + + /// + /// "No performance points will be awarded. + /// Leaderboards will be reset when the beatmap is ranked." + /// + public static LocalisableString QualifiedBeatmapDisclaimerContent => new TranslatableString(getKey(@"qualified_beatmap_disclaimer_content"), @"No performance points will be awarded. +Leaderboards will be reset when the beatmap is ranked."); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 29ad6d2a47..ad9814e8c9 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -228,17 +228,17 @@ namespace osu.Game.Screens.Play if (Beatmap.Value.BeatmapInfo.EpilepsyWarning) { - disclaimers.Add(epilepsyWarning = new PlayerLoaderDisclaimer("This beatmap contains scenes with rapidly flashing colours", "Please take caution if you are affected by epilepsy.")); + disclaimers.Add(epilepsyWarning = new PlayerLoaderDisclaimer(PlayerLoaderStrings.EpilepsyWarningTitle, PlayerLoaderStrings.EpilepsyWarningContent)); } switch (Beatmap.Value.BeatmapInfo.Status) { case BeatmapOnlineStatus.Loved: - disclaimers.Add(new PlayerLoaderDisclaimer("This beatmap is loved", "No performance points will be awarded.\nLeaderboards may be reset by the beatmap creator.")); + disclaimers.Add(new PlayerLoaderDisclaimer(PlayerLoaderStrings.LovedBeatmapDisclaimerTitle, PlayerLoaderStrings.LovedBeatmapDisclaimerContent)); break; case BeatmapOnlineStatus.Qualified: - disclaimers.Add(new PlayerLoaderDisclaimer("This beatmap is qualified", "No performance points will be awarded.\nLeaderboards will be reset when the beatmap is ranked.")); + disclaimers.Add(new PlayerLoaderDisclaimer(PlayerLoaderStrings.QualifiedBeatmapDisclaimerTitle, PlayerLoaderStrings.QualifiedBeatmapDisclaimerContent)); break; } } From 5513a727488fb1825a2ca60514ab478b92623b30 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 10:33:32 +0100 Subject: [PATCH 1336/2188] Improve hiding transition when multiple disclaimers are visible --- osu.Game/Screens/Play/PlayerLoader.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index ad9814e8c9..0cc8ed0f4b 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -194,8 +194,10 @@ namespace osu.Game.Screens.Play { Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, - RelativeSizeAxes = Axes.Y, - AutoSizeAxes = Axes.X, + Width = SettingsToolboxGroup.CONTAINER_WIDTH + padding * 2, + AutoSizeAxes = Axes.Y, + AutoSizeDuration = 250, + AutoSizeEasing = Easing.OutQuint, Direction = FillDirection.Vertical, Padding = new MarginPadding(padding), Spacing = new Vector2(padding), From 87682008fd0de936edb734c69d49cb0e7e4c4b78 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 11:26:48 +0100 Subject: [PATCH 1337/2188] Fix code quality inspection --- osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index 0ec4284a00..4b00a86950 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -397,7 +397,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("wait for current", () => loader.IsCurrentScreen()); - AddAssert($"disclaimer count is 2", () => this.ChildrenOfType().Count(), () => Is.EqualTo(2)); + AddAssert("disclaimer count is 2", () => this.ChildrenOfType().Count(), () => Is.EqualTo(2)); restoreVolumes(); } From 51568ba06a0465b3e3c3de13f4d9ce885c6e82ad Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 11:31:45 +0100 Subject: [PATCH 1338/2188] Add background to disclaimers --- .../Screens/Play/PlayerLoaderDisclaimer.cs | 52 ++++++++++++------- 1 file changed, 34 insertions(+), 18 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs index c8112055c8..b41a2d3112 100644 --- a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs +++ b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs @@ -24,40 +24,56 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OsuColour colours, OverlayColourProvider colourProvider) { - Width = SettingsToolboxGroup.CONTAINER_WIDTH; + RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; + Masking = true; + CornerRadius = 5; InternalChildren = new Drawable[] { - new Circle + new Box { - Width = 7, - Height = 15, - Margin = new MarginPadding { Top = 2 }, - Colour = colours.Orange1, + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background4, }, - new FillFlowContainer + new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Left = 12 }, - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 2), - Children = new[] + Padding = new MarginPadding(10), + Children = new Drawable[] { - new TextFlowContainer(t => t.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17)) + new Circle { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Text = title, + Width = 7, + Height = 15, + Margin = new MarginPadding { Top = 2 }, + Colour = colours.Orange1, }, - new TextFlowContainer(t => t.Font = OsuFont.GetFont(size: 16)) + new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Text = content, + Padding = new MarginPadding { Left = 12 }, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 2), + Children = new[] + { + new TextFlowContainer(t => t.Font = OsuFont.GetFont(weight: FontWeight.Bold, size: 17)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Text = title, + }, + new TextFlowContainer(t => t.Font = OsuFont.GetFont(size: 16)) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Text = content, + } + } } } } From e6883b841802c5a8689ca80b13ca277022901b71 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 11:38:51 +0100 Subject: [PATCH 1339/2188] Tweak visuals further --- osu.Game/Screens/Play/PlayerLoader.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 0cc8ed0f4b..196180f3dd 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -200,7 +200,7 @@ namespace osu.Game.Screens.Play AutoSizeEasing = Easing.OutQuint, Direction = FillDirection.Vertical, Padding = new MarginPadding(padding), - Spacing = new Vector2(padding), + Spacing = new Vector2(20), }, settingsScroll = new OsuScrollContainer { @@ -269,9 +269,12 @@ namespace osu.Game.Screens.Play content.ScaleTo(0.7f); - contentIn(); + const double metadata_delay = 750; - MetadataInfo.Delay(750).FadeIn(500, Easing.OutQuint); + contentIn(); + MetadataInfo.Delay(metadata_delay).FadeIn(500, Easing.OutQuint); + disclaimers.Delay(metadata_delay).FadeInFromZero(500, Easing.Out) + .MoveToX(0, 500, Easing.OutQuint); // after an initial delay, start the debounced load check. // this will continue to execute even after resuming back on restart. @@ -449,8 +452,6 @@ namespace osu.Game.Screens.Play content.FadeInFromZero(500, Easing.OutQuint); content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer); - disclaimers.FadeInFromZero(500, Easing.Out) - .MoveToX(0, 500, Easing.OutQuint); settingsScroll.FadeInFromZero(500, Easing.Out) .MoveToX(0, 500, Easing.OutQuint); From a78210c88f6d3d519c4aa884033b3a30e8e82657 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 15 Mar 2024 11:45:27 +0100 Subject: [PATCH 1340/2188] Handle hover so that users can hover disclaimer to block load & read it --- osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs index b41a2d3112..9dd5a3832c 100644 --- a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs +++ b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Overlays; @@ -79,5 +80,8 @@ namespace osu.Game.Screens.Play } }; } + + // handle hover so that users can hover the disclaimer to delay load if they want to read it. + protected override bool OnHover(HoverEvent e) => true; } } From 0f8d526453b1ada099a52fa7d69340b9cb04963f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Mar 2024 10:09:49 +0800 Subject: [PATCH 1341/2188] Adjust timings and delay disclaimers the same as settings --- osu.Game/Screens/Play/PlayerLoader.cs | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 196180f3dd..75c97d594d 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -269,12 +269,10 @@ namespace osu.Game.Screens.Play content.ScaleTo(0.7f); - const double metadata_delay = 750; + const double metadata_delay = 500; - contentIn(); MetadataInfo.Delay(metadata_delay).FadeIn(500, Easing.OutQuint); - disclaimers.Delay(metadata_delay).FadeInFromZero(500, Easing.Out) - .MoveToX(0, 500, Easing.OutQuint); + contentIn(metadata_delay + 250); // after an initial delay, start the debounced load check. // this will continue to execute even after resuming back on restart. @@ -352,7 +350,7 @@ namespace osu.Game.Screens.Play { if (this.IsCurrentScreen()) content.StartTracking(logo, resuming ? 0 : 500, Easing.InOutExpo); - }, resuming ? 0 : 500); + }, resuming ? 0 : 250); } protected override void LogoExiting(OsuLogo logo) @@ -445,15 +443,21 @@ namespace osu.Game.Screens.Play this.MakeCurrent(); } - private void contentIn() + private void contentIn(double delayBeforeSideDisplays = 0) { MetadataInfo.Loading = true; content.FadeInFromZero(500, Easing.OutQuint); content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer); - settingsScroll.FadeInFromZero(500, Easing.Out) - .MoveToX(0, 500, Easing.OutQuint); + using (BeginDelayedSequence(delayBeforeSideDisplays)) + { + settingsScroll.FadeInFromZero(500, Easing.Out) + .MoveToX(0, 500, Easing.OutQuint); + + disclaimers.FadeInFromZero(500, Easing.Out) + .MoveToX(0, 500, Easing.OutQuint); + } AddRangeInternal(new[] { From a49c4ebea634cff84243192ef59e1fa273f5042f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Mar 2024 10:23:21 +0800 Subject: [PATCH 1342/2188] Match settings panels' backgrounds visually and behaviourally --- .../Screens/Play/PlayerLoaderDisclaimer.cs | 26 ++++++++++++++++--- 1 file changed, 23 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs index 9dd5a3832c..3637a4b210 100644 --- a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs +++ b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs @@ -18,6 +18,8 @@ namespace osu.Game.Screens.Play private readonly LocalisableString title; private readonly LocalisableString content; + private Box background = null!; + public PlayerLoaderDisclaimer(LocalisableString title, LocalisableString content) { this.title = title; @@ -34,10 +36,11 @@ namespace osu.Game.Screens.Play InternalChildren = new Drawable[] { - new Box + background = new Box { RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background4, + Alpha = 0.1f, }, new Container { @@ -81,7 +84,24 @@ namespace osu.Game.Screens.Play }; } - // handle hover so that users can hover the disclaimer to delay load if they want to read it. - protected override bool OnHover(HoverEvent e) => true; + protected override bool OnHover(HoverEvent e) + { + updateFadeState(); + + // handle hover so that users can hover the disclaimer to delay load if they want to read it. + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateFadeState(); + base.OnHoverLost(e); + } + + private void updateFadeState() + { + // Matches SettingsToolboxGroup + background.FadeTo(IsHovered ? 1 : 0.1f, (float)500, Easing.OutQuint); + } } } From bde3da2746c4f80e33dd9a632a8a9d95e7bef186 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Mar 2024 11:11:42 +0800 Subject: [PATCH 1343/2188] Fix failing test --- .../Visual/Background/TestSceneUserDimBackgrounds.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs index 204dea39b2..7d517b3155 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs @@ -9,6 +9,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Extensions; +using osu.Framework.Extensions.PolygonExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; @@ -90,12 +91,13 @@ namespace osu.Game.Tests.Visual.Background AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true }))); AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false); AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent()); - AddStep("Trigger background preview", () => + + AddUntilStep("Screen is dimmed and blur applied", () => { - InputManager.MoveMouseTo(playerLoader.ScreenPos); InputManager.MoveMouseTo(playerLoader.VisualSettingsPos); + return songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied(); }); - AddUntilStep("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); + AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos)); AddUntilStep("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.CheckBackgroundBlur(playerLoader.ExpectedBackgroundBlur)); } From a598ea5b97fd467395e901f8dbe08de4b620120b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Mar 2024 12:14:32 +0800 Subject: [PATCH 1344/2188] Remove unused using statement --- osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs index 7d517b3155..c5540eae88 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs @@ -9,7 +9,6 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Bindables; using osu.Framework.Extensions; -using osu.Framework.Extensions.PolygonExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; From c0ae94dc60d6ac9df97784760cee4b5e6baa046b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Mar 2024 12:15:12 +0800 Subject: [PATCH 1345/2188] Attempt to fix test better --- .../Visual/Background/TestSceneUserDimBackgrounds.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs index c5540eae88..aac7689b1b 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimBackgrounds.cs @@ -89,7 +89,11 @@ namespace osu.Game.Tests.Visual.Background setupUserSettings(); AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new LoadBlockingTestPlayer { BlockLoad = true }))); AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false); - AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent()); + AddAssert("Background retained from song select", () => + { + InputManager.MoveMouseTo(playerLoader); + return songSelect.IsBackgroundCurrent(); + }); AddUntilStep("Screen is dimmed and blur applied", () => { From 15c0b1a2ec786dbdac2263655229430764f2a1d3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 16 Mar 2024 13:18:42 +0800 Subject: [PATCH 1346/2188] Remove redundant cast --- osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs index 3637a4b210..592af166ba 100644 --- a/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs +++ b/osu.Game/Screens/Play/PlayerLoaderDisclaimer.cs @@ -101,7 +101,7 @@ namespace osu.Game.Screens.Play private void updateFadeState() { // Matches SettingsToolboxGroup - background.FadeTo(IsHovered ? 1 : 0.1f, (float)500, Easing.OutQuint); + background.FadeTo(IsHovered ? 1 : 0.1f, 500, Easing.OutQuint); } } } From ea3a9314f9dd3bb19fcc0aff6c1b212cf96cc560 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 13 Mar 2024 23:08:00 +0300 Subject: [PATCH 1347/2188] Improve TimelineControlPointDisplay performance --- .../Timeline/TimelineControlPointDisplay.cs | 104 +++++++++++++----- .../Components/Timeline/TopPointPiece.cs | 6 +- 2 files changed, 78 insertions(+), 32 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs index cd97b293ba..60d113ef58 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs @@ -1,10 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Specialized; -using System.Diagnostics; -using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Caching; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; @@ -15,6 +14,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline /// public partial class TimelineControlPointDisplay : TimelinePart { + [Resolved] + private Timeline? timeline { get; set; } + + /// + /// The visible time/position range of the timeline. + /// + private (float min, float max) visibleRange = (float.MinValue, float.MaxValue); + + private readonly Cached groupCache = new Cached(); + private readonly IBindableList controlPointGroups = new BindableList(); protected override void LoadBeatmap(EditorBeatmap beatmap) @@ -23,34 +32,71 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline controlPointGroups.UnbindAll(); controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups); - controlPointGroups.BindCollectionChanged((_, args) => + controlPointGroups.BindCollectionChanged((_, _) => { - switch (args.Action) - { - case NotifyCollectionChangedAction.Reset: - Clear(); - break; - - case NotifyCollectionChangedAction.Add: - Debug.Assert(args.NewItems != null); - - foreach (var group in args.NewItems.OfType()) - Add(new TimelineControlPointGroup(group)); - break; - - case NotifyCollectionChangedAction.Remove: - Debug.Assert(args.OldItems != null); - - foreach (var group in args.OldItems.OfType()) - { - var matching = Children.SingleOrDefault(gv => ReferenceEquals(gv.Group, group)); - - matching?.Expire(); - } - - break; - } + invalidateGroups(); }, true); } + + protected override void Update() + { + base.Update(); + + if (timeline == null || DrawWidth <= 0) return; + + (float, float) newRange = ( + (ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X - TopPointPiece.WIDTH) / DrawWidth * Content.RelativeChildSize.X, + (ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X) / DrawWidth * Content.RelativeChildSize.X); + + if (visibleRange != newRange) + { + visibleRange = newRange; + invalidateGroups(); + } + + if (!groupCache.IsValid) + recreateDrawableGroups(); + } + + private void invalidateGroups() => groupCache.Invalidate(); + + private void recreateDrawableGroups() + { + // Remove groups outside the visible range + for (int i = Count - 1; i >= 0; i--) + { + var g = Children[i]; + + if (!shouldBeVisible(g.Group)) + g.Expire(); + } + + // Add remaining ones + foreach (var group in controlPointGroups) + { + if (!shouldBeVisible(group)) + continue; + + bool alreadyVisible = false; + + foreach (var g in this) + { + if (ReferenceEquals(g.Group, group)) + { + alreadyVisible = true; + break; + } + } + + if (alreadyVisible) + continue; + + Add(new TimelineControlPointGroup(group)); + } + + groupCache.Validate(); + } + + private bool shouldBeVisible(ControlPointGroup group) => group.Time >= visibleRange.min && group.Time <= visibleRange.max; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TopPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TopPointPiece.cs index 243cdc6ddd..a40a805361 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TopPointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TopPointPiece.cs @@ -19,12 +19,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline protected OsuSpriteText Label { get; private set; } = null!; - private const float width = 80; + public const float WIDTH = 80; public TopPointPiece(ControlPoint point) { Point = point; - Width = width; + Width = WIDTH; Height = 16; Margin = new MarginPadding { Vertical = 4 }; @@ -65,7 +65,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline new Container { RelativeSizeAxes = Axes.Y, - Width = width - triangle_portion, + Width = WIDTH - triangle_portion, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Colour = Point.GetRepresentingColour(colours), From e825db61eeebc0e1f94b2f62b6dba30c478dd58a Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 16 Mar 2024 12:26:56 +0300 Subject: [PATCH 1348/2188] Fix enumerator allocation --- .../Components/Timeline/TimelineControlPointDisplay.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs index 60d113ef58..950b717ffb 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs @@ -72,8 +72,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } // Add remaining ones - foreach (var group in controlPointGroups) + for (int i = 0; i < controlPointGroups.Count; i++) { + var group = controlPointGroups[i]; + if (!shouldBeVisible(group)) continue; From 981ee54cdca16653753c85a71192f404cb80e85c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 16 Mar 2024 15:05:52 +0300 Subject: [PATCH 1349/2188] Fix transforms overhead in TimelineTickDisplay --- .../Edit/Compose/Components/Timeline/TimelineTickDisplay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs index 7e7bef8cf2..5348d03a38 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs @@ -165,7 +165,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline // save a few drawables beyond the currently used for edge cases. while (drawableIndex < Math.Min(usedDrawables + 16, Count)) - Children[drawableIndex++].Hide(); + Children[drawableIndex++].Alpha = 0; // expire any excess while (drawableIndex < Count) @@ -182,7 +182,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline point = Children[drawableIndex]; drawableIndex++; - point.Show(); + point.Alpha = 1; return point; } From 34a5e2d606070ba043afc501030933bd4f158412 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 16 Mar 2024 15:20:37 +0300 Subject: [PATCH 1350/2188] Don't update subtree masking in TimelineTickDisplay --- .../Edit/Compose/Components/Timeline/TimelineTickDisplay.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs index 5348d03a38..c3adb43032 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs @@ -7,6 +7,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Caching; using osu.Framework.Graphics; +using osu.Framework.Graphics.Primitives; using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Graphics; @@ -18,6 +19,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public partial class TimelineTickDisplay : TimelinePart { + // With current implementation every tick in the sub-tree should be visible, no need to check whether they are masked away. + public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; + [Resolved] private EditorBeatmap beatmap { get; set; } = null!; From 0a6960296ec1947594b06623cfd925433e09d380 Mon Sep 17 00:00:00 2001 From: Vlad Frangu Date: Sat, 16 Mar 2024 21:32:55 +0200 Subject: [PATCH 1351/2188] feat: Support filtering for multiple statuses --- .../Filtering/FilterQueryParserTest.cs | 22 ++++++++++---- osu.Game/Screens/Select/FilterCriteria.cs | 17 ++++++++++- osu.Game/Screens/Select/FilterQueryParser.cs | 29 ++++++++++++++++++- 3 files changed, 60 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index bf888348ee..c109e5bad2 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -256,8 +256,9 @@ namespace osu.Game.Tests.NonVisual.Filtering const string query = "status=r"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); - Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Min); - Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Max); + Assert.IsNotNull(filterCriteria.OnlineStatus.Values); + Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values!); + Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); } [Test] @@ -268,10 +269,19 @@ namespace osu.Game.Tests.NonVisual.Filtering FilterQueryParser.ApplyQueries(filterCriteria, query); Assert.AreEqual("I want the pp", filterCriteria.SearchText.Trim()); Assert.AreEqual(4, filterCriteria.SearchTerms.Length); - Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Min); - Assert.IsTrue(filterCriteria.OnlineStatus.IsLowerInclusive); - Assert.AreEqual(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Max); - Assert.IsTrue(filterCriteria.OnlineStatus.IsUpperInclusive); + Assert.IsNotNull(filterCriteria.OnlineStatus.Values); + Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); + } + + [Test] + public void TestApplyStatusMatches() + { + const string query = "status=ranked status=loved"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.IsNotNull(filterCriteria.OnlineStatus.Values); + Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); + Assert.Contains(BeatmapOnlineStatus.Loved, filterCriteria.OnlineStatus.Values); } [TestCase("creator")] diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index 46083f7c88..dd6b602ade 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -34,7 +34,7 @@ namespace osu.Game.Screens.Select public OptionalRange Length; public OptionalRange BPM; public OptionalRange BeatDivisor; - public OptionalRange OnlineStatus; + public OptionalArray OnlineStatus; public OptionalRange LastPlayed; public OptionalTextFilter Creator; public OptionalTextFilter Artist; @@ -114,6 +114,21 @@ namespace osu.Game.Screens.Select public IRulesetFilterCriteria? RulesetCriteria { get; set; } + public struct OptionalArray : IEquatable> + where T : struct + { + public bool HasFilter => Values?.Length > 0; + + public bool IsInRange(T value) + { + return Values?.Contains(value) ?? false; + } + + public T[]? Values; + + public bool Equals(OptionalArray other) => Values?.SequenceEqual(other.Values ?? Array.Empty()) ?? false; + } + public struct OptionalRange : IEquatable> where T : struct { diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 2c4077dacf..208e7f559e 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -69,7 +69,7 @@ namespace osu.Game.Screens.Select return TryUpdateCriteriaRange(ref criteria.BeatDivisor, op, value, tryParseInt); case "status": - return TryUpdateCriteriaRange(ref criteria.OnlineStatus, op, value, tryParseEnum); + return TryUpdateArrayRange(ref criteria.OnlineStatus, op, value, tryParseEnum); case "creator": case "author": @@ -300,6 +300,33 @@ namespace osu.Game.Screens.Select where T : struct => parseFunction.Invoke(val, out var converted) && tryUpdateCriteriaRange(ref range, op, converted); + /// + /// Attempts to parse a keyword filter of type , + /// from the specified and . + /// If can be parsed into using , the function returns true + /// and the resulting range constraint is stored into the 's expected values. + /// + /// The to store the parsed data into, if successful. + /// The operator for the keyword filter. Currently, only can be used. + /// The value of the keyword filter. + /// Function used to determine if can be converted to type . + public static bool TryUpdateArrayRange(ref FilterCriteria.OptionalArray range, Operator op, string val, TryParseFunction parseFunction) + where T : struct + => parseFunction.Invoke(val, out var converted) && tryUpdateArrayRange(ref range, op, converted); + + private static bool tryUpdateArrayRange(ref FilterCriteria.OptionalArray range, Operator op, T value) + where T : struct + { + if (op != Operator.Equal) + return false; + + range.Values ??= Array.Empty(); + + range.Values = range.Values.Append(value).ToArray(); + + return true; + } + private static bool tryUpdateCriteriaRange(ref FilterCriteria.OptionalRange range, Operator op, T value) where T : struct { From e1c1609271bee3b21c38383596f20f31c2a3573e Mon Sep 17 00:00:00 2001 From: Vlad Frangu Date: Sat, 16 Mar 2024 21:48:44 +0200 Subject: [PATCH 1352/2188] chore: correct equal logic --- osu.Game/Screens/Select/FilterCriteria.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index dd6b602ade..6cec7a387d 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -126,7 +126,13 @@ namespace osu.Game.Screens.Select public T[]? Values; - public bool Equals(OptionalArray other) => Values?.SequenceEqual(other.Values ?? Array.Empty()) ?? false; + public bool Equals(OptionalArray other) + { + if (Values is null && other.Values is null) + return true; + + return Values?.SequenceEqual(other.Values ?? Array.Empty()) ?? false; + } } public struct OptionalRange : IEquatable> From 63816adbc081065fe68b9bc20b49b9329c4abbd2 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sat, 16 Mar 2024 21:20:12 -0300 Subject: [PATCH 1353/2188] Add verify checks to unused audio at the end --- .../Checks/CheckUnusedAudioAtEndTest.cs | 90 +++++++++++++++++++ .../CheckUnusedAudioAtEndStrings.cs | 19 ++++ osu.Game/Rulesets/Edit/BeatmapVerifier.cs | 2 + .../Edit/Checks/CheckUnusedAudioAtEnd.cs | 50 +++++++++++ 4 files changed, 161 insertions(+) create mode 100644 osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs create mode 100644 osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs create mode 100644 osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs diff --git a/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs new file mode 100644 index 0000000000..687feae63d --- /dev/null +++ b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs @@ -0,0 +1,90 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using Moq; +using NUnit.Framework; +using osu.Framework.Timing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Objects; +using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap; + +namespace osu.Game.Tests.Editing.Checks +{ + public class CheckUnusedAudioTest + { + private CheckUnusedAudioAtEnd check = null!; + + private IBeatmap beatmapNotFullyMapped = null!; + + private IBeatmap beatmapFullyMapped = null!; + + [SetUp] + public void Setup() + { + check = new CheckUnusedAudioAtEnd(); + beatmapNotFullyMapped = new Beatmap + { + HitObjects = + { + new HitCircle { StartTime = 0 }, + new HitCircle { StartTime = 1_298 }, + }, + BeatmapInfo = new BeatmapInfo + { + Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" } + } + }; + beatmapFullyMapped = new Beatmap + { + HitObjects = + { + new HitCircle { StartTime = 0 }, + new HitCircle { StartTime = 9000 }, + }, + BeatmapInfo = new BeatmapInfo + { + Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" } + } + }; + } + + [Test] + public void TestAudioNotFullyUsed() + { + var context = getContext(beatmapNotFullyMapped); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEnd); + } + + [Test] + public void TestAudioFullyUsed() + { + var context = getContext(beatmapFullyMapped); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + private BeatmapVerifierContext getContext(IBeatmap beatmap) + { + return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(beatmap).Object); + } + + private Mock getMockWorkingBeatmap(IBeatmap beatmap) + { + var mockTrack = new TrackVirtualStore(new FramedClock()).GetVirtual(10000, "virtual"); + + var mockWorkingBeatmap = new Mock(); + mockWorkingBeatmap.SetupGet(w => w.Beatmap).Returns(beatmap); + mockWorkingBeatmap.SetupGet(w => w.Track).Returns(mockTrack); + + return mockWorkingBeatmap; + } + } +} diff --git a/osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs b/osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs new file mode 100644 index 0000000000..46f92237a9 --- /dev/null +++ b/osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class CheckUnusedAudioAtEndStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.CheckUnusedAudioAtEnd"; + + /// + /// "{0}% of the audio is not mapped." + /// + public static LocalisableString OfTheAudioIsNot(double percentageLeft) => new TranslatableString(getKey(@"of_the_audio_is_not"), @"{0}% of the audio is not mapped.", percentageLeft); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs index dcf5eb4da9..4bba72d828 100644 --- a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs +++ b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs @@ -36,12 +36,14 @@ namespace osu.Game.Rulesets.Edit new CheckConcurrentObjects(), new CheckZeroLengthObjects(), new CheckDrainLength(), + new CheckUnusedAudioAtEnd(), // Timing new CheckPreviewTime(), // Events new CheckBreaks() + }; public IEnumerable Run(BeatmapVerifierContext context) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs new file mode 100644 index 0000000000..c120e0993a --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Game.Rulesets.Edit.Checks.Components; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckUnusedAudioAtEnd : ICheck + { + public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Compose, "More than 20% unused audio at the end"); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateUnusedAudioAtEnd(this), + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + double mappedLength = context.Beatmap.HitObjects.Last().GetEndTime(); + double trackLength = context.WorkingBeatmap.Track.Length; + + double mappedPercentage = calculatePercentage(mappedLength, trackLength); + + if (mappedPercentage < 80) + { + yield return new IssueTemplateUnusedAudioAtEnd(this).Create(); + } + + } + + private double calculatePercentage(double mappedLenght, double trackLenght) + { + return Math.Round(mappedLenght / trackLenght * 100); + } + + public class IssueTemplateUnusedAudioAtEnd : IssueTemplate + { + public IssueTemplateUnusedAudioAtEnd(ICheck check) + : base(check, IssueType.Problem, "There is more than 20% unused audio at the end.") + { + } + + public Issue Create() => new Issue(this); + } + } +} From f7aff76592c108ff3df1b97b3d2b8e8d7ded6938 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sat, 16 Mar 2024 23:03:06 -0300 Subject: [PATCH 1354/2188] Fix codefactor issues --- osu.Game/Rulesets/Edit/BeatmapVerifier.cs | 1 - osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs | 1 - 2 files changed, 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs index 4bba72d828..4a316afd22 100644 --- a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs +++ b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs @@ -43,7 +43,6 @@ namespace osu.Game.Rulesets.Edit // Events new CheckBreaks() - }; public IEnumerable Run(BeatmapVerifierContext context) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs index c120e0993a..9c1f2748e9 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs @@ -29,7 +29,6 @@ namespace osu.Game.Rulesets.Edit.Checks { yield return new IssueTemplateUnusedAudioAtEnd(this).Create(); } - } private double calculatePercentage(double mappedLenght, double trackLenght) From 80f24a07916e9ae03fa4631e7f9018812139214d Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sat, 16 Mar 2024 23:30:59 -0300 Subject: [PATCH 1355/2188] Fix test class name not matching file name --- osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs index 687feae63d..29c5cb96fd 100644 --- a/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs @@ -14,7 +14,7 @@ using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap; namespace osu.Game.Tests.Editing.Checks { - public class CheckUnusedAudioTest + public class CheckUnusedAudioAtEndTest { private CheckUnusedAudioAtEnd check = null!; From d0678bfbee7952e2b82c6d25bd2abc5952937421 Mon Sep 17 00:00:00 2001 From: Vlad Frangu Date: Mon, 18 Mar 2024 15:30:43 +0200 Subject: [PATCH 1356/2188] chore: requested changes --- .../Filtering/FilterQueryParserTest.cs | 20 ++++++-- osu.Game/Screens/Select/FilterCriteria.cs | 19 +++---- osu.Game/Screens/Select/FilterQueryParser.cs | 50 +++++++++++++++---- 3 files changed, 67 insertions(+), 22 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index c109e5bad2..98d3286409 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -256,8 +256,7 @@ namespace osu.Game.Tests.NonVisual.Filtering const string query = "status=r"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); - Assert.IsNotNull(filterCriteria.OnlineStatus.Values); - Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values!); + Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); } @@ -269,7 +268,7 @@ namespace osu.Game.Tests.NonVisual.Filtering FilterQueryParser.ApplyQueries(filterCriteria, query); Assert.AreEqual("I want the pp", filterCriteria.SearchText.Trim()); Assert.AreEqual(4, filterCriteria.SearchTerms.Length); - Assert.IsNotNull(filterCriteria.OnlineStatus.Values); + Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); } @@ -279,11 +278,24 @@ namespace osu.Game.Tests.NonVisual.Filtering const string query = "status=ranked status=loved"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); - Assert.IsNotNull(filterCriteria.OnlineStatus.Values); + Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); Assert.Contains(BeatmapOnlineStatus.Loved, filterCriteria.OnlineStatus.Values); } + [Test] + public void TestApplyRangeStatusMatches() + { + const string query = "status>=r"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); + Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); + Assert.Contains(BeatmapOnlineStatus.Approved, filterCriteria.OnlineStatus.Values); + Assert.Contains(BeatmapOnlineStatus.Qualified, filterCriteria.OnlineStatus.Values); + Assert.Contains(BeatmapOnlineStatus.Loved, filterCriteria.OnlineStatus.Values); + } + [TestCase("creator")] [TestCase("author")] [TestCase("mapper")] diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index 6cec7a387d..1d155574cf 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -34,7 +34,7 @@ namespace osu.Game.Screens.Select public OptionalRange Length; public OptionalRange BPM; public OptionalRange BeatDivisor; - public OptionalArray OnlineStatus; + public OptionalSet OnlineStatus = new OptionalSet(); public OptionalRange LastPlayed; public OptionalTextFilter Creator; public OptionalTextFilter Artist; @@ -114,24 +114,25 @@ namespace osu.Game.Screens.Select public IRulesetFilterCriteria? RulesetCriteria { get; set; } - public struct OptionalArray : IEquatable> + public struct OptionalSet : IEquatable> where T : struct { - public bool HasFilter => Values?.Length > 0; + public bool HasFilter => Values.Count > 0; public bool IsInRange(T value) { - return Values?.Contains(value) ?? false; + return Values.Contains(value); } - public T[]? Values; + public SortedSet Values = new SortedSet(); - public bool Equals(OptionalArray other) + public OptionalSet() { - if (Values is null && other.Values is null) - return true; + } - return Values?.SequenceEqual(other.Values ?? Array.Empty()) ?? false; + public bool Equals(OptionalSet other) + { + return Values.SetEquals(other.Values); } } diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 208e7f559e..fbb09b93bd 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -69,7 +69,7 @@ namespace osu.Game.Screens.Select return TryUpdateCriteriaRange(ref criteria.BeatDivisor, op, value, tryParseInt); case "status": - return TryUpdateArrayRange(ref criteria.OnlineStatus, op, value, tryParseEnum); + return TryUpdateSetRange(ref criteria.OnlineStatus, op, value, tryParseEnum); case "creator": case "author": @@ -306,23 +306,55 @@ namespace osu.Game.Screens.Select /// If can be parsed into using , the function returns true /// and the resulting range constraint is stored into the 's expected values. /// - /// The to store the parsed data into, if successful. + /// The to store the parsed data into, if successful. /// The operator for the keyword filter. Currently, only can be used. /// The value of the keyword filter. /// Function used to determine if can be converted to type . - public static bool TryUpdateArrayRange(ref FilterCriteria.OptionalArray range, Operator op, string val, TryParseFunction parseFunction) + public static bool TryUpdateSetRange(ref FilterCriteria.OptionalSet range, Operator op, string val, TryParseFunction parseFunction) where T : struct - => parseFunction.Invoke(val, out var converted) && tryUpdateArrayRange(ref range, op, converted); + => parseFunction.Invoke(val, out var converted) && tryUpdateSetRange(ref range, op, converted); - private static bool tryUpdateArrayRange(ref FilterCriteria.OptionalArray range, Operator op, T value) + private static bool tryUpdateSetRange(ref FilterCriteria.OptionalSet range, Operator op, T value) where T : struct { - if (op != Operator.Equal) - return false; + var enumValues = (T[])Enum.GetValues(typeof(T)); - range.Values ??= Array.Empty(); + foreach (var enumValue in enumValues) + { + switch (op) + { + case Operator.Less: + if (Comparer.Default.Compare(enumValue, value) < 0) + range.Values.Add(enumValue); - range.Values = range.Values.Append(value).ToArray(); + break; + + case Operator.LessOrEqual: + if (Comparer.Default.Compare(enumValue, value) <= 0) + range.Values.Add(enumValue); + + break; + + case Operator.Equal: + range.Values.Add(value); + break; + + case Operator.GreaterOrEqual: + if (Comparer.Default.Compare(enumValue, value) >= 0) + range.Values.Add(enumValue); + + break; + + case Operator.Greater: + if (Comparer.Default.Compare(enumValue, value) > 0) + range.Values.Add(enumValue); + + break; + + default: + return false; + } + } return true; } From 77119b2cdb1c4f2b743aa9a99eac1f48f74064d1 Mon Sep 17 00:00:00 2001 From: Vlad Frangu Date: Mon, 18 Mar 2024 16:44:42 +0200 Subject: [PATCH 1357/2188] chore: correct doc string --- osu.Game/Screens/Select/FilterQueryParser.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index fbb09b93bd..76d58963e7 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -307,7 +307,7 @@ namespace osu.Game.Screens.Select /// and the resulting range constraint is stored into the 's expected values. /// /// The to store the parsed data into, if successful. - /// The operator for the keyword filter. Currently, only can be used. + /// The operator for the keyword filter. /// The value of the keyword filter. /// Function used to determine if can be converted to type . public static bool TryUpdateSetRange(ref FilterCriteria.OptionalSet range, Operator op, string val, TryParseFunction parseFunction) From a3f3dcf853b6148c6c2cbebe41b88711c01d468a Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Mon, 18 Mar 2024 13:27:43 -0300 Subject: [PATCH 1358/2188] Inline percentage calculation --- osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs index 9c1f2748e9..8795eeac2d 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Edit.Checks double mappedLength = context.Beatmap.HitObjects.Last().GetEndTime(); double trackLength = context.WorkingBeatmap.Track.Length; - double mappedPercentage = calculatePercentage(mappedLength, trackLength); + double mappedPercentage = Math.Round(mappedLength / trackLength * 100); if (mappedPercentage < 80) { @@ -31,11 +31,6 @@ namespace osu.Game.Rulesets.Edit.Checks } } - private double calculatePercentage(double mappedLenght, double trackLenght) - { - return Math.Round(mappedLenght / trackLenght * 100); - } - public class IssueTemplateUnusedAudioAtEnd : IssueTemplate { public IssueTemplateUnusedAudioAtEnd(ICheck check) From 915a9682b5be54b090d39ae2a44beae8ea2c9ce7 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Mon, 18 Mar 2024 13:51:36 -0300 Subject: [PATCH 1359/2188] Fix issue type and display percentage left --- osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs index 8795eeac2d..d22303b7df 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs @@ -27,18 +27,19 @@ namespace osu.Game.Rulesets.Edit.Checks if (mappedPercentage < 80) { - yield return new IssueTemplateUnusedAudioAtEnd(this).Create(); + double percentageLeft = Math.Abs(mappedPercentage - 100); + yield return new IssueTemplateUnusedAudioAtEnd(this).Create(percentageLeft); } } public class IssueTemplateUnusedAudioAtEnd : IssueTemplate { public IssueTemplateUnusedAudioAtEnd(ICheck check) - : base(check, IssueType.Problem, "There is more than 20% unused audio at the end.") + : base(check, IssueType.Warning, "Currently there is {0}% unused audio at the end. Ensure the outro significantly contributes to the song, otherwise cut the outro.") { } - public Issue Create() => new Issue(this); + public Issue Create(double percentageLeft) => new Issue(this, percentageLeft); } } } From c23212f4efad0c58207265877a5130177f47d2e5 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Mon, 18 Mar 2024 14:02:33 -0300 Subject: [PATCH 1360/2188] Use `GetLastObjectTime` to calculate mapped length --- osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs index d22303b7df..d9a675fd17 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs @@ -3,9 +3,8 @@ using System; using System.Collections.Generic; -using System.Linq; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit.Checks.Components; -using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Edit.Checks { @@ -20,7 +19,7 @@ namespace osu.Game.Rulesets.Edit.Checks public IEnumerable Run(BeatmapVerifierContext context) { - double mappedLength = context.Beatmap.HitObjects.Last().GetEndTime(); + double mappedLength = context.Beatmap.GetLastObjectTime(); double trackLength = context.WorkingBeatmap.Track.Length; double mappedPercentage = Math.Round(mappedLength / trackLength * 100); From 0edc249637d56208bca655db17e274738df0b70e Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 18 Mar 2024 20:38:19 +0300 Subject: [PATCH 1361/2188] Make Timeline non-nullable --- .../Components/Timeline/TimelineControlPointDisplay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs index 950b717ffb..1bf12e40d1 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs @@ -15,7 +15,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline public partial class TimelineControlPointDisplay : TimelinePart { [Resolved] - private Timeline? timeline { get; set; } + private Timeline timeline { get; set; } = null!; /// /// The visible time/position range of the timeline. @@ -42,7 +42,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { base.Update(); - if (timeline == null || DrawWidth <= 0) return; + if (DrawWidth <= 0) return; (float, float) newRange = ( (ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X - TopPointPiece.WIDTH) / DrawWidth * Content.RelativeChildSize.X, From 7ca45c75b3348f66c0ec86e02a72c114abb27c8c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 18 Mar 2024 20:46:38 +0300 Subject: [PATCH 1362/2188] Don't iterate backwards on children without a reason --- .../Components/Timeline/TimelineControlPointDisplay.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs index 1bf12e40d1..8e522fa715 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs @@ -63,12 +63,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void recreateDrawableGroups() { // Remove groups outside the visible range - for (int i = Count - 1; i >= 0; i--) + foreach (var drawableGroup in this) { - var g = Children[i]; - - if (!shouldBeVisible(g.Group)) - g.Expire(); + if (!shouldBeVisible(drawableGroup.Group)) + drawableGroup.Expire(); } // Add remaining ones From f6d7f18f2592071d98872e2cda18f8de9d20cfa1 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Mon, 18 Mar 2024 15:59:19 -0300 Subject: [PATCH 1363/2188] Remove unused localisation file --- .../CheckUnusedAudioAtEndStrings.cs | 19 ------------------- 1 file changed, 19 deletions(-) delete mode 100644 osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs diff --git a/osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs b/osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs deleted file mode 100644 index 46f92237a9..0000000000 --- a/osu.Game/Localisation/CheckUnusedAudioAtEndStrings.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Localisation; - -namespace osu.Game.Localisation -{ - public static class CheckUnusedAudioAtEndStrings - { - private const string prefix = @"osu.Game.Resources.Localisation.CheckUnusedAudioAtEnd"; - - /// - /// "{0}% of the audio is not mapped." - /// - public static LocalisableString OfTheAudioIsNot(double percentageLeft) => new TranslatableString(getKey(@"of_the_audio_is_not"), @"{0}% of the audio is not mapped.", percentageLeft); - - private static string getKey(string key) => $@"{prefix}:{key}"; - } -} From 5241c999c1f3300f36723a1d070c23240936c8da Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Mon, 18 Mar 2024 16:08:41 -0300 Subject: [PATCH 1364/2188] Add different warning to maps with storyboard/video --- .../Checks/CheckUnusedAudioAtEndTest.cs | 51 +++++++++++++++++-- .../Edit/Checks/CheckUnusedAudioAtEnd.cs | 37 +++++++++++++- 2 files changed, 84 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs index 29c5cb96fd..33d73a8086 100644 --- a/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs @@ -4,12 +4,15 @@ using System.Linq; using Moq; using NUnit.Framework; +using osu.Framework.Graphics; using osu.Framework.Timing; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit.Checks; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Storyboards; +using osuTK; using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap; namespace osu.Game.Tests.Editing.Checks @@ -47,7 +50,7 @@ namespace osu.Game.Tests.Editing.Checks }, BeatmapInfo = new BeatmapInfo { - Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" } + Metadata = new BeatmapMetadata { AudioFile = "abc123.jpg" }, } }; } @@ -62,6 +65,42 @@ namespace osu.Game.Tests.Editing.Checks Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEnd); } + [Test] + public void TestAudioNotFullyUsedWithVideo() + { + var storyboard = new Storyboard(); + + var video = new StoryboardVideo("abc123.mp4", 0); + + storyboard.GetLayer("Video").Add(video); + + var mockWorkingBeatmap = getMockWorkingBeatmap(beatmapNotFullyMapped, storyboard); + + var context = getContext(beatmapNotFullyMapped, mockWorkingBeatmap); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEndStoryboardOrVideo); + } + + [Test] + public void TestAudioNotFullyUsedWithStoryboardElement() + { + var storyboard = new Storyboard(); + + var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); + + storyboard.GetLayer("Background").Add(sprite); + + var mockWorkingBeatmap = getMockWorkingBeatmap(beatmapNotFullyMapped, storyboard); + + var context = getContext(beatmapNotFullyMapped, mockWorkingBeatmap); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEndStoryboardOrVideo); + } + [Test] public void TestAudioFullyUsed() { @@ -73,16 +112,22 @@ namespace osu.Game.Tests.Editing.Checks private BeatmapVerifierContext getContext(IBeatmap beatmap) { - return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(beatmap).Object); + return new BeatmapVerifierContext(beatmap, getMockWorkingBeatmap(beatmap, new Storyboard()).Object); } - private Mock getMockWorkingBeatmap(IBeatmap beatmap) + private BeatmapVerifierContext getContext(IBeatmap beatmap, Mock workingBeatmap) + { + return new BeatmapVerifierContext(beatmap, workingBeatmap.Object); + } + + private Mock getMockWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard) { var mockTrack = new TrackVirtualStore(new FramedClock()).GetVirtual(10000, "virtual"); var mockWorkingBeatmap = new Mock(); mockWorkingBeatmap.SetupGet(w => w.Beatmap).Returns(beatmap); mockWorkingBeatmap.SetupGet(w => w.Track).Returns(mockTrack); + mockWorkingBeatmap.SetupGet(w => w.Storyboard).Returns(storyboard); return mockWorkingBeatmap; } diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs index d9a675fd17..2f768b6ffa 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit.Checks.Components; +using osu.Game.Storyboards; namespace osu.Game.Rulesets.Edit.Checks { @@ -15,6 +16,7 @@ namespace osu.Game.Rulesets.Edit.Checks public IEnumerable PossibleTemplates => new IssueTemplate[] { new IssueTemplateUnusedAudioAtEnd(this), + new IssueTemplateUnusedAudioAtEndStoryboardOrVideo(this), }; public IEnumerable Run(BeatmapVerifierContext context) @@ -27,10 +29,33 @@ namespace osu.Game.Rulesets.Edit.Checks if (mappedPercentage < 80) { double percentageLeft = Math.Abs(mappedPercentage - 100); - yield return new IssueTemplateUnusedAudioAtEnd(this).Create(percentageLeft); + + bool storyboardIsPresent = isAnyStoryboardElementPresent(context.WorkingBeatmap.Storyboard); + + if (storyboardIsPresent) + { + yield return new IssueTemplateUnusedAudioAtEndStoryboardOrVideo(this).Create(percentageLeft); + } + else + { + yield return new IssueTemplateUnusedAudioAtEnd(this).Create(percentageLeft); + } } } + private bool isAnyStoryboardElementPresent(Storyboard storyboard) + { + foreach (var layer in storyboard.Layers) + { + foreach (var _ in layer.Elements) + { + return true; + } + } + + return false; + } + public class IssueTemplateUnusedAudioAtEnd : IssueTemplate { public IssueTemplateUnusedAudioAtEnd(ICheck check) @@ -40,5 +65,15 @@ namespace osu.Game.Rulesets.Edit.Checks public Issue Create(double percentageLeft) => new Issue(this, percentageLeft); } + + public class IssueTemplateUnusedAudioAtEndStoryboardOrVideo : IssueTemplate + { + public IssueTemplateUnusedAudioAtEndStoryboardOrVideo(ICheck check) + : base(check, IssueType.Warning, "Currently there is {0}% unused audio at the end. Ensure the outro significantly contributes to the song, or is being occupied by the video or storyboard, otherwise cut the outro.") + { + } + + public Issue Create(double percentageLeft) => new Issue(this, percentageLeft); + } } } From a8ce6a0bba5c65ab12360191d7589365d0996133 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 19 Mar 2024 02:43:34 +0300 Subject: [PATCH 1365/2188] Use `Slice` method instead of index range operators for readability --- .../Rulesets/Objects/Legacy/ConvertHitObjectParser.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 2b058d5e1f..283a59b7ed 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -303,16 +303,16 @@ namespace osu.Game.Rulesets.Objects.Legacy { int startIndex = segmentsBuffer[i].StartIndex; int endIndex = segmentsBuffer[i + 1].StartIndex; - controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints[startIndex..endIndex], pointsBuffer[endIndex])); + controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints.Slice(startIndex, endIndex - startIndex), pointsBuffer[endIndex])); } else { int startIndex = segmentsBuffer[i].StartIndex; - controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints[startIndex..], null)); + controlPoints.AddRange(convertPoints(segmentsBuffer[i].Type, allPoints.Slice(startIndex), null)); } } - return mergePointsLists(controlPoints); + return mergeControlPointsLists(controlPoints); } finally { @@ -402,7 +402,7 @@ namespace osu.Game.Rulesets.Objects.Legacy - (p1.X - p0.X) * (p2.Y - p0.Y)); } - private PathControlPoint[] mergePointsLists(List> controlPointList) + private PathControlPoint[] mergeControlPointsLists(List> controlPointList) { int totalCount = 0; From af713a78695f4abd3e8023a98245f034fbb55da8 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 19 Mar 2024 17:20:59 +0900 Subject: [PATCH 1366/2188] Fix incorrectly encoded score IsPerfect value --- .../Formats/LegacyScoreEncoderTest.cs | 38 ++++++++++++++++--- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 7 +++- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 2 +- 3 files changed, 40 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs index c0a7285f39..c0bf47dfc9 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs @@ -6,6 +6,7 @@ using System.IO; using NUnit.Framework; using osu.Game.Beatmaps.Formats; using osu.Game.Rulesets.Catch; +using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; @@ -21,9 +22,9 @@ namespace osu.Game.Tests.Beatmaps.Formats public void CatchMergesFruitAndDropletMisses(int missCount, int largeTickMissCount) { var ruleset = new CatchRuleset().RulesetInfo; - var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); var beatmap = new TestBeatmap(ruleset); + scoreInfo.Statistics = new Dictionary { [HitResult.Great] = 50, @@ -31,14 +32,41 @@ namespace osu.Game.Tests.Beatmaps.Formats [HitResult.Miss] = missCount, [HitResult.LargeTickMiss] = largeTickMissCount }; - var score = new Score { ScoreInfo = scoreInfo }; - var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap); + var score = new Score { ScoreInfo = scoreInfo }; + var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap, out _); Assert.That(decodedAfterEncode.ScoreInfo.GetCountMiss(), Is.EqualTo(missCount + largeTickMissCount)); } - private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap) + [Test] + public void ScoreWithMissIsNotPerfect() + { + var ruleset = new OsuRuleset().RulesetInfo; + var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); + var beatmap = new TestBeatmap(ruleset); + + scoreInfo.Statistics = new Dictionary + { + [HitResult.Great] = 2, + [HitResult.Miss] = 1, + }; + + scoreInfo.MaximumStatistics = new Dictionary + { + [HitResult.Great] = 3 + }; + + // Hit -> Miss -> Hit + scoreInfo.Combo = 1; + scoreInfo.MaxCombo = 1; + + encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, new Score { ScoreInfo = scoreInfo }, beatmap, out var decoder); + + Assert.That(decoder.DecodedPerfectValue, Is.False); + } + + private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap, out LegacyScoreDecoderTest.TestLegacyScoreDecoder decoder) { var encodeStream = new MemoryStream(); @@ -47,7 +75,7 @@ namespace osu.Game.Tests.Beatmaps.Formats var decodeStream = new MemoryStream(encodeStream.GetBuffer()); - var decoder = new LegacyScoreDecoderTest.TestLegacyScoreDecoder(beatmapVersion); + decoder = new LegacyScoreDecoderTest.TestLegacyScoreDecoder(beatmapVersion); var decodedAfterEncode = decoder.Parse(decodeStream); return decodedAfterEncode; } diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index 65e2c02655..f2c096da15 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -27,6 +27,11 @@ namespace osu.Game.Scoring.Legacy { public abstract class LegacyScoreDecoder { + /// + /// The decoded "IsPerfect" value. This isn't used by osu!lazer. + /// + public bool DecodedPerfectValue { get; private set; } + private IBeatmap currentBeatmap; private Ruleset currentRuleset; @@ -82,7 +87,7 @@ namespace osu.Game.Scoring.Legacy scoreInfo.MaxCombo = sr.ReadUInt16(); /* score.Perfect = */ - sr.ReadBoolean(); + DecodedPerfectValue = sr.ReadBoolean(); scoreInfo.Mods = currentRuleset.ConvertFromLegacyMods((LegacyMods)sr.ReadInt32()).ToArray(); diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 4ee4231925..1df54565e9 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -93,7 +93,7 @@ namespace osu.Game.Scoring.Legacy sw.Write((ushort)(score.ScoreInfo.GetCountMiss() ?? 0)); sw.Write((int)(score.ScoreInfo.TotalScore)); sw.Write((ushort)score.ScoreInfo.MaxCombo); - sw.Write(score.ScoreInfo.Combo == score.ScoreInfo.MaxCombo); + sw.Write(score.ScoreInfo.Combo == score.ScoreInfo.GetMaximumAchievableCombo()); sw.Write((int)score.ScoreInfo.Ruleset.CreateInstance().ConvertToLegacyMods(score.ScoreInfo.Mods)); sw.Write(getHpGraphFormatted()); From 6e3350941749a87b21ed2c819c063e7a556509f0 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 19 Mar 2024 17:44:37 +0900 Subject: [PATCH 1367/2188] Remove added property, use local decoding instead --- .../Formats/LegacyScoreEncoderTest.cs | 34 ++++++++++++++++--- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 7 +--- 2 files changed, 30 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs index c0bf47dfc9..806f538249 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using System.IO; using NUnit.Framework; using osu.Game.Beatmaps.Formats; +using osu.Game.IO.Legacy; using osu.Game.Rulesets.Catch; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; @@ -34,7 +35,7 @@ namespace osu.Game.Tests.Beatmaps.Formats }; var score = new Score { ScoreInfo = scoreInfo }; - var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap, out _); + var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap); Assert.That(decodedAfterEncode.ScoreInfo.GetCountMiss(), Is.EqualTo(missCount + largeTickMissCount)); } @@ -61,12 +62,35 @@ namespace osu.Game.Tests.Beatmaps.Formats scoreInfo.Combo = 1; scoreInfo.MaxCombo = 1; - encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, new Score { ScoreInfo = scoreInfo }, beatmap, out var decoder); + using (var ms = new MemoryStream()) + { + new LegacyScoreEncoder(new Score { ScoreInfo = scoreInfo }, beatmap).Encode(ms, true); - Assert.That(decoder.DecodedPerfectValue, Is.False); + ms.Seek(0, SeekOrigin.Begin); + + using (var sr = new SerializationReader(ms)) + { + sr.ReadByte(); // ruleset id + sr.ReadInt32(); // version + sr.ReadString(); // beatmap hash + sr.ReadString(); // username + sr.ReadString(); // score hash + sr.ReadInt16(); // count300 + sr.ReadInt16(); // count100 + sr.ReadInt16(); // count50 + sr.ReadInt16(); // countGeki + sr.ReadInt16(); // countKatu + sr.ReadInt16(); // countMiss + sr.ReadInt32(); // total score + sr.ReadInt16(); // max combo + bool isPerfect = sr.ReadBoolean(); // full combo + + Assert.That(isPerfect, Is.False); + } + } } - private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap, out LegacyScoreDecoderTest.TestLegacyScoreDecoder decoder) + private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap) { var encodeStream = new MemoryStream(); @@ -75,7 +99,7 @@ namespace osu.Game.Tests.Beatmaps.Formats var decodeStream = new MemoryStream(encodeStream.GetBuffer()); - decoder = new LegacyScoreDecoderTest.TestLegacyScoreDecoder(beatmapVersion); + var decoder = new LegacyScoreDecoderTest.TestLegacyScoreDecoder(beatmapVersion); var decodedAfterEncode = decoder.Parse(decodeStream); return decodedAfterEncode; } diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index f2c096da15..65e2c02655 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -27,11 +27,6 @@ namespace osu.Game.Scoring.Legacy { public abstract class LegacyScoreDecoder { - /// - /// The decoded "IsPerfect" value. This isn't used by osu!lazer. - /// - public bool DecodedPerfectValue { get; private set; } - private IBeatmap currentBeatmap; private Ruleset currentRuleset; @@ -87,7 +82,7 @@ namespace osu.Game.Scoring.Legacy scoreInfo.MaxCombo = sr.ReadUInt16(); /* score.Perfect = */ - DecodedPerfectValue = sr.ReadBoolean(); + sr.ReadBoolean(); scoreInfo.Mods = currentRuleset.ConvertFromLegacyMods((LegacyMods)sr.ReadInt32()).ToArray(); From f6069d8d93b05c752b1aeaa36e4c269580880f26 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 19 Mar 2024 17:46:18 +0900 Subject: [PATCH 1368/2188] Compare against MaxCombo instead --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 1df54565e9..93f51ee74d 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -93,7 +93,7 @@ namespace osu.Game.Scoring.Legacy sw.Write((ushort)(score.ScoreInfo.GetCountMiss() ?? 0)); sw.Write((int)(score.ScoreInfo.TotalScore)); sw.Write((ushort)score.ScoreInfo.MaxCombo); - sw.Write(score.ScoreInfo.Combo == score.ScoreInfo.GetMaximumAchievableCombo()); + sw.Write(score.ScoreInfo.MaxCombo == score.ScoreInfo.GetMaximumAchievableCombo()); sw.Write((int)score.ScoreInfo.Ruleset.CreateInstance().ConvertToLegacyMods(score.ScoreInfo.Mods)); sw.Write(getHpGraphFormatted()); From 0de5ca8d2df633b044b41d121bb3ed97aee73e47 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Mar 2024 01:26:39 +0800 Subject: [PATCH 1369/2188] Update incorrect xmldoc --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index fd1ce5d829..8bb3ae8182 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -18,7 +18,7 @@ using osuTK; namespace osu.Game.Screens.Play { /// - /// Simple that resumes after 800ms. + /// Simple that resumes after a short delay. /// public partial class DelayedResumeOverlay : ResumeOverlay { From feaf59e15f701e1348122e17c4650420b8a581ff Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Mar 2024 18:19:06 +0100 Subject: [PATCH 1370/2188] Use `HashSet` instead of `SortedSet` No need for it to be sorted. --- .../NonVisual/Filtering/FilterQueryParserTest.cs | 16 ++++++++-------- osu.Game/Screens/Select/FilterCriteria.cs | 12 +++--------- 2 files changed, 11 insertions(+), 17 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index 98d3286409..bd706b5b4c 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -257,7 +257,7 @@ namespace osu.Game.Tests.NonVisual.Filtering var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked)); } [Test] @@ -269,7 +269,7 @@ namespace osu.Game.Tests.NonVisual.Filtering Assert.AreEqual("I want the pp", filterCriteria.SearchText.Trim()); Assert.AreEqual(4, filterCriteria.SearchTerms.Length); Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked)); } [Test] @@ -279,8 +279,8 @@ namespace osu.Game.Tests.NonVisual.Filtering var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Loved, filterCriteria.OnlineStatus.Values); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked)); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Loved)); } [Test] @@ -290,10 +290,10 @@ namespace osu.Game.Tests.NonVisual.Filtering var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Ranked, filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Approved, filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Qualified, filterCriteria.OnlineStatus.Values); - Assert.Contains(BeatmapOnlineStatus.Loved, filterCriteria.OnlineStatus.Values); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked)); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Approved)); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Qualified)); + Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Loved)); } [TestCase("creator")] diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index 1d155574cf..6750b07aba 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -119,21 +119,15 @@ namespace osu.Game.Screens.Select { public bool HasFilter => Values.Count > 0; - public bool IsInRange(T value) - { - return Values.Contains(value); - } + public bool IsInRange(T value) => Values.Contains(value); - public SortedSet Values = new SortedSet(); + public HashSet Values = new HashSet(); public OptionalSet() { } - public bool Equals(OptionalSet other) - { - return Values.SetEquals(other.Values); - } + public bool Equals(OptionalSet other) => Values.SetEquals(other.Values); } public struct OptionalRange : IEquatable> From 320373e3e0a50c5b94a0f5a68a108ce24b3da2e5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Mar 2024 18:28:13 +0100 Subject: [PATCH 1371/2188] Rename method to match convention better --- osu.Game/Screens/Select/FilterQueryParser.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 76d58963e7..194a288426 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -69,7 +69,7 @@ namespace osu.Game.Screens.Select return TryUpdateCriteriaRange(ref criteria.BeatDivisor, op, value, tryParseInt); case "status": - return TryUpdateSetRange(ref criteria.OnlineStatus, op, value, tryParseEnum); + return TryUpdateCriteriaSet(ref criteria.OnlineStatus, op, value, tryParseEnum); case "creator": case "author": @@ -310,11 +310,11 @@ namespace osu.Game.Screens.Select /// The operator for the keyword filter. /// The value of the keyword filter. /// Function used to determine if can be converted to type . - public static bool TryUpdateSetRange(ref FilterCriteria.OptionalSet range, Operator op, string val, TryParseFunction parseFunction) + public static bool TryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, string val, TryParseFunction parseFunction) where T : struct - => parseFunction.Invoke(val, out var converted) && tryUpdateSetRange(ref range, op, converted); + => parseFunction.Invoke(val, out var converted) && tryUpdateCriteriaSet(ref range, op, converted); - private static bool tryUpdateSetRange(ref FilterCriteria.OptionalSet range, Operator op, T value) + private static bool tryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, T value) where T : struct { var enumValues = (T[])Enum.GetValues(typeof(T)); From af3f7dcbbfb3e5b955f45e56815238eae71ccbdf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Mar 2024 18:31:07 +0100 Subject: [PATCH 1372/2188] Retouch update criteria method --- osu.Game/Screens/Select/FilterQueryParser.cs | 30 ++++++++------------ 1 file changed, 12 insertions(+), 18 deletions(-) diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 194a288426..32b533e18d 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -311,44 +311,38 @@ namespace osu.Game.Screens.Select /// The value of the keyword filter. /// Function used to determine if can be converted to type . public static bool TryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, string val, TryParseFunction parseFunction) - where T : struct + where T : struct, Enum => parseFunction.Invoke(val, out var converted) && tryUpdateCriteriaSet(ref range, op, converted); - private static bool tryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, T value) - where T : struct + private static bool tryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, T pivotValue) + where T : struct, Enum { - var enumValues = (T[])Enum.GetValues(typeof(T)); + var allDefinedValues = Enum.GetValues(); - foreach (var enumValue in enumValues) + foreach (var val in allDefinedValues) { + int compareResult = Comparer.Default.Compare(val, pivotValue); + switch (op) { case Operator.Less: - if (Comparer.Default.Compare(enumValue, value) < 0) - range.Values.Add(enumValue); - + if (compareResult < 0) range.Values.Add(val); break; case Operator.LessOrEqual: - if (Comparer.Default.Compare(enumValue, value) <= 0) - range.Values.Add(enumValue); - + if (compareResult <= 0) range.Values.Add(val); break; case Operator.Equal: - range.Values.Add(value); + if (compareResult == 0) range.Values.Add(val); break; case Operator.GreaterOrEqual: - if (Comparer.Default.Compare(enumValue, value) >= 0) - range.Values.Add(enumValue); - + if (compareResult >= 0) range.Values.Add(val); break; case Operator.Greater: - if (Comparer.Default.Compare(enumValue, value) > 0) - range.Values.Add(enumValue); - + if (compareResult > 0) range.Values.Add(val); break; default: From 0211ae12adbed9b0d37881fbc87774ca901a0953 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Mar 2024 19:16:33 +0100 Subject: [PATCH 1373/2188] Add failing test case for crash on empty beatmap --- .../Editing/Checks/CheckUnusedAudioAtEndTest.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs index 33d73a8086..bf996b06ea 100644 --- a/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckUnusedAudioAtEndTest.cs @@ -55,6 +55,16 @@ namespace osu.Game.Tests.Editing.Checks }; } + [Test] + public void TestEmptyBeatmap() + { + var context = getContext(new Beatmap()); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckUnusedAudioAtEnd.IssueTemplateUnusedAudioAtEnd); + } + [Test] public void TestAudioNotFullyUsed() { From 2b83e6bc4cc325375f1db483e84af25f73330087 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Mar 2024 19:17:22 +0100 Subject: [PATCH 1374/2188] Fix check crash on empty beatmap --- osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs index 2f768b6ffa..2e97fbeb99 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnusedAudioAtEnd.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Linq; using osu.Game.Beatmaps; using osu.Game.Rulesets.Edit.Checks.Components; using osu.Game.Storyboards; @@ -21,7 +22,7 @@ namespace osu.Game.Rulesets.Edit.Checks public IEnumerable Run(BeatmapVerifierContext context) { - double mappedLength = context.Beatmap.GetLastObjectTime(); + double mappedLength = context.Beatmap.HitObjects.Any() ? context.Beatmap.GetLastObjectTime() : 0; double trackLength = context.WorkingBeatmap.Track.Length; double mappedPercentage = Math.Round(mappedLength / trackLength * 100); From e4418547feba011e5461d2a9d5358d198d341427 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 19 Mar 2024 19:19:07 +0100 Subject: [PATCH 1375/2188] Document `GetLastObjectTime()` exception on empty beatmap --- osu.Game/Beatmaps/IBeatmap.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index b5bb6ccafc..6fe494ca0f 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps.ControlPoints; @@ -129,6 +130,7 @@ namespace osu.Game.Beatmaps /// /// It's not super efficient so calls should be kept to a minimum. /// + /// If has no objects. public static double GetLastObjectTime(this IBeatmap beatmap) => beatmap.HitObjects.Max(h => h.GetEndTime()); #region Helper methods From 808d6e09436468c8690311f235852ed0dd7834c9 Mon Sep 17 00:00:00 2001 From: jvyden Date: Tue, 19 Mar 2024 16:02:06 -0400 Subject: [PATCH 1376/2188] Prevent potential threading issues --- osu.Desktop/DiscordRichPresence.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index ca26cab0fd..080032a298 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -97,11 +97,13 @@ namespace osu.Desktop private void onReady(object _, ReadyMessage __) { Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug); - updateStatus(); + Schedule(updateStatus); } private void updateStatus() { + Debug.Assert(ThreadSafety.IsUpdateThread); + if (!client.IsInitialized) return; From 0ecfa580d7a48d247ab9fa9907fdd0f1d739d732 Mon Sep 17 00:00:00 2001 From: jvyden Date: Tue, 19 Mar 2024 16:03:32 -0400 Subject: [PATCH 1377/2188] Move room code from activity code, prevent duplicate RPC updates --- osu.Desktop/DiscordRichPresence.cs | 68 +++++++++++++++++------------- 1 file changed, 39 insertions(+), 29 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 080032a298..633b6324b7 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -2,12 +2,14 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics; using System.Text; using DiscordRPC; using DiscordRPC.Message; using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Development; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Game; @@ -48,6 +50,8 @@ namespace osu.Desktop private readonly Bindable privacyMode = new Bindable(); + private int usersCurrentlyInLobby = 0; + private readonly RichPresence presence = new RichPresence { Assets = new Assets { LargeImageKey = "osu_logo_lazer" }, @@ -115,10 +119,10 @@ namespace osu.Desktop Logger.Log("Updating Discord RPC", LoggingTarget.Network, LogLevel.Debug); + bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; + if (activity.Value != null) { - bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; - presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty); @@ -137,33 +141,6 @@ namespace osu.Desktop { presence.Buttons = null; } - - if (!hideIdentifiableInformation && multiplayerClient.Room != null) - { - MultiplayerRoom room = multiplayerClient.Room; - presence.Party = new Party - { - Privacy = string.IsNullOrEmpty(room.Settings.Password) ? Party.PrivacySetting.Public : Party.PrivacySetting.Private, - ID = room.RoomID.ToString(), - // technically lobbies can have infinite users, but Discord needs this to be set to something. - // to make party display sensible, assign a powers of two above participants count (8 at minimum). - Max = (int)Math.Max(8, Math.Pow(2, Math.Ceiling(Math.Log2(room.Users.Count)))), - Size = room.Users.Count, - }; - - RoomSecret roomSecret = new RoomSecret - { - RoomID = room.RoomID, - Password = room.Settings.Password, - }; - - presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret); - } - else - { - presence.Party = null; - presence.Secrets.JoinSecret = null; - } } else { @@ -171,6 +148,39 @@ namespace osu.Desktop presence.Details = string.Empty; } + if (!hideIdentifiableInformation && multiplayerClient.Room != null) + { + MultiplayerRoom room = multiplayerClient.Room; + + if (room.Users.Count == usersCurrentlyInLobby) + return; + + presence.Party = new Party + { + Privacy = string.IsNullOrEmpty(room.Settings.Password) ? Party.PrivacySetting.Public : Party.PrivacySetting.Private, + ID = room.RoomID.ToString(), + // technically lobbies can have infinite users, but Discord needs this to be set to something. + // to make party display sensible, assign a powers of two above participants count (8 at minimum). + Max = (int)Math.Max(8, Math.Pow(2, Math.Ceiling(Math.Log2(room.Users.Count)))), + Size = room.Users.Count, + }; + + RoomSecret roomSecret = new RoomSecret + { + RoomID = room.RoomID, + Password = room.Settings.Password, + }; + + presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret); + usersCurrentlyInLobby = room.Users.Count; + } + else + { + presence.Party = null; + presence.Secrets.JoinSecret = null; + usersCurrentlyInLobby = 0; + } + // update user information if (privacyMode.Value == DiscordRichPresenceMode.Limited) presence.Assets.LargeImageText = string.Empty; From c71daba4f663164a8180561bbadc8e0ee6f78a46 Mon Sep 17 00:00:00 2001 From: jvyden Date: Tue, 19 Mar 2024 16:05:13 -0400 Subject: [PATCH 1378/2188] Improve logging of RPC Co-authored-by: Salman Ahmed --- osu.Desktop/DiscordRichPresence.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 633b6324b7..f47b2eaba5 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -117,8 +117,6 @@ namespace osu.Desktop return; } - Logger.Log("Updating Discord RPC", LoggingTarget.Network, LogLevel.Debug); - bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; if (activity.Value != null) @@ -181,6 +179,8 @@ namespace osu.Desktop usersCurrentlyInLobby = 0; } + Logger.Log($"Updating Discord RPC presence with activity status: {presence.State}, details: {presence.Details}", LoggingTarget.Network, LogLevel.Debug); + // update user information if (privacyMode.Value == DiscordRichPresenceMode.Limited) presence.Assets.LargeImageText = string.Empty; From 4305c3db5b70b70d1e28ba1deeb807b28742481e Mon Sep 17 00:00:00 2001 From: jvyden Date: Tue, 19 Mar 2024 16:15:22 -0400 Subject: [PATCH 1379/2188] Show login overlay when joining room while not logged in --- osu.Desktop/DiscordRichPresence.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index f47b2eaba5..a2d7ace0e0 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -19,6 +19,7 @@ using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Multiplayer; using osu.Game.Online.Rooms; +using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Users; using LogLevel = osu.Framework.Logging.LogLevel; @@ -42,6 +43,8 @@ namespace osu.Desktop [Resolved] private OsuGame game { get; set; } = null!; + private LoginOverlay? login { get; set; } + [Resolved] private MultiplayerClient multiplayerClient { get; set; } = null!; @@ -65,6 +68,8 @@ namespace osu.Desktop [BackgroundDependencyLoader] private void load(OsuConfigManager config) { + login = game.Dependencies.Get(); + client = new DiscordRpcClient(client_id) { SkipIdenticalPresence = false // handles better on discord IPC loss, see updateStatus call in onReady. @@ -203,6 +208,12 @@ namespace osu.Desktop { game.Window?.Raise(); + if (!api.IsLoggedIn) + { + Schedule(() => login?.Show()); + return; + } + Logger.Log($"Received room secret from Discord RPC Client: \"{args.Secret}\"", LoggingTarget.Network, LogLevel.Debug); // Stable and lazer share the same Discord client ID, meaning they can accept join requests from each other. From 1a08dbaa2ba929c26e3463163f3c8ac9523809c5 Mon Sep 17 00:00:00 2001 From: jvyden Date: Tue, 19 Mar 2024 17:03:30 -0400 Subject: [PATCH 1380/2188] Fix code style --- osu.Desktop/DiscordRichPresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index a2d7ace0e0..d8013aabfe 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -53,7 +53,7 @@ namespace osu.Desktop private readonly Bindable privacyMode = new Bindable(); - private int usersCurrentlyInLobby = 0; + private int usersCurrentlyInLobby; private readonly RichPresence presence = new RichPresence { From d83a53fc944eea90ad8244e248ec762e6d6d6ad3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Mar 2024 12:10:05 +0800 Subject: [PATCH 1381/2188] Remove unused `ScreenBreadcrumbControl` See https://github.com/ppy/osu-framework/pull/6218#discussion_r1529932798. --- .../TestSceneScreenBreadcrumbControl.cs | 138 ------------------ .../UserInterface/ScreenBreadcrumbControl.cs | 48 ------ 2 files changed, 186 deletions(-) delete mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneScreenBreadcrumbControl.cs delete mode 100644 osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneScreenBreadcrumbControl.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenBreadcrumbControl.cs deleted file mode 100644 index 968cf9f9db..0000000000 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneScreenBreadcrumbControl.cs +++ /dev/null @@ -1,138 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using NUnit.Framework; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Screens; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; -using osu.Game.Graphics.UserInterfaceV2; -using osu.Game.Screens; -using osuTK; - -namespace osu.Game.Tests.Visual.UserInterface -{ - [TestFixture] - public partial class TestSceneScreenBreadcrumbControl : OsuTestScene - { - private readonly ScreenBreadcrumbControl breadcrumbs; - private readonly OsuScreenStack screenStack; - - public TestSceneScreenBreadcrumbControl() - { - OsuSpriteText titleText; - - IScreen startScreen = new TestScreenOne(); - - screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }; - screenStack.Push(startScreen); - - Children = new Drawable[] - { - screenStack, - new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Spacing = new Vector2(10), - Children = new Drawable[] - { - breadcrumbs = new ScreenBreadcrumbControl(screenStack) - { - RelativeSizeAxes = Axes.X, - }, - titleText = new OsuSpriteText(), - }, - }, - }; - - breadcrumbs.Current.ValueChanged += screen => titleText.Text = $"Changed to {screen.NewValue}"; - breadcrumbs.Current.TriggerChange(); - - waitForCurrent(); - pushNext(); - waitForCurrent(); - pushNext(); - waitForCurrent(); - - AddStep(@"make start current", () => startScreen.MakeCurrent()); - - waitForCurrent(); - pushNext(); - waitForCurrent(); - AddAssert(@"only 2 items", () => breadcrumbs.Items.Count == 2); - AddStep(@"exit current", () => screenStack.CurrentScreen.Exit()); - AddAssert(@"current screen is first", () => startScreen == screenStack.CurrentScreen); - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - breadcrumbs.StripColour = colours.Blue; - } - - private void pushNext() => AddStep(@"push next screen", () => ((TestScreen)screenStack.CurrentScreen).PushNext()); - private void waitForCurrent() => AddUntilStep("current screen", () => screenStack.CurrentScreen.IsCurrentScreen()); - - private abstract partial class TestScreen : OsuScreen - { - protected abstract string NextTitle { get; } - protected abstract TestScreen CreateNextScreen(); - - public TestScreen PushNext() - { - TestScreen screen = CreateNextScreen(); - this.Push(screen); - - return screen; - } - - protected TestScreen() - { - InternalChild = new FillFlowContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, - Spacing = new Vector2(10), - Children = new Drawable[] - { - new OsuSpriteText - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Text = Title, - }, - new RoundedButton - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Width = 100, - Text = $"Push {NextTitle}", - Action = () => PushNext(), - }, - }, - }; - } - } - - private partial class TestScreenOne : TestScreen - { - public override string Title => @"Screen One"; - protected override string NextTitle => @"Two"; - protected override TestScreen CreateNextScreen() => new TestScreenTwo(); - } - - private partial class TestScreenTwo : TestScreen - { - public override string Title => @"Screen Two"; - protected override string NextTitle => @"One"; - protected override TestScreen CreateNextScreen() => new TestScreenOne(); - } - } -} diff --git a/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs b/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs deleted file mode 100644 index 65dce422d6..0000000000 --- a/osu.Game/Graphics/UserInterface/ScreenBreadcrumbControl.cs +++ /dev/null @@ -1,48 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -#nullable disable - -using System.Linq; -using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Framework.Graphics.UserInterface; -using osu.Framework.Screens; - -namespace osu.Game.Graphics.UserInterface -{ - /// - /// A which follows the active screen (and allows navigation) in a stack. - /// - public partial class ScreenBreadcrumbControl : BreadcrumbControl - { - public ScreenBreadcrumbControl(ScreenStack stack) - { - stack.ScreenPushed += onPushed; - stack.ScreenExited += onExited; - - if (stack.CurrentScreen != null) - onPushed(null, stack.CurrentScreen); - } - - protected override void SelectTab(TabItem tab) - { - // override base method to prevent current item from being changed on click. - // depend on screen push/exit to change current item instead. - tab.Value.MakeCurrent(); - } - - private void onPushed(IScreen lastScreen, IScreen newScreen) - { - AddItem(newScreen); - Current.Value = newScreen; - } - - private void onExited(IScreen lastScreen, IScreen newScreen) - { - if (newScreen != null) - Current.Value = newScreen; - - Items.ToList().SkipWhile(s => s != Current.Value).Skip(1).ForEach(RemoveItem); - } - } -} From b11ae1c5714b43d33ebbec569faf6569d0304c25 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 20 Mar 2024 06:40:18 +0300 Subject: [PATCH 1382/2188] Organise code, still hook up to `RoomChanged` to update room privacy mode, and use `SkipIdenticalPresence` + scheduling to avoid potential rate-limits --- osu.Desktop/DiscordRichPresence.cs | 87 ++++++++++++++++++------------ 1 file changed, 54 insertions(+), 33 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index d8013aabfe..8e4af5c5b1 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -2,16 +2,16 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Diagnostics; using System.Text; using DiscordRPC; using DiscordRPC.Message; using Newtonsoft.Json; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Development; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Logging; +using osu.Framework.Threading; using osu.Game; using osu.Game.Configuration; using osu.Game.Extensions; @@ -53,8 +53,6 @@ namespace osu.Desktop private readonly Bindable privacyMode = new Bindable(); - private int usersCurrentlyInLobby; - private readonly RichPresence presence = new RichPresence { Assets = new Assets { LargeImageKey = "osu_logo_lazer" }, @@ -72,7 +70,9 @@ namespace osu.Desktop client = new DiscordRpcClient(client_id) { - SkipIdenticalPresence = false // handles better on discord IPC loss, see updateStatus call in onReady. + // SkipIdenticalPresence allows us to fire SetPresence at any point and leave it to the underlying implementation + // to check whether a difference has actually occurred before sending a command to Discord (with a minor caveat that's handled in onReady). + SkipIdenticalPresence = true }; client.OnReady += onReady; @@ -95,10 +95,11 @@ namespace osu.Desktop activity.BindTo(u.NewValue.Activity); }, true); - ruleset.BindValueChanged(_ => updateStatus()); - status.BindValueChanged(_ => updateStatus()); - activity.BindValueChanged(_ => updateStatus()); - privacyMode.BindValueChanged(_ => updateStatus()); + ruleset.BindValueChanged(_ => updatePresence()); + status.BindValueChanged(_ => updatePresence()); + activity.BindValueChanged(_ => updatePresence()); + privacyMode.BindValueChanged(_ => updatePresence()); + multiplayerClient.RoomUpdated += onRoomUpdated; client.Initialize(); } @@ -106,24 +107,44 @@ namespace osu.Desktop private void onReady(object _, ReadyMessage __) { Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug); - Schedule(updateStatus); + + // when RPC is lost and reconnected, we have to clear presence state for updatePresence to work (see DiscordRpcClient.SkipIdenticalPresence). + if (client.CurrentPresence != null) + client.SetPresence(null); + + updatePresence(); } - private void updateStatus() + private void onRoomUpdated() => updatePresence(); + + private ScheduledDelegate? presenceUpdateDelegate; + + private void updatePresence() { - Debug.Assert(ThreadSafety.IsUpdateThread); - - if (!client.IsInitialized) - return; - - if (status.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off) + presenceUpdateDelegate?.Cancel(); + presenceUpdateDelegate = Scheduler.AddDelayed(() => { - client.ClearPresence(); - return; - } + if (!client.IsInitialized) + return; - bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; + if (status.Value == UserStatus.Offline || privacyMode.Value == DiscordRichPresenceMode.Off) + { + client.ClearPresence(); + return; + } + bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; + + updatePresenceStatus(hideIdentifiableInformation); + updatePresenceParty(hideIdentifiableInformation); + updatePresenceAssets(); + + client.SetPresence(presence); + }, 200); + } + + private void updatePresenceStatus(bool hideIdentifiableInformation) + { if (activity.Value != null) { presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); @@ -150,14 +171,14 @@ namespace osu.Desktop presence.State = "Idle"; presence.Details = string.Empty; } + } + private void updatePresenceParty(bool hideIdentifiableInformation) + { if (!hideIdentifiableInformation && multiplayerClient.Room != null) { MultiplayerRoom room = multiplayerClient.Room; - if (room.Users.Count == usersCurrentlyInLobby) - return; - presence.Party = new Party { Privacy = string.IsNullOrEmpty(room.Settings.Password) ? Party.PrivacySetting.Public : Party.PrivacySetting.Private, @@ -175,17 +196,16 @@ namespace osu.Desktop }; presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret); - usersCurrentlyInLobby = room.Users.Count; } else { presence.Party = null; presence.Secrets.JoinSecret = null; - usersCurrentlyInLobby = 0; } + } - Logger.Log($"Updating Discord RPC presence with activity status: {presence.State}, details: {presence.Details}", LoggingTarget.Network, LogLevel.Debug); - + private void updatePresenceAssets() + { // update user information if (privacyMode.Value == DiscordRichPresenceMode.Limited) presence.Assets.LargeImageText = string.Empty; @@ -200,17 +220,15 @@ namespace osu.Desktop // update ruleset presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset() ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom"; presence.Assets.SmallImageText = ruleset.Value.Name; - - client.SetPresence(presence); } - private void onJoin(object sender, JoinMessage args) + private void onJoin(object sender, JoinMessage args) => Scheduler.AddOnce(() => { game.Window?.Raise(); if (!api.IsLoggedIn) { - Schedule(() => login?.Show()); + login?.Show(); return; } @@ -231,7 +249,7 @@ namespace osu.Desktop }); request.Failure += _ => Logger.Log($"Could not join multiplayer room, room could not be found (room ID: {roomId}).", LoggingTarget.Network, LogLevel.Important); api.Queue(request); - } + }); private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' }); @@ -294,6 +312,9 @@ namespace osu.Desktop protected override void Dispose(bool isDisposing) { + if (multiplayerClient.IsNotNull()) + multiplayerClient.RoomUpdated -= onRoomUpdated; + client.Dispose(); base.Dispose(isDisposing); } From 5f86b5a2fa2b109ec63d283a84356dc46efb67ac Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 20 Mar 2024 07:36:15 +0300 Subject: [PATCH 1383/2188] Use DI correctly --- osu.Desktop/DiscordRichPresence.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 8e4af5c5b1..d78459ff28 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -43,6 +43,7 @@ namespace osu.Desktop [Resolved] private OsuGame game { get; set; } = null!; + [Resolved] private LoginOverlay? login { get; set; } [Resolved] @@ -66,8 +67,6 @@ namespace osu.Desktop [BackgroundDependencyLoader] private void load(OsuConfigManager config) { - login = game.Dependencies.Get(); - client = new DiscordRpcClient(client_id) { // SkipIdenticalPresence allows us to fire SetPresence at any point and leave it to the underlying implementation From fd509c82f50a59293fee0978769bcaa02c28f852 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Mar 2024 12:52:54 +0800 Subject: [PATCH 1384/2188] Adjust code structure slightly --- .../Timeline/TimelineControlPointDisplay.cs | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs index 8e522fa715..116a3ee105 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineControlPointDisplay.cs @@ -32,10 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline controlPointGroups.UnbindAll(); controlPointGroups.BindTo(beatmap.ControlPointInfo.Groups); - controlPointGroups.BindCollectionChanged((_, _) => - { - invalidateGroups(); - }, true); + controlPointGroups.BindCollectionChanged((_, _) => groupCache.Invalidate(), true); } protected override void Update() @@ -51,19 +48,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (visibleRange != newRange) { visibleRange = newRange; - invalidateGroups(); + groupCache.Invalidate(); } if (!groupCache.IsValid) + { recreateDrawableGroups(); + groupCache.Validate(); + } } - private void invalidateGroups() => groupCache.Invalidate(); - private void recreateDrawableGroups() { // Remove groups outside the visible range - foreach (var drawableGroup in this) + foreach (TimelineControlPointGroup drawableGroup in this) { if (!shouldBeVisible(drawableGroup.Group)) drawableGroup.Expire(); @@ -93,8 +91,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Add(new TimelineControlPointGroup(group)); } - - groupCache.Validate(); } private bool shouldBeVisible(ControlPointGroup group) => group.Time >= visibleRange.min && group.Time <= visibleRange.max; From 1f343b75454c416b8c17d98428330096213c7fc6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 20 Mar 2024 08:27:49 +0100 Subject: [PATCH 1385/2188] Add extended logging when discarding online metadata lookup results Related to: https://github.com/ppy/osu/issues/27674 Relevant log output for that particular case: [network] 2024-03-20 07:25:30 [verbose]: Performing request osu.Game.Online.API.Requests.GetBeatmapRequest [network] 2024-03-20 07:25:30 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/lookup successfully completed! [network] 2024-03-20 07:25:30 [verbose]: GetBeatmapRequest finished with response size of 3,170 bytes [database] 2024-03-20 07:25:30 [verbose]: [4fe02] [APIBeatmapMetadataSource] Online retrieval mapped Tsukiyama Sae - Hana Saku Iro wa Koi no Gotoshi (Log Off Now) [Destiny] to 744883 / 1613507. [database] 2024-03-20 07:25:30 [verbose]: Discarding metadata lookup result due to mismatching online ID (expected: 1570982 actual: 1613507) [network] 2024-03-20 07:25:30 [verbose]: Performing request osu.Game.Online.API.Requests.GetBeatmapRequest [network] 2024-03-20 07:25:30 [verbose]: Request to https://dev.ppy.sh/api/v2/beatmaps/lookup successfully completed! [network] 2024-03-20 07:25:30 [verbose]: GetBeatmapRequest finished with response size of 2,924 bytes [database] 2024-03-20 07:25:30 [verbose]: [4fe02] [APIBeatmapMetadataSource] Online retrieval mapped Tsukiyama Sae - Hana Saku Iro wa Koi no Gotoshi (Log Off Now) [Easy] to 744883 / 1570982. [database] 2024-03-20 07:25:30 [verbose]: Discarding metadata lookup result due to mismatching online ID (expected: 1613507 actual: 1570982) Note that the online IDs are swapped. --- osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs index f395718a93..034ec31ee4 100644 --- a/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs +++ b/osu.Game/Beatmaps/BeatmapUpdaterMetadataLookup.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; +using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Online.API; @@ -85,10 +86,16 @@ namespace osu.Game.Beatmaps private bool shouldDiscardLookupResult(OnlineBeatmapMetadata result, BeatmapInfo beatmapInfo) { if (beatmapInfo.OnlineID > 0 && result.BeatmapID != beatmapInfo.OnlineID) + { + Logger.Log($"Discarding metadata lookup result due to mismatching online ID (expected: {beatmapInfo.OnlineID} actual: {result.BeatmapID})", LoggingTarget.Database); return true; + } if (beatmapInfo.OnlineID == -1 && result.MD5Hash != beatmapInfo.MD5Hash) + { + Logger.Log($"Discarding metadata lookup result due to mismatching hash (expected: {beatmapInfo.MD5Hash} actual: {result.MD5Hash})", LoggingTarget.Database); return true; + } return false; } From c78e203df5434495a79589559b973917a4088a3e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 20 Mar 2024 17:30:34 +0900 Subject: [PATCH 1386/2188] Fix infinite health processor loop when no top-level objects This is unlikely to occur in actual gameplay, but occurs in the follow-up test. --- osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs index 2bc3ea80ec..7cee5ebecf 100644 --- a/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs @@ -108,6 +108,9 @@ namespace osu.Game.Rulesets.Scoring increaseHp(h); } + if (topLevelObjectCount == 0) + return testDrop; + if (!fail && currentHp < lowestHpEnd) { fail = true; From 66ace02e5872bd900acdaf7682a9178eea7dc168 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 20 Mar 2024 17:31:11 +0900 Subject: [PATCH 1387/2188] Add test for banana shower fail --- osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs index d0a8ce4bbc..1b46be01fb 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchHealthProcessorTest.cs @@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Catch.Tests [new Droplet(), 0.01, true], [new TinyDroplet(), 0, false], [new Banana(), 0, false], + [new BananaShower(), 0, false] ]; [TestCaseSource(nameof(test_cases))] From bf5640049a73e2eb01c5cc02814aaea43d7c00e5 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 20 Mar 2024 17:31:31 +0900 Subject: [PATCH 1388/2188] Fix banana showers causing fails when hp is at 0 --- osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs index 2f55f9a85f..b2509091fe 100644 --- a/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs +++ b/osu.Game.Rulesets.Catch/Scoring/CatchHealthProcessor.cs @@ -32,6 +32,10 @@ namespace osu.Game.Rulesets.Catch.Scoring if (result.Type == HitResult.SmallTickMiss) return false; + // on stable, banana showers don't exist as concrete objects themselves, so they can't cause a fail. + if (result.HitObject is BananaShower) + return false; + return base.CheckDefaultFailCondition(result); } From 4904c49c38b418f3a151c34c114be96983bb03b7 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 20 Mar 2024 09:31:58 -0300 Subject: [PATCH 1389/2188] Add abnormal difficulty settings checks --- .../CheckAbnormalDifficultySettingsTest.cs | 93 +++++++++++++++++++ osu.Game/Rulesets/Edit/BeatmapVerifier.cs | 5 +- .../Checks/CheckAbnormalDifficultySettings.cs | 82 ++++++++++++++++ 3 files changed, 179 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs create mode 100644 osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs diff --git a/osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs b/osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs new file mode 100644 index 0000000000..94305755c4 --- /dev/null +++ b/osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs @@ -0,0 +1,93 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Edit.Checks; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Edit; +using osu.Game.Tests.Beatmaps; +using System.Linq; + +namespace osu.Game.Tests.Editing.Checks +{ + [TestFixture] + public class CheckAbnormalDifficultySettingsTest + { + private CheckAbnormalDifficultySettings check = null!; + + private IBeatmap beatmap = new Beatmap(); + + [SetUp] + public void Setup() + { + check = new CheckAbnormalDifficultySettings(); + beatmap.Difficulty = new(); + } + + [Test] + public void TestSettingsNormal() + { + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + [Test] + public void TestAllSettingsMoreThanOneDecimal() + { + beatmap.Difficulty = new() + { + ApproachRate = 5.55f, + OverallDifficulty = 7.7777f, + CircleSize = 4.444f, + DrainRate = 1.1111111111f, + }; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(4)); + } + + [Test] + public void TestAllSettingsLessThanZero() + { + beatmap.Difficulty = new() + { + ApproachRate = -1, + OverallDifficulty = -20, + CircleSize = -11, + DrainRate = -34, + }; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(4)); + } + + [Test] + public void TestAllSettingsHigherThanTen() + { + beatmap.Difficulty = new() + { + ApproachRate = 14, + OverallDifficulty = 24, + CircleSize = 30, + DrainRate = 90, + }; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(4)); + } + + private BeatmapVerifierContext getContext() + { + return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + } + } +} diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs index dcf5eb4da9..edabe941b7 100644 --- a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs +++ b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs @@ -41,7 +41,10 @@ namespace osu.Game.Rulesets.Edit new CheckPreviewTime(), // Events - new CheckBreaks() + new CheckBreaks(), + + // Settings + new CheckAbnormalDifficultySettings(), }; public IEnumerable Run(BeatmapVerifierContext context) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs new file mode 100644 index 0000000000..73049b323d --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs @@ -0,0 +1,82 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit.Checks.Components; + + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckAbnormalDifficultySettings : ICheck + { + public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Abnormal difficulty settings"); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateMoreThanOneDecimal(this), + new IssueTemplateOutOfRange(this), + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + var diff = context.Beatmap.Difficulty; + + if (hasMoreThanOneDecimalPlace(diff.ApproachRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate); + + if (isOutOfRange(diff.ApproachRate)) + yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate); + + + if (hasMoreThanOneDecimalPlace(diff.OverallDifficulty)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); + + if (isOutOfRange(diff.OverallDifficulty)) + yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + + + if (hasMoreThanOneDecimalPlace(diff.CircleSize)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); + + if (isOutOfRange(diff.CircleSize)) + yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); + + + if (hasMoreThanOneDecimalPlace(diff.DrainRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + + if (isOutOfRange(diff.DrainRate)) + yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + } + + private bool isOutOfRange(float setting) + { + return setting < 0f || setting > 10f; + } + + private bool hasMoreThanOneDecimalPlace(float setting) + { + return float.Round(setting, 1) != setting; + } + + public class IssueTemplateMoreThanOneDecimal : IssueTemplate + { + public IssueTemplateMoreThanOneDecimal(ICheck check) + : base(check, IssueType.Problem, "{0} {1} has more than one decimal place.") + { + } + + public Issue Create(string settingName, float settingValue) => new Issue(this, settingName, settingValue); + } + + public class IssueTemplateOutOfRange : IssueTemplate + { + public IssueTemplateOutOfRange(ICheck check) + : base(check, IssueType.Warning, "{0} is {1} although it is capped between 0 to 10 in-game.") + { + } + + public Issue Create(string settingName, float settingValue) => new Issue(this, settingName, settingValue); + } + } +} From ac7fca10d63e3f92db65572ea77ae0ab4bb58df6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 21 Mar 2024 00:47:37 +0900 Subject: [PATCH 1390/2188] Warn about not using an official "deployed" build --- osu.Game/Localisation/NotificationsStrings.cs | 5 +++++ osu.Game/Updater/UpdateManager.cs | 6 ++++++ osu.Game/Utils/OfficialBuildAttribute.cs | 12 ++++++++++++ 3 files changed, 23 insertions(+) create mode 100644 osu.Game/Utils/OfficialBuildAttribute.cs diff --git a/osu.Game/Localisation/NotificationsStrings.cs b/osu.Game/Localisation/NotificationsStrings.cs index f4965e4ebe..5328bcd066 100644 --- a/osu.Game/Localisation/NotificationsStrings.cs +++ b/osu.Game/Localisation/NotificationsStrings.cs @@ -125,6 +125,11 @@ Click to see what's new!", version); /// public static LocalisableString UpdateReadyToInstall => new TranslatableString(getKey(@"update_ready_to_install"), @"Update ready to install. Click to restart!"); + /// + /// "This is not an official build of the game and scores will not be submitted." + /// + public static LocalisableString NotOfficialBuild => new TranslatableString(getKey(@"not_official_build"), @"This is not an official build of the game and scores will not be submitted."); + /// /// "Downloading update..." /// diff --git a/osu.Game/Updater/UpdateManager.cs b/osu.Game/Updater/UpdateManager.cs index 8f13e0f42a..bcb28d8b14 100644 --- a/osu.Game/Updater/UpdateManager.cs +++ b/osu.Game/Updater/UpdateManager.cs @@ -1,7 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Reflection; using System.Threading.Tasks; +using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -11,6 +13,7 @@ using osu.Game.Graphics; using osu.Game.Localisation; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; +using osu.Game.Utils; using osuTK; namespace osu.Game.Updater @@ -51,6 +54,9 @@ namespace osu.Game.Updater // only show a notification if we've previously saved a version to the config file (ie. not the first run). if (!string.IsNullOrEmpty(lastVersion)) Notifications.Post(new UpdateCompleteNotification(version)); + + if (RuntimeInfo.EntryAssembly.GetCustomAttribute() == null) + Notifications.Post(new SimpleNotification { Text = NotificationsStrings.NotOfficialBuild }); } // debug / local compilations will reset to a non-release string. diff --git a/osu.Game/Utils/OfficialBuildAttribute.cs b/osu.Game/Utils/OfficialBuildAttribute.cs new file mode 100644 index 0000000000..66c1ef5591 --- /dev/null +++ b/osu.Game/Utils/OfficialBuildAttribute.cs @@ -0,0 +1,12 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using JetBrains.Annotations; + +namespace osu.Game.Utils +{ + [UsedImplicitly] + [AttributeUsage(AttributeTargets.Assembly)] + public class OfficialBuildAttribute : Attribute; +} From c605e463a41388f43a0493d1246a813f1f7d4ab1 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 20 Mar 2024 15:52:16 -0300 Subject: [PATCH 1391/2188] Add mania keycount check --- .../Editor/Checks/CheckKeyCountTest.cs | 75 +++++++++++++++++++ .../Edit/Checks/CheckKeyCount.cs | 55 ++++++++++++++ .../Edit/ManiaBeatmapVerifier.cs | 24 ++++++ osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 + .../Checks/CheckAbnormalDifficultySettings.cs | 4 +- 5 files changed, 158 insertions(+), 2 deletions(-) create mode 100644 osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs create mode 100644 osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs create mode 100644 osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs new file mode 100644 index 0000000000..91361e2a62 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs @@ -0,0 +1,75 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Beatmaps; +using osu.Game.Rulesets.Mania.Edit.Checks; +using System.Linq; + +namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks +{ + [TestFixture] + public class CheckKeyCountTest + { + private CheckKeyCount check = null!; + + private IBeatmap beatmap = null!; + + [SetUp] + public void Setup() + { + check = new CheckKeyCount(); + + beatmap = new Beatmap() + { + BeatmapInfo = new BeatmapInfo + { + Ruleset = new ManiaRuleset().RulesetInfo + } + }; + } + + [Test] + public void TestKeycountFour() + { + beatmap.Difficulty.CircleSize = 4; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + [Test] + public void TestKeycountSmallerThanFour() + { + beatmap.Difficulty.CircleSize = 1; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountTooLow); + } + + [Test] + public void TestKeycountHigherThanTen() + { + beatmap.Difficulty.CircleSize = 11; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountNonStandard); + } + + private BeatmapVerifierContext getContext() + { + return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs b/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs new file mode 100644 index 0000000000..57991bd3ff --- /dev/null +++ b/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Mania.Edit.Checks +{ + public class CheckKeyCount : ICheck + { + public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Check mania keycount."); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateKeycountTooLow(this), + new IssueTemplateKeycountNonStandard(this), + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + var diff = context.Beatmap.Difficulty; + + if (diff.CircleSize < 4) + { + yield return new IssueTemplateKeycountTooLow(this).Create(diff.CircleSize); + } + + if (diff.CircleSize > 10) + { + yield return new IssueTemplateKeycountNonStandard(this).Create(diff.CircleSize); + } + } + + public class IssueTemplateKeycountTooLow : IssueTemplate + { + public IssueTemplateKeycountTooLow(ICheck check) + : base(check, IssueType.Problem, "Key count is {0} and must be 4 or higher.") + { + } + + public Issue Create(float current) => new Issue(this, current); + } + + public class IssueTemplateKeycountNonStandard : IssueTemplate + { + public IssueTemplateKeycountNonStandard(ICheck check) + : base(check, IssueType.Warning, "Key count {0} is higher than 10.") + { + } + + public Issue Create(float current) => new Issue(this, current); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs b/osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs new file mode 100644 index 0000000000..778dcfc6e1 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks.Components; +using osu.Game.Rulesets.Mania.Edit.Checks; + +namespace osu.Game.Rulesets.Mania.Edit +{ + public class ManiaBeatmapVerifier : IBeatmapVerifier + { + private readonly List checks = new List + { + new CheckKeyCount(), + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + return checks.SelectMany(check => check.Run(context)); + } + } +} diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 0b54fb3da0..3d4803f1e4 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -65,6 +65,8 @@ namespace osu.Game.Rulesets.Mania public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this); + public override IBeatmapVerifier CreateBeatmapVerifier() => new ManiaBeatmapVerifier(); + public override ISkin? CreateSkinTransformer(ISkin skin, IBeatmap beatmap) { switch (skin) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs index 73049b323d..3c454a57fe 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs @@ -4,7 +4,6 @@ using System.Collections.Generic; using osu.Game.Rulesets.Edit.Checks.Components; - namespace osu.Game.Rulesets.Edit.Checks { public class CheckAbnormalDifficultySettings : ICheck @@ -20,6 +19,7 @@ namespace osu.Game.Rulesets.Edit.Checks public IEnumerable Run(BeatmapVerifierContext context) { var diff = context.Beatmap.Difficulty; + string ruleset = context.Beatmap.BeatmapInfo.Ruleset.ShortName; if (hasMoreThanOneDecimalPlace(diff.ApproachRate)) yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate); @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Edit.Checks if (hasMoreThanOneDecimalPlace(diff.CircleSize)) yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); - if (isOutOfRange(diff.CircleSize)) + if (ruleset != "mania" && isOutOfRange(diff.CircleSize)) yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); From 2d6a3b8e2b5e3f0023957868a0706f5df162e110 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 20 Mar 2024 16:51:27 -0300 Subject: [PATCH 1392/2188] Remove warning for 10K+ --- .../Editor/Checks/CheckKeyCountTest.cs | 12 ------------ .../Edit/Checks/CheckKeyCount.cs | 16 ---------------- 2 files changed, 28 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs index 91361e2a62..564c611548 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs @@ -55,18 +55,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountTooLow); } - [Test] - public void TestKeycountHigherThanTen() - { - beatmap.Difficulty.CircleSize = 11; - - var context = getContext(); - var issues = check.Run(context).ToList(); - - Assert.That(issues, Has.Count.EqualTo(1)); - Assert.That(issues.Single().Template is CheckKeyCount.IssueTemplateKeycountNonStandard); - } - private BeatmapVerifierContext getContext() { return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); diff --git a/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs b/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs index 57991bd3ff..51ead5f423 100644 --- a/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs +++ b/osu.Game.Rulesets.Mania/Edit/Checks/CheckKeyCount.cs @@ -14,7 +14,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks public IEnumerable PossibleTemplates => new IssueTemplate[] { new IssueTemplateKeycountTooLow(this), - new IssueTemplateKeycountNonStandard(this), }; public IEnumerable Run(BeatmapVerifierContext context) @@ -25,11 +24,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks { yield return new IssueTemplateKeycountTooLow(this).Create(diff.CircleSize); } - - if (diff.CircleSize > 10) - { - yield return new IssueTemplateKeycountNonStandard(this).Create(diff.CircleSize); - } } public class IssueTemplateKeycountTooLow : IssueTemplate @@ -41,15 +35,5 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks public Issue Create(float current) => new Issue(this, current); } - - public class IssueTemplateKeycountNonStandard : IssueTemplate - { - public IssueTemplateKeycountNonStandard(ICheck check) - : base(check, IssueType.Warning, "Key count {0} is higher than 10.") - { - } - - public Issue Create(float current) => new Issue(this, current); - } } } From b132734f9c429da05b976544b266528c765019e6 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 20 Mar 2024 18:54:38 -0300 Subject: [PATCH 1393/2188] Fix codefactor issues --- .../Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs index 3c454a57fe..db154f4efc 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs @@ -27,21 +27,18 @@ namespace osu.Game.Rulesets.Edit.Checks if (isOutOfRange(diff.ApproachRate)) yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate); - if (hasMoreThanOneDecimalPlace(diff.OverallDifficulty)) yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); if (isOutOfRange(diff.OverallDifficulty)) yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); - if (hasMoreThanOneDecimalPlace(diff.CircleSize)) yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); if (ruleset != "mania" && isOutOfRange(diff.CircleSize)) yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); - if (hasMoreThanOneDecimalPlace(diff.DrainRate)) yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); From a07d5115bfef749e2b766a554ceb420c82206dd0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Mar 2024 11:42:22 +0800 Subject: [PATCH 1394/2188] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index de7497d58e..0e091dbd37 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ - + From 55d66d4615e65bdbcc794d385da3210aa130d7cf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Mar 2024 11:45:46 +0800 Subject: [PATCH 1395/2188] Add sounds to countdown --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 29 +++++++++++++++---- 1 file changed, 23 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 8bb3ae8182..147d48ae02 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -3,6 +3,8 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -47,6 +49,8 @@ namespace osu.Game.Screens.Play private SpriteText countdownText = null!; private CircularProgress countdownProgress = null!; + private Sample? sampleCountdown; + public DelayedResumeOverlay() { Anchor = Anchor.Centre; @@ -54,7 +58,7 @@ namespace osu.Game.Screens.Play } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { Add(outerContent = new Circle { @@ -103,6 +107,8 @@ namespace osu.Game.Screens.Play } } }); + + sampleCountdown = audio.Samples.Get(@"Gameplay/resume-countdown"); } protected override void PopIn() @@ -164,13 +170,24 @@ namespace osu.Game.Screens.Play countdownProgress.Progress = amountTimePassed; countdownProgress.InnerRadius = progress_stroke_width / progress_size / countdownProgress.Scale.X; - if (countdownCount != newCount && newCount > 0) + if (countdownCount != newCount) { - countdownText.Text = Math.Max(1, newCount).ToString(); - countdownText.ScaleTo(0.25f).Then().ScaleTo(1, 200, Easing.OutQuint); - outerContent.Delay(25).Then().ScaleTo(1.05f, 100).Then().ScaleTo(1f, 200, Easing.Out); + if (newCount > 0) + { + countdownText.Text = Math.Max(1, newCount).ToString(); + countdownText.ScaleTo(0.25f).Then().ScaleTo(1, 200, Easing.OutQuint); + outerContent.Delay(25).Then().ScaleTo(1.05f, 100).Then().ScaleTo(1f, 200, Easing.Out); - countdownBackground.FlashColour(colourProvider.Background3, 400, Easing.Out); + countdownBackground.FlashColour(colourProvider.Background3, 400, Easing.Out); + } + + var chan = sampleCountdown?.GetChannel(); + + if (chan != null) + { + chan.Frequency.Value = newCount == 0 ? 0.5f : 1; + chan.Play(); + } } countdownCount = newCount; From b99b0337cffd33519b1323adbda98cb13b395f63 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 21 Mar 2024 13:06:25 +0800 Subject: [PATCH 1396/2188] Adjust text slightly --- osu.Game/Localisation/NotificationsStrings.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Localisation/NotificationsStrings.cs b/osu.Game/Localisation/NotificationsStrings.cs index 5328bcd066..3188ca5533 100644 --- a/osu.Game/Localisation/NotificationsStrings.cs +++ b/osu.Game/Localisation/NotificationsStrings.cs @@ -126,9 +126,9 @@ Click to see what's new!", version); public static LocalisableString UpdateReadyToInstall => new TranslatableString(getKey(@"update_ready_to_install"), @"Update ready to install. Click to restart!"); /// - /// "This is not an official build of the game and scores will not be submitted." + /// "This is not an official build of the game. Scores will not be submitted and other online systems may not work as intended." /// - public static LocalisableString NotOfficialBuild => new TranslatableString(getKey(@"not_official_build"), @"This is not an official build of the game and scores will not be submitted."); + public static LocalisableString NotOfficialBuild => new TranslatableString(getKey(@"not_official_build"), @"This is not an official build of the game. Scores will not be submitted and other online systems may not work as intended."); /// /// "Downloading update..." From 5f7028b5741f88e5c68e05cbd878ecc110d32eec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 21 Mar 2024 17:45:56 +0100 Subject: [PATCH 1397/2188] Add failing tests --- .../Formats/LegacyScoreDecoderTest.cs | 89 +++++++++++++++++++ 1 file changed, 89 insertions(+) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index 5dae86d9e9..050259c2fa 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -31,6 +31,7 @@ using osu.Game.Rulesets.Taiko; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; using osu.Game.Tests.Resources; +using osuTK; namespace osu.Game.Tests.Beatmaps.Formats { @@ -178,6 +179,94 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(decodedAfterEncode.Replay.Frames[1].Time, Is.EqualTo(second_frame_time)); } + [Test] + public void TestNegativeFrameSkipped() + { + var ruleset = new OsuRuleset().RulesetInfo; + var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); + var beatmap = new TestBeatmap(ruleset); + + var score = new Score + { + ScoreInfo = scoreInfo, + Replay = new Replay + { + Frames = new List + { + new OsuReplayFrame(0, new Vector2()), + new OsuReplayFrame(1000, OsuPlayfield.BASE_SIZE), + new OsuReplayFrame(500, OsuPlayfield.BASE_SIZE / 2), + new OsuReplayFrame(2000, OsuPlayfield.BASE_SIZE), + } + } + }; + + var decodedAfterEncode = encodeThenDecode(LegacyScoreEncoder.LATEST_VERSION, score, beatmap); + + Assert.That(decodedAfterEncode.Replay.Frames, Has.Count.EqualTo(3)); + Assert.That(decodedAfterEncode.Replay.Frames[0].Time, Is.EqualTo(0)); + Assert.That(decodedAfterEncode.Replay.Frames[1].Time, Is.EqualTo(1000)); + Assert.That(decodedAfterEncode.Replay.Frames[2].Time, Is.EqualTo(2000)); + } + + [Test] + public void FirstTwoFramesSwappedIfInWrongOrder() + { + var ruleset = new OsuRuleset().RulesetInfo; + var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); + var beatmap = new TestBeatmap(ruleset); + + var score = new Score + { + ScoreInfo = scoreInfo, + Replay = new Replay + { + Frames = new List + { + new OsuReplayFrame(100, new Vector2()), + new OsuReplayFrame(50, OsuPlayfield.BASE_SIZE / 2), + new OsuReplayFrame(1000, OsuPlayfield.BASE_SIZE), + } + } + }; + + var decodedAfterEncode = encodeThenDecode(LegacyScoreEncoder.LATEST_VERSION, score, beatmap); + + Assert.That(decodedAfterEncode.Replay.Frames, Has.Count.EqualTo(3)); + Assert.That(decodedAfterEncode.Replay.Frames[0].Time, Is.EqualTo(0)); + Assert.That(decodedAfterEncode.Replay.Frames[1].Time, Is.EqualTo(100)); + Assert.That(decodedAfterEncode.Replay.Frames[2].Time, Is.EqualTo(1000)); + } + + [Test] + public void FirstTwoFramesPulledTowardThirdIfTheyAreAfterIt() + { + var ruleset = new OsuRuleset().RulesetInfo; + var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); + var beatmap = new TestBeatmap(ruleset); + + var score = new Score + { + ScoreInfo = scoreInfo, + Replay = new Replay + { + Frames = new List + { + new OsuReplayFrame(0, new Vector2()), + new OsuReplayFrame(500, OsuPlayfield.BASE_SIZE / 2), + new OsuReplayFrame(-1500, OsuPlayfield.BASE_SIZE), + } + } + }; + + var decodedAfterEncode = encodeThenDecode(LegacyScoreEncoder.LATEST_VERSION, score, beatmap); + + Assert.That(decodedAfterEncode.Replay.Frames, Has.Count.EqualTo(3)); + Assert.That(decodedAfterEncode.Replay.Frames[0].Time, Is.EqualTo(-1500)); + Assert.That(decodedAfterEncode.Replay.Frames[1].Time, Is.EqualTo(-1500)); + Assert.That(decodedAfterEncode.Replay.Frames[2].Time, Is.EqualTo(-1500)); + } + [Test] public void TestCultureInvariance() { From 990a07af0eb7070b2e92ed37c033bf183721e299 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 21 Mar 2024 21:01:51 +0100 Subject: [PATCH 1398/2188] Rewrite handling of legacy replay frame quirks to match stable closer --- osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 77 +++++++++---------- 1 file changed, 37 insertions(+), 40 deletions(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index b16cdffe82..af514a4b59 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -21,6 +21,7 @@ using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; +using osuTK; using SharpCompress.Compressors.LZMA; namespace osu.Game.Scoring.Legacy @@ -240,15 +241,7 @@ namespace osu.Game.Scoring.Legacy private void readLegacyReplay(Replay replay, StreamReader reader) { float lastTime = beatmapOffset; - bool negativeFrameEncounted = false; - ReplayFrame currentFrame = null; - - // the negative time amount that must be "paid back" by positive frames before we start including frames again. - // When a negative frame occurs in a replay, all future frames are skipped until the sum total of their times - // is equal to or greater than the time of that negative frame. - // This value will be negative if we are in a time deficit, ie we have a negative frame that must be paid back. - // Otherwise it will be 0. - float timeDeficit = 0; + var legacyFrames = new List(); string[] frames = reader.ReadToEnd().Split(','); @@ -271,40 +264,44 @@ namespace osu.Game.Scoring.Legacy lastTime += diff; - if (i < 2 && mouseX == 256 && mouseY == -500) - // at the start of the replay, stable places two replay frames, at time 0 and SkipBoundary - 1, respectively. - // both frames use a position of (256, -500). - // ignore these frames as they serve no real purpose (and can even mislead ruleset-specific handlers - see mania) - continue; - - // negative frames are only counted towards the deficit after the very beginning of the replay. - // When the two skip frames are present (see directly above), the third frame will have a large - // negative time roughly equal to SkipBoundary. This shouldn't be counted towards the deficit, otherwise - // any replay data before the skip would be, well, skipped. - // - // On testing against stable, it appears that stable ignores the negative time of only the first - // negative frame of the first three replay frames, regardless of if the skip frames are present. - // Hence the condition here. - // But there is a possibility this is incorrect and may need to be revisited later. - if (i > 2 || negativeFrameEncounted) - { - timeDeficit += diff; - timeDeficit = Math.Min(0, timeDeficit); - } - - if (diff < 0) - negativeFrameEncounted = true; - - // still paying back the deficit from a negative frame. Skip this frame. - if (timeDeficit < 0) - continue; - - currentFrame = convertFrame(new LegacyReplayFrame(lastTime, + legacyFrames.Add(new LegacyReplayFrame(lastTime, mouseX, mouseY, - (ReplayButtonState)Parsing.ParseInt(split[3])), currentFrame); + (ReplayButtonState)Parsing.ParseInt(split[3]))); + } - replay.Frames.Add(currentFrame); + // https://github.com/peppy/osu-stable-reference/blob/e53980dd76857ee899f66ce519ba1597e7874f28/osu!/GameModes/Play/ReplayWatcher.cs#L62-L67 + if (legacyFrames.Count >= 2 && legacyFrames[1].Time < legacyFrames[0].Time) + { + legacyFrames[1].Time = legacyFrames[0].Time; + legacyFrames[0].Time = 0; + } + + // https://github.com/peppy/osu-stable-reference/blob/e53980dd76857ee899f66ce519ba1597e7874f28/osu!/GameModes/Play/ReplayWatcher.cs#L69-L71 + if (legacyFrames.Count >= 3 && legacyFrames[0].Time > legacyFrames[2].Time) + legacyFrames[0].Time = legacyFrames[1].Time = legacyFrames[2].Time; + + // at the start of the replay, stable places two replay frames, at time 0 and SkipBoundary - 1, respectively. + // both frames use a position of (256, -500). + // ignore these frames as they serve no real purpose (and can even mislead ruleset-specific handlers - see mania) + if (legacyFrames.Count >= 2 && legacyFrames[1].Position == new Vector2(256, -500)) + legacyFrames.RemoveAt(1); + + if (legacyFrames.Count >= 1 && legacyFrames[0].Position == new Vector2(256, -500)) + legacyFrames.RemoveAt(0); + + ReplayFrame currentFrame = null; + + foreach (var legacyFrame in legacyFrames) + { + // never allow backwards time traversal in relation to the current frame. + // this handles frames with negative delta. + // this doesn't match stable 100% as stable will do something similar to adding an interpolated "intermediate frame" + // at the point wherein time flow changes from backwards to forwards, but it'll do for now. + if (currentFrame != null && legacyFrame.Time < currentFrame.Time) + continue; + + replay.Frames.Add(currentFrame = convertFrame(legacyFrame, currentFrame)); } } From a4822fd615ef983be0399182f98159fc8546e427 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Fri, 22 Mar 2024 01:37:06 -0300 Subject: [PATCH 1399/2188] Make `CheckAbnormalDifficultySettings` abstract --- .../CheckAbnormalDifficultySettingsTest.cs | 93 ------------------- osu.Game/Rulesets/Edit/BeatmapVerifier.cs | 3 - .../Checks/CheckAbnormalDifficultySettings.cs | 41 ++------ 3 files changed, 8 insertions(+), 129 deletions(-) delete mode 100644 osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs diff --git a/osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs b/osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs deleted file mode 100644 index 94305755c4..0000000000 --- a/osu.Game.Tests/Editing/Checks/CheckAbnormalDifficultySettingsTest.cs +++ /dev/null @@ -1,93 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Edit.Checks; -using NUnit.Framework; -using osu.Game.Beatmaps; -using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Edit; -using osu.Game.Tests.Beatmaps; -using System.Linq; - -namespace osu.Game.Tests.Editing.Checks -{ - [TestFixture] - public class CheckAbnormalDifficultySettingsTest - { - private CheckAbnormalDifficultySettings check = null!; - - private IBeatmap beatmap = new Beatmap(); - - [SetUp] - public void Setup() - { - check = new CheckAbnormalDifficultySettings(); - beatmap.Difficulty = new(); - } - - [Test] - public void TestSettingsNormal() - { - var context = getContext(); - var issues = check.Run(context).ToList(); - - Assert.That(issues, Has.Count.EqualTo(0)); - } - - [Test] - public void TestAllSettingsMoreThanOneDecimal() - { - beatmap.Difficulty = new() - { - ApproachRate = 5.55f, - OverallDifficulty = 7.7777f, - CircleSize = 4.444f, - DrainRate = 1.1111111111f, - }; - - var context = getContext(); - var issues = check.Run(context).ToList(); - - Assert.That(issues, Has.Count.EqualTo(4)); - } - - [Test] - public void TestAllSettingsLessThanZero() - { - beatmap.Difficulty = new() - { - ApproachRate = -1, - OverallDifficulty = -20, - CircleSize = -11, - DrainRate = -34, - }; - - var context = getContext(); - var issues = check.Run(context).ToList(); - - Assert.That(issues, Has.Count.EqualTo(4)); - } - - [Test] - public void TestAllSettingsHigherThanTen() - { - beatmap.Difficulty = new() - { - ApproachRate = 14, - OverallDifficulty = 24, - CircleSize = 30, - DrainRate = 90, - }; - - var context = getContext(); - var issues = check.Run(context).ToList(); - - Assert.That(issues, Has.Count.EqualTo(4)); - } - - private BeatmapVerifierContext getContext() - { - return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); - } - } -} diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs index edabe941b7..2eb52e88c7 100644 --- a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs +++ b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs @@ -42,9 +42,6 @@ namespace osu.Game.Rulesets.Edit // Events new CheckBreaks(), - - // Settings - new CheckAbnormalDifficultySettings(), }; public IEnumerable Run(BeatmapVerifierContext context) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs index db154f4efc..93592a866b 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs @@ -6,9 +6,9 @@ using osu.Game.Rulesets.Edit.Checks.Components; namespace osu.Game.Rulesets.Edit.Checks { - public class CheckAbnormalDifficultySettings : ICheck + public abstract class CheckAbnormalDifficultySettings : ICheck { - public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Abnormal difficulty settings"); + public abstract CheckMetadata Metadata { get; } public IEnumerable PossibleTemplates => new IssueTemplate[] { @@ -16,42 +16,17 @@ namespace osu.Game.Rulesets.Edit.Checks new IssueTemplateOutOfRange(this), }; - public IEnumerable Run(BeatmapVerifierContext context) - { - var diff = context.Beatmap.Difficulty; - string ruleset = context.Beatmap.BeatmapInfo.Ruleset.ShortName; + public abstract IEnumerable Run(BeatmapVerifierContext context); - if (hasMoreThanOneDecimalPlace(diff.ApproachRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate); - - if (isOutOfRange(diff.ApproachRate)) - yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate); - - if (hasMoreThanOneDecimalPlace(diff.OverallDifficulty)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); - - if (isOutOfRange(diff.OverallDifficulty)) - yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); - - if (hasMoreThanOneDecimalPlace(diff.CircleSize)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); - - if (ruleset != "mania" && isOutOfRange(diff.CircleSize)) - yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); - - if (hasMoreThanOneDecimalPlace(diff.DrainRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); - - if (isOutOfRange(diff.DrainRate)) - yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); - } - - private bool isOutOfRange(float setting) + /// + /// If the setting is out of the boundaries set by the editor (0 - 10) + /// + protected bool OutOfRange(float setting) { return setting < 0f || setting > 10f; } - private bool hasMoreThanOneDecimalPlace(float setting) + protected bool HasMoreThanOneDecimalPlace(float setting) { return float.Round(setting, 1) != setting; } From e2df0981843c3428fa11a232d341d97ac3e0505f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Mar 2024 08:25:03 +0100 Subject: [PATCH 1400/2188] Add failing test case for desired artist sort behaviour --- .../SongSelect/TestSceneBeatmapCarousel.cs | 50 +++++++++++++++++++ 1 file changed, 50 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index de2ae3708f..c0102b238c 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -666,6 +666,56 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert($"Check {zzz_lowercase} is second last", () => carousel.BeatmapSets.SkipLast(1).Last().Metadata.Artist == zzz_lowercase); } + [Test] + public void TestSortByArtistUsesTitleAsTiebreaker() + { + var sets = new List(); + + AddStep("Populuate beatmap sets", () => + { + sets.Clear(); + + for (int i = 0; i < 20; i++) + { + var set = TestResources.CreateTestBeatmapSetInfo(); + + if (i == 4) + { + set.Beatmaps.ForEach(b => + { + b.Metadata.Artist = "ZZZ"; + b.Metadata.Title = "AAA"; + }); + } + + if (i == 8) + { + set.Beatmaps.ForEach(b => + { + b.Metadata.Artist = "ZZZ"; + b.Metadata.Title = "ZZZ"; + }); + } + + sets.Add(set); + } + }); + + loadBeatmaps(sets); + + AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false)); + AddAssert("Check last item", () => + { + var lastItem = carousel.BeatmapSets.Last(); + return lastItem.Metadata.Artist == "ZZZ" && lastItem.Metadata.Title == "ZZZ"; + }); + AddAssert("Check second last item", () => + { + var secondLastItem = carousel.BeatmapSets.SkipLast(1).Last(); + return secondLastItem.Metadata.Artist == "ZZZ" && secondLastItem.Metadata.Title == "AAA"; + }); + } + /// /// Ensures stability is maintained on different sort modes for items with equal properties. /// From a1880e89c299f55a8907050988b8200e854ed34b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Mar 2024 08:31:59 +0100 Subject: [PATCH 1401/2188] Use title as tiebreaker when sorting beatmap carousel by artist Closes https://github.com/ppy/osu/issues/27548. Reference: https://github.com/peppy/osu-stable-reference/blob/e53980dd76857ee899f66ce519ba1597e7874f28/osu!/GameplayElements/Beatmaps/BeatmapTreeManager.cs#L341-L347 --- osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs index 43c9c621e8..7e15699804 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmapSet.cs @@ -69,6 +69,8 @@ namespace osu.Game.Screens.Select.Carousel default: case SortMode.Artist: comparison = OrdinalSortByCaseStringComparer.DEFAULT.Compare(BeatmapSet.Metadata.Artist, otherSet.BeatmapSet.Metadata.Artist); + if (comparison == 0) + goto case SortMode.Title; break; case SortMode.Title: From 6fa663c8cac732c6d705955f52565f1f78b7eddd Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Fri, 22 Mar 2024 14:48:22 -0300 Subject: [PATCH 1402/2188] Make check ruleset specific --- ...heckCatchAbnormalDifficultySettingsTest.cs | 158 ++++++++++++++ .../Edit/CatchBeatmapVerifier.cs | 3 +- .../CheckCatchAbnormalDifficultySettings.cs | 38 ++++ ...heckManiaAbnormalDifficultySettingsTest.cs | 121 +++++++++++ .../CheckManiaAbnormalDifficultySettings.cs | 32 +++ .../Edit/ManiaBeatmapVerifier.cs | 2 + .../CheckOsuAbnormalDifficultySettingsTest.cs | 194 ++++++++++++++++++ .../CheckOsuAbnormalDifficultySettings.cs | 43 ++++ .../Edit/OsuBeatmapVerifier.cs | 3 + ...heckTaikoAbnormalDifficultySettingsTest.cs | 84 ++++++++ .../CheckTaikoAbnormalDifficultySettings.cs | 26 +++ .../Edit/TaikoBeatmapVerifier.cs | 24 +++ osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 2 + 13 files changed, 729 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs create mode 100644 osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs create mode 100644 osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs create mode 100644 osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs create mode 100644 osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs create mode 100644 osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs create mode 100644 osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs create mode 100644 osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs create mode 100644 osu.Game.Rulesets.Taiko/Edit/TaikoBeatmapVerifier.cs diff --git a/osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs new file mode 100644 index 0000000000..2ae2e20215 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs @@ -0,0 +1,158 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Catch.Edit.Checks; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Rulesets.Catch.Tests.Editor.Checks +{ + [TestFixture] + public class CheckCatchAbnormalDifficultySettingsTest + { + private CheckCatchAbnormalDifficultySettings check = null!; + + private IBeatmap beatmap = new Beatmap(); + + [SetUp] + public void Setup() + { + check = new CheckCatchAbnormalDifficultySettings(); + + beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo; + beatmap.Difficulty = new BeatmapDifficulty() + { + ApproachRate = 5, + CircleSize = 5, + DrainRate = 5, + }; + } + + [Test] + public void TestNormalSettings() + { + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + [Test] + public void TestApproachRateTwoDecimals() + { + beatmap.Difficulty.ApproachRate = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestCircleSizeTwoDecimals() + { + beatmap.Difficulty.CircleSize = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestDrainRateTwoDecimals() + { + beatmap.Difficulty.DrainRate = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestApproachRateUnder() + { + beatmap.Difficulty.ApproachRate = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestCircleSizeUnder() + { + beatmap.Difficulty.CircleSize = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestDrainRateUnder() + { + beatmap.Difficulty.DrainRate = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestApproachRateOver() + { + beatmap.Difficulty.ApproachRate = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestCircleSizeOver() + { + beatmap.Difficulty.CircleSize = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestDrainRateOver() + { + beatmap.Difficulty.DrainRate = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + private BeatmapVerifierContext getContext() + { + return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + } + } +} diff --git a/osu.Game.Rulesets.Catch/Edit/CatchBeatmapVerifier.cs b/osu.Game.Rulesets.Catch/Edit/CatchBeatmapVerifier.cs index c7a41a4e22..71da6d5014 100644 --- a/osu.Game.Rulesets.Catch/Edit/CatchBeatmapVerifier.cs +++ b/osu.Game.Rulesets.Catch/Edit/CatchBeatmapVerifier.cs @@ -13,7 +13,8 @@ namespace osu.Game.Rulesets.Catch.Edit { private readonly List checks = new List { - new CheckBananaShowerGap() + new CheckBananaShowerGap(), + new CheckCatchAbnormalDifficultySettings(), }; public IEnumerable Run(BeatmapVerifierContext context) diff --git a/osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs new file mode 100644 index 0000000000..8295795f00 --- /dev/null +++ b/osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs @@ -0,0 +1,38 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Catch.Edit.Checks +{ + public class CheckCatchAbnormalDifficultySettings : CheckAbnormalDifficultySettings + { + public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks catch relevant settings"); + + public override IEnumerable Run(BeatmapVerifierContext context) + { + var diff = context.Beatmap.Difficulty; + + if (HasMoreThanOneDecimalPlace(diff.ApproachRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate); + + if (OutOfRange(diff.ApproachRate)) + yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate); + + if (HasMoreThanOneDecimalPlace(diff.CircleSize)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); + + if (OutOfRange(diff.CircleSize)) + yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); + + if (HasMoreThanOneDecimalPlace(diff.DrainRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + + if (OutOfRange(diff.DrainRate)) + yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + } + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs new file mode 100644 index 0000000000..6c585aace3 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs @@ -0,0 +1,121 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Edit.Checks; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks +{ + [TestFixture] + public class CheckManiaAbnormalDifficultySettingsTest + { + private CheckManiaAbnormalDifficultySettings check = null!; + + private IBeatmap beatmap = new Beatmap(); + + [SetUp] + public void Setup() + { + check = new CheckManiaAbnormalDifficultySettings(); + + beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo; + beatmap.Difficulty = new BeatmapDifficulty() + { + OverallDifficulty = 5, + DrainRate = 5, + }; + } + + [Test] + public void TestNormalSettings() + { + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + [Test] + public void TestOverallDifficultyTwoDecimals() + { + beatmap.Difficulty.OverallDifficulty = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestDrainRateTwoDecimals() + { + beatmap.Difficulty.DrainRate = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestOverallDifficultyUnder() + { + beatmap.Difficulty.OverallDifficulty = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestDrainRateUnder() + { + beatmap.Difficulty.DrainRate = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestOverallDifficultyOver() + { + beatmap.Difficulty.OverallDifficulty = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestDrainRateOver() + { + beatmap.Difficulty.DrainRate = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + private BeatmapVerifierContext getContext() + { + return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs new file mode 100644 index 0000000000..ae0cc3aa4c --- /dev/null +++ b/osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs @@ -0,0 +1,32 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Mania.Edit.Checks +{ + public class CheckManiaAbnormalDifficultySettings : CheckAbnormalDifficultySettings + { + public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks mania relevant settings"); + + public override IEnumerable Run(BeatmapVerifierContext context) + { + var diff = context.Beatmap.Difficulty; + + if (HasMoreThanOneDecimalPlace(diff.OverallDifficulty)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); + + if (OutOfRange(diff.OverallDifficulty)) + yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + + if (HasMoreThanOneDecimalPlace(diff.DrainRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + + if (OutOfRange(diff.DrainRate)) + yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + } + } +} diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs b/osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs index 778dcfc6e1..4adabfa4d7 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaBeatmapVerifier.cs @@ -13,7 +13,9 @@ namespace osu.Game.Rulesets.Mania.Edit { private readonly List checks = new List { + // Settings new CheckKeyCount(), + new CheckManiaAbnormalDifficultySettings(), }; public IEnumerable Run(BeatmapVerifierContext context) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs new file mode 100644 index 0000000000..53ccd3c7a7 --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs @@ -0,0 +1,194 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Osu.Edit.Checks; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Edit; +using osu.Game.Tests.Beatmaps; +using System.Linq; + +namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks +{ + [TestFixture] + public class CheckOsuAbnormalDifficultySettingsTest + { + private CheckOsuAbnormalDifficultySettings check = null!; + + private IBeatmap beatmap = new Beatmap(); + + [SetUp] + public void Setup() + { + check = new CheckOsuAbnormalDifficultySettings(); + + beatmap.Difficulty = new BeatmapDifficulty() + { + ApproachRate = 5, + CircleSize = 5, + DrainRate = 5, + OverallDifficulty = 5, + }; + } + + [Test] + public void TestNormalSettings() + { + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + [Test] + public void TestApproachRateTwoDecimals() + { + beatmap.Difficulty.ApproachRate = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestCircleSizeTwoDecimals() + { + beatmap.Difficulty.CircleSize = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestDrainRateTwoDecimals() + { + beatmap.Difficulty.DrainRate = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestOverallDifficultyTwoDecimals() + { + beatmap.Difficulty.OverallDifficulty = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestApproachRateUnder() + { + beatmap.Difficulty.ApproachRate = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestCircleSizeUnder() + { + beatmap.Difficulty.CircleSize = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestDrainRateUnder() + { + beatmap.Difficulty.DrainRate = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestOverallDifficultyUnder() + { + beatmap.Difficulty.OverallDifficulty = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestApproachRateOver() + { + beatmap.Difficulty.ApproachRate = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestCircleSizeOver() + { + beatmap.Difficulty.CircleSize = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestDrainRateOver() + { + beatmap.Difficulty.DrainRate = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestOverallDifficultyOver() + { + beatmap.Difficulty.OverallDifficulty = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + private BeatmapVerifierContext getContext() + { + return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs new file mode 100644 index 0000000000..c1eca7fff7 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs @@ -0,0 +1,43 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Osu.Edit.Checks +{ + public class CheckOsuAbnormalDifficultySettings : CheckAbnormalDifficultySettings + { + public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks osu relevant settings"); + public override IEnumerable Run(BeatmapVerifierContext context) + { + var diff = context.Beatmap.Difficulty; + + if (HasMoreThanOneDecimalPlace(diff.ApproachRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate); + + if (OutOfRange(diff.ApproachRate)) + yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate); + + if (HasMoreThanOneDecimalPlace(diff.OverallDifficulty)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); + + if (OutOfRange(diff.OverallDifficulty)) + yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + + if (HasMoreThanOneDecimalPlace(diff.CircleSize)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); + + if (OutOfRange(diff.CircleSize)) + yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); + + if (HasMoreThanOneDecimalPlace(diff.DrainRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + + if (OutOfRange(diff.DrainRate)) + yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + } + } +} diff --git a/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs b/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs index 325e9ed4cb..4b01a1fc39 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuBeatmapVerifier.cs @@ -21,6 +21,9 @@ namespace osu.Game.Rulesets.Osu.Edit new CheckTimeDistanceEquality(), new CheckLowDiffOverlaps(), new CheckTooShortSliders(), + + // Settings + new CheckOsuAbnormalDifficultySettings(), }; public IEnumerable Run(BeatmapVerifierContext context) diff --git a/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs new file mode 100644 index 0000000000..f10e62f3bf --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs @@ -0,0 +1,84 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Taiko.Edit.Checks; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Edit; +using osu.Game.Tests.Beatmaps; +using System.Linq; + +namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks +{ + [TestFixture] + public class CheckTaikoAbnormalDifficultySettingsTest + { + private CheckTaikoAbnormalDifficultySettings check = null!; + + private IBeatmap beatmap = new Beatmap(); + + [SetUp] + public void Setup() + { + check = new CheckTaikoAbnormalDifficultySettings(); + + beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo; + beatmap.Difficulty = new BeatmapDifficulty() + { + OverallDifficulty = 5, + }; + } + + [Test] + public void TestNormalSettings() + { + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + [Test] + public void TestOverallDifficultyTwoDecimals() + { + beatmap.Difficulty.OverallDifficulty = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + + [Test] + public void TestOverallDifficultyUnder() + { + beatmap.Difficulty.OverallDifficulty = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestOverallDifficultyOver() + { + beatmap.Difficulty.OverallDifficulty = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + private BeatmapVerifierContext getContext() + { + return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs new file mode 100644 index 0000000000..ce35f21853 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs @@ -0,0 +1,26 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Taiko.Edit.Checks +{ + public class CheckTaikoAbnormalDifficultySettings : CheckAbnormalDifficultySettings + { + public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks taiko relevant settings"); + + public override IEnumerable Run(BeatmapVerifierContext context) + { + var diff = context.Beatmap.Difficulty; + + if (HasMoreThanOneDecimalPlace(diff.OverallDifficulty)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); + + if (OutOfRange(diff.OverallDifficulty)) + yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Edit/TaikoBeatmapVerifier.cs b/osu.Game.Rulesets.Taiko/Edit/TaikoBeatmapVerifier.cs new file mode 100644 index 0000000000..f5c3f1846d --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Edit/TaikoBeatmapVerifier.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks.Components; +using osu.Game.Rulesets.Taiko.Edit.Checks; + +namespace osu.Game.Rulesets.Taiko.Edit +{ + public class TaikoBeatmapVerifier : IBeatmapVerifier + { + private readonly List checks = new List + { + new CheckTaikoAbnormalDifficultySettings(), + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + return checks.SelectMany(check => check.Run(context)); + } + } +} diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 24b0ec5d57..d7184bce60 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -188,6 +188,8 @@ namespace osu.Game.Rulesets.Taiko public override HitObjectComposer CreateHitObjectComposer() => new TaikoHitObjectComposer(this); + public override IBeatmapVerifier CreateBeatmapVerifier() => new TaikoBeatmapVerifier(); + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(RulesetInfo, beatmap); public override PerformanceCalculator CreatePerformanceCalculator() => new TaikoPerformanceCalculator(); From c7c03302653790668d0fdb49f25dfceb016eaf3e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 22 Mar 2024 19:05:58 +0100 Subject: [PATCH 1403/2188] Attempt to disable rulesets that can be linked to an unhandled crash --- osu.Game/OsuGameBase.cs | 4 ++- osu.Game/Rulesets/RealmRulesetStore.cs | 48 ++++++++++++++++++++++++-- osu.Game/Rulesets/RulesetStore.cs | 24 +++++++++---- 3 files changed, 65 insertions(+), 11 deletions(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 81e3d8bed8..8bda8fb6c2 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -678,12 +678,14 @@ namespace osu.Game /// /// Allows a maximum of one unhandled exception, per second of execution. /// - private bool onExceptionThrown(Exception _) + private bool onExceptionThrown(Exception ex) { bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0; Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {allowableExceptions} more allowable exceptions" : "denied")} ."); + RulesetStore.TryDisableCustomRulesetsCausing(ex); + // restore the stock of allowable exceptions after a short delay. Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions)); diff --git a/osu.Game/Rulesets/RealmRulesetStore.cs b/osu.Game/Rulesets/RealmRulesetStore.cs index ba6f4583d1..36eae7af2c 100644 --- a/osu.Game/Rulesets/RealmRulesetStore.cs +++ b/osu.Game/Rulesets/RealmRulesetStore.cs @@ -3,8 +3,11 @@ using System; using System.Collections.Generic; +using System.Diagnostics; +using System.IO; using System.Linq; using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Beatmaps; using osu.Game.Database; @@ -13,17 +16,20 @@ namespace osu.Game.Rulesets { public class RealmRulesetStore : RulesetStore { + private readonly RealmAccess realmAccess; public override IEnumerable AvailableRulesets => availableRulesets; private readonly List availableRulesets = new List(); - public RealmRulesetStore(RealmAccess realm, Storage? storage = null) + public RealmRulesetStore(RealmAccess realmAccess, Storage? storage = null) : base(storage) { - prepareDetachedRulesets(realm); + this.realmAccess = realmAccess; + prepareDetachedRulesets(); + informUserAboutBrokenRulesets(); } - private void prepareDetachedRulesets(RealmAccess realmAccess) + private void prepareDetachedRulesets() { realmAccess.Write(realm => { @@ -143,5 +149,41 @@ namespace osu.Game.Rulesets instance.CreateBeatmapProcessor(converter.Convert()); } + + private void informUserAboutBrokenRulesets() + { + if (RulesetStorage == null) + return; + + foreach (string brokenRulesetDll in RulesetStorage.GetFiles(@".", @"*.dll.broken")) + { + Logger.Log($"Ruleset '{Path.GetFileNameWithoutExtension(brokenRulesetDll)}' has been disabled due to causing a crash.\n\n" + + "Please update the ruleset or report the issue to the developers of the ruleset if no updates are available.", level: LogLevel.Important); + } + } + + internal void TryDisableCustomRulesetsCausing(Exception exception) + { + var stackTrace = new StackTrace(exception); + + foreach (var frame in stackTrace.GetFrames()) + { + var declaringAssembly = frame.GetMethod()?.DeclaringType?.Assembly; + if (declaringAssembly == null) + continue; + + if (UserRulesetAssemblies.Contains(declaringAssembly)) + { + string sourceLocation = declaringAssembly.Location; + string destinationLocation = Path.ChangeExtension(sourceLocation, @".dll.broken"); + + if (File.Exists(sourceLocation)) + { + Logger.Log($"Unhandled exception traced back to custom ruleset {Path.GetFileNameWithoutExtension(sourceLocation)}. Marking as broken."); + File.Move(sourceLocation, destinationLocation); + } + } + } + } } } diff --git a/osu.Game/Rulesets/RulesetStore.cs b/osu.Game/Rulesets/RulesetStore.cs index ac36ee6494..f33d42a53e 100644 --- a/osu.Game/Rulesets/RulesetStore.cs +++ b/osu.Game/Rulesets/RulesetStore.cs @@ -18,6 +18,8 @@ namespace osu.Game.Rulesets private const string ruleset_library_prefix = @"osu.Game.Rulesets"; protected readonly Dictionary LoadedAssemblies = new Dictionary(); + protected readonly HashSet UserRulesetAssemblies = new HashSet(); + protected readonly Storage? RulesetStorage; /// /// All available rulesets. @@ -41,9 +43,9 @@ namespace osu.Game.Rulesets // to load as unable to locate the game core assembly. AppDomain.CurrentDomain.AssemblyResolve += resolveRulesetDependencyAssembly; - var rulesetStorage = storage?.GetStorageForDirectory(@"rulesets"); - if (rulesetStorage != null) - loadUserRulesets(rulesetStorage); + RulesetStorage = storage?.GetStorageForDirectory(@"rulesets"); + if (RulesetStorage != null) + loadUserRulesets(RulesetStorage); } /// @@ -105,7 +107,11 @@ namespace osu.Game.Rulesets var rulesets = rulesetStorage.GetFiles(@".", @$"{ruleset_library_prefix}.*.dll"); foreach (string? ruleset in rulesets.Where(f => !f.Contains(@"Tests"))) - loadRulesetFromFile(rulesetStorage.GetFullPath(ruleset)); + { + var assembly = loadRulesetFromFile(rulesetStorage.GetFullPath(ruleset)); + if (assembly != null) + UserRulesetAssemblies.Add(assembly); + } } private void loadFromDisk() @@ -126,21 +132,25 @@ namespace osu.Game.Rulesets } } - private void loadRulesetFromFile(string file) + private Assembly? loadRulesetFromFile(string file) { string filename = Path.GetFileNameWithoutExtension(file); if (LoadedAssemblies.Values.Any(t => Path.GetFileNameWithoutExtension(t.Assembly.Location) == filename)) - return; + return null; try { - addRuleset(Assembly.LoadFrom(file)); + var assembly = Assembly.LoadFrom(file); + addRuleset(assembly); + return assembly; } catch (Exception e) { LogFailedLoad(filename, e); } + + return null; } private void addRuleset(Assembly assembly) From 6fbe1a5b8d1a80c6a5b1e277ee015162b7ea8083 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sat, 23 Mar 2024 19:22:47 -0300 Subject: [PATCH 1404/2188] Add video resolution check --- .../Checks/CheckVideoResolutionTest.cs | 86 +++++++++++++ .../Videos/test-video-resolution-high.mp4 | Bin 0 -> 13655 bytes osu.Game/Rulesets/Edit/BeatmapVerifier.cs | 1 + .../Edit/Checks/CheckVideoResolution.cs | 117 ++++++++++++++++++ 4 files changed, 204 insertions(+) create mode 100644 osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs create mode 100644 osu.Game.Tests/Resources/Videos/test-video-resolution-high.mp4 create mode 100644 osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs diff --git a/osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs b/osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs new file mode 100644 index 0000000000..ab677a15d4 --- /dev/null +++ b/osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs @@ -0,0 +1,86 @@ +using System.IO; +using System.Linq; +using Moq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; +using osu.Game.Storyboards; +using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Editing.Checks +{ + [TestFixture] + public class CheckVideoResolutionTest + { + private CheckVideoResolution check = null!; + + private IBeatmap beatmap = null!; + + [SetUp] + public void Setup() + { + check = new CheckVideoResolution(); + beatmap = new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + BeatmapSet = new BeatmapSetInfo + { + Files = + { + CheckTestHelpers.CreateMockFile("mp4"), + } + } + } + }; + } + + [Test] + public void TestNoVideo() + { + beatmap.BeatmapInfo.BeatmapSet?.Files.Clear(); + + var issues = check.Run(getContext(null)).ToList(); + + Assert.That(issues, Has.Count.EqualTo(0)); + } + + [Test] + public void TestVideoAcceptableResolution() + { + using (var resourceStream = TestResources.OpenResource("Videos/test-video.mp4")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(0)); + } + } + + [Test] + public void TestVideoHighResolution() + { + using (var resourceStream = TestResources.OpenResource("Videos/test-video-resolution-high.mp4")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckVideoResolution.IssueTemplateHighResolution); + } + } + + private BeatmapVerifierContext getContext(Stream? resourceStream) + { + var storyboard = new Storyboard(); + var layer = storyboard.GetLayer("Video"); + layer.Add(new StoryboardVideo("abc123.mp4", 0)); + + var mockWorkingBeatmap = new Mock(beatmap, null, null); + mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny())).Returns(resourceStream); + mockWorkingBeatmap.As().SetupGet(w => w.Storyboard).Returns(storyboard); + + return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object); + } + } +} diff --git a/osu.Game.Tests/Resources/Videos/test-video-resolution-high.mp4 b/osu.Game.Tests/Resources/Videos/test-video-resolution-high.mp4 new file mode 100644 index 0000000000000000000000000000000000000000..fbdb00d3ad464a7f2d9d223d5fa9edb67fdaa689 GIT binary patch literal 13655 zcmeHNeQX>@6@PczVL*m4tPP}$L-S}hg&bg*ePO=GZEeMbb5vo#p-P>LJ4)5Ns zch`~B8a%$qmwy`2jYNdw-vopmjfC`>E|#gtJsYT8{RYT1XfIi(P|$oB0*sq zpGtgdCop3W(sEt%T;z?q;d(ye&y`r0=D_UPkB{GRO@&2S21 z&}dfEgEGsv;N9w1a+;yDHdS9Tv$+8j7L1zyp!~F#Yx%lH&CyvKmRS9q5yz17<*GYe zFKwWF+V$LELs*+*Y}1gl#EwF5+qsKNF8ok7uW)6Fy!Ny38Jjq{as2fL>sSr>ss76H3uE$U3*>WF{yW;; zS7^sF$iI3!awdDWcf;49u{YO+Uj+8=_C5X|^ksaRZv88BzT$eSg+46Z3hUPkE&d4T z1?bT2pq~)cuLpgPXkjPl+eC|&f%Zdfmx3N8TKrznZWtB?^fJ+sEudc#E!_+{3U&Pe z=xM0)I?#8Cn&Y4+iCR{H9wSK@P;qSbeTP7$?k0{x8W<{l8{ zvt~W$5K$ZE({_NU^M24Ik&Ly=uMkBupmRjAH0U%@9P^2vAnLjU^gL0`iECI}{{Z+_ zo=GI1LQF|~ttkM0=7S}mr&MI6x3achDOuZ^zPGlvPft+Du4rvtYb3|B`WW7|lC`bA zT(GuvZr<7kZT|^NTm6HArM-WerOm-LVsrgeT6UP~7=o#?l+ay`DLq9dCMH(koK+!T z)Kkx(FgroBZ>$DVJ@26{=copy5EFID92VLDn{E#8&Rf55hC9wNv|}>~h>gXFy))Yt z;ME*n!{N0Y&TK}|el~~Sz~OT^d@hH-hr@5=a3+~xKJz#nN2Q1}+Zym?VhY+XmBZI?cpHbe zb2!{uaU2});yh&zk8(KEgFtRw9KM#r6C8dEhr=8d$A{@7rYn$3=yTKD0rZd9J}~{6 zAu%$T=9cDT-{!;gFM#P^0MlO&-KdA@UkF#Ua38h@`?Kg#m=2tghTU*SIIoN0!W%yc z`W4*KX3$Z%BeAh$M+~HoECS8%R*Y8ZoV8d3r?i6y$fAx}T#+ z&3t$cC*vr#%|^2*}0oF;OLOU>ZK-H zVOmerR8LKP=XZU7I(+_g|BoJS`;ByZ*`>dX#S&doyQEr56N-{R zMSlkxbbfeq-|g*PQty_HXsPKcDmGg7xS(;Fu?DN7h zlw61940bXu9U0Fw(8jX8td(=SB~?i)YBDO}6CxQ+NSdBDEOjUu?UuV`Ny#b3xT`1S zv3R#U7LCUxQ%{bV8Oa?`lrBn7e%2^GINT(D{u|2<(&MGcr zl67>fD=ux-vx6Bg4Q7_D=Td`~joLhDqr;FsjcsjzFMW01iHl#4H$78-=&7z- z4xjYDkRrje_QmgaED5ki<63Bk!l=n^X-e2CzC5w+{s z<0>4<%Q!UP3&&p^b*3;Qfwx5h!@V%cR_`OT+jo9+>Wx=Ks94RF--nr3P~jEgQFw(I zyauYL9p1w7Qi3SIZ& z%Mf(K7%uP7rKTTw9q2M{o*u$IJTOVZS6C0xX!(fObUFh3+6;^T0SSbM0*w|PoaGr8 z*^7+GZM?OX0CtN#FS<<~4c6f5rYbqvVZ z(nW@16+U&ug<=(SORYVicoAHevAaoT#n7$^<57MaF=7Y|I1}+YI4_; zWvcsMx&r+1wrR28bqL9r)&9TvrLxR$iVManI16#X*fgu{@3ydztX$xtgRx>%1PvD# nl9krXg0TnQ0l!rC9a$sfC&QIzd5O0gqJFh2Q*qv;=F9&8=0zb8 literal 0 HcmV?d00001 diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs index 4a316afd22..95f79391ef 100644 --- a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs +++ b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs @@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Edit // Resources new CheckBackgroundPresence(), new CheckBackgroundQuality(), + new CheckVideoResolution(), // Audio new CheckAudioPresence(), diff --git a/osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs b/osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs new file mode 100644 index 0000000000..831962e2e9 --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs @@ -0,0 +1,117 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using osu.Framework.Logging; +using osu.Game.Beatmaps; +using osu.Game.IO.FileAbstraction; +using osu.Game.Rulesets.Edit.Checks.Components; +using osu.Game.Storyboards; +using TagLib; +using File = TagLib.File; + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckVideoResolution : ICheck + { + private const int max_video_width = 1280; + + private const int max_video_height = 720; + + public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Resources, "Too high video resolution."); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateHighResolution(this), + new IssueTemplateFileError(this), + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet; + var videoPaths = getVideoPaths(context.WorkingBeatmap.Storyboard); + + foreach (string filename in videoPaths) + { + string? storagePath = beatmapSet?.GetPathForFile(filename); + + // Don't report any issues for missing video here since another check is already doing that (CheckAudioInVideo) + if (storagePath == null) continue; + + Issue issue; + + try + { + using (Stream data = context.WorkingBeatmap.GetStream(storagePath)) + using (File tagFile = File.Create(new StreamFileAbstraction(filename, data))) + { + int height = tagFile.Properties.VideoHeight; + int width = tagFile.Properties.VideoWidth; + + if (height <= max_video_height || width <= max_video_width) + continue; + + issue = new IssueTemplateHighResolution(this).Create(filename, width, height); + } + } + catch (CorruptFileException) + { + issue = new IssueTemplateFileError(this).Create(filename, "Corrupt file"); + } + catch (UnsupportedFormatException) + { + issue = new IssueTemplateFileError(this).Create(filename, "Unsupported format"); + } + catch (Exception ex) + { + issue = new IssueTemplateFileError(this).Create(filename, "Internal failure - see logs for more info"); + Logger.Log($"Failed when running {nameof(CheckVideoResolution)}: {ex}"); + } + + yield return issue; + } + } + + private List getVideoPaths(Storyboard storyboard) + { + var videoPaths = new List(); + + foreach (var layer in storyboard.Layers) + { + foreach (var element in layer.Elements) + { + if (element is not StoryboardVideo video) + continue; + + if (!videoPaths.Contains(video.Path)) + videoPaths.Add(video.Path); + } + } + + return videoPaths; + } + + public class IssueTemplateHighResolution : IssueTemplate + { + public IssueTemplateHighResolution(ICheck check) + : base(check, IssueType.Problem, "\"{0}\" resolution exceeds 1280x720 ({1}x{2})") + { + } + + public Issue Create(string filename, int width, int height) => new Issue(this, filename, width, height); + } + + public class IssueTemplateFileError : IssueTemplate + { + public IssueTemplateFileError(ICheck check) + : base(check, IssueType.Error, "Could not check resolution for \"{0}\" ({1}).") + { + } + + public Issue Create(string filename, string errorReason) => new Issue(this, filename, errorReason); + } + + } +} From eb938272040be14caa292fe65800356a6ae03a1a Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sat, 23 Mar 2024 23:11:13 -0300 Subject: [PATCH 1405/2188] Add missing copyright header --- osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs b/osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs index ab677a15d4..1e16c67aab 100644 --- a/osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckVideoResolutionTest.cs @@ -1,3 +1,6 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + using System.IO; using System.Linq; using Moq; From 8a05fecad5862d744d49b8febcb389e4e22b9850 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sat, 23 Mar 2024 23:28:55 -0300 Subject: [PATCH 1406/2188] Fix formatting issue --- osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs b/osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs index 831962e2e9..1b603b7e47 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckVideoResolution.cs @@ -112,6 +112,5 @@ namespace osu.Game.Rulesets.Edit.Checks public Issue Create(string filename, string errorReason) => new Issue(this, filename, errorReason); } - } } From ef2a16dd8ff260efa5117a10352e6ec771dfa2c3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Mar 2024 16:41:40 +0800 Subject: [PATCH 1407/2188] Various renaming and class updates to allow multiple menu banners --- .../Visual/Menus/TestSceneMainMenu.cs | 46 +++++++++----- ...tleRequest.cs => GetMenuContentRequest.cs} | 4 +- .../API/Requests/Responses/APIMenuContent.cs | 42 +++++++++++++ .../API/Requests/Responses/APIMenuImage.cs | 57 +++++++++++++++++ .../API/Requests/Responses/APISystemTitle.cs | 30 --------- osu.Game/Screens/Menu/MainMenu.cs | 8 +-- .../{SystemTitle.cs => OnlineMenuBanner.cs} | 62 ++++++++++--------- 7 files changed, 169 insertions(+), 80 deletions(-) rename osu.Game/Online/API/Requests/{GetSystemTitleRequest.cs => GetMenuContentRequest.cs} (74%) create mode 100644 osu.Game/Online/API/Requests/Responses/APIMenuContent.cs create mode 100644 osu.Game/Online/API/Requests/Responses/APIMenuImage.cs delete mode 100644 osu.Game/Online/API/Requests/Responses/APISystemTitle.cs rename osu.Game/Screens/Menu/{SystemTitle.cs => OnlineMenuBanner.cs} (79%) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs index 7053a9d544..3c78edb8a5 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs @@ -13,30 +13,48 @@ namespace osu.Game.Tests.Visual.Menus { public partial class TestSceneMainMenu : OsuGameTestScene { - private SystemTitle systemTitle => Game.ChildrenOfType().Single(); + private OnlineMenuBanner onlineMenuBanner => Game.ChildrenOfType().Single(); [Test] - public void TestSystemTitle() + public void TestOnlineMenuBanner() { - AddStep("set system title", () => systemTitle.Current.Value = new APISystemTitle + AddStep("set online content", () => onlineMenuBanner.Current.Value = new APIMenuContent { - Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", - Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023", + Images = new[] + { + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", + Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023", + } + } }); - AddAssert("system title not visible", () => systemTitle.State.Value, () => Is.EqualTo(Visibility.Hidden)); + AddAssert("system title not visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Hidden)); AddStep("enter menu", () => InputManager.Key(Key.Enter)); - AddUntilStep("system title visible", () => systemTitle.State.Value, () => Is.EqualTo(Visibility.Visible)); - AddStep("set another title", () => systemTitle.Current.Value = new APISystemTitle + AddUntilStep("system title visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Visible)); + AddStep("set another title", () => onlineMenuBanner.Current.Value = new APIMenuContent { - Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png", - Url = @"https://osu.ppy.sh/community/contests/189", + Images = new[] + { + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png", + Url = @"https://osu.ppy.sh/community/contests/189", + } + } }); - AddStep("set title with nonexistent image", () => systemTitle.Current.Value = new APISystemTitle + AddStep("set title with nonexistent image", () => onlineMenuBanner.Current.Value = new APIMenuContent { - Image = @"https://test.invalid/@2x", // .invalid TLD reserved by https://datatracker.ietf.org/doc/html/rfc2606#section-2 - Url = @"https://osu.ppy.sh/community/contests/189", + Images = new[] + { + new APIMenuImage + { + Image = @"https://test.invalid/@2x", // .invalid TLD reserved by https://datatracker.ietf.org/doc/html/rfc2606#section-2 + Url = @"https://osu.ppy.sh/community/contests/189", + } + } }); - AddStep("unset system title", () => systemTitle.Current.Value = null); + AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); } } } diff --git a/osu.Game/Online/API/Requests/GetSystemTitleRequest.cs b/osu.Game/Online/API/Requests/GetMenuContentRequest.cs similarity index 74% rename from osu.Game/Online/API/Requests/GetSystemTitleRequest.cs rename to osu.Game/Online/API/Requests/GetMenuContentRequest.cs index 52ca0c11eb..ad2bac6696 100644 --- a/osu.Game/Online/API/Requests/GetSystemTitleRequest.cs +++ b/osu.Game/Online/API/Requests/GetMenuContentRequest.cs @@ -5,9 +5,9 @@ using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Online.API.Requests { - public class GetSystemTitleRequest : OsuJsonWebRequest + public class GetMenuContentRequest : OsuJsonWebRequest { - public GetSystemTitleRequest() + public GetMenuContentRequest() : base(@"https://assets.ppy.sh/lazer-status.json") { } diff --git a/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs b/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs new file mode 100644 index 0000000000..acee6c99ba --- /dev/null +++ b/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs @@ -0,0 +1,42 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using Newtonsoft.Json; + +namespace osu.Game.Online.API.Requests.Responses +{ + public class APIMenuContent : IEquatable + { + /// + /// Images which should be displayed in rotation. + /// + [JsonProperty(@"images")] + public APIMenuImage[] Images { get; init; } = Array.Empty(); + + public DateTimeOffset LastUpdated { get; init; } + + public bool Equals(APIMenuContent? other) + { + if (ReferenceEquals(null, other)) return false; + if (ReferenceEquals(this, other)) return true; + + return LastUpdated.Equals(other.LastUpdated); + } + + public override bool Equals(object? obj) + { + if (ReferenceEquals(null, obj)) return false; + if (ReferenceEquals(this, obj)) return true; + + if (obj.GetType() != GetType()) return false; + + return Equals((APIMenuContent)obj); + } + + public override int GetHashCode() + { + return LastUpdated.GetHashCode(); + } + } +} diff --git a/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs b/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs new file mode 100644 index 0000000000..4824e23d4b --- /dev/null +++ b/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using Newtonsoft.Json; + +namespace osu.Game.Online.API.Requests.Responses +{ + public class APIMenuImage : IEquatable + { + /// + /// A URL pointing to the image which should be displayed. Generally should be an @2x image filename. + /// + [JsonProperty(@"image")] + public string Image { get; init; } = string.Empty; + + /// + /// A URL that should be opened on clicking the image. + /// + [JsonProperty(@"url")] + public string Url { get; init; } = string.Empty; + + /// + /// The time at which this item should begin displaying. If null, will display immediately. + /// + [JsonProperty(@"begins")] + public DateTimeOffset? Begins { get; set; } + + /// + /// The time at which this item should stop displaying. If null, will display indefinitely. + /// + [JsonProperty(@"expires")] + public DateTimeOffset? Expires { get; set; } + + public bool Equals(APIMenuImage? other) + { + if (ReferenceEquals(null, other)) return false; + if (ReferenceEquals(this, other)) return true; + + return Image == other.Image && Url == other.Url; + } + + public override bool Equals(object? obj) + { + if (ReferenceEquals(null, obj)) return false; + if (ReferenceEquals(this, obj)) return true; + if (obj.GetType() != GetType()) return false; + + return Equals((APIMenuImage)obj); + } + + public override int GetHashCode() + { + return HashCode.Combine(Image, Url); + } + } +} diff --git a/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs b/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs deleted file mode 100644 index bfa5c1043b..0000000000 --- a/osu.Game/Online/API/Requests/Responses/APISystemTitle.cs +++ /dev/null @@ -1,30 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using Newtonsoft.Json; - -namespace osu.Game.Online.API.Requests.Responses -{ - public class APISystemTitle : IEquatable - { - [JsonProperty(@"image")] - public string Image { get; set; } = string.Empty; - - [JsonProperty(@"url")] - public string Url { get; set; } = string.Empty; - - public bool Equals(APISystemTitle? other) - { - if (ReferenceEquals(null, other)) return false; - if (ReferenceEquals(this, other)) return true; - - return Image == other.Image && Url == other.Url; - } - - public override bool Equals(object? obj) => obj is APISystemTitle other && Equals(other); - - // ReSharper disable NonReadonlyMemberInGetHashCode - public override int GetHashCode() => HashCode.Combine(Image, Url); - } -} diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index decb901c32..235c5d5c56 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -98,7 +98,7 @@ namespace osu.Game.Screens.Menu private ParallaxContainer buttonsContainer; private SongTicker songTicker; private Container logoTarget; - private SystemTitle systemTitle; + private OnlineMenuBanner onlineMenuBanner; private MenuTip menuTip; private FillFlowContainer bottomElementsFlow; private SupporterDisplay supporterDisplay; @@ -178,7 +178,7 @@ namespace osu.Game.Screens.Menu Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, }, - systemTitle = new SystemTitle + onlineMenuBanner = new OnlineMenuBanner { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, @@ -201,12 +201,12 @@ namespace osu.Game.Screens.Menu case ButtonSystemState.Initial: case ButtonSystemState.Exit: ApplyToBackground(b => b.FadeColour(Color4.White, 500, Easing.OutSine)); - systemTitle.State.Value = Visibility.Hidden; + onlineMenuBanner.State.Value = Visibility.Hidden; break; default: ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine)); - systemTitle.State.Value = Visibility.Visible; + onlineMenuBanner.State.Value = Visibility.Visible; break; } }; diff --git a/osu.Game/Screens/Menu/SystemTitle.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs similarity index 79% rename from osu.Game/Screens/Menu/SystemTitle.cs rename to osu.Game/Screens/Menu/OnlineMenuBanner.cs index 813a470ed6..cf20196f85 100644 --- a/osu.Game/Screens/Menu/SystemTitle.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using System.Threading; using System.Threading.Tasks; using osu.Framework.Allocation; @@ -18,42 +19,28 @@ using osu.Game.Online.API.Requests.Responses; namespace osu.Game.Screens.Menu { - public partial class SystemTitle : VisibilityContainer + public partial class OnlineMenuBanner : VisibilityContainer { - internal Bindable Current { get; } = new Bindable(); + internal Bindable Current { get; } = new Bindable(new APIMenuContent()); private const float transition_duration = 500; private Container content = null!; private CancellationTokenSource? cancellationTokenSource; - private SystemTitleImage? currentImage; - - private ScheduledDelegate? openUrlAction; + private MenuImage? currentImage; [BackgroundDependencyLoader] - private void load(OsuGame? game) + private void load() { AutoSizeAxes = Axes.Both; AutoSizeDuration = transition_duration; AutoSizeEasing = Easing.OutQuint; - InternalChild = content = new OsuClickableContainer + InternalChild = content = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, AutoSizeAxes = Axes.Both, - Action = () => - { - currentImage?.Flash(); - - // Delay slightly to allow animation to play out. - openUrlAction?.Cancel(); - openUrlAction = Scheduler.AddDelayed(() => - { - if (!string.IsNullOrEmpty(Current.Value?.Url)) - game?.HandleLink(Current.Value.Url); - }, 250); - } }; } @@ -98,7 +85,7 @@ namespace osu.Game.Screens.Menu private void checkForUpdates() { - var request = new GetSystemTitleRequest(); + var request = new GetMenuContentRequest(); Task.Run(() => request.Perform()) .ContinueWith(r => { @@ -121,12 +108,12 @@ namespace osu.Game.Screens.Menu cancellationTokenSource = null; currentImage?.FadeOut(500, Easing.OutQuint).Expire(); - if (string.IsNullOrEmpty(Current.Value?.Image)) + if (Current.Value.Images.Length == 0) return; - LoadComponentAsync(new SystemTitleImage(Current.Value), loaded => + LoadComponentAsync(new MenuImage(Current.Value.Images.First()), loaded => { - if (!loaded.SystemTitle.Equals(Current.Value)) + if (!loaded.Image.Equals(Current.Value.Images.First())) loaded.Dispose(); content.Add(currentImage = loaded); @@ -134,22 +121,24 @@ namespace osu.Game.Screens.Menu } [LongRunningLoad] - private partial class SystemTitleImage : CompositeDrawable + private partial class MenuImage : OsuClickableContainer { - public readonly APISystemTitle SystemTitle; + public readonly APIMenuImage Image; private Sprite flash = null!; - public SystemTitleImage(APISystemTitle systemTitle) + private ScheduledDelegate? openUrlAction; + + public MenuImage(APIMenuImage image) { - SystemTitle = systemTitle; + Image = image; } [BackgroundDependencyLoader] - private void load(LargeTextureStore textureStore) + private void load(LargeTextureStore textureStore, OsuGame game) { - Texture? texture = textureStore.Get(SystemTitle.Image); - if (texture != null && SystemTitle.Image.Contains(@"@2x")) + Texture? texture = textureStore.Get(Image.Image); + if (texture != null && Image.Image.Contains(@"@2x")) texture.ScaleAdjust *= 2; AutoSizeAxes = Axes.Both; @@ -163,6 +152,19 @@ namespace osu.Game.Screens.Menu Blending = BlendingParameters.Additive, }, }; + + Action = () => + { + Flash(); + + // Delay slightly to allow animation to play out. + openUrlAction?.Cancel(); + openUrlAction = Scheduler.AddDelayed(() => + { + if (!string.IsNullOrEmpty(Image.Url)) + game?.HandleLink(Image.Url); + }, 250); + }; } protected override void LoadComplete() From 4c82e44291fdf23bf324d1d8f4a3092ede9437da Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Mar 2024 20:07:17 +0800 Subject: [PATCH 1408/2188] Add isolated test coverage of online menu banner --- .../Visual/Menus/TestSceneMainMenu.cs | 23 ------ .../Visual/Menus/TestSceneOnlineMenuBanner.cs | 71 +++++++++++++++++++ 2 files changed, 71 insertions(+), 23 deletions(-) create mode 100644 osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs diff --git a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs index 3c78edb8a5..e2a841d79a 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs @@ -32,29 +32,6 @@ namespace osu.Game.Tests.Visual.Menus AddAssert("system title not visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Hidden)); AddStep("enter menu", () => InputManager.Key(Key.Enter)); AddUntilStep("system title visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Visible)); - AddStep("set another title", () => onlineMenuBanner.Current.Value = new APIMenuContent - { - Images = new[] - { - new APIMenuImage - { - Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png", - Url = @"https://osu.ppy.sh/community/contests/189", - } - } - }); - AddStep("set title with nonexistent image", () => onlineMenuBanner.Current.Value = new APIMenuContent - { - Images = new[] - { - new APIMenuImage - { - Image = @"https://test.invalid/@2x", // .invalid TLD reserved by https://datatracker.ietf.org/doc/html/rfc2606#section-2 - Url = @"https://osu.ppy.sh/community/contests/189", - } - } - }); - AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); } } } diff --git a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs new file mode 100644 index 0000000000..a80212e0a1 --- /dev/null +++ b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs @@ -0,0 +1,71 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Screens.Menu; + +namespace osu.Game.Tests.Visual.Menus +{ + public partial class TestSceneOnlineMenuBanner : OsuTestScene + { + private OnlineMenuBanner onlineMenuBanner = null!; + + [SetUpSteps] + public void SetUpSteps() + { + AddStep("Create banner", () => + { + Child = onlineMenuBanner = new OnlineMenuBanner + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + State = { Value = Visibility.Visible } + }; + }); + } + + [Test] + public void TestBasic() + { + AddAssert("system title not visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Hidden)); + AddStep("set online content", () => onlineMenuBanner.Current.Value = new APIMenuContent + { + Images = new[] + { + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", + Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023", + } + }, + }); + AddStep("set another title", () => onlineMenuBanner.Current.Value = new APIMenuContent + { + Images = new[] + { + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png", + Url = @"https://osu.ppy.sh/community/contests/189", + } + } + }); + AddStep("set title with nonexistent image", () => onlineMenuBanner.Current.Value = new APIMenuContent + { + Images = new[] + { + new APIMenuImage + { + Image = @"https://test.invalid/@2x", // .invalid TLD reserved by https://datatracker.ietf.org/doc/html/rfc2606#section-2 + Url = @"https://osu.ppy.sh/community/contests/189", + } + } + }); + AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); + } + } +} From ec4a9a5fdd4ffa1df41b2e26227d27d1277ae8d2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 23 Mar 2024 23:07:31 +0800 Subject: [PATCH 1409/2188] Make work again for simple case --- .../API/Requests/Responses/APIMenuContent.cs | 12 ++++++--- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 25 +++++++------------ 2 files changed, 17 insertions(+), 20 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs b/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs index acee6c99ba..7b53488030 100644 --- a/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs +++ b/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using Newtonsoft.Json; namespace osu.Game.Online.API.Requests.Responses @@ -14,14 +15,12 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"images")] public APIMenuImage[] Images { get; init; } = Array.Empty(); - public DateTimeOffset LastUpdated { get; init; } - public bool Equals(APIMenuContent? other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; - return LastUpdated.Equals(other.LastUpdated); + return Images.SequenceEqual(other.Images); } public override bool Equals(object? obj) @@ -36,7 +35,12 @@ namespace osu.Game.Online.API.Requests.Responses public override int GetHashCode() { - return LastUpdated.GetHashCode(); + var hash = new HashCode(); + + foreach (var image in Images) + hash.Add(image.GetHashCode()); + + return hash.ToHashCode(); } } } diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index cf20196f85..613a6eed4c 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -78,7 +78,7 @@ namespace osu.Game.Screens.Menu { base.LoadComplete(); - Current.BindValueChanged(_ => loadNewImage(), true); + Current.BindValueChanged(_ => loadNewImages(), true); checkForUpdates(); } @@ -102,7 +102,7 @@ namespace osu.Game.Screens.Menu }); } - private void loadNewImage() + private void loadNewImages() { cancellationTokenSource?.Cancel(); cancellationTokenSource = null; @@ -131,19 +131,19 @@ namespace osu.Game.Screens.Menu public MenuImage(APIMenuImage image) { + AutoSizeAxes = Axes.Both; + Image = image; } [BackgroundDependencyLoader] - private void load(LargeTextureStore textureStore, OsuGame game) + private void load(LargeTextureStore textureStore, OsuGame? game) { Texture? texture = textureStore.Get(Image.Image); if (texture != null && Image.Image.Contains(@"@2x")) texture.ScaleAdjust *= 2; - AutoSizeAxes = Axes.Both; - - InternalChildren = new Drawable[] + Children = new Drawable[] { new Sprite { Texture = texture }, flash = new Sprite @@ -155,7 +155,9 @@ namespace osu.Game.Screens.Menu Action = () => { - Flash(); + flash.FadeInFromZero(50) + .Then() + .FadeOut(500, Easing.OutQuint); // Delay slightly to allow animation to play out. openUrlAction?.Cancel(); @@ -174,15 +176,6 @@ namespace osu.Game.Screens.Menu this.FadeInFromZero(500, Easing.OutQuint); flash.FadeOutFromOne(4000, Easing.OutQuint); } - - public Drawable Flash() - { - flash.FadeInFromZero(50) - .Then() - .FadeOut(500, Easing.OutQuint); - - return this; - } } } } From a4c619ea97c190a9a4929d89268677af7b72a985 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 24 Mar 2024 15:14:56 +0800 Subject: [PATCH 1410/2188] Add basic support for loading multiple images --- .../Visual/Menus/TestSceneOnlineMenuBanner.cs | 21 ++++- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 80 ++++++++++--------- 2 files changed, 64 insertions(+), 37 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs index a80212e0a1..4cc379a18b 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs @@ -31,7 +31,6 @@ namespace osu.Game.Tests.Visual.Menus [Test] public void TestBasic() { - AddAssert("system title not visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Hidden)); AddStep("set online content", () => onlineMenuBanner.Current.Value = new APIMenuContent { Images = new[] @@ -43,6 +42,7 @@ namespace osu.Game.Tests.Visual.Menus } }, }); + AddStep("set another title", () => onlineMenuBanner.Current.Value = new APIMenuContent { Images = new[] @@ -54,6 +54,24 @@ namespace osu.Game.Tests.Visual.Menus } } }); + + AddStep("set multiple images", () => onlineMenuBanner.Current.Value = new APIMenuContent + { + Images = new[] + { + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", + Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023", + }, + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png", + Url = @"https://osu.ppy.sh/community/contests/189", + } + }, + }); + AddStep("set title with nonexistent image", () => onlineMenuBanner.Current.Value = new APIMenuContent { Images = new[] @@ -65,6 +83,7 @@ namespace osu.Game.Tests.Visual.Menus } } }); + AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); } } diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 613a6eed4c..587a93fb67 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -27,7 +27,6 @@ namespace osu.Game.Screens.Menu private Container content = null!; private CancellationTokenSource? cancellationTokenSource; - private MenuImage? currentImage; [BackgroundDependencyLoader] private void load() @@ -48,32 +47,6 @@ namespace osu.Game.Screens.Menu protected override void PopOut() => content.FadeOut(transition_duration, Easing.OutQuint); - protected override bool OnHover(HoverEvent e) - { - content.ScaleTo(1.05f, 2000, Easing.OutQuint); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - content.ScaleTo(1f, 500, Easing.OutQuint); - base.OnHoverLost(e); - } - - protected override bool OnMouseDown(MouseDownEvent e) - { - content.ScaleTo(0.95f, 500, Easing.OutQuint); - return base.OnMouseDown(e); - } - - protected override void OnMouseUp(MouseUpEvent e) - { - content - .ScaleTo(0.95f) - .ScaleTo(1, 500, Easing.OutElastic); - base.OnMouseUp(e); - } - protected override void LoadComplete() { base.LoadComplete(); @@ -106,17 +79,26 @@ namespace osu.Game.Screens.Menu { cancellationTokenSource?.Cancel(); cancellationTokenSource = null; - currentImage?.FadeOut(500, Easing.OutQuint).Expire(); - if (Current.Value.Images.Length == 0) + var newContent = Current.Value; + + foreach (var i in content) + { + i.FadeOutFromOne(100, Easing.OutQuint) + .Expire(); + } + + if (newContent.Images.Length == 0) return; - LoadComponentAsync(new MenuImage(Current.Value.Images.First()), loaded => + LoadComponentsAsync(newContent.Images.Select(i => new MenuImage(i)), loaded => { - if (!loaded.Image.Equals(Current.Value.Images.First())) - loaded.Dispose(); + if (!newContent.Equals(Current.Value)) + return; - content.Add(currentImage = loaded); + content.AddRange(loaded); + + loaded.First().Show(); }, (cancellationTokenSource ??= new CancellationTokenSource()).Token); } @@ -132,6 +114,8 @@ namespace osu.Game.Screens.Menu public MenuImage(APIMenuImage image) { AutoSizeAxes = Axes.Both; + Anchor = Anchor.BottomCentre; + Origin = Anchor.BottomCentre; Image = image; } @@ -169,13 +153,37 @@ namespace osu.Game.Screens.Menu }; } - protected override void LoadComplete() + public override void Show() { - base.LoadComplete(); - this.FadeInFromZero(500, Easing.OutQuint); flash.FadeOutFromOne(4000, Easing.OutQuint); } + + protected override bool OnHover(HoverEvent e) + { + this.ScaleTo(1.05f, 2000, Easing.OutQuint); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + this.ScaleTo(1f, 500, Easing.OutQuint); + base.OnHoverLost(e); + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + this.ScaleTo(0.95f, 500, Easing.OutQuint); + return true; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + this + .ScaleTo(0.95f) + .ScaleTo(1, 500, Easing.OutElastic); + base.OnMouseUp(e); + } } } } From d0b164b44f6d986f965c469cd838bfacbe0a3de6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 24 Mar 2024 23:37:30 +0800 Subject: [PATCH 1411/2188] Add automatic rotation support --- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 38 +++++++++++++++++++---- 1 file changed, 32 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 587a93fb67..a4648265ae 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -28,6 +28,10 @@ namespace osu.Game.Screens.Menu private Container content = null!; private CancellationTokenSource? cancellationTokenSource; + private int displayIndex = -1; + + private ScheduledDelegate? nextDisplay; + [BackgroundDependencyLoader] private void load() { @@ -77,16 +81,16 @@ namespace osu.Game.Screens.Menu private void loadNewImages() { + nextDisplay?.Cancel(); + cancellationTokenSource?.Cancel(); cancellationTokenSource = null; var newContent = Current.Value; - foreach (var i in content) - { - i.FadeOutFromOne(100, Easing.OutQuint) - .Expire(); - } + // A better fade out would be nice, but the menu content changes *very* rarely + // so let's keep things simple for now. + content.Clear(true); if (newContent.Images.Length == 0) return; @@ -96,12 +100,34 @@ namespace osu.Game.Screens.Menu if (!newContent.Equals(Current.Value)) return; + // start hidden + foreach (var image in loaded) + image.Hide(); + content.AddRange(loaded); - loaded.First().Show(); + displayIndex = -1; + showNext(); }, (cancellationTokenSource ??= new CancellationTokenSource()).Token); } + private void showNext() + { + nextDisplay?.Cancel(); + + bool previousShowing = displayIndex >= 0; + if (previousShowing) + content[displayIndex % content.Count].FadeOut(400, Easing.OutQuint); + + displayIndex++; + + using (BeginDelayedSequence(previousShowing ? 300 : 0)) + content[displayIndex % content.Count].Show(); + + if (content.Count > 1) + nextDisplay = Scheduler.AddDelayed(showNext, 12000); + } + [LongRunningLoad] private partial class MenuImage : OsuClickableContainer { From 3847aae57d88ea2156c7599c53a0e994fffd4760 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2024 12:14:40 +0800 Subject: [PATCH 1412/2188] Don't rotate when hovering --- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 26 ++++++++++++++++------- 1 file changed, 18 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index a4648265ae..74062d5b9f 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -21,6 +21,8 @@ namespace osu.Game.Screens.Menu { public partial class OnlineMenuBanner : VisibilityContainer { + public double DelayBetweenRotation = 7500; + internal Bindable Current { get; } = new Bindable(new APIMenuContent()); private const float transition_duration = 500; @@ -115,21 +117,29 @@ namespace osu.Game.Screens.Menu { nextDisplay?.Cancel(); - bool previousShowing = displayIndex >= 0; - if (previousShowing) - content[displayIndex % content.Count].FadeOut(400, Easing.OutQuint); + // If the user is hovering a banner, don't rotate yet. + bool anyHovered = content.Any(i => i.IsHovered); - displayIndex++; + if (!anyHovered) + { + bool previousShowing = displayIndex >= 0; + if (previousShowing) + content[displayIndex % content.Count].FadeOut(400, Easing.OutQuint); - using (BeginDelayedSequence(previousShowing ? 300 : 0)) - content[displayIndex % content.Count].Show(); + displayIndex++; + + using (BeginDelayedSequence(previousShowing ? 300 : 0)) + content[displayIndex % content.Count].Show(); + } if (content.Count > 1) - nextDisplay = Scheduler.AddDelayed(showNext, 12000); + { + nextDisplay = Scheduler.AddDelayed(showNext, DelayBetweenRotation); + } } [LongRunningLoad] - private partial class MenuImage : OsuClickableContainer + public partial class MenuImage : OsuClickableContainer { public readonly APIMenuImage Image; From e9f15534ed7ea64b7cfe77360f488b3a63e703db Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2024 12:14:47 +0800 Subject: [PATCH 1413/2188] Improve test coverage --- .../Visual/Menus/TestSceneOnlineMenuBanner.cs | 75 ++++++++++++++++--- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 7 +- 2 files changed, 71 insertions(+), 11 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs index 4cc379a18b..6be5b80983 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -21,6 +22,8 @@ namespace osu.Game.Tests.Visual.Menus { Child = onlineMenuBanner = new OnlineMenuBanner { + FetchOnlineContent = false, + DelayBetweenRotation = 500, Anchor = Anchor.Centre, Origin = Anchor.Centre, State = { Value = Visibility.Visible } @@ -43,6 +46,18 @@ namespace osu.Game.Tests.Visual.Menus }, }); + AddUntilStep("wait for one image shown", () => + { + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 1) + return false; + + var image = images.Single(); + + return image.IsPresent && image.Image.Url == "https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023"; + }); + AddStep("set another title", () => onlineMenuBanner.Current.Value = new APIMenuContent { Images = new[] @@ -55,6 +70,40 @@ namespace osu.Game.Tests.Visual.Menus } }); + AddUntilStep("wait for new image shown", () => + { + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 1) + return false; + + var image = images.Single(); + + return image.IsPresent && image.Image.Url == "https://osu.ppy.sh/community/contests/189"; + }); + + AddStep("set title with nonexistent image", () => onlineMenuBanner.Current.Value = new APIMenuContent + { + Images = new[] + { + new APIMenuImage + { + Image = @"https://test.invalid/@2x", // .invalid TLD reserved by https://datatracker.ietf.org/doc/html/rfc2606#section-2 + Url = @"https://osu.ppy.sh/community/contests/189", + } + } + }); + + AddUntilStep("wait for no image shown", () => !onlineMenuBanner.ChildrenOfType().Any()); + + AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); + + AddUntilStep("wait for no image shown", () => !onlineMenuBanner.ChildrenOfType().Any()); + } + + [Test] + public void TestMultipleImages() + { AddStep("set multiple images", () => onlineMenuBanner.Current.Value = new APIMenuContent { Images = new[] @@ -72,19 +121,25 @@ namespace osu.Game.Tests.Visual.Menus }, }); - AddStep("set title with nonexistent image", () => onlineMenuBanner.Current.Value = new APIMenuContent + AddUntilStep("wait for first image shown", () => { - Images = new[] - { - new APIMenuImage - { - Image = @"https://test.invalid/@2x", // .invalid TLD reserved by https://datatracker.ietf.org/doc/html/rfc2606#section-2 - Url = @"https://osu.ppy.sh/community/contests/189", - } - } + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 2) + return false; + + return images.First().IsPresent && !images.Last().IsPresent; }); - AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); + AddUntilStep("wait for second image shown", () => + { + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 2) + return false; + + return !images.First().IsPresent && images.Last().IsPresent; + }); } } } diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 74062d5b9f..2ab6417370 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -21,7 +21,9 @@ namespace osu.Game.Screens.Menu { public partial class OnlineMenuBanner : VisibilityContainer { - public double DelayBetweenRotation = 7500; + public double DelayBetweenRotation { get; set; } = 7500; + + public bool FetchOnlineContent { get; set; } = true; internal Bindable Current { get; } = new Bindable(new APIMenuContent()); @@ -64,6 +66,9 @@ namespace osu.Game.Screens.Menu private void checkForUpdates() { + if (!FetchOnlineContent) + return; + var request = new GetMenuContentRequest(); Task.Run(() => request.Perform()) .ContinueWith(r => From f0614928b182bf2d575c5e298e29d2254fd28ecb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2024 13:19:12 +0800 Subject: [PATCH 1414/2188] Read from new location --- osu.Game/Online/API/Requests/GetMenuContentRequest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/API/Requests/GetMenuContentRequest.cs b/osu.Game/Online/API/Requests/GetMenuContentRequest.cs index ad2bac6696..26747489d6 100644 --- a/osu.Game/Online/API/Requests/GetMenuContentRequest.cs +++ b/osu.Game/Online/API/Requests/GetMenuContentRequest.cs @@ -8,7 +8,7 @@ namespace osu.Game.Online.API.Requests public class GetMenuContentRequest : OsuJsonWebRequest { public GetMenuContentRequest() - : base(@"https://assets.ppy.sh/lazer-status.json") + : base(@"https://assets.ppy.sh/menu-content.json") { } } From 057f86dd145dd5d0ba573737ca61aceb27dcc70a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2024 14:28:23 +0800 Subject: [PATCH 1415/2188] Add handling of expiration --- .../Visual/Menus/TestSceneOnlineMenuBanner.cs | 60 +++++++++++++++++++ .../API/Requests/Responses/APIMenuImage.cs | 4 ++ osu.Game/Screens/Menu/OnlineMenuBanner.cs | 60 ++++++++++++------- 3 files changed, 102 insertions(+), 22 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs index 6be5b80983..2dd08ce306 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; @@ -141,5 +142,64 @@ namespace osu.Game.Tests.Visual.Menus return !images.First().IsPresent && images.Last().IsPresent; }); } + + [Test] + public void TestExpiry() + { + AddStep("set multiple images, second expiring soon", () => onlineMenuBanner.Current.Value = new APIMenuContent + { + Images = new[] + { + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", + Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023", + }, + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/wf2023-vote@2x.png", + Url = @"https://osu.ppy.sh/community/contests/189", + Expires = DateTimeOffset.Now.AddSeconds(2), + } + }, + }); + + AddUntilStep("wait for first image shown", () => + { + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 2) + return false; + + return images.First().IsPresent && !images.Last().IsPresent; + }); + + AddUntilStep("wait for second image shown", () => + { + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 2) + return false; + + return !images.First().IsPresent && images.Last().IsPresent; + }); + + AddUntilStep("wait for expiry", () => + { + return onlineMenuBanner + .ChildrenOfType() + .Any(i => !i.Image.IsCurrent); + }); + + AddUntilStep("wait for first image shown", () => + { + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 2) + return false; + + return images.First().IsPresent && !images.Last().IsPresent; + }); + } } } diff --git a/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs b/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs index 4824e23d4b..42129ca96e 100644 --- a/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs +++ b/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs @@ -20,6 +20,10 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty(@"url")] public string Url { get; init; } = string.Empty; + public bool IsCurrent => + (Begins == null || Begins < DateTimeOffset.UtcNow) && + (Expires == null || Expires > DateTimeOffset.UtcNow); + /// /// The time at which this item should begin displaying. If null, will display immediately. /// diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 2ab6417370..55ceb84d7b 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -29,7 +29,7 @@ namespace osu.Game.Screens.Menu private const float transition_duration = 500; - private Container content = null!; + private Container content = null!; private CancellationTokenSource? cancellationTokenSource; private int displayIndex = -1; @@ -43,7 +43,7 @@ namespace osu.Game.Screens.Menu AutoSizeDuration = transition_duration; AutoSizeEasing = Easing.OutQuint; - InternalChild = content = new Container + InternalChild = content = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -59,8 +59,7 @@ namespace osu.Game.Screens.Menu { base.LoadComplete(); - Current.BindValueChanged(_ => loadNewImages(), true); - + Current.BindValueChanged(loadNewImages, true); checkForUpdates(); } @@ -86,25 +85,24 @@ namespace osu.Game.Screens.Menu }); } - private void loadNewImages() + /// + /// Takes and materialises and displays drawables for all valid images to be displayed. + /// + /// + private void loadNewImages(ValueChangedEvent images) { nextDisplay?.Cancel(); cancellationTokenSource?.Cancel(); cancellationTokenSource = null; - var newContent = Current.Value; - // A better fade out would be nice, but the menu content changes *very* rarely // so let's keep things simple for now. content.Clear(true); - if (newContent.Images.Length == 0) - return; - - LoadComponentsAsync(newContent.Images.Select(i => new MenuImage(i)), loaded => + LoadComponentsAsync(images.NewValue.Images.Select(i => new MenuImage(i)), loaded => { - if (!newContent.Equals(Current.Value)) + if (!images.NewValue.Equals(Current.Value)) return; // start hidden @@ -127,20 +125,38 @@ namespace osu.Game.Screens.Menu if (!anyHovered) { - bool previousShowing = displayIndex >= 0; - if (previousShowing) - content[displayIndex % content.Count].FadeOut(400, Easing.OutQuint); + int previousIndex = displayIndex; - displayIndex++; + if (displayIndex == -1) + displayIndex = 0; - using (BeginDelayedSequence(previousShowing ? 300 : 0)) - content[displayIndex % content.Count].Show(); + // To handle expiration simply, arrange all images in best-next order. + // Fade in the first valid one, then handle fading out the last if required. + var currentRotation = content + .Skip(displayIndex + 1) + .Concat(content.Take(displayIndex + 1)); + + foreach (var image in currentRotation) + { + if (!image.Image.IsCurrent) continue; + + using (BeginDelayedSequence(previousIndex >= 0 ? 300 : 0)) + { + displayIndex = content.IndexOf(image); + + if (displayIndex != previousIndex) + image.Show(); + + break; + } + } + + if (previousIndex >= 0 && previousIndex != displayIndex) + content[previousIndex].FadeOut(400, Easing.OutQuint); } - if (content.Count > 1) - { - nextDisplay = Scheduler.AddDelayed(showNext, DelayBetweenRotation); - } + // Re-scheduling this method will both handle rotation and re-checking for expiration dates. + nextDisplay = Scheduler.AddDelayed(showNext, DelayBetweenRotation); } [LongRunningLoad] From bb9fa52fda51f46e4e0fe39e2be8196ab0dc0fba Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 25 Mar 2024 14:53:05 +0800 Subject: [PATCH 1416/2188] Fix `displayIndex` not being correctly set to `-1` after last expiry date --- .../Visual/Menus/TestSceneOnlineMenuBanner.cs | 36 ++++++++++++++++++- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 11 +++--- 2 files changed, 41 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs index 2dd08ce306..380085ce04 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs @@ -144,7 +144,41 @@ namespace osu.Game.Tests.Visual.Menus } [Test] - public void TestExpiry() + public void TestFutureSingle() + { + AddStep("set image with time constraints", () => onlineMenuBanner.Current.Value = new APIMenuContent + { + Images = new[] + { + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", + Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023", + Begins = DateTimeOffset.Now.AddSeconds(2), + Expires = DateTimeOffset.Now.AddSeconds(5), + }, + }, + }); + + AddUntilStep("wait for no image shown", () => !onlineMenuBanner.ChildrenOfType().Any(i => i.IsPresent)); + + AddUntilStep("wait for one image shown", () => + { + var images = onlineMenuBanner.ChildrenOfType(); + + if (images.Count() != 1) + return false; + + var image = images.Single(); + + return image.IsPresent && image.Image.Url == "https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023"; + }); + + AddUntilStep("wait for no image shown", () => !onlineMenuBanner.ChildrenOfType().Any(i => i.IsPresent)); + } + + [Test] + public void TestExpiryMultiple() { AddStep("set multiple images, second expiring soon", () => onlineMenuBanner.Current.Value = new APIMenuContent { diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 55ceb84d7b..37bec7aa63 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -127,14 +127,15 @@ namespace osu.Game.Screens.Menu { int previousIndex = displayIndex; - if (displayIndex == -1) - displayIndex = 0; - // To handle expiration simply, arrange all images in best-next order. // Fade in the first valid one, then handle fading out the last if required. var currentRotation = content - .Skip(displayIndex + 1) - .Concat(content.Take(displayIndex + 1)); + .Skip(Math.Max(0, previousIndex) + 1) + .Concat(content.Take(Math.Max(0, previousIndex) + 1)); + + // After the loop, displayIndex will be the new valid index or -1 if + // none valid. + displayIndex = -1; foreach (var image in currentRotation) { From 78037fa4773dfc8f8063d45e104bd84131515bcc Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Mon, 25 Mar 2024 04:19:14 -0300 Subject: [PATCH 1417/2188] Handle new combo on `HandleReverse` --- .../Edit/CatchSelectionHandler.cs | 33 ++++++++++++++++--- .../Edit/OsuSelectionHandler.cs | 20 +++++++++++ 2 files changed, 48 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs index 418351e2f3..e3d82cc517 100644 --- a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs +++ b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs @@ -76,21 +76,44 @@ namespace osu.Game.Rulesets.Catch.Edit public override bool HandleReverse() { + var hitObjects = EditorBeatmap.SelectedHitObjects; + double selectionStartTime = SelectedItems.Min(h => h.StartTime); double selectionEndTime = SelectedItems.Max(h => h.GetEndTime()); - EditorBeatmap.PerformOnSelection(hitObject => - { - hitObject.StartTime = selectionEndTime - (hitObject.GetEndTime() - selectionStartTime); + var newComboPlaces = hitObjects + .OfType() + .Where(h => h.NewCombo) + .Select(obj => obj.StartTime) + .ToList(); - if (hitObject is JuiceStream juiceStream) + foreach (var h in hitObjects) + { + h.StartTime = selectionEndTime - (h.GetEndTime() - selectionStartTime); + + if (h is JuiceStream juiceStream) { juiceStream.Path.Reverse(out Vector2 positionalOffset); juiceStream.OriginalX += positionalOffset.X; juiceStream.LegacyConvertedY += positionalOffset.Y; EditorBeatmap.Update(juiceStream); } - }); + } + + foreach (var h in hitObjects) + { + if (h is CatchHitObject obj) obj.NewCombo = false; + } + + foreach (double place in newComboPlaces) + { + hitObjects + .OfType() + .Where(obj => obj.StartTime == place) + .ToList() + .ForEach(obj => obj.NewCombo = true); + } + return true; } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index cea2adc6e2..b4980b55d4 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -85,6 +85,12 @@ namespace osu.Game.Rulesets.Osu.Edit bool moreThanOneObject = hitObjects.Count > 1; + var newComboPlaces = hitObjects + .OfType() + .Where(h => h.NewCombo) + .Select(obj => obj.StartTime) + .ToList(); + foreach (var h in hitObjects) { if (moreThanOneObject) @@ -97,6 +103,20 @@ namespace osu.Game.Rulesets.Osu.Edit } } + foreach (var h in hitObjects) + { + if (h is OsuHitObject obj) obj.NewCombo = false; + } + + foreach (double place in newComboPlaces) + { + hitObjects + .OfType() + .Where(obj => obj.StartTime == place) + .ToList() + .ForEach(obj => obj.NewCombo = true); + } + return true; } From fb08d6816ba21cc6cb3351694ff587a2100fc86a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 11:33:15 +0100 Subject: [PATCH 1418/2188] Only attempt to disable rulesets when decidedly crashing out --- osu.Game/OsuGameBase.cs | 15 +++++++++------ 1 file changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 8bda8fb6c2..fb7a238c46 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -678,18 +678,21 @@ namespace osu.Game /// /// Allows a maximum of one unhandled exception, per second of execution. /// + /// Whether to ignore the exception and continue running. private bool onExceptionThrown(Exception ex) { - bool continueExecution = Interlocked.Decrement(ref allowableExceptions) >= 0; - - Logger.Log($"Unhandled exception has been {(continueExecution ? $"allowed with {allowableExceptions} more allowable exceptions" : "denied")} ."); - - RulesetStore.TryDisableCustomRulesetsCausing(ex); + if (Interlocked.Decrement(ref allowableExceptions) < 0) + { + Logger.Log("Too many unhandled exceptions, crashing out."); + RulesetStore.TryDisableCustomRulesetsCausing(ex); + return false; + } + Logger.Log($"Unhandled exception has been allowed with {allowableExceptions} more allowable exceptions."); // restore the stock of allowable exceptions after a short delay. Task.Delay(1000).ContinueWith(_ => Interlocked.Increment(ref allowableExceptions)); - return continueExecution; + return true; } protected override void Dispose(bool isDisposing) From 4979305b2d59188e97efd03e4e49e90aacb32485 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 11:34:29 +0100 Subject: [PATCH 1419/2188] Ensure `TryDisableCustomRulesetsCausing()` never actually crashes itself --- osu.Game/Rulesets/RealmRulesetStore.cs | 31 ++++++++++++++++---------- 1 file changed, 19 insertions(+), 12 deletions(-) diff --git a/osu.Game/Rulesets/RealmRulesetStore.cs b/osu.Game/Rulesets/RealmRulesetStore.cs index 36eae7af2c..2455a9a73f 100644 --- a/osu.Game/Rulesets/RealmRulesetStore.cs +++ b/osu.Game/Rulesets/RealmRulesetStore.cs @@ -164,26 +164,33 @@ namespace osu.Game.Rulesets internal void TryDisableCustomRulesetsCausing(Exception exception) { - var stackTrace = new StackTrace(exception); - - foreach (var frame in stackTrace.GetFrames()) + try { - var declaringAssembly = frame.GetMethod()?.DeclaringType?.Assembly; - if (declaringAssembly == null) - continue; + var stackTrace = new StackTrace(exception); - if (UserRulesetAssemblies.Contains(declaringAssembly)) + foreach (var frame in stackTrace.GetFrames()) { - string sourceLocation = declaringAssembly.Location; - string destinationLocation = Path.ChangeExtension(sourceLocation, @".dll.broken"); + var declaringAssembly = frame.GetMethod()?.DeclaringType?.Assembly; + if (declaringAssembly == null) + continue; - if (File.Exists(sourceLocation)) + if (UserRulesetAssemblies.Contains(declaringAssembly)) { - Logger.Log($"Unhandled exception traced back to custom ruleset {Path.GetFileNameWithoutExtension(sourceLocation)}. Marking as broken."); - File.Move(sourceLocation, destinationLocation); + string sourceLocation = declaringAssembly.Location; + string destinationLocation = Path.ChangeExtension(sourceLocation, @".dll.broken"); + + if (File.Exists(sourceLocation)) + { + Logger.Log($"Unhandled exception traced back to custom ruleset {Path.GetFileNameWithoutExtension(sourceLocation)}. Marking as broken."); + File.Move(sourceLocation, destinationLocation); + } } } } + catch (Exception ex) + { + Logger.Log($"Attempt to trace back crash to custom ruleset failed: {ex}"); + } } } } From 3db88fbcea288f5c4136739bd26e0bdab9e0b05a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 17:54:20 +0100 Subject: [PATCH 1420/2188] Use less confusing message format when logging discord errors The "code" is a number, so it looked weird when put in the middle without any nearby punctuation. Example: An error occurred with Discord RPC Client: 5005 secrets cannot currently be sent with buttons --- osu.Desktop/DiscordRichPresence.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index d78459ff28..eaa9a90f27 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -75,7 +75,7 @@ namespace osu.Desktop }; client.OnReady += onReady; - client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network, LogLevel.Error); + client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network, LogLevel.Error); // A URI scheme is required to support game invitations, as well as informing Discord of the game executable path to support launching the game when a user clicks on join/spectate. client.RegisterUriScheme(); From e95f29cf4ba8840e0305bbae7637d01ddc03f285 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 17:57:13 +0100 Subject: [PATCH 1421/2188] Rename `updatePresence() => schedulePresenceUpdate()` The method doesn't actually update anything by itself, and I want to free up the `updatePresence()` name for the actual update. --- osu.Desktop/DiscordRichPresence.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index eaa9a90f27..811f2f3548 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -94,10 +94,10 @@ namespace osu.Desktop activity.BindTo(u.NewValue.Activity); }, true); - ruleset.BindValueChanged(_ => updatePresence()); - status.BindValueChanged(_ => updatePresence()); - activity.BindValueChanged(_ => updatePresence()); - privacyMode.BindValueChanged(_ => updatePresence()); + ruleset.BindValueChanged(_ => schedulePresenceUpdate()); + status.BindValueChanged(_ => schedulePresenceUpdate()); + activity.BindValueChanged(_ => schedulePresenceUpdate()); + privacyMode.BindValueChanged(_ => schedulePresenceUpdate()); multiplayerClient.RoomUpdated += onRoomUpdated; client.Initialize(); @@ -111,14 +111,14 @@ namespace osu.Desktop if (client.CurrentPresence != null) client.SetPresence(null); - updatePresence(); + schedulePresenceUpdate(); } - private void onRoomUpdated() => updatePresence(); + private void onRoomUpdated() => schedulePresenceUpdate(); private ScheduledDelegate? presenceUpdateDelegate; - private void updatePresence() + private void schedulePresenceUpdate() { presenceUpdateDelegate?.Cancel(); presenceUpdateDelegate = Scheduler.AddDelayed(() => From a398754a27ac26a1f6e57790b2c609226ad805fd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 18:00:42 +0100 Subject: [PATCH 1422/2188] Merge all presence methods into one I'm about to make them interdependent (and it's discord's fault), so it doesn't really make sense to make them separate at this point I don't think. And it felt weird anyway. --- osu.Desktop/DiscordRichPresence.cs | 20 +++++++------------- 1 file changed, 7 insertions(+), 13 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 811f2f3548..d67437ba62 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -134,16 +134,14 @@ namespace osu.Desktop bool hideIdentifiableInformation = privacyMode.Value == DiscordRichPresenceMode.Limited || status.Value == UserStatus.DoNotDisturb; - updatePresenceStatus(hideIdentifiableInformation); - updatePresenceParty(hideIdentifiableInformation); - updatePresenceAssets(); - + updatePresence(hideIdentifiableInformation); client.SetPresence(presence); }, 200); } - private void updatePresenceStatus(bool hideIdentifiableInformation) + private void updatePresence(bool hideIdentifiableInformation) { + // user activity if (activity.Value != null) { presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); @@ -170,10 +168,8 @@ namespace osu.Desktop presence.State = "Idle"; presence.Details = string.Empty; } - } - private void updatePresenceParty(bool hideIdentifiableInformation) - { + // user party if (!hideIdentifiableInformation && multiplayerClient.Room != null) { MultiplayerRoom room = multiplayerClient.Room; @@ -201,11 +197,9 @@ namespace osu.Desktop presence.Party = null; presence.Secrets.JoinSecret = null; } - } - private void updatePresenceAssets() - { - // update user information + // game images: + // large image tooltip if (privacyMode.Value == DiscordRichPresenceMode.Limited) presence.Assets.LargeImageText = string.Empty; else @@ -216,7 +210,7 @@ namespace osu.Desktop presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty); } - // update ruleset + // small image presence.Assets.SmallImageKey = ruleset.Value.IsLegacyRuleset() ? $"mode_{ruleset.Value.OnlineID}" : "mode_custom"; presence.Assets.SmallImageText = ruleset.Value.Name; } From 53c3aec3c364a2541180e1bc34b4c40ee688f2b6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 18:02:54 +0100 Subject: [PATCH 1423/2188] Fix discord RPC errors in multiplayer Reproduction steps: 1. Go to multiplayer 2. Create a room 3. Play a map to completion 4. Wait for "secrets cannot currently be sent with buttons" error messages The fix is to clear the buttons since they're the less important ones. --- osu.Desktop/DiscordRichPresence.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index d67437ba62..6e8554d617 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -191,6 +191,9 @@ namespace osu.Desktop }; presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret); + // discord cannot handle both secrets and buttons at the same time, so we need to choose something. + // the multiplayer room seems more important. + presence.Buttons = null; } else { From 6266af8a5696edb32da2f57b877f84dbcab66e3d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 18:57:58 +0100 Subject: [PATCH 1424/2188] Fix taiko legacy score simulator not including swell tick score gain into bonus portion Reported in https://discord.com/channels/188630481301012481/1097318920991559880/1221836384038551613. Example score: https://osu.ppy.sh/scores/1855965185 The cause of the overestimation was an error in taiko's score simulator. In lazer taiko, swell ticks don't give any score anymore, while they did in stable. For all intents and purposes, swell ticks can be considered "bonus" objects that "don't give any actual bonus score". Which is to say, during simulation of a legacy score swell ticks hit should be treated as bonus, because if they aren't, then otherwise they will be treated essentially as *normal hits*, meaning that they will be included in the *accuracy* portion of score, which breaks all sorts of follow-up assumptions: - The accuracy portion of the best possible total score becomes overinflated in comparison to reality, while the combo portion of that maximum score becomes underestimated. - Because the affected score has low accuracy, the estimated accuracy portion of the score (as given by maximmum accuracy portion of score times the actual numerical accuracy of the score) is also low. - However, the next step is estimating the combo portion, which is done by taking legacy total score, subtracting the aforementioned estimation for accuracy total score from that, and then dividing the result by the maximum achievable combo score on the map. Because most of actual "combo" score from swell ticks was "moved" into the accuracy portion due to the aforementioned error, the maximum achievable combo score becomes so small that the estimated combo portion exceeds 1. Instead, this change makes it so that gains from swell ticks are treated as "bonus", which means that they are excluded from the accuracy portion of score and instead count into the bonus portion of score, bringing the scores concerned more in line with expectations - although due to pessimistic assumptions in the simulation of the swell itself, the conversion will still overestimate total score for affected scores, just not by *that* much. --- osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs index 66ff0fc3d9..9839d94277 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoLegacyScoreSimulator.cs @@ -95,6 +95,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty case SwellTick: scoreIncrease = 300; increaseCombo = false; + isBonus = true; + bonusResult = HitResult.IgnoreHit; break; case DrumRollTick: From 73926592b91e1cf6348b3e7ae3c68142dbbd8d06 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Mar 2024 19:27:38 +0100 Subject: [PATCH 1425/2188] Bump legacy score version to recalculate all scores --- osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs index 93f51ee74d..0f00cce080 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreEncoder.cs @@ -46,9 +46,10 @@ namespace osu.Game.Scoring.Legacy /// 30000013: All local scores will use lazer definitions of ranks for consistency. Recalculates the rank of all scores. /// 30000014: Fix edge cases in conversion for osu! scores on selected beatmaps. Reconvert all scores. /// 30000015: Fix osu! standardised score estimation algorithm violating basic invariants. Reconvert all scores. + /// 30000016: Fix taiko standardised score estimation algorithm not including swell tick score gain into bonus portion. Reconvert all scores. /// /// - public const int LATEST_VERSION = 30000015; + public const int LATEST_VERSION = 30000016; /// /// The first stable-compatible YYYYMMDD format version given to lazer usage of replays. From 10683de578590d9a17c690df4ef9fc89515599a5 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Tue, 26 Mar 2024 04:59:47 -0300 Subject: [PATCH 1426/2188] Use order of new combo flags instead of `StartTime` --- .../Edit/CatchSelectionHandler.cs | 22 +++++++------------ .../Edit/OsuSelectionHandler.cs | 22 +++++++------------ 2 files changed, 16 insertions(+), 28 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs index e3d82cc517..e3d2347c4d 100644 --- a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs +++ b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs @@ -81,12 +81,13 @@ namespace osu.Game.Rulesets.Catch.Edit double selectionStartTime = SelectedItems.Min(h => h.StartTime); double selectionEndTime = SelectedItems.Max(h => h.GetEndTime()); - var newComboPlaces = hitObjects + var newComboOrder = hitObjects .OfType() - .Where(h => h.NewCombo) - .Select(obj => obj.StartTime) + .Select(obj => obj.NewCombo) .ToList(); + newComboOrder.Reverse(); + foreach (var h in hitObjects) { h.StartTime = selectionEndTime - (h.GetEndTime() - selectionStartTime); @@ -100,18 +101,11 @@ namespace osu.Game.Rulesets.Catch.Edit } } - foreach (var h in hitObjects) + int i = 0; + foreach (bool newCombo in newComboOrder) { - if (h is CatchHitObject obj) obj.NewCombo = false; - } - - foreach (double place in newComboPlaces) - { - hitObjects - .OfType() - .Where(obj => obj.StartTime == place) - .ToList() - .ForEach(obj => obj.NewCombo = true); + hitObjects.OfType().ToList()[i].NewCombo = newCombo; + i++; } return true; diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index b4980b55d4..df39ab8fce 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -85,12 +85,13 @@ namespace osu.Game.Rulesets.Osu.Edit bool moreThanOneObject = hitObjects.Count > 1; - var newComboPlaces = hitObjects + var newComboOrder = hitObjects .OfType() - .Where(h => h.NewCombo) - .Select(obj => obj.StartTime) + .Select(obj => obj.NewCombo) .ToList(); + newComboOrder.Reverse(); + foreach (var h in hitObjects) { if (moreThanOneObject) @@ -103,18 +104,11 @@ namespace osu.Game.Rulesets.Osu.Edit } } - foreach (var h in hitObjects) + int i = 0; + foreach (bool newCombo in newComboOrder) { - if (h is OsuHitObject obj) obj.NewCombo = false; - } - - foreach (double place in newComboPlaces) - { - hitObjects - .OfType() - .Where(obj => obj.StartTime == place) - .ToList() - .ForEach(obj => obj.NewCombo = true); + hitObjects.OfType().ToList()[i].NewCombo = newCombo; + i++; } return true; From 9b923b19094bbcdf3f130d005085de70368cb8c6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Mar 2024 10:55:49 +0100 Subject: [PATCH 1427/2188] Fix code quality issues --- .../Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs | 4 ++-- .../Editor/Checks/CheckKeyCountTest.cs | 2 +- .../Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs | 4 ++-- .../Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs | 4 ++-- .../Edit/Checks/CheckOsuAbnormalDifficultySettings.cs | 1 + .../Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs | 4 ++-- 6 files changed, 10 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs index 2ae2e20215..33aa4cba5d 100644 --- a/osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/Editor/Checks/CheckCatchAbnormalDifficultySettingsTest.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor.Checks { private CheckCatchAbnormalDifficultySettings check = null!; - private IBeatmap beatmap = new Beatmap(); + private readonly IBeatmap beatmap = new Beatmap(); [SetUp] public void Setup() @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor.Checks check = new CheckCatchAbnormalDifficultySettings(); beatmap.BeatmapInfo.Ruleset = new CatchRuleset().RulesetInfo; - beatmap.Difficulty = new BeatmapDifficulty() + beatmap.Difficulty = new BeatmapDifficulty { ApproachRate = 5, CircleSize = 5, diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs index 564c611548..b40a62176c 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckKeyCountTest.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks { check = new CheckKeyCount(); - beatmap = new Beatmap() + beatmap = new Beatmap { BeatmapInfo = new BeatmapInfo { diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs index 6c585aace3..da5ab037e5 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/Checks/CheckManiaAbnormalDifficultySettingsTest.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks { private CheckManiaAbnormalDifficultySettings check = null!; - private IBeatmap beatmap = new Beatmap(); + private readonly IBeatmap beatmap = new Beatmap(); [SetUp] public void Setup() @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor.Checks check = new CheckManiaAbnormalDifficultySettings(); beatmap.BeatmapInfo.Ruleset = new ManiaRuleset().RulesetInfo; - beatmap.Difficulty = new BeatmapDifficulty() + beatmap.Difficulty = new BeatmapDifficulty { OverallDifficulty = 5, DrainRate = 5, diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs index 53ccd3c7a7..5f49714d93 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/Checks/CheckOsuAbnormalDifficultySettingsTest.cs @@ -17,14 +17,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor.Checks { private CheckOsuAbnormalDifficultySettings check = null!; - private IBeatmap beatmap = new Beatmap(); + private readonly IBeatmap beatmap = new Beatmap(); [SetUp] public void Setup() { check = new CheckOsuAbnormalDifficultySettings(); - beatmap.Difficulty = new BeatmapDifficulty() + beatmap.Difficulty = new BeatmapDifficulty { ApproachRate = 5, CircleSize = 5, diff --git a/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs index c1eca7fff7..7ad861f317 100644 --- a/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs +++ b/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs @@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks public class CheckOsuAbnormalDifficultySettings : CheckAbnormalDifficultySettings { public override CheckMetadata Metadata => new CheckMetadata(CheckCategory.Settings, "Checks osu relevant settings"); + public override IEnumerable Run(BeatmapVerifierContext context) { var diff = context.Beatmap.Difficulty; diff --git a/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs index f10e62f3bf..4a6cf0313a 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks { private CheckTaikoAbnormalDifficultySettings check = null!; - private IBeatmap beatmap = new Beatmap(); + private readonly IBeatmap beatmap = new Beatmap(); [SetUp] public void Setup() @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks check = new CheckTaikoAbnormalDifficultySettings(); beatmap.BeatmapInfo.Ruleset = new TaikoRuleset().RulesetInfo; - beatmap.Difficulty = new BeatmapDifficulty() + beatmap.Difficulty = new BeatmapDifficulty { OverallDifficulty = 5, }; From 8fb308c1925e1cdbda3eba6e58b7ef5c8fb1fe89 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Mar 2024 10:57:20 +0100 Subject: [PATCH 1428/2188] Add failing test coverage for checking taiko HP too I was wrong, taiko uses HP (to calculate miss penalty). --- ...heckTaikoAbnormalDifficultySettingsTest.cs | 36 +++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs b/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs index 4a6cf0313a..6a50fd0956 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Editor/Checks/CheckTaikoAbnormalDifficultySettingsTest.cs @@ -52,6 +52,18 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); } + [Test] + public void TestDrainRateTwoDecimals() + { + beatmap.Difficulty.DrainRate = 5.55f; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateMoreThanOneDecimal); + } + [Test] public void TestOverallDifficultyUnder() { @@ -76,6 +88,30 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor.Checks Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); } + [Test] + public void TestDrainRateUnder() + { + beatmap.Difficulty.DrainRate = -10; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + + [Test] + public void TestDrainRateOver() + { + beatmap.Difficulty.DrainRate = 20; + + var context = getContext(); + var issues = check.Run(context).ToList(); + + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckAbnormalDifficultySettings.IssueTemplateOutOfRange); + } + private BeatmapVerifierContext getContext() { return new BeatmapVerifierContext(beatmap, new TestWorkingBeatmap(beatmap)); From e7cf1ab4df36879306ef6e4c38b535ba370a0e90 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Mar 2024 10:58:39 +0100 Subject: [PATCH 1429/2188] Add checks for taiko drain rate --- .../Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs index ce35f21853..10e2867ca0 100644 --- a/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs +++ b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs @@ -21,6 +21,12 @@ namespace osu.Game.Rulesets.Taiko.Edit.Checks if (OutOfRange(diff.OverallDifficulty)) yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + + if (HasMoreThanOneDecimalPlace(diff.DrainRate)) + yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + + if (OutOfRange(diff.DrainRate)) + yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); } } } From 1866b4b6b10d1990db311eb96ae02c5c5609e918 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Mar 2024 11:13:03 +0100 Subject: [PATCH 1430/2188] Refactor abstract check to reduce duplication --- .../CheckCatchAbnormalDifficultySettings.cs | 25 +++++++------- .../CheckManiaAbnormalDifficultySettings.cs | 17 +++++----- .../CheckOsuAbnormalDifficultySettings.cs | 33 ++++++++++--------- .../CheckTaikoAbnormalDifficultySettings.cs | 17 +++++----- .../Checks/CheckAbnormalDifficultySettings.cs | 13 +++++--- 5 files changed, 57 insertions(+), 48 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs index 8295795f00..d2c3df0872 100644 --- a/osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs +++ b/osu.Game.Rulesets.Catch/Edit/Checks/CheckCatchAbnormalDifficultySettings.cs @@ -15,24 +15,25 @@ namespace osu.Game.Rulesets.Catch.Edit.Checks public override IEnumerable Run(BeatmapVerifierContext context) { var diff = context.Beatmap.Difficulty; + Issue? issue; - if (HasMoreThanOneDecimalPlace(diff.ApproachRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate); + if (HasMoreThanOneDecimalPlace("Approach rate", diff.ApproachRate, out issue)) + yield return issue; - if (OutOfRange(diff.ApproachRate)) - yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate); + if (OutOfRange("Approach rate", diff.ApproachRate, out issue)) + yield return issue; - if (HasMoreThanOneDecimalPlace(diff.CircleSize)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); + if (HasMoreThanOneDecimalPlace("Circle size", diff.CircleSize, out issue)) + yield return issue; - if (OutOfRange(diff.CircleSize)) - yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); + if (OutOfRange("Circle size", diff.CircleSize, out issue)) + yield return issue; - if (HasMoreThanOneDecimalPlace(diff.DrainRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue)) + yield return issue; - if (OutOfRange(diff.DrainRate)) - yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + if (OutOfRange("Drain rate", diff.DrainRate, out issue)) + yield return issue; } } } diff --git a/osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs index ae0cc3aa4c..233c602c21 100644 --- a/osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs +++ b/osu.Game.Rulesets.Mania/Edit/Checks/CheckManiaAbnormalDifficultySettings.cs @@ -15,18 +15,19 @@ namespace osu.Game.Rulesets.Mania.Edit.Checks public override IEnumerable Run(BeatmapVerifierContext context) { var diff = context.Beatmap.Difficulty; + Issue? issue; - if (HasMoreThanOneDecimalPlace(diff.OverallDifficulty)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); + if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue)) + yield return issue; - if (OutOfRange(diff.OverallDifficulty)) - yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + if (OutOfRange("Overall difficulty", diff.OverallDifficulty, out issue)) + yield return issue; - if (HasMoreThanOneDecimalPlace(diff.DrainRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue)) + yield return issue; - if (OutOfRange(diff.DrainRate)) - yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + if (OutOfRange("Drain rate", diff.DrainRate, out issue)) + yield return issue; } } } diff --git a/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs index 7ad861f317..1c44d54633 100644 --- a/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs +++ b/osu.Game.Rulesets.Osu/Edit/Checks/CheckOsuAbnormalDifficultySettings.cs @@ -15,30 +15,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Checks public override IEnumerable Run(BeatmapVerifierContext context) { var diff = context.Beatmap.Difficulty; + Issue? issue; - if (HasMoreThanOneDecimalPlace(diff.ApproachRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Approach rate", diff.ApproachRate); + if (HasMoreThanOneDecimalPlace("Approach rate", diff.ApproachRate, out issue)) + yield return issue; - if (OutOfRange(diff.ApproachRate)) - yield return new IssueTemplateOutOfRange(this).Create("Approach rate", diff.ApproachRate); + if (OutOfRange("Approach rate", diff.ApproachRate, out issue)) + yield return issue; - if (HasMoreThanOneDecimalPlace(diff.OverallDifficulty)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); + if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue)) + yield return issue; - if (OutOfRange(diff.OverallDifficulty)) - yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + if (OutOfRange("Overall difficulty", diff.OverallDifficulty, out issue)) + yield return issue; - if (HasMoreThanOneDecimalPlace(diff.CircleSize)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Circle size", diff.CircleSize); + if (HasMoreThanOneDecimalPlace("Circle size", diff.CircleSize, out issue)) + yield return issue; - if (OutOfRange(diff.CircleSize)) - yield return new IssueTemplateOutOfRange(this).Create("Circle size", diff.CircleSize); + if (OutOfRange("Circle size", diff.CircleSize, out issue)) + yield return issue; - if (HasMoreThanOneDecimalPlace(diff.DrainRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue)) + yield return issue; - if (OutOfRange(diff.DrainRate)) - yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + if (OutOfRange("Drain rate", diff.DrainRate, out issue)) + yield return issue; } } } diff --git a/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs index 10e2867ca0..38ba7b1b01 100644 --- a/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs +++ b/osu.Game.Rulesets.Taiko/Edit/Checks/CheckTaikoAbnormalDifficultySettings.cs @@ -15,18 +15,19 @@ namespace osu.Game.Rulesets.Taiko.Edit.Checks public override IEnumerable Run(BeatmapVerifierContext context) { var diff = context.Beatmap.Difficulty; + Issue? issue; - if (HasMoreThanOneDecimalPlace(diff.OverallDifficulty)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Overall difficulty", diff.OverallDifficulty); + if (HasMoreThanOneDecimalPlace("Overall difficulty", diff.OverallDifficulty, out issue)) + yield return issue; - if (OutOfRange(diff.OverallDifficulty)) - yield return new IssueTemplateOutOfRange(this).Create("Overall difficulty", diff.OverallDifficulty); + if (OutOfRange("Overall difficulty", diff.OverallDifficulty, out issue)) + yield return issue; - if (HasMoreThanOneDecimalPlace(diff.DrainRate)) - yield return new IssueTemplateMoreThanOneDecimal(this).Create("Drain rate", diff.DrainRate); + if (HasMoreThanOneDecimalPlace("Drain rate", diff.DrainRate, out issue)) + yield return issue; - if (OutOfRange(diff.DrainRate)) - yield return new IssueTemplateOutOfRange(this).Create("Drain rate", diff.DrainRate); + if (OutOfRange("Drain rate", diff.DrainRate, out issue)) + yield return issue; } } } diff --git a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs index 93592a866b..638f0cfd53 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckAbnormalDifficultySettings.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using osu.Game.Rulesets.Edit.Checks.Components; namespace osu.Game.Rulesets.Edit.Checks @@ -21,14 +22,18 @@ namespace osu.Game.Rulesets.Edit.Checks /// /// If the setting is out of the boundaries set by the editor (0 - 10) /// - protected bool OutOfRange(float setting) + protected bool OutOfRange(string setting, float value, [NotNullWhen(true)] out Issue? issue) { - return setting < 0f || setting > 10f; + bool hasIssue = value < 0f || value > 10f; + issue = hasIssue ? new IssueTemplateOutOfRange(this).Create(setting, value) : null; + return hasIssue; } - protected bool HasMoreThanOneDecimalPlace(float setting) + protected bool HasMoreThanOneDecimalPlace(string setting, float value, [NotNullWhen(true)] out Issue? issue) { - return float.Round(setting, 1) != setting; + bool hasIssue = float.Round(value, 1) != value; + issue = hasIssue ? new IssueTemplateMoreThanOneDecimal(this).Create(setting, value) : null; + return hasIssue; } public class IssueTemplateMoreThanOneDecimal : IssueTemplate From c24eb066dc4927580ffecfe79460819bc5486f84 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Mar 2024 12:03:24 +0100 Subject: [PATCH 1431/2188] Update tests to match new expected behaviour Co-authored-by: Vlad Frangu --- .../Filtering/FilterQueryParserTest.cs | 45 +++++++++++++++++-- 1 file changed, 42 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index bd706b5b4c..ea14412f55 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -273,12 +273,21 @@ namespace osu.Game.Tests.NonVisual.Filtering } [Test] - public void TestApplyStatusMatches() + public void TestApplyMultipleEqualityStatusQueries() { const string query = "status=ranked status=loved"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); - Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); + Assert.That(filterCriteria.OnlineStatus.Values, Is.Empty); + } + + [Test] + public void TestApplyEqualStatusQueryWithMultipleValues() + { + const string query = "status=ranked,loved"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.That(filterCriteria.OnlineStatus.Values, Is.Not.Empty); Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked)); Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Loved)); } @@ -289,13 +298,43 @@ namespace osu.Game.Tests.NonVisual.Filtering const string query = "status>=r"; var filterCriteria = new FilterCriteria(); FilterQueryParser.ApplyQueries(filterCriteria, query); - Assert.IsNotEmpty(filterCriteria.OnlineStatus.Values); + Assert.That(filterCriteria.OnlineStatus.Values, Has.Count.EqualTo(4)); Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Ranked)); Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Approved)); Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Qualified)); Assert.That(filterCriteria.OnlineStatus.Values, Contains.Item(BeatmapOnlineStatus.Loved)); } + [Test] + public void TestApplyRangeStatusWithMultipleMatchesQuery() + { + const string query = "status>=r,l"; + var filterCriteria = new FilterCriteria(); + FilterQueryParser.ApplyQueries(filterCriteria, query); + Assert.That(filterCriteria.OnlineStatus.Values, Is.EquivalentTo(Enum.GetValues())); + } + + [Test] + public void TestApplyTwoRangeStatusQuery() + { + const string query = "status>r status Date: Tue, 26 Mar 2024 12:20:38 +0100 Subject: [PATCH 1432/2188] Update `OptionalSet` implementation to intersect across multiple filters rather than union --- osu.Game/Screens/Select/FilterCriteria.cs | 9 +- osu.Game/Screens/Select/FilterQueryParser.cs | 86 ++++++++++++-------- 2 files changed, 56 insertions(+), 39 deletions(-) diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index 6750b07aba..01b0e9b7d9 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -114,17 +114,18 @@ namespace osu.Game.Screens.Select public IRulesetFilterCriteria? RulesetCriteria { get; set; } - public struct OptionalSet : IEquatable> - where T : struct + public readonly struct OptionalSet : IEquatable> + where T : struct, Enum { - public bool HasFilter => Values.Count > 0; + public bool HasFilter => true; public bool IsInRange(T value) => Values.Contains(value); - public HashSet Values = new HashSet(); + public HashSet Values { get; } public OptionalSet() { + Values = Enum.GetValues().ToHashSet(); } public bool Equals(OptionalSet other) => Values.SetEquals(other.Values); diff --git a/osu.Game/Screens/Select/FilterQueryParser.cs b/osu.Game/Screens/Select/FilterQueryParser.cs index 32b533e18d..4e49495f47 100644 --- a/osu.Game/Screens/Select/FilterQueryParser.cs +++ b/osu.Game/Screens/Select/FilterQueryParser.cs @@ -69,7 +69,7 @@ namespace osu.Game.Screens.Select return TryUpdateCriteriaRange(ref criteria.BeatDivisor, op, value, tryParseInt); case "status": - return TryUpdateCriteriaSet(ref criteria.OnlineStatus, op, value, tryParseEnum); + return TryUpdateCriteriaSet(ref criteria.OnlineStatus, op, value); case "creator": case "author": @@ -302,54 +302,70 @@ namespace osu.Game.Screens.Select /// /// Attempts to parse a keyword filter of type , - /// from the specified and . - /// If can be parsed into using , the function returns true + /// from the specified and . + /// If can be parsed successfully, the function returns true /// and the resulting range constraint is stored into the 's expected values. /// /// The to store the parsed data into, if successful. /// The operator for the keyword filter. - /// The value of the keyword filter. - /// Function used to determine if can be converted to type . - public static bool TryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, string val, TryParseFunction parseFunction) - where T : struct, Enum - => parseFunction.Invoke(val, out var converted) && tryUpdateCriteriaSet(ref range, op, converted); - - private static bool tryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, T pivotValue) + /// The value of the keyword filter. + public static bool TryUpdateCriteriaSet(ref FilterCriteria.OptionalSet range, Operator op, string filterValue) where T : struct, Enum { - var allDefinedValues = Enum.GetValues(); + var matchingValues = new HashSet(); - foreach (var val in allDefinedValues) + if (op == Operator.Equal && filterValue.Contains(',')) { - int compareResult = Comparer.Default.Compare(val, pivotValue); + string[] splitValues = filterValue.Split(',', StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries); - switch (op) + foreach (string splitValue in splitValues) { - case Operator.Less: - if (compareResult < 0) range.Values.Add(val); - break; - - case Operator.LessOrEqual: - if (compareResult <= 0) range.Values.Add(val); - break; - - case Operator.Equal: - if (compareResult == 0) range.Values.Add(val); - break; - - case Operator.GreaterOrEqual: - if (compareResult >= 0) range.Values.Add(val); - break; - - case Operator.Greater: - if (compareResult > 0) range.Values.Add(val); - break; - - default: + if (!tryParseEnum(splitValue, out var parsedValue)) return false; + + matchingValues.Add(parsedValue); + } + } + else + { + if (!tryParseEnum(filterValue, out var pivotValue)) + return false; + + var allDefinedValues = Enum.GetValues(); + + foreach (var val in allDefinedValues) + { + int compareResult = Comparer.Default.Compare(val, pivotValue); + + switch (op) + { + case Operator.Less: + if (compareResult < 0) matchingValues.Add(val); + break; + + case Operator.LessOrEqual: + if (compareResult <= 0) matchingValues.Add(val); + break; + + case Operator.Equal: + if (compareResult == 0) matchingValues.Add(val); + break; + + case Operator.GreaterOrEqual: + if (compareResult >= 0) matchingValues.Add(val); + break; + + case Operator.Greater: + if (compareResult > 0) matchingValues.Add(val); + break; + + default: + return false; + } } } + range.Values.IntersectWith(matchingValues); return true; } From 9474156df4bb33bda65c0bd2d68d565825f1b3d1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2024 20:21:12 +0800 Subject: [PATCH 1433/2188] Improve equality implementations --- .../API/Requests/Responses/APIMenuContent.cs | 10 +--------- .../API/Requests/Responses/APIMenuImage.cs | 17 +++++------------ 2 files changed, 6 insertions(+), 21 deletions(-) diff --git a/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs b/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs index 7b53488030..6aad0f6c87 100644 --- a/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs +++ b/osu.Game/Online/API/Requests/Responses/APIMenuContent.cs @@ -23,15 +23,7 @@ namespace osu.Game.Online.API.Requests.Responses return Images.SequenceEqual(other.Images); } - public override bool Equals(object? obj) - { - if (ReferenceEquals(null, obj)) return false; - if (ReferenceEquals(this, obj)) return true; - - if (obj.GetType() != GetType()) return false; - - return Equals((APIMenuContent)obj); - } + public override bool Equals(object? other) => other is APIMenuContent content && Equals(content); public override int GetHashCode() { diff --git a/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs b/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs index 42129ca96e..8aff08099a 100644 --- a/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs +++ b/osu.Game/Online/API/Requests/Responses/APIMenuImage.cs @@ -28,34 +28,27 @@ namespace osu.Game.Online.API.Requests.Responses /// The time at which this item should begin displaying. If null, will display immediately. /// [JsonProperty(@"begins")] - public DateTimeOffset? Begins { get; set; } + public DateTimeOffset? Begins { get; init; } /// /// The time at which this item should stop displaying. If null, will display indefinitely. /// [JsonProperty(@"expires")] - public DateTimeOffset? Expires { get; set; } + public DateTimeOffset? Expires { get; init; } public bool Equals(APIMenuImage? other) { if (ReferenceEquals(null, other)) return false; if (ReferenceEquals(this, other)) return true; - return Image == other.Image && Url == other.Url; + return Image == other.Image && Url == other.Url && Begins == other.Begins && Expires == other.Expires; } - public override bool Equals(object? obj) - { - if (ReferenceEquals(null, obj)) return false; - if (ReferenceEquals(this, obj)) return true; - if (obj.GetType() != GetType()) return false; - - return Equals((APIMenuImage)obj); - } + public override bool Equals(object? other) => other is APIMenuImage content && Equals(content); public override int GetHashCode() { - return HashCode.Combine(Image, Url); + return HashCode.Combine(Image, Url, Begins, Expires); } } } From fd649edabae36603cccfc8a847a81de05b32f257 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2024 20:21:48 +0800 Subject: [PATCH 1434/2188] Also don't rotate images during a drag operation --- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 37bec7aa63..260c021719 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -120,8 +120,8 @@ namespace osu.Game.Screens.Menu { nextDisplay?.Cancel(); - // If the user is hovering a banner, don't rotate yet. - bool anyHovered = content.Any(i => i.IsHovered); + // If the user is interacting with a banner, don't rotate yet. + bool anyHovered = content.Any(i => i.IsHovered || i.IsDragged); if (!anyHovered) { @@ -242,6 +242,8 @@ namespace osu.Game.Screens.Menu .ScaleTo(1, 500, Easing.OutElastic); base.OnMouseUp(e); } + + protected override bool OnDragStart(DragStartEvent e) => true; } } } From e77d4c8cfaf66e1e717b0094632a3704b77e73f0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2024 20:28:03 +0800 Subject: [PATCH 1435/2188] Remove unnecessary `Math.Max` --- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 260c021719..6f98b73939 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -130,8 +130,8 @@ namespace osu.Game.Screens.Menu // To handle expiration simply, arrange all images in best-next order. // Fade in the first valid one, then handle fading out the last if required. var currentRotation = content - .Skip(Math.Max(0, previousIndex) + 1) - .Concat(content.Take(Math.Max(0, previousIndex) + 1)); + .Skip(previousIndex + 1) + .Concat(content.Take(previousIndex + 1)); // After the loop, displayIndex will be the new valid index or -1 if // none valid. From dee88573a756f9652628d13f2033cd4b78244870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Mar 2024 13:44:12 +0100 Subject: [PATCH 1436/2188] Fix test failure in visual browser I'm not sure why it's failing headless and I'm not particularly interested in finding that out right now. --- osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs index 380085ce04..60e42838d8 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Online.API.Requests.Responses; using osu.Game.Screens.Menu; +using osuTK; namespace osu.Game.Tests.Visual.Menus { @@ -95,7 +96,7 @@ namespace osu.Game.Tests.Visual.Menus } }); - AddUntilStep("wait for no image shown", () => !onlineMenuBanner.ChildrenOfType().Any()); + AddUntilStep("wait for no image shown", () => onlineMenuBanner.ChildrenOfType().Single().Size, () => Is.EqualTo(Vector2.Zero)); AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); From b4ccbc68e447f0dba68470d70510195bfad009f5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2024 21:20:22 +0800 Subject: [PATCH 1437/2188] Fix failing test --- osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs index 60e42838d8..0b90fd13c3 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneOnlineMenuBanner.cs @@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Menus } }); - AddUntilStep("wait for no image shown", () => onlineMenuBanner.ChildrenOfType().Single().Size, () => Is.EqualTo(Vector2.Zero)); + AddUntilStep("wait for no image shown", () => onlineMenuBanner.ChildrenOfType().SingleOrDefault()?.Size, () => Is.EqualTo(Vector2.Zero)); AddStep("unset system title", () => onlineMenuBanner.Current.Value = new APIMenuContent()); From a5f15a119e325f954e8f5358227269a99dec4e5e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2024 22:51:54 +0800 Subject: [PATCH 1438/2188] Apply rate adjust fix in all cases rather than specifically for `Clock.Rate == 1` --- osu.Game/Graphics/Containers/BeatSyncedContainer.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index a14dfd4d64..de9a5aff3a 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -96,10 +96,8 @@ namespace osu.Game.Graphics.Containers // In the case of gameplay, we are usually within a hierarchy with the correct rate applied to our `Drawable.Clock`. // This means that the amount of early adjustment is adjusted in line with audio track rate changes. // But other cases like the osu! logo at the main menu won't correctly have this rate information. - // - // So for cases where the rate of the source isn't in sync with our hierarchy, let's assume we need to account for it locally. - if (Clock.Rate == 1 && BeatSyncSource.Clock.Rate != Clock.Rate) - early *= BeatSyncSource.Clock.Rate; + // We can adjust here to ensure the applied early activation always matches expectations. + early *= BeatSyncSource.Clock.Rate / Clock.Rate; currentTrackTime = BeatSyncSource.Clock.CurrentTime + early; From 4c1a1b54be7ffab08eb6e2713dbeca953f15044c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 27 Mar 2024 00:07:51 +0900 Subject: [PATCH 1439/2188] Fix NVAPI startup exception on non-Windows platforms --- osu.Desktop/NVAPI.cs | 2 ++ osu.Desktop/Program.cs | 3 ++- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/NVAPI.cs b/osu.Desktop/NVAPI.cs index 78a814c585..554f89a847 100644 --- a/osu.Desktop/NVAPI.cs +++ b/osu.Desktop/NVAPI.cs @@ -8,11 +8,13 @@ using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.InteropServices; +using System.Runtime.Versioning; using osu.Framework.Logging; namespace osu.Desktop { [SuppressMessage("ReSharper", "InconsistentNaming")] + [SupportedOSPlatform("windows")] internal static class NVAPI { private const string osu_filename = "osu!.exe"; diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 73670adc49..2d7ec5aa5f 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -70,7 +70,8 @@ namespace osu.Desktop // NVIDIA profiles are based on the executable name of a process. // Lazer and stable share the same executable name. // Stable sets this setting to "Off", which may not be what we want, so let's force it back to the default "Auto" on startup. - NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT; + if (OperatingSystem.IsWindows()) + NVAPI.ThreadedOptimisations = NvThreadControlSetting.OGL_THREAD_CONTROL_DEFAULT; // Back up the cwd before DesktopGameHost changes it string cwd = Environment.CurrentDirectory; From 01a72d5afaa788e707308bea0764565ad1b044e6 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Tue, 26 Mar 2024 12:10:40 -0300 Subject: [PATCH 1440/2188] Fix combo not reversing properly depending on the order of selection --- .../Edit/CatchSelectionHandler.cs | 17 +++++++++-------- .../Edit/OsuSelectionHandler.cs | 17 +++++++++-------- 2 files changed, 18 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs index e3d2347c4d..f8fe9805e6 100644 --- a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs +++ b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs @@ -76,17 +76,15 @@ namespace osu.Game.Rulesets.Catch.Edit public override bool HandleReverse() { - var hitObjects = EditorBeatmap.SelectedHitObjects; + var hitObjects = EditorBeatmap.SelectedHitObjects + .OfType() + .OrderBy(obj => obj.StartTime) + .ToList(); double selectionStartTime = SelectedItems.Min(h => h.StartTime); double selectionEndTime = SelectedItems.Max(h => h.GetEndTime()); - var newComboOrder = hitObjects - .OfType() - .Select(obj => obj.NewCombo) - .ToList(); - - newComboOrder.Reverse(); + var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList(); foreach (var h in hitObjects) { @@ -101,10 +99,13 @@ namespace osu.Game.Rulesets.Catch.Edit } } + // re-order objects again after flipping their times + hitObjects = [.. hitObjects.OrderBy(obj => obj.StartTime)]; + int i = 0; foreach (bool newCombo in newComboOrder) { - hitObjects.OfType().ToList()[i].NewCombo = newCombo; + hitObjects[i].NewCombo = newCombo; i++; } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index df39ab8fce..0e889cab81 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -78,19 +78,17 @@ namespace osu.Game.Rulesets.Osu.Edit public override bool HandleReverse() { - var hitObjects = EditorBeatmap.SelectedHitObjects; + var hitObjects = EditorBeatmap.SelectedHitObjects + .OfType() + .OrderBy(obj => obj.StartTime) + .ToList(); double endTime = hitObjects.Max(h => h.GetEndTime()); double startTime = hitObjects.Min(h => h.StartTime); bool moreThanOneObject = hitObjects.Count > 1; - var newComboOrder = hitObjects - .OfType() - .Select(obj => obj.NewCombo) - .ToList(); - - newComboOrder.Reverse(); + var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList(); foreach (var h in hitObjects) { @@ -104,10 +102,13 @@ namespace osu.Game.Rulesets.Osu.Edit } } + // re-order objects again after flipping their times + hitObjects = [.. hitObjects.OrderBy(obj => obj.StartTime)]; + int i = 0; foreach (bool newCombo in newComboOrder) { - hitObjects.OfType().ToList()[i].NewCombo = newCombo; + hitObjects[i].NewCombo = newCombo; i++; } From e02ad6cf94d3a9bba0cbcac6ecee5a0125f9da89 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 26 Mar 2024 23:38:34 +0800 Subject: [PATCH 1441/2188] Fix test regression --- osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs index fdb1cac3e5..8c81431770 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModTouchDevice.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods private SessionStatics statics { get; set; } = null!; private ScoreAccessibleSoloPlayer currentPlayer = null!; - private readonly ManualClock manualClock = new ManualClock { Rate = 0 }; + private readonly ManualClock manualClock = new ManualClock { Rate = 1 }; protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(manualClock), Audio); From 0b29a762b8aa712d1a0b697f367ae809a0896f15 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 26 Mar 2024 17:36:00 +0100 Subject: [PATCH 1442/2188] Add precautionary guard to avoid potential div-by-zero Probably wouldn't happen outside of tests, but I'd rather not find out next release. --- osu.Game/Graphics/Containers/BeatSyncedContainer.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index de9a5aff3a..7210371ebf 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -97,7 +97,8 @@ namespace osu.Game.Graphics.Containers // This means that the amount of early adjustment is adjusted in line with audio track rate changes. // But other cases like the osu! logo at the main menu won't correctly have this rate information. // We can adjust here to ensure the applied early activation always matches expectations. - early *= BeatSyncSource.Clock.Rate / Clock.Rate; + if (Clock.Rate > 0) + early *= BeatSyncSource.Clock.Rate / Clock.Rate; currentTrackTime = BeatSyncSource.Clock.CurrentTime + early; From 600098d845611a45147154690cc09f992c961119 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 27 Mar 2024 04:05:04 +0900 Subject: [PATCH 1443/2188] Fix bulbs on Catmull sliders --- osu.Game/Rulesets/Objects/SliderPath.cs | 68 +++++++++++++++++++++++-- 1 file changed, 64 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index f33a07f082..5398d6c45f 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -42,6 +42,17 @@ namespace osu.Game.Rulesets.Objects private readonly List cumulativeLength = new List(); private readonly Cached pathCache = new Cached(); + /// + /// Any additional length of the path which was optimised out during piecewise approximation, but should still be considered as part of . + /// + /// + /// This is a hack for Catmull paths. + /// + private double optimisedLength; + + /// + /// The final calculated length of the path. + /// private double calculatedLength; private readonly List segmentEnds = new List(); @@ -244,6 +255,7 @@ namespace osu.Game.Rulesets.Objects { calculatedPath.Clear(); segmentEnds.Clear(); + optimisedLength = 0; if (ControlPoints.Count == 0) return; @@ -268,7 +280,8 @@ namespace osu.Game.Rulesets.Objects calculatedPath.Add(segmentVertices[0]); else if (segmentVertices.Length > 1) { - List subPath = calculateSubPath(segmentVertices, segmentType); + List subPath = calculateSubPath(segmentVertices, segmentType, ref optimisedLength); + // Skip the first vertex if it is the same as the last vertex from the previous segment bool skipFirst = calculatedPath.Count > 0 && subPath.Count > 0 && calculatedPath.Last() == subPath[0]; @@ -287,7 +300,7 @@ namespace osu.Game.Rulesets.Objects } } - private List calculateSubPath(ReadOnlySpan subControlPoints, PathType type) + private static List calculateSubPath(ReadOnlySpan subControlPoints, PathType type, ref double optimisedLength) { switch (type.Type) { @@ -295,6 +308,7 @@ namespace osu.Game.Rulesets.Objects return PathApproximator.LinearToPiecewiseLinear(subControlPoints); case SplineType.PerfectCurve: + { if (subControlPoints.Length != 3) break; @@ -305,9 +319,55 @@ namespace osu.Game.Rulesets.Objects break; return subPath; + } case SplineType.Catmull: - return PathApproximator.CatmullToPiecewiseLinear(subControlPoints); + { + List subPath = PathApproximator.CatmullToPiecewiseLinear(subControlPoints); + + // At draw time, osu!stable optimises paths by only keeping piecewise segments that are 6px apart. + // For the most part we don't care about this optimisation, and its additional heuristics are hard to reproduce in every implementation. + // + // However, it matters for Catmull paths which form "bulbs" around sequential knots with identical positions, + // so we'll apply a very basic form of the optimisation here and return a length representing the optimised portion. + // The returned length is important so that the optimisation doesn't cause the path to get extended to match the value of ExpectedDistance. + + List optimisedPath = new List(subPath.Count); + + Vector2? lastStart = null; + double lengthRemovedSinceStart = 0; + + for (int i = 0; i < subPath.Count; i++) + { + if (lastStart == null) + { + optimisedPath.Add(subPath[i]); + lastStart = subPath[i]; + continue; + } + + Debug.Assert(i > 0); + + double distFromStart = Vector2.Distance(lastStart.Value, subPath[i]); + lengthRemovedSinceStart += Vector2.Distance(subPath[i - 1], subPath[i]); + + // See PathApproximator.catmull_detail. + const int catmull_detail = 50; + const int catmull_segment_length = catmull_detail * 2; + + // Either 6px from the start, the last vertex at every knot, or the end of the path. + if (distFromStart > 6 || (i + 1) % catmull_segment_length == 0 || i == subPath.Count - 1) + { + optimisedPath.Add(subPath[i]); + optimisedLength += lengthRemovedSinceStart - distFromStart; + + lastStart = null; + lengthRemovedSinceStart = 0; + } + } + + return optimisedPath; + } } return PathApproximator.BSplineToPiecewiseLinear(subControlPoints, type.Degree ?? subControlPoints.Length); @@ -315,7 +375,7 @@ namespace osu.Game.Rulesets.Objects private void calculateLength() { - calculatedLength = 0; + calculatedLength = optimisedLength; cumulativeLength.Clear(); cumulativeLength.Add(0); From 4490dbf8960214dcc9d3f67dbfc88ab5255c6e94 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 27 Mar 2024 13:37:47 +0900 Subject: [PATCH 1444/2188] Update diffcalc workflow --- .github/workflows/diffcalc.yml | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/.github/workflows/diffcalc.yml b/.github/workflows/diffcalc.yml index 7a2dcecb9c..2ed176fe8d 100644 --- a/.github/workflows/diffcalc.yml +++ b/.github/workflows/diffcalc.yml @@ -110,10 +110,14 @@ jobs: if: ${{ github.event_name == 'workflow_dispatch' || contains(github.event.comment.body, '!diffcalc') }} steps: - name: Check permissions - if: ${{ github.event_name != 'workflow_dispatch' }} - uses: actions-cool/check-user-permission@a0668c9aec87f3875fc56170b6452a453e9dd819 # v2.2.0 - with: - require: 'write' + run: | + ALLOWED_USERS=(smoogipoo peppy bdach) + for i in "${ALLOWED_USERS[@]}"; do + if [[ "${{ github.actor }}" == "$i" ]]; then + exit 0 + fi + done + exit 1 create-comment: name: Create PR comment From 60c93d2c6de6690913ba6f9552615116c2470a29 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 27 Mar 2024 08:22:51 -0300 Subject: [PATCH 1445/2188] Add reverse pattern visual tests --- .../Editor/TestSceneCatchReverseSelection.cs | 313 ++++++++++++++++ .../Editor/TestSceneOsuReverseSelection.cs | 347 ++++++++++++++++++ 2 files changed, 660 insertions(+) create mode 100644 osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs create mode 100644 osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs diff --git a/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs new file mode 100644 index 0000000000..c8a48f76eb --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs @@ -0,0 +1,313 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Beatmaps; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Catch.Tests.Editor +{ + [TestFixture] + public partial class TestSceneCatchReverseSelection : TestSceneEditor + { + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); + + [Test] + public void TestReverseSelectionTwoFruits() + { + float fruit1OldX = default; + float fruit2OldX = default; + + addObjects([ + new Fruit + { + StartTime = 200, + X = fruit1OldX = 0, + }, + new Fruit + { + StartTime = 400, + X = fruit2OldX = 20, + } + ]); + + selectEverything(); + reverseSelection(); + + AddAssert("fruit1 is at fruit2's X", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).EffectiveX, + () => Is.EqualTo(fruit2OldX) + ); + + AddAssert("fruit2 is at fruit1's X", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).EffectiveX, + () => Is.EqualTo(fruit1OldX) + ); + + AddAssert("fruit2 is not a new combo", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).NewCombo, + () => Is.EqualTo(false) + ); + } + + [Test] + public void TestReverseSelectionThreeFruits() + { + float fruit1OldX = default; + float fruit2OldX = default; + float fruit3OldX = default; + + addObjects([ + new Fruit + { + StartTime = 200, + X = fruit1OldX = 0, + }, + new Fruit + { + StartTime = 400, + X = fruit2OldX = 20, + }, + new Fruit + { + StartTime = 600, + X = fruit3OldX = 40, + } + ]); + + selectEverything(); + reverseSelection(); + + AddAssert("fruit1 is at fruit3's X", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).EffectiveX, + () => Is.EqualTo(fruit3OldX) + ); + + AddAssert("fruit2's X is unchanged", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).EffectiveX, + () => Is.EqualTo(fruit2OldX) + ); + + AddAssert("fruit3's is at fruit1's X", + () => EditorBeatmap.HitObjects.OfType().ElementAt(2).EffectiveX, + () => Is.EqualTo(fruit1OldX) + ); + + AddAssert("fruit3 is not a new combo", + () => EditorBeatmap.HitObjects.OfType().ElementAt(2).NewCombo, + () => Is.EqualTo(false) + ); + } + + [Test] + public void TestReverseSelectionFruitAndJuiceStream() + { + addObjects([ + new Fruit + { + StartTime = 200, + X = 0, + }, + new JuiceStream + { + StartTime = 400, + X = 20, + Path = new SliderPath + { + ControlPoints = + { + new PathControlPoint(), + new PathControlPoint(new Vector2(50)) + } + } + } + ]); + + selectEverything(); + reverseSelection(); + + AddAssert("First element is juice stream", + () => EditorBeatmap.HitObjects.First().GetType(), + () => Is.EqualTo(typeof(JuiceStream)) + ); + + AddAssert("Last element is fruit", + () => EditorBeatmap.HitObjects.Last().GetType(), + () => Is.EqualTo(typeof(Fruit)) + ); + + AddAssert("Fruit is not new combo", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).NewCombo, + () => Is.EqualTo(false) + ); + } + + [Test] + public void TestReverseSelectionTwoFruitsAndJuiceStream() + { + addObjects([ + new Fruit + { + StartTime = 200, + X = 0, + }, + new Fruit + { + StartTime = 400, + X = 20, + }, + new JuiceStream + { + StartTime = 600, + X = 40, + Path = new SliderPath + { + ControlPoints = + { + new PathControlPoint(), + new PathControlPoint(new Vector2(50)) + } + } + } + ]); + + selectEverything(); + reverseSelection(); + + AddAssert("First element is juice stream", + () => EditorBeatmap.HitObjects.First().GetType(), + () => Is.EqualTo(typeof(JuiceStream)) + ); + + AddAssert("Middle element is Fruit", + () => EditorBeatmap.HitObjects.ElementAt(1).GetType(), + () => Is.EqualTo(typeof(Fruit)) + ); + + AddAssert("Last element is Fruit", + () => EditorBeatmap.HitObjects.Last().GetType(), + () => Is.EqualTo(typeof(Fruit)) + ); + + AddAssert("Last fruit is not new combo", + () => EditorBeatmap.HitObjects.OfType().Last().NewCombo, + () => Is.EqualTo(false) + ); + } + + [Test] + public void TestReverseSelectionTwoCombos() + { + float fruit1OldX = default; + float fruit2OldX = default; + float fruit3OldX = default; + + float fruit4OldX = default; + float fruit5OldX = default; + float fruit6OldX = default; + + addObjects([ + new Fruit + { + StartTime = 200, + X = fruit1OldX = 0, + }, + new Fruit + { + StartTime = 400, + X = fruit2OldX = 20, + }, + new Fruit + { + StartTime = 600, + X = fruit3OldX = 40, + }, + + new Fruit + { + StartTime = 800, + NewCombo = true, + X = fruit4OldX = 60, + }, + new Fruit + { + StartTime = 1000, + X = fruit5OldX = 80, + }, + new Fruit + { + StartTime = 1200, + X = fruit6OldX = 100, + } + ]); + + selectEverything(); + reverseSelection(); + + AddAssert("fruit1 is at fruit6 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).EffectiveX, + () => Is.EqualTo(fruit6OldX) + ); + + AddAssert("fruit2 is at fruit5 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).EffectiveX, + () => Is.EqualTo(fruit5OldX) + ); + + AddAssert("fruit3 is at fruit4 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(2).EffectiveX, + () => Is.EqualTo(fruit4OldX) + ); + + AddAssert("fruit4 is at fruit3 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(3).EffectiveX, + () => Is.EqualTo(fruit3OldX) + ); + + AddAssert("fruit5 is at fruit2 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(4).EffectiveX, + () => Is.EqualTo(fruit2OldX) + ); + + AddAssert("fruit6 is at fruit1 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(5).EffectiveX, + () => Is.EqualTo(fruit1OldX) + ); + + AddAssert("fruit1 is new combo", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).NewCombo, + () => Is.EqualTo(true) + ); + + AddAssert("fruit4 is new combo", + () => EditorBeatmap.HitObjects.OfType().ElementAt(3).NewCombo, + () => Is.EqualTo(true) + ); + } + + private void addObjects(CatchHitObject[] hitObjects) => AddStep("Add objects", () => EditorBeatmap.AddRange(hitObjects)); + + private void selectEverything() + { + AddStep("Select everything", () => + { + EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + }); + } + + private void reverseSelection() + { + AddStep("Reverse selection", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.G); + InputManager.ReleaseKey(Key.LControl); + }); + } + } +} diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs new file mode 100644 index 0000000000..33104288ab --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs @@ -0,0 +1,347 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Tests.Beatmaps; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests.Editor +{ + [TestFixture] + public partial class TestSceneOsuReverseSelection : TestSceneOsuEditor + { + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); + + [Test] + public void TestReverseSelectionTwoCircles() + { + Vector2 circle1OldPosition = default; + Vector2 circle2OldPosition = default; + + AddStep("Add circles", () => + { + var circle1 = new HitCircle + { + StartTime = 0, + Position = circle1OldPosition = new Vector2(208, 240) + }; + var circle2 = new HitCircle + { + StartTime = 200, + Position = circle2OldPosition = new Vector2(256, 144) + }; + + EditorBeatmap.AddRange([circle1, circle2]); + }); + + AddStep("Select circles", () => + { + EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + }); + + AddStep("Reverse selection", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.G); + InputManager.ReleaseKey(Key.LControl); + }); + + AddAssert("circle1 is at circle2 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, + () => Is.EqualTo(circle2OldPosition) + ); + + AddAssert("circle2 is at circle1 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).Position, + () => Is.EqualTo(circle1OldPosition) + ); + + AddAssert("circle2 is not a new combo", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).NewCombo, + () => Is.EqualTo(false) + ); + } + + [Test] + public void TestReverseSelectionThreeCircles() + { + Vector2 circle1OldPosition = default; + Vector2 circle2OldPosition = default; + Vector2 circle3OldPosition = default; + + AddStep("Add circles", () => + { + var circle1 = new HitCircle + { + StartTime = 0, + Position = circle1OldPosition = new Vector2(208, 240) + }; + var circle2 = new HitCircle + { + StartTime = 200, + Position = circle2OldPosition = new Vector2(256, 144) + }; + var circle3 = new HitCircle + { + StartTime = 400, + Position = circle3OldPosition = new Vector2(304, 240) + }; + + EditorBeatmap.AddRange([circle1, circle2, circle3]); + }); + + AddStep("Select circles", () => + { + EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + }); + + AddStep("Reverse selection", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.G); + InputManager.ReleaseKey(Key.LControl); + }); + + AddAssert("circle1 is at circle3 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, + () => Is.EqualTo(circle3OldPosition) + ); + + AddAssert("circle3 is at circle1 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(2).Position, + () => Is.EqualTo(circle1OldPosition) + ); + + AddAssert("circle3 is not a new combo", + () => EditorBeatmap.HitObjects.OfType().ElementAt(2).NewCombo, + () => Is.EqualTo(false) + ); + } + + [Test] + public void TestReverseSelectionCircleAndSlider() + { + Vector2 circleOldPosition = default; + Vector2 sliderHeadOldPosition = default; + Vector2 sliderTailOldPosition = default; + + AddStep("Add objects", () => + { + var circle = new HitCircle + { + StartTime = 0, + Position = circleOldPosition = new Vector2(208, 240) + }; + var slider = new Slider + { + StartTime = 200, + Position = sliderHeadOldPosition = new Vector2(257, 144), + Path = new SliderPath + { + ControlPoints = + { + new PathControlPoint(), + new PathControlPoint(new Vector2(100)) + } + } + }; + + sliderTailOldPosition = slider.EndPosition; + + EditorBeatmap.AddRange([circle, slider]); + }); + + AddStep("Select objects", () => + { + var circle = (HitCircle)EditorBeatmap.HitObjects[0]; + var slider = (Slider)EditorBeatmap.HitObjects[1]; + + EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + }); + + AddStep("Reverse selection", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.G); + InputManager.ReleaseKey(Key.LControl); + }); + + AddAssert("circle is at the same position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, + () => Is.EqualTo(circleOldPosition) + ); + + AddAssert("Slider head is at slider tail", () => + Vector2.Distance(EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, sliderTailOldPosition) < 1); + + AddAssert("Slider tail is at slider head", () => + Vector2.Distance(EditorBeatmap.HitObjects.OfType().ElementAt(0).EndPosition, sliderHeadOldPosition) < 1); + } + + [Test] + public void TestReverseSelectionTwoCirclesAndSlider() + { + Vector2 circle1OldPosition = default; + Vector2 circle2OldPosition = default; + + Vector2 sliderHeadOldPosition = default; + Vector2 sliderTailOldPosition = default; + + AddStep("Add objects", () => + { + var circle1 = new HitCircle + { + StartTime = 0, + Position = circle1OldPosition = new Vector2(208, 240) + }; + var circle2 = new HitCircle + { + StartTime = 200, + Position = circle2OldPosition = new Vector2(256, 144) + }; + var slider = new Slider + { + StartTime = 200, + Position = sliderHeadOldPosition = new Vector2(304, 240), + Path = new SliderPath + { + ControlPoints = + { + new PathControlPoint(), + new PathControlPoint(new Vector2(100)) + } + } + }; + + sliderTailOldPosition = slider.EndPosition; + + EditorBeatmap.AddRange([circle1, circle2, slider]); + }); + + AddStep("Select objects", () => + { + EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + }); + + AddStep("Reverse selection", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.G); + InputManager.ReleaseKey(Key.LControl); + }); + + AddAssert("circle1 is at circle2 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, + () => Is.EqualTo(circle2OldPosition) + ); + + AddAssert("circle2 is at circle1 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).Position, + () => Is.EqualTo(circle1OldPosition) + ); + + AddAssert("Slider head is at slider tail", () => + Vector2.Distance(EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, sliderTailOldPosition) < 1); + + AddAssert("Slider tail is at slider head", () => + Vector2.Distance(EditorBeatmap.HitObjects.OfType().ElementAt(0).EndPosition, sliderHeadOldPosition) < 1); + } + + [Test] + public void TestReverseSelectionTwoCombos() + { + Vector2 circle1OldPosition = default; + Vector2 circle2OldPosition = default; + Vector2 circle3OldPosition = default; + + Vector2 circle4OldPosition = default; + Vector2 circle5OldPosition = default; + Vector2 circle6OldPosition = default; + + AddStep("Add circles", () => + { + var circle1 = new HitCircle + { + StartTime = 0, + Position = circle1OldPosition = new Vector2(216, 240) + }; + var circle2 = new HitCircle + { + StartTime = 200, + Position = circle2OldPosition = new Vector2(120, 192) + }; + var circle3 = new HitCircle + { + StartTime = 400, + Position = circle3OldPosition = new Vector2(216, 144) + }; + + var circle4 = new HitCircle + { + StartTime = 646, + NewCombo = true, + Position = circle4OldPosition = new Vector2(296, 240) + }; + var circle5 = new HitCircle + { + StartTime = 846, + Position = circle5OldPosition = new Vector2(392, 162) + }; + var circle6 = new HitCircle + { + StartTime = 1046, + Position = circle6OldPosition = new Vector2(296, 144) + }; + + EditorBeatmap.AddRange([circle1, circle2, circle3, circle4, circle5, circle6]); + }); + + AddStep("Select circles", () => + { + EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + }); + + AddStep("Reverse selection", () => + { + InputManager.PressKey(Key.LControl); + InputManager.Key(Key.G); + InputManager.ReleaseKey(Key.LControl); + }); + + AddAssert("circle1 is at circle6 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, + () => Is.EqualTo(circle6OldPosition) + ); + + AddAssert("circle2 is at circle5 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(1).Position, + () => Is.EqualTo(circle5OldPosition) + ); + + AddAssert("circle3 is at circle4 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(2).Position, + () => Is.EqualTo(circle4OldPosition) + ); + + AddAssert("circle4 is at circle3 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(3).Position, + () => Is.EqualTo(circle3OldPosition) + ); + + AddAssert("circle5 is at circle2 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(4).Position, + () => Is.EqualTo(circle2OldPosition) + ); + + AddAssert("circle6 is at circle1 position", + () => EditorBeatmap.HitObjects.OfType().ElementAt(5).Position, + () => Is.EqualTo(circle1OldPosition) + ); + } + } +} From 53900d5472ac14a41003f5353bd704e42e245a7b Mon Sep 17 00:00:00 2001 From: Susko3 Date: Wed, 27 Mar 2024 18:56:26 +0100 Subject: [PATCH 1446/2188] Fix tests failing locally due to not using invariant culture --- osu.Game/Skinning/SkinImporter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Skinning/SkinImporter.cs b/osu.Game/Skinning/SkinImporter.cs index 3e948a8afb..59c7f0ba26 100644 --- a/osu.Game/Skinning/SkinImporter.cs +++ b/osu.Game/Skinning/SkinImporter.cs @@ -132,7 +132,7 @@ namespace osu.Game.Skinning { // skins without a skin.ini are supposed to import using the "latest version" spec. // see https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/Graphics/Skinning/SkinManager.cs#L297-L298 - newLines.Add($"Version: {SkinConfiguration.LATEST_VERSION}"); + newLines.Add(FormattableString.Invariant($"Version: {SkinConfiguration.LATEST_VERSION}")); // In the case a skin doesn't have a skin.ini yet, let's create one. writeNewSkinIni(); From a9cbabf71135ff97c587a1c01079b56850ef27f0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 28 Mar 2024 10:05:26 +0100 Subject: [PATCH 1447/2188] Simplify tests --- .../Editor/TestSceneCatchReverseSelection.cs | 196 ++++++------------ .../Editor/TestSceneOsuReverseSelection.cs | 177 ++++++---------- 2 files changed, 133 insertions(+), 240 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs index c8a48f76eb..36a0e3388e 100644 --- a/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs +++ b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchReverseSelection.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; @@ -20,93 +21,78 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor [Test] public void TestReverseSelectionTwoFruits() { - float fruit1OldX = default; - float fruit2OldX = default; + CatchHitObject[] objects = null!; + bool[] newCombos = null!; addObjects([ new Fruit { StartTime = 200, - X = fruit1OldX = 0, + X = 0, }, new Fruit { StartTime = 400, - X = fruit2OldX = 20, + X = 20, } ]); + AddStep("store objects & new combo data", () => + { + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); + }); + selectEverything(); reverseSelection(); - AddAssert("fruit1 is at fruit2's X", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).EffectiveX, - () => Is.EqualTo(fruit2OldX) - ); - - AddAssert("fruit2 is at fruit1's X", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).EffectiveX, - () => Is.EqualTo(fruit1OldX) - ); - - AddAssert("fruit2 is not a new combo", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).NewCombo, - () => Is.EqualTo(false) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } [Test] public void TestReverseSelectionThreeFruits() { - float fruit1OldX = default; - float fruit2OldX = default; - float fruit3OldX = default; + CatchHitObject[] objects = null!; + bool[] newCombos = null!; addObjects([ new Fruit { StartTime = 200, - X = fruit1OldX = 0, + X = 0, }, new Fruit { StartTime = 400, - X = fruit2OldX = 20, + X = 20, }, new Fruit { StartTime = 600, - X = fruit3OldX = 40, + X = 40, } ]); + AddStep("store objects & new combo data", () => + { + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); + }); + selectEverything(); reverseSelection(); - AddAssert("fruit1 is at fruit3's X", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).EffectiveX, - () => Is.EqualTo(fruit3OldX) - ); - - AddAssert("fruit2's X is unchanged", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).EffectiveX, - () => Is.EqualTo(fruit2OldX) - ); - - AddAssert("fruit3's is at fruit1's X", - () => EditorBeatmap.HitObjects.OfType().ElementAt(2).EffectiveX, - () => Is.EqualTo(fruit1OldX) - ); - - AddAssert("fruit3 is not a new combo", - () => EditorBeatmap.HitObjects.OfType().ElementAt(2).NewCombo, - () => Is.EqualTo(false) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } [Test] public void TestReverseSelectionFruitAndJuiceStream() { + CatchHitObject[] objects = null!; + bool[] newCombos = null!; + addObjects([ new Fruit { @@ -128,28 +114,25 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor } ]); + AddStep("store objects & new combo data", () => + { + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); + }); + selectEverything(); reverseSelection(); - AddAssert("First element is juice stream", - () => EditorBeatmap.HitObjects.First().GetType(), - () => Is.EqualTo(typeof(JuiceStream)) - ); - - AddAssert("Last element is fruit", - () => EditorBeatmap.HitObjects.Last().GetType(), - () => Is.EqualTo(typeof(Fruit)) - ); - - AddAssert("Fruit is not new combo", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).NewCombo, - () => Is.EqualTo(false) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } [Test] public void TestReverseSelectionTwoFruitsAndJuiceStream() { + CatchHitObject[] objects = null!; + bool[] newCombos = null!; + addObjects([ new Fruit { @@ -176,122 +159,79 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor } ]); + AddStep("store objects & new combo data", () => + { + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); + }); + selectEverything(); reverseSelection(); - AddAssert("First element is juice stream", - () => EditorBeatmap.HitObjects.First().GetType(), - () => Is.EqualTo(typeof(JuiceStream)) - ); - - AddAssert("Middle element is Fruit", - () => EditorBeatmap.HitObjects.ElementAt(1).GetType(), - () => Is.EqualTo(typeof(Fruit)) - ); - - AddAssert("Last element is Fruit", - () => EditorBeatmap.HitObjects.Last().GetType(), - () => Is.EqualTo(typeof(Fruit)) - ); - - AddAssert("Last fruit is not new combo", - () => EditorBeatmap.HitObjects.OfType().Last().NewCombo, - () => Is.EqualTo(false) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } [Test] public void TestReverseSelectionTwoCombos() { - float fruit1OldX = default; - float fruit2OldX = default; - float fruit3OldX = default; - - float fruit4OldX = default; - float fruit5OldX = default; - float fruit6OldX = default; + CatchHitObject[] objects = null!; + bool[] newCombos = null!; addObjects([ new Fruit { StartTime = 200, - X = fruit1OldX = 0, + X = 0, }, new Fruit { StartTime = 400, - X = fruit2OldX = 20, + X = 20, }, new Fruit { StartTime = 600, - X = fruit3OldX = 40, + X = 40, }, new Fruit { StartTime = 800, NewCombo = true, - X = fruit4OldX = 60, + X = 60, }, new Fruit { StartTime = 1000, - X = fruit5OldX = 80, + X = 80, }, new Fruit { StartTime = 1200, - X = fruit6OldX = 100, + X = 100, } ]); + AddStep("store objects & new combo data", () => + { + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); + }); + selectEverything(); reverseSelection(); - AddAssert("fruit1 is at fruit6 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).EffectiveX, - () => Is.EqualTo(fruit6OldX) - ); - - AddAssert("fruit2 is at fruit5 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).EffectiveX, - () => Is.EqualTo(fruit5OldX) - ); - - AddAssert("fruit3 is at fruit4 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(2).EffectiveX, - () => Is.EqualTo(fruit4OldX) - ); - - AddAssert("fruit4 is at fruit3 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(3).EffectiveX, - () => Is.EqualTo(fruit3OldX) - ); - - AddAssert("fruit5 is at fruit2 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(4).EffectiveX, - () => Is.EqualTo(fruit2OldX) - ); - - AddAssert("fruit6 is at fruit1 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(5).EffectiveX, - () => Is.EqualTo(fruit1OldX) - ); - - AddAssert("fruit1 is new combo", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).NewCombo, - () => Is.EqualTo(true) - ); - - AddAssert("fruit4 is new combo", - () => EditorBeatmap.HitObjects.OfType().ElementAt(3).NewCombo, - () => Is.EqualTo(true) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } private void addObjects(CatchHitObject[] hitObjects) => AddStep("Add objects", () => EditorBeatmap.AddRange(hitObjects)); + private IEnumerable getObjects() => EditorBeatmap.HitObjects.OfType(); + + private IEnumerable getObjectNewCombos() => getObjects().Select(ho => ho.NewCombo); + private void selectEverything() { AddStep("Select everything", () => diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs index 33104288ab..28c1577fcb 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuReverseSelection.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; @@ -20,30 +21,33 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor [Test] public void TestReverseSelectionTwoCircles() { - Vector2 circle1OldPosition = default; - Vector2 circle2OldPosition = default; + OsuHitObject[] objects = null!; + bool[] newCombos = null!; AddStep("Add circles", () => { var circle1 = new HitCircle { StartTime = 0, - Position = circle1OldPosition = new Vector2(208, 240) + Position = new Vector2(208, 240) }; var circle2 = new HitCircle { StartTime = 200, - Position = circle2OldPosition = new Vector2(256, 144) + Position = new Vector2(256, 144) }; EditorBeatmap.AddRange([circle1, circle2]); }); - AddStep("Select circles", () => + AddStep("store objects & new combo data", () => { - EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); }); + AddStep("Select circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); + AddStep("Reverse selection", () => { InputManager.PressKey(Key.LControl); @@ -51,55 +55,45 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor InputManager.ReleaseKey(Key.LControl); }); - AddAssert("circle1 is at circle2 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, - () => Is.EqualTo(circle2OldPosition) - ); - - AddAssert("circle2 is at circle1 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).Position, - () => Is.EqualTo(circle1OldPosition) - ); - - AddAssert("circle2 is not a new combo", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).NewCombo, - () => Is.EqualTo(false) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } [Test] public void TestReverseSelectionThreeCircles() { - Vector2 circle1OldPosition = default; - Vector2 circle2OldPosition = default; - Vector2 circle3OldPosition = default; + OsuHitObject[] objects = null!; + bool[] newCombos = null!; AddStep("Add circles", () => { var circle1 = new HitCircle { StartTime = 0, - Position = circle1OldPosition = new Vector2(208, 240) + Position = new Vector2(208, 240) }; var circle2 = new HitCircle { StartTime = 200, - Position = circle2OldPosition = new Vector2(256, 144) + Position = new Vector2(256, 144) }; var circle3 = new HitCircle { StartTime = 400, - Position = circle3OldPosition = new Vector2(304, 240) + Position = new Vector2(304, 240) }; EditorBeatmap.AddRange([circle1, circle2, circle3]); }); - AddStep("Select circles", () => + AddStep("store objects & new combo data", () => { - EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); }); + AddStep("Select circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); + AddStep("Reverse selection", () => { InputManager.PressKey(Key.LControl); @@ -107,26 +101,16 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor InputManager.ReleaseKey(Key.LControl); }); - AddAssert("circle1 is at circle3 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, - () => Is.EqualTo(circle3OldPosition) - ); - - AddAssert("circle3 is at circle1 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(2).Position, - () => Is.EqualTo(circle1OldPosition) - ); - - AddAssert("circle3 is not a new combo", - () => EditorBeatmap.HitObjects.OfType().ElementAt(2).NewCombo, - () => Is.EqualTo(false) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } [Test] public void TestReverseSelectionCircleAndSlider() { - Vector2 circleOldPosition = default; + OsuHitObject[] objects = null!; + bool[] newCombos = null!; + Vector2 sliderHeadOldPosition = default; Vector2 sliderTailOldPosition = default; @@ -135,7 +119,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor var circle = new HitCircle { StartTime = 0, - Position = circleOldPosition = new Vector2(208, 240) + Position = new Vector2(208, 240) }; var slider = new Slider { @@ -156,14 +140,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor EditorBeatmap.AddRange([circle, slider]); }); - AddStep("Select objects", () => + AddStep("store objects & new combo data", () => { - var circle = (HitCircle)EditorBeatmap.HitObjects[0]; - var slider = (Slider)EditorBeatmap.HitObjects[1]; - - EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); }); + AddStep("Select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); + AddStep("Reverse selection", () => { InputManager.PressKey(Key.LControl); @@ -171,10 +155,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor InputManager.ReleaseKey(Key.LControl); }); - AddAssert("circle is at the same position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, - () => Is.EqualTo(circleOldPosition) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); AddAssert("Slider head is at slider tail", () => Vector2.Distance(EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, sliderTailOldPosition) < 1); @@ -186,8 +168,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor [Test] public void TestReverseSelectionTwoCirclesAndSlider() { - Vector2 circle1OldPosition = default; - Vector2 circle2OldPosition = default; + OsuHitObject[] objects = null!; + bool[] newCombos = null!; Vector2 sliderHeadOldPosition = default; Vector2 sliderTailOldPosition = default; @@ -197,12 +179,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor var circle1 = new HitCircle { StartTime = 0, - Position = circle1OldPosition = new Vector2(208, 240) + Position = new Vector2(208, 240) }; var circle2 = new HitCircle { StartTime = 200, - Position = circle2OldPosition = new Vector2(256, 144) + Position = new Vector2(256, 144) }; var slider = new Slider { @@ -223,11 +205,14 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor EditorBeatmap.AddRange([circle1, circle2, slider]); }); - AddStep("Select objects", () => + AddStep("store objects & new combo data", () => { - EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); }); + AddStep("Select objects", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); + AddStep("Reverse selection", () => { InputManager.PressKey(Key.LControl); @@ -235,15 +220,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor InputManager.ReleaseKey(Key.LControl); }); - AddAssert("circle1 is at circle2 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, - () => Is.EqualTo(circle2OldPosition) - ); - - AddAssert("circle2 is at circle1 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).Position, - () => Is.EqualTo(circle1OldPosition) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); AddAssert("Slider head is at slider tail", () => Vector2.Distance(EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, sliderTailOldPosition) < 1); @@ -255,57 +233,55 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor [Test] public void TestReverseSelectionTwoCombos() { - Vector2 circle1OldPosition = default; - Vector2 circle2OldPosition = default; - Vector2 circle3OldPosition = default; - - Vector2 circle4OldPosition = default; - Vector2 circle5OldPosition = default; - Vector2 circle6OldPosition = default; + OsuHitObject[] objects = null!; + bool[] newCombos = null!; AddStep("Add circles", () => { var circle1 = new HitCircle { StartTime = 0, - Position = circle1OldPosition = new Vector2(216, 240) + Position = new Vector2(216, 240) }; var circle2 = new HitCircle { StartTime = 200, - Position = circle2OldPosition = new Vector2(120, 192) + Position = new Vector2(120, 192) }; var circle3 = new HitCircle { StartTime = 400, - Position = circle3OldPosition = new Vector2(216, 144) + Position = new Vector2(216, 144) }; var circle4 = new HitCircle { StartTime = 646, NewCombo = true, - Position = circle4OldPosition = new Vector2(296, 240) + Position = new Vector2(296, 240) }; var circle5 = new HitCircle { StartTime = 846, - Position = circle5OldPosition = new Vector2(392, 162) + Position = new Vector2(392, 162) }; var circle6 = new HitCircle { StartTime = 1046, - Position = circle6OldPosition = new Vector2(296, 144) + Position = new Vector2(296, 144) }; EditorBeatmap.AddRange([circle1, circle2, circle3, circle4, circle5, circle6]); }); - AddStep("Select circles", () => + AddStep("store objects & new combo data", () => { - EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects); + objects = getObjects().ToArray(); + newCombos = getObjectNewCombos().ToArray(); }); + AddStep("Select circles", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); + AddStep("Reverse selection", () => { InputManager.PressKey(Key.LControl); @@ -313,35 +289,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor InputManager.ReleaseKey(Key.LControl); }); - AddAssert("circle1 is at circle6 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(0).Position, - () => Is.EqualTo(circle6OldPosition) - ); - - AddAssert("circle2 is at circle5 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(1).Position, - () => Is.EqualTo(circle5OldPosition) - ); - - AddAssert("circle3 is at circle4 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(2).Position, - () => Is.EqualTo(circle4OldPosition) - ); - - AddAssert("circle4 is at circle3 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(3).Position, - () => Is.EqualTo(circle3OldPosition) - ); - - AddAssert("circle5 is at circle2 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(4).Position, - () => Is.EqualTo(circle2OldPosition) - ); - - AddAssert("circle6 is at circle1 position", - () => EditorBeatmap.HitObjects.OfType().ElementAt(5).Position, - () => Is.EqualTo(circle1OldPosition) - ); + AddAssert("objects reversed", getObjects, () => Is.EqualTo(objects.Reverse())); + AddAssert("new combo positions preserved", getObjectNewCombos, () => Is.EqualTo(newCombos)); } + + private IEnumerable getObjects() => EditorBeatmap.HitObjects.OfType(); + + private IEnumerable getObjectNewCombos() => getObjects().Select(ho => ho.NewCombo); } } From 2f786ffc32d925d15d3417f696ac3a046dc2af80 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 28 Mar 2024 10:12:27 +0100 Subject: [PATCH 1448/2188] Simplify implementation --- .../Edit/CatchSelectionHandler.cs | 21 +++++++++---------- .../Edit/OsuSelectionHandler.cs | 21 +++++++++---------- 2 files changed, 20 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs index f8fe9805e6..a2784126eb 100644 --- a/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs +++ b/osu.Game.Rulesets.Catch/Edit/CatchSelectionHandler.cs @@ -77,13 +77,16 @@ namespace osu.Game.Rulesets.Catch.Edit public override bool HandleReverse() { var hitObjects = EditorBeatmap.SelectedHitObjects - .OfType() - .OrderBy(obj => obj.StartTime) - .ToList(); + .OfType() + .OrderBy(obj => obj.StartTime) + .ToList(); double selectionStartTime = SelectedItems.Min(h => h.StartTime); double selectionEndTime = SelectedItems.Max(h => h.GetEndTime()); + // the expectation is that even if the objects themselves are reversed temporally, + // the position of new combos in the selection should remain the same. + // preserve it for later before doing the reversal. var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList(); foreach (var h in hitObjects) @@ -99,15 +102,11 @@ namespace osu.Game.Rulesets.Catch.Edit } } - // re-order objects again after flipping their times - hitObjects = [.. hitObjects.OrderBy(obj => obj.StartTime)]; + // re-order objects by start time again after reversing, and restore new combo flag positioning + hitObjects = hitObjects.OrderBy(obj => obj.StartTime).ToList(); - int i = 0; - foreach (bool newCombo in newComboOrder) - { - hitObjects[i].NewCombo = newCombo; - i++; - } + for (int i = 0; i < hitObjects.Count; ++i) + hitObjects[i].NewCombo = newComboOrder[i]; return true; } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs index 0e889cab81..b33272968b 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionHandler.cs @@ -79,15 +79,18 @@ namespace osu.Game.Rulesets.Osu.Edit public override bool HandleReverse() { var hitObjects = EditorBeatmap.SelectedHitObjects - .OfType() - .OrderBy(obj => obj.StartTime) - .ToList(); + .OfType() + .OrderBy(obj => obj.StartTime) + .ToList(); double endTime = hitObjects.Max(h => h.GetEndTime()); double startTime = hitObjects.Min(h => h.StartTime); bool moreThanOneObject = hitObjects.Count > 1; + // the expectation is that even if the objects themselves are reversed temporally, + // the position of new combos in the selection should remain the same. + // preserve it for later before doing the reversal. var newComboOrder = hitObjects.Select(obj => obj.NewCombo).ToList(); foreach (var h in hitObjects) @@ -102,15 +105,11 @@ namespace osu.Game.Rulesets.Osu.Edit } } - // re-order objects again after flipping their times - hitObjects = [.. hitObjects.OrderBy(obj => obj.StartTime)]; + // re-order objects by start time again after reversing, and restore new combo flag positioning + hitObjects = hitObjects.OrderBy(obj => obj.StartTime).ToList(); - int i = 0; - foreach (bool newCombo in newComboOrder) - { - hitObjects[i].NewCombo = newCombo; - i++; - } + for (int i = 0; i < hitObjects.Count; ++i) + hitObjects[i].NewCombo = newComboOrder[i]; return true; } From 5febd40bd9910f73e65d4bf37b08069833828e7d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Mar 2024 22:30:39 +0900 Subject: [PATCH 1449/2188] Add HP and AR to LegacyBeatmapConversionDifficultyInfo --- .../LegacyBeatmapConversionDifficultyInfo.cs | 16 ++++++++++++++-- 1 file changed, 14 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs b/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs index 7d69069455..f8b8567305 100644 --- a/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs +++ b/osu.Game/Rulesets/Scoring/Legacy/LegacyBeatmapConversionDifficultyInfo.cs @@ -18,6 +18,16 @@ namespace osu.Game.Rulesets.Scoring.Legacy /// public IRulesetInfo SourceRuleset { get; set; } = new RulesetInfo(); + /// + /// The beatmap drain rate. + /// + public float DrainRate { get; set; } + + /// + /// The beatmap approach rate. + /// + public float ApproachRate { get; set; } + /// /// The beatmap circle size. /// @@ -41,8 +51,6 @@ namespace osu.Game.Rulesets.Scoring.Legacy /// public int TotalObjectCount { get; set; } - float IBeatmapDifficultyInfo.DrainRate => 0; - float IBeatmapDifficultyInfo.ApproachRate => 0; double IBeatmapDifficultyInfo.SliderMultiplier => 0; double IBeatmapDifficultyInfo.SliderTickRate => 0; @@ -51,6 +59,8 @@ namespace osu.Game.Rulesets.Scoring.Legacy public static LegacyBeatmapConversionDifficultyInfo FromBeatmap(IBeatmap beatmap) => new LegacyBeatmapConversionDifficultyInfo { SourceRuleset = beatmap.BeatmapInfo.Ruleset, + DrainRate = beatmap.Difficulty.DrainRate, + ApproachRate = beatmap.Difficulty.ApproachRate, CircleSize = beatmap.Difficulty.CircleSize, OverallDifficulty = beatmap.Difficulty.OverallDifficulty, EndTimeObjectCount = beatmap.HitObjects.Count(h => h is IHasDuration), @@ -60,6 +70,8 @@ namespace osu.Game.Rulesets.Scoring.Legacy public static LegacyBeatmapConversionDifficultyInfo FromBeatmapInfo(IBeatmapInfo beatmapInfo) => new LegacyBeatmapConversionDifficultyInfo { SourceRuleset = beatmapInfo.Ruleset, + DrainRate = beatmapInfo.Difficulty.DrainRate, + ApproachRate = beatmapInfo.Difficulty.ApproachRate, CircleSize = beatmapInfo.Difficulty.CircleSize, OverallDifficulty = beatmapInfo.Difficulty.OverallDifficulty, EndTimeObjectCount = beatmapInfo.EndTimeObjectCount, From 64399e9dd9841b7062e5f218c688424440c00b65 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Mar 2024 22:32:27 +0900 Subject: [PATCH 1450/2188] Refactor pattern generation to not require ManiaBeatmap --- .../Beatmaps/ManiaBeatmapConverter.cs | 30 ++++++++++++++----- .../Legacy/EndTimeObjectPatternGenerator.cs | 4 +-- .../Legacy/HitObjectPatternGenerator.cs | 6 ++-- .../Legacy/PathObjectPatternGenerator.cs | 4 +-- .../Patterns/Legacy/PatternGenerator.cs | 22 +++++--------- .../Beatmaps/Patterns/PatternGenerator.cs | 8 ++--- 6 files changed, 41 insertions(+), 33 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index def22608d6..cc975c7def 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -27,8 +27,24 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// private const int max_notes_for_density = 7; + /// + /// The total number of columns. + /// + public int TotalColumns => TargetColumns * (Dual ? 2 : 1); + + /// + /// The number of columns per-stage. + /// public int TargetColumns; + + /// + /// Whether to double the number of stages. + /// public bool Dual; + + /// + /// Whether the beatmap instantiated with is for the mania ruleset. + /// public readonly bool IsForCurrentRuleset; private readonly int originalTargetColumns; @@ -152,7 +168,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// The hit objects generated. private IEnumerable generateSpecific(HitObject original, IBeatmap originalBeatmap) { - var generator = new SpecificBeatmapPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); + var generator = new SpecificBeatmapPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern); foreach (var newPattern in generator.Generate()) { @@ -171,13 +187,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// The hit objects generated. private IEnumerable generateConverted(HitObject original, IBeatmap originalBeatmap) { - Patterns.PatternGenerator conversion = null; + Patterns.PatternGenerator? conversion = null; switch (original) { case IHasPath: { - var generator = new PathObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); + var generator = new PathObjectPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern); conversion = generator; var positionData = original as IHasPosition; @@ -195,7 +211,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps case IHasDuration endTimeData: { - conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap); + conversion = new EndTimeObjectPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern); recordNote(endTimeData.EndTime, new Vector2(256, 192)); computeDensity(endTimeData.EndTime); @@ -206,7 +222,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps { computeDensity(original.StartTime); - conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap); + conversion = new HitObjectPatternGenerator(Random, original, originalBeatmap, TotalColumns, lastPattern, lastTime, lastPosition, density, lastStair); recordNote(original.StartTime, positionData.Position); break; @@ -231,8 +247,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator { - public SpecificBeatmapPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap) - : base(random, hitObject, beatmap, previousPattern, originalBeatmap) + public SpecificBeatmapPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern) + : base(random, hitObject, beatmap, previousPattern, totalColumns) { } diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs index 2265d3d347..52bb87ae19 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs @@ -17,8 +17,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy private readonly int endTime; private readonly PatternType convertType; - public EndTimeObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap) - : base(random, hitObject, beatmap, previousPattern, originalBeatmap) + public EndTimeObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern) + : base(random, hitObject, beatmap, previousPattern, totalColumns) { endTime = (int)((HitObject as IHasDuration)?.EndTime ?? 0); diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs index 27cb681300..ad45a3fb21 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs @@ -23,9 +23,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy private readonly PatternType convertType; - public HitObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, - PatternType lastStair, IBeatmap originalBeatmap) - : base(random, hitObject, beatmap, previousPattern, originalBeatmap) + public HitObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern, double previousTime, Vector2 previousPosition, + double density, PatternType lastStair) + : base(random, hitObject, beatmap, previousPattern, totalColumns) { StairType = lastStair; diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PathObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PathObjectPatternGenerator.cs index 4922915c7d..6d593a75e7 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PathObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PathObjectPatternGenerator.cs @@ -31,8 +31,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy private PatternType convertType; - public PathObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap) - : base(random, hitObject, beatmap, previousPattern, originalBeatmap) + public PathObjectPatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern) + : base(random, hitObject, beatmap, previousPattern, totalColumns) { convertType = PatternType.None; if (!Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs index 77f93b4ef9..48b8778501 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs @@ -27,20 +27,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// protected readonly LegacyRandom Random; - /// - /// The beatmap which is being converted from. - /// - protected readonly IBeatmap OriginalBeatmap; - - protected PatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap) - : base(hitObject, beatmap, previousPattern) + protected PatternGenerator(LegacyRandom random, HitObject hitObject, IBeatmap beatmap, Pattern previousPattern, int totalColumns) + : base(hitObject, beatmap, totalColumns, previousPattern) { ArgumentNullException.ThrowIfNull(random); - ArgumentNullException.ThrowIfNull(originalBeatmap); Random = random; - OriginalBeatmap = originalBeatmap; - RandomStart = TotalColumns == 8 ? 1 : 0; } @@ -104,17 +96,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (conversionDifficulty != null) return conversionDifficulty.Value; - HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault(); - HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault(); + HitObject lastObject = Beatmap.HitObjects.LastOrDefault(); + HitObject firstObject = Beatmap.HitObjects.FirstOrDefault(); // Drain time in seconds - int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - OriginalBeatmap.TotalBreakTime) / 1000); + int drainTime = (int)(((lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0) - Beatmap.TotalBreakTime) / 1000); if (drainTime == 0) drainTime = 10000; - IBeatmapDifficultyInfo difficulty = OriginalBeatmap.Difficulty; - conversionDifficulty = ((difficulty.DrainRate + Math.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15; + IBeatmapDifficultyInfo difficulty = Beatmap.Difficulty; + conversionDifficulty = ((difficulty.DrainRate + Math.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)Beatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15; conversionDifficulty = Math.Min(conversionDifficulty.Value, 12); return conversionDifficulty.Value; diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs index 3d3c35773b..8d98515fa4 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/PatternGenerator.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns @@ -25,11 +26,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns /// /// The beatmap which is a part of. /// - protected readonly ManiaBeatmap Beatmap; + protected readonly IBeatmap Beatmap; protected readonly int TotalColumns; - protected PatternGenerator(HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern) + protected PatternGenerator(HitObject hitObject, IBeatmap beatmap, int totalColumns, Pattern previousPattern) { ArgumentNullException.ThrowIfNull(hitObject); ArgumentNullException.ThrowIfNull(beatmap); @@ -38,8 +39,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns HitObject = hitObject; Beatmap = beatmap; PreviousPattern = previousPattern; - - TotalColumns = Beatmap.TotalColumns; + TotalColumns = totalColumns; } /// From 10edb5461490568a06f43c443dc6cc7f19b14c8a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Mar 2024 22:39:15 +0900 Subject: [PATCH 1451/2188] Add ability to query key count with mods --- .../Beatmaps/ManiaBeatmapConverter.cs | 93 ++++++++++--------- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 4 +- osu.Game/Rulesets/ILegacyRuleset.cs | 5 +- .../Carousel/DrawableCarouselBeatmap.cs | 7 +- .../Screens/Select/Details/AdvancedStats.cs | 2 +- 5 files changed, 61 insertions(+), 50 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index cc975c7def..8b339239a0 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Game.Rulesets.Mania.Objects; using System; using System.Linq; @@ -14,6 +12,7 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Mania.Beatmaps.Patterns; using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Utils; using osuTK; @@ -50,17 +49,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps private readonly int originalTargetColumns; // Internal for testing purposes - internal LegacyRandom Random { get; private set; } + internal readonly LegacyRandom Random; private Pattern lastPattern = new Pattern(); - private ManiaBeatmap beatmap; - public ManiaBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) - : base(beatmap, ruleset) + : this(beatmap, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap), ruleset) { - IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo); - TargetColumns = GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap)); + } + + private ManiaBeatmapConverter(IBeatmap? beatmap, LegacyBeatmapConversionDifficultyInfo difficulty, Ruleset ruleset) + : base(beatmap!, ruleset) + { + IsForCurrentRuleset = difficulty.SourceRuleset.Equals(ruleset.RulesetInfo); + Random = new LegacyRandom((int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate)); + TargetColumns = getColumnCount(difficulty); if (IsForCurrentRuleset && TargetColumns > ManiaRuleset.MAX_STAGE_KEYS) { @@ -69,51 +72,57 @@ namespace osu.Game.Rulesets.Mania.Beatmaps } originalTargetColumns = TargetColumns; + + static int getColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty) + { + double roundedCircleSize = Math.Round(difficulty.CircleSize); + + if (difficulty.SourceRuleset.ShortName == ManiaRuleset.SHORT_NAME) + return (int)Math.Max(1, roundedCircleSize); + + double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty); + + if (difficulty.TotalObjectCount > 0 && difficulty.EndTimeObjectCount >= 0) + { + int countSliderOrSpinner = difficulty.EndTimeObjectCount; + + // In osu!stable, this division appears as if it happens on floats, but due to release-mode + // optimisations, it actually ends up happening on doubles. + double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount; + + if (percentSpecialObjects < 0.2) + return 7; + if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5) + return roundedOverallDifficulty > 5 ? 7 : 6; + if (percentSpecialObjects > 0.6) + return roundedOverallDifficulty > 4 ? 5 : 4; + } + + return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7)); + } } - public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty) + public static int GetColumnCount(IBeatmapInfo beatmapInfo, IReadOnlyList? mods = null) + => GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods); + + public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty, IReadOnlyList? mods = null) { - double roundedCircleSize = Math.Round(difficulty.CircleSize); + var converter = new ManiaBeatmapConverter(null, difficulty, new ManiaRuleset()); - if (difficulty.SourceRuleset.ShortName == ManiaRuleset.SHORT_NAME) - return (int)Math.Max(1, roundedCircleSize); - - double roundedOverallDifficulty = Math.Round(difficulty.OverallDifficulty); - - if (difficulty.TotalObjectCount > 0 && difficulty.EndTimeObjectCount >= 0) + if (mods != null) { - int countSliderOrSpinner = difficulty.EndTimeObjectCount; - - // In osu!stable, this division appears as if it happens on floats, but due to release-mode - // optimisations, it actually ends up happening on doubles. - double percentSpecialObjects = (double)countSliderOrSpinner / difficulty.TotalObjectCount; - - if (percentSpecialObjects < 0.2) - return 7; - if (percentSpecialObjects < 0.3 || roundedCircleSize >= 5) - return roundedOverallDifficulty > 5 ? 7 : 6; - if (percentSpecialObjects > 0.6) - return roundedOverallDifficulty > 4 ? 5 : 4; + foreach (var m in mods.OfType()) + m.ApplyToBeatmapConverter(converter); } - return Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7)); + return converter.TotalColumns; } public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition); - protected override Beatmap ConvertBeatmap(IBeatmap original, CancellationToken cancellationToken) - { - IBeatmapDifficultyInfo difficulty = original.Difficulty; - - int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate); - Random = new LegacyRandom(seed); - - return base.ConvertBeatmap(original, cancellationToken); - } - protected override Beatmap CreateBeatmap() { - beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns); + ManiaBeatmap beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns); if (Dual) beatmap.Stages.Add(new StageDefinition(TargetColumns)); @@ -131,10 +140,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps } var objects = IsForCurrentRuleset ? generateSpecific(original, beatmap) : generateConverted(original, beatmap); - - if (objects == null) - yield break; - foreach (ManiaHitObject obj in objects) yield return obj; } diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 3d4803f1e4..77168dca68 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -423,8 +423,8 @@ namespace osu.Game.Rulesets.Mania public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection(); - public int GetKeyCount(IBeatmapInfo beatmapInfo) - => ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo)); + public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList? mods = null) + => ManiaBeatmapConverter.GetColumnCount(beatmapInfo, mods); } public enum PlayfieldType diff --git a/osu.Game/Rulesets/ILegacyRuleset.cs b/osu.Game/Rulesets/ILegacyRuleset.cs index 18d86f477a..e116f7a1a3 100644 --- a/osu.Game/Rulesets/ILegacyRuleset.cs +++ b/osu.Game/Rulesets/ILegacyRuleset.cs @@ -1,7 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring.Legacy; namespace osu.Game.Rulesets @@ -18,8 +20,7 @@ namespace osu.Game.Rulesets /// /// Retrieves the number of mania keys required to play the beatmap. /// - /// - int GetKeyCount(IBeatmapInfo beatmapInfo) => 0; + int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList? mods = null) => 0; ILegacyScoreSimulator CreateLegacyScoreSimulator(); } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index 01e58d4ab2..2752beb645 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -28,6 +28,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osuTK; using osuTK.Graphics; @@ -75,6 +76,9 @@ namespace osu.Game.Screens.Select.Carousel [Resolved] private IBindable ruleset { get; set; } = null!; + [Resolved] + private IBindable>? mods { get; set; } = null!; + private IBindable starDifficultyBindable = null!; private CancellationTokenSource? starDifficultyCancellationSource; @@ -185,6 +189,7 @@ namespace osu.Game.Screens.Select.Carousel base.LoadComplete(); ruleset.BindValueChanged(_ => updateKeyCount()); + mods?.BindValueChanged(_ => updateKeyCount()); } protected override void Selected() @@ -255,7 +260,7 @@ namespace osu.Game.Screens.Select.Carousel ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance(); keyCountText.Alpha = 1; - keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo)}K]"; + keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo, mods?.Value)}K]"; } else keyCountText.Alpha = 0; diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 1aba977f44..cb820f4da9 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -199,7 +199,7 @@ namespace osu.Game.Screens.Select.Details // For the time being, the key count is static no matter what, because: // a) The method doesn't have knowledge of the active keymods. Doing so may require considerations for filtering. // b) Using the difficulty adjustment mod to adjust OD doesn't have an effect on conversion. - int keyCount = baseDifficulty == null ? 0 : legacyRuleset.GetKeyCount(BeatmapInfo); + int keyCount = baseDifficulty == null ? 0 : legacyRuleset.GetKeyCount(BeatmapInfo, mods.Value); FirstValue.Title = BeatmapsetsStrings.ShowStatsCsMania; FirstValue.Value = (keyCount, keyCount); From ce21235db495bb10e0f49763b7351f4f70fa51b3 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Mar 2024 22:47:43 +0900 Subject: [PATCH 1452/2188] Remove unused OriginalTargetColumns --- osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs | 6 ------ osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs | 6 +----- 2 files changed, 1 insertion(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs index 28cdf8907e..8222e5477d 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs @@ -22,11 +22,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// public int TotalColumns => Stages.Sum(g => g.Columns); - /// - /// The total number of columns that were present in this before any user adjustments. - /// - public readonly int OriginalTotalColumns; - /// /// Creates a new . /// @@ -35,7 +30,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps public ManiaBeatmap(StageDefinition defaultStage, int? originalTotalColumns = null) { Stages.Add(defaultStage); - OriginalTotalColumns = originalTotalColumns ?? defaultStage.Columns; } public override IEnumerable GetStatistics() diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index 8b339239a0..bed04a882f 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -46,8 +46,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps /// public readonly bool IsForCurrentRuleset; - private readonly int originalTargetColumns; - // Internal for testing purposes internal readonly LegacyRandom Random; @@ -71,8 +69,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps Dual = true; } - originalTargetColumns = TargetColumns; - static int getColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty) { double roundedCircleSize = Math.Round(difficulty.CircleSize); @@ -122,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps protected override Beatmap CreateBeatmap() { - ManiaBeatmap beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns), originalTargetColumns); + ManiaBeatmap beatmap = new ManiaBeatmap(new StageDefinition(TargetColumns)); if (Dual) beatmap.Stages.Add(new StageDefinition(TargetColumns)); From c08a4898b27347201d63200d162718ddaf874068 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Mar 2024 22:58:39 +0900 Subject: [PATCH 1453/2188] Refactor score simulator to use GetColumnCount() --- .../Difficulty/ManiaLegacyScoreSimulator.cs | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs index d9fd96ac6a..8a1b127265 100644 --- a/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs +++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaLegacyScoreSimulator.cs @@ -51,13 +51,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty return multiplier; // Apply key mod multipliers. - int originalColumns = ManiaBeatmapConverter.GetColumnCount(difficulty); - int actualColumns = originalColumns; - - actualColumns = mods.OfType().SingleOrDefault()?.KeyCount ?? actualColumns; - if (mods.Any(m => m is ManiaModDualStages)) - actualColumns *= 2; + int actualColumns = ManiaBeatmapConverter.GetColumnCount(difficulty, mods); if (actualColumns > originalColumns) multiplier *= 0.9; From 9fd6449fd8b7c8b7a9019d1d3a25cb46a5b5562c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Mar 2024 23:02:25 +0900 Subject: [PATCH 1454/2188] Add mods to FilterCriteria, pass to ruleset method --- osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs | 5 ++--- .../NonVisual/Filtering/FilterMatchingTest.cs | 2 +- .../NonVisual/Filtering/FilterQueryParserTest.cs | 2 +- osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs | 3 ++- osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs | 2 +- .../Select/Carousel/DrawableCarouselBeatmap.cs | 6 +++--- osu.Game/Screens/Select/FilterControl.cs | 13 ++++++++++--- osu.Game/Screens/Select/FilterCriteria.cs | 2 ++ 8 files changed, 22 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs index 930ca217cd..07ed3ebd63 100644 --- a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs +++ b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs @@ -4,7 +4,6 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Filter; using osu.Game.Rulesets.Mania.Beatmaps; -using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Filter; @@ -14,9 +13,9 @@ namespace osu.Game.Rulesets.Mania { private FilterCriteria.OptionalRange keys; - public bool Matches(BeatmapInfo beatmapInfo) + public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria) { - return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo))); + return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(beatmapInfo, criteria.Mods)); } public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs index c7a32ebbc4..78d8eabba7 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs @@ -309,7 +309,7 @@ namespace osu.Game.Tests.NonVisual.Filtering match = shouldMatch; } - public bool Matches(BeatmapInfo beatmapInfo) => match; + public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria) => match; public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) => false; } } diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index ea14412f55..b0ceed45b9 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -502,7 +502,7 @@ namespace osu.Game.Tests.NonVisual.Filtering { public string? CustomValue { get; set; } - public bool Matches(BeatmapInfo beatmapInfo) => true; + public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria) => true; public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) { diff --git a/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs b/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs index dd2ad2cbfa..f926b04db4 100644 --- a/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs +++ b/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs @@ -18,11 +18,12 @@ namespace osu.Game.Rulesets.Filter /// in addition to the ones mandated by song select. /// /// The beatmap to test the criteria against. + /// The filter criteria. /// /// true if the beatmap matches the ruleset-specific custom filtering criteria, /// false otherwise. /// - bool Matches(BeatmapInfo beatmapInfo); + bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria); /// /// Attempts to parse a single custom keyword criterion, given by the user via the song select search box. diff --git a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs index 43461a48bb..8f38ae710c 100644 --- a/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/CarouselBeatmap.cs @@ -85,7 +85,7 @@ namespace osu.Game.Screens.Select.Carousel match &= criteria.CollectionBeatmapMD5Hashes?.Contains(BeatmapInfo.MD5Hash) ?? true; if (match && criteria.RulesetCriteria != null) - match &= criteria.RulesetCriteria.Matches(BeatmapInfo); + match &= criteria.RulesetCriteria.Matches(BeatmapInfo, criteria); return match; } diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index 2752beb645..f725d98342 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -77,7 +77,7 @@ namespace osu.Game.Screens.Select.Carousel private IBindable ruleset { get; set; } = null!; [Resolved] - private IBindable>? mods { get; set; } = null!; + private IBindable> mods { get; set; } = null!; private IBindable starDifficultyBindable = null!; private CancellationTokenSource? starDifficultyCancellationSource; @@ -189,7 +189,7 @@ namespace osu.Game.Screens.Select.Carousel base.LoadComplete(); ruleset.BindValueChanged(_ => updateKeyCount()); - mods?.BindValueChanged(_ => updateKeyCount()); + mods.BindValueChanged(_ => updateKeyCount()); } protected override void Selected() @@ -260,7 +260,7 @@ namespace osu.Game.Screens.Select.Carousel ILegacyRuleset legacyRuleset = (ILegacyRuleset)ruleset.Value.CreateInstance(); keyCountText.Alpha = 1; - keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo, mods?.Value)}K]"; + keyCountText.Text = $"[{legacyRuleset.GetKeyCount(beatmapInfo, mods.Value)}K]"; } else keyCountText.Alpha = 0; diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 17297c9ebf..b19a7699c5 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Collections.Generic; using System.Collections.Immutable; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -22,6 +23,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osu.Game.Screens.Select.Filter; using osuTK; using osuTK.Graphics; @@ -65,6 +67,7 @@ namespace osu.Game.Screens.Select Sort = sortMode.Value, AllowConvertedBeatmaps = showConverted.Value, Ruleset = ruleset.Value, + Mods = mods.Value, CollectionBeatmapMD5Hashes = collectionDropdown.Current.Value?.Collection?.PerformRead(c => c.BeatmapMD5Hashes).ToImmutableHashSet() }; @@ -84,7 +87,7 @@ namespace osu.Game.Screens.Select base.ReceivePositionalInputAt(screenSpacePos) || sortTabs.ReceivePositionalInputAt(screenSpacePos); [BackgroundDependencyLoader(permitNulls: true)] - private void load(OsuColour colours, IBindable parentRuleset, OsuConfigManager config) + private void load(OsuColour colours, OsuConfigManager config) { sortMode = config.GetBindable(OsuSetting.SongSelectSortingMode); groupMode = config.GetBindable(OsuSetting.SongSelectGroupingMode); @@ -214,8 +217,8 @@ namespace osu.Game.Screens.Select config.BindWith(OsuSetting.DisplayStarsMaximum, maximumStars); maximumStars.ValueChanged += _ => updateCriteria(); - ruleset.BindTo(parentRuleset); ruleset.BindValueChanged(_ => updateCriteria()); + mods.BindValueChanged(_ => updateCriteria()); groupMode.BindValueChanged(_ => updateCriteria()); sortMode.BindValueChanged(_ => updateCriteria()); @@ -239,7 +242,11 @@ namespace osu.Game.Screens.Select searchTextBox.HoldFocus = true; } - private readonly IBindable ruleset = new Bindable(); + [Resolved] + private IBindable ruleset { get; set; } = null!; + + [Resolved] + private IBindable> mods { get; set; } = null!; private readonly Bindable showConverted = new Bindable(); private readonly Bindable minimumStars = new BindableDouble(); diff --git a/osu.Game/Screens/Select/FilterCriteria.cs b/osu.Game/Screens/Select/FilterCriteria.cs index 01b0e9b7d9..190efd0fb0 100644 --- a/osu.Game/Screens/Select/FilterCriteria.cs +++ b/osu.Game/Screens/Select/FilterCriteria.cs @@ -10,6 +10,7 @@ using osu.Game.Beatmaps; using osu.Game.Collections; using osu.Game.Rulesets; using osu.Game.Rulesets.Filter; +using osu.Game.Rulesets.Mods; using osu.Game.Screens.Select.Filter; namespace osu.Game.Screens.Select @@ -50,6 +51,7 @@ namespace osu.Game.Screens.Select public OptionalTextFilter[] SearchTerms = Array.Empty(); public RulesetInfo? Ruleset; + public IReadOnlyList? Mods; public bool AllowConvertedBeatmaps; private string searchText = string.Empty; From 6e746a0fa053eb5c5c0d1b8cde1d0a1e1ba2c737 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 28 Mar 2024 23:56:46 +0900 Subject: [PATCH 1455/2188] Fix carousel reoder on initial enter --- osu.Game/Screens/Select/FilterControl.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index b19a7699c5..7b8b5393bd 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -218,7 +218,13 @@ namespace osu.Game.Screens.Select maximumStars.ValueChanged += _ => updateCriteria(); ruleset.BindValueChanged(_ => updateCriteria()); - mods.BindValueChanged(_ => updateCriteria()); + mods.BindValueChanged(_ => + { + // Mods are updated once by the mod select overlay when song select is entered, regardless of if there are any mods. + // Updating the criteria here so early triggers a re-ordering of panels on song select, via... some mechanism. + // Todo: Investigate/fix the above and remove this schedule. + Scheduler.AddOnce(updateCriteria); + }); groupMode.BindValueChanged(_ => updateCriteria()); sortMode.BindValueChanged(_ => updateCriteria()); From cbbb46cad87d40b3416e23c60f8dc5bf391004c9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 29 Mar 2024 00:25:03 +0900 Subject: [PATCH 1456/2188] Update action versions in diffcalc workflow --- .github/workflows/diffcalc.yml | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/.github/workflows/diffcalc.yml b/.github/workflows/diffcalc.yml index 2ed176fe8d..7fd0f798cd 100644 --- a/.github/workflows/diffcalc.yml +++ b/.github/workflows/diffcalc.yml @@ -126,7 +126,7 @@ jobs: if: ${{ github.event_name == 'issue_comment' && github.event.issue.pull_request }} steps: - name: Create comment - uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2 + uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0 with: comment_tag: ${{ env.EXECUTION_ID }} message: | @@ -253,7 +253,7 @@ jobs: - name: Restore cache id: restore-cache - uses: maxnowack/local-cache@038cc090b52e4f205fbc468bf5b0756df6f68775 # v1 + uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2 with: path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2 key: ${{ steps.query.outputs.DATA_NAME }} @@ -284,7 +284,7 @@ jobs: - name: Restore cache id: restore-cache - uses: maxnowack/local-cache@038cc090b52e4f205fbc468bf5b0756df6f68775 # v1 + uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2 with: path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2 key: ${{ steps.query.outputs.DATA_NAME }} @@ -358,7 +358,7 @@ jobs: steps: - name: Update comment on success if: ${{ needs.generator.result == 'success' }} - uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2 + uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0 with: comment_tag: ${{ env.EXECUTION_ID }} mode: upsert @@ -369,7 +369,7 @@ jobs: - name: Update comment on failure if: ${{ needs.generator.result == 'failure' }} - uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2 + uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0 with: comment_tag: ${{ env.EXECUTION_ID }} mode: upsert @@ -379,7 +379,7 @@ jobs: - name: Update comment on cancellation if: ${{ needs.generator.result == 'cancelled' }} - uses: thollander/actions-comment-pull-request@363c6f6eae92cc5c3a66e95ba016fc771bb38943 # v2.4.2 + uses: thollander/actions-comment-pull-request@fabd468d3a1a0b97feee5f6b9e499eab0dd903f6 # v2.5.0 with: comment_tag: ${{ env.EXECUTION_ID }} mode: delete From c51a2e169d374b1cb820e2975def1cb2bbd902f7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Mar 2024 12:19:06 +0800 Subject: [PATCH 1457/2188] Add test coverage of crash scenario --- osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs index e603f72bb8..24c9d1294f 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs @@ -74,6 +74,10 @@ namespace osu.Game.Tests.Visual.Menus }); AddStep("enter code", () => loginOverlay.ChildrenOfType().First().Text = "88800088"); assertAPIState(APIState.Online); + + AddStep("set failing", () => { dummyAPI.SetState(APIState.Failing); }); + AddStep("return to online", () => { dummyAPI.SetState(APIState.Online); }); + AddStep("clear handler", () => dummyAPI.HandleRequest = null); } From fef8afb833b7ddfd42b97260faff7593da514868 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Mar 2024 12:03:05 +0800 Subject: [PATCH 1458/2188] Fix double binding causing game crash after API enters failing state See https://sentry.ppy.sh/organizations/ppy/issues/33406/?alert_rule_id=4&alert_timestamp=1711655107332&alert_type=email&environment=production&project=2&referrer=alert_email --- osu.Game/Overlays/Login/LoginPanel.cs | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index 25bf612bc3..d5c7ed29b8 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -30,7 +30,7 @@ namespace osu.Game.Overlays.Login [Resolved] private OsuColour colours { get; set; } = null!; - private UserDropdown dropdown = null!; + private UserDropdown? dropdown; /// /// Called to request a hide of a parent displaying this container. @@ -68,6 +68,14 @@ namespace osu.Game.Overlays.Login apiState.BindValueChanged(onlineStateChanged, true); } + protected override void LoadComplete() + { + base.LoadComplete(); + + userStatus.BindTo(api.LocalUser.Value.Status); + userStatus.BindValueChanged(e => updateDropdownCurrent(e.NewValue), true); + } + private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => { form = null; @@ -144,9 +152,6 @@ namespace osu.Game.Overlays.Login }, }; - userStatus.BindTo(api.LocalUser.Value.Status); - userStatus.BindValueChanged(e => updateDropdownCurrent(e.NewValue), true); - dropdown.Current.BindValueChanged(action => { switch (action.NewValue) @@ -171,6 +176,7 @@ namespace osu.Game.Overlays.Login break; } }, true); + break; } @@ -180,6 +186,9 @@ namespace osu.Game.Overlays.Login private void updateDropdownCurrent(UserStatus? status) { + if (dropdown == null) + return; + switch (status) { case UserStatus.Online: From d9cf5b5440ff3146e94d1c5da5c3c7c11bd53dd8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Mar 2024 15:44:01 +0800 Subject: [PATCH 1459/2188] Fix bindable not being correctly re-bound across local user changes --- .../Visual/Menus/TestSceneLoginOverlay.cs | 12 +++++++++ osu.Game/Overlays/Login/LoginPanel.cs | 25 +++++++++++-------- 2 files changed, 27 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs index 24c9d1294f..460d7814e0 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneLoginOverlay.cs @@ -15,6 +15,7 @@ using osu.Game.Online.API.Requests; using osu.Game.Overlays; using osu.Game.Overlays.Login; using osu.Game.Overlays.Settings; +using osu.Game.Users; using osu.Game.Users.Drawables; using osuTK.Input; @@ -72,13 +73,24 @@ namespace osu.Game.Tests.Visual.Menus return false; }); + AddStep("enter code", () => loginOverlay.ChildrenOfType().First().Text = "88800088"); assertAPIState(APIState.Online); + assertDropdownState(UserAction.Online); AddStep("set failing", () => { dummyAPI.SetState(APIState.Failing); }); AddStep("return to online", () => { dummyAPI.SetState(APIState.Online); }); AddStep("clear handler", () => dummyAPI.HandleRequest = null); + + assertDropdownState(UserAction.Online); + AddStep("change user state", () => dummyAPI.LocalUser.Value.Status.Value = UserStatus.DoNotDisturb); + assertDropdownState(UserAction.DoNotDisturb); + } + + private void assertDropdownState(UserAction state) + { + AddAssert($"dropdown state is {state}", () => loginOverlay.ChildrenOfType().First().Current.Value, () => Is.EqualTo(state)); } private void assertAPIState(APIState expected) => diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index d5c7ed29b8..a8adf4ce8c 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -15,6 +15,7 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Online.API; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays.Settings; using osu.Game.Users; using osuTK; @@ -37,8 +38,10 @@ namespace osu.Game.Overlays.Login /// public Action? RequestHide; + private IBindable user = null!; + private readonly Bindable status = new Bindable(); + private readonly IBindable apiState = new Bindable(); - private readonly Bindable userStatus = new Bindable(); [Resolved] private IAPIProvider api { get; set; } = null!; @@ -61,19 +64,21 @@ namespace osu.Game.Overlays.Login AutoSizeAxes = Axes.Y; } - [BackgroundDependencyLoader] - private void load() - { - apiState.BindTo(api.State); - apiState.BindValueChanged(onlineStateChanged, true); - } - protected override void LoadComplete() { base.LoadComplete(); - userStatus.BindTo(api.LocalUser.Value.Status); - userStatus.BindValueChanged(e => updateDropdownCurrent(e.NewValue), true); + apiState.BindTo(api.State); + apiState.BindValueChanged(onlineStateChanged, true); + + user = api.LocalUser.GetBoundCopy(); + user.BindValueChanged(u => + { + status.UnbindBindings(); + status.BindTo(u.NewValue.Status); + }, true); + + status.BindValueChanged(e => updateDropdownCurrent(e.NewValue), true); } private void onlineStateChanged(ValueChangedEvent state) => Schedule(() => From 233b9eb1723fb44a26c1a65c1d583e3e6f87f7b5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Mar 2024 17:11:55 +0800 Subject: [PATCH 1460/2188] Avoid reporting an import as successful when all beatmaps failed to import --- osu.Game/Beatmaps/BeatmapImporter.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 5ff3ab64b2..9ca0aafddd 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -434,6 +434,9 @@ namespace osu.Game.Beatmaps } } + if (!beatmaps.Any()) + throw new ArgumentException($"No valid beatmap files found in the beatmap archive."); + return beatmaps; } } From df4a28db915653f79603ef78ea44af48d781391e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Mar 2024 17:32:20 +0800 Subject: [PATCH 1461/2188] Fix failing test due to missing ruleset store --- osu.Game.Tests/Database/LegacyBeatmapImporterTest.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Database/LegacyBeatmapImporterTest.cs b/osu.Game.Tests/Database/LegacyBeatmapImporterTest.cs index 5f722e381c..016928c6d6 100644 --- a/osu.Game.Tests/Database/LegacyBeatmapImporterTest.cs +++ b/osu.Game.Tests/Database/LegacyBeatmapImporterTest.cs @@ -12,6 +12,7 @@ using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.IO; +using osu.Game.Rulesets; using osu.Game.Tests.Resources; namespace osu.Game.Tests.Database @@ -77,6 +78,7 @@ namespace osu.Game.Tests.Database { using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) using (var tmpStorage = new TemporaryNativeStorage("stable-songs-folder")) + using (new RealmRulesetStore(realm, storage)) { var stableStorage = new StableStorage(tmpStorage.GetFullPath(""), host); var songsStorage = stableStorage.GetStorageForDirectory(StableStorage.STABLE_DEFAULT_SONGS_PATH); From 2d3b273974de4cb85dea652f3915a37f7ee0451e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 29 Mar 2024 10:36:17 +0100 Subject: [PATCH 1462/2188] Remove redundant string interpolation --- osu.Game/Beatmaps/BeatmapImporter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/BeatmapImporter.cs b/osu.Game/Beatmaps/BeatmapImporter.cs index 9ca0aafddd..2137f33e77 100644 --- a/osu.Game/Beatmaps/BeatmapImporter.cs +++ b/osu.Game/Beatmaps/BeatmapImporter.cs @@ -435,7 +435,7 @@ namespace osu.Game.Beatmaps } if (!beatmaps.Any()) - throw new ArgumentException($"No valid beatmap files found in the beatmap archive."); + throw new ArgumentException("No valid beatmap files found in the beatmap archive."); return beatmaps; } From e06df34a1c7f57ffec818be87264c4e82b61e508 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 29 Mar 2024 11:16:31 +0100 Subject: [PATCH 1463/2188] Apply partial fade on pp display on results screen when score will not give pp --- .../TestSceneExpandedPanelMiddleContent.cs | 37 +++++++++++++++++++ osu.Game/Localisation/ResultsScreenStrings.cs | 24 ++++++++++++ .../Statistics/PerformanceStatistic.cs | 32 ++++++++++++++-- 3 files changed, 89 insertions(+), 4 deletions(-) create mode 100644 osu.Game/Localisation/ResultsScreenStrings.cs diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs index d97946a1d5..9f7726313a 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs @@ -14,13 +14,16 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Graphics.Sprites; +using osu.Game.Localisation; using osu.Game.Models; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; using osu.Game.Scoring; using osu.Game.Screens.Ranking; using osu.Game.Screens.Ranking.Expanded; +using osu.Game.Screens.Ranking.Expanded.Statistics; using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Resources; using osuTK; @@ -67,6 +70,40 @@ namespace osu.Game.Tests.Visual.Ranking AddAssert("play time displayed", () => this.ChildrenOfType().Any()); } + [Test] + public void TestPPShownAsProvisionalWhenBeatmapHasNoLeaderboard() + { + AddStep("show example score", () => + { + var beatmap = createTestBeatmap(new RealmUser()); + beatmap.Status = BeatmapOnlineStatus.Graveyard; + showPanel(TestResources.CreateTestScoreInfo(beatmap)); + }); + + AddAssert("pp display faded out", () => + { + var ppDisplay = this.ChildrenOfType().Single(); + return ppDisplay.Alpha == 0.5 && ppDisplay.TooltipText == ResultsScreenStrings.NoPPForUnrankedBeatmaps; + }); + } + + [Test] + public void TestPPShownAsProvisionalWhenUnrankedModsArePresent() + { + AddStep("show example score", () => + { + var score = TestResources.CreateTestScoreInfo(createTestBeatmap(new RealmUser())); + score.Mods = score.Mods.Append(new OsuModDifficultyAdjust()).ToArray(); + showPanel(score); + }); + + AddAssert("pp display faded out", () => + { + var ppDisplay = this.ChildrenOfType().Single(); + return ppDisplay.Alpha == 0.5 && ppDisplay.TooltipText == ResultsScreenStrings.NoPPForUnrankedMods; + }); + } + [Test] public void TestWithDefaultDate() { diff --git a/osu.Game/Localisation/ResultsScreenStrings.cs b/osu.Game/Localisation/ResultsScreenStrings.cs new file mode 100644 index 0000000000..54e7717af9 --- /dev/null +++ b/osu.Game/Localisation/ResultsScreenStrings.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class ResultsScreenStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.ResultsScreen"; + + /// + /// "Performance points are not granted for this score because the beatmap is not ranked." + /// + public static LocalisableString NoPPForUnrankedBeatmaps => new TranslatableString(getKey(@"no_pp_for_unranked_beatmaps"), @"Performance points are not granted for this score because the beatmap is not ranked."); + + /// + /// "Performance points are not granted for this score because of unranked mods." + /// + public static LocalisableString NoPPForUnrankedMods => new TranslatableString(getKey(@"no_pp_for_unranked_mods"), @"Performance points are not granted for this score because of unranked mods."); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs index 22c1e26d43..0a9c68eafc 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs @@ -4,20 +4,26 @@ #nullable disable using System; +using System.Linq; using System.Threading; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Localisation; using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Resources.Localisation.Web; using osu.Game.Scoring; +using osu.Game.Localisation; namespace osu.Game.Screens.Ranking.Expanded.Statistics { - public partial class PerformanceStatistic : StatisticDisplay + public partial class PerformanceStatistic : StatisticDisplay, IHasTooltip { + public LocalisableString TooltipText { get; private set; } + private readonly ScoreInfo score; private readonly Bindable performance = new Bindable(); @@ -37,7 +43,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics { if (score.PP.HasValue) { - setPerformanceValue(score.PP.Value); + setPerformanceValue(score, score.PP.Value); } else { @@ -52,15 +58,33 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics var result = await performanceCalculator.CalculateAsync(score, attributes.Value.Attributes, cancellationToken ?? default).ConfigureAwait(false); - Schedule(() => setPerformanceValue(result.Total)); + Schedule(() => setPerformanceValue(score, result.Total)); }, cancellationToken ?? default); } } - private void setPerformanceValue(double? pp) + private void setPerformanceValue(ScoreInfo scoreInfo, double? pp) { if (pp.HasValue) + { performance.Value = (int)Math.Round(pp.Value, MidpointRounding.AwayFromZero); + + if (!scoreInfo.BeatmapInfo!.Status.GrantsPerformancePoints()) + { + Alpha = 0.5f; + TooltipText = ResultsScreenStrings.NoPPForUnrankedBeatmaps; + } + else if (scoreInfo.Mods.Any(m => !m.Ranked)) + { + Alpha = 0.5f; + TooltipText = ResultsScreenStrings.NoPPForUnrankedMods; + } + else + { + Alpha = 1f; + TooltipText = default; + } + } } public override void Appear() From c21805589eb2014bd07e6386b9398734e9a99dcb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 29 Mar 2024 22:40:04 +0800 Subject: [PATCH 1464/2188] Fix taiko mascot size not matching stable --- osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs index 7b1e31112e..e863c4c2e4 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs @@ -27,7 +27,8 @@ namespace osu.Game.Rulesets.Taiko.UI InternalChild = textureAnimation = createTextureAnimation(state).With(animation => { animation.Origin = animation.Anchor = Anchor.BottomLeft; - animation.Scale = new Vector2(0.51f); // close enough to stable + // matches stable (https://github.com/peppy/osu-stable-reference/blob/054d0380c19aa5972be176d9d242ceb0e1630ae6/osu!/GameModes/Play/Rulesets/Taiko/TaikoMascot.cs#L34) + animation.Scale = new Vector2(0.6f); }); RelativeSizeAxes = Axes.Both; From 51f79c33e1c93ecb4cbf71e5de820941a0fa622e Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 29 Mar 2024 23:33:04 +0300 Subject: [PATCH 1465/2188] Fix URL pointing to non-existent commit --- osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs index e863c4c2e4..90f7782aba 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs @@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.UI InternalChild = textureAnimation = createTextureAnimation(state).With(animation => { animation.Origin = animation.Anchor = Anchor.BottomLeft; - // matches stable (https://github.com/peppy/osu-stable-reference/blob/054d0380c19aa5972be176d9d242ceb0e1630ae6/osu!/GameModes/Play/Rulesets/Taiko/TaikoMascot.cs#L34) + // matches stable (https://github.com/peppy/osu-stable-reference/blob/e53980dd76857ee899f66ce519ba1597e7874f28/osu!/GameModes/Play/Rulesets/Taiko/TaikoMascot.cs#L34) animation.Scale = new Vector2(0.6f); }); From 8d6358a138605828c5260b4efca907049ed73e92 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Sat, 30 Mar 2024 16:02:31 +0700 Subject: [PATCH 1466/2188] Fix editor rotation allowing spinner only bug --- osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs index 1998e02a5c..d48bc6a90b 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Edit { var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects); CanRotateSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0; - CanRotatePlayfieldOrigin.Value = selectedItems.Any(); + CanRotatePlayfieldOrigin.Value = selectedMovableObjects.Any(); } private OsuHitObject[]? objectsInRotation; From 5d497ba4a8ada3ae5ad733ed6d856328b39a9576 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Sat, 30 Mar 2024 16:04:22 +0700 Subject: [PATCH 1467/2188] Simplify TooltipText for EditorRadioButton --- .../Edit/PreciseRotationPopover.cs | 8 +++++++- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 8 +++++++- .../Components/RadioButtons/EditorRadioButton.cs | 2 +- .../Edit/Components/RadioButtons/RadioButton.cs | 13 +++---------- 4 files changed, 18 insertions(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index 2cf6799279..6c29184be4 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -68,7 +68,13 @@ namespace osu.Game.Rulesets.Osu.Edit } } }; - selectionCentreButton.TooltipTextWhenDisabled = "We can't rotate a circle around itself! Can we?"; + selectionCentreButton.Selected.DisabledChanged += (isDisabled) => + { + if (isDisabled) + selectionCentreButton.TooltipText = "We can't rotate a circle around itself! Can we?"; + else + selectionCentreButton.TooltipText = string.Empty; + }; } protected override void LoadComplete() diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index bc8de7f4b2..09bac7a791 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -214,7 +214,13 @@ namespace osu.Game.Rulesets.Edit foreach (var item in toolboxCollection.Items) { - item.TooltipTextWhenDisabled = "Add at least one timing point first!"; + item.Selected.DisabledChanged += (isDisabled) => + { + if (isDisabled) + item.TooltipText = "Add at least one timing point first!"; + else + item.TooltipText = string.Empty; + }; } TernaryStates = CreateTernaryButtons().ToArray(); diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs index 9d1f87e1e0..29bb24eb43 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/EditorRadioButton.cs @@ -94,6 +94,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons X = 40f }; - public LocalisableString TooltipText => Enabled.Value ? Button.TooltipTextWhenEnabled : Button.TooltipTextWhenDisabled; + public LocalisableString TooltipText => Button.TooltipText; } } diff --git a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs index 2d1416c9c6..f49fc6f6ab 100644 --- a/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs +++ b/osu.Game/Screens/Edit/Components/RadioButtons/RadioButton.cs @@ -16,16 +16,6 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons /// public readonly BindableBool Selected; - /// - /// Tooltip text that will be shown on hover if button is enabled. - /// - public LocalisableString TooltipTextWhenEnabled { get; set; } = string.Empty; - - /// - /// Tooltip text that will be shown on hover if button is disabled. - /// - public LocalisableString TooltipTextWhenDisabled { get; set; } = string.Empty; - /// /// The item related to this button. /// @@ -62,5 +52,8 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons /// Deselects this . /// public void Deselect() => Selected.Value = false; + + // Tooltip text that will be shown when hovered over + public LocalisableString TooltipText { get; set; } = string.Empty; } } From 6f782266b51b717e996cc258b05da8fb737533d2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Sat, 30 Mar 2024 17:03:40 +0700 Subject: [PATCH 1468/2188] Fix inspection --- osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs | 7 ++----- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 7 ++----- 2 files changed, 4 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index 6c29184be4..70441b33dd 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -68,12 +68,9 @@ namespace osu.Game.Rulesets.Osu.Edit } } }; - selectionCentreButton.Selected.DisabledChanged += (isDisabled) => + selectionCentreButton.Selected.DisabledChanged += isDisabled => { - if (isDisabled) - selectionCentreButton.TooltipText = "We can't rotate a circle around itself! Can we?"; - else - selectionCentreButton.TooltipText = string.Empty; + selectionCentreButton.TooltipText = isDisabled ? "We can't rotate a circle around itself! Can we?" : string.Empty; }; } diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 09bac7a791..4d92a08bed 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -214,12 +214,9 @@ namespace osu.Game.Rulesets.Edit foreach (var item in toolboxCollection.Items) { - item.Selected.DisabledChanged += (isDisabled) => + item.Selected.DisabledChanged += isDisabled => { - if (isDisabled) - item.TooltipText = "Add at least one timing point first!"; - else - item.TooltipText = string.Empty; + item.TooltipText = isDisabled ? "Add at least one timing point first!" : string.Empty; }; } From b445e27ad6bfae93244b89acc1544aef01978bdc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= Date: Sat, 30 Mar 2024 17:54:27 +0700 Subject: [PATCH 1469/2188] Aggregate two CanRotate bindable for enabling the Rotate button --- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index 19590e9b6e..3e2cbe9d60 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -51,9 +51,17 @@ namespace osu.Game.Rulesets.Osu.Edit { base.LoadComplete(); + // aggregate two values into canRotate + RotationHandler.CanRotatePlayfieldOrigin.BindValueChanged(_ => updateCanRotateAggregate()); + RotationHandler.CanRotateSelectionOrigin.BindValueChanged(_ => updateCanRotateAggregate()); + + void updateCanRotateAggregate() + { + canRotate.Value = RotationHandler.CanRotatePlayfieldOrigin.Value || RotationHandler.CanRotateSelectionOrigin.Value; + } + // bindings to `Enabled` on the buttons are decoupled on purpose // due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set. - canRotate.BindTo(RotationHandler.CanRotatePlayfieldOrigin); canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true); } From 54472e6452c61671d487f59d6e61af89daaa6d59 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 31 Mar 2024 01:20:27 +0300 Subject: [PATCH 1470/2188] Decouple GlowingDrawable from GlowingSpriteText --- osu.Game/Graphics/Sprites/GlowingDrawable.cs | 41 +++++++++++++++++++ .../Graphics/Sprites/GlowingSpriteText.cs | 39 ++++-------------- 2 files changed, 50 insertions(+), 30 deletions(-) create mode 100644 osu.Game/Graphics/Sprites/GlowingDrawable.cs diff --git a/osu.Game/Graphics/Sprites/GlowingDrawable.cs b/osu.Game/Graphics/Sprites/GlowingDrawable.cs new file mode 100644 index 0000000000..10085ad38b --- /dev/null +++ b/osu.Game/Graphics/Sprites/GlowingDrawable.cs @@ -0,0 +1,41 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Utils; +using osuTK; + +namespace osu.Game.Graphics.Sprites +{ + public abstract partial class GlowingDrawable : BufferedContainer + { + // Inflate draw quad to prevent glow from trimming at the edges. + // Padding won't suffice since it will affect drawable position in cases when it's not centered. + protected override Quad ComputeScreenSpaceDrawQuad() + => base.ComputeScreenSpaceDrawQuad().AABBFloat.Inflate(new Vector2(Blur.KernelSize(BlurSigma.X), Blur.KernelSize(BlurSigma.Y))); + + public ColourInfo GlowColour + { + get => EffectColour; + set + { + EffectColour = value; + BackgroundColour = value.MultiplyAlpha(0f); + } + } + + protected GlowingDrawable() + : base(cachedFrameBuffer: true) + { + AutoSizeAxes = Axes.Both; + RedrawOnScale = false; + DrawOriginal = true; + Child = CreateDrawable(); + } + + protected abstract Drawable CreateDrawable(); + } +} diff --git a/osu.Game/Graphics/Sprites/GlowingSpriteText.cs b/osu.Game/Graphics/Sprites/GlowingSpriteText.cs index 669c5da01e..3ac13bf862 100644 --- a/osu.Game/Graphics/Sprites/GlowingSpriteText.cs +++ b/osu.Game/Graphics/Sprites/GlowingSpriteText.cs @@ -4,24 +4,17 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; -using osu.Framework.Utils; using osuTK; namespace osu.Game.Graphics.Sprites { - public partial class GlowingSpriteText : BufferedContainer, IHasText + public partial class GlowingSpriteText : GlowingDrawable, IHasText { private const float blur_sigma = 3f; - // Inflate draw quad to prevent glow from trimming at the edges. - // Padding won't suffice since it will affect text position in cases when it's not centered. - protected override Quad ComputeScreenSpaceDrawQuad() => base.ComputeScreenSpaceDrawQuad().AABBFloat.Inflate(Blur.KernelSize(blur_sigma)); - - private readonly OsuSpriteText text; + private OsuSpriteText text = null!; public LocalisableString Text { @@ -47,16 +40,6 @@ namespace osu.Game.Graphics.Sprites set => text.Colour = value; } - public ColourInfo GlowColour - { - get => EffectColour; - set - { - EffectColour = value; - BackgroundColour = value.MultiplyAlpha(0f); - } - } - public Vector2 Spacing { get => text.Spacing; @@ -76,20 +59,16 @@ namespace osu.Game.Graphics.Sprites } public GlowingSpriteText() - : base(cachedFrameBuffer: true) { - AutoSizeAxes = Axes.Both; BlurSigma = new Vector2(blur_sigma); - RedrawOnScale = false; - DrawOriginal = true; EffectBlending = BlendingParameters.Additive; - EffectPlacement = EffectPlacement.InFront; - Child = text = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Shadow = false, - }; } + + protected override Drawable CreateDrawable() => text = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shadow = false, + }; } } From 58a68e94af79205aa13989fb8b896c9d27c0f9c0 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 31 Mar 2024 01:30:08 +0300 Subject: [PATCH 1471/2188] Simplify glowing icons in break overlay --- osu.Game/Screens/Play/Break/BlurredIcon.cs | 44 ++--------------- osu.Game/Screens/Play/Break/GlowIcon.cs | 57 ++++++++-------------- 2 files changed, 23 insertions(+), 78 deletions(-) diff --git a/osu.Game/Screens/Play/Break/BlurredIcon.cs b/osu.Game/Screens/Play/Break/BlurredIcon.cs index 2bf59ea63b..9cd617d3e3 100644 --- a/osu.Game/Screens/Play/Break/BlurredIcon.cs +++ b/osu.Game/Screens/Play/Break/BlurredIcon.cs @@ -1,52 +1,16 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osuTK; namespace osu.Game.Screens.Play.Break { - public partial class BlurredIcon : BufferedContainer + public partial class BlurredIcon : GlowIcon { - private readonly SpriteIcon icon; - - public IconUsage Icon - { - set => icon.Icon = value; - get => icon.Icon; - } - - public override Vector2 Size - { - set - { - icon.Size = value; - base.Size = value + BlurSigma * 5; - ForceRedraw(); - } - get => base.Size; - } - public BlurredIcon() - : base(cachedFrameBuffer: true) { - RelativePositionAxes = Axes.X; - Child = icon = new SpriteIcon - { - Origin = Anchor.Centre, - Anchor = Anchor.Centre, - Shadow = false, - }; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - Colour = colours.BlueLighter; + EffectBlending = BlendingParameters.Additive; + DrawOriginal = false; } } } diff --git a/osu.Game/Screens/Play/Break/GlowIcon.cs b/osu.Game/Screens/Play/Break/GlowIcon.cs index 8e2b9da0ad..a68cfdac42 100644 --- a/osu.Game/Screens/Play/Break/GlowIcon.cs +++ b/osu.Game/Screens/Play/Break/GlowIcon.cs @@ -3,64 +3,45 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; using osuTK; namespace osu.Game.Screens.Play.Break { - public partial class GlowIcon : Container + public partial class GlowIcon : GlowingDrawable { - private readonly SpriteIcon spriteIcon; - private readonly BlurredIcon blurredIcon; - - public override Vector2 Size - { - get => base.Size; - set - { - blurredIcon.Size = spriteIcon.Size = value; - blurredIcon.ForceRedraw(); - } - } - - public Vector2 BlurSigma - { - get => blurredIcon.BlurSigma; - set => blurredIcon.BlurSigma = value; - } + private SpriteIcon icon = null!; public IconUsage Icon { - get => spriteIcon.Icon; - set => spriteIcon.Icon = blurredIcon.Icon = value; + set => icon.Icon = value; + get => icon.Icon; + } + + public new Vector2 Size + { + set => icon.Size = value; + get => icon.Size; } public GlowIcon() { RelativePositionAxes = Axes.X; - AutoSizeAxes = Axes.Both; - Children = new Drawable[] - { - blurredIcon = new BlurredIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - spriteIcon = new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Shadow = false, - } - }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { - blurredIcon.Colour = colours.Blue; + GlowColour = colours.BlueLighter; } + + protected override Drawable CreateDrawable() => icon = new SpriteIcon + { + Origin = Anchor.Centre, + Anchor = Anchor.Centre, + Shadow = false, + }; } } From 11b113580496fd979bfa083573e0e17ac6cb8f64 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 31 Mar 2024 01:55:34 +0300 Subject: [PATCH 1472/2188] Adjust blurred icons position due to size handling differences --- osu.Game/Screens/Play/Break/BreakArrows.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Break/BreakArrows.cs b/osu.Game/Screens/Play/Break/BreakArrows.cs index 41277c7557..40474a7137 100644 --- a/osu.Game/Screens/Play/Break/BreakArrows.cs +++ b/osu.Game/Screens/Play/Break/BreakArrows.cs @@ -18,7 +18,7 @@ namespace osu.Game.Screens.Play.Break private const int blurred_icon_blur_sigma = 20; private const int blurred_icon_size = 130; - private const float blurred_icon_final_offset = 0.35f; + private const float blurred_icon_final_offset = 0.38f; private const float blurred_icon_offscreen_offset = 0.7f; private readonly GlowIcon leftGlowIcon; From 450e7016bcbf2e778910f6114da6688140d3cbd5 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sat, 30 Mar 2024 21:23:05 -0300 Subject: [PATCH 1473/2188] Bind `StackHeight` changes to visual update methods --- .../TestScenePathControlPointVisualiser.cs | 48 +++++++++++++++++++ .../PathControlPointConnectionPiece.cs | 2 + .../Components/PathControlPointPiece.cs | 2 + 3 files changed, 52 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index 2b53554ed1..0c12e6fb21 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -172,6 +172,54 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor assertControlPointPathType(4, null); } + [Test] + public void TestStackingUpdatesPointsPosition() + { + createVisualiser(true); + + Vector2[] points = [ + new Vector2(200), + new Vector2(300), + new Vector2(500, 300), + new Vector2(700, 200), + new Vector2(500, 100) + ]; + + foreach (var point in points) addControlPointStep(point); + + AddStep("apply stacking", () => slider.StackHeightBindable.Value += 1); + + for (int i = 0; i < points.Length; i++) + addAssertPointPositionChanged(points, i); + } + + [Test] + public void TestStackingUpdatesConnectionPosition() + { + createVisualiser(true); + + Vector2 connectionPosition = default!; + + addControlPointStep(connectionPosition = new Vector2(300)); + addControlPointStep(new Vector2(600)); + + // Apply a big number in stacking so the person running the test can clearly see if it fails + AddStep("apply stacking", () => slider.StackHeightBindable.Value += 10); + + AddAssert($"Connection at {connectionPosition} changed", + () => visualiser.Connections[0].Position, + () => !Is.EqualTo(connectionPosition) + ); + } + + private void addAssertPointPositionChanged(Vector2[] points, int index) + { + AddAssert($"Point at {points.ElementAt(index)} changed", + () => visualiser.Pieces[index].Position, + () => !Is.EqualTo(points.ElementAt(index)) + ); + } + private void createVisualiser(bool allowSelection) => AddStep("create visualiser", () => Child = visualiser = new PathControlPointVisualiser(slider, allowSelection) { Anchor = Anchor.Centre, diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs index 7e7d653dbd..56dc16dd95 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs @@ -56,6 +56,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components pathVersion = hitObject.Path.Version.GetBoundCopy(); pathVersion.BindValueChanged(_ => Scheduler.AddOnce(updateConnectingPath)); + hitObject.StackHeightBindable.BindValueChanged(_ => updateConnectingPath()); + updateConnectingPath(); } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index e741d67e3b..ee306fb6d7 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -105,6 +105,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components hitObjectScale = hitObject.ScaleBindable.GetBoundCopy(); hitObjectScale.BindValueChanged(_ => updateMarkerDisplay()); + hitObject.StackHeightBindable.BindValueChanged(_ => updateMarkerDisplay()); + IsSelected.BindValueChanged(_ => updateMarkerDisplay()); updateMarkerDisplay(); From 86def7e263ff0bc811a9f7cd4b51c4d7ee1d7129 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= <32929093+honguyenminh@users.noreply.github.com> Date: Sun, 31 Mar 2024 16:00:47 +0700 Subject: [PATCH 1474/2188] Change editor rotate button disabled tooltip text Co-authored-by: Dean Herbert --- osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index 70441b33dd..da50233920 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Edit }; selectionCentreButton.Selected.DisabledChanged += isDisabled => { - selectionCentreButton.TooltipText = isDisabled ? "We can't rotate a circle around itself! Can we?" : string.Empty; + selectionCentreButton.TooltipText = isDisabled ? "Select more than one circles to perform rotation." : string.Empty; }; } From 19f0caa0f363427d0df39e5f9eb7e34c822f2699 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Sun, 31 Mar 2024 13:39:19 -0300 Subject: [PATCH 1475/2188] Fix wrong formatting in array creation --- .../Editor/TestScenePathControlPointVisualiser.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index 0c12e6fb21..335ccb5280 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -177,7 +177,8 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { createVisualiser(true); - Vector2[] points = [ + Vector2[] points = + [ new Vector2(200), new Vector2(300), new Vector2(500, 300), From 7615c71efef1742e2c19620086964474d03a69f4 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 1 Apr 2024 15:28:20 +0900 Subject: [PATCH 1476/2188] Fix inspection --- .../Editor/TestScenePathControlPointVisualiser.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index 335ccb5280..0ca30e00bc 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -199,8 +199,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { createVisualiser(true); - Vector2 connectionPosition = default!; - + Vector2 connectionPosition; addControlPointStep(connectionPosition = new Vector2(300)); addControlPointStep(new Vector2(600)); From 099ad22a92658f8bc016a1abe72fb2b13fb99da6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 1 Apr 2024 15:31:34 +0900 Subject: [PATCH 1477/2188] Use local bindable instead Binding events directly to an external bindable will cause that bindable to hold a permanent reference to the current object. We use `GetBoundCopy()` or otherwise a local bindable + `.BindTo()` to create a weak-referenced copy of the target bindable. When the local bindable's lifetime expires, so does the external bindable's reference to it. --- .../Sliders/Components/PathControlPointConnectionPiece.cs | 4 +++- .../Blueprints/Sliders/Components/PathControlPointPiece.cs | 4 +++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs index 56dc16dd95..9b3d8fc7a7 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs @@ -28,6 +28,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private IBindable hitObjectPosition; private IBindable pathVersion; + private IBindable stackHeight; public PathControlPointConnectionPiece(T hitObject, int controlPointIndex) { @@ -56,7 +57,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components pathVersion = hitObject.Path.Version.GetBoundCopy(); pathVersion.BindValueChanged(_ => Scheduler.AddOnce(updateConnectingPath)); - hitObject.StackHeightBindable.BindValueChanged(_ => updateConnectingPath()); + stackHeight = hitObject.StackHeightBindable.GetBoundCopy(); + stackHeight.BindValueChanged(_ => updateConnectingPath()); updateConnectingPath(); } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index ee306fb6d7..c6e05d3ca3 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -48,6 +48,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private IBindable hitObjectPosition; private IBindable hitObjectScale; + private IBindable stackHeight; public PathControlPointPiece(T hitObject, PathControlPoint controlPoint) { @@ -105,7 +106,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components hitObjectScale = hitObject.ScaleBindable.GetBoundCopy(); hitObjectScale.BindValueChanged(_ => updateMarkerDisplay()); - hitObject.StackHeightBindable.BindValueChanged(_ => updateMarkerDisplay()); + stackHeight = hitObject.StackHeightBindable.GetBoundCopy(); + stackHeight.BindValueChanged(_ => updateMarkerDisplay()); IsSelected.BindValueChanged(_ => updateMarkerDisplay()); From d12a2e7df7131fea37974bbb0707705cc2f0e977 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 1 Apr 2024 17:02:02 +0900 Subject: [PATCH 1478/2188] Replace schedule with SequenceEqual() --- osu.Game/Screens/Select/FilterControl.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 7b8b5393bd..0bfd927234 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -6,6 +6,7 @@ using System; using System.Collections.Generic; using System.Collections.Immutable; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -218,12 +219,16 @@ namespace osu.Game.Screens.Select maximumStars.ValueChanged += _ => updateCriteria(); ruleset.BindValueChanged(_ => updateCriteria()); - mods.BindValueChanged(_ => + mods.BindValueChanged(m => { - // Mods are updated once by the mod select overlay when song select is entered, regardless of if there are any mods. + // Mods are updated once by the mod select overlay when song select is entered, + // regardless of if there are any mods or any changes have taken place. // Updating the criteria here so early triggers a re-ordering of panels on song select, via... some mechanism. - // Todo: Investigate/fix the above and remove this schedule. - Scheduler.AddOnce(updateCriteria); + // Todo: Investigate/fix and potentially remove this. + if (m.NewValue.SequenceEqual(m.OldValue)) + return; + + updateCriteria(); }); groupMode.BindValueChanged(_ => updateCriteria()); From 8e0ca11d1cca1571b0d0efd61e0322b618333e5d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 1 Apr 2024 17:02:32 +0900 Subject: [PATCH 1479/2188] Fully qualify LegacyBeatmapConversionDifficultyInfo --- osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs | 3 --- osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs | 3 ++- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- 3 files changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs index bed04a882f..39ee3d209b 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs @@ -98,9 +98,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps } } - public static int GetColumnCount(IBeatmapInfo beatmapInfo, IReadOnlyList? mods = null) - => GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods); - public static int GetColumnCount(LegacyBeatmapConversionDifficultyInfo difficulty, IReadOnlyList? mods = null) { var converter = new ManiaBeatmapConverter(null, difficulty, new ManiaRuleset()); diff --git a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs index 07ed3ebd63..ea7eb5b8f0 100644 --- a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs +++ b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs @@ -4,6 +4,7 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Filter; using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Filter; @@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Mania public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria) { - return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(beatmapInfo, criteria.Mods)); + return !keys.HasFilter || keys.IsInRange(ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), criteria.Mods)); } public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 77168dca68..b5614e2b56 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -424,7 +424,7 @@ namespace osu.Game.Rulesets.Mania public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection(); public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList? mods = null) - => ManiaBeatmapConverter.GetColumnCount(beatmapInfo, mods); + => ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods); } public enum PlayfieldType From 4806ea54f1a55c1220c0772d2b385f674a06661d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 1 Apr 2024 17:22:50 +0900 Subject: [PATCH 1480/2188] Only optimise Catmull segments in osu ruleset --- osu.Game.Rulesets.Osu/Objects/Slider.cs | 2 +- osu.Game/Rulesets/Objects/SliderPath.cs | 25 +++++++++++++++++++++++-- 2 files changed, 24 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 203e829180..cc3ffd376e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Objects public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t); - private readonly SliderPath path = new SliderPath(); + private readonly SliderPath path = new SliderPath { OptimiseCatmull = true }; public SliderPath Path { diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 5398d6c45f..e8e769e3fa 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -134,6 +134,24 @@ namespace osu.Game.Rulesets.Objects } } + private bool optimiseCatmull; + + /// + /// Whether to optimise Catmull path segments, usually resulting in removing bulbs around stacked knots. + /// + /// + /// This changes the path shape and should therefore not be used. + /// + public bool OptimiseCatmull + { + get => optimiseCatmull; + set + { + optimiseCatmull = value; + invalidate(); + } + } + /// /// Computes the slider path until a given progress that ranges from 0 (beginning of the slider) /// to 1 (end of the slider) and stores the generated path in the given list. @@ -280,7 +298,7 @@ namespace osu.Game.Rulesets.Objects calculatedPath.Add(segmentVertices[0]); else if (segmentVertices.Length > 1) { - List subPath = calculateSubPath(segmentVertices, segmentType, ref optimisedLength); + List subPath = calculateSubPath(segmentVertices, segmentType); // Skip the first vertex if it is the same as the last vertex from the previous segment bool skipFirst = calculatedPath.Count > 0 && subPath.Count > 0 && calculatedPath.Last() == subPath[0]; @@ -300,7 +318,7 @@ namespace osu.Game.Rulesets.Objects } } - private static List calculateSubPath(ReadOnlySpan subControlPoints, PathType type, ref double optimisedLength) + private List calculateSubPath(ReadOnlySpan subControlPoints, PathType type) { switch (type.Type) { @@ -325,6 +343,9 @@ namespace osu.Game.Rulesets.Objects { List subPath = PathApproximator.CatmullToPiecewiseLinear(subControlPoints); + if (!OptimiseCatmull) + return subPath; + // At draw time, osu!stable optimises paths by only keeping piecewise segments that are 6px apart. // For the most part we don't care about this optimisation, and its additional heuristics are hard to reproduce in every implementation. // From ed5dd5c8cd100f99223a20360e10e52668c64edb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Apr 2024 13:04:34 +0800 Subject: [PATCH 1481/2188] Bind using local bindables to avoid potentially event pollution --- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index 3e2cbe9d60..9499bacade 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -22,6 +22,9 @@ namespace osu.Game.Rulesets.Osu.Edit private EditorToolButton rotateButton = null!; + private Bindable canRotatePlayfieldOrigin = null!; + private Bindable canRotateSelectionOrigin = null!; + public SelectionRotationHandler RotationHandler { get; init; } = null!; public TransformToolboxGroup() @@ -52,8 +55,11 @@ namespace osu.Game.Rulesets.Osu.Edit base.LoadComplete(); // aggregate two values into canRotate - RotationHandler.CanRotatePlayfieldOrigin.BindValueChanged(_ => updateCanRotateAggregate()); - RotationHandler.CanRotateSelectionOrigin.BindValueChanged(_ => updateCanRotateAggregate()); + canRotatePlayfieldOrigin = RotationHandler.CanRotatePlayfieldOrigin.GetBoundCopy(); + canRotatePlayfieldOrigin.BindValueChanged(_ => updateCanRotateAggregate()); + + canRotateSelectionOrigin = RotationHandler.CanRotateSelectionOrigin.GetBoundCopy(); + canRotateSelectionOrigin.BindValueChanged(_ => updateCanRotateAggregate()); void updateCanRotateAggregate() { From eca242c1c73567433a25e34e075740b35ec7119d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Apr 2024 13:17:16 +0800 Subject: [PATCH 1482/2188] Change tooltip text slightly --- osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index da50233920..caf02d1dda 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Edit }; selectionCentreButton.Selected.DisabledChanged += isDisabled => { - selectionCentreButton.TooltipText = isDisabled ? "Select more than one circles to perform rotation." : string.Empty; + selectionCentreButton.TooltipText = isDisabled ? "Select more than one objects to perform selection-based rotation." : string.Empty; }; } From 6642702fa94e1819ec13243d87a6626c88e88a1a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Nguy=C3=AAn=20Minh=20H=E1=BB=93?= <32929093+honguyenminh@users.noreply.github.com> Date: Tue, 2 Apr 2024 12:36:44 +0700 Subject: [PATCH 1483/2188] Update plurals in editor rotate button tooltip Co-authored-by: Joseph Madamba --- osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index caf02d1dda..88c3d7414b 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Edit }; selectionCentreButton.Selected.DisabledChanged += isDisabled => { - selectionCentreButton.TooltipText = isDisabled ? "Select more than one objects to perform selection-based rotation." : string.Empty; + selectionCentreButton.TooltipText = isDisabled ? "Select more than one object to perform selection-based rotation." : string.Empty; }; } From 2a2a372595a7a64dc1b2fe660e6f053e4522cd1e Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Tue, 2 Apr 2024 07:45:27 -0300 Subject: [PATCH 1484/2188] Check if `blueprint` is in `SelectionBlueprints` before changing its depth --- .../Editor/TestSceneObjectMerging.cs | 132 ++++++++++++++++++ .../Compose/Components/BlueprintContainer.cs | 4 +- 2 files changed, 135 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index 3d35ab79f7..2da4c83a42 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -231,6 +231,138 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor (pos: circle2.Position, pathType: null))); } + [Test] + public void TestMergeSliderSliderSameStartTime() + { + Slider? slider1 = null; + SliderPath? slider1Path = null; + Slider? slider2 = null; + + AddStep("select two sliders", () => + { + slider1 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider); + slider1Path = new SliderPath(slider1.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray(), slider1.Path.ExpectedDistance.Value); + slider2 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > slider1.StartTime); + EditorClock.Seek(slider1.StartTime); + EditorBeatmap.SelectedHitObjects.AddRange([slider1, slider2]); + }); + + AddStep("move sliders to the same start time", () => + { + slider2!.StartTime = slider1!.StartTime; + }); + + mergeSelection(); + + AddAssert("slider created", () => + { + if (slider1 is null || slider2 is null || slider1Path is null) + return false; + + var controlPoints1 = slider1Path.ControlPoints; + var controlPoints2 = slider2.Path.ControlPoints; + (Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints1.Count + controlPoints2.Count - 1]; + + for (int i = 0; i < controlPoints1.Count - 1; i++) + { + args[i] = (controlPoints1[i].Position + slider1.Position, controlPoints1[i].Type); + } + + for (int i = 0; i < controlPoints2.Count; i++) + { + args[i + controlPoints1.Count - 1] = (controlPoints2[i].Position + controlPoints1[^1].Position + slider1.Position, controlPoints2[i].Type); + } + + return sliderCreatedFor(args); + }); + + AddAssert("samples exist", sliderSampleExist); + + AddAssert("merged slider matches first slider", () => + { + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + return slider1 is not null && mergedSlider.HeadCircle.Samples.SequenceEqual(slider1.HeadCircle.Samples) + && mergedSlider.TailCircle.Samples.SequenceEqual(slider1.TailCircle.Samples) + && mergedSlider.Samples.SequenceEqual(slider1.Samples); + }); + + AddAssert("slider end is at same completion for last slider", () => + { + if (slider1Path is null || slider2 is null) + return false; + + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + return Precision.AlmostEquals(mergedSlider.Path.Distance, slider1Path.CalculatedDistance + slider2.Path.Distance); + }); + } + + [Test] + public void TestMergeSliderSliderSameStartAndEndTime() + { + Slider? slider1 = null; + SliderPath? slider1Path = null; + Slider? slider2 = null; + + AddStep("select two sliders", () => + { + slider1 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider); + slider1Path = new SliderPath(slider1.Path.ControlPoints.Select(p => new PathControlPoint(p.Position, p.Type)).ToArray(), slider1.Path.ExpectedDistance.Value); + slider2 = (Slider)EditorBeatmap.HitObjects.First(h => h is Slider && h.StartTime > slider1.StartTime); + EditorClock.Seek(slider1.StartTime); + EditorBeatmap.SelectedHitObjects.AddRange([slider1, slider2]); + }); + + AddStep("move sliders to the same start & end time", () => + { + slider2!.StartTime = slider1!.StartTime; + slider2.Path = slider1.Path; + }); + + mergeSelection(); + + AddAssert("slider created", () => + { + if (slider1 is null || slider2 is null || slider1Path is null) + return false; + + var controlPoints1 = slider1Path.ControlPoints; + var controlPoints2 = slider2.Path.ControlPoints; + (Vector2, PathType?)[] args = new (Vector2, PathType?)[controlPoints1.Count + controlPoints2.Count - 1]; + + for (int i = 0; i < controlPoints1.Count - 1; i++) + { + args[i] = (controlPoints1[i].Position + slider1.Position, controlPoints1[i].Type); + } + + for (int i = 0; i < controlPoints2.Count; i++) + { + args[i + controlPoints1.Count - 1] = (controlPoints2[i].Position + controlPoints1[^1].Position + slider1.Position, controlPoints2[i].Type); + } + + return sliderCreatedFor(args); + }); + + AddAssert("samples exist", sliderSampleExist); + + AddAssert("merged slider matches first slider", () => + { + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + return slider1 is not null && mergedSlider.HeadCircle.Samples.SequenceEqual(slider1.HeadCircle.Samples) + && mergedSlider.TailCircle.Samples.SequenceEqual(slider1.TailCircle.Samples) + && mergedSlider.Samples.SequenceEqual(slider1.Samples); + }); + + AddAssert("slider end is at same completion for last slider", () => + { + if (slider1Path is null || slider2 is null) + return false; + + var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); + return Precision.AlmostEquals(mergedSlider.Path.Distance, slider1Path.CalculatedDistance + slider2.Path.Distance); + }); + } + + private void mergeSelection() { AddStep("merge selection", () => diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 2d6e234e57..c66be90605 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -512,7 +512,9 @@ namespace osu.Game.Screens.Edit.Compose.Components protected virtual void OnBlueprintDeselected(SelectionBlueprint blueprint) { - SelectionBlueprints.ChangeChildDepth(blueprint, 0); + if (SelectionBlueprints.Contains(blueprint)) + SelectionBlueprints.ChangeChildDepth(blueprint, 0); + SelectionHandler.HandleDeselected(blueprint); } From 9315aefe41a48501aa6ad222df849d0dd9b3dc89 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Tue, 2 Apr 2024 08:48:01 -0300 Subject: [PATCH 1485/2188] Fix remove additional blank line --- osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index 2da4c83a42..76982b05a7 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -362,7 +362,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor }); } - private void mergeSelection() { AddStep("merge selection", () => From 94cbe1838fff6ce48d01fccea2ba14ac9c5b2067 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Apr 2024 01:50:39 +0800 Subject: [PATCH 1486/2188] Replace usages of `is null` with `== null` --- .../Editor/TestSceneObjectMerging.cs | 14 +++++++------- .../Editor/TestSceneSliderSplitting.cs | 6 +++--- .../Blueprints/Sliders/SliderSelectionBlueprint.cs | 2 +- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- .../Objects/Legacy/ConvertHitObjectParser.cs | 2 +- osu.Game/Rulesets/Objects/PathControlPoint.cs | 2 +- osu.Game/Rulesets/Objects/SliderPathExtensions.cs | 4 ++-- osu.Game/Rulesets/UI/ModIcon.cs | 2 +- 8 files changed, 17 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs index 76982b05a7..dfe950c01e 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneObjectMerging.cs @@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider created", () => { - if (circle1 is null || circle2 is null || slider is null) + if (circle1 == null || circle2 == null || slider == null) return false; var controlPoints = slider.Path.ControlPoints; @@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider created", () => { - if (slider1 is null || slider2 is null || slider1Path is null) + if (slider1 == null || slider2 == null || slider1Path == null) return false; var controlPoints1 = slider1Path.ControlPoints; @@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider end is at same completion for last slider", () => { - if (slider1Path is null || slider2 is null) + if (slider1Path == null || slider2 == null) return false; var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); @@ -256,7 +256,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider created", () => { - if (slider1 is null || slider2 is null || slider1Path is null) + if (slider1 == null || slider2 == null || slider1Path == null) return false; var controlPoints1 = slider1Path.ControlPoints; @@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider end is at same completion for last slider", () => { - if (slider1Path is null || slider2 is null) + if (slider1Path == null || slider2 == null) return false; var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); @@ -322,7 +322,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider created", () => { - if (slider1 is null || slider2 is null || slider1Path is null) + if (slider1 == null || slider2 == null || slider1Path == null) return false; var controlPoints1 = slider1Path.ControlPoints; @@ -354,7 +354,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider end is at same completion for last slider", () => { - if (slider1Path is null || slider2 is null) + if (slider1Path == null || slider2 == null) return false; var mergedSlider = (Slider)EditorBeatmap.SelectedHitObjects.First(); diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs index 6c7733e68a..d68cbe6265 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneSliderSplitting.cs @@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddStep("add hitsounds", () => { - if (slider is null) return; + if (slider == null) return; sample = new HitSampleInfo("hitwhistle", HitSampleInfo.BANK_SOFT, volume: 70); slider.Samples.Add(sample.With()); @@ -228,7 +228,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { AddStep($"move mouse to control point {index}", () => { - if (slider is null || visualiser is null) return; + if (slider == null || visualiser == null) return; Vector2 position = slider.Path.ControlPoints[index].Position + slider.Position; InputManager.MoveMouseTo(visualiser.Pieces[0].Parent!.ToScreenSpace(position)); @@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor { AddStep($"click context menu item \"{contextMenuText}\"", () => { - if (visualiser is null) return; + if (visualiser == null) return; MenuItem? item = visualiser.ContextMenuItems?.FirstOrDefault(menuItem => menuItem.Text.Value == contextMenuText); diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 4d2b980c23..2da462caf4 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -311,7 +311,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders foreach (var splitPoint in controlPointsToSplitAt) { - if (splitPoint == controlPoints[0] || splitPoint == controlPoints[^1] || splitPoint.Type is null) + if (splitPoint == controlPoints[0] || splitPoint == controlPoints[^1] || splitPoint.Type == null) continue; // Split off the section of slider before this control point so the remaining control points to split are in the latter part of the slider. diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 53c24dc828..3325cfe407 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -781,7 +781,7 @@ namespace osu.Game.Overlays.Mods /// > public bool OnPressed(KeyBindingPressEvent e) { - if (e.Repeat || e.Action != PlatformAction.SelectAll || SelectAllModsButton is null) + if (e.Repeat || e.Action != PlatformAction.SelectAll || SelectAllModsButton == null) return false; SelectAllModsButton.TriggerClick(); diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 283a59b7ed..66b3033f90 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -347,7 +347,7 @@ namespace osu.Game.Rulesets.Objects.Legacy // Edge-case rules (to match stable). if (type == PathType.PERFECT_CURVE) { - int endPointLength = endPoint is null ? 0 : 1; + int endPointLength = endPoint == null ? 0 : 1; if (vertices.Length + endPointLength != 3) type = PathType.BEZIER; diff --git a/osu.Game/Rulesets/Objects/PathControlPoint.cs b/osu.Game/Rulesets/Objects/PathControlPoint.cs index 1f8e63b269..32245e9080 100644 --- a/osu.Game/Rulesets/Objects/PathControlPoint.cs +++ b/osu.Game/Rulesets/Objects/PathControlPoint.cs @@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Objects public bool Equals(PathControlPoint other) => Position == other?.Position && Type == other.Type; - public override string ToString() => type is null + public override string ToString() => type == null ? $"Position={Position}" : $"Position={Position}, Type={type}"; } diff --git a/osu.Game/Rulesets/Objects/SliderPathExtensions.cs b/osu.Game/Rulesets/Objects/SliderPathExtensions.cs index 29b34ae4f0..c03d3646da 100644 --- a/osu.Game/Rulesets/Objects/SliderPathExtensions.cs +++ b/osu.Game/Rulesets/Objects/SliderPathExtensions.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Objects { var controlPoints = sliderPath.ControlPoints; - var inheritedLinearPoints = controlPoints.Where(p => sliderPath.PointsInSegment(p)[0].Type == PathType.LINEAR && p.Type is null).ToList(); + var inheritedLinearPoints = controlPoints.Where(p => sliderPath.PointsInSegment(p)[0].Type == PathType.LINEAR && p.Type == null).ToList(); // Inherited points after a linear point, as well as the first control point if it inherited, // should be treated as linear points, so their types are temporarily changed to linear. @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Objects inheritedLinearPoints.ForEach(p => p.Type = null); // Recalculate middle perfect curve control points at the end of the slider path. - if (controlPoints.Count >= 3 && controlPoints[^3].Type == PathType.PERFECT_CURVE && controlPoints[^2].Type is null && segmentEnds.Any()) + if (controlPoints.Count >= 3 && controlPoints[^3].Type == PathType.PERFECT_CURVE && controlPoints[^2].Type == null && segmentEnds.Any()) { double lastSegmentStart = segmentEnds.Length > 1 ? segmentEnds[^2] : 0; double lastSegmentEnd = segmentEnds[^1]; diff --git a/osu.Game/Rulesets/UI/ModIcon.cs b/osu.Game/Rulesets/UI/ModIcon.cs index d1776c5c0b..5d9fafd60c 100644 --- a/osu.Game/Rulesets/UI/ModIcon.cs +++ b/osu.Game/Rulesets/UI/ModIcon.cs @@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.UI modAcronym.Text = value.Acronym; modIcon.Icon = value.Icon ?? FontAwesome.Solid.Question; - if (value.Icon is null) + if (value.Icon == null) { modIcon.FadeOut(); modAcronym.FadeIn(); From b5adcf2e0e8f94056af1f868d3fcc1baf37f08c0 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 3 Apr 2024 17:32:02 +0900 Subject: [PATCH 1487/2188] Fix SpectatorClient holding references to Player --- osu.Game/Online/Spectator/SpectatorClient.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Online/Spectator/SpectatorClient.cs b/osu.Game/Online/Spectator/SpectatorClient.cs index 07ee9115d6..fb7a3d13ca 100644 --- a/osu.Game/Online/Spectator/SpectatorClient.cs +++ b/osu.Game/Online/Spectator/SpectatorClient.cs @@ -248,6 +248,9 @@ namespace osu.Game.Online.Spectator isPlaying = false; currentBeatmap = null; + currentScore = null; + currentScoreProcessor = null; + currentScoreToken = null; if (state.HasPassed) currentState.State = SpectatedUserState.Passed; From ce68f6adb76c909af038284621d410e720beae61 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 3 Apr 2024 17:46:26 +0900 Subject: [PATCH 1488/2188] Fix SkinEditor binding event to external bindable --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index d3af928907..ac9649bcba 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -52,6 +52,7 @@ namespace osu.Game.Overlays.SkinEditor private OsuTextFlowContainer headerText = null!; private Bindable currentSkin = null!; + private Bindable clipboardContent = null!; [Resolved] private OsuGame? game { get; set; } @@ -243,7 +244,8 @@ namespace osu.Game.Overlays.SkinEditor canCopy.Value = canCut.Value = SelectedComponents.Any(); }, true); - clipboard.Content.BindValueChanged(content => canPaste.Value = !string.IsNullOrEmpty(content.NewValue), true); + clipboardContent = clipboard.Content.GetBoundCopy(); + clipboardContent.BindValueChanged(content => canPaste.Value = !string.IsNullOrEmpty(content.NewValue), true); Show(); From 05fe8968d88f763621afe3042d665afaa8934331 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Apr 2024 11:39:12 +0200 Subject: [PATCH 1489/2188] Only interact with clipboard via bound copy --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 12 +++++------- 1 file changed, 5 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index ac9649bcba..619eac8f4a 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -66,9 +66,6 @@ namespace osu.Game.Overlays.SkinEditor [Resolved] private RealmAccess realm { get; set; } = null!; - [Resolved] - private EditorClipboard clipboard { get; set; } = null!; - [Resolved] private SkinEditorOverlay? skinEditorOverlay { get; set; } @@ -114,7 +111,7 @@ namespace osu.Game.Overlays.SkinEditor } [BackgroundDependencyLoader] - private void load() + private void load(EditorClipboard clipboard) { RelativeSizeAxes = Axes.Both; @@ -225,6 +222,8 @@ namespace osu.Game.Overlays.SkinEditor } } }; + + clipboardContent = clipboard.Content.GetBoundCopy(); } protected override void LoadComplete() @@ -244,7 +243,6 @@ namespace osu.Game.Overlays.SkinEditor canCopy.Value = canCut.Value = SelectedComponents.Any(); }, true); - clipboardContent = clipboard.Content.GetBoundCopy(); clipboardContent.BindValueChanged(content => canPaste.Value = !string.IsNullOrEmpty(content.NewValue), true); Show(); @@ -497,7 +495,7 @@ namespace osu.Game.Overlays.SkinEditor protected void Copy() { - clipboard.Content.Value = JsonConvert.SerializeObject(SelectedComponents.Cast().Select(s => s.CreateSerialisedInfo()).ToArray()); + clipboardContent.Value = JsonConvert.SerializeObject(SelectedComponents.Cast().Select(s => s.CreateSerialisedInfo()).ToArray()); } protected void Clone() @@ -517,7 +515,7 @@ namespace osu.Game.Overlays.SkinEditor changeHandler?.BeginChange(); - var drawableInfo = JsonConvert.DeserializeObject(clipboard.Content.Value); + var drawableInfo = JsonConvert.DeserializeObject(clipboardContent.Value); if (drawableInfo == null) return; From 16276dfcd6ce5c35d50fa0c63877ff293c2bbdd0 Mon Sep 17 00:00:00 2001 From: Mafalda Fernandes Date: Mon, 1 Apr 2024 19:21:05 +0100 Subject: [PATCH 1490/2188] Fix #27105: Mod search box doesnt track external focus changes In the Mod selection area, the search bar's focus could be changed by pressing TAB. However, when clicking outside of the search bar, the focus would be killed but two TABs were required to get the focus back on the search bar. This happened because the action of clicking in an empty area would trigger the search bar to change its appearence, but not its internal state. In my solution, I made the OnClick function aware of the search bar's state, so it would not only change its appearance, but also its state. Now, after clicking in an empty area, there is only needed one TAB to select the search box again, as expected. --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 3325cfe407..5ca26c739e 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -420,7 +420,7 @@ namespace osu.Game.Overlays.Mods yield return new ColumnDimContainer(new ModPresetColumn { Margin = new MarginPadding { Right = 10 } - }); + }, this); } yield return createModColumnContent(ModType.DifficultyReduction); @@ -438,7 +438,7 @@ namespace osu.Game.Overlays.Mods column.Margin = new MarginPadding { Right = 10 }; }); - return new ColumnDimContainer(column); + return new ColumnDimContainer(column, this); } private void createLocalMods() @@ -899,13 +899,17 @@ namespace osu.Game.Overlays.Mods [Resolved] private OsuColour colours { get; set; } = null!; - public ColumnDimContainer(ModSelectColumn column) + private ModSelectOverlay modSelectOverlayInstance; + + public ColumnDimContainer(ModSelectColumn column, ModSelectOverlay modSelectOverlay) { AutoSizeAxes = Axes.X; RelativeSizeAxes = Axes.Y; Child = Column = column; column.Active.BindTo(Active); + + this.modSelectOverlayInstance = modSelectOverlay; } [BackgroundDependencyLoader] @@ -953,7 +957,7 @@ namespace osu.Game.Overlays.Mods RequestScroll?.Invoke(this); // Killing focus is done here because it's the only feasible place on ModSelectOverlay you can click on without triggering any action. - Scheduler.Add(() => GetContainingInputManager().ChangeFocus(null)); + modSelectOverlayInstance.setTextBoxFocus(false); return true; } From 524a5815bc3bf0842e6161efe7719abea550713f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Apr 2024 16:11:23 +0200 Subject: [PATCH 1491/2188] Add test coverage --- .../Gameplay/TestSceneStoryboardWithIntro.cs | 89 +++++++++++++++++++ 1 file changed, 89 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs new file mode 100644 index 0000000000..502a0de616 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs @@ -0,0 +1,89 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Play; +using osu.Game.Storyboards; +using osuTK; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public partial class TestSceneStoryboardWithIntro : PlayerTestScene + { + protected override bool HasCustomSteps => true; + protected override bool AllowFail => true; + + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) + { + var beatmap = new Beatmap(); + beatmap.HitObjects.Add(new HitCircle { StartTime = firstObjectStartTime }); + return beatmap; + } + + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null) + { + return base.CreateWorkingBeatmap(beatmap, createStoryboard(storyboardStartTime)); + } + + private Storyboard createStoryboard(double startTime) + { + var storyboard = new Storyboard(); + var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); + sprite.TimelineGroup.Alpha.Add(Easing.None, startTime, 0, 0, 1); + storyboard.GetLayer("Background").Add(sprite); + return storyboard; + } + + private double firstObjectStartTime; + private double storyboardStartTime; + + [SetUpSteps] + public override void SetUpSteps() + { + base.SetUpSteps(); + AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true)); + AddStep("set dim level to 0", () => LocalConfig.SetValue(OsuSetting.DimLevel, 0)); + AddStep("reset first hitobject time", () => firstObjectStartTime = 0); + AddStep("reset storyboard start time", () => storyboardStartTime = 0); + } + + [TestCase(-5000, 0)] + [TestCase(-5000, 30000)] + public void TestStoryboardSingleSkip(double storyboardStart, double firstObject) + { + AddStep($"set storyboard start time to {storyboardStart}", () => storyboardStartTime = storyboardStart); + AddStep($"set first object start time to {firstObject}", () => firstObjectStartTime = firstObject); + CreateTest(); + + AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space)); + AddAssert("skip performed", () => Player.ChildrenOfType().Any(s => s.SkipCount == 1)); + AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(firstObject - 2000)); + } + + [Test] + public void TestStoryboardDoubleSkip() + { + AddStep("set storyboard start time to -11000", () => storyboardStartTime = -11000); + AddStep("set first object start time to 11000", () => firstObjectStartTime = 11000); + CreateTest(); + + AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space)); + AddAssert("skip performed", () => Player.ChildrenOfType().Any(s => s.SkipCount == 1)); + AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(0)); + + AddStep("skip", () => InputManager.Key(osuTK.Input.Key.Space)); + AddAssert("skip performed", () => Player.ChildrenOfType().Any(s => s.SkipCount == 2)); + AddUntilStep("gameplay clock advanced", () => Player.GameplayClockContainer.CurrentTime, () => Is.GreaterThanOrEqualTo(9000)); + } + } +} From 9d54f1a09270b9d9758a2df837c958476e6ec16b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 3 Apr 2024 16:12:20 +0200 Subject: [PATCH 1492/2188] Fix some maps requiring multiple intro skips that weren't there on stable Closes https://github.com/ppy/osu/issues/25633. The reason why that particular beatmap did not have a double skip on stable is here: https://github.com/peppy/osu-stable-reference/blob/e53980dd76857ee899f66ce519ba1597e7874f28/osu!/GameModes/Play/Player.cs#L1761-L1770 The particular place of interest is the `leadInTime < 10000` check. If `leadInTime < 10000`, then `leadIn == leadInTime`, and it turns out that `AudioEngine.Time` will always be more than or equal to `leadIn`, because it's also the gameplay start time: https://github.com/peppy/osu-stable-reference/blob/e53980dd76857ee899f66ce519ba1597e7874f28/osu!/GameModes/Play/Player.cs#L2765 This essentially means that if the `leadInTime` is less than 10000, that particular check is just dead. So a double skip can only occur if the gameplay starts at time -10000 or earlier due to the storyboard. --- osu.Game/Screens/Play/MasterGameplayClockContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs index 93bdcb1cab..b2f0ae5561 100644 --- a/osu.Game/Screens/Play/MasterGameplayClockContainer.cs +++ b/osu.Game/Screens/Play/MasterGameplayClockContainer.cs @@ -124,7 +124,7 @@ namespace osu.Game.Screens.Play double skipTarget = skipTargetTime - MINIMUM_SKIP_TIME; - if (GameplayClock.CurrentTime < 0 && skipTarget > 6000) + if (StartTime < -10000 && GameplayClock.CurrentTime < 0 && skipTarget > 6000) // double skip exception for storyboards with very long intros skipTarget = 0; From 8e00368f7cf7a4be473d18316ca4fe56080918eb Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 3 Apr 2024 11:30:14 -0300 Subject: [PATCH 1493/2188] Add custom message in the case of a invalid beatmap_hash --- osu.Game/Screens/Play/SubmittingPlayer.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 62226c46dd..ce8260a52f 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -152,6 +152,10 @@ namespace osu.Game.Screens.Play Logger.Log($"Please ensure that you are using the latest version of the official game releases.\n\n{whatWillHappen}", level: LogLevel.Important); break; + case @"invalid beatmap hash": + Logger.Log($"A new version of this beatmapset is available please update. \n\n{whatWillHappen}", level: LogLevel.Important); + break; + case @"expired token": Logger.Log($"Your system clock is set incorrectly. Please check your system time, date and timezone.\n\n{whatWillHappen}", level: LogLevel.Important); break; From 9e92ebaa437c8adbbd2a406e8a493f8443d9d05d Mon Sep 17 00:00:00 2001 From: Arthur Araujo <90941580+64ArthurAraujo@users.noreply.github.com> Date: Wed, 3 Apr 2024 19:15:22 -0300 Subject: [PATCH 1494/2188] Make message more general Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com> --- osu.Game/Screens/Play/SubmittingPlayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index ce8260a52f..8ccfd039ec 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -153,7 +153,7 @@ namespace osu.Game.Screens.Play break; case @"invalid beatmap hash": - Logger.Log($"A new version of this beatmapset is available please update. \n\n{whatWillHappen}", level: LogLevel.Important); + Logger.Log($"This beatmap does not match the online version. Please update or redownload it.\n\n{whatWillHappen}", level: LogLevel.Important); break; case @"expired token": From 9521c1e3e42e4c73fd94f840ce41585ff0552570 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Apr 2024 14:31:40 +0800 Subject: [PATCH 1495/2188] Update hit error metre to use new icons - [ ] Depends on https://github.com/ppy/osu-resources/pull/317. --- osu.Game/Graphics/OsuIcon.cs | 8 ++++++++ .../Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs | 4 ++-- 2 files changed, 10 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/OsuIcon.cs b/osu.Game/Graphics/OsuIcon.cs index 3cd10b1315..32e780f11c 100644 --- a/osu.Game/Graphics/OsuIcon.cs +++ b/osu.Game/Graphics/OsuIcon.cs @@ -175,6 +175,8 @@ namespace osu.Game.Graphics public static IconUsage EditorSelect => get(OsuIconMapping.EditorSelect); public static IconUsage EditorSound => get(OsuIconMapping.EditorSound); public static IconUsage EditorWhistle => get(OsuIconMapping.EditorWhistle); + public static IconUsage Tortoise => get(OsuIconMapping.Tortoise); + public static IconUsage Hare => get(OsuIconMapping.Hare); private static IconUsage get(OsuIconMapping glyph) => new IconUsage((char)glyph, FONT_NAME); @@ -380,6 +382,12 @@ namespace osu.Game.Graphics [Description(@"Editor/whistle")] EditorWhistle, + + [Description(@"tortoise")] + Tortoise, + + [Description(@"hare")] + Hare, } public class OsuIconStore : ITextureStore, ITexturedGlyphLookupStore diff --git a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs index 443863fb2f..a71a46ec2a 100644 --- a/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs +++ b/osu.Game/Screens/Play/HUD/HitErrorMeters/BarHitErrorMeter.cs @@ -303,13 +303,13 @@ namespace osu.Game.Screens.Play.HUD.HitErrorMeters labelEarly.Child = new SpriteIcon { Size = new Vector2(icon_size), - Icon = FontAwesome.Solid.ShippingFast, + Icon = OsuIcon.Hare }; labelLate.Child = new SpriteIcon { Size = new Vector2(icon_size), - Icon = FontAwesome.Solid.Bicycle, + Icon = OsuIcon.Tortoise }; break; From cd474de61f963c924d42291a8872ae7c6ffa0988 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Apr 2024 15:55:05 +0900 Subject: [PATCH 1496/2188] Update osu.Framework package --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 4901f30d8a..2d7a9d2652 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 6b63bfa1e2..b2e3fc0779 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 10d1308a0a1b69a463be814639425b4967191689 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 4 Apr 2024 15:05:59 +0800 Subject: [PATCH 1497/2188] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 0e091dbd37..feaf47b809 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ - + From fb8fb4f34e2e7ef325248aaf264f8035a05795fc Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Apr 2024 16:43:26 +0900 Subject: [PATCH 1498/2188] Disable Discord URI registration on macOS for now --- osu.Desktop/DiscordRichPresence.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 6e8554d617..7553924d1b 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -6,6 +6,7 @@ using System.Text; using DiscordRPC; using DiscordRPC.Message; using Newtonsoft.Json; +using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; @@ -78,9 +79,13 @@ namespace osu.Desktop client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network, LogLevel.Error); // A URI scheme is required to support game invitations, as well as informing Discord of the game executable path to support launching the game when a user clicks on join/spectate. - client.RegisterUriScheme(); - client.Subscribe(EventType.Join); - client.OnJoin += onJoin; + // The library doesn't properly support URI registration when ran from an app bundle on macOS. + if (!RuntimeInfo.IsApple) + { + client.RegisterUriScheme(); + client.Subscribe(EventType.Join); + client.OnJoin += onJoin; + } config.BindWith(OsuSetting.DiscordRichPresence, privacyMode); From 7b92c725b1e4004d1e082989522906335efe4859 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 5 Apr 2024 14:45:49 +0900 Subject: [PATCH 1499/2188] Revert "Merge pull request #27454 from EVAST9919/sb-lifetime-improvements" This reverts commit 0881e7c8c1f003416cc37507ce6448f74e9d1a7f, reversing changes made to 29a37e35852649c2f88b6c917b2921950c9e2dd9. --- osu.Game/Storyboards/CommandTimelineGroup.cs | 41 +++++++++++++- osu.Game/Storyboards/StoryboardSprite.cs | 58 +------------------- 2 files changed, 41 insertions(+), 58 deletions(-) diff --git a/osu.Game/Storyboards/CommandTimelineGroup.cs b/osu.Game/Storyboards/CommandTimelineGroup.cs index c899cf77d3..0b96db6861 100644 --- a/osu.Game/Storyboards/CommandTimelineGroup.cs +++ b/osu.Game/Storyboards/CommandTimelineGroup.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osuTK; using osuTK.Graphics; using osu.Framework.Graphics; @@ -45,10 +46,32 @@ namespace osu.Game.Storyboards } [JsonIgnore] - public double CommandsStartTime => timelines.Min(static t => t.StartTime); + public double CommandsStartTime + { + get + { + double min = double.MaxValue; + + for (int i = 0; i < timelines.Length; i++) + min = Math.Min(min, timelines[i].StartTime); + + return min; + } + } [JsonIgnore] - public double CommandsEndTime => timelines.Max(static t => t.EndTime); + public double CommandsEndTime + { + get + { + double max = double.MinValue; + + for (int i = 0; i < timelines.Length; i++) + max = Math.Max(max, timelines[i].EndTime); + + return max; + } + } [JsonIgnore] public double CommandsDuration => CommandsEndTime - CommandsStartTime; @@ -60,7 +83,19 @@ namespace osu.Game.Storyboards public virtual double EndTime => CommandsEndTime; [JsonIgnore] - public bool HasCommands => timelines.Any(static t => t.HasCommands); + public bool HasCommands + { + get + { + for (int i = 0; i < timelines.Length; i++) + { + if (timelines[i].HasCommands) + return true; + } + + return false; + } + } public virtual IEnumerable.TypedCommand> GetCommands(CommandTimelineSelector timelineSelector, double offset = 0) { diff --git a/osu.Game/Storyboards/StoryboardSprite.cs b/osu.Game/Storyboards/StoryboardSprite.cs index 4992ae128d..982185d51b 100644 --- a/osu.Game/Storyboards/StoryboardSprite.cs +++ b/osu.Game/Storyboards/StoryboardSprite.cs @@ -85,23 +85,12 @@ namespace osu.Game.Storyboards { get { - double latestEndTime = double.MaxValue; - - // Ignore the whole setup if there are loops. In theory they can be handled here too, however the logic will be overly complex. - if (loops.Count == 0) - { - // Take the minimum time of all the potential "death" reasons. - latestEndTime = calculateOptimisedEndTime(TimelineGroup); - } - - // If the logic above fails to find anything or discarded by the fact that there are loops present, latestEndTime will be double.MaxValue - // and thus conservativeEndTime will be used. - double conservativeEndTime = TimelineGroup.EndTime; + double latestEndTime = TimelineGroup.EndTime; foreach (var l in loops) - conservativeEndTime = Math.Max(conservativeEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); + latestEndTime = Math.Max(latestEndTime, l.StartTime + l.CommandsDuration * l.TotalIterations); - return Math.Min(latestEndTime, conservativeEndTime); + return latestEndTime; } } @@ -205,47 +194,6 @@ namespace osu.Game.Storyboards return commands; } - private static double calculateOptimisedEndTime(CommandTimelineGroup timelineGroup) - { - // Here we are starting from maximum value and trying to minimise the end time on each step. - // There are few solid guesses we can make using which sprite's end time can be minimised: alpha = 0, scale = 0, colour.a = 0. - double[] deathTimes = - { - double.MaxValue, // alpha - double.MaxValue, // colour alpha - double.MaxValue, // scale - double.MaxValue, // scale x - double.MaxValue, // scale y - }; - - // The loops below are following the same pattern. - // We could be using TimelineGroup.EndValue here, however it's possible to have multiple commands with 0 value in a row - // so we are saving the earliest of them. - foreach (var alphaCommand in timelineGroup.Alpha.Commands) - { - if (alphaCommand.EndValue == 0) - // commands are ordered by the start time, however end time may vary. Save the earliest. - deathTimes[0] = Math.Min(alphaCommand.EndTime, deathTimes[0]); - else - // If value isn't 0 (sprite becomes visible again), revert the saved state. - deathTimes[0] = double.MaxValue; - } - - foreach (var colourCommand in timelineGroup.Colour.Commands) - deathTimes[1] = colourCommand.EndValue.A == 0 ? Math.Min(colourCommand.EndTime, deathTimes[1]) : double.MaxValue; - - foreach (var scaleCommand in timelineGroup.Scale.Commands) - deathTimes[2] = scaleCommand.EndValue == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[2]) : double.MaxValue; - - foreach (var scaleCommand in timelineGroup.VectorScale.Commands) - { - deathTimes[3] = scaleCommand.EndValue.X == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[3]) : double.MaxValue; - deathTimes[4] = scaleCommand.EndValue.Y == 0 ? Math.Min(scaleCommand.EndTime, deathTimes[4]) : double.MaxValue; - } - - return deathTimes.Min(); - } - public override string ToString() => $"{Path}, {Origin}, {InitialPosition}"; From fefcd17db90150b8cd18079270a47cf173f96f47 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 8 Apr 2024 22:00:05 +0900 Subject: [PATCH 1500/2188] Fix gameplay PP counter not matching results screen --- .../Difficulty/DifficultyCalculator.cs | 28 ++++++++++++++++++- 1 file changed, 27 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 00c90bd317..5973a83fd3 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -108,9 +108,18 @@ namespace osu.Game.Rulesets.Difficulty var skills = CreateSkills(Beatmap, playableMods, clockRate); var progressiveBeatmap = new ProgressiveCalculationBeatmap(Beatmap); + // There is a one-to-many relationship between the hitobjects in the beatmap and the "difficulty hitobjects". + // Each iteration of the loop bellow will add at most one hitobject to the progressive beatmap, + // representing the most-parenting hitobject - the hitobject from the original beatmap. + Dictionary hitObjectParentLinks = + createHitObjectParentLinks(Beatmap) + .ToDictionary(k => k.obj, k => k.mostParentingObject); + foreach (var hitObject in getDifficultyHitObjects()) { - progressiveBeatmap.HitObjects.Add(hitObject.BaseObject); + HitObject parent = hitObjectParentLinks[hitObject.BaseObject]; + if (progressiveBeatmap.HitObjects.Count == 0 || parent != progressiveBeatmap.HitObjects[^1]) + progressiveBeatmap.HitObjects.Add(parent); foreach (var skill in skills) { @@ -122,6 +131,23 @@ namespace osu.Game.Rulesets.Difficulty } return attribs; + + static IEnumerable<(HitObject obj, HitObject mostParentingObject)> createHitObjectParentLinks(IBeatmap beatmap) + { + foreach (var link in createNestedLinks(beatmap.HitObjects, null)) + yield return link; + + static IEnumerable<(HitObject obj, HitObject mostParentingObject)> createNestedLinks(IReadOnlyList objects, [CanBeNull] HitObject parent) + { + foreach (var o in objects) + { + yield return (o, parent ?? o); + + foreach (var n in createNestedLinks(o.NestedHitObjects, parent ?? o)) + yield return n; + } + } + } } /// From 7d8fe5117834aeb296cd6be28a89effa2bb9083f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 8 Apr 2024 23:25:45 +0900 Subject: [PATCH 1501/2188] Fix possible crash due to race in DiscordRichPresence --- osu.Desktop/DiscordRichPresence.cs | 22 ++++++++++++++++------ 1 file changed, 16 insertions(+), 6 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 7553924d1b..ed9d4ca2d2 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -36,8 +36,6 @@ namespace osu.Desktop [Resolved] private IBindable ruleset { get; set; } = null!; - private IBindable user = null!; - [Resolved] private IAPIProvider api { get; set; } = null!; @@ -50,9 +48,11 @@ namespace osu.Desktop [Resolved] private MultiplayerClient multiplayerClient { get; set; } = null!; + [Resolved] + private OsuConfigManager config { get; set; } = null!; + private readonly IBindable status = new Bindable(); private readonly IBindable activity = new Bindable(); - private readonly Bindable privacyMode = new Bindable(); private readonly RichPresence presence = new RichPresence @@ -65,8 +65,10 @@ namespace osu.Desktop }, }; + private IBindable? user; + [BackgroundDependencyLoader] - private void load(OsuConfigManager config) + private void load() { client = new DiscordRpcClient(client_id) { @@ -87,6 +89,13 @@ namespace osu.Desktop client.OnJoin += onJoin; } + client.Initialize(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + config.BindWith(OsuSetting.DiscordRichPresence, privacyMode); user = api.LocalUser.GetBoundCopy(); @@ -104,8 +113,6 @@ namespace osu.Desktop activity.BindValueChanged(_ => schedulePresenceUpdate()); privacyMode.BindValueChanged(_ => schedulePresenceUpdate()); multiplayerClient.RoomUpdated += onRoomUpdated; - - client.Initialize(); } private void onReady(object _, ReadyMessage __) @@ -146,6 +153,9 @@ namespace osu.Desktop private void updatePresence(bool hideIdentifiableInformation) { + if (user == null) + return; + // user activity if (activity.Value != null) { From 14c26926f328c646ee3d7d4ec28f6199976238f8 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Tue, 9 Apr 2024 09:55:50 +0200 Subject: [PATCH 1502/2188] Upgrade to SDL3 --- osu.Desktop/OsuGameDesktop.cs | 11 ++++++----- osu.Desktop/Program.cs | 25 ++++++++++++++----------- 2 files changed, 20 insertions(+), 16 deletions(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index 2b232db274..e8783c997a 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -22,7 +22,7 @@ using osu.Game.IPC; using osu.Game.Online.Multiplayer; using osu.Game.Performance; using osu.Game.Utils; -using SDL2; +using SDL; namespace osu.Desktop { @@ -161,7 +161,7 @@ namespace osu.Desktop host.Window.Title = Name; } - protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo(); + protected override BatteryInfo CreateBatteryInfo() => new SDL3BatteryInfo(); protected override void Dispose(bool isDisposing) { @@ -170,13 +170,14 @@ namespace osu.Desktop archiveImportIPCChannel?.Dispose(); } - private class SDL2BatteryInfo : BatteryInfo + private unsafe class SDL3BatteryInfo : BatteryInfo { public override double? ChargeLevel { get { - SDL.SDL_GetPowerInfo(out _, out int percentage); + int percentage; + SDL3.SDL_GetPowerInfo(null, &percentage); if (percentage == -1) return null; @@ -185,7 +186,7 @@ namespace osu.Desktop } } - public override bool OnBattery => SDL.SDL_GetPowerInfo(out _, out _) == SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY; + public override bool OnBattery => SDL3.SDL_GetPowerInfo(null, null) == SDL_PowerState.SDL_POWERSTATE_ON_BATTERY; } } } diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 2d7ec5aa5f..29b05a402f 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -13,7 +13,7 @@ using osu.Framework.Platform; using osu.Game; using osu.Game.IPC; using osu.Game.Tournament; -using SDL2; +using SDL; using Squirrel; namespace osu.Desktop @@ -52,16 +52,19 @@ namespace osu.Desktop // See https://www.mongodb.com/docs/realm/sdk/dotnet/compatibility/ if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2)) { - // If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider - // disabling it ourselves. - // We could also better detect compatibility mode if required: - // https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730 - SDL.SDL_ShowSimpleMessageBox(SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, - "Your operating system is too old to run osu!", - "This version of osu! requires at least Windows 8.1 to run.\n" - + "Please upgrade your operating system or consider using an older version of osu!.\n\n" - + "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!", IntPtr.Zero); - return; + unsafe + { + // If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider + // disabling it ourselves. + // We could also better detect compatibility mode if required: + // https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730 + SDL3.SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, + "Your operating system is too old to run osu!"u8, + "This version of osu! requires at least Windows 8.1 to run.\n"u8 + + "Please upgrade your operating system or consider using an older version of osu!.\n\n"u8 + + "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!"u8, null); + return; + } } setupSquirrel(); From 6cb5bffdfc07cbd17abe6bd4ddf01148d975d928 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 10 Apr 2024 13:03:37 +0800 Subject: [PATCH 1503/2188] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 61ad2a4f5a..3ea756a8b8 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ - + From 3e8ddbd2a9d49173139dd06f709693d0999f456e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 11 Apr 2024 11:33:16 +0800 Subject: [PATCH 1504/2188] Add new entries to dotsettings (Rider 2024.1) --- osu.sln.DotSettings | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 452f90ecea..dd71744bf0 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -774,9 +774,19 @@ See the LICENCE file in the repository root for full licence text. <Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /> <Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /> <Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /> + <Policy><Descriptor Staticness="Static" AccessRightKinds="Private" Description="Static readonly fields (private)"><ElementKinds><Kind Name="READONLY_FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></Policy> + <Policy><Descriptor Staticness="Any" AccessRightKinds="Private" Description="Constant fields (private)"><ElementKinds><Kind Name="CONSTANT_FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></Policy> + <Policy><Descriptor Staticness="Any" AccessRightKinds="Any" Description="Type parameters"><ElementKinds><Kind Name="TYPE_PARAMETER" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy> + <Policy><Descriptor Staticness="Instance" AccessRightKinds="Private" Description="Instance fields (private)"><ElementKinds><Kind Name="FIELD" /><Kind Name="READONLY_FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb"><ExtraRule Prefix="_" Suffix="" Style="aaBb" /></Policy></Policy> + <Policy><Descriptor Staticness="Any" AccessRightKinds="Protected, ProtectedInternal, Internal, Public, PrivateProtected" Description="Constant fields (not private)"><ElementKinds><Kind Name="CONSTANT_FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /></Policy> + <Policy><Descriptor Staticness="Any" AccessRightKinds="Any" Description="Local functions"><ElementKinds><Kind Name="LOCAL_FUNCTION" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy> + <Policy><Descriptor Staticness="Any" AccessRightKinds="Any" Description="Enum members"><ElementKinds><Kind Name="ENUM_MEMBER" /></ElementKinds></Descriptor><Policy Inspect="False" Prefix="" Suffix="" Style="AaBb" /></Policy> <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy> <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public methods"><ElementKinds><Kind Name="ASYNC_METHOD" /><Kind Name="METHOD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy> <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Private" Description="private properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy> + <Policy><Descriptor Staticness="Any" AccessRightKinds="Any" Description="Local constants"><ElementKinds><Kind Name="LOCAL_CONSTANT" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aa_bb" /></Policy> + <Policy><Descriptor Staticness="Static" AccessRightKinds="Protected, ProtectedInternal, Internal, Public, PrivateProtected" Description="Static readonly fields (not private)"><ElementKinds><Kind Name="READONLY_FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AA_BB" /></Policy> + <Policy><Descriptor Staticness="Static" AccessRightKinds="Private" Description="Static fields (private)"><ElementKinds><Kind Name="FIELD" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /></Policy> <Policy><Descriptor Staticness="Static, Instance" AccessRightKinds="Protected, ProtectedInternal, Internal, Public" Description="internal/protected/public properties"><ElementKinds><Kind Name="PROPERTY" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb" /></Policy> <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> @@ -841,6 +851,7 @@ See the LICENCE file in the repository root for full licence text. True True True + True TestFolder True True From f5555b9fa4f82564b2fa17c41aa0af91ab9e177b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 11 Apr 2024 16:53:04 +0900 Subject: [PATCH 1505/2188] Also add potentially missed intermediate parents --- osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 5973a83fd3..084ead30c9 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -117,9 +117,11 @@ namespace osu.Game.Rulesets.Difficulty foreach (var hitObject in getDifficultyHitObjects()) { + // Add hitobjects between the original and progressive beatmap until the current hitobject's parent appears in the progressive beatmap. + // This covers cases where hitobjects aren't assigned "difficulty" representations because they don't meaningfully contribute to the calculations. HitObject parent = hitObjectParentLinks[hitObject.BaseObject]; - if (progressiveBeatmap.HitObjects.Count == 0 || parent != progressiveBeatmap.HitObjects[^1]) - progressiveBeatmap.HitObjects.Add(parent); + while (progressiveBeatmap.HitObjects.LastOrDefault() != parent) + progressiveBeatmap.HitObjects.Add(Beatmap.HitObjects[progressiveBeatmap.HitObjects.Count]); foreach (var skill in skills) { From bf63ba3f82a367033d21f001c45d0951a36c38c4 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 11 Apr 2024 17:56:34 +0900 Subject: [PATCH 1506/2188] Add test --- .../TestSceneTimedDifficultyCalculation.cs | 191 ++++++++++++++++++ 1 file changed, 191 insertions(+) create mode 100644 osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs diff --git a/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs b/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs new file mode 100644 index 0000000000..b0b06ce292 --- /dev/null +++ b/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs @@ -0,0 +1,191 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Difficulty; +using osu.Game.Rulesets.Difficulty.Preprocessing; +using osu.Game.Rulesets.Difficulty.Skills; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.UI; +using osu.Game.Tests.Beatmaps; + +namespace osu.Game.Tests.NonVisual +{ + [TestFixture] + public class TestSceneTimedDifficultyCalculation + { + [Test] + public void TestAttributesGeneratedForAllNonSkippedObjects() + { + var beatmap = new Beatmap + { + HitObjects = + { + new TestHitObject(), + new TestHitObject { Nested = 1 }, + new TestHitObject(), + } + }; + + List attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed(); + + Assert.That(attribs.Count, Is.EqualTo(4)); + assertEquals(attribs[0], beatmap.HitObjects[0]); + assertEquals(attribs[1], beatmap.HitObjects[0], beatmap.HitObjects[1]); + assertEquals(attribs[2], beatmap.HitObjects[0], beatmap.HitObjects[1]); // From the nested object. + assertEquals(attribs[3], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]); + } + + [Test] + public void TestAttributesNotGeneratedForSkippedObjects() + { + var beatmap = new Beatmap + { + HitObjects = + { + // The first object is usually skipped in all implementations + new TestHitObject { Skip = true }, + // An intermediate skipped object. + new TestHitObject { Skip = true }, + new TestHitObject(), + } + }; + + List attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed(); + + Assert.That(attribs.Count, Is.EqualTo(1)); + assertEquals(attribs[0], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]); + } + + [Test] + public void TestNestedObjectOnlyAddsParentOnce() + { + var beatmap = new Beatmap + { + HitObjects = + { + new TestHitObject { Skip = true, Nested = 2 }, + } + }; + + List attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed(); + + Assert.That(attribs.Count, Is.EqualTo(2)); + assertEquals(attribs[0], beatmap.HitObjects[0]); + assertEquals(attribs[1], beatmap.HitObjects[0]); + } + + private void assertEquals(TimedDifficultyAttributes attribs, params HitObject[] expected) + { + Assert.That(((TestDifficultyAttributes)attribs.Attributes).Objects, Is.EquivalentTo(expected)); + } + + private class TestHitObject : HitObject + { + /// + /// Whether to skip generating a difficulty representation for this object. + /// + public bool Skip { get; set; } + + /// + /// Whether to generate nested difficulty representations for this object, and if so, how many. + /// + public int Nested { get; set; } + + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) + { + for (int i = 0; i < Nested; i++) + AddNested(new TestHitObject()); + } + } + + private class TestRuleset : Ruleset + { + public override IEnumerable GetModsFor(ModType type) => Enumerable.Empty(); + + public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList? mods = null) => throw new NotImplementedException(); + + public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PassThroughBeatmapConverter(beatmap); + + public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TestDifficultyCalculator(beatmap); + + public override string Description => string.Empty; + public override string ShortName => string.Empty; + + private class PassThroughBeatmapConverter : IBeatmapConverter + { + public event Action>? ObjectConverted + { + add { } + remove { } + } + + public IBeatmap Beatmap { get; } + + public PassThroughBeatmapConverter(IBeatmap beatmap) + { + Beatmap = beatmap; + } + + public bool CanConvert() => true; + + public IBeatmap Convert(CancellationToken cancellationToken = default) => Beatmap; + } + } + + private class TestDifficultyCalculator : DifficultyCalculator + { + public TestDifficultyCalculator(IWorkingBeatmap beatmap) + : base(new TestRuleset().RulesetInfo, beatmap) + { + } + + protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate) + => new TestDifficultyAttributes { Objects = beatmap.HitObjects.ToArray() }; + + protected override IEnumerable CreateDifficultyHitObjects(IBeatmap beatmap, double clockRate) + { + List objects = new List(); + + foreach (var obj in beatmap.HitObjects.OfType()) + { + if (!obj.Skip) + objects.Add(new DifficultyHitObject(obj, obj, clockRate, objects, objects.Count)); + + foreach (var nested in obj.NestedHitObjects) + objects.Add(new DifficultyHitObject(nested, nested, clockRate, objects, objects.Count)); + } + + return objects; + } + + protected override Skill[] CreateSkills(IBeatmap beatmap, Mod[] mods, double clockRate) => new Skill[] { new PassThroughSkill(mods) }; + + private class PassThroughSkill : Skill + { + public PassThroughSkill(Mod[] mods) + : base(mods) + { + } + + public override void Process(DifficultyHitObject current) + { + } + + public override double DifficultyValue() => 1; + } + } + + private class TestDifficultyAttributes : DifficultyAttributes + { + public HitObject[] Objects = Array.Empty(); + } + } +} From 19cc847be6dd9674ac374d3bfef7e9a295f08e9f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 11 Apr 2024 23:40:40 +0900 Subject: [PATCH 1507/2188] Implement a less failure-prone method --- .../TestSceneTimedDifficultyCalculation.cs | 33 ++++++++++++---- .../Difficulty/DifficultyCalculator.cs | 39 +++++-------------- 2 files changed, 35 insertions(+), 37 deletions(-) diff --git a/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs b/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs index b0b06ce292..4c32d3bf1c 100644 --- a/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs +++ b/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs @@ -28,9 +28,13 @@ namespace osu.Game.Tests.NonVisual { HitObjects = { - new TestHitObject(), - new TestHitObject { Nested = 1 }, - new TestHitObject(), + new TestHitObject { StartTime = 1 }, + new TestHitObject + { + StartTime = 2, + Nested = 1 + }, + new TestHitObject { StartTime = 3 }, } }; @@ -51,10 +55,18 @@ namespace osu.Game.Tests.NonVisual HitObjects = { // The first object is usually skipped in all implementations - new TestHitObject { Skip = true }, + new TestHitObject + { + StartTime = 1, + Skip = true + }, // An intermediate skipped object. - new TestHitObject { Skip = true }, - new TestHitObject(), + new TestHitObject + { + StartTime = 2, + Skip = true + }, + new TestHitObject { StartTime = 3 }, } }; @@ -71,7 +83,12 @@ namespace osu.Game.Tests.NonVisual { HitObjects = { - new TestHitObject { Skip = true, Nested = 2 }, + new TestHitObject + { + StartTime = 1, + Skip = true, + Nested = 2 + }, } }; @@ -102,7 +119,7 @@ namespace osu.Game.Tests.NonVisual protected override void CreateNestedHitObjects(CancellationToken cancellationToken) { for (int i = 0; i < Nested; i++) - AddNested(new TestHitObject()); + AddNested(new TestHitObject { StartTime = StartTime + 0.1 * i }); } } diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 084ead30c9..5d608deae2 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -108,20 +108,18 @@ namespace osu.Game.Rulesets.Difficulty var skills = CreateSkills(Beatmap, playableMods, clockRate); var progressiveBeatmap = new ProgressiveCalculationBeatmap(Beatmap); - // There is a one-to-many relationship between the hitobjects in the beatmap and the "difficulty hitobjects". - // Each iteration of the loop bellow will add at most one hitobject to the progressive beatmap, - // representing the most-parenting hitobject - the hitobject from the original beatmap. - Dictionary hitObjectParentLinks = - createHitObjectParentLinks(Beatmap) - .ToDictionary(k => k.obj, k => k.mostParentingObject); - foreach (var hitObject in getDifficultyHitObjects()) { - // Add hitobjects between the original and progressive beatmap until the current hitobject's parent appears in the progressive beatmap. - // This covers cases where hitobjects aren't assigned "difficulty" representations because they don't meaningfully contribute to the calculations. - HitObject parent = hitObjectParentLinks[hitObject.BaseObject]; - while (progressiveBeatmap.HitObjects.LastOrDefault() != parent) - progressiveBeatmap.HitObjects.Add(Beatmap.HitObjects[progressiveBeatmap.HitObjects.Count]); + // Implementations expect the progressive beatmap to only contain top-level objects from the original beatmap. + // At the same time, we also need to consider the possibility DHOs may not be generated for any given object, + // so we'll add all remaining objects up to the current point in time to the progressive beatmap. + for (int i = progressiveBeatmap.HitObjects.Count; i < Beatmap.HitObjects.Count; i++) + { + if (Beatmap.HitObjects[i].StartTime > hitObject.BaseObject.StartTime) + break; + + progressiveBeatmap.HitObjects.Add(Beatmap.HitObjects[i]); + } foreach (var skill in skills) { @@ -133,23 +131,6 @@ namespace osu.Game.Rulesets.Difficulty } return attribs; - - static IEnumerable<(HitObject obj, HitObject mostParentingObject)> createHitObjectParentLinks(IBeatmap beatmap) - { - foreach (var link in createNestedLinks(beatmap.HitObjects, null)) - yield return link; - - static IEnumerable<(HitObject obj, HitObject mostParentingObject)> createNestedLinks(IReadOnlyList objects, [CanBeNull] HitObject parent) - { - foreach (var o in objects) - { - yield return (o, parent ?? o); - - foreach (var n in createNestedLinks(o.NestedHitObjects, parent ?? o)) - yield return n; - } - } - } } /// From e9b319f4c6e43d2488cf4ebee2c9d56f7f828b70 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 12 Apr 2024 00:11:54 +0900 Subject: [PATCH 1508/2188] Ensure all remaining objects are added in the last iteration --- .../TestSceneTimedDifficultyCalculation.cs | 27 +++++++++++++++++++ .../Difficulty/DifficultyCalculator.cs | 9 ++++--- 2 files changed, 32 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs b/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs index 4c32d3bf1c..1a75f735ef 100644 --- a/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs +++ b/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs @@ -99,6 +99,33 @@ namespace osu.Game.Tests.NonVisual assertEquals(attribs[1], beatmap.HitObjects[0]); } + [Test] + public void TestSkippedLastObjectAddedInLastIteration() + { + var beatmap = new Beatmap + { + HitObjects = + { + new TestHitObject { StartTime = 1 }, + new TestHitObject + { + StartTime = 2, + Skip = true + }, + new TestHitObject + { + StartTime = 3, + Skip = true + }, + } + }; + + List attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed(); + + Assert.That(attribs.Count, Is.EqualTo(1)); + assertEquals(attribs[0], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]); + } + private void assertEquals(TimedDifficultyAttributes attribs, params HitObject[] expected) { Assert.That(((TestDifficultyAttributes)attribs.Attributes).Objects, Is.EquivalentTo(expected)); diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 5d608deae2..1599dff8d9 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -107,15 +107,16 @@ namespace osu.Game.Rulesets.Difficulty var skills = CreateSkills(Beatmap, playableMods, clockRate); var progressiveBeatmap = new ProgressiveCalculationBeatmap(Beatmap); + var difficultyObjects = getDifficultyHitObjects().ToArray(); - foreach (var hitObject in getDifficultyHitObjects()) + foreach (var obj in difficultyObjects) { // Implementations expect the progressive beatmap to only contain top-level objects from the original beatmap. // At the same time, we also need to consider the possibility DHOs may not be generated for any given object, // so we'll add all remaining objects up to the current point in time to the progressive beatmap. for (int i = progressiveBeatmap.HitObjects.Count; i < Beatmap.HitObjects.Count; i++) { - if (Beatmap.HitObjects[i].StartTime > hitObject.BaseObject.StartTime) + if (obj != difficultyObjects[^1] && Beatmap.HitObjects[i].StartTime > obj.BaseObject.StartTime) break; progressiveBeatmap.HitObjects.Add(Beatmap.HitObjects[i]); @@ -124,10 +125,10 @@ namespace osu.Game.Rulesets.Difficulty foreach (var skill in skills) { cancellationToken.ThrowIfCancellationRequested(); - skill.Process(hitObject); + skill.Process(obj); } - attribs.Add(new TimedDifficultyAttributes(hitObject.EndTime * clockRate, CreateDifficultyAttributes(progressiveBeatmap, playableMods, skills, clockRate))); + attribs.Add(new TimedDifficultyAttributes(obj.EndTime * clockRate, CreateDifficultyAttributes(progressiveBeatmap, playableMods, skills, clockRate))); } return attribs; From 8b2017be453fb03905bc857bd117c2555cb05e69 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 12 Apr 2024 01:02:40 +0900 Subject: [PATCH 1509/2188] Update Sentry to fix iOS build --- osu.Game/Utils/SentryLogger.cs | 2 +- osu.Game/osu.Game.csproj | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Utils/SentryLogger.cs b/osu.Game/Utils/SentryLogger.cs index 61622a7122..896f4daf33 100644 --- a/osu.Game/Utils/SentryLogger.cs +++ b/osu.Game/Utils/SentryLogger.cs @@ -64,7 +64,7 @@ namespace osu.Game.Utils localUser = user.GetBoundCopy(); localUser.BindValueChanged(u => { - SentrySdk.ConfigureScope(scope => scope.User = new User + SentrySdk.ConfigureScope(scope => scope.User = new SentryUser { Username = u.NewValue.Username, Id = u.NewValue.Id.ToString(), diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 3ea756a8b8..21b5bc60a5 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -37,7 +37,7 @@ - + From 3ec93745a45127a204b1b25df81784bc1392ac2f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Apr 2024 01:07:52 +0800 Subject: [PATCH 1510/2188] Fix test failures due to sentry oversight --- osu.Game/Utils/SentryLogger.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game/Utils/SentryLogger.cs b/osu.Game/Utils/SentryLogger.cs index 896f4daf33..8d3e5fb834 100644 --- a/osu.Game/Utils/SentryLogger.cs +++ b/osu.Game/Utils/SentryLogger.cs @@ -39,12 +39,13 @@ namespace osu.Game.Utils public SentryLogger(OsuGame game) { this.game = game; + + if (!game.IsDeployedBuild || !game.CreateEndpoints().WebsiteRootUrl.EndsWith(@".ppy.sh", StringComparison.Ordinal)) + return; + sentrySession = SentrySdk.Init(options => { - // Not setting the dsn will completely disable sentry. - if (game.IsDeployedBuild && game.CreateEndpoints().WebsiteRootUrl.EndsWith(@".ppy.sh", StringComparison.Ordinal)) - options.Dsn = "https://ad9f78529cef40ac874afb95a9aca04e@sentry.ppy.sh/2"; - + options.Dsn = "https://ad9f78529cef40ac874afb95a9aca04e@sentry.ppy.sh/2"; options.AutoSessionTracking = true; options.IsEnvironmentUser = false; options.IsGlobalModeEnabled = true; @@ -59,6 +60,9 @@ namespace osu.Game.Utils public void AttachUser(IBindable user) { + if (sentrySession == null) + return; + Debug.Assert(localUser == null); localUser = user.GetBoundCopy(); From c0dce94f1593ef13d3d9bb214d2ef32331da1f07 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Apr 2024 16:24:46 +0800 Subject: [PATCH 1511/2188] Fix newly placed items in skin editor not getting correct anchor placement --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index 619eac8f4a..bc929177d1 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -454,6 +454,7 @@ namespace osu.Game.Overlays.SkinEditor } SelectedComponents.Add(component); + SkinSelectionHandler.ApplyClosestAnchor(drawableComponent); return true; } @@ -666,8 +667,6 @@ namespace osu.Game.Overlays.SkinEditor SelectedComponents.Clear(); placeComponent(sprite, false); - - SkinSelectionHandler.ApplyClosestAnchor(sprite); }); return Task.CompletedTask; From c7f3a599c98f49e821e5790a436ff508e90ce097 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 13 Apr 2024 13:17:06 +0900 Subject: [PATCH 1512/2188] Fix crash when entering multiplayer on macOS --- osu.Desktop/DiscordRichPresence.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index ed9d4ca2d2..f1c796d0cd 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -205,7 +205,9 @@ namespace osu.Desktop Password = room.Settings.Password, }; - presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret); + if (client.HasRegisteredUriScheme) + presence.Secrets.JoinSecret = JsonConvert.SerializeObject(roomSecret); + // discord cannot handle both secrets and buttons at the same time, so we need to choose something. // the multiplayer room seems more important. presence.Buttons = null; From feb9b5bdb8a74e566e35d00ce23e492f129b6f05 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sat, 13 Apr 2024 13:42:57 +0300 Subject: [PATCH 1513/2188] Make traceable pp match HD --- .../Difficulty/OsuPerformanceCalculator.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index 4771bce280..e7e9308eb5 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -118,8 +118,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty } else if (score.Mods.Any(h => h is OsuModTraceable)) { - // Default 2% increase and another is scaled by AR - aimValue *= 1.02 + 0.02 * (12.0 - attributes.ApproachRate); + // The same as HD, placeholder bonus + aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); } // We assume 15% of sliders in a map are difficult since there's no way to tell from the performance calculator. @@ -174,8 +174,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty } else if (score.Mods.Any(h => h is OsuModTraceable)) { - // More reward for speed because speed on Traceable is annoying - speedValue *= 1.04 + 0.06 * (12.0 - attributes.ApproachRate); + // The same as HD, placeholder bonus + speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); } // Calculate accuracy assuming the worst case scenario @@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty else if (score.Mods.Any(m => m is OsuModHidden)) accuracyValue *= 1.08; else if (score.Mods.Any(m => m is OsuModTraceable)) - accuracyValue *= 1.02 + 0.01 * (12.0 - attributes.ApproachRate); + accuracyValue *= 1.08; if (score.Mods.Any(m => m is OsuModFlashlight)) accuracyValue *= 1.02; From 4a21ff97263ac0219905e7a4fc51b8d5e1c55705 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sat, 13 Apr 2024 13:59:09 +0300 Subject: [PATCH 1514/2188] removed duplication --- .../Difficulty/OsuPerformanceCalculator.cs | 18 +++--------------- 1 file changed, 3 insertions(+), 15 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs index e7e9308eb5..18a4b8be0c 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs @@ -111,16 +111,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty if (score.Mods.Any(m => m is OsuModBlinds)) aimValue *= 1.3 + (totalHits * (0.0016 / (1 + 2 * effectiveMissCount)) * Math.Pow(accuracy, 16)) * (1 - 0.003 * attributes.DrainRate * attributes.DrainRate); - else if (score.Mods.Any(h => h is OsuModHidden)) + else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable)) { // We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR. aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); } - else if (score.Mods.Any(h => h is OsuModTraceable)) - { - // The same as HD, placeholder bonus - aimValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); - } // We assume 15% of sliders in a map are difficult since there's no way to tell from the performance calculator. double estimateDifficultSliders = attributes.SliderCount * 0.15; @@ -167,16 +162,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty // Increasing the speed value by object count for Blinds isn't ideal, so the minimum buff is given. speedValue *= 1.12; } - else if (score.Mods.Any(m => m is OsuModHidden)) + else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable)) { // We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR. speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); } - else if (score.Mods.Any(h => h is OsuModTraceable)) - { - // The same as HD, placeholder bonus - speedValue *= 1.0 + 0.04 * (12.0 - attributes.ApproachRate); - } // Calculate accuracy assuming the worst case scenario double relevantTotalDiff = totalHits - attributes.SpeedNoteCount; @@ -222,9 +212,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty // Increasing the accuracy value by object count for Blinds isn't ideal, so the minimum buff is given. if (score.Mods.Any(m => m is OsuModBlinds)) accuracyValue *= 1.14; - else if (score.Mods.Any(m => m is OsuModHidden)) - accuracyValue *= 1.08; - else if (score.Mods.Any(m => m is OsuModTraceable)) + else if (score.Mods.Any(m => m is OsuModHidden || m is OsuModTraceable)) accuracyValue *= 1.08; if (score.Mods.Any(m => m is OsuModFlashlight)) From 5a8b8908dd5ba8064f87d803fb1308340139582a Mon Sep 17 00:00:00 2001 From: Loreos7 Date: Sat, 13 Apr 2024 14:53:51 +0300 Subject: [PATCH 1515/2188] fix missing underscore --- osu.Game/Screens/Play/SubmittingPlayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SubmittingPlayer.cs b/osu.Game/Screens/Play/SubmittingPlayer.cs index 8ccfd039ec..6c5f7fab9e 100644 --- a/osu.Game/Screens/Play/SubmittingPlayer.cs +++ b/osu.Game/Screens/Play/SubmittingPlayer.cs @@ -152,7 +152,7 @@ namespace osu.Game.Screens.Play Logger.Log($"Please ensure that you are using the latest version of the official game releases.\n\n{whatWillHappen}", level: LogLevel.Important); break; - case @"invalid beatmap hash": + case @"invalid beatmap_hash": Logger.Log($"This beatmap does not match the online version. Please update or redownload it.\n\n{whatWillHappen}", level: LogLevel.Important); break; From 9833dd955f8c09ff8455ab499257ac044362414c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ond=C5=99ej=20Vaj=C4=8F=C3=A1k?= Date: Sun, 14 Apr 2024 01:30:59 +0200 Subject: [PATCH 1516/2188] Fix toolbar volume bar masking --- osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs b/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs index 5da0056787..718789e3c7 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs @@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Toolbar { public partial class ToolbarMusicButton : ToolbarOverlayToggleButton { - private Circle volumeBar; + private Box volumeBar; protected override Anchor TooltipAnchor => Anchor.TopRight; @@ -45,14 +45,15 @@ namespace osu.Game.Overlays.Toolbar Height = IconContainer.Height, Margin = new MarginPadding { Horizontal = 2.5f }, Masking = true, - Children = new[] + CornerRadius = 3f, + Children = new Drawable[] { new Circle { RelativeSizeAxes = Axes.Both, Colour = Color4.White.Opacity(0.25f), }, - volumeBar = new Circle + volumeBar = new Box { RelativeSizeAxes = Axes.Both, Height = 0f, From ed6680a61d535849beb78bd26738e55172e2aabc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Ond=C5=99ej=20Vaj=C4=8F=C3=A1k?= Date: Sun, 14 Apr 2024 15:10:05 +0200 Subject: [PATCH 1517/2188] Fixed type inconsistency and rounding --- osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs b/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs index 718789e3c7..51b95b7d32 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarMusicButton.cs @@ -37,7 +37,7 @@ namespace osu.Game.Overlays.Toolbar StateContainer = music; Flow.Padding = new MarginPadding { Horizontal = Toolbar.HEIGHT / 4 }; - Flow.Add(volumeDisplay = new Container + Flow.Add(volumeDisplay = new CircularContainer { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, @@ -45,10 +45,9 @@ namespace osu.Game.Overlays.Toolbar Height = IconContainer.Height, Margin = new MarginPadding { Horizontal = 2.5f }, Masking = true, - CornerRadius = 3f, - Children = new Drawable[] + Children = new[] { - new Circle + new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.White.Opacity(0.25f), From f282152f996b3e15dffa9ae7564c1e09788430dd Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 14 Apr 2024 15:53:29 -0700 Subject: [PATCH 1518/2188] Enable NRT to `ScoreManager` --- .../Database/BackgroundDataStoreProcessor.cs | 17 ++++++++++------- osu.Game/Scoring/ScoreManager.cs | 18 ++++++++---------- osu.Game/Screens/Play/SaveFailedScoreButton.cs | 2 +- 3 files changed, 19 insertions(+), 18 deletions(-) diff --git a/osu.Game/Database/BackgroundDataStoreProcessor.cs b/osu.Game/Database/BackgroundDataStoreProcessor.cs index 872194aa1d..52336c0242 100644 --- a/osu.Game/Database/BackgroundDataStoreProcessor.cs +++ b/osu.Game/Database/BackgroundDataStoreProcessor.cs @@ -287,14 +287,17 @@ namespace osu.Game.Database { var score = scoreManager.Query(s => s.ID == id); - scoreManager.PopulateMaximumStatistics(score); - - // Can't use async overload because we're not on the update thread. - // ReSharper disable once MethodHasAsyncOverload - realmAccess.Write(r => + if (score != null) { - r.Find(id)!.MaximumStatisticsJson = JsonConvert.SerializeObject(score.MaximumStatistics); - }); + scoreManager.PopulateMaximumStatistics(score); + + // Can't use async overload because we're not on the update thread. + // ReSharper disable once MethodHasAsyncOverload + realmAccess.Write(r => + { + r.Find(id)!.MaximumStatisticsJson = JsonConvert.SerializeObject(score.MaximumStatistics); + }); + } ++processedCount; } diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 1ee99e9e93..1cdf4b0c13 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics; @@ -28,7 +26,7 @@ namespace osu.Game.Scoring public class ScoreManager : ModelManager, IModelImporter { private readonly Func beatmaps; - private readonly OsuConfigManager configManager; + private readonly OsuConfigManager? configManager; private readonly ScoreImporter scoreImporter; private readonly LegacyScoreExporter scoreExporter; @@ -43,7 +41,7 @@ namespace osu.Game.Scoring } public ScoreManager(RulesetStore rulesets, Func beatmaps, Storage storage, RealmAccess realm, IAPIProvider api, - OsuConfigManager configManager = null) + OsuConfigManager? configManager = null) : base(storage, realm) { this.beatmaps = beatmaps; @@ -67,7 +65,7 @@ namespace osu.Game.Scoring /// /// The query. /// The first result for the provided query, or null if no results were found. - public ScoreInfo Query(Expression> query) + public ScoreInfo? Query(Expression> query) { return Realm.Run(r => r.All().FirstOrDefault(query)?.Detach()); } @@ -104,7 +102,7 @@ namespace osu.Game.Scoring /// /// The to provide the total score of. /// The config. - public TotalScoreBindable(ScoreInfo score, OsuConfigManager configManager) + public TotalScoreBindable(ScoreInfo score, OsuConfigManager? configManager) { configManager?.BindWith(OsuSetting.ScoreDisplayMode, scoringMode); scoringMode.BindValueChanged(mode => Value = score.GetDisplayScore(mode.NewValue), true); @@ -126,7 +124,7 @@ namespace osu.Game.Scoring } } - public void Delete([CanBeNull] Expression> filter = null, bool silent = false) + public void Delete(Expression>? filter = null, bool silent = false) { Realm.Run(r => { @@ -165,9 +163,9 @@ namespace osu.Game.Scoring public Task Export(ScoreInfo score) => scoreExporter.ExportAsync(score.ToLive(Realm)); - public Task> ImportAsUpdate(ProgressNotification notification, ImportTask task, ScoreInfo original) => scoreImporter.ImportAsUpdate(notification, task, original); + public Task?> ImportAsUpdate(ProgressNotification notification, ImportTask task, ScoreInfo original) => scoreImporter.ImportAsUpdate(notification, task, original); - public Live Import(ScoreInfo item, ArchiveReader archive = null, ImportParameters parameters = default, CancellationToken cancellationToken = default) => + public Live? Import(ScoreInfo item, ArchiveReader? archive = null, ImportParameters parameters = default, CancellationToken cancellationToken = default) => scoreImporter.ImportModel(item, archive, parameters, cancellationToken); /// @@ -182,7 +180,7 @@ namespace osu.Game.Scoring #region Implementation of IPresentImports - public Action>> PresentImport + public Action>>? PresentImport { set => scoreImporter.PresentImport = value; } diff --git a/osu.Game/Screens/Play/SaveFailedScoreButton.cs b/osu.Game/Screens/Play/SaveFailedScoreButton.cs index ef27aac1b9..4f665b87e8 100644 --- a/osu.Game/Screens/Play/SaveFailedScoreButton.cs +++ b/osu.Game/Screens/Play/SaveFailedScoreButton.cs @@ -137,7 +137,7 @@ namespace osu.Game.Screens.Play { if (state.NewValue != DownloadState.LocallyAvailable) return; - scoreManager.Export(importedScore); + if (importedScore != null) scoreManager.Export(importedScore); this.state.ValueChanged -= exportWhenReady; } From ed8b59632561cfbbfa7e949daa4709660cc3356d Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 14 Apr 2024 16:22:58 -0700 Subject: [PATCH 1519/2188] Fix replay export not working correctly from online leaderboards --- osu.Game/OsuGame.cs | 19 ++--------- osu.Game/Scoring/ScoreManager.cs | 34 +++++++++++++++++-- .../Screens/Ranking/ReplayDownloadButton.cs | 4 ++- 3 files changed, 36 insertions(+), 21 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 732d5f867c..bcf12b308d 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -706,24 +706,9 @@ namespace osu.Game { Logger.Log($"Beginning {nameof(PresentScore)} with score {score}"); - // The given ScoreInfo may have missing properties if it was retrieved from online data. Re-retrieve it from the database - // to ensure all the required data for presenting a replay are present. - ScoreInfo databasedScoreInfo = null; + ScoreInfo databasedScoreInfo = ScoreManager.GetDatabasedScoreInfo(score); - if (score.OnlineID > 0) - databasedScoreInfo = ScoreManager.Query(s => s.OnlineID == score.OnlineID); - - if (score.LegacyOnlineID > 0) - databasedScoreInfo ??= ScoreManager.Query(s => s.LegacyOnlineID == score.LegacyOnlineID); - - if (score is ScoreInfo scoreInfo) - databasedScoreInfo ??= ScoreManager.Query(s => s.Hash == scoreInfo.Hash); - - if (databasedScoreInfo == null) - { - Logger.Log("The requested score could not be found locally.", LoggingTarget.Information); - return; - } + if (databasedScoreInfo == null) return; var databasedScore = ScoreManager.GetScore(databasedScoreInfo); diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 1cdf4b0c13..f699e32ac7 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -8,8 +8,8 @@ using System.Linq; using System.Linq.Expressions; using System.Threading; using System.Threading.Tasks; -using JetBrains.Annotations; using osu.Framework.Bindables; +using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Beatmaps; using osu.Game.Configuration; @@ -70,6 +70,34 @@ namespace osu.Game.Scoring return Realm.Run(r => r.All().FirstOrDefault(query)?.Detach()); } + /// + /// Re-retrieve a given from the database to ensure all the required data for presenting / exporting a replay are present. + /// + /// The to attempt querying on. + /// The databased score info. Null if the score on the database cannot be found. + /// Can be used when the was retrieved from online data, as it may have missing properties. + public ScoreInfo? GetDatabasedScoreInfo(IScoreInfo originalScoreInfo) + { + ScoreInfo? databasedScoreInfo = null; + + if (originalScoreInfo.OnlineID > 0) + databasedScoreInfo = Query(s => s.OnlineID == originalScoreInfo.OnlineID); + + if (originalScoreInfo.LegacyOnlineID > 0) + databasedScoreInfo ??= Query(s => s.LegacyOnlineID == originalScoreInfo.LegacyOnlineID); + + if (originalScoreInfo is ScoreInfo scoreInfo) + databasedScoreInfo ??= Query(s => s.Hash == scoreInfo.Hash); + + if (databasedScoreInfo == null) + { + Logger.Log("The requested score could not be found locally.", LoggingTarget.Information); + return null; + } + + return databasedScoreInfo; + } + /// /// Retrieves a bindable that represents the total score of a . /// @@ -78,7 +106,7 @@ namespace osu.Game.Scoring /// /// The to retrieve the bindable for. /// The bindable containing the total score. - public Bindable GetBindableTotalScore([NotNull] ScoreInfo score) => new TotalScoreBindable(score, configManager); + public Bindable GetBindableTotalScore(ScoreInfo score) => new TotalScoreBindable(score, configManager); /// /// Retrieves a bindable that represents the formatted total score string of a . @@ -88,7 +116,7 @@ namespace osu.Game.Scoring /// /// The to retrieve the bindable for. /// The bindable containing the formatted total score string. - public Bindable GetBindableTotalScoreString([NotNull] ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score)); + public Bindable GetBindableTotalScoreString(ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score)); /// /// Provides the total score of a . Responds to changes in the currently-selected . diff --git a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs index df5f9c7a8a..9bacfc5ed3 100644 --- a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs +++ b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs @@ -147,7 +147,9 @@ namespace osu.Game.Screens.Ranking { if (state.NewValue != DownloadState.LocallyAvailable) return; - scoreManager.Export(Score.Value); + ScoreInfo? databasedScoreInfo = scoreManager.GetDatabasedScoreInfo(Score.Value); + + if (databasedScoreInfo != null) scoreManager.Export(databasedScoreInfo); State.ValueChanged -= exportWhenReady; } From 8506da725dcf0aac225bd6ab5c230fb0150827e3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Apr 2024 11:49:47 +0200 Subject: [PATCH 1520/2188] Add failing test --- .../TestSceneExpandedPanelMiddleContent.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs index 9f7726313a..02a321d22f 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneExpandedPanelMiddleContent.cs @@ -104,6 +104,21 @@ namespace osu.Game.Tests.Visual.Ranking }); } + [Test] + public void TestPPNotShownAsProvisionalIfClassicModIsPresentDueToLegacyScore() + { + AddStep("show example score", () => + { + var score = TestResources.CreateTestScoreInfo(createTestBeatmap(new RealmUser())); + score.PP = 400; + score.Mods = score.Mods.Append(new OsuModClassic()).ToArray(); + score.IsLegacyScore = true; + showPanel(score); + }); + + AddAssert("pp display faded out", () => this.ChildrenOfType().Single().Alpha == 1); + } + [Test] public void TestWithDefaultDate() { From 7c4c8ee75c746620f955f1fbb2b1e43f26badf4a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 15 Apr 2024 11:53:03 +0200 Subject: [PATCH 1521/2188] Fix stable scores showing with faded out pp display due to classic mod presence --- .../Expanded/Statistics/PerformanceStatistic.cs | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs index 0a9c68eafc..8366f8d7ef 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs @@ -4,6 +4,7 @@ #nullable disable using System; +using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; @@ -17,6 +18,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Resources.Localisation.Web; using osu.Game.Scoring; using osu.Game.Localisation; +using osu.Game.Rulesets.Mods; namespace osu.Game.Screens.Ranking.Expanded.Statistics { @@ -74,7 +76,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics Alpha = 0.5f; TooltipText = ResultsScreenStrings.NoPPForUnrankedBeatmaps; } - else if (scoreInfo.Mods.Any(m => !m.Ranked)) + else if (hasUnrankedMods(scoreInfo)) { Alpha = 0.5f; TooltipText = ResultsScreenStrings.NoPPForUnrankedMods; @@ -87,6 +89,16 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics } } + private static bool hasUnrankedMods(ScoreInfo scoreInfo) + { + IEnumerable modsToCheck = scoreInfo.Mods; + + if (scoreInfo.IsLegacyScore) + modsToCheck = modsToCheck.Where(m => m is not ModClassic); + + return modsToCheck.Any(m => !m.Ranked); + } + public override void Appear() { base.Appear(); From fe7df808b6065dcbb405f7775fdaaa0d5a441f52 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 15 Apr 2024 21:07:08 +0900 Subject: [PATCH 1522/2188] Add tests --- .../SongSelect/TestScenePlaySongSelect.cs | 57 +++++++++++++++++++ 1 file changed, 57 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index ce241f3676..e03ffd48f1 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -29,6 +29,7 @@ using osu.Game.Overlays.Dialog; using osu.Game.Overlays.Mods; using osu.Game.Overlays.Notifications; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; @@ -1147,6 +1148,62 @@ namespace osu.Game.Tests.Visual.SongSelect AddAssert("filter text cleared", () => songSelect!.FilterControl.ChildrenOfType().First().Text, () => Is.Empty); } + [Test] + public void TestNonFilterableModChange() + { + addRulesetImportStep(0); + + createSongSelect(); + + // Mod that is guaranteed to never re-filter. + AddStep("add non-filterable mod", () => SelectedMods.Value = new Mod[] { new OsuModCinema() }); + AddAssert("filter count is 1", () => songSelect!.FilterCount, () => Is.EqualTo(1)); + + // Removing the mod should still not re-filter. + AddStep("remove non-filterable mod", () => SelectedMods.Value = Array.Empty()); + AddAssert("filter count is 1", () => songSelect!.FilterCount, () => Is.EqualTo(1)); + } + + [Test] + public void TestFilterableModChange() + { + addRulesetImportStep(3); + + createSongSelect(); + + // Change to mania ruleset. + AddStep("filter to mania ruleset", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 3)); + AddAssert("filter count is 2", () => songSelect!.FilterCount, () => Is.EqualTo(2)); + + // Apply a mod, but this should NOT re-filter because there's no search text. + AddStep("add filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModKey3() }); + AddAssert("filter count is 2", () => songSelect!.FilterCount, () => Is.EqualTo(2)); + + // Set search text. Should re-filter. + AddStep("set search text to match mods", () => songSelect!.FilterControl.CurrentTextSearch.Value = "keys=3"); + AddAssert("filter count is 3", () => songSelect!.FilterCount, () => Is.EqualTo(3)); + + // Change filterable mod. Should re-filter. + AddStep("change new filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModKey5() }); + AddAssert("filter count is 4", () => songSelect!.FilterCount, () => Is.EqualTo(4)); + + // Add non-filterable mod. Should NOT re-filter. + AddStep("apply non-filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModNoFail(), new ManiaModKey5() }); + AddAssert("filter count is 4", () => songSelect!.FilterCount, () => Is.EqualTo(4)); + + // Remove filterable mod. Should re-filter. + AddStep("remove filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModNoFail() }); + AddAssert("filter count is 5", () => songSelect!.FilterCount, () => Is.EqualTo(5)); + + // Remove non-filterable mod. Should NOT re-filter. + AddStep("remove filterable mod", () => SelectedMods.Value = Array.Empty()); + AddAssert("filter count is 5", () => songSelect!.FilterCount, () => Is.EqualTo(5)); + + // Add filterable mod. Should re-filter. + AddStep("add filterable mod", () => SelectedMods.Value = new Mod[] { new ManiaModKey3() }); + AddAssert("filter count is 6", () => songSelect!.FilterCount, () => Is.EqualTo(6)); + } + private void waitForInitialSelection() { AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault); From 343b3ba0e614dcfd68e9f3b6046b7d119776c95e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 15 Apr 2024 21:07:36 +0900 Subject: [PATCH 1523/2188] Don't re-filter unless mods may change the filter --- .../ManiaFilterCriteria.cs | 20 +++++++++++++++++++ .../NonVisual/Filtering/FilterMatchingTest.cs | 5 +++++ .../Filtering/FilterQueryParserTest.cs | 5 +++++ .../Rulesets/Filter/IRulesetFilterCriteria.cs | 10 ++++++++++ osu.Game/Screens/Select/FilterControl.cs | 13 ++++++------ 5 files changed, 47 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs index ea7eb5b8f0..8c6efbc72d 100644 --- a/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs +++ b/osu.Game.Rulesets.Mania/ManiaFilterCriteria.cs @@ -1,9 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Rulesets.Filter; using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Filter; @@ -30,5 +35,20 @@ namespace osu.Game.Rulesets.Mania return false; } + + public bool FilterMayChangeFromMods(ValueChangedEvent> mods) + { + if (keys.HasFilter) + { + // Interpreting as the Mod type is required for equality comparison. + HashSet oldSet = mods.OldValue.OfType().AsEnumerable().ToHashSet(); + HashSet newSet = mods.NewValue.OfType().AsEnumerable().ToHashSet(); + + if (!oldSet.SetEquals(newSet)) + return true; + } + + return false; + } } } diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs index 78d8eabba7..10e0e46f4c 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterMatchingTest.cs @@ -1,10 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using NUnit.Framework; +using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Filter; +using osu.Game.Rulesets.Mods; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Filter; @@ -311,6 +314,8 @@ namespace osu.Game.Tests.NonVisual.Filtering public bool Matches(BeatmapInfo beatmapInfo, FilterCriteria criteria) => match; public bool TryParseCustomKeywordCriteria(string key, Operator op, string value) => false; + + public bool FilterMayChangeFromMods(ValueChangedEvent> mods) => false; } } } diff --git a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs index b0ceed45b9..7897b3d8c0 100644 --- a/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs +++ b/osu.Game.Tests/NonVisual/Filtering/FilterQueryParserTest.cs @@ -2,10 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Linq; using NUnit.Framework; +using osu.Framework.Bindables; using osu.Game.Beatmaps; using osu.Game.Rulesets.Filter; +using osu.Game.Rulesets.Mods; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Filter; @@ -514,6 +517,8 @@ namespace osu.Game.Tests.NonVisual.Filtering return false; } + + public bool FilterMayChangeFromMods(ValueChangedEvent> mods) => false; } private static readonly object[] correct_date_query_examples = diff --git a/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs b/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs index f926b04db4..c374fe315d 100644 --- a/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs +++ b/osu.Game/Rulesets/Filter/IRulesetFilterCriteria.cs @@ -1,7 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; +using osu.Framework.Bindables; using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mods; using osu.Game.Screens.Select; using osu.Game.Screens.Select.Filter; @@ -52,5 +55,12 @@ namespace osu.Game.Rulesets.Filter /// while ignored criteria are included in . /// bool TryParseCustomKeywordCriteria(string key, Operator op, string value); + + /// + /// Whether to reapply the filter as a result of the given change in applied mods. + /// + /// The change in mods. + /// Whether the filter should be re-applied. + bool FilterMayChangeFromMods(ValueChangedEvent> mods); } } diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 0bfd927234..73c122dda6 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -7,6 +7,7 @@ using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -49,15 +50,14 @@ namespace osu.Game.Screens.Select } private OsuTabControl sortTabs; - private Bindable sortMode; - private Bindable groupMode; - private FilterControlTextBox searchTextBox; - private CollectionDropdown collectionDropdown; + [CanBeNull] + private FilterCriteria currentCriteria; + public FilterCriteria CreateCriteria() { string query = searchTextBox.Text; @@ -228,7 +228,8 @@ namespace osu.Game.Screens.Select if (m.NewValue.SequenceEqual(m.OldValue)) return; - updateCriteria(); + if (currentCriteria?.RulesetCriteria?.FilterMayChangeFromMods(m) == true) + updateCriteria(); }); groupMode.BindValueChanged(_ => updateCriteria()); @@ -263,7 +264,7 @@ namespace osu.Game.Screens.Select private readonly Bindable minimumStars = new BindableDouble(); private readonly Bindable maximumStars = new BindableDouble(); - private void updateCriteria() => FilterChanged?.Invoke(CreateCriteria()); + private void updateCriteria() => FilterChanged?.Invoke(currentCriteria = CreateCriteria()); protected override bool OnClick(ClickEvent e) => true; From 7e4782d4b1aeec427ea41d3a5d3bfe5d25a2f1f4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Apr 2024 09:50:51 +0800 Subject: [PATCH 1524/2188] Allow nested high performance sessions Mostly just for safety, since I noticed this would pretty much fall over in this scenario until now. --- .../HighPerformanceSessionManager.cs | 22 +++++++++++++++---- 1 file changed, 18 insertions(+), 4 deletions(-) diff --git a/osu.Desktop/Performance/HighPerformanceSessionManager.cs b/osu.Desktop/Performance/HighPerformanceSessionManager.cs index eb2b3be5b9..058d247aee 100644 --- a/osu.Desktop/Performance/HighPerformanceSessionManager.cs +++ b/osu.Desktop/Performance/HighPerformanceSessionManager.cs @@ -11,16 +11,24 @@ namespace osu.Desktop.Performance { public class HighPerformanceSessionManager : IHighPerformanceSessionManager { + private int activeSessions; + private GCLatencyMode originalGCMode; public IDisposable BeginSession() { - enableHighPerformanceSession(); - return new InvokeOnDisposal(this, static m => m.disableHighPerformanceSession()); + enterSession(); + return new InvokeOnDisposal(this, static m => m.exitSession()); } - private void enableHighPerformanceSession() + private void enterSession() { + if (Interlocked.Increment(ref activeSessions) > 1) + { + Logger.Log($"High performance session requested ({activeSessions} others already running)"); + return; + } + Logger.Log("Starting high performance session"); originalGCMode = GCSettings.LatencyMode; @@ -30,8 +38,14 @@ namespace osu.Desktop.Performance GC.Collect(0); } - private void disableHighPerformanceSession() + private void exitSession() { + if (Interlocked.Decrement(ref activeSessions) > 0) + { + Logger.Log($"High performance session finished ({activeSessions} others remain)"); + return; + } + Logger.Log("Ending high performance session"); if (GCSettings.LatencyMode == GCLatencyMode.LowLatency) From d89edd2b4f52fe776c77a66a414c1dcd2472bede Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Apr 2024 09:51:43 +0800 Subject: [PATCH 1525/2188] Expose high performance session state --- osu.Desktop/Performance/HighPerformanceSessionManager.cs | 3 +++ osu.Game/Performance/IHighPerformanceSessionManager.cs | 5 +++++ 2 files changed, 8 insertions(+) diff --git a/osu.Desktop/Performance/HighPerformanceSessionManager.cs b/osu.Desktop/Performance/HighPerformanceSessionManager.cs index 058d247aee..34762de04d 100644 --- a/osu.Desktop/Performance/HighPerformanceSessionManager.cs +++ b/osu.Desktop/Performance/HighPerformanceSessionManager.cs @@ -3,6 +3,7 @@ using System; using System.Runtime; +using System.Threading; using osu.Framework.Allocation; using osu.Framework.Logging; using osu.Game.Performance; @@ -11,6 +12,8 @@ namespace osu.Desktop.Performance { public class HighPerformanceSessionManager : IHighPerformanceSessionManager { + public bool IsSessionActive => activeSessions > 0; + private int activeSessions; private GCLatencyMode originalGCMode; diff --git a/osu.Game/Performance/IHighPerformanceSessionManager.cs b/osu.Game/Performance/IHighPerformanceSessionManager.cs index d3d1fda8fc..cc995e4942 100644 --- a/osu.Game/Performance/IHighPerformanceSessionManager.cs +++ b/osu.Game/Performance/IHighPerformanceSessionManager.cs @@ -14,6 +14,11 @@ namespace osu.Game.Performance /// public interface IHighPerformanceSessionManager { + /// + /// Whether a high performance session is currently active. + /// + bool IsSessionActive { get; } + /// /// Start a new high performance session. /// From a651cb8d507c8720a83db85acef9738107046461 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 16 Apr 2024 09:51:58 +0800 Subject: [PATCH 1526/2188] Stop background processing from running when inside a high performance session --- osu.Game/Database/BackgroundDataStoreProcessor.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/BackgroundDataStoreProcessor.cs b/osu.Game/Database/BackgroundDataStoreProcessor.cs index 872194aa1d..f3b37f608c 100644 --- a/osu.Game/Database/BackgroundDataStoreProcessor.cs +++ b/osu.Game/Database/BackgroundDataStoreProcessor.cs @@ -16,6 +16,7 @@ using osu.Game.Extensions; using osu.Game.Online.API; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; +using osu.Game.Performance; using osu.Game.Rulesets; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; @@ -51,6 +52,9 @@ namespace osu.Game.Database [Resolved] private ILocalUserPlayInfo? localUserPlayInfo { get; set; } + [Resolved] + private IHighPerformanceSessionManager? highPerformanceSessionManager { get; set; } + [Resolved] private INotificationOverlay? notificationOverlay { get; set; } @@ -493,7 +497,9 @@ namespace osu.Game.Database private void sleepIfRequired() { - while (localUserPlayInfo?.IsPlaying.Value == true) + // Importantly, also sleep if high performance session is active. + // If we don't do this, memory usage can become runaway due to GC running in a more lenient mode. + while (localUserPlayInfo?.IsPlaying.Value == true || highPerformanceSessionManager?.IsSessionActive == true) { Logger.Log("Background processing sleeping due to active gameplay..."); Thread.Sleep(TimeToSleepDuringGameplay); From 67cfcddc7727fb5a735cff9ce3dab8d0bae0e004 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 15 Apr 2024 20:18:24 -0700 Subject: [PATCH 1527/2188] Use another beatmap query to not depend on databased score info --- osu.Game/OsuGame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index bcf12b308d..6a29767a8e 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -718,7 +718,7 @@ namespace osu.Game return; } - var databasedBeatmap = BeatmapManager.QueryBeatmap(b => b.ID == databasedScoreInfo.BeatmapInfo.ID); + var databasedBeatmap = BeatmapManager.QueryBeatmap(b => b.OnlineID == score.Beatmap.OnlineID); if (databasedBeatmap == null) { From 514e316b49ad9721e0e7997d02fc14dae3c86504 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 15 Apr 2024 20:48:51 -0700 Subject: [PATCH 1528/2188] Make `getDatabasedScoreInfo()` private and move to `GetScore()` and `Export()` --- osu.Game/OsuGame.cs | 6 ++---- osu.Game/Scoring/ScoreManager.cs | 16 +++++++++++++--- osu.Game/Screens/Ranking/ReplayDownloadButton.cs | 4 +--- 3 files changed, 16 insertions(+), 10 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 6a29767a8e..ccdf9d151f 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -706,11 +706,9 @@ namespace osu.Game { Logger.Log($"Beginning {nameof(PresentScore)} with score {score}"); - ScoreInfo databasedScoreInfo = ScoreManager.GetDatabasedScoreInfo(score); + var databasedScore = ScoreManager.GetScore(score); - if (databasedScoreInfo == null) return; - - var databasedScore = ScoreManager.GetScore(databasedScoreInfo); + if (databasedScore == null) return; if (databasedScore.Replay == null) { diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index f699e32ac7..3f6c6ee49d 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -58,7 +58,12 @@ namespace osu.Game.Scoring }; } - public Score GetScore(ScoreInfo score) => scoreImporter.GetScore(score); + public Score? GetScore(IScoreInfo scoreInfo) + { + ScoreInfo? databasedScoreInfo = getDatabasedScoreInfo(scoreInfo); + + return databasedScoreInfo == null ? null : scoreImporter.GetScore(databasedScoreInfo); + } /// /// Perform a lookup query on available s. @@ -76,7 +81,7 @@ namespace osu.Game.Scoring /// The to attempt querying on. /// The databased score info. Null if the score on the database cannot be found. /// Can be used when the was retrieved from online data, as it may have missing properties. - public ScoreInfo? GetDatabasedScoreInfo(IScoreInfo originalScoreInfo) + private ScoreInfo? getDatabasedScoreInfo(IScoreInfo originalScoreInfo) { ScoreInfo? databasedScoreInfo = null; @@ -189,7 +194,12 @@ namespace osu.Game.Scoring public Task>> Import(ProgressNotification notification, ImportTask[] tasks, ImportParameters parameters = default) => scoreImporter.Import(notification, tasks); - public Task Export(ScoreInfo score) => scoreExporter.ExportAsync(score.ToLive(Realm)); + public Task? Export(ScoreInfo scoreInfo) + { + ScoreInfo? databasedScoreInfo = getDatabasedScoreInfo(scoreInfo); + + return databasedScoreInfo == null ? null : scoreExporter.ExportAsync(databasedScoreInfo.ToLive(Realm)); + } public Task?> ImportAsUpdate(ProgressNotification notification, ImportTask task, ScoreInfo original) => scoreImporter.ImportAsUpdate(notification, task, original); diff --git a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs index 9bacfc5ed3..df5f9c7a8a 100644 --- a/osu.Game/Screens/Ranking/ReplayDownloadButton.cs +++ b/osu.Game/Screens/Ranking/ReplayDownloadButton.cs @@ -147,9 +147,7 @@ namespace osu.Game.Screens.Ranking { if (state.NewValue != DownloadState.LocallyAvailable) return; - ScoreInfo? databasedScoreInfo = scoreManager.GetDatabasedScoreInfo(Score.Value); - - if (databasedScoreInfo != null) scoreManager.Export(databasedScoreInfo); + scoreManager.Export(Score.Value); State.ValueChanged -= exportWhenReady; } From 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[PATCH 1530/2188] Update HighPerformanceSessionManager.cs MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Desktop/Performance/HighPerformanceSessionManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/Performance/HighPerformanceSessionManager.cs b/osu.Desktop/Performance/HighPerformanceSessionManager.cs index 34762de04d..0df87ab007 100644 --- a/osu.Desktop/Performance/HighPerformanceSessionManager.cs +++ b/osu.Desktop/Performance/HighPerformanceSessionManager.cs @@ -28,7 +28,7 @@ namespace osu.Desktop.Performance { if (Interlocked.Increment(ref activeSessions) > 1) { - Logger.Log($"High performance session requested ({activeSessions} others already running)"); + Logger.Log($"High performance session requested ({activeSessions} running in total)"); return; } From 9ef27104ce50c5844004659b3782d984f3c05c8f Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Tue, 16 Apr 2024 06:15:21 -0300 Subject: [PATCH 1531/2188] Add checks for audio formats --- .../Checks/CheckHitsoundsFormatTest.cs | 96 +++++++++++++++++ .../Editing/Checks/CheckSongFormatTest.cs | 100 ++++++++++++++++++ osu.Game/Rulesets/Edit/BeatmapVerifier.cs | 2 + .../Edit/Checks/CheckHitsoundsFormat.cs | 93 ++++++++++++++++ .../Rulesets/Edit/Checks/CheckSongFormat.cs | 81 ++++++++++++++ 5 files changed, 372 insertions(+) create mode 100644 osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs create mode 100644 osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs create mode 100644 osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs create mode 100644 osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs diff --git a/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs new file mode 100644 index 0000000000..912a7468f5 --- /dev/null +++ b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.IO; +using System.Linq; +using ManagedBass; +using Moq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Resources; +using osuTK.Audio; + +namespace osu.Game.Tests.Editing.Checks +{ + [TestFixture] + public class CheckHitsoundsFormatTest + { + private CheckHitsoundsFormat check = null!; + + private IBeatmap beatmap = null!; + + [SetUp] + public void Setup() + { + check = new CheckHitsoundsFormat(); + beatmap = new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + BeatmapSet = new BeatmapSetInfo + { + Files = { CheckTestHelpers.CreateMockFile("wav") } + } + } + }; + + // 0 = No output device. This still allows decoding. + if (!Bass.Init(0) && Bass.LastError != Errors.Already) + throw new AudioException("Could not initialize Bass."); + } + + [Test] + public void TestMP3Audio() + { + using (var resourceStream = TestResources.OpenResource("Samples/test-sample-cut.mp3")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckHitsoundsFormat.IssueTemplateIncorrectFormat); + } + } + + [Test] + public void TestOGGAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/test-sample.ogg")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(0)); + } + } + + [Test] + public void TestWAVAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/hitsound-delay.wav")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(0)); + } + } + + [Test] + public void TestWEBMAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/test-sample.webm")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckHitsoundsFormat.IssueTemplateFormatUnsupported); + } + } + + private BeatmapVerifierContext getContext(Stream? resourceStream) + { + var mockWorkingBeatmap = new Mock(beatmap, null, null); + mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny())).Returns(resourceStream); + + return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object); + } + } +} diff --git a/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs b/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs new file mode 100644 index 0000000000..acbf25ebad --- /dev/null +++ b/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs @@ -0,0 +1,100 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.IO; +using System.Linq; +using ManagedBass; +using Moq; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Edit; +using osu.Game.Rulesets.Edit.Checks; +using osu.Game.Rulesets.Objects; +using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Resources; +using osuTK.Audio; + +namespace osu.Game.Tests.Editing.Checks +{ + [TestFixture] + public partial class CheckSongFormatTest + { + private CheckSongFormat check = null!; + + private IBeatmap beatmap = null!; + + [SetUp] + public void Setup() + { + check = new CheckSongFormat(); + beatmap = new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + BeatmapSet = new BeatmapSetInfo + { + Files = { CheckTestHelpers.CreateMockFile("mp3") } + } + } + }; + + // 0 = No output device. This still allows decoding. + if (!Bass.Init(0) && Bass.LastError != Errors.Already) + throw new AudioException("Could not initialize Bass."); + } + + [Test] + public void TestMP3Audio() + { + using (var resourceStream = TestResources.OpenResource("Samples/test-sample-cut.mp3")) + { + beatmap.Metadata.AudioFile = "abc123.mp3"; + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(0)); + } + } + + [Test] + public void TestOGGAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/test-sample.ogg")) + { + beatmap.Metadata.AudioFile = "abc123.mp3"; + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(0)); + } + } + + [Test] + public void TestWAVAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/hitsound-delay.wav")) + { + beatmap.Metadata.AudioFile = "abc123.mp3"; + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckSongFormat.IssueTemplateIncorrectFormat); + } + } + + [Test] + public void TestWEBMAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/test-sample.webm")) + { + beatmap.Metadata.AudioFile = "abc123.mp3"; + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckSongFormat.IssueTemplateFormatUnsupported); + } + } + + private BeatmapVerifierContext getContext(Stream? resourceStream) + { + var mockWorkingBeatmap = new Mock(beatmap, null, null); + mockWorkingBeatmap.Setup(w => w.GetStream(It.IsAny())).Returns(resourceStream); + + return new BeatmapVerifierContext(beatmap, mockWorkingBeatmap.Object); + } + } +} diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs index 7d3c7d0b2f..a9681e13ba 100644 --- a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs +++ b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs @@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Edit new CheckTooShortAudioFiles(), new CheckAudioInVideo(), new CheckDelayedHitsounds(), + new CheckSongFormat(), + new CheckHitsoundsFormat(), // Files new CheckZeroByteFiles(), diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs new file mode 100644 index 0000000000..e490a23963 --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -0,0 +1,93 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.IO; +using System.Linq; +using ManagedBass; +using osu.Framework.Audio.Callbacks; +using osu.Game.Beatmaps; +using osu.Game.Extensions; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckHitsoundsFormat : ICheck + { + public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Checks for hitsound formats."); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateFormatUnsupported(this), + new IssueTemplateIncorrectFormat(this), + }; + + private IEnumerable allowedFormats => new ChannelType[] + { + ChannelType.WavePCM, + ChannelType.WaveFloat, + ChannelType.OGG, + ChannelType.Wave | ChannelType.OGG, + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet; + var audioFile = beatmapSet?.GetFile(context.Beatmap.Metadata.AudioFile); + + if (beatmapSet == null) yield break; + + foreach (var file in beatmapSet.Files) + { + if (audioFile != null && file.File == audioFile.File) continue; + + using (Stream data = context.WorkingBeatmap.GetStream(file.File.GetStoragePath())) + { + if (data == null) + continue; + + var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)); + int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode | BassFlags.Prescan, fileCallbacks.Callbacks, fileCallbacks.Handle); + + // If the format is not supported by BASS + if (decodeStream == 0) + { + if (AudioCheckUtils.HasAudioExtension(file.Filename) && probablyHasAudioData(data)) + yield return new IssueTemplateFormatUnsupported(this).Create(file.Filename); + + continue; + } + + var audioInfo = Bass.ChannelGetInfo(decodeStream); + + if (!allowedFormats.Contains(audioInfo.ChannelType)) + { + yield return new IssueTemplateIncorrectFormat(this).Create(file.Filename, audioInfo.ChannelType.ToString()); + } + } + } + } + + private bool probablyHasAudioData(Stream data) => data.Length > 100; + + public class IssueTemplateFormatUnsupported : IssueTemplate + { + public IssueTemplateFormatUnsupported(ICheck check) + : base(check, IssueType.Problem, "\"{0}\" is using a unsupported format; Use wav or ogg for hitsounds.") + { + } + + public Issue Create(string file) => new Issue(this, file); + } + + public class IssueTemplateIncorrectFormat : IssueTemplate + { + public IssueTemplateIncorrectFormat(ICheck check) + : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format ({1}); Use wav or ogg for hitsounds.") + { + } + + public Issue Create(string file, string format) => new Issue(this, file, format); + } + } +} diff --git a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs new file mode 100644 index 0000000000..4162bf20a3 --- /dev/null +++ b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs @@ -0,0 +1,81 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using ManagedBass; +using osu.Framework.Audio.Callbacks; +using osu.Game.Beatmaps; +using osu.Game.Extensions; +using osu.Game.Rulesets.Edit.Checks.Components; + +namespace osu.Game.Rulesets.Edit.Checks +{ + public class CheckSongFormat : ICheck + { + public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Checks for song formats."); + + public IEnumerable PossibleTemplates => new IssueTemplate[] + { + new IssueTemplateFormatUnsupported(this), + new IssueTemplateIncorrectFormat(this), + }; + + private IEnumerable allowedFormats => new ChannelType[] + { + ChannelType.MP3, + ChannelType.OGG, + }; + + public IEnumerable Run(BeatmapVerifierContext context) + { + var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet; + var audioFile = beatmapSet?.GetFile(context.Beatmap.Metadata.AudioFile); + + if (beatmapSet == null) yield break; + if (audioFile == null) yield break; + + using (Stream data = context.WorkingBeatmap.GetStream(audioFile.File.GetStoragePath())) + { + if (data == null || data.Length <= 0) yield break; + + var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)); + int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode | BassFlags.Prescan, fileCallbacks.Callbacks, fileCallbacks.Handle); + + // If the format is not supported by BASS + if (decodeStream == 0) + { + yield return new IssueTemplateFormatUnsupported(this).Create(audioFile.Filename); + yield break; + } + + var audioInfo = Bass.ChannelGetInfo(decodeStream); + + if (!allowedFormats.Contains(audioInfo.ChannelType)) + yield return new IssueTemplateIncorrectFormat(this).Create(audioFile.Filename, audioInfo.ChannelType.ToString()); + } + } + + public class IssueTemplateFormatUnsupported : IssueTemplate + { + public IssueTemplateFormatUnsupported(ICheck check) + : base(check, IssueType.Problem, "\"{0}\" is using a unsupported format; Use mp3 or ogg for the song's audio.") + { + } + + public Issue Create(string file) => new Issue(this, file); + } + + public class IssueTemplateIncorrectFormat : IssueTemplate + { + public IssueTemplateIncorrectFormat(ICheck check) + : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format ({1}); Use mp3 or ogg for the song's audio.") + { + } + + public Issue Create(string file, string format) => new Issue(this, file, format); + } + } +} From c32d99250f1dce9d3bed129fd19d1ea7d9a02d22 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Tue, 16 Apr 2024 06:53:55 -0300 Subject: [PATCH 1532/2188] Deal with corrupt audio files This removes the corrupt file check from CheckTooShortAudioFiles and makes the audio formats checks deal with it instead to avoid redundant messages. --- .../Checks/CheckHitsoundsFormatTest.cs | 11 +++++++++ .../Editing/Checks/CheckSongFormatTest.cs | 12 ++++++++++ .../Checks/CheckTooShortAudioFilesTest.cs | 12 ---------- .../Edit/Checks/CheckHitsoundsFormat.cs | 2 +- .../Rulesets/Edit/Checks/CheckSongFormat.cs | 2 +- .../Edit/Checks/CheckTooShortAudioFiles.cs | 24 +------------------ 6 files changed, 26 insertions(+), 37 deletions(-) diff --git a/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs index 912a7468f5..f85a296c74 100644 --- a/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs @@ -85,6 +85,17 @@ namespace osu.Game.Tests.Editing.Checks } } + [Test] + public void TestCorruptAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/corrupt.wav")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckHitsoundsFormat.IssueTemplateFormatUnsupported); + } + } + private BeatmapVerifierContext getContext(Stream? resourceStream) { var mockWorkingBeatmap = new Mock(beatmap, null, null); diff --git a/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs b/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs index acbf25ebad..0755fdd8ac 100644 --- a/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs @@ -89,6 +89,18 @@ namespace osu.Game.Tests.Editing.Checks } } + [Test] + public void TestCorruptAudio() + { + using (var resourceStream = TestResources.OpenResource("Samples/corrupt.wav")) + { + beatmap.Metadata.AudioFile = "abc123.mp3"; + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(1)); + Assert.That(issues.Single().Template is CheckSongFormat.IssueTemplateFormatUnsupported); + } + } + private BeatmapVerifierContext getContext(Stream? resourceStream) { var mockWorkingBeatmap = new Mock(beatmap, null, null); diff --git a/osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs b/osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs index 4918369460..b646e63955 100644 --- a/osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckTooShortAudioFilesTest.cs @@ -95,18 +95,6 @@ namespace osu.Game.Tests.Editing.Checks } } - [Test] - public void TestCorruptAudioFile() - { - using (var resourceStream = TestResources.OpenResource("Samples/corrupt.wav")) - { - var issues = check.Run(getContext(resourceStream)).ToList(); - - Assert.That(issues, Has.Count.EqualTo(1)); - Assert.That(issues.Single().Template is CheckTooShortAudioFiles.IssueTemplateBadFormat); - } - } - private BeatmapVerifierContext getContext(Stream? resourceStream) { var mockWorkingBeatmap = new Mock(beatmap, null, null); diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index e490a23963..f65b89fc01 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Edit.Checks public class IssueTemplateFormatUnsupported : IssueTemplate { public IssueTemplateFormatUnsupported(ICheck check) - : base(check, IssueType.Problem, "\"{0}\" is using a unsupported format; Use wav or ogg for hitsounds.") + : base(check, IssueType.Problem, "\"{0}\" may be corrupt or using a unsupported audio format; Use wav or ogg for hitsounds.") { } diff --git a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs index 4162bf20a3..ae90dd96d5 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs @@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Edit.Checks public class IssueTemplateFormatUnsupported : IssueTemplate { public IssueTemplateFormatUnsupported(ICheck check) - : base(check, IssueType.Problem, "\"{0}\" is using a unsupported format; Use mp3 or ogg for the song's audio.") + : base(check, IssueType.Problem, "\"{0}\" may be corrupt or using a unsupported audio format; Use mp3 or ogg for the song's audio.") { } diff --git a/osu.Game/Rulesets/Edit/Checks/CheckTooShortAudioFiles.cs b/osu.Game/Rulesets/Edit/Checks/CheckTooShortAudioFiles.cs index 32a3aa5ad9..3f85926e04 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckTooShortAudioFiles.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckTooShortAudioFiles.cs @@ -13,14 +13,12 @@ namespace osu.Game.Rulesets.Edit.Checks public class CheckTooShortAudioFiles : ICheck { private const int ms_threshold = 25; - private const int min_bytes_threshold = 100; public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Audio, "Too short audio files"); public IEnumerable PossibleTemplates => new IssueTemplate[] { new IssueTemplateTooShort(this), - new IssueTemplateBadFormat(this) }; public IEnumerable Run(BeatmapVerifierContext context) @@ -39,15 +37,7 @@ namespace osu.Game.Rulesets.Edit.Checks var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)); int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode | BassFlags.Prescan, fileCallbacks.Callbacks, fileCallbacks.Handle); - if (decodeStream == 0) - { - // If the file is not likely to be properly parsed by Bass, we don't produce Error issues about it. - // Image files and audio files devoid of audio data both fail, for example, but neither would be issues in this check. - if (AudioCheckUtils.HasAudioExtension(file.Filename) && probablyHasAudioData(data)) - yield return new IssueTemplateBadFormat(this).Create(file.Filename); - - continue; - } + if (decodeStream == 0) continue; long length = Bass.ChannelGetLength(decodeStream); double ms = Bass.ChannelBytes2Seconds(decodeStream, length) * 1000; @@ -60,8 +50,6 @@ namespace osu.Game.Rulesets.Edit.Checks } } - private bool probablyHasAudioData(Stream data) => data.Length > min_bytes_threshold; - public class IssueTemplateTooShort : IssueTemplate { public IssueTemplateTooShort(ICheck check) @@ -71,15 +59,5 @@ namespace osu.Game.Rulesets.Edit.Checks public Issue Create(string filename, double ms) => new Issue(this, filename, ms, ms_threshold); } - - public class IssueTemplateBadFormat : IssueTemplate - { - public IssueTemplateBadFormat(ICheck check) - : base(check, IssueType.Error, "Could not check whether \"{0}\" is too short (code \"{1}\").") - { - } - - public Issue Create(string filename) => new Issue(this, filename, Bass.LastError); - } } } From c4bf03e6400d5047d2ebf916a7bd532334fff19c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Apr 2024 12:42:12 +0200 Subject: [PATCH 1533/2188] Add failing test --- .../TestSceneResume.cs | 69 +++++++++++++++++++ 1 file changed, 69 insertions(+) create mode 100644 osu.Game.Rulesets.Osu.Tests/TestSceneResume.cs diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneResume.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneResume.cs new file mode 100644 index 0000000000..023016c32d --- /dev/null +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneResume.cs @@ -0,0 +1,69 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Game.Screens.Play; +using osu.Game.Tests.Visual; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Osu.Tests +{ + public partial class TestSceneResume : PlayerTestScene + { + protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); + + protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false, AllowBackwardsSeeks); + + [Test] + public void TestPauseViaKeyboard() + { + AddStep("move mouse to center", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.Centre)); + AddUntilStep("wait for gameplay start", () => Player.LocalUserPlaying.Value); + AddStep("press escape", () => InputManager.PressKey(Key.Escape)); + AddUntilStep("wait for pause overlay", () => Player.ChildrenOfType().Single().State.Value, () => Is.EqualTo(Visibility.Visible)); + AddStep("release escape", () => InputManager.ReleaseKey(Key.Escape)); + AddStep("resume", () => + { + InputManager.Key(Key.Down); + InputManager.Key(Key.Space); + }); + AddUntilStep("pause overlay present", () => Player.DrawableRuleset.ResumeOverlay.State.Value, () => Is.EqualTo(Visibility.Visible)); + } + + [Test] + public void TestPauseViaKeyboardWhenMouseOutsidePlayfield() + { + AddStep("move mouse outside playfield", () => InputManager.MoveMouseTo(Player.DrawableRuleset.Playfield.ScreenSpaceDrawQuad.BottomRight + new Vector2(1))); + AddUntilStep("wait for gameplay start", () => Player.LocalUserPlaying.Value); + AddStep("press escape", () => InputManager.PressKey(Key.Escape)); + AddUntilStep("wait for pause overlay", () => Player.ChildrenOfType().Single().State.Value, () => Is.EqualTo(Visibility.Visible)); + AddStep("release escape", () => InputManager.ReleaseKey(Key.Escape)); + AddStep("resume", () => + { + InputManager.Key(Key.Down); + InputManager.Key(Key.Space); + }); + AddUntilStep("pause overlay present", () => Player.DrawableRuleset.ResumeOverlay.State.Value, () => Is.EqualTo(Visibility.Visible)); + } + + [Test] + public void TestPauseViaKeyboardWhenMouseOutsideScreen() + { + AddStep("move mouse outside playfield", () => InputManager.MoveMouseTo(new Vector2(-20))); + AddUntilStep("wait for gameplay start", () => Player.LocalUserPlaying.Value); + AddStep("press escape", () => InputManager.PressKey(Key.Escape)); + AddUntilStep("wait for pause overlay", () => Player.ChildrenOfType().Single().State.Value, () => Is.EqualTo(Visibility.Visible)); + AddStep("release escape", () => InputManager.ReleaseKey(Key.Escape)); + AddStep("resume", () => + { + InputManager.Key(Key.Down); + InputManager.Key(Key.Space); + }); + AddUntilStep("pause overlay not present", () => Player.DrawableRuleset.ResumeOverlay.State.Value, () => Is.EqualTo(Visibility.Hidden)); + } + } +} From f9873968a5f06fa355b074f834fad8e9579a3ab7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Apr 2024 13:37:12 +0200 Subject: [PATCH 1534/2188] Apply NRT in `OsuResumeOverlay` --- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index adc7bd97ff..19d8a94f0a 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Graphics; @@ -19,12 +17,12 @@ namespace osu.Game.Rulesets.Osu.UI { public partial class OsuResumeOverlay : ResumeOverlay { - private Container cursorScaleContainer; - private OsuClickToResumeCursor clickToResumeCursor; + private Container cursorScaleContainer = null!; + private OsuClickToResumeCursor clickToResumeCursor = null!; - private OsuCursorContainer localCursorContainer; + private OsuCursorContainer? localCursorContainer; - public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null; + public override CursorContainer? LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null; protected override LocalisableString Message => "Click the orange cursor to resume"; @@ -71,8 +69,8 @@ namespace osu.Game.Rulesets.Osu.UI { public override bool HandlePositionalInput => true; - public Action ResumeRequested; - private Container scaleTransitionContainer; + public Action? ResumeRequested; + private Container scaleTransitionContainer = null!; public OsuClickToResumeCursor() { From e5e345712efea6467ae895219cad53a461403672 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Apr 2024 13:24:30 +0200 Subject: [PATCH 1535/2188] Fix resume overlay not appearing after pausing inside window but outside of actual playfield area Related to https://github.com/ppy/osu/discussions/27871 (although does not actually fix the issue with the pause button, _if_ it is to be considered an issue - the problem there is that the gameplay cursor gets hidden, so the other condition in the modified check takes over). Regressed in https://github.com/ppy/osu/commit/bce3bd55e5a863e52f41598c306a248a79638843. Reasoning for breakage is silent change in `this` when moving the `Contains()` check (`DrawableRuleset` will encompass screen bounds, while `OsuResumeOverlay` is only as big as the actual playfield). --- osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs index 19d8a94f0a..a04ea80640 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuResumeOverlay.cs @@ -10,6 +10,7 @@ using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Rulesets.Osu.UI.Cursor; +using osu.Game.Rulesets.UI; using osu.Game.Screens.Play; using osuTK.Graphics; @@ -26,6 +27,9 @@ namespace osu.Game.Rulesets.Osu.UI protected override LocalisableString Message => "Click the orange cursor to resume"; + [Resolved] + private DrawableRuleset? drawableRuleset { get; set; } + [BackgroundDependencyLoader] private void load() { @@ -38,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.UI protected override void PopIn() { // Can't display if the cursor is outside the window. - if (GameplayCursor.LastFrameState == Visibility.Hidden || !Contains(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre)) + if (GameplayCursor.LastFrameState == Visibility.Hidden || drawableRuleset?.Contains(GameplayCursor.ActiveCursor.ScreenSpaceDrawQuad.Centre) == false) { Resume(); return; From 6c943681b0518848b5ace9755835e16996c505aa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 16 Apr 2024 16:07:56 +0200 Subject: [PATCH 1536/2188] Fix preview tracks playing after their owning overlay has hidden RFC. Closes https://github.com/ppy/osu/issues/27883. The idea here is that `PopOut()` is called _when the hide is requested_, so once an overlay trigger would hide, the overlay would `StopAnyPlaying()`, but because of async load things, the actual track would start playing after that but before the overlay has fully hidden. (That last part is significant because after the overlay has fully hidden, schedules save the day.) Due to the loose coupling between `PreviewTrackManager` and `IPreviewTrackOwner` there's really no easy way to handle this locally to the usages of the preview tracks. Heck, `PreviewTrackManager` doesn't really know which preview track owner is to be considered _present_ at any time, it just kinda works on vibes based on DI until the owner tells all of its preview tracks to stop. This solution causes the preview tracks to stop a little bit later but maybe that's fine? Just trying to not overthink the issue is all. No tests because this is going to suck to test automatically while it is pretty easy to test manually (got it in a few tries on master). The issue also mentions that the track can sometimes resume playing after the overlay is pulled up again, but I don't see that as a problem necessarily, and even if it was, it's not going to be that easy to address due to the aforementioned loose coupling - to fix that, play buttons would have to know who is the current preview track owner and cancel schedules upon determining that their preview track owner has gone away. --- osu.Game/Overlays/WaveOverlayContainer.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/WaveOverlayContainer.cs b/osu.Game/Overlays/WaveOverlayContainer.cs index 0295ff467a..7744db5dd5 100644 --- a/osu.Game/Overlays/WaveOverlayContainer.cs +++ b/osu.Game/Overlays/WaveOverlayContainer.cs @@ -40,10 +40,12 @@ namespace osu.Game.Overlays protected override void PopOut() { - base.PopOut(); - Waves.Hide(); - this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InQuint); + this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InQuint) + // base call is responsible for stopping preview tracks. + // delay it until the fade has concluded to ensure that nothing inside the overlay has triggered + // another preview track playback in the meantime, leaving an "orphaned" preview playing. + .OnComplete(_ => base.PopOut()); } } } From a386068ed3cdad2b7f3009780c7e6f7709778119 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Apr 2024 08:51:53 +0200 Subject: [PATCH 1537/2188] Add `ScoreInfo.TotalScoreWithoutMods` --- osu.Game/Database/RealmAccess.cs | 3 ++- osu.Game/Scoring/ScoreInfo.cs | 11 +++++++++++ 2 files changed, 13 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 167d170c81..12a71f3510 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -91,8 +91,9 @@ namespace osu.Game.Database /// 38 2023-12-10 Add EndTimeObjectCount and TotalObjectCount to BeatmapInfo. /// 39 2023-12-19 Migrate any EndTimeObjectCount and TotalObjectCount values of 0 to -1 to better identify non-calculated values. /// 40 2023-12-21 Add ScoreInfo.Version to keep track of which build scores were set on. + /// 41 2024-04-17 Add ScoreInfo.TotalScoreWithoutMods for future mod multiplier rebalances. /// - private const int schema_version = 40; + private const int schema_version = 41; /// /// Lock object which is held during sections, blocking realm retrieval during blocking periods. diff --git a/osu.Game/Scoring/ScoreInfo.cs b/osu.Game/Scoring/ScoreInfo.cs index fd98107792..92c18c9c1e 100644 --- a/osu.Game/Scoring/ScoreInfo.cs +++ b/osu.Game/Scoring/ScoreInfo.cs @@ -65,8 +65,19 @@ namespace osu.Game.Scoring public bool DeletePending { get; set; } + /// + /// The total number of points awarded for the score. + /// public long TotalScore { get; set; } + /// + /// The total number of points awarded for the score without including mod multipliers. + /// + /// + /// The purpose of this property is to enable future lossless rebalances of mod multipliers. + /// + public long TotalScoreWithoutMods { get; set; } + /// /// The version of processing applied to calculate total score as stored in the database. /// If this does not match , From 6b0d577f0bb3943cc66cd5bff118b52315ea7418 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Apr 2024 08:52:27 +0200 Subject: [PATCH 1538/2188] Add backmigration of `TotalScoreWithoutMods` for existing scores --- osu.Game/Database/RealmAccess.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 12a71f3510..ee8eb4491b 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -1109,6 +1109,19 @@ namespace osu.Game.Database } } + break; + + case 41: + foreach (var score in migration.NewRealm.All()) + { + double modMultiplier = 1; + + foreach (var mod in score.Mods) + modMultiplier *= mod.ScoreMultiplier; + + score.TotalScoreWithoutMods = (long)Math.Round(score.TotalScore / modMultiplier); + } + break; } From e0178802b81f5a62ad0ddb8ed02cab7d98d5ebd5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Apr 2024 08:52:47 +0200 Subject: [PATCH 1539/2188] Populate `TotalScoreWithoutMods` on scores set locally --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 9d12daad04..70d7f0fe37 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -56,6 +56,14 @@ namespace osu.Game.Rulesets.Scoring /// public readonly BindableLong TotalScore = new BindableLong { MinValue = 0 }; + /// + /// The total number of points awarded for the score without including mod multipliers. + /// + /// + /// The purpose of this property is to enable future lossless rebalances of mod multipliers. + /// + public readonly BindableLong TotalScoreWithoutMods = new BindableLong { MinValue = 0 }; + /// /// The current accuracy. /// @@ -363,7 +371,8 @@ namespace osu.Game.Rulesets.Scoring double comboProgress = maximumComboPortion > 0 ? currentComboPortion / maximumComboPortion : 1; double accuracyProcess = maximumAccuracyJudgementCount > 0 ? (double)currentAccuracyJudgementCount / maximumAccuracyJudgementCount : 1; - TotalScore.Value = (long)Math.Round(ComputeTotalScore(comboProgress, accuracyProcess, currentBonusPortion) * scoreMultiplier); + TotalScoreWithoutMods.Value = (long)Math.Round(ComputeTotalScore(comboProgress, accuracyProcess, currentBonusPortion)); + TotalScore.Value = (long)Math.Round(TotalScoreWithoutMods.Value * scoreMultiplier); } private void updateRank() @@ -446,6 +455,7 @@ namespace osu.Game.Rulesets.Scoring score.MaximumStatistics[result] = MaximumResultCounts.GetValueOrDefault(result); // Populate total score after everything else. + score.TotalScoreWithoutMods = TotalScoreWithoutMods.Value; score.TotalScore = TotalScore.Value; } From 2f1a4cdaa4d46c0dfd230f618c57563cee6bb654 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Apr 2024 09:08:15 +0200 Subject: [PATCH 1540/2188] Export and import `TotalScoreWithoutMods` to replays (or recalculate if it missing) --- .../Formats/LegacyScoreDecoderTest.cs | 74 +++++++++++++++++++ osu.Game/Database/RealmAccess.cs | 9 +-- .../Legacy/LegacyReplaySoloScoreInfo.cs | 4 + osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 15 ++++ 4 files changed, 94 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index 43e471320e..2f8cb9a3b3 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -412,6 +412,80 @@ namespace osu.Game.Tests.Beatmaps.Formats }); } + [Test] + public void TestTotalScoreWithoutModsReadIfPresent() + { + var ruleset = new OsuRuleset().RulesetInfo; + + var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); + scoreInfo.Mods = new Mod[] + { + new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } + }; + scoreInfo.OnlineID = 123123; + scoreInfo.ClientVersion = "2023.1221.0"; + scoreInfo.TotalScoreWithoutMods = 1_000_000; + scoreInfo.TotalScore = 1_020_000; + + var beatmap = new TestBeatmap(ruleset); + var score = new Score + { + ScoreInfo = scoreInfo, + Replay = new Replay + { + Frames = new List + { + new OsuReplayFrame(2000, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton) + } + } + }; + + var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap); + + Assert.Multiple(() => + { + Assert.That(decodedAfterEncode.ScoreInfo.TotalScoreWithoutMods, Is.EqualTo(1_000_000)); + Assert.That(decodedAfterEncode.ScoreInfo.TotalScore, Is.EqualTo(1_020_000)); + }); + } + + [Test] + public void TestTotalScoreWithoutModsBackwardsPopulatedIfMissing() + { + var ruleset = new OsuRuleset().RulesetInfo; + + var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); + scoreInfo.Mods = new Mod[] + { + new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } + }; + scoreInfo.OnlineID = 123123; + scoreInfo.ClientVersion = "2023.1221.0"; + scoreInfo.TotalScoreWithoutMods = 0; + scoreInfo.TotalScore = 1_020_000; + + var beatmap = new TestBeatmap(ruleset); + var score = new Score + { + ScoreInfo = scoreInfo, + Replay = new Replay + { + Frames = new List + { + new OsuReplayFrame(2000, OsuPlayfield.BASE_SIZE / 2, OsuAction.LeftButton) + } + } + }; + + var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap); + + Assert.Multiple(() => + { + Assert.That(decodedAfterEncode.ScoreInfo.TotalScoreWithoutMods, Is.EqualTo(1_000_000)); + Assert.That(decodedAfterEncode.ScoreInfo.TotalScore, Is.EqualTo(1_020_000)); + }); + } + private static Score encodeThenDecode(int beatmapVersion, Score score, TestBeatmap beatmap) { var encodeStream = new MemoryStream(); diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index ee8eb4491b..c075c3d82b 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -1113,14 +1113,7 @@ namespace osu.Game.Database case 41: foreach (var score in migration.NewRealm.All()) - { - double modMultiplier = 1; - - foreach (var mod in score.Mods) - modMultiplier *= mod.ScoreMultiplier; - - score.TotalScoreWithoutMods = (long)Math.Round(score.TotalScore / modMultiplier); - } + LegacyScoreDecoder.PopulateTotalScoreWithoutMods(score); break; } diff --git a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs index afdcef1d21..c11e18462a 100644 --- a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs +++ b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs @@ -38,6 +38,9 @@ namespace osu.Game.Scoring.Legacy [JsonProperty("client_version")] public string ClientVersion = string.Empty; + [JsonProperty("total_score_without_mods")] + public long? TotalScoreWithoutMods { get; set; } + public static LegacyReplaySoloScoreInfo FromScore(ScoreInfo score) => new LegacyReplaySoloScoreInfo { OnlineID = score.OnlineID, @@ -45,6 +48,7 @@ namespace osu.Game.Scoring.Legacy Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(), MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(), ClientVersion = score.ClientVersion, + TotalScoreWithoutMods = score.TotalScoreWithoutMods > 0 ? score.TotalScoreWithoutMods : null, }; } } diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index 65e2c02655..2358c0dfec 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -129,6 +129,11 @@ namespace osu.Game.Scoring.Legacy score.ScoreInfo.MaximumStatistics = readScore.MaximumStatistics; score.ScoreInfo.Mods = readScore.Mods.Select(m => m.ToMod(currentRuleset)).ToArray(); score.ScoreInfo.ClientVersion = readScore.ClientVersion; + + if (readScore.TotalScoreWithoutMods is long totalScoreWithoutMods) + score.ScoreInfo.TotalScoreWithoutMods = totalScoreWithoutMods; + else + PopulateTotalScoreWithoutMods(score.ScoreInfo); }); } } @@ -237,6 +242,16 @@ namespace osu.Game.Scoring.Legacy #pragma warning restore CS0618 } + public static void PopulateTotalScoreWithoutMods(ScoreInfo score) + { + double modMultiplier = 1; + + foreach (var mod in score.Mods) + modMultiplier *= mod.ScoreMultiplier; + + score.TotalScoreWithoutMods = (long)Math.Round(score.TotalScore / modMultiplier); + } + private void readLegacyReplay(Replay replay, StreamReader reader) { float lastTime = beatmapOffset; From 18bb81e7a7e4de6cf15ce0674ae44ef9f041ff84 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Apr 2024 09:11:47 +0200 Subject: [PATCH 1541/2188] Populate total score without mods when performing standardised score migration --- osu.Game/Database/StandardisedScoreMigrationTools.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 6f2f8d64fa..7d09ebdb40 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -16,6 +16,7 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Scoring; +using osu.Game.Scoring.Legacy; namespace osu.Game.Database { @@ -248,6 +249,7 @@ namespace osu.Game.Database score.Accuracy = computeAccuracy(score, scoreProcessor); score.Rank = computeRank(score, scoreProcessor); score.TotalScore = convertFromLegacyTotalScore(score, ruleset, beatmap); + LegacyScoreDecoder.PopulateTotalScoreWithoutMods(score); } /// From e11e9fe14ff41af53eb6ccbbf9eb79952d045989 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 17 Apr 2024 09:15:50 +0200 Subject: [PATCH 1542/2188] Add `TotalScoreWithoutMods` to `SoloScoreInfo` End goal being storing it server-side. --- osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs index 64caddb2fc..36f1311f9d 100644 --- a/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs +++ b/osu.Game/Online/API/Requests/Responses/SoloScoreInfo.cs @@ -33,6 +33,9 @@ namespace osu.Game.Online.API.Requests.Responses [JsonProperty("total_score")] public long TotalScore { get; set; } + [JsonProperty("total_score_without_mods")] + public long TotalScoreWithoutMods { get; set; } + [JsonProperty("accuracy")] public double Accuracy { get; set; } @@ -206,6 +209,7 @@ namespace osu.Game.Online.API.Requests.Responses Ruleset = new RulesetInfo { OnlineID = RulesetID }, Passed = Passed, TotalScore = TotalScore, + TotalScoreWithoutMods = TotalScoreWithoutMods, LegacyTotalScore = LegacyTotalScore, Accuracy = Accuracy, MaxCombo = MaxCombo, @@ -239,6 +243,7 @@ namespace osu.Game.Online.API.Requests.Responses { Rank = score.Rank, TotalScore = score.TotalScore, + TotalScoreWithoutMods = score.TotalScoreWithoutMods, Accuracy = score.Accuracy, PP = score.PP, MaxCombo = score.MaxCombo, From 03e13ddc3095e8713a90dab9bb5f672b0ae75d4d Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 17 Apr 2024 17:10:19 +0900 Subject: [PATCH 1543/2188] Globally silence Discord RPC registration failures --- osu.Desktop/DiscordRichPresence.cs | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index f1c796d0cd..74ebd38f2c 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -6,7 +6,6 @@ using System.Text; using DiscordRPC; using DiscordRPC.Message; using Newtonsoft.Json; -using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; @@ -80,14 +79,20 @@ namespace osu.Desktop client.OnReady += onReady; client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Message} ({e.Code})", LoggingTarget.Network, LogLevel.Error); - // A URI scheme is required to support game invitations, as well as informing Discord of the game executable path to support launching the game when a user clicks on join/spectate. - // The library doesn't properly support URI registration when ran from an app bundle on macOS. - if (!RuntimeInfo.IsApple) + try { client.RegisterUriScheme(); client.Subscribe(EventType.Join); client.OnJoin += onJoin; } + catch (Exception ex) + { + // This is known to fail in at least the following sandboxed environments: + // - macOS (when packaged as an app bundle) + // - flatpak (see: https://github.com/flathub/sh.ppy.osu/issues/170) + // There is currently no better way to do this offered by Discord, so the best we can do is simply ignore it for now. + Logger.Log($"Failed to register Discord URI scheme: {ex}"); + } client.Initialize(); } From 2a3ae6bce178124e65ca14d8ea62e82a6aa05ded Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Apr 2024 02:34:41 +0300 Subject: [PATCH 1544/2188] Update all `TabItem` implementations to play select sample on `OnActivatedByUser` --- .../Graphics/UserInterface/OsuTabControl.cs | 24 ++++++++++++------- .../Graphics/UserInterface/PageTabControl.cs | 14 ++++++++++- .../BeatmapListingCardSizeTabControl.cs | 12 ++++++++-- .../Overlays/BeatmapListing/FilterTabItem.cs | 12 ++++++++-- .../OverlayPanelDisplayStyleControl.cs | 14 ++++++++++- osu.Game/Overlays/OverlayRulesetTabItem.cs | 14 ++++++++++- osu.Game/Overlays/OverlayStreamItem.cs | 12 ++++++++-- osu.Game/Overlays/OverlayTabControl.cs | 14 ++++++++++- .../Toolbar/ToolbarRulesetSelector.cs | 4 ---- .../Toolbar/ToolbarRulesetTabButton.cs | 12 ++++++++++ .../Match/Components/MatchTypePicker.cs | 11 +++++++-- 11 files changed, 119 insertions(+), 24 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuTabControl.cs b/osu.Game/Graphics/UserInterface/OsuTabControl.cs index f24977927f..5ce384c53c 100644 --- a/osu.Game/Graphics/UserInterface/OsuTabControl.cs +++ b/osu.Game/Graphics/UserInterface/OsuTabControl.cs @@ -8,6 +8,8 @@ using System.Linq; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Extensions.Color4Extensions; @@ -143,13 +145,6 @@ namespace osu.Game.Graphics.UserInterface FadeUnhovered(); } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - if (accentColour == default) - AccentColour = colours.Blue; - } - public OsuTabItem(T value) : base(value) { @@ -196,10 +191,21 @@ namespace osu.Game.Graphics.UserInterface Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, }, - new HoverClickSounds(HoverSampleSet.TabSelect) + new HoverSounds(HoverSampleSet.TabSelect) }; } + private Sample selectSample; + + [BackgroundDependencyLoader] + private void load(OsuColour colours, AudioManager audio) + { + if (accentColour == default) + AccentColour = colours.Blue; + + selectSample = audio.Samples.Get(@"UI/tabselect-select"); + } + protected override void OnActivated() { Text.Font = Text.Font.With(weight: FontWeight.Bold); @@ -211,6 +217,8 @@ namespace osu.Game.Graphics.UserInterface Text.Font = Text.Font.With(weight: FontWeight.Medium); FadeUnhovered(); } + + protected override void OnActivatedByUser() => selectSample.Play(); } } } diff --git a/osu.Game/Graphics/UserInterface/PageTabControl.cs b/osu.Game/Graphics/UserInterface/PageTabControl.cs index 2fe8acfbd5..44c659f945 100644 --- a/osu.Game/Graphics/UserInterface/PageTabControl.cs +++ b/osu.Game/Graphics/UserInterface/PageTabControl.cs @@ -7,6 +7,8 @@ using System; using osuTK; using osuTK.Graphics; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; @@ -53,6 +55,8 @@ namespace osu.Game.Graphics.UserInterface } } + private Sample selectSample = null!; + public PageTabItem(T value) : base(value) { @@ -78,12 +82,18 @@ namespace osu.Game.Graphics.UserInterface Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, }, - new HoverClickSounds(HoverSampleSet.TabSelect) + new HoverSounds(HoverSampleSet.TabSelect) }; Active.BindValueChanged(active => Text.Font = Text.Font.With(Typeface.Torus, weight: active.NewValue ? FontWeight.Bold : FontWeight.Medium), true); } + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + selectSample = audio.Samples.Get(@"UI/tabselect-select"); + } + protected virtual LocalisableString CreateText() => (Value as Enum)?.GetLocalisableDescription() ?? Value.ToString(); protected override bool OnHover(HoverEvent e) @@ -112,6 +122,8 @@ namespace osu.Game.Graphics.UserInterface protected override void OnActivated() => slideActive(); protected override void OnDeactivated() => slideInactive(); + + protected override void OnActivatedByUser() => selectSample.Play(); } } } diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapListingCardSizeTabControl.cs b/osu.Game/Overlays/BeatmapListing/BeatmapListingCardSizeTabControl.cs index 9cd0031e3d..63a533c92e 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapListingCardSizeTabControl.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapListingCardSizeTabControl.cs @@ -5,6 +5,8 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -47,13 +49,15 @@ namespace osu.Game.Overlays.BeatmapListing [Resolved] private OverlayColourProvider colourProvider { get; set; } + private Sample selectSample = null!; + public TabItem(BeatmapCardSize value) : base(value) { } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { AutoSizeAxes = Axes.Both; Masking = true; @@ -79,8 +83,10 @@ namespace osu.Game.Overlays.BeatmapListing Icon = getIconForCardSize(Value) } }, - new HoverClickSounds(HoverSampleSet.TabSelect) + new HoverSounds(HoverSampleSet.TabSelect) }; + + selectSample = audio.Samples.Get(@"UI/tabselect-select"); } private static IconUsage getIconForCardSize(BeatmapCardSize cardSize) @@ -111,6 +117,8 @@ namespace osu.Game.Overlays.BeatmapListing updateState(); } + protected override void OnActivatedByUser() => selectSample.Play(); + protected override void OnDeactivated() { if (IsLoaded) diff --git a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs index 831cf812ff..89bf61dd18 100644 --- a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs +++ b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs @@ -5,6 +5,8 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; @@ -24,13 +26,15 @@ namespace osu.Game.Overlays.BeatmapListing private OsuSpriteText text; + private Sample selectSample = null!; + public FilterTabItem(T value) : base(value) { } [BackgroundDependencyLoader] - private void load() + private void load(AudioManager audio) { AutoSizeAxes = Axes.Both; AddRangeInternal(new Drawable[] @@ -40,10 +44,12 @@ namespace osu.Game.Overlays.BeatmapListing Font = OsuFont.GetFont(size: 13, weight: FontWeight.Regular), Text = LabelFor(Value) }, - new HoverClickSounds(HoverSampleSet.TabSelect) + new HoverSounds(HoverSampleSet.TabSelect) }); Enabled.Value = true; + + selectSample = audio.Samples.Get(@"UI/tabselect-select"); } protected override void LoadComplete() @@ -71,6 +77,8 @@ namespace osu.Game.Overlays.BeatmapListing protected override void OnDeactivated() => UpdateState(); + protected override void OnActivatedByUser() => selectSample.Play(); + /// /// Returns the label text to be used for the supplied . /// diff --git a/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs b/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs index d7d6bd4a2a..c2bea0ed91 100644 --- a/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs +++ b/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs @@ -11,6 +11,8 @@ using osuTK; using osu.Framework.Input.Events; using osu.Game.Graphics.UserInterface; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osuTK.Graphics; using osu.Framework.Graphics.Cursor; using osu.Framework.Localisation; @@ -65,6 +67,8 @@ namespace osu.Game.Overlays private readonly SpriteIcon icon; + private Sample selectSample = null!; + public PanelDisplayTabItem(OverlayPanelDisplayStyle value) : base(value) { @@ -78,14 +82,22 @@ namespace osu.Game.Overlays RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit }, - new HoverClickSounds() + new HoverSounds(HoverSampleSet.TabSelect) }); } + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + selectSample = audio.Samples.Get(@"UI/tabselect-select"); + } + protected override void OnActivated() => updateState(); protected override void OnDeactivated() => updateState(); + protected override void OnActivatedByUser() => selectSample.Play(); + protected override bool OnHover(HoverEvent e) { updateState(); diff --git a/osu.Game/Overlays/OverlayRulesetTabItem.cs b/osu.Game/Overlays/OverlayRulesetTabItem.cs index 6d318820b3..b245486adf 100644 --- a/osu.Game/Overlays/OverlayRulesetTabItem.cs +++ b/osu.Game/Overlays/OverlayRulesetTabItem.cs @@ -10,6 +10,8 @@ using osu.Game.Rulesets; using osuTK.Graphics; using osuTK; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Graphics.Cursor; using osu.Framework.Localisation; using osu.Game.Graphics.Containers; @@ -39,6 +41,8 @@ namespace osu.Game.Overlays public LocalisableString TooltipText => Value.Name; + private Sample selectSample = null!; + public OverlayRulesetTabItem(RulesetInfo value) : base(value) { @@ -59,12 +63,18 @@ namespace osu.Game.Overlays Icon = value.CreateInstance().CreateIcon(), }, }, - new HoverClickSounds() + new HoverSounds(HoverSampleSet.TabSelect) }); Enabled.Value = true; } + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + selectSample = audio.Samples.Get(@"UI/tabselect-select"); + } + protected override void LoadComplete() { base.LoadComplete(); @@ -90,6 +100,8 @@ namespace osu.Game.Overlays protected override void OnDeactivated() => updateState(); + protected override void OnActivatedByUser() => selectSample.Play(); + private void updateState() { AccentColour = Enabled.Value ? getActiveColour() : colourProvider.Foreground1; diff --git a/osu.Game/Overlays/OverlayStreamItem.cs b/osu.Game/Overlays/OverlayStreamItem.cs index 45181c13e4..f0ae0b41fc 100644 --- a/osu.Game/Overlays/OverlayStreamItem.cs +++ b/osu.Game/Overlays/OverlayStreamItem.cs @@ -11,6 +11,8 @@ using osu.Framework.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Framework.Graphics.Sprites; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Game.Graphics.Sprites; using osu.Game.Graphics; using osuTK.Graphics; @@ -49,8 +51,10 @@ namespace osu.Game.Overlays Margin = new MarginPadding(PADDING); } + private Sample selectSample; + [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider, OsuColour colours) + private void load(OverlayColourProvider colourProvider, OsuColour colours, AudioManager audio) { AddRange(new Drawable[] { @@ -87,9 +91,11 @@ namespace osu.Game.Overlays CollapsedSize = 2, Expanded = true }, - new HoverClickSounds() + new HoverSounds(HoverSampleSet.TabSelect) }); + selectSample = audio.Samples.Get(@"UI/tabselect-select"); + SelectedItem.BindValueChanged(_ => updateState(), true); } @@ -105,6 +111,8 @@ namespace osu.Game.Overlays protected override void OnDeactivated() => updateState(); + protected override void OnActivatedByUser() => selectSample.Play(); + protected override bool OnHover(HoverEvent e) { updateState(); diff --git a/osu.Game/Overlays/OverlayTabControl.cs b/osu.Game/Overlays/OverlayTabControl.cs index 884e31868f..a27caa13f1 100644 --- a/osu.Game/Overlays/OverlayTabControl.cs +++ b/osu.Game/Overlays/OverlayTabControl.cs @@ -4,6 +4,8 @@ #nullable disable using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; @@ -80,6 +82,8 @@ namespace osu.Game.Overlays } } + private Sample selectSample = null!; + public OverlayTabItem(T value) : base(value) { @@ -101,10 +105,16 @@ namespace osu.Game.Overlays ExpandedSize = 5f, CollapsedSize = 0 }, - new HoverClickSounds(HoverSampleSet.TabSelect) + new HoverSounds(HoverSampleSet.TabSelect) }; } + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + selectSample = audio.Samples.Get(@"UI/tabselect-select"); + } + protected override bool OnHover(HoverEvent e) { base.OnHover(e); @@ -136,6 +146,8 @@ namespace osu.Game.Overlays Text.Font = Text.Font.With(weight: FontWeight.Medium); } + protected override void OnActivatedByUser() => selectSample.Play(); + private void updateState() { if (Active.Value) diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs index 723c24597a..518152e455 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs @@ -88,10 +88,6 @@ namespace osu.Game.Overlays.Toolbar if (SelectedTab != null) { ModeButtonLine.MoveToX(SelectedTab.DrawPosition.X, !hasInitialPosition ? 0 : 500, Easing.OutElasticQuarter); - - if (hasInitialPosition) - selectionSamples[SelectedTab.Value.ShortName]?.Play(); - hasInitialPosition = true; } } diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs index 3287ac6eaa..0315bede64 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs @@ -2,6 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; @@ -17,6 +19,8 @@ namespace osu.Game.Overlays.Toolbar { private readonly RulesetButton ruleset; + private Sample? selectSample; + public ToolbarRulesetTabButton(RulesetInfo value) : base(value) { @@ -34,10 +38,18 @@ namespace osu.Game.Overlays.Toolbar ruleset.SetIcon(rInstance.CreateIcon()); } + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + selectSample = audio.Samples.Get($@"UI/ruleset-select-{Value.ShortName}"); + } + protected override void OnActivated() => ruleset.Active = true; protected override void OnDeactivated() => ruleset.Active = false; + protected override void OnActivatedByUser() => selectSample?.Play(); + private partial class RulesetButton : ToolbarButton { protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds(); diff --git a/osu.Game/Screens/OnlinePlay/Match/Components/MatchTypePicker.cs b/osu.Game/Screens/OnlinePlay/Match/Components/MatchTypePicker.cs index 995fce085e..477336e8ea 100644 --- a/osu.Game/Screens/OnlinePlay/Match/Components/MatchTypePicker.cs +++ b/osu.Game/Screens/OnlinePlay/Match/Components/MatchTypePicker.cs @@ -4,6 +4,8 @@ #nullable disable using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -78,14 +80,17 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components }, }, }, - new HoverClickSounds(), + new HoverSounds(HoverSampleSet.TabSelect), }; } + private Sample selectSample; + [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OsuColour colours, AudioManager audio) { selection.Colour = colours.Yellow; + selectSample = audio.Samples.Get(@"UI/tabselect-select"); } protected override bool OnHover(HoverEvent e) @@ -109,6 +114,8 @@ namespace osu.Game.Screens.OnlinePlay.Match.Components { selection.FadeOut(transition_duration, Easing.OutQuint); } + + protected override void OnActivatedByUser() => selectSample.Play(); } } } From 50a21fb7273489f682b680877ad69200a2d4c227 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Apr 2024 02:38:39 +0300 Subject: [PATCH 1545/2188] Change `ToolbarRulesetSelector` to use `SelectItem` to trigger new sound feedback path --- osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs index 518152e455..d49c340ed4 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs @@ -3,11 +3,8 @@ #nullable disable -using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Audio; -using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -24,8 +21,6 @@ namespace osu.Game.Overlays.Toolbar { protected Drawable ModeButtonLine { get; private set; } - private readonly Dictionary selectionSamples = new Dictionary(); - public ToolbarRulesetSelector() { RelativeSizeAxes = Axes.Y; @@ -33,7 +28,7 @@ namespace osu.Game.Overlays.Toolbar } [BackgroundDependencyLoader] - private void load(AudioManager audio) + private void load() { AddRangeInternal(new[] { @@ -59,9 +54,6 @@ namespace osu.Game.Overlays.Toolbar } }, }); - - foreach (var ruleset in Rulesets.AvailableRulesets) - selectionSamples[ruleset.ShortName] = audio.Samples.Get($"UI/ruleset-select-{ruleset.ShortName}"); } protected override void LoadComplete() @@ -117,7 +109,7 @@ namespace osu.Game.Overlays.Toolbar RulesetInfo found = Rulesets.AvailableRulesets.ElementAtOrDefault(requested); if (found != null) - Current.Value = found; + SelectItem(found); return true; } From 42892acc1adaf8be01897de0c4e5fef7b6319a4d Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Apr 2024 02:42:24 +0300 Subject: [PATCH 1546/2188] Fix multiple selection filter tab items no longer playing sounds These tab items are not managed by a `TabControl`, activation events are manually served by the class itself toggling `Active` when clicked. --- .../BeatmapSearchMultipleSelectionFilterRow.cs | 1 + osu.Game/Overlays/BeatmapListing/FilterTabItem.cs | 6 +++--- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs index e59beb43ff..0a4c2b1e21 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs @@ -129,6 +129,7 @@ namespace osu.Game.Overlays.BeatmapListing { base.OnClick(e); Active.Toggle(); + SelectSample.Play(); return true; } } diff --git a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs index 89bf61dd18..ee188d34ce 100644 --- a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs +++ b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs @@ -26,7 +26,7 @@ namespace osu.Game.Overlays.BeatmapListing private OsuSpriteText text; - private Sample selectSample = null!; + protected Sample SelectSample { get; private set; } = null!; public FilterTabItem(T value) : base(value) @@ -49,7 +49,7 @@ namespace osu.Game.Overlays.BeatmapListing Enabled.Value = true; - selectSample = audio.Samples.Get(@"UI/tabselect-select"); + SelectSample = audio.Samples.Get(@"UI/tabselect-select"); } protected override void LoadComplete() @@ -77,7 +77,7 @@ namespace osu.Game.Overlays.BeatmapListing protected override void OnDeactivated() => UpdateState(); - protected override void OnActivatedByUser() => selectSample.Play(); + protected override void OnActivatedByUser() => SelectSample.Play(); /// /// Returns the label text to be used for the supplied . From 9e692686760ea1f00cf661bc011da18e8b4b43a0 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Apr 2024 02:48:32 +0300 Subject: [PATCH 1547/2188] Change editor screen selection logic to use `SelectItem` for sound feedback --- osu.Game/Screens/Edit/Editor.cs | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index c1f6c02301..37f4b4f5be 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -372,7 +372,7 @@ namespace osu.Game.Screens.Edit } } }, - new EditorScreenSwitcherControl + screenSwitcher = new EditorScreenSwitcherControl { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, @@ -662,23 +662,23 @@ namespace osu.Game.Screens.Edit return true; case GlobalAction.EditorComposeMode: - Mode.Value = EditorScreenMode.Compose; + screenSwitcher.SelectItem(EditorScreenMode.Compose); return true; case GlobalAction.EditorDesignMode: - Mode.Value = EditorScreenMode.Design; + screenSwitcher.SelectItem(EditorScreenMode.Design); return true; case GlobalAction.EditorTimingMode: - Mode.Value = EditorScreenMode.Timing; + screenSwitcher.SelectItem(EditorScreenMode.Timing); return true; case GlobalAction.EditorSetupMode: - Mode.Value = EditorScreenMode.SongSetup; + screenSwitcher.SelectItem(EditorScreenMode.SongSetup); return true; case GlobalAction.EditorVerifyMode: - Mode.Value = EditorScreenMode.Verify; + screenSwitcher.SelectItem(EditorScreenMode.Verify); return true; case GlobalAction.EditorTestGameplay: @@ -959,6 +959,8 @@ namespace osu.Game.Screens.Edit [CanBeNull] private ScheduledDelegate playbackDisabledDebounce; + private EditorScreenSwitcherControl screenSwitcher; + private void updateSampleDisabledState() { bool shouldDisableSamples = clock.SeekingOrStopped.Value From 24e8b88320af93d257674452178e878253ccb4fc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Apr 2024 03:00:27 +0300 Subject: [PATCH 1548/2188] Add inline comment to the custom implementation of multiple-selection tab items --- .../BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs index 0a4c2b1e21..4bd25f6561 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs @@ -128,6 +128,9 @@ namespace osu.Game.Overlays.BeatmapListing protected override bool OnClick(ClickEvent e) { base.OnClick(e); + + // this tab item implementation is not managed by a TabControl, + // therefore we have to manually update Active state and play select sound when this tab item is clicked. Active.Toggle(); SelectSample.Play(); return true; From a7e043bdbe3b145b5e33c392e06061e9e71fc7b2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 17 Apr 2024 03:08:29 +0300 Subject: [PATCH 1549/2188] Fix beatmap rulest selector playing sound for initial ruleset selection --- osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs b/osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs index 426fbcdb8d..29744f27fc 100644 --- a/osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs +++ b/osu.Game/Overlays/BeatmapSet/BeatmapRulesetSelector.cs @@ -21,7 +21,7 @@ namespace osu.Game.Overlays.BeatmapSet // propagate value to tab items first to enable only available rulesets. beatmapSet.Value = value; - SelectTab(TabContainer.TabItems.FirstOrDefault(t => t.Enabled.Value)); + Current.Value = TabContainer.TabItems.FirstOrDefault(t => t.Enabled.Value)?.Value; } } From 8d94f8d995cd34c2f9d7d6ab68a169b7e554c0f4 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 17 Apr 2024 08:14:19 -0300 Subject: [PATCH 1550/2188] Remove `BassFlags.Prescan` and free the decodeStream --- osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs | 7 ++++--- osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs | 4 +++- 2 files changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index f65b89fc01..c71c7b0ef3 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Edit.Checks continue; var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)); - int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode | BassFlags.Prescan, fileCallbacks.Callbacks, fileCallbacks.Handle); + int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode, fileCallbacks.Callbacks, fileCallbacks.Handle); // If the format is not supported by BASS if (decodeStream == 0) @@ -61,9 +61,10 @@ namespace osu.Game.Rulesets.Edit.Checks var audioInfo = Bass.ChannelGetInfo(decodeStream); if (!allowedFormats.Contains(audioInfo.ChannelType)) - { yield return new IssueTemplateIncorrectFormat(this).Create(file.Filename, audioInfo.ChannelType.ToString()); - } + + + Bass.StreamFree(decodeStream); } } } diff --git a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs index ae90dd96d5..9ed1350f56 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs @@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Edit.Checks if (data == null || data.Length <= 0) yield break; var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)); - int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode | BassFlags.Prescan, fileCallbacks.Callbacks, fileCallbacks.Handle); + int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode, fileCallbacks.Callbacks, fileCallbacks.Handle); // If the format is not supported by BASS if (decodeStream == 0) @@ -55,6 +55,8 @@ namespace osu.Game.Rulesets.Edit.Checks if (!allowedFormats.Contains(audioInfo.ChannelType)) yield return new IssueTemplateIncorrectFormat(this).Create(audioFile.Filename, audioInfo.ChannelType.ToString()); + + Bass.StreamFree(decodeStream); } } From ac03856ebdb8f8ffff860879263f16ab2564756b Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Wed, 17 Apr 2024 08:22:05 -0300 Subject: [PATCH 1551/2188] Fix test methods names --- osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs | 8 ++++---- osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs | 8 ++++---- osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs | 1 - 3 files changed, 8 insertions(+), 9 deletions(-) diff --git a/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs index f85a296c74..9a806f6cb7 100644 --- a/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs @@ -44,7 +44,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestMP3Audio() + public void TestMp3Audio() { using (var resourceStream = TestResources.OpenResource("Samples/test-sample-cut.mp3")) { @@ -55,7 +55,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestOGGAudio() + public void TestOggAudio() { using (var resourceStream = TestResources.OpenResource("Samples/test-sample.ogg")) { @@ -65,7 +65,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestWAVAudio() + public void TestWavAudio() { using (var resourceStream = TestResources.OpenResource("Samples/hitsound-delay.wav")) { @@ -75,7 +75,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestWEBMAudio() + public void TestWebmAudio() { using (var resourceStream = TestResources.OpenResource("Samples/test-sample.webm")) { diff --git a/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs b/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs index 0755fdd8ac..98a4e1f9e9 100644 --- a/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckSongFormatTest.cs @@ -44,7 +44,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestMP3Audio() + public void TestMp3Audio() { using (var resourceStream = TestResources.OpenResource("Samples/test-sample-cut.mp3")) { @@ -55,7 +55,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestOGGAudio() + public void TestOggAudio() { using (var resourceStream = TestResources.OpenResource("Samples/test-sample.ogg")) { @@ -66,7 +66,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestWAVAudio() + public void TestWavAudio() { using (var resourceStream = TestResources.OpenResource("Samples/hitsound-delay.wav")) { @@ -78,7 +78,7 @@ namespace osu.Game.Tests.Editing.Checks } [Test] - public void TestWEBMAudio() + public void TestWebmAudio() { using (var resourceStream = TestResources.OpenResource("Samples/test-sample.webm")) { diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index c71c7b0ef3..3343d07f25 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -63,7 +63,6 @@ namespace osu.Game.Rulesets.Edit.Checks if (!allowedFormats.Contains(audioInfo.ChannelType)) yield return new IssueTemplateIncorrectFormat(this).Create(file.Filename, audioInfo.ChannelType.ToString()); - Bass.StreamFree(decodeStream); } } From f92833b588577f6e55f53948f97a8ed284867fb0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Apr 2024 12:02:49 +0800 Subject: [PATCH 1552/2188] Add ability to quick exit from results screen --- osu.Game/Screens/Ranking/ResultsScreen.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index e579c3fe51..f28b9b2554 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -191,6 +191,16 @@ namespace osu.Game.Screens.Ranking }); } + AddInternal(new HotkeyExitOverlay + { + Action = () => + { + if (!this.IsCurrentScreen()) return; + + this.Exit(); + }, + }); + if (player != null && AllowRetry) { buttons.Add(new RetryButton { Width = 300 }); From d08b1e5ae7a413c3ec6a958b1bc592e20baf6c8e Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 17 Apr 2024 21:18:54 -0700 Subject: [PATCH 1553/2188] Add xmldoc to `GetScore()` and `Export()` and remove xmldoc from private `getDatabasedScoreInfo()` --- osu.Game/Scoring/ScoreManager.cs | 24 ++++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 3f6c6ee49d..b6bb637537 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -58,6 +58,15 @@ namespace osu.Game.Scoring }; } + /// + /// Retrieve a from a given . + /// + /// The to convert. + /// The . Null if the score on the database cannot be found. + /// + /// The is re-retrieved from the database to ensure all the required data + /// for retrieving a replay are present (may have missing properties if it was retrieved from online data). + /// public Score? GetScore(IScoreInfo scoreInfo) { ScoreInfo? databasedScoreInfo = getDatabasedScoreInfo(scoreInfo); @@ -75,12 +84,6 @@ namespace osu.Game.Scoring return Realm.Run(r => r.All().FirstOrDefault(query)?.Detach()); } - /// - /// Re-retrieve a given from the database to ensure all the required data for presenting / exporting a replay are present. - /// - /// The to attempt querying on. - /// The databased score info. Null if the score on the database cannot be found. - /// Can be used when the was retrieved from online data, as it may have missing properties. private ScoreInfo? getDatabasedScoreInfo(IScoreInfo originalScoreInfo) { ScoreInfo? databasedScoreInfo = null; @@ -194,6 +197,15 @@ namespace osu.Game.Scoring public Task>> Import(ProgressNotification notification, ImportTask[] tasks, ImportParameters parameters = default) => scoreImporter.Import(notification, tasks); + /// + /// Export a replay from a given . + /// + /// The to export. + /// The . Null if the score on the database cannot be found. + /// + /// The is re-retrieved from the database to ensure all the required data + /// for exporting a replay are present (may have missing properties if it was retrieved from online data). + /// public Task? Export(ScoreInfo scoreInfo) { ScoreInfo? databasedScoreInfo = getDatabasedScoreInfo(scoreInfo); From 46e2cfdba526d77106d1eff41ec5e542ac7e8bca Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 18 Apr 2024 18:33:30 +0800 Subject: [PATCH 1554/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 2d7a9d2652..bf02a5d8e2 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index b2e3fc0779..4f973dbeb9 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From a41ae99dd7e8f39c909a3519cce1817469b139a9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 19 Apr 2024 15:14:52 +0800 Subject: [PATCH 1555/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index bf02a5d8e2..c61977cfa3 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 4f973dbeb9..6389172fe7 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 362a7b2c7735fa753e81c7075dba38b4d634e1be Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 19 Apr 2024 18:03:13 +0900 Subject: [PATCH 1556/2188] Remove unused members from GameplaySkinComponentLookup --- osu.Game.Rulesets.Catch/CatchSkinComponentLookup.cs | 4 ---- osu.Game.Rulesets.Mania/ManiaSkinComponentLookup.cs | 4 ---- osu.Game.Rulesets.Osu/OsuSkinComponentLookup.cs | 4 ---- osu.Game.Rulesets.Taiko/TaikoSkinComponentLookup.cs | 4 ---- osu.Game/Skinning/GameplaySkinComponentLookup.cs | 3 --- 5 files changed, 19 deletions(-) diff --git a/osu.Game.Rulesets.Catch/CatchSkinComponentLookup.cs b/osu.Game.Rulesets.Catch/CatchSkinComponentLookup.cs index 149aae1cb4..596b102ac5 100644 --- a/osu.Game.Rulesets.Catch/CatchSkinComponentLookup.cs +++ b/osu.Game.Rulesets.Catch/CatchSkinComponentLookup.cs @@ -11,9 +11,5 @@ namespace osu.Game.Rulesets.Catch : base(component) { } - - protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME; - - protected override string ComponentName => Component.ToString().ToLowerInvariant(); } } diff --git a/osu.Game.Rulesets.Mania/ManiaSkinComponentLookup.cs b/osu.Game.Rulesets.Mania/ManiaSkinComponentLookup.cs index 44120e16e6..046d1c5b34 100644 --- a/osu.Game.Rulesets.Mania/ManiaSkinComponentLookup.cs +++ b/osu.Game.Rulesets.Mania/ManiaSkinComponentLookup.cs @@ -15,10 +15,6 @@ namespace osu.Game.Rulesets.Mania : base(component) { } - - protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME; - - protected override string ComponentName => Component.ToString().ToLowerInvariant(); } public enum ManiaSkinComponents diff --git a/osu.Game.Rulesets.Osu/OsuSkinComponentLookup.cs b/osu.Game.Rulesets.Osu/OsuSkinComponentLookup.cs index 81d5811f85..3b3653e1ba 100644 --- a/osu.Game.Rulesets.Osu/OsuSkinComponentLookup.cs +++ b/osu.Game.Rulesets.Osu/OsuSkinComponentLookup.cs @@ -11,9 +11,5 @@ namespace osu.Game.Rulesets.Osu : base(component) { } - - protected override string RulesetPrefix => OsuRuleset.SHORT_NAME; - - protected override string ComponentName => Component.ToString().ToLowerInvariant(); } } diff --git a/osu.Game.Rulesets.Taiko/TaikoSkinComponentLookup.cs b/osu.Game.Rulesets.Taiko/TaikoSkinComponentLookup.cs index c35971e9fd..8841c3d3ca 100644 --- a/osu.Game.Rulesets.Taiko/TaikoSkinComponentLookup.cs +++ b/osu.Game.Rulesets.Taiko/TaikoSkinComponentLookup.cs @@ -11,9 +11,5 @@ namespace osu.Game.Rulesets.Taiko : base(component) { } - - protected override string RulesetPrefix => TaikoRuleset.SHORT_NAME; - - protected override string ComponentName => Component.ToString().ToLowerInvariant(); } } diff --git a/osu.Game/Skinning/GameplaySkinComponentLookup.cs b/osu.Game/Skinning/GameplaySkinComponentLookup.cs index ec159873f8..c317a17e21 100644 --- a/osu.Game/Skinning/GameplaySkinComponentLookup.cs +++ b/osu.Game/Skinning/GameplaySkinComponentLookup.cs @@ -24,8 +24,5 @@ namespace osu.Game.Skinning { Component = component; } - - protected virtual string RulesetPrefix => string.Empty; - protected virtual string ComponentName => Component.ToString(); } } From 9d04b44a8872663476798264d8ab91943768f0da Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 19 Apr 2024 11:04:05 +0200 Subject: [PATCH 1557/2188] Add failing test case --- .../UserInterface/TestSceneModSelectOverlay.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 6c75530a6e..8ddbd84890 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -612,6 +612,23 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("search text box unfocused", () => !modSelectOverlay.SearchTextBox.HasFocus); } + [Test] + public void TestSearchBoxFocusToggleRespondsToExternalChanges() + { + AddStep("text search does not start active", () => configManager.SetValue(OsuSetting.ModSelectTextSearchStartsActive, false)); + createScreen(); + + AddUntilStep("search text box not focused", () => !modSelectOverlay.SearchTextBox.HasFocus); + + AddStep("press tab", () => InputManager.Key(Key.Tab)); + AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus); + + AddStep("unfocus search text box externally", () => InputManager.ChangeFocus(null)); + + AddStep("press tab", () => InputManager.Key(Key.Tab)); + AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus); + } + [Test] public void TestTextSearchDoesNotBlockCustomisationPanelKeyboardInteractions() { From 2dcbb823ef327f947547ed8f74990e74d021712d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 19 Apr 2024 11:08:34 +0200 Subject: [PATCH 1558/2188] Use textbox focus state directly rather than trying to track it independently --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 5ca26c739e..47362c0003 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -143,8 +143,6 @@ namespace osu.Game.Overlays.Mods protected ShearedToggleButton? CustomisationButton { get; private set; } protected SelectAllModsButton? SelectAllModsButton { get; set; } - private bool textBoxShouldFocus; - private Sample? columnAppearSample; private WorkingBeatmap? beatmap; @@ -542,7 +540,7 @@ namespace osu.Game.Overlays.Mods if (customisationVisible.Value) SearchTextBox.KillFocus(); else - setTextBoxFocus(textBoxShouldFocus); + setTextBoxFocus(textSearchStartsActive.Value); } /// @@ -798,15 +796,13 @@ namespace osu.Game.Overlays.Mods return false; // TODO: should probably eventually support typical platform search shortcuts (`Ctrl-F`, `/`) - setTextBoxFocus(!textBoxShouldFocus); + setTextBoxFocus(!SearchTextBox.HasFocus); return true; } - private void setTextBoxFocus(bool keepFocus) + private void setTextBoxFocus(bool focus) { - textBoxShouldFocus = keepFocus; - - if (textBoxShouldFocus) + if (focus) SearchTextBox.TakeFocus(); else SearchTextBox.KillFocus(); From 509862490e88f5ebea63005e23463336cb43f9d3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 19 Apr 2024 11:11:18 +0200 Subject: [PATCH 1559/2188] Revert unnecessary changes --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 47362c0003..25293e8e20 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -418,7 +418,7 @@ namespace osu.Game.Overlays.Mods yield return new ColumnDimContainer(new ModPresetColumn { Margin = new MarginPadding { Right = 10 } - }, this); + }); } yield return createModColumnContent(ModType.DifficultyReduction); @@ -436,7 +436,7 @@ namespace osu.Game.Overlays.Mods column.Margin = new MarginPadding { Right = 10 }; }); - return new ColumnDimContainer(column, this); + return new ColumnDimContainer(column); } private void createLocalMods() @@ -895,17 +895,13 @@ namespace osu.Game.Overlays.Mods [Resolved] private OsuColour colours { get; set; } = null!; - private ModSelectOverlay modSelectOverlayInstance; - - public ColumnDimContainer(ModSelectColumn column, ModSelectOverlay modSelectOverlay) + public ColumnDimContainer(ModSelectColumn column) { AutoSizeAxes = Axes.X; RelativeSizeAxes = Axes.Y; Child = Column = column; column.Active.BindTo(Active); - - this.modSelectOverlayInstance = modSelectOverlay; } [BackgroundDependencyLoader] @@ -953,7 +949,7 @@ namespace osu.Game.Overlays.Mods RequestScroll?.Invoke(this); // Killing focus is done here because it's the only feasible place on ModSelectOverlay you can click on without triggering any action. - modSelectOverlayInstance.setTextBoxFocus(false); + Scheduler.Add(() => GetContainingInputManager().ChangeFocus(null)); return true; } From eac9dededfb59ab668cedc0e788aef11532cf152 Mon Sep 17 00:00:00 2001 From: Arthur Araujo <90941580+64ArthurAraujo@users.noreply.github.com> Date: Fri, 19 Apr 2024 07:20:59 -0300 Subject: [PATCH 1560/2188] Use periods instead of semicolons MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index 3343d07f25..d716f5ba3c 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Edit.Checks public class IssueTemplateFormatUnsupported : IssueTemplate { public IssueTemplateFormatUnsupported(ICheck check) - : base(check, IssueType.Problem, "\"{0}\" may be corrupt or using a unsupported audio format; Use wav or ogg for hitsounds.") + : base(check, IssueType.Problem, "\"{0}\" may be corrupt or using a unsupported audio format. Use wav or ogg for hitsounds.") { } @@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Edit.Checks public class IssueTemplateIncorrectFormat : IssueTemplate { public IssueTemplateIncorrectFormat(ICheck check) - : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format ({1}); Use wav or ogg for hitsounds.") + : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format ({1}). Use wav or ogg for hitsounds.") { } From 68e86b5105fae6a4dd72bada15774b4ad2a052e0 Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Fri, 19 Apr 2024 07:38:55 -0300 Subject: [PATCH 1561/2188] Remove unsued import and add a blankline before `yield break;` --- osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs index 9ed1350f56..7dd469833e 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.IO; using System.Linq; @@ -48,6 +47,7 @@ namespace osu.Game.Rulesets.Edit.Checks if (decodeStream == 0) { yield return new IssueTemplateFormatUnsupported(this).Create(audioFile.Filename); + yield break; } From 92b85beff6735e83f3324427478833d0b62d504d Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Fri, 19 Apr 2024 08:01:23 -0300 Subject: [PATCH 1562/2188] Remove `ChannelType` from messages --- osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs | 6 +++--- osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs | 8 ++++---- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index d716f5ba3c..184311b1c3 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Edit.Checks var audioInfo = Bass.ChannelGetInfo(decodeStream); if (!allowedFormats.Contains(audioInfo.ChannelType)) - yield return new IssueTemplateIncorrectFormat(this).Create(file.Filename, audioInfo.ChannelType.ToString()); + yield return new IssueTemplateIncorrectFormat(this).Create(file.Filename); Bass.StreamFree(decodeStream); } @@ -83,11 +83,11 @@ namespace osu.Game.Rulesets.Edit.Checks public class IssueTemplateIncorrectFormat : IssueTemplate { public IssueTemplateIncorrectFormat(ICheck check) - : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format ({1}). Use wav or ogg for hitsounds.") + : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format. Use wav or ogg for hitsounds.") { } - public Issue Create(string file, string format) => new Issue(this, file, format); + public Issue Create(string file) => new Issue(this, file); } } } diff --git a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs index 7dd469833e..0cb54709af 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs @@ -54,7 +54,7 @@ namespace osu.Game.Rulesets.Edit.Checks var audioInfo = Bass.ChannelGetInfo(decodeStream); if (!allowedFormats.Contains(audioInfo.ChannelType)) - yield return new IssueTemplateIncorrectFormat(this).Create(audioFile.Filename, audioInfo.ChannelType.ToString()); + yield return new IssueTemplateIncorrectFormat(this).Create(audioFile.Filename); Bass.StreamFree(decodeStream); } @@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Edit.Checks public class IssueTemplateFormatUnsupported : IssueTemplate { public IssueTemplateFormatUnsupported(ICheck check) - : base(check, IssueType.Problem, "\"{0}\" may be corrupt or using a unsupported audio format; Use mp3 or ogg for the song's audio.") + : base(check, IssueType.Problem, "\"{0}\" may be corrupt or using a unsupported audio format. Use mp3 or ogg for the song's audio.") { } @@ -73,11 +73,11 @@ namespace osu.Game.Rulesets.Edit.Checks public class IssueTemplateIncorrectFormat : IssueTemplate { public IssueTemplateIncorrectFormat(ICheck check) - : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format ({1}); Use mp3 or ogg for the song's audio.") + : base(check, IssueType.Problem, "\"{0}\" is using a incorrect format. Use mp3 or ogg for the song's audio.") { } - public Issue Create(string file, string format) => new Issue(this, file, format); + public Issue Create(string file) => new Issue(this, file); } } } From ddc1b90ee1836662e788e02f266992cecad91e91 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 19 Apr 2024 20:36:24 +0900 Subject: [PATCH 1563/2188] Remove unused method --- .../Skinning/ISerialisableDrawableContainer.cs | 5 ----- osu.Game/Skinning/SkinComponentsContainer.cs | 15 --------------- 2 files changed, 20 deletions(-) diff --git a/osu.Game/Skinning/ISerialisableDrawableContainer.cs b/osu.Game/Skinning/ISerialisableDrawableContainer.cs index a19c8c5162..57ea75bc7e 100644 --- a/osu.Game/Skinning/ISerialisableDrawableContainer.cs +++ b/osu.Game/Skinning/ISerialisableDrawableContainer.cs @@ -30,11 +30,6 @@ namespace osu.Game.Skinning /// void Reload(); - /// - /// Reload this target from the provided skinnable information. - /// - void Reload(SerialisedDrawableInfo[] skinnableInfo); - /// /// Add a new skinnable component to this target. /// diff --git a/osu.Game/Skinning/SkinComponentsContainer.cs b/osu.Game/Skinning/SkinComponentsContainer.cs index adf0a288b4..02ba43fd39 100644 --- a/osu.Game/Skinning/SkinComponentsContainer.cs +++ b/osu.Game/Skinning/SkinComponentsContainer.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using System.Threading; using osu.Framework.Bindables; @@ -44,20 +43,6 @@ namespace osu.Game.Skinning Lookup = lookup; } - public void Reload(SerialisedDrawableInfo[] skinnableInfo) - { - var drawables = new List(); - - foreach (var i in skinnableInfo) - drawables.Add(i.CreateInstance()); - - Reload(new Container - { - RelativeSizeAxes = Axes.Both, - Children = drawables, - }); - } - public void Reload() => Reload(CurrentSkin.GetDrawableComponent(Lookup) as Container); public void Reload(Container? componentsContainer) From bac70da1a1a12ddae4769da8ead2374ed6932311 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 19 Apr 2024 21:40:02 +0900 Subject: [PATCH 1564/2188] Give SerialisedDrawableInfo sane defaults --- osu.Game/Skinning/SerialisedDrawableInfo.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Skinning/SerialisedDrawableInfo.cs b/osu.Game/Skinning/SerialisedDrawableInfo.cs index 2d6113ff70..ac1aa80d29 100644 --- a/osu.Game/Skinning/SerialisedDrawableInfo.cs +++ b/osu.Game/Skinning/SerialisedDrawableInfo.cs @@ -34,15 +34,15 @@ namespace osu.Game.Skinning public float Rotation { get; set; } - public Vector2 Scale { get; set; } + public Vector2 Scale { get; set; } = Vector2.One; public float? Width { get; set; } public float? Height { get; set; } - public Anchor Anchor { get; set; } + public Anchor Anchor { get; set; } = Anchor.TopLeft; - public Anchor Origin { get; set; } + public Anchor Origin { get; set; } = Anchor.TopLeft; /// public bool UsesFixedAnchor { get; set; } From 4cffc39dffde5e14172df2693e71eebb4f3964ad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 20 Apr 2024 04:53:31 +0800 Subject: [PATCH 1565/2188] Don't require hold for quick exit at results screen --- osu.Game/Screens/Ranking/ResultsScreen.cs | 19 +++++++++---------- 1 file changed, 9 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index f28b9b2554..ebb0530046 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -191,16 +191,6 @@ namespace osu.Game.Screens.Ranking }); } - AddInternal(new HotkeyExitOverlay - { - Action = () => - { - if (!this.IsCurrentScreen()) return; - - this.Exit(); - }, - }); - if (player != null && AllowRetry) { buttons.Add(new RetryButton { Width = 300 }); @@ -400,6 +390,15 @@ namespace osu.Game.Screens.Ranking switch (e.Action) { + case GlobalAction.QuickExit: + if (this.IsCurrentScreen()) + { + this.Exit(); + return true; + } + + break; + case GlobalAction.Select: StatisticsPanel.ToggleVisibility(); return true; From 722fa228cedfb81726dcc08e7b2baa4c524fb958 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 21 Apr 2024 17:40:35 +0300 Subject: [PATCH 1566/2188] Don't consider editor table content for input --- osu.Game/Screens/Edit/EditorTable.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Edit/EditorTable.cs b/osu.Game/Screens/Edit/EditorTable.cs index e5dc540b06..49b41fac21 100644 --- a/osu.Game/Screens/Edit/EditorTable.cs +++ b/osu.Game/Screens/Edit/EditorTable.cs @@ -30,6 +30,10 @@ namespace osu.Game.Screens.Edit protected readonly FillFlowContainer BackgroundFlow; + // We can avoid potentially thousands of objects being added to the input sub-tree since item selection is being handled by the BackgroundFlow + // and no items in the underlying table are clickable. + protected override bool ShouldBeConsideredForInput(Drawable child) => base.ShouldBeConsideredForInput(child) && child == BackgroundFlow; + protected EditorTable() { RelativeSizeAxes = Axes.X; From 1d3fd65d86f517805f573517ad7650d1a89277af Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Mon, 22 Apr 2024 07:02:49 +0300 Subject: [PATCH 1567/2188] Adjust execution order --- osu.Game/Screens/Edit/EditorTable.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/EditorTable.cs b/osu.Game/Screens/Edit/EditorTable.cs index 49b41fac21..4d8393e829 100644 --- a/osu.Game/Screens/Edit/EditorTable.cs +++ b/osu.Game/Screens/Edit/EditorTable.cs @@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit // We can avoid potentially thousands of objects being added to the input sub-tree since item selection is being handled by the BackgroundFlow // and no items in the underlying table are clickable. - protected override bool ShouldBeConsideredForInput(Drawable child) => base.ShouldBeConsideredForInput(child) && child == BackgroundFlow; + protected override bool ShouldBeConsideredForInput(Drawable child) => child == BackgroundFlow && base.ShouldBeConsideredForInput(child); protected EditorTable() { From 40c48f903bdfdb0f11809c5aeea268aec198fbb6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 22 Apr 2024 14:58:45 +0900 Subject: [PATCH 1568/2188] Add failing test --- .../TestSceneCursorTrail.cs | 31 +++++++++++++++---- .../Skinning/Legacy/LegacyCursorTrail.cs | 16 +++++----- 2 files changed, 33 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs index 421a32b9eb..afb0246b21 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio.Sample; @@ -13,6 +14,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Rendering; using osu.Framework.Graphics.Textures; +using osu.Framework.Testing; using osu.Framework.Testing.Input; using osu.Game.Audio; using osu.Game.Rulesets.Osu.Skinning.Legacy; @@ -70,6 +72,22 @@ namespace osu.Game.Rulesets.Osu.Tests }); } + [Test] + public void TestLegacyDisjointCursorTrailViaNoCursor() + { + createTest(() => + { + var skinContainer = new LegacySkinContainer(renderer, false, false); + var legacyCursorTrail = new LegacyCursorTrail(skinContainer); + + skinContainer.Child = legacyCursorTrail; + + return skinContainer; + }); + + AddAssert("trail is disjoint", () => this.ChildrenOfType().Single().DisjointTrail, () => Is.True); + } + private void createTest(Func createContent) => AddStep("create trail", () => { Clear(); @@ -87,11 +105,13 @@ namespace osu.Game.Rulesets.Osu.Tests { private readonly IRenderer renderer; private readonly bool disjoint; + private readonly bool provideCursor; - public LegacySkinContainer(IRenderer renderer, bool disjoint) + public LegacySkinContainer(IRenderer renderer, bool disjoint, bool provideCursor = true) { this.renderer = renderer; this.disjoint = disjoint; + this.provideCursor = provideCursor; RelativeSizeAxes = Axes.Both; } @@ -102,12 +122,11 @@ namespace osu.Game.Rulesets.Osu.Tests { switch (componentName) { - case "cursortrail": - var tex = new Texture(renderer.WhitePixel); + case "cursor": + return provideCursor ? new Texture(renderer.WhitePixel) : null; - if (disjoint) - tex.ScaleAdjust = 1 / 25f; - return tex; + case "cursortrail": + return new Texture(renderer.WhitePixel); case "cursormiddle": return disjoint ? null : renderer.WhitePixel; diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs index af71e2a5d9..4ebafd0c4b 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy private readonly ISkin skin; private const double disjoint_trail_time_separation = 1000 / 60.0; - private bool disjointTrail; + public bool DisjointTrail { get; private set; } private double lastTrailTime; private IBindable cursorSize = null!; @@ -36,9 +36,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy cursorSize = config.GetBindable(OsuSetting.GameplayCursorSize).GetBoundCopy(); Texture = skin.GetTexture("cursortrail"); - disjointTrail = skin.GetTexture("cursormiddle") == null; + DisjointTrail = skin.GetTexture("cursormiddle") == null; - if (disjointTrail) + if (DisjointTrail) { bool centre = skin.GetConfig(OsuSkinConfiguration.CursorCentre)?.Value ?? true; @@ -57,19 +57,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy } } - protected override double FadeDuration => disjointTrail ? 150 : 500; + protected override double FadeDuration => DisjointTrail ? 150 : 500; protected override float FadeExponent => 1; - protected override bool InterpolateMovements => !disjointTrail; + protected override bool InterpolateMovements => !DisjointTrail; protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1); - protected override bool AvoidDrawingNearCursor => !disjointTrail; + protected override bool AvoidDrawingNearCursor => !DisjointTrail; protected override void Update() { base.Update(); - if (!disjointTrail || !currentPosition.HasValue) + if (!DisjointTrail || !currentPosition.HasValue) return; if (Time.Current - lastTrailTime >= disjoint_trail_time_separation) @@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy protected override bool OnMouseMove(MouseMoveEvent e) { - if (!disjointTrail) + if (!DisjointTrail) return base.OnMouseMove(e); currentPosition = e.ScreenSpaceMousePosition; From 0170c04baf447abd9a4f986bcc169f940e92f9d4 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 22 Apr 2024 15:00:09 +0900 Subject: [PATCH 1569/2188] Fix `cursormiddle` not using the same source as `cursor` --- osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs index 4ebafd0c4b..da52956719 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs @@ -31,12 +31,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy } [BackgroundDependencyLoader] - private void load(OsuConfigManager config) + private void load(OsuConfigManager config, ISkinSource skinSource) { cursorSize = config.GetBindable(OsuSetting.GameplayCursorSize).GetBoundCopy(); Texture = skin.GetTexture("cursortrail"); - DisjointTrail = skin.GetTexture("cursormiddle") == null; + + var cursorProvider = skinSource.FindProvider(s => s.GetTexture("cursor") != null); + DisjointTrail = cursorProvider?.GetTexture("cursormiddle") == null; if (DisjointTrail) { From fb1d20bd39605eca96837d2d8e9b2cc394800cba Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Apr 2024 15:07:11 +0800 Subject: [PATCH 1570/2188] Comment in some clarification --- .../TestSceneCursorTrail.cs | 14 +++++++------- .../Skinning/Legacy/LegacyCursorTrail.cs | 3 +++ 2 files changed, 10 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs index afb0246b21..4db66fde4b 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Tests { createTest(() => { - var skinContainer = new LegacySkinContainer(renderer, false); + var skinContainer = new LegacySkinContainer(renderer, provideMiddle: false); var legacyCursorTrail = new LegacyCursorTrail(skinContainer); skinContainer.Child = legacyCursorTrail; @@ -63,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Tests { createTest(() => { - var skinContainer = new LegacySkinContainer(renderer, true); + var skinContainer = new LegacySkinContainer(renderer, provideMiddle: true); var legacyCursorTrail = new LegacyCursorTrail(skinContainer); skinContainer.Child = legacyCursorTrail; @@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Tests { createTest(() => { - var skinContainer = new LegacySkinContainer(renderer, false, false); + var skinContainer = new LegacySkinContainer(renderer, provideMiddle: false, provideCursor: false); var legacyCursorTrail = new LegacyCursorTrail(skinContainer); skinContainer.Child = legacyCursorTrail; @@ -104,13 +104,13 @@ namespace osu.Game.Rulesets.Osu.Tests private partial class LegacySkinContainer : Container, ISkinSource { private readonly IRenderer renderer; - private readonly bool disjoint; + private readonly bool provideMiddle; private readonly bool provideCursor; - public LegacySkinContainer(IRenderer renderer, bool disjoint, bool provideCursor = true) + public LegacySkinContainer(IRenderer renderer, bool provideMiddle, bool provideCursor = true) { this.renderer = renderer; - this.disjoint = disjoint; + this.provideMiddle = provideMiddle; this.provideCursor = provideCursor; RelativeSizeAxes = Axes.Both; @@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Osu.Tests return new Texture(renderer.WhitePixel); case "cursormiddle": - return disjoint ? null : renderer.WhitePixel; + return provideMiddle ? null : renderer.WhitePixel; } return null; diff --git a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs index da52956719..ca0002d8c0 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Legacy/LegacyCursorTrail.cs @@ -37,6 +37,9 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy Texture = skin.GetTexture("cursortrail"); + // Cursor and cursor trail components are sourced from potentially different skin sources. + // Stable always chooses cursor trail disjoint behaviour based on the cursor texture lookup source, so we need to fetch where that occurred. + // See https://github.com/peppy/osu-stable-reference/blob/3ea48705eb67172c430371dcfc8a16a002ed0d3d/osu!/Graphics/Skinning/SkinManager.cs#L269 var cursorProvider = skinSource.FindProvider(s => s.GetTexture("cursor") != null); DisjointTrail = cursorProvider?.GetTexture("cursormiddle") == null; From 49563f4e5bc9ce3ea72b5645456a6d0e8af6a89c Mon Sep 17 00:00:00 2001 From: Arthur Araujo Date: Mon, 22 Apr 2024 04:44:38 -0300 Subject: [PATCH 1571/2188] Use bitwise to check hitsound formats --- osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs | 11 +---------- 1 file changed, 1 insertion(+), 10 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index 184311b1c3..9779696e4b 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -3,7 +3,6 @@ using System.Collections.Generic; using System.IO; -using System.Linq; using ManagedBass; using osu.Framework.Audio.Callbacks; using osu.Game.Beatmaps; @@ -22,14 +21,6 @@ namespace osu.Game.Rulesets.Edit.Checks new IssueTemplateIncorrectFormat(this), }; - private IEnumerable allowedFormats => new ChannelType[] - { - ChannelType.WavePCM, - ChannelType.WaveFloat, - ChannelType.OGG, - ChannelType.Wave | ChannelType.OGG, - }; - public IEnumerable Run(BeatmapVerifierContext context) { var beatmapSet = context.Beatmap.BeatmapInfo.BeatmapSet; @@ -60,7 +51,7 @@ namespace osu.Game.Rulesets.Edit.Checks var audioInfo = Bass.ChannelGetInfo(decodeStream); - if (!allowedFormats.Contains(audioInfo.ChannelType)) + if ((audioInfo.ChannelType & ChannelType.Wave) == 0 && audioInfo.ChannelType != ChannelType.OGG) yield return new IssueTemplateIncorrectFormat(this).Create(file.Filename); Bass.StreamFree(decodeStream); From 09b0f3005e28cb2248ddb206b80d3eb3a94c6e2b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Apr 2024 10:15:56 +0200 Subject: [PATCH 1572/2188] Apply generic math-related changes --- osu.Game/Graphics/UserInterface/ExpandableSlider.cs | 8 ++++---- osu.Game/Graphics/UserInterface/OsuSliderBar.cs | 9 +++++---- osu.Game/Graphics/UserInterface/RoundedSliderBar.cs | 5 +++-- osu.Game/Graphics/UserInterface/ShearedSliderBar.cs | 5 +++-- osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs | 4 ++-- .../Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs | 8 ++++---- osu.Game/Overlays/Settings/Sections/SizeSlider.cs | 3 ++- osu.Game/Overlays/Settings/SettingsPercentageSlider.cs | 4 ++-- osu.Game/Overlays/Settings/SettingsSlider.cs | 6 +++--- .../Edit/Timing/IndeterminateSliderWithTextBoxInput.cs | 8 ++++---- osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs | 4 ++-- 11 files changed, 34 insertions(+), 30 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/ExpandableSlider.cs b/osu.Game/Graphics/UserInterface/ExpandableSlider.cs index 121a1eef49..a7a8561b94 100644 --- a/osu.Game/Graphics/UserInterface/ExpandableSlider.cs +++ b/osu.Game/Graphics/UserInterface/ExpandableSlider.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Numerics; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -10,7 +10,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; -using osuTK; +using Vector2 = osuTK.Vector2; namespace osu.Game.Graphics.UserInterface { @@ -18,7 +18,7 @@ namespace osu.Game.Graphics.UserInterface /// An implementation for the UI slider bar control. /// public partial class ExpandableSlider : CompositeDrawable, IExpandable, IHasCurrentValue - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue where TSlider : RoundedSliderBar, new() { private readonly OsuSpriteText label; @@ -129,7 +129,7 @@ namespace osu.Game.Graphics.UserInterface /// An implementation for the UI slider bar control. /// public partial class ExpandableSlider : ExpandableSlider> - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { } } diff --git a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs index 191a7ca246..9cb6356cab 100644 --- a/osu.Game/Graphics/UserInterface/OsuSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/OsuSliderBar.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Numerics; using System.Globalization; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -15,7 +16,7 @@ using osu.Game.Utils; namespace osu.Game.Graphics.UserInterface { public abstract partial class OsuSliderBar : SliderBar, IHasTooltip - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { public bool PlaySamplesOnAdjust { get; set; } = true; @@ -85,11 +86,11 @@ namespace osu.Game.Graphics.UserInterface private LocalisableString getTooltipText(T value) { if (CurrentNumber.IsInteger) - return value.ToInt32(NumberFormatInfo.InvariantInfo).ToString("N0"); + return int.CreateTruncating(value).ToString("N0"); - double floatValue = value.ToDouble(NumberFormatInfo.InvariantInfo); + double floatValue = double.CreateTruncating(value); - decimal decimalPrecision = normalise(CurrentNumber.Precision.ToDecimal(NumberFormatInfo.InvariantInfo), max_decimal_digits); + decimal decimalPrecision = normalise(decimal.CreateTruncating(CurrentNumber.Precision), max_decimal_digits); // Find the number of significant digits (we could have less than 5 after normalize()) int significantDigits = FormatUtils.FindPrecision(decimalPrecision); diff --git a/osu.Game/Graphics/UserInterface/RoundedSliderBar.cs b/osu.Game/Graphics/UserInterface/RoundedSliderBar.cs index 0981881ead..56047173bb 100644 --- a/osu.Game/Graphics/UserInterface/RoundedSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/RoundedSliderBar.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osuTK; +using System.Numerics; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -11,11 +11,12 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Overlays; +using Vector2 = osuTK.Vector2; namespace osu.Game.Graphics.UserInterface { public partial class RoundedSliderBar : OsuSliderBar - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { protected readonly Nub Nub; protected readonly Box LeftBox; diff --git a/osu.Game/Graphics/UserInterface/ShearedSliderBar.cs b/osu.Game/Graphics/UserInterface/ShearedSliderBar.cs index 60a6670492..0df1c1d204 100644 --- a/osu.Game/Graphics/UserInterface/ShearedSliderBar.cs +++ b/osu.Game/Graphics/UserInterface/ShearedSliderBar.cs @@ -2,7 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osuTK; +using System.Numerics; using osuTK.Graphics; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -12,11 +12,12 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Overlays; using static osu.Game.Graphics.UserInterface.ShearedNub; +using Vector2 = osuTK.Vector2; namespace osu.Game.Graphics.UserInterface { public partial class ShearedSliderBar : OsuSliderBar - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { protected readonly ShearedNub Nub; protected readonly Box LeftBox; diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs index 4585d3a4c9..4912a21fab 100644 --- a/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledSliderBar.cs @@ -1,14 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Numerics; using osu.Framework.Graphics; using osu.Game.Overlays.Settings; namespace osu.Game.Graphics.UserInterfaceV2 { public partial class LabelledSliderBar : LabelledComponent, TNumber> - where TNumber : struct, IEquatable, IComparable, IConvertible + where TNumber : struct, INumber, IMinMaxValue { public LabelledSliderBar() : base(true) diff --git a/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs b/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs index e5ba7f61bf..abd828e98f 100644 --- a/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs +++ b/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Numerics; using System.Globalization; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -10,12 +10,12 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Game.Overlays.Settings; using osu.Game.Utils; -using osuTK; +using Vector2 = osuTK.Vector2; namespace osu.Game.Graphics.UserInterfaceV2 { public partial class SliderWithTextBoxInput : CompositeDrawable, IHasCurrentValue - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { /// /// A custom step value for each key press which actuates a change on this control. @@ -138,7 +138,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 { if (updatingFromTextBox) return; - decimal decimalValue = slider.Current.Value.ToDecimal(NumberFormatInfo.InvariantInfo); + decimal decimalValue = decimal.CreateTruncating(slider.Current.Value); textBox.Text = decimalValue.ToString($@"N{FormatUtils.FindPrecision(decimalValue)}"); } } diff --git a/osu.Game/Overlays/Settings/Sections/SizeSlider.cs b/osu.Game/Overlays/Settings/Sections/SizeSlider.cs index c73831d8d1..14ef58ff88 100644 --- a/osu.Game/Overlays/Settings/Sections/SizeSlider.cs +++ b/osu.Game/Overlays/Settings/Sections/SizeSlider.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Numerics; using System.Globalization; using osu.Framework.Localisation; using osu.Game.Graphics.UserInterface; @@ -12,7 +13,7 @@ namespace osu.Game.Overlays.Settings.Sections /// A slider intended to show a "size" multiplier number, where 1x is 1.0. /// public partial class SizeSlider : RoundedSliderBar - where T : struct, IEquatable, IComparable, IConvertible, IFormattable + where T : struct, INumber, IMinMaxValue, IFormattable { public override LocalisableString TooltipText => Current.Value.ToString(@"0.##x", NumberFormatInfo.CurrentInfo); } diff --git a/osu.Game/Overlays/Settings/SettingsPercentageSlider.cs b/osu.Game/Overlays/Settings/SettingsPercentageSlider.cs index fa59d18de1..d7a09d3392 100644 --- a/osu.Game/Overlays/Settings/SettingsPercentageSlider.cs +++ b/osu.Game/Overlays/Settings/SettingsPercentageSlider.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Numerics; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; @@ -13,7 +13,7 @@ namespace osu.Game.Overlays.Settings /// Mostly provided for convenience of use with . /// public partial class SettingsPercentageSlider : SettingsSlider - where TValue : struct, IEquatable, IComparable, IConvertible + where TValue : struct, INumber, IMinMaxValue { protected override Drawable CreateControl() => ((RoundedSliderBar)base.CreateControl()).With(sliderBar => sliderBar.DisplayAsPercentage = true); } diff --git a/osu.Game/Overlays/Settings/SettingsSlider.cs b/osu.Game/Overlays/Settings/SettingsSlider.cs index 6c81fece13..2460d78099 100644 --- a/osu.Game/Overlays/Settings/SettingsSlider.cs +++ b/osu.Game/Overlays/Settings/SettingsSlider.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Numerics; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; @@ -9,12 +9,12 @@ using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Settings { public partial class SettingsSlider : SettingsSlider> - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { } public partial class SettingsSlider : SettingsItem - where TValue : struct, IEquatable, IComparable, IConvertible + where TValue : struct, INumber, IMinMaxValue where TSlider : RoundedSliderBar, new() { protected override Drawable CreateControl() => new TSlider diff --git a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs index 151d469415..26f374ba85 100644 --- a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs +++ b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Numerics; using System.Globalization; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -12,7 +12,7 @@ using osu.Framework.Localisation; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays.Settings; using osu.Game.Utils; -using osuTK; +using Vector2 = osuTK.Vector2; namespace osu.Game.Screens.Edit.Timing { @@ -22,7 +22,7 @@ namespace osu.Game.Screens.Edit.Timing /// by providing an "indeterminate state". /// public partial class IndeterminateSliderWithTextBoxInput : CompositeDrawable, IHasCurrentValue - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { /// /// A custom step value for each key press which actuates a change on this control. @@ -136,7 +136,7 @@ namespace osu.Game.Screens.Edit.Timing slider.Current.Value = nonNullValue; // use the value from the slider to ensure that any precision/min/max set on it via the initial indeterminate value have been applied correctly. - decimal decimalValue = slider.Current.Value.ToDecimal(NumberFormatInfo.InvariantInfo); + decimal decimalValue = decimal.CreateTruncating(slider.Current.Value); textBox.Text = decimalValue.ToString($@"N{FormatUtils.FindPrecision(decimalValue)}"); textBox.PlaceholderText = string.Empty; } diff --git a/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs b/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs index 88b778fafb..1fc1155c0b 100644 --- a/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs +++ b/osu.Game/Screens/Play/PlayerSettings/PlayerSliderBar.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; +using System.Numerics; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Graphics; @@ -11,7 +11,7 @@ using osu.Game.Overlays.Settings; namespace osu.Game.Screens.Play.PlayerSettings { public partial class PlayerSliderBar : SettingsSlider - where T : struct, IEquatable, IComparable, IConvertible + where T : struct, INumber, IMinMaxValue { public RoundedSliderBar Bar => (RoundedSliderBar)Control; From 1bcf835d227ce3899d1e16ff16cfba4a9c08dcd6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Apr 2024 10:25:46 +0200 Subject: [PATCH 1573/2188] Remove redundant array type specification --- osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs index 0cb54709af..dd01fe110a 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckSongFormat.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Edit.Checks new IssueTemplateIncorrectFormat(this), }; - private IEnumerable allowedFormats => new ChannelType[] + private IEnumerable allowedFormats => new[] { ChannelType.MP3, ChannelType.OGG, From ceeb9b081903dab467a5659595f6746403ccc845 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Apr 2024 10:27:30 +0200 Subject: [PATCH 1574/2188] Use explicit reference equality check --- osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index 9779696e4b..728567b490 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Edit.Checks foreach (var file in beatmapSet.Files) { - if (audioFile != null && file.File == audioFile.File) continue; + if (audioFile != null && ReferenceEquals(file.File, audioFile.File)) continue; using (Stream data = context.WorkingBeatmap.GetStream(file.File.GetStoragePath())) { From b28bf4d2ecf2dbc6b11b01ffdca5ae6adbcaecaa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Apr 2024 10:43:20 +0200 Subject: [PATCH 1575/2188] Add test covering non-audio file formats not being checked --- .../Checks/CheckHitsoundsFormatTest.cs | 21 +++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs index 9a806f6cb7..cb1cf21734 100644 --- a/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckHitsoundsFormatTest.cs @@ -85,6 +85,27 @@ namespace osu.Game.Tests.Editing.Checks } } + [Test] + public void TestNotAnAudioFile() + { + beatmap = new Beatmap + { + BeatmapInfo = new BeatmapInfo + { + BeatmapSet = new BeatmapSetInfo + { + Files = { CheckTestHelpers.CreateMockFile("png") } + } + } + }; + + using (var resourceStream = TestResources.OpenResource("Textures/test-image.png")) + { + var issues = check.Run(getContext(resourceStream)).ToList(); + Assert.That(issues, Has.Count.EqualTo(0)); + } + } + [Test] public void TestCorruptAudio() { From 70a5288a6859dae28f7870f338e82cbbdcf4c1fd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 22 Apr 2024 10:45:09 +0200 Subject: [PATCH 1576/2188] Do not attempt to pass files that don't look like audio to BASS --- osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs index 728567b490..9b6a861358 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckHitsoundsFormat.cs @@ -37,14 +37,16 @@ namespace osu.Game.Rulesets.Edit.Checks if (data == null) continue; + if (!AudioCheckUtils.HasAudioExtension(file.Filename) || !probablyHasAudioData(data)) + continue; + var fileCallbacks = new FileCallbacks(new DataStreamFileProcedures(data)); int decodeStream = Bass.CreateStream(StreamSystem.NoBuffer, BassFlags.Decode, fileCallbacks.Callbacks, fileCallbacks.Handle); // If the format is not supported by BASS if (decodeStream == 0) { - if (AudioCheckUtils.HasAudioExtension(file.Filename) && probablyHasAudioData(data)) - yield return new IssueTemplateFormatUnsupported(this).Create(file.Filename); + yield return new IssueTemplateFormatUnsupported(this).Create(file.Filename); continue; } From 4ae9f81c73f39828e4e812cc362bacbda2656c9f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Apr 2024 18:43:15 +0800 Subject: [PATCH 1577/2188] Apply transforms to storyboard videos This requires that they are a `StoryboardSprite` for simplicity. Luckily this works just fine. --- .../Beatmaps/Formats/LegacyStoryboardDecoder.cs | 2 +- osu.Game/Storyboards/StoryboardVideo.cs | 15 +++++---------- 2 files changed, 6 insertions(+), 11 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs index 6689f087cb..b5d9ad1194 100644 --- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs @@ -114,7 +114,7 @@ namespace osu.Game.Beatmaps.Formats if (!OsuGameBase.VIDEO_EXTENSIONS.Contains(Path.GetExtension(path).ToLowerInvariant())) break; - storyboard.GetLayer("Video").Add(new StoryboardVideo(path, offset)); + storyboard.GetLayer("Video").Add(storyboardSprite = new StoryboardVideo(path, offset)); break; } diff --git a/osu.Game/Storyboards/StoryboardVideo.cs b/osu.Game/Storyboards/StoryboardVideo.cs index 8c11e19a06..bd1b933b6f 100644 --- a/osu.Game/Storyboards/StoryboardVideo.cs +++ b/osu.Game/Storyboards/StoryboardVideo.cs @@ -3,23 +3,18 @@ using osu.Framework.Graphics; using osu.Game.Storyboards.Drawables; +using osuTK; namespace osu.Game.Storyboards { - public class StoryboardVideo : IStoryboardElement + public class StoryboardVideo : StoryboardSprite { - public string Path { get; } - - public bool IsDrawable => true; - - public double StartTime { get; } - public StoryboardVideo(string path, double offset) + : base(path, Anchor.Centre, Vector2.Zero) { - Path = path; - StartTime = offset; + TimelineGroup.Alpha.Add(Easing.None, offset, offset, 0, 1); } - public Drawable CreateDrawable() => new DrawableStoryboardVideo(this); + public override Drawable CreateDrawable() => new DrawableStoryboardVideo(this); } } From c43c383abf5d05caa5827b23b1fd53f61cff5b55 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Apr 2024 18:43:34 +0800 Subject: [PATCH 1578/2188] Allow storboard videos to take on no-relative size when specified by a mapper --- .../Drawables/DrawableStoryboardVideo.cs | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs index 9a5db4bb39..98cb01d5f3 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -23,7 +23,17 @@ namespace osu.Game.Storyboards.Drawables { Video = video; - RelativeSizeAxes = Axes.Both; + // In osu-stable, a mapper can add a scale command for a storyboard. + // This allows scaling based on the video's absolute size. + // + // If not specified we take up the full available space. + bool useRelative = !video.TimelineGroup.Scale.HasCommands; + + RelativeSizeAxes = useRelative ? Axes.Both : Axes.None; + AutoSizeAxes = useRelative ? Axes.None : Axes.Both; + + Anchor = Anchor.Centre; + Origin = Anchor.Centre; } [BackgroundDependencyLoader(true)] @@ -36,7 +46,7 @@ namespace osu.Game.Storyboards.Drawables InternalChild = drawableVideo = new Video(stream, false) { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = RelativeSizeAxes, FillMode = FillMode.Fill, Anchor = Anchor.Centre, Origin = Anchor.Centre, From 9e7182acf0cfa3fc658758b78af4dc7378cef536 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Apr 2024 18:45:02 +0800 Subject: [PATCH 1579/2188] Remove unused DI beatmap paramater --- osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs index 98cb01d5f3..ca2c7b774c 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -2,12 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Video; -using osu.Game.Beatmaps; namespace osu.Game.Storyboards.Drawables { @@ -37,7 +35,7 @@ namespace osu.Game.Storyboards.Drawables } [BackgroundDependencyLoader(true)] - private void load(IBindable beatmap, TextureStore textureStore) + private void load(TextureStore textureStore) { var stream = textureStore.GetStream(Video.Path); From 2eda56ff0859a0e0fe44e59d2b7f936139dcc94b Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 22 Apr 2024 11:15:50 -0700 Subject: [PATCH 1580/2188] Revert beatmap query change --- osu.Game/OsuGame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index ccdf9d151f..98533a5c82 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -716,7 +716,7 @@ namespace osu.Game return; } - var databasedBeatmap = BeatmapManager.QueryBeatmap(b => b.OnlineID == score.Beatmap.OnlineID); + var databasedBeatmap = BeatmapManager.QueryBeatmap(b => b.ID == databasedScore.ScoreInfo.BeatmapInfo.ID); if (databasedBeatmap == null) { From a59bf6d373cfdc234261fc1ce2d489803bd35f14 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 22 Apr 2024 11:17:27 -0700 Subject: [PATCH 1581/2188] Improve xmldoc wording --- osu.Game/Scoring/ScoreManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index b6bb637537..f37ee2b101 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -62,7 +62,7 @@ namespace osu.Game.Scoring /// Retrieve a from a given . /// /// The to convert. - /// The . Null if the score on the database cannot be found. + /// The . Null if the score cannot be found in the database. /// /// The is re-retrieved from the database to ensure all the required data /// for retrieving a replay are present (may have missing properties if it was retrieved from online data). @@ -201,7 +201,7 @@ namespace osu.Game.Scoring /// Export a replay from a given . /// /// The to export. - /// The . Null if the score on the database cannot be found. + /// The . Null if the score cannot be found in the database. /// /// The is re-retrieved from the database to ensure all the required data /// for exporting a replay are present (may have missing properties if it was retrieved from online data). From 35eddf35c5651b883a65e955a750ddd2c05b47be Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 22 Apr 2024 11:22:39 -0700 Subject: [PATCH 1582/2188] Return `Task.CompletedTask` instead of `null` --- osu.Game/Scoring/ScoreManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index f37ee2b101..1ba5c7d4cf 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -201,16 +201,16 @@ namespace osu.Game.Scoring /// Export a replay from a given . /// /// The to export. - /// The . Null if the score cannot be found in the database. + /// The . Return if the score cannot be found in the database. /// /// The is re-retrieved from the database to ensure all the required data /// for exporting a replay are present (may have missing properties if it was retrieved from online data). /// - public Task? Export(ScoreInfo scoreInfo) + public Task Export(ScoreInfo scoreInfo) { ScoreInfo? databasedScoreInfo = getDatabasedScoreInfo(scoreInfo); - return databasedScoreInfo == null ? null : scoreExporter.ExportAsync(databasedScoreInfo.ToLive(Realm)); + return databasedScoreInfo == null ? Task.CompletedTask : scoreExporter.ExportAsync(databasedScoreInfo.ToLive(Realm)); } public Task?> ImportAsUpdate(ProgressNotification notification, ImportTask task, ScoreInfo original) => scoreImporter.ImportAsUpdate(notification, task, original); From 49154c0e231c25f78c849ecf7180b4240b9e0145 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 22 Apr 2024 11:23:38 -0700 Subject: [PATCH 1583/2188] Fix code quality --- osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs | 2 +- .../Visual/UserInterface/TestSceneDeleteLocalScore.cs | 2 +- osu.Game/Screens/Play/Player.cs | 1 + 3 files changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs index 6590339311..004d1de116 100644 --- a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs +++ b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs @@ -170,7 +170,7 @@ namespace osu.Game.Tests.Visual.Navigation BeatmapInfo = beatmap.Beatmaps.First(), Ruleset = ruleset ?? new OsuRuleset().RulesetInfo, User = new GuestUser(), - }).Value; + })!.Value; }); AddAssert($"import {i} succeeded", () => imported != null); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs index 529874b71e..e2fe10fa74 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneDeleteLocalScore.cs @@ -104,7 +104,7 @@ namespace osu.Game.Tests.Visual.UserInterface Files = { new RealmNamedFileUsage(new RealmFile { Hash = $"{i}" }, string.Empty) } }; - importedScores.Add(scoreManager.Import(score).Value); + importedScores.Add(scoreManager.Import(score)!.Value); } }); }); diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 4fcc52bc5d..3a80caf259 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -1200,6 +1200,7 @@ namespace osu.Game.Screens.Play var importableScore = score.ScoreInfo.DeepClone(); var imported = scoreManager.Import(importableScore, replayReader); + Debug.Assert(imported != null); imported.PerformRead(s => { From beee76d64ab5b7604787603a2c9c8f559910d604 Mon Sep 17 00:00:00 2001 From: DavidBeh <67109172+DavidBeh@users.noreply.github.com> Date: Mon, 22 Apr 2024 20:25:43 +0200 Subject: [PATCH 1584/2188] enabled and fixed judgements for the magnetised mod --- osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs | 13 ++++++++++--- osu.Game.Rulesets.Osu/Objects/Slider.cs | 9 +++++++++ 2 files changed, 19 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index b49fb931d1..860f96965a 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -13,7 +13,6 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; -using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.UI; using osuTK; @@ -37,12 +36,16 @@ namespace osu.Game.Rulesets.Osu.Mods MaxValue = 1.0f, }; + // Bindable Setting for Show Judgements + [SettingSource("Show Judgements", "Whether to show judgements or not.")] + public BindableBool ShowJudgements { get; } = new BindableBool(true); + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { // Hide judgment displays and follow points as they won't make any sense. // Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart. - drawableRuleset.Playfield.DisplayJudgements.Value = false; - (drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide(); + drawableRuleset.Playfield.DisplayJudgements.Value = ShowJudgements.Value; + //(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide(); } public void Update(Playfield playfield) @@ -78,6 +81,10 @@ namespace osu.Game.Rulesets.Osu.Mods float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, clock.ElapsedFrameTime); float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, clock.ElapsedFrameTime); + // I added these two lines + if (hitObject is DrawableOsuHitObject h) + h.HitObject.Position = new Vector2(x, y); + hitObject.Position = new Vector2(x, y); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index cc3ffd376e..2660933a70 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -8,6 +8,7 @@ using osu.Game.Rulesets.Objects.Types; using System.Collections.Generic; using osu.Game.Rulesets.Objects; using System.Linq; +using System.Runtime.CompilerServices; using System.Threading; using Newtonsoft.Json; using osu.Framework.Bindables; @@ -24,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Objects { public class Slider : OsuHitObject, IHasPathWithRepeats, IHasSliderVelocity, IHasGenerateTicks { + private static readonly ConditionalWeakTable> SliderProgress = new ConditionalWeakTable>(); + public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity; [JsonIgnore] @@ -201,6 +204,7 @@ namespace osu.Game.Rulesets.Osu.Objects Position = Position + Path.PositionAt(e.PathProgress), StackHeight = StackHeight, }); + SliderProgress.AddOrUpdate(NestedHitObjects.Last(), new StrongBox(e.PathProgress)); break; case SliderEventType.Head: @@ -232,6 +236,7 @@ namespace osu.Game.Rulesets.Osu.Objects Position = Position + Path.PositionAt(e.PathProgress), StackHeight = StackHeight, }); + SliderProgress.Add(NestedHitObjects.Last(), new StrongBox(e.PathProgress)); break; } } @@ -248,6 +253,10 @@ namespace osu.Game.Rulesets.Osu.Objects if (TailCircle != null) TailCircle.Position = EndPosition; + + foreach (var hitObject in NestedHitObjects) + if (hitObject is SliderTick or SliderRepeat) + ((OsuHitObject)hitObject).Position = Position + Path.PositionAt(SliderProgress.TryGetValue(hitObject, out var progress) ? progress?.Value ?? 0 : 0); } protected void UpdateNestedSamples() From 50afd48812aaf7e4deb437855202836280c93339 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 22 Apr 2024 23:04:56 +0800 Subject: [PATCH 1585/2188] Add manual test coverage of storyboard videos --- .../TestSceneDrawableStoryboardSprite.cs | 98 ++++++++++++++----- 1 file changed, 75 insertions(+), 23 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index 32693c2bb2..6ac112cc5f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -10,6 +10,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.IO.Stores; using osu.Framework.Testing; @@ -40,7 +41,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("disallow all lookups", () => { storyboard.UseSkinSprites = false; - storyboard.AlwaysProvideTexture = false; + storyboard.ProvideResources = false; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -55,7 +56,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("allow storyboard lookup", () => { storyboard.UseSkinSprites = false; - storyboard.AlwaysProvideTexture = true; + storyboard.ProvideResources = true; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -67,13 +68,47 @@ namespace osu.Game.Tests.Visual.Gameplay assertStoryboardSourced(); } + [TestCase(false)] + [TestCase(true)] + public void TestVideo(bool scaleTransformProvided) + { + AddStep("allow storyboard lookup", () => + { + storyboard.ProvideResources = true; + }); + + AddStep("create video", () => SetContents(_ => + { + var layer = storyboard.GetLayer("Video"); + + var sprite = new StoryboardVideo("Videos/test-video.mp4", Time.Current); + + sprite.AddLoop(Time.Current, 100).Alpha.Add(Easing.None, 0, 10000, 1, 1); + + if (scaleTransformProvided) + sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current, Time.Current, 1, 1); + + layer.Elements.Clear(); + layer.Add(sprite); + + return new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + storyboard.CreateDrawable() + } + }; + })); + } + [Test] public void TestSkinLookupPreferredOverStoryboard() { AddStep("allow all lookups", () => { storyboard.UseSkinSprites = true; - storyboard.AlwaysProvideTexture = true; + storyboard.ProvideResources = true; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -91,7 +126,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("allow skin lookup", () => { storyboard.UseSkinSprites = true; - storyboard.AlwaysProvideTexture = false; + storyboard.ProvideResources = false; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -109,7 +144,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("allow all lookups", () => { storyboard.UseSkinSprites = true; - storyboard.AlwaysProvideTexture = true; + storyboard.ProvideResources = true; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -127,7 +162,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("allow all lookups", () => { storyboard.UseSkinSprites = true; - storyboard.AlwaysProvideTexture = true; + storyboard.ProvideResources = true; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -142,7 +177,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("allow all lookups", () => { storyboard.UseSkinSprites = true; - storyboard.AlwaysProvideTexture = true; + storyboard.ProvideResources = true; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -156,7 +191,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("allow all lookups", () => { storyboard.UseSkinSprites = true; - storyboard.AlwaysProvideTexture = true; + storyboard.ProvideResources = true; }); AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero))); @@ -170,7 +205,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("origin back", () => sprites.All(s => s.Origin == Anchor.TopLeft)); } - private DrawableStoryboard createSprite(string lookupName, Anchor origin, Vector2 initialPosition) + private Drawable createSprite(string lookupName, Anchor origin, Vector2 initialPosition) { var layer = storyboard.GetLayer("Background"); @@ -180,7 +215,14 @@ namespace osu.Game.Tests.Visual.Gameplay layer.Elements.Clear(); layer.Add(sprite); - return storyboard.CreateDrawable().With(s => s.RelativeSizeAxes = Axes.Both); + return new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + storyboard.CreateDrawable() + } + }; } private void assertStoryboardSourced() @@ -202,42 +244,52 @@ namespace osu.Game.Tests.Visual.Gameplay return new TestDrawableStoryboard(this, mods); } - public bool AlwaysProvideTexture { get; set; } + public bool ProvideResources { get; set; } - public override string GetStoragePathFromStoryboardPath(string path) => AlwaysProvideTexture ? path : string.Empty; + public override string GetStoragePathFromStoryboardPath(string path) => ProvideResources ? path : string.Empty; private partial class TestDrawableStoryboard : DrawableStoryboard { - private readonly bool alwaysProvideTexture; + private readonly bool provideResources; public TestDrawableStoryboard(TestStoryboard storyboard, IReadOnlyList? mods) : base(storyboard, mods) { - alwaysProvideTexture = storyboard.AlwaysProvideTexture; + provideResources = storyboard.ProvideResources; } - protected override IResourceStore CreateResourceLookupStore() => alwaysProvideTexture - ? new AlwaysReturnsTextureStore() + protected override IResourceStore CreateResourceLookupStore() => provideResources + ? new ResourcesTextureStore() : new ResourceStore(); - internal class AlwaysReturnsTextureStore : IResourceStore + internal class ResourcesTextureStore : IResourceStore { - private const string test_image = "Resources/Textures/test-image.png"; - private readonly DllResourceStore store; - public AlwaysReturnsTextureStore() + public ResourcesTextureStore() { store = TestResources.GetStore(); } public void Dispose() => store.Dispose(); - public byte[] Get(string name) => store.Get(test_image); + public byte[] Get(string name) => store.Get(map(name)); - public Task GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) => store.GetAsync(test_image, cancellationToken); + public Task GetAsync(string name, CancellationToken cancellationToken = new CancellationToken()) => store.GetAsync(map(name), cancellationToken); - public Stream GetStream(string name) => store.GetStream(test_image); + public Stream GetStream(string name) => store.GetStream(map(name)); + + private string map(string name) + { + switch (name) + { + case lookup_name: + return "Resources/Textures/test-image.png"; + + default: + return $"Resources/{name}"; + } + } public IEnumerable GetAvailableResources() => store.GetAvailableResources(); } From 7eeac0f3b90d34d71a8e2d7390b4a0310b89288b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Apr 2024 17:34:52 +0800 Subject: [PATCH 1586/2188] Fix incorrect xmldoc MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs index ca2c7b774c..848699a4d2 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -21,7 +21,7 @@ namespace osu.Game.Storyboards.Drawables { Video = video; - // In osu-stable, a mapper can add a scale command for a storyboard. + // In osu-stable, a mapper can add a scale command for a storyboard video. // This allows scaling based on the video's absolute size. // // If not specified we take up the full available space. From 17ca29c2c6e0e5f141f5393923a511cfa2d61437 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Apr 2024 17:37:37 +0800 Subject: [PATCH 1587/2188] Actually apply transforms to the video --- osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs index 848699a4d2..f2454be190 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -50,6 +50,8 @@ namespace osu.Game.Storyboards.Drawables Origin = Anchor.Centre, Alpha = 0, }; + + Video.ApplyTransforms(drawableVideo); } protected override void LoadComplete() From a978518a74c362016d2aeb39d4a8f1fdcb78a28d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Apr 2024 12:32:52 +0200 Subject: [PATCH 1588/2188] Add failing tests --- .../Settings/TestSceneKeyBindingPanel.cs | 44 ++++++++++++++++++- 1 file changed, 42 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs index 57c9770c9a..86008a56a4 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneKeyBindingPanel.cs @@ -296,7 +296,7 @@ namespace osu.Game.Tests.Visual.Settings } [Test] - public void TestBindingConflictResolvedByRollback() + public void TestBindingConflictResolvedByRollbackViaMouse() { AddStep("reset taiko section to default", () => { @@ -315,7 +315,7 @@ namespace osu.Game.Tests.Visual.Settings } [Test] - public void TestBindingConflictResolvedByOverwrite() + public void TestBindingConflictResolvedByOverwriteViaMouse() { AddStep("reset taiko section to default", () => { @@ -333,6 +333,46 @@ namespace osu.Game.Tests.Visual.Settings checkBinding("Left (rim)", "M1"); } + [Test] + public void TestBindingConflictResolvedByRollbackViaKeyboard() + { + AddStep("reset taiko & global sections to default", () => + { + panel.ChildrenOfType().First(section => new TaikoRuleset().RulesetInfo.Equals(section.Ruleset)) + .ChildrenOfType().Single().TriggerClick(); + + panel.ChildrenOfType().First().TriggerClick(); + }); + AddStep("move mouse to centre", () => InputManager.MoveMouseTo(panel.ScreenSpaceDrawQuad.Centre)); + scrollToAndStartBinding("Left (rim)"); + AddStep("attempt to bind M1 to two keys", () => InputManager.Click(MouseButton.Left)); + + AddUntilStep("wait for popover", () => panel.ChildrenOfType().SingleOrDefault(), () => Is.Not.Null); + AddStep("press Esc", () => InputManager.Key(Key.Escape)); + checkBinding("Left (centre)", "M1"); + checkBinding("Left (rim)", "M2"); + } + + [Test] + public void TestBindingConflictResolvedByOverwriteViaKeyboard() + { + AddStep("reset taiko & global sections to default", () => + { + panel.ChildrenOfType().First(section => new TaikoRuleset().RulesetInfo.Equals(section.Ruleset)) + .ChildrenOfType().Single().TriggerClick(); + + panel.ChildrenOfType().First().TriggerClick(); + }); + AddStep("move mouse to centre", () => InputManager.MoveMouseTo(panel.ScreenSpaceDrawQuad.Centre)); + scrollToAndStartBinding("Left (rim)"); + AddStep("attempt to bind M1 to two keys", () => InputManager.Click(MouseButton.Left)); + + AddUntilStep("wait for popover", () => panel.ChildrenOfType().SingleOrDefault(), () => Is.Not.Null); + AddStep("press Enter", () => InputManager.Key(Key.Enter)); + checkBinding("Left (centre)", InputSettingsStrings.ActionHasNoKeyBinding.ToString()); + checkBinding("Left (rim)", "M1"); + } + [Test] public void TestBindingConflictCausedByResetToDefaultOfSingleRow() { From 1e0db1ab9f676ffb781afe7d151c2d6d95126329 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Apr 2024 12:44:16 +0200 Subject: [PATCH 1589/2188] Allow confirming keybinding overwrite on conflict via "select" binding --- .../Sections/Input/KeyBindingConflictPopover.cs | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingConflictPopover.cs b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingConflictPopover.cs index 60d1bd31be..05aeb0b810 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingConflictPopover.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingConflictPopover.cs @@ -152,6 +152,17 @@ namespace osu.Game.Overlays.Settings.Sections.Input newPreview.IsChosen.Value = applyNewButton.IsHovered; } + public override bool OnPressed(KeyBindingPressEvent e) + { + if (e.Action == GlobalAction.Select && !e.Repeat) + { + applyNew(); + return true; + } + + return base.OnPressed(e); + } + private partial class ConflictingKeyBindingPreview : CompositeDrawable { private readonly object action; From 564dec7a142b8fe3bf6729b9223bc490df18b5c7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Apr 2024 19:21:55 +0800 Subject: [PATCH 1590/2188] Add test coverage of transforms actually being applied to video --- .../Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index 6ac112cc5f..fc52d749b3 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -86,7 +86,10 @@ namespace osu.Game.Tests.Visual.Gameplay sprite.AddLoop(Time.Current, 100).Alpha.Add(Easing.None, 0, 10000, 1, 1); if (scaleTransformProvided) - sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current, Time.Current, 1, 1); + { + sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current, Time.Current + 1000, 1, 2); + sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current + 1000, Time.Current + 2000, 2, 1); + } layer.Elements.Clear(); layer.Add(sprite); From f7626aba1821f5f346dfa36a06438836bbc819ea Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Apr 2024 13:36:12 +0200 Subject: [PATCH 1591/2188] Fix mod select overlay columns not displaying properly sometimes Closes https://github.com/ppy/osu/issues/26504. As far as I can tell the issue is basically another manifestation of https://github.com/ppy/osu-framework/issues/5129, i.e. presence overrides causing dropped invalidations and thus completely bogus hierarchy state. The fix is to raise the appropriate invalidation manually. --- osu.Game/Overlays/Mods/ModColumn.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index df33c78ea4..e9f21338bd 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -69,6 +69,7 @@ namespace osu.Game.Overlays.Mods private Task? latestLoadTask; private ModPanel[]? latestLoadedPanels; internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true && allPanelsLoaded; + private bool? wasPresent; private bool allPanelsLoaded { @@ -192,6 +193,15 @@ namespace osu.Game.Overlays.Mods { base.Update(); + // we override `IsPresent` to include the scheduler's pending task state to make async loads work correctly when columns are masked away + // (see description of https://github.com/ppy/osu/pull/19783). + // however, because of that we must also ensure that we signal correct invalidations (https://github.com/ppy/osu-framework/issues/5129). + // failing to do so causes columns to be stuck in "present" mode despite actually not being present themselves. + // this works because `Update()` will always run after a scheduler update, which is what causes the presence state change responsible for the failure. + if (wasPresent != null && wasPresent != IsPresent) + Invalidate(Invalidation.Presence); + wasPresent = IsPresent; + if (selectionDelay == initial_multiple_selection_delay || Time.Current - lastSelection >= selectionDelay) { if (pendingSelectionOperations.TryDequeue(out var dequeuedAction)) From 804b1b0d884da13b1a79a31ffd09e23a16bffbe8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Apr 2024 20:54:44 +0800 Subject: [PATCH 1592/2188] Fix settings colour scheme wrong when viewing gameplay from skin editor button Closes https://github.com/ppy/osu/issues/27949. --- osu.Game/Screens/Play/Player.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 3a80caf259..42ff1d74f3 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -101,6 +101,11 @@ namespace osu.Game.Screens.Play /// public IBindable ShowingOverlayComponents = new Bindable(); + // Should match PlayerLoader for consistency. Cached here for the rare case we push a Player + // without the loading screen (one such usage is the skin editor's scene library). + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); + [Resolved] private ScoreManager scoreManager { get; set; } From 436203a8c12093c076a9d4e5d01264ad9ce26f55 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Apr 2024 21:32:32 +0800 Subject: [PATCH 1593/2188] Add a chevron to distinguish editor menus with submenus --- .../Edit/Components/Menus/EditorMenuBar.cs | 24 +++++++++++++++++++ 1 file changed, 24 insertions(+) diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs index 0e125d0ec0..152bcee214 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -184,6 +185,17 @@ namespace osu.Game.Screens.Edit.Components.Menus { } + private bool hasSubmenu => Item.Items.Any(); + + protected override TextContainer CreateTextContainer() => base.CreateTextContainer().With(c => + { + c.Padding = new MarginPadding + { + // Add some padding for the chevron below. + Right = hasSubmenu ? 5 : 0, + }; + }); + [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { @@ -191,6 +203,18 @@ namespace osu.Game.Screens.Edit.Components.Menus BackgroundColourHover = colourProvider.Background1; Foreground.Padding = new MarginPadding { Vertical = 2 }; + + if (hasSubmenu) + { + AddInternal(new SpriteIcon + { + Margin = new MarginPadding(6), + Size = new Vector2(8), + Icon = FontAwesome.Solid.ChevronRight, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + }); + } } } } From 602b16f533dd5e578025144d025dc3a9c7336fa7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Apr 2024 22:03:32 +0800 Subject: [PATCH 1594/2188] Fix fade-in no longer working on videos --- .../Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs | 2 -- osu.Game/Storyboards/StoryboardVideo.cs | 4 +++- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index fc52d749b3..8fa2c9922e 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -83,8 +83,6 @@ namespace osu.Game.Tests.Visual.Gameplay var sprite = new StoryboardVideo("Videos/test-video.mp4", Time.Current); - sprite.AddLoop(Time.Current, 100).Alpha.Add(Easing.None, 0, 10000, 1, 1); - if (scaleTransformProvided) { sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current, Time.Current + 1000, 1, 2); diff --git a/osu.Game/Storyboards/StoryboardVideo.cs b/osu.Game/Storyboards/StoryboardVideo.cs index bd1b933b6f..5573162d26 100644 --- a/osu.Game/Storyboards/StoryboardVideo.cs +++ b/osu.Game/Storyboards/StoryboardVideo.cs @@ -12,7 +12,9 @@ namespace osu.Game.Storyboards public StoryboardVideo(string path, double offset) : base(path, Anchor.Centre, Vector2.Zero) { - TimelineGroup.Alpha.Add(Easing.None, offset, offset, 0, 1); + // This is just required to get a valid StartTime based on the incoming offset. + // Actual fades are handled inside DrawableStoryboardVideo for now. + TimelineGroup.Alpha.Add(Easing.None, offset, offset, 0, 0); } public override Drawable CreateDrawable() => new DrawableStoryboardVideo(this); From d0edf72a0c384004f7e6fbb252d368af3fa14cdf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 23 Apr 2024 22:04:28 +0800 Subject: [PATCH 1595/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index c61977cfa3..97dfe5d9f7 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 6389172fe7..66347acdf0 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 787e60f70649d5346c1916332ff74cab0518f959 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Apr 2024 18:37:15 +0200 Subject: [PATCH 1596/2188] Fix `LegacyDrainingHealthProcessor` drain rate computation diverging to infinity --- osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs b/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs index 7cee5ebecf..25c5b3643a 100644 --- a/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/LegacyDrainingHealthProcessor.cs @@ -129,6 +129,13 @@ namespace osu.Game.Rulesets.Scoring OnIterationFail?.Invoke($"FAILED drop {testDrop}: recovery too low ({recovery} < {hpRecoveryAvailable})"); } + if (!fail && double.IsInfinity(HpMultiplierNormal)) + { + OnIterationSuccess?.Invoke("Drain computation algorithm diverged to infinity. PASSING with zero drop, resetting HP multiplier to 1."); + HpMultiplierNormal = 1; + return 0; + } + if (!fail) { OnIterationSuccess?.Invoke($"PASSED drop {testDrop}"); From cbbf2dd1584da084293db3afe4bd4e6108e5f7e2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 23 Apr 2024 18:58:40 +0200 Subject: [PATCH 1597/2188] Fix `DifficultyBindable` bound desync between `maxValue` and `CurrentNumber.MaxValue` --- osu.Game/Rulesets/Mods/DifficultyBindable.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Mods/DifficultyBindable.cs b/osu.Game/Rulesets/Mods/DifficultyBindable.cs index a207048882..5f6fd21860 100644 --- a/osu.Game/Rulesets/Mods/DifficultyBindable.cs +++ b/osu.Game/Rulesets/Mods/DifficultyBindable.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mods } } - private float maxValue; + private float maxValue = 10; // matches default max value of `CurrentNumber` public float MaxValue { From 331f1f31b08c508d4d51008a402df2b9d6b46238 Mon Sep 17 00:00:00 2001 From: DavidBeh <67109172+DavidBeh@users.noreply.github.com> Date: Tue, 23 Apr 2024 19:19:11 +0200 Subject: [PATCH 1598/2188] Attempt to position DrawableOsuJudgement based on its DrawableOsuHitObject instead of DrawableOsuHitObject.HitObject --- osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs | 4 ++-- .../Objects/Drawables/DrawableOsuJudgement.cs | 9 ++++++--- .../Objects/Drawables/DrawableSliderTick.cs | 2 +- 3 files changed, 9 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index 860f96965a..f0ad284019 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -82,9 +82,9 @@ namespace osu.Game.Rulesets.Osu.Mods float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, clock.ElapsedFrameTime); // I added these two lines - if (hitObject is DrawableOsuHitObject h) + /*if (hitObject is DrawableOsuHitObject h) h.HitObject.Position = new Vector2(x, y); - +*/ hitObject.Position = new Vector2(x, y); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index 76ae7340ff..0960748320 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -39,10 +39,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Lighting.ResetAnimation(); Lighting.SetColourFrom(JudgedObject, Result); - if (JudgedObject?.HitObject is OsuHitObject osuObject) + if (JudgedObject is DrawableOsuHitObject osuObject) { - Position = osuObject.StackedEndPosition; - Scale = new Vector2(osuObject.Scale); + Position = osuObject.ToSpaceOfOtherDrawable(Vector2.Zero, Parent); + // Works only for normal hit circles, also with magnetised: + // Position = osuObject.Position; + + Scale = new Vector2(osuObject.HitObject.Scale); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs index 73c061afbd..0c7ba180f2 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public const float DEFAULT_TICK_SIZE = 16; - protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject; + public DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject; private SkinnableDrawable scaleContainer; From 3a914b9337ce15cff315162431fef5769903ba8e Mon Sep 17 00:00:00 2001 From: DavidBeh <67109172+DavidBeh@users.noreply.github.com> Date: Tue, 23 Apr 2024 23:24:51 +0200 Subject: [PATCH 1599/2188] Fixed judgements with MG mod without causing side effects --- osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs | 4 ---- .../Objects/Drawables/DrawableOsuJudgement.cs | 5 +---- osu.Game.Rulesets.Osu/Objects/Slider.cs | 8 +------- 3 files changed, 2 insertions(+), 15 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index f0ad284019..c64b5a18bc 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -81,10 +81,6 @@ namespace osu.Game.Rulesets.Osu.Mods float x = (float)Interpolation.DampContinuously(hitObject.X, destination.X, dampLength, clock.ElapsedFrameTime); float y = (float)Interpolation.DampContinuously(hitObject.Y, destination.Y, dampLength, clock.ElapsedFrameTime); - // I added these two lines - /*if (hitObject is DrawableOsuHitObject h) - h.HitObject.Position = new Vector2(x, y); -*/ hitObject.Position = new Vector2(x, y); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index 0960748320..d0270c68f6 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -41,10 +41,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (JudgedObject is DrawableOsuHitObject osuObject) { - Position = osuObject.ToSpaceOfOtherDrawable(Vector2.Zero, Parent); - // Works only for normal hit circles, also with magnetised: - // Position = osuObject.Position; - + Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!); Scale = new Vector2(osuObject.HitObject.Scale); } } diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 2660933a70..5b52996e22 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -8,7 +8,6 @@ using osu.Game.Rulesets.Objects.Types; using System.Collections.Generic; using osu.Game.Rulesets.Objects; using System.Linq; -using System.Runtime.CompilerServices; using System.Threading; using Newtonsoft.Json; using osu.Framework.Bindables; @@ -25,7 +24,6 @@ namespace osu.Game.Rulesets.Osu.Objects { public class Slider : OsuHitObject, IHasPathWithRepeats, IHasSliderVelocity, IHasGenerateTicks { - private static readonly ConditionalWeakTable> SliderProgress = new ConditionalWeakTable>(); public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity; @@ -204,7 +202,6 @@ namespace osu.Game.Rulesets.Osu.Objects Position = Position + Path.PositionAt(e.PathProgress), StackHeight = StackHeight, }); - SliderProgress.AddOrUpdate(NestedHitObjects.Last(), new StrongBox(e.PathProgress)); break; case SliderEventType.Head: @@ -236,7 +233,6 @@ namespace osu.Game.Rulesets.Osu.Objects Position = Position + Path.PositionAt(e.PathProgress), StackHeight = StackHeight, }); - SliderProgress.Add(NestedHitObjects.Last(), new StrongBox(e.PathProgress)); break; } } @@ -254,9 +250,7 @@ namespace osu.Game.Rulesets.Osu.Objects if (TailCircle != null) TailCircle.Position = EndPosition; - foreach (var hitObject in NestedHitObjects) - if (hitObject is SliderTick or SliderRepeat) - ((OsuHitObject)hitObject).Position = Position + Path.PositionAt(SliderProgress.TryGetValue(hitObject, out var progress) ? progress?.Value ?? 0 : 0); + // Positions of other nested hitobjects are not updated } protected void UpdateNestedSamples() From f863ea30e10fce9dce2d388a0e8b0f7f7532c9f1 Mon Sep 17 00:00:00 2001 From: DavidBeh <67109172+DavidBeh@users.noreply.github.com> Date: Tue, 23 Apr 2024 23:31:23 +0200 Subject: [PATCH 1600/2188] Made judgements always on and disabled follow paths again --- osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index c64b5a18bc..97ec669703 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -13,6 +13,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.UI; using osuTK; @@ -36,16 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods MaxValue = 1.0f, }; - // Bindable Setting for Show Judgements - [SettingSource("Show Judgements", "Whether to show judgements or not.")] - public BindableBool ShowJudgements { get; } = new BindableBool(true); - public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { // Hide judgment displays and follow points as they won't make any sense. // Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart. - drawableRuleset.Playfield.DisplayJudgements.Value = ShowJudgements.Value; - //(drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide(); + (drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide(); } public void Update(Playfield playfield) From 7dac5afd90bf3fa7194e46c20c9b10e3fe7450e9 Mon Sep 17 00:00:00 2001 From: DavidBeh <67109172+DavidBeh@users.noreply.github.com> Date: Tue, 23 Apr 2024 23:57:27 +0200 Subject: [PATCH 1601/2188] Enabled judgements for repel (but not in depth). Updated comments in repel, mag, depth --- osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs | 6 ++++-- osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs | 3 +-- 3 files changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs index a9111eec1f..6d4a621f4d 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs @@ -47,10 +47,12 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - // Hide judgment displays and follow points as they won't make any sense. + // Hide follow points as they won't make any sense. // Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart. - drawableRuleset.Playfield.DisplayJudgements.Value = false; (drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide(); + // Hide judgements as they don't move with the drawables after appearing, which does look bad. + // They would need to either move with them or disappear sooner. + drawableRuleset.Playfield.DisplayJudgements.Value = false; } private void applyTransform(DrawableHitObject drawable, ArmedState state) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs index 97ec669703..b2553e295c 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModMagnetised.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - // Hide judgment displays and follow points as they won't make any sense. + // Hide follow points as they won't make any sense. // Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart. (drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide(); } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs index ced98f0cd5..302e17432e 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModRepel.cs @@ -38,9 +38,8 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { - // Hide judgment displays and follow points as they won't make any sense. + // Hide follow points as they won't make any sense. // Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart. - drawableRuleset.Playfield.DisplayJudgements.Value = false; (drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide(); } From 16190a4ed7efe012de82aa9cf2b25925556e4a3c Mon Sep 17 00:00:00 2001 From: DavidBeh <67109172+DavidBeh@users.noreply.github.com> Date: Wed, 24 Apr 2024 00:23:45 +0200 Subject: [PATCH 1602/2188] Made judgements follow DrawableOsuHitObjects. Enabled judgements for depth mod --- osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs | 3 --- .../Objects/Drawables/DrawableOsuJudgement.cs | 11 +++++++++++ 2 files changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs index 6d4a621f4d..306dcee839 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDepth.cs @@ -50,9 +50,6 @@ namespace osu.Game.Rulesets.Osu.Mods // Hide follow points as they won't make any sense. // Judgements can potentially be turned on in a future where they display at a position relative to their drawable counterpart. (drawableRuleset.Playfield as OsuPlayfield)?.FollowPoints.Hide(); - // Hide judgements as they don't move with the drawables after appearing, which does look bad. - // They would need to either move with them or disappear sooner. - drawableRuleset.Playfield.DisplayJudgements.Value = false; } private void applyTransform(DrawableHitObject drawable, ArmedState state) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index d0270c68f6..64bf25cceb 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -46,6 +46,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } } + + protected override void Update() + { + base.Update(); + if (JudgedObject is DrawableOsuHitObject osuObject && Parent != null && osuObject.HitObject != null) + { + Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!); + Scale = new Vector2(osuObject.HitObject.Scale); + } + } + protected override void ApplyHitAnimations() { bool hitLightingEnabled = config.Get(OsuSetting.HitLighting); From 16fdd4e08d81cfc00ddc1a6d370fdece195c3461 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 24 Apr 2024 09:01:31 +0800 Subject: [PATCH 1603/2188] Add ability to show beatmap source using skin editor's beatmap attribute text As per https://github.com/ppy/osu/discussions/27955. --- osu.Game/Localisation/EditorSetupStrings.cs | 32 +++++++++++++------ .../Components/BeatmapAttributeText.cs | 3 ++ 2 files changed, 26 insertions(+), 9 deletions(-) diff --git a/osu.Game/Localisation/EditorSetupStrings.cs b/osu.Game/Localisation/EditorSetupStrings.cs index eff6f9e6b8..350517734f 100644 --- a/osu.Game/Localisation/EditorSetupStrings.cs +++ b/osu.Game/Localisation/EditorSetupStrings.cs @@ -42,7 +42,8 @@ namespace osu.Game.Localisation /// /// "If enabled, an "Are you ready? 3, 2, 1, GO!" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so." /// - public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."); + public static LocalisableString CountdownDescription => new TranslatableString(getKey(@"countdown_description"), + @"If enabled, an ""Are you ready? 3, 2, 1, GO!"" countdown will be inserted at the beginning of the beatmap, assuming there is enough time to do so."); /// /// "Countdown speed" @@ -52,7 +53,8 @@ namespace osu.Game.Localisation /// /// "If the countdown sounds off-time, use this to make it appear one or more beats early." /// - public static LocalisableString CountdownOffsetDescription => new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early."); + public static LocalisableString CountdownOffsetDescription => + new TranslatableString(getKey(@"countdown_offset_description"), @"If the countdown sounds off-time, use this to make it appear one or more beats early."); /// /// "Countdown offset" @@ -67,7 +69,8 @@ namespace osu.Game.Localisation /// /// "Allows storyboards to use the full screen space, rather than be confined to a 4:3 area." /// - public static LocalisableString WidescreenSupportDescription => new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."); + public static LocalisableString WidescreenSupportDescription => + new TranslatableString(getKey(@"widescreen_support_description"), @"Allows storyboards to use the full screen space, rather than be confined to a 4:3 area."); /// /// "Epilepsy warning" @@ -77,7 +80,8 @@ namespace osu.Game.Localisation /// /// "Recommended if the storyboard or video contain scenes with rapidly flashing colours." /// - public static LocalisableString EpilepsyWarningDescription => new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours."); + public static LocalisableString EpilepsyWarningDescription => + new TranslatableString(getKey(@"epilepsy_warning_description"), @"Recommended if the storyboard or video contain scenes with rapidly flashing colours."); /// /// "Letterbox during breaks" @@ -87,7 +91,8 @@ namespace osu.Game.Localisation /// /// "Adds horizontal letterboxing to give a cinematic look during breaks." /// - public static LocalisableString LetterboxDuringBreaksDescription => new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks."); + public static LocalisableString LetterboxDuringBreaksDescription => + new TranslatableString(getKey(@"letterbox_during_breaks_description"), @"Adds horizontal letterboxing to give a cinematic look during breaks."); /// /// "Samples match playback rate" @@ -97,7 +102,8 @@ namespace osu.Game.Localisation /// /// "When enabled, all samples will speed up or slow down when rate-changing mods are enabled." /// - public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled."); + public static LocalisableString SamplesMatchPlaybackRateDescription => new TranslatableString(getKey(@"samples_match_playback_rate_description"), + @"When enabled, all samples will speed up or slow down when rate-changing mods are enabled."); /// /// "The size of all hit objects" @@ -117,7 +123,8 @@ namespace osu.Game.Localisation /// /// "The harshness of hit windows and difficulty of special objects (ie. spinners)" /// - public static LocalisableString OverallDifficultyDescription => new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)"); + public static LocalisableString OverallDifficultyDescription => + new TranslatableString(getKey(@"overall_difficulty_description"), @"The harshness of hit windows and difficulty of special objects (ie. spinners)"); /// /// "Tick Rate" @@ -127,7 +134,8 @@ namespace osu.Game.Localisation /// /// "Determines how many "ticks" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc." /// - public static LocalisableString TickRateDescription => new TranslatableString(getKey(@"tick_rate_description"), @"Determines how many ""ticks"" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc."); + public static LocalisableString TickRateDescription => new TranslatableString(getKey(@"tick_rate_description"), + @"Determines how many ""ticks"" are generated within long hit objects. A tick rate of 1 will generate ticks on each beat, 2 would be twice per beat, etc."); /// /// "Base Velocity" @@ -137,7 +145,8 @@ namespace osu.Game.Localisation /// /// "The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets." /// - public static LocalisableString BaseVelocityDescription => new TranslatableString(getKey(@"base_velocity_description"), @"The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets."); + public static LocalisableString BaseVelocityDescription => new TranslatableString(getKey(@"base_velocity_description"), + @"The base velocity of the beatmap, affecting things like slider velocity and scroll speed in some rulesets."); /// /// "Metadata" @@ -159,6 +168,11 @@ namespace osu.Game.Localisation /// public static LocalisableString Creator => new TranslatableString(getKey(@"creator"), @"Creator"); + /// + /// "Source" + /// + public static LocalisableString Source => new TranslatableString(getKey(@"source"), @"Source"); + /// /// "Difficulty Name" /// diff --git a/osu.Game/Skinning/Components/BeatmapAttributeText.cs b/osu.Game/Skinning/Components/BeatmapAttributeText.cs index 52c439a624..5c5e509fb2 100644 --- a/osu.Game/Skinning/Components/BeatmapAttributeText.cs +++ b/osu.Game/Skinning/Components/BeatmapAttributeText.cs @@ -48,6 +48,7 @@ namespace osu.Game.Skinning.Components [BeatmapAttribute.Artist] = EditorSetupStrings.Artist, [BeatmapAttribute.DifficultyName] = EditorSetupStrings.DifficultyHeader, [BeatmapAttribute.Creator] = EditorSetupStrings.Creator, + [BeatmapAttribute.Source] = EditorSetupStrings.Source, [BeatmapAttribute.Length] = ArtistStrings.TracklistLength.ToTitle(), [BeatmapAttribute.RankedStatus] = BeatmapDiscussionsStrings.IndexFormBeatmapsetStatusDefault, [BeatmapAttribute.BPM] = BeatmapsetsStrings.ShowStatsBpm, @@ -88,6 +89,7 @@ namespace osu.Game.Skinning.Components valueDictionary[BeatmapAttribute.Artist] = new RomanisableString(workingBeatmap.BeatmapInfo.Metadata.ArtistUnicode, workingBeatmap.BeatmapInfo.Metadata.Artist); valueDictionary[BeatmapAttribute.DifficultyName] = workingBeatmap.BeatmapInfo.DifficultyName; valueDictionary[BeatmapAttribute.Creator] = workingBeatmap.BeatmapInfo.Metadata.Author.Username; + valueDictionary[BeatmapAttribute.Source] = workingBeatmap.BeatmapInfo.Metadata.Source; valueDictionary[BeatmapAttribute.Length] = TimeSpan.FromMilliseconds(workingBeatmap.BeatmapInfo.Length).ToFormattedDuration(); valueDictionary[BeatmapAttribute.RankedStatus] = workingBeatmap.BeatmapInfo.Status.GetLocalisableDescription(); valueDictionary[BeatmapAttribute.BPM] = workingBeatmap.BeatmapInfo.BPM.ToLocalisableString(@"F2"); @@ -132,6 +134,7 @@ namespace osu.Game.Skinning.Components StarRating, Title, Artist, + Source, DifficultyName, Creator, Length, From f97c519451e0b17c95309f2d78bbddd30614e5c9 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 24 Apr 2024 00:19:10 -0700 Subject: [PATCH 1604/2188] Add chevron to distinguish all menus with submenus --- .../UserInterface/DrawableOsuMenuItem.cs | 23 +++++++++++++++++++ .../Edit/Components/Menus/EditorMenuBar.cs | 23 ------------------- 2 files changed, 23 insertions(+), 23 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs b/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs index 2f2cb7e5f8..06ef75cf58 100644 --- a/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/DrawableOsuMenuItem.cs @@ -3,6 +3,7 @@ #nullable disable +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -12,6 +13,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics.Sprites; +using osuTK; using osuTK.Graphics; namespace osu.Game.Graphics.UserInterface @@ -40,6 +42,27 @@ namespace osu.Game.Graphics.UserInterface AddInternal(hoverClickSounds = new HoverClickSounds()); updateTextColour(); + + bool hasSubmenu = Item.Items.Any(); + + // Only add right chevron if direction of menu items is vertical (i.e. width is relative size, see `DrawableMenuItem.SetFlowDirection()`). + if (hasSubmenu && RelativeSizeAxes == Axes.X) + { + AddInternal(new SpriteIcon + { + Margin = new MarginPadding(6), + Size = new Vector2(8), + Icon = FontAwesome.Solid.ChevronRight, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + }); + + text.Padding = new MarginPadding + { + // Add some padding for the chevron above. + Right = 5, + }; + } } protected override void LoadComplete() diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs index 152bcee214..c410c2519b 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs @@ -185,17 +185,6 @@ namespace osu.Game.Screens.Edit.Components.Menus { } - private bool hasSubmenu => Item.Items.Any(); - - protected override TextContainer CreateTextContainer() => base.CreateTextContainer().With(c => - { - c.Padding = new MarginPadding - { - // Add some padding for the chevron below. - Right = hasSubmenu ? 5 : 0, - }; - }); - [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider) { @@ -203,18 +192,6 @@ namespace osu.Game.Screens.Edit.Components.Menus BackgroundColourHover = colourProvider.Background1; Foreground.Padding = new MarginPadding { Vertical = 2 }; - - if (hasSubmenu) - { - AddInternal(new SpriteIcon - { - Margin = new MarginPadding(6), - Size = new Vector2(8), - Icon = FontAwesome.Solid.ChevronRight, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - }); - } } } } From 5f463b81a8ecc883ed8040cacf70139e11b042dd Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 24 Apr 2024 00:22:20 -0700 Subject: [PATCH 1605/2188] Remove hardcoded chevrons in test --- osu.Game.Tests/Visual/UserInterface/TestSceneContextMenu.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneContextMenu.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneContextMenu.cs index 7b80549854..2a2f267fc8 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneContextMenu.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneContextMenu.cs @@ -77,21 +77,21 @@ namespace osu.Game.Tests.Visual.UserInterface new OsuMenuItem(@"Some option"), new OsuMenuItem(@"Highlighted option", MenuItemType.Highlighted), new OsuMenuItem(@"Another option"), - new OsuMenuItem(@"Nested option >") + new OsuMenuItem(@"Nested option") { Items = new MenuItem[] { new OsuMenuItem(@"Sub-One"), new OsuMenuItem(@"Sub-Two"), new OsuMenuItem(@"Sub-Three"), - new OsuMenuItem(@"Sub-Nested option >") + new OsuMenuItem(@"Sub-Nested option") { Items = new MenuItem[] { new OsuMenuItem(@"Double Sub-One"), new OsuMenuItem(@"Double Sub-Two"), new OsuMenuItem(@"Double Sub-Three"), - new OsuMenuItem(@"Sub-Sub-Nested option >") + new OsuMenuItem(@"Sub-Sub-Nested option") { Items = new MenuItem[] { From 4f7c9f297068b5ec27aaa3d34e8176d6e0e7fe1a Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 24 Apr 2024 01:00:03 -0700 Subject: [PATCH 1606/2188] Remove unused using --- osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs index c410c2519b..0e125d0ec0 100644 --- a/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs +++ b/osu.Game/Screens/Edit/Components/Menus/EditorMenuBar.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; From 8c2a4eb78ab0b900f552f91641ba7b526d33443f Mon Sep 17 00:00:00 2001 From: DavidBeh <67109172+DavidBeh@users.noreply.github.com> Date: Wed, 24 Apr 2024 12:40:23 +0200 Subject: [PATCH 1607/2188] Fix formatting --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Slider.cs | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index 64bf25cceb..ffbf45291f 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -46,10 +46,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } } - protected override void Update() { base.Update(); + if (JudgedObject is DrawableOsuHitObject osuObject && Parent != null && osuObject.HitObject != null) { Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!); diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 5b52996e22..248f40208a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -24,7 +24,6 @@ namespace osu.Game.Rulesets.Osu.Objects { public class Slider : OsuHitObject, IHasPathWithRepeats, IHasSliderVelocity, IHasGenerateTicks { - public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity; [JsonIgnore] From 72726809cb6cdd53fb3f01d13b2438d323c47e72 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Wed, 24 Apr 2024 09:47:41 -0700 Subject: [PATCH 1608/2188] Ignore autogenerated .idea android file --- .gitignore | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/.gitignore b/.gitignore index 525b3418cd..11fee27f28 100644 --- a/.gitignore +++ b/.gitignore @@ -340,4 +340,5 @@ inspectcode # Fody (pulled in by Realm) - schema file FodyWeavers.xsd -.idea/.idea.osu.Desktop/.idea/misc.xml \ No newline at end of file +.idea/.idea.osu.Desktop/.idea/misc.xml +.idea/.idea.osu.Android/.idea/deploymentTargetDropDown.xml From 94275f148e4eb523fbf4247503c7e072f66ef780 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Apr 2024 09:01:47 +0200 Subject: [PATCH 1609/2188] Fix adding slider control points via context menu not undoing correctly Closes https://github.com/ppy/osu/issues/27985. --- .../Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 2da462caf4..49fdf12d60 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -403,7 +403,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders public override MenuItem[] ContextMenuItems => new MenuItem[] { - new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)), + new OsuMenuItem("Add control point", MenuItemType.Standard, () => + { + changeHandler?.BeginChange(); + addControlPoint(rightClickPosition); + changeHandler?.EndChange(); + }), new OsuMenuItem("Convert to stream", MenuItemType.Destructive, convertToStream), }; From da953b34a721540e266b33d495ce11525bf1c8fe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Apr 2024 09:52:26 +0200 Subject: [PATCH 1610/2188] Apply nullability annotations to `ResultsScreen` & inheritors --- .../Visual/Ranking/TestSceneResultsScreen.cs | 2 +- .../MultiplayerTeamResultsScreen.cs | 8 ++-- .../Spectate/MultiSpectatorResultsScreen.cs | 6 +-- .../Playlists/PlaylistsResultsScreen.cs | 35 +++++++--------- osu.Game/Screens/Ranking/ResultsScreen.cs | 42 +++++++++---------- osu.Game/Screens/Ranking/SoloResultsScreen.cs | 4 +- 6 files changed, 43 insertions(+), 54 deletions(-) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs index ffc5dbc8fb..fca1d0f82a 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneResultsScreen.cs @@ -424,7 +424,7 @@ namespace osu.Game.Tests.Visual.Ranking scores.Add(score); } - scoresCallback?.Invoke(scores); + scoresCallback.Invoke(scores); return null; } diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerTeamResultsScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerTeamResultsScreen.cs index a8c513603c..ab83860ba7 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerTeamResultsScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerTeamResultsScreen.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -28,8 +26,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer { private readonly SortedDictionary teamScores; - private Container winnerBackground; - private Drawable winnerText; + private Container winnerBackground = null!; + private Drawable winnerText = null!; public MultiplayerTeamResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, SortedDictionary teamScores) : base(score, roomId, playlistItem) @@ -41,7 +39,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer } [Resolved] - private OsuColour colours { get; set; } + private OsuColour colours { get; set; } = null!; [BackgroundDependencyLoader] private void load() diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorResultsScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorResultsScreen.cs index 2afc187e40..c240bbea0c 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorResultsScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorResultsScreen.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using osu.Game.Online.API; @@ -25,8 +23,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate Scheduler.AddDelayed(() => StatisticsPanel.ToggleVisibility(), 1000); } - protected override APIRequest FetchScores(Action> scoresCallback) => null; + protected override APIRequest? FetchScores(Action> scoresCallback) => null; - protected override APIRequest FetchNextPage(int direction, Action> scoresCallback) => null; + protected override APIRequest? FetchNextPage(int direction, Action> scoresCallback) => null; } } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs index add7aee8cd..fdb83b5ae8 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsResultsScreen.cs @@ -1,13 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -25,23 +22,23 @@ namespace osu.Game.Screens.OnlinePlay.Playlists private readonly long roomId; private readonly PlaylistItem playlistItem; - protected LoadingSpinner LeftSpinner { get; private set; } - protected LoadingSpinner CentreSpinner { get; private set; } - protected LoadingSpinner RightSpinner { get; private set; } + protected LoadingSpinner LeftSpinner { get; private set; } = null!; + protected LoadingSpinner CentreSpinner { get; private set; } = null!; + protected LoadingSpinner RightSpinner { get; private set; } = null!; - private MultiplayerScores higherScores; - private MultiplayerScores lowerScores; + private MultiplayerScores? higherScores; + private MultiplayerScores? lowerScores; [Resolved] - private IAPIProvider api { get; set; } + private IAPIProvider api { get; set; } = null!; [Resolved] - private ScoreManager scoreManager { get; set; } + private ScoreManager scoreManager { get; set; } = null!; [Resolved] - private RulesetStore rulesets { get; set; } + private RulesetStore rulesets { get; set; } = null!; - public PlaylistsResultsScreen([CanBeNull] ScoreInfo score, long roomId, PlaylistItem playlistItem) + public PlaylistsResultsScreen(ScoreInfo? score, long roomId, PlaylistItem playlistItem) : base(score) { this.roomId = roomId; @@ -123,11 +120,11 @@ namespace osu.Game.Screens.OnlinePlay.Playlists return userScoreReq; } - protected override APIRequest FetchNextPage(int direction, Action> scoresCallback) + protected override APIRequest? FetchNextPage(int direction, Action> scoresCallback) { Debug.Assert(direction == 1 || direction == -1); - MultiplayerScores pivot = direction == -1 ? higherScores : lowerScores; + MultiplayerScores? pivot = direction == -1 ? higherScores : lowerScores; if (pivot?.Cursor == null) return null; @@ -147,7 +144,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists /// The callback to perform with the resulting scores. /// An optional score pivot to retrieve scores around. Can be null to retrieve scores from the highest score. /// The indexing . - private APIRequest createIndexRequest(Action> scoresCallback, [CanBeNull] MultiplayerScores pivot = null) + private APIRequest createIndexRequest(Action> scoresCallback, MultiplayerScores? pivot = null) { var indexReq = pivot != null ? new IndexPlaylistScoresRequest(roomId, playlistItem.ID, pivot.Cursor, pivot.Params) @@ -180,7 +177,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists /// The callback to invoke with the final s. /// The s that were retrieved from s. /// An optional pivot around which the scores were retrieved. - private void performSuccessCallback([NotNull] Action> callback, [NotNull] List scores, [CanBeNull] MultiplayerScores pivot = null) => Schedule(() => + private void performSuccessCallback(Action> callback, List scores, MultiplayerScores? pivot = null) => Schedule(() => { var scoreInfos = scores.Select(s => s.CreateScoreInfo(scoreManager, rulesets, playlistItem, Beatmap.Value.BeatmapInfo)).OrderByTotalScore().ToArray(); @@ -201,7 +198,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists hideLoadingSpinners(pivot); }); - private void hideLoadingSpinners([CanBeNull] MultiplayerScores pivot = null) + private void hideLoadingSpinners(MultiplayerScores? pivot = null) { CentreSpinner.Hide(); @@ -217,7 +214,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists /// The to set positions on. /// The pivot. /// The amount to increment the pivot position by for each in . - private void setPositions([NotNull] MultiplayerScores scores, [CanBeNull] MultiplayerScores pivot, int increment) + private void setPositions(MultiplayerScores scores, MultiplayerScores? pivot, int increment) => setPositions(scores, pivot?.Scores[^1].Position ?? 0, increment); /// @@ -226,7 +223,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists /// The to set positions on. /// The pivot position. /// The amount to increment the pivot position by for each in . - private void setPositions([NotNull] MultiplayerScores scores, int pivotPosition, int increment) + private void setPositions(MultiplayerScores scores, int pivotPosition, int increment) { foreach (var s in scores.Scores) { diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index ebb0530046..1c3518909d 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -1,12 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; @@ -45,25 +42,24 @@ namespace osu.Game.Screens.Ranking protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.UserTriggered; - public readonly Bindable SelectedScore = new Bindable(); + public readonly Bindable SelectedScore = new Bindable(); - [CanBeNull] - public readonly ScoreInfo Score; + public readonly ScoreInfo? Score; - protected ScorePanelList ScorePanelList { get; private set; } + protected ScorePanelList ScorePanelList { get; private set; } = null!; - protected VerticalScrollContainer VerticalScrollContent { get; private set; } - - [Resolved(CanBeNull = true)] - private Player player { get; set; } + protected VerticalScrollContainer VerticalScrollContent { get; private set; } = null!; [Resolved] - private IAPIProvider api { get; set; } + private Player? player { get; set; } - protected StatisticsPanel StatisticsPanel { get; private set; } + [Resolved] + private IAPIProvider api { get; set; } = null!; - private Drawable bottomPanel; - private Container detachedPanelContainer; + protected StatisticsPanel StatisticsPanel { get; private set; } = null!; + + private Drawable bottomPanel = null!; + private Container detachedPanelContainer = null!; private bool lastFetchCompleted; @@ -84,9 +80,9 @@ namespace osu.Game.Screens.Ranking /// public bool ShowUserStatistics { get; init; } - private Sample popInSample; + private Sample? popInSample; - protected ResultsScreen([CanBeNull] ScoreInfo score) + protected ResultsScreen(ScoreInfo? score) { Score = score; @@ -182,11 +178,11 @@ namespace osu.Game.Screens.Ranking Scheduler.AddDelayed(() => OverlayActivationMode.Value = OverlayActivation.All, shouldFlair ? AccuracyCircle.TOTAL_DURATION + 1000 : 0); } - if (AllowWatchingReplay) + if (SelectedScore.Value != null && AllowWatchingReplay) { buttons.Add(new ReplayDownloadButton(SelectedScore.Value) { - Score = { BindTarget = SelectedScore }, + Score = { BindTarget = SelectedScore! }, Width = 300 }); } @@ -225,7 +221,7 @@ namespace osu.Game.Screens.Ranking if (lastFetchCompleted) { - APIRequest nextPageRequest = null; + APIRequest? nextPageRequest = null; if (ScorePanelList.IsScrolledToStart) nextPageRequest = FetchNextPage(-1, fetchScoresCallback); @@ -245,7 +241,7 @@ namespace osu.Game.Screens.Ranking /// /// A callback which should be called when fetching is completed. Scheduling is not required. /// An responsible for the fetch operation. This will be queued and performed automatically. - protected virtual APIRequest FetchScores(Action> scoresCallback) => null; + protected virtual APIRequest? FetchScores(Action> scoresCallback) => null; /// /// Performs a fetch of the next page of scores. This is invoked every frame until a non-null is returned. @@ -253,7 +249,7 @@ namespace osu.Game.Screens.Ranking /// The fetch direction. -1 to fetch scores greater than the current start of the list, and 1 to fetch scores lower than the current end of the list. /// A callback which should be called when fetching is completed. Scheduling is not required. /// An responsible for the fetch operation. This will be queued and performed automatically. - protected virtual APIRequest FetchNextPage(int direction, Action> scoresCallback) => null; + protected virtual APIRequest? FetchNextPage(int direction, Action> scoresCallback) => null; /// /// Creates the to be used to display extended information about scores. @@ -327,7 +323,7 @@ namespace osu.Game.Screens.Ranking panel.Alpha = 0; } - private ScorePanel detachedPanel; + private ScorePanel? detachedPanel; private void onStatisticsStateChanged(ValueChangedEvent state) { diff --git a/osu.Game/Screens/Ranking/SoloResultsScreen.cs b/osu.Game/Screens/Ranking/SoloResultsScreen.cs index ee0251b5ac..33b4bf976b 100644 --- a/osu.Game/Screens/Ranking/SoloResultsScreen.cs +++ b/osu.Game/Screens/Ranking/SoloResultsScreen.cs @@ -27,7 +27,7 @@ namespace osu.Game.Screens.Ranking { } - protected override APIRequest? FetchScores(Action>? scoresCallback) + protected override APIRequest? FetchScores(Action> scoresCallback) { Debug.Assert(Score != null); @@ -35,7 +35,7 @@ namespace osu.Game.Screens.Ranking return null; getScoreRequest = new GetScoresRequest(Score.BeatmapInfo, Score.Ruleset); - getScoreRequest.Success += r => scoresCallback?.Invoke(r.Scores.Where(s => !s.MatchesOnlineID(Score)).Select(s => s.ToScoreInfo(rulesets, Beatmap.Value.BeatmapInfo))); + getScoreRequest.Success += r => scoresCallback.Invoke(r.Scores.Where(s => !s.MatchesOnlineID(Score)).Select(s => s.ToScoreInfo(rulesets, Beatmap.Value.BeatmapInfo))); return getScoreRequest; } From 9e919b784d99e80371bcdab948eeb80346b4892a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Apr 2024 11:19:29 +0200 Subject: [PATCH 1611/2188] Add test case covering ignoring non-basic results --- .../Ranking/TestSceneHitEventTimingDistributionGraph.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs index 325a535731..3e38b66029 100644 --- a/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs +++ b/osu.Game.Tests/Visual/Ranking/TestSceneHitEventTimingDistributionGraph.cs @@ -82,6 +82,14 @@ namespace osu.Game.Tests.Visual.Ranking }).ToList()); } + [Test] + public void TestNonBasicHitResultsAreIgnored() + { + createTest(CreateDistributedHitEvents(0, 50) + .Select(h => new HitEvent(h.TimeOffset, 1.0, h.TimeOffset > 0 ? HitResult.Ok : HitResult.LargeTickHit, placeholder_object, placeholder_object, null)) + .ToList()); + } + [Test] public void TestMultipleWindowsOfHitResult() { From b250a924b19687d626737c78dffbd6e692859d92 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Apr 2024 11:20:07 +0200 Subject: [PATCH 1612/2188] Do not show non-basic results in timing distribution graph Closes https://github.com/ppy/osu/issues/24274. Bit of an ad-hoc resolution but maybe fine? This basically proposes to bypass the problem described in the issue by just not showing tick hits at all on the distribution graph. --- .../Ranking/Statistics/HitEventTimingDistributionGraph.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 1260ec2339..47807a8346 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -59,7 +59,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// The s to display the timing distribution of. public HitEventTimingDistributionGraph(IReadOnlyList hitEvents) { - this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit()).ToList(); + this.hitEvents = hitEvents.Where(e => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsBasic() && e.Result.IsHit()).ToList(); bins = Enumerable.Range(0, total_timing_distribution_bins).Select(_ => new Dictionary()).ToArray>(); } From d2e9c33b6a34442a0b3e1bead88eac96d20c53e9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Apr 2024 12:49:25 +0200 Subject: [PATCH 1613/2188] Add failing test case --- .../Editing/TestSceneDifficultyDelete.cs | 44 +++++++++++++++++++ 1 file changed, 44 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs b/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs index 12e00c4485..0f99270a9b 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs @@ -12,6 +12,7 @@ using osu.Game.Beatmaps; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Edit; using osu.Game.Storyboards; using osu.Game.Tests.Beatmaps.IO; using osuTK.Input; @@ -83,6 +84,49 @@ namespace osu.Game.Tests.Visual.Editing } } + [Test] + public void TestDeleteDifficultyWithPendingChanges() + { + Guid deletedDifficultyID = Guid.Empty; + int countBeforeDeletion = 0; + string beatmapSetHashBefore = string.Empty; + + AddUntilStep("wait for editor to load", () => Editor?.ReadyForUse == true); + + AddStep("store selected difficulty", () => + { + deletedDifficultyID = EditorBeatmap.BeatmapInfo.ID; + countBeforeDeletion = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count; + beatmapSetHashBefore = Beatmap.Value.BeatmapSetInfo.Hash; + }); + + AddStep("make change to difficulty", () => + { + EditorBeatmap.BeginChange(); + EditorBeatmap.BeatmapInfo.DifficultyName = "changin' things"; + EditorBeatmap.EndChange(); + }); + + AddStep("click File", () => this.ChildrenOfType().First().TriggerClick()); + + AddStep("click delete", () => getDeleteMenuItem().TriggerClick()); + AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog != null); + AddAssert("dialog is deletion confirmation dialog", () => DialogOverlay.CurrentDialog, Is.InstanceOf); + AddStep("confirm", () => InputManager.Key(Key.Number1)); + + AddUntilStep("no next dialog", () => DialogOverlay.CurrentDialog == null); + AddUntilStep("switched to different difficulty", + () => this.ChildrenOfType().SingleOrDefault() != null && EditorBeatmap.BeatmapInfo.ID != deletedDifficultyID); + + AddAssert($"difficulty is unattached from set", + () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Select(b => b.ID), () => Does.Not.Contain(deletedDifficultyID)); + AddAssert("beatmap set difficulty count decreased by one", + () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Count, () => Is.EqualTo(countBeforeDeletion - 1)); + AddAssert("set hash changed", () => Beatmap.Value.BeatmapSetInfo.Hash, () => Is.Not.EqualTo(beatmapSetHashBefore)); + AddAssert($"difficulty is deleted from realm", + () => Realm.Run(r => r.Find(deletedDifficultyID)), () => Is.Null); + } + private DrawableOsuMenuItem getDeleteMenuItem() => this.ChildrenOfType() .Single(item => item.ChildrenOfType().Any(text => text.Text.ToString().StartsWith("Delete", StringComparison.Ordinal))); } From 19d006d8182812710bffd94d26a4fb2512c101cd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Apr 2024 12:51:30 +0200 Subject: [PATCH 1614/2188] Fix deleting modified difficulty via editor leaving user in broken state Closes https://github.com/ppy/osu/issues/22783. If the difficulty being edited has unsaved changes, the editor exit flow would prompt for save *after* the deletion method has run. This is undesirable from a UX standpoint, and also leaves the user in a broken state. Thus, just fake an update of the last saved hash of the beatmap to fool the editor into thinking that it's not dirty, so that the exit flow will not show a save dialog. --- osu.Game/Screens/Edit/Editor.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 37f4b4f5be..980c613311 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -1088,6 +1088,13 @@ namespace osu.Game.Screens.Edit var difficultiesBeforeDeletion = groupedOrderedBeatmaps.SelectMany(g => g).ToList(); + // if the difficulty being currently deleted has unsaved changes, + // the editor exit flow would prompt for save *after* this method has done its thing. + // this is generally undesirable and also ends up leaving the user in a broken state. + // therefore, just update the last saved hash to make the exit flow think the deleted beatmap is not dirty, + // so that it will not show the save dialog on exit. + updateLastSavedHash(); + beatmapManager.DeleteDifficultyImmediately(difficultyToDelete); int deletedIndex = difficultiesBeforeDeletion.IndexOf(difficultyToDelete); From c1107d2797ae807d33cdefff3edd54459781919d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 25 Apr 2024 14:31:13 +0200 Subject: [PATCH 1615/2188] Fully refetch working beatmap when entering editor Closes https://github.com/ppy/osu/issues/21794. I'm not actually super sure as to what the exact mode of failure is here, but it's 99% to do with working beatmap cache invalidation. Likely this can be even considered as another case of https://github.com/ppy/osu/issues/21357, but because this is a one-liner "fix," I'm PRing it anyways. The issue is confusing to understand when working with the swap scenario given in the issue, but it's a little easier to understand when performing the following: 1. Have a beatmap set with 2 difficulties. Let's call them "A" and "B". 2. From song select, without ever exiting to main menu, edit "A". Change the difficulty name to "AA". Save and exit back to song select; do not exit out to main menu. 3. From song select, edit "B". Change the difficulty name to "BB". Save and exit back to song select. 4. The difficulty names will be "A" and "BB". Basically what I *think* is causing this, is the fact that even though editor invalidates the working beatmap by refetching it afresh on exit, song select is blissfully unaware of this, and continues working with its own `BeatmapInfo` instances which have backlinks to `BeatmapSetInfo`. When editing the first of the two difficulties and then the second, the editing of the first one only invalidates the first one rather than the entire set, and the second difficulty continues to have a stale reference to the first one via the beatmap set, and as such ends up overwriting the changes from the first save when passed into the editor and modified again. --- osu.Game/Screens/Select/SongSelect.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 15469fad5b..16879d0cf0 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -425,7 +425,7 @@ namespace osu.Game.Screens.Select if (!AllowEditing) throw new InvalidOperationException($"Attempted to edit when {nameof(AllowEditing)} is disabled"); - Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo ?? beatmapInfoNoDebounce); + Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo ?? beatmapInfoNoDebounce, true); this.Push(new EditorLoader()); } From 1756da0dda45363e89c9e3aaf3a70fb32356977d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Apr 2024 21:14:09 +0800 Subject: [PATCH 1616/2188] Fix redundant string interpolations --- osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs b/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs index 0f99270a9b..d4bd77642c 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneDifficultyDelete.cs @@ -118,12 +118,12 @@ namespace osu.Game.Tests.Visual.Editing AddUntilStep("switched to different difficulty", () => this.ChildrenOfType().SingleOrDefault() != null && EditorBeatmap.BeatmapInfo.ID != deletedDifficultyID); - AddAssert($"difficulty is unattached from set", + AddAssert("difficulty is unattached from set", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Select(b => b.ID), () => Does.Not.Contain(deletedDifficultyID)); AddAssert("beatmap set difficulty count decreased by one", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Count, () => Is.EqualTo(countBeforeDeletion - 1)); AddAssert("set hash changed", () => Beatmap.Value.BeatmapSetInfo.Hash, () => Is.Not.EqualTo(beatmapSetHashBefore)); - AddAssert($"difficulty is deleted from realm", + AddAssert("difficulty is deleted from realm", () => Realm.Run(r => r.Find(deletedDifficultyID)), () => Is.Null); } From 387fcb87819f15dbaa4c8d10423ea0d6bd01b6db Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 25 Apr 2024 21:31:36 +0800 Subject: [PATCH 1617/2188] Add a brief inline comment to make sure we don't undo the fix --- osu.Game/Screens/Select/SongSelect.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 16879d0cf0..6225534e95 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -425,6 +425,7 @@ namespace osu.Game.Screens.Select if (!AllowEditing) throw new InvalidOperationException($"Attempted to edit when {nameof(AllowEditing)} is disabled"); + // Forced refetch is important here to guarantee correct invalidation across all difficulties. Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmapInfo ?? beatmapInfoNoDebounce, true); this.Push(new EditorLoader()); } From e0e790fa9412368ff7b414791348476f05e28f2f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Apr 2024 14:44:44 +0800 Subject: [PATCH 1618/2188] Fix a couple of xmldoc typos --- osu.Game/OsuGameBase.cs | 2 +- .../OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index fb7a238c46..0122afb239 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -94,7 +94,7 @@ namespace osu.Game public const int SAMPLE_DEBOUNCE_TIME = 20; /// - /// The maximum volume at which audio tracks should playback. This can be set lower than 1 to create some head-room for sound effects. + /// The maximum volume at which audio tracks should play back at. This can be set lower than 1 to create some head-room for sound effects. /// private const double global_track_volume_adjust = 0.8; diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index fd61b60fe4..5ff52be8bc 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -130,7 +130,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate } /// - /// Updates the catchup states of all player clocks clocks. + /// Updates the catchup states of all player clocks. /// private void updatePlayerCatchup() { From 21d65568651a2760891dd3b2c5c6d55c1c99a688 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Apr 2024 15:29:59 +0800 Subject: [PATCH 1619/2188] Remove managed clocks from `SpectatorSyncManager` on gameplay completion / abort --- .../Multiplayer/Spectate/MultiSpectatorScreen.cs | 13 +++++++++++-- .../Multiplayer/Spectate/SpectatorSyncManager.cs | 1 + osu.Game/Screens/Spectate/SpectatorScreen.cs | 7 +++++++ 3 files changed, 19 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs index e2159f0e3b..cb00763e6b 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/MultiSpectatorScreen.cs @@ -244,10 +244,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate playerArea.LoadScore(spectatorGameplayState.Score); }); - protected override void FailGameplay(int userId) + protected override void FailGameplay(int userId) => Schedule(() => { // We probably want to visualise this in the future. - } + + var instance = instances.Single(i => i.UserId == userId); + syncManager.RemoveManagedClock(instance.SpectatorPlayerClock); + }); + + protected override void PassGameplay(int userId) => Schedule(() => + { + var instance = instances.Single(i => i.UserId == userId); + syncManager.RemoveManagedClock(instance.SpectatorPlayerClock); + }); protected override void QuitGameplay(int userId) => Schedule(() => { diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index 5ff52be8bc..9eb448d9d0 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -76,6 +76,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate public void RemoveManagedClock(SpectatorPlayerClock clock) { playerClocks.Remove(clock); + Logger.Log($"Removing managed clock from {nameof(SpectatorSyncManager)} ({playerClocks.Count} remain)"); clock.IsRunning = false; } diff --git a/osu.Game/Screens/Spectate/SpectatorScreen.cs b/osu.Game/Screens/Spectate/SpectatorScreen.cs index c4aef3c878..ddc638b7c5 100644 --- a/osu.Game/Screens/Spectate/SpectatorScreen.cs +++ b/osu.Game/Screens/Spectate/SpectatorScreen.cs @@ -135,6 +135,7 @@ namespace osu.Game.Screens.Spectate case SpectatedUserState.Passed: markReceivedAllFrames(userId); + PassGameplay(userId); break; case SpectatedUserState.Failed: @@ -233,6 +234,12 @@ namespace osu.Game.Screens.Spectate /// The gameplay state. protected abstract void StartGameplay(int userId, SpectatorGameplayState spectatorGameplayState); + /// + /// Fired when a user passes gameplay. + /// + /// The user which passed. + protected virtual void PassGameplay(int userId) { } + /// /// Quits gameplay for a user. /// Thread safety is not guaranteed – should be scheduled as required. From fb2d28f7e03aba53ae905b906fcea30da9a9c4ad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 26 Apr 2024 15:30:26 +0800 Subject: [PATCH 1620/2188] Fix audio being paused in a spectator session when all players finish playing --- .../OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs index 9eb448d9d0..1638102089 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/SpectatorSyncManager.cs @@ -177,7 +177,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate /// private void updateMasterState() { - MasterClockState newState = playerClocks.Any(s => !s.IsCatchingUp) ? MasterClockState.Synchronised : MasterClockState.TooFarAhead; + // Clocks are removed as players complete the beatmap. + // Once there are no clocks we want to make sure the track plays out to the end. + MasterClockState newState = playerClocks.Count == 0 || playerClocks.Any(s => !s.IsCatchingUp) ? MasterClockState.Synchronised : MasterClockState.TooFarAhead; if (masterState == newState) return; From 694e3900dbd849bf5638efc8e8dbeec9cf57faf0 Mon Sep 17 00:00:00 2001 From: Taevas <67872932+TTTaevas@users.noreply.github.com> Date: Sat, 27 Apr 2024 23:43:27 +0200 Subject: [PATCH 1621/2188] Add missing space in setup wizard --- osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs index b19a9c6c99..983cb0bbb4 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenImportFromStable.cs @@ -128,6 +128,7 @@ namespace osu.Game.Overlays.FirstRunSetup if (available) { copyInformation.Text = FirstRunOverlayImportFromStableScreenStrings.DataMigrationNoExtraSpace; + copyInformation.AddText(@" "); // just to ensure correct spacing copyInformation.AddLink(FirstRunOverlayImportFromStableScreenStrings.LearnAboutHardLinks, LinkAction.OpenWiki, @"Client/Release_stream/Lazer/File_storage#via-hard-links"); } else if (!RuntimeInfo.IsDesktop) From 48c608e0169a1f9280f75fb3bdc0eadaa3466976 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 18 Mar 2024 12:22:23 -0700 Subject: [PATCH 1622/2188] Make player width a const --- osu.Game/Overlays/NowPlayingOverlay.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index ab99370603..1145ebaa2f 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -33,6 +33,7 @@ namespace osu.Game.Overlays public LocalisableString Title => NowPlayingStrings.HeaderTitle; public LocalisableString Description => NowPlayingStrings.HeaderDescription; + private const float player_width = 400; private const float player_height = 130; private const float transition_length = 800; private const float progress_height = 10; @@ -70,7 +71,7 @@ namespace osu.Game.Overlays public NowPlayingOverlay() { - Width = 400; + Width = player_width; Margin = new MarginPadding(margin); } @@ -319,15 +320,15 @@ namespace osu.Game.Overlays switch (direction) { case TrackChangeDirection.Next: - newBackground.Position = new Vector2(400, 0); + newBackground.Position = new Vector2(player_width, 0); newBackground.MoveToX(0, 500, Easing.OutCubic); - background.MoveToX(-400, 500, Easing.OutCubic); + background.MoveToX(-player_width, 500, Easing.OutCubic); break; case TrackChangeDirection.Prev: - newBackground.Position = new Vector2(-400, 0); + newBackground.Position = new Vector2(-player_width, 0); newBackground.MoveToX(0, 500, Easing.OutCubic); - background.MoveToX(400, 500, Easing.OutCubic); + background.MoveToX(player_width, 500, Easing.OutCubic); break; } From d4951a093fd9746c1ac885a8af13874dfc5390a8 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Mon, 18 Mar 2024 12:24:02 -0700 Subject: [PATCH 1623/2188] Scroll now playing overlay text when overflowing --- .../TestSceneNowPlayingOverlay.cs | 20 +++- osu.Game/Overlays/NowPlayingOverlay.cs | 100 +++++++++++++++++- 2 files changed, 115 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs index d07b90025f..40e0d9250d 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs @@ -6,6 +6,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Rulesets.Osu; @@ -22,8 +23,6 @@ namespace osu.Game.Tests.Visual.UserInterface [BackgroundDependencyLoader] private void load() { - Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); - nowPlayingOverlay = new NowPlayingOverlay { Origin = Anchor.Centre, @@ -37,9 +36,26 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestShowHideDisable() { + AddStep(@"set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo)); AddStep(@"show", () => nowPlayingOverlay.Show()); AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state); AddStep(@"hide", () => nowPlayingOverlay.Hide()); } + + [Test] + public void TestLongMetadata() + { + AddStep(@"set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap + { + Metadata = + { + Artist = "very very very very very very very very very very very long artist", + ArtistUnicode = "very very very very very very very very very very very long artist", + Title = "very very very very very very very very very very very long title", + TitleUnicode = "very very very very very very very very very very very long title", + } + })); + AddStep(@"show", () => nowPlayingOverlay.Show()); + } } } diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 1145ebaa2f..be405257ca 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -6,6 +6,7 @@ using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -48,7 +49,7 @@ namespace osu.Game.Overlays private IconButton nextButton = null!; private IconButton playlistButton = null!; - private SpriteText title = null!, artist = null!; + private ScrollingTextContainer title = null!, artist = null!; private PlaylistOverlay? playlist; @@ -102,7 +103,7 @@ namespace osu.Game.Overlays Children = new[] { background = Empty(), - title = new OsuSpriteText + title = new ScrollingTextContainer { Origin = Anchor.BottomCentre, Anchor = Anchor.TopCentre, @@ -111,7 +112,7 @@ namespace osu.Game.Overlays Colour = Color4.White, Text = @"Nothing to play", }, - artist = new OsuSpriteText + artist = new ScrollingTextContainer { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, @@ -470,5 +471,98 @@ namespace osu.Game.Overlays base.OnHoverLost(e); } } + + private partial class ScrollingTextContainer : CompositeDrawable + { + private const float initial_move_delay = 1000; + private const float pixels_per_second = 50; + + private LocalisableString text; + private OsuSpriteText mainSpriteText = null!; + private OsuSpriteText fillerSpriteText = null!; + + public LocalisableString Text + { + get => text; + set + { + text = value; + Schedule(updateText); + } + } + + public FontUsage Font + { + set => + Schedule(() => + { + mainSpriteText.Font = value; + fillerSpriteText.Font = value; + + updateText(); + }); + } + + public ScrollingTextContainer() + { + AutoSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = new[] + { + mainSpriteText = new OsuSpriteText { Padding = new MarginPadding { Horizontal = margin } }, + fillerSpriteText = new OsuSpriteText { Padding = new MarginPadding { Horizontal = margin }, Alpha = 0 }, + } + }; + } + + private void updateText() + { + mainSpriteText.Text = text; + fillerSpriteText.Alpha = 0; + + ClearTransforms(); + X = 0; + + float textOverflowWidth = mainSpriteText.Width - player_width; + + if (textOverflowWidth > 0) + { + fillerSpriteText.Alpha = 1; + fillerSpriteText.Text = text; + + float initialX; + float targetX; + + if (Anchor.HasFlagFast(Anchor.x0)) + { + initialX = 0; + targetX = -mainSpriteText.Width; + } + else if (Anchor.HasFlagFast(Anchor.x1)) + { + initialX = (textOverflowWidth + mainSpriteText.Width) / 2; + targetX = (textOverflowWidth - mainSpriteText.Width) / 2; + } + else // Anchor.x2 + { + initialX = textOverflowWidth + mainSpriteText.Width; + targetX = textOverflowWidth; + } + + this.MoveToX(initialX) + .Delay(initial_move_delay) + .MoveToX(targetX, mainSpriteText.Width * 1000 / pixels_per_second) + .Loop(); + } + } + } } } From b262497083ccef7d72b9c838d37bf13706ee4faf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 28 Apr 2024 19:07:39 +0800 Subject: [PATCH 1624/2188] Check realm file can be written to before attempting further initialisation Rather than creating a "corrupt" realm file in such cases, the game will now refuse to start. This behaviour is usually what we want. In most cases a second click on the game will start it successfully (the previous instance's file handles are still doing stuff, or windows defender is being silly). Closes https://github.com/ppy/osu/issues/28018. --- osu.Game/Database/RealmAccess.cs | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 167d170c81..4bc7ec4979 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -300,6 +300,21 @@ namespace osu.Game.Database private Realm prepareFirstRealmAccess() { + // Before attempting to initialise realm, make sure the realm file isn't locked and has correct permissions. + // + // This is to avoid failures like: + // Realms.Exceptions.RealmException: SetEndOfFile() failed: unknown error (1224) + // + // which can occur due to file handles still being open by a previous instance. + if (storage.Exists(Filename)) + { + // If this fails we allow it to block game startup. + // It's better than any alternative we can offer. + using (var _ = storage.GetStream(Filename, FileAccess.ReadWrite)) + { + } + } + string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}"; // Attempt to recover a newer database version if available. @@ -321,7 +336,7 @@ namespace osu.Game.Database { Logger.Error(e, "Your local database is too new to work with this version of osu!. Please close osu! and install the latest release to recover your data."); - // If a newer version database already exists, don't backup again. We can presume that the first backup is the one we care about. + // If a newer version database already exists, don't create another backup. We can presume that the first backup is the one we care about. if (!storage.Exists(newerVersionFilename)) createBackup(newerVersionFilename); } From a4bc5a8fc9059e2f13d736965e8cc52eff95f7ea Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Apr 2024 10:35:37 +0800 Subject: [PATCH 1625/2188] Use helper method for backup retry attempts --- osu.Game/Database/RealmAccess.cs | 32 +++++++++----------------------- 1 file changed, 9 insertions(+), 23 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 4bc7ec4979..b5faa898e7 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -35,6 +35,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; using osu.Game.Skinning; +using osu.Game.Utils; using osuTK.Input; using Realms; using Realms.Exceptions; @@ -1157,33 +1158,18 @@ namespace osu.Game.Database { Logger.Log($"Creating full realm database backup at {backupFilename}", LoggingTarget.Database); - int attempts = 10; - - while (true) + FileUtils.AttemptOperation(() => { - try + using (var source = storage.GetStream(Filename, mode: FileMode.Open)) { - using (var source = storage.GetStream(Filename, mode: FileMode.Open)) - { - // source may not exist. - if (source == null) - return; + // source may not exist. + if (source == null) + return; - using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew)) - source.CopyTo(destination); - } - - return; + using (var destination = storage.GetStream(backupFilename, FileAccess.Write, FileMode.CreateNew)) + source.CopyTo(destination); } - catch (IOException) - { - if (attempts-- <= 0) - throw; - - // file may be locked during use. - Thread.Sleep(500); - } - } + }, 20); } /// From 4c4621eb58c8bd23744bb03970c07cfdf841ee0a Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 28 Apr 2024 23:12:48 -0700 Subject: [PATCH 1626/2188] Fix compile errors --- osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 7 ------- 1 file changed, 7 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 4e20b7f8f5..d71ce2bdf9 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -346,7 +346,6 @@ namespace osu.Game.Online.Leaderboards RelativeSizeAxes = Axes.Both, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - Masking = true, SpawnRatio = 2, Velocity = 0.7f, Colour = ColourInfo.GradientHorizontal(backgroundColour.Opacity(0), OsuColour.ForRank(score.Rank).Darken(0.2f)), @@ -521,15 +520,9 @@ namespace osu.Game.Online.Leaderboards avatar.FadeOut(transition_duration, Easing.OutQuint).MoveToX(-avatar.DrawWidth, transition_duration, Easing.OutQuint); if (centreContent.DrawWidth >= username_min_width) - { usernameAndFlagContainer.FadeIn(transition_duration, Easing.OutQuint).MoveToX(0, transition_duration, Easing.OutQuint); - innerAvatar.ShowUsernameTooltip = false; - } else - { usernameAndFlagContainer.FadeOut(transition_duration, Easing.OutQuint).MoveToX(usernameAndFlagContainer.DrawWidth, transition_duration, Easing.OutQuint); - innerAvatar.ShowUsernameTooltip = true; - } if (centreContent.DrawWidth >= height + statisticsContainer.DrawWidth + username_min_width) statisticsContainer.FadeIn(transition_duration, Easing.OutQuint).MoveToX(0, transition_duration, Easing.OutQuint); From 32df6991ad238df5a82aaa6a0e4d27dcd6b028bd Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 28 Apr 2024 23:12:55 -0700 Subject: [PATCH 1627/2188] Remove dark border and update cover gradient --- .../Online/Leaderboards/LeaderboardScoreV2.cs | 195 ++++++++---------- 1 file changed, 87 insertions(+), 108 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index d71ce2bdf9..80bf251631 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -66,7 +66,6 @@ namespace osu.Game.Online.Leaderboards private Colour4 foregroundColour; private Colour4 backgroundColour; - private Colour4 shadowColour; private ColourInfo totalScoreBackgroundGradient; private static readonly Vector2 shear = new Vector2(0.15f, 0); @@ -127,7 +126,6 @@ namespace osu.Game.Online.Leaderboards foregroundColour = isPersonalBest ? colourProvider.Background1 : colourProvider.Background5; backgroundColour = isPersonalBest ? colourProvider.Background2 : colourProvider.Background4; - shadowColour = isPersonalBest ? colourProvider.Background3 : colourProvider.Background6; totalScoreBackgroundGradient = ColourInfo.GradientHorizontal(backgroundColour.Opacity(0), backgroundColour); statisticsLabels = GetStatistics(score).Select(s => new ScoreComponentLabel(s, score) @@ -184,129 +182,110 @@ namespace osu.Game.Online.Leaderboards RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - new Box + foreground = new Box { RelativeSizeAxes = Axes.Both, - Colour = shadowColour, + Colour = foregroundColour }, - new Container + new UserCoverBackground { RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Right = 5 }, - Child = new Container + User = score.User, + Shear = -shear, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Colour = ColourInfo.GradientHorizontal(Colour4.White.Opacity(0.5f), Colour4.FromHex(@"222A27").Opacity(1)), + }, + new GridContainer + { + RelativeSizeAxes = Axes.Both, + ColumnDimensions = new[] { - Masking = true, - CornerRadius = corner_radius, - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + new Dimension(GridSizeMode.AutoSize), + }, + Content = new[] + { + new Drawable[] { - foreground = new Box + new Container { - RelativeSizeAxes = Axes.Both, - Colour = foregroundColour - }, - new UserCoverBackground - { - RelativeSizeAxes = Axes.Both, - User = score.User, - Shear = -shear, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, - Colour = ColourInfo.GradientHorizontal(Colour4.White.Opacity(0.5f), Colour4.White.Opacity(0)), - }, - new GridContainer - { - RelativeSizeAxes = Axes.Both, - ColumnDimensions = new[] - { - new Dimension(GridSizeMode.AutoSize), - new Dimension(), - new Dimension(GridSizeMode.AutoSize), - }, - Content = new[] - { - new Drawable[] + AutoSizeAxes = Axes.Both, + Child = avatar = new MaskedWrapper( + innerAvatar = new ClickableAvatar(user) { - new Container + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(1.1f), + Shear = -shear, + RelativeSizeAxes = Axes.Both, + }) + { + RelativeSizeAxes = Axes.None, + Size = new Vector2(height) + }, + }, + usernameAndFlagContainer = new FillFlowContainer + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Padding = new MarginPadding { Horizontal = corner_radius }, + Children = new Drawable[] + { + flagBadgeAndDateContainer = new FillFlowContainer + { + Shear = -shear, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5), + AutoSizeAxes = Axes.Both, + Masking = true, + Children = new Drawable[] { - AutoSizeAxes = Axes.Both, - Child = avatar = new MaskedWrapper( - innerAvatar = new ClickableAvatar(user) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(1.1f), - Shear = -shear, - RelativeSizeAxes = Axes.Both, - }) + new UpdateableFlag(user.CountryCode) { - RelativeSizeAxes = Axes.None, - Size = new Vector2(height) + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Size = new Vector2(24, 16), }, - }, - usernameAndFlagContainer = new FillFlowContainer - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Padding = new MarginPadding { Horizontal = corner_radius }, - Children = new Drawable[] + new DateLabel(score.Date) { - flagBadgeAndDateContainer = new FillFlowContainer - { - Shear = -shear, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5), - AutoSizeAxes = Axes.Both, - Masking = true, - Children = new Drawable[] - { - new UpdateableFlag(user.CountryCode) - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Size = new Vector2(24, 16), - }, - new DateLabel(score.Date) - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - UseFullGlyphHeight = false, - } - } - }, - nameLabel = new TruncatingSpriteText - { - RelativeSizeAxes = Axes.X, - Shear = -shear, - Text = user.Username, - Font = OsuFont.GetFont(size: 24, weight: FontWeight.SemiBold) - } - } - }, - new Container - { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Child = statisticsContainer = new FillFlowContainer - { - Name = @"Statistics container", - Padding = new MarginPadding { Right = 40 }, - Spacing = new Vector2(25), - Shear = -shear, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Children = statisticsLabels, - Alpha = 0, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + UseFullGlyphHeight = false, } } + }, + nameLabel = new TruncatingSpriteText + { + RelativeSizeAxes = Axes.X, + Shear = -shear, + Text = user.Username, + Font = OsuFont.GetFont(size: 24, weight: FontWeight.SemiBold) } } + }, + new Container + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Child = statisticsContainer = new FillFlowContainer + { + Name = @"Statistics container", + Padding = new MarginPadding { Right = 40 }, + Spacing = new Vector2(25), + Shear = -shear, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Children = statisticsLabels, + Alpha = 0, + } } } }, From 1c1ee22aa70cfa3e92786fba7a208f2af08a2e69 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Apr 2024 10:36:49 +0800 Subject: [PATCH 1628/2188] Add retry attempts to hopefully fix windows tests runs --- osu.Game/Database/RealmAccess.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index b5faa898e7..31ae22178f 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -311,9 +311,12 @@ namespace osu.Game.Database { // If this fails we allow it to block game startup. // It's better than any alternative we can offer. - using (var _ = storage.GetStream(Filename, FileAccess.ReadWrite)) + FileUtils.AttemptOperation(() => { - } + using (var _ = storage.GetStream(Filename, FileAccess.ReadWrite)) + { + } + }); } string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}"; From a3d239c11aa85215b3565171de2b580b8b1c8411 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Apr 2024 18:48:07 +0800 Subject: [PATCH 1629/2188] Remove unused method --- osu.Game/Database/RealmArchiveModelImporter.cs | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/osu.Game/Database/RealmArchiveModelImporter.cs b/osu.Game/Database/RealmArchiveModelImporter.cs index bc4954c6ea..0014e246dc 100644 --- a/osu.Game/Database/RealmArchiveModelImporter.cs +++ b/osu.Game/Database/RealmArchiveModelImporter.cs @@ -449,16 +449,6 @@ namespace osu.Game.Database return reader.Name.ComputeSHA2Hash(); } - /// - /// Create all required s for the provided archive, adding them to the global file store. - /// - private List createFileInfos(ArchiveReader reader, RealmFileStore files, Realm realm) - { - var fileInfos = new List(); - - return fileInfos; - } - private IEnumerable<(string original, string shortened)> getShortenedFilenames(ArchiveReader reader) { string prefix = reader.Filenames.GetCommonPrefix(); From 45c2327509911032984c863acb912406c44075fa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Apr 2024 13:00:22 +0200 Subject: [PATCH 1630/2188] Apply adjustments after framework-side `FriendlyGameName` changes --- osu.Desktop/Program.cs | 6 +++++- osu.Game/OsuGameBase.cs | 12 +++++++----- 2 files changed, 12 insertions(+), 6 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 29b05a402f..d8364fc6e6 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -107,7 +107,11 @@ namespace osu.Desktop } } - using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions { IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null })) + using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions + { + IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null, + FriendlyGameName = OsuGameBase.GAME_NAME, + })) { if (!host.IsPrimaryInstance) { diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 0122afb239..5533ee8337 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -75,6 +75,12 @@ namespace osu.Game { public static readonly string[] VIDEO_EXTENSIONS = { ".mp4", ".mov", ".avi", ".flv", ".mpg", ".wmv", ".m4v" }; +#if DEBUG + public const string GAME_NAME = "osu! (development)"; +#else + public const string GAME_NAME = "osu!"; +#endif + public const string OSU_PROTOCOL = "osu://"; public const string CLIENT_STREAM_NAME = @"lazer"; @@ -241,11 +247,7 @@ namespace osu.Game public OsuGameBase() { - Name = @"osu!"; - -#if DEBUG - Name += " (development)"; -#endif + Name = GAME_NAME; allowableExceptions = UnhandledExceptionsBeforeCrash; } From 9fc56f1cc7e916a7c41f7073be25b47642860df3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Apr 2024 13:07:36 +0200 Subject: [PATCH 1631/2188] Apply adjustments after migration of android to SDL3 --- osu.Android/AndroidJoystickSettings.cs | 76 -------------------- osu.Android/AndroidMouseSettings.cs | 97 -------------------------- osu.Android/OsuGameAndroid.cs | 22 ------ 3 files changed, 195 deletions(-) delete mode 100644 osu.Android/AndroidJoystickSettings.cs delete mode 100644 osu.Android/AndroidMouseSettings.cs diff --git a/osu.Android/AndroidJoystickSettings.cs b/osu.Android/AndroidJoystickSettings.cs deleted file mode 100644 index bf69461f0d..0000000000 --- a/osu.Android/AndroidJoystickSettings.cs +++ /dev/null @@ -1,76 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Android.Input; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Localisation; -using osu.Game.Localisation; -using osu.Game.Overlays.Settings; - -namespace osu.Android -{ - public partial class AndroidJoystickSettings : SettingsSubsection - { - protected override LocalisableString Header => JoystickSettingsStrings.JoystickGamepad; - - private readonly AndroidJoystickHandler joystickHandler; - - private readonly Bindable enabled = new BindableBool(true); - - private SettingsSlider deadzoneSlider = null!; - - private Bindable handlerDeadzone = null!; - - private Bindable localDeadzone = null!; - - public AndroidJoystickSettings(AndroidJoystickHandler joystickHandler) - { - this.joystickHandler = joystickHandler; - } - - [BackgroundDependencyLoader] - private void load() - { - // use local bindable to avoid changing enabled state of game host's bindable. - handlerDeadzone = joystickHandler.DeadzoneThreshold.GetBoundCopy(); - localDeadzone = handlerDeadzone.GetUnboundCopy(); - - Children = new Drawable[] - { - new SettingsCheckbox - { - LabelText = CommonStrings.Enabled, - Current = enabled - }, - deadzoneSlider = new SettingsSlider - { - LabelText = JoystickSettingsStrings.DeadzoneThreshold, - KeyboardStep = 0.01f, - DisplayAsPercentage = true, - Current = localDeadzone, - }, - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - enabled.BindTo(joystickHandler.Enabled); - enabled.BindValueChanged(e => deadzoneSlider.Current.Disabled = !e.NewValue, true); - - handlerDeadzone.BindValueChanged(val => - { - bool disabled = localDeadzone.Disabled; - - localDeadzone.Disabled = false; - localDeadzone.Value = val.NewValue; - localDeadzone.Disabled = disabled; - }, true); - - localDeadzone.BindValueChanged(val => handlerDeadzone.Value = val.NewValue); - } - } -} diff --git a/osu.Android/AndroidMouseSettings.cs b/osu.Android/AndroidMouseSettings.cs deleted file mode 100644 index fd01b11164..0000000000 --- a/osu.Android/AndroidMouseSettings.cs +++ /dev/null @@ -1,97 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using Android.OS; -using osu.Framework.Allocation; -using osu.Framework.Android.Input; -using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Localisation; -using osu.Game.Configuration; -using osu.Game.Localisation; -using osu.Game.Overlays.Settings; -using osu.Game.Overlays.Settings.Sections.Input; - -namespace osu.Android -{ - public partial class AndroidMouseSettings : SettingsSubsection - { - private readonly AndroidMouseHandler mouseHandler; - - protected override LocalisableString Header => MouseSettingsStrings.Mouse; - - private Bindable handlerSensitivity = null!; - - private Bindable localSensitivity = null!; - - private Bindable relativeMode = null!; - - public AndroidMouseSettings(AndroidMouseHandler mouseHandler) - { - this.mouseHandler = mouseHandler; - } - - [BackgroundDependencyLoader] - private void load(OsuConfigManager osuConfig) - { - // use local bindable to avoid changing enabled state of game host's bindable. - handlerSensitivity = mouseHandler.Sensitivity.GetBoundCopy(); - localSensitivity = handlerSensitivity.GetUnboundCopy(); - - relativeMode = mouseHandler.UseRelativeMode.GetBoundCopy(); - - // High precision/pointer capture is only available on Android 8.0 and up - if (Build.VERSION.SdkInt >= BuildVersionCodes.O) - { - AddRange(new Drawable[] - { - new SettingsCheckbox - { - LabelText = MouseSettingsStrings.HighPrecisionMouse, - TooltipText = MouseSettingsStrings.HighPrecisionMouseTooltip, - Current = relativeMode, - Keywords = new[] { @"raw", @"input", @"relative", @"cursor", @"captured", @"pointer" }, - }, - new MouseSettings.SensitivitySetting - { - LabelText = MouseSettingsStrings.CursorSensitivity, - Current = localSensitivity, - }, - }); - } - - AddRange(new Drawable[] - { - new SettingsCheckbox - { - LabelText = MouseSettingsStrings.DisableMouseWheelVolumeAdjust, - TooltipText = MouseSettingsStrings.DisableMouseWheelVolumeAdjustTooltip, - Current = osuConfig.GetBindable(OsuSetting.MouseDisableWheel), - }, - new SettingsCheckbox - { - LabelText = MouseSettingsStrings.DisableClicksDuringGameplay, - Current = osuConfig.GetBindable(OsuSetting.MouseDisableButtons), - }, - }); - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - relativeMode.BindValueChanged(relative => localSensitivity.Disabled = !relative.NewValue, true); - - handlerSensitivity.BindValueChanged(val => - { - bool disabled = localSensitivity.Disabled; - - localSensitivity.Disabled = false; - localSensitivity.Value = val.NewValue; - localSensitivity.Disabled = disabled; - }, true); - - localSensitivity.BindValueChanged(val => handlerSensitivity.Value = val.NewValue); - } - } -} diff --git a/osu.Android/OsuGameAndroid.cs b/osu.Android/OsuGameAndroid.cs index 52cfb67f42..a235913ef3 100644 --- a/osu.Android/OsuGameAndroid.cs +++ b/osu.Android/OsuGameAndroid.cs @@ -5,13 +5,9 @@ using System; using Android.App; using Microsoft.Maui.Devices; using osu.Framework.Allocation; -using osu.Framework.Android.Input; using osu.Framework.Extensions.ObjectExtensions; -using osu.Framework.Input.Handlers; using osu.Framework.Platform; using osu.Game; -using osu.Game.Overlays.Settings; -using osu.Game.Overlays.Settings.Sections.Input; using osu.Game.Updater; using osu.Game.Utils; @@ -88,24 +84,6 @@ namespace osu.Android protected override BatteryInfo CreateBatteryInfo() => new AndroidBatteryInfo(); - public override SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler) - { - switch (handler) - { - case AndroidMouseHandler mh: - return new AndroidMouseSettings(mh); - - case AndroidJoystickHandler jh: - return new AndroidJoystickSettings(jh); - - case AndroidTouchHandler th: - return new TouchSettings(th); - - default: - return base.CreateSettingsSubsectionFor(handler); - } - } - private class AndroidBatteryInfo : BatteryInfo { public override double? ChargeLevel => Battery.ChargeLevel; From fa3aeca09d8656ec76ae9e0401047b4f5f15646a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Apr 2024 14:06:02 +0200 Subject: [PATCH 1632/2188] Add failing test for skins not saving on change --- .../TestSceneSkinEditorNavigation.cs | 25 +++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs index 9c180d43da..38fb2846aa 100644 --- a/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs +++ b/osu.Game.Tests/Visual/Navigation/TestSceneSkinEditorNavigation.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -321,6 +322,30 @@ namespace osu.Game.Tests.Visual.Navigation AddUntilStep("nested input disabled", () => ((Player)Game.ScreenStack.CurrentScreen).ChildrenOfType().All(manager => !manager.UseParentInput)); } + [Test] + public void TestSkinSavesOnChange() + { + advanceToSongSelect(); + openSkinEditor(); + + Guid editedSkinId = Guid.Empty; + AddStep("save skin id", () => editedSkinId = Game.Dependencies.Get().CurrentSkinInfo.Value.ID); + AddStep("add skinnable component", () => + { + skinEditor.ChildrenOfType().First().TriggerClick(); + }); + + AddStep("change to triangles skin", () => Game.Dependencies.Get().SetSkinFromConfiguration(SkinInfo.TRIANGLES_SKIN.ToString())); + AddUntilStep("components loaded", () => Game.ChildrenOfType().All(c => c.ComponentsLoaded)); + // sort of implicitly relies on song select not being skinnable. + // TODO: revisit if the above ever changes + AddUntilStep("skin changed", () => !skinEditor.ChildrenOfType().Any()); + + AddStep("change back to modified skin", () => Game.Dependencies.Get().SetSkinFromConfiguration(editedSkinId.ToString())); + AddUntilStep("components loaded", () => Game.ChildrenOfType().All(c => c.ComponentsLoaded)); + AddUntilStep("changes saved", () => skinEditor.ChildrenOfType().Any()); + } + private void advanceToSongSelect() { PushAndConfirm(() => songSelect = new TestPlaySongSelect()); From f78abf801c2f2d9af66bc6baa71c0a0c6ec52406 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 29 Apr 2024 14:06:23 +0200 Subject: [PATCH 1633/2188] Autosave edited skin on change --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index bc929177d1..690c6b35e3 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -255,8 +255,11 @@ namespace osu.Game.Overlays.SkinEditor // schedule ensures this only happens when the skin editor is visible. // also avoid some weird endless recursion / bindable feedback loop (something to do with tracking skins across three different bindable types). // probably something which will be factored out in a future database refactor so not too concerning for now. - currentSkin.BindValueChanged(_ => + currentSkin.BindValueChanged(val => { + if (val.OldValue != null && hasBegunMutating) + save(val.OldValue); + hasBegunMutating = false; Scheduler.AddOnce(skinChanged); }, true); @@ -537,7 +540,9 @@ namespace osu.Game.Overlays.SkinEditor protected void Redo() => changeHandler?.RestoreState(1); - public void Save(bool userTriggered = true) + public void Save(bool userTriggered = true) => save(currentSkin.Value); + + private void save(Skin skin, bool userTriggered = true) { if (!hasBegunMutating) return; @@ -551,11 +556,11 @@ namespace osu.Game.Overlays.SkinEditor return; foreach (var t in targetContainers) - currentSkin.Value.UpdateDrawableTarget(t); + skin.UpdateDrawableTarget(t); // In the case the save was user triggered, always show the save message to make them feel confident. - if (skins.Save(skins.CurrentSkin.Value) || userTriggered) - onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, currentSkin.Value.SkinInfo.ToString() ?? "Unknown")); + if (skins.Save(skin) || userTriggered) + onScreenDisplay?.Display(new SkinEditorToast(ToastStrings.SkinSaved, skin.SkinInfo.ToString() ?? "Unknown")); } protected override bool OnHover(HoverEvent e) => true; From 85c085e5879d59fea0533c78261bf8b111d878c3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Apr 2024 23:22:25 +0800 Subject: [PATCH 1634/2188] Reduce startup volume Constant complaints about startup volume mean we should reduce it further and let users adjust as they see fit. --- osu.Game/OsuGame.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 98533a5c82..7c89314014 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -841,7 +841,10 @@ namespace osu.Game { // General expectation that osu! starts in fullscreen by default (also gives the most predictable performance). // However, macOS is bound to have issues when using exclusive fullscreen as it takes full control away from OS, therefore borderless is default there. - { FrameworkSetting.WindowMode, RuntimeInfo.OS == RuntimeInfo.Platform.macOS ? WindowMode.Borderless : WindowMode.Fullscreen } + { FrameworkSetting.WindowMode, RuntimeInfo.OS == RuntimeInfo.Platform.macOS ? WindowMode.Borderless : WindowMode.Fullscreen }, + { FrameworkSetting.VolumeUniversal, 0.6 }, + { FrameworkSetting.VolumeMusic, 0.6 }, + { FrameworkSetting.VolumeEffect, 0.6 }, }; } From fd3f4a9e7b30560c6270845af4a77ae1ed8073ec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Apr 2024 22:26:44 +0800 Subject: [PATCH 1635/2188] Preserve storyboard events when saving a beatmap in the editor Until we have full encoding support for storyboards, this stop-gap measure ensures that storyboards don't just disappear from existence. --- .../Beatmaps/Formats/LegacyBeatmapEncoderTest.cs | 15 +++++++++++++++ osu.Game/Beatmaps/Beatmap.cs | 2 ++ osu.Game/Beatmaps/BeatmapConverter.cs | 1 + osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 14 ++++++++++++++ osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs | 3 +++ osu.Game/Beatmaps/IBeatmap.cs | 6 ++++++ .../Rulesets/Difficulty/DifficultyCalculator.cs | 2 ++ osu.Game/Screens/Edit/EditorBeatmap.cs | 2 ++ osu.Game/Tests/Beatmaps/TestBeatmap.cs | 1 + 9 files changed, 46 insertions(+) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs index e847b61fbe..ef30f020ce 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs @@ -37,6 +37,21 @@ namespace osu.Game.Tests.Beatmaps.Formats private static IEnumerable allBeatmaps = beatmaps_resource_store.GetAvailableResources().Where(res => res.EndsWith(".osu", StringComparison.Ordinal)); + [Test] + public void TestUnsupportedStoryboardEvents() + { + const string name = "Resources/storyboard_only_video.osu"; + + var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name); + var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name); + + Assert.That(decoded.beatmap.UnhandledEventLines.Count, Is.EqualTo(1)); + Assert.That(decoded.beatmap.UnhandledEventLines.Single(), Is.EqualTo("Video,0,\"video.avi\"")); + + Assert.That(decodedAfterEncode.beatmap.UnhandledEventLines.Count, Is.EqualTo(1)); + Assert.That(decodedAfterEncode.beatmap.UnhandledEventLines.Single(), Is.EqualTo("Video,0,\"video.avi\"")); + } + [TestCaseSource(nameof(allBeatmaps))] public void TestEncodeDecodeStability(string name) { diff --git a/osu.Game/Beatmaps/Beatmap.cs b/osu.Game/Beatmaps/Beatmap.cs index 6db9febf36..ae77e4adcf 100644 --- a/osu.Game/Beatmaps/Beatmap.cs +++ b/osu.Game/Beatmaps/Beatmap.cs @@ -63,6 +63,8 @@ namespace osu.Game.Beatmaps public List Breaks { get; set; } = new List(); + public List UnhandledEventLines { get; set; } = new List(); + [JsonIgnore] public double TotalBreakTime => Breaks.Sum(b => b.Duration); diff --git a/osu.Game/Beatmaps/BeatmapConverter.cs b/osu.Game/Beatmaps/BeatmapConverter.cs index c7c244bf0e..b68c80d4b3 100644 --- a/osu.Game/Beatmaps/BeatmapConverter.cs +++ b/osu.Game/Beatmaps/BeatmapConverter.cs @@ -66,6 +66,7 @@ namespace osu.Game.Beatmaps beatmap.ControlPointInfo = original.ControlPointInfo; beatmap.HitObjects = convertHitObjects(original.HitObjects, original, cancellationToken).OrderBy(s => s.StartTime).ToList(); beatmap.Breaks = original.Breaks; + beatmap.UnhandledEventLines = original.UnhandledEventLines; return beatmap; } diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 386dada328..7407c3590f 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -420,6 +420,10 @@ namespace osu.Game.Beatmaps.Formats if (!Enum.TryParse(split[0], out LegacyEventType type)) throw new InvalidDataException($@"Unknown event type: {split[0]}"); + // Until we have full storyboard encoder coverage, let's track any lines which aren't handled + // and store them to a temporary location such that they aren't lost on editor save / export. + bool lineSupportedByEncoder = false; + switch (type) { case LegacyEventType.Sprite: @@ -427,7 +431,11 @@ namespace osu.Game.Beatmaps.Formats // In some older beatmaps, it is not present and replaced by a storyboard-level background instead. // Allow the first sprite (by file order) to act as the background in such cases. if (string.IsNullOrEmpty(beatmap.BeatmapInfo.Metadata.BackgroundFile)) + { beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[3]); + lineSupportedByEncoder = true; + } + break; case LegacyEventType.Video: @@ -439,12 +447,14 @@ namespace osu.Game.Beatmaps.Formats if (!OsuGameBase.VIDEO_EXTENSIONS.Contains(Path.GetExtension(filename).ToLowerInvariant())) { beatmap.BeatmapInfo.Metadata.BackgroundFile = filename; + lineSupportedByEncoder = true; } break; case LegacyEventType.Background: beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[2]); + lineSupportedByEncoder = true; break; case LegacyEventType.Break: @@ -452,8 +462,12 @@ namespace osu.Game.Beatmaps.Formats double end = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2]))); beatmap.Breaks.Add(new BreakPeriod(start, end)); + lineSupportedByEncoder = true; break; } + + if (!lineSupportedByEncoder) + beatmap.UnhandledEventLines.Add(line); } private void handleTimingPoint(string line) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs index 290d29090a..186b565c39 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs @@ -156,6 +156,9 @@ namespace osu.Game.Beatmaps.Formats foreach (var b in beatmap.Breaks) writer.WriteLine(FormattableString.Invariant($"{(int)LegacyEventType.Break},{b.StartTime},{b.EndTime}")); + + foreach (string l in beatmap.UnhandledEventLines) + writer.WriteLine(l); } private void handleControlPoints(TextWriter writer) diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index 6fe494ca0f..5cc38e5b84 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -42,6 +42,12 @@ namespace osu.Game.Beatmaps /// List Breaks { get; } + /// + /// All lines from the [Events] section which aren't handled in the encoding process yet. + /// These lines shoule be written out to the beatmap file on save or export. + /// + List UnhandledEventLines { get; } + /// /// Total amount of break time in the beatmap. /// diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 1599dff8d9..d37cfc28b9 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -330,6 +330,8 @@ namespace osu.Game.Rulesets.Difficulty } public List Breaks => baseBeatmap.Breaks; + public List UnhandledEventLines => baseBeatmap.UnhandledEventLines; + public double TotalBreakTime => baseBeatmap.TotalBreakTime; public IEnumerable GetStatistics() => baseBeatmap.GetStatistics(); public double GetMostCommonBeatLength() => baseBeatmap.GetMostCommonBeatLength(); diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index dc1fda13f4..7a3ea474fb 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -174,6 +174,8 @@ namespace osu.Game.Screens.Edit public List Breaks => PlayableBeatmap.Breaks; + public List UnhandledEventLines => PlayableBeatmap.UnhandledEventLines; + public double TotalBreakTime => PlayableBeatmap.TotalBreakTime; public IReadOnlyList HitObjects => PlayableBeatmap.HitObjects; diff --git a/osu.Game/Tests/Beatmaps/TestBeatmap.cs b/osu.Game/Tests/Beatmaps/TestBeatmap.cs index ff670e1232..de7bcfcfaa 100644 --- a/osu.Game/Tests/Beatmaps/TestBeatmap.cs +++ b/osu.Game/Tests/Beatmaps/TestBeatmap.cs @@ -27,6 +27,7 @@ namespace osu.Game.Tests.Beatmaps BeatmapInfo = baseBeatmap.BeatmapInfo; ControlPointInfo = baseBeatmap.ControlPointInfo; Breaks = baseBeatmap.Breaks; + UnhandledEventLines = baseBeatmap.UnhandledEventLines; if (withHitObjects) HitObjects = baseBeatmap.HitObjects; From 19897c4c074fbca635b9bdbee66f4fb6e368a126 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 00:50:40 +0800 Subject: [PATCH 1636/2188] Add testing for actual presence of video after encode-decode --- .../Beatmaps/Formats/LegacyBeatmapEncoderTest.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs index ef30f020ce..b931896898 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapEncoderTest.cs @@ -25,6 +25,7 @@ using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Taiko; using osu.Game.Skinning; +using osu.Game.Storyboards; using osu.Game.Tests.Resources; using osuTK; @@ -43,13 +44,14 @@ namespace osu.Game.Tests.Beatmaps.Formats const string name = "Resources/storyboard_only_video.osu"; var decoded = decodeFromLegacy(beatmaps_resource_store.GetStream(name), name); - var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded), name); - Assert.That(decoded.beatmap.UnhandledEventLines.Count, Is.EqualTo(1)); Assert.That(decoded.beatmap.UnhandledEventLines.Single(), Is.EqualTo("Video,0,\"video.avi\"")); - Assert.That(decodedAfterEncode.beatmap.UnhandledEventLines.Count, Is.EqualTo(1)); - Assert.That(decodedAfterEncode.beatmap.UnhandledEventLines.Single(), Is.EqualTo("Video,0,\"video.avi\"")); + var memoryStream = encodeToLegacy(decoded); + + var storyboard = new LegacyStoryboardDecoder().Decode(new LineBufferedReader(memoryStream)); + StoryboardLayer video = storyboard.Layers.Single(l => l.Name == "Video"); + Assert.That(video.Elements.Count, Is.EqualTo(1)); } [TestCaseSource(nameof(allBeatmaps))] From b455e793dd7f3e3d8a75c57d3304e326ad75ab32 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 01:14:58 +0800 Subject: [PATCH 1637/2188] Add test coverage of reading japanese file from stable export --- .../Resources/Archives/japanese-filename.osz | Bin 0 -> 816 bytes .../Skins/TestSceneBeatmapSkinResources.cs | 9 +++++++++ 2 files changed, 9 insertions(+) create mode 100644 osu.Game.Tests/Resources/Archives/japanese-filename.osz diff --git a/osu.Game.Tests/Resources/Archives/japanese-filename.osz b/osu.Game.Tests/Resources/Archives/japanese-filename.osz new file mode 100644 index 0000000000000000000000000000000000000000..4825c88179bb6d351f8766c4b4a17d89a50a0af5 GIT binary patch literal 816 zcmWIWW@Zs#U|`^2h!mU`q3R&=>KG#fg9S4KgE~+&v8W`oxI{r$p(L{;CsjeCAhn>N zQd1#1B{MB8Gr2UUq%u}7zqqtE$Twfgk!SDvE&mhyz6c0KtqLn{p1`k?5n%4SG|X~_ zq;qWB%&F-L3-|Av$Ji9IP_8Vz?)6l9$IN{%u3jy@@gwDM_XQ!-4SBL=Gq(H^vf-L= zV2#=f&b>E1+utqUHH)o#=}nekr+MwyH_96w(h~b(9of?+SUZ{N{WHcJVor1JMF{!y z^l7MlV4E$*^K)rOxocg=1h*|qB_gzEzU@0{_Qm~*-SyCKZ%#b!7r1tG&6n9pOx&FF zjOWU{nsUGW!EE)(YvndDstaBXusi-?MzPEKRKCI$(K)wcV{H}Px#FUubWY^N2(96i zHe2D!GA;1E@A`$Z{a>y|D@afIk(6KbB}~WceY!H+r+CGM|1_$OxQWe6pYkGc_WKup ztdcTYblDB|_o?b4qr)&hc$rPbw$9 zS+L$&g2#wlFe7?$5&$@yl&)v2%MRPC{zeJOZuv_kp3n)O!39UpCeI%+XL{y*z` zsQUWj2j9i-(+qxFe|N_7X(!)n+McOjta beatmap = importBeatmapFromArchives(@"japanese-filename.osz")); + AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null); + } + [Test] public void TestRetrieveOggAudio() { From 97da47f69ca90fe35dad7914b04e97c7363e7df4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 01:27:45 +0800 Subject: [PATCH 1638/2188] Add test coverage of reading japanese filename after exporting --- .../Skins/TestSceneBeatmapSkinResources.cs | 22 +++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs b/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs index b566e892cd..e0922c52f7 100644 --- a/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs +++ b/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.IO; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Audio.Track; @@ -12,6 +13,7 @@ using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Tests.Resources; using osu.Game.Tests.Visual; +using MemoryStream = System.IO.MemoryStream; namespace osu.Game.Tests.Skins { @@ -25,9 +27,23 @@ namespace osu.Game.Tests.Skins public void TestRetrieveJapaneseFilename() { IWorkingBeatmap beatmap = null!; + MemoryStream outStream = null!; + // Ensure importer encoding is correct AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"japanese-filename.osz")); AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null); + + // Ensure exporter encoding is correct (round trip) + AddStep("export", () => + { + outStream = new MemoryStream(); + + new LegacyBeatmapExporter(LocalStorage) + .ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, outStream, null); + }); + + AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(outStream)); + AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null); } [Test] @@ -54,6 +70,12 @@ namespace osu.Game.Tests.Skins AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"spinner-osu")) != null); } + private IWorkingBeatmap importBeatmapFromStream(Stream stream) + { + var imported = beatmaps.Import(new ImportTask(stream, "filename.osz")).GetResultSafely(); + return imported.AsNonNull().PerformRead(s => beatmaps.GetWorkingBeatmap(s.Beatmaps[0])); + } + private IWorkingBeatmap importBeatmapFromArchives(string filename) { var imported = beatmaps.Import(new ImportTask(TestResources.OpenResource($@"Archives/{filename}"), filename)).GetResultSafely(); From c8f7f2215b4c9b3bcb5df8fdc46b7f906890dd2c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 29 Apr 2024 18:49:17 +0800 Subject: [PATCH 1639/2188] Force encoding to Shift-JIS for archive filenames MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit After way too much time investigating this, the encoding situation is not great right now. - Stable sets the "default code page" to be used for encoding filenames to Shift-JIS (932): https://github.com/peppy/osu-stable-reference/blob/c29ebd7fc52113013fb4ac2db230699d81e1fe2c/osu!/GameBase.cs#L3099 - Lazer does nothing (therefore using UTF-8). When importing to lazer, stable files are assumed to be UTF-8. This means that the linked beatmaps don't work correctly. Forcing lazer to decompress *and* compress using Shift-JIS will fix this. Here's a rough idea of how things look for japanese character filenames in current `master`: | | stable | lazer | |--------|--------|--------| | export encoding | shift-jis | utf8 | | utf8 [bit flag](https://superuser.com/a/1507988) set | ❌ | ❌ | | import stable export osz | ✅ | ❌ | | import lazer export osz | ❌ | ✅ | | windows unzip | ❌ | ❌ | | macos unzip | ✅ | ✅ | and after this change | | stable | lazer | |--------|--------|--------| | export encoding | shift-jis | shift-jis | | utf8 [bit flag](https://superuser.com/a/1507988) set | ❌ | ❌ | | import stable export osz | ✅ | ✅ | | import lazer export osz | ✅ | ✅ | | windows unzip | ❌ | ❌ | | macos unzip | ✅ | ✅ | A future endeavour to improve compatibility would be to look at setting the utf8 flag in lazer, switching the default to utf8, and ensuring the stable supports this flag (I don't believe it does right now). --- osu.Game/Database/LegacyArchiveExporter.cs | 6 +++++- osu.Game/IO/Archives/ZipArchiveReader.cs | 24 +++++++++++++++++++++- 2 files changed, 28 insertions(+), 2 deletions(-) diff --git a/osu.Game/Database/LegacyArchiveExporter.cs b/osu.Game/Database/LegacyArchiveExporter.cs index 9805207591..1d9d252220 100644 --- a/osu.Game/Database/LegacyArchiveExporter.cs +++ b/osu.Game/Database/LegacyArchiveExporter.cs @@ -7,6 +7,7 @@ using System.Threading; using osu.Framework.Logging; using osu.Framework.Platform; using osu.Game.Extensions; +using osu.Game.IO.Archives; using osu.Game.Overlays.Notifications; using Realms; using SharpCompress.Common; @@ -29,7 +30,10 @@ namespace osu.Game.Database public override void ExportToStream(TModel model, Stream outputStream, ProgressNotification? notification, CancellationToken cancellationToken = default) { - using (var writer = new ZipWriter(outputStream, new ZipWriterOptions(CompressionType.Deflate))) + using (var writer = new ZipWriter(outputStream, new ZipWriterOptions(CompressionType.Deflate) + { + ArchiveEncoding = ZipArchiveReader.DEFAULT_ENCODING + })) { int i = 0; int fileCount = model.Files.Count(); diff --git a/osu.Game/IO/Archives/ZipArchiveReader.cs b/osu.Game/IO/Archives/ZipArchiveReader.cs index cc5c65d184..6bb2a314e7 100644 --- a/osu.Game/IO/Archives/ZipArchiveReader.cs +++ b/osu.Game/IO/Archives/ZipArchiveReader.cs @@ -7,23 +7,45 @@ using System.Buffers; using System.Collections.Generic; using System.IO; using System.Linq; +using System.Text; using Microsoft.Toolkit.HighPerformance; using osu.Framework.IO.Stores; using SharpCompress.Archives.Zip; +using SharpCompress.Common; +using SharpCompress.Readers; using SixLabors.ImageSharp.Memory; namespace osu.Game.IO.Archives { public sealed class ZipArchiveReader : ArchiveReader { + /// + /// Archives created by osu!stable still write out as Shift-JIS. + /// We want to force this fallback rather than leave it up to the library/system. + /// In the future we may want to change exports to set the zip UTF-8 flag and use that instead. + /// + public static readonly ArchiveEncoding DEFAULT_ENCODING; + private readonly Stream archiveStream; private readonly ZipArchive archive; + static ZipArchiveReader() + { + // Required to support rare code pages. + Encoding.RegisterProvider(CodePagesEncodingProvider.Instance); + + DEFAULT_ENCODING = new ArchiveEncoding(Encoding.GetEncoding(932), Encoding.GetEncoding(932)); + } + public ZipArchiveReader(Stream archiveStream, string name = null) : base(name) { this.archiveStream = archiveStream; - archive = ZipArchive.Open(archiveStream); + + archive = ZipArchive.Open(archiveStream, new ReaderOptions + { + ArchiveEncoding = DEFAULT_ENCODING + }); } public override Stream GetStream(string name) From a8416f3572bfa143c6019322365211fb0df1837b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 12:39:18 +0800 Subject: [PATCH 1640/2188] Move `exists` check inside retry operation Might help? --- osu.Game/Database/RealmAccess.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 31ae22178f..465d7b15a7 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -307,17 +307,17 @@ namespace osu.Game.Database // Realms.Exceptions.RealmException: SetEndOfFile() failed: unknown error (1224) // // which can occur due to file handles still being open by a previous instance. - if (storage.Exists(Filename)) + // + // If this fails we allow it to block game startup. It's better than any alternative we can offer. + FileUtils.AttemptOperation(() => { - // If this fails we allow it to block game startup. - // It's better than any alternative we can offer. - FileUtils.AttemptOperation(() => + if (storage.Exists(Filename)) { using (var _ = storage.GetStream(Filename, FileAccess.ReadWrite)) { } - }); - } + } + }); string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}"; From 0bfad74907be51a9755e43cad6f44db372b57f21 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 14:09:29 +0800 Subject: [PATCH 1641/2188] Move realm error handling to avoid triggering in test scenarios --- osu.Game/Database/RealmAccess.cs | 38 +++++++++++++++++--------------- 1 file changed, 20 insertions(+), 18 deletions(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 465d7b15a7..057bbe02e6 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -301,24 +301,6 @@ namespace osu.Game.Database private Realm prepareFirstRealmAccess() { - // Before attempting to initialise realm, make sure the realm file isn't locked and has correct permissions. - // - // This is to avoid failures like: - // Realms.Exceptions.RealmException: SetEndOfFile() failed: unknown error (1224) - // - // which can occur due to file handles still being open by a previous instance. - // - // If this fails we allow it to block game startup. It's better than any alternative we can offer. - FileUtils.AttemptOperation(() => - { - if (storage.Exists(Filename)) - { - using (var _ = storage.GetStream(Filename, FileAccess.ReadWrite)) - { - } - } - }); - string newerVersionFilename = $"{Filename.Replace(realm_extension, string.Empty)}_newer_version{realm_extension}"; // Attempt to recover a newer database version if available. @@ -346,6 +328,26 @@ namespace osu.Game.Database } else { + // This error can occur due to file handles still being open by a previous instance. + // If this is the case, rather than assuming the realm file is corrupt, block game startup. + if (e.Message.StartsWith("SetEndOfFile() failed", StringComparison.Ordinal)) + { + // This will throw if the realm file is not available for write access after 5 seconds. + FileUtils.AttemptOperation(() => + { + if (storage.Exists(Filename)) + { + using (var _ = storage.GetStream(Filename, FileAccess.ReadWrite)) + { + } + } + }, 20); + + // If the above eventually succeeds, try and continue startup as per normal. + // This may throw again but let's allow it to, and block startup. + return getRealmInstance(); + } + Logger.Error(e, "Realm startup failed with unrecoverable error; starting with a fresh database. A backup of your database has been made."); createBackup($"{Filename.Replace(realm_extension, string.Empty)}_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}_corrupt{realm_extension}"); } From ba9f4e4baff591cc4b35787216edfa4d88ccabc1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 16:08:30 +0800 Subject: [PATCH 1642/2188] Don't skip lines in beatmap decoding Was added in cc76c58f5f250151bb85ad5efa3f6ce008f0cbb0 without any specific reasoning. Likely not required (and will fix some storyboard elements inside `.osu` files from not being correctly saved). --- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 7407c3590f..84f3c0d82a 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -167,8 +167,6 @@ namespace osu.Game.Beatmaps.Formats beatmapInfo.SamplesMatchPlaybackRate = false; } - protected override bool ShouldSkipLine(string line) => base.ShouldSkipLine(line) || line.StartsWith(' ') || line.StartsWith('_'); - protected override void ParseLine(Beatmap beatmap, Section section, string line) { switch (section) From a3213fc36dd23f835db6cac300b1963948757e75 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 21:40:04 +0800 Subject: [PATCH 1643/2188] Change `.olz` to use UTF-8 encoding --- osu.Game/Database/BeatmapExporter.cs | 2 ++ osu.Game/Database/LegacyArchiveExporter.cs | 8 +++++++- 2 files changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/BeatmapExporter.cs b/osu.Game/Database/BeatmapExporter.cs index f37c57dea5..01ef09d3d7 100644 --- a/osu.Game/Database/BeatmapExporter.cs +++ b/osu.Game/Database/BeatmapExporter.cs @@ -17,6 +17,8 @@ namespace osu.Game.Database { } + protected override bool UseFixedEncoding => false; + protected override string FileExtension => @".olz"; } } diff --git a/osu.Game/Database/LegacyArchiveExporter.cs b/osu.Game/Database/LegacyArchiveExporter.cs index 1d9d252220..b0e5304ffd 100644 --- a/osu.Game/Database/LegacyArchiveExporter.cs +++ b/osu.Game/Database/LegacyArchiveExporter.cs @@ -3,6 +3,7 @@ using System.IO; using System.Linq; +using System.Text; using System.Threading; using osu.Framework.Logging; using osu.Framework.Platform; @@ -23,6 +24,11 @@ namespace osu.Game.Database public abstract class LegacyArchiveExporter : LegacyExporter where TModel : RealmObject, IHasNamedFiles, IHasGuidPrimaryKey { + /// + /// Whether to always use Shift-JIS encoding for archive filenames (like osu!stable did). + /// + protected virtual bool UseFixedEncoding => true; + protected LegacyArchiveExporter(Storage storage) : base(storage) { @@ -32,7 +38,7 @@ namespace osu.Game.Database { using (var writer = new ZipWriter(outputStream, new ZipWriterOptions(CompressionType.Deflate) { - ArchiveEncoding = ZipArchiveReader.DEFAULT_ENCODING + ArchiveEncoding = UseFixedEncoding ? ZipArchiveReader.DEFAULT_ENCODING : new ArchiveEncoding(Encoding.UTF8, Encoding.UTF8) })) { int i = 0; From 6a7e2dc258a5cb4d2ea2a72b022cf75eec32186e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 30 Apr 2024 21:47:03 +0800 Subject: [PATCH 1644/2188] Fix formatting --- osu.Game/Database/LegacyArchiveExporter.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Database/LegacyArchiveExporter.cs b/osu.Game/Database/LegacyArchiveExporter.cs index b0e5304ffd..e4d3ed4681 100644 --- a/osu.Game/Database/LegacyArchiveExporter.cs +++ b/osu.Game/Database/LegacyArchiveExporter.cs @@ -36,10 +36,12 @@ namespace osu.Game.Database public override void ExportToStream(TModel model, Stream outputStream, ProgressNotification? notification, CancellationToken cancellationToken = default) { - using (var writer = new ZipWriter(outputStream, new ZipWriterOptions(CompressionType.Deflate) - { - ArchiveEncoding = UseFixedEncoding ? ZipArchiveReader.DEFAULT_ENCODING : new ArchiveEncoding(Encoding.UTF8, Encoding.UTF8) - })) + var zipWriterOptions = new ZipWriterOptions(CompressionType.Deflate) + { + ArchiveEncoding = UseFixedEncoding ? ZipArchiveReader.DEFAULT_ENCODING : new ArchiveEncoding(Encoding.UTF8, Encoding.UTF8) + }; + + using (var writer = new ZipWriter(outputStream, zipWriterOptions)) { int i = 0; int fileCount = model.Files.Count(); From 38e239a435409e66cb1ccde05696b17afe2eae71 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 30 Apr 2024 16:07:37 +0200 Subject: [PATCH 1645/2188] Expand test to cover both legacy and non-legacy export paths --- .../Skins/TestSceneBeatmapSkinResources.cs | 25 ++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs b/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs index e0922c52f7..5086b64433 100644 --- a/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs +++ b/osu.Game.Tests/Skins/TestSceneBeatmapSkinResources.cs @@ -24,7 +24,7 @@ namespace osu.Game.Tests.Skins private BeatmapManager beatmaps { get; set; } = null!; [Test] - public void TestRetrieveJapaneseFilename() + public void TestRetrieveAndLegacyExportJapaneseFilename() { IWorkingBeatmap beatmap = null!; MemoryStream outStream = null!; @@ -46,6 +46,29 @@ namespace osu.Game.Tests.Skins AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null); } + [Test] + public void TestRetrieveAndNonLegacyExportJapaneseFilename() + { + IWorkingBeatmap beatmap = null!; + MemoryStream outStream = null!; + + // Ensure importer encoding is correct + AddStep("import beatmap", () => beatmap = importBeatmapFromArchives(@"japanese-filename.osz")); + AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null); + + // Ensure exporter encoding is correct (round trip) + AddStep("export", () => + { + outStream = new MemoryStream(); + + new BeatmapExporter(LocalStorage) + .ExportToStream((BeatmapSetInfo)beatmap.BeatmapInfo.BeatmapSet!, outStream, null); + }); + + AddStep("import beatmap again", () => beatmap = importBeatmapFromStream(outStream)); + AddAssert("sample is non-null", () => beatmap.Skin.GetSample(new SampleInfo(@"見本")) != null); + } + [Test] public void TestRetrieveOggAudio() { From ff108416d86a920dbe9f652898c59b263f2379a1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 1 May 2024 00:05:14 +0800 Subject: [PATCH 1646/2188] Fix incorrect background being loaded due to async race If the API login (and thus user set) completed between `load` and `LoadComplete`, the re-fetch on user change would not yet be hooked up, causing an incorrect default background to be used instead. Of note, moving this out of async load doesn't really affect load performance as the bulk of the load operation is already scheduled and `LoadComponentAsync`ed anyway --- osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs index a552b22c11..090e006671 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs @@ -56,10 +56,6 @@ namespace osu.Game.Screens.Backgrounds introSequence = config.GetBindable(OsuSetting.IntroSequence); AddInternal(seasonalBackgroundLoader); - - // Load first background asynchronously as part of BDL load. - currentDisplay = RNG.Next(0, background_count); - Next(); } protected override void LoadComplete() @@ -73,6 +69,9 @@ namespace osu.Game.Screens.Backgrounds introSequence.ValueChanged += _ => Scheduler.AddOnce(next); seasonalBackgroundLoader.SeasonalBackgroundChanged += () => Scheduler.AddOnce(next); + currentDisplay = RNG.Next(0, background_count); + Next(); + // helper function required for AddOnce usage. void next() => Next(); } From 44091b1f352273c36f7545bfe44eaaeb0ef19003 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 1 May 2024 17:33:03 +0800 Subject: [PATCH 1647/2188] Fix some lines still getting forgotten about --- .../Beatmaps/Formats/LegacyBeatmapDecoder.cs | 75 ++++++++++--------- 1 file changed, 38 insertions(+), 37 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 84f3c0d82a..3ecc29bd02 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -415,53 +415,54 @@ namespace osu.Game.Beatmaps.Formats { string[] split = line.Split(','); - if (!Enum.TryParse(split[0], out LegacyEventType type)) - throw new InvalidDataException($@"Unknown event type: {split[0]}"); // Until we have full storyboard encoder coverage, let's track any lines which aren't handled // and store them to a temporary location such that they aren't lost on editor save / export. bool lineSupportedByEncoder = false; - switch (type) + if (Enum.TryParse(split[0], out LegacyEventType type)) { - case LegacyEventType.Sprite: - // Generally, the background is the first thing defined in a beatmap file. - // In some older beatmaps, it is not present and replaced by a storyboard-level background instead. - // Allow the first sprite (by file order) to act as the background in such cases. - if (string.IsNullOrEmpty(beatmap.BeatmapInfo.Metadata.BackgroundFile)) - { - beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[3]); + switch (type) + { + case LegacyEventType.Sprite: + // Generally, the background is the first thing defined in a beatmap file. + // In some older beatmaps, it is not present and replaced by a storyboard-level background instead. + // Allow the first sprite (by file order) to act as the background in such cases. + if (string.IsNullOrEmpty(beatmap.BeatmapInfo.Metadata.BackgroundFile)) + { + beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[3]); + lineSupportedByEncoder = true; + } + + break; + + case LegacyEventType.Video: + string filename = CleanFilename(split[2]); + + // Some very old beatmaps had incorrect type specifications for their backgrounds (ie. using 1 for VIDEO + // instead of 0 for BACKGROUND). To handle this gracefully, check the file extension against known supported + // video extensions and handle similar to a background if it doesn't match. + if (!OsuGameBase.VIDEO_EXTENSIONS.Contains(Path.GetExtension(filename).ToLowerInvariant())) + { + beatmap.BeatmapInfo.Metadata.BackgroundFile = filename; + lineSupportedByEncoder = true; + } + + break; + + case LegacyEventType.Background: + beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[2]); lineSupportedByEncoder = true; - } + break; - break; + case LegacyEventType.Break: + double start = getOffsetTime(Parsing.ParseDouble(split[1])); + double end = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2]))); - case LegacyEventType.Video: - string filename = CleanFilename(split[2]); - - // Some very old beatmaps had incorrect type specifications for their backgrounds (ie. using 1 for VIDEO - // instead of 0 for BACKGROUND). To handle this gracefully, check the file extension against known supported - // video extensions and handle similar to a background if it doesn't match. - if (!OsuGameBase.VIDEO_EXTENSIONS.Contains(Path.GetExtension(filename).ToLowerInvariant())) - { - beatmap.BeatmapInfo.Metadata.BackgroundFile = filename; + beatmap.Breaks.Add(new BreakPeriod(start, end)); lineSupportedByEncoder = true; - } - - break; - - case LegacyEventType.Background: - beatmap.BeatmapInfo.Metadata.BackgroundFile = CleanFilename(split[2]); - lineSupportedByEncoder = true; - break; - - case LegacyEventType.Break: - double start = getOffsetTime(Parsing.ParseDouble(split[1])); - double end = Math.Max(start, getOffsetTime(Parsing.ParseDouble(split[2]))); - - beatmap.Breaks.Add(new BreakPeriod(start, end)); - lineSupportedByEncoder = true; - break; + break; + } } if (!lineSupportedByEncoder) From 67c0d7590a93a07cc642ecd1b03f70d6768f4638 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 1 May 2024 19:31:39 +0800 Subject: [PATCH 1648/2188] Decrease alpha of delayed resume overlay as count approaches zero Allows better visibility of playfield underneath it. --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 147d48ae02..32cdabcf98 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -170,6 +170,8 @@ namespace osu.Game.Screens.Play countdownProgress.Progress = amountTimePassed; countdownProgress.InnerRadius = progress_stroke_width / progress_size / countdownProgress.Scale.X; + Alpha = 0.2f + 0.8f * newCount / 3f; + if (countdownCount != newCount) { if (newCount > 0) From 87e814e2019d0480d638f2287f2392ec14e7a1ea Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 1 May 2024 19:34:42 +0800 Subject: [PATCH 1649/2188] Fix incorrect xmldoc and adjust colour provider to match `Player` --- osu.Game/Rulesets/UI/DrawableRuleset.cs | 2 +- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 5 +++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/UI/DrawableRuleset.cs b/osu.Game/Rulesets/UI/DrawableRuleset.cs index a422761800..a28b2716cb 100644 --- a/osu.Game/Rulesets/UI/DrawableRuleset.cs +++ b/osu.Game/Rulesets/UI/DrawableRuleset.cs @@ -529,7 +529,7 @@ namespace osu.Game.Rulesets.UI public ResumeOverlay ResumeOverlay { get; protected set; } /// - /// Whether the should be used to return the user's cursor position to its previous location after a pause. + /// Whether a should be displayed on resuming after a pause. /// /// /// Defaults to true. diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 32cdabcf98..3202a524a8 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -24,8 +24,9 @@ namespace osu.Game.Screens.Play /// public partial class DelayedResumeOverlay : ResumeOverlay { - // todo: this shouldn't define its own colour provider, but nothing in Player screen does, so let's do that for now. - private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + // todo: this shouldn't define its own colour provider, but nothing in DrawableRuleset guarantees this, so let's do it locally for now. + // (of note, Player does cache one but any test which uses a DrawableRuleset without Player will fail without this). + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); private const float outer_size = 200; private const float inner_size = 150; From b8209b92f61d1a4098ccf0a42c36c7b7aceeb473 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 1 May 2024 19:49:45 +0800 Subject: [PATCH 1650/2188] Add delay before delayed resume starts It was previously a bit sudden after dismissing the pause screen. Now there's a short delay before the actual countdown begins. --- osu.Game/Screens/Play/DelayedResumeOverlay.cs | 33 ++++++++++--------- 1 file changed, 18 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/Play/DelayedResumeOverlay.cs b/osu.Game/Screens/Play/DelayedResumeOverlay.cs index 3202a524a8..8acb94a5af 100644 --- a/osu.Game/Screens/Play/DelayedResumeOverlay.cs +++ b/osu.Game/Screens/Play/DelayedResumeOverlay.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; -using osu.Framework.Threading; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; @@ -35,9 +34,10 @@ namespace osu.Game.Screens.Play private const double countdown_time = 2000; + private const int total_count = 3; + protected override LocalisableString Message => string.Empty; - private ScheduledDelegate? scheduledResume; private int? countdownCount; private double countdownStartTime; private bool countdownComplete; @@ -121,21 +121,17 @@ namespace osu.Game.Screens.Play innerContent.FadeIn().ScaleTo(Vector2.Zero).Then().ScaleTo(Vector2.One, 400, Easing.OutElasticHalf); countdownComponents.FadeOut().Delay(50).FadeTo(1, 100); + countdownProgress.Progress = 0; + // Reset states for various components. countdownBackground.FadeIn(); countdownText.FadeIn(); + countdownText.Text = string.Empty; countdownProgress.FadeIn().ScaleTo(1); countdownComplete = false; countdownCount = null; - countdownStartTime = Time.Current; - - scheduledResume?.Cancel(); - scheduledResume = Scheduler.AddDelayed(() => - { - countdownComplete = true; - Resume(); - }, countdown_time); + countdownStartTime = Time.Current + 200; } protected override void PopOut() @@ -153,8 +149,6 @@ namespace osu.Game.Screens.Play } else countdownProgress.FadeOut(); - - scheduledResume?.Cancel(); } protected override void Update() @@ -165,13 +159,16 @@ namespace osu.Game.Screens.Play private void updateCountdown() { - double amountTimePassed = Math.Min(countdown_time, Time.Current - countdownStartTime) / countdown_time; - int newCount = 3 - (int)Math.Floor(amountTimePassed * 3); + if (State.Value == Visibility.Hidden || countdownComplete || Time.Current < countdownStartTime) + return; + + double amountTimePassed = Math.Clamp((Time.Current - countdownStartTime) / countdown_time, 0, countdown_time); + int newCount = Math.Clamp(total_count - (int)Math.Floor(amountTimePassed * total_count), 0, total_count); countdownProgress.Progress = amountTimePassed; countdownProgress.InnerRadius = progress_stroke_width / progress_size / countdownProgress.Scale.X; - Alpha = 0.2f + 0.8f * newCount / 3f; + Alpha = 0.2f + 0.8f * newCount / total_count; if (countdownCount != newCount) { @@ -194,6 +191,12 @@ namespace osu.Game.Screens.Play } countdownCount = newCount; + + if (countdownCount == 0) + { + countdownComplete = true; + Resume(); + } } } } From f0eef329139f0dbe25fb0aa5ee534b33386f466f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 1 May 2024 15:21:39 +0200 Subject: [PATCH 1651/2188] Fix code quality inspection --- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 3ecc29bd02..6fa78fa8e6 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -415,7 +415,6 @@ namespace osu.Game.Beatmaps.Formats { string[] split = line.Split(','); - // Until we have full storyboard encoder coverage, let's track any lines which aren't handled // and store them to a temporary location such that they aren't lost on editor save / export. bool lineSupportedByEncoder = false; From 981a19f6a5c6a9b2d9ef904e9644ac82af5e7007 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 17:17:50 +0300 Subject: [PATCH 1652/2188] Disable naming inspections in p/invoke code --- osu.Desktop/NVAPI.cs | 3 +++ osu.Desktop/Windows/WindowsAssociationManager.cs | 5 +++++ 2 files changed, 8 insertions(+) diff --git a/osu.Desktop/NVAPI.cs b/osu.Desktop/NVAPI.cs index 554f89a847..c1622e7cc1 100644 --- a/osu.Desktop/NVAPI.cs +++ b/osu.Desktop/NVAPI.cs @@ -489,6 +489,7 @@ namespace osu.Desktop public static uint Stride => (uint)Marshal.SizeOf(typeof(NvApplication)) | (2 << 16); } + // ReSharper disable InconsistentNaming internal enum NvStatus { OK = 0, // Success. Request is completed. @@ -738,4 +739,6 @@ namespace osu.Desktop OGL_THREAD_CONTROL_NUM_VALUES = 2, OGL_THREAD_CONTROL_DEFAULT = 0 } + + // ReSharper restore InconsistentNaming } diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index 11b5c19ca1..e4c070934e 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -163,6 +163,8 @@ namespace osu.Desktop.Windows [DllImport("Shell32.dll")] private static extern void SHChangeNotify(EventId wEventId, Flags uFlags, IntPtr dwItem1, IntPtr dwItem2); + // ReSharper disable InconsistentNaming + private enum EventId { /// @@ -174,9 +176,12 @@ namespace osu.Desktop.Windows private enum Flags : uint { + // ReSharper disable once InconsistentNaming SHCNF_IDLIST = 0x0000 } + // ReSharper restore InconsistentNaming + #endregion private record FileAssociation(string Extension, LocalisableString Description, string IconPath) From 02be275554beed4e450c8eca29d1cf979890d489 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 17:20:20 +0300 Subject: [PATCH 1653/2188] Disable naming inspections in country/language enums --- osu.Game/Localisation/Language.cs | 2 ++ osu.Game/Users/CountryCode.cs | 2 ++ 2 files changed, 4 insertions(+) diff --git a/osu.Game/Localisation/Language.cs b/osu.Game/Localisation/Language.cs index 711e95486f..e946779cba 100644 --- a/osu.Game/Localisation/Language.cs +++ b/osu.Game/Localisation/Language.cs @@ -4,6 +4,8 @@ using System.ComponentModel; using JetBrains.Annotations; +// ReSharper disable InconsistentNaming + namespace osu.Game.Localisation { [UsedImplicitly(ImplicitUseTargetFlags.WithMembers)] diff --git a/osu.Game/Users/CountryCode.cs b/osu.Game/Users/CountryCode.cs index edaa1562c7..6a0ed63648 100644 --- a/osu.Game/Users/CountryCode.cs +++ b/osu.Game/Users/CountryCode.cs @@ -6,6 +6,8 @@ using JetBrains.Annotations; using Newtonsoft.Json; using Newtonsoft.Json.Converters; +// ReSharper disable InconsistentNaming + namespace osu.Game.Users { /// From 2fd8950b2135edde3d63431ea68e25f951a93b5b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 17:22:08 +0300 Subject: [PATCH 1654/2188] Disable inconsistent naming in some fields of `LegacyManiaSkinConfigurationLookup` --- osu.Game/Skinning/LegacyManiaSkinConfigurationLookup.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Skinning/LegacyManiaSkinConfigurationLookup.cs b/osu.Game/Skinning/LegacyManiaSkinConfigurationLookup.cs index cacca0de23..1550fc8a47 100644 --- a/osu.Game/Skinning/LegacyManiaSkinConfigurationLookup.cs +++ b/osu.Game/Skinning/LegacyManiaSkinConfigurationLookup.cs @@ -67,7 +67,10 @@ namespace osu.Game.Skinning LeftStageImage, RightStageImage, BottomStageImage, + + // ReSharper disable once InconsistentNaming Hit300g, + Hit300, Hit200, Hit100, From 97fc2a5473854b403525bcc028aaf24711af58ec Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 17:20:57 +0300 Subject: [PATCH 1655/2188] Disable inconsistent naming in some fields of `ScoreRank` --- osu.Game/Scoring/ScoreRank.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Scoring/ScoreRank.cs b/osu.Game/Scoring/ScoreRank.cs index 327e4191d7..957cfc9b95 100644 --- a/osu.Game/Scoring/ScoreRank.cs +++ b/osu.Game/Scoring/ScoreRank.cs @@ -35,6 +35,7 @@ namespace osu.Game.Scoring [LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.RankSH))] [Description(@"S+")] + // ReSharper disable once InconsistentNaming SH, [LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.RankX))] @@ -43,6 +44,7 @@ namespace osu.Game.Scoring [LocalisableDescription(typeof(BeatmapsStrings), nameof(BeatmapsStrings.RankXH))] [Description(@"SS+")] + // ReSharper disable once InconsistentNaming XH, } } From 16bae4f0046f0c9bde8cdadb2a96f535c0904744 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 17:22:42 +0300 Subject: [PATCH 1656/2188] Update naming of enum fields in `StartMode` --- .../Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs index 66acd6d1b0..5446211ced 100644 --- a/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Multiplayer/Match/MultiplayerMatchSettingsOverlay.cs @@ -486,16 +486,16 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match Off = 0, [Description("30 seconds")] - Seconds_30 = 30, + Seconds30 = 30, [Description("1 minute")] - Seconds_60 = 60, + Seconds60 = 60, [Description("3 minutes")] - Seconds_180 = 180, + Seconds180 = 180, [Description("5 minutes")] - Seconds_300 = 300 + Seconds300 = 300 } } } From e8a63813953ac17f3f646fe02dcfdf6f404cb158 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 17:22:52 +0300 Subject: [PATCH 1657/2188] Update naming of enum fields in `ObjType` --- osu.Game/IO/Legacy/SerializationReader.cs | 76 +++++++++++------------ osu.Game/IO/Legacy/SerializationWriter.cs | 40 ++++++------ 2 files changed, 58 insertions(+), 58 deletions(-) diff --git a/osu.Game/IO/Legacy/SerializationReader.cs b/osu.Game/IO/Legacy/SerializationReader.cs index 2d3d5bffd5..fc61b028a4 100644 --- a/osu.Game/IO/Legacy/SerializationReader.cs +++ b/osu.Game/IO/Legacy/SerializationReader.cs @@ -123,58 +123,58 @@ namespace osu.Game.IO.Legacy switch (t) { - case ObjType.boolType: + case ObjType.BoolType: return ReadBoolean(); - case ObjType.byteType: + case ObjType.ByteType: return ReadByte(); - case ObjType.uint16Type: + case ObjType.UInt16Type: return ReadUInt16(); - case ObjType.uint32Type: + case ObjType.UInt32Type: return ReadUInt32(); - case ObjType.uint64Type: + case ObjType.UInt64Type: return ReadUInt64(); - case ObjType.sbyteType: + case ObjType.SByteType: return ReadSByte(); - case ObjType.int16Type: + case ObjType.Int16Type: return ReadInt16(); - case ObjType.int32Type: + case ObjType.Int32Type: return ReadInt32(); - case ObjType.int64Type: + case ObjType.Int64Type: return ReadInt64(); - case ObjType.charType: + case ObjType.CharType: return ReadChar(); - case ObjType.stringType: + case ObjType.StringType: return base.ReadString(); - case ObjType.singleType: + case ObjType.SingleType: return ReadSingle(); - case ObjType.doubleType: + case ObjType.DoubleType: return ReadDouble(); - case ObjType.decimalType: + case ObjType.DecimalType: return ReadDecimal(); - case ObjType.dateTimeType: + case ObjType.DateTimeType: return ReadDateTime(); - case ObjType.byteArrayType: + case ObjType.ByteArrayType: return ReadByteArray(); - case ObjType.charArrayType: + case ObjType.CharArrayType: return ReadCharArray(); - case ObjType.otherType: + case ObjType.OtherType: throw new IOException("Deserialization of arbitrary type is not supported."); default: @@ -185,25 +185,25 @@ namespace osu.Game.IO.Legacy public enum ObjType : byte { - nullType, - boolType, - byteType, - uint16Type, - uint32Type, - uint64Type, - sbyteType, - int16Type, - int32Type, - int64Type, - charType, - stringType, - singleType, - doubleType, - decimalType, - dateTimeType, - byteArrayType, - charArrayType, - otherType, - ILegacySerializableType + NullType, + BoolType, + ByteType, + UInt16Type, + UInt32Type, + UInt64Type, + SByteType, + Int16Type, + Int32Type, + Int64Type, + CharType, + StringType, + SingleType, + DoubleType, + DecimalType, + DateTimeType, + ByteArrayType, + CharArrayType, + OtherType, + LegacySerializableType } } diff --git a/osu.Game/IO/Legacy/SerializationWriter.cs b/osu.Game/IO/Legacy/SerializationWriter.cs index 10572a6478..afe86cd096 100644 --- a/osu.Game/IO/Legacy/SerializationWriter.cs +++ b/osu.Game/IO/Legacy/SerializationWriter.cs @@ -34,11 +34,11 @@ namespace osu.Game.IO.Legacy { if (str == null) { - Write((byte)ObjType.nullType); + Write((byte)ObjType.NullType); } else { - Write((byte)ObjType.stringType); + Write((byte)ObjType.StringType); base.Write(str); } } @@ -125,94 +125,94 @@ namespace osu.Game.IO.Legacy { if (obj == null) { - Write((byte)ObjType.nullType); + Write((byte)ObjType.NullType); } else { switch (obj) { case bool boolObj: - Write((byte)ObjType.boolType); + Write((byte)ObjType.BoolType); Write(boolObj); break; case byte byteObj: - Write((byte)ObjType.byteType); + Write((byte)ObjType.ByteType); Write(byteObj); break; case ushort ushortObj: - Write((byte)ObjType.uint16Type); + Write((byte)ObjType.UInt16Type); Write(ushortObj); break; case uint uintObj: - Write((byte)ObjType.uint32Type); + Write((byte)ObjType.UInt32Type); Write(uintObj); break; case ulong ulongObj: - Write((byte)ObjType.uint64Type); + Write((byte)ObjType.UInt64Type); Write(ulongObj); break; case sbyte sbyteObj: - Write((byte)ObjType.sbyteType); + Write((byte)ObjType.SByteType); Write(sbyteObj); break; case short shortObj: - Write((byte)ObjType.int16Type); + Write((byte)ObjType.Int16Type); Write(shortObj); break; case int intObj: - Write((byte)ObjType.int32Type); + Write((byte)ObjType.Int32Type); Write(intObj); break; case long longObj: - Write((byte)ObjType.int64Type); + Write((byte)ObjType.Int64Type); Write(longObj); break; case char charObj: - Write((byte)ObjType.charType); + Write((byte)ObjType.CharType); base.Write(charObj); break; case string stringObj: - Write((byte)ObjType.stringType); + Write((byte)ObjType.StringType); base.Write(stringObj); break; case float floatObj: - Write((byte)ObjType.singleType); + Write((byte)ObjType.SingleType); Write(floatObj); break; case double doubleObj: - Write((byte)ObjType.doubleType); + Write((byte)ObjType.DoubleType); Write(doubleObj); break; case decimal decimalObj: - Write((byte)ObjType.decimalType); + Write((byte)ObjType.DecimalType); Write(decimalObj); break; case DateTime dateTimeObj: - Write((byte)ObjType.dateTimeType); + Write((byte)ObjType.DateTimeType); Write(dateTimeObj); break; case byte[] byteArray: - Write((byte)ObjType.byteArrayType); + Write((byte)ObjType.ByteArrayType); base.Write(byteArray); break; case char[] charArray: - Write((byte)ObjType.charArrayType); + Write((byte)ObjType.CharArrayType); base.Write(charArray); break; From 9dc1a58ce7a4fb00a973a3ce4498b5bff8164e16 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 17:23:27 +0300 Subject: [PATCH 1658/2188] Add few abbreviations from existing enums to appease naming inspection --- osu.sln.DotSettings | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index dd71744bf0..51af281ac6 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -340,6 +340,7 @@ API ARGB BPM + DDKK EF FPS GC @@ -357,6 +358,8 @@ IP IPC JIT + KDDK + KKDD LTRB MD5 NS @@ -375,6 +378,7 @@ QAT BNG UI + WIP False HINT <?xml version="1.0" encoding="utf-16"?> From 30fd40efd16a651a6c00b5c89289a85ffcbe546b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 21:18:56 +0300 Subject: [PATCH 1659/2188] Avoid disable/restore pairs --- osu.Desktop/NVAPI.cs | 9 ++++++--- osu.Desktop/Windows/WindowsAssociationManager.cs | 8 +++----- osu.Game/Localisation/Language.cs | 4 ++-- osu.Game/Users/CountryCode.cs | 4 ++-- 4 files changed, 13 insertions(+), 12 deletions(-) diff --git a/osu.Desktop/NVAPI.cs b/osu.Desktop/NVAPI.cs index c1622e7cc1..0b09613ba0 100644 --- a/osu.Desktop/NVAPI.cs +++ b/osu.Desktop/NVAPI.cs @@ -489,7 +489,7 @@ namespace osu.Desktop public static uint Stride => (uint)Marshal.SizeOf(typeof(NvApplication)) | (2 << 16); } - // ReSharper disable InconsistentNaming + [SuppressMessage("ReSharper", "InconsistentNaming")] internal enum NvStatus { OK = 0, // Success. Request is completed. @@ -612,6 +612,7 @@ namespace osu.Desktop FIRMWARE_REVISION_NOT_SUPPORTED = -200, // The device's firmware is not supported. } + [SuppressMessage("ReSharper", "InconsistentNaming")] internal enum NvSystemType { UNKNOWN = 0, @@ -619,6 +620,7 @@ namespace osu.Desktop DESKTOP = 2 } + [SuppressMessage("ReSharper", "InconsistentNaming")] internal enum NvGpuType { UNKNOWN = 0, @@ -626,6 +628,7 @@ namespace osu.Desktop DGPU = 2, // Discrete } + [SuppressMessage("ReSharper", "InconsistentNaming")] internal enum NvSettingID : uint { OGL_AA_LINE_GAMMA_ID = 0x2089BF6C, @@ -718,6 +721,7 @@ namespace osu.Desktop INVALID_SETTING_ID = 0xFFFFFFFF } + [SuppressMessage("ReSharper", "InconsistentNaming")] internal enum NvShimSetting : uint { SHIM_RENDERING_MODE_INTEGRATED = 0x00000000, @@ -732,6 +736,7 @@ namespace osu.Desktop SHIM_RENDERING_MODE_DEFAULT = SHIM_RENDERING_MODE_AUTO_SELECT } + [SuppressMessage("ReSharper", "InconsistentNaming")] internal enum NvThreadControlSetting : uint { OGL_THREAD_CONTROL_ENABLE = 0x00000001, @@ -739,6 +744,4 @@ namespace osu.Desktop OGL_THREAD_CONTROL_NUM_VALUES = 2, OGL_THREAD_CONTROL_DEFAULT = 0 } - - // ReSharper restore InconsistentNaming } diff --git a/osu.Desktop/Windows/WindowsAssociationManager.cs b/osu.Desktop/Windows/WindowsAssociationManager.cs index e4c070934e..b32c01433d 100644 --- a/osu.Desktop/Windows/WindowsAssociationManager.cs +++ b/osu.Desktop/Windows/WindowsAssociationManager.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics.CodeAnalysis; using System.IO; using System.Runtime.InteropServices; using System.Runtime.Versioning; @@ -163,8 +164,7 @@ namespace osu.Desktop.Windows [DllImport("Shell32.dll")] private static extern void SHChangeNotify(EventId wEventId, Flags uFlags, IntPtr dwItem1, IntPtr dwItem2); - // ReSharper disable InconsistentNaming - + [SuppressMessage("ReSharper", "InconsistentNaming")] private enum EventId { /// @@ -174,14 +174,12 @@ namespace osu.Desktop.Windows SHCNE_ASSOCCHANGED = 0x08000000 } + [SuppressMessage("ReSharper", "InconsistentNaming")] private enum Flags : uint { - // ReSharper disable once InconsistentNaming SHCNF_IDLIST = 0x0000 } - // ReSharper restore InconsistentNaming - #endregion private record FileAssociation(string Extension, LocalisableString Description, string IconPath) diff --git a/osu.Game/Localisation/Language.cs b/osu.Game/Localisation/Language.cs index e946779cba..4e1fc3a474 100644 --- a/osu.Game/Localisation/Language.cs +++ b/osu.Game/Localisation/Language.cs @@ -2,12 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; +using System.Diagnostics.CodeAnalysis; using JetBrains.Annotations; -// ReSharper disable InconsistentNaming - namespace osu.Game.Localisation { + [SuppressMessage("ReSharper", "InconsistentNaming")] [UsedImplicitly(ImplicitUseTargetFlags.WithMembers)] public enum Language { diff --git a/osu.Game/Users/CountryCode.cs b/osu.Game/Users/CountryCode.cs index 6a0ed63648..59fcd5d625 100644 --- a/osu.Game/Users/CountryCode.cs +++ b/osu.Game/Users/CountryCode.cs @@ -2,18 +2,18 @@ // See the LICENCE file in the repository root for full licence text. using System.ComponentModel; +using System.Diagnostics.CodeAnalysis; using JetBrains.Annotations; using Newtonsoft.Json; using Newtonsoft.Json.Converters; -// ReSharper disable InconsistentNaming - namespace osu.Game.Users { /// /// Matches `osu_countries` database table. /// [JsonConverter(typeof(StringEnumConverter))] + [SuppressMessage("ReSharper", "InconsistentNaming")] [UsedImplicitly(ImplicitUseTargetFlags.WithMembers)] public enum CountryCode { From eb45a406e153e9f533f51efaa95d30bb5bc0abe8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 23:00:24 +0300 Subject: [PATCH 1660/2188] Add failing test case --- .../Formats/LegacyScoreEncoderTest.cs | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs index 806f538249..1e57bd76cf 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreEncoderTest.cs @@ -20,7 +20,7 @@ namespace osu.Game.Tests.Beatmaps.Formats [TestCase(1, 3)] [TestCase(1, 0)] [TestCase(0, 3)] - public void CatchMergesFruitAndDropletMisses(int missCount, int largeTickMissCount) + public void TestCatchMergesFruitAndDropletMisses(int missCount, int largeTickMissCount) { var ruleset = new CatchRuleset().RulesetInfo; var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); @@ -41,7 +41,22 @@ namespace osu.Game.Tests.Beatmaps.Formats } [Test] - public void ScoreWithMissIsNotPerfect() + public void TestFailPreserved() + { + var ruleset = new OsuRuleset().RulesetInfo; + var scoreInfo = TestResources.CreateTestScoreInfo(); + var beatmap = new TestBeatmap(ruleset); + + scoreInfo.Rank = ScoreRank.F; + + var score = new Score { ScoreInfo = scoreInfo }; + var decodedAfterEncode = encodeThenDecode(LegacyBeatmapDecoder.LATEST_VERSION, score, beatmap); + + Assert.That(decodedAfterEncode.ScoreInfo.Rank, Is.EqualTo(ScoreRank.F)); + } + + [Test] + public void TestScoreWithMissIsNotPerfect() { var ruleset = new OsuRuleset().RulesetInfo; var scoreInfo = TestResources.CreateTestScoreInfo(ruleset); From 0106f1fe3ead4d5bdbef25c1e0262b3988131894 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 23:31:23 +0300 Subject: [PATCH 1661/2188] Preserve score rank on encode/decode --- osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs | 6 ++++++ osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 5 +++++ 2 files changed, 11 insertions(+) diff --git a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs index afdcef1d21..32c18b3af2 100644 --- a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs +++ b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; +using Newtonsoft.Json.Converters; using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets.Scoring; @@ -38,6 +39,10 @@ namespace osu.Game.Scoring.Legacy [JsonProperty("client_version")] public string ClientVersion = string.Empty; + [JsonProperty("rank")] + [JsonConverter(typeof(StringEnumConverter))] + public ScoreRank? Rank; + public static LegacyReplaySoloScoreInfo FromScore(ScoreInfo score) => new LegacyReplaySoloScoreInfo { OnlineID = score.OnlineID, @@ -45,6 +50,7 @@ namespace osu.Game.Scoring.Legacy Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(), MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(), ClientVersion = score.ClientVersion, + Rank = score.Rank, }; } } diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index 65e2c02655..b0d7087ed1 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -40,6 +40,7 @@ namespace osu.Game.Scoring.Legacy }; WorkingBeatmap workingBeatmap; + ScoreRank? decodedRank = null; using (SerializationReader sr = new SerializationReader(stream)) { @@ -129,6 +130,7 @@ namespace osu.Game.Scoring.Legacy score.ScoreInfo.MaximumStatistics = readScore.MaximumStatistics; score.ScoreInfo.Mods = readScore.Mods.Select(m => m.ToMod(currentRuleset)).ToArray(); score.ScoreInfo.ClientVersion = readScore.ClientVersion; + decodedRank = readScore.Rank; }); } } @@ -140,6 +142,9 @@ namespace osu.Game.Scoring.Legacy StandardisedScoreMigrationTools.UpdateFromLegacy(score.ScoreInfo, workingBeatmap); + if (decodedRank != null) + score.ScoreInfo.Rank = decodedRank.Value; + // before returning for database import, we must restore the database-sourced BeatmapInfo. // if not, the clone operation in GetPlayableBeatmap will cause a dereference and subsequent database exception. score.ScoreInfo.BeatmapInfo = workingBeatmap.BeatmapInfo; From 4ffeb5b469b86bdfbf80dde018fc3c9d32ec4e4b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 1 May 2024 23:57:21 +0300 Subject: [PATCH 1662/2188] Resolve post-merge-conflict issues --- .../Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs | 4 ++-- .../Visual/Gameplay/TestSceneStoryboardWithIntro.cs | 2 +- osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs | 2 +- osu.Game/Storyboards/StoryboardVideo.cs | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs index dd6f833ec5..800857c973 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableStoryboardSprite.cs @@ -85,8 +85,8 @@ namespace osu.Game.Tests.Visual.Gameplay if (scaleTransformProvided) { - sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current, Time.Current + 1000, 1, 2); - sprite.TimelineGroup.Scale.Add(Easing.None, Time.Current + 1000, Time.Current + 2000, 2, 1); + sprite.Commands.AddScale(Easing.None, Time.Current, Time.Current + 1000, 1, 2); + sprite.Commands.AddScale(Easing.None, Time.Current + 1000, Time.Current + 2000, 2, 1); } layer.Elements.Clear(); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs index 502a0de616..ee6a6938a9 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboardWithIntro.cs @@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay { var storyboard = new Storyboard(); var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero); - sprite.TimelineGroup.Alpha.Add(Easing.None, startTime, 0, 0, 1); + sprite.Commands.AddAlpha(Easing.None, startTime, 0, 0, 1); storyboard.GetLayer("Background").Add(sprite); return storyboard; } diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs index f2454be190..08c9459042 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -25,7 +25,7 @@ namespace osu.Game.Storyboards.Drawables // This allows scaling based on the video's absolute size. // // If not specified we take up the full available space. - bool useRelative = !video.TimelineGroup.Scale.HasCommands; + bool useRelative = !video.Commands.Scale.Any(); RelativeSizeAxes = useRelative ? Axes.Both : Axes.None; AutoSizeAxes = useRelative ? Axes.None : Axes.Both; diff --git a/osu.Game/Storyboards/StoryboardVideo.cs b/osu.Game/Storyboards/StoryboardVideo.cs index 5573162d26..14189a1a6c 100644 --- a/osu.Game/Storyboards/StoryboardVideo.cs +++ b/osu.Game/Storyboards/StoryboardVideo.cs @@ -14,7 +14,7 @@ namespace osu.Game.Storyboards { // This is just required to get a valid StartTime based on the incoming offset. // Actual fades are handled inside DrawableStoryboardVideo for now. - TimelineGroup.Alpha.Add(Easing.None, offset, offset, 0, 0); + Commands.AddAlpha(Easing.None, offset, offset, 0, 0); } public override Drawable CreateDrawable() => new DrawableStoryboardVideo(this); From 6d6f165884ab31f4aec606bae0ce6ee3eba4f9fd Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 2 May 2024 00:00:56 +0300 Subject: [PATCH 1663/2188] Make video sprites flippable and vector-scalable to fix type constraint errors Stable supports these on videos already from a quick read on code (since videos are generally a subclass of sprites). --- .../Drawables/DrawableStoryboardVideo.cs | 69 ++++++++++++++++++- 1 file changed, 67 insertions(+), 2 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs index 08c9459042..329564a345 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -1,11 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.IO; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Video; +using osu.Framework.Utils; +using osuTK; namespace osu.Game.Storyboards.Drawables { @@ -13,7 +18,7 @@ namespace osu.Game.Storyboards.Drawables { public readonly StoryboardVideo Video; - private Video? drawableVideo; + private DrawableVideo? drawableVideo; public override bool RemoveWhenNotAlive => false; @@ -42,7 +47,7 @@ namespace osu.Game.Storyboards.Drawables if (stream == null) return; - InternalChild = drawableVideo = new Video(stream, false) + InternalChild = drawableVideo = new DrawableVideo(stream, false) { RelativeSizeAxes = RelativeSizeAxes, FillMode = FillMode.Fill, @@ -70,5 +75,65 @@ namespace osu.Game.Storyboards.Drawables drawableVideo.FadeOut(500); } } + + private partial class DrawableVideo : Video, IFlippable, IVectorScalable + { + private bool flipH; + + public bool FlipH + { + get => flipH; + set + { + if (flipH == value) + return; + + flipH = value; + Invalidate(Invalidation.MiscGeometry); + } + } + + private bool flipV; + + public bool FlipV + { + get => flipV; + set + { + if (flipV == value) + return; + + flipV = value; + Invalidate(Invalidation.MiscGeometry); + } + } + + private Vector2 vectorScale = Vector2.One; + + public Vector2 VectorScale + { + get => vectorScale; + set + { + if (vectorScale == value) + return; + + if (!Validation.IsFinite(value)) throw new ArgumentException($@"{nameof(VectorScale)} must be finite, but is {value}."); + + vectorScale = value; + Invalidate(Invalidation.MiscGeometry); + } + } + + protected override Vector2 DrawScale + => new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale; + + public override Anchor Origin => StoryboardExtensions.AdjustOrigin(base.Origin, VectorScale, FlipH, FlipV); + + public DrawableVideo(Stream stream, bool startAtCurrentTime = true) + : base(stream, startAtCurrentTime) + { + } + } } } From b1aff91bba0d9aefdfb09d0e40e0b79673a691f3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 2 May 2024 00:31:48 +0300 Subject: [PATCH 1664/2188] Use throw helper methods MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs index a886998679..fe334ad608 100644 --- a/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs +++ b/osu.Game/Storyboards/Commands/StoryboardLoopingGroup.cs @@ -23,7 +23,7 @@ namespace osu.Game.Storyboards.Commands /// The number of times the loop should repeat. Should be greater than zero. Zero means a single playback. public StoryboardLoopingGroup(double startTime, int repeatCount) { - if (repeatCount < 0) throw new ArgumentException("Repeat count must be zero or above.", nameof(repeatCount)); + ArgumentOutOfRangeException.ThrowIfNegative(repeatCount); loopStartTime = startTime; TotalIterations = repeatCount + 1; From 1eac34667d8c91679889475d17c8030e3bb85171 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 May 2024 08:02:55 +0200 Subject: [PATCH 1665/2188] Fix test failure --- osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index 43e471320e..383c08c10f 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -352,6 +352,7 @@ namespace osu.Game.Tests.Beatmaps.Formats [HitResult.Great] = 200, [HitResult.LargeTickHit] = 1, }; + scoreInfo.Rank = ScoreRank.A; var beatmap = new TestBeatmap(ruleset); var score = new Score From f9ef689492775d7c419fc1640621fe6cdf9f79e1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 2 May 2024 15:36:40 +0800 Subject: [PATCH 1666/2188] Don't hide playfield layer with HUD --- osu.Game/Screens/Play/HUDOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 2ec2a011a6..9d7a05bc90 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -171,7 +171,7 @@ namespace osu.Game.Screens.Play }, }; - hideTargets = new List { mainComponents, playfieldComponents, topRightElements }; + hideTargets = new List { mainComponents, topRightElements }; if (rulesetComponents != null) hideTargets.Add(rulesetComponents); From 093c25539cd85911f4a06ba780e647737c7ac676 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 May 2024 13:59:40 +0200 Subject: [PATCH 1667/2188] Add failing test case --- .../Editor/TestSceneOsuEditorGrids.cs | 25 +++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs index d14e593587..b720eb148b 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs @@ -5,6 +5,7 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Testing; using osu.Framework.Utils; +using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles; using osu.Game.Tests.Visual; @@ -54,6 +55,30 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); } + [Test] + public void TestDistanceSnapAdjustDoesNotHideTheGrid() + { + double distanceSnap = double.PositiveInfinity; + + AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); + + AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); + AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); + AddStep("store distance snap", () => distanceSnap = this.ChildrenOfType().First().DistanceSpacingMultiplier.Value); + + AddStep("increase distance", () => + { + InputManager.PressKey(Key.AltLeft); + InputManager.PressKey(Key.ControlLeft); + InputManager.ScrollVerticalBy(1); + InputManager.ReleaseKey(Key.ControlLeft); + InputManager.ReleaseKey(Key.AltLeft); + }); + + AddUntilStep("distance snap increased", () => this.ChildrenOfType().First().DistanceSpacingMultiplier.Value, () => Is.GreaterThan(distanceSnap)); + AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType().Any()); + } + [Test] public void TestGridSnapMomentaryToggle() { From 14658824e712a9aea3d1e6697d169a6e0b873201 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 May 2024 14:11:44 +0200 Subject: [PATCH 1668/2188] Adjust distance snap grid momentary toggle logic to not hide it on spacing adjust --- .../Rulesets/Edit/ComposerDistanceSnapProvider.cs | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs index 62ad2ce7e9..b9850a94a3 100644 --- a/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs +++ b/osu.Game/Rulesets/Edit/ComposerDistanceSnapProvider.cs @@ -63,6 +63,7 @@ namespace osu.Game.Rulesets.Edit public readonly Bindable DistanceSnapToggle = new Bindable(); private bool distanceSnapMomentary; + private TernaryState? distanceSnapStateBeforeMomentaryToggle; private EditorToolboxGroup? toolboxGroup; @@ -213,10 +214,19 @@ namespace osu.Game.Rulesets.Edit { bool altPressed = key.AltPressed; - if (altPressed != distanceSnapMomentary) + if (altPressed && !distanceSnapMomentary) { - distanceSnapMomentary = altPressed; + distanceSnapStateBeforeMomentaryToggle = DistanceSnapToggle.Value; DistanceSnapToggle.Value = DistanceSnapToggle.Value == TernaryState.False ? TernaryState.True : TernaryState.False; + distanceSnapMomentary = true; + } + + if (!altPressed && distanceSnapMomentary) + { + Debug.Assert(distanceSnapStateBeforeMomentaryToggle != null); + DistanceSnapToggle.Value = distanceSnapStateBeforeMomentaryToggle.Value; + distanceSnapStateBeforeMomentaryToggle = null; + distanceSnapMomentary = false; } } From 6000ffed2a7eb000efb4ea045055d620be2dcbbd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 May 2024 14:15:46 +0200 Subject: [PATCH 1669/2188] Add extended test coverage for intended behaviour --- .../Editor/TestSceneOsuEditorGrids.cs | 37 ++++++++++++++++++- 1 file changed, 36 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs index b720eb148b..5798869210 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSceneOsuEditorGrids.cs @@ -53,10 +53,17 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft)); AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); + + AddStep("enable distance snap grid", () => InputManager.Key(Key.T)); + AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); + AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft)); + AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); + AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft)); + AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); } [Test] - public void TestDistanceSnapAdjustDoesNotHideTheGrid() + public void TestDistanceSnapAdjustDoesNotHideTheGridIfStartingEnabled() { double distanceSnap = double.PositiveInfinity; @@ -79,6 +86,34 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType().Any()); } + [Test] + public void TestDistanceSnapAdjustShowsGridMomentarilyIfStartingDisabled() + { + double distanceSnap = double.PositiveInfinity; + + AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1))); + AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType().Any()); + AddStep("store distance snap", () => distanceSnap = this.ChildrenOfType().First().DistanceSpacingMultiplier.Value); + + AddStep("start increasing distance", () => + { + InputManager.PressKey(Key.AltLeft); + InputManager.PressKey(Key.ControlLeft); + }); + + AddUntilStep("distance snap grid visible", () => this.ChildrenOfType().Any()); + + AddStep("finish increasing distance", () => + { + InputManager.ScrollVerticalBy(1); + InputManager.ReleaseKey(Key.ControlLeft); + InputManager.ReleaseKey(Key.AltLeft); + }); + + AddUntilStep("distance snap increased", () => this.ChildrenOfType().First().DistanceSpacingMultiplier.Value, () => Is.GreaterThan(distanceSnap)); + AddUntilStep("distance snap hidden in the end", () => !this.ChildrenOfType().Any()); + } + [Test] public void TestGridSnapMomentaryToggle() { From 802666e621254fc4574f6c6db7fec2a1dd9f9548 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 2 May 2024 16:08:09 +0200 Subject: [PATCH 1670/2188] Update local metadata lookup cache more often As proposed in https://github.com/ppy/osu/issues/27332#issuecomment-1962308306. --- .../LocalCachedBeatmapMetadataSource.cs | 55 ++++++++++++++++--- 1 file changed, 48 insertions(+), 7 deletions(-) diff --git a/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs b/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs index 3f93c32283..27bc803449 100644 --- a/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs +++ b/osu.Game/Beatmaps/LocalCachedBeatmapMetadataSource.cs @@ -44,11 +44,34 @@ namespace osu.Game.Beatmaps this.storage = storage; - // avoid downloading / using cache for unit tests. - if (!DebugUtils.IsNUnitRunning && !storage.Exists(cache_database_name)) + if (shouldFetchCache()) prepareLocalCache(); } + private bool shouldFetchCache() + { + // avoid downloading / using cache for unit tests. + if (DebugUtils.IsNUnitRunning) + return false; + + if (!storage.Exists(cache_database_name)) + { + log(@"Fetching local cache because it does not exist."); + return true; + } + + // periodically update the cache to include newer beatmaps. + var fileInfo = new FileInfo(storage.GetFullPath(cache_database_name)); + + if (fileInfo.LastWriteTime < DateTime.Now.AddMonths(-1)) + { + log($@"Refetching local cache because it was last written to on {fileInfo.LastWriteTime}."); + return true; + } + + return false; + } + public bool Available => // no download in progress. cacheDownloadRequest == null @@ -124,6 +147,8 @@ namespace osu.Game.Beatmaps private void prepareLocalCache() { + bool isRefetch = storage.Exists(cache_database_name); + string cacheFilePath = storage.GetFullPath(cache_database_name); string compressedCacheFilePath = $@"{cacheFilePath}.bz2"; @@ -132,9 +157,15 @@ namespace osu.Game.Beatmaps cacheDownloadRequest.Failed += ex => { File.Delete(compressedCacheFilePath); - File.Delete(cacheFilePath); - Logger.Log($@"{nameof(BeatmapUpdaterMetadataLookup)}'s online cache download failed: {ex}", LoggingTarget.Database); + // don't clobber the cache when refetching if the download didn't succeed. seems excessive. + // consequently, also null the download request to allow the existing cache to be used (see `Available`). + if (isRefetch) + cacheDownloadRequest = null; + else + File.Delete(cacheFilePath); + + log($@"Online cache download failed: {ex}"); }; cacheDownloadRequest.Finished += () => @@ -143,15 +174,22 @@ namespace osu.Game.Beatmaps { using (var stream = File.OpenRead(cacheDownloadRequest.Filename)) using (var outStream = File.OpenWrite(cacheFilePath)) - using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false)) - bz2.CopyTo(outStream); + { + // ensure to clobber any and all existing data to avoid accidental corruption. + outStream.SetLength(0); + + using (var bz2 = new BZip2Stream(stream, CompressionMode.Decompress, false)) + bz2.CopyTo(outStream); + } // set to null on completion to allow lookups to begin using the new source cacheDownloadRequest = null; + log(@"Local cache fetch completed successfully."); } catch (Exception ex) { - Logger.Log($@"{nameof(LocalCachedBeatmapMetadataSource)}'s online cache extraction failed: {ex}", LoggingTarget.Database); + log($@"Online cache extraction failed: {ex}"); + // at this point clobber the cache regardless of whether we're refetching, because by this point who knows what state the cache file is in. File.Delete(cacheFilePath); } finally @@ -173,6 +211,9 @@ namespace osu.Game.Beatmaps }); } + private static void log(string message) + => Logger.Log($@"[{nameof(LocalCachedBeatmapMetadataSource)}] {message}", LoggingTarget.Database); + private void logForModel(BeatmapSetInfo set, string message) => RealmArchiveModelImporter.LogForModel(set, $@"[{nameof(LocalCachedBeatmapMetadataSource)}] {message}"); From f534c4aadab0a274674bd5b077e4acea797f177e Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Thu, 2 May 2024 18:42:35 +0200 Subject: [PATCH 1671/2188] Initial implementation --- .../Input/Bindings/GlobalActionContainer.cs | 8 ++ .../GlobalActionKeyBindingStrings.cs | 10 ++ osu.Game/Screens/Select/SongSelect.cs | 97 ++++++++++++++++++- 3 files changed, 113 insertions(+), 2 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 296232d9ea..ff7d9f0a6d 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -134,6 +134,8 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom), new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions), new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods), + new KeyBinding(InputKey.PageUp, GlobalAction.IncreaseSpeed), // Not working with minus and other keys.... + new KeyBinding(InputKey.PageDown, GlobalAction.DecreaseSpeed), }; public IEnumerable AudioControlKeyBindings => new[] @@ -364,5 +366,11 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))] EditorToggleRotateControl, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseSpeed))] + IncreaseSpeed, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseSpeed))] + DecreaseSpeed, } } diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index 8356c480dd..40fe4064ed 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -349,6 +349,16 @@ namespace osu.Game.Localisation /// public static LocalisableString EditorToggleRotateControl => new TranslatableString(getKey(@"editor_toggle_rotate_control"), @"Toggle rotate control"); + /// + /// "Increase Speed" + /// + public static LocalisableString IncreaseSpeed => new TranslatableString(getKey(@"increase_speed"), @"Increase Speed"); + + /// + /// "Decrease Speed" + /// + public static LocalisableString DecreaseSpeed => new TranslatableString(getKey(@"decrease_speed"), @"Decrease Speed"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 34ee0ae4e8..f2036f017d 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -755,7 +755,95 @@ namespace osu.Game.Screens.Select return false; } - + public void IncreaseSpeed() + { + // find way of grabbing all types of ModSpeedAdjust + var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod.Acronym == "DT" || pair.Mod.Acronym == "NC" || pair.Mod.Acronym == "HT" || pair.Mod.Acronym == "DC"); + var stateDoubleTime = ModSelect.AllAvailableMods.First(pair => pair.Mod.Acronym == "DT"); + bool oneActive = false; + double newRate = 1.05d; + foreach (var state in rateAdjustStates) + { + ModRateAdjust mod = (ModRateAdjust)state.Mod; + if (state.Active.Value) + { + oneActive = true; + newRate = mod.SpeedChange.Value + 0.05d; + if (mod.Acronym == "DT" || mod.Acronym == "NC") + { + mod.SpeedChange.Value = newRate; + return; + } + else + { + if (newRate == 1.0d) + { + state.Active.Value = false; + } + if (newRate > 1d) + { + state.Active.Value = false; + stateDoubleTime.Active.Value = true; + ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; + return; + } + if (newRate < 1d) + { + mod.SpeedChange.Value = newRate; + } + } + } + } + if (!oneActive) + { + stateDoubleTime.Active.Value = true; + ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; + } + } + public void DecreaseSpeed() + { + var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod.Acronym == "DT" || pair.Mod.Acronym == "NC" || pair.Mod.Acronym == "HT" || pair.Mod.Acronym == "DC"); + var stateHalfTime = ModSelect.AllAvailableMods.First(pair => pair.Mod.Acronym == "HT"); + bool oneActive = false; + double newRate = 0.95d; + foreach (var state in rateAdjustStates) + { + ModRateAdjust mod = (ModRateAdjust)state.Mod; + if (state.Active.Value) + { + oneActive = true; + newRate = mod.SpeedChange.Value - 0.05d; + if (mod.Acronym == "HT" || mod.Acronym == "DC") + { + mod.SpeedChange.Value = newRate; + return; + } + else + { + if (newRate == 1.0d) + { + state.Active.Value = false; + } + if (newRate < 1d) + { + state.Active.Value = false; + stateHalfTime.Active.Value = true; + ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; + return; + } + if (newRate > 1d) + { + mod.SpeedChange.Value = newRate; + } + } + } + } + if (!oneActive) + { + stateHalfTime.Active.Value = true; + ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; + } + } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); @@ -955,12 +1043,17 @@ namespace osu.Game.Screens.Select return false; if (!this.IsCurrentScreen()) return false; - switch (e.Action) { case GlobalAction.Select: FinaliseSelection(); return true; + case GlobalAction.IncreaseSpeed: + IncreaseSpeed(); + return true; + case GlobalAction.DecreaseSpeed: + DecreaseSpeed(); + return true; } return false; From 5c21a0330addcf81db97e7ec157510d894cbd6a0 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Thu, 2 May 2024 19:05:07 +0200 Subject: [PATCH 1672/2188] F1 also does not work with minus in song select, same behaviour --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index ff7d9f0a6d..204ecb9061 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -134,7 +134,7 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom), new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions), new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods), - new KeyBinding(InputKey.PageUp, GlobalAction.IncreaseSpeed), // Not working with minus and other keys.... + new KeyBinding(InputKey.PageUp, GlobalAction.IncreaseSpeed), new KeyBinding(InputKey.PageDown, GlobalAction.DecreaseSpeed), }; From 7527ddbc6865c35e26a7c4deef850e0d4e93d786 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Thu, 2 May 2024 19:05:43 +0200 Subject: [PATCH 1673/2188] Comment, make code more readable, functions are now private --- osu.Game/Screens/Select/SongSelect.cs | 133 ++++++++++++-------------- 1 file changed, 60 insertions(+), 73 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index f2036f017d..5de4a7a9a3 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -755,93 +755,80 @@ namespace osu.Game.Screens.Select return false; } - public void IncreaseSpeed() + private void increaseSpeed() { - // find way of grabbing all types of ModSpeedAdjust - var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod.Acronym == "DT" || pair.Mod.Acronym == "NC" || pair.Mod.Acronym == "HT" || pair.Mod.Acronym == "DC"); - var stateDoubleTime = ModSelect.AllAvailableMods.First(pair => pair.Mod.Acronym == "DT"); - bool oneActive = false; - double newRate = 1.05d; - foreach (var state in rateAdjustStates) - { - ModRateAdjust mod = (ModRateAdjust)state.Mod; - if (state.Active.Value) - { - oneActive = true; - newRate = mod.SpeedChange.Value + 0.05d; - if (mod.Acronym == "DT" || mod.Acronym == "NC") - { - mod.SpeedChange.Value = newRate; - return; - } - else - { - if (newRate == 1.0d) - { - state.Active.Value = false; - } - if (newRate > 1d) - { - state.Active.Value = false; - stateDoubleTime.Active.Value = true; - ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; - return; - } - if (newRate < 1d) - { - mod.SpeedChange.Value = newRate; - } - } - } - } - if (!oneActive) + var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust); + var stateDoubleTime = ModSelect.AllAvailableMods.First(pair => pair.Mod is ModDoubleTime); + bool rateModActive = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust && pair.Active.Value).Count() > 0; + double stepSize = 0.05d; + double newRate = 1d + stepSize; + // If no mod rateAdjust mod is currently active activate DoubleTime with speed newRate + if (!rateModActive) { stateDoubleTime.Active.Value = true; ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; + return; } - } - public void DecreaseSpeed() - { - var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod.Acronym == "DT" || pair.Mod.Acronym == "NC" || pair.Mod.Acronym == "HT" || pair.Mod.Acronym == "DC"); - var stateHalfTime = ModSelect.AllAvailableMods.First(pair => pair.Mod.Acronym == "HT"); - bool oneActive = false; - double newRate = 0.95d; + // Find current active rateAdjust mod and modify speed, enable DoubleTime if necessary foreach (var state in rateAdjustStates) { ModRateAdjust mod = (ModRateAdjust)state.Mod; - if (state.Active.Value) + if (!state.Active.Value) continue; + newRate = mod.SpeedChange.Value + stepSize; + if (mod.Acronym == "DT" || mod.Acronym == "NC") + mod.SpeedChange.Value = newRate; + else { - oneActive = true; - newRate = mod.SpeedChange.Value - 0.05d; - if (mod.Acronym == "HT" || mod.Acronym == "DC") + if (newRate == 1.0d) + state.Active.Value = false; + if (newRate > 1d) { + state.Active.Value = false; + stateDoubleTime.Active.Value = true; + ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; + break; + } + if (newRate < 1d) mod.SpeedChange.Value = newRate; - return; - } - else - { - if (newRate == 1.0d) - { - state.Active.Value = false; - } - if (newRate < 1d) - { - state.Active.Value = false; - stateHalfTime.Active.Value = true; - ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; - return; - } - if (newRate > 1d) - { - mod.SpeedChange.Value = newRate; - } - } } } - if (!oneActive) + } + private void decreaseSpeed() + { + var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust); + var stateHalfTime = ModSelect.AllAvailableMods.First(pair => pair.Mod is ModHalfTime); + bool rateModActive = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust && pair.Active.Value).Count() > 0; + double stepSize = 0.05d; + double newRate = 1d - stepSize; + // If no mod rateAdjust mod is currently active activate HalfTime with speed newRate + if (!rateModActive) { stateHalfTime.Active.Value = true; ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; + return; + } + // Find current active rateAdjust mod and modify speed, enable HalfTime if necessary + foreach (var state in rateAdjustStates) + { + ModRateAdjust mod = (ModRateAdjust)state.Mod; + if (!state.Active.Value) continue; + newRate = mod.SpeedChange.Value - stepSize; + if (mod.Acronym == "HT" || mod.Acronym == "DC") + mod.SpeedChange.Value = newRate; + else + { + if (newRate == 1.0d) + state.Active.Value = false; + if (newRate < 1d) + { + state.Active.Value = false; + stateHalfTime.Active.Value = true; + ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; + break; + } + if (newRate > 1d) + mod.SpeedChange.Value = newRate; + } } } protected override void Dispose(bool isDisposing) @@ -1049,10 +1036,10 @@ namespace osu.Game.Screens.Select FinaliseSelection(); return true; case GlobalAction.IncreaseSpeed: - IncreaseSpeed(); + increaseSpeed(); return true; case GlobalAction.DecreaseSpeed: - DecreaseSpeed(); + decreaseSpeed(); return true; } From 588badf29216782699ae359700d6449e82638187 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Thu, 2 May 2024 19:22:39 +0200 Subject: [PATCH 1674/2188] Fix Formatting --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index f6bc002e32..5dacb6db4d 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -416,7 +416,7 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseSpeed))] DecreaseSpeed, - + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseOffset))] IncreaseOffset, From 4b5ea6bd0bc46cf37612efa0de3c81f3d4fe52bc Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Thu, 2 May 2024 19:41:00 +0200 Subject: [PATCH 1675/2188] Fix Code Inspection --- osu.Game/Screens/Select/SongSelect.cs | 36 +++++++++++++++++++++------ 1 file changed, 28 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 73ce029d3f..de0f24aa90 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -808,13 +808,15 @@ namespace osu.Game.Screens.Select return false; } + private void increaseSpeed() { var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust); var stateDoubleTime = ModSelect.AllAvailableMods.First(pair => pair.Mod is ModDoubleTime); - bool rateModActive = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust && pair.Active.Value).Count() > 0; - double stepSize = 0.05d; - double newRate = 1d + stepSize; + bool rateModActive = ModSelect.AllAvailableMods.Count(pair => pair.Mod is ModRateAdjust && pair.Active.Value) > 0; + const double stepsize = 0.05d; + double newRate = 1d + stepsize; + // If no mod rateAdjust mod is currently active activate DoubleTime with speed newRate if (!rateModActive) { @@ -822,18 +824,23 @@ namespace osu.Game.Screens.Select ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; return; } + // Find current active rateAdjust mod and modify speed, enable DoubleTime if necessary foreach (var state in rateAdjustStates) { ModRateAdjust mod = (ModRateAdjust)state.Mod; + if (!state.Active.Value) continue; - newRate = mod.SpeedChange.Value + stepSize; + + newRate = mod.SpeedChange.Value + stepsize; + if (mod.Acronym == "DT" || mod.Acronym == "NC") mod.SpeedChange.Value = newRate; else { if (newRate == 1.0d) state.Active.Value = false; + if (newRate > 1d) { state.Active.Value = false; @@ -841,18 +848,21 @@ namespace osu.Game.Screens.Select ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; break; } + if (newRate < 1d) mod.SpeedChange.Value = newRate; } } } + private void decreaseSpeed() { var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust); var stateHalfTime = ModSelect.AllAvailableMods.First(pair => pair.Mod is ModHalfTime); - bool rateModActive = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust && pair.Active.Value).Count() > 0; - double stepSize = 0.05d; - double newRate = 1d - stepSize; + bool rateModActive = ModSelect.AllAvailableMods.Count(pair => pair.Mod is ModRateAdjust && pair.Active.Value) > 0; + const double stepsize = 0.05d; + double newRate = 1d - stepsize; + // If no mod rateAdjust mod is currently active activate HalfTime with speed newRate if (!rateModActive) { @@ -860,18 +870,23 @@ namespace osu.Game.Screens.Select ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; return; } + // Find current active rateAdjust mod and modify speed, enable HalfTime if necessary foreach (var state in rateAdjustStates) { ModRateAdjust mod = (ModRateAdjust)state.Mod; + if (!state.Active.Value) continue; - newRate = mod.SpeedChange.Value - stepSize; + + newRate = mod.SpeedChange.Value - stepsize; + if (mod.Acronym == "HT" || mod.Acronym == "DC") mod.SpeedChange.Value = newRate; else { if (newRate == 1.0d) state.Active.Value = false; + if (newRate < 1d) { state.Active.Value = false; @@ -879,11 +894,13 @@ namespace osu.Game.Screens.Select ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; break; } + if (newRate > 1d) mod.SpeedChange.Value = newRate; } } } + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); @@ -1086,14 +1103,17 @@ namespace osu.Game.Screens.Select return false; if (!this.IsCurrentScreen()) return false; + switch (e.Action) { case GlobalAction.Select: FinaliseSelection(); return true; + case GlobalAction.IncreaseSpeed: increaseSpeed(); return true; + case GlobalAction.DecreaseSpeed: decreaseSpeed(); return true; From 2f075e32479542e8b3dc0abd0ae3c93c4f0dae9f Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 May 2024 17:01:40 -0700 Subject: [PATCH 1676/2188] Apply half margin of tolerance on both sides before text scrolls --- .../TestSceneNowPlayingOverlay.cs | 22 ++++++++++++++----- osu.Game/Overlays/NowPlayingOverlay.cs | 4 +++- 2 files changed, 20 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs index 40e0d9250d..1670741cbd 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs @@ -45,16 +45,28 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestLongMetadata() { - AddStep(@"set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap + AddStep(@"set metadata within tolerance", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap { Metadata = { - Artist = "very very very very very very very very very very very long artist", - ArtistUnicode = "very very very very very very very very very very very long artist", - Title = "very very very very very very very very very very very long title", - TitleUnicode = "very very very very very very very very very very very long title", + Artist = "very very very very very very very very very very verry long artist", + ArtistUnicode = "very very very very very very very very very very verry long artist", + Title = "very very very very very verry long title", + TitleUnicode = "very very very very very verry long title", } })); + + AddStep(@"set metadata outside bounds", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap + { + Metadata = + { + Artist = "very very very very very very very very very very verrry long artist", + ArtistUnicode = "very very very very very very very very very very verrry long artist", + Title = "very very very very very verrry long title", + TitleUnicode = "very very very very very verrry long title", + } + })); + AddStep(@"show", () => nowPlayingOverlay.Show()); } } diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index be405257ca..b1f72fd792 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -9,6 +9,7 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; @@ -533,7 +534,8 @@ namespace osu.Game.Overlays float textOverflowWidth = mainSpriteText.Width - player_width; - if (textOverflowWidth > 0) + // apply half margin of tolerance on both sides before the text scrolls + if (textOverflowWidth > margin) { fillerSpriteText.Alpha = 1; fillerSpriteText.Text = text; From 269077f85496142f470b3fce4306ac33ac8216ea Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 May 2024 17:04:22 -0700 Subject: [PATCH 1677/2188] Only support centre anchors --- osu.Game/Overlays/NowPlayingOverlay.cs | 20 ++------------------ 1 file changed, 2 insertions(+), 18 deletions(-) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index b1f72fd792..7329a3b404 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -540,24 +540,8 @@ namespace osu.Game.Overlays fillerSpriteText.Alpha = 1; fillerSpriteText.Text = text; - float initialX; - float targetX; - - if (Anchor.HasFlagFast(Anchor.x0)) - { - initialX = 0; - targetX = -mainSpriteText.Width; - } - else if (Anchor.HasFlagFast(Anchor.x1)) - { - initialX = (textOverflowWidth + mainSpriteText.Width) / 2; - targetX = (textOverflowWidth - mainSpriteText.Width) / 2; - } - else // Anchor.x2 - { - initialX = textOverflowWidth + mainSpriteText.Width; - targetX = textOverflowWidth; - } + float initialX = (textOverflowWidth + mainSpriteText.Width) / 2; + float targetX = (textOverflowWidth - mainSpriteText.Width) / 2; this.MoveToX(initialX) .Delay(initial_move_delay) From 381ddb067618abb7b7cfceed944669e346b1bdf3 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 May 2024 17:05:12 -0700 Subject: [PATCH 1678/2188] Fix weird formatting --- osu.Game/Overlays/NowPlayingOverlay.cs | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 7329a3b404..1488f59246 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -494,14 +494,13 @@ namespace osu.Game.Overlays public FontUsage Font { - set => - Schedule(() => - { - mainSpriteText.Font = value; - fillerSpriteText.Font = value; + set => Schedule(() => + { + mainSpriteText.Font = value; + fillerSpriteText.Font = value; - updateText(); - }); + updateText(); + }); } public ScrollingTextContainer() From c15a68507152b0710b90a4fa947cb5b994258bf9 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 May 2024 17:07:49 -0700 Subject: [PATCH 1679/2188] Remove unused usings --- osu.Game/Overlays/NowPlayingOverlay.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 1488f59246..8f97ce50cc 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -6,10 +6,8 @@ using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; From aa4d16bdb873d7296b899cee7b7491ffdf5cd6ab Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 3 May 2024 12:13:52 +0800 Subject: [PATCH 1680/2188] Fix beatmap listing cards being far too large --- osu.Game/Overlays/BeatmapListingOverlay.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Overlays/BeatmapListingOverlay.cs b/osu.Game/Overlays/BeatmapListingOverlay.cs index a645683c5f..9b2f26e8ae 100644 --- a/osu.Game/Overlays/BeatmapListingOverlay.cs +++ b/osu.Game/Overlays/BeatmapListingOverlay.cs @@ -198,6 +198,7 @@ namespace osu.Game.Overlays { c.Anchor = Anchor.TopCentre; c.Origin = Anchor.TopCentre; + c.Scale = new Vector2(0.8f); })).ToArray(); private static ReverseChildIDFillFlowContainer createCardContainerFor(IEnumerable newCards) From 3249ecee2731f49f95d8095e4bb96371d301e4a3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 3 May 2024 12:31:19 +0800 Subject: [PATCH 1681/2188] Fix chat overlay being far too large --- osu.Game/Overlays/Chat/ChannelList/ChannelListItem.cs | 4 ++-- osu.Game/Overlays/Chat/ChatLine.cs | 2 +- osu.Game/Overlays/Chat/ChatTextBar.cs | 9 ++++++--- osu.Game/Overlays/ChatOverlay.cs | 3 +-- 4 files changed, 10 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChannelList/ChannelListItem.cs b/osu.Game/Overlays/Chat/ChannelList/ChannelListItem.cs index 87b1f4ef01..e8c251e7fd 100644 --- a/osu.Game/Overlays/Chat/ChannelList/ChannelListItem.cs +++ b/osu.Game/Overlays/Chat/ChannelList/ChannelListItem.cs @@ -49,7 +49,7 @@ namespace osu.Game.Overlays.Chat.ChannelList [BackgroundDependencyLoader] private void load() { - Height = 30; + Height = 25; RelativeSizeAxes = Axes.X; Children = new Drawable[] @@ -87,7 +87,7 @@ namespace osu.Game.Overlays.Chat.ChannelList Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Text = Channel.Name, - Font = OsuFont.Torus.With(size: 17, weight: FontWeight.SemiBold), + Font = OsuFont.Torus.With(size: 14, weight: FontWeight.SemiBold), Colour = colourProvider.Light3, Margin = new MarginPadding { Bottom = 2 }, RelativeSizeAxes = Axes.X, diff --git a/osu.Game/Overlays/Chat/ChatLine.cs b/osu.Game/Overlays/Chat/ChatLine.cs index bbc3ee5bf4..9bcca3ac9d 100644 --- a/osu.Game/Overlays/Chat/ChatLine.cs +++ b/osu.Game/Overlays/Chat/ChatLine.cs @@ -47,7 +47,7 @@ namespace osu.Game.Overlays.Chat public IReadOnlyCollection DrawableContentFlow => drawableContentFlow; - protected virtual float FontSize => 20; + protected virtual float FontSize => 14; protected virtual float Spacing => 15; diff --git a/osu.Game/Overlays/Chat/ChatTextBar.cs b/osu.Game/Overlays/Chat/ChatTextBar.cs index 16a8d14b10..0a42363279 100644 --- a/osu.Game/Overlays/Chat/ChatTextBar.cs +++ b/osu.Game/Overlays/Chat/ChatTextBar.cs @@ -19,6 +19,8 @@ namespace osu.Game.Overlays.Chat { public partial class ChatTextBar : Container { + public const float HEIGHT = 40; + public readonly BindableBool ShowSearch = new BindableBool(); public event Action? OnChatMessageCommitted; @@ -45,7 +47,7 @@ namespace osu.Game.Overlays.Chat private void load(OverlayColourProvider colourProvider) { RelativeSizeAxes = Axes.X; - Height = 60; + Height = HEIGHT; Children = new Drawable[] { @@ -76,7 +78,7 @@ namespace osu.Game.Overlays.Chat Child = chattingText = new TruncatingSpriteText { MaxWidth = chatting_text_width - padding * 2, - Font = OsuFont.Torus.With(size: 20), + Font = OsuFont.Torus, Colour = colourProvider.Background1, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, @@ -91,7 +93,7 @@ namespace osu.Game.Overlays.Chat Icon = FontAwesome.Solid.Search, Origin = Anchor.CentreRight, Anchor = Anchor.CentreRight, - Size = new Vector2(20), + Size = new Vector2(OsuFont.DEFAULT_FONT_SIZE), Margin = new MarginPadding { Right = 2 }, }, }, @@ -101,6 +103,7 @@ namespace osu.Game.Overlays.Chat Padding = new MarginPadding { Right = padding }, Child = chatTextBox = new ChatTextBox { + FontSize = OsuFont.DEFAULT_FONT_SIZE, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.X, diff --git a/osu.Game/Overlays/ChatOverlay.cs b/osu.Game/Overlays/ChatOverlay.cs index 8f3b7031c2..b11483e678 100644 --- a/osu.Game/Overlays/ChatOverlay.cs +++ b/osu.Game/Overlays/ChatOverlay.cs @@ -55,7 +55,6 @@ namespace osu.Game.Overlays private const int transition_length = 500; private const float top_bar_height = 40; private const float side_bar_width = 190; - private const float chat_bar_height = 60; protected override string PopInSampleName => @"UI/overlay-big-pop-in"; protected override string PopOutSampleName => @"UI/overlay-big-pop-out"; @@ -136,7 +135,7 @@ namespace osu.Game.Overlays Padding = new MarginPadding { Left = side_bar_width, - Bottom = chat_bar_height, + Bottom = ChatTextBar.HEIGHT, }, Children = new Drawable[] { From 058bd5ced66d8d6937f77d41f3e4704089177530 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 3 May 2024 13:38:27 +0800 Subject: [PATCH 1682/2188] Stop using visually noisy `bg4` for default backgrounds This has always really annoyed me. --- osu.Game/Beatmaps/DummyWorkingBeatmap.cs | 2 +- osu.Game/Overlays/NowPlayingOverlay.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs index d254945a51..35067f4055 100644 --- a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs +++ b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs @@ -53,7 +53,7 @@ namespace osu.Game.Beatmaps protected override IBeatmap GetBeatmap() => new Beatmap(); - public override Texture GetBackground() => textures?.Get(@"Backgrounds/bg4"); + public override Texture GetBackground() => textures?.Get(@"Backgrounds/bg2"); protected override Track GetBeatmapTrack() => GetVirtualTrack(); diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index ab99370603..7e4f4f4e9b 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -422,7 +422,7 @@ namespace osu.Game.Overlays [BackgroundDependencyLoader] private void load(LargeTextureStore textures) { - sprite.Texture = beatmap.GetBackground() ?? textures.Get(@"Backgrounds/bg4"); + sprite.Texture = beatmap.GetBackground() ?? textures.Get(@"Backgrounds/bg2"); } } From c1e9b6d4cae0793de9bc15cc055808db4995b1a3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 3 May 2024 13:42:56 +0800 Subject: [PATCH 1683/2188] Fix beatmap backgrounds loading default briefly before final display Due to the way `ModelBackedDrawable` works, the default starts to get loaded even though a final `Beatmap` has been set. This avoids loading the default fallback unless a beatmap has been set (and has no background itself). --- .../Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs index 0bb60847e5..f067af5360 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs @@ -52,6 +52,9 @@ namespace osu.Game.Beatmaps.Drawables private Drawable getDrawableForModel(IBeatmapInfo? model) { + if (model == null) + return Empty(); + // prefer online cover where available. if (model?.BeatmapSet is IBeatmapSetOnlineInfo online) return new OnlineBeatmapSetCover(online, beatmapSetCoverType); From c21b7c7df994fa6a00a3edf7bc79653035bbaa8c Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 May 2024 22:46:42 -0700 Subject: [PATCH 1684/2188] Use `IsLoaded` instead of `Schedule` --- osu.Game/Overlays/NowPlayingOverlay.cs | 35 ++++++++++++++++++++------ 1 file changed, 28 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 8f97ce50cc..744d32ff7e 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -476,29 +476,35 @@ namespace osu.Game.Overlays private const float initial_move_delay = 1000; private const float pixels_per_second = 50; - private LocalisableString text; private OsuSpriteText mainSpriteText = null!; private OsuSpriteText fillerSpriteText = null!; + private LocalisableString text; + public LocalisableString Text { get => text; set { text = value; - Schedule(updateText); + + if (IsLoaded) + updateText(); } } + private FontUsage font = OsuFont.Default; + public FontUsage Font { - set => Schedule(() => + get => font; + set { - mainSpriteText.Font = value; - fillerSpriteText.Font = value; + font = value; - updateText(); - }); + if (IsLoaded) + updateFontAndText(); + } } public ScrollingTextContainer() @@ -521,6 +527,21 @@ namespace osu.Game.Overlays }; } + protected override void LoadComplete() + { + base.LoadComplete(); + + updateFontAndText(); + } + + private void updateFontAndText() + { + mainSpriteText.Font = font; + fillerSpriteText.Font = font; + + updateText(); + } + private void updateText() { mainSpriteText.Text = text; From 2d4f2245ee1dc33bb6f0410f7ce230de5f4b5a06 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 2 May 2024 23:00:04 -0700 Subject: [PATCH 1685/2188] Remove total score border gradient --- osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 80bf251631..b4f6379f06 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -353,8 +353,7 @@ namespace osu.Game.Online.Leaderboards new Container { AutoSizeAxes = Axes.X, - // makeshift inner border - Height = height - 4, + RelativeSizeAxes = Axes.Y, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Padding = new MarginPadding { Right = grade_width }, From c935d3bf6c12e0b6cd5e9213dcd9f3d68c27b22b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 3 May 2024 14:00:28 +0800 Subject: [PATCH 1686/2188] Reduce font size in channel listing too --- osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs b/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs index 9c85c73ee4..466f8b2f5d 100644 --- a/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs +++ b/osu.Game/Overlays/Chat/Listing/ChannelListingItem.cs @@ -44,7 +44,7 @@ namespace osu.Game.Overlays.Chat.Listing [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; - private const float text_size = 18; + private const float text_size = 14; private const float icon_size = 14; private const float vertical_margin = 1.5f; From d1a50ff85bbfb4a502bd4df25a53d93386d7f920 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 08:11:00 +0200 Subject: [PATCH 1687/2188] Remove redundant conditional access --- .../Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs index f067af5360..6f71fa90b8 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableBeatmapBackgroundSprite.cs @@ -56,7 +56,7 @@ namespace osu.Game.Beatmaps.Drawables return Empty(); // prefer online cover where available. - if (model?.BeatmapSet is IBeatmapSetOnlineInfo online) + if (model.BeatmapSet is IBeatmapSetOnlineInfo online) return new OnlineBeatmapSetCover(online, beatmapSetCoverType); if (model is BeatmapInfo localModel) From 42e49067e55ddb232d6fe1af0af44234a772f5fc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 3 May 2024 17:10:59 +0800 Subject: [PATCH 1688/2188] Move `Room.Status` updates to a common location --- osu.Game/Online/Rooms/GetRoomsRequest.cs | 19 +++++++++++++++++++ osu.Game/Online/Rooms/Room.cs | 6 ++---- .../Lounge/Components/RoomStatusPill.cs | 12 +----------- .../Screens/OnlinePlay/OnlinePlayComposite.cs | 3 +++ 4 files changed, 25 insertions(+), 15 deletions(-) diff --git a/osu.Game/Online/Rooms/GetRoomsRequest.cs b/osu.Game/Online/Rooms/GetRoomsRequest.cs index 7feb709acb..bfb2629c64 100644 --- a/osu.Game/Online/Rooms/GetRoomsRequest.cs +++ b/osu.Game/Online/Rooms/GetRoomsRequest.cs @@ -1,10 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using osu.Framework.IO.Network; using osu.Game.Extensions; using osu.Game.Online.API; +using osu.Game.Online.Rooms.RoomStatuses; using osu.Game.Screens.OnlinePlay.Lounge.Components; namespace osu.Game.Online.Rooms @@ -33,6 +35,23 @@ namespace osu.Game.Online.Rooms return req; } + protected override void PostProcess() + { + base.PostProcess(); + + if (Response != null) + { + // API doesn't populate status so let's do it here. + foreach (var room in Response) + { + if (room.EndDate.Value != null && DateTimeOffset.Now >= room.EndDate.Value) + room.Status.Value = new RoomStatusEnded(); + else + room.Status.Value = new RoomStatusOpen(); + } + } + } + protected override string Target => "rooms"; } } diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index 8f346c4057..23c77f8773 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -111,8 +111,9 @@ namespace osu.Game.Online.Rooms [JsonProperty("current_user_score")] public readonly Bindable UserScore = new Bindable(); + [Cached] [JsonProperty("has_password")] - public readonly BindableBool HasPassword = new BindableBool(); + public readonly Bindable HasPassword = new Bindable(); [Cached] [JsonProperty("recent_participants")] @@ -201,9 +202,6 @@ namespace osu.Game.Online.Rooms CurrentPlaylistItem.Value = other.CurrentPlaylistItem.Value; AutoSkip.Value = other.AutoSkip.Value; - if (EndDate.Value != null && DateTimeOffset.Now >= EndDate.Value) - Status.Value = new RoomStatusEnded(); - other.RemoveExpiredPlaylistItems(); if (!Playlist.SequenceEqual(other.Playlist)) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomStatusPill.cs b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomStatusPill.cs index aae82b6721..96d698a184 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomStatusPill.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/Components/RoomStatusPill.cs @@ -1,13 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Online.Rooms; -using osu.Game.Online.Rooms.RoomStatuses; namespace osu.Game.Screens.OnlinePlay.Lounge.Components { @@ -36,18 +34,10 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components private void updateDisplay() { - RoomStatus status = getDisplayStatus(); + RoomStatus status = Status.Value; Pill.Background.FadeColour(status.GetAppropriateColour(colours), 100); TextFlow.Text = status.Message; } - - private RoomStatus getDisplayStatus() - { - if (EndDate.Value < DateTimeOffset.Now) - return new RoomStatusEnded(); - - return Status.Value; - } } } diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs index ff536a65c4..83df1c6161 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs @@ -77,6 +77,9 @@ namespace osu.Game.Screens.OnlinePlay [Resolved(typeof(Room))] public Bindable Password { get; private set; } + [Resolved(typeof(Room))] + public Bindable HasPassword { get; private set; } + [Resolved(typeof(Room))] protected Bindable Duration { get; private set; } From 7141177966c82ffa6f9e947687422f45645c4966 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 3 May 2024 17:11:29 +0800 Subject: [PATCH 1689/2188] Better signify private rooms by showing a different status pill design --- osu.Game/Online/Multiplayer/MultiplayerClient.cs | 2 +- osu.Game/Online/Rooms/GetRoomsRequest.cs | 2 ++ .../Rooms/RoomStatuses/RoomStatusOpenPrivate.cs | 14 ++++++++++++++ 3 files changed, 17 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Online/Rooms/RoomStatuses/RoomStatusOpenPrivate.cs diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index bbf0e3697a..871fbc15b3 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -396,7 +396,7 @@ namespace osu.Game.Online.Multiplayer switch (state) { case MultiplayerRoomState.Open: - APIRoom.Status.Value = new RoomStatusOpen(); + APIRoom.Status.Value = APIRoom.HasPassword.Value ? new RoomStatusOpenPrivate() : new RoomStatusOpen(); break; case MultiplayerRoomState.Playing: diff --git a/osu.Game/Online/Rooms/GetRoomsRequest.cs b/osu.Game/Online/Rooms/GetRoomsRequest.cs index bfb2629c64..1b5e08c729 100644 --- a/osu.Game/Online/Rooms/GetRoomsRequest.cs +++ b/osu.Game/Online/Rooms/GetRoomsRequest.cs @@ -46,6 +46,8 @@ namespace osu.Game.Online.Rooms { if (room.EndDate.Value != null && DateTimeOffset.Now >= room.EndDate.Value) room.Status.Value = new RoomStatusEnded(); + else if (room.HasPassword.Value) + room.Status.Value = new RoomStatusOpenPrivate(); else room.Status.Value = new RoomStatusOpen(); } diff --git a/osu.Game/Online/Rooms/RoomStatuses/RoomStatusOpenPrivate.cs b/osu.Game/Online/Rooms/RoomStatuses/RoomStatusOpenPrivate.cs new file mode 100644 index 0000000000..d71e706c76 --- /dev/null +++ b/osu.Game/Online/Rooms/RoomStatuses/RoomStatusOpenPrivate.cs @@ -0,0 +1,14 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Graphics; +using osuTK.Graphics; + +namespace osu.Game.Online.Rooms.RoomStatuses +{ + public class RoomStatusOpenPrivate : RoomStatus + { + public override string Message => "Open (Private)"; + public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenDark; + } +} From f57818f5a2245d2b2b27a19555fc65f7e5575ac1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 11:25:50 +0200 Subject: [PATCH 1690/2188] Add visual test coverage of private room status --- osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs index 4ffccdbf0e..98242e2d92 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoom.cs @@ -69,8 +69,9 @@ namespace osu.Game.Tests.Visual.Multiplayer }), createLoungeRoom(new Room { - Name = { Value = "Multiplayer room" }, - Status = { Value = new RoomStatusOpen() }, + Name = { Value = "Private room" }, + Status = { Value = new RoomStatusOpenPrivate() }, + HasPassword = { Value = true }, EndDate = { Value = DateTimeOffset.Now.AddDays(1) }, Type = { Value = MatchType.HeadToHead }, Playlist = From 221b4cd599df85d23212519a8a68bec8bb1e7797 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 11:36:18 +0200 Subject: [PATCH 1691/2188] Remove unused cache --- osu.Game/Online/Rooms/Room.cs | 1 - osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs | 3 --- 2 files changed, 4 deletions(-) diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index 23c77f8773..5abf5034d9 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -111,7 +111,6 @@ namespace osu.Game.Online.Rooms [JsonProperty("current_user_score")] public readonly Bindable UserScore = new Bindable(); - [Cached] [JsonProperty("has_password")] public readonly Bindable HasPassword = new Bindable(); diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs index 83df1c6161..ff536a65c4 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs @@ -77,9 +77,6 @@ namespace osu.Game.Screens.OnlinePlay [Resolved(typeof(Room))] public Bindable Password { get; private set; } - [Resolved(typeof(Room))] - public Bindable HasPassword { get; private set; } - [Resolved(typeof(Room))] protected Bindable Duration { get; private set; } From 7d31af6f16f3ecbc6d04051bad0a2b5284cb9326 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 11:34:42 +0200 Subject: [PATCH 1692/2188] Fix room status not updating when password is changed while inside the room --- osu.Game/Online/Multiplayer/MultiplayerClient.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Online/Multiplayer/MultiplayerClient.cs b/osu.Game/Online/Multiplayer/MultiplayerClient.cs index 871fbc15b3..77ede1fd35 100644 --- a/osu.Game/Online/Multiplayer/MultiplayerClient.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerClient.cs @@ -816,6 +816,7 @@ namespace osu.Game.Online.Multiplayer Room.Settings = settings; APIRoom.Name.Value = Room.Settings.Name; APIRoom.Password.Value = Room.Settings.Password; + APIRoom.Status.Value = string.IsNullOrEmpty(Room.Settings.Password) ? new RoomStatusOpen() : new RoomStatusOpenPrivate(); APIRoom.Type.Value = Room.Settings.MatchType; APIRoom.QueueMode.Value = Room.Settings.QueueMode; APIRoom.AutoStartDuration.Value = Room.Settings.AutoStartDuration; From 1b7652e60d37d496c9c1f01a984e22b743904d35 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 13:47:10 +0200 Subject: [PATCH 1693/2188] Add failing tests --- osu.Game.Tests/Scores/IO/ImportScoreTest.cs | 192 ++++++++++++++++++++ 1 file changed, 192 insertions(+) diff --git a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs index ebbc329b9d..eb2c098ab8 100644 --- a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs +++ b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs @@ -15,6 +15,7 @@ using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.IO.Archives; using osu.Game.Online.API; +using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; @@ -23,6 +24,7 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Tests.Beatmaps.IO; using osu.Game.Tests.Resources; +using osu.Game.Users; namespace osu.Game.Tests.Scores.IO { @@ -284,6 +286,196 @@ namespace osu.Game.Tests.Scores.IO } } + [Test] + public void TestUserLookedUpForOnlineScore() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host, true); + + var api = (DummyAPIAccess)osu.API; + api.HandleRequest = req => + { + switch (req) + { + case GetUserRequest userRequest: + userRequest.TriggerSuccess(new APIUser + { + Username = "Test user", + CountryCode = CountryCode.JP, + Id = 1234 + }); + return true; + + default: + return false; + } + }; + + var beatmap = BeatmapImportHelper.LoadOszIntoOsu(osu, TestResources.GetQuickTestBeatmapForImport()).GetResultSafely(); + + var toImport = new ScoreInfo + { + Rank = ScoreRank.B, + TotalScore = 987654, + Accuracy = 0.8, + MaxCombo = 500, + Combo = 250, + User = new APIUser { Username = "Test user" }, + Date = DateTimeOffset.Now, + OnlineID = 12345, + Ruleset = new OsuRuleset().RulesetInfo, + BeatmapInfo = beatmap.Beatmaps.First() + }; + + var imported = LoadScoreIntoOsu(osu, toImport); + + Assert.AreEqual(toImport.Rank, imported.Rank); + Assert.AreEqual(toImport.TotalScore, imported.TotalScore); + Assert.AreEqual(toImport.Accuracy, imported.Accuracy); + Assert.AreEqual(toImport.MaxCombo, imported.MaxCombo); + Assert.AreEqual(toImport.User.Username, imported.User.Username); + Assert.AreEqual(toImport.Date, imported.Date); + Assert.AreEqual(toImport.OnlineID, imported.OnlineID); + Assert.AreEqual(toImport.User.Username, imported.RealmUser.Username); + Assert.AreEqual(1234, imported.RealmUser.OnlineID); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public void TestUserLookedUpForLegacyOnlineScore() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host, true); + + var api = (DummyAPIAccess)osu.API; + api.HandleRequest = req => + { + switch (req) + { + case GetUserRequest userRequest: + userRequest.TriggerSuccess(new APIUser + { + Username = "Test user", + CountryCode = CountryCode.JP, + Id = 1234 + }); + return true; + + default: + return false; + } + }; + + var beatmap = BeatmapImportHelper.LoadOszIntoOsu(osu, TestResources.GetQuickTestBeatmapForImport()).GetResultSafely(); + + var toImport = new ScoreInfo + { + Rank = ScoreRank.B, + TotalScore = 987654, + Accuracy = 0.8, + MaxCombo = 500, + Combo = 250, + User = new APIUser { Username = "Test user" }, + Date = DateTimeOffset.Now, + LegacyOnlineID = 12345, + Ruleset = new OsuRuleset().RulesetInfo, + BeatmapInfo = beatmap.Beatmaps.First() + }; + + var imported = LoadScoreIntoOsu(osu, toImport); + + Assert.AreEqual(toImport.Rank, imported.Rank); + Assert.AreEqual(toImport.TotalScore, imported.TotalScore); + Assert.AreEqual(toImport.Accuracy, imported.Accuracy); + Assert.AreEqual(toImport.MaxCombo, imported.MaxCombo); + Assert.AreEqual(toImport.User.Username, imported.User.Username); + Assert.AreEqual(toImport.Date, imported.Date); + Assert.AreEqual(toImport.OnlineID, imported.OnlineID); + Assert.AreEqual(toImport.User.Username, imported.RealmUser.Username); + Assert.AreEqual(1234, imported.RealmUser.OnlineID); + } + finally + { + host.Exit(); + } + } + } + + [Test] + public void TestUserNotLookedUpForOfflineScore() + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host, true); + + var api = (DummyAPIAccess)osu.API; + api.HandleRequest = req => + { + switch (req) + { + case GetUserRequest userRequest: + userRequest.TriggerSuccess(new APIUser + { + Username = "Test user", + CountryCode = CountryCode.JP, + Id = 1234 + }); + return true; + + default: + return false; + } + }; + + var beatmap = BeatmapImportHelper.LoadOszIntoOsu(osu, TestResources.GetQuickTestBeatmapForImport()).GetResultSafely(); + + var toImport = new ScoreInfo + { + Rank = ScoreRank.B, + TotalScore = 987654, + Accuracy = 0.8, + MaxCombo = 500, + Combo = 250, + User = new APIUser { Username = "Test user" }, + Date = DateTimeOffset.Now, + OnlineID = -1, + LegacyOnlineID = -1, + Ruleset = new OsuRuleset().RulesetInfo, + BeatmapInfo = beatmap.Beatmaps.First() + }; + + var imported = LoadScoreIntoOsu(osu, toImport); + + Assert.AreEqual(toImport.Rank, imported.Rank); + Assert.AreEqual(toImport.TotalScore, imported.TotalScore); + Assert.AreEqual(toImport.Accuracy, imported.Accuracy); + Assert.AreEqual(toImport.MaxCombo, imported.MaxCombo); + Assert.AreEqual(toImport.User.Username, imported.User.Username); + Assert.AreEqual(toImport.Date, imported.Date); + Assert.AreEqual(toImport.OnlineID, imported.OnlineID); + Assert.AreEqual(toImport.User.Username, imported.RealmUser.Username); + Assert.That(imported.RealmUser.OnlineID, Is.LessThanOrEqualTo(1)); + } + finally + { + host.Exit(); + } + } + } + public static ScoreInfo LoadScoreIntoOsu(OsuGameBase osu, ScoreInfo score, ArchiveReader archive = null) { // clone to avoid attaching the input score to realm. From afb491dff064967f4ccc6fe18f26e94e9322c570 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 13:48:06 +0200 Subject: [PATCH 1694/2188] Do not perform username lookups for scores without an online ID --- osu.Game/Scoring/ScoreImporter.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 768c28cc38..4ae8e51f6d 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -127,6 +127,9 @@ namespace osu.Game.Scoring if (model.RealmUser.OnlineID == APIUser.SYSTEM_USER_ID) return; + if (model.OnlineID < 0 && model.LegacyOnlineID <= 0) + return; + string username = model.RealmUser.Username; if (usernameLookupCache.TryGetValue(username, out var existing)) From a23d25e0a15c5ac6f3ab8565d3e4b2733501ff81 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 14:27:34 +0200 Subject: [PATCH 1695/2188] Fix `BeatmapAttributeText` breaking due to enum serialisation woes --- osu.Game/Skinning/Components/BeatmapAttributeText.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Skinning/Components/BeatmapAttributeText.cs b/osu.Game/Skinning/Components/BeatmapAttributeText.cs index 5c5e509fb2..c467b2e946 100644 --- a/osu.Game/Skinning/Components/BeatmapAttributeText.cs +++ b/osu.Game/Skinning/Components/BeatmapAttributeText.cs @@ -125,6 +125,8 @@ namespace osu.Game.Skinning.Components protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40); } + // WARNING: DO NOT ADD ANY VALUES TO THIS ENUM ANYWHERE ELSE THAN AT THE END. + // Doing so will break existing user skins. public enum BeatmapAttribute { CircleSize, @@ -134,11 +136,11 @@ namespace osu.Game.Skinning.Components StarRating, Title, Artist, - Source, DifficultyName, Creator, Length, RankedStatus, BPM, + Source, } } From e0e7e123bf7d052b074d1cbfbda82e6678a5d3cb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20Brandst=C3=B6tter?= Date: Fri, 3 May 2024 16:57:31 +0200 Subject: [PATCH 1696/2188] Keep menus open when clicking a stateful item with CTRL held --- .../UserInterface/DrawableStatefulMenuItem.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs index 5af275c9e7..d63aaf2053 100644 --- a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs @@ -4,6 +4,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; +using osu.Framework.Input; using osuTK; namespace osu.Game.Graphics.UserInterface @@ -19,6 +20,17 @@ namespace osu.Game.Graphics.UserInterface protected override TextContainer CreateTextContainer() => new ToggleTextContainer(Item); + private InputManager inputManager = null!; + + public override bool CloseMenuOnClick => !inputManager.CurrentState.Keyboard.ControlPressed; + + protected override void LoadComplete() + { + base.LoadComplete(); + + inputManager = GetContainingInputManager(); + } + private partial class ToggleTextContainer : TextContainer { private readonly StatefulMenuItem menuItem; From 0b61e2cd421d2bd8468fc836c23d93dfd07d429c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 12 Apr 2024 15:52:36 +0800 Subject: [PATCH 1697/2188] Use closest origin along with closest anchor --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 2 +- .../SkinEditor/SkinSelectionHandler.cs | 35 ++++++++++++------- 2 files changed, 23 insertions(+), 14 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index 690c6b35e3..5bf28ae79b 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -457,7 +457,7 @@ namespace osu.Game.Overlays.SkinEditor } SelectedComponents.Add(component); - SkinSelectionHandler.ApplyClosestAnchor(drawableComponent); + SkinSelectionHandler.ApplyClosestAnchorOrigin(drawableComponent); return true; } diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index cf6fb60636..f41bad4716 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -204,15 +204,20 @@ namespace osu.Game.Overlays.SkinEditor drawable.Position += drawable.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta); - if (item.UsesFixedAnchor) continue; - - ApplyClosestAnchor(drawable); + if (!item.UsesFixedAnchor) + ApplyClosestAnchorOrigin(drawable); } return true; } - public static void ApplyClosestAnchor(Drawable drawable) => applyAnchor(drawable, getClosestAnchor(drawable)); + public static void ApplyClosestAnchorOrigin(Drawable drawable) + { + var closest = getClosestAnchor(drawable); + + applyAnchor(drawable, closest); + applyOrigin(drawable, closest); + } protected override void OnSelectionChanged() { @@ -325,15 +330,10 @@ namespace osu.Game.Overlays.SkinEditor { var drawable = (Drawable)item; - if (origin == drawable.Origin) continue; + applyOrigin(drawable, origin); - var previousOrigin = drawable.OriginPosition; - drawable.Origin = origin; - drawable.Position += drawable.OriginPosition - previousOrigin; - - if (item.UsesFixedAnchor) continue; - - ApplyClosestAnchor(drawable); + if (item.UsesFixedAnchor) + ApplyClosestAnchorOrigin(drawable); } OnOperationEnded(); @@ -368,7 +368,7 @@ namespace osu.Game.Overlays.SkinEditor foreach (var item in SelectedItems) { item.UsesFixedAnchor = false; - ApplyClosestAnchor((Drawable)item); + ApplyClosestAnchorOrigin((Drawable)item); } OnOperationEnded(); @@ -414,6 +414,15 @@ namespace osu.Game.Overlays.SkinEditor drawable.Position -= drawable.AnchorPosition - previousAnchor; } + private static void applyOrigin(Drawable drawable, Anchor origin) + { + if (origin == drawable.Origin) return; + + var previousOrigin = drawable.OriginPosition; + drawable.Origin = origin; + drawable.Position += drawable.OriginPosition - previousOrigin; + } + private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference) { // cancel out scale in axes we don't care about (based on which drag handle was used). From e7ca02ffde25da718116566947f8d7b09e7ba961 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 4 May 2024 13:28:33 +0800 Subject: [PATCH 1698/2188] Fix position changing when origin updates during a drag --- osu.Game/Overlays/SkinEditor/SkinBlueprint.cs | 4 +++- osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs | 6 +++--- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinBlueprint.cs b/osu.Game/Overlays/SkinEditor/SkinBlueprint.cs index 8f8d899fad..6b59d940cc 100644 --- a/osu.Game/Overlays/SkinEditor/SkinBlueprint.cs +++ b/osu.Game/Overlays/SkinEditor/SkinBlueprint.cs @@ -40,7 +40,9 @@ namespace osu.Game.Overlays.SkinEditor public override bool Contains(Vector2 screenSpacePos) => drawableQuad.Contains(screenSpacePos); - public override Vector2 ScreenSpaceSelectionPoint => drawable.ToScreenSpace(drawable.OriginPosition); + public override Vector2 ScreenSpaceSelectionPoint => + // Important to use a stable position (not based on origin) as origin may be automatically updated during drag operations. + drawable.ScreenSpaceDrawQuad.Centre; protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => drawableQuad.Contains(screenSpacePos); diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index f41bad4716..680cc02311 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -202,10 +202,10 @@ namespace osu.Game.Overlays.SkinEditor var item = c.Item; Drawable drawable = (Drawable)item; - drawable.Position += drawable.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta); - if (!item.UsesFixedAnchor) ApplyClosestAnchorOrigin(drawable); + + drawable.Position += drawable.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta); } return true; @@ -332,7 +332,7 @@ namespace osu.Game.Overlays.SkinEditor applyOrigin(drawable, origin); - if (item.UsesFixedAnchor) + if (!item.UsesFixedAnchor) ApplyClosestAnchorOrigin(drawable); } From 2cb367fdce2a04181bb71e0c2545e07ae975f6e0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 4 May 2024 13:29:05 +0800 Subject: [PATCH 1699/2188] Disable "origin" menu when in "Closest" placement mode --- .../Overlays/SkinEditor/SkinSelectionHandler.cs | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index 680cc02311..8b9e6436b1 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -23,6 +23,8 @@ namespace osu.Game.Overlays.SkinEditor { public partial class SkinSelectionHandler : SelectionHandler { + private OsuMenuItem originMenu = null!; + [Resolved] private SkinEditor skinEditor { get; set; } = null!; @@ -248,10 +250,15 @@ namespace osu.Game.Overlays.SkinEditor .ToArray() }; - yield return new OsuMenuItem("Origin") + yield return originMenu = new OsuMenuItem("Origin"); + + closestItem.State.BindValueChanged(s => { - Items = createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray() - }; + // For UX simplicity, origin should only be user-editable when "closest" anchor mode is disabled. + originMenu.Items = s.NewValue == TernaryState.True + ? Array.Empty() + : createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray(); + }, true); yield return new OsuMenuItemSpacer(); From b35f2c99e64e67b21fea9c272de843c9aa41c51d Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sat, 4 May 2024 18:43:04 +0800 Subject: [PATCH 1700/2188] add failed test --- .../UserInterface/TestSceneModPresetPanel.cs | 28 +++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs index c79cbd3691..d0303b3849 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs @@ -123,6 +123,34 @@ namespace osu.Game.Tests.Visual.UserInterface assertSelectedModsEquivalentTo(new Mod[] { new OsuModTouchDevice(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.5 } } }); } + [Test] + public void TestActivatingPresetWithAutoplayWhenSystemModEnabled() + { + ModPresetPanel? panel = null; + + AddStep("create panel", () => Child = panel = new ModPresetPanel(new ModPreset + { + Name = "Autoplay include", + Description = "no way", + Mods = new Mod[] + { + new OsuModAutoplay() + }, + Ruleset = new OsuRuleset().RulesetInfo + }.ToLiveUnmanaged()) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Width = 0.5f + }); + + AddStep("Add touch device to selected mod", () => SelectedMods.Value = new Mod[] { new OsuModTouchDevice() }); + AddStep("activate panel", () => panel.AsNonNull().TriggerClick()); + + // touch device should be removed due to incompatible with autoplay. + assertSelectedModsEquivalentTo(new Mod[] { new OsuModAutoplay() }); + } + private void assertSelectedModsEquivalentTo(IEnumerable mods) => AddAssert("selected mods changed correctly", () => new HashSet(SelectedMods.Value).SetEquals(mods)); From f9be9ed479555a355be8bc3673540ce312fbf39e Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sat, 4 May 2024 18:44:47 +0800 Subject: [PATCH 1701/2188] remove incompatible system mods before enable preset --- osu.Game/Overlays/Mods/ModPresetPanel.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index 3982abeba7..ca7e64957f 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -55,7 +55,8 @@ namespace osu.Game.Overlays.Mods protected override void Select() { - var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System); + var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System + && !mod.IncompatibleMods.Any(t => Preset.Value.Mods.Any(m => m.GetType() == t))); // will also have the side effect of activating the preset (see `updateActiveState()`). selectedMods.Value = Preset.Value.Mods.Concat(selectedSystemMods).ToArray(); } From 6af30a3d45ef7d4a971082be060407778c148a4b Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sat, 4 May 2024 20:02:35 +0800 Subject: [PATCH 1702/2188] add test for non-td system mod --- .../Visual/UserInterface/TestSceneModPresetPanel.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs index d0303b3849..9a141e0df0 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs @@ -149,6 +149,15 @@ namespace osu.Game.Tests.Visual.UserInterface // touch device should be removed due to incompatible with autoplay. assertSelectedModsEquivalentTo(new Mod[] { new OsuModAutoplay() }); + + AddStep("deactivate panel", () => panel.AsNonNull().TriggerClick()); + assertSelectedModsEquivalentTo(Array.Empty()); + + // just for test purpose + AddStep("Add score v2 to selected mod", () => SelectedMods.Value = new Mod[] { new ModScoreV2() }); + AddStep("activate panel", () => panel.AsNonNull().TriggerClick()); + + assertSelectedModsEquivalentTo(new Mod[] { new OsuModAutoplay(), new ModScoreV2() }); } private void assertSelectedModsEquivalentTo(IEnumerable mods) From fe30ca3d397b774eb8ab8eafe576a5d42b383b83 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sat, 4 May 2024 20:11:59 +0800 Subject: [PATCH 1703/2188] fix linq logic --- osu.Game/Overlays/Mods/ModPresetPanel.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index ca7e64957f..9f5dda4a75 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -55,8 +55,10 @@ namespace osu.Game.Overlays.Mods protected override void Select() { - var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System - && !mod.IncompatibleMods.Any(t => Preset.Value.Mods.Any(m => m.GetType() == t))); + var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System && + !mod.IncompatibleMods.Any(t => Preset.Value.Mods.Any(t.IsInstanceOfType))); + + // will also have the side effect of activating the preset (see `updateActiveState()`). selectedMods.Value = Preset.Value.Mods.Concat(selectedSystemMods).ToArray(); } From 1f92f1d19b15a652e580f0531b0a70f7a5788c94 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Sat, 4 May 2024 20:41:36 +0800 Subject: [PATCH 1704/2188] remove blank line nt --- osu.Game/Overlays/Mods/ModPresetPanel.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index 9f5dda4a75..450c684e54 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -58,7 +58,6 @@ namespace osu.Game.Overlays.Mods var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System && !mod.IncompatibleMods.Any(t => Preset.Value.Mods.Any(t.IsInstanceOfType))); - // will also have the side effect of activating the preset (see `updateActiveState()`). selectedMods.Value = Preset.Value.Mods.Concat(selectedSystemMods).ToArray(); } From 21917218ce17a2f3422b1e34e4d2ea42de0cb52d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20Brandst=C3=B6tter?= Date: Sat, 4 May 2024 16:00:22 +0200 Subject: [PATCH 1705/2188] No longer keep menu open when CTRL is held --- .../Graphics/UserInterface/DrawableStatefulMenuItem.cs | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs index d63aaf2053..000a2f9f91 100644 --- a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs @@ -2,9 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; -using osu.Framework.Input; +using osu.Framework.Graphics; using osuTK; namespace osu.Game.Graphics.UserInterface @@ -20,15 +19,8 @@ namespace osu.Game.Graphics.UserInterface protected override TextContainer CreateTextContainer() => new ToggleTextContainer(Item); - private InputManager inputManager = null!; - - public override bool CloseMenuOnClick => !inputManager.CurrentState.Keyboard.ControlPressed; - - protected override void LoadComplete() { - base.LoadComplete(); - inputManager = GetContainingInputManager(); } private partial class ToggleTextContainer : TextContainer From c62952ea3afd2d81ba3f703491525c5249b79cac Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20Brandst=C3=B6tter?= Date: Sat, 4 May 2024 16:01:31 +0200 Subject: [PATCH 1706/2188] Invoke the registered Action when a stateful item is right clicked --- .../Graphics/UserInterface/DrawableStatefulMenuItem.cs | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs index 000a2f9f91..0c4e575621 100644 --- a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs @@ -4,6 +4,8 @@ using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics; +using osu.Framework.Input.Events; +using osuTK.Input; using osuTK; namespace osu.Game.Graphics.UserInterface @@ -19,8 +21,16 @@ namespace osu.Game.Graphics.UserInterface protected override TextContainer CreateTextContainer() => new ToggleTextContainer(Item); + protected override bool OnMouseDown(MouseDownEvent e) { + if (!IsActionable) + return true; + if (e.Button != MouseButton.Right) + return true; + + Item.Action.Value?.Invoke(); + return true; } private partial class ToggleTextContainer : TextContainer From 78d6f24fcae2e11c1c5fe7ba148fe4dd15f4a3b7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20Brandst=C3=B6tter?= Date: Sat, 4 May 2024 16:25:19 +0200 Subject: [PATCH 1707/2188] Add Test --- .../TestSceneStatefulMenuItem.cs | 45 +++++++++++++++++++ 1 file changed, 45 insertions(+) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneStatefulMenuItem.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneStatefulMenuItem.cs index 88187f1808..63497040db 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneStatefulMenuItem.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneStatefulMenuItem.cs @@ -114,6 +114,51 @@ namespace osu.Game.Tests.Visual.UserInterface => AddAssert($"state is {expected}", () => state.Value == expected); } + [Test] + public void TestItemRespondsToRightClick() + { + OsuMenu menu = null; + + Bindable state = new Bindable(TernaryState.Indeterminate); + + AddStep("create menu", () => + { + state.Value = TernaryState.Indeterminate; + + Child = menu = new OsuMenu(Direction.Vertical, true) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Items = new[] + { + new TernaryStateToggleMenuItem("First"), + new TernaryStateToggleMenuItem("Second") { State = { BindTarget = state } }, + new TernaryStateToggleMenuItem("Third") { State = { Value = TernaryState.True } }, + } + }; + }); + + checkState(TernaryState.Indeterminate); + + click(); + checkState(TernaryState.True); + + click(); + checkState(TernaryState.False); + + AddStep("change state via bindable", () => state.Value = TernaryState.True); + + void click() => + AddStep("click", () => + { + InputManager.MoveMouseTo(menu.ScreenSpaceDrawQuad.Centre); + InputManager.Click(MouseButton.Right); + }); + + void checkState(TernaryState expected) + => AddAssert($"state is {expected}", () => state.Value == expected); + } + [Test] public void TestCustomState() { From b1696db9c87d59fd047aa3b94c2b34577e68c593 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20Brandst=C3=B6tter?= Date: Sat, 4 May 2024 16:32:18 +0200 Subject: [PATCH 1708/2188] Reorder imports with `dotnet format` --- osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs index 0c4e575621..8ed52593a7 100644 --- a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs @@ -2,11 +2,11 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics; +using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; -using osuTK.Input; using osuTK; +using osuTK.Input; namespace osu.Game.Graphics.UserInterface { From cf313cd67f3c1a89b77edd90c94a73a5794e31d7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 4 May 2024 21:53:48 +0300 Subject: [PATCH 1709/2188] Use single path to display slider control point connections --- .../TestScenePathControlPointVisualiser.cs | 35 ---------------- ...Piece.cs => PathControlPointConnection.cs} | 42 +++++-------------- .../Components/PathControlPointVisualiser.cs | 29 +------------ 3 files changed, 11 insertions(+), 95 deletions(-) rename osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/{PathControlPointConnectionPiece.cs => PathControlPointConnection.cs} (51%) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs index 0ca30e00bc..9af028fd8c 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestScenePathControlPointVisualiser.cs @@ -30,23 +30,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); }); - [Test] - public void TestAddOverlappingControlPoints() - { - createVisualiser(true); - - addControlPointStep(new Vector2(200)); - addControlPointStep(new Vector2(300)); - addControlPointStep(new Vector2(300)); - addControlPointStep(new Vector2(500, 300)); - - AddAssert("last connection displayed", () => - { - var lastConnection = visualiser.Connections.Last(c => c.ControlPoint.Position == new Vector2(300)); - return lastConnection.DrawWidth > 50; - }); - } - [Test] public void TestPerfectCurveTooManyPoints() { @@ -194,24 +177,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor addAssertPointPositionChanged(points, i); } - [Test] - public void TestStackingUpdatesConnectionPosition() - { - createVisualiser(true); - - Vector2 connectionPosition; - addControlPointStep(connectionPosition = new Vector2(300)); - addControlPointStep(new Vector2(600)); - - // Apply a big number in stacking so the person running the test can clearly see if it fails - AddStep("apply stacking", () => slider.StackHeightBindable.Value += 10); - - AddAssert($"Connection at {connectionPosition} changed", - () => visualiser.Connections[0].Position, - () => !Is.EqualTo(connectionPosition) - ); - } - private void addAssertPointPositionChanged(Vector2[] points, int index) { AddAssert($"Point at {points.ElementAt(index)} changed", diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnection.cs similarity index 51% rename from osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs rename to osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnection.cs index 9b3d8fc7a7..5706ed4baf 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnection.cs @@ -4,10 +4,7 @@ #nullable disable using osu.Framework.Bindables; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Lines; -using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Objects; using osuTK; @@ -15,36 +12,21 @@ using osuTK; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { /// - /// A visualisation of the line between two s. + /// A visualisation of the lines between s. /// - /// The type of which this visualises. - public partial class PathControlPointConnectionPiece : CompositeDrawable where T : OsuHitObject, IHasPath + /// The type of which this visualises. + public partial class PathControlPointConnection : SmoothPath where T : OsuHitObject, IHasPath { - public readonly PathControlPoint ControlPoint; - - private readonly Path path; private readonly T hitObject; - public int ControlPointIndex { get; set; } private IBindable hitObjectPosition; private IBindable pathVersion; private IBindable stackHeight; - public PathControlPointConnectionPiece(T hitObject, int controlPointIndex) + public PathControlPointConnection(T hitObject) { this.hitObject = hitObject; - ControlPointIndex = controlPointIndex; - - Origin = Anchor.Centre; - AutoSizeAxes = Axes.Both; - - ControlPoint = hitObject.Path.ControlPoints[controlPointIndex]; - - InternalChild = path = new SmoothPath - { - Anchor = Anchor.Centre, - PathRadius = 1 - }; + PathRadius = 1; } protected override void LoadComplete() @@ -68,18 +50,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components /// private void updateConnectingPath() { - Position = hitObject.StackedPosition + ControlPoint.Position; + Position = hitObject.StackedPosition; - path.ClearVertices(); + ClearVertices(); - int nextIndex = ControlPointIndex + 1; - if (nextIndex == 0 || nextIndex >= hitObject.Path.ControlPoints.Count) - return; + foreach (var controlPoint in hitObject.Path.ControlPoints) + AddVertex(controlPoint.Position); - path.AddVertex(Vector2.Zero); - path.AddVertex(hitObject.Path.ControlPoints[nextIndex].Position - ControlPoint.Position); - - path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero); + OriginPosition = PositionInBoundingBox(Vector2.Zero); } } } diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index b2d1709531..7212de322d 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -37,7 +37,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; // allow context menu to appear outside of the playfield. internal readonly Container> Pieces; - internal readonly Container> Connections; private readonly IBindableList controlPoints = new BindableList(); private readonly T hitObject; @@ -63,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components InternalChildren = new Drawable[] { - Connections = new Container> { RelativeSizeAxes = Axes.Both }, + new PathControlPointConnection(hitObject), Pieces = new Container> { RelativeSizeAxes = Axes.Both } }; } @@ -185,17 +184,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components case NotifyCollectionChangedAction.Add: Debug.Assert(e.NewItems != null); - // If inserting in the path (not appending), - // update indices of existing connections after insert location - if (e.NewStartingIndex < Pieces.Count) - { - foreach (var connection in Connections) - { - if (connection.ControlPointIndex >= e.NewStartingIndex) - connection.ControlPointIndex += e.NewItems.Count; - } - } - for (int i = 0; i < e.NewItems.Count; i++) { var point = (PathControlPoint)e.NewItems[i]; @@ -209,8 +197,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components d.DragInProgress = DragInProgress; d.DragEnded = DragEnded; })); - - Connections.Add(new PathControlPointConnectionPiece(hitObject, e.NewStartingIndex + i)); } break; @@ -222,19 +208,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components { foreach (var piece in Pieces.Where(p => p.ControlPoint == point).ToArray()) piece.RemoveAndDisposeImmediately(); - foreach (var connection in Connections.Where(c => c.ControlPoint == point).ToArray()) - connection.RemoveAndDisposeImmediately(); - } - - // If removing before the end of the path, - // update indices of connections after remove location - if (e.OldStartingIndex < Pieces.Count) - { - foreach (var connection in Connections) - { - if (connection.ControlPointIndex >= e.OldStartingIndex) - connection.ControlPointIndex -= e.OldItems.Count; - } } break; From e319a3e885e9ae7d545c70a274ecad87220f62c7 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 4 May 2024 22:07:08 +0300 Subject: [PATCH 1710/2188] Don't perform masking updates in PathControlPointVisualiser --- .../Sliders/Components/PathControlPointVisualiser.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 7212de322d..836d348ff4 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -77,6 +77,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components controlPoints.BindTo(hitObject.Path.ControlPoints); } + // Generally all the control points are within the visible area all the time. + public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => true; + /// /// Handles correction of invalid path types. /// From 9e7712740b2d881c14bb8f0872e124d95436fe0a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 5 May 2024 23:32:24 +0800 Subject: [PATCH 1711/2188] Refactor for legibility --- .../Graphics/UserInterface/DrawableStatefulMenuItem.cs | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs index 8ed52593a7..686c490930 100644 --- a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs @@ -23,13 +23,11 @@ namespace osu.Game.Graphics.UserInterface protected override bool OnMouseDown(MouseDownEvent e) { - if (!IsActionable) - return true; + // Right mouse button is a special case where we allow actioning without dismissing the menu. + // This is achieved by not calling `Clicked` (as done by the base implementation in OnClick). + if (IsActionable && e.Button == MouseButton.Right) + Item.Action.Value?.Invoke(); - if (e.Button != MouseButton.Right) - return true; - - Item.Action.Value?.Invoke(); return true; } From 848e497c94d1d0a440cc74b05dfa441f19dfb40b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 5 May 2024 21:32:25 +0300 Subject: [PATCH 1712/2188] Add "HP" to the abbreviations list --- osu.sln.DotSettings | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 51af281ac6..08eb264aab 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -347,6 +347,7 @@ GL GLSL HID + HP HSL HSPA HSV From 1665c5e0e1e3e3434cd98c0f0075362b0e7ea5a5 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 5 May 2024 14:41:48 -0700 Subject: [PATCH 1713/2188] Use existing `AutomaticallyDownloadMissingBeatmaps` localisation on solo spectator screen --- osu.Game/Screens/Play/SoloSpectatorScreen.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/SoloSpectatorScreen.cs b/osu.Game/Screens/Play/SoloSpectatorScreen.cs index 2db751402c..95eb2d4376 100644 --- a/osu.Game/Screens/Play/SoloSpectatorScreen.cs +++ b/osu.Game/Screens/Play/SoloSpectatorScreen.cs @@ -16,6 +16,7 @@ using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Localisation; using osu.Game.Online.API; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; @@ -138,7 +139,7 @@ namespace osu.Game.Screens.Play }, automaticDownload = new SettingsCheckbox { - LabelText = "Automatically download beatmaps", + LabelText = OnlineSettingsStrings.AutomaticallyDownloadMissingBeatmaps, Current = config.GetBindable(OsuSetting.AutomaticallyDownloadMissingBeatmaps), Anchor = Anchor.Centre, Origin = Anchor.Centre, From eb92e8de370d5fff1407c64527b3760d6b63ac82 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 5 May 2024 15:15:14 -0700 Subject: [PATCH 1714/2188] Edit title/artist unicode values and add unicode toggle in test --- .../UserInterface/TestSceneNowPlayingOverlay.cs | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs index 1670741cbd..d84089fb6f 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneNowPlayingOverlay.cs @@ -5,6 +5,7 @@ using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Configuration; using osu.Framework.Graphics; using osu.Game.Beatmaps; using osu.Game.Overlays; @@ -21,8 +22,10 @@ namespace osu.Game.Tests.Visual.UserInterface private NowPlayingOverlay nowPlayingOverlay; [BackgroundDependencyLoader] - private void load() + private void load(FrameworkConfigManager frameworkConfig) { + AddToggleStep("toggle unicode", v => frameworkConfig.SetValue(FrameworkSetting.ShowUnicode, v)); + nowPlayingOverlay = new NowPlayingOverlay { Origin = Anchor.Centre, @@ -50,9 +53,9 @@ namespace osu.Game.Tests.Visual.UserInterface Metadata = { Artist = "very very very very very very very very very very verry long artist", - ArtistUnicode = "very very very very very very very very very very verry long artist", + ArtistUnicode = "very very very very very very very very very very verry long artist unicode", Title = "very very very very very verry long title", - TitleUnicode = "very very very very very verry long title", + TitleUnicode = "very very very very very verry long title unicode", } })); @@ -61,9 +64,9 @@ namespace osu.Game.Tests.Visual.UserInterface Metadata = { Artist = "very very very very very very very very very very verrry long artist", - ArtistUnicode = "very very very very very very very very very very verrry long artist", + ArtistUnicode = "not very long artist unicode", Title = "very very very very very verrry long title", - TitleUnicode = "very very very very very verrry long title", + TitleUnicode = "not very long title unicode", } })); From 359238395f273686b611ac87f5ae1ceef1072a04 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 5 May 2024 15:17:03 -0700 Subject: [PATCH 1715/2188] Fix now playing overlay text scroll breaking when toggling metadata language setting --- osu.Game/Overlays/NowPlayingOverlay.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/osu.Game/Overlays/NowPlayingOverlay.cs b/osu.Game/Overlays/NowPlayingOverlay.cs index 29052ace8e..76c8c237d5 100644 --- a/osu.Game/Overlays/NowPlayingOverlay.cs +++ b/osu.Game/Overlays/NowPlayingOverlay.cs @@ -5,6 +5,7 @@ using System; using System.Threading; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Configuration; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; @@ -479,6 +480,11 @@ namespace osu.Game.Overlays private OsuSpriteText mainSpriteText = null!; private OsuSpriteText fillerSpriteText = null!; + private Bindable showUnicode = null!; + + [Resolved] + private FrameworkConfigManager frameworkConfig { get; set; } = null!; + private LocalisableString text; public LocalisableString Text @@ -531,6 +537,9 @@ namespace osu.Game.Overlays { base.LoadComplete(); + showUnicode = frameworkConfig.GetBindable(FrameworkSetting.ShowUnicode); + showUnicode.BindValueChanged(_ => updateText()); + updateFontAndText(); } From 12cd3bbe1c79d7f2134ed79f03cb1e8005086d99 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 May 2024 11:34:37 +0800 Subject: [PATCH 1716/2188] Fix incorrect scale handling due to selection point changes --- osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index 8b9e6436b1..75bb77fa73 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -139,7 +139,7 @@ namespace osu.Game.Overlays.SkinEditor var drawableItem = (Drawable)b.Item; // each drawable's relative position should be maintained in the scaled quad. - var screenPosition = b.ScreenSpaceSelectionPoint; + var screenPosition = drawableItem.ToScreenSpace(drawableItem.OriginPosition); var relativePositionInOriginal = new Vector2( From 4c7e6b125cdc889b12039b8b4048ab09afc963b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 08:49:30 +0200 Subject: [PATCH 1717/2188] Add clarification comment --- osu.Game/Overlays/Mods/ModPresetPanel.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/Mods/ModPresetPanel.cs b/osu.Game/Overlays/Mods/ModPresetPanel.cs index 450c684e54..568ca5ecc9 100644 --- a/osu.Game/Overlays/Mods/ModPresetPanel.cs +++ b/osu.Game/Overlays/Mods/ModPresetPanel.cs @@ -55,6 +55,9 @@ namespace osu.Game.Overlays.Mods protected override void Select() { + // this implicitly presumes that if a system mod declares incompatibility with a non-system mod, + // the non-system mod should take precedence. + // if this assumption is ever broken, this should be reconsidered. var selectedSystemMods = selectedMods.Value.Where(mod => mod.Type == ModType.System && !mod.IncompatibleMods.Any(t => Preset.Value.Mods.Any(t.IsInstanceOfType))); From cb4af794161d325143e4ba4421774f746137b51f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 08:53:41 +0200 Subject: [PATCH 1718/2188] Touch up test case --- .../UserInterface/TestSceneModPresetPanel.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs index 9a141e0df0..f87d8e0d2b 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModPresetPanel.cs @@ -124,17 +124,17 @@ namespace osu.Game.Tests.Visual.UserInterface } [Test] - public void TestActivatingPresetWithAutoplayWhenSystemModEnabled() + public void TestSystemModsNotPreservedIfIncompatibleWithPresetMods() { ModPresetPanel? panel = null; AddStep("create panel", () => Child = panel = new ModPresetPanel(new ModPreset { - Name = "Autoplay include", + Name = "Autopilot included", Description = "no way", Mods = new Mod[] { - new OsuModAutoplay() + new OsuModAutopilot() }, Ruleset = new OsuRuleset().RulesetInfo }.ToLiveUnmanaged()) @@ -144,20 +144,20 @@ namespace osu.Game.Tests.Visual.UserInterface Width = 0.5f }); - AddStep("Add touch device to selected mod", () => SelectedMods.Value = new Mod[] { new OsuModTouchDevice() }); + AddStep("Add touch device to selected mods", () => SelectedMods.Value = new Mod[] { new OsuModTouchDevice() }); AddStep("activate panel", () => panel.AsNonNull().TriggerClick()); - // touch device should be removed due to incompatible with autoplay. - assertSelectedModsEquivalentTo(new Mod[] { new OsuModAutoplay() }); + // touch device should be removed due to incompatibility with autopilot. + assertSelectedModsEquivalentTo(new Mod[] { new OsuModAutopilot() }); AddStep("deactivate panel", () => panel.AsNonNull().TriggerClick()); assertSelectedModsEquivalentTo(Array.Empty()); - // just for test purpose + // just for test purposes, can't/shouldn't happen in reality AddStep("Add score v2 to selected mod", () => SelectedMods.Value = new Mod[] { new ModScoreV2() }); AddStep("activate panel", () => panel.AsNonNull().TriggerClick()); - assertSelectedModsEquivalentTo(new Mod[] { new OsuModAutoplay(), new ModScoreV2() }); + assertSelectedModsEquivalentTo(new Mod[] { new OsuModAutopilot(), new ModScoreV2() }); } private void assertSelectedModsEquivalentTo(IEnumerable mods) From cf87e9cd40008cedba6f0e183f5c07bf0978643f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 11:22:56 +0200 Subject: [PATCH 1719/2188] Do not show integration settings on mobile Closes https://github.com/ppy/osu/issues/28097. The settings weren't actually doing anything at all there anyway. --- osu.Game/Overlays/Settings/Sections/OnlineSection.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Settings/Sections/OnlineSection.cs b/osu.Game/Overlays/Settings/Sections/OnlineSection.cs index 1484f2c756..6593eb69fa 100644 --- a/osu.Game/Overlays/Settings/Sections/OnlineSection.cs +++ b/osu.Game/Overlays/Settings/Sections/OnlineSection.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Localisation; @@ -25,8 +26,10 @@ namespace osu.Game.Overlays.Settings.Sections { new WebSettings(), new AlertsAndPrivacySettings(), - new IntegrationSettings() }; + + if (RuntimeInfo.IsDesktop) + Add(new IntegrationSettings()); } } } From f066026503b4f50377fe3eca5ee55f1261ff00f2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 11:55:49 +0200 Subject: [PATCH 1720/2188] Fix sizing of gameplay preview in skin editor not updating on scaling mode change Closes https://github.com/ppy/osu/issues/28115. --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index 2f4820e207..748e9c6c0b 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics.Primitives; using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Layout; using osu.Framework.Screens; using osu.Framework.Testing; using osu.Game.Beatmaps; @@ -30,7 +31,6 @@ using osu.Game.Screens.Play; using osu.Game.Screens.Select; using osu.Game.Users; using osu.Game.Utils; -using osuTK; namespace osu.Game.Overlays.SkinEditor { @@ -70,12 +70,14 @@ namespace osu.Game.Overlays.SkinEditor private OsuScreen? lastTargetScreen; private InvokeOnDisposal? nestedInputManagerDisable; - private Vector2 lastDrawSize; + private LayoutValue drawSizeLayout; public SkinEditorOverlay(ScalingContainer scalingContainer) { this.scalingContainer = scalingContainer; RelativeSizeAxes = Axes.Both; + + AddLayout(drawSizeLayout = new LayoutValue(Invalidation.DrawSize)); } [BackgroundDependencyLoader] @@ -199,10 +201,10 @@ namespace osu.Game.Overlays.SkinEditor { base.Update(); - if (game.DrawSize != lastDrawSize) + if (!drawSizeLayout.IsValid) { - lastDrawSize = game.DrawSize; updateScreenSizing(); + drawSizeLayout.Validate(); } } From 353a07f7a5fa4a24c3d91b545defda6f8128efe0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 12:23:11 +0200 Subject: [PATCH 1721/2188] Fix code quality inspection --- osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs index 748e9c6c0b..571f99bd08 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditorOverlay.cs @@ -70,7 +70,7 @@ namespace osu.Game.Overlays.SkinEditor private OsuScreen? lastTargetScreen; private InvokeOnDisposal? nestedInputManagerDisable; - private LayoutValue drawSizeLayout; + private readonly LayoutValue drawSizeLayout; public SkinEditorOverlay(ScalingContainer scalingContainer) { From 4d9ccdc3b2391463355d297387c12181f72a6fc2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 13:23:41 +0200 Subject: [PATCH 1722/2188] Encode user ID to replays --- osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs index 32c18b3af2..b71d9d916e 100644 --- a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs +++ b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs @@ -43,6 +43,9 @@ namespace osu.Game.Scoring.Legacy [JsonConverter(typeof(StringEnumConverter))] public ScoreRank? Rank; + [JsonProperty("user_id")] + public int UserID = -1; + public static LegacyReplaySoloScoreInfo FromScore(ScoreInfo score) => new LegacyReplaySoloScoreInfo { OnlineID = score.OnlineID, @@ -51,6 +54,7 @@ namespace osu.Game.Scoring.Legacy MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(), ClientVersion = score.ClientVersion, Rank = score.Rank, + UserID = score.UserID, }; } } From 554ead0d9dd596a01bf55ab36c72f8eb346f81bf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 3 May 2024 13:34:02 +0200 Subject: [PATCH 1723/2188] Decode user ID from score if available --- .../Beatmaps/Formats/LegacyScoreDecoderTest.cs | 9 +++++++++ osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs | 2 ++ 2 files changed, 11 insertions(+) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index 383c08c10f..cc7b37e6a8 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -14,6 +14,7 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Legacy; using osu.Game.IO.Legacy; +using osu.Game.Models; using osu.Game.Replays; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; @@ -31,6 +32,7 @@ using osu.Game.Rulesets.Taiko; using osu.Game.Scoring; using osu.Game.Scoring.Legacy; using osu.Game.Tests.Resources; +using osu.Game.Users; namespace osu.Game.Tests.Beatmaps.Formats { @@ -224,6 +226,12 @@ namespace osu.Game.Tests.Beatmaps.Formats new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } }; scoreInfo.OnlineID = 123123; + scoreInfo.RealmUser = new RealmUser + { + Username = "spaceman_atlas", + OnlineID = 3035836, + CountryCode = CountryCode.PL + }; scoreInfo.ClientVersion = "2023.1221.0"; var beatmap = new TestBeatmap(ruleset); @@ -248,6 +256,7 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(decodedAfterEncode.ScoreInfo.MaximumStatistics, Is.EqualTo(scoreInfo.MaximumStatistics)); Assert.That(decodedAfterEncode.ScoreInfo.Mods, Is.EqualTo(scoreInfo.Mods)); Assert.That(decodedAfterEncode.ScoreInfo.ClientVersion, Is.EqualTo("2023.1221.0")); + Assert.That(decodedAfterEncode.ScoreInfo.RealmUser.OnlineID, Is.EqualTo(3035836)); }); } diff --git a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs index b0d7087ed1..00e294fdcd 100644 --- a/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs +++ b/osu.Game/Scoring/Legacy/LegacyScoreDecoder.cs @@ -131,6 +131,8 @@ namespace osu.Game.Scoring.Legacy score.ScoreInfo.Mods = readScore.Mods.Select(m => m.ToMod(currentRuleset)).ToArray(); score.ScoreInfo.ClientVersion = readScore.ClientVersion; decodedRank = readScore.Rank; + if (readScore.UserID > 1) + score.ScoreInfo.RealmUser.OnlineID = readScore.UserID; }); } } From bd869b6cdcd41c3406022fb784f54fe2fdebf849 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 13:24:24 +0200 Subject: [PATCH 1724/2188] Add failing tests for looking up users by online ID if present when importing scores --- osu.Game.Tests/Scores/IO/ImportScoreTest.cs | 82 ++++++++++++++++++++- 1 file changed, 79 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs index eb2c098ab8..9c72804a6b 100644 --- a/osu.Game.Tests/Scores/IO/ImportScoreTest.cs +++ b/osu.Game.Tests/Scores/IO/ImportScoreTest.cs @@ -287,7 +287,7 @@ namespace osu.Game.Tests.Scores.IO } [Test] - public void TestUserLookedUpForOnlineScore() + public void TestUserLookedUpByUsernameForOnlineScoreIfUserIDMissing() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { @@ -301,6 +301,9 @@ namespace osu.Game.Tests.Scores.IO switch (req) { case GetUserRequest userRequest: + if (userRequest.Lookup != "Test user") + return false; + userRequest.TriggerSuccess(new APIUser { Username = "Test user", @@ -350,7 +353,7 @@ namespace osu.Game.Tests.Scores.IO } [Test] - public void TestUserLookedUpForLegacyOnlineScore() + public void TestUserLookedUpByUsernameForLegacyOnlineScore() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { @@ -364,6 +367,9 @@ namespace osu.Game.Tests.Scores.IO switch (req) { case GetUserRequest userRequest: + if (userRequest.Lookup != "Test user") + return false; + userRequest.TriggerSuccess(new APIUser { Username = "Test user", @@ -413,7 +419,7 @@ namespace osu.Game.Tests.Scores.IO } [Test] - public void TestUserNotLookedUpForOfflineScore() + public void TestUserNotLookedUpForOfflineScoreIfUserIDMissing() { using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) { @@ -427,6 +433,9 @@ namespace osu.Game.Tests.Scores.IO switch (req) { case GetUserRequest userRequest: + if (userRequest.Lookup != "Test user") + return false; + userRequest.TriggerSuccess(new APIUser { Username = "Test user", @@ -476,6 +485,73 @@ namespace osu.Game.Tests.Scores.IO } } + [Test] + public void TestUserLookedUpByOnlineIDIfPresent([Values] bool isOnlineScore) + { + using (HeadlessGameHost host = new CleanRunHeadlessGameHost()) + { + try + { + var osu = LoadOsuIntoHost(host, true); + + var api = (DummyAPIAccess)osu.API; + api.HandleRequest = req => + { + switch (req) + { + case GetUserRequest userRequest: + if (userRequest.Lookup != "5555") + return false; + + userRequest.TriggerSuccess(new APIUser + { + Username = "Some other guy", + CountryCode = CountryCode.DE, + Id = 5555 + }); + return true; + + default: + return false; + } + }; + + var beatmap = BeatmapImportHelper.LoadOszIntoOsu(osu, TestResources.GetQuickTestBeatmapForImport()).GetResultSafely(); + + var toImport = new ScoreInfo + { + Rank = ScoreRank.B, + TotalScore = 987654, + Accuracy = 0.8, + MaxCombo = 500, + Combo = 250, + User = new APIUser { Id = 5555 }, + Date = DateTimeOffset.Now, + Ruleset = new OsuRuleset().RulesetInfo, + BeatmapInfo = beatmap.Beatmaps.First() + }; + if (isOnlineScore) + toImport.OnlineID = 12345; + + var imported = LoadScoreIntoOsu(osu, toImport); + + Assert.AreEqual(toImport.Rank, imported.Rank); + Assert.AreEqual(toImport.TotalScore, imported.TotalScore); + Assert.AreEqual(toImport.Accuracy, imported.Accuracy); + Assert.AreEqual(toImport.MaxCombo, imported.MaxCombo); + Assert.AreEqual(toImport.Date, imported.Date); + Assert.AreEqual(toImport.OnlineID, imported.OnlineID); + Assert.AreEqual("Some other guy", imported.RealmUser.Username); + Assert.AreEqual(5555, imported.RealmUser.OnlineID); + Assert.AreEqual(CountryCode.DE, imported.RealmUser.CountryCode); + } + finally + { + host.Exit(); + } + } + } + public static ScoreInfo LoadScoreIntoOsu(OsuGameBase osu, ScoreInfo score, ArchiveReader archive = null) { // clone to avoid attaching the input score to realm. From abfb2c00bcaaf071b264f82e5205350ec7a5edf4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 13:24:34 +0200 Subject: [PATCH 1725/2188] Look up users by ID if available when importing scores --- osu.Game/Scoring/ScoreImporter.cs | 71 ++++++++++++++++++++++++++----- 1 file changed, 61 insertions(+), 10 deletions(-) diff --git a/osu.Game/Scoring/ScoreImporter.cs b/osu.Game/Scoring/ScoreImporter.cs index 4ae8e51f6d..69c53af16f 100644 --- a/osu.Game/Scoring/ScoreImporter.cs +++ b/osu.Game/Scoring/ScoreImporter.cs @@ -103,6 +103,14 @@ namespace osu.Game.Scoring } // Very naive local caching to improve performance of large score imports (where the username is usually the same for most or all scores). + + // TODO: `UserLookupCache` cannot currently be used here because of async foibles. + // It only supports lookups by user ID (username would require web changes), and even then the ID lookups cannot be used. + // That is because that component provides an async interface, and async functions cannot be consumed safely here due to the rigid structure of `RealmArchiveModelImporter`. + // The importer has two paths, one async and one sync; the async path runs the sync path in a task. + // This means that sometimes `PostImport()` is called from a sync context, and sometimes from an async one, whilst itself being a sync method. + // That in turn makes `.GetResultSafely()` not callable inside `PostImport()`, as it will throw when called from an async context, + private readonly Dictionary idLookupCache = new Dictionary(); private readonly Dictionary usernameLookupCache = new Dictionary(); protected override void PostImport(ScoreInfo model, Realm realm, ImportParameters parameters) @@ -127,24 +135,34 @@ namespace osu.Game.Scoring if (model.RealmUser.OnlineID == APIUser.SYSTEM_USER_ID) return; - if (model.OnlineID < 0 && model.LegacyOnlineID <= 0) - return; - - string username = model.RealmUser.Username; - - if (usernameLookupCache.TryGetValue(username, out var existing)) + if (model.RealmUser.OnlineID > 1) { - model.User = existing; + model.User = lookupUserById(model.RealmUser.OnlineID) ?? model.User; return; } - var userRequest = new GetUserRequest(username); + if (model.OnlineID < 0 && model.LegacyOnlineID <= 0) + return; + + model.User = lookupUserByName(model.RealmUser.Username) ?? model.User; + } + + private APIUser? lookupUserById(int id) + { + if (idLookupCache.TryGetValue(id, out var existing)) + { + return existing; + } + + var userRequest = new GetUserRequest(id); api.Perform(userRequest); if (userRequest.Response is APIUser user) { - usernameLookupCache.TryAdd(username, new APIUser + APIUser cachedUser; + + idLookupCache.TryAdd(id, cachedUser = new APIUser { // Because this is a permanent cache, let's only store the pieces we're interested in, // rather than the full API response. If we start to store more than these three fields @@ -154,8 +172,41 @@ namespace osu.Game.Scoring CountryCode = user.CountryCode, }); - model.User = user; + return cachedUser; } + + return null; + } + + private APIUser? lookupUserByName(string username) + { + if (usernameLookupCache.TryGetValue(username, out var existing)) + { + return existing; + } + + var userRequest = new GetUserRequest(username); + + api.Perform(userRequest); + + if (userRequest.Response is APIUser user) + { + APIUser cachedUser; + + usernameLookupCache.TryAdd(username, cachedUser = new APIUser + { + // Because this is a permanent cache, let's only store the pieces we're interested in, + // rather than the full API response. If we start to store more than these three fields + // in realm, this should be undone. + Id = user.Id, + Username = user.Username, + CountryCode = user.CountryCode, + }); + + return cachedUser; + } + + return null; } } } From 9c6968c13a2c6a1a0392649dddd1c0cfb7828f1a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 6 May 2024 16:29:03 +0200 Subject: [PATCH 1726/2188] Use `score.User.OnlineID` instead of `score.UserID` You'd hope that they'd be the same thing, but post-https://github.com/ppy/osu-server-spectator/pull/230 it turns out that cannot be guaranteed, so just attempt to use `User` in the encoder consistently everywhere... --- osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs index b71d9d916e..60bec687f4 100644 --- a/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs +++ b/osu.Game/Scoring/Legacy/LegacyReplaySoloScoreInfo.cs @@ -54,7 +54,7 @@ namespace osu.Game.Scoring.Legacy MaximumStatistics = score.MaximumStatistics.Where(kvp => kvp.Value != 0).ToDictionary(), ClientVersion = score.ClientVersion, Rank = score.Rank, - UserID = score.UserID, + UserID = score.User.OnlineID, }; } } From a694f4625309667534c4a76e794ce0728c4b5b7a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Erik=20Wolfschl=C3=A4ger?= Date: Mon, 6 May 2024 18:10:58 +0200 Subject: [PATCH 1727/2188] Add new localisable strings --- .../DeleteConfirmationContentStrings.cs | 47 +++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 osu.Game/Localisation/DeleteConfirmationContentStrings.cs diff --git a/osu.Game/Localisation/DeleteConfirmationContentStrings.cs b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs new file mode 100644 index 0000000000..26b7133456 --- /dev/null +++ b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs @@ -0,0 +1,47 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class DeleteConfirmationContentStrings + { + private const string prefix = @"osu.Game.Resources.Localisation.DeleteConfirmationContent"; + + /// + /// "All beatmaps?" + /// + public static LocalisableString Beatmaps => new TranslatableString(getKey(@"beatmaps"), @"All beatmaps?"); + + /// + /// "All beatmaps videos? This cannot be undone!" + /// + public static LocalisableString BeatmapVideos => new TranslatableString(getKey(@"beatmap_videos"), @"All beatmaps videos? This cannot be undone!"); + + /// + /// "All skins? This cannot be undone!" + /// + public static LocalisableString Skins => new TranslatableString(getKey(@"skins"), @"All skins? This cannot be undone!"); + + /// + /// "All collections? This cannot be undone!" + /// + public static LocalisableString Collections => new TranslatableString(getKey(@"collections"), @"All collections? This cannot be undone!"); + + /// + /// "All scores? This cannot be undone!" + /// + public static LocalisableString Scores => new TranslatableString(getKey(@"collections"), @"All scores? This cannot be undone!"); + + /// + /// "All mod presets?" + /// + public static LocalisableString ModPresets => new TranslatableString(getKey(@"mod_presets"), @"All mod presets?"); + + + private static string getKey(string key) => $@"{prefix}:{key}"; + + } +} From 32444e0e30f10e4baadc6aac971c2f66f0bfbce1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Erik=20Wolfschl=C3=A4ger?= Date: Mon, 6 May 2024 18:11:40 +0200 Subject: [PATCH 1728/2188] Make deletion confirmation content less confusing --- .../Sections/Maintenance/BeatmapSettings.cs | 6 +++--- .../Sections/Maintenance/CollectionsSettings.cs | 2 +- .../Maintenance/MassDeleteConfirmationDialog.cs | 5 +++-- .../MassVideoDeleteConfirmationDialog.cs | 16 ---------------- .../Sections/Maintenance/ModPresetSettings.cs | 2 +- .../Sections/Maintenance/ScoreSettings.cs | 2 +- .../Sections/Maintenance/SkinSettings.cs | 2 +- 7 files changed, 10 insertions(+), 25 deletions(-) delete mode 100644 osu.Game/Overlays/Settings/Sections/Maintenance/MassVideoDeleteConfirmationDialog.cs diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/BeatmapSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/BeatmapSettings.cs index 4b1836ed86..d0a8fc7d2c 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/BeatmapSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/BeatmapSettings.cs @@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance { deleteBeatmapsButton.Enabled.Value = false; Task.Run(() => beatmaps.Delete()).ContinueWith(_ => Schedule(() => deleteBeatmapsButton.Enabled.Value = true)); - })); + }, DeleteConfirmationContentStrings.Beatmaps)); } }); @@ -40,11 +40,11 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance Text = MaintenanceSettingsStrings.DeleteAllBeatmapVideos, Action = () => { - dialogOverlay?.Push(new MassVideoDeleteConfirmationDialog(() => + dialogOverlay?.Push(new MassDeleteConfirmationDialog(() => { deleteBeatmapVideosButton.Enabled.Value = false; Task.Run(beatmaps.DeleteAllVideos).ContinueWith(_ => Schedule(() => deleteBeatmapVideosButton.Enabled.Value = true)); - })); + }, DeleteConfirmationContentStrings.BeatmapVideos)); } }); AddRange(new Drawable[] diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs index b373535a8b..b1c44aa93c 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/CollectionsSettings.cs @@ -29,7 +29,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance Text = MaintenanceSettingsStrings.DeleteAllCollections, Action = () => { - dialogOverlay?.Push(new MassDeleteConfirmationDialog(deleteAllCollections)); + dialogOverlay?.Push(new MassDeleteConfirmationDialog(deleteAllCollections, DeleteConfirmationContentStrings.Collections)); } }); } diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/MassDeleteConfirmationDialog.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/MassDeleteConfirmationDialog.cs index 99ef62d94b..7ead815fe9 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/MassDeleteConfirmationDialog.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/MassDeleteConfirmationDialog.cs @@ -2,15 +2,16 @@ // See the LICENCE file in the repository root for full licence text. using System; +using osu.Framework.Localisation; using osu.Game.Overlays.Dialog; namespace osu.Game.Overlays.Settings.Sections.Maintenance { public partial class MassDeleteConfirmationDialog : DangerousActionDialog { - public MassDeleteConfirmationDialog(Action deleteAction) + public MassDeleteConfirmationDialog(Action deleteAction, LocalisableString deleteContent) { - BodyText = "Everything?"; + BodyText = deleteContent; DangerousAction = deleteAction; } } diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/MassVideoDeleteConfirmationDialog.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/MassVideoDeleteConfirmationDialog.cs deleted file mode 100644 index 6312e09b3e..0000000000 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/MassVideoDeleteConfirmationDialog.cs +++ /dev/null @@ -1,16 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; - -namespace osu.Game.Overlays.Settings.Sections.Maintenance -{ - public partial class MassVideoDeleteConfirmationDialog : MassDeleteConfirmationDialog - { - public MassVideoDeleteConfirmationDialog(Action deleteAction) - : base(deleteAction) - { - BodyText = "All beatmap videos? This cannot be undone!"; - } - } -} diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs index f0d6d10e51..9c55308abe 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/ModPresetSettings.cs @@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance { deleteAllButton.Enabled.Value = false; Task.Run(deleteAllModPresets).ContinueWith(t => Schedule(onAllModPresetsDeleted, t)); - })); + }, DeleteConfirmationContentStrings.ModPresets)); } }, undeleteButton = new SettingsButton diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/ScoreSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/ScoreSettings.cs index c6f4f1e1a5..235f239c7c 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/ScoreSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/ScoreSettings.cs @@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance { deleteScoresButton.Enabled.Value = false; Task.Run(() => scores.Delete()).ContinueWith(_ => Schedule(() => deleteScoresButton.Enabled.Value = true)); - })); + }, DeleteConfirmationContentStrings.Scores)); } }); } diff --git a/osu.Game/Overlays/Settings/Sections/Maintenance/SkinSettings.cs b/osu.Game/Overlays/Settings/Sections/Maintenance/SkinSettings.cs index c3ac49af6d..e962118a36 100644 --- a/osu.Game/Overlays/Settings/Sections/Maintenance/SkinSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Maintenance/SkinSettings.cs @@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance { deleteSkinsButton.Enabled.Value = false; Task.Run(() => skins.Delete()).ContinueWith(_ => Schedule(() => deleteSkinsButton.Enabled.Value = true)); - })); + }, DeleteConfirmationContentStrings.Skins)); } }); } From 12522d9ae5dc1ef36055a7698518231f8a74ebbd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Erik=20Wolfschl=C3=A4ger?= Date: Mon, 6 May 2024 18:29:46 +0200 Subject: [PATCH 1729/2188] Fix formatting issues --- osu.Game/Localisation/DeleteConfirmationContentStrings.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Localisation/DeleteConfirmationContentStrings.cs b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs index 26b7133456..d9e90675f7 100644 --- a/osu.Game/Localisation/DeleteConfirmationContentStrings.cs +++ b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. - using osu.Framework.Localisation; namespace osu.Game.Localisation @@ -40,8 +39,6 @@ namespace osu.Game.Localisation /// public static LocalisableString ModPresets => new TranslatableString(getKey(@"mod_presets"), @"All mod presets?"); - private static string getKey(string key) => $@"{prefix}:{key}"; - } } From f824bd14414e9e37af05a9dba130c02c7aa5a62d Mon Sep 17 00:00:00 2001 From: Susko3 Date: Mon, 6 May 2024 21:52:03 +0200 Subject: [PATCH 1730/2188] Fix `userTriggered` not being passed to private helper --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index 5bf28ae79b..67fd6a9550 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -540,7 +540,7 @@ namespace osu.Game.Overlays.SkinEditor protected void Redo() => changeHandler?.RestoreState(1); - public void Save(bool userTriggered = true) => save(currentSkin.Value); + public void Save(bool userTriggered = true) => save(currentSkin.Value, userTriggered); private void save(Skin skin, bool userTriggered = true) { From 91c684151a740005e24c3c52ff188772489b5171 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 7 May 2024 14:16:25 +0800 Subject: [PATCH 1731/2188] Update bundled beatmaps --- .../Drawables/BundledBeatmapDownloader.cs | 504 +++++++++++------- 1 file changed, 312 insertions(+), 192 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs b/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs index 21ab1b78ea..3aa34a5580 100644 --- a/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs +++ b/osu.Game/Beatmaps/Drawables/BundledBeatmapDownloader.cs @@ -6,6 +6,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; +using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Text.RegularExpressions; using osu.Framework.Allocation; @@ -21,6 +22,8 @@ using osu.Game.Utils; namespace osu.Game.Beatmaps.Drawables { + [SuppressMessage("ReSharper", "StringLiteralTypo")] + [SuppressMessage("ReSharper", "CommentTypo")] public partial class BundledBeatmapDownloader : CompositeDrawable { private readonly bool shouldPostNotifications; @@ -50,7 +53,7 @@ namespace osu.Game.Beatmaps.Drawables { queueDownloads(always_bundled_beatmaps); - queueDownloads(bundled_osu, 8); + queueDownloads(bundled_osu, 6); queueDownloads(bundled_taiko, 3); queueDownloads(bundled_catch, 3); queueDownloads(bundled_mania, 3); @@ -128,6 +131,26 @@ namespace osu.Game.Beatmaps.Drawables } } + /* + * criteria for bundled maps (managed by pishifat) + * + * auto: + * - licensed song + * - includes ENHI diffs + * - between 60s and 240s + * + * manual: + * - bg is explicitly permitted as okay to use. lots of artists say some variation of "it's ok for personal use/non-commercial use/with credit" + * (which is prob fine when maps are presented as user-generated content), but for a new osu! player, it's easy to assume bundled maps are + * commercial content like other rhythm games, so it's best to be cautious about using not-explicitly-permitted artwork. + * + * - no ai/thirst bgs + * - no controversial/explicit song content or titles + * - no repeating bundled songs (within each mode) + * - no songs that are relatively low production value + * - no songs with limited accessibility (annoying high pitch vocals, noise rock, etc) + */ + private const string tutorial_filename = "1011011 nekodex - new beginnings.osz"; /// @@ -135,215 +158,312 @@ namespace osu.Game.Beatmaps.Drawables /// private static readonly string[] always_bundled_beatmaps = { - // This thing is 40mb, I'm not sure we want it here... + // winner of https://osu.ppy.sh/home/news/2013-09-06-osu-monthly-beatmapping-contest-1 + @"123593 Rostik - Liquid (Paul Rosenthal Remix).osz", + // winner of https://osu.ppy.sh/home/news/2013-10-28-monthly-beatmapping-contest-2-submissions-open + @"140662 cYsmix feat. Emmy - Tear Rain.osz", + // winner of https://osu.ppy.sh/home/news/2013-12-15-monthly-beatmapping-contest-3-submissions-open + @"151878 Chasers - Lost.osz", + // winner of https://osu.ppy.sh/home/news/2014-02-14-monthly-beatmapping-contest-4-submissions-now + @"163112 Kuba Oms - My Love.osz", + // winner of https://osu.ppy.sh/home/news/2014-05-07-monthly-beatmapping-contest-5-submissions-now + @"190390 Rameses B - Flaklypa.osz", + // winner of https://osu.ppy.sh/home/news/2014-09-24-monthly-beatmapping-contest-7 + @"241526 Soleily - Renatus.osz", + // winner of https://osu.ppy.sh/home/news/2015-02-11-monthly-beatmapping-contest-8 + @"299224 raja - the light.osz", + // winner of https://osu.ppy.sh/home/news/2015-04-13-monthly-beatmapping-contest-9-taiko-only + @"319473 Furries in a Blender - Storm World.osz", + // winner of https://osu.ppy.sh/home/news/2015-06-15-monthly-beatmapping-contest-10-ctb-only + @"342751 Hylian Lemon - Foresight Is for Losers.osz", + // winner of https://osu.ppy.sh/home/news/2015-08-22-monthly-beatmapping-contest-11-mania-only + @"385056 Toni Leys - Dragon Valley (Toni Leys Remix feat. Esteban Bellucci).osz", + // winner of https://osu.ppy.sh/home/news/2016-03-04-beatmapping-contest-12-osu + @"456054 IAHN - Candy Luv (Short Ver.).osz", + // winner of https://osu.ppy.sh/home/news/2020-11-30-a-labour-of-love + // (this thing is 40mb, I'm not sure if we want it here...) @"1388906 Raphlesia & BilliumMoto - My Love.osz", - // Winner of Triangles mapping competition: https://osu.ppy.sh/home/news/2022-10-06-results-triangles + // winner of https://osu.ppy.sh/home/news/2022-05-31-triangles @"1841885 cYsmix - triangles.osz", + // winner of https://osu.ppy.sh/home/news/2023-02-01-twin-trials-contest-beatmapping-phase + @"1971987 James Landino - Aresene's Bazaar.osz", }; private static readonly string[] bundled_osu = { - "682286 Yuyoyuppe - Emerald Galaxy.osz", - "682287 baker - For a Dead Girl+.osz", - "682289 Hige Driver - I Wanna Feel Your Love (feat. shully).osz", - "682290 Hige Driver - Miracle Sugite Yabai (feat. shully).osz", - "682416 Hige Driver - Palette.osz", - "682595 baker - Kimi ga Kimi ga -vocanico remix-.osz", - "716211 yuki. - Spring Signal.osz", - "716213 dark cat - BUBBLE TEA (feat. juu & cinders).osz", - "716215 LukHash - CLONED.osz", - "716219 IAHN - Snowdrop.osz", - "716249 *namirin - Senaka Awase no Kuukyo (with Kakichoco).osz", - "716390 sakuraburst - SHA.osz", - "716441 Fractal Dreamers - Paradigm Shift.osz", - "729808 Thaehan - Leprechaun.osz", - "751771 Cranky - Hanaarashi.osz", - "751772 Cranky - Ran.osz", - "751773 Cranky - Feline, the White....osz", - "751774 Function Phantom - Variable.osz", - "751779 Rin - Daishibyo set 14 ~ Sado no Futatsuiwa.osz", - "751782 Fractal Dreamers - Fata Morgana.osz", - "751785 Cranky - Chandelier - King.osz", - "751846 Fractal Dreamers - Celestial Horizon.osz", - "751866 Rin - Moriya set 08 ReEdit ~ Youkai no Yama.osz", - "751894 Fractal Dreamers - Blue Haven.osz", - "751896 Cranky - Rave 2 Rave.osz", - "751932 Cranky - La fuite des jours.osz", - "751972 Cranky - CHASER.osz", - "779173 Thaehan - Superpower.osz", - "780932 VINXIS - A Centralized View.osz", - "785572 S3RL - I'll See You Again (feat. Chi Chi).osz", - "785650 yuki. feat. setsunan - Hello! World.osz", - "785677 Dictate - Militant.osz", - "785731 S3RL - Catchit (Radio Edit).osz", - "785774 LukHash - GLITCH.osz", - "786498 Trial & Error - Tokoyami no keiyaku KEGARETA-SHOUJO feat. GUMI.osz", - "789374 Pulse - LP.osz", - "789528 James Portland - Sky.osz", - "789529 Lexurus - Gravity.osz", - "789544 Andromedik - Invasion.osz", - "789905 Gourski x Himmes - Silence.osz", - "791667 cYsmix - Babaroque (Short Ver.).osz", - "791798 cYsmix - Behind the Walls.osz", - "791845 cYsmix - Little Knight.osz", - "792241 cYsmix - Eden.osz", - "792396 cYsmix - The Ballad of a Mindless Girl.osz", - "795432 Phonetic - Journey.osz", - "831322 DJ'TEKINA//SOMETHING - Hidamari no Uta.osz", - "847764 Cranky - Crocus.osz", - "847776 Culprate & Joe Ford - Gaucho.osz", - "847812 J. Pachelbel - Canon (Cranky Remix).osz", - "847900 Cranky - Time Alter.osz", - "847930 LukHash - 8BIT FAIRY TALE.osz", - "848003 Culprate - Aurora.osz", - "848068 nanobii - popsicle beach.osz", - "848090 Trial & Error - DAI*TAN SENSATION feat. Nanahira, Mii, Aitsuki Nakuru (Short Ver.).osz", - "848259 Culprate & Skorpion - Jester.osz", - "848976 Dictate - Treason.osz", - "851543 Culprate - Florn.osz", - "864748 Thaehan - Angry Birds Epic (Remix).osz", - "873667 OISHII - ONIGIRI FREEWAY.osz", - "876227 Culprate, Keota & Sophie Meiers - Mechanic Heartbeat.osz", - "880487 cYsmix - Peer Gynt.osz", - "883088 Wisp X - Somewhere I'd Rather Be.osz", - "891333 HyuN - White Aura.osz", - "891334 HyuN - Wild Card.osz", - "891337 HyuN feat. LyuU - Cross Over.osz", - "891338 HyuN & Ritoru - Apocalypse in Love.osz", - "891339 HyuN feat. Ato - Asu wa Ame ga Yamukara.osz", - "891345 HyuN - Infinity Heaven.osz", - "891348 HyuN - Guitian.osz", - "891356 HyuN - Legend of Genesis.osz", - "891366 HyuN - Illusion of Inflict.osz", - "891417 HyuN feat. Yu-A - My life is for you.osz", - "891441 HyuN - You'Re aRleAdY dEAd.osz", - "891632 HyuN feat. YURI - Disorder.osz", - "891712 HyuN - Tokyo's Starlight.osz", - "901091 *namirin - Ciel etoile.osz", - "916990 *namirin - Koishiteiku Planet.osz", - "929284 tieff - Sense of Nostalgia.osz", - "933940 Ben Briggs - Yes (Maybe).osz", - "934415 Ben Briggs - Fearless Living.osz", - "934627 Ben Briggs - New Game Plus.osz", - "934666 Ben Briggs - Wave Island.osz", - "936126 siromaru + cranky - conflict.osz", - "940377 onumi - ARROGANCE.osz", - "940597 tieff - Take Your Swimsuit.osz", - "941085 tieff - Our Story.osz", - "949297 tieff - Sunflower.osz", - "952380 Ben Briggs - Why Are We Yelling.osz", - "954272 *namirin - Kanzen Shouri*Esper Girl.osz", - "955866 KIRA & Heartbreaker - B.B.F (feat. Hatsune Miku & Kagamine Rin).osz", - "961320 Kuba Oms - All In All.osz", - "964553 The Flashbulb - You Take the World's Weight Away.osz", - "965651 Fractal Dreamers - Ad Astra.osz", - "966225 The Flashbulb - Passage D.osz", - "966324 DJ'TEKINA//SOMETHING - Hidamari no Uta.osz", - "972810 James Landino & Kabuki - Birdsong.osz", - "972932 James Landino - Hide And Seek.osz", - "977276 The Flashbulb - Mellann.osz", - "981616 *namirin - Mizutamari Tobikoete (with Nanahira).osz", - "985788 Loki - Wizard's Tower.osz", - "996628 OISHII - ONIGIRI FREEWAY.osz", - "996898 HyuN - White Aura.osz", - "1003554 yuki. - Nadeshiko Sensation.osz", - "1014936 Thaehan - Bwa !.osz", - "1019827 UNDEAD CORPORATION - Sad Dream.osz", - "1020213 Creo - Idolize.osz", - "1021450 Thaehan - Chiptune & Baroque.osz", + @"682286 Yuyoyuppe - Emerald Galaxy.osz", + @"682287 baker - For a Dead Girl+.osz", + @"682595 baker - Kimi ga Kimi ga -vocanico remix-.osz", + @"1048705 Thaehan - Never Give Up.osz", + @"1050185 Carpool Tunnel - Hooked Again.osz", + @"1052846 Carpool Tunnel - Impressions.osz", + @"1062477 Ricky Montgomery - Line Without a Hook.osz", + @"1081119 Celldweller - Pulsar.osz", + @"1086289 Frums - 24eeev0-$.osz", + @"1133317 PUP - Free At Last.osz", + @"1171188 PUP - Full Blown Meltdown.osz", + @"1177043 PUP - My Life Is Over And I Couldn't Be Happier.osz", + @"1250387 Circle of Dust - Humanarchy (Cut Ver.).osz", + @"1255411 Wisp X - Somewhere I'd Rather Be.osz", + @"1320298 nekodex - Little Drummer Girl.osz", + @"1323877 Masahiro ""Godspeed"" Aoki - Blaze.osz", + @"1342280 Minagu feat. Aitsuki Nakuru - Theater Endroll.osz", + @"1356447 SECONDWALL - Boku wa Boku de shika Nakute.osz", + @"1368054 SECONDWALL - Shooting Star.osz", + @"1398580 La priere - Senjou no Utahime.osz", + @"1403962 m108 - Sunflower.osz", + @"1405913 fiend - FEVER DREAM (feat. yzzyx).osz", + @"1409184 Omoi - Hey William (New Translation).osz", + @"1413418 URBANGARDE - KAMING OUT (Cut Ver.).osz", + @"1417793 P4koo (NONE) - Sogaikan Utopia.osz", + @"1428384 DUAL ALTER WORLD - Veracila.osz", + @"1442963 PUP - DVP.osz", + @"1460370 Sound Souler - Empty Stars.osz", + @"1485184 Koven - Love Wins Again.osz", + @"1496811 T & Sugah - Wicked Days (Cut Ver.).osz", + @"1501511 Masahiro ""Godspeed"" Aoki - Frostbite (Cut Ver.).osz", + @"1511518 T & Sugah X Zazu - Lost On My Own (Cut Ver.).osz", + @"1516617 wotoha - Digital Life Hacker.osz", + @"1524273 Michael Cera Palin - Admiral.osz", + @"1564234 P4koo - Fly High (feat. rerone).osz", + @"1572918 Lexurus - Take Me Away (Cut Ver.).osz", + @"1577313 Kurubukko - The 84th Flight.osz", + @"1587839 Amidst - Droplet.osz", + @"1595193 BlackY - Sakura Ranman Cleopatra.osz", + @"1667560 xi - FREEDOM DiVE.osz", + @"1668789 City Girl - L2M (feat. Kelsey Kuan).osz", + @"1672934 xi - Parousia.osz", + @"1673457 Boom Kitty - Any Other Way (feat. Ivy Marie).osz", + @"1685122 xi - Time files.osz", + @"1689372 NIWASHI - Y.osz", + @"1729551 JOYLESS - Dream.osz", + @"1742868 Ritorikal - Synergy.osz", + @"1757511 KINEMA106 - KARASU.osz", + @"1778169 Ricky Montgomery - Cabo.osz", + @"1848184 FRASER EDWARDS - Ruination.osz", + @"1862574 Pegboard Nerds - Try This (Cut Ver.).osz", + @"1873680 happy30 - You spin my world.osz", + @"1890055 A.SAKA - Mutsuki Akari no Yuki.osz", + @"1911933 Marmalade butcher - Waltz for Chroma (feat. Natsushiro Takaaki).osz", + @"1940007 Mili - Ga1ahad and Scientific Witchery.osz", + @"1948970 Shadren - You're Here Forever.osz", + @"1967856 Annabel - alpine blue.osz", + @"1969316 Silentroom - NULCTRL.osz", + @"1978614 Krimek - Idyllic World.osz", + @"1991315 Feint - Tower Of Heaven (You Are Slaves) (Cut Ver.).osz", + @"1997470 tephe - Genjitsu Escape.osz", + @"1999116 soowamisu - .vaporcore.osz", + @"2010589 Junk - Yellow Smile (bms edit).osz", + @"2022054 Yokomin - STINGER.osz", + @"2025686 Aice room - For U.osz", + @"2035357 C-Show feat. Ishizawa Yukari - Border Line.osz", + @"2039403 SECONDWALL - Freedom.osz", + @"2046487 Rameses B - Against the Grain (feat. Veela).osz", + @"2052201 ColBreakz & Vizzen - Remember.osz", + @"2055535 Sephid - Thunderstrike 1988.osz", + @"2057584 SAMString - Ataraxia.osz", + @"2067270 Blue Stahli - The Fall.osz", + @"2075039 garlagan - Skyless.osz", + @"2079089 Hamu feat. yuiko - Innocent Letter.osz", + @"2082895 FATE GEAR - Heart's Grave.osz", + @"2085974 HoneyComeBear - Twilight.osz", + @"2094934 F.O.O.L & Laura Brehm - Waking Up.osz", + @"2097481 Mameyudoufu - Wave feat. Aitsuki Nakuru.osz", + @"2106075 MYUKKE. - The 89's Momentum.osz", + @"2117392 t+pazolite & Komiya Mao - Elustametat.osz", + @"2123533 LeaF - Calamity Fortune.osz", + @"2143876 Alkome - Your Voice.osz", + @"2145826 Sephid - Cross-D Skyline.osz", + @"2153172 Emiru no Aishita Tsukiyo ni Dai San Gensou Kyoku wo - Eternal Bliss.osz", }; private static readonly string[] bundled_taiko = { - "707824 Fractal Dreamers - Fortuna Redux.osz", - "789553 Cranky - Ran.osz", - "827822 Function Phantom - Neuronecia.osz", - "847323 Nakanojojo - Bittersweet (feat. Kuishinboakachan a.k.a Kiato).osz", - "847433 Trial & Error - Tokoyami no keiyaku KEGARETA-SHOUJO feat. GUMI.osz", - "847576 dark cat - hot chocolate.osz", - "847957 Wisp X - Final Moments.osz", - "876282 VINXIS - Greetings.osz", - "876648 Thaehan - Angry Birds Epic (Remix).osz", - "877069 IAHN - Transform (Original Mix).osz", - "877496 Thaehan - Leprechaun.osz", - "877935 Thaehan - Overpowered.osz", - "878344 yuki. - Be Your Light.osz", - "918446 VINXIS - Facade.osz", - "918903 LukHash - Ghosts.osz", - "919251 *namirin - Hitokoto no Kyori.osz", - "919704 S3RL - I Will Pick You Up (feat. Tamika).osz", - "921535 SOOOO - Raven Haven.osz", - "927206 *namirin - Kanzen Shouri*Esper Girl.osz", - "927544 Camellia feat. Nanahira - Kansoku Eisei.osz", - "930806 Nakanojojo - Pararara (feat. Amekoya).osz", - "931741 Camellia - Quaoar.osz", - "935699 Rin - Mythic set ~ Heart-Stirring Urban Legends.osz", - "935732 Thaehan - Yuujou.osz", - "941145 Function Phantom - Euclid.osz", - "942334 Dictate - Cauldron.osz", - "946540 nanobii - astral blast.osz", - "948844 Rin - Kishinjou set 01 ~ Mist Lake.osz", - "949122 Wisp X - Petal.osz", - "951618 Rin - Kishinjou set 02 ~ Mermaid from the Uncharted Land.osz", - "957412 Rin - Lunatic set 16 ~ The Space Shrine Maiden Returns Home.osz", - "961335 Thaehan - Insert Coin.osz", - "965178 The Flashbulb - DIDJ PVC.osz", - "966087 The Flashbulb - Creep.osz", - "966277 The Flashbulb - Amen Iraq.osz", - "966407 LukHash - ROOM 12.osz", - "966451 The Flashbulb - Six Acid Strings.osz", - "972301 BilliumMoto - four veiled stars.osz", - "973173 nanobii - popsicle beach.osz", - "973954 BilliumMoto - Rocky Buinne (Short Ver.).osz", - "975435 BilliumMoto - life flashes before weeb eyes.osz", - "978759 L. V. Beethoven - Moonlight Sonata (Cranky Remix).osz", - "982559 BilliumMoto - HDHR.osz", - "984361 The Flashbulb - Ninedump.osz", - "1023681 Inferi - The Ruin of Mankind.osz", - "1034358 ALEPH - The Evil Spirit.osz", - "1037567 ALEPH - Scintillations.osz", + "1048153 Chroma - [@__@].osz", + "1229307 Venetian Snares - Shaky Sometimes.osz", + "1236083 meganeko - Sirius A (osu! edit).osz", + "1248594 Noisia - Anomaly.osz", + "1272851 siqlo - One Way Street.osz", + "1290736 Kola Kid - good old times.osz", + "1318825 SECONDWALL - Light.osz", + "1320872 MYUKKE. - The 89's Momentum.osz", + "1337389 cute girls doing cute things - Main Heroine.osz", + "1397782 Reku Mochizuki - Yorixiro.osz", + "1407228 II-L - VANGUARD-1.osz", + "1422686 II-L - VANGUARD-2.osz", + "1429217 Street - Phi.osz", + "1442235 2ToneDisco x Cosmicosmo - Shoelaces (feat. Puniden).osz", + "1447478 Cres. - End Time.osz", + "1449942 m108 - Crescent Sakura.osz", + "1463778 MuryokuP - A tree without a branch.osz", + "1465152 fiend - Fever Dream (feat. yzzyx).osz", + "1472397 MYUKKE. - Boudica.osz", + "1488148 Aoi vs. siqlo - Hacktivism.osz", + "1522733 wotoha - Digital Life Hacker.osz", + "1540010 Marmalade butcher - Floccinaucinihilipilification.osz", + "1584690 MYUKKE. - AKKERA-COUNTRY-BOY.osz", + "1608857 BLOOD STAIN CHILD - S.O.P.H.I.A.osz", + "1609365 Reku Mochizuki - Faith of Eastward.osz", + "1622545 METAROOM - I - DINKI THE STARGUIDE.osz", + "1629336 METAROOM - PINK ORIGINS.osz", + "1644680 Neko Hacker - Pictures feat. 4s4ki.osz", + "1650835 RiraN - Ready For The Madness.osz", + "1661508 PTB10 - Starfall.osz", + "1671987 xi - World Fragments II.osz", + "1703065 tokiwa - wasurena feat. Sennzai.osz", + "1703527 tokiwa feat. Nakamura Sanso - Kotodama Refrain.osz", + "1704340 A-One feat. Shihori - Magic Girl !!.osz", + "1712783 xi - Parousia.osz", + "1718774 Harumaki Gohan - Suisei ni Nareta nara.osz", + "1719687 EmoCosine - Love Kills U.osz", + "1733940 WHITEFISTS feat. Sennzai - Paralyzed Ash.osz", + "1734692 EmoCosine - Cutter.osz", + "1739529 luvlxckdown - tbh i dont like being social.osz", + "1756970 Kurubukko vs. yukitani - Minamichita EVOLVED.osz", + "1762209 Marmalade butcher - Immortality Math Club.osz", + "1765720 ZxNX - FORTALiCE.osz", + "1786165 NILFRUITS - Arandano.osz", + "1787258 SAMString - Night Fighter.osz", + "1791462 ZxNX - Schadenfreude.osz", + "1793821 Kobaryo - The Lightning Sword.osz", + "1796440 kuru x miraie - re:start.osz", + "1799285 Origami Angel - 666 Flags.osz", + "1812415 nanobii - Rainbow Road.osz", + "1814682 NIWASHI - Y.osz", + "1818361 meganeko - Feral (osu! edit).osz", + "1818924 fiend - Disconnect.osz", + "1838730 Pegboard Nerds - Disconnected.osz", + "1854710 Blaster & Extra Terra - Spacecraft (Cut Ver.).osz", + "1859322 Hino Isuka - Delightness Brightness.osz", + "1884102 Maduk - Go (feat. Lachi) (Cut Ver.).osz", + "1884578 Neko Hacker - People People feat. Nanahira.osz", + "1897902 uma vs. Morimori Atsushi - Re: End of a Dream.osz", + "1905582 KINEMA106 - Fly Away (Cut Ver.).osz", + "1934686 ARForest - Rainbow Magic!!.osz", + "1963076 METAROOM - S.N.U.F.F.Y.osz", + "1968973 Stars Hollow - Out the Sunroof..osz", + "1971951 James Landino - Shiba Paradise.osz", + "1972518 Toromaru - Sleight of Hand.osz", + "1982302 KINEMA106 - INVITE.osz", + "1983475 KNOWER - The Government Knows.osz", + "2010165 Junk - Yellow Smile (bms edit).osz", + "2022737 Andora - Euphoria (feat. WaMi).osz", + "2025023 tephe - Genjitsu Escape.osz", + "2052754 P4koo - 8th:Planet ~Re:search~.osz", + "2054122 Raimukun - Myths Orbis.osz", + "2121470 Raimukun - Nyarlathotep's Dreamland.osz", + "2122284 Agressor Bunx - Tornado (Cut Ver.).osz", + "2125034 Agressor Bunx - Acid Mirage (Cut Ver.).osz", + "2136263 Se-U-Ra - Cris Fortress.osz", }; private static readonly string[] bundled_catch = { - "554256 Helblinde - When Time Sleeps.osz", - "693123 yuki. - Nadeshiko Sensation.osz", - "767009 OISHII - PIZZA PLAZA.osz", - "767346 Thaehan - Bwa !.osz", - "815162 VINXIS - Greetings.osz", - "840964 cYsmix - Breeze.osz", - "932657 Wisp X - Eventide.osz", - "933700 onumi - CONFUSION PART ONE.osz", - "933984 onumi - PERSONALITY.osz", - "934785 onumi - FAKE.osz", - "936545 onumi - REGRET PART ONE.osz", - "943803 Fractal Dreamers - Everything for a Dream.osz", - "943876 S3RL - I Will Pick You Up (feat. Tamika).osz", - "946773 Trial & Error - DREAMING COLOR (Short Ver.).osz", - "955808 Trial & Error - Tokoyami no keiyaku KEGARETA-SHOUJO feat. GUMI (Short Ver.).osz", - "957808 Fractal Dreamers - Module_410.osz", - "957842 antiPLUR - One Life Left to Live.osz", - "965730 The Flashbulb - Lawn Wake IV (Black).osz", - "966240 Creo - Challenger.osz", - "968232 Rin - Lunatic set 15 ~ The Moon as Seen from the Shrine.osz", - "972302 VINXIS - A Centralized View.osz", - "972887 HyuN - Illusion of Inflict.osz", - "1008600 LukHash - WHEN AN ANGEL DIES.osz", - "1032103 LukHash - H8 U.osz", + @"693123 yuki. - Nadeshiko Sensation.osz", + @"833719 FOLiACETATE - Heterochromia Iridis.osz", + @"981762 siromaru + cranky - conflict.osz", + @"1008600 LukHash - WHEN AN ANGEL DIES.osz", + @"1071294 dark cat - pursuit of happiness.osz", + @"1102115 meganeko - Nova.osz", + @"1115500 Chopin - Etude Op. 25, No. 12 (meganeko Remix).osz", + @"1128274 LeaF - Wizdomiot.osz", + @"1141049 HyuN feat. JeeE - Fallen Angel.osz", + @"1148215 Zekk - Fluctuation.osz", + @"1151833 ginkiha - nightfall.osz", + @"1158124 PUP - Dark Days.osz", + @"1184890 IAHN - Transform (Original Mix).osz", + @"1195922 Disasterpeace - Home.osz", + @"1197461 MIMI - Nanimo nai Youna.osz", + @"1197924 Camellia feat. Nanahira - Looking For A New Adventure.osz", + @"1203594 ginkiha - Anemoi.osz", + @"1211572 MIMI - Lapis Lazuli.osz", + @"1231601 Lime - Harmony.osz", + @"1240162 P4koo - 8th:Planet ~Re:search~.osz", + @"1246000 Zekk - Calling.osz", + @"1249928 Thaehan - Yuujou.osz", + @"1258751 Umeboshi Chazuke - ICHIBANBOSHI*ROCKET.osz", + @"1264818 Umeboshi Chazuke - Panic! Pop'n! Picnic! (2019 REMASTER).osz", + @"1280183 IAHN - Mad Halloween.osz", + @"1303201 Umeboshi Chazuke - Run*2 Run To You!!.osz", + @"1328918 Kobaryo - Theme for Psychopath Justice.osz", + @"1338215 Lime - Renai Syndrome.osz", + @"1338796 uma vs. Morimori Atsushi - Re:End of a Dream.osz", + @"1340492 MYUKKE. - The 89's Momentum.osz", + @"1393933 Mastermind (xi+nora2r) - Dreadnought.osz", + @"1400205 m108 - XIII Charlotte.osz", + @"1471328 Lime - Chronomia.osz", + @"1503591 Origami Angel - The Title Track.osz", + @"1524173 litmus* as Ester - Krave.osz", + @"1541235 Getty vs. DJ DiA - Grayed Out -Antifront-.osz", + @"1554250 Shawn Wasabi - Otter Pop (feat. Hollis).osz", + @"1583461 Sound Souler - Absent Color.osz", + @"1638487 tokiwa - wasurena feat. Sennzai.osz", + @"1698949 ZxNX - Schadenfreude.osz", + @"1704324 xi - Time files.osz", + @"1756405 Fractal Dreamers - Kingdom of Silence.osz", + @"1769575 cYsmix - Peer Gynt.osz", + @"1770054 Ardolf - Split.osz", + @"1772648 in love with a ghost - interdimensional portal leading to a cute place feat. snail's house.osz", + @"1776379 in love with a ghost - i thought we were lovers w/ basil.osz", + @"1779476 URBANGARDE - KIMI WA OKUMAGASO.osz", + @"1789435 xi - Parousia.osz", + @"1794190 Se-U-Ra - The Endless for Traveler.osz", + @"1799889 Waterflame - Ricochet Love.osz", + @"1816401 Gram vs. Yooh - Apocalypse.osz", + @"1826327 -45 - Total Eclipse of The Sun.osz", + @"1830796 xi - Halcyon.osz", + @"1924231 Mili - Nine Point Eight.osz", + @"1952903 Cres. - End Time.osz", + @"1970946 Good Kid - Slingshot.osz", + @"1982063 linear ring - enchanted love.osz", + @"2000438 Toromaru - Erinyes.osz", + @"2124277 II-L - VANGUARD-3.osz", + @"2147529 Nashimoto Ui - AaAaAaAAaAaAAa (Cut Ver.).osz", }; private static readonly string[] bundled_mania = { - "943516 antiPLUR - Clockwork Spooks.osz", - "946394 VINXIS - Three Times The Original Charm.osz", - "966408 antiPLUR - One Life Left to Live.osz", - "971561 antiPLUR - Runengon.osz", - "983864 James Landino - Shiba Island.osz", - "989512 BilliumMoto - 1xMISS.osz", - "994104 James Landino - Reaction feat. Slyleaf.osz", - "1003217 nekodex - circles!.osz", - "1009907 James Landino & Kabuki - Birdsong.osz", - "1015169 Thaehan - Insert Coin.osz", + @"1008419 BilliumMoto - Four Veiled Stars.osz", + @"1025170 Frums - We Want To Run.osz", + @"1092856 F-777 - Viking Arena.osz", + @"1139247 O2i3 - Heart Function.osz", + @"1154007 LeaF - ATHAZA.osz", + @"1170054 Zekk - Fallen.osz", + @"1212132 Street - Koiyamai (TV Size).osz", + @"1226466 Se-U-Ra - Elif to Shiro Kura no Yoru -Called-.osz", + @"1247210 Frums - Credits.osz", + @"1254196 ARForest - Regret.osz", + @"1258829 Umeboshi Chazuke - Cineraria.osz", + @"1300398 ARForest - The Last Page.osz", + @"1305627 Frums - Star of the COME ON!!.osz", + @"1348806 Se-U-Ra - LOA2.osz", + @"1375449 yuki. - Nadeshiko Sensation.osz", + @"1448292 Cres. - End Time.osz", + @"1479741 Reku Mochizuki - FORViDDEN ENERZY -Fataldoze-.osz", + @"1494747 Fractal Dreamers - Whispers from a Distant Star.osz", + @"1505336 litmus* - Rush-More.osz", + @"1508963 ARForest - Rainbow Magic!!.osz", + @"1727126 Chroma - Strange Inventor.osz", + @"1737101 ZxNX - FORTALiCE.osz", + @"1740952 Sobrem x Silentroom - Random.osz", + @"1756251 Plum - Mad Piano Party.osz", + @"1909163 Frums - theyaremanycolors.osz", + @"1916285 siromaru + cranky - conflict.osz", + @"1948972 Ardolf - Split.osz", + @"1957138 GLORYHAMMER - Rise Of The Chaos Wizards.osz", + @"1972411 James Landino - Shiba Paradise.osz", + @"1978179 Andora - Flicker (feat. RANASOL).osz", + @"1987180 cygnus - The Evolution of War.osz", + @"1994458 tephe - Genjitsu Escape.osz", + @"1999339 Aice room - Nyan Nyan Dive (EmoCosine Remix).osz", + @"2015361 HoneyComeBear - Rainy Girl.osz", + @"2028108 HyuN - Infinity Heaven.osz", + @"2055329 miraie & blackwinterwells - facade.osz", + @"2069877 Sephid - Thunderstrike 1988.osz", + @"2119716 Aethoro - Snowy.osz", + @"2120379 Synthion - VIVIDVELOCITY.osz", + @"2124805 Frums (unknown ""lambda"") - 19ZZ.osz", + @"2127811 Wiklund - Joy of Living (Cut Ver.).osz", }; } } From 1d6915478f485998a47e6926bd3927dd533d1309 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 7 May 2024 14:26:49 +0800 Subject: [PATCH 1732/2188] Add message letting users know that beatmaps are donwloading in the background --- .../FirstRunSetupBeatmapScreenStrings.cs | 5 +++++ .../Overlays/FirstRunSetup/ScreenBeatmaps.cs | 16 ++++++++++++++++ 2 files changed, 21 insertions(+) diff --git a/osu.Game/Localisation/FirstRunSetupBeatmapScreenStrings.cs b/osu.Game/Localisation/FirstRunSetupBeatmapScreenStrings.cs index a77ee066e4..50a417312d 100644 --- a/osu.Game/Localisation/FirstRunSetupBeatmapScreenStrings.cs +++ b/osu.Game/Localisation/FirstRunSetupBeatmapScreenStrings.cs @@ -39,6 +39,11 @@ namespace osu.Game.Localisation /// public static LocalisableString BundledButton => new TranslatableString(getKey(@"bundled_button"), @"Get recommended beatmaps"); + /// + /// "Beatmaps will be downloaded in the background. You can continue with setup while this happens!" + /// + public static LocalisableString DownloadingInBackground => new TranslatableString(getKey(@"downloading_in_background"), @"Beatmaps will be downloaded in the background. You can continue with setup while this happens!"); + /// /// "You can also obtain more beatmaps from the main menu "browse" button at any time." /// diff --git a/osu.Game/Overlays/FirstRunSetup/ScreenBeatmaps.cs b/osu.Game/Overlays/FirstRunSetup/ScreenBeatmaps.cs index 385695f669..da60951ab6 100644 --- a/osu.Game/Overlays/FirstRunSetup/ScreenBeatmaps.cs +++ b/osu.Game/Overlays/FirstRunSetup/ScreenBeatmaps.cs @@ -15,6 +15,7 @@ using osu.Game.Graphics.Containers; using osu.Game.Localisation; using osu.Game.Online; using osuTK; +using osuTK.Graphics; using Realms; namespace osu.Game.Overlays.FirstRunSetup @@ -25,6 +26,8 @@ namespace osu.Game.Overlays.FirstRunSetup private ProgressRoundedButton downloadBundledButton = null!; private ProgressRoundedButton downloadTutorialButton = null!; + private OsuTextFlowContainer downloadInBackgroundText = null!; + private OsuTextFlowContainer currentlyLoadedBeatmaps = null!; private BundledBeatmapDownloader? tutorialDownloader; @@ -100,6 +103,15 @@ namespace osu.Game.Overlays.FirstRunSetup Text = FirstRunSetupBeatmapScreenStrings.BundledButton, Action = downloadBundled }, + downloadInBackgroundText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE)) + { + Colour = OverlayColourProvider.Light2, + Alpha = 0, + TextAnchor = Anchor.TopCentre, + Text = FirstRunSetupBeatmapScreenStrings.DownloadingInBackground, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + }, new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: CONTENT_FONT_SIZE)) { Colour = OverlayColourProvider.Content1, @@ -169,6 +181,10 @@ namespace osu.Game.Overlays.FirstRunSetup if (bundledDownloader != null) return; + downloadInBackgroundText + .FlashColour(Color4.White, 500) + .FadeIn(200); + bundledDownloader = new BundledBeatmapDownloader(false); AddInternal(bundledDownloader); From 0ddd3cbdc5cba5ccc60e72ed97ebe07629915249 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 7 May 2024 17:02:25 +0800 Subject: [PATCH 1733/2188] Randomise which menu content is shown on arriving at the menu --- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 6f98b73939..b9d269c82a 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -13,6 +13,7 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Input.Events; using osu.Framework.Threading; +using osu.Framework.Utils; using osu.Game.Graphics.Containers; using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; @@ -111,7 +112,9 @@ namespace osu.Game.Screens.Menu content.AddRange(loaded); - displayIndex = -1; + // Many users don't spend much time at the main menu, so let's randomise where in the + // carousel of available images we start at to give each a fair chance. + displayIndex = RNG.Next(0, images.NewValue.Images.Length) - 1; showNext(); }, (cancellationTokenSource ??= new CancellationTokenSource()).Token); } From ab2677d913552b5d381c91675d8bf6628853585e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Erik=20Wolfschl=C3=A4ger?= Date: Tue, 7 May 2024 17:15:49 +0200 Subject: [PATCH 1734/2188] Changed default delete confirmation content strings for better translatability --- .../DeleteConfirmationContentStrings.cs | 24 +++++++++---------- .../DeleteConfirmationDialogStrings.cs | 4 ++-- 2 files changed, 14 insertions(+), 14 deletions(-) diff --git a/osu.Game/Localisation/DeleteConfirmationContentStrings.cs b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs index d9e90675f7..563fbf5654 100644 --- a/osu.Game/Localisation/DeleteConfirmationContentStrings.cs +++ b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs @@ -10,34 +10,34 @@ namespace osu.Game.Localisation private const string prefix = @"osu.Game.Resources.Localisation.DeleteConfirmationContent"; /// - /// "All beatmaps?" + /// "Are you sure you want to delete all beatmaps?" /// - public static LocalisableString Beatmaps => new TranslatableString(getKey(@"beatmaps"), @"All beatmaps?"); + public static LocalisableString Beatmaps => new TranslatableString(getKey(@"beatmaps"), @"Are you sure you want to delete all beatmaps?"); /// - /// "All beatmaps videos? This cannot be undone!" + /// "Are you sure you want to delete all beatmaps videos? This cannot be undone!" /// - public static LocalisableString BeatmapVideos => new TranslatableString(getKey(@"beatmap_videos"), @"All beatmaps videos? This cannot be undone!"); + public static LocalisableString BeatmapVideos => new TranslatableString(getKey(@"beatmap_videos"), @"Are you sure you want to delete all beatmaps videos? This cannot be undone!"); /// - /// "All skins? This cannot be undone!" + /// "Are you sure you want to delete all skins? This cannot be undone!" /// - public static LocalisableString Skins => new TranslatableString(getKey(@"skins"), @"All skins? This cannot be undone!"); + public static LocalisableString Skins => new TranslatableString(getKey(@"skins"), @"Are you sure you want to delete all skins? This cannot be undone!"); /// - /// "All collections? This cannot be undone!" + /// "Are you sure you want to delete all collections? This cannot be undone!" /// - public static LocalisableString Collections => new TranslatableString(getKey(@"collections"), @"All collections? This cannot be undone!"); + public static LocalisableString Collections => new TranslatableString(getKey(@"collections"), @"Are you sure you want to delete all collections? This cannot be undone!"); /// - /// "All scores? This cannot be undone!" + /// "Are you sure you want to delete all scores? This cannot be undone!" /// - public static LocalisableString Scores => new TranslatableString(getKey(@"collections"), @"All scores? This cannot be undone!"); + public static LocalisableString Scores => new TranslatableString(getKey(@"collections"), @"Are you sure you want to delete all scores? This cannot be undone!"); /// - /// "All mod presets?" + /// "Are you sure you want to delete all mod presets?" /// - public static LocalisableString ModPresets => new TranslatableString(getKey(@"mod_presets"), @"All mod presets?"); + public static LocalisableString ModPresets => new TranslatableString(getKey(@"mod_presets"), @"Are you sure you want to delete all mod presets?"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Localisation/DeleteConfirmationDialogStrings.cs b/osu.Game/Localisation/DeleteConfirmationDialogStrings.cs index 33738fe95e..25997eadd3 100644 --- a/osu.Game/Localisation/DeleteConfirmationDialogStrings.cs +++ b/osu.Game/Localisation/DeleteConfirmationDialogStrings.cs @@ -10,9 +10,9 @@ namespace osu.Game.Localisation private const string prefix = @"osu.Game.Resources.Localisation.DeleteConfirmationDialog"; /// - /// "Confirm deletion of" + /// "Caution" /// - public static LocalisableString HeaderText => new TranslatableString(getKey(@"header_text"), @"Confirm deletion of"); + public static LocalisableString HeaderText => new TranslatableString(getKey(@"header_text"), @"Caution"); /// /// "Yes. Go for it." From 7551cf01d18a4e924ae9720417fa1797e8b38db5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 8 May 2024 09:45:52 +0200 Subject: [PATCH 1735/2188] Fix test failure --- osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs index cc7b37e6a8..8ca141bb4f 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyScoreDecoderTest.cs @@ -14,7 +14,7 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Legacy; using osu.Game.IO.Legacy; -using osu.Game.Models; +using osu.Game.Online.API.Requests.Responses; using osu.Game.Replays; using osu.Game.Rulesets; using osu.Game.Rulesets.Catch; @@ -226,10 +226,10 @@ namespace osu.Game.Tests.Beatmaps.Formats new OsuModDoubleTime { SpeedChange = { Value = 1.1 } } }; scoreInfo.OnlineID = 123123; - scoreInfo.RealmUser = new RealmUser + scoreInfo.User = new APIUser { Username = "spaceman_atlas", - OnlineID = 3035836, + Id = 3035836, CountryCode = CountryCode.PL }; scoreInfo.ClientVersion = "2023.1221.0"; From 88b20b357ae0d6ac5d1549981ec07e9a3f731cee Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 9 May 2024 14:38:10 +0800 Subject: [PATCH 1736/2188] Increase padding around text in dialogs --- osu.Game/Overlays/Dialog/PopupDialog.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Dialog/PopupDialog.cs b/osu.Game/Overlays/Dialog/PopupDialog.cs index 4ac37a63e2..a23c394c9f 100644 --- a/osu.Game/Overlays/Dialog/PopupDialog.cs +++ b/osu.Game/Overlays/Dialog/PopupDialog.cs @@ -210,7 +210,7 @@ namespace osu.Game.Overlays.Dialog RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, TextAnchor = Anchor.TopCentre, - Padding = new MarginPadding { Horizontal = 5 }, + Padding = new MarginPadding { Horizontal = 15 }, }, body = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 18)) { @@ -219,7 +219,7 @@ namespace osu.Game.Overlays.Dialog TextAnchor = Anchor.TopCentre, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Horizontal = 5 }, + Padding = new MarginPadding { Horizontal = 15 }, }, buttonsContainer = new FillFlowContainer { From 3b8b56cbcbdb0365a03231aa151efb0050c12ebf Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 9 May 2024 20:18:53 +0900 Subject: [PATCH 1737/2188] Apply required changes after framework masking updates --- .../Sliders/Components/PathControlPointVisualiser.cs | 2 +- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 3 +-- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 3 +-- osu.Game.Tournament/Screens/Ladder/LadderDragContainer.cs | 2 +- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 3 +-- osu.Game/Rulesets/UI/FrameStabilityContainer.cs | 2 +- .../Edit/Compose/Components/Timeline/TimelineTickDisplay.cs | 3 +-- 7 files changed, 7 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 836d348ff4..afc2d407e9 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components } // Generally all the control points are within the visible area all the time. - public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => true; + public override bool UpdateSubTreeMasking() => true; /// /// Handles correction of invalid path types. diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 4933eb4041..93c3450904 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -8,7 +8,6 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Primitives; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; @@ -37,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.UI // For osu! gameplay, everything is always on screen. // Skipping masking calculations improves performance in intense beatmaps (ie. https://osu.ppy.sh/beatmapsets/150945#osu/372245) - public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; + public override bool UpdateSubTreeMasking() => false; public SmokeContainer Smoke { get; } public FollowPointRenderer FollowPoints { get; } diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs index 0510f08068..bdcb341fb4 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs @@ -7,7 +7,6 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Primitives; using osu.Game.Graphics; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Judgements; @@ -345,7 +344,7 @@ namespace osu.Game.Rulesets.Taiko.UI { public void Add(Drawable proxy) => AddInternal(proxy); - public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) + public override bool UpdateSubTreeMasking() { // DrawableHitObject disables masking. // Hitobject content is proxied and unproxied based on hit status and the IsMaskedAway value could get stuck because of this. diff --git a/osu.Game.Tournament/Screens/Ladder/LadderDragContainer.cs b/osu.Game.Tournament/Screens/Ladder/LadderDragContainer.cs index 3a2db4fc71..111dede815 100644 --- a/osu.Game.Tournament/Screens/Ladder/LadderDragContainer.cs +++ b/osu.Game.Tournament/Screens/Ladder/LadderDragContainer.cs @@ -22,7 +22,7 @@ namespace osu.Game.Tournament.Screens.Ladder protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false; - public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; + public override bool UpdateSubTreeMasking() => false; protected override void OnDrag(DragEvent e) { diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index de05219212..3ce6cc3cef 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -15,7 +15,6 @@ using osu.Framework.Extensions.ListExtensions; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Primitives; using osu.Framework.Lists; using osu.Framework.Threading; using osu.Framework.Utils; @@ -632,7 +631,7 @@ namespace osu.Game.Rulesets.Objects.Drawables #endregion - public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; + public override bool UpdateSubTreeMasking() => false; protected override void UpdateAfterChildren() { diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index b49924762e..c4feb249f4 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.UI break; base.UpdateSubTree(); - UpdateSubTreeMasking(this, ScreenSpaceDrawQuad.AABBFloat); + UpdateSubTreeMasking(); } while (state == PlaybackState.RequiresCatchUp && stopwatch.ElapsedMilliseconds < max_catchup_milliseconds); return true; diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs index c3adb43032..e16c8519e5 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineTickDisplay.cs @@ -7,7 +7,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Caching; using osu.Framework.Graphics; -using osu.Framework.Graphics.Primitives; using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Graphics; @@ -20,7 +19,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline public partial class TimelineTickDisplay : TimelinePart { // With current implementation every tick in the sub-tree should be visible, no need to check whether they are masked away. - public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => false; + public override bool UpdateSubTreeMasking() => false; [Resolved] private EditorBeatmap beatmap { get; set; } = null!; From c4d6318c0d0026bb5b581fb198aded74376de775 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 9 May 2024 22:12:09 +0800 Subject: [PATCH 1738/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 97dfe5d9f7..e20ac2e0b7 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 66347acdf0..103ef50e0c 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From de05998421b2c04d669bf08897e6fd82e49d1815 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 9 May 2024 22:17:00 +0800 Subject: [PATCH 1739/2188] Avoid weird codestyle rules --- osu.Desktop/Program.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index d8364fc6e6..23e56cdce9 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -107,11 +107,13 @@ namespace osu.Desktop } } - using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, new HostOptions - { - IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null, - FriendlyGameName = OsuGameBase.GAME_NAME, - })) + var hostOptions = new HostOptions + { + IPCPort = !tournamentClient ? OsuGame.IPC_PORT : null, + FriendlyGameName = OsuGameBase.GAME_NAME, + }; + + using (DesktopGameHost host = Host.GetSuitableDesktopHost(gameName, hostOptions)) { if (!host.IsPrimaryInstance) { From 6b91b4abf41660fb030f2d593df28159442cf145 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 8 May 2024 03:58:10 +0300 Subject: [PATCH 1740/2188] Add simple implementation for extended mods display in new footer design --- .../TestSceneFooterButtonModsV2.cs | 120 +++++++++ osu.Game/Screens/Play/HUD/ModDisplay.cs | 7 +- .../Select/FooterV2/FooterButtonModsV2.cs | 249 +++++++++++++++++- .../Screens/Select/FooterV2/FooterButtonV2.cs | 126 ++++----- 4 files changed, 436 insertions(+), 66 deletions(-) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs new file mode 100644 index 0000000000..7e8bba6573 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs @@ -0,0 +1,120 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Screens.Select.FooterV2; +using osu.Game.Utils; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public partial class TestSceneFooterButtonModsV2 : OsuTestScene + { + private readonly TestFooterButtonModsV2 footerButtonMods; + + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine); + + public TestSceneFooterButtonModsV2() + { + Add(footerButtonMods = new TestFooterButtonModsV2 + { + Anchor = Anchor.Centre, + Origin = Anchor.CentreLeft, + X = -100, + Action = () => { }, + }); + } + + [Test] + public void TestDisplay() + { + AddStep("one mod", () => changeMods(new List { new OsuModHidden() })); + AddStep("two mods", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock() })); + AddStep("three mods", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() })); + AddStep("four mods", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() })); + AddStep("five mods", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() })); + + AddStep("clear mods", () => changeMods(Array.Empty())); + AddWaitStep("wait", 3); + AddStep("one mod", () => changeMods(new List { new OsuModHidden() })); + + AddStep("clear mods", () => changeMods(Array.Empty())); + AddWaitStep("wait", 3); + AddStep("five mods", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() })); + } + + [Test] + public void TestIncrementMultiplier() + { + var hiddenMod = new Mod[] { new OsuModHidden() }; + AddStep(@"Add Hidden", () => changeMods(hiddenMod)); + AddAssert(@"Check Hidden multiplier", () => assertModsMultiplier(hiddenMod)); + + var hardRockMod = new Mod[] { new OsuModHardRock() }; + AddStep(@"Add HardRock", () => changeMods(hardRockMod)); + AddAssert(@"Check HardRock multiplier", () => assertModsMultiplier(hardRockMod)); + + var doubleTimeMod = new Mod[] { new OsuModDoubleTime() }; + AddStep(@"Add DoubleTime", () => changeMods(doubleTimeMod)); + AddAssert(@"Check DoubleTime multiplier", () => assertModsMultiplier(doubleTimeMod)); + + var multipleIncrementMods = new Mod[] { new OsuModDoubleTime(), new OsuModHidden(), new OsuModHardRock() }; + AddStep(@"Add multiple Mods", () => changeMods(multipleIncrementMods)); + AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(multipleIncrementMods)); + } + + [Test] + public void TestDecrementMultiplier() + { + var easyMod = new Mod[] { new OsuModEasy() }; + AddStep(@"Add Easy", () => changeMods(easyMod)); + AddAssert(@"Check Easy multiplier", () => assertModsMultiplier(easyMod)); + + var noFailMod = new Mod[] { new OsuModNoFail() }; + AddStep(@"Add NoFail", () => changeMods(noFailMod)); + AddAssert(@"Check NoFail multiplier", () => assertModsMultiplier(noFailMod)); + + var multipleDecrementMods = new Mod[] { new OsuModEasy(), new OsuModNoFail() }; + AddStep(@"Add Multiple Mods", () => changeMods(multipleDecrementMods)); + AddAssert(@"Check multiple mod multiplier", () => assertModsMultiplier(multipleDecrementMods)); + } + + [Test] + public void TestUnrankedBadge() + { + AddStep(@"Add unranked mod", () => changeMods(new[] { new OsuModDeflate() })); + AddUntilStep("Unranked badge shown", () => footerButtonMods.UnrankedBadge.Alpha == 1); + AddStep(@"Clear selected mod", () => changeMods(Array.Empty())); + AddUntilStep("Unranked badge not shown", () => footerButtonMods.UnrankedBadge.Alpha == 0); + } + + private void changeMods(IReadOnlyList mods) + { + footerButtonMods.Current.Value = mods; + } + + private bool assertModsMultiplier(IEnumerable mods) + { + double multiplier = mods.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier); + string expectedValue = ModUtils.FormatScoreMultiplier(multiplier).ToString(); + + return expectedValue == footerButtonMods.MultiplierText.Current.Value; + } + + private partial class TestFooterButtonModsV2 : FooterButtonModsV2 + { + public new Container UnrankedBadge => base.UnrankedBadge; + public new OsuSpriteText MultiplierText => base.MultiplierText; + } + } +} diff --git a/osu.Game/Screens/Play/HUD/ModDisplay.cs b/osu.Game/Screens/Play/HUD/ModDisplay.cs index ba948b516e..75db720603 100644 --- a/osu.Game/Screens/Play/HUD/ModDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ModDisplay.cs @@ -20,6 +20,7 @@ namespace osu.Game.Screens.Play.HUD /// public partial class ModDisplay : CompositeDrawable, IHasCurrentValue> { + private readonly bool showExtendedInformation; private const int fade_duration = 1000; public ExpansionMode ExpansionMode = ExpansionMode.ExpandOnHover; @@ -39,8 +40,10 @@ namespace osu.Game.Screens.Play.HUD private readonly FillFlowContainer iconsContainer; - public ModDisplay() + public ModDisplay(bool showExtendedInformation = true) { + this.showExtendedInformation = showExtendedInformation; + AutoSizeAxes = Axes.Both; InternalChild = iconsContainer = new ReverseChildIDFillFlowContainer @@ -64,7 +67,7 @@ namespace osu.Game.Screens.Play.HUD iconsContainer.Clear(); foreach (Mod mod in mods.NewValue.AsOrdered()) - iconsContainer.Add(new ModIcon(mod) { Scale = new Vector2(0.6f) }); + iconsContainer.Add(new ModIcon(mod, showExtendedInformation: showExtendedInformation) { Scale = new Vector2(0.6f) }); appearTransform(); } diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index b8c9f0b34b..f9d923ddcf 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -1,20 +1,261 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.UserInterface; +using osu.Game.Configuration; using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Localisation; +using osu.Game.Overlays; +using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Play.HUD; +using osu.Game.Utils; +using osuTK; +using osuTK.Graphics; namespace osu.Game.Screens.Select.FooterV2 { - public partial class FooterButtonModsV2 : FooterButtonV2 + public partial class FooterButtonModsV2 : FooterButtonV2, IHasCurrentValue> { - [BackgroundDependencyLoader] - private void load(OsuColour colour) + // todo: see https://github.com/ppy/osu-framework/issues/3271 + private const float torus_scale_factor = 1.2f; + + private readonly BindableWithCurrent> current = new BindableWithCurrent>(Array.Empty()); + + public Bindable> Current { + get => current.Current; + set => current.Current = value; + } + + private Container modDisplayBar = null!; + + protected Container UnrankedBadge { get; private set; } = null!; + + private ModDisplay modDisplay = null!; + private OsuSpriteText modCountText = null!; + + protected OsuSpriteText MultiplierText { get; private set; } = null!; + + [Resolved] + private OsuColour colours { get; set; } = null!; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + + [BackgroundDependencyLoader] + private void load() + { + const float bar_shear_width = 7f; + const float bar_height = 37f; + const float display_rel_width = 0.65f; + + var barShear = new Vector2(bar_shear_width / bar_height, 0); + Text = "Mods"; Icon = FontAwesome.Solid.ExchangeAlt; - AccentColour = colour.Lime1; + AccentColour = colours.Lime1; + + AddRange(new[] + { + UnrankedBadge = new Container + { + Position = new Vector2(BUTTON_WIDTH + 5f, -5f), + Depth = float.MaxValue, + Origin = Anchor.BottomLeft, + Shear = barShear, + CornerRadius = CORNER_RADIUS, + AutoSizeAxes = Axes.Both, + Masking = true, + BorderColour = Color4.White, + BorderThickness = 2f, + Children = new Drawable[] + { + new Box + { + Colour = colours.Red2, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Shear = -barShear, + Text = ModSelectOverlayStrings.Unranked.ToUpper(), + Margin = new MarginPadding { Horizontal = 15, Vertical = 5 }, + Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold), + Colour = Color4.Black, + } + } + }, + modDisplayBar = new Container + { + Y = -5f, + Depth = float.MaxValue, + Origin = Anchor.BottomLeft, + Shear = barShear, + CornerRadius = CORNER_RADIUS, + Size = new Vector2(BUTTON_WIDTH, bar_height), + Masking = true, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, + Radius = 4, + // Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad. + Colour = Colour4.Black.Opacity(0.25f), + Offset = new Vector2(0, 2), + }, + Children = new Drawable[] + { + new Box + { + Colour = colourProvider.Background4, + RelativeSizeAxes = Axes.Both, + }, + new Container + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.Both, + Width = 1f - display_rel_width, + Masking = true, + Child = MultiplierText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shear = -barShear, + Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold) + } + }, + new Container + { + CornerRadius = CORNER_RADIUS, + RelativeSizeAxes = Axes.Both, + Width = display_rel_width, + Masking = true, + Children = new Drawable[] + { + new Box + { + Colour = colourProvider.Background3, + RelativeSizeAxes = Axes.Both, + }, + modDisplay = new ModDisplay(showExtendedInformation: false) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shear = -barShear, + Scale = new Vector2(0.6f), + Current = { Value = new List { new ModCinema() } }, + ExpansionMode = ExpansionMode.AlwaysContracted, + }, + modCountText = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shear = -barShear, + Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold), + } + } + }, + } + }, + }); + } + + private ModSettingChangeTracker? modSettingChangeTracker; + + protected override void LoadComplete() + { + base.LoadComplete(); + + Current.BindValueChanged(m => + { + modSettingChangeTracker?.Dispose(); + + updateDisplay(); + + if (m.NewValue != null) + { + modSettingChangeTracker = new ModSettingChangeTracker(m.NewValue); + modSettingChangeTracker.SettingChanged += _ => updateDisplay(); + } + }, true); + + FinishTransforms(true); + } + + private const double duration = 240; + private const Easing easing = Easing.OutQuint; + + private void updateDisplay() + { + if (Current.Value.Count == 0) + { + modDisplayBar.MoveToY(20, duration, easing); + modDisplayBar.FadeOut(duration, easing); + modDisplay.FadeOut(duration, easing); + modCountText.FadeOut(duration, easing); + + UnrankedBadge.MoveToY(20, duration, easing); + UnrankedBadge.FadeOut(duration, easing); + + // add delay to let unranked indicator hide first before resizing the button back to its original width. + this.Delay(duration).ResizeWidthTo(BUTTON_WIDTH, duration, easing); + } + else + { + if (Current.Value.Count >= 5) + { + modCountText.Text = $"{Current.Value.Count} MODS"; + modCountText.FadeIn(duration, easing); + modDisplay.FadeOut(duration, easing); + } + else + { + modDisplay.Current.Value = Current.Value; + modDisplay.FadeIn(duration, easing); + modCountText.FadeOut(duration, easing); + } + + if (Current.Value.Any(m => !m.Ranked)) + { + UnrankedBadge.MoveToX(BUTTON_WIDTH + 5, duration, easing); + UnrankedBadge.FadeIn(duration, easing); + + this.ResizeWidthTo(BUTTON_WIDTH + UnrankedBadge.DrawWidth + 10, duration, easing); + } + else + { + UnrankedBadge.MoveToX(BUTTON_WIDTH + 5 - UnrankedBadge.DrawWidth, duration, easing); + UnrankedBadge.FadeOut(duration, easing); + + this.ResizeWidthTo(BUTTON_WIDTH, duration, easing); + } + + modDisplayBar.MoveToY(-5, duration, Easing.OutQuint); + UnrankedBadge.MoveToY(-5, duration, easing); + modDisplayBar.FadeIn(duration, easing); + } + + double multiplier = Current.Value?.Aggregate(1.0, (current, mod) => current * mod.ScoreMultiplier) ?? 1; + MultiplierText.Text = ModUtils.FormatScoreMultiplier(multiplier); + + if (multiplier > 1) + MultiplierText.FadeColour(colours.Red1, duration, easing); + else if (multiplier < 1) + MultiplierText.FadeColour(colours.Lime1, duration, easing); + else + MultiplierText.FadeColour(Color4.White, duration, easing); } } } diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs index 2f5046d2bb..a7bd1b8abd 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs @@ -24,17 +24,18 @@ namespace osu.Game.Screens.Select.FooterV2 { public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler { - private const int button_height = 90; - private const int button_width = 140; - private const int corner_radius = 10; private const int transition_length = 500; // This should be 12 by design, but an extra allowance is added due to the corner radius specification. public const float SHEAR_WIDTH = 13.5f; + public const int CORNER_RADIUS = 10; + public const int BUTTON_HEIGHT = 90; + public const int BUTTON_WIDTH = 140; + public Bindable OverlayState = new Bindable(); - protected static readonly Vector2 SHEAR = new Vector2(SHEAR_WIDTH / button_height, 0); + protected static readonly Vector2 BUTTON_SHEAR = new Vector2(SHEAR_WIDTH / BUTTON_HEIGHT, 0); [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; @@ -70,68 +71,73 @@ namespace osu.Game.Screens.Select.FooterV2 public FooterButtonV2() { - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, - Radius = 4, - // Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad. - Colour = Colour4.Black.Opacity(0.25f), - Offset = new Vector2(0, 2), - }; - Shear = SHEAR; - Size = new Vector2(button_width, button_height); - Masking = true; - CornerRadius = corner_radius; - Children = new Drawable[] - { - backgroundBox = new Box - { - RelativeSizeAxes = Axes.Both - }, + Size = new Vector2(BUTTON_WIDTH, BUTTON_HEIGHT); + Margin = new MarginPadding { Horizontal = SHEAR_WIDTH / 2f }; - // For elements that should not be sheared. - new Container + Child = new Container + { + EdgeEffect = new EdgeEffectParameters { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Shear = -SHEAR, - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - TextContainer = new Container - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Y = 42, - AutoSizeAxes = Axes.Both, - Child = text = new OsuSpriteText - { - // figma design says the size is 16, but due to the issues with font sizes 19 matches better - Font = OsuFont.TorusAlternate.With(size: 19), - AlwaysPresent = true - } - }, - icon = new SpriteIcon - { - Y = 12, - Size = new Vector2(20), - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre - }, - } + Type = EdgeEffectType.Shadow, + Radius = 4, + // Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad. + Colour = Colour4.Black.Opacity(0.25f), + Offset = new Vector2(0, 2), }, - new Container + Shear = BUTTON_SHEAR, + Masking = true, + CornerRadius = CORNER_RADIUS, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] { - Shear = -SHEAR, - Anchor = Anchor.BottomCentre, - Origin = Anchor.Centre, - Y = -corner_radius, - Size = new Vector2(120, 6), - Masking = true, - CornerRadius = 3, - Child = bar = new Box + backgroundBox = new Box { + RelativeSizeAxes = Axes.Both + }, + // For elements that should not be sheared. + new Container + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Shear = -BUTTON_SHEAR, RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + TextContainer = new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Y = 42, + AutoSizeAxes = Axes.Both, + Child = text = new OsuSpriteText + { + // figma design says the size is 16, but due to the issues with font sizes 19 matches better + Font = OsuFont.TorusAlternate.With(size: 19), + AlwaysPresent = true + } + }, + icon = new SpriteIcon + { + Y = 12, + Size = new Vector2(20), + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre + }, + } + }, + new Container + { + Shear = -BUTTON_SHEAR, + Anchor = Anchor.BottomCentre, + Origin = Anchor.Centre, + Y = -CORNER_RADIUS, + Size = new Vector2(120, 6), + Masking = true, + CornerRadius = 3, + Child = bar = new Box + { + RelativeSizeAxes = Axes.Both, + } } } }; From d7b658ec76dff55ec15cd2751861fe04ef414668 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 02:21:06 +0300 Subject: [PATCH 1741/2188] Add similar test steps to song select footer test scene --- .../SongSelect/TestSceneSongSelectFooterV2.cs | 25 ++++++++++++++++++- 1 file changed, 24 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs index 013bad55bc..0c7725db5a 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs @@ -1,6 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; @@ -10,7 +12,9 @@ using osu.Framework.Graphics.Cursor; using osu.Framework.Testing; using osu.Game.Overlays; using osu.Game.Overlays.Mods; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.Select.FooterV2; using osuTK.Input; @@ -47,7 +51,7 @@ namespace osu.Game.Tests.Visual.SongSelect overlay = new DummyOverlay() }; - footer.AddButton(modsButton = new FooterButtonModsV2(), overlay); + footer.AddButton(modsButton = new FooterButtonModsV2 { Current = SelectedMods }, overlay); footer.AddButton(randomButton = new FooterButtonRandomV2 { NextRandom = () => nextRandomCalled = true, @@ -61,9 +65,28 @@ namespace osu.Game.Tests.Visual.SongSelect [SetUpSteps] public void SetUpSteps() { + AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo))); } + [Test] + public void TestMods() + { + AddStep("one mod", () => SelectedMods.Value = new List { new OsuModHidden() }); + AddStep("two mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock() }); + AddStep("three mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() }); + AddStep("four mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() }); + AddStep("five mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() }); + + AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); + AddWaitStep("wait", 3); + AddStep("one mod", () => SelectedMods.Value = new List { new OsuModHidden() }); + + AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); + AddWaitStep("wait", 3); + AddStep("five mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() }); + } + [Test] public void TestShowOptions() { From 49692e168eb8a7a72b93a6bb40f83f12575c4976 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 02:21:24 +0300 Subject: [PATCH 1742/2188] Fix `ModDisplay` expanding on load with "always contracted/expanded" modes This is especially visible when reloading `SongSelectFooterV2` while multiple mods are already selected. The mods will appear expanded then contract. --- osu.Game/Screens/Play/HUD/ModDisplay.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Play/HUD/ModDisplay.cs b/osu.Game/Screens/Play/HUD/ModDisplay.cs index 75db720603..f8c8232d45 100644 --- a/osu.Game/Screens/Play/HUD/ModDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ModDisplay.cs @@ -60,6 +60,9 @@ namespace osu.Game.Screens.Play.HUD Current.BindValueChanged(updateDisplay, true); iconsContainer.FadeInFromZero(fade_duration, Easing.OutQuint); + + if (ExpansionMode == ExpansionMode.AlwaysExpanded || ExpansionMode == ExpansionMode.AlwaysContracted) + FinishTransforms(true); } private void updateDisplay(ValueChangedEvent> mods) From bff34a1c04f8151c053a1c32b31043b26f4e520c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 06:38:48 +0300 Subject: [PATCH 1743/2188] Add localisation and tooltip for mods count text --- .../SongSelect/TestSceneSongSelectFooterV2.cs | 6 ++ .../TestSceneFooterButtonModsV2.cs | 4 ++ .../Localisation/FooterButtonModsV2Strings.cs | 19 ++++++ .../Select/FooterV2/FooterButtonModsV2.cs | 62 +++++++++++++++++-- 4 files changed, 87 insertions(+), 4 deletions(-) create mode 100644 osu.Game/Localisation/FooterButtonModsV2Strings.cs diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs index 0c7725db5a..93402e42ce 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs @@ -78,6 +78,12 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("four mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() }); AddStep("five mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() }); + AddStep("modified", () => SelectedMods.Value = new List { new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); + AddStep("modified + one", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); + AddStep("modified + two", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); + AddStep("modified + three", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); + AddStep("modified + four", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDifficultyAdjust(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); + AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); AddWaitStep("wait", 3); AddStep("one mod", () => SelectedMods.Value = new List { new OsuModHidden() }); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs index 7e8bba6573..af2eea6062 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs @@ -44,6 +44,10 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("four mods", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() })); AddStep("five mods", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() })); + AddStep("modified", () => changeMods(new List { new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } })); + AddStep("modified + one", () => changeMods(new List { new OsuModHidden(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } })); + AddStep("modified + two", () => changeMods(new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } })); + AddStep("clear mods", () => changeMods(Array.Empty())); AddWaitStep("wait", 3); AddStep("one mod", () => changeMods(new List { new OsuModHidden() })); diff --git a/osu.Game/Localisation/FooterButtonModsV2Strings.cs b/osu.Game/Localisation/FooterButtonModsV2Strings.cs new file mode 100644 index 0000000000..2cb297d8ef --- /dev/null +++ b/osu.Game/Localisation/FooterButtonModsV2Strings.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; + +namespace osu.Game.Localisation +{ + public static class FooterButtonModsV2Strings + { + private const string prefix = @"osu.Game.Resources.Localisation.FooterButtonModsV2"; + + /// + /// "{0} mods" + /// + public static LocalisableString Mods(int count) => new TranslatableString(getKey(@"mods"), @"{0} mods", count); + + private static string getKey(string key) => $@"{prefix}:{key}"; + } +} diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index f9d923ddcf..7beadd1576 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -9,12 +9,14 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Configuration; using osu.Game.Graphics; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Localisation; using osu.Game.Overlays; @@ -155,15 +157,16 @@ namespace osu.Game.Screens.Select.FooterV2 Origin = Anchor.Centre, Shear = -barShear, Scale = new Vector2(0.6f), - Current = { Value = new List { new ModCinema() } }, + Current = { BindTarget = Current }, ExpansionMode = ExpansionMode.AlwaysContracted, }, - modCountText = new OsuSpriteText + modCountText = new ModCountText { Anchor = Anchor.Centre, Origin = Anchor.Centre, Shear = -barShear, Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold), + Mods = { BindTarget = Current }, } } }, @@ -216,13 +219,11 @@ namespace osu.Game.Screens.Select.FooterV2 { if (Current.Value.Count >= 5) { - modCountText.Text = $"{Current.Value.Count} MODS"; modCountText.FadeIn(duration, easing); modDisplay.FadeOut(duration, easing); } else { - modDisplay.Current.Value = Current.Value; modDisplay.FadeIn(duration, easing); modCountText.FadeOut(duration, easing); } @@ -257,5 +258,58 @@ namespace osu.Game.Screens.Select.FooterV2 else MultiplierText.FadeColour(Color4.White, duration, easing); } + + private partial class ModCountText : OsuSpriteText, IHasCustomTooltip> + { + public readonly Bindable> Mods = new Bindable>(); + + protected override void LoadComplete() + { + base.LoadComplete(); + Mods.BindValueChanged(v => Text = FooterButtonModsV2Strings.Mods(v.NewValue.Count).ToUpper(), true); + } + + public ITooltip> GetCustomTooltip() => new ModTooltip(); + + public IReadOnlyList? TooltipContent => Mods.Value; + + public partial class ModTooltip : VisibilityContainer, ITooltip> + { + private ModDisplay extendedModDisplay = null!; + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + AutoSizeAxes = Axes.Both; + CornerRadius = CORNER_RADIUS; + Masking = true; + + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background5, + }, + extendedModDisplay = new ModDisplay + { + Margin = new MarginPadding { Vertical = 2f, Horizontal = 10f }, + Scale = new Vector2(0.6f), + ExpansionMode = ExpansionMode.AlwaysExpanded, + }, + }; + } + + public void SetContent(IReadOnlyList content) + { + extendedModDisplay.Current.Value = content; + } + + public void Move(Vector2 pos) => Position = pos; + + protected override void PopIn() => this.FadeIn(240, Easing.OutQuint); + protected override void PopOut() => this.FadeOut(240, Easing.OutQuint); + } + } } } From c1ea9d2c9fd5c63f1c43830870e74a0bb090139a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 06:39:06 +0300 Subject: [PATCH 1744/2188] Adjust unranked badge height --- osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index 7beadd1576..ba4abc4025 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -78,7 +78,8 @@ namespace osu.Game.Screens.Select.FooterV2 Origin = Anchor.BottomLeft, Shear = barShear, CornerRadius = CORNER_RADIUS, - AutoSizeAxes = Axes.Both, + AutoSizeAxes = Axes.X, + Height = bar_height, Masking = true, BorderColour = Color4.White, BorderThickness = 2f, @@ -91,9 +92,12 @@ namespace osu.Game.Screens.Select.FooterV2 }, new OsuSpriteText { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, Shear = -barShear, Text = ModSelectOverlayStrings.Unranked.ToUpper(), - Margin = new MarginPadding { Horizontal = 15, Vertical = 5 }, + Margin = new MarginPadding { Horizontal = 15 }, + UseFullGlyphHeight = false, Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold), Colour = Color4.Black, } @@ -135,6 +139,7 @@ namespace osu.Game.Screens.Select.FooterV2 Anchor = Anchor.Centre, Origin = Anchor.Centre, Shear = -barShear, + UseFullGlyphHeight = false, Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold) } }, From 6ddf8f849805e203fbfb0469cce923c0e9af2f68 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 06:47:48 +0300 Subject: [PATCH 1745/2188] Few cleanups --- osu.Game/Screens/Play/HUD/ModDisplay.cs | 2 +- .../Screens/Select/FooterV2/FooterButtonModsV2.cs | 7 +++---- osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs | 11 +++++------ osu.Game/Screens/Select/FooterV2/FooterV2.cs | 2 +- 4 files changed, 10 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/ModDisplay.cs b/osu.Game/Screens/Play/HUD/ModDisplay.cs index f8c8232d45..b37d41e7a2 100644 --- a/osu.Game/Screens/Play/HUD/ModDisplay.cs +++ b/osu.Game/Screens/Play/HUD/ModDisplay.cs @@ -20,7 +20,6 @@ namespace osu.Game.Screens.Play.HUD /// public partial class ModDisplay : CompositeDrawable, IHasCurrentValue> { - private readonly bool showExtendedInformation; private const int fade_duration = 1000; public ExpansionMode ExpansionMode = ExpansionMode.ExpandOnHover; @@ -38,6 +37,7 @@ namespace osu.Game.Screens.Play.HUD } } + private readonly bool showExtendedInformation; private readonly FillFlowContainer iconsContainer; public ModDisplay(bool showExtendedInformation = true) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index ba4abc4025..bb259898ea 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -16,7 +16,6 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Configuration; using osu.Game.Graphics; -using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Localisation; using osu.Game.Overlays; @@ -61,7 +60,7 @@ namespace osu.Game.Screens.Select.FooterV2 { const float bar_shear_width = 7f; const float bar_height = 37f; - const float display_rel_width = 0.65f; + const float mod_display_portion = 0.65f; var barShear = new Vector2(bar_shear_width / bar_height, 0); @@ -132,7 +131,7 @@ namespace osu.Game.Screens.Select.FooterV2 Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Both, - Width = 1f - display_rel_width, + Width = 1f - mod_display_portion, Masking = true, Child = MultiplierText = new OsuSpriteText { @@ -147,7 +146,7 @@ namespace osu.Game.Screens.Select.FooterV2 { CornerRadius = CORNER_RADIUS, RelativeSizeAxes = Axes.Both, - Width = display_rel_width, + Width = mod_display_portion, Masking = true, Children = new Drawable[] { diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs index a7bd1b8abd..2c841f6ae6 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs @@ -27,15 +27,15 @@ namespace osu.Game.Screens.Select.FooterV2 private const int transition_length = 500; // This should be 12 by design, but an extra allowance is added due to the corner radius specification. - public const float SHEAR_WIDTH = 13.5f; + private const float shear_width = 13.5f; - public const int CORNER_RADIUS = 10; - public const int BUTTON_HEIGHT = 90; - public const int BUTTON_WIDTH = 140; + protected const int CORNER_RADIUS = 10; + protected const int BUTTON_HEIGHT = 90; + protected const int BUTTON_WIDTH = 140; public Bindable OverlayState = new Bindable(); - protected static readonly Vector2 BUTTON_SHEAR = new Vector2(SHEAR_WIDTH / BUTTON_HEIGHT, 0); + protected static readonly Vector2 BUTTON_SHEAR = new Vector2(shear_width / BUTTON_HEIGHT, 0); [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; @@ -72,7 +72,6 @@ namespace osu.Game.Screens.Select.FooterV2 public FooterButtonV2() { Size = new Vector2(BUTTON_WIDTH, BUTTON_HEIGHT); - Margin = new MarginPadding { Horizontal = SHEAR_WIDTH / 2f }; Child = new Container { diff --git a/osu.Game/Screens/Select/FooterV2/FooterV2.cs b/osu.Game/Screens/Select/FooterV2/FooterV2.cs index 0529f0d082..370c28e2a5 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterV2.cs @@ -72,7 +72,7 @@ namespace osu.Game.Screens.Select.FooterV2 Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Direction = FillDirection.Horizontal, - Spacing = new Vector2(-FooterButtonV2.SHEAR_WIDTH + 7, 0), + Spacing = new Vector2(7, 0), AutoSizeAxes = Axes.Both } }; From e5b2023155006c15ecb7673d4395c612e400bce3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 07:05:32 +0300 Subject: [PATCH 1746/2188] Remove unappealing fade transition between mod display and count text Fading out the mod display looks quite ugly, since alpha is applied per mod sprite, introducing bad visual on the intersection between mods. --- .../Screens/Select/FooterV2/FooterButtonModsV2.cs | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index bb259898ea..ed558d513b 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -221,16 +221,13 @@ namespace osu.Game.Screens.Select.FooterV2 } else { + modDisplay.Hide(); + modCountText.Hide(); + if (Current.Value.Count >= 5) - { - modCountText.FadeIn(duration, easing); - modDisplay.FadeOut(duration, easing); - } + modCountText.Show(); else - { - modDisplay.FadeIn(duration, easing); - modCountText.FadeOut(duration, easing); - } + modDisplay.Show(); if (Current.Value.Any(m => !m.Ranked)) { From f5ab9a7ff863a2f32870b6d517448b4c8a4b18c6 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 07:12:28 +0300 Subject: [PATCH 1747/2188] Make unranked indicator orange to match mod select overlay --- osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index ed558d513b..3937f1e42a 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -86,7 +86,7 @@ namespace osu.Game.Screens.Select.FooterV2 { new Box { - Colour = colours.Red2, + Colour = colours.Orange2, RelativeSizeAxes = Axes.Both, }, new OsuSpriteText From 0392f7b04cfb913f5fe23ddc0da3726ffcbb7d80 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 07:36:59 +0300 Subject: [PATCH 1748/2188] Add tooltip to unranked indicator --- osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index 3937f1e42a..08b0407a79 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -14,6 +14,7 @@ using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Localisation; using osu.Game.Configuration; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; @@ -70,7 +71,7 @@ namespace osu.Game.Screens.Select.FooterV2 AddRange(new[] { - UnrankedBadge = new Container + UnrankedBadge = new ContainerWithTooltip { Position = new Vector2(BUTTON_WIDTH + 5f, -5f), Depth = float.MaxValue, @@ -82,6 +83,7 @@ namespace osu.Game.Screens.Select.FooterV2 Masking = true, BorderColour = Color4.White, BorderThickness = 2f, + TooltipText = ModSelectOverlayStrings.UnrankedExplanation, Children = new Drawable[] { new Box @@ -312,5 +314,10 @@ namespace osu.Game.Screens.Select.FooterV2 protected override void PopOut() => this.FadeOut(240, Easing.OutQuint); } } + + private partial class ContainerWithTooltip : Container, IHasTooltip + { + public LocalisableString TooltipText { get; set; } + } } } From b6d6a8940bfb15313b8787185f45463391a79f1f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 08:24:39 +0300 Subject: [PATCH 1749/2188] Improve animation of new song select footer buttons --- .../Screens/Select/FooterV2/FooterButtonV2.cs | 66 +++++++++---------- 1 file changed, 31 insertions(+), 35 deletions(-) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs index 2c841f6ae6..21337327fa 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs @@ -24,8 +24,6 @@ namespace osu.Game.Screens.Select.FooterV2 { public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler { - private const int transition_length = 500; - // This should be 12 by design, but an extra allowance is added due to the corner radius specification. private const float shear_width = 13.5f; @@ -68,6 +66,7 @@ namespace osu.Game.Screens.Select.FooterV2 protected Container TextContainer; private readonly Box bar; private readonly Box backgroundBox; + private readonly Box flashLayer; public FooterButtonV2() { @@ -137,8 +136,15 @@ namespace osu.Game.Screens.Select.FooterV2 { RelativeSizeAxes = Axes.Both, } - } - } + }, + flashLayer = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Colour4.White.Opacity(0.9f), + Blending = BlendingParameters.Additive, + Alpha = 0, + }, + }, }; } @@ -154,7 +160,15 @@ namespace osu.Game.Screens.Select.FooterV2 public GlobalAction? Hotkey; - private bool handlingMouse; + protected override bool OnClick(ClickEvent e) + { + if (Enabled.Value) + Flash(); + + return base.OnClick(e); + } + + protected virtual void Flash() => flashLayer.FadeOutFromOne(800, Easing.OutQuint); protected override bool OnHover(HoverEvent e) { @@ -162,20 +176,6 @@ namespace osu.Game.Screens.Select.FooterV2 return true; } - protected override bool OnMouseDown(MouseDownEvent e) - { - handlingMouse = true; - updateDisplay(); - return base.OnMouseDown(e); - } - - protected override void OnMouseUp(MouseUpEvent e) - { - handlingMouse = false; - updateDisplay(); - base.OnMouseUp(e); - } - protected override void OnHoverLost(HoverLostEvent e) => updateDisplay(); public virtual bool OnPressed(KeyBindingPressEvent e) @@ -190,27 +190,23 @@ namespace osu.Game.Screens.Select.FooterV2 private void updateDisplay() { - Color4 backgroundColour = colourProvider.Background3; + Color4 backgroundColour = OverlayState.Value == Visibility.Visible ? buttonAccentColour : colourProvider.Background3; + Color4 textColour = OverlayState.Value == Visibility.Visible ? colourProvider.Background6 : colourProvider.Content1; + Color4 accentColour = OverlayState.Value == Visibility.Visible ? colourProvider.Background6 : buttonAccentColour; if (!Enabled.Value) - { - backgroundColour = colourProvider.Background3.Darken(0.4f); - } - else - { - if (OverlayState.Value == Visibility.Visible) - backgroundColour = buttonAccentColour.Darken(0.5f); + backgroundColour = backgroundColour.Darken(1f); + else if (IsHovered) + backgroundColour = backgroundColour.Lighten(0.2f); - if (IsHovered) - { - backgroundColour = backgroundColour.Lighten(0.3f); + backgroundBox.FadeColour(backgroundColour, 150, Easing.OutQuint); - if (handlingMouse) - backgroundColour = backgroundColour.Lighten(0.3f); - } - } + if (!Enabled.Value) + textColour = textColour.Opacity(0.6f); - backgroundBox.FadeColour(backgroundColour, transition_length, Easing.OutQuint); + text.FadeColour(textColour, 150, Easing.OutQuint); + icon.FadeColour(accentColour, 150, Easing.OutQuint); + bar.FadeColour(accentColour, 150, Easing.OutQuint); } } } From 09c52f03d8ea7ed896721a9ce629ec58d8d67e0c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 10 May 2024 08:25:16 +0300 Subject: [PATCH 1750/2188] Fix "options" button behaving weirdly when clicking on it while open --- .../Select/FooterV2/BeatmapOptionsPopover.cs | 6 +-- .../Select/FooterV2/FooterButtonOptionsV2.cs | 43 ++++++++++--------- 2 files changed, 25 insertions(+), 24 deletions(-) diff --git a/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs b/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs index f81036f745..648f536bb1 100644 --- a/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs +++ b/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs @@ -188,9 +188,9 @@ namespace osu.Game.Screens.Select.FooterV2 protected override void UpdateState(ValueChangedEvent state) { base.UpdateState(state); - - if (state.NewValue == Visibility.Hidden) - footerButton.IsActive.Value = false; + // intentionally scheduling to let the button have a chance whether the popover will hide from clicking the button or clicking outside + // see the "hidingFromClick" field in FooterButtonOptionsV2. + Schedule(() => footerButton.OverlayState.Value = state.NewValue); } } } diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs index a1559d32dc..2ed8480b46 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs @@ -2,12 +2,12 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Extensions; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Input.Bindings; @@ -15,7 +15,10 @@ namespace osu.Game.Screens.Select.FooterV2 { public partial class FooterButtonOptionsV2 : FooterButtonV2, IHasPopover { - public readonly BindableBool IsActive = new BindableBool(); + /// + /// True if the next click is for hiding the popover. + /// + private bool hidingFromClick; [BackgroundDependencyLoader] private void load(OsuColour colour) @@ -25,31 +28,29 @@ namespace osu.Game.Screens.Select.FooterV2 AccentColour = colour.Purple1; Hotkey = GlobalAction.ToggleBeatmapOptions; - Action = () => IsActive.Toggle(); + Action = () => + { + if (OverlayState.Value == Visibility.Hidden && !hidingFromClick) + this.ShowPopover(); + + hidingFromClick = false; + }; } - protected override void LoadComplete() + protected override bool OnMouseDown(MouseDownEvent e) { - base.LoadComplete(); + if (OverlayState.Value == Visibility.Visible) + hidingFromClick = true; - IsActive.BindValueChanged(active => - { - OverlayState.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden; - }); + return base.OnMouseDown(e); + } - OverlayState.BindValueChanged(state => - { - switch (state.NewValue) - { - case Visibility.Hidden: - this.HidePopover(); - break; + protected override void Flash() + { + if (hidingFromClick) + return; - case Visibility.Visible: - this.ShowPopover(); - break; - } - }); + base.Flash(); } public Popover GetPopover() => new BeatmapOptionsPopover(this); From bc6f3b8cb41570e8a8d85491abcd5e75b096c064 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 May 2024 13:48:08 +0800 Subject: [PATCH 1751/2188] Update iOS logo --- ...0-5cbe0121-ed68-414f-9ddc-dd993ac97e62.png | Bin 453879 -> 394881 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/osu.iOS/Assets.xcassets/AppIcon.appiconset/300076680-5cbe0121-ed68-414f-9ddc-dd993ac97e62.png b/osu.iOS/Assets.xcassets/AppIcon.appiconset/300076680-5cbe0121-ed68-414f-9ddc-dd993ac97e62.png index 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17696 bytes .../Resources/mipmap-mdpi/ic_launcher.png | Bin 3582 -> 3280 bytes .../mipmap-mdpi/ic_launcher_foreground.png | Bin 4040 -> 14331 bytes .../Resources/mipmap-xhdpi/ic_launcher.png | Bin 9537 -> 8745 bytes .../mipmap-xhdpi/ic_launcher_foreground.png | Bin 11248 -> 22749 bytes .../Resources/mipmap-xxhdpi/ic_launcher.png | Bin 16409 -> 15300 bytes .../mipmap-xxhdpi/ic_launcher_foreground.png | Bin 21398 -> 35969 bytes .../Resources/mipmap-xxxhdpi/ic_launcher.png | Bin 25006 -> 22562 bytes .../mipmap-xxxhdpi/ic_launcher_foreground.png | Bin 35444 -> 50294 bytes 11 files changed, 7 insertions(+), 23 deletions(-) diff --git a/osu.Android/Resources/drawable/monochrome.xml b/osu.Android/Resources/drawable/monochrome.xml index e12af03bfb..600c070c3e 100644 --- a/osu.Android/Resources/drawable/monochrome.xml +++ b/osu.Android/Resources/drawable/monochrome.xml @@ -1,24 +1,8 @@ - - - - - - - + + + + + + diff --git a/osu.Android/Resources/mipmap-hdpi/ic_launcher.png 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From b026309e36a2bfec75ecc893016de53472445af4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 May 2024 20:32:21 +0800 Subject: [PATCH 1756/2188] Add setting to allow hiding all country flags There have been enough requests for this at this point to implement it. --- osu.Game/Configuration/OsuConfigManager.cs | 5 ++- .../Localisation/OnlineSettingsStrings.cs | 5 +++ .../Online/AlertsAndPrivacySettings.cs | 5 +++ osu.Game/Users/Drawables/UpdateableFlag.cs | 31 +++++++++++++++---- 4 files changed, 39 insertions(+), 7 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index f4a4c553d8..affcaffe02 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -200,6 +200,8 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.EditorLimitedDistanceSnap, false); SetDefault(OsuSetting.EditorShowSpeedChanges, false); + SetDefault(OsuSetting.HideCountryFlags, false); + SetDefault(OsuSetting.MultiplayerRoomFilter, RoomPermissionsFilter.All); SetDefault(OsuSetting.LastProcessedMetadataId, -1); @@ -435,6 +437,7 @@ namespace osu.Game.Configuration TouchDisableGameplayTaps, ModSelectTextSearchStartsActive, UserOnlineStatus, - MultiplayerRoomFilter + MultiplayerRoomFilter, + HideCountryFlags, } } diff --git a/osu.Game/Localisation/OnlineSettingsStrings.cs b/osu.Game/Localisation/OnlineSettingsStrings.cs index 0660bac172..8e8c81cf59 100644 --- a/osu.Game/Localisation/OnlineSettingsStrings.cs +++ b/osu.Game/Localisation/OnlineSettingsStrings.cs @@ -79,6 +79,11 @@ namespace osu.Game.Localisation ///

public static LocalisableString DiscordPresenceOff => new TranslatableString(getKey(@"discord_presence_off"), @"Off"); + /// + /// "Hide country flags" + /// + public static LocalisableString HideCountryFlags => new TranslatableString(getKey(@"hide_country_flags"), @"Hide country flags"); + private static string getKey(string key) => $"{prefix}:{key}"; } } diff --git a/osu.Game/Overlays/Settings/Sections/Online/AlertsAndPrivacySettings.cs b/osu.Game/Overlays/Settings/Sections/Online/AlertsAndPrivacySettings.cs index e7b6aa56a8..7bd0829add 100644 --- a/osu.Game/Overlays/Settings/Sections/Online/AlertsAndPrivacySettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Online/AlertsAndPrivacySettings.cs @@ -28,6 +28,11 @@ namespace osu.Game.Overlays.Settings.Sections.Online LabelText = OnlineSettingsStrings.NotifyOnPrivateMessage, Current = config.GetBindable(OsuSetting.NotifyOnPrivateMessage) }, + new SettingsCheckbox + { + LabelText = OnlineSettingsStrings.HideCountryFlags, + Current = config.GetBindable(OsuSetting.HideCountryFlags) + }, }; } } diff --git a/osu.Game/Users/Drawables/UpdateableFlag.cs b/osu.Game/Users/Drawables/UpdateableFlag.cs index 8f8d7052e5..136478c7bb 100644 --- a/osu.Game/Users/Drawables/UpdateableFlag.cs +++ b/osu.Game/Users/Drawables/UpdateableFlag.cs @@ -3,9 +3,11 @@ using System; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; +using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; @@ -13,14 +15,20 @@ namespace osu.Game.Users.Drawables { public partial class UpdateableFlag : ModelBackedDrawable { + private CountryCode countryCode; + public CountryCode CountryCode { - get => Model; - set => Model = value; + get => countryCode; + set + { + countryCode = value; + updateModel(); + } } /// - /// Whether to show a place holder on unknown country. + /// Whether to show a placeholder on unknown country. /// public bool ShowPlaceholderOnUnknown = true; @@ -30,9 +38,21 @@ namespace osu.Game.Users.Drawables ///
public Action? Action; + private readonly Bindable hideFlags = new BindableBool(); + + [Resolved] + private RankingsOverlay? rankingsOverlay { get; set; } + public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown) { CountryCode = countryCode; + hideFlags.BindValueChanged(_ => updateModel()); + } + + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + config.BindWith(OsuSetting.HideCountryFlags, hideFlags); } protected override Drawable? CreateDrawable(CountryCode countryCode) @@ -54,14 +74,13 @@ namespace osu.Game.Users.Drawables }; } - [Resolved] - private RankingsOverlay? rankingsOverlay { get; set; } - protected override bool OnClick(ClickEvent e) { Action?.Invoke(); rankingsOverlay?.ShowCountry(CountryCode); return true; } + + private void updateModel() => Model = hideFlags.Value ? CountryCode.Unknown : countryCode; } } From e887f93eca53131304d345517b798421fe363829 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 May 2024 22:45:59 +0800 Subject: [PATCH 1757/2188] Always show placeholder on unknown / missing country --- osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs | 1 - .../Overlays/BeatmapSet/Scores/TopScoreUserSection.cs | 1 - osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs | 1 - osu.Game/Overlays/Rankings/Tables/RankingsTable.cs | 1 - osu.Game/Users/Drawables/UpdateableFlag.cs | 8 -------- 5 files changed, 12 deletions(-) diff --git a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs index 7a817c43eb..a6868efb5d 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/ScoreTable.cs @@ -160,7 +160,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores new UpdateableFlag(score.User.CountryCode) { Size = new Vector2(19, 14), - ShowPlaceholderOnUnknown = false, }, username, #pragma warning disable 618 diff --git a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs index 9dc2ce204f..13ba9fb74b 100644 --- a/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs +++ b/osu.Game/Overlays/BeatmapSet/Scores/TopScoreUserSection.cs @@ -118,7 +118,6 @@ namespace osu.Game.Overlays.BeatmapSet.Scores Origin = Anchor.CentreLeft, Size = new Vector2(19, 14), Margin = new MarginPadding { Top = 3 }, // makes spacing look more even - ShowPlaceholderOnUnknown = false, }, } } diff --git a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs index c9e5068b2a..165a576c03 100644 --- a/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs +++ b/osu.Game/Overlays/Profile/Header/TopHeaderContainer.cs @@ -165,7 +165,6 @@ namespace osu.Game.Overlays.Profile.Header userFlag = new UpdateableFlag { Size = new Vector2(28, 20), - ShowPlaceholderOnUnknown = false, }, userCountryContainer = new OsuHoverContainer { diff --git a/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs b/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs index 27d894cdc2..b9f7e443ca 100644 --- a/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs +++ b/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs @@ -99,7 +99,6 @@ namespace osu.Game.Overlays.Rankings.Tables new UpdateableFlag(GetCountryCode(item)) { Size = new Vector2(28, 20), - ShowPlaceholderOnUnknown = false, }, CreateFlagContent(item) } diff --git a/osu.Game/Users/Drawables/UpdateableFlag.cs b/osu.Game/Users/Drawables/UpdateableFlag.cs index 136478c7bb..ac52599bc9 100644 --- a/osu.Game/Users/Drawables/UpdateableFlag.cs +++ b/osu.Game/Users/Drawables/UpdateableFlag.cs @@ -27,11 +27,6 @@ namespace osu.Game.Users.Drawables } } - /// - /// Whether to show a placeholder on unknown country. - /// - public bool ShowPlaceholderOnUnknown = true; - /// /// Perform an action in addition to showing the country ranking. /// This should be used to perform auxiliary tasks and not as a primary action for clicking a flag (to maintain a consistent UX). @@ -57,9 +52,6 @@ namespace osu.Game.Users.Drawables protected override Drawable? CreateDrawable(CountryCode countryCode) { - if (countryCode == CountryCode.Unknown && !ShowPlaceholderOnUnknown) - return null; - return new Container { RelativeSizeAxes = Axes.Both, From ea35ad46899b3a11ed026377a351f6f3d46593de Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 10 May 2024 23:26:43 +0800 Subject: [PATCH 1758/2188] Fix nullability inspection --- osu.Game/Users/Drawables/UpdateableFlag.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Users/Drawables/UpdateableFlag.cs b/osu.Game/Users/Drawables/UpdateableFlag.cs index ac52599bc9..6a587212a3 100644 --- a/osu.Game/Users/Drawables/UpdateableFlag.cs +++ b/osu.Game/Users/Drawables/UpdateableFlag.cs @@ -50,7 +50,7 @@ namespace osu.Game.Users.Drawables config.BindWith(OsuSetting.HideCountryFlags, hideFlags); } - protected override Drawable? CreateDrawable(CountryCode countryCode) + protected override Drawable CreateDrawable(CountryCode countryCode) { return new Container { From d0c8b55a0a67723d58c47ffa20cc8985337da106 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 5 May 2024 22:26:00 -0700 Subject: [PATCH 1759/2188] Fix fluidity desync by not autosizing right (total score) content --- osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index b4f6379f06..a2331f1fdc 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -41,16 +41,16 @@ namespace osu.Game.Online.Leaderboards public partial class LeaderboardScoreV2 : OsuClickableContainer, IHasContextMenu, IHasCustomTooltip { /// - /// The maximum number of mods when contracted until the mods display width exceeds the . + /// The maximum number of mods when contracted until the mods display width exceeds the . /// public const int MAX_MODS_CONTRACTED = 13; /// - /// The maximum number of mods when expanded until the mods display width exceeds the . + /// The maximum number of mods when expanded until the mods display width exceeds the . /// public const int MAX_MODS_EXPANDED = 4; - private const float right_content_min_width = 180; + private const float right_content_width = 180; private const float grade_width = 40; private const float username_min_width = 100; @@ -153,7 +153,7 @@ namespace osu.Game.Online.Leaderboards { new Dimension(GridSizeMode.Absolute, 65), new Dimension(), - new Dimension(GridSizeMode.AutoSize, minSize: right_content_min_width), // use min size to account for classic scoring + new Dimension(GridSizeMode.Absolute, right_content_width), }, Content = new[] { From 8a474f7d2231706819056030f3db268b4321c5dd Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 5 May 2024 22:27:21 -0700 Subject: [PATCH 1760/2188] Fix broken avatar masking when hiding --- osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 14 +++----------- 1 file changed, 3 insertions(+), 11 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index a2331f1fdc..bf5dc3572d 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -212,7 +212,9 @@ namespace osu.Game.Online.Leaderboards new Container { AutoSizeAxes = Axes.Both, - Child = avatar = new MaskedWrapper( + CornerRadius = corner_radius, + Masking = true, + Child = avatar = new DelayedLoadWrapper( innerAvatar = new ClickableAvatar(user) { Anchor = Anchor.Centre, @@ -592,16 +594,6 @@ namespace osu.Game.Online.Leaderboards public LocalisableString TooltipText { get; } } - private partial class MaskedWrapper : DelayedLoadWrapper - { - public MaskedWrapper(Drawable content, double timeBeforeLoad = 500) - : base(content, timeBeforeLoad) - { - CornerRadius = corner_radius; - Masking = true; - } - } - private sealed partial class ColouredModSwitchTiny : ModSwitchTiny, IHasTooltip { private readonly IMod mod; From e8967ff3c572a2f9ef62f37fa622d85cadbf2f7c Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Thu, 9 May 2024 22:39:41 -0700 Subject: [PATCH 1761/2188] Lower username font size a bit --- osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index bf5dc3572d..dea134b4d6 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -266,7 +266,7 @@ namespace osu.Game.Online.Leaderboards RelativeSizeAxes = Axes.X, Shear = -shear, Text = user.Username, - Font = OsuFont.GetFont(size: 24, weight: FontWeight.SemiBold) + Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold) } } }, From f64cf5c037f839da3ee3d2a6e686bab1c1bcad0a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 11 May 2024 09:25:07 +0300 Subject: [PATCH 1762/2188] Fix button extending beyond unranked indicator width --- osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index 08b0407a79..2ceddedeb5 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -73,7 +73,8 @@ namespace osu.Game.Screens.Select.FooterV2 { UnrankedBadge = new ContainerWithTooltip { - Position = new Vector2(BUTTON_WIDTH + 5f, -5f), + Margin = new MarginPadding { Left = BUTTON_WIDTH + 5f }, + Y = -5f, Depth = float.MaxValue, Origin = Anchor.BottomLeft, Shear = barShear, @@ -233,14 +234,14 @@ namespace osu.Game.Screens.Select.FooterV2 if (Current.Value.Any(m => !m.Ranked)) { - UnrankedBadge.MoveToX(BUTTON_WIDTH + 5, duration, easing); + UnrankedBadge.MoveToX(0, duration, easing); UnrankedBadge.FadeIn(duration, easing); - this.ResizeWidthTo(BUTTON_WIDTH + UnrankedBadge.DrawWidth + 10, duration, easing); + this.ResizeWidthTo(BUTTON_WIDTH + 5 + UnrankedBadge.DrawWidth, duration, easing); } else { - UnrankedBadge.MoveToX(BUTTON_WIDTH + 5 - UnrankedBadge.DrawWidth, duration, easing); + UnrankedBadge.MoveToX(-UnrankedBadge.DrawWidth, duration, easing); UnrankedBadge.FadeOut(duration, easing); this.ResizeWidthTo(BUTTON_WIDTH, duration, easing); From da096376af7b84ec7c6590e976a1505ab33a394a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 11 May 2024 09:31:32 +0300 Subject: [PATCH 1763/2188] Fix DI error in mod tooltip --- .../Screens/Select/FooterV2/FooterButtonModsV2.cs | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index 2ceddedeb5..02eb2028c5 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -267,13 +267,16 @@ namespace osu.Game.Screens.Select.FooterV2 { public readonly Bindable> Mods = new Bindable>(); + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + protected override void LoadComplete() { base.LoadComplete(); Mods.BindValueChanged(v => Text = FooterButtonModsV2Strings.Mods(v.NewValue.Count).ToUpper(), true); } - public ITooltip> GetCustomTooltip() => new ModTooltip(); + public ITooltip> GetCustomTooltip() => new ModTooltip(colourProvider); public IReadOnlyList? TooltipContent => Mods.Value; @@ -281,8 +284,16 @@ namespace osu.Game.Screens.Select.FooterV2 { private ModDisplay extendedModDisplay = null!; + [Cached] + private OverlayColourProvider colourProvider; + + public ModTooltip(OverlayColourProvider colourProvider) + { + this.colourProvider = colourProvider; + } + [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider) + private void load() { AutoSizeAxes = Axes.Both; CornerRadius = CORNER_RADIUS; From ac7598cb6868764478daa50b195e4a39aef7da91 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 11 May 2024 20:25:47 +0800 Subject: [PATCH 1764/2188] Move localisation to existing file to avoid silly new class --- .../Localisation/FooterButtonModsV2Strings.cs | 19 ------------------- .../Localisation/ModSelectOverlayStrings.cs | 8 +++++++- .../Select/FooterV2/FooterButtonModsV2.cs | 2 +- 3 files changed, 8 insertions(+), 21 deletions(-) delete mode 100644 osu.Game/Localisation/FooterButtonModsV2Strings.cs diff --git a/osu.Game/Localisation/FooterButtonModsV2Strings.cs b/osu.Game/Localisation/FooterButtonModsV2Strings.cs deleted file mode 100644 index 2cb297d8ef..0000000000 --- a/osu.Game/Localisation/FooterButtonModsV2Strings.cs +++ /dev/null @@ -1,19 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Localisation; - -namespace osu.Game.Localisation -{ - public static class FooterButtonModsV2Strings - { - private const string prefix = @"osu.Game.Resources.Localisation.FooterButtonModsV2"; - - /// - /// "{0} mods" - /// - public static LocalisableString Mods(int count) => new TranslatableString(getKey(@"mods"), @"{0} mods", count); - - private static string getKey(string key) => $@"{prefix}:{key}"; - } -} diff --git a/osu.Game/Localisation/ModSelectOverlayStrings.cs b/osu.Game/Localisation/ModSelectOverlayStrings.cs index 7a9bb698d8..cf01081772 100644 --- a/osu.Game/Localisation/ModSelectOverlayStrings.cs +++ b/osu.Game/Localisation/ModSelectOverlayStrings.cs @@ -14,10 +14,16 @@ namespace osu.Game.Localisation /// public static LocalisableString ModSelectTitle => new TranslatableString(getKey(@"mod_select_title"), @"Mod Select"); + /// + /// "{0} mods" + /// + public static LocalisableString Mods(int count) => new TranslatableString(getKey(@"mods"), @"{0} mods", count); + /// /// "Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun." /// - public static LocalisableString ModSelectDescription => new TranslatableString(getKey(@"mod_select_description"), @"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun."); + public static LocalisableString ModSelectDescription => new TranslatableString(getKey(@"mod_select_description"), + @"Mods provide different ways to enjoy gameplay. Some have an effect on the score you can achieve during ranked play. Others are just for fun."); /// /// "Mod Customisation" diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index 02eb2028c5..d0351ac348 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -273,7 +273,7 @@ namespace osu.Game.Screens.Select.FooterV2 protected override void LoadComplete() { base.LoadComplete(); - Mods.BindValueChanged(v => Text = FooterButtonModsV2Strings.Mods(v.NewValue.Count).ToUpper(), true); + Mods.BindValueChanged(v => Text = ModSelectOverlayStrings.Mods(v.NewValue.Count).ToUpper(), true); } public ITooltip> GetCustomTooltip() => new ModTooltip(colourProvider); From a988bbd3cb6125c4f300f3d092d32b5e962365dc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 11 May 2024 20:58:51 +0800 Subject: [PATCH 1765/2188] Tidy up `UnrankedBadge` implementation --- .../TestSceneFooterButtonModsV2.cs | 12 +- .../Select/FooterV2/FooterButtonModsV2.cs | 116 +++++++++--------- 2 files changed, 65 insertions(+), 63 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs index af2eea6062..4aca9dde3d 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs @@ -7,7 +7,7 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osu.Game.Rulesets.Mods; @@ -97,15 +97,12 @@ namespace osu.Game.Tests.Visual.UserInterface public void TestUnrankedBadge() { AddStep(@"Add unranked mod", () => changeMods(new[] { new OsuModDeflate() })); - AddUntilStep("Unranked badge shown", () => footerButtonMods.UnrankedBadge.Alpha == 1); + AddUntilStep("Unranked badge shown", () => footerButtonMods.ChildrenOfType().Single().Alpha == 1); AddStep(@"Clear selected mod", () => changeMods(Array.Empty())); - AddUntilStep("Unranked badge not shown", () => footerButtonMods.UnrankedBadge.Alpha == 0); + AddUntilStep("Unranked badge not shown", () => footerButtonMods.ChildrenOfType().Single().Alpha == 0); } - private void changeMods(IReadOnlyList mods) - { - footerButtonMods.Current.Value = mods; - } + private void changeMods(IReadOnlyList mods) => footerButtonMods.Current.Value = mods; private bool assertModsMultiplier(IEnumerable mods) { @@ -117,7 +114,6 @@ namespace osu.Game.Tests.Visual.UserInterface private partial class TestFooterButtonModsV2 : FooterButtonModsV2 { - public new Container UnrankedBadge => base.UnrankedBadge; public new OsuSpriteText MultiplierText => base.MultiplierText; } } diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs index d0351ac348..44db49b927 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs @@ -32,6 +32,11 @@ namespace osu.Game.Screens.Select.FooterV2 { // todo: see https://github.com/ppy/osu-framework/issues/3271 private const float torus_scale_factor = 1.2f; + private const float bar_shear_width = 7f; + private const float bar_height = 37f; + private const float mod_display_portion = 0.65f; + + private static readonly Vector2 bar_shear = new Vector2(bar_shear_width / bar_height, 0); private readonly BindableWithCurrent> current = new BindableWithCurrent>(Array.Empty()); @@ -43,7 +48,7 @@ namespace osu.Game.Screens.Select.FooterV2 private Container modDisplayBar = null!; - protected Container UnrankedBadge { get; private set; } = null!; + private Drawable unrankedBadge = null!; private ModDisplay modDisplay = null!; private OsuSpriteText modCountText = null!; @@ -59,58 +64,19 @@ namespace osu.Game.Screens.Select.FooterV2 [BackgroundDependencyLoader] private void load() { - const float bar_shear_width = 7f; - const float bar_height = 37f; - const float mod_display_portion = 0.65f; - - var barShear = new Vector2(bar_shear_width / bar_height, 0); - Text = "Mods"; Icon = FontAwesome.Solid.ExchangeAlt; AccentColour = colours.Lime1; AddRange(new[] { - UnrankedBadge = new ContainerWithTooltip - { - Margin = new MarginPadding { Left = BUTTON_WIDTH + 5f }, - Y = -5f, - Depth = float.MaxValue, - Origin = Anchor.BottomLeft, - Shear = barShear, - CornerRadius = CORNER_RADIUS, - AutoSizeAxes = Axes.X, - Height = bar_height, - Masking = true, - BorderColour = Color4.White, - BorderThickness = 2f, - TooltipText = ModSelectOverlayStrings.UnrankedExplanation, - Children = new Drawable[] - { - new Box - { - Colour = colours.Orange2, - RelativeSizeAxes = Axes.Both, - }, - new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Shear = -barShear, - Text = ModSelectOverlayStrings.Unranked.ToUpper(), - Margin = new MarginPadding { Horizontal = 15 }, - UseFullGlyphHeight = false, - Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold), - Colour = Color4.Black, - } - } - }, + unrankedBadge = new UnrankedBadge(), modDisplayBar = new Container { Y = -5f, Depth = float.MaxValue, Origin = Anchor.BottomLeft, - Shear = barShear, + Shear = bar_shear, CornerRadius = CORNER_RADIUS, Size = new Vector2(BUTTON_WIDTH, bar_height), Masking = true, @@ -140,7 +106,7 @@ namespace osu.Game.Screens.Select.FooterV2 { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Shear = -barShear, + Shear = -bar_shear, UseFullGlyphHeight = false, Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold) } @@ -162,7 +128,7 @@ namespace osu.Game.Screens.Select.FooterV2 { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Shear = -barShear, + Shear = -bar_shear, Scale = new Vector2(0.6f), Current = { BindTarget = Current }, ExpansionMode = ExpansionMode.AlwaysContracted, @@ -171,7 +137,7 @@ namespace osu.Game.Screens.Select.FooterV2 { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Shear = -barShear, + Shear = -bar_shear, Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold), Mods = { BindTarget = Current }, } @@ -216,8 +182,8 @@ namespace osu.Game.Screens.Select.FooterV2 modDisplay.FadeOut(duration, easing); modCountText.FadeOut(duration, easing); - UnrankedBadge.MoveToY(20, duration, easing); - UnrankedBadge.FadeOut(duration, easing); + unrankedBadge.MoveToY(20, duration, easing); + unrankedBadge.FadeOut(duration, easing); // add delay to let unranked indicator hide first before resizing the button back to its original width. this.Delay(duration).ResizeWidthTo(BUTTON_WIDTH, duration, easing); @@ -234,21 +200,21 @@ namespace osu.Game.Screens.Select.FooterV2 if (Current.Value.Any(m => !m.Ranked)) { - UnrankedBadge.MoveToX(0, duration, easing); - UnrankedBadge.FadeIn(duration, easing); + unrankedBadge.MoveToX(0, duration, easing); + unrankedBadge.FadeIn(duration, easing); - this.ResizeWidthTo(BUTTON_WIDTH + 5 + UnrankedBadge.DrawWidth, duration, easing); + this.ResizeWidthTo(BUTTON_WIDTH + 5 + unrankedBadge.DrawWidth, duration, easing); } else { - UnrankedBadge.MoveToX(-UnrankedBadge.DrawWidth, duration, easing); - UnrankedBadge.FadeOut(duration, easing); + unrankedBadge.MoveToX(-unrankedBadge.DrawWidth, duration, easing); + unrankedBadge.FadeOut(duration, easing); this.ResizeWidthTo(BUTTON_WIDTH, duration, easing); } modDisplayBar.MoveToY(-5, duration, Easing.OutQuint); - UnrankedBadge.MoveToY(-5, duration, easing); + unrankedBadge.MoveToY(-5, duration, easing); modDisplayBar.FadeIn(duration, easing); } @@ -327,9 +293,49 @@ namespace osu.Game.Screens.Select.FooterV2 } } - private partial class ContainerWithTooltip : Container, IHasTooltip + internal partial class UnrankedBadge : CompositeDrawable, IHasTooltip { - public LocalisableString TooltipText { get; set; } + public LocalisableString TooltipText { get; } + + public UnrankedBadge() + { + Margin = new MarginPadding { Left = BUTTON_WIDTH + 5f }; + Y = -5f; + Depth = float.MaxValue; + Origin = Anchor.BottomLeft; + Shear = bar_shear; + CornerRadius = CORNER_RADIUS; + AutoSizeAxes = Axes.X; + Height = bar_height; + Masking = true; + BorderColour = Color4.White; + BorderThickness = 2f; + TooltipText = ModSelectOverlayStrings.UnrankedExplanation; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + InternalChildren = new Drawable[] + { + new Box + { + Colour = colours.Orange2, + RelativeSizeAxes = Axes.Both, + }, + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shear = -bar_shear, + Text = ModSelectOverlayStrings.Unranked.ToUpper(), + Margin = new MarginPadding { Horizontal = 15 }, + UseFullGlyphHeight = false, + Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold), + Colour = Color4.Black, + } + }; + } } } } From 4cf6ab40f6534dc0a8f479b3d561b5a3bcd8b403 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 11 May 2024 22:33:18 +0300 Subject: [PATCH 1766/2188] Use `MustDisposeResource` annotation to appease ReSharper inspections --- osu.Game/Database/EmptyRealmSet.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Database/EmptyRealmSet.cs b/osu.Game/Database/EmptyRealmSet.cs index 02dfa50fe5..c34974cb03 100644 --- a/osu.Game/Database/EmptyRealmSet.cs +++ b/osu.Game/Database/EmptyRealmSet.cs @@ -6,6 +6,7 @@ using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; +using JetBrains.Annotations; using Realms; using Realms.Schema; @@ -15,8 +16,12 @@ namespace osu.Game.Database { private IList emptySet => Array.Empty(); + [MustDisposeResource] public IEnumerator GetEnumerator() => emptySet.GetEnumerator(); + + [MustDisposeResource] IEnumerator IEnumerable.GetEnumerator() => emptySet.GetEnumerator(); + public int Count => emptySet.Count; public T this[int index] => emptySet[index]; public int IndexOf(object? item) => item == null ? -1 : emptySet.IndexOf((T)item); From 5e8f6df79952b26793c4bca8b74cfcdf1c0a90a3 Mon Sep 17 00:00:00 2001 From: Thomas Mok <42684333+tomm13@users.noreply.github.com> Date: Sun, 12 May 2024 01:55:18 +0100 Subject: [PATCH 1767/2188] Add glow to footerV2 buttons --- osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs index 2c841f6ae6..d856780dfe 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; @@ -68,6 +69,7 @@ namespace osu.Game.Screens.Select.FooterV2 protected Container TextContainer; private readonly Box bar; private readonly Box backgroundBox; + private readonly Box glowBox; public FooterButtonV2() { @@ -93,6 +95,10 @@ namespace osu.Game.Screens.Select.FooterV2 { RelativeSizeAxes = Axes.Both }, + glowBox = new Box + { + RelativeSizeAxes = Axes.Both + }, // For elements that should not be sheared. new Container { @@ -211,6 +217,7 @@ namespace osu.Game.Screens.Select.FooterV2 } backgroundBox.FadeColour(backgroundColour, transition_length, Easing.OutQuint); + glowBox.Colour = ColourInfo.GradientVertical(buttonAccentColour.Opacity(0f), buttonAccentColour.Opacity(0.2f)); } } } From fa6ccc854d5324d08baf4e6ee77ce7373d75ef0a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sun, 12 May 2024 05:24:20 +0300 Subject: [PATCH 1768/2188] Revert behavioural changes on options button --- .../Select/FooterV2/BeatmapOptionsPopover.cs | 4 +-- .../Select/FooterV2/FooterButtonOptionsV2.cs | 31 +------------------ 2 files changed, 2 insertions(+), 33 deletions(-) diff --git a/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs b/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs index 648f536bb1..d98164c306 100644 --- a/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs +++ b/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs @@ -188,9 +188,7 @@ namespace osu.Game.Screens.Select.FooterV2 protected override void UpdateState(ValueChangedEvent state) { base.UpdateState(state); - // intentionally scheduling to let the button have a chance whether the popover will hide from clicking the button or clicking outside - // see the "hidingFromClick" field in FooterButtonOptionsV2. - Schedule(() => footerButton.OverlayState.Value = state.NewValue); + footerButton.OverlayState.Value = state.NewValue; } } } diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs b/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs index 2ed8480b46..555215056a 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs +++ b/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs @@ -3,11 +3,9 @@ using osu.Framework.Allocation; using osu.Framework.Extensions; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; -using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Input.Bindings; @@ -15,11 +13,6 @@ namespace osu.Game.Screens.Select.FooterV2 { public partial class FooterButtonOptionsV2 : FooterButtonV2, IHasPopover { - /// - /// True if the next click is for hiding the popover. - /// - private bool hidingFromClick; - [BackgroundDependencyLoader] private void load(OsuColour colour) { @@ -28,29 +21,7 @@ namespace osu.Game.Screens.Select.FooterV2 AccentColour = colour.Purple1; Hotkey = GlobalAction.ToggleBeatmapOptions; - Action = () => - { - if (OverlayState.Value == Visibility.Hidden && !hidingFromClick) - this.ShowPopover(); - - hidingFromClick = false; - }; - } - - protected override bool OnMouseDown(MouseDownEvent e) - { - if (OverlayState.Value == Visibility.Visible) - hidingFromClick = true; - - return base.OnMouseDown(e); - } - - protected override void Flash() - { - if (hidingFromClick) - return; - - base.Flash(); + Action = this.ShowPopover; } public Popover GetPopover() => new BeatmapOptionsPopover(this); From 736e15ab26e10134b29ccf773505f8964161d816 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 12 May 2024 22:21:50 -0700 Subject: [PATCH 1769/2188] Improve fluidity states --- .../Online/Leaderboards/LeaderboardScoreV2.cs | 116 ++++++++++++------ 1 file changed, 81 insertions(+), 35 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index dea134b4d6..d0a264a7e3 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -52,7 +52,11 @@ namespace osu.Game.Online.Leaderboards private const float right_content_width = 180; private const float grade_width = 40; - private const float username_min_width = 100; + private const float username_min_width = 125; + private const float statistics_regular_min_width = 175; + private const float statistics_compact_min_width = 100; + private const float rank_label_width = 65; + private const float rank_label_visibility_width_cutoff = rank_label_width + height + username_min_width + statistics_regular_min_width + right_content_width; private readonly ScoreInfo score; @@ -101,9 +105,9 @@ namespace osu.Game.Online.Leaderboards private Drawable scoreRank = null!; private Box totalScoreBackground = null!; - private Container centreContent = null!; - private FillFlowContainer usernameAndFlagContainer = null!; private FillFlowContainer statisticsContainer = null!; + private RankLabel rankLabel = null!; + private Container rankLabelOverlay = null!; public ITooltip GetCustomTooltip() => new LeaderboardScoreTooltip(); public virtual ScoreInfo TooltipContent => score; @@ -151,7 +155,7 @@ namespace osu.Game.Online.Leaderboards RelativeSizeAxes = Axes.Both, ColumnDimensions = new[] { - new Dimension(GridSizeMode.Absolute, 65), + new Dimension(GridSizeMode.AutoSize), new Dimension(), new Dimension(GridSizeMode.Absolute, right_content_width), }, @@ -159,8 +163,17 @@ namespace osu.Game.Online.Leaderboards { new Drawable[] { - new RankLabel(rank) { Shear = -shear }, - centreContent = createCentreContent(user), + new Container + { + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Child = rankLabel = new RankLabel(rank) + { + Width = rank_label_width, + RelativeSizeAxes = Axes.Y, + }, + }, + createCentreContent(user), createRightContent() } } @@ -214,21 +227,43 @@ namespace osu.Game.Online.Leaderboards AutoSizeAxes = Axes.Both, CornerRadius = corner_radius, Masking = true, - Child = avatar = new DelayedLoadWrapper( - innerAvatar = new ClickableAvatar(user) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Scale = new Vector2(1.1f), - Shear = -shear, - RelativeSizeAxes = Axes.Both, - }) + Children = new[] { - RelativeSizeAxes = Axes.None, - Size = new Vector2(height) + avatar = new DelayedLoadWrapper( + innerAvatar = new ClickableAvatar(user) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Scale = new Vector2(1.1f), + Shear = -shear, + RelativeSizeAxes = Axes.Both, + }) + { + RelativeSizeAxes = Axes.None, + Size = new Vector2(height) + }, + rankLabelOverlay = new Container + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Colour4.Black.Opacity(0.5f), + }, + new RankLabel(rank) + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + } + } }, }, - usernameAndFlagContainer = new FillFlowContainer + new FillFlowContainer { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, @@ -279,7 +314,7 @@ namespace osu.Game.Online.Leaderboards { Name = @"Statistics container", Padding = new MarginPadding { Right = 40 }, - Spacing = new Vector2(25), + Spacing = new Vector2(25, 0), Shear = -shear, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, @@ -287,6 +322,8 @@ namespace osu.Game.Online.Leaderboards Direction = FillDirection.Horizontal, Children = statisticsLabels, Alpha = 0, + LayoutEasing = Easing.OutQuint, + LayoutDuration = transition_duration, } } } @@ -483,6 +520,11 @@ namespace osu.Game.Online.Leaderboards foreground.FadeColour(IsHovered ? foregroundColour.Lighten(0.2f) : foregroundColour, transition_duration, Easing.OutQuint); background.FadeColour(IsHovered ? backgroundColour.Lighten(0.2f) : backgroundColour, transition_duration, Easing.OutQuint); totalScoreBackground.FadeColour(IsHovered ? lightenedGradient : totalScoreBackgroundGradient, transition_duration, Easing.OutQuint); + + if (DrawWidth < rank_label_visibility_width_cutoff && IsHovered) + rankLabelOverlay.FadeIn(transition_duration, Easing.OutQuint); + else + rankLabelOverlay.FadeOut(transition_duration, Easing.OutQuint); } protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source) @@ -490,22 +532,27 @@ namespace osu.Game.Online.Leaderboards Scheduler.AddOnce(() => { // when width decreases - // - hide statistics, then - // - hide avatar, then - // - hide user and flag and show avatar again + // - hide rank and show rank overlay on avatar when hovered, then + // - compact statistics, then + // - hide statistics - if (centreContent.DrawWidth >= height + username_min_width || centreContent.DrawWidth < username_min_width) - avatar.FadeIn(transition_duration, Easing.OutQuint).MoveToX(0, transition_duration, Easing.OutQuint); + if (DrawWidth >= rank_label_visibility_width_cutoff) + rankLabel.FadeIn(transition_duration, Easing.OutQuint).MoveToX(0, transition_duration, Easing.OutQuint); else - avatar.FadeOut(transition_duration, Easing.OutQuint).MoveToX(-avatar.DrawWidth, transition_duration, Easing.OutQuint); + rankLabel.FadeOut(transition_duration, Easing.OutQuint).MoveToX(-rankLabel.DrawWidth, transition_duration, Easing.OutQuint); - if (centreContent.DrawWidth >= username_min_width) - usernameAndFlagContainer.FadeIn(transition_duration, Easing.OutQuint).MoveToX(0, transition_duration, Easing.OutQuint); - else - usernameAndFlagContainer.FadeOut(transition_duration, Easing.OutQuint).MoveToX(usernameAndFlagContainer.DrawWidth, transition_duration, Easing.OutQuint); - - if (centreContent.DrawWidth >= height + statisticsContainer.DrawWidth + username_min_width) + if (DrawWidth >= height + username_min_width + statistics_regular_min_width + right_content_width) + { statisticsContainer.FadeIn(transition_duration, Easing.OutQuint).MoveToX(0, transition_duration, Easing.OutQuint); + statisticsContainer.Direction = FillDirection.Horizontal; + statisticsContainer.ScaleTo(1, transition_duration, Easing.OutQuint); + } + else if (DrawWidth >= height + username_min_width + statistics_compact_min_width + right_content_width) + { + statisticsContainer.FadeIn(transition_duration, Easing.OutQuint).MoveToX(0, transition_duration, Easing.OutQuint); + statisticsContainer.Direction = FillDirection.Vertical; + statisticsContainer.ScaleTo(0.8f, transition_duration, Easing.OutQuint); + } else statisticsContainer.FadeOut(transition_duration, Easing.OutQuint).MoveToX(statisticsContainer.DrawWidth, transition_duration, Easing.OutQuint); }); @@ -577,15 +624,14 @@ namespace osu.Game.Online.Leaderboards { public RankLabel(int? rank) { - AutoSizeAxes = Axes.Both; - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - if (rank >= 1000) TooltipText = $"#{rank:N0}"; Child = new OsuSpriteText { + Shear = -shear, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold, italics: true), Text = rank == null ? "-" : rank.Value.FormatRank().Insert(0, "#") }; From 9b84d8ac2f7ffd662c190e18b096bf5add9a2bf3 Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 12 May 2024 22:39:22 -0700 Subject: [PATCH 1770/2188] Apply missed changes from old leaderboard score See: - https://github.com/ppy/osu/commit/d11e56b8bb6ade5c4f6e47de5fa288a909f6bc66 - https://github.com/ppy/osu/commit/7d74d84e6c24e6938d27fae0d7322e113df4be94 - https://github.com/ppy/osu/commit/07f9f5c6d842d3c7c564f96576682b6fb54c50b4 --- osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index d0a264a7e3..b9ae3bb20e 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -439,7 +439,7 @@ namespace osu.Game.Online.Leaderboards Shear = -shear, AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, - ChildrenEnumerable = score.Mods.Select(mod => new ColouredModSwitchTiny(mod) { Scale = new Vector2(0.375f) }) + ChildrenEnumerable = score.Mods.AsOrdered().Select(mod => new ColouredModSwitchTiny(mod) { Scale = new Vector2(0.375f) }) }, modsCounter = new OsuSpriteText { @@ -671,12 +671,12 @@ namespace osu.Game.Online.Leaderboards { List items = new List(); - if (score.Mods.Length > 0 && modsContainer.Any(s => s.IsHovered) && songSelect != null) + if (score.Mods.Length > 0 && songSelect != null) items.Add(new OsuMenuItem("Use these mods", MenuItemType.Highlighted, () => songSelect.Mods.Value = score.Mods)); if (score.Files.Count <= 0) return items.ToArray(); - items.Add(new OsuMenuItem("Export", MenuItemType.Standard, () => scoreManager.Export(score))); + items.Add(new OsuMenuItem(Localisation.CommonStrings.Export, MenuItemType.Standard, () => scoreManager.Export(score))); items.Add(new OsuMenuItem(CommonStrings.ButtonsDelete, MenuItemType.Destructive, () => dialogOverlay?.Push(new LocalScoreDeleteDialog(score)))); return items.ToArray(); From 260c224619289efa6e6f603c8cd8584ad445eeed Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 14 May 2024 01:23:40 +0900 Subject: [PATCH 1771/2188] Add failing test --- .../TestSceneOsuTouchInput.cs | 21 +++++++++++++++++++ 1 file changed, 21 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs index 5bf7c0326a..d3711c0cc6 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs @@ -19,6 +19,7 @@ using osu.Game.Beatmaps.ControlPoints; using osu.Game.Configuration; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; +using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI.Cursor; using osu.Game.Screens.Play.HUD; using osu.Game.Tests.Visual; @@ -578,6 +579,25 @@ namespace osu.Game.Rulesets.Osu.Tests assertKeyCounter(1, 1); } + [Test] + [Solo] + public void TestTouchJudgedCircle() + { + addHitCircleAt(TouchSource.Touch1); + addHitCircleAt(TouchSource.Touch2); + + beginTouch(TouchSource.Touch1); + endTouch(TouchSource.Touch1); + + // Hold the second touch (this becomes the primary touch). + beginTouch(TouchSource.Touch2); + + // Touch again on the first circle. + // Because it's been judged, the cursor should not move here. + beginTouch(TouchSource.Touch1); + checkPosition(TouchSource.Touch2); + } + private void addHitCircleAt(TouchSource source) { AddStep($"Add circle at {source}", () => @@ -590,6 +610,7 @@ namespace osu.Game.Rulesets.Osu.Tests { Clock = new FramedClock(new ManualClock()), Position = mainContent.ToLocalSpace(getSanePositionForSource(source)), + CheckHittable = (_, _, _) => ClickAction.Hit }); }); } From ff0c0d54c9127df3006bcb4249fea225d5cc3f6f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 14 May 2024 01:23:55 +0900 Subject: [PATCH 1772/2188] Fix taps on judged circles changing cursor position --- osu.Game.Rulesets.Osu/OsuInputManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/OsuInputManager.cs b/osu.Game.Rulesets.Osu/OsuInputManager.cs index ceac1989a6..65bd585e98 100644 --- a/osu.Game.Rulesets.Osu/OsuInputManager.cs +++ b/osu.Game.Rulesets.Osu/OsuInputManager.cs @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu // // Based on user feedback of more nuanced scenarios (where touch doesn't behave as expected), // this can be expanded to a more complex implementation, but I'd still want to keep it as simple as we can. - NonPositionalInputQueue.OfType().Any(c => c.ReceivePositionalInputAt(screenSpacePosition)); + NonPositionalInputQueue.OfType().Any(c => c.CanBeHit() && c.ReceivePositionalInputAt(screenSpacePosition)); public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique) From 20e28964352c140bb71198c4be743b6189a5edfd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 13 May 2024 18:48:08 +0200 Subject: [PATCH 1773/2188] Remove leftover `[Solo]` attribute --- osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs index d3711c0cc6..bf0ab8efa0 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuTouchInput.cs @@ -580,7 +580,6 @@ namespace osu.Game.Rulesets.Osu.Tests } [Test] - [Solo] public void TestTouchJudgedCircle() { addHitCircleAt(TouchSource.Touch1); From cfb2c8272b1db1d774678d127a3b2ee70e264b7d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 13 May 2024 22:56:15 +0800 Subject: [PATCH 1774/2188] Set a rudimentary lifetime end to improve seek performance in scrolling rulesets --- .../Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs index 4e72291b9c..e70e181a50 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs @@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.UI.Scrolling // Scroll info is not available until loaded. // The lifetime of all entries will be updated in the first Update. if (IsLoaded) - setComputedLifetimeStart(entry); + setComputedLifetime(entry); base.Add(entry); } @@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.UI.Scrolling layoutComputed.Clear(); foreach (var entry in Entries) - setComputedLifetimeStart(entry); + setComputedLifetime(entry); algorithm.Value.Reset(); @@ -234,12 +234,13 @@ namespace osu.Game.Rulesets.UI.Scrolling return algorithm.Value.GetDisplayStartTime(entry.HitObject.StartTime, startOffset, timeRange.Value, scrollLength); } - private void setComputedLifetimeStart(HitObjectLifetimeEntry entry) + private void setComputedLifetime(HitObjectLifetimeEntry entry) { double computedStartTime = computeDisplayStartTime(entry); // always load the hitobject before its first judgement offset entry.LifetimeStart = Math.Min(entry.HitObject.StartTime - entry.HitObject.MaximumJudgementOffset, computedStartTime); + entry.LifetimeEnd = entry.HitObject.GetEndTime() + timeRange.Value; } private void updateLayoutRecursive(DrawableHitObject hitObject, double? parentHitObjectStartTime = null) @@ -261,7 +262,7 @@ namespace osu.Game.Rulesets.UI.Scrolling // Nested hitobjects don't need to scroll, but they do need accurate positions and start lifetime updatePosition(obj, hitObject.HitObject.StartTime, parentHitObjectStartTime); - setComputedLifetimeStart(obj.Entry); + setComputedLifetime(obj.Entry); } } From 7f3fde2a25d0d78277a6794cc48ec856691e689a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 11:13:06 +0200 Subject: [PATCH 1775/2188] Add failing test case --- .../Visual/Navigation/TestScenePresentScore.cs | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs index 004d1de116..212783d047 100644 --- a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs +++ b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs @@ -145,6 +145,19 @@ namespace osu.Game.Tests.Visual.Navigation presentAndConfirm(secondImport, type); } + [Test] + public void TestPresentTwoImportsWithSameOnlineIDButDifferentHashes([Values] ScorePresentType type) + { + AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo?.Invoke()); + AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded); + + var firstImport = importScore(1); + presentAndConfirm(firstImport, type); + + var secondImport = importScore(1); + presentAndConfirm(secondImport, type); + } + private void returnToMenu() { // if we don't pause, there's a chance the track may change at the main menu out of our control (due to reaching the end of the track). From 03a279a48d476b2529d01d975022cb927eb80875 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 11:14:46 +0200 Subject: [PATCH 1776/2188] Use hash rather than online ID as primary lookup key when presenting score Something I ran into when investigating https://github.com/ppy/osu/issues/28169. If there are two scores with the same online ID available in the database - for instance, one being recorded locally, and one recorded by spectator server, of one single play - the lookup code would use online ID first to find the score and pick any first one that matched. This could lead to the wrong replay being refetched and presented / exported. (In the case of the aforementioned issue, I was confused as to whether after restarting spectator server midway through a play and importing the replay saved by spectator server after the restart, I was seeing a complete replay with no dropped frames, even though there was nothing in the code that prevented the frame drop. It turns out that I was getting presented the locally recorded replay instead all along.) Instead, jiggle the fallback preference to use hash first. --- osu.Game/Scoring/ScoreManager.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 1ba5c7d4cf..0c707ffa19 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -88,15 +88,15 @@ namespace osu.Game.Scoring { ScoreInfo? databasedScoreInfo = null; + if (originalScoreInfo is ScoreInfo scoreInfo) + databasedScoreInfo = Query(s => s.Hash == scoreInfo.Hash); + if (originalScoreInfo.OnlineID > 0) - databasedScoreInfo = Query(s => s.OnlineID == originalScoreInfo.OnlineID); + databasedScoreInfo ??= Query(s => s.OnlineID == originalScoreInfo.OnlineID); if (originalScoreInfo.LegacyOnlineID > 0) databasedScoreInfo ??= Query(s => s.LegacyOnlineID == originalScoreInfo.LegacyOnlineID); - if (originalScoreInfo is ScoreInfo scoreInfo) - databasedScoreInfo ??= Query(s => s.Hash == scoreInfo.Hash); - if (databasedScoreInfo == null) { Logger.Log("The requested score could not be found locally.", LoggingTarget.Information); From 4f6777a0a12fe204a399a19bcc7a1fa54a369f2c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Apr 2024 16:00:18 +0900 Subject: [PATCH 1777/2188] Remove existing per-column touch input --- osu.Game.Rulesets.Mania/UI/Column.cs | 36 +--------------------------- 1 file changed, 1 insertion(+), 35 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index 6cd55bb099..c05a8f2a29 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -93,8 +93,7 @@ namespace osu.Game.Rulesets.Mania.UI // For input purposes, the background is added at the highest depth, but is then proxied back below all other elements externally // (see `Stage.columnBackgrounds`). BackgroundContainer, - TopLevelContainer, - new ColumnTouchInputArea(this) + TopLevelContainer }; var background = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground()) @@ -181,38 +180,5 @@ namespace osu.Game.Rulesets.Mania.UI public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) // This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border => DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos)); - - public partial class ColumnTouchInputArea : Drawable - { - private readonly Column column; - - [Resolved(canBeNull: true)] - private ManiaInputManager maniaInputManager { get; set; } - - private KeyBindingContainer keyBindingContainer; - - public ColumnTouchInputArea(Column column) - { - RelativeSizeAxes = Axes.Both; - - this.column = column; - } - - protected override void LoadComplete() - { - keyBindingContainer = maniaInputManager?.KeyBindingContainer; - } - - protected override bool OnTouchDown(TouchDownEvent e) - { - keyBindingContainer?.TriggerPressed(column.Action.Value); - return true; - } - - protected override void OnTouchUp(TouchUpEvent e) - { - keyBindingContainer?.TriggerReleased(column.Action.Value); - } - } } } From ef40197713009fd58c04ddc4f516a6cefd001ed8 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Apr 2024 17:11:15 +0900 Subject: [PATCH 1778/2188] Add mania touch overlay Adjust default anchor/origin --- osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs | 20 ++- .../UI/ManiaTouchInputOverlay.cs | 144 ++++++++++++++++++ 2 files changed, 161 insertions(+), 3 deletions(-) create mode 100644 osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index b3420c49f3..7610e48582 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -7,6 +7,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using System; using System.Collections.Generic; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics.Primitives; using osu.Game.Rulesets.Mania.Beatmaps; @@ -60,10 +61,23 @@ namespace osu.Game.Rulesets.Mania.UI throw new ArgumentException("Can't have zero or fewer stages."); GridContainer playfieldGrid; - AddInternal(playfieldGrid = new GridContainer + + RelativeSizeAxes = Axes.Y; + AutoSizeAxes = Axes.X; + + AddRangeInternal(new Drawable[] { - RelativeSizeAxes = Axes.Both, - Content = new[] { new Drawable[stageDefinitions.Count] } + playfieldGrid = new GridContainer + { + RelativeSizeAxes = Axes.Y, + AutoSizeAxes = Axes.X, + Content = new[] { new Drawable[stageDefinitions.Count] }, + ColumnDimensions = Enumerable.Range(0, stageDefinitions.Count).Select(_ => new Dimension(GridSizeMode.AutoSize)).ToArray() + }, + new ManiaTouchInputOverlay + { + RelativeSizeAxes = Axes.Both, + } }); var normalColumnAction = ManiaAction.Key1; diff --git a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs new file mode 100644 index 0000000000..476461959d --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs @@ -0,0 +1,144 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Game.Configuration; +using osu.Game.Skinning; +using osuTK; + +namespace osu.Game.Rulesets.Mania.UI +{ + public partial class ManiaTouchInputOverlay : CompositeDrawable, ISerialisableDrawable + { + [SettingSource("Spacing", "The spacing between input receptors.")] + public BindableFloat Spacing { get; } = new BindableFloat(10) + { + Precision = 1, + MinValue = 0, + MaxValue = 100, + }; + + [Resolved] + private ManiaPlayfield playfield { get; set; } = null!; + + public ManiaTouchInputOverlay() + { + Anchor = Anchor.BottomCentre; + Origin = Anchor.BottomCentre; + RelativeSizeAxes = Axes.Both; + Height = 0.5f; + } + + [BackgroundDependencyLoader] + private void load() + { + List receptorGridContent = new List(); + List receptorGridDimensions = new List(); + + bool first = true; + + foreach (var stage in playfield.Stages) + { + foreach (var column in stage.Columns) + { + if (!first) + { + receptorGridContent.Add(new Gutter { Spacing = { BindTarget = Spacing } }); + receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize)); + } + + receptorGridContent.Add(new InputReceptor()); + receptorGridDimensions.Add(new Dimension()); + + first = false; + } + } + + InternalChild = new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] { receptorGridContent.ToArray() }, + ColumnDimensions = receptorGridDimensions.ToArray() + }; + } + + public bool UsesFixedAnchor { get; set; } + + public partial class InputReceptor : CompositeDrawable + { + private readonly Box highlightOverlay; + + public InputReceptor() + { + RelativeSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = 10, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0.15f, + }, + highlightOverlay = new Box + { + RelativeSizeAxes = Axes.Both, + Alpha = 0, + Blending = BlendingParameters.Additive, + } + } + } + }; + } + + protected override bool OnTouchDown(TouchDownEvent e) + { + updateHighlight(true); + return true; + } + + protected override void OnTouchUp(TouchUpEvent e) + { + updateHighlight(false); + } + + protected override bool OnMouseDown(MouseDownEvent e) + { + updateHighlight(true); + return true; + } + + protected override void OnMouseUp(MouseUpEvent e) + { + updateHighlight(false); + } + + private void updateHighlight(bool enabled) + { + highlightOverlay.FadeTo(enabled ? 0.1f : 0, enabled ? 80 : 400, Easing.OutQuint); + } + } + + private partial class Gutter : Drawable + { + public readonly IBindable Spacing = new Bindable(); + + public Gutter() + { + Spacing.BindValueChanged(s => Size = new Vector2(s.NewValue)); + } + } + } +} From 39337f5189fb371ba91c6b5145374213cbbfba71 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Apr 2024 17:25:05 +0900 Subject: [PATCH 1779/2188] Hook up input manager --- .../UI/ManiaTouchInputOverlay.cs | 35 +++++++++++++++---- 1 file changed, 28 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs index 476461959d..10de89e950 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs @@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.UI receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize)); } - receptorGridContent.Add(new InputReceptor()); + receptorGridContent.Add(new InputReceptor { Action = { BindTarget = column.Action } }); receptorGridDimensions.Add(new Dimension()); first = false; @@ -72,8 +72,15 @@ namespace osu.Game.Rulesets.Mania.UI public partial class InputReceptor : CompositeDrawable { + public readonly IBindable Action = new Bindable(); + private readonly Box highlightOverlay; + [Resolved] + private ManiaInputManager? inputManager { get; set; } + + private bool isPressed; + public InputReceptor() { RelativeSizeAxes = Axes.Both; @@ -105,29 +112,43 @@ namespace osu.Game.Rulesets.Mania.UI protected override bool OnTouchDown(TouchDownEvent e) { - updateHighlight(true); + updateButton(true); return true; } protected override void OnTouchUp(TouchUpEvent e) { - updateHighlight(false); + updateButton(false); } protected override bool OnMouseDown(MouseDownEvent e) { - updateHighlight(true); + updateButton(true); return true; } protected override void OnMouseUp(MouseUpEvent e) { - updateHighlight(false); + updateButton(false); } - private void updateHighlight(bool enabled) + private void updateButton(bool press) { - highlightOverlay.FadeTo(enabled ? 0.1f : 0, enabled ? 80 : 400, Easing.OutQuint); + if (press == isPressed) + return; + + isPressed = press; + + if (press) + { + inputManager?.KeyBindingContainer?.TriggerPressed(Action.Value); + highlightOverlay.FadeTo(0.1f, 80, Easing.OutQuint); + } + else + { + inputManager?.KeyBindingContainer?.TriggerReleased(Action.Value); + highlightOverlay.FadeTo(0, 400, Easing.OutQuint); + } } } From e3f2e1ba08c79e01b9dc9a0d76ff9bf21f41c32e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Apr 2024 18:20:30 +0900 Subject: [PATCH 1780/2188] Add opacity setting --- .../UI/ManiaTouchInputOverlay.cs | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs index 10de89e950..ddff064133 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.UI { public partial class ManiaTouchInputOverlay : CompositeDrawable, ISerialisableDrawable { - [SettingSource("Spacing", "The spacing between input receptors.")] + [SettingSource("Spacing", "The spacing between receptors.")] public BindableFloat Spacing { get; } = new BindableFloat(10) { Precision = 1, @@ -24,6 +24,14 @@ namespace osu.Game.Rulesets.Mania.UI MaxValue = 100, }; + [SettingSource("Opacity", "The receptor opacity.")] + public BindableFloat Opacity { get; } = new BindableFloat(1) + { + Precision = 0.1f, + MinValue = 0, + MaxValue = 1 + }; + [Resolved] private ManiaPlayfield playfield { get; set; } = null!; @@ -68,6 +76,12 @@ namespace osu.Game.Rulesets.Mania.UI }; } + protected override void LoadComplete() + { + base.LoadComplete(); + Opacity.BindValueChanged(o => Alpha = o.NewValue, true); + } + public bool UsesFixedAnchor { get; set; } public partial class InputReceptor : CompositeDrawable From a761a7bced2deacea3f7ee9c2e765c59e7cd0670 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 4 Apr 2024 18:20:51 +0900 Subject: [PATCH 1781/2188] Hook up touch device mod --- .../Mods/TestSceneModTouchDevice.cs | 64 +++++++++++++++++++ osu.Game.Rulesets.Mania/ManiaRuleset.cs | 8 +++ osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs | 14 +++- 3 files changed, 84 insertions(+), 2 deletions(-) create mode 100644 osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs new file mode 100644 index 0000000000..4c5e4933ef --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Input; +using osu.Framework.Testing; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.Mods; +using osu.Game.Skinning; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Mania.Tests.Mods +{ + public partial class TestSceneModTouchDevice : ModTestScene + { + protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); + + [Test] + public void TestOverlayVisibleWithMod() => CreateModTest(new ModTestData + { + Mod = new ModTouchDevice(), + Autoplay = false, + PassCondition = () => getSkinnableOverlay()?.IsPresent == true + }); + + [Test] + public void TestOverlayNotVisibleWithoutMod() => CreateModTest(new ModTestData + { + Autoplay = false, + PassCondition = () => getSkinnableOverlay()?.IsPresent == false + }); + + [Test] + public void TestPressReceptors() + { + CreateModTest(new ModTestData + { + Mod = new ModTouchDevice(), + Autoplay = false, + PassCondition = () => true + }); + + for (int i = 0; i < 4; i++) + { + int index = i; + + AddStep($"touch receptor {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre))); + + AddAssert("action sent", + () => this.ChildrenOfType().SelectMany(m => m.KeyBindingContainer.PressedActions), + () => Does.Contain(getReceptor(index).Action.Value)); + + AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre))); + } + } + + private Drawable? getSkinnableOverlay() => this.ChildrenOfType() + .SingleOrDefault(d => d.Lookup.Equals(new ManiaSkinComponentLookup(ManiaSkinComponents.TouchOverlay))); + + private ManiaTouchInputOverlay.InputReceptor getReceptor(int index) => this.ChildrenOfType().ElementAt(index); + } +} diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index b5614e2b56..23004e36a0 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -163,6 +163,9 @@ namespace osu.Game.Rulesets.Mania if (mods.HasFlagFast(LegacyMods.ScoreV2)) yield return new ModScoreV2(); + + if (mods.HasFlagFast(LegacyMods.TouchDevice)) + yield return new ModTouchDevice(); } public override LegacyMods ConvertToLegacyMods(Mod[] mods) @@ -225,6 +228,10 @@ namespace osu.Game.Rulesets.Mania case ManiaModRandom: value |= LegacyMods.Random; break; + + case ModTouchDevice: + value |= LegacyMods.TouchDevice; + break; } } @@ -296,6 +303,7 @@ namespace osu.Game.Rulesets.Mania case ModType.System: return new Mod[] { + new ModTouchDevice(), new ModScoreV2(), }; diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index 7610e48582..385a47f8b8 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -12,6 +12,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics.Primitives; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; @@ -26,6 +27,8 @@ namespace osu.Game.Rulesets.Mania.UI private readonly List stages = new List(); + private readonly ManiaTouchInputOverlay touchOverlay; + public override Quad SkinnableComponentScreenSpaceDrawQuad { get @@ -74,9 +77,9 @@ namespace osu.Game.Rulesets.Mania.UI Content = new[] { new Drawable[stageDefinitions.Count] }, ColumnDimensions = Enumerable.Range(0, stageDefinitions.Count).Select(_ => new Dimension(GridSizeMode.AutoSize)).ToArray() }, - new ManiaTouchInputOverlay + touchOverlay = new ManiaTouchInputOverlay { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = Axes.Both } }); @@ -97,6 +100,13 @@ namespace osu.Game.Rulesets.Mania.UI } } + protected override void LoadComplete() + { + base.LoadComplete(); + + touchOverlay.Alpha = Mods?.Any(m => m is ModTouchDevice) == true ? 1 : 0; + } + public override void Add(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Add(hitObject); public override bool Remove(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Remove(hitObject); From cb49147d1e17d14c8b6a63c5a2e3b535a36f57a9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 12:57:30 +0200 Subject: [PATCH 1782/2188] Apply NRT to `ScorePanelList` --- osu.Game/Screens/Ranking/ResultsScreen.cs | 2 ++ osu.Game/Screens/Ranking/ScorePanelList.cs | 19 +++++++------------ 2 files changed, 9 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 1c3518909d..44b270db53 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -329,6 +330,7 @@ namespace osu.Game.Screens.Ranking { if (state.NewValue == Visibility.Visible) { + Debug.Assert(SelectedScore.Value != null); // Detach the panel in its original location, and move into the desired location in the local container. var expandedPanel = ScorePanelList.GetPanelForScore(SelectedScore.Value); var screenSpacePos = expandedPanel.ScreenSpaceDrawQuad.TopLeft; diff --git a/osu.Game/Screens/Ranking/ScorePanelList.cs b/osu.Game/Screens/Ranking/ScorePanelList.cs index 95c90e35a0..e711bed729 100644 --- a/osu.Game/Screens/Ranking/ScorePanelList.cs +++ b/osu.Game/Screens/Ranking/ScorePanelList.cs @@ -1,14 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; -using JetBrains.Annotations; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -64,14 +61,14 @@ namespace osu.Game.Screens.Ranking /// /// An action to be invoked if a is clicked while in an expanded state. /// - public Action PostExpandAction; + public Action? PostExpandAction; - public readonly Bindable SelectedScore = new Bindable(); + public readonly Bindable SelectedScore = new Bindable(); private readonly CancellationTokenSource loadCancellationSource = new CancellationTokenSource(); private readonly Flow flow; private readonly Scroll scroll; - private ScorePanel expandedPanel; + private ScorePanel? expandedPanel; /// /// Creates a new . @@ -174,7 +171,7 @@ namespace osu.Game.Screens.Ranking /// Brings a to the centre of the screen and expands it. /// /// The to present. - private void selectedScoreChanged(ValueChangedEvent score) + private void selectedScoreChanged(ValueChangedEvent score) { // avoid contracting panels unnecessarily when TriggerChange is fired manually. if (score.OldValue != null && !score.OldValue.Equals(score.NewValue)) @@ -317,7 +314,7 @@ namespace osu.Game.Screens.Ranking protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); - loadCancellationSource?.Cancel(); + loadCancellationSource.Cancel(); } private partial class Flow : FillFlowContainer @@ -326,11 +323,9 @@ namespace osu.Game.Screens.Ranking public int GetPanelIndex(ScoreInfo score) => applySorting(Children).TakeWhile(s => !s.Panel.Score.Equals(score)).Count(); - [CanBeNull] - public ScoreInfo GetPreviousScore(ScoreInfo score) => applySorting(Children).TakeWhile(s => !s.Panel.Score.Equals(score)).LastOrDefault()?.Panel.Score; + public ScoreInfo? GetPreviousScore(ScoreInfo score) => applySorting(Children).TakeWhile(s => !s.Panel.Score.Equals(score)).LastOrDefault()?.Panel.Score; - [CanBeNull] - public ScoreInfo GetNextScore(ScoreInfo score) => applySorting(Children).SkipWhile(s => !s.Panel.Score.Equals(score)).ElementAtOrDefault(1)?.Panel.Score; + public ScoreInfo? GetNextScore(ScoreInfo score) => applySorting(Children).SkipWhile(s => !s.Panel.Score.Equals(score)).ElementAtOrDefault(1)?.Panel.Score; private IEnumerable applySorting(IEnumerable drawables) => drawables.OfType() .OrderByDescending(GetLayoutPosition) From 10a8e84046ac4e8abb06e44ab112e2b3274bb2d5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:01:26 +0200 Subject: [PATCH 1783/2188] Apply NRT to `StatisticsPanel` --- .../Ranking/Statistics/StatisticsPanel.cs | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs b/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs index 19bd0c4393..f9f5254bc2 100644 --- a/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs +++ b/osu.Game/Screens/Ranking/Statistics/StatisticsPanel.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Collections.Generic; using System.Linq; using System.Threading; @@ -28,19 +26,20 @@ namespace osu.Game.Screens.Ranking.Statistics { public const float SIDE_PADDING = 30; - public readonly Bindable Score = new Bindable(); + public readonly Bindable Score = new Bindable(); protected override bool StartHidden => true; [Resolved] - private BeatmapManager beatmapManager { get; set; } + private BeatmapManager beatmapManager { get; set; } = null!; private readonly Container content; private readonly LoadingSpinner spinner; private bool wasOpened; - private Sample popInSample; - private Sample popOutSample; + private Sample? popInSample; + private Sample? popOutSample; + private CancellationTokenSource? loadCancellation; public StatisticsPanel() { @@ -71,9 +70,7 @@ namespace osu.Game.Screens.Ranking.Statistics popOutSample = audio.Samples.Get(@"Results/statistics-panel-pop-out"); } - private CancellationTokenSource loadCancellation; - - private void populateStatistics(ValueChangedEvent score) + private void populateStatistics(ValueChangedEvent score) { loadCancellation?.Cancel(); loadCancellation = null; @@ -187,7 +184,7 @@ namespace osu.Game.Screens.Ranking.Statistics LoadComponentAsync(container, d => { - if (!Score.Value.Equals(newScore)) + if (Score.Value?.Equals(newScore) != true) return; spinner.Hide(); From 77a7f475ee25314cc7d68e612f8bfbf2beae2ace Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:03:46 +0200 Subject: [PATCH 1784/2188] Apply NRT to `ScorePanel` --- osu.Game/Screens/Ranking/ScorePanel.cs | 34 ++++++++++++-------------- 1 file changed, 15 insertions(+), 19 deletions(-) diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs index 1f7ba3692a..e283749e32 100644 --- a/osu.Game/Screens/Ranking/ScorePanel.cs +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -1,10 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; -using JetBrains.Annotations; using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Audio; @@ -83,8 +80,7 @@ namespace osu.Game.Screens.Ranking private static readonly Color4 contracted_top_layer_colour = Color4Extensions.FromHex("#353535"); private static readonly Color4 contracted_middle_layer_colour = Color4Extensions.FromHex("#353535"); - [CanBeNull] - public event Action StateChanged; + public event Action? StateChanged; /// /// The position of the score in the rankings. @@ -94,28 +90,30 @@ namespace osu.Game.Screens.Ranking /// /// An action to be invoked if this is clicked while in an expanded state. /// - public Action PostExpandAction; + public Action? PostExpandAction; public readonly ScoreInfo Score; [Resolved] - private OsuGameBase game { get; set; } + private OsuGameBase game { get; set; } = null!; - private AudioContainer audioContent; + private AudioContainer audioContent = null!; private bool displayWithFlair; - private Container topLayerContainer; - private Drawable topLayerBackground; - private Container topLayerContentContainer; - private Drawable topLayerContent; + private Container topLayerContainer = null!; + private Drawable topLayerBackground = null!; + private Container topLayerContentContainer = null!; + private Drawable? topLayerContent; - private Container middleLayerContainer; - private Drawable middleLayerBackground; - private Container middleLayerContentContainer; - private Drawable middleLayerContent; + private Container middleLayerContainer = null!; + private Drawable middleLayerBackground = null!; + private Container middleLayerContentContainer = null!; + private Drawable? middleLayerContent; - private DrawableSample samplePanelFocus; + private ScorePanelTrackingContainer? trackingContainer; + + private DrawableSample? samplePanelFocus; public ScorePanel(ScoreInfo score, bool isNewLocalScore = false) { @@ -334,8 +332,6 @@ namespace osu.Game.Screens.Ranking || topLayerContainer.ReceivePositionalInputAt(screenSpacePos) || middleLayerContainer.ReceivePositionalInputAt(screenSpacePos); - private ScorePanelTrackingContainer trackingContainer; - /// /// Creates a which this can reside inside. /// The will track the size of this . From 2f2257f6cec8254ca48432d6811a0cb823f0364c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:07:49 +0200 Subject: [PATCH 1785/2188] Apply NRT to `PerformanceBreakdownChart` --- .../Statistics/PerformanceBreakdownChart.cs | 22 ++++++++----------- 1 file changed, 9 insertions(+), 13 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/PerformanceBreakdownChart.cs b/osu.Game/Screens/Ranking/Statistics/PerformanceBreakdownChart.cs index 8b13f0951c..b5eed2d12a 100644 --- a/osu.Game/Screens/Ranking/Statistics/PerformanceBreakdownChart.cs +++ b/osu.Game/Screens/Ranking/Statistics/PerformanceBreakdownChart.cs @@ -1,13 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; using System.Threading; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Extensions.Color4Extensions; @@ -31,16 +28,16 @@ namespace osu.Game.Screens.Ranking.Statistics private readonly ScoreInfo score; private readonly IBeatmap playableBeatmap; - private Drawable spinner; - private Drawable content; - private GridContainer chart; - private OsuSpriteText achievedPerformance; - private OsuSpriteText maximumPerformance; + private Drawable spinner = null!; + private Drawable content = null!; + private GridContainer chart = null!; + private OsuSpriteText achievedPerformance = null!; + private OsuSpriteText maximumPerformance = null!; private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource(); [Resolved] - private BeatmapDifficultyCache difficultyCache { get; set; } + private BeatmapDifficultyCache difficultyCache { get; set; } = null!; public PerformanceBreakdownChart(ScoreInfo score, IBeatmap playableBeatmap) { @@ -147,7 +144,7 @@ namespace osu.Game.Screens.Ranking.Statistics new PerformanceBreakdownCalculator(playableBeatmap, difficultyCache) .CalculateAsync(score, cancellationTokenSource.Token) - .ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely()))); + .ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely()!))); } private void setPerformanceValue(PerformanceBreakdown breakdown) @@ -189,8 +186,7 @@ namespace osu.Game.Screens.Ranking.Statistics maximumPerformance.Text = Math.Round(perfectAttribute.Value, MidpointRounding.AwayFromZero).ToLocalisableString(); } - [CanBeNull] - private Drawable[] createAttributeRow(PerformanceDisplayAttribute attribute, PerformanceDisplayAttribute perfectAttribute) + private Drawable[]? createAttributeRow(PerformanceDisplayAttribute attribute, PerformanceDisplayAttribute perfectAttribute) { // Don't display the attribute if its maximum is 0 // For example, flashlight bonus would be zero if flashlight mod isn't on @@ -239,7 +235,7 @@ namespace osu.Game.Screens.Ranking.Statistics protected override void Dispose(bool isDisposing) { - cancellationTokenSource?.Cancel(); + cancellationTokenSource.Cancel(); base.Dispose(isDisposing); } } From 237ae8b46a2c66af53a350e6972696d2cda79686 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:09:57 +0200 Subject: [PATCH 1786/2188] Apply NRT to `SimpleStatisticsItem` --- osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs index 23ccc3d0b7..d8de1b07b5 100644 --- a/osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs +++ b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticItem.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics; @@ -61,7 +59,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// public partial class SimpleStatisticItem : SimpleStatisticItem { - private TValue value; + private TValue value = default!; /// /// The statistic's value to be displayed. @@ -80,7 +78,7 @@ namespace osu.Game.Screens.Ranking.Statistics /// Used to convert to a text representation. /// Defaults to using . /// - protected virtual string DisplayValue(TValue value) => value.ToString(); + protected virtual string DisplayValue(TValue value) => value!.ToString() ?? string.Empty; public SimpleStatisticItem(string name) : base(name) From 8e16b57d09663ecfd310487bb58db523b533e4b7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:10:36 +0200 Subject: [PATCH 1787/2188] Apply NRT to `SimpleStatisticTable` --- .../Screens/Ranking/Statistics/SimpleStatisticTable.cs | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs index 4abf0007a7..da79fdb12b 100644 --- a/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs +++ b/osu.Game/Screens/Ranking/Statistics/SimpleStatisticTable.cs @@ -1,12 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; @@ -24,14 +21,14 @@ namespace osu.Game.Screens.Ranking.Statistics private readonly SimpleStatisticItem[] items; private readonly int columnCount; - private FillFlowContainer[] columns; + private FillFlowContainer[] columns = null!; /// /// Creates a statistic row for the supplied s. /// /// The number of columns to layout the into. /// The s to display in this row. - public SimpleStatisticTable(int columnCount, [ItemNotNull] IEnumerable items) + public SimpleStatisticTable(int columnCount, IEnumerable items) { ArgumentOutOfRangeException.ThrowIfNegativeOrZero(columnCount); From e7721b073cbd09651b48b9253e2d7d963339f5e8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:11:21 +0200 Subject: [PATCH 1788/2188] Apply NRT to `ContractedPanelTopContent` --- .../Screens/Ranking/Contracted/ContractedPanelTopContent.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Screens/Ranking/Contracted/ContractedPanelTopContent.cs b/osu.Game/Screens/Ranking/Contracted/ContractedPanelTopContent.cs index 93bc7c41e1..06d127b972 100644 --- a/osu.Game/Screens/Ranking/Contracted/ContractedPanelTopContent.cs +++ b/osu.Game/Screens/Ranking/Contracted/ContractedPanelTopContent.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -16,7 +14,7 @@ namespace osu.Game.Screens.Ranking.Contracted { public readonly Bindable ScorePosition = new Bindable(); - private OsuSpriteText text; + private OsuSpriteText text = null!; public ContractedPanelTopContent() { From ced1c79490f61b6d203d3777c740139e1cd7ff51 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:14:52 +0200 Subject: [PATCH 1789/2188] Apply NRT to `AccuracyCircle` --- .../Expanded/Accuracy/AccuracyCircle.cs | 42 +++++++++---------- 1 file changed, 20 insertions(+), 22 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs index f04e4a6444..cebc54f490 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/AccuracyCircle.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -93,17 +91,17 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy private readonly ScoreInfo score; - private CircularProgress accuracyCircle; - private GradedCircles gradedCircles; - private Container badges; - private RankText rankText; + private CircularProgress accuracyCircle = null!; + private GradedCircles gradedCircles = null!; + private Container badges = null!; + private RankText rankText = null!; - private PoolableSkinnableSample scoreTickSound; - private PoolableSkinnableSample badgeTickSound; - private PoolableSkinnableSample badgeMaxSound; - private PoolableSkinnableSample swooshUpSound; - private PoolableSkinnableSample rankImpactSound; - private PoolableSkinnableSample rankApplauseSound; + private PoolableSkinnableSample? scoreTickSound; + private PoolableSkinnableSample? badgeTickSound; + private PoolableSkinnableSample? badgeMaxSound; + private PoolableSkinnableSample? swooshUpSound; + private PoolableSkinnableSample? rankImpactSound; + private PoolableSkinnableSample? rankApplauseSound; private readonly Bindable tickPlaybackRate = new Bindable(); @@ -119,7 +117,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy private readonly bool withFlair; private readonly bool isFailedSDueToMisses; - private RankText failedSRankText; + private RankText failedSRankText = null!; public AccuracyCircle(ScoreInfo score, bool withFlair = false) { @@ -229,8 +227,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy this.Delay(swoosh_pre_delay).Schedule(() => { - swooshUpSound.VolumeTo(swoosh_volume); - swooshUpSound.Play(); + swooshUpSound!.VolumeTo(swoosh_volume); + swooshUpSound!.Play(); }); } @@ -287,8 +285,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy this.TransformBindableTo(tickPlaybackRate, score_tick_debounce_rate_start); this.TransformBindableTo(tickPlaybackRate, score_tick_debounce_rate_end, ACCURACY_TRANSFORM_DURATION, Easing.OutSine); - scoreTickSound.FrequencyTo(1 + targetAccuracy, ACCURACY_TRANSFORM_DURATION, Easing.OutSine); - scoreTickSound.VolumeTo(score_tick_volume_start).Then().VolumeTo(score_tick_volume_end, ACCURACY_TRANSFORM_DURATION, Easing.OutSine); + scoreTickSound!.FrequencyTo(1 + targetAccuracy, ACCURACY_TRANSFORM_DURATION, Easing.OutSine); + scoreTickSound!.VolumeTo(score_tick_volume_start).Then().VolumeTo(score_tick_volume_end, ACCURACY_TRANSFORM_DURATION, Easing.OutSine); isTicking = true; }); @@ -314,8 +312,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { var dink = badgeNum < badges.Count - 1 ? badgeTickSound : badgeMaxSound; - dink.FrequencyTo(1 + badgeNum++ * 0.05); - dink.Play(); + dink!.FrequencyTo(1 + badgeNum++ * 0.05); + dink!.Play(); }); } } @@ -331,7 +329,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Schedule(() => { isTicking = false; - rankImpactSound.Play(); + rankImpactSound!.Play(); }); const double applause_pre_delay = 545f; @@ -341,8 +339,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { Schedule(() => { - rankApplauseSound.VolumeTo(applause_volume); - rankApplauseSound.Play(); + rankApplauseSound!.VolumeTo(applause_volume); + rankApplauseSound!.Play(); }); } } From b937b94bd2feb31995cbb2b0e0c0cc8126195b77 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:15:21 +0200 Subject: [PATCH 1790/2188] Apply NRT to `RankBadge` --- osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs index 8aea6045eb..0e798c7d6e 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankBadge.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; @@ -34,8 +32,8 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy public readonly ScoreRank Rank; - private Drawable rankContainer; - private Drawable overlay; + private Drawable rankContainer = null!; + private Drawable overlay = null!; /// /// Creates a new . From 414f023817027d0433d99b921177e5f98b0ff2e6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:15:51 +0200 Subject: [PATCH 1791/2188] Apply NRT to `RankText` --- osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs | 8 +++----- 1 file changed, 3 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs index b7adcb032f..76e59b32b8 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -23,9 +21,9 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy { private readonly ScoreRank rank; - private BufferedContainer flash; - private BufferedContainer superFlash; - private GlowingSpriteText rankText; + private BufferedContainer flash = null!; + private BufferedContainer superFlash = null!; + private GlowingSpriteText rankText = null!; public RankText(ScoreRank rank) { From ee9144c3bddd0b16b7bd18dd51222bfdadec5f18 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 13:17:31 +0200 Subject: [PATCH 1792/2188] Apply NRT to results statistics displays --- .../Ranking/Expanded/Statistics/AccuracyStatistic.cs | 4 +--- .../Screens/Ranking/Expanded/Statistics/ComboStatistic.cs | 4 +--- .../Screens/Ranking/Expanded/Statistics/CounterStatistic.cs | 4 +--- .../Ranking/Expanded/Statistics/PerformanceStatistic.cs | 6 ++---- .../Screens/Ranking/Expanded/Statistics/StatisticDisplay.cs | 6 ++---- 5 files changed, 7 insertions(+), 17 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/AccuracyStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/AccuracyStatistic.cs index f1f2c47e20..a4672a475c 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/AccuracyStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/AccuracyStatistic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Graphics; @@ -22,7 +20,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics { private readonly double accuracy; - private RollingCounter counter; + private RollingCounter counter = null!; /// /// Creates a new . diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/ComboStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/ComboStatistic.cs index 6290cee6da..7c91a37b77 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/ComboStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/ComboStatistic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; @@ -22,7 +20,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics { private readonly bool isPerfect; - private Drawable perfectText; + private Drawable perfectText = null!; /// /// Creates a new . diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs index 8528dac83b..4042724c75 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/CounterStatistic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Localisation; @@ -21,7 +19,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics private readonly int count; private readonly int? maxCount; - private RollingCounter counter; + private RollingCounter counter = null!; /// /// Creates a new . diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs index 8366f8d7ef..7ea3cbe917 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/PerformanceStatistic.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Linq; @@ -32,7 +30,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource(); - private RollingCounter counter; + private RollingCounter counter = null!; public PerformanceStatistic(ScoreInfo score) : base(BeatmapsetsStrings.ShowScoreboardHeaderspp) @@ -107,7 +105,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics protected override void Dispose(bool isDisposing) { - cancellationTokenSource?.Cancel(); + cancellationTokenSource.Cancel(); base.Dispose(isDisposing); } diff --git a/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticDisplay.cs b/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticDisplay.cs index 686b6c7d47..9de60f013d 100644 --- a/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticDisplay.cs +++ b/osu.Game/Screens/Ranking/Expanded/Statistics/StatisticDisplay.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.LocalisationExtensions; @@ -21,10 +19,10 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics /// public abstract partial class StatisticDisplay : CompositeDrawable { - protected SpriteText HeaderText { get; private set; } + protected SpriteText HeaderText { get; private set; } = null!; private readonly LocalisableString header; - private Drawable content; + private Drawable content = null!; /// /// Creates a new . From 12e98fe55df37690f24de1450c1f59a9e75dd274 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 6 May 2024 15:24:32 +0800 Subject: [PATCH 1793/2188] Move out of playfield so touch overlay is not affected by playfield position --- .../UI/DrawableManiaRuleset.cs | 10 ++++++- osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs | 30 ++----------------- .../UI/ManiaTouchInputOverlay.cs | 5 ++-- 3 files changed, 15 insertions(+), 30 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs index 275b1311de..a948117748 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs @@ -31,6 +31,7 @@ using osu.Game.Skinning; namespace osu.Game.Rulesets.Mania.UI { + [Cached] public partial class DrawableManiaRuleset : DrawableScrollingRuleset { /// @@ -43,7 +44,7 @@ namespace osu.Game.Rulesets.Mania.UI /// public const double MAX_TIME_RANGE = 11485; - protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield; + public new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield; public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap; @@ -103,6 +104,11 @@ namespace osu.Game.Rulesets.Mania.UI configScrollSpeed.BindValueChanged(speed => this.TransformTo(nameof(smoothTimeRange), ComputeScrollTime(speed.NewValue), 200, Easing.OutQuint)); TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value); + + KeyBindingInputManager.Add(touchOverlay = new ManiaTouchInputOverlay + { + RelativeSizeAxes = Axes.Both + }); } protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount; @@ -116,6 +122,8 @@ namespace osu.Game.Rulesets.Mania.UI private ScheduledDelegate? pendingSkinChange; private float hitPosition; + private ManiaTouchInputOverlay touchOverlay = null!; + private void onSkinChange() { // schedule required to avoid calls after disposed. diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs index 385a47f8b8..b3420c49f3 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs @@ -7,12 +7,10 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using System; using System.Collections.Generic; -using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics.Primitives; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; @@ -27,8 +25,6 @@ namespace osu.Game.Rulesets.Mania.UI private readonly List stages = new List(); - private readonly ManiaTouchInputOverlay touchOverlay; - public override Quad SkinnableComponentScreenSpaceDrawQuad { get @@ -64,23 +60,10 @@ namespace osu.Game.Rulesets.Mania.UI throw new ArgumentException("Can't have zero or fewer stages."); GridContainer playfieldGrid; - - RelativeSizeAxes = Axes.Y; - AutoSizeAxes = Axes.X; - - AddRangeInternal(new Drawable[] + AddInternal(playfieldGrid = new GridContainer { - playfieldGrid = new GridContainer - { - RelativeSizeAxes = Axes.Y, - AutoSizeAxes = Axes.X, - Content = new[] { new Drawable[stageDefinitions.Count] }, - ColumnDimensions = Enumerable.Range(0, stageDefinitions.Count).Select(_ => new Dimension(GridSizeMode.AutoSize)).ToArray() - }, - touchOverlay = new ManiaTouchInputOverlay - { - RelativeSizeAxes = Axes.Both - } + RelativeSizeAxes = Axes.Both, + Content = new[] { new Drawable[stageDefinitions.Count] } }); var normalColumnAction = ManiaAction.Key1; @@ -100,13 +83,6 @@ namespace osu.Game.Rulesets.Mania.UI } } - protected override void LoadComplete() - { - base.LoadComplete(); - - touchOverlay.Alpha = Mods?.Any(m => m is ModTouchDevice) == true ? 1 : 0; - } - public override void Add(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Add(hitObject); public override bool Remove(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Remove(hitObject); diff --git a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs index ddff064133..a51a3a605b 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs @@ -33,12 +33,13 @@ namespace osu.Game.Rulesets.Mania.UI }; [Resolved] - private ManiaPlayfield playfield { get; set; } = null!; + private DrawableManiaRuleset drawableRuleset { get; set; } = null!; public ManiaTouchInputOverlay() { Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; + RelativeSizeAxes = Axes.Both; Height = 0.5f; } @@ -51,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.UI bool first = true; - foreach (var stage in playfield.Stages) + foreach (var stage in drawableRuleset.Playfield.Stages) { foreach (var column in stage.Columns) { From 390557634a76d457d3412d207efe68417bcd7773 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 May 2024 19:16:07 +0800 Subject: [PATCH 1794/2188] Rename touch area class to match existing usage (see taiko) --- osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs | 2 +- osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs | 4 ++-- .../UI/{ManiaTouchInputOverlay.cs => ManiaTouchInputArea.cs} | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-) rename osu.Game.Rulesets.Mania/UI/{ManiaTouchInputOverlay.cs => ManiaTouchInputArea.cs} (97%) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs index 4c5e4933ef..829cd0b62e 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs @@ -59,6 +59,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods private Drawable? getSkinnableOverlay() => this.ChildrenOfType() .SingleOrDefault(d => d.Lookup.Equals(new ManiaSkinComponentLookup(ManiaSkinComponents.TouchOverlay))); - private ManiaTouchInputOverlay.InputReceptor getReceptor(int index) => this.ChildrenOfType().ElementAt(index); + private ManiaTouchInputArea.InputReceptor getReceptor(int index) => this.ChildrenOfType().ElementAt(index); } } diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs index a948117748..5974b76d65 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs @@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.UI TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value); - KeyBindingInputManager.Add(touchOverlay = new ManiaTouchInputOverlay + KeyBindingInputManager.Add(touchArea = new ManiaTouchInputArea { RelativeSizeAxes = Axes.Both }); @@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Mania.UI private ScheduledDelegate? pendingSkinChange; private float hitPosition; - private ManiaTouchInputOverlay touchOverlay = null!; + private ManiaTouchInputArea touchArea = null!; private void onSkinChange() { diff --git a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs similarity index 97% rename from osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs rename to osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs index a51a3a605b..0cb12128e8 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputOverlay.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs @@ -14,7 +14,7 @@ using osuTK; namespace osu.Game.Rulesets.Mania.UI { - public partial class ManiaTouchInputOverlay : CompositeDrawable, ISerialisableDrawable + public partial class ManiaTouchInputArea : CompositeDrawable, ISerialisableDrawable { [SettingSource("Spacing", "The spacing between receptors.")] public BindableFloat Spacing { get; } = new BindableFloat(10) @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.UI [Resolved] private DrawableManiaRuleset drawableRuleset { get; set; } = null!; - public ManiaTouchInputOverlay() + public ManiaTouchInputArea() { Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; From 5c9a90cb40320cf2f22e4b6ba9f94a7ab0d4e632 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 May 2024 19:28:14 +0800 Subject: [PATCH 1795/2188] Tidy class and change to be a `VisibilityContainer` similar to taiko implementation --- .../Mods/TestSceneModTouchDevice.cs | 11 ++-- .../UI/DrawableManiaRuleset.cs | 7 +-- .../UI/ManiaTouchInputArea.cs | 54 +++++++++++++++---- 3 files changed, 50 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs index 829cd0b62e..451cb617ee 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs @@ -3,12 +3,10 @@ using System.Linq; using NUnit.Framework; -using osu.Framework.Graphics; using osu.Framework.Input; using osu.Framework.Testing; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; -using osu.Game.Skinning; using osu.Game.Tests.Visual; namespace osu.Game.Rulesets.Mania.Tests.Mods @@ -22,14 +20,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods { Mod = new ModTouchDevice(), Autoplay = false, - PassCondition = () => getSkinnableOverlay()?.IsPresent == true + PassCondition = () => getTouchOverlay()?.IsPresent == true }); [Test] public void TestOverlayNotVisibleWithoutMod() => CreateModTest(new ModTestData { Autoplay = false, - PassCondition = () => getSkinnableOverlay()?.IsPresent == false + PassCondition = () => getTouchOverlay()?.IsPresent == false }); [Test] @@ -56,9 +54,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods } } - private Drawable? getSkinnableOverlay() => this.ChildrenOfType() - .SingleOrDefault(d => d.Lookup.Equals(new ManiaSkinComponentLookup(ManiaSkinComponents.TouchOverlay))); + private ManiaTouchInputArea? getTouchOverlay() => this.ChildrenOfType().SingleOrDefault(); - private ManiaTouchInputArea.InputReceptor getReceptor(int index) => this.ChildrenOfType().ElementAt(index); + private ManiaTouchInputArea.ColumnInputReceptor getReceptor(int index) => this.ChildrenOfType().ElementAt(index); } } diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs index 5974b76d65..ce53862c76 100644 --- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs @@ -105,10 +105,7 @@ namespace osu.Game.Rulesets.Mania.UI TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value); - KeyBindingInputManager.Add(touchArea = new ManiaTouchInputArea - { - RelativeSizeAxes = Axes.Both - }); + KeyBindingInputManager.Add(new ManiaTouchInputArea()); } protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount; @@ -122,8 +119,6 @@ namespace osu.Game.Rulesets.Mania.UI private ScheduledDelegate? pendingSkinChange; private float hitPosition; - private ManiaTouchInputArea touchArea = null!; - private void onSkinChange() { // schedule required to avoid calls after disposed. diff --git a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs index 0cb12128e8..32e4616a25 100644 --- a/osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs +++ b/osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs @@ -9,13 +9,19 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Configuration; -using osu.Game.Skinning; using osuTK; namespace osu.Game.Rulesets.Mania.UI { - public partial class ManiaTouchInputArea : CompositeDrawable, ISerialisableDrawable + /// + /// An overlay that captures and displays osu!mania mouse and touch input. + /// + public partial class ManiaTouchInputArea : VisibilityContainer { + // visibility state affects our child. we always want to handle input. + public override bool PropagatePositionalInputSubTree => true; + public override bool PropagateNonPositionalInputSubTree => true; + [SettingSource("Spacing", "The spacing between receptors.")] public BindableFloat Spacing { get; } = new BindableFloat(10) { @@ -35,6 +41,8 @@ namespace osu.Game.Rulesets.Mania.UI [Resolved] private DrawableManiaRuleset drawableRuleset { get; set; } = null!; + private GridContainer gridContainer = null!; + public ManiaTouchInputArea() { Anchor = Anchor.BottomCentre; @@ -62,16 +70,17 @@ namespace osu.Game.Rulesets.Mania.UI receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize)); } - receptorGridContent.Add(new InputReceptor { Action = { BindTarget = column.Action } }); + receptorGridContent.Add(new ColumnInputReceptor { Action = { BindTarget = column.Action } }); receptorGridDimensions.Add(new Dimension()); first = false; } } - InternalChild = new GridContainer + InternalChild = gridContainer = new GridContainer { RelativeSizeAxes = Axes.Both, + AlwaysPresent = true, Content = new[] { receptorGridContent.ToArray() }, ColumnDimensions = receptorGridDimensions.ToArray() }; @@ -83,9 +92,36 @@ namespace osu.Game.Rulesets.Mania.UI Opacity.BindValueChanged(o => Alpha = o.NewValue, true); } - public bool UsesFixedAnchor { get; set; } + protected override bool OnKeyDown(KeyDownEvent e) + { + // Hide whenever the keyboard is used. + Hide(); + return false; + } - public partial class InputReceptor : CompositeDrawable + protected override bool OnMouseDown(MouseDownEvent e) + { + Show(); + return true; + } + + protected override bool OnTouchDown(TouchDownEvent e) + { + Show(); + return true; + } + + protected override void PopIn() + { + gridContainer.FadeIn(500, Easing.OutQuint); + } + + protected override void PopOut() + { + gridContainer.FadeOut(300); + } + + public partial class ColumnInputReceptor : CompositeDrawable { public readonly IBindable Action = new Bindable(); @@ -96,7 +132,7 @@ namespace osu.Game.Rulesets.Mania.UI private bool isPressed; - public InputReceptor() + public ColumnInputReceptor() { RelativeSizeAxes = Axes.Both; @@ -128,7 +164,7 @@ namespace osu.Game.Rulesets.Mania.UI protected override bool OnTouchDown(TouchDownEvent e) { updateButton(true); - return true; + return false; // handled by parent container to show overlay. } protected override void OnTouchUp(TouchUpEvent e) @@ -139,7 +175,7 @@ namespace osu.Game.Rulesets.Mania.UI protected override bool OnMouseDown(MouseDownEvent e) { updateButton(true); - return true; + return false; // handled by parent container to show overlay. } protected override void OnMouseUp(MouseUpEvent e) From 636e2004711fe91474574a0acdc1ebd3519e8cc4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 May 2024 21:56:00 +0800 Subject: [PATCH 1796/2188] Update tests in line with new structure --- ...ice.cs => TestSceneManiaTouchInputArea.cs} | 30 ++++++------------- 1 file changed, 9 insertions(+), 21 deletions(-) rename osu.Game.Rulesets.Mania.Tests/{Mods/TestSceneModTouchDevice.cs => TestSceneManiaTouchInputArea.cs} (64%) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneManiaTouchInputArea.cs similarity index 64% rename from osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs rename to osu.Game.Rulesets.Mania.Tests/TestSceneManiaTouchInputArea.cs index 451cb617ee..30c0113bff 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneModTouchDevice.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneManiaTouchInputArea.cs @@ -3,42 +3,28 @@ using System.Linq; using NUnit.Framework; +using osu.Framework.Graphics.Containers; using osu.Framework.Input; using osu.Framework.Testing; using osu.Game.Rulesets.Mania.UI; -using osu.Game.Rulesets.Mods; using osu.Game.Tests.Visual; -namespace osu.Game.Rulesets.Mania.Tests.Mods +namespace osu.Game.Rulesets.Mania.Tests { - public partial class TestSceneModTouchDevice : ModTestScene + public partial class TestSceneManiaTouchInputArea : PlayerTestScene { protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset(); [Test] - public void TestOverlayVisibleWithMod() => CreateModTest(new ModTestData + public void TestTouchAreaNotInitiallyVisible() { - Mod = new ModTouchDevice(), - Autoplay = false, - PassCondition = () => getTouchOverlay()?.IsPresent == true - }); - - [Test] - public void TestOverlayNotVisibleWithoutMod() => CreateModTest(new ModTestData - { - Autoplay = false, - PassCondition = () => getTouchOverlay()?.IsPresent == false - }); + AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden); + } [Test] public void TestPressReceptors() { - CreateModTest(new ModTestData - { - Mod = new ModTouchDevice(), - Autoplay = false, - PassCondition = () => true - }); + AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden); for (int i = 0; i < 4; i++) { @@ -51,6 +37,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods () => Does.Contain(getReceptor(index).Action.Value)); AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre))); + + AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible); } } From f781dc3300267bf99d57b5331aa4c3ed4a48d7a9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 May 2024 22:38:31 +0800 Subject: [PATCH 1797/2188] Remove touch mod addition to mania Feels a bit pointless? I dunno. --- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 8 -------- 1 file changed, 8 deletions(-) diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 23004e36a0..b5614e2b56 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -163,9 +163,6 @@ namespace osu.Game.Rulesets.Mania if (mods.HasFlagFast(LegacyMods.ScoreV2)) yield return new ModScoreV2(); - - if (mods.HasFlagFast(LegacyMods.TouchDevice)) - yield return new ModTouchDevice(); } public override LegacyMods ConvertToLegacyMods(Mod[] mods) @@ -228,10 +225,6 @@ namespace osu.Game.Rulesets.Mania case ManiaModRandom: value |= LegacyMods.Random; break; - - case ModTouchDevice: - value |= LegacyMods.TouchDevice; - break; } } @@ -303,7 +296,6 @@ namespace osu.Game.Rulesets.Mania case ModType.System: return new Mod[] { - new ModTouchDevice(), new ModScoreV2(), }; From cff865b556399e1b15206d4d080147d473277f84 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 May 2024 23:54:07 +0800 Subject: [PATCH 1798/2188] Continue loading even when osu! logo is being dragged at loading screen Closes https://github.com/ppy/osu/issues/28130. --- osu.Game/Screens/Play/PlayerLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 4f7e21dddf..51a0c94ff0 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -113,7 +113,7 @@ namespace osu.Game.Screens.Play // not ready if the user is hovering one of the panes (logo is excluded), unless they are idle. (IsHovered || osuLogo?.IsHovered == true || idleTracker.IsIdle.Value) // not ready if the user is dragging a slider or otherwise. - && inputManager.DraggedDrawable == null + && (inputManager.DraggedDrawable == null || inputManager.DraggedDrawable is OsuLogo) // not ready if a focused overlay is visible, like settings. && inputManager.FocusedDrawable == null; From 3d190f7e88ff4beb32addcef83e20f2087de0061 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 May 2024 18:41:15 +0200 Subject: [PATCH 1799/2188] Remove redundant cast --- osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs index 967cdb0e54..c229039dc3 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Edit { } - public new ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield); + public new ManiaPlayfield Playfield => drawableRuleset.Playfield; public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo; From a3960bf7155f6019dd552783b2266f7896df2d34 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 May 2024 14:17:28 +0800 Subject: [PATCH 1800/2188] Add inline comment explaining `LifetimeEnd` set for future visitors --- .../Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs index e70e181a50..7841e65935 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs @@ -240,6 +240,13 @@ namespace osu.Game.Rulesets.UI.Scrolling // always load the hitobject before its first judgement offset entry.LifetimeStart = Math.Min(entry.HitObject.StartTime - entry.HitObject.MaximumJudgementOffset, computedStartTime); + + // This is likely not entirely correct, but sets a sane expectation of the ending lifetime. + // A more correct lifetime will be overwritten after a DrawableHitObject is assigned via DrawableHitObject.updateState. + // + // It is required that we set a lifetime end here to ensure that in scenarios like loading a Player instance to a seeked + // location in a beatmap doesn't churn every hit object into a DrawableHitObject. Even in a pooled scenario, the overhead + // of this can be quite crippling. entry.LifetimeEnd = entry.HitObject.GetEndTime() + timeRange.Value; } From c4ac6d20a09b5704dd484b633142f517b527e2c2 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 15 May 2024 23:40:51 +0200 Subject: [PATCH 1801/2188] fix code quality --- .../Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index a1f6a1732a..c188d23a58 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -12,9 +12,6 @@ namespace osu.Game.Screens.Edit.Compose.Components { public partial class SelectionBoxScaleHandle : SelectionBoxDragHandle { - [Resolved] - private SelectionBox selectionBox { get; set; } = null!; - [Resolved] private SelectionScaleHandler? scaleHandler { get; set; } From 21f5d891bb28a2edd835b4d4a2e69895b5ecf5dd Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 04:36:14 +0300 Subject: [PATCH 1802/2188] Rename and move footer classes to appropriate places --- .../TestSceneScreenFooter.cs} | 25 ++++++++++--------- ....cs => TestSceneScreenFooterButtonMods.cs} | 16 ++++++------ .../FooterV2.cs => Footer/ScreenFooter.cs} | 12 ++++----- .../ScreenFooterButton.cs} | 6 ++--- .../Footer}/BeatmapOptionsPopover.cs | 7 +++--- .../Footer/ScreenFooterButtonMods.cs} | 5 ++-- .../Footer/ScreenFooterButtonOptions.cs} | 5 ++-- .../Footer/ScreenFooterButtonRandom.cs} | 5 ++-- 8 files changed, 43 insertions(+), 38 deletions(-) rename osu.Game.Tests/Visual/{SongSelect/TestSceneSongSelectFooterV2.cs => UserInterface/TestSceneScreenFooter.cs} (89%) rename osu.Game.Tests/Visual/UserInterface/{TestSceneFooterButtonModsV2.cs => TestSceneScreenFooterButtonMods.cs} (90%) rename osu.Game/Screens/{Select/FooterV2/FooterV2.cs => Footer/ScreenFooter.cs} (86%) rename osu.Game/Screens/{Select/FooterV2/FooterButtonV2.cs => Footer/ScreenFooterButton.cs} (97%) rename osu.Game/Screens/{Select/FooterV2 => SelectV2/Footer}/BeatmapOptionsPopover.cs (96%) rename osu.Game/Screens/{Select/FooterV2/FooterButtonModsV2.cs => SelectV2/Footer/ScreenFooterButtonMods.cs} (98%) rename osu.Game/Screens/{Select/FooterV2/FooterButtonOptionsV2.cs => SelectV2/Footer/ScreenFooterButtonOptions.cs} (83%) rename osu.Game/Screens/{Select/FooterV2/FooterButtonRandomV2.cs => SelectV2/Footer/ScreenFooterButtonRandom.cs} (97%) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooter.cs similarity index 89% rename from osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs rename to osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooter.cs index 93402e42ce..162609df70 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectFooterV2.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooter.cs @@ -15,15 +15,16 @@ using osu.Game.Overlays.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; -using osu.Game.Screens.Select.FooterV2; +using osu.Game.Screens.Footer; +using osu.Game.Screens.SelectV2.Footer; using osuTK.Input; -namespace osu.Game.Tests.Visual.SongSelect +namespace osu.Game.Tests.Visual.UserInterface { - public partial class TestSceneSongSelectFooterV2 : OsuManualInputManagerTestScene + public partial class TestSceneScreenFooter : OsuManualInputManagerTestScene { - private FooterButtonRandomV2 randomButton = null!; - private FooterButtonModsV2 modsButton = null!; + private ScreenFooterButtonRandom randomButton = null!; + private ScreenFooterButtonMods modsButton = null!; private bool nextRandomCalled; private bool previousRandomCalled; @@ -39,25 +40,25 @@ namespace osu.Game.Tests.Visual.SongSelect nextRandomCalled = false; previousRandomCalled = false; - FooterV2 footer; + ScreenFooter footer; Children = new Drawable[] { new PopoverContainer { RelativeSizeAxes = Axes.Both, - Child = footer = new FooterV2(), + Child = footer = new ScreenFooter(), }, overlay = new DummyOverlay() }; - footer.AddButton(modsButton = new FooterButtonModsV2 { Current = SelectedMods }, overlay); - footer.AddButton(randomButton = new FooterButtonRandomV2 + footer.AddButton(modsButton = new ScreenFooterButtonMods { Current = SelectedMods }, overlay); + footer.AddButton(randomButton = new ScreenFooterButtonRandom { NextRandom = () => nextRandomCalled = true, PreviousRandom = () => previousRandomCalled = true }); - footer.AddButton(new FooterButtonOptionsV2()); + footer.AddButton(new ScreenFooterButtonOptions()); overlay.Hide(); }); @@ -98,7 +99,7 @@ namespace osu.Game.Tests.Visual.SongSelect { AddStep("enable options", () => { - var optionsButton = this.ChildrenOfType().Last(); + var optionsButton = this.ChildrenOfType().Last(); optionsButton.Enabled.Value = true; optionsButton.TriggerClick(); @@ -108,7 +109,7 @@ namespace osu.Game.Tests.Visual.SongSelect [Test] public void TestState() { - AddToggleStep("set options enabled state", state => this.ChildrenOfType().Last().Enabled.Value = state); + AddToggleStep("set options enabled state", state => this.ChildrenOfType().Last().Enabled.Value = state); } [Test] diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooterButtonMods.cs similarity index 90% rename from osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs rename to osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooterButtonMods.cs index 4aca9dde3d..df2109ace8 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneFooterButtonModsV2.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooterButtonMods.cs @@ -12,21 +12,21 @@ using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; -using osu.Game.Screens.Select.FooterV2; +using osu.Game.Screens.SelectV2.Footer; using osu.Game.Utils; namespace osu.Game.Tests.Visual.UserInterface { - public partial class TestSceneFooterButtonModsV2 : OsuTestScene + public partial class TestSceneScreenFooterButtonMods : OsuTestScene { - private readonly TestFooterButtonModsV2 footerButtonMods; + private readonly TestScreenFooterButtonMods footerButtonMods; [Cached] private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine); - public TestSceneFooterButtonModsV2() + public TestSceneScreenFooterButtonMods() { - Add(footerButtonMods = new TestFooterButtonModsV2 + Add(footerButtonMods = new TestScreenFooterButtonMods { Anchor = Anchor.Centre, Origin = Anchor.CentreLeft, @@ -97,9 +97,9 @@ namespace osu.Game.Tests.Visual.UserInterface public void TestUnrankedBadge() { AddStep(@"Add unranked mod", () => changeMods(new[] { new OsuModDeflate() })); - AddUntilStep("Unranked badge shown", () => footerButtonMods.ChildrenOfType().Single().Alpha == 1); + AddUntilStep("Unranked badge shown", () => footerButtonMods.ChildrenOfType().Single().Alpha == 1); AddStep(@"Clear selected mod", () => changeMods(Array.Empty())); - AddUntilStep("Unranked badge not shown", () => footerButtonMods.ChildrenOfType().Single().Alpha == 0); + AddUntilStep("Unranked badge not shown", () => footerButtonMods.ChildrenOfType().Single().Alpha == 0); } private void changeMods(IReadOnlyList mods) => footerButtonMods.Current.Value = mods; @@ -112,7 +112,7 @@ namespace osu.Game.Tests.Visual.UserInterface return expectedValue == footerButtonMods.MultiplierText.Current.Value; } - private partial class TestFooterButtonModsV2 : FooterButtonModsV2 + private partial class TestScreenFooterButtonMods : ScreenFooterButtonMods { public new OsuSpriteText MultiplierText => base.MultiplierText; } diff --git a/osu.Game/Screens/Select/FooterV2/FooterV2.cs b/osu.Game/Screens/Footer/ScreenFooter.cs similarity index 86% rename from osu.Game/Screens/Select/FooterV2/FooterV2.cs rename to osu.Game/Screens/Footer/ScreenFooter.cs index 370c28e2a5..01013bb466 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterV2.cs +++ b/osu.Game/Screens/Footer/ScreenFooter.cs @@ -11,9 +11,9 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osuTK; -namespace osu.Game.Screens.Select.FooterV2 +namespace osu.Game.Screens.Footer { - public partial class FooterV2 : InputBlockingContainer + public partial class ScreenFooter : InputBlockingContainer { //Should be 60, setting to 50 for now for the sake of matching the current BackButton height. private const int height = 50; @@ -23,7 +23,7 @@ namespace osu.Game.Screens.Select.FooterV2 /// The button to be added. /// The to be toggled by this button. - public void AddButton(FooterButtonV2 button, OverlayContainer? overlay = null) + public void AddButton(ScreenFooterButton button, OverlayContainer? overlay = null) { if (overlay != null) { @@ -46,9 +46,9 @@ namespace osu.Game.Screens.Select.FooterV2 } } - private FillFlowContainer buttons = null!; + private FillFlowContainer buttons = null!; - public FooterV2() + public ScreenFooter() { RelativeSizeAxes = Axes.X; Height = height; @@ -66,7 +66,7 @@ namespace osu.Game.Screens.Select.FooterV2 RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background5 }, - buttons = new FillFlowContainer + buttons = new FillFlowContainer { Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 10), Anchor = Anchor.BottomLeft, diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs b/osu.Game/Screens/Footer/ScreenFooterButton.cs similarity index 97% rename from osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs rename to osu.Game/Screens/Footer/ScreenFooterButton.cs index 80103242f8..b3b3c9a8ec 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonV2.cs +++ b/osu.Game/Screens/Footer/ScreenFooterButton.cs @@ -21,9 +21,9 @@ using osu.Game.Overlays; using osuTK; using osuTK.Graphics; -namespace osu.Game.Screens.Select.FooterV2 +namespace osu.Game.Screens.Footer { - public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler + public partial class ScreenFooterButton : OsuClickableContainer, IKeyBindingHandler { // This should be 12 by design, but an extra allowance is added due to the corner radius specification. private const float shear_width = 13.5f; @@ -70,7 +70,7 @@ namespace osu.Game.Screens.Select.FooterV2 private readonly Box glowBox; private readonly Box flashLayer; - public FooterButtonV2() + public ScreenFooterButton() { Size = new Vector2(BUTTON_WIDTH, BUTTON_HEIGHT); diff --git a/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs b/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs similarity index 96% rename from osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs rename to osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs index d98164c306..f73be15a36 100644 --- a/osu.Game/Screens/Select/FooterV2/BeatmapOptionsPopover.cs +++ b/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs @@ -20,24 +20,25 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Localisation; using osu.Game.Overlays; +using osu.Game.Screens.Select; using osuTK; using osuTK.Graphics; using osuTK.Input; using WebCommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings; -namespace osu.Game.Screens.Select.FooterV2 +namespace osu.Game.Screens.SelectV2.Footer { public partial class BeatmapOptionsPopover : OsuPopover { private FillFlowContainer buttonFlow = null!; - private readonly FooterButtonOptionsV2 footerButton; + private readonly ScreenFooterButtonOptions footerButton; private WorkingBeatmap beatmapWhenOpening = null!; [Resolved] private IBindable beatmap { get; set; } = null!; - public BeatmapOptionsPopover(FooterButtonOptionsV2 footerButton) + public BeatmapOptionsPopover(ScreenFooterButtonOptions footerButton) { this.footerButton = footerButton; } diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs similarity index 98% rename from osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs rename to osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs index 44db49b927..49961c60f8 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonModsV2.cs +++ b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs @@ -21,14 +21,15 @@ using osu.Game.Graphics.Sprites; using osu.Game.Localisation; using osu.Game.Overlays; using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Footer; using osu.Game.Screens.Play.HUD; using osu.Game.Utils; using osuTK; using osuTK.Graphics; -namespace osu.Game.Screens.Select.FooterV2 +namespace osu.Game.Screens.SelectV2.Footer { - public partial class FooterButtonModsV2 : FooterButtonV2, IHasCurrentValue> + public partial class ScreenFooterButtonMods : ScreenFooterButton, IHasCurrentValue> { // todo: see https://github.com/ppy/osu-framework/issues/3271 private const float torus_scale_factor = 1.2f; diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonOptions.cs similarity index 83% rename from osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs rename to osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonOptions.cs index 555215056a..74fe3e3d11 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonOptionsV2.cs +++ b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonOptions.cs @@ -8,10 +8,11 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Input.Bindings; +using osu.Game.Screens.Footer; -namespace osu.Game.Screens.Select.FooterV2 +namespace osu.Game.Screens.SelectV2.Footer { - public partial class FooterButtonOptionsV2 : FooterButtonV2, IHasPopover + public partial class ScreenFooterButtonOptions : ScreenFooterButton, IHasPopover { [BackgroundDependencyLoader] private void load(OsuColour colour) diff --git a/osu.Game/Screens/Select/FooterV2/FooterButtonRandomV2.cs b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonRandom.cs similarity index 97% rename from osu.Game/Screens/Select/FooterV2/FooterButtonRandomV2.cs rename to osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonRandom.cs index 70d1c0c19e..e8e850a9ce 100644 --- a/osu.Game/Screens/Select/FooterV2/FooterButtonRandomV2.cs +++ b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonRandom.cs @@ -10,12 +10,13 @@ using osu.Framework.Input.Events; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Input.Bindings; +using osu.Game.Screens.Footer; using osuTK; using osuTK.Input; -namespace osu.Game.Screens.Select.FooterV2 +namespace osu.Game.Screens.SelectV2.Footer { - public partial class FooterButtonRandomV2 : FooterButtonV2 + public partial class ScreenFooterButtonRandom : ScreenFooterButton { public Action? NextRandom { get; set; } public Action? PreviousRandom { get; set; } From e3afd89dc879d6b21c41abc2df749729d314fedc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 04:49:33 +0300 Subject: [PATCH 1803/2188] Allow specifying height of `ShearedButton`s Also includes a test case in `TestSceneShearedButton`s to ensure the buttons' shear factors don't change on different heights (I've encountered issues with that previously). --- .../UserInterface/TestSceneShearedButtons.cs | 51 +++++++++++++++++-- .../Graphics/UserInterface/ShearedButton.cs | 9 ++-- .../Mods/ModFooterInformationDisplay.cs | 2 +- 3 files changed, 53 insertions(+), 9 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneShearedButtons.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneShearedButtons.cs index 118d32ee70..8db22f2d65 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneShearedButtons.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneShearedButtons.cs @@ -7,11 +7,13 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; +using osuTK; using osuTK.Input; namespace osu.Game.Tests.Visual.UserInterface @@ -35,7 +37,7 @@ namespace osu.Game.Tests.Visual.UserInterface if (bigButton) { - Child = button = new ShearedButton(400) + Child = button = new ShearedButton(400, 80) { LighterColour = Colour4.FromHex("#FFFFFF"), DarkerColour = Colour4.FromHex("#FFCC22"), @@ -44,13 +46,12 @@ namespace osu.Game.Tests.Visual.UserInterface Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = "Let's GO!", - Height = 80, Action = () => actionFired = true, }; } else { - Child = button = new ShearedButton(200) + Child = button = new ShearedButton(200, 80) { LighterColour = Colour4.FromHex("#FF86DD"), DarkerColour = Colour4.FromHex("#DE31AE"), @@ -58,7 +59,6 @@ namespace osu.Game.Tests.Visual.UserInterface Anchor = Anchor.Centre, Origin = Anchor.Centre, Text = "Press me", - Height = 80, Action = () => actionFired = true, }; } @@ -171,5 +171,48 @@ namespace osu.Game.Tests.Visual.UserInterface void setToggleDisabledState(bool disabled) => AddStep($"{(disabled ? "disable" : "enable")} toggle", () => button.Active.Disabled = disabled); } + + [Test] + public void TestButtons() + { + AddStep("create buttons", () => Children = new[] + { + new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Direction = FillDirection.Horizontal, + AutoSizeAxes = Axes.Both, + Scale = new Vector2(2.5f), + Children = new Drawable[] + { + new ShearedButton(120) + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Text = "Test", + Action = () => { }, + Padding = new MarginPadding(), + }, + new ShearedButton(120, 40) + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Text = "Test", + Action = () => { }, + Padding = new MarginPadding { Left = -1f }, + }, + new ShearedButton(120, 70) + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Text = "Test", + Action = () => { }, + Padding = new MarginPadding { Left = 3f }, + }, + } + } + }); + } } } diff --git a/osu.Game/Graphics/UserInterface/ShearedButton.cs b/osu.Game/Graphics/UserInterface/ShearedButton.cs index b1e7066a01..caf1f76d88 100644 --- a/osu.Game/Graphics/UserInterface/ShearedButton.cs +++ b/osu.Game/Graphics/UserInterface/ShearedButton.cs @@ -17,7 +17,7 @@ namespace osu.Game.Graphics.UserInterface { public partial class ShearedButton : OsuClickableContainer { - public const float HEIGHT = 50; + public const float DEFAULT_HEIGHT = 50; public const float CORNER_RADIUS = 7; public const float BORDER_THICKNESS = 2; @@ -85,10 +85,11 @@ namespace osu.Game.Graphics.UserInterface /// If a value is provided (or the argument is omitted entirely), the button will autosize in width to fit the text. /// /// - public ShearedButton(float? width = null) + /// The height of the button. + public ShearedButton(float? width = null, float height = DEFAULT_HEIGHT) { - Height = HEIGHT; - Padding = new MarginPadding { Horizontal = shear * 50 }; + Height = height; + Padding = new MarginPadding { Horizontal = shear * height }; Content.CornerRadius = CORNER_RADIUS; Content.Shear = new Vector2(shear, 0); diff --git a/osu.Game/Overlays/Mods/ModFooterInformationDisplay.cs b/osu.Game/Overlays/Mods/ModFooterInformationDisplay.cs index 7fccf0cc13..8668879850 100644 --- a/osu.Game/Overlays/Mods/ModFooterInformationDisplay.cs +++ b/osu.Game/Overlays/Mods/ModFooterInformationDisplay.cs @@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Mods Origin = Anchor.BottomRight, Anchor = Anchor.BottomRight, AutoSizeAxes = Axes.X, - Height = ShearedButton.HEIGHT, + Height = ShearedButton.DEFAULT_HEIGHT, Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0), CornerRadius = ShearedButton.CORNER_RADIUS, BorderThickness = ShearedButton.BORDER_THICKNESS, From 266f0803624415acbf6bde6eb3a9b63f7ea9b83c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 05:01:49 +0300 Subject: [PATCH 1804/2188] Allow customising content of `ShearedButton`s --- .../Graphics/UserInterface/ShearedButton.cs | 18 ++++++++++++------ 1 file changed, 12 insertions(+), 6 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/ShearedButton.cs b/osu.Game/Graphics/UserInterface/ShearedButton.cs index caf1f76d88..0fd21502a1 100644 --- a/osu.Game/Graphics/UserInterface/ShearedButton.cs +++ b/osu.Game/Graphics/UserInterface/ShearedButton.cs @@ -75,6 +75,8 @@ namespace osu.Game.Graphics.UserInterface private readonly Container backgroundLayer; private readonly Box flashLayer; + protected readonly Container ButtonContent; + /// /// Creates a new /// @@ -110,12 +112,16 @@ namespace osu.Game.Graphics.UserInterface { RelativeSizeAxes = Axes.Both }, - text = new OsuSpriteText + ButtonContent = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Font = OsuFont.TorusAlternate.With(size: 17), - Shear = new Vector2(-shear, 0) + AutoSizeAxes = Axes.Both, + Shear = new Vector2(-shear, 0), + Child = text = new OsuSpriteText + { + Font = OsuFont.TorusAlternate.With(size: 17), + } }, } }, @@ -189,7 +195,7 @@ namespace osu.Game.Graphics.UserInterface { var colourDark = darkerColour ?? ColourProvider.Background3; var colourLight = lighterColour ?? ColourProvider.Background1; - var colourText = textColour ?? ColourProvider.Content1; + var colourContent = textColour ?? ColourProvider.Content1; if (!Enabled.Value) { @@ -206,9 +212,9 @@ namespace osu.Game.Graphics.UserInterface backgroundLayer.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(colourDark, colourLight), 150, Easing.OutQuint); if (!Enabled.Value) - colourText = colourText.Opacity(0.6f); + colourContent = colourContent.Opacity(0.6f); - text.FadeColour(colourText, 150, Easing.OutQuint); + ButtonContent.FadeColour(colourContent, 150, Easing.OutQuint); } } } From 7e8d5a5b0a1d0c58aab8de8afd6dc56094fd4f00 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 04:50:51 +0300 Subject: [PATCH 1805/2188] Add new footer back button --- osu.Game/Screens/Footer/ScreenBackButton.cs | 64 +++++++++++++++++++++ osu.Game/Screens/Footer/ScreenFooter.cs | 17 ++++-- 2 files changed, 75 insertions(+), 6 deletions(-) create mode 100644 osu.Game/Screens/Footer/ScreenBackButton.cs diff --git a/osu.Game/Screens/Footer/ScreenBackButton.cs b/osu.Game/Screens/Footer/ScreenBackButton.cs new file mode 100644 index 0000000000..c5e613ea51 --- /dev/null +++ b/osu.Game/Screens/Footer/ScreenBackButton.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Localisation; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Footer +{ + public partial class ScreenBackButton : ShearedButton + { + // todo: see https://github.com/ppy/osu-framework/issues/3271 + private const float torus_scale_factor = 1.2f; + + public const float BUTTON_WIDTH = 240; + + public ScreenBackButton() + : base(BUTTON_WIDTH, 70) + { + } + + [BackgroundDependencyLoader] + private void load() + { + ButtonContent.Child = new FillFlowContainer + { + X = -10f, + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(20f, 0f), + Children = new Drawable[] + { + new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(20f), + Icon = FontAwesome.Solid.ChevronLeft, + }, + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.TorusAlternate.With(size: 20 * torus_scale_factor), + Text = CommonStrings.Back, + UseFullGlyphHeight = false, + } + } + }; + + DarkerColour = Color4Extensions.FromHex("#DE31AE"); + LighterColour = Color4Extensions.FromHex("#FF86DD"); + TextColour = Color4.White; + } + } +} diff --git a/osu.Game/Screens/Footer/ScreenFooter.cs b/osu.Game/Screens/Footer/ScreenFooter.cs index 01013bb466..4a10a4cdab 100644 --- a/osu.Game/Screens/Footer/ScreenFooter.cs +++ b/osu.Game/Screens/Footer/ScreenFooter.cs @@ -7,7 +7,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; -using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osuTK; @@ -15,9 +14,8 @@ namespace osu.Game.Screens.Footer { public partial class ScreenFooter : InputBlockingContainer { - //Should be 60, setting to 50 for now for the sake of matching the current BackButton height. - private const int height = 50; - private const int padding = 80; + private const int height = 60; + private const int padding = 60; private readonly List overlays = new List(); @@ -68,13 +66,20 @@ namespace osu.Game.Screens.Footer }, buttons = new FillFlowContainer { - Position = new Vector2(TwoLayerButton.SIZE_EXTENDED.X + padding, 10), + Position = new Vector2(ScreenBackButton.BUTTON_WIDTH + padding, 10), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Direction = FillDirection.Horizontal, Spacing = new Vector2(7, 0), AutoSizeAxes = Axes.Both - } + }, + new ScreenBackButton + { + Margin = new MarginPadding { Bottom = 10f, Left = 12f }, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + Action = () => { }, + }, }; } } From 9446f45acf7da4bea4f042dc68a36e2c7d42db53 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 05:03:34 +0300 Subject: [PATCH 1806/2188] Fix shear factor of `ScreenFooterButton`s not matching anything else When shear factors differ between components that are close to each other (`BackButtonV2` and `ScreenFooterButton` in this case), they look completely ugly. --- osu.Game/Screens/Footer/ScreenFooterButton.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Footer/ScreenFooterButton.cs b/osu.Game/Screens/Footer/ScreenFooterButton.cs index b3b3c9a8ec..3a23249ae0 100644 --- a/osu.Game/Screens/Footer/ScreenFooterButton.cs +++ b/osu.Game/Screens/Footer/ScreenFooterButton.cs @@ -25,8 +25,9 @@ namespace osu.Game.Screens.Footer { public partial class ScreenFooterButton : OsuClickableContainer, IKeyBindingHandler { - // This should be 12 by design, but an extra allowance is added due to the corner radius specification. - private const float shear_width = 13.5f; + // if we go by design, both this and ShearedButton should have shear factor as 1/7, + // but ShearedButton uses 1/5 so we must follow suit for the design to stay consistent. + private const float shear = 1f / 5f; protected const int CORNER_RADIUS = 10; protected const int BUTTON_HEIGHT = 90; @@ -34,7 +35,7 @@ namespace osu.Game.Screens.Footer public Bindable OverlayState = new Bindable(); - protected static readonly Vector2 BUTTON_SHEAR = new Vector2(shear_width / BUTTON_HEIGHT, 0); + protected static readonly Vector2 BUTTON_SHEAR = new Vector2(shear, 0); [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; From 7fce4cc4948803047de66133b07060a9991ff426 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 05:30:19 +0300 Subject: [PATCH 1807/2188] Make `ScreenFooterButtonMods` share shear factor with base class --- .../SelectV2/Footer/ScreenFooterButtonMods.cs | 15 ++++++--------- 1 file changed, 6 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs index 49961c60f8..f590a19164 100644 --- a/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs +++ b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs @@ -33,12 +33,9 @@ namespace osu.Game.Screens.SelectV2.Footer { // todo: see https://github.com/ppy/osu-framework/issues/3271 private const float torus_scale_factor = 1.2f; - private const float bar_shear_width = 7f; private const float bar_height = 37f; private const float mod_display_portion = 0.65f; - private static readonly Vector2 bar_shear = new Vector2(bar_shear_width / bar_height, 0); - private readonly BindableWithCurrent> current = new BindableWithCurrent>(Array.Empty()); public Bindable> Current @@ -77,7 +74,7 @@ namespace osu.Game.Screens.SelectV2.Footer Y = -5f, Depth = float.MaxValue, Origin = Anchor.BottomLeft, - Shear = bar_shear, + Shear = BUTTON_SHEAR, CornerRadius = CORNER_RADIUS, Size = new Vector2(BUTTON_WIDTH, bar_height), Masking = true, @@ -107,7 +104,7 @@ namespace osu.Game.Screens.SelectV2.Footer { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Shear = -bar_shear, + Shear = -BUTTON_SHEAR, UseFullGlyphHeight = false, Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold) } @@ -129,7 +126,7 @@ namespace osu.Game.Screens.SelectV2.Footer { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Shear = -bar_shear, + Shear = -BUTTON_SHEAR, Scale = new Vector2(0.6f), Current = { BindTarget = Current }, ExpansionMode = ExpansionMode.AlwaysContracted, @@ -138,7 +135,7 @@ namespace osu.Game.Screens.SelectV2.Footer { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Shear = -bar_shear, + Shear = -BUTTON_SHEAR, Font = OsuFont.Torus.With(size: 14 * torus_scale_factor, weight: FontWeight.Bold), Mods = { BindTarget = Current }, } @@ -304,7 +301,7 @@ namespace osu.Game.Screens.SelectV2.Footer Y = -5f; Depth = float.MaxValue; Origin = Anchor.BottomLeft; - Shear = bar_shear; + Shear = BUTTON_SHEAR; CornerRadius = CORNER_RADIUS; AutoSizeAxes = Axes.X; Height = bar_height; @@ -328,7 +325,7 @@ namespace osu.Game.Screens.SelectV2.Footer { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Shear = -bar_shear, + Shear = -BUTTON_SHEAR, Text = ModSelectOverlayStrings.Unranked.ToUpper(), Margin = new MarginPadding { Horizontal = 15 }, UseFullGlyphHeight = false, From 9265290acfea0c3d746ede43426ae479708e340b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 05:30:35 +0300 Subject: [PATCH 1808/2188] Change shear factor everywhere to 0.15x --- osu.Game/Graphics/UserInterface/ShearedButton.cs | 3 ++- osu.Game/Overlays/Mods/ShearedOverlayContainer.cs | 3 ++- osu.Game/Screens/Footer/ScreenFooterButton.cs | 5 ++--- 3 files changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/ShearedButton.cs b/osu.Game/Graphics/UserInterface/ShearedButton.cs index 0fd21502a1..d546c18cb8 100644 --- a/osu.Game/Graphics/UserInterface/ShearedButton.cs +++ b/osu.Game/Graphics/UserInterface/ShearedButton.cs @@ -11,6 +11,7 @@ using osu.Framework.Localisation; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; +using osu.Game.Overlays.Mods; using osuTK; namespace osu.Game.Graphics.UserInterface @@ -66,7 +67,7 @@ namespace osu.Game.Graphics.UserInterface private readonly Box background; private readonly OsuSpriteText text; - private const float shear = 0.2f; + private const float shear = ShearedOverlayContainer.SHEAR; private Colour4? darkerColour; private Colour4? lighterColour; diff --git a/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs b/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs index a372ec70db..893ac89aa4 100644 --- a/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs +++ b/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs @@ -22,7 +22,8 @@ namespace osu.Game.Overlays.Mods { protected const float PADDING = 14; - public const float SHEAR = 0.2f; + // todo: maybe move this to a higher place since it's used for screen footer buttons etc. + public const float SHEAR = 0.15f; [Cached] protected readonly OverlayColourProvider ColourProvider; diff --git a/osu.Game/Screens/Footer/ScreenFooterButton.cs b/osu.Game/Screens/Footer/ScreenFooterButton.cs index 3a23249ae0..e0b019bfa8 100644 --- a/osu.Game/Screens/Footer/ScreenFooterButton.cs +++ b/osu.Game/Screens/Footer/ScreenFooterButton.cs @@ -18,6 +18,7 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Input.Bindings; using osu.Game.Overlays; +using osu.Game.Overlays.Mods; using osuTK; using osuTK.Graphics; @@ -25,9 +26,7 @@ namespace osu.Game.Screens.Footer { public partial class ScreenFooterButton : OsuClickableContainer, IKeyBindingHandler { - // if we go by design, both this and ShearedButton should have shear factor as 1/7, - // but ShearedButton uses 1/5 so we must follow suit for the design to stay consistent. - private const float shear = 1f / 5f; + private const float shear = ShearedOverlayContainer.SHEAR; protected const int CORNER_RADIUS = 10; protected const int BUTTON_HEIGHT = 90; From 310b4d90cc49fc8f26982bc0656285458d713d6c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 07:27:54 +0300 Subject: [PATCH 1809/2188] Move `SHEAR` constant to `OsuGame` and revert back to 0.2x (i.e. master) Discussed in [discord](https://discord.com/channels/188630481301012481/188630652340404224/1240490608934653984). --- osu.Game/Graphics/UserInterface/ShearedButton.cs | 2 +- osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs | 4 ++-- osu.Game/OsuGame.cs | 5 +++++ osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 2 +- osu.Game/Overlays/Mods/ModColumn.cs | 2 +- osu.Game/Overlays/Mods/ModFooterInformationDisplay.cs | 2 +- osu.Game/Overlays/Mods/ModPanel.cs | 2 +- osu.Game/Overlays/Mods/ModSelectColumn.cs | 6 +++--- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 4 ++-- osu.Game/Overlays/Mods/ModSelectPanel.cs | 8 ++++---- osu.Game/Overlays/Mods/RankingInformationDisplay.cs | 6 +++--- osu.Game/Overlays/Mods/ShearedOverlayContainer.cs | 3 --- osu.Game/Screens/Footer/ScreenFooterButton.cs | 2 +- 13 files changed, 25 insertions(+), 23 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/ShearedButton.cs b/osu.Game/Graphics/UserInterface/ShearedButton.cs index d546c18cb8..7eed388707 100644 --- a/osu.Game/Graphics/UserInterface/ShearedButton.cs +++ b/osu.Game/Graphics/UserInterface/ShearedButton.cs @@ -67,7 +67,7 @@ namespace osu.Game.Graphics.UserInterface private readonly Box background; private readonly OsuSpriteText text; - private const float shear = ShearedOverlayContainer.SHEAR; + private const float shear = OsuGame.SHEAR; private Colour4? darkerColour; private Colour4? lighterColour; diff --git a/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs b/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs index c3a9f8a586..5f3716f36c 100644 --- a/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs +++ b/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs @@ -53,7 +53,7 @@ namespace osu.Game.Graphics.UserInterface public ShearedSearchTextBox() { Height = 42; - Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0); + Shear = new Vector2(OsuGame.SHEAR, 0); Masking = true; CornerRadius = corner_radius; @@ -116,7 +116,7 @@ namespace osu.Game.Graphics.UserInterface PlaceholderText = CommonStrings.InputSearch; CornerRadius = corner_radius; - TextContainer.Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0); + TextContainer.Shear = new Vector2(-OsuGame.SHEAR, 0); } protected override SpriteText CreatePlaceholder() => new SearchPlaceholder(); diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 7c89314014..af01a1b1ac 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -91,6 +91,11 @@ namespace osu.Game /// protected const float SIDE_OVERLAY_OFFSET_RATIO = 0.05f; + /// + /// A common shear factor applied to most components of the game. + /// + public const float SHEAR = 0.2f; + public Toolbar Toolbar { get; private set; } private ChatOverlay chatOverlay; diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index c58cf710bd..5b10a2844e 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -66,7 +66,7 @@ namespace osu.Game.Overlays.Mods [BackgroundDependencyLoader] private void load() { - const float shear = ShearedOverlayContainer.SHEAR; + const float shear = OsuGame.SHEAR; LeftContent.AddRange(new Drawable[] { diff --git a/osu.Game/Overlays/Mods/ModColumn.cs b/osu.Game/Overlays/Mods/ModColumn.cs index e9f21338bd..326394a207 100644 --- a/osu.Game/Overlays/Mods/ModColumn.cs +++ b/osu.Game/Overlays/Mods/ModColumn.cs @@ -106,7 +106,7 @@ namespace osu.Game.Overlays.Mods Origin = Anchor.CentreLeft, Scale = new Vector2(0.8f), RelativeSizeAxes = Axes.X, - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0) + Shear = new Vector2(-OsuGame.SHEAR, 0) }); ItemsFlow.Padding = new MarginPadding { diff --git a/osu.Game/Overlays/Mods/ModFooterInformationDisplay.cs b/osu.Game/Overlays/Mods/ModFooterInformationDisplay.cs index 8668879850..6665a3b8dc 100644 --- a/osu.Game/Overlays/Mods/ModFooterInformationDisplay.cs +++ b/osu.Game/Overlays/Mods/ModFooterInformationDisplay.cs @@ -37,7 +37,7 @@ namespace osu.Game.Overlays.Mods Anchor = Anchor.BottomRight, AutoSizeAxes = Axes.X, Height = ShearedButton.DEFAULT_HEIGHT, - Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0), + Shear = new Vector2(OsuGame.SHEAR, 0), CornerRadius = ShearedButton.CORNER_RADIUS, BorderThickness = ShearedButton.BORDER_THICKNESS, Masking = true, diff --git a/osu.Game/Overlays/Mods/ModPanel.cs b/osu.Game/Overlays/Mods/ModPanel.cs index cf173b0d6a..9f87a704c0 100644 --- a/osu.Game/Overlays/Mods/ModPanel.cs +++ b/osu.Game/Overlays/Mods/ModPanel.cs @@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Mods Anchor = Anchor.Centre, Origin = Anchor.Centre, Active = { BindTarget = Active }, - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), + Shear = new Vector2(-OsuGame.SHEAR, 0), Scale = new Vector2(HEIGHT / ModSwitchSmall.DEFAULT_SIZE) }; } diff --git a/osu.Game/Overlays/Mods/ModSelectColumn.cs b/osu.Game/Overlays/Mods/ModSelectColumn.cs index 61b29ef65b..5ffed24e7a 100644 --- a/osu.Game/Overlays/Mods/ModSelectColumn.cs +++ b/osu.Game/Overlays/Mods/ModSelectColumn.cs @@ -70,7 +70,7 @@ namespace osu.Game.Overlays.Mods { Width = WIDTH; RelativeSizeAxes = Axes.Y; - Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0); + Shear = new Vector2(OsuGame.SHEAR, 0); InternalChildren = new Drawable[] { @@ -96,7 +96,7 @@ namespace osu.Game.Overlays.Mods { RelativeSizeAxes = Axes.X, Height = header_height, - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), + Shear = new Vector2(-OsuGame.SHEAR, 0), Velocity = 0.7f, ClampAxes = Axes.Y }, @@ -111,7 +111,7 @@ namespace osu.Game.Overlays.Mods AutoSizeAxes = Axes.Y, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), + Shear = new Vector2(-OsuGame.SHEAR, 0), Padding = new MarginPadding { Horizontal = 17, diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 25293e8e20..f521b2e38c 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -227,7 +227,7 @@ namespace osu.Game.Overlays.Mods Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Direction = FillDirection.Horizontal, - Shear = new Vector2(SHEAR, 0), + Shear = new Vector2(OsuGame.SHEAR, 0), RelativeSizeAxes = Axes.Y, AutoSizeAxes = Axes.X, Margin = new MarginPadding { Horizontal = 70 }, @@ -847,7 +847,7 @@ namespace osu.Game.Overlays.Mods // DrawWidth/DrawPosition do not include shear effects, and we want to know the full extents of the columns post-shear, // so we have to manually compensate. var topLeft = column.ToSpaceOfOtherDrawable(Vector2.Zero, ScrollContent); - var bottomRight = column.ToSpaceOfOtherDrawable(new Vector2(column.DrawWidth - column.DrawHeight * SHEAR, 0), ScrollContent); + var bottomRight = column.ToSpaceOfOtherDrawable(new Vector2(column.DrawWidth - column.DrawHeight * OsuGame.SHEAR, 0), ScrollContent); bool isCurrentlyVisible = Precision.AlmostBigger(topLeft.X, leftVisibleBound) && Precision.DefinitelyBigger(rightVisibleBound, bottomRight.X); diff --git a/osu.Game/Overlays/Mods/ModSelectPanel.cs b/osu.Game/Overlays/Mods/ModSelectPanel.cs index 29f4c93e88..284356f37e 100644 --- a/osu.Game/Overlays/Mods/ModSelectPanel.cs +++ b/osu.Game/Overlays/Mods/ModSelectPanel.cs @@ -87,7 +87,7 @@ namespace osu.Game.Overlays.Mods Content.CornerRadius = CORNER_RADIUS; Content.BorderThickness = 2; - Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0); + Shear = new Vector2(OsuGame.SHEAR, 0); Children = new Drawable[] { @@ -128,10 +128,10 @@ namespace osu.Game.Overlays.Mods { Font = OsuFont.TorusAlternate.With(size: 18, weight: FontWeight.SemiBold), RelativeSizeAxes = Axes.X, - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), + Shear = new Vector2(-OsuGame.SHEAR, 0), Margin = new MarginPadding { - Left = -18 * ShearedOverlayContainer.SHEAR + Left = -18 * OsuGame.SHEAR }, ShowTooltip = false, // Tooltip is handled by `IncompatibilityDisplayingModPanel`. }, @@ -139,7 +139,7 @@ namespace osu.Game.Overlays.Mods { Font = OsuFont.Default.With(size: 12), RelativeSizeAxes = Axes.X, - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), + Shear = new Vector2(-OsuGame.SHEAR, 0), ShowTooltip = false, // Tooltip is handled by `IncompatibilityDisplayingModPanel`. } } diff --git a/osu.Game/Overlays/Mods/RankingInformationDisplay.cs b/osu.Game/Overlays/Mods/RankingInformationDisplay.cs index 494f8a377f..75a8f289d8 100644 --- a/osu.Game/Overlays/Mods/RankingInformationDisplay.cs +++ b/osu.Game/Overlays/Mods/RankingInformationDisplay.cs @@ -52,7 +52,7 @@ namespace osu.Game.Overlays.Mods Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, RelativeSizeAxes = Axes.Both, - Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0), + Shear = new Vector2(OsuGame.SHEAR, 0), CornerRadius = ShearedButton.CORNER_RADIUS, Masking = true, Children = new Drawable[] @@ -79,7 +79,7 @@ namespace osu.Game.Overlays.Mods { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), + Shear = new Vector2(-OsuGame.SHEAR, 0), Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold) } } @@ -94,7 +94,7 @@ namespace osu.Game.Overlays.Mods Origin = Anchor.Centre, Child = counter = new EffectCounter { - Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0), + Shear = new Vector2(-OsuGame.SHEAR, 0), Anchor = Anchor.Centre, Origin = Anchor.Centre, Current = { BindTarget = ModMultiplier } diff --git a/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs b/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs index 893ac89aa4..acdd1db728 100644 --- a/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs +++ b/osu.Game/Overlays/Mods/ShearedOverlayContainer.cs @@ -22,9 +22,6 @@ namespace osu.Game.Overlays.Mods { protected const float PADDING = 14; - // todo: maybe move this to a higher place since it's used for screen footer buttons etc. - public const float SHEAR = 0.15f; - [Cached] protected readonly OverlayColourProvider ColourProvider; diff --git a/osu.Game/Screens/Footer/ScreenFooterButton.cs b/osu.Game/Screens/Footer/ScreenFooterButton.cs index e0b019bfa8..40e79ed474 100644 --- a/osu.Game/Screens/Footer/ScreenFooterButton.cs +++ b/osu.Game/Screens/Footer/ScreenFooterButton.cs @@ -26,7 +26,7 @@ namespace osu.Game.Screens.Footer { public partial class ScreenFooterButton : OsuClickableContainer, IKeyBindingHandler { - private const float shear = ShearedOverlayContainer.SHEAR; + private const float shear = OsuGame.SHEAR; protected const int CORNER_RADIUS = 10; protected const int BUTTON_HEIGHT = 90; From 820cfbcb005f759d1e0f1858781d762028ff08e2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 07:47:30 +0300 Subject: [PATCH 1810/2188] Remove unused using directives --- osu.Game/Graphics/UserInterface/ShearedButton.cs | 1 - osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs | 1 - osu.Game/Screens/Footer/ScreenFooterButton.cs | 1 - 3 files changed, 3 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/ShearedButton.cs b/osu.Game/Graphics/UserInterface/ShearedButton.cs index 7eed388707..87d269ccd4 100644 --- a/osu.Game/Graphics/UserInterface/ShearedButton.cs +++ b/osu.Game/Graphics/UserInterface/ShearedButton.cs @@ -11,7 +11,6 @@ using osu.Framework.Localisation; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; -using osu.Game.Overlays.Mods; using osuTK; namespace osu.Game.Graphics.UserInterface diff --git a/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs b/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs index 5f3716f36c..c6565726b5 100644 --- a/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs +++ b/osu.Game/Graphics/UserInterface/ShearedSearchTextBox.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Localisation; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; -using osu.Game.Overlays.Mods; using osu.Game.Resources.Localisation.Web; using osuTK; diff --git a/osu.Game/Screens/Footer/ScreenFooterButton.cs b/osu.Game/Screens/Footer/ScreenFooterButton.cs index 40e79ed474..8fbd9f6cba 100644 --- a/osu.Game/Screens/Footer/ScreenFooterButton.cs +++ b/osu.Game/Screens/Footer/ScreenFooterButton.cs @@ -18,7 +18,6 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Input.Bindings; using osu.Game.Overlays; -using osu.Game.Overlays.Mods; using osuTK; using osuTK.Graphics; From a2794922d53a5db8f2c2748c535d2fc441b6621f Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 06:23:07 +0300 Subject: [PATCH 1811/2188] Add `TopLevelContent` layer for applying external transforms on footer buttons --- .../TestSceneScreenFooterButtonMods.cs | 15 +- osu.Game/Screens/Footer/ScreenFooterButton.cs | 143 ++++++++++-------- .../SelectV2/Footer/ScreenFooterButtonMods.cs | 8 +- 3 files changed, 99 insertions(+), 67 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooterButtonMods.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooterButtonMods.cs index df2109ace8..2e2baf6e96 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooterButtonMods.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooterButtonMods.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Graphics.Sprites; using osu.Game.Overlays; +using osu.Game.Overlays.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.SelectV2.Footer; @@ -26,12 +27,12 @@ namespace osu.Game.Tests.Visual.UserInterface public TestSceneScreenFooterButtonMods() { - Add(footerButtonMods = new TestScreenFooterButtonMods + Add(footerButtonMods = new TestScreenFooterButtonMods(new TestModSelectOverlay()) { Anchor = Anchor.Centre, Origin = Anchor.CentreLeft, - X = -100, Action = () => { }, + X = -100, }); } @@ -112,9 +113,19 @@ namespace osu.Game.Tests.Visual.UserInterface return expectedValue == footerButtonMods.MultiplierText.Current.Value; } + private partial class TestModSelectOverlay : UserModSelectOverlay + { + protected override bool ShowPresets => true; + } + private partial class TestScreenFooterButtonMods : ScreenFooterButtonMods { public new OsuSpriteText MultiplierText => base.MultiplierText; + + public TestScreenFooterButtonMods(ModSelectOverlay overlay) + : base(overlay) + { + } } } } diff --git a/osu.Game/Screens/Footer/ScreenFooterButton.cs b/osu.Game/Screens/Footer/ScreenFooterButton.cs index 8fbd9f6cba..dda95d1d4c 100644 --- a/osu.Game/Screens/Footer/ScreenFooterButton.cs +++ b/osu.Game/Screens/Footer/ScreenFooterButton.cs @@ -55,7 +55,7 @@ namespace osu.Game.Screens.Footer set => icon.Icon = value; } - protected LocalisableString Text + public LocalisableString Text { set => text.Text = value; } @@ -69,87 +69,99 @@ namespace osu.Game.Screens.Footer private readonly Box glowBox; private readonly Box flashLayer; - public ScreenFooterButton() + public readonly Container TopLevelContent; + public readonly OverlayContainer? Overlay; + + public ScreenFooterButton(OverlayContainer? overlay = null) { + Overlay = overlay; + Size = new Vector2(BUTTON_WIDTH, BUTTON_HEIGHT); - Child = new Container + Child = TopLevelContent = new Container { - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Shadow, - Radius = 4, - // Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad. - Colour = Colour4.Black.Opacity(0.25f), - Offset = new Vector2(0, 2), - }, - Shear = BUTTON_SHEAR, - Masking = true, - CornerRadius = CORNER_RADIUS, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - backgroundBox = new Box - { - RelativeSizeAxes = Axes.Both - }, - glowBox = new Box - { - RelativeSizeAxes = Axes.Both - }, - // For elements that should not be sheared. new Container { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Shear = -BUTTON_SHEAR, + EdgeEffect = new EdgeEffectParameters + { + Type = EdgeEffectType.Shadow, + Radius = 4, + // Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad. + Colour = Colour4.Black.Opacity(0.25f), + Offset = new Vector2(0, 2), + }, + Shear = BUTTON_SHEAR, + Masking = true, + CornerRadius = CORNER_RADIUS, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - TextContainer = new Container + backgroundBox = new Box { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Y = 42, - AutoSizeAxes = Axes.Both, - Child = text = new OsuSpriteText + RelativeSizeAxes = Axes.Both + }, + glowBox = new Box + { + RelativeSizeAxes = Axes.Both + }, + // For elements that should not be sheared. + new Container + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Shear = -BUTTON_SHEAR, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] { - // figma design says the size is 16, but due to the issues with font sizes 19 matches better - Font = OsuFont.TorusAlternate.With(size: 19), - AlwaysPresent = true + TextContainer = new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Y = 42, + AutoSizeAxes = Axes.Both, + Child = text = new OsuSpriteText + { + // figma design says the size is 16, but due to the issues with font sizes 19 matches better + Font = OsuFont.TorusAlternate.With(size: 19), + AlwaysPresent = true + } + }, + icon = new SpriteIcon + { + Y = 12, + Size = new Vector2(20), + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre + }, } }, - icon = new SpriteIcon + new Container { - Y = 12, - Size = new Vector2(20), - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre + Shear = -BUTTON_SHEAR, + Anchor = Anchor.BottomCentre, + Origin = Anchor.Centre, + Y = -CORNER_RADIUS, + Size = new Vector2(120, 6), + Masking = true, + CornerRadius = 3, + Child = bar = new Box + { + RelativeSizeAxes = Axes.Both, + } }, - } - }, - new Container - { - Shear = -BUTTON_SHEAR, - Anchor = Anchor.BottomCentre, - Origin = Anchor.Centre, - Y = -CORNER_RADIUS, - Size = new Vector2(120, 6), - Masking = true, - CornerRadius = 3, - Child = bar = new Box - { - RelativeSizeAxes = Axes.Both, - } - }, - flashLayer = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Colour4.White.Opacity(0.9f), - Blending = BlendingParameters.Additive, - Alpha = 0, - }, - }, + flashLayer = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Colour4.White.Opacity(0.9f), + Blending = BlendingParameters.Additive, + Alpha = 0, + }, + }, + } + } }; } @@ -157,6 +169,9 @@ namespace osu.Game.Screens.Footer { base.LoadComplete(); + if (Overlay != null) + OverlayState.BindTo(Overlay.State); + OverlayState.BindValueChanged(_ => updateDisplay()); Enabled.BindValueChanged(_ => updateDisplay(), true); diff --git a/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs index f590a19164..4df4116de1 100644 --- a/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs +++ b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs @@ -20,6 +20,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Localisation; using osu.Game.Overlays; +using osu.Game.Overlays.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Footer; using osu.Game.Screens.Play.HUD; @@ -59,6 +60,11 @@ namespace osu.Game.Screens.SelectV2.Footer [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; + public ScreenFooterButtonMods(ModSelectOverlay overlay) + : base(overlay) + { + } + [BackgroundDependencyLoader] private void load() { @@ -66,7 +72,7 @@ namespace osu.Game.Screens.SelectV2.Footer Icon = FontAwesome.Solid.ExchangeAlt; AccentColour = colours.Lime1; - AddRange(new[] + TopLevelContent.AddRange(new[] { unrankedBadge = new UnrankedBadge(), modDisplayBar = new Container From d0e8632fbffef00b75cc227e1435c03ff348c467 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 06:24:58 +0300 Subject: [PATCH 1812/2188] Refactor `ScreenFooter` to prepare for global usage and add transitions --- osu.Game/Screens/Footer/ScreenFooter.cs | 162 +++++++++++++++++++----- 1 file changed, 130 insertions(+), 32 deletions(-) diff --git a/osu.Game/Screens/Footer/ScreenFooter.cs b/osu.Game/Screens/Footer/ScreenFooter.cs index 4a10a4cdab..d299bf7362 100644 --- a/osu.Game/Screens/Footer/ScreenFooter.cs +++ b/osu.Game/Screens/Footer/ScreenFooter.cs @@ -2,54 +2,33 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Game.Graphics; using osu.Game.Overlays; using osuTK; namespace osu.Game.Screens.Footer { - public partial class ScreenFooter : InputBlockingContainer + public partial class ScreenFooter : OverlayContainer { - private const int height = 60; private const int padding = 60; + private const float delay_per_button = 30; + + public const int HEIGHT = 60; private readonly List overlays = new List(); - /// The button to be added. - /// The to be toggled by this button. - public void AddButton(ScreenFooterButton button, OverlayContainer? overlay = null) - { - if (overlay != null) - { - overlays.Add(overlay); - button.Action = () => showOverlay(overlay); - button.OverlayState.BindTo(overlay.State); - } - - buttons.Add(button); - } - - private void showOverlay(OverlayContainer overlay) - { - foreach (var o in overlays) - { - if (o == overlay) - o.ToggleVisibility(); - else - o.Hide(); - } - } - - private FillFlowContainer buttons = null!; + private FillFlowContainer buttonsFlow = null!; + private Container removedButtonsContainer = null!; public ScreenFooter() { RelativeSizeAxes = Axes.X; - Height = height; + Height = HEIGHT; Anchor = Anchor.BottomLeft; Origin = Anchor.BottomLeft; } @@ -64,9 +43,10 @@ namespace osu.Game.Screens.Footer RelativeSizeAxes = Axes.Both, Colour = colourProvider.Background5 }, - buttons = new FillFlowContainer + buttonsFlow = new FillFlowContainer { - Position = new Vector2(ScreenBackButton.BUTTON_WIDTH + padding, 10), + Margin = new MarginPadding { Left = 12f + ScreenBackButton.BUTTON_WIDTH + padding }, + Y = 10f, Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Direction = FillDirection.Horizontal, @@ -80,7 +60,125 @@ namespace osu.Game.Screens.Footer Origin = Anchor.BottomLeft, Action = () => { }, }, + removedButtonsContainer = new Container + { + Margin = new MarginPadding { Left = 12f + ScreenBackButton.BUTTON_WIDTH + padding }, + Y = 10f, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + AutoSizeAxes = Axes.Both, + }, }; } + + protected override void PopIn() + { + this.MoveToY(0, 400, Easing.OutQuint) + .FadeIn(400, Easing.OutQuint); + } + + protected override void PopOut() + { + this.MoveToY(HEIGHT, 400, Easing.OutQuint) + .FadeOut(400, Easing.OutQuint); + } + + public void SetButtons(IReadOnlyList buttons) + { + overlays.Clear(); + + var oldButtons = buttonsFlow.ToArray(); + + for (int i = 0; i < oldButtons.Length; i++) + { + var oldButton = oldButtons[i]; + + buttonsFlow.Remove(oldButton, false); + removedButtonsContainer.Add(oldButton); + + if (buttons.Count > 0) + fadeButtonToLeft(oldButton, i, oldButtons.Length); + else + fadeButtonToBottom(oldButton, i, oldButtons.Length); + + Scheduler.AddDelayed(() => oldButton.Expire(), oldButton.TopLevelContent.LatestTransformEndTime - Time.Current); + } + + for (int i = 0; i < buttons.Count; i++) + { + var newButton = buttons[i]; + + if (newButton.Overlay != null) + { + newButton.Action = () => showOverlay(newButton.Overlay); + overlays.Add(newButton.Overlay); + } + + Debug.Assert(!newButton.IsLoaded); + buttonsFlow.Add(newButton); + + int index = i; + + // ensure transforms are added after LoadComplete to not be aborted by the FinishTransforms call. + newButton.OnLoadComplete += _ => + { + if (oldButtons.Length > 0) + fadeButtonFromRight(newButton, index, buttons.Count, 240); + else + fadeButtonFromBottom(newButton, index); + }; + } + } + + private void fadeButtonFromRight(ScreenFooterButton button, int index, int count, float startDelay) + { + button.TopLevelContent + .MoveToX(-300f) + .FadeOut(); + + button.TopLevelContent + .Delay(startDelay + (count - index) * delay_per_button) + .MoveToX(0f, 240, Easing.OutCubic) + .FadeIn(240, Easing.OutCubic); + } + + private void fadeButtonFromBottom(ScreenFooterButton button, int index) + { + button.TopLevelContent + .MoveToY(100f) + .FadeOut(); + + button.TopLevelContent + .Delay(index * delay_per_button) + .MoveToY(0f, 240, Easing.OutCubic) + .FadeIn(240, Easing.OutCubic); + } + + private void fadeButtonToLeft(ScreenFooterButton button, int index, int count) + { + button.TopLevelContent + .Delay((count - index) * delay_per_button) + .FadeOut(240, Easing.InOutCubic) + .MoveToX(300f, 360, Easing.InOutCubic); + } + + private void fadeButtonToBottom(ScreenFooterButton button, int index, int count) + { + button.TopLevelContent + .Delay((count - index) * delay_per_button) + .FadeOut(240, Easing.InOutCubic) + .MoveToY(100f, 240, Easing.InOutCubic); + } + + private void showOverlay(OverlayContainer overlay) + { + foreach (var o in overlays) + { + if (o == overlay) + o.ToggleVisibility(); + else + o.Hide(); + } + } } } From 95840672cb945b5f7a3ca3039b0dea8138d7ddcc Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 06:26:59 +0300 Subject: [PATCH 1813/2188] Clean up screen footer test scene --- .../UserInterface/TestSceneScreenFooter.cs | 180 ++++-------------- 1 file changed, 39 insertions(+), 141 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooter.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooter.cs index 162609df70..01b3aa5787 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooter.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooter.cs @@ -2,34 +2,22 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; -using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Testing; using osu.Game.Overlays; using osu.Game.Overlays.Mods; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Osu; -using osu.Game.Rulesets.Osu.Mods; using osu.Game.Screens.Footer; using osu.Game.Screens.SelectV2.Footer; -using osuTK.Input; namespace osu.Game.Tests.Visual.UserInterface { public partial class TestSceneScreenFooter : OsuManualInputManagerTestScene { - private ScreenFooterButtonRandom randomButton = null!; - private ScreenFooterButtonMods modsButton = null!; - - private bool nextRandomCalled; - private bool previousRandomCalled; - - private DummyOverlay overlay = null!; + private ScreenFooter screenFooter = null!; + private TestModSelectOverlay overlay = null!; [Cached] private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine); @@ -37,160 +25,70 @@ namespace osu.Game.Tests.Visual.UserInterface [SetUp] public void SetUp() => Schedule(() => { - nextRandomCalled = false; - previousRandomCalled = false; - - ScreenFooter footer; - Children = new Drawable[] { + overlay = new TestModSelectOverlay + { + Padding = new MarginPadding + { + Bottom = ScreenFooter.HEIGHT + } + }, new PopoverContainer { RelativeSizeAxes = Axes.Both, - Child = footer = new ScreenFooter(), + Child = screenFooter = new ScreenFooter(), }, - overlay = new DummyOverlay() }; - footer.AddButton(modsButton = new ScreenFooterButtonMods { Current = SelectedMods }, overlay); - footer.AddButton(randomButton = new ScreenFooterButtonRandom + screenFooter.SetButtons(new ScreenFooterButton[] { - NextRandom = () => nextRandomCalled = true, - PreviousRandom = () => previousRandomCalled = true + new ScreenFooterButtonMods(overlay) { Current = SelectedMods }, + new ScreenFooterButtonRandom(), + new ScreenFooterButtonOptions(), }); - footer.AddButton(new ScreenFooterButtonOptions()); - - overlay.Hide(); }); [SetUpSteps] public void SetUpSteps() { - AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); - AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo))); + AddStep("show footer", () => screenFooter.Show()); } + /// + /// Transition when moving from a screen with no buttons to a screen with buttons. + /// [Test] - public void TestMods() + public void TestButtonsIn() { - AddStep("one mod", () => SelectedMods.Value = new List { new OsuModHidden() }); - AddStep("two mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock() }); - AddStep("three mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() }); - AddStep("four mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() }); - AddStep("five mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() }); - - AddStep("modified", () => SelectedMods.Value = new List { new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); - AddStep("modified + one", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); - AddStep("modified + two", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); - AddStep("modified + three", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); - AddStep("modified + four", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDifficultyAdjust(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); - - AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); - AddWaitStep("wait", 3); - AddStep("one mod", () => SelectedMods.Value = new List { new OsuModHidden() }); - - AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); - AddWaitStep("wait", 3); - AddStep("five mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() }); } + /// + /// Transition when moving from a screen with buttons to a screen with no buttons. + /// [Test] - public void TestShowOptions() + public void TestButtonsOut() { - AddStep("enable options", () => + AddStep("clear buttons", () => screenFooter.SetButtons(Array.Empty())); + } + + /// + /// Transition when moving from a screen with buttons to a screen with buttons. + /// + [Test] + public void TestReplaceButtons() + { + AddStep("replace buttons", () => screenFooter.SetButtons(new[] { - var optionsButton = this.ChildrenOfType().Last(); - - optionsButton.Enabled.Value = true; - optionsButton.TriggerClick(); - }); + new ScreenFooterButton { Text = "One", Action = () => { } }, + new ScreenFooterButton { Text = "Two", Action = () => { } }, + new ScreenFooterButton { Text = "Three", Action = () => { } }, + })); } - [Test] - public void TestState() + private partial class TestModSelectOverlay : UserModSelectOverlay { - AddToggleStep("set options enabled state", state => this.ChildrenOfType().Last().Enabled.Value = state); - } - - [Test] - public void TestFooterRandom() - { - AddStep("press F2", () => InputManager.Key(Key.F2)); - AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled); - } - - [Test] - public void TestFooterRandomViaMouse() - { - AddStep("click button", () => - { - InputManager.MoveMouseTo(randomButton); - InputManager.Click(MouseButton.Left); - }); - AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled); - } - - [Test] - public void TestFooterRewind() - { - AddStep("press Shift+F2", () => - { - InputManager.PressKey(Key.LShift); - InputManager.PressKey(Key.F2); - InputManager.ReleaseKey(Key.F2); - InputManager.ReleaseKey(Key.LShift); - }); - AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled); - } - - [Test] - public void TestFooterRewindViaShiftMouseLeft() - { - AddStep("shift + click button", () => - { - InputManager.PressKey(Key.LShift); - InputManager.MoveMouseTo(randomButton); - InputManager.Click(MouseButton.Left); - InputManager.ReleaseKey(Key.LShift); - }); - AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled); - } - - [Test] - public void TestFooterRewindViaMouseRight() - { - AddStep("right click button", () => - { - InputManager.MoveMouseTo(randomButton); - InputManager.Click(MouseButton.Right); - }); - AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled); - } - - [Test] - public void TestOverlayPresent() - { - AddStep("Press F1", () => - { - InputManager.MoveMouseTo(modsButton); - InputManager.Click(MouseButton.Left); - }); - AddAssert("Overlay visible", () => overlay.State.Value == Visibility.Visible); - AddStep("Hide", () => overlay.Hide()); - } - - private partial class DummyOverlay : ShearedOverlayContainer - { - public DummyOverlay() - : base(OverlayColourScheme.Green) - { - } - - [BackgroundDependencyLoader] - private void load() - { - Header.Title = "An overlay"; - } + protected override bool ShowPresets => true; } } } From 921be3ca014d2b7cbc04cd554de89ed5174df0d8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 06:59:58 +0300 Subject: [PATCH 1814/2188] Add back receptor, logo tracking, and own colour provider to screen footer --- osu.Game/Graphics/UserInterface/BackButton.cs | 33 ++-------- osu.Game/Screens/Footer/BackButtonV2.cs | 64 +++++++++++++++++++ osu.Game/Screens/Footer/ScreenFooter.cs | 62 ++++++++++++++++-- 3 files changed, 126 insertions(+), 33 deletions(-) create mode 100644 osu.Game/Screens/Footer/BackButtonV2.cs diff --git a/osu.Game/Graphics/UserInterface/BackButton.cs b/osu.Game/Graphics/UserInterface/BackButton.cs index cd9a357ea4..29bac8fbae 100644 --- a/osu.Game/Graphics/UserInterface/BackButton.cs +++ b/osu.Game/Graphics/UserInterface/BackButton.cs @@ -7,19 +7,18 @@ using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Input.Bindings; -using osu.Framework.Input.Events; -using osu.Game.Input.Bindings; +using osu.Game.Screens.Footer; namespace osu.Game.Graphics.UserInterface { + // todo: remove this once all screens migrate to display the new game footer and back button. public partial class BackButton : VisibilityContainer { public Action Action; private readonly TwoLayerButton button; - public BackButton(Receptor receptor = null) + public BackButton(ScreenFooter.BackReceptor receptor = null) { Size = TwoLayerButton.SIZE_EXTENDED; @@ -35,7 +34,7 @@ namespace osu.Game.Graphics.UserInterface if (receptor == null) { // if a receptor wasn't provided, create our own locally. - Add(receptor = new Receptor()); + Add(receptor = new ScreenFooter.BackReceptor()); } receptor.OnBackPressed = () => button.TriggerClick(); @@ -59,29 +58,5 @@ namespace osu.Game.Graphics.UserInterface button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint); button.FadeOut(400, Easing.OutQuint); } - - public partial class Receptor : Drawable, IKeyBindingHandler - { - public Action OnBackPressed; - - public bool OnPressed(KeyBindingPressEvent e) - { - if (e.Repeat) - return false; - - switch (e.Action) - { - case GlobalAction.Back: - OnBackPressed?.Invoke(); - return true; - } - - return false; - } - - public void OnReleased(KeyBindingReleaseEvent e) - { - } - } } } diff --git a/osu.Game/Screens/Footer/BackButtonV2.cs b/osu.Game/Screens/Footer/BackButtonV2.cs new file mode 100644 index 0000000000..08daa339c2 --- /dev/null +++ b/osu.Game/Screens/Footer/BackButtonV2.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Localisation; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Screens.Footer +{ + public partial class BackButtonV2 : ShearedButton + { + // todo: see https://github.com/ppy/osu-framework/issues/3271 + private const float torus_scale_factor = 1.2f; + + public const float BUTTON_WIDTH = 240; + + public BackButtonV2() + : base(BUTTON_WIDTH, 70) + { + } + + [BackgroundDependencyLoader] + private void load() + { + ButtonContent.Child = new FillFlowContainer + { + X = -10f, + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(20f, 0f), + Children = new Drawable[] + { + new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(20f), + Icon = FontAwesome.Solid.ChevronLeft, + }, + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.TorusAlternate.With(size: 20 * torus_scale_factor), + Text = CommonStrings.Back, + UseFullGlyphHeight = false, + } + } + }; + + DarkerColour = Color4Extensions.FromHex("#DE31AE"); + LighterColour = Color4Extensions.FromHex("#FF86DD"); + TextColour = Color4.White; + } + } +} diff --git a/osu.Game/Screens/Footer/ScreenFooter.cs b/osu.Game/Screens/Footer/ScreenFooter.cs index d299bf7362..69d5a2616c 100644 --- a/osu.Game/Screens/Footer/ScreenFooter.cs +++ b/osu.Game/Screens/Footer/ScreenFooter.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; @@ -8,7 +9,12 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Game.Graphics.Containers; +using osu.Game.Input.Bindings; using osu.Game.Overlays; +using osu.Game.Screens.Menu; using osuTK; namespace osu.Game.Screens.Footer @@ -22,19 +28,31 @@ namespace osu.Game.Screens.Footer private readonly List overlays = new List(); + private BackButtonV2 backButton = null!; private FillFlowContainer buttonsFlow = null!; private Container removedButtonsContainer = null!; + private LogoTrackingContainer logoTrackingContainer = null!; - public ScreenFooter() + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine); + + public Action? OnBack; + + public ScreenFooter(BackReceptor? receptor = null) { RelativeSizeAxes = Axes.X; Height = HEIGHT; Anchor = Anchor.BottomLeft; Origin = Anchor.BottomLeft; + + if (receptor == null) + Add(receptor = new BackReceptor()); + + receptor.OnBackPressed = () => backButton.TriggerClick(); } [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider) + private void load() { InternalChildren = new Drawable[] { @@ -53,12 +71,12 @@ namespace osu.Game.Screens.Footer Spacing = new Vector2(7, 0), AutoSizeAxes = Axes.Both }, - new ScreenBackButton + backButton = new BackButtonV2 { Margin = new MarginPadding { Bottom = 10f, Left = 12f }, Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, - Action = () => { }, + Action = () => OnBack?.Invoke(), }, removedButtonsContainer = new Container { @@ -68,9 +86,21 @@ namespace osu.Game.Screens.Footer Origin = Anchor.BottomLeft, AutoSizeAxes = Axes.Both, }, + (logoTrackingContainer = new LogoTrackingContainer + { + RelativeSizeAxes = Axes.Both, + }).WithChild(logoTrackingContainer.LogoFacade.With(f => + { + f.Anchor = Anchor.BottomRight; + f.Origin = Anchor.Centre; + f.Position = new Vector2(-76, -36); + })), }; } + public void StartTrackingLogo(OsuLogo logo, float duration = 0, Easing easing = Easing.None) => logoTrackingContainer.StartTracking(logo, duration, easing); + public void StopTrackingLogo() => logoTrackingContainer.StopTracking(); + protected override void PopIn() { this.MoveToY(0, 400, Easing.OutQuint) @@ -180,5 +210,29 @@ namespace osu.Game.Screens.Footer o.Hide(); } } + + public partial class BackReceptor : Drawable, IKeyBindingHandler + { + public Action? OnBackPressed; + + public bool OnPressed(KeyBindingPressEvent e) + { + if (e.Repeat) + return false; + + switch (e.Action) + { + case GlobalAction.Back: + OnBackPressed?.Invoke(); + return true; + } + + return false; + } + + public void OnReleased(KeyBindingReleaseEvent e) + { + } + } } } From 03220598b8734cb93d53d15cc054d89e2d4f04ec Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 07:20:55 +0300 Subject: [PATCH 1815/2188] Move screen footer to `OsuGame` --- .../UserInterface/TestSceneBackButton.cs | 3 +- .../UserInterface/TestSceneScreenFooter.cs | 9 ++-- .../TestSceneScreenFooterButtonMods.cs | 5 ++ osu.Game/OsuGame.cs | 46 +++++++++++++++---- osu.Game/Screens/IOsuScreen.cs | 17 ++++++- .../OnlinePlay/OnlinePlaySongSelect.cs | 4 +- osu.Game/Screens/OsuScreen.cs | 9 ++++ osu.Game/Screens/OsuScreenStack.cs | 6 +++ osu.Game/Screens/Select/SongSelect.cs | 28 +++++------ 9 files changed, 96 insertions(+), 31 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneBackButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneBackButton.cs index 494268b158..7aaf616767 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneBackButton.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneBackButton.cs @@ -5,6 +5,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.UserInterface; +using osu.Game.Screens.Footer; using osuTK; using osuTK.Graphics; @@ -15,7 +16,7 @@ namespace osu.Game.Tests.Visual.UserInterface public TestSceneBackButton() { BackButton button; - BackButton.Receptor receptor = new BackButton.Receptor(); + ScreenFooter.BackReceptor receptor = new ScreenFooter.BackReceptor(); Child = new Container { diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooter.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooter.cs index 01b3aa5787..dabb2e7f50 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooter.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooter.cs @@ -3,7 +3,6 @@ using System; using NUnit.Framework; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Cursor; using osu.Framework.Testing; @@ -19,9 +18,6 @@ namespace osu.Game.Tests.Visual.UserInterface private ScreenFooter screenFooter = null!; private TestModSelectOverlay overlay = null!; - [Cached] - private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine); - [SetUp] public void SetUp() => Schedule(() => { @@ -89,6 +85,11 @@ namespace osu.Game.Tests.Visual.UserInterface private partial class TestModSelectOverlay : UserModSelectOverlay { protected override bool ShowPresets => true; + + public TestModSelectOverlay() + : base(OverlayColourScheme.Aquamarine) + { + } } } } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooterButtonMods.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooterButtonMods.cs index 2e2baf6e96..ba53eb83c4 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooterButtonMods.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneScreenFooterButtonMods.cs @@ -116,6 +116,11 @@ namespace osu.Game.Tests.Visual.UserInterface private partial class TestModSelectOverlay : UserModSelectOverlay { protected override bool ShowPresets => true; + + public TestModSelectOverlay() + : base(OverlayColourScheme.Aquamarine) + { + } } private partial class TestScreenFooterButtonMods : ScreenFooterButtonMods diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index af01a1b1ac..ee1d262f88 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -22,6 +22,7 @@ using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; using osu.Framework.Input; using osu.Framework.Input.Bindings; @@ -58,6 +59,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Scoring; using osu.Game.Screens; using osu.Game.Screens.Edit; +using osu.Game.Screens.Footer; using osu.Game.Screens.Menu; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.Play; @@ -153,6 +155,8 @@ namespace osu.Game private float toolbarOffset => (Toolbar?.Position.Y ?? 0) + (Toolbar?.DrawHeight ?? 0); + private float screenFooterOffset => (ScreenFooter?.DrawHeight ?? 0) - (ScreenFooter?.Position.Y ?? 0); + private IdleTracker idleTracker; /// @@ -177,6 +181,7 @@ namespace osu.Game protected OsuScreenStack ScreenStack; protected BackButton BackButton; + protected ScreenFooter ScreenFooter; protected SettingsOverlay Settings; @@ -917,7 +922,7 @@ namespace osu.Game }; Container logoContainer; - BackButton.Receptor receptor; + ScreenFooter.BackReceptor backReceptor; dependencies.CacheAs(idleTracker = new GameIdleTracker(6000)); @@ -950,20 +955,28 @@ namespace osu.Game Origin = Anchor.Centre, Children = new Drawable[] { - receptor = new BackButton.Receptor(), + backReceptor = new ScreenFooter.BackReceptor(), ScreenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }, - BackButton = new BackButton(receptor) + BackButton = new BackButton(backReceptor) { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, - Action = () => + Action = () => ScreenFooter.OnBack?.Invoke(), + }, + new PopoverContainer + { + RelativeSizeAxes = Axes.Both, + Child = ScreenFooter = new ScreenFooter(backReceptor) { - if (!(ScreenStack.CurrentScreen is IOsuScreen currentScreen)) - return; + OnBack = () => + { + if (!(ScreenStack.CurrentScreen is IOsuScreen currentScreen)) + return; - if (!((Drawable)currentScreen).IsLoaded || (currentScreen.AllowBackButton && !currentScreen.OnBackButton())) - ScreenStack.Exit(); - } + if (!((Drawable)currentScreen).IsLoaded || (currentScreen.AllowBackButton && !currentScreen.OnBackButton())) + ScreenStack.Exit(); + } + }, }, logoContainer = new Container { RelativeSizeAxes = Axes.Both }, } @@ -985,6 +998,8 @@ namespace osu.Game new ConfineMouseTracker() }); + dependencies.Cache(ScreenFooter); + ScreenStack.ScreenPushed += screenPushed; ScreenStack.ScreenExited += screenExited; @@ -1457,6 +1472,7 @@ namespace osu.Game ScreenOffsetContainer.Padding = new MarginPadding { Top = toolbarOffset }; overlayOffsetContainer.Padding = new MarginPadding { Top = toolbarOffset }; + ScreenStack.Padding = new MarginPadding { Bottom = screenFooterOffset }; float horizontalOffset = 0f; @@ -1529,6 +1545,18 @@ namespace osu.Game BackButton.Show(); else BackButton.Hide(); + + if (newOsuScreen.ShowFooter) + { + BackButton.Hide(); + ScreenFooter.SetButtons(newOsuScreen.CreateFooterButtons()); + ScreenFooter.Show(); + } + else + { + ScreenFooter.SetButtons(Array.Empty()); + ScreenFooter.Hide(); + } } skinEditor.SetTarget((OsuScreen)newScreen); diff --git a/osu.Game/Screens/IOsuScreen.cs b/osu.Game/Screens/IOsuScreen.cs index 5b4e2d75f4..b80c1f87a4 100644 --- a/osu.Game/Screens/IOsuScreen.cs +++ b/osu.Game/Screens/IOsuScreen.cs @@ -1,11 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using osu.Framework.Bindables; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Rulesets; +using osu.Game.Screens.Footer; using osu.Game.Users; namespace osu.Game.Screens @@ -19,10 +21,18 @@ namespace osu.Game.Screens bool DisallowExternalBeatmapRulesetChanges { get; } /// - /// Whether the user can exit this this by pressing the back button. + /// Whether the user can exit this by pressing the back button. /// bool AllowBackButton { get; } + /// + /// Whether a footer (and a back button) should be displayed underneath the screen. + /// + /// + /// Temporarily, the back button is shown regardless of whether is true. + /// + bool ShowFooter { get; } + /// /// Whether a top-level component should be allowed to exit the current screen to, for example, /// complete an import. Note that this can be overridden by a user if they specifically request. @@ -63,6 +73,11 @@ namespace osu.Game.Screens Bindable Ruleset { get; } + /// + /// A list of footer buttons to be added to the game footer, or empty to display no buttons. + /// + IReadOnlyList CreateFooterButtons(); + /// /// Whether mod track adjustments should be applied on entering this screen. /// A value means that the parent screen's value of this setting will be used. diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs b/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs index 622ffddba6..a8dfece916 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlaySongSelect.cs @@ -173,9 +173,9 @@ namespace osu.Game.Screens.OnlinePlay IsValidMod = IsValidMod }; - protected override IEnumerable<(FooterButton, OverlayContainer?)> CreateFooterButtons() + protected override IEnumerable<(FooterButton, OverlayContainer?)> CreateSongSelectFooterButtons() { - var baseButtons = base.CreateFooterButtons().ToList(); + var baseButtons = base.CreateSongSelectFooterButtons().ToList(); var freeModsButton = new FooterButtonFreeMods(freeModSelectOverlay) { Current = FreeMods }; baseButtons.Insert(baseButtons.FindIndex(b => b.Item1 is FooterButtonMods) + 1, (freeModsButton, freeModSelectOverlay)); diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs index 2e8f85423d..695a074907 100644 --- a/osu.Game/Screens/OsuScreen.cs +++ b/osu.Game/Screens/OsuScreen.cs @@ -16,6 +16,7 @@ using osu.Game.Beatmaps; using osu.Game.Overlays; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Footer; using osu.Game.Screens.Menu; using osu.Game.Users; @@ -38,6 +39,8 @@ namespace osu.Game.Screens public virtual bool AllowBackButton => true; + public virtual bool ShowFooter => false; + public virtual bool AllowExternalScreenChange => false; public virtual bool HideOverlaysOnEnter => false; @@ -141,6 +144,10 @@ namespace osu.Game.Screens [Resolved(canBeNull: true)] private OsuLogo logo { get; set; } + [Resolved(canBeNull: true)] + [CanBeNull] + protected ScreenFooter Footer { get; private set; } + protected OsuScreen() { Anchor = Anchor.Centre; @@ -298,6 +305,8 @@ namespace osu.Game.Screens /// protected virtual BackgroundScreen CreateBackground() => null; + public virtual IReadOnlyList CreateFooterButtons() => Array.Empty(); + public virtual bool OnBackButton() => false; } } diff --git a/osu.Game/Screens/OsuScreenStack.cs b/osu.Game/Screens/OsuScreenStack.cs index 7d1f6419ad..7103fd6466 100644 --- a/osu.Game/Screens/OsuScreenStack.cs +++ b/osu.Game/Screens/OsuScreenStack.cs @@ -17,6 +17,12 @@ namespace osu.Game.Screens protected float ParallaxAmount => parallaxContainer.ParallaxAmount; + public new MarginPadding Padding + { + get => base.Padding; + set => base.Padding = value; + } + public OsuScreenStack() { InternalChild = parallaxContainer = new ParallaxContainer diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 6225534e95..4b0084c7c5 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -60,19 +60,19 @@ namespace osu.Game.Screens.Select /// protected virtual bool ControlGlobalMusic => true; - protected virtual bool ShowFooter => true; + protected virtual bool ShowSongSelectFooter => true; public override bool? ApplyModTrackAdjustments => true; /// - /// Can be null if is false. + /// Can be null if is false. /// protected BeatmapOptionsOverlay BeatmapOptions { get; private set; } = null!; /// - /// Can be null if is false. + /// Can be null if is false. /// - protected Footer? Footer { get; private set; } + protected Footer? SongSelectFooter { get; private set; } /// /// Contains any panel which is triggered by a footer button. @@ -163,7 +163,7 @@ namespace osu.Game.Screens.Select Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Both, BleedTop = FilterControl.HEIGHT, - BleedBottom = Footer.HEIGHT, + BleedBottom = Select.Footer.HEIGHT, SelectionChanged = updateSelectedBeatmap, BeatmapSetsChanged = carouselBeatmapsLoaded, FilterApplied = () => Scheduler.AddOnce(updateVisibleBeatmapCount), @@ -210,7 +210,7 @@ namespace osu.Game.Screens.Select Padding = new MarginPadding { Top = FilterControl.HEIGHT, - Bottom = Footer.HEIGHT + Bottom = Select.Footer.HEIGHT }, Child = new LoadingSpinner(true) { State = { Value = Visibility.Visible } } } @@ -297,7 +297,7 @@ namespace osu.Game.Screens.Select RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { - Bottom = Footer.HEIGHT, + Bottom = Select.Footer.HEIGHT, Top = WEDGE_HEIGHT + 70, Left = left_area_padding, Right = left_area_padding * 2, @@ -321,7 +321,7 @@ namespace osu.Game.Screens.Select }, }); - if (ShowFooter) + if (ShowSongSelectFooter) { AddRangeInternal(new Drawable[] { @@ -330,13 +330,13 @@ namespace osu.Game.Screens.Select Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Bottom = Footer.HEIGHT }, + Padding = new MarginPadding { Bottom = Select.Footer.HEIGHT }, Children = new Drawable[] { BeatmapOptions = new BeatmapOptionsOverlay(), } }, - Footer = new Footer() + SongSelectFooter = new Footer() }); } @@ -344,10 +344,10 @@ namespace osu.Game.Screens.Select // therein it will be registered at the `OsuGame` level to properly function as a blocking overlay. LoadComponent(ModSelect = CreateModSelectOverlay()); - if (Footer != null) + if (SongSelectFooter != null) { - foreach (var (button, overlay) in CreateFooterButtons()) - Footer.AddButton(button, overlay); + foreach (var (button, overlay) in CreateSongSelectFooterButtons()) + SongSelectFooter.AddButton(button, overlay); BeatmapOptions.AddButton(@"Manage", @"collections", FontAwesome.Solid.Book, colours.Green, () => manageCollectionsDialog?.Show()); BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.Solid.Trash, colours.Pink, () => DeleteBeatmap(Beatmap.Value.BeatmapSetInfo)); @@ -381,7 +381,7 @@ namespace osu.Game.Screens.Select /// Creates the buttons to be displayed in the footer. /// /// A set of and an optional which the button opens when pressed. - protected virtual IEnumerable<(FooterButton, OverlayContainer?)> CreateFooterButtons() => new (FooterButton, OverlayContainer?)[] + protected virtual IEnumerable<(FooterButton, OverlayContainer?)> CreateSongSelectFooterButtons() => new (FooterButton, OverlayContainer?)[] { (new FooterButtonMods { Current = Mods }, ModSelect), (new FooterButtonRandom From 2b5818a4d7e7cc4940703885e28633a080e859b9 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 07:21:32 +0300 Subject: [PATCH 1816/2188] Fix DI crash in beatmap options popover --- .../SelectV2/Footer/BeatmapOptionsPopover.cs | 22 +++++++++---------- .../Footer/ScreenFooterButtonOptions.cs | 6 ++++- 2 files changed, 16 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs b/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs index f73be15a36..11a83f3438 100644 --- a/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs +++ b/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs @@ -20,7 +20,6 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Localisation; using osu.Game.Overlays; -using osu.Game.Screens.Select; using osuTK; using osuTK.Graphics; using osuTK.Input; @@ -33,18 +32,22 @@ namespace osu.Game.Screens.SelectV2.Footer private FillFlowContainer buttonFlow = null!; private readonly ScreenFooterButtonOptions footerButton; + [Cached] + private readonly OverlayColourProvider colourProvider; + private WorkingBeatmap beatmapWhenOpening = null!; [Resolved] private IBindable beatmap { get; set; } = null!; - public BeatmapOptionsPopover(ScreenFooterButtonOptions footerButton) + public BeatmapOptionsPopover(ScreenFooterButtonOptions footerButton, OverlayColourProvider colourProvider) { this.footerButton = footerButton; + this.colourProvider = colourProvider; } [BackgroundDependencyLoader] - private void load(ManageCollectionsDialog? manageCollectionsDialog, SongSelect? songSelect, OsuColour colours, BeatmapManager? beatmapManager) + private void load(ManageCollectionsDialog? manageCollectionsDialog, OsuColour colours, BeatmapManager? beatmapManager) { Content.Padding = new MarginPadding(5); @@ -61,15 +64,15 @@ namespace osu.Game.Screens.SelectV2.Footer addButton(SongSelectStrings.ManageCollections, FontAwesome.Solid.Book, () => manageCollectionsDialog?.Show()); addHeader(SongSelectStrings.ForAllDifficulties, beatmapWhenOpening.BeatmapSetInfo.ToString()); - addButton(SongSelectStrings.DeleteBeatmap, FontAwesome.Solid.Trash, () => songSelect?.DeleteBeatmap(beatmapWhenOpening.BeatmapSetInfo), colours.Red1); + addButton(SongSelectStrings.DeleteBeatmap, FontAwesome.Solid.Trash, () => { }, colours.Red1); // songSelect?.DeleteBeatmap(beatmapWhenOpening.BeatmapSetInfo); addHeader(SongSelectStrings.ForSelectedDifficulty, beatmapWhenOpening.BeatmapInfo.DifficultyName); // TODO: make work, and make show "unplayed" or "played" based on status. addButton(SongSelectStrings.MarkAsPlayed, FontAwesome.Regular.TimesCircle, null); - addButton(SongSelectStrings.ClearAllLocalScores, FontAwesome.Solid.Eraser, () => songSelect?.ClearScores(beatmapWhenOpening.BeatmapInfo), colours.Red1); + addButton(SongSelectStrings.ClearAllLocalScores, FontAwesome.Solid.Eraser, () => { }, colours.Red1); // songSelect?.ClearScores(beatmapWhenOpening.BeatmapInfo); - if (songSelect != null && songSelect.AllowEditing) - addButton(SongSelectStrings.EditBeatmap, FontAwesome.Solid.PencilAlt, () => songSelect.Edit(beatmapWhenOpening.BeatmapInfo)); + // if (songSelect != null && songSelect.AllowEditing) + addButton(SongSelectStrings.EditBeatmap, FontAwesome.Solid.PencilAlt, () => { }); // songSelect.Edit(beatmapWhenOpening.BeatmapInfo); addButton(WebCommonStrings.ButtonsHide.ToSentence(), FontAwesome.Solid.Magic, () => beatmapManager?.Hide(beatmapWhenOpening.BeatmapInfo)); } @@ -83,9 +86,6 @@ namespace osu.Game.Screens.SelectV2.Footer beatmap.BindValueChanged(_ => Hide()); } - [Resolved] - private OverlayColourProvider overlayColourProvider { get; set; } = null!; - private void addHeader(LocalisableString text, string? context = null) { var textFlow = new OsuTextFlowContainer @@ -102,7 +102,7 @@ namespace osu.Game.Screens.SelectV2.Footer textFlow.NewLine(); textFlow.AddText(context, t => { - t.Colour = overlayColourProvider.Content2; + t.Colour = colourProvider.Content2; t.Font = t.Font.With(size: 13); }); } diff --git a/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonOptions.cs b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonOptions.cs index 74fe3e3d11..72409b5566 100644 --- a/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonOptions.cs +++ b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonOptions.cs @@ -8,12 +8,16 @@ using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Input.Bindings; +using osu.Game.Overlays; using osu.Game.Screens.Footer; namespace osu.Game.Screens.SelectV2.Footer { public partial class ScreenFooterButtonOptions : ScreenFooterButton, IHasPopover { + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + [BackgroundDependencyLoader] private void load(OsuColour colour) { @@ -25,6 +29,6 @@ namespace osu.Game.Screens.SelectV2.Footer Action = this.ShowPopover; } - public Popover GetPopover() => new BeatmapOptionsPopover(this); + public Popover GetPopover() => new BeatmapOptionsPopover(this, colourProvider); } } From 8b285f5b1e911fe8baec3ce2691e678d2a33d269 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 16 May 2024 07:21:41 +0300 Subject: [PATCH 1817/2188] Add dummy `SongSelectV2` screen to house new footer buttons (and new components going forward) --- .../SongSelect/TestSceneSongSelectV2.cs | 204 ++++++++++++++++++ .../TestSceneSongSelectV2Navigation.cs | 33 +++ osu.Game/Screens/SelectV2/SongSelectV2.cs | 145 +++++++++++++ 3 files changed, 382 insertions(+) create mode 100644 osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectV2.cs create mode 100644 osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectV2Navigation.cs create mode 100644 osu.Game/Screens/SelectV2/SongSelectV2.cs diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectV2.cs new file mode 100644 index 0000000000..674eaa2ff8 --- /dev/null +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectV2.cs @@ -0,0 +1,204 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Screens; +using osu.Framework.Testing; +using osu.Game.Overlays.Mods; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Screens; +using osu.Game.Screens.Footer; +using osu.Game.Screens.Menu; +using osu.Game.Screens.SelectV2; +using osu.Game.Screens.SelectV2.Footer; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.SongSelect +{ + public partial class TestSceneSongSelectV2 : ScreenTestScene + { + [Cached] + private readonly ScreenFooter screenScreenFooter; + + [Cached] + private readonly OsuLogo logo; + + public TestSceneSongSelectV2() + { + Children = new Drawable[] + { + new PopoverContainer + { + RelativeSizeAxes = Axes.Both, + Child = screenScreenFooter = new ScreenFooter + { + OnBack = () => Stack.CurrentScreen.Exit(), + }, + }, + logo = new OsuLogo + { + Alpha = 0f, + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Stack.ScreenPushed += updateFooter; + Stack.ScreenExited += updateFooter; + } + + [SetUpSteps] + public override void SetUpSteps() + { + base.SetUpSteps(); + + AddStep("load screen", () => Stack.Push(new SongSelectV2())); + AddUntilStep("wait for load", () => Stack.CurrentScreen is SongSelectV2 songSelect && songSelect.IsLoaded); + } + + #region Footer + + [Test] + public void TestMods() + { + AddStep("one mod", () => SelectedMods.Value = new List { new OsuModHidden() }); + AddStep("two mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock() }); + AddStep("three mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() }); + AddStep("four mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() }); + AddStep("five mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() }); + + AddStep("modified", () => SelectedMods.Value = new List { new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); + AddStep("modified + one", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); + AddStep("modified + two", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); + AddStep("modified + three", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); + AddStep("modified + four", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDifficultyAdjust(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } }); + + AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); + AddWaitStep("wait", 3); + AddStep("one mod", () => SelectedMods.Value = new List { new OsuModHidden() }); + + AddStep("clear mods", () => SelectedMods.Value = Array.Empty()); + AddWaitStep("wait", 3); + AddStep("five mods", () => SelectedMods.Value = new List { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() }); + } + + [Test] + public void TestShowOptions() + { + AddStep("enable options", () => + { + var optionsButton = this.ChildrenOfType().Last(); + + optionsButton.Enabled.Value = true; + optionsButton.TriggerClick(); + }); + } + + [Test] + public void TestState() + { + AddToggleStep("set options enabled state", state => this.ChildrenOfType().Last().Enabled.Value = state); + } + + // add these test cases when functionality is implemented. + // [Test] + // public void TestFooterRandom() + // { + // AddStep("press F2", () => InputManager.Key(Key.F2)); + // AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled); + // } + // + // [Test] + // public void TestFooterRandomViaMouse() + // { + // AddStep("click button", () => + // { + // InputManager.MoveMouseTo(randomButton); + // InputManager.Click(MouseButton.Left); + // }); + // AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled); + // } + // + // [Test] + // public void TestFooterRewind() + // { + // AddStep("press Shift+F2", () => + // { + // InputManager.PressKey(Key.LShift); + // InputManager.PressKey(Key.F2); + // InputManager.ReleaseKey(Key.F2); + // InputManager.ReleaseKey(Key.LShift); + // }); + // AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled); + // } + // + // [Test] + // public void TestFooterRewindViaShiftMouseLeft() + // { + // AddStep("shift + click button", () => + // { + // InputManager.PressKey(Key.LShift); + // InputManager.MoveMouseTo(randomButton); + // InputManager.Click(MouseButton.Left); + // InputManager.ReleaseKey(Key.LShift); + // }); + // AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled); + // } + // + // [Test] + // public void TestFooterRewindViaMouseRight() + // { + // AddStep("right click button", () => + // { + // InputManager.MoveMouseTo(randomButton); + // InputManager.Click(MouseButton.Right); + // }); + // AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled); + // } + + [Test] + public void TestOverlayPresent() + { + AddStep("Press F1", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + AddAssert("Overlay visible", () => this.ChildrenOfType().Single().State.Value == Visibility.Visible); + AddStep("Hide", () => this.ChildrenOfType().Single().Hide()); + } + + #endregion + + protected override void Update() + { + base.Update(); + Stack.Padding = new MarginPadding { Bottom = screenScreenFooter.DrawHeight - screenScreenFooter.Y }; + } + + private void updateFooter(IScreen? _, IScreen? newScreen) + { + if (newScreen is IOsuScreen osuScreen && osuScreen.ShowFooter) + { + screenScreenFooter.Show(); + screenScreenFooter.SetButtons(osuScreen.CreateFooterButtons()); + } + else + { + screenScreenFooter.Hide(); + screenScreenFooter.SetButtons(Array.Empty()); + } + } + } +} diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectV2Navigation.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectV2Navigation.cs new file mode 100644 index 0000000000..ededb80228 --- /dev/null +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneSongSelectV2Navigation.cs @@ -0,0 +1,33 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Screens.Menu; +using osu.Game.Screens.SelectV2; +using osuTK.Input; + +namespace osu.Game.Tests.Visual.SongSelect +{ + public partial class TestSceneSongSelectV2Navigation : OsuGameTestScene + { + public override void SetUpSteps() + { + base.SetUpSteps(); + AddStep("press enter", () => InputManager.Key(Key.Enter)); + AddWaitStep("wait", 5); + PushAndConfirm(() => new SongSelectV2()); + } + + [Test] + public void TestClickLogo() + { + AddStep("click", () => + { + InputManager.MoveMouseTo(Game.ChildrenOfType().Single()); + InputManager.Click(MouseButton.Left); + }); + } + } +} diff --git a/osu.Game/Screens/SelectV2/SongSelectV2.cs b/osu.Game/Screens/SelectV2/SongSelectV2.cs new file mode 100644 index 0000000000..10ed7783c4 --- /dev/null +++ b/osu.Game/Screens/SelectV2/SongSelectV2.cs @@ -0,0 +1,145 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Screens; +using osu.Game.Overlays; +using osu.Game.Overlays.Mods; +using osu.Game.Screens.Footer; +using osu.Game.Screens.Menu; +using osu.Game.Screens.Play; +using osu.Game.Screens.SelectV2.Footer; + +namespace osu.Game.Screens.SelectV2 +{ + /// + /// This screen is intended to house all components introduced in the new song select design to add transitions and examine the overall look. + /// This will be gradually built upon and ultimately replace once everything is in place. + /// + public partial class SongSelectV2 : OsuScreen + { + private readonly ModSelectOverlay modSelectOverlay = new SoloModSelectOverlay(); + + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine); + + public override bool ShowFooter => true; + + [BackgroundDependencyLoader] + private void load() + { + AddRangeInternal(new Drawable[] + { + new PopoverContainer + { + RelativeSizeAxes = Axes.Both, + }, + modSelectOverlay, + }); + } + + public override IReadOnlyList CreateFooterButtons() => new ScreenFooterButton[] + { + new ScreenFooterButtonMods(modSelectOverlay) { Current = Mods }, + new ScreenFooterButtonRandom(), + new ScreenFooterButtonOptions(), + }; + + public override void OnEntering(ScreenTransitionEvent e) + { + this.FadeIn(); + base.OnEntering(e); + } + + public override void OnResuming(ScreenTransitionEvent e) + { + this.FadeIn(); + base.OnResuming(e); + } + + public override void OnSuspending(ScreenTransitionEvent e) + { + this.Delay(400).FadeOut(); + base.OnSuspending(e); + } + + public override bool OnExiting(ScreenExitEvent e) + { + this.Delay(400).FadeOut(); + return base.OnExiting(e); + } + + public override bool OnBackButton() + { + if (modSelectOverlay.State.Value == Visibility.Visible) + { + modSelectOverlay.Hide(); + return true; + } + + return false; + } + + protected override void LogoArriving(OsuLogo logo, bool resuming) + { + base.LogoArriving(logo, resuming); + + if (logo.Alpha > 0.8f) + Footer?.StartTrackingLogo(logo, 400, Easing.OutQuint); + else + { + logo.Hide(); + logo.ScaleTo(0.2f); + Footer?.StartTrackingLogo(logo); + } + + logo.FadeIn(240, Easing.OutQuint); + logo.ScaleTo(0.4f, 240, Easing.OutQuint); + + logo.Action = () => + { + this.Push(new PlayerLoaderV2(() => new SoloPlayer())); + return false; + }; + } + + protected override void LogoSuspending(OsuLogo logo) + { + base.LogoSuspending(logo); + Footer?.StopTrackingLogo(); + } + + protected override void LogoExiting(OsuLogo logo) + { + base.LogoExiting(logo); + Scheduler.AddDelayed(() => Footer?.StopTrackingLogo(), 120); + logo.ScaleTo(0.2f, 120, Easing.Out); + logo.FadeOut(120, Easing.Out); + } + + private partial class SoloModSelectOverlay : ModSelectOverlay + { + protected override bool ShowPresets => true; + + public SoloModSelectOverlay() + : base(OverlayColourScheme.Aquamarine) + { + } + } + + private partial class PlayerLoaderV2 : PlayerLoader + { + public override bool ShowFooter => true; + + public PlayerLoaderV2(Func createPlayer) + : base(createPlayer) + { + } + } + } +} From 97de73b99c47b2c0787ece0efa8431272df49c8a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 16 May 2024 08:21:52 +0200 Subject: [PATCH 1818/2188] Do not change mania column width on mobile platforms - Closes https://github.com/ppy/osu/issues/25852 - Reverts https://github.com/ppy/osu/pull/25336 / https://github.com/ppy/osu/pull/25777 With the columns not being directly touchable anymore after https://github.com/ppy/osu/pull/28173 I see very little point to this continuing to exist. --- osu.Game.Rulesets.Mania/UI/ColumnFlow.cs | 36 ------------------------ 1 file changed, 36 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs index 1593e8e76f..f444448797 100644 --- a/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs +++ b/osu.Game.Rulesets.Mania/UI/ColumnFlow.cs @@ -3,15 +3,12 @@ #nullable disable -using System; -using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Mania.Beatmaps; using osu.Game.Rulesets.Mania.Skinning; using osu.Game.Skinning; -using osuTK; namespace osu.Game.Rulesets.Mania.UI { @@ -62,12 +59,6 @@ namespace osu.Game.Rulesets.Mania.UI onSkinChanged(); } - protected override void LoadComplete() - { - base.LoadComplete(); - updateMobileSizing(); - } - private void onSkinChanged() { for (int i = 0; i < stageDefinition.Columns; i++) @@ -92,8 +83,6 @@ namespace osu.Game.Rulesets.Mania.UI columns[i].Width = width.Value; } - - updateMobileSizing(); } /// @@ -106,31 +95,6 @@ namespace osu.Game.Rulesets.Mania.UI Content[column] = columns[column].Child = content; } - private void updateMobileSizing() - { - if (!IsLoaded || !RuntimeInfo.IsMobile) - return; - - // GridContainer+CellContainer containing this stage (gets split up for dual stages). - Vector2? containingCell = this.FindClosestParent()?.Parent?.DrawSize; - - // Will be null in tests. - if (containingCell == null) - return; - - float aspectRatio = containingCell.Value.X / containingCell.Value.Y; - - // 2.83 is a mostly arbitrary scale-up (170 / 60, based on original implementation for argon) - float mobileAdjust = 2.83f * Math.Min(1, 7f / stageDefinition.Columns); - // 1.92 is a "reference" mobile screen aspect ratio for phones. - // We should scale it back for cases like tablets which aren't so extreme. - mobileAdjust *= aspectRatio / 1.92f; - - // Best effort until we have better mobile support. - for (int i = 0; i < stageDefinition.Columns; i++) - columns[i].Width *= mobileAdjust; - } - protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); From 5dd64a7c86bae98bc991386ba92faff97d6a205d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 16 May 2024 14:49:56 +0200 Subject: [PATCH 1819/2188] Fix duplicated localisation key in `DeleteConfiormationContentStrings` Noticed via `osu-resources` build warnings. There are also a few other warnings about https://github.com/ppy/osu/pull/27472. Seems something in crowdin innards may still be exporting those strings even though they have been fixed already. Not sure how to address that. Probably need these to be detected via static analysis at this point since it's happened again. Might look into the feasibility of making that happen. --- osu.Game/Localisation/DeleteConfirmationContentStrings.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Localisation/DeleteConfirmationContentStrings.cs b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs index 563fbf5654..d781fadbce 100644 --- a/osu.Game/Localisation/DeleteConfirmationContentStrings.cs +++ b/osu.Game/Localisation/DeleteConfirmationContentStrings.cs @@ -32,7 +32,7 @@ namespace osu.Game.Localisation /// /// "Are you sure you want to delete all scores? This cannot be undone!" /// - public static LocalisableString Scores => new TranslatableString(getKey(@"collections"), @"Are you sure you want to delete all scores? This cannot be undone!"); + public static LocalisableString Scores => new TranslatableString(getKey(@"scores"), @"Are you sure you want to delete all scores? This cannot be undone!"); /// /// "Are you sure you want to delete all mod presets?" From f2f03f08cb0dd79de4587a2ec63da97f3cb375da Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 16 May 2024 17:36:19 +0200 Subject: [PATCH 1820/2188] Fix xmldoc mismatches in localisation files This is enforced by the localisation analyser after https://github.com/ppy/osu-localisation-analyser/pull/62, but it appears the analyser was never actually bumped game-side after that change and I'm not super sure why, as there does not appear to be a reason to _not_ do that. So this commit does it. --- .../FirstRunOverlayImportFromStableScreenStrings.cs | 2 +- osu.Game/Localisation/NotificationsStrings.cs | 2 +- osu.Game/osu.Game.csproj | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs b/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs index 04fecab3df..521a77fe20 100644 --- a/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs +++ b/osu.Game/Localisation/FirstRunOverlayImportFromStableScreenStrings.cs @@ -47,7 +47,7 @@ namespace osu.Game.Localisation public static LocalisableString Calculating => new TranslatableString(getKey(@"calculating"), @"calculating..."); /// - /// "{0} items" + /// "{0} item(s)" /// public static LocalisableString Items(int arg0) => new TranslatableString(getKey(@"items"), @"{0} item(s)", arg0); diff --git a/osu.Game/Localisation/NotificationsStrings.cs b/osu.Game/Localisation/NotificationsStrings.cs index 3188ca5533..698fe230b2 100644 --- a/osu.Game/Localisation/NotificationsStrings.cs +++ b/osu.Game/Localisation/NotificationsStrings.cs @@ -114,7 +114,7 @@ Please try changing your audio device to a working setting."); public static LocalisableString MismatchingBeatmapForReplay => new TranslatableString(getKey(@"mismatching_beatmap_for_replay"), @"Your local copy of the beatmap for this replay appears to be different than expected. You may need to update or re-download it."); /// - /// "You are now running osu! {version}. + /// "You are now running osu! {0}. /// Click to see what's new!" /// public static LocalisableString GameVersionAfterUpdate(string version) => new TranslatableString(getKey(@"game_version_after_update"), @"You are now running osu! {0}. diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 5452a648d1..7588b2b3c8 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -30,7 +30,7 @@ - + all runtime; build; native; contentfiles; analyzers; buildtransitive From a3dfd99f7d5895fb0bf5f0c8398245a42b6d2848 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 16 May 2024 18:23:19 +0200 Subject: [PATCH 1821/2188] Fix discord arbitrarily refusing to work on "too short" strings Closes https://github.com/ppy/osu/issues/28192. --- osu.Desktop/DiscordRichPresence.cs | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 74ebd38f2c..3e0a9099cb 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -164,8 +164,8 @@ namespace osu.Desktop // user activity if (activity.Value != null) { - presence.State = truncate(activity.Value.GetStatus(hideIdentifiableInformation)); - presence.Details = truncate(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty); + presence.State = clampLength(activity.Value.GetStatus(hideIdentifiableInformation)); + presence.Details = clampLength(activity.Value.GetDetails(hideIdentifiableInformation) ?? string.Empty); if (getBeatmapID(activity.Value) is int beatmapId && beatmapId > 0) { @@ -271,8 +271,15 @@ namespace osu.Desktop private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' }); - private static string truncate(string str) + private static string clampLength(string str) { + // For whatever reason, discord decides that strings shorter than 2 characters cannot possibly be valid input, because... reasons? + // And yes, that is two *characters*, or *codepoints*, not *bytes* as further down below (as determined by empirical testing). + // That seems very questionable, and isn't even documented anywhere. So to *make it* accept such valid input, + // just tack on enough of U+200B ZERO WIDTH SPACEs at the end. + if (str.Length < 2) + return str.PadRight(2, '\u200B'); + if (Encoding.UTF8.GetByteCount(str) <= 128) return str; From 2f9d74286dd5401450f071659323415c3329d3b7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 17 May 2024 11:15:17 +0900 Subject: [PATCH 1822/2188] Bump once more --- .config/dotnet-tools.json | 2 +- osu.Game/osu.Game.csproj | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/.config/dotnet-tools.json b/.config/dotnet-tools.json index 99906f0895..ace7db82f8 100644 --- a/.config/dotnet-tools.json +++ b/.config/dotnet-tools.json @@ -21,7 +21,7 @@ ] }, "ppy.localisationanalyser.tools": { - "version": "2023.1117.0", + "version": "2024.517.0", "commands": [ "localisation" ] diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 7588b2b3c8..f91995feff 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -30,7 +30,7 @@ - + all runtime; build; native; contentfiles; analyzers; buildtransitive From 61a415fed2ae74c50223015d957bcc55b8a11c5c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 17 May 2024 10:32:39 +0200 Subject: [PATCH 1823/2188] Add client/server models & operations for "daily challenge" feature --- osu.Game/Online/Metadata/DailyChallengeInfo.cs | 16 ++++++++++++++++ osu.Game/Online/Metadata/IMetadataClient.cs | 6 ++++++ osu.Game/Online/Metadata/IMetadataServer.cs | 7 ++++++- osu.Game/Online/Metadata/MetadataClient.cs | 9 +++++++++ osu.Game/Online/Metadata/OnlineMetadataClient.cs | 11 +++++++++++ osu.Game/Online/Rooms/RoomCategory.cs | 3 +++ .../Tests/Visual/Metadata/TestMetadataClient.cs | 9 +++++++++ 7 files changed, 60 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Online/Metadata/DailyChallengeInfo.cs diff --git a/osu.Game/Online/Metadata/DailyChallengeInfo.cs b/osu.Game/Online/Metadata/DailyChallengeInfo.cs new file mode 100644 index 0000000000..7c49556653 --- /dev/null +++ b/osu.Game/Online/Metadata/DailyChallengeInfo.cs @@ -0,0 +1,16 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using MessagePack; + +namespace osu.Game.Online.Metadata +{ + [MessagePackObject] + [Serializable] + public struct DailyChallengeInfo + { + [Key(0)] + public long RoomID { get; set; } + } +} diff --git a/osu.Game/Online/Metadata/IMetadataClient.cs b/osu.Game/Online/Metadata/IMetadataClient.cs index 7102554ae9..ee7a726bfc 100644 --- a/osu.Game/Online/Metadata/IMetadataClient.cs +++ b/osu.Game/Online/Metadata/IMetadataClient.cs @@ -20,5 +20,11 @@ namespace osu.Game.Online.Metadata /// Delivers an update of the of the user with the supplied . /// Task UserPresenceUpdated(int userId, UserPresence? status); + + /// + /// Delivers an update of the current "daily challenge" status. + /// Null value means there is no "daily challenge" currently active. + /// + Task DailyChallengeUpdated(DailyChallengeInfo? info); } } diff --git a/osu.Game/Online/Metadata/IMetadataServer.cs b/osu.Game/Online/Metadata/IMetadataServer.cs index 9780045333..8bf3f8f56b 100644 --- a/osu.Game/Online/Metadata/IMetadataServer.cs +++ b/osu.Game/Online/Metadata/IMetadataServer.cs @@ -7,7 +7,12 @@ using osu.Game.Users; namespace osu.Game.Online.Metadata { /// - /// Metadata server is responsible for keeping the osu! client up-to-date with any changes. + /// Metadata server is responsible for keeping the osu! client up-to-date with various real-time happenings, such as: + /// + /// beatmap updates via BSS, + /// online user activity/status updates, + /// other real-time happenings, such as current "daily challenge" status. + /// /// public interface IMetadataServer { diff --git a/osu.Game/Online/Metadata/MetadataClient.cs b/osu.Game/Online/Metadata/MetadataClient.cs index 8e99a9b2cb..b619970494 100644 --- a/osu.Game/Online/Metadata/MetadataClient.cs +++ b/osu.Game/Online/Metadata/MetadataClient.cs @@ -59,6 +59,15 @@ namespace osu.Game.Online.Metadata #endregion + #region Daily Challenge + + public abstract IBindable DailyChallengeInfo { get; } + + /// + public abstract Task DailyChallengeUpdated(DailyChallengeInfo? info); + + #endregion + #region Disconnection handling public event Action? Disconnecting; diff --git a/osu.Game/Online/Metadata/OnlineMetadataClient.cs b/osu.Game/Online/Metadata/OnlineMetadataClient.cs index 3805d12688..b94f26a71d 100644 --- a/osu.Game/Online/Metadata/OnlineMetadataClient.cs +++ b/osu.Game/Online/Metadata/OnlineMetadataClient.cs @@ -26,6 +26,9 @@ namespace osu.Game.Online.Metadata public override IBindableDictionary UserStates => userStates; private readonly BindableDictionary userStates = new BindableDictionary(); + public override IBindable DailyChallengeInfo => dailyChallengeInfo; + private readonly Bindable dailyChallengeInfo = new Bindable(); + private readonly string endpoint; private IHubClientConnector? connector; @@ -58,6 +61,7 @@ namespace osu.Game.Online.Metadata // https://github.com/dotnet/aspnetcore/issues/15198 connection.On(nameof(IMetadataClient.BeatmapSetsUpdated), ((IMetadataClient)this).BeatmapSetsUpdated); connection.On(nameof(IMetadataClient.UserPresenceUpdated), ((IMetadataClient)this).UserPresenceUpdated); + connection.On(nameof(IMetadataClient.DailyChallengeUpdated), ((IMetadataClient)this).DailyChallengeUpdated); connection.On(nameof(IStatefulUserHubClient.DisconnectRequested), ((IMetadataClient)this).DisconnectRequested); }; @@ -101,6 +105,7 @@ namespace osu.Game.Online.Metadata { isWatchingUserPresence.Value = false; userStates.Clear(); + dailyChallengeInfo.Value = null; }); return; } @@ -229,6 +234,12 @@ namespace osu.Game.Online.Metadata } } + public override Task DailyChallengeUpdated(DailyChallengeInfo? info) + { + Schedule(() => dailyChallengeInfo.Value = info); + return Task.CompletedTask; + } + public override async Task DisconnectRequested() { await base.DisconnectRequested().ConfigureAwait(false); diff --git a/osu.Game/Online/Rooms/RoomCategory.cs b/osu.Game/Online/Rooms/RoomCategory.cs index 17afb0dc7f..4534e7de59 100644 --- a/osu.Game/Online/Rooms/RoomCategory.cs +++ b/osu.Game/Online/Rooms/RoomCategory.cs @@ -13,5 +13,8 @@ namespace osu.Game.Online.Rooms [Description("Featured Artist")] FeaturedArtist, + + [Description("Daily Challenge")] + DailyChallenge, } } diff --git a/osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs b/osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs index 16cbf879df..b589e66d8b 100644 --- a/osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs +++ b/osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs @@ -21,6 +21,9 @@ namespace osu.Game.Tests.Visual.Metadata public override IBindableDictionary UserStates => userStates; private readonly BindableDictionary userStates = new BindableDictionary(); + public override IBindable DailyChallengeInfo => dailyChallengeInfo; + private readonly Bindable dailyChallengeInfo = new Bindable(); + [Resolved] private IAPIProvider api { get; set; } = null!; @@ -77,5 +80,11 @@ namespace osu.Game.Tests.Visual.Metadata => Task.FromResult(new BeatmapUpdates(Array.Empty(), queueId)); public override Task BeatmapSetsUpdated(BeatmapUpdates updates) => Task.CompletedTask; + + public override Task DailyChallengeUpdated(DailyChallengeInfo? info) + { + dailyChallengeInfo.Value = info; + return Task.CompletedTask; + } } } From a4f8ed2a0ef48d8acf77877606b9d733e4170e58 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 17 May 2024 10:39:24 +0200 Subject: [PATCH 1824/2188] Add button to access daily challenge playlist from main menu --- .../UserInterface/TestSceneMainMenuButton.cs | 83 +++++++ .../UpdateableOnlineBeatmapSetCover.cs | 6 +- osu.Game/Graphics/OsuIcon.cs | 4 + osu.Game/Localisation/ButtonSystemStrings.cs | 7 +- osu.Game/Screens/Menu/ButtonSystem.cs | 57 +++-- osu.Game/Screens/Menu/DailyChallengeButton.cs | 209 ++++++++++++++++++ osu.Game/Screens/Menu/MainMenu.cs | 6 + osu.Game/Screens/Menu/MainMenuButton.cs | 183 +++++++++------ .../Screens/OnlinePlay/Playlists/Playlists.cs | 3 + 9 files changed, 476 insertions(+), 82 deletions(-) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs create mode 100644 osu.Game/Screens/Menu/DailyChallengeButton.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs new file mode 100644 index 0000000000..921e28d607 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs @@ -0,0 +1,83 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Game.Graphics; +using osu.Game.Localisation; +using osu.Game.Online.API; +using osu.Game.Online.Metadata; +using osu.Game.Online.Rooms; +using osu.Game.Screens.Menu; +using osuTK.Input; +using Color4 = osuTK.Graphics.Color4; + +namespace osu.Game.Tests.Visual.UserInterface +{ + [TestFixture] + public partial class TestSceneMainMenuButton : OsuTestScene + { + [Resolved] + private MetadataClient metadataClient { get; set; } = null!; + + private DummyAPIAccess dummyAPI => (DummyAPIAccess)API; + + [Test] + public void TestStandardButton() + { + AddStep("add button", () => Child = new MainMenuButton( + ButtonSystemStrings.Solo, @"button-default-select", OsuIcon.Player, new Color4(102, 68, 204, 255), _ => { }, 0, Key.P) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + ButtonSystemState = ButtonSystemState.TopLevel, + }); + } + + [Test] + public void TestDailyChallengeButton() + { + AddStep("add button", () => Child = new DailyChallengeButton(@"button-default-select", new Color4(102, 68, 204, 255), _ => { }, 0, Key.D) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + ButtonSystemState = ButtonSystemState.TopLevel, + }); + + AddStep("set up API", () => dummyAPI.HandleRequest = req => + { + switch (req) + { + case GetRoomRequest getRoomRequest: + if (getRoomRequest.RoomId != 1234) + return false; + + var beatmap = CreateAPIBeatmap(); + beatmap.OnlineID = 1001; + getRoomRequest.TriggerSuccess(new Room + { + RoomID = { Value = 1234 }, + Playlist = + { + new PlaylistItem(beatmap) + }, + EndDate = { Value = DateTimeOffset.Now.AddSeconds(30) } + }); + return true; + + default: + return false; + } + }); + + AddStep("beatmap of the day active", () => metadataClient.DailyChallengeUpdated(new DailyChallengeInfo + { + RoomID = 1234, + })); + + AddStep("beatmap of the day not active", () => metadataClient.DailyChallengeUpdated(null)); + } + } +} diff --git a/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs b/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs index 93b0dd5c15..2a6b6f90e3 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs @@ -43,7 +43,11 @@ namespace osu.Game.Beatmaps.Drawables protected override double TransformDuration => 400; protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func createContentFunc, double timeBeforeLoad) - => new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad); + => new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }; protected override Drawable CreateDrawable(IBeatmapSetOnlineInfo model) { diff --git a/osu.Game/Graphics/OsuIcon.cs b/osu.Game/Graphics/OsuIcon.cs index 32e780f11c..9879ef5d14 100644 --- a/osu.Game/Graphics/OsuIcon.cs +++ b/osu.Game/Graphics/OsuIcon.cs @@ -120,6 +120,7 @@ namespace osu.Game.Graphics public static IconUsage Cross => get(OsuIconMapping.Cross); public static IconUsage CrossCircle => get(OsuIconMapping.CrossCircle); public static IconUsage Crown => get(OsuIconMapping.Crown); + public static IconUsage DailyChallenge => get(OsuIconMapping.DailyChallenge); public static IconUsage Debug => get(OsuIconMapping.Debug); public static IconUsage Delete => get(OsuIconMapping.Delete); public static IconUsage Details => get(OsuIconMapping.Details); @@ -218,6 +219,9 @@ namespace osu.Game.Graphics [Description(@"crown")] Crown, + [Description(@"daily-challenge")] + DailyChallenge, + [Description(@"debug")] Debug, diff --git a/osu.Game/Localisation/ButtonSystemStrings.cs b/osu.Game/Localisation/ButtonSystemStrings.cs index ba4abf63a6..b0a205eebe 100644 --- a/osu.Game/Localisation/ButtonSystemStrings.cs +++ b/osu.Game/Localisation/ButtonSystemStrings.cs @@ -1,4 +1,4 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Localisation; @@ -54,6 +54,11 @@ namespace osu.Game.Localisation /// public static LocalisableString Exit => new TranslatableString(getKey(@"exit"), @"exit"); + /// + /// "daily challenge" + /// + public static LocalisableString DailyChallenge => new TranslatableString(getKey(@"daily_challenge"), @"daily challenge"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 15a2740160..33d2a8d348 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -24,6 +24,7 @@ using osu.Game.Input; using osu.Game.Input.Bindings; using osu.Game.Localisation; using osu.Game.Online.API; +using osu.Game.Online.Rooms; using osu.Game.Overlays; using osuTK; using osuTK.Graphics; @@ -46,6 +47,7 @@ namespace osu.Game.Screens.Menu public Action? OnSettings; public Action? OnMultiplayer; public Action? OnPlaylists; + public Action? OnDailyChallenge; private readonly IBindable isIdle = new BindableBool(); @@ -102,10 +104,13 @@ namespace osu.Game.Screens.Menu buttonArea.AddRange(new Drawable[] { - new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, OsuIcon.Settings, new Color4(85, 85, 85, 255), () => OnSettings?.Invoke(), -WEDGE_WIDTH, Key.O, Key.S), - backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.PrevCircle, new Color4(51, 58, 94, 255), () => State = ButtonSystemState.TopLevel, - -WEDGE_WIDTH) + new MainMenuButton(ButtonSystemStrings.Settings, string.Empty, OsuIcon.Settings, new Color4(85, 85, 85, 255), _ => OnSettings?.Invoke(), Key.O, Key.S) { + Padding = new MarginPadding { Right = WEDGE_WIDTH }, + }, + backButton = new MainMenuButton(ButtonSystemStrings.Back, @"back-to-top", OsuIcon.PrevCircle, new Color4(51, 58, 94, 255), _ => State = ButtonSystemState.TopLevel) + { + Padding = new MarginPadding { Right = WEDGE_WIDTH }, VisibleStateMin = ButtonSystemState.Play, VisibleStateMax = ButtonSystemState.Edit, }, @@ -127,21 +132,31 @@ namespace osu.Game.Screens.Menu [BackgroundDependencyLoader] private void load(AudioManager audio, IdleTracker? idleTracker, GameHost host) { - buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", OsuIcon.Player, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), WEDGE_WIDTH, Key.P)); - buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", OsuIcon.Online, new Color4(94, 63, 186, 255), onMultiplayer, 0, Key.M)); - buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Tournament, new Color4(94, 63, 186, 255), onPlaylists, 0, Key.L)); + buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Solo, @"button-default-select", OsuIcon.Player, new Color4(102, 68, 204, 255), _ => OnSolo?.Invoke(), Key.P) + { + Padding = new MarginPadding { Left = WEDGE_WIDTH }, + }); + buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Multi, @"button-default-select", OsuIcon.Online, new Color4(94, 63, 186, 255), onMultiplayer, Key.M)); + buttonsPlay.Add(new MainMenuButton(ButtonSystemStrings.Playlists, @"button-default-select", OsuIcon.Tournament, new Color4(94, 63, 186, 255), onPlaylists, Key.L)); + buttonsPlay.Add(new DailyChallengeButton(@"button-default-select", new Color4(94, 63, 186, 255), onDailyChallenge, Key.D)); buttonsPlay.ForEach(b => b.VisibleState = ButtonSystemState.Play); - buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), () => OnEditBeatmap?.Invoke(), WEDGE_WIDTH, Key.B, Key.E)); - buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", OsuIcon.SkinB, new Color4(220, 160, 0, 255), () => OnEditSkin?.Invoke(), 0, Key.S)); + buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), _ => OnEditBeatmap?.Invoke(), Key.B, Key.E) + { + Padding = new MarginPadding { Left = WEDGE_WIDTH}, + }); + buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", OsuIcon.SkinB, new Color4(220, 160, 0, 255), _ => OnEditSkin?.Invoke(), Key.S)); buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit); - buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), () => State = ButtonSystemState.Play, WEDGE_WIDTH, Key.P, Key.M, Key.L)); - buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-play-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), () => State = ButtonSystemState.Edit, 0, Key.E)); - buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.Beatmap, new Color4(165, 204, 0, 255), () => OnBeatmapListing?.Invoke(), 0, Key.B, Key.D)); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Play, @"button-play-select", OsuIcon.Logo, new Color4(102, 68, 204, 255), _ => State = ButtonSystemState.Play, Key.P, Key.M, Key.L) + { + Padding = new MarginPadding { Left = WEDGE_WIDTH }, + }); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Edit, @"button-play-select", OsuIcon.EditCircle, new Color4(238, 170, 0, 255), _ => State = ButtonSystemState.Edit, Key.E)); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Browse, @"button-default-select", OsuIcon.Beatmap, new Color4(165, 204, 0, 255), _ => OnBeatmapListing?.Invoke(), Key.B, Key.D)); if (host.CanExit) - buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), () => OnExit?.Invoke(), 0, Key.Q)); + buttonsTopLevel.Add(new MainMenuButton(ButtonSystemStrings.Exit, string.Empty, OsuIcon.CrossCircle, new Color4(238, 51, 153, 255), _ => OnExit?.Invoke(), Key.Q)); buttonArea.AddRange(buttonsPlay); buttonArea.AddRange(buttonsEdit); @@ -164,7 +179,7 @@ namespace osu.Game.Screens.Menu sampleLogoSwoosh = audio.Samples.Get(@"Menu/osu-logo-swoosh"); } - private void onMultiplayer() + private void onMultiplayer(MainMenuButton _) { if (api.State.Value != APIState.Online) { @@ -175,7 +190,7 @@ namespace osu.Game.Screens.Menu OnMultiplayer?.Invoke(); } - private void onPlaylists() + private void onPlaylists(MainMenuButton _) { if (api.State.Value != APIState.Online) { @@ -186,6 +201,20 @@ namespace osu.Game.Screens.Menu OnPlaylists?.Invoke(); } + private void onDailyChallenge(MainMenuButton button) + { + if (api.State.Value != APIState.Online) + { + loginOverlay?.Show(); + return; + } + + var dailyChallengeButton = (DailyChallengeButton)button; + + if (dailyChallengeButton.Room != null) + OnDailyChallenge?.Invoke(dailyChallengeButton.Room); + } + private void updateIdleState(bool isIdle) { if (!ReturnToTopOnIdle) diff --git a/osu.Game/Screens/Menu/DailyChallengeButton.cs b/osu.Game/Screens/Menu/DailyChallengeButton.cs new file mode 100644 index 0000000000..907fd04148 --- /dev/null +++ b/osu.Game/Screens/Menu/DailyChallengeButton.cs @@ -0,0 +1,209 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Threading; +using osu.Game.Beatmaps.Drawables; +using osu.Game.Beatmaps.Drawables.Cards; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Localisation; +using osu.Game.Online.API; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Online.Metadata; +using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osuTK; +using osuTK.Graphics; +using osuTK.Input; + +namespace osu.Game.Screens.Menu +{ + public partial class DailyChallengeButton : MainMenuButton, IHasCustomTooltip + { + public Room? Room { get; private set; } + + private readonly OsuSpriteText countdown; + private ScheduledDelegate? scheduledCountdownUpdate; + + private UpdateableOnlineBeatmapSetCover cover = null!; + private IBindable info = null!; + private BufferedContainer background = null!; + + [Resolved] + private IAPIProvider api { get; set; } = null!; + + public DailyChallengeButton(string sampleName, Color4 colour, Action? clickAction = null, params Key[] triggerKeys) + : base(ButtonSystemStrings.DailyChallenge, sampleName, OsuIcon.DailyChallenge, colour, clickAction, triggerKeys) + { + BaseSize = new Vector2(ButtonSystem.BUTTON_WIDTH * 1.3f, ButtonArea.BUTTON_AREA_HEIGHT); + + Content.Add(countdown = new OsuSpriteText + { + Shadow = true, + AllowMultiline = false, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Margin = new MarginPadding + { + Left = -3, + Bottom = 22, + }, + Font = OsuFont.Default.With(size: 12), + Alpha = 0, + }); + } + + protected override Drawable CreateBackground(Colour4 accentColour) => background = new BufferedContainer + { + Children = new Drawable[] + { + cover = new UpdateableOnlineBeatmapSetCover + { + RelativeSizeAxes = Axes.Y, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativePositionAxes = Axes.X, + X = -0.5f, + }, + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientVertical(accentColour.Opacity(0), accentColour), + Blending = BlendingParameters.Additive, + }, + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = accentColour.Opacity(0.7f) + }, + }, + }; + + [BackgroundDependencyLoader] + private void load(MetadataClient metadataClient) + { + info = metadataClient.DailyChallengeInfo.GetBoundCopy(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + info.BindValueChanged(updateDisplay, true); + FinishTransforms(true); + + cover.MoveToX(-0.5f, 10000, Easing.InOutSine) + .Then().MoveToX(0.5f, 10000, Easing.InOutSine) + .Loop(); + } + + protected override void Update() + { + base.Update(); + + cover.Width = 2 * background.DrawWidth; + } + + private void updateDisplay(ValueChangedEvent info) + { + UpdateState(); + + scheduledCountdownUpdate?.Cancel(); + scheduledCountdownUpdate = null; + + if (info.NewValue == null) + { + Room = null; + cover.OnlineInfo = TooltipContent = null; + } + else + { + var roomRequest = new GetRoomRequest(info.NewValue.Value.RoomID); + + roomRequest.Success += room => + { + Room = room; + cover.OnlineInfo = TooltipContent = room.Playlist.FirstOrDefault()?.Beatmap.BeatmapSet as APIBeatmapSet; + + updateCountdown(); + Scheduler.AddDelayed(updateCountdown, 1000, true); + }; + api.Queue(roomRequest); + } + } + + private void updateCountdown() + { + if (Room == null) + return; + + var remaining = (Room.EndDate.Value - DateTimeOffset.Now) ?? TimeSpan.Zero; + + if (remaining <= TimeSpan.Zero) + { + countdown.FadeOut(250, Easing.OutQuint); + } + else + { + if (countdown.Alpha == 0) + countdown.FadeIn(250, Easing.OutQuint); + + countdown.Text = remaining.ToString(@"hh\:mm\:ss"); + } + } + + protected override void UpdateState() + { + if (info.IsNotNull() && info.Value == null) + { + ContractStyle = 0; + State = ButtonState.Contracted; + return; + } + + base.UpdateState(); + } + + public ITooltip GetCustomTooltip() => new DailyChallengeTooltip(); + + public APIBeatmapSet? TooltipContent { get; private set; } + + internal partial class DailyChallengeTooltip : CompositeDrawable, ITooltip + { + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple); + + private APIBeatmapSet? lastContent; + + [BackgroundDependencyLoader] + private void load() + { + AutoSizeAxes = Axes.Both; + } + + public void Move(Vector2 pos) => Position = pos; + + public void SetContent(APIBeatmapSet? content) + { + if (content == lastContent) + return; + + lastContent = content; + + ClearInternal(); + if (content != null) + AddInternal(new BeatmapCardNano(content)); + } + } + } +} diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 235c5d5c56..722e776e3d 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -147,6 +147,12 @@ namespace osu.Game.Screens.Menu OnSolo = loadSoloSongSelect, OnMultiplayer = () => this.Push(new Multiplayer()), OnPlaylists = () => this.Push(new Playlists()), + OnDailyChallenge = room => + { + Playlists playlistsScreen; + this.Push(playlistsScreen = new Playlists()); + playlistsScreen.Join(room); + }, OnExit = () => { exitConfirmedViaHoldOrClick = true; diff --git a/osu.Game/Screens/Menu/MainMenuButton.cs b/osu.Game/Screens/Menu/MainMenuButton.cs index 1dc79e9b1a..fe8fb91766 100644 --- a/osu.Game/Screens/Menu/MainMenuButton.cs +++ b/osu.Game/Screens/Menu/MainMenuButton.cs @@ -38,11 +38,8 @@ namespace osu.Game.Screens.Menu public readonly Key[] TriggerKeys; - private readonly Container iconText; - private readonly Container box; - private readonly Box boxHoverLayer; - private readonly SpriteIcon icon; - private readonly string sampleName; + protected override Container Content => content; + private readonly Container content; /// /// The menu state for which we are visible for (assuming only one). @@ -59,7 +56,24 @@ namespace osu.Game.Screens.Menu public ButtonSystemState VisibleStateMin = ButtonSystemState.TopLevel; public ButtonSystemState VisibleStateMax = ButtonSystemState.TopLevel; - private readonly Action? clickAction; + public new MarginPadding Padding + { + get => Content.Padding; + set => Content.Padding = value; + } + + protected Vector2 BaseSize { get; init; } = new Vector2(ButtonSystem.BUTTON_WIDTH, ButtonArea.BUTTON_AREA_HEIGHT); + + private readonly Action? clickAction; + + private readonly Container background; + private readonly Drawable backgroundContent; + private readonly Box boxHoverLayer; + private readonly SpriteIcon icon; + + private Vector2 initialSize => BaseSize + Padding.Total; + + private readonly string sampleName; private Sample? sampleClick; private Sample? sampleHover; private SampleChannel? sampleChannel; @@ -68,9 +82,9 @@ namespace osu.Game.Screens.Menu // Allow keyboard interaction based on state rather than waiting for delayed animations. || state == ButtonState.Expanded; - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => box.ReceivePositionalInputAt(screenSpacePos); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => background.ReceivePositionalInputAt(screenSpacePos); - public MainMenuButton(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action? clickAction = null, float extraWidth = 0, params Key[] triggerKeys) + public MainMenuButton(LocalisableString text, string sampleName, IconUsage symbol, Color4 colour, Action? clickAction = null, params Key[] triggerKeys) { this.sampleName = sampleName; this.clickAction = clickAction; @@ -79,11 +93,9 @@ namespace osu.Game.Screens.Menu AutoSizeAxes = Axes.Both; Alpha = 0; - Vector2 boxSize = new Vector2(ButtonSystem.BUTTON_WIDTH + Math.Abs(extraWidth), ButtonArea.BUTTON_AREA_HEIGHT); - - Children = new Drawable[] + AddRangeInternal(new Drawable[] { - box = new Container + background = new Container { // box needs to be always present to ensure the button is always sized correctly for flow AlwaysPresent = true, @@ -98,35 +110,46 @@ namespace osu.Game.Screens.Menu }, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Scale = new Vector2(0, 1), - Size = boxSize, - Shear = new Vector2(ButtonSystem.WEDGE_WIDTH / boxSize.Y, 0), Children = new[] { - new Box + backgroundContent = CreateBackground(colour).With(bg => { - EdgeSmoothness = new Vector2(1.5f, 0), - RelativeSizeAxes = Axes.Both, - Colour = colour, - }, + bg.RelativeSizeAxes = Axes.Y; + bg.X = -ButtonSystem.WEDGE_WIDTH; + bg.Anchor = Anchor.Centre; + bg.Origin = Anchor.Centre; + }), boxHoverLayer = new Box { EdgeSmoothness = new Vector2(1.5f, 0), RelativeSizeAxes = Axes.Both, Blending = BlendingParameters.Additive, Colour = Color4.White, + Depth = float.MinValue, Alpha = 0, }, } }, - iconText = new Container + content = new Container { - AutoSizeAxes = Axes.Both, - Position = new Vector2(extraWidth / 2, 0), + RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, Children = new Drawable[] { + new OsuSpriteText + { + Shadow = true, + AllowMultiline = false, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Margin = new MarginPadding + { + Left = -3, + Bottom = 7, + }, + Text = text + }, icon = new SpriteIcon { Shadow = true, @@ -136,20 +159,36 @@ namespace osu.Game.Screens.Menu Position = new Vector2(0, 0), Margin = new MarginPadding { Top = -4 }, Icon = symbol - }, - new OsuSpriteText - { - Shadow = true, - AllowMultiline = false, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Position = new Vector2(0, 35), - Margin = new MarginPadding { Left = -3 }, - Text = text } } } - }; + }); + } + + protected virtual Drawable CreateBackground(Colour4 accentColour) => new Container + { + Child = new Box + { + EdgeSmoothness = new Vector2(1.5f, 0), + RelativeSizeAxes = Axes.Both, + Colour = accentColour, + } + }; + + protected override void LoadComplete() + { + base.LoadComplete(); + + background.Size = initialSize; + background.Shear = new Vector2(ButtonSystem.WEDGE_WIDTH / initialSize.Y, 0); + + // for whatever reason, attempting to size the background "just in time" to cover the visible width + // results in gaps when the width changes are quick (only visible when testing menu at 100% speed, not visible slowed down). + // to ensure there's no missing backdrop, just use a ballpark that should be enough to always cover the width and then some. + // note that while on a code inspections it would seem that `1.5 * initialSize.X` would be enough, elastic usings are used in this button + // (which can exceed the [0;1] range during interpolation). + backgroundContent.Width = 2 * initialSize.X; + backgroundContent.Shear = -background.Shear; } private bool rightward; @@ -179,15 +218,15 @@ namespace osu.Game.Screens.Menu { if (State != ButtonState.Expanded) return true; - sampleHover?.Play(); - - box.ScaleTo(new Vector2(1.5f, 1), 500, Easing.OutElastic); - double duration = TimeUntilNextBeat; icon.ClearTransforms(); icon.RotateTo(rightward ? -BOUNCE_ROTATION : BOUNCE_ROTATION, duration, Easing.InOutSine); icon.ScaleTo(new Vector2(HOVER_SCALE, HOVER_SCALE * BOUNCE_COMPRESSION), duration, Easing.Out); + + sampleHover?.Play(); + background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(1.5f, 1)), 500, Easing.OutElastic); + return true; } @@ -199,7 +238,7 @@ namespace osu.Game.Screens.Menu icon.ScaleTo(Vector2.One, 200, Easing.Out); if (State == ButtonState.Expanded) - box.ScaleTo(new Vector2(1, 1), 500, Easing.OutElastic); + background.ResizeTo(initialSize, 500, Easing.OutElastic); } [BackgroundDependencyLoader] @@ -246,7 +285,7 @@ namespace osu.Game.Screens.Menu sampleChannel = sampleClick?.GetChannel(); sampleChannel?.Play(); - clickAction?.Invoke(); + clickAction?.Invoke(this); boxHoverLayer.ClearTransforms(); boxHoverLayer.Alpha = 0.9f; @@ -254,13 +293,13 @@ namespace osu.Game.Screens.Menu } public override bool HandleNonPositionalInput => state == ButtonState.Expanded; - public override bool HandlePositionalInput => state != ButtonState.Exploded && box.Scale.X >= 0.8f; + public override bool HandlePositionalInput => state != ButtonState.Exploded && background.Width / initialSize.X >= 0.8f; public void StopSamplePlayback() => sampleChannel?.Stop(); protected override void Update() { - iconText.Alpha = Math.Clamp((box.Scale.X - 0.5f) / 0.3f, 0, 1); + content.Alpha = Math.Clamp((background.Width / initialSize.X - 0.5f) / 0.3f, 0, 1); base.Update(); } @@ -285,12 +324,12 @@ namespace osu.Game.Screens.Menu switch (ContractStyle) { default: - box.ScaleTo(new Vector2(0, 1), 500, Easing.OutExpo); + background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(0, 1)), 500, Easing.OutExpo); this.FadeOut(500); break; case 1: - box.ScaleTo(new Vector2(0, 1), 400, Easing.InSine); + background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(0, 1)), 400, Easing.InSine); this.FadeOut(800); break; } @@ -299,13 +338,13 @@ namespace osu.Game.Screens.Menu case ButtonState.Expanded: const int expand_duration = 500; - box.ScaleTo(new Vector2(1, 1), expand_duration, Easing.OutExpo); + background.ResizeTo(initialSize, expand_duration, Easing.OutExpo); this.FadeIn(expand_duration / 6f); break; case ButtonState.Exploded: const int explode_duration = 200; - box.ScaleTo(new Vector2(2, 1), explode_duration, Easing.OutExpo); + background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(2, 1)), explode_duration, Easing.OutExpo); this.FadeOut(explode_duration / 4f * 3); break; } @@ -314,32 +353,44 @@ namespace osu.Game.Screens.Menu } } + private ButtonSystemState buttonSystemState; + public ButtonSystemState ButtonSystemState { + get => buttonSystemState; set { - ContractStyle = 0; + if (buttonSystemState == value) + return; - switch (value) - { - case ButtonSystemState.Initial: + buttonSystemState = value; + UpdateState(); + } + } + + protected virtual void UpdateState() + { + ContractStyle = 0; + + switch (ButtonSystemState) + { + case ButtonSystemState.Initial: + State = ButtonState.Contracted; + break; + + case ButtonSystemState.EnteringMode: + ContractStyle = 1; + State = ButtonState.Contracted; + break; + + default: + if (ButtonSystemState <= VisibleStateMax && ButtonSystemState >= VisibleStateMin) + State = ButtonState.Expanded; + else if (ButtonSystemState < VisibleStateMin) State = ButtonState.Contracted; - break; - - case ButtonSystemState.EnteringMode: - ContractStyle = 1; - State = ButtonState.Contracted; - break; - - default: - if (value <= VisibleStateMax && value >= VisibleStateMin) - State = ButtonState.Expanded; - else if (value < VisibleStateMin) - State = ButtonState.Contracted; - else - State = ButtonState.Exploded; - break; - } + else + State = ButtonState.Exploded; + break; } } } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/Playlists.cs b/osu.Game/Screens/OnlinePlay/Playlists/Playlists.cs index f1d2384c2f..9e615ffa98 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/Playlists.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/Playlists.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Game.Online.Rooms; using osu.Game.Screens.OnlinePlay.Lounge; namespace osu.Game.Screens.OnlinePlay.Playlists @@ -10,5 +11,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists protected override string ScreenTitle => "Playlists"; protected override LoungeSubScreen CreateLounge() => new PlaylistsLoungeSubScreen(); + + public void Join(Room room) => Schedule(() => Lounge.Join(room, string.Empty)); } } From c9b7aaf442c89fcf4f27cfea3171ed4b4a90d8e1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 17 May 2024 11:50:23 +0200 Subject: [PATCH 1825/2188] Fix formatting --- osu.Game/Screens/Menu/ButtonSystem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/ButtonSystem.cs b/osu.Game/Screens/Menu/ButtonSystem.cs index 33d2a8d348..e9fff9bb07 100644 --- a/osu.Game/Screens/Menu/ButtonSystem.cs +++ b/osu.Game/Screens/Menu/ButtonSystem.cs @@ -143,7 +143,7 @@ namespace osu.Game.Screens.Menu buttonsEdit.Add(new MainMenuButton(EditorStrings.BeatmapEditor.ToLower(), @"button-default-select", OsuIcon.Beatmap, new Color4(238, 170, 0, 255), _ => OnEditBeatmap?.Invoke(), Key.B, Key.E) { - Padding = new MarginPadding { Left = WEDGE_WIDTH}, + Padding = new MarginPadding { Left = WEDGE_WIDTH }, }); buttonsEdit.Add(new MainMenuButton(SkinEditorStrings.SkinEditor.ToLower(), @"button-default-select", OsuIcon.SkinB, new Color4(220, 160, 0, 255), _ => OnEditSkin?.Invoke(), Key.S)); buttonsEdit.ForEach(b => b.VisibleState = ButtonSystemState.Edit); From a4142937e75ec240b91f930614354dae5c63d9fd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 17 May 2024 12:53:25 +0200 Subject: [PATCH 1826/2188] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index f91995feff..821a7f1fab 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ - + From 2027d481eecdd433f91f23a498ca7c7ee81dfa6c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 18 May 2024 06:38:25 +0300 Subject: [PATCH 1827/2188] Remove `TreatWarningsAsErrors` flags from local builds for developer convenience --- Directory.Build.props | 1 - 1 file changed, 1 deletion(-) diff --git a/Directory.Build.props b/Directory.Build.props index 2d289d0f22..5ba12b845b 100644 --- a/Directory.Build.props +++ b/Directory.Build.props @@ -2,7 +2,6 @@ 12.0 - true enable From 0a391d5c4ebf9bd38d6cb3b6b8f7313169d75ed8 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 18 May 2024 08:39:45 +0300 Subject: [PATCH 1828/2188] Remove duplicate back button class --- osu.Game/Screens/Footer/BackButtonV2.cs | 64 ------------------------- osu.Game/Screens/Footer/ScreenFooter.cs | 4 +- 2 files changed, 2 insertions(+), 66 deletions(-) delete mode 100644 osu.Game/Screens/Footer/BackButtonV2.cs diff --git a/osu.Game/Screens/Footer/BackButtonV2.cs b/osu.Game/Screens/Footer/BackButtonV2.cs deleted file mode 100644 index 08daa339c2..0000000000 --- a/osu.Game/Screens/Footer/BackButtonV2.cs +++ /dev/null @@ -1,64 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Graphics.UserInterface; -using osu.Game.Localisation; -using osuTK; -using osuTK.Graphics; - -namespace osu.Game.Screens.Footer -{ - public partial class BackButtonV2 : ShearedButton - { - // todo: see https://github.com/ppy/osu-framework/issues/3271 - private const float torus_scale_factor = 1.2f; - - public const float BUTTON_WIDTH = 240; - - public BackButtonV2() - : base(BUTTON_WIDTH, 70) - { - } - - [BackgroundDependencyLoader] - private void load() - { - ButtonContent.Child = new FillFlowContainer - { - X = -10f, - RelativeSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(20f, 0f), - Children = new Drawable[] - { - new SpriteIcon - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(20f), - Icon = FontAwesome.Solid.ChevronLeft, - }, - new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.TorusAlternate.With(size: 20 * torus_scale_factor), - Text = CommonStrings.Back, - UseFullGlyphHeight = false, - } - } - }; - - DarkerColour = Color4Extensions.FromHex("#DE31AE"); - LighterColour = Color4Extensions.FromHex("#FF86DD"); - TextColour = Color4.White; - } - } -} diff --git a/osu.Game/Screens/Footer/ScreenFooter.cs b/osu.Game/Screens/Footer/ScreenFooter.cs index 69d5a2616c..9addda5deb 100644 --- a/osu.Game/Screens/Footer/ScreenFooter.cs +++ b/osu.Game/Screens/Footer/ScreenFooter.cs @@ -28,7 +28,7 @@ namespace osu.Game.Screens.Footer private readonly List overlays = new List(); - private BackButtonV2 backButton = null!; + private ScreenBackButton backButton = null!; private FillFlowContainer buttonsFlow = null!; private Container removedButtonsContainer = null!; private LogoTrackingContainer logoTrackingContainer = null!; @@ -71,7 +71,7 @@ namespace osu.Game.Screens.Footer Spacing = new Vector2(7, 0), AutoSizeAxes = Axes.Both }, - backButton = new BackButtonV2 + backButton = new ScreenBackButton { Margin = new MarginPadding { Bottom = 10f, Left = 12f }, Anchor = Anchor.BottomLeft, From 0af32c5d4b0092f737bb91c3cac3498aebd40df8 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Sat, 18 May 2024 07:45:01 +0200 Subject: [PATCH 1829/2188] Added a minimum value for the scale calculated by the CS value. --- osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs b/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs index 2a5a11161b..1d3416f494 100644 --- a/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs +++ b/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs @@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Objects.Legacy // It works out to under 1 game pixel and is generally not meaningful to gameplay, but is to replay playback accuracy. const float broken_gamefield_rounding_allowance = 1.00041f; - return (float)(1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1); + return (float)Math.Max(0.02, (1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1)); } public static int CalculateDifficultyPeppyStars(BeatmapDifficulty difficulty, int objectCount, int drainLength) From a912e56ca995db8560785761209f68dcc93a0e43 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 18 May 2024 11:04:40 +0300 Subject: [PATCH 1830/2188] Fix checkboxes applying extra padding --- osu.Game/Graphics/UserInterface/OsuCheckbox.cs | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuCheckbox.cs b/osu.Game/Graphics/UserInterface/OsuCheckbox.cs index b7b405a7e8..caab3d97f8 100644 --- a/osu.Game/Graphics/UserInterface/OsuCheckbox.cs +++ b/osu.Game/Graphics/UserInterface/OsuCheckbox.cs @@ -52,8 +52,6 @@ namespace osu.Game.Graphics.UserInterface AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; - const float nub_padding = 5; - Children = new Drawable[] { LabelTextFlowContainer = new OsuTextFlowContainer(ApplyLabelParameters) @@ -69,15 +67,13 @@ namespace osu.Game.Graphics.UserInterface { Nub.Anchor = Anchor.CentreRight; Nub.Origin = Anchor.CentreRight; - Nub.Margin = new MarginPadding { Right = nub_padding }; - LabelTextFlowContainer.Padding = new MarginPadding { Right = Nub.DEFAULT_EXPANDED_SIZE + nub_padding * 2 }; + LabelTextFlowContainer.Padding = new MarginPadding { Right = Nub.DEFAULT_EXPANDED_SIZE + 10f }; } else { Nub.Anchor = Anchor.CentreLeft; Nub.Origin = Anchor.CentreLeft; - Nub.Margin = new MarginPadding { Left = nub_padding }; - LabelTextFlowContainer.Padding = new MarginPadding { Left = Nub.DEFAULT_EXPANDED_SIZE + nub_padding * 2 }; + LabelTextFlowContainer.Padding = new MarginPadding { Left = Nub.DEFAULT_EXPANDED_SIZE + 10f }; } Nub.Current.BindTo(Current); From a12a20e8b503bdb2a5647bebefe05de33b0553be Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Sat, 18 May 2024 18:37:44 +0200 Subject: [PATCH 1831/2188] Change Inputkeys to Ctrl+Up/Ctrl+Down --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 5dacb6db4d..b0a1684512 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -182,8 +182,8 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom), new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions), new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods), - new KeyBinding(InputKey.PageUp, GlobalAction.IncreaseSpeed), - new KeyBinding(InputKey.PageDown, GlobalAction.DecreaseSpeed), + new KeyBinding(new[] { InputKey.Control, InputKey.Up }, GlobalAction.IncreaseSpeed), + new KeyBinding(new[] { InputKey.Control, InputKey.Down }, GlobalAction.DecreaseSpeed), }; private static IEnumerable audioControlKeyBindings => new[] From 80064c4b98d955431ac423578b3a9c55b3f4ae7e Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Sat, 18 May 2024 18:38:23 +0200 Subject: [PATCH 1832/2188] Speedchange now also works in Modselect --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 25293e8e20..572379ea2c 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -27,6 +27,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Localisation; using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Select; using osu.Game.Utils; using osuTK; using osuTK.Input; @@ -63,6 +64,9 @@ namespace osu.Game.Overlays.Mods private Func isValidMod = _ => true; + [Resolved] + private SongSelect? songSelect { get; set; } + /// /// A function determining whether each mod in the column should be displayed. /// A return value of means that the mod is not filtered and therefore its corresponding panel should be displayed. @@ -752,6 +756,14 @@ namespace osu.Game.Overlays.Mods return true; } + + case GlobalAction.IncreaseSpeed: + songSelect!.ChangeSpeed(0.05); + return true; + + case GlobalAction.DecreaseSpeed: + songSelect!.ChangeSpeed(-0.05); + return true; } return base.OnPressed(e); From 99f30d92c84789670b40ae3989cd52b2dc3a3dc2 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Sat, 18 May 2024 18:38:31 +0200 Subject: [PATCH 1833/2188] Add Unit Tests --- .../SongSelect/TestScenePlaySongSelect.cs | 78 +++++++++++++++++++ 1 file changed, 78 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index e03ffd48f1..938b858110 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -87,6 +87,84 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("delete all beatmaps", () => manager.Delete()); } + [Test] + public void TestSpeedChange() + { + createSongSelect(); + changeMods(); + + AddStep("decreasing speed without mods", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.95); + + AddStep("decreasing speed with halftime", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("halftime at 0.9", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.9); + + AddStep("increasing speed with halftime", () => songSelect?.ChangeSpeed(+0.05)); + AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.95); + + AddStep("increasing speed with halftime to nomod", () => songSelect?.ChangeSpeed(+0.05)); + AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); + + AddStep("increasing speed without mods", () => songSelect?.ChangeSpeed(+0.05)); + AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && mod.SpeedChange.Value == 1.05); + + AddStep("increasing speed with doubletime", () => songSelect?.ChangeSpeed(+0.05)); + AddAssert("doubletime at 1.1", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && mod.SpeedChange.Value == 1.1); + + AddStep("decreasing speed with doubletime", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && mod.SpeedChange.Value == 1.05); + + OsuModNightcore nc = new OsuModNightcore + { + SpeedChange = { Value = 1.05 } + }; + changeMods(nc); + AddStep("increasing speed with nightcore", () => songSelect?.ChangeSpeed(+0.05)); + AddAssert("nightcore at 1.1", () => songSelect!.Mods.Value.Single() is ModNightcore mod && mod.SpeedChange.Value == 1.1); + + AddStep("decreasing speed with nightcore", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModNightcore mod && mod.SpeedChange.Value == 1.05); + + AddStep("decreasing speed with nightcore to nomod", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); + + AddStep("decreasing speed nomod, nightcore was selected", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && mod.SpeedChange.Value == 0.95); + + AddStep("decreasing speed with daycore", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("daycore at 0.9", () => songSelect!.Mods.Value.Single() is ModDaycore mod && mod.SpeedChange.Value == 0.9); + + AddStep("increasing speed with daycore", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && mod.SpeedChange.Value == 0.95); + + OsuModDoubleTime dt = new OsuModDoubleTime + { + SpeedChange = { Value = 1.02 }, + AdjustPitch = { Value = true }, + }; + changeMods(dt); + AddStep("decreasing speed from doubletime 1.02 with adjustpitch enabled", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("halftime at 0.97 with adjustpitch enabled", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.97 && mod.AdjustPitch.Value); + + OsuModHalfTime ht = new OsuModHalfTime + { + SpeedChange = { Value = 0.97 }, + AdjustPitch = { Value = true }, + }; + Mod[] modlist = { ht, new OsuModHardRock(), new OsuModHidden() }; + changeMods(modlist); + AddStep("decreasing speed from halftime 0.97 with adjustpitch enabled, HDHR enabled", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("doubletime at 1.02 with adjustpitch enabled, HDHR still enabled", () => songSelect!.Mods.Value.Count(mod => (mod is ModDoubleTime modDt && modDt.AdjustPitch.Value && modDt.SpeedChange.Value == 1.02) || mod is ModHardRock || mod is ModHidden) == 3); + + changeMods(new ModWindUp()); + AddStep("windup active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("windup still active", () => songSelect!.Mods.Value.First() is ModWindUp); + + changeMods(new ModAdaptiveSpeed()); + AddStep("adaptivespeed active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("adaptivespeed still active", () => songSelect!.Mods.Value.First() is ModAdaptiveSpeed); + } + [Test] public void TestPlaceholderBeatmapPresence() { From 3fdbd735ce063653bb92b7570df716e700a9b529 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Sat, 18 May 2024 18:40:51 +0200 Subject: [PATCH 1834/2188] change to single Function, Nightcore now switches into Daycore, keep Adjustpitch after change --- osu.Game/Screens/Select/SongSelect.cs | 182 +++++++++++++++----------- 1 file changed, 109 insertions(+), 73 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index de0f24aa90..e1447b284a 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -98,6 +98,9 @@ namespace osu.Game.Screens.Select new OsuMenuItem(@"Select", MenuItemType.Highlighted, () => FinaliseSelection(getBeatmap())) }; + [Resolved] + private OsuGameBase? game { get; set; } + [Resolved] private Bindable> selectedMods { get; set; } = null!; @@ -144,6 +147,10 @@ namespace osu.Game.Screens.Select private Bindable configBackgroundBlur = null!; + private bool lastPitchState; + + private bool usedPitchMods; + [BackgroundDependencyLoader(true)] private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config) { @@ -809,94 +816,123 @@ namespace osu.Game.Screens.Select return false; } - private void increaseSpeed() + public void ChangeSpeed(double delta) { - var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust); - var stateDoubleTime = ModSelect.AllAvailableMods.First(pair => pair.Mod is ModDoubleTime); - bool rateModActive = ModSelect.AllAvailableMods.Count(pair => pair.Mod is ModRateAdjust && pair.Active.Value) > 0; - const double stepsize = 0.05d; - double newRate = 1d + stepsize; + // Mod Change from 0.95 DC to 1.0 none to 1.05 DT/NC ? - // If no mod rateAdjust mod is currently active activate DoubleTime with speed newRate - if (!rateModActive) - { - stateDoubleTime.Active.Value = true; - ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; + if (game == null) return; + + ModNightcore modNc = (ModNightcore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModNightcore) > 0)).Mods.First(mod => mod is ModNightcore); + ModDoubleTime modDt = (ModDoubleTime)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModDoubleTime) > 0)).Mods.First(mod => mod is ModDoubleTime); + ModDaycore modDc = (ModDaycore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyReduction].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModDaycore) > 0)).Mods.First(mod => mod is ModDaycore); + ModHalfTime modHt = (ModHalfTime)((MultiMod)game.AvailableMods.Value[ModType.DifficultyReduction].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModHalfTime) > 0)).Mods.First(mod => mod is ModHalfTime); + bool rateModActive = selectedMods.Value.Count(mod => mod is ModRateAdjust) > 0; + bool incompatiableModActive = selectedMods.Value.Count(mod => modDt.IncompatibleMods.Count(incompatibleMod => (mod.GetType().IsSubclassOf(incompatibleMod) || mod.GetType() == incompatibleMod) && incompatibleMod != typeof(ModRateAdjust)) > 0) > 0; + double newRate = 1d + delta; + bool isPositive = delta > 0; + + if (incompatiableModActive) return; - } - // Find current active rateAdjust mod and modify speed, enable DoubleTime if necessary - foreach (var state in rateAdjustStates) + if (rateModActive) { - ModRateAdjust mod = (ModRateAdjust)state.Mod; + ModRateAdjust mod = (ModRateAdjust)selectedMods.Value.First(mod => mod is ModRateAdjust); - if (!state.Active.Value) continue; + // Find current active rateAdjust mod and modify speed, enable HalfTime if necessary + newRate = mod.SpeedChange.Value + delta; - newRate = mod.SpeedChange.Value + stepsize; - - if (mod.Acronym == "DT" || mod.Acronym == "NC") - mod.SpeedChange.Value = newRate; - else + if (newRate == 1.0) { - if (newRate == 1.0d) - state.Active.Value = false; + lastPitchState = false; + usedPitchMods = false; - if (newRate > 1d) - { - state.Active.Value = false; - stateDoubleTime.Active.Value = true; - ((ModDoubleTime)stateDoubleTime.Mod).SpeedChange.Value = newRate; - break; - } + if (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) lastPitchState = true; - if (newRate < 1d) - mod.SpeedChange.Value = newRate; + if (mod is ModHalfTime htmod && htmod.AdjustPitch.Value) lastPitchState = true; + + if (mod is ModNightcore || mod is ModDaycore) usedPitchMods = true; + + //Disable RateAdjustMods + selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); + return; } - } - } - private void decreaseSpeed() - { - var rateAdjustStates = ModSelect.AllAvailableMods.Where(pair => pair.Mod is ModRateAdjust); - var stateHalfTime = ModSelect.AllAvailableMods.First(pair => pair.Mod is ModHalfTime); - bool rateModActive = ModSelect.AllAvailableMods.Count(pair => pair.Mod is ModRateAdjust && pair.Active.Value) > 0; - const double stepsize = 0.05d; - double newRate = 1d - stepsize; - - // If no mod rateAdjust mod is currently active activate HalfTime with speed newRate - if (!rateModActive) - { - stateHalfTime.Active.Value = true; - ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; - return; - } - - // Find current active rateAdjust mod and modify speed, enable HalfTime if necessary - foreach (var state in rateAdjustStates) - { - ModRateAdjust mod = (ModRateAdjust)state.Mod; - - if (!state.Active.Value) continue; - - newRate = mod.SpeedChange.Value - stepsize; - - if (mod.Acronym == "HT" || mod.Acronym == "DC") - mod.SpeedChange.Value = newRate; - else + if (((mod is ModDoubleTime || mod is ModNightcore) && newRate < mod.SpeedChange.MinValue) + || ((mod is ModHalfTime || mod is ModDaycore) && newRate > mod.SpeedChange.MaxValue)) { - if (newRate == 1.0d) - state.Active.Value = false; + bool adjustPitch = (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) || (mod is ModHalfTime htmod && htmod.AdjustPitch.Value); - if (newRate < 1d) + //Disable RateAdjustMods + selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); + + ModRateAdjust? oppositeMod = null; + + switch (mod) { - state.Active.Value = false; - stateHalfTime.Active.Value = true; - ((ModHalfTime)stateHalfTime.Mod).SpeedChange.Value = newRate; - break; + case ModDoubleTime: + modHt.AdjustPitch.Value = adjustPitch; + oppositeMod = modHt; + break; + + case ModHalfTime: + modDt.AdjustPitch.Value = adjustPitch; + oppositeMod = modDt; + break; + + case ModNightcore: + oppositeMod = modDc; + break; + + case ModDaycore: + oppositeMod = modNc; + break; } - if (newRate > 1d) - mod.SpeedChange.Value = newRate; + if (oppositeMod == null) return; + + oppositeMod.SpeedChange.Value = newRate; + selectedMods.Value = selectedMods.Value.Append(oppositeMod).ToList(); + return; + } + + if (newRate > mod.SpeedChange.MaxValue && (mod is ModDoubleTime || mod is ModNightcore)) + newRate = mod.SpeedChange.MaxValue; + + if (newRate < mod.SpeedChange.MinValue && (mod is ModHalfTime || mod is ModDaycore)) + newRate = mod.SpeedChange.MinValue; + + mod.SpeedChange.Value = newRate; + } + else + { + // If no ModRateAdjust is actived activate one + if (isPositive) + { + if (!usedPitchMods) + { + modDt.SpeedChange.Value = newRate; + modDt.AdjustPitch.Value = lastPitchState; + selectedMods.Value = selectedMods.Value.Append(modDt).ToList(); + } + else + { + modNc.SpeedChange.Value = newRate; + selectedMods.Value = selectedMods.Value.Append(modNc).ToList(); + } + } + else + { + if (!usedPitchMods) + { + modHt.SpeedChange.Value = newRate; + modHt.AdjustPitch.Value = lastPitchState; + selectedMods.Value = selectedMods.Value.Append(modHt).ToList(); + } + else + { + modDc.SpeedChange.Value = newRate; + selectedMods.Value = selectedMods.Value.Append(modDc).ToList(); + } } } } @@ -1111,11 +1147,11 @@ namespace osu.Game.Screens.Select return true; case GlobalAction.IncreaseSpeed: - increaseSpeed(); + ChangeSpeed(0.05); return true; case GlobalAction.DecreaseSpeed: - decreaseSpeed(); + ChangeSpeed(-0.05); return true; } From 614cbdf0a404487ebbeea3d98766781800a9ad0f Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 18 May 2024 22:51:58 +0300 Subject: [PATCH 1835/2188] Reduce container nesting in PathControlPointPiece --- .../Components/PathControlPointPiece.cs | 50 +++++++------------ 1 file changed, 17 insertions(+), 33 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs index c6e05d3ca3..9d819f6cc0 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs @@ -8,9 +8,9 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Localisation; using osu.Game.Graphics; @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components public readonly PathControlPoint ControlPoint; private readonly T hitObject; - private readonly Container marker; + private readonly Circle circle; private readonly Drawable markerRing; [Resolved] @@ -60,38 +60,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components Origin = Anchor.Centre; AutoSizeAxes = Axes.Both; - InternalChildren = new Drawable[] + InternalChildren = new[] { - marker = new Container + circle = new Circle { Anchor = Anchor.Centre, Origin = Anchor.Centre, - AutoSizeAxes = Axes.Both, - Children = new[] - { - new Circle - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(20), - }, - markerRing = new CircularContainer - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Size = new Vector2(28), - Masking = true, - BorderThickness = 2, - BorderColour = Color4.White, - Alpha = 0, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - AlwaysPresent = true - } - } - } + Size = new Vector2(20), + }, + markerRing = new CircularProgress + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(28), + Alpha = 0, + InnerRadius = 0.1f, + Progress = 1 } }; } @@ -115,7 +99,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components } // The connecting path is excluded from positional input - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => marker.ReceivePositionalInputAt(screenSpacePos); + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => circle.ReceivePositionalInputAt(screenSpacePos); protected override bool OnHover(HoverEvent e) { @@ -209,8 +193,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components if (IsHovered || IsSelected.Value) colour = colour.Lighten(1); - marker.Colour = colour; - marker.Scale = new Vector2(hitObject.Scale); + Colour = colour; + Scale = new Vector2(hitObject.Scale); } private Color4 getColourFromNodeType() From be642c8c428966665fff99b0383a9d5404da801f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 19 May 2024 09:41:08 +0200 Subject: [PATCH 1836/2188] Fix total score without mods migration failing on custom ruleset scores when custom ruleset cannot be loaded Closes https://github.com/ppy/osu/issues/28209. Yes this means that such scores will have a zero total score without mods in DB and thus might up getting their total recalculated to zero when we try a mod multiplier rebalance (unless we skip scores with zero completely I suppose). I also don't really care about that right now. --- osu.Game/Database/RealmAccess.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 63f61228f3..1ece81be50 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -1134,7 +1134,17 @@ namespace osu.Game.Database case 41: foreach (var score in migration.NewRealm.All()) - LegacyScoreDecoder.PopulateTotalScoreWithoutMods(score); + { + try + { + // this can fail e.g. if a user has a score set on a ruleset that can no longer be loaded. + LegacyScoreDecoder.PopulateTotalScoreWithoutMods(score); + } + catch (Exception ex) + { + Logger.Log($@"Failed to populate total score without mods for score {score.ID}: {ex}", LoggingTarget.Database); + } + } break; } From e4858a975dda5a07d7b39b3b0b875167ff4cf5d1 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sun, 19 May 2024 14:07:40 +0200 Subject: [PATCH 1837/2188] Show mouse and joystick settings on mobile --- osu.Game/OsuGameBase.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 5533ee8337..5e4ec5a61d 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -578,17 +578,17 @@ namespace osu.Game { case ITabletHandler th: return new TabletSettings(th); - - case MouseHandler mh: - return new MouseSettings(mh); - - case JoystickHandler jh: - return new JoystickSettings(jh); } } switch (handler) { + case MouseHandler mh: + return new MouseSettings(mh); + + case JoystickHandler jh: + return new JoystickSettings(jh); + case TouchHandler th: return new TouchSettings(th); From 04acc58b7405836a205d05c4d0e1840884385988 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Sun, 19 May 2024 14:12:21 +0200 Subject: [PATCH 1838/2188] Don't show warning on android Unsure about iOS. --- .../Settings/Sections/Input/MouseSettings.cs | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs index 7805ed5834..6eb512fa35 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs @@ -105,12 +105,17 @@ namespace osu.Game.Overlays.Settings.Sections.Input highPrecisionMouse.Current.BindValueChanged(highPrecision => { - if (RuntimeInfo.OS != RuntimeInfo.Platform.Windows) + switch (RuntimeInfo.OS) { - if (highPrecision.NewValue) - highPrecisionMouse.SetNoticeText(MouseSettingsStrings.HighPrecisionPlatformWarning, true); - else - highPrecisionMouse.ClearNoticeText(); + case RuntimeInfo.Platform.Linux: + case RuntimeInfo.Platform.macOS: + case RuntimeInfo.Platform.iOS: + if (highPrecision.NewValue) + highPrecisionMouse.SetNoticeText(MouseSettingsStrings.HighPrecisionPlatformWarning, true); + else + highPrecisionMouse.ClearNoticeText(); + + break; } }, true); } From 609268786f540e42996b711eab525f1e531044c4 Mon Sep 17 00:00:00 2001 From: James Wilson Date: Sun, 19 May 2024 13:28:46 +0100 Subject: [PATCH 1839/2188] remove unneeded extra `Previous` calls from `RhythmEvaluator` --- .../Difficulty/Evaluators/RhythmEvaluator.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs index 05939bb3ab..f23e8329fa 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs @@ -66,10 +66,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators } else { - if (current.Previous(i - 1).BaseObject is Slider) // bpm change is into slider, this is easy acc window + if (currObj.BaseObject is Slider) // bpm change is into slider, this is easy acc window effectiveRatio *= 0.125; - if (current.Previous(i).BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle + if (prevObj.BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle effectiveRatio *= 0.25; if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet) From f31928875bc8510f6bfe38b95902dbb12f5e415d Mon Sep 17 00:00:00 2001 From: James Wilson Date: Sun, 19 May 2024 16:26:51 +0100 Subject: [PATCH 1840/2188] Reduce `Previous` calls in `RhythmEvaluator` by optimising loop logic --- .../Difficulty/Evaluators/RhythmEvaluator.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs index 05939bb3ab..a121b1de0b 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs @@ -36,11 +36,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators while (rhythmStart < historicalNoteCount - 2 && current.StartTime - current.Previous(rhythmStart).StartTime < history_time_max) rhythmStart++; + OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)current.Previous(rhythmStart); + OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)current.Previous(rhythmStart + 1); + for (int i = rhythmStart; i > 0; i--) { OsuDifficultyHitObject currObj = (OsuDifficultyHitObject)current.Previous(i - 1); - OsuDifficultyHitObject prevObj = (OsuDifficultyHitObject)current.Previous(i); - OsuDifficultyHitObject lastObj = (OsuDifficultyHitObject)current.Previous(i + 1); double currHistoricalDecay = (history_time_max - (current.StartTime - currObj.StartTime)) / history_time_max; // scales note 0 to 1 from history to now @@ -100,6 +101,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators startRatio = effectiveRatio; islandSize = 1; } + + lastObj = prevObj; + prevObj = currObj; } return Math.Sqrt(4 + rhythmComplexitySum * rhythm_multiplier) / 2; //produces multiplier that can be applied to strain. range [1, infinity) (not really though) From c03f68413a11770c6d59f3d363dc7d16f21ebdfe Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 May 2024 09:43:25 +0200 Subject: [PATCH 1841/2188] Fix skin editor closest origin selection spazzing out on scaled sprites Closes https://github.com/ppy/osu/issues/28215. `drawable.Position` is a location in the parent's coordinate space, and `drawable.OriginPosition` is in the drawable's local space and additionally does not take scale into account. --- osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index 75bb77fa73..28b2435346 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -425,9 +425,9 @@ namespace osu.Game.Overlays.SkinEditor { if (origin == drawable.Origin) return; - var previousOrigin = drawable.OriginPosition; + var previousOrigin = drawable.ToParentSpace(drawable.OriginPosition); drawable.Origin = origin; - drawable.Position += drawable.OriginPosition - previousOrigin; + drawable.Position += drawable.ToParentSpace(drawable.OriginPosition) - previousOrigin; } private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference) From 3da3b91be51526c1d40e016ddf9002134f9d788c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 May 2024 10:14:08 +0200 Subject: [PATCH 1842/2188] Improve closest origin selection to include effects of rotation/flip Closes https://github.com/ppy/osu/issues/28237. Solution as proposed here: https://github.com/ppy/osu/pull/28089#issuecomment-2095372157 For flips and rotations by 90 degrees this does what you would expect it to. For arbitrary rotations it *sort of kind of* attempts to do this but the results are a bit wonky - probably still better than what was there before, though? --- .../SkinEditor/SkinSelectionHandler.cs | 36 +++++++++++++++++-- 1 file changed, 33 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index 28b2435346..21909cdc10 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -5,6 +5,7 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Extensions; using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -421,12 +422,41 @@ namespace osu.Game.Overlays.SkinEditor drawable.Position -= drawable.AnchorPosition - previousAnchor; } - private static void applyOrigin(Drawable drawable, Anchor origin) + private static void applyOrigin(Drawable drawable, Anchor screenSpaceOrigin) { - if (origin == drawable.Origin) return; + var boundingBox = drawable.ScreenSpaceDrawQuad.AABBFloat; + + var targetScreenSpacePosition = screenSpaceOrigin.PositionOnQuad(boundingBox); + + Anchor localOrigin = Anchor.TopLeft; + float smallestDistanceFromTargetPosition = float.PositiveInfinity; + + void checkOrigin(Anchor originToTest) + { + Vector2 positionToTest = drawable.ToScreenSpace(originToTest.PositionOnQuad(drawable.DrawRectangle)); + float testedDistance = Vector2.Distance(targetScreenSpacePosition, positionToTest); + + if (testedDistance < smallestDistanceFromTargetPosition) + { + localOrigin = originToTest; + smallestDistanceFromTargetPosition = testedDistance; + } + } + + checkOrigin(Anchor.TopLeft); + checkOrigin(Anchor.TopCentre); + checkOrigin(Anchor.TopRight); + + checkOrigin(Anchor.CentreLeft); + checkOrigin(Anchor.Centre); + checkOrigin(Anchor.CentreRight); + + checkOrigin(Anchor.BottomLeft); + checkOrigin(Anchor.BottomCentre); + checkOrigin(Anchor.BottomRight); var previousOrigin = drawable.ToParentSpace(drawable.OriginPosition); - drawable.Origin = origin; + drawable.Origin = localOrigin; drawable.Position += drawable.ToParentSpace(drawable.OriginPosition) - previousOrigin; } From fe0af7e720cf17fdbf49842c94ba2d05f6055daf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 May 2024 11:36:39 +0200 Subject: [PATCH 1843/2188] Fix unnecessary padding of empty strings for discord RPC purposes Closes https://github.com/ppy/osu/issues/28248. Destroy all software. --- osu.Desktop/DiscordRichPresence.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs index 3e0a9099cb..780d367900 100644 --- a/osu.Desktop/DiscordRichPresence.cs +++ b/osu.Desktop/DiscordRichPresence.cs @@ -273,7 +273,11 @@ namespace osu.Desktop private static string clampLength(string str) { - // For whatever reason, discord decides that strings shorter than 2 characters cannot possibly be valid input, because... reasons? + // Empty strings are fine to discord even though single-character strings are not. Make it make sense. + if (string.IsNullOrEmpty(str)) + return str; + + // As above, discord decides that *non-empty* strings shorter than 2 characters cannot possibly be valid input, because... reasons? // And yes, that is two *characters*, or *codepoints*, not *bytes* as further down below (as determined by empirical testing). // That seems very questionable, and isn't even documented anywhere. So to *make it* accept such valid input, // just tack on enough of U+200B ZERO WIDTH SPACEs at the end. From 85f85dee9ef28b4b65678d58f6e3f54abf0fe2f6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 May 2024 14:46:28 +0200 Subject: [PATCH 1844/2188] Enable NRT in `TestScenePresentScore` --- .../Visual/Navigation/TestScenePresentScore.cs | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs index 212783d047..2d4302c0df 100644 --- a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs +++ b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Linq; using NUnit.Framework; @@ -26,7 +24,7 @@ namespace osu.Game.Tests.Visual.Navigation { public partial class TestScenePresentScore : OsuGameTestScene { - private BeatmapSetInfo beatmap; + private BeatmapSetInfo beatmap = null!; [SetUpSteps] public new void SetUpSteps() @@ -64,7 +62,7 @@ namespace osu.Game.Tests.Visual.Navigation Ruleset = new OsuRuleset().RulesetInfo }, } - })?.Value; + })!.Value; }); } @@ -171,9 +169,9 @@ namespace osu.Game.Tests.Visual.Navigation AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu); } - private Func importScore(int i, RulesetInfo ruleset = null) + private Func importScore(int i, RulesetInfo? ruleset = null) { - ScoreInfo imported = null; + ScoreInfo? imported = null; AddStep($"import score {i}", () => { imported = Game.ScoreManager.Import(new ScoreInfo @@ -188,14 +186,14 @@ namespace osu.Game.Tests.Visual.Navigation AddAssert($"import {i} succeeded", () => imported != null); - return () => imported; + return () => imported!; } /// /// Some tests test waiting for a particular screen twice in a row, but expect a new instance each time. /// There's a case where they may succeed incorrectly if we don't compare against the previous instance. /// - private IScreen lastWaitedScreen; + private IScreen lastWaitedScreen = null!; private void presentAndConfirm(Func getImport, ScorePresentType type) { From 3b15c223be4a38c624f68abd30561638d46ea14d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 May 2024 14:48:02 +0200 Subject: [PATCH 1845/2188] Add failing test case --- .../Navigation/TestScenePresentScore.cs | 25 +++++++++++++++++-- 1 file changed, 23 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs index 2d4302c0df..2c2335de13 100644 --- a/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs +++ b/osu.Game.Tests/Visual/Navigation/TestScenePresentScore.cs @@ -156,6 +156,27 @@ namespace osu.Game.Tests.Visual.Navigation presentAndConfirm(secondImport, type); } + [Test] + public void TestScoreRefetchIgnoresEmptyHash() + { + AddStep("enter song select", () => Game.ChildrenOfType().Single().OnSolo?.Invoke()); + AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded); + + importScore(-1, hash: string.Empty); + importScore(3, hash: @"deadbeef"); + + // oftentimes a `PresentScore()` call will be given a `ScoreInfo` which is converted from an online score, + // in which cases the hash will generally not be available. + AddStep("present score", () => Game.PresentScore(new ScoreInfo { OnlineID = 3, Hash = string.Empty })); + + AddUntilStep("wait for results", () => lastWaitedScreen != Game.ScreenStack.CurrentScreen && Game.ScreenStack.CurrentScreen is ResultsScreen); + AddUntilStep("correct score displayed", () => + { + var score = ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score!; + return score.OnlineID == 3 && score.Hash == "deadbeef"; + }); + } + private void returnToMenu() { // if we don't pause, there's a chance the track may change at the main menu out of our control (due to reaching the end of the track). @@ -169,14 +190,14 @@ namespace osu.Game.Tests.Visual.Navigation AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu); } - private Func importScore(int i, RulesetInfo? ruleset = null) + private Func importScore(int i, RulesetInfo? ruleset = null, string? hash = null) { ScoreInfo? imported = null; AddStep($"import score {i}", () => { imported = Game.ScoreManager.Import(new ScoreInfo { - Hash = Guid.NewGuid().ToString(), + Hash = hash ?? Guid.NewGuid().ToString(), OnlineID = i, BeatmapInfo = beatmap.Beatmaps.First(), Ruleset = ruleset ?? new OsuRuleset().RulesetInfo, From ed498f6eed66a4c801604484dbcbea883b229cbc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 20 May 2024 14:48:36 +0200 Subject: [PATCH 1846/2188] Do not attempt to match score by equality of hash if it's empty Closes https://github.com/ppy/osu/issues/28216. The affected user's database contained six sentakki scores with an empty hash. When an online score is being imported, an online model (which does not have a hash) will be transmogrified into a `ScoreInfo` with an empty hash, which would end up accidentally matching those scores and basically breaking everything at that point. To fix, avoid attempting to match anything on empty hash. This does not break online score matching because for those cases the actual online ID of the score will be used. --- osu.Game/Scoring/ScoreManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Scoring/ScoreManager.cs b/osu.Game/Scoring/ScoreManager.cs index 0c707ffa19..df4735b5e6 100644 --- a/osu.Game/Scoring/ScoreManager.cs +++ b/osu.Game/Scoring/ScoreManager.cs @@ -88,7 +88,7 @@ namespace osu.Game.Scoring { ScoreInfo? databasedScoreInfo = null; - if (originalScoreInfo is ScoreInfo scoreInfo) + if (originalScoreInfo is ScoreInfo scoreInfo && !string.IsNullOrEmpty(scoreInfo.Hash)) databasedScoreInfo = Query(s => s.Hash == scoreInfo.Hash); if (originalScoreInfo.OnlineID > 0) From db8b72eb37464d50ec5092f7180082507e7fc2b0 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Mon, 20 May 2024 16:23:16 +0200 Subject: [PATCH 1847/2188] Clamped Difficulty Ranges to [0,10] --- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 6fa78fa8e6..059451e228 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -383,21 +383,24 @@ namespace osu.Game.Beatmaps.Formats switch (pair.Key) { case @"HPDrainRate": - difficulty.DrainRate = Parsing.ParseFloat(pair.Value); + difficulty.DrainRate = Math.Clamp(Parsing.ParseFloat(pair.Value), 0, 10); break; case @"CircleSize": difficulty.CircleSize = Parsing.ParseFloat(pair.Value); + //If the mode is not Mania, clamp circle size to [0,10] + if (!beatmap.BeatmapInfo.Ruleset.OnlineID.Equals(3)) + difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 0, 10); break; case @"OverallDifficulty": - difficulty.OverallDifficulty = Parsing.ParseFloat(pair.Value); + difficulty.OverallDifficulty = Math.Clamp(Parsing.ParseFloat(pair.Value), 0, 10); if (!hasApproachRate) difficulty.ApproachRate = difficulty.OverallDifficulty; break; case @"ApproachRate": - difficulty.ApproachRate = Parsing.ParseFloat(pair.Value); + difficulty.ApproachRate = Math.Clamp(Parsing.ParseFloat(pair.Value), 0, 10); hasApproachRate = true; break; From e740b8bcc358653d12ff528fb33e6c42cf505559 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 May 2024 14:36:11 +0800 Subject: [PATCH 1848/2188] Fix single frame glitching in skin editor https://github.com/ppy/osu/pull/28257#discussion_r1606999574 --- osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index 21909cdc10..8fd9c1b559 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -455,9 +455,10 @@ namespace osu.Game.Overlays.SkinEditor checkOrigin(Anchor.BottomCentre); checkOrigin(Anchor.BottomRight); - var previousOrigin = drawable.ToParentSpace(drawable.OriginPosition); + Vector2 offset = drawable.ToParentSpace(localOrigin.PositionOnQuad(drawable.DrawRectangle)) - drawable.ToParentSpace(drawable.Origin.PositionOnQuad(drawable.DrawRectangle)); + drawable.Origin = localOrigin; - drawable.Position += drawable.ToParentSpace(drawable.OriginPosition) - previousOrigin; + drawable.Position += offset; } private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference) From d7d569cf4e68acdbcc9cec844337f93bdb207a54 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 May 2024 14:34:53 +0800 Subject: [PATCH 1849/2188] Temporary rollback of framework / SDL3 --- osu.Android.props | 2 +- osu.Android/AndroidJoystickSettings.cs | 76 +++++++++++++++ osu.Android/AndroidMouseSettings.cs | 97 +++++++++++++++++++ osu.Android/OsuGameAndroid.cs | 22 +++++ osu.Desktop/OsuGameDesktop.cs | 11 +-- osu.Desktop/Program.cs | 33 +++---- .../Components/PathControlPointVisualiser.cs | 2 +- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 3 +- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 3 +- .../Screens/Ladder/LadderDragContainer.cs | 2 +- osu.Game/Database/EmptyRealmSet.cs | 5 - .../UserInterface/ExpandableSlider.cs | 8 +- .../Graphics/UserInterface/OsuSliderBar.cs | 9 +- .../Graphics/UserInterface/OsuTabControl.cs | 24 ++--- .../Graphics/UserInterface/PageTabControl.cs | 14 +-- .../UserInterface/RoundedSliderBar.cs | 5 +- .../UserInterface/ShearedSliderBar.cs | 5 +- .../UserInterfaceV2/LabelledSliderBar.cs | 4 +- .../UserInterfaceV2/SliderWithTextBoxInput.cs | 8 +- osu.Game/OsuGameBase.cs | 12 +-- .../BeatmapListingCardSizeTabControl.cs | 12 +-- ...BeatmapSearchMultipleSelectionFilterRow.cs | 4 - .../Overlays/BeatmapListing/FilterTabItem.cs | 12 +-- .../BeatmapSet/BeatmapRulesetSelector.cs | 2 +- .../OverlayPanelDisplayStyleControl.cs | 14 +-- osu.Game/Overlays/OverlayRulesetTabItem.cs | 14 +-- osu.Game/Overlays/OverlayStreamItem.cs | 12 +-- osu.Game/Overlays/OverlayTabControl.cs | 14 +-- .../Overlays/Settings/Sections/SizeSlider.cs | 3 +- .../Settings/SettingsPercentageSlider.cs | 4 +- osu.Game/Overlays/Settings/SettingsSlider.cs | 6 +- .../Toolbar/ToolbarRulesetSelector.cs | 16 ++- .../Toolbar/ToolbarRulesetTabButton.cs | 12 --- osu.Game/Rulesets/Mods/DifficultyBindable.cs | 2 +- .../Objects/Drawables/DrawableHitObject.cs | 3 +- .../Scoring/LegacyDrainingHealthProcessor.cs | 7 -- .../Rulesets/UI/FrameStabilityContainer.cs | 2 +- .../Timeline/TimelineTickDisplay.cs | 3 +- osu.Game/Screens/Edit/Editor.cs | 14 ++- .../IndeterminateSliderWithTextBoxInput.cs | 8 +- .../Match/Components/MatchTypePicker.cs | 11 +-- .../Play/PlayerSettings/PlayerSliderBar.cs | 4 +- osu.Game/osu.Game.csproj | 4 +- osu.iOS.props | 2 +- 44 files changed, 304 insertions(+), 226 deletions(-) create mode 100644 osu.Android/AndroidJoystickSettings.cs create mode 100644 osu.Android/AndroidMouseSettings.cs diff --git a/osu.Android.props b/osu.Android.props index e20ac2e0b7..2d7a9d2652 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 103ef50e0c..b2e3fc0779 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 1127a69359f6eb9305d74a85dff8579278135997 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Tue, 21 May 2024 10:15:53 +0200 Subject: [PATCH 1850/2188] Moved DIfficulty Clamping to occur after the file has been parsed This is to handle potential issues with the ruleset being parsed after circle size has been parsed. --- .../Beatmaps/Formats/LegacyBeatmapDecoder.cs | 35 ++++++++++++++----- 1 file changed, 27 insertions(+), 8 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 059451e228..2acabe2518 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -85,6 +85,8 @@ namespace osu.Game.Beatmaps.Formats base.ParseStreamInto(stream, beatmap); + applyDifficultyRestrictions(beatmap.Difficulty); + flushPendingPoints(); // Objects may be out of order *only* if a user has manually edited an .osu file. @@ -102,6 +104,26 @@ namespace osu.Game.Beatmaps.Formats } } + /// + /// Clamp Difficulty settings to be within the normal range. + /// + private void applyDifficultyRestrictions(BeatmapDifficulty difficulty) + { + difficulty.DrainRate = Math.Clamp(difficulty.DrainRate, 0, 10); + //If the mode is not Mania, clamp circle size to [0,10] + if (!beatmap.BeatmapInfo.Ruleset.OnlineID.Equals(3)) + difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 0, 10); + //If it is Mania, it must be within [1,20] - dual stages with 10 keys each. + //The lower bound should be 4, but there are ranked maps that are lower than this. + else + difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 1, 20); + difficulty.OverallDifficulty = Math.Clamp(difficulty.OverallDifficulty, 0, 10); + difficulty.ApproachRate = Math.Clamp(difficulty.ApproachRate, 0, 10); + + difficulty.SliderMultiplier = Math.Clamp(difficulty.SliderMultiplier, 0.4, 3.6); + difficulty.SliderTickRate = Math.Clamp(difficulty.SliderTickRate, 0.5, 8); + } + /// /// Processes the beatmap such that a new combo is started the first hitobject following each break. /// @@ -383,33 +405,30 @@ namespace osu.Game.Beatmaps.Formats switch (pair.Key) { case @"HPDrainRate": - difficulty.DrainRate = Math.Clamp(Parsing.ParseFloat(pair.Value), 0, 10); + difficulty.DrainRate = Parsing.ParseFloat(pair.Value); break; case @"CircleSize": difficulty.CircleSize = Parsing.ParseFloat(pair.Value); - //If the mode is not Mania, clamp circle size to [0,10] - if (!beatmap.BeatmapInfo.Ruleset.OnlineID.Equals(3)) - difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 0, 10); break; case @"OverallDifficulty": - difficulty.OverallDifficulty = Math.Clamp(Parsing.ParseFloat(pair.Value), 0, 10); + difficulty.OverallDifficulty = Parsing.ParseFloat(pair.Value); if (!hasApproachRate) difficulty.ApproachRate = difficulty.OverallDifficulty; break; case @"ApproachRate": - difficulty.ApproachRate = Math.Clamp(Parsing.ParseFloat(pair.Value), 0, 10); + difficulty.ApproachRate = Parsing.ParseFloat(pair.Value); hasApproachRate = true; break; case @"SliderMultiplier": - difficulty.SliderMultiplier = Math.Clamp(Parsing.ParseDouble(pair.Value), 0.4, 3.6); + difficulty.SliderMultiplier = Parsing.ParseDouble(pair.Value); break; case @"SliderTickRate": - difficulty.SliderTickRate = Math.Clamp(Parsing.ParseDouble(pair.Value), 0.5, 8); + difficulty.SliderTickRate = Parsing.ParseDouble(pair.Value); break; } } From 45fcbea182d1076ae9239984f76ed9b36b458c5b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 17 May 2024 14:43:06 +0200 Subject: [PATCH 1851/2188] Compute total score without mods during standardised score conversion This is going to be used by server-side flows. Note that the server-side overload of `UpdateFromLegacy()` was not calling `LegacyScoreDecoder.PopulateTotalScoreWithoutMods()`. Computing the score without mods inline reduces reflection overheads from constructing mod instances, which feels pretty important for server-side flows. There is one weird kink in the treatment of stable scores with score V2 active - they get the *legacy* multipliers unapplied for them because that made the most sense. For all intents and purposes this matters mostly for client-side replays with score V2. I'm not sure whether scores with SV2 ever make it to submission in stable. There may be minute differences in converted score due to rounding shenanigans but I don't think it's worth doing a reverify for this. --- .../StandardisedScoreMigrationTools.cs | 67 ++++++++++--------- 1 file changed, 34 insertions(+), 33 deletions(-) diff --git a/osu.Game/Database/StandardisedScoreMigrationTools.cs b/osu.Game/Database/StandardisedScoreMigrationTools.cs index 7d09ebdb40..db44731bed 100644 --- a/osu.Game/Database/StandardisedScoreMigrationTools.cs +++ b/osu.Game/Database/StandardisedScoreMigrationTools.cs @@ -16,7 +16,6 @@ using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring.Legacy; using osu.Game.Scoring; -using osu.Game.Scoring.Legacy; namespace osu.Game.Database { @@ -248,8 +247,7 @@ namespace osu.Game.Database // warning: ordering is important here - both total score and ranks are dependent on accuracy! score.Accuracy = computeAccuracy(score, scoreProcessor); score.Rank = computeRank(score, scoreProcessor); - score.TotalScore = convertFromLegacyTotalScore(score, ruleset, beatmap); - LegacyScoreDecoder.PopulateTotalScoreWithoutMods(score); + (score.TotalScoreWithoutMods, score.TotalScore) = convertFromLegacyTotalScore(score, ruleset, beatmap); } /// @@ -273,7 +271,7 @@ namespace osu.Game.Database // warning: ordering is important here - both total score and ranks are dependent on accuracy! score.Accuracy = computeAccuracy(score, scoreProcessor); score.Rank = computeRank(score, scoreProcessor); - score.TotalScore = convertFromLegacyTotalScore(score, ruleset, difficulty, attributes); + (score.TotalScoreWithoutMods, score.TotalScore) = convertFromLegacyTotalScore(score, ruleset, difficulty, attributes); } /// @@ -283,17 +281,13 @@ namespace osu.Game.Database /// The in which the score was set. /// The applicable for this score. /// The standardised total score. - private static long convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, WorkingBeatmap beatmap) + private static (long withoutMods, long withMods) convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, WorkingBeatmap beatmap) { if (!score.IsLegacyScore) - return score.TotalScore; + return (score.TotalScoreWithoutMods, score.TotalScore); if (ruleset is not ILegacyRuleset legacyRuleset) - return score.TotalScore; - - var mods = score.Mods; - if (mods.Any(mod => mod is ModScoreV2)) - return score.TotalScore; + return (score.TotalScoreWithoutMods, score.TotalScore); var playableBeatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, score.Mods); @@ -302,8 +296,13 @@ namespace osu.Game.Database ILegacyScoreSimulator sv1Simulator = legacyRuleset.CreateLegacyScoreSimulator(); LegacyScoreAttributes attributes = sv1Simulator.Simulate(beatmap, playableBeatmap); + var legacyBeatmapConversionDifficultyInfo = LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap.Beatmap); - return convertFromLegacyTotalScore(score, ruleset, LegacyBeatmapConversionDifficultyInfo.FromBeatmap(beatmap.Beatmap), attributes); + var mods = score.Mods; + if (mods.Any(mod => mod is ModScoreV2)) + return ((long)Math.Round(score.TotalScore / sv1Simulator.GetLegacyScoreMultiplier(mods, legacyBeatmapConversionDifficultyInfo)), score.TotalScore); + + return convertFromLegacyTotalScore(score, ruleset, legacyBeatmapConversionDifficultyInfo, attributes); } /// @@ -314,15 +313,15 @@ namespace osu.Game.Database /// The beatmap difficulty. /// The legacy scoring attributes for the beatmap which the score was set on. /// The standardised total score. - private static long convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes) + private static (long withoutMods, long withMods) convertFromLegacyTotalScore(ScoreInfo score, Ruleset ruleset, LegacyBeatmapConversionDifficultyInfo difficulty, LegacyScoreAttributes attributes) { if (!score.IsLegacyScore) - return score.TotalScore; + return (score.TotalScoreWithoutMods, score.TotalScore); Debug.Assert(score.LegacyTotalScore != null); if (ruleset is not ILegacyRuleset legacyRuleset) - return score.TotalScore; + return (score.TotalScoreWithoutMods, score.TotalScore); double legacyModMultiplier = legacyRuleset.CreateLegacyScoreSimulator().GetLegacyScoreMultiplier(score.Mods, difficulty); int maximumLegacyAccuracyScore = attributes.AccuracyScore; @@ -354,17 +353,18 @@ namespace osu.Game.Database double modMultiplier = score.Mods.Select(m => m.ScoreMultiplier).Aggregate(1.0, (c, n) => c * n); - long convertedTotalScore; + long convertedTotalScoreWithoutMods; switch (score.Ruleset.OnlineID) { case 0: if (score.MaxCombo == 0 || score.Accuracy == 0) { - return (long)Math.Round(( + convertedTotalScoreWithoutMods = (long)Math.Round( 0 + 500000 * Math.Pow(score.Accuracy, 5) - + bonusProportion) * modMultiplier); + + bonusProportion); + break; } // see similar check above. @@ -372,10 +372,11 @@ namespace osu.Game.Database // are either pointless or wildly wrong. if (maximumLegacyComboScore + maximumLegacyBonusScore == 0) { - return (long)Math.Round(( + convertedTotalScoreWithoutMods = (long)Math.Round( 500000 * comboProportion // as above, zero if mods result in zero multiplier, one otherwise + 500000 * Math.Pow(score.Accuracy, 5) - + bonusProportion) * modMultiplier); + + bonusProportion); + break; } // Assumptions: @@ -472,17 +473,17 @@ namespace osu.Game.Database double newComboScoreProportion = estimatedComboPortionInStandardisedScore / maximumAchievableComboPortionInStandardisedScore; - convertedTotalScore = (long)Math.Round(( + convertedTotalScoreWithoutMods = (long)Math.Round( 500000 * newComboScoreProportion * score.Accuracy + 500000 * Math.Pow(score.Accuracy, 5) - + bonusProportion) * modMultiplier); + + bonusProportion); break; case 1: - convertedTotalScore = (long)Math.Round(( + convertedTotalScoreWithoutMods = (long)Math.Round( 250000 * comboProportion + 750000 * Math.Pow(score.Accuracy, 3.6) - + bonusProportion) * modMultiplier); + + bonusProportion); break; case 2: @@ -507,28 +508,28 @@ namespace osu.Game.Database ? 0 : (double)score.Statistics.GetValueOrDefault(HitResult.SmallTickHit) / score.MaximumStatistics.GetValueOrDefault(HitResult.SmallTickHit); - convertedTotalScore = (long)Math.Round(( + convertedTotalScoreWithoutMods = (long)Math.Round( comboPortion * estimateComboProportionForCatch(attributes.MaxCombo, score.MaxCombo, score.Statistics.GetValueOrDefault(HitResult.Miss)) + dropletsPortion * dropletsHit - + bonusProportion) * modMultiplier); + + bonusProportion); break; case 3: - convertedTotalScore = (long)Math.Round(( + convertedTotalScoreWithoutMods = (long)Math.Round( 850000 * comboProportion + 150000 * Math.Pow(score.Accuracy, 2 + 2 * score.Accuracy) - + bonusProportion) * modMultiplier); + + bonusProportion); break; default: - convertedTotalScore = score.TotalScore; - break; + return (score.TotalScoreWithoutMods, score.TotalScore); } - if (convertedTotalScore < 0) - throw new InvalidOperationException($"Total score conversion operation returned invalid total of {convertedTotalScore}"); + if (convertedTotalScoreWithoutMods < 0) + throw new InvalidOperationException($"Total score conversion operation returned invalid total of {convertedTotalScoreWithoutMods}"); - return convertedTotalScore; + long convertedTotalScore = (long)Math.Round(convertedTotalScoreWithoutMods * modMultiplier); + return (convertedTotalScoreWithoutMods, convertedTotalScore); } /// From 148afd120127c58655ed35190fb7456ce1f0e973 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Tue, 21 May 2024 14:47:34 +0200 Subject: [PATCH 1852/2188] Change Speedchange behaviour to keep changing while holding key, Add Toast to nofity user what just happend --- osu.Game/Localisation/ToastStrings.cs | 5 +++++ osu.Game/Overlays/OSD/SpeedChangeToast.cs | 17 +++++++++++++++ osu.Game/Screens/Select/SongSelect.cs | 26 ++++++++++++++++------- 3 files changed, 40 insertions(+), 8 deletions(-) create mode 100644 osu.Game/Overlays/OSD/SpeedChangeToast.cs diff --git a/osu.Game/Localisation/ToastStrings.cs b/osu.Game/Localisation/ToastStrings.cs index da798a3937..33027966dd 100644 --- a/osu.Game/Localisation/ToastStrings.cs +++ b/osu.Game/Localisation/ToastStrings.cs @@ -49,6 +49,11 @@ namespace osu.Game.Localisation /// public static LocalisableString UrlCopied => new TranslatableString(getKey(@"url_copied"), @"URL copied"); + /// + /// "Speed Changed" + /// + public static LocalisableString SpeedChanged => new TranslatableString(getKey(@"speed_changed"), @"Speed Changed"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Overlays/OSD/SpeedChangeToast.cs b/osu.Game/Overlays/OSD/SpeedChangeToast.cs new file mode 100644 index 0000000000..73ba23622b --- /dev/null +++ b/osu.Game/Overlays/OSD/SpeedChangeToast.cs @@ -0,0 +1,17 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Configuration; +using osu.Game.Input.Bindings; +using osu.Game.Localisation; + +namespace osu.Game.Overlays.OSD +{ + public partial class SpeedChangeToast : Toast + { + public SpeedChangeToast(OsuConfigManager config, double delta) + : base(CommonStrings.Beatmaps, ToastStrings.SpeedChanged, config.LookupKeyBindings(GlobalAction.IncreaseSpeed) + " / " + config.LookupKeyBindings(GlobalAction.DecreaseSpeed)) + { + } + } +} diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index e1447b284a..7eb2be9100 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -30,6 +30,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Overlays; using osu.Game.Overlays.Mods; +using osu.Game.Overlays.OSD; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Backgrounds; @@ -151,6 +152,12 @@ namespace osu.Game.Screens.Select private bool usedPitchMods; + [Resolved] + private OnScreenDisplay? onScreenDisplay { get; set; } + + [Resolved] + private OsuConfigManager? config { get; set; } + [BackgroundDependencyLoader(true)] private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config) { @@ -819,7 +826,7 @@ namespace osu.Game.Screens.Select public void ChangeSpeed(double delta) { // Mod Change from 0.95 DC to 1.0 none to 1.05 DT/NC ? - + onScreenDisplay?.Display(new SpeedChangeToast(config!, delta)); if (game == null) return; ModNightcore modNc = (ModNightcore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModNightcore) > 0)).Mods.First(mod => mod is ModNightcore); @@ -1135,17 +1142,10 @@ namespace osu.Game.Screens.Select public virtual bool OnPressed(KeyBindingPressEvent e) { - if (e.Repeat) - return false; - if (!this.IsCurrentScreen()) return false; switch (e.Action) { - case GlobalAction.Select: - FinaliseSelection(); - return true; - case GlobalAction.IncreaseSpeed: ChangeSpeed(0.05); return true; @@ -1155,6 +1155,16 @@ namespace osu.Game.Screens.Select return true; } + if (e.Repeat) + return false; + + switch (e.Action) + { + case GlobalAction.Select: + FinaliseSelection(); + return true; + } + return false; } From 3403789c6fef04827679b27715b653778b7d0aed Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Tue, 21 May 2024 16:11:20 +0200 Subject: [PATCH 1853/2188] Toast now only shows when speed is actually changed --- osu.Game/Screens/Select/SongSelect.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 7eb2be9100..b78134392b 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -825,8 +825,6 @@ namespace osu.Game.Screens.Select public void ChangeSpeed(double delta) { - // Mod Change from 0.95 DC to 1.0 none to 1.05 DT/NC ? - onScreenDisplay?.Display(new SpeedChangeToast(config!, delta)); if (game == null) return; ModNightcore modNc = (ModNightcore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModNightcore) > 0)).Mods.First(mod => mod is ModNightcore); @@ -841,6 +839,8 @@ namespace osu.Game.Screens.Select if (incompatiableModActive) return; + onScreenDisplay?.Display(new SpeedChangeToast(config!, delta)); + if (rateModActive) { ModRateAdjust mod = (ModRateAdjust)selectedMods.Value.First(mod => mod is ModRateAdjust); From 99d99cede03993796aa4f8fe5f1d344a9cfe9472 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 11:59:34 +0800 Subject: [PATCH 1854/2188] Basic cleanup Before I gave up on attempting to fix the method. --- osu.Game/Screens/Select/SongSelect.cs | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index b78134392b..18d5799bae 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select }; [Resolved] - private OsuGameBase? game { get; set; } + private OsuGameBase game { get; set; } = null!; [Resolved] private Bindable> selectedMods { get; set; } = null!; @@ -156,7 +156,7 @@ namespace osu.Game.Screens.Select private OnScreenDisplay? onScreenDisplay { get; set; } [Resolved] - private OsuConfigManager? config { get; set; } + private OsuConfigManager config { get; set; } = null!; [BackgroundDependencyLoader(true)] private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config) @@ -825,21 +825,19 @@ namespace osu.Game.Screens.Select public void ChangeSpeed(double delta) { - if (game == null) return; - ModNightcore modNc = (ModNightcore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModNightcore) > 0)).Mods.First(mod => mod is ModNightcore); ModDoubleTime modDt = (ModDoubleTime)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModDoubleTime) > 0)).Mods.First(mod => mod is ModDoubleTime); ModDaycore modDc = (ModDaycore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyReduction].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModDaycore) > 0)).Mods.First(mod => mod is ModDaycore); ModHalfTime modHt = (ModHalfTime)((MultiMod)game.AvailableMods.Value[ModType.DifficultyReduction].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModHalfTime) > 0)).Mods.First(mod => mod is ModHalfTime); bool rateModActive = selectedMods.Value.Count(mod => mod is ModRateAdjust) > 0; - bool incompatiableModActive = selectedMods.Value.Count(mod => modDt.IncompatibleMods.Count(incompatibleMod => (mod.GetType().IsSubclassOf(incompatibleMod) || mod.GetType() == incompatibleMod) && incompatibleMod != typeof(ModRateAdjust)) > 0) > 0; + bool incompatibleModActive = selectedMods.Value.Count(mod => modDt.IncompatibleMods.Count(incompatibleMod => (mod.GetType().IsSubclassOf(incompatibleMod) || mod.GetType() == incompatibleMod) && incompatibleMod != typeof(ModRateAdjust)) > 0) > 0; double newRate = 1d + delta; bool isPositive = delta > 0; - if (incompatiableModActive) + if (incompatibleModActive) return; - onScreenDisplay?.Display(new SpeedChangeToast(config!, delta)); + onScreenDisplay?.Display(new SpeedChangeToast(config, delta)); if (rateModActive) { @@ -912,7 +910,7 @@ namespace osu.Game.Screens.Select } else { - // If no ModRateAdjust is actived activate one + // If no ModRateAdjust is active, activate one if (isPositive) { if (!usedPitchMods) From 02a388cba6493207a170728abd607d80bfdecb3a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 12:03:48 +0800 Subject: [PATCH 1855/2188] Fix enum not being at end (and adjust naming) --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 16 ++++++++-------- .../GlobalActionKeyBindingStrings.cs | 8 ++++---- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 4 ++-- osu.Game/Overlays/OSD/SpeedChangeToast.cs | 2 +- osu.Game/Screens/Select/SongSelect.cs | 4 ++-- 5 files changed, 17 insertions(+), 17 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index b0a1684512..09db7461d6 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -182,8 +182,8 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Shift, InputKey.F2 }, GlobalAction.SelectPreviousRandom), new KeyBinding(InputKey.F3, GlobalAction.ToggleBeatmapOptions), new KeyBinding(InputKey.BackSpace, GlobalAction.DeselectAllMods), - new KeyBinding(new[] { InputKey.Control, InputKey.Up }, GlobalAction.IncreaseSpeed), - new KeyBinding(new[] { InputKey.Control, InputKey.Down }, GlobalAction.DecreaseSpeed), + new KeyBinding(new[] { InputKey.Control, InputKey.Up }, GlobalAction.IncreaseModSpeed), + new KeyBinding(new[] { InputKey.Control, InputKey.Down }, GlobalAction.DecreaseModSpeed), }; private static IEnumerable audioControlKeyBindings => new[] @@ -411,12 +411,6 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))] EditorToggleRotateControl, - [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseSpeed))] - IncreaseSpeed, - - [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseSpeed))] - DecreaseSpeed, - [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseOffset))] IncreaseOffset, @@ -428,6 +422,12 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.StepReplayBackward))] StepReplayBackward, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseModSpeed))] + IncreaseModSpeed, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseModSpeed))] + DecreaseModSpeed, } public enum GlobalActionCategory diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index d0cbf52f07..18a1d3e4fe 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -370,14 +370,14 @@ namespace osu.Game.Localisation public static LocalisableString EditorToggleRotateControl => new TranslatableString(getKey(@"editor_toggle_rotate_control"), @"Toggle rotate control"); /// - /// "Increase Speed" + /// "Increase mod speed" /// - public static LocalisableString IncreaseSpeed => new TranslatableString(getKey(@"increase_speed"), @"Increase Speed"); + public static LocalisableString IncreaseModSpeed => new TranslatableString(getKey(@"increase_mod_speed"), @"Increase mod speed"); /// - /// "Decrease Speed" + /// "Decrease mod speed" /// - public static LocalisableString DecreaseSpeed => new TranslatableString(getKey(@"decrease_speed"), @"Decrease Speed"); + public static LocalisableString DecreaseModSpeed => new TranslatableString(getKey(@"decrease_mod_speed"), @"Decrease mod speed"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 572379ea2c..3b8090a4b2 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -757,11 +757,11 @@ namespace osu.Game.Overlays.Mods return true; } - case GlobalAction.IncreaseSpeed: + case GlobalAction.IncreaseModSpeed: songSelect!.ChangeSpeed(0.05); return true; - case GlobalAction.DecreaseSpeed: + case GlobalAction.DecreaseModSpeed: songSelect!.ChangeSpeed(-0.05); return true; } diff --git a/osu.Game/Overlays/OSD/SpeedChangeToast.cs b/osu.Game/Overlays/OSD/SpeedChangeToast.cs index 73ba23622b..231ef86526 100644 --- a/osu.Game/Overlays/OSD/SpeedChangeToast.cs +++ b/osu.Game/Overlays/OSD/SpeedChangeToast.cs @@ -10,7 +10,7 @@ namespace osu.Game.Overlays.OSD public partial class SpeedChangeToast : Toast { public SpeedChangeToast(OsuConfigManager config, double delta) - : base(CommonStrings.Beatmaps, ToastStrings.SpeedChanged, config.LookupKeyBindings(GlobalAction.IncreaseSpeed) + " / " + config.LookupKeyBindings(GlobalAction.DecreaseSpeed)) + : base(CommonStrings.Beatmaps, ToastStrings.SpeedChanged, config.LookupKeyBindings(GlobalAction.IncreaseModSpeed) + " / " + config.LookupKeyBindings(GlobalAction.DecreaseModSpeed)) { } } diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 18d5799bae..257f6583a4 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -1144,11 +1144,11 @@ namespace osu.Game.Screens.Select switch (e.Action) { - case GlobalAction.IncreaseSpeed: + case GlobalAction.IncreaseModSpeed: ChangeSpeed(0.05); return true; - case GlobalAction.DecreaseSpeed: + case GlobalAction.DecreaseModSpeed: ChangeSpeed(-0.05); return true; } From f979200712aa0336de04e30fb2b3bebd714b5920 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 12:06:51 +0800 Subject: [PATCH 1856/2188] Use null conditional rather than implicit not-null --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 3b8090a4b2..ad589e8fa9 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -758,11 +758,11 @@ namespace osu.Game.Overlays.Mods } case GlobalAction.IncreaseModSpeed: - songSelect!.ChangeSpeed(0.05); + songSelect?.ChangeSpeed(0.05); return true; case GlobalAction.DecreaseModSpeed: - songSelect!.ChangeSpeed(-0.05); + songSelect?.ChangeSpeed(-0.05); return true; } From d0b1ebff5a616ca89391a87699df320edbb695a3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 16:29:39 +0800 Subject: [PATCH 1857/2188] Revert "Temporary rollback of framework / SDL3" This reverts commit d7d569cf4e68acdbcc9cec844337f93bdb207a54. --- osu.Android.props | 2 +- osu.Android/AndroidJoystickSettings.cs | 76 --------------- osu.Android/AndroidMouseSettings.cs | 97 ------------------- osu.Android/OsuGameAndroid.cs | 22 ----- osu.Desktop/OsuGameDesktop.cs | 11 ++- osu.Desktop/Program.cs | 33 ++++--- .../Components/PathControlPointVisualiser.cs | 2 +- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 3 +- osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs | 3 +- .../Screens/Ladder/LadderDragContainer.cs | 2 +- osu.Game/Database/EmptyRealmSet.cs | 5 + .../UserInterface/ExpandableSlider.cs | 8 +- .../Graphics/UserInterface/OsuSliderBar.cs | 9 +- .../Graphics/UserInterface/OsuTabControl.cs | 24 +++-- .../Graphics/UserInterface/PageTabControl.cs | 14 ++- .../UserInterface/RoundedSliderBar.cs | 5 +- .../UserInterface/ShearedSliderBar.cs | 5 +- .../UserInterfaceV2/LabelledSliderBar.cs | 4 +- .../UserInterfaceV2/SliderWithTextBoxInput.cs | 8 +- osu.Game/OsuGameBase.cs | 12 ++- .../BeatmapListingCardSizeTabControl.cs | 12 ++- ...BeatmapSearchMultipleSelectionFilterRow.cs | 4 + .../Overlays/BeatmapListing/FilterTabItem.cs | 12 ++- .../BeatmapSet/BeatmapRulesetSelector.cs | 2 +- .../OverlayPanelDisplayStyleControl.cs | 14 ++- osu.Game/Overlays/OverlayRulesetTabItem.cs | 14 ++- osu.Game/Overlays/OverlayStreamItem.cs | 12 ++- osu.Game/Overlays/OverlayTabControl.cs | 14 ++- .../Overlays/Settings/Sections/SizeSlider.cs | 3 +- .../Settings/SettingsPercentageSlider.cs | 4 +- osu.Game/Overlays/Settings/SettingsSlider.cs | 6 +- .../Toolbar/ToolbarRulesetSelector.cs | 16 +-- .../Toolbar/ToolbarRulesetTabButton.cs | 12 +++ osu.Game/Rulesets/Mods/DifficultyBindable.cs | 2 +- .../Objects/Drawables/DrawableHitObject.cs | 3 +- .../Scoring/LegacyDrainingHealthProcessor.cs | 7 ++ .../Rulesets/UI/FrameStabilityContainer.cs | 2 +- .../Timeline/TimelineTickDisplay.cs | 3 +- osu.Game/Screens/Edit/Editor.cs | 14 +-- .../IndeterminateSliderWithTextBoxInput.cs | 8 +- .../Match/Components/MatchTypePicker.cs | 11 ++- .../Play/PlayerSettings/PlayerSliderBar.cs | 4 +- osu.Game/osu.Game.csproj | 4 +- osu.iOS.props | 2 +- 44 files changed, 226 insertions(+), 304 deletions(-) delete mode 100644 osu.Android/AndroidJoystickSettings.cs delete mode 100644 osu.Android/AndroidMouseSettings.cs diff --git a/osu.Android.props b/osu.Android.props index 2d7a9d2652..e20ac2e0b7 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index b2e3fc0779..103ef50e0c 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From b25987ffe726cd5815aa8f84919180db47a88ddc Mon Sep 17 00:00:00 2001 From: Aurelian Date: Wed, 22 May 2024 11:37:55 +0200 Subject: [PATCH 1858/2188] Changed allowed mania keys, and reverted 0af32c5 --- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 6 +++--- osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 2acabe2518..e5567b2215 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -111,12 +111,12 @@ namespace osu.Game.Beatmaps.Formats { difficulty.DrainRate = Math.Clamp(difficulty.DrainRate, 0, 10); //If the mode is not Mania, clamp circle size to [0,10] - if (!beatmap.BeatmapInfo.Ruleset.OnlineID.Equals(3)) + if (beatmap.BeatmapInfo.Ruleset.OnlineID != 3) difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 0, 10); - //If it is Mania, it must be within [1,20] - dual stages with 10 keys each. + //If it is Mania, it must be within [1,18] - copying what stable does https://github.com/ppy/osu/pull/28200#discussion_r1609522988 //The lower bound should be 4, but there are ranked maps that are lower than this. else - difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 1, 20); + difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 1, 18); difficulty.OverallDifficulty = Math.Clamp(difficulty.OverallDifficulty, 0, 10); difficulty.ApproachRate = Math.Clamp(difficulty.ApproachRate, 0, 10); diff --git a/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs b/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs index 1d3416f494..2a5a11161b 100644 --- a/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs +++ b/osu.Game/Rulesets/Objects/Legacy/LegacyRulesetExtensions.cs @@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Objects.Legacy // It works out to under 1 game pixel and is generally not meaningful to gameplay, but is to replay playback accuracy. const float broken_gamefield_rounding_allowance = 1.00041f; - return (float)Math.Max(0.02, (1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1)); + return (float)(1.0f - 0.7f * IBeatmapDifficultyInfo.DifficultyRange(circleSize)) / 2 * (applyFudge ? broken_gamefield_rounding_allowance : 1); } public static int CalculateDifficultyPeppyStars(BeatmapDifficulty difficulty, int objectCount, int drainLength) From 97fe59cb24cc2f26ff2d099ef6da09c95d9fd6ba Mon Sep 17 00:00:00 2001 From: tsunyoku Date: Wed, 22 May 2024 10:38:47 +0100 Subject: [PATCH 1859/2188] set `Ranked` to `true` for `OsuModTraceable` --- osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs index 9671f53bea..75ad00e169 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs @@ -19,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override ModType Type => ModType.Fun; public override LocalisableString Description => "Put your faith in the approach circles..."; public override double ScoreMultiplier => 1; + public override bool Ranked => true; public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) }; From f3cae73e2ed892469e1879f834f4c8472e06cf13 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Wed, 22 May 2024 13:26:00 +0200 Subject: [PATCH 1860/2188] Added tests for difficulty clamping --- .../Formats/LegacyBeatmapDecoderTest.cs | 30 +++++++++++++++++++ .../out-of-range-difficulties-mania.osu | 5 ++++ .../Resources/out-of-range-difficulties.osu | 10 +++++++ 3 files changed, 45 insertions(+) create mode 100644 osu.Game.Tests/Resources/out-of-range-difficulties-mania.osu create mode 100644 osu.Game.Tests/Resources/out-of-range-difficulties.osu diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index 02432a1935..e6daba2016 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -1188,5 +1188,35 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(beatmap.HitObjects[0].GetEndTime(), Is.EqualTo(3153)); } } + + [Test] + public void TestBeatmapDifficultyIsClamped() + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + + using (var resStream = TestResources.OpenResource("out-of-range-difficulties.osu")) + using (var stream = new LineBufferedReader(resStream)) + { + var decoded = decoder.Decode(stream).Difficulty; + Assert.That(decoded.DrainRate, Is.EqualTo(10)); + Assert.That(decoded.CircleSize, Is.EqualTo(10)); + Assert.That(decoded.OverallDifficulty, Is.EqualTo(10)); + Assert.That(decoded.ApproachRate, Is.EqualTo(10)); + Assert.That(decoded.SliderMultiplier, Is.EqualTo(3.6)); + Assert.That(decoded.SliderTickRate, Is.EqualTo(8)); + } + } + [Test] + public void TestManiaBeatmapDifficultyCircleSizeClamp() + { + var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false }; + + using (var resStream = TestResources.OpenResource("out-of-range-difficulties-mania.osu")) + using (var stream = new LineBufferedReader(resStream)) + { + var decoded = decoder.Decode(stream).Difficulty; + Assert.That(decoded.CircleSize, Is.EqualTo(14)); + } + } } } diff --git a/osu.Game.Tests/Resources/out-of-range-difficulties-mania.osu b/osu.Game.Tests/Resources/out-of-range-difficulties-mania.osu new file mode 100644 index 0000000000..7dc2e51ad9 --- /dev/null +++ b/osu.Game.Tests/Resources/out-of-range-difficulties-mania.osu @@ -0,0 +1,5 @@ +[General] +Mode: 3 + +[Difficulty] +CircleSize:14 \ No newline at end of file diff --git a/osu.Game.Tests/Resources/out-of-range-difficulties.osu b/osu.Game.Tests/Resources/out-of-range-difficulties.osu new file mode 100644 index 0000000000..5029395614 --- /dev/null +++ b/osu.Game.Tests/Resources/out-of-range-difficulties.osu @@ -0,0 +1,10 @@ +[General] +Mode: 0 + +[Difficulty] +HPDrainRate:25 +CircleSize:25 +OverallDifficulty:25 +ApproachRate:30 +SliderMultiplier:30 +SliderTickRate:30 \ No newline at end of file From 57da4229ff621a12a43ae704bbd21884a9039d74 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Wed, 22 May 2024 13:58:59 +0200 Subject: [PATCH 1861/2188] Add speed value to Toast --- osu.Game/Localisation/ToastStrings.cs | 4 ++-- osu.Game/Overlays/OSD/SpeedChangeToast.cs | 5 +++-- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Localisation/ToastStrings.cs b/osu.Game/Localisation/ToastStrings.cs index 33027966dd..25899153f8 100644 --- a/osu.Game/Localisation/ToastStrings.cs +++ b/osu.Game/Localisation/ToastStrings.cs @@ -50,9 +50,9 @@ namespace osu.Game.Localisation public static LocalisableString UrlCopied => new TranslatableString(getKey(@"url_copied"), @"URL copied"); /// - /// "Speed Changed" + /// "Speed changed to" /// - public static LocalisableString SpeedChanged => new TranslatableString(getKey(@"speed_changed"), @"Speed Changed"); + public static LocalisableString SpeedChangedTo => new TranslatableString(getKey(@"speed_changed"), @"Speed changed to"); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Overlays/OSD/SpeedChangeToast.cs b/osu.Game/Overlays/OSD/SpeedChangeToast.cs index 231ef86526..df4f825541 100644 --- a/osu.Game/Overlays/OSD/SpeedChangeToast.cs +++ b/osu.Game/Overlays/OSD/SpeedChangeToast.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Threading; using osu.Game.Configuration; using osu.Game.Input.Bindings; using osu.Game.Localisation; @@ -9,8 +10,8 @@ namespace osu.Game.Overlays.OSD { public partial class SpeedChangeToast : Toast { - public SpeedChangeToast(OsuConfigManager config, double delta) - : base(CommonStrings.Beatmaps, ToastStrings.SpeedChanged, config.LookupKeyBindings(GlobalAction.IncreaseModSpeed) + " / " + config.LookupKeyBindings(GlobalAction.DecreaseModSpeed)) + public SpeedChangeToast(OsuConfigManager config, double newSpeed) + : base(CommonStrings.Beatmaps, ToastStrings.SpeedChangedTo + " " + newSpeed.ToString(Thread.CurrentThread.CurrentCulture), config.LookupKeyBindings(GlobalAction.IncreaseModSpeed) + " / " + config.LookupKeyBindings(GlobalAction.DecreaseModSpeed)) { } } From abc67ebbaccfdc3d36ef1853f766829685e1308e Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Wed, 22 May 2024 13:59:26 +0200 Subject: [PATCH 1862/2188] Fix test not running due to floating point number inaccuacy --- .../SongSelect/TestScenePlaySongSelect.cs | 26 +++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 938b858110..af8b2a7760 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -94,25 +94,25 @@ namespace osu.Game.Tests.Visual.SongSelect changeMods(); AddStep("decreasing speed without mods", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.95); + AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); AddStep("decreasing speed with halftime", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("halftime at 0.9", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.9); + AddAssert("halftime at 0.9", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.9); AddStep("increasing speed with halftime", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.95); + AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); AddStep("increasing speed with halftime to nomod", () => songSelect?.ChangeSpeed(+0.05)); AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); AddStep("increasing speed without mods", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && mod.SpeedChange.Value == 1.05); + AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && Math.Round(mod.SpeedChange.Value, 2) == 1.05); AddStep("increasing speed with doubletime", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("doubletime at 1.1", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && mod.SpeedChange.Value == 1.1); + AddAssert("doubletime at 1.1", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && Math.Round(mod.SpeedChange.Value, 2) == 1.1); AddStep("decreasing speed with doubletime", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && mod.SpeedChange.Value == 1.05); + AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && Math.Round(mod.SpeedChange.Value, 2) == 1.05); OsuModNightcore nc = new OsuModNightcore { @@ -120,22 +120,22 @@ namespace osu.Game.Tests.Visual.SongSelect }; changeMods(nc); AddStep("increasing speed with nightcore", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("nightcore at 1.1", () => songSelect!.Mods.Value.Single() is ModNightcore mod && mod.SpeedChange.Value == 1.1); + AddAssert("nightcore at 1.1", () => songSelect!.Mods.Value.Single() is ModNightcore mod && Math.Round(mod.SpeedChange.Value, 2) == 1.1); AddStep("decreasing speed with nightcore", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModNightcore mod && mod.SpeedChange.Value == 1.05); + AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModNightcore mod && Math.Round(mod.SpeedChange.Value, 2) == 1.05); AddStep("decreasing speed with nightcore to nomod", () => songSelect?.ChangeSpeed(-0.05)); AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); AddStep("decreasing speed nomod, nightcore was selected", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && mod.SpeedChange.Value == 0.95); + AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); AddStep("decreasing speed with daycore", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("daycore at 0.9", () => songSelect!.Mods.Value.Single() is ModDaycore mod && mod.SpeedChange.Value == 0.9); + AddAssert("daycore at 0.9", () => songSelect!.Mods.Value.Single() is ModDaycore mod && Math.Round(mod.SpeedChange.Value, 2) == 0.9); AddStep("increasing speed with daycore", () => songSelect?.ChangeSpeed(0.05)); - AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && mod.SpeedChange.Value == 0.95); + AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); OsuModDoubleTime dt = new OsuModDoubleTime { @@ -144,7 +144,7 @@ namespace osu.Game.Tests.Visual.SongSelect }; changeMods(dt); AddStep("decreasing speed from doubletime 1.02 with adjustpitch enabled", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("halftime at 0.97 with adjustpitch enabled", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && mod.SpeedChange.Value == 0.97 && mod.AdjustPitch.Value); + AddAssert("halftime at 0.97 with adjustpitch enabled", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.97 && mod.AdjustPitch.Value); OsuModHalfTime ht = new OsuModHalfTime { @@ -154,7 +154,7 @@ namespace osu.Game.Tests.Visual.SongSelect Mod[] modlist = { ht, new OsuModHardRock(), new OsuModHidden() }; changeMods(modlist); AddStep("decreasing speed from halftime 0.97 with adjustpitch enabled, HDHR enabled", () => songSelect?.ChangeSpeed(0.05)); - AddAssert("doubletime at 1.02 with adjustpitch enabled, HDHR still enabled", () => songSelect!.Mods.Value.Count(mod => (mod is ModDoubleTime modDt && modDt.AdjustPitch.Value && modDt.SpeedChange.Value == 1.02) || mod is ModHardRock || mod is ModHidden) == 3); + AddAssert("doubletime at 1.02 with adjustpitch enabled, HDHR still enabled", () => songSelect!.Mods.Value.Count(mod => (mod is ModDoubleTime modDt && modDt.AdjustPitch.Value && Math.Round(modDt.SpeedChange.Value, 2) == 1.02) || mod is ModHardRock || mod is ModHidden) == 3); changeMods(new ModWindUp()); AddStep("windup active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); From 0df634574fc5b680e168d59966a2d537a2baa160 Mon Sep 17 00:00:00 2001 From: Fabian van Oeffelt Date: Wed, 22 May 2024 13:59:33 +0200 Subject: [PATCH 1863/2188] Improve readability --- osu.Game/Screens/Select/SongSelect.cs | 223 ++++++++++++++------------ 1 file changed, 119 insertions(+), 104 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 257f6583a4..b3823d7a0f 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -823,123 +823,138 @@ namespace osu.Game.Screens.Select return false; } + private Mod getRateMod(ModType modType, Type type) + { + var modList = game.AvailableMods.Value[modType]; + var multiMod = (MultiMod)modList.First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(mod2 => mod2.GetType().IsSubclassOf(type)) > 0); + var mod = multiMod.Mods.First(mod => mod.GetType().IsSubclassOf(type)); + return mod; + } + public void ChangeSpeed(double delta) { - ModNightcore modNc = (ModNightcore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModNightcore) > 0)).Mods.First(mod => mod is ModNightcore); - ModDoubleTime modDt = (ModDoubleTime)((MultiMod)game.AvailableMods.Value[ModType.DifficultyIncrease].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModDoubleTime) > 0)).Mods.First(mod => mod is ModDoubleTime); - ModDaycore modDc = (ModDaycore)((MultiMod)game.AvailableMods.Value[ModType.DifficultyReduction].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModDaycore) > 0)).Mods.First(mod => mod is ModDaycore); - ModHalfTime modHt = (ModHalfTime)((MultiMod)game.AvailableMods.Value[ModType.DifficultyReduction].First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(modType => modType is ModHalfTime) > 0)).Mods.First(mod => mod is ModHalfTime); + ModNightcore modNc = (ModNightcore)getRateMod(ModType.DifficultyIncrease, typeof(ModNightcore)); + ModDoubleTime modDt = (ModDoubleTime)getRateMod(ModType.DifficultyIncrease, typeof(ModDoubleTime)); + ModDaycore modDc = (ModDaycore)getRateMod(ModType.DifficultyReduction, typeof(ModDaycore)); + ModHalfTime modHt = (ModHalfTime)getRateMod(ModType.DifficultyReduction, typeof(ModHalfTime)); bool rateModActive = selectedMods.Value.Count(mod => mod is ModRateAdjust) > 0; bool incompatibleModActive = selectedMods.Value.Count(mod => modDt.IncompatibleMods.Count(incompatibleMod => (mod.GetType().IsSubclassOf(incompatibleMod) || mod.GetType() == incompatibleMod) && incompatibleMod != typeof(ModRateAdjust)) > 0) > 0; - double newRate = 1d + delta; + double newRate = Math.Round(1d + delta, 2); bool isPositive = delta > 0; if (incompatibleModActive) return; - onScreenDisplay?.Display(new SpeedChangeToast(config, delta)); - - if (rateModActive) + if (!rateModActive) { - ModRateAdjust mod = (ModRateAdjust)selectedMods.Value.First(mod => mod is ModRateAdjust); + onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); - // Find current active rateAdjust mod and modify speed, enable HalfTime if necessary - newRate = mod.SpeedChange.Value + delta; - - if (newRate == 1.0) - { - lastPitchState = false; - usedPitchMods = false; - - if (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) lastPitchState = true; - - if (mod is ModHalfTime htmod && htmod.AdjustPitch.Value) lastPitchState = true; - - if (mod is ModNightcore || mod is ModDaycore) usedPitchMods = true; - - //Disable RateAdjustMods - selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); - return; - } - - if (((mod is ModDoubleTime || mod is ModNightcore) && newRate < mod.SpeedChange.MinValue) - || ((mod is ModHalfTime || mod is ModDaycore) && newRate > mod.SpeedChange.MaxValue)) - { - bool adjustPitch = (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) || (mod is ModHalfTime htmod && htmod.AdjustPitch.Value); - - //Disable RateAdjustMods - selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); - - ModRateAdjust? oppositeMod = null; - - switch (mod) - { - case ModDoubleTime: - modHt.AdjustPitch.Value = adjustPitch; - oppositeMod = modHt; - break; - - case ModHalfTime: - modDt.AdjustPitch.Value = adjustPitch; - oppositeMod = modDt; - break; - - case ModNightcore: - oppositeMod = modDc; - break; - - case ModDaycore: - oppositeMod = modNc; - break; - } - - if (oppositeMod == null) return; - - oppositeMod.SpeedChange.Value = newRate; - selectedMods.Value = selectedMods.Value.Append(oppositeMod).ToList(); - return; - } - - if (newRate > mod.SpeedChange.MaxValue && (mod is ModDoubleTime || mod is ModNightcore)) - newRate = mod.SpeedChange.MaxValue; - - if (newRate < mod.SpeedChange.MinValue && (mod is ModHalfTime || mod is ModDaycore)) - newRate = mod.SpeedChange.MinValue; - - mod.SpeedChange.Value = newRate; - } - else - { // If no ModRateAdjust is active, activate one - if (isPositive) - { - if (!usedPitchMods) - { - modDt.SpeedChange.Value = newRate; - modDt.AdjustPitch.Value = lastPitchState; - selectedMods.Value = selectedMods.Value.Append(modDt).ToList(); - } - else - { - modNc.SpeedChange.Value = newRate; - selectedMods.Value = selectedMods.Value.Append(modNc).ToList(); - } - } - else - { - if (!usedPitchMods) - { - modHt.SpeedChange.Value = newRate; - modHt.AdjustPitch.Value = lastPitchState; - selectedMods.Value = selectedMods.Value.Append(modHt).ToList(); - } - else - { - modDc.SpeedChange.Value = newRate; - selectedMods.Value = selectedMods.Value.Append(modDc).ToList(); - } - } + ModRateAdjust? newMod = null; + + if (isPositive && !usedPitchMods) + newMod = modDt; + + if (isPositive && usedPitchMods) + newMod = modNc; + + if (!isPositive && !usedPitchMods) + newMod = modHt; + + if (!isPositive && usedPitchMods) + newMod = modDc; + + if (!usedPitchMods && newMod is ModDoubleTime newModDt) + newModDt.AdjustPitch.Value = lastPitchState; + + if (!usedPitchMods && newMod is ModHalfTime newModHt) + newModHt.AdjustPitch.Value = lastPitchState; + + newMod!.SpeedChange.Value = newRate; + selectedMods.Value = selectedMods.Value.Append(newMod).ToList(); + return; } + + ModRateAdjust mod = (ModRateAdjust)selectedMods.Value.First(mod => mod is ModRateAdjust); + newRate = Math.Round(mod.SpeedChange.Value + delta, 2); + + // Disable RateAdjustMods if newRate is 1 + if (newRate == 1.0) + { + lastPitchState = false; + usedPitchMods = false; + + if (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) + lastPitchState = true; + + if (mod is ModHalfTime htmod && htmod.AdjustPitch.Value) + lastPitchState = true; + + if (mod is ModNightcore || mod is ModDaycore) + usedPitchMods = true; + + //Disable RateAdjustMods + selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); + + onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); + + return; + } + + bool overMaxRateLimit = (mod is ModHalfTime || mod is ModDaycore) && newRate > mod.SpeedChange.MaxValue; + bool underMinRateLimit = (mod is ModDoubleTime || mod is ModNightcore) && newRate < mod.SpeedChange.MinValue; + + // Swap mod to opposite mod if newRate exceeds max/min speed values + if (overMaxRateLimit || underMinRateLimit) + { + bool adjustPitch = (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) || (mod is ModHalfTime htmod && htmod.AdjustPitch.Value); + + //Disable RateAdjustMods + selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); + + ModRateAdjust? oppositeMod = null; + + switch (mod) + { + case ModDoubleTime: + modHt.AdjustPitch.Value = adjustPitch; + oppositeMod = modHt; + break; + + case ModHalfTime: + modDt.AdjustPitch.Value = adjustPitch; + oppositeMod = modDt; + break; + + case ModNightcore: + oppositeMod = modDc; + break; + + case ModDaycore: + oppositeMod = modNc; + break; + } + + if (oppositeMod == null) return; + + oppositeMod.SpeedChange.Value = newRate; + selectedMods.Value = selectedMods.Value.Append(oppositeMod).ToList(); + + onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); + + return; + } + + // Cap newRate to max/min values and change rate of current active mod + if (newRate > mod.SpeedChange.MaxValue && (mod is ModDoubleTime || mod is ModNightcore)) + newRate = mod.SpeedChange.MaxValue; + + if (newRate < mod.SpeedChange.MinValue && (mod is ModHalfTime || mod is ModDaycore)) + newRate = mod.SpeedChange.MinValue; + + mod.SpeedChange.Value = newRate; + + onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); } protected override void Dispose(bool isDisposing) From 8d02ac5e219ad064e553c560d076224683ad2651 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 21:20:34 +0800 Subject: [PATCH 1864/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index e20ac2e0b7..8fefce3a60 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 103ef50e0c..29a0350fde 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 66ceda1d674ce57395419b9157daec91128d403f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 21:27:53 +0800 Subject: [PATCH 1865/2188] Update focus specifications in line with framework changes --- .../Screens/Ladder/Components/LadderEditorSettings.cs | 2 +- osu.Game/Collections/ManageCollectionsDialog.cs | 2 +- osu.Game/Graphics/UserInterface/FocusedTextBox.cs | 2 +- osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs | 2 +- osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs | 2 +- osu.Game/Overlays/AccountCreation/ScreenEntry.cs | 2 +- osu.Game/Overlays/Comments/ReplyCommentEditor.cs | 2 +- osu.Game/Overlays/Login/LoginForm.cs | 2 +- osu.Game/Overlays/Login/LoginPanel.cs | 4 ++-- osu.Game/Overlays/Login/SecondFactorAuthForm.cs | 2 +- osu.Game/Overlays/LoginOverlay.cs | 2 +- osu.Game/Overlays/Mods/AddPresetPopover.cs | 2 +- osu.Game/Overlays/Mods/EditPresetPopover.cs | 2 +- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs | 2 +- .../Settings/Sections/Input/KeyBindingsSubsection.cs | 2 +- osu.Game/Overlays/SettingsPanel.cs | 2 +- .../Screens/Edit/Compose/Components/BeatDivisorControl.cs | 2 +- .../Compose/Components/Timeline/DifficultyPointPiece.cs | 2 +- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 2 +- osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs | 2 +- osu.Game/Screens/Edit/Setup/MetadataSection.cs | 2 +- .../Edit/Timing/IndeterminateSliderWithTextBoxInput.cs | 2 +- osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs | 6 +++--- osu.Game/Screens/Select/FilterControl.cs | 2 +- osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs | 2 +- 26 files changed, 29 insertions(+), 29 deletions(-) diff --git a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs index 9f0fa19915..08ed815253 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs @@ -58,7 +58,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components editorInfo.Selected.ValueChanged += selection => { // ensure any ongoing edits are committed out to the *current* selection before changing to a new one. - GetContainingInputManager().TriggerFocusContention(null); + GetContainingFocusManager().TriggerFocusContention(null); // Required to avoid cyclic failure in BindableWithCurrent (TriggerChange called during the Current_Set process). // Arguable a framework issue but since we haven't hit it anywhere else a local workaround seems best. diff --git a/osu.Game/Collections/ManageCollectionsDialog.cs b/osu.Game/Collections/ManageCollectionsDialog.cs index 16645d6796..ea663f45fe 100644 --- a/osu.Game/Collections/ManageCollectionsDialog.cs +++ b/osu.Game/Collections/ManageCollectionsDialog.cs @@ -137,7 +137,7 @@ namespace osu.Game.Collections this.ScaleTo(0.9f, exit_duration); // Ensure that textboxes commit - GetContainingInputManager()?.TriggerFocusContention(this); + GetContainingFocusManager()?.TriggerFocusContention(this); } } } diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs index 338f32f321..4ec93995a4 100644 --- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs +++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs @@ -31,7 +31,7 @@ namespace osu.Game.Graphics.UserInterface if (!allowImmediateFocus) return; - Scheduler.Add(() => GetContainingInputManager().ChangeFocus(this)); + Scheduler.Add(() => GetContainingFocusManager().ChangeFocus(this)); } public new void KillFocus() => base.KillFocus(); diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs index 8b9d35e343..863ad5a173 100644 --- a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs @@ -57,7 +57,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 protected override void OnFocus(FocusEvent e) { base.OnFocus(e); - GetContainingInputManager().ChangeFocus(Component); + GetContainingFocusManager().ChangeFocus(Component); } protected override OsuTextBox CreateComponent() => CreateTextBox().With(t => diff --git a/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs b/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs index abd828e98f..4c16cb4951 100644 --- a/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs +++ b/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs @@ -85,7 +85,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 Current.BindValueChanged(updateTextBoxFromSlider, true); } - public bool TakeFocus() => GetContainingInputManager().ChangeFocus(textBox); + public bool TakeFocus() => GetContainingFocusManager().ChangeFocus(textBox); private bool updatingFromTextBox; diff --git a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs index f57c7d22a2..53e51e0611 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs @@ -243,7 +243,7 @@ namespace osu.Game.Overlays.AccountCreation if (nextTextBox != null) { - Schedule(() => GetContainingInputManager().ChangeFocus(nextTextBox)); + Schedule(() => GetContainingFocusManager().ChangeFocus(nextTextBox)); return true; } diff --git a/osu.Game/Overlays/Comments/ReplyCommentEditor.cs b/osu.Game/Overlays/Comments/ReplyCommentEditor.cs index 8e9e82507d..caf19829ee 100644 --- a/osu.Game/Overlays/Comments/ReplyCommentEditor.cs +++ b/osu.Game/Overlays/Comments/ReplyCommentEditor.cs @@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Comments base.LoadComplete(); if (!TextBox.ReadOnly) - GetContainingInputManager().ChangeFocus(TextBox); + GetContainingFocusManager().ChangeFocus(TextBox); } protected override void OnCommit(string text) diff --git a/osu.Game/Overlays/Login/LoginForm.cs b/osu.Game/Overlays/Login/LoginForm.cs index 80dfca93d2..418721f371 100644 --- a/osu.Game/Overlays/Login/LoginForm.cs +++ b/osu.Game/Overlays/Login/LoginForm.cs @@ -150,7 +150,7 @@ namespace osu.Game.Overlays.Login protected override void OnFocus(FocusEvent e) { - Schedule(() => { GetContainingInputManager().ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); }); + Schedule(() => { GetContainingFocusManager().ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); }); } } } diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index a8adf4ce8c..845d20ccaf 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -186,7 +186,7 @@ namespace osu.Game.Overlays.Login } if (form != null) - ScheduleAfterChildren(() => GetContainingInputManager()?.ChangeFocus(form)); + ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(form)); }); private void updateDropdownCurrent(UserStatus? status) @@ -216,7 +216,7 @@ namespace osu.Game.Overlays.Login protected override void OnFocus(FocusEvent e) { - if (form != null) GetContainingInputManager().ChangeFocus(form); + if (form != null) GetContainingFocusManager().ChangeFocus(form); base.OnFocus(e); } } diff --git a/osu.Game/Overlays/Login/SecondFactorAuthForm.cs b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs index dcd3119f33..82e328c036 100644 --- a/osu.Game/Overlays/Login/SecondFactorAuthForm.cs +++ b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs @@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Login protected override void OnFocus(FocusEvent e) { - Schedule(() => { GetContainingInputManager().ChangeFocus(codeTextBox); }); + Schedule(() => { GetContainingFocusManager().ChangeFocus(codeTextBox); }); } } } diff --git a/osu.Game/Overlays/LoginOverlay.cs b/osu.Game/Overlays/LoginOverlay.cs index c0aff6aae9..8dc454c0a0 100644 --- a/osu.Game/Overlays/LoginOverlay.cs +++ b/osu.Game/Overlays/LoginOverlay.cs @@ -78,7 +78,7 @@ namespace osu.Game.Overlays this.FadeIn(transition_time, Easing.OutQuint); FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out); - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(panel)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(panel)); } protected override void PopOut() diff --git a/osu.Game/Overlays/Mods/AddPresetPopover.cs b/osu.Game/Overlays/Mods/AddPresetPopover.cs index b782b5d6ba..50aa5a2eb4 100644 --- a/osu.Game/Overlays/Mods/AddPresetPopover.cs +++ b/osu.Game/Overlays/Mods/AddPresetPopover.cs @@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(nameTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(nameTextBox)); nameTextBox.Current.BindValueChanged(s => { diff --git a/osu.Game/Overlays/Mods/EditPresetPopover.cs b/osu.Game/Overlays/Mods/EditPresetPopover.cs index 9554ba8ce2..8fa6b35162 100644 --- a/osu.Game/Overlays/Mods/EditPresetPopover.cs +++ b/osu.Game/Overlays/Mods/EditPresetPopover.cs @@ -136,7 +136,7 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(nameTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(nameTextBox)); } public override bool OnPressed(KeyBindingPressEvent e) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 25293e8e20..54124e10c7 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -949,7 +949,7 @@ namespace osu.Game.Overlays.Mods RequestScroll?.Invoke(this); // Killing focus is done here because it's the only feasible place on ModSelectOverlay you can click on without triggering any action. - Scheduler.Add(() => GetContainingInputManager().ChangeFocus(null)); + Scheduler.Add(() => GetContainingFocusManager().ChangeFocus(null)); return true; } diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs index e82cebe9f4..3f6eeca10e 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs @@ -465,7 +465,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input } if (HasFocus) - GetContainingInputManager().ChangeFocus(null); + GetContainingFocusManager().ChangeFocus(null); cancelAndClearButtons.FadeOut(300, Easing.OutQuint); cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y; diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs index dd0a88bfb1..db3b56b9f0 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs @@ -106,7 +106,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input { var next = Children.SkipWhile(c => c != sender).Skip(1).FirstOrDefault(); if (next != null) - GetContainingInputManager().ChangeFocus(next); + GetContainingFocusManager().ChangeFocus(next); } } } diff --git a/osu.Game/Overlays/SettingsPanel.cs b/osu.Game/Overlays/SettingsPanel.cs index 748673035b..d5c642d24f 100644 --- a/osu.Game/Overlays/SettingsPanel.cs +++ b/osu.Game/Overlays/SettingsPanel.cs @@ -201,7 +201,7 @@ namespace osu.Game.Overlays searchTextBox.HoldFocus = false; if (searchTextBox.HasFocus) - GetContainingInputManager().ChangeFocus(null); + GetContainingFocusManager().ChangeFocus(null); } public override bool AcceptsFocus => true; diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index 40b97d2137..005b96bfef 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -580,7 +580,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { base.LoadComplete(); - GetContainingInputManager().ChangeFocus(this); + GetContainingFocusManager().ChangeFocus(this); SelectAll(); } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs index fc240c570b..d9084a7477 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs @@ -138,7 +138,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline protected override void LoadComplete() { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(sliderVelocitySlider)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(sliderVelocitySlider)); } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 28841fc9e5..5c4a9faaca 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -142,7 +142,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline protected override void LoadComplete() { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(volume)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(volume)); } private static string? getCommonBank(IList[] relevantSamples) => relevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(relevantSamples.First()) : null; diff --git a/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs b/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs index 79288e2977..5abf40dda7 100644 --- a/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs +++ b/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Setup OnFocused?.Invoke(); base.OnFocus(e); - GetContainingInputManager().TriggerFocusContention(this); + GetContainingFocusManager().TriggerFocusContention(this); } } } diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs index 752f590308..660c470204 100644 --- a/osu.Game/Screens/Edit/Setup/MetadataSection.cs +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -73,7 +73,7 @@ namespace osu.Game.Screens.Edit.Setup base.LoadComplete(); if (string.IsNullOrEmpty(ArtistTextBox.Current.Value)) - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(ArtistTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(ArtistTextBox)); ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox)); TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox)); diff --git a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs index 26f374ba85..4f7a1bf589 100644 --- a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs +++ b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs @@ -126,7 +126,7 @@ namespace osu.Game.Screens.Edit.Timing protected override void OnFocus(FocusEvent e) { base.OnFocus(e); - GetContainingInputManager().ChangeFocus(textBox); + GetContainingFocusManager().ChangeFocus(textBox); } private void updateState() diff --git a/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs b/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs index 66bbf92e58..2f6a220c82 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs @@ -248,21 +248,21 @@ namespace osu.Game.Screens.OnlinePlay.Lounge { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(passwordTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(passwordTextBox)); passwordTextBox.OnCommit += (_, _) => performJoin(); } private void performJoin() { lounge?.Join(room, passwordTextBox.Text, null, joinFailed); - GetContainingInputManager().TriggerFocusContention(passwordTextBox); + GetContainingFocusManager().TriggerFocusContention(passwordTextBox); } private void joinFailed(string error) => Schedule(() => { passwordTextBox.Text = string.Empty; - GetContainingInputManager().ChangeFocus(passwordTextBox); + GetContainingFocusManager().ChangeFocus(passwordTextBox); errorText.Text = error; errorText diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 73c122dda6..30eb4a8491 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -245,7 +245,7 @@ namespace osu.Game.Screens.Select searchTextBox.ReadOnly = true; searchTextBox.HoldFocus = false; if (searchTextBox.HasFocus) - GetContainingInputManager().ChangeFocus(searchTextBox); + GetContainingFocusManager().ChangeFocus(searchTextBox); } public void Activate() diff --git a/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs b/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs index f73be15a36..2827a9cb50 100644 --- a/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs +++ b/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs @@ -78,7 +78,7 @@ namespace osu.Game.Screens.SelectV2.Footer { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(this)); + ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(this)); beatmap.BindValueChanged(_ => Hide()); } From f7ca18b52ec4e8dbc704d58a7cfef0c301201524 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 22 May 2024 15:52:57 +0200 Subject: [PATCH 1866/2188] Menial cleanups --- .../Beatmaps/Formats/LegacyBeatmapDecoder.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index e5567b2215..8ea1d55a0d 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -105,18 +105,18 @@ namespace osu.Game.Beatmaps.Formats } /// - /// Clamp Difficulty settings to be within the normal range. + /// Ensures that all settings are within the allowed ranges. + /// See also: https://github.com/peppy/osu-stable-reference/blob/0e425c0d525ef21353c8293c235cc0621d28338b/osu!/GameplayElements/Beatmaps/Beatmap.cs#L567-L614 /// private void applyDifficultyRestrictions(BeatmapDifficulty difficulty) { difficulty.DrainRate = Math.Clamp(difficulty.DrainRate, 0, 10); - //If the mode is not Mania, clamp circle size to [0,10] - if (beatmap.BeatmapInfo.Ruleset.OnlineID != 3) - difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 0, 10); - //If it is Mania, it must be within [1,18] - copying what stable does https://github.com/ppy/osu/pull/28200#discussion_r1609522988 - //The lower bound should be 4, but there are ranked maps that are lower than this. - else - difficulty.CircleSize = Math.Clamp(difficulty.CircleSize, 1, 18); + + // mania uses "circle size" for key count, thus different allowable range + difficulty.CircleSize = beatmap.BeatmapInfo.Ruleset.OnlineID != 3 + ? Math.Clamp(difficulty.CircleSize, 0, 10) + : Math.Clamp(difficulty.CircleSize, 1, 18); + difficulty.OverallDifficulty = Math.Clamp(difficulty.OverallDifficulty, 0, 10); difficulty.ApproachRate = Math.Clamp(difficulty.ApproachRate, 0, 10); From 093be3d723ef18bcb3e7eaac1642c0006b62f922 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 21:55:53 +0800 Subject: [PATCH 1867/2188] Cast remaining test usages to `IFocusManager` to remove obsolete notice --- .../TestSceneHitObjectSampleAdjustments.cs | 3 ++- .../Editing/TestSceneLabelledTimeSignature.cs | 9 +++++---- .../UserInterface/TestSceneModSelectOverlay.cs | 3 ++- .../TestSceneSliderWithTextBoxInput.cs | 17 +++++++++-------- 4 files changed, 18 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs index 1415ff4b0f..0e12ed68e4 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs @@ -5,6 +5,7 @@ using System.Linq; using System.Collections.Generic; using Humanizer; using NUnit.Framework; +using osu.Framework.Input; using osu.Framework.Testing; using osu.Game.Audio; using osu.Game.Beatmaps; @@ -396,7 +397,7 @@ namespace osu.Game.Tests.Visual.Editing textBox.Current.Value = bank; // force a commit via keyboard. // this is needed when testing attempting to set empty bank - which should revert to the previous value, but only on commit. - InputManager.ChangeFocus(textBox); + ((IFocusManager)InputManager).ChangeFocus(textBox); InputManager.Key(Key.Enter); }); diff --git a/osu.Game.Tests/Visual/Editing/TestSceneLabelledTimeSignature.cs b/osu.Game.Tests/Visual/Editing/TestSceneLabelledTimeSignature.cs index e91596b872..3d7d0797d4 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneLabelledTimeSignature.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneLabelledTimeSignature.cs @@ -6,6 +6,7 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; +using osu.Framework.Input; using osu.Framework.Testing; using osu.Game.Beatmaps.Timing; using osu.Game.Graphics.UserInterface; @@ -62,12 +63,12 @@ namespace osu.Game.Tests.Visual.Editing createLabelledTimeSignature(TimeSignature.SimpleQuadruple); AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple)); - AddStep("focus text box", () => InputManager.ChangeFocus(numeratorTextBox)); + AddStep("focus text box", () => ((IFocusManager)InputManager).ChangeFocus(numeratorTextBox)); AddStep("set numerator to 7", () => numeratorTextBox.Current.Value = "7"); AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple)); - AddStep("drop focus", () => InputManager.ChangeFocus(null)); + AddStep("drop focus", () => ((IFocusManager)InputManager).ChangeFocus(null)); AddAssert("current is 7/4", () => timeSignature.Current.Value.Equals(new TimeSignature(7))); } @@ -77,12 +78,12 @@ namespace osu.Game.Tests.Visual.Editing createLabelledTimeSignature(TimeSignature.SimpleQuadruple); AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple)); - AddStep("focus text box", () => InputManager.ChangeFocus(numeratorTextBox)); + AddStep("focus text box", () => ((IFocusManager)InputManager).ChangeFocus(numeratorTextBox)); AddStep("set numerator to 0", () => numeratorTextBox.Current.Value = "0"); AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple)); - AddStep("drop focus", () => InputManager.ChangeFocus(null)); + AddStep("drop focus", () => ((IFocusManager)InputManager).ChangeFocus(null)); AddAssert("current is 4/4", () => timeSignature.Current.Value.Equals(TimeSignature.SimpleQuadruple)); AddAssert("numerator is 4", () => numeratorTextBox.Current.Value == "4"); } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index 8ddbd84890..a1452ddb31 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -10,6 +10,7 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Input; using osu.Framework.Localisation; using osu.Framework.Testing; using osu.Framework.Utils; @@ -623,7 +624,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddStep("press tab", () => InputManager.Key(Key.Tab)); AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus); - AddStep("unfocus search text box externally", () => InputManager.ChangeFocus(null)); + AddStep("unfocus search text box externally", () => ((IFocusManager)InputManager).ChangeFocus(null)); AddStep("press tab", () => InputManager.Key(Key.Tab)); AddAssert("search text box focused", () => modSelectOverlay.SearchTextBox.HasFocus); diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneSliderWithTextBoxInput.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneSliderWithTextBoxInput.cs index d23fcebae3..06b9623508 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneSliderWithTextBoxInput.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneSliderWithTextBoxInput.cs @@ -5,6 +5,7 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Input; using osu.Framework.Testing; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; @@ -42,7 +43,7 @@ namespace osu.Game.Tests.Visual.UserInterface { AddStep("set instantaneous to false", () => sliderWithTextBoxInput.Instantaneous = false); - AddStep("focus textbox", () => InputManager.ChangeFocus(textBox)); + AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox)); AddStep("change text", () => textBox.Text = "3"); AddAssert("slider not moved", () => slider.Current.Value, () => Is.Zero); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.Zero); @@ -61,7 +62,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("textbox changed", () => textBox.Current.Value, () => Is.EqualTo("-5")); AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); - AddStep("focus textbox", () => InputManager.ChangeFocus(textBox)); + AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox)); AddStep("set text to invalid", () => textBox.Text = "garbage"); AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); @@ -71,12 +72,12 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); - AddStep("focus textbox", () => InputManager.ChangeFocus(textBox)); + AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox)); AddStep("set text to invalid", () => textBox.Text = "garbage"); AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); - AddStep("lose focus", () => InputManager.ChangeFocus(null)); + AddStep("lose focus", () => ((IFocusManager)InputManager).ChangeFocus(null)); AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5")); AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); @@ -87,7 +88,7 @@ namespace osu.Game.Tests.Visual.UserInterface { AddStep("set instantaneous to true", () => sliderWithTextBoxInput.Instantaneous = true); - AddStep("focus textbox", () => InputManager.ChangeFocus(textBox)); + AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox)); AddStep("change text", () => textBox.Text = "3"); AddAssert("slider moved", () => slider.Current.Value, () => Is.EqualTo(3)); AddAssert("current changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(3)); @@ -106,7 +107,7 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("textbox not changed", () => textBox.Current.Value, () => Is.EqualTo("-5")); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); - AddStep("focus textbox", () => InputManager.ChangeFocus(textBox)); + AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox)); AddStep("set text to invalid", () => textBox.Text = "garbage"); AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); @@ -116,12 +117,12 @@ namespace osu.Game.Tests.Visual.UserInterface AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); - AddStep("focus textbox", () => InputManager.ChangeFocus(textBox)); + AddStep("focus textbox", () => ((IFocusManager)InputManager).ChangeFocus(textBox)); AddStep("set text to invalid", () => textBox.Text = "garbage"); AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); - AddStep("lose focus", () => InputManager.ChangeFocus(null)); + AddStep("lose focus", () => ((IFocusManager)InputManager).ChangeFocus(null)); AddAssert("text restored", () => textBox.Text, () => Is.EqualTo("-5")); AddAssert("slider not moved", () => slider.Current.Value, () => Is.EqualTo(-5)); AddAssert("current not changed", () => sliderWithTextBoxInput.Current.Value, () => Is.EqualTo(-5)); From 0d13848421de5198fc438fd7f4a2420c265dc31b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 23 May 2024 00:21:19 +0900 Subject: [PATCH 1868/2188] Add whitespace to appease R# --- osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index e6daba2016..a4cd888823 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -1206,6 +1206,7 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.That(decoded.SliderTickRate, Is.EqualTo(8)); } } + [Test] public void TestManiaBeatmapDifficultyCircleSizeClamp() { From 73cb363eba003fd329477ab778f28610d0b9e596 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 May 2024 23:25:59 +0800 Subject: [PATCH 1869/2188] Make some more methods static --- osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index 8ea1d55a0d..c2f4097889 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -85,7 +85,7 @@ namespace osu.Game.Beatmaps.Formats base.ParseStreamInto(stream, beatmap); - applyDifficultyRestrictions(beatmap.Difficulty); + applyDifficultyRestrictions(beatmap.Difficulty, beatmap); flushPendingPoints(); @@ -108,7 +108,7 @@ namespace osu.Game.Beatmaps.Formats /// Ensures that all settings are within the allowed ranges. /// See also: https://github.com/peppy/osu-stable-reference/blob/0e425c0d525ef21353c8293c235cc0621d28338b/osu!/GameplayElements/Beatmaps/Beatmap.cs#L567-L614 /// - private void applyDifficultyRestrictions(BeatmapDifficulty difficulty) + private static void applyDifficultyRestrictions(BeatmapDifficulty difficulty, Beatmap beatmap) { difficulty.DrainRate = Math.Clamp(difficulty.DrainRate, 0, 10); @@ -127,7 +127,7 @@ namespace osu.Game.Beatmaps.Formats /// /// Processes the beatmap such that a new combo is started the first hitobject following each break. /// - private void postProcessBreaks(Beatmap beatmap) + private static void postProcessBreaks(Beatmap beatmap) { int currentBreak = 0; bool forceNewCombo = false; @@ -183,7 +183,7 @@ namespace osu.Game.Beatmaps.Formats /// This method's intention is to restore those legacy defaults. /// See also: https://osu.ppy.sh/wiki/en/Client/File_formats/Osu_%28file_format%29 /// - private void applyLegacyDefaults(BeatmapInfo beatmapInfo) + private static void applyLegacyDefaults(BeatmapInfo beatmapInfo) { beatmapInfo.WidescreenStoryboard = false; beatmapInfo.SamplesMatchPlaybackRate = false; From c3a2a1361d045dbfd7c409fcd003ddc33dd54164 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Wed, 22 May 2024 10:39:42 +0200 Subject: [PATCH 1870/2188] SliderBody's Size getter updates size to the body/path's Size --- .../Sliders/Components/SliderBodyPiece.cs | 12 +++++++++++- .../Skinning/Default/ManualSliderBody.cs | 13 ++++++++++--- 2 files changed, 21 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs index 075e9e6aa1..14d72a2d36 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs @@ -61,10 +61,20 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components body.SetVertices(vertices); } - Size = body.Size; OriginPosition = body.PathOffset; } + public override Vector2 Size + { + get + { + if (base.Size != body.Size) + Size = body.Size; + return base.Size; + } + set => base.Size = value; + } + public void RecyclePath() => body.RecyclePath(); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos); diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs index d171f56f40..99d954059c 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs @@ -11,10 +11,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default /// public partial class ManualSliderBody : SliderBody { - public new void SetVertices(IReadOnlyList vertices) + public new void SetVertices(IReadOnlyList vertices) => base.SetVertices(vertices); + + public override Vector2 Size { - base.SetVertices(vertices); - Size = Path.Size; + get + { + if (base.Size != Path.Size) + Size = Path.Size; + return base.Size; + } + set => base.Size = value; } } } From fd9f8bd3e098ed85b84c562afd884e1191018d25 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 May 2024 01:20:58 +0800 Subject: [PATCH 1871/2188] Update framework --- osu.Android.props | 2 +- osu.Game/Collections/CollectionDropdown.cs | 7 ++++++- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 4 files changed, 9 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 8fefce3a60..1f241c6db5 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 29a0350fde..eba9abd3b8 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From f85a1339d9e8b0a185aa48d38912ba971556bd73 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 May 2024 14:12:27 +0800 Subject: [PATCH 1872/2188] Unload daily challenge background less aggressively --- .../UpdateableOnlineBeatmapSetCover.cs | 17 +++++++++++------ osu.Game/Screens/Menu/DailyChallengeButton.cs | 2 +- 2 files changed, 12 insertions(+), 7 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs b/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs index 2a6b6f90e3..5bce472613 100644 --- a/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs +++ b/osu.Game/Beatmaps/Drawables/UpdateableOnlineBeatmapSetCover.cs @@ -27,8 +27,17 @@ namespace osu.Game.Beatmaps.Drawables set => base.Masking = value; } - public UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover) + protected override double LoadDelay { get; } + + private readonly double timeBeforeUnload; + + protected override double TransformDuration => 400; + + public UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType coverType = BeatmapSetCoverType.Cover, double timeBeforeLoad = 500, double timeBeforeUnload = 1000) { + LoadDelay = timeBeforeLoad; + this.timeBeforeUnload = timeBeforeUnload; + this.coverType = coverType; InternalChild = new Box @@ -38,12 +47,8 @@ namespace osu.Game.Beatmaps.Drawables }; } - protected override double LoadDelay => 500; - - protected override double TransformDuration => 400; - protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func createContentFunc, double timeBeforeLoad) - => new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad) + => new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad, timeBeforeUnload) { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Screens/Menu/DailyChallengeButton.cs b/osu.Game/Screens/Menu/DailyChallengeButton.cs index 907fd04148..28b3747fbf 100644 --- a/osu.Game/Screens/Menu/DailyChallengeButton.cs +++ b/osu.Game/Screens/Menu/DailyChallengeButton.cs @@ -67,7 +67,7 @@ namespace osu.Game.Screens.Menu { Children = new Drawable[] { - cover = new UpdateableOnlineBeatmapSetCover + cover = new UpdateableOnlineBeatmapSetCover(timeBeforeLoad: 0, timeBeforeUnload: 600_000) { RelativeSizeAxes = Axes.Y, Anchor = Anchor.Centre, From 84fe3699f641b3489eda5730a2f94ea2317e53ad Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 May 2024 14:31:20 +0800 Subject: [PATCH 1873/2188] Reorder test steps to work better on multiple runs --- .../UserInterface/TestSceneMainMenuButton.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs index 921e28d607..5914898cb1 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneMainMenuButton.cs @@ -39,12 +39,7 @@ namespace osu.Game.Tests.Visual.UserInterface [Test] public void TestDailyChallengeButton() { - AddStep("add button", () => Child = new DailyChallengeButton(@"button-default-select", new Color4(102, 68, 204, 255), _ => { }, 0, Key.D) - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - ButtonSystemState = ButtonSystemState.TopLevel, - }); + AddStep("beatmap of the day not active", () => metadataClient.DailyChallengeUpdated(null)); AddStep("set up API", () => dummyAPI.HandleRequest = req => { @@ -72,12 +67,17 @@ namespace osu.Game.Tests.Visual.UserInterface } }); + AddStep("add button", () => Child = new DailyChallengeButton(@"button-default-select", new Color4(102, 68, 204, 255), _ => { }, 0, Key.D) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + ButtonSystemState = ButtonSystemState.TopLevel, + }); + AddStep("beatmap of the day active", () => metadataClient.DailyChallengeUpdated(new DailyChallengeInfo { RoomID = 1234, })); - - AddStep("beatmap of the day not active", () => metadataClient.DailyChallengeUpdated(null)); } } } From 88a2f74326183605a7130c3a74cdd09ebb6a9b36 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 May 2024 16:00:23 +0800 Subject: [PATCH 1874/2188] Adjust animation --- osu.Game/Screens/Menu/DailyChallengeButton.cs | 23 ++++++++++++------- 1 file changed, 15 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Menu/DailyChallengeButton.cs b/osu.Game/Screens/Menu/DailyChallengeButton.cs index 28b3747fbf..3e514d0c1f 100644 --- a/osu.Game/Screens/Menu/DailyChallengeButton.cs +++ b/osu.Game/Screens/Menu/DailyChallengeButton.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; using osu.Framework.Threading; +using osu.Framework.Utils; using osu.Game.Beatmaps.Drawables; using osu.Game.Beatmaps.Drawables.Cards; using osu.Game.Graphics; @@ -72,8 +73,7 @@ namespace osu.Game.Screens.Menu RelativeSizeAxes = Axes.Y, Anchor = Anchor.Centre, Origin = Anchor.Centre, - RelativePositionAxes = Axes.X, - X = -0.5f, + RelativePositionAxes = Axes.Both, }, new Box { @@ -100,18 +100,25 @@ namespace osu.Game.Screens.Menu base.LoadComplete(); info.BindValueChanged(updateDisplay, true); - FinishTransforms(true); - - cover.MoveToX(-0.5f, 10000, Easing.InOutSine) - .Then().MoveToX(0.5f, 10000, Easing.InOutSine) - .Loop(); } protected override void Update() { base.Update(); - cover.Width = 2 * background.DrawWidth; + if (cover.LatestTransformEndTime == Time.Current) + { + const double duration = 3000; + + float scale = 1 + RNG.NextSingle(); + + cover.ScaleTo(scale, duration, Easing.InOutSine) + .RotateTo(RNG.NextSingle(-4, 4) * (scale - 1), duration, Easing.InOutSine) + .MoveTo(new Vector2( + RNG.NextSingle(-0.5f, 0.5f) * (scale - 1), + RNG.NextSingle(-0.5f, 0.5f) * (scale - 1) + ), duration, Easing.InOutSine); + } } private void updateDisplay(ValueChangedEvent info) From a3639e0ce3c8cec679432624f571c71443c84978 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 May 2024 17:19:11 +0800 Subject: [PATCH 1875/2188] Remove unused field --- osu.Game/Screens/Menu/DailyChallengeButton.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/DailyChallengeButton.cs b/osu.Game/Screens/Menu/DailyChallengeButton.cs index 3e514d0c1f..7dbd90eeba 100644 --- a/osu.Game/Screens/Menu/DailyChallengeButton.cs +++ b/osu.Game/Screens/Menu/DailyChallengeButton.cs @@ -38,7 +38,6 @@ namespace osu.Game.Screens.Menu private UpdateableOnlineBeatmapSetCover cover = null!; private IBindable info = null!; - private BufferedContainer background = null!; [Resolved] private IAPIProvider api { get; set; } = null!; @@ -64,7 +63,7 @@ namespace osu.Game.Screens.Menu }); } - protected override Drawable CreateBackground(Colour4 accentColour) => background = new BufferedContainer + protected override Drawable CreateBackground(Colour4 accentColour) => new BufferedContainer { Children = new Drawable[] { From 357e55ae1f9d4d19fc7e28f508a73d2ca05e8751 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 May 2024 17:39:59 +0800 Subject: [PATCH 1876/2188] Make gradient layer a bit more dynamic --- osu.Game/Screens/Menu/DailyChallengeButton.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/DailyChallengeButton.cs b/osu.Game/Screens/Menu/DailyChallengeButton.cs index 7dbd90eeba..c365994736 100644 --- a/osu.Game/Screens/Menu/DailyChallengeButton.cs +++ b/osu.Game/Screens/Menu/DailyChallengeButton.cs @@ -39,6 +39,8 @@ namespace osu.Game.Screens.Menu private UpdateableOnlineBeatmapSetCover cover = null!; private IBindable info = null!; + private Box gradientLayer = null!; + [Resolved] private IAPIProvider api { get; set; } = null!; @@ -74,10 +76,10 @@ namespace osu.Game.Screens.Menu Origin = Anchor.Centre, RelativePositionAxes = Axes.Both, }, - new Box + gradientLayer = new Box { RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(accentColour.Opacity(0), accentColour), + Colour = ColourInfo.GradientVertical(accentColour.Opacity(0.2f), accentColour), Blending = BlendingParameters.Additive, }, new Box @@ -117,6 +119,10 @@ namespace osu.Game.Screens.Menu RNG.NextSingle(-0.5f, 0.5f) * (scale - 1), RNG.NextSingle(-0.5f, 0.5f) * (scale - 1) ), duration, Easing.InOutSine); + + gradientLayer.FadeIn(duration / 2) + .Then() + .FadeOut(duration / 2); } } From bfa23ec7a47ed41be7ffc40e46b28fd5fff2b648 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 11:46:48 +0200 Subject: [PATCH 1877/2188] Fix main menu button animation not playing on initial show --- osu.Game/Screens/Menu/MainMenuButton.cs | 69 ++++++++++++++----------- 1 file changed, 38 insertions(+), 31 deletions(-) diff --git a/osu.Game/Screens/Menu/MainMenuButton.cs b/osu.Game/Screens/Menu/MainMenuButton.cs index fe8fb91766..29a661066c 100644 --- a/osu.Game/Screens/Menu/MainMenuButton.cs +++ b/osu.Game/Screens/Menu/MainMenuButton.cs @@ -179,7 +179,6 @@ namespace osu.Game.Screens.Menu { base.LoadComplete(); - background.Size = initialSize; background.Shear = new Vector2(ButtonSystem.WEDGE_WIDTH / initialSize.Y, 0); // for whatever reason, attempting to size the background "just in time" to cover the visible width @@ -189,6 +188,9 @@ namespace osu.Game.Screens.Menu // (which can exceed the [0;1] range during interpolation). backgroundContent.Width = 2 * initialSize.X; backgroundContent.Shear = -background.Shear; + + animateState(); + FinishTransforms(true); } private bool rightward; @@ -318,41 +320,46 @@ namespace osu.Game.Screens.Menu state = value; - switch (state) - { - case ButtonState.Contracted: - switch (ContractStyle) - { - default: - background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(0, 1)), 500, Easing.OutExpo); - this.FadeOut(500); - break; - - case 1: - background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(0, 1)), 400, Easing.InSine); - this.FadeOut(800); - break; - } - - break; - - case ButtonState.Expanded: - const int expand_duration = 500; - background.ResizeTo(initialSize, expand_duration, Easing.OutExpo); - this.FadeIn(expand_duration / 6f); - break; - - case ButtonState.Exploded: - const int explode_duration = 200; - background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(2, 1)), explode_duration, Easing.OutExpo); - this.FadeOut(explode_duration / 4f * 3); - break; - } + animateState(); StateChanged?.Invoke(State); } } + private void animateState() + { + switch (state) + { + case ButtonState.Contracted: + switch (ContractStyle) + { + default: + background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(0, 1)), 500, Easing.OutExpo); + this.FadeOut(500); + break; + + case 1: + background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(0, 1)), 400, Easing.InSine); + this.FadeOut(800); + break; + } + + break; + + case ButtonState.Expanded: + const int expand_duration = 500; + background.ResizeTo(initialSize, expand_duration, Easing.OutExpo); + this.FadeIn(expand_duration / 6f); + break; + + case ButtonState.Exploded: + const int explode_duration = 200; + background.ResizeTo(Vector2.Multiply(initialSize, new Vector2(2, 1)), explode_duration, Easing.OutExpo); + this.FadeOut(explode_duration / 4f * 3); + break; + } + } + private ButtonSystemState buttonSystemState; public ButtonSystemState ButtonSystemState From 3411ebc4af5711c275e21b843b264bc7d96f864b Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 23 May 2024 12:50:06 +0200 Subject: [PATCH 1878/2188] Move `SDL3BatteryInfo` to separate file --- osu.Desktop/OsuGameDesktop.cs | 20 -------------------- osu.Desktop/SDL3BatteryInfo.cs | 27 +++++++++++++++++++++++++++ 2 files changed, 27 insertions(+), 20 deletions(-) create mode 100644 osu.Desktop/SDL3BatteryInfo.cs diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index e8783c997a..b1e1a8f118 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -22,7 +22,6 @@ using osu.Game.IPC; using osu.Game.Online.Multiplayer; using osu.Game.Performance; using osu.Game.Utils; -using SDL; namespace osu.Desktop { @@ -169,24 +168,5 @@ namespace osu.Desktop osuSchemeLinkIPCChannel?.Dispose(); archiveImportIPCChannel?.Dispose(); } - - private unsafe class SDL3BatteryInfo : BatteryInfo - { - public override double? ChargeLevel - { - get - { - int percentage; - SDL3.SDL_GetPowerInfo(null, &percentage); - - if (percentage == -1) - return null; - - return percentage / 100.0; - } - } - - public override bool OnBattery => SDL3.SDL_GetPowerInfo(null, null) == SDL_PowerState.SDL_POWERSTATE_ON_BATTERY; - } } } diff --git a/osu.Desktop/SDL3BatteryInfo.cs b/osu.Desktop/SDL3BatteryInfo.cs new file mode 100644 index 0000000000..89084b5a15 --- /dev/null +++ b/osu.Desktop/SDL3BatteryInfo.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Utils; +using SDL; + +namespace osu.Desktop +{ + internal unsafe class SDL3BatteryInfo : BatteryInfo + { + public override double? ChargeLevel + { + get + { + int percentage; + SDL3.SDL_GetPowerInfo(null, &percentage); + + if (percentage == -1) + return null; + + return percentage / 100.0; + } + } + + public override bool OnBattery => SDL3.SDL_GetPowerInfo(null, null) == SDL_PowerState.SDL_POWERSTATE_ON_BATTERY; + } +} From 45ed86f46cdf413d1acaa189f0faea7a10b0ad44 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 23 May 2024 12:53:33 +0200 Subject: [PATCH 1879/2188] Add back `SDL2BatteryInfo` --- osu.Desktop/OsuGameDesktop.cs | 2 +- osu.Desktop/SDL2BatteryInfo.cs | 25 +++++++++++++++++++++++++ 2 files changed, 26 insertions(+), 1 deletion(-) create mode 100644 osu.Desktop/SDL2BatteryInfo.cs diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index b1e1a8f118..3e06dad4c5 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -160,7 +160,7 @@ namespace osu.Desktop host.Window.Title = Name; } - protected override BatteryInfo CreateBatteryInfo() => new SDL3BatteryInfo(); + protected override BatteryInfo CreateBatteryInfo() => FrameworkEnvironment.UseSDL3 ? new SDL3BatteryInfo() : new SDL2BatteryInfo(); protected override void Dispose(bool isDisposing) { diff --git a/osu.Desktop/SDL2BatteryInfo.cs b/osu.Desktop/SDL2BatteryInfo.cs new file mode 100644 index 0000000000..9ca2dc3a5c --- /dev/null +++ b/osu.Desktop/SDL2BatteryInfo.cs @@ -0,0 +1,25 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Utils; + +namespace osu.Desktop +{ + internal class SDL2BatteryInfo : BatteryInfo + { + public override double? ChargeLevel + { + get + { + SDL2.SDL.SDL_GetPowerInfo(out _, out int percentage); + + if (percentage == -1) + return null; + + return percentage / 100.0; + } + } + + public override bool OnBattery => SDL2.SDL.SDL_GetPowerInfo(out _, out _) == SDL2.SDL.SDL_PowerState.SDL_POWERSTATE_ON_BATTERY; + } +} From ccf8473aae70b4898c7289c2601a07e418e23257 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 23 May 2024 13:00:18 +0200 Subject: [PATCH 1880/2188] Use appropriate `SDL_ShowSimpleMessageBox` --- osu.Desktop/Program.cs | 30 +++++++++++++++++------------- 1 file changed, 17 insertions(+), 13 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 23e56cdce9..0d8de8dce7 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -28,6 +28,14 @@ namespace osu.Desktop private static LegacyTcpIpcProvider? legacyIpc; + private static unsafe void showMessageBox(string title, string message) + { + if (FrameworkEnvironment.UseSDL3) + SDL3.SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, title, message, null); + else + SDL2.SDL.SDL_ShowSimpleMessageBox(SDL2.SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, title, message, IntPtr.Zero); + } + [STAThread] public static void Main(string[] args) { @@ -52,19 +60,15 @@ namespace osu.Desktop // See https://www.mongodb.com/docs/realm/sdk/dotnet/compatibility/ if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2)) { - unsafe - { - // If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider - // disabling it ourselves. - // We could also better detect compatibility mode if required: - // https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730 - SDL3.SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, - "Your operating system is too old to run osu!"u8, - "This version of osu! requires at least Windows 8.1 to run.\n"u8 - + "Please upgrade your operating system or consider using an older version of osu!.\n\n"u8 - + "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!"u8, null); - return; - } + // If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider + // disabling it ourselves. + // We could also better detect compatibility mode if required: + // https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730 + showMessageBox("Your operating system is too old to run osu!", + "This version of osu! requires at least Windows 8.1 to run.\n" + + "Please upgrade your operating system or consider using an older version of osu!.\n\n" + + "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!"); + return; } setupSquirrel(); From 070668c96f4494958b0e1b4464dd4059e9ba0ec5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 13:55:11 +0200 Subject: [PATCH 1881/2188] Use `ShiftPressed` instead of explicitly checking both physical keys Not only is this simpler, but it also is more correct (for explanation why, try holding both shift keys while dragging, and just releasing one of them - the previous code would briefly turn aspect ratio off). --- .../Edit/Compose/Components/SelectionBoxScaleHandle.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index c188d23a58..12787a1c55 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -51,9 +51,9 @@ namespace osu.Game.Screens.Edit.Compose.Components protected override bool OnKeyDown(KeyDownEvent e) { - if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight)) + if (IsDragged) { - applyScale(shouldLockAspectRatio: true); + applyScale(shouldLockAspectRatio: e.ShiftPressed); return true; } @@ -64,8 +64,8 @@ namespace osu.Game.Screens.Edit.Compose.Components { base.OnKeyUp(e); - if (IsDragged && (e.Key == Key.ShiftLeft || e.Key == Key.ShiftRight)) - applyScale(shouldLockAspectRatio: false); + if (IsDragged) + applyScale(shouldLockAspectRatio: e.ShiftPressed); } protected override void OnDragEnd(DragEndEvent e) From 9e86a08405db8a88fec2066975843b13ae831eed Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 14:07:43 +0200 Subject: [PATCH 1882/2188] Simplify scale origin computation --- .../Components/SelectionBoxScaleHandle.cs | 18 +++--------------- 1 file changed, 3 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 12787a1c55..352a4985d6 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Framework.Utils; @@ -102,21 +103,8 @@ namespace osu.Game.Screens.Edit.Compose.Components ? new Vector2((rawScale.X + rawScale.Y) * 0.5f) : rawScale; - scaleHandler!.Update(newScale, getOriginPosition(), getAdjustAxis()); - } - - private Vector2 getOriginPosition() - { - var quad = scaleHandler!.OriginalSurroundingQuad!.Value; - Vector2 origin = quad.TopLeft; - - if ((originalAnchor & Anchor.x0) > 0) - origin.X += quad.Width; - - if ((originalAnchor & Anchor.y0) > 0) - origin.Y += quad.Height; - - return origin; + var scaleOrigin = originalAnchor.Opposite().PositionOnQuad(scaleHandler!.OriginalSurroundingQuad!.Value); + scaleHandler!.Update(newScale, scaleOrigin, getAdjustAxis()); } private Axes getAdjustAxis() From abca62d5f0e545cd167305d292f09944a6397cd1 Mon Sep 17 00:00:00 2001 From: Susko3 Date: Thu, 23 May 2024 14:24:42 +0200 Subject: [PATCH 1883/2188] Revert "Use appropriate `SDL_ShowSimpleMessageBox`" This reverts commit ccf8473aae70b4898c7289c2601a07e418e23257. --- osu.Desktop/Program.cs | 30 +++++++++++++----------------- 1 file changed, 13 insertions(+), 17 deletions(-) diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs index 0d8de8dce7..23e56cdce9 100644 --- a/osu.Desktop/Program.cs +++ b/osu.Desktop/Program.cs @@ -28,14 +28,6 @@ namespace osu.Desktop private static LegacyTcpIpcProvider? legacyIpc; - private static unsafe void showMessageBox(string title, string message) - { - if (FrameworkEnvironment.UseSDL3) - SDL3.SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, title, message, null); - else - SDL2.SDL.SDL_ShowSimpleMessageBox(SDL2.SDL.SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, title, message, IntPtr.Zero); - } - [STAThread] public static void Main(string[] args) { @@ -60,15 +52,19 @@ namespace osu.Desktop // See https://www.mongodb.com/docs/realm/sdk/dotnet/compatibility/ if (windowsVersion.Major < 6 || (windowsVersion.Major == 6 && windowsVersion.Minor <= 2)) { - // If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider - // disabling it ourselves. - // We could also better detect compatibility mode if required: - // https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730 - showMessageBox("Your operating system is too old to run osu!", - "This version of osu! requires at least Windows 8.1 to run.\n" - + "Please upgrade your operating system or consider using an older version of osu!.\n\n" - + "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!"); - return; + unsafe + { + // If users running in compatibility mode becomes more of a common thing, we may want to provide better guidance or even consider + // disabling it ourselves. + // We could also better detect compatibility mode if required: + // https://stackoverflow.com/questions/10744651/how-i-can-detect-if-my-application-is-running-under-compatibility-mode#comment58183249_10744730 + SDL3.SDL_ShowSimpleMessageBox(SDL_MessageBoxFlags.SDL_MESSAGEBOX_ERROR, + "Your operating system is too old to run osu!"u8, + "This version of osu! requires at least Windows 8.1 to run.\n"u8 + + "Please upgrade your operating system or consider using an older version of osu!.\n\n"u8 + + "If you are running a newer version of windows, please check you don't have \"Compatibility mode\" turned on for osu!"u8, null); + return; + } } setupSquirrel(); From f17f70dca7eeb60690d83435d0bdba399fdd38bd Mon Sep 17 00:00:00 2001 From: Aurelian Date: Thu, 23 May 2024 14:36:49 +0200 Subject: [PATCH 1884/2188] Changed Size to be handled by AutoSizeAxes --- .../Sliders/Components/SliderBodyPiece.cs | 13 ++----------- .../Skinning/Default/ManualSliderBody.cs | 13 +++++-------- 2 files changed, 7 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs index 14d72a2d36..44c754d8f5 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using osu.Framework.Allocation; +using osu.Framework.Graphics; using osu.Game.Graphics; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Skinning.Default; @@ -41,6 +42,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private void load(OsuColour colours) { body.BorderColour = colours.Yellow; + AutoSizeAxes = Axes.Both; } private int? lastVersion; @@ -64,17 +66,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components OriginPosition = body.PathOffset; } - public override Vector2 Size - { - get - { - if (base.Size != body.Size) - Size = body.Size; - return base.Size; - } - set => base.Size = value; - } - public void RecyclePath() => body.RecyclePath(); public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos); diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs index 99d954059c..2fc18da254 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs @@ -2,6 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics; using osuTK; namespace osu.Game.Rulesets.Osu.Skinning.Default @@ -13,15 +15,10 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default { public new void SetVertices(IReadOnlyList vertices) => base.SetVertices(vertices); - public override Vector2 Size + [BackgroundDependencyLoader] + private void load() { - get - { - if (base.Size != Path.Size) - Size = Path.Size; - return base.Size; - } - set => base.Size = value; + AutoSizeAxes = Axes.Both; } } } From ac5c031a3a077cc5072b7f6b331623aa91681d58 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 14:18:29 +0200 Subject: [PATCH 1885/2188] Simplify original state management in skin selection scale handler --- .../SkinEditor/SkinSelectionScaleHandler.cs | 47 ++++++++++--------- 1 file changed, 25 insertions(+), 22 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs index 0c2ee6aae3..08df8df7e2 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -53,13 +53,8 @@ namespace osu.Game.Overlays.SkinEditor private bool allSelectedSupportManualSizing(Axes axis) => selectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(axis) == false); - private Drawable[]? objectsInScale; - + private Dictionary? objectsInScale; private Vector2? defaultOrigin; - private Dictionary? originalWidths; - private Dictionary? originalHeights; - private Dictionary? originalScales; - private Dictionary? originalPositions; private bool isFlippedX; private bool isFlippedY; @@ -71,12 +66,8 @@ namespace osu.Game.Overlays.SkinEditor changeHandler?.BeginChange(); - objectsInScale = selectedItems.Cast().ToArray(); - originalWidths = objectsInScale.ToDictionary(d => d, d => d.Width); - originalHeights = objectsInScale.ToDictionary(d => d, d => d.Height); - originalScales = objectsInScale.ToDictionary(d => d, d => d.Scale); - originalPositions = objectsInScale.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition)); - OriginalSurroundingQuad = ToLocalSpace(GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray()))); + objectsInScale = selectedItems.Cast().ToDictionary(d => d, d => new OriginalDrawableState(d)); + OriginalSurroundingQuad = ToLocalSpace(GeometryUtils.GetSurroundingQuad(objectsInScale.SelectMany(d => d.Key.ScreenSpaceDrawQuad.GetVertices().ToArray()))); defaultOrigin = OriginalSurroundingQuad.Value.Centre; isFlippedX = false; @@ -88,7 +79,7 @@ namespace osu.Game.Overlays.SkinEditor if (objectsInScale == null) throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); - Debug.Assert(originalWidths != null && originalHeights != null && originalScales != null && originalPositions != null && defaultOrigin != null && OriginalSurroundingQuad != null); + Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null); var actualOrigin = ToScreenSpace(origin ?? defaultOrigin.Value); @@ -132,9 +123,9 @@ namespace osu.Game.Overlays.SkinEditor return; } - foreach (var b in objectsInScale) + foreach (var (b, originalState) in objectsInScale) { - UpdatePosition(b, GeometryUtils.GetScaledPosition(scale, actualOrigin, originalPositions[b])); + UpdatePosition(b, GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.ScreenSpaceOriginPosition)); var currentScale = scale; if (Precision.AlmostEquals(MathF.Abs(b.Rotation) % 180, 90)) @@ -143,15 +134,15 @@ namespace osu.Game.Overlays.SkinEditor switch (adjustAxis) { case Axes.X: - b.Width = MathF.Abs(originalWidths[b] * currentScale.X); + b.Width = MathF.Abs(originalState.Width * currentScale.X); break; case Axes.Y: - b.Height = MathF.Abs(originalHeights[b] * currentScale.Y); + b.Height = MathF.Abs(originalState.Height * currentScale.Y); break; case Axes.Both: - b.Scale = originalScales[b] * currentScale; + b.Scale = originalState.Scale * currentScale; break; } } @@ -165,11 +156,23 @@ namespace osu.Game.Overlays.SkinEditor changeHandler?.EndChange(); objectsInScale = null; - originalPositions = null; - originalWidths = null; - originalHeights = null; - originalScales = null; defaultOrigin = null; } + + private struct OriginalDrawableState + { + public float Width { get; } + public float Height { get; } + public Vector2 Scale { get; } + public Vector2 ScreenSpaceOriginPosition { get; } + + public OriginalDrawableState(Drawable drawable) + { + Width = drawable.Width; + Height = drawable.Height; + Scale = drawable.Scale; + ScreenSpaceOriginPosition = drawable.ToScreenSpace(drawable.OriginPosition); + } + } } } From f7bcccacb03358667fa40d0603bb01d3233bf591 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 14:41:59 +0200 Subject: [PATCH 1886/2188] Simplify original state management in osu! scale handler --- .../Edit/OsuSelectionScaleHandler.cs | 54 ++++++++++--------- 1 file changed, 29 insertions(+), 25 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index 7d5240fb69..b0299c5668 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -55,12 +55,8 @@ namespace osu.Game.Rulesets.Osu.Edit CanScaleDiagonally.Value = CanScaleX.Value && CanScaleY.Value; } - private OsuHitObject[]? objectsInScale; - + private Dictionary? objectsInScale; private Vector2? defaultOrigin; - private Dictionary? originalPositions; - private Dictionary? originalPathControlPointPositions; - private Dictionary? originalPathControlPointTypes; public override void Begin() { @@ -69,18 +65,11 @@ namespace osu.Game.Rulesets.Osu.Edit changeHandler?.BeginChange(); - objectsInScale = selectedMovableObjects.ToArray(); - OriginalSurroundingQuad = objectsInScale.Length == 1 && objectsInScale.First() is Slider slider + objectsInScale = selectedMovableObjects.ToDictionary(ho => ho, ho => new OriginalHitObjectState(ho)); + OriginalSurroundingQuad = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider ? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position)) - : GeometryUtils.GetSurroundingQuad(objectsInScale); + : GeometryUtils.GetSurroundingQuad(objectsInScale.Keys); defaultOrigin = OriginalSurroundingQuad.Value.Centre; - originalPositions = objectsInScale.ToDictionary(obj => obj, obj => obj.Position); - originalPathControlPointPositions = objectsInScale.OfType().ToDictionary( - obj => obj, - obj => obj.Path.ControlPoints.Select(point => point.Position).ToArray()); - originalPathControlPointTypes = objectsInScale.OfType().ToDictionary( - obj => obj, - obj => obj.Path.ControlPoints.Select(p => p.Type).ToArray()); } public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both) @@ -88,22 +77,26 @@ namespace osu.Game.Rulesets.Osu.Edit if (objectsInScale == null) throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); - Debug.Assert(originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null && originalPathControlPointTypes != null && OriginalSurroundingQuad != null); + Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null); Vector2 actualOrigin = origin ?? defaultOrigin.Value; // for the time being, allow resizing of slider paths only if the slider is // the only hit object selected. with a group selection, it's likely the user // is not looking to change the duration of the slider but expand the whole pattern. - if (objectsInScale.Length == 1 && objectsInScale.First() is Slider slider) - scaleSlider(slider, scale, originalPathControlPointPositions[slider], originalPathControlPointTypes[slider]); + if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider) + { + var originalInfo = objectsInScale[slider]; + Debug.Assert(originalInfo.PathControlPointPositions != null && originalInfo.PathControlPointTypes != null); + scaleSlider(slider, scale, originalInfo.PathControlPointPositions, originalInfo.PathControlPointTypes); + } else { scale = getClampedScale(OriginalSurroundingQuad.Value, actualOrigin, scale); - foreach (var ho in objectsInScale) + foreach (var (ho, originalState) in objectsInScale) { - ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalPositions[ho]); + ho.Position = GeometryUtils.GetScaledPosition(scale, actualOrigin, originalState.Position); } } @@ -119,9 +112,6 @@ namespace osu.Game.Rulesets.Osu.Edit objectsInScale = null; OriginalSurroundingQuad = null; - originalPositions = null; - originalPathControlPointPositions = null; - originalPathControlPointTypes = null; defaultOrigin = null; } @@ -193,7 +183,7 @@ namespace osu.Game.Rulesets.Osu.Edit private void moveSelectionInBounds() { - Quad quad = GeometryUtils.GetSurroundingQuad(objectsInScale!); + Quad quad = GeometryUtils.GetSurroundingQuad(objectsInScale!.Keys); Vector2 delta = Vector2.Zero; @@ -207,8 +197,22 @@ namespace osu.Game.Rulesets.Osu.Edit if (quad.BottomRight.Y > OsuPlayfield.BASE_SIZE.Y) delta.Y -= quad.BottomRight.Y - OsuPlayfield.BASE_SIZE.Y; - foreach (var h in objectsInScale!) + foreach (var (h, _) in objectsInScale!) h.Position += delta; } + + private struct OriginalHitObjectState + { + public Vector2 Position { get; } + public Vector2[]? PathControlPointPositions { get; } + public PathType?[]? PathControlPointTypes { get; } + + public OriginalHitObjectState(OsuHitObject hitObject) + { + Position = hitObject.Position; + PathControlPointPositions = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Position).ToArray(); + PathControlPointTypes = (hitObject as IHasPath)?.Path.ControlPoints.Select(p => p.Type).ToArray(); + } + } } } From 3e34b2d37ed895f9eb707be9921964795c2e750e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 14:56:08 +0200 Subject: [PATCH 1887/2188] Bring back clamping in osu! scale handler Being able to flip doesn't really feel all that good and `master` was already clamping, so let's just bring that back for now. Flipping can be reconsidered in a follow-up if it actually can be made to behave well. --- osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index b0299c5668..75b404684f 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -9,6 +9,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; +using osu.Framework.Logging; using osu.Framework.Utils; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; @@ -120,6 +121,8 @@ namespace osu.Game.Rulesets.Osu.Edit private void scaleSlider(Slider slider, Vector2 scale, Vector2[] originalPathPositions, PathType?[] originalPathTypes) { + scale = Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON)); + // Maintain the path types in case they were defaulted to bezier at some point during scaling for (int i = 0; i < slider.Path.ControlPoints.Count; i++) { @@ -178,7 +181,8 @@ namespace osu.Game.Rulesets.Osu.Edit if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - origin.Y, 0)) scale.Y = selectionQuad.BottomRight.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y); - return scale; + Logger.Log($"scale = {scale}"); + return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON)); } private void moveSelectionInBounds() From 128029e2af5bd0d23db7935761807487ded1eb15 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 15:08:43 +0200 Subject: [PATCH 1888/2188] Fix aspect ratio lock applying when shift pressed on a non-corner anchor It doesn't make sense and it wasn't doing the right thing. --- .../Edit/Compose/Components/SelectionBoxScaleHandle.cs | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 352a4985d6..eca0c08ba1 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -3,6 +3,7 @@ using osu.Framework.Allocation; using osu.Framework.Extensions; +using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Framework.Utils; @@ -47,14 +48,14 @@ namespace osu.Game.Screens.Edit.Compose.Components rawScale = convertDragEventToScaleMultiplier(e); - applyScale(shouldLockAspectRatio: e.ShiftPressed); + applyScale(shouldLockAspectRatio: isCornerAnchor(originalAnchor) && e.ShiftPressed); } protected override bool OnKeyDown(KeyDownEvent e) { if (IsDragged) { - applyScale(shouldLockAspectRatio: e.ShiftPressed); + applyScale(shouldLockAspectRatio: isCornerAnchor(originalAnchor) && e.ShiftPressed); return true; } @@ -66,7 +67,7 @@ namespace osu.Game.Screens.Edit.Compose.Components base.OnKeyUp(e); if (IsDragged) - applyScale(shouldLockAspectRatio: e.ShiftPressed); + applyScale(shouldLockAspectRatio: isCornerAnchor(originalAnchor) && e.ShiftPressed); } protected override void OnDragEnd(DragEndEvent e) @@ -123,5 +124,7 @@ namespace osu.Game.Screens.Edit.Compose.Components return Axes.Both; } } + + private bool isCornerAnchor(Anchor anchor) => !anchor.HasFlagFast(Anchor.x1) && !anchor.HasFlagFast(Anchor.y1); } } From d8ba95f87712a7e407a8e28c9c41cc8035b9826a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 23 May 2024 15:13:42 +0200 Subject: [PATCH 1889/2188] Remove leftover log whooops. --- osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index 75b404684f..af03c4d925 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -9,7 +9,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; -using osu.Framework.Logging; using osu.Framework.Utils; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; @@ -181,7 +180,6 @@ namespace osu.Game.Rulesets.Osu.Edit if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - origin.Y, 0)) scale.Y = selectionQuad.BottomRight.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y); - Logger.Log($"scale = {scale}"); return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON)); } From b1c7afd75b273c1f7f12738e1a48db7c2c956002 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 23 May 2024 23:45:04 +0900 Subject: [PATCH 1890/2188] Move to ctor --- .../Blueprints/Sliders/Components/SliderBodyPiece.cs | 11 ++++++----- .../Skinning/Default/ManualSliderBody.cs | 8 +++----- 2 files changed, 9 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs index 44c754d8f5..12626a77ed 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderBodyPiece.cs @@ -28,21 +28,22 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components public SliderBodyPiece() { - InternalChild = body = new ManualSliderBody - { - AccentColour = Color4.Transparent - }; + AutoSizeAxes = Axes.Both; // SliderSelectionBlueprint relies on calling ReceivePositionalInputAt on this drawable to determine whether selection should occur. // Without AlwaysPresent, a movement in a parent container (ie. the editor composer area resizing) could cause incorrect input handling. AlwaysPresent = true; + + InternalChild = body = new ManualSliderBody + { + AccentColour = Color4.Transparent + }; } [BackgroundDependencyLoader] private void load(OsuColour colours) { body.BorderColour = colours.Yellow; - AutoSizeAxes = Axes.Both; } private int? lastVersion; diff --git a/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs b/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs index 2fc18da254..127d13730a 100644 --- a/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs +++ b/osu.Game.Rulesets.Osu/Skinning/Default/ManualSliderBody.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using osu.Framework.Allocation; using osu.Framework.Graphics; using osuTK; @@ -13,12 +12,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default /// public partial class ManualSliderBody : SliderBody { - public new void SetVertices(IReadOnlyList vertices) => base.SetVertices(vertices); - - [BackgroundDependencyLoader] - private void load() + public ManualSliderBody() { AutoSizeAxes = Axes.Both; } + + public new void SetVertices(IReadOnlyList vertices) => base.SetVertices(vertices); } } From d47c4cb47946877f7ba00bfe0d497137638f8230 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Fri, 24 May 2024 06:28:19 +0200 Subject: [PATCH 1891/2188] Test for scaling slider flat --- .../Editor/TestSliderScaling.cs | 113 ++++++++++++++++++ 1 file changed, 113 insertions(+) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs index 021fdba225..157a08df46 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs @@ -68,6 +68,119 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore); } + [Test] + [Timeout(4000)] //Catches crashes in other threads, but not ideal. Hopefully there is a improvement to this. + public void TestScalingSliderFlat( + [Values(0, 1, 2, 3)] int type_int + ) + { + Slider slider = null; + + switch (type_int) + { + case 0: + AddStep("Add linear slider", () => + { + slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; + + PathControlPoint[] points = + { + new PathControlPoint(new Vector2(0), PathType.LINEAR), + new PathControlPoint(new Vector2(50, 100)), + }; + + slider.Path = new SliderPath(points); + EditorBeatmap.Add(slider); + }); + break; + case 1: + AddStep("Add perfect curve slider", () => + { + slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; + + PathControlPoint[] points = + { + new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE), + new PathControlPoint(new Vector2(50, 25)), + new PathControlPoint(new Vector2(25, 100)), + }; + + slider.Path = new SliderPath(points); + EditorBeatmap.Add(slider); + }); + break; + case 2: + AddStep("Add bezier slider", () => + { + slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; + + PathControlPoint[] points = + { + new PathControlPoint(new Vector2(0), PathType.BEZIER), + new PathControlPoint(new Vector2(50, 25)), + new PathControlPoint(new Vector2(25, 80)), + new PathControlPoint(new Vector2(40, 100)), + }; + + slider.Path = new SliderPath(points); + EditorBeatmap.Add(slider); + }); + break; + AddStep("Add perfect curve slider", () => + { + slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; + + PathControlPoint[] points = + { + new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE), + new PathControlPoint(new Vector2(50, 25)), + new PathControlPoint(new Vector2(25, 100)), + }; + + slider.Path = new SliderPath(points); + EditorBeatmap.Add(slider); + }); + break; + case 3: + AddStep("Add catmull slider", () => + { + slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; + + PathControlPoint[] points = + { + new PathControlPoint(new Vector2(0), PathType.CATMULL), + new PathControlPoint(new Vector2(50, 25)), + new PathControlPoint(new Vector2(25, 80)), + new PathControlPoint(new Vector2(40, 100)), + }; + + slider.Path = new SliderPath(points); + EditorBeatmap.Add(slider); + }); + break; + } + + AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1); + + moveMouse(new Vector2(300)); + AddStep("select slider", () => InputManager.Click(MouseButton.Left)); + AddStep("slider is valid", () => slider.Path.GetSegmentEnds()); //To run ensureValid(); + + SelectionBoxDragHandle dragHandle = null!; + AddStep("store drag handle", () => dragHandle = Editor.ChildrenOfType().Skip(1).First()); + AddAssert("is dragHandle not null", () => dragHandle != null); + + AddStep("move mouse to handle", () => InputManager.MoveMouseTo(dragHandle)); + AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left)); + moveMouse(new Vector2(0, 300)); + AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); + + AddStep("move mouse to handle", () => InputManager.MoveMouseTo(dragHandle)); + AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left)); + moveMouse(new Vector2(0, 300)); //Should crash here if broken, although doesn't count as failed... + AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); + } + private void moveMouse(Vector2 pos) => AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos))); } From d948e0fc5c3af124d56b6d8bb80d2d904f73a704 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Fri, 24 May 2024 08:26:17 +0200 Subject: [PATCH 1892/2188] Nearly straight sliders are treated as linear --- osu.Game/Rulesets/Objects/SliderPath.cs | 35 +++++++++++++++++++++++++ 1 file changed, 35 insertions(+) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index e8e769e3fa..b0a5d02e71 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -269,6 +269,37 @@ namespace osu.Game.Rulesets.Objects pathCache.Validate(); } + /// + /// Checks if the array of vectors is almost straight. + /// + /// + /// The angle is first obtained based on the farthest vector from the first, + /// then we find the angle of each vector from the first, + /// and calculate the distance between the two angle vectors. + /// We than scale this distance to the distance from the first vector + /// (or by 10 if the distance is smaller), + /// and if it is greater than acceptableDifference, we return false. + /// + private static bool isAlmostStraight(Vector2[] vectors, float acceptableDifference = 0.1f) + { + if (vectors.Length <= 2 || vectors.All(x => x == vectors.First())) return true; + + Vector2 first = vectors.First(); + Vector2 farthest = vectors.MaxBy(x => Vector2.Distance(first, x)); + + Vector2 angle = Vector2.Normalize(farthest - first); + foreach (Vector2 vector in vectors) + { + if (vector == first) + continue; + + if (Math.Max(10.0f, Vector2.Distance(vector, first)) * Vector2.Distance(Vector2.Normalize(vector - first), angle) > acceptableDifference) + return false; + } + + return true; + } + private void calculatePath() { calculatedPath.Clear(); @@ -293,6 +324,10 @@ namespace osu.Game.Rulesets.Objects var segmentVertices = vertices.AsSpan().Slice(start, i - start + 1); var segmentType = ControlPoints[start].Type ?? PathType.LINEAR; + //If a segment is almost straight, treat it as linear. + if (segmentType != PathType.LINEAR && isAlmostStraight(segmentVertices.ToArray())) + segmentType = PathType.LINEAR; + // No need to calculate path when there is only 1 vertex if (segmentVertices.Length == 1) calculatedPath.Add(segmentVertices[0]); From 481883801fbdb8df3303d2cbec05fbe52cfdbdc9 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Fri, 24 May 2024 08:55:10 +0200 Subject: [PATCH 1893/2188] Removed duplicate unreachable code --- .../Editor/TestSliderScaling.cs | 15 --------------- 1 file changed, 15 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs index 157a08df46..44f85837dc 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs @@ -126,21 +126,6 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor EditorBeatmap.Add(slider); }); break; - AddStep("Add perfect curve slider", () => - { - slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; - - PathControlPoint[] points = - { - new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE), - new PathControlPoint(new Vector2(50, 25)), - new PathControlPoint(new Vector2(25, 100)), - }; - - slider.Path = new SliderPath(points); - EditorBeatmap.Add(slider); - }); - break; case 3: AddStep("Add catmull slider", () => { From fff52be59a9bc076aa30d7c9045dcf3acd1aff58 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Fri, 24 May 2024 09:30:24 +0200 Subject: [PATCH 1894/2188] Addressed code quality issues --- .../Editor/TestSliderScaling.cs | 21 +++++++++++-------- osu.Game/Rulesets/Objects/SliderPath.cs | 5 +++-- 2 files changed, 15 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs index 44f85837dc..99694f82d1 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs @@ -71,12 +71,12 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor [Test] [Timeout(4000)] //Catches crashes in other threads, but not ideal. Hopefully there is a improvement to this. public void TestScalingSliderFlat( - [Values(0, 1, 2, 3)] int type_int + [Values(0, 1, 2, 3)] int typeInt ) { - Slider slider = null; + Slider slider = null!; - switch (type_int) + switch (typeInt) { case 0: AddStep("Add linear slider", () => @@ -93,6 +93,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor EditorBeatmap.Add(slider); }); break; + case 1: AddStep("Add perfect curve slider", () => { @@ -109,14 +110,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor EditorBeatmap.Add(slider); }); break; - case 2: - AddStep("Add bezier slider", () => + + case 3: + AddStep("Add catmull slider", () => { slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; PathControlPoint[] points = { - new PathControlPoint(new Vector2(0), PathType.BEZIER), + new PathControlPoint(new Vector2(0), PathType.CATMULL), new PathControlPoint(new Vector2(50, 25)), new PathControlPoint(new Vector2(25, 80)), new PathControlPoint(new Vector2(40, 100)), @@ -126,14 +128,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor EditorBeatmap.Add(slider); }); break; - case 3: - AddStep("Add catmull slider", () => + + default: + AddStep("Add bezier slider", () => { slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; PathControlPoint[] points = { - new PathControlPoint(new Vector2(0), PathType.CATMULL), + new PathControlPoint(new Vector2(0), PathType.BEZIER), new PathControlPoint(new Vector2(50, 25)), new PathControlPoint(new Vector2(25, 80)), new PathControlPoint(new Vector2(40, 100)), diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index b0a5d02e71..ddea23034c 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -274,9 +274,9 @@ namespace osu.Game.Rulesets.Objects /// /// /// The angle is first obtained based on the farthest vector from the first, - /// then we find the angle of each vector from the first, + /// then we find the angle of each vector from the first, /// and calculate the distance between the two angle vectors. - /// We than scale this distance to the distance from the first vector + /// We than scale this distance to the distance from the first vector /// (or by 10 if the distance is smaller), /// and if it is greater than acceptableDifference, we return false. /// @@ -288,6 +288,7 @@ namespace osu.Game.Rulesets.Objects Vector2 farthest = vectors.MaxBy(x => Vector2.Distance(first, x)); Vector2 angle = Vector2.Normalize(farthest - first); + foreach (Vector2 vector in vectors) { if (vector == first) From a80dbba9d0d4fc836b899b1825692170c1c843d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 10:21:40 +0200 Subject: [PATCH 1895/2188] Update to not use obsoleted method --- osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs | 2 +- osu.Game/Screens/Edit/Editor.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs b/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs index 5930c077a4..8b6f31d599 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneMetadataSection.cs @@ -65,7 +65,7 @@ namespace osu.Game.Tests.Visual.Editing // It's important values are committed immediately on focus loss so the editor exit sequence detects them. AddAssert("value immediately changed on focus loss", () => { - InputManager.TriggerFocusContention(metadataSection); + ((IFocusManager)InputManager).TriggerFocusContention(metadataSection); return editorBeatmap.Metadata.Artist; }, () => Is.EqualTo("Example ArtistExample Artist")); } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 47b2a53607..55ab03a590 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -723,7 +723,7 @@ namespace osu.Game.Screens.Edit // // This is important to ensure that if the user is still editing a textbox, it will commit // (and potentially block the exit procedure for save). - GetContainingInputManager().TriggerFocusContention(this); + GetContainingFocusManager().TriggerFocusContention(this); if (!ExitConfirmed) { From 807d982a721ec043990d1871f41316763d3b5b15 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 10:24:50 +0200 Subject: [PATCH 1896/2188] Move workaround to subscreen --- osu.Game/Screens/Edit/Editor.cs | 6 +----- osu.Game/Screens/Edit/EditorScreen.cs | 5 +++++ osu.Game/Screens/Edit/Setup/SetupScreen.cs | 12 ++++++++++++ 3 files changed, 18 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 55ab03a590..07c32983f5 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -719,11 +719,7 @@ namespace osu.Game.Screens.Edit public override bool OnExiting(ScreenExitEvent e) { - // Before exiting, trigger a focus loss. - // - // This is important to ensure that if the user is still editing a textbox, it will commit - // (and potentially block the exit procedure for save). - GetContainingFocusManager().TriggerFocusContention(this); + currentScreen?.OnExiting(e); if (!ExitConfirmed) { diff --git a/osu.Game/Screens/Edit/EditorScreen.cs b/osu.Game/Screens/Edit/EditorScreen.cs index 3bc870b898..a795b310a2 100644 --- a/osu.Game/Screens/Edit/EditorScreen.cs +++ b/osu.Game/Screens/Edit/EditorScreen.cs @@ -6,6 +6,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; +using osu.Framework.Screens; namespace osu.Game.Screens.Edit { @@ -37,6 +38,10 @@ namespace osu.Game.Screens.Edit protected override void PopOut() => this.FadeOut(); + public virtual void OnExiting(ScreenExitEvent e) + { + } + #region Clipboard operations public BindableBool CanCut { get; } = new BindableBool(); diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index 266ea1f929..5345db0a4f 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; +using osu.Framework.Screens; using osu.Game.Graphics.Containers; using osu.Game.Overlays; @@ -55,6 +56,17 @@ namespace osu.Game.Screens.Edit.Setup })); } + public override void OnExiting(ScreenExitEvent e) + { + base.OnExiting(e); + + // Before exiting, trigger a focus loss. + // + // This is important to ensure that if the user is still editing a textbox, it will commit + // (and potentially block the exit procedure for save). + GetContainingFocusManager().TriggerFocusContention(this); + } + private partial class SetupScreenSectionsContainer : SectionsContainer { protected override UserTrackingScrollContainer CreateScrollContainer() From 7255cc3344e75ec0e0eb1fd99eab94da1f50f784 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 11:25:29 +0200 Subject: [PATCH 1897/2188] Fix tests dying on a nullref --- osu.Game/Screens/Edit/Setup/SetupScreen.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Setup/SetupScreen.cs b/osu.Game/Screens/Edit/Setup/SetupScreen.cs index 5345db0a4f..7a7907d08a 100644 --- a/osu.Game/Screens/Edit/Setup/SetupScreen.cs +++ b/osu.Game/Screens/Edit/Setup/SetupScreen.cs @@ -64,7 +64,7 @@ namespace osu.Game.Screens.Edit.Setup // // This is important to ensure that if the user is still editing a textbox, it will commit // (and potentially block the exit procedure for save). - GetContainingFocusManager().TriggerFocusContention(this); + GetContainingFocusManager()?.TriggerFocusContention(this); } private partial class SetupScreenSectionsContainer : SectionsContainer From 9045ec24abc5e844da7cc646fcc7fcbb620e75bc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 12:04:09 +0200 Subject: [PATCH 1898/2188] Rewrite test --- .../SongSelect/TestScenePlaySongSelect.cs | 64 ++++++++++--------- 1 file changed, 34 insertions(+), 30 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index af8b2a7760..7f0c209215 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -93,49 +93,49 @@ namespace osu.Game.Tests.Visual.SongSelect createSongSelect(); changeMods(); - AddStep("decreasing speed without mods", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("half time activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); - AddStep("decreasing speed with halftime", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("halftime at 0.9", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.9); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("half time speed changed to 0.9x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.9).Within(0.005)); - AddStep("increasing speed with halftime", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("halftime at 0.95", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); + AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("half time speed changed to 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); - AddStep("increasing speed with halftime to nomod", () => songSelect?.ChangeSpeed(+0.05)); + AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); - AddStep("increasing speed without mods", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && Math.Round(mod.SpeedChange.Value, 2) == 1.05); + AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("double time activated at 1.05x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.05).Within(0.005)); - AddStep("increasing speed with doubletime", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("doubletime at 1.1", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && Math.Round(mod.SpeedChange.Value, 2) == 1.1); + AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("double time speed changed to 1.1x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.1).Within(0.005)); - AddStep("decreasing speed with doubletime", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModDoubleTime mod && Math.Round(mod.SpeedChange.Value, 2) == 1.05); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("double time speed changed to 1.05x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.05).Within(0.005)); OsuModNightcore nc = new OsuModNightcore { SpeedChange = { Value = 1.05 } }; changeMods(nc); - AddStep("increasing speed with nightcore", () => songSelect?.ChangeSpeed(+0.05)); - AddAssert("nightcore at 1.1", () => songSelect!.Mods.Value.Single() is ModNightcore mod && Math.Round(mod.SpeedChange.Value, 2) == 1.1); + AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("nightcore speed changed to 1.1x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.1).Within(0.005)); - AddStep("decreasing speed with nightcore", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("doubletime at 1.05", () => songSelect!.Mods.Value.Single() is ModNightcore mod && Math.Round(mod.SpeedChange.Value, 2) == 1.05); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("nightcore speed changed to 1.05x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.05).Within(0.005)); - AddStep("decreasing speed with nightcore to nomod", () => songSelect?.ChangeSpeed(-0.05)); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); - AddStep("decreasing speed nomod, nightcore was selected", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("daycore activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); - AddStep("decreasing speed with daycore", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("daycore at 0.9", () => songSelect!.Mods.Value.Single() is ModDaycore mod && Math.Round(mod.SpeedChange.Value, 2) == 0.9); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("daycore activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.9).Within(0.005)); - AddStep("increasing speed with daycore", () => songSelect?.ChangeSpeed(0.05)); - AddAssert("daycore at 0.95", () => songSelect!.Mods.Value.Single() is ModDaycore mod && Math.Round(mod.SpeedChange.Value, 2) == 0.95); + AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("daycore activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); OsuModDoubleTime dt = new OsuModDoubleTime { @@ -143,8 +143,9 @@ namespace osu.Game.Tests.Visual.SongSelect AdjustPitch = { Value = true }, }; changeMods(dt); - AddStep("decreasing speed from doubletime 1.02 with adjustpitch enabled", () => songSelect?.ChangeSpeed(-0.05)); - AddAssert("halftime at 0.97 with adjustpitch enabled", () => songSelect!.Mods.Value.Single() is ModHalfTime mod && Math.Round(mod.SpeedChange.Value, 2) == 0.97 && mod.AdjustPitch.Value); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + AddAssert("half time activated at 0.97x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.97).Within(0.005)); + AddAssert("adjust pitch preserved", () => songSelect!.Mods.Value.OfType().Single().AdjustPitch.Value, () => Is.True); OsuModHalfTime ht = new OsuModHalfTime { @@ -153,16 +154,19 @@ namespace osu.Game.Tests.Visual.SongSelect }; Mod[] modlist = { ht, new OsuModHardRock(), new OsuModHidden() }; changeMods(modlist); - AddStep("decreasing speed from halftime 0.97 with adjustpitch enabled, HDHR enabled", () => songSelect?.ChangeSpeed(0.05)); - AddAssert("doubletime at 1.02 with adjustpitch enabled, HDHR still enabled", () => songSelect!.Mods.Value.Count(mod => (mod is ModDoubleTime modDt && modDt.AdjustPitch.Value && Math.Round(modDt.SpeedChange.Value, 2) == 1.02) || mod is ModHardRock || mod is ModHidden) == 3); + AddStep("decrease speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("double time activated at 1.02x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.02).Within(0.005)); + AddAssert("double time activated at 1.02x", () => songSelect!.Mods.Value.OfType().Single().AdjustPitch.Value, () => Is.True); + AddAssert("HD still enabled", () => songSelect!.Mods.Value.OfType().SingleOrDefault(), () => Is.Not.Null); + AddAssert("HR still enabled", () => songSelect!.Mods.Value.OfType().SingleOrDefault(), () => Is.Not.Null); changeMods(new ModWindUp()); AddStep("windup active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); AddAssert("windup still active", () => songSelect!.Mods.Value.First() is ModWindUp); changeMods(new ModAdaptiveSpeed()); - AddStep("adaptivespeed active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); - AddAssert("adaptivespeed still active", () => songSelect!.Mods.Value.First() is ModAdaptiveSpeed); + AddStep("adaptive speed active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); + AddAssert("adaptive speed still active", () => songSelect!.Mods.Value.First() is ModAdaptiveSpeed); } [Test] From 63406b6feb2215111626903bceef923ffb5ca46d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 12:59:24 +0200 Subject: [PATCH 1899/2188] Rewrite implementation --- .../SongSelect/TestScenePlaySongSelect.cs | 51 ++++-- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 11 +- .../Screens/Select/ModSpeedHotkeyHandler.cs | 105 ++++++++++++ osu.Game/Screens/Select/SongSelect.cs | 152 +----------------- 4 files changed, 149 insertions(+), 170 deletions(-) create mode 100644 osu.Game/Screens/Select/ModSpeedHotkeyHandler.cs diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index 7f0c209215..6581ce0323 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -93,25 +93,25 @@ namespace osu.Game.Tests.Visual.SongSelect createSongSelect(); changeMods(); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + decreaseModSpeed(); AddAssert("half time activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + decreaseModSpeed(); AddAssert("half time speed changed to 0.9x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.9).Within(0.005)); - AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + increaseModSpeed(); AddAssert("half time speed changed to 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); - AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + increaseModSpeed(); AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); - AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + increaseModSpeed(); AddAssert("double time activated at 1.05x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.05).Within(0.005)); - AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + increaseModSpeed(); AddAssert("double time speed changed to 1.1x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.1).Within(0.005)); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + decreaseModSpeed(); AddAssert("double time speed changed to 1.05x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.05).Within(0.005)); OsuModNightcore nc = new OsuModNightcore @@ -119,22 +119,23 @@ namespace osu.Game.Tests.Visual.SongSelect SpeedChange = { Value = 1.05 } }; changeMods(nc); - AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + + increaseModSpeed(); AddAssert("nightcore speed changed to 1.1x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.1).Within(0.005)); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + decreaseModSpeed(); AddAssert("nightcore speed changed to 1.05x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.05).Within(0.005)); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + decreaseModSpeed(); AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + decreaseModSpeed(); AddAssert("daycore activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + decreaseModSpeed(); AddAssert("daycore activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.9).Within(0.005)); - AddStep("increase speed", () => songSelect?.ChangeSpeed(0.05)); + increaseModSpeed(); AddAssert("daycore activated at 0.95x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.95).Within(0.005)); OsuModDoubleTime dt = new OsuModDoubleTime @@ -143,7 +144,8 @@ namespace osu.Game.Tests.Visual.SongSelect AdjustPitch = { Value = true }, }; changeMods(dt); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(-0.05)); + + decreaseModSpeed(); AddAssert("half time activated at 0.97x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(0.97).Within(0.005)); AddAssert("adjust pitch preserved", () => songSelect!.Mods.Value.OfType().Single().AdjustPitch.Value, () => Is.True); @@ -154,19 +156,34 @@ namespace osu.Game.Tests.Visual.SongSelect }; Mod[] modlist = { ht, new OsuModHardRock(), new OsuModHidden() }; changeMods(modlist); - AddStep("decrease speed", () => songSelect?.ChangeSpeed(0.05)); + + increaseModSpeed(); AddAssert("double time activated at 1.02x", () => songSelect!.Mods.Value.OfType().Single().SpeedChange.Value, () => Is.EqualTo(1.02).Within(0.005)); AddAssert("double time activated at 1.02x", () => songSelect!.Mods.Value.OfType().Single().AdjustPitch.Value, () => Is.True); AddAssert("HD still enabled", () => songSelect!.Mods.Value.OfType().SingleOrDefault(), () => Is.Not.Null); AddAssert("HR still enabled", () => songSelect!.Mods.Value.OfType().SingleOrDefault(), () => Is.Not.Null); changeMods(new ModWindUp()); - AddStep("windup active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); + increaseModSpeed(); AddAssert("windup still active", () => songSelect!.Mods.Value.First() is ModWindUp); changeMods(new ModAdaptiveSpeed()); - AddStep("adaptive speed active, trying to change speed", () => songSelect?.ChangeSpeed(0.05)); + increaseModSpeed(); AddAssert("adaptive speed still active", () => songSelect!.Mods.Value.First() is ModAdaptiveSpeed); + + void increaseModSpeed() => AddStep("increase mod speed", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.Up); + InputManager.ReleaseKey(Key.ControlLeft); + }); + + void decreaseModSpeed() => AddStep("decrease mod speed", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.Down); + InputManager.ReleaseKey(Key.ControlLeft); + }); } [Test] diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index ad589e8fa9..f8c67f4a10 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -64,9 +64,6 @@ namespace osu.Game.Overlays.Mods private Func isValidMod = _ => true; - [Resolved] - private SongSelect? songSelect { get; set; } - /// /// A function determining whether each mod in the column should be displayed. /// A return value of means that the mod is not filtered and therefore its corresponding panel should be displayed. @@ -138,6 +135,7 @@ namespace osu.Game.Overlays.Mods private FillFlowContainer footerButtonFlow = null!; private FillFlowContainer footerContentFlow = null!; private DeselectAllModsButton deselectAllModsButton = null!; + private ModSpeedHotkeyHandler modSpeedHotkeyHandler = null!; private Container aboveColumnsContent = null!; private RankingInformationDisplay? rankingInformationDisplay; @@ -190,7 +188,8 @@ namespace osu.Game.Overlays.Mods Anchor = Anchor.BottomCentre, Origin = Anchor.BottomCentre, Height = 0 - } + }, + modSpeedHotkeyHandler = new ModSpeedHotkeyHandler(), }); MainAreaContent.AddRange(new Drawable[] @@ -758,11 +757,11 @@ namespace osu.Game.Overlays.Mods } case GlobalAction.IncreaseModSpeed: - songSelect?.ChangeSpeed(0.05); + modSpeedHotkeyHandler.ChangeSpeed(0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); return true; case GlobalAction.DecreaseModSpeed: - songSelect?.ChangeSpeed(-0.05); + modSpeedHotkeyHandler.ChangeSpeed(-0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); return true; } diff --git a/osu.Game/Screens/Select/ModSpeedHotkeyHandler.cs b/osu.Game/Screens/Select/ModSpeedHotkeyHandler.cs new file mode 100644 index 0000000000..af64002bcf --- /dev/null +++ b/osu.Game/Screens/Select/ModSpeedHotkeyHandler.cs @@ -0,0 +1,105 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Utils; +using osu.Game.Configuration; +using osu.Game.Overlays; +using osu.Game.Overlays.OSD; +using osu.Game.Rulesets.Mods; +using osu.Game.Utils; + +namespace osu.Game.Screens.Select +{ + public partial class ModSpeedHotkeyHandler : Component + { + [Resolved] + private Bindable> selectedMods { get; set; } = null!; + + [Resolved] + private OsuConfigManager config { get; set; } = null!; + + [Resolved] + private OnScreenDisplay? onScreenDisplay { get; set; } + + private ModRateAdjust? lastActiveRateAdjustMod; + + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedMods.BindValueChanged(val => + { + lastActiveRateAdjustMod = val.NewValue.OfType().SingleOrDefault() ?? lastActiveRateAdjustMod; + }, true); + } + + public bool ChangeSpeed(double delta, IEnumerable availableMods) + { + double targetSpeed = (selectedMods.Value.OfType().SingleOrDefault()?.SpeedChange.Value ?? 1) + delta; + + if (Precision.AlmostEquals(targetSpeed, 1, 0.005)) + { + selectedMods.Value = selectedMods.Value.Where(m => m is not ModRateAdjust).ToList(); + onScreenDisplay?.Display(new SpeedChangeToast(config, targetSpeed)); + return true; + } + + ModRateAdjust? targetMod; + + if (lastActiveRateAdjustMod is ModDaycore || lastActiveRateAdjustMod is ModNightcore) + { + targetMod = targetSpeed < 1 + ? availableMods.OfType().SingleOrDefault() + : availableMods.OfType().SingleOrDefault(); + } + else + { + targetMod = targetSpeed < 1 + ? availableMods.OfType().SingleOrDefault() + : availableMods.OfType().SingleOrDefault(); + } + + if (targetMod == null) + return false; + + // preserve other settings from latest rate adjust mod instance seen + if (lastActiveRateAdjustMod != null) + { + foreach (var (_, sourceProperty) in lastActiveRateAdjustMod.GetSettingsSourceProperties()) + { + if (sourceProperty.Name == nameof(ModRateAdjust.SpeedChange)) + continue; + + var targetProperty = targetMod.GetType().GetProperty(sourceProperty.Name); + + if (targetProperty == null) + continue; + + var targetBindable = (IBindable)targetProperty.GetValue(targetMod)!; + var sourceBindable = (IBindable)sourceProperty.GetValue(lastActiveRateAdjustMod)!; + + if (targetBindable.GetType() != sourceBindable.GetType()) + continue; + + lastActiveRateAdjustMod.CopyAdjustedSetting(targetBindable, sourceBindable); + } + } + + targetMod.SpeedChange.Value = targetSpeed; + + var intendedMods = selectedMods.Value.Where(m => m is not ModRateAdjust).Append(targetMod).ToList(); + + if (!ModUtils.CheckCompatibleSet(intendedMods)) + return false; + + selectedMods.Value = intendedMods; + onScreenDisplay?.Display(new SpeedChangeToast(config, targetMod.SpeedChange.Value)); + return true; + } + } +} diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index b3823d7a0f..14e3931fce 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -30,7 +30,6 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Overlays; using osu.Game.Overlays.Mods; -using osu.Game.Overlays.OSD; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; using osu.Game.Screens.Backgrounds; @@ -40,6 +39,7 @@ using osu.Game.Screens.Play; using osu.Game.Screens.Select.Details; using osu.Game.Screens.Select.Options; using osu.Game.Skinning; +using osu.Game.Utils; using osuTK; using osuTK.Graphics; using osuTK.Input; @@ -137,6 +137,7 @@ namespace osu.Game.Screens.Select private double audioFeedbackLastPlaybackTime; private IDisposable? modSelectOverlayRegistration; + private ModSpeedHotkeyHandler modSpeedHotkeyHandler = null!; private AdvancedStats advancedStats = null!; @@ -148,16 +149,6 @@ namespace osu.Game.Screens.Select private Bindable configBackgroundBlur = null!; - private bool lastPitchState; - - private bool usedPitchMods; - - [Resolved] - private OnScreenDisplay? onScreenDisplay { get; set; } - - [Resolved] - private OsuConfigManager config { get; set; } = null!; - [BackgroundDependencyLoader(true)] private void load(AudioManager audio, OsuColour colours, ManageCollectionsDialog? manageCollectionsDialog, DifficultyRecommender? recommender, OsuConfigManager config) { @@ -333,6 +324,7 @@ namespace osu.Game.Screens.Select { RelativeSizeAxes = Axes.Both, }, + modSpeedHotkeyHandler = new ModSpeedHotkeyHandler(), }); if (ShowFooter) @@ -823,140 +815,6 @@ namespace osu.Game.Screens.Select return false; } - private Mod getRateMod(ModType modType, Type type) - { - var modList = game.AvailableMods.Value[modType]; - var multiMod = (MultiMod)modList.First(mod => mod is MultiMod multiMod && multiMod.Mods.Count(mod2 => mod2.GetType().IsSubclassOf(type)) > 0); - var mod = multiMod.Mods.First(mod => mod.GetType().IsSubclassOf(type)); - return mod; - } - - public void ChangeSpeed(double delta) - { - ModNightcore modNc = (ModNightcore)getRateMod(ModType.DifficultyIncrease, typeof(ModNightcore)); - ModDoubleTime modDt = (ModDoubleTime)getRateMod(ModType.DifficultyIncrease, typeof(ModDoubleTime)); - ModDaycore modDc = (ModDaycore)getRateMod(ModType.DifficultyReduction, typeof(ModDaycore)); - ModHalfTime modHt = (ModHalfTime)getRateMod(ModType.DifficultyReduction, typeof(ModHalfTime)); - bool rateModActive = selectedMods.Value.Count(mod => mod is ModRateAdjust) > 0; - bool incompatibleModActive = selectedMods.Value.Count(mod => modDt.IncompatibleMods.Count(incompatibleMod => (mod.GetType().IsSubclassOf(incompatibleMod) || mod.GetType() == incompatibleMod) && incompatibleMod != typeof(ModRateAdjust)) > 0) > 0; - double newRate = Math.Round(1d + delta, 2); - bool isPositive = delta > 0; - - if (incompatibleModActive) - return; - - if (!rateModActive) - { - onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); - - // If no ModRateAdjust is active, activate one - ModRateAdjust? newMod = null; - - if (isPositive && !usedPitchMods) - newMod = modDt; - - if (isPositive && usedPitchMods) - newMod = modNc; - - if (!isPositive && !usedPitchMods) - newMod = modHt; - - if (!isPositive && usedPitchMods) - newMod = modDc; - - if (!usedPitchMods && newMod is ModDoubleTime newModDt) - newModDt.AdjustPitch.Value = lastPitchState; - - if (!usedPitchMods && newMod is ModHalfTime newModHt) - newModHt.AdjustPitch.Value = lastPitchState; - - newMod!.SpeedChange.Value = newRate; - selectedMods.Value = selectedMods.Value.Append(newMod).ToList(); - return; - } - - ModRateAdjust mod = (ModRateAdjust)selectedMods.Value.First(mod => mod is ModRateAdjust); - newRate = Math.Round(mod.SpeedChange.Value + delta, 2); - - // Disable RateAdjustMods if newRate is 1 - if (newRate == 1.0) - { - lastPitchState = false; - usedPitchMods = false; - - if (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) - lastPitchState = true; - - if (mod is ModHalfTime htmod && htmod.AdjustPitch.Value) - lastPitchState = true; - - if (mod is ModNightcore || mod is ModDaycore) - usedPitchMods = true; - - //Disable RateAdjustMods - selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); - - onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); - - return; - } - - bool overMaxRateLimit = (mod is ModHalfTime || mod is ModDaycore) && newRate > mod.SpeedChange.MaxValue; - bool underMinRateLimit = (mod is ModDoubleTime || mod is ModNightcore) && newRate < mod.SpeedChange.MinValue; - - // Swap mod to opposite mod if newRate exceeds max/min speed values - if (overMaxRateLimit || underMinRateLimit) - { - bool adjustPitch = (mod is ModDoubleTime dtmod && dtmod.AdjustPitch.Value) || (mod is ModHalfTime htmod && htmod.AdjustPitch.Value); - - //Disable RateAdjustMods - selectedMods.Value = selectedMods.Value.Where(search => search is not ModRateAdjust).ToList(); - - ModRateAdjust? oppositeMod = null; - - switch (mod) - { - case ModDoubleTime: - modHt.AdjustPitch.Value = adjustPitch; - oppositeMod = modHt; - break; - - case ModHalfTime: - modDt.AdjustPitch.Value = adjustPitch; - oppositeMod = modDt; - break; - - case ModNightcore: - oppositeMod = modDc; - break; - - case ModDaycore: - oppositeMod = modNc; - break; - } - - if (oppositeMod == null) return; - - oppositeMod.SpeedChange.Value = newRate; - selectedMods.Value = selectedMods.Value.Append(oppositeMod).ToList(); - - onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); - - return; - } - - // Cap newRate to max/min values and change rate of current active mod - if (newRate > mod.SpeedChange.MaxValue && (mod is ModDoubleTime || mod is ModNightcore)) - newRate = mod.SpeedChange.MaxValue; - - if (newRate < mod.SpeedChange.MinValue && (mod is ModHalfTime || mod is ModDaycore)) - newRate = mod.SpeedChange.MinValue; - - mod.SpeedChange.Value = newRate; - - onScreenDisplay?.Display(new SpeedChangeToast(config, newRate)); - } - protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); @@ -1160,11 +1018,11 @@ namespace osu.Game.Screens.Select switch (e.Action) { case GlobalAction.IncreaseModSpeed: - ChangeSpeed(0.05); + modSpeedHotkeyHandler.ChangeSpeed(0.05, ModUtils.FlattenMods(game.AvailableMods.Value.SelectMany(kv => kv.Value))); return true; case GlobalAction.DecreaseModSpeed: - ChangeSpeed(-0.05); + modSpeedHotkeyHandler.ChangeSpeed(-0.05, ModUtils.FlattenMods(game.AvailableMods.Value.SelectMany(kv => kv.Value))); return true; } From 345fb60679c3017f75b1b2d9dd54c210fde50a25 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 13:08:17 +0200 Subject: [PATCH 1900/2188] Fix toast strings --- osu.Game/Localisation/ToastStrings.cs | 4 ++-- osu.Game/Overlays/OSD/SpeedChangeToast.cs | 3 +-- 2 files changed, 3 insertions(+), 4 deletions(-) diff --git a/osu.Game/Localisation/ToastStrings.cs b/osu.Game/Localisation/ToastStrings.cs index 25899153f8..942540cfc5 100644 --- a/osu.Game/Localisation/ToastStrings.cs +++ b/osu.Game/Localisation/ToastStrings.cs @@ -50,9 +50,9 @@ namespace osu.Game.Localisation public static LocalisableString UrlCopied => new TranslatableString(getKey(@"url_copied"), @"URL copied"); /// - /// "Speed changed to" + /// "Speed changed to {0:N2}x" /// - public static LocalisableString SpeedChangedTo => new TranslatableString(getKey(@"speed_changed"), @"Speed changed to"); + public static LocalisableString SpeedChangedTo(double speed) => new TranslatableString(getKey(@"speed_changed"), @"Speed changed to {0:N2}x", speed); private static string getKey(string key) => $@"{prefix}:{key}"; } diff --git a/osu.Game/Overlays/OSD/SpeedChangeToast.cs b/osu.Game/Overlays/OSD/SpeedChangeToast.cs index df4f825541..49d3985b04 100644 --- a/osu.Game/Overlays/OSD/SpeedChangeToast.cs +++ b/osu.Game/Overlays/OSD/SpeedChangeToast.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Threading; using osu.Game.Configuration; using osu.Game.Input.Bindings; using osu.Game.Localisation; @@ -11,7 +10,7 @@ namespace osu.Game.Overlays.OSD public partial class SpeedChangeToast : Toast { public SpeedChangeToast(OsuConfigManager config, double newSpeed) - : base(CommonStrings.Beatmaps, ToastStrings.SpeedChangedTo + " " + newSpeed.ToString(Thread.CurrentThread.CurrentCulture), config.LookupKeyBindings(GlobalAction.IncreaseModSpeed) + " / " + config.LookupKeyBindings(GlobalAction.DecreaseModSpeed)) + : base(ModSelectOverlayStrings.ModCustomisation, ToastStrings.SpeedChangedTo(newSpeed), config.LookupKeyBindings(GlobalAction.IncreaseModSpeed) + " / " + config.LookupKeyBindings(GlobalAction.DecreaseModSpeed)) { } } From 8cac87e4960253eae950f68c88923ad6dcf622dc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 13:09:07 +0200 Subject: [PATCH 1901/2188] Fix speed controls in mod select overlay not handling repeat --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index f8c67f4a10..bc87bb4e3d 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -704,6 +704,17 @@ namespace osu.Game.Overlays.Mods public override bool OnPressed(KeyBindingPressEvent e) { + switch (e.Action) + { + case GlobalAction.IncreaseModSpeed: + modSpeedHotkeyHandler.ChangeSpeed(0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); + return true; + + case GlobalAction.DecreaseModSpeed: + modSpeedHotkeyHandler.ChangeSpeed(-0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); + return true; + } + if (e.Repeat) return false; @@ -755,14 +766,6 @@ namespace osu.Game.Overlays.Mods return true; } - - case GlobalAction.IncreaseModSpeed: - modSpeedHotkeyHandler.ChangeSpeed(0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); - return true; - - case GlobalAction.DecreaseModSpeed: - modSpeedHotkeyHandler.ChangeSpeed(-0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); - return true; } return base.OnPressed(e); From b1b207960a46337b0a64036d575a23b846f638c4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 13:09:44 +0200 Subject: [PATCH 1902/2188] Actually use return value --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 6 ++---- osu.Game/Screens/Select/SongSelect.cs | 6 ++---- 2 files changed, 4 insertions(+), 8 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index bc87bb4e3d..8489b06f47 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -707,12 +707,10 @@ namespace osu.Game.Overlays.Mods switch (e.Action) { case GlobalAction.IncreaseModSpeed: - modSpeedHotkeyHandler.ChangeSpeed(0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); - return true; + return modSpeedHotkeyHandler.ChangeSpeed(0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); case GlobalAction.DecreaseModSpeed: - modSpeedHotkeyHandler.ChangeSpeed(-0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); - return true; + return modSpeedHotkeyHandler.ChangeSpeed(-0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); } if (e.Repeat) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 14e3931fce..269ca37ff5 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -1018,12 +1018,10 @@ namespace osu.Game.Screens.Select switch (e.Action) { case GlobalAction.IncreaseModSpeed: - modSpeedHotkeyHandler.ChangeSpeed(0.05, ModUtils.FlattenMods(game.AvailableMods.Value.SelectMany(kv => kv.Value))); - return true; + return modSpeedHotkeyHandler.ChangeSpeed(0.05, ModUtils.FlattenMods(game.AvailableMods.Value.SelectMany(kv => kv.Value))); case GlobalAction.DecreaseModSpeed: - modSpeedHotkeyHandler.ChangeSpeed(-0.05, ModUtils.FlattenMods(game.AvailableMods.Value.SelectMany(kv => kv.Value))); - return true; + return modSpeedHotkeyHandler.ChangeSpeed(-0.05, ModUtils.FlattenMods(game.AvailableMods.Value.SelectMany(kv => kv.Value))); } if (e.Repeat) From cab8cf741073959dc314516bac3e3fb63dcc262b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 24 May 2024 13:14:06 +0200 Subject: [PATCH 1903/2188] Move mod speed hotkey handler to user mod select overlay The very base class is the wrong place for it because `FreeModSelectOverlay` inherits from it, and that one has different assumptions and rules than "user" selection. In particular, in non-user selection, more than one rate adjust mod may be active, which breaks the mod speed hotkey's basic assumptions. --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 12 --------- .../Overlays/Mods/UserModSelectOverlay.cs | 26 +++++++++++++++++++ 2 files changed, 26 insertions(+), 12 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 8489b06f47..d2d7ace936 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -27,7 +27,6 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Localisation; using osu.Game.Rulesets.Mods; -using osu.Game.Screens.Select; using osu.Game.Utils; using osuTK; using osuTK.Input; @@ -135,7 +134,6 @@ namespace osu.Game.Overlays.Mods private FillFlowContainer footerButtonFlow = null!; private FillFlowContainer footerContentFlow = null!; private DeselectAllModsButton deselectAllModsButton = null!; - private ModSpeedHotkeyHandler modSpeedHotkeyHandler = null!; private Container aboveColumnsContent = null!; private RankingInformationDisplay? rankingInformationDisplay; @@ -189,7 +187,6 @@ namespace osu.Game.Overlays.Mods Origin = Anchor.BottomCentre, Height = 0 }, - modSpeedHotkeyHandler = new ModSpeedHotkeyHandler(), }); MainAreaContent.AddRange(new Drawable[] @@ -704,15 +701,6 @@ namespace osu.Game.Overlays.Mods public override bool OnPressed(KeyBindingPressEvent e) { - switch (e.Action) - { - case GlobalAction.IncreaseModSpeed: - return modSpeedHotkeyHandler.ChangeSpeed(0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); - - case GlobalAction.DecreaseModSpeed: - return modSpeedHotkeyHandler.ChangeSpeed(-0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); - } - if (e.Repeat) return false; diff --git a/osu.Game/Overlays/Mods/UserModSelectOverlay.cs b/osu.Game/Overlays/Mods/UserModSelectOverlay.cs index 49469b99f3..16d71e557b 100644 --- a/osu.Game/Overlays/Mods/UserModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/UserModSelectOverlay.cs @@ -3,18 +3,30 @@ using System.Collections.Generic; using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Input.Events; +using osu.Game.Input.Bindings; using osu.Game.Rulesets.Mods; +using osu.Game.Screens.Select; using osu.Game.Utils; namespace osu.Game.Overlays.Mods { public partial class UserModSelectOverlay : ModSelectOverlay { + private ModSpeedHotkeyHandler modSpeedHotkeyHandler = null!; + public UserModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Green) : base(colourScheme) { } + [BackgroundDependencyLoader] + private void load() + { + Add(modSpeedHotkeyHandler = new ModSpeedHotkeyHandler()); + } + protected override ModColumn CreateModColumn(ModType modType) => new UserModColumn(modType, false); protected override IReadOnlyList ComputeNewModsFromSelection(IReadOnlyList oldSelection, IReadOnlyList newSelection) @@ -38,6 +50,20 @@ namespace osu.Game.Overlays.Mods return modsAfterRemoval.ToList(); } + public override bool OnPressed(KeyBindingPressEvent e) + { + switch (e.Action) + { + case GlobalAction.IncreaseModSpeed: + return modSpeedHotkeyHandler.ChangeSpeed(0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); + + case GlobalAction.DecreaseModSpeed: + return modSpeedHotkeyHandler.ChangeSpeed(-0.05, AllAvailableMods.Where(state => state.ValidForSelection.Value).Select(state => state.Mod)); + } + + return base.OnPressed(e); + } + private partial class UserModColumn : ModColumn { public UserModColumn(ModType modType, bool allowIncompatibleSelection) From b2c4e0e951bb9fc5e1ba50ffe4429109f11b34cc Mon Sep 17 00:00:00 2001 From: Aurelian Date: Fri, 24 May 2024 14:05:56 +0200 Subject: [PATCH 1904/2188] Reworked linear line check, and optimized scaled flat slider test --- .../Editor/TestSliderScaling.cs | 147 ++++++------------ osu.Game/Rulesets/Objects/SliderPath.cs | 43 +---- 2 files changed, 53 insertions(+), 137 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs index 99694f82d1..ef3824b5b0 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs @@ -6,6 +6,7 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Testing; +using osu.Framework.Utils; using osu.Game.Beatmaps; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -68,108 +69,52 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor AddAssert("slider length shrunk", () => slider.Path.Distance < distanceBefore); } - [Test] - [Timeout(4000)] //Catches crashes in other threads, but not ideal. Hopefully there is a improvement to this. - public void TestScalingSliderFlat( - [Values(0, 1, 2, 3)] int typeInt - ) - { - Slider slider = null!; - - switch (typeInt) - { - case 0: - AddStep("Add linear slider", () => - { - slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; - - PathControlPoint[] points = - { - new PathControlPoint(new Vector2(0), PathType.LINEAR), - new PathControlPoint(new Vector2(50, 100)), - }; - - slider.Path = new SliderPath(points); - EditorBeatmap.Add(slider); - }); - break; - - case 1: - AddStep("Add perfect curve slider", () => - { - slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; - - PathControlPoint[] points = - { - new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE), - new PathControlPoint(new Vector2(50, 25)), - new PathControlPoint(new Vector2(25, 100)), - }; - - slider.Path = new SliderPath(points); - EditorBeatmap.Add(slider); - }); - break; - - case 3: - AddStep("Add catmull slider", () => - { - slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; - - PathControlPoint[] points = - { - new PathControlPoint(new Vector2(0), PathType.CATMULL), - new PathControlPoint(new Vector2(50, 25)), - new PathControlPoint(new Vector2(25, 80)), - new PathControlPoint(new Vector2(40, 100)), - }; - - slider.Path = new SliderPath(points); - EditorBeatmap.Add(slider); - }); - break; - - default: - AddStep("Add bezier slider", () => - { - slider = new Slider { StartTime = EditorClock.CurrentTime, Position = new Vector2(300) }; - - PathControlPoint[] points = - { - new PathControlPoint(new Vector2(0), PathType.BEZIER), - new PathControlPoint(new Vector2(50, 25)), - new PathControlPoint(new Vector2(25, 80)), - new PathControlPoint(new Vector2(40, 100)), - }; - - slider.Path = new SliderPath(points); - EditorBeatmap.Add(slider); - }); - break; - } - - AddAssert("ensure object placed", () => EditorBeatmap.HitObjects.Count == 1); - - moveMouse(new Vector2(300)); - AddStep("select slider", () => InputManager.Click(MouseButton.Left)); - AddStep("slider is valid", () => slider.Path.GetSegmentEnds()); //To run ensureValid(); - - SelectionBoxDragHandle dragHandle = null!; - AddStep("store drag handle", () => dragHandle = Editor.ChildrenOfType().Skip(1).First()); - AddAssert("is dragHandle not null", () => dragHandle != null); - - AddStep("move mouse to handle", () => InputManager.MoveMouseTo(dragHandle)); - AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left)); - moveMouse(new Vector2(0, 300)); - AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); - - AddStep("move mouse to handle", () => InputManager.MoveMouseTo(dragHandle)); - AddStep("begin drag", () => InputManager.PressButton(MouseButton.Left)); - moveMouse(new Vector2(0, 300)); //Should crash here if broken, although doesn't count as failed... - AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); - } - private void moveMouse(Vector2 pos) => AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos))); } + [TestFixture] + public class TestSliderNearLinearScaling + { + [Test] + public void TestScalingSliderFlat() + { + Slider sliderPerfect = new Slider + { + Position = new Vector2(300), + Path = new SliderPath( + [ + new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE), + new PathControlPoint(new Vector2(50, 25)), + new PathControlPoint(new Vector2(25, 100)), + ]) + }; + + Slider sliderBezier = new Slider + { + Position = new Vector2(300), + Path = new SliderPath( + [ + new PathControlPoint(new Vector2(0), PathType.BEZIER), + new PathControlPoint(new Vector2(50, 25)), + new PathControlPoint(new Vector2(25, 100)), + ]) + }; + + scaleSlider(sliderPerfect, new Vector2(0.000001f, 1)); + scaleSlider(sliderBezier, new Vector2(0.000001f, 1)); + + for (int i = 0; i < 100; i++) + { + Assert.True(Precision.AlmostEquals(sliderPerfect.Path.PositionAt(i / 100.0f), sliderBezier.Path.PositionAt(i / 100.0f))); + } + } + + private void scaleSlider(Slider slider, Vector2 scale) + { + for (int i = 0; i < slider.Path.ControlPoints.Count; i++) + { + slider.Path.ControlPoints[i].Position *= scale; + } + } + } } diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index ddea23034c..eca14269fe 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -269,38 +269,6 @@ namespace osu.Game.Rulesets.Objects pathCache.Validate(); } - /// - /// Checks if the array of vectors is almost straight. - /// - /// - /// The angle is first obtained based on the farthest vector from the first, - /// then we find the angle of each vector from the first, - /// and calculate the distance between the two angle vectors. - /// We than scale this distance to the distance from the first vector - /// (or by 10 if the distance is smaller), - /// and if it is greater than acceptableDifference, we return false. - /// - private static bool isAlmostStraight(Vector2[] vectors, float acceptableDifference = 0.1f) - { - if (vectors.Length <= 2 || vectors.All(x => x == vectors.First())) return true; - - Vector2 first = vectors.First(); - Vector2 farthest = vectors.MaxBy(x => Vector2.Distance(first, x)); - - Vector2 angle = Vector2.Normalize(farthest - first); - - foreach (Vector2 vector in vectors) - { - if (vector == first) - continue; - - if (Math.Max(10.0f, Vector2.Distance(vector, first)) * Vector2.Distance(Vector2.Normalize(vector - first), angle) > acceptableDifference) - return false; - } - - return true; - } - private void calculatePath() { calculatedPath.Clear(); @@ -325,10 +293,6 @@ namespace osu.Game.Rulesets.Objects var segmentVertices = vertices.AsSpan().Slice(start, i - start + 1); var segmentType = ControlPoints[start].Type ?? PathType.LINEAR; - //If a segment is almost straight, treat it as linear. - if (segmentType != PathType.LINEAR && isAlmostStraight(segmentVertices.ToArray())) - segmentType = PathType.LINEAR; - // No need to calculate path when there is only 1 vertex if (segmentVertices.Length == 1) calculatedPath.Add(segmentVertices[0]); @@ -366,6 +330,13 @@ namespace osu.Game.Rulesets.Objects if (subControlPoints.Length != 3) break; + //If a curve's theta range almost equals zero, the radius needed to have more than a + //floating point error difference is very large and results in a nearly straight path. + //Calculate it via a bezier aproximation instead. + //0.0005 corresponds with a radius of 8000 to have a more than 0.001 shift in the X value + if (Math.Abs(new CircularArcProperties(subControlPoints).ThetaRange) <= 0.0005d) + break; + List subPath = PathApproximator.CircularArcToPiecewiseLinear(subControlPoints); // If for some reason a circular arc could not be fit to the 3 given points, fall back to a numerically stable bezier approximation. From 497701950d9582c9792f0da3ec883d69079adeb6 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Fri, 24 May 2024 18:11:28 +0200 Subject: [PATCH 1905/2188] fix nitpick --- .../Screens/Edit/Compose/Components/LinedPositionSnapGrid.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/LinedPositionSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/LinedPositionSnapGrid.cs index 8a7f6b5344..79b4fa2841 100644 --- a/osu.Game/Screens/Edit/Compose/Components/LinedPositionSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/LinedPositionSnapGrid.cs @@ -28,7 +28,8 @@ namespace osu.Game.Screens.Edit.Compose.Components while (true) { - Vector2 currentPosition = StartPosition.Value + index++ * step; + Vector2 currentPosition = StartPosition.Value + index * step; + index++; if (!lineDefinitelyIntersectsBox(currentPosition, step.PerpendicularLeft, drawSize, out var p1, out var p2)) { From 1f012937833974b9da49e32d21621d3ee6729003 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 25 May 2024 12:36:09 +0300 Subject: [PATCH 1906/2188] Make scores slanted in test scene --- .../Visual/SongSelect/TestSceneLeaderboardScoreV2.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index c5f96d1568..ffd07be8aa 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -53,15 +53,22 @@ namespace osu.Game.Tests.Visual.SongSelect Width = relativeWidth, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Spacing = new Vector2(0, 10), RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, + Spacing = new Vector2(0f, 2f), }, drawWidthText = new OsuSpriteText(), }; + int i = 0; + foreach (var scoreInfo in getTestScores()) - fillFlow.Add(new LeaderboardScoreV2(scoreInfo, scoreInfo.Position, scoreInfo.User.Id == 2)); + { + fillFlow.Add(new LeaderboardScoreV2(scoreInfo, scoreInfo.Position, scoreInfo.User.Id == 2) + { + Margin = new MarginPadding { Right = 10f * i, Left = -10f * i++ }, + }); + } foreach (var score in fillFlow.Children) score.Show(); From 35af518fdb3b0099faa74b09fdbaa43a1892dd46 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 25 May 2024 12:52:42 +0300 Subject: [PATCH 1907/2188] Remove expanded/contracted states and limit to 5 mods Also adjusts right content width to contain those 5 mods. Not sure how to handle the extra space in the score though...to be dealt with later. --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 9 +++---- .../Online/Leaderboards/LeaderboardScoreV2.cs | 27 ++++++++++--------- 2 files changed, 18 insertions(+), 18 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index ffd07be8aa..86c3c9a7ac 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -161,16 +161,13 @@ namespace osu.Game.Tests.Visual.SongSelect } }; - for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_EXPANDED; i++) - scores[0].Mods = scores[0].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : halfTime }).ToArray(); - - for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_EXPANDED + 1; i++) + for (int i = 0; i < LeaderboardScoreV2.MAX_MODS - 1; i++) scores[1].Mods = scores[1].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray(); - for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_CONTRACTED; i++) + for (int i = 0; i < LeaderboardScoreV2.MAX_MODS; i++) scores[2].Mods = scores[2].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : halfTime }).ToArray(); - for (int i = 0; i < LeaderboardScoreV2.MAX_MODS_CONTRACTED + 1; i++) + for (int i = 0; i < LeaderboardScoreV2.MAX_MODS + 1; i++) scores[3].Mods = scores[3].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray(); scores[4].Mods = scores[4].BeatmapInfo!.Ruleset.CreateInstance().CreateAllMods().ToArray(); diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index b9ae3bb20e..5db86bd7d0 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -43,14 +43,9 @@ namespace osu.Game.Online.Leaderboards /// /// The maximum number of mods when contracted until the mods display width exceeds the . /// - public const int MAX_MODS_CONTRACTED = 13; + public const int MAX_MODS = 5; - /// - /// The maximum number of mods when expanded until the mods display width exceeds the . - /// - public const int MAX_MODS_EXPANDED = 4; - - private const float right_content_width = 180; + private const float right_content_width = 210; private const float grade_width = 40; private const float username_min_width = 125; private const float statistics_regular_min_width = 175; @@ -183,8 +178,17 @@ namespace osu.Game.Online.Leaderboards innerAvatar.OnLoadComplete += d => d.FadeInFromZero(200); - modsContainer.Spacing = new Vector2(modsContainer.Children.Count > MAX_MODS_EXPANDED ? -20 : 2, 0); - modsContainer.Padding = new MarginPadding { Top = modsContainer.Children.Count > 0 ? 4 : 0 }; + if (score.Mods.Length > MAX_MODS) + modsCounter.Text = $"{score.Mods.Length} mods"; + else if (score.Mods.Length > 0) + { + modsContainer.ChildrenEnumerable = score.Mods.AsOrdered().Select(mod => new ColouredModSwitchTiny(mod) + { + Scale = new Vector2(0.375f) + }); + } + + modsContainer.Padding = new MarginPadding { Top = score.Mods.Length > 0 ? 4 : 0 }; } private Container createCentreContent(APIUser user) => new Container @@ -439,14 +443,13 @@ namespace osu.Game.Online.Leaderboards Shear = -shear, AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, - ChildrenEnumerable = score.Mods.AsOrdered().Select(mod => new ColouredModSwitchTiny(mod) { Scale = new Vector2(0.375f) }) + Spacing = new Vector2(2f, 0f), }, modsCounter = new OsuSpriteText { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Shear = -shear, - Text = $"{score.Mods.Length} mods", Alpha = 0, } } @@ -492,7 +495,7 @@ namespace osu.Game.Online.Leaderboards using (BeginDelayedSequence(50)) { - Drawable modsDrawable = score.Mods.Length > MAX_MODS_CONTRACTED ? modsCounter : modsContainer; + Drawable modsDrawable = score.Mods.Length > MAX_MODS ? modsCounter : modsContainer; var drawables = new[] { flagBadgeAndDateContainer, modsDrawable }.Concat(statisticsLabels).ToArray(); for (int i = 0; i < drawables.Length; i++) drawables[i].FadeIn(100 + i * 50); From 1e90e5e38e22e43c7bbcbb6ee5d11d82aac77216 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 25 May 2024 13:24:25 +0300 Subject: [PATCH 1908/2188] Use sb element path as a name --- osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs | 1 + osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs | 1 + 2 files changed, 2 insertions(+) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs index fae9ec7f2e..f66f84af7a 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs @@ -83,6 +83,7 @@ namespace osu.Game.Storyboards.Drawables Origin = animation.Origin; Position = animation.InitialPosition; Loop = animation.LoopType == AnimationLoopType.LoopForever; + Name = animation.Path; LifetimeStart = animation.StartTime; LifetimeEnd = animation.EndTimeForDisplay; diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs index ec875219b6..c5d70ddecc 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSprite.cs @@ -85,6 +85,7 @@ namespace osu.Game.Storyboards.Drawables Sprite = sprite; Origin = sprite.Origin; Position = sprite.InitialPosition; + Name = sprite.Path; LifetimeStart = sprite.StartTime; LifetimeEnd = sprite.EndTimeForDisplay; From 59553780040dbf82c48b7bd675f0c64ba97194bd Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 25 May 2024 16:11:24 +0300 Subject: [PATCH 1909/2188] Replace "X mods" text with a pill indicator --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 12 +-- .../Online/Leaderboards/LeaderboardScoreV2.cs | 86 +++++++++++++------ osu.Game/Rulesets/UI/ModSwitchTiny.cs | 6 +- 3 files changed, 65 insertions(+), 39 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 86c3c9a7ac..42407ad2b0 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -161,15 +161,9 @@ namespace osu.Game.Tests.Visual.SongSelect } }; - for (int i = 0; i < LeaderboardScoreV2.MAX_MODS - 1; i++) - scores[1].Mods = scores[1].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray(); - - for (int i = 0; i < LeaderboardScoreV2.MAX_MODS; i++) - scores[2].Mods = scores[2].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : halfTime }).ToArray(); - - for (int i = 0; i < LeaderboardScoreV2.MAX_MODS + 1; i++) - scores[3].Mods = scores[3].Mods.Concat(new Mod[] { i % 2 == 0 ? new OsuModHidden() : new OsuModHalfTime() }).ToArray(); - + scores[1].Mods = new Mod[] { new OsuModHidden(), new OsuModDoubleTime(), new OsuModHardRock(), new OsuModFlashlight() }; + scores[2].Mods = new Mod[] { new OsuModHidden(), new OsuModDoubleTime(), new OsuModHardRock(), new OsuModFlashlight(), new OsuModClassic() }; + scores[3].Mods = new Mod[] { new OsuModHidden(), new OsuModDoubleTime(), new OsuModHardRock(), new OsuModFlashlight(), new OsuModClassic(), new OsuModDifficultyAdjust() }; scores[4].Mods = scores[4].BeatmapInfo!.Ruleset.CreateInstance().CreateAllMods().ToArray(); return scores; diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index 5db86bd7d0..d1ec44327a 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -17,6 +17,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Layout; using osu.Framework.Localisation; +using osu.Framework.Utils; using osu.Game.Extensions; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; @@ -93,8 +94,7 @@ namespace osu.Game.Online.Leaderboards protected Container RankContainer { get; private set; } = null!; private FillFlowContainer flagBadgeAndDateContainer = null!; - private FillFlowContainer modsContainer = null!; - private OsuSpriteText modsCounter = null!; + private FillFlowContainer modsContainer = null!; private OsuSpriteText scoreText = null!; private Drawable scoreRank = null!; @@ -178,17 +178,23 @@ namespace osu.Game.Online.Leaderboards innerAvatar.OnLoadComplete += d => d.FadeInFromZero(200); - if (score.Mods.Length > MAX_MODS) - modsCounter.Text = $"{score.Mods.Length} mods"; - else if (score.Mods.Length > 0) + if (score.Mods.Length > 0) { - modsContainer.ChildrenEnumerable = score.Mods.AsOrdered().Select(mod => new ColouredModSwitchTiny(mod) + modsContainer.Padding = new MarginPadding { Top = 4f }; + modsContainer.ChildrenEnumerable = score.Mods.AsOrdered().Take(Math.Min(MAX_MODS, score.Mods.Length)).Select(mod => new ColouredModSwitchTiny(mod) { Scale = new Vector2(0.375f) }); - } - modsContainer.Padding = new MarginPadding { Top = score.Mods.Length > 0 ? 4 : 0 }; + if (score.Mods.Length > MAX_MODS) + { + modsContainer.Remove(modsContainer[^1], true); + modsContainer.Add(new MoreModSwitchTiny(score.Mods.Length - MAX_MODS + 1) + { + Scale = new Vector2(0.375f), + }); + } + } } private Container createCentreContent(APIUser user) => new Container @@ -436,7 +442,7 @@ namespace osu.Game.Online.Leaderboards Current = scoreManager.GetBindableTotalScoreString(score), Font = OsuFont.GetFont(size: 30, weight: FontWeight.Light), }, - modsContainer = new FillFlowContainer + modsContainer = new FillFlowContainer { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, @@ -445,13 +451,6 @@ namespace osu.Game.Online.Leaderboards Direction = FillDirection.Horizontal, Spacing = new Vector2(2f, 0f), }, - modsCounter = new OsuSpriteText - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Shear = -shear, - Alpha = 0, - } } } } @@ -495,8 +494,7 @@ namespace osu.Game.Online.Leaderboards using (BeginDelayedSequence(50)) { - Drawable modsDrawable = score.Mods.Length > MAX_MODS ? modsCounter : modsContainer; - var drawables = new[] { flagBadgeAndDateContainer, modsDrawable }.Concat(statisticsLabels).ToArray(); + var drawables = new Drawable[] { flagBadgeAndDateContainer, modsContainer }.Concat(statisticsLabels).ToArray(); for (int i = 0; i < drawables.Length; i++) drawables[i].FadeIn(100 + i * 50); } @@ -652,20 +650,54 @@ namespace osu.Game.Online.Leaderboards { this.mod = mod; Active.Value = true; - Masking = true; - EdgeEffect = new EdgeEffectParameters - { - Roundness = 15, - Type = EdgeEffectType.Shadow, - Colour = Colour4.Black.Opacity(0.15f), - Radius = 3, - Offset = new Vector2(-2, 0) - }; } public LocalisableString TooltipText => (mod as Mod)?.IconTooltip ?? mod.Name; } + private sealed partial class MoreModSwitchTiny : CompositeDrawable + { + private readonly int count; + + public MoreModSwitchTiny(int count) + { + this.count = count; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + Size = new Vector2(ModSwitchTiny.WIDTH, ModSwitchTiny.DEFAULT_HEIGHT); + + InternalChild = new CircularContainer + { + Masking = true, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = OsuColour.Gray(0.2f), + }, + new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Shadow = false, + Font = OsuFont.Numeric.With(size: 24, weight: FontWeight.Black), + Text = $"+{count}", + Colour = colours.Yellow, + Margin = new MarginPadding + { + Top = 4 + } + } + } + }; + } + } + #endregion public MenuItem[] ContextMenuItems diff --git a/osu.Game/Rulesets/UI/ModSwitchTiny.cs b/osu.Game/Rulesets/UI/ModSwitchTiny.cs index 4d50e702af..4a3bc9e31b 100644 --- a/osu.Game/Rulesets/UI/ModSwitchTiny.cs +++ b/osu.Game/Rulesets/UI/ModSwitchTiny.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.UI public BindableBool Active { get; } = new BindableBool(); public const float DEFAULT_HEIGHT = 30; - private const float width = 73; + public const float WIDTH = 73; protected readonly IMod Mod; private readonly bool showExtendedInformation; @@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.UI Width = 100 + DEFAULT_HEIGHT / 2, RelativeSizeAxes = Axes.Y, Masking = true, - X = width, + X = WIDTH, Margin = new MarginPadding { Left = -DEFAULT_HEIGHT }, Children = new Drawable[] { @@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.UI }, new CircularContainer { - Width = width, + Width = WIDTH, RelativeSizeAxes = Axes.Y, Masking = true, Children = new Drawable[] From d395c854187611eb16baa417fc76166ad99fbef9 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 25 May 2024 17:09:02 +0300 Subject: [PATCH 1910/2188] Adjust right content width based on scoring mode --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 37 +-- .../Online/Leaderboards/LeaderboardScoreV2.cs | 250 ++++++++++-------- 2 files changed, 164 insertions(+), 123 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 42407ad2b0..99554492fc 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -7,6 +7,8 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; +using osu.Game.Configuration; using osu.Game.Graphics.Sprites; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Leaderboards; @@ -15,6 +17,7 @@ using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Tests.Resources; using osu.Game.Users; @@ -27,6 +30,9 @@ namespace osu.Game.Tests.Visual.SongSelect [Cached] private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine); + [Resolved] + private OsuConfigManager config { get; set; } = null!; + private FillFlowContainer? fillFlow; private OsuSpriteText? drawWidthText; private float relativeWidth; @@ -41,6 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect relativeWidth = v; if (fillFlow != null) fillFlow.Width = v; }); + AddToggleStep("toggle scoring mode", v => config.SetValue(OsuSetting.ScoreDisplayMode, v ? ScoringMode.Classic : ScoringMode.Standardised)); } [SetUp] @@ -91,7 +98,8 @@ namespace osu.Game.Tests.Visual.SongSelect Rank = ScoreRank.X, Accuracy = 1, MaxCombo = 244, - TotalScore = 1707827, + TotalScore = RNG.Next(1_800_000, 2_000_000), + MaximumStatistics = { { HitResult.Great, 3000 } }, Ruleset = new OsuRuleset().RulesetInfo, User = new APIUser { @@ -108,7 +116,8 @@ namespace osu.Game.Tests.Visual.SongSelect Rank = ScoreRank.S, Accuracy = 0.1f, MaxCombo = 32040, - TotalScore = 1707827, + TotalScore = RNG.Next(1_200_000, 1_500_000), + MaximumStatistics = { { HitResult.Great, 3000 } }, Ruleset = new OsuRuleset().RulesetInfo, User = new APIUser { @@ -119,13 +128,15 @@ namespace osu.Game.Tests.Visual.SongSelect }, Date = DateTimeOffset.Now.AddMonths(-6), }, + TestResources.CreateTestScoreInfo(), new ScoreInfo { Position = 110000, - Rank = ScoreRank.A, + Rank = ScoreRank.B, Accuracy = 1, MaxCombo = 244, - TotalScore = 17078279, + TotalScore = RNG.Next(1_000_000, 1_200_000), + MaximumStatistics = { { HitResult.Great, 3000 } }, Ruleset = new ManiaRuleset().RulesetInfo, User = new APIUser { @@ -137,10 +148,11 @@ namespace osu.Game.Tests.Visual.SongSelect new ScoreInfo { Position = 110000, - Rank = ScoreRank.A, + Rank = ScoreRank.D, Accuracy = 1, MaxCombo = 244, - TotalScore = 1234567890, + TotalScore = RNG.Next(500_000, 1_000_000), + MaximumStatistics = { { HitResult.Great, 3000 } }, Ruleset = new ManiaRuleset().RulesetInfo, User = new APIUser { @@ -150,21 +162,16 @@ namespace osu.Game.Tests.Visual.SongSelect }, Date = DateTimeOffset.Now, }, - TestResources.CreateTestScoreInfo(), }; - var halfTime = new OsuModHalfTime - { - SpeedChange = - { - Value = 0.99 - } - }; + scores[2].Rank = ScoreRank.A; + scores[2].TotalScore = RNG.Next(120_000, 400_000); + scores[2].MaximumStatistics[HitResult.Great] = 3000; scores[1].Mods = new Mod[] { new OsuModHidden(), new OsuModDoubleTime(), new OsuModHardRock(), new OsuModFlashlight() }; scores[2].Mods = new Mod[] { new OsuModHidden(), new OsuModDoubleTime(), new OsuModHardRock(), new OsuModFlashlight(), new OsuModClassic() }; scores[3].Mods = new Mod[] { new OsuModHidden(), new OsuModDoubleTime(), new OsuModHardRock(), new OsuModFlashlight(), new OsuModClassic(), new OsuModDifficultyAdjust() }; - scores[4].Mods = scores[4].BeatmapInfo!.Ruleset.CreateInstance().CreateAllMods().ToArray(); + scores[4].Mods = new ManiaRuleset().CreateAllMods().ToArray(); return scores; } diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs index d1ec44327a..a9eb9ae2d1 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs @@ -5,19 +5,19 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Layout; using osu.Framework.Localisation; -using osu.Framework.Utils; +using osu.Game.Configuration; using osu.Game.Extensions; using osu.Game.Graphics; using osu.Game.Graphics.Backgrounds; @@ -28,6 +28,7 @@ using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.UI; using osu.Game.Scoring; using osu.Game.Screens.Select; @@ -41,18 +42,13 @@ namespace osu.Game.Online.Leaderboards { public partial class LeaderboardScoreV2 : OsuClickableContainer, IHasContextMenu, IHasCustomTooltip { - /// - /// The maximum number of mods when contracted until the mods display width exceeds the . - /// - public const int MAX_MODS = 5; - - private const float right_content_width = 210; + private const float expanded_right_content_width = 210; private const float grade_width = 40; private const float username_min_width = 125; private const float statistics_regular_min_width = 175; private const float statistics_compact_min_width = 100; private const float rank_label_width = 65; - private const float rank_label_visibility_width_cutoff = rank_label_width + height + username_min_width + statistics_regular_min_width + right_content_width; + private const float rank_label_visibility_width_cutoff = rank_label_width + height + username_min_width + statistics_regular_min_width + expanded_right_content_width; private readonly ScoreInfo score; @@ -92,6 +88,8 @@ namespace osu.Game.Online.Leaderboards private OsuSpriteText nameLabel = null!; private List statisticsLabels = null!; + private Container rightContent = null!; + protected Container RankContainer { get; private set; } = null!; private FillFlowContainer flagBadgeAndDateContainer = null!; private FillFlowContainer modsContainer = null!; @@ -152,7 +150,7 @@ namespace osu.Game.Online.Leaderboards { new Dimension(GridSizeMode.AutoSize), new Dimension(), - new Dimension(GridSizeMode.Absolute, right_content_width), + new Dimension(GridSizeMode.AutoSize), }, Content = new[] { @@ -177,19 +175,51 @@ namespace osu.Game.Online.Leaderboards }; innerAvatar.OnLoadComplete += d => d.FadeInFromZero(200); + } + + [Resolved] + private OsuConfigManager config { get; set; } = null!; + + private IBindable scoringMode { get; set; } = null!; + + protected override void LoadComplete() + { + base.LoadComplete(); + + scoringMode = config.GetBindable(OsuSetting.ScoreDisplayMode); + scoringMode.BindValueChanged(s => + { + switch (s.NewValue) + { + case ScoringMode.Standardised: + rightContent.Width = 180f; + break; + + case ScoringMode.Classic: + rightContent.Width = expanded_right_content_width; + break; + } + + updateModDisplay(); + }, true); + } + + private void updateModDisplay() + { + int maxMods = scoringMode.Value == ScoringMode.Standardised ? 4 : 5; if (score.Mods.Length > 0) { modsContainer.Padding = new MarginPadding { Top = 4f }; - modsContainer.ChildrenEnumerable = score.Mods.AsOrdered().Take(Math.Min(MAX_MODS, score.Mods.Length)).Select(mod => new ColouredModSwitchTiny(mod) + modsContainer.ChildrenEnumerable = score.Mods.AsOrdered().Take(Math.Min(maxMods, score.Mods.Length)).Select(mod => new ColouredModSwitchTiny(mod) { Scale = new Vector2(0.375f) }); - if (score.Mods.Length > MAX_MODS) + if (score.Mods.Length > maxMods) { modsContainer.Remove(modsContainer[^1], true); - modsContainer.Add(new MoreModSwitchTiny(score.Mods.Length - MAX_MODS + 1) + modsContainer.Add(new MoreModSwitchTiny(score.Mods.Length - maxMods + 1) { Scale = new Vector2(0.375f), }); @@ -342,121 +372,125 @@ namespace osu.Game.Online.Leaderboards }, }; - private Container createRightContent() => new Container + private Container createRightContent() => rightContent = new Container { Name = @"Right content", - AutoSizeAxes = Axes.X, RelativeSizeAxes = Axes.Y, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Children = new Drawable[] + Child = new Container { - new Container + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Children = new Drawable[] { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Right = grade_width }, - Child = new Box + new Container { RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientHorizontal(backgroundColour.Opacity(0), OsuColour.ForRank(score.Rank)), + Padding = new MarginPadding { Right = grade_width }, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientHorizontal(backgroundColour.Opacity(0), OsuColour.ForRank(score.Rank)), + }, }, - }, - new Box - { - RelativeSizeAxes = Axes.Y, - Width = grade_width, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Colour = OsuColour.ForRank(score.Rank), - }, - new TrianglesV2 - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - SpawnRatio = 2, - Velocity = 0.7f, - Colour = ColourInfo.GradientHorizontal(backgroundColour.Opacity(0), OsuColour.ForRank(score.Rank).Darken(0.2f)), - }, - RankContainer = new Container - { - Shear = -shear, - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - RelativeSizeAxes = Axes.Y, - Width = grade_width, - Child = scoreRank = new OsuSpriteText + new Box { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Spacing = new Vector2(-2), - Colour = DrawableRank.GetRankNameColour(score.Rank), - Font = OsuFont.Numeric.With(size: 16), - Text = DrawableRank.GetRankName(score.Rank), - ShadowColour = Color4.Black.Opacity(0.3f), - ShadowOffset = new Vector2(0, 0.08f), - Shadow = true, - UseFullGlyphHeight = false, + RelativeSizeAxes = Axes.Y, + Width = grade_width, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Colour = OsuColour.ForRank(score.Rank), }, - }, - new Container - { - AutoSizeAxes = Axes.X, - RelativeSizeAxes = Axes.Y, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Padding = new MarginPadding { Right = grade_width }, - Child = new Container + new TrianglesV2 + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + SpawnRatio = 2, + Velocity = 0.7f, + Colour = ColourInfo.GradientHorizontal(backgroundColour.Opacity(0), OsuColour.ForRank(score.Rank).Darken(0.2f)), + }, + RankContainer = new Container + { + Shear = -shear, + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.Y, + Width = grade_width, + Child = scoreRank = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Spacing = new Vector2(-2), + Colour = DrawableRank.GetRankNameColour(score.Rank), + Font = OsuFont.Numeric.With(size: 16), + Text = DrawableRank.GetRankName(score.Rank), + ShadowColour = Color4.Black.Opacity(0.3f), + ShadowOffset = new Vector2(0, 0.08f), + Shadow = true, + UseFullGlyphHeight = false, + }, + }, + new Container { AutoSizeAxes = Axes.X, RelativeSizeAxes = Axes.Y, - Masking = true, - CornerRadius = corner_radius, - Children = new Drawable[] + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Padding = new MarginPadding { Right = grade_width }, + Child = new Container { - totalScoreBackground = new Box + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Masking = true, + CornerRadius = corner_radius, + Children = new Drawable[] { - RelativeSizeAxes = Axes.Both, - Colour = totalScoreBackgroundGradient, - }, - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientHorizontal(backgroundColour.Opacity(0), OsuColour.ForRank(score.Rank).Opacity(0.5f)), - }, - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Direction = FillDirection.Vertical, - Padding = new MarginPadding { Horizontal = corner_radius }, - Children = new Drawable[] + totalScoreBackground = new Box { - scoreText = new OsuSpriteText + RelativeSizeAxes = Axes.Both, + Colour = totalScoreBackgroundGradient, + }, + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = ColourInfo.GradientHorizontal(backgroundColour.Opacity(0), OsuColour.ForRank(score.Rank).Opacity(0.5f)), + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Direction = FillDirection.Vertical, + Padding = new MarginPadding { Horizontal = corner_radius }, + Children = new Drawable[] { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - UseFullGlyphHeight = false, - Shear = -shear, - Current = scoreManager.GetBindableTotalScoreString(score), - Font = OsuFont.GetFont(size: 30, weight: FontWeight.Light), - }, - modsContainer = new FillFlowContainer - { - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - Shear = -shear, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(2f, 0f), - }, + scoreText = new OsuSpriteText + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + UseFullGlyphHeight = false, + Shear = -shear, + Current = scoreManager.GetBindableTotalScoreString(score), + Font = OsuFont.GetFont(size: 30, weight: FontWeight.Light), + }, + modsContainer = new FillFlowContainer + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Shear = -shear, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(2f, 0f), + }, + } } } } } } - } + }, }; protected (CaseTransformableString, LocalisableString DisplayAccuracy)[] GetStatistics(ScoreInfo model) => new[] @@ -542,13 +576,13 @@ namespace osu.Game.Online.Leaderboards else rankLabel.FadeOut(transition_duration, Easing.OutQuint).MoveToX(-rankLabel.DrawWidth, transition_duration, Easing.OutQuint); - if (DrawWidth >= height + username_min_width + statistics_regular_min_width + right_content_width) + if (DrawWidth >= height + username_min_width + statistics_regular_min_width + expanded_right_content_width) { statisticsContainer.FadeIn(transition_duration, Easing.OutQuint).MoveToX(0, transition_duration, Easing.OutQuint); statisticsContainer.Direction = FillDirection.Horizontal; statisticsContainer.ScaleTo(1, transition_duration, Easing.OutQuint); } - else if (DrawWidth >= height + username_min_width + statistics_compact_min_width + right_content_width) + else if (DrawWidth >= height + username_min_width + statistics_compact_min_width + expanded_right_content_width) { statisticsContainer.FadeIn(transition_duration, Easing.OutQuint).MoveToX(0, transition_duration, Easing.OutQuint); statisticsContainer.Direction = FillDirection.Vertical; From 2c18c10ac888f6a590b569e6b4aac2b451d902c3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 25 May 2024 17:18:51 +0300 Subject: [PATCH 1911/2188] Move to `SelectV2` namespace --- .../Visual/SongSelect/TestSceneLeaderboardScoreV2.cs | 2 +- .../SelectV2}/Leaderboards/LeaderboardScoreV2.cs | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) rename osu.Game/{Online => Screens/SelectV2}/Leaderboards/LeaderboardScoreV2.cs (99%) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index 99554492fc..ce0eeca6f4 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -11,7 +11,6 @@ using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Graphics.Sprites; using osu.Game.Online.API.Requests.Responses; -using osu.Game.Online.Leaderboards; using osu.Game.Overlays; using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mods; @@ -19,6 +18,7 @@ using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; +using osu.Game.Screens.SelectV2.Leaderboards; using osu.Game.Tests.Resources; using osu.Game.Users; using osuTK; diff --git a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Screens/SelectV2/Leaderboards/LeaderboardScoreV2.cs similarity index 99% rename from osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs rename to osu.Game/Screens/SelectV2/Leaderboards/LeaderboardScoreV2.cs index a9eb9ae2d1..47b5a692bf 100644 --- a/osu.Game/Online/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Screens/SelectV2/Leaderboards/LeaderboardScoreV2.cs @@ -25,6 +25,7 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Online.Leaderboards; using osu.Game.Overlays; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets.Mods; @@ -38,7 +39,7 @@ using osu.Game.Utils; using osuTK; using osuTK.Graphics; -namespace osu.Game.Online.Leaderboards +namespace osu.Game.Screens.SelectV2.Leaderboards { public partial class LeaderboardScoreV2 : OsuClickableContainer, IHasContextMenu, IHasCustomTooltip { From 91fb5ed74975454f01ced0afaee80e5fe6cf9741 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Sat, 25 May 2024 17:28:03 +0300 Subject: [PATCH 1912/2188] Move toggle step to `SetUpSteps` --- .../Visual/SongSelect/TestSceneLeaderboardScoreV2.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index ce0eeca6f4..d3d388dba3 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -7,6 +7,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Graphics.Sprites; @@ -47,7 +48,6 @@ namespace osu.Game.Tests.Visual.SongSelect relativeWidth = v; if (fillFlow != null) fillFlow.Width = v; }); - AddToggleStep("toggle scoring mode", v => config.SetValue(OsuSetting.ScoreDisplayMode, v ? ScoringMode.Classic : ScoringMode.Standardised)); } [SetUp] @@ -81,6 +81,12 @@ namespace osu.Game.Tests.Visual.SongSelect score.Show(); }); + [SetUpSteps] + public void SetUpSteps() + { + AddToggleStep("toggle scoring mode", v => config.SetValue(OsuSetting.ScoreDisplayMode, v ? ScoringMode.Classic : ScoringMode.Standardised)); + } + protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); From 6aa92bcc4559ec52a85e8e026e579c03f1d7aca0 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 25 May 2024 18:31:19 +0200 Subject: [PATCH 1913/2188] Add simple scale tool --- .../Edit/OsuHitObjectComposer.cs | 6 +- .../Edit/PreciseScalePopover.cs | 121 ++++++++++++++++++ .../Edit/TransformToolboxGroup.cs | 33 ++++- .../Input/Bindings/GlobalActionContainer.cs | 4 + .../GlobalActionKeyBindingStrings.cs | 5 + 5 files changed, 167 insertions(+), 2 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 3ead61f64a..6f3ed9730e 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -101,7 +101,11 @@ namespace osu.Game.Rulesets.Osu.Edit RightToolbox.AddRange(new EditorToolboxGroup[] { - new TransformToolboxGroup { RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, }, + new TransformToolboxGroup + { + RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, + ScaleHandler = BlueprintContainer.SelectionHandler.ScaleHandler, + }, FreehandlSliderToolboxGroup } ); diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs new file mode 100644 index 0000000000..62408e223d --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs @@ -0,0 +1,121 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Rulesets.Osu.UI; +using osu.Game.Screens.Edit.Components.RadioButtons; +using osu.Game.Screens.Edit.Compose.Components; +using osuTK; + +namespace osu.Game.Rulesets.Osu.Edit +{ + public partial class PreciseScalePopover : OsuPopover + { + private readonly SelectionScaleHandler scaleHandler; + + private readonly Bindable scaleInfo = new Bindable(new PreciseScaleInfo(1, ScaleOrigin.PlayfieldCentre, true, true)); + + private SliderWithTextBoxInput scaleInput = null!; + private EditorRadioButtonCollection scaleOrigin = null!; + + private RadioButton selectionCentreButton = null!; + + public PreciseScalePopover(SelectionScaleHandler scaleHandler) + { + this.scaleHandler = scaleHandler; + + AllowableAnchors = new[] { Anchor.CentreLeft, Anchor.CentreRight }; + } + + [BackgroundDependencyLoader] + private void load() + { + Child = new FillFlowContainer + { + Width = 220, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(20), + Children = new Drawable[] + { + scaleInput = new SliderWithTextBoxInput("Scale:") + { + Current = new BindableNumber + { + MinValue = 0.5f, + MaxValue = 2, + Precision = 0.001f, + Value = 1, + Default = 1, + }, + Instantaneous = true + }, + scaleOrigin = new EditorRadioButtonCollection + { + RelativeSizeAxes = Axes.X, + Items = new[] + { + new RadioButton("Playfield centre", + () => scaleInfo.Value = scaleInfo.Value with { Origin = ScaleOrigin.PlayfieldCentre }, + () => new SpriteIcon { Icon = FontAwesome.Regular.Square }), + selectionCentreButton = new RadioButton("Selection centre", + () => scaleInfo.Value = scaleInfo.Value with { Origin = ScaleOrigin.SelectionCentre }, + () => new SpriteIcon { Icon = FontAwesome.Solid.VectorSquare }) + } + } + } + }; + selectionCentreButton.Selected.DisabledChanged += isDisabled => + { + selectionCentreButton.TooltipText = isDisabled ? "Select more than one object to perform selection-based scaling." : string.Empty; + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + ScheduleAfterChildren(() => scaleInput.TakeFocus()); + scaleInput.Current.BindValueChanged(scale => scaleInfo.Value = scaleInfo.Value with { Scale = scale.NewValue }); + scaleOrigin.Items.First().Select(); + + scaleHandler.CanScaleX.BindValueChanged(e => + { + selectionCentreButton.Selected.Disabled = !e.NewValue; + }, true); + + scaleInfo.BindValueChanged(scale => + { + var newScale = new Vector2(scale.NewValue.XAxis ? scale.NewValue.Scale : 1, scale.NewValue.YAxis ? scale.NewValue.Scale : 1); + scaleHandler.Update(newScale, scale.NewValue.Origin == ScaleOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null); + }); + } + + protected override void PopIn() + { + base.PopIn(); + scaleHandler.Begin(); + } + + protected override void PopOut() + { + base.PopOut(); + + if (IsLoaded) + scaleHandler.Commit(); + } + } + + public enum ScaleOrigin + { + PlayfieldCentre, + SelectionCentre + } + + public record PreciseScaleInfo(float Scale, ScaleOrigin Origin, bool XAxis, bool YAxis); +} diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index 9499bacade..146d771e19 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -19,13 +19,20 @@ namespace osu.Game.Rulesets.Osu.Edit public partial class TransformToolboxGroup : EditorToolboxGroup, IKeyBindingHandler { private readonly Bindable canRotate = new BindableBool(); + private readonly Bindable canScale = new BindableBool(); private EditorToolButton rotateButton = null!; + private EditorToolButton scaleButton = null!; private Bindable canRotatePlayfieldOrigin = null!; private Bindable canRotateSelectionOrigin = null!; + private Bindable canScaleX = null!; + private Bindable canScaleY = null!; + private Bindable canScaleDiagonally = null!; + public SelectionRotationHandler RotationHandler { get; init; } = null!; + public SelectionScaleHandler ScaleHandler { get; init; } = null!; public TransformToolboxGroup() : base("transform") @@ -45,7 +52,9 @@ namespace osu.Game.Rulesets.Osu.Edit rotateButton = new EditorToolButton("Rotate", () => new SpriteIcon { Icon = FontAwesome.Solid.Undo }, () => new PreciseRotationPopover(RotationHandler)), - // TODO: scale + scaleButton = new EditorToolButton("Scale", + () => new SpriteIcon { Icon = FontAwesome.Solid.ArrowsAlt }, + () => new PreciseScalePopover(ScaleHandler)) } }; } @@ -66,9 +75,25 @@ namespace osu.Game.Rulesets.Osu.Edit canRotate.Value = RotationHandler.CanRotatePlayfieldOrigin.Value || RotationHandler.CanRotateSelectionOrigin.Value; } + // aggregate three values into canScale + canScaleX = ScaleHandler.CanScaleX.GetBoundCopy(); + canScaleX.BindValueChanged(_ => updateCanScaleAggregate()); + + canScaleY = ScaleHandler.CanScaleY.GetBoundCopy(); + canScaleY.BindValueChanged(_ => updateCanScaleAggregate()); + + canScaleDiagonally = ScaleHandler.CanScaleDiagonally.GetBoundCopy(); + canScaleDiagonally.BindValueChanged(_ => updateCanScaleAggregate()); + + void updateCanScaleAggregate() + { + canScale.Value = ScaleHandler.CanScaleX.Value || ScaleHandler.CanScaleY.Value || ScaleHandler.CanScaleDiagonally.Value; + } + // bindings to `Enabled` on the buttons are decoupled on purpose // due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set. canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true); + canScale.BindValueChanged(_ => scaleButton.Enabled.Value = canScale.Value, true); } public bool OnPressed(KeyBindingPressEvent e) @@ -82,6 +107,12 @@ namespace osu.Game.Rulesets.Osu.Edit rotateButton.TriggerClick(); return true; } + + case GlobalAction.EditorToggleScaleControl: + { + scaleButton.TriggerClick(); + return true; + } } return false; diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 09db7461d6..394cb98089 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -142,6 +142,7 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelRight }, GlobalAction.EditorCyclePreviousBeatSnapDivisor), new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelLeft }, GlobalAction.EditorCycleNextBeatSnapDivisor), new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl), + new KeyBinding(new[] { InputKey.S }, GlobalAction.EditorToggleScaleControl), }; private static IEnumerable inGameKeyBindings => new[] @@ -411,6 +412,9 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))] EditorToggleRotateControl, + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleScaleControl))] + EditorToggleScaleControl, + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseOffset))] IncreaseOffset, diff --git a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs index 18a1d3e4fe..2e44b96625 100644 --- a/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs +++ b/osu.Game/Localisation/GlobalActionKeyBindingStrings.cs @@ -369,6 +369,11 @@ namespace osu.Game.Localisation /// public static LocalisableString EditorToggleRotateControl => new TranslatableString(getKey(@"editor_toggle_rotate_control"), @"Toggle rotate control"); + /// + /// "Toggle scale control" + /// + public static LocalisableString EditorToggleScaleControl => new TranslatableString(getKey(@"editor_toggle_scale_control"), @"Toggle scale control"); + /// /// "Increase mod speed" /// From 88314dc584f186cf8a99c631d16047f321135292 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 25 May 2024 18:41:31 +0200 Subject: [PATCH 1914/2188] select all input text on popup for an easy typing experience --- osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs | 6 +++++- osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs | 6 +++++- osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs | 2 ++ osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs | 2 ++ 4 files changed, 14 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index 88c3d7414b..812d622ae5 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -78,7 +78,11 @@ namespace osu.Game.Rulesets.Osu.Edit { base.LoadComplete(); - ScheduleAfterChildren(() => angleInput.TakeFocus()); + ScheduleAfterChildren(() => + { + angleInput.TakeFocus(); + angleInput.SelectAll(); + }); angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue }); rotationOrigin.Items.First().Select(); diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs index 62408e223d..ed52da56d3 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs @@ -80,7 +80,11 @@ namespace osu.Game.Rulesets.Osu.Edit { base.LoadComplete(); - ScheduleAfterChildren(() => scaleInput.TakeFocus()); + ScheduleAfterChildren(() => + { + scaleInput.TakeFocus(); + scaleInput.SelectAll(); + }); scaleInput.Current.BindValueChanged(scale => scaleInfo.Value = scaleInfo.Value with { Scale = scale.NewValue }); scaleOrigin.Items.First().Select(); diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs index 863ad5a173..8dfe729ce7 100644 --- a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs @@ -50,6 +50,8 @@ namespace osu.Game.Graphics.UserInterfaceV2 Component.BorderColour = colours.Blue; } + public bool SelectAll() => Component.SelectAll(); + protected virtual OsuTextBox CreateTextBox() => new OsuTextBox(); public override bool AcceptsFocus => true; diff --git a/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs b/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs index 4c16cb4951..f1f4fe3b46 100644 --- a/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs +++ b/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs @@ -87,6 +87,8 @@ namespace osu.Game.Graphics.UserInterfaceV2 public bool TakeFocus() => GetContainingFocusManager().ChangeFocus(textBox); + public bool SelectAll() => textBox.SelectAll(); + private bool updatingFromTextBox; private void textChanged(ValueChangedEvent change) From 4eeebdf60cd70eedcf6692cbad36cc8df6abc8de Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 25 May 2024 20:17:27 +0200 Subject: [PATCH 1915/2188] calculate max scale bounds for scale slider --- .../Edit/OsuSelectionScaleHandler.cs | 47 ++++++++++--------- .../Edit/PreciseScalePopover.cs | 35 ++++++++++++-- .../Components/SelectionScaleHandler.cs | 8 ++++ 3 files changed, 64 insertions(+), 26 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index af03c4d925..331e8de3f1 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Edit objectsInScale = selectedMovableObjects.ToDictionary(ho => ho, ho => new OriginalHitObjectState(ho)); OriginalSurroundingQuad = objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider - ? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position)) + ? GeometryUtils.GetSurroundingQuad(slider.Path.ControlPoints.Select(p => slider.Position + p.Position)) : GeometryUtils.GetSurroundingQuad(objectsInScale.Keys); defaultOrigin = OriginalSurroundingQuad.Value.Centre; } @@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Edit } else { - scale = getClampedScale(OriginalSurroundingQuad.Value, actualOrigin, scale); + scale = GetClampedScale(scale, actualOrigin); foreach (var (ho, originalState) in objectsInScale) { @@ -155,30 +155,33 @@ namespace osu.Game.Rulesets.Osu.Edit return (xInBounds, yInBounds); } - /// - /// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip. - /// - /// The quad surrounding the hitobjects - /// The origin from which the scale operation is performed - /// The scale to be clamped - /// The clamped scale vector - private Vector2 getClampedScale(Quad selectionQuad, Vector2 origin, Vector2 scale) + public override Vector2 GetClampedScale(Vector2 scale, Vector2? origin = null) { //todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead. + if (objectsInScale == null) + return scale; - var tl1 = Vector2.Divide(-origin, selectionQuad.TopLeft - origin); - var tl2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - origin, selectionQuad.TopLeft - origin); - var br1 = Vector2.Divide(-origin, selectionQuad.BottomRight - origin); - var br2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - origin, selectionQuad.BottomRight - origin); + Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null); - if (!Precision.AlmostEquals(selectionQuad.TopLeft.X - origin.X, 0)) - scale.X = selectionQuad.TopLeft.X - origin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X); - if (!Precision.AlmostEquals(selectionQuad.TopLeft.Y - origin.Y, 0)) - scale.Y = selectionQuad.TopLeft.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y); - if (!Precision.AlmostEquals(selectionQuad.BottomRight.X - origin.X, 0)) - scale.X = selectionQuad.BottomRight.X - origin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X); - if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - origin.Y, 0)) - scale.Y = selectionQuad.BottomRight.Y - origin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y); + if (objectsInScale.Count == 1 && objectsInScale.First().Key is Slider slider) + origin = slider.Position; + + Vector2 actualOrigin = origin ?? defaultOrigin.Value; + var selectionQuad = OriginalSurroundingQuad.Value; + + var tl1 = Vector2.Divide(-actualOrigin, selectionQuad.TopLeft - actualOrigin); + var tl2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.TopLeft - actualOrigin); + var br1 = Vector2.Divide(-actualOrigin, selectionQuad.BottomRight - actualOrigin); + var br2 = Vector2.Divide(OsuPlayfield.BASE_SIZE - actualOrigin, selectionQuad.BottomRight - actualOrigin); + + if (!Precision.AlmostEquals(selectionQuad.TopLeft.X - actualOrigin.X, 0)) + scale.X = selectionQuad.TopLeft.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, tl2.X, tl1.X) : MathHelper.Clamp(scale.X, tl1.X, tl2.X); + if (!Precision.AlmostEquals(selectionQuad.TopLeft.Y - actualOrigin.Y, 0)) + scale.Y = selectionQuad.TopLeft.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, tl2.Y, tl1.Y) : MathHelper.Clamp(scale.Y, tl1.Y, tl2.Y); + if (!Precision.AlmostEquals(selectionQuad.BottomRight.X - actualOrigin.X, 0)) + scale.X = selectionQuad.BottomRight.X - actualOrigin.X < 0 ? MathHelper.Clamp(scale.X, br2.X, br1.X) : MathHelper.Clamp(scale.X, br1.X, br2.X); + if (!Precision.AlmostEquals(selectionQuad.BottomRight.Y - actualOrigin.Y, 0)) + scale.Y = selectionQuad.BottomRight.Y - actualOrigin.Y < 0 ? MathHelper.Clamp(scale.Y, br2.Y, br1.Y) : MathHelper.Clamp(scale.Y, br1.Y, br2.Y); return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON)); } diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs index ed52da56d3..50195ebd1e 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -22,6 +23,7 @@ namespace osu.Game.Rulesets.Osu.Edit private readonly Bindable scaleInfo = new Bindable(new PreciseScaleInfo(1, ScaleOrigin.PlayfieldCentre, true, true)); private SliderWithTextBoxInput scaleInput = null!; + private BindableNumber scaleInputBindable = null!; private EditorRadioButtonCollection scaleOrigin = null!; private RadioButton selectionCentreButton = null!; @@ -45,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Edit { scaleInput = new SliderWithTextBoxInput("Scale:") { - Current = new BindableNumber + Current = scaleInputBindable = new BindableNumber { MinValue = 0.5f, MaxValue = 2, @@ -61,10 +63,10 @@ namespace osu.Game.Rulesets.Osu.Edit Items = new[] { new RadioButton("Playfield centre", - () => scaleInfo.Value = scaleInfo.Value with { Origin = ScaleOrigin.PlayfieldCentre }, + () => setOrigin(ScaleOrigin.PlayfieldCentre), () => new SpriteIcon { Icon = FontAwesome.Regular.Square }), selectionCentreButton = new RadioButton("Selection centre", - () => scaleInfo.Value = scaleInfo.Value with { Origin = ScaleOrigin.SelectionCentre }, + () => setOrigin(ScaleOrigin.SelectionCentre), () => new SpriteIcon { Icon = FontAwesome.Solid.VectorSquare }) } } @@ -96,14 +98,39 @@ namespace osu.Game.Rulesets.Osu.Edit scaleInfo.BindValueChanged(scale => { var newScale = new Vector2(scale.NewValue.XAxis ? scale.NewValue.Scale : 1, scale.NewValue.YAxis ? scale.NewValue.Scale : 1); - scaleHandler.Update(newScale, scale.NewValue.Origin == ScaleOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null); + scaleHandler.Update(newScale, getOriginPosition(scale.NewValue)); }); } + private void updateMaxScale() + { + if (!scaleHandler.OriginalSurroundingQuad.HasValue) + return; + + const float max_scale = 10; + var scale = scaleHandler.GetClampedScale(new Vector2(max_scale), getOriginPosition(scaleInfo.Value)); + + if (!scaleInfo.Value.XAxis) + scale.X = max_scale; + if (!scaleInfo.Value.YAxis) + scale.Y = max_scale; + + scaleInputBindable.MaxValue = MathF.Max(1, MathF.Min(scale.X, scale.Y)); + } + + private void setOrigin(ScaleOrigin origin) + { + scaleInfo.Value = scaleInfo.Value with { Origin = origin }; + updateMaxScale(); + } + + private Vector2? getOriginPosition(PreciseScaleInfo scale) => scale.Origin == ScaleOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null; + protected override void PopIn() { base.PopIn(); scaleHandler.Begin(); + updateMaxScale(); } protected override void PopOut() diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs index a96f627e56..fb421c2329 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs @@ -34,6 +34,14 @@ namespace osu.Game.Screens.Edit.Compose.Components public Quad? OriginalSurroundingQuad { get; protected set; } + /// + /// Clamp scale where selection does not exceed playfield bounds or flip. + /// + /// The origin from which the scale operation is performed + /// The scale to be clamped + /// The clamped scale vector + public virtual Vector2 GetClampedScale(Vector2 scale, Vector2? origin = null) => scale; + /// /// Performs a single, instant, atomic scale operation. /// From 37530eebccdc6b7bacee3742946830ac61e2e815 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 25 May 2024 20:35:06 +0200 Subject: [PATCH 1916/2188] Enable scale buttons at the correct times --- osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs | 2 ++ osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs | 2 +- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 8 ++++---- .../Edit/Compose/Components/SelectionScaleHandler.cs | 10 ++++++++++ 4 files changed, 17 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index 331e8de3f1..e45494977f 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -53,6 +53,8 @@ namespace osu.Game.Rulesets.Osu.Edit CanScaleX.Value = quad.Width > 0; CanScaleY.Value = quad.Height > 0; CanScaleDiagonally.Value = CanScaleX.Value && CanScaleY.Value; + CanScaleSelectionOrigin.Value = CanScaleX.Value || CanScaleY.Value; + CanScalePlayfieldOrigin.Value = selectedMovableObjects.Any(); } private Dictionary? objectsInScale; diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs index 50195ebd1e..355064f000 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs @@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Edit scaleInput.Current.BindValueChanged(scale => scaleInfo.Value = scaleInfo.Value with { Scale = scale.NewValue }); scaleOrigin.Items.First().Select(); - scaleHandler.CanScaleX.BindValueChanged(e => + scaleHandler.CanScaleSelectionOrigin.BindValueChanged(e => { selectionCentreButton.Selected.Disabled = !e.NewValue; }, true); diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index 146d771e19..e1f53846dc 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Osu.Edit private Bindable canScaleX = null!; private Bindable canScaleY = null!; - private Bindable canScaleDiagonally = null!; + private Bindable canScalePlayfieldOrigin = null!; public SelectionRotationHandler RotationHandler { get; init; } = null!; public SelectionScaleHandler ScaleHandler { get; init; } = null!; @@ -82,12 +82,12 @@ namespace osu.Game.Rulesets.Osu.Edit canScaleY = ScaleHandler.CanScaleY.GetBoundCopy(); canScaleY.BindValueChanged(_ => updateCanScaleAggregate()); - canScaleDiagonally = ScaleHandler.CanScaleDiagonally.GetBoundCopy(); - canScaleDiagonally.BindValueChanged(_ => updateCanScaleAggregate()); + canScalePlayfieldOrigin = ScaleHandler.CanScalePlayfieldOrigin.GetBoundCopy(); + canScalePlayfieldOrigin.BindValueChanged(_ => updateCanScaleAggregate()); void updateCanScaleAggregate() { - canScale.Value = ScaleHandler.CanScaleX.Value || ScaleHandler.CanScaleY.Value || ScaleHandler.CanScaleDiagonally.Value; + canScale.Value = ScaleHandler.CanScaleX.Value || ScaleHandler.CanScaleY.Value || ScaleHandler.CanScalePlayfieldOrigin.Value; } // bindings to `Enabled` on the buttons are decoupled on purpose diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs index fb421c2329..495cce7ad6 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs @@ -32,6 +32,16 @@ namespace osu.Game.Screens.Edit.Compose.Components /// public Bindable CanScaleDiagonally { get; private set; } = new BindableBool(); + /// + /// Whether scaling anchored by the selection origin can currently be performed. + /// + public Bindable CanScaleSelectionOrigin { get; private set; } = new BindableBool(); + + /// + /// Whether scaling anchored by the center of the playfield can currently be performed. + /// + public Bindable CanScalePlayfieldOrigin { get; private set; } = new BindableBool(); + public Quad? OriginalSurroundingQuad { get; protected set; } /// From d4489545f275fb29eae60ea96fbe4c84d8f82cf2 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Sat, 25 May 2024 21:44:08 +0200 Subject: [PATCH 1917/2188] add axis toggles --- .../Edit/PreciseScalePopover.cs | 36 ++++++++++++++++++- 1 file changed, 35 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs index 355064f000..b76d778b3d 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs @@ -8,6 +8,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Rulesets.Osu.UI; using osu.Game.Screens.Edit.Components.RadioButtons; @@ -28,6 +29,9 @@ namespace osu.Game.Rulesets.Osu.Edit private RadioButton selectionCentreButton = null!; + private OsuCheckbox xCheckBox = null!; + private OsuCheckbox yCheckBox = null!; + public PreciseScalePopover(SelectionScaleHandler scaleHandler) { this.scaleHandler = scaleHandler; @@ -69,7 +73,28 @@ namespace osu.Game.Rulesets.Osu.Edit () => setOrigin(ScaleOrigin.SelectionCentre), () => new SpriteIcon { Icon = FontAwesome.Solid.VectorSquare }) } - } + }, + new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Spacing = new Vector2(4), + Children = new Drawable[] + { + xCheckBox = new OsuCheckbox(false) + { + RelativeSizeAxes = Axes.X, + LabelText = "X-axis", + Current = { Value = true }, + }, + yCheckBox = new OsuCheckbox(false) + { + RelativeSizeAxes = Axes.X, + LabelText = "Y-axis", + Current = { Value = true }, + }, + } + }, } }; selectionCentreButton.Selected.DisabledChanged += isDisabled => @@ -90,6 +115,9 @@ namespace osu.Game.Rulesets.Osu.Edit scaleInput.Current.BindValueChanged(scale => scaleInfo.Value = scaleInfo.Value with { Scale = scale.NewValue }); scaleOrigin.Items.First().Select(); + xCheckBox.Current.BindValueChanged(x => setAxis(x.NewValue, yCheckBox.Current.Value)); + yCheckBox.Current.BindValueChanged(y => setAxis(xCheckBox.Current.Value, y.NewValue)); + scaleHandler.CanScaleSelectionOrigin.BindValueChanged(e => { selectionCentreButton.Selected.Disabled = !e.NewValue; @@ -126,6 +154,12 @@ namespace osu.Game.Rulesets.Osu.Edit private Vector2? getOriginPosition(PreciseScaleInfo scale) => scale.Origin == ScaleOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null; + private void setAxis(bool x, bool y) + { + scaleInfo.Value = scaleInfo.Value with { XAxis = x, YAxis = y }; + updateMaxScale(); + } + protected override void PopIn() { base.PopIn(); From 76f13b21da3ed79e9daf3d7421342bdb29762dae Mon Sep 17 00:00:00 2001 From: Joppe27 Date: Sat, 25 May 2024 23:28:51 +0200 Subject: [PATCH 1918/2188] Correct scale of taiko-glow element --- osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs index 623243e9e1..487106d879 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs @@ -21,6 +21,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy private Sprite sprite = null!; + private const float base_scale = 0.8f; + [BackgroundDependencyLoader(true)] private void load(ISkinSource skin, HealthProcessor? healthProcessor) { @@ -30,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy Origin = Anchor.Centre, Anchor = Anchor.Centre, Alpha = 0, - Scale = new Vector2(0.7f), + Scale = new Vector2(base_scale), Colour = new Colour4(255, 228, 0, 255), }; @@ -58,8 +60,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy if (!result.IsHit || !isKiaiActive) return; - sprite.ScaleTo(0.85f).Then() - .ScaleTo(0.7f, 80, Easing.OutQuad); + sprite.ScaleTo(base_scale + 0.15f).Then() + .ScaleTo(base_scale, 80, Easing.OutQuad); } } } From 8e14c24ee3c6e3d8641b7af281423735f4a0252c Mon Sep 17 00:00:00 2001 From: Joseph Madamba Date: Sun, 26 May 2024 00:24:03 -0700 Subject: [PATCH 1919/2188] Follow slanted flow logic precedent in test See `ModSelectOverlay` components. --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 5 ++-- .../Leaderboards/LeaderboardScoreV2.cs | 23 ++++++++++--------- 2 files changed, 14 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index d3d388dba3..c8725fde08 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -63,17 +63,16 @@ namespace osu.Game.Tests.Visual.SongSelect RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Spacing = new Vector2(0f, 2f), + Shear = LeaderboardScoreV2.SHEAR }, drawWidthText = new OsuSpriteText(), }; - int i = 0; - foreach (var scoreInfo in getTestScores()) { fillFlow.Add(new LeaderboardScoreV2(scoreInfo, scoreInfo.Position, scoreInfo.User.Id == 2) { - Margin = new MarginPadding { Right = 10f * i, Left = -10f * i++ }, + Shear = Vector2.Zero, }); } diff --git a/osu.Game/Screens/SelectV2/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Screens/SelectV2/Leaderboards/LeaderboardScoreV2.cs index 47b5a692bf..0a558186dd 100644 --- a/osu.Game/Screens/SelectV2/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Screens/SelectV2/Leaderboards/LeaderboardScoreV2.cs @@ -65,7 +65,8 @@ namespace osu.Game.Screens.SelectV2.Leaderboards private Colour4 backgroundColour; private ColourInfo totalScoreBackgroundGradient; - private static readonly Vector2 shear = new Vector2(0.15f, 0); + // TODO: once https://github.com/ppy/osu/pull/28183 is merged, probably use OsuGame.SHEAR + public static readonly Vector2 SHEAR = new Vector2(0.15f, 0); [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; @@ -112,7 +113,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards this.rank = rank; this.isPersonalBest = isPersonalBest; - Shear = shear; + Shear = SHEAR; RelativeSizeAxes = Axes.X; Height = height; } @@ -245,7 +246,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards { RelativeSizeAxes = Axes.Both, User = score.User, - Shear = -shear, + Shear = -SHEAR, Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Colour = ColourInfo.GradientHorizontal(Colour4.White.Opacity(0.5f), Colour4.FromHex(@"222A27").Opacity(1)), @@ -276,7 +277,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards Anchor = Anchor.Centre, Origin = Anchor.Centre, Scale = new Vector2(1.1f), - Shear = -shear, + Shear = -SHEAR, RelativeSizeAxes = Axes.Both, }) { @@ -316,7 +317,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards { flagBadgeAndDateContainer = new FillFlowContainer { - Shear = -shear, + Shear = -SHEAR, Direction = FillDirection.Horizontal, Spacing = new Vector2(5), AutoSizeAxes = Axes.Both, @@ -340,7 +341,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards nameLabel = new TruncatingSpriteText { RelativeSizeAxes = Axes.X, - Shear = -shear, + Shear = -SHEAR, Text = user.Username, Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold) } @@ -356,7 +357,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards Name = @"Statistics container", Padding = new MarginPadding { Right = 40 }, Spacing = new Vector2(25, 0), - Shear = -shear, + Shear = -SHEAR, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, AutoSizeAxes = Axes.Both, @@ -414,7 +415,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards }, RankContainer = new Container { - Shear = -shear, + Shear = -SHEAR, Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Y, @@ -472,7 +473,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards Anchor = Anchor.TopRight, Origin = Anchor.TopRight, UseFullGlyphHeight = false, - Shear = -shear, + Shear = -SHEAR, Current = scoreManager.GetBindableTotalScoreString(score), Font = OsuFont.GetFont(size: 30, weight: FontWeight.Light), }, @@ -480,7 +481,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - Shear = -shear, + Shear = -SHEAR, AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Spacing = new Vector2(2f, 0f), @@ -665,7 +666,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards Child = new OsuSpriteText { - Shear = -shear, + Shear = -SHEAR, Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold, italics: true), From a62b9fa633437bd31dd375bf6c9b12a8591ff225 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 May 2024 11:42:36 +0900 Subject: [PATCH 1920/2188] Revert windows 16px icon to original version This also fixes the 48px version looking uncanny due to smaller paddings. --- osu.Desktop/lazer.ico | Bin 76679 -> 76679 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/osu.Desktop/lazer.ico b/osu.Desktop/lazer.ico index 24c1c29ba269aaeb38a9b9c604a1c364c986a753..d5dbf933c1c6795b54b485b349aa76f914707996 100644 GIT binary patch delta 11340 zcmbta32>d&bw)r^mQa#mDQyV}18E9PCbYv$(+)}KOgklj@uGc~S9XF)A%rEr0o#%# zOR^-(vi8lkuq|6&WV`^jF<@g``@ZW*deVDZpY~lk{l0tO|MVmbP1`$j-hc18=bn4+ zx%+otc={UZbpg(~;K|cZAknoR# zo4$|8&p|A71vHlM-q1hXHj3C~kOBG`#9sA7pmC5Zj1A35XZ@(uelZ|Lh23)T 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zylO)J$fkcrGk;o3hehCCCR26?iPU^Gtgjuuc9U-)7Jst90Qe@{6;UZAe!U^7uDnAZI2}@Yx?66SPDmF*QU~7;=nJLp zt1&743}GZZE&^qD@!G-v5)kDZzqhaO_=k z-s=&IOt4A*DaV+z~nH>Lf0L*#Is<{>2a(xn=(1;VkI2(;aQV%Zdd~<-& zK{<+;mcD+JIoAO{5OY|6_{}lz=rZ0Y_=4O`fBZM&(o!}FRB=o%{-&KD`WtSTaLRP^ s#9jI9cVi%f_Y1BX=D$5KEF(R-VWPRaxcz3Z1Hca`b|D!lchrLa2RxK$m;e9( From 0d6adf160bcff5da41e5e2262b7e223163670179 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 May 2024 14:20:28 +0900 Subject: [PATCH 1921/2188] Share scale factor with hit target --- .../Skinning/Legacy/LegacyKiaiGlow.cs | 8 +++----- .../Skinning/Legacy/TaikoLegacyHitTarget.cs | 10 ++++++++-- 2 files changed, 11 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs index 487106d879..9877efa127 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacyKiaiGlow.cs @@ -21,8 +21,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy private Sprite sprite = null!; - private const float base_scale = 0.8f; - [BackgroundDependencyLoader(true)] private void load(ISkinSource skin, HealthProcessor? healthProcessor) { @@ -32,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy Origin = Anchor.Centre, Anchor = Anchor.Centre, Alpha = 0, - Scale = new Vector2(base_scale), + Scale = new Vector2(TaikoLegacyHitTarget.SCALE), Colour = new Colour4(255, 228, 0, 255), }; @@ -60,8 +58,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy if (!result.IsHit || !isKiaiActive) return; - sprite.ScaleTo(base_scale + 0.15f).Then() - .ScaleTo(base_scale, 80, Easing.OutQuad); + sprite.ScaleTo(TaikoLegacyHitTarget.SCALE + 0.15f).Then() + .ScaleTo(TaikoLegacyHitTarget.SCALE, 80, Easing.OutQuad); } } } diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs index 0b43f1c845..2a008d81d9 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/TaikoLegacyHitTarget.cs @@ -12,6 +12,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { public partial class TaikoLegacyHitTarget : CompositeDrawable { + /// + /// In stable this is 0.7f (see https://github.com/peppy/osu-stable-reference/blob/7519cafd1823f1879c0d9c991ba0e5c7fd3bfa02/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L592) + /// but for whatever reason this doesn't match visually. + /// + public const float SCALE = 0.8f; + [BackgroundDependencyLoader] private void load(ISkinSource skin) { @@ -22,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy new Sprite { Texture = skin.GetTexture("approachcircle"), - Scale = new Vector2(0.83f), + Scale = new Vector2(SCALE + 0.03f), Alpha = 0.47f, // eyeballed to match stable Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -30,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy new Sprite { Texture = skin.GetTexture("taikobigcircle"), - Scale = new Vector2(0.8f), + Scale = new Vector2(SCALE), Alpha = 0.22f, // eyeballed to match stable Anchor = Anchor.Centre, Origin = Anchor.Centre, From 11c3d11db9b66097d61f877cb2e9b602bf90b5e5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 May 2024 14:38:43 +0900 Subject: [PATCH 1922/2188] Fix cinema mod not hiding playfield skin layer --- osu.Game/Rulesets/Mods/ModCinema.cs | 2 ++ osu.Game/Screens/Play/HUDOverlay.cs | 15 +++++++++------ 2 files changed, 11 insertions(+), 6 deletions(-) diff --git a/osu.Game/Rulesets/Mods/ModCinema.cs b/osu.Game/Rulesets/Mods/ModCinema.cs index 7c88a8a588..0c00eb6ae0 100644 --- a/osu.Game/Rulesets/Mods/ModCinema.cs +++ b/osu.Game/Rulesets/Mods/ModCinema.cs @@ -36,6 +36,8 @@ namespace osu.Game.Rulesets.Mods { overlay.ShowHud.Value = false; overlay.ShowHud.Disabled = true; + + overlay.PlayfieldSkinLayer.Hide(); } public void ApplyToPlayer(Player player) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 9d7a05bc90..16dfff8c19 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -109,7 +109,10 @@ namespace osu.Game.Screens.Play private readonly List hideTargets; - private readonly Drawable playfieldComponents; + /// + /// The container for skin components attached to + /// + internal readonly Drawable PlayfieldSkinLayer; public HUDOverlay([CanBeNull] DrawableRuleset drawableRuleset, IReadOnlyList mods, bool alwaysShowLeaderboard = true) { @@ -129,7 +132,7 @@ namespace osu.Game.Screens.Play drawableRuleset != null ? (rulesetComponents = new HUDComponentsContainer(drawableRuleset.Ruleset.RulesetInfo) { AlwaysPresent = true, }) : Empty(), - playfieldComponents = drawableRuleset != null + PlayfieldSkinLayer = drawableRuleset != null ? new SkinComponentsContainer(new SkinComponentsContainerLookup(SkinComponentsContainerLookup.TargetArea.Playfield, drawableRuleset.Ruleset.RulesetInfo)) { AlwaysPresent = true, } : Empty(), topRightElements = new FillFlowContainer @@ -247,10 +250,10 @@ namespace osu.Game.Screens.Play { Quad playfieldScreenSpaceDrawQuad = drawableRuleset.Playfield.SkinnableComponentScreenSpaceDrawQuad; - playfieldComponents.Position = ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft); - playfieldComponents.Width = (ToLocalSpace(playfieldScreenSpaceDrawQuad.TopRight) - ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft)).Length; - playfieldComponents.Height = (ToLocalSpace(playfieldScreenSpaceDrawQuad.BottomLeft) - ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft)).Length; - playfieldComponents.Rotation = drawableRuleset.Playfield.Rotation; + PlayfieldSkinLayer.Position = ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft); + PlayfieldSkinLayer.Width = (ToLocalSpace(playfieldScreenSpaceDrawQuad.TopRight) - ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft)).Length; + PlayfieldSkinLayer.Height = (ToLocalSpace(playfieldScreenSpaceDrawQuad.BottomLeft) - ToLocalSpace(playfieldScreenSpaceDrawQuad.TopLeft)).Length; + PlayfieldSkinLayer.Rotation = drawableRuleset.Playfield.Rotation; } float? lowestTopScreenSpaceLeft = null; From bdfce4b9dafc90314e6b55f448e899d164ca1d97 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 May 2024 08:26:00 +0200 Subject: [PATCH 1923/2188] Fix xmldoc reference --- osu.Game/Screens/Play/HUDOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 16dfff8c19..0c0941573c 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -110,7 +110,7 @@ namespace osu.Game.Screens.Play private readonly List hideTargets; /// - /// The container for skin components attached to + /// The container for skin components attached to /// internal readonly Drawable PlayfieldSkinLayer; From b6471f0b9cd4ebb3dee155990e89b44e1e2a14f8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 May 2024 17:09:35 +0900 Subject: [PATCH 1924/2188] Allow previewing audio of playlist items --- .../Drawables/Cards/BeatmapCardThumbnail.cs | 5 +- osu.Game/Overlays/BeatmapSet/BasicStats.cs | 5 +- .../Overlays/BeatmapSet/Buttons/PlayButton.cs | 5 +- .../BeatmapSet/Buttons/PreviewButton.cs | 6 +-- osu.Game/Overlays/BeatmapSet/Details.cs | 1 + .../OnlinePlay/DrawableRoomPlaylistItem.cs | 49 ++++++++++++++++--- 6 files changed, 51 insertions(+), 20 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs index cd498c474a..e70d115715 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs @@ -8,7 +8,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps.Drawables.Cards.Buttons; -using osu.Game.Online.API.Requests.Responses; using osu.Game.Overlays; using osu.Framework.Graphics.UserInterface; using osuTK; @@ -36,14 +35,14 @@ namespace osu.Game.Beatmaps.Drawables.Cards [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; - public BeatmapCardThumbnail(APIBeatmapSet beatmapSetInfo) + public BeatmapCardThumbnail(IBeatmapSetInfo beatmapSetInfo) { InternalChildren = new Drawable[] { new UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both, - OnlineInfo = beatmapSetInfo + OnlineInfo = beatmapSetInfo as IBeatmapSetOnlineInfo }, background = new Box { diff --git a/osu.Game/Overlays/BeatmapSet/BasicStats.cs b/osu.Game/Overlays/BeatmapSet/BasicStats.cs index 0b1befe7b9..364874cdf7 100644 --- a/osu.Game/Overlays/BeatmapSet/BasicStats.cs +++ b/osu.Game/Overlays/BeatmapSet/BasicStats.cs @@ -16,7 +16,6 @@ using osu.Game.Beatmaps; using osu.Game.Extensions; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; -using osu.Game.Online.API.Requests.Responses; using osu.Game.Resources.Localisation.Web; using osuTK; @@ -26,9 +25,9 @@ namespace osu.Game.Overlays.BeatmapSet { private readonly Statistic length, bpm, circleCount, sliderCount; - private APIBeatmapSet beatmapSet; + private IBeatmapSetInfo beatmapSet; - public APIBeatmapSet BeatmapSet + public IBeatmapSetInfo BeatmapSet { get => beatmapSet; set diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/PlayButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/PlayButton.cs index 5f9cdf5065..921f136de9 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/PlayButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/PlayButton.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Game.Audio; +using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API.Requests.Responses; @@ -28,9 +29,9 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons [CanBeNull] public PreviewTrack Preview { get; private set; } - private APIBeatmapSet beatmapSet; + private IBeatmapSetInfo beatmapSet; - public APIBeatmapSet BeatmapSet + public IBeatmapSetInfo BeatmapSet { get => beatmapSet; set diff --git a/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs b/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs index 2254514a44..1eff4a7c11 100644 --- a/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs +++ b/osu.Game/Overlays/BeatmapSet/Buttons/PreviewButton.cs @@ -8,9 +8,9 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Audio; +using osu.Game.Beatmaps; using osu.Game.Graphics; using osu.Game.Graphics.Containers; -using osu.Game.Online.API.Requests.Responses; using osuTK; namespace osu.Game.Overlays.BeatmapSet.Buttons @@ -24,7 +24,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons public IBindable Playing => playButton.Playing; - public APIBeatmapSet BeatmapSet + public IBeatmapSetInfo BeatmapSet { get => playButton.BeatmapSet; set => playButton.BeatmapSet = value; @@ -32,8 +32,6 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons public PreviewButton() { - Height = 42; - Children = new Drawable[] { background = new Box diff --git a/osu.Game/Overlays/BeatmapSet/Details.cs b/osu.Game/Overlays/BeatmapSet/Details.cs index d656a6b14b..7d69cb7329 100644 --- a/osu.Game/Overlays/BeatmapSet/Details.cs +++ b/osu.Game/Overlays/BeatmapSet/Details.cs @@ -68,6 +68,7 @@ namespace osu.Game.Overlays.BeatmapSet preview = new PreviewButton { RelativeSizeAxes = Axes.X, + Height = 42, }, new DetailBox { diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 1b8e2d8be6..b28269c6e6 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -22,6 +22,7 @@ using osu.Framework.Localisation; using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; +using osu.Game.Beatmaps.Drawables.Cards; using osu.Game.Collections; using osu.Game.Database; using osu.Game.Graphics; @@ -32,6 +33,7 @@ using osu.Game.Online.Chat; using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Overlays.BeatmapSet; +using osu.Game.Overlays.BeatmapSet.Buttons; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; @@ -81,7 +83,7 @@ namespace osu.Game.Screens.OnlinePlay private Mod[] requiredMods = Array.Empty(); private Container maskingContainer; - private Container difficultyIconContainer; + private FillFlowContainer difficultyIconContainer; private LinkFlowContainer beatmapText; private LinkFlowContainer authorText; private ExplicitContentBeatmapBadge explicitContent; @@ -93,6 +95,7 @@ namespace osu.Game.Screens.OnlinePlay private Drawable removeButton; private PanelBackground panelBackground; private FillFlowContainer mainFillFlow; + private BeatmapCardThumbnail thumbnail; [Resolved] private RealmAccess realm { get; set; } @@ -282,10 +285,23 @@ namespace osu.Game.Screens.OnlinePlay if (beatmap != null) { - difficultyIconContainer.Child = new DifficultyIcon(beatmap, ruleset, requiredMods) + difficultyIconContainer.Children = new Drawable[] { - Size = new Vector2(icon_height), - TooltipType = DifficultyIconTooltipType.Extended, + thumbnail = new BeatmapCardThumbnail(beatmap.BeatmapSet!) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Width = 60, + RelativeSizeAxes = Axes.Y, + Dimmed = { Value = IsHovered } + }, + new DifficultyIcon(beatmap, ruleset, requiredMods) + { + Size = new Vector2(icon_height), + TooltipType = DifficultyIconTooltipType.Extended, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, }; } else @@ -329,7 +345,7 @@ namespace osu.Game.Screens.OnlinePlay protected override Drawable CreateContent() { - Action fontParameters = s => s.Font = OsuFont.Default.With(weight: FontWeight.SemiBold); + Action fontParameters = s => s.Font = OsuFont.Default.With(size: 14, weight: FontWeight.SemiBold); return maskingContainer = new Container { @@ -364,12 +380,15 @@ namespace osu.Game.Screens.OnlinePlay { new Drawable[] { - difficultyIconContainer = new Container + difficultyIconContainer = new FillFlowContainer { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Left = 8, Right = 8 }, + AutoSizeAxes = Axes.X, + RelativeSizeAxes = Axes.Y, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(4), + Margin = new MarginPadding { Right = 8 }, }, mainFillFlow = new MainFlow(() => SelectedItem.Value == Model || !AllowSelection) { @@ -484,6 +503,20 @@ namespace osu.Game.Screens.OnlinePlay }, }; + protected override bool OnHover(HoverEvent e) + { + if (thumbnail != null) + thumbnail.Dimmed.Value = true; + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + if (thumbnail != null) + thumbnail.Dimmed.Value = false; + base.OnHoverLost(e); + } + protected override bool OnClick(ClickEvent e) { if (AllowSelection && valid.Value) From 1e2cac3e92f3cec02d28639a1314db80ae0bf022 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 May 2024 11:44:55 +0200 Subject: [PATCH 1925/2188] Remove unused using directive --- osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index b28269c6e6..090236d6e2 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -33,7 +33,6 @@ using osu.Game.Online.Chat; using osu.Game.Online.Rooms; using osu.Game.Overlays; using osu.Game.Overlays.BeatmapSet; -using osu.Game.Overlays.BeatmapSet.Buttons; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; From 1f41261fc7d5e0c0f5a77cc064a1ba3c1d525ff5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 May 2024 12:01:02 +0200 Subject: [PATCH 1926/2188] Fix test failure --- .../Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs index 6446ebd35f..bd62a8b131 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneDrawableRoomPlaylist.cs @@ -16,6 +16,7 @@ using osu.Framework.Platform; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; +using osu.Game.Beatmaps.Drawables.Cards; using osu.Game.Database; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; @@ -317,13 +318,13 @@ namespace osu.Game.Tests.Visual.Multiplayer p.RequestResults = _ => resultsRequested = true; }); + AddUntilStep("wait for load", () => playlist.ChildrenOfType().Any() && playlist.ChildrenOfType().First().DrawWidth > 0); AddStep("move mouse to first item title", () => { var drawQuad = playlist.ChildrenOfType().First().ScreenSpaceDrawQuad; var location = (drawQuad.TopLeft + drawQuad.BottomLeft) / 2 + new Vector2(drawQuad.Width * 0.2f, 0); InputManager.MoveMouseTo(location); }); - AddUntilStep("wait for text load", () => playlist.ChildrenOfType().Any()); AddAssert("first item title not hovered", () => playlist.ChildrenOfType().First().IsHovered, () => Is.False); AddStep("click left mouse", () => InputManager.Click(MouseButton.Left)); AddUntilStep("first item selected", () => playlist.ChildrenOfType().First().IsSelectedItem, () => Is.True); From d97622491297efa4ee4699b06748588b2ea84a07 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 May 2024 19:59:25 +0900 Subject: [PATCH 1927/2188] Standardise padding on both sides of difficulty icon --- osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 090236d6e2..72866d1694 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -387,7 +387,7 @@ namespace osu.Game.Screens.OnlinePlay RelativeSizeAxes = Axes.Y, Direction = FillDirection.Horizontal, Spacing = new Vector2(4), - Margin = new MarginPadding { Right = 8 }, + Margin = new MarginPadding { Right = 4 }, }, mainFillFlow = new MainFlow(() => SelectedItem.Value == Model || !AllowSelection) { From 75d961e6f2cc74b631a1980be91f3525e4551b80 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 May 2024 20:03:46 +0900 Subject: [PATCH 1928/2188] Pass the same thing in twice for better maybe --- .../Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs | 2 +- osu.Game/Beatmaps/Drawables/Cards/BeatmapCardExtra.cs | 2 +- osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNormal.cs | 2 +- osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs | 4 ++-- osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 2 +- 5 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs b/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs index f44fe2b90c..f5f9d121cc 100644 --- a/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs +++ b/osu.Game.Tests/Visual/Beatmaps/TestSceneBeatmapCardThumbnail.cs @@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Beatmaps var beatmapSet = CreateAPIBeatmapSet(Ruleset.Value); beatmapSet.OnlineID = 241526; // ID hardcoded to ensure that the preview track exists online. - Child = thumbnail = new BeatmapCardThumbnail(beatmapSet) + Child = thumbnail = new BeatmapCardThumbnail(beatmapSet, beatmapSet) { Anchor = Anchor.Centre, Origin = Anchor.Centre, diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardExtra.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardExtra.cs index 175c15ea7b..2c2761ff0c 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardExtra.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardExtra.cs @@ -61,7 +61,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - thumbnail = new BeatmapCardThumbnail(BeatmapSet) + thumbnail = new BeatmapCardThumbnail(BeatmapSet, BeatmapSet) { Name = @"Left (icon) area", Size = new Vector2(height), diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNormal.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNormal.cs index 18e1584a98..c6ba4f234a 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNormal.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardNormal.cs @@ -62,7 +62,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - thumbnail = new BeatmapCardThumbnail(BeatmapSet) + thumbnail = new BeatmapCardThumbnail(BeatmapSet, BeatmapSet) { Name = @"Left (icon) area", Size = new Vector2(height), diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs index e70d115715..5d2717a787 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs @@ -35,14 +35,14 @@ namespace osu.Game.Beatmaps.Drawables.Cards [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; - public BeatmapCardThumbnail(IBeatmapSetInfo beatmapSetInfo) + public BeatmapCardThumbnail(IBeatmapSetInfo beatmapSetInfo, IBeatmapSetOnlineInfo onlineInfo) { InternalChildren = new Drawable[] { new UpdateableOnlineBeatmapSetCover(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both, - OnlineInfo = beatmapSetInfo as IBeatmapSetOnlineInfo + OnlineInfo = onlineInfo }, background = new Box { diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index 72866d1694..e9126a1404 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -286,7 +286,7 @@ namespace osu.Game.Screens.OnlinePlay { difficultyIconContainer.Children = new Drawable[] { - thumbnail = new BeatmapCardThumbnail(beatmap.BeatmapSet!) + thumbnail = new BeatmapCardThumbnail(beatmap.BeatmapSet!, (IBeatmapSetOnlineInfo)beatmap.BeatmapSet!) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, From aad0982e26ba3fe57caf1df7999d7d582c413097 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 May 2024 20:33:24 +0900 Subject: [PATCH 1929/2188] Adjust size of play button / progress to match `BeatmapCardThumbnail` usage --- osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs index 5d2717a787..7b668d7dc4 100644 --- a/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs +++ b/osu.Game/Beatmaps/Drawables/Cards/BeatmapCardThumbnail.cs @@ -61,7 +61,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Size = new Vector2(50), InnerRadius = 0.2f }, content = new Container @@ -92,6 +91,9 @@ namespace osu.Game.Beatmaps.Drawables.Cards { base.Update(); progress.Progress = playButton.Progress.Value; + + playButton.Scale = new Vector2(DrawWidth / 100); + progress.Size = new Vector2(50 * DrawWidth / 100); } private void updateState() From 405c72c0d66ef895cbb5d34aa6c32e5d81dd5d2c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 May 2024 13:36:44 +0200 Subject: [PATCH 1930/2188] Fix mod display not being aligned with mapper text --- osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs index e9126a1404..ab32ca2558 100644 --- a/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs +++ b/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs @@ -416,6 +416,8 @@ namespace osu.Game.Screens.OnlinePlay new FillFlowContainer { AutoSizeAxes = Axes.Both, + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, Direction = FillDirection.Horizontal, Spacing = new Vector2(10f, 0), Children = new Drawable[] @@ -438,7 +440,8 @@ namespace osu.Game.Screens.OnlinePlay Child = modDisplay = new ModDisplay { Scale = new Vector2(0.4f), - ExpansionMode = ExpansionMode.AlwaysExpanded + ExpansionMode = ExpansionMode.AlwaysExpanded, + Margin = new MarginPadding { Vertical = -6 }, } } } From d81be56adf67a46c0302695b273ac7c0f6c8e212 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Mon, 27 May 2024 19:35:33 +0200 Subject: [PATCH 1931/2188] Test for accuracy of perfect curves --- .../Editor/TestSliderScaling.cs | 125 ++++++++++++++---- 1 file changed, 99 insertions(+), 26 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs index ef3824b5b0..2ffde0d3a3 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs @@ -3,8 +3,10 @@ #nullable disable +using System; using System.Linq; using NUnit.Framework; +using osu.Framework.Graphics.Primitives; using osu.Framework.Testing; using osu.Framework.Utils; using osu.Game.Beatmaps; @@ -72,48 +74,119 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor private void moveMouse(Vector2 pos) => AddStep($"move mouse to {pos}", () => InputManager.MoveMouseTo(playfield.ToScreenSpace(pos))); } + [TestFixture] public class TestSliderNearLinearScaling { + private readonly Random rng = new Random(1337); + [Test] public void TestScalingSliderFlat() { - Slider sliderPerfect = new Slider - { - Position = new Vector2(300), - Path = new SliderPath( - [ - new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE), - new PathControlPoint(new Vector2(50, 25)), - new PathControlPoint(new Vector2(25, 100)), - ]) - }; + SliderPath sliderPathPerfect = new SliderPath( + [ + new PathControlPoint(new Vector2(0), PathType.PERFECT_CURVE), + new PathControlPoint(new Vector2(50, 25)), + new PathControlPoint(new Vector2(25, 100)), + ]); - Slider sliderBezier = new Slider - { - Position = new Vector2(300), - Path = new SliderPath( - [ - new PathControlPoint(new Vector2(0), PathType.BEZIER), - new PathControlPoint(new Vector2(50, 25)), - new PathControlPoint(new Vector2(25, 100)), - ]) - }; + SliderPath sliderPathBezier = new SliderPath( + [ + new PathControlPoint(new Vector2(0), PathType.BEZIER), + new PathControlPoint(new Vector2(50, 25)), + new PathControlPoint(new Vector2(25, 100)), + ]); - scaleSlider(sliderPerfect, new Vector2(0.000001f, 1)); - scaleSlider(sliderBezier, new Vector2(0.000001f, 1)); + scaleSlider(sliderPathPerfect, new Vector2(0.000001f, 1)); + scaleSlider(sliderPathBezier, new Vector2(0.000001f, 1)); for (int i = 0; i < 100; i++) { - Assert.True(Precision.AlmostEquals(sliderPerfect.Path.PositionAt(i / 100.0f), sliderBezier.Path.PositionAt(i / 100.0f))); + Assert.True(Precision.AlmostEquals(sliderPathPerfect.PositionAt(i / 100.0f), sliderPathBezier.PositionAt(i / 100.0f))); } } - private void scaleSlider(Slider slider, Vector2 scale) + [Test] + public void TestPerfectCurveMatchesTheoretical() { - for (int i = 0; i < slider.Path.ControlPoints.Count; i++) + for (int i = 0; i < 20000; i++) { - slider.Path.ControlPoints[i].Position *= scale; + //Only test points that are in the screen's bounds + float p1X = 640.0f * (float)rng.NextDouble(); + float p2X = 640.0f * (float)rng.NextDouble(); + + float p1Y = 480.0f * (float)rng.NextDouble(); + float p2Y = 480.0f * (float)rng.NextDouble(); + SliderPath sliderPathPerfect = new SliderPath( + [ + new PathControlPoint(new Vector2(0, 0), PathType.PERFECT_CURVE), + new PathControlPoint(new Vector2(p1X, p1Y)), + new PathControlPoint(new Vector2(p2X, p2Y)), + ]); + + assertMatchesPerfectCircle(sliderPathPerfect); + + scaleSlider(sliderPathPerfect, new Vector2(0.00001f, 1)); + + assertMatchesPerfectCircle(sliderPathPerfect); + } + } + + private void assertMatchesPerfectCircle(SliderPath path) + { + if (path.ControlPoints.Count != 3) + return; + + //Replication of PathApproximator.CircularArcToPiecewiseLinear + CircularArcProperties circularArcProperties = new CircularArcProperties(path.ControlPoints.Select(x => x.Position).ToArray()); + + if (!circularArcProperties.IsValid) + return; + + //Addresses cases where circularArcProperties.ThetaRange>0.5 + //Occurs in code in PathControlPointVisualiser.ensureValidPathType + RectangleF boundingBox = PathApproximator.CircularArcBoundingBox(path.ControlPoints.Select(x => x.Position).ToArray()); + if (boundingBox.Width >= 640 || boundingBox.Height >= 480) + return; + + int subpoints = (2f * circularArcProperties.Radius <= 0.1f) ? 2 : Math.Max(2, (int)Math.Ceiling(circularArcProperties.ThetaRange / (2.0 * Math.Acos(1f - 0.1f / circularArcProperties.Radius)))); + + //ignore cases where subpoints is int.MaxValue, result will be garbage + //as well, having this many subpoints will cause an out of memory error, so can't happen during normal useage + if (subpoints == int.MaxValue) + return; + + for (int i = 0; i < Math.Min(subpoints, 100); i++) + { + float progress = (float)rng.NextDouble(); + + //To avoid errors from interpolating points, ensure we check only positions that would be subpoints. + progress = (float)Math.Ceiling(progress * (subpoints - 1)) / (subpoints - 1); + + //Special case - if few subpoints, ensure checking every single one rather than randomly + if (subpoints < 100) + progress = i / (float)(subpoints - 1); + + //edge points cause issue with interpolation, so ignore the last two points and first + if (progress == 0.0f || progress >= (subpoints - 2) / (float)(subpoints - 1)) + continue; + + double theta = circularArcProperties.ThetaStart + circularArcProperties.Direction * progress * circularArcProperties.ThetaRange; + Vector2 vector = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * circularArcProperties.Radius; + + Assert.True(Precision.AlmostEquals(circularArcProperties.Centre + vector, path.PositionAt(progress), 0.01f), + "A perfect circle with points " + string.Join(", ", path.ControlPoints.Select(x => x.Position)) + " and radius" + circularArcProperties.Radius + "from SliderPath does not almost equal a theoretical perfect circle with " + subpoints + " subpoints" + + ": " + (circularArcProperties.Centre + vector) + " - " + path.PositionAt(progress) + + " = " + (circularArcProperties.Centre + vector - path.PositionAt(progress)) + ); + } + } + + private void scaleSlider(SliderPath path, Vector2 scale) + { + for (int i = 0; i < path.ControlPoints.Count; i++) + { + path.ControlPoints[i].Position *= scale; } } } From 172cfdf88d4fb6ffb1b4dd35c5183b272407629e Mon Sep 17 00:00:00 2001 From: Aurelian Date: Mon, 27 May 2024 19:41:38 +0200 Subject: [PATCH 1932/2188] Added missing brackets for formulas --- osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs index 2ffde0d3a3..52a170b84e 100644 --- a/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs +++ b/osu.Game.Rulesets.Osu.Tests/Editor/TestSliderScaling.cs @@ -149,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor if (boundingBox.Width >= 640 || boundingBox.Height >= 480) return; - int subpoints = (2f * circularArcProperties.Radius <= 0.1f) ? 2 : Math.Max(2, (int)Math.Ceiling(circularArcProperties.ThetaRange / (2.0 * Math.Acos(1f - 0.1f / circularArcProperties.Radius)))); + int subpoints = (2f * circularArcProperties.Radius <= 0.1f) ? 2 : Math.Max(2, (int)Math.Ceiling(circularArcProperties.ThetaRange / (2.0 * Math.Acos(1f - (0.1f / circularArcProperties.Radius))))); //ignore cases where subpoints is int.MaxValue, result will be garbage //as well, having this many subpoints will cause an out of memory error, so can't happen during normal useage @@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor if (progress == 0.0f || progress >= (subpoints - 2) / (float)(subpoints - 1)) continue; - double theta = circularArcProperties.ThetaStart + circularArcProperties.Direction * progress * circularArcProperties.ThetaRange; + double theta = circularArcProperties.ThetaStart + (circularArcProperties.Direction * progress * circularArcProperties.ThetaRange); Vector2 vector = new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * circularArcProperties.Radius; Assert.True(Precision.AlmostEquals(circularArcProperties.Centre + vector, path.PositionAt(progress), 0.01f), From 6c4def1c097298abbda31be5338ba791cd12dc1d Mon Sep 17 00:00:00 2001 From: Aurelian Date: Mon, 27 May 2024 20:32:18 +0200 Subject: [PATCH 1933/2188] Added check for infinite subpoints for PerfectCurve --- osu.Game/Rulesets/Objects/SliderPath.cs | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index eca14269fe..aa2570c336 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -330,11 +330,18 @@ namespace osu.Game.Rulesets.Objects if (subControlPoints.Length != 3) break; - //If a curve's theta range almost equals zero, the radius needed to have more than a - //floating point error difference is very large and results in a nearly straight path. - //Calculate it via a bezier aproximation instead. - //0.0005 corresponds with a radius of 8000 to have a more than 0.001 shift in the X value - if (Math.Abs(new CircularArcProperties(subControlPoints).ThetaRange) <= 0.0005d) + CircularArcProperties circularArcProperties = new CircularArcProperties(subControlPoints); + + //if false, we'll end up breaking anyways when calculating subPath + if (!circularArcProperties.IsValid) + break; + + //Coppied from PathApproximator.CircularArcToPiecewiseLinear + int subPoints = (2f * circularArcProperties.Radius <= 0.1f) ? 2 : Math.Max(2, (int)Math.Ceiling(circularArcProperties.ThetaRange / (2.0 * Math.Acos(1f - (0.1f / circularArcProperties.Radius))))); + + //if the amount of subpoints is int.MaxValue, causes an out of memory issue, so we default to bezier + //this only occurs for very large radii, so the result should be essentially a straight line anyways + if (subPoints == int.MaxValue) break; List subPath = PathApproximator.CircularArcToPiecewiseLinear(subControlPoints); From 96af0e1ec3c6c84ecd28178b5ae1b8ff6f4d3b43 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 28 May 2024 13:07:11 +0200 Subject: [PATCH 1934/2188] Add failing test case for catch conversion Test is an abridged / cropped version of https://osu.ppy.sh/beatmapsets/971028#fruits/2062131 to demonstrate the specific failure case (unfortunately can't use the whole beatmap due to other conversion failures). --- .../CatchBeatmapConversionTest.cs | 1 + ...tiplier-precision-expected-conversion.json | 1 + .../high-speed-multiplier-precision.osu | 238 ++++++++++++++++++ 3 files changed, 240 insertions(+) create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/high-speed-multiplier-precision-expected-conversion.json create mode 100644 osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/high-speed-multiplier-precision.osu diff --git a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs index 81e0675aaa..f4c36d5188 100644 --- a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs @@ -54,6 +54,7 @@ namespace osu.Game.Rulesets.Catch.Tests [TestCase("3949367", new[] { typeof(CatchModDoubleTime), typeof(CatchModEasy) })] [TestCase("112643")] [TestCase("1041052", new[] { typeof(CatchModHardRock) })] + [TestCase("high-speed-multiplier-precision")] public new void Test(string name, params Type[] mods) => base.Test(name, mods); protected override IEnumerable CreateConvertValue(HitObject hitObject) diff --git a/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/high-speed-multiplier-precision-expected-conversion.json b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/high-speed-multiplier-precision-expected-conversion.json new file mode 100644 index 0000000000..a562074fe9 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/high-speed-multiplier-precision-expected-conversion.json @@ -0,0 +1 @@ +{"Mappings":[{"StartTime":265568.0,"Objects":[{"StartTime":265568.0,"Position":486.0,"HyperDash":false},{"StartTime":265658.0,"Position":465.1873,"HyperDash":false},{"StartTime":265749.0,"Position":463.208435,"HyperDash":false},{"StartTime":265840.0,"Position":465.146484,"HyperDash":false},{"StartTime":265967.0,"Position":459.5862,"HyperDash":false}]}]} \ No newline at end of file diff --git a/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/high-speed-multiplier-precision.osu b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/high-speed-multiplier-precision.osu new file mode 100644 index 0000000000..ff641d9b0a --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Resources/Testing/Beatmaps/high-speed-multiplier-precision.osu @@ -0,0 +1,238 @@ +osu file format v14 + +[General] +AudioFilename: audio.mp3 +AudioLeadIn: 0 +PreviewTime: 226943 +Countdown: 0 +SampleSet: Soft +StackLeniency: 0.7 +Mode: 2 +LetterboxInBreaks: 0 +WidescreenStoryboard: 1 + +[Editor] +Bookmarks: 85568,86768,90968,265568 +DistanceSpacing: 0.9 +BeatDivisor: 12 +GridSize: 16 +TimelineZoom: 1 + +[Metadata] +Title:Snow +TitleUnicode:Snow +Artist:Ricky Montgomery +ArtistUnicode:Ricky Montgomery +Creator:Crowley +Version:Bury Me Six Feet in Snow +Source: +Tags:indie the honeysticks alternative english +BeatmapID:2062131 +BeatmapSetID:971028 + +[Difficulty] +HPDrainRate:6 +CircleSize:4.2 +OverallDifficulty:8.3 +ApproachRate:8.3 +SliderMultiplier:3.59999990463257 +SliderTickRate:1 + +[Events] +//Background and Video events +0,0,"me.jpg",0,0 +//Break Periods +//Storyboard Layer 0 (Background) +//Storyboard Layer 1 (Fail) +//Storyboard Layer 2 (Pass) +//Storyboard Layer 3 (Foreground) +//Storyboard Layer 4 (Overlay) +//Storyboard Sound Samples + +[TimingPoints] +368,1200,2,2,1,30,1,0 +368,-66.6666666666667,2,2,1,30,0,0 +29168,-58.8235294117647,2,2,1,40,0,0 +30368,-58.8235294117647,2,2,2,40,0,0 +30568,-58.8235294117647,2,2,1,40,0,0 +31368,-58.8235294117647,2,2,2,40,0,0 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+266768,-444.444444444444,2,2,1,40,0,0 +267968,-444.444444444444,2,2,1,30,0,0 +269168,-444.444444444444,2,2,1,20,0,0 +270368,-444.444444444444,2,2,1,10,0,0 +271168,-444.444444444444,2,2,1,9,0,0 +271568,-444.444444444444,2,2,1,8,0,0 +271968,-444.444444444444,2,2,1,7,0,0 +272368,-444.444444444444,2,2,1,6,0,0 +272768,-444.444444444444,2,2,1,5,0,0 +275168,-444.444444444444,2,2,1,5,0,0 + + +[Colours] +Combo1 : 255,128,128 +Combo2 : 72,72,255 +Combo3 : 192,192,192 +Combo4 : 255,136,79 + +[HitObjects] +486,179,265568,6,0,P|461:174|454:174,1,26.999997997284,6|0,1:2|0:0,0:0:0:0: From a3b849375101c5ff4461fb78b92adb9e290af03a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 28 May 2024 13:07:13 +0200 Subject: [PATCH 1935/2188] Remove rounding of slider velocity multiplier on juice streams Compare: https://github.com/ppy/osu/pull/26616 This came up elsewhere, namely in https://github.com/ppy/osu/pull/28277#issuecomment-2133505958. As it turns out, at least one beatmap among those whose scores had unexpected changes in total score, namely https://osu.ppy.sh/beatmapsets/971028#fruits/2062131, was using slider velocity multipliers that were not a multiple of 0.01 (the specific value used was 0.225x). This meant that due to the rounding applied to `SliderVelocityMultiplierBindable` via `Precision`, the raw value was being incorrectly rounded, resulting in incorrect conversion. The "direct" change that revealed this is most likely https://github.com/ppy/osu-framework/pull/6249, by the virtue of shuffling the `BindableNumber` rounding code around and accidentally changing midpoint rounding semantics in the process. But it was not at fault here, as rounding was just as wrong before that change as after in this specific context. --- osu.Game.Rulesets.Catch/Objects/JuiceStream.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs index 671291ef0e..dade129038 100644 --- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs +++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs @@ -29,7 +29,6 @@ namespace osu.Game.Rulesets.Catch.Objects public BindableNumber SliderVelocityMultiplierBindable { get; } = new BindableDouble(1) { - Precision = 0.01, MinValue = 0.1, MaxValue = 10 }; From c2e7cdfdccf1aaa83c5e9ab78cdf778547580951 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 May 2024 21:29:29 +0900 Subject: [PATCH 1936/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 1f241c6db5..3a20dd2fdb 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index eba9abd3b8..2f64fcefa5 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From bf0040447cfaefb6f5a56a399391ba18242f2549 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 28 May 2024 15:24:37 +0200 Subject: [PATCH 1937/2188] Fix legacy mania note body animation not resetting sometimes Hopefully closes https://github.com/ppy/osu/issues/28284. As far as I can tell this is a somewhat difficult one to reproduce because it relies on a specific set of circumstances (at least the reproduction case that I found does). The reset to frame 0 would previously be called explicitly when `isHitting` changed: https://github.com/ppy/osu/blob/182ca145c78432f4b832c8ea407e107dfeaaa8ad/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs#L144 However, it can be the case that `bodyAnimation` is not loaded at the point of this call. This is significant because `SkinnableTextureAnimation` contains this logic: https://github.com/ppy/osu/blob/182ca145c78432f4b832c8ea407e107dfeaaa8ad/osu.Game/Skinning/LegacySkinExtensions.cs#L192-L211 which cannot be moved any earlier (because any earlier the `Clock` may no longer be correct), and also causes the animation to be seeked forward while it is stopped. I can't figure out a decent way to layer this otherwise (by scheduling or whatever), so this commit is just applying the nuclear option of just seeking back to frame 0 on every update frame in which the body piece is not being hit. --- osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs index a8200e0144..00054f6be2 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs @@ -140,10 +140,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy private void onIsHittingChanged(ValueChangedEvent isHitting) { if (bodySprite is TextureAnimation bodyAnimation) - { - bodyAnimation.GotoFrame(0); bodyAnimation.IsPlaying = isHitting.NewValue; - } if (lightContainer == null) return; @@ -219,6 +216,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy { base.Update(); + if (!isHitting.Value) + (bodySprite as TextureAnimation)?.GotoFrame(0); + if (holdNote.Body.HasHoldBreak) missFadeTime.Value = holdNote.Body.Result.TimeAbsolute; From 36453f621513ee8e7ad5971f3bc7c1a39404d700 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Tue, 28 May 2024 15:56:59 +0200 Subject: [PATCH 1938/2188] Change scale hotkey to Ctrl+T --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 394cb98089..fd8e6fd6d0 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -142,7 +142,7 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelRight }, GlobalAction.EditorCyclePreviousBeatSnapDivisor), new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelLeft }, GlobalAction.EditorCycleNextBeatSnapDivisor), new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl), - new KeyBinding(new[] { InputKey.S }, GlobalAction.EditorToggleScaleControl), + new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.EditorToggleScaleControl), }; private static IEnumerable inGameKeyBindings => new[] From a89ba33b475a4f73167f0c81e53eec8f082c16ec Mon Sep 17 00:00:00 2001 From: OliBomby Date: Tue, 28 May 2024 16:14:16 +0200 Subject: [PATCH 1939/2188] rename CanScaleSelectionOrigin/PlayfieldOrigin to make clear its not the origin being scaled --- .../Edit/OsuSelectionRotationHandler.cs | 4 ++-- osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs | 4 ++-- osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs | 2 +- osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs | 2 +- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 10 +++++----- .../Visual/Editing/TestSceneComposeSelectBox.cs | 2 +- .../SkinEditor/SkinSelectionRotationHandler.cs | 2 +- .../Screens/Edit/Compose/Components/SelectionBox.cs | 2 +- .../Compose/Components/SelectionRotationHandler.cs | 4 ++-- .../Edit/Compose/Components/SelectionScaleHandler.cs | 4 ++-- 10 files changed, 18 insertions(+), 18 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs index d48bc6a90b..b581e3fdea 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs @@ -41,8 +41,8 @@ namespace osu.Game.Rulesets.Osu.Edit private void updateState() { var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects); - CanRotateSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0; - CanRotatePlayfieldOrigin.Value = selectedMovableObjects.Any(); + CanRotateFromSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0; + CanRotateFromPlayfieldOrigin.Value = selectedMovableObjects.Any(); } private OsuHitObject[]? objectsInRotation; diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index e45494977f..a9cbc1b8f1 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -53,8 +53,8 @@ namespace osu.Game.Rulesets.Osu.Edit CanScaleX.Value = quad.Width > 0; CanScaleY.Value = quad.Height > 0; CanScaleDiagonally.Value = CanScaleX.Value && CanScaleY.Value; - CanScaleSelectionOrigin.Value = CanScaleX.Value || CanScaleY.Value; - CanScalePlayfieldOrigin.Value = selectedMovableObjects.Any(); + CanScaleFromSelectionOrigin.Value = CanScaleX.Value || CanScaleY.Value; + CanScaleFromPlayfieldOrigin.Value = selectedMovableObjects.Any(); } private Dictionary? objectsInScale; diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index 812d622ae5..ea6b28b215 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Edit angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue }); rotationOrigin.Items.First().Select(); - rotationHandler.CanRotateSelectionOrigin.BindValueChanged(e => + rotationHandler.CanRotateFromSelectionOrigin.BindValueChanged(e => { selectionCentreButton.Selected.Disabled = !e.NewValue; }, true); diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs index b76d778b3d..124a79390a 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs @@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Osu.Edit xCheckBox.Current.BindValueChanged(x => setAxis(x.NewValue, yCheckBox.Current.Value)); yCheckBox.Current.BindValueChanged(y => setAxis(xCheckBox.Current.Value, y.NewValue)); - scaleHandler.CanScaleSelectionOrigin.BindValueChanged(e => + scaleHandler.CanScaleFromSelectionOrigin.BindValueChanged(e => { selectionCentreButton.Selected.Disabled = !e.NewValue; }, true); diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index e1f53846dc..67baf7d165 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -64,15 +64,15 @@ namespace osu.Game.Rulesets.Osu.Edit base.LoadComplete(); // aggregate two values into canRotate - canRotatePlayfieldOrigin = RotationHandler.CanRotatePlayfieldOrigin.GetBoundCopy(); + canRotatePlayfieldOrigin = RotationHandler.CanRotateFromPlayfieldOrigin.GetBoundCopy(); canRotatePlayfieldOrigin.BindValueChanged(_ => updateCanRotateAggregate()); - canRotateSelectionOrigin = RotationHandler.CanRotateSelectionOrigin.GetBoundCopy(); + canRotateSelectionOrigin = RotationHandler.CanRotateFromSelectionOrigin.GetBoundCopy(); canRotateSelectionOrigin.BindValueChanged(_ => updateCanRotateAggregate()); void updateCanRotateAggregate() { - canRotate.Value = RotationHandler.CanRotatePlayfieldOrigin.Value || RotationHandler.CanRotateSelectionOrigin.Value; + canRotate.Value = RotationHandler.CanRotateFromPlayfieldOrigin.Value || RotationHandler.CanRotateFromSelectionOrigin.Value; } // aggregate three values into canScale @@ -82,12 +82,12 @@ namespace osu.Game.Rulesets.Osu.Edit canScaleY = ScaleHandler.CanScaleY.GetBoundCopy(); canScaleY.BindValueChanged(_ => updateCanScaleAggregate()); - canScalePlayfieldOrigin = ScaleHandler.CanScalePlayfieldOrigin.GetBoundCopy(); + canScalePlayfieldOrigin = ScaleHandler.CanScaleFromPlayfieldOrigin.GetBoundCopy(); canScalePlayfieldOrigin.BindValueChanged(_ => updateCanScaleAggregate()); void updateCanScaleAggregate() { - canScale.Value = ScaleHandler.CanScaleX.Value || ScaleHandler.CanScaleY.Value || ScaleHandler.CanScalePlayfieldOrigin.Value; + canScale.Value = ScaleHandler.CanScaleX.Value || ScaleHandler.CanScaleY.Value || ScaleHandler.CanScaleFromPlayfieldOrigin.Value; } // bindings to `Enabled` on the buttons are decoupled on purpose diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index 6bd6c4a8c4..d12f7ebde9 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Editing { this.getTargetContainer = getTargetContainer; - CanRotateSelectionOrigin.Value = true; + CanRotateFromSelectionOrigin.Value = true; } [CanBeNull] diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs index 7ecf116b68..3a3eb9457b 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs @@ -41,7 +41,7 @@ namespace osu.Game.Overlays.SkinEditor private void updateState() { - CanRotateSelectionOrigin.Value = selectedItems.Count > 0; + CanRotateFromSelectionOrigin.Value = selectedItems.Count > 0; } private Drawable[]? objectsInRotation; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index 31a5c30fff..9f709f8c64 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -127,7 +127,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private void load() { if (rotationHandler != null) - canRotate.BindTo(rotationHandler.CanRotateSelectionOrigin); + canRotate.BindTo(rotationHandler.CanRotateFromSelectionOrigin); if (scaleHandler != null) { diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs index 459e4b0c41..8c35dc07b7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs @@ -15,12 +15,12 @@ namespace osu.Game.Screens.Edit.Compose.Components /// /// Whether rotation anchored by the selection origin can currently be performed. /// - public Bindable CanRotateSelectionOrigin { get; private set; } = new BindableBool(); + public Bindable CanRotateFromSelectionOrigin { get; private set; } = new BindableBool(); /// /// Whether rotation anchored by the center of the playfield can currently be performed. /// - public Bindable CanRotatePlayfieldOrigin { get; private set; } = new BindableBool(); + public Bindable CanRotateFromPlayfieldOrigin { get; private set; } = new BindableBool(); /// /// Performs a single, instant, atomic rotation operation. diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs index 495cce7ad6..b72c3406f1 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs @@ -35,12 +35,12 @@ namespace osu.Game.Screens.Edit.Compose.Components /// /// Whether scaling anchored by the selection origin can currently be performed. /// - public Bindable CanScaleSelectionOrigin { get; private set; } = new BindableBool(); + public Bindable CanScaleFromSelectionOrigin { get; private set; } = new BindableBool(); /// /// Whether scaling anchored by the center of the playfield can currently be performed. /// - public Bindable CanScalePlayfieldOrigin { get; private set; } = new BindableBool(); + public Bindable CanScaleFromPlayfieldOrigin { get; private set; } = new BindableBool(); public Quad? OriginalSurroundingQuad { get; protected set; } From 8eb23f8a604818b6ce94dc0810a551c2a5455a4d Mon Sep 17 00:00:00 2001 From: OliBomby Date: Tue, 28 May 2024 16:19:57 +0200 Subject: [PATCH 1940/2188] remove redundant CanScaleFromSelectionOrigin --- .../Edit/OsuSelectionScaleHandler.cs | 1 - .../Edit/PreciseScalePopover.cs | 16 ++++++++++++---- .../Compose/Components/SelectionScaleHandler.cs | 5 ----- 3 files changed, 12 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index a9cbc1b8f1..f120c8bd75 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -53,7 +53,6 @@ namespace osu.Game.Rulesets.Osu.Edit CanScaleX.Value = quad.Width > 0; CanScaleY.Value = quad.Height > 0; CanScaleDiagonally.Value = CanScaleX.Value && CanScaleY.Value; - CanScaleFromSelectionOrigin.Value = CanScaleX.Value || CanScaleY.Value; CanScaleFromPlayfieldOrigin.Value = selectedMovableObjects.Any(); } diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs index 124a79390a..dca262cf5a 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs @@ -32,6 +32,9 @@ namespace osu.Game.Rulesets.Osu.Edit private OsuCheckbox xCheckBox = null!; private OsuCheckbox yCheckBox = null!; + private Bindable canScaleX = null!; + private Bindable canScaleY = null!; + public PreciseScalePopover(SelectionScaleHandler scaleHandler) { this.scaleHandler = scaleHandler; @@ -118,10 +121,15 @@ namespace osu.Game.Rulesets.Osu.Edit xCheckBox.Current.BindValueChanged(x => setAxis(x.NewValue, yCheckBox.Current.Value)); yCheckBox.Current.BindValueChanged(y => setAxis(xCheckBox.Current.Value, y.NewValue)); - scaleHandler.CanScaleFromSelectionOrigin.BindValueChanged(e => - { - selectionCentreButton.Selected.Disabled = !e.NewValue; - }, true); + // aggregate two values into canScaleFromSelectionCentre + canScaleX = scaleHandler.CanScaleX.GetBoundCopy(); + canScaleX.BindValueChanged(_ => updateCanScaleFromSelectionCentre()); + + canScaleY = scaleHandler.CanScaleY.GetBoundCopy(); + canScaleY.BindValueChanged(_ => updateCanScaleFromSelectionCentre(), true); + + void updateCanScaleFromSelectionCentre() => + selectionCentreButton.Selected.Disabled = !(scaleHandler.CanScaleY.Value || scaleHandler.CanScaleFromPlayfieldOrigin.Value); scaleInfo.BindValueChanged(scale => { diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs index b72c3406f1..2c8b413560 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs @@ -32,11 +32,6 @@ namespace osu.Game.Screens.Edit.Compose.Components /// public Bindable CanScaleDiagonally { get; private set; } = new BindableBool(); - /// - /// Whether scaling anchored by the selection origin can currently be performed. - /// - public Bindable CanScaleFromSelectionOrigin { get; private set; } = new BindableBool(); - /// /// Whether scaling anchored by the center of the playfield can currently be performed. /// From 7cdc755c1614ba666d63d3eba5d8062a9313e1a4 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Tue, 28 May 2024 16:57:24 +0200 Subject: [PATCH 1941/2188] Bind axis checkbox disabled state to CanScaleX/Y --- .../Edit/PreciseScalePopover.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs index dca262cf5a..ac6e2849c9 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs @@ -35,6 +35,8 @@ namespace osu.Game.Rulesets.Osu.Edit private Bindable canScaleX = null!; private Bindable canScaleY = null!; + private bool scaleInProgress; + public PreciseScalePopover(SelectionScaleHandler scaleHandler) { this.scaleHandler = scaleHandler; @@ -124,15 +126,26 @@ namespace osu.Game.Rulesets.Osu.Edit // aggregate two values into canScaleFromSelectionCentre canScaleX = scaleHandler.CanScaleX.GetBoundCopy(); canScaleX.BindValueChanged(_ => updateCanScaleFromSelectionCentre()); + canScaleX.BindValueChanged(e => updateAxisCheckBoxEnabled(e.NewValue, xCheckBox.Current), true); canScaleY = scaleHandler.CanScaleY.GetBoundCopy(); canScaleY.BindValueChanged(_ => updateCanScaleFromSelectionCentre(), true); + canScaleY.BindValueChanged(e => updateAxisCheckBoxEnabled(e.NewValue, yCheckBox.Current), true); void updateCanScaleFromSelectionCentre() => selectionCentreButton.Selected.Disabled = !(scaleHandler.CanScaleY.Value || scaleHandler.CanScaleFromPlayfieldOrigin.Value); + void updateAxisCheckBoxEnabled(bool enabled, Bindable current) + { + current.Disabled = false; // enable the bindable to allow setting the value + current.Value = enabled; + current.Disabled = !enabled; + } + scaleInfo.BindValueChanged(scale => { + if (!scaleInProgress) return; + var newScale = new Vector2(scale.NewValue.XAxis ? scale.NewValue.Scale : 1, scale.NewValue.YAxis ? scale.NewValue.Scale : 1); scaleHandler.Update(newScale, getOriginPosition(scale.NewValue)); }); @@ -172,6 +185,7 @@ namespace osu.Game.Rulesets.Osu.Edit { base.PopIn(); scaleHandler.Begin(); + scaleInProgress = true; updateMaxScale(); } @@ -180,7 +194,10 @@ namespace osu.Game.Rulesets.Osu.Edit base.PopOut(); if (IsLoaded) + { scaleHandler.Commit(); + scaleInProgress = false; + } } } From d143a697d2efbd7d57fc7d7ff7d3d4e3cfc13a7d Mon Sep 17 00:00:00 2001 From: OliBomby Date: Tue, 28 May 2024 17:12:16 +0200 Subject: [PATCH 1942/2188] refactor CanScaleFromPlayfieldOrigin and GetClampedScale to derived class --- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 2 +- .../Edit/OsuSelectionScaleHandler.cs | 13 ++++++++++++- osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs | 5 ++--- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 2 +- .../Compose/Components/SelectionScaleHandler.cs | 13 ------------- 5 files changed, 16 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 6f3ed9730e..cc1d1fe89f 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Edit new TransformToolboxGroup { RotationHandler = BlueprintContainer.SelectionHandler.RotationHandler, - ScaleHandler = BlueprintContainer.SelectionHandler.ScaleHandler, + ScaleHandler = (OsuSelectionScaleHandler)BlueprintContainer.SelectionHandler.ScaleHandler, }, FreehandlSliderToolboxGroup } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index f120c8bd75..32057bd7fe 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -24,6 +24,11 @@ namespace osu.Game.Rulesets.Osu.Edit { public partial class OsuSelectionScaleHandler : SelectionScaleHandler { + /// + /// Whether scaling anchored by the center of the playfield can currently be performed. + /// + public Bindable CanScaleFromPlayfieldOrigin { get; private set; } = new BindableBool(); + [Resolved] private IEditorChangeHandler? changeHandler { get; set; } @@ -156,7 +161,13 @@ namespace osu.Game.Rulesets.Osu.Edit return (xInBounds, yInBounds); } - public override Vector2 GetClampedScale(Vector2 scale, Vector2? origin = null) + /// + /// Clamp scale for multi-object-scaling where selection does not exceed playfield bounds or flip. + /// + /// The origin from which the scale operation is performed + /// The scale to be clamped + /// The clamped scale vector + public Vector2 GetClampedScale(Vector2 scale, Vector2? origin = null) { //todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead. if (objectsInScale == null) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs index ac6e2849c9..f14e166d3b 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs @@ -12,14 +12,13 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Rulesets.Osu.UI; using osu.Game.Screens.Edit.Components.RadioButtons; -using osu.Game.Screens.Edit.Compose.Components; using osuTK; namespace osu.Game.Rulesets.Osu.Edit { public partial class PreciseScalePopover : OsuPopover { - private readonly SelectionScaleHandler scaleHandler; + private readonly OsuSelectionScaleHandler scaleHandler; private readonly Bindable scaleInfo = new Bindable(new PreciseScaleInfo(1, ScaleOrigin.PlayfieldCentre, true, true)); @@ -37,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Edit private bool scaleInProgress; - public PreciseScalePopover(SelectionScaleHandler scaleHandler) + public PreciseScalePopover(OsuSelectionScaleHandler scaleHandler) { this.scaleHandler = scaleHandler; diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index 67baf7d165..e70be8d93c 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit private Bindable canScalePlayfieldOrigin = null!; public SelectionRotationHandler RotationHandler { get; init; } = null!; - public SelectionScaleHandler ScaleHandler { get; init; } = null!; + public OsuSelectionScaleHandler ScaleHandler { get; init; } = null!; public TransformToolboxGroup() : base("transform") diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs index 2c8b413560..a96f627e56 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs @@ -32,21 +32,8 @@ namespace osu.Game.Screens.Edit.Compose.Components /// public Bindable CanScaleDiagonally { get; private set; } = new BindableBool(); - /// - /// Whether scaling anchored by the center of the playfield can currently be performed. - /// - public Bindable CanScaleFromPlayfieldOrigin { get; private set; } = new BindableBool(); - public Quad? OriginalSurroundingQuad { get; protected set; } - /// - /// Clamp scale where selection does not exceed playfield bounds or flip. - /// - /// The origin from which the scale operation is performed - /// The scale to be clamped - /// The clamped scale vector - public virtual Vector2 GetClampedScale(Vector2 scale, Vector2? origin = null) => scale; - /// /// Performs a single, instant, atomic scale operation. /// From 9548585b15fe4154e7e7da80d21da9779486e898 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Tue, 28 May 2024 17:24:31 +0200 Subject: [PATCH 1943/2188] fix axis checkboxes being disabled in playfield origin scale --- .../Edit/PreciseScalePopover.cs | 35 +++++++++++++------ 1 file changed, 25 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs index f14e166d3b..d45c4020b9 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs @@ -125,21 +125,14 @@ namespace osu.Game.Rulesets.Osu.Edit // aggregate two values into canScaleFromSelectionCentre canScaleX = scaleHandler.CanScaleX.GetBoundCopy(); canScaleX.BindValueChanged(_ => updateCanScaleFromSelectionCentre()); - canScaleX.BindValueChanged(e => updateAxisCheckBoxEnabled(e.NewValue, xCheckBox.Current), true); + canScaleX.BindValueChanged(e => updateAxisCheckBoxesEnabled()); canScaleY = scaleHandler.CanScaleY.GetBoundCopy(); canScaleY.BindValueChanged(_ => updateCanScaleFromSelectionCentre(), true); - canScaleY.BindValueChanged(e => updateAxisCheckBoxEnabled(e.NewValue, yCheckBox.Current), true); + canScaleY.BindValueChanged(e => updateAxisCheckBoxesEnabled(), true); void updateCanScaleFromSelectionCentre() => - selectionCentreButton.Selected.Disabled = !(scaleHandler.CanScaleY.Value || scaleHandler.CanScaleFromPlayfieldOrigin.Value); - - void updateAxisCheckBoxEnabled(bool enabled, Bindable current) - { - current.Disabled = false; // enable the bindable to allow setting the value - current.Value = enabled; - current.Disabled = !enabled; - } + selectionCentreButton.Selected.Disabled = !(scaleHandler.CanScaleX.Value || scaleHandler.CanScaleY.Value); scaleInfo.BindValueChanged(scale => { @@ -150,6 +143,27 @@ namespace osu.Game.Rulesets.Osu.Edit }); } + private void updateAxisCheckBoxesEnabled() + { + if (scaleInfo.Value.Origin == ScaleOrigin.PlayfieldCentre) + { + setBindableEnabled(true, xCheckBox.Current); + setBindableEnabled(true, yCheckBox.Current); + } + else + { + setBindableEnabled(canScaleX.Value, xCheckBox.Current); + setBindableEnabled(canScaleY.Value, yCheckBox.Current); + } + } + + private void setBindableEnabled(bool enabled, Bindable current) + { + current.Disabled = false; // enable the bindable to allow setting the value + current.Value = enabled; + current.Disabled = !enabled; + } + private void updateMaxScale() { if (!scaleHandler.OriginalSurroundingQuad.HasValue) @@ -170,6 +184,7 @@ namespace osu.Game.Rulesets.Osu.Edit { scaleInfo.Value = scaleInfo.Value with { Origin = origin }; updateMaxScale(); + updateAxisCheckBoxesEnabled(); } private Vector2? getOriginPosition(PreciseScaleInfo scale) => scale.Origin == ScaleOrigin.PlayfieldCentre ? OsuPlayfield.BASE_SIZE / 2 : null; From 9a18ba2699883a0278adba889b2141b3e21f044b Mon Sep 17 00:00:00 2001 From: OliBomby Date: Tue, 28 May 2024 18:27:01 +0200 Subject: [PATCH 1944/2188] disable playfield centre origin when scaling slider and simplify logic --- .../Edit/OsuSelectionScaleHandler.cs | 6 +++ .../Edit/PreciseScalePopover.cs | 42 +++++++------------ 2 files changed, 21 insertions(+), 27 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index 32057bd7fe..9d1c3bc78f 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -29,6 +29,11 @@ namespace osu.Game.Rulesets.Osu.Edit /// public Bindable CanScaleFromPlayfieldOrigin { get; private set; } = new BindableBool(); + /// + /// Whether a single slider is currently selected, which results in a different scaling behaviour. + /// + public Bindable IsScalingSlider { get; private set; } = new BindableBool(); + [Resolved] private IEditorChangeHandler? changeHandler { get; set; } @@ -59,6 +64,7 @@ namespace osu.Game.Rulesets.Osu.Edit CanScaleY.Value = quad.Height > 0; CanScaleDiagonally.Value = CanScaleX.Value && CanScaleY.Value; CanScaleFromPlayfieldOrigin.Value = selectedMovableObjects.Any(); + IsScalingSlider.Value = selectedMovableObjects.Count() == 1 && selectedMovableObjects.First() is Slider; } private Dictionary? objectsInScale; diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs index d45c4020b9..b792baf428 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs @@ -26,16 +26,12 @@ namespace osu.Game.Rulesets.Osu.Edit private BindableNumber scaleInputBindable = null!; private EditorRadioButtonCollection scaleOrigin = null!; + private RadioButton playfieldCentreButton = null!; private RadioButton selectionCentreButton = null!; private OsuCheckbox xCheckBox = null!; private OsuCheckbox yCheckBox = null!; - private Bindable canScaleX = null!; - private Bindable canScaleY = null!; - - private bool scaleInProgress; - public PreciseScalePopover(OsuSelectionScaleHandler scaleHandler) { this.scaleHandler = scaleHandler; @@ -70,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Edit RelativeSizeAxes = Axes.X, Items = new[] { - new RadioButton("Playfield centre", + playfieldCentreButton = new RadioButton("Playfield centre", () => setOrigin(ScaleOrigin.PlayfieldCentre), () => new SpriteIcon { Icon = FontAwesome.Regular.Square }), selectionCentreButton = new RadioButton("Selection centre", @@ -101,6 +97,10 @@ namespace osu.Game.Rulesets.Osu.Edit }, } }; + playfieldCentreButton.Selected.DisabledChanged += isDisabled => + { + playfieldCentreButton.TooltipText = isDisabled ? "Select something other than a single slider to perform playfield-based scaling." : string.Empty; + }; selectionCentreButton.Selected.DisabledChanged += isDisabled => { selectionCentreButton.TooltipText = isDisabled ? "Select more than one object to perform selection-based scaling." : string.Empty; @@ -117,27 +117,20 @@ namespace osu.Game.Rulesets.Osu.Edit scaleInput.SelectAll(); }); scaleInput.Current.BindValueChanged(scale => scaleInfo.Value = scaleInfo.Value with { Scale = scale.NewValue }); - scaleOrigin.Items.First().Select(); xCheckBox.Current.BindValueChanged(x => setAxis(x.NewValue, yCheckBox.Current.Value)); yCheckBox.Current.BindValueChanged(y => setAxis(xCheckBox.Current.Value, y.NewValue)); - // aggregate two values into canScaleFromSelectionCentre - canScaleX = scaleHandler.CanScaleX.GetBoundCopy(); - canScaleX.BindValueChanged(_ => updateCanScaleFromSelectionCentre()); - canScaleX.BindValueChanged(e => updateAxisCheckBoxesEnabled()); + selectionCentreButton.Selected.Disabled = !(scaleHandler.CanScaleX.Value || scaleHandler.CanScaleY.Value); + playfieldCentreButton.Selected.Disabled = scaleHandler.IsScalingSlider.Value && !selectionCentreButton.Selected.Disabled; - canScaleY = scaleHandler.CanScaleY.GetBoundCopy(); - canScaleY.BindValueChanged(_ => updateCanScaleFromSelectionCentre(), true); - canScaleY.BindValueChanged(e => updateAxisCheckBoxesEnabled(), true); - - void updateCanScaleFromSelectionCentre() => - selectionCentreButton.Selected.Disabled = !(scaleHandler.CanScaleX.Value || scaleHandler.CanScaleY.Value); + if (playfieldCentreButton.Selected.Disabled) + scaleOrigin.Items.Last().Select(); + else + scaleOrigin.Items.First().Select(); scaleInfo.BindValueChanged(scale => { - if (!scaleInProgress) return; - var newScale = new Vector2(scale.NewValue.XAxis ? scale.NewValue.Scale : 1, scale.NewValue.YAxis ? scale.NewValue.Scale : 1); scaleHandler.Update(newScale, getOriginPosition(scale.NewValue)); }); @@ -152,8 +145,8 @@ namespace osu.Game.Rulesets.Osu.Edit } else { - setBindableEnabled(canScaleX.Value, xCheckBox.Current); - setBindableEnabled(canScaleY.Value, yCheckBox.Current); + setBindableEnabled(scaleHandler.CanScaleX.Value, xCheckBox.Current); + setBindableEnabled(scaleHandler.CanScaleY.Value, yCheckBox.Current); } } @@ -199,7 +192,6 @@ namespace osu.Game.Rulesets.Osu.Edit { base.PopIn(); scaleHandler.Begin(); - scaleInProgress = true; updateMaxScale(); } @@ -207,11 +199,7 @@ namespace osu.Game.Rulesets.Osu.Edit { base.PopOut(); - if (IsLoaded) - { - scaleHandler.Commit(); - scaleInProgress = false; - } + if (IsLoaded) scaleHandler.Commit(); } } From b74f66e3351457ef7233c277c88b18db7e174f2a Mon Sep 17 00:00:00 2001 From: Aurelian Date: Tue, 28 May 2024 19:38:33 +0200 Subject: [PATCH 1945/2188] SliderBall's rotation updates based on CurvePositionAt --- .../Objects/Drawables/DrawableSliderBall.cs | 16 ++++++---------- 1 file changed, 6 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs index 46f0231981..24c0d0fcf0 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderBall.cs @@ -10,9 +10,7 @@ using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Skinning.Default; -using osu.Game.Screens.Play; using osu.Game.Skinning; -using osuTK; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -63,22 +61,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables base.ApplyTransformsAt(time, false); } - private Vector2? lastPosition; - public void UpdateProgress(double completionProgress) { - Position = drawableSlider.HitObject.CurvePositionAt(completionProgress); + Slider slider = drawableSlider.HitObject; + Position = slider.CurvePositionAt(completionProgress); - var diff = lastPosition.HasValue ? lastPosition.Value - Position : Position - drawableSlider.HitObject.CurvePositionAt(completionProgress + 0.01f); - - bool rewinding = (Clock as IGameplayClock)?.IsRewinding == true; + //0.1 / slider.Path.Distance is the additional progress needed to ensure the diff length is 0.1 + var diff = slider.CurvePositionAt(completionProgress) - slider.CurvePositionAt(Math.Min(1, completionProgress + 0.1 / slider.Path.Distance)); // Ensure the value is substantially high enough to allow for Atan2 to get a valid angle. + // Needed for when near completion, or in case of a very short slider. if (diff.LengthFast < 0.01f) return; - ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI) + (rewinding ? 180 : 0); - lastPosition = Position; + ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI); } } } From 542809a748072f8438b9289027bafd018a33c5f3 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Wed, 29 May 2024 09:39:46 +0200 Subject: [PATCH 1946/2188] Reduced subpoints limit to be a more practical value --- osu.Game/Rulesets/Objects/SliderPath.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index aa2570c336..730a2013b0 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -339,9 +339,10 @@ namespace osu.Game.Rulesets.Objects //Coppied from PathApproximator.CircularArcToPiecewiseLinear int subPoints = (2f * circularArcProperties.Radius <= 0.1f) ? 2 : Math.Max(2, (int)Math.Ceiling(circularArcProperties.ThetaRange / (2.0 * Math.Acos(1f - (0.1f / circularArcProperties.Radius))))); - //if the amount of subpoints is int.MaxValue, causes an out of memory issue, so we default to bezier - //this only occurs for very large radii, so the result should be essentially a straight line anyways - if (subPoints == int.MaxValue) + //theoretically can be int.MaxValue, but lets set this to a lower value anyways + //1000 requires an arc length of over 20 thousand to surpass this limit, which should be safe. + //See here for calculations https://www.desmos.com/calculator/210bwswkbb + if (subPoints >= 1000) break; List subPath = PathApproximator.CircularArcToPiecewiseLinear(subControlPoints); From 4c881b56331626feb5272e0b33442ec388765acf Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 29 May 2024 09:40:29 +0200 Subject: [PATCH 1947/2188] Use better name if we're renaming --- osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs | 4 ++-- osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs | 2 +- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 6 +++--- osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs | 2 +- .../Overlays/SkinEditor/SkinSelectionRotationHandler.cs | 2 +- osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs | 2 +- .../Edit/Compose/Components/SelectionRotationHandler.cs | 4 ++-- 7 files changed, 11 insertions(+), 11 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs index b581e3fdea..7624b2f27e 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs @@ -41,8 +41,8 @@ namespace osu.Game.Rulesets.Osu.Edit private void updateState() { var quad = GeometryUtils.GetSurroundingQuad(selectedMovableObjects); - CanRotateFromSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0; - CanRotateFromPlayfieldOrigin.Value = selectedMovableObjects.Any(); + CanRotateAroundSelectionOrigin.Value = quad.Width > 0 || quad.Height > 0; + CanRotateAroundPlayfieldOrigin.Value = selectedMovableObjects.Any(); } private OsuHitObject[]? objectsInRotation; diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs index ea6b28b215..3a0d3c4763 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseRotationPopover.cs @@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Edit angleInput.Current.BindValueChanged(angle => rotationInfo.Value = rotationInfo.Value with { Degrees = angle.NewValue }); rotationOrigin.Items.First().Select(); - rotationHandler.CanRotateFromSelectionOrigin.BindValueChanged(e => + rotationHandler.CanRotateAroundSelectionOrigin.BindValueChanged(e => { selectionCentreButton.Selected.Disabled = !e.NewValue; }, true); diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index e70be8d93c..4da1593fb7 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -64,15 +64,15 @@ namespace osu.Game.Rulesets.Osu.Edit base.LoadComplete(); // aggregate two values into canRotate - canRotatePlayfieldOrigin = RotationHandler.CanRotateFromPlayfieldOrigin.GetBoundCopy(); + canRotatePlayfieldOrigin = RotationHandler.CanRotateAroundPlayfieldOrigin.GetBoundCopy(); canRotatePlayfieldOrigin.BindValueChanged(_ => updateCanRotateAggregate()); - canRotateSelectionOrigin = RotationHandler.CanRotateFromSelectionOrigin.GetBoundCopy(); + canRotateSelectionOrigin = RotationHandler.CanRotateAroundSelectionOrigin.GetBoundCopy(); canRotateSelectionOrigin.BindValueChanged(_ => updateCanRotateAggregate()); void updateCanRotateAggregate() { - canRotate.Value = RotationHandler.CanRotateFromPlayfieldOrigin.Value || RotationHandler.CanRotateFromSelectionOrigin.Value; + canRotate.Value = RotationHandler.CanRotateAroundPlayfieldOrigin.Value || RotationHandler.CanRotateAroundSelectionOrigin.Value; } // aggregate three values into canScale diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index d12f7ebde9..79a808bbd2 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Editing { this.getTargetContainer = getTargetContainer; - CanRotateFromSelectionOrigin.Value = true; + CanRotateAroundSelectionOrigin.Value = true; } [CanBeNull] diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs index 3a3eb9457b..6a118a73a8 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs @@ -41,7 +41,7 @@ namespace osu.Game.Overlays.SkinEditor private void updateState() { - CanRotateFromSelectionOrigin.Value = selectedItems.Count > 0; + CanRotateAroundSelectionOrigin.Value = selectedItems.Count > 0; } private Drawable[]? objectsInRotation; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index 9f709f8c64..fec3224fad 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -127,7 +127,7 @@ namespace osu.Game.Screens.Edit.Compose.Components private void load() { if (rotationHandler != null) - canRotate.BindTo(rotationHandler.CanRotateFromSelectionOrigin); + canRotate.BindTo(rotationHandler.CanRotateAroundSelectionOrigin); if (scaleHandler != null) { diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs index 8c35dc07b7..787716a38c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs @@ -15,12 +15,12 @@ namespace osu.Game.Screens.Edit.Compose.Components /// /// Whether rotation anchored by the selection origin can currently be performed. /// - public Bindable CanRotateFromSelectionOrigin { get; private set; } = new BindableBool(); + public Bindable CanRotateAroundSelectionOrigin { get; private set; } = new BindableBool(); /// /// Whether rotation anchored by the center of the playfield can currently be performed. /// - public Bindable CanRotateFromPlayfieldOrigin { get; private set; } = new BindableBool(); + public Bindable CanRotateAroundPlayfieldOrigin { get; private set; } = new BindableBool(); /// /// Performs a single, instant, atomic rotation operation. From 4a8273b6ed8defecef61bcf6e77a937372a1de4f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 29 May 2024 09:43:09 +0200 Subject: [PATCH 1948/2188] Rename another method --- osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs | 4 ++-- osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index 9d1c3bc78f..de00aa6ad3 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Osu.Edit } else { - scale = GetClampedScale(scale, actualOrigin); + scale = ClampScaleToPlayfieldBounds(scale, actualOrigin); foreach (var (ho, originalState) in objectsInScale) { @@ -173,7 +173,7 @@ namespace osu.Game.Rulesets.Osu.Edit /// The origin from which the scale operation is performed /// The scale to be clamped /// The clamped scale vector - public Vector2 GetClampedScale(Vector2 scale, Vector2? origin = null) + public Vector2 ClampScaleToPlayfieldBounds(Vector2 scale, Vector2? origin = null) { //todo: this is not always correct for selections involving sliders. This approximation assumes each point is scaled independently, but sliderends move with the sliderhead. if (objectsInScale == null) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs index b792baf428..b7202b9310 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs @@ -163,7 +163,7 @@ namespace osu.Game.Rulesets.Osu.Edit return; const float max_scale = 10; - var scale = scaleHandler.GetClampedScale(new Vector2(max_scale), getOriginPosition(scaleInfo.Value)); + var scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(max_scale), getOriginPosition(scaleInfo.Value)); if (!scaleInfo.Value.XAxis) scale.X = max_scale; From bd5060965f4a9e0fcbed9fc6044126e66e5d36d7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 29 May 2024 09:49:16 +0200 Subject: [PATCH 1949/2188] Simplify toolbox button enable logic --- .../Edit/TransformToolboxGroup.cs | 38 +++++-------------- 1 file changed, 9 insertions(+), 29 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index 4da1593fb7..278d38b2d9 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -18,8 +18,8 @@ namespace osu.Game.Rulesets.Osu.Edit { public partial class TransformToolboxGroup : EditorToolboxGroup, IKeyBindingHandler { - private readonly Bindable canRotate = new BindableBool(); - private readonly Bindable canScale = new BindableBool(); + private readonly AggregateBindable canRotate = new AggregateBindable((x, y) => x || y); + private readonly AggregateBindable canScale = new AggregateBindable((x, y) => x || y); private EditorToolButton rotateButton = null!; private EditorToolButton scaleButton = null!; @@ -63,37 +63,17 @@ namespace osu.Game.Rulesets.Osu.Edit { base.LoadComplete(); - // aggregate two values into canRotate - canRotatePlayfieldOrigin = RotationHandler.CanRotateAroundPlayfieldOrigin.GetBoundCopy(); - canRotatePlayfieldOrigin.BindValueChanged(_ => updateCanRotateAggregate()); + canRotate.AddSource(RotationHandler.CanRotateAroundPlayfieldOrigin); + canRotate.AddSource(RotationHandler.CanRotateAroundSelectionOrigin); - canRotateSelectionOrigin = RotationHandler.CanRotateAroundSelectionOrigin.GetBoundCopy(); - canRotateSelectionOrigin.BindValueChanged(_ => updateCanRotateAggregate()); - - void updateCanRotateAggregate() - { - canRotate.Value = RotationHandler.CanRotateAroundPlayfieldOrigin.Value || RotationHandler.CanRotateAroundSelectionOrigin.Value; - } - - // aggregate three values into canScale - canScaleX = ScaleHandler.CanScaleX.GetBoundCopy(); - canScaleX.BindValueChanged(_ => updateCanScaleAggregate()); - - canScaleY = ScaleHandler.CanScaleY.GetBoundCopy(); - canScaleY.BindValueChanged(_ => updateCanScaleAggregate()); - - canScalePlayfieldOrigin = ScaleHandler.CanScaleFromPlayfieldOrigin.GetBoundCopy(); - canScalePlayfieldOrigin.BindValueChanged(_ => updateCanScaleAggregate()); - - void updateCanScaleAggregate() - { - canScale.Value = ScaleHandler.CanScaleX.Value || ScaleHandler.CanScaleY.Value || ScaleHandler.CanScaleFromPlayfieldOrigin.Value; - } + canScale.AddSource(ScaleHandler.CanScaleX); + canScale.AddSource(ScaleHandler.CanScaleY); + canScale.AddSource(ScaleHandler.CanScaleFromPlayfieldOrigin); // bindings to `Enabled` on the buttons are decoupled on purpose // due to the weird `OsuButton` behaviour of resetting `Enabled` to `false` when `Action` is set. - canRotate.BindValueChanged(_ => rotateButton.Enabled.Value = canRotate.Value, true); - canScale.BindValueChanged(_ => scaleButton.Enabled.Value = canScale.Value, true); + canRotate.Result.BindValueChanged(rotate => rotateButton.Enabled.Value = rotate.NewValue, true); + canScale.Result.BindValueChanged(scale => scaleButton.Enabled.Value = scale.NewValue, true); } public bool OnPressed(KeyBindingPressEvent e) From 96a8bdf92064f04c00120a3274b451cf9ebd1ea9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 29 May 2024 09:59:19 +0200 Subject: [PATCH 1950/2188] Use more generic tooltip copy --- osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs index b7202b9310..ac1b40e235 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs @@ -99,11 +99,11 @@ namespace osu.Game.Rulesets.Osu.Edit }; playfieldCentreButton.Selected.DisabledChanged += isDisabled => { - playfieldCentreButton.TooltipText = isDisabled ? "Select something other than a single slider to perform playfield-based scaling." : string.Empty; + playfieldCentreButton.TooltipText = isDisabled ? "The current selection cannot be scaled relative to playfield centre." : string.Empty; }; selectionCentreButton.Selected.DisabledChanged += isDisabled => { - selectionCentreButton.TooltipText = isDisabled ? "Select more than one object to perform selection-based scaling." : string.Empty; + selectionCentreButton.TooltipText = isDisabled ? "The current selection cannot be scaled relative to its centre." : string.Empty; }; } From ba4073735649eaf4a581ce3f0ae1f566fab38ddc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 29 May 2024 10:01:04 +0200 Subject: [PATCH 1951/2188] Simplify logic --- osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs index ac1b40e235..d3e1b491b0 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs @@ -124,10 +124,7 @@ namespace osu.Game.Rulesets.Osu.Edit selectionCentreButton.Selected.Disabled = !(scaleHandler.CanScaleX.Value || scaleHandler.CanScaleY.Value); playfieldCentreButton.Selected.Disabled = scaleHandler.IsScalingSlider.Value && !selectionCentreButton.Selected.Disabled; - if (playfieldCentreButton.Selected.Disabled) - scaleOrigin.Items.Last().Select(); - else - scaleOrigin.Items.First().Select(); + scaleOrigin.Items.First(b => !b.Selected.Disabled).Select(); scaleInfo.BindValueChanged(scale => { From 9bd4b0d61303fb0dde3892d51b595174a61a2b4d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 29 May 2024 10:04:49 +0200 Subject: [PATCH 1952/2188] Rename method --- .../Edit/PreciseScalePopover.cs | 18 ++++++++++-------- 1 file changed, 10 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs index d3e1b491b0..a299eebbce 100644 --- a/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs +++ b/osu.Game.Rulesets.Osu/Edit/PreciseScalePopover.cs @@ -137,21 +137,23 @@ namespace osu.Game.Rulesets.Osu.Edit { if (scaleInfo.Value.Origin == ScaleOrigin.PlayfieldCentre) { - setBindableEnabled(true, xCheckBox.Current); - setBindableEnabled(true, yCheckBox.Current); + toggleAxisAvailable(xCheckBox.Current, true); + toggleAxisAvailable(yCheckBox.Current, true); } else { - setBindableEnabled(scaleHandler.CanScaleX.Value, xCheckBox.Current); - setBindableEnabled(scaleHandler.CanScaleY.Value, yCheckBox.Current); + toggleAxisAvailable(xCheckBox.Current, scaleHandler.CanScaleX.Value); + toggleAxisAvailable(yCheckBox.Current, scaleHandler.CanScaleY.Value); } } - private void setBindableEnabled(bool enabled, Bindable current) + private void toggleAxisAvailable(Bindable axisBindable, bool available) { - current.Disabled = false; // enable the bindable to allow setting the value - current.Value = enabled; - current.Disabled = !enabled; + // enable the bindable to allow setting the value + axisBindable.Disabled = false; + // restore the presumed default value given the axis's new availability state + axisBindable.Value = available; + axisBindable.Disabled = !available; } private void updateMaxScale() From 9477e3b67de6f33a6866d9761b14a2cda20785b7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 29 May 2024 10:14:47 +0200 Subject: [PATCH 1953/2188] Change editor scale hotkey to Ctrl-E Forgot that Ctrl-T was taken by the game-global toolbar already, so it wasn't working. --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index fd8e6fd6d0..2af564d8ba 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -142,7 +142,7 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelRight }, GlobalAction.EditorCyclePreviousBeatSnapDivisor), new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.MouseWheelLeft }, GlobalAction.EditorCycleNextBeatSnapDivisor), new KeyBinding(new[] { InputKey.Control, InputKey.R }, GlobalAction.EditorToggleRotateControl), - new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.EditorToggleScaleControl), + new KeyBinding(new[] { InputKey.Control, InputKey.E }, GlobalAction.EditorToggleScaleControl), }; private static IEnumerable inGameKeyBindings => new[] From 84513343d6789cf38bd2d8e355a233e277382f19 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 29 May 2024 10:18:22 +0200 Subject: [PATCH 1954/2188] Remove unused fields --- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 7 ------- 1 file changed, 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index 278d38b2d9..28d0f8320f 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -24,13 +24,6 @@ namespace osu.Game.Rulesets.Osu.Edit private EditorToolButton rotateButton = null!; private EditorToolButton scaleButton = null!; - private Bindable canRotatePlayfieldOrigin = null!; - private Bindable canRotateSelectionOrigin = null!; - - private Bindable canScaleX = null!; - private Bindable canScaleY = null!; - private Bindable canScalePlayfieldOrigin = null!; - public SelectionRotationHandler RotationHandler { get; init; } = null!; public OsuSelectionScaleHandler ScaleHandler { get; init; } = null!; From 22a2adb5e6ca899487d0a09f3edbaade37c6338b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 29 May 2024 10:57:30 +0200 Subject: [PATCH 1955/2188] Revert unrelated changes --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Slider.cs | 2 -- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs index 0c7ba180f2..73c061afbd 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public const float DEFAULT_TICK_SIZE = 16; - public DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject; + protected DrawableSlider DrawableSlider => (DrawableSlider)ParentHitObject; private SkinnableDrawable scaleContainer; diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs index 248f40208a..cc3ffd376e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Slider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs @@ -248,8 +248,6 @@ namespace osu.Game.Rulesets.Osu.Objects if (TailCircle != null) TailCircle.Position = EndPosition; - - // Positions of other nested hitobjects are not updated } protected void UpdateNestedSamples() From a6c776dac891203fa591426dc4c086eefcdf499c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 29 May 2024 11:11:43 +0200 Subject: [PATCH 1956/2188] Use hopefully safer implementation of anchoring judgements to objects --- .../TestSceneDrawableJudgement.cs | 2 +- .../Objects/Drawables/DrawableOsuJudgement.cs | 14 +++---------- .../Rulesets/Judgements/DrawableJudgement.cs | 20 ++++++++++++------- 3 files changed, 17 insertions(+), 19 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs index 5f5596cbb3..a239f671af 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs @@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Tests private partial class TestDrawableOsuJudgement : DrawableOsuJudgement { public new SkinnableSprite Lighting => base.Lighting; - public new SkinnableDrawable JudgementBody => base.JudgementBody; + public new SkinnableDrawable? JudgementBody => base.JudgementBody; } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index ffbf45291f..98fb99609a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Configuration; @@ -14,10 +12,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public partial class DrawableOsuJudgement : DrawableJudgement { - internal SkinnableLighting Lighting { get; private set; } + internal SkinnableLighting Lighting { get; private set; } = null!; [Resolved] - private OsuConfigManager config { get; set; } + private OsuConfigManager config { get; set; } = null!; [BackgroundDependencyLoader] private void load() @@ -38,19 +36,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Lighting.ResetAnimation(); Lighting.SetColourFrom(JudgedObject, Result); - - if (JudgedObject is DrawableOsuHitObject osuObject) - { - Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!); - Scale = new Vector2(osuObject.HitObject.Scale); - } } protected override void Update() { base.Update(); - if (JudgedObject is DrawableOsuHitObject osuObject && Parent != null && osuObject.HitObject != null) + if (JudgedObject is DrawableOsuHitObject osuObject && JudgedObject.IsInUse) { Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!); Scale = new Vector2(osuObject.HitObject.Scale); diff --git a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs index b4686c52f3..37a9766b71 100644 --- a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs +++ b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs @@ -1,11 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Diagnostics; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -24,13 +21,13 @@ namespace osu.Game.Rulesets.Judgements { private const float judgement_size = 128; - public JudgementResult Result { get; private set; } + public JudgementResult? Result { get; private set; } - public DrawableHitObject JudgedObject { get; private set; } + public DrawableHitObject? JudgedObject { get; private set; } public override bool RemoveCompletedTransforms => false; - protected SkinnableDrawable JudgementBody { get; private set; } + protected SkinnableDrawable? JudgementBody { get; private set; } private readonly Container aboveHitObjectsContent; @@ -97,12 +94,19 @@ namespace osu.Game.Rulesets.Judgements /// /// The applicable judgement. /// The drawable object. - public void Apply([NotNull] JudgementResult result, [CanBeNull] DrawableHitObject judgedObject) + public void Apply(JudgementResult result, DrawableHitObject? judgedObject) { Result = result; JudgedObject = judgedObject; } + protected override void FreeAfterUse() + { + base.FreeAfterUse(); + + JudgedObject = null; + } + protected override void PrepareForUse() { base.PrepareForUse(); @@ -121,6 +125,8 @@ namespace osu.Game.Rulesets.Judgements ApplyTransformsAt(double.MinValue, true); ClearTransforms(true); + Debug.Assert(Result != null && JudgementBody != null); + LifetimeStart = Result.TimeAbsolute; using (BeginAbsoluteSequence(Result.TimeAbsolute)) From cc136556175b4c2e854aca51d3aebe35f0e5069f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 29 May 2024 13:31:15 +0200 Subject: [PATCH 1957/2188] Derive API response version from game version (Or local date, in the case of non-deployed builds). Came up when I was looking at https://github.com/ppy/osu-web/pull/11240 and found that we were still hardcoding this. Thankfully, this *should not* cause issues, since there don't seem to be any (documented or undocumented) API response version checks for versions newer than 20220705 in osu-web master. For clarity and possible debugging needs, the API response version is also logged. --- osu.Game/Online/API/APIAccess.cs | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index d3707fe74d..6f84e98d2c 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -42,7 +42,7 @@ namespace osu.Game.Online.API public string WebsiteRootUrl { get; } - public int APIVersion => 20220705; // We may want to pull this from the game version eventually. + public int APIVersion { get; } public Exception LastLoginError { get; private set; } @@ -84,12 +84,23 @@ namespace osu.Game.Online.API this.config = config; this.versionHash = versionHash; + if (game.IsDeployedBuild) + APIVersion = game.AssemblyVersion.Major * 10000 + game.AssemblyVersion.Minor; + else + { + var now = DateTimeOffset.Now; + APIVersion = now.Year * 10000 + now.Month * 100 + now.Day; + } + APIEndpointUrl = endpointConfiguration.APIEndpointUrl; WebsiteRootUrl = endpointConfiguration.WebsiteRootUrl; NotificationsClient = setUpNotificationsClient(); authentication = new OAuth(endpointConfiguration.APIClientID, endpointConfiguration.APIClientSecret, APIEndpointUrl); + log = Logger.GetLogger(LoggingTarget.Network); + log.Add($@"API endpoint root: {APIEndpointUrl}"); + log.Add($@"API request version: {APIVersion}"); ProvidedUsername = config.Get(OsuSetting.Username); From ab01fa6d4572af4239527c0090ae438f549f55c0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 29 May 2024 13:34:12 +0200 Subject: [PATCH 1958/2188] Add xmldoc to `APIAccess.APIVersion` --- osu.Game/Online/API/APIAccess.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Online/API/APIAccess.cs b/osu.Game/Online/API/APIAccess.cs index 6f84e98d2c..923f841bd8 100644 --- a/osu.Game/Online/API/APIAccess.cs +++ b/osu.Game/Online/API/APIAccess.cs @@ -42,6 +42,10 @@ namespace osu.Game.Online.API public string WebsiteRootUrl { get; } + /// + /// The API response version. + /// See: https://osu.ppy.sh/docs/index.html#api-versions + /// public int APIVersion { get; } public Exception LastLoginError { get; private set; } From d2c86b0813d41ddd01ce4cbc00906f94271bfbf2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 29 May 2024 21:32:52 +0900 Subject: [PATCH 1959/2188] Avoid passing beatmap in from editor when it's already present --- osu.Game/Screens/Edit/Editor.cs | 2 +- .../Screens/Edit/GameplayTest/EditorPlayer.cs | 32 +++++++++++-------- .../Edit/GameplayTest/EditorPlayerLoader.cs | 5 ++- 3 files changed, 21 insertions(+), 18 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 2954d7dcaa..07c32983f5 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -452,7 +452,7 @@ namespace osu.Game.Screens.Edit pushEditorPlayer(); } - void pushEditorPlayer() => this.Push(new EditorPlayerLoader(this, playableBeatmap)); + void pushEditorPlayer() => this.Push(new EditorPlayerLoader(this)); } /// diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index 42eb57c253..c327ae185d 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -21,19 +21,17 @@ namespace osu.Game.Screens.Edit.GameplayTest { private readonly Editor editor; private readonly EditorState editorState; - private readonly IBeatmap playableBeatmap; protected override UserActivity InitialActivity => new UserActivity.TestingBeatmap(Beatmap.Value.BeatmapInfo); [Resolved] private MusicController musicController { get; set; } = null!; - public EditorPlayer(Editor editor, IBeatmap playableBeatmap) + public EditorPlayer(Editor editor) : base(new PlayerConfiguration { ShowResults = false }) { this.editor = editor; editorState = editor.GetState(); - this.playableBeatmap = playableBeatmap; } protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart) @@ -52,17 +50,7 @@ namespace osu.Game.Screens.Edit.GameplayTest { base.LoadComplete(); - var frame = new ReplayFrame { Header = new FrameHeader(new ScoreInfo(), new ScoreProcessorStatistics()) }; - - foreach (var hitObject in enumerateHitObjects(playableBeatmap.HitObjects.Where(h => h.StartTime < editorState.Time))) - { - var judgement = hitObject.CreateJudgement(); - frame.Header.Statistics.TryAdd(judgement.MaxResult, 0); - frame.Header.Statistics[judgement.MaxResult]++; - } - - HealthProcessor.ResetFromReplayFrame(frame); - ScoreProcessor.ResetFromReplayFrame(frame); + markPreviousObjectsHit(); ScoreProcessor.HasCompleted.BindValueChanged(completed => { @@ -75,6 +63,22 @@ namespace osu.Game.Screens.Edit.GameplayTest }, RESULTS_DISPLAY_DELAY); } }); + } + + private void markPreviousObjectsHit() + { + var frame = new ReplayFrame { Header = new FrameHeader(new ScoreInfo(), new ScoreProcessorStatistics()) }; + + foreach (var hitObject in enumerateHitObjects(DrawableRuleset.Objects.Where(h => h.StartTime < editorState.Time))) + { + var judgement = hitObject.CreateJudgement(); + + frame.Header.Statistics.TryAdd(judgement.MaxResult, 0); + frame.Header.Statistics[judgement.MaxResult]++; + } + + HealthProcessor.ResetFromReplayFrame(frame); + ScoreProcessor.ResetFromReplayFrame(frame); static IEnumerable enumerateHitObjects(IEnumerable hitObjects) { diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayerLoader.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayerLoader.cs index c62b8cafb8..bb151e4a45 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayerLoader.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayerLoader.cs @@ -4,7 +4,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Screens; -using osu.Game.Beatmaps; using osu.Game.Screens.Menu; using osu.Game.Screens.Play; @@ -15,8 +14,8 @@ namespace osu.Game.Screens.Edit.GameplayTest [Resolved] private OsuLogo osuLogo { get; set; } = null!; - public EditorPlayerLoader(Editor editor, IBeatmap playableBeatmap) - : base(() => new EditorPlayer(editor, playableBeatmap)) + public EditorPlayerLoader(Editor editor) + : base(() => new EditorPlayer(editor)) { } From 3b5b7b2f880152dcd5d4bc2e99fc61e79830a6f1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 29 May 2024 22:57:17 +0900 Subject: [PATCH 1960/2188] Fix the majority of cases where gameplay stil doesn't end due to judgement count mismatch --- osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index c327ae185d..836f718f81 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -69,9 +69,9 @@ namespace osu.Game.Screens.Edit.GameplayTest { var frame = new ReplayFrame { Header = new FrameHeader(new ScoreInfo(), new ScoreProcessorStatistics()) }; - foreach (var hitObject in enumerateHitObjects(DrawableRuleset.Objects.Where(h => h.StartTime < editorState.Time))) + foreach (var hitObject in enumerateHitObjects(DrawableRuleset.Objects, editorState.Time)) { - var judgement = hitObject.CreateJudgement(); + var judgement = hitObject.Judgement; frame.Header.Statistics.TryAdd(judgement.MaxResult, 0); frame.Header.Statistics[judgement.MaxResult]++; @@ -80,11 +80,11 @@ namespace osu.Game.Screens.Edit.GameplayTest HealthProcessor.ResetFromReplayFrame(frame); ScoreProcessor.ResetFromReplayFrame(frame); - static IEnumerable enumerateHitObjects(IEnumerable hitObjects) + static IEnumerable enumerateHitObjects(IEnumerable hitObjects, double cutoffTime) { - foreach (var hitObject in hitObjects) + foreach (var hitObject in hitObjects.Where(h => h.GetEndTime() < cutoffTime)) { - foreach (var nested in enumerateHitObjects(hitObject.NestedHitObjects)) + foreach (var nested in enumerateHitObjects(hitObject.NestedHitObjects, cutoffTime)) yield return nested; yield return hitObject; From 126837fadd02156990f479d7b02f161cb1e053cd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 29 May 2024 23:28:37 +0900 Subject: [PATCH 1961/2188] Apply results rather than fake a replay frame --- osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs | 14 +++----------- 1 file changed, 3 insertions(+), 11 deletions(-) diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index 836f718f81..7d637fcb09 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -6,12 +6,9 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Screens; using osu.Game.Beatmaps; -using osu.Game.Online.Spectator; using osu.Game.Overlays; +using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; -using osu.Game.Rulesets.Replays; -using osu.Game.Rulesets.Scoring; -using osu.Game.Scoring; using osu.Game.Screens.Play; using osu.Game.Users; @@ -67,19 +64,14 @@ namespace osu.Game.Screens.Edit.GameplayTest private void markPreviousObjectsHit() { - var frame = new ReplayFrame { Header = new FrameHeader(new ScoreInfo(), new ScoreProcessorStatistics()) }; - foreach (var hitObject in enumerateHitObjects(DrawableRuleset.Objects, editorState.Time)) { var judgement = hitObject.Judgement; - frame.Header.Statistics.TryAdd(judgement.MaxResult, 0); - frame.Header.Statistics[judgement.MaxResult]++; + HealthProcessor.ApplyResult(new JudgementResult(hitObject, judgement) { Type = judgement.MaxResult }); + ScoreProcessor.ApplyResult(new JudgementResult(hitObject, judgement) { Type = judgement.MaxResult }); } - HealthProcessor.ResetFromReplayFrame(frame); - ScoreProcessor.ResetFromReplayFrame(frame); - static IEnumerable enumerateHitObjects(IEnumerable hitObjects, double cutoffTime) { foreach (var hitObject in hitObjects.Where(h => h.GetEndTime() < cutoffTime)) From fdb47f8dfaa7c7f90624b853839111052b4beb29 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 29 May 2024 23:30:47 +0900 Subject: [PATCH 1962/2188] Fix incorrect handling of nested objects when inside parent object's duration --- osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index 7d637fcb09..2028094964 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -74,12 +74,16 @@ namespace osu.Game.Screens.Edit.GameplayTest static IEnumerable enumerateHitObjects(IEnumerable hitObjects, double cutoffTime) { - foreach (var hitObject in hitObjects.Where(h => h.GetEndTime() < cutoffTime)) + foreach (var hitObject in hitObjects) { foreach (var nested in enumerateHitObjects(hitObject.NestedHitObjects, cutoffTime)) - yield return nested; + { + if (nested.GetEndTime() < cutoffTime) + yield return nested; + } - yield return hitObject; + if (hitObject.GetEndTime() < cutoffTime) + yield return hitObject; } } } From f5d2c549cb53b0e432c4515540be05cbd214a747 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Wed, 29 May 2024 19:25:58 +0300 Subject: [PATCH 1963/2188] Update CatchPerformanceCalculator.cs --- .../Difficulty/CatchPerformanceCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs index d07f25ba90..55232a9598 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs @@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty value *= Math.Pow(accuracy(), 5.5); if (score.Mods.Any(m => m is ModNoFail)) - value *= 0.90; + value *= Math.Max(0.90, 1.0 - 0.02 * numMiss); return new CatchPerformanceAttributes { From 8916f08f8620d38b308f211006e6c75535138342 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 30 May 2024 09:03:02 +0200 Subject: [PATCH 1964/2188] Only take initial judgement position from object instead of following Looks less bad with mods like depth active. Co-authored-by: Dean Herbert --- .../Objects/Drawables/DrawableOsuJudgement.cs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index 98fb99609a..6e252a53e2 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -17,6 +17,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables [Resolved] private OsuConfigManager config { get; set; } = null!; + private bool positionTransferred; + [BackgroundDependencyLoader] private void load() { @@ -36,16 +38,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Lighting.ResetAnimation(); Lighting.SetColourFrom(JudgedObject, Result); + + positionTransferred = false; } protected override void Update() { base.Update(); - if (JudgedObject is DrawableOsuHitObject osuObject && JudgedObject.IsInUse) + if (!positionTransferred && JudgedObject is DrawableOsuHitObject osuObject && JudgedObject.IsInUse) { Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!); Scale = new Vector2(osuObject.HitObject.Scale); + + positionTransferred = true; } } From 2f2bc8e52eaa6bf2213357f8ca624e902cfcf2f4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 30 May 2024 17:37:55 +0900 Subject: [PATCH 1965/2188] Avoid `ChatAckRequest` failures flooding console in `OsuGameTestScene`s --- osu.Game.Tests/Chat/TestSceneChannelManager.cs | 2 +- osu.Game/Online/API/DummyAPIAccess.cs | 8 ++++++++ osu.Game/Online/API/Requests/Responses/ChatAckResponse.cs | 4 ++-- 3 files changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game.Tests/Chat/TestSceneChannelManager.cs b/osu.Game.Tests/Chat/TestSceneChannelManager.cs index 95fd2669e5..ef4d4f683a 100644 --- a/osu.Game.Tests/Chat/TestSceneChannelManager.cs +++ b/osu.Game.Tests/Chat/TestSceneChannelManager.cs @@ -59,7 +59,7 @@ namespace osu.Game.Tests.Chat return true; case ChatAckRequest ack: - ack.TriggerSuccess(new ChatAckResponse { Silences = silencedUserIds.Select(u => new ChatSilence { UserId = u }).ToList() }); + ack.TriggerSuccess(new ChatAckResponse { Silences = silencedUserIds.Select(u => new ChatSilence { UserId = u }).ToArray() }); silencedUserIds.Clear(); return true; diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index 4962838bd9..8d1e986577 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using osu.Framework.Bindables; @@ -84,6 +85,13 @@ namespace osu.Game.Online.API { if (HandleRequest?.Invoke(request) != true) { + // Noisy so let's silently allow these to succeed. + if (request is ChatAckRequest ack) + { + ack.TriggerSuccess(new ChatAckResponse()); + return; + } + request.Fail(new InvalidOperationException($@"{nameof(DummyAPIAccess)} cannot process this request.")); } }); diff --git a/osu.Game/Online/API/Requests/Responses/ChatAckResponse.cs b/osu.Game/Online/API/Requests/Responses/ChatAckResponse.cs index 6ed22a19b2..f68735d390 100644 --- a/osu.Game/Online/API/Requests/Responses/ChatAckResponse.cs +++ b/osu.Game/Online/API/Requests/Responses/ChatAckResponse.cs @@ -1,7 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; +using System; using Newtonsoft.Json; namespace osu.Game.Online.API.Requests.Responses @@ -10,6 +10,6 @@ namespace osu.Game.Online.API.Requests.Responses public class ChatAckResponse { [JsonProperty("silences")] - public List Silences { get; set; } = null!; + public ChatSilence[] Silences { get; set; } = Array.Empty(); } } From 36d7775032c08f0983ebd2ea28960bcfb0db4968 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 30 May 2024 17:38:05 +0900 Subject: [PATCH 1966/2188] Fix typo in `IAPIProvider` xmldoc --- osu.Game/Online/API/IAPIProvider.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/API/IAPIProvider.cs b/osu.Game/Online/API/IAPIProvider.cs index 66f124f7c3..7b95b68ec3 100644 --- a/osu.Game/Online/API/IAPIProvider.cs +++ b/osu.Game/Online/API/IAPIProvider.cs @@ -61,7 +61,7 @@ namespace osu.Game.Online.API string APIEndpointUrl { get; } /// - /// The root URL of of the website, excluding the trailing slash. + /// The root URL of the website, excluding the trailing slash. /// string WebsiteRootUrl { get; } From 50bd0897f653f64fa394abc490b691ac84170547 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 30 May 2024 10:38:22 +0200 Subject: [PATCH 1967/2188] Fix main menu button backgrounds not covering their entire width sometimes I thought I had fixed this already once but it still looks broken. Basically when hovering over main menu buttons every now and then it will look like their backgrounds are not covering their entire width when they expand. The removed X position set looks wrong to me when inspecting the draw visualiser with the element because the element looks to be off centre horizontally, and removing it fixes that. --- osu.Game/Screens/Menu/MainMenuButton.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Menu/MainMenuButton.cs b/osu.Game/Screens/Menu/MainMenuButton.cs index 29a661066c..4df5e6d309 100644 --- a/osu.Game/Screens/Menu/MainMenuButton.cs +++ b/osu.Game/Screens/Menu/MainMenuButton.cs @@ -115,7 +115,6 @@ namespace osu.Game.Screens.Menu backgroundContent = CreateBackground(colour).With(bg => { bg.RelativeSizeAxes = Axes.Y; - bg.X = -ButtonSystem.WEDGE_WIDTH; bg.Anchor = Anchor.Centre; bg.Origin = Anchor.Centre; }), From f3bc944ac86c7f5bd37c04cc35c0c2fb71cebfba Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 30 May 2024 17:45:32 +0900 Subject: [PATCH 1968/2188] Remove using statement --- osu.Game/Online/API/DummyAPIAccess.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Online/API/DummyAPIAccess.cs b/osu.Game/Online/API/DummyAPIAccess.cs index 8d1e986577..960941fc05 100644 --- a/osu.Game/Online/API/DummyAPIAccess.cs +++ b/osu.Game/Online/API/DummyAPIAccess.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using osu.Framework.Bindables; From f6a59bee9addebb75dc34b4d1253da84967b35bb Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 30 May 2024 19:17:18 +0900 Subject: [PATCH 1969/2188] Use delayed resume overlay for autopilot --- osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs | 2 -- osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs | 9 ++++++++- 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index efcc728d55..b45b4fea13 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -67,8 +67,6 @@ namespace osu.Game.Rulesets.Osu.Mods // Generate the replay frames the cursor should follow replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap, drawableRuleset.Mods).Generate().Frames.Cast().ToList(); - - drawableRuleset.UseResumeOverlay = false; } } } diff --git a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs index c3efd48053..f0390ad716 100644 --- a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs @@ -13,6 +13,7 @@ using osu.Game.Replays; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Osu.Configuration; +using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.UI; @@ -45,7 +46,13 @@ namespace osu.Game.Rulesets.Osu.UI public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { AlignWithStoryboard = true }; - protected override ResumeOverlay CreateResumeOverlay() => new OsuResumeOverlay(); + protected override ResumeOverlay CreateResumeOverlay() + { + if (Mods.Any(m => m is OsuModAutopilot)) + return new DelayedResumeOverlay { Scale = new Vector2(0.65f) }; + + return new OsuResumeOverlay(); + } protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuFramedReplayInputHandler(replay); From 87a331fdde783dbfc3b5f395339d2d09cba1105e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 30 May 2024 16:34:52 +0900 Subject: [PATCH 1970/2188] Improve text on external link warning dialog --- osu.Game/Online/Chat/ExternalLinkOpener.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game/Online/Chat/ExternalLinkOpener.cs b/osu.Game/Online/Chat/ExternalLinkOpener.cs index 56d24e35bb..08adf965da 100644 --- a/osu.Game/Online/Chat/ExternalLinkOpener.cs +++ b/osu.Game/Online/Chat/ExternalLinkOpener.cs @@ -10,6 +10,7 @@ using osu.Framework.Platform; using osu.Game.Configuration; using osu.Game.Overlays; using osu.Game.Overlays.Dialog; +using osu.Game.Resources.Localisation.Web; namespace osu.Game.Online.Chat { @@ -44,8 +45,8 @@ namespace osu.Game.Online.Chat { public ExternalLinkDialog(string url, Action openExternalLinkAction, Action copyExternalLinkAction) { - HeaderText = "Just checking..."; - BodyText = $"You are about to leave osu! and open the following link in a web browser:\n\n{url}"; + HeaderText = "You are leaving osu!"; + BodyText = $"Are you sure you want to open the following link in a web browser:\n\n{url}"; Icon = FontAwesome.Solid.ExclamationTriangle; @@ -53,17 +54,17 @@ namespace osu.Game.Online.Chat { new PopupDialogOkButton { - Text = @"Yes. Go for it.", + Text = @"Open in browser", Action = openExternalLinkAction }, new PopupDialogCancelButton { - Text = @"Copy URL to the clipboard instead.", + Text = @"Copy URL to the clipboard", Action = copyExternalLinkAction }, new PopupDialogCancelButton { - Text = @"No! Abort mission!" + Text = CommonStrings.ButtonsCancel, }, }; } From ed64bfff8d9c13c54b27b955a706e28d3cefb134 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 30 May 2024 16:39:53 +0900 Subject: [PATCH 1971/2188] Bypass external link dialog for links on the trusted osu! domain --- osu.Game/OsuGame.cs | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index af01a1b1ac..29c040c597 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -485,10 +485,19 @@ namespace osu.Game } }); - public void OpenUrlExternally(string url, bool bypassExternalUrlWarning = false) => waitForReady(() => externalLinkOpener, _ => + public void OpenUrlExternally(string url, bool forceBypassExternalUrlWarning = false) => waitForReady(() => externalLinkOpener, _ => { + bool isTrustedDomain; + if (url.StartsWith('/')) - url = $"{API.APIEndpointUrl}{url}"; + { + url = $"{API.WebsiteRootUrl}{url}"; + isTrustedDomain = true; + } + else + { + isTrustedDomain = url.StartsWith(API.APIEndpointUrl, StringComparison.Ordinal); + } if (!url.CheckIsValidUrl()) { @@ -500,7 +509,7 @@ namespace osu.Game return; } - externalLinkOpener.OpenUrlExternally(url, bypassExternalUrlWarning); + externalLinkOpener.OpenUrlExternally(url, forceBypassExternalUrlWarning || isTrustedDomain); }); /// From 53b7c29488f6dd28ae30877e0df148d4c6be6d33 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 30 May 2024 17:35:42 +0900 Subject: [PATCH 1972/2188] Add test coverage of menu banner link opening --- .../Visual/Menus/TestSceneMainMenu.cs | 49 ++++++++++++++++++- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 5 ++ 2 files changed, 52 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs index e2a841d79a..240421b360 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs @@ -6,6 +6,7 @@ using NUnit.Framework; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Online.API.Requests.Responses; +using osu.Game.Overlays; using osu.Game.Screens.Menu; using osuTK.Input; @@ -15,8 +16,14 @@ namespace osu.Game.Tests.Visual.Menus { private OnlineMenuBanner onlineMenuBanner => Game.ChildrenOfType().Single(); + public override void SetUpSteps() + { + base.SetUpSteps(); + AddStep("don't fetch online content", () => onlineMenuBanner.FetchOnlineContent = false); + } + [Test] - public void TestOnlineMenuBanner() + public void TestOnlineMenuBannerTrusted() { AddStep("set online content", () => onlineMenuBanner.Current.Value = new APIMenuContent { @@ -25,13 +32,51 @@ namespace osu.Game.Tests.Visual.Menus new APIMenuImage { Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", - Url = @"https://osu.ppy.sh/home/news/2023-12-21-project-loved-december-2023", + Url = $@"{API.WebsiteRootUrl}/home/news/2023-12-21-project-loved-december-2023", } } }); AddAssert("system title not visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Hidden)); AddStep("enter menu", () => InputManager.Key(Key.Enter)); AddUntilStep("system title visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Visible)); + AddUntilStep("image loaded", () => onlineMenuBanner.ChildrenOfType().FirstOrDefault()?.IsLoaded, () => Is.True); + + AddStep("click banner", () => + { + InputManager.MoveMouseTo(onlineMenuBanner); + InputManager.Click(MouseButton.Left); + }); + + // Might not catch every occurrence due to async nature, but works in manual testing and saves annoying test setup. + AddAssert("no dialog", () => Game.ChildrenOfType().SingleOrDefault()?.CurrentDialog == null); + } + + [Test] + public void TestOnlineMenuBannerUntrustedDomain() + { + AddStep("set online content", () => onlineMenuBanner.Current.Value = new APIMenuContent + { + Images = new[] + { + new APIMenuImage + { + Image = @"https://assets.ppy.sh/main-menu/project-loved-2@2x.png", + Url = @"https://google.com", + } + } + }); + AddAssert("system title not visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Hidden)); + AddStep("enter menu", () => InputManager.Key(Key.Enter)); + AddUntilStep("system title visible", () => onlineMenuBanner.State.Value, () => Is.EqualTo(Visibility.Visible)); + AddUntilStep("image loaded", () => onlineMenuBanner.ChildrenOfType().FirstOrDefault()?.IsLoaded, () => Is.True); + + AddStep("click banner", () => + { + InputManager.MoveMouseTo(onlineMenuBanner); + InputManager.Click(MouseButton.Left); + }); + + AddUntilStep("wait for dialog", () => Game.ChildrenOfType().SingleOrDefault()?.CurrentDialog != null); } } } diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index b9d269c82a..edd34d0bfb 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -73,6 +73,9 @@ namespace osu.Game.Screens.Menu Task.Run(() => request.Perform()) .ContinueWith(r => { + if (!FetchOnlineContent) + return; + if (r.IsCompletedSuccessfully) Schedule(() => Current.Value = request.ResponseObject); @@ -170,6 +173,8 @@ namespace osu.Game.Screens.Menu private Sprite flash = null!; + public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; + private ScheduledDelegate? openUrlAction; public MenuImage(APIMenuImage image) From 474ff5b99d089cd5db38d26541598735cb65b9cb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 31 May 2024 10:46:30 +0900 Subject: [PATCH 1973/2188] Use question mark for more grammatical correctness Co-authored-by: Joseph Madamba --- osu.Game/Online/Chat/ExternalLinkOpener.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Chat/ExternalLinkOpener.cs b/osu.Game/Online/Chat/ExternalLinkOpener.cs index 08adf965da..513ccd43af 100644 --- a/osu.Game/Online/Chat/ExternalLinkOpener.cs +++ b/osu.Game/Online/Chat/ExternalLinkOpener.cs @@ -46,7 +46,7 @@ namespace osu.Game.Online.Chat public ExternalLinkDialog(string url, Action openExternalLinkAction, Action copyExternalLinkAction) { HeaderText = "You are leaving osu!"; - BodyText = $"Are you sure you want to open the following link in a web browser:\n\n{url}"; + BodyText = $"Are you sure you want to open the following link in a web browser?\n\n{url}"; Icon = FontAwesome.Solid.ExclamationTriangle; From e52f524ea2ce15b6ef891900a3c7cee236f6d7cb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 31 May 2024 11:44:53 +0900 Subject: [PATCH 1974/2188] Use common header text --- osu.Game/Online/Chat/ExternalLinkOpener.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Chat/ExternalLinkOpener.cs b/osu.Game/Online/Chat/ExternalLinkOpener.cs index 513ccd43af..2f046d8fd4 100644 --- a/osu.Game/Online/Chat/ExternalLinkOpener.cs +++ b/osu.Game/Online/Chat/ExternalLinkOpener.cs @@ -8,9 +8,10 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Platform; using osu.Game.Configuration; +using osu.Game.Localisation; using osu.Game.Overlays; using osu.Game.Overlays.Dialog; -using osu.Game.Resources.Localisation.Web; +using CommonStrings = osu.Game.Resources.Localisation.Web.CommonStrings; namespace osu.Game.Online.Chat { @@ -45,7 +46,7 @@ namespace osu.Game.Online.Chat { public ExternalLinkDialog(string url, Action openExternalLinkAction, Action copyExternalLinkAction) { - HeaderText = "You are leaving osu!"; + HeaderText = DeleteConfirmationDialogStrings.HeaderText; BodyText = $"Are you sure you want to open the following link in a web browser?\n\n{url}"; Icon = FontAwesome.Solid.ExclamationTriangle; From 5dfeaa3c4afa75dbfebffbd1c7a61af0dd93b6d4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 31 May 2024 11:46:32 +0900 Subject: [PATCH 1975/2188] Move dialog strings to more common class name --- ...{DeleteConfirmationDialogStrings.cs => DialogStrings.cs} | 6 +++--- osu.Game/Online/Chat/ExternalLinkOpener.cs | 2 +- osu.Game/Overlays/Dialog/DangerousActionDialog.cs | 6 +++--- 3 files changed, 7 insertions(+), 7 deletions(-) rename osu.Game/Localisation/{DeleteConfirmationDialogStrings.cs => DialogStrings.cs} (80%) diff --git a/osu.Game/Localisation/DeleteConfirmationDialogStrings.cs b/osu.Game/Localisation/DialogStrings.cs similarity index 80% rename from osu.Game/Localisation/DeleteConfirmationDialogStrings.cs rename to osu.Game/Localisation/DialogStrings.cs index 25997eadd3..cea543eb9f 100644 --- a/osu.Game/Localisation/DeleteConfirmationDialogStrings.cs +++ b/osu.Game/Localisation/DialogStrings.cs @@ -5,14 +5,14 @@ using osu.Framework.Localisation; namespace osu.Game.Localisation { - public static class DeleteConfirmationDialogStrings + public static class DialogStrings { - private const string prefix = @"osu.Game.Resources.Localisation.DeleteConfirmationDialog"; + private const string prefix = @"osu.Game.Resources.Localisation.DialogStrings"; /// /// "Caution" /// - public static LocalisableString HeaderText => new TranslatableString(getKey(@"header_text"), @"Caution"); + public static LocalisableString Caution => new TranslatableString(getKey(@"header_text"), @"Caution"); /// /// "Yes. Go for it." diff --git a/osu.Game/Online/Chat/ExternalLinkOpener.cs b/osu.Game/Online/Chat/ExternalLinkOpener.cs index 2f046d8fd4..82ad4215c2 100644 --- a/osu.Game/Online/Chat/ExternalLinkOpener.cs +++ b/osu.Game/Online/Chat/ExternalLinkOpener.cs @@ -46,7 +46,7 @@ namespace osu.Game.Online.Chat { public ExternalLinkDialog(string url, Action openExternalLinkAction, Action copyExternalLinkAction) { - HeaderText = DeleteConfirmationDialogStrings.HeaderText; + HeaderText = DialogStrings.Caution; BodyText = $"Are you sure you want to open the following link in a web browser?\n\n{url}"; Icon = FontAwesome.Solid.ExclamationTriangle; diff --git a/osu.Game/Overlays/Dialog/DangerousActionDialog.cs b/osu.Game/Overlays/Dialog/DangerousActionDialog.cs index 42a3ff827c..60f51e7e06 100644 --- a/osu.Game/Overlays/Dialog/DangerousActionDialog.cs +++ b/osu.Game/Overlays/Dialog/DangerousActionDialog.cs @@ -30,7 +30,7 @@ namespace osu.Game.Overlays.Dialog protected DangerousActionDialog() { - HeaderText = DeleteConfirmationDialogStrings.HeaderText; + HeaderText = DialogStrings.DialogCautionHeader; Icon = FontAwesome.Regular.TrashAlt; @@ -38,12 +38,12 @@ namespace osu.Game.Overlays.Dialog { new PopupDialogDangerousButton { - Text = DeleteConfirmationDialogStrings.Confirm, + Text = DialogStrings.DialogConfirm, Action = () => DangerousAction?.Invoke() }, new PopupDialogCancelButton { - Text = DeleteConfirmationDialogStrings.Cancel, + Text = DialogStrings.Cancel, Action = () => CancelAction?.Invoke() } }; From cb72630ce1894a3ed73f607112095c4845413349 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 31 May 2024 08:09:06 +0200 Subject: [PATCH 1976/2188] Fix compile failures --- osu.Game/Overlays/Dialog/DangerousActionDialog.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Dialog/DangerousActionDialog.cs b/osu.Game/Overlays/Dialog/DangerousActionDialog.cs index 60f51e7e06..31160d1832 100644 --- a/osu.Game/Overlays/Dialog/DangerousActionDialog.cs +++ b/osu.Game/Overlays/Dialog/DangerousActionDialog.cs @@ -30,7 +30,7 @@ namespace osu.Game.Overlays.Dialog protected DangerousActionDialog() { - HeaderText = DialogStrings.DialogCautionHeader; + HeaderText = DialogStrings.Caution; Icon = FontAwesome.Regular.TrashAlt; @@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Dialog { new PopupDialogDangerousButton { - Text = DialogStrings.DialogConfirm, + Text = DialogStrings.Confirm, Action = () => DangerousAction?.Invoke() }, new PopupDialogCancelButton From 1a26a5dbdaf77256564930e69e5f20d3e9a2cd17 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 31 May 2024 08:09:25 +0200 Subject: [PATCH 1977/2188] Fix mismatching localisation key prefix The `Strings` suffix is not supposed to be in here, judging by other localisation classes. --- osu.Game/Localisation/DialogStrings.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Localisation/DialogStrings.cs b/osu.Game/Localisation/DialogStrings.cs index cea543eb9f..043a3f5b4c 100644 --- a/osu.Game/Localisation/DialogStrings.cs +++ b/osu.Game/Localisation/DialogStrings.cs @@ -7,7 +7,7 @@ namespace osu.Game.Localisation { public static class DialogStrings { - private const string prefix = @"osu.Game.Resources.Localisation.DialogStrings"; + private const string prefix = @"osu.Game.Resources.Localisation.Dialog"; /// /// "Caution" From 9111da81d22c2a9e35533df964cb9e5c0e691807 Mon Sep 17 00:00:00 2001 From: Aurelian Date: Fri, 31 May 2024 01:30:26 +0200 Subject: [PATCH 1978/2188] Updated comments --- osu.Game/Rulesets/Objects/SliderPath.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game/Rulesets/Objects/SliderPath.cs b/osu.Game/Rulesets/Objects/SliderPath.cs index 730a2013b0..5550815370 100644 --- a/osu.Game/Rulesets/Objects/SliderPath.cs +++ b/osu.Game/Rulesets/Objects/SliderPath.cs @@ -332,16 +332,15 @@ namespace osu.Game.Rulesets.Objects CircularArcProperties circularArcProperties = new CircularArcProperties(subControlPoints); - //if false, we'll end up breaking anyways when calculating subPath + // `PathApproximator` will already internally revert to B-spline if the arc isn't valid. if (!circularArcProperties.IsValid) break; - //Coppied from PathApproximator.CircularArcToPiecewiseLinear + // taken from https://github.com/ppy/osu-framework/blob/1201e641699a1d50d2f6f9295192dad6263d5820/osu.Framework/Utils/PathApproximator.cs#L181-L186 int subPoints = (2f * circularArcProperties.Radius <= 0.1f) ? 2 : Math.Max(2, (int)Math.Ceiling(circularArcProperties.ThetaRange / (2.0 * Math.Acos(1f - (0.1f / circularArcProperties.Radius))))); - //theoretically can be int.MaxValue, but lets set this to a lower value anyways - //1000 requires an arc length of over 20 thousand to surpass this limit, which should be safe. - //See here for calculations https://www.desmos.com/calculator/210bwswkbb + // 1000 subpoints requires an arc length of at least ~120 thousand to occur + // See here for calculations https://www.desmos.com/calculator/umj6jvmcz7 if (subPoints >= 1000) break; From c6a7082034da26c6399633ad18665a85ccc58f30 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 31 May 2024 15:38:26 +0900 Subject: [PATCH 1979/2188] Fix incorrect prefix check --- osu.Game/OsuGame.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 29c040c597..0833f52b1e 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -496,7 +496,7 @@ namespace osu.Game } else { - isTrustedDomain = url.StartsWith(API.APIEndpointUrl, StringComparison.Ordinal); + isTrustedDomain = url.StartsWith(API.WebsiteRootUrl, StringComparison.Ordinal); } if (!url.CheckIsValidUrl()) From 69990c35cb638d57e735cedd6785fe2a06bd4341 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 31 May 2024 08:47:19 +0200 Subject: [PATCH 1980/2188] Add commentary on presence of `IsPresent` override --- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index edd34d0bfb..49fc89c171 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -173,6 +173,9 @@ namespace osu.Game.Screens.Menu private Sprite flash = null!; + /// + /// Overridden as a safety for functioning correctly. + /// public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks; private ScheduledDelegate? openUrlAction; From e3205fce4769afd2ac3cce60f6e1321f530ec029 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Sat, 1 Jun 2024 14:29:23 +0900 Subject: [PATCH 1981/2188] Fix unable to drag-scroll on collections right-click menu --- osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs index 686c490930..b9e81e1bf2 100644 --- a/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs +++ b/osu.Game/Graphics/UserInterface/DrawableStatefulMenuItem.cs @@ -26,9 +26,12 @@ namespace osu.Game.Graphics.UserInterface // Right mouse button is a special case where we allow actioning without dismissing the menu. // This is achieved by not calling `Clicked` (as done by the base implementation in OnClick). if (IsActionable && e.Button == MouseButton.Right) + { Item.Action.Value?.Invoke(); + return true; + } - return true; + return false; } private partial class ToggleTextContainer : TextContainer From 091104764e677d4efecbe8958ca71b7f9cac03b8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 2 Jun 2024 17:33:06 +0900 Subject: [PATCH 1982/2188] Fix `AssemblyRulesetStore` not marking rulesets as available --- osu.Game/Rulesets/AssemblyRulesetStore.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/AssemblyRulesetStore.cs b/osu.Game/Rulesets/AssemblyRulesetStore.cs index 03554ef2db..935ef241dc 100644 --- a/osu.Game/Rulesets/AssemblyRulesetStore.cs +++ b/osu.Game/Rulesets/AssemblyRulesetStore.cs @@ -43,7 +43,12 @@ namespace osu.Game.Rulesets // add all legacy rulesets first to ensure they have exclusive choice of primary key. foreach (var r in instances.Where(r => r is ILegacyRuleset)) - availableRulesets.Add(new RulesetInfo(r.RulesetInfo.ShortName, r.RulesetInfo.Name, r.RulesetInfo.InstantiationInfo, r.RulesetInfo.OnlineID)); + { + availableRulesets.Add(new RulesetInfo(r.RulesetInfo.ShortName, r.RulesetInfo.Name, r.RulesetInfo.InstantiationInfo, r.RulesetInfo.OnlineID) + { + Available = true + }); + } } } } From 96514132c1ecc5e3efabf9427741148b7e283fd1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 3 Jun 2024 12:24:50 +0900 Subject: [PATCH 1983/2188] Fix occasional test failures on new menu content tests Scheduled data transfer could still overwrite test data. --- osu.Game/Screens/Menu/OnlineMenuBanner.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/OnlineMenuBanner.cs b/osu.Game/Screens/Menu/OnlineMenuBanner.cs index 49fc89c171..aa73ce2136 100644 --- a/osu.Game/Screens/Menu/OnlineMenuBanner.cs +++ b/osu.Game/Screens/Menu/OnlineMenuBanner.cs @@ -77,7 +77,15 @@ namespace osu.Game.Screens.Menu return; if (r.IsCompletedSuccessfully) - Schedule(() => Current.Value = request.ResponseObject); + { + Schedule(() => + { + if (!FetchOnlineContent) + return; + + Current.Value = request.ResponseObject; + }); + } // if the request failed, "observe" the exception. // it isn't very important why this failed, as it's only for display. From f13ca28d5eae95792bb6cdac1e75f05f56d26c2a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 4 Jun 2024 10:25:08 +0200 Subject: [PATCH 1984/2188] Fix performance overhead from ternary state bindable callbacks when selection is changing Closes https://github.com/ppy/osu/issues/28369. The reporter of the issue was incorrect; it's not the beat snap grid that is causing the problem, it's something far stupider than that. When the current selection changes, `EditorSelectionHandler.UpdateTernaryStates()` is supposed to update the state of ternary bindables to reflect the reality of the current selection. This in turn will fire bindable change callbacks for said ternary toggles, which heavily use `EditorBeatmap.PerformOnSelection()`. The thing about that method is that it will attempt to check whether any changes were actually made to avoid producing empty undo states, *but* to do this, it must *serialise out the entire beatmap to a stream* and then *binary equality check that* to determine whether any changes were actually made: https://github.com/ppy/osu/blob/7b14c77e43e4ee96775a9fcb6843324170fa70bb/osu.Game/Screens/Edit/EditorChangeHandler.cs#L65-L69 As goes without saying, this is very expensive and unnecessary, which leads to stuff like keeping a selection box active while a taiko beatmap is playing under it dog slow. So to attempt to mitigate that, add precondition checks to every single ternary callback of this sort to avoid this serialisation overhead. And yes, those precondition checks use linq, and that is *still* faster than not having them. --- .../Edit/TaikoSelectionHandler.cs | 6 ++++++ .../Compose/Components/EditorSelectionHandler.cs | 12 ++++++++++++ 2 files changed, 18 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs index 7ab8a54b02..ae6dced9aa 100644 --- a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs +++ b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs @@ -53,6 +53,9 @@ namespace osu.Game.Rulesets.Taiko.Edit public void SetStrongState(bool state) { + if (SelectedItems.OfType().All(h => h.IsStrong == state)) + return; + EditorBeatmap.PerformOnSelection(h => { if (!(h is Hit taikoHit)) return; @@ -67,6 +70,9 @@ namespace osu.Game.Rulesets.Taiko.Edit public void SetRimState(bool state) { + if (SelectedItems.OfType().All(h => h.Type == (state ? HitType.Rim : HitType.Centre))) + return; + EditorBeatmap.PerformOnSelection(h => { if (h is Hit taikoHit) diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs index a73278a61e..7420362e19 100644 --- a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs @@ -198,6 +198,9 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The name of the sample bank. public void AddSampleBank(string bankName) { + if (SelectedItems.All(h => h.Samples.All(s => s.Bank == bankName))) + return; + EditorBeatmap.PerformOnSelection(h => { if (h.Samples.All(s => s.Bank == bankName)) @@ -214,6 +217,9 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The name of the hit sample. public void AddHitSample(string sampleName) { + if (SelectedItems.All(h => h.Samples.Any(s => s.Name == sampleName))) + return; + EditorBeatmap.PerformOnSelection(h => { // Make sure there isn't already an existing sample @@ -231,6 +237,9 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The name of the hit sample. public void RemoveHitSample(string sampleName) { + if (SelectedItems.All(h => h.Samples.All(s => s.Name != sampleName))) + return; + EditorBeatmap.PerformOnSelection(h => { h.SamplesBindable.RemoveAll(s => s.Name == sampleName); @@ -245,6 +254,9 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Throws if any selected object doesn't implement public void SetNewCombo(bool state) { + if (SelectedItems.OfType().All(h => h.NewCombo == state)) + return; + EditorBeatmap.PerformOnSelection(h => { var comboInfo = h as IHasComboInformation; From ecfcf7a2c047a589858a532e0c764b98d9fd3550 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 4 Jun 2024 10:36:30 +0200 Subject: [PATCH 1985/2188] Add xmldoc mention about performance overhead of `PerformOnSelection()` --- osu.Game/Screens/Edit/EditorBeatmap.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 7a3ea474fb..6363ed2854 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -198,6 +198,11 @@ namespace osu.Game.Screens.Edit /// Perform the provided action on every selected hitobject. /// Changes will be grouped as one history action. /// + /// + /// Note that this incurs a full state save, and as such requires the entire beatmap to be encoded, etc. + /// Very frequent use of this method (e.g. once a frame) is most discouraged. + /// If there is need to do so, use local precondition checks to eliminate changes that are known to be no-ops. + /// /// The action to perform. public void PerformOnSelection(Action action) { From 442b61da849dbca8983475803c3d4d5d1f9702a2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 4 Jun 2024 15:13:50 +0200 Subject: [PATCH 1986/2188] Disable primary constructor related inspections I'm not actually sure whether the editorconfig incantation does anything but it's the one official sources give: https://learn.microsoft.com/en-us/dotnet/fundamentals/code-analysis/style-rules/ide0290 --- .editorconfig | 3 +++ osu.sln.DotSettings | 2 +- 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/.editorconfig b/.editorconfig index c249e5e9b3..7aecde95ee 100644 --- a/.editorconfig +++ b/.editorconfig @@ -196,6 +196,9 @@ csharp_style_prefer_switch_expression = false:none csharp_style_namespace_declarations = block_scoped:warning +#Style - C# 12 features +csharp_style_prefer_primary_constructors = false + [*.{yaml,yml}] insert_final_newline = true indent_style = space diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 08eb264aab..04633a9348 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -82,7 +82,7 @@ WARNING WARNING HINT - HINT + DO_NOT_SHOW WARNING HINT DO_NOT_SHOW From 7dd18a84f6f6a29df941c5aa2e2d7da6d7a29020 Mon Sep 17 00:00:00 2001 From: Xesquim Date: Wed, 5 Jun 2024 12:25:33 -0300 Subject: [PATCH 1987/2188] Fixing the GetTotalDuration in PlaylistExtesions --- osu.Game/Online/Rooms/PlaylistExtensions.cs | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/osu.Game/Online/Rooms/PlaylistExtensions.cs b/osu.Game/Online/Rooms/PlaylistExtensions.cs index cd52a3c6e6..3171716992 100644 --- a/osu.Game/Online/Rooms/PlaylistExtensions.cs +++ b/osu.Game/Online/Rooms/PlaylistExtensions.cs @@ -1,11 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using Humanizer; using Humanizer.Localisation; using osu.Framework.Bindables; +using osu.Game.Rulesets.Mods; namespace osu.Game.Online.Rooms { @@ -39,6 +41,17 @@ namespace osu.Game.Online.Rooms } public static string GetTotalDuration(this BindableList playlist) => - playlist.Select(p => p.Beatmap.Length).Sum().Milliseconds().Humanize(minUnit: TimeUnit.Second, maxUnit: TimeUnit.Hour, precision: 2); + playlist.Select(p => + { + var ruleset = p.Beatmap.Ruleset.CreateInstance(); + double rate = 1; + if (p.RequiredMods.Count() > 0) + { + List mods = p.RequiredMods.Select(mod => mod.ToMod(ruleset)).ToList(); + foreach (var mod in mods.OfType()) + rate = mod.ApplyToRate(0, rate); + } + return p.Beatmap.Length / rate; + }).Sum().Milliseconds().Humanize(minUnit: TimeUnit.Second, maxUnit: TimeUnit.Hour, precision: 2); } } From fe738a09517d7638781efffbd1efde61e05cb861 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 5 Jun 2024 18:12:02 +0200 Subject: [PATCH 1988/2188] Fix missing container inject --- osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs index b7bc533296..76e735449a 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Rulesets.Edit; @@ -26,6 +27,9 @@ namespace osu.Game.Rulesets.Osu.Edit [Resolved] private EditorBeatmap editorBeatmap { get; set; } = null!; + [Resolved] + private IExpandingContainer? expandingContainer { get; set; } + /// /// X position of the grid's origin. /// From 4f8c167cf96bb9732abd50788f5f003aa5ec38c9 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 5 Jun 2024 18:56:18 +0200 Subject: [PATCH 1989/2188] clean up to match logic in CircularDistanceSnapGrid --- .../Components/CircularPositionSnapGrid.cs | 40 ++++++++----------- 1 file changed, 16 insertions(+), 24 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/CircularPositionSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/CircularPositionSnapGrid.cs index 791cb33439..8e63d6bcc0 100644 --- a/osu.Game/Screens/Edit/Compose/Components/CircularPositionSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/CircularPositionSnapGrid.cs @@ -7,7 +7,7 @@ using System.Linq; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Utils; using osuTK; @@ -32,14 +32,14 @@ namespace osu.Game.Screens.Edit.Compose.Components { var drawSize = DrawSize; - // Calculate the maximum distance from the origin to the edge of the grid. - float maxDist = MathF.Max( - MathF.Max(StartPosition.Value.Length, (StartPosition.Value - drawSize).Length), - MathF.Max((StartPosition.Value - new Vector2(drawSize.X, 0)).Length, (StartPosition.Value - new Vector2(0, drawSize.Y)).Length) - ); - - generateCircles((int)(maxDist / Spacing.Value) + 1); + // Calculate the required number of circles based on the maximum distance from the origin to the edge of the grid. + float dx = Math.Max(StartPosition.Value.X, DrawWidth - StartPosition.Value.X); + float dy = Math.Max(StartPosition.Value.Y, DrawHeight - StartPosition.Value.Y); + float maxDistance = new Vector2(dx, dy).Length; + // We need to add one because the first circle starts at zero radius. + int requiredCircles = (int)(maxDistance / Spacing.Value) + 1; + generateCircles(requiredCircles); GenerateOutline(drawSize); } @@ -48,30 +48,22 @@ namespace osu.Game.Screens.Edit.Compose.Components // Make lines the same width independent of display resolution. float lineWidth = 2 * DrawWidth / ScreenSpaceDrawQuad.Width; - List generatedCircles = new List(); + List generatedCircles = new List(); for (int i = 0; i < count; i++) { // Add a minimum diameter so the center circle is clearly visible. float diameter = MathF.Max(lineWidth * 1.5f, i * Spacing.Value * 2); - var gridCircle = new CircularContainer + var gridCircle = new CircularProgress { - BorderColour = Colour4.White, - BorderThickness = lineWidth, - Alpha = 0.2f, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.None, - Width = diameter, - Height = diameter, Position = StartPosition.Value, - Masking = true, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - AlwaysPresent = true, - Alpha = 0f, - } + Origin = Anchor.Centre, + Size = new Vector2(diameter), + InnerRadius = lineWidth * 1f / diameter, + Colour = Colour4.White, + Alpha = 0.2f, + Progress = 1, }; generatedCircles.Add(gridCircle); From 7a8a37dae66e4851c9a63e9fc00fe6ca3e050eef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 6 Jun 2024 13:39:32 +0200 Subject: [PATCH 1990/2188] Use established constants --- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 5e3d6c5239..d90f62f79d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -63,9 +63,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { return bank switch { - "normal" => "N", - "soft" => "S", - "drum" => "D", + HitSampleInfo.BANK_NORMAL => @"N", + HitSampleInfo.BANK_SOFT => @"S", + HitSampleInfo.BANK_DRUM => @"D", _ => bank }; } From dd9c77d248ddb5c61f0b90f613f39f512bb24274 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 6 Jun 2024 13:50:31 +0200 Subject: [PATCH 1991/2188] Fix obsoletion warning --- .../Visual/Editing/TestSceneHitObjectSampleAdjustments.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs index 425eddbcdb..f02d2a1bb1 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs @@ -502,7 +502,7 @@ namespace osu.Game.Tests.Visual.Editing textBox.Current.Value = bank; // force a commit via keyboard. // this is needed when testing attempting to set empty bank - which should revert to the previous value, but only on commit. - InputManager.ChangeFocus(textBox); + ((IFocusManager)InputManager).ChangeFocus(textBox); InputManager.Key(Key.Enter); }); From 71ce400359dc69c1f9af1980e802cd630380eadd Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 6 Jun 2024 14:48:17 +0200 Subject: [PATCH 1992/2188] Fix wasteful recreating of container --- .../Components/Timeline/TimelineHitObjectBlueprint.cs | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs index ab9ccf6278..753856199a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineHitObjectBlueprint.cs @@ -33,7 +33,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private const float circle_size = 38; private Container? repeatsContainer; - private Container? nodeSamplesContainer; public Action? OnDragHandled = null!; @@ -246,16 +245,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } // Add node sample pieces - nodeSamplesContainer?.Expire(); - - sampleComponents.Add(nodeSamplesContainer = new Container - { - RelativeSizeAxes = Axes.Both, - }); + sampleComponents.Clear(); for (int i = 0; i < repeats.RepeatCount + 2; i++) { - nodeSamplesContainer.Add(new NodeSamplePointPiece(Item, i) + sampleComponents.Add(new NodeSamplePointPiece(Item, i) { X = (float)i / (repeats.RepeatCount + 1), RelativePositionAxes = Axes.X, From fcc8671cbd5dcb844ff58f50920c3b45ca488e06 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 6 Jun 2024 14:50:24 +0200 Subject: [PATCH 1993/2188] undo useless change --- .../Screens/Edit/Compose/Components/EditorSelectionHandler.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs index c284ee2ebb..7c30b73122 100644 --- a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs @@ -226,9 +226,7 @@ namespace osu.Game.Screens.Edit.Compose.Components if (h.Samples.Any(s => s.Name == sampleName)) return; - var sampleToAdd = h.CreateHitSampleInfo(sampleName); - - h.Samples.Add(sampleToAdd); + h.Samples.Add(h.CreateHitSampleInfo(sampleName)); EditorBeatmap.Update(h); }); From e87369822182b75f8ee683547ffd3827d224303d Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 6 Jun 2024 14:57:25 +0200 Subject: [PATCH 1994/2188] Add some in-depth xmldoc to GetSamples --- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index d90f62f79d..64ad840591 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -85,6 +85,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline return samples.Count == 0 ? 0 : samples.Max(o => o.Volume); } + /// + /// Gets the samples to be edited by this sample point piece. + /// This could be the samples of the hit object itself, or of one of the nested hit objects. For example a slider repeat. + /// + /// The samples to be edited. protected virtual IList GetSamples() => HitObject.Samples; public virtual Popover GetPopover() => new SampleEditPopover(HitObject); From 860afb812367c21a88f667ad1d9431f75dab26ab Mon Sep 17 00:00:00 2001 From: Xesquim Date: Thu, 6 Jun 2024 10:06:07 -0300 Subject: [PATCH 1995/2188] Creating method in ModUtils to calculate the rate for the song --- .../Beatmaps/Drawables/DifficultyIconTooltip.cs | 9 ++------- osu.Game/Online/Rooms/PlaylistExtensions.cs | 12 +++++------- .../Overlays/Mods/BeatmapAttributesDisplay.cs | 4 +--- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 4 +--- osu.Game/Screens/Select/Details/AdvancedStats.cs | 5 ++--- osu.Game/Utils/ModUtils.cs | 16 ++++++++++++++++ 6 files changed, 27 insertions(+), 23 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs index 1f3dcfee8c..a5cac69afd 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs @@ -13,6 +13,7 @@ using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; +using osu.Game.Utils; using osuTK; namespace osu.Game.Beatmaps.Drawables @@ -123,13 +124,7 @@ namespace osu.Game.Beatmaps.Drawables difficultyFillFlowContainer.Show(); miscFillFlowContainer.Show(); - double rate = 1; - - if (displayedContent.Mods != null) - { - foreach (var mod in displayedContent.Mods.OfType()) - rate = mod.ApplyToRate(0, rate); - } + double rate = ModUtils.CalculateRateWithMods(displayedContent.Mods); double bpmAdjusted = displayedContent.BeatmapInfo.BPM * rate; diff --git a/osu.Game/Online/Rooms/PlaylistExtensions.cs b/osu.Game/Online/Rooms/PlaylistExtensions.cs index 3171716992..4bcaaa8131 100644 --- a/osu.Game/Online/Rooms/PlaylistExtensions.cs +++ b/osu.Game/Online/Rooms/PlaylistExtensions.cs @@ -8,6 +8,7 @@ using Humanizer; using Humanizer.Localisation; using osu.Framework.Bindables; using osu.Game.Rulesets.Mods; +using osu.Game.Utils; namespace osu.Game.Online.Rooms { @@ -40,17 +41,14 @@ namespace osu.Game.Online.Rooms : GetUpcomingItems(playlist).First(); } + /// + /// Returns the total duration from the in playlist order from the supplied , + /// public static string GetTotalDuration(this BindableList playlist) => playlist.Select(p => { var ruleset = p.Beatmap.Ruleset.CreateInstance(); - double rate = 1; - if (p.RequiredMods.Count() > 0) - { - List mods = p.RequiredMods.Select(mod => mod.ToMod(ruleset)).ToList(); - foreach (var mod in mods.OfType()) - rate = mod.ApplyToRate(0, rate); - } + double rate = ModUtils.CalculateRateWithMods(p.RequiredMods.Select(mod => mod.ToMod(ruleset)).ToList()); return p.Beatmap.Length / rate; }).Sum().Milliseconds().Humanize(minUnit: TimeUnit.Second, maxUnit: TimeUnit.Hour, precision: 2); } diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index 5b10a2844e..b625de27f8 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -165,9 +165,7 @@ namespace osu.Game.Overlays.Mods starRatingDisplay.FinishTransforms(true); }); - double rate = 1; - foreach (var mod in Mods.Value.OfType()) - rate = mod.ApplyToRate(0, rate); + double rate = ModUtils.CalculateRateWithMods(Mods.Value.ToList()); bpmDisplay.Current.Value = FormatUtils.RoundBPM(BeatmapInfo.Value.BPM, rate); diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 3cab4b67b6..0e2d1db6b7 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -402,9 +402,7 @@ namespace osu.Game.Screens.Select return; // this doesn't consider mods which apply variable rates, yet. - double rate = 1; - foreach (var mod in mods.Value.OfType()) - rate = mod.ApplyToRate(0, rate); + double rate = ModUtils.CalculateRateWithMods(mods.Value.ToList()); int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate); int bpmMin = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMinimum, rate); diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index cb820f4da9..1da890100e 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -27,6 +27,7 @@ using osu.Game.Configuration; using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets; using osu.Game.Overlays.Mods; +using osu.Game.Utils; namespace osu.Game.Screens.Select.Details { @@ -179,9 +180,7 @@ namespace osu.Game.Screens.Select.Details if (Ruleset.Value != null) { - double rate = 1; - foreach (var mod in mods.Value.OfType()) - rate = mod.ApplyToRate(0, rate); + double rate = ModUtils.CalculateRateWithMods(mods.Value); adjustedDifficulty = Ruleset.Value.CreateInstance().GetRateAdjustedDisplayDifficulty(originalDifficulty, rate); diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs index 2c9eef41e3..3378e94ec0 100644 --- a/osu.Game/Utils/ModUtils.cs +++ b/osu.Game/Utils/ModUtils.cs @@ -276,5 +276,21 @@ namespace osu.Game.Utils return scoreMultiplier.ToLocalisableString("0.00x"); } + + /// + /// Calculate the rate for the song with the selected mods. + /// + /// The list of selected mods. + /// The rate with mods. + public static double CalculateRateWithMods(IEnumerable mods) + { + double rate = 1; + if (mods != null) + { + foreach (var mod in mods.OfType()) + rate = mod.ApplyToRate(0, rate); + } + return rate; + } } } From dd3f4bcdab623c3c7563d7cc191dc060cc518d37 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 6 Jun 2024 23:59:15 +0800 Subject: [PATCH 1996/2188] Fix code quality and null handling --- osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs | 4 +++- osu.Game/Online/Rooms/PlaylistExtensions.cs | 4 +--- osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs | 2 +- osu.Game/Screens/Select/BeatmapInfoWedge.cs | 2 +- osu.Game/Utils/ModUtils.cs | 9 ++++----- 5 files changed, 10 insertions(+), 11 deletions(-) diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs index a5cac69afd..36ddb6030e 100644 --- a/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs +++ b/osu.Game/Beatmaps/Drawables/DifficultyIconTooltip.cs @@ -124,7 +124,9 @@ namespace osu.Game.Beatmaps.Drawables difficultyFillFlowContainer.Show(); miscFillFlowContainer.Show(); - double rate = ModUtils.CalculateRateWithMods(displayedContent.Mods); + double rate = 1; + if (displayedContent.Mods != null) + rate = ModUtils.CalculateRateWithMods(displayedContent.Mods); double bpmAdjusted = displayedContent.BeatmapInfo.BPM * rate; diff --git a/osu.Game/Online/Rooms/PlaylistExtensions.cs b/osu.Game/Online/Rooms/PlaylistExtensions.cs index 4bcaaa8131..003fd23d40 100644 --- a/osu.Game/Online/Rooms/PlaylistExtensions.cs +++ b/osu.Game/Online/Rooms/PlaylistExtensions.cs @@ -1,13 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using Humanizer; using Humanizer.Localisation; using osu.Framework.Bindables; -using osu.Game.Rulesets.Mods; using osu.Game.Utils; namespace osu.Game.Online.Rooms @@ -48,7 +46,7 @@ namespace osu.Game.Online.Rooms playlist.Select(p => { var ruleset = p.Beatmap.Ruleset.CreateInstance(); - double rate = ModUtils.CalculateRateWithMods(p.RequiredMods.Select(mod => mod.ToMod(ruleset)).ToList()); + double rate = ModUtils.CalculateRateWithMods(p.RequiredMods.Select(mod => mod.ToMod(ruleset))); return p.Beatmap.Length / rate; }).Sum().Milliseconds().Humanize(minUnit: TimeUnit.Second, maxUnit: TimeUnit.Hour, precision: 2); } diff --git a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs index b625de27f8..1f4e007f47 100644 --- a/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs +++ b/osu.Game/Overlays/Mods/BeatmapAttributesDisplay.cs @@ -165,7 +165,7 @@ namespace osu.Game.Overlays.Mods starRatingDisplay.FinishTransforms(true); }); - double rate = ModUtils.CalculateRateWithMods(Mods.Value.ToList()); + double rate = ModUtils.CalculateRateWithMods(Mods.Value); bpmDisplay.Current.Value = FormatUtils.RoundBPM(BeatmapInfo.Value.BPM, rate); diff --git a/osu.Game/Screens/Select/BeatmapInfoWedge.cs b/osu.Game/Screens/Select/BeatmapInfoWedge.cs index 0e2d1db6b7..02682c1851 100644 --- a/osu.Game/Screens/Select/BeatmapInfoWedge.cs +++ b/osu.Game/Screens/Select/BeatmapInfoWedge.cs @@ -402,7 +402,7 @@ namespace osu.Game.Screens.Select return; // this doesn't consider mods which apply variable rates, yet. - double rate = ModUtils.CalculateRateWithMods(mods.Value.ToList()); + double rate = ModUtils.CalculateRateWithMods(mods.Value); int bpmMax = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMaximum, rate); int bpmMin = FormatUtils.RoundBPM(beatmap.ControlPointInfo.BPMMinimum, rate); diff --git a/osu.Game/Utils/ModUtils.cs b/osu.Game/Utils/ModUtils.cs index 3378e94ec0..f901f15388 100644 --- a/osu.Game/Utils/ModUtils.cs +++ b/osu.Game/Utils/ModUtils.cs @@ -285,11 +285,10 @@ namespace osu.Game.Utils public static double CalculateRateWithMods(IEnumerable mods) { double rate = 1; - if (mods != null) - { - foreach (var mod in mods.OfType()) - rate = mod.ApplyToRate(0, rate); - } + + foreach (var mod in mods.OfType()) + rate = mod.ApplyToRate(0, rate); + return rate; } } From 6e3bea938e1ecfe255bc4dcfe558870007e8cb6e Mon Sep 17 00:00:00 2001 From: Xesquim Date: Thu, 6 Jun 2024 13:26:52 -0300 Subject: [PATCH 1997/2188] Instancing a Ruleset only when it's necessary to --- osu.Game/Online/Rooms/PlaylistExtensions.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Rooms/PlaylistExtensions.cs b/osu.Game/Online/Rooms/PlaylistExtensions.cs index 003fd23d40..5a5950333b 100644 --- a/osu.Game/Online/Rooms/PlaylistExtensions.cs +++ b/osu.Game/Online/Rooms/PlaylistExtensions.cs @@ -6,6 +6,7 @@ using System.Linq; using Humanizer; using Humanizer.Localisation; using osu.Framework.Bindables; +using osu.Game.Rulesets.Mods; using osu.Game.Utils; namespace osu.Game.Online.Rooms @@ -45,8 +46,13 @@ namespace osu.Game.Online.Rooms public static string GetTotalDuration(this BindableList playlist) => playlist.Select(p => { - var ruleset = p.Beatmap.Ruleset.CreateInstance(); - double rate = ModUtils.CalculateRateWithMods(p.RequiredMods.Select(mod => mod.ToMod(ruleset))); + IEnumerable modList = []; + if (p.RequiredMods.Length > 0) + { + var ruleset = p.Beatmap.Ruleset.CreateInstance(); + modList = p.RequiredMods.Select(mod => mod.ToMod(ruleset)); + } + double rate = ModUtils.CalculateRateWithMods(modList); return p.Beatmap.Length / rate; }).Sum().Milliseconds().Humanize(minUnit: TimeUnit.Second, maxUnit: TimeUnit.Hour, precision: 2); } From 7cbe93efc3dcef9389922f034b12a92c6777aca7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 7 Jun 2024 10:37:27 +0800 Subject: [PATCH 1998/2188] Refactor latest changes to avoid unnecessary call when mods not present --- osu.Game/Online/Rooms/PlaylistExtensions.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Online/Rooms/PlaylistExtensions.cs b/osu.Game/Online/Rooms/PlaylistExtensions.cs index 5a5950333b..e9a0519f3d 100644 --- a/osu.Game/Online/Rooms/PlaylistExtensions.cs +++ b/osu.Game/Online/Rooms/PlaylistExtensions.cs @@ -6,7 +6,6 @@ using System.Linq; using Humanizer; using Humanizer.Localisation; using osu.Framework.Bindables; -using osu.Game.Rulesets.Mods; using osu.Game.Utils; namespace osu.Game.Online.Rooms @@ -46,13 +45,14 @@ namespace osu.Game.Online.Rooms public static string GetTotalDuration(this BindableList playlist) => playlist.Select(p => { - IEnumerable modList = []; + double rate = 1; + if (p.RequiredMods.Length > 0) { var ruleset = p.Beatmap.Ruleset.CreateInstance(); - modList = p.RequiredMods.Select(mod => mod.ToMod(ruleset)); + rate = ModUtils.CalculateRateWithMods(p.RequiredMods.Select(mod => mod.ToMod(ruleset))); } - double rate = ModUtils.CalculateRateWithMods(modList); + return p.Beatmap.Length / rate; }).Sum().Milliseconds().Humanize(minUnit: TimeUnit.Second, maxUnit: TimeUnit.Hour, precision: 2); } From e13e9abda9c051dfa2c61a45de4098f6e8349bf8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 7 Jun 2024 08:09:57 +0200 Subject: [PATCH 1999/2188] Disallow running save-related operations concurrently Closes https://github.com/ppy/osu/issues/25426. Different approach to prior ones, this just disables the relevant actions when something related to save/export is going on. Still ends up being convoluted because many things you wouldn't expect to touch save do touch save, so it's not just a concern between export and save specifically. --- osu.Game/Screens/Edit/BottomBar.cs | 12 +++ osu.Game/Screens/Edit/Editor.cs | 118 ++++++++++++++++++++++------- 2 files changed, 102 insertions(+), 28 deletions(-) diff --git a/osu.Game/Screens/Edit/BottomBar.cs b/osu.Game/Screens/Edit/BottomBar.cs index bc7dfaab88..612aa26c84 100644 --- a/osu.Game/Screens/Edit/BottomBar.cs +++ b/osu.Game/Screens/Edit/BottomBar.cs @@ -4,6 +4,7 @@ #nullable disable using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -22,6 +23,8 @@ namespace osu.Game.Screens.Edit { public TestGameplayButton TestGameplayButton { get; private set; } + private IBindable saveInProgress; + [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider, Editor editor) { @@ -74,6 +77,15 @@ namespace osu.Game.Screens.Edit } } }; + + saveInProgress = editor.SaveTracker.InProgress.GetBoundCopy(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + saveInProgress.BindValueChanged(_ => TestGameplayButton.Enabled.Value = !saveInProgress.Value, true); } } } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 07c32983f5..991b92cca6 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -49,6 +49,7 @@ using osu.Game.Screens.Edit.GameplayTest; using osu.Game.Screens.Edit.Setup; using osu.Game.Screens.Edit.Timing; using osu.Game.Screens.Edit.Verify; +using osu.Game.Screens.OnlinePlay; using osu.Game.Screens.Play; using osu.Game.Users; using osuTK.Input; @@ -142,6 +143,8 @@ namespace osu.Game.Screens.Edit private readonly Bindable samplePlaybackDisabled = new Bindable(); private bool canSave; + private readonly List saveRelatedMenuItems = new List(); + public OngoingOperationTracker SaveTracker { get; private set; } = new OngoingOperationTracker(); protected bool ExitConfirmed { get; private set; } @@ -328,7 +331,7 @@ namespace osu.Game.Screens.Edit { new MenuItem(CommonStrings.MenuBarFile) { - Items = createFileMenuItems() + Items = createFileMenuItems().ToList() }, new MenuItem(CommonStrings.MenuBarEdit) { @@ -382,6 +385,7 @@ namespace osu.Game.Screens.Edit }, }, bottomBar = new BottomBar(), + SaveTracker, } }); changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true); @@ -402,6 +406,12 @@ namespace osu.Game.Screens.Edit Mode.BindValueChanged(onModeChanged, true); musicController.TrackChanged += onTrackChanged; + + SaveTracker.InProgress.BindValueChanged(_ => + { + foreach (var item in saveRelatedMenuItems) + item.Action.Disabled = SaveTracker.InProgress.Value; + }, true); } protected override void Dispose(bool isDisposing) @@ -442,9 +452,14 @@ namespace osu.Game.Screens.Edit { dialogOverlay.Push(new SaveRequiredPopupDialog("The beatmap will be saved in order to test it.", () => { - if (!Save()) return; + if (SaveTracker.InProgress.Value) return; - pushEditorPlayer(); + using (SaveTracker.BeginOperation()) + { + if (!Save()) return; + + pushEditorPlayer(); + } })); } else @@ -520,7 +535,11 @@ namespace osu.Game.Screens.Edit if (e.Repeat) return false; - Save(); + if (SaveTracker.InProgress.Value) + return false; + + using (SaveTracker.BeginOperation()) + Save(); return true; } @@ -787,7 +806,13 @@ namespace osu.Game.Screens.Edit private void confirmExitWithSave() { - if (!Save()) return; + if (SaveTracker.InProgress.Value) return; + + using (SaveTracker.BeginOperation()) + { + if (!Save()) + return; + } ExitConfirmed = true; this.Exit(); @@ -1020,25 +1045,41 @@ namespace osu.Game.Screens.Edit lastSavedHash = changeHandler?.CurrentStateHash; } - private List createFileMenuItems() => new List + private IEnumerable createFileMenuItems() { - createDifficultyCreationMenu(), - createDifficultySwitchMenu(), - new OsuMenuItemSpacer(), - new EditorMenuItem(EditorStrings.DeleteDifficulty, MenuItemType.Standard, deleteDifficulty) { Action = { Disabled = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count < 2 } }, - new OsuMenuItemSpacer(), - new EditorMenuItem(WebCommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()), - createExportMenu(), - new OsuMenuItemSpacer(), - new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, this.Exit) - }; + yield return createDifficultyCreationMenu(); + yield return createDifficultySwitchMenu(); + yield return new OsuMenuItemSpacer(); + yield return new EditorMenuItem(EditorStrings.DeleteDifficulty, MenuItemType.Standard, deleteDifficulty) { Action = { Disabled = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count < 2 } }; + yield return new OsuMenuItemSpacer(); + + var save = new EditorMenuItem(WebCommonStrings.ButtonsSave, MenuItemType.Standard, () => + { + if (SaveTracker.InProgress.Value) return; + + using (SaveTracker.BeginOperation()) + Save(); + }); + saveRelatedMenuItems.Add(save); + yield return save; + + if (RuntimeInfo.IsDesktop) + { + var export = createExportMenu(); + saveRelatedMenuItems.AddRange(export.Items); + yield return export; + } + + yield return new OsuMenuItemSpacer(); + yield return new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, this.Exit); + } private EditorMenuItem createExportMenu() { var exportItems = new List { - new EditorMenuItem(EditorStrings.ExportForEditing, MenuItemType.Standard, () => exportBeatmap(false)) { Action = { Disabled = !RuntimeInfo.IsDesktop } }, - new EditorMenuItem(EditorStrings.ExportForCompatibility, MenuItemType.Standard, () => exportBeatmap(true)) { Action = { Disabled = !RuntimeInfo.IsDesktop } }, + new EditorMenuItem(EditorStrings.ExportForEditing, MenuItemType.Standard, () => exportBeatmap(false)), + new EditorMenuItem(EditorStrings.ExportForCompatibility, MenuItemType.Standard, () => exportBeatmap(true)), }; return new EditorMenuItem(CommonStrings.Export) { Items = exportItems }; @@ -1050,22 +1091,35 @@ namespace osu.Game.Screens.Edit { dialogOverlay.Push(new SaveRequiredPopupDialog("The beatmap will be saved in order to export it.", () => { - if (!Save()) return; + if (SaveTracker.InProgress.Value) + return; - runExport(); + var operation = SaveTracker.BeginOperation(); + + if (!Save()) + { + operation.Dispose(); + return; + } + + runExport(operation); })); } else { - runExport(); + if (SaveTracker.InProgress.Value) + return; + + runExport(SaveTracker.BeginOperation()); } - void runExport() + void runExport(IDisposable operationInProgress) { - if (legacy) - beatmapManager.ExportLegacy(Beatmap.Value.BeatmapSetInfo); - else - beatmapManager.Export(Beatmap.Value.BeatmapSetInfo); + var task = legacy + ? beatmapManager.ExportLegacy(Beatmap.Value.BeatmapSetInfo) + : beatmapManager.Export(Beatmap.Value.BeatmapSetInfo); + + task.ContinueWith(_ => operationInProgress.Dispose()); } } @@ -1116,6 +1170,8 @@ namespace osu.Game.Screens.Edit foreach (var ruleset in rulesets.AvailableRulesets) rulesetItems.Add(new EditorMenuItem(ruleset.Name, MenuItemType.Standard, () => CreateNewDifficulty(ruleset))); + saveRelatedMenuItems.AddRange(rulesetItems); + return new EditorMenuItem(EditorStrings.CreateNewDifficulty) { Items = rulesetItems }; } @@ -1125,10 +1181,16 @@ namespace osu.Game.Screens.Edit { dialogOverlay.Push(new SaveRequiredPopupDialog("This beatmap will be saved in order to create another difficulty.", () => { - if (!Save()) + if (SaveTracker.InProgress.Value) return; - CreateNewDifficulty(rulesetInfo); + using (SaveTracker.BeginOperation()) + { + if (!Save()) + return; + + CreateNewDifficulty(rulesetInfo); + } })); return; From 629e7652c0e57639d64ade90ad10b12d64a650d4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 7 Jun 2024 09:01:41 +0200 Subject: [PATCH 2000/2188] Implement flip operations in mania editor --- .../Edit/ManiaSelectionHandler.cs | 63 +++++++++++++++++++ 1 file changed, 63 insertions(+) diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs b/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs index 8fdbada04f..9ae2112b30 100644 --- a/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs +++ b/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs @@ -4,6 +4,7 @@ using System; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Graphics; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects; @@ -16,6 +17,16 @@ namespace osu.Game.Rulesets.Mania.Edit [Resolved] private HitObjectComposer composer { get; set; } = null!; + protected override void OnSelectionChanged() + { + base.OnSelectionChanged(); + + var selectedObjects = SelectedItems.OfType().ToArray(); + + SelectionBox.CanFlipX = canFlipX(selectedObjects); + SelectionBox.CanFlipY = canFlipY(selectedObjects); + } + public override bool HandleMovement(MoveSelectionEvent moveEvent) { var hitObjectBlueprint = (HitObjectSelectionBlueprint)moveEvent.Blueprint; @@ -26,6 +37,58 @@ namespace osu.Game.Rulesets.Mania.Edit return true; } + public override bool HandleFlip(Direction direction, bool flipOverOrigin) + { + var selectedObjects = SelectedItems.OfType().ToArray(); + var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield; + + if (selectedObjects.Length == 0) + return false; + + switch (direction) + { + case Direction.Horizontal: + if (!canFlipX(selectedObjects)) + return false; + + int firstColumn = flipOverOrigin ? 0 : selectedObjects.Min(ho => ho.Column); + int lastColumn = flipOverOrigin ? (int)EditorBeatmap.BeatmapInfo.Difficulty.CircleSize - 1 : selectedObjects.Max(ho => ho.Column); + + EditorBeatmap.PerformOnSelection(hitObject => + { + var maniaObject = (ManiaHitObject)hitObject; + maniaPlayfield.Remove(maniaObject); + maniaObject.Column = firstColumn + (lastColumn - maniaObject.Column); + maniaPlayfield.Add(maniaObject); + }); + + return true; + + case Direction.Vertical: + if (!canFlipY(selectedObjects)) + return false; + + double selectionStartTime = selectedObjects.Min(ho => ho.StartTime); + double selectionEndTime = selectedObjects.Max(ho => ho.GetEndTime()); + + EditorBeatmap.PerformOnSelection(hitObject => + { + hitObject.StartTime = selectionStartTime + (selectionEndTime - hitObject.GetEndTime()); + }); + + return true; + + default: + throw new ArgumentOutOfRangeException(nameof(direction), direction, "Cannot flip over the supplied direction."); + } + } + + private static bool canFlipX(ManiaHitObject[] selectedObjects) + => selectedObjects.Select(ho => ho.Column).Distinct().Count() > 1; + + private static bool canFlipY(ManiaHitObject[] selectedObjects) + => selectedObjects.Length > 1 && selectedObjects.Min(ho => ho.StartTime) < selectedObjects.Max(ho => ho.GetEndTime()); + private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent) { var maniaPlayfield = ((ManiaHitObjectComposer)composer).Playfield; From f787a29f49ae8ed8bde13ef0663f3604921c1b92 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 7 Jun 2024 09:19:17 +0200 Subject: [PATCH 2001/2188] Add test coverage --- .../Editor/TestSceneManiaSelectionHandler.cs | 96 +++++++++++++++++++ 1 file changed, 96 insertions(+) create mode 100644 osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaSelectionHandler.cs diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaSelectionHandler.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaSelectionHandler.cs new file mode 100644 index 0000000000..b48f579ec0 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaSelectionHandler.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Screens.Edit.Compose.Components; +using osu.Game.Tests.Beatmaps; +using osu.Game.Tests.Visual; +using osuTK.Input; + +namespace osu.Game.Rulesets.Mania.Tests.Editor +{ + public partial class TestSceneManiaSelectionHandler : EditorTestScene + { + protected override Ruleset CreateEditorRuleset() => new ManiaRuleset(); + + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); + + [Test] + public void TestHorizontalFlipOverSelection() + { + ManiaHitObject first = null!, second = null!, third = null!; + + AddStep("create objects", () => + { + EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 }); + EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 }); + EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 }); + }); + + AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); + AddStep("flip horizontally over selection", () => + { + InputManager.MoveMouseTo(this.ChildrenOfType().First()); + InputManager.Click(MouseButton.Left); + }); + + AddAssert("first object stayed in place", () => first.Column, () => Is.EqualTo(2)); + AddAssert("second object flipped", () => second.Column, () => Is.EqualTo(3)); + AddAssert("third object flipped", () => third.Column, () => Is.EqualTo(1)); + } + + [Test] + public void TestHorizontalFlipOverPlayfield() + { + ManiaHitObject first = null!, second = null!, third = null!; + + AddStep("create objects", () => + { + EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 }); + EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 }); + EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 }); + }); + + AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); + AddStep("flip horizontally", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.H); + InputManager.ReleaseKey(Key.ControlLeft); + }); + + AddAssert("first object flipped", () => first.Column, () => Is.EqualTo(1)); + AddAssert("second object flipped", () => second.Column, () => Is.EqualTo(2)); + AddAssert("third object flipped", () => third.Column, () => Is.EqualTo(0)); + } + + [Test] + public void TestVerticalFlip() + { + ManiaHitObject first = null!, second = null!, third = null!; + + AddStep("create objects", () => + { + EditorBeatmap.Add(first = new Note { StartTime = 250, Column = 2 }); + EditorBeatmap.Add(second = new HoldNote { StartTime = 750, Duration = 1500, Column = 1 }); + EditorBeatmap.Add(third = new Note { StartTime = 1250, Column = 3 }); + }); + + AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); + AddStep("flip vertically", () => + { + InputManager.PressKey(Key.ControlLeft); + InputManager.Key(Key.J); + InputManager.ReleaseKey(Key.ControlLeft); + }); + + AddAssert("first object flipped", () => first.StartTime, () => Is.EqualTo(2250)); + AddAssert("second object flipped", () => second.StartTime, () => Is.EqualTo(250)); + AddAssert("third object flipped", () => third.StartTime, () => Is.EqualTo(1250)); + } + } +} From 199d31c0f4f68b1049cd0692d172273f57689bda Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 7 Jun 2024 09:54:00 +0200 Subject: [PATCH 2002/2188] Fix test not compiling A little ugly but maybe it'll do... --- .../Gameplay/TestSceneSkinnableRankDisplay.cs | 24 +++++++++++-------- 1 file changed, 14 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableRankDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableRankDisplay.cs index dc8b3d994b..d442e69c61 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableRankDisplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableRankDisplay.cs @@ -3,9 +3,11 @@ using NUnit.Framework; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; using osu.Game.Screens.Play.HUD; using osu.Game.Skinning; @@ -16,6 +18,8 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached] private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset()); + private Bindable rank => (Bindable)scoreProcessor.Rank; + protected override Drawable CreateDefaultImplementation() => new DefaultRankDisplay(); protected override Drawable CreateLegacyImplementation() => new LegacyRankDisplay(); @@ -23,15 +27,15 @@ namespace osu.Game.Tests.Visual.Gameplay [Test] public void TestChangingRank() { - AddStep("Set rank to SS Hidden", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.XH); - AddStep("Set rank to SS", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.X); - AddStep("Set rank to S Hidden", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.SH); - AddStep("Set rank to S", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.S); - AddStep("Set rank to A", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.A); - AddStep("Set rank to B", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.B); - AddStep("Set rank to C", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.C); - AddStep("Set rank to D", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.D); - AddStep("Set rank to F", () => scoreProcessor.Rank.Value = Scoring.ScoreRank.F); + AddStep("Set rank to SS Hidden", () => rank.Value = ScoreRank.XH); + AddStep("Set rank to SS", () => rank.Value = ScoreRank.X); + AddStep("Set rank to S Hidden", () => rank.Value = ScoreRank.SH); + AddStep("Set rank to S", () => rank.Value = ScoreRank.S); + AddStep("Set rank to A", () => rank.Value = ScoreRank.A); + AddStep("Set rank to B", () => rank.Value = ScoreRank.B); + AddStep("Set rank to C", () => rank.Value = ScoreRank.C); + AddStep("Set rank to D", () => rank.Value = ScoreRank.D); + AddStep("Set rank to F", () => rank.Value = ScoreRank.F); } } -} \ No newline at end of file +} From 72890bb9acf9ab6b3733dd0d3ede0ad6961a45a4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 7 Jun 2024 09:54:27 +0200 Subject: [PATCH 2003/2188] Add stable-like animation legacy rank display Just substituting the sprite felt pretty terrible. --- osu.Game/Skinning/LegacyRankDisplay.cs | 33 +++++++++++++++++++++++--- 1 file changed, 30 insertions(+), 3 deletions(-) diff --git a/osu.Game/Skinning/LegacyRankDisplay.cs b/osu.Game/Skinning/LegacyRankDisplay.cs index 38ece4e5e4..71d487eade 100644 --- a/osu.Game/Skinning/LegacyRankDisplay.cs +++ b/osu.Game/Skinning/LegacyRankDisplay.cs @@ -6,6 +6,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Scoring; +using osuTK; namespace osu.Game.Skinning { @@ -25,12 +26,38 @@ namespace osu.Game.Skinning { AutoSizeAxes = Axes.Both; - AddInternal(rank = new Sprite()); + AddInternal(rank = new Sprite + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }); } protected override void LoadComplete() { - scoreProcessor.Rank.BindValueChanged(v => rank.Texture = source.GetTexture($"ranking-{v.NewValue}-small"), true); + scoreProcessor.Rank.BindValueChanged(v => + { + var texture = source.GetTexture($"ranking-{v.NewValue}-small"); + + rank.Texture = texture; + + if (texture != null) + { + var transientRank = new Sprite + { + Texture = texture, + Blending = BlendingParameters.Additive, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + BypassAutoSizeAxes = Axes.Both, + }; + AddInternal(transientRank); + transientRank.FadeOutFromOne(1200, Easing.Out) + .ScaleTo(new Vector2(1.625f), 1200, Easing.Out) + .Expire(); + } + }, true); + FinishTransforms(true); } } -} \ No newline at end of file +} From 366ef64a2c12e1f7f8a1ff7c975fe0fe5ed7ac90 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 7 Jun 2024 16:54:12 +0800 Subject: [PATCH 2004/2188] Apply NRT to `UpdateableRank` --- osu.Game/Online/Leaderboards/UpdateableRank.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Online/Leaderboards/UpdateableRank.cs b/osu.Game/Online/Leaderboards/UpdateableRank.cs index 46cfe8ec65..717adee79d 100644 --- a/osu.Game/Online/Leaderboards/UpdateableRank.cs +++ b/osu.Game/Online/Leaderboards/UpdateableRank.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Scoring; @@ -22,7 +20,7 @@ namespace osu.Game.Online.Leaderboards Rank = rank; } - protected override Drawable CreateDrawable(ScoreRank? rank) + protected override Drawable? CreateDrawable(ScoreRank? rank) { if (rank.HasValue) { From 9c6e707f00454f9370a8ee3b0424903c9c9b917c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 7 Jun 2024 17:04:16 +0800 Subject: [PATCH 2005/2188] Adjust transitions --- .../Online/Leaderboards/UpdateableRank.cs | 28 +++++++++++++++++++ osu.Game/Skinning/LegacyRankDisplay.cs | 4 +-- 2 files changed, 30 insertions(+), 2 deletions(-) diff --git a/osu.Game/Online/Leaderboards/UpdateableRank.cs b/osu.Game/Online/Leaderboards/UpdateableRank.cs index 717adee79d..b64fab6861 100644 --- a/osu.Game/Online/Leaderboards/UpdateableRank.cs +++ b/osu.Game/Online/Leaderboards/UpdateableRank.cs @@ -1,14 +1,19 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Transforms; using osu.Game.Scoring; namespace osu.Game.Online.Leaderboards { public partial class UpdateableRank : ModelBackedDrawable { + protected override double TransformDuration => 600; + protected override bool TransformImmediately => true; + public ScoreRank? Rank { get => Model; @@ -20,6 +25,16 @@ namespace osu.Game.Online.Leaderboards Rank = rank; } + protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func createContentFunc, double timeBeforeLoad) + { + return base.CreateDelayedLoadWrapper(createContentFunc, timeBeforeLoad) + .With(w => + { + w.Anchor = Anchor.Centre; + w.Origin = Anchor.Centre; + }); + } + protected override Drawable? CreateDrawable(ScoreRank? rank) { if (rank.HasValue) @@ -33,5 +48,18 @@ namespace osu.Game.Online.Leaderboards return null; } + + protected override TransformSequence ApplyShowTransforms(Drawable drawable) + { + drawable.ScaleTo(1); + return base.ApplyShowTransforms(drawable); + } + + protected override TransformSequence ApplyHideTransforms(Drawable drawable) + { + drawable.ScaleTo(1.8f, TransformDuration, Easing.Out); + + return base.ApplyHideTransforms(drawable); + } } } diff --git a/osu.Game/Skinning/LegacyRankDisplay.cs b/osu.Game/Skinning/LegacyRankDisplay.cs index 71d487eade..70b5ed0278 100644 --- a/osu.Game/Skinning/LegacyRankDisplay.cs +++ b/osu.Game/Skinning/LegacyRankDisplay.cs @@ -52,8 +52,8 @@ namespace osu.Game.Skinning BypassAutoSizeAxes = Axes.Both, }; AddInternal(transientRank); - transientRank.FadeOutFromOne(1200, Easing.Out) - .ScaleTo(new Vector2(1.625f), 1200, Easing.Out) + transientRank.FadeOutFromOne(500, Easing.Out) + .ScaleTo(new Vector2(1.625f), 500, Easing.Out) .Expire(); } }, true); From f59d94bba4171a0dff65be3b10f3c9576f00795b Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 7 Jun 2024 22:07:37 +0300 Subject: [PATCH 2006/2188] Move transitions inside `ScreenFooterButton` and re-use `Content` from base implementation instead The point is to apply the transitions against a container that's inside of `ScreenFooterButton`, because the `ScreenFooterButton` drawable's position is being controlled by the flow container it's contained within, and we cannot apply the transitions on it directly. --- osu.Game/Screens/Footer/ScreenFooter.cs | 54 ++---- osu.Game/Screens/Footer/ScreenFooterButton.cs | 173 +++++++++++------- .../SelectV2/Footer/ScreenFooterButtonMods.cs | 2 +- 3 files changed, 115 insertions(+), 114 deletions(-) diff --git a/osu.Game/Screens/Footer/ScreenFooter.cs b/osu.Game/Screens/Footer/ScreenFooter.cs index d299bf7362..9e0f657e8b 100644 --- a/osu.Game/Screens/Footer/ScreenFooter.cs +++ b/osu.Game/Screens/Footer/ScreenFooter.cs @@ -97,11 +97,9 @@ namespace osu.Game.Screens.Footer removedButtonsContainer.Add(oldButton); if (buttons.Count > 0) - fadeButtonToLeft(oldButton, i, oldButtons.Length); + makeButtonDisappearToRightAndExpire(oldButton, i, oldButtons.Length); else - fadeButtonToBottom(oldButton, i, oldButtons.Length); - - Scheduler.AddDelayed(() => oldButton.Expire(), oldButton.TopLevelContent.LatestTransformEndTime - Time.Current); + makeButtonDisappearToBottomAndExpire(oldButton, i, oldButtons.Length); } for (int i = 0; i < buttons.Count; i++) @@ -123,52 +121,24 @@ namespace osu.Game.Screens.Footer newButton.OnLoadComplete += _ => { if (oldButtons.Length > 0) - fadeButtonFromRight(newButton, index, buttons.Count, 240); + makeButtonAppearFromLeft(newButton, index, buttons.Count, 240); else - fadeButtonFromBottom(newButton, index); + makeButtonAppearFromBottom(newButton, index); }; } } - private void fadeButtonFromRight(ScreenFooterButton button, int index, int count, float startDelay) - { - button.TopLevelContent - .MoveToX(-300f) - .FadeOut(); + private void makeButtonAppearFromLeft(ScreenFooterButton button, int index, int count, float startDelay) + => button.AppearFromLeft(startDelay + (count - index) * delay_per_button); - button.TopLevelContent - .Delay(startDelay + (count - index) * delay_per_button) - .MoveToX(0f, 240, Easing.OutCubic) - .FadeIn(240, Easing.OutCubic); - } + private void makeButtonAppearFromBottom(ScreenFooterButton button, int index) + => button.AppearFromBottom(index * delay_per_button); - private void fadeButtonFromBottom(ScreenFooterButton button, int index) - { - button.TopLevelContent - .MoveToY(100f) - .FadeOut(); + private void makeButtonDisappearToRightAndExpire(ScreenFooterButton button, int index, int count) + => button.DisappearToRightAndExpire((count - index) * delay_per_button); - button.TopLevelContent - .Delay(index * delay_per_button) - .MoveToY(0f, 240, Easing.OutCubic) - .FadeIn(240, Easing.OutCubic); - } - - private void fadeButtonToLeft(ScreenFooterButton button, int index, int count) - { - button.TopLevelContent - .Delay((count - index) * delay_per_button) - .FadeOut(240, Easing.InOutCubic) - .MoveToX(300f, 360, Easing.InOutCubic); - } - - private void fadeButtonToBottom(ScreenFooterButton button, int index, int count) - { - button.TopLevelContent - .Delay((count - index) * delay_per_button) - .FadeOut(240, Easing.InOutCubic) - .MoveToY(100f, 240, Easing.InOutCubic); - } + private void makeButtonDisappearToBottomAndExpire(ScreenFooterButton button, int index, int count) + => button.DisappearToBottomAndExpire((count - index) * delay_per_button); private void showOverlay(OverlayContainer overlay) { diff --git a/osu.Game/Screens/Footer/ScreenFooterButton.cs b/osu.Game/Screens/Footer/ScreenFooterButton.cs index dda95d1d4c..1e5576e47a 100644 --- a/osu.Game/Screens/Footer/ScreenFooterButton.cs +++ b/osu.Game/Screens/Footer/ScreenFooterButton.cs @@ -69,7 +69,6 @@ namespace osu.Game.Screens.Footer private readonly Box glowBox; private readonly Box flashLayer; - public readonly Container TopLevelContent; public readonly OverlayContainer? Overlay; public ScreenFooterButton(OverlayContainer? overlay = null) @@ -78,89 +77,85 @@ namespace osu.Game.Screens.Footer Size = new Vector2(BUTTON_WIDTH, BUTTON_HEIGHT); - Child = TopLevelContent = new Container + Children = new Drawable[] { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + new Container { - new Container + EdgeEffect = new EdgeEffectParameters { - EdgeEffect = new EdgeEffectParameters + Type = EdgeEffectType.Shadow, + Radius = 4, + // Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad. + Colour = Colour4.Black.Opacity(0.25f), + Offset = new Vector2(0, 2), + }, + Shear = BUTTON_SHEAR, + Masking = true, + CornerRadius = CORNER_RADIUS, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + backgroundBox = new Box { - Type = EdgeEffectType.Shadow, - Radius = 4, - // Figma says 50% opacity, but it does not match up visually if taken at face value, and looks bad. - Colour = Colour4.Black.Opacity(0.25f), - Offset = new Vector2(0, 2), + RelativeSizeAxes = Axes.Both }, - Shear = BUTTON_SHEAR, - Masking = true, - CornerRadius = CORNER_RADIUS, - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + glowBox = new Box { - backgroundBox = new Box + RelativeSizeAxes = Axes.Both + }, + // For elements that should not be sheared. + new Container + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Shear = -BUTTON_SHEAR, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] { - RelativeSizeAxes = Axes.Both - }, - glowBox = new Box - { - RelativeSizeAxes = Axes.Both - }, - // For elements that should not be sheared. - new Container - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Shear = -BUTTON_SHEAR, - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + TextContainer = new Container { - TextContainer = new Container + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre, + Y = 42, + AutoSizeAxes = Axes.Both, + Child = text = new OsuSpriteText { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Y = 42, - AutoSizeAxes = Axes.Both, - Child = text = new OsuSpriteText - { - // figma design says the size is 16, but due to the issues with font sizes 19 matches better - Font = OsuFont.TorusAlternate.With(size: 19), - AlwaysPresent = true - } - }, - icon = new SpriteIcon - { - Y = 12, - Size = new Vector2(20), - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre - }, - } - }, - new Container - { - Shear = -BUTTON_SHEAR, - Anchor = Anchor.BottomCentre, - Origin = Anchor.Centre, - Y = -CORNER_RADIUS, - Size = new Vector2(120, 6), - Masking = true, - CornerRadius = 3, - Child = bar = new Box + // figma design says the size is 16, but due to the issues with font sizes 19 matches better + Font = OsuFont.TorusAlternate.With(size: 19), + AlwaysPresent = true + } + }, + icon = new SpriteIcon { - RelativeSizeAxes = Axes.Both, - } - }, - flashLayer = new Box + Y = 12, + Size = new Vector2(20), + Anchor = Anchor.TopCentre, + Origin = Anchor.TopCentre + }, + } + }, + new Container + { + Shear = -BUTTON_SHEAR, + Anchor = Anchor.BottomCentre, + Origin = Anchor.Centre, + Y = -CORNER_RADIUS, + Size = new Vector2(120, 6), + Masking = true, + CornerRadius = 3, + Child = bar = new Box { RelativeSizeAxes = Axes.Both, - Colour = Colour4.White.Opacity(0.9f), - Blending = BlendingParameters.Additive, - Alpha = 0, - }, + } }, - } + flashLayer = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Colour4.White.Opacity(0.9f), + Blending = BlendingParameters.Additive, + Alpha = 0, + }, + }, } }; } @@ -230,5 +225,41 @@ namespace osu.Game.Screens.Footer glowBox.FadeColour(ColourInfo.GradientVertical(buttonAccentColour.Opacity(0f), buttonAccentColour.Opacity(0.2f)), 150, Easing.OutQuint); } + + public void AppearFromLeft(double delay) + { + Content.MoveToX(-300f) + .FadeOut() + .Delay(delay) + .MoveToX(0f, 240, Easing.OutCubic) + .FadeIn(240, Easing.OutCubic); + } + + public void AppearFromBottom(double delay) + { + Content.MoveToY(100f) + .FadeOut() + .Delay(delay) + .MoveToY(0f, 240, Easing.OutCubic) + .FadeIn(240, Easing.OutCubic); + } + + public void DisappearToRightAndExpire(double delay) + { + Content.Delay(delay) + .FadeOut(240, Easing.InOutCubic) + .MoveToX(300f, 360, Easing.InOutCubic); + + this.Delay(Content.LatestTransformEndTime - Time.Current).Expire(); + } + + public void DisappearToBottomAndExpire(double delay) + { + Content.Delay(delay) + .FadeOut(240, Easing.InOutCubic) + .MoveToY(100f, 240, Easing.InOutCubic); + + this.Delay(Content.LatestTransformEndTime - Time.Current).Expire(); + } } } diff --git a/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs index 4df4116de1..841f0297e8 100644 --- a/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs +++ b/osu.Game/Screens/SelectV2/Footer/ScreenFooterButtonMods.cs @@ -72,7 +72,7 @@ namespace osu.Game.Screens.SelectV2.Footer Icon = FontAwesome.Solid.ExchangeAlt; AccentColour = colours.Lime1; - TopLevelContent.AddRange(new[] + AddRange(new[] { unrankedBadge = new UnrankedBadge(), modDisplayBar = new Container From 5f8f6caedd0907a1b9cc734c2163c441b2fe2265 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Fri, 7 Jun 2024 22:45:22 +0300 Subject: [PATCH 2007/2188] Use `OsuGame.SHEAR` --- .../SongSelect/TestSceneLeaderboardScoreV2.cs | 2 +- .../Leaderboards/LeaderboardScoreV2.cs | 23 ++++++++----------- 2 files changed, 11 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs index c8725fde08..0f5eb06df7 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneLeaderboardScoreV2.cs @@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.SongSelect RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Spacing = new Vector2(0f, 2f), - Shear = LeaderboardScoreV2.SHEAR + Shear = new Vector2(OsuGame.SHEAR, 0) }, drawWidthText = new OsuSpriteText(), }; diff --git a/osu.Game/Screens/SelectV2/Leaderboards/LeaderboardScoreV2.cs b/osu.Game/Screens/SelectV2/Leaderboards/LeaderboardScoreV2.cs index 0a558186dd..804a9d24b7 100644 --- a/osu.Game/Screens/SelectV2/Leaderboards/LeaderboardScoreV2.cs +++ b/osu.Game/Screens/SelectV2/Leaderboards/LeaderboardScoreV2.cs @@ -65,9 +65,6 @@ namespace osu.Game.Screens.SelectV2.Leaderboards private Colour4 backgroundColour; private ColourInfo totalScoreBackgroundGradient; - // TODO: once https://github.com/ppy/osu/pull/28183 is merged, probably use OsuGame.SHEAR - public static readonly Vector2 SHEAR = new Vector2(0.15f, 0); - [Resolved] private OverlayColourProvider colourProvider { get; set; } = null!; @@ -113,7 +110,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards this.rank = rank; this.isPersonalBest = isPersonalBest; - Shear = SHEAR; + Shear = new Vector2(OsuGame.SHEAR, 0); RelativeSizeAxes = Axes.X; Height = height; } @@ -246,7 +243,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards { RelativeSizeAxes = Axes.Both, User = score.User, - Shear = -SHEAR, + Shear = new Vector2(-OsuGame.SHEAR, 0), Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Colour = ColourInfo.GradientHorizontal(Colour4.White.Opacity(0.5f), Colour4.FromHex(@"222A27").Opacity(1)), @@ -277,7 +274,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards Anchor = Anchor.Centre, Origin = Anchor.Centre, Scale = new Vector2(1.1f), - Shear = -SHEAR, + Shear = new Vector2(-OsuGame.SHEAR, 0), RelativeSizeAxes = Axes.Both, }) { @@ -317,7 +314,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards { flagBadgeAndDateContainer = new FillFlowContainer { - Shear = -SHEAR, + Shear = new Vector2(-OsuGame.SHEAR, 0), Direction = FillDirection.Horizontal, Spacing = new Vector2(5), AutoSizeAxes = Axes.Both, @@ -341,7 +338,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards nameLabel = new TruncatingSpriteText { RelativeSizeAxes = Axes.X, - Shear = -SHEAR, + Shear = new Vector2(-OsuGame.SHEAR, 0), Text = user.Username, Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold) } @@ -357,7 +354,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards Name = @"Statistics container", Padding = new MarginPadding { Right = 40 }, Spacing = new Vector2(25, 0), - Shear = -SHEAR, + Shear = new Vector2(-OsuGame.SHEAR, 0), Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, AutoSizeAxes = Axes.Both, @@ -415,7 +412,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards }, RankContainer = new Container { - Shear = -SHEAR, + Shear = new Vector2(-OsuGame.SHEAR, 0), Anchor = Anchor.CentreRight, Origin = Anchor.CentreRight, RelativeSizeAxes = Axes.Y, @@ -473,7 +470,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards Anchor = Anchor.TopRight, Origin = Anchor.TopRight, UseFullGlyphHeight = false, - Shear = -SHEAR, + Shear = new Vector2(-OsuGame.SHEAR, 0), Current = scoreManager.GetBindableTotalScoreString(score), Font = OsuFont.GetFont(size: 30, weight: FontWeight.Light), }, @@ -481,7 +478,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - Shear = -SHEAR, + Shear = new Vector2(-OsuGame.SHEAR, 0), AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Spacing = new Vector2(2f, 0f), @@ -666,7 +663,7 @@ namespace osu.Game.Screens.SelectV2.Leaderboards Child = new OsuSpriteText { - Shear = -SHEAR, + Shear = new Vector2(-OsuGame.SHEAR, 0), Anchor = Anchor.Centre, Origin = Anchor.Centre, Font = OsuFont.GetFont(size: 20, weight: FontWeight.SemiBold, italics: true), From 642095b07b812d3ea90acb334218ea8b08f773ea Mon Sep 17 00:00:00 2001 From: Olle Kelderman Date: Sun, 9 Jun 2024 21:42:37 +0200 Subject: [PATCH 2008/2188] On the mappool screen the auto-pick map logic on map change still assumed 1 ban per team. Now it listens to the BanCount value from the round --- osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs index 665d3c131a..e8b6bdad9f 100644 --- a/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs +++ b/osu.Game.Tournament/Screens/MapPool/MapPoolScreen.cs @@ -123,7 +123,12 @@ namespace osu.Game.Tournament.Screens.MapPool private void beatmapChanged(ValueChangedEvent beatmap) { - if (CurrentMatch.Value == null || CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < 2) + if (CurrentMatch.Value?.Round.Value == null) + return; + + int totalBansRequired = CurrentMatch.Value.Round.Value.BanCount.Value * 2; + + if (CurrentMatch.Value.PicksBans.Count(p => p.Type == ChoiceType.Ban) < totalBansRequired) return; // if bans have already been placed, beatmap changes result in a selection being made automatically From 1d6b7e9c9b860a4a7b8efd518b6724146e0d92ca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 10 Jun 2024 10:28:10 +0200 Subject: [PATCH 2009/2188] Refactor further to address code quality complaints --- osu.Game/Screens/Edit/BottomBar.cs | 2 +- osu.Game/Screens/Edit/Editor.cs | 115 ++++++++++++++--------------- 2 files changed, 55 insertions(+), 62 deletions(-) diff --git a/osu.Game/Screens/Edit/BottomBar.cs b/osu.Game/Screens/Edit/BottomBar.cs index 612aa26c84..d43e675296 100644 --- a/osu.Game/Screens/Edit/BottomBar.cs +++ b/osu.Game/Screens/Edit/BottomBar.cs @@ -78,7 +78,7 @@ namespace osu.Game.Screens.Edit } }; - saveInProgress = editor.SaveTracker.InProgress.GetBoundCopy(); + saveInProgress = editor.MutationTracker.InProgress.GetBoundCopy(); } protected override void LoadComplete() diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 991b92cca6..3e3e772810 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -6,6 +6,7 @@ using System; using System.Collections.Generic; using System.Linq; +using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework; using osu.Framework.Allocation; @@ -35,6 +36,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Input.Bindings; using osu.Game.Localisation; using osu.Game.Online.API; +using osu.Game.Online.Multiplayer; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using osu.Game.Overlays.OSD; @@ -144,7 +146,12 @@ namespace osu.Game.Screens.Edit private bool canSave; private readonly List saveRelatedMenuItems = new List(); - public OngoingOperationTracker SaveTracker { get; private set; } = new OngoingOperationTracker(); + + /// + /// Tracks ongoing mutually-exclusive operations related to changing the beatmap + /// (e.g. save, export). + /// + public OngoingOperationTracker MutationTracker { get; } = new OngoingOperationTracker(); protected bool ExitConfirmed { get; private set; } @@ -385,7 +392,7 @@ namespace osu.Game.Screens.Edit }, }, bottomBar = new BottomBar(), - SaveTracker, + MutationTracker, } }); changeHandler?.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true); @@ -407,10 +414,10 @@ namespace osu.Game.Screens.Edit musicController.TrackChanged += onTrackChanged; - SaveTracker.InProgress.BindValueChanged(_ => + MutationTracker.InProgress.BindValueChanged(_ => { foreach (var item in saveRelatedMenuItems) - item.Action.Disabled = SaveTracker.InProgress.Value; + item.Action.Disabled = MutationTracker.InProgress.Value; }, true); } @@ -450,17 +457,13 @@ namespace osu.Game.Screens.Edit { if (HasUnsavedChanges) { - dialogOverlay.Push(new SaveRequiredPopupDialog("The beatmap will be saved in order to test it.", () => + dialogOverlay.Push(new SaveRequiredPopupDialog("The beatmap will be saved in order to test it.", () => attemptMutationOperation(() => { - if (SaveTracker.InProgress.Value) return; + if (!Save()) return false; - using (SaveTracker.BeginOperation()) - { - if (!Save()) return; - - pushEditorPlayer(); - } - })); + pushEditorPlayer(); + return true; + }))); } else { @@ -470,6 +473,26 @@ namespace osu.Game.Screens.Edit void pushEditorPlayer() => this.Push(new EditorPlayerLoader(this)); } + private bool attemptMutationOperation(Func mutationOperation) + { + if (MutationTracker.InProgress.Value) + return false; + + using (MutationTracker.BeginOperation()) + return mutationOperation.Invoke(); + } + + private bool attemptAsyncMutationOperation(Func mutationTask) + { + if (MutationTracker.InProgress.Value) + return false; + + var operation = MutationTracker.BeginOperation(); + var task = mutationTask.Invoke(); + task.FireAndForget(operation.Dispose, _ => operation.Dispose()); + return true; + } + /// /// Saves the currently edited beatmap. /// @@ -535,12 +558,7 @@ namespace osu.Game.Screens.Edit if (e.Repeat) return false; - if (SaveTracker.InProgress.Value) - return false; - - using (SaveTracker.BeginOperation()) - Save(); - return true; + return attemptMutationOperation(Save); } return false; @@ -806,13 +824,8 @@ namespace osu.Game.Screens.Edit private void confirmExitWithSave() { - if (SaveTracker.InProgress.Value) return; - - using (SaveTracker.BeginOperation()) - { - if (!Save()) - return; - } + if (!attemptMutationOperation(Save)) + return; ExitConfirmed = true; this.Exit(); @@ -1053,13 +1066,7 @@ namespace osu.Game.Screens.Edit yield return new EditorMenuItem(EditorStrings.DeleteDifficulty, MenuItemType.Standard, deleteDifficulty) { Action = { Disabled = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count < 2 } }; yield return new OsuMenuItemSpacer(); - var save = new EditorMenuItem(WebCommonStrings.ButtonsSave, MenuItemType.Standard, () => - { - if (SaveTracker.InProgress.Value) return; - - using (SaveTracker.BeginOperation()) - Save(); - }); + var save = new EditorMenuItem(WebCommonStrings.ButtonsSave, MenuItemType.Standard, () => attemptMutationOperation(Save)); saveRelatedMenuItems.Add(save); yield return save; @@ -1089,37 +1096,25 @@ namespace osu.Game.Screens.Edit { if (HasUnsavedChanges) { - dialogOverlay.Push(new SaveRequiredPopupDialog("The beatmap will be saved in order to export it.", () => + dialogOverlay.Push(new SaveRequiredPopupDialog("The beatmap will be saved in order to export it.", () => attemptAsyncMutationOperation(() => { - if (SaveTracker.InProgress.Value) - return; - - var operation = SaveTracker.BeginOperation(); - if (!Save()) - { - operation.Dispose(); - return; - } + return Task.CompletedTask; - runExport(operation); - })); + return runExport(); + }))); } else { - if (SaveTracker.InProgress.Value) - return; - - runExport(SaveTracker.BeginOperation()); + attemptAsyncMutationOperation(runExport); } - void runExport(IDisposable operationInProgress) + Task runExport() { - var task = legacy - ? beatmapManager.ExportLegacy(Beatmap.Value.BeatmapSetInfo) - : beatmapManager.Export(Beatmap.Value.BeatmapSetInfo); - - task.ContinueWith(_ => operationInProgress.Dispose()); + if (legacy) + return beatmapManager.ExportLegacy(Beatmap.Value.BeatmapSetInfo); + else + return beatmapManager.Export(Beatmap.Value.BeatmapSetInfo); } } @@ -1181,16 +1176,14 @@ namespace osu.Game.Screens.Edit { dialogOverlay.Push(new SaveRequiredPopupDialog("This beatmap will be saved in order to create another difficulty.", () => { - if (SaveTracker.InProgress.Value) - return; - - using (SaveTracker.BeginOperation()) + attemptMutationOperation(() => { if (!Save()) - return; + return false; CreateNewDifficulty(rulesetInfo); - } + return true; + }); })); return; From 0efa028e0a82dc192303e2b99bead7ce1db66280 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 10 Jun 2024 11:51:14 +0200 Subject: [PATCH 2010/2188] Restructure popover updates to be more centralised --- .../Components/Timeline/SamplePointPiece.cs | 117 ++++++++---------- 1 file changed, 54 insertions(+), 63 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 64ad840591..5f83937986 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -180,26 +180,35 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (commonVolume != null) volume.Current.Value = commonVolume.Value; - updateBankPlaceholderText(); + updatePrimaryBankState(); bank.Current.BindValueChanged(val => { - updateBank(val.NewValue); - updateBankPlaceholderText(); + if (string.IsNullOrEmpty(val.NewValue)) + return; + + setBank(val.NewValue); + updatePrimaryBankState(); }); // on commit, ensure that the value is correct by sourcing it from the objects' samples again. // this ensures that committing empty text causes a revert to the previous value. - bank.OnCommit += (_, _) => updateBankText(); + bank.OnCommit += (_, _) => updatePrimaryBankState(); - updateAdditionBankText(); - updateAdditionBankVisual(); + updateAdditionBankState(); additionBank.Current.BindValueChanged(val => { - updateAdditionBank(val.NewValue); - updateAdditionBankVisual(); - }); - additionBank.OnCommit += (_, _) => updateAdditionBankText(); + if (string.IsNullOrEmpty(val.NewValue)) + return; - volume.Current.BindValueChanged(val => updateVolume(val.NewValue)); + setAdditionBank(val.NewValue); + updateAdditionBankState(); + }); + additionBank.OnCommit += (_, _) => updateAdditionBankState(); + + volume.Current.BindValueChanged(val => + { + if (val.NewValue != null) + setVolume(val.NewValue.Value); + }); createStateBindables(); updateTernaryStates(); @@ -210,6 +219,26 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private string? getCommonAdditionBank() => allRelevantSamples.Select(GetAdditionBankValue).Distinct().Count() == 1 ? GetAdditionBankValue(allRelevantSamples.First()) : null; private int? getCommonVolume() => allRelevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(allRelevantSamples.First()) : null; + private void updatePrimaryBankState() + { + string? commonBank = getCommonBank(); + bank.Current.Value = commonBank; + bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : string.Empty; + } + + private void updateAdditionBankState() + { + string? commonAdditionBank = getCommonAdditionBank(); + additionBank.PlaceholderText = string.IsNullOrEmpty(commonAdditionBank) ? "(multiple)" : string.Empty; + additionBank.Current.Value = commonAdditionBank; + + bool anyAdditions = allRelevantSamples.Any(o => o.Any(s => s.Name != HitSampleInfo.HIT_NORMAL)); + if (anyAdditions) + additionBank.Show(); + else + additionBank.Hide(); + } + /// /// Applies the given update action on all samples of /// and invokes the necessary update notifiers for the beatmap and hit objects. @@ -229,11 +258,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline beatmap.EndChange(); } - private void updateBank(string? newBank) + private void setBank(string newBank) { - if (string.IsNullOrEmpty(newBank)) - return; - updateAllRelevantSamples((_, relevantSamples) => { for (int i = 0; i < relevantSamples.Count; i++) @@ -245,11 +271,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }); } - private void updateAdditionBank(string? newBank) + private void setAdditionBank(string newBank) { - if (string.IsNullOrEmpty(newBank)) - return; - updateAllRelevantSamples((_, relevantSamples) => { for (int i = 0; i < relevantSamples.Count; i++) @@ -261,47 +284,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }); } - private void updateBankText() + private void setVolume(int newVolume) { - bank.Current.Value = getCommonBank(); - } - - private void updateBankPlaceholderText() - { - string? commonBank = getCommonBank(); - bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : string.Empty; - } - - private void updateAdditionBankVisual() - { - string? commonAdditionBank = getCommonAdditionBank(); - additionBank.PlaceholderText = string.IsNullOrEmpty(commonAdditionBank) ? "(multiple)" : string.Empty; - - bool anyAdditions = allRelevantSamples.Any(o => o.Any(s => s.Name != HitSampleInfo.HIT_NORMAL)); - if (anyAdditions) - additionBank.Show(); - else - additionBank.Hide(); - } - - private void updateAdditionBankText() - { - string? commonAdditionBank = getCommonAdditionBank(); - if (string.IsNullOrEmpty(commonAdditionBank)) return; - - additionBank.Current.Value = commonAdditionBank; - } - - private void updateVolume(int? newVolume) - { - if (newVolume == null) - return; - updateAllRelevantSamples((_, relevantSamples) => { for (int i = 0; i < relevantSamples.Count; i++) { - relevantSamples[i] = relevantSamples[i].With(newVolume: newVolume.Value); + relevantSamples[i] = relevantSamples[i].With(newVolume: newVolume); } }); } @@ -371,8 +360,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline relevantSamples.Add(relevantSample?.With(sampleName) ?? h.CreateHitSampleInfo(sampleName)); }); - updateAdditionBankVisual(); - updateAdditionBankText(); + updateAdditionBankState(); } private void removeHitSample(string sampleName) @@ -389,8 +377,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } }); - updateAdditionBankText(); - updateAdditionBankVisual(); + updateAdditionBankState(); } protected override bool OnKeyDown(KeyDownEvent e) @@ -401,10 +388,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (e.ShiftPressed) { string? newBank = banks.ElementAtOrDefault(rightIndex); - updateBank(newBank); - updateBankText(); - updateAdditionBank(newBank); - updateAdditionBankText(); + + if (string.IsNullOrEmpty(newBank)) + return true; + + setBank(newBank); + updatePrimaryBankState(); + setAdditionBank(newBank); + updateAdditionBankState(); } else { From 7d5dc750e53938d60fa6cffedc1879d32c546118 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 10 Jun 2024 12:04:52 +0200 Subject: [PATCH 2011/2188] Use slightly lighter shade of pink for alternative colour --- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 5f83937986..f318a52b28 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -39,7 +39,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline public bool AlternativeColor { get; init; } - protected override Color4 GetRepresentingColour(OsuColour colours) => AlternativeColor ? colours.PinkDarker : colours.Pink; + protected override Color4 GetRepresentingColour(OsuColour colours) => AlternativeColor ? colours.Pink2 : colours.Pink1; [BackgroundDependencyLoader] private void load() From 19f39ca1b681c8ce0cd8742814458a1faefb9d6b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 30 May 2024 11:51:09 +0200 Subject: [PATCH 2012/2188] Extract `OnlinePlayScreenWaveContainer` from `OnlinePlayScreen` --- .../Screens/OnlinePlay/OnlinePlayScreen.cs | 18 ++------------- .../OnlinePlayScreenWaveContainer.cs | 22 +++++++++++++++++++ 2 files changed, 24 insertions(+), 16 deletions(-) create mode 100644 osu.Game/Screens/OnlinePlay/OnlinePlayScreenWaveContainer.cs diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayScreen.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayScreen.cs index 9de458b5c6..9b6284fb89 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlayScreen.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayScreen.cs @@ -6,7 +6,6 @@ using System.Diagnostics; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Logging; using osu.Framework.Screens; @@ -36,7 +35,7 @@ namespace osu.Game.Screens.OnlinePlay protected LoungeSubScreen Lounge { get; private set; } - private MultiplayerWaveContainer waves; + private OnlinePlayScreenWaveContainer waves; private ScreenStack screenStack; [Cached(Type = typeof(IRoomManager))] @@ -63,7 +62,7 @@ namespace osu.Game.Screens.OnlinePlay [BackgroundDependencyLoader] private void load() { - InternalChild = waves = new MultiplayerWaveContainer + InternalChild = waves = new OnlinePlayScreenWaveContainer { RelativeSizeAxes = Axes.Both, Children = new Drawable[] @@ -230,19 +229,6 @@ namespace osu.Game.Screens.OnlinePlay protected abstract LoungeSubScreen CreateLounge(); - private partial class MultiplayerWaveContainer : WaveContainer - { - protected override bool StartHidden => true; - - public MultiplayerWaveContainer() - { - FirstWaveColour = Color4Extensions.FromHex(@"654d8c"); - SecondWaveColour = Color4Extensions.FromHex(@"554075"); - ThirdWaveColour = Color4Extensions.FromHex(@"44325e"); - FourthWaveColour = Color4Extensions.FromHex(@"392850"); - } - } - ScreenStack IHasSubScreenStack.SubScreenStack => screenStack; } } diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayScreenWaveContainer.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayScreenWaveContainer.cs new file mode 100644 index 0000000000..bfa68d82cd --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayScreenWaveContainer.cs @@ -0,0 +1,22 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable +using osu.Framework.Extensions.Color4Extensions; +using osu.Game.Graphics.Containers; + +namespace osu.Game.Screens.OnlinePlay +{ + public partial class OnlinePlayScreenWaveContainer : WaveContainer + { + protected override bool StartHidden => true; + + public OnlinePlayScreenWaveContainer() + { + FirstWaveColour = Color4Extensions.FromHex(@"654d8c"); + SecondWaveColour = Color4Extensions.FromHex(@"554075"); + ThirdWaveColour = Color4Extensions.FromHex(@"44325e"); + FourthWaveColour = Color4Extensions.FromHex(@"392850"); + } + } +} From d80f09e0c0f90b163c3f271e75cdcfc97abd8e85 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 30 May 2024 12:02:16 +0200 Subject: [PATCH 2013/2188] Adjust online play header to be reusable for new daily challenge screen --- osu.Game/Screens/OnlinePlay/Header.cs | 34 +++++++++++++++------------ 1 file changed, 19 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Header.cs b/osu.Game/Screens/OnlinePlay/Header.cs index 4c4851c3ac..860042fd37 100644 --- a/osu.Game/Screens/OnlinePlay/Header.cs +++ b/osu.Game/Screens/OnlinePlay/Header.cs @@ -1,13 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using Humanizer; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Localisation; using osu.Framework.Screens; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; @@ -20,10 +18,10 @@ namespace osu.Game.Screens.OnlinePlay { public const float HEIGHT = 80; - private readonly ScreenStack stack; + private readonly ScreenStack? stack; private readonly MultiHeaderTitle title; - public Header(string mainTitle, ScreenStack stack) + public Header(LocalisableString mainTitle, ScreenStack? stack) { this.stack = stack; @@ -37,12 +35,15 @@ namespace osu.Game.Screens.OnlinePlay Origin = Anchor.CentreLeft, }; - // unnecessary to unbind these as this header has the same lifetime as the screen stack we are attaching to. - stack.ScreenPushed += (_, _) => updateSubScreenTitle(); - stack.ScreenExited += (_, _) => updateSubScreenTitle(); + if (stack != null) + { + // unnecessary to unbind these as this header has the same lifetime as the screen stack we are attaching to. + stack.ScreenPushed += (_, _) => updateSubScreenTitle(); + stack.ScreenExited += (_, _) => updateSubScreenTitle(); + } } - private void updateSubScreenTitle() => title.Screen = stack.CurrentScreen as IOnlinePlaySubScreen; + private void updateSubScreenTitle() => title.Screen = stack?.CurrentScreen as IOnlinePlaySubScreen; private partial class MultiHeaderTitle : CompositeDrawable { @@ -51,13 +52,16 @@ namespace osu.Game.Screens.OnlinePlay private readonly OsuSpriteText dot; private readonly OsuSpriteText pageTitle; - [CanBeNull] - public IOnlinePlaySubScreen Screen + public IOnlinePlaySubScreen? Screen { - set => pageTitle.Text = value?.ShortTitle.Titleize() ?? string.Empty; + set + { + pageTitle.Text = value?.ShortTitle.Titleize() ?? default(LocalisableString); + dot.Alpha = pageTitle.Text == default ? 0 : 1; + } } - public MultiHeaderTitle(string mainTitle) + public MultiHeaderTitle(LocalisableString mainTitle) { AutoSizeAxes = Axes.Both; @@ -82,14 +86,14 @@ namespace osu.Game.Screens.OnlinePlay Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Font = OsuFont.TorusAlternate.With(size: 24), - Text = "·" + Text = "·", + Alpha = 0, }, pageTitle = new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Font = OsuFont.TorusAlternate.With(size: 24), - Text = "Lounge" } } }, From f135a9a923ce2128c9fd467e85711c39ada22afb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 30 May 2024 13:49:47 +0200 Subject: [PATCH 2014/2188] Make `SelectedItem` externally mutable Not being able to externally mutate this was making reuse in new daily challenge screen unnecessarily arduous. --- osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs index ceb8e53778..45f52f3cd8 100644 --- a/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs +++ b/osu.Game/Online/Rooms/OnlinePlayBeatmapAvailabilityTracker.cs @@ -29,7 +29,7 @@ namespace osu.Game.Online.Rooms /// public partial class OnlinePlayBeatmapAvailabilityTracker : CompositeComponent { - public readonly IBindable SelectedItem = new Bindable(); + public readonly Bindable SelectedItem = new Bindable(); [Resolved] private RealmAccess realm { get; set; } = null!; From dd6e9308b3c85bfd9dc6e9269035ce9340d65145 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 30 May 2024 13:50:56 +0200 Subject: [PATCH 2015/2188] Extract user mod select button for reuse --- .../Multiplayer/TestSceneMultiplayer.cs | 2 +- .../TestSceneMultiplayerMatchSubScreen.cs | 4 +-- .../Screens/OnlinePlay/Match/RoomSubScreen.cs | 19 ------------- .../OnlinePlay/Match/UserModSelectButton.cs | 27 +++++++++++++++++++ 4 files changed, 30 insertions(+), 22 deletions(-) create mode 100644 osu.Game/Screens/OnlinePlay/Match/UserModSelectButton.cs diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs index 8c7576ff52..3306b6624e 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayer.cs @@ -644,7 +644,7 @@ namespace osu.Game.Tests.Visual.Multiplayer } }); - AddStep("open mod overlay", () => this.ChildrenOfType().Single().TriggerClick()); + AddStep("open mod overlay", () => this.ChildrenOfType().Single().TriggerClick()); AddStep("invoke on back button", () => multiplayerComponents.OnBackButton()); diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs index bdfe01ba09..f9ef085838 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerMatchSubScreen.cs @@ -197,7 +197,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("wait for join", () => RoomJoined); - ClickButtonWhenEnabled(); + ClickButtonWhenEnabled(); AddUntilStep("mod select contents loaded", () => this.ChildrenOfType().Any() && this.ChildrenOfType().All(col => col.IsLoaded && col.ItemsLoaded)); @@ -311,7 +311,7 @@ namespace osu.Game.Tests.Visual.Multiplayer AddUntilStep("wait for join", () => RoomJoined); - ClickButtonWhenEnabled(); + ClickButtonWhenEnabled(); AddAssert("mod select shows unranked", () => screen.UserModsSelectOverlay.ChildrenOfType().Single().Ranked.Value == false); AddAssert("score multiplier = 1.20", () => screen.UserModsSelectOverlay.ChildrenOfType().Single().ModMultiplier.Value, () => Is.EqualTo(1.2).Within(0.01)); diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index 97fbb83992..a694faebac 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -17,12 +17,9 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; -using osu.Framework.Input.Bindings; -using osu.Framework.Input.Events; using osu.Framework.Screens; using osu.Game.Audio; using osu.Game.Beatmaps; -using osu.Game.Input.Bindings; using osu.Game.Online.API; using osu.Game.Online.Rooms; using osu.Game.Overlays; @@ -531,22 +528,6 @@ namespace osu.Game.Screens.OnlinePlay.Match /// The room to change the settings of. protected abstract RoomSettingsOverlay CreateRoomSettingsOverlay(Room room); - public partial class UserModSelectButton : PurpleRoundedButton, IKeyBindingHandler - { - public bool OnPressed(KeyBindingPressEvent e) - { - if (e.Action == GlobalAction.ToggleModSelection && !e.Repeat) - { - TriggerClick(); - return true; - } - - return false; - } - - public void OnReleased(KeyBindingReleaseEvent e) { } - } - protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); diff --git a/osu.Game/Screens/OnlinePlay/Match/UserModSelectButton.cs b/osu.Game/Screens/OnlinePlay/Match/UserModSelectButton.cs new file mode 100644 index 0000000000..f3ea82be99 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/Match/UserModSelectButton.cs @@ -0,0 +1,27 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +#nullable disable +using osu.Framework.Input.Bindings; +using osu.Framework.Input.Events; +using osu.Game.Input.Bindings; +using osu.Game.Screens.OnlinePlay.Match.Components; + +namespace osu.Game.Screens.OnlinePlay.Match +{ + public partial class UserModSelectButton : PurpleRoundedButton, IKeyBindingHandler + { + public bool OnPressed(KeyBindingPressEvent e) + { + if (e.Action == GlobalAction.ToggleModSelection && !e.Repeat) + { + TriggerClick(); + return true; + } + + return false; + } + + public void OnReleased(KeyBindingReleaseEvent e) { } + } +} From ffd788c65cbb0794d0dcdba88bc1ff7c2595c5c8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 30 May 2024 14:15:23 +0200 Subject: [PATCH 2016/2188] Use room mod select overlay rely on explicit binding rather than DI resolution --- osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs | 5 ++--- osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs | 1 + 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs index 55e077df0f..6a856d8d72 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomModSelectOverlay.cs @@ -16,8 +16,7 @@ namespace osu.Game.Screens.OnlinePlay.Match { public partial class RoomModSelectOverlay : UserModSelectOverlay { - [Resolved] - private IBindable selectedItem { get; set; } = null!; + public Bindable SelectedItem { get; } = new Bindable(); [Resolved] private RulesetStore rulesets { get; set; } = null!; @@ -33,7 +32,7 @@ namespace osu.Game.Screens.OnlinePlay.Match { base.LoadComplete(); - selectedItem.BindValueChanged(v => + SelectedItem.BindValueChanged(v => { roomRequiredMods.Clear(); diff --git a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs index a694faebac..4eb092d08b 100644 --- a/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs +++ b/osu.Game/Screens/OnlinePlay/Match/RoomSubScreen.cs @@ -240,6 +240,7 @@ namespace osu.Game.Screens.OnlinePlay.Match LoadComponent(UserModsSelectOverlay = new RoomModSelectOverlay { + SelectedItem = { BindTarget = SelectedItem }, SelectedMods = { BindTarget = UserMods }, IsValidMod = _ => false }); From e6da17d24865ecfe35d2f7959c491a9a274f3ae2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 30 May 2024 14:15:44 +0200 Subject: [PATCH 2017/2188] Add minimal viable variant of new daily challenge screen --- osu.Game/Screens/Menu/MainMenu.cs | 5 +- .../DailyChallenge/DailyChallenge.cs | 376 ++++++++++++++++++ 2 files changed, 378 insertions(+), 3 deletions(-) create mode 100644 osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallenge.cs diff --git a/osu.Game/Screens/Menu/MainMenu.cs b/osu.Game/Screens/Menu/MainMenu.cs index 722e776e3d..00b9d909a1 100644 --- a/osu.Game/Screens/Menu/MainMenu.cs +++ b/osu.Game/Screens/Menu/MainMenu.cs @@ -31,6 +31,7 @@ using osu.Game.Overlays.SkinEditor; using osu.Game.Rulesets; using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Edit; +using osu.Game.Screens.OnlinePlay.DailyChallenge; using osu.Game.Screens.OnlinePlay.Multiplayer; using osu.Game.Screens.OnlinePlay.Playlists; using osu.Game.Screens.Select; @@ -149,9 +150,7 @@ namespace osu.Game.Screens.Menu OnPlaylists = () => this.Push(new Playlists()), OnDailyChallenge = room => { - Playlists playlistsScreen; - this.Push(playlistsScreen = new Playlists()); - playlistsScreen.Join(room); + this.Push(new DailyChallenge(room)); }, OnExit = () => { diff --git a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallenge.cs b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallenge.cs new file mode 100644 index 0000000000..bff58dbb58 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallenge.cs @@ -0,0 +1,376 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Screens; +using osu.Game.Beatmaps; +using osu.Game.Graphics.Containers; +using osu.Game.Localisation; +using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; +using osu.Game.Screens.OnlinePlay.Components; +using osu.Game.Screens.OnlinePlay.Match; +using osu.Game.Screens.OnlinePlay.Match.Components; +using osu.Game.Screens.OnlinePlay.Playlists; +using osu.Game.Screens.Play; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.DailyChallenge +{ + public partial class DailyChallenge : OsuScreen + { + private readonly Room room; + private readonly PlaylistItem playlistItem; + + /// + /// Any mods applied by/to the local user. + /// + private readonly Bindable> userMods = new Bindable>(Array.Empty()); + + private OnlinePlayScreenWaveContainer waves = null!; + private MatchLeaderboard leaderboard = null!; + private RoomModSelectOverlay userModsSelectOverlay = null!; + private Sample? sampleStart; + private IDisposable? userModsSelectOverlayRegistration; + + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum); + + [Cached(Type = typeof(IRoomManager))] + private RoomManager roomManager { get; set; } + + [Cached] + private readonly OnlinePlayBeatmapAvailabilityTracker beatmapAvailabilityTracker = new OnlinePlayBeatmapAvailabilityTracker(); + + [Resolved] + private BeatmapManager beatmapManager { get; set; } = null!; + + [Resolved] + private RulesetStore rulesets { get; set; } = null!; + + [Resolved] + private MusicController musicController { get; set; } = null!; + + [Resolved] + private IOverlayManager? overlayManager { get; set; } + + public override bool DisallowExternalBeatmapRulesetChanges => true; + + public DailyChallenge(Room room) + { + this.room = room; + playlistItem = room.Playlist.Single(); + roomManager = new RoomManager(); + } + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) + { + return new CachedModelDependencyContainer(base.CreateChildDependencies(parent)) + { + Model = { Value = room } + }; + } + + [BackgroundDependencyLoader] + private void load(AudioManager audio) + { + sampleStart = audio.Samples.Get(@"SongSelect/confirm-selection"); + + FillFlowContainer footerButtons; + + InternalChild = waves = new OnlinePlayScreenWaveContainer + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + roomManager, + beatmapAvailabilityTracker, + new ScreenStack(new RoomBackgroundScreen(playlistItem)) + { + RelativeSizeAxes = Axes.Both, + }, + new Header(ButtonSystemStrings.DailyChallenge.ToSentence(), null), + new GridContainer + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + Horizontal = WaveOverlayContainer.WIDTH_PADDING, + Top = Header.HEIGHT, + }, + RowDimensions = + [ + new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.Absolute, 10), + new Dimension(), + new Dimension(GridSizeMode.Absolute, 30), + new Dimension(GridSizeMode.Absolute, 50) + ], + Content = new[] + { + new Drawable[] + { + new DrawableRoomPlaylistItem(playlistItem) + { + RelativeSizeAxes = Axes.X, + AllowReordering = false, + Scale = new Vector2(1.4f), + Width = 1 / 1.4f, + } + }, + null, + [ + new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + CornerRadius = 10, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex(@"3e3a44") // Temporary. + }, + new GridContainer + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding(10), + ColumnDimensions = + [ + new Dimension(), + new Dimension(GridSizeMode.Absolute, 10), + new Dimension(), + new Dimension(GridSizeMode.Absolute, 10), + new Dimension() + ], + Content = new[] + { + new Drawable?[] + { + null, + null, + // Middle column (leaderboard) + new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + new OverlinedHeader("Leaderboard") + }, + [leaderboard = new MatchLeaderboard { RelativeSizeAxes = Axes.Both }], + }, + RowDimensions = new[] + { + new Dimension(GridSizeMode.AutoSize), + new Dimension(), + } + }, + // Spacer + null, + // Main right column + new GridContainer + { + RelativeSizeAxes = Axes.Both, + Content = new[] + { + new Drawable[] + { + new OverlinedHeader("Chat") + }, + [new MatchChatDisplay(room) { RelativeSizeAxes = Axes.Both }] + }, + RowDimensions = + [ + new Dimension(GridSizeMode.AutoSize), + new Dimension() + ] + }, + } + } + } + } + } + ], + null, + [ + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + Horizontal = -WaveOverlayContainer.WIDTH_PADDING, + }, + Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex(@"28242d") // Temporary. + }, + footerButtons = new FillFlowContainer + { + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Padding = new MarginPadding(5), + Spacing = new Vector2(10), + Children = new Drawable[] + { + new PlaylistsReadyButton + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Y, + Size = new Vector2(250, 1), + Action = startPlay + } + } + }, + } + } + ], + } + } + } + }; + + LoadComponent(userModsSelectOverlay = new RoomModSelectOverlay + { + SelectedMods = { BindTarget = userMods }, + IsValidMod = _ => false + }); + + if (playlistItem.AllowedMods.Any()) + { + footerButtons.Insert(0, new UserModSelectButton + { + Text = "Free mods", + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Y, + Size = new Vector2(250, 1), + Action = () => userModsSelectOverlay.Show(), + }); + + var rulesetInstance = rulesets.GetRuleset(playlistItem.RulesetID)!.CreateInstance(); + var allowedMods = playlistItem.AllowedMods.Select(m => m.ToMod(rulesetInstance)); + userModsSelectOverlay.IsValidMod = m => allowedMods.Any(a => a.GetType() == m.GetType()); + } + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + beatmapAvailabilityTracker.SelectedItem.Value = playlistItem; + beatmapAvailabilityTracker.Availability.BindValueChanged(_ => trySetDailyChallengeBeatmap(), true); + + userModsSelectOverlayRegistration = overlayManager?.RegisterBlockingOverlay(userModsSelectOverlay); + userModsSelectOverlay.SelectedItem.Value = playlistItem; + userMods.BindValueChanged(_ => Scheduler.AddOnce(updateMods), true); + } + + private void trySetDailyChallengeBeatmap() + { + var beatmap = beatmapManager.QueryBeatmap(b => b.OnlineID == playlistItem.Beatmap.OnlineID); + Beatmap.Value = beatmapManager.GetWorkingBeatmap(beatmap); // this will gracefully fall back to dummy beatmap if missing locally. + Ruleset.Value = rulesets.GetRuleset(playlistItem.RulesetID); + } + + public override void OnEntering(ScreenTransitionEvent e) + { + base.OnEntering(e); + + waves.Show(); + roomManager.JoinRoom(room); + applyLoopingToTrack(); + } + + public override void OnResuming(ScreenTransitionEvent e) + { + base.OnResuming(e); + applyLoopingToTrack(); + } + + public override void OnSuspending(ScreenTransitionEvent e) + { + base.OnSuspending(e); + + userModsSelectOverlay.Hide(); + cancelTrackLooping(); + } + + public override bool OnExiting(ScreenExitEvent e) + { + waves.Hide(); + userModsSelectOverlay.Hide(); + cancelTrackLooping(); + this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut(); + + roomManager.PartRoom(); + + return base.OnExiting(e); + } + + private void applyLoopingToTrack() + { + if (!this.IsCurrentScreen()) + return; + + var track = Beatmap.Value?.Track; + + if (track != null) + { + Beatmap.Value?.PrepareTrackForPreview(true); + musicController.EnsurePlayingSomething(); + } + } + + private void cancelTrackLooping() + { + var track = Beatmap.Value?.Track; + + if (track != null) + track.Looping = false; + } + + private void updateMods() + { + if (!this.IsCurrentScreen()) + return; + + Mods.Value = userMods.Value.Concat(playlistItem.RequiredMods.Select(m => m.ToMod(Ruleset.Value.CreateInstance()))).ToList(); + } + + private void startPlay() + { + sampleStart?.Play(); + this.Push(new PlayerLoader(() => new PlaylistsPlayer(room, playlistItem) + { + Exited = () => leaderboard.RefetchScores() + })); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + userModsSelectOverlayRegistration?.Dispose(); + } + } +} From 2321e408cb017d65be8e4dea890ad407f7cbb1a1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 4 Jun 2024 15:36:22 +0200 Subject: [PATCH 2018/2188] Add test scene for daily challenge screen --- .../DailyChallenge/TestSceneDailyChallenge.cs | 40 +++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallenge.cs diff --git a/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallenge.cs b/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallenge.cs new file mode 100644 index 0000000000..cd09a1d20f --- /dev/null +++ b/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallenge.cs @@ -0,0 +1,40 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using NUnit.Framework; +using osu.Game.Online.API; +using osu.Game.Online.Rooms; +using osu.Game.Rulesets.Osu.Mods; +using osu.Game.Tests.Resources; +using osu.Game.Tests.Visual.OnlinePlay; + +namespace osu.Game.Tests.Visual.DailyChallenge +{ + public partial class TestSceneDailyChallenge : OnlinePlayTestScene + { + [Test] + public void TestDailyChallenge() + { + var room = new Room + { + RoomID = { Value = 1234 }, + Name = { Value = "Daily Challenge: June 4, 2024" }, + Playlist = + { + new PlaylistItem(TestResources.CreateTestBeatmapSetInfo().Beatmaps.First()) + { + RequiredMods = [new APIMod(new OsuModTraceable())], + AllowedMods = [new APIMod(new OsuModDoubleTime())] + } + }, + EndDate = { Value = DateTimeOffset.Now.AddHours(12) }, + Category = { Value = RoomCategory.DailyChallenge } + }; + + AddStep("add room", () => API.Perform(new CreateRoomRequest(room))); + AddStep("push screen", () => LoadScreen(new Screens.OnlinePlay.DailyChallenge.DailyChallenge(room))); + } + } +} From 073ddcebe4da0a447bfe2aaeb9ea5d8514a746c3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 30 May 2024 14:20:16 +0200 Subject: [PATCH 2019/2188] Hide daily challenge from playlists listing --- .../Screens/OnlinePlay/Components/ListingPollingComponent.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/OnlinePlay/Components/ListingPollingComponent.cs b/osu.Game/Screens/OnlinePlay/Components/ListingPollingComponent.cs index c296e2a86b..4b38ea68b3 100644 --- a/osu.Game/Screens/OnlinePlay/Components/ListingPollingComponent.cs +++ b/osu.Game/Screens/OnlinePlay/Components/ListingPollingComponent.cs @@ -53,6 +53,8 @@ namespace osu.Game.Screens.OnlinePlay.Components req.Success += result => { + result = result.Where(r => r.Category.Value != RoomCategory.DailyChallenge).ToList(); + foreach (var existing in RoomManager.Rooms.ToArray()) { if (result.All(r => r.RoomID.Value != existing.RoomID.Value)) From 25b2dfa601247427c1e5e656412701bafe2cd370 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 10 Jun 2024 14:34:04 +0200 Subject: [PATCH 2020/2188] Fix stack leniency not applying immediately after change --- .../Beatmaps/OsuBeatmapProcessor.cs | 57 ++++++++++--------- .../Edit/Setup/OsuSetupSection.cs | 1 + osu.Game/Screens/Edit/EditorBeatmap.cs | 2 +- 3 files changed, 31 insertions(+), 29 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs index 9cc0a8c414..d335913586 100644 --- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs +++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Game.Beatmaps; @@ -41,22 +42,22 @@ namespace osu.Game.Rulesets.Osu.Beatmaps { base.PostProcess(); - var osuBeatmap = (Beatmap)Beatmap; + var hitObjects = Beatmap.HitObjects as List ?? Beatmap.HitObjects.OfType().ToList(); - if (osuBeatmap.HitObjects.Count > 0) + if (hitObjects.Count > 0) { // Reset stacking - foreach (var h in osuBeatmap.HitObjects) + foreach (var h in hitObjects) h.StackHeight = 0; if (Beatmap.BeatmapInfo.BeatmapVersion >= 6) - applyStacking(osuBeatmap, 0, osuBeatmap.HitObjects.Count - 1); + applyStacking(Beatmap.BeatmapInfo, hitObjects, 0, hitObjects.Count - 1); else - applyStackingOld(osuBeatmap); + applyStackingOld(Beatmap.BeatmapInfo, hitObjects); } } - private void applyStacking(Beatmap beatmap, int startIndex, int endIndex) + private void applyStacking(BeatmapInfo beatmapInfo, List hitObjects, int startIndex, int endIndex) { ArgumentOutOfRangeException.ThrowIfGreaterThan(startIndex, endIndex); ArgumentOutOfRangeException.ThrowIfNegative(startIndex); @@ -64,24 +65,24 @@ namespace osu.Game.Rulesets.Osu.Beatmaps int extendedEndIndex = endIndex; - if (endIndex < beatmap.HitObjects.Count - 1) + if (endIndex < hitObjects.Count - 1) { // Extend the end index to include objects they are stacked on for (int i = endIndex; i >= startIndex; i--) { int stackBaseIndex = i; - for (int n = stackBaseIndex + 1; n < beatmap.HitObjects.Count; n++) + for (int n = stackBaseIndex + 1; n < hitObjects.Count; n++) { - OsuHitObject stackBaseObject = beatmap.HitObjects[stackBaseIndex]; + OsuHitObject stackBaseObject = hitObjects[stackBaseIndex]; if (stackBaseObject is Spinner) break; - OsuHitObject objectN = beatmap.HitObjects[n]; + OsuHitObject objectN = hitObjects[n]; if (objectN is Spinner) continue; double endTime = stackBaseObject.GetEndTime(); - double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency; + double stackThreshold = objectN.TimePreempt * beatmapInfo.StackLeniency; if (objectN.StartTime - endTime > stackThreshold) // We are no longer within stacking range of the next object. @@ -100,7 +101,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps if (stackBaseIndex > extendedEndIndex) { extendedEndIndex = stackBaseIndex; - if (extendedEndIndex == beatmap.HitObjects.Count - 1) + if (extendedEndIndex == hitObjects.Count - 1) break; } } @@ -123,10 +124,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps * 2 and 1 will be ignored in the i loop because they already have a stack value. */ - OsuHitObject objectI = beatmap.HitObjects[i]; + OsuHitObject objectI = hitObjects[i]; if (objectI.StackHeight != 0 || objectI is Spinner) continue; - double stackThreshold = objectI.TimePreempt * beatmap.BeatmapInfo.StackLeniency; + double stackThreshold = objectI.TimePreempt * beatmapInfo.StackLeniency; /* If this object is a hitcircle, then we enter this "special" case. * It either ends with a stack of hitcircles only, or a stack of hitcircles that are underneath a slider. @@ -136,7 +137,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps { while (--n >= 0) { - OsuHitObject objectN = beatmap.HitObjects[n]; + OsuHitObject objectN = hitObjects[n]; if (objectN is Spinner) continue; double endTime = objectN.GetEndTime(); @@ -164,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps for (int j = n + 1; j <= i; j++) { // For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above). - OsuHitObject objectJ = beatmap.HitObjects[j]; + OsuHitObject objectJ = hitObjects[j]; if (Vector2Extensions.Distance(objectN.EndPosition, objectJ.Position) < stack_distance) objectJ.StackHeight -= offset; } @@ -191,7 +192,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps */ while (--n >= startIndex) { - OsuHitObject objectN = beatmap.HitObjects[n]; + OsuHitObject objectN = hitObjects[n]; if (objectN is Spinner) continue; if (objectI.StartTime - objectN.StartTime > stackThreshold) @@ -208,11 +209,11 @@ namespace osu.Game.Rulesets.Osu.Beatmaps } } - private void applyStackingOld(Beatmap beatmap) + private void applyStackingOld(BeatmapInfo beatmapInfo, List hitObjects) { - for (int i = 0; i < beatmap.HitObjects.Count; i++) + for (int i = 0; i < hitObjects.Count; i++) { - OsuHitObject currHitObject = beatmap.HitObjects[i]; + OsuHitObject currHitObject = hitObjects[i]; if (currHitObject.StackHeight != 0 && !(currHitObject is Slider)) continue; @@ -220,11 +221,11 @@ namespace osu.Game.Rulesets.Osu.Beatmaps double startTime = currHitObject.GetEndTime(); int sliderStack = 0; - for (int j = i + 1; j < beatmap.HitObjects.Count; j++) + for (int j = i + 1; j < hitObjects.Count; j++) { - double stackThreshold = beatmap.HitObjects[i].TimePreempt * beatmap.BeatmapInfo.StackLeniency; + double stackThreshold = hitObjects[i].TimePreempt * beatmapInfo.StackLeniency; - if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime) + if (hitObjects[j].StartTime - stackThreshold > startTime) break; // The start position of the hitobject, or the position at the end of the path if the hitobject is a slider @@ -239,17 +240,17 @@ namespace osu.Game.Rulesets.Osu.Beatmaps // Effects of this can be seen on https://osu.ppy.sh/beatmapsets/243#osu/1146 at sliders around 86647 ms, where // if we use `EndTime` here it would result in unexpected stacking. - if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance) + if (Vector2Extensions.Distance(hitObjects[j].Position, currHitObject.Position) < stack_distance) { currHitObject.StackHeight++; - startTime = beatmap.HitObjects[j].StartTime; + startTime = hitObjects[j].StartTime; } - else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, position2) < stack_distance) + else if (Vector2Extensions.Distance(hitObjects[j].Position, position2) < stack_distance) { // Case for sliders - bump notes down and right, rather than up and left. sliderStack++; - beatmap.HitObjects[j].StackHeight -= sliderStack; - startTime = beatmap.HitObjects[j].StartTime; + hitObjects[j].StackHeight -= sliderStack; + startTime = hitObjects[j].StartTime; } } } diff --git a/osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs b/osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs index ac567559b8..552b887081 100644 --- a/osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs +++ b/osu.Game.Rulesets.Osu/Edit/Setup/OsuSetupSection.cs @@ -49,6 +49,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Setup private void updateBeatmap() { Beatmap.BeatmapInfo.StackLeniency = stackLeniency.Current.Value; + Beatmap.UpdateAllHitObjects(); Beatmap.SaveState(); } } diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 6363ed2854..5be1d27805 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -105,7 +105,7 @@ namespace osu.Game.Screens.Edit BeatmapSkin.BeatmapSkinChanged += SaveState; } - beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset.CreateInstance().CreateBeatmapProcessor(PlayableBeatmap); + beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset.CreateInstance().CreateBeatmapProcessor(this); foreach (var obj in HitObjects) trackStartTime(obj); From b8e07045545fbfe3b46818b01fed515f12977fc8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 11 Jun 2024 09:14:46 +0200 Subject: [PATCH 2021/2188] Implement singular change events for `ControlPoint` --- .../Beatmaps/ControlPoints/ControlPoint.cs | 22 ++++++++++++++++++- .../ControlPoints/DifficultyControlPoint.cs | 5 +++++ .../ControlPoints/EffectControlPoint.cs | 6 +++++ .../ControlPoints/SampleControlPoint.cs | 6 +++++ .../ControlPoints/TimingControlPoint.cs | 7 ++++++ 5 files changed, 45 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs index f46e4af332..f08a3d3f87 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs @@ -11,8 +11,28 @@ namespace osu.Game.Beatmaps.ControlPoints { public abstract class ControlPoint : IComparable, IDeepCloneable, IEquatable, IControlPoint { + /// + /// Invoked when any of this 's properties have changed. + /// + public event Action? Changed; + + protected void RaiseChanged() => Changed?.Invoke(this); + + private double time; + [JsonIgnore] - public double Time { get; set; } + public double Time + { + get => time; + set + { + if (time == value) + return; + + time = value; + RaiseChanged(); + } + } public void AttachGroup(ControlPointGroup pointGroup) => Time = pointGroup.Time; diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs index 05230c85f4..9f8ed1b396 100644 --- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs @@ -44,6 +44,11 @@ namespace osu.Game.Beatmaps.ControlPoints set => SliderVelocityBindable.Value = value; } + public DifficultyControlPoint() + { + SliderVelocityBindable.BindValueChanged(_ => RaiseChanged()); + } + public override bool IsRedundant(ControlPoint? existing) => existing is DifficultyControlPoint existingDifficulty && GenerateTicks == existingDifficulty.GenerateTicks diff --git a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs index 0138ac7569..d48ed957ee 100644 --- a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs @@ -50,6 +50,12 @@ namespace osu.Game.Beatmaps.ControlPoints set => KiaiModeBindable.Value = value; } + public EffectControlPoint() + { + KiaiModeBindable.BindValueChanged(_ => RaiseChanged()); + ScrollSpeedBindable.BindValueChanged(_ => RaiseChanged()); + } + public override bool IsRedundant(ControlPoint? existing) => existing is EffectControlPoint existingEffect && KiaiMode == existingEffect.KiaiMode diff --git a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs index ae4bdafd6f..800d9f9abc 100644 --- a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs @@ -56,6 +56,12 @@ namespace osu.Game.Beatmaps.ControlPoints set => SampleVolumeBindable.Value = value; } + public SampleControlPoint() + { + SampleBankBindable.BindValueChanged(_ => RaiseChanged()); + SampleVolumeBindable.BindValueChanged(_ => RaiseChanged()); + } + /// /// Create a SampleInfo based on the sample settings in this control point. /// diff --git a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs index 4e69486e2d..9ac361cffe 100644 --- a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs @@ -82,6 +82,13 @@ namespace osu.Game.Beatmaps.ControlPoints /// public double BPM => 60000 / BeatLength; + public TimingControlPoint() + { + TimeSignatureBindable.BindValueChanged(_ => RaiseChanged()); + OmitFirstBarLineBindable.BindValueChanged(_ => RaiseChanged()); + BeatLengthBindable.BindValueChanged(_ => RaiseChanged()); + } + // Timing points are never redundant as they can change the time signature. public override bool IsRedundant(ControlPoint? existing) => false; From 694cfd0e259d2e5357a5692b4e05c8e680ddb49c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 11 Jun 2024 09:15:14 +0200 Subject: [PATCH 2022/2188] Expose singular coarse-grained change event on `ControlPointInfo` --- .../Beatmaps/ControlPoints/ControlPointGroup.cs | 5 +++++ .../Beatmaps/ControlPoints/ControlPointInfo.cs | 14 ++++++++++++++ 2 files changed, 19 insertions(+) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointGroup.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointGroup.cs index 1f34f3777d..c9c87dc85d 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointGroup.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointGroup.cs @@ -10,8 +10,11 @@ namespace osu.Game.Beatmaps.ControlPoints public class ControlPointGroup : IComparable, IEquatable { public event Action? ItemAdded; + public event Action? ItemChanged; public event Action? ItemRemoved; + private void raiseItemChanged(ControlPoint controlPoint) => ItemChanged?.Invoke(controlPoint); + /// /// The time at which the control point takes effect. /// @@ -39,12 +42,14 @@ namespace osu.Game.Beatmaps.ControlPoints controlPoints.Add(point); ItemAdded?.Invoke(point); + point.Changed += raiseItemChanged; } public void Remove(ControlPoint point) { controlPoints.Remove(point); ItemRemoved?.Invoke(point); + point.Changed -= raiseItemChanged; } public sealed override bool Equals(object? obj) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs index 1a15db98e4..cb7515b66c 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs @@ -19,6 +19,14 @@ namespace osu.Game.Beatmaps.ControlPoints [Serializable] public class ControlPointInfo : IDeepCloneable { + /// + /// Invoked on any change to the set of control points. + /// + [CanBeNull] + public event Action ControlPointsChanged; + + private void raiseControlPointsChanged([CanBeNull] ControlPoint _ = null) => ControlPointsChanged?.Invoke(); + /// /// All control points grouped by time. /// @@ -116,6 +124,7 @@ namespace osu.Game.Beatmaps.ControlPoints if (addIfNotExisting) { newGroup.ItemAdded += GroupItemAdded; + newGroup.ItemChanged += raiseControlPointsChanged; newGroup.ItemRemoved += GroupItemRemoved; groups.Insert(~i, newGroup); @@ -131,6 +140,7 @@ namespace osu.Game.Beatmaps.ControlPoints group.Remove(item); group.ItemAdded -= GroupItemAdded; + group.ItemChanged -= raiseControlPointsChanged; group.ItemRemoved -= GroupItemRemoved; groups.Remove(group); @@ -287,6 +297,8 @@ namespace osu.Game.Beatmaps.ControlPoints default: throw new ArgumentException($"A control point of unexpected type {controlPoint.GetType()} was added to this {nameof(ControlPointInfo)}"); } + + raiseControlPointsChanged(); } protected virtual void GroupItemRemoved(ControlPoint controlPoint) @@ -301,6 +313,8 @@ namespace osu.Game.Beatmaps.ControlPoints effectPoints.Remove(typed); break; } + + raiseControlPointsChanged(); } public ControlPointInfo DeepClone() From 4048a4bdfbfb1efc6bc4b8e5b4368dd045610934 Mon Sep 17 00:00:00 2001 From: ColdVolcano <16726733+ColdVolcano@users.noreply.github.com> Date: Tue, 11 Jun 2024 02:20:14 -0600 Subject: [PATCH 2023/2188] fix accuracy counter separating whole and fraction parts with wireframes off --- osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs index efb4d2108e..bd8f17185b 100644 --- a/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs +++ b/osu.Game/Screens/Play/HUD/ArgonCounterTextComponent.cs @@ -58,6 +58,7 @@ namespace osu.Game.Screens.Play.HUD labelText = new OsuSpriteText { Alpha = 0, + BypassAutoSizeAxes = Axes.X, Text = label.GetValueOrDefault(), Font = OsuFont.Torus.With(size: 12, weight: FontWeight.Bold), Margin = new MarginPadding { Left = 2.5f }, @@ -65,6 +66,8 @@ namespace osu.Game.Screens.Play.HUD NumberContainer = new Container { AutoSizeAxes = Axes.Both, + Anchor = anchor, + Origin = anchor, Children = new[] { wireframesPart = new ArgonCounterSpriteText(wireframesLookup) From 10af64234275b47fb26543519eee0fba220db68b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 11 Jun 2024 11:30:20 +0200 Subject: [PATCH 2024/2188] Split mania difficulty section implementation off completely from base - "Circle size" / key count needs completely different handling. - Approach rate does not exist in mania. --- .../Edit/Setup/ManiaDifficultySection.cs | 120 +++++++++++++++++- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 2 +- osu.Game/Rulesets/Ruleset.cs | 2 +- 3 files changed, 117 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Edit/Setup/ManiaDifficultySection.cs b/osu.Game.Rulesets.Mania/Edit/Setup/ManiaDifficultySection.cs index 4f983debea..0df6f3a1f7 100644 --- a/osu.Game.Rulesets.Mania/Edit/Setup/ManiaDifficultySection.cs +++ b/osu.Game.Rulesets.Mania/Edit/Setup/ManiaDifficultySection.cs @@ -3,20 +3,130 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions; +using osu.Framework.Graphics; +using osu.Framework.Localisation; +using osu.Game.Beatmaps; +using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Localisation; using osu.Game.Resources.Localisation.Web; +using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Setup; namespace osu.Game.Rulesets.Mania.Edit.Setup { - public partial class ManiaDifficultySection : DifficultySection + public partial class ManiaDifficultySection : SetupSection { + public override LocalisableString Title => EditorSetupStrings.DifficultyHeader; + + private LabelledSliderBar keyCountSlider { get; set; } = null!; + private LabelledSliderBar healthDrainSlider { get; set; } = null!; + private LabelledSliderBar overallDifficultySlider { get; set; } = null!; + private LabelledSliderBar baseVelocitySlider { get; set; } = null!; + private LabelledSliderBar tickRateSlider { get; set; } = null!; + + [Resolved] + private Editor editor { get; set; } = null!; + + [Resolved] + private IEditorChangeHandler changeHandler { get; set; } = null!; + [BackgroundDependencyLoader] private void load() { - CircleSizeSlider.Label = BeatmapsetsStrings.ShowStatsCsMania; - CircleSizeSlider.Description = "The number of columns in the beatmap"; - if (CircleSizeSlider.Current is BindableNumber circleSizeFloat) - circleSizeFloat.Precision = 1; + Children = new Drawable[] + { + keyCountSlider = new LabelledSliderBar + { + Label = BeatmapsetsStrings.ShowStatsCsMania, + FixedLabelWidth = LABEL_WIDTH, + Description = "The number of columns in the beatmap", + Current = new BindableFloat(Beatmap.Difficulty.CircleSize) + { + Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, + MinValue = 0, + MaxValue = 10, + Precision = 1, + } + }, + healthDrainSlider = new LabelledSliderBar + { + Label = BeatmapsetsStrings.ShowStatsDrain, + FixedLabelWidth = LABEL_WIDTH, + Description = EditorSetupStrings.DrainRateDescription, + Current = new BindableFloat(Beatmap.Difficulty.DrainRate) + { + Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, + MinValue = 0, + MaxValue = 10, + Precision = 0.1f, + } + }, + overallDifficultySlider = new LabelledSliderBar + { + Label = BeatmapsetsStrings.ShowStatsAccuracy, + FixedLabelWidth = LABEL_WIDTH, + Description = EditorSetupStrings.OverallDifficultyDescription, + Current = new BindableFloat(Beatmap.Difficulty.OverallDifficulty) + { + Default = BeatmapDifficulty.DEFAULT_DIFFICULTY, + MinValue = 0, + MaxValue = 10, + Precision = 0.1f, + } + }, + baseVelocitySlider = new LabelledSliderBar + { + Label = EditorSetupStrings.BaseVelocity, + FixedLabelWidth = LABEL_WIDTH, + Description = EditorSetupStrings.BaseVelocityDescription, + Current = new BindableDouble(Beatmap.Difficulty.SliderMultiplier) + { + Default = 1.4, + MinValue = 0.4, + MaxValue = 3.6, + Precision = 0.01f, + } + }, + tickRateSlider = new LabelledSliderBar + { + Label = EditorSetupStrings.TickRate, + FixedLabelWidth = LABEL_WIDTH, + Description = EditorSetupStrings.TickRateDescription, + Current = new BindableDouble(Beatmap.Difficulty.SliderTickRate) + { + Default = 1, + MinValue = 1, + MaxValue = 4, + Precision = 1, + } + }, + }; + + keyCountSlider.Current.BindValueChanged(updateKeyCount); + healthDrainSlider.Current.BindValueChanged(_ => updateValues()); + overallDifficultySlider.Current.BindValueChanged(_ => updateValues()); + baseVelocitySlider.Current.BindValueChanged(_ => updateValues()); + tickRateSlider.Current.BindValueChanged(_ => updateValues()); + } + + private void updateKeyCount(ValueChangedEvent keyCount) + { + updateValues(); + } + + private void updateValues() + { + // for now, update these on commit rather than making BeatmapMetadata bindables. + // after switching database engines we can reconsider if switching to bindables is a good direction. + Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value; + Beatmap.Difficulty.DrainRate = healthDrainSlider.Current.Value; + Beatmap.Difficulty.OverallDifficulty = overallDifficultySlider.Current.Value; + Beatmap.Difficulty.SliderMultiplier = baseVelocitySlider.Current.Value; + Beatmap.Difficulty.SliderTickRate = tickRateSlider.Current.Value; + + Beatmap.UpdateAllHitObjects(); + Beatmap.SaveState(); } } } diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index b5614e2b56..40eb44944c 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -421,7 +421,7 @@ namespace osu.Game.Rulesets.Mania public override RulesetSetupSection CreateEditorSetupSection() => new ManiaSetupSection(); - public override DifficultySection CreateEditorDifficultySection() => new ManiaDifficultySection(); + public override SetupSection CreateEditorDifficultySection() => new ManiaDifficultySection(); public int GetKeyCount(IBeatmapInfo beatmapInfo, IReadOnlyList? mods = null) => ManiaBeatmapConverter.GetColumnCount(LegacyBeatmapConversionDifficultyInfo.FromBeatmapInfo(beatmapInfo), mods); diff --git a/osu.Game/Rulesets/Ruleset.cs b/osu.Game/Rulesets/Ruleset.cs index 37a35fd3ae..cae2ce610e 100644 --- a/osu.Game/Rulesets/Ruleset.cs +++ b/osu.Game/Rulesets/Ruleset.cs @@ -401,6 +401,6 @@ namespace osu.Game.Rulesets /// /// Can be overridden to alter the difficulty section to the editor beatmap setup screen. /// - public virtual DifficultySection? CreateEditorDifficultySection() => null; + public virtual SetupSection? CreateEditorDifficultySection() => null; } } From 3afe98612c4020fe833d410ad4de2d85d5036cd5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 11 Jun 2024 11:31:30 +0200 Subject: [PATCH 2025/2188] Add `RestoreState()` to `IEditorChangeHandler` --- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 2 ++ osu.Game/Screens/Edit/EditorChangeHandler.cs | 4 ---- osu.Game/Screens/Edit/IEditorChangeHandler.cs | 6 ++++++ 3 files changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index 67fd6a9550..41fd701a09 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -540,6 +540,8 @@ namespace osu.Game.Overlays.SkinEditor protected void Redo() => changeHandler?.RestoreState(1); + void IEditorChangeHandler.RestoreState(int direction) => changeHandler?.RestoreState(direction); + public void Save(bool userTriggered = true) => save(currentSkin.Value, userTriggered); private void save(Skin skin, bool userTriggered = true) diff --git a/osu.Game/Screens/Edit/EditorChangeHandler.cs b/osu.Game/Screens/Edit/EditorChangeHandler.cs index 0bb17e4c5d..f8ef133549 100644 --- a/osu.Game/Screens/Edit/EditorChangeHandler.cs +++ b/osu.Game/Screens/Edit/EditorChangeHandler.cs @@ -83,10 +83,6 @@ namespace osu.Game.Screens.Edit } } - /// - /// Restores an older or newer state. - /// - /// The direction to restore in. If less than 0, an older state will be used. If greater than 0, a newer state will be used. public void RestoreState(int direction) { if (TransactionActive) diff --git a/osu.Game/Screens/Edit/IEditorChangeHandler.cs b/osu.Game/Screens/Edit/IEditorChangeHandler.cs index 9fe40ba1b1..2259b52ea8 100644 --- a/osu.Game/Screens/Edit/IEditorChangeHandler.cs +++ b/osu.Game/Screens/Edit/IEditorChangeHandler.cs @@ -43,5 +43,11 @@ namespace osu.Game.Screens.Edit /// Note that this will be a no-op if there is a change in progress via . /// void SaveState(); + + /// + /// Restores an older or newer state. + /// + /// The direction to restore in. If less than 0, an older state will be used. If greater than 0, a newer state will be used. + void RestoreState(int direction); } } From da53a11d3ca009670b2f0d04aec887b0e8f70d14 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 11 Jun 2024 11:31:49 +0200 Subject: [PATCH 2026/2188] Attempt full editor reload on key count change --- .../Edit/Setup/ManiaDifficultySection.cs | 22 ++++++++++++ osu.Game/Localisation/EditorDialogsStrings.cs | 5 +++ osu.Game/Screens/Edit/Editor.cs | 21 ++++++++++++ osu.Game/Screens/Edit/ReloadEditorDialog.cs | 34 +++++++++++++++++++ 4 files changed, 82 insertions(+) create mode 100644 osu.Game/Screens/Edit/ReloadEditorDialog.cs diff --git a/osu.Game.Rulesets.Mania/Edit/Setup/ManiaDifficultySection.cs b/osu.Game.Rulesets.Mania/Edit/Setup/ManiaDifficultySection.cs index 0df6f3a1f7..f62c63bf8e 100644 --- a/osu.Game.Rulesets.Mania/Edit/Setup/ManiaDifficultySection.cs +++ b/osu.Game.Rulesets.Mania/Edit/Setup/ManiaDifficultySection.cs @@ -110,9 +110,31 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup tickRateSlider.Current.BindValueChanged(_ => updateValues()); } + private bool updatingKeyCount; + private void updateKeyCount(ValueChangedEvent keyCount) { + if (updatingKeyCount) return; + + updatingKeyCount = true; + updateValues(); + editor.Reload().ContinueWith(t => + { + if (!t.GetResultSafely()) + { + Schedule(() => + { + changeHandler.RestoreState(-1); + Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value = keyCount.OldValue; + updatingKeyCount = false; + }); + } + else + { + updatingKeyCount = false; + } + }); } private void updateValues() diff --git a/osu.Game/Localisation/EditorDialogsStrings.cs b/osu.Game/Localisation/EditorDialogsStrings.cs index fc4c2b7f2a..94f28c617c 100644 --- a/osu.Game/Localisation/EditorDialogsStrings.cs +++ b/osu.Game/Localisation/EditorDialogsStrings.cs @@ -49,6 +49,11 @@ namespace osu.Game.Localisation /// public static LocalisableString ContinueEditing => new TranslatableString(getKey(@"continue_editing"), @"Oops, continue editing"); + /// + /// "The editor must be reloaded to apply this change. The beatmap will be saved." + /// + public static LocalisableString EditorReloadDialogHeader => new TranslatableString(getKey(@"editor_reload_dialog_header"), @"The editor must be reloaded to apply this change. The beatmap will be saved."); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 3e3e772810..a630a5df41 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -1231,6 +1231,27 @@ namespace osu.Game.Screens.Edit loader?.CancelPendingDifficultySwitch(); } + public Task Reload() + { + var tcs = new TaskCompletionSource(); + + dialogOverlay.Push(new ReloadEditorDialog( + reload: () => + { + bool reloadedSuccessfully = attemptMutationOperation(() => + { + if (!Save()) + return false; + + SwitchToDifficulty(editorBeatmap.BeatmapInfo); + return true; + }); + tcs.SetResult(reloadedSuccessfully); + }, + cancel: () => tcs.SetResult(false))); + return tcs.Task; + } + public void HandleTimestamp(string timestamp) { if (!EditorTimestampParser.TryParse(timestamp, out var timeSpan, out string selection)) diff --git a/osu.Game/Screens/Edit/ReloadEditorDialog.cs b/osu.Game/Screens/Edit/ReloadEditorDialog.cs new file mode 100644 index 0000000000..72a9f81347 --- /dev/null +++ b/osu.Game/Screens/Edit/ReloadEditorDialog.cs @@ -0,0 +1,34 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Graphics.Sprites; +using osu.Game.Overlays.Dialog; +using osu.Game.Localisation; + +namespace osu.Game.Screens.Edit +{ + public partial class ReloadEditorDialog : PopupDialog + { + public ReloadEditorDialog(Action reload, Action cancel) + { + HeaderText = EditorDialogsStrings.EditorReloadDialogHeader; + + Icon = FontAwesome.Solid.Sync; + + Buttons = new PopupDialogButton[] + { + new PopupDialogOkButton + { + Text = DialogStrings.Confirm, + Action = reload + }, + new PopupDialogCancelButton + { + Text = DialogStrings.Cancel, + Action = cancel + } + }; + } + } +} From 922837dd3a6c71bd04163f48270ecb25682b6551 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 11 Jun 2024 09:33:25 +0200 Subject: [PATCH 2027/2188] Reload scrolling composer on control point changes --- .../Rulesets/Edit/ScrollingHitObjectComposer.cs | 17 +++++++++++++++++ osu.Game/Screens/Edit/Editor.cs | 9 +++++++++ 2 files changed, 26 insertions(+) diff --git a/osu.Game/Rulesets/Edit/ScrollingHitObjectComposer.cs b/osu.Game/Rulesets/Edit/ScrollingHitObjectComposer.cs index eb73cef01a..223b770b48 100644 --- a/osu.Game/Rulesets/Edit/ScrollingHitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/ScrollingHitObjectComposer.cs @@ -4,6 +4,7 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; @@ -12,6 +13,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Components.TernaryButtons; using osu.Game.Screens.Edit.Compose.Components; using osuTK; @@ -21,6 +23,9 @@ namespace osu.Game.Rulesets.Edit public abstract partial class ScrollingHitObjectComposer : HitObjectComposer where TObject : HitObject { + [Resolved] + private Editor? editor { get; set; } + private readonly Bindable showSpeedChanges = new Bindable(); private Bindable configShowSpeedChanges = null!; @@ -72,6 +77,8 @@ namespace osu.Game.Rulesets.Edit if (beatSnapGrid != null) AddInternal(beatSnapGrid); + + EditorBeatmap.ControlPointInfo.ControlPointsChanged += expireComposeScreenOnControlPointChange; } protected override void UpdateAfterChildren() @@ -104,5 +111,15 @@ namespace osu.Game.Rulesets.Edit beatSnapGrid.SelectionTimeRange = null; } } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (EditorBeatmap.IsNotNull()) + EditorBeatmap.ControlPointInfo.ControlPointsChanged -= expireComposeScreenOnControlPointChange; + } + + private void expireComposeScreenOnControlPointChange() => editor?.ReloadComposeScreen(); } } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 3e3e772810..9703785856 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -996,6 +996,15 @@ namespace osu.Game.Screens.Edit } } + /// + /// Forces a reload of the compose screen after significant configuration changes. + /// + /// + /// This can be necessary for scrolling rulesets, as they do not easily support control points changing under them. + /// The reason that this works is that will re-instantiate the screen whenever it is requested next. + /// + public void ReloadComposeScreen() => screenContainer.SingleOrDefault(s => s.Type == EditorScreenMode.Compose)?.RemoveAndDisposeImmediately(); + [CanBeNull] private ScheduledDelegate playbackDisabledDebounce; From e67d73be7dd1ffa6eb7fd8089c801206c889536a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 11 Jun 2024 12:00:02 +0200 Subject: [PATCH 2028/2188] Add test coverage --- .../Editor/TestSceneManiaEditorSaving.cs | 45 +++++++++++++++++++ 1 file changed, 45 insertions(+) create mode 100644 osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaEditorSaving.cs diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaEditorSaving.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaEditorSaving.cs new file mode 100644 index 0000000000..9765648f44 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaEditorSaving.cs @@ -0,0 +1,45 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Graphics.UserInterfaceV2; +using osu.Game.Overlays; +using osu.Game.Screens.Edit; +using osu.Game.Screens.Edit.Setup; +using osu.Game.Tests.Visual; +using osuTK.Input; + +namespace osu.Game.Rulesets.Mania.Tests.Editor +{ + public partial class TestSceneManiaEditorSaving : EditorSavingTestScene + { + protected override Ruleset CreateRuleset() => new ManiaRuleset(); + + [Test] + public void TestKeyCountChange() + { + LabelledSliderBar keyCount = null!; + + AddStep("go to setup screen", () => InputManager.Key(Key.F4)); + AddUntilStep("retrieve key count slider", () => keyCount = Editor.ChildrenOfType().Single().ChildrenOfType>().First(), () => Is.Not.Null); + AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5)); + AddStep("change key count to 8", () => + { + keyCount.Current.Value = 8; + }); + AddUntilStep("dialog visible", () => Game.ChildrenOfType().SingleOrDefault()?.CurrentDialog, Is.InstanceOf); + AddStep("refuse", () => InputManager.Key(Key.Number2)); + AddAssert("key count is 5", () => keyCount.Current.Value, () => Is.EqualTo(5)); + + AddStep("change key count to 8 again", () => + { + keyCount.Current.Value = 8; + }); + AddUntilStep("dialog visible", () => Game.ChildrenOfType().Single().CurrentDialog, Is.InstanceOf); + AddStep("acquiesce", () => InputManager.Key(Key.Number1)); + AddUntilStep("beatmap became 8K", () => Game.Beatmap.Value.BeatmapInfo.Difficulty.CircleSize, () => Is.EqualTo(8)); + } + } +} From 12dd60736a37d5c173eb9a7d04e207c4a623d3d5 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Tue, 11 Jun 2024 21:20:42 +0200 Subject: [PATCH 2029/2188] remove code already covered by updatePrimaryBankState --- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index f318a52b28..0d392e9a99 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -172,10 +172,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline allRelevantSamples = relevantObjects.Select(GetRelevantSamples).ToArray(); // even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value. - string? commonBank = getCommonBank(); - if (!string.IsNullOrEmpty(commonBank)) - bank.Current.Value = commonBank; - int? commonVolume = getCommonVolume(); if (commonVolume != null) volume.Current.Value = commonVolume.Value; From 869cd40195348a8056968bd9ba2f9927a1dc49ea Mon Sep 17 00:00:00 2001 From: OliBomby Date: Tue, 11 Jun 2024 21:31:18 +0200 Subject: [PATCH 2030/2188] Fixed samples without additions contributing to common addition bank while not having an editable addition bank --- .../Edit/Compose/Components/Timeline/SamplePointPiece.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs index 0d392e9a99..930b78b468 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/SamplePointPiece.cs @@ -77,7 +77,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline public static string? GetAdditionBankValue(IEnumerable samples) { - return samples.FirstOrDefault(o => o.Name != HitSampleInfo.HIT_NORMAL)?.Bank ?? GetBankValue(samples); + return samples.FirstOrDefault(o => o.Name != HitSampleInfo.HIT_NORMAL)?.Bank; } public static int GetVolumeValue(ICollection samples) @@ -212,7 +212,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } private string? getCommonBank() => allRelevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(allRelevantSamples.First()) : null; - private string? getCommonAdditionBank() => allRelevantSamples.Select(GetAdditionBankValue).Distinct().Count() == 1 ? GetAdditionBankValue(allRelevantSamples.First()) : null; + private string? getCommonAdditionBank() => allRelevantSamples.Select(GetAdditionBankValue).Where(o => o is not null).Distinct().Count() == 1 ? GetAdditionBankValue(allRelevantSamples.First()) : null; private int? getCommonVolume() => allRelevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(allRelevantSamples.First()) : null; private void updatePrimaryBankState() From 2a8bd8d9686fe3cd6474b8a939eb6123a7858f75 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 12 Jun 2024 11:23:56 +0800 Subject: [PATCH 2031/2188] Fix failing tests due to missing DI pieces --- .../Edit/Setup/ManiaDifficultySection.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Edit/Setup/ManiaDifficultySection.cs b/osu.Game.Rulesets.Mania/Edit/Setup/ManiaDifficultySection.cs index f62c63bf8e..62b54a7215 100644 --- a/osu.Game.Rulesets.Mania/Edit/Setup/ManiaDifficultySection.cs +++ b/osu.Game.Rulesets.Mania/Edit/Setup/ManiaDifficultySection.cs @@ -26,10 +26,10 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup private LabelledSliderBar tickRateSlider { get; set; } = null!; [Resolved] - private Editor editor { get; set; } = null!; + private Editor? editor { get; set; } [Resolved] - private IEditorChangeHandler changeHandler { get; set; } = null!; + private IEditorChangeHandler? changeHandler { get; set; } [BackgroundDependencyLoader] private void load() @@ -116,16 +116,19 @@ namespace osu.Game.Rulesets.Mania.Edit.Setup { if (updatingKeyCount) return; + updateValues(); + + if (editor == null) return; + updatingKeyCount = true; - updateValues(); editor.Reload().ContinueWith(t => { if (!t.GetResultSafely()) { Schedule(() => { - changeHandler.RestoreState(-1); + changeHandler!.RestoreState(-1); Beatmap.Difficulty.CircleSize = keyCountSlider.Current.Value = keyCount.OldValue; updatingKeyCount = false; }); From 5e002fbf9b8af739189bad1a12e4ab288375e640 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 12 Jun 2024 08:59:50 +0200 Subject: [PATCH 2032/2188] Fix user mod select button being inserted in incorrect place --- osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallenge.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallenge.cs b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallenge.cs index bff58dbb58..5740825ca2 100644 --- a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallenge.cs +++ b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallenge.cs @@ -257,7 +257,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge if (playlistItem.AllowedMods.Any()) { - footerButtons.Insert(0, new UserModSelectButton + footerButtons.Insert(-1, new UserModSelectButton { Text = "Free mods", Anchor = Anchor.Centre, From 6fb0cabf360f7d0347a2efb758b2d17092ad5f97 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 31 May 2024 11:49:56 +0200 Subject: [PATCH 2033/2188] Add start date to `Room` --- osu.Game/Online/Rooms/Room.cs | 5 +++++ osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs | 3 +++ 2 files changed, 8 insertions(+) diff --git a/osu.Game/Online/Rooms/Room.cs b/osu.Game/Online/Rooms/Room.cs index 5abf5034d9..c39932c3bf 100644 --- a/osu.Game/Online/Rooms/Room.cs +++ b/osu.Game/Online/Rooms/Room.cs @@ -146,6 +146,11 @@ namespace osu.Game.Online.Rooms #endregion + // Only supports retrieval for now + [Cached] + [JsonProperty("starts_at")] + public readonly Bindable StartDate = new Bindable(); + // Only supports retrieval for now [Cached] [JsonProperty("ends_at")] diff --git a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs index ff536a65c4..5be5c4b4f4 100644 --- a/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs +++ b/osu.Game/Screens/OnlinePlay/OnlinePlayComposite.cs @@ -68,6 +68,9 @@ namespace osu.Game.Screens.OnlinePlay [Resolved(typeof(Room))] public Bindable UserScore { get; private set; } + [Resolved(typeof(Room))] + protected Bindable StartDate { get; private set; } + [Resolved(typeof(Room))] protected Bindable EndDate { get; private set; } From 2be6b29f21ba571d9d7783f714eadddaa584ba42 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 31 May 2024 11:50:04 +0200 Subject: [PATCH 2034/2188] Implement time remaining display for daily challenge screen --- ...estSceneDailyChallengeTimeRemainingRing.cs | 86 +++++++++++ .../DailyChallenge/DailyChallenge.cs | 10 +- .../DailyChallengeTimeRemainingRing.cs | 136 ++++++++++++++++++ 3 files changed, 229 insertions(+), 3 deletions(-) create mode 100644 osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeTimeRemainingRing.cs create mode 100644 osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeTimeRemainingRing.cs diff --git a/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeTimeRemainingRing.cs b/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeTimeRemainingRing.cs new file mode 100644 index 0000000000..9e21214c11 --- /dev/null +++ b/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeTimeRemainingRing.cs @@ -0,0 +1,86 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Screens.OnlinePlay.DailyChallenge; + +namespace osu.Game.Tests.Visual.DailyChallenge +{ + public partial class TestSceneDailyChallengeTimeRemainingRing : OsuTestScene + { + private readonly Bindable room = new Bindable(new Room()); + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => new CachedModelDependencyContainer(base.CreateChildDependencies(parent)) + { + Model = { BindTarget = room } + }; + + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum); + + [Test] + public void TestBasicAppearance() + { + DailyChallengeTimeRemainingRing ring = null!; + + AddStep("create content", () => Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background4, + }, + ring = new DailyChallengeTimeRemainingRing + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }); + AddSliderStep("adjust width", 0.1f, 1, 1, width => + { + if (ring.IsNotNull()) + ring.Width = width; + }); + AddSliderStep("adjust height", 0.1f, 1, 1, height => + { + if (ring.IsNotNull()) + ring.Height = height; + }); + AddStep("just started", () => + { + room.Value.StartDate.Value = DateTimeOffset.Now.AddMinutes(-1); + room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1); + }); + AddStep("midway through", () => + { + room.Value.StartDate.Value = DateTimeOffset.Now.AddHours(-12); + room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1); + }); + AddStep("nearing end", () => + { + room.Value.StartDate.Value = DateTimeOffset.Now.AddDays(-1).AddMinutes(8); + room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1); + }); + AddStep("already ended", () => + { + room.Value.StartDate.Value = DateTimeOffset.Now.AddDays(-2); + room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1); + }); + AddSliderStep("manual progress", 0f, 1f, 0f, progress => + { + var startedTimeAgo = TimeSpan.FromHours(24) * progress; + room.Value.StartDate.Value = DateTimeOffset.Now - startedTimeAgo; + room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1); + }); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallenge.cs b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallenge.cs index 5740825ca2..e2927617f8 100644 --- a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallenge.cs +++ b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallenge.cs @@ -16,6 +16,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Screens; using osu.Game.Beatmaps; using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; using osu.Game.Localisation; using osu.Game.Online.Rooms; using osu.Game.Overlays; @@ -161,7 +162,10 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge { new Drawable?[] { - null, + new DailyChallengeTimeRemainingRing + { + RelativeSizeAxes = Axes.Both, + }, null, // Middle column (leaderboard) new GridContainer @@ -171,7 +175,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge { new Drawable[] { - new OverlinedHeader("Leaderboard") + new SectionHeader("Leaderboard") }, [leaderboard = new MatchLeaderboard { RelativeSizeAxes = Axes.Both }], }, @@ -191,7 +195,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge { new Drawable[] { - new OverlinedHeader("Chat") + new SectionHeader("Chat") }, [new MatchChatDisplay(room) { RelativeSizeAxes = Axes.Both }] }, diff --git a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeTimeRemainingRing.cs b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeTimeRemainingRing.cs new file mode 100644 index 0000000000..ccd073331e --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeTimeRemainingRing.cs @@ -0,0 +1,136 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Threading; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.DailyChallenge +{ + public partial class DailyChallengeTimeRemainingRing : OnlinePlayComposite + { + private CircularProgress progress = null!; + private OsuSpriteText timeText = null!; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + + [Resolved] + private OsuColour colours { get; set; } = null!; + + [BackgroundDependencyLoader] + private void load() + { + InternalChild = new DrawSizePreservingFillContainer + { + RelativeSizeAxes = Axes.Both, + TargetDrawSize = new Vector2(200), + Strategy = DrawSizePreservationStrategy.Minimum, + Children = new Drawable[] + { + new CircularProgress + { + Size = new Vector2(180), + InnerRadius = 0.1f, + Progress = 1, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Colour = colourProvider.Background5, + }, + progress = new CircularProgress + { + Size = new Vector2(180), + InnerRadius = 0.1f, + Progress = 1, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Direction = FillDirection.Vertical, + Children = new[] + { + timeText = new OsuSpriteText + { + Text = "00:00:00", + Font = OsuFont.TorusAlternate.With(size: 40), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new OsuSpriteText + { + Text = "remaining", + Font = OsuFont.Default.With(size: 20), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + } + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + StartDate.BindValueChanged(_ => Scheduler.AddOnce(updateState)); + EndDate.BindValueChanged(_ => Scheduler.AddOnce(updateState)); + updateState(); + FinishTransforms(true); + } + + private ScheduledDelegate? scheduledUpdate; + + private void updateState() + { + scheduledUpdate?.Cancel(); + scheduledUpdate = null; + + const float transition_duration = 300; + + if (StartDate.Value == null || EndDate.Value == null || EndDate.Value < DateTimeOffset.Now) + { + timeText.Text = TimeSpan.Zero.ToString(@"hh\:mm\:ss"); + progress.Progress = 0; + timeText.FadeColour(colours.Red2, transition_duration, Easing.OutQuint); + progress.FadeColour(colours.Red2, transition_duration, Easing.OutQuint); + return; + } + + var roomDuration = EndDate.Value.Value - StartDate.Value.Value; + var remaining = EndDate.Value.Value - DateTimeOffset.Now; + + timeText.Text = remaining.ToString(@"hh\:mm\:ss"); + progress.Progress = remaining.TotalSeconds / roomDuration.TotalSeconds; + + if (remaining < TimeSpan.FromMinutes(15)) + { + timeText.Colour = progress.Colour = colours.Red1; + timeText + .FadeColour(colours.Red1) + .Then().FlashColour(colours.Red0, transition_duration, Easing.OutQuint); + progress + .FadeColour(colours.Red1) + .Then().FlashColour(colours.Red0, transition_duration, Easing.OutQuint); + } + else + { + timeText.FadeColour(Colour4.White, transition_duration, Easing.OutQuint); + progress.FadeColour(colourProvider.Highlight1, transition_duration, Easing.OutQuint); + } + + scheduledUpdate = Scheduler.AddDelayed(updateState, 1000); + } + } +} From 51c598627ab24694336d6ff97c8bdcef831e8709 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 4 Jun 2024 13:53:42 +0200 Subject: [PATCH 2035/2188] Move out section header component from editor This sort of thing has been showing up on flyte designs more and more so I want to start using it more over that rather ugly "overlined" text that's there on multiplayer screens right now. --- .../Graphics/UserInterface/SectionHeader.cs | 55 +++++++++++++++++++ .../Edit/Components/EditorSidebarSection.cs | 48 +--------------- 2 files changed, 56 insertions(+), 47 deletions(-) create mode 100644 osu.Game/Graphics/UserInterface/SectionHeader.cs diff --git a/osu.Game/Graphics/UserInterface/SectionHeader.cs b/osu.Game/Graphics/UserInterface/SectionHeader.cs new file mode 100644 index 0000000000..0ee430c501 --- /dev/null +++ b/osu.Game/Graphics/UserInterface/SectionHeader.cs @@ -0,0 +1,55 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; +using osu.Game.Graphics.Containers; +using osu.Game.Overlays; +using osuTK; + +namespace osu.Game.Graphics.UserInterface +{ + public partial class SectionHeader : CompositeDrawable + { + private readonly LocalisableString text; + + public SectionHeader(LocalisableString text) + { + this.text = text; + + Margin = new MarginPadding { Vertical = 10, Horizontal = 5 }; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + InternalChild = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Spacing = new Vector2(2), + Children = new Drawable[] + { + new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold)) + { + Text = text, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + }, + new Circle + { + Colour = colourProvider.Highlight1, + Size = new Vector2(28, 2), + } + } + }; + } + } +} diff --git a/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs b/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs index 279793c0a1..5dd8f78f6d 100644 --- a/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs +++ b/osu.Game/Screens/Edit/Components/EditorSidebarSection.cs @@ -1,15 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Localisation; -using osu.Game.Graphics; -using osu.Game.Graphics.Containers; -using osu.Game.Overlays; -using osuTK; +using osu.Game.Graphics.UserInterface; namespace osu.Game.Screens.Edit.Components { @@ -38,46 +33,5 @@ namespace osu.Game.Screens.Edit.Components } }; } - - public partial class SectionHeader : CompositeDrawable - { - private readonly LocalisableString text; - - public SectionHeader(LocalisableString text) - { - this.text = text; - - Margin = new MarginPadding { Vertical = 10, Horizontal = 5 }; - - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - } - - [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider) - { - InternalChild = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Spacing = new Vector2(2), - Children = new Drawable[] - { - new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold)) - { - Text = text, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - }, - new Circle - { - Colour = colourProvider.Highlight1, - Size = new Vector2(28, 2), - } - } - }; - } - } } } From ae6dd9d053fca849644e1bb63c7644a6d7c9b5ca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 4 Jun 2024 14:04:33 +0200 Subject: [PATCH 2036/2188] Use extracted headings on daily challenge screen --- .../DailyChallengeTimeRemainingRing.cs | 86 ++++++++++--------- 1 file changed, 46 insertions(+), 40 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeTimeRemainingRing.cs b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeTimeRemainingRing.cs index ccd073331e..e86f26ad6b 100644 --- a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeTimeRemainingRing.cs +++ b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeTimeRemainingRing.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Threading; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osuTK; @@ -28,51 +29,56 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge [BackgroundDependencyLoader] private void load() { - InternalChild = new DrawSizePreservingFillContainer + InternalChildren = new Drawable[] { - RelativeSizeAxes = Axes.Both, - TargetDrawSize = new Vector2(200), - Strategy = DrawSizePreservationStrategy.Minimum, - Children = new Drawable[] + new SectionHeader("Time remaining"), + new DrawSizePreservingFillContainer { - new CircularProgress + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = 35 }, + TargetDrawSize = new Vector2(200), + Strategy = DrawSizePreservationStrategy.Minimum, + Children = new Drawable[] { - Size = new Vector2(180), - InnerRadius = 0.1f, - Progress = 1, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Colour = colourProvider.Background5, - }, - progress = new CircularProgress - { - Size = new Vector2(180), - InnerRadius = 0.1f, - Progress = 1, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Direction = FillDirection.Vertical, - Children = new[] + new CircularProgress { - timeText = new OsuSpriteText + Size = new Vector2(180), + InnerRadius = 0.1f, + Progress = 1, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Colour = colourProvider.Background5, + }, + progress = new CircularProgress + { + Size = new Vector2(180), + InnerRadius = 0.1f, + Progress = 1, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Direction = FillDirection.Vertical, + Children = new[] { - Text = "00:00:00", - Font = OsuFont.TorusAlternate.With(size: 40), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - }, - new OsuSpriteText - { - Text = "remaining", - Font = OsuFont.Default.With(size: 20), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, + timeText = new OsuSpriteText + { + Text = "00:00:00", + Font = OsuFont.TorusAlternate.With(size: 40), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + }, + new OsuSpriteText + { + Text = "remaining", + Font = OsuFont.Default.With(size: 20), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } } } } From feadf7a56e0ace3f727e43212312ea0d47c022ce Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 12 Jun 2024 15:28:14 +0200 Subject: [PATCH 2037/2188] Allow modifying hold note start/end time via mania composer playfield --- .../Editor/TestSceneManiaHitObjectComposer.cs | 4 +- .../Components/EditHoldNoteEndPiece.cs | 81 +++++++++++++++++++ .../Blueprints/HoldNoteSelectionBlueprint.cs | 58 +++++++++++-- 3 files changed, 134 insertions(+), 9 deletions(-) create mode 100644 osu.Game.Rulesets.Mania/Edit/Blueprints/Components/EditHoldNoteEndPiece.cs diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs index 8e0b51dcf8..cb0fc72a34 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs @@ -186,8 +186,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft)); AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft)); - AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition); - AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition); + AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition); + AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition); } private void setScrollStep(ScrollingDirection direction) diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/Components/EditHoldNoteEndPiece.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/Components/EditHoldNoteEndPiece.cs new file mode 100644 index 0000000000..0aa72c28b8 --- /dev/null +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/Components/EditHoldNoteEndPiece.cs @@ -0,0 +1,81 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics.Containers; +using osu.Framework.Input.Events; +using osu.Game.Graphics; +using osu.Game.Rulesets.Mania.Skinning.Default; +using osuTK; + +namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components +{ + public partial class EditHoldNoteEndPiece : CompositeDrawable + { + public Action? DragStarted { get; init; } + public Action? Dragging { get; init; } + public Action? DragEnded { get; init; } + + [Resolved] + private OsuColour colours { get; set; } = null!; + + [BackgroundDependencyLoader] + private void load() + { + Height = DefaultNotePiece.NOTE_HEIGHT; + + CornerRadius = 5; + Masking = true; + + InternalChild = new DefaultNotePiece(); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + updateState(); + } + + protected override bool OnHover(HoverEvent e) + { + updateState(); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateState(); + base.OnHoverLost(e); + } + + protected override bool OnDragStart(DragStartEvent e) + { + DragStarted?.Invoke(); + return true; + } + + protected override void OnDrag(DragEvent e) + { + base.OnDrag(e); + Dragging?.Invoke(e.ScreenSpaceMousePosition); + } + + protected override void OnDragEnd(DragEndEvent e) + { + base.OnDragEnd(e); + DragEnded?.Invoke(); + } + + private void updateState() + { + var colour = colours.Yellow; + + if (IsHovered) + colour = colour.Lighten(1); + + Colour = colour; + } + } +} diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs index 8ec5213d5f..b8e6aa26a0 100644 --- a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs @@ -1,16 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; +using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Mania.Edit.Blueprints.Components; using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Screens.Edit; using osuTK; namespace osu.Game.Rulesets.Mania.Edit.Blueprints @@ -18,10 +18,19 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints public partial class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint { [Resolved] - private OsuColour colours { get; set; } + private OsuColour colours { get; set; } = null!; - private EditNotePiece head; - private EditNotePiece tail; + [Resolved] + private IEditorChangeHandler? changeHandler { get; set; } + + [Resolved] + private EditorBeatmap? editorBeatmap { get; set; } + + [Resolved] + private IPositionSnapProvider? positionSnapProvider { get; set; } + + private EditHoldNoteEndPiece head = null!; + private EditHoldNoteEndPiece tail = null!; public HoldNoteSelectionBlueprint(HoldNote hold) : base(hold) @@ -33,8 +42,43 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints { InternalChildren = new Drawable[] { - head = new EditNotePiece { RelativeSizeAxes = Axes.X }, - tail = new EditNotePiece { RelativeSizeAxes = Axes.X }, + head = new EditHoldNoteEndPiece + { + RelativeSizeAxes = Axes.X, + DragStarted = () => changeHandler?.BeginChange(), + Dragging = pos => + { + double endTimeBeforeDrag = HitObject.EndTime; + double proposedStartTime = positionSnapProvider?.FindSnappedPositionAndTime(pos).Time ?? HitObjectContainer.TimeAtScreenSpacePosition(pos); + double proposedEndTime = endTimeBeforeDrag; + + if (proposedStartTime >= proposedEndTime) + return; + + HitObject.StartTime = proposedStartTime; + HitObject.EndTime = proposedEndTime; + editorBeatmap?.Update(HitObject); + }, + DragEnded = () => changeHandler?.EndChange(), + }, + tail = new EditHoldNoteEndPiece + { + RelativeSizeAxes = Axes.X, + DragStarted = () => changeHandler?.BeginChange(), + Dragging = pos => + { + double proposedStartTime = HitObject.StartTime; + double proposedEndTime = positionSnapProvider?.FindSnappedPositionAndTime(pos).Time ?? HitObjectContainer.TimeAtScreenSpacePosition(pos); + + if (proposedStartTime >= proposedEndTime) + return; + + HitObject.StartTime = proposedStartTime; + HitObject.EndTime = proposedEndTime; + editorBeatmap?.Update(HitObject); + }, + DragEnded = () => changeHandler?.EndChange(), + }, new Container { RelativeSizeAxes = Axes.Both, From 6d2f9108132b45c07fcdb48aa7bc1a37f879c32b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 12 Jun 2024 15:43:33 +0200 Subject: [PATCH 2038/2188] Add test coverage --- .../Editor/TestSceneManiaHitObjectComposer.cs | 98 +++++++++++++++++++ 1 file changed, 98 insertions(+) diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs index cb0fc72a34..d88f488582 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaHitObjectComposer.cs @@ -190,6 +190,104 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition); } + [Test] + public void TestDragHoldNoteHead() + { + setScrollStep(ScrollingDirection.Down); + + HoldNote holdNote = null; + AddStep("setup beatmap", () => + { + composer.EditorBeatmap.Clear(); + composer.EditorBeatmap.Add(holdNote = new HoldNote + { + Column = 1, + StartTime = 250, + EndTime = 750, + }); + }); + + DrawableHoldNote drawableHoldNote = null; + EditHoldNoteEndPiece headPiece = null; + + AddStep("select blueprint", () => + { + drawableHoldNote = this.ChildrenOfType().Single(); + InputManager.MoveMouseTo(drawableHoldNote); + InputManager.Click(MouseButton.Left); + }); + AddStep("grab hold note head", () => + { + headPiece = this.ChildrenOfType().First(); + InputManager.MoveMouseTo(headPiece); + InputManager.PressButton(MouseButton.Left); + }); + + AddStep("drag head downwards", () => + { + InputManager.MoveMouseTo(headPiece, new Vector2(0, 100)); + InputManager.ReleaseButton(MouseButton.Left); + }); + + AddAssert("start time moved back", () => holdNote!.StartTime, () => Is.LessThan(250)); + AddAssert("end time unchanged", () => holdNote.EndTime, () => Is.EqualTo(750)); + + AddAssert("head note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.BottomLeft, drawableHoldNote.Head.ScreenSpaceDrawQuad.BottomLeft)); + AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.TopLeft, drawableHoldNote.Tail.ScreenSpaceDrawQuad.BottomLeft)); + + AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType().ElementAt(0).DrawPosition == drawableHoldNote.Head.DrawPosition); + AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType().ElementAt(1).DrawPosition == drawableHoldNote.Tail.DrawPosition); + } + + [Test] + public void TestDragHoldNoteTail() + { + setScrollStep(ScrollingDirection.Down); + + HoldNote holdNote = null; + AddStep("setup beatmap", () => + { + composer.EditorBeatmap.Clear(); + composer.EditorBeatmap.Add(holdNote = new HoldNote + { + Column = 1, + StartTime = 250, + EndTime = 750, + }); + }); + + DrawableHoldNote drawableHoldNote = null; + EditHoldNoteEndPiece tailPiece = null; + + AddStep("select blueprint", () => + { + drawableHoldNote = this.ChildrenOfType().Single(); + InputManager.MoveMouseTo(drawableHoldNote); + InputManager.Click(MouseButton.Left); + }); + AddStep("grab hold note tail", () => + { + tailPiece = this.ChildrenOfType().Last(); + InputManager.MoveMouseTo(tailPiece); + InputManager.PressButton(MouseButton.Left); + }); + + AddStep("drag tail upwards", () => + { + InputManager.MoveMouseTo(tailPiece, new Vector2(0, -100)); + InputManager.ReleaseButton(MouseButton.Left); + }); + + AddAssert("start time unchanged", () => holdNote!.StartTime, () => Is.EqualTo(250)); + AddAssert("end time moved forward", () => holdNote.EndTime, () => Is.GreaterThan(750)); + + AddAssert("head note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.BottomLeft, drawableHoldNote.Head.ScreenSpaceDrawQuad.BottomLeft)); + AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(drawableHoldNote.ScreenSpaceDrawQuad.TopLeft, drawableHoldNote.Tail.ScreenSpaceDrawQuad.BottomLeft)); + + AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType().ElementAt(0).DrawPosition == drawableHoldNote.Head.DrawPosition); + AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType().ElementAt(1).DrawPosition == drawableHoldNote.Tail.DrawPosition); + } + private void setScrollStep(ScrollingDirection direction) => AddStep($"set scroll direction = {direction}", () => ((Bindable)composer.Composer.ScrollingInfo.Direction).Value = direction); From 91f2cf8cc30e97acc8ee1a198f40e87766e1c451 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 13 Jun 2024 15:18:39 +0900 Subject: [PATCH 2039/2188] Use more descriptive HitObject names for debugger displays --- osu.Game/Rulesets/Objects/HitObject.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs index 04bdc35941..f71fa95aa7 100644 --- a/osu.Game/Rulesets/Objects/HitObject.cs +++ b/osu.Game/Rulesets/Objects/HitObject.cs @@ -12,6 +12,7 @@ using JetBrains.Annotations; using Newtonsoft.Json; using osu.Framework.Bindables; using osu.Framework.Extensions.ListExtensions; +using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Lists; using osu.Game.Audio; using osu.Game.Beatmaps; @@ -228,6 +229,8 @@ namespace osu.Game.Rulesets.Objects return new HitSampleInfo(sampleName); } + + public override string ToString() => $"{GetType().ReadableName()} @ {StartTime}"; } public static class HitObjectExtensions From 1ff20cc13d76e7681767e248ca0437c64f9703b3 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 13 Jun 2024 15:19:38 +0900 Subject: [PATCH 2040/2188] Fix missing texture on extremely long hold notes --- osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs index 00054f6be2..1cba5b8cb3 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs @@ -245,7 +245,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy // i dunno this looks about right?? // the guard against zero draw height is intended for zero-length hold notes. yes, such cases have been spotted in the wild. if (sprite.DrawHeight > 0) - bodySprite.Scale = new Vector2(1, scaleDirection * 32800 / sprite.DrawHeight); + bodySprite.Scale = new Vector2(1, MathF.Max(1, scaleDirection * 32800 / sprite.DrawHeight)); } break; From 8c4aa84037fc420c6179cb65d778e01268445c5f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 31 May 2024 13:20:21 +0200 Subject: [PATCH 2041/2188] Implement event feed view for daily challenge screen --- .../TestSceneDailyChallengeEventFeed.cs | 76 ++++++++++ .../DailyChallenge/DailyChallengeEventFeed.cs | 136 ++++++++++++++++++ 2 files changed, 212 insertions(+) create mode 100644 osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeEventFeed.cs create mode 100644 osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeEventFeed.cs diff --git a/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeEventFeed.cs b/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeEventFeed.cs new file mode 100644 index 0000000000..85499f0588 --- /dev/null +++ b/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeEventFeed.cs @@ -0,0 +1,76 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Utils; +using osu.Game.Overlays; +using osu.Game.Screens.OnlinePlay.DailyChallenge; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Visual.DailyChallenge +{ + public partial class TestSceneDailyChallengeEventFeed : OsuTestScene + { + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum); + + [Test] + public void TestBasicAppearance() + { + DailyChallengeEventFeed feed = null!; + + AddStep("create content", () => Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background4, + }, + feed = new DailyChallengeEventFeed + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }); + AddSliderStep("adjust width", 0.1f, 1, 1, width => + { + if (feed.IsNotNull()) + feed.Width = width; + }); + AddSliderStep("adjust height", 0.1f, 1, 1, height => + { + if (feed.IsNotNull()) + feed.Height = height; + }); + + AddStep("add normal score", () => + { + var testScore = TestResources.CreateTestScoreInfo(); + testScore.TotalScore = RNG.Next(1_000_000); + + feed.AddNewScore(new DailyChallengeEventFeed.NewScoreEvent(testScore, null)); + }); + + AddStep("add new user best", () => + { + var testScore = TestResources.CreateTestScoreInfo(); + testScore.TotalScore = RNG.Next(1_000_000); + + feed.AddNewScore(new DailyChallengeEventFeed.NewScoreEvent(testScore, RNG.Next(1, 1000))); + }); + + AddStep("add top 10 score", () => + { + var testScore = TestResources.CreateTestScoreInfo(); + testScore.TotalScore = RNG.Next(1_000_000); + + feed.AddNewScore(new DailyChallengeEventFeed.NewScoreEvent(testScore, RNG.Next(1, 10))); + }); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeEventFeed.cs b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeEventFeed.cs new file mode 100644 index 0000000000..10f4f2cf78 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeEventFeed.cs @@ -0,0 +1,136 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.UserInterface; +using osu.Game.Online.API.Requests.Responses; +using osu.Game.Scoring; +using osu.Game.Users.Drawables; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.DailyChallenge +{ + public partial class DailyChallengeEventFeed : CompositeDrawable + { + private DailyChallengeEventFeedFlow flow = null!; + + [BackgroundDependencyLoader] + private void load() + { + InternalChildren = new Drawable[] + { + new SectionHeader("Events"), + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = 35 }, + Child = flow = new DailyChallengeEventFeedFlow + { + RelativeSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Origin = Anchor.BottomCentre, + Anchor = Anchor.BottomCentre, + Spacing = new Vector2(5), + Masking = true, + } + } + }; + } + + public void AddNewScore(NewScoreEvent newScoreEvent) + { + var row = new NewScoreEventRow(newScoreEvent) + { + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + }; + flow.Add(row); + row.Delay(15000).Then().FadeOut(300, Easing.OutQuint).Expire(); + } + + protected override void Update() + { + base.Update(); + + for (int i = 0; i < flow.Count; ++i) + { + var row = flow[i]; + + if (row.Y < -flow.DrawHeight) + { + row.RemoveAndDisposeImmediately(); + i -= 1; + } + } + } + + public record NewScoreEvent( + IScoreInfo Score, + int? NewRank); + + private partial class DailyChallengeEventFeedFlow : FillFlowContainer + { + public override IEnumerable FlowingChildren => base.FlowingChildren.Reverse(); + } + + private partial class NewScoreEventRow : CompositeDrawable + { + public Action? PresentScore { get; set; } + + private readonly NewScoreEvent newScore; + + public NewScoreEventRow(NewScoreEvent newScore) + { + this.newScore = newScore; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + LinkFlowContainer text; + + RelativeSizeAxes = Axes.X; + AutoSizeAxes = Axes.Y; + AutoSizeDuration = 300; + AutoSizeEasing = Easing.OutQuint; + + InternalChildren = new Drawable[] + { + // TODO: cast is temporary, will be removed later + new ClickableAvatar((APIUser)newScore.Score.User) + { + Size = new Vector2(16), + Masking = true, + CornerRadius = 8, + }, + text = new LinkFlowContainer(t => + { + t.Font = OsuFont.Default.With(weight: newScore.NewRank == null ? FontWeight.Medium : FontWeight.Bold); + t.Colour = newScore.NewRank < 10 ? colours.Orange1 : Colour4.White; + }) + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Left = 21 }, + } + }; + + text.AddUserLink(newScore.Score.User); + text.AddText(" got "); + text.AddLink($"{newScore.Score.TotalScore:N0} points", () => PresentScore?.Invoke(newScore.Score)); + + if (newScore.NewRank != null) + text.AddText($" and achieved rank #{newScore.NewRank.Value:N0}"); + + text.AddText("!"); + } + } + } +} From 253b7b046b663cee98177ac15c60e56029ab252b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 13 Jun 2024 15:03:38 +0200 Subject: [PATCH 2042/2188] Add test scene for taiko relax mod --- .../Mods/TestSceneTaikoModRelax.cs | 46 +++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModRelax.cs diff --git a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModRelax.cs b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModRelax.cs new file mode 100644 index 0000000000..caf8aa8e76 --- /dev/null +++ b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModRelax.cs @@ -0,0 +1,46 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Game.Rulesets.Taiko.Beatmaps; +using osu.Game.Rulesets.Taiko.Mods; +using osu.Game.Rulesets.Taiko.Objects; +using osu.Game.Rulesets.Taiko.Replays; + +namespace osu.Game.Rulesets.Taiko.Tests.Mods +{ + public partial class TestSceneTaikoModRelax : TaikoModTestScene + { + [Test] + public void TestRelax() + { + var beatmap = new TaikoBeatmap + { + HitObjects = + { + new Hit { StartTime = 0, Type = HitType.Centre, }, + new Hit { StartTime = 250, Type = HitType.Rim, }, + new DrumRoll { StartTime = 500, Duration = 500, }, + new Swell { StartTime = 1250, Duration = 500 }, + } + }; + foreach (var ho in beatmap.HitObjects) + ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty); + + var replay = new TaikoAutoGenerator(beatmap).Generate(); + + foreach (var frame in replay.Frames.OfType().Where(r => r.Actions.Any())) + frame.Actions = [TaikoAction.LeftCentre]; + + CreateModTest(new ModTestData + { + Mod = new TaikoModRelax(), + Beatmap = beatmap, + ReplayFrames = replay.Frames, + Autoplay = false, + PassCondition = () => Player.ScoreProcessor.HasCompleted.Value && Player.ScoreProcessor.Accuracy.Value == 1, + }); + } + } +} From 173f1958343efe9d4ccdfea256b951512ef3b7c8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 13 Jun 2024 15:06:31 +0200 Subject: [PATCH 2043/2188] Add precautionary test coverage for alternating still being required by default for swells --- .../Judgements/TestSceneSwellJudgements.cs | 36 +++++++++++++++++++ 1 file changed, 36 insertions(+) diff --git a/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneSwellJudgements.cs b/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneSwellJudgements.cs index 6e42ae7eb5..04661fe2cf 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneSwellJudgements.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Judgements/TestSceneSwellJudgements.cs @@ -85,6 +85,42 @@ namespace osu.Game.Rulesets.Taiko.Tests.Judgements AssertResult(0, HitResult.IgnoreMiss); } + [Test] + public void TestAlternatingIsRequired() + { + const double hit_time = 1000; + + Swell swell = new Swell + { + StartTime = hit_time, + Duration = 1000, + RequiredHits = 10 + }; + + List frames = new List + { + new TaikoReplayFrame(0), + new TaikoReplayFrame(2001), + }; + + for (int i = 0; i < swell.RequiredHits; i++) + { + double frameTime = 1000 + i * 50; + frames.Add(new TaikoReplayFrame(frameTime, TaikoAction.LeftCentre)); + frames.Add(new TaikoReplayFrame(frameTime + 10)); + } + + PerformTest(frames, CreateBeatmap(swell)); + + AssertJudgementCount(11); + + AssertResult(0, HitResult.IgnoreHit); + for (int i = 1; i < swell.RequiredHits; i++) + AssertResult(i, HitResult.IgnoreMiss); + + AssertResult(0, HitResult.IgnoreMiss); + } + [Test] public void TestHitNoneSwell() { From d7997cc93c42c83a42bf01b4140154bcff21900f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 13 Jun 2024 14:49:56 +0200 Subject: [PATCH 2044/2188] Implement taiko relax mod --- osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs | 25 +++++++++++++++++-- .../Objects/Drawables/DrawableHit.cs | 2 +- .../Objects/Drawables/DrawableSwell.cs | 7 +++++- 3 files changed, 30 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs index e90ab589fc..ed09a85ebb 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModRelax.cs @@ -5,13 +5,34 @@ using System; using System.Linq; using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Taiko.Objects.Drawables; namespace osu.Game.Rulesets.Taiko.Mods { - public class TaikoModRelax : ModRelax + public class TaikoModRelax : ModRelax, IApplicableToDrawableHitObject { - public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katus."; + public override LocalisableString Description => @"No need to remember which key is correct anymore!"; public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray(); + + public void ApplyToDrawableHitObject(DrawableHitObject drawable) + { + var allActions = Enum.GetValues(); + + drawable.HitObjectApplied += dho => + { + switch (dho) + { + case DrawableHit hit: + hit.HitActions = allActions; + break; + + case DrawableSwell swell: + swell.MustAlternate = false; + break; + } + }; + } } } diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs index 4fb69056da..a5e63c373f 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs @@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables /// /// A list of keys which can result in hits for this HitObject. /// - public TaikoAction[] HitActions { get; private set; } + public TaikoAction[] HitActions { get; internal set; } /// /// The action that caused this to be hit. diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index e1fc28fe16..f2fcd185dd 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables public override bool DisplayResult => false; + /// + /// Whether the player must alternate centre and rim hits. + /// + public bool MustAlternate { get; internal set; } = true; + public DrawableSwell() : this(null) { @@ -292,7 +297,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables bool isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre; // Ensure alternating centre and rim hits - if (lastWasCentre == isCentre) + if (lastWasCentre == isCentre && MustAlternate) return false; // If we've already successfully judged a tick this frame, do not judge more. From 47f89b89698e0167ada9b176ed7719076749ac60 Mon Sep 17 00:00:00 2001 From: Joppe27 Date: Thu, 13 Jun 2024 18:06:19 +0200 Subject: [PATCH 2045/2188] Clamp X value to avoid excessive balance shift --- osu.Game/Screens/Ranking/ScorePanel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs index e283749e32..85da1afe7b 100644 --- a/osu.Game/Screens/Ranking/ScorePanel.cs +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -225,7 +225,7 @@ namespace osu.Game.Screens.Ranking protected override void Update() { base.Update(); - audioContent.Balance.Value = ((ScreenSpaceDrawQuad.Centre.X / game.ScreenSpaceDrawQuad.Width) * 2 - 1) * OsuGameBase.SFX_STEREO_STRENGTH; + audioContent.Balance.Value = (Math.Clamp(ScreenSpaceDrawQuad.Centre.X / game.ScreenSpaceDrawQuad.Width, -1, 1) * 2 - 1) * OsuGameBase.SFX_STEREO_STRENGTH; } private void playAppearSample() From 8b6385f7d0e9ac575b1895b8118aeeeac13d6026 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 14 Jun 2024 09:08:25 +0200 Subject: [PATCH 2046/2188] Add failing test case demonstrating crash --- .../Editing/TestSceneTimelineSelection.cs | 46 +++++++++++++++++++ 1 file changed, 46 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs index d8219ff36e..9e147f5ff1 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs @@ -14,6 +14,7 @@ using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Edit; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Tests.Beatmaps; @@ -357,6 +358,51 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("all blueprints are present", () => blueprintContainer.SelectionBlueprints.Count == EditorBeatmap.SelectedHitObjects.Count); } + [Test] + public void TestDragSelectionDuringPlacement() + { + var addedObjects = new[] + { + new Slider + { + StartTime = 300, + Path = new SliderPath([ + new PathControlPoint(), + new PathControlPoint(new Vector2(200)), + ]) + }, + }; + AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects)); + + AddStep("seek to 700", () => EditorClock.Seek(700)); + AddStep("select spinner placement tool", () => + { + InputManager.Key(Key.Number4); + InputManager.MoveMouseTo(this.ChildrenOfType().Single()); + }); + AddStep("begin spinner placement", () => InputManager.Click(MouseButton.Left)); + AddStep("seek to 1500", () => EditorClock.Seek(1500)); + + AddStep("start dragging", () => + { + var blueprintQuad = blueprintContainer.SelectionBlueprints[1].ScreenSpaceDrawQuad; + var dragStartPos = (blueprintQuad.TopLeft + blueprintQuad.BottomLeft) / 2 - new Vector2(30, 0); + InputManager.MoveMouseTo(dragStartPos); + InputManager.PressButton(MouseButton.Left); + }); + + AddStep("select entire object", () => + { + var blueprintQuad = blueprintContainer.SelectionBlueprints[1].ScreenSpaceDrawQuad; + var dragStartPos = (blueprintQuad.TopRight + blueprintQuad.BottomRight) / 2 + new Vector2(30, 0); + InputManager.MoveMouseTo(dragStartPos); + }); + AddStep("end drag", () => InputManager.ReleaseButton(MouseButton.Left)); + + AddUntilStep("hitobject selected", () => EditorBeatmap.SelectedHitObjects, () => NUnit.Framework.Contains.Item(addedObjects[0])); + AddAssert("placement committed", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(2)); + } + private void assertSelectionIs(IEnumerable hitObjects) => AddAssert("correct hitobjects selected", () => EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).SequenceEqual(hitObjects)); } From bdeea37a447c305c7c538e2965469c5c059ca1a7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 14 Jun 2024 09:14:07 +0200 Subject: [PATCH 2047/2188] Commit active placement when starting drag selection via timeline This was reported in https://github.com/ppy/osu/pull/28474, albeit the code changes proposed there did not fix the issue at all. See 8b6385f7d0e9ac575b1895b8118aeeeac13d6026 for demonstration of the crash scenario. Basically what is happening there is: - The starting premise is that there is a spinner placement active. - At this time, a drag selection is started via the timeline. - Once the drag selection finds at least one suitable object to select, it mutates `SelectedItems`. - When selection changes for any reason, the `HitObjectComposer` decides to switch to the "select" tool, regardless of why the selection changed. - Changing the active tool causes the current placement - if any - to be committed, which mutates the beatmap. - Back at the drag box selection code, this causes a "collection modified when enumerating" exception. The proposed fix here is to eagerly commit active placement - if any - when drag selection is initiated via the timeline, which avoids this issue. This also appears to vaguely match stable behaviour and is sort of consistent with the logic of committing any outstanding changes upon switching to the selection tool. --- .../Editor/TestSceneManiaBeatSnapGrid.cs | 3 +++ osu.Game/Rulesets/Edit/HitObjectComposer.cs | 7 +++++-- .../Edit/Compose/Components/ComposeBlueprintContainer.cs | 4 ++-- .../Components/Timeline/TimelineBlueprintContainer.cs | 2 ++ 4 files changed, 12 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs index fbc0ed1785..0df6b78bd1 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; @@ -17,6 +18,7 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Screens.Edit; +using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Tests.Visual; using osuTK; @@ -84,6 +86,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor public partial class TestHitObjectComposer : HitObjectComposer { public override Playfield Playfield { get; } + public override ComposeBlueprintContainer BlueprintContainer => throw new NotImplementedException(); public override IEnumerable HitObjects => Enumerable.Empty(); public override bool CursorInPlacementArea => false; diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 4d92a08bed..55295fa47b 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -66,7 +66,8 @@ namespace osu.Game.Rulesets.Edit [Resolved] private OverlayColourProvider colourProvider { get; set; } - protected ComposeBlueprintContainer BlueprintContainer { get; private set; } + public override ComposeBlueprintContainer BlueprintContainer => blueprintContainer; + private ComposeBlueprintContainer blueprintContainer; protected ExpandingToolboxContainer LeftToolbox { get; private set; } @@ -137,7 +138,7 @@ namespace osu.Game.Rulesets.Edit drawableRulesetWrapper, // layers above playfield drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer() - .WithChild(BlueprintContainer = CreateBlueprintContainer()) + .WithChild(blueprintContainer = CreateBlueprintContainer()) } }, new Container @@ -532,6 +533,8 @@ namespace osu.Game.Rulesets.Edit /// public abstract Playfield Playfield { get; } + public abstract ComposeBlueprintContainer BlueprintContainer { get; } + /// /// All s in currently loaded beatmap. /// diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index 4fba798a26..ecfaf1f72f 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -372,7 +372,7 @@ namespace osu.Game.Screens.Edit.Compose.Components } } - private void commitIfPlacementActive() + public void CommitIfPlacementActive() { CurrentPlacement?.EndPlacement(CurrentPlacement.PlacementActive == PlacementBlueprint.PlacementState.Active); removePlacement(); @@ -402,7 +402,7 @@ namespace osu.Game.Screens.Edit.Compose.Components currentTool = value; // As per stable editor, when changing tools, we should forcefully commit any pending placement. - commitIfPlacementActive(); + CommitIfPlacementActive(); } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs index 6ebd1961a2..9a8fdc3dac 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs @@ -170,6 +170,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline protected override void UpdateSelectionFromDragBox() { + Composer.BlueprintContainer.CommitIfPlacementActive(); + var dragBox = (TimelineDragBox)DragBox; double minTime = dragBox.MinTime; double maxTime = dragBox.MaxTime; From bfca64a98ebcb15e84bd22ff4b10653b3ddb00d2 Mon Sep 17 00:00:00 2001 From: Shiumano Date: Fri, 14 Jun 2024 20:07:27 +0900 Subject: [PATCH 2048/2188] Add failing test --- .../Gameplay/TestSceneBeatmapOffsetControl.cs | 25 +++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs index 83fc5c2013..1de55fce8c 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs @@ -137,5 +137,30 @@ namespace osu.Game.Tests.Visual.Gameplay AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null); AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); } + + [Test] + public void TestCalibrationNoChange() + { + const double average_error = 0; + + AddAssert("Offset is neutral", () => offsetControl.Current.Value == 0); + AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); + AddStep("Set reference score", () => + { + offsetControl.ReferenceScore.Value = new ScoreInfo + { + HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error), + BeatmapInfo = Beatmap.Value.BeatmapInfo, + }; + }); + + AddUntilStep("Has calibration button", () => offsetControl.ChildrenOfType().Any()); + AddStep("Press button", () => offsetControl.ChildrenOfType().Single().TriggerClick()); + AddAssert("Offset is adjusted", () => offsetControl.Current.Value == -average_error); + + AddUntilStep("Button is disabled", () => !offsetControl.ChildrenOfType().Single().Enabled.Value); + AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null); + AddAssert("No calibration button", () => !offsetControl.ChildrenOfType().Any()); + } } } From 67ca7e4135f5c3d3578da8db5b060b263ede984a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 14 Jun 2024 13:36:40 +0200 Subject: [PATCH 2049/2188] Implement toggling visibility of pass and fail storyboard layers Closes https://github.com/ppy/osu/issues/6842. This is a rather barebones implementation, just to get this in place somehow at least. The logic is simple - 50% health or above shows pass layer, anything below shows fail layer. This does not match stable logic all across the board because I have no idea how to package that. Stable defines "passing" in like fifty ways: - in mania it's >80% HP (https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameModes/Play/Rulesets/Mania/RulesetMania.cs#L333-L336) - in taiko it's >80% *accuracy* (https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L486-L492) - there's also the part where "geki additions" will unconditionally set passing state (https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameModes/Play/Player.cs#L3561-L3564) - and also the part where at the end of the map, the final passing state is determined by checking whether the user passed more sections than failed (https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameModes/Play/Player.cs#L3320) The biggest issues of these are probably the first two, and they can *probably* be fixed, but would require a new member on `Ruleset` and I'm not sure how to make one look, so I'm not doing that at this time pending collection of ideas on how to do that. --- .../Visual/Gameplay/TestSceneStoryboard.cs | 12 ++++--- osu.Game/Screens/Play/GameplayState.cs | 11 ++++++- osu.Game/Screens/Play/Player.cs | 2 +- .../Drawables/DrawableStoryboard.cs | 33 +++++++++---------- osu.Game/Tests/Gameplay/TestGameplayState.cs | 4 ++- 5 files changed, 37 insertions(+), 25 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs index 893b9f11f4..e918a93cbc 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneStoryboard.cs @@ -14,8 +14,11 @@ using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; using osu.Game.IO; using osu.Game.Overlays; +using osu.Game.Rulesets.Osu; +using osu.Game.Screens.Play; using osu.Game.Storyboards; using osu.Game.Storyboards.Drawables; +using osu.Game.Tests.Gameplay; using osu.Game.Tests.Resources; using osuTK.Graphics; @@ -28,14 +31,14 @@ namespace osu.Game.Tests.Visual.Gameplay private DrawableStoryboard? storyboard; + [Cached] + private GameplayState testGameplayState = TestGameplayState.Create(new OsuRuleset()); + [Test] public void TestStoryboard() { AddStep("Restart", restart); - AddToggleStep("Passing", passing => - { - if (storyboard != null) storyboard.Passing = passing; - }); + AddToggleStep("Toggle passing state", passing => testGameplayState.HealthProcessor.Health.Value = passing ? 1 : 0); } [Test] @@ -109,7 +112,6 @@ namespace osu.Game.Tests.Visual.Gameplay storyboardContainer.Clock = new FramedClock(Beatmap.Value.Track); storyboard = toLoad.CreateDrawable(SelectedMods.Value); - storyboard.Passing = false; storyboardContainer.Add(storyboard); } diff --git a/osu.Game/Screens/Play/GameplayState.cs b/osu.Game/Screens/Play/GameplayState.cs index 8b0207a340..478acd7229 100644 --- a/osu.Game/Screens/Play/GameplayState.cs +++ b/osu.Game/Screens/Play/GameplayState.cs @@ -40,6 +40,7 @@ namespace osu.Game.Screens.Play public readonly Score Score; public readonly ScoreProcessor ScoreProcessor; + public readonly HealthProcessor HealthProcessor; /// /// The storyboard associated with the beatmap. @@ -68,7 +69,14 @@ namespace osu.Game.Screens.Play private readonly Bindable lastJudgementResult = new Bindable(); - public GameplayState(IBeatmap beatmap, Ruleset ruleset, IReadOnlyList? mods = null, Score? score = null, ScoreProcessor? scoreProcessor = null, Storyboard? storyboard = null) + public GameplayState( + IBeatmap beatmap, + Ruleset ruleset, + IReadOnlyList? mods = null, + Score? score = null, + ScoreProcessor? scoreProcessor = null, + HealthProcessor? healthProcessor = null, + Storyboard? storyboard = null) { Beatmap = beatmap; Ruleset = ruleset; @@ -82,6 +90,7 @@ namespace osu.Game.Screens.Play }; Mods = mods ?? Array.Empty(); ScoreProcessor = scoreProcessor ?? ruleset.CreateScoreProcessor(); + HealthProcessor = healthProcessor ?? ruleset.CreateHealthProcessor(beatmap.HitObjects[0].StartTime); Storyboard = storyboard ?? new Storyboard(); } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 42ff1d74f3..3a08d3be24 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -260,7 +260,7 @@ namespace osu.Game.Screens.Play Score.ScoreInfo.Ruleset = ruleset.RulesetInfo; Score.ScoreInfo.Mods = gameplayMods; - dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score, ScoreProcessor, Beatmap.Value.Storyboard)); + dependencies.CacheAs(GameplayState = new GameplayState(playableBeatmap, ruleset, gameplayMods, Score, ScoreProcessor, HealthProcessor, Beatmap.Value.Storyboard)); var rulesetSkinProvider = new RulesetSkinProvidingContainer(ruleset, playableBeatmap, Beatmap.Value.Skin); diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs index fc5ef12fb8..8e7b3feacf 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboard.cs @@ -37,20 +37,6 @@ namespace osu.Game.Storyboards.Drawables protected override Vector2 DrawScale => new Vector2(Parent!.DrawHeight / 480); - private bool passing = true; - - public bool Passing - { - get => passing; - set - { - if (passing == value) return; - - passing = value; - updateLayerVisibility(); - } - } - public override bool RemoveCompletedTransforms => false; private double? lastEventEndTime; @@ -66,6 +52,9 @@ namespace osu.Game.Storyboards.Drawables private DependencyContainer dependencies = null!; + private BindableNumber health = null!; + private readonly BindableBool passing = new BindableBool(true); + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); @@ -91,8 +80,8 @@ namespace osu.Game.Storyboards.Drawables }); } - [BackgroundDependencyLoader(true)] - private void load(IGameplayClock? clock, CancellationToken? cancellationToken) + [BackgroundDependencyLoader] + private void load(IGameplayClock? clock, CancellationToken? cancellationToken, GameplayState? gameplayState) { if (clock != null) Clock = clock; @@ -110,6 +99,16 @@ namespace osu.Game.Storyboards.Drawables } lastEventEndTime = Storyboard.LatestEventTime; + + health = gameplayState?.HealthProcessor.Health.GetBoundCopy() ?? new BindableDouble(1); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + health.BindValueChanged(val => passing.Value = val.NewValue >= 0.5, true); + passing.BindValueChanged(_ => updateLayerVisibility(), true); } protected virtual IResourceStore CreateResourceLookupStore() => new StoryboardResourceLookupStore(Storyboard, realm, host); @@ -125,7 +124,7 @@ namespace osu.Game.Storyboards.Drawables private void updateLayerVisibility() { foreach (var layer in Children) - layer.Enabled = passing ? layer.Layer.VisibleWhenPassing : layer.Layer.VisibleWhenFailing; + layer.Enabled = passing.Value ? layer.Layer.VisibleWhenPassing : layer.Layer.VisibleWhenFailing; } private class StoryboardResourceLookupStore : IResourceStore diff --git a/osu.Game/Tests/Gameplay/TestGameplayState.cs b/osu.Game/Tests/Gameplay/TestGameplayState.cs index bb82335543..8fad6d1e23 100644 --- a/osu.Game/Tests/Gameplay/TestGameplayState.cs +++ b/osu.Game/Tests/Gameplay/TestGameplayState.cs @@ -27,7 +27,9 @@ namespace osu.Game.Tests.Gameplay var scoreProcessor = ruleset.CreateScoreProcessor(); scoreProcessor.ApplyBeatmap(playableBeatmap); - return new GameplayState(playableBeatmap, ruleset, mods, score, scoreProcessor); + var healthProcessor = ruleset.CreateHealthProcessor(beatmap.HitObjects[0].StartTime); + + return new GameplayState(playableBeatmap, ruleset, mods, score, scoreProcessor, healthProcessor); } } } From 31a8bc75532a8a11da972e3a595246cd5baf43d0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 14 Jun 2024 14:12:55 +0200 Subject: [PATCH 2050/2188] Remove redundant qualifier --- .../Editor/TestSceneManiaBeatSnapGrid.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs index 0df6b78bd1..127beed83e 100644 --- a/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs +++ b/osu.Game.Rulesets.Mania.Tests/Editor/TestSceneManiaBeatSnapGrid.cs @@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All) { - throw new System.NotImplementedException(); + throw new NotImplementedException(); } } } From 6c82f1de9b12700e3654b3eb305e284930f2ea97 Mon Sep 17 00:00:00 2001 From: Shiumano Date: Fri, 14 Jun 2024 21:43:17 +0900 Subject: [PATCH 2051/2188] Set to enable or disable at load time --- osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 9039604471..7c0a2e73c0 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -237,6 +237,8 @@ namespace osu.Game.Screens.Play.PlayerSettings } }); + useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, 0, Current.Precision / 2); + if (settings != null) { globalOffsetText.AddText("You can also "); From 6bd633f8ce5fa2c608700075a4969c8954fe3121 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 15 Jun 2024 17:26:57 +0800 Subject: [PATCH 2052/2188] Apply NRT to test scene --- .../Visual/Gameplay/TestSceneBeatmapOffsetControl.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs index 1de55fce8c..3b88750013 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBeatmapOffsetControl.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; @@ -19,7 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay { public partial class TestSceneBeatmapOffsetControl : OsuTestScene { - private BeatmapOffsetControl offsetControl; + private BeatmapOffsetControl offsetControl = null!; [SetUpSteps] public void SetUpSteps() From ff2d721029809c8e7cadd6620a6634c898e9004d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 15 Jun 2024 17:34:04 +0800 Subject: [PATCH 2053/2188] Inline enabled setting --- osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs index 7c0a2e73c0..7668d3e635 100644 --- a/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs +++ b/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs @@ -228,7 +228,8 @@ namespace osu.Game.Screens.Play.PlayerSettings useAverageButton = new SettingsButton { Text = BeatmapOffsetControlStrings.CalibrateUsingLastPlay, - Action = () => Current.Value = lastPlayBeatmapOffset - lastPlayAverage + Action = () => Current.Value = lastPlayBeatmapOffset - lastPlayAverage, + Enabled = { Value = !Precision.AlmostEquals(lastPlayAverage, 0, Current.Precision / 2) } }, globalOffsetText = new LinkFlowContainer { @@ -237,8 +238,6 @@ namespace osu.Game.Screens.Play.PlayerSettings } }); - useAverageButton.Enabled.Value = !Precision.AlmostEquals(lastPlayAverage, 0, Current.Precision / 2); - if (settings != null) { globalOffsetText.AddText("You can also "); From 97003b3679389869d7247044f0964f863fb9e965 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 17 Jun 2024 09:08:43 +0200 Subject: [PATCH 2054/2188] Account for osu! circle radius when drawing playfield border Addresses https://github.com/ppy/osu/discussions/13167. --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 93c3450904..3a04f92ec0 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -12,6 +12,7 @@ using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Objects.Legacy; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Objects; @@ -27,6 +28,7 @@ namespace osu.Game.Rulesets.Osu.UI [Cached] public partial class OsuPlayfield : Playfield { + private readonly Container borderContainer; private readonly PlayfieldBorder playfieldBorder; private readonly ProxyContainer approachCircles; private readonly ProxyContainer spinnerProxies; @@ -54,7 +56,11 @@ namespace osu.Game.Rulesets.Osu.UI InternalChildren = new Drawable[] { - playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both }, + borderContainer = new Container + { + RelativeSizeAxes = Axes.Both, + Child = playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both }, + }, Smoke = new SmokeContainer { RelativeSizeAxes = Axes.Both }, spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both }, FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }, @@ -151,6 +157,9 @@ namespace osu.Game.Rulesets.Osu.UI RegisterPool(2, 20); RegisterPool(10, 200); RegisterPool(10, 200); + + if (beatmap != null) + borderContainer.Padding = new MarginPadding(OsuHitObject.OBJECT_RADIUS * -LegacyRulesetExtensions.CalculateScaleFromCircleSize(beatmap.Difficulty.CircleSize, true)); } protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject); From 41446a08b678e585324f94b3e5a1b6b7238c4cdd Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 17 Jun 2024 16:19:33 +0900 Subject: [PATCH 2055/2188] Annotate ControlPoint and Mod for AOT trimming support --- osu.Game/Beatmaps/ControlPoints/ControlPoint.cs | 2 ++ osu.Game/Rulesets/Mods/Mod.cs | 2 ++ 2 files changed, 4 insertions(+) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs index f46e4af332..c90557b5f1 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPoint.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Diagnostics.CodeAnalysis; using Newtonsoft.Json; using osu.Game.Graphics; using osu.Game.Utils; @@ -9,6 +10,7 @@ using osuTK.Graphics; namespace osu.Game.Beatmaps.ControlPoints { + [DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)] public abstract class ControlPoint : IComparable, IDeepCloneable, IEquatable, IControlPoint { [JsonIgnore] diff --git a/osu.Game/Rulesets/Mods/Mod.cs b/osu.Game/Rulesets/Mods/Mod.cs index 50c867f41b..b9a937b1a2 100644 --- a/osu.Game/Rulesets/Mods/Mod.cs +++ b/osu.Game/Rulesets/Mods/Mod.cs @@ -3,6 +3,7 @@ using System; using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; @@ -21,6 +22,7 @@ namespace osu.Game.Rulesets.Mods /// /// The base class for gameplay modifiers. /// + [DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)] public abstract class Mod : IMod, IEquatable, IDeepCloneable { [JsonIgnore] From 1b00d0181a6b5bf073e2cb7a55188e7fa5b2e733 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 17 Jun 2024 09:36:01 +0200 Subject: [PATCH 2056/2188] Fix playfield border size not updating in editor on circle size change --- .../Edit/DrawableOsuEditorRuleset.cs | 23 +++++++++++++++++++ osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 7 +++++- 2 files changed, 29 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs index 68c565af4d..4dd718597a 100644 --- a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs +++ b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditorRuleset.cs @@ -2,10 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; using osu.Game.Beatmaps; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.UI; +using osu.Game.Screens.Edit; using osuTK; namespace osu.Game.Rulesets.Osu.Edit @@ -23,12 +26,32 @@ namespace osu.Game.Rulesets.Osu.Edit private partial class OsuEditorPlayfield : OsuPlayfield { + [Resolved] + private EditorBeatmap editorBeatmap { get; set; } = null!; + protected override GameplayCursorContainer? CreateCursor() => null; public OsuEditorPlayfield() { HitPolicy = new AnyOrderHitPolicy(); } + + protected override void LoadComplete() + { + base.LoadComplete(); + + editorBeatmap.BeatmapReprocessed += onBeatmapReprocessed; + } + + private void onBeatmapReprocessed() => ApplyCircleSizeToPlayfieldBorder(editorBeatmap); + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + + if (editorBeatmap.IsNotNull()) + editorBeatmap.BeatmapReprocessed -= onBeatmapReprocessed; + } } } } diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index 3a04f92ec0..b39fc34d5d 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -159,7 +159,12 @@ namespace osu.Game.Rulesets.Osu.UI RegisterPool(10, 200); if (beatmap != null) - borderContainer.Padding = new MarginPadding(OsuHitObject.OBJECT_RADIUS * -LegacyRulesetExtensions.CalculateScaleFromCircleSize(beatmap.Difficulty.CircleSize, true)); + ApplyCircleSizeToPlayfieldBorder(beatmap); + } + + protected void ApplyCircleSizeToPlayfieldBorder(IBeatmap beatmap) + { + borderContainer.Padding = new MarginPadding(OsuHitObject.OBJECT_RADIUS * -LegacyRulesetExtensions.CalculateScaleFromCircleSize(beatmap.Difficulty.CircleSize, true)); } protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject); From f86e9c9a4a5eb2c7b16ddd5820766266dac07b14 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 17 Jun 2024 17:13:44 +0900 Subject: [PATCH 2057/2188] Also annotate ControlPointInfo Same deal with this class. Fully qualifying the type names because this has `#nullable disable` and makes use of `NotNull` which is also present in the `System.Diagnostics.CodeAnalysis` namespace and AAAAAAARGH NAMESPACE CONFLICTS. --- osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs index 1a15db98e4..c695112990 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs @@ -17,6 +17,7 @@ using osu.Game.Utils; namespace osu.Game.Beatmaps.ControlPoints { [Serializable] + [System.Diagnostics.CodeAnalysis.DynamicallyAccessedMembers(System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)] public class ControlPointInfo : IDeepCloneable { /// From b42752c9f06d10da5985ff4ab10e8e728a1a5be0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 17 Jun 2024 10:16:40 +0200 Subject: [PATCH 2058/2188] Move timeline toggle controls to "view" menu --- osu.Game/Configuration/OsuConfigManager.cs | 5 ++ osu.Game/Localisation/EditorStrings.cs | 25 ++++++---- .../Compose/Components/Timeline/Timeline.cs | 17 +++---- .../Components/Timeline/TimelineArea.cs | 50 ------------------- osu.Game/Screens/Edit/Editor.cs | 20 +++++++- .../Screens/Edit/WaveformOpacityMenuItem.cs | 1 + 6 files changed, 47 insertions(+), 71 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index affcaffe02..bef1cf2899 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -208,6 +208,9 @@ namespace osu.Game.Configuration SetDefault(OsuSetting.ComboColourNormalisationAmount, 0.2f, 0f, 1f, 0.01f); SetDefault(OsuSetting.UserOnlineStatus, null); + + SetDefault(OsuSetting.EditorTimelineShowTimingChanges, true); + SetDefault(OsuSetting.EditorTimelineShowTicks, true); } protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup) @@ -439,5 +442,7 @@ namespace osu.Game.Configuration UserOnlineStatus, MultiplayerRoomFilter, HideCountryFlags, + EditorTimelineShowTimingChanges, + EditorTimelineShowTicks, } } diff --git a/osu.Game/Localisation/EditorStrings.cs b/osu.Game/Localisation/EditorStrings.cs index 6ad12f54df..bcffc18d4d 100644 --- a/osu.Game/Localisation/EditorStrings.cs +++ b/osu.Game/Localisation/EditorStrings.cs @@ -99,16 +99,6 @@ namespace osu.Game.Localisation /// public static LocalisableString TestBeatmap => new TranslatableString(getKey(@"test_beatmap"), @"Test!"); - /// - /// "Waveform" - /// - public static LocalisableString TimelineWaveform => new TranslatableString(getKey(@"timeline_waveform"), @"Waveform"); - - /// - /// "Ticks" - /// - public static LocalisableString TimelineTicks => new TranslatableString(getKey(@"timeline_ticks"), @"Ticks"); - /// /// "{0:0}°" /// @@ -134,6 +124,21 @@ namespace osu.Game.Localisation /// public static LocalisableString FailedToParseEditorLink => new TranslatableString(getKey(@"failed_to_parse_edtior_link"), @"Failed to parse editor link"); + /// + /// "Timeline" + /// + public static LocalisableString Timeline => new TranslatableString(getKey(@"timeline"), @"Timeline"); + + /// + /// "Show timing changes" + /// + public static LocalisableString TimelineShowTimingChanges => new TranslatableString(getKey(@"timeline_show_timing_changes"), @"Show timing changes"); + + /// + /// "Show ticks" + /// + public static LocalisableString TimelineShowTicks => new TranslatableString(getKey(@"timeline_show_ticks"), @"Show ticks"); + private static string getKey(string key) => $@"{prefix}:{key}"; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs index a2704e550c..fa9964b104 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs @@ -30,12 +30,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly Drawable userContent; - public readonly Bindable WaveformVisible = new Bindable(); - - public readonly Bindable ControlPointsVisible = new Bindable(); - - public readonly Bindable TicksVisible = new Bindable(); - [Resolved] private EditorClock editorClock { get; set; } @@ -88,6 +82,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private Container mainContent; private Bindable waveformOpacity; + private Bindable controlPointsVisible; + private Bindable ticksVisible; private double trackLengthForZoom; @@ -139,6 +135,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }); waveformOpacity = config.GetBindable(OsuSetting.EditorWaveformOpacity); + controlPointsVisible = config.GetBindable(OsuSetting.EditorTimelineShowTimingChanges); + ticksVisible = config.GetBindable(OsuSetting.EditorTimelineShowTicks); track.BindTo(editorClock.Track); track.BindValueChanged(_ => @@ -168,12 +166,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { base.LoadComplete(); - WaveformVisible.BindValueChanged(_ => updateWaveformOpacity()); waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true); - TicksVisible.BindValueChanged(visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint), true); + ticksVisible.BindValueChanged(visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint), true); - ControlPointsVisible.BindValueChanged(visible => + controlPointsVisible.BindValueChanged(visible => { if (visible.NewValue) { @@ -195,7 +192,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } private void updateWaveformOpacity() => - waveform.FadeTo(WaveformVisible.Value ? waveformOpacity.Value : 0, 200, Easing.OutQuint); + waveform.FadeTo(waveformOpacity.Value, 200, Easing.OutQuint); protected override void Update() { diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs index b973ac3731..5631adf8bd 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs @@ -7,10 +7,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; -using osu.Game.Graphics.UserInterface; -using osu.Game.Localisation; using osu.Game.Overlays; -using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets.Edit; using osuTK; @@ -33,10 +30,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline [BackgroundDependencyLoader] private void load(OverlayColourProvider colourProvider, OsuColour colours) { - OsuCheckbox waveformCheckbox; - OsuCheckbox controlPointsCheckbox; - OsuCheckbox ticksCheckbox; - const float padding = 10; InternalChildren = new Drawable[] @@ -51,7 +44,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }, ColumnDimensions = new[] { - new Dimension(GridSizeMode.Absolute, 135), new Dimension(), new Dimension(GridSizeMode.Absolute, 35), new Dimension(GridSizeMode.Absolute, HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT - padding * 2), @@ -60,44 +52,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { new Drawable[] { - new Container - { - RelativeSizeAxes = Axes.Both, - Name = @"Toggle controls", - Children = new Drawable[] - { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = colourProvider.Background2, - }, - new FillFlowContainer - { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding(padding), - Direction = FillDirection.Vertical, - Spacing = new Vector2(0, 4), - Children = new[] - { - waveformCheckbox = new OsuCheckbox(nubSize: 30f) - { - LabelText = EditorStrings.TimelineWaveform, - Current = { Value = true }, - }, - ticksCheckbox = new OsuCheckbox(nubSize: 30f) - { - LabelText = EditorStrings.TimelineTicks, - Current = { Value = true }, - }, - controlPointsCheckbox = new OsuCheckbox(nubSize: 30f) - { - LabelText = BeatmapsetsStrings.ShowStatsBpm, - Current = { Value = true }, - }, - } - } - } - }, new Container { RelativeSizeAxes = Axes.X, @@ -167,10 +121,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }, } }; - - Timeline.WaveformVisible.BindTo(waveformCheckbox.Current); - Timeline.ControlPointsVisible.BindTo(controlPointsCheckbox.Current); - Timeline.TicksVisible.BindTo(ticksCheckbox.Current); } } } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index a630a5df41..316772da6e 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -211,6 +211,8 @@ namespace osu.Game.Screens.Edit private Bindable editorHitMarkers; private Bindable editorAutoSeekOnPlacement; private Bindable editorLimitedDistanceSnap; + private Bindable editorTimelineShowTimingChanges; + private Bindable editorTimelineShowTicks; public Editor(EditorLoader loader = null) { @@ -305,6 +307,8 @@ namespace osu.Game.Screens.Edit editorHitMarkers = config.GetBindable(OsuSetting.EditorShowHitMarkers); editorAutoSeekOnPlacement = config.GetBindable(OsuSetting.EditorAutoSeekOnPlacement); editorLimitedDistanceSnap = config.GetBindable(OsuSetting.EditorLimitedDistanceSnap); + editorTimelineShowTimingChanges = config.GetBindable(OsuSetting.EditorTimelineShowTimingChanges); + editorTimelineShowTicks = config.GetBindable(OsuSetting.EditorTimelineShowTicks); AddInternal(new OsuContextMenuContainer { @@ -357,7 +361,21 @@ namespace osu.Game.Screens.Edit { Items = new MenuItem[] { - new WaveformOpacityMenuItem(config.GetBindable(OsuSetting.EditorWaveformOpacity)), + new MenuItem(EditorStrings.Timeline) + { + Items = + [ + new WaveformOpacityMenuItem(config.GetBindable(OsuSetting.EditorWaveformOpacity)), + new ToggleMenuItem(EditorStrings.TimelineShowTimingChanges) + { + State = { BindTarget = editorTimelineShowTimingChanges } + }, + new ToggleMenuItem(EditorStrings.TimelineShowTicks) + { + State = { BindTarget = editorTimelineShowTicks } + }, + ] + }, new BackgroundDimMenuItem(editorBackgroundDim), new ToggleMenuItem(EditorStrings.ShowHitMarkers) { diff --git a/osu.Game/Screens/Edit/WaveformOpacityMenuItem.cs b/osu.Game/Screens/Edit/WaveformOpacityMenuItem.cs index 9dc0ea0d07..c379e56940 100644 --- a/osu.Game/Screens/Edit/WaveformOpacityMenuItem.cs +++ b/osu.Game/Screens/Edit/WaveformOpacityMenuItem.cs @@ -20,6 +20,7 @@ namespace osu.Game.Screens.Edit { Items = new[] { + createMenuItem(0f), createMenuItem(0.25f), createMenuItem(0.5f), createMenuItem(0.75f), From 03049d45bb136826c70d632825150492ba36cbc1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 17 Jun 2024 10:23:00 +0200 Subject: [PATCH 2059/2188] Remove stuff that looks bad after moving timeline toggle controls --- .../Edit/Compose/Components/Timeline/TimelineArea.cs | 10 ---------- osu.Game/Screens/Edit/EditorScreenWithTimeline.cs | 1 - 2 files changed, 11 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs index 5631adf8bd..7bc884073a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs @@ -58,16 +58,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline AutoSizeAxes = Axes.Y, Children = new Drawable[] { - // the out-of-bounds portion of the centre marker. - new Box - { - Width = 24, - Height = EditorScreenWithTimeline.PADDING, - Depth = float.MaxValue, - Colour = colours.Red1, - Anchor = Anchor.TopCentre, - Origin = Anchor.BottomCentre, - }, new Box { RelativeSizeAxes = Axes.Both, diff --git a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs index 2b97d363f1..1b37223bb3 100644 --- a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs +++ b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs @@ -62,7 +62,6 @@ namespace osu.Game.Screens.Edit Name = "Timeline content", RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Horizontal = PADDING, Top = PADDING }, Content = new[] { new Drawable[] From f7910f774d8f8ed934209edb0e83b4bc08aff641 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 17 Jun 2024 10:54:52 +0200 Subject: [PATCH 2060/2188] Remove redundant type spec --- osu.Game/Screens/Edit/Editor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 316772da6e..c18acf8bb8 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -359,7 +359,7 @@ namespace osu.Game.Screens.Edit }, new MenuItem(CommonStrings.MenuBarView) { - Items = new MenuItem[] + Items = new[] { new MenuItem(EditorStrings.Timeline) { From 3884bce2393c583e4b99a143a8f52269a9e159cb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 17 Jun 2024 11:09:04 +0200 Subject: [PATCH 2061/2188] Remove unused delegate for now To silence inspections. --- .../OnlinePlay/DailyChallenge/DailyChallengeEventFeed.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeEventFeed.cs b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeEventFeed.cs index 10f4f2cf78..6ddd2f1278 100644 --- a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeEventFeed.cs +++ b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeEventFeed.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; @@ -82,8 +81,6 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge private partial class NewScoreEventRow : CompositeDrawable { - public Action? PresentScore { get; set; } - private readonly NewScoreEvent newScore; public NewScoreEventRow(NewScoreEvent newScore) @@ -124,7 +121,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge text.AddUserLink(newScore.Score.User); text.AddText(" got "); - text.AddLink($"{newScore.Score.TotalScore:N0} points", () => PresentScore?.Invoke(newScore.Score)); + text.AddLink($"{newScore.Score.TotalScore:N0} points", () => { }); // TODO: present the score here if (newScore.NewRank != null) text.AddText($" and achieved rank #{newScore.NewRank.Value:N0}"); From 07f1994a13e5602f85ff6537e00056ed571d2f8e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 17 Jun 2024 11:47:37 +0200 Subject: [PATCH 2062/2188] Align beat snap control width with right toolbox --- .../Screens/Edit/Compose/Components/Timeline/TimelineArea.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs index 7bc884073a..9af57ba9f6 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs @@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { new Dimension(), new Dimension(GridSizeMode.Absolute, 35), - new Dimension(GridSizeMode.Absolute, HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT - padding * 2), + new Dimension(GridSizeMode.Absolute, HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT), }, Content = new[] { From 7cfe8d8df2a7397b0b46fe103274546f693beee9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 17 Jun 2024 12:11:19 +0200 Subject: [PATCH 2063/2188] Reduce editor opacity of several editor components when hovering over composer Addresses https://github.com/ppy/osu/discussions/24384. --- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 52 ++++++++++++++++--- osu.Game/Screens/Edit/BottomBar.cs | 25 ++++----- .../Edit/Components/BottomBarContainer.cs | 2 +- .../Edit/Components/PlaybackControl.cs | 4 +- .../Components/Timeline/TimelineArea.cs | 26 +++++++++- osu.Game/Screens/Edit/Editor.cs | 7 ++- .../Screens/Edit/EditorScreenWithTimeline.cs | 6 --- 7 files changed, 92 insertions(+), 30 deletions(-) diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 4d92a08bed..d0c6078c9d 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -7,6 +7,7 @@ using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.EnumExtensions; @@ -78,14 +79,16 @@ namespace osu.Game.Rulesets.Edit protected InputManager InputManager { get; private set; } + private Box leftToolboxBackground; + private Box rightToolboxBackground; + private EditorRadioButtonCollection toolboxCollection; - private FillFlowContainer togglesCollection; - private FillFlowContainer sampleBankTogglesCollection; private IBindable hasTiming; private Bindable autoSeekOnPlacement; + private readonly Bindable composerFocusMode = new Bindable(); protected DrawableRuleset DrawableRuleset { get; private set; } @@ -97,11 +100,14 @@ namespace osu.Game.Rulesets.Edit protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); - [BackgroundDependencyLoader] - private void load(OsuConfigManager config) + [BackgroundDependencyLoader(true)] + private void load(OsuConfigManager config, [CanBeNull] Editor editor) { autoSeekOnPlacement = config.GetBindable(OsuSetting.EditorAutoSeekOnPlacement); + if (editor != null) + composerFocusMode.BindTo(editor.ComposerFocusMode); + Config = Dependencies.Get().GetConfigFor(Ruleset); try @@ -126,7 +132,7 @@ namespace osu.Game.Rulesets.Edit InternalChildren = new[] { - PlayfieldContentContainer = new Container + PlayfieldContentContainer = new ContentContainer { Name = "Playfield content", RelativeSizeAxes = Axes.Y, @@ -146,7 +152,7 @@ namespace osu.Game.Rulesets.Edit AutoSizeAxes = Axes.X, Children = new Drawable[] { - new Box + leftToolboxBackground = new Box { Colour = colourProvider.Background5, RelativeSizeAxes = Axes.Both, @@ -191,7 +197,7 @@ namespace osu.Game.Rulesets.Edit AutoSizeAxes = Axes.X, Children = new Drawable[] { - new Box + rightToolboxBackground = new Box { Colour = colourProvider.Background5, RelativeSizeAxes = Axes.Both, @@ -260,6 +266,13 @@ namespace osu.Game.Rulesets.Edit item.Selected.Disabled = !hasTiming.NewValue; } }, true); + + composerFocusMode.BindValueChanged(_ => + { + float targetAlpha = composerFocusMode.Value ? 0.5f : 1; + leftToolboxBackground.FadeTo(targetAlpha, 400, Easing.OutQuint); + rightToolboxBackground.FadeTo(targetAlpha, 400, Easing.OutQuint); + }, true); } protected override void Update() @@ -507,6 +520,31 @@ namespace osu.Game.Rulesets.Edit } #endregion + + private partial class ContentContainer : Container + { + public override bool HandlePositionalInput => true; + + private readonly Bindable composerFocusMode = new Bindable(); + + [BackgroundDependencyLoader(true)] + private void load([CanBeNull] Editor editor) + { + if (editor != null) + composerFocusMode.BindTo(editor.ComposerFocusMode); + } + + protected override bool OnHover(HoverEvent e) + { + composerFocusMode.Value = true; + return false; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + composerFocusMode.Value = false; + } + } } /// diff --git a/osu.Game/Screens/Edit/BottomBar.cs b/osu.Game/Screens/Edit/BottomBar.cs index d43e675296..6118adc0d7 100644 --- a/osu.Game/Screens/Edit/BottomBar.cs +++ b/osu.Game/Screens/Edit/BottomBar.cs @@ -1,16 +1,13 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; -using osu.Framework.Graphics.Shapes; -using osu.Game.Overlays; +using osu.Framework.Testing; using osu.Game.Rulesets.Edit; using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Edit.Components.Timelines.Summary; @@ -21,12 +18,13 @@ namespace osu.Game.Screens.Edit { internal partial class BottomBar : CompositeDrawable { - public TestGameplayButton TestGameplayButton { get; private set; } + public TestGameplayButton TestGameplayButton { get; private set; } = null!; - private IBindable saveInProgress; + private IBindable saveInProgress = null!; + private Bindable composerFocusMode = null!; [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider, Editor editor) + private void load(Editor editor) { Anchor = Anchor.BottomLeft; Origin = Anchor.BottomLeft; @@ -45,11 +43,6 @@ namespace osu.Game.Screens.Edit InternalChildren = new Drawable[] { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = colourProvider.Background4, - }, new GridContainer { RelativeSizeAxes = Axes.Both, @@ -79,6 +72,7 @@ namespace osu.Game.Screens.Edit }; saveInProgress = editor.MutationTracker.InProgress.GetBoundCopy(); + composerFocusMode = editor.ComposerFocusMode.GetBoundCopy(); } protected override void LoadComplete() @@ -86,6 +80,13 @@ namespace osu.Game.Screens.Edit base.LoadComplete(); saveInProgress.BindValueChanged(_ => TestGameplayButton.Enabled.Value = !saveInProgress.Value, true); + composerFocusMode.BindValueChanged(_ => + { + float targetAlpha = composerFocusMode.Value ? 0.5f : 1; + + foreach (var c in this.ChildrenOfType()) + c.Background.FadeTo(targetAlpha, 400, Easing.OutQuint); + }, true); } } } diff --git a/osu.Game/Screens/Edit/Components/BottomBarContainer.cs b/osu.Game/Screens/Edit/Components/BottomBarContainer.cs index 0ba1ab9258..da71457004 100644 --- a/osu.Game/Screens/Edit/Components/BottomBarContainer.cs +++ b/osu.Game/Screens/Edit/Components/BottomBarContainer.cs @@ -20,7 +20,7 @@ namespace osu.Game.Screens.Edit.Components protected readonly IBindable Track = new Bindable(); - protected readonly Drawable Background; + public readonly Drawable Background; private readonly Container content; protected override Container Content => content; diff --git a/osu.Game/Screens/Edit/Components/PlaybackControl.cs b/osu.Game/Screens/Edit/Components/PlaybackControl.cs index a5ed0d680f..9e27f0e57d 100644 --- a/osu.Game/Screens/Edit/Components/PlaybackControl.cs +++ b/osu.Game/Screens/Edit/Components/PlaybackControl.cs @@ -32,8 +32,10 @@ namespace osu.Game.Screens.Edit.Components private readonly BindableNumber freqAdjust = new BindableDouble(1); [BackgroundDependencyLoader] - private void load() + private void load(OverlayColourProvider colourProvider) { + Background.Colour = colourProvider.Background4; + Children = new Drawable[] { playButton = new IconButton diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs index 9af57ba9f6..cee7212a5d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineArea.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -19,6 +20,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private readonly Drawable userContent; + private Box timelineBackground = null!; + private readonly Bindable composerFocusMode = new Bindable(); + public TimelineArea(Drawable? content = null) { RelativeSizeAxes = Axes.X; @@ -28,12 +32,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline } [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider, OsuColour colours) + private void load(OverlayColourProvider colourProvider, OsuColour colours, Editor? editor) { const float padding = 10; InternalChildren = new Drawable[] { + new Box + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Width = 35 + HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT, + RelativeSizeAxes = Axes.Y, + Colour = colourProvider.Background4 + }, new GridContainer { RelativeSizeAxes = Axes.X, @@ -58,7 +70,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline AutoSizeAxes = Axes.Y, Children = new Drawable[] { - new Box + timelineBackground = new Box { RelativeSizeAxes = Axes.Both, Depth = float.MaxValue, @@ -111,6 +123,16 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }, } }; + + if (editor != null) + composerFocusMode.BindTo(editor.ComposerFocusMode); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + composerFocusMode.BindValueChanged(_ => timelineBackground.FadeTo(composerFocusMode.Value ? 0.5f : 1, 400, Easing.OutQuint), true); } } } diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index c18acf8bb8..02dcad46f7 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -214,6 +214,12 @@ namespace osu.Game.Screens.Edit private Bindable editorTimelineShowTimingChanges; private Bindable editorTimelineShowTicks; + /// + /// This controls the opacity of components like the timelines, sidebars, etc. + /// In "composer focus" mode the opacity of the aforementioned components is reduced so that the user can focus on the composer better. + /// + public Bindable ComposerFocusMode { get; } = new Bindable(); + public Editor(EditorLoader loader = null) { this.loader = loader; @@ -323,7 +329,6 @@ namespace osu.Game.Screens.Edit Child = screenContainer = new Container { RelativeSizeAxes = Axes.Both, - Masking = true } }, new Container diff --git a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs index 1b37223bb3..cdc8a26c35 100644 --- a/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs +++ b/osu.Game/Screens/Edit/EditorScreenWithTimeline.cs @@ -4,7 +4,6 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; using osu.Game.Screens.Edit.Compose.Components.Timeline; @@ -52,11 +51,6 @@ namespace osu.Game.Screens.Edit AutoSizeAxes = Axes.Y, Children = new Drawable[] { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = colourProvider.Background4 - }, new GridContainer { Name = "Timeline content", From 05596a391d481524582772f64d5a299efbdbecbb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 17 Jun 2024 19:11:08 +0800 Subject: [PATCH 2064/2188] Disable collection expression inspections completely --- osu.sln.DotSettings | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 04633a9348..25bbc4beb5 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -254,7 +254,7 @@ HINT DO_NOT_SHOW WARNING - HINT + DO_NOT_SHOW WARNING WARNING WARNING From d3d325c46c1c688ce2999cfa2d9480be3df45fbb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 17 Jun 2024 19:16:23 +0800 Subject: [PATCH 2065/2188] Record on single line --- .../OnlinePlay/DailyChallenge/DailyChallengeEventFeed.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeEventFeed.cs b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeEventFeed.cs index 6ddd2f1278..b415b15b65 100644 --- a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeEventFeed.cs +++ b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeEventFeed.cs @@ -70,9 +70,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge } } - public record NewScoreEvent( - IScoreInfo Score, - int? NewRank); + public record NewScoreEvent(IScoreInfo Score, int? NewRank); private partial class DailyChallengeEventFeedFlow : FillFlowContainer { From da4160439e0113d2e5e4df6eed2d30f8f73ef794 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 18 Jun 2024 07:26:20 +0200 Subject: [PATCH 2066/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 3a20dd2fdb..3c115d1371 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 2f64fcefa5..449e4b0032 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 7f080080597094e9c8a49619d677369174381b24 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 18 Jun 2024 07:27:54 +0200 Subject: [PATCH 2067/2188] Adjust `AudioFilter` to framework-side changes Co-authored-by: Dan Balasescu --- osu.Game/Audio/Effects/AudioFilter.cs | 44 ++++++--------------------- 1 file changed, 10 insertions(+), 34 deletions(-) diff --git a/osu.Game/Audio/Effects/AudioFilter.cs b/osu.Game/Audio/Effects/AudioFilter.cs index bfa9b31242..8db457ae67 100644 --- a/osu.Game/Audio/Effects/AudioFilter.cs +++ b/osu.Game/Audio/Effects/AudioFilter.cs @@ -1,10 +1,8 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Diagnostics; using ManagedBass.Fx; using osu.Framework.Audio.Mixing; -using osu.Framework.Caching; using osu.Framework.Graphics; namespace osu.Game.Audio.Effects @@ -26,8 +24,6 @@ namespace osu.Game.Audio.Effects private readonly BQFParameters filter; private readonly BQFType type; - private readonly Cached filterApplication = new Cached(); - private int cutoff; /// @@ -42,7 +38,7 @@ namespace osu.Game.Audio.Effects return; cutoff = value; - filterApplication.Invalidate(); + updateFilter(); } } @@ -64,18 +60,9 @@ namespace osu.Game.Audio.Effects fQ = 0.7f }; - Cutoff = getInitialCutoff(type); - } + cutoff = getInitialCutoff(type); - protected override void Update() - { - base.Update(); - - if (!filterApplication.IsValid) - { - updateFilter(cutoff); - filterApplication.Validate(); - } + updateFilter(); } private int getInitialCutoff(BQFType type) @@ -93,13 +80,13 @@ namespace osu.Game.Audio.Effects } } - private void updateFilter(int newValue) + private void updateFilter() { switch (type) { case BQFType.LowPass: // Workaround for weird behaviour when rapidly setting fCenter of a low-pass filter to nyquist - 1hz. - if (newValue >= MAX_LOWPASS_CUTOFF) + if (Cutoff >= MAX_LOWPASS_CUTOFF) { ensureDetached(); return; @@ -109,7 +96,7 @@ namespace osu.Game.Audio.Effects // Workaround for weird behaviour when rapidly setting fCenter of a high-pass filter to 1hz. case BQFType.HighPass: - if (newValue <= 1) + if (Cutoff <= 1) { ensureDetached(); return; @@ -120,17 +107,8 @@ namespace osu.Game.Audio.Effects ensureAttached(); - int filterIndex = mixer.Effects.IndexOf(filter); - - if (filterIndex < 0) return; - - if (mixer.Effects[filterIndex] is BQFParameters existingFilter) - { - existingFilter.fCenter = newValue; - - // required to update effect with new parameters. - mixer.Effects[filterIndex] = existingFilter; - } + filter.fCenter = Cutoff; + mixer.UpdateEffect(filter); } private void ensureAttached() @@ -138,8 +116,7 @@ namespace osu.Game.Audio.Effects if (IsAttached) return; - Debug.Assert(!mixer.Effects.Contains(filter)); - mixer.Effects.Add(filter); + mixer.AddEffect(filter); IsAttached = true; } @@ -148,8 +125,7 @@ namespace osu.Game.Audio.Effects if (!IsAttached) return; - Debug.Assert(mixer.Effects.Contains(filter)); - mixer.Effects.Remove(filter); + mixer.RemoveEffect(filter); IsAttached = false; } From 8a4ae5d23d902c52d5a1e0075849cc295e7e565a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 May 2024 11:02:51 +0200 Subject: [PATCH 2068/2188] Null-propagate all calls to `GetContainingFocusManager()` --- .../Screens/Ladder/Components/LadderEditorSettings.cs | 2 +- osu.Game/Graphics/UserInterface/FocusedTextBox.cs | 2 +- osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs | 2 +- osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs | 2 +- osu.Game/Overlays/AccountCreation/ScreenEntry.cs | 2 +- osu.Game/Overlays/Comments/ReplyCommentEditor.cs | 2 +- osu.Game/Overlays/Login/LoginForm.cs | 2 +- osu.Game/Overlays/Login/LoginPanel.cs | 2 +- osu.Game/Overlays/Login/SecondFactorAuthForm.cs | 2 +- osu.Game/Overlays/LoginOverlay.cs | 2 +- osu.Game/Overlays/Mods/AddPresetPopover.cs | 2 +- osu.Game/Overlays/Mods/EditPresetPopover.cs | 2 +- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs | 2 +- .../Settings/Sections/Input/KeyBindingsSubsection.cs | 2 +- osu.Game/Overlays/SettingsPanel.cs | 2 +- .../Screens/Edit/Compose/Components/BeatDivisorControl.cs | 2 +- .../Compose/Components/Timeline/DifficultyPointPiece.cs | 2 +- osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs | 2 +- osu.Game/Screens/Edit/Setup/MetadataSection.cs | 2 +- .../Edit/Timing/IndeterminateSliderWithTextBoxInput.cs | 2 +- osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs | 6 +++--- osu.Game/Screens/Select/FilterControl.cs | 2 +- osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs | 2 +- 24 files changed, 26 insertions(+), 26 deletions(-) diff --git a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs index 08ed815253..775fd4fdf2 100644 --- a/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs +++ b/osu.Game.Tournament/Screens/Ladder/Components/LadderEditorSettings.cs @@ -58,7 +58,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components editorInfo.Selected.ValueChanged += selection => { // ensure any ongoing edits are committed out to the *current* selection before changing to a new one. - GetContainingFocusManager().TriggerFocusContention(null); + GetContainingFocusManager()?.TriggerFocusContention(null); // Required to avoid cyclic failure in BindableWithCurrent (TriggerChange called during the Current_Set process). // Arguable a framework issue but since we haven't hit it anywhere else a local workaround seems best. diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs index 4ec93995a4..928865ffb0 100644 --- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs +++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs @@ -31,7 +31,7 @@ namespace osu.Game.Graphics.UserInterface if (!allowImmediateFocus) return; - Scheduler.Add(() => GetContainingFocusManager().ChangeFocus(this)); + Scheduler.Add(() => GetContainingFocusManager()?.ChangeFocus(this)); } public new void KillFocus() => base.KillFocus(); diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs index 8dfe729ce7..42a72744d6 100644 --- a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs @@ -59,7 +59,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 protected override void OnFocus(FocusEvent e) { base.OnFocus(e); - GetContainingFocusManager().ChangeFocus(Component); + GetContainingFocusManager()?.ChangeFocus(Component); } protected override OsuTextBox CreateComponent() => CreateTextBox().With(t => diff --git a/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs b/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs index f1f4fe3b46..50d8d763e1 100644 --- a/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs +++ b/osu.Game/Graphics/UserInterfaceV2/SliderWithTextBoxInput.cs @@ -85,7 +85,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 Current.BindValueChanged(updateTextBoxFromSlider, true); } - public bool TakeFocus() => GetContainingFocusManager().ChangeFocus(textBox); + public bool TakeFocus() => GetContainingFocusManager()?.ChangeFocus(textBox) == true; public bool SelectAll() => textBox.SelectAll(); diff --git a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs index 53e51e0611..e34e5c9521 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs @@ -243,7 +243,7 @@ namespace osu.Game.Overlays.AccountCreation if (nextTextBox != null) { - Schedule(() => GetContainingFocusManager().ChangeFocus(nextTextBox)); + Schedule(() => GetContainingFocusManager()?.ChangeFocus(nextTextBox)); return true; } diff --git a/osu.Game/Overlays/Comments/ReplyCommentEditor.cs b/osu.Game/Overlays/Comments/ReplyCommentEditor.cs index caf19829ee..0b4daea0c1 100644 --- a/osu.Game/Overlays/Comments/ReplyCommentEditor.cs +++ b/osu.Game/Overlays/Comments/ReplyCommentEditor.cs @@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Comments base.LoadComplete(); if (!TextBox.ReadOnly) - GetContainingFocusManager().ChangeFocus(TextBox); + GetContainingFocusManager()?.ChangeFocus(TextBox); } protected override void OnCommit(string text) diff --git a/osu.Game/Overlays/Login/LoginForm.cs b/osu.Game/Overlays/Login/LoginForm.cs index 418721f371..cde97d45c1 100644 --- a/osu.Game/Overlays/Login/LoginForm.cs +++ b/osu.Game/Overlays/Login/LoginForm.cs @@ -150,7 +150,7 @@ namespace osu.Game.Overlays.Login protected override void OnFocus(FocusEvent e) { - Schedule(() => { GetContainingFocusManager().ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); }); + Schedule(() => { GetContainingFocusManager()?.ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); }); } } } diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index 845d20ccaf..9afaed335d 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -216,7 +216,7 @@ namespace osu.Game.Overlays.Login protected override void OnFocus(FocusEvent e) { - if (form != null) GetContainingFocusManager().ChangeFocus(form); + if (form != null) GetContainingFocusManager()?.ChangeFocus(form); base.OnFocus(e); } } diff --git a/osu.Game/Overlays/Login/SecondFactorAuthForm.cs b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs index 82e328c036..c8e8b316fa 100644 --- a/osu.Game/Overlays/Login/SecondFactorAuthForm.cs +++ b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs @@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Login protected override void OnFocus(FocusEvent e) { - Schedule(() => { GetContainingFocusManager().ChangeFocus(codeTextBox); }); + Schedule(() => { GetContainingFocusManager()?.ChangeFocus(codeTextBox); }); } } } diff --git a/osu.Game/Overlays/LoginOverlay.cs b/osu.Game/Overlays/LoginOverlay.cs index 8dc454c0a0..576c66ff23 100644 --- a/osu.Game/Overlays/LoginOverlay.cs +++ b/osu.Game/Overlays/LoginOverlay.cs @@ -78,7 +78,7 @@ namespace osu.Game.Overlays this.FadeIn(transition_time, Easing.OutQuint); FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out); - ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(panel)); + ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(panel)); } protected override void PopOut() diff --git a/osu.Game/Overlays/Mods/AddPresetPopover.cs b/osu.Game/Overlays/Mods/AddPresetPopover.cs index 50aa5a2eb4..e59b60a1f1 100644 --- a/osu.Game/Overlays/Mods/AddPresetPopover.cs +++ b/osu.Game/Overlays/Mods/AddPresetPopover.cs @@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(nameTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(nameTextBox)); nameTextBox.Current.BindValueChanged(s => { diff --git a/osu.Game/Overlays/Mods/EditPresetPopover.cs b/osu.Game/Overlays/Mods/EditPresetPopover.cs index 8fa6b35162..88119f57b3 100644 --- a/osu.Game/Overlays/Mods/EditPresetPopover.cs +++ b/osu.Game/Overlays/Mods/EditPresetPopover.cs @@ -136,7 +136,7 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(nameTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(nameTextBox)); } public override bool OnPressed(KeyBindingPressEvent e) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 0dccc88ea0..13970e718a 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -949,7 +949,7 @@ namespace osu.Game.Overlays.Mods RequestScroll?.Invoke(this); // Killing focus is done here because it's the only feasible place on ModSelectOverlay you can click on without triggering any action. - Scheduler.Add(() => GetContainingFocusManager().ChangeFocus(null)); + Scheduler.Add(() => GetContainingFocusManager()?.ChangeFocus(null)); return true; } diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs index 3f6eeca10e..36339c484e 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs @@ -465,7 +465,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input } if (HasFocus) - GetContainingFocusManager().ChangeFocus(null); + GetContainingFocusManager()?.ChangeFocus(null); cancelAndClearButtons.FadeOut(300, Easing.OutQuint); cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y; diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs index db3b56b9f0..cde9f10549 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingsSubsection.cs @@ -106,7 +106,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input { var next = Children.SkipWhile(c => c != sender).Skip(1).FirstOrDefault(); if (next != null) - GetContainingFocusManager().ChangeFocus(next); + GetContainingFocusManager()?.ChangeFocus(next); } } } diff --git a/osu.Game/Overlays/SettingsPanel.cs b/osu.Game/Overlays/SettingsPanel.cs index d5c642d24f..a5a56d1e8b 100644 --- a/osu.Game/Overlays/SettingsPanel.cs +++ b/osu.Game/Overlays/SettingsPanel.cs @@ -201,7 +201,7 @@ namespace osu.Game.Overlays searchTextBox.HoldFocus = false; if (searchTextBox.HasFocus) - GetContainingFocusManager().ChangeFocus(null); + GetContainingFocusManager()?.ChangeFocus(null); } public override bool AcceptsFocus => true; diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index 005b96bfef..1751d01fb7 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -580,7 +580,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { base.LoadComplete(); - GetContainingFocusManager().ChangeFocus(this); + GetContainingFocusManager()?.ChangeFocus(this); SelectAll(); } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs index d9084a7477..2c9da0446d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs @@ -138,7 +138,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline protected override void LoadComplete() { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(sliderVelocitySlider)); + ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(sliderVelocitySlider)); } } } diff --git a/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs b/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs index 5abf40dda7..00cc07413f 100644 --- a/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs +++ b/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Setup OnFocused?.Invoke(); base.OnFocus(e); - GetContainingFocusManager().TriggerFocusContention(this); + GetContainingFocusManager()?.TriggerFocusContention(this); } } } diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs index b575472a18..dd880891ba 100644 --- a/osu.Game/Screens/Edit/Setup/MetadataSection.cs +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -70,7 +70,7 @@ namespace osu.Game.Screens.Edit.Setup base.LoadComplete(); if (string.IsNullOrEmpty(ArtistTextBox.Current.Value)) - ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(ArtistTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(ArtistTextBox)); ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox)); TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox)); diff --git a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs index 4f7a1bf589..187aa3e897 100644 --- a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs +++ b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs @@ -126,7 +126,7 @@ namespace osu.Game.Screens.Edit.Timing protected override void OnFocus(FocusEvent e) { base.OnFocus(e); - GetContainingFocusManager().ChangeFocus(textBox); + GetContainingFocusManager()?.ChangeFocus(textBox); } private void updateState() diff --git a/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs b/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs index 2f6a220c82..6f06b8686c 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs @@ -248,21 +248,21 @@ namespace osu.Game.Screens.OnlinePlay.Lounge { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(passwordTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(passwordTextBox)); passwordTextBox.OnCommit += (_, _) => performJoin(); } private void performJoin() { lounge?.Join(room, passwordTextBox.Text, null, joinFailed); - GetContainingFocusManager().TriggerFocusContention(passwordTextBox); + GetContainingFocusManager()?.TriggerFocusContention(passwordTextBox); } private void joinFailed(string error) => Schedule(() => { passwordTextBox.Text = string.Empty; - GetContainingFocusManager().ChangeFocus(passwordTextBox); + GetContainingFocusManager()?.ChangeFocus(passwordTextBox); errorText.Text = error; errorText diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 30eb4a8491..497c1d4c9f 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -245,7 +245,7 @@ namespace osu.Game.Screens.Select searchTextBox.ReadOnly = true; searchTextBox.HoldFocus = false; if (searchTextBox.HasFocus) - GetContainingFocusManager().ChangeFocus(searchTextBox); + GetContainingFocusManager()?.ChangeFocus(searchTextBox); } public void Activate() diff --git a/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs b/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs index 4b5c0ee798..e8b8b49785 100644 --- a/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs +++ b/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs @@ -81,7 +81,7 @@ namespace osu.Game.Screens.SelectV2.Footer { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(this)); + ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(this)); beatmap.BindValueChanged(_ => Hide()); } From 659505f7115a8ba84ad88e0fead266cba8ef8021 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 27 May 2024 11:23:32 +0200 Subject: [PATCH 2069/2188] Adjust calls to `GetContainingInputManager()` --- .../Edit/Blueprints/JuiceStreamPlacementBlueprint.cs | 2 +- osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 2 +- .../TestSceneDrawableManiaHitObject.cs | 2 +- osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs | 4 ++-- osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleArea.cs | 2 +- osu.Game.Tests/Visual/Editing/TestScenePositionSnapGrid.cs | 2 +- osu.Game/Graphics/Cursor/GlobalCursorDisplay.cs | 2 +- osu.Game/Graphics/UserInterface/FocusedTextBox.cs | 2 +- osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs | 2 +- osu.Game/Overlays/AccountCreation/ScreenEntry.cs | 2 +- osu.Game/Overlays/Comments/ReplyCommentEditor.cs | 2 +- osu.Game/Overlays/Login/LoginForm.cs | 2 +- osu.Game/Overlays/Login/LoginPanel.cs | 2 +- osu.Game/Overlays/Login/SecondFactorAuthForm.cs | 2 +- osu.Game/Overlays/LoginOverlay.cs | 2 +- osu.Game/Overlays/Mods/AddPresetPopover.cs | 2 +- osu.Game/Overlays/Mods/EditPresetPopover.cs | 2 +- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 2 +- osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs | 2 +- osu.Game/Overlays/SettingsPanel.cs | 2 +- osu.Game/Overlays/SkinEditor/SkinEditor.cs | 2 +- .../Screens/Edit/Compose/Components/BeatDivisorControl.cs | 2 +- .../Edit/Compose/Components/Timeline/DifficultyPointPiece.cs | 2 +- osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs | 2 +- osu.Game/Screens/Edit/Setup/MetadataSection.cs | 2 +- .../Edit/Timing/IndeterminateSliderWithTextBoxInput.cs | 2 +- osu.Game/Screens/Edit/Verify/IssueTable.cs | 2 +- osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs | 4 ++-- osu.Game/Screens/Play/PlayerLoader.cs | 2 +- osu.Game/Screens/Select/BeatmapCarousel.cs | 2 +- osu.Game/Screens/Select/FilterControl.cs | 2 +- osu.Game/Screens/Select/PlaySongSelect.cs | 2 +- osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs | 2 +- .../Utility/SampleComponents/LatencySampleComponent.cs | 2 +- 34 files changed, 36 insertions(+), 36 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamPlacementBlueprint.cs b/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamPlacementBlueprint.cs index c8c8db1ebd..7b57dac36e 100644 --- a/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamPlacementBlueprint.cs +++ b/osu.Game.Rulesets.Catch/Edit/Blueprints/JuiceStreamPlacementBlueprint.cs @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints { base.LoadComplete(); - inputManager = GetContainingInputManager(); + inputManager = GetContainingInputManager()!; BeginPlacement(); } diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index 567c288b47..21faec56de 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.UI { base.Update(); - var replayState = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState; + var replayState = (GetContainingInputManager()!.CurrentState as RulesetInputManagerInputState)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState; SetCatcherPosition( replayState?.CatcherX ?? diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneDrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneDrawableManiaHitObject.cs index 51c2bac6d1..7a0abb9e64 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneDrawableManiaHitObject.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneDrawableManiaHitObject.cs @@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Tests AddStep("Hold key", () => { clock.CurrentTime = 0; - note.OnPressed(new KeyBindingPressEvent(GetContainingInputManager().CurrentState, ManiaAction.Key1)); + note.OnPressed(new KeyBindingPressEvent(GetContainingInputManager()!.CurrentState, ManiaAction.Key1)); }); AddStep("progress time", () => clock.CurrentTime = 500); AddAssert("head is visible", () => note.Head.Alpha == 1); diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs index e6696032ae..98113a6513 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs @@ -161,9 +161,9 @@ namespace osu.Game.Rulesets.Osu.Tests pressed = value; if (value) - OnPressed(new KeyBindingPressEvent(GetContainingInputManager().CurrentState, OsuAction.LeftButton)); + OnPressed(new KeyBindingPressEvent(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton)); else - OnReleased(new KeyBindingReleaseEvent(GetContainingInputManager().CurrentState, OsuAction.LeftButton)); + OnReleased(new KeyBindingReleaseEvent(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton)); } } diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleArea.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleArea.cs index 71174e3295..5cac9843b8 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleArea.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleArea.cs @@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Tests private void scheduleHit() => AddStep("schedule action", () => { double delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current; - Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent(GetContainingInputManager().CurrentState, OsuAction.LeftButton)), delay); + Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton)), delay); }); } } diff --git a/osu.Game.Tests/Visual/Editing/TestScenePositionSnapGrid.cs b/osu.Game.Tests/Visual/Editing/TestScenePositionSnapGrid.cs index 2721bc3602..bc2dee8534 100644 --- a/osu.Game.Tests/Visual/Editing/TestScenePositionSnapGrid.cs +++ b/osu.Game.Tests/Visual/Editing/TestScenePositionSnapGrid.cs @@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Editing { base.LoadComplete(); - updatePosition(GetContainingInputManager().CurrentState.Mouse.Position); + updatePosition(GetContainingInputManager()!.CurrentState.Mouse.Position); } protected override bool OnMouseMove(MouseMoveEvent e) diff --git a/osu.Game/Graphics/Cursor/GlobalCursorDisplay.cs b/osu.Game/Graphics/Cursor/GlobalCursorDisplay.cs index 85a2d68e55..d32544fc42 100644 --- a/osu.Game/Graphics/Cursor/GlobalCursorDisplay.cs +++ b/osu.Game/Graphics/Cursor/GlobalCursorDisplay.cs @@ -53,7 +53,7 @@ namespace osu.Game.Graphics.Cursor { base.LoadComplete(); - inputManager = GetContainingInputManager(); + inputManager = GetContainingInputManager()!; showDuringTouch = config.GetBindable(OsuSetting.GameplayCursorDuringTouch); } diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs index 928865ffb0..f4ca00b7d0 100644 --- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs +++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs @@ -31,7 +31,7 @@ namespace osu.Game.Graphics.UserInterface if (!allowImmediateFocus) return; - Scheduler.Add(() => GetContainingFocusManager()?.ChangeFocus(this)); + Scheduler.Add(() => GetContainingFocusManager()!.ChangeFocus(this)); } public new void KillFocus() => base.KillFocus(); diff --git a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs index 42a72744d6..fabfde4333 100644 --- a/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs +++ b/osu.Game/Graphics/UserInterfaceV2/LabelledTextBox.cs @@ -59,7 +59,7 @@ namespace osu.Game.Graphics.UserInterfaceV2 protected override void OnFocus(FocusEvent e) { base.OnFocus(e); - GetContainingFocusManager()?.ChangeFocus(Component); + GetContainingFocusManager()!.ChangeFocus(Component); } protected override OsuTextBox CreateComponent() => CreateTextBox().With(t => diff --git a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs index e34e5c9521..fb6a5796a1 100644 --- a/osu.Game/Overlays/AccountCreation/ScreenEntry.cs +++ b/osu.Game/Overlays/AccountCreation/ScreenEntry.cs @@ -243,7 +243,7 @@ namespace osu.Game.Overlays.AccountCreation if (nextTextBox != null) { - Schedule(() => GetContainingFocusManager()?.ChangeFocus(nextTextBox)); + Schedule(() => GetContainingFocusManager()!.ChangeFocus(nextTextBox)); return true; } diff --git a/osu.Game/Overlays/Comments/ReplyCommentEditor.cs b/osu.Game/Overlays/Comments/ReplyCommentEditor.cs index 0b4daea0c1..d5ae4f92ab 100644 --- a/osu.Game/Overlays/Comments/ReplyCommentEditor.cs +++ b/osu.Game/Overlays/Comments/ReplyCommentEditor.cs @@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Comments base.LoadComplete(); if (!TextBox.ReadOnly) - GetContainingFocusManager()?.ChangeFocus(TextBox); + GetContainingFocusManager()!.ChangeFocus(TextBox); } protected override void OnCommit(string text) diff --git a/osu.Game/Overlays/Login/LoginForm.cs b/osu.Game/Overlays/Login/LoginForm.cs index cde97d45c1..13e528ff8f 100644 --- a/osu.Game/Overlays/Login/LoginForm.cs +++ b/osu.Game/Overlays/Login/LoginForm.cs @@ -150,7 +150,7 @@ namespace osu.Game.Overlays.Login protected override void OnFocus(FocusEvent e) { - Schedule(() => { GetContainingFocusManager()?.ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); }); + Schedule(() => { GetContainingFocusManager()!.ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); }); } } } diff --git a/osu.Game/Overlays/Login/LoginPanel.cs b/osu.Game/Overlays/Login/LoginPanel.cs index 9afaed335d..cb642f9b72 100644 --- a/osu.Game/Overlays/Login/LoginPanel.cs +++ b/osu.Game/Overlays/Login/LoginPanel.cs @@ -216,7 +216,7 @@ namespace osu.Game.Overlays.Login protected override void OnFocus(FocusEvent e) { - if (form != null) GetContainingFocusManager()?.ChangeFocus(form); + if (form != null) GetContainingFocusManager()!.ChangeFocus(form); base.OnFocus(e); } } diff --git a/osu.Game/Overlays/Login/SecondFactorAuthForm.cs b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs index c8e8b316fa..77835b1f09 100644 --- a/osu.Game/Overlays/Login/SecondFactorAuthForm.cs +++ b/osu.Game/Overlays/Login/SecondFactorAuthForm.cs @@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Login protected override void OnFocus(FocusEvent e) { - Schedule(() => { GetContainingFocusManager()?.ChangeFocus(codeTextBox); }); + Schedule(() => { GetContainingFocusManager()!.ChangeFocus(codeTextBox); }); } } } diff --git a/osu.Game/Overlays/LoginOverlay.cs b/osu.Game/Overlays/LoginOverlay.cs index 576c66ff23..d570983f98 100644 --- a/osu.Game/Overlays/LoginOverlay.cs +++ b/osu.Game/Overlays/LoginOverlay.cs @@ -78,7 +78,7 @@ namespace osu.Game.Overlays this.FadeIn(transition_time, Easing.OutQuint); FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out); - ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(panel)); + ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(panel)); } protected override void PopOut() diff --git a/osu.Game/Overlays/Mods/AddPresetPopover.cs b/osu.Game/Overlays/Mods/AddPresetPopover.cs index e59b60a1f1..7df7d6339c 100644 --- a/osu.Game/Overlays/Mods/AddPresetPopover.cs +++ b/osu.Game/Overlays/Mods/AddPresetPopover.cs @@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(nameTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(nameTextBox)); nameTextBox.Current.BindValueChanged(s => { diff --git a/osu.Game/Overlays/Mods/EditPresetPopover.cs b/osu.Game/Overlays/Mods/EditPresetPopover.cs index 88119f57b3..526ab6fc63 100644 --- a/osu.Game/Overlays/Mods/EditPresetPopover.cs +++ b/osu.Game/Overlays/Mods/EditPresetPopover.cs @@ -136,7 +136,7 @@ namespace osu.Game.Overlays.Mods { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(nameTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(nameTextBox)); } public override bool OnPressed(KeyBindingPressEvent e) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 13970e718a..145f58fb55 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -949,7 +949,7 @@ namespace osu.Game.Overlays.Mods RequestScroll?.Invoke(this); // Killing focus is done here because it's the only feasible place on ModSelectOverlay you can click on without triggering any action. - Scheduler.Add(() => GetContainingFocusManager()?.ChangeFocus(null)); + Scheduler.Add(() => GetContainingFocusManager()!.ChangeFocus(null)); return true; } diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs index 36339c484e..ddf831c23e 100644 --- a/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs +++ b/osu.Game/Overlays/Settings/Sections/Input/KeyBindingRow.cs @@ -465,7 +465,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input } if (HasFocus) - GetContainingFocusManager()?.ChangeFocus(null); + GetContainingFocusManager()!.ChangeFocus(null); cancelAndClearButtons.FadeOut(300, Easing.OutQuint); cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y; diff --git a/osu.Game/Overlays/SettingsPanel.cs b/osu.Game/Overlays/SettingsPanel.cs index a5a56d1e8b..df50e0f339 100644 --- a/osu.Game/Overlays/SettingsPanel.cs +++ b/osu.Game/Overlays/SettingsPanel.cs @@ -201,7 +201,7 @@ namespace osu.Game.Overlays searchTextBox.HoldFocus = false; if (searchTextBox.HasFocus) - GetContainingFocusManager()?.ChangeFocus(null); + GetContainingFocusManager()!.ChangeFocus(null); } public override bool AcceptsFocus => true; diff --git a/osu.Game/Overlays/SkinEditor/SkinEditor.cs b/osu.Game/Overlays/SkinEditor/SkinEditor.cs index 41fd701a09..484af34603 100644 --- a/osu.Game/Overlays/SkinEditor/SkinEditor.cs +++ b/osu.Game/Overlays/SkinEditor/SkinEditor.cs @@ -669,7 +669,7 @@ namespace osu.Game.Overlays.SkinEditor { SpriteName = { Value = file.Name }, Origin = Anchor.Centre, - Position = skinnableTarget.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position), + Position = skinnableTarget.ToLocalSpace(GetContainingInputManager()!.CurrentState.Mouse.Position), }; SelectedComponents.Clear(); diff --git a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs index 1751d01fb7..faab5e7f78 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs @@ -580,7 +580,7 @@ namespace osu.Game.Screens.Edit.Compose.Components { base.LoadComplete(); - GetContainingFocusManager()?.ChangeFocus(this); + GetContainingFocusManager()!.ChangeFocus(this); SelectAll(); } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs index 2c9da0446d..3ad6095965 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/DifficultyPointPiece.cs @@ -138,7 +138,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline protected override void LoadComplete() { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(sliderVelocitySlider)); + ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(sliderVelocitySlider)); } } } diff --git a/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs b/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs index 00cc07413f..f9e93e7b0e 100644 --- a/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs +++ b/osu.Game/Screens/Edit/Setup/LabelledTextBoxWithPopover.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Setup OnFocused?.Invoke(); base.OnFocus(e); - GetContainingFocusManager()?.TriggerFocusContention(this); + GetContainingFocusManager()!.TriggerFocusContention(this); } } } diff --git a/osu.Game/Screens/Edit/Setup/MetadataSection.cs b/osu.Game/Screens/Edit/Setup/MetadataSection.cs index dd880891ba..19071dc806 100644 --- a/osu.Game/Screens/Edit/Setup/MetadataSection.cs +++ b/osu.Game/Screens/Edit/Setup/MetadataSection.cs @@ -70,7 +70,7 @@ namespace osu.Game.Screens.Edit.Setup base.LoadComplete(); if (string.IsNullOrEmpty(ArtistTextBox.Current.Value)) - ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(ArtistTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(ArtistTextBox)); ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox)); TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox)); diff --git a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs index 187aa3e897..01e1856e6c 100644 --- a/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs +++ b/osu.Game/Screens/Edit/Timing/IndeterminateSliderWithTextBoxInput.cs @@ -126,7 +126,7 @@ namespace osu.Game.Screens.Edit.Timing protected override void OnFocus(FocusEvent e) { base.OnFocus(e); - GetContainingFocusManager()?.ChangeFocus(textBox); + GetContainingFocusManager()!.ChangeFocus(textBox); } private void updateState() diff --git a/osu.Game/Screens/Edit/Verify/IssueTable.cs b/osu.Game/Screens/Edit/Verify/IssueTable.cs index ba5f98a772..8fb30fb726 100644 --- a/osu.Game/Screens/Edit/Verify/IssueTable.cs +++ b/osu.Game/Screens/Edit/Verify/IssueTable.cs @@ -53,7 +53,7 @@ namespace osu.Game.Screens.Edit.Verify if (issue.Time != null) { clock.Seek(issue.Time.Value); - editor.OnPressed(new KeyBindingPressEvent(GetContainingInputManager().CurrentState, GlobalAction.EditorComposeMode)); + editor.OnPressed(new KeyBindingPressEvent(GetContainingInputManager()!.CurrentState, GlobalAction.EditorComposeMode)); } if (!issue.HitObjects.Any()) diff --git a/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs b/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs index 6f06b8686c..fed47e847a 100644 --- a/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs +++ b/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs @@ -248,7 +248,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(passwordTextBox)); + ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(passwordTextBox)); passwordTextBox.OnCommit += (_, _) => performJoin(); } @@ -262,7 +262,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge { passwordTextBox.Text = string.Empty; - GetContainingFocusManager()?.ChangeFocus(passwordTextBox); + GetContainingFocusManager()!.ChangeFocus(passwordTextBox); errorText.Text = error; errorText diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index 51a0c94ff0..12048ecbbe 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -249,7 +249,7 @@ namespace osu.Game.Screens.Play { base.LoadComplete(); - inputManager = GetContainingInputManager(); + inputManager = GetContainingInputManager()!; showStoryboards.BindValueChanged(val => epilepsyWarning?.FadeTo(val.NewValue ? 1 : 0, 250, Easing.OutQuint), true); epilepsyWarning?.FinishTransforms(true); diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 32a1b5cb58..49c23bdbbf 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -1279,7 +1279,7 @@ namespace osu.Game.Screens.Select { // we need to block right click absolute scrolling when hovering a carousel item so context menus can display. // this can be reconsidered when we have an alternative to right click scrolling. - if (GetContainingInputManager().HoveredDrawables.OfType().Any()) + if (GetContainingInputManager()!.HoveredDrawables.OfType().Any()) { rightMouseScrollBlocked = true; return false; diff --git a/osu.Game/Screens/Select/FilterControl.cs b/osu.Game/Screens/Select/FilterControl.cs index 497c1d4c9f..877db75317 100644 --- a/osu.Game/Screens/Select/FilterControl.cs +++ b/osu.Game/Screens/Select/FilterControl.cs @@ -245,7 +245,7 @@ namespace osu.Game.Screens.Select searchTextBox.ReadOnly = true; searchTextBox.HoldFocus = false; if (searchTextBox.HasFocus) - GetContainingFocusManager()?.ChangeFocus(searchTextBox); + GetContainingFocusManager()!.ChangeFocus(searchTextBox); } public void Activate() diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs index 52f49ba56a..7b1479f392 100644 --- a/osu.Game/Screens/Select/PlaySongSelect.cs +++ b/osu.Game/Screens/Select/PlaySongSelect.cs @@ -95,7 +95,7 @@ namespace osu.Game.Screens.Select modsAtGameplayStart = Mods.Value; // Ctrl+Enter should start map with autoplay enabled. - if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true) + if (GetContainingInputManager()?.CurrentState?.Keyboard.ControlPressed == true) { var autoInstance = getAutoplayMod(); diff --git a/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs b/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs index e8b8b49785..fb2e32dfdc 100644 --- a/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs +++ b/osu.Game/Screens/SelectV2/Footer/BeatmapOptionsPopover.cs @@ -81,7 +81,7 @@ namespace osu.Game.Screens.SelectV2.Footer { base.LoadComplete(); - ScheduleAfterChildren(() => GetContainingFocusManager()?.ChangeFocus(this)); + ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(this)); beatmap.BindValueChanged(_ => Hide()); } diff --git a/osu.Game/Screens/Utility/SampleComponents/LatencySampleComponent.cs b/osu.Game/Screens/Utility/SampleComponents/LatencySampleComponent.cs index 690376cf52..922935f520 100644 --- a/osu.Game/Screens/Utility/SampleComponents/LatencySampleComponent.cs +++ b/osu.Game/Screens/Utility/SampleComponents/LatencySampleComponent.cs @@ -38,7 +38,7 @@ namespace osu.Game.Screens.Utility.SampleComponents { base.LoadComplete(); - inputManager = GetContainingInputManager(); + inputManager = GetContainingInputManager()!; IsActive.BindTo(latencyArea.IsActiveArea); } From 366ba26cb6d0dea7fa3f76b397863140bb056dce Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 18 Jun 2024 07:30:41 +0200 Subject: [PATCH 2070/2188] Adjust calls to `DrawableExtensions.With()` --- .../Skinning/Legacy/LegacyBodyPiece.cs | 10 ++-------- .../Skinning/Legacy/LegacyHitExplosion.cs | 5 +---- 2 files changed, 3 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs index 1cba5b8cb3..087b428801 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs @@ -65,11 +65,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0) frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount); - light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength).With(d => + light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength)?.With(d => { - if (d == null) - return; - d.Origin = Anchor.Centre; d.Blending = BlendingParameters.Additive; d.Scale = new Vector2(lightScale); @@ -91,11 +88,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy direction.BindTo(scrollingInfo.Direction); isHitting.BindTo(holdNote.IsHitting); - bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30).With(d => + bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30)?.With(d => { - if (d == null) - return; - if (d is TextureAnimation animation) animation.IsPlaying = false; diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHitExplosion.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHitExplosion.cs index 1ec218644c..95b00e32ea 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHitExplosion.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyHitExplosion.cs @@ -43,11 +43,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0) frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount); - explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength).With(d => + explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength)?.With(d => { - if (d == null) - return; - d.Origin = Anchor.Centre; d.Blending = BlendingParameters.Additive; d.Scale = new Vector2(explosionScale); From e6187ebec09a28aa13c41a6daf26846a092c51b8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 18 Jun 2024 15:13:52 +0800 Subject: [PATCH 2071/2188] Fix nullability insepction --- .../Skinning/Legacy/LegacyStageForeground.cs | 8 +------- 1 file changed, 1 insertion(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyStageForeground.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyStageForeground.cs index 1a47fe5076..680198c1a6 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyStageForeground.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyStageForeground.cs @@ -28,13 +28,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy string bottomImage = skin.GetManiaSkinConfig(LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value ?? "mania-stage-bottom"; - sprite = skin.GetAnimation(bottomImage, true, true)?.With(d => - { - if (d == null) - return; - - d.Scale = new Vector2(1.6f); - }); + sprite = skin.GetAnimation(bottomImage, true, true)?.With(d => d.Scale = new Vector2(1.6f)); if (sprite != null) InternalChild = sprite; From 87888ff0bbca43e94a5383939f37e01aec1d7419 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 18 Jun 2024 10:28:36 +0200 Subject: [PATCH 2072/2188] Extend slider selection box bounds to contain all control points inside Previously, the selection box was only guaranteed to contain the actual body of the slider itself, the control point nodes were allowed to exit it. This lead to a lot of weird interactions with the selection box controls (rotation/drag handles, also the buttons under/over it) as the slider anchors could overlap with them. To bypass this issue entirely just ensure that the selection box's size does include the control point nodes at all times. --- .../Sliders/SliderSelectionBlueprint.cs | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 49fdf12d60..2f1e2a9fdd 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -54,7 +54,21 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders [Resolved(CanBeNull = true)] private BindableBeatDivisor beatDivisor { get; set; } - public override Quad SelectionQuad => BodyPiece.ScreenSpaceDrawQuad; + public override Quad SelectionQuad + { + get + { + var result = BodyPiece.ScreenSpaceDrawQuad.AABBFloat; + + if (ControlPointVisualiser != null) + { + foreach (var piece in ControlPointVisualiser.Pieces) + result = RectangleF.Union(result, piece.ScreenSpaceDrawQuad.AABBFloat); + } + + return result; + } + } private readonly BindableList controlPoints = new BindableList(); private readonly IBindable pathVersion = new Bindable(); From ec2b8f3bc3f9ab05afed177e21fbbd3147b7cfb3 Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Sun, 16 Jun 2024 17:12:35 +0300 Subject: [PATCH 2073/2188] Changed timed difficulty attributes to be "per-HitObject" instead of "per-DifficultyHitObject" --- .../Difficulty/DifficultyCalculator.cs | 29 +++++++++---------- 1 file changed, 13 insertions(+), 16 deletions(-) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index d37cfc28b9..4644a457bf 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -109,26 +109,23 @@ namespace osu.Game.Rulesets.Difficulty var progressiveBeatmap = new ProgressiveCalculationBeatmap(Beatmap); var difficultyObjects = getDifficultyHitObjects().ToArray(); - foreach (var obj in difficultyObjects) + int currentIndex = 0; + + foreach (var obj in Beatmap.HitObjects) { - // Implementations expect the progressive beatmap to only contain top-level objects from the original beatmap. - // At the same time, we also need to consider the possibility DHOs may not be generated for any given object, - // so we'll add all remaining objects up to the current point in time to the progressive beatmap. - for (int i = progressiveBeatmap.HitObjects.Count; i < Beatmap.HitObjects.Count; i++) - { - if (obj != difficultyObjects[^1] && Beatmap.HitObjects[i].StartTime > obj.BaseObject.StartTime) - break; + progressiveBeatmap.HitObjects.Add(obj); - progressiveBeatmap.HitObjects.Add(Beatmap.HitObjects[i]); + while (currentIndex < difficultyObjects.Length && difficultyObjects[currentIndex].BaseObject.GetEndTime() <= obj.GetEndTime()) + { + foreach (var skill in skills) + { + cancellationToken.ThrowIfCancellationRequested(); + skill.Process(difficultyObjects[currentIndex]); + } + currentIndex++; } - foreach (var skill in skills) - { - cancellationToken.ThrowIfCancellationRequested(); - skill.Process(obj); - } - - attribs.Add(new TimedDifficultyAttributes(obj.EndTime * clockRate, CreateDifficultyAttributes(progressiveBeatmap, playableMods, skills, clockRate))); + attribs.Add(new TimedDifficultyAttributes(obj.GetEndTime(), CreateDifficultyAttributes(progressiveBeatmap, playableMods, skills, clockRate))); } return attribs; From 1ddfc8f0110e374063f2b0f8e5b9d062f1714e9b Mon Sep 17 00:00:00 2001 From: Givikap120 Date: Tue, 18 Jun 2024 15:48:21 +0300 Subject: [PATCH 2074/2188] Updated the tests according to new logic and fixed one minor CI code quality thing --- .../TestSceneTimedDifficultyCalculation.cs | 45 ++++++------------- .../Difficulty/DifficultyCalculator.cs | 1 + 2 files changed, 14 insertions(+), 32 deletions(-) diff --git a/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs b/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs index 1a75f735ef..f860cd097a 100644 --- a/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs +++ b/osu.Game.Tests/NonVisual/TestSceneTimedDifficultyCalculation.cs @@ -22,7 +22,7 @@ namespace osu.Game.Tests.NonVisual public class TestSceneTimedDifficultyCalculation { [Test] - public void TestAttributesGeneratedForAllNonSkippedObjects() + public void TestAttributesGeneratedForEachObjectOnce() { var beatmap = new Beatmap { @@ -40,15 +40,14 @@ namespace osu.Game.Tests.NonVisual List attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed(); - Assert.That(attribs.Count, Is.EqualTo(4)); + Assert.That(attribs.Count, Is.EqualTo(3)); assertEquals(attribs[0], beatmap.HitObjects[0]); assertEquals(attribs[1], beatmap.HitObjects[0], beatmap.HitObjects[1]); - assertEquals(attribs[2], beatmap.HitObjects[0], beatmap.HitObjects[1]); // From the nested object. - assertEquals(attribs[3], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]); + assertEquals(attribs[2], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]); } [Test] - public void TestAttributesNotGeneratedForSkippedObjects() + public void TestAttributesGeneratedForSkippedObjects() { var beatmap = new Beatmap { @@ -72,35 +71,14 @@ namespace osu.Game.Tests.NonVisual List attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed(); - Assert.That(attribs.Count, Is.EqualTo(1)); - assertEquals(attribs[0], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]); - } - - [Test] - public void TestNestedObjectOnlyAddsParentOnce() - { - var beatmap = new Beatmap - { - HitObjects = - { - new TestHitObject - { - StartTime = 1, - Skip = true, - Nested = 2 - }, - } - }; - - List attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed(); - - Assert.That(attribs.Count, Is.EqualTo(2)); + Assert.That(attribs.Count, Is.EqualTo(3)); assertEquals(attribs[0], beatmap.HitObjects[0]); - assertEquals(attribs[1], beatmap.HitObjects[0]); + assertEquals(attribs[1], beatmap.HitObjects[0], beatmap.HitObjects[1]); + assertEquals(attribs[2], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]); } [Test] - public void TestSkippedLastObjectAddedInLastIteration() + public void TestAttributesGeneratedOnceForSkippedObjects() { var beatmap = new Beatmap { @@ -110,6 +88,7 @@ namespace osu.Game.Tests.NonVisual new TestHitObject { StartTime = 2, + Nested = 5, Skip = true }, new TestHitObject @@ -122,8 +101,10 @@ namespace osu.Game.Tests.NonVisual List attribs = new TestDifficultyCalculator(new TestWorkingBeatmap(beatmap)).CalculateTimed(); - Assert.That(attribs.Count, Is.EqualTo(1)); - assertEquals(attribs[0], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]); + Assert.That(attribs.Count, Is.EqualTo(3)); + assertEquals(attribs[0], beatmap.HitObjects[0]); + assertEquals(attribs[1], beatmap.HitObjects[0], beatmap.HitObjects[1]); + assertEquals(attribs[2], beatmap.HitObjects[0], beatmap.HitObjects[1], beatmap.HitObjects[2]); } private void assertEquals(TimedDifficultyAttributes attribs, params HitObject[] expected) diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 4644a457bf..8884166255 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -122,6 +122,7 @@ namespace osu.Game.Rulesets.Difficulty cancellationToken.ThrowIfCancellationRequested(); skill.Process(difficultyObjects[currentIndex]); } + currentIndex++; } From a9e662a2b6d593681acb0e54058cec9635f013ef Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 18 Jun 2024 14:55:59 +0200 Subject: [PATCH 2075/2188] Add break display to editor timeline --- .../Components/Timeline/TimelineBreak.cs | 87 +++++++++++++++++ .../Timeline/TimelineBreakDisplay.cs | 94 +++++++++++++++++++ .../Screens/Edit/Compose/ComposeScreen.cs | 10 +- 3 files changed, 190 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs create mode 100644 osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs new file mode 100644 index 0000000000..dc54661644 --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs @@ -0,0 +1,87 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Beatmaps.Timing; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + public partial class TimelineBreak : CompositeDrawable + { + public BreakPeriod Break { get; } + + public TimelineBreak(BreakPeriod b) + { + Break = b; + } + + [BackgroundDependencyLoader] + private void load(OsuColour colours) + { + RelativePositionAxes = Axes.X; + RelativeSizeAxes = Axes.Both; + Origin = Anchor.TopLeft; + X = (float)Break.StartTime; + Width = (float)Break.Duration; + CornerRadius = 10; + Masking = true; + + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colours.GreyCarmineLight, + Alpha = 0.4f, + }, + new Circle + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Y, + Width = 10, + CornerRadius = 5, + Colour = colours.GreyCarmineLighter, + }, + new OsuSpriteText + { + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + Text = "Break", + Margin = new MarginPadding + { + Left = 16, + Top = 3, + }, + Colour = colours.GreyCarmineLighter, + }, + new Circle + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.Y, + Width = 10, + CornerRadius = 5, + Colour = colours.GreyCarmineLighter, + }, + new OsuSpriteText + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + Text = "Break", + Margin = new MarginPadding + { + Right = 16, + Top = 3, + }, + Colour = colours.GreyCarmineLighter, + }, + }; + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs new file mode 100644 index 0000000000..587db23e9a --- /dev/null +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs @@ -0,0 +1,94 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Caching; +using osu.Game.Beatmaps.Timing; +using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts; + +namespace osu.Game.Screens.Edit.Compose.Components.Timeline +{ + public partial class TimelineBreakDisplay : TimelinePart + { + [Resolved] + private Timeline timeline { get; set; } = null!; + + /// + /// The visible time/position range of the timeline. + /// + private (float min, float max) visibleRange = (float.MinValue, float.MaxValue); + + private readonly Cached breakCache = new Cached(); + + private readonly BindableList breaks = new BindableList(); + + protected override void LoadBeatmap(EditorBeatmap beatmap) + { + base.LoadBeatmap(beatmap); + + // TODO: this will have to be mutable soon enough + breaks.AddRange(beatmap.Breaks); + } + + protected override void Update() + { + base.Update(); + + if (DrawWidth <= 0) return; + + (float, float) newRange = ( + (ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X) / DrawWidth * Content.RelativeChildSize.X, + (ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X) / DrawWidth * Content.RelativeChildSize.X); + + if (visibleRange != newRange) + { + visibleRange = newRange; + breakCache.Invalidate(); + } + + if (!breakCache.IsValid) + { + recreateBreaks(); + breakCache.Validate(); + } + } + + private void recreateBreaks() + { + // Remove groups outside the visible range + foreach (TimelineBreak drawableBreak in this) + { + if (!shouldBeVisible(drawableBreak.Break)) + drawableBreak.Expire(); + } + + // Add remaining ones + for (int i = 0; i < breaks.Count; i++) + { + var breakPeriod = breaks[i]; + + if (!shouldBeVisible(breakPeriod)) + continue; + + bool alreadyVisible = false; + + foreach (var b in this) + { + if (ReferenceEquals(b.Break, breakPeriod)) + { + alreadyVisible = true; + break; + } + } + + if (alreadyVisible) + continue; + + Add(new TimelineBreak(breakPeriod)); + } + } + + private bool shouldBeVisible(BreakPeriod breakPeriod) => breakPeriod.EndTime >= visibleRange.min && breakPeriod.StartTime <= visibleRange.max; + } +} diff --git a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs index 0a58b34da6..ed4ef896f5 100644 --- a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs +++ b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs @@ -69,7 +69,15 @@ namespace osu.Game.Screens.Edit.Compose if (ruleset == null || composer == null) return base.CreateTimelineContent(); - return wrapSkinnableContent(new TimelineBlueprintContainer(composer)); + return wrapSkinnableContent(new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + new TimelineBreakDisplay { RelativeSizeAxes = Axes.Both, }, + new TimelineBlueprintContainer(composer) + } + }); } private Drawable wrapSkinnableContent(Drawable content) From 814f1e552fdfafddad2868e8cccbf4c721bd6c3b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 18 Jun 2024 15:41:43 +0200 Subject: [PATCH 2076/2188] Implement ability to manually adjust breaks --- .../Components/Timeline/TimelineBreak.cs | 211 ++++++++++++++---- .../Screens/Edit/Compose/ComposeScreen.cs | 2 +- 2 files changed, 171 insertions(+), 42 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs index dc54661644..785eba2042 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs @@ -1,13 +1,20 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; +using System.Diagnostics; +using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; using osu.Game.Beatmaps.Timing; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Objects; +using osuTK; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { @@ -26,62 +33,184 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.Both; Origin = Anchor.TopLeft; - X = (float)Break.StartTime; - Width = (float)Break.Duration; - CornerRadius = 10; - Masking = true; + Padding = new MarginPadding { Horizontal = -5 }; InternalChildren = new Drawable[] { - new Box + new Container { RelativeSizeAxes = Axes.Both, - Colour = colours.GreyCarmineLight, - Alpha = 0.4f, + Padding = new MarginPadding { Horizontal = 5 }, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colours.GreyCarmineLight, + Alpha = 0.4f, + }, }, - new Circle - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - RelativeSizeAxes = Axes.Y, - Width = 10, - CornerRadius = 5, - Colour = colours.GreyCarmineLighter, - }, - new OsuSpriteText + new DragHandle(Break, isStartHandle: true) { Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, - Text = "Break", - Margin = new MarginPadding - { - Left = 16, - Top = 3, - }, - Colour = colours.GreyCarmineLighter, + Action = (time, breakPeriod) => breakPeriod.StartTime = time, }, - new Circle - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - RelativeSizeAxes = Axes.Y, - Width = 10, - CornerRadius = 5, - Colour = colours.GreyCarmineLighter, - }, - new OsuSpriteText + new DragHandle(Break, isStartHandle: false) { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - Text = "Break", - Margin = new MarginPadding - { - Right = 16, - Top = 3, - }, - Colour = colours.GreyCarmineLighter, + Action = (time, breakPeriod) => breakPeriod.EndTime = time, }, }; } + + protected override void Update() + { + base.Update(); + + X = (float)Break.StartTime; + Width = (float)Break.Duration; + } + + private partial class DragHandle : FillFlowContainer + { + public new Anchor Anchor + { + get => base.Anchor; + init => base.Anchor = value; + } + + public Action? Action { get; init; } + + private readonly BreakPeriod breakPeriod; + private readonly bool isStartHandle; + + private Container handle = null!; + private (double min, double max)? allowedDragRange; + + [Resolved] + private EditorBeatmap beatmap { get; set; } = null!; + + [Resolved] + private Timeline timeline { get; set; } = null!; + + [Resolved] + private IEditorChangeHandler? changeHandler { get; set; } + + [Resolved] + private OsuColour colours { get; set; } = null!; + + public DragHandle(BreakPeriod breakPeriod, bool isStartHandle) + { + this.breakPeriod = breakPeriod; + this.isStartHandle = isStartHandle; + } + + [BackgroundDependencyLoader] + private void load() + { + AutoSizeAxes = Axes.X; + RelativeSizeAxes = Axes.Y; + Direction = FillDirection.Horizontal; + Spacing = new Vector2(5); + + Children = new Drawable[] + { + handle = new Container + { + Anchor = Anchor, + Origin = Anchor, + RelativeSizeAxes = Axes.Y, + CornerRadius = 5, + Masking = true, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Colour4.White, + }, + }, + new OsuSpriteText + { + BypassAutoSizeAxes = Axes.X, + Anchor = Anchor, + Origin = Anchor, + Text = "Break", + Margin = new MarginPadding { Top = 2, }, + }, + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + updateState(); + FinishTransforms(true); + } + + protected override bool OnHover(HoverEvent e) + { + updateState(); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateState(); + base.OnHoverLost(e); + } + + protected override bool OnDragStart(DragStartEvent e) + { + changeHandler?.BeginChange(); + updateState(); + + double min = beatmap.HitObjects.Last(ho => ho.GetEndTime() <= breakPeriod.StartTime).GetEndTime(); + double max = beatmap.HitObjects.First(ho => ho.StartTime >= breakPeriod.EndTime).StartTime; + + if (isStartHandle) + max = Math.Min(max, breakPeriod.EndTime - BreakPeriod.MIN_BREAK_DURATION); + else + min = Math.Max(min, breakPeriod.StartTime + BreakPeriod.MIN_BREAK_DURATION); + + allowedDragRange = (min, max); + + return true; + } + + protected override void OnDrag(DragEvent e) + { + base.OnDrag(e); + + Debug.Assert(allowedDragRange != null); + + if (timeline.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition).Time is double time + && time > allowedDragRange.Value.min + && time < allowedDragRange.Value.max) + { + Action?.Invoke(time, breakPeriod); + } + + updateState(); + } + + protected override void OnDragEnd(DragEndEvent e) + { + changeHandler?.EndChange(); + updateState(); + base.OnDragEnd(e); + } + + private void updateState() + { + bool active = IsHovered || IsDragged; + + var colour = colours.GreyCarmineLighter; + if (active) + colour = colour.Lighten(0.3f); + + this.FadeColour(colour, 400, Easing.OutQuint); + handle.ResizeWidthTo(active ? 20 : 10, 400, Easing.OutElastic); + } + } } } diff --git a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs index ed4ef896f5..9b945e1d6d 100644 --- a/osu.Game/Screens/Edit/Compose/ComposeScreen.cs +++ b/osu.Game/Screens/Edit/Compose/ComposeScreen.cs @@ -74,8 +74,8 @@ namespace osu.Game.Screens.Edit.Compose RelativeSizeAxes = Axes.Both, Children = new Drawable[] { + new TimelineBlueprintContainer(composer), new TimelineBreakDisplay { RelativeSizeAxes = Axes.Both, }, - new TimelineBlueprintContainer(composer) } }); } From f88f05717a9d147da880720e8b3bf9df8f3d9a36 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 18 Jun 2024 15:54:34 +0200 Subject: [PATCH 2077/2188] Fix bottom timeline break visualisations not updating --- .../Timelines/Summary/Parts/BreakPart.cs | 20 +++++++++++++--- .../Visualisations/DurationVisualisation.cs | 23 ------------------- 2 files changed, 17 insertions(+), 26 deletions(-) delete mode 100644 osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/DurationVisualisation.cs diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs index e502dd951b..41ecb44d9d 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs @@ -2,9 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps.Timing; using osu.Game.Graphics; -using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations; namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts { @@ -20,11 +21,24 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts Add(new BreakVisualisation(breakPeriod)); } - private partial class BreakVisualisation : DurationVisualisation + private partial class BreakVisualisation : Circle { + private readonly BreakPeriod breakPeriod; + public BreakVisualisation(BreakPeriod breakPeriod) - : base(breakPeriod.StartTime, breakPeriod.EndTime) { + this.breakPeriod = breakPeriod; + + RelativePositionAxes = Axes.X; + RelativeSizeAxes = Axes.Both; + } + + protected override void Update() + { + base.Update(); + + X = (float)breakPeriod.StartTime; + Width = (float)breakPeriod.Duration; } [BackgroundDependencyLoader] diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/DurationVisualisation.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/DurationVisualisation.cs deleted file mode 100644 index bfb50a05ea..0000000000 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Visualisations/DurationVisualisation.cs +++ /dev/null @@ -1,23 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Framework.Graphics.Shapes; - -namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations -{ - /// - /// Represents a spanning point on a timeline part. - /// - public partial class DurationVisualisation : Circle - { - protected DurationVisualisation(double startTime, double endTime) - { - RelativePositionAxes = Axes.X; - RelativeSizeAxes = Axes.Both; - - X = (float)startTime; - Width = (float)(endTime - startTime); - } - } -} From 6a6ccbc09fce5e23857afaf5feabaa77673dec65 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 19 Jun 2024 07:31:53 +0200 Subject: [PATCH 2078/2188] Make list of breaks bindable --- .../Mods/TestSceneCatchModNoScope.cs | 2 +- .../Mods/TestSceneOsuModAlternate.cs | 2 +- .../Mods/TestSceneOsuModNoScope.cs | 2 +- .../Mods/TestSceneOsuModSingleTap.cs | 2 +- .../Mods/TestSceneTaikoModSingleTap.cs | 2 +- osu.Game.Tests/Editing/Checks/CheckBreaksTest.cs | 15 +++++++-------- .../Editing/Checks/CheckDrainLengthTest.cs | 2 +- osu.Game/Beatmaps/Beatmap.cs | 3 ++- osu.Game/Beatmaps/IBeatmap.cs | 3 ++- .../Rulesets/Difficulty/DifficultyCalculator.cs | 3 ++- .../Components/Timeline/TimelineBreakDisplay.cs | 5 +++-- osu.Game/Screens/Edit/EditorBeatmap.cs | 2 +- 12 files changed, 23 insertions(+), 20 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs index c48bf7adc9..c8f7da1aae 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModNoScope.cs @@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods StartTime = 5000, } }, - Breaks = new List + Breaks = { new BreakPeriod(2000, 4000), } diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAlternate.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAlternate.cs index 88c81c7a39..7375617aa8 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAlternate.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModAlternate.cs @@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods Autoplay = false, Beatmap = new Beatmap { - Breaks = new List + Breaks = { new BreakPeriod(500, 2000), }, diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs index 9dfa76fc8e..d3996ebc3b 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModNoScope.cs @@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods StartTime = 5000, } }, - Breaks = new List + Breaks = { new BreakPeriod(2000, 4000), } diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSingleTap.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSingleTap.cs index 402c680b46..bd2b205ac8 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSingleTap.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModSingleTap.cs @@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods Autoplay = false, Beatmap = new Beatmap { - Breaks = new List + Breaks = { new BreakPeriod(500, 2000), }, diff --git a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModSingleTap.cs b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModSingleTap.cs index 0cd3b85f8e..3a11a91f82 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModSingleTap.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Mods/TestSceneTaikoModSingleTap.cs @@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods Autoplay = false, Beatmap = new Beatmap { - Breaks = new List + Breaks = { new BreakPeriod(100, 1600), }, diff --git a/osu.Game.Tests/Editing/Checks/CheckBreaksTest.cs b/osu.Game.Tests/Editing/Checks/CheckBreaksTest.cs index 28556566ba..f53dd9a62a 100644 --- a/osu.Game.Tests/Editing/Checks/CheckBreaksTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckBreaksTest.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using System.Linq; using NUnit.Framework; using osu.Game.Beatmaps; @@ -29,7 +28,7 @@ namespace osu.Game.Tests.Editing.Checks { var beatmap = new Beatmap { - Breaks = new List + Breaks = { new BreakPeriod(0, 649) } @@ -52,7 +51,7 @@ namespace osu.Game.Tests.Editing.Checks new HitCircle { StartTime = 0 }, new HitCircle { StartTime = 1_200 } }, - Breaks = new List + Breaks = { new BreakPeriod(100, 751) } @@ -75,7 +74,7 @@ namespace osu.Game.Tests.Editing.Checks new HitCircle { StartTime = 0 }, new HitCircle { StartTime = 1_298 } }, - Breaks = new List + Breaks = { new BreakPeriod(200, 850) } @@ -98,7 +97,7 @@ namespace osu.Game.Tests.Editing.Checks new HitCircle { StartTime = 0 }, new HitCircle { StartTime = 1200 } }, - Breaks = new List + Breaks = { new BreakPeriod(1398, 2300) } @@ -121,7 +120,7 @@ namespace osu.Game.Tests.Editing.Checks new HitCircle { StartTime = 1100 }, new HitCircle { StartTime = 1500 } }, - Breaks = new List + Breaks = { new BreakPeriod(0, 652) } @@ -145,7 +144,7 @@ namespace osu.Game.Tests.Editing.Checks new HitCircle { StartTime = 1_297 }, new HitCircle { StartTime = 1_298 } }, - Breaks = new List + Breaks = { new BreakPeriod(200, 850) } @@ -168,7 +167,7 @@ namespace osu.Game.Tests.Editing.Checks new HitCircle { StartTime = 0 }, new HitCircle { StartTime = 1_300 } }, - Breaks = new List + Breaks = { new BreakPeriod(200, 850) } diff --git a/osu.Game.Tests/Editing/Checks/CheckDrainLengthTest.cs b/osu.Game.Tests/Editing/Checks/CheckDrainLengthTest.cs index 1b5c5c398f..be9aa711cb 100644 --- a/osu.Game.Tests/Editing/Checks/CheckDrainLengthTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckDrainLengthTest.cs @@ -53,7 +53,7 @@ namespace osu.Game.Tests.Editing.Checks new HitCircle { StartTime = 0 }, new HitCircle { StartTime = 40_000 } }, - Breaks = new List + Breaks = { new BreakPeriod(10_000, 21_000) } diff --git a/osu.Game/Beatmaps/Beatmap.cs b/osu.Game/Beatmaps/Beatmap.cs index ae77e4adcf..510410bc09 100644 --- a/osu.Game/Beatmaps/Beatmap.cs +++ b/osu.Game/Beatmaps/Beatmap.cs @@ -8,6 +8,7 @@ using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps.ControlPoints; using Newtonsoft.Json; +using osu.Framework.Bindables; using osu.Game.IO.Serialization.Converters; namespace osu.Game.Beatmaps @@ -61,7 +62,7 @@ namespace osu.Game.Beatmaps public ControlPointInfo ControlPointInfo { get; set; } = new ControlPointInfo(); - public List Breaks { get; set; } = new List(); + public BindableList Breaks { get; set; } = new BindableList(); public List UnhandledEventLines { get; set; } = new List(); diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index 5cc38e5b84..072e246a36 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -4,6 +4,7 @@ using System; using System.Collections.Generic; using System.Linq; +using osu.Framework.Bindables; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Objects; @@ -40,7 +41,7 @@ namespace osu.Game.Beatmaps /// /// The breaks in this beatmap. /// - List Breaks { get; } + BindableList Breaks { get; } /// /// All lines from the [Events] section which aren't handled in the encoding process yet. diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index d37cfc28b9..97e8e15975 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -9,6 +9,7 @@ using System.Linq; using System.Threading; using JetBrains.Annotations; using osu.Framework.Audio.Track; +using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -329,7 +330,7 @@ namespace osu.Game.Rulesets.Difficulty set => baseBeatmap.Difficulty = value; } - public List Breaks => baseBeatmap.Breaks; + public BindableList Breaks => baseBeatmap.Breaks; public List UnhandledEventLines => baseBeatmap.UnhandledEventLines; public double TotalBreakTime => baseBeatmap.TotalBreakTime; diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs index 587db23e9a..5fdfda25e5 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs @@ -27,8 +27,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { base.LoadBeatmap(beatmap); - // TODO: this will have to be mutable soon enough - breaks.AddRange(beatmap.Breaks); + breaks.UnbindAll(); + breaks.BindTo(beatmap.Breaks); + breaks.BindCollectionChanged((_, _) => breakCache.Invalidate()); } protected override void Update() diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 5be1d27805..f4be987547 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -172,7 +172,7 @@ namespace osu.Game.Screens.Edit set => PlayableBeatmap.ControlPointInfo = value; } - public List Breaks => PlayableBeatmap.Breaks; + public BindableList Breaks => PlayableBeatmap.Breaks; public List UnhandledEventLines => PlayableBeatmap.UnhandledEventLines; From 1f692f5fc7f450aa7336a235ee60affcaa0d2fb4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 19 Jun 2024 09:01:33 +0200 Subject: [PATCH 2079/2188] Make `BreakPeriod` a struct --- osu.Game/Beatmaps/Timing/BreakPeriod.cs | 11 +++-- .../Components/Timeline/TimelineBreak.cs | 48 +++++++++++-------- .../Timeline/TimelineBreakDisplay.cs | 29 +++-------- 3 files changed, 43 insertions(+), 45 deletions(-) diff --git a/osu.Game/Beatmaps/Timing/BreakPeriod.cs b/osu.Game/Beatmaps/Timing/BreakPeriod.cs index 4c90b16745..f16a3c27a1 100644 --- a/osu.Game/Beatmaps/Timing/BreakPeriod.cs +++ b/osu.Game/Beatmaps/Timing/BreakPeriod.cs @@ -1,11 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Game.Screens.Play; namespace osu.Game.Beatmaps.Timing { - public class BreakPeriod + public readonly struct BreakPeriod : IEquatable { /// /// The minimum duration required for a break to have any effect. @@ -15,12 +16,12 @@ namespace osu.Game.Beatmaps.Timing /// /// The break start time. /// - public double StartTime; + public double StartTime { get; init; } /// /// The break end time. /// - public double EndTime; + public double EndTime { get; init; } /// /// The break duration. @@ -49,5 +50,9 @@ namespace osu.Game.Beatmaps.Timing /// The time to check in milliseconds. /// Whether the time falls within this . public bool Contains(double time) => time >= StartTime && time <= EndTime - BreakOverlay.BREAK_FADE_DURATION; + + public bool Equals(BreakPeriod other) => StartTime.Equals(other.StartTime) && EndTime.Equals(other.EndTime); + public override bool Equals(object? obj) => obj is BreakPeriod other && Equals(other); + public override int GetHashCode() => HashCode.Combine(StartTime, EndTime); } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs index 785eba2042..cec4b9b659 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs @@ -5,6 +5,7 @@ using System; using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -20,11 +21,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { public partial class TimelineBreak : CompositeDrawable { - public BreakPeriod Break { get; } + public Bindable Break { get; } = new Bindable(); public TimelineBreak(BreakPeriod b) { - Break = b; + Break.Value = b; } [BackgroundDependencyLoader] @@ -48,40 +49,46 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Alpha = 0.4f, }, }, - new DragHandle(Break, isStartHandle: true) + new DragHandle(isStartHandle: true) { + Break = { BindTarget = Break }, Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, - Action = (time, breakPeriod) => breakPeriod.StartTime = time, + Action = (time, breakPeriod) => breakPeriod with { StartTime = time }, }, - new DragHandle(Break, isStartHandle: false) + new DragHandle(isStartHandle: false) { + Break = { BindTarget = Break }, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - Action = (time, breakPeriod) => breakPeriod.EndTime = time, + Action = (time, breakPeriod) => breakPeriod with { EndTime = time }, }, }; } - protected override void Update() + protected override void LoadComplete() { - base.Update(); + base.LoadComplete(); - X = (float)Break.StartTime; - Width = (float)Break.Duration; + Break.BindValueChanged(_ => + { + X = (float)Break.Value.StartTime; + Width = (float)Break.Value.Duration; + }, true); } private partial class DragHandle : FillFlowContainer { + public Bindable Break { get; } = new Bindable(); + public new Anchor Anchor { get => base.Anchor; init => base.Anchor = value; } - public Action? Action { get; init; } + public Func? Action { get; init; } - private readonly BreakPeriod breakPeriod; private readonly bool isStartHandle; private Container handle = null!; @@ -99,9 +106,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline [Resolved] private OsuColour colours { get; set; } = null!; - public DragHandle(BreakPeriod breakPeriod, bool isStartHandle) + public DragHandle(bool isStartHandle) { - this.breakPeriod = breakPeriod; this.isStartHandle = isStartHandle; } @@ -164,13 +170,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline changeHandler?.BeginChange(); updateState(); - double min = beatmap.HitObjects.Last(ho => ho.GetEndTime() <= breakPeriod.StartTime).GetEndTime(); - double max = beatmap.HitObjects.First(ho => ho.StartTime >= breakPeriod.EndTime).StartTime; + double min = beatmap.HitObjects.Last(ho => ho.GetEndTime() <= Break.Value.StartTime).GetEndTime(); + double max = beatmap.HitObjects.First(ho => ho.StartTime >= Break.Value.EndTime).StartTime; if (isStartHandle) - max = Math.Min(max, breakPeriod.EndTime - BreakPeriod.MIN_BREAK_DURATION); + max = Math.Min(max, Break.Value.EndTime - BreakPeriod.MIN_BREAK_DURATION); else - min = Math.Max(min, breakPeriod.StartTime + BreakPeriod.MIN_BREAK_DURATION); + min = Math.Max(min, Break.Value.StartTime + BreakPeriod.MIN_BREAK_DURATION); allowedDragRange = (min, max); @@ -183,11 +189,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Debug.Assert(allowedDragRange != null); - if (timeline.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition).Time is double time + if (Action != null + && timeline.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition).Time is double time && time > allowedDragRange.Value.min && time < allowedDragRange.Value.max) { - Action?.Invoke(time, breakPeriod); + int index = beatmap.Breaks.IndexOf(Break.Value); + beatmap.Breaks[index] = Break.Value = Action.Invoke(time, Break.Value); } updateState(); diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs index 5fdfda25e5..eaa31aea1e 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Specialized; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Caching; @@ -29,7 +30,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline breaks.UnbindAll(); breaks.BindTo(beatmap.Breaks); - breaks.BindCollectionChanged((_, _) => breakCache.Invalidate()); + breaks.BindCollectionChanged((_, e) => + { + if (e.Action != NotifyCollectionChangedAction.Replace) + breakCache.Invalidate(); + }); } protected override void Update() @@ -57,14 +62,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private void recreateBreaks() { - // Remove groups outside the visible range - foreach (TimelineBreak drawableBreak in this) - { - if (!shouldBeVisible(drawableBreak.Break)) - drawableBreak.Expire(); - } + Clear(); - // Add remaining ones for (int i = 0; i < breaks.Count; i++) { var breakPeriod = breaks[i]; @@ -72,20 +71,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (!shouldBeVisible(breakPeriod)) continue; - bool alreadyVisible = false; - - foreach (var b in this) - { - if (ReferenceEquals(b.Break, breakPeriod)) - { - alreadyVisible = true; - break; - } - } - - if (alreadyVisible) - continue; - Add(new TimelineBreak(breakPeriod)); } } From 4022a8b06cc056b210047f55bff4b3a59d7c24e1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 19 Jun 2024 10:11:04 +0200 Subject: [PATCH 2080/2188] Implement automatic break period generation --- osu.Game/Beatmaps/Timing/BreakPeriod.cs | 32 ++++++++-- osu.Game/Rulesets/Edit/Checks/CheckBreaks.cs | 14 ++-- .../Components/Timeline/TimelineBreak.cs | 4 +- osu.Game/Screens/Edit/EditorBeatmap.cs | 2 +- .../Screens/Edit/EditorBeatmapProcessor.cs | 64 +++++++++++++++++++ osu.Game/Screens/Edit/ManualBreakPeriod.cs | 15 +++++ 6 files changed, 113 insertions(+), 18 deletions(-) create mode 100644 osu.Game/Screens/Edit/EditorBeatmapProcessor.cs create mode 100644 osu.Game/Screens/Edit/ManualBreakPeriod.cs diff --git a/osu.Game/Beatmaps/Timing/BreakPeriod.cs b/osu.Game/Beatmaps/Timing/BreakPeriod.cs index f16a3c27a1..89f0fd6a55 100644 --- a/osu.Game/Beatmaps/Timing/BreakPeriod.cs +++ b/osu.Game/Beatmaps/Timing/BreakPeriod.cs @@ -6,22 +6,39 @@ using osu.Game.Screens.Play; namespace osu.Game.Beatmaps.Timing { - public readonly struct BreakPeriod : IEquatable + public record BreakPeriod { + /// + /// The minimum gap between the start of the break and the previous object. + /// + public const double GAP_BEFORE_BREAK = 200; + + /// + /// The minimum gap between the end of the break and the next object. + /// Based on osu! preempt time at AR=10. + /// See also: https://github.com/ppy/osu/issues/14330#issuecomment-1002158551 + /// + public const double GAP_AFTER_BREAK = 450; + /// /// The minimum duration required for a break to have any effect. /// public const double MIN_BREAK_DURATION = 650; + /// + /// The minimum required duration of a gap between two objects such that a break can be placed between them. + /// + public const double MIN_GAP_DURATION = GAP_BEFORE_BREAK + MIN_BREAK_DURATION + GAP_AFTER_BREAK; + /// /// The break start time. /// - public double StartTime { get; init; } + public double StartTime { get; } /// /// The break end time. /// - public double EndTime { get; init; } + public double EndTime { get; } /// /// The break duration. @@ -51,8 +68,13 @@ namespace osu.Game.Beatmaps.Timing /// Whether the time falls within this . public bool Contains(double time) => time >= StartTime && time <= EndTime - BreakOverlay.BREAK_FADE_DURATION; - public bool Equals(BreakPeriod other) => StartTime.Equals(other.StartTime) && EndTime.Equals(other.EndTime); - public override bool Equals(object? obj) => obj is BreakPeriod other && Equals(other); + public bool Intersects(BreakPeriod other) => StartTime <= other.EndTime && EndTime >= other.StartTime; + + public virtual bool Equals(BreakPeriod? other) => + other != null + && StartTime == other.StartTime + && EndTime == other.EndTime; + public override int GetHashCode() => HashCode.Combine(StartTime, EndTime); } } diff --git a/osu.Game/Rulesets/Edit/Checks/CheckBreaks.cs b/osu.Game/Rulesets/Edit/Checks/CheckBreaks.cs index 0842ff5453..f7be36beab 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckBreaks.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckBreaks.cs @@ -13,13 +13,7 @@ namespace osu.Game.Rulesets.Edit.Checks { // Breaks may be off by 1 ms. private const int leniency_threshold = 1; - private const double minimum_gap_before_break = 200; - // Break end time depends on the upcoming object's pre-empt time. - // As things stand, "pre-empt time" is only defined for osu! standard - // This is a generic value representing AR=10 - // Relevant: https://github.com/ppy/osu/issues/14330#issuecomment-1002158551 - private const double min_end_threshold = 450; public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Events, "Breaks not achievable using the editor"); public IEnumerable PossibleTemplates => new IssueTemplate[] @@ -45,8 +39,8 @@ namespace osu.Game.Rulesets.Edit.Checks if (previousObjectEndTimeIndex >= 0) { double gapBeforeBreak = breakPeriod.StartTime - endTimes[previousObjectEndTimeIndex]; - if (gapBeforeBreak < minimum_gap_before_break - leniency_threshold) - yield return new IssueTemplateEarlyStart(this).Create(breakPeriod.StartTime, minimum_gap_before_break - gapBeforeBreak); + if (gapBeforeBreak < BreakPeriod.GAP_BEFORE_BREAK - leniency_threshold) + yield return new IssueTemplateEarlyStart(this).Create(breakPeriod.StartTime, BreakPeriod.GAP_BEFORE_BREAK - gapBeforeBreak); } int nextObjectStartTimeIndex = startTimes.BinarySearch(breakPeriod.EndTime); @@ -55,8 +49,8 @@ namespace osu.Game.Rulesets.Edit.Checks if (nextObjectStartTimeIndex < startTimes.Count) { double gapAfterBreak = startTimes[nextObjectStartTimeIndex] - breakPeriod.EndTime; - if (gapAfterBreak < min_end_threshold - leniency_threshold) - yield return new IssueTemplateLateEnd(this).Create(breakPeriod.StartTime, min_end_threshold - gapAfterBreak); + if (gapAfterBreak < BreakPeriod.GAP_AFTER_BREAK - leniency_threshold) + yield return new IssueTemplateLateEnd(this).Create(breakPeriod.StartTime, BreakPeriod.GAP_AFTER_BREAK - gapAfterBreak); } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs index cec4b9b659..b9651ccd81 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs @@ -54,14 +54,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Break = { BindTarget = Break }, Anchor = Anchor.TopLeft, Origin = Anchor.TopLeft, - Action = (time, breakPeriod) => breakPeriod with { StartTime = time }, + Action = (time, breakPeriod) => new ManualBreakPeriod(time, breakPeriod.EndTime), }, new DragHandle(isStartHandle: false) { Break = { BindTarget = Break }, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - Action = (time, breakPeriod) => breakPeriod with { EndTime = time }, + Action = (time, breakPeriod) => new ManualBreakPeriod(breakPeriod.StartTime, time), }, }; } diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index f4be987547..80586a923d 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -105,7 +105,7 @@ namespace osu.Game.Screens.Edit BeatmapSkin.BeatmapSkinChanged += SaveState; } - beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset.CreateInstance().CreateBeatmapProcessor(this); + beatmapProcessor = new EditorBeatmapProcessor(this, playableBeatmap.BeatmapInfo.Ruleset.CreateInstance()); foreach (var obj in HitObjects) trackStartTime(obj); diff --git a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs new file mode 100644 index 0000000000..5b1cf281bb --- /dev/null +++ b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Objects; + +namespace osu.Game.Screens.Edit +{ + public class EditorBeatmapProcessor : IBeatmapProcessor + { + public IBeatmap Beatmap { get; } + + private readonly IBeatmapProcessor? rulesetBeatmapProcessor; + + public EditorBeatmapProcessor(IBeatmap beatmap, Ruleset ruleset) + { + Beatmap = beatmap; + rulesetBeatmapProcessor = ruleset.CreateBeatmapProcessor(beatmap); + } + + public void PreProcess() + { + rulesetBeatmapProcessor?.PreProcess(); + } + + public void PostProcess() + { + rulesetBeatmapProcessor?.PostProcess(); + + autoGenerateBreaks(); + } + + private void autoGenerateBreaks() + { + Beatmap.Breaks.RemoveAll(b => b is not ManualBreakPeriod); + + for (int i = 1; i < Beatmap.HitObjects.Count; ++i) + { + double previousObjectEndTime = Beatmap.HitObjects[i - 1].GetEndTime(); + double nextObjectStartTime = Beatmap.HitObjects[i].StartTime; + + if (nextObjectStartTime - previousObjectEndTime < BreakPeriod.MIN_GAP_DURATION) + continue; + + double breakStartTime = previousObjectEndTime + BreakPeriod.GAP_BEFORE_BREAK; + double breakEndTime = nextObjectStartTime - Math.Max(BreakPeriod.GAP_AFTER_BREAK, Beatmap.ControlPointInfo.TimingPointAt(nextObjectStartTime).BeatLength * 2); + + if (breakEndTime - breakStartTime < BreakPeriod.MIN_BREAK_DURATION) + continue; + + var breakPeriod = new BreakPeriod(breakStartTime, breakEndTime); + + if (Beatmap.Breaks.Any(b => b.Intersects(breakPeriod))) + continue; + + Beatmap.Breaks.Add(breakPeriod); + } + } + } +} diff --git a/osu.Game/Screens/Edit/ManualBreakPeriod.cs b/osu.Game/Screens/Edit/ManualBreakPeriod.cs new file mode 100644 index 0000000000..719784b500 --- /dev/null +++ b/osu.Game/Screens/Edit/ManualBreakPeriod.cs @@ -0,0 +1,15 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Beatmaps.Timing; + +namespace osu.Game.Screens.Edit +{ + public record ManualBreakPeriod : BreakPeriod + { + public ManualBreakPeriod(double startTime, double endTime) + : base(startTime, endTime) + { + } + } +} From 58701b17f842b64c6824ed3c8806cef6565905ec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 19 Jun 2024 10:22:14 +0200 Subject: [PATCH 2081/2188] Add patcher support for breaks --- .../Edit/LegacyEditorBeatmapPatcher.cs | 22 +++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs b/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs index bb9f702cb5..a1ee41fc48 100644 --- a/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs +++ b/osu.Game/Screens/Edit/LegacyEditorBeatmapPatcher.cs @@ -45,6 +45,7 @@ namespace osu.Game.Screens.Edit editorBeatmap.BeginChange(); processHitObjects(result, () => newBeatmap ??= readBeatmap(newState)); processTimingPoints(() => newBeatmap ??= readBeatmap(newState)); + processBreaks(() => newBeatmap ??= readBeatmap(newState)); processHitObjectLocalData(() => newBeatmap ??= readBeatmap(newState)); editorBeatmap.EndChange(); } @@ -75,6 +76,27 @@ namespace osu.Game.Screens.Edit } } + private void processBreaks(Func getNewBeatmap) + { + var newBreaks = getNewBeatmap().Breaks.ToArray(); + + foreach (var oldBreak in editorBeatmap.Breaks.ToArray()) + { + if (newBreaks.Any(b => b.Equals(oldBreak))) + continue; + + editorBeatmap.Breaks.Remove(oldBreak); + } + + foreach (var newBreak in newBreaks) + { + if (editorBeatmap.Breaks.Any(b => b.Equals(newBreak))) + continue; + + editorBeatmap.Breaks.Add(newBreak); + } + } + private void processHitObjects(DiffResult result, Func getNewBeatmap) { findChangedIndices(result, LegacyDecoder.Section.HitObjects, out var removedIndices, out var addedIndices); From 7ed587b783ce5c69de2eceb36f37f36cbd8dae9c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 19 Jun 2024 10:26:01 +0200 Subject: [PATCH 2082/2188] Fix summary timeline not reloading properly on break addition/removal --- .../Timelines/Summary/Parts/BreakPart.cs | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs index 41ecb44d9d..1ba552d646 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps.Timing; @@ -14,11 +15,19 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts /// public partial class BreakPart : TimelinePart { + private readonly BindableList breaks = new BindableList(); + protected override void LoadBeatmap(EditorBeatmap beatmap) { base.LoadBeatmap(beatmap); - foreach (var breakPeriod in beatmap.Breaks) - Add(new BreakVisualisation(breakPeriod)); + + breaks.UnbindAll(); + breaks.BindTo(beatmap.Breaks); + breaks.BindCollectionChanged((_, _) => + { + foreach (var breakPeriod in beatmap.Breaks) + Add(new BreakVisualisation(breakPeriod)); + }, true); } private partial class BreakVisualisation : Circle @@ -31,12 +40,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.Both; - } - - protected override void Update() - { - base.Update(); - X = (float)breakPeriod.StartTime; Width = (float)breakPeriod.Duration; } From 7311a7ffd711c46fd10b693c2ef960697fa8f8b2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 19 Jun 2024 10:51:37 +0200 Subject: [PATCH 2083/2188] Purge manual breaks if they intersect with an actual hitobject --- osu.Game/Screens/Edit/EditorBeatmapProcessor.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs index 5b1cf281bb..37bf915cec 100644 --- a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs +++ b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs @@ -38,6 +38,12 @@ namespace osu.Game.Screens.Edit { Beatmap.Breaks.RemoveAll(b => b is not ManualBreakPeriod); + foreach (var manualBreak in Beatmap.Breaks.ToList()) + { + if (Beatmap.HitObjects.Any(ho => ho.StartTime <= manualBreak.EndTime && ho.GetEndTime() >= manualBreak.StartTime)) + Beatmap.Breaks.Remove(manualBreak); + } + for (int i = 1; i < Beatmap.HitObjects.Count; ++i) { double previousObjectEndTime = Beatmap.HitObjects[i - 1].GetEndTime(); From 439079876157020272063e39d957590b0d5a6651 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 19 Jun 2024 11:14:38 +0200 Subject: [PATCH 2084/2188] Add test coverage for automatic break generation --- .../TestSceneEditorBeatmapProcessor.cs | 300 ++++++++++++++++++ 1 file changed, 300 insertions(+) create mode 100644 osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs diff --git a/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs b/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs new file mode 100644 index 0000000000..02ce3815ec --- /dev/null +++ b/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs @@ -0,0 +1,300 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Osu; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Edit; + +namespace osu.Game.Tests.Editing +{ + [TestFixture] + public class TestSceneEditorBeatmapProcessor + { + [Test] + public void TestEmptyBeatmap() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.That(beatmap.Breaks, Is.Empty); + } + + [Test] + public void TestSingleObjectBeatmap() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HitCircle { StartTime = 1000 }, + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.That(beatmap.Breaks, Is.Empty); + } + + [Test] + public void TestTwoObjectsCloseTogether() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 2000 }, + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.That(beatmap.Breaks, Is.Empty); + } + + [Test] + public void TestTwoObjectsFarApart() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 5000 }, + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.Multiple(() => + { + Assert.That(beatmap.Breaks, Has.Count.EqualTo(1)); + Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200)); + Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(4000)); + }); + } + + [Test] + public void TestBreaksAreFused() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 9000 }, + }, + Breaks = + { + new BreakPeriod(1200, 4000), + new BreakPeriod(5200, 8000), + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.Multiple(() => + { + Assert.That(beatmap.Breaks, Has.Count.EqualTo(1)); + Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200)); + Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(8000)); + }); + } + + [Test] + public void TestBreaksAreSplit() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 5000 }, + new HitCircle { StartTime = 9000 }, + }, + Breaks = + { + new BreakPeriod(1200, 8000), + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.Multiple(() => + { + Assert.That(beatmap.Breaks, Has.Count.EqualTo(2)); + Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200)); + Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(4000)); + Assert.That(beatmap.Breaks[1].StartTime, Is.EqualTo(5200)); + Assert.That(beatmap.Breaks[1].EndTime, Is.EqualTo(8000)); + }); + } + + [Test] + public void TestBreaksAreNudged() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HitCircle { StartTime = 1100 }, + new HitCircle { StartTime = 9000 }, + }, + Breaks = + { + new BreakPeriod(1200, 8000), + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.Multiple(() => + { + Assert.That(beatmap.Breaks, Has.Count.EqualTo(1)); + Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1300)); + Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(8000)); + }); + } + + [Test] + public void TestManualBreaksAreNotFused() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 9000 }, + }, + Breaks = + { + new ManualBreakPeriod(1200, 4000), + new ManualBreakPeriod(5200, 8000), + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.Multiple(() => + { + Assert.That(beatmap.Breaks, Has.Count.EqualTo(2)); + Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200)); + Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(4000)); + Assert.That(beatmap.Breaks[1].StartTime, Is.EqualTo(5200)); + Assert.That(beatmap.Breaks[1].EndTime, Is.EqualTo(8000)); + }); + } + + [Test] + public void TestManualBreaksAreSplit() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 5000 }, + new HitCircle { StartTime = 9000 }, + }, + Breaks = + { + new ManualBreakPeriod(1200, 8000), + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.Multiple(() => + { + Assert.That(beatmap.Breaks, Has.Count.EqualTo(2)); + Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200)); + Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(4000)); + Assert.That(beatmap.Breaks[1].StartTime, Is.EqualTo(5200)); + Assert.That(beatmap.Breaks[1].EndTime, Is.EqualTo(8000)); + }); + } + + [Test] + public void TestManualBreaksAreNotNudged() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 9000 }, + }, + Breaks = + { + new ManualBreakPeriod(1200, 8800), + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.Multiple(() => + { + Assert.That(beatmap.Breaks, Has.Count.EqualTo(1)); + Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200)); + Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(8800)); + }); + } + } +} From 2d9c3fbed24aed45f044db674b8ed6273ca9e9f8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 19 Jun 2024 11:21:57 +0200 Subject: [PATCH 2085/2188] Remove no-longer-necessary null propagation --- osu.Game/Screens/Edit/EditorBeatmap.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 80586a923d..ae0fd9130f 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -349,13 +349,13 @@ namespace osu.Game.Screens.Edit if (batchPendingUpdates.Count == 0 && batchPendingDeletes.Count == 0 && batchPendingInserts.Count == 0) return; - beatmapProcessor?.PreProcess(); + beatmapProcessor.PreProcess(); foreach (var h in batchPendingDeletes) processHitObject(h); foreach (var h in batchPendingInserts) processHitObject(h); foreach (var h in batchPendingUpdates) processHitObject(h); - beatmapProcessor?.PostProcess(); + beatmapProcessor.PostProcess(); BeatmapReprocessed?.Invoke(); From 8757e08c2c98e23566af8dd60d7486142a9c8bd5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 19 Jun 2024 11:32:08 +0200 Subject: [PATCH 2086/2188] Fix test failures due to automatic break generation kicking in --- osu.Game.Tests/Visual/Editing/TestSceneEditorChangeStates.cs | 4 ++++ osu.Game/Tests/Beatmaps/TestBeatmap.cs | 4 +++- 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorChangeStates.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorChangeStates.cs index 278b6e9626..7827347b1f 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorChangeStates.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorChangeStates.cs @@ -4,10 +4,12 @@ #nullable disable using NUnit.Framework; +using osu.Game.Beatmaps; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Tests.Beatmaps; namespace osu.Game.Tests.Visual.Editing { @@ -15,6 +17,8 @@ namespace osu.Game.Tests.Visual.Editing { protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); + protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false); + [Test] public void TestSelectedObjects() { diff --git a/osu.Game/Tests/Beatmaps/TestBeatmap.cs b/osu.Game/Tests/Beatmaps/TestBeatmap.cs index de7bcfcfaa..31ad2de62e 100644 --- a/osu.Game/Tests/Beatmaps/TestBeatmap.cs +++ b/osu.Game/Tests/Beatmaps/TestBeatmap.cs @@ -26,11 +26,13 @@ namespace osu.Game.Tests.Beatmaps BeatmapInfo = baseBeatmap.BeatmapInfo; ControlPointInfo = baseBeatmap.ControlPointInfo; - Breaks = baseBeatmap.Breaks; UnhandledEventLines = baseBeatmap.UnhandledEventLines; if (withHitObjects) + { HitObjects = baseBeatmap.HitObjects; + Breaks = baseBeatmap.Breaks; + } BeatmapInfo.Ruleset = ruleset; BeatmapInfo.Length = 75000; From 00a866b699403367fdf8de66e1a7e0e8e5f55af3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 19 Jun 2024 20:30:43 +0800 Subject: [PATCH 2087/2188] Change colour to match bottom timeline (and adjust tween sligthly) --- .../Edit/Compose/Components/Timeline/TimelineBreak.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs index 785eba2042..ec963d08c9 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs @@ -44,7 +44,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Child = new Box { RelativeSizeAxes = Axes.Both, - Colour = colours.GreyCarmineLight, + Colour = colours.PurpleLight, Alpha = 0.4f, }, }, @@ -204,12 +204,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { bool active = IsHovered || IsDragged; - var colour = colours.GreyCarmineLighter; + var colour = colours.PurpleLighter; if (active) colour = colour.Lighten(0.3f); this.FadeColour(colour, 400, Easing.OutQuint); - handle.ResizeWidthTo(active ? 20 : 10, 400, Easing.OutElastic); + handle.ResizeWidthTo(active ? 20 : 10, 400, Easing.OutElasticHalf); } } } From 617c1341d722224862e6b0af8b375b61d290158e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 19 Jun 2024 14:53:09 +0200 Subject: [PATCH 2088/2188] Make `(Manual)BreakPeriod` a class again CodeFileSanity doesn't like records and it being a record wasn't doing much anymore anyway. --- osu.Game/Beatmaps/Timing/BreakPeriod.cs | 2 +- osu.Game/Screens/Edit/ManualBreakPeriod.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/Timing/BreakPeriod.cs b/osu.Game/Beatmaps/Timing/BreakPeriod.cs index 89f0fd6a55..d8b500227a 100644 --- a/osu.Game/Beatmaps/Timing/BreakPeriod.cs +++ b/osu.Game/Beatmaps/Timing/BreakPeriod.cs @@ -6,7 +6,7 @@ using osu.Game.Screens.Play; namespace osu.Game.Beatmaps.Timing { - public record BreakPeriod + public class BreakPeriod : IEquatable { /// /// The minimum gap between the start of the break and the previous object. diff --git a/osu.Game/Screens/Edit/ManualBreakPeriod.cs b/osu.Game/Screens/Edit/ManualBreakPeriod.cs index 719784b500..3ab77d84ce 100644 --- a/osu.Game/Screens/Edit/ManualBreakPeriod.cs +++ b/osu.Game/Screens/Edit/ManualBreakPeriod.cs @@ -5,7 +5,7 @@ using osu.Game.Beatmaps.Timing; namespace osu.Game.Screens.Edit { - public record ManualBreakPeriod : BreakPeriod + public class ManualBreakPeriod : BreakPeriod { public ManualBreakPeriod(double startTime, double endTime) : base(startTime, endTime) From a718af8af5eb8878d3237c728df66525fa72c2ac Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 19 Jun 2024 22:02:10 +0800 Subject: [PATCH 2089/2188] Adjust break colours to match closer to stable --- .../Edit/Components/Timelines/Summary/Parts/BreakPart.cs | 6 +----- .../Edit/Compose/Components/Timeline/TimelineBreak.cs | 6 +++--- 2 files changed, 4 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs index 1ba552d646..50062e8465 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs @@ -32,12 +32,8 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts private partial class BreakVisualisation : Circle { - private readonly BreakPeriod breakPeriod; - public BreakVisualisation(BreakPeriod breakPeriod) { - this.breakPeriod = breakPeriod; - RelativePositionAxes = Axes.X; RelativeSizeAxes = Axes.Both; X = (float)breakPeriod.StartTime; @@ -45,7 +41,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts } [BackgroundDependencyLoader] - private void load(OsuColour colours) => Colour = colours.GreyCarmineLight; + private void load(OsuColour colours) => Colour = colours.Gray7; } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs index b1a26bbe14..608c2bdab1 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs @@ -45,8 +45,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Child = new Box { RelativeSizeAxes = Axes.Both, - Colour = colours.PurpleLight, - Alpha = 0.4f, + Colour = colours.Gray5, + Alpha = 0.7f, }, }, new DragHandle(isStartHandle: true) @@ -212,7 +212,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { bool active = IsHovered || IsDragged; - var colour = colours.PurpleLighter; + var colour = colours.Gray8; if (active) colour = colour.Lighten(0.3f); From ce4567f87b3abd3e436212a6177ee5c960d2bb56 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 19 Jun 2024 20:46:55 +0200 Subject: [PATCH 2090/2188] adjust rotation bounds based on grid type --- .../Edit/OsuGridToolboxGroup.cs | 24 +++++++++++++++++-- 1 file changed, 22 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs index 76e735449a..8cffdfbe1d 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs @@ -65,8 +65,8 @@ namespace osu.Game.Rulesets.Osu.Edit /// public BindableFloat GridLinesRotation { get; } = new BindableFloat(0f) { - MinValue = -45f, - MaxValue = 45f, + MinValue = -180f, + MaxValue = 180f, Precision = 1f }; @@ -191,6 +191,26 @@ namespace osu.Game.Rulesets.Osu.Edit gridTypeButtons.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint); gridTypeButtons.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None; }, true); + + GridType.BindValueChanged(v => + { + GridLinesRotation.Disabled = v.NewValue == PositionSnapGridType.Circle; + + switch (v.NewValue) + { + case PositionSnapGridType.Square: + GridLinesRotation.Value = (GridLinesRotation.Value + 405) % 90 - 45; + GridLinesRotation.MinValue = -45; + GridLinesRotation.MaxValue = 45; + break; + + case PositionSnapGridType.Triangle: + GridLinesRotation.Value = (GridLinesRotation.Value + 390) % 60 - 30; + GridLinesRotation.MinValue = -30; + GridLinesRotation.MaxValue = 30; + break; + } + }, true); } private void nextGridSize() From d5397a213974688344a43e593ce514441955724d Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 19 Jun 2024 20:59:14 +0200 Subject: [PATCH 2091/2188] fix alpha value in disabled state --- osu.Game/Graphics/UserInterface/ExpandableSlider.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game/Graphics/UserInterface/ExpandableSlider.cs b/osu.Game/Graphics/UserInterface/ExpandableSlider.cs index a7a8561b94..4cc77e218f 100644 --- a/osu.Game/Graphics/UserInterface/ExpandableSlider.cs +++ b/osu.Game/Graphics/UserInterface/ExpandableSlider.cs @@ -119,9 +119,14 @@ namespace osu.Game.Graphics.UserInterface Expanded.BindValueChanged(v => { label.Text = v.NewValue ? expandedLabelText : contractedLabelText; - slider.FadeTo(v.NewValue ? 1f : 0f, 500, Easing.OutQuint); + slider.FadeTo(v.NewValue ? Current.Disabled ? 0.3f : 1f : 0f, 500, Easing.OutQuint); slider.BypassAutoSizeAxes = !v.NewValue ? Axes.Y : Axes.None; }, true); + + Current.BindDisabledChanged(disabled => + { + slider.Alpha = Expanded.Value ? disabled ? 0.3f : 1 : 0f; + }); } } From f2bd6fac47481b71650af5e2a2822dd7b8286412 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 19 Jun 2024 21:10:30 +0200 Subject: [PATCH 2092/2188] fix codefactor --- osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs index 8cffdfbe1d..73ecb2fe7c 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuGridToolboxGroup.cs @@ -199,13 +199,13 @@ namespace osu.Game.Rulesets.Osu.Edit switch (v.NewValue) { case PositionSnapGridType.Square: - GridLinesRotation.Value = (GridLinesRotation.Value + 405) % 90 - 45; + GridLinesRotation.Value = ((GridLinesRotation.Value + 405) % 90) - 45; GridLinesRotation.MinValue = -45; GridLinesRotation.MaxValue = 45; break; case PositionSnapGridType.Triangle: - GridLinesRotation.Value = (GridLinesRotation.Value + 390) % 60 - 30; + GridLinesRotation.Value = ((GridLinesRotation.Value + 390) % 60) - 30; GridLinesRotation.MinValue = -30; GridLinesRotation.MaxValue = 30; break; From ad2cd0ba8fb0b640155a704d2f39069eabec4985 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 19 Jun 2024 13:18:56 +0200 Subject: [PATCH 2093/2188] Adjust behaviour of hit animations toggle to match user expectations --- .../Components/HitCircleOverlapMarker.cs | 9 ------- .../HitCircles/HitCircleSelectionBlueprint.cs | 24 +++++++++++++++++++ .../Blueprints/Sliders/SliderCircleOverlay.cs | 14 +++++------ .../Sliders/SliderSelectionBlueprint.cs | 14 ++++++++++- .../Objects/Drawables/DrawableHitCircle.cs | 23 ++++++++++++++++++ .../Objects/Drawables/DrawableSlider.cs | 18 ++++++++++++++ .../Objects/Drawables/DrawableSliderTail.cs | 24 +++++++++++++++++++ .../Objects/Drawables/DrawableHitObject.cs | 18 +++++++------- 8 files changed, 117 insertions(+), 27 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs index fe335a048d..8ed9d0476a 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCircleOverlapMarker.cs @@ -7,7 +7,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Rulesets.Objects.Types; @@ -16,7 +15,6 @@ using osu.Game.Rulesets.Osu.Skinning.Default; using osu.Game.Screens.Edit; using osu.Game.Skinning; using osuTK; -using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components { @@ -48,13 +46,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - new Circle - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - RelativeSizeAxes = Axes.Both, - Colour = Color4.White, - }, ring = new RingPiece { BorderThickness = 4, diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs index 0608f8c929..fd2bbe9916 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs @@ -1,8 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; +using osu.Game.Configuration; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; @@ -16,6 +19,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles protected readonly HitCirclePiece CirclePiece; private readonly HitCircleOverlapMarker marker; + private readonly Bindable showHitMarkers = new Bindable(); public HitCircleSelectionBlueprint(HitCircle circle) : base(circle) @@ -27,12 +31,32 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles }; } + [BackgroundDependencyLoader] + private void load(OsuConfigManager config) + { + config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + showHitMarkers.BindValueChanged(_ => + { + if (!showHitMarkers.Value) + DrawableObject.RestoreHitAnimations(); + }); + } + protected override void Update() { base.Update(); CirclePiece.UpdateFrom(HitObject); marker.UpdateFrom(HitObject); + + if (showHitMarkers.Value) + DrawableObject.SuppressHitAnimations(); } public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos); diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleOverlay.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleOverlay.cs index d47cf6bf23..bd3b4bbc54 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleOverlay.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderCircleOverlay.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components; using osu.Game.Rulesets.Osu.Objects; @@ -14,18 +13,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private readonly Slider slider; private readonly SliderPosition position; - private readonly HitCircleOverlapMarker marker; + private readonly HitCircleOverlapMarker? marker; public SliderCircleOverlay(Slider slider, SliderPosition position) { this.slider = slider; this.position = position; - InternalChildren = new Drawable[] - { - marker = new HitCircleOverlapMarker(), - CirclePiece = new HitCirclePiece(), - }; + if (position == SliderPosition.Start) + AddInternal(marker = new HitCircleOverlapMarker()); + + AddInternal(CirclePiece = new HitCirclePiece()); } protected override void Update() @@ -35,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders var circle = position == SliderPosition.Start ? (HitCircle)slider.HeadCircle : slider.TailCircle; CirclePiece.UpdateFrom(circle); - marker.UpdateFrom(circle); + marker?.UpdateFrom(circle); } public override void Hide() diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs index 49fdf12d60..7ee6530099 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/SliderSelectionBlueprint.cs @@ -14,6 +14,7 @@ using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Framework.Utils; using osu.Game.Audio; +using osu.Game.Configuration; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; @@ -59,6 +60,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders private readonly BindableList controlPoints = new BindableList(); private readonly IBindable pathVersion = new Bindable(); private readonly BindableList selectedObjects = new BindableList(); + private readonly Bindable showHitMarkers = new Bindable(); public SliderSelectionBlueprint(Slider slider) : base(slider) @@ -66,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders } [BackgroundDependencyLoader] - private void load() + private void load(OsuConfigManager config) { InternalChildren = new Drawable[] { @@ -74,6 +76,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders HeadOverlay = CreateCircleOverlay(HitObject, SliderPosition.Start), TailOverlay = CreateCircleOverlay(HitObject, SliderPosition.End), }; + + config.BindWith(OsuSetting.EditorShowHitMarkers, showHitMarkers); } protected override void LoadComplete() @@ -90,6 +94,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders if (editorBeatmap != null) selectedObjects.BindTo(editorBeatmap.SelectedHitObjects); selectedObjects.BindCollectionChanged((_, _) => updateVisualDefinition(), true); + showHitMarkers.BindValueChanged(_ => + { + if (!showHitMarkers.Value) + DrawableObject.RestoreHitAnimations(); + }); } public override bool HandleQuickDeletion() @@ -110,6 +119,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders if (IsSelected) BodyPiece.UpdateFrom(HitObject); + + if (showHitMarkers.Value) + DrawableObject.SuppressHitAnimations(); } protected override bool OnHover(HoverEvent e) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index c3ce6acce9..26e9773967 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -19,6 +19,7 @@ using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; using osuTK; +using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -319,5 +320,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { } } + + #region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE + + internal void SuppressHitAnimations() + { + UpdateState(ArmedState.Idle); + UpdateComboColour(); + + using (BeginAbsoluteSequence(StateUpdateTime - 5)) + this.TransformBindableTo(AccentColour, Color4.White, Math.Max(0, HitStateUpdateTime - StateUpdateTime)); + + using (BeginAbsoluteSequence(HitStateUpdateTime)) + this.FadeOut(700).Expire(); + } + + internal void RestoreHitAnimations() + { + UpdateState(ArmedState.Hit, force: true); + UpdateComboColour(); + } + + #endregion } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index e519e51562..7bae3cefcf 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -370,5 +370,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private partial class DefaultSliderBody : PlaySliderBody { } + + #region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE + + internal void SuppressHitAnimations() + { + UpdateState(ArmedState.Idle); + HeadCircle.SuppressHitAnimations(); + TailCircle.SuppressHitAnimations(); + } + + internal void RestoreHitAnimations() + { + UpdateState(ArmedState.Hit, force: true); + HeadCircle.RestoreHitAnimations(); + TailCircle.RestoreHitAnimations(); + } + + #endregion } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index c4731118a1..21aa672d10 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using System.Diagnostics; using JetBrains.Annotations; using osu.Framework.Allocation; @@ -12,6 +13,7 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Skinning; using osuTK; +using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Objects.Drawables { @@ -125,5 +127,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (Slider != null) Position = Slider.CurvePositionAt(HitObject.RepeatIndex % 2 == 0 ? 1 : 0); } + + #region FOR EDITOR USE ONLY, DO NOT USE FOR ANY OTHER PURPOSE + + internal void SuppressHitAnimations() + { + UpdateState(ArmedState.Idle); + UpdateComboColour(); + + using (BeginAbsoluteSequence(StateUpdateTime - 5)) + this.TransformBindableTo(AccentColour, Color4.White, Math.Max(0, HitStateUpdateTime - StateUpdateTime)); + + using (BeginAbsoluteSequence(HitStateUpdateTime)) + this.FadeOut(700).Expire(); + } + + internal void RestoreHitAnimations() + { + UpdateState(ArmedState.Hit); + UpdateComboColour(); + } + + #endregion } } diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 3ce6cc3cef..1f735576bc 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -314,11 +314,11 @@ namespace osu.Game.Rulesets.Objects.Drawables private void updateStateFromResult() { if (Result.IsHit) - updateState(ArmedState.Hit, true); + UpdateState(ArmedState.Hit, true); else if (Result.HasResult) - updateState(ArmedState.Miss, true); + UpdateState(ArmedState.Miss, true); else - updateState(ArmedState.Idle, true); + UpdateState(ArmedState.Idle, true); } protected sealed override void OnFree(HitObjectLifetimeEntry entry) @@ -402,7 +402,7 @@ namespace osu.Game.Rulesets.Objects.Drawables private void onRevertResult() { - updateState(ArmedState.Idle); + UpdateState(ArmedState.Idle); OnRevertResult?.Invoke(this, Result); } @@ -421,7 +421,7 @@ namespace osu.Game.Rulesets.Objects.Drawables if (Result is not null) { Result.TimeOffset = 0; - updateState(State.Value, true); + UpdateState(State.Value, true); } DefaultsApplied?.Invoke(this); @@ -461,7 +461,7 @@ namespace osu.Game.Rulesets.Objects.Drawables throw new InvalidOperationException( $"Should never clear a {nameof(DrawableHitObject)} as the base implementation adds components. If attempting to use {nameof(InternalChild)} or {nameof(InternalChildren)}, using {nameof(AddInternal)} or {nameof(AddRangeInternal)} instead."); - private void updateState(ArmedState newState, bool force = false) + protected void UpdateState(ArmedState newState, bool force = false) { if (State.Value == newState && !force) return; @@ -506,7 +506,7 @@ namespace osu.Game.Rulesets.Objects.Drawables /// /// Reapplies the current . /// - public void RefreshStateTransforms() => updateState(State.Value, true); + public void RefreshStateTransforms() => UpdateState(State.Value, true); /// /// Apply (generally fade-in) transforms leading into the start time. @@ -565,7 +565,7 @@ namespace osu.Game.Rulesets.Objects.Drawables ApplySkin(CurrentSkin, true); if (IsLoaded) - updateState(State.Value, true); + UpdateState(State.Value, true); } protected void UpdateComboColour() @@ -725,7 +725,7 @@ namespace osu.Game.Rulesets.Objects.Drawables Result.GameplayRate = (Clock as IGameplayClock)?.GetTrueGameplayRate() ?? Clock.Rate; if (Result.HasResult) - updateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss); + UpdateState(Result.IsHit ? ArmedState.Hit : ArmedState.Miss); OnNewResult?.Invoke(this, Result); } From 74399542d2e72c4bff4d7b6155202477b9bc5567 Mon Sep 17 00:00:00 2001 From: Olivier Schipper Date: Thu, 20 Jun 2024 17:27:15 +0200 Subject: [PATCH 2094/2188] Use math instead of hardcoded constant values MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- .../Edit/Compose/Components/TriangularPositionSnapGrid.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/TriangularPositionSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/TriangularPositionSnapGrid.cs index 93d2c6a74a..91aea1de8d 100644 --- a/osu.Game/Screens/Edit/Compose/Components/TriangularPositionSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/TriangularPositionSnapGrid.cs @@ -29,9 +29,9 @@ namespace osu.Game.Screens.Edit.Compose.Components GridLineRotation.BindValueChanged(_ => GridCache.Invalidate()); } - private const float sqrt3 = 1.73205080757f; - private const float sqrt3_over2 = 0.86602540378f; - private const float one_over_sqrt3 = 0.57735026919f; + private static readonly float sqrt3 = float.Sqrt(3); + private static readonly float sqrt3_over2 = sqrt3 / 2; + private static readonly float one_over_sqrt3 = 1 / sqrt3; protected override void CreateContent() { From 4c6741e8aaba74b4cd47430ee0596940b5306fe4 Mon Sep 17 00:00:00 2001 From: Olivier Schipper Date: Thu, 20 Jun 2024 17:27:38 +0200 Subject: [PATCH 2095/2188] Fix exception type MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-authored-by: Bartłomiej Dach --- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index fb2e3fec27..c553f9d640 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Edit break; default: - throw new NotImplementedException($"{OsuGridToolboxGroup.GridType} has an incorrect value."); + throw new ArgumentOutOfRangeException(nameof(OsuGridToolboxGroup.GridType), OsuGridToolboxGroup.GridType, "Unsupported grid type."); } // Bind the start position to the toolbox sliders. From 89d3f67eb3486c422b9ce874e8fd1a000e320938 Mon Sep 17 00:00:00 2001 From: sometimes <76718358+ssz7-ch2@users.noreply.github.com> Date: Thu, 20 Jun 2024 22:06:00 -0400 Subject: [PATCH 2096/2188] fix accuracyProcess typo --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 70d7f0fe37..0b20f1089a 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -369,9 +369,9 @@ namespace osu.Game.Rulesets.Scoring MaximumAccuracy.Value = maximumBaseScore > 0 ? (currentBaseScore + (maximumBaseScore - currentMaximumBaseScore)) / maximumBaseScore : 1; double comboProgress = maximumComboPortion > 0 ? currentComboPortion / maximumComboPortion : 1; - double accuracyProcess = maximumAccuracyJudgementCount > 0 ? (double)currentAccuracyJudgementCount / maximumAccuracyJudgementCount : 1; + double accuracyProgress = maximumAccuracyJudgementCount > 0 ? (double)currentAccuracyJudgementCount / maximumAccuracyJudgementCount : 1; - TotalScoreWithoutMods.Value = (long)Math.Round(ComputeTotalScore(comboProgress, accuracyProcess, currentBonusPortion)); + TotalScoreWithoutMods.Value = (long)Math.Round(ComputeTotalScore(comboProgress, accuracyProgress, currentBonusPortion)); TotalScore.Value = (long)Math.Round(TotalScoreWithoutMods.Value * scoreMultiplier); } From 80907acaa69e09b75865441646191feb1a3ee0be Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 22 Jun 2024 22:01:05 +0800 Subject: [PATCH 2097/2188] Update resources --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 3f2fba4dc2..6114fd769e 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -36,7 +36,7 @@ - + From df43a1c6ccf42aaf8a08d659d84b718bef58b826 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 23 Jun 2024 03:31:40 +0800 Subject: [PATCH 2098/2188] Add note about every-frame-transforms --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index 26e9773967..6f419073eb 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -328,6 +328,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables UpdateState(ArmedState.Idle); UpdateComboColour(); + // This method is called every frame. If we need to, the following can likely be converted + // to code which doesn't use transforms at all. + + // Matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338) using (BeginAbsoluteSequence(StateUpdateTime - 5)) this.TransformBindableTo(AccentColour, Color4.White, Math.Max(0, HitStateUpdateTime - StateUpdateTime)); From 1dc9f102358ef72ff8a7ce41bfcbbbb66a041a1b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 24 Jun 2024 09:46:23 +0800 Subject: [PATCH 2099/2188] Fix scale control key binding breaking previous defaults Oops from ppy/osu#28309. --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 2af564d8ba..2452852f6f 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -412,9 +412,6 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleRotateControl))] EditorToggleRotateControl, - [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleScaleControl))] - EditorToggleScaleControl, - [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.IncreaseOffset))] IncreaseOffset, @@ -432,6 +429,9 @@ namespace osu.Game.Input.Bindings [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.DecreaseModSpeed))] DecreaseModSpeed, + + [LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorToggleScaleControl))] + EditorToggleScaleControl, } public enum GlobalActionCategory From 66b093b17e4166aec436ee4fd5f6a327155b144f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 3 Jun 2024 14:29:15 +0200 Subject: [PATCH 2100/2188] Implement score breakdown display for daily challenge screen --- .../TestSceneDailyChallengeScoreBreakdown.cs | 61 ++++++ .../DailyChallengeScoreBreakdown.cs | 193 ++++++++++++++++++ 2 files changed, 254 insertions(+) create mode 100644 osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeScoreBreakdown.cs create mode 100644 osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeScoreBreakdown.cs diff --git a/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeScoreBreakdown.cs b/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeScoreBreakdown.cs new file mode 100644 index 0000000000..5523d02694 --- /dev/null +++ b/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeScoreBreakdown.cs @@ -0,0 +1,61 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Utils; +using osu.Game.Overlays; +using osu.Game.Screens.OnlinePlay.DailyChallenge; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Visual.DailyChallenge +{ + public partial class TestSceneDailyChallengeScoreBreakdown : OsuTestScene + { + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum); + + [Test] + public void TestBasicAppearance() + { + DailyChallengeScoreBreakdown breakdown = null!; + + AddStep("create content", () => Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background4, + }, + breakdown = new DailyChallengeScoreBreakdown + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }); + AddSliderStep("adjust width", 0.1f, 1, 1, width => + { + if (breakdown.IsNotNull()) + breakdown.Width = width; + }); + AddSliderStep("adjust height", 0.1f, 1, 1, height => + { + if (breakdown.IsNotNull()) + breakdown.Height = height; + }); + + AddStep("set initial data", () => breakdown.SetInitialCounts([1, 4, 9, 16, 25, 36, 49, 36, 25, 16, 9, 4, 1])); + AddStep("add new score", () => + { + var testScore = TestResources.CreateTestScoreInfo(); + testScore.TotalScore = RNG.Next(1_000_000); + + breakdown.AddNewScore(testScore); + }); + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeScoreBreakdown.cs b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeScoreBreakdown.cs new file mode 100644 index 0000000000..b5c44e42a5 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeScoreBreakdown.cs @@ -0,0 +1,193 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; +using osu.Game.Scoring; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.DailyChallenge +{ + public partial class DailyChallengeScoreBreakdown : CompositeDrawable + { + private FillFlowContainer barsContainer = null!; + + private const int bin_count = 13; + private long[] bins = new long[bin_count]; + + [BackgroundDependencyLoader] + private void load() + { + InternalChildren = new Drawable[] + { + new SectionHeader("Score breakdown"), + barsContainer = new FillFlowContainer + { + Direction = FillDirection.Horizontal, + RelativeSizeAxes = Axes.Both, + Height = 0.9f, + Padding = new MarginPadding { Top = 35 }, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + } + }; + + for (int i = 0; i < bin_count; ++i) + { + LocalisableString? label = null; + + switch (i) + { + case 2: + case 4: + case 6: + case 8: + label = @$"{100 * i}k"; + break; + + case 10: + label = @"1M"; + break; + } + + barsContainer.Add(new Bar(label) + { + Width = 1f / bin_count, + }); + } + } + + public void AddNewScore(IScoreInfo scoreInfo) + { + int targetBin = (int)Math.Clamp(Math.Floor((float)scoreInfo.TotalScore / 100000), 0, bin_count - 1); + bins[targetBin] += 1; + updateCounts(); + + var text = new OsuSpriteText + { + Text = scoreInfo.TotalScore.ToString(@"N0"), + Anchor = Anchor.TopCentre, + Origin = Anchor.BottomCentre, + Font = OsuFont.Default.With(size: 30), + RelativePositionAxes = Axes.X, + X = (targetBin + 0.5f) / bin_count - 0.5f, + Alpha = 0, + }; + AddInternal(text); + + Scheduler.AddDelayed(() => + { + float startY = ToLocalSpace(barsContainer[targetBin].CircularBar.ScreenSpaceDrawQuad.TopLeft).Y; + text.FadeInFromZero() + .ScaleTo(new Vector2(0.8f), 500, Easing.OutElasticHalf) + .MoveToY(startY) + .MoveToOffset(new Vector2(0, -50), 2500, Easing.OutQuint) + .FadeOut(2500, Easing.OutQuint) + .Expire(); + }, 150); + } + + public void SetInitialCounts(long[] counts) + { + if (counts.Length != bin_count) + throw new ArgumentException(@"Incorrect number of bins.", nameof(counts)); + + bins = counts; + updateCounts(); + } + + private void updateCounts() + { + long max = bins.Max(); + for (int i = 0; i < bin_count; ++i) + barsContainer[i].UpdateCounts(bins[i], max); + } + + private partial class Bar : CompositeDrawable + { + private readonly LocalisableString? label; + + private long count; + private long max; + + public Container CircularBar { get; private set; } = null!; + + public Bar(LocalisableString? label = null) + { + this.label = label; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + RelativeSizeAxes = Axes.Both; + + AddInternal(new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + Bottom = 20, + Horizontal = 3, + }, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Masking = true, + Child = CircularBar = new Container + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Height = 0.01f, + Masking = true, + CornerRadius = 10, + Colour = colourProvider.Highlight1, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + } + } + }); + + if (label != null) + { + AddInternal(new OsuSpriteText + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomCentre, + Text = label.Value, + Colour = colourProvider.Content2, + }); + } + } + + protected override void Update() + { + base.Update(); + + CircularBar.CornerRadius = CircularBar.DrawWidth / 4; + } + + public void UpdateCounts(long newCount, long newMax) + { + bool isIncrement = newCount > count; + + count = newCount; + max = newMax; + + CircularBar.ResizeHeightTo(0.01f + 0.99f * count / max, 300, Easing.OutQuint); + if (isIncrement) + CircularBar.FlashColour(Colour4.White, 600, Easing.OutQuint); + } + } + } +} From 2de42854c3d5686f8725a7310f5f387c7a879a05 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 25 Jun 2024 15:43:52 +0900 Subject: [PATCH 2101/2188] Fix corner radius looking bad when graph bars are too short --- .../OnlinePlay/DailyChallenge/DailyChallengeScoreBreakdown.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeScoreBreakdown.cs b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeScoreBreakdown.cs index b5c44e42a5..3d4f27c44b 100644 --- a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeScoreBreakdown.cs +++ b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeScoreBreakdown.cs @@ -174,7 +174,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge { base.Update(); - CircularBar.CornerRadius = CircularBar.DrawWidth / 4; + CircularBar.CornerRadius = Math.Min(CircularBar.DrawHeight / 2, CircularBar.DrawWidth / 4); } public void UpdateCounts(long newCount, long newMax) From b4cefe0cc2fda0ab4b5af6138ee158bd32262f9a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 25 Jun 2024 15:50:11 +0900 Subject: [PATCH 2102/2188] Update rider `vcsConfiguration` Updated in recent rider versions --- .idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml b/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml index 4bb9f4d2a0..86cc6c63e5 100644 --- a/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml +++ b/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml @@ -1,6 +1,6 @@ - \ No newline at end of file From 2cb18820ea0a2052bde8fcf911f8e06571703116 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 25 Jun 2024 10:07:58 +0200 Subject: [PATCH 2103/2188] Fix incorrect slider judgement positions when classic mod is active Regressed in https://github.com/ppy/osu/pull/27977. Bit ad-hoc but don't see how to fix without just reverting the change. --- .../Objects/Drawables/DrawableOsuJudgement.cs | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index 6e252a53e2..0630ecfbb5 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -48,10 +48,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (!positionTransferred && JudgedObject is DrawableOsuHitObject osuObject && JudgedObject.IsInUse) { - Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!); - Scale = new Vector2(osuObject.HitObject.Scale); + switch (osuObject) + { + case DrawableSlider slider: + Position = slider.TailCircle.ToSpaceOfOtherDrawable(slider.TailCircle.OriginPosition, Parent!); + break; + + default: + Position = osuObject.ToSpaceOfOtherDrawable(osuObject.OriginPosition, Parent!); + break; + } positionTransferred = true; + + Scale = new Vector2(osuObject.HitObject.Scale); } } From 1eac0c622add0e5b0cf3bfda45dcbf86a90393ca Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 25 Jun 2024 10:27:25 +0200 Subject: [PATCH 2104/2188] Fix legacy skin hold note bodies not appearing when scrolling upwards - Closes https://github.com/ppy/osu/issues/28567. - Regressed in https://github.com/ppy/osu/pull/28466. Bit of a facepalm moment innit... --- osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs index 087b428801..6de0752671 100644 --- a/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/Legacy/LegacyBodyPiece.cs @@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy // i dunno this looks about right?? // the guard against zero draw height is intended for zero-length hold notes. yes, such cases have been spotted in the wild. if (sprite.DrawHeight > 0) - bodySprite.Scale = new Vector2(1, MathF.Max(1, scaleDirection * 32800 / sprite.DrawHeight)); + bodySprite.Scale = new Vector2(1, scaleDirection * MathF.Max(1, 32800 / sprite.DrawHeight)); } break; From 0d2a47167c72d29b2fa9bb46ead50c2e8e968960 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 25 Jun 2024 11:28:10 +0200 Subject: [PATCH 2105/2188] Fix crash on calculating playlist duration when rate-changing mods are present Regressed in https://github.com/ppy/osu/pull/28399. To reproduce, enter a playlist that has an item with a rate-changing mod (rather than create it yourself). This is happening because `APIRuleset` has `CreateInstance()` unimplemented: https://github.com/ppy/osu/blob/b4cefe0cc2fda0ab4b5af6138ee158bd32262f9a/osu.Game/Online/API/Requests/Responses/APIBeatmap.cs#L159 and only triggers when the playlist items in question originate from web. This is why it is bad to have interface implementations throw outside of maybe mock implementations for tests. `CreateInstance()` is a scourge elsewhere in general, we need way less of it in the codebase (because while convenient, it's also problematic to implement in online contexts, and also expensive because reflection). --- osu.Game/Online/Rooms/PlaylistExtensions.cs | 5 +++-- .../OnlinePlay/Components/OverlinedPlaylistHeader.cs | 7 ++++++- .../OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs | 6 +++++- 3 files changed, 14 insertions(+), 4 deletions(-) diff --git a/osu.Game/Online/Rooms/PlaylistExtensions.cs b/osu.Game/Online/Rooms/PlaylistExtensions.cs index e9a0519f3d..8591b5bb47 100644 --- a/osu.Game/Online/Rooms/PlaylistExtensions.cs +++ b/osu.Game/Online/Rooms/PlaylistExtensions.cs @@ -6,6 +6,7 @@ using System.Linq; using Humanizer; using Humanizer.Localisation; using osu.Framework.Bindables; +using osu.Game.Rulesets; using osu.Game.Utils; namespace osu.Game.Online.Rooms @@ -42,14 +43,14 @@ namespace osu.Game.Online.Rooms /// /// Returns the total duration from the in playlist order from the supplied , /// - public static string GetTotalDuration(this BindableList playlist) => + public static string GetTotalDuration(this BindableList playlist, RulesetStore rulesetStore) => playlist.Select(p => { double rate = 1; if (p.RequiredMods.Length > 0) { - var ruleset = p.Beatmap.Ruleset.CreateInstance(); + var ruleset = rulesetStore.GetRuleset(p.RulesetID)!.CreateInstance(); rate = ModUtils.CalculateRateWithMods(p.RequiredMods.Select(mod => mod.ToMod(ruleset))); } diff --git a/osu.Game/Screens/OnlinePlay/Components/OverlinedPlaylistHeader.cs b/osu.Game/Screens/OnlinePlay/Components/OverlinedPlaylistHeader.cs index fc86cbbbdd..dd728e460b 100644 --- a/osu.Game/Screens/OnlinePlay/Components/OverlinedPlaylistHeader.cs +++ b/osu.Game/Screens/OnlinePlay/Components/OverlinedPlaylistHeader.cs @@ -1,12 +1,17 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Allocation; using osu.Game.Online.Rooms; +using osu.Game.Rulesets; namespace osu.Game.Screens.OnlinePlay.Components { public partial class OverlinedPlaylistHeader : OverlinedHeader { + [Resolved] + private RulesetStore rulesets { get; set; } = null!; + public OverlinedPlaylistHeader() : base("Playlist") { @@ -16,7 +21,7 @@ namespace osu.Game.Screens.OnlinePlay.Components { base.LoadComplete(); - Playlist.BindCollectionChanged((_, _) => Details.Value = Playlist.GetTotalDuration(), true); + Playlist.BindCollectionChanged((_, _) => Details.Value = Playlist.GetTotalDuration(rulesets), true); } } } diff --git a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs index 84e419d67a..9166cac9de 100644 --- a/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs +++ b/osu.Game/Screens/OnlinePlay/Playlists/PlaylistsRoomSettingsOverlay.cs @@ -24,6 +24,7 @@ using osu.Game.Overlays; using osu.Game.Screens.OnlinePlay.Match.Components; using osuTK; using osu.Game.Localisation; +using osu.Game.Rulesets; namespace osu.Game.Screens.OnlinePlay.Playlists { @@ -78,6 +79,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists [Resolved] private IAPIProvider api { get; set; } = null!; + [Resolved] + private RulesetStore rulesets { get; set; } = null!; + private IBindable localUser = null!; private readonly Room room; @@ -366,7 +370,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists public void SelectBeatmap() => editPlaylistButton.TriggerClick(); private void onPlaylistChanged(object? sender, NotifyCollectionChangedEventArgs e) => - playlistLength.Text = $"Length: {Playlist.GetTotalDuration()}"; + playlistLength.Text = $"Length: {Playlist.GetTotalDuration(rulesets)}"; private bool hasValidSettings => RoomID.Value == null && NameField.Text.Length > 0 && Playlist.Count > 0 && hasValidDuration; From 2de08525514ceac86c242368450beca37bb4e198 Mon Sep 17 00:00:00 2001 From: PercyDan54 <50285552+PercyDan54@users.noreply.github.com> Date: Tue, 25 Jun 2024 18:06:50 +0800 Subject: [PATCH 2106/2188] Fix transient rank value applied to bindable --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 0b20f1089a..44ddb8c187 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -381,9 +381,12 @@ namespace osu.Game.Rulesets.Scoring if (rank.Value == ScoreRank.F) return; - rank.Value = RankFromScore(Accuracy.Value, ScoreResultCounts); + ScoreRank newRank = RankFromScore(Accuracy.Value, ScoreResultCounts); + foreach (var mod in Mods.Value.OfType()) - rank.Value = mod.AdjustRank(Rank.Value, Accuracy.Value); + newRank = mod.AdjustRank(newRank, Accuracy.Value); + + rank.Value = newRank; } protected virtual double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion) From 03cdfd06602be30c6ff130b07154debf5f3625dc Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 25 Jun 2024 12:25:37 +0200 Subject: [PATCH 2107/2188] Fix timeline break piece crashing on drag if there are no objects before start or after end This fixes the direct cause of https://github.com/ppy/osu/issues/28577. --- .../Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs index 608c2bdab1..025eb8bede 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs @@ -170,8 +170,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline changeHandler?.BeginChange(); updateState(); - double min = beatmap.HitObjects.Last(ho => ho.GetEndTime() <= Break.Value.StartTime).GetEndTime(); - double max = beatmap.HitObjects.First(ho => ho.StartTime >= Break.Value.EndTime).StartTime; + double min = beatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() <= Break.Value.StartTime)?.GetEndTime() ?? double.NegativeInfinity; + double max = beatmap.HitObjects.FirstOrDefault(ho => ho.StartTime >= Break.Value.EndTime)?.StartTime ?? double.PositiveInfinity; if (isStartHandle) max = Math.Min(max, Break.Value.EndTime - BreakPeriod.MIN_BREAK_DURATION); From 18e2a925a8130f1a48228c706a1ce863e0e6da30 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 25 Jun 2024 12:34:37 +0200 Subject: [PATCH 2108/2188] Add failing test coverage for manual breaks at start/end of map not being culled --- .../TestSceneEditorBeatmapProcessor.cs | 104 ++++++++++++++++++ 1 file changed, 104 insertions(+) diff --git a/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs b/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs index 02ce3815ec..50f37e2070 100644 --- a/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs +++ b/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs @@ -296,5 +296,109 @@ namespace osu.Game.Tests.Editing Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(8800)); }); } + + [Test] + public void TestBreaksAtEndOfBeatmapAreRemoved() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 2000 }, + }, + Breaks = + { + new BreakPeriod(10000, 15000), + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.That(beatmap.Breaks, Is.Empty); + } + + [Test] + public void TestManualBreaksAtEndOfBeatmapAreRemoved() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HitCircle { StartTime = 1000 }, + new HitCircle { StartTime = 2000 }, + }, + Breaks = + { + new ManualBreakPeriod(10000, 15000), + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.That(beatmap.Breaks, Is.Empty); + } + + [Test] + public void TestBreaksAtStartOfBeatmapAreRemoved() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HitCircle { StartTime = 10000 }, + new HitCircle { StartTime = 11000 }, + }, + Breaks = + { + new BreakPeriod(0, 9000), + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.That(beatmap.Breaks, Is.Empty); + } + + [Test] + public void TestManualBreaksAtStartOfBeatmapAreRemoved() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HitCircle { StartTime = 10000 }, + new HitCircle { StartTime = 11000 }, + }, + Breaks = + { + new ManualBreakPeriod(0, 9000), + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.That(beatmap.Breaks, Is.Empty); + } } } From fae6dcfffa5bac1e4dc23f62a212a57589c00e04 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 25 Jun 2024 12:48:54 +0200 Subject: [PATCH 2109/2188] Remove manual breaks at the start/end of beatmap This is the secondary cause of https://github.com/ppy/osu/issues/28577, because you could do the following: - Have a break autogenerate itself - Adjust either end of it to make it mark itself as manually-adjusted - Remove all objects before or after said break to end up in a state wherein there are no objects before or after a break. The direct fix is still correct because it is still technically possible to end up in a state wherein a break is before or after all objects (obvious one is manual `.osu` editing), but this behaviour is also undesirable for the autogeneration logic. --- osu.Game/Screens/Edit/EditorBeatmapProcessor.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs index 37bf915cec..bcbee78280 100644 --- a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs +++ b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs @@ -40,8 +40,12 @@ namespace osu.Game.Screens.Edit foreach (var manualBreak in Beatmap.Breaks.ToList()) { - if (Beatmap.HitObjects.Any(ho => ho.StartTime <= manualBreak.EndTime && ho.GetEndTime() >= manualBreak.StartTime)) + if (manualBreak.EndTime <= Beatmap.HitObjects.FirstOrDefault()?.StartTime + || manualBreak.StartTime >= Beatmap.HitObjects.LastOrDefault()?.GetEndTime() + || Beatmap.HitObjects.Any(ho => ho.StartTime <= manualBreak.EndTime && ho.GetEndTime() >= manualBreak.StartTime)) + { Beatmap.Breaks.Remove(manualBreak); + } } for (int i = 1; i < Beatmap.HitObjects.Count; ++i) From 2fda45cad4f6632409a396368e472fcfc7b2e859 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 25 Jun 2024 15:01:43 +0200 Subject: [PATCH 2110/2188] Fix crashes when opening scale/rotation popovers during selection box operations --- .../Edit/OsuSelectionRotationHandler.cs | 12 ++++++++---- .../Edit/OsuSelectionScaleHandler.cs | 12 ++++++++---- osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs | 6 ++++-- .../Compose/Components/SelectionBoxRotationHandle.cs | 3 +++ .../Compose/Components/SelectionBoxScaleHandle.cs | 3 +++ .../Compose/Components/SelectionRotationHandler.cs | 7 +++++++ .../Edit/Compose/Components/SelectionScaleHandler.cs | 7 +++++++ 7 files changed, 40 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs index 7624b2f27e..62a39d3702 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionRotationHandler.cs @@ -53,9 +53,11 @@ namespace osu.Game.Rulesets.Osu.Edit public override void Begin() { - if (objectsInRotation != null) + if (OperationInProgress.Value) throw new InvalidOperationException($"Cannot {nameof(Begin)} a rotate operation while another is in progress!"); + base.Begin(); + changeHandler?.BeginChange(); objectsInRotation = selectedMovableObjects.ToArray(); @@ -68,10 +70,10 @@ namespace osu.Game.Rulesets.Osu.Edit public override void Update(float rotation, Vector2? origin = null) { - if (objectsInRotation == null) + if (!OperationInProgress.Value) throw new InvalidOperationException($"Cannot {nameof(Update)} a rotate operation without calling {nameof(Begin)} first!"); - Debug.Assert(originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null); + Debug.Assert(objectsInRotation != null && originalPositions != null && originalPathControlPointPositions != null && defaultOrigin != null); Vector2 actualOrigin = origin ?? defaultOrigin.Value; @@ -91,11 +93,13 @@ namespace osu.Game.Rulesets.Osu.Edit public override void Commit() { - if (objectsInRotation == null) + if (!OperationInProgress.Value) throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!"); changeHandler?.EndChange(); + base.Commit(); + objectsInRotation = null; originalPositions = null; originalPathControlPointPositions = null; diff --git a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs index de00aa6ad3..f4fd48f183 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuSelectionScaleHandler.cs @@ -72,9 +72,11 @@ namespace osu.Game.Rulesets.Osu.Edit public override void Begin() { - if (objectsInScale != null) + if (OperationInProgress.Value) throw new InvalidOperationException($"Cannot {nameof(Begin)} a scale operation while another is in progress!"); + base.Begin(); + changeHandler?.BeginChange(); objectsInScale = selectedMovableObjects.ToDictionary(ho => ho, ho => new OriginalHitObjectState(ho)); @@ -86,10 +88,10 @@ namespace osu.Game.Rulesets.Osu.Edit public override void Update(Vector2 scale, Vector2? origin = null, Axes adjustAxis = Axes.Both) { - if (objectsInScale == null) + if (!OperationInProgress.Value) throw new InvalidOperationException($"Cannot {nameof(Update)} a scale operation without calling {nameof(Begin)} first!"); - Debug.Assert(defaultOrigin != null && OriginalSurroundingQuad != null); + Debug.Assert(objectsInScale != null && defaultOrigin != null && OriginalSurroundingQuad != null); Vector2 actualOrigin = origin ?? defaultOrigin.Value; @@ -117,11 +119,13 @@ namespace osu.Game.Rulesets.Osu.Edit public override void Commit() { - if (objectsInScale == null) + if (!OperationInProgress.Value) throw new InvalidOperationException($"Cannot {nameof(Commit)} a rotate operation without calling {nameof(Begin)} first!"); changeHandler?.EndChange(); + base.Commit(); + objectsInScale = null; OriginalSurroundingQuad = null; defaultOrigin = null; diff --git a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs index 28d0f8320f..a3547d45e5 100644 --- a/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs +++ b/osu.Game.Rulesets.Osu/Edit/TransformToolboxGroup.cs @@ -77,13 +77,15 @@ namespace osu.Game.Rulesets.Osu.Edit { case GlobalAction.EditorToggleRotateControl: { - rotateButton.TriggerClick(); + if (!RotationHandler.OperationInProgress.Value || rotateButton.Selected.Value) + rotateButton.TriggerClick(); return true; } case GlobalAction.EditorToggleScaleControl: { - scaleButton.TriggerClick(); + if (!ScaleHandler.OperationInProgress.Value || scaleButton.Selected.Value) + scaleButton.TriggerClick(); return true; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs index 5270162189..b9383f1bad 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs @@ -67,6 +67,9 @@ namespace osu.Game.Screens.Edit.Compose.Components if (rotationHandler == null) return false; + if (rotationHandler.OperationInProgress.Value) + return false; + rotationHandler.Begin(); return true; } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index eca0c08ba1..3f4f2c2854 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -32,6 +32,9 @@ namespace osu.Game.Screens.Edit.Compose.Components if (scaleHandler == null) return false; + if (scaleHandler.OperationInProgress.Value) + return false; + originalAnchor = Anchor; scaleHandler.Begin(); diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs index 787716a38c..532daaf7fa 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionRotationHandler.cs @@ -12,6 +12,11 @@ namespace osu.Game.Screens.Edit.Compose.Components /// public partial class SelectionRotationHandler : Component { + /// + /// Whether there is any ongoing scale operation right now. + /// + public Bindable OperationInProgress { get; private set; } = new BindableBool(); + /// /// Whether rotation anchored by the selection origin can currently be performed. /// @@ -50,6 +55,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// public virtual void Begin() { + OperationInProgress.Value = true; } /// @@ -85,6 +91,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// public virtual void Commit() { + OperationInProgress.Value = false; } } } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs index a96f627e56..c91362219c 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionScaleHandler.cs @@ -13,6 +13,11 @@ namespace osu.Game.Screens.Edit.Compose.Components /// public partial class SelectionScaleHandler : Component { + /// + /// Whether there is any ongoing scale operation right now. + /// + public Bindable OperationInProgress { get; private set; } = new BindableBool(); + /// /// Whether horizontal scaling (from the left or right edge) support should be enabled. /// @@ -63,6 +68,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// public virtual void Begin() { + OperationInProgress.Value = true; } /// @@ -99,6 +105,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// public virtual void Commit() { + OperationInProgress.Value = false; } } } From 0a440226979db17af8b76a238371362be35099eb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 25 Jun 2024 23:03:37 +0900 Subject: [PATCH 2111/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 3c115d1371..0f1a14afd8 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 449e4b0032..6ed60b00b3 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From d722be16e39683c59738f9c66976a9b2c92f83f3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 25 Jun 2024 23:41:43 +0900 Subject: [PATCH 2112/2188] Add missing `base` calls for safety --- osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs | 4 ++++ osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs | 4 ++++ 2 files changed, 8 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs index 79a808bbd2..28763051e3 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneComposeSelectBox.cs @@ -84,6 +84,8 @@ namespace osu.Game.Tests.Visual.Editing targetContainer = getTargetContainer(); initialRotation = targetContainer!.Rotation; + + base.Begin(); } public override void Update(float rotation, Vector2? origin = null) @@ -102,6 +104,8 @@ namespace osu.Game.Tests.Visual.Editing targetContainer = null; initialRotation = null; + + base.Commit(); } } diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs index 6a118a73a8..36b38543d1 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionRotationHandler.cs @@ -61,6 +61,8 @@ namespace osu.Game.Overlays.SkinEditor originalRotations = objectsInRotation.ToDictionary(d => d, d => d.Rotation); originalPositions = objectsInRotation.ToDictionary(d => d, d => d.ToScreenSpace(d.OriginPosition)); defaultOrigin = GeometryUtils.GetSurroundingQuad(objectsInRotation.SelectMany(d => d.ScreenSpaceDrawQuad.GetVertices().ToArray())).Centre; + + base.Begin(); } public override void Update(float rotation, Vector2? origin = null) @@ -99,6 +101,8 @@ namespace osu.Game.Overlays.SkinEditor originalPositions = null; originalRotations = null; defaultOrigin = null; + + base.Commit(); } } } From dc817b62ccd63ed6477d8f2082d980769e5f359b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jun 2024 00:49:56 +0900 Subject: [PATCH 2113/2188] Fix editor performance dropping over time when hit markers are enabled There's probably a better solution but let's hotfix this for now. --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs | 3 ++- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 2 +- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs | 2 +- 3 files changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index 6f419073eb..7d707dea6c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -325,13 +325,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables internal void SuppressHitAnimations() { - UpdateState(ArmedState.Idle); + UpdateState(ArmedState.Idle, true); UpdateComboColour(); // This method is called every frame. If we need to, the following can likely be converted // to code which doesn't use transforms at all. // Matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338) + using (BeginAbsoluteSequence(StateUpdateTime - 5)) this.TransformBindableTo(AccentColour, Color4.White, Math.Max(0, HitStateUpdateTime - StateUpdateTime)); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 7bae3cefcf..02d0ebee83 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -375,7 +375,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables internal void SuppressHitAnimations() { - UpdateState(ArmedState.Idle); + UpdateState(ArmedState.Idle, true); HeadCircle.SuppressHitAnimations(); TailCircle.SuppressHitAnimations(); } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index 21aa672d10..42abf41d6f 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables internal void SuppressHitAnimations() { - UpdateState(ArmedState.Idle); + UpdateState(ArmedState.Idle, true); UpdateComboColour(); using (BeginAbsoluteSequence(StateUpdateTime - 5)) From df64d7f37458515dabde77792aeda9090e9f103e Mon Sep 17 00:00:00 2001 From: StanR Date: Tue, 25 Jun 2024 23:06:42 +0500 Subject: [PATCH 2114/2188] Refactor out taiko Peaks skill --- .../Difficulty/Skills/Peaks.cs | 93 ------------------- .../Difficulty/TaikoDifficultyCalculator.cs | 70 ++++++++++++-- 2 files changed, 64 insertions(+), 99 deletions(-) delete mode 100644 osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs deleted file mode 100644 index 91d8e93543..0000000000 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Peaks.cs +++ /dev/null @@ -1,93 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Game.Rulesets.Difficulty.Preprocessing; -using osu.Game.Rulesets.Difficulty.Skills; -using osu.Game.Rulesets.Mods; - -namespace osu.Game.Rulesets.Taiko.Difficulty.Skills -{ - public class Peaks : Skill - { - private const double rhythm_skill_multiplier = 0.2 * final_multiplier; - private const double colour_skill_multiplier = 0.375 * final_multiplier; - private const double stamina_skill_multiplier = 0.375 * final_multiplier; - - private const double final_multiplier = 0.0625; - - private readonly Rhythm rhythm; - private readonly Colour colour; - private readonly Stamina stamina; - - public double ColourDifficultyValue => colour.DifficultyValue() * colour_skill_multiplier; - public double RhythmDifficultyValue => rhythm.DifficultyValue() * rhythm_skill_multiplier; - public double StaminaDifficultyValue => stamina.DifficultyValue() * stamina_skill_multiplier; - - public Peaks(Mod[] mods) - : base(mods) - { - rhythm = new Rhythm(mods); - colour = new Colour(mods); - stamina = new Stamina(mods); - } - - /// - /// Returns the p-norm of an n-dimensional vector. - /// - /// The value of p to calculate the norm for. - /// The coefficients of the vector. - private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p); - - public override void Process(DifficultyHitObject current) - { - rhythm.Process(current); - colour.Process(current); - stamina.Process(current); - } - - /// - /// Returns the combined star rating of the beatmap, calculated using peak strains from all sections of the map. - /// - /// - /// For each section, the peak strains of all separate skills are combined into a single peak strain for the section. - /// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more). - /// - public override double DifficultyValue() - { - List peaks = new List(); - - var colourPeaks = colour.GetCurrentStrainPeaks().ToList(); - var rhythmPeaks = rhythm.GetCurrentStrainPeaks().ToList(); - var staminaPeaks = stamina.GetCurrentStrainPeaks().ToList(); - - for (int i = 0; i < colourPeaks.Count; i++) - { - double colourPeak = colourPeaks[i] * colour_skill_multiplier; - double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier; - double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier; - - double peak = norm(1.5, colourPeak, staminaPeak); - peak = norm(2, peak, rhythmPeak); - - // Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871). - // These sections will not contribute to the difficulty. - if (peak > 0) - peaks.Add(peak); - } - - double difficulty = 0; - double weight = 1; - - foreach (double strain in peaks.OrderDescending()) - { - difficulty += strain * weight; - weight *= 0.9; - } - - return difficulty; - } - } -} diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs index b84c2d25ee..9b746d47ea 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs @@ -23,6 +23,11 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { private const double difficulty_multiplier = 1.35; + private const double final_multiplier = 0.0625; + private const double rhythm_skill_multiplier = 0.2 * final_multiplier; + private const double colour_skill_multiplier = 0.375 * final_multiplier; + private const double stamina_skill_multiplier = 0.375 * final_multiplier; + public override int Version => 20221107; public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap) @@ -34,7 +39,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty { return new Skill[] { - new Peaks(mods) + new Rhythm(mods), + new Colour(mods), + new Stamina(mods) }; } @@ -72,13 +79,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty if (beatmap.HitObjects.Count == 0) return new TaikoDifficultyAttributes { Mods = mods }; - var combined = (Peaks)skills[0]; + Colour colour = (Colour)skills.First(x => x is Colour); + Rhythm rhythm = (Rhythm)skills.First(x => x is Rhythm); + Stamina stamina = (Stamina)skills.First(x => x is Stamina); - double colourRating = combined.ColourDifficultyValue * difficulty_multiplier; - double rhythmRating = combined.RhythmDifficultyValue * difficulty_multiplier; - double staminaRating = combined.StaminaDifficultyValue * difficulty_multiplier; + double colourRating = colour.DifficultyValue() * colour_skill_multiplier * difficulty_multiplier; + double rhythmRating = rhythm.DifficultyValue() * rhythm_skill_multiplier * difficulty_multiplier; + double staminaRating = stamina.DifficultyValue() * stamina_skill_multiplier * difficulty_multiplier; - double combinedRating = combined.DifficultyValue() * difficulty_multiplier; + double combinedRating = combinedDifficultyValue(rhythm, colour, stamina) * difficulty_multiplier; double starRating = rescale(combinedRating * 1.4); HitWindows hitWindows = new TaikoHitWindows(); @@ -109,5 +118,54 @@ namespace osu.Game.Rulesets.Taiko.Difficulty return 10.43 * Math.Log(sr / 8 + 1); } + + /// + /// Returns the combined star rating of the beatmap, calculated using peak strains from all sections of the map. + /// + /// + /// For each section, the peak strains of all separate skills are combined into a single peak strain for the section. + /// The resulting partial rating of the beatmap is a weighted sum of the combined peaks (higher peaks are weighted more). + /// + private double combinedDifficultyValue(Rhythm rhythm, Colour colour, Stamina stamina) + { + List peaks = new List(); + + var colourPeaks = colour.GetCurrentStrainPeaks().ToList(); + var rhythmPeaks = rhythm.GetCurrentStrainPeaks().ToList(); + var staminaPeaks = stamina.GetCurrentStrainPeaks().ToList(); + + for (int i = 0; i < colourPeaks.Count; i++) + { + double colourPeak = colourPeaks[i] * colour_skill_multiplier; + double rhythmPeak = rhythmPeaks[i] * rhythm_skill_multiplier; + double staminaPeak = staminaPeaks[i] * stamina_skill_multiplier; + + double peak = norm(1.5, colourPeak, staminaPeak); + peak = norm(2, peak, rhythmPeak); + + // Sections with 0 strain are excluded to avoid worst-case time complexity of the following sort (e.g. /b/2351871). + // These sections will not contribute to the difficulty. + if (peak > 0) + peaks.Add(peak); + } + + double difficulty = 0; + double weight = 1; + + foreach (double strain in peaks.OrderDescending()) + { + difficulty += strain * weight; + weight *= 0.9; + } + + return difficulty; + } + + /// + /// Returns the p-norm of an n-dimensional vector. + /// + /// The value of p to calculate the norm for. + /// The coefficients of the vector. + private double norm(double p, params double[] values) => Math.Pow(values.Sum(x => Math.Pow(x, p)), 1 / p); } } From 5d4509150bf5b107f36c1123f9eaae81d4bc864f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jun 2024 11:56:58 +0900 Subject: [PATCH 2115/2188] Adjust beatmap carousel's spacing to remove dead-space As discussed in https://github.com/ppy/osu/discussions/28599. I think this feels better overall, and would like to apply the change before other design changes to the carousel. --- osu.Game/Screens/Select/BeatmapCarousel.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 49c23bdbbf..3aa980cec0 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -1000,8 +1000,6 @@ namespace osu.Game.Screens.Select return set; } - private const float panel_padding = 5; - /// /// Computes the target Y positions for every item in the carousel. /// @@ -1023,10 +1021,18 @@ namespace osu.Game.Screens.Select { case CarouselBeatmapSet set: { + bool isSelected = item.State.Value == CarouselItemState.Selected; + + float padding = isSelected ? 5 : -5; + + if (isSelected) + // double padding because we want to cancel the negative padding from the last item. + currentY += padding * 2; + visibleItems.Add(set); set.CarouselYPosition = currentY; - if (item.State.Value == CarouselItemState.Selected) + if (isSelected) { // scroll position at currentY makes the set panel appear at the very top of the carousel's screen space // move down by half of visible height (height of the carousel's visible extent, including semi-transparent areas) @@ -1048,7 +1054,7 @@ namespace osu.Game.Screens.Select } } - currentY += set.TotalHeight + panel_padding; + currentY += set.TotalHeight + padding; break; } } From e84daedbea9a5dadc6e47eb3a136e63333619eae Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jun 2024 12:01:38 +0900 Subject: [PATCH 2116/2188] Reduce length of fade-out when hiding beatmap panels --- osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs index 0c3de5848b..4c9ac57d9d 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselItem.cs @@ -144,9 +144,9 @@ namespace osu.Game.Screens.Select.Carousel } if (!Item.Visible) - this.FadeOut(300, Easing.OutQuint); + this.FadeOut(100, Easing.OutQuint); else - this.FadeIn(250); + this.FadeIn(400, Easing.OutQuint); } protected virtual void Selected() From 0379abd714782a9e3d01cae2980859bd0b88541e Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 26 Jun 2024 13:56:52 +0900 Subject: [PATCH 2117/2188] Prevent multiple invocations of failure procedure --- osu.Game/Rulesets/Scoring/HealthProcessor.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Rulesets/Scoring/HealthProcessor.cs b/osu.Game/Rulesets/Scoring/HealthProcessor.cs index 9e4c06b783..2799cd4b36 100644 --- a/osu.Game/Rulesets/Scoring/HealthProcessor.cs +++ b/osu.Game/Rulesets/Scoring/HealthProcessor.cs @@ -36,6 +36,9 @@ namespace osu.Game.Rulesets.Scoring /// public void TriggerFailure() { + if (HasFailed) + return; + if (Failed?.Invoke() != false) HasFailed = true; } From fa46d8e6c91d721a88be7282a40edb8d35e24dff Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 26 Jun 2024 08:39:55 +0300 Subject: [PATCH 2118/2188] Fix intermittent failure in online menu banner tests --- osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs index 240421b360..6b27de9996 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs @@ -3,6 +3,8 @@ using System.Linq; using NUnit.Framework; +using NUnit.Framework.Internal; +using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Online.API.Requests.Responses; @@ -20,6 +22,7 @@ namespace osu.Game.Tests.Visual.Menus { base.SetUpSteps(); AddStep("don't fetch online content", () => onlineMenuBanner.FetchOnlineContent = false); + AddStep("disable return to top on idle", () => Game.ChildrenOfType().Single().ReturnToTopOnIdle = false); } [Test] From 2e03afb2ed4c1a779ef12f74dbecd32896dd310b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 26 Jun 2024 14:47:58 +0900 Subject: [PATCH 2119/2188] Always log missing official build attribute --- osu.Game/OsuGame.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 667c3ecb99..cf32daab00 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -8,6 +8,7 @@ using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; +using System.Reflection; using System.Threading; using System.Threading.Tasks; using Humanizer; @@ -871,6 +872,9 @@ namespace osu.Game { base.LoadComplete(); + if (RuntimeInfo.EntryAssembly.GetCustomAttribute() == null) + Logger.Log(NotificationsStrings.NotOfficialBuild.ToString()); + var languages = Enum.GetValues(); var mappings = languages.Select(language => From 0c8279c5df28a9c816849c4bc3c226a6ba6bd088 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jun 2024 14:50:53 +0900 Subject: [PATCH 2120/2188] Remove unused using statements --- osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs index 6b27de9996..57cff38ab0 100644 --- a/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs +++ b/osu.Game.Tests/Visual/Menus/TestSceneMainMenu.cs @@ -3,8 +3,6 @@ using System.Linq; using NUnit.Framework; -using NUnit.Framework.Internal; -using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Game.Online.API.Requests.Responses; From 006184ed2f220e37dca2c0d889e4215a5759a4d3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 4 Jun 2024 13:16:30 +0200 Subject: [PATCH 2121/2188] Implement carousel container for daily challenge screen --- .../TestSceneDailyChallengeCarousel.cs | 176 +++++++++++++ .../DailyChallenge/DailyChallengeCarousel.cs | 234 ++++++++++++++++++ 2 files changed, 410 insertions(+) create mode 100644 osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeCarousel.cs create mode 100644 osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeCarousel.cs diff --git a/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeCarousel.cs b/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeCarousel.cs new file mode 100644 index 0000000000..640a895751 --- /dev/null +++ b/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeCarousel.cs @@ -0,0 +1,176 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.ObjectExtensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Utils; +using osu.Game.Graphics.Sprites; +using osu.Game.Online.Rooms; +using osu.Game.Overlays; +using osu.Game.Screens.OnlinePlay.DailyChallenge; +using osu.Game.Tests.Resources; + +namespace osu.Game.Tests.Visual.DailyChallenge +{ + public partial class TestSceneDailyChallengeCarousel : OsuTestScene + { + [Cached] + private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum); + + private readonly Bindable room = new Bindable(new Room()); + + protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => new CachedModelDependencyContainer(base.CreateChildDependencies(parent)) + { + Model = { BindTarget = room } + }; + + [Test] + public void TestBasicAppearance() + { + DailyChallengeCarousel carousel = null!; + + AddStep("create content", () => Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background4, + }, + carousel = new DailyChallengeCarousel + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + } + }); + AddSliderStep("adjust width", 0.1f, 1, 1, width => + { + if (carousel.IsNotNull()) + carousel.Width = width; + }); + AddSliderStep("adjust height", 0.1f, 1, 1, height => + { + if (carousel.IsNotNull()) + carousel.Height = height; + }); + AddRepeatStep("add content", () => carousel.Add(new FakeContent()), 3); + } + + [Test] + public void TestIntegration() + { + GridContainer grid = null!; + DailyChallengeCarousel carousel = null!; + DailyChallengeEventFeed feed = null!; + DailyChallengeScoreBreakdown breakdown = null!; + AddStep("create content", () => Children = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background4, + }, + grid = new GridContainer + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RowDimensions = + [ + new Dimension(), + new Dimension() + ], + Content = new[] + { + new Drawable[] + { + carousel = new DailyChallengeCarousel + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + new DailyChallengeTimeRemainingRing(), + breakdown = new DailyChallengeScoreBreakdown(), + } + } + }, + [ + feed = new DailyChallengeEventFeed + { + RelativeSizeAxes = Axes.Both, + } + ], + } + }, + }); + AddSliderStep("adjust width", 0.1f, 1, 1, width => + { + if (grid.IsNotNull()) + grid.Width = width; + }); + AddSliderStep("adjust height", 0.1f, 1, 1, height => + { + if (grid.IsNotNull()) + grid.Height = height; + }); + AddSliderStep("update time remaining", 0f, 1f, 0f, progress => + { + var startedTimeAgo = TimeSpan.FromHours(24) * progress; + room.Value.StartDate.Value = DateTimeOffset.Now - startedTimeAgo; + room.Value.EndDate.Value = room.Value.StartDate.Value.Value.AddDays(1); + }); + AddStep("add normal score", () => + { + var testScore = TestResources.CreateTestScoreInfo(); + testScore.TotalScore = RNG.Next(1_000_000); + + feed.AddNewScore(new DailyChallengeEventFeed.NewScoreEvent(testScore, null)); + breakdown.AddNewScore(testScore); + }); + AddStep("add new user best", () => + { + var testScore = TestResources.CreateTestScoreInfo(); + testScore.TotalScore = RNG.Next(1_000_000); + + feed.AddNewScore(new DailyChallengeEventFeed.NewScoreEvent(testScore, RNG.Next(1, 1000))); + breakdown.AddNewScore(testScore); + }); + } + + private partial class FakeContent : CompositeDrawable + { + private OsuSpriteText text = null!; + + [BackgroundDependencyLoader] + private void load() + { + InternalChildren = new Drawable[] + { + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = new Colour4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1), + }, + text = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Text = "Fake Content " + (char)('A' + RNG.Next(26)), + }, + }; + + text.FadeOut(500, Easing.OutQuint) + .Then().FadeIn(500, Easing.OutQuint) + .Loop(); + } + } + } +} diff --git a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeCarousel.cs b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeCarousel.cs new file mode 100644 index 0000000000..2fd5253347 --- /dev/null +++ b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeCarousel.cs @@ -0,0 +1,234 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Input.Events; +using osu.Game.Graphics.UserInterface; +using osu.Game.Overlays; +using osuTK; + +namespace osu.Game.Screens.OnlinePlay.DailyChallenge +{ + public partial class DailyChallengeCarousel : Container + { + private const int switch_interval = 20_500; + + private readonly Container content; + private readonly FillFlowContainer navigationFlow; + + protected override Container Content => content; + + private double clockStartTime; + private int lastDisplayed = -1; + + public DailyChallengeCarousel() + { + InternalChildren = new Drawable[] + { + content = new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Bottom = 40 }, + }, + navigationFlow = new FillFlowContainer + { + AutoSizeAxes = Axes.X, + Height = 15, + Anchor = Anchor.BottomCentre, + Origin = Anchor.BottomCentre, + Spacing = new Vector2(10), + } + }; + } + + public override void Add(Drawable drawable) + { + drawable.RelativeSizeAxes = Axes.Both; + drawable.Size = Vector2.One; + drawable.AlwaysPresent = true; + drawable.Alpha = 0; + + base.Add(drawable); + + navigationFlow.Add(new NavigationDot { Clicked = onManualNavigation }); + } + + public override bool Remove(Drawable drawable, bool disposeImmediately) + { + int index = content.IndexOf(drawable); + + if (index > 0) + navigationFlow.Remove(navigationFlow[index], true); + + return base.Remove(drawable, disposeImmediately); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + clockStartTime = Clock.CurrentTime; + } + + protected override void Update() + { + base.Update(); + + if (content.Count == 0) + { + lastDisplayed = -1; + return; + } + + double elapsed = Clock.CurrentTime - clockStartTime; + + int currentDisplay = (int)(elapsed / switch_interval) % content.Count; + double displayProgress = (elapsed % switch_interval) / switch_interval; + + navigationFlow[currentDisplay].Active.Value = true; + + if (content.Count > 1) + navigationFlow[currentDisplay].Progress = (float)displayProgress; + + if (currentDisplay == lastDisplayed) + return; + + if (lastDisplayed >= 0) + { + content[lastDisplayed].FadeOutFromOne(250, Easing.OutQuint); + navigationFlow[lastDisplayed].Active.Value = false; + } + + content[currentDisplay].Delay(250).Then().FadeInFromZero(250, Easing.OutQuint); + + lastDisplayed = currentDisplay; + } + + private void onManualNavigation(NavigationDot obj) + { + int index = navigationFlow.IndexOf(obj); + + if (index < 0) + return; + + clockStartTime = Clock.CurrentTime - index * switch_interval; + } + + private partial class NavigationDot : CompositeDrawable + { + public Action? Clicked { get; set; } + + public BindableBool Active { get; set; } = new BindableBool(); + + private double progress; + + public float Progress + { + set + { + if (progress == value) + return; + + progress = value; + progressLayer.Width = value; + } + } + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + + private Box background = null!; + private Box progressLayer = null!; + private Box hoverLayer = null!; + + [BackgroundDependencyLoader] + private void load() + { + Size = new Vector2(15); + + InternalChildren = new Drawable[] + { + new CircularContainer + { + RelativeSizeAxes = Axes.Both, + Masking = true, + Children = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Light4, + }, + progressLayer = new Box + { + RelativeSizeAxes = Axes.Both, + Width = 0, + Colour = colourProvider.Highlight1, + Blending = BlendingParameters.Additive, + Alpha = 0, + }, + hoverLayer = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Colour4.White, + Blending = BlendingParameters.Additive, + Alpha = 0, + } + } + }, + new HoverClickSounds() + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Active.BindValueChanged(val => + { + if (val.NewValue) + { + background.FadeColour(colourProvider.Highlight1, 250, Easing.OutQuint); + this.ResizeWidthTo(30, 250, Easing.OutQuint); + progressLayer.Width = 0; + progressLayer.Alpha = 0.5f; + } + else + { + background.FadeColour(colourProvider.Light4, 250, Easing.OutQuint); + this.ResizeWidthTo(15, 250, Easing.OutQuint); + progressLayer.FadeOut(250, Easing.OutQuint); + } + }, true); + } + + protected override bool OnHover(HoverEvent e) + { + base.OnHover(e); + hoverLayer.FadeTo(0.2f, 250, Easing.OutQuint); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + hoverLayer.FadeOut(250, Easing.OutQuint); + base.OnHoverLost(e); + } + + protected override bool OnClick(ClickEvent e) + { + Clicked?.Invoke(this); + + hoverLayer.FadeTo(1) + .Then().FadeTo(IsHovered ? 0.2f : 0, 250, Easing.OutQuint); + + return true; + } + } + } +} From 276d8fe1582ca00e774c12be32b2abf47bd4ac8b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 26 Jun 2024 16:20:54 +0900 Subject: [PATCH 2122/2188] Truncate break times for legacy beatmap export --- osu.Game/Database/LegacyBeatmapExporter.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Database/LegacyBeatmapExporter.cs b/osu.Game/Database/LegacyBeatmapExporter.cs index 69120ea885..17c2c8c88d 100644 --- a/osu.Game/Database/LegacyBeatmapExporter.cs +++ b/osu.Game/Database/LegacyBeatmapExporter.cs @@ -8,6 +8,7 @@ using System.Text; using osu.Framework.Platform; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Formats; +using osu.Game.Beatmaps.Timing; using osu.Game.IO; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Types; @@ -59,9 +60,13 @@ namespace osu.Game.Database // Convert beatmap elements to be compatible with legacy format // So we truncate time and position values to integers, and convert paths with multiple segments to bezier curves + foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints) controlPoint.Time = Math.Floor(controlPoint.Time); + for (int i = 0; i < playableBeatmap.Breaks.Count; i++) + playableBeatmap.Breaks[i] = new BreakPeriod(Math.Floor(playableBeatmap.Breaks[i].StartTime), Math.Floor(playableBeatmap.Breaks[i].EndTime)); + foreach (var hitObject in playableBeatmap.HitObjects) { // Truncate end time before truncating start time because end time is dependent on start time From ac235cb5068f5577d0feb1fc2ca39b223cc746ec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jun 2024 16:22:25 +0900 Subject: [PATCH 2123/2188] Remove unused local variable --- .../Visual/DailyChallenge/TestSceneDailyChallengeCarousel.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeCarousel.cs b/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeCarousel.cs index 640a895751..b9143945c4 100644 --- a/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeCarousel.cs +++ b/osu.Game.Tests/Visual/DailyChallenge/TestSceneDailyChallengeCarousel.cs @@ -66,9 +66,9 @@ namespace osu.Game.Tests.Visual.DailyChallenge public void TestIntegration() { GridContainer grid = null!; - DailyChallengeCarousel carousel = null!; DailyChallengeEventFeed feed = null!; DailyChallengeScoreBreakdown breakdown = null!; + AddStep("create content", () => Children = new Drawable[] { new Box @@ -90,7 +90,7 @@ namespace osu.Game.Tests.Visual.DailyChallenge { new Drawable[] { - carousel = new DailyChallengeCarousel + new DailyChallengeCarousel { RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, From 015a71f3d531f5d45cf81a286aec4976400fab61 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jun 2024 16:49:22 +0900 Subject: [PATCH 2124/2188] Add projectSettingsUpdater.xml to .gitignore and remove from tracking --- .gitignore | 1 + .idea/.idea.osu.Android/.idea/projectSettingsUpdater.xml | 6 ------ .idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml | 6 ------ .idea/.idea.osu.iOS/.idea/projectSettingsUpdater.xml | 6 ------ .idea/.idea.osu/.idea/projectSettingsUpdater.xml | 6 ------ 5 files changed, 1 insertion(+), 24 deletions(-) delete mode 100644 .idea/.idea.osu.Android/.idea/projectSettingsUpdater.xml delete mode 100644 .idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml delete mode 100644 .idea/.idea.osu.iOS/.idea/projectSettingsUpdater.xml delete mode 100644 .idea/.idea.osu/.idea/projectSettingsUpdater.xml diff --git a/.gitignore b/.gitignore index 11fee27f28..a51ad09d6c 100644 --- a/.gitignore +++ b/.gitignore @@ -265,6 +265,7 @@ __pycache__/ .idea/**/usage.statistics.xml .idea/**/dictionaries .idea/**/shelf +.idea/*/.idea/projectSettingsUpdater.xml # Generated files .idea/**/contentModel.xml diff --git a/.idea/.idea.osu.Android/.idea/projectSettingsUpdater.xml b/.idea/.idea.osu.Android/.idea/projectSettingsUpdater.xml deleted file mode 100644 index 4bb9f4d2a0..0000000000 --- a/.idea/.idea.osu.Android/.idea/projectSettingsUpdater.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - - \ No newline at end of file diff --git a/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml b/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml deleted file mode 100644 index 86cc6c63e5..0000000000 --- a/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - - \ No newline at end of file diff --git a/.idea/.idea.osu.iOS/.idea/projectSettingsUpdater.xml b/.idea/.idea.osu.iOS/.idea/projectSettingsUpdater.xml deleted file mode 100644 index 4bb9f4d2a0..0000000000 --- a/.idea/.idea.osu.iOS/.idea/projectSettingsUpdater.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - - \ No newline at end of file diff --git a/.idea/.idea.osu/.idea/projectSettingsUpdater.xml b/.idea/.idea.osu/.idea/projectSettingsUpdater.xml deleted file mode 100644 index 4bb9f4d2a0..0000000000 --- a/.idea/.idea.osu/.idea/projectSettingsUpdater.xml +++ /dev/null @@ -1,6 +0,0 @@ - - - - - \ No newline at end of file From 5c2d4467670c21a6e5b8c10b504bc9c3420366cd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 21 Jun 2024 10:54:40 +0200 Subject: [PATCH 2125/2188] Rewrite `ControlPointTable` to use virtualised list --- osu.Game/Screens/Edit/EditorTable.cs | 15 +- osu.Game/Screens/Edit/TableHeaderText.cs | 19 ++ .../Screens/Edit/Timing/ControlPointList.cs | 38 +-- .../Screens/Edit/Timing/ControlPointTable.cs | 296 +++++++++++++----- .../RowAttributes/AttributeProgressBar.cs | 1 + 5 files changed, 233 insertions(+), 136 deletions(-) create mode 100644 osu.Game/Screens/Edit/TableHeaderText.cs diff --git a/osu.Game/Screens/Edit/EditorTable.cs b/osu.Game/Screens/Edit/EditorTable.cs index 4d8393e829..cec9dd2a7d 100644 --- a/osu.Game/Screens/Edit/EditorTable.cs +++ b/osu.Game/Screens/Edit/EditorTable.cs @@ -4,15 +4,11 @@ using System; using System.Diagnostics; using osu.Framework.Allocation; -using osu.Framework.Extensions.LocalisationExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; -using osu.Framework.Localisation; -using osu.Game.Graphics; using osu.Game.Graphics.Containers; -using osu.Game.Graphics.Sprites; using osu.Game.Overlays; using osuTK.Graphics; @@ -89,16 +85,7 @@ namespace osu.Game.Screens.Edit return BackgroundFlow[index].Item; } - protected override Drawable CreateHeader(int index, TableColumn? column) => new HeaderText(column?.Header ?? default); - - private partial class HeaderText : OsuSpriteText - { - public HeaderText(LocalisableString text) - { - Text = text.ToUpper(); - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold); - } - } + protected override Drawable CreateHeader(int index, TableColumn? column) => new TableHeaderText(column?.Header ?? default); public partial class RowBackground : OsuClickableContainer { diff --git a/osu.Game/Screens/Edit/TableHeaderText.cs b/osu.Game/Screens/Edit/TableHeaderText.cs new file mode 100644 index 0000000000..61301f86ed --- /dev/null +++ b/osu.Game/Screens/Edit/TableHeaderText.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Extensions.LocalisationExtensions; +using osu.Framework.Localisation; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Screens.Edit +{ + public partial class TableHeaderText : OsuSpriteText + { + public TableHeaderText(LocalisableString text) + { + Text = text.ToUpper(); + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold); + } + } +} diff --git a/osu.Game/Screens/Edit/Timing/ControlPointList.cs b/osu.Game/Screens/Edit/Timing/ControlPointList.cs index 4e4090ccd0..a0d833c908 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointList.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointList.cs @@ -7,10 +7,8 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays; @@ -21,12 +19,8 @@ namespace osu.Game.Screens.Edit.Timing public partial class ControlPointList : CompositeDrawable { private OsuButton deleteButton = null!; - private ControlPointTable table = null!; - private OsuScrollContainer scroll = null!; private RoundedButton addButton = null!; - private readonly IBindableList controlPointGroups = new BindableList(); - [Resolved] private EditorClock clock { get; set; } = null!; @@ -36,9 +30,6 @@ namespace osu.Game.Screens.Edit.Timing [Resolved] private Bindable selectedGroup { get; set; } = null!; - [Resolved] - private IEditorChangeHandler? changeHandler { get; set; } - [BackgroundDependencyLoader] private void load(OverlayColourProvider colours) { @@ -47,21 +38,10 @@ namespace osu.Game.Screens.Edit.Timing const float margins = 10; InternalChildren = new Drawable[] { - new Box - { - Colour = colours.Background4, - RelativeSizeAxes = Axes.Both, - }, - new Box - { - Colour = colours.Background3, - RelativeSizeAxes = Axes.Y, - Width = ControlPointTable.TIMING_COLUMN_WIDTH + margins, - }, - scroll = new OsuScrollContainer + new ControlPointTable { RelativeSizeAxes = Axes.Both, - Child = table = new ControlPointTable(), + Groups = { BindTarget = Beatmap.ControlPointInfo.Groups, }, }, new FillFlowContainer { @@ -106,19 +86,7 @@ namespace osu.Game.Screens.Edit.Timing : "+ Add at current time"; }, true); - controlPointGroups.BindTo(Beatmap.ControlPointInfo.Groups); - controlPointGroups.BindCollectionChanged((_, _) => - { - // This callback can happen many times in a change operation. It gets expensive. - // We really should be handling the `CollectionChanged` event properly. - Scheduler.AddOnce(() => - { - table.ControlGroups = controlPointGroups; - changeHandler?.SaveState(); - }); - }, true); - - table.OnRowSelected += drawable => scroll.ScrollIntoView(drawable); + //table.OnRowSelected += drawable => scroll.ScrollIntoView(drawable); } protected override bool OnClick(ClickEvent e) diff --git a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs index 219575a380..3bb801f471 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs @@ -2,149 +2,270 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Pooling; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; +using osu.Framework.Input.Events; +using osu.Framework.Localisation; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Extensions; using osu.Game.Graphics; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; +using osu.Game.Overlays; using osu.Game.Screens.Edit.Timing.RowAttributes; using osuTK; namespace osu.Game.Screens.Edit.Timing { - public partial class ControlPointTable : EditorTable + public partial class ControlPointTable : CompositeDrawable { - [Resolved] - private Bindable selectedGroup { get; set; } = null!; + public BindableList Groups { get; } = new BindableList(); - [Resolved] - private EditorClock clock { get; set; } = null!; + private const float timing_column_width = 300; + private const float row_height = 25; + private const float row_horizontal_padding = 20; - public const float TIMING_COLUMN_WIDTH = 300; - - public IEnumerable ControlGroups + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colours) { - set + RelativeSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] { - int selectedIndex = GetIndexForObject(selectedGroup.Value); - - Content = null; - BackgroundFlow.Clear(); - - if (!value.Any()) - return; - - foreach (var group in value) + new Box { - BackgroundFlow.Add(new RowBackground(group) + Colour = colours.Background4, + RelativeSizeAxes = Axes.Both, + }, + new Box + { + Colour = colours.Background3, + RelativeSizeAxes = Axes.Y, + Width = timing_column_width + 10, + }, + new Container + { + RelativeSizeAxes = Axes.X, + Height = row_height, + Padding = new MarginPadding { Horizontal = row_horizontal_padding }, + Children = new Drawable[] { - // schedule to give time for any modified focused text box to lose focus and commit changes (e.g. BPM / time signature textboxes) before switching to new point. - Action = () => Schedule(() => + new TableHeaderText("Time") { - SetSelectedRow(group); - clock.SeekSmoothlyTo(group.Time); - }) - }); - } + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + }, + new TableHeaderText("Attributes") + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding { Left = ControlPointTable.timing_column_width } + }, + } + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = row_height }, + Child = new ControlPointRowList + { + RelativeSizeAxes = Axes.Both, + RowData = { BindTarget = Groups, }, + }, + }, + }; + } - Columns = createHeaders(); - Content = value.Select(createContent).ToArray().ToRectangular(); + private partial class ControlPointRowList : VirtualisedListContainer + { + [Resolved] + private Bindable selectedGroup { get; set; } = null!; - // Attempt to retain selection. - if (SetSelectedRow(selectedGroup.Value)) - return; + public ControlPointRowList() + : base(row_height, 50) + { + } - // Some operations completely obliterate references, so best-effort reselect based on index. - if (SetSelectedRow(GetObjectAtIndex(selectedIndex))) - return; + protected override ScrollContainer CreateScrollContainer() => new OsuScrollContainer(); - // Selection could not be retained. - selectedGroup.Value = null; + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedGroup.BindValueChanged(val => + { + var row = Items.FlowingChildren.SingleOrDefault(item => item.Row.Equals(val.NewValue)); + if (row != null) + Scroll.ScrollIntoView(row); + }); } } - protected override void LoadComplete() + public partial class DrawableControlGroup : PoolableDrawable, IHasCurrentValue { - base.LoadComplete(); - - // Handle external selections. - selectedGroup.BindValueChanged(g => SetSelectedRow(g.NewValue), true); - } - - protected override bool SetSelectedRow(object? item) - { - if (!base.SetSelectedRow(item)) - return false; - - selectedGroup.Value = item as ControlPointGroup; - return true; - } - - private TableColumn[] createHeaders() - { - var columns = new List + public Bindable Current { - new TableColumn("Time", Anchor.CentreLeft, new Dimension(GridSizeMode.Absolute, TIMING_COLUMN_WIDTH)), - new TableColumn("Attributes", Anchor.CentreLeft), - }; + get => current.Current; + set => current.Current = value; + } - return columns.ToArray(); - } + private readonly BindableWithCurrent current = new BindableWithCurrent(); - private Drawable[] createContent(ControlPointGroup group) - { - return new Drawable[] + private Box background = null!; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + + [Resolved] + private Bindable selectedGroup { get; set; } = null!; + + [Resolved] + private EditorClock editorClock { get; set; } = null!; + + [BackgroundDependencyLoader] + private void load() { - new ControlGroupTiming(group), - new ControlGroupAttributes(group, c => c is not TimingControlPoint) - }; + RelativeSizeAxes = Axes.Both; + + InternalChildren = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background1, + Alpha = 0, + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Horizontal = row_horizontal_padding, }, + Children = new Drawable[] + { + new ControlGroupTiming { Group = { BindTarget = current }, }, + new ControlGroupAttributes(point => point is not TimingControlPoint) + { + Group = { BindTarget = current }, + Margin = new MarginPadding { Left = timing_column_width } + } + } + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedGroup.BindValueChanged(_ => updateState(), true); + FinishTransforms(true); + } + + protected override void PrepareForUse() + { + base.PrepareForUse(); + + updateState(); + } + + protected override bool OnHover(HoverEvent e) + { + updateState(); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + base.OnHoverLost(e); + updateState(); + } + + protected override bool OnClick(ClickEvent e) + { + // schedule to give time for any modified focused text box to lose focus and commit changes (e.g. BPM / time signature textboxes) before switching to new point. + var currentGroup = Current.Value; + Schedule(() => + { + selectedGroup.Value = currentGroup; + editorClock.SeekSmoothlyTo(currentGroup.Time); + }); + return true; + } + + private void updateState() + { + bool isSelected = selectedGroup.Value?.Equals(current.Value) == true; + + if (IsHovered || isSelected) + background.FadeIn(100, Easing.OutQuint); + else + background.FadeOut(100, Easing.OutQuint); + + background.Colour = isSelected ? colourProvider.Colour3 : colourProvider.Background1; + } } private partial class ControlGroupTiming : FillFlowContainer { - public ControlGroupTiming(ControlPointGroup group) + public Bindable Group { get; } = new Bindable(); + + private OsuSpriteText timeText = null!; + + [BackgroundDependencyLoader] + private void load() { Name = @"ControlGroupTiming"; RelativeSizeAxes = Axes.Y; - Width = TIMING_COLUMN_WIDTH; + Width = timing_column_width; Spacing = new Vector2(5); Children = new Drawable[] { - new OsuSpriteText + timeText = new OsuSpriteText { - Text = group.Time.ToEditorFormattedString(), - Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold), + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), Width = 70, Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, }, - new ControlGroupAttributes(group, c => c is TimingControlPoint) + new ControlGroupAttributes(c => c is TimingControlPoint) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, + Group = { BindTarget = Group }, } }; } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Group.BindValueChanged(_ => timeText.Text = Group.Value?.Time.ToEditorFormattedString() ?? default(LocalisableString), true); + } } private partial class ControlGroupAttributes : CompositeDrawable { + public Bindable Group { get; } = new Bindable(); + private BindableList controlPoints { get; } = new BindableList(); + private readonly Func matchFunction; - private readonly IBindableList controlPoints = new BindableList(); + private FillFlowContainer fill = null!; - private readonly FillFlowContainer fill; - - public ControlGroupAttributes(ControlPointGroup group, Func matchFunction) + public ControlGroupAttributes(Func matchFunction) { this.matchFunction = matchFunction; + } + [BackgroundDependencyLoader] + private void load() + { AutoSizeAxes = Axes.X; RelativeSizeAxes = Axes.Y; Name = @"ControlGroupAttributes"; @@ -156,20 +277,21 @@ namespace osu.Game.Screens.Edit.Timing Direction = FillDirection.Horizontal, Spacing = new Vector2(2) }; - - controlPoints.BindTo(group.ControlPoints); - } - - [BackgroundDependencyLoader] - private void load() - { - createChildren(); } protected override void LoadComplete() { base.LoadComplete(); - controlPoints.CollectionChanged += (_, _) => createChildren(); + + Group.BindValueChanged(_ => + { + controlPoints.UnbindBindings(); + controlPoints.Clear(); + if (Group.Value != null) + ((IBindableList)controlPoints).BindTo(Group.Value.ControlPoints); + }, true); + + controlPoints.BindCollectionChanged((_, _) => createChildren(), true); } private void createChildren() diff --git a/osu.Game/Screens/Edit/Timing/RowAttributes/AttributeProgressBar.cs b/osu.Game/Screens/Edit/Timing/RowAttributes/AttributeProgressBar.cs index 4cae774078..0a89f196fa 100644 --- a/osu.Game/Screens/Edit/Timing/RowAttributes/AttributeProgressBar.cs +++ b/osu.Game/Screens/Edit/Timing/RowAttributes/AttributeProgressBar.cs @@ -36,6 +36,7 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes BackgroundColour = overlayColours.Background6; FillColour = controlPoint.GetRepresentingColour(colours); + FinishTransforms(true); } } } From b12db8fbe28d96c8f965f7a1d3fb067e287ce1c8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 24 Jun 2024 14:44:02 +0200 Subject: [PATCH 2126/2188] Rewrite `IssueTable` to use virtualised list --- osu.Game/Screens/Edit/Verify/IssueList.cs | 11 +- osu.Game/Screens/Edit/Verify/IssueTable.cs | 309 ++++++++++++++------- 2 files changed, 213 insertions(+), 107 deletions(-) diff --git a/osu.Game/Screens/Edit/Verify/IssueList.cs b/osu.Game/Screens/Edit/Verify/IssueList.cs index d07190fca0..de7b760bcd 100644 --- a/osu.Game/Screens/Edit/Verify/IssueList.cs +++ b/osu.Game/Screens/Edit/Verify/IssueList.cs @@ -11,7 +11,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Beatmaps; -using osu.Game.Graphics.Containers; using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Overlays; using osu.Game.Rulesets.Edit; @@ -56,10 +55,9 @@ namespace osu.Game.Screens.Edit.Verify Colour = colours.Background3, RelativeSizeAxes = Axes.Both, }, - new OsuScrollContainer + table = new IssueTable { RelativeSizeAxes = Axes.Both, - Child = table = new IssueTable(), }, new FillFlowContainer { @@ -101,9 +99,10 @@ namespace osu.Game.Screens.Edit.Verify issues = filter(issues); - table.Issues = issues - .OrderBy(issue => issue.Template.Type) - .ThenBy(issue => issue.Check.Metadata.Category); + table.Issues.Clear(); + table.Issues.AddRange(issues + .OrderBy(issue => issue.Template.Type) + .ThenBy(issue => issue.Check.Metadata.Category)); } private IEnumerable filter(IEnumerable issues) diff --git a/osu.Game/Screens/Edit/Verify/IssueTable.cs b/osu.Game/Screens/Edit/Verify/IssueTable.cs index 8fb30fb726..fbe789d452 100644 --- a/osu.Game/Screens/Edit/Verify/IssueTable.cs +++ b/osu.Game/Screens/Edit/Verify/IssueTable.cs @@ -1,132 +1,239 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Pooling; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Graphics; +using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Input.Bindings; +using osu.Game.Overlays; using osu.Game.Rulesets.Edit.Checks.Components; namespace osu.Game.Screens.Edit.Verify { - public partial class IssueTable : EditorTable + public partial class IssueTable : CompositeDrawable { - private Bindable selectedIssue = null!; + public BindableList Issues { get; } = new BindableList(); - [Resolved] - private VerifyScreen verify { get; set; } = null!; + public const float COLUMN_WIDTH = 70; + public const float COLUMN_GAP = 10; + public const float ROW_HEIGHT = 25; + public const float ROW_HORIZONTAL_PADDING = 20; + public const int TEXT_SIZE = 14; - [Resolved] - private EditorClock clock { get; set; } = null!; - - [Resolved] - private EditorBeatmap editorBeatmap { get; set; } = null!; - - [Resolved] - private Editor editor { get; set; } = null!; - - public IEnumerable Issues + [BackgroundDependencyLoader] + private void load() { - set + InternalChildren = new Drawable[] { - Content = null; - BackgroundFlow.Clear(); - - if (!value.Any()) - return; - - foreach (var issue in value) + new Container { - BackgroundFlow.Add(new RowBackground(issue) + RelativeSizeAxes = Axes.X, + Height = ROW_HEIGHT, + Padding = new MarginPadding { Horizontal = ROW_HORIZONTAL_PADDING, }, + Children = new[] { - Action = () => + new TableHeaderText("Type") { - selectedIssue.Value = issue; - - if (issue.Time != null) - { - clock.Seek(issue.Time.Value); - editor.OnPressed(new KeyBindingPressEvent(GetContainingInputManager()!.CurrentState, GlobalAction.EditorComposeMode)); - } - - if (!issue.HitObjects.Any()) - return; - - editorBeatmap.SelectedHitObjects.Clear(); - editorBeatmap.SelectedHitObjects.AddRange(issue.HitObjects); + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, }, - }); + new TableHeaderText("Time") + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding { Left = COLUMN_WIDTH + COLUMN_GAP }, + }, + new TableHeaderText("Message") + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Margin = new MarginPadding { Left = 2 * (COLUMN_WIDTH + COLUMN_GAP) }, + }, + new TableHeaderText("Category") + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + }, + } + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Top = ROW_HEIGHT, }, + Child = new IssueRowList + { + RelativeSizeAxes = Axes.Both, + RowData = { BindTarget = Issues } + } + } + }; + } + + private partial class IssueRowList : VirtualisedListContainer + { + public IssueRowList() + : base(ROW_HEIGHT, 50) + { + } + + protected override ScrollContainer CreateScrollContainer() => new OsuScrollContainer(); + } + + public partial class DrawableIssue : PoolableDrawable, IHasCurrentValue + { + private readonly BindableWithCurrent current = new BindableWithCurrent(); + + private readonly Bindable selectedIssue = new Bindable(); + + private Box background = null!; + private OsuSpriteText issueTypeText = null!; + private OsuSpriteText issueTimestampText = null!; + private OsuSpriteText issueDetailText = null!; + private OsuSpriteText issueCategoryText = null!; + + [Resolved] + private EditorClock clock { get; set; } = null!; + + [Resolved] + private EditorBeatmap editorBeatmap { get; set; } = null!; + + [Resolved] + private Editor editor { get; set; } = null!; + + [Resolved] + private OverlayColourProvider colourProvider { get; set; } = null!; + + public Bindable Current + { + get => current.Current; + set => current.Current = value; + } + + [BackgroundDependencyLoader] + private void load(VerifyScreen verify) + { + RelativeSizeAxes = Axes.X; + Height = ROW_HEIGHT; + + InternalChildren = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both, + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding { Horizontal = 20, }, + Children = new Drawable[] + { + issueTypeText = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold), + }, + issueTimestampText = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold), + Margin = new MarginPadding { Left = COLUMN_WIDTH + COLUMN_GAP }, + }, + new Container + { + RelativeSizeAxes = Axes.Both, + Padding = new MarginPadding + { + Left = 2 * (COLUMN_GAP + COLUMN_WIDTH), + Right = COLUMN_GAP + COLUMN_WIDTH, + }, + Child = issueDetailText = new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Medium) + }, + }, + issueCategoryText = new OsuSpriteText + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold), + } + } + } + }; + + selectedIssue.BindTo(verify.SelectedIssue); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + selectedIssue.BindValueChanged(_ => updateState()); + Current.BindValueChanged(_ => updateState(), true); + FinishTransforms(true); + } + + protected override bool OnHover(HoverEvent e) + { + updateState(); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateState(); + base.OnHoverLost(e); + } + + protected override bool OnClick(ClickEvent e) + { + selectedIssue.Value = current.Value; + + if (current.Value.Time != null) + { + clock.Seek(current.Value.Time.Value); + editor.OnPressed(new KeyBindingPressEvent(GetContainingInputManager()!.CurrentState, GlobalAction.EditorComposeMode)); } - Columns = createHeaders(); - Content = value.Select((g, i) => createContent(i, g)).ToArray().ToRectangular(); + if (current.Value.HitObjects.Any()) + { + editorBeatmap.SelectedHitObjects.Clear(); + editorBeatmap.SelectedHitObjects.AddRange(current.Value.HitObjects); + } + + return true; + } + + private void updateState() + { + issueTypeText.Text = Current.Value.Template.Type.ToString(); + issueTypeText.Colour = Current.Value.Template.Colour; + issueTimestampText.Text = Current.Value.GetEditorTimestamp(); + issueDetailText.Text = Current.Value.ToString(); + issueCategoryText.Text = Current.Value.Check.Metadata.Category.ToString(); + + bool isSelected = selectedIssue.Value == current.Value; + + if (IsHovered || isSelected) + background.FadeIn(100, Easing.OutQuint); + else + background.FadeOut(100, Easing.OutQuint); + + background.Colour = isSelected ? colourProvider.Colour3 : colourProvider.Background1; } } - - protected override void LoadComplete() - { - base.LoadComplete(); - - selectedIssue = verify.SelectedIssue.GetBoundCopy(); - selectedIssue.BindValueChanged(issue => - { - SetSelectedRow(issue.NewValue); - }, true); - } - - private TableColumn[] createHeaders() - { - var columns = new List - { - new TableColumn(string.Empty, Anchor.CentreLeft, new Dimension(GridSizeMode.AutoSize)), - new TableColumn("Type", Anchor.CentreLeft, new Dimension(GridSizeMode.AutoSize, minSize: 60)), - new TableColumn("Time", Anchor.CentreLeft, new Dimension(GridSizeMode.AutoSize, minSize: 60)), - new TableColumn("Message", Anchor.CentreLeft), - new TableColumn("Category", Anchor.CentreRight, new Dimension(GridSizeMode.AutoSize)), - }; - - return columns.ToArray(); - } - - private Drawable[] createContent(int index, Issue issue) => new Drawable[] - { - new OsuSpriteText - { - Text = $"#{index + 1}", - Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Medium), - Margin = new MarginPadding { Right = 10 } - }, - new OsuSpriteText - { - Text = issue.Template.Type.ToString(), - Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold), - Margin = new MarginPadding { Right = 10 }, - Colour = issue.Template.Colour - }, - new OsuSpriteText - { - Text = issue.GetEditorTimestamp(), - Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold), - Margin = new MarginPadding { Right = 10 }, - }, - new OsuSpriteText - { - Text = issue.ToString(), - Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Medium) - }, - new OsuSpriteText - { - Text = issue.Check.Metadata.Category.ToString(), - Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold), - Margin = new MarginPadding(10) - } - }; } } From 9dfd6cf9ef17c3660c5d5d7f30006405ad31ad9c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 26 Jun 2024 09:55:07 +0200 Subject: [PATCH 2127/2188] Remove `EditorTable` Begone, foul beast. --- osu.Game/Screens/Edit/EditorTable.cs | 176 --------------------------- 1 file changed, 176 deletions(-) delete mode 100644 osu.Game/Screens/Edit/EditorTable.cs diff --git a/osu.Game/Screens/Edit/EditorTable.cs b/osu.Game/Screens/Edit/EditorTable.cs deleted file mode 100644 index cec9dd2a7d..0000000000 --- a/osu.Game/Screens/Edit/EditorTable.cs +++ /dev/null @@ -1,176 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Diagnostics; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Framework.Input.Events; -using osu.Game.Graphics.Containers; -using osu.Game.Overlays; -using osuTK.Graphics; - -namespace osu.Game.Screens.Edit -{ - public abstract partial class EditorTable : TableContainer - { - public event Action? OnRowSelected; - - private const float horizontal_inset = 20; - - protected const float ROW_HEIGHT = 25; - - public const int TEXT_SIZE = 14; - - protected readonly FillFlowContainer BackgroundFlow; - - // We can avoid potentially thousands of objects being added to the input sub-tree since item selection is being handled by the BackgroundFlow - // and no items in the underlying table are clickable. - protected override bool ShouldBeConsideredForInput(Drawable child) => child == BackgroundFlow && base.ShouldBeConsideredForInput(child); - - protected EditorTable() - { - RelativeSizeAxes = Axes.X; - AutoSizeAxes = Axes.Y; - - Padding = new MarginPadding { Horizontal = horizontal_inset }; - RowSize = new Dimension(GridSizeMode.Absolute, ROW_HEIGHT); - - AddInternal(BackgroundFlow = new FillFlowContainer - { - RelativeSizeAxes = Axes.Both, - Depth = 1f, - Padding = new MarginPadding { Horizontal = -horizontal_inset }, - Margin = new MarginPadding { Top = ROW_HEIGHT } - }); - } - - protected int GetIndexForObject(object? item) - { - for (int i = 0; i < BackgroundFlow.Count; i++) - { - if (BackgroundFlow[i].Item == item) - return i; - } - - return -1; - } - - protected virtual bool SetSelectedRow(object? item) - { - bool foundSelection = false; - - foreach (var b in BackgroundFlow) - { - b.Selected = ReferenceEquals(b.Item, item); - - if (b.Selected) - { - Debug.Assert(!foundSelection); - OnRowSelected?.Invoke(b); - foundSelection = true; - } - } - - return foundSelection; - } - - protected object? GetObjectAtIndex(int index) - { - if (index < 0 || index > BackgroundFlow.Count - 1) - return null; - - return BackgroundFlow[index].Item; - } - - protected override Drawable CreateHeader(int index, TableColumn? column) => new TableHeaderText(column?.Header ?? default); - - public partial class RowBackground : OsuClickableContainer - { - public readonly object Item; - - private const int fade_duration = 100; - - private readonly Box hoveredBackground; - - public RowBackground(object item) - { - Item = item; - - RelativeSizeAxes = Axes.X; - Height = 25; - - AlwaysPresent = true; - - CornerRadius = 3; - Masking = true; - - Children = new Drawable[] - { - hoveredBackground = new Box - { - RelativeSizeAxes = Axes.Both, - Alpha = 0, - }, - }; - } - - private Color4 colourHover; - private Color4 colourSelected; - - [BackgroundDependencyLoader] - private void load(OverlayColourProvider colours) - { - colourHover = colours.Background1; - colourSelected = colours.Colour3; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - - updateState(); - FinishTransforms(true); - } - - private bool selected; - - public bool Selected - { - get => selected; - set - { - if (value == selected) - return; - - selected = value; - updateState(); - } - } - - protected override bool OnHover(HoverEvent e) - { - updateState(); - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - updateState(); - base.OnHoverLost(e); - } - - private void updateState() - { - hoveredBackground.FadeColour(selected ? colourSelected : colourHover, 450, Easing.OutQuint); - - if (selected || IsHovered) - hoveredBackground.FadeIn(fade_duration, Easing.OutQuint); - else - hoveredBackground.FadeOut(fade_duration, Easing.OutQuint); - } - } - } -} From 6beae91d53330ed58cb5dc2d0cc3fe5fc955a19a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jun 2024 21:10:29 +0900 Subject: [PATCH 2128/2188] Ensure carousel panel depth is consistent based on vertical position I thought this was already being handled, but it turns out that changing sort mode (and potentially other operations) could break the depth of display of panels due to pooling and what not. This ensures consistency and also employs @bdach's suggestion of reversing the depth above and below the current selection for a better visual effect. --- osu.Game/Screens/Select/BeatmapCarousel.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 3aa980cec0..4f2325adbf 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -895,7 +895,6 @@ namespace osu.Game.Screens.Select { var panel = setPool.Get(p => p.Item = item); - panel.Depth = item.CarouselYPosition; panel.Y = item.CarouselYPosition; Scroll.Add(panel); @@ -915,6 +914,8 @@ namespace osu.Game.Screens.Select { bool isSelected = item.Item.State.Value == CarouselItemState.Selected; + bool hasPassedSelection = item.Item.CarouselYPosition < selectedBeatmapSet?.CarouselYPosition; + // Cheap way of doing animations when entering / exiting song select. const double half_time = 50; const float panel_x_offset_when_inactive = 200; @@ -929,6 +930,8 @@ namespace osu.Game.Screens.Select item.Alpha = (float)Interpolation.DampContinuously(item.Alpha, 0, half_time, Clock.ElapsedFrameTime); item.X = (float)Interpolation.DampContinuously(item.X, panel_x_offset_when_inactive, half_time, Clock.ElapsedFrameTime); } + + Scroll.ChangeChildDepth(item, hasPassedSelection ? -item.Item.CarouselYPosition : item.Item.CarouselYPosition); } if (item is DrawableCarouselBeatmapSet set) From fd91210c1c1fb4b5a34dc6ae3acd86bd27b115f5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jun 2024 21:47:33 +0900 Subject: [PATCH 2129/2188] Remove unnecessary setter on bindable --- .../Screens/OnlinePlay/DailyChallenge/DailyChallengeCarousel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeCarousel.cs b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeCarousel.cs index 2fd5253347..5f58316b25 100644 --- a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeCarousel.cs +++ b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeCarousel.cs @@ -123,7 +123,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge { public Action? Clicked { get; set; } - public BindableBool Active { get; set; } = new BindableBool(); + public BindableBool Active { get; } = new BindableBool(); private double progress; From 2a839b3697259ed90691affb263ad36a74bad0b6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jun 2024 21:50:06 +0900 Subject: [PATCH 2130/2188] Make action `required init` --- .../OnlinePlay/DailyChallenge/DailyChallengeCarousel.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeCarousel.cs b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeCarousel.cs index 5f58316b25..a9f9a5cd78 100644 --- a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeCarousel.cs +++ b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeCarousel.cs @@ -109,9 +109,9 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge lastDisplayed = currentDisplay; } - private void onManualNavigation(NavigationDot obj) + private void onManualNavigation(NavigationDot dot) { - int index = navigationFlow.IndexOf(obj); + int index = navigationFlow.IndexOf(dot); if (index < 0) return; @@ -121,7 +121,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge private partial class NavigationDot : CompositeDrawable { - public Action? Clicked { get; set; } + public required Action Clicked { get; init; } public BindableBool Active { get; } = new BindableBool(); @@ -222,7 +222,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge protected override bool OnClick(ClickEvent e) { - Clicked?.Invoke(this); + Clicked(this); hoverLayer.FadeTo(1) .Then().FadeTo(IsHovered ? 0.2f : 0, 250, Easing.OutQuint); From 936a8d800d235e0576d81d29289a536a7744507a Mon Sep 17 00:00:00 2001 From: normalid Date: Wed, 26 Jun 2024 21:39:14 +0800 Subject: [PATCH 2131/2188] Swap the low and high multiplier color --- osu.Game/Screens/Select/FooterButtonMods.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/FooterButtonMods.cs b/osu.Game/Screens/Select/FooterButtonMods.cs index 5685910c0a..a15d315f1b 100644 --- a/osu.Game/Screens/Select/FooterButtonMods.cs +++ b/osu.Game/Screens/Select/FooterButtonMods.cs @@ -59,8 +59,8 @@ namespace osu.Game.Screens.Select { SelectedColour = colours.Yellow; DeselectedColour = SelectedColour.Opacity(0.5f); - lowMultiplierColour = colours.Red; - highMultiplierColour = colours.Green; + lowMultiplierColour = colours.Green; + highMultiplierColour = colours.Red; Text = @"mods"; Hotkey = GlobalAction.ToggleModSelection; From 8f0198ba0f775be29a79ab194c8cb316d2f1a050 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 26 Jun 2024 15:42:10 +0200 Subject: [PATCH 2132/2188] Add test coverage for encode-after-decode stability of slider sample volume specs --- .../per-slider-node-sample-settings.osu | 27 +++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 osu.Game.Tests/Resources/per-slider-node-sample-settings.osu diff --git a/osu.Game.Tests/Resources/per-slider-node-sample-settings.osu b/osu.Game.Tests/Resources/per-slider-node-sample-settings.osu new file mode 100644 index 0000000000..2f56465d90 --- /dev/null +++ b/osu.Game.Tests/Resources/per-slider-node-sample-settings.osu @@ -0,0 +1,27 @@ +osu file format v128 + +[General] +SampleSet: Normal + +[TimingPoints] +15,1000,4,1,0,100,1,0 +2271,-100,4,1,0,5,0,0 +6021,-100,4,1,0,100,0,0 +9515,-100,4,1,0,5,0,0 +9521,-100,4,1,0,100,0,0 +10265,-100,4,1,0,5,0,0 +13765,-100,4,1,0,100,0,0 +13771,-100,4,1,0,5,0,0 +14770,-100,4,1,0,50,0,0 +18264,-100,4,1,0,100,0,0 +18270,-100,4,1,0,50,0,0 +21764,-100,4,1,0,5,0,0 +21770,-100,4,1,0,50,0,0 +25264,-100,4,1,0,100,0,0 +25270,-100,4,1,0,50,0,0 + +[HitObjects] +113,54,2265,6,0,L|422:55,1,300,0|0,1:0|1:0,1:0:0:0: +82,206,6015,2,0,L|457:204,1,350,0|0,2:0|2:0,2:0:0:0: +75,310,10265,2,0,L|435:312,1,350,0|0,3:0|3:0,3:0:0:0: +75,310,14764,2,0,L|435:312,3,350,0|0|0|0,3:0|3:0|3:0|3:0,3:0:0:0: From fff27e619d41802702722f7426b8000c5f1ebd6a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 26 Jun 2024 14:27:14 +0200 Subject: [PATCH 2133/2188] Fix slider tail volume not saving Closes https://github.com/ppy/osu/issues/28587. As outlined in the issue thread, the tail volume wasn't saving because it wasn't actually attached to a hitobject properly, and as such the `LegacyBeatmapEncoder` logic, which is based on hitobjects, did not pick them up on save. To fix that, switch to using `NodeSamples` for objects that are `IHasRepeats`. That has one added complication in that having it work properly requires changes to the decode side too. That is because the intent is to allow the user to change the sample settings for each node (which are specified via `NodeSamples`), as well as "the rest of the object", which generally means ticks or auxiliary samples like `sliderslide` (which are specified by `Samples`). However, up until now, `Samples` always queried the control point which was _active at the end time of the slider_. This obviously can't work anymore when converting `NodeSamples` to legacy control points, because the last node's sample is _also_ at the end time of the slider. To bypass that, add extra sample points after each node (just out of reach of the 5ms leniency), which are supposed to control volume of ticks and/or slides. Upon testing, this *sort of* has the intended effect in stable, with the exception of `sliderslide`, which seems to either respect or _not_ respect the relevant volume spec dependent on... not sure what, and not sure I want to be debugging that. It might be frame alignment, or it might be the phase of the moon. --- .../Formats/LegacyBeatmapDecoderTest.cs | 13 ++++++-- .../Beatmaps/Formats/LegacyBeatmapDecoder.cs | 16 ++++++---- .../Beatmaps/Formats/LegacyBeatmapEncoder.cs | 32 +++++++++++++++---- 3 files changed, 47 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs index a4cd888823..19378821b3 100644 --- a/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs +++ b/osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs @@ -528,8 +528,17 @@ namespace osu.Game.Tests.Beatmaps.Formats Assert.AreEqual("Gameplay/normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First()); Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[3]).LookupNames.First()); - // The control point at the end time of the slider should be applied - Assert.AreEqual("Gameplay/soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First()); + // The fourth object is a slider. + // `Samples` of a slider are presumed to control the volume of sounds that last the entire duration of the slider + // (such as ticks, slider slide sounds, etc.) + // Thus, the point of query of control points used for `Samples` is just beyond the start time of the slider. + Assert.AreEqual("Gameplay/soft-hitnormal11", getTestableSampleInfo(hitObjects[4]).LookupNames.First()); + + // That said, the `NodeSamples` of the slider are responsible for the sounds of the slider's head / tail / repeats / large ticks etc. + // Therefore, they should be read at the time instant correspondent to the given node. + // This means that the tail should use bank 8 rather than 11. + Assert.AreEqual("Gameplay/soft-hitnormal11", ((ConvertSlider)hitObjects[4]).NodeSamples[0][0].LookupNames.First()); + Assert.AreEqual("Gameplay/soft-hitnormal8", ((ConvertSlider)hitObjects[4]).NodeSamples[1][0].LookupNames.First()); } static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.Samples[0]; diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index c2f4097889..5fa85f189c 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps.Formats /// /// Compare: https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameplayElements/HitObjects/HitObject.cs#L319 /// - private const double control_point_leniency = 5; + public const double CONTROL_POINT_LENIENCY = 5; internal static RulesetStore? RulesetStore; @@ -160,20 +160,24 @@ namespace osu.Game.Beatmaps.Formats private void applySamples(HitObject hitObject) { - SampleControlPoint sampleControlPoint = (beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePointAt(hitObject.GetEndTime() + control_point_leniency) ?? SampleControlPoint.DEFAULT; - - hitObject.Samples = hitObject.Samples.Select(o => sampleControlPoint.ApplyTo(o)).ToList(); - if (hitObject is IHasRepeats hasRepeats) { + SampleControlPoint sampleControlPoint = (beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePointAt(hitObject.StartTime + CONTROL_POINT_LENIENCY + 1) ?? SampleControlPoint.DEFAULT; + hitObject.Samples = hitObject.Samples.Select(o => sampleControlPoint.ApplyTo(o)).ToList(); + for (int i = 0; i < hasRepeats.NodeSamples.Count; i++) { - double time = hitObject.StartTime + i * hasRepeats.Duration / hasRepeats.SpanCount() + control_point_leniency; + double time = hitObject.StartTime + i * hasRepeats.Duration / hasRepeats.SpanCount() + CONTROL_POINT_LENIENCY; var nodeSamplePoint = (beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePointAt(time) ?? SampleControlPoint.DEFAULT; hasRepeats.NodeSamples[i] = hasRepeats.NodeSamples[i].Select(o => nodeSamplePoint.ApplyTo(o)).ToList(); } } + else + { + SampleControlPoint sampleControlPoint = (beatmap.ControlPointInfo as LegacyControlPointInfo)?.SamplePointAt(hitObject.GetEndTime() + CONTROL_POINT_LENIENCY) ?? SampleControlPoint.DEFAULT; + hitObject.Samples = hitObject.Samples.Select(o => sampleControlPoint.ApplyTo(o)).ToList(); + } } /// diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs index 186b565c39..09e3150359 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs @@ -282,19 +282,39 @@ namespace osu.Game.Beatmaps.Formats { foreach (var hitObject in hitObjects) { - if (hitObject.Samples.Count > 0) + if (hitObject is IHasRepeats hasNodeSamples) { - int volume = hitObject.Samples.Max(o => o.Volume); - int customIndex = hitObject.Samples.Any(o => o is ConvertHitObjectParser.LegacyHitSampleInfo) - ? hitObject.Samples.OfType().Max(o => o.CustomSampleBank) - : -1; + double spanDuration = hasNodeSamples.Duration / hasNodeSamples.SpanCount(); - yield return new LegacyBeatmapDecoder.LegacySampleControlPoint { Time = hitObject.GetEndTime(), SampleVolume = volume, CustomSampleBank = customIndex }; + for (int i = 0; i < hasNodeSamples.NodeSamples.Count; ++i) + { + double nodeTime = hitObject.StartTime + i * spanDuration; + + if (hasNodeSamples.NodeSamples[i].Any()) + yield return createSampleControlPointFor(nodeTime, hasNodeSamples.NodeSamples[i]); + + if (spanDuration > LegacyBeatmapDecoder.CONTROL_POINT_LENIENCY + 1) + yield return createSampleControlPointFor(nodeTime + LegacyBeatmapDecoder.CONTROL_POINT_LENIENCY + 1, hitObject.Samples); + } + } + else if (hitObject.Samples.Count > 0) + { + yield return createSampleControlPointFor(hitObject.GetEndTime(), hitObject.Samples); } foreach (var nested in collectSampleControlPoints(hitObject.NestedHitObjects)) yield return nested; } + + SampleControlPoint createSampleControlPointFor(double time, IList samples) + { + int volume = samples.Max(o => o.Volume); + int customIndex = samples.Any(o => o is ConvertHitObjectParser.LegacyHitSampleInfo) + ? samples.OfType().Max(o => o.CustomSampleBank) + : -1; + + return new LegacyBeatmapDecoder.LegacySampleControlPoint { Time = time, SampleVolume = volume, CustomSampleBank = customIndex }; + } } void extractSampleControlPoints(IEnumerable hitObject) From 1998742e425ef68886911646aa1b054a7c6bcbb6 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 26 Jun 2024 22:56:43 +0900 Subject: [PATCH 2134/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 0f1a14afd8..e2b7fe479a 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 6ed60b00b3..ddde2a3cec 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From b339d6a00cd3068d3c28a104004897c459f8ad8a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 26 Jun 2024 16:26:32 +0200 Subject: [PATCH 2135/2188] Fix editor performance regression with hitmarkers active --- .../Objects/Drawables/DrawableHitCircle.cs | 19 ++++++++++--------- .../Objects/Drawables/DrawableSlider.cs | 4 ++-- .../Objects/Drawables/DrawableSliderTail.cs | 17 +++++++++++------ 3 files changed, 23 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs index 7d707dea6c..101c34b725 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; +using osu.Framework.Utils; using osu.Game.Graphics.Containers; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects.Drawables; @@ -325,19 +326,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables internal void SuppressHitAnimations() { - UpdateState(ArmedState.Idle, true); + UpdateState(ArmedState.Idle); UpdateComboColour(); - // This method is called every frame. If we need to, the following can likely be converted - // to code which doesn't use transforms at all. + // This method is called every frame in editor contexts, thus the lack of need for transforms. - // Matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338) + if (Time.Current >= HitStateUpdateTime) + { + // More or less matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338) + AccentColour.Value = Color4.White; + Alpha = Interpolation.ValueAt(Time.Current, 1f, 0f, HitStateUpdateTime, HitStateUpdateTime + 700); + } - using (BeginAbsoluteSequence(StateUpdateTime - 5)) - this.TransformBindableTo(AccentColour, Color4.White, Math.Max(0, HitStateUpdateTime - StateUpdateTime)); - - using (BeginAbsoluteSequence(HitStateUpdateTime)) - this.FadeOut(700).Expire(); + LifetimeEnd = HitStateUpdateTime + 700; } internal void RestoreHitAnimations() diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 02d0ebee83..eacd2b3e75 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -375,14 +375,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables internal void SuppressHitAnimations() { - UpdateState(ArmedState.Idle, true); + UpdateState(ArmedState.Idle); HeadCircle.SuppressHitAnimations(); TailCircle.SuppressHitAnimations(); } internal void RestoreHitAnimations() { - UpdateState(ArmedState.Hit, force: true); + UpdateState(ArmedState.Hit); HeadCircle.RestoreHitAnimations(); TailCircle.RestoreHitAnimations(); } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs index 42abf41d6f..8bb1b0aebc 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs @@ -3,12 +3,12 @@ #nullable disable -using System; using System.Diagnostics; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Utils; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osu.Game.Skinning; @@ -132,14 +132,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables internal void SuppressHitAnimations() { - UpdateState(ArmedState.Idle, true); + UpdateState(ArmedState.Idle); UpdateComboColour(); - using (BeginAbsoluteSequence(StateUpdateTime - 5)) - this.TransformBindableTo(AccentColour, Color4.White, Math.Max(0, HitStateUpdateTime - StateUpdateTime)); + // This method is called every frame in editor contexts, thus the lack of need for transforms. - using (BeginAbsoluteSequence(HitStateUpdateTime)) - this.FadeOut(700).Expire(); + if (Time.Current >= HitStateUpdateTime) + { + // More or less matches stable (see https://github.com/peppy/osu-stable-reference/blob/bb57924c1552adbed11ee3d96cdcde47cf96f2b6/osu!/GameplayElements/HitObjects/Osu/HitCircleOsu.cs#L336-L338) + AccentColour.Value = Color4.White; + Alpha = Interpolation.ValueAt(Time.Current, 1f, 0f, HitStateUpdateTime, HitStateUpdateTime + 700); + } + + LifetimeEnd = HitStateUpdateTime + 700; } internal void RestoreHitAnimations() From 847946937ed993a0784c108411140b3202c5da19 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Wed, 26 Jun 2024 16:56:43 +0200 Subject: [PATCH 2136/2188] Fix test failures --- osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs index 09e3150359..54f23d8ecc 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs @@ -290,10 +290,10 @@ namespace osu.Game.Beatmaps.Formats { double nodeTime = hitObject.StartTime + i * spanDuration; - if (hasNodeSamples.NodeSamples[i].Any()) + if (hasNodeSamples.NodeSamples[i].Count > 0) yield return createSampleControlPointFor(nodeTime, hasNodeSamples.NodeSamples[i]); - if (spanDuration > LegacyBeatmapDecoder.CONTROL_POINT_LENIENCY + 1) + if (spanDuration > LegacyBeatmapDecoder.CONTROL_POINT_LENIENCY + 1 && hitObject.Samples.Count > 0) yield return createSampleControlPointFor(nodeTime + LegacyBeatmapDecoder.CONTROL_POINT_LENIENCY + 1, hitObject.Samples); } } From bbacfc8d23622d87114afb2cdd982235bd6f3b87 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 27 Jun 2024 12:10:10 +0900 Subject: [PATCH 2137/2188] Add failing test coverage of osu!mania automated break creation scenarios --- .../TestSceneEditorBeatmapProcessor.cs | 46 +++++++++++++++++++ 1 file changed, 46 insertions(+) diff --git a/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs b/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs index 50f37e2070..3ec61cbf80 100644 --- a/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs +++ b/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs @@ -5,6 +5,8 @@ using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Timing; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Screens.Edit; @@ -74,6 +76,50 @@ namespace osu.Game.Tests.Editing Assert.That(beatmap.Breaks, Is.Empty); } + [Test] + public void TestHoldNote() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HoldNote { StartTime = 1000, Duration = 10000 }, + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new ManiaRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.That(beatmap.Breaks, Has.Count.EqualTo(0)); + } + + [Test] + public void TestHoldNoteWithOverlappingNote() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HoldNote { StartTime = 1000, Duration = 10000 }, + new Note { StartTime = 2000 }, + new Note { StartTime = 12000 }, + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new ManiaRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.That(beatmap.Breaks, Has.Count.EqualTo(0)); + } + [Test] public void TestTwoObjectsFarApart() { From 7ef7e5f1638dec9d798dd869ce429142bde27876 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 27 Jun 2024 12:10:26 +0900 Subject: [PATCH 2138/2188] Fix break generation not accounting for concurrent hitobjects correctly --- osu.Game/Screens/Edit/EditorBeatmapProcessor.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs index bcbee78280..c3cb79c217 100644 --- a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs +++ b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs @@ -48,15 +48,20 @@ namespace osu.Game.Screens.Edit } } + double currentMaxEndTime = double.MinValue; + for (int i = 1; i < Beatmap.HitObjects.Count; ++i) { - double previousObjectEndTime = Beatmap.HitObjects[i - 1].GetEndTime(); + // Keep track of the maximum end time encountered thus far. + // This handles cases like osu!mania's hold notes, which could have concurrent other objects after their start time. + currentMaxEndTime = Math.Max(currentMaxEndTime, Beatmap.HitObjects[i - 1].GetEndTime()); + double nextObjectStartTime = Beatmap.HitObjects[i].StartTime; - if (nextObjectStartTime - previousObjectEndTime < BreakPeriod.MIN_GAP_DURATION) + if (nextObjectStartTime - currentMaxEndTime < BreakPeriod.MIN_GAP_DURATION) continue; - double breakStartTime = previousObjectEndTime + BreakPeriod.GAP_BEFORE_BREAK; + double breakStartTime = currentMaxEndTime + BreakPeriod.GAP_BEFORE_BREAK; double breakEndTime = nextObjectStartTime - Math.Max(BreakPeriod.GAP_AFTER_BREAK, Beatmap.ControlPointInfo.TimingPointAt(nextObjectStartTime).BeatLength * 2); if (breakEndTime - breakStartTime < BreakPeriod.MIN_BREAK_DURATION) From e4335a543eba89a4ceb75c854257acab40c341fd Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 27 Jun 2024 06:41:39 +0300 Subject: [PATCH 2139/2188] Add failing test case Includes a refactor of `ThemeComparisonTestScene` to allow accessing a manual input manager. --- .../Visual/Settings/TestSceneFileSelector.cs | 2 +- .../UserInterface/TestSceneOsuDropdown.cs | 69 ++++++++++--------- .../UserInterface/TestSceneRoundedButton.cs | 4 +- .../UserInterface/ThemeComparisonTestScene.cs | 41 +++++++---- 4 files changed, 70 insertions(+), 46 deletions(-) diff --git a/osu.Game.Tests/Visual/Settings/TestSceneFileSelector.cs b/osu.Game.Tests/Visual/Settings/TestSceneFileSelector.cs index e8f74a2f1b..c70277987e 100644 --- a/osu.Game.Tests/Visual/Settings/TestSceneFileSelector.cs +++ b/osu.Game.Tests/Visual/Settings/TestSceneFileSelector.cs @@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Settings { AddStep("create", () => { - Cell(0, 0).Children = new Drawable[] + ContentContainer.Children = new Drawable[] { new Box { diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOsuDropdown.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuDropdown.cs index 63f7a2f2cc..2f855c8744 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneOsuDropdown.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOsuDropdown.cs @@ -6,23 +6,51 @@ using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.UserInterface; -using osu.Framework.Input.Events; -using osu.Framework.Input.States; using osu.Framework.Testing; using osu.Game.Graphics.UserInterface; -using osu.Game.Input.Bindings; +using osuTK.Input; namespace osu.Game.Tests.Visual.UserInterface { public partial class TestSceneOsuDropdown : ThemeComparisonTestScene { - protected override Drawable CreateContent() => - new OsuEnumDropdown - { - Anchor = Anchor.Centre, - Origin = Anchor.TopCentre, - Width = 150 - }; + protected override Drawable CreateContent() => new OsuEnumDropdown + { + Anchor = Anchor.Centre, + Origin = Anchor.TopCentre, + Width = 150 + }; + + [Test] + public void TestBackAction() + { + AddStep("open", () => dropdownMenu.Open()); + AddStep("press back", () => InputManager.Key(Key.Escape)); + AddAssert("closed", () => dropdownMenu.State == MenuState.Closed); + + AddStep("open", () => dropdownMenu.Open()); + AddStep("type something", () => dropdownSearchBar.SearchTerm.Value = "something"); + AddAssert("search bar visible", () => dropdownSearchBar.State.Value == Visibility.Visible); + AddStep("press back", () => InputManager.Key(Key.Escape)); + AddAssert("text clear", () => dropdownSearchBar.SearchTerm.Value == string.Empty); + AddAssert("search bar hidden", () => dropdownSearchBar.State.Value == Visibility.Hidden); + AddAssert("still open", () => dropdownMenu.State == MenuState.Open); + AddStep("press back", () => InputManager.Key(Key.Escape)); + AddAssert("closed", () => dropdownMenu.State == MenuState.Closed); + } + + [Test] + public void TestSelectAction() + { + AddStep("open", () => dropdownMenu.Open()); + AddStep("press down", () => InputManager.Key(Key.Down)); + AddStep("press enter", () => InputManager.Key(Key.Enter)); + AddAssert("second selected", () => dropdown.Current.Value == TestEnum.ReallyLongOption); + } + + private OsuEnumDropdown dropdown => this.ChildrenOfType>().Last(); + private Menu dropdownMenu => dropdown.ChildrenOfType().Single(); + private DropdownSearchBar dropdownSearchBar => dropdown.ChildrenOfType().Single(); private enum TestEnum { @@ -32,26 +60,5 @@ namespace osu.Game.Tests.Visual.UserInterface [System.ComponentModel.Description("Really lonnnnnnng option")] ReallyLongOption, } - - [Test] - // todo: this can be written much better if ThemeComparisonTestScene has a manual input manager - public void TestBackAction() - { - AddStep("open", () => dropdown().ChildrenOfType().Single().Open()); - AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent(new InputState(), GlobalAction.Back))); - AddAssert("closed", () => dropdown().ChildrenOfType().Single().State == MenuState.Closed); - - AddStep("open", () => dropdown().ChildrenOfType().Single().Open()); - AddStep("type something", () => dropdown().ChildrenOfType().Single().SearchTerm.Value = "something"); - AddAssert("search bar visible", () => dropdown().ChildrenOfType().Single().State.Value == Visibility.Visible); - AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent(new InputState(), GlobalAction.Back))); - AddAssert("text clear", () => dropdown().ChildrenOfType().Single().SearchTerm.Value == string.Empty); - AddAssert("search bar hidden", () => dropdown().ChildrenOfType().Single().State.Value == Visibility.Hidden); - AddAssert("still open", () => dropdown().ChildrenOfType().Single().State == MenuState.Open); - AddStep("press back", () => dropdown().OnPressed(new KeyBindingPressEvent(new InputState(), GlobalAction.Back))); - AddAssert("closed", () => dropdown().ChildrenOfType().Single().State == MenuState.Closed); - - OsuEnumDropdown dropdown() => this.ChildrenOfType>().First(); - } } } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedButton.cs index 8c2651f71d..2d5c2c6d57 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedButton.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneRoundedButton.cs @@ -53,8 +53,8 @@ namespace osu.Game.Tests.Visual.UserInterface public void TestBackgroundColour() { AddStep("set red scheme", () => CreateThemedContent(OverlayColourScheme.Red)); - AddAssert("rounded button has correct colour", () => Cell(0, 1).ChildrenOfType().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3); - AddAssert("settings button has correct colour", () => Cell(0, 1).ChildrenOfType().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3); + AddAssert("rounded button has correct colour", () => ContentContainer.ChildrenOfType().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3); + AddAssert("settings button has correct colour", () => ContentContainer.ChildrenOfType().First().BackgroundColour == new OverlayColourProvider(OverlayColourScheme.Red).Colour3); } } } diff --git a/osu.Game.Tests/Visual/UserInterface/ThemeComparisonTestScene.cs b/osu.Game.Tests/Visual/UserInterface/ThemeComparisonTestScene.cs index 3177695f44..4700ef72d9 100644 --- a/osu.Game.Tests/Visual/UserInterface/ThemeComparisonTestScene.cs +++ b/osu.Game.Tests/Visual/UserInterface/ThemeComparisonTestScene.cs @@ -6,18 +6,21 @@ using System.Linq; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; using osu.Game.Overlays; +using osuTK; namespace osu.Game.Tests.Visual.UserInterface { - public abstract partial class ThemeComparisonTestScene : OsuGridTestScene + public abstract partial class ThemeComparisonTestScene : OsuManualInputManagerTestScene { private readonly bool showWithoutColourProvider; + public Container ContentContainer { get; private set; } = null!; + protected ThemeComparisonTestScene(bool showWithoutColourProvider = true) - : base(1, showWithoutColourProvider ? 2 : 1) { this.showWithoutColourProvider = showWithoutColourProvider; } @@ -25,16 +28,32 @@ namespace osu.Game.Tests.Visual.UserInterface [BackgroundDependencyLoader] private void load(OsuColour colours) { + Child = ContentContainer = new Container + { + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, + RelativeSizeAxes = Axes.Both, + }; + if (showWithoutColourProvider) { - Cell(0, 0).AddRange(new[] + ContentContainer.Size = new Vector2(0.5f, 1f); + + Add(new Container { - new Box + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + RelativeSizeAxes = Axes.Both, + Size = new Vector2(0.5f, 1f), + Children = new[] { - RelativeSizeAxes = Axes.Both, - Colour = colours.GreySeaFoam - }, - CreateContent() + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = colours.GreySeaFoam + }, + CreateContent() + } }); } } @@ -43,10 +62,8 @@ namespace osu.Game.Tests.Visual.UserInterface { var colourProvider = new OverlayColourProvider(colourScheme); - int col = showWithoutColourProvider ? 1 : 0; - - Cell(0, col).Clear(); - Cell(0, col).Add(new DependencyProvidingContainer + ContentContainer.Clear(); + ContentContainer.Add(new DependencyProvidingContainer { RelativeSizeAxes = Axes.Both, CachedDependencies = new (Type, object)[] From 811621325f2746df0947e673381351377ee4bfe7 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 27 Jun 2024 07:09:46 +0300 Subject: [PATCH 2140/2188] Fix osu! dropdown search text box having commits disabled I've also removed inheritance from `SearchTextBox` because it contains logic that might interfere with the internal implementation of dropdown search bars (focus logic and stuff). --- osu.Game/Graphics/UserInterface/OsuDropdown.cs | 17 ++++++++++------- 1 file changed, 10 insertions(+), 7 deletions(-) diff --git a/osu.Game/Graphics/UserInterface/OsuDropdown.cs b/osu.Game/Graphics/UserInterface/OsuDropdown.cs index 38e90bf4ea..c8bb45b59d 100644 --- a/osu.Game/Graphics/UserInterface/OsuDropdown.cs +++ b/osu.Game/Graphics/UserInterface/OsuDropdown.cs @@ -418,16 +418,19 @@ namespace osu.Game.Graphics.UserInterface FontSize = OsuFont.Default.Size, }; - private partial class DropdownSearchTextBox : SearchTextBox + private partial class DropdownSearchTextBox : OsuTextBox { - public override bool OnPressed(KeyBindingPressEvent e) + [BackgroundDependencyLoader] + private void load(OverlayColourProvider? colourProvider) { - if (e.Action == GlobalAction.Back) - // this method is blocking Dropdown from receiving the back action, despite this text box residing in a separate input manager. - // to fix this properly, a local global action container needs to be added as well, but for simplicity, just don't handle the back action here. - return false; + BackgroundUnfocused = colourProvider?.Background5 ?? new Color4(10, 10, 10, 255); + BackgroundFocused = colourProvider?.Background5 ?? new Color4(10, 10, 10, 255); + } - return base.OnPressed(e); + protected override void OnFocus(FocusEvent e) + { + base.OnFocus(e); + BorderThickness = 0; } } } From 981340debec29090e7c172479ccffe17b7cf2983 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 27 Jun 2024 07:45:14 +0200 Subject: [PATCH 2141/2188] Add safety test coverage for removal of breaks at end of beatmap --- .../TestSceneEditorBeatmapProcessor.cs | 26 +++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs b/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs index 3ec61cbf80..1a3f0aa3df 100644 --- a/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs +++ b/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs @@ -395,6 +395,32 @@ namespace osu.Game.Tests.Editing Assert.That(beatmap.Breaks, Is.Empty); } + [Test] + public void TestManualBreaksAtEndOfBeatmapAreRemovedCorrectlyEvenWithConcurrentObjects() + { + var controlPoints = new ControlPointInfo(); + controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); + var beatmap = new Beatmap + { + ControlPointInfo = controlPoints, + HitObjects = + { + new HoldNote { StartTime = 1000, EndTime = 20000 }, + new HoldNote { StartTime = 2000, EndTime = 3000 }, + }, + Breaks = + { + new ManualBreakPeriod(10000, 15000), + } + }; + + var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); + beatmapProcessor.PreProcess(); + beatmapProcessor.PostProcess(); + + Assert.That(beatmap.Breaks, Is.Empty); + } + [Test] public void TestBreaksAtStartOfBeatmapAreRemoved() { From ef952bcd65d527ac792c107a55b2cdcb0b904969 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 27 Jun 2024 07:48:05 +0200 Subject: [PATCH 2142/2188] Use `GetLastObjectTime()` for safety Due to other circumstances this has no real effect, but may as well. --- osu.Game/Screens/Edit/EditorBeatmapProcessor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs index c3cb79c217..87e5d92b25 100644 --- a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs +++ b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs @@ -41,7 +41,7 @@ namespace osu.Game.Screens.Edit foreach (var manualBreak in Beatmap.Breaks.ToList()) { if (manualBreak.EndTime <= Beatmap.HitObjects.FirstOrDefault()?.StartTime - || manualBreak.StartTime >= Beatmap.HitObjects.LastOrDefault()?.GetEndTime() + || manualBreak.StartTime >= Beatmap.GetLastObjectTime() || Beatmap.HitObjects.Any(ho => ho.StartTime <= manualBreak.EndTime && ho.GetEndTime() >= manualBreak.StartTime)) { Beatmap.Breaks.Remove(manualBreak); From b1baa49459b388f95652e685dcf55e157f29d851 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 27 Jun 2024 07:56:57 +0200 Subject: [PATCH 2143/2188] Add note about implicit reliance on sort by start time --- osu.Game/Screens/Edit/EditorBeatmapProcessor.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs index 87e5d92b25..99c8c3572b 100644 --- a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs +++ b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs @@ -54,6 +54,8 @@ namespace osu.Game.Screens.Edit { // Keep track of the maximum end time encountered thus far. // This handles cases like osu!mania's hold notes, which could have concurrent other objects after their start time. + // Note that we're relying on the implicit assumption that objects are sorted by start time, + // which is why similar tracking is not done for start time. currentMaxEndTime = Math.Max(currentMaxEndTime, Beatmap.HitObjects[i - 1].GetEndTime()); double nextObjectStartTime = Beatmap.HitObjects[i].StartTime; From 779d2e81723425353b5ce0ffe598d7becdea4c8b Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 27 Jun 2024 16:00:22 +0900 Subject: [PATCH 2144/2188] Support increased visibility for first object with traceable mod --- osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs index 75ad00e169..9091837034 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModTraceable.cs @@ -6,7 +6,9 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Localisation; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Osu.Skinning.Default; @@ -23,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Mods public override Type[] IncompatibleMods => new[] { typeof(IHidesApproachCircles), typeof(OsuModDepth) }; + protected override bool IsFirstAdjustableObject(HitObject hitObject) => !(hitObject is Spinner || hitObject is SpinnerTick); + protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) { } From a5aedded167f53f55ecf195521b6703e7302484b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 27 Jun 2024 09:44:55 +0200 Subject: [PATCH 2145/2188] Remove commented code --- osu.Game/Screens/Edit/Timing/ControlPointList.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Timing/ControlPointList.cs b/osu.Game/Screens/Edit/Timing/ControlPointList.cs index a0d833c908..b7367dddda 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointList.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointList.cs @@ -85,8 +85,6 @@ namespace osu.Game.Screens.Edit.Timing ? "+ Clone to current time" : "+ Add at current time"; }, true); - - //table.OnRowSelected += drawable => scroll.ScrollIntoView(drawable); } protected override bool OnClick(ClickEvent e) From 9384cbcdd80aa5a7126be2aadf480f065f20cf67 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 27 Jun 2024 09:46:35 +0200 Subject: [PATCH 2146/2188] Fix scroll-into-view on control point table not working as it is supposed to --- osu.Game/Screens/Edit/Timing/ControlPointTable.cs | 15 +++++++++++++-- 1 file changed, 13 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs index 3bb801f471..75b86650af 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs @@ -100,9 +100,20 @@ namespace osu.Game.Screens.Edit.Timing selectedGroup.BindValueChanged(val => { + // can't use `.ScrollIntoView()` here because of the list virtualisation not giving + // child items valid coordinates from the start, so ballpark something similar + // using estimated row height. var row = Items.FlowingChildren.SingleOrDefault(item => item.Row.Equals(val.NewValue)); - if (row != null) - Scroll.ScrollIntoView(row); + if (row == null) + return; + + float minPos = Items.GetLayoutPosition(row) * row_height; + float maxPos = minPos + row_height; + + if (minPos < Scroll.Current) + Scroll.ScrollTo(minPos); + else if (maxPos > Scroll.Current + Scroll.DisplayableContent) + Scroll.ScrollTo(maxPos - Scroll.DisplayableContent); }); } } From 9e07c8fff7dc921673689dfcc085b7ce49361afb Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 27 Jun 2024 10:31:24 +0200 Subject: [PATCH 2147/2188] Update framework again --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index e2b7fe479a..349829555d 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index ddde2a3cec..8e8bac53b9 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From d6e7781be13821b52baafd1a06cb003344b43341 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 27 Jun 2024 10:44:28 +0200 Subject: [PATCH 2148/2188] Add client/server models for allowing clients to receive realtime playlist updates --- osu.Game/Online/Metadata/IMetadataClient.cs | 6 +++ osu.Game/Online/Metadata/IMetadataServer.cs | 10 ++++ osu.Game/Online/Metadata/MetadataClient.cs | 18 +++++++ .../Metadata/MultiplayerPlaylistItemStats.cs | 29 +++++++++++ .../Metadata/MultiplayerRoomScoreSetEvent.cs | 50 +++++++++++++++++++ .../Online/Metadata/OnlineMetadataClient.cs | 19 +++++++ .../DailyChallengeScoreBreakdown.cs | 3 +- .../Visual/Metadata/TestMetadataClient.cs | 5 ++ 8 files changed, 139 insertions(+), 1 deletion(-) create mode 100644 osu.Game/Online/Metadata/MultiplayerPlaylistItemStats.cs create mode 100644 osu.Game/Online/Metadata/MultiplayerRoomScoreSetEvent.cs diff --git a/osu.Game/Online/Metadata/IMetadataClient.cs b/osu.Game/Online/Metadata/IMetadataClient.cs index ee7a726bfc..97c1bbde5f 100644 --- a/osu.Game/Online/Metadata/IMetadataClient.cs +++ b/osu.Game/Online/Metadata/IMetadataClient.cs @@ -26,5 +26,11 @@ namespace osu.Game.Online.Metadata /// Null value means there is no "daily challenge" currently active. /// Task DailyChallengeUpdated(DailyChallengeInfo? info); + + /// + /// Delivers information that a multiplayer score was set in a watched room. + /// To receive these, the client must call for a given room first. + /// + Task MultiplayerRoomScoreSet(MultiplayerRoomScoreSetEvent roomScoreSetEvent); } } diff --git a/osu.Game/Online/Metadata/IMetadataServer.cs b/osu.Game/Online/Metadata/IMetadataServer.cs index 8bf3f8f56b..79ed8b5634 100644 --- a/osu.Game/Online/Metadata/IMetadataServer.cs +++ b/osu.Game/Online/Metadata/IMetadataServer.cs @@ -43,5 +43,15 @@ namespace osu.Game.Online.Metadata /// Signals to the server that the current user would like to stop receiving updates on other users' online presence. /// Task EndWatchingUserPresence(); + + /// + /// Signals to the server that the current user would like to begin receiving updates about the state of the multiplayer room with the given . + /// + Task BeginWatchingMultiplayerRoom(long id); + + /// + /// Signals to the server that the current user would like to stop receiving updates about the state of the multiplayer room with the given . + /// + Task EndWatchingMultiplayerRoom(long id); } } diff --git a/osu.Game/Online/Metadata/MetadataClient.cs b/osu.Game/Online/Metadata/MetadataClient.cs index b619970494..8a5fe1733e 100644 --- a/osu.Game/Online/Metadata/MetadataClient.cs +++ b/osu.Game/Online/Metadata/MetadataClient.cs @@ -68,6 +68,24 @@ namespace osu.Game.Online.Metadata #endregion + #region Multiplayer room watching + + public abstract Task BeginWatchingMultiplayerRoom(long id); + + public abstract Task EndWatchingMultiplayerRoom(long id); + + public event Action? MultiplayerRoomScoreSet; + + Task IMetadataClient.MultiplayerRoomScoreSet(MultiplayerRoomScoreSetEvent roomScoreSetEvent) + { + if (MultiplayerRoomScoreSet != null) + Schedule(MultiplayerRoomScoreSet, roomScoreSetEvent); + + return Task.CompletedTask; + } + + #endregion + #region Disconnection handling public event Action? Disconnecting; diff --git a/osu.Game/Online/Metadata/MultiplayerPlaylistItemStats.cs b/osu.Game/Online/Metadata/MultiplayerPlaylistItemStats.cs new file mode 100644 index 0000000000..d13705bf5b --- /dev/null +++ b/osu.Game/Online/Metadata/MultiplayerPlaylistItemStats.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using MessagePack; + +namespace osu.Game.Online.Metadata +{ + [MessagePackObject] + [Serializable] + public class MultiplayerPlaylistItemStats + { + public const int TOTAL_SCORE_DISTRIBUTION_BINS = 13; + + /// + /// The ID of the playlist item which these stats pertain to. + /// + [Key(0)] + public long PlaylistItemID { get; set; } + + /// + /// The count of scores with given total ranges in the room. + /// The ranges are bracketed into bins, each of 100,000 score width. + /// The last bin will contain count of all scores with total of 1,200,000 or larger. + /// + [Key(1)] + public long[] TotalScoreDistribution { get; set; } = new long[TOTAL_SCORE_DISTRIBUTION_BINS]; + } +} diff --git a/osu.Game/Online/Metadata/MultiplayerRoomScoreSetEvent.cs b/osu.Game/Online/Metadata/MultiplayerRoomScoreSetEvent.cs new file mode 100644 index 0000000000..00bc5dc840 --- /dev/null +++ b/osu.Game/Online/Metadata/MultiplayerRoomScoreSetEvent.cs @@ -0,0 +1,50 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using MessagePack; + +namespace osu.Game.Online.Metadata +{ + [Serializable] + [MessagePackObject] + public class MultiplayerRoomScoreSetEvent + { + /// + /// The ID of the room in which the score was set. + /// + [Key(0)] + public long RoomID { get; set; } + + /// + /// The ID of the playlist item on which the score was set. + /// + [Key(1)] + public long PlaylistItemID { get; set; } + + /// + /// The ID of the score set. + /// + [Key(2)] + public long ScoreID { get; set; } + + /// + /// The ID of the user who set the score. + /// + [Key(3)] + public int UserID { get; set; } + + /// + /// The total score set by the player. + /// + [Key(4)] + public long TotalScore { get; set; } + + /// + /// If the set score is the user's new best on a playlist item, this member will contain the user's new rank in the room overall. + /// Otherwise, it will contain . + /// + [Key(5)] + public int? NewRank { get; set; } + } +} diff --git a/osu.Game/Online/Metadata/OnlineMetadataClient.cs b/osu.Game/Online/Metadata/OnlineMetadataClient.cs index b94f26a71d..80fcf7571d 100644 --- a/osu.Game/Online/Metadata/OnlineMetadataClient.cs +++ b/osu.Game/Online/Metadata/OnlineMetadataClient.cs @@ -62,6 +62,7 @@ namespace osu.Game.Online.Metadata connection.On(nameof(IMetadataClient.BeatmapSetsUpdated), ((IMetadataClient)this).BeatmapSetsUpdated); connection.On(nameof(IMetadataClient.UserPresenceUpdated), ((IMetadataClient)this).UserPresenceUpdated); connection.On(nameof(IMetadataClient.DailyChallengeUpdated), ((IMetadataClient)this).DailyChallengeUpdated); + connection.On(nameof(IMetadataClient.MultiplayerRoomScoreSet), ((IMetadataClient)this).MultiplayerRoomScoreSet); connection.On(nameof(IStatefulUserHubClient.DisconnectRequested), ((IMetadataClient)this).DisconnectRequested); }; @@ -240,6 +241,24 @@ namespace osu.Game.Online.Metadata return Task.CompletedTask; } + public override async Task BeginWatchingMultiplayerRoom(long id) + { + if (connector?.IsConnected.Value != true) + throw new OperationCanceledException(); + + Debug.Assert(connection != null); + return await connection.InvokeAsync(nameof(IMetadataServer.BeginWatchingMultiplayerRoom), id).ConfigureAwait(false); + } + + public override async Task EndWatchingMultiplayerRoom(long id) + { + if (connector?.IsConnected.Value != true) + throw new OperationCanceledException(); + + Debug.Assert(connection != null); + await connection.InvokeAsync(nameof(IMetadataServer.EndWatchingMultiplayerRoom)).ConfigureAwait(false); + } + public override async Task DisconnectRequested() { await base.DisconnectRequested().ConfigureAwait(false); diff --git a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeScoreBreakdown.cs b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeScoreBreakdown.cs index 3d4f27c44b..d251a10f9a 100644 --- a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeScoreBreakdown.cs +++ b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeScoreBreakdown.cs @@ -11,6 +11,7 @@ using osu.Framework.Localisation; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Online.Metadata; using osu.Game.Overlays; using osu.Game.Scoring; using osuTK; @@ -21,7 +22,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge { private FillFlowContainer barsContainer = null!; - private const int bin_count = 13; + private const int bin_count = MultiplayerPlaylistItemStats.TOTAL_SCORE_DISTRIBUTION_BINS; private long[] bins = new long[bin_count]; [BackgroundDependencyLoader] diff --git a/osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs b/osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs index b589e66d8b..fa64a83352 100644 --- a/osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs +++ b/osu.Game/Tests/Visual/Metadata/TestMetadataClient.cs @@ -86,5 +86,10 @@ namespace osu.Game.Tests.Visual.Metadata dailyChallengeInfo.Value = info; return Task.CompletedTask; } + + public override Task BeginWatchingMultiplayerRoom(long id) + => Task.FromResult(new MultiplayerPlaylistItemStats[MultiplayerPlaylistItemStats.TOTAL_SCORE_DISTRIBUTION_BINS]); + + public override Task EndWatchingMultiplayerRoom(long id) => Task.CompletedTask; } } From 29412bb29b8e311b3ba825736f21729cc3f3c6e9 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Thu, 27 Jun 2024 12:22:00 +0200 Subject: [PATCH 2149/2188] Fix editor setting arbitrary beat divisor --- osu.Game/Screens/Edit/Editor.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index e91777eab2..22fc6fccdc 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -292,7 +292,7 @@ namespace osu.Game.Screens.Edit dependencies.CacheAs(changeHandler); } - beatDivisor.Value = editorBeatmap.BeatmapInfo.BeatDivisor; + beatDivisor.SetArbitraryDivisor(editorBeatmap.BeatmapInfo.BeatDivisor); beatDivisor.BindValueChanged(divisor => editorBeatmap.BeatmapInfo.BeatDivisor = divisor.NewValue); updateLastSavedHash(); From 772a68cb3e3e808317dae49cd443dc9b2803d4c9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 27 Jun 2024 12:38:29 +0200 Subject: [PATCH 2150/2188] Add test coverage for correct beat divisor save --- .../Visual/Editing/TestSceneEditorSaving.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs index 64c48e74cf..b487fa3cec 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSaving.cs @@ -193,5 +193,20 @@ namespace osu.Game.Tests.Visual.Editing AddUntilStep("Wait for song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect); AddAssert("Tags reverted correctly", () => Game.Beatmap.Value.BeatmapInfo.Metadata.Tags == tags_to_save); } + + [Test] + public void TestBeatDivisor() + { + AddStep("Set custom beat divisor", () => Editor.Dependencies.Get().SetArbitraryDivisor(7)); + + SaveEditor(); + AddAssert("Hash updated", () => !string.IsNullOrEmpty(EditorBeatmap.BeatmapInfo.BeatmapSet?.Hash)); + AddAssert("Beatmap has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor, () => Is.EqualTo(7)); + + ReloadEditorToSameBeatmap(); + + AddAssert("Beatmap still has correct beat divisor", () => EditorBeatmap.BeatmapInfo.BeatDivisor, () => Is.EqualTo(7)); + AddAssert("Correct beat divisor actually active", () => Editor.BeatDivisor, () => Is.EqualTo(7)); + } } } From 1b741dada30dc3d68db3e85180f4327e596a792d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 27 Jun 2024 14:46:57 +0200 Subject: [PATCH 2151/2188] Show distance in pixels to previous/next object in osu! hitobject inspector --- .../Edit/OsuHitObjectComposer.cs | 5 +++ .../Edit/OsuHitObjectInspector.cs | 42 +++++++++++++++++++ .../Compose/Components/EditorInspector.cs | 2 +- .../Compose/Components/HitObjectInspector.cs | 15 +++++-- 4 files changed, 59 insertions(+), 5 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Edit/OsuHitObjectInspector.cs diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index 41f6b41f82..cf867b4795 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -101,8 +101,13 @@ namespace osu.Game.Rulesets.Osu.Edit updatePositionSnapGrid(); + RightToolbox.Clear(); RightToolbox.AddRange(new EditorToolboxGroup[] { + new EditorToolboxGroup("inspector") + { + Child = new OsuHitObjectInspector(), + }, OsuGridToolboxGroup, new TransformToolboxGroup { diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectInspector.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectInspector.cs new file mode 100644 index 0000000000..27e7d5497c --- /dev/null +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectInspector.cs @@ -0,0 +1,42 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Diagnostics; +using System.Linq; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Osu.Objects; +using osu.Game.Screens.Edit.Compose.Components; + +namespace osu.Game.Rulesets.Osu.Edit +{ + public partial class OsuHitObjectInspector : HitObjectInspector + { + protected override void AddInspectorValues() + { + base.AddInspectorValues(); + + if (EditorBeatmap.SelectedHitObjects.Count > 0) + { + var firstInSelection = (OsuHitObject)EditorBeatmap.SelectedHitObjects.MinBy(ho => ho.StartTime)!; + var lastInSelection = (OsuHitObject)EditorBeatmap.SelectedHitObjects.MaxBy(ho => ho.GetEndTime())!; + + Debug.Assert(firstInSelection != null && lastInSelection != null); + + var precedingObject = (OsuHitObject?)EditorBeatmap.HitObjects.LastOrDefault(ho => ho.GetEndTime() < firstInSelection.StartTime); + var nextObject = (OsuHitObject?)EditorBeatmap.HitObjects.FirstOrDefault(ho => ho.StartTime > lastInSelection.GetEndTime()); + + if (precedingObject != null && precedingObject is not Spinner) + { + AddHeader("To previous"); + AddValue($"{(firstInSelection.StackedPosition - precedingObject.StackedEndPosition).Length:#,0.##}px"); + } + + if (nextObject != null && nextObject is not Spinner) + { + AddHeader("To next"); + AddValue($"{(nextObject.StackedPosition - lastInSelection.StackedEndPosition).Length:#,0.##}px"); + } + } + } + } +} diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorInspector.cs b/osu.Game/Screens/Edit/Compose/Components/EditorInspector.cs index 442454f97a..5837dd7946 100644 --- a/osu.Game/Screens/Edit/Compose/Components/EditorInspector.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorInspector.cs @@ -10,7 +10,7 @@ using osu.Game.Overlays; namespace osu.Game.Screens.Edit.Compose.Components { - internal partial class EditorInspector : CompositeDrawable + public partial class EditorInspector : CompositeDrawable { protected OsuTextFlowContainer InspectorText = null!; diff --git a/osu.Game/Screens/Edit/Compose/Components/HitObjectInspector.cs b/osu.Game/Screens/Edit/Compose/Components/HitObjectInspector.cs index ac339dc9d9..2f19888e9e 100644 --- a/osu.Game/Screens/Edit/Compose/Components/HitObjectInspector.cs +++ b/osu.Game/Screens/Edit/Compose/Components/HitObjectInspector.cs @@ -9,7 +9,7 @@ using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Screens.Edit.Compose.Components { - internal partial class HitObjectInspector : EditorInspector + public partial class HitObjectInspector : EditorInspector { protected override void LoadComplete() { @@ -29,6 +29,16 @@ namespace osu.Game.Screens.Edit.Compose.Components rollingTextUpdate?.Cancel(); rollingTextUpdate = null; + AddInspectorValues(); + + // I'd hope there's a better way to do this, but I don't want to bind to each and every property above to watch for changes. + // This is a good middle-ground for the time being. + if (EditorBeatmap.SelectedHitObjects.Count > 0) + rollingTextUpdate ??= Scheduler.AddDelayed(updateInspectorText, 250); + } + + protected virtual void AddInspectorValues() + { switch (EditorBeatmap.SelectedHitObjects.Count) { case 0: @@ -90,9 +100,6 @@ namespace osu.Game.Screens.Edit.Compose.Components AddValue($"{duration.Duration:#,0.##}ms"); } - // I'd hope there's a better way to do this, but I don't want to bind to each and every property above to watch for changes. - // This is a good middle-ground for the time being. - rollingTextUpdate ??= Scheduler.AddDelayed(updateInspectorText, 250); break; default: From b293eb7930c7ae213167ce9b9e2cccd8aec2a2c7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 27 Jun 2024 22:19:06 +0900 Subject: [PATCH 2152/2188] Remove redundant array spec --- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index cf867b4795..ecebf6d7b1 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Edit updatePositionSnapGrid(); RightToolbox.Clear(); - RightToolbox.AddRange(new EditorToolboxGroup[] + RightToolbox.AddRange(new[] { new EditorToolboxGroup("inspector") { From fd6b77ea9295041500bb1316cd3cedd87e32ed38 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 27 Jun 2024 23:54:48 +0900 Subject: [PATCH 2153/2188] Fix distance snap control being removed --- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 9 +++------ osu.Game/Rulesets/Edit/HitObjectComposer.cs | 4 +++- 2 files changed, 6 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index ecebf6d7b1..f93874481d 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -51,6 +51,8 @@ namespace osu.Game.Rulesets.Osu.Edit private readonly Bindable rectangularGridSnapToggle = new Bindable(); + protected override Drawable CreateHitObjectInspector() => new OsuHitObjectInspector(); + protected override IEnumerable CreateTernaryButtons() => base.CreateTernaryButtons() .Concat(DistanceSnapProvider.CreateTernaryButtons()) @@ -101,13 +103,8 @@ namespace osu.Game.Rulesets.Osu.Edit updatePositionSnapGrid(); - RightToolbox.Clear(); - RightToolbox.AddRange(new[] + RightToolbox.AddRange(new Drawable[] { - new EditorToolboxGroup("inspector") - { - Child = new OsuHitObjectInspector(), - }, OsuGridToolboxGroup, new TransformToolboxGroup { diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 7d593c03ec..540e0440c6 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -207,7 +207,7 @@ namespace osu.Game.Rulesets.Edit { Child = new EditorToolboxGroup("inspector") { - Child = new HitObjectInspector() + Child = CreateHitObjectInspector() }, } } @@ -329,6 +329,8 @@ namespace osu.Game.Rulesets.Edit /// protected virtual ComposeBlueprintContainer CreateBlueprintContainer() => new ComposeBlueprintContainer(this); + protected virtual Drawable CreateHitObjectInspector() => new HitObjectInspector(); + /// /// Construct a drawable ruleset for the provided ruleset. /// From 28d52789350ffe240ffe23f8df49e7ad3a2a8bf5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 28 Jun 2024 13:00:30 +0900 Subject: [PATCH 2154/2188] Show preset description text in tooltip popup As proposed in https://github.com/ppy/osu/discussions/28610. --- osu.Game/Overlays/Mods/ModPresetTooltip.cs | 20 ++++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModPresetTooltip.cs b/osu.Game/Overlays/Mods/ModPresetTooltip.cs index 077bd14751..501b56e2fd 100644 --- a/osu.Game/Overlays/Mods/ModPresetTooltip.cs +++ b/osu.Game/Overlays/Mods/ModPresetTooltip.cs @@ -6,6 +6,8 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osuTK; @@ -17,6 +19,8 @@ namespace osu.Game.Overlays.Mods private const double transition_duration = 200; + private readonly OsuSpriteText descriptionText; + public ModPresetTooltip(OverlayColourProvider colourProvider) { Width = 250; @@ -37,7 +41,15 @@ namespace osu.Game.Overlays.Mods RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Padding = new MarginPadding(7), - Spacing = new Vector2(7) + Spacing = new Vector2(7), + Children = new[] + { + descriptionText = new OsuSpriteText + { + Font = OsuFont.GetFont(weight: FontWeight.Regular), + Colour = colourProvider.Content2, + }, + } } }; } @@ -49,8 +61,12 @@ namespace osu.Game.Overlays.Mods if (ReferenceEquals(preset, lastPreset)) return; + descriptionText.Text = preset.Description; + lastPreset = preset; - Content.ChildrenEnumerable = preset.Mods.AsOrdered().Select(mod => new ModPresetRow(mod)); + + Content.RemoveAll(d => d is ModPresetRow, true); + Content.AddRange(preset.Mods.AsOrdered().Select(mod => new ModPresetRow(mod))); } protected override void PopIn() => this.FadeIn(transition_duration, Easing.OutQuint); From d370f50cc1234bf8422fb925d1ffb6fde09145ec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 28 Jun 2024 13:16:47 +0900 Subject: [PATCH 2155/2188] Syncrhronise colours across mod and preset tooltips --- .../Mods/IncompatibilityDisplayingModPanel.cs | 5 ++++- .../Mods/IncompatibilityDisplayingTooltip.cs | 10 +++------ osu.Game/Overlays/Mods/ModButtonTooltip.cs | 21 ++++++------------- osu.Game/Overlays/Mods/ModPresetTooltip.cs | 4 ++-- 4 files changed, 15 insertions(+), 25 deletions(-) diff --git a/osu.Game/Overlays/Mods/IncompatibilityDisplayingModPanel.cs b/osu.Game/Overlays/Mods/IncompatibilityDisplayingModPanel.cs index 26c5b2ac49..84336319b7 100644 --- a/osu.Game/Overlays/Mods/IncompatibilityDisplayingModPanel.cs +++ b/osu.Game/Overlays/Mods/IncompatibilityDisplayingModPanel.cs @@ -16,6 +16,9 @@ namespace osu.Game.Overlays.Mods { private readonly BindableBool incompatible = new BindableBool(); + [Resolved] + private OverlayColourProvider overlayColourProvider { get; set; } = null!; + [Resolved] private Bindable> selectedMods { get; set; } = null!; @@ -55,7 +58,7 @@ namespace osu.Game.Overlays.Mods #region IHasCustomTooltip - public ITooltip GetCustomTooltip() => new IncompatibilityDisplayingTooltip(); + public ITooltip GetCustomTooltip() => new IncompatibilityDisplayingTooltip(overlayColourProvider); public Mod TooltipContent => Mod; diff --git a/osu.Game/Overlays/Mods/IncompatibilityDisplayingTooltip.cs b/osu.Game/Overlays/Mods/IncompatibilityDisplayingTooltip.cs index 2f82711162..3ac541eaa3 100644 --- a/osu.Game/Overlays/Mods/IncompatibilityDisplayingTooltip.cs +++ b/osu.Game/Overlays/Mods/IncompatibilityDisplayingTooltip.cs @@ -24,13 +24,15 @@ namespace osu.Game.Overlays.Mods [Resolved] private Bindable ruleset { get; set; } = null!; - public IncompatibilityDisplayingTooltip() + public IncompatibilityDisplayingTooltip(OverlayColourProvider colourProvider) + : base(colourProvider) { AddRange(new Drawable[] { incompatibleText = new OsuSpriteText { Margin = new MarginPadding { Top = 5 }, + Colour = colourProvider.Content2, Font = OsuFont.GetFont(weight: FontWeight.Regular), Text = "Incompatible with:" }, @@ -43,12 +45,6 @@ namespace osu.Game.Overlays.Mods }); } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - incompatibleText.Colour = colours.BlueLight; - } - protected override void UpdateDisplay(Mod mod) { base.UpdateDisplay(mod); diff --git a/osu.Game/Overlays/Mods/ModButtonTooltip.cs b/osu.Game/Overlays/Mods/ModButtonTooltip.cs index 52b27f1e00..061c3e3e3a 100644 --- a/osu.Game/Overlays/Mods/ModButtonTooltip.cs +++ b/osu.Game/Overlays/Mods/ModButtonTooltip.cs @@ -1,9 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - -using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -18,11 +15,10 @@ namespace osu.Game.Overlays.Mods public partial class ModButtonTooltip : VisibilityContainer, ITooltip { private readonly OsuSpriteText descriptionText; - private readonly Box background; protected override Container Content { get; } - public ModButtonTooltip() + public ModButtonTooltip(OverlayColourProvider colourProvider) { AutoSizeAxes = Axes.Both; Masking = true; @@ -30,9 +26,10 @@ namespace osu.Game.Overlays.Mods InternalChildren = new Drawable[] { - background = new Box + new Box { - RelativeSizeAxes = Axes.Both + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background6, }, Content = new FillFlowContainer { @@ -43,6 +40,7 @@ namespace osu.Game.Overlays.Mods { descriptionText = new OsuSpriteText { + Colour = colourProvider.Content1, Font = OsuFont.GetFont(weight: FontWeight.Regular), }, } @@ -50,17 +48,10 @@ namespace osu.Game.Overlays.Mods }; } - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - background.Colour = colours.Gray3; - descriptionText.Colour = colours.BlueLighter; - } - protected override void PopIn() => this.FadeIn(200, Easing.OutQuint); protected override void PopOut() => this.FadeOut(200, Easing.OutQuint); - private Mod lastMod; + private Mod? lastMod; public void SetContent(Mod mod) { diff --git a/osu.Game/Overlays/Mods/ModPresetTooltip.cs b/osu.Game/Overlays/Mods/ModPresetTooltip.cs index 501b56e2fd..ec81aa7ceb 100644 --- a/osu.Game/Overlays/Mods/ModPresetTooltip.cs +++ b/osu.Game/Overlays/Mods/ModPresetTooltip.cs @@ -40,14 +40,14 @@ namespace osu.Game.Overlays.Mods { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding(7), + Padding = new MarginPadding { Left = 10, Right = 10, Top = 5, Bottom = 5 }, Spacing = new Vector2(7), Children = new[] { descriptionText = new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.Regular), - Colour = colourProvider.Content2, + Colour = colourProvider.Content1, }, } } From c1bec7a7c374f38adc33b124f93d40ff267657f7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 28 Jun 2024 14:55:55 +0900 Subject: [PATCH 2156/2188] Simplify colour logic for beatmap overlay filter rows --- .../BeatmapSearchGeneralFilterRow.cs | 5 ++-- ...BeatmapSearchMultipleSelectionFilterRow.cs | 10 ++----- .../Overlays/BeatmapListing/FilterTabItem.cs | 29 ++++++++++++++----- 3 files changed, 27 insertions(+), 17 deletions(-) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchGeneralFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchGeneralFilterRow.cs index a4a914db55..2d56c60de6 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchGeneralFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchGeneralFilterRow.cs @@ -56,8 +56,6 @@ namespace osu.Game.Overlays.BeatmapListing [Resolved(canBeNull: true)] private IDialogOverlay dialogOverlay { get; set; } - protected override Color4 GetStateColour() => colours.Orange1; - protected override void LoadComplete() { base.LoadComplete(); @@ -65,6 +63,9 @@ namespace osu.Game.Overlays.BeatmapListing disclaimerShown = sessionStatics.GetBindable(Static.FeaturedArtistDisclaimerShownOnce); } + protected override Color4 ColourNormal => colours.Orange1; + protected override Color4 ColourActive => colours.Orange2; + protected override bool OnClick(ClickEvent e) { if (!disclaimerShown.Value && dialogOverlay != null) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs index 4bd25f6561..9b2e1d57fe 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs @@ -1,13 +1,10 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -#nullable disable - using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; -using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; @@ -24,7 +21,7 @@ namespace osu.Game.Overlays.BeatmapListing { public new readonly BindableList Current = new BindableList(); - private MultipleSelectionFilter filter; + private MultipleSelectionFilter filter = null!; public BeatmapSearchMultipleSelectionFilterRow(LocalisableString header) : base(header) @@ -42,7 +39,6 @@ namespace osu.Game.Overlays.BeatmapListing /// /// Creates a filter control that can be used to simultaneously select multiple values of type . /// - [NotNull] protected virtual MultipleSelectionFilter CreateMultipleSelectionFilter() => new MultipleSelectionFilter(); protected partial class MultipleSelectionFilter : FillFlowContainer @@ -69,7 +65,7 @@ namespace osu.Game.Overlays.BeatmapListing Current.BindCollectionChanged(currentChanged, true); } - private void currentChanged(object sender, NotifyCollectionChangedEventArgs e) + private void currentChanged(object? sender, NotifyCollectionChangedEventArgs e) { foreach (var c in Children) c.Active.Value = Current.Contains(c.Value); @@ -122,7 +118,7 @@ namespace osu.Game.Overlays.BeatmapListing { base.UpdateState(); selectedUnderline.FadeTo(Active.Value ? 1 : 0, 200, Easing.OutQuint); - selectedUnderline.FadeColour(IsHovered ? ColourProvider.Content2 : GetStateColour(), 200, Easing.OutQuint); + selectedUnderline.FadeColour(ColourForCurrentState, 200, Easing.OutQuint); } protected override bool OnClick(ClickEvent e) diff --git a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs index ee188d34ce..2896039a99 100644 --- a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs +++ b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs @@ -8,6 +8,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Extensions; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; @@ -24,7 +25,7 @@ namespace osu.Game.Overlays.BeatmapListing [Resolved] protected OverlayColourProvider ColourProvider { get; private set; } - private OsuSpriteText text; + protected OsuSpriteText Text; protected Sample SelectSample { get; private set; } = null!; @@ -39,7 +40,7 @@ namespace osu.Game.Overlays.BeatmapListing AutoSizeAxes = Axes.Both; AddRangeInternal(new Drawable[] { - text = new OsuSpriteText + Text = new OsuSpriteText { Font = OsuFont.GetFont(size: 13, weight: FontWeight.Regular), Text = LabelFor(Value) @@ -86,14 +87,26 @@ namespace osu.Game.Overlays.BeatmapListing protected virtual bool HighlightOnHoverWhenActive => false; - protected virtual void UpdateState() - { - bool highlightHover = IsHovered && (!Active.Value || HighlightOnHoverWhenActive); + protected virtual Color4 ColourActive => ColourProvider.Content1; + protected virtual Color4 ColourNormal => ColourProvider.Light2; - text.FadeColour(highlightHover ? ColourProvider.Content2 : GetStateColour(), 200, Easing.OutQuint); - text.Font = text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Regular); + protected Color4 ColourForCurrentState + { + get + { + Color4 colour = Active.Value ? ColourActive : ColourNormal; + + if (IsHovered && (!Active.Value || HighlightOnHoverWhenActive)) + colour = colour.Lighten(0.2f); + + return colour; + } } - protected virtual Color4 GetStateColour() => Active.Value ? ColourProvider.Content1 : ColourProvider.Light2; + protected virtual void UpdateState() + { + Text.FadeColour(ColourForCurrentState, 200, Easing.OutQuint); + Text.Font = Text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Regular); + } } } From 77b00dac7e4956a143acdf8cbd5d3100064f403f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 28 Jun 2024 15:20:55 +0900 Subject: [PATCH 2157/2188] Fix low pass filter sometimes not applied in dialog overlays --- .../Overlays/Dialog/PopupDialogDangerousButton.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/Dialog/PopupDialogDangerousButton.cs b/osu.Game/Overlays/Dialog/PopupDialogDangerousButton.cs index 19d7ea7a87..d16f49eab7 100644 --- a/osu.Game/Overlays/Dialog/PopupDialogDangerousButton.cs +++ b/osu.Game/Overlays/Dialog/PopupDialogDangerousButton.cs @@ -3,6 +3,7 @@ #nullable disable +using System; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; @@ -71,7 +72,7 @@ namespace osu.Game.Overlays.Dialog protected override void LoadComplete() { base.LoadComplete(); - Progress.BindValueChanged(progressChanged); + Progress.BindValueChanged(progressChanged, true); } protected override void AbortConfirm() @@ -122,11 +123,13 @@ namespace osu.Game.Overlays.Dialog private void progressChanged(ValueChangedEvent progress) { - if (progress.NewValue < progress.OldValue) return; + lowPassFilter.Cutoff = Math.Max(1, (int)(progress.NewValue * AudioFilter.MAX_LOWPASS_CUTOFF * 0.5)); - if (Clock.CurrentTime - lastTickPlaybackTime < 30) return; + if (progress.NewValue < progress.OldValue) + return; - lowPassFilter.CutoffTo((int)(progress.NewValue * AudioFilter.MAX_LOWPASS_CUTOFF * 0.5)); + if (Clock.CurrentTime - lastTickPlaybackTime < 30) + return; var channel = tickSample.GetChannel(); From fa1527f446163f546ae7f88a551e0d4ff9ff9caa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 28 Jun 2024 15:43:04 +0900 Subject: [PATCH 2158/2188] Update design for selected filters to better imply that they are selected --- ...BeatmapSearchMultipleSelectionFilterRow.cs | 88 ++++++++++++++++--- .../Overlays/BeatmapListing/FilterTabItem.cs | 22 ++--- 2 files changed, 83 insertions(+), 27 deletions(-) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs index 9b2e1d57fe..9cf3328149 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs @@ -7,12 +7,17 @@ using System.Collections.Specialized; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Events; using osu.Framework.Localisation; +using osu.Game.Graphics; using osuTK; +using osuTK.Graphics; +using FontWeight = osu.Game.Graphics.FontWeight; namespace osu.Game.Overlays.BeatmapListing { @@ -95,30 +100,91 @@ namespace osu.Game.Overlays.BeatmapListing protected partial class MultipleSelectionFilterTabItem : FilterTabItem { - private readonly Box selectedUnderline; - - protected override bool HighlightOnHoverWhenActive => true; + private Drawable activeContent = null!; + private Circle background = null!; public MultipleSelectionFilterTabItem(T value) : base(value) { + } + + [BackgroundDependencyLoader] + private void load() + { + AutoSizeDuration = 100; + AutoSizeEasing = Easing.OutQuint; + // This doesn't match any actual design, but should make it easier for the user to understand // that filters are applied until we settle on a final design. - AddInternal(selectedUnderline = new Box + AddInternal(activeContent = new Container { Depth = float.MaxValue, - RelativeSizeAxes = Axes.X, - Height = 1.5f, - Anchor = Anchor.BottomLeft, - Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + Alpha = 0, + Padding = new MarginPadding + { + Left = -16, + Right = -4, + Vertical = -2 + }, + Children = new Drawable[] + { + background = new Circle + { + Colour = Color4.White, + RelativeSizeAxes = Axes.Both, + }, + new SpriteIcon + { + Icon = FontAwesome.Solid.TimesCircle, + Size = new Vector2(10), + Colour = ColourProvider.Background4, + Position = new Vector2(3, 0.5f), + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + } + } }); } + protected override Color4 ColourActive => ColourProvider.Light1; + + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) + { + return Active.Value + ? background.ReceivePositionalInputAt(screenSpacePos) + : base.ReceivePositionalInputAt(screenSpacePos); + } + protected override void UpdateState() { - base.UpdateState(); - selectedUnderline.FadeTo(Active.Value ? 1 : 0, 200, Easing.OutQuint); - selectedUnderline.FadeColour(ColourForCurrentState, 200, Easing.OutQuint); + Color4 colour = Active.Value ? ColourActive : ColourNormal; + + if (IsHovered) + colour = Active.Value ? colour.Darken(0.2f) : colour.Lighten(0.2f); + + if (Active.Value) + { + // This just allows enough spacing for adjacent tab items to show the "x". + Padding = new MarginPadding { Left = 12 }; + + activeContent.FadeIn(200, Easing.OutQuint); + background.FadeColour(colour, 200, Easing.OutQuint); + + // flipping colours + Text.FadeColour(ColourProvider.Background4, 200, Easing.OutQuint); + Text.Font = Text.Font.With(weight: FontWeight.SemiBold); + } + else + { + Padding = new MarginPadding(); + + activeContent.FadeOut(); + + background.FadeColour(colour, 200, Easing.OutQuint); + Text.FadeColour(colour, 200, Easing.OutQuint); + Text.Font = Text.Font.With(weight: FontWeight.Regular); + } } protected override bool OnClick(ClickEvent e) diff --git a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs index 2896039a99..8f4ecaa0f5 100644 --- a/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs +++ b/osu.Game/Overlays/BeatmapListing/FilterTabItem.cs @@ -85,27 +85,17 @@ namespace osu.Game.Overlays.BeatmapListing /// protected virtual LocalisableString LabelFor(T value) => (value as Enum)?.GetLocalisableDescription() ?? value.ToString(); - protected virtual bool HighlightOnHoverWhenActive => false; - protected virtual Color4 ColourActive => ColourProvider.Content1; protected virtual Color4 ColourNormal => ColourProvider.Light2; - protected Color4 ColourForCurrentState - { - get - { - Color4 colour = Active.Value ? ColourActive : ColourNormal; - - if (IsHovered && (!Active.Value || HighlightOnHoverWhenActive)) - colour = colour.Lighten(0.2f); - - return colour; - } - } - protected virtual void UpdateState() { - Text.FadeColour(ColourForCurrentState, 200, Easing.OutQuint); + Color4 colour = Active.Value ? ColourActive : ColourNormal; + + if (IsHovered) + colour = colour.Lighten(0.2f); + + Text.FadeColour(colour, 200, Easing.OutQuint); Text.Font = Text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Regular); } } From 030bbf26414f075e55528ead9a18a518d539d237 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 28 Jun 2024 09:07:29 +0200 Subject: [PATCH 2159/2188] Fix vertical overlaps on multiselection filters when they wrap --- .../BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs index 9cf3328149..958297b559 100644 --- a/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs +++ b/osu.Game/Overlays/BeatmapListing/BeatmapSearchMultipleSelectionFilterRow.cs @@ -55,7 +55,7 @@ namespace osu.Game.Overlays.BeatmapListing { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; - Spacing = new Vector2(10, 0); + Spacing = new Vector2(10, 5); AddRange(GetValues().Select(CreateTabItem)); } From ace6427d406555b65be69482f7303f9da7735e73 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 28 Jun 2024 09:30:28 +0200 Subject: [PATCH 2160/2188] Expand test coverage - Covers fail case that wasn't covered before - Removes arbitrary wait step that was inevitably going to cause intermittent test failures --- .../Visual/Editing/TestSceneEditorTestGameplay.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs index 4c81fc3fe6..7dcb8766dd 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs @@ -126,10 +126,11 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("sample playback re-enabled", () => !Editor.SamplePlaybackDisabled.Value); } - [Test] - public void TestGameplayTestAtEndOfBeatmap() + [TestCase(2000)] // chosen to be after last object in the map + [TestCase(22000)] // chosen to be in the middle of the last spinner + public void TestGameplayTestAtEndOfBeatmap(int offsetFromEnd) { - AddStep("seek to last 2 seconds", () => EditorClock.Seek(importedBeatmapSet.MaxLength - 2000)); + AddStep($"seek to end minus {offsetFromEnd}ms", () => EditorClock.Seek(importedBeatmapSet.MaxLength - offsetFromEnd)); AddStep("click test gameplay button", () => { var button = Editor.ChildrenOfType().Single(); @@ -140,8 +141,7 @@ namespace osu.Game.Tests.Visual.Editing AddUntilStep("player pushed", () => Stack.CurrentScreen is EditorPlayer); - AddWaitStep("wait some", 5); - AddAssert("current screen is editor", () => Stack.CurrentScreen is Editor); + AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor); } [Test] From 7ac5bd4d37a4517d174c840ae32869d3e7029904 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 28 Jun 2024 09:37:10 +0200 Subject: [PATCH 2161/2188] Ensure past drawable objects also get their results populated in editor test play --- .../Screens/Edit/GameplayTest/EditorPlayer.cs | 40 ++++++++++++++++++- 1 file changed, 38 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index 2028094964..9a7c1822a3 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -48,6 +48,7 @@ namespace osu.Game.Screens.Edit.GameplayTest base.LoadComplete(); markPreviousObjectsHit(); + markVisibleDrawableObjectsHit(); ScoreProcessor.HasCompleted.BindValueChanged(completed => { @@ -67,9 +68,10 @@ namespace osu.Game.Screens.Edit.GameplayTest foreach (var hitObject in enumerateHitObjects(DrawableRuleset.Objects, editorState.Time)) { var judgement = hitObject.Judgement; + var result = new JudgementResult(hitObject, judgement) { Type = judgement.MaxResult }; - HealthProcessor.ApplyResult(new JudgementResult(hitObject, judgement) { Type = judgement.MaxResult }); - ScoreProcessor.ApplyResult(new JudgementResult(hitObject, judgement) { Type = judgement.MaxResult }); + HealthProcessor.ApplyResult(result); + ScoreProcessor.ApplyResult(result); } static IEnumerable enumerateHitObjects(IEnumerable hitObjects, double cutoffTime) @@ -88,6 +90,40 @@ namespace osu.Game.Screens.Edit.GameplayTest } } + private void markVisibleDrawableObjectsHit() + { + if (!DrawableRuleset.Playfield.IsLoaded) + { + Schedule(markVisibleDrawableObjectsHit); + return; + } + + foreach (var drawableObjectEntry in enumerateDrawableEntries( + DrawableRuleset.Playfield.AllHitObjects + .Select(ho => ho.Entry) + .Where(e => e != null) + .Cast(), editorState.Time)) + { + drawableObjectEntry.Result = new JudgementResult(drawableObjectEntry.HitObject, drawableObjectEntry.HitObject.Judgement) + { Type = drawableObjectEntry.HitObject.Judgement.MaxResult }; + } + + static IEnumerable enumerateDrawableEntries(IEnumerable entries, double cutoffTime) + { + foreach (var entry in entries) + { + foreach (var nested in enumerateDrawableEntries(entry.NestedEntries, cutoffTime)) + { + if (nested.HitObject.GetEndTime() < cutoffTime) + yield return nested; + } + + if (entry.HitObject.GetEndTime() < cutoffTime) + yield return entry; + } + } + } + protected override void PrepareReplay() { // don't record replays. From a3ea36d2b264659c99573edf4845e8ba2a0cbca7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 28 Jun 2024 09:45:45 +0200 Subject: [PATCH 2162/2188] Fix formatting --- osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs index 9a7c1822a3..69851d0d35 100644 --- a/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs +++ b/osu.Game/Screens/Edit/GameplayTest/EditorPlayer.cs @@ -105,7 +105,9 @@ namespace osu.Game.Screens.Edit.GameplayTest .Cast(), editorState.Time)) { drawableObjectEntry.Result = new JudgementResult(drawableObjectEntry.HitObject, drawableObjectEntry.HitObject.Judgement) - { Type = drawableObjectEntry.HitObject.Judgement.MaxResult }; + { + Type = drawableObjectEntry.HitObject.Judgement.MaxResult + }; } static IEnumerable enumerateDrawableEntries(IEnumerable entries, double cutoffTime) From 55b80f70f68f1c4040fb6f3e4558de79907c9b27 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 28 Jun 2024 18:12:20 +0900 Subject: [PATCH 2163/2188] Change "playfield" skin layer to respect shifting playfield border in osu! ruleset --- osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs index b39fc34d5d..df7f279656 100644 --- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs +++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs @@ -8,6 +8,7 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Primitives; using osu.Game.Beatmaps; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; @@ -47,6 +48,8 @@ namespace osu.Game.Rulesets.Osu.UI protected override GameplayCursorContainer? CreateCursor() => new OsuCursorContainer(); + public override Quad SkinnableComponentScreenSpaceDrawQuad => playfieldBorder.ScreenSpaceDrawQuad; + private readonly Container judgementAboveHitObjectLayer; public OsuPlayfield() From deeb2e99a2711ab9e9ef7bbd06249fb1723eab01 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Fri, 28 Jun 2024 10:46:17 +0200 Subject: [PATCH 2164/2188] Add test for correct juice stream tick counts in editor cda9440a296304bd710c1787436ea1a948f6c999 inadvertently fixes this in the most frequent case by inverting the `TickDistanceMultiplier` from being not-1 to 1 on beatmap versions above v8. This can still potentially go wrong if a beatmap from a version below v8 is edited, because upon save it will be reencoded at the latest version, meaning that the multiplier will change from not-1 to 1 - but this can be handled separately. --- .../Editor/TestSceneCatchEditorSaving.cs | 66 +++++++++++++++++++ 1 file changed, 66 insertions(+) create mode 100644 osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchEditorSaving.cs diff --git a/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchEditorSaving.cs b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchEditorSaving.cs new file mode 100644 index 0000000000..53ef24e02c --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/Editor/TestSceneCatchEditorSaving.cs @@ -0,0 +1,66 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Testing; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Tests.Visual; +using osuTK; +using osuTK.Input; + +namespace osu.Game.Rulesets.Catch.Tests.Editor +{ + public partial class TestSceneCatchEditorSaving : EditorSavingTestScene + { + protected override Ruleset CreateRuleset() => new CatchRuleset(); + + [Test] + public void TestCatchJuiceStreamTickCorrect() + { + AddStep("enter timing mode", () => InputManager.Key(Key.F3)); + AddStep("add timing point", () => EditorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint())); + AddStep("enter compose mode", () => InputManager.Key(Key.F1)); + + Vector2 startPoint = Vector2.Zero; + float increment = 0; + + AddUntilStep("wait for playfield", () => this.ChildrenOfType().FirstOrDefault()?.IsLoaded == true); + AddStep("move to centre", () => + { + var playfield = this.ChildrenOfType().Single(); + startPoint = playfield.ScreenSpaceDrawQuad.Centre + new Vector2(0, playfield.ScreenSpaceDrawQuad.Height / 3); + increment = playfield.ScreenSpaceDrawQuad.Height / 10; + InputManager.MoveMouseTo(startPoint); + }); + AddStep("choose juice stream placing tool", () => InputManager.Key(Key.Number3)); + AddStep("start placement", () => InputManager.Click(MouseButton.Left)); + + AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(2 * increment, -increment))); + AddStep("add node", () => InputManager.Click(MouseButton.Left)); + + AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(-2 * increment, -2 * increment))); + AddStep("add node", () => InputManager.Click(MouseButton.Left)); + + AddStep("move to next", () => InputManager.MoveMouseTo(startPoint + new Vector2(0, -3 * increment))); + AddStep("end placement", () => InputManager.Click(MouseButton.Right)); + + AddUntilStep("juice stream placed", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(1)); + + int largeDropletCount = 0, tinyDropletCount = 0; + AddStep("store droplet count", () => + { + largeDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet)); + tinyDropletCount = EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet)); + }); + + SaveEditor(); + ReloadEditorToSameBeatmap(); + + AddAssert("large droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(Droplet)), () => Is.EqualTo(largeDropletCount)); + AddAssert("tiny droplet count is the same", () => EditorBeatmap.HitObjects[0].NestedHitObjects.Count(t => t.GetType() == typeof(TinyDroplet)), () => Is.EqualTo(tinyDropletCount)); + } + } +} From 960d552dc1c1f2c34f6ac4cb79f652dce8fe70b5 Mon Sep 17 00:00:00 2001 From: Nathan Du Date: Fri, 28 Jun 2024 19:43:45 +0800 Subject: [PATCH 2165/2188] Initial implemention of the No Release mod This commit adds a new osu!mania mod No Release that relaxes tail judgements. The current implementation automatically awards Perfect (or Meh if the hold note is broken midway) for a hold note tail at the end of its Perfect window, as long as it is held by then. Tests are pending for the next commit. --- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 1 + .../Mods/ManiaModNoRelease.cs | 35 +++++++++++++++++++ .../Objects/Drawables/DrawableHoldNoteTail.cs | 24 +++++++++++-- 3 files changed, 58 insertions(+), 2 deletions(-) create mode 100644 osu.Game.Rulesets.Mania/Mods/ManiaModNoRelease.cs diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 40eb44944c..667002533d 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -241,6 +241,7 @@ namespace osu.Game.Rulesets.Mania new ManiaModEasy(), new ManiaModNoFail(), new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()), + new ManiaModNoRelease(), }; case ModType.DifficultyIncrease: diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModNoRelease.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModNoRelease.cs new file mode 100644 index 0000000000..f370ef15bd --- /dev/null +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModNoRelease.cs @@ -0,0 +1,35 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Localisation; +using osu.Game.Rulesets.Mania.Objects.Drawables; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects.Drawables; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Mania.Mods +{ + public class ManiaModNoRelease : Mod, IApplicableToDrawableHitObject + { + public override string Name => "No Release"; + + public override string Acronym => "NR"; + + public override LocalisableString Description => "No more timing the end of hold notes."; + + public override double ScoreMultiplier => 0.9; + + public override ModType Type => ModType.DifficultyReduction; + + public void ApplyToDrawableHitObject(DrawableHitObject drawable) + { + if (drawable is DrawableHoldNote hold) + { + hold.HitObjectApplied += dho => + { + ((DrawableHoldNote)dho).Tail.LateReleaseResult = HitResult.Perfect; + }; + } + } + } +} diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs index 79002b3819..eb1637b0ea 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs @@ -3,6 +3,7 @@ #nullable disable +using System.Diagnostics; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Game.Rulesets.Scoring; @@ -18,6 +19,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables protected internal DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject; + /// + /// The minimum uncapped result for a late release. + /// + public HitResult LateReleaseResult { get; set; } = HitResult.Miss; + public DrawableHoldNoteTail() : this(null) { @@ -32,9 +38,23 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables public void UpdateResult() => base.UpdateResult(true); - protected override void CheckForResult(bool userTriggered, double timeOffset) => + protected override void CheckForResult(bool userTriggered, double timeOffset) + { + Debug.Assert(HitObject.HitWindows != null); + // Factor in the release lenience - base.CheckForResult(userTriggered, timeOffset / TailNote.RELEASE_WINDOW_LENIENCE); + double scaledTimeOffset = timeOffset / TailNote.RELEASE_WINDOW_LENIENCE; + + // Check for late release + if (HoldNote.HoldStartTime != null && scaledTimeOffset > HitObject.HitWindows.WindowFor(LateReleaseResult)) + { + ApplyResult(GetCappedResult(LateReleaseResult)); + } + else + { + base.CheckForResult(userTriggered, scaledTimeOffset); + } + } protected override HitResult GetCappedResult(HitResult result) { From 679f4735b34eae83e8d9ef48a3fd7ee5270d19e0 Mon Sep 17 00:00:00 2001 From: Nathan Du Date: Sat, 29 Jun 2024 16:08:40 +0800 Subject: [PATCH 2166/2188] add tests for No Release mod The new test scene is essentially a copy of TestSceneHoldNoteInput, modified to test the judgement changes applied by the new mod. A base class might need to be abstracted out for them. --- .../Mods/TestSceneManiaModNoRelease.cs | 644 ++++++++++++++++++ .../TestSceneHoldNoteInput.cs | 2 +- 2 files changed, 645 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs new file mode 100644 index 0000000000..11dcdd4f8d --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs @@ -0,0 +1,644 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Screens; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Replays; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mania.Mods; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.Replays; +using osu.Game.Rulesets.Mania.Scoring; +using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Replays; +using osu.Game.Rulesets.Scoring; +using osu.Game.Scoring; +using osu.Game.Screens.Play; +using osu.Game.Tests.Visual; + +namespace osu.Game.Rulesets.Mania.Tests.Mods +{ + public partial class TestSceneManiaModNoRelease : RateAdjustedBeatmapTestScene + { + private const double time_before_head = 250; + private const double time_head = 1500; + private const double time_during_hold_1 = 2500; + private const double time_tail = 4000; + private const double time_after_tail = 5250; + + private List judgementResults = new List(); + + /// + /// -----[ ]----- + /// o o + /// + [Test] + public void TestNoInput() + { + performTest(new List + { + new ManiaReplayFrame(time_before_head), + new ManiaReplayFrame(time_after_tail), + }); + + assertHeadJudgement(HitResult.Miss); + assertTailJudgement(HitResult.Miss); + assertNoteJudgement(HitResult.IgnoreMiss); + } + + /// + /// -----[ ]----- + /// x o + /// + [Test] + public void TestCorrectInput() + { + performTest(new List + { + new ManiaReplayFrame(time_head, ManiaAction.Key1), + new ManiaReplayFrame(time_tail), + }); + + assertHeadJudgement(HitResult.Perfect); + assertTailJudgement(HitResult.Perfect); + assertNoteJudgement(HitResult.IgnoreHit); + } + + /// + /// -----[ ]----- + /// x o + /// + [Test] + public void TestLateRelease() + { + performTest(new List + { + new ManiaReplayFrame(time_head, ManiaAction.Key1), + new ManiaReplayFrame(time_after_tail), + }); + + assertHeadJudgement(HitResult.Perfect); + assertTailJudgement(HitResult.Perfect); + assertNoteJudgement(HitResult.IgnoreHit); + } + + /// + /// -----[ ]----- + /// x o + /// + [Test] + public void TestPressTooEarlyAndReleaseAfterTail() + { + performTest(new List + { + new ManiaReplayFrame(time_before_head, ManiaAction.Key1), + new ManiaReplayFrame(time_after_tail, ManiaAction.Key1), + }); + + assertHeadJudgement(HitResult.Miss); + assertTailJudgement(HitResult.Miss); + } + + /// + /// -----[ ]----- + /// x o + /// + [Test] + public void TestPressTooEarlyAndReleaseAtTail() + { + performTest(new List + { + new ManiaReplayFrame(time_before_head, ManiaAction.Key1), + new ManiaReplayFrame(time_tail), + }); + + assertHeadJudgement(HitResult.Miss); + assertTailJudgement(HitResult.Miss); + } + + /// + /// -----[ ]----- + /// xo x o + /// + [Test] + public void TestPressTooEarlyThenPressAtStartAndReleaseAfterTail() + { + performTest(new List + { + new ManiaReplayFrame(time_before_head, ManiaAction.Key1), + new ManiaReplayFrame(time_before_head + 10), + new ManiaReplayFrame(time_head, ManiaAction.Key1), + new ManiaReplayFrame(time_after_tail), + }); + + assertHeadJudgement(HitResult.Perfect); + assertTailJudgement(HitResult.Perfect); + } + + /// + /// -----[ ]----- + /// xo x o + /// + [Test] + public void TestPressTooEarlyThenPressAtStartAndReleaseAtTail() + { + performTest(new List + { + new ManiaReplayFrame(time_before_head, ManiaAction.Key1), + new ManiaReplayFrame(time_before_head + 10), + new ManiaReplayFrame(time_head, ManiaAction.Key1), + new ManiaReplayFrame(time_tail), + }); + + assertHeadJudgement(HitResult.Perfect); + assertTailJudgement(HitResult.Perfect); + } + + /// + /// -----[ ]----- + /// xo o + /// + [Test] + public void TestPressAtStartAndBreak() + { + performTest(new List + { + new ManiaReplayFrame(time_head, ManiaAction.Key1), + new ManiaReplayFrame(time_head + 10), + new ManiaReplayFrame(time_after_tail), + }); + + assertHeadJudgement(HitResult.Perfect); + assertTailJudgement(HitResult.Miss); + } + + /// + /// -----[ ]----- + /// xox o + /// + [Test] + public void TestPressAtStartThenReleaseAndImmediatelyRepress() + { + performTest(new List + { + new ManiaReplayFrame(time_head, ManiaAction.Key1), + new ManiaReplayFrame(time_head + 1), + new ManiaReplayFrame(time_head + 2, ManiaAction.Key1), + new ManiaReplayFrame(time_tail), + }); + + assertHeadJudgement(HitResult.Perfect); + assertComboAtJudgement(0, 1); + assertTailJudgement(HitResult.Meh); + assertComboAtJudgement(1, 0); + assertComboAtJudgement(3, 1); + } + + /// + /// -----[ ]----- + /// xo x o + /// + [Test] + public void TestPressAtStartThenBreakThenRepressAndReleaseAfterTail() + { + performTest(new List + { + new ManiaReplayFrame(time_head, ManiaAction.Key1), + new ManiaReplayFrame(time_head + 10), + new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1), + new ManiaReplayFrame(time_after_tail), + }); + + assertHeadJudgement(HitResult.Perfect); + assertTailJudgement(HitResult.Meh); + } + + /// + /// -----[ ]----- + /// xo x o o + /// + [Test] + public void TestPressAtStartThenBreakThenRepressAndReleaseAtTail() + { + performTest(new List + { + new ManiaReplayFrame(time_head, ManiaAction.Key1), + new ManiaReplayFrame(time_head + 10), + new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1), + new ManiaReplayFrame(time_tail), + }); + + assertHeadJudgement(HitResult.Perfect); + assertTailJudgement(HitResult.Meh); + } + + /// + /// -----[ ]----- + /// x o + /// + [Test] + public void TestPressDuringNoteAndReleaseAfterTail() + { + performTest(new List + { + new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1), + new ManiaReplayFrame(time_after_tail), + }); + + assertHeadJudgement(HitResult.Miss); + assertTailJudgement(HitResult.Meh); + } + + /// + /// -----[ ]----- + /// x o o + /// + [Test] + public void TestPressDuringNoteAndReleaseAtTail() + { + performTest(new List + { + new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1), + new ManiaReplayFrame(time_tail), + }); + + assertHeadJudgement(HitResult.Miss); + assertTailJudgement(HitResult.Meh); + } + + /// + /// -----[ ]-------------- + /// xo + /// + [Test] + public void TestPressAndReleaseJustAfterTailWithCloseByHead() + { + const int duration = 30; + + var beatmap = new Beatmap + { + HitObjects = + { + // hold note is very short, to make the head still in range + new HoldNote + { + StartTime = time_head, + Duration = duration, + Column = 0, + } + }, + BeatmapInfo = + { + Difficulty = new BeatmapDifficulty { SliderTickRate = 4 }, + Ruleset = new ManiaRuleset().RulesetInfo + }, + }; + + performTest(new List + { + new ManiaReplayFrame(time_head + duration + 20, ManiaAction.Key1), + new ManiaReplayFrame(time_head + duration + 30), + }, beatmap); + + assertHeadJudgement(HitResult.Good); + assertTailJudgement(HitResult.Perfect); + } + + /// + /// -----[ ]-O------------- + /// xo o + /// + [Test] + public void TestPressAndReleaseJustBeforeTailWithNearbyNoteAndCloseByHead() + { + Note note; + + const int duration = 50; + + var beatmap = new Beatmap + { + HitObjects = + { + // hold note is very short, to make the head still in range + new HoldNote + { + StartTime = time_head, + Duration = duration, + Column = 0, + }, + { + // Next note within tail lenience + note = new Note + { + StartTime = time_head + duration + 10 + } + } + }, + BeatmapInfo = + { + Difficulty = new BeatmapDifficulty { SliderTickRate = 4 }, + Ruleset = new ManiaRuleset().RulesetInfo + }, + }; + + performTest(new List + { + new ManiaReplayFrame(time_head + duration, ManiaAction.Key1), + new ManiaReplayFrame(time_head + duration + 10), + }, beatmap); + + assertHeadJudgement(HitResult.Good); + assertTailJudgement(HitResult.Perfect); + + assertHitObjectJudgement(note, HitResult.Miss); + } + + /// + /// -----[ ]--O-- + /// xo o + /// + [Test] + public void TestPressAndReleaseJustBeforeTailWithNearbyNote() + { + Note note; + + var beatmap = new Beatmap + { + HitObjects = + { + new HoldNote + { + StartTime = time_head, + Duration = time_tail - time_head, + Column = 0, + }, + { + // Next note within tail lenience + note = new Note + { + StartTime = time_tail + 50 + } + } + }, + BeatmapInfo = + { + Difficulty = new BeatmapDifficulty { SliderTickRate = 4 }, + Ruleset = new ManiaRuleset().RulesetInfo + }, + }; + + performTest(new List + { + new ManiaReplayFrame(time_tail - 10, ManiaAction.Key1), + new ManiaReplayFrame(time_tail), + }, beatmap); + + assertHeadJudgement(HitResult.Miss); + assertTailJudgement(HitResult.Miss); + + assertHitObjectJudgement(note, HitResult.Good); + } + + /// + /// -----[ ]----- + /// xo + /// + [Test] + public void TestPressAndReleaseJustAfterTail() + { + performTest(new List + { + new ManiaReplayFrame(time_tail + 20, ManiaAction.Key1), + new ManiaReplayFrame(time_tail + 30), + }); + + assertHeadJudgement(HitResult.Miss); + assertTailJudgement(HitResult.Meh); + } + + /// + /// -----[ ]--O-- + /// xo o + /// + [Test] + public void TestPressAndReleaseJustAfterTailWithNearbyNote() + { + // Next note within tail lenience + Note note = new Note { StartTime = time_tail + 50 }; + + var beatmap = new Beatmap + { + HitObjects = + { + new HoldNote + { + StartTime = time_head, + Duration = time_tail - time_head, + Column = 0, + }, + note + }, + BeatmapInfo = + { + Difficulty = new BeatmapDifficulty { SliderTickRate = 4 }, + Ruleset = new ManiaRuleset().RulesetInfo + }, + }; + + performTest(new List + { + new ManiaReplayFrame(time_tail + 10, ManiaAction.Key1), + new ManiaReplayFrame(time_tail + 20), + }, beatmap); + + assertHeadJudgement(HitResult.Miss); + assertTailJudgement(HitResult.Miss); + + assertHitObjectJudgement(note, HitResult.Great); + } + + /// + /// -----[ ]----- + /// xo o + /// + [Test] + public void TestPressAndReleaseAtTail() + { + performTest(new List + { + new ManiaReplayFrame(time_tail, ManiaAction.Key1), + new ManiaReplayFrame(time_tail + 10), + }); + + assertHeadJudgement(HitResult.Miss); + assertTailJudgement(HitResult.Meh); + } + + [Test] + public void TestMissReleaseAndHitSecondRelease() + { + var windows = new ManiaHitWindows(); + windows.SetDifficulty(10); + + var beatmap = new Beatmap + { + HitObjects = + { + new HoldNote + { + StartTime = 1000, + Duration = 500, + Column = 0, + }, + new HoldNote + { + StartTime = 1000 + 500 + windows.WindowFor(HitResult.Miss) + 10, + Duration = 500, + Column = 0, + }, + }, + BeatmapInfo = + { + Difficulty = new BeatmapDifficulty + { + SliderTickRate = 4, + OverallDifficulty = 10, + }, + Ruleset = new ManiaRuleset().RulesetInfo + }, + }; + + performTest(new List + { + new ManiaReplayFrame(beatmap.HitObjects[1].StartTime, ManiaAction.Key1), + new ManiaReplayFrame(beatmap.HitObjects[1].GetEndTime()), + }, beatmap); + + AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject)) + .All(j => !j.Type.IsHit())); + + AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject)) + .All(j => j.Type.IsHit())); + } + + [Test] + public void TestZeroLength() + { + var beatmap = new Beatmap + { + HitObjects = + { + new HoldNote + { + StartTime = 1000, + Duration = 0, + Column = 0, + }, + }, + BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }, + }; + + performTest(new List + { + new ManiaReplayFrame(beatmap.HitObjects[0].StartTime, ManiaAction.Key1), + new ManiaReplayFrame(beatmap.HitObjects[0].GetEndTime() + 1), + }, beatmap); + + AddAssert("hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject)) + .All(j => j.Type.IsHit())); + } + + private void assertHitObjectJudgement(HitObject hitObject, HitResult result) + => AddAssert($"object judged as {result}", () => judgementResults.First(j => j.HitObject == hitObject).Type, () => Is.EqualTo(result)); + + private void assertHeadJudgement(HitResult result) + => AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type, () => Is.EqualTo(result)); + + private void assertTailJudgement(HitResult result) + => AddAssert($"tail judged as {result}", () => judgementResults.Single(j => j.HitObject is TailNote).Type, () => Is.EqualTo(result)); + + private void assertNoteJudgement(HitResult result) + => AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type, () => Is.EqualTo(result)); + + private void assertComboAtJudgement(int judgementIndex, int combo) + => AddAssert($"combo at judgement {judgementIndex} is {combo}", () => judgementResults.ElementAt(judgementIndex).ComboAfterJudgement, () => Is.EqualTo(combo)); + + private ScoreAccessibleReplayPlayer currentPlayer = null!; + + private void performTest(List frames, Beatmap? beatmap = null) + { + if (beatmap == null) + { + beatmap = new Beatmap + { + HitObjects = + { + new HoldNote + { + StartTime = time_head, + Duration = time_tail - time_head, + Column = 0, + } + }, + BeatmapInfo = + { + Difficulty = new BeatmapDifficulty { SliderTickRate = 4 }, + Ruleset = new ManiaRuleset().RulesetInfo, + }, + }; + + beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f }); + } + + AddStep("load player", () => + { + SelectedMods.Value = new List + { + new ManiaModNoRelease() + }; + + Beatmap.Value = CreateWorkingBeatmap(beatmap); + + var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); + + p.OnLoadComplete += _ => + { + p.ScoreProcessor.NewJudgement += result => + { + if (currentPlayer == p) judgementResults.Add(result); + }; + }; + + LoadScreen(currentPlayer = p); + judgementResults = new List(); + }); + + AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0); + AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen()); + + AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value); + } + + private partial class ScoreAccessibleReplayPlayer : ReplayPlayer + { + public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + + protected override bool PauseOnFocusLost => false; + + public ScoreAccessibleReplayPlayer(Score score) + : base(score, new PlayerConfiguration + { + AllowPause = false, + ShowResults = false, + }) + { + } + } + + } +} diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs index 5f299f419d..ef96ddb880 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs @@ -474,7 +474,7 @@ namespace osu.Game.Rulesets.Mania.Tests AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject)) .All(j => !j.Type.IsHit())); - AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject)) + AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject)) .All(j => j.Type.IsHit())); } From 463ab46feec22971b6a1e187cf48cba80c552ff9 Mon Sep 17 00:00:00 2001 From: Nathan Du Date: Sat, 29 Jun 2024 16:46:16 +0800 Subject: [PATCH 2167/2188] formatting --- .../Mods/TestSceneManiaModNoRelease.cs | 3 +-- osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs index 11dcdd4f8d..82534ee019 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs @@ -523,7 +523,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods .All(j => !j.Type.IsHit())); AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject)) - .All(j => j.Type.IsHit())); + .All(j => j.Type.IsHit())); } [Test] @@ -639,6 +639,5 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods { } } - } } diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs index ef96ddb880..e328d23ed4 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs @@ -475,7 +475,7 @@ namespace osu.Game.Rulesets.Mania.Tests .All(j => !j.Type.IsHit())); AddAssert("second hold note hit", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject)) - .All(j => j.Type.IsHit())); + .All(j => j.Type.IsHit())); } [Test] From 8bb51d5a4f08e8750dbad5ee0f97ba221be81fd2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 30 Jun 2024 20:32:16 +0900 Subject: [PATCH 2168/2188] Fix summary timeline not correctly updating after changes to breaks Closes https://github.com/ppy/osu/issues/28678. Oops. --- .../Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs index 50062e8465..ed42ade490 100644 --- a/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs +++ b/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/BreakPart.cs @@ -25,6 +25,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts breaks.BindTo(beatmap.Breaks); breaks.BindCollectionChanged((_, _) => { + Clear(); foreach (var breakPeriod in beatmap.Breaks) Add(new BreakVisualisation(breakPeriod)); }, true); From 4cb58fbe474c3c0663fb19284ae6de23ca53b2d4 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 1 Jul 2024 14:58:32 +0900 Subject: [PATCH 2169/2188] Add failing test --- .../Mods/TestSceneManiaModInvert.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs index 2977241dc6..95fe73db50 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs @@ -2,6 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Mania.Mods; using osu.Game.Tests.Visual; @@ -17,5 +19,22 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods Mod = new ManiaModInvert(), PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2 }); + + [Test] + public void TestBreaksPreservedOnOriginalBeatmap() + { + var beatmap = CreateBeatmap(new ManiaRuleset().RulesetInfo); + beatmap.Breaks.Clear(); + beatmap.Breaks.Add(new BreakPeriod(0, 1000)); + + var workingBeatmap = new FlatWorkingBeatmap(beatmap); + + var playableWithInvert = workingBeatmap.GetPlayableBeatmap(new ManiaRuleset().RulesetInfo, new[] { new ManiaModInvert() }); + Assert.That(playableWithInvert.Breaks.Count, Is.Zero); + + var playableWithoutInvert = workingBeatmap.GetPlayableBeatmap(new ManiaRuleset().RulesetInfo); + Assert.That(playableWithoutInvert.Breaks.Count, Is.Not.Zero); + Assert.That(playableWithoutInvert.Breaks[0], Is.EqualTo(new BreakPeriod(0, 1000))); + } } } From f942595829336ce1334ec86b88fb04be9068412c Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Mon, 1 Jul 2024 14:58:53 +0900 Subject: [PATCH 2170/2188] Fix `ManiaModInvert` permanently messing up the beatmap --- osu.Game/Beatmaps/BeatmapConverter.cs | 5 +++++ osu.Game/Beatmaps/IBeatmap.cs | 2 +- osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs | 7 ++++++- osu.Game/Screens/Edit/EditorBeatmap.cs | 6 +++++- 4 files changed, 17 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapConverter.cs b/osu.Game/Beatmaps/BeatmapConverter.cs index b68c80d4b3..0ec8eab5d8 100644 --- a/osu.Game/Beatmaps/BeatmapConverter.cs +++ b/osu.Game/Beatmaps/BeatmapConverter.cs @@ -7,6 +7,8 @@ using System; using System.Collections.Generic; using System.Linq; using System.Threading; +using osu.Framework.Bindables; +using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; @@ -49,6 +51,9 @@ namespace osu.Game.Beatmaps original.BeatmapInfo = original.BeatmapInfo.Clone(); original.ControlPointInfo = original.ControlPointInfo.DeepClone(); + // Used in osu!mania conversion. + original.Breaks = new BindableList(original.Breaks); + return ConvertBeatmap(original, cancellationToken); } diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index 072e246a36..d8a2560559 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -41,7 +41,7 @@ namespace osu.Game.Beatmaps /// /// The breaks in this beatmap. /// - BindableList Breaks { get; } + BindableList Breaks { get; set; } /// /// All lines from the [Events] section which aren't handled in the encoding process yet. diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 4c6a4cc9c2..97037302c6 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -328,7 +328,12 @@ namespace osu.Game.Rulesets.Difficulty set => baseBeatmap.Difficulty = value; } - public BindableList Breaks => baseBeatmap.Breaks; + public BindableList Breaks + { + get => baseBeatmap.Breaks; + set => baseBeatmap.Breaks = value; + } + public List UnhandledEventLines => baseBeatmap.UnhandledEventLines; public double TotalBreakTime => baseBeatmap.TotalBreakTime; diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index ae0fd9130f..331da51888 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -172,7 +172,11 @@ namespace osu.Game.Screens.Edit set => PlayableBeatmap.ControlPointInfo = value; } - public BindableList Breaks => PlayableBeatmap.Breaks; + public BindableList Breaks + { + get => PlayableBeatmap.Breaks; + set => PlayableBeatmap.Breaks = value; + } public List UnhandledEventLines => PlayableBeatmap.UnhandledEventLines; From 1eb10e029caf98aa112800a3f16c8783be44ed73 Mon Sep 17 00:00:00 2001 From: Nathan Du Date: Mon, 1 Jul 2024 19:34:33 +0800 Subject: [PATCH 2171/2188] Rewrite no release mod Per the request of spaceman_atlas, the No Release mod is rewritten to avoid modifications to DrawableHoldNoteTail. The approach is based on that of the Strict Tracking mod for the osu!(standard) ruleset, injecting the mod behavior by replacing the normal hold note with the mod's variant. The variant inherits most bevaior from the normal hold note, but when creating nested hitobjects, it creates its own hold note tail variant instead, which in turn is used to instantiate the mod's variant of DrawableHoldNoteTail with a new behavior. The time a judgement is awarded is changed from the end of its Perfect window to the time of the tail itself. --- .../Mods/TestSceneManiaModNoRelease.cs | 10 +-- .../Mods/ManiaModNoRelease.cs | 86 +++++++++++++++++-- .../Objects/Drawables/DrawableHoldNoteTail.cs | 24 +----- osu.Game.Rulesets.Mania/Objects/HoldNote.cs | 6 +- 4 files changed, 89 insertions(+), 37 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs index 82534ee019..f6e79114de 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModNoRelease.cs @@ -273,10 +273,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods /// /// -----[ ]-------------- - /// xo + /// xo /// [Test] - public void TestPressAndReleaseJustAfterTailWithCloseByHead() + public void TestPressAndReleaseAfterTailWithCloseByHead() { const int duration = 30; @@ -301,11 +301,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods performTest(new List { - new ManiaReplayFrame(time_head + duration + 20, ManiaAction.Key1), - new ManiaReplayFrame(time_head + duration + 30), + new ManiaReplayFrame(time_head + duration + 60, ManiaAction.Key1), + new ManiaReplayFrame(time_head + duration + 70), }, beatmap); - assertHeadJudgement(HitResult.Good); + assertHeadJudgement(HitResult.Ok); assertTailJudgement(HitResult.Perfect); } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModNoRelease.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModNoRelease.cs index f370ef15bd..8cb2e821e6 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModNoRelease.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModNoRelease.cs @@ -1,15 +1,21 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Linq; +using System.Threading; using osu.Framework.Localisation; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects.Drawables; +using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; namespace osu.Game.Rulesets.Mania.Mods { - public class ManiaModNoRelease : Mod, IApplicableToDrawableHitObject + public partial class ManiaModNoRelease : Mod, IApplicableAfterBeatmapConversion, IApplicableToDrawableRuleset { public override string Name => "No Release"; @@ -21,14 +27,80 @@ namespace osu.Game.Rulesets.Mania.Mods public override ModType Type => ModType.DifficultyReduction; - public void ApplyToDrawableHitObject(DrawableHitObject drawable) + public void ApplyToBeatmap(IBeatmap beatmap) { - if (drawable is DrawableHoldNote hold) + var maniaBeatmap = (ManiaBeatmap)beatmap; + var hitObjects = maniaBeatmap.HitObjects.Select(obj => { - hold.HitObjectApplied += dho => + if (obj is HoldNote hold) + return new NoReleaseHoldNote(hold); + + return obj; + }).ToList(); + + maniaBeatmap.HitObjects = hitObjects; + } + + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + { + var maniaRuleset = (DrawableManiaRuleset)drawableRuleset; + + foreach (var stage in maniaRuleset.Playfield.Stages) + { + foreach (var column in stage.Columns) { - ((DrawableHoldNote)dho).Tail.LateReleaseResult = HitResult.Perfect; - }; + column.RegisterPool(10, 50); + } + } + } + + private partial class NoReleaseDrawableHoldNoteTail : DrawableHoldNoteTail + { + protected override void CheckForResult(bool userTriggered, double timeOffset) + { + // apply perfect once the tail is reached + if (HoldNote.HoldStartTime != null && timeOffset >= 0) + ApplyResult(GetCappedResult(HitResult.Perfect)); + else + base.CheckForResult(userTriggered, timeOffset); + } + } + + private class NoReleaseTailNote : TailNote + { + } + + private class NoReleaseHoldNote : HoldNote + { + public NoReleaseHoldNote(HoldNote hold) + { + StartTime = hold.StartTime; + Duration = hold.Duration; + Column = hold.Column; + NodeSamples = hold.NodeSamples; + } + + protected override void CreateNestedHitObjects(CancellationToken cancellationToken) + { + AddNested(Head = new HeadNote + { + StartTime = StartTime, + Column = Column, + Samples = GetNodeSamples(0), + }); + + AddNested(Tail = new NoReleaseTailNote + { + StartTime = EndTime, + Column = Column, + Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1), + }); + + AddNested(Body = new HoldNoteBody + { + StartTime = StartTime, + Column = Column + }); } } } diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs index eb1637b0ea..79002b3819 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs @@ -3,7 +3,6 @@ #nullable disable -using System.Diagnostics; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Game.Rulesets.Scoring; @@ -19,11 +18,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables protected internal DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject; - /// - /// The minimum uncapped result for a late release. - /// - public HitResult LateReleaseResult { get; set; } = HitResult.Miss; - public DrawableHoldNoteTail() : this(null) { @@ -38,23 +32,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables public void UpdateResult() => base.UpdateResult(true); - protected override void CheckForResult(bool userTriggered, double timeOffset) - { - Debug.Assert(HitObject.HitWindows != null); - + protected override void CheckForResult(bool userTriggered, double timeOffset) => // Factor in the release lenience - double scaledTimeOffset = timeOffset / TailNote.RELEASE_WINDOW_LENIENCE; - - // Check for late release - if (HoldNote.HoldStartTime != null && scaledTimeOffset > HitObject.HitWindows.WindowFor(LateReleaseResult)) - { - ApplyResult(GetCappedResult(LateReleaseResult)); - } - else - { - base.CheckForResult(userTriggered, scaledTimeOffset); - } - } + base.CheckForResult(userTriggered, timeOffset / TailNote.RELEASE_WINDOW_LENIENCE); protected override HitResult GetCappedResult(HitResult result) { diff --git a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs index 3f930a310b..6be0ee2d6b 100644 --- a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs @@ -72,18 +72,18 @@ namespace osu.Game.Rulesets.Mania.Objects /// /// The head note of the hold. /// - public HeadNote Head { get; private set; } + public HeadNote Head { get; protected set; } /// /// The tail note of the hold. /// - public TailNote Tail { get; private set; } + public TailNote Tail { get; protected set; } /// /// The body of the hold. /// This is an invisible and silent object that tracks the holding state of the . /// - public HoldNoteBody Body { get; private set; } + public HoldNoteBody Body { get; protected set; } public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset; From 005af280f2ee8c05adb0bc0b5609b52eb40900fc Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Jul 2024 11:13:20 +0900 Subject: [PATCH 2172/2188] Isolate bindable breaks list to `EditorBeatmap` --- .../TestSceneEditorBeatmapProcessor.cs | 85 +++++++++++-------- osu.Game/Beatmaps/Beatmap.cs | 3 +- osu.Game/Beatmaps/BeatmapConverter.cs | 4 +- osu.Game/Beatmaps/IBeatmap.cs | 3 +- .../Difficulty/DifficultyCalculator.cs | 3 +- osu.Game/Screens/Edit/EditorBeatmap.cs | 8 +- .../Screens/Edit/EditorBeatmapProcessor.cs | 6 +- 7 files changed, 66 insertions(+), 46 deletions(-) diff --git a/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs b/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs index 1a3f0aa3df..251099c0e2 100644 --- a/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs +++ b/osu.Game.Tests/Editing/TestSceneEditorBeatmapProcessor.cs @@ -21,10 +21,11 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, - }; + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); beatmapProcessor.PreProcess(); @@ -38,14 +39,15 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, HitObjects = { new HitCircle { StartTime = 1000 }, } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); beatmapProcessor.PreProcess(); @@ -59,15 +61,16 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, HitObjects = { new HitCircle { StartTime = 1000 }, new HitCircle { StartTime = 2000 }, } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); beatmapProcessor.PreProcess(); @@ -81,14 +84,15 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }, HitObjects = { new HoldNote { StartTime = 1000, Duration = 10000 }, } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new ManiaRuleset()); beatmapProcessor.PreProcess(); @@ -102,16 +106,17 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo }, HitObjects = { new HoldNote { StartTime = 1000, Duration = 10000 }, new Note { StartTime = 2000 }, new Note { StartTime = 12000 }, } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new ManiaRuleset()); beatmapProcessor.PreProcess(); @@ -125,15 +130,16 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, HitObjects = { new HitCircle { StartTime = 1000 }, new HitCircle { StartTime = 5000 }, } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); beatmapProcessor.PreProcess(); @@ -152,9 +158,10 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, HitObjects = { new HitCircle { StartTime = 1000 }, @@ -165,7 +172,7 @@ namespace osu.Game.Tests.Editing new BreakPeriod(1200, 4000), new BreakPeriod(5200, 8000), } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); beatmapProcessor.PreProcess(); @@ -184,9 +191,10 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, HitObjects = { new HitCircle { StartTime = 1000 }, @@ -197,7 +205,7 @@ namespace osu.Game.Tests.Editing { new BreakPeriod(1200, 8000), } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); beatmapProcessor.PreProcess(); @@ -218,9 +226,10 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, HitObjects = { new HitCircle { StartTime = 1100 }, @@ -230,7 +239,7 @@ namespace osu.Game.Tests.Editing { new BreakPeriod(1200, 8000), } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); beatmapProcessor.PreProcess(); @@ -249,9 +258,10 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, HitObjects = { new HitCircle { StartTime = 1000 }, @@ -262,7 +272,7 @@ namespace osu.Game.Tests.Editing new ManualBreakPeriod(1200, 4000), new ManualBreakPeriod(5200, 8000), } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); beatmapProcessor.PreProcess(); @@ -283,9 +293,10 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, HitObjects = { new HitCircle { StartTime = 1000 }, @@ -296,7 +307,7 @@ namespace osu.Game.Tests.Editing { new ManualBreakPeriod(1200, 8000), } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); beatmapProcessor.PreProcess(); @@ -317,9 +328,10 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, HitObjects = { new HitCircle { StartTime = 1000 }, @@ -329,7 +341,7 @@ namespace osu.Game.Tests.Editing { new ManualBreakPeriod(1200, 8800), } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); beatmapProcessor.PreProcess(); @@ -348,9 +360,10 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, HitObjects = { new HitCircle { StartTime = 1000 }, @@ -360,7 +373,7 @@ namespace osu.Game.Tests.Editing { new BreakPeriod(10000, 15000), } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); beatmapProcessor.PreProcess(); @@ -374,9 +387,10 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, HitObjects = { new HitCircle { StartTime = 1000 }, @@ -386,7 +400,7 @@ namespace osu.Game.Tests.Editing { new ManualBreakPeriod(10000, 15000), } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); beatmapProcessor.PreProcess(); @@ -400,9 +414,10 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, HitObjects = { new HoldNote { StartTime = 1000, EndTime = 20000 }, @@ -412,7 +427,7 @@ namespace osu.Game.Tests.Editing { new ManualBreakPeriod(10000, 15000), } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); beatmapProcessor.PreProcess(); @@ -426,9 +441,10 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, HitObjects = { new HitCircle { StartTime = 10000 }, @@ -438,7 +454,7 @@ namespace osu.Game.Tests.Editing { new BreakPeriod(0, 9000), } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); beatmapProcessor.PreProcess(); @@ -452,9 +468,10 @@ namespace osu.Game.Tests.Editing { var controlPoints = new ControlPointInfo(); controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 }); - var beatmap = new Beatmap + var beatmap = new EditorBeatmap(new Beatmap { ControlPointInfo = controlPoints, + BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }, HitObjects = { new HitCircle { StartTime = 10000 }, @@ -464,7 +481,7 @@ namespace osu.Game.Tests.Editing { new ManualBreakPeriod(0, 9000), } - }; + }); var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset()); beatmapProcessor.PreProcess(); diff --git a/osu.Game/Beatmaps/Beatmap.cs b/osu.Game/Beatmaps/Beatmap.cs index 510410bc09..ae77e4adcf 100644 --- a/osu.Game/Beatmaps/Beatmap.cs +++ b/osu.Game/Beatmaps/Beatmap.cs @@ -8,7 +8,6 @@ using System.Collections.Generic; using System.Linq; using osu.Game.Beatmaps.ControlPoints; using Newtonsoft.Json; -using osu.Framework.Bindables; using osu.Game.IO.Serialization.Converters; namespace osu.Game.Beatmaps @@ -62,7 +61,7 @@ namespace osu.Game.Beatmaps public ControlPointInfo ControlPointInfo { get; set; } = new ControlPointInfo(); - public BindableList Breaks { get; set; } = new BindableList(); + public List Breaks { get; set; } = new List(); public List UnhandledEventLines { get; set; } = new List(); diff --git a/osu.Game/Beatmaps/BeatmapConverter.cs b/osu.Game/Beatmaps/BeatmapConverter.cs index 0ec8eab5d8..676eb1b159 100644 --- a/osu.Game/Beatmaps/BeatmapConverter.cs +++ b/osu.Game/Beatmaps/BeatmapConverter.cs @@ -7,8 +7,6 @@ using System; using System.Collections.Generic; using System.Linq; using System.Threading; -using osu.Framework.Bindables; -using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; @@ -52,7 +50,7 @@ namespace osu.Game.Beatmaps original.ControlPointInfo = original.ControlPointInfo.DeepClone(); // Used in osu!mania conversion. - original.Breaks = new BindableList(original.Breaks); + original.Breaks = original.Breaks.ToList(); return ConvertBeatmap(original, cancellationToken); } diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index d8a2560559..0d39c1f977 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Bindables; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets.Objects; @@ -41,7 +40,7 @@ namespace osu.Game.Beatmaps /// /// The breaks in this beatmap. /// - BindableList Breaks { get; set; } + List Breaks { get; set; } /// /// All lines from the [Events] section which aren't handled in the encoding process yet. diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 97037302c6..722263c58e 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -9,7 +9,6 @@ using System.Linq; using System.Threading; using JetBrains.Annotations; using osu.Framework.Audio.Track; -using osu.Framework.Bindables; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -328,7 +327,7 @@ namespace osu.Game.Rulesets.Difficulty set => baseBeatmap.Difficulty = value; } - public BindableList Breaks + public List Breaks { get => baseBeatmap.Breaks; set => baseBeatmap.Breaks = value; diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 331da51888..1ebd2e6337 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -110,6 +110,9 @@ namespace osu.Game.Screens.Edit foreach (var obj in HitObjects) trackStartTime(obj); + Breaks = new BindableList(playableBeatmap.Breaks); + Breaks.BindCollectionChanged((_, _) => playableBeatmap.Breaks = Breaks.ToList()); + PreviewTime = new BindableInt(BeatmapInfo.Metadata.PreviewTime); PreviewTime.BindValueChanged(s => { @@ -172,7 +175,9 @@ namespace osu.Game.Screens.Edit set => PlayableBeatmap.ControlPointInfo = value; } - public BindableList Breaks + public readonly BindableList Breaks; + + List IBeatmap.Breaks { get => PlayableBeatmap.Breaks; set => PlayableBeatmap.Breaks = value; @@ -191,6 +196,7 @@ namespace osu.Game.Screens.Edit public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone(); private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects; + private IList mutableBreaks => (IList)PlayableBeatmap.Breaks; private readonly List batchPendingInserts = new List(); diff --git a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs index 99c8c3572b..377e978c4a 100644 --- a/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs +++ b/osu.Game/Screens/Edit/EditorBeatmapProcessor.cs @@ -12,11 +12,13 @@ namespace osu.Game.Screens.Edit { public class EditorBeatmapProcessor : IBeatmapProcessor { - public IBeatmap Beatmap { get; } + public EditorBeatmap Beatmap { get; } + + IBeatmap IBeatmapProcessor.Beatmap => Beatmap; private readonly IBeatmapProcessor? rulesetBeatmapProcessor; - public EditorBeatmapProcessor(IBeatmap beatmap, Ruleset ruleset) + public EditorBeatmapProcessor(EditorBeatmap beatmap, Ruleset ruleset) { Beatmap = beatmap; rulesetBeatmapProcessor = ruleset.CreateBeatmapProcessor(beatmap); From f694ae416eba180f03c55a0374018a2ccf53a593 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Jul 2024 11:47:40 +0900 Subject: [PATCH 2173/2188] Fix typo in xmldoc --- osu.Game/Beatmaps/IBeatmap.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index 0d39c1f977..176738489a 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -44,7 +44,7 @@ namespace osu.Game.Beatmaps /// /// All lines from the [Events] section which aren't handled in the encoding process yet. - /// These lines shoule be written out to the beatmap file on save or export. + /// These lines should be written out to the beatmap file on save or export. /// List UnhandledEventLines { get; } From 2c3b411bb5e77696a29abf5fdeb873b1d72c47a7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Jul 2024 11:59:24 +0900 Subject: [PATCH 2174/2188] Change breaks list to `IReadOnlyList` --- .../Mods/TestSceneManiaModInvert.cs | 7 +++++-- osu.Game/Beatmaps/Beatmap.cs | 6 ++++++ osu.Game/Beatmaps/BeatmapConverter.cs | 7 +++---- osu.Game/Beatmaps/IBeatmap.cs | 2 +- osu.Game/Database/LegacyBeatmapExporter.cs | 6 +++++- osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs | 2 +- osu.Game/Screens/Edit/EditorBeatmap.cs | 2 +- 7 files changed, 22 insertions(+), 10 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs index 95fe73db50..576b07265b 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System.Collections.Generic; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; @@ -24,8 +25,10 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods public void TestBreaksPreservedOnOriginalBeatmap() { var beatmap = CreateBeatmap(new ManiaRuleset().RulesetInfo); - beatmap.Breaks.Clear(); - beatmap.Breaks.Add(new BreakPeriod(0, 1000)); + var breaks = (List)beatmap.Breaks; + + breaks.Clear(); + breaks.Add(new BreakPeriod(0, 1000)); var workingBeatmap = new FlatWorkingBeatmap(beatmap); diff --git a/osu.Game/Beatmaps/Beatmap.cs b/osu.Game/Beatmaps/Beatmap.cs index ae77e4adcf..b185c1cd5a 100644 --- a/osu.Game/Beatmaps/Beatmap.cs +++ b/osu.Game/Beatmaps/Beatmap.cs @@ -61,6 +61,12 @@ namespace osu.Game.Beatmaps public ControlPointInfo ControlPointInfo { get; set; } = new ControlPointInfo(); + IReadOnlyList IBeatmap.Breaks + { + get => Breaks; + set => Breaks = new List(value); + } + public List Breaks { get; set; } = new List(); public List UnhandledEventLines { get; set; } = new List(); diff --git a/osu.Game/Beatmaps/BeatmapConverter.cs b/osu.Game/Beatmaps/BeatmapConverter.cs index 676eb1b159..e62de3e69b 100644 --- a/osu.Game/Beatmaps/BeatmapConverter.cs +++ b/osu.Game/Beatmaps/BeatmapConverter.cs @@ -7,6 +7,7 @@ using System; using System.Collections.Generic; using System.Linq; using System.Threading; +using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; @@ -49,9 +50,6 @@ namespace osu.Game.Beatmaps original.BeatmapInfo = original.BeatmapInfo.Clone(); original.ControlPointInfo = original.ControlPointInfo.DeepClone(); - // Used in osu!mania conversion. - original.Breaks = original.Breaks.ToList(); - return ConvertBeatmap(original, cancellationToken); } @@ -68,7 +66,8 @@ namespace osu.Game.Beatmaps beatmap.BeatmapInfo = original.BeatmapInfo; beatmap.ControlPointInfo = original.ControlPointInfo; beatmap.HitObjects = convertHitObjects(original.HitObjects, original, cancellationToken).OrderBy(s => s.StartTime).ToList(); - beatmap.Breaks = original.Breaks; + // Used in osu!mania conversion. + beatmap.Breaks = new List(original.Breaks); beatmap.UnhandledEventLines = original.UnhandledEventLines; return beatmap; diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index 176738489a..151edc9ad8 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps /// /// The breaks in this beatmap. /// - List Breaks { get; set; } + IReadOnlyList Breaks { get; set; } /// /// All lines from the [Events] section which aren't handled in the encoding process yet. diff --git a/osu.Game/Database/LegacyBeatmapExporter.cs b/osu.Game/Database/LegacyBeatmapExporter.cs index 17c2c8c88d..62f6f5d30d 100644 --- a/osu.Game/Database/LegacyBeatmapExporter.cs +++ b/osu.Game/Database/LegacyBeatmapExporter.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; @@ -64,8 +65,11 @@ namespace osu.Game.Database foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints) controlPoint.Time = Math.Floor(controlPoint.Time); + var breaks = new List(playableBeatmap.Breaks.Count); for (int i = 0; i < playableBeatmap.Breaks.Count; i++) - playableBeatmap.Breaks[i] = new BreakPeriod(Math.Floor(playableBeatmap.Breaks[i].StartTime), Math.Floor(playableBeatmap.Breaks[i].EndTime)); + breaks.Add(new BreakPeriod(Math.Floor(playableBeatmap.Breaks[i].StartTime), Math.Floor(playableBeatmap.Breaks[i].EndTime))); + + playableBeatmap.Breaks = breaks; foreach (var hitObject in playableBeatmap.HitObjects) { diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 722263c58e..7262b9d1a8 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -327,7 +327,7 @@ namespace osu.Game.Rulesets.Difficulty set => baseBeatmap.Difficulty = value; } - public List Breaks + public IReadOnlyList Breaks { get => baseBeatmap.Breaks; set => baseBeatmap.Breaks = value; diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 1ebd2e6337..cc1d820427 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -177,7 +177,7 @@ namespace osu.Game.Screens.Edit public readonly BindableList Breaks; - List IBeatmap.Breaks + IReadOnlyList IBeatmap.Breaks { get => PlayableBeatmap.Breaks; set => PlayableBeatmap.Breaks = value; From f69bc40a4b465a6f6902d2038fcf824fb7b638bb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 2 Jul 2024 12:07:13 +0900 Subject: [PATCH 2175/2188] Move break cloning back to non-virtual method --- osu.Game/Beatmaps/BeatmapConverter.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapConverter.cs b/osu.Game/Beatmaps/BeatmapConverter.cs index e62de3e69b..5fd20d5aff 100644 --- a/osu.Game/Beatmaps/BeatmapConverter.cs +++ b/osu.Game/Beatmaps/BeatmapConverter.cs @@ -49,6 +49,8 @@ namespace osu.Game.Beatmaps // Can potentially be removed after `Beatmap.Difficulty` doesn't save back to `Beatmap.BeatmapInfo`. original.BeatmapInfo = original.BeatmapInfo.Clone(); original.ControlPointInfo = original.ControlPointInfo.DeepClone(); + // Used in osu!mania conversion. + original.Breaks = new List(original.Breaks); return ConvertBeatmap(original, cancellationToken); } @@ -66,8 +68,6 @@ namespace osu.Game.Beatmaps beatmap.BeatmapInfo = original.BeatmapInfo; beatmap.ControlPointInfo = original.ControlPointInfo; beatmap.HitObjects = convertHitObjects(original.HitObjects, original, cancellationToken).OrderBy(s => s.StartTime).ToList(); - // Used in osu!mania conversion. - beatmap.Breaks = new List(original.Breaks); beatmap.UnhandledEventLines = original.UnhandledEventLines; return beatmap; From db847112149ae8e27d5960f2a7909acb5c91f480 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 2 Jul 2024 12:16:10 +0900 Subject: [PATCH 2176/2188] Revert "Move break cloning back to non-virtual method" This reverts commit f69bc40a4b465a6f6902d2038fcf824fb7b638bb. --- osu.Game/Beatmaps/BeatmapConverter.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapConverter.cs b/osu.Game/Beatmaps/BeatmapConverter.cs index 5fd20d5aff..e62de3e69b 100644 --- a/osu.Game/Beatmaps/BeatmapConverter.cs +++ b/osu.Game/Beatmaps/BeatmapConverter.cs @@ -49,8 +49,6 @@ namespace osu.Game.Beatmaps // Can potentially be removed after `Beatmap.Difficulty` doesn't save back to `Beatmap.BeatmapInfo`. original.BeatmapInfo = original.BeatmapInfo.Clone(); original.ControlPointInfo = original.ControlPointInfo.DeepClone(); - // Used in osu!mania conversion. - original.Breaks = new List(original.Breaks); return ConvertBeatmap(original, cancellationToken); } @@ -68,6 +66,8 @@ namespace osu.Game.Beatmaps beatmap.BeatmapInfo = original.BeatmapInfo; beatmap.ControlPointInfo = original.ControlPointInfo; beatmap.HitObjects = convertHitObjects(original.HitObjects, original, cancellationToken).OrderBy(s => s.StartTime).ToList(); + // Used in osu!mania conversion. + beatmap.Breaks = new List(original.Breaks); beatmap.UnhandledEventLines = original.UnhandledEventLines; return beatmap; From 04da1209f7d4caff3bc5689bea9c53d4eb2e1c0a Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 2 Jul 2024 12:16:11 +0900 Subject: [PATCH 2177/2188] Revert "Change breaks list to `IReadOnlyList`" This reverts commit 2c3b411bb5e77696a29abf5fdeb873b1d72c47a7. --- .../Mods/TestSceneManiaModInvert.cs | 7 ++----- osu.Game/Beatmaps/Beatmap.cs | 6 ------ osu.Game/Beatmaps/BeatmapConverter.cs | 7 ++++--- osu.Game/Beatmaps/IBeatmap.cs | 2 +- osu.Game/Database/LegacyBeatmapExporter.cs | 6 +----- osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs | 2 +- osu.Game/Screens/Edit/EditorBeatmap.cs | 2 +- 7 files changed, 10 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs index 576b07265b..95fe73db50 100644 --- a/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs +++ b/osu.Game.Rulesets.Mania.Tests/Mods/TestSceneManiaModInvert.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; using NUnit.Framework; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Timing; @@ -25,10 +24,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods public void TestBreaksPreservedOnOriginalBeatmap() { var beatmap = CreateBeatmap(new ManiaRuleset().RulesetInfo); - var breaks = (List)beatmap.Breaks; - - breaks.Clear(); - breaks.Add(new BreakPeriod(0, 1000)); + beatmap.Breaks.Clear(); + beatmap.Breaks.Add(new BreakPeriod(0, 1000)); var workingBeatmap = new FlatWorkingBeatmap(beatmap); diff --git a/osu.Game/Beatmaps/Beatmap.cs b/osu.Game/Beatmaps/Beatmap.cs index b185c1cd5a..ae77e4adcf 100644 --- a/osu.Game/Beatmaps/Beatmap.cs +++ b/osu.Game/Beatmaps/Beatmap.cs @@ -61,12 +61,6 @@ namespace osu.Game.Beatmaps public ControlPointInfo ControlPointInfo { get; set; } = new ControlPointInfo(); - IReadOnlyList IBeatmap.Breaks - { - get => Breaks; - set => Breaks = new List(value); - } - public List Breaks { get; set; } = new List(); public List UnhandledEventLines { get; set; } = new List(); diff --git a/osu.Game/Beatmaps/BeatmapConverter.cs b/osu.Game/Beatmaps/BeatmapConverter.cs index e62de3e69b..676eb1b159 100644 --- a/osu.Game/Beatmaps/BeatmapConverter.cs +++ b/osu.Game/Beatmaps/BeatmapConverter.cs @@ -7,7 +7,6 @@ using System; using System.Collections.Generic; using System.Linq; using System.Threading; -using osu.Game.Beatmaps.Timing; using osu.Game.Rulesets; using osu.Game.Rulesets.Objects; @@ -50,6 +49,9 @@ namespace osu.Game.Beatmaps original.BeatmapInfo = original.BeatmapInfo.Clone(); original.ControlPointInfo = original.ControlPointInfo.DeepClone(); + // Used in osu!mania conversion. + original.Breaks = original.Breaks.ToList(); + return ConvertBeatmap(original, cancellationToken); } @@ -66,8 +68,7 @@ namespace osu.Game.Beatmaps beatmap.BeatmapInfo = original.BeatmapInfo; beatmap.ControlPointInfo = original.ControlPointInfo; beatmap.HitObjects = convertHitObjects(original.HitObjects, original, cancellationToken).OrderBy(s => s.StartTime).ToList(); - // Used in osu!mania conversion. - beatmap.Breaks = new List(original.Breaks); + beatmap.Breaks = original.Breaks; beatmap.UnhandledEventLines = original.UnhandledEventLines; return beatmap; diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs index 151edc9ad8..176738489a 100644 --- a/osu.Game/Beatmaps/IBeatmap.cs +++ b/osu.Game/Beatmaps/IBeatmap.cs @@ -40,7 +40,7 @@ namespace osu.Game.Beatmaps /// /// The breaks in this beatmap. /// - IReadOnlyList Breaks { get; set; } + List Breaks { get; set; } /// /// All lines from the [Events] section which aren't handled in the encoding process yet. diff --git a/osu.Game/Database/LegacyBeatmapExporter.cs b/osu.Game/Database/LegacyBeatmapExporter.cs index 62f6f5d30d..17c2c8c88d 100644 --- a/osu.Game/Database/LegacyBeatmapExporter.cs +++ b/osu.Game/Database/LegacyBeatmapExporter.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; @@ -65,11 +64,8 @@ namespace osu.Game.Database foreach (var controlPoint in playableBeatmap.ControlPointInfo.AllControlPoints) controlPoint.Time = Math.Floor(controlPoint.Time); - var breaks = new List(playableBeatmap.Breaks.Count); for (int i = 0; i < playableBeatmap.Breaks.Count; i++) - breaks.Add(new BreakPeriod(Math.Floor(playableBeatmap.Breaks[i].StartTime), Math.Floor(playableBeatmap.Breaks[i].EndTime))); - - playableBeatmap.Breaks = breaks; + playableBeatmap.Breaks[i] = new BreakPeriod(Math.Floor(playableBeatmap.Breaks[i].StartTime), Math.Floor(playableBeatmap.Breaks[i].EndTime)); foreach (var hitObject in playableBeatmap.HitObjects) { diff --git a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs index 7262b9d1a8..722263c58e 100644 --- a/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs +++ b/osu.Game/Rulesets/Difficulty/DifficultyCalculator.cs @@ -327,7 +327,7 @@ namespace osu.Game.Rulesets.Difficulty set => baseBeatmap.Difficulty = value; } - public IReadOnlyList Breaks + public List Breaks { get => baseBeatmap.Breaks; set => baseBeatmap.Breaks = value; diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index cc1d820427..1ebd2e6337 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -177,7 +177,7 @@ namespace osu.Game.Screens.Edit public readonly BindableList Breaks; - IReadOnlyList IBeatmap.Breaks + List IBeatmap.Breaks { get => PlayableBeatmap.Breaks; set => PlayableBeatmap.Breaks = value; From 31edca866c6d921cc0f628f4074aece1a63f8c75 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 2 Jul 2024 12:21:24 +0900 Subject: [PATCH 2178/2188] Remove unused code --- osu.Game/Screens/Edit/EditorBeatmap.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Screens/Edit/EditorBeatmap.cs b/osu.Game/Screens/Edit/EditorBeatmap.cs index 1ebd2e6337..c8592b5bea 100644 --- a/osu.Game/Screens/Edit/EditorBeatmap.cs +++ b/osu.Game/Screens/Edit/EditorBeatmap.cs @@ -196,7 +196,6 @@ namespace osu.Game.Screens.Edit public IBeatmap Clone() => (EditorBeatmap)MemberwiseClone(); private IList mutableHitObjects => (IList)PlayableBeatmap.HitObjects; - private IList mutableBreaks => (IList)PlayableBeatmap.Breaks; private readonly List batchPendingInserts = new List(); From d4a8f6c8b085e6bf8f3ed17c038c8d13b1ab76b4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jul 2024 09:12:34 +0200 Subject: [PATCH 2179/2188] Do not add extra sample control point after end of `IHasRepeats` objects --- .../per-slider-node-sample-settings.osu | 19 +++++++------------ .../Beatmaps/Formats/LegacyBeatmapEncoder.cs | 2 +- 2 files changed, 8 insertions(+), 13 deletions(-) diff --git a/osu.Game.Tests/Resources/per-slider-node-sample-settings.osu b/osu.Game.Tests/Resources/per-slider-node-sample-settings.osu index 2f56465d90..8b10f21f52 100644 --- a/osu.Game.Tests/Resources/per-slider-node-sample-settings.osu +++ b/osu.Game.Tests/Resources/per-slider-node-sample-settings.osu @@ -1,4 +1,4 @@ -osu file format v128 +osu file format v128 [General] SampleSet: Normal @@ -7,18 +7,13 @@ SampleSet: Normal 15,1000,4,1,0,100,1,0 2271,-100,4,1,0,5,0,0 6021,-100,4,1,0,100,0,0 -9515,-100,4,1,0,5,0,0 -9521,-100,4,1,0,100,0,0 -10265,-100,4,1,0,5,0,0 -13765,-100,4,1,0,100,0,0 -13771,-100,4,1,0,5,0,0 +8515,-100,4,1,0,5,0,0 +12765,-100,4,1,0,100,0,0 +14764,-100,4,1,0,5,0,0 14770,-100,4,1,0,50,0,0 -18264,-100,4,1,0,100,0,0 -18270,-100,4,1,0,50,0,0 -21764,-100,4,1,0,5,0,0 -21770,-100,4,1,0,50,0,0 -25264,-100,4,1,0,100,0,0 -25270,-100,4,1,0,50,0,0 +17264,-100,4,1,0,5,0,0 +17270,-100,4,1,0,50,0,0 +22264,-100,4,1,0,100,0,0 [HitObjects] 113,54,2265,6,0,L|422:55,1,300,0|0,1:0|1:0,1:0:0:0: diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs index 54f23d8ecc..8a8964ccd4 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapEncoder.cs @@ -293,7 +293,7 @@ namespace osu.Game.Beatmaps.Formats if (hasNodeSamples.NodeSamples[i].Count > 0) yield return createSampleControlPointFor(nodeTime, hasNodeSamples.NodeSamples[i]); - if (spanDuration > LegacyBeatmapDecoder.CONTROL_POINT_LENIENCY + 1 && hitObject.Samples.Count > 0) + if (spanDuration > LegacyBeatmapDecoder.CONTROL_POINT_LENIENCY + 1 && hitObject.Samples.Count > 0 && i < hasNodeSamples.NodeSamples.Count - 1) yield return createSampleControlPointFor(nodeTime + LegacyBeatmapDecoder.CONTROL_POINT_LENIENCY + 1, hitObject.Samples); } } From 9414aec8bfe19a72b52018e4de3418893a8a3335 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jul 2024 14:55:04 +0200 Subject: [PATCH 2180/2188] Add capability to remove breaks via context menu --- .../Components/Timeline/TimelineBreak.cs | 37 ++++++++++++++++++- .../Timeline/TimelineBreakDisplay.cs | 5 ++- 2 files changed, 39 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs index 025eb8bede..7f64436267 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs @@ -9,20 +9,31 @@ using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; using osu.Game.Beatmaps.Timing; using osu.Game.Graphics; using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; +using osu.Game.Resources.Localisation.Web; using osu.Game.Rulesets.Objects; using osuTK; namespace osu.Game.Screens.Edit.Compose.Components.Timeline { - public partial class TimelineBreak : CompositeDrawable + public partial class TimelineBreak : CompositeDrawable, IHasContextMenu { public Bindable Break { get; } = new Bindable(); + public Action? OnDeleted { get; init; } + + private Box background = null!; + + [Resolved] + private OsuColour colours { get; set; } = null!; + public TimelineBreak(BreakPeriod b) { Break.Value = b; @@ -42,7 +53,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Horizontal = 5 }, - Child = new Box + Child = background = new Box { RelativeSizeAxes = Axes.Both, Colour = colours.Gray5, @@ -77,6 +88,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline }, true); } + protected override bool OnHover(HoverEvent e) + { + updateState(); + return true; + } + + protected override void OnHoverLost(HoverLostEvent e) + { + updateState(); + base.OnHoverLost(e); + } + + private void updateState() + { + background.FadeColour(IsHovered ? colours.Gray6 : colours.Gray5, 400, Easing.OutQuint); + } + + public MenuItem[]? ContextMenuItems => new MenuItem[] + { + new OsuMenuItem(CommonStrings.ButtonsDelete, MenuItemType.Destructive, () => OnDeleted?.Invoke(Break.Value)), + }; + private partial class DragHandle : FillFlowContainer { public Bindable Break { get; } = new Bindable(); diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs index eaa31aea1e..d0f3a831f2 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs @@ -71,7 +71,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline if (!shouldBeVisible(breakPeriod)) continue; - Add(new TimelineBreak(breakPeriod)); + Add(new TimelineBreak(breakPeriod) + { + OnDeleted = b => breaks.Remove(b), + }); } } From 3f08605277a5b9cf0ddf14e213f2df4b6c93c124 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jul 2024 15:02:09 +0200 Subject: [PATCH 2181/2188] Add test coverage --- .../Editing/TestSceneTimelineSelection.cs | 23 +++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs index 9e147f5ff1..c6d284fae6 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs @@ -6,6 +6,7 @@ using System; using System.Collections.Generic; using System.Linq; +using Humanizer; using NUnit.Framework; using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; @@ -403,6 +404,28 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("placement committed", () => EditorBeatmap.HitObjects, () => Has.Count.EqualTo(2)); } + [Test] + public void TestBreakRemoval() + { + var addedObjects = new[] + { + new HitCircle { StartTime = 0 }, + new HitCircle { StartTime = 5000 }, + }; + + AddStep("add hitobjects", () => EditorBeatmap.AddRange(addedObjects)); + AddAssert("beatmap has one break", () => EditorBeatmap.Breaks, () => Has.Count.EqualTo(1)); + + AddStep("move mouse to break", () => InputManager.MoveMouseTo(this.ChildrenOfType().Single())); + AddStep("right click", () => InputManager.Click(MouseButton.Right)); + + AddStep("move mouse to delete menu item", () => InputManager.MoveMouseTo(this.ChildrenOfType().First().ChildrenOfType().First())); + AddStep("click", () => InputManager.Click(MouseButton.Left)); + + AddAssert("beatmap has no breaks", () => EditorBeatmap.Breaks, () => Is.Empty); + AddAssert("break piece went away", () => this.ChildrenOfType().Count(), () => Is.Zero); + } + private void assertSelectionIs(IEnumerable hitObjects) => AddAssert("correct hitobjects selected", () => EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).SequenceEqual(hitObjects)); } From 6453522b34b3e9dd53c78a41a200fc3677a84c3b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jul 2024 16:21:56 +0200 Subject: [PATCH 2182/2188] Add failing test coverage for changing banks/samples not working on node samples --- .../TestSceneHitObjectSampleAdjustments.cs | 82 +++++++++++++++++++ 1 file changed, 82 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs index f02d2a1bb1..9988c1cb59 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneHitObjectSampleAdjustments.cs @@ -402,6 +402,88 @@ namespace osu.Game.Tests.Visual.Editing void checkPlacementSample(string expected) => AddAssert($"Placement sample is {expected}", () => EditorBeatmap.PlacementObject.Value.Samples.First().Bank, () => Is.EqualTo(expected)); } + [Test] + public void TestHotkeysAffectNodeSamples() + { + AddStep("add slider", () => + { + EditorBeatmap.Add(new Slider + { + Position = new Vector2(256, 256), + StartTime = 1000, + Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }), + Samples = + { + new HitSampleInfo(HitSampleInfo.HIT_NORMAL) + }, + NodeSamples = new List> + { + new List + { + new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_DRUM), + new HitSampleInfo(HitSampleInfo.HIT_CLAP, bank: HitSampleInfo.BANK_DRUM), + }, + new List + { + new HitSampleInfo(HitSampleInfo.HIT_NORMAL, bank: HitSampleInfo.BANK_SOFT), + new HitSampleInfo(HitSampleInfo.HIT_WHISTLE, bank: HitSampleInfo.BANK_SOFT), + }, + } + }); + }); + AddStep("select everything", () => EditorBeatmap.SelectedHitObjects.AddRange(EditorBeatmap.HitObjects)); + + AddStep("add clap addition", () => InputManager.Key(Key.R)); + + hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL); + hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP); + + hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT); + hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP); + + hitObjectHasSampleBank(2, HitSampleInfo.BANK_NORMAL); + hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP); + hitObjectNodeHasSampleBank(2, 0, HitSampleInfo.BANK_DRUM); + hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP); + hitObjectNodeHasSampleBank(2, 1, HitSampleInfo.BANK_SOFT); + hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE, HitSampleInfo.HIT_CLAP); + + AddStep("remove clap addition", () => InputManager.Key(Key.R)); + + hitObjectHasSampleBank(0, HitSampleInfo.BANK_NORMAL); + hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL); + + hitObjectHasSampleBank(1, HitSampleInfo.BANK_SOFT); + hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL); + + hitObjectHasSampleBank(2, HitSampleInfo.BANK_NORMAL); + hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL); + hitObjectNodeHasSampleBank(2, 0, HitSampleInfo.BANK_DRUM); + hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL); + hitObjectNodeHasSampleBank(2, 1, HitSampleInfo.BANK_SOFT); + hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); + + AddStep("set drum bank", () => + { + InputManager.PressKey(Key.LShift); + InputManager.Key(Key.R); + InputManager.ReleaseKey(Key.LShift); + }); + + hitObjectHasSampleBank(0, HitSampleInfo.BANK_DRUM); + hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL); + + hitObjectHasSampleBank(1, HitSampleInfo.BANK_DRUM); + hitObjectHasSamples(1, HitSampleInfo.HIT_NORMAL); + + hitObjectHasSampleBank(2, HitSampleInfo.BANK_DRUM); + hitObjectHasSamples(2, HitSampleInfo.HIT_NORMAL); + hitObjectNodeHasSampleBank(2, 0, HitSampleInfo.BANK_DRUM); + hitObjectNodeHasSamples(2, 0, HitSampleInfo.HIT_NORMAL); + hitObjectNodeHasSampleBank(2, 1, HitSampleInfo.BANK_DRUM); + hitObjectNodeHasSamples(2, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE); + } + private void clickSamplePiece(int objectIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} sample piece", () => { var samplePiece = this.ChildrenOfType().Single(piece => piece.HitObject == EditorBeatmap.HitObjects.ElementAt(objectIndex)); From a7b066f3ee59b9e9f13344ce3af4c5e7cf511e67 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 2 Jul 2024 16:22:15 +0200 Subject: [PATCH 2183/2188] Include node samples when changing additions and banks --- .../Components/EditorSelectionHandler.cs | 86 +++++++++++++++++-- 1 file changed, 78 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs index 7c30b73122..70c91b16fd 100644 --- a/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/EditorSelectionHandler.cs @@ -117,7 +117,7 @@ namespace osu.Game.Screens.Edit.Compose.Components break; } - AddSampleBank(bankName); + SetSampleBank(bankName); } break; @@ -177,14 +177,27 @@ namespace osu.Game.Screens.Edit.Compose.Components { SelectionNewComboState.Value = GetStateFromSelection(SelectedItems.OfType(), h => h.NewCombo); + var samplesInSelection = SelectedItems.SelectMany(enumerateAllSamples).ToArray(); + foreach ((string sampleName, var bindable) in SelectionSampleStates) { - bindable.Value = GetStateFromSelection(SelectedItems, h => h.Samples.Any(s => s.Name == sampleName)); + bindable.Value = GetStateFromSelection(samplesInSelection, h => h.Any(s => s.Name == sampleName)); } foreach ((string bankName, var bindable) in SelectionBankStates) { - bindable.Value = GetStateFromSelection(SelectedItems, h => h.Samples.All(s => s.Bank == bankName)); + bindable.Value = GetStateFromSelection(samplesInSelection, h => h.Any(s => s.Bank == bankName)); + } + + IEnumerable> enumerateAllSamples(HitObject hitObject) + { + yield return hitObject.Samples; + + if (hitObject is IHasRepeats withRepeats) + { + foreach (var node in withRepeats.NodeSamples) + yield return node; + } } } @@ -193,12 +206,25 @@ namespace osu.Game.Screens.Edit.Compose.Components #region Ternary state changes /// - /// Adds a sample bank to all selected s. + /// Sets the sample bank for all selected s. /// /// The name of the sample bank. - public void AddSampleBank(string bankName) + public void SetSampleBank(string bankName) { - if (SelectedItems.All(h => h.Samples.All(s => s.Bank == bankName))) + bool hasRelevantBank(HitObject hitObject) + { + bool result = hitObject.Samples.All(s => s.Bank == bankName); + + if (hitObject is IHasRepeats hasRepeats) + { + foreach (var node in hasRepeats.NodeSamples) + result &= node.All(s => s.Bank == bankName); + } + + return result; + } + + if (SelectedItems.All(hasRelevantBank)) return; EditorBeatmap.PerformOnSelection(h => @@ -207,17 +233,37 @@ namespace osu.Game.Screens.Edit.Compose.Components return; h.Samples = h.Samples.Select(s => s.With(newBank: bankName)).ToList(); + + if (h is IHasRepeats hasRepeats) + { + for (int i = 0; i < hasRepeats.NodeSamples.Count; ++i) + hasRepeats.NodeSamples[i] = hasRepeats.NodeSamples[i].Select(s => s.With(newBank: bankName)).ToList(); + } + EditorBeatmap.Update(h); }); } + private bool hasRelevantSample(HitObject hitObject, string sampleName) + { + bool result = hitObject.Samples.Any(s => s.Name == sampleName); + + if (hitObject is IHasRepeats hasRepeats) + { + foreach (var node in hasRepeats.NodeSamples) + result &= node.Any(s => s.Name == sampleName); + } + + return result; + } + /// /// Adds a hit sample to all selected s. /// /// The name of the hit sample. public void AddHitSample(string sampleName) { - if (SelectedItems.All(h => h.Samples.Any(s => s.Name == sampleName))) + if (SelectedItems.All(h => hasRelevantSample(h, sampleName))) return; EditorBeatmap.PerformOnSelection(h => @@ -228,6 +274,23 @@ namespace osu.Game.Screens.Edit.Compose.Components h.Samples.Add(h.CreateHitSampleInfo(sampleName)); + if (h is IHasRepeats hasRepeats) + { + foreach (var node in hasRepeats.NodeSamples) + { + if (node.Any(s => s.Name == sampleName)) + continue; + + var hitSample = h.CreateHitSampleInfo(sampleName); + + string? existingAdditionBank = node.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL)?.Bank; + if (existingAdditionBank != null) + hitSample = hitSample.With(newBank: existingAdditionBank); + + node.Add(hitSample); + } + } + EditorBeatmap.Update(h); }); } @@ -238,12 +301,19 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The name of the hit sample. public void RemoveHitSample(string sampleName) { - if (SelectedItems.All(h => h.Samples.All(s => s.Name != sampleName))) + if (SelectedItems.All(h => !hasRelevantSample(h, sampleName))) return; EditorBeatmap.PerformOnSelection(h => { h.SamplesBindable.RemoveAll(s => s.Name == sampleName); + + if (h is IHasRepeats hasRepeats) + { + for (int i = 0; i < hasRepeats.NodeSamples.Count; ++i) + hasRepeats.NodeSamples[i] = hasRepeats.NodeSamples[i].Where(s => s.Name != sampleName).ToList(); + } + EditorBeatmap.Update(h); }); } From 9034f6186bb332424609ff3097f7ca04777b6cfb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Jul 2024 00:15:34 +0900 Subject: [PATCH 2184/2188] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 349829555d..9fd0df3036 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -10,7 +10,7 @@ true - + diff --git a/osu.iOS.props b/osu.iOS.props index 8e8bac53b9..48d9c2564a 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -23,6 +23,6 @@ iossimulator-x64 - + From 53509453405f8256fd66b05dabf84c65c5f2b0b2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Jul 2024 00:19:04 +0900 Subject: [PATCH 2185/2188] Update `HasFlag` usages --- CodeAnalysis/BannedSymbols.txt | 1 - osu.Game.Rulesets.Catch/CatchRuleset.cs | 29 +++++----- .../Edit/CatchHitObjectComposer.cs | 3 +- .../TestSceneNotes.cs | 3 +- .../Legacy/HitObjectPatternGenerator.cs | 33 ++++++------ .../Legacy/PathObjectPatternGenerator.cs | 17 +++--- osu.Game.Rulesets.Mania/ManiaRuleset.cs | 53 +++++++++---------- .../Edit/OsuHitObjectComposer.cs | 9 ++-- osu.Game.Rulesets.Osu/OsuRuleset.cs | 37 +++++++------ .../UI/Cursor/CursorTrail.cs | 9 ++-- osu.Game.Rulesets.Taiko/TaikoRuleset.cs | 29 +++++----- .../Beatmaps/Formats/LegacyBeatmapDecoder.cs | 5 +- osu.Game/Database/LegacyImportManager.cs | 9 ++-- osu.Game/Database/RealmAccess.cs | 3 +- osu.Game/Graphics/ParticleSpewer.cs | 5 +- .../Graphics/UserInterface/TwoLayerButton.cs | 11 ++-- osu.Game/Overlays/Music/PlaylistOverlay.cs | 3 +- osu.Game/Overlays/SettingsToolboxGroup.cs | 3 +- .../SkinEditor/SkinSelectionHandler.cs | 5 +- .../SkinEditor/SkinSelectionScaleHandler.cs | 3 +- osu.Game/Overlays/Toolbar/ToolbarButton.cs | 5 +- osu.Game/Replays/Legacy/LegacyReplayFrame.cs | 11 ++-- osu.Game/Rulesets/Edit/HitObjectComposer.cs | 3 +- .../Objects/Legacy/ConvertHitObjectParser.cs | 19 ++++--- .../Edit/Compose/Components/SelectionBox.cs | 5 +- .../SelectionBoxDragHandleContainer.cs | 5 +- .../Components/SelectionBoxRotationHandle.cs | 5 +- .../Components/SelectionBoxScaleHandle.cs | 3 +- osu.Game/Screens/Play/HUDOverlay.cs | 9 ++-- .../HitEventTimingDistributionGraph.cs | 3 +- osu.Game/Screens/Select/BeatmapCarousel.cs | 3 +- .../SerialisableDrawableExtensions.cs | 5 +- osu.Game/Skinning/SerialisedDrawableInfo.cs | 5 +- osu.Game/Storyboards/StoryboardExtensions.cs | 9 ++-- 34 files changed, 163 insertions(+), 197 deletions(-) diff --git a/CodeAnalysis/BannedSymbols.txt b/CodeAnalysis/BannedSymbols.txt index 03fd21829d..3c60b28765 100644 --- a/CodeAnalysis/BannedSymbols.txt +++ b/CodeAnalysis/BannedSymbols.txt @@ -7,7 +7,6 @@ T:SixLabors.ImageSharp.IDeepCloneable`1;Use osu.Game.Utils.IDeepCloneable ins M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText. M:osu.Framework.Bindables.IBindableList`1.GetBoundCopy();Fails on iOS. Use manual ctor + BindTo instead. (see https://github.com/mono/mono/issues/19900) T:NuGet.Packaging.CollectionExtensions;Don't use internal extension methods. -M:System.Enum.HasFlag(System.Enum);Use osu.Framework.Extensions.EnumExtensions.HasFlagFast() instead. M:Realms.IRealmCollection`1.SubscribeForNotifications`1(Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IRealmCollection,NotificationCallbackDelegate) instead. M:System.Guid.#ctor;Probably meaning to use Guid.NewGuid() instead. If actually wanting empty, use Guid.Empty. M:Realms.CollectionExtensions.SubscribeForNotifications`1(System.Linq.IQueryable{``0},Realms.NotificationCallbackDelegate{``0});Use osu.Game.Database.RealmObjectExtensions.QueryAsyncWithNotifications(IQueryable,NotificationCallbackDelegate) instead. diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs index 72d1a161dd..ad6dedaa8f 100644 --- a/osu.Game.Rulesets.Catch/CatchRuleset.cs +++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; @@ -62,43 +61,43 @@ namespace osu.Game.Rulesets.Catch public override IEnumerable ConvertFromLegacyMods(LegacyMods mods) { - if (mods.HasFlagFast(LegacyMods.Nightcore)) + if (mods.HasFlag(LegacyMods.Nightcore)) yield return new CatchModNightcore(); - else if (mods.HasFlagFast(LegacyMods.DoubleTime)) + else if (mods.HasFlag(LegacyMods.DoubleTime)) yield return new CatchModDoubleTime(); - if (mods.HasFlagFast(LegacyMods.Perfect)) + if (mods.HasFlag(LegacyMods.Perfect)) yield return new CatchModPerfect(); - else if (mods.HasFlagFast(LegacyMods.SuddenDeath)) + else if (mods.HasFlag(LegacyMods.SuddenDeath)) yield return new CatchModSuddenDeath(); - if (mods.HasFlagFast(LegacyMods.Cinema)) + if (mods.HasFlag(LegacyMods.Cinema)) yield return new CatchModCinema(); - else if (mods.HasFlagFast(LegacyMods.Autoplay)) + else if (mods.HasFlag(LegacyMods.Autoplay)) yield return new CatchModAutoplay(); - if (mods.HasFlagFast(LegacyMods.Easy)) + if (mods.HasFlag(LegacyMods.Easy)) yield return new CatchModEasy(); - if (mods.HasFlagFast(LegacyMods.Flashlight)) + if (mods.HasFlag(LegacyMods.Flashlight)) yield return new CatchModFlashlight(); - if (mods.HasFlagFast(LegacyMods.HalfTime)) + if (mods.HasFlag(LegacyMods.HalfTime)) yield return new CatchModHalfTime(); - if (mods.HasFlagFast(LegacyMods.HardRock)) + if (mods.HasFlag(LegacyMods.HardRock)) yield return new CatchModHardRock(); - if (mods.HasFlagFast(LegacyMods.Hidden)) + if (mods.HasFlag(LegacyMods.Hidden)) yield return new CatchModHidden(); - if (mods.HasFlagFast(LegacyMods.NoFail)) + if (mods.HasFlag(LegacyMods.NoFail)) yield return new CatchModNoFail(); - if (mods.HasFlagFast(LegacyMods.Relax)) + if (mods.HasFlag(LegacyMods.Relax)) yield return new CatchModRelax(); - if (mods.HasFlagFast(LegacyMods.ScoreV2)) + if (mods.HasFlag(LegacyMods.ScoreV2)) yield return new ModScoreV2(); } diff --git a/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs b/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs index 4172720ada..83f48816f9 100644 --- a/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs +++ b/osu.Game.Rulesets.Catch/Edit/CatchHitObjectComposer.cs @@ -5,7 +5,6 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Input.Bindings; using osu.Framework.Input.Events; @@ -121,7 +120,7 @@ namespace osu.Game.Rulesets.Catch.Edit result.ScreenSpacePosition.X = screenSpacePosition.X; - if (snapType.HasFlagFast(SnapType.RelativeGrids)) + if (snapType.HasFlag(SnapType.RelativeGrids)) { if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult && Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius) diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs index 31ff57395c..990f545ee4 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs @@ -8,7 +8,6 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -100,7 +99,7 @@ namespace osu.Game.Rulesets.Mania.Tests } private bool verifyAnchors(DrawableHitObject hitObject, Anchor expectedAnchor) - => hitObject.Anchor.HasFlagFast(expectedAnchor) && hitObject.Origin.HasFlagFast(expectedAnchor); + => hitObject.Anchor.HasFlag(expectedAnchor) && hitObject.Origin.HasFlag(expectedAnchor); private bool verifyAnchors(DrawableHoldNote holdNote, Anchor expectedAnchor) => verifyAnchors((DrawableHitObject)holdNote, expectedAnchor) && holdNote.NestedHitObjects.All(n => verifyAnchors(n, expectedAnchor)); diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs index ad45a3fb21..9880369dfb 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Extensions.EnumExtensions; using osuTK; using osu.Game.Audio; using osu.Game.Beatmaps; @@ -79,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy else convertType |= PatternType.LowProbability; - if (!convertType.HasFlagFast(PatternType.KeepSingle)) + if (!convertType.HasFlag(PatternType.KeepSingle)) { if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && TotalColumns != 8) convertType |= PatternType.Mirror; @@ -102,7 +101,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0; - if (convertType.HasFlagFast(PatternType.Reverse) && PreviousPattern.HitObjects.Any()) + if (convertType.HasFlag(PatternType.Reverse) && PreviousPattern.HitObjects.Any()) { // Generate a new pattern by copying the last hit objects in reverse-column order for (int i = RandomStart; i < TotalColumns; i++) @@ -114,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy return pattern; } - if (convertType.HasFlagFast(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1 + if (convertType.HasFlag(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1 // If we convert to 7K + 1, let's not overload the special key && (TotalColumns != 8 || lastColumn != 0) // Make sure the last column was not the centre column @@ -127,7 +126,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy return pattern; } - if (convertType.HasFlagFast(PatternType.ForceStack) && PreviousPattern.HitObjects.Any()) + if (convertType.HasFlag(PatternType.ForceStack) && PreviousPattern.HitObjects.Any()) { // Generate a new pattern by placing on the already filled columns for (int i = RandomStart; i < TotalColumns; i++) @@ -141,7 +140,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (PreviousPattern.HitObjects.Count() == 1) { - if (convertType.HasFlagFast(PatternType.Stair)) + if (convertType.HasFlag(PatternType.Stair)) { // Generate a new pattern by placing on the next column, cycling back to the start if there is no "next" int targetColumn = lastColumn + 1; @@ -152,7 +151,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy return pattern; } - if (convertType.HasFlagFast(PatternType.ReverseStair)) + if (convertType.HasFlag(PatternType.ReverseStair)) { // Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous" int targetColumn = lastColumn - 1; @@ -164,10 +163,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy } } - if (convertType.HasFlagFast(PatternType.KeepSingle)) + if (convertType.HasFlag(PatternType.KeepSingle)) return generateRandomNotes(1); - if (convertType.HasFlagFast(PatternType.Mirror)) + if (convertType.HasFlag(PatternType.Mirror)) { if (ConversionDifficulty > 6.5) return generateRandomPatternWithMirrored(0.12, 0.38, 0.12); @@ -179,7 +178,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (ConversionDifficulty > 6.5) { - if (convertType.HasFlagFast(PatternType.LowProbability)) + if (convertType.HasFlag(PatternType.LowProbability)) return generateRandomPattern(0.78, 0.42, 0, 0); return generateRandomPattern(1, 0.62, 0, 0); @@ -187,7 +186,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (ConversionDifficulty > 4) { - if (convertType.HasFlagFast(PatternType.LowProbability)) + if (convertType.HasFlag(PatternType.LowProbability)) return generateRandomPattern(0.35, 0.08, 0, 0); return generateRandomPattern(0.52, 0.15, 0, 0); @@ -195,7 +194,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (ConversionDifficulty > 2) { - if (convertType.HasFlagFast(PatternType.LowProbability)) + if (convertType.HasFlag(PatternType.LowProbability)) return generateRandomPattern(0.18, 0, 0, 0); return generateRandomPattern(0.45, 0, 0, 0); @@ -208,9 +207,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy foreach (var obj in p.HitObjects) { - if (convertType.HasFlagFast(PatternType.Stair) && obj.Column == TotalColumns - 1) + if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1) StairType = PatternType.ReverseStair; - if (convertType.HasFlagFast(PatternType.ReverseStair) && obj.Column == RandomStart) + if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart) StairType = PatternType.Stair; } @@ -230,7 +229,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy { var pattern = new Pattern(); - bool allowStacking = !convertType.HasFlagFast(PatternType.ForceNotStack); + bool allowStacking = !convertType.HasFlag(PatternType.ForceNotStack); if (!allowStacking) noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects); @@ -250,7 +249,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy int getNextColumn(int last) { - if (convertType.HasFlagFast(PatternType.Gathered)) + if (convertType.HasFlag(PatternType.Gathered)) { last++; if (last == TotalColumns) @@ -297,7 +296,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy /// The containing the hit objects. private Pattern generateRandomPatternWithMirrored(double centreProbability, double p2, double p3) { - if (convertType.HasFlagFast(PatternType.ForceNotStack)) + if (convertType.HasFlag(PatternType.ForceNotStack)) return generateRandomPattern(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3); var pattern = new Pattern(); diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PathObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PathObjectPatternGenerator.cs index 6d593a75e7..c54da74424 100644 --- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PathObjectPatternGenerator.cs +++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PathObjectPatternGenerator.cs @@ -7,7 +7,6 @@ using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; -using osu.Framework.Extensions.EnumExtensions; using osu.Game.Audio; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -139,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (ConversionDifficulty > 6.5) { - if (convertType.HasFlagFast(PatternType.LowProbability)) + if (convertType.HasFlag(PatternType.LowProbability)) return generateNRandomNotes(StartTime, 0.78, 0.3, 0); return generateNRandomNotes(StartTime, 0.85, 0.36, 0.03); @@ -147,7 +146,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (ConversionDifficulty > 4) { - if (convertType.HasFlagFast(PatternType.LowProbability)) + if (convertType.HasFlag(PatternType.LowProbability)) return generateNRandomNotes(StartTime, 0.43, 0.08, 0); return generateNRandomNotes(StartTime, 0.56, 0.18, 0); @@ -155,13 +154,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy if (ConversionDifficulty > 2.5) { - if (convertType.HasFlagFast(PatternType.LowProbability)) + if (convertType.HasFlag(PatternType.LowProbability)) return generateNRandomNotes(StartTime, 0.3, 0, 0); return generateNRandomNotes(StartTime, 0.37, 0.08, 0); } - if (convertType.HasFlagFast(PatternType.LowProbability)) + if (convertType.HasFlag(PatternType.LowProbability)) return generateNRandomNotes(StartTime, 0.17, 0, 0); return generateNRandomNotes(StartTime, 0.27, 0, 0); @@ -219,7 +218,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy var pattern = new Pattern(); int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true); - if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns) + if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns) nextColumn = FindAvailableColumn(nextColumn, PreviousPattern); int lastColumn = nextColumn; @@ -371,7 +370,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy static bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH; - bool canGenerateTwoNotes = !convertType.HasFlagFast(PatternType.LowProbability); + bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability); canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(StartTime).Any(isDoubleSample); if (canGenerateTwoNotes) @@ -404,7 +403,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy int endTime = startTime + SegmentDuration * SpanCount; int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true); - if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns) + if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns) nextColumn = FindAvailableColumn(nextColumn, PreviousPattern); for (int i = 0; i < columnRepeat; i++) @@ -433,7 +432,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy var pattern = new Pattern(); int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true); - if (convertType.HasFlagFast(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns) + if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns) holdColumn = FindAvailableColumn(holdColumn, PreviousPattern); // Create the hold note diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index 667002533d..0dcbb36c77 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; @@ -89,79 +88,79 @@ namespace osu.Game.Rulesets.Mania public override IEnumerable ConvertFromLegacyMods(LegacyMods mods) { - if (mods.HasFlagFast(LegacyMods.Nightcore)) + if (mods.HasFlag(LegacyMods.Nightcore)) yield return new ManiaModNightcore(); - else if (mods.HasFlagFast(LegacyMods.DoubleTime)) + else if (mods.HasFlag(LegacyMods.DoubleTime)) yield return new ManiaModDoubleTime(); - if (mods.HasFlagFast(LegacyMods.Perfect)) + if (mods.HasFlag(LegacyMods.Perfect)) yield return new ManiaModPerfect(); - else if (mods.HasFlagFast(LegacyMods.SuddenDeath)) + else if (mods.HasFlag(LegacyMods.SuddenDeath)) yield return new ManiaModSuddenDeath(); - if (mods.HasFlagFast(LegacyMods.Cinema)) + if (mods.HasFlag(LegacyMods.Cinema)) yield return new ManiaModCinema(); - else if (mods.HasFlagFast(LegacyMods.Autoplay)) + else if (mods.HasFlag(LegacyMods.Autoplay)) yield return new ManiaModAutoplay(); - if (mods.HasFlagFast(LegacyMods.Easy)) + if (mods.HasFlag(LegacyMods.Easy)) yield return new ManiaModEasy(); - if (mods.HasFlagFast(LegacyMods.FadeIn)) + if (mods.HasFlag(LegacyMods.FadeIn)) yield return new ManiaModFadeIn(); - if (mods.HasFlagFast(LegacyMods.Flashlight)) + if (mods.HasFlag(LegacyMods.Flashlight)) yield return new ManiaModFlashlight(); - if (mods.HasFlagFast(LegacyMods.HalfTime)) + if (mods.HasFlag(LegacyMods.HalfTime)) yield return new ManiaModHalfTime(); - if (mods.HasFlagFast(LegacyMods.HardRock)) + if (mods.HasFlag(LegacyMods.HardRock)) yield return new ManiaModHardRock(); - if (mods.HasFlagFast(LegacyMods.Hidden)) + if (mods.HasFlag(LegacyMods.Hidden)) yield return new ManiaModHidden(); - if (mods.HasFlagFast(LegacyMods.Key1)) + if (mods.HasFlag(LegacyMods.Key1)) yield return new ManiaModKey1(); - if (mods.HasFlagFast(LegacyMods.Key2)) + if (mods.HasFlag(LegacyMods.Key2)) yield return new ManiaModKey2(); - if (mods.HasFlagFast(LegacyMods.Key3)) + if (mods.HasFlag(LegacyMods.Key3)) yield return new ManiaModKey3(); - if (mods.HasFlagFast(LegacyMods.Key4)) + if (mods.HasFlag(LegacyMods.Key4)) yield return new ManiaModKey4(); - if (mods.HasFlagFast(LegacyMods.Key5)) + if (mods.HasFlag(LegacyMods.Key5)) yield return new ManiaModKey5(); - if (mods.HasFlagFast(LegacyMods.Key6)) + if (mods.HasFlag(LegacyMods.Key6)) yield return new ManiaModKey6(); - if (mods.HasFlagFast(LegacyMods.Key7)) + if (mods.HasFlag(LegacyMods.Key7)) yield return new ManiaModKey7(); - if (mods.HasFlagFast(LegacyMods.Key8)) + if (mods.HasFlag(LegacyMods.Key8)) yield return new ManiaModKey8(); - if (mods.HasFlagFast(LegacyMods.Key9)) + if (mods.HasFlag(LegacyMods.Key9)) yield return new ManiaModKey9(); - if (mods.HasFlagFast(LegacyMods.KeyCoop)) + if (mods.HasFlag(LegacyMods.KeyCoop)) yield return new ManiaModDualStages(); - if (mods.HasFlagFast(LegacyMods.NoFail)) + if (mods.HasFlag(LegacyMods.NoFail)) yield return new ManiaModNoFail(); - if (mods.HasFlagFast(LegacyMods.Random)) + if (mods.HasFlag(LegacyMods.Random)) yield return new ManiaModRandom(); - if (mods.HasFlagFast(LegacyMods.Mirror)) + if (mods.HasFlag(LegacyMods.Mirror)) yield return new ManiaModMirror(); - if (mods.HasFlagFast(LegacyMods.ScoreV2)) + if (mods.HasFlag(LegacyMods.ScoreV2)) yield return new ModScoreV2(); } diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index f93874481d..784132ec4c 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -10,7 +10,6 @@ using System.Text.RegularExpressions; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Caching; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Sprites; @@ -194,7 +193,7 @@ namespace osu.Game.Rulesets.Osu.Edit public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All) { - if (snapType.HasFlagFast(SnapType.NearbyObjects) && snapToVisibleBlueprints(screenSpacePosition, out var snapResult)) + if (snapType.HasFlag(SnapType.NearbyObjects) && snapToVisibleBlueprints(screenSpacePosition, out var snapResult)) { // In the case of snapping to nearby objects, a time value is not provided. // This matches the stable editor (which also uses current time), but with the introduction of time-snapping distance snap @@ -204,7 +203,7 @@ namespace osu.Game.Rulesets.Osu.Edit // We want to ensure that in this particular case, the time-snapping component of distance snap is still applied. // The easiest way to ensure this is to attempt application of distance snap after a nearby object is found, and copy over // the time value if the proposed positions are roughly the same. - if (snapType.HasFlagFast(SnapType.RelativeGrids) && DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null) + if (snapType.HasFlag(SnapType.RelativeGrids) && DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null) { (Vector2 distanceSnappedPosition, double distanceSnappedTime) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(snapResult.ScreenSpacePosition)); if (Precision.AlmostEquals(distanceSnapGrid.ToScreenSpace(distanceSnappedPosition), snapResult.ScreenSpacePosition, 1)) @@ -216,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.Edit SnapResult result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType); - if (snapType.HasFlagFast(SnapType.RelativeGrids)) + if (snapType.HasFlag(SnapType.RelativeGrids)) { if (DistanceSnapProvider.DistanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null) { @@ -227,7 +226,7 @@ namespace osu.Game.Rulesets.Osu.Edit } } - if (snapType.HasFlagFast(SnapType.GlobalGrids)) + if (snapType.HasFlag(SnapType.GlobalGrids)) { if (rectangularGridSnapToggle.Value == TernaryState.True) { diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs index 6752712be1..73f9be3fdc 100644 --- a/osu.Game.Rulesets.Osu/OsuRuleset.cs +++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; @@ -70,55 +69,55 @@ namespace osu.Game.Rulesets.Osu public override IEnumerable ConvertFromLegacyMods(LegacyMods mods) { - if (mods.HasFlagFast(LegacyMods.Nightcore)) + if (mods.HasFlag(LegacyMods.Nightcore)) yield return new OsuModNightcore(); - else if (mods.HasFlagFast(LegacyMods.DoubleTime)) + else if (mods.HasFlag(LegacyMods.DoubleTime)) yield return new OsuModDoubleTime(); - if (mods.HasFlagFast(LegacyMods.Perfect)) + if (mods.HasFlag(LegacyMods.Perfect)) yield return new OsuModPerfect(); - else if (mods.HasFlagFast(LegacyMods.SuddenDeath)) + else if (mods.HasFlag(LegacyMods.SuddenDeath)) yield return new OsuModSuddenDeath(); - if (mods.HasFlagFast(LegacyMods.Autopilot)) + if (mods.HasFlag(LegacyMods.Autopilot)) yield return new OsuModAutopilot(); - if (mods.HasFlagFast(LegacyMods.Cinema)) + if (mods.HasFlag(LegacyMods.Cinema)) yield return new OsuModCinema(); - else if (mods.HasFlagFast(LegacyMods.Autoplay)) + else if (mods.HasFlag(LegacyMods.Autoplay)) yield return new OsuModAutoplay(); - if (mods.HasFlagFast(LegacyMods.Easy)) + if (mods.HasFlag(LegacyMods.Easy)) yield return new OsuModEasy(); - if (mods.HasFlagFast(LegacyMods.Flashlight)) + if (mods.HasFlag(LegacyMods.Flashlight)) yield return new OsuModFlashlight(); - if (mods.HasFlagFast(LegacyMods.HalfTime)) + if (mods.HasFlag(LegacyMods.HalfTime)) yield return new OsuModHalfTime(); - if (mods.HasFlagFast(LegacyMods.HardRock)) + if (mods.HasFlag(LegacyMods.HardRock)) yield return new OsuModHardRock(); - if (mods.HasFlagFast(LegacyMods.Hidden)) + if (mods.HasFlag(LegacyMods.Hidden)) yield return new OsuModHidden(); - if (mods.HasFlagFast(LegacyMods.NoFail)) + if (mods.HasFlag(LegacyMods.NoFail)) yield return new OsuModNoFail(); - if (mods.HasFlagFast(LegacyMods.Relax)) + if (mods.HasFlag(LegacyMods.Relax)) yield return new OsuModRelax(); - if (mods.HasFlagFast(LegacyMods.SpunOut)) + if (mods.HasFlag(LegacyMods.SpunOut)) yield return new OsuModSpunOut(); - if (mods.HasFlagFast(LegacyMods.Target)) + if (mods.HasFlag(LegacyMods.Target)) yield return new OsuModTargetPractice(); - if (mods.HasFlagFast(LegacyMods.TouchDevice)) + if (mods.HasFlag(LegacyMods.TouchDevice)) yield return new OsuModTouchDevice(); - if (mods.HasFlagFast(LegacyMods.ScoreV2)) + if (mods.HasFlag(LegacyMods.ScoreV2)) yield return new ModScoreV2(); } diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index 95a052dadb..30a77db5a1 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -7,7 +7,6 @@ using System; using System.Diagnostics; using System.Runtime.InteropServices; using osu.Framework.Allocation; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Rendering; @@ -243,14 +242,14 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor originPosition = Vector2.Zero; - if (Source.TrailOrigin.HasFlagFast(Anchor.x1)) + if (Source.TrailOrigin.HasFlag(Anchor.x1)) originPosition.X = 0.5f; - else if (Source.TrailOrigin.HasFlagFast(Anchor.x2)) + else if (Source.TrailOrigin.HasFlag(Anchor.x2)) originPosition.X = 1f; - if (Source.TrailOrigin.HasFlagFast(Anchor.y1)) + if (Source.TrailOrigin.HasFlag(Anchor.y1)) originPosition.Y = 0.5f; - else if (Source.TrailOrigin.HasFlagFast(Anchor.y2)) + else if (Source.TrailOrigin.HasFlag(Anchor.y2)) originPosition.Y = 1f; Source.parts.CopyTo(parts, 0); diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 13501c6192..2053a11426 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Framework.Input.Bindings; @@ -79,43 +78,43 @@ namespace osu.Game.Rulesets.Taiko public override IEnumerable ConvertFromLegacyMods(LegacyMods mods) { - if (mods.HasFlagFast(LegacyMods.Nightcore)) + if (mods.HasFlag(LegacyMods.Nightcore)) yield return new TaikoModNightcore(); - else if (mods.HasFlagFast(LegacyMods.DoubleTime)) + else if (mods.HasFlag(LegacyMods.DoubleTime)) yield return new TaikoModDoubleTime(); - if (mods.HasFlagFast(LegacyMods.Perfect)) + if (mods.HasFlag(LegacyMods.Perfect)) yield return new TaikoModPerfect(); - else if (mods.HasFlagFast(LegacyMods.SuddenDeath)) + else if (mods.HasFlag(LegacyMods.SuddenDeath)) yield return new TaikoModSuddenDeath(); - if (mods.HasFlagFast(LegacyMods.Cinema)) + if (mods.HasFlag(LegacyMods.Cinema)) yield return new TaikoModCinema(); - else if (mods.HasFlagFast(LegacyMods.Autoplay)) + else if (mods.HasFlag(LegacyMods.Autoplay)) yield return new TaikoModAutoplay(); - if (mods.HasFlagFast(LegacyMods.Easy)) + if (mods.HasFlag(LegacyMods.Easy)) yield return new TaikoModEasy(); - if (mods.HasFlagFast(LegacyMods.Flashlight)) + if (mods.HasFlag(LegacyMods.Flashlight)) yield return new TaikoModFlashlight(); - if (mods.HasFlagFast(LegacyMods.HalfTime)) + if (mods.HasFlag(LegacyMods.HalfTime)) yield return new TaikoModHalfTime(); - if (mods.HasFlagFast(LegacyMods.HardRock)) + if (mods.HasFlag(LegacyMods.HardRock)) yield return new TaikoModHardRock(); - if (mods.HasFlagFast(LegacyMods.Hidden)) + if (mods.HasFlag(LegacyMods.Hidden)) yield return new TaikoModHidden(); - if (mods.HasFlagFast(LegacyMods.NoFail)) + if (mods.HasFlag(LegacyMods.NoFail)) yield return new TaikoModNoFail(); - if (mods.HasFlagFast(LegacyMods.Relax)) + if (mods.HasFlag(LegacyMods.Relax)) yield return new TaikoModRelax(); - if (mods.HasFlagFast(LegacyMods.ScoreV2)) + if (mods.HasFlag(LegacyMods.ScoreV2)) yield return new ModScoreV2(); } diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index c2f4097889..011aca5d9c 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.IO; using System.Linq; using osu.Framework.Extensions; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Logging; using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; @@ -528,8 +527,8 @@ namespace osu.Game.Beatmaps.Formats if (split.Length >= 8) { LegacyEffectFlags effectFlags = (LegacyEffectFlags)Parsing.ParseInt(split[7]); - kiaiMode = effectFlags.HasFlagFast(LegacyEffectFlags.Kiai); - omitFirstBarSignature = effectFlags.HasFlagFast(LegacyEffectFlags.OmitFirstBarLine); + kiaiMode = effectFlags.HasFlag(LegacyEffectFlags.Kiai); + omitFirstBarSignature = effectFlags.HasFlag(LegacyEffectFlags.OmitFirstBarLine); } string stringSampleSet = sampleSet.ToString().ToLowerInvariant(); diff --git a/osu.Game/Database/LegacyImportManager.cs b/osu.Game/Database/LegacyImportManager.cs index 7e1641d16f..5c2f220045 100644 --- a/osu.Game/Database/LegacyImportManager.cs +++ b/osu.Game/Database/LegacyImportManager.cs @@ -10,7 +10,6 @@ using System.Threading; using System.Threading.Tasks; using osu.Framework; using osu.Framework.Allocation; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Platform; using osu.Game.Beatmaps; @@ -164,13 +163,13 @@ namespace osu.Game.Database var importTasks = new List(); Task beatmapImportTask = Task.CompletedTask; - if (content.HasFlagFast(StableContent.Beatmaps)) + if (content.HasFlag(StableContent.Beatmaps)) importTasks.Add(beatmapImportTask = new LegacyBeatmapImporter(beatmaps).ImportFromStableAsync(stableStorage)); - if (content.HasFlagFast(StableContent.Skins)) + if (content.HasFlag(StableContent.Skins)) importTasks.Add(new LegacySkinImporter(skins).ImportFromStableAsync(stableStorage)); - if (content.HasFlagFast(StableContent.Collections)) + if (content.HasFlag(StableContent.Collections)) { importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyCollectionImporter(realmAccess) { @@ -180,7 +179,7 @@ namespace osu.Game.Database }.ImportFromStorage(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); } - if (content.HasFlagFast(StableContent.Scores)) + if (content.HasFlag(StableContent.Scores)) importTasks.Add(beatmapImportTask.ContinueWith(_ => new LegacyScoreImporter(scores).ImportFromStableAsync(stableStorage), TaskContinuationOptions.OnlyOnRanToCompletion)); await Task.WhenAll(importTasks.ToArray()).ConfigureAwait(false); diff --git a/osu.Game/Database/RealmAccess.cs b/osu.Game/Database/RealmAccess.cs index 1ece81be50..ff76142bcc 100644 --- a/osu.Game/Database/RealmAccess.cs +++ b/osu.Game/Database/RealmAccess.cs @@ -15,7 +15,6 @@ using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Development; using osu.Framework.Extensions; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Input.Bindings; using osu.Framework.Logging; using osu.Framework.Platform; @@ -1035,7 +1034,7 @@ namespace osu.Game.Database var legacyMods = (LegacyMods)sr.ReadInt32(); - if (!legacyMods.HasFlagFast(LegacyMods.ScoreV2) || score.APIMods.Any(mod => mod.Acronym == @"SV2")) + if (!legacyMods.HasFlag(LegacyMods.ScoreV2) || score.APIMods.Any(mod => mod.Acronym == @"SV2")) return; score.APIMods = score.APIMods.Append(new APIMod(new ModScoreV2())).ToArray(); diff --git a/osu.Game/Graphics/ParticleSpewer.cs b/osu.Game/Graphics/ParticleSpewer.cs index 64c70095bf..51fbd134d5 100644 --- a/osu.Game/Graphics/ParticleSpewer.cs +++ b/osu.Game/Graphics/ParticleSpewer.cs @@ -6,7 +6,6 @@ using System; using System.Diagnostics; using osu.Framework.Bindables; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Rendering; @@ -190,9 +189,9 @@ namespace osu.Game.Graphics float width = Texture.DisplayWidth * scale; float height = Texture.DisplayHeight * scale; - if (relativePositionAxes.HasFlagFast(Axes.X)) + if (relativePositionAxes.HasFlag(Axes.X)) position.X *= sourceSize.X; - if (relativePositionAxes.HasFlagFast(Axes.Y)) + if (relativePositionAxes.HasFlag(Axes.Y)) position.Y *= sourceSize.Y; return new RectangleF( diff --git a/osu.Game/Graphics/UserInterface/TwoLayerButton.cs b/osu.Game/Graphics/UserInterface/TwoLayerButton.cs index 5532e5c6a7..6f61a14b75 100644 --- a/osu.Game/Graphics/UserInterface/TwoLayerButton.cs +++ b/osu.Game/Graphics/UserInterface/TwoLayerButton.cs @@ -12,7 +12,6 @@ using osu.Game.Graphics.Containers; using osu.Game.Beatmaps.ControlPoints; using osu.Framework.Audio.Track; using System; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Framework.Input.Events; @@ -57,15 +56,15 @@ namespace osu.Game.Graphics.UserInterface set { base.Origin = value; - c1.Origin = c1.Anchor = value.HasFlagFast(Anchor.x2) ? Anchor.TopLeft : Anchor.TopRight; - c2.Origin = c2.Anchor = value.HasFlagFast(Anchor.x2) ? Anchor.TopRight : Anchor.TopLeft; + c1.Origin = c1.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopLeft : Anchor.TopRight; + c2.Origin = c2.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopRight : Anchor.TopLeft; - X = value.HasFlagFast(Anchor.x2) ? SIZE_RETRACTED.X * shear.X * 0.5f : 0; + X = value.HasFlag(Anchor.x2) ? SIZE_RETRACTED.X * shear.X * 0.5f : 0; Remove(c1, false); Remove(c2, false); - c1.Depth = value.HasFlagFast(Anchor.x2) ? 0 : 1; - c2.Depth = value.HasFlagFast(Anchor.x2) ? 1 : 0; + c1.Depth = value.HasFlag(Anchor.x2) ? 0 : 1; + c2.Depth = value.HasFlag(Anchor.x2) ? 1 : 0; Add(c1); Add(c2); } diff --git a/osu.Game/Overlays/Music/PlaylistOverlay.cs b/osu.Game/Overlays/Music/PlaylistOverlay.cs index 6ecd0f51d3..2d03a4a26d 100644 --- a/osu.Game/Overlays/Music/PlaylistOverlay.cs +++ b/osu.Game/Overlays/Music/PlaylistOverlay.cs @@ -8,7 +8,6 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; @@ -131,7 +130,7 @@ namespace osu.Game.Overlays.Music filter.Search.HoldFocus = true; Schedule(() => filter.Search.TakeFocus()); - this.ResizeTo(new Vector2(1, RelativeSizeAxes.HasFlagFast(Axes.Y) ? 1f : PLAYLIST_HEIGHT), transition_duration, Easing.OutQuint); + this.ResizeTo(new Vector2(1, RelativeSizeAxes.HasFlag(Axes.Y) ? 1f : PLAYLIST_HEIGHT), transition_duration, Easing.OutQuint); this.FadeIn(transition_duration, Easing.OutQuint); } diff --git a/osu.Game/Overlays/SettingsToolboxGroup.cs b/osu.Game/Overlays/SettingsToolboxGroup.cs index de13bd96d4..53849fa53c 100644 --- a/osu.Game/Overlays/SettingsToolboxGroup.cs +++ b/osu.Game/Overlays/SettingsToolboxGroup.cs @@ -4,7 +4,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Caching; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -161,7 +160,7 @@ namespace osu.Game.Overlays protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source) { - if (invalidation.HasFlagFast(Invalidation.DrawSize)) + if (invalidation.HasFlag(Invalidation.DrawSize)) headerTextVisibilityCache.Invalidate(); return base.OnInvalidate(invalidation, source); diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs index a671e7a76e..722ffd6d07 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionHandler.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; @@ -145,9 +144,9 @@ namespace osu.Game.Overlays.SkinEditor var blueprintItem = ((Drawable)blueprint.Item); blueprintItem.Scale = Vector2.One; - if (blueprintItem.RelativeSizeAxes.HasFlagFast(Axes.X)) + if (blueprintItem.RelativeSizeAxes.HasFlag(Axes.X)) blueprintItem.Width = 1; - if (blueprintItem.RelativeSizeAxes.HasFlagFast(Axes.Y)) + if (blueprintItem.RelativeSizeAxes.HasFlag(Axes.Y)) blueprintItem.Height = 1; } }); diff --git a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs index 08df8df7e2..4bfa7fba81 100644 --- a/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs +++ b/osu.Game/Overlays/SkinEditor/SkinSelectionScaleHandler.cs @@ -7,7 +7,6 @@ using System.Diagnostics; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Utils; @@ -51,7 +50,7 @@ namespace osu.Game.Overlays.SkinEditor CanScaleDiagonally.Value = true; } - private bool allSelectedSupportManualSizing(Axes axis) => selectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(axis) == false); + private bool allSelectedSupportManualSizing(Axes axis) => selectedItems.All(b => (b as CompositeDrawable)?.AutoSizeAxes.HasFlag(axis) == false); private Dictionary? objectsInScale; private Vector2? defaultOrigin; diff --git a/osu.Game/Overlays/Toolbar/ToolbarButton.cs b/osu.Game/Overlays/Toolbar/ToolbarButton.cs index 1da2e1b744..221282ef13 100644 --- a/osu.Game/Overlays/Toolbar/ToolbarButton.cs +++ b/osu.Game/Overlays/Toolbar/ToolbarButton.cs @@ -4,7 +4,6 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -150,9 +149,9 @@ namespace osu.Game.Overlays.Toolbar { Direction = FillDirection.Vertical, RelativeSizeAxes = Axes.Both, // stops us being considered in parent's autosize - Anchor = TooltipAnchor.HasFlagFast(Anchor.x0) ? Anchor.BottomLeft : Anchor.BottomRight, + Anchor = TooltipAnchor.HasFlag(Anchor.x0) ? Anchor.BottomLeft : Anchor.BottomRight, Origin = TooltipAnchor, - Position = new Vector2(TooltipAnchor.HasFlagFast(Anchor.x0) ? 5 : -5, 5), + Position = new Vector2(TooltipAnchor.HasFlag(Anchor.x0) ? 5 : -5, 5), Alpha = 0, Children = new Drawable[] { diff --git a/osu.Game/Replays/Legacy/LegacyReplayFrame.cs b/osu.Game/Replays/Legacy/LegacyReplayFrame.cs index f345504ca1..b48fc44963 100644 --- a/osu.Game/Replays/Legacy/LegacyReplayFrame.cs +++ b/osu.Game/Replays/Legacy/LegacyReplayFrame.cs @@ -3,7 +3,6 @@ using MessagePack; using Newtonsoft.Json; -using osu.Framework.Extensions.EnumExtensions; using osu.Game.Rulesets.Replays; using osuTK; @@ -32,23 +31,23 @@ namespace osu.Game.Replays.Legacy [JsonIgnore] [IgnoreMember] - public bool MouseLeft1 => ButtonState.HasFlagFast(ReplayButtonState.Left1); + public bool MouseLeft1 => ButtonState.HasFlag(ReplayButtonState.Left1); [JsonIgnore] [IgnoreMember] - public bool MouseRight1 => ButtonState.HasFlagFast(ReplayButtonState.Right1); + public bool MouseRight1 => ButtonState.HasFlag(ReplayButtonState.Right1); [JsonIgnore] [IgnoreMember] - public bool MouseLeft2 => ButtonState.HasFlagFast(ReplayButtonState.Left2); + public bool MouseLeft2 => ButtonState.HasFlag(ReplayButtonState.Left2); [JsonIgnore] [IgnoreMember] - public bool MouseRight2 => ButtonState.HasFlagFast(ReplayButtonState.Right2); + public bool MouseRight2 => ButtonState.HasFlag(ReplayButtonState.Right2); [JsonIgnore] [IgnoreMember] - public bool Smoke => ButtonState.HasFlagFast(ReplayButtonState.Smoke); + public bool Smoke => ButtonState.HasFlag(ReplayButtonState.Smoke); [Key(3)] public ReplayButtonState ButtonState; diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs index 540e0440c6..5bd720cfba 100644 --- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs +++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs @@ -10,7 +10,6 @@ using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -505,7 +504,7 @@ namespace osu.Game.Rulesets.Edit var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition); double? targetTime = null; - if (snapType.HasFlagFast(SnapType.GlobalGrids)) + if (snapType.HasFlag(SnapType.GlobalGrids)) { if (playfield is ScrollingPlayfield scrollingPlayfield) { diff --git a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs index 66b3033f90..37a87462ca 100644 --- a/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs +++ b/osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs @@ -12,7 +12,6 @@ using osu.Game.Beatmaps.Formats; using osu.Game.Audio; using System.Linq; using JetBrains.Annotations; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Utils; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.Legacy; @@ -58,7 +57,7 @@ namespace osu.Game.Rulesets.Objects.Legacy int comboOffset = (int)(type & LegacyHitObjectType.ComboOffset) >> 4; type &= ~LegacyHitObjectType.ComboOffset; - bool combo = type.HasFlagFast(LegacyHitObjectType.NewCombo); + bool combo = type.HasFlag(LegacyHitObjectType.NewCombo); type &= ~LegacyHitObjectType.NewCombo; var soundType = (LegacyHitSoundType)Parsing.ParseInt(split[4]); @@ -66,14 +65,14 @@ namespace osu.Game.Rulesets.Objects.Legacy HitObject result = null; - if (type.HasFlagFast(LegacyHitObjectType.Circle)) + if (type.HasFlag(LegacyHitObjectType.Circle)) { result = CreateHit(pos, combo, comboOffset); if (split.Length > 5) readCustomSampleBanks(split[5], bankInfo); } - else if (type.HasFlagFast(LegacyHitObjectType.Slider)) + else if (type.HasFlag(LegacyHitObjectType.Slider)) { double? length = null; @@ -145,7 +144,7 @@ namespace osu.Game.Rulesets.Objects.Legacy result = CreateSlider(pos, combo, comboOffset, convertPathString(split[5], pos), length, repeatCount, nodeSamples); } - else if (type.HasFlagFast(LegacyHitObjectType.Spinner)) + else if (type.HasFlag(LegacyHitObjectType.Spinner)) { double duration = Math.Max(0, Parsing.ParseDouble(split[5]) + Offset - startTime); @@ -154,7 +153,7 @@ namespace osu.Game.Rulesets.Objects.Legacy if (split.Length > 6) readCustomSampleBanks(split[6], bankInfo); } - else if (type.HasFlagFast(LegacyHitObjectType.Hold)) + else if (type.HasFlag(LegacyHitObjectType.Hold)) { // Note: Hold is generated by BMS converts @@ -472,7 +471,7 @@ namespace osu.Game.Rulesets.Objects.Legacy soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_NORMAL, bankInfo.BankForNormal, bankInfo.Volume, bankInfo.CustomSampleBank, // if the sound type doesn't have the Normal flag set, attach it anyway as a layered sample. // None also counts as a normal non-layered sample: https://osu.ppy.sh/help/wiki/osu!_File_Formats/Osu_(file_format)#hitsounds - type != LegacyHitSoundType.None && !type.HasFlagFast(LegacyHitSoundType.Normal))); + type != LegacyHitSoundType.None && !type.HasFlag(LegacyHitSoundType.Normal))); } else { @@ -480,13 +479,13 @@ namespace osu.Game.Rulesets.Objects.Legacy soundTypes.Add(new FileHitSampleInfo(bankInfo.Filename, bankInfo.Volume)); } - if (type.HasFlagFast(LegacyHitSoundType.Finish)) + if (type.HasFlag(LegacyHitSoundType.Finish)) soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_FINISH, bankInfo.BankForAdditions, bankInfo.Volume, bankInfo.CustomSampleBank)); - if (type.HasFlagFast(LegacyHitSoundType.Whistle)) + if (type.HasFlag(LegacyHitSoundType.Whistle)) soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_WHISTLE, bankInfo.BankForAdditions, bankInfo.Volume, bankInfo.CustomSampleBank)); - if (type.HasFlagFast(LegacyHitSoundType.Clap)) + if (type.HasFlag(LegacyHitSoundType.Clap)) soundTypes.Add(new LegacyHitSampleInfo(HitSampleInfo.HIT_CLAP, bankInfo.BankForAdditions, bankInfo.Volume, bankInfo.CustomSampleBank)); return soundTypes; diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs index fec3224fad..0cc8a8273f 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBox.cs @@ -4,7 +4,6 @@ using System; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -298,13 +297,13 @@ namespace osu.Game.Screens.Edit.Compose.Components /// public void PerformFlipFromScaleHandles(Axes axes) { - if (axes.HasFlagFast(Axes.X)) + if (axes.HasFlag(Axes.X)) { dragHandles.FlipScaleHandles(Direction.Horizontal); OnFlip?.Invoke(Direction.Horizontal, false); } - if (axes.HasFlagFast(Axes.Y)) + if (axes.HasFlag(Axes.Y)) { dragHandles.FlipScaleHandles(Direction.Vertical); OnFlip?.Invoke(Direction.Vertical, false); diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandleContainer.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandleContainer.cs index e7f69b7b37..e5ac05ca6a 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandleContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandleContainer.cs @@ -7,7 +7,6 @@ using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -74,9 +73,9 @@ namespace osu.Game.Screens.Edit.Compose.Components { foreach (var handle in scaleHandles) { - if (direction == Direction.Horizontal && !handle.Anchor.HasFlagFast(Anchor.x1)) + if (direction == Direction.Horizontal && !handle.Anchor.HasFlag(Anchor.x1)) handle.Anchor ^= Anchor.x0 | Anchor.x2; - if (direction == Direction.Vertical && !handle.Anchor.HasFlagFast(Anchor.y1)) + if (direction == Direction.Vertical && !handle.Anchor.HasFlag(Anchor.y1)) handle.Anchor ^= Anchor.y0 | Anchor.y2; } } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs index b9383f1bad..c62e0e0d41 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxRotationHandle.cs @@ -4,7 +4,6 @@ using System; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Sprites; @@ -46,8 +45,8 @@ namespace osu.Game.Screens.Edit.Compose.Components Icon = FontAwesome.Solid.Redo, Scale = new Vector2 { - X = Anchor.HasFlagFast(Anchor.x0) ? 1f : -1f, - Y = Anchor.HasFlagFast(Anchor.y0) ? 1f : -1f + X = Anchor.HasFlag(Anchor.x0) ? 1f : -1f, + Y = Anchor.HasFlag(Anchor.y0) ? 1f : -1f } }); } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs index 3f4f2c2854..7b0943c1d0 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxScaleHandle.cs @@ -3,7 +3,6 @@ using osu.Framework.Allocation; using osu.Framework.Extensions; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Input.Events; using osu.Framework.Utils; @@ -128,6 +127,6 @@ namespace osu.Game.Screens.Edit.Compose.Components } } - private bool isCornerAnchor(Anchor anchor) => !anchor.HasFlagFast(Anchor.x1) && !anchor.HasFlagFast(Anchor.y1); + private bool isCornerAnchor(Anchor anchor) => !anchor.HasFlag(Anchor.x1) && !anchor.HasFlag(Anchor.y1); } } diff --git a/osu.Game/Screens/Play/HUDOverlay.cs b/osu.Game/Screens/Play/HUDOverlay.cs index 0c0941573c..ef3bb7c04a 100644 --- a/osu.Game/Screens/Play/HUDOverlay.cs +++ b/osu.Game/Screens/Play/HUDOverlay.cs @@ -8,7 +8,6 @@ using System.Collections.Generic; using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Primitives; @@ -295,7 +294,7 @@ namespace osu.Game.Screens.Play Drawable drawable = (Drawable)element; // for now align some top components with the bottom-edge of the lowest top-anchored hud element. - if (drawable.Anchor.HasFlagFast(Anchor.y0)) + if (drawable.Anchor.HasFlag(Anchor.y0)) { // health bars are excluded for the sake of hacky legacy skins which extend the health bar to take up the full screen area. if (element is LegacyHealthDisplay) @@ -305,20 +304,20 @@ namespace osu.Game.Screens.Play bool isRelativeX = drawable.RelativeSizeAxes == Axes.X; - if (drawable.Anchor.HasFlagFast(Anchor.TopRight) || isRelativeX) + if (drawable.Anchor.HasFlag(Anchor.TopRight) || isRelativeX) { if (lowestTopScreenSpaceRight == null || bottom > lowestTopScreenSpaceRight.Value) lowestTopScreenSpaceRight = bottom; } - if (drawable.Anchor.HasFlagFast(Anchor.TopLeft) || isRelativeX) + if (drawable.Anchor.HasFlag(Anchor.TopLeft) || isRelativeX) { if (lowestTopScreenSpaceLeft == null || bottom > lowestTopScreenSpaceLeft.Value) lowestTopScreenSpaceLeft = bottom; } } // and align bottom-right components with the top-edge of the highest bottom-anchored hud element. - else if (drawable.Anchor.HasFlagFast(Anchor.BottomRight) || (drawable.Anchor.HasFlagFast(Anchor.y2) && drawable.RelativeSizeAxes == Axes.X)) + else if (drawable.Anchor.HasFlag(Anchor.BottomRight) || (drawable.Anchor.HasFlag(Anchor.y2) && drawable.RelativeSizeAxes == Axes.X)) { var topLeft = element.ScreenSpaceDrawQuad.TopLeft; if (highestBottomScreenSpace == null || topLeft.Y < highestBottomScreenSpace.Value.Y) diff --git a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs index 47807a8346..207e19a716 100644 --- a/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs +++ b/osu.Game/Screens/Ranking/Statistics/HitEventTimingDistributionGraph.cs @@ -5,7 +5,6 @@ using System; using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -282,7 +281,7 @@ namespace osu.Game.Screens.Ranking.Statistics protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source) { - if (invalidation.HasFlagFast(Invalidation.DrawSize)) + if (invalidation.HasFlag(Invalidation.DrawSize)) { if (lastDrawHeight != null && lastDrawHeight != DrawHeight) Scheduler.AddOnce(updateMetrics, false); diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 4f2325adbf..56e7c24985 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -10,7 +10,6 @@ using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Caching; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Pooling; @@ -828,7 +827,7 @@ namespace osu.Game.Screens.Select protected override bool OnInvalidate(Invalidation invalidation, InvalidationSource source) { // handles the vertical size of the carousel changing (ie. on window resize when aspect ratio has changed). - if (invalidation.HasFlagFast(Invalidation.DrawSize)) + if (invalidation.HasFlag(Invalidation.DrawSize)) itemsCache.Invalidate(); return base.OnInvalidate(invalidation, source); diff --git a/osu.Game/Skinning/SerialisableDrawableExtensions.cs b/osu.Game/Skinning/SerialisableDrawableExtensions.cs index 97c4cc8f73..a0488492ae 100644 --- a/osu.Game/Skinning/SerialisableDrawableExtensions.cs +++ b/osu.Game/Skinning/SerialisableDrawableExtensions.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Configuration; @@ -19,9 +18,9 @@ namespace osu.Game.Skinning // todo: can probably make this better via deserialisation directly using a common interface. component.Position = drawableInfo.Position; component.Rotation = drawableInfo.Rotation; - if (drawableInfo.Width is float width && width != 0 && (component as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(Axes.X) != true) + if (drawableInfo.Width is float width && width != 0 && (component as CompositeDrawable)?.AutoSizeAxes.HasFlag(Axes.X) != true) component.Width = width; - if (drawableInfo.Height is float height && height != 0 && (component as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(Axes.Y) != true) + if (drawableInfo.Height is float height && height != 0 && (component as CompositeDrawable)?.AutoSizeAxes.HasFlag(Axes.Y) != true) component.Height = height; component.Scale = drawableInfo.Scale; component.Anchor = drawableInfo.Anchor; diff --git a/osu.Game/Skinning/SerialisedDrawableInfo.cs b/osu.Game/Skinning/SerialisedDrawableInfo.cs index ac1aa80d29..b4be5745d1 100644 --- a/osu.Game/Skinning/SerialisedDrawableInfo.cs +++ b/osu.Game/Skinning/SerialisedDrawableInfo.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using osu.Framework.Bindables; -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Logging; @@ -68,10 +67,10 @@ namespace osu.Game.Skinning Rotation = component.Rotation; Scale = component.Scale; - if ((component as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(Axes.X) != true) + if ((component as CompositeDrawable)?.AutoSizeAxes.HasFlag(Axes.X) != true) Width = component.Width; - if ((component as CompositeDrawable)?.AutoSizeAxes.HasFlagFast(Axes.Y) != true) + if ((component as CompositeDrawable)?.AutoSizeAxes.HasFlag(Axes.Y) != true) Height = component.Height; Anchor = component.Anchor; diff --git a/osu.Game/Storyboards/StoryboardExtensions.cs b/osu.Game/Storyboards/StoryboardExtensions.cs index 04c7196315..110af73cca 100644 --- a/osu.Game/Storyboards/StoryboardExtensions.cs +++ b/osu.Game/Storyboards/StoryboardExtensions.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osuTK; @@ -22,18 +21,18 @@ namespace osu.Game.Storyboards // Either flip horizontally or negative X scale, but not both. if (flipH ^ (vectorScale.X < 0)) { - if (origin.HasFlagFast(Anchor.x0)) + if (origin.HasFlag(Anchor.x0)) origin = Anchor.x2 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); - else if (origin.HasFlagFast(Anchor.x2)) + else if (origin.HasFlag(Anchor.x2)) origin = Anchor.x0 | (origin & (Anchor.y0 | Anchor.y1 | Anchor.y2)); } // Either flip vertically or negative Y scale, but not both. if (flipV ^ (vectorScale.Y < 0)) { - if (origin.HasFlagFast(Anchor.y0)) + if (origin.HasFlag(Anchor.y0)) origin = Anchor.y2 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); - else if (origin.HasFlagFast(Anchor.y2)) + else if (origin.HasFlag(Anchor.y2)) origin = Anchor.y0 | (origin & (Anchor.x0 | Anchor.x1 | Anchor.x2)); } From abfdf90b541a94888e147554b863f24d96c2d277 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 3 Jul 2024 07:11:35 +0300 Subject: [PATCH 2186/2188] Remove unused using directive --- osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs index c6d284fae6..229cb995d8 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimelineSelection.cs @@ -6,7 +6,6 @@ using System; using System.Collections.Generic; using System.Linq; -using Humanizer; using NUnit.Framework; using osu.Framework.Graphics.UserInterface; using osu.Framework.Testing; From b6dc483fc11ea322ffee2a54b00983d8823bd3e2 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Jul 2024 14:23:31 +0900 Subject: [PATCH 2187/2188] Add missing change handler to ensure undo/redo works for break removal --- .../Components/Timeline/TimelineBreakDisplay.cs | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs index d0f3a831f2..b9a66266bb 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs @@ -15,6 +15,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline [Resolved] private Timeline timeline { get; set; } = null!; + [Resolved] + private IEditorChangeHandler editorChangeHandler { get; set; } = null!; + /// /// The visible time/position range of the timeline. /// @@ -73,7 +76,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline Add(new TimelineBreak(breakPeriod) { - OnDeleted = b => breaks.Remove(b), + OnDeleted = b => + { + editorChangeHandler.BeginChange(); + breaks.Remove(b); + editorChangeHandler.EndChange(); + }, }); } } From abfcac746692671e3750af5b0cfcdd113cf40d4e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 3 Jul 2024 15:17:00 +0900 Subject: [PATCH 2188/2188] Fix nullability --- .../Edit/Compose/Components/Timeline/TimelineBreak.cs | 2 +- .../Compose/Components/Timeline/TimelineBreakDisplay.cs | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs index 7f64436267..29030099c8 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreak.cs @@ -105,7 +105,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline background.FadeColour(IsHovered ? colours.Gray6 : colours.Gray5, 400, Easing.OutQuint); } - public MenuItem[]? ContextMenuItems => new MenuItem[] + public MenuItem[] ContextMenuItems => new MenuItem[] { new OsuMenuItem(CommonStrings.ButtonsDelete, MenuItemType.Destructive, () => OnDeleted?.Invoke(Break.Value)), }; diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs index b9a66266bb..eca44672f6 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBreakDisplay.cs @@ -16,7 +16,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private Timeline timeline { get; set; } = null!; [Resolved] - private IEditorChangeHandler editorChangeHandler { get; set; } = null!; + private IEditorChangeHandler? editorChangeHandler { get; set; } /// /// The visible time/position range of the timeline. @@ -78,9 +78,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline { OnDeleted = b => { - editorChangeHandler.BeginChange(); + editorChangeHandler?.BeginChange(); breaks.Remove(b); - editorChangeHandler.EndChange(); + editorChangeHandler?.EndChange(); }, }); }

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