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Add scroll and flow at the FirstRunSetupScreen
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c4bade0995
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@ -2,7 +2,10 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Game.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Overlays.FirstRunSetup
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{
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@ -10,6 +13,26 @@ namespace osu.Game.Overlays.FirstRunSetup
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{
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private const float offset = 100;
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protected FillFlowContainer Content { get; private set; }
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protected FirstRunSetupScreen()
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{
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InternalChildren = new Drawable[]
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{
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new OsuScrollContainer(Direction.Vertical)
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{
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RelativeSizeAxes = Axes.Both,
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Child = Content = new FillFlowContainer
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{
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Spacing = new Vector2(20),
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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},
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}
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};
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Localisation;
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@ -13,13 +12,7 @@ namespace osu.Game.Overlays.FirstRunSetup
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{
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public ScreenWelcome()
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{
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InternalChildren = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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Content.Children = new Drawable[]
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{
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new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
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{
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@ -27,8 +20,6 @@ namespace osu.Game.Overlays.FirstRunSetup
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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},
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}
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},
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};
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}
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}
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