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mirror of https://github.com/ppy/osu.git synced 2025-01-15 12:42:54 +08:00

Add scroll and flow at the FirstRunSetupScreen level

This commit is contained in:
Dean Herbert 2022-04-19 16:37:29 +09:00
parent c4bade0995
commit c27831145c
2 changed files with 28 additions and 14 deletions

View File

@ -2,7 +2,10 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Graphics.Containers;
using osuTK;
namespace osu.Game.Overlays.FirstRunSetup namespace osu.Game.Overlays.FirstRunSetup
{ {
@ -10,6 +13,26 @@ namespace osu.Game.Overlays.FirstRunSetup
{ {
private const float offset = 100; private const float offset = 100;
protected FillFlowContainer Content { get; private set; }
protected FirstRunSetupScreen()
{
InternalChildren = new Drawable[]
{
new OsuScrollContainer(Direction.Vertical)
{
RelativeSizeAxes = Axes.Both,
Child = Content = new FillFlowContainer
{
Spacing = new Vector2(20),
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
},
}
};
}
public override void OnEntering(IScreen last) public override void OnEntering(IScreen last)
{ {
base.OnEntering(last); base.OnEntering(last);

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Localisation; using osu.Game.Localisation;
@ -13,13 +12,7 @@ namespace osu.Game.Overlays.FirstRunSetup
{ {
public ScreenWelcome() public ScreenWelcome()
{ {
InternalChildren = new Drawable[] Content.Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{ {
new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20)) new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
{ {
@ -27,8 +20,6 @@ namespace osu.Game.Overlays.FirstRunSetup
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y AutoSizeAxes = Axes.Y
}, },
}
},
}; };
} }
} }