diff --git a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs index 0f10721425..e6cf1f7982 100644 --- a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs +++ b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs @@ -49,6 +49,9 @@ namespace osu.Game.Screens.Play.HUD protected override void PopIn() => this.FadeIn(fade_duration); protected override void PopOut() => this.FadeOut(fade_duration); + //We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible + public override bool HandleKeyboardInput => true; + protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) { if (args.Repeat) return false;