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mirror of https://github.com/ppy/osu.git synced 2025-02-13 18:32:55 +08:00

Merge branch 'master' into sdl-icon

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Shane Woolcock 2020-10-11 16:21:39 +10:30 committed by GitHub
commit c2161bb4cf
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314 changed files with 5877 additions and 1921 deletions

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.925.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1009.0" />
</ItemGroup>
</Project>

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@ -9,7 +9,7 @@ using osu.Framework.Android;
namespace osu.Android
{
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullUser, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = false)]
public class OsuGameActivity : AndroidGameActivity
{
protected override Framework.Game CreateGame() => new OsuGameAndroid();

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@ -29,6 +29,11 @@ namespace osu.Desktop.Updater
private static readonly Logger logger = Logger.GetLogger("updater");
/// <summary>
/// Whether an update has been downloaded but not yet applied.
/// </summary>
private bool updatePending;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification)
{
@ -37,9 +42,9 @@ namespace osu.Desktop.Updater
Splat.Locator.CurrentMutable.Register(() => new SquirrelLogger(), typeof(Splat.ILogger));
}
protected override async Task PerformUpdateCheck() => await checkForUpdateAsync();
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync();
private async Task checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
// should we schedule a retry on completion of this check?
bool scheduleRecheck = true;
@ -49,9 +54,19 @@ namespace osu.Desktop.Updater
updateManager ??= await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
var info = await updateManager.CheckForUpdate(!useDeltaPatching);
if (info.ReleasesToApply.Count == 0)
{
if (updatePending)
{
// the user may have dismissed the completion notice, so show it again.
notificationOverlay.Post(new UpdateCompleteNotification(this));
return true;
}
// no updates available. bail and retry later.
return;
return false;
}
if (notification == null)
{
@ -72,6 +87,7 @@ namespace osu.Desktop.Updater
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f);
notification.State = ProgressNotificationState.Completed;
updatePending = true;
}
catch (Exception e)
{
@ -103,6 +119,8 @@ namespace osu.Desktop.Updater
Scheduler.AddDelayed(async () => await checkForUpdateAsync(), 60000 * 30);
}
}
return true;
}
protected override void Dispose(bool isDisposing)
@ -111,10 +129,27 @@ namespace osu.Desktop.Updater
updateManager?.Dispose();
}
private class UpdateCompleteNotification : ProgressCompletionNotification
{
[Resolved]
private OsuGame game { get; set; }
public UpdateCompleteNotification(SquirrelUpdateManager updateManager)
{
Text = @"Update ready to install. Click to restart!";
Activated = () =>
{
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
return true;
};
}
}
private class UpdateProgressNotification : ProgressNotification
{
private readonly SquirrelUpdateManager updateManager;
private OsuGame game;
public UpdateProgressNotification(SquirrelUpdateManager updateManager)
{
@ -123,23 +158,12 @@ namespace osu.Desktop.Updater
protected override Notification CreateCompletionNotification()
{
return new ProgressCompletionNotification
{
Text = @"Update ready to install. Click to restart!",
Activated = () =>
{
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
return true;
}
};
return new UpdateCompleteNotification(updateManager);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OsuGame game)
private void load(OsuColour colours)
{
this.game = game;
IconContent.AddRange(new Drawable[]
{
new Box

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@ -5,24 +5,24 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game;
using osu.Game.Configuration;
namespace osu.Desktop.Windows
{
public class GameplayWinKeyBlocker : Component
{
private Bindable<bool> allowScreenSuspension;
private Bindable<bool> disableWinKey;
private Bindable<bool> localUserPlaying;
private GameHost host;
[Resolved]
private GameHost host { get; set; }
[BackgroundDependencyLoader]
private void load(GameHost host, OsuConfigManager config)
private void load(OsuGame game, OsuConfigManager config)
{
this.host = host;
allowScreenSuspension = host.AllowScreenSuspension.GetBoundCopy();
allowScreenSuspension.BindValueChanged(_ => updateBlocking());
localUserPlaying = game.LocalUserPlaying.GetBoundCopy();
localUserPlaying.BindValueChanged(_ => updateBlocking());
disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
disableWinKey.BindValueChanged(_ => updateBlocking(), true);
@ -30,7 +30,7 @@ namespace osu.Desktop.Windows
private void updateBlocking()
{
bool shouldDisable = disableWinKey.Value && !allowScreenSuspension.Value;
bool shouldDisable = disableWinKey.Value && localUserPlaying.Value;
if (shouldDisable)
host.InputThread.Scheduler.Add(WindowsKey.Disable);

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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss);
// We only care about testing misses, hits are tested via JuiceStream
[TestCase(false)]
[TestCase(true)]
public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss);
}
}

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[Test]
public void TestCatchComboCounter()
{
AddRepeatStep("perform hit", () => performJudgement(HitResult.Perfect), 20);
AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 20);
AddStep("perform miss", () => performJudgement(HitResult.Miss));
AddStep("randomize judged object colour", () =>

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@ -141,11 +141,40 @@ namespace osu.Game.Rulesets.Catch
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
protected override IEnumerable<HitResult> GetValidHitResults()
{
return new[]
{
HitResult.Great,
HitResult.LargeTickHit,
HitResult.SmallTickHit,
HitResult.LargeBonus,
};
}
public override string GetDisplayNameForHitResult(HitResult result)
{
switch (result)
{
case HitResult.LargeTickHit:
return "large droplet";
case HitResult.SmallTickHit:
return "small droplet";
case HitResult.LargeBonus:
return "banana";
}
return base.GetDisplayNameForHitResult(result);
}
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
public override ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => new CatchLegacySkinTransformer(source);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new CatchPerformanceCalculator(this, attributes, score);
public int LegacyID => 2;

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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@ -25,8 +24,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
private int tinyTicksMissed;
private int misses;
public CatchPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
: base(ruleset, beatmap, score)
public CatchPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
: base(ruleset, attributes, score)
{
}
@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
mods = Score.Mods;
fruitsHit = Score.Statistics.GetOrDefault(HitResult.Perfect);
fruitsHit = Score.Statistics.GetOrDefault(HitResult.Great);
ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit);
tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit);
tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);

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@ -8,31 +8,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchBananaJudgement : CatchJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 1100;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
}
}
public override HitResult MaxResult => HitResult.LargeBonus;
public override bool ShouldExplodeFor(JudgementResult result) => true;
}

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@ -7,16 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchDropletJudgement : CatchJudgement
{
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 30;
}
}
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}

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@ -9,19 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchJudgement : Judgement
{
public override HitResult MaxResult => HitResult.Perfect;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 300;
}
}
public override HitResult MaxResult => HitResult.Great;
/// <summary>
/// Whether fruit on the platter should explode or drop.

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@ -7,30 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchTinyDropletJudgement : CatchJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 10;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 0.02;
}
}
public override HitResult MaxResult => HitResult.SmallTickHit;
}
}

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Catch.UI;
using osuTK;
using osuTK.Graphics;
@ -86,7 +85,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
if (CheckPosition == null) return;
if (timeOffset >= 0 && Result != null)
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void UpdateStateTransforms(ArmedState state)

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
@ -56,6 +57,7 @@ namespace osu.Game.Rulesets.Catch.Objects
Volume = s.Volume
}).ToList();
int nodeIndex = 0;
SliderEventDescriptor? lastEvent = null;
foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset, cancellationToken))
@ -105,7 +107,7 @@ namespace osu.Game.Rulesets.Catch.Objects
case SliderEventType.Repeat:
AddNested(new Fruit
{
Samples = Samples,
Samples = this.GetNodeSamples(nodeIndex++),
StartTime = e.Time,
X = X + Path.PositionAt(e.PathProgress).X,
});
@ -119,7 +121,7 @@ namespace osu.Game.Rulesets.Catch.Objects
public double Duration
{
get => this.SpanCount() * Path.Distance / Velocity;
set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
set => throw new NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
}
public double EndTime => StartTime + Duration;

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
switch (result)
{
case HitResult.Perfect:
case HitResult.Great:
case HitResult.Miss:
return true;
}

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchScoreProcessor : ScoreProcessor
{
public override HitWindows CreateHitWindows() => new CatchHitWindows();
}
}

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@ -33,10 +33,10 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result)
{
if (!result.Judgement.AffectsCombo || !result.HasResult)
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
if (result.Type == HitResult.Miss)
if (!result.IsHit)
{
updateCombo(0, null);
return;
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
{
if (!result.Judgement.AffectsCombo || !result.HasResult)
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);

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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osuTK;
@ -52,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result)
{
if (result.Judgement is IgnoreJudgement)
if (!result.Type.IsScorable())
return;
void runAfterLoaded(Action action)

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@ -83,11 +83,17 @@ namespace osu.Game.Rulesets.Mania.Tests
RandomZ = snapshot.RandomZ;
}
public override void PostProcess()
{
base.PostProcess();
Objects.Sort();
}
public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ;
public override bool Equals(ConvertMapping<ConvertValue> other) => base.Equals(other) && Equals(other as ManiaConvertMapping);
}
public struct ConvertValue : IEquatable<ConvertValue>
public struct ConvertValue : IEquatable<ConvertValue>, IComparable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
@ -102,5 +108,15 @@ namespace osu.Game.Rulesets.Mania.Tests
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& Column == other.Column;
public int CompareTo(ConvertValue other)
{
var result = StartTime.CompareTo(other.StartTime);
if (result != 0)
return result;
return Column.CompareTo(other.Column);
}
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
@ -13,7 +14,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
public class TestSceneHoldNote : ManiaHitObjectTestScene
{
public TestSceneHoldNote()
[Test]
public void TestHoldNote()
{
AddToggleStep("toggle hitting", v =>
{

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@ -45,9 +45,9 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
assertNoteJudgement(HitResult.Perfect);
assertNoteJudgement(HitResult.IgnoreHit);
}
/// <summary>
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
}
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
}
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
}
@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Perfect);
}
@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
}
@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
}
@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Meh);
}
@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
}
@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Meh);
}
@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Meh);
}
@ -280,10 +280,10 @@ namespace osu.Game.Rulesets.Mania.Tests
}, beatmap);
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
.All(j => j.Type == HitResult.Miss));
.All(j => !j.Type.IsHit()));
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
.All(j => j.Type == HitResult.Perfect));
.All(j => j.Type.IsHit()));
}
private void assertHeadJudgement(HitResult result)

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@ -28,8 +28,15 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestFixture]
public class TestSceneNotes : OsuTestScene
{
[BackgroundDependencyLoader]
private void load()
[Test]
public void TestVariousNotes()
{
DrawableNote note1 = null;
DrawableNote note2 = null;
DrawableHoldNote holdNote1 = null;
DrawableHoldNote holdNote2 = null;
AddStep("create notes", () =>
{
Child = new FillFlowContainer
{
@ -41,12 +48,13 @@ namespace osu.Game.Rulesets.Mania.Tests
Spacing = new Vector2(20),
Children = new[]
{
createNoteDisplay(ScrollingDirection.Down, 1, out var note1),
createNoteDisplay(ScrollingDirection.Up, 2, out var note2),
createHoldNoteDisplay(ScrollingDirection.Down, 1, out var holdNote1),
createHoldNoteDisplay(ScrollingDirection.Up, 2, out var holdNote2),
createNoteDisplay(ScrollingDirection.Down, 1, out note1),
createNoteDisplay(ScrollingDirection.Up, 2, out note2),
createHoldNoteDisplay(ScrollingDirection.Down, 1, out holdNote1),
createHoldNoteDisplay(ScrollingDirection.Up, 2, out holdNote2),
}
};
});
AddAssert("note 1 facing downwards", () => verifyAnchors(note1, Anchor.y2));
AddAssert("note 2 facing upwards", () => verifyAnchors(note2, Anchor.y0));

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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@ -29,8 +28,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private int countMeh;
private int countMiss;
public ManiaPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
: base(ruleset, beatmap, score)
public ManiaPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
: base(ruleset, attributes, score)
{
}

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@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.Edit
int minColumn = int.MaxValue;
int maxColumn = int.MinValue;
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>())
{
if (obj.Column < minColumn)
minColumn = obj.Column;
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Edit
columnDelta = Math.Clamp(columnDelta, -minColumn, maniaPlayfield.TotalColumns - 1 - maxColumn);
foreach (var obj in SelectedHitObjects.OfType<ManiaHitObject>())
foreach (var obj in EditorBeatmap.SelectedHitObjects.OfType<ManiaHitObject>())
obj.Column += columnDelta;
}
}

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@ -7,18 +7,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTickJudgement : ManiaJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 20 : 0;
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 0.01;
}
}
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}

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@ -8,27 +8,33 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
protected override int NumericResultFor(HitResult result)
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.LargeTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.LargeTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Meh:
return 50;
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.Ok:
return 100;
return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
case HitResult.Good:
return 200;
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Great:
return 300;
return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
case HitResult.Perfect:
return 350;
return DEFAULT_MAX_HEALTH_INCREASE;
default:
return base.HealthIncreaseFor(result);
}
}
}

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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Mania
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new ManiaPerformanceCalculator(this, attributes, score);
public const string SHORT_NAME = "mania";
@ -319,6 +319,31 @@ namespace osu.Game.Rulesets.Mania
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
}
protected override IEnumerable<HitResult> GetValidHitResults()
{
return new[]
{
HitResult.Perfect,
HitResult.Great,
HitResult.Good,
HitResult.Ok,
HitResult.Meh,
HitResult.LargeTickHit,
};
}
public override string GetDisplayNameForHitResult(HitResult result)
{
switch (result)
{
case HitResult.LargeTickHit:
return "hold tick";
}
return base.GetDisplayNameForHitResult(result);
}
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
{
new StatisticRow

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@ -29,12 +29,12 @@ namespace osu.Game.Rulesets.Mania
new SettingsEnumDropdown<ManiaScrollingDirection>
{
LabelText = "Scrolling direction",
Bindable = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
},
new SettingsSlider<double, TimeSlider>
{
LabelText = "Scroll speed",
Bindable = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
KeyboardStep = 5
},
};

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@ -239,11 +239,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
if (Tail.AllJudged)
{
ApplyResult(r => r.Type = HitResult.Perfect);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
endHold();
}
if (Tail.Result.Type == HitResult.Miss)
if (Tail.Judged && !Tail.IsHit)
HasBroken = true;
}

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -17,6 +16,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
{
public override bool DisplayResult => false;
/// <summary>
/// References the time at which the user started holding the hold note.
/// </summary>
@ -73,9 +74,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
var startTime = HoldStartTime?.Invoke();
if (startTime == null || startTime > HitObject.StartTime)
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
else
ApplyResult(r => r.Type = HitResult.Perfect);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
}
}

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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -136,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// <summary>
/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary>
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject

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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}

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@ -10,7 +10,7 @@
["soft-hitnormal"],
["drum-hitnormal"]
],
"Samples": ["drum-hitnormal"]
"Samples": ["-hitnormal"]
}, {
"StartTime": 1875.0,
"EndTime": 2750.0,
@ -19,7 +19,7 @@
["soft-hitnormal"],
["drum-hitnormal"]
],
"Samples": ["drum-hitnormal"]
"Samples": ["-hitnormal"]
}]
}, {
"StartTime": 3750.0,

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@ -10,7 +10,5 @@ namespace osu.Game.Rulesets.Mania.Scoring
protected override double DefaultAccuracyPortion => 0.95;
protected override double DefaultComboPortion => 0.05;
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
}
}

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@ -130,6 +130,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Drawable getResult(HitResult result)
{
if (!hitresult_mapping.ContainsKey(result))
return null;
string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
?? default_hitresult_skin_filenames[result];

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@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
if (result.IsHit)
hitPolicy.HandleHit(judgedObject);
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
if (!result.IsHit || !DisplayJudgements.Value)
return;
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));

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@ -20,7 +20,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
private int depthIndex;
public TestSceneHitCircle()
[Test]
public void TestVariousHitCircles()
{
AddStep("Miss Big Single", () => SetContents(() => testSingle(2)));
AddStep("Miss Medium Single", () => SetContents(() => testSingle(5)));

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
},
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset < -hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
Autoplay = false,
Beatmap = beatmap,
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && Player.Results[0].Type == HitResult.Miss
PassCondition = () => Player.Results.Count > 0 && Player.Results[0].TimeOffset >= hitWindows.WindowFor(HitResult.Meh) && !Player.Results[0].IsHit
});
}

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@ -209,9 +209,9 @@ namespace osu.Game.Rulesets.Osu.Tests
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
}
/// <summary>
@ -252,9 +252,9 @@ namespace osu.Game.Rulesets.Osu.Tests
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
}
/// <summary>
@ -331,7 +331,7 @@ namespace osu.Game.Rulesets.Osu.Tests
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
}
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)

View File

@ -27,7 +27,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
private int depthIndex;
public TestSceneSlider()
[Test]
public void TestVariousSliders()
{
AddStep("Big Single", () => SetContents(() => testSimpleBig()));
AddStep("Medium Single", () => SetContents(() => testSimpleMedium()));
@ -164,7 +165,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
StartTime = Time.Current + time_offset,
Position = new Vector2(239, 176),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
@ -185,22 +186,26 @@ namespace osu.Game.Rulesets.Osu.Tests
private Drawable testSlowSpeed() => createSlider(speedMultiplier: 0.5);
private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 0.5);
private Drawable testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: max_length / 4, repeats: repeats, speedMultiplier: 15);
private Drawable createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
private const double time_offset = 1500;
private const float max_length = 200;
private Drawable createSlider(float circleSize = 2, float distance = max_length, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-(distance / 2), 0),
StartTime = Time.Current + time_offset,
Position = new Vector2(0, -(distance / 2)),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(distance, 0),
new Vector2(0, distance),
}, distance),
RepeatCount = repeats,
StackHeight = stackHeight
@ -213,14 +218,14 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 2, 0),
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
new Vector2(200, 200),
new Vector2(400, 0)
}, 600),
new Vector2(max_length / 2, max_length / 2),
new Vector2(max_length, 0)
}, max_length * 1.5f),
RepeatCount = repeats,
};
@ -233,16 +238,16 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 2, 0),
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(150, 75),
new Vector2(200, 0),
new Vector2(300, -200),
new Vector2(400, 0),
new Vector2(430, 0)
new Vector2(max_length * 0.375f, max_length * 0.18f),
new Vector2(max_length / 2, 0),
new Vector2(max_length * 0.75f, -max_length / 2),
new Vector2(max_length * 0.95f, 0),
new Vector2(max_length, 0)
}),
RepeatCount = repeats,
};
@ -256,15 +261,15 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-200, 0),
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 2, 0),
Path = new SliderPath(PathType.Bezier, new[]
{
Vector2.Zero,
new Vector2(150, 75),
new Vector2(200, 100),
new Vector2(300, -200),
new Vector2(430, 0)
new Vector2(max_length * 0.375f, max_length * 0.18f),
new Vector2(max_length / 2, max_length / 4),
new Vector2(max_length * 0.75f, -max_length / 2),
new Vector2(max_length, 0)
}),
RepeatCount = repeats,
};
@ -278,16 +283,16 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var slider = new Slider
{
StartTime = Time.Current + 1000,
StartTime = Time.Current + time_offset,
Position = new Vector2(0, 0),
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(-200, 0),
new Vector2(-max_length / 2, 0),
new Vector2(0, 0),
new Vector2(0, -200),
new Vector2(-200, -200),
new Vector2(0, -200)
new Vector2(0, -max_length / 2),
new Vector2(-max_length / 2, -max_length / 2),
new Vector2(0, -max_length / 2)
}),
RepeatCount = repeats,
};
@ -305,14 +310,14 @@ namespace osu.Game.Rulesets.Osu.Tests
var slider = new Slider
{
StartTime = Time.Current + 1000,
Position = new Vector2(-100, 0),
StartTime = Time.Current + time_offset,
Position = new Vector2(-max_length / 4, 0),
Path = new SliderPath(PathType.Catmull, new[]
{
Vector2.Zero,
new Vector2(50, -50),
new Vector2(150, 50),
new Vector2(200, 0)
new Vector2(max_length * 0.125f, max_length * 0.125f),
new Vector2(max_length * 0.375f, max_length * 0.125f),
new Vector2(max_length / 2, 0)
}),
RepeatCount = repeats,
NodeSamples = repeatSamples

View File

@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
});
AddAssert("Tracking retained", assertGreatJudge);
AddAssert("Tracking retained", assertMaxJudge);
}
/// <summary>
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
});
AddAssert("Tracking retained", assertGreatJudge);
AddAssert("Tracking retained", assertMaxJudge);
}
/// <summary>
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
});
AddAssert("Tracking retained", assertGreatJudge);
AddAssert("Tracking retained", assertMaxJudge);
}
/// <summary>
@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
});
AddAssert("Tracking kept", assertGreatJudge);
AddAssert("Tracking kept", assertMaxJudge);
}
/// <summary>
@ -312,13 +312,13 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
}
private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == HitResult.Great);
private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.SmallTickHit && !judgementResults.First().IsHit;
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great;
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.SmallTickHit;
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss;
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.SmallTickMiss;
private ScoreAccessibleReplayPlayer currentPlayer;

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@ -7,7 +7,6 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -146,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * SpinnerTick.SCORE_PER_TICK;
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
});
addSeekStep(0);
@ -194,13 +193,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(0);
AddStep("adjust track rate", () => MusicController.CurrentTrack.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
// autoplay replay frames use track time;
// if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time.
// therefore we need to apply the rate adjustment to the replay itself to change from track time to real time,
// as real time is what we care about for spinners
// (so we're making the spin take 1000ms in real time *always*, regardless of the track clock's rate).
transformReplay(replay => applyRateAdjustment(replay, rate));
AddStep("adjust track rate", () => Player.GameplayClockContainer.UserPlaybackRate.Value = rate);
addSeekStep(1000);
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));

View File

@ -11,5 +11,6 @@ namespace osu.Game.Rulesets.Osu.Difficulty
public double SpeedStrain;
public double ApproachRate;
public double OverallDifficulty;
public int HitCircleCount;
}
}

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@ -47,6 +47,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle);
return new OsuDifficultyAttributes
{
StarRating = starRating,
@ -56,6 +58,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
MaxCombo = maxCombo,
HitCircleCount = hitCirclesCount,
Skills = skills
};
}

View File

@ -5,11 +5,9 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
@ -19,26 +17,18 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public new OsuDifficultyAttributes Attributes => (OsuDifficultyAttributes)base.Attributes;
private readonly int countHitCircles;
private readonly int beatmapMaxCombo;
private Mod[] mods;
private double accuracy;
private int scoreMaxCombo;
private int countGreat;
private int countGood;
private int countOk;
private int countMeh;
private int countMiss;
public OsuPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
: base(ruleset, beatmap, score)
public OsuPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
: base(ruleset, attributes, score)
{
countHitCircles = Beatmap.HitObjects.Count(h => h is HitCircle);
beatmapMaxCombo = Beatmap.HitObjects.Count;
// Add the ticks + tail of the slider. 1 is subtracted because the "headcircle" would be counted twice (once for the slider itself in the line above)
beatmapMaxCombo += Beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
}
public override double Calculate(Dictionary<string, double> categoryRatings = null)
@ -47,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
accuracy = Score.Accuracy;
scoreMaxCombo = Score.MaxCombo;
countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
countGood = Score.Statistics.GetOrDefault(HitResult.Good);
countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
@ -81,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
categoryRatings.Add("Accuracy", accuracyValue);
categoryRatings.Add("OD", Attributes.OverallDifficulty);
categoryRatings.Add("AR", Attributes.ApproachRate);
categoryRatings.Add("Max Combo", beatmapMaxCombo);
categoryRatings.Add("Max Combo", Attributes.MaxCombo);
}
return totalValue;
@ -106,8 +96,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
aimValue *= Math.Pow(0.97, countMiss);
// Combo scaling
if (beatmapMaxCombo > 0)
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0);
if (Attributes.MaxCombo > 0)
aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
double approachRateFactor = 1.0;
@ -154,8 +144,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
speedValue *= Math.Pow(0.97, countMiss);
// Combo scaling
if (beatmapMaxCombo > 0)
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0);
if (Attributes.MaxCombo > 0)
speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
double approachRateFactor = 1.0;
if (Attributes.ApproachRate > 10.33)
@ -178,10 +168,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window
double betterAccuracyPercentage;
int amountHitObjectsWithAccuracy = countHitCircles;
int amountHitObjectsWithAccuracy = Attributes.HitCircleCount;
if (amountHitObjectsWithAccuracy > 0)
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
else
betterAccuracyPercentage = 0;
@ -204,7 +194,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
return accuracyValue;
}
private int totalHits => countGreat + countGood + countMeh + countMiss;
private int totalSuccessfulHits => countGreat + countGood + countMeh;
private int totalHits => countGreat + countOk + countMeh + countMiss;
private int totalSuccessfulHits => countGreat + countOk + countMeh;
}
}

View File

@ -21,6 +21,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
InternalChild = circlePiece = new HitCirclePiece();
}
protected override void LoadComplete()
{
base.LoadComplete();
BeginPlacement();
}
protected override void Update()
{
base.Update();

View File

@ -49,6 +49,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
OriginPosition = body.PathOffset;
}
public void RecyclePath() => body.RecyclePath();
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => body.ReceivePositionalInputAt(screenSpacePos);
}
}

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@ -24,10 +24,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
{
public class SliderSelectionBlueprint : OsuSelectionBlueprint<Slider>
{
protected readonly SliderBodyPiece BodyPiece;
protected readonly SliderCircleSelectionBlueprint HeadBlueprint;
protected readonly SliderCircleSelectionBlueprint TailBlueprint;
protected readonly PathControlPointVisualiser ControlPointVisualiser;
protected SliderBodyPiece BodyPiece { get; private set; }
protected SliderCircleSelectionBlueprint HeadBlueprint { get; private set; }
protected SliderCircleSelectionBlueprint TailBlueprint { get; private set; }
protected PathControlPointVisualiser ControlPointVisualiser { get; private set; }
private readonly DrawableSlider slider;
[Resolved(CanBeNull = true)]
private HitObjectComposer composer { get; set; }
@ -44,17 +46,17 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
public SliderSelectionBlueprint(DrawableSlider slider)
: base(slider)
{
var sliderObject = (Slider)slider.HitObject;
this.slider = slider;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
BodyPiece = new SliderBodyPiece(),
HeadBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.Start),
TailBlueprint = CreateCircleSelectionBlueprint(slider, SliderPosition.End),
ControlPointVisualiser = new PathControlPointVisualiser(sliderObject, true)
{
RemoveControlPointsRequested = removeControlPoints
}
};
}
@ -66,15 +68,37 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
pathVersion = HitObject.Path.Version.GetBoundCopy();
pathVersion.BindValueChanged(_ => updatePath());
BodyPiece.UpdateFrom(HitObject);
}
protected override void Update()
{
base.Update();
if (IsSelected)
BodyPiece.UpdateFrom(HitObject);
}
protected override void OnSelected()
{
AddInternal(ControlPointVisualiser = new PathControlPointVisualiser((Slider)slider.HitObject, true)
{
RemoveControlPointsRequested = removeControlPoints
});
base.OnSelected();
}
protected override void OnDeselected()
{
base.OnDeselected();
// throw away frame buffers on deselection.
ControlPointVisualiser?.Expire();
BodyPiece.RecyclePath();
}
private Vector2 rightClickPosition;
protected override bool OnMouseDown(MouseDownEvent e)
@ -182,7 +206,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void updatePath()
{
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.CalculatedDistance) ?? (float)HitObject.Path.CalculatedDistance;
editorBeatmap?.UpdateHitObject(HitObject);
editorBeatmap?.Update(HitObject);
}
public override MenuItem[] ContextMenuItems => new MenuItem[]

View File

@ -1,7 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@ -10,40 +17,268 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuSelectionHandler : SelectionHandler
{
public override bool HandleMovement(MoveSelectionEvent moveEvent)
protected override void OnSelectionChanged()
{
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
base.OnSelectionChanged();
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
{
if (h is Spinner)
{
// Spinners don't support position adjustments
continue;
bool canOperate = EditorBeatmap.SelectedHitObjects.Count > 1 || EditorBeatmap.SelectedHitObjects.Any(s => s is Slider);
SelectionBox.CanRotate = canOperate;
SelectionBox.CanScaleX = canOperate;
SelectionBox.CanScaleY = canOperate;
SelectionBox.CanReverse = canOperate;
}
// Stacking is not considered
minPosition = Vector2.ComponentMin(minPosition, Vector2.ComponentMin(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
maxPosition = Vector2.ComponentMax(maxPosition, Vector2.ComponentMax(h.EndPosition + moveEvent.InstantDelta, h.Position + moveEvent.InstantDelta));
protected override void OnOperationEnded()
{
base.OnOperationEnded();
referenceOrigin = null;
}
if (minPosition.X < 0 || minPosition.Y < 0 || maxPosition.X > DrawWidth || maxPosition.Y > DrawHeight)
return false;
public override bool HandleMovement(MoveSelectionEvent moveEvent) =>
moveSelection(moveEvent.InstantDelta);
foreach (var h in SelectedHitObjects.OfType<OsuHitObject>())
/// <summary>
/// During a transform, the initial origin is stored so it can be used throughout the operation.
/// </summary>
private Vector2? referenceOrigin;
public override bool HandleReverse()
{
if (h is Spinner)
var hitObjects = selectedMovableObjects;
double endTime = hitObjects.Max(h => h.GetEndTime());
double startTime = hitObjects.Min(h => h.StartTime);
bool moreThanOneObject = hitObjects.Length > 1;
foreach (var h in hitObjects)
{
// Spinners don't support position adjustments
continue;
if (moreThanOneObject)
h.StartTime = endTime - (h.GetEndTime() - startTime);
if (h is Slider slider)
{
var points = slider.Path.ControlPoints.ToArray();
Vector2 endPos = points.Last().Position.Value;
slider.Path.ControlPoints.Clear();
slider.Position += endPos;
PathType? lastType = null;
for (var i = 0; i < points.Length; i++)
{
var p = points[i];
p.Position.Value -= endPos;
// propagate types forwards to last null type
if (i == points.Length - 1)
p.Type.Value = lastType;
else if (p.Type.Value != null)
{
var newType = p.Type.Value;
p.Type.Value = lastType;
lastType = newType;
}
h.Position += moveEvent.InstantDelta;
slider.Path.ControlPoints.Insert(0, p);
}
}
}
return true;
}
public override bool HandleFlip(Direction direction)
{
var hitObjects = selectedMovableObjects;
var selectedObjectsQuad = getSurroundingQuad(hitObjects);
var centre = selectedObjectsQuad.Centre;
foreach (var h in hitObjects)
{
var pos = h.Position;
switch (direction)
{
case Direction.Horizontal:
pos.X = centre.X - (pos.X - centre.X);
break;
case Direction.Vertical:
pos.Y = centre.Y - (pos.Y - centre.Y);
break;
}
h.Position = pos;
if (h is Slider slider)
{
foreach (var point in slider.Path.ControlPoints)
{
point.Position.Value = new Vector2(
(direction == Direction.Horizontal ? -1 : 1) * point.Position.Value.X,
(direction == Direction.Vertical ? -1 : 1) * point.Position.Value.Y
);
}
}
}
return true;
}
public override bool HandleScale(Vector2 scale, Anchor reference)
{
adjustScaleFromAnchor(ref scale, reference);
var hitObjects = selectedMovableObjects;
// for the time being, allow resizing of slider paths only if the slider is
// the only hit object selected. with a group selection, it's likely the user
// is not looking to change the duration of the slider but expand the whole pattern.
if (hitObjects.Length == 1 && hitObjects.First() is Slider slider)
{
Quad quad = getSurroundingQuad(slider.Path.ControlPoints.Select(p => p.Position.Value));
Vector2 pathRelativeDeltaScale = new Vector2(1 + scale.X / quad.Width, 1 + scale.Y / quad.Height);
foreach (var point in slider.Path.ControlPoints)
point.Position.Value *= pathRelativeDeltaScale;
}
else
{
// move the selection before scaling if dragging from top or left anchors.
if ((reference & Anchor.x0) > 0 && !moveSelection(new Vector2(-scale.X, 0))) return false;
if ((reference & Anchor.y0) > 0 && !moveSelection(new Vector2(0, -scale.Y))) return false;
Quad quad = getSurroundingQuad(hitObjects);
foreach (var h in hitObjects)
{
h.Position = new Vector2(
quad.TopLeft.X + (h.X - quad.TopLeft.X) / quad.Width * (quad.Width + scale.X),
quad.TopLeft.Y + (h.Y - quad.TopLeft.Y) / quad.Height * (quad.Height + scale.Y)
);
}
}
return true;
}
private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
{
// cancel out scale in axes we don't care about (based on which drag handle was used).
if ((reference & Anchor.x1) > 0) scale.X = 0;
if ((reference & Anchor.y1) > 0) scale.Y = 0;
// reverse the scale direction if dragging from top or left.
if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
}
public override bool HandleRotation(float delta)
{
var hitObjects = selectedMovableObjects;
Quad quad = getSurroundingQuad(hitObjects);
referenceOrigin ??= quad.Centre;
foreach (var h in hitObjects)
{
h.Position = rotatePointAroundOrigin(h.Position, referenceOrigin.Value, delta);
if (h is IHasPath path)
{
foreach (var point in path.Path.ControlPoints)
point.Position.Value = rotatePointAroundOrigin(point.Position.Value, Vector2.Zero, delta);
}
}
// this isn't always the case but let's be lenient for now.
return true;
}
private bool moveSelection(Vector2 delta)
{
var hitObjects = selectedMovableObjects;
Quad quad = getSurroundingQuad(hitObjects);
if (quad.TopLeft.X + delta.X < 0 ||
quad.TopLeft.Y + delta.Y < 0 ||
quad.BottomRight.X + delta.X > DrawWidth ||
quad.BottomRight.Y + delta.Y > DrawHeight)
return false;
foreach (var h in hitObjects)
h.Position += delta;
return true;
}
/// <summary>
/// Returns a gamefield-space quad surrounding the provided hit objects.
/// </summary>
/// <param name="hitObjects">The hit objects to calculate a quad for.</param>
private Quad getSurroundingQuad(OsuHitObject[] hitObjects) =>
getSurroundingQuad(hitObjects.SelectMany(h => new[] { h.Position, h.EndPosition }));
/// <summary>
/// Returns a gamefield-space quad surrounding the provided points.
/// </summary>
/// <param name="points">The points to calculate a quad for.</param>
private Quad getSurroundingQuad(IEnumerable<Vector2> points)
{
if (!EditorBeatmap.SelectedHitObjects.Any())
return new Quad();
Vector2 minPosition = new Vector2(float.MaxValue, float.MaxValue);
Vector2 maxPosition = new Vector2(float.MinValue, float.MinValue);
// Go through all hitobjects to make sure they would remain in the bounds of the editor after movement, before any movement is attempted
foreach (var p in points)
{
minPosition = Vector2.ComponentMin(minPosition, p);
maxPosition = Vector2.ComponentMax(maxPosition, p);
}
Vector2 size = maxPosition - minPosition;
return new Quad(minPosition.X, minPosition.Y, size.X, size.Y);
}
/// <summary>
/// All osu! hitobjects which can be moved/rotated/scaled.
/// </summary>
private OsuHitObject[] selectedMovableObjects => EditorBeatmap.SelectedHitObjects
.OfType<OsuHitObject>()
.Where(h => !(h is Spinner))
.ToArray();
/// <summary>
/// Rotate a point around an arbitrary origin.
/// </summary>
/// <param name="point">The point.</param>
/// <param name="origin">The centre origin to rotate around.</param>
/// <param name="angle">The angle to rotate (in degrees).</param>
private static Vector2 rotatePointAroundOrigin(Vector2 point, Vector2 origin, float angle)
{
angle = -angle;
point.X -= origin.X;
point.Y -= origin.Y;
Vector2 ret;
ret.X = point.X * MathF.Cos(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Sin(MathUtils.DegreesToRadians(angle));
ret.Y = point.X * -MathF.Sin(MathUtils.DegreesToRadians(angle)) + point.Y * MathF.Cos(MathUtils.DegreesToRadians(angle));
ret.X += origin.X;
ret.Y += origin.Y;
return ret;
}
}
}

View File

@ -7,10 +7,6 @@ namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuIgnoreJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
protected override double HealthIncreaseFor(HitResult result) => 0;
public override HitResult MaxResult => HitResult.IgnoreHit;
}
}

View File

@ -9,23 +9,5 @@ namespace osu.Game.Rulesets.Osu.Judgements
public class OsuJudgement : Judgement
{
public override HitResult MaxResult => HitResult.Great;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Meh:
return 50;
case HitResult.Good:
return 100;
case HitResult.Great:
return 300;
}
}
}
}

View File

@ -39,7 +39,14 @@ namespace osu.Game.Rulesets.Osu.Mods
base.ApplyToDrawableHitObjects(drawables);
}
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
private double lastSliderHeadFadeOutStartTime;
private double lastSliderHeadFadeOutDuration;
protected override void ApplyFirstObjectIncreaseVisibilityState(DrawableHitObject drawable, ArmedState state) => applyState(drawable, true);
protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state) => applyState(drawable, false);
private void applyState(DrawableHitObject drawable, bool increaseVisibility)
{
if (!(drawable is DrawableOsuHitObject d))
return;
@ -54,15 +61,52 @@ namespace osu.Game.Rulesets.Osu.Mods
switch (drawable)
{
case DrawableSliderTail sliderTail:
// use stored values from head circle to achieve same fade sequence.
fadeOutDuration = lastSliderHeadFadeOutDuration;
fadeOutStartTime = lastSliderHeadFadeOutStartTime;
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
sliderTail.FadeOut(fadeOutDuration);
break;
case DrawableSliderRepeat sliderRepeat:
// use stored values from head circle to achieve same fade sequence.
fadeOutDuration = lastSliderHeadFadeOutDuration;
fadeOutStartTime = lastSliderHeadFadeOutStartTime;
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
// only apply to circle piece reverse arrow is not affected by hidden.
sliderRepeat.CirclePiece.FadeOut(fadeOutDuration);
break;
case DrawableHitCircle circle:
if (circle is DrawableSliderHead)
{
lastSliderHeadFadeOutDuration = fadeOutDuration;
lastSliderHeadFadeOutStartTime = fadeOutStartTime;
}
Drawable fadeTarget = circle;
if (increaseVisibility)
{
// only fade the circle piece (not the approach circle) for the increased visibility object.
fadeTarget = circle.CirclePiece;
}
else
{
// we don't want to see the approach circle
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
circle.ApproachCircle.Hide();
}
// fade out immediately after fade in.
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
circle.FadeOut(fadeOutDuration);
fadeTarget.FadeOut(fadeOutDuration);
break;
case DrawableSlider slider:

View File

@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var circleResult = (OsuHitCircleJudgementResult)r;
// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
if (result != HitResult.Miss)
if (result.IsHit())
{
var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);

View File

@ -8,7 +8,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -68,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// <summary>
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary>
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
public void MissForcefully() => ApplyResult(r => r.Type = r.Judgement.MinResult);
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
}

View File

@ -8,7 +8,6 @@ using osu.Game.Configuration;
using osuTK;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (JudgedObject != null)
{
lightingColour = JudgedObject.AccentColour.GetBoundCopy();
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true);
lightingColour.BindValueChanged(colour => Lighting.Colour = Result.IsHit ? colour.NewValue : Color4.Transparent, true);
}
else
{

View File

@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
using osu.Game.Skinning;
@ -52,6 +51,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
InternalChildren = new Drawable[]
{
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
Ball = new SliderBall(s, this)
@ -63,7 +63,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Alpha = 0
},
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
};
}
@ -87,7 +86,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Tracking.BindValueChanged(updateSlidingSample);
}
private SkinnableSound slidingSample;
private PausableSkinnableSound slidingSample;
protected override void LoadSamples()
{
@ -103,19 +102,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "sliderslide";
AddInternal(slidingSample = new SkinnableSound(clone)
AddInternal(slidingSample = new PausableSkinnableSound(clone)
{
Looping = true
});
}
}
public override void StopAllSamples()
{
base.StopAllSamples();
slidingSample?.Stop();
}
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
{
// note that samples will not start playing if exiting a seek operation in the middle of a slider.
// may be something we want to address at a later point, but not so easy to make happen right now
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
if (tracking.NewValue && ShouldPlaySamples)
if (tracking.NewValue)
slidingSample?.Play();
else
slidingSample?.Stop();
@ -247,7 +249,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
// rather than doing it this way, we should probably attach the sample to the tail circle.
// this can only be done after we stop using LegacyLastTick.
if (TailCircle.Result.Type != HitResult.Miss)
if (TailCircle.IsHit)
base.PlaySamples();
}

View File

@ -6,10 +6,11 @@ using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -23,6 +24,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly Drawable scaleContainer;
public readonly Drawable CirclePiece;
public override bool DisplayResult => false;
public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider)
@ -35,7 +38,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Origin = Anchor.Centre;
InternalChild = scaleContainer = new ReverseArrowPiece();
InternalChild = scaleContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new[]
{
// no default for this; only visible in legacy skins.
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty()),
arrow = new ReverseArrowPiece(),
}
};
}
private readonly IBindable<float> scaleBindable = new BindableFloat();
@ -50,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (sliderRepeat.StartTime <= Time.Current)
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void UpdateInitialTransforms()
@ -86,6 +100,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private bool hasRotation;
private readonly ReverseArrowPiece arrow;
public void UpdateSnakingPosition(Vector2 start, Vector2 end)
{
// When the repeat is hit, the arrow should fade out on spot rather than following the slider
@ -115,18 +131,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
while (Math.Abs(aimRotation - Rotation) > 180)
aimRotation += aimRotation < Rotation ? 360 : -360;
while (Math.Abs(aimRotation - arrow.Rotation) > 180)
aimRotation += aimRotation < arrow.Rotation ? 360 : -360;
if (!hasRotation)
{
Rotation = aimRotation;
arrow.Rotation = aimRotation;
hasRotation = true;
}
else
{
// If we're already snaking, interpolate to smooth out sharp curves (linear sliders, mainly).
Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), Rotation, aimRotation, 0, 50, Easing.OutQuint);
arrow.Rotation = Interpolation.ValueAt(Math.Clamp(Clock.ElapsedFrameTime, 0, 100), arrow.Rotation, aimRotation, 0, 50, Easing.OutQuint);
}
}
}

View File

@ -1,16 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking
public class DrawableSliderTail : DrawableOsuHitObject, IRequireTracking, ITrackSnaking
{
private readonly Slider slider;
private readonly SliderTailCircle tailCircle;
/// <summary>
/// The judgement text is provided by the <see cref="DrawableSlider"/>.
@ -19,36 +23,82 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public bool Tracking { get; set; }
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> pathVersion = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new BindableFloat();
public DrawableSliderTail(Slider slider, SliderTailCircle hitCircle)
: base(hitCircle)
private readonly SkinnableDrawable circlePiece;
private readonly Container scaleContainer;
public DrawableSliderTail(Slider slider, SliderTailCircle tailCircle)
: base(tailCircle)
{
this.slider = slider;
this.tailCircle = tailCircle;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fit;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
AlwaysPresent = true;
InternalChildren = new Drawable[]
{
scaleContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
// no default for this; only visible in legacy skins.
circlePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty())
}
},
};
}
positionBindable.BindTo(hitCircle.PositionBindable);
pathVersion.BindTo(slider.Path.Version);
[BackgroundDependencyLoader]
private void load()
{
scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
scaleBindable.BindTo(HitObject.ScaleBindable);
}
positionBindable.BindValueChanged(_ => updatePosition());
pathVersion.BindValueChanged(_ => updatePosition(), true);
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// TODO: This has no drawable content. Support for skins should be added.
circlePiece.FadeInFromZero(HitObject.TimeFadeIn);
}
protected override void UpdateStateTransforms(ArmedState state)
{
base.UpdateStateTransforms(state);
Debug.Assert(HitObject.HitWindows != null);
switch (state)
{
case ArmedState.Idle:
this.Delay(HitObject.TimePreempt).FadeOut(500);
Expire(true);
break;
case ArmedState.Miss:
this.FadeOut(100);
break;
case ArmedState.Hit:
// todo: temporary / arbitrary
this.Delay(800).FadeOut();
break;
}
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered && timeOffset >= 0)
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
private void updatePosition() => Position = HitObject.Position - slider.Position;
public void UpdateSnakingPosition(Vector2 start, Vector2 end) =>
Position = tailCircle.RepeatIndex % 2 == 0 ? end : start;
}
}

View File

@ -10,7 +10,6 @@ using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -64,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void UpdateInitialTransforms()

View File

@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
isSpinning.BindValueChanged(updateSpinningSample);
}
private SkinnableSound spinningSample;
private PausableSkinnableSound spinningSample;
private const float spinning_sample_initial_frequency = 1.0f;
private const float spinning_sample_modulated_base_frequency = 0.5f;
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "spinnerspin";
AddInternal(spinningSample = new SkinnableSound(clone)
AddInternal(spinningSample = new PausableSkinnableSound(clone)
{
Volume = { Value = 0 },
Looping = true,
@ -113,10 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private void updateSpinningSample(ValueChangedEvent<bool> tracking)
{
// note that samples will not start playing if exiting a seek operation in the middle of a spinner.
// may be something we want to address at a later point, but not so easy to make happen right now
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
if (tracking.NewValue && ShouldPlaySamples)
if (tracking.NewValue)
{
spinningSample?.Play();
spinningSample?.VolumeTo(1, 200);
@ -127,6 +124,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
public override void StopAllSamples()
{
base.StopAllSamples();
spinningSample?.Stop();
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
@ -209,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return;
// Trigger a miss result for remaining ticks to avoid infinite gameplay.
foreach (var tick in ticks.Where(t => !t.IsHit))
foreach (var tick in ticks.Where(t => !t.Result.HasResult))
tick.TriggerResult(false);
ApplyResult(r =>
@ -217,11 +220,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (Progress >= 1)
r.Type = HitResult.Great;
else if (Progress > .9)
r.Type = HitResult.Good;
r.Type = HitResult.Ok;
else if (Progress > .75)
r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime)
r.Type = HitResult.Miss;
r.Type = r.Judgement.MinResult;
});
}
@ -265,7 +268,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
while (wholeSpins != spins)
{
var tick = ticks.FirstOrDefault(t => !t.IsHit);
var tick = ticks.FirstOrDefault(t => !t.Result.HasResult);
// tick may be null if we've hit the spin limit.
if (tick != null)

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinnerTick : DrawableOsuHitObject
@ -18,6 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// Apply a judgement result.
/// </summary>
/// <param name="hit">Whether this tick was reached.</param>
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : HitResult.Miss);
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
}

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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -25,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
private void load(TextureStore textures, DrawableHitObject drawableHitObject)
{
InternalChildren = new Drawable[]
{
@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Origin = Anchor.Centre,
Texture = textures.Get(@"Gameplay/osu/disc"),
},
new TrianglesPiece
new TrianglesPiece((int)drawableHitObject.HitObject.StartTime)
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,

View File

@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private Spinner spinner;
private const float initial_scale = 1.3f;
private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f;
@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
// we are slightly bigger than our parent, to clip the top and bottom of the circle
// this should probably be revisited when scaled spinners are a thing.
Scale = new Vector2(1.3f);
Scale = new Vector2(initial_scale);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
@ -93,6 +94,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
drawableSpinner.RotationTracker.Complete.BindValueChanged(complete => updateComplete(complete.NewValue, 200));
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
protected override void Update()
@ -115,8 +118,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime));
}
const float initial_scale = 0.2f;
float targetScale = initial_scale + (1 - initial_scale) * drawableSpinner.Progress;
const float initial_fill_scale = 0.2f;
float targetScale = initial_fill_scale + (1 - initial_fill_scale) * drawableSpinner.Progress;
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
mainContainer.Rotation = drawableSpinner.RotationTracker.Rotation;
@ -124,14 +127,43 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
centre.ScaleTo(0);
mainContainer.ScaleTo(0);
if (!(drawableHitObject is DrawableSpinner))
return;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt / 2, true))
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
this.ScaleTo(initial_scale);
this.RotateTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
{
// constant ambient rotation to give the spinner "spinning" character.
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
}
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset, true))
{
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
this.RotateTo(mainContainer.Rotation + 180, 320);
break;
case ArmedState.Miss:
this.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
break;
}
}
}
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
centre.ScaleTo(0);
mainContainer.ScaleTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2, true))
{
centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
mainContainer.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
@ -141,24 +173,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
mainContainer.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
}
}
}
// transforms we have from completing the spinner will be rolled back, so reapply immediately.
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
updateComplete(state == ArmedState.Hit, 0);
using (BeginDelayedSequence(spinner.Duration, true))
{
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(Scale * 1.2f, 320, Easing.Out);
this.RotateTo(mainContainer.Rotation + 180, 320);
break;
case ArmedState.Miss:
this.ScaleTo(Scale * 0.8f, 320, Easing.In);
break;
}
}
}
private void updateComplete(bool complete, double duration)

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Origin = Anchor.Centre;
Masking = true;
BorderThickness = 10;
BorderThickness = 9; // roughly matches slider borders and makes stacked circles distinctly visible from each other.
BorderColour = Color4.White;
Child = new Box

View File

@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// </summary>
public class SpinnerBonusDisplay : CompositeDrawable
{
private static readonly int score_per_tick = new SpinnerBonusTick().CreateJudgement().MaxNumericResult;
private readonly OsuSpriteText bonusCounter;
public SpinnerBonusDisplay()
@ -36,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return;
displayedCount = count;
bonusCounter.Text = $"{SpinnerBonusTick.SCORE_PER_TICK * count}";
bonusCounter.Text = $"{score_per_tick * count}";
bonusCounter.FadeOutFromOne(1500);
bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
}

View File

@ -2,11 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -77,6 +79,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private bool rotationTransferred;
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
protected override void Update()
{
base.Update();
@ -126,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
currentRotation += angle;
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
// (see: ModTimeRamp)
RateAdjustedRotation += (float)(Math.Abs(angle) * Clock.Rate);
RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
}
}
}

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@ -11,7 +11,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
protected override bool CreateNewTriangles => false;
protected override float SpawnRatio => 0.5f;
public TrianglesPiece()
public TrianglesPiece(int? seed = null)
: base(seed)
{
TriangleScale = 1.2f;
HideAlphaDiscrepancies = false;

View File

@ -137,6 +137,10 @@ namespace osu.Game.Rulesets.Osu.Objects
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
// The samples should be attached to the slider tail, however this can only be done after LegacyLastTick is removed otherwise they would play earlier than they're intended to.
// For now, the samples are attached to and played by the slider itself at the correct end time.
Samples = this.GetNodeSamples(repeatCount + 1);
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
@ -176,6 +180,7 @@ namespace osu.Game.Rulesets.Osu.Objects
// if this is to change, we should revisit this.
AddNested(TailCircle = new SliderTailCircle(this)
{
RepeatIndex = e.SpanIndex,
StartTime = e.Time,
Position = EndPosition,
StackHeight = StackHeight
@ -183,10 +188,9 @@ namespace osu.Game.Rulesets.Osu.Objects
break;
case SliderEventType.Repeat:
AddNested(new SliderRepeat
AddNested(new SliderRepeat(this)
{
RepeatIndex = e.SpanIndex,
SpanDuration = SpanDuration,
StartTime = StartTime + (e.SpanIndex + 1) * SpanDuration,
Position = Position + Path.PositionAt(e.PathProgress),
StackHeight = StackHeight,
@ -230,15 +234,12 @@ namespace osu.Game.Rulesets.Osu.Objects
tick.Samples = sampleList;
foreach (var repeat in NestedHitObjects.OfType<SliderRepeat>())
repeat.Samples = getNodeSamples(repeat.RepeatIndex + 1);
repeat.Samples = this.GetNodeSamples(repeat.RepeatIndex + 1);
if (HeadCircle != null)
HeadCircle.Samples = getNodeSamples(0);
HeadCircle.Samples = this.GetNodeSamples(0);
}
private IList<HitSampleInfo> getNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
public override Judgement CreateJudgement() => new OsuIgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;

View File

@ -1,9 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderCircle : HitCircle
{
}
}

View File

@ -0,0 +1,50 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
/// <summary>
/// A hit circle which is at the end of a slider path (either repeat or final tail).
/// </summary>
public abstract class SliderEndCircle : HitCircle
{
private readonly Slider slider;
protected SliderEndCircle(Slider slider)
{
this.slider = slider;
}
public int RepeatIndex { get; set; }
public double SpanDuration => slider.SpanDuration;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
if (RepeatIndex > 0)
{
// Repeat points after the first span should appear behind the still-visible one.
TimeFadeIn = 0;
// The next end circle should appear exactly after the previous circle (on the same end) is hit.
TimePreempt = SpanDuration * 2;
}
else
{
// taken from osu-stable
const float first_end_circle_preempt_adjust = 2 / 3f;
// The first end circle should fade in with the slider.
TimePreempt = (StartTime - slider.StartTime) + slider.TimePreempt * first_end_circle_preempt_adjust;
}
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}

View File

@ -1,40 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
public class SliderRepeat : OsuHitObject
public class SliderRepeat : SliderEndCircle
{
public int RepeatIndex { get; set; }
public double SpanDuration { get; set; }
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
public SliderRepeat(Slider slider)
: base(slider)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
// Out preempt should be one span early to give the user ample warning.
TimePreempt += SpanDuration;
// We want to show the first RepeatPoint as the TimePreempt dictates but on short (and possibly fast) sliders
// we may need to cut down this time on following RepeatPoints to only show up to two RepeatPoints at any given time.
if (RepeatIndex > 0)
TimePreempt = Math.Min(SpanDuration * 2, TimePreempt);
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderRepeatJudgement();
public class SliderRepeatJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0;
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}
}

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
@ -13,25 +12,18 @@ namespace osu.Game.Rulesets.Osu.Objects
/// Note that this should not be used for timing correctness.
/// See <see cref="SliderEventType.LegacyLastTick"/> usage in <see cref="Slider"/> for more information.
/// </summary>
public class SliderTailCircle : SliderCircle
public class SliderTailCircle : SliderEndCircle
{
private readonly IBindable<int> pathVersion = new Bindable<int>();
public SliderTailCircle(Slider slider)
: base(slider)
{
pathVersion.BindTo(slider.Path.Version);
pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
}
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override Judgement CreateJudgement() => new SliderTailJudgement();
public class SliderTailJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => 0;
public override bool AffectsCombo => false;
public override HitResult MaxResult => HitResult.SmallTickHit;
}
}
}

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class SliderTickJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 10 : 0;
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}
}

View File

@ -9,8 +9,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerBonusTick : SpinnerTick
{
public new const int SCORE_PER_TICK = 50;
public SpinnerBonusTick()
{
Samples.Add(new HitSampleInfo { Name = "spinnerbonus" });
@ -20,9 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0;
protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2;
public override HitResult MaxResult => HitResult.LargeBonus;
}
}
}

View File

@ -9,19 +9,13 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerTick : OsuHitObject
{
public const int SCORE_PER_TICK = 10;
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public class OsuSpinnerTickJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0;
protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0;
public override HitResult MaxResult => HitResult.SmallBonus;
}
}
}

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@ -171,7 +171,7 @@ namespace osu.Game.Rulesets.Osu
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new OsuDifficultyCalculator(this, beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new OsuPerformanceCalculator(this, beatmap, score);
public override PerformanceCalculator CreatePerformanceCalculator(DifficultyAttributes attributes, ScoreInfo score) => new OsuPerformanceCalculator(this, attributes, score);
public override HitObjectComposer CreateHitObjectComposer() => new OsuHitObjectComposer(this);
@ -191,6 +191,41 @@ namespace osu.Game.Rulesets.Osu
public override IRulesetConfigManager CreateConfig(SettingsStore settings) => new OsuRulesetConfigManager(settings, RulesetInfo);
protected override IEnumerable<HitResult> GetValidHitResults()
{
return new[]
{
HitResult.Great,
HitResult.Ok,
HitResult.Meh,
HitResult.LargeTickHit,
HitResult.SmallTickHit,
HitResult.SmallBonus,
HitResult.LargeBonus,
};
}
public override string GetDisplayNameForHitResult(HitResult result)
{
switch (result)
{
case HitResult.LargeTickHit:
return "slider tick";
case HitResult.SmallTickHit:
return "slider end";
case HitResult.SmallBonus:
return "spinner spin";
case HitResult.LargeBonus:
return "spinner bonus";
}
return base.GetDisplayNameForHitResult(result);
}
public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap)
{
var timedHitEvents = score.HitEvents.Where(e => e.HitObject is HitCircle && !(e.HitObject is SliderTailCircle)).ToList();

View File

@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu
ReverseArrow,
HitCircleText,
SliderHeadHitCircle,
SliderTailHitCircle,
SliderFollowCircle,
SliderBall,
SliderBody,

View File

@ -137,13 +137,13 @@ namespace osu.Game.Rulesets.Osu.Replays
if (!(h is Spinner))
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
}
else if (h.StartTime - hitWindows.WindowFor(HitResult.Good) > endTime + hitWindows.WindowFor(HitResult.Good) + 50)
else if (h.StartTime - hitWindows.WindowFor(HitResult.Ok) > endTime + hitWindows.WindowFor(HitResult.Ok) + 50)
{
if (!(prev is Spinner) && h.StartTime - endTime < 1000)
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Ok), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
if (!(h is Spinner))
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Ok), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
}
}

View File

@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
private static readonly DifficultyRange[] osu_ranges =
{
new DifficultyRange(HitResult.Great, 80, 50, 20),
new DifficultyRange(HitResult.Good, 140, 100, 60),
new DifficultyRange(HitResult.Ok, 140, 100, 60),
new DifficultyRange(HitResult.Meh, 200, 150, 100),
new DifficultyRange(HitResult.Miss, 400, 400, 400),
};
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
switch (result)
{
case HitResult.Great:
case HitResult.Good:
case HitResult.Ok:
case HitResult.Meh:
case HitResult.Miss:
return true;

View File

@ -25,7 +25,5 @@ namespace osu.Game.Rulesets.Osu.Scoring
return new OsuJudgementResult(hitObject, judgement);
}
}
public override HitWindows CreateHitWindows() => new OsuHitWindows();
}
}

View File

@ -1,9 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Skinning;
@ -15,6 +18,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
private bool disjointTrail;
private double lastTrailTime;
private IBindable<float> cursorSize;
public LegacyCursorTrail()
{
@ -22,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
private void load(ISkinSource skin, OsuConfigManager config)
{
Texture = skin.GetTexture("cursortrail");
disjointTrail = skin.GetTexture("cursormiddle") == null;
@ -32,12 +36,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
Texture.ScaleAdjust *= 1.6f;
}
cursorSize = config.GetBindable<float>(OsuSetting.GameplayCursorSize).GetBoundCopy();
}
protected override double FadeDuration => disjointTrail ? 150 : 500;
protected override bool InterpolateMovements => !disjointTrail;
protected override float IntervalMultiplier => 1 / Math.Max(cursorSize.Value, 1);
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (!disjointTrail)

View File

@ -21,10 +21,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
public class LegacyMainCirclePiece : CompositeDrawable
{
private readonly string priorityLookup;
private readonly bool hasNumber;
public LegacyMainCirclePiece(string priorityLookup = null)
public LegacyMainCirclePiece(string priorityLookup = null, bool hasNumber = true)
{
this.priorityLookup = priorityLookup;
this.hasNumber = hasNumber;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
}
@ -47,6 +49,23 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
OsuHitObject osuObject = (OsuHitObject)drawableObject.HitObject;
bool allowFallback = false;
// attempt lookup using priority specification
Texture baseTexture = getTextureWithFallback(string.Empty);
// if the base texture was not found without a fallback, switch on fallback mode and re-perform the lookup.
if (baseTexture == null)
{
allowFallback = true;
baseTexture = getTextureWithFallback(string.Empty);
}
// at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it.
// the flow above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png (potentially from the default/fall-through skin).
Texture overlayTexture = getTextureWithFallback("overlay");
InternalChildren = new Drawable[]
{
circleSprites = new Container<Sprite>
@ -58,19 +77,23 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
hitCircleSprite = new Sprite
{
Texture = getTextureWithFallback(string.Empty),
Texture = baseTexture,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
hitCircleOverlay = new Sprite
{
Texture = getTextureWithFallback("overlay"),
Texture = overlayTexture,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}
},
hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
};
if (hasNumber)
{
AddInternal(hitCircleText = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
@ -78,8 +101,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
});
}
bool overlayAboveNumber = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.HitCircleOverlayAboveNumber)?.Value ?? true;
@ -95,8 +118,13 @@ namespace osu.Game.Rulesets.Osu.Skinning
Texture tex = null;
if (!string.IsNullOrEmpty(priorityLookup))
{
tex = skin.GetTexture($"{priorityLookup}{name}");
if (!allowFallback)
return tex;
}
return tex ?? skin.GetTexture($"hitcircle{name}");
}
}
@ -107,6 +135,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
state.BindValueChanged(updateState, true);
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
if (hasNumber)
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
}
@ -120,6 +149,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
circleSprites.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
if (hasNumber)
{
var legacyVersion = skin.GetConfig<LegacySetting, decimal>(LegacySetting.Version)?.Value;
if (legacyVersion >= 2.0m)
@ -131,6 +162,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
hitCircleText.FadeOut(legacy_fade_duration, Easing.Out);
hitCircleText.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
}
}
break;
}

View File

@ -70,21 +70,31 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
base.LoadComplete();
this.FadeOut();
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
if (!(drawableHitObject is DrawableSpinner))
return;
var spinner = (Spinner)drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
this.FadeInFromZero(spinner.TimeFadeIn / 2);
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
{
fixedMiddle.FadeColour(Color4.White);
using (BeginAbsoluteSequence(spinner.StartTime, true))
using (BeginDelayedSequence(spinner.TimePreempt, true))
fixedMiddle.FadeColour(Color4.Red, spinner.Duration);
}
}
protected override void Update()
{

View File

@ -24,12 +24,16 @@ namespace osu.Game.Rulesets.Osu.Skinning
private Sprite metreSprite;
private Container metre;
private bool spinnerBlink;
private const float sprite_scale = 1 / 1.6f;
private const float final_metre_height = 692 * sprite_scale;
[BackgroundDependencyLoader]
private void load(ISkinSource source, DrawableHitObject drawableObject)
{
spinnerBlink = source.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.SpinnerNoBlink)?.Value != true;
drawableSpinner = (DrawableSpinner)drawableObject;
RelativeSizeAxes = Axes.Both;
@ -84,14 +88,20 @@ namespace osu.Game.Rulesets.Osu.Skinning
{
base.LoadComplete();
this.FadeOut();
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
if (!(drawableHitObject is DrawableSpinner))
return;
var spinner = drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt, true))
this.FadeOut();
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimeFadeIn / 2, true))
this.FadeInFromZero(spinner.TimeFadeIn / 2);
}
@ -116,12 +126,15 @@ namespace osu.Game.Rulesets.Osu.Skinning
private float getMetreHeight(float progress)
{
progress = Math.Min(99, progress * 100);
progress *= 100;
// the spinner should still blink at 100% progress.
if (spinnerBlink)
progress = Math.Min(99, progress);
int barCount = (int)progress / 10;
// todo: add SpinnerNoBlink support
if (RNG.NextBool(((int)progress % 10) / 10f))
if (spinnerBlink && RNG.NextBool(((int)progress % 10) / 10f))
barCount++;
return (float)barCount / total_bars * final_metre_height;

View File

@ -66,6 +66,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
return null;
case OsuSkinComponents.SliderTailHitCircle:
if (hasHitCircle.Value)
return new LegacyMainCirclePiece("sliderendcircle", false);
return null;
case OsuSkinComponents.SliderHeadHitCircle:
if (hasHitCircle.Value)
return new LegacyMainCirclePiece("sliderstartcircle");

View File

@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
CursorRotate,
HitCircleOverlayAboveNumber,
HitCircleOverlayAboveNumer, // Some old skins will have this typo
SpinnerFrequencyModulate
SpinnerFrequencyModulate,
SpinnerNoBlink
}
}

View File

@ -119,6 +119,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
/// </summary>
protected virtual bool InterpolateMovements => true;
protected virtual float IntervalMultiplier => 1.0f;
private Vector2? lastPosition;
private readonly InputResampler resampler = new InputResampler();
@ -147,7 +149,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
float distance = diff.Length;
Vector2 direction = diff / distance;
float interval = partSize.X / 2.5f;
float interval = partSize.X / 2.5f * IntervalMultiplier;
for (float d = interval; d < distance; d += interval)
{

View File

@ -27,17 +27,17 @@ namespace osu.Game.Rulesets.Osu.UI
new SettingsCheckbox
{
LabelText = "Snaking in sliders",
Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingInSliders)
Current = config.GetBindable<bool>(OsuRulesetSetting.SnakingInSliders)
},
new SettingsCheckbox
{
LabelText = "Snaking out sliders",
Bindable = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
Current = config.GetBindable<bool>(OsuRulesetSetting.SnakingOutSliders)
},
new SettingsCheckbox
{
LabelText = "Cursor trail",
Bindable = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
Current = config.GetBindable<bool>(OsuRulesetSetting.ShowCursorTrail)
},
};
}

View File

@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
createDrawableRuleset();
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new StrongHitObject(), new TaikoStrongJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new StrongHitObject(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle);
}
[Test]
@ -102,8 +102,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
createDrawableRuleset();
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Kiai);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Kiai);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Kiai);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Kiai);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail);
}
@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail);
assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Idle);
}
[TestCase(true)]
@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
AddRepeatStep("reach 49 combo", () => applyNewResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }), 49);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Clear);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Clear);
}
[TestCase(true, TaikoMascotAnimationState.Kiai)]

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
public void TestNormalHit()
{
AddStep("Great", () => SetContents(() => getContentFor(createHit(HitResult.Great))));
AddStep("Good", () => SetContents(() => getContentFor(createHit(HitResult.Good))));
AddStep("Ok", () => SetContents(() => getContentFor(createHit(HitResult.Ok))));
AddStep("Miss", () => SetContents(() => getContentFor(createHit(HitResult.Miss))));
}
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
public void TestStrongHit([Values(false, true)] bool hitBoth)
{
AddStep("Great", () => SetContents(() => getContentFor(createStrongHit(HitResult.Great, hitBoth))));
AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Good, hitBoth))));
AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Ok, hitBoth))));
}
private Drawable getContentFor(DrawableTestHit hit)

View File

@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
}));
AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Great : HitResult.Miss }));
AddToggleStep("toggle playback direction", reversed => this.reversed = reversed);
}

View File

@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
DrawableDrumRollTick h;
DrawableRuleset.Playfield.Add(h = new DrawableDrumRollTick(tick) { JudgementType = hitType });
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(tick, new TaikoDrumRollTickJudgement()) { Type = HitResult.Perfect });
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(tick, new TaikoDrumRollTickJudgement()) { Type = HitResult.Great });
}
}
}

View File

@ -3,7 +3,6 @@
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
@ -30,8 +29,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
private readonly Random rng = new Random(1337);
[BackgroundDependencyLoader]
private void load()
[Test]
public void TestVariousHits()
{
AddStep("Hit", () => addHitJudgement(false));
AddStep("Strong hit", () => addStrongHitJudgement(false));
@ -105,7 +104,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
private void addHitJudgement(bool kiai)
{
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great;
var cpi = new ControlPointInfo();
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
@ -113,7 +112,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
DrawableRuleset.Playfield.Add(h);
@ -122,7 +121,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
private void addStrongHitJudgement(bool kiai)
{
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great;
var cpi = new ControlPointInfo();
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
@ -130,7 +129,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
DrawableRuleset.Playfield.Add(h);

View File

@ -42,9 +42,9 @@ namespace osu.Game.Rulesets.Taiko.Audio
}
}
private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
private PausableSkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
{
var drawable = new SkinnableSound(hitSampleInfo)
var drawable = new PausableSkinnableSound(hitSampleInfo)
{
LifetimeStart = lifetimeStart,
LifetimeEnd = lifetimeEnd
@ -57,8 +57,8 @@ namespace osu.Game.Rulesets.Taiko.Audio
public class DrumSample
{
public SkinnableSound Centre;
public SkinnableSound Rim;
public PausableSkinnableSound Centre;
public PausableSkinnableSound Rim;
}
}
}

View File

@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
converted.HitObjects = converted.HitObjects.GroupBy(t => t.StartTime).Select(x =>
{
TaikoHitObject first = x.First();
if (x.Skip(1).Any() && !(first is Swell))
if (x.Skip(1).Any() && first.CanBeStrong)
first.IsStrong = true;
return first;
}).ToList();

View File

@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
@ -20,12 +19,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private Mod[] mods;
private int countGreat;
private int countGood;
private int countOk;
private int countMeh;
private int countMiss;
public TaikoPerformanceCalculator(Ruleset ruleset, WorkingBeatmap beatmap, ScoreInfo score)
: base(ruleset, beatmap, score)
public TaikoPerformanceCalculator(Ruleset ruleset, DifficultyAttributes attributes, ScoreInfo score)
: base(ruleset, attributes, score)
{
}
@ -33,7 +32,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
mods = Score.Mods;
countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
countGood = Score.Statistics.GetOrDefault(HitResult.Good);
countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
@ -102,6 +101,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
}
private int totalHits => countGreat + countGood + countMeh + countMiss;
private int totalHits => countGreat + countOk + countMeh + countMiss;
}
}

View File

@ -52,32 +52,32 @@ namespace osu.Game.Rulesets.Taiko.Edit
public void SetStrongState(bool state)
{
var hits = SelectedHitObjects.OfType<Hit>();
var hits = EditorBeatmap.SelectedHitObjects.OfType<Hit>();
ChangeHandler.BeginChange();
EditorBeatmap.BeginChange();
foreach (var h in hits)
{
if (h.IsStrong != state)
{
h.IsStrong = state;
EditorBeatmap.UpdateHitObject(h);
EditorBeatmap.Update(h);
}
}
ChangeHandler.EndChange();
EditorBeatmap.EndChange();
}
public void SetRimState(bool state)
{
var hits = SelectedHitObjects.OfType<Hit>();
var hits = EditorBeatmap.SelectedHitObjects.OfType<Hit>();
ChangeHandler.BeginChange();
EditorBeatmap.BeginChange();
foreach (var h in hits)
h.Type = state ? HitType.Rim : HitType.Centre;
ChangeHandler.EndChange();
EditorBeatmap.EndChange();
}
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
@ -89,12 +89,14 @@ namespace osu.Game.Rulesets.Taiko.Edit
yield return new TernaryStateMenuItem("Strong") { State = { BindTarget = selectionStrongState } };
}
public override bool HandleMovement(MoveSelectionEvent moveEvent) => true;
protected override void UpdateTernaryStates()
{
base.UpdateTernaryStates();
selectionRimState.Value = GetStateFromSelection(SelectedHitObjects.OfType<Hit>(), h => h.Type == HitType.Rim);
selectionStrongState.Value = GetStateFromSelection(SelectedHitObjects.OfType<TaikoHitObject>(), h => h.IsStrong);
selectionRimState.Value = GetStateFromSelection(EditorBeatmap.SelectedHitObjects.OfType<Hit>(), h => h.Type == HitType.Rim);
selectionStrongState.Value = GetStateFromSelection(EditorBeatmap.SelectedHitObjects.OfType<TaikoHitObject>(), h => h.IsStrong);
}
}
}

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