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Fix test failures due to notifications being forwarded before player finishes loading
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@ -301,7 +301,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(1));
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clickNotificationIfAny();
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clickNotification();
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AddAssert("check " + volumeName, assert);
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@ -370,8 +370,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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batteryInfo.SetChargeLevel(chargeLevel);
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}));
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AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
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AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0));
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clickNotificationIfAny();
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if (shouldWarn)
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clickNotification();
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else
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AddAssert("notification not triggered", () => notificationOverlay.UnreadCount.Value == 0);
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AddUntilStep("wait for player load", () => player.IsLoaded);
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}
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@ -436,9 +440,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
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}
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private void clickNotificationIfAny()
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private void clickNotification()
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{
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AddStep("click notification", () => notificationOverlay.ChildrenOfType<Notification>().FirstOrDefault()?.TriggerClick());
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Notification notification = null;
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AddUntilStep("wait for notification", () => (notification = notificationOverlay.ChildrenOfType<Notification>().FirstOrDefault()) != null);
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AddStep("open notification overlay", () => notificationOverlay.Show());
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AddStep("click notification", () => notification.TriggerClick());
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}
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private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
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