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Merge branch 'master' into hide-multiplayer-match-room-tab
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commit
c1f5c0edc9
@ -92,6 +92,12 @@ namespace osu.Game.Graphics.UserInterface
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AccentColour = colours.Pink;
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AccentColour = colours.Pink;
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}
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}
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protected override void LoadComplete()
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{
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updateTooltipText(Current.Value);
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base.LoadComplete();
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}
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protected override bool OnHover(HoverEvent e)
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protected override bool OnHover(HoverEvent e)
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{
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{
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Nub.Glowing = true;
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Nub.Glowing = true;
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@ -24,8 +24,6 @@ namespace osu.Game.Screens.Play
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{
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{
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private const int duration = 100;
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private const int duration = 100;
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private readonly Container content;
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public readonly KeyCounterCollection KeyCounter;
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public readonly KeyCounterCollection KeyCounter;
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public readonly RollingCounter<int> ComboCounter;
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public readonly RollingCounter<int> ComboCounter;
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public readonly ScoreCounter ScoreCounter;
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public readonly ScoreCounter ScoreCounter;
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@ -37,6 +35,7 @@ namespace osu.Game.Screens.Play
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public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
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public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
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private Bindable<bool> showHud;
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private Bindable<bool> showHud;
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private readonly Container visibilityContainer;
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private readonly BindableBool replayLoaded = new BindableBool();
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private readonly BindableBool replayLoaded = new BindableBool();
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private static bool hasShownNotificationOnce;
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private static bool hasShownNotificationOnce;
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@ -45,12 +44,12 @@ namespace osu.Game.Screens.Play
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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Add(content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true, // The hud may be hidden but certain elements may need to still be updated
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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visibilityContainer = new Container {
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true, // The hud may be hidden but certain elements may need to still be updated
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Children = new Drawable[] {
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ComboCounter = CreateComboCounter(),
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ComboCounter = CreateComboCounter(),
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ScoreCounter = CreateScoreCounter(),
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ScoreCounter = CreateScoreCounter(),
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AccuracyCounter = CreateAccuracyCounter(),
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AccuracyCounter = CreateAccuracyCounter(),
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@ -58,6 +57,8 @@ namespace osu.Game.Screens.Play
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Progress = CreateProgress(),
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Progress = CreateProgress(),
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ModDisplay = CreateModsContainer(),
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ModDisplay = CreateModsContainer(),
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PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
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PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
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}
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},
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new FillFlowContainer
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new FillFlowContainer
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{
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{
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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@ -71,8 +72,7 @@ namespace osu.Game.Screens.Play
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HoldToQuit = CreateHoldForMenuButton(),
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HoldToQuit = CreateHoldForMenuButton(),
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}
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}
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}
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}
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}
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};
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});
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BindProcessor(scoreProcessor);
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BindProcessor(scoreProcessor);
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BindRulesetContainer(rulesetContainer);
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BindRulesetContainer(rulesetContainer);
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@ -91,7 +91,7 @@ namespace osu.Game.Screens.Play
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private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
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private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
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{
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{
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showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
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showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
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showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration);
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showHud.ValueChanged += hudVisibility => visibilityContainer.FadeTo(hudVisibility ? 1 : 0, duration);
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showHud.TriggerChange();
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showHud.TriggerChange();
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if (!showHud && !hasShownNotificationOnce)
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if (!showHud && !hasShownNotificationOnce)
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