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Merge pull request #27068 from smoogipoo/mania-hd-fi-progression
Add progressive coverage for mania's Hidden and FadeIn mods
This commit is contained in:
commit
c1d9f53ab4
@ -1,8 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests.Mods
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namespace osu.Game.Rulesets.Mania.Tests.Mods
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@ -11,9 +21,80 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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[TestCase(0.5f)]
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[Test]
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[TestCase(0.1f)]
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public void TestMinCoverageFullWidth()
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[TestCase(0.7f)]
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{
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public void TestCoverage(float coverage) => CreateModTest(new ModTestData { Mod = new ManiaModFadeIn { Coverage = { Value = coverage } }, PassCondition = () => true });
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CreateModTest(new ModTestData
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{
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Mod = new ManiaModHidden(),
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PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
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});
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}
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[Test]
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public void TestMinCoverageHalfWidth()
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{
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CreateModTest(new ModTestData
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{
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Mod = new ManiaModHidden(),
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PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
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});
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AddStep("set playfield width to 0.5", () => Player.Width = 0.5f);
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}
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[Test]
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public void TestMaxCoverageFullWidth()
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{
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CreateModTest(new ModTestData
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{
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Mod = new ManiaModHidden(),
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PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
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});
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AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480);
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}
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[Test]
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public void TestMaxCoverageHalfWidth()
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{
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CreateModTest(new ModTestData
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{
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Mod = new ManiaModHidden(),
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PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
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});
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AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480);
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AddStep("set playfield width to 0.5", () => Player.Width = 0.5f);
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}
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[Test]
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public void TestNoCoverageDuringBreak()
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{
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CreateModTest(new ModTestData
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{
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Mod = new ManiaModHidden(),
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Beatmap = new Beatmap
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{
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HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
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Breaks = { new BreakPeriod(2000, 28000) }
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},
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PassCondition = () => Player.IsBreakTime.Value && checkCoverage(0)
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});
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}
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private bool checkCoverage(float expected)
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{
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Drawable? cover = this.ChildrenOfType<PlayfieldCoveringWrapper>().FirstOrDefault();
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Drawable? filledArea = cover?.ChildrenOfType<Box>().LastOrDefault();
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if (filledArea == null)
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return false;
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float scale = cover!.DrawHeight / (768 - Stage.HIT_TARGET_POSITION);
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// A bit of lenience because the test may end up hitting hitobjects before any assertions.
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return Precision.AlmostEquals(filledArea.DrawHeight / scale, expected, 0.1);
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}
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}
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}
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}
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}
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@ -1,8 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests.Mods
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namespace osu.Game.Rulesets.Mania.Tests.Mods
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@ -11,9 +21,80 @@ namespace osu.Game.Rulesets.Mania.Tests.Mods
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{
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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[TestCase(0.5f)]
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[Test]
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[TestCase(0.2f)]
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public void TestMinCoverageFullWidth()
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[TestCase(0.8f)]
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{
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public void TestCoverage(float coverage) => CreateModTest(new ModTestData { Mod = new ManiaModHidden { Coverage = { Value = coverage } }, PassCondition = () => true });
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CreateModTest(new ModTestData
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{
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Mod = new ManiaModHidden(),
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PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
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});
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}
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[Test]
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public void TestMinCoverageHalfWidth()
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{
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CreateModTest(new ModTestData
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{
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Mod = new ManiaModHidden(),
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PassCondition = () => checkCoverage(ManiaModHidden.MIN_COVERAGE)
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});
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AddStep("set playfield width to 0.5", () => Player.Width = 0.5f);
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}
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[Test]
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public void TestMaxCoverageFullWidth()
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{
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CreateModTest(new ModTestData
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{
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Mod = new ManiaModHidden(),
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PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
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});
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AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480);
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}
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[Test]
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public void TestMaxCoverageHalfWidth()
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{
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CreateModTest(new ModTestData
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{
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Mod = new ManiaModHidden(),
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PassCondition = () => checkCoverage(ManiaModHidden.MAX_COVERAGE)
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});
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AddStep("set combo to 480", () => Player.ScoreProcessor.Combo.Value = 480);
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AddStep("set playfield width to 0.5", () => Player.Width = 0.5f);
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}
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[Test]
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public void TestNoCoverageDuringBreak()
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{
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CreateModTest(new ModTestData
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{
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Mod = new ManiaModHidden(),
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Beatmap = new Beatmap
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{
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HitObjects = Enumerable.Range(1, 100).Select(i => (HitObject)new Note { StartTime = 1000 + 200 * i }).ToList(),
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Breaks = { new BreakPeriod(2000, 28000) }
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},
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PassCondition = () => Player.IsBreakTime.Value && checkCoverage(0)
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});
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}
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private bool checkCoverage(float expected)
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{
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Drawable? cover = this.ChildrenOfType<PlayfieldCoveringWrapper>().FirstOrDefault();
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Drawable? filledArea = cover?.ChildrenOfType<Box>().LastOrDefault();
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if (filledArea == null)
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return false;
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float scale = cover!.DrawHeight / (768 - Stage.HIT_TARGET_POSITION);
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// A bit of lenience because the test may end up hitting hitobjects before any assertions.
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return Precision.AlmostEquals(filledArea.DrawHeight / scale, expected, 0.1);
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}
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}
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}
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}
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}
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@ -39,18 +39,18 @@ namespace osu.Game.Rulesets.Mania.Tests
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public void TestScrollingDownwards()
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public void TestScrollingDownwards()
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{
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{
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AddStep("set down scroll", () => scrollingContainer.Direction = ScrollingDirection.Down);
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AddStep("set down scroll", () => scrollingContainer.Direction = ScrollingDirection.Down);
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AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f);
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AddStep("set coverage = 0.5", () => cover.Coverage.Value = 0.5f);
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AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f);
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AddStep("set coverage = 0.8f", () => cover.Coverage.Value = 0.8f);
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AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f);
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AddStep("set coverage = 0.2f", () => cover.Coverage.Value = 0.2f);
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}
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}
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[Test]
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[Test]
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public void TestScrollingUpwards()
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public void TestScrollingUpwards()
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{
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{
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AddStep("set up scroll", () => scrollingContainer.Direction = ScrollingDirection.Up);
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AddStep("set up scroll", () => scrollingContainer.Direction = ScrollingDirection.Up);
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AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f);
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AddStep("set coverage = 0.5", () => cover.Coverage.Value = 0.5f);
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AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f);
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AddStep("set coverage = 0.8f", () => cover.Coverage.Value = 0.8f);
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AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f);
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AddStep("set coverage = 0.2f", () => cover.Coverage.Value = 0.2f);
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}
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}
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}
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}
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}
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}
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@ -247,7 +247,7 @@ namespace osu.Game.Rulesets.Mania
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new ManiaModHardRock(),
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new ManiaModHardRock(),
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new MultiMod(new ManiaModSuddenDeath(), new ManiaModPerfect()),
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new MultiMod(new ManiaModSuddenDeath(), new ManiaModPerfect()),
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new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
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new MultiMod(new ManiaModDoubleTime(), new ManiaModNightcore()),
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new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
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new MultiMod(new ManiaModFadeIn(), new ManiaModHidden(), new ManiaModCover()),
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new ManiaModFlashlight(),
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new ManiaModFlashlight(),
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new ModAccuracyChallenge(),
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new ModAccuracyChallenge(),
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};
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};
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44
osu.Game.Rulesets.Mania/Mods/ManiaModCover.cs
Normal file
44
osu.Game.Rulesets.Mania/Mods/ManiaModCover.cs
Normal file
@ -0,0 +1,44 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mania.UI;
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namespace osu.Game.Rulesets.Mania.Mods
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{
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public class ManiaModCover : ManiaModWithPlayfieldCover
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{
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public override string Name => "Cover";
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public override string Acronym => "CO";
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public override LocalisableString Description => @"Decrease the playfield's viewing area.";
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public override double ScoreMultiplier => 1;
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protected override CoverExpandDirection ExpandDirection => Direction.Value;
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public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
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{
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typeof(ManiaModHidden),
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typeof(ManiaModFadeIn)
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}).ToArray();
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public override bool Ranked => false;
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[SettingSource("Coverage", "The proportion of playfield height that notes will be hidden for.")]
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public override BindableNumber<float> Coverage { get; } = new BindableFloat(0.5f)
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{
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Precision = 0.1f,
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MinValue = 0.2f,
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MaxValue = 0.8f,
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Default = 0.5f,
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};
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[SettingSource("Direction", "The direction on which the cover is applied")]
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public Bindable<CoverExpandDirection> Direction { get; } = new Bindable<CoverExpandDirection>();
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}
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}
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@ -3,29 +3,24 @@
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|
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using System;
|
using System;
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using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Bindables;
|
|
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using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
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using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
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|
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namespace osu.Game.Rulesets.Mania.Mods
|
namespace osu.Game.Rulesets.Mania.Mods
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{
|
{
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public class ManiaModFadeIn : ManiaModPlayfieldCover
|
public class ManiaModFadeIn : ManiaModHidden
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{
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{
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public override string Name => "Fade In";
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public override string Name => "Fade In";
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public override string Acronym => "FI";
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public override string Acronym => "FI";
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public override LocalisableString Description => @"Keys appear out of nowhere!";
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public override LocalisableString Description => @"Keys appear out of nowhere!";
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 1;
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|
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModHidden)).ToArray();
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
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|
{
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|
typeof(ManiaModHidden),
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|
typeof(ManiaModCover)
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|
}).ToArray();
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|
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protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AlongScroll;
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protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AlongScroll;
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|
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public override BindableNumber<float> Coverage { get; } = new BindableFloat(0.5f)
|
|
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{
|
|
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Precision = 0.1f,
|
|
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MinValue = 0.1f,
|
|
||||||
MaxValue = 0.7f,
|
|
||||||
Default = 0.5f,
|
|
||||||
};
|
|
||||||
}
|
}
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||||||
}
|
}
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@ -3,27 +3,104 @@
|
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|
|
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using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
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using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
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using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
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|
using osu.Framework.Graphics;
|
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|
using osu.Game.Rulesets.Mania.Skinning;
|
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|
using osu.Game.Rulesets.Mods;
|
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|
using osu.Game.Rulesets.Scoring;
|
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|
using osu.Game.Rulesets.UI;
|
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|
using osu.Game.Screens.Play;
|
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|
using osu.Game.Skinning;
|
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|
|
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namespace osu.Game.Rulesets.Mania.Mods
|
namespace osu.Game.Rulesets.Mania.Mods
|
||||||
{
|
{
|
||||||
public class ManiaModHidden : ManiaModPlayfieldCover
|
public partial class ManiaModHidden : ManiaModWithPlayfieldCover, IApplicableToPlayer, IUpdatableByPlayfield
|
||||||
{
|
{
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||||||
|
/// <summary>
|
||||||
|
/// osu!stable is referenced to 768px.
|
||||||
|
/// </summary>
|
||||||
|
private const float reference_playfield_height = 768;
|
||||||
|
|
||||||
|
public const float MIN_COVERAGE = 160f;
|
||||||
|
public const float MAX_COVERAGE = 400f;
|
||||||
|
private const float coverage_increase_per_combo = 0.5f;
|
||||||
|
|
||||||
public override LocalisableString Description => @"Keys fade out before you hit them!";
|
public override LocalisableString Description => @"Keys fade out before you hit them!";
|
||||||
public override double ScoreMultiplier => 1;
|
public override double ScoreMultiplier => 1;
|
||||||
|
|
||||||
public override BindableNumber<float> Coverage { get; } = new BindableFloat(0.5f)
|
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[]
|
||||||
{
|
{
|
||||||
Precision = 0.1f,
|
typeof(ManiaModFadeIn),
|
||||||
MinValue = 0.2f,
|
typeof(ManiaModCover)
|
||||||
MaxValue = 0.8f,
|
}).ToArray();
|
||||||
Default = 0.5f,
|
|
||||||
};
|
|
||||||
|
|
||||||
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModFadeIn)).ToArray();
|
|
||||||
|
|
||||||
|
public override BindableNumber<float> Coverage { get; } = new BindableFloat(MIN_COVERAGE);
|
||||||
protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll;
|
protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll;
|
||||||
|
|
||||||
|
private readonly IBindable<bool> isBreakTime = new Bindable<bool>();
|
||||||
|
private readonly BindableInt combo = new BindableInt();
|
||||||
|
|
||||||
|
public override void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
||||||
|
{
|
||||||
|
base.ApplyToScoreProcessor(scoreProcessor);
|
||||||
|
|
||||||
|
combo.UnbindAll();
|
||||||
|
combo.BindTo(scoreProcessor.Combo);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ApplyToPlayer(Player player)
|
||||||
|
{
|
||||||
|
isBreakTime.UnbindAll();
|
||||||
|
isBreakTime.BindTo(player.IsBreakTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update(Playfield playfield)
|
||||||
|
{
|
||||||
|
Coverage.Value = isBreakTime.Value
|
||||||
|
? 0
|
||||||
|
: Math.Min(MAX_COVERAGE, MIN_COVERAGE + combo.Value * coverage_increase_per_combo) / reference_playfield_height;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override PlayfieldCoveringWrapper CreateCover(Drawable content) => new LegacyPlayfieldCover(content);
|
||||||
|
|
||||||
|
private partial class LegacyPlayfieldCover : PlayfieldCoveringWrapper
|
||||||
|
{
|
||||||
|
[Resolved]
|
||||||
|
private ISkinSource skin { get; set; } = null!;
|
||||||
|
|
||||||
|
private IBindable<float>? hitPosition;
|
||||||
|
|
||||||
|
public LegacyPlayfieldCover(Drawable content)
|
||||||
|
: base(content)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
skin.SourceChanged += onSkinChanged;
|
||||||
|
onSkinChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onSkinChanged()
|
||||||
|
{
|
||||||
|
hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override float GetHeight(float coverage)
|
||||||
|
{
|
||||||
|
// In osu!stable, the cover is applied in absolute (x768) coordinates from the hit position.
|
||||||
|
float availablePlayfieldHeight = Math.Abs(reference_playfield_height - (hitPosition?.Value ?? Stage.HIT_TARGET_POSITION));
|
||||||
|
|
||||||
|
if (availablePlayfieldHeight == 0)
|
||||||
|
return base.GetHeight(coverage);
|
||||||
|
|
||||||
|
return base.GetHeight(coverage) * reference_playfield_height / availablePlayfieldHeight;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,7 +6,6 @@ using System.Linq;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
@ -15,7 +14,7 @@ using osu.Game.Rulesets.UI;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Mods
|
namespace osu.Game.Rulesets.Mania.Mods
|
||||||
{
|
{
|
||||||
public abstract class ManiaModPlayfieldCover : ModHidden, IApplicableToDrawableRuleset<ManiaHitObject>
|
public abstract class ManiaModWithPlayfieldCover : ModHidden, IApplicableToDrawableRuleset<ManiaHitObject>
|
||||||
{
|
{
|
||||||
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight<ManiaHitObject>) };
|
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight<ManiaHitObject>) };
|
||||||
|
|
||||||
@ -24,7 +23,9 @@ namespace osu.Game.Rulesets.Mania.Mods
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
protected abstract CoverExpandDirection ExpandDirection { get; }
|
protected abstract CoverExpandDirection ExpandDirection { get; }
|
||||||
|
|
||||||
[SettingSource("Coverage", "The proportion of playfield height that notes will be hidden for.")]
|
/// <summary>
|
||||||
|
/// The relative area that should be completely covered. This does not include the fade.
|
||||||
|
/// </summary>
|
||||||
public abstract BindableNumber<float> Coverage { get; }
|
public abstract BindableNumber<float> Coverage { get; }
|
||||||
|
|
||||||
public virtual void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
public virtual void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
|
||||||
@ -37,15 +38,17 @@ namespace osu.Game.Rulesets.Mania.Mods
|
|||||||
Container hocParent = (Container)hoc.Parent!;
|
Container hocParent = (Container)hoc.Parent!;
|
||||||
|
|
||||||
hocParent.Remove(hoc, false);
|
hocParent.Remove(hoc, false);
|
||||||
hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
|
hocParent.Add(CreateCover(hoc).With(c =>
|
||||||
{
|
{
|
||||||
c.RelativeSizeAxes = Axes.Both;
|
c.RelativeSizeAxes = Axes.Both;
|
||||||
c.Direction = ExpandDirection;
|
c.Direction = ExpandDirection;
|
||||||
c.Coverage = Coverage.Value;
|
c.Coverage.BindTo(Coverage);
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected virtual PlayfieldCoveringWrapper CreateCover(Drawable content) => new PlayfieldCoveringWrapper(content);
|
||||||
|
|
||||||
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state)
|
||||||
{
|
{
|
||||||
}
|
}
|
@ -1,6 +1,8 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.ComponentModel;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
@ -8,17 +10,24 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Colour;
|
using osu.Framework.Graphics.Colour;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
using Container = osu.Framework.Graphics.Containers.Container;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A <see cref="Container"/> that has its contents partially hidden by an adjustable "cover". This is intended to be used in a playfield.
|
/// A <see cref="Framework.Graphics.Containers.Container"/> that has its contents partially hidden by an adjustable "cover". This is intended to be used in a playfield.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public partial class PlayfieldCoveringWrapper : CompositeDrawable
|
public partial class PlayfieldCoveringWrapper : CompositeDrawable
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The relative area that should be completely covered. This does not include the fade.
|
||||||
|
/// </summary>
|
||||||
|
public readonly BindableFloat Coverage = new BindableFloat();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The complete cover, including gradient and fill.
|
/// The complete cover, including gradient and fill.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -36,6 +45,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
private readonly IBindable<ScrollingDirection> scrollDirection = new Bindable<ScrollingDirection>();
|
private readonly IBindable<ScrollingDirection> scrollDirection = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
|
private float currentCoverageHeight;
|
||||||
|
|
||||||
public PlayfieldCoveringWrapper(Drawable content)
|
public PlayfieldCoveringWrapper(Drawable content)
|
||||||
{
|
{
|
||||||
InternalChild = new BufferedContainer
|
InternalChild = new BufferedContainer
|
||||||
@ -94,21 +105,46 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
scrollDirection.BindValueChanged(onScrollDirectionChanged, true);
|
scrollDirection.BindValueChanged(onScrollDirectionChanged, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
updateCoverSize(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
updateCoverSize(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateCoverSize(bool instant)
|
||||||
|
{
|
||||||
|
float targetCoverage;
|
||||||
|
float targetAlpha;
|
||||||
|
|
||||||
|
if (instant)
|
||||||
|
{
|
||||||
|
targetCoverage = Coverage.Value;
|
||||||
|
targetAlpha = Coverage.Value > 0 ? 1 : 0;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
targetCoverage = (float)Interpolation.DampContinuously(currentCoverageHeight, Coverage.Value, 25, Math.Abs(Time.Elapsed));
|
||||||
|
targetAlpha = (float)Interpolation.DampContinuously(gradient.Alpha, Coverage.Value > 0 ? 1 : 0, 25, Math.Abs(Time.Elapsed));
|
||||||
|
}
|
||||||
|
|
||||||
|
filled.Height = GetHeight(targetCoverage);
|
||||||
|
gradient.Y = -GetHeight(targetCoverage);
|
||||||
|
gradient.Alpha = targetAlpha;
|
||||||
|
|
||||||
|
currentCoverageHeight = targetCoverage;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual float GetHeight(float coverage) => coverage;
|
||||||
|
|
||||||
private void onScrollDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
private void onScrollDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
|
||||||
=> cover.Rotation = direction.NewValue == ScrollingDirection.Up ? 0 : 180f;
|
=> cover.Rotation = direction.NewValue == ScrollingDirection.Up ? 0 : 180f;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The relative area that should be completely covered. This does not include the fade.
|
|
||||||
/// </summary>
|
|
||||||
public float Coverage
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
filled.Height = value;
|
|
||||||
gradient.Y = -value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The direction in which the cover expands.
|
/// The direction in which the cover expands.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -123,11 +159,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The cover expands along the scrolling direction.
|
/// The cover expands along the scrolling direction.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[Description("Along scroll")]
|
||||||
AlongScroll,
|
AlongScroll,
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The cover expands against the scrolling direction.
|
/// The cover expands against the scrolling direction.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[Description("Against scroll")]
|
||||||
AgainstScroll
|
AgainstScroll
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,11 +16,11 @@ namespace osu.Game.Rulesets.Mods
|
|||||||
public override ModType Type => ModType.DifficultyIncrease;
|
public override ModType Type => ModType.DifficultyIncrease;
|
||||||
public override bool Ranked => UsesDefaultConfiguration;
|
public override bool Ranked => UsesDefaultConfiguration;
|
||||||
|
|
||||||
public void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
public virtual void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public ScoreRank AdjustRank(ScoreRank rank, double accuracy)
|
public virtual ScoreRank AdjustRank(ScoreRank rank, double accuracy)
|
||||||
{
|
{
|
||||||
switch (rank)
|
switch (rank)
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user