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Add test coverage of input near end of hold note with nearby subsequent note
Covers the scenarios mentioned in #21371. Turns out this seems mostly okay already, so there are no fixes applied here.
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@ -23,6 +23,15 @@ using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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/// <summary>
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/// Diagrams in this class are represented as:
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/// - : time
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/// O : note
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/// [ ] : hold note
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///
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/// x : button press
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/// o : button release
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/// </summary>
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public class TestSceneHoldNoteInput : RateAdjustedBeatmapTestScene
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{
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private const double time_before_head = 250;
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@ -223,6 +232,149 @@ namespace osu.Game.Rulesets.Mania.Tests
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assertTailJudgement(HitResult.Meh);
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}
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/// <summary>
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/// -----[ ]-O-------------
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/// xo o
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/// </summary>
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[Test]
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public void TestPressAndReleaseJustBeforeTailWithNearbyNoteAndCloseByHead()
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{
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Note note;
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const int duration = 50;
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var beatmap = new Beatmap<ManiaHitObject>
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{
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HitObjects =
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{
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// hold note is very short, to make the head still in range
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new HoldNote
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{
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StartTime = time_head,
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Duration = duration,
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Column = 0,
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},
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{
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// Next note within tail lenience
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note = new Note
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{
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StartTime = time_head + duration + 10
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}
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}
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},
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BeatmapInfo =
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{
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Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_head + duration, ManiaAction.Key1),
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new ManiaReplayFrame(time_head + duration + 10),
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}, beatmap);
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assertHeadJudgement(HitResult.Good);
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assertTailJudgement(HitResult.Perfect);
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assertHitObjectJudgement(note, HitResult.Miss);
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}
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/// <summary>
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/// -----[ ]--O--
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/// xo o
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/// </summary>
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[Test]
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public void TestPressAndReleaseJustBeforeTailWithNearbyNote()
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{
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Note note;
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var beatmap = new Beatmap<ManiaHitObject>
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{
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HitObjects =
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{
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new HoldNote
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{
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StartTime = time_head,
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Duration = time_tail - time_head,
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Column = 0,
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},
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{
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// Next note within tail lenience
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note = new Note
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{
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StartTime = time_tail + 50
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}
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}
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},
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BeatmapInfo =
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{
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Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_tail - 10, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail),
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}, beatmap);
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assertHeadJudgement(HitResult.Miss);
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assertTickJudgement(HitResult.LargeTickMiss);
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assertTailJudgement(HitResult.Miss);
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assertHitObjectJudgement(note, HitResult.Good);
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}
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/// <summary>
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/// -----[ ]--O--
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/// xo o
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/// </summary>
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[Test]
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public void TestPressAndReleaseJustAfterTailWithNearbyNote()
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{
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Note note;
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var beatmap = new Beatmap<ManiaHitObject>
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{
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HitObjects =
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{
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new HoldNote
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{
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StartTime = time_head,
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Duration = time_tail - time_head,
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Column = 0,
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},
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{
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// Next note within tail lenience
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note = new Note
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{
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StartTime = time_tail + 50
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}
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}
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},
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BeatmapInfo =
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{
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Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_tail + 10, ManiaAction.Key1),
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new ManiaReplayFrame(time_tail + 20),
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}, beatmap);
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assertHeadJudgement(HitResult.Miss);
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assertTickJudgement(HitResult.LargeTickMiss);
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assertTailJudgement(HitResult.Miss);
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assertHitObjectJudgement(note, HitResult.Great);
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}
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/// <summary>
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/// -----[ ]-----
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/// xo o
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@ -351,20 +503,23 @@ namespace osu.Game.Rulesets.Mania.Tests
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.All(j => j.Type.IsHit()));
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}
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private void assertHitObjectJudgement(HitObject hitObject, HitResult result)
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=> AddAssert($"object judged as {result}", () => judgementResults.First(j => j.HitObject == hitObject).Type, () => Is.EqualTo(result));
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private void assertHeadJudgement(HitResult result)
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=> AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type == result);
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=> AddAssert($"head judged as {result}", () => judgementResults.First(j => j.HitObject is Note).Type, () => Is.EqualTo(result));
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private void assertTailJudgement(HitResult result)
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=> AddAssert($"tail judged as {result}", () => judgementResults.Single(j => j.HitObject is TailNote).Type == result);
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=> AddAssert($"tail judged as {result}", () => judgementResults.Single(j => j.HitObject is TailNote).Type, () => Is.EqualTo(result));
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private void assertNoteJudgement(HitResult result)
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=> AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type == result);
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=> AddAssert($"hold note judged as {result}", () => judgementResults.Single(j => j.HitObject is HoldNote).Type, () => Is.EqualTo(result));
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private void assertTickJudgement(HitResult result)
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=> AddAssert($"any tick judged as {result}", () => judgementResults.Where(j => j.HitObject is HoldNoteTick).Any(j => j.Type == result));
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=> AddAssert($"any tick judged as {result}", () => judgementResults.Where(j => j.HitObject is HoldNoteTick).Select(j => j.Type), () => Does.Contain(result));
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private void assertLastTickJudgement(HitResult result)
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=> AddAssert($"last tick judged as {result}", () => judgementResults.Last(j => j.HitObject is HoldNoteTick).Type == result);
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=> AddAssert($"last tick judged as {result}", () => judgementResults.Last(j => j.HitObject is HoldNoteTick).Type, () => Is.EqualTo(result));
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private ScoreAccessibleReplayPlayer currentPlayer;
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