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Add note about future behaviour
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@ -251,7 +251,7 @@ namespace osu.Game.Screens.Play.HUD
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switch (action)
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switch (action)
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{
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{
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case GlobalAction.Back:
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case GlobalAction.Back:
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case GlobalAction.PauseGameplay:
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case GlobalAction.PauseGameplay: // in the future this behaviour will differ for replays etc.
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if (!pendingAnimation)
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if (!pendingAnimation)
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BeginConfirm();
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BeginConfirm();
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return true;
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return true;
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