diff --git a/osu.Game.Rulesets.Mania/Beatmaps/DistanceObjectConversion.cs b/osu.Game.Rulesets.Mania/Beatmaps/DistanceObjectConversion.cs
index 6bc7c8c45c..52c5cf16da 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/DistanceObjectConversion.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/DistanceObjectConversion.cs
@@ -12,7 +12,6 @@ using System.Linq;
using OpenTK;
using osu.Game.Database;
using osu.Game.Audio;
-using System.Collections.Generic;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
@@ -25,8 +24,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private LegacyConvertType convertType;
- public DistanceObjectConversion(HitObject originalObject, ObjectRow previousRow, FastRandom random, Beatmap beatmap)
- : base(previousRow, random, beatmap)
+ public DistanceObjectConversion(HitObject originalObject, ObjectList previousObjects, FastRandom random, Beatmap beatmap)
+ : base(previousObjects, random, beatmap)
{
this.originalObject = originalObject;
@@ -44,7 +43,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
repeatCount = repeatsData?.RepeatCount ?? 1;
}
- public override ObjectRow GenerateConversion()
+ public override ObjectList Generate()
{
double segmentDuration = endTime / repeatCount;
@@ -56,113 +55,125 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
if (segmentDuration <= 120)
{
convertType |= LegacyConvertType.ForceNotStack;
- return addRandomNotes(originalObject.StartTime, segmentDuration, repeatCount);
+ return generateRandomNotes(originalObject.StartTime, segmentDuration, repeatCount);
}
if (segmentDuration <= 160)
- return addStair(originalObject.StartTime, segmentDuration, repeatCount);
+ return generateStair(originalObject.StartTime, segmentDuration, repeatCount);
if (segmentDuration <= 200 && conversionDifficulty > 3)
- return addMultipleNotes(originalObject.StartTime, segmentDuration, repeatCount);
+ return generateRandomMultipleNotes(originalObject.StartTime, segmentDuration, repeatCount);
double duration = endTime - originalObject.StartTime;
if (duration >= 4000)
- return addNRandomNotes(originalObject.StartTime, endTime, 0.23, 0, 0);
+ return generateNRandomNotes(originalObject.StartTime, endTime, 0.23, 0, 0);
if (segmentDuration > 400 && duration < 4000 && repeatCount < AvailableColumns - 1 - RandomStart)
return generateTiledHoldNotes(originalObject.StartTime, segmentDuration, repeatCount);
- return generateLongAndNormalNotes(originalObject.StartTime, segmentDuration);
+ return generateHoldAndNormalNotes(originalObject.StartTime, segmentDuration);
}
if (segmentDuration <= 110)
{
- if (PreviousRow.Columns < AvailableColumns)
+ if (PreviousObjects.ColumnsFilled < AvailableColumns)
convertType |= LegacyConvertType.ForceNotStack;
else
convertType &= ~LegacyConvertType.ForceNotStack;
- return addRandomNotes(originalObject.StartTime, segmentDuration, segmentDuration < 80 ? 0 : 1);
+ return generateRandomNotes(originalObject.StartTime, segmentDuration, segmentDuration < 80 ? 0 : 1);
}
if (conversionDifficulty > 6.5)
{
if ((convertType & LegacyConvertType.LowProbability) > 0)
- return addNRandomNotes(originalObject.StartTime, endTime, 0.78, 0.3, 0);
- return addNRandomNotes(originalObject.StartTime, endTime, 0.85, 0.36, 0.03);
+ return generateNRandomNotes(originalObject.StartTime, endTime, 0.78, 0.3, 0);
+ return generateNRandomNotes(originalObject.StartTime, endTime, 0.85, 0.36, 0.03);
}
if (conversionDifficulty > 4)
{
if ((convertType & LegacyConvertType.LowProbability) > 0)
- return addNRandomNotes(originalObject.StartTime, endTime, 0.43, 0.08, 0);
- return addNRandomNotes(originalObject.StartTime, endTime, 0.56, 0.18, 0);
+ return generateNRandomNotes(originalObject.StartTime, endTime, 0.43, 0.08, 0);
+ return generateNRandomNotes(originalObject.StartTime, endTime, 0.56, 0.18, 0);
}
if (conversionDifficulty > 2.5)
{
if ((convertType & LegacyConvertType.LowProbability) > 0)
- return addNRandomNotes(originalObject.StartTime, endTime, 0.3, 0, 0);
- return addNRandomNotes(originalObject.StartTime, endTime, 0.37, 0.08, 0);
+ return generateNRandomNotes(originalObject.StartTime, endTime, 0.3, 0, 0);
+ return generateNRandomNotes(originalObject.StartTime, endTime, 0.37, 0.08, 0);
}
if ((convertType & LegacyConvertType.LowProbability) > 0)
- return addNRandomNotes(originalObject.StartTime, endTime, 0.17, 0, 0);
- return addNRandomNotes(originalObject.StartTime, endTime, 0.27, 0, 0);
+ return generateNRandomNotes(originalObject.StartTime, endTime, 0.17, 0, 0);
+ return generateNRandomNotes(originalObject.StartTime, endTime, 0.27, 0, 0);
}
///
- /// Adds random hold notes.
+ /// Generates random hold notes that start at an span the same amount of rows.
///
- /// Number of hold notes.
/// Start time of each hold note.
/// End time of the hold notes.
- /// The new row.
- private ObjectRow generateRandomHoldNotes(double startTime, double endTime, int count)
+ /// Number of hold notes.
+ /// The containing the hit objects.
+ private ObjectList generateRandomHoldNotes(double startTime, double endTime, int noteCount)
{
- var newRow = new ObjectRow();
+ // - - - -
+ // ■ - ■ ■
+ // □ - □ □
+ // ■ - ■ ■
+
+ var newObjects = new ObjectList();
+
+ int usableColumns = AvailableColumns - RandomStart - PreviousObjects.ColumnsFilled;
- int usableColumns = AvailableColumns - RandomStart - PreviousRow.Columns;
int nextColumn = Random.Next(RandomStart, AvailableColumns);
- for (int i = 0; i < Math.Min(usableColumns, count); i++)
+ for (int i = 0; i < Math.Min(usableColumns, noteCount); i++)
{
- while (newRow.IsTaken(nextColumn) || PreviousRow.IsTaken(nextColumn)) //find available column
+ while (newObjects.IsFilled(nextColumn) || PreviousObjects.IsFilled(nextColumn)) //find available column
nextColumn = Random.Next(RandomStart, AvailableColumns);
- add(newRow, nextColumn, startTime, endTime, count);
+ add(newObjects, nextColumn, startTime, endTime, noteCount);
}
// This is can't be combined with the above loop due to RNG
- for (int i = 0; i < count - usableColumns; i++)
+ for (int i = 0; i < noteCount - usableColumns; i++)
{
- while (newRow.IsTaken(nextColumn))
+ while (newObjects.IsFilled(nextColumn))
nextColumn = Random.Next(RandomStart, AvailableColumns);
- add(newRow, nextColumn, startTime, endTime, count);
+ add(newObjects, nextColumn, startTime, endTime, noteCount);
}
- return newRow;
+ return newObjects;
}
///
- /// Adds random notes, with one note per row. No stacking.
+ /// Generates random notes, with one note per row and no stacking.
///
/// The start time.
/// The separation of notes between rows.
/// The number of rows.
- /// The new row.
- private ObjectRow addRandomNotes(double startTime, double separationTime, int repeatCount)
+ /// The containing the hit objects.
+ private ObjectList generateRandomNotes(double startTime, double separationTime, int repeatCount)
{
- var newRow = new ObjectRow();
+ // - - - -
+ // x - - -
+ // - - x -
+ // - - - x
+ // x - - -
+
+ var newObjects = new ObjectList();
int nextColumn = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true);
- if ((convertType & LegacyConvertType.ForceNotStack) > 0 && PreviousRow.Columns < AvailableColumns)
+ if ((convertType & LegacyConvertType.ForceNotStack) > 0 && PreviousObjects.ColumnsFilled < AvailableColumns)
{
- while (PreviousRow.IsTaken(nextColumn))
+ while (PreviousObjects.IsFilled(nextColumn))
nextColumn = Random.Next(RandomStart, AvailableColumns);
}
int lastColumn = nextColumn;
for (int i = 0; i <= repeatCount; i++)
{
- add(newRow, nextColumn, startTime, startTime);
+ add(newObjects, nextColumn, startTime, startTime);
while (nextColumn == lastColumn)
nextColumn = Random.Next(RandomStart, AvailableColumns);
@@ -170,26 +181,35 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
startTime += separationTime;
}
- return newRow;
+ return newObjects;
}
///
- /// Creates a stair of notes, with one note per row.
+ /// Generates a stair of notes, with one note per row.
///
/// The start time.
/// The separation of notes between rows.
/// The number of rows/notes.
- /// The new row.
- private ObjectRow addStair(double startTime, double separationTime, int repeatCount)
+ /// The containing the hit objects.
+ private ObjectList generateStair(double startTime, double separationTime, int repeatCount)
{
- var newRow = new ObjectRow();
+ // - - - -
+ // x - - -
+ // - x - -
+ // - - x -
+ // - - - x
+ // - - x -
+ // - x - -
+ // x - - -
+
+ var newObjects = new ObjectList();
int column = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true);
bool increasing = Random.NextDouble() > 0.5;
for (int i = 0; i <= repeatCount; i++)
{
- add(newRow, column, startTime, startTime);
+ add(newObjects, column, startTime, startTime);
startTime += separationTime;
// Check if we're at the borders of the stage, and invert the pattern if so
@@ -215,19 +235,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
}
}
- return newRow;
+ return newObjects;
}
///
- /// Adds random notes, with 1-2 notes per row. No stacking.
+ /// Generates random notes with 1-2 notes per row and no stacking.
///
/// The start time.
/// The separation of notes between rows.
/// The number of rows.
- /// The new row.
- private ObjectRow addMultipleNotes(double startTime, double separationTime, int repeatCount)
+ /// The containing the hit objects.
+ private ObjectList generateRandomMultipleNotes(double startTime, double separationTime, int repeatCount)
{
- var newRow = new ObjectRow();
+ // - - - -
+ // x - -
+ // - x x -
+ // - - - x
+ // x - x -
+
+ var newObjects = new ObjectList();
bool legacy = AvailableColumns >= 4 && AvailableColumns <= 8;
int interval = Random.Next(1, AvailableColumns - (legacy ? 1 : 0));
@@ -235,7 +261,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
int nextColumn = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i <= repeatCount; i++)
{
- add(newRow, nextColumn, startTime, startTime, 2);
+ add(newObjects, nextColumn, startTime, startTime, 2);
nextColumn += interval;
if (nextColumn >= AvailableColumns - RandomStart)
@@ -244,13 +270,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
// If we're in 2K, let's not add many consecutive doubles
if (AvailableColumns > 2)
- add(newRow, nextColumn, startTime, startTime, 2);
+ add(newObjects, nextColumn, startTime, startTime, 2);
nextColumn = Random.Next(RandomStart, AvailableColumns);
startTime += separationTime;
}
- return newRow;
+ return newObjects;
}
///
@@ -261,9 +287,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// The probability required for 2 hold notes to be generated.
/// The probability required for 3 hold notes to be generated.
/// The probability required for 4 hold notes to be generated.
- /// The new row.
- private ObjectRow addNRandomNotes(double startTime, double endTime, double p2, double p3, double p4)
+ /// The containing the hit objects.
+ private ObjectList generateNRandomNotes(double startTime, double endTime, double p2, double p3, double p4)
{
+ // - - - -
+ // ■ - ■ ■
+ // □ - □ □
+ // ■ - ■ ■
+
switch (AvailableColumns)
{
case 2:
@@ -291,7 +322,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Func isDoubleSample = sample => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = (convertType & LegacyConvertType.LowProbability) == 0;
- canGenerateTwoNotes &= originalObject.Samples.Any(isDoubleSample) || sampleInfoListAt(originalObject.StartTime, originalObject.StartTime - endTime).Any(isDoubleSample);
+ canGenerateTwoNotes &= originalObject.Samples.Any(isDoubleSample) || sampleInfoListAt(originalObject.StartTime).Any(isDoubleSample);
if (canGenerateTwoNotes)
p2 = 0;
@@ -299,44 +330,72 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
return generateRandomHoldNotes(startTime, endTime, GetRandomNoteCount(p2, p3, p4));
}
- private ObjectRow generateTiledHoldNotes(double startTime, double separationTime, int noteCount)
+ ///
+ /// Generates tiled hold notes. You can think of this as a stair of hold notes.
+ ///
+ /// The first hold note start time.
+ /// The separation time between hold notes.
+ /// The amount of hold notes.
+ /// The containing the hit objects.
+ private ObjectList generateTiledHoldNotes(double startTime, double separationTime, int noteCount)
{
- var newRow = new ObjectRow();
+ // - - - -
+ // ■ ■ ■ ■
+ // □ □ □ □
+ // □ □ □ □
+ // □ □ □ ■
+ // □ □ ■ -
+ // □ ■ - -
+ // ■ - - -
+
+ var newObjects = new ObjectList();
int columnRepeat = Math.Min(noteCount, AvailableColumns);
int nextColumn = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true);
- if ((convertType & LegacyConvertType.ForceNotStack) > 0 && PreviousRow.Columns < AvailableColumns)
+ if ((convertType & LegacyConvertType.ForceNotStack) > 0 && PreviousObjects.ColumnsFilled < AvailableColumns)
{
- while (PreviousRow.IsTaken(nextColumn))
+ while (PreviousObjects.IsFilled(nextColumn))
nextColumn = Random.Next(RandomStart, AvailableColumns);
}
for (int i = 0; i < columnRepeat; i++)
{
- while (newRow.IsTaken(nextColumn))
+ while (newObjects.IsFilled(nextColumn))
nextColumn = Random.Next(RandomStart, AvailableColumns);
- add(newRow, nextColumn, startTime, endTime, noteCount);
+ add(newObjects, nextColumn, startTime, endTime, noteCount);
startTime += separationTime;
}
- return newRow;
+ return newObjects;
}
- private ObjectRow generateLongAndNormalNotes(double startTime, double separationTime)
+ ///
+ /// Generates a hold note alongside normal notes.
+ ///
+ /// The start time of notes.
+ /// The separation time between notes.
+ /// The containing the hit objects.
+ private ObjectList generateHoldAndNormalNotes(double startTime, double separationTime)
{
- var newRow = new ObjectRow();
+ // - - - -
+ // ■ x x -
+ // ■ - x x
+ // ■ x - x
+ // ■ - x x
+
+ var newObjects = new ObjectList();
int holdColumn = GetColumn((originalObject as IHasXPosition)?.X ?? 0, true);
- if ((convertType & LegacyConvertType.ForceNotStack) > 0 && PreviousRow.Columns < AvailableColumns)
+ if ((convertType & LegacyConvertType.ForceNotStack) > 0 && PreviousObjects.ColumnsFilled < AvailableColumns)
{
- while (PreviousRow.IsTaken(holdColumn))
+ while (PreviousObjects.IsFilled(holdColumn))
holdColumn = Random.Next(RandomStart, AvailableColumns);
}
// Create the hold note
- add(newRow, holdColumn, startTime, separationTime * repeatCount);
+ add(newObjects, holdColumn, startTime, separationTime * repeatCount);
int noteCount = 0;
if (conversionDifficulty > 6.5)
@@ -347,33 +406,41 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
noteCount = GetRandomNoteCount(AvailableColumns < 6 ? 0 : 0.24, 0);
noteCount = Math.Min(AvailableColumns - 1, noteCount);
- bool ignoreHead = !sampleInfoListAt(startTime, separationTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP);
+ bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP);
int nextColumn = Random.Next(RandomStart, AvailableColumns);
- var tempRow = new ObjectRow();
+ var tempObjects = new ObjectList();
for (int i = 0; i <= repeatCount; i++)
{
if (!(ignoreHead && startTime == originalObject.StartTime))
{
for (int j = 0; j < noteCount; j++)
{
- while (tempRow.IsTaken(nextColumn) || nextColumn == holdColumn)
+ while (tempObjects.IsFilled(nextColumn) || nextColumn == holdColumn)
nextColumn = Random.Next(RandomStart, AvailableColumns);
- add(tempRow, nextColumn, startTime, startTime, noteCount + 1);
+ add(tempObjects, nextColumn, startTime, startTime, noteCount + 1);
}
}
- foreach (ManiaHitObject obj in tempRow.HitObjects)
- newRow.Add(obj);
+ foreach (ManiaHitObject obj in tempObjects.HitObjects)
+ newObjects.Add(obj);
- tempRow.Clear();
+ tempObjects.Clear();
startTime += separationTime;
}
- return newRow;
+ return newObjects;
}
- private void add(ObjectRow row, int column, double startTime, double endTime, int siblings = 1)
+ ///
+ /// Constructs and adds a note to an object list.
+ ///
+ /// The list to add to.
+ /// The column to add the note to.
+ /// The start time of the note.
+ /// The end time of the note (set to for a non-hold note).
+ /// The number of children alongside this note (these will not be generated, but are used for volume calculations).
+ private void add(ObjectList objectList, int column, double startTime, double endTime, int siblings = 1)
{
ManiaHitObject newObject;
@@ -399,21 +466,32 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
// Todo: Consider siblings and write sample volumes (probably at ManiaHitObject level)
- row.Add(newObject);
+ objectList.Add(newObject);
}
- private SampleInfoList sampleInfoListAt(double time, double separationTime)
+ ///
+ /// Retrieves the sample info list at a point in time.
+ ///
+ /// The time to retrieve the sample info list from.
+ ///
+ ///
+ private SampleInfoList sampleInfoListAt(double time)
{
var curveData = originalObject as IHasCurve;
if (curveData == null)
return originalObject.Samples;
- int index = (int)(separationTime == 0 ? 0 : (time - originalObject.StartTime) / separationTime);
+ double segmentTime = (curveData.EndTime - originalObject.StartTime) / repeatCount;
+
+ int index = (int)(segmentTime == 0 ? 0 : (time - originalObject.StartTime) / segmentTime);
return curveData.RepeatSamples[index];
}
private double? _conversionDifficulty;
+ ///
+ /// A difficulty factor used for various conversion methods from osu!stable.
+ ///
private double conversionDifficulty
{
get
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/LegacyConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/LegacyConverter.cs
index 18dea8ebc3..1acf2fbec2 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/LegacyConverter.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/LegacyConverter.cs
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private readonly double lastNoteTime;
private readonly float lastNotePosition;
- private ObjectRow lastRow = new ObjectRow();
+ private ObjectList lastRow = new ObjectList();
private readonly int availableColumns;
private readonly float localXDivisor;
@@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
if (conversion == null)
yield break;
- ObjectRow newRow = conversion.GenerateConversion();
+ ObjectList newRow = conversion.Generate();
foreach (ManiaHitObject obj in newRow.HitObjects)
yield return obj;
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ObjectConversion.cs b/osu.Game.Rulesets.Mania/Beatmaps/ObjectConversion.cs
index bee7477261..42510e8e7b 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/ObjectConversion.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/ObjectConversion.cs
@@ -13,13 +13,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
protected readonly int AvailableColumns;
protected readonly int RandomStart;
- protected ObjectRow PreviousRow;
+ protected ObjectList PreviousObjects;
protected readonly FastRandom Random;
protected readonly Beatmap Beatmap;
- protected ObjectConversion(ObjectRow previousRow, FastRandom random, Beatmap beatmap)
+ protected ObjectConversion(ObjectList previousObjects, FastRandom random, Beatmap beatmap)
{
- PreviousRow = previousRow;
+ PreviousObjects = previousObjects;
Random = random;
Beatmap = beatmap;
@@ -28,10 +28,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
}
///
- /// Generates a new row filled with converted hit objects.
+ /// Generates a new object list filled with converted hit objects.
///
- /// The new row.
- public abstract ObjectRow GenerateConversion();
+ /// The containing the hit objects.
+ public abstract ObjectList Generate();
///
/// Converts an x-position into a column.
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ObjectRow.cs b/osu.Game.Rulesets.Mania/Beatmaps/ObjectList.cs
similarity index 56%
rename from osu.Game.Rulesets.Mania/Beatmaps/ObjectRow.cs
rename to osu.Game.Rulesets.Mania/Beatmaps/ObjectList.cs
index fe51c16bed..13bb32a113 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/ObjectRow.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/ObjectList.cs
@@ -1,42 +1,56 @@
// Copyright (c) 2007-2017 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mania.Objects;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
- internal class ObjectRow
+ internal class ObjectList
{
private readonly List hitObjects = new List();
+
+ ///
+ /// All the hit objects contained in this list.
+ ///
public IEnumerable HitObjects => hitObjects;
///
- /// Whether a column of this row has been taken.
+ /// Whether a column of this list has been taken.
///
/// The column index.
/// Whether the column already contains a hit object.
- public bool IsTaken(int column) => hitObjects.Exists(h => h.Column == column);
+ public bool IsFilled(int column) => hitObjects.Exists(h => h.Column == column);
///
- /// Amount of columns taken up by hit objects in this row.
+ /// Amount of columns taken up by hit objects in this list.
///
- public int Columns => HitObjects.GroupBy(h => h.Column).Count();
+ public int ColumnsFilled => HitObjects.GroupBy(h => h.Column).Count();
///
- /// Adds a hit object to this row.
+ /// Adds a hit object to this list.
///
/// The hit object to add.
public void Add(ManiaHitObject hitObject) => hitObjects.Add(hitObject);
///
- /// Clears this row.
+ /// Copies hit object from another list to this one.
+ ///
+ /// The other list.
+ public void Add(ObjectList other)
+ {
+ other.HitObjects.ForEach(Add);
+ }
+
+ ///
+ /// Clears this list.
///
public void Clear() => hitObjects.Clear();
///
- /// Removes a hit object from this row.
+ /// Removes a hit object from this list.
///
/// The hit object to remove.
public bool Remove(ManiaHitObject hitObject) => hitObjects.Remove(hitObject);
diff --git a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
index 36c17ccf04..3d93dd3068 100644
--- a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
+++ b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
@@ -52,7 +52,7 @@
-
+