mirror of
https://github.com/ppy/osu.git
synced 2025-01-30 01:32:55 +08:00
Merge branch 'master' into editor-beat-snap-always
This commit is contained in:
commit
c17d67bc7d
@ -52,6 +52,6 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1120.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1127.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -1,9 +1,10 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -17,34 +18,49 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
|
AddStep("show pear", () => SetContents(() => createDrawableFruit(0)));
|
||||||
AddStep($"show {rep}", () => SetContents(() => createDrawableFruit(rep)));
|
AddStep("show grape", () => SetContents(() => createDrawableFruit(1)));
|
||||||
|
AddStep("show pineapple / apple", () => SetContents(() => createDrawableFruit(2)));
|
||||||
|
AddStep("show raspberry / orange", () => SetContents(() => createDrawableFruit(3)));
|
||||||
|
|
||||||
|
AddStep("show banana", () => SetContents(createDrawableBanana));
|
||||||
|
|
||||||
AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
|
AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
|
||||||
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
|
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
|
||||||
|
|
||||||
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
|
AddStep("show hyperdash pear", () => SetContents(() => createDrawableFruit(0, true)));
|
||||||
AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawableFruit(rep, true)));
|
AddStep("show hyperdash grape", () => SetContents(() => createDrawableFruit(1, true)));
|
||||||
|
AddStep("show hyperdash pineapple / apple", () => SetContents(() => createDrawableFruit(2, true)));
|
||||||
|
AddStep("show hyperdash raspberry / orange", () => SetContents(() => createDrawableFruit(3, true)));
|
||||||
|
|
||||||
AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
|
AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
|
||||||
}
|
}
|
||||||
|
|
||||||
private Drawable createDrawableFruit(FruitVisualRepresentation rep, bool hyperdash = false) =>
|
private Drawable createDrawableFruit(int indexInBeatmap, bool hyperdash = false) =>
|
||||||
setProperties(new DrawableFruit(new TestCatchFruit(rep)), hyperdash);
|
SetProperties(new DrawableFruit(new Fruit
|
||||||
|
{
|
||||||
|
IndexInBeatmap = indexInBeatmap,
|
||||||
|
HyperDashBindable = { Value = hyperdash }
|
||||||
|
}));
|
||||||
|
|
||||||
private Drawable createDrawableDroplet(bool hyperdash = false) => setProperties(new DrawableDroplet(new Droplet()), hyperdash);
|
private Drawable createDrawableBanana() =>
|
||||||
|
SetProperties(new DrawableBanana(new Banana()));
|
||||||
|
|
||||||
private Drawable createDrawableTinyDroplet() => setProperties(new DrawableTinyDroplet(new TinyDroplet()));
|
private Drawable createDrawableDroplet(bool hyperdash = false) =>
|
||||||
|
SetProperties(new DrawableDroplet(new Droplet
|
||||||
|
{
|
||||||
|
HyperDashBindable = { Value = hyperdash }
|
||||||
|
}));
|
||||||
|
|
||||||
private DrawableCatchHitObject setProperties(DrawableCatchHitObject d, bool hyperdash = false)
|
private Drawable createDrawableTinyDroplet() => SetProperties(new DrawableTinyDroplet(new TinyDroplet()));
|
||||||
|
|
||||||
|
protected virtual DrawableCatchHitObject SetProperties(DrawableCatchHitObject d)
|
||||||
{
|
{
|
||||||
var hitObject = d.HitObject;
|
var hitObject = d.HitObject;
|
||||||
|
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 0 });
|
||||||
hitObject.StartTime = 1000000000000;
|
hitObject.StartTime = 1000000000000;
|
||||||
hitObject.Scale = 1.5f;
|
hitObject.Scale = 1.5f;
|
||||||
|
|
||||||
if (hyperdash)
|
|
||||||
((PalpableCatchHitObject)hitObject).HyperDashTarget = new Banana();
|
|
||||||
|
|
||||||
d.Anchor = Anchor.Centre;
|
d.Anchor = Anchor.Centre;
|
||||||
d.RelativePositionAxes = Axes.None;
|
d.RelativePositionAxes = Axes.None;
|
||||||
d.Position = Vector2.Zero;
|
d.Position = Vector2.Zero;
|
||||||
@ -55,15 +71,5 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
};
|
};
|
||||||
return d;
|
return d;
|
||||||
}
|
}
|
||||||
|
|
||||||
public class TestCatchFruit : Fruit
|
|
||||||
{
|
|
||||||
public TestCatchFruit(FruitVisualRepresentation rep)
|
|
||||||
{
|
|
||||||
VisualRepresentation = rep;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override FruitVisualRepresentation VisualRepresentation { get; }
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
32
osu.Game.Rulesets.Catch.Tests/TestSceneFruitVisualChange.cs
Normal file
32
osu.Game.Rulesets.Catch.Tests/TestSceneFruitVisualChange.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
|
using osu.Game.Rulesets.Catch.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Tests
|
||||||
|
{
|
||||||
|
public class TestSceneFruitVisualChange : TestSceneFruitObjects
|
||||||
|
{
|
||||||
|
private readonly Bindable<int> indexInBeatmap = new Bindable<int>();
|
||||||
|
private readonly Bindable<bool> hyperDash = new Bindable<bool>();
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
AddStep("fruit changes visual and hyper", () => SetContents(() => SetProperties(new DrawableFruit(new Fruit
|
||||||
|
{
|
||||||
|
IndexInBeatmapBindable = { BindTarget = indexInBeatmap },
|
||||||
|
HyperDashBindable = { BindTarget = hyperDash },
|
||||||
|
}))));
|
||||||
|
|
||||||
|
AddStep("droplet changes hyper", () => SetContents(() => SetProperties(new DrawableDroplet(new Droplet
|
||||||
|
{
|
||||||
|
HyperDashBindable = { BindTarget = hyperDash },
|
||||||
|
}))));
|
||||||
|
|
||||||
|
Scheduler.AddDelayed(() => indexInBeatmap.Value++, 250, true);
|
||||||
|
Scheduler.AddDelayed(() => hyperDash.Value = !hyperDash.Value, 1000, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -2,21 +2,22 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Rulesets.Catch.Judgements;
|
using osu.Game.Rulesets.Catch.Judgements;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects
|
namespace osu.Game.Rulesets.Catch.Objects
|
||||||
{
|
{
|
||||||
public class Banana : Fruit
|
public class Banana : Fruit, IHasComboInformation
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Index of banana in current shower.
|
/// Index of banana in current shower.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int BananaIndex;
|
public int BananaIndex;
|
||||||
|
|
||||||
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
|
|
||||||
|
|
||||||
public override Judgement CreateJudgement() => new CatchBananaJudgement();
|
public override Judgement CreateJudgement() => new CatchBananaJudgement();
|
||||||
|
|
||||||
private static readonly List<HitSampleInfo> samples = new List<HitSampleInfo> { new BananaHitSampleInfo() };
|
private static readonly List<HitSampleInfo> samples = new List<HitSampleInfo> { new BananaHitSampleInfo() };
|
||||||
@ -26,6 +27,29 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
Samples = samples;
|
Samples = samples;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Color4? colour;
|
||||||
|
|
||||||
|
Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours)
|
||||||
|
{
|
||||||
|
// override any external colour changes with banananana
|
||||||
|
return colour ??= getBananaColour();
|
||||||
|
}
|
||||||
|
|
||||||
|
private Color4 getBananaColour()
|
||||||
|
{
|
||||||
|
switch (RNG.Next(0, 3))
|
||||||
|
{
|
||||||
|
default:
|
||||||
|
return new Color4(255, 240, 0, 255);
|
||||||
|
|
||||||
|
case 1:
|
||||||
|
return new Color4(255, 192, 0, 255);
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
return new Color4(214, 221, 28, 255);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private class BananaHitSampleInfo : HitSampleInfo
|
private class BananaHitSampleInfo : HitSampleInfo
|
||||||
{
|
{
|
||||||
private static string[] lookupNames { get; } = { "metronomelow", "catch-banana" };
|
private static string[] lookupNames { get; } = { "metronomelow", "catch-banana" };
|
||||||
|
@ -9,8 +9,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
{
|
{
|
||||||
public class BananaShower : CatchHitObject, IHasDuration
|
public class BananaShower : CatchHitObject, IHasDuration
|
||||||
{
|
{
|
||||||
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
|
|
||||||
|
|
||||||
public override bool LastInCombo => true;
|
public override bool LastInCombo => true;
|
||||||
|
|
||||||
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
public override Judgement CreateJudgement() => new IgnoreJudgement();
|
||||||
|
@ -16,27 +16,47 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
{
|
{
|
||||||
public const float OBJECT_RADIUS = 64;
|
public const float OBJECT_RADIUS = 64;
|
||||||
|
|
||||||
private float x;
|
// This value is after XOffset applied.
|
||||||
|
public readonly Bindable<float> XBindable = new Bindable<float>();
|
||||||
|
|
||||||
|
// This value is before XOffset applied.
|
||||||
|
private float originalX;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
|
/// The horizontal position of the fruit between 0 and <see cref="CatchPlayfield.WIDTH"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public float X
|
public float X
|
||||||
{
|
{
|
||||||
get => x + XOffset;
|
// TODO: I don't like this asymmetry.
|
||||||
set => x = value;
|
get => XBindable.Value;
|
||||||
|
// originalX is set by `XBindable.BindValueChanged`
|
||||||
|
set => XBindable.Value = value + xOffset;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private float xOffset;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
|
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
internal float XOffset { get; set; }
|
internal float XOffset
|
||||||
|
{
|
||||||
|
get => xOffset;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
xOffset = value;
|
||||||
|
XBindable.Value = originalX + xOffset;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public double TimePreempt = 1000;
|
public double TimePreempt = 1000;
|
||||||
|
|
||||||
public int IndexInBeatmap { get; set; }
|
public readonly Bindable<int> IndexInBeatmapBindable = new Bindable<int>();
|
||||||
|
|
||||||
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
|
public int IndexInBeatmap
|
||||||
|
{
|
||||||
|
get => IndexInBeatmapBindable.Value;
|
||||||
|
set => IndexInBeatmapBindable.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
public virtual bool NewCombo { get; set; }
|
public virtual bool NewCombo { get; set; }
|
||||||
|
|
||||||
@ -69,7 +89,13 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
set => LastInComboBindable.Value = value;
|
set => LastInComboBindable.Value = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public float Scale { get; set; } = 1;
|
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
|
||||||
|
|
||||||
|
public float Scale
|
||||||
|
{
|
||||||
|
get => ScaleBindable.Value;
|
||||||
|
set => ScaleBindable.Value = value;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
{
|
{
|
||||||
@ -81,14 +107,10 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
}
|
}
|
||||||
|
|
||||||
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
|
||||||
}
|
|
||||||
|
|
||||||
public enum FruitVisualRepresentation
|
protected CatchHitObject()
|
||||||
{
|
{
|
||||||
Pear,
|
XBindable.BindValueChanged(x => originalX = x.NewValue - xOffset);
|
||||||
Grape,
|
}
|
||||||
Pineapple,
|
|
||||||
Raspberry,
|
|
||||||
Banana // banananananannaanana
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,28 +1,20 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||||
{
|
{
|
||||||
public class DrawableBanana : DrawableFruit
|
public class DrawableBanana : DrawableFruit
|
||||||
{
|
{
|
||||||
|
protected override FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => FruitVisualRepresentation.Banana;
|
||||||
|
|
||||||
public DrawableBanana(Banana h)
|
public DrawableBanana(Banana h)
|
||||||
: base(h)
|
: base(h)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
private Color4? colour;
|
|
||||||
|
|
||||||
protected override Color4 GetComboColour(IReadOnlyList<Color4> comboColours)
|
|
||||||
{
|
|
||||||
// override any external colour changes with banananana
|
|
||||||
return colour ??= getBananaColour();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void UpdateInitialTransforms()
|
protected override void UpdateInitialTransforms()
|
||||||
{
|
{
|
||||||
base.UpdateInitialTransforms();
|
base.UpdateInitialTransforms();
|
||||||
@ -46,20 +38,5 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
|||||||
if (Samples != null)
|
if (Samples != null)
|
||||||
Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f;
|
Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f;
|
||||||
}
|
}
|
||||||
|
|
||||||
private Color4 getBananaColour()
|
|
||||||
{
|
|
||||||
switch (RNG.Next(0, 3))
|
|
||||||
{
|
|
||||||
default:
|
|
||||||
return new Color4(255, 240, 0, 255);
|
|
||||||
|
|
||||||
case 1:
|
|
||||||
return new Color4(255, 192, 0, 255);
|
|
||||||
|
|
||||||
case 2:
|
|
||||||
return new Color4(214, 221, 28, 255);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,8 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Catch.UI;
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
@ -10,19 +12,34 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
|
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
|
||||||
{
|
{
|
||||||
|
public readonly Bindable<float> XBindable = new Bindable<float>();
|
||||||
|
|
||||||
protected override double InitialLifetimeOffset => HitObject.TimePreempt;
|
protected override double InitialLifetimeOffset => HitObject.TimePreempt;
|
||||||
|
|
||||||
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
|
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;
|
||||||
|
|
||||||
protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH;
|
protected override float SamplePlaybackPosition => HitObject.X / CatchPlayfield.WIDTH;
|
||||||
|
|
||||||
protected DrawableCatchHitObject(CatchHitObject hitObject)
|
protected DrawableCatchHitObject([CanBeNull] CatchHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
X = hitObject.X;
|
|
||||||
Anchor = Anchor.BottomLeft;
|
Anchor = Anchor.BottomLeft;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void OnApply()
|
||||||
|
{
|
||||||
|
base.OnApply();
|
||||||
|
|
||||||
|
XBindable.BindTo(HitObject.XBindable);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnFree()
|
||||||
|
{
|
||||||
|
base.OnFree();
|
||||||
|
|
||||||
|
XBindable.UnbindFrom(HitObject.XBindable);
|
||||||
|
}
|
||||||
|
|
||||||
public Func<CatchHitObject, bool> CheckPosition;
|
public Func<CatchHitObject, bool> CheckPosition;
|
||||||
|
|
||||||
public bool IsOnPlate;
|
public bool IsOnPlate;
|
||||||
|
@ -21,7 +21,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
ScaleContainer.Child = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new DropletPiece());
|
HyperDash.BindValueChanged(_ => updatePiece(), true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updatePiece()
|
||||||
|
{
|
||||||
|
ScaleContainer.Child = new SkinnableDrawable(
|
||||||
|
new CatchSkinComponent(CatchSkinComponents.Droplet),
|
||||||
|
_ => new DropletPiece
|
||||||
|
{
|
||||||
|
HyperDash = { BindTarget = HyperDash }
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateInitialTransforms()
|
protected override void UpdateInitialTransforms()
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
@ -11,6 +12,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public class DrawableFruit : DrawablePalpableCatchHitObject
|
public class DrawableFruit : DrawablePalpableCatchHitObject
|
||||||
{
|
{
|
||||||
|
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
|
||||||
|
|
||||||
|
protected virtual FruitVisualRepresentation GetVisualRepresentation(int indexInBeatmap) => (FruitVisualRepresentation)(indexInBeatmap % 4);
|
||||||
|
|
||||||
public DrawableFruit(CatchHitObject h)
|
public DrawableFruit(CatchHitObject h)
|
||||||
: base(h)
|
: base(h)
|
||||||
{
|
{
|
||||||
@ -19,10 +24,26 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
ScaleContainer.Child = new SkinnableDrawable(
|
|
||||||
new CatchSkinComponent(getComponent(HitObject.VisualRepresentation)), _ => new FruitPiece());
|
|
||||||
|
|
||||||
ScaleContainer.Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
|
ScaleContainer.Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
|
||||||
|
|
||||||
|
IndexInBeatmap.BindValueChanged(change =>
|
||||||
|
{
|
||||||
|
VisualRepresentation.Value = GetVisualRepresentation(change.NewValue);
|
||||||
|
}, true);
|
||||||
|
|
||||||
|
VisualRepresentation.BindValueChanged(_ => updatePiece());
|
||||||
|
HyperDash.BindValueChanged(_ => updatePiece(), true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updatePiece()
|
||||||
|
{
|
||||||
|
ScaleContainer.Child = new SkinnableDrawable(
|
||||||
|
new CatchSkinComponent(getComponent(VisualRepresentation.Value)),
|
||||||
|
_ => new FruitPiece
|
||||||
|
{
|
||||||
|
VisualRepresentation = { BindTarget = VisualRepresentation },
|
||||||
|
HyperDash = { BindTarget = HyperDash },
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation)
|
private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation)
|
||||||
@ -49,4 +70,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum FruitVisualRepresentation
|
||||||
|
{
|
||||||
|
Pear,
|
||||||
|
Grape,
|
||||||
|
Pineapple,
|
||||||
|
Raspberry,
|
||||||
|
Banana // banananananannaanana
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -14,6 +14,17 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject;
|
public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject;
|
||||||
|
|
||||||
|
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
|
||||||
|
|
||||||
|
public readonly Bindable<float> ScaleBindable = new Bindable<float>(1);
|
||||||
|
|
||||||
|
public readonly Bindable<int> IndexInBeatmap = new Bindable<int>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The multiplicative factor applied to <see cref="ScaleContainer"/> scale relative to <see cref="HitObject"/> scale.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual float ScaleFactor => 1;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether this hit object should stay on the catcher plate when the object is caught by the catcher.
|
/// Whether this hit object should stay on the catcher plate when the object is caught by the catcher.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -21,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
|||||||
|
|
||||||
protected readonly Container ScaleContainer;
|
protected readonly Container ScaleContainer;
|
||||||
|
|
||||||
protected DrawablePalpableCatchHitObject(CatchHitObject h)
|
protected DrawablePalpableCatchHitObject([CanBeNull] CatchHitObject h)
|
||||||
: base(h)
|
: base(h)
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
@ -38,10 +49,35 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
ScaleContainer.Scale = new Vector2(HitObject.Scale);
|
XBindable.BindValueChanged(x =>
|
||||||
|
{
|
||||||
|
if (!IsOnPlate) X = x.NewValue;
|
||||||
|
}, true);
|
||||||
|
|
||||||
|
ScaleBindable.BindValueChanged(scale =>
|
||||||
|
{
|
||||||
|
ScaleContainer.Scale = new Vector2(scale.NewValue * ScaleFactor);
|
||||||
|
}, true);
|
||||||
|
|
||||||
|
IndexInBeatmap.BindValueChanged(_ => UpdateComboColour());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Color4 GetComboColour(IReadOnlyList<Color4> comboColours) =>
|
protected override void OnApply()
|
||||||
comboColours[(HitObject.IndexInBeatmap + 1) % comboColours.Count];
|
{
|
||||||
|
base.OnApply();
|
||||||
|
|
||||||
|
HyperDash.BindTo(HitObject.HyperDashBindable);
|
||||||
|
ScaleBindable.BindTo(HitObject.ScaleBindable);
|
||||||
|
IndexInBeatmap.BindTo(HitObject.IndexInBeatmapBindable);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnFree()
|
||||||
|
{
|
||||||
|
HyperDash.UnbindFrom(HitObject.HyperDashBindable);
|
||||||
|
ScaleBindable.UnbindFrom(HitObject.ScaleBindable);
|
||||||
|
IndexInBeatmap.UnbindFrom(HitObject.IndexInBeatmapBindable);
|
||||||
|
|
||||||
|
base.OnFree();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,21 +1,15 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
namespace osu.Game.Rulesets.Catch.Objects.Drawables
|
||||||
{
|
{
|
||||||
public class DrawableTinyDroplet : DrawableDroplet
|
public class DrawableTinyDroplet : DrawableDroplet
|
||||||
{
|
{
|
||||||
|
protected override float ScaleFactor => base.ScaleFactor / 2;
|
||||||
|
|
||||||
public DrawableTinyDroplet(TinyDroplet h)
|
public DrawableTinyDroplet(TinyDroplet h)
|
||||||
: base(h)
|
: base(h)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
ScaleContainer.Scale /= 2;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
@ -11,6 +12,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
|||||||
{
|
{
|
||||||
public class DropletPiece : CompositeDrawable
|
public class DropletPiece : CompositeDrawable
|
||||||
{
|
{
|
||||||
|
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
|
||||||
|
|
||||||
public DropletPiece()
|
public DropletPiece()
|
||||||
{
|
{
|
||||||
Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
|
Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
|
||||||
@ -19,15 +22,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(DrawableHitObject drawableObject)
|
private void load(DrawableHitObject drawableObject)
|
||||||
{
|
{
|
||||||
var drawableCatchObject = (DrawablePalpableCatchHitObject)drawableObject;
|
|
||||||
|
|
||||||
InternalChild = new Pulp
|
InternalChild = new Pulp
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
AccentColour = { BindTarget = drawableObject.AccentColour }
|
AccentColour = { BindTarget = drawableObject.AccentColour }
|
||||||
};
|
};
|
||||||
|
|
||||||
if (drawableCatchObject.HitObject.HyperDash)
|
if (HyperDash.Value)
|
||||||
{
|
{
|
||||||
AddInternal(new HyperDropletBorderPiece());
|
AddInternal(new HyperDropletBorderPiece());
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,9 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
@ -16,36 +18,39 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public const float RADIUS_ADJUST = 1.1f;
|
public const float RADIUS_ADJUST = 1.1f;
|
||||||
|
|
||||||
private BorderPiece border;
|
public readonly Bindable<FruitVisualRepresentation> VisualRepresentation = new Bindable<FruitVisualRepresentation>();
|
||||||
private PalpableCatchHitObject hitObject;
|
public readonly Bindable<bool> HyperDash = new Bindable<bool>();
|
||||||
|
|
||||||
|
[CanBeNull]
|
||||||
|
private DrawableCatchHitObject drawableHitObject;
|
||||||
|
|
||||||
|
[CanBeNull]
|
||||||
|
private BorderPiece borderPiece;
|
||||||
|
|
||||||
public FruitPiece()
|
public FruitPiece()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader(permitNulls: true)]
|
||||||
private void load(DrawableHitObject drawableObject)
|
private void load([CanBeNull] DrawableHitObject drawable)
|
||||||
{
|
{
|
||||||
var drawableCatchObject = (DrawablePalpableCatchHitObject)drawableObject;
|
drawableHitObject = (DrawableCatchHitObject)drawable;
|
||||||
hitObject = drawableCatchObject.HitObject;
|
|
||||||
|
|
||||||
AddRangeInternal(new[]
|
AddInternal(getFruitFor(VisualRepresentation.Value));
|
||||||
{
|
|
||||||
getFruitFor(hitObject.VisualRepresentation),
|
|
||||||
border = new BorderPiece(),
|
|
||||||
});
|
|
||||||
|
|
||||||
if (hitObject.HyperDash)
|
// if it is not part of a DHO, the border is always invisible.
|
||||||
{
|
if (drawableHitObject != null)
|
||||||
|
AddInternal(borderPiece = new BorderPiece());
|
||||||
|
|
||||||
|
if (HyperDash.Value)
|
||||||
AddInternal(new HyperBorderPiece());
|
AddInternal(new HyperBorderPiece());
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
if (borderPiece != null && drawableHitObject?.HitObject != null)
|
||||||
border.Alpha = (float)Math.Clamp((hitObject.StartTime - Time.Current) / 500, 0, 1);
|
borderPiece.Alpha = (float)Math.Clamp((drawableHitObject.HitObject.StartTime - Time.Current) / 500, 0, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Drawable getFruitFor(FruitVisualRepresentation representation)
|
private Drawable getFruitFor(FruitVisualRepresentation representation)
|
||||||
|
@ -1,13 +1,18 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects
|
namespace osu.Game.Rulesets.Catch.Objects
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Represents a single object that can be caught by the catcher.
|
/// Represents a single object that can be caught by the catcher.
|
||||||
/// This includes normal fruits, droplets, and bananas but excludes objects that act only as a container of nested hit objects.
|
/// This includes normal fruits, droplets, and bananas but excludes objects that act only as a container of nested hit objects.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class PalpableCatchHitObject : CatchHitObject
|
public abstract class PalpableCatchHitObject : CatchHitObject, IHasComboInformation
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Difference between the distance to the next object
|
/// Difference between the distance to the next object
|
||||||
@ -16,14 +21,28 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public float DistanceToHyperDash { get; set; }
|
public float DistanceToHyperDash { get; set; }
|
||||||
|
|
||||||
|
public readonly Bindable<bool> HyperDashBindable = new Bindable<bool>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether this fruit can initiate a hyperdash.
|
/// Whether this fruit can initiate a hyperdash.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public bool HyperDash => HyperDashTarget != null;
|
public bool HyperDash => HyperDashBindable.Value;
|
||||||
|
|
||||||
|
private CatchHitObject hyperDashTarget;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The target fruit if we are to initiate a hyperdash.
|
/// The target fruit if we are to initiate a hyperdash.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public CatchHitObject HyperDashTarget;
|
public CatchHitObject HyperDashTarget
|
||||||
|
{
|
||||||
|
get => hyperDashTarget;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
hyperDashTarget = value;
|
||||||
|
HyperDashBindable.Value = value != null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Color4 IHasComboInformation.GetComboColour(IReadOnlyList<Color4> comboColours) => comboColours[(IndexInBeatmap + 1) % comboColours.Count];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -55,7 +55,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
HitObjectContainer,
|
HitObjectContainer,
|
||||||
CatcherArea,
|
CatcherArea,
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
// these subscriptions need to be done post constructor to ensure externally bound components have a chance to populate required fields (ScoreProcessor / ComboAtJudgement in this case).
|
||||||
NewResult += onNewResult;
|
NewResult += onNewResult;
|
||||||
RevertResult += onRevertResult;
|
RevertResult += onRevertResult;
|
||||||
}
|
}
|
||||||
|
@ -97,7 +97,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)hitObject;
|
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)hitObject;
|
||||||
maniaObject.CheckHittable = hitPolicy.IsHittable;
|
maniaObject.CheckHittable = hitPolicy.IsHittable;
|
||||||
|
|
||||||
HitObjectContainer.Add(hitObject);
|
base.Add(hitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Remove(DrawableHitObject h)
|
public override bool Remove(DrawableHitObject h)
|
||||||
|
@ -53,9 +53,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnApply(HitObject hitObject)
|
protected override void OnApply()
|
||||||
{
|
{
|
||||||
base.OnApply(hitObject);
|
base.OnApply();
|
||||||
|
|
||||||
IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
|
IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
|
||||||
PositionBindable.BindTo(HitObject.PositionBindable);
|
PositionBindable.BindTo(HitObject.PositionBindable);
|
||||||
@ -70,9 +70,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss) + 1000;
|
LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss) + 1000;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnFree(HitObject hitObject)
|
protected override void OnFree()
|
||||||
{
|
{
|
||||||
base.OnFree(hitObject);
|
base.OnFree();
|
||||||
|
|
||||||
IndexInCurrentComboBindable.UnbindFrom(HitObject.IndexInCurrentComboBindable);
|
IndexInCurrentComboBindable.UnbindFrom(HitObject.IndexInCurrentComboBindable);
|
||||||
PositionBindable.UnbindFrom(HitObject.PositionBindable);
|
PositionBindable.UnbindFrom(HitObject.PositionBindable);
|
||||||
|
@ -86,18 +86,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
Tracking.BindValueChanged(updateSlidingSample);
|
Tracking.BindValueChanged(updateSlidingSample);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnApply(HitObject hitObject)
|
protected override void OnApply()
|
||||||
{
|
{
|
||||||
base.OnApply(hitObject);
|
base.OnApply();
|
||||||
|
|
||||||
// Ensure that the version will change after the upcoming BindTo().
|
// Ensure that the version will change after the upcoming BindTo().
|
||||||
pathVersion.Value = int.MaxValue;
|
pathVersion.Value = int.MaxValue;
|
||||||
PathVersion.BindTo(HitObject.Path.Version);
|
PathVersion.BindTo(HitObject.Path.Version);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnFree(HitObject hitObject)
|
protected override void OnFree()
|
||||||
{
|
{
|
||||||
base.OnFree(hitObject);
|
base.OnFree();
|
||||||
|
|
||||||
PathVersion.UnbindFrom(HitObject.Path.Version);
|
PathVersion.UnbindFrom(HitObject.Path.Version);
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Game.Rulesets.Objects;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
|
||||||
@ -36,9 +35,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
pathVersion.BindValueChanged(_ => updatePosition());
|
pathVersion.BindValueChanged(_ => updatePosition());
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnFree(HitObject hitObject)
|
protected override void OnFree()
|
||||||
{
|
{
|
||||||
base.OnFree(hitObject);
|
base.OnFree();
|
||||||
|
|
||||||
pathVersion.UnbindFrom(drawableSlider.PathVersion);
|
pathVersion.UnbindFrom(drawableSlider.PathVersion);
|
||||||
}
|
}
|
||||||
|
@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
|
||||||
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
|
||||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||||
|
|
||||||
@ -50,7 +49,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
{
|
{
|
||||||
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
|
||||||
|
|
||||||
state.BindTo(drawableObject.State);
|
|
||||||
accentColour.BindTo(drawableObject.AccentColour);
|
accentColour.BindTo(drawableObject.AccentColour);
|
||||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||||
}
|
}
|
||||||
@ -59,7 +57,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
state.BindValueChanged(updateState, true);
|
|
||||||
accentColour.BindValueChanged(colour =>
|
accentColour.BindValueChanged(colour =>
|
||||||
{
|
{
|
||||||
explode.Colour = colour.NewValue;
|
explode.Colour = colour.NewValue;
|
||||||
@ -68,15 +65,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
}, true);
|
}, true);
|
||||||
|
|
||||||
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
|
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
|
||||||
|
|
||||||
|
drawableObject.ApplyCustomUpdateState += updateState;
|
||||||
|
updateState(drawableObject, drawableObject.State.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
private void updateState(DrawableHitObject drawableObject, ArmedState state)
|
||||||
{
|
{
|
||||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
|
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
|
||||||
{
|
{
|
||||||
glow.FadeOut(400);
|
glow.FadeOut(400);
|
||||||
|
|
||||||
switch (state.NewValue)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
const double flash_in = 40;
|
const double flash_in = 40;
|
||||||
|
@ -248,7 +248,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void trackingChanged(ValueChangedEvent<bool> tracking) =>
|
private void trackingChanged(ValueChangedEvent<bool> tracking) =>
|
||||||
box.FadeTo(tracking.NewValue ? 0.6f : 0.05f, 200, Easing.OutQuint);
|
box.FadeTo(tracking.NewValue ? 0.3f : 0.05f, 200, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
|
|
||||||
private SkinnableSpriteText hitCircleText;
|
private SkinnableSpriteText hitCircleText;
|
||||||
|
|
||||||
private readonly IBindable<ArmedState> state = new Bindable<ArmedState>();
|
|
||||||
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
private readonly Bindable<Color4> accentColour = new Bindable<Color4>();
|
||||||
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
|
||||||
|
|
||||||
@ -113,7 +112,6 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
if (overlayAboveNumber)
|
if (overlayAboveNumber)
|
||||||
AddInternal(hitCircleOverlay.CreateProxy());
|
AddInternal(hitCircleOverlay.CreateProxy());
|
||||||
|
|
||||||
state.BindTo(drawableObject.State);
|
|
||||||
accentColour.BindTo(drawableObject.AccentColour);
|
accentColour.BindTo(drawableObject.AccentColour);
|
||||||
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
|
||||||
|
|
||||||
@ -137,19 +135,21 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
state.BindValueChanged(updateState, true);
|
|
||||||
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
|
accentColour.BindValueChanged(colour => hitCircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
|
||||||
if (hasNumber)
|
if (hasNumber)
|
||||||
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
||||||
|
|
||||||
|
drawableObject.ApplyCustomUpdateState += updateState;
|
||||||
|
updateState(drawableObject, drawableObject.State.Value);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateState(ValueChangedEvent<ArmedState> state)
|
private void updateState(DrawableHitObject drawableObject, ArmedState state)
|
||||||
{
|
{
|
||||||
const double legacy_fade_duration = 240;
|
const double legacy_fade_duration = 240;
|
||||||
|
|
||||||
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
|
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime, true))
|
||||||
{
|
{
|
||||||
switch (state.NewValue)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
|
circleSprites.FadeOut(legacy_fade_duration, Easing.Out);
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
private SkinnableDrawable mascot;
|
private SkinnableDrawable mascot;
|
||||||
|
|
||||||
private ProxyContainer topLevelHitContainer;
|
private ProxyContainer topLevelHitContainer;
|
||||||
private ProxyContainer barlineContainer;
|
private ScrollingHitObjectContainer barlineContainer;
|
||||||
private Container rightArea;
|
private Container rightArea;
|
||||||
private Container leftArea;
|
private Container leftArea;
|
||||||
|
|
||||||
@ -83,10 +84,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
barlineContainer = new ProxyContainer
|
barlineContainer = new ScrollingHitObjectContainer(),
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
},
|
|
||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
Name = "Hit objects",
|
Name = "Hit objects",
|
||||||
@ -159,18 +157,37 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
public override void Add(DrawableHitObject h)
|
public override void Add(DrawableHitObject h)
|
||||||
{
|
{
|
||||||
h.OnNewResult += OnNewResult;
|
|
||||||
base.Add(h);
|
|
||||||
|
|
||||||
switch (h)
|
switch (h)
|
||||||
{
|
{
|
||||||
case DrawableBarLine barline:
|
case DrawableBarLine barline:
|
||||||
barlineContainer.Add(barline.CreateProxy());
|
barlineContainer.Add(barline);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case DrawableTaikoHitObject taikoObject:
|
case DrawableTaikoHitObject taikoObject:
|
||||||
|
h.OnNewResult += OnNewResult;
|
||||||
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
|
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
|
||||||
|
base.Add(h);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool Remove(DrawableHitObject h)
|
||||||
|
{
|
||||||
|
switch (h)
|
||||||
|
{
|
||||||
|
case DrawableBarLine barline:
|
||||||
|
return barlineContainer.Remove(barline);
|
||||||
|
|
||||||
|
case DrawableTaikoHitObject _:
|
||||||
|
h.OnNewResult -= OnNewResult;
|
||||||
|
// todo: consider tidying of proxied content if required.
|
||||||
|
return base.Remove(h);
|
||||||
|
|
||||||
|
default:
|
||||||
|
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Utils;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Screens.Edit;
|
using osu.Game.Screens.Edit;
|
||||||
@ -44,6 +43,36 @@ namespace osu.Game.Tests.Editing
|
|||||||
Assert.That(stateChangedFired, Is.EqualTo(2));
|
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestApplyThenUndoThenApplySameChange()
|
||||||
|
{
|
||||||
|
var (handler, beatmap) = createChangeHandler();
|
||||||
|
|
||||||
|
Assert.That(handler.CanUndo.Value, Is.False);
|
||||||
|
Assert.That(handler.CanRedo.Value, Is.False);
|
||||||
|
|
||||||
|
string originalHash = handler.CurrentStateHash;
|
||||||
|
|
||||||
|
addArbitraryChange(beatmap);
|
||||||
|
handler.SaveState();
|
||||||
|
|
||||||
|
Assert.That(handler.CanUndo.Value, Is.True);
|
||||||
|
Assert.That(handler.CanRedo.Value, Is.False);
|
||||||
|
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||||
|
|
||||||
|
string hash = handler.CurrentStateHash;
|
||||||
|
|
||||||
|
// undo a change without saving
|
||||||
|
handler.RestoreState(-1);
|
||||||
|
|
||||||
|
Assert.That(originalHash, Is.EqualTo(handler.CurrentStateHash));
|
||||||
|
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||||
|
|
||||||
|
addArbitraryChange(beatmap);
|
||||||
|
handler.SaveState();
|
||||||
|
Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSaveSameStateDoesNotSave()
|
public void TestSaveSameStateDoesNotSave()
|
||||||
{
|
{
|
||||||
@ -139,7 +168,7 @@ namespace osu.Game.Tests.Editing
|
|||||||
|
|
||||||
private void addArbitraryChange(EditorBeatmap beatmap)
|
private void addArbitraryChange(EditorBeatmap beatmap)
|
||||||
{
|
{
|
||||||
beatmap.Add(new HitCircle { StartTime = RNG.Next(0, 100000) });
|
beatmap.Add(new HitCircle { StartTime = 2760 });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -21,13 +21,13 @@ using osu.Game.Rulesets.Difficulty;
|
|||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Legacy;
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.Gameplay
|
namespace osu.Game.Tests.Visual.Gameplay
|
||||||
{
|
{
|
||||||
@ -46,6 +46,50 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[SetUp]
|
[SetUp]
|
||||||
public void Setup() => Schedule(() => testClock.CurrentTime = 0);
|
public void Setup() => Schedule(() => testClock.CurrentTime = 0);
|
||||||
|
|
||||||
|
[TestCase("pooled")]
|
||||||
|
[TestCase("non-pooled")]
|
||||||
|
public void TestHitObjectLifetime(string pooled)
|
||||||
|
{
|
||||||
|
var beatmap = createBeatmap(_ => pooled == "pooled" ? new TestPooledHitObject() : new TestHitObject());
|
||||||
|
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
|
||||||
|
createTest(beatmap);
|
||||||
|
|
||||||
|
assertPosition(0, 0f);
|
||||||
|
assertDead(3);
|
||||||
|
|
||||||
|
setTime(3 * time_range);
|
||||||
|
assertPosition(3, 0f);
|
||||||
|
assertDead(0);
|
||||||
|
|
||||||
|
setTime(0 * time_range);
|
||||||
|
assertPosition(0, 0f);
|
||||||
|
assertDead(3);
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase("pooled")]
|
||||||
|
[TestCase("non-pooled")]
|
||||||
|
public void TestNestedHitObject(string pooled)
|
||||||
|
{
|
||||||
|
var beatmap = createBeatmap(i =>
|
||||||
|
{
|
||||||
|
var h = pooled == "pooled" ? new TestPooledParentHitObject() : new TestParentHitObject();
|
||||||
|
h.Duration = 300;
|
||||||
|
h.ChildTimeOffset = i % 3 * 100;
|
||||||
|
return h;
|
||||||
|
});
|
||||||
|
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
|
||||||
|
createTest(beatmap);
|
||||||
|
|
||||||
|
assertPosition(0, 0f);
|
||||||
|
assertHeight(0);
|
||||||
|
assertChildPosition(0);
|
||||||
|
|
||||||
|
setTime(5 * time_range);
|
||||||
|
assertPosition(5, 0f);
|
||||||
|
assertHeight(5);
|
||||||
|
assertChildPosition(5);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestRelativeBeatLengthScaleSingleTimingPoint()
|
public void TestRelativeBeatLengthScaleSingleTimingPoint()
|
||||||
{
|
{
|
||||||
@ -147,8 +191,37 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
assertPosition(1, 1);
|
assertPosition(1, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get a <see cref="DrawableTestHitObject" /> corresponding to the <paramref name="index"/>'th <see cref="TestHitObject"/>.
|
||||||
|
/// When the hit object is not alive, `null` is returned.
|
||||||
|
/// </summary>
|
||||||
|
[CanBeNull]
|
||||||
|
private DrawableTestHitObject getDrawableHitObject(int index)
|
||||||
|
{
|
||||||
|
var hitObject = drawableRuleset.Beatmap.HitObjects.ElementAt(index);
|
||||||
|
return (DrawableTestHitObject)drawableRuleset.Playfield.HitObjectContainer.AliveObjects.FirstOrDefault(obj => obj.HitObject == hitObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private float yScale => drawableRuleset.Playfield.HitObjectContainer.DrawHeight;
|
||||||
|
|
||||||
|
private void assertDead(int index) => AddAssert($"hitobject {index} is dead", () => getDrawableHitObject(index) == null);
|
||||||
|
|
||||||
|
private void assertHeight(int index) => AddAssert($"hitobject {index} height", () =>
|
||||||
|
{
|
||||||
|
var d = getDrawableHitObject(index);
|
||||||
|
return d != null && Precision.AlmostEquals(d.DrawHeight, yScale * (float)(d.HitObject.Duration / time_range), 0.1f);
|
||||||
|
});
|
||||||
|
|
||||||
|
private void assertChildPosition(int index) => AddAssert($"hitobject {index} child position", () =>
|
||||||
|
{
|
||||||
|
var d = getDrawableHitObject(index);
|
||||||
|
return d is DrawableTestParentHitObject && Precision.AlmostEquals(
|
||||||
|
d.NestedHitObjects.First().DrawPosition.Y,
|
||||||
|
yScale * (float)((TestParentHitObject)d.HitObject).ChildTimeOffset / time_range, 0.1f);
|
||||||
|
});
|
||||||
|
|
||||||
private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
|
private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
|
||||||
() => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
|
() => Precision.AlmostEquals(getDrawableHitObject(index)?.DrawPosition.Y ?? -1, yScale * relativeY));
|
||||||
|
|
||||||
private void setTime(double time)
|
private void setTime(double time)
|
||||||
{
|
{
|
||||||
@ -160,12 +233,16 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
/// The hitobjects are spaced <see cref="time_range"/> milliseconds apart.
|
/// The hitobjects are spaced <see cref="time_range"/> milliseconds apart.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The <see cref="IBeatmap"/>.</returns>
|
/// <returns>The <see cref="IBeatmap"/>.</returns>
|
||||||
private IBeatmap createBeatmap()
|
private IBeatmap createBeatmap(Func<int, TestHitObject> createAction = null)
|
||||||
{
|
{
|
||||||
var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
|
var beatmap = new Beatmap<TestHitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
|
||||||
|
|
||||||
for (int i = 0; i < 10; i++)
|
for (int i = 0; i < 10; i++)
|
||||||
beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
|
{
|
||||||
|
var h = createAction?.Invoke(i) ?? new TestHitObject();
|
||||||
|
h.StartTime = i * time_range;
|
||||||
|
beatmap.HitObjects.Add(h);
|
||||||
|
}
|
||||||
|
|
||||||
return beatmap;
|
return beatmap;
|
||||||
}
|
}
|
||||||
@ -225,7 +302,21 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
TimeRange.Value = time_range;
|
TimeRange.Value = time_range;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override DrawableHitObject<TestHitObject> CreateDrawableRepresentation(TestHitObject h) => new DrawableTestHitObject(h);
|
public override DrawableHitObject<TestHitObject> CreateDrawableRepresentation(TestHitObject h)
|
||||||
|
{
|
||||||
|
switch (h)
|
||||||
|
{
|
||||||
|
case TestPooledHitObject _:
|
||||||
|
case TestPooledParentHitObject _:
|
||||||
|
return null;
|
||||||
|
|
||||||
|
case TestParentHitObject p:
|
||||||
|
return new DrawableTestParentHitObject(p);
|
||||||
|
|
||||||
|
default:
|
||||||
|
return new DrawableTestHitObject(h);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
|
protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
|
||||||
|
|
||||||
@ -265,6 +356,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
RegisterPool<TestPooledHitObject, DrawableTestPooledHitObject>(1);
|
||||||
|
RegisterPool<TestPooledParentHitObject, DrawableTestPooledParentHitObject>(1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -277,30 +371,46 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
public override bool CanConvert() => true;
|
public override bool CanConvert() => true;
|
||||||
|
|
||||||
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
|
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken) =>
|
||||||
{
|
throw new NotImplementedException();
|
||||||
yield return new TestHitObject
|
|
||||||
{
|
|
||||||
StartTime = original.StartTime,
|
|
||||||
Duration = (original as IHasDuration)?.Duration ?? 100
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region HitObject
|
#region HitObject
|
||||||
|
|
||||||
private class TestHitObject : ConvertHitObject, IHasDuration
|
private class TestHitObject : HitObject, IHasDuration
|
||||||
{
|
{
|
||||||
public double EndTime => StartTime + Duration;
|
public double EndTime => StartTime + Duration;
|
||||||
|
|
||||||
public double Duration { get; set; }
|
public double Duration { get; set; } = 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestPooledHitObject : TestHitObject
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestParentHitObject : TestHitObject
|
||||||
|
{
|
||||||
|
public double ChildTimeOffset;
|
||||||
|
|
||||||
|
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||||
|
{
|
||||||
|
AddNested(new TestHitObject { StartTime = StartTime + ChildTimeOffset });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestPooledParentHitObject : TestParentHitObject
|
||||||
|
{
|
||||||
|
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
|
||||||
|
{
|
||||||
|
AddNested(new TestPooledHitObject { StartTime = StartTime + ChildTimeOffset });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class DrawableTestHitObject : DrawableHitObject<TestHitObject>
|
private class DrawableTestHitObject : DrawableHitObject<TestHitObject>
|
||||||
{
|
{
|
||||||
public DrawableTestHitObject(TestHitObject hitObject)
|
public DrawableTestHitObject([CanBeNull] TestHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre;
|
Anchor = Anchor.TopCentre;
|
||||||
@ -324,6 +434,52 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update() => LifetimeEnd = HitObject.EndTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class DrawableTestPooledHitObject : DrawableTestHitObject
|
||||||
|
{
|
||||||
|
public DrawableTestPooledHitObject()
|
||||||
|
: base(null)
|
||||||
|
{
|
||||||
|
InternalChildren[0].Colour = Color4.LightSkyBlue;
|
||||||
|
InternalChildren[1].Colour = Color4.Blue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class DrawableTestParentHitObject : DrawableTestHitObject
|
||||||
|
{
|
||||||
|
private readonly Container<DrawableHitObject> container;
|
||||||
|
|
||||||
|
public DrawableTestParentHitObject([CanBeNull] TestHitObject hitObject)
|
||||||
|
: base(hitObject)
|
||||||
|
{
|
||||||
|
InternalChildren[0].Colour = Color4.LightYellow;
|
||||||
|
InternalChildren[1].Colour = Color4.Yellow;
|
||||||
|
|
||||||
|
AddInternal(container = new Container<DrawableHitObject>
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) =>
|
||||||
|
new DrawableTestHitObject((TestHitObject)hitObject);
|
||||||
|
|
||||||
|
protected override void AddNestedHitObject(DrawableHitObject hitObject) => container.Add(hitObject);
|
||||||
|
|
||||||
|
protected override void ClearNestedHitObjects() => container.Clear(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class DrawableTestPooledParentHitObject : DrawableTestParentHitObject
|
||||||
|
{
|
||||||
|
public DrawableTestPooledParentHitObject()
|
||||||
|
: base(null)
|
||||||
|
{
|
||||||
|
InternalChildren[0].Colour = Color4.LightSeaGreen;
|
||||||
|
InternalChildren[1].Colour = Color4.Green;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -261,9 +261,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnApply(HitObject hitObject)
|
protected override void OnApply()
|
||||||
{
|
{
|
||||||
base.OnApply(hitObject);
|
base.OnApply();
|
||||||
Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200));
|
Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
@ -14,44 +13,41 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneStarCounter : OsuTestScene
|
public class TestSceneStarCounter : OsuTestScene
|
||||||
{
|
{
|
||||||
|
private readonly StarCounter starCounter;
|
||||||
|
private readonly OsuSpriteText starsLabel;
|
||||||
|
|
||||||
public TestSceneStarCounter()
|
public TestSceneStarCounter()
|
||||||
{
|
{
|
||||||
StarCounter stars = new StarCounter
|
starCounter = new StarCounter
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Current = 5,
|
|
||||||
};
|
};
|
||||||
|
|
||||||
Add(stars);
|
Add(starCounter);
|
||||||
|
|
||||||
SpriteText starsLabel = new OsuSpriteText
|
starsLabel = new OsuSpriteText
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Scale = new Vector2(2),
|
Scale = new Vector2(2),
|
||||||
Y = 50,
|
Y = 50,
|
||||||
Text = stars.Current.ToString("0.00"),
|
|
||||||
};
|
};
|
||||||
|
|
||||||
Add(starsLabel);
|
Add(starsLabel);
|
||||||
|
|
||||||
AddRepeatStep(@"random value", delegate
|
setStars(5);
|
||||||
{
|
|
||||||
stars.Current = RNG.NextSingle() * (stars.StarCount + 1);
|
|
||||||
starsLabel.Text = stars.Current.ToString("0.00");
|
|
||||||
}, 10);
|
|
||||||
|
|
||||||
AddStep(@"Stop animation", delegate
|
AddRepeatStep("random value", () => setStars(RNG.NextSingle() * (starCounter.StarCount + 1)), 10);
|
||||||
{
|
AddSliderStep("exact value", 0f, 10f, 5f, setStars);
|
||||||
stars.StopAnimation();
|
AddStep("stop animation", () => starCounter.StopAnimation());
|
||||||
});
|
AddStep("reset", () => setStars(0));
|
||||||
|
}
|
||||||
|
|
||||||
AddStep(@"Reset", delegate
|
private void setStars(float stars)
|
||||||
{
|
{
|
||||||
stars.Current = 0;
|
starCounter.Current = stars;
|
||||||
starsLabel.Text = stars.Current.ToString("0.00");
|
starsLabel.Text = starCounter.Current.ToString("0.00");
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -917,7 +917,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
foreach (var item in ScrollableContent)
|
foreach (var item in Scroll.Children)
|
||||||
{
|
{
|
||||||
yield return item;
|
yield return item;
|
||||||
|
|
||||||
|
@ -12,7 +12,19 @@ using osuTK.Input;
|
|||||||
|
|
||||||
namespace osu.Game.Graphics.Containers
|
namespace osu.Game.Graphics.Containers
|
||||||
{
|
{
|
||||||
public class OsuScrollContainer : ScrollContainer<Drawable>
|
public class OsuScrollContainer : OsuScrollContainer<Drawable>
|
||||||
|
{
|
||||||
|
public OsuScrollContainer()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public OsuScrollContainer(Direction direction)
|
||||||
|
: base(direction)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class OsuScrollContainer<T> : ScrollContainer<T> where T : Drawable
|
||||||
{
|
{
|
||||||
public const float SCROLL_BAR_HEIGHT = 10;
|
public const float SCROLL_BAR_HEIGHT = 10;
|
||||||
public const float SCROLL_BAR_PADDING = 3;
|
public const float SCROLL_BAR_PADDING = 3;
|
||||||
|
@ -147,7 +147,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
public override void DisplayAt(float scale)
|
public override void DisplayAt(float scale)
|
||||||
{
|
{
|
||||||
scale = Math.Clamp(scale, min_star_scale, 1);
|
scale = (float)Interpolation.Lerp(min_star_scale, 1, Math.Clamp(scale, 0, 1));
|
||||||
|
|
||||||
this.FadeTo(scale, fading_duration);
|
this.FadeTo(scale, fading_duration);
|
||||||
Icon.ScaleTo(scale, scaling_duration, scaling_easing);
|
Icon.ScaleTo(scale, scaling_duration, scaling_easing);
|
||||||
|
@ -69,6 +69,7 @@ namespace osu.Game.Input.Bindings
|
|||||||
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
|
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
|
||||||
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
|
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
|
||||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
||||||
|
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
|
||||||
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -163,10 +164,10 @@ namespace osu.Game.Input.Bindings
|
|||||||
[Description("Toggle now playing overlay")]
|
[Description("Toggle now playing overlay")]
|
||||||
ToggleNowPlaying,
|
ToggleNowPlaying,
|
||||||
|
|
||||||
[Description("Previous Selection")]
|
[Description("Previous selection")]
|
||||||
SelectPrevious,
|
SelectPrevious,
|
||||||
|
|
||||||
[Description("Next Selection")]
|
[Description("Next selection")]
|
||||||
SelectNext,
|
SelectNext,
|
||||||
|
|
||||||
[Description("Home")]
|
[Description("Home")]
|
||||||
@ -175,26 +176,29 @@ namespace osu.Game.Input.Bindings
|
|||||||
[Description("Toggle notifications")]
|
[Description("Toggle notifications")]
|
||||||
ToggleNotifications,
|
ToggleNotifications,
|
||||||
|
|
||||||
[Description("Pause")]
|
[Description("Pause gameplay")]
|
||||||
PauseGameplay,
|
PauseGameplay,
|
||||||
|
|
||||||
// Editor
|
// Editor
|
||||||
[Description("Setup Mode")]
|
[Description("Setup mode")]
|
||||||
EditorSetupMode,
|
EditorSetupMode,
|
||||||
|
|
||||||
[Description("Compose Mode")]
|
[Description("Compose mode")]
|
||||||
EditorComposeMode,
|
EditorComposeMode,
|
||||||
|
|
||||||
[Description("Design Mode")]
|
[Description("Design mode")]
|
||||||
EditorDesignMode,
|
EditorDesignMode,
|
||||||
|
|
||||||
[Description("Timing Mode")]
|
[Description("Timing mode")]
|
||||||
EditorTimingMode,
|
EditorTimingMode,
|
||||||
|
|
||||||
[Description("Hold for HUD")]
|
[Description("Hold for HUD")]
|
||||||
HoldForHUD,
|
HoldForHUD,
|
||||||
|
|
||||||
[Description("Random Skin")]
|
[Description("Random skin")]
|
||||||
RandomSkin,
|
RandomSkin,
|
||||||
|
|
||||||
|
[Description("Pause / resume replay")]
|
||||||
|
TogglePauseReplay,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -27,7 +27,6 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
new AudioDevicesSettings(),
|
new AudioDevicesSettings(),
|
||||||
new VolumeSettings(),
|
new VolumeSettings(),
|
||||||
new OffsetSettings(),
|
new OffsetSettings(),
|
||||||
new MainMenuSettings()
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,7 +26,6 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new GeneralSettings(),
|
new GeneralSettings(),
|
||||||
new SongSelectSettings(),
|
|
||||||
new ModsSettings(),
|
new ModsSettings(),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -23,7 +23,6 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
new RendererSettings(),
|
new RendererSettings(),
|
||||||
new LayoutSettings(),
|
new LayoutSettings(),
|
||||||
new DetailSettings(),
|
new DetailSettings(),
|
||||||
new UserInterfaceSettings(),
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
15
osu.Game/Overlays/Settings/Sections/SizeSlider.cs
Normal file
15
osu.Game/Overlays/Settings/Sections/SizeSlider.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Settings.Sections
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A slider intended to show a "size" multiplier number, where 1x is 1.0.
|
||||||
|
/// </summary>
|
||||||
|
internal class SizeSlider : OsuSliderBar<float>
|
||||||
|
{
|
||||||
|
public override string TooltipText => Current.Value.ToString(@"0.##x");
|
||||||
|
}
|
||||||
|
}
|
@ -54,12 +54,6 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
skinDropdown = new SkinSettingsDropdown(),
|
skinDropdown = new SkinSettingsDropdown(),
|
||||||
new ExportSkinButton(),
|
new ExportSkinButton(),
|
||||||
new SettingsSlider<float, SizeSlider>
|
new SettingsSlider<float, SizeSlider>
|
||||||
{
|
|
||||||
LabelText = "Menu cursor size",
|
|
||||||
Current = config.GetBindable<float>(OsuSetting.MenuCursorSize),
|
|
||||||
KeyboardStep = 0.01f
|
|
||||||
},
|
|
||||||
new SettingsSlider<float, SizeSlider>
|
|
||||||
{
|
{
|
||||||
LabelText = "Gameplay cursor size",
|
LabelText = "Gameplay cursor size",
|
||||||
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
|
Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
|
||||||
@ -136,11 +130,6 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != item.ID).ToArray());
|
Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != item.ID).ToArray());
|
||||||
}
|
}
|
||||||
|
|
||||||
private class SizeSlider : OsuSliderBar<float>
|
|
||||||
{
|
|
||||||
public override string TooltipText => Current.Value.ToString(@"0.##x");
|
|
||||||
}
|
|
||||||
|
|
||||||
private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
|
private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
|
||||||
{
|
{
|
||||||
protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl();
|
protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl();
|
||||||
|
@ -6,11 +6,11 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Settings.Sections.Graphics
|
namespace osu.Game.Overlays.Settings.Sections.UserInterface
|
||||||
{
|
{
|
||||||
public class UserInterfaceSettings : SettingsSubsection
|
public class GeneralSettings : SettingsSubsection
|
||||||
{
|
{
|
||||||
protected override string Header => "User Interface";
|
protected override string Header => "General";
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuConfigManager config)
|
private void load(OsuConfigManager config)
|
||||||
@ -22,6 +22,12 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
|||||||
LabelText = "Rotate cursor when dragging",
|
LabelText = "Rotate cursor when dragging",
|
||||||
Current = config.GetBindable<bool>(OsuSetting.CursorRotation)
|
Current = config.GetBindable<bool>(OsuSetting.CursorRotation)
|
||||||
},
|
},
|
||||||
|
new SettingsSlider<float, SizeSlider>
|
||||||
|
{
|
||||||
|
LabelText = "Menu cursor size",
|
||||||
|
Current = config.GetBindable<float>(OsuSetting.MenuCursorSize),
|
||||||
|
KeyboardStep = 0.01f
|
||||||
|
},
|
||||||
new SettingsCheckbox
|
new SettingsCheckbox
|
||||||
{
|
{
|
||||||
LabelText = "Parallax",
|
LabelText = "Parallax",
|
@ -7,7 +7,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Settings.Sections.Audio
|
namespace osu.Game.Overlays.Settings.Sections.UserInterface
|
||||||
{
|
{
|
||||||
public class MainMenuSettings : SettingsSubsection
|
public class MainMenuSettings : SettingsSubsection
|
||||||
{
|
{
|
@ -8,7 +8,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Settings.Sections.Gameplay
|
namespace osu.Game.Overlays.Settings.Sections.UserInterface
|
||||||
{
|
{
|
||||||
public class SongSelectSettings : SettingsSubsection
|
public class SongSelectSettings : SettingsSubsection
|
||||||
{
|
{
|
29
osu.Game/Overlays/Settings/Sections/UserInterfaceSection.cs
Normal file
29
osu.Game/Overlays/Settings/Sections/UserInterfaceSection.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Overlays.Settings.Sections.UserInterface;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Settings.Sections
|
||||||
|
{
|
||||||
|
public class UserInterfaceSection : SettingsSection
|
||||||
|
{
|
||||||
|
public override string Header => "User Interface";
|
||||||
|
|
||||||
|
public override Drawable CreateIcon() => new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.Solid.LayerGroup
|
||||||
|
};
|
||||||
|
|
||||||
|
public UserInterfaceSection()
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new GeneralSettings(),
|
||||||
|
new MainMenuSettings(),
|
||||||
|
new SongSelectSettings()
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -23,10 +23,11 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
new GeneralSection(),
|
new GeneralSection(),
|
||||||
new GraphicsSection(),
|
new GraphicsSection(),
|
||||||
new GameplaySection(),
|
|
||||||
new AudioSection(),
|
new AudioSection(),
|
||||||
new SkinSection(),
|
|
||||||
new InputSection(createSubPanel(new KeyBindingPanel())),
|
new InputSection(createSubPanel(new KeyBindingPanel())),
|
||||||
|
new UserInterfaceSection(),
|
||||||
|
new GameplaySection(),
|
||||||
|
new SkinSection(),
|
||||||
new OnlineSection(),
|
new OnlineSection(),
|
||||||
new MaintenanceSection(),
|
new MaintenanceSection(),
|
||||||
new DebugSection(),
|
new DebugSection(),
|
||||||
|
@ -32,9 +32,6 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
|
|
||||||
private readonly Container aboveHitObjectsContent;
|
private readonly Container aboveHitObjectsContent;
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private ISkinSource skinSource { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Duration of initial fade in.
|
/// Duration of initial fade in.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -78,29 +75,6 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
|
|
||||||
public Drawable GetProxyAboveHitObjectsContent() => aboveHitObjectsContent.CreateProxy();
|
public Drawable GetProxyAboveHitObjectsContent() => aboveHitObjectsContent.CreateProxy();
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
skinSource.SourceChanged += onSkinChanged;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void onSkinChanged()
|
|
||||||
{
|
|
||||||
// on a skin change, the child component will update but not get correctly triggered to play its animation.
|
|
||||||
// we need to trigger a reinitialisation to make things right.
|
|
||||||
currentDrawableType = null;
|
|
||||||
|
|
||||||
PrepareForUse();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
|
||||||
{
|
|
||||||
base.Dispose(isDisposing);
|
|
||||||
|
|
||||||
if (skinSource != null)
|
|
||||||
skinSource.SourceChanged -= onSkinChanged;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Apply top-level animations to the current judgement when successfully hit.
|
/// Apply top-level animations to the current judgement when successfully hit.
|
||||||
/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.
|
/// If displaying components which require lifetime extensions, manually adjusting <see cref="Drawable.LifetimeEnd"/> is required.
|
||||||
@ -142,13 +116,14 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
|
|
||||||
Debug.Assert(Result != null);
|
Debug.Assert(Result != null);
|
||||||
|
|
||||||
prepareDrawables();
|
|
||||||
|
|
||||||
runAnimation();
|
runAnimation();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void runAnimation()
|
private void runAnimation()
|
||||||
{
|
{
|
||||||
|
// is a no-op if the drawables are already in a correct state.
|
||||||
|
prepareDrawables();
|
||||||
|
|
||||||
// undo any transforms applies in ApplyMissAnimations/ApplyHitAnimations to get a sane initial state.
|
// undo any transforms applies in ApplyMissAnimations/ApplyHitAnimations to get a sane initial state.
|
||||||
ApplyTransformsAt(double.MinValue, true);
|
ApplyTransformsAt(double.MinValue, true);
|
||||||
ClearTransforms(true);
|
ClearTransforms(true);
|
||||||
@ -203,7 +178,6 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
if (JudgementBody != null)
|
if (JudgementBody != null)
|
||||||
RemoveInternal(JudgementBody);
|
RemoveInternal(JudgementBody);
|
||||||
|
|
||||||
aboveHitObjectsContent.Clear();
|
|
||||||
AddInternal(JudgementBody = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ =>
|
AddInternal(JudgementBody = new SkinnableDrawable(new GameplaySkinComponent<HitResult>(type), _ =>
|
||||||
CreateDefaultJudgement(type), confineMode: ConfineMode.NoScaling)
|
CreateDefaultJudgement(type), confineMode: ConfineMode.NoScaling)
|
||||||
{
|
{
|
||||||
@ -211,14 +185,29 @@ namespace osu.Game.Rulesets.Judgements
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
});
|
});
|
||||||
|
|
||||||
if (JudgementBody.Drawable is IAnimatableJudgement animatable)
|
JudgementBody.OnSkinChanged += () =>
|
||||||
{
|
{
|
||||||
var proxiedContent = animatable.GetAboveHitObjectsProxiedContent();
|
// on a skin change, the child component will update but not get correctly triggered to play its animation (or proxy the newly created content).
|
||||||
if (proxiedContent != null)
|
// we need to trigger a reinitialisation to make things right.
|
||||||
aboveHitObjectsContent.Add(proxiedContent);
|
proxyContent();
|
||||||
}
|
runAnimation();
|
||||||
|
};
|
||||||
|
|
||||||
|
proxyContent();
|
||||||
|
|
||||||
currentDrawableType = type;
|
currentDrawableType = type;
|
||||||
|
|
||||||
|
void proxyContent()
|
||||||
|
{
|
||||||
|
aboveHitObjectsContent.Clear();
|
||||||
|
|
||||||
|
if (JudgementBody.Drawable is IAnimatableJudgement animatable)
|
||||||
|
{
|
||||||
|
var proxiedContent = animatable.GetAboveHitObjectsProxiedContent();
|
||||||
|
if (proxiedContent != null)
|
||||||
|
aboveHitObjectsContent.Add(proxiedContent);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual Drawable CreateDefaultJudgement(HitResult result) => new DefaultJudgementPiece(result);
|
protected virtual Drawable CreateDefaultJudgement(HitResult result) => new DefaultJudgementPiece(result);
|
||||||
|
@ -128,6 +128,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
|
|
||||||
private readonly Bindable<ArmedState> state = new Bindable<ArmedState>();
|
private readonly Bindable<ArmedState> state = new Bindable<ArmedState>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The state of this <see cref="DrawableHitObject"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// For pooled hitobjects, <see cref="ApplyCustomUpdateState"/> is recommended to be used instead for better editor/rewinding support.
|
||||||
|
/// </remarks>
|
||||||
public IBindable<ArmedState> State => state;
|
public IBindable<ArmedState> State => state;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -184,7 +190,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
comboIndexBindable.BindValueChanged(_ => updateComboColour(), true);
|
comboIndexBindable.BindValueChanged(_ => UpdateComboColour(), true);
|
||||||
|
|
||||||
updateState(ArmedState.Idle, true);
|
updateState(ArmedState.Idle, true);
|
||||||
}
|
}
|
||||||
@ -254,12 +260,19 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
|
|
||||||
HitObject.DefaultsApplied += onDefaultsApplied;
|
HitObject.DefaultsApplied += onDefaultsApplied;
|
||||||
|
|
||||||
OnApply(hitObject);
|
OnApply();
|
||||||
HitObjectApplied?.Invoke(this);
|
HitObjectApplied?.Invoke(this);
|
||||||
|
|
||||||
// If not loaded, the state update happens in LoadComplete(). Otherwise, the update is scheduled to allow for lifetime updates.
|
// If not loaded, the state update happens in LoadComplete().
|
||||||
if (IsLoaded)
|
if (IsLoaded)
|
||||||
Schedule(() => updateState(ArmedState.Idle, true));
|
{
|
||||||
|
if (Result.IsHit)
|
||||||
|
updateState(ArmedState.Hit, true);
|
||||||
|
else if (Result.HasResult)
|
||||||
|
updateState(ArmedState.Miss, true);
|
||||||
|
else
|
||||||
|
updateState(ArmedState.Idle, true);
|
||||||
|
}
|
||||||
|
|
||||||
hasHitObjectApplied = true;
|
hasHitObjectApplied = true;
|
||||||
}
|
}
|
||||||
@ -299,7 +312,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
|
|
||||||
HitObject.DefaultsApplied -= onDefaultsApplied;
|
HitObject.DefaultsApplied -= onDefaultsApplied;
|
||||||
|
|
||||||
OnFree(HitObject);
|
OnFree();
|
||||||
|
|
||||||
HitObject = null;
|
HitObject = null;
|
||||||
Result = null;
|
Result = null;
|
||||||
@ -324,16 +337,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoked for this <see cref="DrawableHitObject"/> to take on any values from a newly-applied <see cref="HitObject"/>.
|
/// Invoked for this <see cref="DrawableHitObject"/> to take on any values from a newly-applied <see cref="HitObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The <see cref="HitObject"/> being applied.</param>
|
protected virtual void OnApply()
|
||||||
protected virtual void OnApply(HitObject hitObject)
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Invoked for this <see cref="DrawableHitObject"/> to revert any values previously taken on from the currently-applied <see cref="HitObject"/>.
|
/// Invoked for this <see cref="DrawableHitObject"/> to revert any values previously taken on from the currently-applied <see cref="HitObject"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="hitObject">The currently-applied <see cref="HitObject"/>.</param>
|
protected virtual void OnFree()
|
||||||
protected virtual void OnFree(HitObject hitObject)
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -519,7 +530,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.SkinChanged(skin, allowFallback);
|
base.SkinChanged(skin, allowFallback);
|
||||||
|
|
||||||
updateComboColour();
|
UpdateComboColour();
|
||||||
|
|
||||||
ApplySkin(skin, allowFallback);
|
ApplySkin(skin, allowFallback);
|
||||||
|
|
||||||
@ -527,13 +538,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
updateState(State.Value, true);
|
updateState(State.Value, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateComboColour()
|
protected void UpdateComboColour()
|
||||||
{
|
{
|
||||||
if (!(HitObject is IHasComboInformation)) return;
|
if (!(HitObject is IHasComboInformation combo)) return;
|
||||||
|
|
||||||
var comboColours = CurrentSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value;
|
var comboColours = CurrentSkin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty<Color4>();
|
||||||
|
AccentColour.Value = combo.GetComboColour(comboColours);
|
||||||
AccentColour.Value = GetComboColour(comboColours);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -544,6 +554,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
/// This will only be called if the <see cref="HitObject"/> implements <see cref="IHasComboInformation"/>.
|
/// This will only be called if the <see cref="HitObject"/> implements <see cref="IHasComboInformation"/>.
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
/// <param name="comboColours">A list of combo colours provided by the beatmap or skin. Can be null if not available.</param>
|
/// <param name="comboColours">A list of combo colours provided by the beatmap or skin. Can be null if not available.</param>
|
||||||
|
[Obsolete("Unused. Implement IHasComboInformation and IHasComboInformation.GetComboColour() on the HitObject model instead.")] // Can be removed 20210527
|
||||||
protected virtual Color4 GetComboColour(IReadOnlyList<Color4> comboColours)
|
protected virtual Color4 GetComboColour(IReadOnlyList<Color4> comboColours)
|
||||||
{
|
{
|
||||||
if (!(HitObject is IHasComboInformation combo))
|
if (!(HitObject is IHasComboInformation combo))
|
||||||
|
@ -1,7 +1,10 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Types
|
namespace osu.Game.Rulesets.Objects.Types
|
||||||
{
|
{
|
||||||
@ -35,5 +38,13 @@ namespace osu.Game.Rulesets.Objects.Types
|
|||||||
/// Whether this is the last object in the current combo.
|
/// Whether this is the last object in the current combo.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
bool LastInCombo { get; set; }
|
bool LastInCombo { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Retrieves the colour of the combo described by this <see cref="IHasComboInformation"/> object from a set of possible combo colours.
|
||||||
|
/// Defaults to using <see cref="ComboIndex"/> to decide the colour.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="comboColours">A list of possible combo colours provided by the beatmap or skin.</param>
|
||||||
|
/// <returns>The colour of the combo described by this <see cref="IHasComboInformation"/> object.</returns>
|
||||||
|
Color4 GetComboColour([NotNull] IReadOnlyList<Color4> comboColours) => comboColours.Count > 0 ? comboColours[ComboIndex % comboColours.Count] : Color4.White;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -114,6 +114,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
bindStartTime(drawable);
|
bindStartTime(drawable);
|
||||||
AddInternal(drawableMap[entry] = drawable, false);
|
AddInternal(drawableMap[entry] = drawable, false);
|
||||||
|
OnAdd(drawable);
|
||||||
|
|
||||||
HitObjectUsageBegan?.Invoke(entry.HitObject);
|
HitObjectUsageBegan?.Invoke(entry.HitObject);
|
||||||
}
|
}
|
||||||
@ -129,6 +130,7 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
drawableMap.Remove(entry);
|
drawableMap.Remove(entry);
|
||||||
|
|
||||||
|
OnRemove(drawable);
|
||||||
unbindStartTime(drawable);
|
unbindStartTime(drawable);
|
||||||
RemoveInternal(drawable);
|
RemoveInternal(drawable);
|
||||||
|
|
||||||
@ -147,10 +149,12 @@ namespace osu.Game.Rulesets.UI
|
|||||||
hitObject.OnRevertResult += onRevertResult;
|
hitObject.OnRevertResult += onRevertResult;
|
||||||
|
|
||||||
AddInternal(hitObject);
|
AddInternal(hitObject);
|
||||||
|
OnAdd(hitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual bool Remove(DrawableHitObject hitObject)
|
public virtual bool Remove(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
|
OnRemove(hitObject);
|
||||||
if (!RemoveInternal(hitObject))
|
if (!RemoveInternal(hitObject))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
@ -178,6 +182,26 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when a <see cref="DrawableHitObject"/> is added to this container.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This method is not invoked for nested <see cref="DrawableHitObject"/>s.
|
||||||
|
/// </remarks>
|
||||||
|
protected virtual void OnAdd(DrawableHitObject drawableHitObject)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when a <see cref="DrawableHitObject"/> is removed from this container.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This method is not invoked for nested <see cref="DrawableHitObject"/>s.
|
||||||
|
/// </remarks>
|
||||||
|
protected virtual void OnRemove(DrawableHitObject drawableHitObject)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
public virtual void Clear(bool disposeChildren = true)
|
public virtual void Clear(bool disposeChildren = true)
|
||||||
{
|
{
|
||||||
lifetimeManager.ClearEntries();
|
lifetimeManager.ClearEntries();
|
||||||
|
@ -135,10 +135,8 @@ namespace osu.Game.Rulesets.UI
|
|||||||
/// <param name="h">The DrawableHitObject to add.</param>
|
/// <param name="h">The DrawableHitObject to add.</param>
|
||||||
public virtual void Add(DrawableHitObject h)
|
public virtual void Add(DrawableHitObject h)
|
||||||
{
|
{
|
||||||
if (h.IsInitialized)
|
if (!h.IsInitialized)
|
||||||
throw new InvalidOperationException($"{nameof(Add)} doesn't support {nameof(DrawableHitObject)} reuse. Use pooling instead.");
|
onNewDrawableHitObject(h);
|
||||||
|
|
||||||
onNewDrawableHitObject(h);
|
|
||||||
|
|
||||||
HitObjectContainer.Add(h);
|
HitObjectContainer.Add(h);
|
||||||
OnHitObjectAdded(h.HitObject);
|
OnHitObjectAdded(h.HitObject);
|
||||||
|
@ -2,13 +2,10 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using JetBrains.Annotations;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Caching;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Layout;
|
using osu.Framework.Layout;
|
||||||
using osu.Framework.Threading;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -19,7 +16,16 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
{
|
{
|
||||||
private readonly IBindable<double> timeRange = new BindableDouble();
|
private readonly IBindable<double> timeRange = new BindableDouble();
|
||||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
private readonly Dictionary<DrawableHitObject, InitialState> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, InitialState>();
|
|
||||||
|
/// <summary>
|
||||||
|
/// Hit objects which require lifetime computation in the next update call.
|
||||||
|
/// </summary>
|
||||||
|
private readonly HashSet<DrawableHitObject> toComputeLifetime = new HashSet<DrawableHitObject>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A set containing all <see cref="HitObjectContainer.AliveObjects"/> which have an up-to-date layout.
|
||||||
|
/// </summary>
|
||||||
|
private readonly HashSet<DrawableHitObject> layoutComputed = new HashSet<DrawableHitObject>();
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private IScrollingInfo scrollingInfo { get; set; }
|
private IScrollingInfo scrollingInfo { get; set; }
|
||||||
@ -27,10 +33,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
// Responds to changes in the layout. When the layout changes, all hit object states must be recomputed.
|
// Responds to changes in the layout. When the layout changes, all hit object states must be recomputed.
|
||||||
private readonly LayoutValue layoutCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
|
private readonly LayoutValue layoutCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
|
||||||
|
|
||||||
// A combined cache across all hit object states to reduce per-update iterations.
|
|
||||||
// When invalidated, one or more (but not necessarily all) hitobject states must be re-validated.
|
|
||||||
private readonly Cached combinedObjCache = new Cached();
|
|
||||||
|
|
||||||
public ScrollingHitObjectContainer()
|
public ScrollingHitObjectContainer()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
@ -48,37 +50,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
timeRange.ValueChanged += _ => layoutCache.Invalidate();
|
timeRange.ValueChanged += _ => layoutCache.Invalidate();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Add(DrawableHitObject hitObject)
|
|
||||||
{
|
|
||||||
combinedObjCache.Invalidate();
|
|
||||||
hitObject.DefaultsApplied += onDefaultsApplied;
|
|
||||||
base.Add(hitObject);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool Remove(DrawableHitObject hitObject)
|
|
||||||
{
|
|
||||||
var result = base.Remove(hitObject);
|
|
||||||
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
combinedObjCache.Invalidate();
|
|
||||||
hitObjectInitialStateCache.Remove(hitObject);
|
|
||||||
|
|
||||||
hitObject.DefaultsApplied -= onDefaultsApplied;
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Clear(bool disposeChildren = true)
|
public override void Clear(bool disposeChildren = true)
|
||||||
{
|
{
|
||||||
foreach (var h in Objects)
|
|
||||||
h.DefaultsApplied -= onDefaultsApplied;
|
|
||||||
|
|
||||||
base.Clear(disposeChildren);
|
base.Clear(disposeChildren);
|
||||||
|
|
||||||
combinedObjCache.Invalidate();
|
toComputeLifetime.Clear();
|
||||||
hitObjectInitialStateCache.Clear();
|
layoutComputed.Clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -173,15 +150,40 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onDefaultsApplied(DrawableHitObject drawableObject)
|
protected override void OnAdd(DrawableHitObject drawableHitObject) => onAddRecursive(drawableHitObject);
|
||||||
|
|
||||||
|
protected override void OnRemove(DrawableHitObject drawableHitObject) => onRemoveRecursive(drawableHitObject);
|
||||||
|
|
||||||
|
private void onAddRecursive(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
// The cache may not exist if the hitobject state hasn't been computed yet (e.g. if the hitobject was added + defaults applied in the same frame).
|
invalidateHitObject(hitObject);
|
||||||
// In such a case, combinedObjCache will take care of updating the hitobject.
|
|
||||||
if (hitObjectInitialStateCache.TryGetValue(drawableObject, out var state))
|
hitObject.DefaultsApplied += invalidateHitObject;
|
||||||
{
|
|
||||||
combinedObjCache.Invalidate();
|
foreach (var nested in hitObject.NestedHitObjects)
|
||||||
state.Cache.Invalidate();
|
onAddRecursive(nested);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void onRemoveRecursive(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
toComputeLifetime.Remove(hitObject);
|
||||||
|
layoutComputed.Remove(hitObject);
|
||||||
|
|
||||||
|
hitObject.DefaultsApplied -= invalidateHitObject;
|
||||||
|
|
||||||
|
foreach (var nested in hitObject.NestedHitObjects)
|
||||||
|
onRemoveRecursive(nested);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Make this <see cref="DrawableHitObject"/> lifetime and layout computed in next update.
|
||||||
|
/// </summary>
|
||||||
|
private void invalidateHitObject(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
// Lifetime computation is delayed until next update because
|
||||||
|
// when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed.
|
||||||
|
toComputeLifetime.Add(hitObject);
|
||||||
|
layoutComputed.Remove(hitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
private float scrollLength;
|
private float scrollLength;
|
||||||
@ -192,17 +194,18 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
|
|
||||||
if (!layoutCache.IsValid)
|
if (!layoutCache.IsValid)
|
||||||
{
|
{
|
||||||
foreach (var state in hitObjectInitialStateCache.Values)
|
toComputeLifetime.Clear();
|
||||||
state.Cache.Invalidate();
|
|
||||||
combinedObjCache.Invalidate();
|
foreach (var hitObject in Objects)
|
||||||
|
{
|
||||||
|
if (hitObject.HitObject != null)
|
||||||
|
toComputeLifetime.Add(hitObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
layoutComputed.Clear();
|
||||||
|
|
||||||
scrollingInfo.Algorithm.Reset();
|
scrollingInfo.Algorithm.Reset();
|
||||||
|
|
||||||
layoutCache.Validate();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!combinedObjCache.IsValid)
|
|
||||||
{
|
|
||||||
switch (direction.Value)
|
switch (direction.Value)
|
||||||
{
|
{
|
||||||
case ScrollingDirection.Up:
|
case ScrollingDirection.Up:
|
||||||
@ -215,32 +218,24 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var obj in Objects)
|
layoutCache.Validate();
|
||||||
{
|
|
||||||
if (!hitObjectInitialStateCache.TryGetValue(obj, out var state))
|
|
||||||
state = hitObjectInitialStateCache[obj] = new InitialState(new Cached());
|
|
||||||
|
|
||||||
if (state.Cache.IsValid)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
state.ScheduledComputation?.Cancel();
|
|
||||||
state.ScheduledComputation = computeInitialStateRecursive(obj);
|
|
||||||
|
|
||||||
computeLifetimeStartRecursive(obj);
|
|
||||||
|
|
||||||
state.Cache.Validate();
|
|
||||||
}
|
|
||||||
|
|
||||||
combinedObjCache.Validate();
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
private void computeLifetimeStartRecursive(DrawableHitObject hitObject)
|
foreach (var hitObject in toComputeLifetime)
|
||||||
{
|
hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject);
|
||||||
hitObject.LifetimeStart = computeOriginAdjustedLifetimeStart(hitObject);
|
|
||||||
|
|
||||||
foreach (var obj in hitObject.NestedHitObjects)
|
toComputeLifetime.Clear();
|
||||||
computeLifetimeStartRecursive(obj);
|
|
||||||
|
// only AliveObjects need to be considered for layout (reduces overhead in the case of scroll speed changes).
|
||||||
|
foreach (var obj in AliveObjects)
|
||||||
|
{
|
||||||
|
if (layoutComputed.Contains(obj))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
updateLayoutRecursive(obj);
|
||||||
|
|
||||||
|
layoutComputed.Add(obj);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private double computeOriginAdjustedLifetimeStart(DrawableHitObject hitObject)
|
private double computeOriginAdjustedLifetimeStart(DrawableHitObject hitObject)
|
||||||
@ -271,7 +266,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
return scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, originAdjustment, timeRange.Value, scrollLength);
|
return scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, originAdjustment, timeRange.Value, scrollLength);
|
||||||
}
|
}
|
||||||
|
|
||||||
private ScheduledDelegate computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
|
private void updateLayoutRecursive(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
if (hitObject.HitObject is IHasDuration e)
|
if (hitObject.HitObject is IHasDuration e)
|
||||||
{
|
{
|
||||||
@ -291,12 +286,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
|
|
||||||
foreach (var obj in hitObject.NestedHitObjects)
|
foreach (var obj in hitObject.NestedHitObjects)
|
||||||
{
|
{
|
||||||
computeInitialStateRecursive(obj);
|
updateLayoutRecursive(obj);
|
||||||
|
|
||||||
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
// Nested hitobjects don't need to scroll, but they do need accurate positions
|
||||||
updatePosition(obj, hitObject.HitObject.StartTime);
|
updatePosition(obj, hitObject.HitObject.StartTime);
|
||||||
}
|
}
|
||||||
});
|
}
|
||||||
|
|
||||||
protected override void UpdateAfterChildrenLife()
|
protected override void UpdateAfterChildrenLife()
|
||||||
{
|
{
|
||||||
@ -328,19 +323,5 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class InitialState
|
|
||||||
{
|
|
||||||
[NotNull]
|
|
||||||
public readonly Cached Cache;
|
|
||||||
|
|
||||||
[CanBeNull]
|
|
||||||
public ScheduledDelegate ScheduledComputation;
|
|
||||||
|
|
||||||
public InitialState(Cached cache)
|
|
||||||
{
|
|
||||||
Cache = cache;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
{
|
{
|
||||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
|
public new ScrollingHitObjectContainer HitObjectContainer => (ScrollingHitObjectContainer)base.HitObjectContainer;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
protected IScrollingInfo ScrollingInfo { get; private set; }
|
protected IScrollingInfo ScrollingInfo { get; private set; }
|
||||||
|
|
||||||
@ -27,14 +29,12 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Given a position in screen space, return the time within this column.
|
/// Given a position in screen space, return the time within this column.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual double TimeAtScreenSpacePosition(Vector2 screenSpacePosition) =>
|
public virtual double TimeAtScreenSpacePosition(Vector2 screenSpacePosition) => HitObjectContainer.TimeAtScreenSpacePosition(screenSpacePosition);
|
||||||
((ScrollingHitObjectContainer)HitObjectContainer).TimeAtScreenSpacePosition(screenSpacePosition);
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Given a time, return the screen space position within this column.
|
/// Given a time, return the screen space position within this column.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public virtual Vector2 ScreenSpacePositionAtTime(double time)
|
public virtual Vector2 ScreenSpacePositionAtTime(double time) => HitObjectContainer.ScreenSpacePositionAtTime(time);
|
||||||
=> ((ScrollingHitObjectContainer)HitObjectContainer).ScreenSpacePositionAtTime(time);
|
|
||||||
|
|
||||||
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
|
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
|
||||||
}
|
}
|
||||||
|
@ -496,10 +496,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
double offset = result.Time.Value - movementBlueprints.First().HitObject.StartTime;
|
double offset = result.Time.Value - movementBlueprints.First().HitObject.StartTime;
|
||||||
|
|
||||||
foreach (HitObject obj in Beatmap.SelectedHitObjects)
|
foreach (HitObject obj in Beatmap.SelectedHitObjects)
|
||||||
{
|
|
||||||
obj.StartTime += offset;
|
obj.StartTime += offset;
|
||||||
Beatmap.Update(obj);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using JetBrains.Annotations;
|
using JetBrains.Annotations;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
@ -19,8 +18,8 @@ using osu.Game.Graphics.Sprites;
|
|||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -28,32 +27,26 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
{
|
{
|
||||||
public class TimelineHitObjectBlueprint : SelectionBlueprint
|
public class TimelineHitObjectBlueprint : SelectionBlueprint
|
||||||
{
|
{
|
||||||
private readonly Circle circle;
|
private const float thickness = 5;
|
||||||
|
private const float shadow_radius = 5;
|
||||||
|
private const float circle_size = 24;
|
||||||
|
|
||||||
|
public Action<DragEvent> OnDragHandled;
|
||||||
|
|
||||||
[UsedImplicitly]
|
[UsedImplicitly]
|
||||||
private readonly Bindable<double> startTime;
|
private readonly Bindable<double> startTime;
|
||||||
|
|
||||||
public Action<DragEvent> OnDragHandled;
|
private Bindable<int> indexInCurrentComboBindable;
|
||||||
|
private Bindable<int> comboIndexBindable;
|
||||||
|
|
||||||
|
private readonly Circle circle;
|
||||||
private readonly DragBar dragBar;
|
private readonly DragBar dragBar;
|
||||||
|
|
||||||
private readonly List<Container> shadowComponents = new List<Container>();
|
private readonly List<Container> shadowComponents = new List<Container>();
|
||||||
|
|
||||||
private DrawableHitObject drawableHitObject;
|
|
||||||
|
|
||||||
private Bindable<Color4> comboColour;
|
|
||||||
|
|
||||||
private readonly Container mainComponents;
|
private readonly Container mainComponents;
|
||||||
|
|
||||||
private readonly OsuSpriteText comboIndexText;
|
private readonly OsuSpriteText comboIndexText;
|
||||||
|
|
||||||
private Bindable<int> comboIndex;
|
[Resolved]
|
||||||
|
private ISkinSource skin { get; set; }
|
||||||
private const float thickness = 5;
|
|
||||||
|
|
||||||
private const float shadow_radius = 5;
|
|
||||||
|
|
||||||
private const float circle_size = 24;
|
|
||||||
|
|
||||||
public TimelineHitObjectBlueprint(HitObject hitObject)
|
public TimelineHitObjectBlueprint(HitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
@ -152,46 +145,42 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
updateShadows();
|
updateShadows();
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
|
||||||
private void load(HitObjectComposer composer)
|
|
||||||
{
|
|
||||||
if (composer != null)
|
|
||||||
{
|
|
||||||
// best effort to get the drawable representation for grabbing colour and what not.
|
|
||||||
drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
if (HitObject is IHasComboInformation comboInfo)
|
if (HitObject is IHasComboInformation comboInfo)
|
||||||
{
|
{
|
||||||
comboIndex = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
|
indexInCurrentComboBindable = comboInfo.IndexInCurrentComboBindable.GetBoundCopy();
|
||||||
comboIndex.BindValueChanged(combo =>
|
indexInCurrentComboBindable.BindValueChanged(_ => updateComboIndex(), true);
|
||||||
{
|
|
||||||
comboIndexText.Text = (combo.NewValue + 1).ToString();
|
comboIndexBindable = comboInfo.ComboIndexBindable.GetBoundCopy();
|
||||||
}, true);
|
comboIndexBindable.BindValueChanged(_ => updateComboColour(), true);
|
||||||
|
|
||||||
|
skin.SourceChanged += updateComboColour;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (drawableHitObject != null)
|
private void updateComboIndex() => comboIndexText.Text = (indexInCurrentComboBindable.Value + 1).ToString();
|
||||||
{
|
|
||||||
comboColour = drawableHitObject.AccentColour.GetBoundCopy();
|
|
||||||
comboColour.BindValueChanged(colour =>
|
|
||||||
{
|
|
||||||
if (HitObject is IHasDuration)
|
|
||||||
mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White);
|
|
||||||
else
|
|
||||||
mainComponents.Colour = drawableHitObject.AccentColour.Value;
|
|
||||||
|
|
||||||
var col = mainComponents.Colour.TopLeft.Linear;
|
private void updateComboColour()
|
||||||
float brightness = col.R + col.G + col.B;
|
{
|
||||||
|
if (!(HitObject is IHasComboInformation combo))
|
||||||
|
return;
|
||||||
|
|
||||||
// decide the combo index colour based on brightness?
|
var comboColours = skin.GetConfig<GlobalSkinColours, IReadOnlyList<Color4>>(GlobalSkinColours.ComboColours)?.Value ?? Array.Empty<Color4>();
|
||||||
comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White;
|
var comboColour = combo.GetComboColour(comboColours);
|
||||||
}, true);
|
|
||||||
}
|
if (HitObject is IHasDuration)
|
||||||
|
mainComponents.Colour = ColourInfo.GradientHorizontal(comboColour, Color4.White);
|
||||||
|
else
|
||||||
|
mainComponents.Colour = comboColour;
|
||||||
|
|
||||||
|
var col = mainComponents.Colour.TopLeft.Linear;
|
||||||
|
float brightness = col.R + col.G + col.B;
|
||||||
|
|
||||||
|
// decide the combo index colour based on brightness?
|
||||||
|
comboIndexText.Colour = brightness > 0.5f ? Color4.Black : Color4.White;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Diagnostics;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -43,6 +44,21 @@ namespace osu.Game.Screens.Edit.Compose
|
|||||||
if (ruleset == null || composer == null)
|
if (ruleset == null || composer == null)
|
||||||
return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer");
|
return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer");
|
||||||
|
|
||||||
|
return wrapSkinnableContent(composer);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Drawable CreateTimelineContent()
|
||||||
|
{
|
||||||
|
if (ruleset == null || composer == null)
|
||||||
|
return base.CreateTimelineContent();
|
||||||
|
|
||||||
|
return wrapSkinnableContent(new TimelineBlueprintContainer(composer));
|
||||||
|
}
|
||||||
|
|
||||||
|
private Drawable wrapSkinnableContent(Drawable content)
|
||||||
|
{
|
||||||
|
Debug.Assert(ruleset != null);
|
||||||
|
|
||||||
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
|
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
|
||||||
|
|
||||||
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
|
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
|
||||||
@ -51,9 +67,7 @@ namespace osu.Game.Screens.Edit.Compose
|
|||||||
|
|
||||||
// load the skinning hierarchy first.
|
// load the skinning hierarchy first.
|
||||||
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
||||||
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(composer));
|
return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(content));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable CreateTimelineContent() => composer == null ? base.CreateTimelineContent() : new TimelineBlueprintContainer(composer);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
var newState = stream.ToArray();
|
var newState = stream.ToArray();
|
||||||
|
|
||||||
// if the previous state is binary equal we don't need to push a new one, unless this is the initial state.
|
// if the previous state is binary equal we don't need to push a new one, unless this is the initial state.
|
||||||
if (savedStates.Count > 0 && newState.SequenceEqual(savedStates.Last())) return;
|
if (savedStates.Count > 0 && newState.SequenceEqual(savedStates[currentState])) return;
|
||||||
|
|
||||||
if (currentState < savedStates.Count - 1)
|
if (currentState < savedStates.Count - 1)
|
||||||
savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1);
|
savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1);
|
||||||
|
@ -339,7 +339,11 @@ namespace osu.Game.Screens.Play
|
|||||||
AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded },
|
AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded },
|
||||||
IsCounting = false
|
IsCounting = false
|
||||||
},
|
},
|
||||||
RequestSeek = GameplayClockContainer.Seek,
|
RequestSeek = time =>
|
||||||
|
{
|
||||||
|
GameplayClockContainer.Seek(time);
|
||||||
|
GameplayClockContainer.Start();
|
||||||
|
},
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre
|
Origin = Anchor.Centre
|
||||||
},
|
},
|
||||||
|
@ -1,12 +1,14 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.Scoring;
|
using osu.Game.Scoring;
|
||||||
using osu.Game.Screens.Ranking;
|
using osu.Game.Screens.Ranking;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
public class ReplayPlayer : Player
|
public class ReplayPlayer : Player, IKeyBindingHandler<GlobalAction>
|
||||||
{
|
{
|
||||||
protected readonly Score Score;
|
protected readonly Score Score;
|
||||||
|
|
||||||
@ -35,5 +37,24 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
return Score.ScoreInfo;
|
return Score.ScoreInfo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool OnPressed(GlobalAction action)
|
||||||
|
{
|
||||||
|
switch (action)
|
||||||
|
{
|
||||||
|
case GlobalAction.TogglePauseReplay:
|
||||||
|
if (GameplayClockContainer.IsPaused.Value)
|
||||||
|
GameplayClockContainer.Start();
|
||||||
|
else
|
||||||
|
GameplayClockContainer.Stop();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnReleased(GlobalAction action)
|
||||||
|
{
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -133,6 +133,9 @@ namespace osu.Game.Screens.Play
|
|||||||
switch (action)
|
switch (action)
|
||||||
{
|
{
|
||||||
case GlobalAction.SkipCutscene:
|
case GlobalAction.SkipCutscene:
|
||||||
|
if (!button.Enabled.Value)
|
||||||
|
return false;
|
||||||
|
|
||||||
button.Click();
|
button.Click();
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -91,7 +91,7 @@ namespace osu.Game.Screens.Select
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool BeatmapSetsLoaded { get; private set; }
|
public bool BeatmapSetsLoaded { get; private set; }
|
||||||
|
|
||||||
private readonly CarouselScrollContainer scroll;
|
protected readonly CarouselScrollContainer Scroll;
|
||||||
|
|
||||||
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
|
private IEnumerable<CarouselBeatmapSet> beatmapSets => root.Children.OfType<CarouselBeatmapSet>();
|
||||||
|
|
||||||
@ -112,9 +112,9 @@ namespace osu.Game.Screens.Select
|
|||||||
if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet))
|
if (selectedBeatmapSet != null && !beatmapSets.Contains(selectedBeatmapSet.BeatmapSet))
|
||||||
selectedBeatmapSet = null;
|
selectedBeatmapSet = null;
|
||||||
|
|
||||||
ScrollableContent.Clear(false);
|
Scroll.Clear(false);
|
||||||
itemsCache.Invalidate();
|
itemsCache.Invalidate();
|
||||||
scrollPositionCache.Invalidate();
|
ScrollToSelected();
|
||||||
|
|
||||||
// apply any pending filter operation that may have been delayed (see applyActiveCriteria's scheduling behaviour when BeatmapSetsLoaded is false).
|
// apply any pending filter operation that may have been delayed (see applyActiveCriteria's scheduling behaviour when BeatmapSetsLoaded is false).
|
||||||
FlushPendingFilterOperations();
|
FlushPendingFilterOperations();
|
||||||
@ -130,9 +130,7 @@ namespace osu.Game.Screens.Select
|
|||||||
private readonly List<CarouselItem> visibleItems = new List<CarouselItem>();
|
private readonly List<CarouselItem> visibleItems = new List<CarouselItem>();
|
||||||
|
|
||||||
private readonly Cached itemsCache = new Cached();
|
private readonly Cached itemsCache = new Cached();
|
||||||
private readonly Cached scrollPositionCache = new Cached();
|
private PendingScrollOperation pendingScrollOperation = PendingScrollOperation.None;
|
||||||
|
|
||||||
protected readonly Container<DrawableCarouselItem> ScrollableContent;
|
|
||||||
|
|
||||||
public Bindable<bool> RightClickScrollingEnabled = new Bindable<bool>();
|
public Bindable<bool> RightClickScrollingEnabled = new Bindable<bool>();
|
||||||
|
|
||||||
@ -155,17 +153,12 @@ namespace osu.Game.Screens.Select
|
|||||||
InternalChild = new OsuContextMenuContainer
|
InternalChild = new OsuContextMenuContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Child = scroll = new CarouselScrollContainer
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
Masking = false,
|
setPool,
|
||||||
RelativeSizeAxes = Axes.Both,
|
Scroll = new CarouselScrollContainer
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
{
|
||||||
setPool,
|
RelativeSizeAxes = Axes.Both,
|
||||||
ScrollableContent = new Container<DrawableCarouselItem>
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -180,7 +173,7 @@ namespace osu.Game.Screens.Select
|
|||||||
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
|
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
|
||||||
config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
|
config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
|
||||||
|
|
||||||
RightClickScrollingEnabled.ValueChanged += enabled => scroll.RightMouseScrollbar = enabled.NewValue;
|
RightClickScrollingEnabled.ValueChanged += enabled => Scroll.RightMouseScrollbar = enabled.NewValue;
|
||||||
RightClickScrollingEnabled.TriggerChange();
|
RightClickScrollingEnabled.TriggerChange();
|
||||||
|
|
||||||
itemUpdated = beatmaps.ItemUpdated.GetBoundCopy();
|
itemUpdated = beatmaps.ItemUpdated.GetBoundCopy();
|
||||||
@ -421,12 +414,12 @@ namespace osu.Game.Screens.Select
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The position of the lower visible bound with respect to the current scroll position.
|
/// The position of the lower visible bound with respect to the current scroll position.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private float visibleBottomBound => scroll.Current + DrawHeight + BleedBottom;
|
private float visibleBottomBound => Scroll.Current + DrawHeight + BleedBottom;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The position of the upper visible bound with respect to the current scroll position.
|
/// The position of the upper visible bound with respect to the current scroll position.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private float visibleUpperBound => scroll.Current - BleedTop;
|
private float visibleUpperBound => Scroll.Current - BleedTop;
|
||||||
|
|
||||||
public void FlushPendingFilterOperations()
|
public void FlushPendingFilterOperations()
|
||||||
{
|
{
|
||||||
@ -468,8 +461,8 @@ namespace osu.Game.Screens.Select
|
|||||||
root.Filter(activeCriteria);
|
root.Filter(activeCriteria);
|
||||||
itemsCache.Invalidate();
|
itemsCache.Invalidate();
|
||||||
|
|
||||||
if (alwaysResetScrollPosition || !scroll.UserScrolling)
|
if (alwaysResetScrollPosition || !Scroll.UserScrolling)
|
||||||
ScrollToSelected();
|
ScrollToSelected(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -478,7 +471,12 @@ namespace osu.Game.Screens.Select
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Scroll to the current <see cref="SelectedBeatmap"/>.
|
/// Scroll to the current <see cref="SelectedBeatmap"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void ScrollToSelected() => scrollPositionCache.Invalidate();
|
/// <param name="immediate">
|
||||||
|
/// Whether the scroll position should immediately be shifted to the target, delegating animation to visible panels.
|
||||||
|
/// This should be true for operations like filtering - where panels are changing visibility state - to avoid large jumps in animation.
|
||||||
|
/// </param>
|
||||||
|
public void ScrollToSelected(bool immediate = false) =>
|
||||||
|
pendingScrollOperation = immediate ? PendingScrollOperation.Immediate : PendingScrollOperation.Standard;
|
||||||
|
|
||||||
#region Key / button selection logic
|
#region Key / button selection logic
|
||||||
|
|
||||||
@ -488,12 +486,12 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
case Key.Left:
|
case Key.Left:
|
||||||
if (!e.Repeat)
|
if (!e.Repeat)
|
||||||
beginRepeatSelection(() => SelectNext(-1, true), e.Key);
|
beginRepeatSelection(() => SelectNext(-1), e.Key);
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case Key.Right:
|
case Key.Right:
|
||||||
if (!e.Repeat)
|
if (!e.Repeat)
|
||||||
beginRepeatSelection(() => SelectNext(1, true), e.Key);
|
beginRepeatSelection(() => SelectNext(), e.Key);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -580,6 +578,11 @@ namespace osu.Game.Screens.Select
|
|||||||
if (revalidateItems)
|
if (revalidateItems)
|
||||||
updateYPositions();
|
updateYPositions();
|
||||||
|
|
||||||
|
// if there is a pending scroll action we apply it without animation and transfer the difference in position to the panels.
|
||||||
|
// this is intentionally applied before updating the visible range below, to avoid animating new items (sourced from pool) from locations off-screen, as it looks bad.
|
||||||
|
if (pendingScrollOperation != PendingScrollOperation.None)
|
||||||
|
updateScrollPosition();
|
||||||
|
|
||||||
// This data is consumed to find the currently displayable range.
|
// This data is consumed to find the currently displayable range.
|
||||||
// This is the range we want to keep drawables for, and should exceed the visible range slightly to avoid drawable churn.
|
// This is the range we want to keep drawables for, and should exceed the visible range slightly to avoid drawable churn.
|
||||||
var newDisplayRange = getDisplayRange();
|
var newDisplayRange = getDisplayRange();
|
||||||
@ -594,7 +597,7 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
var toDisplay = visibleItems.GetRange(displayedRange.first, displayedRange.last - displayedRange.first + 1);
|
var toDisplay = visibleItems.GetRange(displayedRange.first, displayedRange.last - displayedRange.first + 1);
|
||||||
|
|
||||||
foreach (var panel in ScrollableContent.Children)
|
foreach (var panel in Scroll.Children)
|
||||||
{
|
{
|
||||||
if (toDisplay.Remove(panel.Item))
|
if (toDisplay.Remove(panel.Item))
|
||||||
{
|
{
|
||||||
@ -620,24 +623,14 @@ namespace osu.Game.Screens.Select
|
|||||||
panel.Depth = item.CarouselYPosition;
|
panel.Depth = item.CarouselYPosition;
|
||||||
panel.Y = item.CarouselYPosition;
|
panel.Y = item.CarouselYPosition;
|
||||||
|
|
||||||
ScrollableContent.Add(panel);
|
Scroll.Add(panel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Finally, if the filtered items have changed, animate drawables to their new locations.
|
|
||||||
// This is common if a selected/collapsed state has changed.
|
|
||||||
if (revalidateItems)
|
|
||||||
{
|
|
||||||
foreach (DrawableCarouselItem panel in ScrollableContent.Children)
|
|
||||||
{
|
|
||||||
panel.MoveToY(panel.Item.CarouselYPosition, 800, Easing.OutQuint);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update externally controlled state of currently visible items (e.g. x-offset and opacity).
|
// Update externally controlled state of currently visible items (e.g. x-offset and opacity).
|
||||||
// This is a per-frame update on all drawable panels.
|
// This is a per-frame update on all drawable panels.
|
||||||
foreach (DrawableCarouselItem item in ScrollableContent.Children)
|
foreach (DrawableCarouselItem item in Scroll.Children)
|
||||||
{
|
{
|
||||||
updateItem(item);
|
updateItem(item);
|
||||||
|
|
||||||
@ -670,14 +663,6 @@ namespace osu.Game.Screens.Select
|
|||||||
return (firstIndex, lastIndex);
|
return (firstIndex, lastIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
|
||||||
{
|
|
||||||
base.UpdateAfterChildren();
|
|
||||||
|
|
||||||
if (!scrollPositionCache.IsValid)
|
|
||||||
updateScrollPosition();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void beatmapRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakItem)
|
private void beatmapRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakItem)
|
||||||
{
|
{
|
||||||
if (weakItem.NewValue.TryGetTarget(out var item))
|
if (weakItem.NewValue.TryGetTarget(out var item))
|
||||||
@ -789,7 +774,8 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
|
|
||||||
currentY += visibleHalfHeight;
|
currentY += visibleHalfHeight;
|
||||||
ScrollableContent.Height = currentY;
|
|
||||||
|
Scroll.ScrollContent.Height = currentY;
|
||||||
|
|
||||||
if (BeatmapSetsLoaded && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
|
if (BeatmapSetsLoaded && (selectedBeatmapSet == null || selectedBeatmap == null || selectedBeatmapSet.State.Value != CarouselItemState.Selected))
|
||||||
{
|
{
|
||||||
@ -809,12 +795,31 @@ namespace osu.Game.Screens.Select
|
|||||||
if (firstScroll)
|
if (firstScroll)
|
||||||
{
|
{
|
||||||
// reduce movement when first displaying the carousel.
|
// reduce movement when first displaying the carousel.
|
||||||
scroll.ScrollTo(scrollTarget.Value - 200, false);
|
Scroll.ScrollTo(scrollTarget.Value - 200, false);
|
||||||
firstScroll = false;
|
firstScroll = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
scroll.ScrollTo(scrollTarget.Value);
|
switch (pendingScrollOperation)
|
||||||
scrollPositionCache.Validate();
|
{
|
||||||
|
case PendingScrollOperation.Standard:
|
||||||
|
Scroll.ScrollTo(scrollTarget.Value);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case PendingScrollOperation.Immediate:
|
||||||
|
// in order to simplify animation logic, rather than using the animated version of ScrollTo,
|
||||||
|
// we take the difference in scroll height and apply to all visible panels.
|
||||||
|
// this avoids edge cases like when the visible panels is reduced suddenly, causing ScrollContainer
|
||||||
|
// to enter clamp-special-case mode where it animates completely differently to normal.
|
||||||
|
float scrollChange = scrollTarget.Value - Scroll.Current;
|
||||||
|
|
||||||
|
Scroll.ScrollTo(scrollTarget.Value, false);
|
||||||
|
|
||||||
|
foreach (var i in Scroll.Children)
|
||||||
|
i.Y += scrollChange;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
pendingScrollOperation = PendingScrollOperation.None;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -844,7 +849,7 @@ namespace osu.Game.Screens.Select
|
|||||||
/// <param name="parent">For nested items, the parent of the item to be updated.</param>
|
/// <param name="parent">For nested items, the parent of the item to be updated.</param>
|
||||||
private void updateItem(DrawableCarouselItem item, DrawableCarouselItem parent = null)
|
private void updateItem(DrawableCarouselItem item, DrawableCarouselItem parent = null)
|
||||||
{
|
{
|
||||||
Vector2 posInScroll = ScrollableContent.ToLocalSpace(item.Header.ScreenSpaceDrawQuad.Centre);
|
Vector2 posInScroll = Scroll.ScrollContent.ToLocalSpace(item.Header.ScreenSpaceDrawQuad.Centre);
|
||||||
float itemDrawY = posInScroll.Y - visibleUpperBound;
|
float itemDrawY = posInScroll.Y - visibleUpperBound;
|
||||||
float dist = Math.Abs(1f - itemDrawY / visibleHalfHeight);
|
float dist = Math.Abs(1f - itemDrawY / visibleHalfHeight);
|
||||||
|
|
||||||
@ -858,6 +863,13 @@ namespace osu.Game.Screens.Select
|
|||||||
item.SetMultiplicativeAlpha(Math.Clamp(1.75f - 1.5f * dist, 0, 1));
|
item.SetMultiplicativeAlpha(Math.Clamp(1.75f - 1.5f * dist, 0, 1));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private enum PendingScrollOperation
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Standard,
|
||||||
|
Immediate,
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A carousel item strictly used for binary search purposes.
|
/// A carousel item strictly used for binary search purposes.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -889,7 +901,7 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private class CarouselScrollContainer : OsuScrollContainer
|
protected class CarouselScrollContainer : OsuScrollContainer<DrawableCarouselItem>
|
||||||
{
|
{
|
||||||
private bool rightMouseScrollBlocked;
|
private bool rightMouseScrollBlocked;
|
||||||
|
|
||||||
@ -898,6 +910,12 @@ namespace osu.Game.Screens.Select
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool UserScrolling { get; private set; }
|
public bool UserScrolling { get; private set; }
|
||||||
|
|
||||||
|
public CarouselScrollContainer()
|
||||||
|
{
|
||||||
|
// size is determined by the carousel itself, due to not all content necessarily being loaded.
|
||||||
|
ScrollContent.AutoSizeAxes = Axes.None;
|
||||||
|
}
|
||||||
|
|
||||||
// ReSharper disable once OptionalParameterHierarchyMismatch 2020.3 EAP4 bug. (https://youtrack.jetbrains.com/issue/RSRP-481535?p=RIDER-51910)
|
// ReSharper disable once OptionalParameterHierarchyMismatch 2020.3 EAP4 bug. (https://youtrack.jetbrains.com/issue/RSRP-481535?p=RIDER-51910)
|
||||||
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
|
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
|
||||||
{
|
{
|
||||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Cursor;
|
using osu.Framework.Graphics.Cursor;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Collections;
|
using osu.Game.Collections;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
@ -60,6 +61,25 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
viewDetails = beatmapOverlay.FetchAndShowBeatmapSet;
|
viewDetails = beatmapOverlay.FetchAndShowBeatmapSet;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
// position updates should not occur if the item is filtered away.
|
||||||
|
// this avoids panels flying across the screen only to be eventually off-screen or faded out.
|
||||||
|
if (!Item.Visible)
|
||||||
|
return;
|
||||||
|
|
||||||
|
float targetY = Item.CarouselYPosition;
|
||||||
|
|
||||||
|
if (Precision.AlmostEquals(targetY, Y))
|
||||||
|
Y = targetY;
|
||||||
|
else
|
||||||
|
// algorithm for this is taken from ScrollContainer.
|
||||||
|
// while it doesn't necessarily need to match 1:1, as we are emulating scroll in some cases this feels most correct.
|
||||||
|
Y = (float)Interpolation.Lerp(targetY, Y, Math.Exp(-0.01 * Time.Elapsed));
|
||||||
|
}
|
||||||
|
|
||||||
protected override void UpdateItem()
|
protected override void UpdateItem()
|
||||||
{
|
{
|
||||||
base.UpdateItem();
|
base.UpdateItem();
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1120.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.1127.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||||
<PackageReference Include="Sentry" Version="2.1.6" />
|
<PackageReference Include="Sentry" Version="2.1.6" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||||
|
@ -70,7 +70,7 @@
|
|||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1120.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1127.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||||
@ -88,7 +88,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1120.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.1127.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
Loading…
Reference in New Issue
Block a user