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Merge pull request #22934 from peppy/no-offset-calibration-with-relax
Don't show offset calibration controls when "relax" mod is active
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commit
c171cb0bb4
@ -18,7 +18,7 @@ using static osu.Game.Input.Handlers.ReplayInputHandler;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer
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public class OsuModRelax : ModRelax, IUpdatableByPlayfield, IApplicableToDrawableRuleset<OsuHitObject>, IApplicableToPlayer, IHasNoTimedInputs
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{
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public override LocalisableString Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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@ -8,6 +8,8 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Tests.Visual.Ranking;
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@ -49,6 +51,21 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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}
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[Test]
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public void TestModRemovingTimedInputs()
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{
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AddStep("Set score with mod removing timed inputs", () =>
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{
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offsetControl.ReferenceScore.Value = new ScoreInfo
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{
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HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(10),
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Mods = new Mod[] { new OsuModRelax() }
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};
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});
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AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
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}
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[Test]
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public void TestCalibrationFromZero()
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{
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15
osu.Game/Rulesets/Mods/IHasNoTimedInputs.cs
Normal file
15
osu.Game/Rulesets/Mods/IHasNoTimedInputs.cs
Normal file
@ -0,0 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// Denotes a mod which removes timed inputs from a ruleset which would usually have them.
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/// </summary>
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/// <remarks>
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/// This will be used, for instance, to omit showing offset calibration UI post-gameplay.
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/// </remarks>
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public interface IHasNoTimedInputs
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{
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}
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}
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@ -18,6 +18,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking.Statistics;
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@ -183,7 +184,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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if (score.NewValue == null)
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return;
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if (score.NewValue.Mods.Any(m => !m.UserPlayable))
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if (score.NewValue.Mods.Any(m => !m.UserPlayable || m is IHasNoTimedInputs))
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return;
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var hitEvents = score.NewValue.HitEvents;
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