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Use LegacySkinPlayerTestScene instead of reimplementing

This commit is contained in:
Salman Ahmed 2022-04-07 00:12:40 +03:00
parent ce70957fbf
commit c1693e4387
2 changed files with 1 additions and 19 deletions

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@ -1,9 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Database;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
@ -11,11 +8,5 @@ namespace osu.Game.Rulesets.Taiko.Tests
public class TestSceneTaikoPlayer : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
[BackgroundDependencyLoader]
private void load(SkinManager skins)
{
skins.CurrentSkinInfo.Value = DefaultSkin.CreateInfo().ToLiveUnmanaged();
}
}
}

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@ -1,24 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Database;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Skinning;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneLegacyTaikoPlayer : PlayerTestScene
public class TestSceneTaikoPlayerLegacySkin : LegacySkinPlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new TaikoRuleset();
[BackgroundDependencyLoader]
private void load(SkinManager skins)
{
skins.CurrentSkinInfo.Value = DefaultLegacySkin.CreateInfo().ToLiveUnmanaged();
}
protected override TestPlayer CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = new[] { new TaikoModClassic() };