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Add a few more ready button tests

This commit is contained in:
Dan Balasescu 2022-03-25 17:12:00 +09:00
parent d5a37c2237
commit c1649714f4

View File

@ -185,6 +185,31 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("countdown still active", () => MultiplayerClient.Room?.Countdown != null); AddAssert("countdown still active", () => MultiplayerClient.Room?.Countdown != null);
} }
[Test]
public void TestCountdownButtonVisibilityWithAutoStartEnablement()
{
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
AddUntilStep("countdown button visible", () => this.ChildrenOfType<MultiplayerCountdownButton>().Single().IsPresent);
AddStep("enable auto start", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { AutoStartDuration = TimeSpan.FromMinutes(1) }));
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
AddUntilStep("countdown button not visible", () => !this.ChildrenOfType<MultiplayerCountdownButton>().Single().IsPresent);
}
[Test]
public void TestClickingReadyButtonUnReadiesDuringAutoStart()
{
AddStep("enable auto start", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { AutoStartDuration = TimeSpan.FromMinutes(1) }));
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("local user became idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
}
[Test] [Test]
public void TestDeletedBeatmapDisableReady() public void TestDeletedBeatmapDisableReady()
{ {