mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 16:27:26 +08:00
Add a few more ready button tests
This commit is contained in:
parent
d5a37c2237
commit
c1649714f4
@ -185,6 +185,31 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
AddAssert("countdown still active", () => MultiplayerClient.Room?.Countdown != null);
|
AddAssert("countdown still active", () => MultiplayerClient.Room?.Countdown != null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestCountdownButtonVisibilityWithAutoStartEnablement()
|
||||||
|
{
|
||||||
|
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||||
|
AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
|
||||||
|
AddUntilStep("countdown button visible", () => this.ChildrenOfType<MultiplayerCountdownButton>().Single().IsPresent);
|
||||||
|
|
||||||
|
AddStep("enable auto start", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { AutoStartDuration = TimeSpan.FromMinutes(1) }));
|
||||||
|
|
||||||
|
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||||
|
AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
|
||||||
|
AddUntilStep("countdown button not visible", () => !this.ChildrenOfType<MultiplayerCountdownButton>().Single().IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestClickingReadyButtonUnReadiesDuringAutoStart()
|
||||||
|
{
|
||||||
|
AddStep("enable auto start", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { AutoStartDuration = TimeSpan.FromMinutes(1) }));
|
||||||
|
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||||
|
AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
|
||||||
|
|
||||||
|
ClickButtonWhenEnabled<MultiplayerReadyButton>();
|
||||||
|
AddUntilStep("local user became idle", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Idle);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestDeletedBeatmapDisableReady()
|
public void TestDeletedBeatmapDisableReady()
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user