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Remove local bindable at song select, along with misplaced reset logic
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parent
1109d201c3
commit
c15f909d83
@ -30,7 +30,6 @@ using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osuTK.Input;
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using osuTK.Input;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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@ -86,10 +85,6 @@ namespace osu.Game.Screens.Select
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[Resolved(canBeNull: true)]
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[Resolved(canBeNull: true)]
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private MusicController music { get; set; }
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private MusicController music { get; set; }
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[Cached]
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[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
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private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>()); // Bound to the game's mods, but is not reset on exiting
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protected SongSelect()
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protected SongSelect()
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{
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{
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AddRangeInternal(new Drawable[]
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AddRangeInternal(new Drawable[]
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@ -222,7 +217,7 @@ namespace osu.Game.Screens.Select
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{
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{
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if (Footer != null)
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if (Footer != null)
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{
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{
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Footer.AddButton(new FooterButtonMods { Current = mods }, ModSelect);
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Footer.AddButton(new FooterButtonMods { Current = Mods }, ModSelect);
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Footer.AddButton(new FooterButtonRandom { Action = triggerRandom });
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Footer.AddButton(new FooterButtonRandom { Action = triggerRandom });
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Footer.AddButton(new FooterButtonOptions(), BeatmapOptions);
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Footer.AddButton(new FooterButtonOptions(), BeatmapOptions);
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@ -262,13 +257,6 @@ namespace osu.Game.Screens.Select
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}
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}
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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mods.BindTo(Mods);
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}
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private DependencyContainer dependencies;
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private DependencyContainer dependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -390,7 +378,7 @@ namespace osu.Game.Screens.Select
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{
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{
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Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
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Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
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mods.Value = Array.Empty<Mod>();
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Mods.Value = Array.Empty<Mod>();
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decoupledRuleset.Value = ruleset;
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decoupledRuleset.Value = ruleset;
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// force a filter before attempting to change the beatmap.
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// force a filter before attempting to change the beatmap.
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@ -538,9 +526,6 @@ namespace osu.Game.Screens.Select
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if (Beatmap.Value.Track != null)
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if (Beatmap.Value.Track != null)
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Beatmap.Value.Track.Looping = false;
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Beatmap.Value.Track.Looping = false;
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mods.UnbindAll();
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Mods.Value = Array.Empty<Mod>();
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return false;
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return false;
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}
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}
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