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Check filenames and timestamps before reusing an already imported model
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@ -258,9 +258,9 @@ namespace osu.Game.Beatmaps
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/// <returns>The first result for the provided query, or null if no results were found.</returns>
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public BeatmapSetInfo QueryBeatmapSet(Expression<Func<BeatmapSetInfo, bool>> query) => beatmaps.ConsumableItems.AsNoTracking().FirstOrDefault(query);
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protected override bool CanUndelete(BeatmapSetInfo existing, BeatmapSetInfo import)
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protected override bool CanReuseExisting(BeatmapSetInfo existing, BeatmapSetInfo import)
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{
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if (!base.CanUndelete(existing, import))
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if (!base.CanReuseExisting(existing, import))
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return false;
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var existingIds = existing.Beatmaps.Select(b => b.OnlineBeatmapID).OrderBy(i => i);
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@ -332,7 +332,7 @@ namespace osu.Game.Database
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if (existing != null)
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{
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if (CanUndelete(existing, item))
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if (CanReuseExisting(existing, item))
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{
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Undelete(existing);
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LogForModel(item, $"Found existing {HumanisedModelName} for {item} (ID {existing.ID}) – skipping import.");
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@ -660,13 +660,29 @@ namespace osu.Game.Database
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protected TModel CheckForExisting(TModel model) => model.Hash == null ? null : ModelStore.ConsumableItems.FirstOrDefault(b => b.Hash == model.Hash);
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/// <summary>
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/// After an existing <typeparamref name="TModel"/> is found during an import process, the default behaviour is to restore the existing
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/// After an existing <typeparamref name="TModel"/> is found during an import process, the default behaviour is to use/restore the existing
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/// item and skip the import. This method allows changing that behaviour.
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/// </summary>
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/// <param name="existing">The existing model.</param>
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/// <param name="import">The newly imported model.</param>
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/// <returns>Whether the existing model should be restored and used. Returning false will delete the existing and force a re-import.</returns>
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protected virtual bool CanUndelete(TModel existing, TModel import) => true;
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protected virtual bool CanReuseExisting(TModel existing, TModel import) =>
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getFilenames(existing.Files).SequenceEqual(getFilenames(import.Files)) &&
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// poor-man's (cheap) equality comparison, avoiding hashing unnecessarily.
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// can switch to full hash checks on a per-case basis (or for all) if we decide this is not a performance issue.
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getTimestamps(existing.Files).SequenceEqual(getTimestamps(import.Files));
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private IEnumerable<string> getFilenames(List<TFileModel> files)
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{
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foreach (var f in files.OrderBy(f => f.Filename))
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yield return f.Filename;
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}
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private IEnumerable<long> getTimestamps(List<TFileModel> files)
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{
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foreach (var f in files.OrderBy(f => f.Filename))
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yield return File.GetLastWriteTimeUtc(Files.Storage.GetFullPath(f.FileInfo.StoragePath)).ToFileTime();
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}
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private DbSet<TModel> queryModel() => ContextFactory.Get().Set<TModel>();
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