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Fix LCA call crashing in actual usage
It's not allowed to call `LoadComponentsAsync()` on a background thread:
fd64f2f0d4/osu.Framework/Graphics/Containers/CompositeDrawable.cs (L147)
and in this case the event that causes the LCA call is dispatched from a
websocket client, which is not on the update thread, so scheduling is
required.
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@ -85,11 +85,11 @@ namespace osu.Game.Overlays
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Logger.Log($"Queueing medal unlock for \"{medal.Name}\" ({queuedMedals.Count} to display)");
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LoadComponentAsync(medalAnimation, m =>
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Schedule(() => LoadComponentAsync(medalAnimation, m =>
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{
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queuedMedals.Enqueue(m);
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showNextMedal();
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});
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}));
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}
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protected override bool OnClick(ClickEvent e)
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