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Move methods below ctor

This commit is contained in:
smoogipoo 2020-02-06 14:35:45 +09:00
parent 94b6564b98
commit c138e3907e

View File

@ -25,8 +25,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
private readonly Circle circle; private readonly Circle circle;
protected override bool ShouldBeConsideredForInput(Drawable child) => true;
[UsedImplicitly] [UsedImplicitly]
private readonly Bindable<double> startTime; private readonly Bindable<double> startTime;
@ -42,11 +40,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private const float circle_size = 16; private const float circle_size = 16;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
base.ReceivePositionalInputAt(screenSpacePos) ||
circle.ReceivePositionalInputAt(screenSpacePos) ||
dragBar?.ReceivePositionalInputAt(screenSpacePos) == true;
public TimelineHitObjectBlueprint(HitObject hitObject) public TimelineHitObjectBlueprint(HitObject hitObject)
: base(hitObject) : base(hitObject)
{ {
@ -138,6 +131,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Width = (float)(HitObject.GetEndTime() - HitObject.StartTime); Width = (float)(HitObject.GetEndTime() - HitObject.StartTime);
} }
protected override bool ShouldBeConsideredForInput(Drawable child) => true;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
base.ReceivePositionalInputAt(screenSpacePos) ||
circle.ReceivePositionalInputAt(screenSpacePos) ||
dragBar?.ReceivePositionalInputAt(screenSpacePos) == true;
protected override void OnSelected() protected override void OnSelected()
{ {
updateShadows(); updateShadows();