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Use transform management for mania hit objects
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parent
d11930d90c
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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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Alpha = 0.2f;
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}
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protected override void UpdateState(ArmedState state)
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protected override void UpdateStateTransforms(ArmedState state)
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{
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}
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}
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@ -45,24 +45,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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}
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public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
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where TObject : ManiaHitObject
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protected override void UpdateStateTransforms(ArmedState state)
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{
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public new readonly TObject HitObject;
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protected DrawableManiaHitObject(TObject hitObject)
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: base(hitObject)
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{
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HitObject = hitObject;
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}
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protected override bool UseTransformStateManagement => false;
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protected override void UpdateState(ArmedState state)
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{
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// TODO: update to use new state management.
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switch (state)
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{
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case ArmedState.Miss:
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@ -75,4 +60,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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}
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}
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}
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public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
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where TObject : ManiaHitObject
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{
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public new readonly TObject HitObject;
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protected DrawableManiaHitObject(TObject hitObject)
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: base(hitObject)
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{
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HitObject = hitObject;
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}
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}
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}
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