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Use transform management for mania hit objects

This commit is contained in:
iiSaLMaN 2019-08-26 22:06:30 +03:00
parent d11930d90c
commit c11f508400
2 changed files with 14 additions and 17 deletions

View File

@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Alpha = 0.2f; Alpha = 0.2f;
} }
protected override void UpdateState(ArmedState state) protected override void UpdateStateTransforms(ArmedState state)
{ {
} }
} }

View File

@ -45,24 +45,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{ {
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre; Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
} }
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject protected override void UpdateStateTransforms(ArmedState state)
where TObject : ManiaHitObject
{ {
public new readonly TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
}
protected override bool UseTransformStateManagement => false;
protected override void UpdateState(ArmedState state)
{
// TODO: update to use new state management.
switch (state) switch (state)
{ {
case ArmedState.Miss: case ArmedState.Miss:
@ -75,4 +60,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
} }
} }
} }
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
where TObject : ManiaHitObject
{
public new readonly TObject HitObject;
protected DrawableManiaHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
}
}
} }