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Add android build automation via fastlane (#5793)

Add android build automation via fastlane

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
This commit is contained in:
Dean Herbert 2019-09-25 17:14:14 +09:00 committed by GitHub
commit c10c0b960a
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6 changed files with 146 additions and 19 deletions

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@ -1,11 +1,11 @@
GEM
remote: https://rubygems.org/
specs:
CFPropertyList (3.0.0)
addressable (2.6.0)
public_suffix (>= 2.0.2, < 4.0)
CFPropertyList (3.0.1)
addressable (2.7.0)
public_suffix (>= 2.0.2, < 5.0)
atomos (0.1.3)
babosa (1.0.2)
babosa (1.0.3)
claide (1.0.3)
colored (1.2)
colored2 (3.1.2)
@ -26,8 +26,8 @@ GEM
http-cookie (~> 1.0.0)
faraday_middleware (0.13.1)
faraday (>= 0.7.4, < 1.0)
fastimage (2.1.5)
fastlane (2.129.0)
fastimage (2.1.7)
fastlane (2.131.0)
CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.3, < 3.0.0)
babosa (>= 1.0.2, < 2.0.0)
@ -77,9 +77,9 @@ GEM
representable (~> 3.0)
retriable (>= 2.0, < 4.0)
signet (~> 0.9)
google-cloud-core (1.3.0)
google-cloud-core (1.3.1)
google-cloud-env (~> 1.0)
google-cloud-env (1.2.0)
google-cloud-env (1.2.1)
faraday (~> 0.11)
google-cloud-storage (1.16.0)
digest-crc (~> 0.4)
@ -100,9 +100,9 @@ GEM
json (2.2.0)
jwt (2.1.0)
memoist (0.16.0)
mime-types (3.2.2)
mime-types (3.3)
mime-types-data (~> 3.2015)
mime-types-data (3.2019.0331)
mime-types-data (3.2019.0904)
mini_magick (4.9.5)
mini_portile2 (2.4.0)
multi_json (1.13.1)
@ -121,14 +121,14 @@ GEM
uber (< 0.2.0)
retriable (3.1.2)
rouge (2.0.7)
rubyzip (1.2.3)
rubyzip (1.2.4)
security (0.1.3)
signet (0.11.0)
addressable (~> 2.3)
faraday (~> 0.9)
jwt (>= 1.5, < 3.0)
multi_json (~> 1.10)
simctl (1.6.5)
simctl (1.6.6)
CFPropertyList
naturally
slack-notifier (2.3.2)

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@ -31,12 +31,10 @@ If you are not interested in developing the game, you can still consume our [bin
**Latest build:**
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) |
| ------------- | ------------- |
| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://testflight.apple.com/join/2tLcjWlF) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
| ------------- | ------------- | ------------- | ------------- |
- **Linux** users are recommended to self-compile until we have official deployment in place.
- **iOS** users can join the [TestFlight beta program](https://testflight.apple.com/join/2tLcjWlF) (note that due to high demand this is regularly full).
- **Android** users can self-compile, and expect a public beta soon.
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.

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@ -1,5 +1,83 @@
update_fastlane
platform :android do
desc 'Deploy to play store'
lane :beta do |options|
update_version(
version: options[:version],
build: options[:build],
)
build(options)
supply(
apk: './osu.Android/bin/Release/sh.ppy.osulazer-Signed.apk',
package_name: 'sh.ppy.osulazer',
track: 'alpha', # upload to alpha, we can promote it later
json_key: options[:json_key],
)
end
desc 'Deploy to github release'
lane :build_github do |options|
update_version(
version: options[:version],
build: options[:build],
)
build(options)
client = HTTPClient.new
changelog = client.get_content 'https://gist.githubusercontent.com/peppy/aaa2ec1a323554b619671cac6dbbb776/raw'
changelog.gsub!('$BUILD_ID', options[:build])
set_github_release(
repository_name: "ppy/osu",
api_token: ENV["GITHUB_TOKEN"],
name: options[:build],
tag_name: options[:build],
is_draft: true,
description: changelog,
commitish: "master",
upload_assets: ["osu.Android/bin/Release/sh.ppy.osulazer.apk"]
)
end
desc 'Compile the project'
lane :build do |options|
nuget_restore(
project_path: 'osu.Android.sln'
)
souyuz(
build_configuration: 'Release',
solution_path: 'osu.Android.sln',
platform: "android",
output_path: "osu.Android/bin/Release/",
keystore_path: options[:keystore_path],
keystore_alias: options[:keystore_alias],
keystore_password: ENV["KEYSTORE_PASSWORD"]
)
end
lane :update_version do |options|
split = options[:build].split('.')
split[1] = split[1].to_s.rjust(4, '0')
android_build = split.join('')
app_version(
solution_path: 'osu.Android.sln',
version: options[:version],
build: android_build,
)
end
end
platform :ios do
desc 'Deploy to testflight'
lane :beta do |options|

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@ -15,6 +15,30 @@ Install _fastlane_ using
or alternatively using `brew cask install fastlane`
# Available Actions
## Android
### android beta
```
fastlane android beta
```
Deploy to play store
### android build_github
```
fastlane android build_github
```
Deploy to github release
### android build
```
fastlane android build
```
Compile the project
### android update_version
```
fastlane android update_version
```
----
## iOS
### ios beta
```

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@ -4,11 +4,37 @@
using System;
using Android.App;
using osu.Game;
using osu.Game.Updater;
namespace osu.Android
{
public class OsuGameAndroid : OsuGame
{
public override Version AssemblyVersion => new Version(Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0).VersionName);
public override Version AssemblyVersion
{
get
{
var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0);
try
{
string versionName = packageInfo.VersionCode.ToString();
// undo play store version garbling
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
}
catch
{
}
return new Version(packageInfo.VersionName);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(new SimpleUpdateManager());
}
}
}
}

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@ -78,7 +78,8 @@ namespace osu.Game.Updater
break;
case RuntimeInfo.Platform.Android:
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".apk"));
// on our testing device this causes the download to magically disappear.
//bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".apk"));
break;
}