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Fix beatmap listing overlay not hiding via keyboard control when scrolled

Closes https://github.com/ppy/osu/issues/14684.
This commit is contained in:
Dean Herbert 2021-09-10 01:57:55 +09:00
parent 2e00c71842
commit c101d1f205
2 changed files with 18 additions and 8 deletions

View File

@ -70,7 +70,7 @@ namespace osu.Game.Graphics.UserInterface
return base.OnKeyDown(e); return base.OnKeyDown(e);
} }
public bool OnPressed(GlobalAction action) public virtual bool OnPressed(GlobalAction action)
{ {
if (!HasFocus) return false; if (!HasFocus) return false;

View File

@ -3,21 +3,22 @@
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osuTK;
using osu.Framework.Bindables;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Resources.Localisation.Web; using osu.Game.Resources.Localisation.Web;
using osuTK.Graphics;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Scoring; using osu.Game.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapListing namespace osu.Game.Overlays.BeatmapListing
{ {
@ -117,7 +118,7 @@ namespace osu.Game.Overlays.BeatmapListing
textBox = new BeatmapSearchTextBox textBox = new BeatmapSearchTextBox
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
TypingStarted = () => TypingStarted?.Invoke(), TextChanged = () => TypingStarted?.Invoke(),
}, },
new ReverseChildIDFillFlowContainer<Drawable> new ReverseChildIDFillFlowContainer<Drawable>
{ {
@ -167,7 +168,7 @@ namespace osu.Game.Overlays.BeatmapListing
/// <summary> /// <summary>
/// Any time the text box receives key events (even while masked). /// Any time the text box receives key events (even while masked).
/// </summary> /// </summary>
public Action TypingStarted; public Action TextChanged;
protected override Color4 SelectionColour => Color4.Gray; protected override Color4 SelectionColour => Color4.Gray;
@ -181,7 +182,16 @@ namespace osu.Game.Overlays.BeatmapListing
if (!base.OnKeyDown(e)) if (!base.OnKeyDown(e))
return false; return false;
TypingStarted?.Invoke(); TextChanged?.Invoke();
return true;
}
public override bool OnPressed(GlobalAction action)
{
if (!base.OnPressed(action))
return false;
TextChanged?.Invoke();
return true; return true;
} }
} }