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Merge pull request #21754 from Feodor0090/waveform-invalidate
Reload waveform on track replacement in editor
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commit
c0cfa66510
@ -34,8 +34,6 @@ namespace osu.Game.Beatmaps
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// TODO: remove once the fallback lookup is not required (and access via `working.BeatmapInfo.Metadata` directly).
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// TODO: remove once the fallback lookup is not required (and access via `working.BeatmapInfo.Metadata` directly).
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public BeatmapMetadata Metadata => BeatmapInfo.Metadata;
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public BeatmapMetadata Metadata => BeatmapInfo.Metadata;
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public Waveform Waveform => waveform.Value;
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public Storyboard Storyboard => storyboard.Value;
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public Storyboard Storyboard => storyboard.Value;
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public Texture Background => GetBackground(); // Texture uses ref counting, so we want to return a new instance every usage.
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public Texture Background => GetBackground(); // Texture uses ref counting, so we want to return a new instance every usage.
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@ -48,10 +46,11 @@ namespace osu.Game.Beatmaps
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private readonly object beatmapFetchLock = new object();
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private readonly object beatmapFetchLock = new object();
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private readonly Lazy<Waveform> waveform;
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private readonly Lazy<Storyboard> storyboard;
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private readonly Lazy<Storyboard> storyboard;
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private readonly Lazy<ISkin> skin;
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private readonly Lazy<ISkin> skin;
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private Track track; // track is not Lazy as we allow transferring and loading multiple times.
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private Track track; // track is not Lazy as we allow transferring and loading multiple times.
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private Waveform waveform; // waveform is also not Lazy as the track may change.
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protected WorkingBeatmap(BeatmapInfo beatmapInfo, AudioManager audioManager)
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protected WorkingBeatmap(BeatmapInfo beatmapInfo, AudioManager audioManager)
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{
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{
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@ -60,7 +59,6 @@ namespace osu.Game.Beatmaps
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BeatmapInfo = beatmapInfo;
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BeatmapInfo = beatmapInfo;
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BeatmapSetInfo = beatmapInfo.BeatmapSet ?? new BeatmapSetInfo();
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BeatmapSetInfo = beatmapInfo.BeatmapSet ?? new BeatmapSetInfo();
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waveform = new Lazy<Waveform>(GetWaveform);
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storyboard = new Lazy<Storyboard>(GetStoryboard);
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storyboard = new Lazy<Storyboard>(GetStoryboard);
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skin = new Lazy<ISkin>(GetSkin);
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skin = new Lazy<ISkin>(GetSkin);
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}
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}
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@ -108,7 +106,16 @@ namespace osu.Game.Beatmaps
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public virtual bool TrackLoaded => track != null;
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public virtual bool TrackLoaded => track != null;
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public Track LoadTrack() => track = GetBeatmapTrack() ?? GetVirtualTrack(1000);
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public Track LoadTrack()
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{
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track = GetBeatmapTrack() ?? GetVirtualTrack(1000);
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// the track may have changed, recycle the current waveform.
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waveform?.Dispose();
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waveform = null;
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return track;
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}
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public void PrepareTrackForPreview(bool looping, double offsetFromPreviewPoint = 0)
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public void PrepareTrackForPreview(bool looping, double offsetFromPreviewPoint = 0)
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{
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{
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@ -171,6 +178,12 @@ namespace osu.Game.Beatmaps
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#endregion
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#endregion
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#region Waveform
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public Waveform Waveform => waveform ??= GetWaveform();
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#endregion
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#region Beatmap
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#region Beatmap
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public virtual bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
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public virtual bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
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@ -5,6 +5,7 @@
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using System;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -35,8 +36,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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public readonly Bindable<bool> TicksVisible = new Bindable<bool>();
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public readonly Bindable<bool> TicksVisible = new Bindable<bool>();
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public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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[Resolved]
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[Resolved]
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private EditorClock editorClock { get; set; }
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private EditorClock editorClock { get; set; }
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@ -92,6 +91,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private double trackLengthForZoom;
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private double trackLengthForZoom;
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private readonly IBindable<Track> track = new Bindable<Track>();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, OsuConfigManager config)
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private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, OsuConfigManager config)
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{
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{
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@ -139,11 +140,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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waveformOpacity = config.GetBindable<float>(OsuSetting.EditorWaveformOpacity);
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waveformOpacity = config.GetBindable<float>(OsuSetting.EditorWaveformOpacity);
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Beatmap.BindTo(beatmap);
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track.BindTo(editorClock.Track);
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Beatmap.BindValueChanged(b =>
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track.BindValueChanged(_ => waveform.Waveform = beatmap.Value.Waveform, true);
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{
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waveform.Waveform = b.NewValue.Waveform;
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}, true);
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Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
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Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
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}
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}
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@ -88,7 +88,7 @@ namespace osu.Game.Screens.Edit.Timing
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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},
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new WaveformComparisonDisplay(),
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new WaveformComparisonDisplay()
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}
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}
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},
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},
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}
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}
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@ -4,6 +4,7 @@
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using System;
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using System;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Audio;
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@ -294,13 +295,18 @@ namespace osu.Game.Screens.Edit.Timing
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[Resolved]
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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private OverlayColourProvider colourProvider { get; set; } = null!;
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
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private readonly IBindable<Track> track = new Bindable<Track>();
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public WaveformRow(bool isMainRow)
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public WaveformRow(bool isMainRow)
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{
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{
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this.isMainRow = isMainRow;
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this.isMainRow = isMainRow;
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap)
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private void load(EditorClock clock)
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{
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{
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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@ -330,6 +336,13 @@ namespace osu.Game.Screens.Edit.Timing
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Colour = colourProvider.Content2
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Colour = colourProvider.Content2
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}
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}
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};
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};
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track.BindTo(clock.Track);
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}
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protected override void LoadComplete()
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{
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track.ValueChanged += _ => waveformGraph.Waveform = beatmap.Value.Waveform;
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}
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}
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public int BeatIndex { set => beatIndexText.Text = value.ToString(); }
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public int BeatIndex { set => beatIndexText.Text = value.ToString(); }
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