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Merge pull request #1110 from swoolcock/fix-spinner-ignoring-actions
Fix spinner not handling left/right action bindings
This commit is contained in:
commit
c0c90f85af
@ -1 +1 @@
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Subproject commit 5c22092e590d589927962b8d0173dae5f9b1405c
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Subproject commit 03b7608f210b35dbcd3a811bda002e7a9334d081
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@ -51,6 +51,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected virtual void UpdateCurrentState(ArmedState state)
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protected virtual void UpdateCurrentState(ArmedState state)
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{
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{
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}
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}
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private OsuInputManager osuActionInputManager;
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internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
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}
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}
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public enum ComboResult
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public enum ComboResult
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -165,6 +166,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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glow.Colour = colours.BlueDark;
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glow.Colour = colours.BlueDark;
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}
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}
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protected override void Update()
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{
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disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
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base.Update();
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}
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protected override void UpdateAfterChildren()
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protected override void UpdateAfterChildren()
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{
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{
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base.UpdateAfterChildren();
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base.UpdateAfterChildren();
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@ -66,21 +66,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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}
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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Tracking |= state.Mouse.HasMainButtonPressed;
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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Tracking &= state.Mouse.HasMainButtonPressed;
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return base.OnMouseUp(state, args);
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}
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protected override bool OnMouseMove(InputState state)
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protected override bool OnMouseMove(InputState state)
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{
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{
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Tracking |= state.Mouse.HasMainButtonPressed;
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mousePosition = Parent.ToLocalSpace(state.Mouse.NativeState.Position);
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mousePosition = Parent.ToLocalSpace(state.Mouse.NativeState.Position);
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return base.OnMouseMove(state);
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return base.OnMouseMove(state);
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}
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}
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