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Add enum
to snap method as alternative to mutliple nested invocations
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commit
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@ -6,6 +6,7 @@ using System.Linq;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Input;
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@ -89,15 +90,19 @@ namespace osu.Game.Rulesets.Catch.Edit
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new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
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new TernaryButton(distanceSnapToggle, "Distance Snap", () => new SpriteIcon { Icon = FontAwesome.Solid.Ruler })
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});
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});
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
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{
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{
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var result = base.FindSnappedPositionAndTime(screenSpacePosition);
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var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
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result.ScreenSpacePosition.X = screenSpacePosition.X;
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result.ScreenSpacePosition.X = screenSpacePosition.X;
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if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
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if (snapType.HasFlagFast(SnapType.Grids))
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Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
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{
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{
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result = snapResult;
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if (distanceSnapGrid.IsPresent && distanceSnapGrid.GetSnappedPosition(result.ScreenSpacePosition) is SnapResult snapResult &&
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Vector2.Distance(snapResult.ScreenSpacePosition, result.ScreenSpacePosition) < distance_snap_radius)
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{
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result = snapResult;
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}
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}
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}
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return result;
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return result;
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@ -97,12 +97,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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set => InternalChild = value;
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set => InternalChild = value;
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}
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}
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
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{
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throw new System.NotImplementedException();
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}
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public override SnapResult FindSnappedPosition(Vector2 screenSpacePosition)
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{
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{
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throw new System.NotImplementedException();
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throw new System.NotImplementedException();
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}
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}
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@ -56,9 +56,9 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
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protected override Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) =>
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Playfield.GetColumnByPosition(screenSpacePosition);
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Playfield.GetColumnByPosition(screenSpacePosition);
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
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{
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{
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var result = base.FindSnappedPositionAndTime(screenSpacePosition);
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var result = base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
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switch (ScrollingInfo.Direction.Value)
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switch (ScrollingInfo.Direction.Value)
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{
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{
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@ -7,6 +7,7 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Caching;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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@ -123,33 +124,27 @@ namespace osu.Game.Rulesets.Osu.Edit
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}
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}
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}
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}
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public override SnapResult FindSnappedPosition(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
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{
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{
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if (snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
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if (snapType.HasFlagFast(SnapType.NearbyObjects) && snapToVisibleBlueprints(screenSpacePosition, out var snapResult))
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return snapResult;
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return snapResult;
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return new SnapResult(screenSpacePosition, null);
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if (snapType.HasFlagFast(SnapType.Grids))
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}
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
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{
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var positionSnap = FindSnappedPosition(screenSpacePosition);
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if (positionSnap.ScreenSpacePosition != screenSpacePosition)
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return positionSnap;
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if (distanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
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{
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{
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(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
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if (distanceSnapToggle.Value == TernaryState.True && distanceSnapGrid != null)
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return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition));
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{
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(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
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return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time, PlayfieldAtScreenSpacePosition(screenSpacePosition));
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}
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if (rectangularGridSnapToggle.Value == TernaryState.True)
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{
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Vector2 pos = rectangularPositionSnapGrid.GetSnappedPosition(rectangularPositionSnapGrid.ToLocalSpace(screenSpacePosition));
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return new SnapResult(rectangularPositionSnapGrid.ToScreenSpace(pos), null, PlayfieldAtScreenSpacePosition(screenSpacePosition));
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}
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}
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}
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if (rectangularGridSnapToggle.Value == TernaryState.True)
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return base.FindSnappedPositionAndTime(screenSpacePosition, snapType);
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{
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Vector2 pos = rectangularPositionSnapGrid.GetSnappedPosition(rectangularPositionSnapGrid.ToLocalSpace(screenSpacePosition));
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return new SnapResult(rectangularPositionSnapGrid.ToScreenSpace(pos), null, PlayfieldAtScreenSpacePosition(screenSpacePosition));
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}
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return base.FindSnappedPositionAndTime(screenSpacePosition);
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}
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}
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private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
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private bool snapToVisibleBlueprints(Vector2 screenSpacePosition, out SnapResult snapResult)
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@ -185,10 +185,7 @@ namespace osu.Game.Tests.Visual.Editing
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private class SnapProvider : IDistanceSnapProvider
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private class SnapProvider : IDistanceSnapProvider
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{
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{
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public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
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public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.Grids) => new SnapResult(screenSpacePosition, 0);
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new SnapResult(screenSpacePosition, null);
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public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
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public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
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public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1);
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@ -7,6 +7,7 @@ using System.Collections.Specialized;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input;
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@ -361,20 +362,23 @@ namespace osu.Game.Rulesets.Edit
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/// <returns>The most relevant <see cref="Playfield"/>.</returns>
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/// <returns>The most relevant <see cref="Playfield"/>.</returns>
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protected virtual Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => drawableRulesetWrapper.Playfield;
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protected virtual Playfield PlayfieldAtScreenSpacePosition(Vector2 screenSpacePosition) => drawableRulesetWrapper.Playfield;
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition)
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public override SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All)
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{
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{
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var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
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var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
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double? targetTime = null;
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double? targetTime = null;
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if (playfield is ScrollingPlayfield scrollingPlayfield)
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if (snapType.HasFlagFast(SnapType.Grids))
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{
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{
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targetTime = scrollingPlayfield.TimeAtScreenSpacePosition(screenSpacePosition);
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if (playfield is ScrollingPlayfield scrollingPlayfield)
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{
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targetTime = scrollingPlayfield.TimeAtScreenSpacePosition(screenSpacePosition);
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// apply beat snapping
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// apply beat snapping
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targetTime = BeatSnapProvider.SnapTime(targetTime.Value);
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targetTime = BeatSnapProvider.SnapTime(targetTime.Value);
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// convert back to screen space
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// convert back to screen space
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screenSpacePosition = scrollingPlayfield.ScreenSpacePositionAtTime(targetTime.Value);
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screenSpacePosition = scrollingPlayfield.ScreenSpacePositionAtTime(targetTime.Value);
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}
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}
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}
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return new SnapResult(screenSpacePosition, targetTime, playfield);
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return new SnapResult(screenSpacePosition, targetTime, playfield);
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@ -414,10 +418,7 @@ namespace osu.Game.Rulesets.Edit
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#region IPositionSnapProvider
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#region IPositionSnapProvider
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public abstract SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition);
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public abstract SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All);
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public virtual SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
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new SnapResult(screenSpacePosition, null);
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#endregion
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#endregion
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}
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}
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@ -8,7 +8,6 @@ namespace osu.Game.Rulesets.Edit
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{
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{
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/// <summary>
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/// <summary>
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/// A snap provider which given a proposed position for a hit object, potentially offers a more correct position and time value inferred from the context of the beatmap.
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/// A snap provider which given a proposed position for a hit object, potentially offers a more correct position and time value inferred from the context of the beatmap.
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/// Provided values are inferred in an isolated context, without consideration of other nearby hit objects.
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/// </summary>
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/// </summary>
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[Cached]
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[Cached]
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public interface IPositionSnapProvider
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public interface IPositionSnapProvider
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@ -16,18 +15,9 @@ namespace osu.Game.Rulesets.Edit
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/// <summary>
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/// <summary>
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/// Given a position, find a valid time and position snap.
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/// Given a position, find a valid time and position snap.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// This call should be equivalent to running <see cref="FindSnappedPosition"/> with any additional logic that can be performed without the time immutability restriction.
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/// </remarks>
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/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
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/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
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/// <param name="snapType">The type of snapping to apply.</param>
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/// <returns>The time and position post-snapping.</returns>
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/// <returns>The time and position post-snapping.</returns>
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SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition);
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SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All);
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/// <summary>
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/// Given a position, find a valid position snap, without changing the time value.
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/// </summary>
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/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
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/// <returns>The position post-snapping. Time will always be null.</returns>
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SnapResult FindSnappedPosition(Vector2 screenSpacePosition);
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}
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}
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}
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}
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15
osu.Game/Rulesets/Edit/SnapType.cs
Normal file
15
osu.Game/Rulesets/Edit/SnapType.cs
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@ -0,0 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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namespace osu.Game.Rulesets.Edit
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{
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[Flags]
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public enum SnapType
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{
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NearbyObjects = 0,
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Grids = 1,
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All = NearbyObjects | Grids,
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}
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}
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@ -486,7 +486,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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Vector2 originalPosition = movementBlueprintOriginalPositions[i];
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Vector2 originalPosition = movementBlueprintOriginalPositions[i];
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var testPosition = originalPosition + distanceTravelled;
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var testPosition = originalPosition + distanceTravelled;
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var positionalResult = snapProvider.FindSnappedPosition(testPosition);
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var positionalResult = snapProvider.FindSnappedPositionAndTime(testPosition, SnapType.NearbyObjects);
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if (positionalResult.ScreenSpacePosition == testPosition) continue;
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if (positionalResult.ScreenSpacePosition == testPosition) continue;
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@ -505,7 +505,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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Vector2 movePosition = movementBlueprintOriginalPositions.First() + distanceTravelled;
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Vector2 movePosition = movementBlueprintOriginalPositions.First() + distanceTravelled;
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// Retrieve a snapped position.
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// Retrieve a snapped position.
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var result = snapProvider?.FindSnappedPositionAndTime(movePosition);
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var result = snapProvider?.FindSnappedPositionAndTime(movePosition, ~SnapType.NearbyObjects);
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if (result == null)
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if (result == null)
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{
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{
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@ -303,10 +303,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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/// </summary>
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/// </summary>
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public double VisibleRange => track.Length / Zoom;
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public double VisibleRange => track.Length / Zoom;
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public SnapResult FindSnappedPosition(Vector2 screenSpacePosition) =>
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public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All) =>
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new SnapResult(screenSpacePosition, null);
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public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition) =>
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new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
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new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
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private double getTimeFromPosition(Vector2 localPosition) =>
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private double getTimeFromPosition(Vector2 localPosition) =>
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