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Provide cell skin on content creation
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@ -52,7 +52,9 @@ namespace osu.Game.Tests.Visual
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private readonly List<Drawable> createdDrawables = new List<Drawable>();
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private readonly List<Drawable> createdDrawables = new List<Drawable>();
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public void SetContents(Func<Drawable> creationFunction)
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public void SetContents(Func<Drawable> creationFunction) => SetContents(_ => creationFunction?.Invoke());
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public void SetContents(Func<ISkin, Drawable> creationFunction)
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{
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{
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createdDrawables.Clear();
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createdDrawables.Clear();
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@ -67,9 +69,9 @@ namespace osu.Game.Tests.Visual
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protected IEnumerable<Drawable> CreatedDrawables => createdDrawables;
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protected IEnumerable<Drawable> CreatedDrawables => createdDrawables;
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private Drawable createProvider(Skin skin, Func<Drawable> creationFunction, IBeatmap beatmap)
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private Drawable createProvider(Skin skin, Func<ISkin, Drawable> creationFunction, IBeatmap beatmap)
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{
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{
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var created = creationFunction();
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var created = creationFunction(skin);
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createdDrawables.Add(created);
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createdDrawables.Add(created);
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