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Fix checkboxes with long labels overlapping nub (#4970)

Fix checkboxes with long labels overlapping nub

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
This commit is contained in:
Dean Herbert 2019-06-11 18:44:27 +09:00 committed by GitHub
commit c07e1088c6
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2 changed files with 17 additions and 16 deletions

View File

@ -6,10 +6,9 @@ using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.Containers;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterface
@ -33,27 +32,26 @@ namespace osu.Game.Graphics.UserInterface
public string LabelText
{
get => labelSpriteText?.Text;
set
{
if (labelSpriteText != null)
labelSpriteText.Text = value;
if (labelText != null)
labelText.Text = value;
}
}
public MarginPadding LabelPadding
{
get => labelSpriteText?.Padding ?? new MarginPadding();
get => labelText?.Padding ?? new MarginPadding();
set
{
if (labelSpriteText != null)
labelSpriteText.Padding = value;
if (labelText != null)
labelText.Padding = value;
}
}
protected readonly Nub Nub;
private readonly SpriteText labelSpriteText;
private readonly OsuTextFlowContainer labelText;
private SampleChannel sampleChecked;
private SampleChannel sampleUnchecked;
@ -62,24 +60,28 @@ namespace osu.Game.Graphics.UserInterface
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
const float nub_padding = 5;
Children = new Drawable[]
{
labelSpriteText = new OsuSpriteText(),
labelText = new OsuTextFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Right = Nub.EXPANDED_SIZE + nub_padding }
},
Nub = new Nub
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = 5 },
Margin = new MarginPadding { Right = nub_padding },
},
new HoverClickSounds()
};
Nub.Current.BindTo(Current);
Current.DisabledChanged += disabled =>
{
labelSpriteText.Alpha = Nub.Alpha = disabled ? 0.3f : 1;
};
Current.DisabledChanged += disabled => labelText.Alpha = Nub.Alpha = disabled ? 0.3f : 1;
}
protected override void LoadComplete()

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@ -14,7 +14,6 @@ namespace osu.Game.Overlays.Settings
public override string LabelText
{
get => checkbox.LabelText;
set => checkbox.LabelText = value;
}
}