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Add new (failing) tests
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@ -102,9 +102,15 @@ namespace osu.Game.Tests.Visual
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addMessageWithChecks("[https://osu.ppy.sh/home This is only a link to the new osu webpage but this is supposed to test word wrap.]", 1, expectedActions: LinkAction.External);
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addMessageWithChecks("is now listening to [https://osu.ppy.sh/s/93523 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmapSet);
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addMessageWithChecks("is now playing [https://osu.ppy.sh/b/252238 IMAGE -MATERIAL- <Version 0>]", 1, true, expectedActions: LinkAction.OpenBeatmap);
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addMessageWithChecks("Let's (try)[https://osu.ppy.sh/home] [https://osu.ppy.sh/b/252238 multiple links] https://osu.ppy.sh/home", 3, expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External });
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addMessageWithChecks("Let's (try)[https://osu.ppy.sh/home] [https://osu.ppy.sh/b/252238 multiple links] https://osu.ppy.sh/home", 3,
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expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External });
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// note that there's 0 links here (they get removed if a channel is not found)
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addMessageWithChecks("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present).");
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addMessageWithChecks("Join my multiplayer game osump://12346.", expectedActions: LinkAction.JoinMultiplayerMatch);
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addMessageWithChecks("Join my [multiplayer game](osump://12346).", expectedActions: LinkAction.JoinMultiplayerMatch);
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addMessageWithChecks("Join my [#english](osu://chan/english).", expectedActions: LinkAction.OpenChannel);
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addMessageWithChecks("Join my osu://chan/english.", expectedActions: LinkAction.OpenChannel);
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addMessageWithChecks("Join my #english.", expectedActions: LinkAction.OpenChannel);
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addMessageWithChecks("I am important!", 0, false, true);
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addMessageWithChecks("feels important", 0, true, true);
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addMessageWithChecks("likes to post this [https://osu.ppy.sh/home link].", 1, true, true, expectedActions: LinkAction.External);
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