From c06f142433d547abe9d96bf082df5c36e8c8400b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Oct 2019 11:22:55 +0900 Subject: [PATCH] Fix some spacing and references --- osu.Game/Screens/Edit/Timing/ControlPointSettings.cs | 2 -- osu.Game/Screens/Edit/Timing/ControlPointTable.cs | 2 +- osu.Game/Screens/Edit/Timing/TimingScreen.cs | 1 - 3 files changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs b/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs index 1ab22679d9..0974745294 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointSettings.cs @@ -13,7 +13,6 @@ using osu.Game.Graphics; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; -using osuTK; namespace osu.Game.Screens.Edit.Timing { @@ -39,7 +38,6 @@ namespace osu.Game.Screens.Edit.Timing RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, - Spacing = new Vector2(2), Children = createSections() }, } diff --git a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs index 5032e71fe8..777d34e75b 100644 --- a/osu.Game/Screens/Edit/Timing/ControlPointTable.cs +++ b/osu.Game/Screens/Edit/Timing/ControlPointTable.cs @@ -73,7 +73,7 @@ namespace osu.Game.Screens.Edit.Timing var columns = new List { new TableColumn(string.Empty, Anchor.Centre, new Dimension(GridSizeMode.AutoSize)), - new TableColumn("time", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)), + new TableColumn("Time", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)), new TableColumn("Attributes", Anchor.Centre), }; diff --git a/osu.Game/Screens/Edit/Timing/TimingScreen.cs b/osu.Game/Screens/Edit/Timing/TimingScreen.cs index b6bd9ae61d..bd0a75f0b0 100644 --- a/osu.Game/Screens/Edit/Timing/TimingScreen.cs +++ b/osu.Game/Screens/Edit/Timing/TimingScreen.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; -using System.ComponentModel; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables;