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add setting to start fully wounded

This commit is contained in:
unknown 2019-12-15 18:12:37 +08:00
parent 6eac5d03ad
commit c06e558f87

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@ -23,6 +23,9 @@ namespace osu.Game.Rulesets.Mods
[SettingSource("Final rate", "The final speed to ramp to")]
public abstract BindableNumber<double> FinalRate { get; }
[SettingSource("Start wounded", "Start at 100% of the final rate")]
public BindableBool Reverse { get; } = new BindableBool();
private double finalRateTime;
private double beginRampTime;
@ -61,7 +64,10 @@ namespace osu.Game.Rulesets.Mods
public virtual void Update(Playfield playfield)
{
applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
if (!Reverse.Value)
applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
else
applyAdjustment(1 - ((track.CurrentTime - beginRampTime) / finalRateTime));
}
/// <summary>