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Remove null check (beatmap cannot be null)
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@ -324,7 +324,7 @@ namespace osu.Game.Screens.Play
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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var metadata = beatmap?.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
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var metadata = beatmap.BeatmapInfo?.Metadata ?? new BeatmapMetadata();
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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Children = new Drawable[]
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