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Merge remote-tracking branch 'upstream/master' into UselessToucan-null_coalescing_quickfix
This commit is contained in:
commit
c04bfb96e1
@ -29,7 +29,7 @@
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.0" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.1" />
|
||||
<PackageReference Include="squirrel.windows" Version="1.8.0" Condition="'$(TargetFramework)' == 'net471'" />
|
||||
</ItemGroup>
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
@ -12,11 +13,14 @@ using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
internal class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
[TestFixture]
|
||||
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
||||
|
||||
[TestCase("basic"), Ignore("See: https://github.com/ppy/osu/issues/2232")]
|
||||
[TestCase("basic")]
|
||||
[TestCase("spinner")]
|
||||
[TestCase("spinner-and-circles")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
@ -27,36 +31,52 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
if (hitObject is JuiceStream stream)
|
||||
{
|
||||
foreach (var nested in stream.NestedHitObjects)
|
||||
{
|
||||
yield return new ConvertValue
|
||||
{
|
||||
StartTime = nested.StartTime,
|
||||
Position = ((CatchHitObject)nested).X * CatchPlayfield.BASE_WIDTH
|
||||
};
|
||||
}
|
||||
yield return new ConvertValue((CatchHitObject)nested);
|
||||
}
|
||||
else if (hitObject is BananaShower shower)
|
||||
{
|
||||
foreach (var nested in shower.NestedHitObjects)
|
||||
yield return new ConvertValue((CatchHitObject)nested);
|
||||
}
|
||||
else
|
||||
{
|
||||
yield return new ConvertValue
|
||||
{
|
||||
StartTime = hitObject.StartTime,
|
||||
Position = ((CatchHitObject)hitObject).X * CatchPlayfield.BASE_WIDTH
|
||||
};
|
||||
}
|
||||
yield return new ConvertValue((CatchHitObject)hitObject);
|
||||
}
|
||||
|
||||
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||
}
|
||||
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
/// </summary>
|
||||
private const float conversion_lenience = 2;
|
||||
|
||||
public double StartTime;
|
||||
public float Position;
|
||||
[JsonIgnore]
|
||||
public readonly CatchHitObject HitObject;
|
||||
|
||||
public ConvertValue(CatchHitObject hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
startTime = 0;
|
||||
position = 0;
|
||||
}
|
||||
|
||||
private double startTime;
|
||||
|
||||
public double StartTime
|
||||
{
|
||||
get => HitObject?.StartTime ?? startTime;
|
||||
set => startTime = value;
|
||||
}
|
||||
|
||||
private float position;
|
||||
|
||||
public float Position
|
||||
{
|
||||
get => HitObject?.X * CatchPlayfield.BASE_WIDTH ?? position;
|
||||
set => position = value;
|
||||
}
|
||||
|
||||
public bool Equals(ConvertValue other)
|
||||
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
}
|
||||
|
||||
public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
|
||||
public void ToggleHyperDash(bool status) => MovableCatcher.SetHyperdashState(status ? 2 : 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
private DrawableFruit createDrawable(int index)
|
||||
{
|
||||
Fruit fruit = index == 5
|
||||
? new BananaShower.Banana
|
||||
? new Banana
|
||||
{
|
||||
StartTime = 1000000000000,
|
||||
IndexInBeatmap = index,
|
||||
|
@ -26,22 +26,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
var positionData = obj as IHasXPosition;
|
||||
var comboData = obj as IHasCombo;
|
||||
var endTime = obj as IHasEndTime;
|
||||
|
||||
if (positionData == null)
|
||||
{
|
||||
if (endTime != null)
|
||||
{
|
||||
yield return new BananaShower
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
Duration = endTime.Duration,
|
||||
NewCombo = comboData?.NewCombo ?? false
|
||||
};
|
||||
}
|
||||
|
||||
yield break;
|
||||
}
|
||||
var legacyOffset = obj as IHasLegacyLastTickOffset;
|
||||
|
||||
if (curveData != null)
|
||||
{
|
||||
@ -54,20 +39,31 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
Distance = curveData.Distance,
|
||||
RepeatSamples = curveData.RepeatSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
X = positionData.X / CatchPlayfield.BASE_WIDTH,
|
||||
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset ?? 0
|
||||
};
|
||||
}
|
||||
else if (endTime != null)
|
||||
{
|
||||
yield return new BananaShower
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
Duration = endTime.Duration,
|
||||
NewCombo = comboData?.NewCombo ?? false
|
||||
};
|
||||
|
||||
yield break;
|
||||
}
|
||||
|
||||
yield return new Fruit
|
||||
else
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
X = positionData.X / CatchPlayfield.BASE_WIDTH
|
||||
};
|
||||
yield return new Fruit
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
Samples = obj.Samples,
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
protected override Beatmap<CatchHitObject> CreateBeatmap() => new CatchBeatmap();
|
||||
|
@ -9,11 +9,14 @@ using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Catch.MathUtils;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
{
|
||||
public class CatchBeatmapProcessor : BeatmapProcessor
|
||||
{
|
||||
public const int RNG_SEED = 1337;
|
||||
|
||||
public CatchBeatmapProcessor(IBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
@ -21,13 +24,52 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
|
||||
|
||||
public override void PostProcess()
|
||||
{
|
||||
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
|
||||
|
||||
base.PostProcess();
|
||||
|
||||
applyPositionOffsets();
|
||||
|
||||
initialiseHyperDash((List<CatchHitObject>)Beatmap.HitObjects);
|
||||
|
||||
int index = 0;
|
||||
foreach (var obj in Beatmap.HitObjects.OfType<CatchHitObject>())
|
||||
{
|
||||
obj.IndexInBeatmap = index++;
|
||||
if (obj.LastInCombo && obj.NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
|
||||
lastNested.LastInCombo = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void applyPositionOffsets()
|
||||
{
|
||||
var rng = new FastRandom(RNG_SEED);
|
||||
// todo: HardRock displacement should be applied here
|
||||
|
||||
foreach (var obj in Beatmap.HitObjects)
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case BananaShower bananaShower:
|
||||
foreach (var banana in bananaShower.NestedHitObjects.OfType<Banana>())
|
||||
{
|
||||
banana.X = (float)rng.NextDouble();
|
||||
rng.Next(); // osu!stable retrieved a random banana type
|
||||
rng.Next(); // osu!stable retrieved a random banana rotation
|
||||
rng.Next(); // osu!stable retrieved a random banana colour
|
||||
}
|
||||
break;
|
||||
case JuiceStream juiceStream:
|
||||
foreach (var nested in juiceStream.NestedHitObjects)
|
||||
{
|
||||
var hitObject = (CatchHitObject)nested;
|
||||
if (hitObject is TinyDroplet)
|
||||
hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH;
|
||||
else if (hitObject is Droplet)
|
||||
rng.Next(); // osu!stable retrieved a random droplet rotation
|
||||
hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void initialiseHyperDash(List<CatchHitObject> objects)
|
||||
|
36
osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs
Normal file
36
osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs
Normal file
@ -0,0 +1,36 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
public class CatchBananaJudgement : CatchJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
public override bool ShouldExplode => true;
|
||||
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 1100;
|
||||
}
|
||||
}
|
||||
|
||||
protected override float HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
32
osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
Normal file
32
osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
Normal file
@ -0,0 +1,32 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
public class CatchDropletJudgement : CatchJudgement
|
||||
{
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 30;
|
||||
}
|
||||
}
|
||||
|
||||
protected override float HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 7;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -2,11 +2,51 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
public class CatchJudgement : Judgement
|
||||
{
|
||||
// todo: wangs
|
||||
public override HitResult MaxResult => HitResult.Perfect;
|
||||
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 300;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The base health increase for the result achieved.
|
||||
/// </summary>
|
||||
public float HealthIncrease => HealthIncreaseFor(Result);
|
||||
|
||||
/// <summary>
|
||||
/// Whether fruit on the platter should explode or drop.
|
||||
/// Note that this is only checked if the owning object is also <see cref="IHasComboInformation.LastInCombo" />
|
||||
/// </summary>
|
||||
public virtual bool ShouldExplode => IsHit;
|
||||
|
||||
/// <summary>
|
||||
/// Convert a <see cref="HitResult"/> to a base health increase.
|
||||
/// </summary>
|
||||
/// <param name="result">The value to convert.</param>
|
||||
/// <returns>The base health increase.</returns>
|
||||
protected virtual float HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 10.2f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,34 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Judgements
|
||||
{
|
||||
public class CatchTinyDropletJudgement : CatchJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 10;
|
||||
}
|
||||
}
|
||||
|
||||
protected override float HealthIncreaseFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
{
|
||||
default:
|
||||
return 0;
|
||||
case HitResult.Perfect:
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
91
osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs
Normal file
91
osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs
Normal file
@ -0,0 +1,91 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.MathUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// A PRNG specified in http://heliosphan.org/fastrandom.html.
|
||||
/// </summary>
|
||||
public class FastRandom
|
||||
{
|
||||
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
|
||||
private const uint int_mask = 0x7FFFFFFF;
|
||||
private const uint y = 842502087;
|
||||
private const uint z = 3579807591;
|
||||
private const uint w = 273326509;
|
||||
private uint _x, _y = y, _z = z, _w = w;
|
||||
|
||||
public FastRandom(int seed)
|
||||
{
|
||||
_x = (uint)seed;
|
||||
}
|
||||
|
||||
public FastRandom()
|
||||
: this(Environment.TickCount)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random unsigned integer within the range [<see cref="uint.MinValue"/>, <see cref="uint.MaxValue"/>).
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public uint NextUInt()
|
||||
{
|
||||
uint t = _x ^ _x << 11;
|
||||
_x = _y;
|
||||
_y = _z;
|
||||
_z = _w;
|
||||
return _w = _w ^ _w >> 19 ^ t ^ t >> 8;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random integer value within the range [0, <see cref="int.MaxValue"/>).
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next() => (int)(int_mask & NextUInt());
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random integer value within the range [0, <paramref name="upperBound"/>).
|
||||
/// </summary>
|
||||
/// <param name="upperBound">The upper bound.</param>
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next(int upperBound) => (int)(NextDouble() * upperBound);
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random integer value within the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
|
||||
/// </summary>
|
||||
/// <param name="lowerBound">The lower bound of the range.</param>
|
||||
/// <param name="upperBound">The upper bound of the range.</param>
|
||||
/// <returns>The random value.</returns>
|
||||
public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
|
||||
|
||||
/// <summary>
|
||||
/// Generates a random double value within the range [0, 1).
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public double NextDouble() => int_to_real * Next();
|
||||
|
||||
private uint bitBuffer;
|
||||
private int bitIndex = 32;
|
||||
|
||||
/// <summary>
|
||||
/// Generates a reandom boolean value. Cached such that a random value is only generated once in every 32 calls.
|
||||
/// </summary>
|
||||
/// <returns>The random value.</returns>
|
||||
public bool NextBool()
|
||||
{
|
||||
if (bitIndex == 32)
|
||||
{
|
||||
bitBuffer = NextUInt();
|
||||
bitIndex = 1;
|
||||
|
||||
return (bitBuffer & 1) == 1;
|
||||
}
|
||||
|
||||
bitIndex++;
|
||||
return ((bitBuffer >>= 1) & 1) == 1;
|
||||
}
|
||||
}
|
||||
}
|
10
osu.Game.Rulesets.Catch/Objects/Banana.cs
Normal file
10
osu.Game.Rulesets.Catch/Objects/Banana.cs
Normal file
@ -0,0 +1,10 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
{
|
||||
public class Banana : Fruit
|
||||
{
|
||||
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects
|
||||
@ -31,18 +30,12 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
AddNested(new Banana
|
||||
{
|
||||
Samples = Samples,
|
||||
StartTime = i,
|
||||
X = RNG.NextSingle()
|
||||
StartTime = i
|
||||
});
|
||||
}
|
||||
|
||||
public double EndTime => StartTime + Duration;
|
||||
|
||||
public double Duration { get; set; }
|
||||
|
||||
public class Banana : Fruit
|
||||
{
|
||||
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
17
osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBanana.cs
Normal file
17
osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBanana.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
public class DrawableBanana : DrawableFruit
|
||||
{
|
||||
public DrawableBanana(Banana h)
|
||||
: base(h)
|
||||
{
|
||||
}
|
||||
|
||||
protected override CatchJudgement CreateJudgement() => new CatchBananaJudgement();
|
||||
}
|
||||
}
|
@ -5,9 +5,7 @@ using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
@ -24,15 +22,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
|
||||
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
foreach (var b in s.NestedHitObjects.Cast<BananaShower.Banana>())
|
||||
foreach (var b in s.NestedHitObjects.Cast<Banana>())
|
||||
AddNested(getVisualRepresentation?.Invoke(b));
|
||||
}
|
||||
|
||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||
{
|
||||
if (timeOffset >= 0)
|
||||
AddJudgement(new Judgement { Result = NestedHitObjects.Cast<DrawableCatchHitObject>().Any(n => n.Judgements.Any(j => j.IsHit)) ? HitResult.Perfect : HitResult.Miss });
|
||||
}
|
||||
protected override bool ProvidesJudgement => false;
|
||||
|
||||
protected override void AddNested(DrawableHitObject h)
|
||||
{
|
||||
|
@ -2,14 +2,14 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
@ -58,9 +58,15 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
if (CheckPosition == null) return;
|
||||
|
||||
if (timeOffset >= 0)
|
||||
AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
|
||||
{
|
||||
var judgement = CreateJudgement();
|
||||
judgement.Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss;
|
||||
AddJudgement(judgement);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual CatchJudgement CreateJudgement() => new CatchJudgement();
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
@ -23,6 +24,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
Masking = false;
|
||||
}
|
||||
|
||||
protected override CatchJudgement CreateJudgement() => new CatchDropletJudgement();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
|
@ -0,0 +1,19 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||
{
|
||||
public class DrawableTinyDroplet : DrawableDroplet
|
||||
{
|
||||
public DrawableTinyDroplet(Droplet h)
|
||||
: base(h)
|
||||
{
|
||||
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 8;
|
||||
}
|
||||
|
||||
protected override CatchJudgement CreateJudgement() => new CatchTinyDropletJudgement();
|
||||
}
|
||||
}
|
@ -42,7 +42,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
protected override void CreateNestedHitObjects()
|
||||
{
|
||||
base.CreateNestedHitObjects();
|
||||
|
||||
createTicks();
|
||||
}
|
||||
|
||||
@ -78,6 +77,13 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
|
||||
double time = spanStartTime + timeProgress * spanDuration;
|
||||
|
||||
if (LegacyLastTickOffset != null)
|
||||
{
|
||||
// If we're the last tick, apply the legacy offset
|
||||
if (span == this.SpanCount() - 1 && d + tickDistance > length)
|
||||
time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
|
||||
}
|
||||
|
||||
double tinyTickInterval = time - lastDropletTime;
|
||||
while (tinyTickInterval > 100)
|
||||
tinyTickInterval /= 2;
|
||||
@ -124,9 +130,6 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
|
||||
});
|
||||
}
|
||||
|
||||
if (NestedHitObjects.LastOrDefault() is IHasComboInformation lastNested)
|
||||
lastNested.LastInCombo = LastInCombo;
|
||||
}
|
||||
|
||||
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
|
||||
@ -156,5 +159,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
||||
get { return Curve.CurveType; }
|
||||
set { Curve.CurveType = value; }
|
||||
}
|
||||
|
||||
public double? LegacyLastTickOffset { get; set; }
|
||||
}
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
return;
|
||||
}
|
||||
|
||||
if (h is BananaShower.Banana)
|
||||
if (h is Banana)
|
||||
{
|
||||
// auto bananas unrealistically warp to catch 100% combo.
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
||||
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
{
|
||||
switch (nestedObj)
|
||||
{
|
||||
case BananaShower.Banana _:
|
||||
case Banana _:
|
||||
case TinyDroplet _:
|
||||
case Droplet _:
|
||||
case Fruit _:
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,65 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 2589,
|
||||
"Objects": [{
|
||||
"StartTime": 2589,
|
||||
"Position": 256
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 2915,
|
||||
"Objects": [{
|
||||
"StartTime": 2915,
|
||||
"Position": 65
|
||||
},
|
||||
{
|
||||
"StartTime": 2916,
|
||||
"Position": 482
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 3078,
|
||||
"Objects": [{
|
||||
"StartTime": 3078,
|
||||
"Position": 164
|
||||
},
|
||||
{
|
||||
"StartTime": 3079,
|
||||
"Position": 315
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 3241,
|
||||
"Objects": [{
|
||||
"StartTime": 3241,
|
||||
"Position": 145
|
||||
},
|
||||
{
|
||||
"StartTime": 3242,
|
||||
"Position": 159
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 3404,
|
||||
"Objects": [{
|
||||
"StartTime": 3404,
|
||||
"Position": 310
|
||||
},
|
||||
{
|
||||
"StartTime": 3405,
|
||||
"Position": 441
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"StartTime": 5197,
|
||||
"Objects": [{
|
||||
"StartTime": 5197,
|
||||
"Position": 256
|
||||
}]
|
||||
}
|
||||
]
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
StackLeniency: 0.7
|
||||
Mode: 2
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:5
|
||||
CircleSize:2
|
||||
OverallDifficulty:5
|
||||
ApproachRate:8
|
||||
SliderMultiplier:1.4
|
||||
SliderTickRate:4
|
||||
|
||||
[TimingPoints]
|
||||
2589,326.086956521739,4,2,1,70,1,0
|
||||
|
||||
[HitObjects]
|
||||
256,192,2589,5,0,0:0:0:0:
|
||||
256,192,2915,12,0,2916,0:0:0:0:
|
||||
256,192,3078,12,0,3079,0:0:0:0:
|
||||
256,192,3241,12,0,3242,0:0:0:0:
|
||||
256,192,3404,12,0,3405,0:0:0:0:
|
||||
256,192,5197,5,0,0:0:0:0:
|
@ -0,0 +1,74 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 18500,
|
||||
"Objects": [{
|
||||
"StartTime": 18500,
|
||||
"Position": 65
|
||||
},
|
||||
{
|
||||
"StartTime": 18559,
|
||||
"Position": 482
|
||||
},
|
||||
{
|
||||
"StartTime": 18618,
|
||||
"Position": 164
|
||||
},
|
||||
{
|
||||
"StartTime": 18678,
|
||||
"Position": 315
|
||||
},
|
||||
{
|
||||
"StartTime": 18737,
|
||||
"Position": 145
|
||||
},
|
||||
{
|
||||
"StartTime": 18796,
|
||||
"Position": 159
|
||||
},
|
||||
{
|
||||
"StartTime": 18856,
|
||||
"Position": 310
|
||||
},
|
||||
{
|
||||
"StartTime": 18915,
|
||||
"Position": 441
|
||||
},
|
||||
{
|
||||
"StartTime": 18975,
|
||||
"Position": 428
|
||||
},
|
||||
{
|
||||
"StartTime": 19034,
|
||||
"Position": 243
|
||||
},
|
||||
{
|
||||
"StartTime": 19093,
|
||||
"Position": 422
|
||||
},
|
||||
{
|
||||
"StartTime": 19153,
|
||||
"Position": 481
|
||||
},
|
||||
{
|
||||
"StartTime": 19212,
|
||||
"Position": 104
|
||||
},
|
||||
{
|
||||
"StartTime": 19271,
|
||||
"Position": 473
|
||||
},
|
||||
{
|
||||
"StartTime": 19331,
|
||||
"Position": 135
|
||||
},
|
||||
{
|
||||
"StartTime": 19390,
|
||||
"Position": 360
|
||||
},
|
||||
{
|
||||
"StartTime": 19450,
|
||||
"Position": 123
|
||||
}
|
||||
]
|
||||
}]
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
Mode: 2
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:6
|
||||
CircleSize:4
|
||||
OverallDifficulty:7
|
||||
ApproachRate:8.3
|
||||
SliderMultiplier:1.6
|
||||
SliderTickRate:1
|
||||
|
||||
[TimingPoints]
|
||||
500,500,4,2,1,50,1,0
|
||||
13426,-100,4,3,1,45,0,0
|
||||
14884,-100,4,2,1,50,0,0
|
||||
|
||||
[HitObjects]
|
||||
256,192,18500,12,0,19450,0:0:0:0:
|
@ -1,10 +1,12 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
@ -17,28 +19,57 @@ namespace osu.Game.Rulesets.Catch.Scoring
|
||||
{
|
||||
}
|
||||
|
||||
private float hpDrainRate;
|
||||
|
||||
protected override void SimulateAutoplay(Beatmap<CatchHitObject> beatmap)
|
||||
{
|
||||
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
|
||||
|
||||
foreach (var obj in beatmap.HitObjects)
|
||||
{
|
||||
switch (obj)
|
||||
{
|
||||
case JuiceStream stream:
|
||||
foreach (var _ in stream.NestedHitObjects.Cast<CatchHitObject>())
|
||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||
foreach (var nestedObject in stream.NestedHitObjects)
|
||||
switch (nestedObject)
|
||||
{
|
||||
case TinyDroplet _:
|
||||
AddJudgement(new CatchTinyDropletJudgement { Result = HitResult.Perfect });
|
||||
break;
|
||||
case Droplet _:
|
||||
AddJudgement(new CatchDropletJudgement { Result = HitResult.Perfect });
|
||||
break;
|
||||
case Fruit _:
|
||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case BananaShower shower:
|
||||
foreach (var _ in shower.NestedHitObjects.Cast<CatchHitObject>())
|
||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||
AddJudgement(new CatchBananaJudgement { Result = HitResult.Perfect });
|
||||
break;
|
||||
case Fruit _:
|
||||
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base.SimulateAutoplay(beatmap);
|
||||
private const double harshness = 0.01;
|
||||
|
||||
protected override void OnNewJudgement(Judgement judgement)
|
||||
{
|
||||
base.OnNewJudgement(judgement);
|
||||
|
||||
if (judgement.Result == HitResult.Miss)
|
||||
{
|
||||
if (!judgement.IsBonus)
|
||||
Health.Value -= hpDrainRate * (harshness * 2);
|
||||
return;
|
||||
}
|
||||
|
||||
if (judgement is CatchJudgement catchJudgement)
|
||||
Health.Value += Math.Max(catchJudgement.HealthIncrease - hpDrainRate, 0) * harshness;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,14 +38,16 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case Banana banana:
|
||||
return new DrawableBanana(banana);
|
||||
case Fruit fruit:
|
||||
return new DrawableFruit(fruit);
|
||||
case JuiceStream stream:
|
||||
return new DrawableJuiceStream(stream, GetVisualRepresentation);
|
||||
case BananaShower banana:
|
||||
return new DrawableBananaShower(banana, GetVisualRepresentation);
|
||||
case BananaShower shower:
|
||||
return new DrawableBananaShower(shower, GetVisualRepresentation);
|
||||
case TinyDroplet tiny:
|
||||
return new DrawableDroplet(tiny) { Scale = new Vector2(0.5f) };
|
||||
return new DrawableTinyDroplet(tiny);
|
||||
case Droplet droplet:
|
||||
return new DrawableDroplet(droplet);
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Judgements;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.Objects.Drawable;
|
||||
using osu.Game.Rulesets.Catch.Replays;
|
||||
@ -78,12 +79,11 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (!fruit.StaysOnPlate)
|
||||
runAfterLoaded(() => MovableCatcher.Explode(caughtFruit));
|
||||
|
||||
}
|
||||
|
||||
if (fruit.HitObject.LastInCombo)
|
||||
{
|
||||
if (judgement.IsHit)
|
||||
if (((CatchJudgement)judgement).ShouldExplode)
|
||||
runAfterLoaded(() => MovableCatcher.Explode());
|
||||
else
|
||||
MovableCatcher.Drop();
|
||||
@ -250,51 +250,62 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
|
||||
if (validCatch && fruit.HyperDash)
|
||||
{
|
||||
HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
|
||||
HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
|
||||
var target = fruit.HyperDashTarget;
|
||||
double timeDifference = target.StartTime - fruit.StartTime;
|
||||
double positionDifference = target.X * CatchPlayfield.BASE_WIDTH - catcherPosition;
|
||||
double velocity = positionDifference / Math.Max(1.0, timeDifference - 1000.0 / 60.0);
|
||||
|
||||
SetHyperdashState(Math.Abs(velocity), target.X);
|
||||
}
|
||||
else
|
||||
HyperDashModifier = 1;
|
||||
{
|
||||
SetHyperdashState();
|
||||
}
|
||||
|
||||
return validCatch;
|
||||
}
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
private int hyperDashDirection;
|
||||
private float hyperDashTargetPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we are hypderdashing or not.
|
||||
/// </summary>
|
||||
public bool HyperDashing => hyperDashModifier != 1;
|
||||
|
||||
private double hyperDashModifier = 1;
|
||||
|
||||
/// <summary>
|
||||
/// The direction in which hyperdash is allowed. 0 allows both directions.
|
||||
/// Set hyperdash state.
|
||||
/// </summary>
|
||||
public double HyperDashDirection;
|
||||
|
||||
/// <summary>
|
||||
/// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
|
||||
/// </summary>
|
||||
public double HyperDashModifier
|
||||
/// <param name="modifier">The speed multiplier. If this is less or equals to 1, this catcher will be non-hyperdashing state.</param>
|
||||
/// <param name="targetPosition">When this catcher crosses this position, this catcher ends hyperdashing.</param>
|
||||
public void SetHyperdashState(double modifier = 1, float targetPosition = -1)
|
||||
{
|
||||
get { return hyperDashModifier; }
|
||||
set
|
||||
const float hyperdash_transition_length = 180;
|
||||
|
||||
bool previouslyHyperDashing = HyperDashing;
|
||||
if (modifier <= 1 || X == targetPosition)
|
||||
{
|
||||
if (value == hyperDashModifier) return;
|
||||
hyperDashModifier = value;
|
||||
hyperDashModifier = 1;
|
||||
hyperDashDirection = 0;
|
||||
|
||||
const float transition_length = 180;
|
||||
|
||||
if (HyperDashing)
|
||||
if (previouslyHyperDashing)
|
||||
{
|
||||
this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
|
||||
this.FadeTo(0.2f, transition_length, Easing.OutQuint);
|
||||
Trail = true;
|
||||
this.FadeColour(Color4.White, hyperdash_transition_length, Easing.OutQuint);
|
||||
this.FadeTo(1, hyperdash_transition_length, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
hyperDashModifier = modifier;
|
||||
hyperDashDirection = Math.Sign(targetPosition - X);
|
||||
hyperDashTargetPosition = targetPosition;
|
||||
|
||||
if (!previouslyHyperDashing)
|
||||
{
|
||||
HyperDashDirection = 0;
|
||||
this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
|
||||
this.FadeTo(1, transition_length, Easing.OutQuint);
|
||||
this.FadeColour(Color4.OrangeRed, hyperdash_transition_length, Easing.OutQuint);
|
||||
this.FadeTo(0.2f, hyperdash_transition_length, Easing.OutQuint);
|
||||
Trail = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -349,12 +360,18 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
var direction = Math.Sign(currentDirection);
|
||||
|
||||
double dashModifier = Dashing ? 1 : 0.5;
|
||||
|
||||
if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
|
||||
dashModifier = hyperDashModifier;
|
||||
double speed = BASE_SPEED * dashModifier * hyperDashModifier;
|
||||
|
||||
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
|
||||
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
|
||||
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
|
||||
|
||||
// Correct overshooting.
|
||||
if (hyperDashDirection > 0 && hyperDashTargetPosition < X ||
|
||||
hyperDashDirection < 0 && hyperDashTargetPosition > X)
|
||||
{
|
||||
X = hyperDashTargetPosition;
|
||||
SetHyperdashState();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -12,7 +12,8 @@ using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
internal class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
[TestFixture]
|
||||
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
|
||||
|
||||
@ -36,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||
}
|
||||
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
|
@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
columns[i].Add(new DrawableNote(obj, columns[i].Action));
|
||||
columns[i].Add(new DrawableNote(obj));
|
||||
}
|
||||
}
|
||||
|
||||
@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
columns[i].Add(new DrawableHoldNote(obj, columns[i].Action));
|
||||
columns[i].Add(new DrawableHoldNote(obj));
|
||||
}
|
||||
}
|
||||
|
||||
@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
Origin = Anchor.Centre,
|
||||
Height = 0.85f,
|
||||
AccentColour = Color4.OrangeRed,
|
||||
Action = action,
|
||||
Action = { Value = action },
|
||||
VisibleTimeRange = { Value = 2000 }
|
||||
};
|
||||
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -63,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = new NoteContainer(direction, $"note, scrolling {direction.ToString().ToLower()}")
|
||||
{
|
||||
Child = new DrawableNote(note, ManiaAction.Key1) { AccentColour = Color4.OrangeRed }
|
||||
Child = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -78,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = new NoteContainer(direction, $"hold note, scrolling {direction.ToString().ToLower()}")
|
||||
{
|
||||
Child = new DrawableHoldNote(note, ManiaAction.Key1)
|
||||
Child = new DrawableHoldNote(note)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AccentColour = Color4.OrangeRed,
|
||||
@ -136,6 +137,13 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
};
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
dependencies.CacheAs<IBindable<ManiaAction>>(new Bindable<ManiaAction>());
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
var obj = new Note { Column = i, StartTime = Time.Current + 2000 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
stage.Add(new DrawableNote(obj, stage.Columns[i].Action));
|
||||
stage.Add(new DrawableNote(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -79,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
||||
var obj = new HoldNote { Column = i, StartTime = Time.Current + 2000, Duration = 500 };
|
||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||
|
||||
stage.Add(new DrawableHoldNote(obj, stage.Columns[i].Action));
|
||||
stage.Add(new DrawableHoldNote(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
||||
public class HoldNoteJudgement : ManiaJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => 0;
|
||||
}
|
||||
}
|
||||
|
@ -38,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
private readonly Container<DrawableHoldNoteTick> tickContainer;
|
||||
|
||||
public DrawableHoldNote(HoldNote hitObject, ManiaAction action)
|
||||
: base(hitObject, action)
|
||||
public DrawableHoldNote(HoldNote hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
|
||||
@ -57,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
HoldStartTime = () => holdStartTime
|
||||
})
|
||||
},
|
||||
head = new DrawableHeadNote(this, action)
|
||||
head = new DrawableHeadNote(this)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
},
|
||||
tail = new DrawableTailNote(this, action)
|
||||
tail = new DrawableTailNote(this)
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre
|
||||
@ -118,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
|
||||
return false;
|
||||
|
||||
if (action != Action)
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
// The user has pressed during the body of the hold note, after the head note and its hit windows have passed
|
||||
@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (!holdStartTime.HasValue)
|
||||
return false;
|
||||
|
||||
if (action != Action)
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
holdStartTime = null;
|
||||
@ -154,8 +154,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
private readonly DrawableHoldNote holdNote;
|
||||
|
||||
public DrawableHeadNote(DrawableHoldNote holdNote, ManiaAction action)
|
||||
: base(holdNote.HitObject.Head, action)
|
||||
public DrawableHeadNote(DrawableHoldNote holdNote)
|
||||
: base(holdNote.HitObject.Head)
|
||||
{
|
||||
this.holdNote = holdNote;
|
||||
}
|
||||
@ -191,8 +191,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
private readonly DrawableHoldNote holdNote;
|
||||
|
||||
public DrawableTailNote(DrawableHoldNote holdNote, ManiaAction action)
|
||||
: base(holdNote.HitObject.Tail, action)
|
||||
public DrawableTailNote(DrawableHoldNote holdNote)
|
||||
: base(holdNote.HitObject.Tail)
|
||||
{
|
||||
this.holdNote = holdNote;
|
||||
}
|
||||
@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
if (!holdNote.holdStartTime.HasValue)
|
||||
return false;
|
||||
|
||||
if (action != Action)
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
UpdateJudgement(true);
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
@ -10,30 +11,26 @@ using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject>
|
||||
where TObject : ManiaHitObject
|
||||
public abstract class DrawableManiaHitObject : DrawableHitObject<ManiaHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
/// The key that will trigger input for this hit object.
|
||||
/// The <see cref="ManiaAction"/> which causes this <see cref="DrawableManiaHitObject{TObject}"/> to be hit.
|
||||
/// </summary>
|
||||
protected ManiaAction Action { get; }
|
||||
|
||||
public new TObject HitObject;
|
||||
protected readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||
|
||||
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
protected DrawableManiaHitObject(TObject hitObject, ManiaAction? action = null)
|
||||
protected DrawableManiaHitObject(ManiaHitObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
|
||||
if (action != null)
|
||||
Action = action.Value;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load([CanBeNull] IBindable<ManiaAction> action, [NotNull] IScrollingInfo scrollingInfo)
|
||||
{
|
||||
if (action != null)
|
||||
Action.BindTo(action);
|
||||
|
||||
Direction.BindTo(scrollingInfo.Direction);
|
||||
Direction.BindValueChanged(OnDirectionChanged, true);
|
||||
}
|
||||
@ -42,6 +39,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
|
||||
}
|
||||
}
|
||||
|
||||
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject
|
||||
where TObject : ManiaHitObject
|
||||
{
|
||||
public new readonly TObject HitObject;
|
||||
|
||||
protected DrawableManiaHitObject(TObject hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
HitObject = hitObject;
|
||||
}
|
||||
|
||||
protected override void UpdateState(ArmedState state)
|
||||
{
|
||||
|
@ -20,8 +20,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
{
|
||||
private readonly NotePiece headPiece;
|
||||
|
||||
public DrawableNote(Note hitObject, ManiaAction action)
|
||||
: base(hitObject, action)
|
||||
public DrawableNote(Note hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||
|
||||
public virtual bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action != Action)
|
||||
if (action != Action.Value)
|
||||
return false;
|
||||
|
||||
return UpdateJudgement(true);
|
||||
|
@ -7,6 +7,8 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mania.UI.Components;
|
||||
@ -19,21 +21,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
private const float column_width = 45;
|
||||
private const float special_column_width = 70;
|
||||
|
||||
private ManiaAction action;
|
||||
|
||||
public ManiaAction Action
|
||||
{
|
||||
get => action;
|
||||
set
|
||||
{
|
||||
if (action == value)
|
||||
return;
|
||||
action = value;
|
||||
|
||||
background.Action = value;
|
||||
keyArea.Action = value;
|
||||
}
|
||||
}
|
||||
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||
|
||||
private readonly ColumnBackground background;
|
||||
private readonly ColumnKeyArea keyArea;
|
||||
@ -130,6 +118,13 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
}
|
||||
}
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
|
||||
dependencies.CacheAs<IBindable<ManiaAction>>(Action);
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a DrawableHitObject to this Playfield.
|
||||
/// </summary>
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
{
|
||||
public class ColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||
{
|
||||
public ManiaAction Action;
|
||||
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
|
||||
|
||||
private Box background;
|
||||
private Box backgroundOverlay;
|
||||
@ -25,8 +25,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
this.action.BindTo(action);
|
||||
|
||||
InternalChildren = new[]
|
||||
{
|
||||
background = new Box
|
||||
@ -91,14 +93,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == Action)
|
||||
if (action == this.action.Value)
|
||||
backgroundOverlay.FadeTo(1, 50, Easing.OutQuint).Then().FadeTo(0.5f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(ManiaAction action)
|
||||
{
|
||||
if (action == Action)
|
||||
if (action == this.action.Value)
|
||||
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
@ -21,15 +21,16 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
private const float key_icon_size = 10;
|
||||
private const float key_icon_corner_radius = 3;
|
||||
|
||||
public ManiaAction Action;
|
||||
|
||||
private readonly IBindable<ManiaAction> action = new Bindable<ManiaAction>();
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
private Container keyIcon;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IScrollingInfo scrollingInfo)
|
||||
private void load(IBindable<ManiaAction> action, IScrollingInfo scrollingInfo)
|
||||
{
|
||||
this.action.BindTo(action);
|
||||
|
||||
Drawable gradient;
|
||||
|
||||
InternalChildren = new[]
|
||||
@ -107,14 +108,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
||||
|
||||
public bool OnPressed(ManiaAction action)
|
||||
{
|
||||
if (action == Action)
|
||||
if (action == this.action.Value)
|
||||
keyIcon.ScaleTo(1.4f, 50, Easing.OutQuint).Then().ScaleTo(1.3f, 250, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool OnReleased(ManiaAction action)
|
||||
{
|
||||
if (action == Action)
|
||||
if (action == this.action.Value)
|
||||
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
@ -101,17 +101,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
|
||||
protected override DrawableHitObject<ManiaHitObject> GetVisualRepresentation(ManiaHitObject h)
|
||||
{
|
||||
ManiaAction action = Playfield.Columns.ElementAt(h.Column).Action;
|
||||
|
||||
var holdNote = h as HoldNote;
|
||||
if (holdNote != null)
|
||||
return new DrawableHoldNote(holdNote, action);
|
||||
|
||||
var note = h as Note;
|
||||
if (note != null)
|
||||
return new DrawableNote(note, action);
|
||||
|
||||
return null;
|
||||
switch (h)
|
||||
{
|
||||
case HoldNote holdNote:
|
||||
return new DrawableHoldNote(holdNote);
|
||||
case Note note:
|
||||
return new DrawableNote(note);
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
|
||||
|
@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
var column = new Column(direction)
|
||||
{
|
||||
IsSpecial = isSpecial,
|
||||
Action = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++
|
||||
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }
|
||||
};
|
||||
|
||||
AddColumn(column);
|
||||
|
@ -8,17 +8,19 @@ using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
internal class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
[TestFixture]
|
||||
public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
|
||||
|
||||
[TestCase("basic")]
|
||||
[TestCase("colinear-perfect-curve")]
|
||||
[TestCase("slider-ticks")]
|
||||
public new void Test(string name)
|
||||
{
|
||||
base.Test(name);
|
||||
@ -26,24 +28,30 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
|
||||
{
|
||||
var startPosition = (hitObject as IHasPosition)?.Position ?? new Vector2(256, 192);
|
||||
var endPosition = (hitObject as Slider)?.EndPosition ?? startPosition;
|
||||
|
||||
yield return new ConvertValue
|
||||
switch (hitObject)
|
||||
{
|
||||
StartTime = hitObject.StartTime,
|
||||
EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
|
||||
StartX = startPosition.X,
|
||||
StartY = startPosition.Y,
|
||||
EndX = endPosition.X,
|
||||
EndY = endPosition.Y
|
||||
case Slider slider:
|
||||
foreach (var nested in slider.NestedHitObjects)
|
||||
yield return createConvertValue(nested);
|
||||
break;
|
||||
default:
|
||||
yield return createConvertValue(hitObject);
|
||||
break;
|
||||
}
|
||||
|
||||
ConvertValue createConvertValue(HitObject obj) => new ConvertValue
|
||||
{
|
||||
StartTime = obj.StartTime,
|
||||
EndTime = (obj as IHasEndTime)?.EndTime ?? obj.StartTime,
|
||||
X = (obj as IHasPosition)?.X ?? OsuPlayfield.BASE_SIZE.X / 2,
|
||||
Y = (obj as IHasPosition)?.Y ?? OsuPlayfield.BASE_SIZE.Y / 2,
|
||||
};
|
||||
}
|
||||
|
||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
}
|
||||
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
@ -52,17 +60,13 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
|
||||
public double StartTime;
|
||||
public double EndTime;
|
||||
public float StartX;
|
||||
public float StartY;
|
||||
public float EndX;
|
||||
public float EndY;
|
||||
public float X;
|
||||
public float Y;
|
||||
|
||||
public bool Equals(ConvertValue other)
|
||||
=> Precision.AlmostEquals(StartTime, other.StartTime)
|
||||
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
|
||||
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
|
||||
&& Precision.AlmostEquals(StartX, other.StartX)
|
||||
&& Precision.AlmostEquals(StartY, other.StartY, conversion_lenience)
|
||||
&& Precision.AlmostEquals(EndX, other.EndX, conversion_lenience)
|
||||
&& Precision.AlmostEquals(EndY, other.EndY, conversion_lenience);
|
||||
&& Precision.AlmostEquals(X, other.X, conversion_lenience)
|
||||
&& Precision.AlmostEquals(Y, other.Y, conversion_lenience);
|
||||
}
|
||||
}
|
||||
|
@ -27,6 +27,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
var endTimeData = original as IHasEndTime;
|
||||
var positionData = original as IHasPosition;
|
||||
var comboData = original as IHasCombo;
|
||||
var legacyOffset = original as IHasLegacyLastTickOffset;
|
||||
|
||||
if (curveData != null)
|
||||
{
|
||||
@ -40,7 +41,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
RepeatSamples = curveData.RepeatSamples,
|
||||
RepeatCount = curveData.RepeatCount,
|
||||
Position = positionData?.Position ?? Vector2.Zero,
|
||||
NewCombo = comboData?.NewCombo ?? false
|
||||
NewCombo = comboData?.NewCombo ?? false,
|
||||
LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset
|
||||
};
|
||||
}
|
||||
else if (endTimeData != null)
|
||||
|
@ -15,10 +15,10 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
||||
{
|
||||
}
|
||||
|
||||
public override void PostProcess()
|
||||
public override void PreProcess()
|
||||
{
|
||||
base.PreProcess();
|
||||
applyStacking((Beatmap<OsuHitObject>)Beatmap);
|
||||
base.PostProcess();
|
||||
}
|
||||
|
||||
private void applyStacking(Beatmap<OsuHitObject> beatmap)
|
||||
|
@ -1,7 +1,6 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -12,11 +11,6 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
||||
{
|
||||
public override HitResult MaxResult => HitResult.Great;
|
||||
|
||||
/// <summary>
|
||||
/// The positional hit offset.
|
||||
/// </summary>
|
||||
public Vector2 PositionOffset;
|
||||
|
||||
protected override int NumericResultFor(HitResult result)
|
||||
{
|
||||
switch (result)
|
||||
|
@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
||||
public class OsuSliderTailJudgement : OsuJudgement
|
||||
{
|
||||
public override bool AffectsCombo => false;
|
||||
|
||||
protected override int NumericResultFor(HitResult result) => 0;
|
||||
}
|
||||
}
|
||||
|
@ -93,7 +93,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
AddJudgement(new OsuJudgement
|
||||
{
|
||||
Result = result,
|
||||
PositionOffset = Vector2.Zero //todo: set to correct value
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -93,6 +93,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
base.AccentColour = value;
|
||||
Body.AccentColour = AccentColour;
|
||||
Ball.AccentColour = AccentColour;
|
||||
if (HasNestedHitObjects)
|
||||
foreach (var drawableHitObject in NestedHitObjects)
|
||||
drawableHitObject.AccentColour = AccentColour;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -54,9 +54,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
|
||||
public virtual bool NewCombo { get; set; }
|
||||
|
||||
public int IndexInCurrentCombo { get; set; }
|
||||
public virtual int IndexInCurrentCombo { get; set; }
|
||||
|
||||
public int ComboIndex { get; set; }
|
||||
public virtual int ComboIndex { get; set; }
|
||||
|
||||
public bool LastInCombo { get; set; }
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using OpenTK;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using System.Collections.Generic;
|
||||
@ -25,6 +26,28 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
public Vector2 StackedPositionAt(double t) => StackedPosition + this.CurvePositionAt(t);
|
||||
public override Vector2 EndPosition => Position + this.CurvePositionAt(1);
|
||||
|
||||
public override int ComboIndex
|
||||
{
|
||||
get => base.ComboIndex;
|
||||
set
|
||||
{
|
||||
base.ComboIndex = value;
|
||||
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
|
||||
n.ComboIndex = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override int IndexInCurrentCombo
|
||||
{
|
||||
get => base.IndexInCurrentCombo;
|
||||
set
|
||||
{
|
||||
base.IndexInCurrentCombo = value;
|
||||
foreach (var n in NestedHitObjects.OfType<IHasComboInformation>())
|
||||
n.IndexInCurrentCombo = value;
|
||||
}
|
||||
}
|
||||
|
||||
public SliderCurve Curve { get; } = new SliderCurve();
|
||||
|
||||
public List<Vector2> ControlPoints
|
||||
@ -45,6 +68,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
set { Curve.Distance = value; }
|
||||
}
|
||||
|
||||
public double? LegacyLastTickOffset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The position of the cursor at the point of completion of this <see cref="Slider"/> if it was hit
|
||||
/// with as few movements as possible. This is set and used by difficulty calculation.
|
||||
@ -91,6 +116,9 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
createSliderEnds();
|
||||
createTicks();
|
||||
createRepeatPoints();
|
||||
|
||||
if (LegacyLastTickOffset != null)
|
||||
TailCircle.StartTime = Math.Max(StartTime + Duration / 2, TailCircle.StartTime - LegacyLastTickOffset.Value);
|
||||
}
|
||||
|
||||
private void createSliderEnds()
|
||||
@ -141,7 +169,8 @@ namespace osu.Game.Rulesets.Osu.Objects
|
||||
var distanceProgress = d / length;
|
||||
var timeProgress = reversed ? 1 - distanceProgress : distanceProgress;
|
||||
|
||||
var firstSample = Samples.FirstOrDefault(s => s.Name == SampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
||||
var firstSample = Samples.FirstOrDefault(s => s.Name == SampleInfo.HIT_NORMAL)
|
||||
?? Samples.FirstOrDefault(); // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
|
||||
var sampleList = new List<SampleInfo>();
|
||||
|
||||
if (firstSample != null)
|
||||
|
@ -6,6 +6,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -18,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
/// <summary>
|
||||
/// Constants (for spinners).
|
||||
/// </summary>
|
||||
protected static readonly Vector2 SPINNER_CENTRE = new Vector2(256, 192);
|
||||
protected static readonly Vector2 SPINNER_CENTRE = OsuPlayfield.BASE_SIZE / 2;
|
||||
protected const float SPIN_RADIUS = 50;
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,124 +1,256 @@
|
||||
{
|
||||
"Mappings": [{
|
||||
"StartTime": 500,
|
||||
"Objects": [{
|
||||
"StartTime": 500,
|
||||
"EndTime": 2500,
|
||||
"StartX": 96,
|
||||
"StartY": 192,
|
||||
"EndX": 96,
|
||||
"EndY": 192
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 3000,
|
||||
"Objects": [{
|
||||
"StartTime": 3000,
|
||||
"EndTime": 4000,
|
||||
"StartX": 256,
|
||||
"StartY": 192,
|
||||
"EndX": 256,
|
||||
"EndY": 192
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 4500,
|
||||
"Objects": [{
|
||||
"StartTime": 4500,
|
||||
"EndTime": 5500,
|
||||
"StartX": 256,
|
||||
"StartY": 192,
|
||||
"EndX": 256,
|
||||
"EndY": 192
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 6000,
|
||||
"Objects": [{
|
||||
"StartTime": 6000,
|
||||
"EndTime": 6500,
|
||||
"StartX": 256,
|
||||
"StartY": 192,
|
||||
"EndX": 256,
|
||||
"EndY": 192
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 7000,
|
||||
"Objects": [{
|
||||
"StartTime": 7000,
|
||||
"EndTime": 8000,
|
||||
"StartX": 256,
|
||||
"StartY": 128,
|
||||
"EndX": 256,
|
||||
"EndY": 128
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 8500,
|
||||
"Objects": [{
|
||||
"StartTime": 8500,
|
||||
"EndTime": 10999,
|
||||
"StartX": 32,
|
||||
"StartY": 192,
|
||||
"EndX": 508.166229,
|
||||
"EndY": 153.299271
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 11500,
|
||||
"Objects": [{
|
||||
"StartTime": 11500,
|
||||
"EndTime": 12000,
|
||||
"StartX": 256,
|
||||
"StartY": 192,
|
||||
"EndX": 256,
|
||||
"EndY": 192
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 12500,
|
||||
"Objects": [{
|
||||
"StartTime": 12500,
|
||||
"EndTime": 16500,
|
||||
"StartX": 512,
|
||||
"StartY": 320,
|
||||
"EndX": 291.1977,
|
||||
"EndY": 40.799427
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 17000,
|
||||
"Objects": [{
|
||||
"StartTime": 17000,
|
||||
"EndTime": 18000,
|
||||
"StartX": 256,
|
||||
"StartY": 256,
|
||||
"EndX": 256,
|
||||
"EndY": 256
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 18500,
|
||||
"Objects": [{
|
||||
"StartTime": 18500,
|
||||
"EndTime": 19450,
|
||||
"StartX": 256,
|
||||
"StartY": 192,
|
||||
"EndX": 256,
|
||||
"EndY": 192
|
||||
}]
|
||||
},
|
||||
{
|
||||
"StartTime": 19875,
|
||||
"Objects": [{
|
||||
"StartTime": 19875,
|
||||
"EndTime": 23874,
|
||||
"StartX": 216,
|
||||
"StartY": 231,
|
||||
"EndX": 408.720825,
|
||||
"EndY": 339.810455
|
||||
}]
|
||||
}
|
||||
]
|
||||
"StartTime": 500.0,
|
||||
"Objects": [{
|
||||
"StartTime": 500.0,
|
||||
"EndTime": 500.0,
|
||||
"X": 96.0,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 1000.0,
|
||||
"EndTime": 1000.0,
|
||||
"X": 256.0,
|
||||
"Y": 192.0
|
||||
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|
||||
}, {
|
||||
"StartTime": 6749.0,
|
||||
"EndTime": 6749.0,
|
||||
"X": 236.017517,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 6874.0,
|
||||
"EndTime": 6874.0,
|
||||
"X": 226.016251,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 6999.0,
|
||||
"EndTime": 6999.0,
|
||||
"X": 216.014984,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7124.0,
|
||||
"EndTime": 7124.0,
|
||||
"X": 206.013733,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7249.0,
|
||||
"EndTime": 7249.0,
|
||||
"X": 196.012512,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7374.0,
|
||||
"EndTime": 7374.0,
|
||||
"X": 186.011261,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7499.0,
|
||||
"EndTime": 7499.0,
|
||||
"X": 176.01,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7624.0,
|
||||
"EndTime": 7624.0,
|
||||
"X": 166.008728,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7749.0,
|
||||
"EndTime": 7749.0,
|
||||
"X": 156.0075,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7874.0,
|
||||
"EndTime": 7874.0,
|
||||
"X": 146.006256,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 7999.0,
|
||||
"EndTime": 7999.0,
|
||||
"X": 136.005,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 8124.0,
|
||||
"EndTime": 8124.0,
|
||||
"X": 126.003738,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 8249.0,
|
||||
"EndTime": 8249.0,
|
||||
"X": 116.002518,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 8374.0,
|
||||
"EndTime": 8374.0,
|
||||
"X": 106.001259,
|
||||
"Y": 192.0
|
||||
}, {
|
||||
"StartTime": 8463.0,
|
||||
"EndTime": 8463.0,
|
||||
"X": 96.0,
|
||||
"Y": 192.0
|
||||
}]
|
||||
}]
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
osu file format v14
|
||||
|
||||
[General]
|
||||
StackLeniency: 0.7
|
||||
|
||||
[Difficulty]
|
||||
HPDrainRate:6
|
||||
CircleSize:4
|
||||
OverallDifficulty:7
|
||||
ApproachRate:8.3
|
||||
SliderMultiplier:0.400000005960464
|
||||
SliderTickRate:4
|
||||
|
||||
[TimingPoints]
|
||||
500,500,4,2,1,50,1,0
|
||||
13426,-100,4,3,1,45,0,0
|
||||
14884,-100,4,2,1,50,0,0
|
||||
|
||||
[HitObjects]
|
||||
96,192,500,6,0,L|416:192,2,320.000004768372
|
@ -11,7 +11,6 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System.Linq;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.UI
|
||||
{
|
||||
@ -75,7 +74,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
||||
DrawableOsuJudgement explosion = new DrawableOsuJudgement(judgement, judgedObject)
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition + ((OsuJudgement)judgement).PositionOffset
|
||||
Position = ((OsuHitObject)judgedObject.HitObject).StackedEndPosition
|
||||
};
|
||||
|
||||
judgementLayer.Add(explosion);
|
||||
|
@ -12,7 +12,8 @@ using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests
|
||||
{
|
||||
internal class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
[TestFixture]
|
||||
public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
|
||||
|
||||
@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
||||
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
||||
}
|
||||
|
||||
internal struct ConvertValue : IEquatable<ConvertValue>
|
||||
public struct ConvertValue : IEquatable<ConvertValue>
|
||||
{
|
||||
/// <summary>
|
||||
/// A sane value to account for osu!stable using ints everwhere.
|
||||
|
@ -1,8 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -10,9 +9,6 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
using OpenTK;
|
||||
@ -20,10 +16,9 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestCaseEditorSeekSnapping : EditorClockTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(HitObjectComposer) };
|
||||
|
||||
public TestCaseEditorSeekSnapping()
|
||||
{
|
||||
BeatDivisor.Value = 4;
|
||||
@ -56,22 +51,13 @@ namespace osu.Game.Tests.Visual
|
||||
Beatmap.Value = new TestWorkingBeatmap(testBeatmap);
|
||||
|
||||
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
|
||||
|
||||
testSeekNoSnapping();
|
||||
testSeekSnappingOnBeat();
|
||||
testSeekSnappingInBetweenBeat();
|
||||
testSeekForwardNoSnapping();
|
||||
testSeekForwardSnappingOnBeat();
|
||||
testSeekForwardSnappingFromInBetweenBeat();
|
||||
testSeekBackwardSnappingOnBeat();
|
||||
testSeekBackwardSnappingFromInBetweenBeat();
|
||||
testSeekingWithFloatingPointBeatLength();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests whether time is correctly seeked without snapping.
|
||||
/// </summary>
|
||||
private void testSeekNoSnapping()
|
||||
[Test]
|
||||
public void TestSeekNoSnapping()
|
||||
{
|
||||
reset();
|
||||
|
||||
@ -94,7 +80,8 @@ namespace osu.Game.Tests.Visual
|
||||
/// Tests whether seeking to exact beat times puts us on the beat time.
|
||||
/// These are the white/yellow ticks on the graph.
|
||||
/// </summary>
|
||||
private void testSeekSnappingOnBeat()
|
||||
[Test]
|
||||
public void TestSeekSnappingOnBeat()
|
||||
{
|
||||
reset();
|
||||
|
||||
@ -117,9 +104,9 @@ namespace osu.Game.Tests.Visual
|
||||
/// <summary>
|
||||
/// Tests whether seeking to somewhere in the middle between beats puts us on the expected beats.
|
||||
/// For example, snapping between a white/yellow beat should put us on either the yellow or white, depending on which one we're closer too.
|
||||
/// If
|
||||
/// </summary>
|
||||
private void testSeekSnappingInBetweenBeat()
|
||||
[Test]
|
||||
public void TestSeekSnappingInBetweenBeat()
|
||||
{
|
||||
reset();
|
||||
|
||||
@ -140,7 +127,8 @@ namespace osu.Game.Tests.Visual
|
||||
/// <summary>
|
||||
/// Tests that when seeking forward with no beat snapping, beats are never explicitly snapped to, nor the next timing point (if we've skipped it).
|
||||
/// </summary>
|
||||
private void testSeekForwardNoSnapping()
|
||||
[Test]
|
||||
public void TestSeekForwardNoSnapping()
|
||||
{
|
||||
reset();
|
||||
|
||||
@ -159,7 +147,8 @@ namespace osu.Game.Tests.Visual
|
||||
/// <summary>
|
||||
/// Tests that when seeking forward with beat snapping, all beats are snapped to and timing points are never skipped.
|
||||
/// </summary>
|
||||
private void testSeekForwardSnappingOnBeat()
|
||||
[Test]
|
||||
public void TestSeekForwardSnappingOnBeat()
|
||||
{
|
||||
reset();
|
||||
|
||||
@ -181,7 +170,8 @@ namespace osu.Game.Tests.Visual
|
||||
/// Tests that when seeking forward from in-between two beats, the next beat or timing point is snapped to, and no beats are skipped.
|
||||
/// This will also test being extremely close to the next beat/timing point, to ensure rounding is not an issue.
|
||||
/// </summary>
|
||||
private void testSeekForwardSnappingFromInBetweenBeat()
|
||||
[Test]
|
||||
public void TestSeekForwardSnappingFromInBetweenBeat()
|
||||
{
|
||||
reset();
|
||||
|
||||
@ -214,21 +204,20 @@ namespace osu.Game.Tests.Visual
|
||||
/// <summary>
|
||||
/// Tests that when seeking backward with no beat snapping, beats are never explicitly snapped to, nor the next timing point (if we've skipped it).
|
||||
/// </summary>
|
||||
private void testSeekBackwardNoSnapping()
|
||||
[Test]
|
||||
public void TestSeekBackwardNoSnapping()
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(450)", () => Clock.Seek(450));
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 425", () => Clock.CurrentTime == 425);
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 375", () => Clock.CurrentTime == 375);
|
||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 325", () => Clock.CurrentTime == 325);
|
||||
AddAssert("Time = 150", () => Clock.CurrentTime == 150);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 125", () => Clock.CurrentTime == 125);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 25", () => Clock.CurrentTime == 25);
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
||||
}
|
||||
@ -236,7 +225,8 @@ namespace osu.Game.Tests.Visual
|
||||
/// <summary>
|
||||
/// Tests that when seeking backward with beat snapping, all beats are snapped to and timing points are never skipped.
|
||||
/// </summary>
|
||||
private void testSeekBackwardSnappingOnBeat()
|
||||
[Test]
|
||||
public void TestSeekBackwardSnappingOnBeat()
|
||||
{
|
||||
reset();
|
||||
|
||||
@ -259,7 +249,8 @@ namespace osu.Game.Tests.Visual
|
||||
/// Tests that when seeking backward from in-between two beats, the previous beat or timing point is snapped to, and no beats are skipped.
|
||||
/// This will also test being extremely close to the previous beat/timing point, to ensure rounding is not an issue.
|
||||
/// </summary>
|
||||
private void testSeekBackwardSnappingFromInBetweenBeat()
|
||||
[Test]
|
||||
public void TestSeekBackwardSnappingFromInBetweenBeat()
|
||||
{
|
||||
reset();
|
||||
|
||||
@ -280,7 +271,8 @@ namespace osu.Game.Tests.Visual
|
||||
/// <summary>
|
||||
/// Tests that there are no rounding issues when snapping to beats within a timing point with a floating-point beatlength.
|
||||
/// </summary>
|
||||
private void testSeekingWithFloatingPointBeatLength()
|
||||
[Test]
|
||||
public void TestSeekingWithFloatingPointBeatLength()
|
||||
{
|
||||
reset();
|
||||
|
||||
@ -288,7 +280,7 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
AddStep("Seek(0)", () => Clock.Seek(0));
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
AddStep("SeekForward, Snap", () =>
|
||||
{
|
||||
@ -298,7 +290,7 @@ namespace osu.Game.Tests.Visual
|
||||
AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 20; i++)
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
AddStep("SeekBackward, Snap", () =>
|
||||
{
|
||||
@ -316,16 +308,6 @@ namespace osu.Game.Tests.Visual
|
||||
AddStep("Reset", () => Clock.Seek(0));
|
||||
}
|
||||
|
||||
private class TestHitObjectComposer : HitObjectComposer
|
||||
{
|
||||
public TestHitObjectComposer(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
protected override IReadOnlyList<ICompositionTool> CompositionTools => new ICompositionTool[0];
|
||||
}
|
||||
|
||||
private class TimingPointVisualiser : CompositeDrawable
|
||||
{
|
||||
private readonly double length;
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
@ -17,6 +19,12 @@ namespace osu.Game.Tests.Visual
|
||||
[Description("PlaySongSelect leaderboard")]
|
||||
public class TestCaseLeaderboard : OsuTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] {
|
||||
typeof(Placeholder),
|
||||
typeof(MessagePlaceholder),
|
||||
typeof(RetrievalFailurePlaceholder),
|
||||
};
|
||||
|
||||
private RulesetStore rulesets;
|
||||
|
||||
private readonly FailableLeaderboard leaderboard;
|
||||
|
63
osu.Game.Tests/Visual/TestCaseLoadingAnimation.cs
Normal file
63
osu.Game.Tests/Visual/TestCaseLoadingAnimation.cs
Normal file
@ -0,0 +1,63 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseLoadingAnimation : GridTestCase
|
||||
{
|
||||
public TestCaseLoadingAnimation()
|
||||
: base(2, 2)
|
||||
{
|
||||
LoadingAnimation loading;
|
||||
|
||||
Cell(0).AddRange(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
loading = new LoadingAnimation()
|
||||
});
|
||||
|
||||
loading.Show();
|
||||
|
||||
Cell(1).AddRange(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
loading = new LoadingAnimation()
|
||||
});
|
||||
|
||||
loading.Show();
|
||||
|
||||
Cell(2).AddRange(new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Gray,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
loading = new LoadingAnimation()
|
||||
});
|
||||
|
||||
loading.Show();
|
||||
|
||||
Cell(3).AddRange(new Drawable[]
|
||||
{
|
||||
loading = new LoadingAnimation()
|
||||
});
|
||||
|
||||
Scheduler.AddDelayed(() => loading.ToggleVisibility(), 200, true);
|
||||
}
|
||||
}
|
||||
}
|
@ -66,8 +66,8 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
// General
|
||||
public int AudioLeadIn { get; set; }
|
||||
public bool Countdown { get; set; }
|
||||
public float StackLeniency { get; set; }
|
||||
public bool Countdown { get; set; } = true;
|
||||
public float StackLeniency { get; set; } = 0.7f;
|
||||
public bool SpecialStyle { get; set; }
|
||||
|
||||
public int RulesetID { get; set; }
|
||||
|
@ -138,7 +138,7 @@ namespace osu.Game.Beatmaps
|
||||
PostNotification?.Invoke(new SimpleNotification
|
||||
{
|
||||
Icon = FontAwesome.fa_superpowers,
|
||||
Text = "You gotta be a supporter to download for now 'yo"
|
||||
Text = "You gotta be an osu!supporter to download for now 'yo"
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
@ -69,11 +69,22 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
catch
|
||||
{
|
||||
return new TrackVirtual();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Waveform GetWaveform() => new Waveform(store.GetStream(getPathForFile(Metadata.AudioFile)));
|
||||
protected override Waveform GetWaveform()
|
||||
{
|
||||
try
|
||||
{
|
||||
var trackData = store.GetStream(getPathForFile(Metadata.AudioFile));
|
||||
return trackData == null ? null : new Waveform(trackData);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override Storyboard GetStoryboard()
|
||||
{
|
||||
|
@ -6,23 +6,9 @@ using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public interface IBeatmapProcessor
|
||||
{
|
||||
IBeatmap Beatmap { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Post-processes <see cref="Beatmap"/> to add mode-specific components that aren't added during conversion.
|
||||
/// <para>
|
||||
/// An example of such a usage is for combo colours.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
void PostProcess();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Processes a post-converted Beatmap.
|
||||
/// Provides functionality to alter a <see cref="IBeatmap"/> after it has been converted.
|
||||
/// </summary>
|
||||
/// <typeparam name="TObject">The type of HitObject contained in the Beatmap.</typeparam>
|
||||
public class BeatmapProcessor : IBeatmapProcessor
|
||||
{
|
||||
public IBeatmap Beatmap { get; }
|
||||
@ -32,13 +18,7 @@ namespace osu.Game.Beatmaps
|
||||
Beatmap = beatmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Post-processes a Beatmap to add mode-specific components that aren't added during conversion.
|
||||
/// <para>
|
||||
/// An example of such a usage is for combo colours.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public virtual void PostProcess()
|
||||
public virtual void PreProcess()
|
||||
{
|
||||
IHasComboInformation lastObj = null;
|
||||
|
||||
@ -62,5 +42,9 @@ namespace osu.Game.Beatmaps
|
||||
lastObj = obj;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void PostProcess()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,13 @@ namespace osu.Game.Beatmaps
|
||||
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
|
||||
public int ID { get; set; }
|
||||
|
||||
public int? OnlineBeatmapSetID { get; set; }
|
||||
private int? onlineBeatmapSetID;
|
||||
|
||||
public int? OnlineBeatmapSetID
|
||||
{
|
||||
get { return onlineBeatmapSetID; }
|
||||
set { onlineBeatmapSetID = value > 0 ? value : null; }
|
||||
}
|
||||
|
||||
public BeatmapMetadata Metadata { get; set; }
|
||||
|
||||
|
@ -45,7 +45,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
protected override Texture GetBackground() => game?.Textures.Get(@"Backgrounds/bg4");
|
||||
|
||||
protected override Track GetTrack() => new TrackVirtual();
|
||||
protected override Track GetTrack() => new TrackVirtual { Length = 1000 };
|
||||
|
||||
private class DummyRulesetInfo : RulesetInfo
|
||||
{
|
||||
|
@ -7,6 +7,9 @@ using osu.Game.Rulesets.Objects;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides functionality to convert a <see cref="IBeatmap"/> for a <see cref="Ruleset"/>.
|
||||
/// </summary>
|
||||
public interface IBeatmapConverter
|
||||
{
|
||||
/// <summary>
|
||||
|
40
osu.Game/Beatmaps/IBeatmapProcessor.cs
Normal file
40
osu.Game/Beatmaps/IBeatmapProcessor.cs
Normal file
@ -0,0 +1,40 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides functionality to alter a <see cref="IBeatmap"/> after it has been converted.
|
||||
/// </summary>
|
||||
public interface IBeatmapProcessor
|
||||
{
|
||||
/// <summary>
|
||||
/// The <see cref="IBeatmap"/> to process. This should already be converted to the applicable <see cref="Ruleset"/>.
|
||||
/// </summary>
|
||||
IBeatmap Beatmap { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Processes the converted <see cref="Beatmap"/> prior to <see cref="HitObject.ApplyDefaults"/> being invoked.
|
||||
/// <para>
|
||||
/// Nested <see cref="HitObject"/>s generated during <see cref="HitObject.ApplyDefaults"/> will not be present by this point,
|
||||
/// and no mods will have been applied to the <see cref="HitObject"/>s.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This can only be used to add alterations to <see cref="HitObject"/>s generated directly through the conversion process.
|
||||
/// </remarks>
|
||||
void PreProcess();
|
||||
|
||||
/// <summary>
|
||||
/// Processes the converted <see cref="Beatmap"/> after <see cref="HitObject.ApplyDefaults"/> has been invoked.
|
||||
/// <para>
|
||||
/// Nested <see cref="HitObject"/>s generated during <see cref="HitObject.ApplyDefaults"/> will be present by this point,
|
||||
/// and mods will have been applied to all <see cref="HitObject"/>s.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This should be used to add alterations to <see cref="HitObject"/>s while they are in their most playable state.
|
||||
/// </remarks>
|
||||
void PostProcess();
|
||||
}
|
||||
}
|
@ -19,7 +19,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public abstract class WorkingBeatmap : IDisposable
|
||||
public abstract partial class WorkingBeatmap : IDisposable
|
||||
{
|
||||
public readonly BeatmapInfo BeatmapInfo;
|
||||
|
||||
@ -116,8 +116,9 @@ namespace osu.Game.Beatmaps
|
||||
mod.ApplyToDifficulty(converted.BeatmapInfo.BaseDifficulty);
|
||||
}
|
||||
|
||||
// Post-process
|
||||
rulesetInstance.CreateBeatmapProcessor(converted)?.PostProcess();
|
||||
IBeatmapProcessor processor = rulesetInstance.CreateBeatmapProcessor(converted);
|
||||
|
||||
processor?.PreProcess();
|
||||
|
||||
// Compute default values for hitobjects, including creating nested hitobjects in-case they're needed
|
||||
foreach (var obj in converted.HitObjects)
|
||||
@ -127,6 +128,8 @@ namespace osu.Game.Beatmaps
|
||||
foreach (var obj in converted.HitObjects)
|
||||
mod.ApplyToHitObject(obj);
|
||||
|
||||
processor?.PostProcess();
|
||||
|
||||
return converted;
|
||||
}
|
||||
|
||||
@ -145,7 +148,7 @@ namespace osu.Game.Beatmaps
|
||||
private Track populateTrack()
|
||||
{
|
||||
// we want to ensure that we always have a track, even if it's a fake one.
|
||||
var t = GetTrack() ?? new TrackVirtual();
|
||||
var t = GetTrack() ?? new VirtualBeatmapTrack(Beatmap);
|
||||
applyRateAdjustments(t);
|
||||
return t;
|
||||
}
|
||||
|
38
osu.Game/Beatmaps/WorkingBeatmap_VirtualBeatmapTrack.cs
Normal file
38
osu.Game/Beatmaps/WorkingBeatmap_VirtualBeatmapTrack.cs
Normal file
@ -0,0 +1,38 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public partial class WorkingBeatmap
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="TrackVirtual"/> which provides a valid length based on the <see cref="HitObject"/>s of an <see cref="IBeatmap"/>.
|
||||
/// </summary>
|
||||
protected class VirtualBeatmapTrack : TrackVirtual
|
||||
{
|
||||
private const double excess_length = 1000;
|
||||
|
||||
public VirtualBeatmapTrack(IBeatmap beatmap)
|
||||
{
|
||||
var lastObject = beatmap.HitObjects.LastOrDefault();
|
||||
|
||||
switch (lastObject)
|
||||
{
|
||||
case null:
|
||||
Length = excess_length;
|
||||
break;
|
||||
case IHasEndTime endTime:
|
||||
Length = endTime.EndTime + excess_length;
|
||||
break;
|
||||
default:
|
||||
Length = lastObject.StartTime + excess_length;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -18,6 +18,8 @@ namespace osu.Game.Graphics.Containers
|
||||
private SampleChannel samplePopIn;
|
||||
private SampleChannel samplePopOut;
|
||||
|
||||
protected virtual bool PlaySamplesOnStateChange => true;
|
||||
|
||||
private PreviewTrackManager previewTrackManager;
|
||||
|
||||
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
|
||||
@ -69,12 +71,14 @@ namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
case Visibility.Visible:
|
||||
if (OverlayActivationMode != OverlayActivation.Disabled)
|
||||
samplePopIn?.Play();
|
||||
{
|
||||
if (PlaySamplesOnStateChange) samplePopIn?.Play();
|
||||
}
|
||||
else
|
||||
State = Visibility.Hidden;
|
||||
break;
|
||||
case Visibility.Hidden:
|
||||
samplePopOut?.Play();
|
||||
if (PlaySamplesOnStateChange) samplePopOut?.Play();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -16,6 +17,8 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
protected override SpriteText CreateSpriteText() => new OsuSpriteText();
|
||||
|
||||
public void AddArbitraryDrawable(Drawable drawable) => AddInternal(drawable);
|
||||
|
||||
public void AddIcon(FontAwesome icon, Action<SpriteText> creationParameters = null) => AddText(((char)icon).ToString(), creationParameters);
|
||||
}
|
||||
}
|
||||
|
@ -12,14 +12,14 @@ namespace osu.Game.Graphics
|
||||
{
|
||||
public class DrawableDate : OsuSpriteText, IHasTooltip
|
||||
{
|
||||
private readonly DateTimeOffset date;
|
||||
protected readonly DateTimeOffset Date;
|
||||
|
||||
public DrawableDate(DateTimeOffset date)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Font = "Exo2.0-RegularItalic";
|
||||
|
||||
this.date = date.ToLocalTime();
|
||||
Date = date.ToLocalTime();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -38,7 +38,7 @@ namespace osu.Game.Graphics
|
||||
{
|
||||
updateTime();
|
||||
|
||||
var diffToNow = DateTimeOffset.Now.Subtract(date);
|
||||
var diffToNow = DateTimeOffset.Now.Subtract(Date);
|
||||
|
||||
double timeUntilNextUpdate = 1000;
|
||||
if (diffToNow.TotalSeconds > 60)
|
||||
@ -58,8 +58,10 @@ namespace osu.Game.Graphics
|
||||
|
||||
public override bool HandleMouseInput => true;
|
||||
|
||||
private void updateTime() => Text = date.Humanize();
|
||||
protected virtual string Format() => Date.Humanize();
|
||||
|
||||
public string TooltipText => date.ToString();
|
||||
private void updateTime() => Text = Format();
|
||||
|
||||
public virtual string TooltipText => string.Format($"{Date:MMMM d, yyyy h:mm tt \"UTC\"z}");
|
||||
}
|
||||
}
|
||||
|
@ -4,12 +4,17 @@
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class LoadingAnimation : VisibilityContainer
|
||||
{
|
||||
private readonly SpriteIcon spinner;
|
||||
private readonly SpriteIcon spinnerShadow;
|
||||
|
||||
private const float spin_duration = 600;
|
||||
private const float transition_duration = 200;
|
||||
|
||||
public LoadingAnimation()
|
||||
{
|
||||
@ -20,12 +25,22 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
spinner = new SpriteIcon
|
||||
spinnerShadow = new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(20),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Icon = FontAwesome.fa_spinner
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Position = new Vector2(1, 1),
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.4f,
|
||||
Icon = FontAwesome.fa_circle_o_notch
|
||||
},
|
||||
spinner = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.fa_circle_o_notch
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -34,12 +49,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
spinner.Spin(2000, RotationDirection.Clockwise);
|
||||
spinner.Spin(spin_duration, RotationDirection.Clockwise);
|
||||
spinnerShadow.Spin(spin_duration, RotationDirection.Clockwise);
|
||||
}
|
||||
|
||||
private const float transition_duration = 500;
|
||||
|
||||
protected override void PopIn() => this.FadeIn(transition_duration * 5, Easing.OutQuint);
|
||||
protected override void PopIn() => this.FadeIn(transition_duration * 2, Easing.OutQuint);
|
||||
|
||||
protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
376
osu.Game/Migrations/20180628011956_RemoveNegativeSetIDs.Designer.cs
generated
Normal file
376
osu.Game/Migrations/20180628011956_RemoveNegativeSetIDs.Designer.cs
generated
Normal file
@ -0,0 +1,376 @@
|
||||
// <auto-generated />
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.EntityFrameworkCore.Infrastructure;
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
|
||||
using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
[DbContext(typeof(OsuDbContext))]
|
||||
[Migration("20180628011956_RemoveNegativeSetIDs")]
|
||||
partial class RemoveNegativeSetIDs
|
||||
{
|
||||
protected override void BuildTargetModel(ModelBuilder modelBuilder)
|
||||
{
|
||||
#pragma warning disable 612, 618
|
||||
modelBuilder
|
||||
.HasAnnotation("ProductVersion", "2.1.1-rtm-30846");
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<float>("ApproachRate");
|
||||
|
||||
b.Property<float>("CircleSize");
|
||||
|
||||
b.Property<float>("DrainRate");
|
||||
|
||||
b.Property<float>("OverallDifficulty");
|
||||
|
||||
b.Property<double>("SliderMultiplier");
|
||||
|
||||
b.Property<double>("SliderTickRate");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapDifficulty");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("AudioLeadIn");
|
||||
|
||||
b.Property<int>("BaseDifficultyID");
|
||||
|
||||
b.Property<int>("BeatDivisor");
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<bool>("Countdown");
|
||||
|
||||
b.Property<double>("DistanceSpacing");
|
||||
|
||||
b.Property<int>("GridSize");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<bool>("Hidden");
|
||||
|
||||
b.Property<bool>("LetterboxInBreaks");
|
||||
|
||||
b.Property<string>("MD5Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapID");
|
||||
|
||||
b.Property<string>("Path");
|
||||
|
||||
b.Property<int>("RulesetID");
|
||||
|
||||
b.Property<bool>("SpecialStyle");
|
||||
|
||||
b.Property<float>("StackLeniency");
|
||||
|
||||
b.Property<double>("StarDifficulty");
|
||||
|
||||
b.Property<string>("StoredBookmarks");
|
||||
|
||||
b.Property<double>("TimelineZoom");
|
||||
|
||||
b.Property<string>("Version");
|
||||
|
||||
b.Property<bool>("WidescreenStoryboard");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BaseDifficultyID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("Hash");
|
||||
|
||||
b.HasIndex("MD5Hash");
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapID")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("RulesetID");
|
||||
|
||||
b.ToTable("BeatmapInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Artist");
|
||||
|
||||
b.Property<string>("ArtistUnicode");
|
||||
|
||||
b.Property<string>("AudioFile");
|
||||
|
||||
b.Property<string>("AuthorString")
|
||||
.HasColumnName("Author");
|
||||
|
||||
b.Property<string>("BackgroundFile");
|
||||
|
||||
b.Property<int>("PreviewTime");
|
||||
|
||||
b.Property<string>("Source");
|
||||
|
||||
b.Property<string>("Tags");
|
||||
|
||||
b.Property<string>("Title");
|
||||
|
||||
b.Property<string>("TitleUnicode");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("BeatmapMetadata");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("BeatmapSetInfoID");
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("BeatmapSetInfoID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.ToTable("BeatmapSetFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int?>("MetadataID");
|
||||
|
||||
b.Property<int?>("OnlineBeatmapSetID");
|
||||
|
||||
b.Property<bool>("Protected");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("DeletePending");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("MetadataID");
|
||||
|
||||
b.HasIndex("OnlineBeatmapSetID")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("BeatmapSetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntKey")
|
||||
.HasColumnName("Key");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<string>("StringValue")
|
||||
.HasColumnName("Value");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("Settings");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("IntAction")
|
||||
.HasColumnName("Action");
|
||||
|
||||
b.Property<string>("KeysString")
|
||||
.HasColumnName("Keys");
|
||||
|
||||
b.Property<int?>("RulesetID");
|
||||
|
||||
b.Property<int?>("Variant");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("IntAction");
|
||||
|
||||
b.HasIndex("RulesetID", "Variant");
|
||||
|
||||
b.ToTable("KeyBinding");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Hash");
|
||||
|
||||
b.Property<int>("ReferenceCount");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Hash")
|
||||
.IsUnique();
|
||||
|
||||
b.HasIndex("ReferenceCount");
|
||||
|
||||
b.ToTable("FileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
|
||||
{
|
||||
b.Property<int?>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<bool>("Available");
|
||||
|
||||
b.Property<string>("InstantiationInfo");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.Property<string>("ShortName");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("Available");
|
||||
|
||||
b.HasIndex("ShortName")
|
||||
.IsUnique();
|
||||
|
||||
b.ToTable("RulesetInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<int>("FileInfoID");
|
||||
|
||||
b.Property<string>("Filename")
|
||||
.IsRequired();
|
||||
|
||||
b.Property<int>("SkinInfoID");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.HasIndex("FileInfoID");
|
||||
|
||||
b.HasIndex("SkinInfoID");
|
||||
|
||||
b.ToTable("SkinFileInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
|
||||
{
|
||||
b.Property<int>("ID")
|
||||
.ValueGeneratedOnAdd();
|
||||
|
||||
b.Property<string>("Creator");
|
||||
|
||||
b.Property<bool>("DeletePending");
|
||||
|
||||
b.Property<string>("Name");
|
||||
|
||||
b.HasKey("ID");
|
||||
|
||||
b.ToTable("SkinInfo");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
|
||||
.WithMany()
|
||||
.HasForeignKey("BaseDifficultyID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("Beatmaps")
|
||||
.HasForeignKey("MetadataID");
|
||||
|
||||
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
|
||||
.WithMany()
|
||||
.HasForeignKey("RulesetID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("BeatmapSetInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
|
||||
.WithMany("BeatmapSets")
|
||||
.HasForeignKey("MetadataID");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
|
||||
{
|
||||
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
|
||||
.WithMany()
|
||||
.HasForeignKey("FileInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
|
||||
b.HasOne("osu.Game.Skinning.SkinInfo")
|
||||
.WithMany("Files")
|
||||
.HasForeignKey("SkinInfoID")
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
#pragma warning restore 612, 618
|
||||
}
|
||||
}
|
||||
}
|
19
osu.Game/Migrations/20180628011956_RemoveNegativeSetIDs.cs
Normal file
19
osu.Game/Migrations/20180628011956_RemoveNegativeSetIDs.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using Microsoft.EntityFrameworkCore.Migrations;
|
||||
|
||||
namespace osu.Game.Migrations
|
||||
{
|
||||
public partial class RemoveNegativeSetIDs : Migration
|
||||
{
|
||||
protected override void Up(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
// There was a change that baetmaps were being loaded with "-1" online IDs, which is completely incorrect.
|
||||
// This ensures there will not be unique key conflicts as a result of these incorrectly imported beatmaps.
|
||||
migrationBuilder.Sql("UPDATE BeatmapSetInfo SET OnlineBeatmapSetID = null WHERE OnlineBeatmapSetID <= 0");
|
||||
}
|
||||
|
||||
protected override void Down(MigrationBuilder migrationBuilder)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -148,7 +148,7 @@ namespace osu.Game.Online.API
|
||||
// The Success callback event is fired on the main thread, so we should wait for that to run before proceeding.
|
||||
// Without this, we will end up circulating this Connecting loop multiple times and queueing up many web requests
|
||||
// before actually going online.
|
||||
while (State != APIState.Online)
|
||||
while (State > APIState.Offline && State < APIState.Online)
|
||||
Thread.Sleep(500);
|
||||
|
||||
break;
|
||||
@ -158,7 +158,6 @@ namespace osu.Game.Online.API
|
||||
if (authentication.RequestAccessToken() == null)
|
||||
{
|
||||
Logout(false);
|
||||
State = APIState.Offline;
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -208,6 +207,14 @@ namespace osu.Game.Online.API
|
||||
{
|
||||
HttpStatusCode statusCode = (we.Response as HttpWebResponse)?.StatusCode ?? (we.Status == WebExceptionStatus.UnknownError ? HttpStatusCode.NotAcceptable : HttpStatusCode.RequestTimeout);
|
||||
|
||||
// special cases for un-typed but useful message responses.
|
||||
switch (we.Message)
|
||||
{
|
||||
case "Unauthorized":
|
||||
statusCode = HttpStatusCode.Unauthorized;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (statusCode)
|
||||
{
|
||||
case HttpStatusCode.Unauthorized:
|
||||
@ -292,6 +299,7 @@ namespace osu.Game.Online.API
|
||||
password = null;
|
||||
authentication.Clear();
|
||||
LocalUser.Value = createGuestUser();
|
||||
State = APIState.Offline;
|
||||
}
|
||||
|
||||
private static User createGuestUser() => new User
|
||||
|
@ -85,7 +85,7 @@ namespace osu.Game
|
||||
private OnScreenDisplay onscreenDisplay;
|
||||
|
||||
private Bindable<int> configRuleset;
|
||||
public Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
private Bindable<int> configSkin;
|
||||
|
||||
@ -147,10 +147,13 @@ namespace osu.Game
|
||||
|
||||
dependencies.CacheAs(this);
|
||||
|
||||
dependencies.CacheAs(ruleset);
|
||||
dependencies.CacheAs<IBindable<RulesetInfo>>(ruleset);
|
||||
|
||||
// bind config int to database RulesetInfo
|
||||
configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
|
||||
Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
|
||||
Ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
|
||||
ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
|
||||
ruleset.ValueChanged += r => configRuleset.Value = r.ID ?? 0;
|
||||
|
||||
// bind config int to database SkinInfo
|
||||
configSkin = LocalConfig.GetBindable<int>(OsuSetting.Skin);
|
||||
@ -216,7 +219,7 @@ namespace osu.Game
|
||||
return;
|
||||
}
|
||||
|
||||
Ruleset.Value = s.Ruleset;
|
||||
ruleset.Value = s.Ruleset;
|
||||
|
||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(s.Beatmap);
|
||||
Beatmap.Value.Mods.Value = s.Mods;
|
||||
@ -550,7 +553,7 @@ namespace osu.Game
|
||||
// the use case for not applying is in visual/unit tests.
|
||||
bool applyRestrictions = !currentScreen?.AllowBeatmapRulesetChange ?? false;
|
||||
|
||||
Ruleset.Disabled = applyRestrictions;
|
||||
ruleset.Disabled = applyRestrictions;
|
||||
Beatmap.Disabled = applyRestrictions;
|
||||
|
||||
mainContent.Padding = new MarginPadding { Top = ToolbarOffset };
|
||||
|
@ -30,6 +30,8 @@ namespace osu.Game.Overlays
|
||||
State = Visibility.Visible;
|
||||
}
|
||||
|
||||
protected override bool PlaySamplesOnStateChange => false;
|
||||
|
||||
private void onDialogOnStateChanged(VisibilityContainer dialog, Visibility v)
|
||||
{
|
||||
if (v != Visibility.Hidden) return;
|
||||
|
@ -35,15 +35,13 @@ namespace osu.Game.Overlays.Direct
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame game, RulesetStore rulesets, OsuColour colours)
|
||||
private void load(RulesetStore rulesets, OsuColour colours, Bindable<RulesetInfo> ruleset)
|
||||
{
|
||||
DisplayStyleControl.Dropdown.AccentColour = colours.BlueDark;
|
||||
|
||||
Ruleset.Value = game?.Ruleset.Value ?? rulesets.GetRuleset(0);
|
||||
Ruleset.Value = ruleset ?? rulesets.GetRuleset(0);
|
||||
foreach (var r in rulesets.AvailableRulesets)
|
||||
{
|
||||
modeButtons.Add(new RulesetToggleButton(Ruleset, r));
|
||||
}
|
||||
}
|
||||
|
||||
private class RulesetToggleButton : OsuClickableContainer
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
@ -48,9 +49,15 @@ namespace osu.Game.Overlays.Direct
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
icon.FadeTo(0.5f, transition_duration, Easing.OutQuint);
|
||||
loadingAnimation.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
icon.FadeTo(1, transition_duration, Easing.OutQuint);
|
||||
loadingAnimation.Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -67,7 +74,10 @@ namespace osu.Game.Overlays.Direct
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.fa_play,
|
||||
},
|
||||
loadingAnimation = new LoadingAnimation(),
|
||||
loadingAnimation = new LoadingAnimation
|
||||
{
|
||||
Size = new Vector2(15),
|
||||
},
|
||||
});
|
||||
|
||||
Playing.ValueChanged += playingStateChanged;
|
||||
|
@ -186,7 +186,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
{
|
||||
if (bindTarget.IsHovered)
|
||||
{
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
|
||||
bindTarget.UpdateKeyCombination(new KeyCombination(KeyCombination.FromInputState(state).Keys.Append(state.Mouse.ScrollDelta.Y > 0 ? InputKey.MouseWheelUp : InputKey.MouseWheelDown)));
|
||||
finalise();
|
||||
return true;
|
||||
}
|
||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Overlays.Mods
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuColour colours, OsuGame osu, RulesetStore rulesets, AudioManager audio)
|
||||
private void load(OsuColour colours, Bindable<RulesetInfo> ruleset, RulesetStore rulesets, AudioManager audio)
|
||||
{
|
||||
SelectedMods.ValueChanged += selectedModsChanged;
|
||||
|
||||
@ -60,8 +60,8 @@ namespace osu.Game.Overlays.Mods
|
||||
HighMultiplierColour = colours.Green;
|
||||
UnrankedLabel.Colour = colours.Blue;
|
||||
|
||||
if (osu != null)
|
||||
Ruleset.BindTo(osu.Ruleset);
|
||||
if (ruleset != null)
|
||||
Ruleset.BindTo(ruleset);
|
||||
else
|
||||
Ruleset.Value = rulesets.AvailableRulesets.First();
|
||||
|
||||
|
20
osu.Game/Overlays/Profile/Components/DrawableJoinDate.cs
Normal file
20
osu.Game/Overlays/Profile/Components/DrawableJoinDate.cs
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Components
|
||||
{
|
||||
public class DrawableJoinDate : DrawableDate
|
||||
{
|
||||
public DrawableJoinDate(DateTimeOffset date)
|
||||
: base(date)
|
||||
{
|
||||
}
|
||||
|
||||
protected override string Format() => Text = Date.ToUniversalTime().Year < 2008 ? "Here since the beginning" : $"{Date:MMMM yyyy}";
|
||||
|
||||
public override string TooltipText => $"{Date:MMMM d, yyyy}";
|
||||
}
|
||||
}
|
50
osu.Game/Overlays/Profile/Components/GradeBadge.cs
Normal file
50
osu.Game/Overlays/Profile/Components/GradeBadge.cs
Normal file
@ -0,0 +1,50 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Components
|
||||
{
|
||||
public class GradeBadge : Container
|
||||
{
|
||||
private const float width = 50;
|
||||
private readonly string grade;
|
||||
private readonly Sprite badge;
|
||||
private readonly SpriteText numberText;
|
||||
|
||||
public int DisplayCount
|
||||
{
|
||||
set => numberText.Text = value.ToString(@"#,0");
|
||||
}
|
||||
|
||||
public GradeBadge(string grade)
|
||||
{
|
||||
this.grade = grade;
|
||||
Width = width;
|
||||
Height = 41;
|
||||
Add(badge = new Sprite
|
||||
{
|
||||
Width = width,
|
||||
Height = 26
|
||||
});
|
||||
Add(numberText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold"
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
badge.Texture = textures.Get($"Grades/{grade}");
|
||||
}
|
||||
}
|
||||
}
|
@ -16,6 +16,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Profile.Components;
|
||||
using osu.Game.Overlays.Profile.Header;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -375,12 +376,12 @@ namespace osu.Game.Overlays.Profile
|
||||
|
||||
if (user.JoinDate.ToUniversalTime().Year < 2008)
|
||||
{
|
||||
infoTextLeft.AddText("Here since the beginning", boldItalic);
|
||||
infoTextLeft.AddText(new DrawableJoinDate(user.JoinDate), lightText);
|
||||
}
|
||||
else
|
||||
{
|
||||
infoTextLeft.AddText("Joined ", lightText);
|
||||
infoTextLeft.AddText(new DrawableDate(user.JoinDate), boldItalic);
|
||||
infoTextLeft.AddText(new DrawableJoinDate(user.JoinDate), boldItalic);
|
||||
}
|
||||
|
||||
infoTextLeft.NewLine();
|
||||
@ -470,43 +471,5 @@ namespace osu.Game.Overlays.Profile
|
||||
|
||||
infoTextRight.NewLine();
|
||||
}
|
||||
|
||||
private class GradeBadge : Container
|
||||
{
|
||||
private const float width = 50;
|
||||
private readonly string grade;
|
||||
private readonly Sprite badge;
|
||||
private readonly SpriteText numberText;
|
||||
|
||||
public int DisplayCount
|
||||
{
|
||||
set { numberText.Text = value.ToString(@"#,0"); }
|
||||
}
|
||||
|
||||
public GradeBadge(string grade)
|
||||
{
|
||||
this.grade = grade;
|
||||
Width = width;
|
||||
Height = 41;
|
||||
Add(badge = new Sprite
|
||||
{
|
||||
Width = width,
|
||||
Height = 26
|
||||
});
|
||||
Add(numberText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
TextSize = 14,
|
||||
Font = @"Exo2.0-Bold"
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(TextureStore textures)
|
||||
{
|
||||
badge.Texture = textures.Get($"Grades/{grade}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -141,11 +141,11 @@ namespace osu.Game.Overlays.Profile.Sections.Recent
|
||||
break;
|
||||
|
||||
case RecentActivityType.UserSupportFirst:
|
||||
message = $"{userLinkTemplate()} has become an osu! supporter - thanks for your generosity!";
|
||||
message = $"{userLinkTemplate()} has become an osu!supporter - thanks for your generosity!";
|
||||
break;
|
||||
|
||||
case RecentActivityType.UserSupportGift:
|
||||
message = $"{userLinkTemplate()} has received the gift of osu! supporter!";
|
||||
message = $"{userLinkTemplate()} has received the gift of osu!supporter!";
|
||||
break;
|
||||
|
||||
case RecentActivityType.UsernameChange:
|
||||
|
@ -68,7 +68,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(RulesetStore rulesets, OsuGame game)
|
||||
private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
foreach (var r in rulesets.AvailableRulesets)
|
||||
@ -83,8 +83,8 @@ namespace osu.Game.Overlays.Toolbar
|
||||
ruleset.ValueChanged += rulesetChanged;
|
||||
ruleset.DisabledChanged += disabledChanged;
|
||||
|
||||
if (game != null)
|
||||
ruleset.BindTo(game.Ruleset);
|
||||
if (parentRuleset != null)
|
||||
ruleset.BindTo(parentRuleset);
|
||||
else
|
||||
ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
|
||||
}
|
||||
|
@ -45,11 +45,15 @@ namespace osu.Game.Rulesets.Judgements
|
||||
public double TimeOffset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the <see cref="Result"/> should affect the combo portion of the score.
|
||||
/// If false, the <see cref="Result"/> will be considered for the bonus portion of the score.
|
||||
/// Whether the <see cref="Result"/> should affect the current combo.
|
||||
/// </summary>
|
||||
public virtual bool AffectsCombo => true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the <see cref="Result"/> should be counted as base (combo) or bonus score.
|
||||
/// </summary>
|
||||
public virtual bool IsBonus => !AffectsCombo;
|
||||
|
||||
/// <summary>
|
||||
/// The numeric representation for the result achieved.
|
||||
/// </summary>
|
||||
|
@ -10,7 +10,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Legacy
|
||||
{
|
||||
internal abstract class ConvertSlider : HitObject, IHasCurve
|
||||
internal abstract class ConvertSlider : HitObject, IHasCurve, IHasLegacyLastTickOffset
|
||||
{
|
||||
/// <summary>
|
||||
/// Scoring distance with a speed-adjusted beat length of 1 second.
|
||||
@ -45,5 +45,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
|
||||
|
||||
Velocity = scoringDistance / timingPoint.BeatLength;
|
||||
}
|
||||
|
||||
public double LegacyLastTickOffset => 36;
|
||||
}
|
||||
}
|
||||
|
@ -1,26 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A HitObject that is part of a combo and has extended information about its position relative to other combo objects.
|
||||
/// </summary>
|
||||
public interface IHasComboIndex : IHasCombo
|
||||
{
|
||||
/// <summary>
|
||||
/// The offset of this hitobject in the current combo.
|
||||
/// </summary>
|
||||
int IndexInCurrentCombo { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The offset of this hitobject in the current combo.
|
||||
/// </summary>
|
||||
int ComboIndex { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this is the last object in the current combo.
|
||||
/// </summary>
|
||||
bool LastInCombo { get; set; }
|
||||
}
|
||||
}
|
14
osu.Game/Rulesets/Objects/Types/IHasLegacyLastTickOffset.cs
Normal file
14
osu.Game/Rulesets/Objects/Types/IHasLegacyLastTickOffset.cs
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
namespace osu.Game.Rulesets.Objects.Types
|
||||
{
|
||||
/// <summary>
|
||||
/// A type of <see cref="HitObject"/> which may require the last tick to be offset.
|
||||
/// This is specific to osu!stable conversion, and should not be used elsewhere.
|
||||
/// </summary>
|
||||
public interface IHasLegacyLastTickOffset
|
||||
{
|
||||
double LegacyLastTickOffset { get; }
|
||||
}
|
||||
}
|
@ -57,8 +57,18 @@ namespace osu.Game.Rulesets
|
||||
/// <returns></returns>
|
||||
public abstract RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="IBeatmap"/> to be converted.</param>
|
||||
/// <returns>The <see cref="IBeatmapConverter"/>.</returns>
|
||||
public abstract IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap);
|
||||
|
||||
/// <summary>
|
||||
/// Optionally creates a <see cref="IBeatmapProcessor"/> to alter a <see cref="IBeatmap"/> after it has been converted.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="IBeatmap"/> to be processed.</param>
|
||||
/// <returns>The <see cref="IBeatmapProcessor"/>.</returns>
|
||||
public virtual IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => null;
|
||||
|
||||
public abstract DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap);
|
||||
|
@ -84,10 +84,17 @@ namespace osu.Game.Rulesets
|
||||
{
|
||||
try
|
||||
{
|
||||
var instance = r.CreateInstance();
|
||||
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo, asm =>
|
||||
{
|
||||
// for the time being, let's ignore the version being loaded.
|
||||
// this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version).
|
||||
asm.Version = null;
|
||||
return Assembly.Load(asm);
|
||||
}, null), (RulesetInfo)null)).RulesetInfo;
|
||||
|
||||
r.Name = instance.Description;
|
||||
r.ShortName = instance.ShortName;
|
||||
r.Name = instanceInfo.Name;
|
||||
r.ShortName = instanceInfo.ShortName;
|
||||
r.InstantiationInfo = instanceInfo.InstantiationInfo;
|
||||
|
||||
r.Available = true;
|
||||
}
|
||||
|
@ -261,13 +261,19 @@ namespace osu.Game.Rulesets.Scoring
|
||||
break;
|
||||
}
|
||||
|
||||
baseScore += judgement.NumericResult;
|
||||
rollingMaxBaseScore += judgement.MaxNumericResult;
|
||||
|
||||
JudgedHits++;
|
||||
}
|
||||
else if (judgement.IsHit)
|
||||
bonusScore += judgement.NumericResult;
|
||||
|
||||
if (judgement.IsBonus)
|
||||
{
|
||||
if (judgement.IsHit)
|
||||
bonusScore += judgement.NumericResult;
|
||||
}
|
||||
else
|
||||
{
|
||||
baseScore += judgement.NumericResult;
|
||||
rollingMaxBaseScore += judgement.MaxNumericResult;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -280,14 +286,18 @@ namespace osu.Game.Rulesets.Scoring
|
||||
HighestCombo.Value = judgement.HighestComboAtJudgement;
|
||||
|
||||
if (judgement.AffectsCombo)
|
||||
JudgedHits--;
|
||||
|
||||
if (judgement.IsBonus)
|
||||
{
|
||||
if (judgement.IsHit)
|
||||
bonusScore -= judgement.NumericResult;
|
||||
}
|
||||
else
|
||||
{
|
||||
baseScore -= judgement.NumericResult;
|
||||
rollingMaxBaseScore -= judgement.MaxNumericResult;
|
||||
|
||||
JudgedHits--;
|
||||
}
|
||||
else if (judgement.IsHit)
|
||||
bonusScore -= judgement.NumericResult;
|
||||
}
|
||||
|
||||
private void updateScore()
|
||||
|
@ -52,8 +52,6 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
if (Beatmap.Value == null)
|
||||
return;
|
||||
|
||||
if (Beatmap.Value.Track.Length == double.PositiveInfinity) return;
|
||||
|
||||
float markerPos = MathHelper.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
|
||||
adjustableClock.Seek(markerPos / DrawWidth * Beatmap.Value.Track.Length);
|
||||
}
|
||||
|
@ -47,8 +47,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
return;
|
||||
}
|
||||
|
||||
// Todo: This should be handled more gracefully
|
||||
timeline.RelativeChildSize = Beatmap.Value.Track.Length == double.PositiveInfinity ? Vector2.One : new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
|
||||
timeline.RelativeChildSize = new Vector2((float)Math.Max(1, Beatmap.Value.Track.Length), 1);
|
||||
}
|
||||
|
||||
protected void Add(Drawable visualisation) => timeline.Add(visualisation);
|
||||
|
@ -52,17 +52,20 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint);
|
||||
|
||||
Beatmap.BindTo(beatmap);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Beatmap.BindValueChanged(b => waveform.Waveform = b.Waveform);
|
||||
waveform.Waveform = Beatmap.Value.Waveform;
|
||||
Beatmap.BindValueChanged(b =>
|
||||
{
|
||||
waveform.Waveform = b.Waveform;
|
||||
track = b.Track;
|
||||
}, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The track's time in the previous frame.
|
||||
/// The timeline's scroll position in the last frame.
|
||||
/// </summary>
|
||||
private float lastScrollPosition;
|
||||
|
||||
/// <summary>
|
||||
/// The track time in the last frame.
|
||||
/// </summary>
|
||||
private double lastTrackTime;
|
||||
|
||||
@ -76,6 +79,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
/// </summary>
|
||||
private bool trackWasPlaying;
|
||||
|
||||
private Track track;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -83,49 +88,48 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
// The extrema of track time should be positioned at the centre of the container when scrolled to the start or end
|
||||
Content.Margin = new MarginPadding { Horizontal = DrawWidth / 2 };
|
||||
|
||||
if (handlingDragInput)
|
||||
{
|
||||
// The user is dragging - the track should always follow the timeline
|
||||
seekTrackToCurrent();
|
||||
}
|
||||
else if (adjustableClock.IsRunning)
|
||||
{
|
||||
// If the user hasn't provided mouse input but the track is running, always follow the track
|
||||
// This needs to happen after transforms are updated, but before the scroll position is updated in base.UpdateAfterChildren
|
||||
if (adjustableClock.IsRunning)
|
||||
scrollToTrackTime();
|
||||
}
|
||||
else
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (handlingDragInput)
|
||||
seekTrackToCurrent();
|
||||
else if (!adjustableClock.IsRunning)
|
||||
{
|
||||
// The track isn't playing, so we want to smooth-scroll once more, and re-enable wheel scrolling
|
||||
// There are two cases we have to be wary of:
|
||||
// 1) The user scrolls on this timeline: We want the track to follow us
|
||||
// The track isn't running. There are two cases we have to be wary of:
|
||||
// 1) The user flick-drags on this timeline: We want the track to follow us
|
||||
// 2) The user changes the track time through some other means (scrolling in the editor or overview timeline): We want to follow the track time
|
||||
|
||||
// The simplest way to cover both cases is by checking that inter-frame track times are identical
|
||||
if (adjustableClock.CurrentTime == lastTrackTime)
|
||||
{
|
||||
// The track hasn't been seeked externally
|
||||
// The simplest way to cover both cases is by checking whether the scroll position has changed and the audio hasn't been changed externally
|
||||
if (Current != lastScrollPosition && adjustableClock.CurrentTime == lastTrackTime)
|
||||
seekTrackToCurrent();
|
||||
}
|
||||
else
|
||||
{
|
||||
// The track has been seeked externally
|
||||
scrollToTrackTime();
|
||||
}
|
||||
}
|
||||
|
||||
lastScrollPosition = Current;
|
||||
lastTrackTime = adjustableClock.CurrentTime;
|
||||
}
|
||||
|
||||
void seekTrackToCurrent()
|
||||
{
|
||||
if (!(Beatmap.Value.Track is TrackVirtual))
|
||||
adjustableClock.Seek(Current / Content.DrawWidth * Beatmap.Value.Track.Length);
|
||||
}
|
||||
private void seekTrackToCurrent()
|
||||
{
|
||||
if (!track.IsLoaded)
|
||||
return;
|
||||
|
||||
void scrollToTrackTime()
|
||||
{
|
||||
if (!(Beatmap.Value.Track is TrackVirtual))
|
||||
ScrollTo((float)(adjustableClock.CurrentTime / Beatmap.Value.Track.Length) * Content.DrawWidth, false);
|
||||
}
|
||||
adjustableClock.Seek(Current / Content.DrawWidth * track.Length);
|
||||
}
|
||||
|
||||
private void scrollToTrackTime()
|
||||
{
|
||||
if (!track.IsLoaded)
|
||||
return;
|
||||
|
||||
ScrollTo((float)(adjustableClock.CurrentTime / track.Length) * Content.DrawWidth, false);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
|
@ -82,22 +82,24 @@ namespace osu.Game.Screens
|
||||
private SampleChannel sampleExit;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BindableBeatmap beatmap, OsuGame osuGame, AudioManager audio)
|
||||
private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset)
|
||||
{
|
||||
if (beatmap != null)
|
||||
Beatmap.BindTo(beatmap);
|
||||
|
||||
if (osuGame != null)
|
||||
if (ruleset != null)
|
||||
Ruleset.BindTo(ruleset);
|
||||
|
||||
if (osu != null)
|
||||
{
|
||||
Ruleset.BindTo(osuGame.Ruleset);
|
||||
OverlayActivationMode.BindTo(osuGame.OverlayActivationMode);
|
||||
OverlayActivationMode.BindTo(osu.OverlayActivationMode);
|
||||
|
||||
updateOverlayStates = () =>
|
||||
{
|
||||
if (HideOverlaysOnEnter)
|
||||
osuGame.CloseAllOverlays();
|
||||
osu.CloseAllOverlays();
|
||||
else
|
||||
osuGame.Toolbar.State = Visibility.Visible;
|
||||
osu.Toolbar.State = Visibility.Visible;
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -158,7 +158,8 @@ namespace osu.Game.Screens.Play
|
||||
userAudioOffset.TriggerChange();
|
||||
|
||||
ScoreProcessor = RulesetContainer.CreateScoreProcessor();
|
||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||
if (!ScoreProcessor.Mode.Disabled)
|
||||
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user