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Fix usage of _ in Moq lambdas
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@ -37,8 +37,8 @@ namespace osu.Game.Tests.Editing.Checks
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beatmap.Metadata.AudioFile = null;
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beatmap.Metadata.AudioFile = null;
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var mock = new Mock<IWorkingBeatmap>();
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var mock = new Mock<IWorkingBeatmap>();
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mock.SetupGet(_ => _.Beatmap).Returns(beatmap);
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mock.SetupGet(w => w.Beatmap).Returns(beatmap);
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mock.SetupGet(_ => _.Track).Returns((Track)null);
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mock.SetupGet(w => w.Track).Returns((Track)null);
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Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
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Assert.That(check.Run(beatmap, mock.Object), Is.Empty);
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}
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}
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@ -102,11 +102,11 @@ namespace osu.Game.Tests.Editing.Checks
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private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate)
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private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate)
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{
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{
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var mockTrack = new Mock<Track>();
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var mockTrack = new Mock<Track>();
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mockTrack.SetupGet(_ => _.Bitrate).Returns(audioBitrate);
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mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate);
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var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
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var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();
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mockWorkingBeatmap.SetupGet(_ => _.Beatmap).Returns(beatmap);
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mockWorkingBeatmap.SetupGet(w => w.Beatmap).Returns(beatmap);
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mockWorkingBeatmap.SetupGet(_ => _.Track).Returns(mockTrack.Object);
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mockWorkingBeatmap.SetupGet(w => w.Track).Returns(mockTrack.Object);
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return mockWorkingBeatmap;
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return mockWorkingBeatmap;
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}
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}
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@ -120,9 +120,9 @@ namespace osu.Game.Tests.Editing.Checks
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var stream = new MemoryStream(fileBytes ?? new byte[1024 * 1024]);
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var stream = new MemoryStream(fileBytes ?? new byte[1024 * 1024]);
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var mock = new Mock<IWorkingBeatmap>();
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var mock = new Mock<IWorkingBeatmap>();
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mock.SetupGet(_ => _.Beatmap).Returns(beatmap);
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mock.SetupGet(w => w.Beatmap).Returns(beatmap);
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mock.SetupGet(_ => _.Background).Returns(background);
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mock.SetupGet(w => w.Background).Returns(background);
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mock.Setup(_ => _.GetStream(It.IsAny<string>())).Returns(stream);
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mock.Setup(w => w.GetStream(It.IsAny<string>())).Returns(stream);
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return mock;
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return mock;
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}
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}
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