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Use FinishTransforms to init visual state
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@ -78,9 +78,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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base.LoadComplete();
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samplesVisible.BindValueChanged(visible => this.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint));
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this.FadeTo(samplesVisible.Value ? 1 : 0);
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if (timelineBlueprintContainer != null)
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contracted.BindTo(timelineBlueprintContainer.SamplePointContracted);
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@ -99,6 +96,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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LabelContainer.CornerRadius = 8;
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}
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}, true);
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samplesVisible.BindValueChanged(visible => this.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint), true);
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FinishTransforms();
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}
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protected override void Dispose(bool isDisposing)
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