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Remove remaining usage of EditorRoundedScreen
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@ -1,53 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit
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{
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public class EditorRoundedScreen : EditorScreen
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{
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public const int HORIZONTAL_PADDING = 100;
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private Container roundedContent;
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protected override Container<Drawable> Content => roundedContent;
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public EditorRoundedScreen(EditorScreenMode mode)
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: base(mode)
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{
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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base.Content.Add(new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(50),
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Child = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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CornerRadius = 10,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Background3,
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RelativeSizeAxes = Axes.Both,
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},
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roundedContent = new Container
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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}
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});
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}
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}
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}
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@ -4,11 +4,13 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit.Setup
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namespace osu.Game.Screens.Edit.Setup
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{
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{
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public class SetupScreen : EditorRoundedScreen
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public class SetupScreen : EditorScreen
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{
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{
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[Cached]
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[Cached]
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private SectionsContainer<SetupSection> sections { get; } = new SetupScreenSectionsContainer();
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private SectionsContainer<SetupSection> sections { get; } = new SetupScreenSectionsContainer();
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@ -22,7 +24,7 @@ namespace osu.Game.Screens.Edit.Setup
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(EditorBeatmap beatmap)
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private void load(EditorBeatmap beatmap, OverlayColourProvider colourProvider)
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{
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{
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var sectionsEnumerable = new List<SetupSection>
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var sectionsEnumerable = new List<SetupSection>
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{
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{
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@ -37,6 +39,12 @@ namespace osu.Game.Screens.Edit.Setup
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if (rulesetSpecificSection != null)
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if (rulesetSpecificSection != null)
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sectionsEnumerable.Add(rulesetSpecificSection);
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sectionsEnumerable.Add(rulesetSpecificSection);
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Add(new Box
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{
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Colour = colourProvider.Background2,
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RelativeSizeAxes = Axes.Both,
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});
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Add(sections.With(s =>
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Add(sections.With(s =>
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{
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{
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s.RelativeSizeAxes = Axes.Both;
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s.RelativeSizeAxes = Axes.Both;
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@ -93,7 +93,7 @@ namespace osu.Game.Screens.Edit.Setup
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public SetupScreenTabControl()
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public SetupScreenTabControl()
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{
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{
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TabContainer.Margin = new MarginPadding { Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING };
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TabContainer.Margin = new MarginPadding { Horizontal = 100 };
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AddInternal(background = new Box
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AddInternal(background = new Box
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{
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{
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@ -40,7 +40,7 @@ namespace osu.Game.Screens.Edit.Setup
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Padding = new MarginPadding
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Padding = new MarginPadding
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{
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{
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Vertical = 10,
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Vertical = 10,
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Horizontal = EditorRoundedScreen.HORIZONTAL_PADDING
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Horizontal = 100
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};
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};
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InternalChild = new FillFlowContainer
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InternalChild = new FillFlowContainer
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@ -11,7 +11,7 @@ using osu.Game.Rulesets.Edit.Checks.Components;
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namespace osu.Game.Screens.Edit.Verify
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namespace osu.Game.Screens.Edit.Verify
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{
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{
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[Cached]
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[Cached]
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public class VerifyScreen : EditorRoundedScreen
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public class VerifyScreen : EditorScreen
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{
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{
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public readonly Bindable<Issue> SelectedIssue = new Bindable<Issue>();
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public readonly Bindable<Issue> SelectedIssue = new Bindable<Issue>();
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@ -32,7 +32,6 @@ namespace osu.Game.Screens.Edit.Verify
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InterpretedDifficulty.Default = BeatmapDifficultyCache.GetDifficultyRating(EditorBeatmap.BeatmapInfo.StarRating);
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InterpretedDifficulty.Default = BeatmapDifficultyCache.GetDifficultyRating(EditorBeatmap.BeatmapInfo.StarRating);
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InterpretedDifficulty.SetDefault();
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InterpretedDifficulty.SetDefault();
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IssueList = new IssueList();
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Child = new Container
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Child = new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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@ -48,7 +47,7 @@ namespace osu.Game.Screens.Edit.Verify
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{
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{
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new Drawable[]
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new Drawable[]
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{
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{
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IssueList,
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IssueList = new IssueList(),
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new IssueSettings(),
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new IssueSettings(),
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},
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},
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}
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}
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