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truncate hit object end time
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@ -60,6 +60,9 @@ namespace osu.Game.Database
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{
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hitObject.StartTime = Math.Floor(hitObject.StartTime);
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if (hitObject is IHasDuration hasDuration && hitObject is not IHasPath)
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hasDuration.Duration = Math.Floor(hasDuration.Duration);
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if (hitObject is not IHasPath hasPath || BezierConverter.CountSegments(hasPath.Path.ControlPoints) <= 1) continue;
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var newControlPoints = BezierConverter.ConvertToModernBezier(hasPath.Path.ControlPoints);
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