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Merge branch 'master' into better-touch-settings
This commit is contained in:
commit
c00a1d948a
@ -94,16 +94,16 @@ namespace osu.Game.Rulesets.Osu.Tests
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|||||||
|
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AddStep("load content", loadContent);
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AddStep("load content", loadContent);
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|
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == OsuCursor.GetScaleForCircleSize(circleSize) * userScale);
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AddStep("set user scale to 1", () => config.SetValue(OsuSetting.GameplayCursorSize, 1f));
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AddStep("set user scale to 1", () => config.SetValue(OsuSetting.GameplayCursorSize, 1f));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == OsuCursor.GetScaleForCircleSize(circleSize));
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AddStep("turn off autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, false));
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AddStep("turn off autosizing", () => config.SetValue(OsuSetting.AutoCursorSize, false));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1);
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == 1);
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AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
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AddStep($"set user scale to {userScale}", () => config.SetValue(OsuSetting.GameplayCursorSize, userScale));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.CursorScale.Value == userScale);
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}
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}
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[Test]
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[Test]
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@ -1,38 +1,69 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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||||||
// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Gameplay;
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using osu.Game.Tests.Visual;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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{
|
{
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public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene
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public partial class TestSceneResumeOverlay : OsuManualInputManagerTestScene
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{
|
{
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private ManualOsuInputManager osuInputManager = null!;
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private CursorContainer cursor = null!;
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private ResumeOverlay resume = null!;
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private bool resumeFired;
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private OsuConfigManager localConfig = null!;
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|
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|
[Cached]
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||||||
|
private GameplayState gameplayState;
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||||||
|
|
||||||
public TestSceneResumeOverlay()
|
public TestSceneResumeOverlay()
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{
|
{
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ManualOsuInputManager osuInputManager;
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gameplayState = TestGameplayState.Create(new OsuRuleset());
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CursorContainer cursor;
|
}
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ResumeOverlay resume;
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||||||
|
|
||||||
bool resumeFired = false;
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[BackgroundDependencyLoader]
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|
private void load()
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|
{
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|
Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
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||||||
|
}
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||||||
|
|
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Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo)
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protected override void LoadComplete()
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|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
AddSliderStep("cursor size", 0.1f, 2f, 1f, v => localConfig.SetValue(OsuSetting.GameplayCursorSize, v));
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|
AddSliderStep("circle size", 0f, 10f, 0f, val =>
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||||||
{
|
{
|
||||||
Children = new Drawable[]
|
gameplayState.Beatmap.Difficulty.CircleSize = val;
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||||||
{
|
SetUp();
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cursor = new CursorContainer(),
|
});
|
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resume = new OsuResumeOverlay
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|
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{
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|
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GameplayCursor = cursor
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|
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},
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|
||||||
}
|
|
||||||
};
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|
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|
|
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resume.ResumeAction = () => resumeFired = true;
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AddToggleStep("auto size", v => localConfig.SetValue(OsuSetting.AutoCursorSize, v));
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|
}
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|
|
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|
[SetUp]
|
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|
public void SetUp() => Schedule(loadContent);
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|
|
||||||
|
[TestCase(1)]
|
||||||
|
[TestCase(0.5f)]
|
||||||
|
[TestCase(2)]
|
||||||
|
public void TestResume(float cursorSize)
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||||||
|
{
|
||||||
|
AddStep($"set cursor size to {cursorSize}", () => localConfig.SetValue(OsuSetting.GameplayCursorSize, cursorSize));
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|
|
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AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
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AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
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AddStep("show", () => resume.Show());
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AddStep("show", () => resume.Show());
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@ -41,11 +72,39 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("click", () => osuInputManager.GameClick());
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AddStep("click", () => osuInputManager.GameClick());
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AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
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AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
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AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
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AddStep("move mouse just out of range", () =>
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||||||
|
{
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var resumeOverlay = this.ChildrenOfType<OsuResumeOverlay>().Single();
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|
var resumeOverlayCursor = resumeOverlay.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single();
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|
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Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero);
|
||||||
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InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset - new Vector2(1));
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|
});
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AddStep("click", () => osuInputManager.GameClick());
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|
AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
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AddStep("move mouse just within range", () =>
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||||||
|
{
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var resumeOverlay = this.ChildrenOfType<OsuResumeOverlay>().Single();
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var resumeOverlayCursor = resumeOverlay.ChildrenOfType<OsuResumeOverlay.OsuClickToResumeCursor>().Single();
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|
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Vector2 offset = resumeOverlay.ToScreenSpace(new Vector2(OsuCursor.SIZE / 2)) - resumeOverlay.ToScreenSpace(Vector2.Zero);
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InputManager.MoveMouseTo(resumeOverlayCursor.ScreenSpaceDrawQuad.Centre - offset + new Vector2(1));
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||||||
|
});
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AddStep("click", () => osuInputManager.GameClick());
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AddStep("click", () => osuInputManager.GameClick());
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AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
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AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
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}
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}
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||||||
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|
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private void loadContent()
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||||||
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{
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||||||
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Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo) { Children = new Drawable[] { cursor = new CursorContainer(), resume = new OsuResumeOverlay { GameplayCursor = cursor }, } };
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||||||
|
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||||||
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resumeFired = false;
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resume.ResumeAction = () => resumeFired = true;
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||||||
|
}
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||||||
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|
||||||
private partial class ManualOsuInputManager : OsuInputManager
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private partial class ManualOsuInputManager : OsuInputManager
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{
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{
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||||||
public ManualOsuInputManager(RulesetInfo ruleset)
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public ManualOsuInputManager(RulesetInfo ruleset)
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|
@ -4,12 +4,16 @@
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#nullable disable
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#nullable disable
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|
|
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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|
using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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||||||
using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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||||||
using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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||||||
using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Effects;
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||||||
using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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||||||
|
using osu.Game.Beatmaps;
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|
using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Skinning;
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using osu.Game.Rulesets.Osu.Skinning;
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|
using osu.Game.Screens.Play;
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||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
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||||||
using osuTK;
|
using osuTK;
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||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
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@ -18,30 +22,42 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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|||||||
{
|
{
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||||||
public partial class OsuCursor : SkinReloadableDrawable
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public partial class OsuCursor : SkinReloadableDrawable
|
||||||
{
|
{
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private const float size = 28;
|
public const float SIZE = 28;
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||||||
|
|
||||||
|
private const float pressed_scale = 1.2f;
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||||||
|
private const float released_scale = 1f;
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||||||
|
|
||||||
private bool cursorExpand;
|
private bool cursorExpand;
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||||||
|
|
||||||
private SkinnableDrawable cursorSprite;
|
private SkinnableDrawable cursorSprite;
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||||||
|
private Container cursorScaleContainer = null!;
|
||||||
|
|
||||||
private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite;
|
private Drawable expandTarget => (cursorSprite.Drawable as OsuCursorSprite)?.ExpandTarget ?? cursorSprite;
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||||||
|
|
||||||
|
public IBindable<float> CursorScale => cursorScale;
|
||||||
|
|
||||||
|
private readonly Bindable<float> cursorScale = new BindableFloat(1);
|
||||||
|
|
||||||
|
private Bindable<float> userCursorScale = null!;
|
||||||
|
private Bindable<bool> autoCursorScale = null!;
|
||||||
|
|
||||||
|
[Resolved(canBeNull: true)]
|
||||||
|
private GameplayState state { get; set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private OsuConfigManager config { get; set; }
|
||||||
|
|
||||||
public OsuCursor()
|
public OsuCursor()
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
Size = new Vector2(size);
|
Size = new Vector2(SIZE);
|
||||||
}
|
|
||||||
|
|
||||||
protected override void SkinChanged(ISkinSource skin)
|
|
||||||
{
|
|
||||||
cursorExpand = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorExpand)?.Value ?? true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
InternalChild = new Container
|
InternalChild = cursorScaleContainer = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -52,10 +68,39 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
|
||||||
|
userCursorScale.ValueChanged += _ => calculateCursorScale();
|
||||||
|
|
||||||
|
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
||||||
|
autoCursorScale.ValueChanged += _ => calculateCursorScale();
|
||||||
|
|
||||||
|
cursorScale.BindValueChanged(e => cursorScaleContainer.Scale = new Vector2(e.NewValue), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private const float pressed_scale = 1.2f;
|
protected override void LoadComplete()
|
||||||
private const float released_scale = 1f;
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
calculateCursorScale();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void calculateCursorScale()
|
||||||
|
{
|
||||||
|
float scale = userCursorScale.Value;
|
||||||
|
|
||||||
|
if (autoCursorScale.Value && state != null)
|
||||||
|
{
|
||||||
|
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
||||||
|
scale *= GetScaleForCircleSize(state.Beatmap.Difficulty.CircleSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
cursorScale.Value = scale;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void SkinChanged(ISkinSource skin)
|
||||||
|
{
|
||||||
|
cursorExpand = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorExpand)?.Value ?? true;
|
||||||
|
}
|
||||||
|
|
||||||
public void Expand()
|
public void Expand()
|
||||||
{
|
{
|
||||||
@ -66,6 +111,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
public void Contract() => expandTarget.ScaleTo(released_scale, 400, Easing.OutQuad);
|
public void Contract() => expandTarget.ScaleTo(released_scale, 400, Easing.OutQuad);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
|
||||||
|
/// </summary>
|
||||||
|
public static float GetScaleForCircleSize(float circleSize) =>
|
||||||
|
1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
||||||
|
|
||||||
private partial class DefaultCursor : OsuCursorSprite
|
private partial class DefaultCursor : OsuCursorSprite
|
||||||
{
|
{
|
||||||
public DefaultCursor()
|
public DefaultCursor()
|
||||||
@ -83,7 +134,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
BorderThickness = size / 6,
|
BorderThickness = SIZE / 6,
|
||||||
BorderColour = Color4.White,
|
BorderColour = Color4.White,
|
||||||
EdgeEffect = new EdgeEffectParameters
|
EdgeEffect = new EdgeEffectParameters
|
||||||
{
|
{
|
||||||
@ -105,7 +156,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
BorderThickness = size / 3,
|
BorderThickness = SIZE / 3,
|
||||||
BorderColour = Color4.White.Opacity(0.5f),
|
BorderColour = Color4.White.Opacity(0.5f),
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
|
@ -11,11 +11,8 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Beatmaps;
|
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Rulesets.Osu.Configuration;
|
using osu.Game.Rulesets.Osu.Configuration;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.Play;
|
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
@ -23,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
{
|
{
|
||||||
public partial class OsuCursorContainer : GameplayCursorContainer, IKeyBindingHandler<OsuAction>
|
public partial class OsuCursorContainer : GameplayCursorContainer, IKeyBindingHandler<OsuAction>
|
||||||
{
|
{
|
||||||
|
public new OsuCursor ActiveCursor => (OsuCursor)base.ActiveCursor;
|
||||||
|
|
||||||
protected override Drawable CreateCursor() => new OsuCursor();
|
protected override Drawable CreateCursor() => new OsuCursor();
|
||||||
|
|
||||||
protected override Container<Drawable> Content => fadeContainer;
|
protected override Container<Drawable> Content => fadeContainer;
|
||||||
@ -33,13 +32,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
private readonly Drawable cursorTrail;
|
private readonly Drawable cursorTrail;
|
||||||
|
|
||||||
public IBindable<float> CursorScale => cursorScale;
|
|
||||||
|
|
||||||
private readonly Bindable<float> cursorScale = new BindableFloat(1);
|
|
||||||
|
|
||||||
private Bindable<float> userCursorScale;
|
|
||||||
private Bindable<bool> autoCursorScale;
|
|
||||||
|
|
||||||
private readonly CursorRippleVisualiser rippleVisualiser;
|
private readonly CursorRippleVisualiser rippleVisualiser;
|
||||||
|
|
||||||
public OsuCursorContainer()
|
public OsuCursorContainer()
|
||||||
@ -56,12 +48,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
[Resolved(canBeNull: true)]
|
|
||||||
private GameplayState state { get; set; }
|
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private OsuConfigManager config { get; set; }
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(OsuRulesetConfigManager rulesetConfig)
|
private void load(OsuRulesetConfigManager rulesetConfig)
|
||||||
{
|
{
|
||||||
@ -74,46 +60,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
||||||
|
|
||||||
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
|
ActiveCursor.CursorScale.BindValueChanged(e =>
|
||||||
userCursorScale.ValueChanged += _ => calculateScale();
|
|
||||||
|
|
||||||
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
|
||||||
autoCursorScale.ValueChanged += _ => calculateScale();
|
|
||||||
|
|
||||||
CursorScale.BindValueChanged(e =>
|
|
||||||
{
|
{
|
||||||
var newScale = new Vector2(e.NewValue);
|
var newScale = new Vector2(e.NewValue);
|
||||||
|
|
||||||
ActiveCursor.Scale = newScale;
|
|
||||||
rippleVisualiser.CursorScale = newScale;
|
rippleVisualiser.CursorScale = newScale;
|
||||||
cursorTrail.Scale = newScale;
|
cursorTrail.Scale = newScale;
|
||||||
}, true);
|
}, true);
|
||||||
|
|
||||||
calculateScale();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
|
|
||||||
/// </summary>
|
|
||||||
public static float GetScaleForCircleSize(float circleSize) =>
|
|
||||||
1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
|
||||||
|
|
||||||
private void calculateScale()
|
|
||||||
{
|
|
||||||
float scale = userCursorScale.Value;
|
|
||||||
|
|
||||||
if (autoCursorScale.Value && state != null)
|
|
||||||
{
|
|
||||||
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
|
||||||
scale *= GetScaleForCircleSize(state.Beatmap.Difficulty.CircleSize);
|
|
||||||
}
|
|
||||||
|
|
||||||
cursorScale.Value = scale;
|
|
||||||
|
|
||||||
var newScale = new Vector2(scale);
|
|
||||||
|
|
||||||
ActiveCursor.ScaleTo(newScale, 400, Easing.OutQuint);
|
|
||||||
cursorTrail.Scale = newScale;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private int downCount;
|
private int downCount;
|
||||||
@ -121,9 +74,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
private void updateExpandedState()
|
private void updateExpandedState()
|
||||||
{
|
{
|
||||||
if (downCount > 0)
|
if (downCount > 0)
|
||||||
(ActiveCursor as OsuCursor)?.Expand();
|
ActiveCursor.Expand();
|
||||||
else
|
else
|
||||||
(ActiveCursor as OsuCursor)?.Contract();
|
ActiveCursor.Contract();
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
|
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
|
||||||
@ -160,13 +113,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
|
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
|
||||||
ActiveCursor.ScaleTo(CursorScale.Value, 400, Easing.OutQuint);
|
ActiveCursor.ScaleTo(1f, 400, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopOut()
|
protected override void PopOut()
|
||||||
{
|
{
|
||||||
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
|
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
|
||||||
ActiveCursor.ScaleTo(CursorScale.Value * 0.8f, 450, Easing.OutQuint);
|
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
private partial class DefaultCursorTrail : CursorTrail
|
private partial class DefaultCursorTrail : CursorTrail
|
||||||
|
@ -5,7 +5,6 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Cursor;
|
using osu.Framework.Graphics.Cursor;
|
||||||
@ -14,7 +13,6 @@ using osu.Framework.Input.Events;
|
|||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osuTK;
|
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.UI
|
namespace osu.Game.Rulesets.Osu.UI
|
||||||
@ -25,7 +23,6 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
private OsuClickToResumeCursor clickToResumeCursor;
|
private OsuClickToResumeCursor clickToResumeCursor;
|
||||||
|
|
||||||
private OsuCursorContainer localCursorContainer;
|
private OsuCursorContainer localCursorContainer;
|
||||||
private IBindable<float> localCursorScale;
|
|
||||||
|
|
||||||
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
|
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
|
||||||
|
|
||||||
@ -49,13 +46,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
clickToResumeCursor.Appear();
|
clickToResumeCursor.Appear();
|
||||||
|
|
||||||
if (localCursorContainer == null)
|
if (localCursorContainer == null)
|
||||||
{
|
|
||||||
Add(localCursorContainer = new OsuCursorContainer());
|
Add(localCursorContainer = new OsuCursorContainer());
|
||||||
|
|
||||||
localCursorScale = new BindableFloat();
|
|
||||||
localCursorScale.BindTo(localCursorContainer.CursorScale);
|
|
||||||
localCursorScale.BindValueChanged(scale => cursorScaleContainer.Scale = new Vector2(scale.NewValue), true);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopOut()
|
protected override void PopOut()
|
||||||
@ -98,7 +89,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
{
|
{
|
||||||
case OsuAction.LeftButton:
|
case OsuAction.LeftButton:
|
||||||
case OsuAction.RightButton:
|
case OsuAction.RightButton:
|
||||||
if (!IsHovered) return false;
|
if (!IsHovered)
|
||||||
|
return false;
|
||||||
|
|
||||||
this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
|
this.ScaleTo(2, TRANSITION_TIME, Easing.OutQuint);
|
||||||
|
|
||||||
|
BIN
osu.Game.Tests/Resources/Archives/modified-argon-20231106.osk
Normal file
BIN
osu.Game.Tests/Resources/Archives/modified-argon-20231106.osk
Normal file
Binary file not shown.
@ -54,7 +54,9 @@ namespace osu.Game.Tests.Skins
|
|||||||
// Covers key counters
|
// Covers key counters
|
||||||
"Archives/modified-argon-pro-20230618.osk",
|
"Archives/modified-argon-pro-20230618.osk",
|
||||||
// Covers "Argon" health display
|
// Covers "Argon" health display
|
||||||
"Archives/modified-argon-pro-20231001.osk"
|
"Archives/modified-argon-pro-20231001.osk",
|
||||||
|
// Covers player name text component.
|
||||||
|
"Archives/modified-argon-20231106.osk",
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -31,19 +31,66 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
Spacing = new Vector2(72.7f),
|
Spacing = new Vector2(20),
|
||||||
Children = new KeyCounterDisplay[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new DefaultKeyCounterDisplay
|
new DefaultKeyCounterDisplay
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
},
|
},
|
||||||
|
new DefaultKeyCounterDisplay
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Scale = new Vector2(1, -1)
|
||||||
|
},
|
||||||
|
new ArgonKeyCounterDisplay
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
},
|
||||||
new ArgonKeyCounterDisplay
|
new ArgonKeyCounterDisplay
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
}
|
Scale = new Vector2(1, -1)
|
||||||
|
},
|
||||||
|
new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Direction = FillDirection.Horizontal,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Spacing = new Vector2(20),
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new DefaultKeyCounterDisplay
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Rotation = -90,
|
||||||
|
},
|
||||||
|
new DefaultKeyCounterDisplay
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Rotation = 90,
|
||||||
|
},
|
||||||
|
new ArgonKeyCounterDisplay
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Rotation = -90,
|
||||||
|
},
|
||||||
|
new ArgonKeyCounterDisplay
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Rotation = 90,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -77,8 +124,15 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddStep("Disable counting", () => controller.IsCounting.Value = false);
|
AddStep("Disable counting", () => controller.IsCounting.Value = false);
|
||||||
addPressKeyStep();
|
addPressKeyStep();
|
||||||
AddAssert($"Check {testKey} count has not changed", () => testTrigger.ActivationCount.Value == 2);
|
AddAssert($"Check {testKey} count has not changed", () => testTrigger.ActivationCount.Value == 2);
|
||||||
|
AddStep("Enable counting", () => controller.IsCounting.Value = true);
|
||||||
|
addPressKeyStep(100);
|
||||||
|
addPressKeyStep(1000);
|
||||||
|
|
||||||
void addPressKeyStep() => AddStep($"Press {testKey} key", () => InputManager.Key(testKey));
|
void addPressKeyStep(int repeat = 1) => AddStep($"Press {testKey} key {repeat} times", () =>
|
||||||
|
{
|
||||||
|
for (int i = 0; i < repeat; i++)
|
||||||
|
InputManager.Key(testKey);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -162,7 +162,7 @@ namespace osu.Game.Graphics
|
|||||||
return Pink1;
|
return Pink1;
|
||||||
|
|
||||||
case ModType.System:
|
case ModType.System:
|
||||||
return Gray7;
|
return Yellow;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
throw new ArgumentOutOfRangeException(nameof(modType), modType, "Unknown mod type");
|
throw new ArgumentOutOfRangeException(nameof(modType), modType, "Unknown mod type");
|
||||||
|
@ -198,12 +198,26 @@ namespace osu.Game.Overlays.SkinEditor
|
|||||||
Items = createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray()
|
Items = createAnchorItems((d, o) => ((Drawable)d).Origin == o, applyOrigins).ToArray()
|
||||||
};
|
};
|
||||||
|
|
||||||
|
yield return new EditorMenuItemSpacer();
|
||||||
|
|
||||||
yield return new OsuMenuItem("Reset position", MenuItemType.Standard, () =>
|
yield return new OsuMenuItem("Reset position", MenuItemType.Standard, () =>
|
||||||
{
|
{
|
||||||
foreach (var blueprint in SelectedBlueprints)
|
foreach (var blueprint in SelectedBlueprints)
|
||||||
((Drawable)blueprint.Item).Position = Vector2.Zero;
|
((Drawable)blueprint.Item).Position = Vector2.Zero;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
yield return new OsuMenuItem("Reset rotation", MenuItemType.Standard, () =>
|
||||||
|
{
|
||||||
|
foreach (var blueprint in SelectedBlueprints)
|
||||||
|
((Drawable)blueprint.Item).Rotation = 0;
|
||||||
|
});
|
||||||
|
|
||||||
|
yield return new OsuMenuItem("Reset scale", MenuItemType.Standard, () =>
|
||||||
|
{
|
||||||
|
foreach (var blueprint in SelectedBlueprints)
|
||||||
|
((Drawable)blueprint.Item).Scale = Vector2.One;
|
||||||
|
});
|
||||||
|
|
||||||
yield return new EditorMenuItemSpacer();
|
yield return new EditorMenuItemSpacer();
|
||||||
|
|
||||||
yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront());
|
yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront());
|
||||||
|
@ -138,7 +138,6 @@ namespace osu.Game.Rulesets.UI
|
|||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Colour = OsuColour.Gray(84),
|
|
||||||
Alpha = 0,
|
Alpha = 0,
|
||||||
Font = OsuFont.Numeric.With(null, 22f),
|
Font = OsuFont.Numeric.With(null, 22f),
|
||||||
UseFullGlyphHeight = false,
|
UseFullGlyphHeight = false,
|
||||||
@ -148,7 +147,6 @@ namespace osu.Game.Rulesets.UI
|
|||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Colour = OsuColour.Gray(84),
|
|
||||||
Size = new Vector2(45),
|
Size = new Vector2(45),
|
||||||
Icon = FontAwesome.Solid.Question
|
Icon = FontAwesome.Solid.Question
|
||||||
},
|
},
|
||||||
@ -206,6 +204,8 @@ namespace osu.Game.Rulesets.UI
|
|||||||
|
|
||||||
private void updateColour()
|
private void updateColour()
|
||||||
{
|
{
|
||||||
|
modAcronym.Colour = modIcon.Colour = OsuColour.Gray(84);
|
||||||
|
|
||||||
extendedText.Colour = background.Colour = Selected.Value ? backgroundColour.Lighten(0.2f) : backgroundColour;
|
extendedText.Colour = background.Colour = Selected.Value ? backgroundColour.Lighten(0.2f) : backgroundColour;
|
||||||
extendedBackground.Colour = Selected.Value ? backgroundColour.Darken(2.4f) : backgroundColour.Darken(2.8f);
|
extendedBackground.Colour = Selected.Value ? backgroundColour.Darken(2.4f) : backgroundColour.Darken(2.8f);
|
||||||
}
|
}
|
||||||
|
@ -85,11 +85,13 @@ namespace osu.Game.Rulesets.UI
|
|||||||
tinySwitch.Scale = new Vector2(0.3f);
|
tinySwitch.Scale = new Vector2(0.3f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var modTypeColour = colours.ForModType(mod.Type);
|
||||||
|
|
||||||
inactiveForegroundColour = colourProvider?.Background5 ?? colours.Gray3;
|
inactiveForegroundColour = colourProvider?.Background5 ?? colours.Gray3;
|
||||||
activeForegroundColour = colours.ForModType(mod.Type);
|
activeForegroundColour = modTypeColour;
|
||||||
|
|
||||||
inactiveBackgroundColour = colourProvider?.Background2 ?? colours.Gray5;
|
inactiveBackgroundColour = colourProvider?.Background2 ?? colours.Gray5;
|
||||||
activeBackgroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, activeForegroundColour, 0, 1);
|
activeBackgroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, modTypeColour, 0, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
|
@ -106,11 +106,13 @@ namespace osu.Game.Rulesets.UI
|
|||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(OsuColour colours, OverlayColourProvider? colourProvider)
|
private void load(OsuColour colours, OverlayColourProvider? colourProvider)
|
||||||
{
|
{
|
||||||
|
var modTypeColour = colours.ForModType(Mod.Type);
|
||||||
|
|
||||||
inactiveBackgroundColour = colourProvider?.Background5 ?? colours.Gray3;
|
inactiveBackgroundColour = colourProvider?.Background5 ?? colours.Gray3;
|
||||||
activeBackgroundColour = colours.ForModType(Mod.Type);
|
activeBackgroundColour = modTypeColour;
|
||||||
|
|
||||||
inactiveForegroundColour = colourProvider?.Background2 ?? colours.Gray5;
|
inactiveForegroundColour = colourProvider?.Background2 ?? colours.Gray5;
|
||||||
activeForegroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, activeForegroundColour, 0, 1);
|
activeForegroundColour = Interpolation.ValueAt<Colour4>(0.1f, Colour4.Black, modTypeColour, 0, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
|
@ -72,7 +72,7 @@ namespace osu.Game.Screens.Edit.Verify
|
|||||||
new RoundedButton
|
new RoundedButton
|
||||||
{
|
{
|
||||||
Text = "Refresh",
|
Text = "Refresh",
|
||||||
Action = refresh,
|
Action = Refresh,
|
||||||
Size = new Vector2(120, 40),
|
Size = new Vector2(120, 40),
|
||||||
Anchor = Anchor.BottomRight,
|
Anchor = Anchor.BottomRight,
|
||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
@ -86,13 +86,13 @@ namespace osu.Game.Screens.Edit.Verify
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
verify.InterpretedDifficulty.BindValueChanged(_ => refresh());
|
verify.InterpretedDifficulty.BindValueChanged(_ => Refresh());
|
||||||
verify.HiddenIssueTypes.BindCollectionChanged((_, _) => refresh());
|
verify.HiddenIssueTypes.BindCollectionChanged((_, _) => Refresh());
|
||||||
|
|
||||||
refresh();
|
Refresh();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void refresh()
|
public void Refresh()
|
||||||
{
|
{
|
||||||
var issues = generalVerifier.Run(context);
|
var issues = generalVerifier.Run(context);
|
||||||
|
|
||||||
|
@ -56,5 +56,11 @@ namespace osu.Game.Screens.Edit.Verify
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void PopIn()
|
||||||
|
{
|
||||||
|
base.PopIn();
|
||||||
|
IssueList.Refresh();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,13 +1,15 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Screens.Play.HUD;
|
using osu.Game.Screens.Play.HUD;
|
||||||
using osuTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
@ -17,6 +19,8 @@ namespace osu.Game.Screens.Play
|
|||||||
private OsuSpriteText keyNameText = null!;
|
private OsuSpriteText keyNameText = null!;
|
||||||
private OsuSpriteText countText = null!;
|
private OsuSpriteText countText = null!;
|
||||||
|
|
||||||
|
private UprightAspectMaintainingContainer uprightContainer = null!;
|
||||||
|
|
||||||
// These values were taken from Figma
|
// These values were taken from Figma
|
||||||
private const float line_height = 3;
|
private const float line_height = 3;
|
||||||
private const float name_font_size = 10;
|
private const float name_font_size = 10;
|
||||||
@ -25,6 +29,8 @@ namespace osu.Game.Screens.Play
|
|||||||
// Make things look bigger without using Scale
|
// Make things look bigger without using Scale
|
||||||
private const float scale_factor = 1.5f;
|
private const float scale_factor = 1.5f;
|
||||||
|
|
||||||
|
private const float indicator_press_offset = 4;
|
||||||
|
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private OsuColour colours { get; set; } = null!;
|
private OsuColour colours { get; set; } = null!;
|
||||||
|
|
||||||
@ -40,26 +46,40 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
inputIndicator = new Circle
|
inputIndicator = new Circle
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = line_height * scale_factor,
|
Height = line_height * scale_factor,
|
||||||
Alpha = 0.5f
|
Alpha = 0.5f
|
||||||
},
|
},
|
||||||
keyNameText = new OsuSpriteText
|
new Container
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomLeft,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Origin = Anchor.BottomLeft,
|
Padding = new MarginPadding { Top = line_height * scale_factor + indicator_press_offset },
|
||||||
Position = new Vector2(0, -13) * scale_factor,
|
Children = new Drawable[]
|
||||||
Font = OsuFont.Torus.With(size: name_font_size * scale_factor, weight: FontWeight.Bold),
|
{
|
||||||
Colour = colours.Blue0,
|
uprightContainer = new UprightAspectMaintainingContainer
|
||||||
Text = Trigger.Name
|
{
|
||||||
},
|
RelativeSizeAxes = Axes.Both,
|
||||||
countText = new OsuSpriteText
|
Anchor = Anchor.Centre,
|
||||||
{
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.BottomLeft,
|
Children = new Drawable[]
|
||||||
Origin = Anchor.BottomLeft,
|
{
|
||||||
Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold),
|
keyNameText = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopLeft,
|
||||||
|
Origin = Anchor.TopLeft,
|
||||||
|
Font = OsuFont.Torus.With(size: name_font_size * scale_factor, weight: FontWeight.Bold),
|
||||||
|
Colour = colours.Blue0,
|
||||||
|
Text = Trigger.Name
|
||||||
|
},
|
||||||
|
countText = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
Font = OsuFont.Torus.With(size: count_font_size * scale_factor, weight: FontWeight.Bold),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -76,6 +96,21 @@ namespace osu.Game.Screens.Play
|
|||||||
CountPresses.BindValueChanged(e => countText.Text = e.NewValue.ToString(@"#,0"), true);
|
CountPresses.BindValueChanged(e => countText.Text = e.NewValue.ToString(@"#,0"), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
const float allowance = 6;
|
||||||
|
float absRotation = Math.Abs(uprightContainer.Rotation) % 180;
|
||||||
|
bool isRotated = absRotation > allowance && absRotation < (180 - allowance);
|
||||||
|
|
||||||
|
keyNameText.Anchor =
|
||||||
|
keyNameText.Origin = isRotated ? Anchor.TopCentre : Anchor.TopLeft;
|
||||||
|
|
||||||
|
countText.Anchor =
|
||||||
|
countText.Origin = isRotated ? Anchor.BottomCentre : Anchor.BottomLeft;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Activate(bool forwardPlayback = true)
|
protected override void Activate(bool forwardPlayback = true)
|
||||||
{
|
{
|
||||||
base.Activate(forwardPlayback);
|
base.Activate(forwardPlayback);
|
||||||
@ -87,7 +122,7 @@ namespace osu.Game.Screens.Play
|
|||||||
.FadeIn(10, Easing.OutQuint)
|
.FadeIn(10, Easing.OutQuint)
|
||||||
.MoveToY(0)
|
.MoveToY(0)
|
||||||
.Then()
|
.Then()
|
||||||
.MoveToY(4, 60, Easing.OutQuint);
|
.MoveToY(indicator_press_offset, 60, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Deactivate(bool forwardPlayback = true)
|
protected override void Deactivate(bool forwardPlayback = true)
|
||||||
|
40
osu.Game/Skinning/Components/PlayerName.cs
Normal file
40
osu.Game/Skinning/Components/PlayerName.cs
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
|
namespace osu.Game.Skinning.Components
|
||||||
|
{
|
||||||
|
[UsedImplicitly]
|
||||||
|
public partial class PlayerName : FontAdjustableSkinComponent
|
||||||
|
{
|
||||||
|
private readonly OsuSpriteText text;
|
||||||
|
|
||||||
|
public PlayerName()
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
text = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(GameplayState gameplayState)
|
||||||
|
{
|
||||||
|
text.Text = gameplayState.Score.ScoreInfo.User.Username;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user