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Merge pull request #10504 from peppy/skinnable-combo-counter
Add legacy skinning support for combo counter
This commit is contained in:
commit
bfffad8fdb
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.Skinning
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// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
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if (this.HasFont(comboFont))
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return new LegacyComboCounter(Source);
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return new LegacyCatchComboCounter(Source);
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break;
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}
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@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Catch.Skinning
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/// <summary>
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/// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter.
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/// </summary>
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public class LegacyComboCounter : CompositeDrawable, ICatchComboCounter
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public class LegacyCatchComboCounter : CompositeDrawable, ICatchComboCounter
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{
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private readonly LegacyRollingCounter counter;
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private readonly LegacyRollingCounter explosion;
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public LegacyComboCounter(ISkin skin)
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public LegacyCatchComboCounter(ISkin skin)
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{
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var fontName = skin.GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
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var fontOverlap = skin.GetConfig<LegacySetting, float>(LegacySetting.ComboOverlap)?.Value ?? -2f;
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47
osu.Game.Tests/Visual/Gameplay/TestSceneComboCounter.cs
Normal file
47
osu.Game.Tests/Visual/Gameplay/TestSceneComboCounter.cs
Normal file
@ -0,0 +1,47 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneComboCounter : SkinnableTestScene
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{
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private IEnumerable<SkinnableComboCounter> comboCounters => CreatedDrawables.OfType<SkinnableComboCounter>();
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Create combo counters", () => SetContents(() =>
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{
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var comboCounter = new SkinnableComboCounter();
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comboCounter.Current.Value = 1;
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return comboCounter;
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}));
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}
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[Test]
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public void TestComboCounterIncrementing()
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{
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AddRepeatStep("increase combo", () =>
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{
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foreach (var counter in comboCounters)
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counter.Current.Value++;
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}, 10);
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AddStep("reset combo", () =>
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{
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foreach (var counter in comboCounters)
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counter.Current.Value = 0;
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});
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}
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}
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}
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@ -2,23 +2,29 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
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public class TestSceneHUDOverlay : SkinnableTestScene
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{
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private HUDOverlay hudOverlay;
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private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
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// best way to check without exposing.
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private Drawable hideTarget => hudOverlay.KeyCounter;
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private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
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@ -26,6 +32,24 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Resolved]
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private OsuConfigManager config { get; set; }
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[Test]
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public void TestComboCounterIncrementing()
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{
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createNew();
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AddRepeatStep("increase combo", () =>
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{
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foreach (var hud in hudOverlays)
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hud.ComboCounter.Current.Value++;
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}, 10);
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AddStep("reset combo", () =>
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{
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foreach (var hud in hudOverlays)
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hud.ComboCounter.Current.Value = 0;
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});
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}
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[Test]
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public void TestShownByDefault()
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{
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@ -53,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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createNew();
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
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@ -89,14 +113,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("set keycounter visible false", () =>
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{
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config.Set<bool>(OsuSetting.KeyOverlay, false);
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hudOverlay.KeyCounter.AlwaysVisible.Value = false;
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hudOverlays.ForEach(h => h.KeyCounter.AlwaysVisible.Value = false);
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});
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AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
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AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
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AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
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AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
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AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
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AddStep("set showhud true", () => hudOverlays.ForEach(h => h.ShowHud.Value = true));
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AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
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AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
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@ -107,13 +131,22 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("create overlay", () =>
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{
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Child = hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
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SetContents(() =>
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{
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hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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// Add any key just to display the key counter visually.
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hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
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action?.Invoke(hudOverlay);
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hudOverlay.ComboCounter.Current.Value = 1;
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action?.Invoke(hudOverlay);
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return hudOverlay;
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});
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});
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}
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protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
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}
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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};
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Add(score);
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ComboCounter comboCounter = new StandardComboCounter
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LegacyComboCounter comboCounter = new LegacyComboCounter
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{
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep(@"Hit! :D", delegate
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{
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score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current.Value > 0 ? comboCounter.Current.Value - 1 : 0) / 25.0);
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comboCounter.Increment();
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comboCounter.Current.Value++;
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numerator++;
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denominator++;
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accuracyCounter.SetFraction(numerator, denominator);
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@ -1,200 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Screens.Play.HUD
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{
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public abstract class ComboCounter : Container
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{
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public BindableInt Current = new BindableInt
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{
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MinValue = 0,
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};
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public bool IsRolling { get; protected set; }
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protected SpriteText PopOutCount;
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protected virtual double PopOutDuration => 150;
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protected virtual float PopOutScale => 2.0f;
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protected virtual Easing PopOutEasing => Easing.None;
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protected virtual float PopOutInitialAlpha => 0.75f;
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protected virtual double FadeOutDuration => 100;
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/// <summary>
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/// Duration in milliseconds for the counter roll-up animation for each element.
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/// </summary>
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protected virtual double RollingDuration => 20;
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/// <summary>
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/// Easing for the counter rollover animation.
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/// </summary>
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protected Easing RollingEasing => Easing.None;
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protected SpriteText DisplayedCountSpriteText;
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private int previousValue;
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/// <summary>
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/// Base of all combo counters.
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/// </summary>
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protected ComboCounter()
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{
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AutoSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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DisplayedCountSpriteText = new OsuSpriteText
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{
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Alpha = 0,
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},
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PopOutCount = new OsuSpriteText
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{
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Alpha = 0,
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Margin = new MarginPadding(0.05f),
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}
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};
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TextSize = 80;
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Current.ValueChanged += combo => updateCount(combo.NewValue == 0);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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DisplayedCountSpriteText.Text = FormatCount(Current.Value);
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DisplayedCountSpriteText.Anchor = Anchor;
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DisplayedCountSpriteText.Origin = Origin;
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StopRolling();
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}
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private int displayedCount;
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/// <summary>
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/// Value shown at the current moment.
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/// </summary>
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public virtual int DisplayedCount
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{
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get => displayedCount;
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protected set
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{
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if (displayedCount.Equals(value))
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return;
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updateDisplayedCount(displayedCount, value, IsRolling);
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}
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}
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private float textSize;
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public float TextSize
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{
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get => textSize;
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set
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{
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textSize = value;
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DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(size: TextSize);
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PopOutCount.Font = PopOutCount.Font.With(size: TextSize);
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}
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}
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/// <summary>
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/// Increments the combo by an amount.
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/// </summary>
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/// <param name="amount"></param>
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public void Increment(int amount = 1)
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{
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Current.Value += amount;
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}
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/// <summary>
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/// Stops rollover animation, forcing the displayed count to be the actual count.
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/// </summary>
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public void StopRolling()
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{
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updateCount(false);
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}
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protected virtual string FormatCount(int count)
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{
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return count.ToString();
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}
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protected virtual void OnCountRolling(int currentValue, int newValue)
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{
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transformRoll(currentValue, newValue);
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}
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protected virtual void OnCountIncrement(int currentValue, int newValue)
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{
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DisplayedCount = newValue;
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}
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protected virtual void OnCountChange(int currentValue, int newValue)
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{
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DisplayedCount = newValue;
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}
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private double getProportionalDuration(int currentValue, int newValue)
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{
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double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
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return difference * RollingDuration;
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}
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private void updateDisplayedCount(int currentValue, int newValue, bool rolling)
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{
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displayedCount = newValue;
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if (rolling)
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OnDisplayedCountRolling(currentValue, newValue);
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else if (currentValue + 1 == newValue)
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OnDisplayedCountIncrement(newValue);
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else
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OnDisplayedCountChange(newValue);
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}
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private void updateCount(bool rolling)
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{
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int prev = previousValue;
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previousValue = Current.Value;
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if (!IsLoaded)
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return;
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|
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if (!rolling)
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{
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FinishTransforms(false, nameof(DisplayedCount));
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IsRolling = false;
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DisplayedCount = prev;
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if (prev + 1 == Current.Value)
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OnCountIncrement(prev, Current.Value);
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else
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OnCountChange(prev, Current.Value);
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}
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else
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{
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OnCountRolling(displayedCount, Current.Value);
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IsRolling = true;
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}
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}
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private void transformRoll(int currentValue, int newValue)
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{
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this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), RollingEasing);
|
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}
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|
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protected abstract void OnDisplayedCountRolling(int currentValue, int newValue);
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protected abstract void OnDisplayedCountIncrement(int newValue);
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protected abstract void OnDisplayedCountChange(int newValue);
|
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}
|
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}
|
@ -4,18 +4,23 @@
|
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using System;
|
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using osu.Framework.Allocation;
|
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using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics;
|
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using osu.Game.Graphics.Sprites;
|
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using osu.Game.Graphics.UserInterface;
|
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using osuTK;
|
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|
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namespace osu.Game.Graphics.UserInterface
|
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namespace osu.Game.Screens.Play.HUD
|
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{
|
||||
/// <summary>
|
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/// Used as an accuracy counter. Represented visually as a percentage.
|
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/// </summary>
|
||||
public class SimpleComboCounter : RollingCounter<int>
|
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public class DefaultComboCounter : RollingCounter<int>, IComboCounter
|
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{
|
||||
private readonly Vector2 offset = new Vector2(20, 5);
|
||||
|
||||
protected override double RollingDuration => 750;
|
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|
||||
public SimpleComboCounter()
|
||||
[Resolved(canBeNull: true)]
|
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private HUDOverlay hud { get; set; }
|
||||
|
||||
public DefaultComboCounter()
|
||||
{
|
||||
Current.Value = DisplayedCount = 0;
|
||||
}
|
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@ -23,6 +28,17 @@ namespace osu.Game.Graphics.UserInterface
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours) => Colour = colours.BlueLighter;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (hud != null)
|
||||
{
|
||||
// for now align with the score counter. eventually this will be user customisable.
|
||||
Position = Parent.ToLocalSpace(hud.ScoreCounter.ScreenSpaceDrawQuad.TopRight) + offset;
|
||||
}
|
||||
}
|
||||
|
||||
protected override string FormatCount(int count)
|
||||
{
|
||||
return $@"{count}x";
|
19
osu.Game/Screens/Play/HUD/IComboCounter.cs
Normal file
19
osu.Game/Screens/Play/HUD/IComboCounter.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// An interface providing a set of methods to update a combo counter.
|
||||
/// </summary>
|
||||
public interface IComboCounter : IDrawable
|
||||
{
|
||||
/// <summary>
|
||||
/// The current combo to be displayed.
|
||||
/// </summary>
|
||||
Bindable<int> Current { get; }
|
||||
}
|
||||
}
|
251
osu.Game/Screens/Play/HUD/LegacyComboCounter.cs
Normal file
251
osu.Game/Screens/Play/HUD/LegacyComboCounter.cs
Normal file
@ -0,0 +1,251 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Skinning;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
|
||||
/// </summary>
|
||||
public class LegacyComboCounter : CompositeDrawable, IComboCounter
|
||||
{
|
||||
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0, };
|
||||
|
||||
private uint scheduledPopOutCurrentId;
|
||||
|
||||
private const double pop_out_duration = 150;
|
||||
|
||||
private const Easing pop_out_easing = Easing.None;
|
||||
|
||||
private const double fade_out_duration = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Duration in milliseconds for the counter roll-up animation for each element.
|
||||
/// </summary>
|
||||
private const double rolling_duration = 20;
|
||||
|
||||
private Drawable popOutCount;
|
||||
|
||||
private Drawable displayedCountSpriteText;
|
||||
|
||||
private int previousValue;
|
||||
|
||||
private int displayedCount;
|
||||
|
||||
private bool isRolling;
|
||||
|
||||
[Resolved]
|
||||
private ISkinSource skin { get; set; }
|
||||
|
||||
public LegacyComboCounter()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.BottomLeft;
|
||||
|
||||
Margin = new MarginPadding { Bottom = 10, Left = 10 };
|
||||
|
||||
Scale = new Vector2(1.2f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Value shown at the current moment.
|
||||
/// </summary>
|
||||
public virtual int DisplayedCount
|
||||
{
|
||||
get => displayedCount;
|
||||
private set
|
||||
{
|
||||
if (displayedCount.Equals(value))
|
||||
return;
|
||||
|
||||
if (isRolling)
|
||||
onDisplayedCountRolling(displayedCount, value);
|
||||
else if (displayedCount + 1 == value)
|
||||
onDisplayedCountIncrement(value);
|
||||
else
|
||||
onDisplayedCountChange(value);
|
||||
|
||||
displayedCount = value;
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new[]
|
||||
{
|
||||
displayedCountSpriteText = createSpriteText().With(s =>
|
||||
{
|
||||
s.Alpha = 0;
|
||||
}),
|
||||
popOutCount = createSpriteText().With(s =>
|
||||
{
|
||||
s.Alpha = 0;
|
||||
s.Margin = new MarginPadding(0.05f);
|
||||
})
|
||||
};
|
||||
|
||||
Current.ValueChanged += combo => updateCount(combo.NewValue == 0);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
((IHasText)displayedCountSpriteText).Text = formatCount(Current.Value);
|
||||
|
||||
displayedCountSpriteText.Anchor = Anchor;
|
||||
displayedCountSpriteText.Origin = Origin;
|
||||
popOutCount.Origin = Origin;
|
||||
popOutCount.Anchor = Anchor;
|
||||
|
||||
updateCount(false);
|
||||
}
|
||||
|
||||
private void updateCount(bool rolling)
|
||||
{
|
||||
int prev = previousValue;
|
||||
previousValue = Current.Value;
|
||||
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
if (!rolling)
|
||||
{
|
||||
FinishTransforms(false, nameof(DisplayedCount));
|
||||
isRolling = false;
|
||||
DisplayedCount = prev;
|
||||
|
||||
if (prev + 1 == Current.Value)
|
||||
onCountIncrement(prev, Current.Value);
|
||||
else
|
||||
onCountChange(prev, Current.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
onCountRolling(displayedCount, Current.Value);
|
||||
isRolling = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void transformPopOut(int newValue)
|
||||
{
|
||||
((IHasText)popOutCount).Text = formatCount(newValue);
|
||||
|
||||
popOutCount.ScaleTo(1.6f);
|
||||
popOutCount.FadeTo(0.75f);
|
||||
popOutCount.MoveTo(Vector2.Zero);
|
||||
|
||||
popOutCount.ScaleTo(1, pop_out_duration, pop_out_easing);
|
||||
popOutCount.FadeOut(pop_out_duration, pop_out_easing);
|
||||
popOutCount.MoveTo(displayedCountSpriteText.Position, pop_out_duration, pop_out_easing);
|
||||
}
|
||||
|
||||
private void transformNoPopOut(int newValue)
|
||||
{
|
||||
((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
|
||||
|
||||
displayedCountSpriteText.ScaleTo(1);
|
||||
}
|
||||
|
||||
private void transformPopOutSmall(int newValue)
|
||||
{
|
||||
((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
|
||||
displayedCountSpriteText.ScaleTo(1.1f);
|
||||
displayedCountSpriteText.ScaleTo(1, pop_out_duration, pop_out_easing);
|
||||
}
|
||||
|
||||
private void scheduledPopOutSmall(uint id)
|
||||
{
|
||||
// Too late; scheduled task invalidated
|
||||
if (id != scheduledPopOutCurrentId)
|
||||
return;
|
||||
|
||||
DisplayedCount++;
|
||||
}
|
||||
|
||||
private void onCountIncrement(int currentValue, int newValue)
|
||||
{
|
||||
scheduledPopOutCurrentId++;
|
||||
|
||||
if (DisplayedCount < currentValue)
|
||||
DisplayedCount++;
|
||||
|
||||
displayedCountSpriteText.Show();
|
||||
|
||||
transformPopOut(newValue);
|
||||
|
||||
uint newTaskId = scheduledPopOutCurrentId;
|
||||
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
scheduledPopOutSmall(newTaskId);
|
||||
}, pop_out_duration);
|
||||
}
|
||||
|
||||
private void onCountRolling(int currentValue, int newValue)
|
||||
{
|
||||
scheduledPopOutCurrentId++;
|
||||
|
||||
// Hides displayed count if was increasing from 0 to 1 but didn't finish
|
||||
if (currentValue == 0 && newValue == 0)
|
||||
displayedCountSpriteText.FadeOut(fade_out_duration);
|
||||
|
||||
transformRoll(currentValue, newValue);
|
||||
}
|
||||
|
||||
private void onCountChange(int currentValue, int newValue)
|
||||
{
|
||||
scheduledPopOutCurrentId++;
|
||||
|
||||
if (newValue == 0)
|
||||
displayedCountSpriteText.FadeOut();
|
||||
|
||||
DisplayedCount = newValue;
|
||||
}
|
||||
|
||||
private void onDisplayedCountRolling(int currentValue, int newValue)
|
||||
{
|
||||
if (newValue == 0)
|
||||
displayedCountSpriteText.FadeOut(fade_out_duration);
|
||||
else
|
||||
displayedCountSpriteText.Show();
|
||||
|
||||
transformNoPopOut(newValue);
|
||||
}
|
||||
|
||||
private void onDisplayedCountChange(int newValue)
|
||||
{
|
||||
displayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1);
|
||||
transformNoPopOut(newValue);
|
||||
}
|
||||
|
||||
private void onDisplayedCountIncrement(int newValue)
|
||||
{
|
||||
displayedCountSpriteText.Show();
|
||||
transformPopOutSmall(newValue);
|
||||
}
|
||||
|
||||
private void transformRoll(int currentValue, int newValue) =>
|
||||
this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), Easing.None);
|
||||
|
||||
private string formatCount(int count) => $@"{count}x";
|
||||
|
||||
private double getProportionalDuration(int currentValue, int newValue)
|
||||
{
|
||||
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
|
||||
return difference * rolling_duration;
|
||||
}
|
||||
|
||||
private Drawable createSpriteText() => new LegacySpriteText(skin);
|
||||
}
|
||||
}
|
29
osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs
Normal file
29
osu.Game/Screens/Play/HUD/SkinnableComboCounter.cs
Normal file
@ -0,0 +1,29 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class SkinnableComboCounter : SkinnableDrawable, IComboCounter
|
||||
{
|
||||
public Bindable<int> Current { get; } = new Bindable<int>();
|
||||
|
||||
public SkinnableComboCounter()
|
||||
: base(new HUDSkinComponent(HUDSkinComponents.ComboCounter), skinComponent => new DefaultComboCounter())
|
||||
{
|
||||
CentreComponent = false;
|
||||
}
|
||||
|
||||
private IComboCounter skinnedCounter;
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
base.SkinChanged(skin, allowFallback);
|
||||
|
||||
skinnedCounter = Drawable as IComboCounter;
|
||||
skinnedCounter?.Current.BindTo(Current);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,141 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK;
|
||||
using osu.Framework.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
/// <summary>
|
||||
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
|
||||
/// </summary>
|
||||
public class StandardComboCounter : ComboCounter
|
||||
{
|
||||
protected uint ScheduledPopOutCurrentId;
|
||||
|
||||
protected virtual float PopOutSmallScale => 1.1f;
|
||||
protected virtual bool CanPopOutWhileRolling => false;
|
||||
|
||||
public new Vector2 PopOutScale = new Vector2(1.6f);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
PopOutCount.Origin = Origin;
|
||||
PopOutCount.Anchor = Anchor;
|
||||
}
|
||||
|
||||
protected override string FormatCount(int count)
|
||||
{
|
||||
return $@"{count}x";
|
||||
}
|
||||
|
||||
protected virtual void TransformPopOut(int newValue)
|
||||
{
|
||||
PopOutCount.Text = FormatCount(newValue);
|
||||
|
||||
PopOutCount.ScaleTo(PopOutScale);
|
||||
PopOutCount.FadeTo(PopOutInitialAlpha);
|
||||
PopOutCount.MoveTo(Vector2.Zero);
|
||||
|
||||
PopOutCount.ScaleTo(1, PopOutDuration, PopOutEasing);
|
||||
PopOutCount.FadeOut(PopOutDuration, PopOutEasing);
|
||||
PopOutCount.MoveTo(DisplayedCountSpriteText.Position, PopOutDuration, PopOutEasing);
|
||||
}
|
||||
|
||||
protected virtual void TransformPopOutRolling(int newValue)
|
||||
{
|
||||
TransformPopOut(newValue);
|
||||
TransformPopOutSmall(newValue);
|
||||
}
|
||||
|
||||
protected virtual void TransformNoPopOut(int newValue)
|
||||
{
|
||||
DisplayedCountSpriteText.Text = FormatCount(newValue);
|
||||
DisplayedCountSpriteText.ScaleTo(1);
|
||||
}
|
||||
|
||||
protected virtual void TransformPopOutSmall(int newValue)
|
||||
{
|
||||
DisplayedCountSpriteText.Text = FormatCount(newValue);
|
||||
DisplayedCountSpriteText.ScaleTo(PopOutSmallScale);
|
||||
DisplayedCountSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing);
|
||||
}
|
||||
|
||||
protected virtual void ScheduledPopOutSmall(uint id)
|
||||
{
|
||||
// Too late; scheduled task invalidated
|
||||
if (id != ScheduledPopOutCurrentId)
|
||||
return;
|
||||
|
||||
DisplayedCount++;
|
||||
}
|
||||
|
||||
protected override void OnCountRolling(int currentValue, int newValue)
|
||||
{
|
||||
ScheduledPopOutCurrentId++;
|
||||
|
||||
// Hides displayed count if was increasing from 0 to 1 but didn't finish
|
||||
if (currentValue == 0 && newValue == 0)
|
||||
DisplayedCountSpriteText.FadeOut(FadeOutDuration);
|
||||
|
||||
base.OnCountRolling(currentValue, newValue);
|
||||
}
|
||||
|
||||
protected override void OnCountIncrement(int currentValue, int newValue)
|
||||
{
|
||||
ScheduledPopOutCurrentId++;
|
||||
|
||||
if (DisplayedCount < currentValue)
|
||||
DisplayedCount++;
|
||||
|
||||
DisplayedCountSpriteText.Show();
|
||||
|
||||
TransformPopOut(newValue);
|
||||
|
||||
uint newTaskId = ScheduledPopOutCurrentId;
|
||||
Scheduler.AddDelayed(delegate
|
||||
{
|
||||
ScheduledPopOutSmall(newTaskId);
|
||||
}, PopOutDuration);
|
||||
}
|
||||
|
||||
protected override void OnCountChange(int currentValue, int newValue)
|
||||
{
|
||||
ScheduledPopOutCurrentId++;
|
||||
|
||||
if (newValue == 0)
|
||||
DisplayedCountSpriteText.FadeOut();
|
||||
|
||||
base.OnCountChange(currentValue, newValue);
|
||||
}
|
||||
|
||||
protected override void OnDisplayedCountRolling(int currentValue, int newValue)
|
||||
{
|
||||
if (newValue == 0)
|
||||
DisplayedCountSpriteText.FadeOut(FadeOutDuration);
|
||||
else
|
||||
DisplayedCountSpriteText.Show();
|
||||
|
||||
if (CanPopOutWhileRolling)
|
||||
TransformPopOutRolling(newValue);
|
||||
else
|
||||
TransformNoPopOut(newValue);
|
||||
}
|
||||
|
||||
protected override void OnDisplayedCountChange(int newValue)
|
||||
{
|
||||
DisplayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1);
|
||||
|
||||
TransformNoPopOut(newValue);
|
||||
}
|
||||
|
||||
protected override void OnDisplayedCountIncrement(int newValue)
|
||||
{
|
||||
DisplayedCountSpriteText.Show();
|
||||
|
||||
TransformPopOutSmall(newValue);
|
||||
}
|
||||
}
|
||||
}
|
@ -22,13 +22,14 @@ using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
[Cached]
|
||||
public class HUDOverlay : Container
|
||||
{
|
||||
private const float fade_duration = 400;
|
||||
private const Easing fade_easing = Easing.Out;
|
||||
|
||||
public readonly KeyCounterDisplay KeyCounter;
|
||||
public readonly RollingCounter<int> ComboCounter;
|
||||
public readonly SkinnableComboCounter ComboCounter;
|
||||
public readonly ScoreCounter ScoreCounter;
|
||||
public readonly RollingCounter<double> AccuracyCounter;
|
||||
public readonly HealthDisplay HealthDisplay;
|
||||
@ -104,7 +105,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
AccuracyCounter = CreateAccuracyCounter(),
|
||||
ScoreCounter = CreateScoreCounter(),
|
||||
ComboCounter = CreateComboCounter(),
|
||||
},
|
||||
},
|
||||
ComboCounter = CreateComboCounter(),
|
||||
@ -275,13 +275,7 @@ namespace osu.Game.Screens.Play
|
||||
Origin = Anchor.TopCentre,
|
||||
};
|
||||
|
||||
protected virtual RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
|
||||
{
|
||||
BypassAutoSizeAxes = Axes.X,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopLeft,
|
||||
Margin = new MarginPadding { Top = 5, Left = 20 },
|
||||
};
|
||||
protected virtual SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter();
|
||||
|
||||
protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
|
||||
{
|
||||
|
22
osu.Game/Skinning/HUDSkinComponent.cs
Normal file
22
osu.Game/Skinning/HUDSkinComponent.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public class HUDSkinComponent : ISkinComponent
|
||||
{
|
||||
public readonly HUDSkinComponents Component;
|
||||
|
||||
public HUDSkinComponent(HUDSkinComponents component)
|
||||
{
|
||||
Component = component;
|
||||
}
|
||||
|
||||
protected virtual string ComponentName => Component.ToString();
|
||||
|
||||
public string LookupName =>
|
||||
string.Join("/", new[] { "HUD", ComponentName }.Where(s => !string.IsNullOrEmpty(s)));
|
||||
}
|
||||
}
|
10
osu.Game/Skinning/HUDSkinComponents.cs
Normal file
10
osu.Game/Skinning/HUDSkinComponents.cs
Normal file
@ -0,0 +1,10 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
{
|
||||
public enum HUDSkinComponents
|
||||
{
|
||||
ComboCounter,
|
||||
}
|
||||
}
|
@ -18,6 +18,7 @@ using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps.Formats;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Skinning
|
||||
@ -323,10 +324,28 @@ namespace osu.Game.Skinning
|
||||
return null;
|
||||
}
|
||||
|
||||
private const string score_font = "score";
|
||||
|
||||
private bool hasScoreFont => this.HasFont(score_font);
|
||||
|
||||
public override Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
switch (component)
|
||||
{
|
||||
case HUDSkinComponent hudComponent:
|
||||
{
|
||||
if (!hasScoreFont)
|
||||
return null;
|
||||
|
||||
switch (hudComponent.Component)
|
||||
{
|
||||
case HUDSkinComponents.ComboCounter:
|
||||
return new LegacyComboCounter();
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
case GameplaySkinComponent<HitResult> resultComponent:
|
||||
switch (resultComponent.Component)
|
||||
{
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
private readonly LegacyGlyphStore glyphStore;
|
||||
|
||||
public LegacySpriteText(ISkin skin, string font)
|
||||
public LegacySpriteText(ISkin skin, string font = "score")
|
||||
{
|
||||
Shadow = false;
|
||||
UseFullGlyphHeight = false;
|
||||
|
@ -19,6 +19,12 @@ namespace osu.Game.Skinning
|
||||
/// </summary>
|
||||
public Drawable Drawable { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the drawable component should be centered in available space.
|
||||
/// Defaults to true.
|
||||
/// </summary>
|
||||
public bool CentreComponent { get; set; } = true;
|
||||
|
||||
public new Axes AutoSizeAxes
|
||||
{
|
||||
get => base.AutoSizeAxes;
|
||||
@ -84,8 +90,13 @@ namespace osu.Game.Skinning
|
||||
if (Drawable != null)
|
||||
{
|
||||
scaling.Invalidate();
|
||||
Drawable.Origin = Anchor.Centre;
|
||||
Drawable.Anchor = Anchor.Centre;
|
||||
|
||||
if (CentreComponent)
|
||||
{
|
||||
Drawable.Origin = Anchor.Centre;
|
||||
Drawable.Anchor = Anchor.Centre;
|
||||
}
|
||||
|
||||
InternalChild = Drawable;
|
||||
}
|
||||
else
|
||||
|
Loading…
Reference in New Issue
Block a user