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Merge pull request #10504 from peppy/skinnable-combo-counter

Add legacy skinning support for combo counter
This commit is contained in:
Dan Balasescu 2020-10-15 19:11:22 +09:00 committed by GitHub
commit bfffad8fdb
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17 changed files with 483 additions and 373 deletions

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@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Catch.Skinning
// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
if (this.HasFont(comboFont))
return new LegacyComboCounter(Source);
return new LegacyCatchComboCounter(Source);
break;
}

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@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Catch.Skinning
/// <summary>
/// A combo counter implementation that visually behaves almost similar to stable's osu!catch combo counter.
/// </summary>
public class LegacyComboCounter : CompositeDrawable, ICatchComboCounter
public class LegacyCatchComboCounter : CompositeDrawable, ICatchComboCounter
{
private readonly LegacyRollingCounter counter;
private readonly LegacyRollingCounter explosion;
public LegacyComboCounter(ISkin skin)
public LegacyCatchComboCounter(ISkin skin)
{
var fontName = skin.GetConfig<LegacySetting, string>(LegacySetting.ComboPrefix)?.Value ?? "score";
var fontOverlap = skin.GetConfig<LegacySetting, float>(LegacySetting.ComboOverlap)?.Value ?? -2f;

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@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneComboCounter : SkinnableTestScene
{
private IEnumerable<SkinnableComboCounter> comboCounters => CreatedDrawables.OfType<SkinnableComboCounter>();
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Create combo counters", () => SetContents(() =>
{
var comboCounter = new SkinnableComboCounter();
comboCounter.Current.Value = 1;
return comboCounter;
}));
}
[Test]
public void TestComboCounterIncrementing()
{
AddRepeatStep("increase combo", () =>
{
foreach (var counter in comboCounters)
counter.Current.Value++;
}, 10);
AddStep("reset combo", () =>
{
foreach (var counter in comboCounters)
counter.Current.Value = 0;
});
}
}
}

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@ -2,23 +2,29 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneHUDOverlay : OsuManualInputManagerTestScene
public class TestSceneHUDOverlay : SkinnableTestScene
{
private HUDOverlay hudOverlay;
private IEnumerable<HUDOverlay> hudOverlays => CreatedDrawables.OfType<HUDOverlay>();
// best way to check without exposing.
private Drawable hideTarget => hudOverlay.KeyCounter;
private FillFlowContainer<KeyCounter> keyCounterFlow => hudOverlay.KeyCounter.ChildrenOfType<FillFlowContainer<KeyCounter>>().First();
@ -26,6 +32,24 @@ namespace osu.Game.Tests.Visual.Gameplay
[Resolved]
private OsuConfigManager config { get; set; }
[Test]
public void TestComboCounterIncrementing()
{
createNew();
AddRepeatStep("increase combo", () =>
{
foreach (var hud in hudOverlays)
hud.ComboCounter.Current.Value++;
}, 10);
AddStep("reset combo", () =>
{
foreach (var hud in hudOverlays)
hud.ComboCounter.Current.Value = 0;
});
}
[Test]
public void TestShownByDefault()
{
@ -53,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
createNew();
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("pause button is still visible", () => hudOverlay.HoldToQuit.IsPresent);
@ -89,14 +113,14 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("set keycounter visible false", () =>
{
config.Set<bool>(OsuSetting.KeyOverlay, false);
hudOverlay.KeyCounter.AlwaysVisible.Value = false;
hudOverlays.ForEach(h => h.KeyCounter.AlwaysVisible.Value = false);
});
AddStep("set showhud false", () => hudOverlay.ShowHud.Value = false);
AddStep("set showhud false", () => hudOverlays.ForEach(h => h.ShowHud.Value = false));
AddUntilStep("hidetarget is hidden", () => !hideTarget.IsPresent);
AddAssert("key counters hidden", () => !keyCounterFlow.IsPresent);
AddStep("set showhud true", () => hudOverlay.ShowHud.Value = true);
AddStep("set showhud true", () => hudOverlays.ForEach(h => h.ShowHud.Value = true));
AddUntilStep("hidetarget is visible", () => hideTarget.IsPresent);
AddAssert("key counters still hidden", () => !keyCounterFlow.IsPresent);
@ -107,13 +131,22 @@ namespace osu.Game.Tests.Visual.Gameplay
{
AddStep("create overlay", () =>
{
Child = hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
SetContents(() =>
{
hudOverlay = new HUDOverlay(null, null, null, Array.Empty<Mod>());
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
// Add any key just to display the key counter visually.
hudOverlay.KeyCounter.Add(new KeyCounterKeyboard(Key.Space));
action?.Invoke(hudOverlay);
hudOverlay.ComboCounter.Current.Value = 1;
action?.Invoke(hudOverlay);
return hudOverlay;
});
});
}
protected override Ruleset CreateRulesetForSkinProvider() => new OsuRuleset();
}
}

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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Gameplay
};
Add(score);
ComboCounter comboCounter = new StandardComboCounter
LegacyComboCounter comboCounter = new LegacyComboCounter
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
@ -51,7 +51,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep(@"Hit! :D", delegate
{
score.Current.Value += 300 + (ulong)(300.0 * (comboCounter.Current.Value > 0 ? comboCounter.Current.Value - 1 : 0) / 25.0);
comboCounter.Increment();
comboCounter.Current.Value++;
numerator++;
denominator++;
accuracyCounter.SetFraction(numerator, denominator);

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@ -1,200 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Screens.Play.HUD
{
public abstract class ComboCounter : Container
{
public BindableInt Current = new BindableInt
{
MinValue = 0,
};
public bool IsRolling { get; protected set; }
protected SpriteText PopOutCount;
protected virtual double PopOutDuration => 150;
protected virtual float PopOutScale => 2.0f;
protected virtual Easing PopOutEasing => Easing.None;
protected virtual float PopOutInitialAlpha => 0.75f;
protected virtual double FadeOutDuration => 100;
/// <summary>
/// Duration in milliseconds for the counter roll-up animation for each element.
/// </summary>
protected virtual double RollingDuration => 20;
/// <summary>
/// Easing for the counter rollover animation.
/// </summary>
protected Easing RollingEasing => Easing.None;
protected SpriteText DisplayedCountSpriteText;
private int previousValue;
/// <summary>
/// Base of all combo counters.
/// </summary>
protected ComboCounter()
{
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
DisplayedCountSpriteText = new OsuSpriteText
{
Alpha = 0,
},
PopOutCount = new OsuSpriteText
{
Alpha = 0,
Margin = new MarginPadding(0.05f),
}
};
TextSize = 80;
Current.ValueChanged += combo => updateCount(combo.NewValue == 0);
}
protected override void LoadComplete()
{
base.LoadComplete();
DisplayedCountSpriteText.Text = FormatCount(Current.Value);
DisplayedCountSpriteText.Anchor = Anchor;
DisplayedCountSpriteText.Origin = Origin;
StopRolling();
}
private int displayedCount;
/// <summary>
/// Value shown at the current moment.
/// </summary>
public virtual int DisplayedCount
{
get => displayedCount;
protected set
{
if (displayedCount.Equals(value))
return;
updateDisplayedCount(displayedCount, value, IsRolling);
}
}
private float textSize;
public float TextSize
{
get => textSize;
set
{
textSize = value;
DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(size: TextSize);
PopOutCount.Font = PopOutCount.Font.With(size: TextSize);
}
}
/// <summary>
/// Increments the combo by an amount.
/// </summary>
/// <param name="amount"></param>
public void Increment(int amount = 1)
{
Current.Value += amount;
}
/// <summary>
/// Stops rollover animation, forcing the displayed count to be the actual count.
/// </summary>
public void StopRolling()
{
updateCount(false);
}
protected virtual string FormatCount(int count)
{
return count.ToString();
}
protected virtual void OnCountRolling(int currentValue, int newValue)
{
transformRoll(currentValue, newValue);
}
protected virtual void OnCountIncrement(int currentValue, int newValue)
{
DisplayedCount = newValue;
}
protected virtual void OnCountChange(int currentValue, int newValue)
{
DisplayedCount = newValue;
}
private double getProportionalDuration(int currentValue, int newValue)
{
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
return difference * RollingDuration;
}
private void updateDisplayedCount(int currentValue, int newValue, bool rolling)
{
displayedCount = newValue;
if (rolling)
OnDisplayedCountRolling(currentValue, newValue);
else if (currentValue + 1 == newValue)
OnDisplayedCountIncrement(newValue);
else
OnDisplayedCountChange(newValue);
}
private void updateCount(bool rolling)
{
int prev = previousValue;
previousValue = Current.Value;
if (!IsLoaded)
return;
if (!rolling)
{
FinishTransforms(false, nameof(DisplayedCount));
IsRolling = false;
DisplayedCount = prev;
if (prev + 1 == Current.Value)
OnCountIncrement(prev, Current.Value);
else
OnCountChange(prev, Current.Value);
}
else
{
OnCountRolling(displayedCount, Current.Value);
IsRolling = true;
}
}
private void transformRoll(int currentValue, int newValue)
{
this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), RollingEasing);
}
protected abstract void OnDisplayedCountRolling(int currentValue, int newValue);
protected abstract void OnDisplayedCountIncrement(int newValue);
protected abstract void OnDisplayedCountChange(int newValue);
}
}

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@ -4,18 +4,23 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
namespace osu.Game.Graphics.UserInterface
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// Used as an accuracy counter. Represented visually as a percentage.
/// </summary>
public class SimpleComboCounter : RollingCounter<int>
public class DefaultComboCounter : RollingCounter<int>, IComboCounter
{
private readonly Vector2 offset = new Vector2(20, 5);
protected override double RollingDuration => 750;
public SimpleComboCounter()
[Resolved(canBeNull: true)]
private HUDOverlay hud { get; set; }
public DefaultComboCounter()
{
Current.Value = DisplayedCount = 0;
}
@ -23,6 +28,17 @@ namespace osu.Game.Graphics.UserInterface
[BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.BlueLighter;
protected override void Update()
{
base.Update();
if (hud != null)
{
// for now align with the score counter. eventually this will be user customisable.
Position = Parent.ToLocalSpace(hud.ScoreCounter.ScreenSpaceDrawQuad.TopRight) + offset;
}
}
protected override string FormatCount(int count)
{
return $@"{count}x";

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// An interface providing a set of methods to update a combo counter.
/// </summary>
public interface IComboCounter : IDrawable
{
/// <summary>
/// The current combo to be displayed.
/// </summary>
Bindable<int> Current { get; }
}
}

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@ -0,0 +1,251 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
/// </summary>
public class LegacyComboCounter : CompositeDrawable, IComboCounter
{
public Bindable<int> Current { get; } = new BindableInt { MinValue = 0, };
private uint scheduledPopOutCurrentId;
private const double pop_out_duration = 150;
private const Easing pop_out_easing = Easing.None;
private const double fade_out_duration = 100;
/// <summary>
/// Duration in milliseconds for the counter roll-up animation for each element.
/// </summary>
private const double rolling_duration = 20;
private Drawable popOutCount;
private Drawable displayedCountSpriteText;
private int previousValue;
private int displayedCount;
private bool isRolling;
[Resolved]
private ISkinSource skin { get; set; }
public LegacyComboCounter()
{
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
Margin = new MarginPadding { Bottom = 10, Left = 10 };
Scale = new Vector2(1.2f);
}
/// <summary>
/// Value shown at the current moment.
/// </summary>
public virtual int DisplayedCount
{
get => displayedCount;
private set
{
if (displayedCount.Equals(value))
return;
if (isRolling)
onDisplayedCountRolling(displayedCount, value);
else if (displayedCount + 1 == value)
onDisplayedCountIncrement(value);
else
onDisplayedCountChange(value);
displayedCount = value;
}
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new[]
{
displayedCountSpriteText = createSpriteText().With(s =>
{
s.Alpha = 0;
}),
popOutCount = createSpriteText().With(s =>
{
s.Alpha = 0;
s.Margin = new MarginPadding(0.05f);
})
};
Current.ValueChanged += combo => updateCount(combo.NewValue == 0);
}
protected override void LoadComplete()
{
base.LoadComplete();
((IHasText)displayedCountSpriteText).Text = formatCount(Current.Value);
displayedCountSpriteText.Anchor = Anchor;
displayedCountSpriteText.Origin = Origin;
popOutCount.Origin = Origin;
popOutCount.Anchor = Anchor;
updateCount(false);
}
private void updateCount(bool rolling)
{
int prev = previousValue;
previousValue = Current.Value;
if (!IsLoaded)
return;
if (!rolling)
{
FinishTransforms(false, nameof(DisplayedCount));
isRolling = false;
DisplayedCount = prev;
if (prev + 1 == Current.Value)
onCountIncrement(prev, Current.Value);
else
onCountChange(prev, Current.Value);
}
else
{
onCountRolling(displayedCount, Current.Value);
isRolling = true;
}
}
private void transformPopOut(int newValue)
{
((IHasText)popOutCount).Text = formatCount(newValue);
popOutCount.ScaleTo(1.6f);
popOutCount.FadeTo(0.75f);
popOutCount.MoveTo(Vector2.Zero);
popOutCount.ScaleTo(1, pop_out_duration, pop_out_easing);
popOutCount.FadeOut(pop_out_duration, pop_out_easing);
popOutCount.MoveTo(displayedCountSpriteText.Position, pop_out_duration, pop_out_easing);
}
private void transformNoPopOut(int newValue)
{
((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
displayedCountSpriteText.ScaleTo(1);
}
private void transformPopOutSmall(int newValue)
{
((IHasText)displayedCountSpriteText).Text = formatCount(newValue);
displayedCountSpriteText.ScaleTo(1.1f);
displayedCountSpriteText.ScaleTo(1, pop_out_duration, pop_out_easing);
}
private void scheduledPopOutSmall(uint id)
{
// Too late; scheduled task invalidated
if (id != scheduledPopOutCurrentId)
return;
DisplayedCount++;
}
private void onCountIncrement(int currentValue, int newValue)
{
scheduledPopOutCurrentId++;
if (DisplayedCount < currentValue)
DisplayedCount++;
displayedCountSpriteText.Show();
transformPopOut(newValue);
uint newTaskId = scheduledPopOutCurrentId;
Scheduler.AddDelayed(delegate
{
scheduledPopOutSmall(newTaskId);
}, pop_out_duration);
}
private void onCountRolling(int currentValue, int newValue)
{
scheduledPopOutCurrentId++;
// Hides displayed count if was increasing from 0 to 1 but didn't finish
if (currentValue == 0 && newValue == 0)
displayedCountSpriteText.FadeOut(fade_out_duration);
transformRoll(currentValue, newValue);
}
private void onCountChange(int currentValue, int newValue)
{
scheduledPopOutCurrentId++;
if (newValue == 0)
displayedCountSpriteText.FadeOut();
DisplayedCount = newValue;
}
private void onDisplayedCountRolling(int currentValue, int newValue)
{
if (newValue == 0)
displayedCountSpriteText.FadeOut(fade_out_duration);
else
displayedCountSpriteText.Show();
transformNoPopOut(newValue);
}
private void onDisplayedCountChange(int newValue)
{
displayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1);
transformNoPopOut(newValue);
}
private void onDisplayedCountIncrement(int newValue)
{
displayedCountSpriteText.Show();
transformPopOutSmall(newValue);
}
private void transformRoll(int currentValue, int newValue) =>
this.TransformTo(nameof(DisplayedCount), newValue, getProportionalDuration(currentValue, newValue), Easing.None);
private string formatCount(int count) => $@"{count}x";
private double getProportionalDuration(int currentValue, int newValue)
{
double difference = currentValue > newValue ? currentValue - newValue : newValue - currentValue;
return difference * rolling_duration;
}
private Drawable createSpriteText() => new LegacySpriteText(skin);
}
}

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Skinning;
namespace osu.Game.Screens.Play.HUD
{
public class SkinnableComboCounter : SkinnableDrawable, IComboCounter
{
public Bindable<int> Current { get; } = new Bindable<int>();
public SkinnableComboCounter()
: base(new HUDSkinComponent(HUDSkinComponents.ComboCounter), skinComponent => new DefaultComboCounter())
{
CentreComponent = false;
}
private IComboCounter skinnedCounter;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
skinnedCounter = Drawable as IComboCounter;
skinnedCounter?.Current.BindTo(Current);
}
}
}

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@ -1,141 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
using osu.Framework.Graphics;
namespace osu.Game.Screens.Play.HUD
{
/// <summary>
/// Uses the 'x' symbol and has a pop-out effect while rolling over.
/// </summary>
public class StandardComboCounter : ComboCounter
{
protected uint ScheduledPopOutCurrentId;
protected virtual float PopOutSmallScale => 1.1f;
protected virtual bool CanPopOutWhileRolling => false;
public new Vector2 PopOutScale = new Vector2(1.6f);
protected override void LoadComplete()
{
base.LoadComplete();
PopOutCount.Origin = Origin;
PopOutCount.Anchor = Anchor;
}
protected override string FormatCount(int count)
{
return $@"{count}x";
}
protected virtual void TransformPopOut(int newValue)
{
PopOutCount.Text = FormatCount(newValue);
PopOutCount.ScaleTo(PopOutScale);
PopOutCount.FadeTo(PopOutInitialAlpha);
PopOutCount.MoveTo(Vector2.Zero);
PopOutCount.ScaleTo(1, PopOutDuration, PopOutEasing);
PopOutCount.FadeOut(PopOutDuration, PopOutEasing);
PopOutCount.MoveTo(DisplayedCountSpriteText.Position, PopOutDuration, PopOutEasing);
}
protected virtual void TransformPopOutRolling(int newValue)
{
TransformPopOut(newValue);
TransformPopOutSmall(newValue);
}
protected virtual void TransformNoPopOut(int newValue)
{
DisplayedCountSpriteText.Text = FormatCount(newValue);
DisplayedCountSpriteText.ScaleTo(1);
}
protected virtual void TransformPopOutSmall(int newValue)
{
DisplayedCountSpriteText.Text = FormatCount(newValue);
DisplayedCountSpriteText.ScaleTo(PopOutSmallScale);
DisplayedCountSpriteText.ScaleTo(1, PopOutDuration, PopOutEasing);
}
protected virtual void ScheduledPopOutSmall(uint id)
{
// Too late; scheduled task invalidated
if (id != ScheduledPopOutCurrentId)
return;
DisplayedCount++;
}
protected override void OnCountRolling(int currentValue, int newValue)
{
ScheduledPopOutCurrentId++;
// Hides displayed count if was increasing from 0 to 1 but didn't finish
if (currentValue == 0 && newValue == 0)
DisplayedCountSpriteText.FadeOut(FadeOutDuration);
base.OnCountRolling(currentValue, newValue);
}
protected override void OnCountIncrement(int currentValue, int newValue)
{
ScheduledPopOutCurrentId++;
if (DisplayedCount < currentValue)
DisplayedCount++;
DisplayedCountSpriteText.Show();
TransformPopOut(newValue);
uint newTaskId = ScheduledPopOutCurrentId;
Scheduler.AddDelayed(delegate
{
ScheduledPopOutSmall(newTaskId);
}, PopOutDuration);
}
protected override void OnCountChange(int currentValue, int newValue)
{
ScheduledPopOutCurrentId++;
if (newValue == 0)
DisplayedCountSpriteText.FadeOut();
base.OnCountChange(currentValue, newValue);
}
protected override void OnDisplayedCountRolling(int currentValue, int newValue)
{
if (newValue == 0)
DisplayedCountSpriteText.FadeOut(FadeOutDuration);
else
DisplayedCountSpriteText.Show();
if (CanPopOutWhileRolling)
TransformPopOutRolling(newValue);
else
TransformNoPopOut(newValue);
}
protected override void OnDisplayedCountChange(int newValue)
{
DisplayedCountSpriteText.FadeTo(newValue == 0 ? 0 : 1);
TransformNoPopOut(newValue);
}
protected override void OnDisplayedCountIncrement(int newValue)
{
DisplayedCountSpriteText.Show();
TransformPopOutSmall(newValue);
}
}
}

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@ -22,13 +22,14 @@ using osuTK.Input;
namespace osu.Game.Screens.Play
{
[Cached]
public class HUDOverlay : Container
{
private const float fade_duration = 400;
private const Easing fade_easing = Easing.Out;
public readonly KeyCounterDisplay KeyCounter;
public readonly RollingCounter<int> ComboCounter;
public readonly SkinnableComboCounter ComboCounter;
public readonly ScoreCounter ScoreCounter;
public readonly RollingCounter<double> AccuracyCounter;
public readonly HealthDisplay HealthDisplay;
@ -104,7 +105,6 @@ namespace osu.Game.Screens.Play
{
AccuracyCounter = CreateAccuracyCounter(),
ScoreCounter = CreateScoreCounter(),
ComboCounter = CreateComboCounter(),
},
},
ComboCounter = CreateComboCounter(),
@ -275,13 +275,7 @@ namespace osu.Game.Screens.Play
Origin = Anchor.TopCentre,
};
protected virtual RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
{
BypassAutoSizeAxes = Axes.X,
Anchor = Anchor.TopRight,
Origin = Anchor.TopLeft,
Margin = new MarginPadding { Top = 5, Left = 20 },
};
protected virtual SkinnableComboCounter CreateComboCounter() => new SkinnableComboCounter();
protected virtual HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
{

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@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
namespace osu.Game.Skinning
{
public class HUDSkinComponent : ISkinComponent
{
public readonly HUDSkinComponents Component;
public HUDSkinComponent(HUDSkinComponents component)
{
Component = component;
}
protected virtual string ComponentName => Component.ToString();
public string LookupName =>
string.Join("/", new[] { "HUD", ComponentName }.Where(s => !string.IsNullOrEmpty(s)));
}
}

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@ -0,0 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Skinning
{
public enum HUDSkinComponents
{
ComboCounter,
}
}

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@ -18,6 +18,7 @@ using osu.Game.Audio;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD;
using osuTK.Graphics;
namespace osu.Game.Skinning
@ -323,10 +324,28 @@ namespace osu.Game.Skinning
return null;
}
private const string score_font = "score";
private bool hasScoreFont => this.HasFont(score_font);
public override Drawable GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case HUDSkinComponent hudComponent:
{
if (!hasScoreFont)
return null;
switch (hudComponent.Component)
{
case HUDSkinComponents.ComboCounter:
return new LegacyComboCounter();
}
return null;
}
case GameplaySkinComponent<HitResult> resultComponent:
switch (resultComponent.Component)
{

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@ -12,7 +12,7 @@ namespace osu.Game.Skinning
{
private readonly LegacyGlyphStore glyphStore;
public LegacySpriteText(ISkin skin, string font)
public LegacySpriteText(ISkin skin, string font = "score")
{
Shadow = false;
UseFullGlyphHeight = false;

View File

@ -19,6 +19,12 @@ namespace osu.Game.Skinning
/// </summary>
public Drawable Drawable { get; private set; }
/// <summary>
/// Whether the drawable component should be centered in available space.
/// Defaults to true.
/// </summary>
public bool CentreComponent { get; set; } = true;
public new Axes AutoSizeAxes
{
get => base.AutoSizeAxes;
@ -84,8 +90,13 @@ namespace osu.Game.Skinning
if (Drawable != null)
{
scaling.Invalidate();
Drawable.Origin = Anchor.Centre;
Drawable.Anchor = Anchor.Centre;
if (CentreComponent)
{
Drawable.Origin = Anchor.Centre;
Drawable.Anchor = Anchor.Centre;
}
InternalChild = Drawable;
}
else