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Remove mania mod multiplier for DT/NC
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@ -10,5 +10,10 @@ namespace osu.Game.Rulesets.Mania.Mods
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public class ManiaModDoubleTime : ModDoubleTime, IManiaRateAdjustmentMod
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{
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public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
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// For now, all rate-increasing mods should be given a 1x multiplier in mania because it doesn't always
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// make the map harder and is more of a personal preference.
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// In the future, we can consider adjusting this by experimenting with not applying the hitwindow leniency.
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public override double ScoreMultiplier => 1;
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}
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}
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@ -11,5 +11,10 @@ namespace osu.Game.Rulesets.Mania.Mods
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public class ManiaModNightcore : ModNightcore<ManiaHitObject>, IManiaRateAdjustmentMod
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{
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public HitWindows HitWindows { get; set; } = new ManiaHitWindows();
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// For now, all rate-increasing mods should be given a 1x multiplier in mania because it doesn't always
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// make the map any harder and is more of a personal preference.
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// In the future, we can consider adjusting this by experimenting with not applying the hitwindow leniency.
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public override double ScoreMultiplier => 1;
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}
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}
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