diff --git a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs index 8e0b39513a..69db191cce 100644 --- a/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/Timeline/TimelineBlueprintContainer.cs @@ -35,8 +35,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline private Bindable placement; private SelectionBlueprint placementBlueprint; - // We want children to be able to be clicked and dragged, regardless of this drawable's size - public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true; + // We want children within the timeline to be interactable + public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => timeline.ScreenSpaceDrawQuad.Contains(screenSpacePos); public TimelineBlueprintContainer(HitObjectComposer composer) : base(composer)