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using SkinReloadableDrawable
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parent
fb7d767909
commit
bfe3b03945
@ -27,24 +27,24 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private readonly Container<Drawable> fadeContainer;
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private SkinnableCursor skinnableCursor;
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public GameplayCursor()
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{
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InternalChild = fadeContainer = new Container
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InternalChildren = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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fadeContainer = new Container
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{
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new CursorTrail { Depth = 1 }
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}
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new CursorTrail { Depth = 1 }
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}
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},
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skinnableCursor = new SkinnableCursor()
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};
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}
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[BackgroundDependencyLoader]
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private void load(ISkinSource source)
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{
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cursorExpand = source.GetValue<SkinConfiguration, bool>(s => s.CursorExpand) ?? true;
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}
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private int downCount;
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private const float pressed_scale = 1.2f;
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@ -54,6 +54,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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public bool OnPressed(OsuAction action)
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{
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cursorExpand = skinnableCursor.CursorExpand;
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if (!cursorExpand)
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return false;
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@ -205,4 +207,14 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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}
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}
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}
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public class SkinnableCursor : SkinReloadableDrawable
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{
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public bool CursorExpand { get; set; } = true;
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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CursorExpand = skin.GetValue<SkinConfiguration, bool>(s => s.CursorExpand) ?? true;
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}
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}
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}
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