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Ensure that file is imported and caches are invalidated before placing new sprites
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@ -48,6 +48,9 @@ namespace osu.Game.Skinning.Editor
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved]
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private RealmAccess realm { get; set; }
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[Resolved(canBeNull: true)]
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private SkinEditorOverlay skinEditorOverlay { get; set; }
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@ -347,6 +350,11 @@ namespace osu.Game.Skinning.Editor
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skins.AddFile(skinInfo, contents, file.Name);
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});
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// Even though we are 100% on an update thread, we need to wait for realm callbacks to fire (to correctly invalidate caches in RealmBackedResourceStore).
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// See https://github.com/realm/realm-dotnet/discussions/2634#discussioncomment-2483573 for further discussion.
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// This is the best we can do for now.
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realm.Run(r => r.Refresh());
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// place component
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placeComponent(new SkinnableSprite
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{
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