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mirror of https://github.com/ppy/osu.git synced 2024-12-14 15:33:05 +08:00

Rename QueueList -> MultiplayerQueueList

This commit is contained in:
Dan Balasescu 2021-12-01 16:56:32 +09:00
parent 01108016a7
commit bfd2dc28c8
3 changed files with 8 additions and 8 deletions

View File

@ -74,7 +74,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public class MultiplayerPlaylist : MultiplayerRoomComposite
{
private QueueList queueList;
private MultiplayerQueueList multiplayerQueueList;
private DrawableRoomPlaylist historyList;
private bool firstPopulation = true;
@ -88,7 +88,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
new Drawable[]
{
queueList = new QueueList(false, false, true)
multiplayerQueueList = new MultiplayerQueueList(false, false, true)
{
RelativeSizeAxes = Axes.Both
},
@ -123,14 +123,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
if (item.Expired)
historyList.Items.Add(getPlaylistItem(item));
else
queueList.Items.Add(getPlaylistItem(item));
multiplayerQueueList.Items.Add(getPlaylistItem(item));
}
protected override void PlaylistItemRemoved(long item)
{
base.PlaylistItemRemoved(item);
queueList.Items.RemoveAll(i => i.ID == item);
multiplayerQueueList.Items.RemoveAll(i => i.ID == item);
}
protected override void PlaylistItemChanged(MultiplayerPlaylistItem item)

View File

@ -17,13 +17,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerQueueList : OsuTestScene
{
private QueueList list;
private MultiplayerQueueList list;
private int currentItemId;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = list = new QueueList(false, false)
Child = list = new MultiplayerQueueList(false, false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -13,11 +13,11 @@ using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist
{
public class QueueList : DrawableRoomPlaylist
public class MultiplayerQueueList : DrawableRoomPlaylist
{
public readonly Bindable<QueueMode> QueueMode = new Bindable<QueueMode>();
public QueueList(bool allowEdit, bool allowSelection, bool reverse = false)
public MultiplayerQueueList(bool allowEdit, bool allowSelection, bool reverse = false)
: base(allowEdit, allowSelection, reverse)
{
}