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Handle login API state changes in UserProfileOverlay
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commit
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@ -5,6 +5,7 @@ using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -42,6 +43,11 @@ namespace osu.Game.Overlays
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private ProfileSectionsContainer? sectionsContainer;
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private ProfileSectionsContainer? sectionsContainer;
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private ProfileSectionTabControl? tabs;
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private ProfileSectionTabControl? tabs;
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private IUser? user;
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private IRulesetInfo? ruleset;
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private IBindable<APIUser> apiUser = null!;
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[Resolved]
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[Resolved]
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private RulesetStore rulesets { get; set; } = null!;
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private RulesetStore rulesets { get; set; } = null!;
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@ -58,17 +64,38 @@ namespace osu.Game.Overlays
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});
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});
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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apiUser = API.LocalUser.GetBoundCopy();
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apiUser.BindValueChanged(_ => Schedule(() =>
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{
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if (API.IsLoggedIn)
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fetchAndSetContent();
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}));
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}
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protected override ProfileHeader CreateHeader() => new ProfileHeader();
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protected override ProfileHeader CreateHeader() => new ProfileHeader();
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protected override Color4 BackgroundColour => ColourProvider.Background5;
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protected override Color4 BackgroundColour => ColourProvider.Background5;
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public void ShowUser(IUser user, IRulesetInfo? ruleset = null)
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public void ShowUser(IUser userToShow, IRulesetInfo? userRuleset = null)
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{
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{
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if (user.OnlineID == APIUser.SYSTEM_USER_ID)
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if (userToShow.OnlineID == APIUser.SYSTEM_USER_ID)
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return;
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return;
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user = userToShow;
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ruleset = userRuleset;
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Show();
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Show();
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fetchAndSetContent();
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}
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private void fetchAndSetContent()
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{
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Debug.Assert(user != null);
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if (user.OnlineID == Header.User.Value?.User.Id && ruleset?.MatchesOnlineID(Header.User.Value?.Ruleset) == true)
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if (user.OnlineID == Header.User.Value?.User.Id && ruleset?.MatchesOnlineID(Header.User.Value?.Ruleset) == true)
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return;
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return;
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@ -143,24 +170,27 @@ namespace osu.Game.Overlays
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sectionsContainer.ScrollToTop();
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sectionsContainer.ScrollToTop();
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if (!API.IsLoggedIn)
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return;
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userReq = user.OnlineID > 1 ? new GetUserRequest(user.OnlineID, ruleset) : new GetUserRequest(user.Username, ruleset);
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userReq = user.OnlineID > 1 ? new GetUserRequest(user.OnlineID, ruleset) : new GetUserRequest(user.Username, ruleset);
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userReq.Success += u => userLoadComplete(u, ruleset);
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userReq.Success += userLoadComplete;
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API.Queue(userReq);
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API.Queue(userReq);
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loadingLayer.Show();
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loadingLayer.Show();
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}
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}
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private void userLoadComplete(APIUser user, IRulesetInfo? ruleset)
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private void userLoadComplete(APIUser loadedUser)
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{
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{
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Debug.Assert(sections != null && sectionsContainer != null && tabs != null);
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Debug.Assert(sections != null && sectionsContainer != null && tabs != null);
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var actualRuleset = rulesets.GetRuleset(ruleset?.ShortName ?? user.PlayMode).AsNonNull();
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var actualRuleset = rulesets.GetRuleset(ruleset?.ShortName ?? loadedUser.PlayMode).AsNonNull();
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var userProfile = new UserProfileData(user, actualRuleset);
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var userProfile = new UserProfileData(loadedUser, actualRuleset);
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Header.User.Value = userProfile;
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Header.User.Value = userProfile;
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if (user.ProfileOrder != null)
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if (loadedUser.ProfileOrder != null)
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{
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{
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foreach (string id in user.ProfileOrder)
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foreach (string id in loadedUser.ProfileOrder)
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{
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{
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var sec = sections.FirstOrDefault(s => s.Identifier == id);
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var sec = sections.FirstOrDefault(s => s.Identifier == id);
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